#satisfactory

1 messages Β· Page 25 of 1

sullen gull
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They're made by placing entrances so far apart.

grizzled lotus
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so? doesn't make me travel the entire distance normally?

young crest
#

Finally finished phase 2 and what the actual fuck is that i need for phase 3

empty spoke
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how do u fix the colliding flickering effect on 2 structures

sullen gull
#

I built one with a couple biomass gens so I could place one anywhere if I need a quick trip. And then just try to remember to dismantle it otw back through the area lol

sullen gull
empty spoke
#

its pillar into foundation

sullen gull
empty spoke
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some of them

sullen gull
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Yeah, I unfortunately don't know a way. There is a setting that I hear was supposed to help, but it hasn't done me much good either. Maybe someone in #design-and-architecture may know.

dusky relic
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Is building additional biomass-burnings inefficient

grizzled lotus
zenith pecan
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My architecture is mostly tunnels and frame causeways with glass floors to connect factories.

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Building tunnels though does give me significant freedom to ignore landscape restrictions on what I route through where.

grizzled lotus
sullen gull
grizzled lotus
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as for biomass burners, build as many as you need until you unlock the next pwoer-generating thingy

sullen gull
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Coal

young crest
dusky relic
sullen gull
grizzled lotus
#

it gets easier. last I played I reached tier 5 I think.

sullen gull
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This save, I have been able to suffice just fine off of one assembler making motors. But it's personal requirements/goals of course.

dusky relic
#

Do you guys usually automate the tier 1 space elevator?

sullen gull
marble tinsel
#

Just unlocked Coal so going to set that up soon to replace biomass burners cause I got too many to keep putting biofuel in πŸ˜‚

sullen gull
sullen gull
marble tinsel
#

hmm interesting

sullen gull
#

Makes 600 MW

marble tinsel
#

I need to find the coal node spot though I found one but thats like miles from my base

zenith pecan
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#screenshots message here's a 32 generator coal plant fed by two haphazard t3 coal belts in the dunes

marble tinsel
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going to explore and find a cluster if any exist

marble tinsel
#

like the world I am in?

sullen gull
placid stirrup
marble tinsel
#

I chose the first option so I think yea thats the grassy one

placid stirrup
#

Yeah it's at coal where the game encourages exploration from there, which is the ideal thing to do throughout the game. North would be my recommendation πŸ™‚

placid stirrup
sullen gull
atomic notch
marble tinsel
#

Is Fluid transport a pain to deal with?

marble tinsel
placid stirrup
#

Generally yes, it's made simpler with things you unlock later but I have not dealt with it in my 1600 hours

sullen gull
atomic notch
zenith pecan
#

In an older save I tried making a coal terrace, 64 generators #design-and-architecture message , it worked but I never actually completed the place because it was replaced with oil pretty quickly, kind of a shame really.

sullen gull
# marble tinsel damn I dont got enough resources for that πŸ˜‚

I tend to go our early in my saves and go on long sloop/sphere hunts. And harddrives as well. You end up collecting enough items to get through the mam and Tier's rather quickly. And when producing something, I just make sure to put a container with a dimensional depot on the output. With the time it takes building, planning, exploring, etc. I have a good buffer of items to continue building and never run out. The only trouble one is concrete.. But I just usually through a miner, constructor, container, and DD at a node and forget about it.

zenith pecan
#

I might reuse the design for a refinery sometime.

sullen gull
zenith pecan
atomic notch
#

Decentralized power grid. Could work out

sullen gull
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Like, my weapons factory will run of of two overclocked fuel gens running off of turbo fuel, since it's produced on site for turbo ammo anyhow, I produce enough to run the gens and package some up for 5 drone ports bringing items in from off side.

zenith pecan
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You "can" make very small nuclear setups, but you will need to either ship fuel rods all over, or ship the uranium pellets etc and make on site.

sullen gull
marble tinsel
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I did unlock one step of the dimensional depot but I have to find SAM crystals to unlock the next thingy

sullen gull
zenith pecan
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My current rocket fuel setup is centralised just to take up the wells in one location, leaving all the other oil for literally everything else.

uncut verge
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hey so i always got an issue at some point, im done automating every part available in my space elevator phase, but when it comes to building a factory for space elevator parts I get burned out and leave the game for a while until i come back and start a new world, any suggestion to avoid the burnout?

zenith pecan
sullen gull
zenith pecan
sullen gull
sullen gull
placid stirrup
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πŸ–οΈ It me right now, 95% done with the nuclear facility but the DS issue with stations was the tipping point to get me to take a break

zenith pecan
sullen gull
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Asking how you made the floors.

atomic notch
zenith pecan
sullen gull
#

Glass foundations bug me because of the dang bar through the middle lol

zenith pecan
zenith pecan
placid stirrup
sullen gull
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Although, I am loving this 'Deep Black' (setting the color as black and the 3rd slider to -5) as a Matte: #screenshots message

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It hides a ton of that Z fighting .

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But it also seems to 'absorb' light rather well, so having issues figuring how how I want to do the lighting just yet lol

sullen gull
zenith pecan
#

I can just DM you the print files if you're wanting them, just plop them in to the appropriate folder in the blueprint location.

sullen gull
zenith pecan
placid stirrup
zenith pecan
sullen gull
#

This is what I was dealing with when I found that out.

zenith pecan
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I used freeform beams and crap to get the precise height I wanted, the billboard is literally 20 centimetres up from the lower surface of the glass foundation, a requirement for the light array that has both upward & downward lighting, so avoid the billboards clipping each other and crapping up the light on both sides.

sullen gull
zenith pecan
#

I'll take a closer look, it'll save me a whole lot of shit, one thing I will do is to add coloured variants of the lights, since it is no issue removing the glass, configuring the signs, and replacing the glass.

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Some things I do have to keep aligned though due to how I build the underground network.

sullen gull
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Heh, part of me wants to build a massive factory "under" the map lol.

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I saw on reddit that someone made a clipping BP using hyper tubes lol

zenith pecan
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They did make it more difficult to get under the map with unreal engine 5 back in update 8, I found a work around in under five mintes and carried right on building tunnels and under-map facilities.

sullen gull
zenith pecan
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If that video was up, it wasn't me that posted it, someone might have just linked it, I don't mind, but I am curious as to who.

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I can create a much more in-depth guide than the simple primer I tossed on to youtube if people are interested, video creation isn't that difficult, davinci is a fantastic and easy to use tool πŸ˜„

sullen gull
zenith pecan
#

Fair dues πŸ‘

sullen gull
#

Is there a way to export these models to scale to use in Fusion I wonder... Would make the planning SO much more easy for me lol.

zenith pecan
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I'm unsure, I am not familliar with fusion.

vivid gorge
#

I finally got the berry achievement. Pretty sure Satisfactory is the only game I have 100% on Steam

sullen gull
wet shoal
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Idk about any berry achievment

vivid gorge
#

There’s 44 total, took 1.000 tickets which takes forever

ashen belfry
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Ouhh the golden nut

wet shoal
#

Golden nut.

vivid gorge
#

lol yeah it’s a nut not a berry

wet shoal
#

Lmao

sullen gull
#

OOOOOh lol

stiff garnet
#

Is there anyway to move a miner backwards on a deposit? the snap point is ahead of the one right next to it

sullen gull
sullen gull
wanton stag
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is there any way to reveal parts of the map without actively exploring the whole thing?

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like do radar tower help with it?

sullen gull
wanton stag
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well the scim map only shows the parts of the map you've unlocked

azure swan
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Drones need seatbelts so you can ride them without getting dropped when they decend or turn too hard.

sullen gull
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Doh, I wish you could make one color shiny and the other matte in the color picker.

young crest
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Math 😣

sullen gull
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Btw, anyone else just forego making Gas Noblisks? lol. Or does someone have a use case that works well?

white dawn
#

They're good for taking out nuke hogs, apparently, since those don't run away when taking damage

zenith pecan
sullen gull
mortal ginkgo
#

Swamp is a gentle place. It's residents are kind and peaceful.

zenith pecan
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They become very peaceful when you use nuclear device spam to clean up obstacles.

mortal ginkgo
wanton stag
#

is there a way to get the beans out of the way permanently?

zenith pecan
#

☒️ πŸ’₯

wanton stag
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nukes get rid of them permanently?

zenith pecan
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You may need to bomb again on occasion.

peak wasp
#

So question for you guys

mortal ginkgo
peak wasp
#

So is it against the satisfactory gods to put splitters in a row

wanton stag
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also idk if this is a bug with experimental but everytime i load my save, some of my tactors just break, like they just freeze

wanton stag
peak wasp
#

Basically I am taking one input and splitting it between like 8 machines

wanton stag
peak wasp
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Ah cool...so I am doing that

rain fog
#

They still balance the resources properly but they just take a little longer to do so

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It's generally a good idea lol

peak wasp
wanton stag
#

As long as you have enough or more than enough, manifolds work, it's a how long do you want to wait question

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Manifolds take longer to work at 100% but are more compact

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And you can skip the spin up time by prefilling your machines

naive pendant
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@peak wasp I usually build a manifold produciton line, cut the output belt, let it run until all machines idle and belts are full, reconnect the output belt. Greatly reduces the time for the manifold to fully fill.

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Prefilling using dimentional depots too if wanting even faster.

peak wasp
wanton stag
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I'm trying to figure how to balance 1800 canisters in a closed loop with only mk 4 belts 😭

peak wasp
#

Is it weird to make different factories for different things

wanton stag
#

That's hell on earth

wanton stag
peak wasp
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Like I am making a factory dedicated to making 10 engines a minute

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Which surprisingly takes up a entire iron node

naive pendant
#

Doing that is very common, yes.

wanton stag
wanton stag
tall lantern
#

why would you need to

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just split up package -> unpackage -> return into smaller groups you can handle

peak wasp
wanton stag
tall lantern
#

doesn't change the answer

peak wasp
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Like I tried making one big factory and I am like....wtf is going on after a while

wanton stag
#

I'm just making sure that none of my packagers end up backed up since it'll fuck up everything

tall lantern
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1800/4 = 450, comfortably fits onto a mk4

peak wasp
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So then I decided....fuck it make factories all over the place...they make one thing...I can just put a sign up that says....engines

wanton stag
#

Hang on let me get the chart

zenith pecan
#

You can use floor markings and/or walls to segregate areas of a giant factory, though I wouldn't recommend the megafactory approach unless you have a crazy pc, it'll melt or blow up.

peak wasp
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Crazy how?

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Like I am a i5 13600k, 32gb of ram and a RX 9070xt

wanton stag
tall lantern
#

...can 450 fit on a 480?

wanton stag
#

I didn't think of that...

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I'm stupid cut me some slack

zenith pecan
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Using slightly less than a belts throughput is one way to ensure you don't have any system shenanigans causing yellow lights.

wanton stag
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Yeah good point

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Also ngl I kinda hate tractors, since whenever I load my game, there's a chance one of them just... stops, like they have fuel, the autopilots on

frozen cloud
wanton stag
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But they just went drive

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*won't

tall lantern
wanton stag
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So I have to go, and push them, and then they start driving again!

frozen cloud
#

i have lots of 1200 belts that seem perfectly fine

zenith pecan
wanton stag
peak wasp
#

Is vulkan good yet in this game?

frozen cloud
naive pendant
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Afaik only the 1200 item/minute belts have the throughput loss issue linked to fps. Maybe it's a thing for other belts, but doesn't get mentioned, so probs not.

peak wasp
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Or is it still better with dx12

zenith pecan
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Tbh the issue was probably the number of mergers pushing material onto the belt, because 1200 from a clocked mine hasn't caused an issue.

frozen cloud
zenith pecan
frozen cloud
#

"doing loops" is just feeding via 2x 300/min pipes

tall lantern
#

It Is Known that 600/min can be done, just requires building specifically for it

frozen cloud
naive pendant
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My testing from a while back with 4-6 refineries doing pure recipes would get like 595 instead of 600 fluid/minute. Basic manifold style.

wanton stag
zenith pecan
tall lantern
#

the base crude oil part of my rocket fuel is two sets of 600/min from pure oil nodes, that's been running stable thankfully

frozen cloud
#

ye up to ten is fine id say

frozen cloud
zenith pecan
#

I've seen some odd effects when i divide the 600s into 300s, sometimes a machine near the end gets choked, hence this setup #math-and-meta message

frozen cloud
#

oh ye feeding from below makes it worse

naive pendant
#

585:15? Is that indicating a production line topology for those rates?

zenith pecan
frozen cloud
wanton stag
#

my two braincells trying to figure out how to just get 1200 fuel being made per minute

naive pendant
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Ok, you just mean a 600 turbofuel/min generator line.

zenith pecan
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Thankfully gasses don't care, my current power station is relying on them almost exclusively.

frozen cloud
#

im just doing 500/min rocket fuel pipes and its working fine

zenith pecan
#

And the blenders aren't looped.

wanton stag
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I hate vehicles so much, can i go 15 minutes without my two tractors picking up coal deadlocking?

rich ivy
#

man the "rare" quantum encoder animation is not rare

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ive gotten it like 20 times just from these two encoders alone

wanton stag
rich ivy
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its okay bro

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im at 618 hours on this one save

flint elm
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im trying to build something on a platform but it keeps trying to place on the platform above anyone know how to get aronud this

lucid path
frozen cloud
#

works for me

flat spindle
#

Anyone lookin for a world?

somber juniper
#

Do we hava a rough ETA on 1.1 going live?

frail sleet
#

no

wanton stag
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is there a guide on how to balance 4 belts between multiple machines? Im trying to balance 4 450 belts between 30 packagers and idk how to do that

jaunty jewel
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you could use manifold system

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or, how much does 1 packager take ?

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you can do 7.5 packagers per belt

rich ivy
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alright yall im still having a dilemma and i need input

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theres 4 items i need to ship into my phase 5 factory, thing is the place is in the middle of the red forest

dense violet
rich ivy
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should i:

  • ship everything by train into a drone hub and then have drones take everything up the mountain
  • say "fuck it" and run a train line through here
dense violet
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why not just have drones from the first place?

rich ivy
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everything's already set up for trains

wanton stag
rich ivy
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but i didnt realize till now that getting trains up here is a lot harder than i initially thought

wanton stag
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this is for power production, going into 30 packagers, then 30 refineries

rich ivy
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i should be fine to do drones cause its not that many items per minute

wanton stag
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the another 30 packagers to unpack my fuel

rich ivy
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the only thing im worried about is alclad sheets, i need 360 of those per minute shipped in

rich ivy
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?????

wanton stag
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if you want perfect thruput run belts

rich ivy
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firstly, id be running a belt all the way from the sawmp to the red forest, bad idea

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secondly, that would just look ugly so no

wanton stag
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depends on how you do it

rich ivy
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i just dont want to

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i already have resource belts forming whats basically a concrete wall around the perimeter of the red forest

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i dont wanna add more than i need to

wanton stag
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and i wanna know how to balance 4 belts between 30 machines, 3 fucking times

rich ivy
#

manifold

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people who do load balancers are strange

wanton stag
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i cant do manifolds, its a closed loop

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if i do manifold for my packaged liquids the canisters will end up doing stupid shit 😭

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then we'll have backups

elder apex
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You can do a manifold in a closed loop, you just need to have extra units in the loop to allow for the filling of the buffers

wanton stag
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plus i only have an extra 30 thruput on each belt

frail sleet
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If you automate cannisters, whenever you need to take some there can be like 10,000 just sat there (and you can usually take as many as you want with just one dimensional depot, as you can withdraw 5 stacks early and it'll refill while you're building)

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to saturate a manifold, you need buffer size * machine count

wanton stag
#

oh god...

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well im looking at 90 machines, but the cannisters are moved between all 90 machines in 3 stages

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so should i just make enough for 30 machines plus what i have already?

frail sleet
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If you do that, the first stage may dump itself out into the second stage and the second stage into the third, so the only one that has a warmed manifold will be the last stage.

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you need to fill every machine for it to reliably self-throttle every stage

wanton stag
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i forgot to mention that after it goes to stage 3 it goes back to 1...

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and each stage has the same buffer size for canisters

frail sleet
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Doesn't matter, the total buffer size is the buffer size of one machine multiplied by the amount of total machines in the system. None of your extra complication helps or hurts that, there's no need to look at it as different "stages". It's just a bunch of machines which all need to be full simultaneously to reliably self-throttle and distribute.

If some machines are full and others aren't, or if all of them are a quarter full, it will still break in the same ways (at least temporarily)

latent prawn
#

alternately, you can do a balanced split to distribute them evenly. 90 is a good number to do that with if you clock to 125 or 250%

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(ends up being a 36 or 72-way split)

wanton stag
#

sir this is a wendys...

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(i genuinely have such a huge headache from this, im trying to use 900 heavy oil reside to make 1800 diluted packaged fuel and it feels way more complex than it should and i wanna rip my hair out

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wait what if i leave the last stage empty? stage 3 exists just to unpack the fuel made in stage 2 so why would i fill any of the buffers for that?

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because what im hearing is i need an extra 3000 canisters on top of what i already have (1800), then 3000 packaged water, and then an additional 3000 packaged fuel...

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or in other words, 10,800 canisters

lime ermine
#

Guys what is Petroleum Coke good for I think you can only use it in coal gens right? I just found two ISCs full of it in my oil factory and wondering what it's used for

wanton stag
latent prawn
wanton stag
#

i personally would go for fuel tbh

vague roost
#

Just scanned my first hard-drive and got alt caterium wire or alt charcoal. Should I go for the wire since I'm about to go make a coal outpost?

latent prawn
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mostly you'll be making it to maximize aluminum production, but it also can be used to make other types of ingots, circuit boards and coal-less turbofuel

wanton stag
latent prawn
#

in addition to all of those, as fuel in a vehicle (truck/tractor), it has a little more range than coal due to its 200-stack size

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usually during the course of a playthrough, early i make it to dispose of hor byproduct from my intro oil setup. you can sink it or make some much needed power with it. Later, yeah, the turbofuel & aluminum uses become important

dense violet
latent prawn
#

oh, also, if you're going all-in on making hmf's with oil nearby, coke steel is kinda good

wanton stag
latent prawn
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the copper, caterium and steel ingot recipes that take coke aren't super-great on yield, but they do save considerably on power

dense violet
#

1:1:1
in a closed loop

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you are actively making it harder on yourself. Which is fine if that's what you want, but that doesn't seem to be the case

prisma thicket
#

Any idea why my power consumption line is all jittery when all but 4 of my machines are working at 100% efficiency, and the 4 that aren't are inactive currently?

latent prawn
#

probably miners cutting off & on

wanton stag
marble tinsel
#

Took a long time but I was able to get the coal generators started and hooked up to one of my iron factories πŸ˜“

white dawn
dense violet
white dawn
#

Each one you slap down gives you 60/min fuel, once you've hooked up the HOR+Water inputs

dense violet
white dawn
#

Ah, I suppose I should've scrolled up more. :D

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Anyway, you can fit that in a 4x4 blueprinter if you don't mind it being a bit tight

dense violet
#

well still trying to convince them they don't have to balance anything

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uphill battle

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so more people pointing it out is good

white dawn
#

You can see one layout example here: #math-and-meta message (includes water extractors + fuel gens which aren't part of the packaging-loop blueprint)

prisma thicket
wanton stag
dense violet
#

woo!

white dawn
sturdy mural
wanton stag
dense violet
#

entirely doable, but.. imo more messy.

wanton stag
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I keep getting mad the design isn't right like it's gonna be permanent when I know that I'll make 100 of them and then just tear it back down

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I'm honestly contemplating just handcrafting everything I need for it then dumping the shit in a manufacturer and letting it run

prisma thicket
#

I wouldn't tear it down that fast, you need ACUs for the next phase as well.

wanton stag
dense violet
#

you need them for all the end space parts

prisma thicket
#

You can, yes, but why not leave it running and sink the excess, more coupons to buy stuff πŸ˜„

wanton stag
dense violet
#

hmmm you could make ACUs with just caterium, oil and iron. Could be a tight little factory

dense violet
wanton stag
dense violet
dense violet
wanton stag
wanton stag
dense violet
#

at least with that combo

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that process cuts it down to 4 resource types to bring in

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you could reduce the caterium needs with the Tempered recipes too

cyan meadow
#

Quick question: If I place a blueprint and dont like exactly where I placed it, can I remove the whole blueprint at once? or do i have to remove each piece in the blueprint?

dense violet
#

dismantle in blueprint mode

dense violet
cyan meadow
#

oh nice, ty

#

How can I modify a blueprint if I don't have the materials needed to build the blueprint?

wanton stag
cyan meadow
#

I want to remove a Dimensional Depot out of my blueprint because I don't have the Mercer Spheres to build it. But I can't even modify the blueprint cause i dont ahve them 😦

gilded void
#

Do servers go down at 11 EST or something? All of a sudden cannot connect

wanton stag
dense violet
wanton stag
#

The sam?

dense violet
#

there's no sam used in that link

wanton stag
#

Yeah it does

frail sleet
dusky relic
#

I wish I was able to decorate my factory more

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Like have more decorations I could just place down

dense violet
dusky relic
#

Yeah but I want boxes or something I can place

prisma thicket
#

Is shatter rebar any good? Maybe not against stingers but the other enemy types?

dusky relic
#

Like I want to make this walkway less empty

cyan meadow
#

I placed a blueprint down as a permanent structure, I then altered it a bit. Can I save it as a new blueprint? or do i have to do it in the blueprint designer item?

prisma thicket
#

Gotta make changes in the blueprint designer.

cyan meadow
#

was a fraid of that

prisma thicket
#

Thankfully you can Load Blueprint, so you don't need to rebuild it from scratch, just make the alterations and either save over the old one or save under a new name.

dense violet
leaden ether
#

Okay the gas filters I think have to be the most disappointing thing to see on a belt πŸ˜„

next stump
#

Any news on console yet?

dense violet
next stump
dense violet
#

all the announcements ever.

#

chronologically

quick sky
#

is it a good idea to plan my parts ratios according to what project assembly needs?

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or should I use something different

dense violet
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thus I wouldn't stress about it

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however if you feel you'll be done with the game after phase 5? also doesn't matter much. Just make a bunch of things and go from there

quick sky
#

aight

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I think I'll just do those ratios and do something to divert either the main flow or overflow towards a mall

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depends how impatient I'm feeling

dense violet
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sure πŸ™‚

just a thing, trying to future proof will generally waste more time than just creating what you need at the time

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and be a bunch more work

quick sky
#

Yeah, I've stalled a lot of easy projects trying to minmax every detail. But now I think I've got a good system for both scaling things up and changing things around if I don't like them so a simple ratio calculation won't mess me up

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I mean it is just how many belts I divide my inputs into

dense violet
#

the great thing about that is that manifolds will self balance

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as long as you have enough parts and throughput

quick sky
#

hell yeah, I only do load balancing on a per-part basis so I don't have to worry about that 15 input-45 output-20 input nonsense

dense violet
#

what I've learned to do starting a new map is to build in floors.
floor 1 smelters
2, constructors
3, assemblers
ect

and then just expand the lines as I get new belts and connect things as needed. It's not 'efficient' but it's fast and easy

quick sky
#

so for example I'll have the "steel-beaminator" blueprinted, I put it down, and I just decide what % of my steel goes towards beams

dense violet
#

just keep buffers of parts between each section

quick sky
dense violet
quick sky
#

Between conveyors and trains, are trucks good for anything?

dense violet
#

they can go very long distances and requires next to no infrastructure. Unlike trains

#

also much more convenient over short distances (depending on terrain)

distant hill
#

I just had an odd one πŸ€” Belt was coming back as 'too steep' on a short flat surface. Couldn't connect it to a poll, could to a splitter or other input... save and reload fixed it...

dense violet
#

that happens sometimes

distant hill
#

As far as trucks go... I maintain a 'it's either far enough for a train or short enough for a belt' mentality.

#

Didn't they make some adjustment to drones on experimental, I haven't checked. I've never liked the limits on drones

latent prawn
#

i have a feeling that it might cause some drone routes to use a bit more/less fuel which could break you if you have your supply of drone fuel pretty metered out

hollow vector
#

bro got ratioed

latent prawn
#

yay, last of the alt recipes researched. i now have biocoal!

latent prawn
#

well, being the last recipe i had to unlock, no, not really. there's uses for it though

quick sky
#

Maybe with mycelium it is useful for the high biomass yield. Maybe if you sloop it also

latent prawn
#

in past playthroughs, i've used it to build an ammo factory without coal

#

you may also find some utility with it in providing fuel for truck stations

quick sky
#

Oh that's neat

quick sky
dusky relic
#

Does ||reanimated SAM|| actually need special storage?

#

What will happen if I just toss it in a container'

latent prawn
tribal elk
#

do pipes actually make liquid travel with momentum or does it just fill empty pipe volume

dense violet
#

fills empty space

tribal elk
#

i worry that pipes that push liquid from different directions would cancel out their momentum

fallen orbit
#

What is happening? Whenever I leave and join my game my fuel generators just go 0 and I get a message of fuse blown then again the power comes back to normal but it goes 0 for a few sec

dense violet
tribal elk
#

pipes are so jank i almost want to just package everything

#

ive put pumps, valves, water towers, un-daisy chained my pipe topography, and they still give me trouble

#

i wish i had a better way to get rid of liquid, also

boreal musk
#

theres a mod if you really want to get rid of liquid

sterile blade
dense violet
#

they are very easy if you know the basics

#

also buffers are often murder

tribal elk
#

ya i tried those, and i got rid of them

dense violet
#

if you want to post some over head images of the issues you're having in #math-and-meta I'm happy to help

tribal elk
#

ive been using buffers expressly to purge liquids

dense violet
#

yeah don't use them at all

#

you can flush systems from the pipes

tribal elk
#

i have to until i can figure out what to do with all the alumina that my stupid battery factory doesnt want to process

#

but the water it makes im somewhat stumped on

dense violet
#

again - overhead images in math and meta, possibly with your plan done in satisfactory tools

dense violet
tribal elk
#

the water from the scrap makers, i mean

dense violet
tribal elk
#

i tried feeding it back to the alumina makers, but then the flow is bad. i tried adding pumps to fix the flow, then theres too much pressure to feed the water back

dense violet
#

Take the help or don't πŸ™‚ up to you

tribal elk
#

well if i can just understand how pipes even work, maybe i can figure it out

#

so i guess if it doesnt work by momentum, i can just ditch most of my valves

dawn sun
#

I'd take Cobalts word for it: fluids are magic in this game and the simpler the system the better it'll be

boreal musk
#

you dont need buffer for pipes, unless youre transporting them with trains

dense violet
tribal elk
dense violet
#

they are not glitched. You just don't know the basics.

tribal elk
#

i had a situation were removing and replacing them fixed a system

#

maybe i just imagined it

dense violet
#

by now I've fixed literally hundreds of people's pipes on this server.

dense violet
tribal elk
#

it might have had something to do with that thing you mentioned about letting pipes fill up

dense violet
#

it's one of hte issues, they do something 5 minutes ago, and it suddenly starts working later

dawn sun
#

Yup. Valves are in general basically useless, Buffers are only useful if you wanna move fluids by train (usually discouraged but still very doable), and pumps speak for themselves. Besides that keep systems as mathematically perfect as possible (not a harsh requirement but usually desired), prefill pipes before letting everything run, and keep systems separated and simplistic wherever possible. It'll save you a lot of headache

dense violet
dawn sun
tribal elk
#

pumps dont do anything on horizontal expanses at all do they?

#

totally unintuitive with my understanding of hydrodynamics, but i just want to confirm

dawn sun
#

I believe the additional lift is still applied and just stored for when the pipes move up

dense violet
tribal elk
#

thats good to know

dawn sun
#

Noted. I didn't know that either

dense violet
#

every machine has a 10m headlift from output

dawn sun
#

So at any given point the headlift is what's left of what the most recent source provided - the vertical movement of the pipes until the given point

#

Good to know

dense violet
#

also, not that you should use them, fluid buffers have varialbe head lift

dawn sun
#

Even if I (were to) use buffers I don't think I'd be trusting that headlift tbh

tribal elk
#

fluid buffers have had a use in telling me sooner rather than later if im not producing enough liquid

#

but theyre not useful beyond that

dawn sun
#

Yeah they hurt system consistency. They're good for storing liquids for train stations (if you're crazy enough to move liquids by train, like me), but besides that are not useful

dense violet
tribal elk
#

hmm

dense violet
#

one of the reasons you're not making enough is likely the producers were stuttered by back flow from fluid buffers

tribal elk
#

well, in my earlier case they simply weren't getting enough from the source, but i can see that happening

#

here's a question: should i just assume if the pipes arent all filled to the brim, i need to add more source?

#

also, i'm going to assume individual pipes saturate and no longer benefit from additional sources?

sturdy mural
tribal elk
#

maybe with enough pipe splits...?

dense violet
dense violet
tribal elk
#

uh, non-linear pipe network

fallen orbit
dense violet
tribal elk
dense violet
tribal elk
#

sorry i meant sources

dense violet
tribal elk
#

i'm used to the IRL concept of drawing water via pumps, which is basically what a water extractor would physically be doing

#

pumps are really unintuitive in this game

#

and valves too, if there's no fluid momentum concept

dense violet
tribal elk
#

except to transfer lift down the line

dense violet
#

and they can help in niche situations to help keep directionality

tribal elk
#

liquids do experience friction even when moving horizontally, given enough distance

#

IRL

dense violet
#

sure but they aren't going to go into that much detail

#

the game is hard enough on your computer resources as it is

#

that'd be almost as bad as making electrical resistance and voltage a thing in the game

tribal elk
#

yeah, i love hand waving the entire supply of a power plant through a single kitchen extension cord 🀣

#

transformers? pfft! thems is cartoon characters

#

i got one final question about pumps

dense violet
#

sure xD

tribal elk
#

wait, let me think about it first

#

i'm still trying to wrap my brain around these

dense violet
#

I mean, literally all it is to them is , reset headlift, add some.

ember tide
tribal elk
#

ok i think i should best ask it like this: if a liquid reached the limit of its head lift height in a pipe, is it basically the equivalent of having an opposing valve at that point?

dense violet
#

no as a valve doesn't effectively stop back flow

#

valves also have other weird mechanisms

tribal elk
#

wait, valves dont stop back flow? i thought that was one of their main purposes

silk rose
dense violet
#

which is all you really care about in this game

#

so effectively, they don't stop back flow

tribal elk
#

whoa

dense violet
#

you're better off with a powered pump in thos situations

tribal elk
#

that almost is like momentum, in a fashion

dense violet
#

there's much better ways of dealing with back flow. Some of which is flooding your pipe system

tribal elk
#

that might explain why i cant recycle water from my scrap->alumina system

dense violet
#

if you're feeding the waste water into the fresh water you have to be very careful.

#

best solution involves not mixing them

#

simple to implement and unbreakable

tribal elk
#

well if i dont i have to find other uses for that water

dense violet
tribal elk
#

alumina? thats what i meant by recycle

dense violet
#

I pinged you in the other channel

tribal elk
#

i get it. clever

dense violet
#

and absolutely the most stable and simple way to deal with waste fluid

#

you can use similar methods later with the nuclear chain and dark matter residue

#

if you're not comfortable with pipes, which from the sounds of it you aren't, I highly recommend keeping it split.

honestly it's a good set up even for experienced pipe people

#

the direct feed methods can be very fiddly and not work for 'reasons'.

#

which is fine if you're good at trouble shooting your pipes and you like doing it that way

sturdy mural
#

guys anyone else just swapped the primary and secondary color on pioneer?

ripe basin
#

Good day guys

magic ginkgo
#

Hello!

dense violet
#

g'day

fallen orbit
#

Does 40gw sound too low for a turbofuel plant?

dense violet
#

fairly average in what people make probably

fallen orbit
#

That's what I am building currently half way through the scale gets crazy

reef basin
#

that's why I'd recommend nuclear over TF

dense violet
#

yeah it's a lot of fuel gens.
be happy they changed it to 250mw from 150mw

fallen orbit
#

They changed fuel gen output?

#

When

tribal elk
#

Goat Storm is now the official theme song of conveyor spaghetti

#

it captures the feeling perfectly

dense violet
#

they also consume more fuel though

leaden turret
zenith pecan
dense violet
#

it's a great change

#

but then they added rocket fuel and ninnies started spaming those with tiny fuel consumptions

zenith pecan
#

Rocket fuel works great since its gass, so towers without complexity work out.

reef basin
dense violet
#

they also changed the fuel consumption rate

reef basin
#

fuel consumption rate isn't a thing they change

#

since it's calculated from fuel energy and gen power output

dense violet
#

pre 1.0 it was 12 fuel pm post it's 20

reef basin
#

yeah well it did change, my point was that it isn't a thing that devs change directly

#

it's a result of changing gen power output

tribal elk
#

so a pump doesnt exclusively just reset head lift? it also has some of the function of a valve?

leaden turret
#

one of the functions of the pump is to confuse everyone when people call a water extractor a pump simon_smile

tribal elk
#

clearly

dense violet
tribal elk
#

not even if there's a lot of it with a lot of flow?

#

hmm

#

i guess there wouldnt be much counter flow if the pump by definition makes new flow...?

#

wait

#

ok never mind i'm just gonna have to derp this out

sturdy mural
#

guys i got 3 stars on all packer levels

tribal elk
#

i have a crazy idea for a storage system

#

a really long train

#

is there a limit to train length?

#

actually, that wouldnt work if individual train stations couldn't access its length

tall lantern
#

you'd need correspondingly longer stations, yes

#

depending on your exact plan, I reckon you're more likely to run into issues with throughput

rancid turret
#

yeah you can't snowpiercer it

upbeat edge
#

just wondering if anyone knows if plutonium fuel rods are good for ficsit coupons for the effort needed to produce 10-5 p/m? im towards the end of my first playthrough but i wanna get the golden nut statue for 100% achievements. i kinda want to make a nuclear power plant to help this both for the fun of it and for the tickets i need. is it worth it or should i just automate a bunch of motors or something

verbal mica
#

Anyone have know if mods are working at all. I’m on stable branch and mod manager won’t show up in main menu

tall lantern
upbeat edge
fossil iceBOT
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points...

dense violet
upbeat edge
dense violet
#

"well the benefit of setting it up, is you're getting all the power from uranium rods, and then getting rid of the waste"

#

is that subjectively good for you? that's up to you

tall lantern
#

"worth it" in general is entirely up to you

dense violet
#

I burn P rods in trucks and drones. But there's left over for sinking too

tall lantern
#

tbh sink points has never been a thing I've actively looked for, they just happen

dense violet
#

just sink whatever is left over

tall lantern
#

particularly for nuclear, I wouldn't be building that for the sink points, I'd do it because I want the power

sturdy mural
#

hehe i found i think THE lake cave

#

DRG tape 🀩

boreal musk
#

just a bit of nitrogen left to bring to my factory and i can start making pasta

junior laurel
junior laurel
#

-# you know chat is dead when a rock and stone doesn't summon everyone

sturdy mural
sturdy mural
#

i got calculated?? 😭

junior laurel
sturdy mural
#

unfortunate embed fail πŸ˜”

rancid turret
#

embeds no work here

timber plover
#

I read some forum posts online, but they were all years old... so just to be sure, if I go on another pc, with the same steam account, I should have the same saves right? And if I load into one of my saves, the only difference should be that I am a new character with a different inventory right?....And to add onto that, will I have the same MAM unlocks?

sturdy mural
#

then you'll have the same stuff on the save you had

#

inventory is connected to the player not device or anything iirc

rancid turret
#

ye, steam cloud saves are great

rancid turret
timber plover
#

Ah, good to know! Thank you so much :)

timber plover
#

we'll see i guess, i'm least worried about my inventory anyways... as long as all the rest works fine then its all good

rancid turret
#

i tried satisfactory on my steam deck and all my saves were just there magically

sturdy mural
#

might have been switcing steam to epic? or maybe just old stuff, not sure how does that work

rancid turret
#

ah yeah that might be an epic thing because that doesn't have cloud saves

timber plover
#

did the game work well on steam deck? xd

rancid turret
#

just make sure steam gets a chance to upload your game saves when you exit a game

rancid turret
#

also I'm just not used to the controls

timber plover
#

yeahh makes sense tho

#

either way ty guys :)

sturdy mural
#

man Modular Engine is a hundred times easier than ACU

young crest
#

Fac tory

sturdy mural
#

Facory

#

guys imagine you could power buildings one with each other

undone jackal
#

Guys what server hosts do u recommend for multplayer. We want to play with like 6 ppl

abstract heron
#

i just notice i can't press h on signals

peak wasp
#

And remember the factory must grow...especially if it means getting rid of those damn dirty locals

abstract heron
sturdy mural
#

also guys is there a smart/prog splitter but for pipes?

junior laurel
leaden turret
sturdy mural
#

nvm i have a way to solve that

sturdy mural
reef basin
undone jackal
#

I dun have enough RAM

leaden turret
undone jackal
reef basin
#

well I meant getting a machine to host it on (e.g. renting a server) 🀷

ashen belfry
# sturdy mural guys imagine you could power buildings one with each other

Or some wireless energy transfer. Somewhere in phase 7-9. Building some upgrades for the buildings, so they can use the wireless energy. Aswell as some buildings transferring the energy. And maybe 5% inefficiency and you use 5% more energy.
But afair the actual battery is the building capable of that

pallid wasp
#

Just started playing 3 days ago, is there any reason not to use the Awesome shop to help rush the module engines and adaptive control units for space elevator phase 3? I just want to get T5 belts asap so I can start scaling up

reef basin
#

no reason to start scaling up now πŸ˜›

undone jackal
ashen belfry
#

No need to rush though. Ressources are infinite. And you can always build more

pallid wasp
#

What's wrong with buying resources from it?

latent prawn
undone jackal
ashen belfry
#

It's kinda expensive and tickets only get more expensive

latent prawn
ashen belfry
#

2 golden nuts?

undone jackal
pallid wasp
#

I'm just throwing away my versatile framework into coupons and have quite a bit

#

It just feels like I'm remaking everything every time I get a new belt or miner so might as well start with faster ones

reef basin
#

if you have plenty of coupons, go for it. There's nothing wrong with buying resources in shop, it's just that if you also want the cosmetics and QOL stuff, you may need a lot of coupons for those, and since coupons are harder and harder to get over time, you may be wasting them on something you can easily automate

vestal moth
#

I love the boombox

random wasp
#

tesla valves lowk an underrated way to only sink excess resources

peak wasp
#

I love how games nowadays are 80$ but this game is like 40$ and is way better lol

quick sky
#

"my goodness that was a really huge build, I do wish that nothing that got glitched in one common blueprint reproduced across the whole build and made the whole factory inoperable therefore forcing me to engage in a massive goose chase across multiple miles of tangled machinery for whatever's wrong"

the perfidious misaligned splitter:

zenith pecan
fluid sapphire
#

any news about 1.1?

zenith pecan
#

Even the devs won't know just yet, so much to iron out, and it isn't worth trying to timeline it.

#

They'll announce when it's near ready, until then your guess is as good as mine.

fluid sapphire
#

sure, i mean like patches between now and then, its been a few weeks

reef basin
zenith pecan
#

They are adding quite a bit and squishing a whole chunk of bugs, I learned the hard way from programming in basic, squashing one bug can produce three new ones in unexpected places.

peak wasp
#

Alongside cheap remakes of old games like oblivion remaster and gears of war reloaded

fluid sapphire
#

i have enough games to keep me busy while waiting, for sure, just getting antsy already hehhhehh

zenith pecan
#

I've had a lot of fun lately with Satisfactory, Subnautica, Volcanoids, They are billions and a few others πŸ˜„

#

It is worth getting a game going on Experimental, it'll be usable on release when 1.1 is pushed live so you won't lose anything there, if you want to use your existing save there though, please make a backup copy first, otherwise have fun and explore it, just feedback bugs.

fluid sapphire
#

i will probably just wait it out, i demolished basically all i had built with SCIM, stuffed the materials into a sorter with a bunch of depos and built an 8000 cell battery to get me started - wasnt satisfied with what i had but didnt feel like completely starting over

sick heart
zenith pecan
sick heart
#

fair enough

#

I'm assymptotically approaching the end of phase 5, hoping it takes me long enough that 1.1 drops just before to start a new playthrough when I'm done

#

unless subnautica 2 releases and then I will be paralysed with indecision

quick sky
#

do you guys know when 1.1 is gonna drop?

zenith pecan
quick sky
#

q3, q4?

sick heart
reef basin
quick sky
tall lantern
#

they'll be vibrating for a while

#

(probably)

quick sky
#

hell yeah I'm gonna hook myself up to the power grid

half musk
#

hey who wants to play later? dm me

slim haven
# pallid wasp What's wrong with buying resources from it?

usually, tickets become more expensive the more you get
buying resources from tickets means you're compensating for a lacking production line; it's very likely that, in the time it'd naturally take you to craft it all, you could explore the map, and find some really, really nice materials, as well as new resource nodes to exploit that will come useful later on so you don't shoot yourself in the foot and slow the production down even more down the line

#

every single part of the elevator is reused into new parts for the next phase of the elevator

#

which is why having a consistent production line for them means that you'll kind of always be doing something toward the next goal

viral olive
#

do you guys know other map sites

#

the nodes on the satisfactory calculator one has wrong ones sometimes

spice patio
#

How so?

#

More likely you are on U8 map and not 1.0 map.

#

Yellow Game Branch selector top right.

winged bronze
#

My trucks braincells are in Narnia... somehow my tractors drive better than my trucks πŸ˜‚

#

my trucks keep running into walls and getting stuck inside factory

outer sparrow
#

how do I locate the idle machines? I cant see the leds in the mess so I cant find them

winged bronze
#

is this a known bug or just skill issue on my end lol

winged bronze
sterile terrace
#

when will be the next dev stream?

spice patio
#

Hopefully next tuesday.
I have no idea why there wasn't one yesterday.

obsidian remnant
#

Hey, I am playing satisfactory on epic games, but my frined is on steam and the seasion id doesn't work for him nor his forks for me

winged bronze
#

are session IDs dedicated to their own platforms?

#

I haven't tried @obsidian remnant my friend and I play together but we're both on Steam

#

could it be perhaps you or your friend have mods on that the other doesn't have installed?

obsidian remnant
winged bronze
#

or are you both running Vanilla

obsidian remnant
#

Probably we are doing something wrong, idk

winged bronze
#

hmmm yeah that's definitely weird

spice patio
obsidian remnant
#

How do I set up epic gametype?

spice patio
#

You have it if that session ID starts with that Epic.

obsidian remnant
#

So I that am on epic need to host?

spice patio
#

Epic allows to play with Epic MP type.
Steam by default allows to play with Steam MP type.
Steam owners can log into Epic ingame to also support that Epic MP type.

Hoster can change the type via Esc-menu while ingame, or via Load Settings button in Load Game menu.

#

But always when at least one player owns the game on Epic, everyone needs to have Epic login and Epic MP type for hoster.

obsidian remnant
#

We did it, thank you

acoustic heart
#

Anyone here play on the steam deck?

white dawn
# acoustic heart Anyone here play on the steam deck?

There's a number of folks using it on Deck, yeah. Apparently works surprisingly well, even into mid/lategame. Probably recommended to use Experimental at the moment since that's got official controller support; I've heard good things about that experience

acoustic heart
white dawn
#

Presumably it's even more recommended than normal to decentralize and expand, rather than centralizing production

acoustic heart
#

That makes sense. Thats what I had to do on my old computer.

silver rivet
#

I just found out about tractors and their self-driving abilities and my entire world just shifted

white dawn
unkempt blade
#

and if you're into vehicles then factory carts are even more adorable!

outer sparrow
#

why doesnt the rotor numbers dont align with 60 iron/m? its so annoying what do I do?

white dawn
#

Though in general, don't worry about trying to "max out" resource nodes. Just make what you need, using however much material is needed to make that rate. Then when you need more later, make more

#

If you end up "wasting" some of a node's potential output, don't worry about it. There's far more resources on the map than most players will ever even come close to using

reef basin
#

you can make 16 rotors per 3 minutes from 60/min ore (using base recipes)

kind wolf
#

do you guys recommend this game?

tall lantern
#

you ask in the game's discord

#

of course we do lol, hardly an unbiased sample

wet shoal
#

also, do not play O-Game

#

never touch that one

scarlet turret
#

Hey , when will discounts on satisfactory?

left totem
scarlet turret
#

got it

white dawn
# scarlet turret got it

Keep in mind that like basically all other companies, CSS doesn't announce their sales ahead of time.

#

Given historical participation in sales, including the sales post-1.0-release, it does seem likely that they'll continue to participate in the summer/winter/sping sales for the forseeable future, but it's not necessarily guaranteed. They could decide to Not Do That Anymore, etc

loud quail
#

Is there an active satisfactory discord server with a vc?

scarlet turret
abstract heron
#

Yay doing train work

#

Earlier

tall lantern
#

Huzzah, P5 done, and all achievements completed

golden furnace
#

what happens if you connect pipes holding two different types of liquid?

#

does the game even allow you to?

reef basin
visual cosmos
#

why though

reef basin
#

because then you'd knew that the price will never decrease and you wouldn't have to "wait and see if sale comes, and be disappointed if bigger one comes later"

visual cosmos
reef basin
#

people would value the games based on the price devs gave the game

visual cosmos
#

and personally when im getting something on sale i tend to look up the price history and see if it went down lower than that previously

#

best solution would be for the sale value to always be the same

reef basin
#

yeah but most of those people waited for the sale because they knew they can get it cheaper. Which wouldn't happen if the game had no-sale policy, then you'd either buy immediately or never

#

also sales actively hurt, because gray markets buy in bulk and then resell keys at higher price, making a free profit

visual cosmos
#

ja though you could always argue a sell raises awareness on the game, since creators tend to mention it when that happens

#

its a 5050 on whether its good or not imo

reef basin
#

you could also just send a free copy to a few influencers and get better reach and "free" advertising

#

(helps if you sponsor them)

visual cosmos
#

but eh

reef basin
visual cosmos
#

imo they just need to have a way to mark down the price of the item when the key was bought, and if someone tries to redeem it while current price is higher make them pay the difference

#

(yes I dont buy keys)

#

but yeah I know that would probably hurt the store more than anything

reef basin
visual cosmos
#

ja

#

they could also implement a system where you instantly buy the game for that friend, instead of getting a key and sending it

#

anyways

paper star
#

Professional yapper here

I think a big reason games on Steam go on sale quite frequently is because pirating is very easily accessible on PC. You may get an audience of pirating individuals to buy your game and own on Steam for 10 bucks when they might not have wanted to do so at 20 bucks. It also pushes people over the edge to buy the game at 10 that may have never done so at 20. Also, Steam gets a cut and is competing with Epic, GOG, etc., so they have incentive to convince players to buy from them instead, even if it means each player spends less. I'm sure they've run metrics and determined that sales either see more revenue or bring more users to the platform, or both, otherwise they wouldn't bother

Console games rarely see these because their audiences are locked in to their store platforms, so they can charge whatever they want knowing that people will pay the price, if the quality is there. Nintendo knows this of course so their shit is never on sale.

reef basin
#

afaik there was some research on it and it turns out that the amount of people that are "pirate, unless on sale" is VERY small

visual cosmos
#

console keys exist but they're a nightmare to use

reef basin
#

if people pirate games, they usually pirate no matter what is the cost

visual cosmos
#

since console tend to make the game regionlocked

#

when buying the key

wanton stag
#

How do I split stacks into custom amounts?

tall lantern
#

hold rightclick

ashen belfry
trim vine
#

Potentially dumb question; I just realized my game is installed on my HDD and not an SDD, if I uninstall and reinstall to my SSD, my blueprints and save file should be fine, yeah?

tall lantern
#

yes, they're stored elsewhere

peak wasp
#

Wow

#

Biofuel goes hard

trim vine
peak wasp
trim vine
#

Had to be, as there is no way to fully "automate" it

LOVE it for the jetpack though

peak wasp
#

It went from leaves...to bio fuel...to solid biofuel to liquid biofuel

peak wasp
trim vine
#

Turbo burns too fast, fuel it mid, but liquid biofuel -chefs kiss-

peak wasp
#

That would be automated feeding it into a truck stop

trim vine
#

no no, just for jetpack purposes

trim vine
peak wasp
#

true true

#

also can feed it into a biomass burner πŸ˜›

honest oasis
#

Anyone else wish there were an external blueprint builder not tied to actual game, maybe for Ipad/Phone/Android? Just me? Great way to tinker while not relying on steam to try and play remote and goodness, if Steam remote doesnt teach you patience nothing ever will.

reef basin
zenith pecan
#

For pure design, just use an AGS save.

young crest
#

Do you guys build one mega base or multiple smaller factories and if yes whats your preffered way to connect them

white dawn
young crest
#

Im looking forward to converting the little factory next to my starter hub into a big factory ground with roads so i can transport goods around it (phase 3)

white dawn
#

Megafactories seem like the obvious choice to a lot of folks, but IMO they're actually much harder in the end

#

Still a good time if that's what you want to do, of course. :)

zenith pecan
#

I've often built monstrosities that swallow whole biomes.

#

My current power station kind of fills the blue crater and towers so high it's visible from anywhere on the world map.

young crest
#

Then ill connect the other factory like my steel factory and my rotor factory by trains or trucks once i unlock those

#

Thats also another reason for a big base is just for the road network to have a main connection point

#

I might not even use trains trucks seem alright enough

#

What do you guys usually use for transport?

zenith pecan
young crest
#

Subsurface? How?

zenith pecan
zenith pecan
white dawn
zenith pecan
#

There is a reason I became known as the tunnel rat πŸ˜„

white dawn
#

Obviously when progressing through the tiers I'm limited to whatever's currently unlocked

zenith pecan
young crest
zenith pecan
#

My current maps network isn't as vast yet, but it's growing due to my gathering SAM ore, and plans to move all the uranium and bauxite.

young crest
#

I just use sam for tickets

#

Or coupons idk what theyre called

prisma thicket
#

Is it safe to run a single manifold of 16 coal gens with a line of 240 coal and 2-4 water lines?

young crest
#

Maybe

white dawn
prisma thicket
#

Yah, I prefer 2:1 gens to extractors (underclocked to 75%) to save power. So if I use 4 separate pipes of water with 2 extractors each, that should be fine then?

unkempt blade
jovial crag
young crest
#

Can the devs make hogs rideable please

unkempt blade
jovial crag
#

imo, it would be cool to be able to transport nuclear waste in take cars

young crest
young crest
unkempt blade
#

I've been lobbying for a lizard doggo sled since like U5 and no luck yet 😦

young crest
#

I butcher lizard doggos…

#

They get in my way when building

#

Only one i like is called wiener and he brings me purple power slugs sometimes

unkempt blade
#

I tame them and put them in little glass enclosures

azure swan
young crest
#

I want my lizard doggos to run in a wheel as my power source

unkempt blade
zenith pecan
azure swan
young crest
#

I got so many berries

#

Do you get resources refunded which are on the conveyor belt when you demolish it

prisma thicket
#

Yes

jovial crag
#

the auto snapping blueprint is going to make building my pipelines so much easier

#

my main oil pipeline I have to move half way across the map to my main base because thats where my refinery setup is

#

though I might make a another facility for my refinery's near the power plant

#

(im still running off coal)

#

πŸ’€

#

if i attempt to start up my refinery's my power grid would crash

tawny urchin
#

Why is there an input hole on the alien power augmenter? Is there something supposed to go inside it?

jovial crag
tawny urchin
jovial crag
prisma thicket
tawny urchin
jovial crag
#

oh

#

that makes more sense

prisma thicket
#

Item is called Alien Power Matrix, it's the last item in the MAM on the Somersloop side. Requires Tier 9 tech.

jovial crag
#

ah

prisma thicket
#

Welp, now that I have 3000 MW of coal power, I should probably get my steel production online lol

jovial crag
#

I'm trying to get to nuclear ASAP

prisma thicket
#

Very nice xD

marble tinsel
#

3000 off of coal? damn how many gens is that

prisma thicket
#

40

marble tinsel
#

sheesh

jovial crag
#

I have a ton more

prisma thicket
#

All fed by 3 coal nodes too, nice and easy. 2 Normal, 1 Impure, all overclocked to 200%

marble tinsel
#

I got 8 gens setup rn and attached it to my iron factories but I think ima need more gens when I make my copper/concrete/steel factory (only temp stuff)

zenith pecan
jovial crag
#

but they are all running

#

my power grid spikes a bunch though

prisma thicket
#

Because you're not producing enough coal xD

young crest
#

Whats the suicide button if i build too much conveyor spaghetti

prisma thicket
#

Should always try to match your production to consumption for generators.

jovial crag
#

that will mean with all that waste i'll need a ton of partical accelerators

marble tinsel
#

I made a really large platform and just have like a ton of machines for my iron factory on it cause I feel like doing it by layers is a lot more work with just walking everywhere even though it might be better

  • I feel like these farms will have to be updated in the future unless basic resources like plates, rods, screws are required throughout the game πŸ€”
lime ermine
prisma thicket
marble tinsel
jovial crag
lime ermine
marble tinsel
#

oh boy

prisma thicket
lime ermine
#

I hate building hmf factories

jovial crag
#

I just blew myself up

marble tinsel
jovial crag
#

πŸ’€

marble tinsel
#

cause I do see that I unlock better belts and miners and stuff like that down the line

lime ermine
marble tinsel
#

someone also recommended to find hard drives and get alt recipes which are good

lime ermine
#

Some are

#

It depends on what you want to use

marble tinsel
#

I found two but they require power to open up the harddrive pod which I barely had until recently

jovial crag
#

imo, the fastest way to excavate a forest is with nobalisks

lime ermine
#

For example rn I'm using tons of oil, so for circuit boards which need oil I used an alt that uses quartz instead

prisma thicket
#

Alt recipes are great. Some make better use of base resources, others consume more but offer much faster production, like bolted Iron Plates, produces 15 reinforced Iron plates per minute per assembler, but uses more screws and plates than the standard recipe.

distant pilot
#

I wonder how much harder the game is if you use zero alternate recipes

#

No diluted fuel, no steel screw/rod/plate, no insulated cable or fused quickwire

prisma thicket
#

It's not necessarily harder, just takes more time.

distant pilot
#

Well yea

marble tinsel
distant pilot
#

No solid steel either

marble tinsel
#

Is it an efficient farm? eh not really but its getting the job done and it makes a lot of stuff while I do other things

distant pilot
#

I just siphon basic parts from the production of more advanced parts

prisma thicket
distant pilot
#

So rods for screws will split into storage until it’s full, same with plates for reinforced plates

marble tinsel
#

especially not needing to farm leaves/trees for biofuel anymore

lime ermine
#

Just got steel screws, amazing recipe

#

So much easier to make screws in bulk

gilded saffron
#

I need help...train signals....

marble tinsel
#

Maybe I can leave my game running overnight while I sleep and wake up to a lot of resources that way πŸ€”

prisma thicket
#

I prefer cast screws personally, same resources just takes out one step in production.

lime ermine
gilded saffron
#

thanks

prisma thicket
#

Cast Screws and Iron wire are 2 alt recipes I always look for early. Then once you get steel stuff like Iron Pipe, Molded Beams and Solid Steel Ingots are really great to get the most bang for your buck resource wise. With Iron wire, Iron Pipe and Steel Rotors you can make a super efficient little Iron only motor factory that'll make later game motor requirements easier to handle, and can help you with setting up trains too.

lime ermine
#

What's iron wire

prisma thicket
#

Let's you make wire out of iron ingots instead of copper, which frees up copper for other stuff like fused quickwire and copper sheets.

lime ermine
#

Oh cool

#

That would have been nice before I needed 450 copper a minute for cables

prisma thicket
#

Iron being one of the most plentiful resources, it makes sense to use it for as much as you can in any given production line, makes you less restricted in locations you can setup factories since you don't need to be as close to as many varied resources. Once you get reliable transport (or just get comfortable making belt highways) location becomes even less of an issue.

tawny urchin
#

How much power does a flood light tower use? I can’t see it anywhere

dusky relic
#

Im going crazy trying to get the logistics to be correct

prisma thicket
marble tinsel
#

I finished scanning a hard drive and two options came up

  • 10 iron plates 20 wire for 3 reinforced iron plate
  • 20 iron ingots for 5 iron pipe which looks like steel pipe to me?
prisma thicket
#

Both of those are good recipes, though I'd take Iron Pipe first over Stitched Iron Plate

dense violet
#

iron wire + stitched plate is a good combo

loud quail
#

iron pipe is a game changer

dense violet
#

eh, iron pipe was a poor design choice. But people like it.

prisma thicket
#

Iron Wire + Stitched Plates is an amazing combo

sturdy mural
#

guys help i cant jump

marble tinsel
#

hmm I feel like the current method I have to make reinforced iron plate is a lot longer than producing steel πŸ€”

prisma thicket
#

I like Iron Pipe personally, saves you on coal, especially when you combine it with other recipes like encased Industrial Pipe

dense violet
sturdy mural
#

yeah

#

but re-presing alt or tab doesnt fix

#

like i can still insert a space so

prisma thicket
sturdy mural
#

did i get glued to the floor πŸ˜”

dense violet
dense violet
prisma thicket
sturdy mural
viral olive
#

how many items per minute do you guys produce

marble tinsel
#

Hmm two very hard choices

prisma thicket
sturdy mural
viral olive
#

for like general storage

sturdy mural
#

like for building and stuff?

marble tinsel
viral olive
#

yeah

sturdy mural
#

i'm quite slow so i'm fine with 30/m with a container buffer

distant pilot
#

Satisfactory is only easy if you don’t suffer from analysis paralysis somehow

prisma thicket