#satisfactory
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so? doesn't make me travel the entire distance normally?
Finally finished phase 2 and what the actual fuck is that i need for phase 3
how do u fix the colliding flickering effect on 2 structures
I built one with a couple biomass gens so I could place one anywhere if I need a quick trip. And then just try to remember to dismantle it otw back through the area lol
If it's foundations, you can use a pillar. for walls and other features, not too sure.
its pillar into foundation
Are they the Arches?
some of them
Yeah, I unfortunately don't know a way. There is a setting that I hear was supposed to help, but it hasn't done me much good either. Maybe someone in #design-and-architecture may know.
Is building additional biomass-burnings inefficient
wha! that's amazing.
My architecture is mostly tunnels and frame causeways with glass floors to connect factories.
Building tunnels though does give me significant freedom to ignore landscape restrictions on what I route through where.
sometimes the next phase asks for stuff you can't make yet. inspect the tiers to find them
Just means more that you'd have to collect. Can also be offset some by researching slooping in the mam and going out to collect a few sloops to produce 2x the amount put in.
as for biomass burners, build as many as you need until you unlock the next pwoer-generating thingy
Coal
Im terrified of building a motor factory
But dont biomass burnings only burn what they actually need to?
Nah, easy peasy. Depending on how many /minute you want though.
it gets easier. last I played I reached tier 5 I think.
This save, I have been able to suffice just fine off of one assembler making motors. But it's personal requirements/goals of course.
Do you guys usually automate the tier 1 space elevator?
They do, but if you have factories going, they will consume. You'll want to get up to solid biomass to make it worth while and more 'efficient' as well.
Just unlocked Coal so going to set that up soon to replace biomass burners cause I got too many to keep putting biofuel in π
I personally automate everything. Basically due to the items most likely being needed for something else later on.
Coal is rather easy if you follow the 'standard' config: 8x coal gens, 3x water extractors (one piped into each end and one into the middle), and one belt of 120 coal.
hmm interesting
Makes 600 MW
I need to find the coal node spot though I found one but thats like miles from my base
#screenshots message here's a 32 generator coal plant fed by two haphazard t3 coal belts in the dunes
going to explore and find a cluster if any exist
Grassy Plains?
like the world I am in?
I am a personal fan of the area marked on the map here: #screenshots message
The starting location
I chose the first option so I think yea thats the grassy one
Yeah it's at coal where the game encourages exploration from there, which is the ideal thing to do throughout the game. North would be my recommendation π
going to check that out
And because I value your time and experience, please don't try to bring the water and coal back to where your HUB is
Here is my 64x gen that I usually build some variant of in that area: #screenshots message
Just west of there by the shore is a pretty cool starting area in the grasslands. Got lots of stuff right around that area
Is Fluid transport a pain to deal with?
damn I dont got enough resources for that π
Generally yes, it's made simpler with things you unlock later but I have not dealt with it in my 1600 hours
The grass lands is a good open area, though I have come to enjoy the Rocky Desert. More localized Pure nodes. Almost just as open, though not as pretty π
Depending on where i start either one will eventually become a big processing factory
In an older save I tried making a coal terrace, 64 generators #design-and-architecture message , it worked but I never actually completed the place because it was replaced with oil pretty quickly, kind of a shame really.
I tend to go our early in my saves and go on long sloop/sphere hunts. And harddrives as well. You end up collecting enough items to get through the mam and Tier's rather quickly. And when producing something, I just make sure to put a container with a dimensional depot on the output. With the time it takes building, planning, exploring, etc. I have a good buffer of items to continue building and never run out. The only trouble one is concrete.. But I just usually through a miner, constructor, container, and DD at a node and forget about it.
I might reuse the design for a refinery sometime.
Don't they all? lol
Through this save, one of my goals is to just make smaller dedicated power stations at/for each factory I am making
Less ideal for some power sources imho unless you're using very small generators, oil has a few locations but their size quickly bloats due to refineries, and god help you if you're trying it with nuclear poer.
Decentralized power grid. Could work out
Like, my weapons factory will run of of two overclocked fuel gens running off of turbo fuel, since it's produced on site for turbo ammo anyhow, I produce enough to run the gens and package some up for 5 drone ports bringing items in from off side.
You "can" make very small nuclear setups, but you will need to either ship fuel rods all over, or ship the uranium pellets etc and make on site.
Yeah, with nuke i'd just assume always making one big plant for that
thats a good gameplan this is my first time playing so I dont know much
I did unlock one step of the dimensional depot but I have to find SAM crystals to unlock the next thingy
Oh for sure,. But be sure to take a lot with a grain and just enjoy the game you would like to play of course.
My current rocket fuel setup is centralised just to take up the wells in one location, leaving all the other oil for literally everything else.
hey so i always got an issue at some point, im done automating every part available in my space elevator phase, but when it comes to building a factory for space elevator parts I get burned out and leave the game for a while until i come back and start a new world, any suggestion to avoid the burnout?
Try not to spoil yourself too much, sometimes epic failures and roaming the map can be monumentally funny, just enjoy the ride, worry about all the numbers and doing optimal stuff in later saves π
Weapons facility currently working on: #screenshots message
Now that is wicked!, I never managed curved structures due to utterly despising the Zfighting that grabs my attention and won't let go, this was my old explosives factory, I need to build anew: https://www.youtube.com/watch?v=PZWJchOpd8U
Take breaks. I feel you on that big time lol. It's a lot
Wait, those floors, those glass roof?
ποΈ It me right now, 95% done with the nuclear facility but the DS issue with stations was the tipping point to get me to take a break
In what way?
They don't look like the glass foundation for some reason ..
Asking how you made the floors.
Temp space elevator machines. If u got all the parts just hand feed it
Oh on the catwalks, they are glass foundation, but I embedded frame floors into them.
Ahh ok
Glass foundations bug me because of the dang bar through the middle lol
I actually leaned into that design, I embedded horizontal billboards set to full white and max brightness, now they're 8x8 lights that use 0 power too #screenshots message
I actually made three versions of the array, ceiling, floor, and combined #design-and-architecture message , all inspired by me making a catwalk section haha.
You mean like this: #screenshots message π
As shown here, it makes flush lighting with a ceiling very viable #design-and-architecture message
Looks like my voluntary nystagmus
Lol
Although, I am loving this 'Deep Black' (setting the color as black and the 3rd slider to -5) as a Matte: #screenshots message
It hides a ton of that Z fighting .
But it also seems to 'absorb' light rather well, so having issues figuring how how I want to do the lighting just yet lol
Yeah, that does look pretty slick. I may 'borrow' that idea if that's ok? π
You're welcome to do so, the print was incredibly annoying to create due to epic finagling needed to get the billboards to the correct level to embed in the foundation.
I can just DM you the print files if you're wanting them, just plop them in to the appropriate folder in the blueprint location.
So, I found that if you place one on top, and with 1.1 Z nudge, do a ctrl nudge down or up depending, you can get the signs to fit flush
Is the Z nudge that fine? I had to build all sorts of weirdness to move the pieces the equivilent of centimetres, taking advantake of slight position errors.
Did you happen to see the billboard floor/wall/ceiling tutorial video a while back?
Ahh no, I just made the thing up on the fly.
This is what I was dealing with when I found that out.
I used freeform beams and crap to get the precise height I wanted, the billboard is literally 20 centimetres up from the lower surface of the glass foundation, a requirement for the light array that has both upward & downward lighting, so avoid the billboards clipping each other and crapping up the light on both sides.
Honestly, the updated nudge 1.1 has is so awesome compared to before. Though, Infinite Nudges configurable nudge is awesome as well, It just always felt 'wrong' not using vanilla lol.
I'll take a closer look, it'll save me a whole lot of shit, one thing I will do is to add coloured variants of the lights, since it is no issue removing the glass, configuring the signs, and replacing the glass.
Some things I do have to keep aligned though due to how I build the underground network.
Heh, part of me wants to build a massive factory "under" the map lol.
I saw on reddit that someone made a clipping BP using hyper tubes lol
They did make it more difficult to get under the map with unreal engine 5 back in update 8, I found a work around in under five mintes and carried right on building tunnels and under-map facilities.
Haha, nice
Here's a primer to that, my approach https://www.youtube.com/watch?v=rc9T_ZlDv68
Wait, was that your post I saw on reddit then? lol
If that video was up, it wasn't me that posted it, someone might have just linked it, I don't mind, but I am curious as to who.
I can create a much more in-depth guide than the simple primer I tossed on to youtube if people are interested, video creation isn't that difficult, davinci is a fantastic and easy to use tool π
Lol, it wasn't. You're approach is similar, but the design they used was different
Fair dues π
Is there a way to export these models to scale to use in Fusion I wonder... Would make the planning SO much more easy for me lol.
I'm unsure, I am not familliar with fusion.
I finally got the berry achievement. Pretty sure Satisfactory is the only game I have 100% on Steam
Oooh, how many do you need to get? Don't recall seeing that one come through yet...
Idk about any berry achievment
Thereβs 44 total, took 1.000 tickets which takes forever
Ouhh the golden nut
Golden nut.
lol yeah itβs a nut not a berry
Lmao
OOOOOh lol
Is there anyway to move a miner backwards on a deposit? the snap point is ahead of the one right next to it
Alas not that I'm aware no.
Not unless you mod. Otherwise, Miners can only be rotated on their snap position
So far it's rather simple. Even a guide for exporting models on the docs.ficsit.app site
is there any way to reveal parts of the map without actively exploring the whole thing?
like do radar tower help with it?
I believe radar unlocks the map, don't recall. You could also always just upload your save to SCIM
scim?
OH
well the scim map only shows the parts of the map you've unlocked
Drones need seatbelts so you can ride them without getting dropped when they decend or turn too hard.
@wanton stag #screenshots message
Doh, I wish you could make one color shiny and the other matte in the color picker.
Math π£
Heh, what's the problem? I'm sure there is a solution! π
Btw, anyone else just forego making Gas Noblisks? lol. Or does someone have a use case that works well?
They're good for taking out nuke hogs, apparently, since those don't run away when taking damage
Here's a way to remove nuke hogs #screenshots message π€£
Ooh, will try that. Swamp seems full of em lol.
Swamp is a gentle place. It's residents are kind and peaceful.
They become very peaceful when you use nuclear device spam to clean up obstacles.

is there a way to get the beans out of the way permanently?
β’οΈ π₯
nukes get rid of them permanently?
You may need to bomb again on occasion.
So question for you guys
Considering some images I saw where there are beans above the top floors etc of massive factories, I would say "no".
They are there to appreciate your factory, constantly. π
So is it against the satisfactory gods to put splitters in a row
also idk if this is a bug with experimental but everytime i load my save, some of my tactors just break, like they just freeze
no thats called a manifold
Basically I am taking one input and splitting it between like 8 machines
yeah thats a manifold
Ah cool...so I am doing that
They still balance the resources properly but they just take a little longer to do so
It's generally a good idea lol
I mean as long as the input exceeds the need right?
Or meets it
As long as you have enough or more than enough, manifolds work, it's a how long do you want to wait question
Manifolds take longer to work at 100% but are more compact
And you can skip the spin up time by prefilling your machines
@peak wasp I usually build a manifold produciton line, cut the output belt, let it run until all machines idle and belts are full, reconnect the output belt. Greatly reduces the time for the manifold to fully fill.
Prefilling using dimentional depots too if wanting even faster.
I mean I am trying to just build this machine
I'm trying to figure how to balance 1800 canisters in a closed loop with only mk 4 belts π
Is it weird to make different factories for different things
That's hell on earth
No? It's a factory building game, you're supposed to make them how you want
Like I am making a factory dedicated to making 10 engines a minute
Which surprisingly takes up a entire iron node
Doing that is very common, yes.
That's normal, engines are used in a bunch of shit and it's pretty common to need them especially for transportation things
I have no idea how to do this ;-;
why would you need to
just split up package -> unpackage -> return into smaller groups you can handle
Indeed so I am like instead of having a maze of machines that I have no idea what's going on I'd build a factory that just does one thing
Power production
doesn't change the answer
Like I tried making one big factory and I am like....wtf is going on after a while
I'm just making sure that none of my packagers end up backed up since it'll fuck up everything
1800/4 = 450, comfortably fits onto a mk4
So then I decided....fuck it make factories all over the place...they make one thing...I can just put a sign up that says....engines
Hang on let me get the chart
You can use floor markings and/or walls to segregate areas of a giant factory, though I wouldn't recommend the megafactory approach unless you have a crazy pc, it'll melt or blow up.
But mk 4 belts are 480?
...can 450 fit on a 480?
Depends how laggy the playthrough is π , but generally yeah unless you're down to 1fps, then it's an issue π
Using slightly less than a belts throughput is one way to ensure you don't have any system shenanigans causing yellow lights.
Yeah good point
Also ngl I kinda hate tractors, since whenever I load my game, there's a chance one of them just... stops, like they have fuel, the autopilots on
have you actually had issues?
it was fine for me at 30fps
yeah I try not to run my belts at full most of the time
So I have to go, and push them, and then they start driving again!
i have lots of 1200 belts that seem perfectly fine
Only with the 1200s, the drop off was so very slight but it caused backups into the refineries when trying to take 1200 resin out of the three towers power station, I changed it to three mk4s that marged into two mk5s, the bottleneck went away.
Why do you hate the mk 2 pipes?
Is vulkan good yet in this game?
cause it doesnt do 600/min in long manifolds, more like ~550
Afaik only the 1200 item/minute belts have the throughput loss issue linked to fps. Maybe it's a thing for other belts, but doesn't get mentioned, so probs not.
Or is it still better with dx12
Tbh the issue was probably the number of mergers pushing material onto the belt, because 1200 from a clocked mine hasn't caused an issue.
Define long
10+ machines
if you have more than that just feed it from 2 sides via 2x 300/min
Depends how you build, my old save had 600s running from the western spire coast into the dunes without issue, though I do build those as loops.
"doing loops" is just feeding via 2x 300/min pipes
It Is Known that 600/min can be done, just requires building specifically for it
yes by splitting into 2 pipes
My testing from a while back with 4-6 refineries doing pure recipes would get like 595 instead of 600 fluid/minute. Basic manifold style.
ah, so if i do a manifold of ten its fine?
Not quite, just prevents the weird stop backwash issues at the end of the pipe, for some reason 600s do that, but the 300s don't
the base crude oil part of my rocket fuel is two sets of 600/min from pure oil nodes, that's been running stable thankfully
a loop literaly just splits it into 300/min feeding from each end
ye up to ten is fine id say
ye it depends on how uneven the split is
with 40+ turbofuel fuel gens splitting 585:15 it can get as bad as 500
I've seen some odd effects when i divide the 600s into 300s, sometimes a machine near the end gets choked, hence this setup #math-and-meta message
oh ye feeding from below makes it worse
585:15? Is that indicating a production line topology for those rates?
The structure shown there ran 100% for twelve months, seemed to be ok.
a turbofuel generator takes 15/min
the manifold is supplied by 600/min
so it splits 600 into 585 and 15
my two braincells trying to figure out how to just get 1200 fuel being made per minute
Ok, you just mean a 600 turbofuel/min generator line.
Thankfully gasses don't care, my current power station is relying on them almost exclusively.
im just doing 500/min rocket fuel pipes and its working fine
And the blenders aren't looped.
I hate vehicles so much, can i go 15 minutes without my two tractors picking up coal deadlocking?
man the "rare" quantum encoder animation is not rare
ive gotten it like 20 times just from these two encoders alone
me being stuck on phase 3 for months π
ive been playing this one save regularly since 1.0 came out and im just now automating mid-phase 5 parts
its okay bro
im at 618 hours on this one save
im trying to build something on a platform but it keeps trying to place on the platform above anyone know how to get aronud this
is https://www.satisfactorytools.com/ down for anyone?
works for me
Anyone lookin for a world?
Do we hava a rough ETA on 1.1 going live?
no
is there a guide on how to balance 4 belts between multiple machines? Im trying to balance 4 450 belts between 30 packagers and idk how to do that
you could use manifold system
or, how much does 1 packager take ?
you can do 7.5 packagers per belt
alright yall im still having a dilemma and i need input
theres 4 items i need to ship into my phase 5 factory, thing is the place is in the middle of the red forest
clock 4 groups of machines so they each use 450 per min
should i:
- ship everything by train into a drone hub and then have drones take everything up the mountain
- say "fuck it" and run a train line through here
why not just have drones from the first place?
everything's already set up for trains
i cant do manifold, its a closed loop and i need everything to be running at 100%
but i didnt realize till now that getting trains up here is a lot harder than i initially thought
this is for power production, going into 30 packagers, then 30 refineries
i should be fine to do drones cause its not that many items per minute
the another 30 packagers to unpack my fuel
the only thing im worried about is alclad sheets, i need 360 of those per minute shipped in
why not just run a belt?
?????
if you want perfect thruput run belts
firstly, id be running a belt all the way from the sawmp to the red forest, bad idea
secondly, that would just look ugly so no
depends on how you do it
i just dont want to
i already have resource belts forming whats basically a concrete wall around the perimeter of the red forest
i dont wanna add more than i need to
and i wanna know how to balance 4 belts between 30 machines, 3 fucking times
i cant do manifolds, its a closed loop
if i do manifold for my packaged liquids the canisters will end up doing stupid shit π
then we'll have backups
You can do a manifold in a closed loop, you just need to have extra units in the loop to allow for the filling of the buffers
how much extra we talking? I have 1800 canisters already, and imma keep it real with you, if i have to make another 3000 or smth stupid like that im gonna throw myself into the void
plus i only have an extra 30 thruput on each belt
If you automate cannisters, whenever you need to take some there can be like 10,000 just sat there (and you can usually take as many as you want with just one dimensional depot, as you can withdraw 5 stacks early and it'll refill while you're building)
to saturate a manifold, you need buffer size * machine count
oh god...
well im looking at 90 machines, but the cannisters are moved between all 90 machines in 3 stages
so should i just make enough for 30 machines plus what i have already?
If you do that, the first stage may dump itself out into the second stage and the second stage into the third, so the only one that has a warmed manifold will be the last stage.
you need to fill every machine for it to reliably self-throttle every stage
i forgot to mention that after it goes to stage 3 it goes back to 1...
and each stage has the same buffer size for canisters
Doesn't matter, the total buffer size is the buffer size of one machine multiplied by the amount of total machines in the system. None of your extra complication helps or hurts that, there's no need to look at it as different "stages". It's just a bunch of machines which all need to be full simultaneously to reliably self-throttle and distribute.
If some machines are full and others aren't, or if all of them are a quarter full, it will still break in the same ways (at least temporarily)
alternately, you can do a balanced split to distribute them evenly. 90 is a good number to do that with if you clock to 125 or 250%
(ends up being a 36 or 72-way split)
sir this is a wendys...
(i genuinely have such a huge headache from this, im trying to use 900 heavy oil reside to make 1800 diluted packaged fuel and it feels way more complex than it should and i wanna rip my hair out
wait what if i leave the last stage empty? stage 3 exists just to unpack the fuel made in stage 2 so why would i fill any of the buffers for that?
because what im hearing is i need an extra 3000 canisters on top of what i already have (1800), then 3000 packaged water, and then an additional 3000 packaged fuel...
or in other words, 10,800 canisters
Guys what is Petroleum Coke good for I think you can only use it in coal gens right? I just found two ISCs full of it in my oil factory and wondering what it's used for
its good for coal gens, vehicles, and to be sinked
there's a few alt recipes that use it
i personally would go for fuel tbh
Just scanned my first hard-drive and got alt caterium wire or alt charcoal. Should I go for the wire since I'm about to go make a coal outpost?
mostly you'll be making it to maximize aluminum production, but it also can be used to make other types of ingots, circuit boards and coal-less turbofuel
moon did i get what you mean right?
in addition to all of those, as fuel in a vehicle (truck/tractor), it has a little more range than coal due to its 200-stack size
usually during the course of a playthrough, early i make it to dispose of hor byproduct from my intro oil setup. you can sink it or make some much needed power with it. Later, yeah, the turbofuel & aluminum uses become important
diluted fuel? just loop it then. 1 packager , 1 refinery, 1 unpackager, loop
oh, also, if you're going all-in on making hmf's with oil nearby, coke steel is kinda good
well yeah im just trying to figure out how to get it to balance, i have mk4 belts, 1800 canisters that need to be made into 1800 packaged water to go become 1800 packed fuel, i was told to split it up into 4 450 belts
you don't need to balance it
the copper, caterium and steel ingot recipes that take coke aren't super-great on yield, but they do save considerably on power
1:1:1
in a closed loop
you are actively making it harder on yourself. Which is fine if that's what you want, but that doesn't seem to be the case
Any idea why my power consumption line is all jittery when all but 4 of my machines are working at 100% efficiency, and the 4 that aren't are inactive currently?
probably miners cutting off & on
really? im just trying to make it so that there isnt 30,000 belts ;w;
Took a long time but I was able to get the coal generators started and hooked up to one of my iron factories π
The trick with Packaged Diluted Fuel is to slap the 1x Refinery + 2x Packager in a blueprint, so you can place it down in one chunk. You can even include the Empty Packages inside the machine so it's a literal one-click deployment
youll have lots of belt lengths anyway, just have it loop under or over a small group so yo udon't have to balance things
Each one you slap down gives you 60/min fuel, once you've hooked up the HOR+Water inputs
this has been mentioned to them
Ah, I suppose I should've scrolled up more. :D
Anyway, you can fit that in a 4x4 blueprinter if you don't mind it being a bit tight
well still trying to convince them they don't have to balance anything
uphill battle
so more people pointing it out is good
You can see one layout example here: #math-and-meta message (includes water extractors + fuel gens which aren't part of the packaging-loop blueprint)
Thank you, emptied the buffers on my miners and now my consumption has evened out π
I looked at this and realized just how overcomplicated I was making it for no reason...
woo!
Overcomplication for fun and profit! :D We've all been there. :)
guys i made my first ACU !!! :D
#screenshots message <- pic :3
I'm honestly pretty sure I was overcomplicating it after I saw kibitz do this for his turbo plant
look, you could also still do it the othe way, what you'd want to do for that is just have a manifold with a large buffer of empty containers before the fill cycle. That way the system is flooded always
entirely doable, but.. imo more messy.
I've been working on a megafactory for acus for three months at this point and I'm not done
I keep getting mad the design isn't right like it's gonna be permanent when I know that I'll make 100 of them and then just tear it back down
I'm honestly contemplating just handcrafting everything I need for it then dumping the shit in a manufacturer and letting it run
I wouldn't tear it down that fast, you need ACUs for the next phase as well.
why would you tear it down??
Well you only need a certain amount so in theory can't I make the acus for this phase plus next
you need them for all the end space parts
You can, yes, but why not leave it running and sink the excess, more coupons to buy stuff π
More resources that I'll be inputting, and since I don't give myself any more space then what I need i have a habit of just building in mind with the space of what I need
hmmm you could make ACUs with just caterium, oil and iron. Could be a tight little factory
I have everything in the shop
if you need to tear it down for space, you aren't giving yourself the space you need.
also, build up
I'M SORRY YOU DON'T NEED STEEL FOR THIS?
oh and limestone
you can make steel with oil
Well 480 a minute should suffice
Well isn't the only steel part in acus hmf which i can sidestep steel in with iron pipes, and encased industrial pipe?
you can but you need the oil for other recipes in the computer chain. https://www.satisfactorytools.com/1.0/production?share=xufPUeHk7EZfzHE2D02p
at least with that combo
that process cuts it down to 4 resource types to bring in
you could reduce the caterium needs with the Tempered recipes too
Quick question: If I place a blueprint and dont like exactly where I placed it, can I remove the whole blueprint at once? or do i have to remove each piece in the blueprint?
dismantle in blueprint mode
you can also place it in nudge mode to scoot it over
oh nice, ty
How can I modify a blueprint if I don't have the materials needed to build the blueprint?
Well I don't have converters and since I'm fully exploiting the oil on the oil coast I'm making 600 ish plastic a minute, most is being stored, so I'm sure I could use it for circuit boards and computers
I want to remove a Dimensional Depot out of my blueprint because I don't have the Mercer Spheres to build it. But I can't even modify the blueprint cause i dont ahve them π¦
Do servers go down at 11 EST or something? All of a sudden cannot connect
No? That's a server owner thing
why would you need onverters for that link?
The sam?
there's no sam used in that link
I just dmed you a screenshot of the link you sent me
Yeah it does
It's used in an (IMO best) aluminum alt recipe from the start of P4
I wish I was able to decorate my factory more
Like have more decorations I could just place down
they get unlocked through the awesome shop as you get more tiers and buy them
Yeah but I want boxes or something I can place
Is shatter rebar any good? Maybe not against stingers but the other enemy types?
I placed a blueprint down as a permanent structure, I then altered it a bit. Can I save it as a new blueprint? or do i have to do it in the blueprint designer item?
Gotta make changes in the blueprint designer.
was a fraid of that
Thankfully you can Load Blueprint, so you don't need to rebuild it from scratch, just make the alterations and either save over the old one or save under a new name.
people get creative with pillars, beams signs . things like that. Ther'es also a props mod
Okay the gas filters I think have to be the most disappointing thing to see on a belt π
Any news on console yet?
Thanks the most recent video?
is it a good idea to plan my parts ratios according to what project assembly needs?
or should I use something different
no real wrong answer here.
I, personally, would treat tiers 1-9 as a long tutorial to teach you the things you'll need for your own projects after phase 5
thus I wouldn't stress about it
however if you feel you'll be done with the game after phase 5? also doesn't matter much. Just make a bunch of things and go from there
aight
I think I'll just do those ratios and do something to divert either the main flow or overflow towards a mall
depends how impatient I'm feeling
sure π
just a thing, trying to future proof will generally waste more time than just creating what you need at the time
and be a bunch more work
Yeah, I've stalled a lot of easy projects trying to minmax every detail. But now I think I've got a good system for both scaling things up and changing things around if I don't like them so a simple ratio calculation won't mess me up
I mean it is just how many belts I divide my inputs into
the great thing about that is that manifolds will self balance
as long as you have enough parts and throughput
hell yeah, I only do load balancing on a per-part basis so I don't have to worry about that 15 input-45 output-20 input nonsense
what I've learned to do starting a new map is to build in floors.
floor 1 smelters
2, constructors
3, assemblers
ect
and then just expand the lines as I get new belts and connect things as needed. It's not 'efficient' but it's fast and easy
so for example I'll have the "steel-beaminator" blueprinted, I put it down, and I just decide what % of my steel goes towards beams
just keep buffers of parts between each section
yeah once you've figured out a system for what you do with the question of "I know what I need, now how do I build it" it all becomes a lot easier
this is, imo, easily the best planner to just get the numbers out π then I just split it up as needed https://www.satisfactorytools.com/1.0/production
Between conveyors and trains, are trucks good for anything?
they can go very long distances and requires next to no infrastructure. Unlike trains
also much more convenient over short distances (depending on terrain)
I just had an odd one π€ Belt was coming back as 'too steep' on a short flat surface. Couldn't connect it to a poll, could to a splitter or other input... save and reload fixed it...
that happens sometimes
As far as trucks go... I maintain a 'it's either far enough for a train or short enough for a belt' mentality.
Didn't they make some adjustment to drones on experimental, I haven't checked. I've never liked the limits on drones
yeah, they're pathing is a lot smoother now, but the change is largely a cosmetic one
i have a feeling that it might cause some drone routes to use a bit more/less fuel which could break you if you have your supply of drone fuel pretty metered out
bro got ratioed
yay, last of the alt recipes researched. i now have biocoal!
Is that useful?
well, being the last recipe i had to unlock, no, not really. there's uses for it though
Maybe with mycelium it is useful for the high biomass yield. Maybe if you sloop it also
in past playthroughs, i've used it to build an ammo factory without coal
you may also find some utility with it in providing fuel for truck stations
Oh that's neat
Why? Do trucks pick up the biomass they destroy?
Does ||reanimated SAM|| actually need special storage?
What will happen if I just toss it in a container'
no, its just that you can set up a truck depot somewhere for rounding up stuff for you and supply some critter bits into a couple of constructors for hours worth of fuel
do pipes actually make liquid travel with momentum or does it just fill empty pipe volume
fills empty space
i worry that pipes that push liquid from different directions would cancel out their momentum
What is happening? Whenever I leave and join my game my fuel generators just go 0 and I get a message of fuse blown then again the power comes back to normal but it goes 0 for a few sec
yes, it's a good idea to flood pipes to make flow stable
pipes are so jank i almost want to just package everything
ive put pumps, valves, water towers, un-daisy chained my pipe topography, and they still give me trouble
i wish i had a better way to get rid of liquid, also
theres a mod if you really want to get rid of liquid
think u need storages in front
Flush it, drink it, consume it... π΅
valves and water towers are where you're getting your jank.
they are very easy if you know the basics
also buffers are often murder
ya i tried those, and i got rid of them
if you want to post some over head images of the issues you're having in #math-and-meta I'm happy to help
ive been using buffers expressly to purge liquids
i have to until i can figure out what to do with all the alumina that my stupid battery factory doesnt want to process
but the water it makes im somewhat stumped on
again - overhead images in math and meta, possibly with your plan done in satisfactory tools
the excess water is a trivial problem
the water from the scrap makers, i mean
yup trivial. I can walk you through it
i tried feeding it back to the alumina makers, but then the flow is bad. i tried adding pumps to fix the flow, then theres too much pressure to feed the water back
Take the help or don't π up to you
well if i can just understand how pipes even work, maybe i can figure it out
so i guess if it doesnt work by momentum, i can just ditch most of my valves
I'd take Cobalts word for it: fluids are magic in this game and the simpler the system the better it'll be
you dont need buffer for pipes, unless youre transporting them with trains
yeah valves are not the solution.
pls.... it's painful having you there with your pipes in such disarray
they really are. plus i think theyre partially glitched
they are not glitched. You just don't know the basics.
i had a situation were removing and replacing them fixed a system
maybe i just imagined it
by now I've fixed literally hundreds of people's pipes on this server.
sometimes you just need more time for things to stabalise.
it might have had something to do with that thing you mentioned about letting pipes fill up
it's one of hte issues, they do something 5 minutes ago, and it suddenly starts working later
Yup. Valves are in general basically useless, Buffers are only useful if you wanna move fluids by train (usually discouraged but still very doable), and pumps speak for themselves. Besides that keep systems as mathematically perfect as possible (not a harsh requirement but usually desired), prefill pipes before letting everything run, and keep systems separated and simplistic wherever possible. It'll save you a lot of headache
anyway ping me in #math-and-meta if you change your mind, this is physically painful for me otherwise.
At this point we gotta be in the hundreds, yeah. Happens like once a day that someone struggles with pipe networks
pumps dont do anything on horizontal expanses at all do they?
totally unintuitive with my understanding of hydrodynamics, but i just want to confirm
I believe the additional lift is still applied and just stored for when the pipes move up
there are niche uses for them horizontally
ok
head lift resets every pump
thats good to know
Noted. I didn't know that either
every building and pump resets headlift
every machine has a 10m headlift from output
So at any given point the headlift is what's left of what the most recent source provided - the vertical movement of the pipes until the given point
Good to know
also, not that you should use them, fluid buffers have varialbe head lift
Even if I (were to) use buffers I don't think I'd be trusting that headlift tbh
fluid buffers have had a use in telling me sooner rather than later if im not producing enough liquid
but theyre not useful beyond that
Yeah they hurt system consistency. They're good for storing liquids for train stations (if you're crazy enough to move liquids by train, like me), but besides that are not useful
they mess with flow and will stutter systems
hmm
one of the reasons you're not making enough is likely the producers were stuttered by back flow from fluid buffers
well, in my earlier case they simply weren't getting enough from the source, but i can see that happening
here's a question: should i just assume if the pipes arent all filled to the brim, i need to add more source?
also, i'm going to assume individual pipes saturate and no longer benefit from additional sources?
can that happen without a fluid buffer
maybe with enough pipe splits...?
yes
wdym 'pipe splits' ?
I don't know what this means
uh, non-linear pipe network
In front of?
I'd have to see the layout. It's very hard to trouble shoot or tell you whats going on with pipes w/o seeing hte layout
that means if you connect 3 pumps to 1 pipe, it no longer benefits from additional pumps sources?
I'd still need to exactly see whta you mean, but any pump you add to it later will reset the previous headlift and add it's own
i was just replying to NuclearCat
sorry i meant sources
if you're having issues with piping I'm at my computer for a bit and could help in #math-and-meta if you like
i'm used to the IRL concept of drawing water via pumps, which is basically what a water extractor would physically be doing
pumps are really unintuitive in this game
and valves too, if there's no fluid momentum concept
how so? they just reset headlift, then add.
yes but its not super clear that they dont benefit at all on horizontal runs, as youd think youd need
except to transfer lift down the line
well you only need headlift to go up. You aren't going up on a horizontal run
and they can help in niche situations to help keep directionality
liquids do experience friction even when moving horizontally, given enough distance
IRL
sure but they aren't going to go into that much detail
the game is hard enough on your computer resources as it is
that'd be almost as bad as making electrical resistance and voltage a thing in the game
yeah, i love hand waving the entire supply of a power plant through a single kitchen extension cord π€£
transformers? pfft! thems is cartoon characters
i got one final question about pumps
sure xD
I mean, literally all it is to them is , reset headlift, add some.
yea liquid storage
ok i think i should best ask it like this: if a liquid reached the limit of its head lift height in a pipe, is it basically the equivalent of having an opposing valve at that point?
no as a valve doesn't effectively stop back flow
valves also have other weird mechanisms
wait, valves dont stop back flow? i thought that was one of their main purposes
#fan-art message
bro made that peppa pig style
they stop specific units of fluid from crossing backwards
however if fluid hits the front of the valve it can knock the fluid behind it backwards
which is all you really care about in this game
so effectively, they don't stop back flow
whoa
you're better off with a powered pump in thos situations
that almost is like momentum, in a fashion
kinda, effectively the pipe in front of the valve gets full, and the fluid behind the valve goes, better go the other way
there's much better ways of dealing with back flow. Some of which is flooding your pipe system
that might explain why i cant recycle water from my scrap->alumina system
if you're feeding the waste water into the fresh water you have to be very careful.
best solution involves not mixing them
simple to implement and unbreakable
well if i dont i have to find other uses for that water
re use it for the solution
alumina? thats what i meant by recycle
I pinged you in the other channel
i get it. clever
and absolutely the most stable and simple way to deal with waste fluid
you can use similar methods later with the nuclear chain and dark matter residue
if you're not comfortable with pipes, which from the sounds of it you aren't, I highly recommend keeping it split.
honestly it's a good set up even for experienced pipe people
the direct feed methods can be very fiddly and not work for 'reasons'.
which is fine if you're good at trouble shooting your pipes and you like doing it that way
guys anyone else just swapped the primary and secondary color on pioneer?
Good day guys
Hello!
g'day
Does 40gw sound too low for a turbofuel plant?
fairly average in what people make probably
That's what I am building currently half way through the scale gets crazy
that's why I'd recommend nuclear over TF
yeah it's a lot of fuel gens.
be happy they changed it to 250mw from 150mw
Goat Storm is now the official theme song of conveyor spaghetti
it captures the feeling perfectly
my brain still thinks of them as 150mw
It's not a bad thing though, fewer generators and far less plumbing for a reasonable power generation.
it's a great change
but then they added rocket fuel and ninnies started spaming those with tiny fuel consumptions
Rocket fuel works great since its gass, so towers without complexity work out.
technically the only thing they increased is the power output
they also changed the fuel consumption rate
fuel consumption rate isn't a thing they change
since it's calculated from fuel energy and gen power output
pre 1.0 it was 12 fuel pm post it's 20
yeah well it did change, my point was that it isn't a thing that devs change directly
it's a result of changing gen power output
so a pump doesnt exclusively just reset head lift? it also has some of the function of a valve?
one of the functions of the pump is to confuse everyone when people call a water extractor a pump 
clearly
only that fluid can't cross from in front of the pump to behind it
not even if there's a lot of it with a lot of flow?
hmm
i guess there wouldnt be much counter flow if the pump by definition makes new flow...?
wait
ok never mind i'm just gonna have to derp this out
guys i got 3 stars on all packer levels
i have a crazy idea for a storage system
a really long train
is there a limit to train length?
actually, that wouldnt work if individual train stations couldn't access its length
you'd need correspondingly longer stations, yes
depending on your exact plan, I reckon you're more likely to run into issues with throughput
yeah you can't snowpiercer it
just wondering if anyone knows if plutonium fuel rods are good for ficsit coupons for the effort needed to produce 10-5 p/m? im towards the end of my first playthrough but i wanna get the golden nut statue for 100% achievements. i kinda want to make a nuclear power plant to help this both for the fun of it and for the tickets i need. is it worth it or should i just automate a bunch of motors or something
Anyone have know if mods are working at all. Iβm on stable branch and mod manager wonβt show up in main menu
you can check the wiki for sink point values
i did. i know plutonium fuel rods are really good but setting it up ive heard is a huge headache for the first time
best to ask in modding discord
!wikisearch points
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points...
well the benefit of setting it up, is you're getting all the power from uranium rods, and then getting rid of the waste
i literally wouldnt have came here unless i knew the point first. i just want to know if the effort is worth it
"well the benefit of setting it up, is you're getting all the power from uranium rods, and then getting rid of the waste"
is that subjectively good for you? that's up to you
"worth it" in general is entirely up to you
I burn P rods in trucks and drones. But there's left over for sinking too
tbh sink points has never been a thing I've actively looked for, they just happen
just sink whatever is left over
particularly for nuclear, I wouldn't be building that for the sink points, I'd do it because I want the power
just a bit of nitrogen left to bring to my factory and i can start making pasta
ROCK AND STONE BROTHER!
-# you know chat is dead when a rock and stone doesn't summon everyone
πͺ¨ ROCK AND STONE!!! βοΈ
||i forgot to reply, satisfactory is too factoring on me||
i got calculated?? π
... erm.. get algebraed mate? idfk
unfortunate embed fail π
embeds no work here
I read some forum posts online, but they were all years old... so just to be sure, if I go on another pc, with the same steam account, I should have the same saves right? And if I load into one of my saves, the only difference should be that I am a new character with a different inventory right?....And to add onto that, will I have the same MAM unlocks?
if you have the same steam account
then you'll have the same stuff on the save you had
inventory is connected to the player not device or anything iirc
ye, steam cloud saves are great
your game saves will have the same character, inventory, unlocks etc
Ah, good to know! Thank you so much :)
I guess that's new then, cuz all the posts I saw mentioned that you'll have a seperate inventory
we'll see i guess, i'm least worried about my inventory anyways... as long as all the rest works fine then its all good
i tried satisfactory on my steam deck and all my saves were just there magically
might have been switcing steam to epic? or maybe just old stuff, not sure how does that work
ah yeah that might be an epic thing because that doesn't have cloud saves
ooo wait that's actually pretty cool
did the game work well on steam deck? xd
just make sure steam gets a chance to upload your game saves when you exit a game
not particularly well lmao
also I'm just not used to the controls
man Modular Engine is a hundred times easier than ACU
Fac tory
Define()
Guys what server hosts do u recommend for multplayer. We want to play with like 6 ppl
ask in #dedicated-servers if nobody responds here
i just notice i can't press h on signals
And remember the factory must grow...especially if it means getting rid of those damn dirty locals
i am spending time redoing a little of my track a bit
like how you can power lamps by connecting them with each other
also guys is there a smart/prog splitter but for pipes?
Oh daisy chaining buildings, there's a mod for that
pipe > packager > smart splitter > packager > pipe
nvm i have a way to solve that
neeverrmindd
my recommendation would be self-hosting π
I dun have enough RAM
Great, i have 8 and 4VRAM π
well I meant getting a machine to host it on (e.g. renting a server) π€·
Or some wireless energy transfer. Somewhere in phase 7-9. Building some upgrades for the buildings, so they can use the wireless energy. Aswell as some buildings transferring the energy. And maybe 5% inefficiency and you use 5% more energy.
But afair the actual battery is the building capable of that
Just started playing 3 days ago, is there any reason not to use the Awesome shop to help rush the module engines and adaptive control units for space elevator phase 3? I just want to get T5 belts asap so I can start scaling up
no reason to start scaling up now π
Do whatever but dont buy resources from it
No need to rush though. Ressources are infinite. And you can always build more
What's wrong with buying resources from it?
its pretty compelling to do so, but you kind of still need to start making comps and hmf's at some point
Everything
It's kinda expensive and tickets only get more expensive
counterpoint: there's not much else to spend them on past a certain point
Golden nut?
2 golden nuts?
3 golden nuts? 9 billion years from now
I'm just throwing away my versatile framework into coupons and have quite a bit
It just feels like I'm remaking everything every time I get a new belt or miner so might as well start with faster ones
if you have plenty of coupons, go for it. There's nothing wrong with buying resources in shop, it's just that if you also want the cosmetics and QOL stuff, you may need a lot of coupons for those, and since coupons are harder and harder to get over time, you may be wasting them on something you can easily automate
I love the boombox
tesla valves lowk an underrated way to only sink excess resources
I love how games nowadays are 80$ but this game is like 40$ and is way better lol
"my goodness that was a really huge build, I do wish that nothing that got glitched in one common blueprint reproduced across the whole build and made the whole factory inoperable therefore forcing me to engage in a massive goose chase across multiple miles of tangled machinery for whatever's wrong"
the perfidious misaligned splitter:
Can be had even cheaper on sale to boot π
any news about 1.1?
Even the devs won't know just yet, so much to iron out, and it isn't worth trying to timeline it.
They'll announce when it's near ready, until then your guess is as good as mine.
sure, i mean like patches between now and then, its been a few weeks
#announcements would have news if there were any
They are adding quite a bit and squishing a whole chunk of bugs, I learned the hard way from programming in basic, squashing one bug can produce three new ones in unexpected places.
Indeed gotta love indie games they are the future
Alongside cheap remakes of old games like oblivion remaster and gears of war reloaded
i have enough games to keep me busy while waiting, for sure, just getting antsy already hehhhehh
I've had a lot of fun lately with Satisfactory, Subnautica, Volcanoids, They are billions and a few others π
It is worth getting a game going on Experimental, it'll be usable on release when 1.1 is pushed live so you won't lose anything there, if you want to use your existing save there though, please make a backup copy first, otherwise have fun and explore it, just feedback bugs.
i will probably just wait it out, i demolished basically all i had built with SCIM, stuffed the materials into a sorter with a bunch of depos and built an 8000 cell battery to get me started - wasnt satisfied with what i had but didnt feel like completely starting over
how 'stable' is it? is it noticeably crashy or fairly seamless
I haven't seen much in the way of crashes personally, however I have only played for an hour or two each load due to being busy.
fair enough
I'm assymptotically approaching the end of phase 5, hoping it takes me long enough that 1.1 drops just before to start a new playthrough when I'm done
unless subnautica 2 releases and then I will be paralysed with indecision
do you guys know when 1.1 is gonna drop?
I'm not ready for subnautica 2 yet, I'm nearing the end of subnautica and haven't started BZ yet.
q3, q4?
BZ is good but no cyclops no party
when they announce it in #announcements
My atoms are vibrating with anticipation
hell yeah I'm gonna hook myself up to the power grid
hey who wants to play later? dm me
usually, tickets become more expensive the more you get
buying resources from tickets means you're compensating for a lacking production line; it's very likely that, in the time it'd naturally take you to craft it all, you could explore the map, and find some really, really nice materials, as well as new resource nodes to exploit that will come useful later on so you don't shoot yourself in the foot and slow the production down even more down the line
every single part of the elevator is reused into new parts for the next phase of the elevator
which is why having a consistent production line for them means that you'll kind of always be doing something toward the next goal
do you guys know other map sites
the nodes on the satisfactory calculator one has wrong ones sometimes
How so?
More likely you are on U8 map and not 1.0 map.
Yellow Game Branch selector top right.
My trucks braincells are in Narnia... somehow my tractors drive better than my trucks π
my trucks keep running into walls and getting stuck inside factory
how do I locate the idle machines? I cant see the leds in the mess so I cant find them
is this a known bug or just skill issue on my end lol
idle machines? I would just look at the inputs/outputs on the belts no? if you can't locate leds
when will be the next dev stream?
Hopefully next tuesday.
I have no idea why there wasn't one yesterday.
Hey, I am playing satisfactory on epic games, but my frined is on steam and the seasion id doesn't work for him nor his forks for me
are session IDs dedicated to their own platforms?
I haven't tried @obsidian remnant my friend and I play together but we're both on Steam
could it be perhaps you or your friend have mods on that the other doesn't have installed?
When i chose for season ID, I get Epic://number...., but his is steam://number......
No mods installed
or are you both running Vanilla
Probably we are doing something wrong, idk
hmmm yeah that's definitely weird
The Steam owner needs to login into Epic ingame, and then hoster needs to use Epic gametype.
How do I set up epic gametype?
You have it if that session ID starts with that Epic.
So I that am on epic need to host?
Epic allows to play with Epic MP type.
Steam by default allows to play with Steam MP type.
Steam owners can log into Epic ingame to also support that Epic MP type.
Hoster can change the type via Esc-menu while ingame, or via Load Settings button in Load Game menu.
But always when at least one player owns the game on Epic, everyone needs to have Epic login and Epic MP type for hoster.
We did it, thank you
Anyone here play on the steam deck?
There's a number of folks using it on Deck, yeah. Apparently works surprisingly well, even into mid/lategame. Probably recommended to use Experimental at the moment since that's got official controller support; I've heard good things about that experience
Oh sick. I will have to check that out
Presumably it's even more recommended than normal to decentralize and expand, rather than centralizing production
That makes sense. Thats what I had to do on my old computer.
I just found out about tractors and their self-driving abilities and my entire world just shifted
Fancy li'l sugarcubes trundling about the map!
and if you're into vehicles then factory carts are even more adorable!
why doesnt the rotor numbers dont align with 60 iron/m? its so annoying what do I do?
I've got some bad news for you about the numbers on the rest of the game. :)
Though in general, don't worry about trying to "max out" resource nodes. Just make what you need, using however much material is needed to make that rate. Then when you need more later, make more
If you end up "wasting" some of a node's potential output, don't worry about it. There's far more resources on the map than most players will ever even come close to using
why wouldn't it align?
you can make 16 rotors per 3 minutes from 60/min ore (using base recipes)
awww
do you guys recommend this game?
if you love your sleep schedule and have a family to support, I wouldn't recommend any type of factory game
also, do not play O-Game
never touch that one
Hey , when will discounts on satisfactory?
summer winter spring
got it
Keep in mind that like basically all other companies, CSS doesn't announce their sales ahead of time.
Given historical participation in sales, including the sales post-1.0-release, it does seem likely that they'll continue to participate in the summer/winter/sping sales for the forseeable future, but it's not necessarily guaranteed. They could decide to Not Do That Anymore, etc
Is there an active satisfactory discord server with a vc?
why no autumn?
Huzzah, P5 done, and all achievements completed
what happens if you connect pipes holding two different types of liquid?
does the game even allow you to?
I wish more companies would go the way of Factorio, and not do sales
why though
because then you'd knew that the price will never decrease and you wouldn't have to "wait and see if sale comes, and be disappointed if bigger one comes later"
usually no
people would value the games based on the price devs gave the game
to be fair imo sales tend to make people spend money because they think they get a deal out of it
and personally when im getting something on sale i tend to look up the price history and see if it went down lower than that previously
best solution would be for the sale value to always be the same
yeah but most of those people waited for the sale because they knew they can get it cheaper. Which wouldn't happen if the game had no-sale policy, then you'd either buy immediately or never
also sales actively hurt, because gray markets buy in bulk and then resell keys at higher price, making a free profit
ja though you could always argue a sell raises awareness on the game, since creators tend to mention it when that happens
its a 5050 on whether its good or not imo
you could also just send a free copy to a few influencers and get better reach and "free" advertising
(helps if you sponsor them)
still cant figure out why steam and pretty much every store allows that
but eh
because it's more effort to combat it than to leave it be
imo they just need to have a way to mark down the price of the item when the key was bought, and if someone tries to redeem it while current price is higher make them pay the difference
(yes I dont buy keys)
but yeah I know that would probably hurt the store more than anything
that would catch tons of false-positives
e.g. I'll buy a game for a friend on sale, send them the key
they redeem one day later (after sale ends), steam asks for money
ja
they could also implement a system where you instantly buy the game for that friend, instead of getting a key and sending it
anyways
Professional yapper here
I think a big reason games on Steam go on sale quite frequently is because pirating is very easily accessible on PC. You may get an audience of pirating individuals to buy your game and own on Steam for 10 bucks when they might not have wanted to do so at 20 bucks. It also pushes people over the edge to buy the game at 10 that may have never done so at 20. Also, Steam gets a cut and is competing with Epic, GOG, etc., so they have incentive to convince players to buy from them instead, even if it means each player spends less. I'm sure they've run metrics and determined that sales either see more revenue or bring more users to the platform, or both, otherwise they wouldn't bother
Console games rarely see these because their audiences are locked in to their store platforms, so they can charge whatever they want knowing that people will pay the price, if the quality is there. Nintendo knows this of course so their shit is never on sale.
afaik there was some research on it and it turns out that the amount of people that are "pirate, unless on sale" is VERY small
console keys exist but they're a nightmare to use
if people pirate games, they usually pirate no matter what is the cost
How do I split stacks into custom amounts?
hold rightclick
Steam does it that way more or less.
You choose your friend, send them the gift and they can accept the trade. However they never have to type the key. That's usually only for keys bought on key seller sites
Potentially dumb question; I just realized my game is installed on my HDD and not an SDD, if I uninstall and reinstall to my SSD, my blueprints and save file should be fine, yeah?
yes, they're stored elsewhere
which flavor?
Even in oil tech trees liquid biofuel exists it just keeps getting more and more efficient
Had to be, as there is no way to fully "automate" it
LOVE it for the jetpack though
It went from leaves...to bio fuel...to solid biofuel to liquid biofuel
Not true...you can throw it into trucks
Turbo burns too fast, fuel it mid, but liquid biofuel -chefs kiss-
That would be automated feeding it into a truck stop
no no, just for jetpack purposes
And you can automate everything up until you need to add in the raw biomass ingredients
Anyone else wish there were an external blueprint builder not tied to actual game, maybe for Ipad/Phone/Android? Just me? Great way to tinker while not relying on steam to try and play remote and goodness, if Steam remote doesnt teach you patience nothing ever will.
I feel that such an app would have to mimic like 80% of the game's building logic, at which point you'd be basically remaking the game, which just doesn't seem worth
For pure design, just use an AGS save.
Do you guys build one mega base or multiple smaller factories and if yes whats your preffered way to connect them
You'll find it's a mix. Personally I go multiple smaller factories (or more specifically: https://satisfactory.wiki.gg/wiki/Tutorial:Independency)
Im looking forward to converting the little factory next to my starter hub into a big factory ground with roads so i can transport goods around it (phase 3)
Megafactories seem like the obvious choice to a lot of folks, but IMO they're actually much harder in the end
Still a good time if that's what you want to do, of course. :)
I've often built monstrosities that swallow whole biomes.
My current power station kind of fills the blue crater and towers so high it's visible from anywhere on the world map.
Yeah i was gonna build a large base but not extremely big like ive seen by some people
Then ill connect the other factory like my steel factory and my rotor factory by trains or trucks once i unlock those
Thats also another reason for a big base is just for the road network to have a main connection point
I might not even use trains trucks seem alright enough
What do you guys usually use for transport?
Mostly belts routed through subsurface tunnels.
Subsurface? How?
Sec.
Here's a primer https://www.youtube.com/watch?v=rc9T_ZlDv68
Personally I'm fond of all the available logistics options (belts+pipes/vehicles/trains/drones). I use 'em all as the situation warrants
There is a reason I became known as the tunnel rat π
Obviously when progressing through the tiers I'm limited to whatever's currently unlocked
This vid is truly ancient by gaming standards, but still demonstrates just how big my underground logistics get: https://www.youtube.com/watch?v=Z08ziPYDOto
Looks good! Me personally i play without glitched but it seems really practical without ruining the environment
My current maps network isn't as vast yet, but it's growing due to my gathering SAM ore, and plans to move all the uranium and bauxite.
Is it safe to run a single manifold of 16 coal gens with a line of 240 coal and 2-4 water lines?
Maybe
The piping is the main thing. We tend to recommend folks stick to the 8:3 ratio of gens to extractors, and keep each of those pipe systems separate
Yah, I prefer 2:1 gens to extractors (underclocked to 75%) to save power. So if I use 4 separate pipes of water with 2 extractors each, that should be fine then?
factory carts.
train
Im gonna build a factory cart highway
Can the devs make hogs rideable please
that's smart, because they really hate the ground π
imo, it would be cool to be able to transport nuclear waste in take cars
And ada too
My factory carts keep falling over
I've been lobbying for a lizard doggo sled since like U5 and no luck yet π¦
I butcher lizard doggosβ¦
They get in my way when building
Only one i like is called wiener and he brings me purple power slugs sometimes
I tame them and put them in little glass enclosures
Would be cool if there was a way to make a train track clip into tunnel gracefully but I can't think of one
I want my lizard doggos to run in a wheel as my power source
now that there are portals we really need vehicle sized portals too for trains and other stuff
I never managed, I use vertical shafts to take materials down into the network as shown at the start of the clip here #design-and-architecture message
The core power source would be the berries you have to feed them. That's a rough resource to farm.
I got so many berries
Do you get resources refunded which are on the conveyor belt when you demolish it
Yes
the auto snapping blueprint is going to make building my pipelines so much easier
my main oil pipeline I have to move half way across the map to my main base because thats where my refinery setup is
though I might make a another facility for my refinery's near the power plant
(im still running off coal)
π
if i attempt to start up my refinery's my power grid would crash
Why is there an input hole on the alien power augmenter? Is there something supposed to go inside it?
I'm not quite to that stage but is that a power production method?
Yeah it boosts power on a grid
I would think it takes a type of fuel
You can feed it synthetic sloops to boost it's boost
But itβs boosting stuff without me putting anything in
Ah thanks
like it needs to be recharged every once in a while
oh
that makes more sense
Item is called Alien Power Matrix, it's the last item in the MAM on the Somersloop side. Requires Tier 9 tech.
ah
Welp, now that I have 3000 MW of coal power, I should probably get my steel production online lol
I have so many coal power plants im at 20,000 MW
I'm trying to get to nuclear ASAP
Very nice xD
3000 off of coal? damn how many gens is that
40
sheesh
I have a ton more
All fed by 3 coal nodes too, nice and easy. 2 Normal, 1 Impure, all overclocked to 200%
I got 8 gens setup rn and attached it to my iron factories but I think ima need more gens when I make my copper/concrete/steel factory (only temp stuff)
I went a little nuts with rocket fuel, it seems nuclear is optional as a result: #satisfactory-experimental message
im not preducing nearly enough coal to power my power plants
but they are all running
my power grid spikes a bunch though
Because you're not producing enough coal xD
Whats the suicide button if i build too much conveyor spaghetti
Should always try to match your production to consumption for generators.
when I go nuclear I'm doing 200+ reactors, and 6 emergency processing plants in case of a back up
that will mean with all that waste i'll need a ton of partical accelerators
I made a really large platform and just have like a ton of machines for my iron factory on it cause I feel like doing it by layers is a lot more work with just walking everywhere even though it might be better
- I feel like these farms will have to be updated in the future unless basic resources like plates, rods, screws are required throughout the game π€
It does that, the item that goes in makes it boost even more
That sounds like a helluva lot of work, too much for me personally.
I was able to get one coal node setup to 8 but I was struggling to set that up π
its going to take forever but it will be worth it
Oh they are buddy, I'm currently in tier 8 making over 1000 screws a minute for a single item
oh boy
Rods, plates, screws, wire, cable, concrete, steel beams, steel pipes all get used a ton in later recipes.
I hate building hmf factories
I just blew myself up
I think I will probably make the factory go by layers later down the line cause Im not a big fan of a giant platform
π
cause I do see that I unlock better belts and miners and stuff like that down the line
That's how I'm doing it, it looks pretty cool if you add some windows
someone also recommended to find hard drives and get alt recipes which are good
I found two but they require power to open up the harddrive pod which I barely had until recently
imo, the fastest way to excavate a forest is with nobalisks
For example rn I'm using tons of oil, so for circuit boards which need oil I used an alt that uses quartz instead
Alt recipes are great. Some make better use of base resources, others consume more but offer much faster production, like bolted Iron Plates, produces 15 reinforced Iron plates per minute per assembler, but uses more screws and plates than the standard recipe.
I wonder how much harder the game is if you use zero alternate recipes
No diluted fuel, no steel screw/rod/plate, no insulated cable or fused quickwire
It's not necessarily harder, just takes more time.
Well yea
In the grassy plains starting area there is a 3 node normal iron cluster which I made a factory from which makes
- Plates, Rods, Screws from one node
- Reinforced Iron plates, Rotors, Smart plating from another node
- Modular Frames from the third node
No solid steel either
Is it an efficient farm? eh not really but its getting the job done and it makes a lot of stuff while I do other things
I just siphon basic parts from the production of more advanced parts
That sounds like exactly the kind of early setup you want to make your life easier going forward. You can always go back and rework it later to be more efficient or produce more of the things you need.
So rods for screws will split into storage until itβs full, same with plates for reinforced plates
yeah at first I had belts coming from impure nodes like a billion miles away which was a pain to deal with so this is so much better
especially not needing to farm leaves/trees for biofuel anymore
I need help...train signals....
Maybe I can leave my game running overnight while I sleep and wake up to a lot of resources that way π€
I did that in phase 1
I prefer cast screws personally, same resources just takes out one step in production.
Make a post in #1038092680493801533
thanks
I don't have it
π
Cast Screws and Iron wire are 2 alt recipes I always look for early. Then once you get steel stuff like Iron Pipe, Molded Beams and Solid Steel Ingots are really great to get the most bang for your buck resource wise. With Iron wire, Iron Pipe and Steel Rotors you can make a super efficient little Iron only motor factory that'll make later game motor requirements easier to handle, and can help you with setting up trains too.
What's iron wire
Let's you make wire out of iron ingots instead of copper, which frees up copper for other stuff like fused quickwire and copper sheets.
Iron being one of the most plentiful resources, it makes sense to use it for as much as you can in any given production line, makes you less restricted in locations you can setup factories since you don't need to be as close to as many varied resources. Once you get reliable transport (or just get comfortable making belt highways) location becomes even less of an issue.
How much power does a flood light tower use? I canβt see it anywhere
Im going crazy trying to get the logistics to be correct
That might be one you want to look up on the wiki I think.
I finished scanning a hard drive and two options came up
- 10 iron plates 20 wire for 3 reinforced iron plate
- 20 iron ingots for 5 iron pipe which looks like steel pipe to me?
Both of those are good recipes, though I'd take Iron Pipe first over Stitched Iron Plate
yup. 2 useful recipes
iron wire + stitched plate is a good combo
iron pipe is a game changer
eh, iron pipe was a poor design choice. But people like it.
Iron Wire + Stitched Plates is an amazing combo
guys help i cant jump
hmm I feel like the current method I have to make reinforced iron plate is a lot longer than producing steel π€
I like Iron Pipe personally, saves you on coal, especially when you combine it with other recipes like encased Industrial Pipe
did you alt tab out?
Go with whichever one you think you'll get more use out of.
did i get glued to the floor π
yeah, but it's one of the recipes in the chain that can cut steel from the world chain.
plus apparently there were people in the 1.0 beta going 'they've made things too easy' and this would have definitely been in that pile
you're never locked out of getting recipes. get what's usefuil now
That's fair, though I don't think the game is "too easy" I think they just pushed the difficulty further along the line. Steel was always easy, so simplifying that one item isn't that big a deal imo.
i rebound the jump to 9 and it works.
how many items per minute do you guys produce
Hmm two very hard choices
What Cobalt said is correct, there are more hard drives in the game than you need to get all the alt recipes and do all the MAM research, so snapping up a good recipe when you find it is never a bad idea.
depends on what do you produce and what do you need it for
for like general storage
like for building and stuff?
O there are a lot of hard drives to find ok that makes things easier π
yeah
i'm quite slow so i'm fine with 30/m with a container buffer
Satisfactory is only easy if you donβt suffer from analysis paralysis somehow
I like to produce lots of stuff so I can sink it all and get that points graph going early xD
