#satisfactory
1 messages Β· Page 21 of 1
at worst, if you really want the nodes, build the new thing while the old one's running then just reroute the inputs
if you just start again somewhere else you can always come back later for resources
1 splitter -> 3 splitters (9 output) : using 7 of those outputs for more splitters, then only using the 7 last splitters' outputs
if you're doing that, may as well go the whole way, split into 27 and merge 7 back
truege
even though that doesn't change a thing and takes more space but sure
at this point you could just make a hundred and loop 80 back
i want to hear your guys's opinion on best main base location
idk, I just stayed in greenhills
the entire world because you shouldn't, overall, have a main base
if you want to build a main cool decorated base, you can do it in the middle of the map
if you just mean space elevator and hub, then yeah doesn't really matter, you can either plonk 'em down where you start, or pick some nice spot to move to or even just pick 'em up and move 'em around with you like some nomad with a space elevator in their pocket
hm, alright, thanks
just delete em and place when needed
unless ur still early game
then probably need em still
i usually stick the hub in a cave somewhere
think in more than half my saves they barely move from where they started
the blue crater lake cave is pretty cool spot for the hub tbh
So i managed to split the thing, ignore the ammount on the conveors took a lot of try and error to get the "highway" right #screenshots
how much does the fuel powered gen produce
150mw, unless they changed it
full breakdown of fuel timings should be on the wiki page
250 since 1.0
Interesting. I can't seem to get satisfactorytools to produce a result when I ask to plan a turbofuel plant and say that we can't use sulfur. I've given it access to all recipes so I don't get why it isn't spitting out a turbo heavy fuel plan.
well, sulfur is needed for all variants of turbofuel, either directly or as compacted coal
Oh I'm a dumbass...I just see this: and I see coal
#screenshots message
I guess my drones will be running on the simple stuff then. I can't be assed to drag sulfur all the way across the map
yeah, heavy turbofuel isn't very good
I was just trying to avoid sulfur π¦
You cant avoid sulfer
You always need itπ«‘π«‘π«‘π«‘
Coal is not too shaby
Sure you can. Just use regular fuel.
It's infinitely more efficient if you are simply trying to power drones and they can make their round trip just fine with regular fuel...
Which is exactly what I'm doing.
I would have upgraded to jetfuel for fun if materials had been available within arms reach. Coal is nearby, sulfur is not so I'm going with regular fuel for this one small factory for powering a couple of drones.
What about nuclear fuel rods
Could use them for the drones the only problem is the location of my drone bay at my nuke plant would make for some very long belts for the fuel rods that the fuel rods would stack up on, which I'd rather avoid.
So just going to make a cute lil fuel factory and be done with it quickly.
gn
i think i might be about to cover half the rocky desert with trains alone
O.o that's a lot of trains. What's the project?
630GW nuclear plant
Ahhhhh, that makes sense.
i need 6k caterium and 5k limestone which i think are going to be the worst
everything else i should be able to get from this biome
6k caterium per minute? Jeebus
yeah its like half the map
and i dont even know where im going to get it from because im already using the more convenient nodes
Ugh, that always sucks. Do you at least have mk. 3 miners and mk.6 belts?
Well that's not so bad then, just 5 pure nodes xD
can take a ton of items, split into anything you need pretty easily, and are pretty cheap too
What material are they made from? I haven't finished phase 4 yet
Diamonds have like 4-5 alt recipes to make them right?
Wow, that seems really cheap for 1200 belts then, I really need to get those xD
Just trying to figure out the best set of recipes and a good location to start automating turbo motors π¦
im gonna do mine in the red desert i think
just has a ton of nodes in it
i really need to get around to automating turbo motors and radio control units because phase 5 needs a lot π
I have radio control units automated already, though I think I need to rework that facility because I have some new alt recipes that might streamline a few things and cause fewer issues.
i almost have radio control units done i think
as well as heat sinks
i did all the aluminum and now im just trying to actually do stuff with it
Heat sinks are kinda like the screws of aluminum, you can just incorporate making them into the production line of whatever end product you need, since they aren't used for any buildings. I don't even think you can hand craft anything with them.
yeah
the plan is to make i think about 3-400/min and then just train it wherever i want
will probably simplify things because then i wont need to run rubber + aluminum everywhere too
Fair enough.
Yah, they are only used in 4 recipes total xD 2 of which are cooling systems base and alt recipe lol
They are worth a lot of sink points though, 2804 each
Iβm in a dilemma. I havenβt played in a while and I want to start a new game. But should I wait for the 1.1 release or play in beta now? Are betas known to seamlessly transition to release?
If you're determined to play in 1.1 but don't want any issues, probably best to wait for it to release, though we still have no idea when that is.
That is not the answer I wanted to hear therefore Iβm going to pretend I didnβt read it
usually, once an update releases, its always been easy and relatively safe to go from an older version of the game to a newer version
(that includes experimental)
though, as always:
Back up your saves
Now thatβs what Iβm talking about
cant always know what kind of bugs might suddenly happen in EXP
π€ Sometimes the 'auto line up' for pipe splitters doesn't seem to work. I've never found a good solution for that. I don't know why it works "sometimes"
Well Iβd be playing a new save
when doing phase 3 componets guys, do you just make the minimum 1 part per minute?
i see if i tryi to make multiple, it require a butt ton of iron
game has difficulties to align splitters and stuff to 1/2 off or offgrid stuff if you build on foundations
I usually go as close as possible and just nudge till the default belt can attach
Work around appears to be build another splitter super close to the pipe then you can line it up using auto align π€ Cest la vie
Is it just me or is Grassy fields biome not great for water access?
i know that the line showing alignment disapears after a few foundations, but outside of that ive never had any problems with pipe junctions
Its not great for a lot of stuff
Especially not for being a central hub
Because its not central
i have it as my hub
Toucher of grass confirmed
abundance of bad nodes means i cna use those for basic materials i dont really need in high quantities
hypertubes make distances irrelevant
Yeah I mean you can have your basic stuff made there
No need to say or return there for every shitty thing tho
i think ive got almost every node in the biome dedicated to basics there
Hub is better located where you currently build, in my humble opinion
Yah, not planning a central hub, just going to remake my "basics" factory here, but it's going to be tough to get enough water to use refinery recipes for stuff.
[insert massive pipeline from the waterfall here]
Lol I suppose that is one option. How is transporting water by train?
iirc trains are very bad compared to pipes for fluid transport
Definitely not packaging and unpacking a buttload of water xD
gasses can apparently be kind of problematic because they don't play well with buffers (I don't have personal experience with that, though). And also gasses compress down quite nicely when packaged, so packaging those for transport is generally recommended
But yeah, for liquids, just gotta make sure to buffer the input/output properly
Oh for sure, a buffer/storage container is part of any train station I plan out.
Will Satisfactory eat more performance the further I progress in the game? Besides ram my laptop is defintely on the higher end of temps/usage I personally like so just wondering (70-75 degrees celsius undervolted)
Yep, as you build more and more, the main factory tick needs to do more and more per cycle
Distributing your factories across the map (instead of centralizing) can help with GPU load but the increasing CPU load will be present no matter what
I have three trains moving water to my nuclear power plant with no problems, and they have to loop around the entire map
(that distinction might not be as clear-cut as I phrased it, but that's my general understanding of it anyway)
Pretty much what I was looking for ty
I'm guessing I shouldn't worry to much with my temps I'm sure that it shouldn't go up 10 degrees but eh ya never know
Awesome lol then I think I can manage a few trains running back and forth across the grassy fields to keep the refineries running.
Just remember to add signals
Oh no, I don't bother with that, too lazy, I just do individual lines with doube headed trains lol
Anyone know if the slope on the east side of the waterfall lake in grassy fields is something a train could climb?
How does on flip a conveyor lift xD
with trucks, i have a truck going from oil to collect fuel and unloading it at a different stop for a fuel station. If i have a truck going from a factory to collect plastic can i have it stop at the fuel station but not unload the plastic?
I believe you're looking for the R key by default
i just ran into this too. i thought i had my train station built on the grid...apparently not.. had to accept the fact i got a crooked belt...lol
Man I love the placement of some of the collectibles in this game. Sure some are in annoying spots like surrounded by uranium chunks, but there's others like this sloop I just picked up just sitting in the sand in the dune desert xD
For anyone wondering, the slope out of the waterfall lake in grassy fields is just SLIIGHTLY too steep for a train a a few points. So either build your own ramp or build train stations at the top level π
is there a way to not have dead locks in trucks?
i just resource sank 6 extra propulsion rockets, and now my resource sink thinks i'm producing 7 million points per minute XD
@young crest #screenshots message
Since the production traces the consumption, even with some buffer between, I can only assume you still have bioburners on your grid.
I do. But they are all empty
I think ive fixed it now though. Some of my coal plants werent getting coal fast enough
don't have the return route cross head on
I'm trying to set up a nitrogen harvesting area, the node has 6 pure outlets but the pressurizer is saying I only get 1500 out of it. If I had all 6 on it, would I still only get 5 outlets worth of nitrogen?
Oh, it's 4 pure and 2 normal. Nevermind.
it has the least water out of any biome somehow, even the deserts xd
there's a big lake though in the north, and ocean off the west if you go far enough
Yah, I decided to use the north western lake by the coal nodes, and haul the water up by train rather than pipes. Got over 40 extractors on the lake ready to go should I need that much lol
I have a question about headlift: is the provided amount by extractors cumulative with other extractors or is it just a flat 10m no matter how many extractors are attached to the same line?
Not cumulative no.
Alright, then I shall need pumps π thanks
Yup and same with pumps, like two pumps next to each other wont add. Need one and then at around 20 meters upwards need a second if necssary
Fair enough, Though I only use mk. 2 pumps (I like the look and sound of them better xD )
wait does using mk2 pumps with mk1 pipes work
Huh I don't know if I have mk2 pumps. I know I've used mk1 pumps on mk 2 pipes.
If you have mk.2 pipes, you have mk.2 pumps, they provide 50m of headlift
The sensible way to handle fluid pumps is to build in strict height levels. Say extractors on level 1, refinery on a level above. Then a single mk 2 pump can handle the lift easily and robustly. Btw I put my pumps at the top of an 8 m wall like when pumping between floors.
Now I have to look to see how I missed having mk2 pumps -.-
I just put my pumps at the base of the pipe that needs lift, just before or just after the elbow joint depending on space.
if there is one I dont want any hints how to get it but is there ever an upgrade ( like in the MAM or something ) that adds another back slot
I just unlocked the parachute after unlocking the jetpack and both are cool and I dont wanna give either up
Only one slot, need to hotswap if you want to use both
Go to build a mk1 pump and press e.
alright, thanks
Being able to hotkey swapping gear would be sooo nice. Late game there's a very regular need to swap between jetpack and hoverpack
For double input machines like refineries, if I want to manifold 2 rows together facing each other, which is better to align, center of the machine, dry input or fluid input?
I've done either way. I think the pipes are a little more flexible towards making weird turns. Probably easier to align the solids
It might also depend on what recipe you're working with cause if one material ends up being a really high quantity you may want to not manifold both the sides together anyways.
Both are low quantity enough that I can do one belt and one pipe with no troubles π
no extra back slot, but the number keys can change what is in it quickly with your inventory open
Man, the fact that the spacing between pipes is different if you stack pipeline junctions vs stackable pipeline supports is so aggravating
I know pumps are specifically for headlift, but can you use them to increase/maintain the flow rate out of a train station? Like if I were to bring in a fully loaded tank of 1600 water, could a pump ensure that it's all unloaded in less than 3 minutes? Into a buffer at least?
Pumps don't affect flow rate. If you don't need the headlift, they're no different than a valve.
doesnt it unload at 600/m anyways
Ahhh damn, alright. I just know I've had train station fluid buffers not fully unload when there was plenty of room in the buffer outside the station.
Or would that be a headlift problem? Not able to reach the top of the buffer without lift?
With an industrial buffer (or some elevation gain), maybe. I have not used buffers for trains because packaging was simpler/easier IMO
I just don't want to deal with packaging and unpacking that much water at a time. I need almost 2000/minute
the pible says that you need a pump to fill a large buffer (over ~83%)
unless it's several meters under the feed pipe
Ahhh ok, so I will want a pump then. Thank you. Also: Pible? This seems like something I might want to know about
I might have broke multiple safety, efficiency and rail rules, but i made a trian loop :3
and it works!!
Congrats! I'm attempting to do the same myself rn xD
these are some tested fluid buffer systems for trains. #design-and-architecture message
because freight cars can carry more and you can have mk6 belts feeding it instead of 600 pipes you can generally move more packaged fluids even with having a car to take back the empties
can you tell me where to go to learn the basics of this stuff. bcs im planning on making one and i want to make it right
well this was made ages ago by a friend - the junctions on the sides, I believe, are based of VIP junctions.
and this works essentially like having an ISC with 1 belt in, 2 belts out. You just have to make adjustments for fluids being bi directional
while I'm sure you can make them in different layouts I'd probably just pick one of these and blue print it
like, you probably could have 2 pipes outs, connected to two buffers, that then merge to one pipe with a pump keeping directionality, but these are tidier
whats yo train that you're doing
4 trains on 1 loop, picking up and deliverying 2000 water/min to my "basics" base in the grassy fields. Going to make all the items from iron plates to motors in large quantities so I never have to touch it again.
And I refuse to package and unpackage that much water and have that many empty canisters just to run the system xD
oh 4 trains dang, yeah that's a bit more complex
you only have to make them once you know? Also generally easier to move the solids to the liquids
Not much space in the location of the water, and I have a nice area picked out near all the other resources, it's just the water.
Actually since the loop is a decent length, I got away with just putting 4 block signals down, so each train can only move into each section after the train ahead of it has left. Made the 2 stations their own sections and the 2 open stretches of the loop 2 more blocks.
oo
btw, do we have like
small lights
i have like a "underground tunnel" area and i don't need the whole aah foundation big lamp set
You can use signs as lights, clear the text, turn up the emission strength and change it to the colour of light you want. The challenge is placing them how you want them π
another way is to partially hide the larger lights behind beams to get shapes you want
or other objects really
hmm so i just rebuild a bit of a factory, and made a train line with quartz
but idek what did i make it for
thats fun
5600MT/s is the spec on 2-slot MBs.
4400MT/s is the spec on 4-slot MBs with 2 sticks (hidden into actual spec document that was moved behind login wall when the instability issue blew up).
And how many people buy MBs with just two memory slots?
Which are either the crappiest available with worst chipsets, or top of the line OC MBs with insane prices.
Intel has been lying by omission for all their DDR5 support "specs" that they publish on ARK and marketing.
And even before with DDR4 it was always "Up to", where it only applied to using two sticks, and the speeds for multiple sticks per channel were hidden in those actual spec docs.
Same page of the spec for 12th gen as example. As that 13th/14th gen doc was moved behind login wall, while the older ones weren't.
https://edc.intel.com/content/www/us/en/design/ipla/software-development-platforms/client/platforms/alder-lake-desktop/12th-generation-intel-core-processors-datasheet-volume-1-of-2/010/processor-sku-support-matrix/
S is the desktop CPUs.
It would be really nice to have like a neon light bar that you could place like the beams. Then set the color of course, could use it to outline bits of architecture to really good effect.
Signs do that
Good lord
i was stuck for so long i got 63 coupons
62*
but with the 8 i got its 70 0_0
The signs are pretty fat, I mean they can be used that way of course, but I'd love something no thicker than like a fluorescent tube in width and be able to easly place long strings of it along centerlines of pillars and such like you can with the beams.
used up 67 just now
Customizer and Foundations Tabs my beloved
FICSMAS lights cable
I havent been around long enough to get that π
Now there are things similar to what I was describing in mods, but they are single object placed items though maybe you can zoop them... Kind of want to wait till I complete the main part of the game and 1.1 releases before going mod crazy
yeah its around december
IF ficsmas is like every year guaranteed
and it has the same rewards
and works the same
make sure you got some iron/copper ore patches ready iirc
Huh there is a mod to make any object emissive, so I could use beams as trim/accents to architecture and make them emissive. Might look pretty nice.
go underground and place a worklight :trollface:
whuh
i think i found a jetpack glitch
What comes after coal power?
What do I need for that?
Why
Just unlocked hoverpack guys!
Phase 3 complete
What is the range of hoverpack to catch electricity?
I actually can't even get enough of HOR.
anyone knows the name of the soundtrack thats uhh
sounds kind of like a cat?? and also has like slap tubes too (like the hollow tubes of diffirent lengths that you slap for diffirent notes)
Legit suffering because I don't have the HOR alt yet.
You only really need 1 hard drive for hor yk
i personally just set up an oil extractor and shoved it into rubber
and sinked the rubber
Practically need to be right next to a power pole. Can hover... uh... about 1~1.2 meters away from the pole?
Hm alr
Thx
If you mean to just reload until you get the HOR alt, that's even more boring than just cheating in 100 hard drives and going through all of it.
Man the way I rushed phase 3 after getting hmfs and computers and vfms automated is crazy lol
I got it really easy xd like 3rd roll
Contrats, your luck is great. Good for you.
Yea
Made such a spaghetti getting the aluminium to unlock hoverpack lol
It's just temporary tho
I first planned on automating modular engines aswell but ended up manually getting them
no?
Felt like that to me at least.
its like idk 8 foundations is it?
?
i think i fell victim of trying to automate these lol
my brian just fries if there's more than 3 total items in the crafting
like high speed connector seems very hard
but its just a board and some quickwire and cable π
By "foundations" are you saying across the large foundation block?
the range of the hover pack
idk i remmebr smth like 64 meters (8 foundations horisontaly) but that might be way over or under the actual distance
I really think we aren't thinking of the same thing here because the hover pack's charging range being THAT long is just nonsense.
Do you mean you automate most of the stuff or
wdym charging? the hover pack dosent have a internal battery or anythign
Unless the charging range has been massively buffed since 1.0?
the range you can fly and hover around is what i think we were talking about
what charging rate?
You know, let me just check.
And yes I know it doesn't have an internal battery.
Check air πππππ????
yeah like computers
still didnt figure it out
199.5h btw
I have more
Wh.
i have no idea what you are talkign about but the only range thing related to the hover pack is how far you can hover from a power source
You know I do guess the hover range has been massively buffed since 1.0
Since I very surely remember you can't fly this far from a power pole before.
yeah but since when was it 1 meter
it would be actualy useless if it was that close
you can be about 60m away
Are you taking a figurative 1m for a literal 1m.
I'm rather positive I had to lay down quite a lot before 1.0
with the mk3 blueprint designer, a power pole at the bottom can cover you hoverpacking at the top
You couldn't figure out how to automate computers? What phase r you on
you cant say 1m and have it not mean 1m, didnt sound like an exaggeration bcs you said 1.2 which was kinda specific
1meter is 1/8 of a foundation
currently doing 3 i think
like just unlocked trains
also its not that i can't figure out
its that i see more than 3 items required and my brain short circuits
oh no dude im gettin crazy ideas again
gonna make pet coke for early oil power, instead of fuel generators
can run 19.2 coal gens off like 60 oil if i sloop the pet coke
Have you tried satisfactory production calculator? It helped me alot
I have a 10/m computers factory
I just bring plastic from the sea shore refineries with trains and rest is at one place
So, is there a Suggestions/Ideas page or channel I am not seeing, because I got some good ones π
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
I can't find a screenshot on the internet. Please send me a notification about the power outage π
chat i exploded a rock and 2 huge stingers came out and i tried running away but it was lagging so much then idied of fall damage
should i invest in a rifle
my water pumps have power and sit on pipes but they dont work any idea
I just unlocked fuel powered generators and I'm curious if there's any reason to keep using the coal one generator. Finally I don't need to use coal for powering my base, so I have more resources and overall I don't see any cons in dropping coal power.
i kept mine because i like having more power but if you can make a huge fuel gen area then u can ditch the coal
Okay
Personally I just tried getting the coal power as fast as possible and kept my factory small at the beginning
with research
I'm not sure when
wait
tier 2
phase 2 tier 3
oh yeah
good question lol
Well I had the same problem few hours ago because I'm also having only my first playthrough and I feel like at the start it's quite annoying but after coal power it isn't a problem for like next few hours
Hey uh, I noticed that 1.0 made changes to node placement in the world. Are further changes like that expected in 1.1?
none announced
I know
try making some building to automate what you need for research and for space elevator and then just gather fuel till it's finished ig?
You've got the chainsaw?
that also makes it faster to get fuel
Well getting this will make your life easier
though it isn't perfect yet by any means
I have more tunnels to build π
for power, if you're not at coal, get a bunch of biomass burners
and fill them with the processed biomass
Get a chainsaw, start cutting, and processing into biomass
||and if you have slops then you're able to keep bio up to oil lmao||
Just finished phase 3 about time to cleanup some stuff
Gonna colour code power lines the main towers travelling power will be black and the ones doing connections throughout a specific area will be orange
Next factory probably will be aluminium
@nocturne axle What do you mean with "When?" on #screenshots message
@nocturne axle - If i get what you mean with "when" i uploaded my first blueprint on SCIM "Feb 2, 2023, 3:07:25 PM"
Today i have 500+ blueprints, 5 Megaprints, 4 blueprint mod packs and everything is free, made for the community β€οΈ
Hope this explain "when" i got those hours 
you can color wires?
I meant power towers
oh the poles
you gave me a fun idea for a sec
Guys is there any decorational foliage by any chance? I kinda wanna make one of those center building gardens where the middle of the building is kind of a greenhouse or garden of some sorts but idk how i would be able to do so ....
If you scale it big enough, you could build your own plants with poles etc π€
Some creative building
help my waterpipes dont work, theyre full with water but my coal plant dont fill up
i have pumps everywhere
and it still wont fill up
Are the pumps powered, and are they pointed in the right direction, ideally, post screenshots of the setup in #1038092680493801533
I've actually had a pump pointed in the wrong direction once which brought a huge bauxite refinery to its knees.
We really could do with screenshots though.
I thought of smth else .... Putting the space elev in the middle>:]
Ohh I see
There isn't any decorations regarding foliage. Sadly. Cuz Ficsit doesn't care about it. It only cares about saving the earth
Time to wait till fixmas for the trees
chat i just started phase 4 and im losing my shit
i think i need to move my base out of grass fields
huh, so automating computers basically just requires plastic and copper and energy π€
you would think that a computer would be somewhat more difficult to make than a square block with stuff stuck onto it (heavy modular frame)
youd think a computer would be easier ti make then rifle components
tf u mean heavy oil residue
im actually contemplating making a new save i cant with this shit
Depends on what materials the frame is made of
iron, coal, rock π§
I should make a train that goes around the whole entire map carrying every basic resource, perfectly distributing them according to demand
does dimensional depot uploader work on assemblers and stuff or only crafting stations?
only for personal use
that would be busted ngl
oh wait can you extract like specific stuff on it via converyor belt?
primarily, building things, although you can also withdraw materials manually into your inventory and use them from other stuff
no theres no output
No, you can't export automatically
oh alr thx
the main use of DD uploading is for construction materials
it can also buffer stuff for use in MAM/hub tiers
btw whats the best way to kill stingers in early game im tryna get some strange alien matter but theres aton in the way
i only have rebar gun rn tryna complete phase 2
whack em with the upgraded stick
xenobasher?
rebar isn't great against small targets, the xenobasher is easier
rebar gun aint that useful really especially with stingers
the small ones don't do so much damage if you don't face like 10+ at once
oh alr
most use i got out of the gun is stun rebar
just run around and try to smash a couple at a time
and make sure you have the blade runners
whats blade runners
When? As in when are going to go play 'survival'? I thought that you only played SF for the designs/blueprints.
Keep up the good work with all of them.
The Day i am going to play Survival, is the day i leave my home. 
Cheers β€οΈ I am off chat again. Take care
is there a way to automate medical inhalers or does it have to be manual
sadly no, there does not seem to be any way to automate their production
is there a place to get blueprints ?
xenobash them
2 shots them
what uses does caterium have?
makes quickwire
quickwire makes "electronic" parts
if you look at the caterium research chain, you can find things such as smart splitters and homing bullets
what would be a good location to build my factory if I just unlocked coal
in a funky cave with glowy mushrooms
huh
I think what he means is that these two things are not connected. Game has no dynamic events that could potentually destroy a power line so even if your Coal Generators are at the other side of the map, it will work.
And since you unlocked coal you can use Tractors etc to move stuff around to a degree other than using belts.
You will use Coal for production lines eventually as well so you can either do a long conveyor belt system to get them to where your Iron stuff being made, or use Tractors.
Truck Stations can fuel tractors via coal too so its rather easy to transfer coal with them.
Yeah I've always had my main power plants away from my base
power is the easiest thing to transport, just wire em up
#screenshots message 10 fps gaming, my laptop is burning but worth it
nah the big one
@mortal ginkgo i kinda forgot why i do this ngl
for the big one
lure it away
they LOVE jumping at you
ye and theres 2
btw where did you find strange alien matter
satisfactory map wont work for me its not accurate
i leave the big stingers alone until I have the hover pack, just go around them
because with the hoverpack if you hover at max weight over a big tower power they can't reach you. and you can just drop bombs until they die
you're at the plains a the bottom?
especially the green ones that spit poison gas
im on northern forest
eait its not??
show it in DMs
maybr you look not whrre you should
im on the exact point where it says it has strange alien matter
and some are underwater
show the spot
in dms
its in a cave
look for the entry point where there is two iron ore nodes a limestone and a coal all near each other
I don't think any of the SAM is on the surface.... its either in caves or way up high on a hard to reach tower
same
I would say yes, since Coal is the first time you fully automate power generation
Never forget that real alpha 100% pure males don't even use grass to power their factories. They use their SHEER WILL POWER.
sprint for about 8 minutes punching 10,000 leaves.
turn to solid biomass
this should get you to coal pretty easily
yeah that's what the coal's for
haven't you automated everything yet?
also make yoru coal power near water and coal
its usually easier to build the power plants where the water is
and bring the coal to the water
my first power plant in this run has a 300 meter belt from the coal to water cause thats the closest coal
if you're lucky there is a few places where the coal is right next to water
Is there any good guide anywhere about which resources are good to be paired close to one another and which is not importnat and can be just shipped in... I'm thinking of starting a huge Oil refinary base up north where there are a lot of oil nodes, but there is no sulfur or bauxite nearby and they are gonna be needed to be shipped... is this like a good idea, or are there any headaches I'm not seeing with this plan?
it's a lot easier to ship solids than fluids, so building things that need fluids near the fluid deposits is generally a good idea
oh ok, good to know!
that being said, I don't recall aluminium processing requiring oil
might be one of the more uncommonly-used alts? but yeah the normal methods definitely don't
yeah electrode scrap uses coke
Wait guys if I remove my space elevator and place it somewhere else would that work or do I have to do everything over
If I had a world created before the newest updates do I get to use the new content automatically or would I have to make a new world
you get it all, though depending on how old your save is, the changes might break parts of your factories
hmm ok
I think I made it when 1.0 came out or the update before that
if it's just 1.0 to 1.1 then that just adds stuff and doesn't change existing stuff
fair, 1.0 changed quite a bit so if it was pre-1.0 it may better to restart
I could just figure it out on my own but a little tip in the right direction would be good
steam?
is there a way to know
tbh if you're that early on and it's been that long I'd probably just restart regardless
it said something about steam powering the coal generators in the item description
water + coal = power
alr
alr maybe Ill just restart.
I havent played the game in a long time until like this week so it will probably be better anyways
First ever aluminium factory guys idk how much aluminium ingots to automate for the first time any recommendations?
I think 60 was like the suggested minimum for completing requirements, I did 120 because 120 was basically as easy as 60.
How much bauxite is required for 120?
120 bauxite, 120 water, 60 quartz 60 coal for basic recipies
more is better, aluminum production is one of the most used in late game. but because it's your first build, i recommend not to maximize it full scale, would be easier to do it later with mk5 belts and other new stuff
Yeah the Satisfactory Tools by default tells you to use a piece of very late game machinery if you ask it to design an aluminum factory. So I just did a fairly simple one to get though the initial requirements and will be redoing it later I think.
you can turn buildings off, that's the easy way to get that bugger off there early on
The way Tools weighs resources sometimes makes it use that instead of just using the normal resources
Yeah, that's how I learned that you can turn off machines and recipies. I was like what is this machine? I don't have this machine! π
Yea looking at my pure bauxite node I can squeeze out I think 420 aluminium ingots per min
My math could be entirely wrong that's my estimate
blender ig
nah, later game
It default wants to use the converter.
What I generally do is: essentially max out a bauxite node for ingots, and send 'em all to a sink. Then as other factories need aluminum products (sheets/casings/heatsinks/tanks), I add that processing in and set up the specific export. Over time the amount of ingots being sunk shrinks, until eventually the aluminum's basically tapped out, which means that it's time to build another aluminum plant somewhere else
On my 1.0 save I think I had like 6 aluminum plants by the end of the game
anyway, ficsit ingots alu recipe is still the best for most of the cases
Tbh rn i really don't need alot of aluminium i think am just gonna extract only 60 aluminium ingots worth of bauxite it is very low but i wont have to get more silica
at first I did 60 alclad sheets and 40 casings per min
Honestly the amount of machines you build for aluminum tends to favor utilizing at least a pretty big chunk of the bauxite nodes
I'm creating 625m of ||dark matter residue|| and I wanna get rid of it. is there any way to transport more than 600m or should I just underclock a little?
Since there's fluid recycling and stuff involved, IMO it's nearly always simpler to sort of over-build ingots than having to go back later to repeatedly build more and more ingots
nvm I need to underclock anyway
I tend to advise against centralization and "overbuilding," but for Aluminum Ingots specifically, IMO it's nearly always the best option
But do what you like! :D I'm headed AFK; enjoy the build, whatever you decide. :)
Got 60 aluminium ingots per min producing now I think it'll be enough for me to get started on mk5s then I'll get 240 aluminium running
Is there a way to run aluminium ingots production without producing silica seperately?
pure aluminum alt
the sloppy alumina and pure aluminium ingot alts are your friend
there isn't really a 'guide' since with alt rcipes there's all sorts of combos.
make a plan for a factory with recipes and scout out potential sites
dunno if this is the right channel so sorry if it isnt i will relocate if need be. my game keeps crashing with a UObject limit error when placing blueprints. my save isnt very big and i dont think im over the limit and i can place building normally without it crashing (ive built an entire factory since it crashed and it still crashes) is this a known bug with a fix or am i an outlier
yeah i made a quick post but i didnt put much effort into it cus i didnt have much time
might delete it and redo after ive done some testing
can get achievments on 1.1 experimental?
Yes
yipeeee
It seems to be some kind of object leak. I've only gotten it once and it was after placing a single assembler, though I had been building all day long, traveling around the map etc. for about 8 hours that day. Restarting "fixed" it for the time being but I think the longer you run the program, the more you build or travel the map, it "leaks" objects till that UE list maxes out. Not sure how long it takes between it happening to you but restarting the game now and then might prevent it for the time being. (Also saw a way to increase that object limit on the net, with the caveat that it might affect FPS)
yeah ive noticed that its more likely to crash than just stutter when the games been open for a while
and yeah i could increase the limit but i like running the game on high and my pc is only just good enough to run it at decent fps in 1440p
and i would rather keep it that way
a lot of people ask about why only 27.5 people have completed onboarding. i can only assume that most play with advanced game settings. that or completeed it in early access then continued in 1.0. thats my guess.
or check the box to skip the tutorial when makinga new game?
Ada said I am 74% more efficient than most pioneer π
could be a stinger ate someone's torso and the stump pushed a button
0.5 people
Or like me chose to skip it when made new game at 1.0
Hey all, anyone know if there is a way to nudge up or down a splitter that is locked onto a coveyer lift?
- place finger underneath monitor
- scootch monitor up
- locked item has been vertically nudged up
aka. no, you can't move already-placed objects
it isn't placed yet. I locked the hologram, but when it is attached to a lift, it doesn't allow you to nudge up and down for accurate placement.
I thought there may be a trick for that.
check in #satisfactory-experimental if anyone awake in there knows
is there any way to reduce fall damage?
πͺ
are they reuseable?
yup
can get biomass from creature parts
There's a way to fully automate Fabric production, btw, via an alt recipe you can find by scanning hard drives
Requires oil (recipe is "Polyester Fabric")
More important for gas mask filter production, since those are single-use items
im nowhere close near oil yet
Regardless, the parachute is A+
Be sure to try aiming yourself at an upward slope while you're gliding around; you'll be pleasantly surprised
yeah, haha, honestly the parachute is sometimes quicker in climbing than the jetpack
can someone tell me why my fuse keeps blowing π
If youβre still on biomass you either donβt have enough of them or you have empty burners. If youβre beyond that the answer gets more complicated.
Also check and make sure you donβt have separated grids; check for green/yellow lights above machines.
I remember in the beginning I had a room of 20 biomass fully overlocked i was cutting down forests every 5mins
π€£
always a struggle
almost 80 hours into the game and i still havent got electricity
Are the Mk 6 belts working yet
It was no joke lmao fiscit was proud of my deforestation
hi, is there any way to get dx12 back as option ? Wanted to try Vulkan to see if it ran better, but now the dx12 option is gone. I already found i can start the game with the dx-12 shortcut, but is there a way to get it back without the commandline option ?
Launch with that option, then apply in Options to save that, then remove the option.
right, i'l give it a try, thanx
when do i get a jetpack?
Phase 3, I think, though you can also get it basically anytime as a drop from a very rare mob spawn
you mean tier?
did the trick , tnx !
No, phase. Unlocks with oil
ok, tnx
It may help to delete your engine.ini file too; launching with Vulkan ends up adding some lines in there which can make switching back a bit weird
(You can alternatively just delete those extra lines, but I don't know what they are off the to of my head)
its phase 2, tier 5. acording to the wiki
Tier 5 is in Phase 3. :)
for the love of god i cant get any electricity established wtf
disconnect everything that isnt absolutely necessary for power, make sure power is stable, and then reconnect everything 1 at a time
if you dont have coal yet i highly recommend getting that sorted out
therers legit 0 coal near me
where are you set up?
https://imgur.com/a/CFDcn0l
really?
The first of many times where the game is encouraging you to expand. :)
i cant just pull a cable from across the map
there are a couple spots where its really easy to get a coal plant set up until you get oil
the lake in the grassy fields and those 4 coal nodes in the biome intersection near the rocky desert/north forest
Sure you can, and you will! The power grid must grow.
if you're worried its going to be too dangerous t ake out a tractor or something too
creatures wont attack you if you're in a vehicle and you can run over all the small ones
Like much in this game, there's a learning curve. Nothing's impossible, though. Once you figure it out, it'll be no problem
But yeah, winning power lines across the map is something you'll definitely get used to
In the MAM there's "Power Towers" you can eventually unlock which make cross-map power lines more convenient
electricity is not impossible, it is shocking 
But you can use regular power poles just fine
wheres your base?
I guarantee you are not 4km from coal
there isnt a single spot on the map where coal is more than 1km away
But regardless: the game will be encouraging you to expand frequently
in the south
1.0000000000001km above a coal node 
My recommendation is to get used to that. Build outwards! Make small factories near convenient nodes. It's a great map; get exploring!
trying to think how many buildings you can only build one of.
- space elevator
- hub
?
One Constructor Challenge

fully overclocked and slooped quantum encoder
point being that there's not much that requires one to stay in one spot for convenience
like when exploring I used to feel I had to traipse back to the hub whenever the mam went ding when there was stuff, until I realised I can just... carry the parts for another mam on me and build one when it goes ding
You could also do the same thing with the hub, just don't build it until you need to research a milestone and then plop one down then destroy it afterwards
yeah, but that has death / respawn implications
Yeah, I always think I should do that but I admit I like having a set hub location
I did a lot more exploring when I made this realisation
can you somehow hide the "experimental build" text?
Opt out of Experimental
- obtain cat
- put shelf above computer monitor
- train cat to sit on shelf above monitor with tail dangling over monitor
avoiding death in this game is quite trivial, and even if you do die usually the biggest problem is getting to the corpse location, not where you respawn
says someone who never played mmogs enough to get corpse run anxiety
you get more map for exploring
huh?
more like 'says someone that played Eve Online multiple years and just got used to dying frequently and moving on'. Often it is just more time effective to just leave the corpse for later or ignore it completely, but people have a fixation on getting their stuff back.
Ugh, EvE online. Now there is some anxiety driven corpse loss for sure lol.
Basically, if you don't want the banner saying that you're running Experimental, don't run the experimental version. :)
I prefer the cat option
The nice side effect of that method is that you also have a cat
Wouldn't work for me, though; I'd be too scared of my greyhound's prey drive
They said she tested pretty well with cats but given how she responds to rabbits and squirrels I don't believe them
why your greyhound playing spoopy fps games π₯
does phase 5 contain content or is it just the final goal
wym by content?
It has new project parts and a way to reprocess plutonium waste, and you can finally use SAM for mass production
sorry wrongly worded, i mean after completing phase 5
After you save the day, the game becomes truly open ended and sandbox. Do whatever you want, make your own goals, etc
Does it at least add puppies and kittens for petting?
what about lizard doggos
is there a way to destroy all of a certain thing in your inventory in one go? like a bunch of iron ore or a bunch of limestone?
time for operation DOD, either im gonna double my coal input or im gonna die trying
if that doesnt work electricity aint happening no more, wish me luck
do you have batteries? ;-;
Hold control and drag the item to the trash can icon
i dont think so
You probably mean "Power Storage" btw. In the game, "Battery" is a separate produceable resource
(which is annoying, since Power Storages basically are batteries, and they even look like a certain brand of real-life batteries, and ADA even refers to them as being "like a battery," but mixing the terms can sometimes make things confusing in here. :D)
yeah
I built too many of those π
MOAR
7776 of them in the power stations support tower.
it's weird, i dont' know if other actions can interrupt it or if different resources have different ranges because sometimes it doesn't ping stuff that's pretty close to me and sometimes it pings stuff halfway across the map
I think about 3500 M, maybe 4000 M from personal experiences
It's supposed to show the nearest 3 nodes or clusters of nodes, regardless of distance.
yes.
Guys any base shape ideas? I wanna kinda make a hexagon tower ish main base, but i just unlocked oil production so i will need some more ideas! Yall got any?
Oo an H could work
2 hypertube railguns in the empty spots between the lines of the H maybe
damn, electricity wont be happening anytime soon
Is it possible to make a balancer to turn 13 620p/m belts into like 7 or 8 780 belts?
@scenic socket You want a belt compressor not a balancer for that; wiki has a guide for building them. Better solution is to avoid the situation entirely as the game doesnβt have very good tools for handling that kind of belt manipulation.
Yeah, the building I made for it is very neat but the numbers are very awkward to work with
Hey How do splitters handle uneven resource distribution?
Iβm new to the game and trying to understand splitter mechanics. I have:
Two coal nodes (300/min each, 600/min total).
Two factories:
Factory A needs 200 coal/min.
Factory B needs 400 coal/min.
Since splitters divide inputs evenly, is there a way to route exactly 200/min to Factory A and 400/min to Factory B
Node A, 1 splitter, 2 belts to factory A, the third to factory b
Node B, 1 belt to factory b
make sure your belts handle it
They split evenly, and they overflow
oh thats it? so factory A takes what it need from the node and let the other coal goes to factory B is that correct?
yes but you can split it differently
e.g. split the 300 into 100+100+100
re-merge two in 200, now it will only send 200 on that belt
yeah, node A produces 300/min, since the splitter will have 3 outputs its divided by 3, 300/3=100, so each belt carries 100
side note: you probably can't take 600 out of the coal node due to having a max belt speed of ~480?
wait wait how did i miss this?? splitter work evenly so since there is 3 outputs it means i can split the 300 to 100+100+100???? OMG
so i can like merge two outputs and thats 200 for factory A and the remaining 100 goes with the 300 to factory B!!
i have mk3 belts so i can split one 300 node and send them both to factory B split the other node to three outputs merge two and the other output merge it with the 150+150 to factory B
is tier 4 conveyeres the max?
i think the math is correct here
@near quarry T6 max
If you want to split 300/min into two 150/min belts, you can just use a splitter with only two output belts connected, btw
Splitters just alternate between all connected ouputs in a round-robin fashion, so with one output it essentially does nothing except pass the materials through, with two outputs it splits the flow in half, and with three it splits it into thirds
(If one of the output belts is "full" it'll skip that belt until there's room for another item)
Note that it's pretty rare to actually need to split exact values -- you can always just make use of "manifold logic." Like on an example that might be more difficult to split "exactly": ```
Factory Factory
[60/min] [50/min]
^ ^
Source | |
[300/min] ---> [S] ---> [240/min] ---> [S] ---> [190/min] ---> (other factories)
You take your 300/min source, which goes into a factory needing 60/min. Just split before. It's getting more material than it needs, so it'll "back up"
Then you build the factory which needs 50/min, so you add that one down the line
The one in front is still getting 60/min, and the 50/min one is also getting what it needs
Can take a little while for everything to "even out" because you need to wait for the factories earlier on to fully back up
But that way you're not spending your time trying to come up with a balancer which produces the exact ratios you want
It'll all just even out in the end, since the slower consumers at the beginning will fill up and can only consume what they need
overflow split 300 into 200:100
merge 100 with 300 for 400
Yeah, when doing that kind of manifold-like splitting between factories, I'll often make use of Smart Splitters w/ Overflow so that the factories I've already built on the line don't starve while the new ones fill up
But even that's not really necessary since the system will auto-normalize (so long as the consumers don't need more than the source is providing)
btw priority mergers are great for this is youre not sure if a merger will stall a belt
i pretty much only use smart splitter and priority merger for this type of logistics now
i see i understand it now so everything gets what it needs as long as we have enough from the source, thats the manifold system no? i thought it works with even numbers only for some reason lol, plus dont know why i thought distance matter so i cant use a manifold for another factory i was using it just for one factory like smelters....
i didnt unlock smart splitters yet they look complicated lol
Heh, yeah, it'll work just fine for any arbitrary weird numbers you need, which will often end up being the case as you progress through the game. :)
cant wait for those weird numbers to get weirder lol
I don't tend to "share" resource nodes unless the factories are like right next to each other, btw -- lots of nodes on the map. It's rare that I worry about "maxing out" a resource node; I just build what I need and if I'm "wasting" some of a node's potential, so be it
There are a lot of resources on the map. You really do have to try specifically to exhaust resources in the game
(With the possible exception of SAM, if you're doing a decent sized Ficsonium nuclear buildout. Ficsonium inhales SAM)
If I do have factories right next to each other then I'll certainly share nodes when appropriate, of course. :)
The main exception for me is that I do tend to max out Bauxite nodes while making aluminum
yes i try to do that but i dont know i probably didnt plan this well, i have 4 coal nodes next to each other, 2 nodes are used in steel and other things, two nodes were used for a coal power plant, i needed more power so i decided to build a bigger power plant cuz i felt like i can build something bigger than just 16 generator, so next to the power plant i built another factory put 10 water extactors and satarted calculating how much generators i can run and how much coal they need.....perhaps this is not the right way to plan things i know haha
ah and the other coal nodes are far from these coal plants....as i said bad planning lol
its not an easy answer
i personally use up full nodes early, kinda wing the mid game and calculate how much ore i need for the lategame
i am still in phase 2 so i am not thinking about the lategame at all plus i am still discovering all the mechanics in the game what i can do and cant do
This might be a silly question but how do I centralize all my materials to one place really easily early game? Trucks with the autodriving feature I'm guessing? Or would conveyors work nicer?
π
π
Personal preference, but in the early game it's generally Tractors or Belts
Personally I prefer Tractors; IMO they're great
I wanna get this thing lmao
I don't generally like running belts long-distance. But, again, that's a personal preference thing
I actually don't tend to use Trucks much, since you unlock those around the same time you get trains
Cost becomes pretty big I'm guessing with higher tier belts
work from home, wear pants, eventually can't avoid running belt long distance 
I use a lot of belts, but even early game, concrete lined tunnels π
But IMO basically all the logistics options (belts+pipes/tractors+trucks(+carts)/trains/drones) are great; just gotta pick the one that's most appropriate for the situation, modified by your own personal preferences
nah theres cheap high tier belts
1 3 5 is cheap
2 4 6 is expesnive
- belts pro: doesn't need a return journey
- belts con: expanding capacity means running the entire length of the belt again
- vehicles pro: expanding capacity can be achieved by re-using a previously-laid autopilot path
- vehicles con: deadlock
- trains pro: expanding capacity can be achieved by re-using an existing track
- trains con: by the time you're ready to build out massive train infrastructure you've probably put something else down as "temporary" infrastructure and you might not wanna actually do the trains
The only time I've seen vehicles deadlock since at least U8 is when I've had an accidental blue "pause node" in my path (if a game's saved with a vehicle at one of those, and you load that save, it'll sit there forever)
Though I admit that if there's some weird edge case with vehicles deadlocking then it could just be that I've happened to not run into it
aka deadlock is skill issue 
IME vehicles will always auto-recover after a little while, if they do get suck
Via magical non-Singularity-Cell-powered teleport technology. :D
re-use a train track until it dies of congestion and youre left crying in a corner
To the "vehicles pro" side I'll add "it's fun to watch all your tractors trundling around the map." :D
reminder of the time I was about to set up a 300m train station then thought better of it
Though that is also true of trains+drones (and to some extent belts)
Ok so I'm moving from mk1 miner to mk2, and the bump in resources is going to force me to expand stuff right. Do you guys prefer to just use power shards wherever possible, or just build out 2x the stuff
well autoconnect also made running multiple belts a lot easier compared to before
haven't had the spoons to try it yet
expanding capacity of belts isn't nearly as bad as having to lay the initial belt
its one hell of a drug
I generally only upgrade miners if I happen to want to build a new factory in a location whose nodes are otherwise already tapped
The map is huge, and resource nodes are plentiful (even for "rare" resources)
300 hours later x4077 finds a left over mk.1 belt corner being the cause of slow production they've been trying to diagnose for the past week
that spreads the factories around a lot though which increases travel time between them
literally happened to me where i had a mk3 belt clogging my phase 5 finish because i build a merger that covered a small belt section that i missed
The question then becomes: why do you need to visit your old factories, apart from the "tourism" angle? :D (ie: if you never expand existing factories, you generally never need to visit 'em again once they're set up)
Yeah I've got a lot of my production in one spot right now with 6 pure iron nodes, and am thinking of just upscaling everything i have here so I can double the output before moving on
"where the hell is that crate on the map?"
i'd wager that i spend less time tracking down belt problems than other folks do setting up truck/train routes
Centralizing + "upgrading" factories is a very common strategy, but IMO it's not worth the bother. Just make new stuff in a new location when you need it. :)
well also more time to get to a new spot, or move building resources between them

Like you're making enough RIPs already for whatever you need to do now. If some other factory needs RIPs in the future, just make more right inside the factory which needs 'em.
what's an rip
Reinforced Iron Plate
oh
(just used as an example)
Which you'd have to do if you're centralizing + upgrading anyway. :)
yes just shorter distances
also, don't forget the pro for belts of not consuming power and the pro of trains transporting power
Essentially what I'm tiptoeing around is yet another advocacy moment for https://satisfactory.wiki.gg/wiki/Tutorial:Independency as a build strategy. :D Just one way to play the game, of course, but having tried many other options over the years I'm quite fond of it, even if I don't always follow it religiously
Oops, don't save the game with a nuke sitting on the ground next to you, damned thing went off as I loaded back and well, straight back to respawn.
||Days since last incident:||
i swear the constructor animations sync when you're not looking
they all start at different times but if you come back later all the animations are synced up perfectly
that's because out of render distance, the game doesn't keep track of it
makes sense
I think you can #open-a-ticket
oh thanks
I am not 100% sure, but at least you should get a response that'll better signpost than I can.
Interested in helping localize Satisfactory? Please apply for the Volunteer Translator Program by filling out this form: https://dyno.gg/form/6ee260f1
@grim scaffold ^
Ahh cool, I didn't actually know so my response was basically the best I had π
yeah found it, thanks
(!translate command)
I'll keep that in mind for the future, thankyou.
I was going to sarcastically translate the word command, but it turns out in dutch and swedish it's just c/kommando
well I just finished the game and I now have to find a new game to play while watching stuff
any recommendations?
not factorio I wasn't really into it
oh thats for #off-topic-general my bad
It's going to be an interesting job trying to route all 10200 SAM ore and process to reanimated.
10,200 mined per minute, all of it, it'll make 2550 reanimated.
I'm digging tunnels under the map to route it all to one place.
why and how in the world would you have 10k sam mined per minute
no one on earth needs this much sam π
"because you can"
hey does the planet have a name?
ADA tells you the name of the planet at some point
3 pure (1200 each) 6 normal (600 each) & 10 impure (300 each) , totals 10200 π
yes but why
Not much different to me gathering all the bauxite or uranium, just a larger facility.
I'm doing it simply because I can.
do they even use translators anymore?
in the credits they mention a firm and have translators under "early access translation"
are coal plants bugged rn?
no
My previous save had passages innervating the entire map, I'm practiced at mass collections, I don't really need luck, just prior experience.
i was just using some, could be your end?
October 25th, 2024 Video
Localisation Updates
https://youtube.com/embed/u5qJTWhNtb8?autoplay=1&start=398&end=406
we've also updated the Community Driven localization
hey how do you get the pioneer role
secret
is that for pre-1.0 players?
nope
thats before 1.0 right?
nah cuz then id get one
dang
Satisfactory is finally leaving Early Access and will be launching into 1.0 on September 10th.
lit
cant wait
80 hours still no electricity, great game
there was so much new stuff in 1.0 that they wanted to keep secret they got a ndable company to get a subset of the localisations up to snuff, then opened it back up to community translation after release
2024
I'm playing with no power using difficulty tuner
makes the game much more chill don't have to worry too much
ah
I'm playing with a ridiculous amount of power due to having three power station towers more than half a kilometre tall.
does the height increase the power?
nah
Nope, but building them on one plane would swallow an entire biome.
oh damn
id be in the skybox rn if that were true
Here's a brief look at the place #screenshots message
Nice
hi im a disabled streamer could anyone tell me if this game goes on sale
Put it on your wishlist lol
i did for 2 month now
does anybody know what the wr for nucler pasta per minute is?
Steam Summer Sale is probably the soonest it'll go on sale
I mean tbf I wouldn't go with that one persay but it's an option
not sure whats the right channel.. but how many storage containers would i need to store every item required to build and weapons + equipment ?
I don't know how to answer that question
Eh I'm gonna delete it incase it does take away money from the them
https://satisfactory.wiki.gg/wiki/Category:Building_materials for buildings, I don't have a list handy for ammo
all the rebars, nobelisks, rifle ammo, filters and potentially jetpack fuel
i count 40 on that list... did i count right? sorry for being a pain
ohh yea just seen it says 40 at top of page
review if you want to store everything on the list, such as biomass, screws or portable miners
which are technically used for building
but the usefulness of storing them is questionable
hahahaha didnt know biomass was a thing xD
for biomass burners and chainsaw and for turning in to liquid biomass
no for u-jelly landing pads xD
that uses biomass?
it's a list of building materials
biomass is used to build U-jelly landing pads
that makes it a building material, but I'm not sure if you want to include it in your storage system
Is there a way to paste machine settings without going into the actual machine? Or copy for that matter?
Just hist Ctrl+c and Ctrl+v when looking at machines, you'll see a message pop up "Settings Copied" "Settings Pasted"
anything I need to press before hand, or just looking at it?
^ or u can remap the copy and past function to mouse buttons
It even inserts power shards for overclocking if you have them available.
Just look at it yup
if on 1.1
Does that on current patch too
Ur thinking of middle mouse button
Is pasting to water extractors fixed in 1.1?
Idk
yea probs
I'm not on experimental, and Ctrl+C Ctrl+V works just fine for me.
Kinda suck in 1.0 that it doesnt
Idk ig i never had to paste a water extractor
Yeah but i never overclock water lol
Unless its for smaller stuff
If i need a lot im just spamming extractors
I underclock mostly
yall what are the two secret achievements, and does one have to do with the end of the game
I got the one ||for petting the flying manta|| but I didn't want to reveal the other one if it had to do with the story / end of the game or something
not related to story
||https://www.reddit.com/r/SatisfactoryGame/comments/1fe5ruo/hidden_achievements/||
oh theres four
I guess I got the other two without realizing π
Random question. Just out of curiosity. do they plan on adding a new map? or a new enviroment?
Ive not seen any mention of either recently, but I mightve missed something, but I assume its not off the table but its not really on the table either
Itd be cool but i doubt it
can probably find the answer on https://archive.satisfactory.video/search/
pretty sure its no though
huh. I personally hope so. I love this game. but also im the type of gamer that enjoys enviromental content. i actually started looking at subnautica. and thought it would be a super crazy if this game had more aquatic elements.
Sorry im super curious today. Where do most people believe the prime base location is? both on a functional level and on an aesthetic
I mean, the majority of first playthroughs ( from what Ive seen ) are in that one spot you see in the trailer
with the iron nodes and the cliff
that's where my current one is ( as I'm on my first playthrough )
by pure coincidence
i dont do aesthetics but functional: west of northern forest on the cliff, commonly known as speedrun spot
im thinking about starting over. I just got some trains and stuff built. but honestly i REAALY hate the location im at. i spawned at the lowest point almost of the map. and just kinda started there and stayed there.
Hey ,silly question here...
Is using mods (ie the power armor mod) considered cheating and or disables the achievements?
Long commuting is getting a little out of hand for my funny gigs factory
if you start over you lose everything just look for a better location, might take some time but a total reset will take longer imo
now moving everything somewere else.... and this was my first playthrough and i have torn everything down and rebuilt it so many times.... this last tear down really took the wind out of my sails
so far no, cuz the map is pretty much finished now, unless they want to do something for dlc
you dont gotta tear stuff down you can just disconnect and leave it
it sucks bringin everything to one spot tho,
centralizing is fun if you know what youre doing
planning a 4000 steel a minute factory on the other side of the map rn lol
I have one mostly assembled, I just need to belt up the iron next time I load the game, will be 4200 steel out.
im just spitballing rn, havent even checked nodes lol
its gonna be most of the grasslands tho
just use a hypercannon, your commute time will be cut to a few seconds
single player game, whats considered cheating is up to you
idk about achievments thos since i dont use mods
will 1.1 be fully compatible with the steam deck?
sorry if the changelog said so or not i didnβt read it
I know controller support will be added
yeah i was playin it on experimental
only ags disables achievements, mod doesnt
Disabled achievements wouldn`t effect me π , all completed.
i just gotta get the endgame ones since the peeps on my server sent it while i was offline
Does the amount of fuel the various generators consume scale 1:1 with their clock speed? Or how would I go about figuring out what a generator burns at like 200% speed?
deck will have poor performance especially mid-lategame
yes
what about low graphics?
Hey all, I am trying to design a "water tower" of 3x3 pipes going up in a single foundations space, I wanna design it to be 44 meters high, that way I can just drop another with pumps on it, whats a good way to get them all lines up to go straight up?
having trouble with that
floor holes
CPU is more of the problem, it's zen 2 with clock speed limits and only 4MB of L3 cache, high latency memory.
I thought the floor holes were bugged?
Or is that only wall holes?
i haven't found any bug, started playing on 1.0 and tested a lot
do a bluprint will make your life easier
Ok then, floor holes are safe, and that makes this easy
thats the plan π
Thank you for dispelling the idea that floor holes were bugged π
Floor holes had bugs back when it was still Update 7 before unreal engine 5, my current 1.0 save has more than a 1000 of them in play and the systems are behaving normally π
I love all of you β€οΈ
When designing the blueprint, can it be flush to the ground, or should I build starting at whatever height 3 stackable pipe things are?
The floor hole should sit ok on a foundation sitting at grond level np, best bet is test it and see, just in case, I've had some proper blueprint weirdness, here`s an example: #satisfactory-experimental message
Anyone got that link to how to build different balancers?
Had like labels for ratios and number of belts in and out?
This is old but it's a playlist of varying balancers I found a long time back https://www.youtube.com/watch?v=G5d4foufHGE&list=PLQo-FPWWaZE-jn38NUxfxh5S2VyJNjnO
How much do you need cooling systems in phase 5? I know they are used for turbo motors and nuclear stuff, but I'm skipping nuclear, at least for now.
depends on how much youre making that use cooling system
you need them for the space elevator
Thats a good one, but he really only shows the lower number to higher number ones
I might just need to math more
Ok, so lots then? Is 30/min reasonable?
probably dont need that much
idk depends on how big you wanna build
id go for 12
why does goat chill on the boom box go so f*ing hard
Can you sloop packagers?
as far as i know you can sloop everything that doesnt produce power
no
okay
when stacking, whats a good way to connect them when building them right on top of one another?
What are some recipes that use a lot of nitrogen gas? Just tapped a gigantic node and want to make use of more than just 240 of what's available.
satisfactory memes has the worst moderation
Do a hostile takeover
just about anything that requires nitrogen takes a lot of it, but the big hitters are fused modular frame & cooling system
Ok, well I already have the fuse frames automated, so I guess it'll just be cooling systems and packaging the rest for transport. Maybe even make use of the packaged gas with that turbo pressure motor alt recipe.
Woo, 23.5 million sink points/minute. Was just unclogging a backup though, It's back down to 1 mill/minute like normal...
Is it a good idea to have a whole factory dedicated to smelting ores from trains that bring it there?
i wish dimensional depots have a bigger inventory size
It sounds like a good idea, though it really depends on how much you're making and where you need to send all those ingots. As long as you can keep track of how much you're producing and how much you're using, it should be fine I would think.
ik in 1.1 they have auto connect in BP but sometimes adding 500k belts bridges and pipes but make it bigger
Ok thank you for responding
recommended to just make modular productions
for example if x factory needs 2000 iron, you produce 2000 iron there
I started a new run, and I'm trying to go for the independant factory method. how do I do this when I'm trying to make reinforced plates early-game
I usually put a third of each output into a storage container. Do I take one ore deposit solely for iron plates, another for screws and put all that into an assembler for reinforced plates?
Usually the early iron stuff is best produced all together, since it's simple and the most commonly used goods until later on. So even if you're doing independant factories, it might be a good idea to keep your iron plates, rods and reinforced plates in one. Can even include rotors and modular frames if you're feeling up to it, but those can also easily be their own.
I probably wouldn't make a seperate section for storage - just have overflow go to the side
for example if you're making 20 rip pm, but only using 15 in production, eventually storage will get full even if you don't use a smart spliter for over flow
how do I make overflow go to the side early-game?
well you can get smart splitters very early
or you could just put storage at the end of the manifold and you'll get near 100% production until the storage fills
or you can manually split it
for example if you're using 15 of 20, you can split a belt into 4 groups of 5, and merge 3 of them for the manifold and 1 belt of 5 for storage
personally I wouldn't care if hte next step wasn't running at 100% until the storage was full - by the time I'd finished setting up the next factory it'd be running smooth
I must be sleepy because I still doin't know what to do
post in #math-and-meta exactly what you're trying to do. with numbers and maybe a satisfactory tools plan
easier to just unlock smart splitter, as they are available as long as you unlock copper sheets and researched caterium
how overkill is 4 adaptive control units / minute while trying to complete phase 3
probably fine
before i make factory i see how much i want see what stuff i have close think then add output and ya
@latent prawn
Thanks! Good tip!
Though I meant stackable pipe BP, ~44m with pumps and power, how to connect them pipes and whatnot when stacking that BP
having such a harder time than i thought with trains. i just need a simple bidirectional train setup with Station A (unload) <----> Station B (load) setup. or is the real strategy to have a loop and avoid bidrectional nonsense
have an engine on both ends facing each direction
and even if you have a loop it's bi directional because you only have 1 lane
i think that makes sense but the concept of the train station directions confuses me because in a loop its always going forward but in a bidirectional it has to reverse and go forwards or backwards. when you manually drive the train you can go forwards or backwards but i will try addiing an engine (locomotive?) on either side of the freight cars
I'm not sure what you mean, either way you need the station facing teh same way the train is coming in
either you have a straight line with an engine facing each direction.
or after each station you have a loop with only 1 engine
either works fine. though non loop is less chunky since you avoid the loops
anybody got a clue how not to get so dang demotivated knowing your going to probably tear apart everything to redo it, lol?
accept tiers 1-9 are a long tutorial to teach you how to do your own projects in an open world after
also - don't tear things down until you've unlocked everything and making your own goals
its complicated and i dont understand it fully to explain my problem maybe. but im trying to build something like STATION-A (unload) <---> STATION-B (load) and have the train go bidirectional forwards from A to B and then reverse from B to A. is this impossible or i must be missing something easy
it's the most basic thing
i'd take this with a grain of salt cause ive never really gotten the chance to use trains consistently, but that sounds insanely easy to do
my train just says destination unreachable when i try to build that. ill try again
i've pinged you in math n meta
honestly mine just like to crash ;)
thank you. ill try to build your diagram and see what happens
every time i try and do anything sophisticated something gets derailed like, 4 hours later, and as someone who lets my game run AFK that can be really bad
also do we have any clue about 1.1's release? im in such desperate need of those wall holes. . .
no news
darn.jpg
and it's very easy to make simple and good rails
just keep it to two lanes with stations off to the side
yeh, just my perfectionism is a pain with everything i do