#satisfactory

1 messages Β· Page 21 of 1

prisma thicket
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I think I'm gonna go have a nap, see if I feel different after lol

tall lantern
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at worst, if you really want the nodes, build the new thing while the old one's running then just reroute the inputs

atomic notch
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if you just start again somewhere else you can always come back later for resources

left totem
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1 splitter -> 3 splitters (9 output) : using 7 of those outputs for more splitters, then only using the 7 last splitters' outputs

tall lantern
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if you're doing that, may as well go the whole way, split into 27 and merge 7 back

left totem
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truege

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even though that doesn't change a thing and takes more space but sure

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at this point you could just make a hundred and loop 80 back

untold pagoda
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i want to hear your guys's opinion on best main base location

left totem
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idk, I just stayed in greenhills

tall lantern
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the entire world because you shouldn't, overall, have a main base

left totem
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if you want to build a main cool decorated base, you can do it in the middle of the map

tall lantern
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if you just mean space elevator and hub, then yeah doesn't really matter, you can either plonk 'em down where you start, or pick some nice spot to move to or even just pick 'em up and move 'em around with you like some nomad with a space elevator in their pocket

untold pagoda
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hm, alright, thanks

atomic notch
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just delete em and place when needed

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unless ur still early game

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then probably need em still

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i usually stick the hub in a cave somewhere

tall lantern
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think in more than half my saves they barely move from where they started

atomic notch
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the blue crater lake cave is pretty cool spot for the hub tbh

near bay
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So i managed to split the thing, ignore the ammount on the conveors took a lot of try and error to get the "highway" right #screenshots

near quarry
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how much does the fuel powered gen produce

leaden turret
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150mw, unless they changed it

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full breakdown of fuel timings should be on the wiki page

shrewd palm
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250 now

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changed in 1.0

latent prawn
azure swan
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Interesting. I can't seem to get satisfactorytools to produce a result when I ask to plan a turbofuel plant and say that we can't use sulfur. I've given it access to all recipes so I don't get why it isn't spitting out a turbo heavy fuel plan.

latent prawn
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well, sulfur is needed for all variants of turbofuel, either directly or as compacted coal

azure swan
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I guess my drones will be running on the simple stuff then. I can't be assed to drag sulfur all the way across the map

latent prawn
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yeah, heavy turbofuel isn't very good

azure swan
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I was just trying to avoid sulfur 😦

wanton stag
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is there a way to change the patterns for roads to white?

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like the markings

iron kraken
iron kraken
azure swan
iron kraken
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...

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Its quadrillion times less efficient

azure swan
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It's infinitely more efficient if you are simply trying to power drones and they can make their round trip just fine with regular fuel...

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Which is exactly what I'm doing.

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I would have upgraded to jetfuel for fun if materials had been available within arms reach. Coal is nearby, sulfur is not so I'm going with regular fuel for this one small factory for powering a couple of drones.

iron kraken
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What about nuclear fuel rods

azure swan
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Could use them for the drones the only problem is the location of my drone bay at my nuke plant would make for some very long belts for the fuel rods that the fuel rods would stack up on, which I'd rather avoid.

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So just going to make a cute lil fuel factory and be done with it quickly.

iron kraken
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Any way

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Its almost a new day here and havnt slept

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So cya

azure swan
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gn

shrewd palm
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i think i might be about to cover half the rocky desert with trains alone

prisma thicket
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O.o that's a lot of trains. What's the project?

shrewd palm
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630GW nuclear plant

prisma thicket
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Ahhhhh, that makes sense.

shrewd palm
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i need 6k caterium and 5k limestone which i think are going to be the worst

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everything else i should be able to get from this biome

prisma thicket
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6k caterium per minute? Jeebus

shrewd palm
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yeah its like half the map

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and i dont even know where im going to get it from because im already using the more convenient nodes

prisma thicket
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Ugh, that always sucks. Do you at least have mk. 3 miners and mk.6 belts?

shrewd palm
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yeah

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wouldnt be doing this otherwise

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the 1200 belts are just so nice

prisma thicket
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Well that's not so bad then, just 5 pure nodes xD

shrewd palm
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can take a ton of items, split into anything you need pretty easily, and are pretty cheap too

prisma thicket
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What material are they made from? I haven't finished phase 4 yet

shrewd palm
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fiscite trigons + diamonds

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sounds harder than it is

prisma thicket
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Diamonds have like 4-5 alt recipes to make them right?

shrewd palm
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yeah

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im just using 2 pure nodes of coal lmao

prisma thicket
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Wow, that seems really cheap for 1200 belts then, I really need to get those xD

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Just trying to figure out the best set of recipes and a good location to start automating turbo motors 😦

shrewd palm
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im gonna do mine in the red desert i think

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just has a ton of nodes in it

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i really need to get around to automating turbo motors and radio control units because phase 5 needs a lot 😭

prisma thicket
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I have radio control units automated already, though I think I need to rework that facility because I have some new alt recipes that might streamline a few things and cause fewer issues.

shrewd palm
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i almost have radio control units done i think

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as well as heat sinks

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i did all the aluminum and now im just trying to actually do stuff with it

prisma thicket
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Heat sinks are kinda like the screws of aluminum, you can just incorporate making them into the production line of whatever end product you need, since they aren't used for any buildings. I don't even think you can hand craft anything with them.

shrewd palm
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yeah

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the plan is to make i think about 3-400/min and then just train it wherever i want

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will probably simplify things because then i wont need to run rubber + aluminum everywhere too

prisma thicket
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Fair enough.

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Yah, they are only used in 4 recipes total xD 2 of which are cooling systems base and alt recipe lol

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They are worth a lot of sink points though, 2804 each

honest flume
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I’m in a dilemma. I haven’t played in a while and I want to start a new game. But should I wait for the 1.1 release or play in beta now? Are betas known to seamlessly transition to release?

prisma thicket
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If you're determined to play in 1.1 but don't want any issues, probably best to wait for it to release, though we still have no idea when that is.

honest flume
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That is not the answer I wanted to hear therefore I’m going to pretend I didn’t read it

green fiber
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usually, once an update releases, its always been easy and relatively safe to go from an older version of the game to a newer version
(that includes experimental)

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though, as always:
Back up your saves

honest flume
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Now that’s what I’m talking about

green fiber
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cant always know what kind of bugs might suddenly happen in EXP

honest flume
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New save on beta it is then, boys!

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Oh yeah

distant hill
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πŸ€” Sometimes the 'auto line up' for pipe splitters doesn't seem to work. I've never found a good solution for that. I don't know why it works "sometimes"

honest flume
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Well I’d be playing a new save

acoustic sierra
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when doing phase 3 componets guys, do you just make the minimum 1 part per minute?

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i see if i tryi to make multiple, it require a butt ton of iron

wet shoal
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I usually go as close as possible and just nudge till the default belt can attach

distant hill
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Work around appears to be build another splitter super close to the pipe then you can line it up using auto align πŸ€” Cest la vie

prisma thicket
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Is it just me or is Grassy fields biome not great for water access?

shrewd palm
wet shoal
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Especially not for being a central hub

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Because its not central

shrewd palm
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i have it as my hub

wet shoal
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Toucher of grass confirmed

shrewd palm
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abundance of bad nodes means i cna use those for basic materials i dont really need in high quantities

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hypertubes make distances irrelevant

wet shoal
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Yeah I mean you can have your basic stuff made there

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No need to say or return there for every shitty thing tho

shrewd palm
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i think ive got almost every node in the biome dedicated to basics there

wet shoal
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Hub is better located where you currently build, in my humble opinion

prisma thicket
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Yah, not planning a central hub, just going to remake my "basics" factory here, but it's going to be tough to get enough water to use refinery recipes for stuff.

shrewd palm
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[insert massive pipeline from the waterfall here]

prisma thicket
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Lol I suppose that is one option. How is transporting water by train?

shrewd palm
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iirc trains are very bad compared to pipes for fluid transport

white dawn
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Nah, liquid transport by trains is A+

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Whether packaged or otherwise

prisma thicket
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Definitely not packaging and unpacking a buttload of water xD

white dawn
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gasses can apparently be kind of problematic because they don't play well with buffers (I don't have personal experience with that, though). And also gasses compress down quite nicely when packaged, so packaging those for transport is generally recommended

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But yeah, for liquids, just gotta make sure to buffer the input/output properly

prisma thicket
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Oh for sure, a buffer/storage container is part of any train station I plan out.

jolly garnet
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Will Satisfactory eat more performance the further I progress in the game? Besides ram my laptop is defintely on the higher end of temps/usage I personally like so just wondering (70-75 degrees celsius undervolted)

white dawn
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Distributing your factories across the map (instead of centralizing) can help with GPU load but the increasing CPU load will be present no matter what

lime ermine
white dawn
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(that distinction might not be as clear-cut as I phrased it, but that's my general understanding of it anyway)

jolly garnet
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I'm guessing I shouldn't worry to much with my temps I'm sure that it shouldn't go up 10 degrees but eh ya never know

prisma thicket
lime ermine
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Just remember to add signals

prisma thicket
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Oh no, I don't bother with that, too lazy, I just do individual lines with doube headed trains lol

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Anyone know if the slope on the east side of the waterfall lake in grassy fields is something a train could climb?

jolly garnet
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How does on flip a conveyor lift xD

stiff wolf
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with trucks, i have a truck going from oil to collect fuel and unloading it at a different stop for a fuel station. If i have a truck going from a factory to collect plastic can i have it stop at the fuel station but not unload the plastic?

prisma thicket
acoustic sierra
prisma thicket
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Man I love the placement of some of the collectibles in this game. Sure some are in annoying spots like surrounded by uranium chunks, but there's others like this sloop I just picked up just sitting in the sand in the dune desert xD

prisma thicket
stiff wolf
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is there a way to not have dead locks in trucks?

cold fable
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i just resource sank 6 extra propulsion rockets, and now my resource sink thinks i'm producing 7 million points per minute XD

wet shoal
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@young crest #screenshots message
Since the production traces the consumption, even with some buffer between, I can only assume you still have bioburners on your grid.

young crest
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I think ive fixed it now though. Some of my coal plants werent getting coal fast enough

dense violet
tall schooner
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I'm trying to set up a nitrogen harvesting area, the node has 6 pure outlets but the pressurizer is saying I only get 1500 out of it. If I had all 6 on it, would I still only get 5 outlets worth of nitrogen?

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Oh, it's 4 pure and 2 normal. Nevermind.

frail sleet
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there's a big lake though in the north, and ocean off the west if you go far enough

prisma thicket
prisma thicket
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I have a question about headlift: is the provided amount by extractors cumulative with other extractors or is it just a flat 10m no matter how many extractors are attached to the same line?

leaden ether
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Not cumulative no.

prisma thicket
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Alright, then I shall need pumps πŸ˜› thanks

leaden ether
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Yup and same with pumps, like two pumps next to each other wont add. Need one and then at around 20 meters upwards need a second if necssary

prisma thicket
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Fair enough, Though I only use mk. 2 pumps (I like the look and sound of them better xD )

wary blaze
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wait does using mk2 pumps with mk1 pipes work

leaden ether
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Huh I don't know if I have mk2 pumps. I know I've used mk1 pumps on mk 2 pipes.

prisma thicket
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If you have mk.2 pipes, you have mk.2 pumps, they provide 50m of headlift

naive pendant
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The sensible way to handle fluid pumps is to build in strict height levels. Say extractors on level 1, refinery on a level above. Then a single mk 2 pump can handle the lift easily and robustly. Btw I put my pumps at the top of an 8 m wall like when pumping between floors.

leaden ether
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Now I have to look to see how I missed having mk2 pumps -.-

prisma thicket
warped cove
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if there is one I dont want any hints how to get it but is there ever an upgrade ( like in the MAM or something ) that adds another back slot

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I just unlocked the parachute after unlocking the jetpack and both are cool and I dont wanna give either up

prisma thicket
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Only one slot, need to hotswap if you want to use both

azure swan
warped cove
azure swan
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Being able to hotkey swapping gear would be sooo nice. Late game there's a very regular need to swap between jetpack and hoverpack

prisma thicket
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For double input machines like refineries, if I want to manifold 2 rows together facing each other, which is better to align, center of the machine, dry input or fluid input?

azure swan
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I've done either way. I think the pipes are a little more flexible towards making weird turns. Probably easier to align the solids

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It might also depend on what recipe you're working with cause if one material ends up being a really high quantity you may want to not manifold both the sides together anyways.

prisma thicket
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Both are low quantity enough that I can do one belt and one pipe with no troubles πŸ™‚

latent prawn
prisma thicket
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Man, the fact that the spacing between pipes is different if you stack pipeline junctions vs stackable pipeline supports is so aggravating

prisma thicket
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I know pumps are specifically for headlift, but can you use them to increase/maintain the flow rate out of a train station? Like if I were to bring in a fully loaded tank of 1600 water, could a pump ensure that it's all unloaded in less than 3 minutes? Into a buffer at least?

frail sleet
lament niche
prisma thicket
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Ahhh damn, alright. I just know I've had train station fluid buffers not fully unload when there was plenty of room in the buffer outside the station.

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Or would that be a headlift problem? Not able to reach the top of the buffer without lift?

frail sleet
prisma thicket
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I just don't want to deal with packaging and unpacking that much water at a time. I need almost 2000/minute

frail sleet
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the pible says that you need a pump to fill a large buffer (over ~83%)

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unless it's several meters under the feed pipe

prisma thicket
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Ahhh ok, so I will want a pump then. Thank you. Also: Pible? This seems like something I might want to know about

sturdy mural
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I might have broke multiple safety, efficiency and rail rules, but i made a trian loop :3

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and it works!!

prisma thicket
dense violet
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because freight cars can carry more and you can have mk6 belts feeding it instead of 600 pipes you can generally move more packaged fluids even with having a car to take back the empties

mossy moon
dense violet
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while I'm sure you can make them in different layouts I'd probably just pick one of these and blue print it

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like, you probably could have 2 pipes outs, connected to two buffers, that then merge to one pipe with a pump keeping directionality, but these are tidier

sturdy mural
prisma thicket
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4 trains on 1 loop, picking up and deliverying 2000 water/min to my "basics" base in the grassy fields. Going to make all the items from iron plates to motors in large quantities so I never have to touch it again.

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And I refuse to package and unpackage that much water and have that many empty canisters just to run the system xD

sturdy mural
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oh 4 trains dang, yeah that's a bit more complex

dense violet
prisma thicket
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Not much space in the location of the water, and I have a nice area picked out near all the other resources, it's just the water.

prisma thicket
# sturdy mural oh 4 trains dang, yeah that's a bit more complex

Actually since the loop is a decent length, I got away with just putting 4 block signals down, so each train can only move into each section after the train ahead of it has left. Made the 2 stations their own sections and the 2 open stretches of the loop 2 more blocks.

sturdy mural
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oo

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btw, do we have like
small lights
i have like a "underground tunnel" area and i don't need the whole aah foundation big lamp set

prisma thicket
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You can use signs as lights, clear the text, turn up the emission strength and change it to the colour of light you want. The challenge is placing them how you want them πŸ˜›

dense violet
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another way is to partially hide the larger lights behind beams to get shapes you want

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or other objects really

sturdy mural
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i made a bit iof light

sturdy mural
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hmm so i just rebuild a bit of a factory, and made a train line with quartz

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but idek what did i make it for

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thats fun

spice patio
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5600MT/s is the spec on 2-slot MBs.
4400MT/s is the spec on 4-slot MBs with 2 sticks (hidden into actual spec document that was moved behind login wall when the instability issue blew up).

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And how many people buy MBs with just two memory slots?

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Which are either the crappiest available with worst chipsets, or top of the line OC MBs with insane prices.

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Intel has been lying by omission for all their DDR5 support "specs" that they publish on ARK and marketing.
And even before with DDR4 it was always "Up to", where it only applied to using two sticks, and the speeds for multiple sticks per channel were hidden in those actual spec docs.

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S is the desktop CPUs.

leaden ether
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It would be really nice to have like a neon light bar that you could place like the beams. Then set the color of course, could use it to outline bits of architecture to really good effect.

prisma thicket
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Signs do that

sturdy mural
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Good lord
i was stuck for so long i got 63 coupons

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62*
but with the 8 i got its 70 0_0

leaden ether
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The signs are pretty fat, I mean they can be used that way of course, but I'd love something no thicker than like a fluorescent tube in width and be able to easly place long strings of it along centerlines of pillars and such like you can with the beams.

sturdy mural
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used up 67 just now
Customizer and Foundations Tabs my beloved

leaden ether
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I havent been around long enough to get that πŸ˜„

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Now there are things similar to what I was describing in mods, but they are single object placed items though maybe you can zoop them... Kind of want to wait till I complete the main part of the game and 1.1 releases before going mod crazy

sturdy mural
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yeah its around december

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IF ficsmas is like every year guaranteed

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and it has the same rewards
and works the same

make sure you got some iron/copper ore patches ready iirc

leaden ether
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Huh there is a mod to make any object emissive, so I could use beams as trim/accents to architecture and make them emissive. Might look pretty nice.

sturdy mural
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go underground and place a worklight :trollface:

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whuh

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i think i found a jetpack glitch

coarse geode
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What comes after coal power?

copper pine
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oil

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/fuel

coarse geode
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What do I need for that?

copper pine
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the oil pumps and a whole proces for fuel making

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also you might hate heavy residue

coarse geode
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Why

fallen orbit
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Just unlocked hoverpack guys!
Phase 3 complete

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What is the range of hoverpack to catch electricity?

last jackal
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I actually can't even get enough of HOR.

sturdy mural
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anyone knows the name of the soundtrack thats uhh
sounds kind of like a cat?? and also has like slap tubes too (like the hollow tubes of diffirent lengths that you slap for diffirent notes)

last jackal
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Legit suffering because I don't have the HOR alt yet.

fallen orbit
sturdy mural
last jackal
last jackal
fallen orbit
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Man the way I rushed phase 3 after getting hmfs and computers and vfms automated is crazy lol

fallen orbit
last jackal
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Contrats, your luck is great. Good for you.

fallen orbit
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Yea

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Made such a spaghetti getting the aluminium to unlock hoverpack lol
It's just temporary tho

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I first planned on automating modular engines aswell but ended up manually getting them

last jackal
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Felt like that to me at least.

mossy moon
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its like idk 8 foundations is it?

last jackal
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?

sturdy mural
last jackal
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By "foundations" are you saying across the large foundation block?

mossy moon
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idk i remmebr smth like 64 meters (8 foundations horisontaly) but that might be way over or under the actual distance

last jackal
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I really think we aren't thinking of the same thing here because the hover pack's charging range being THAT long is just nonsense.

fallen orbit
mossy moon
last jackal
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Unless the charging range has been massively buffed since 1.0?

mossy moon
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the range you can fly and hover around is what i think we were talking about

mossy moon
last jackal
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You know, let me just check.
And yes I know it doesn't have an internal battery.

iron kraken
sturdy mural
last jackal
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Wh.

mossy moon
last jackal
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You know I do guess the hover range has been massively buffed since 1.0

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Since I very surely remember you can't fly this far from a power pole before.

mossy moon
mossy moon
south sinew
last jackal
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Are you taking a figurative 1m for a literal 1m.
I'm rather positive I had to lay down quite a lot before 1.0

south sinew
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with the mk3 blueprint designer, a power pole at the bottom can cover you hoverpacking at the top

fallen orbit
mossy moon
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1meter is 1/8 of a foundation

sturdy mural
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like just unlocked trains

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also its not that i can't figure out

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its that i see more than 3 items required and my brain short circuits

atomic notch
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oh no dude im gettin crazy ideas again

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gonna make pet coke for early oil power, instead of fuel generators

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can run 19.2 coal gens off like 60 oil if i sloop the pet coke

fallen orbit
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I have a 10/m computers factory
I just bring plastic from the sea shore refineries with trains and rest is at one place

silk current
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So, is there a Suggestions/Ideas page or channel I am not seeing, because I got some good ones πŸ˜„

fossil iceBOT
lament shoal
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I can't find a screenshot on the internet. Please send me a notification about the power outage πŸ™

wary blaze
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chat i exploded a rock and 2 huge stingers came out and i tried running away but it was lagging so much then idied of fall damage

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should i invest in a rifle

coarse geode
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my water pumps have power and sit on pipes but they dont work any idea

craggy anchor
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I just unlocked fuel powered generators and I'm curious if there's any reason to keep using the coal one generator. Finally I don't need to use coal for powering my base, so I have more resources and overall I don't see any cons in dropping coal power.

wary blaze
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i kept mine because i like having more power but if you can make a huge fuel gen area then u can ditch the coal

craggy anchor
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Okay

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Personally I just tried getting the coal power as fast as possible and kept my factory small at the beginning

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with research

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I'm not sure when

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wait

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tier 2

boreal musk
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phase 2 tier 3

craggy anchor
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oh yeah

boreal musk
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you can only semi automate them

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u still need to manually gather leaves and woods

craggy anchor
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good question lol

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Well I had the same problem few hours ago because I'm also having only my first playthrough and I feel like at the start it's quite annoying but after coal power it isn't a problem for like next few hours

silver rivet
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Hey uh, I noticed that 1.0 made changes to node placement in the world. Are further changes like that expected in 1.1?

craggy anchor
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I know

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try making some building to automate what you need for research and for space elevator and then just gather fuel till it's finished ig?

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You've got the chainsaw?

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that also makes it faster to get fuel

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Well getting this will make your life easier

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though it isn't perfect yet by any means

zenith pecan
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I have more tunnels to build πŸ˜„

sturdy mural
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for power, if you're not at coal, get a bunch of biomass burners
and fill them with the processed biomass

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Get a chainsaw, start cutting, and processing into biomass
||and if you have slops then you're able to keep bio up to oil lmao||

fallen orbit
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Just finished phase 3 about time to cleanup some stuff
Gonna colour code power lines the main towers travelling power will be black and the ones doing connections throughout a specific area will be orange

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Next factory probably will be aluminium

potent berry
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@nocturne axle - If i get what you mean with "when" i uploaded my first blueprint on SCIM "Feb 2, 2023, 3:07:25 PM"

Today i have 500+ blueprints, 5 Megaprints, 4 blueprint mod packs and everything is free, made for the community ❀️

Hope this explain "when" i got those hours snuttsGood

fallen orbit
sturdy mural
livid heath
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Guys is there any decorational foliage by any chance? I kinda wanna make one of those center building gardens where the middle of the building is kind of a greenhouse or garden of some sorts but idk how i would be able to do so ....

ashen belfry
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If you scale it big enough, you could build your own plants with poles etc πŸ€”

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Some creative building

coarse geode
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help my waterpipes dont work, theyre full with water but my coal plant dont fill up

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i have pumps everywhere

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and it still wont fill up

zenith pecan
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Are the pumps powered, and are they pointed in the right direction, ideally, post screenshots of the setup in #1038092680493801533

coarse geode
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everythings powered

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the pumps are working

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but nothing arrives in the coal plant

zenith pecan
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I've actually had a pump pointed in the wrong direction once which brought a huge bauxite refinery to its knees.

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We really could do with screenshots though.

livid heath
ashen belfry
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There isn't any decorations regarding foliage. Sadly. Cuz Ficsit doesn't care about it. It only cares about saving the earth

livid heath
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Time to wait till fixmas for the trees

wary blaze
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chat i just started phase 4 and im losing my shit

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i think i need to move my base out of grass fields

quick sky
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huh, so automating computers basically just requires plastic and copper and energy πŸ€”

wary blaze
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yeah jts actually p easy

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yk what isnt easy

#

mainbasing in grass fields

quick sky
#

you would think that a computer would be somewhat more difficult to make than a square block with stuff stuck onto it (heavy modular frame)

wary blaze
#

youd think a computer would be easier ti make then rifle components

#

tf u mean heavy oil residue

#

im actually contemplating making a new save i cant with this shit

south sinew
quick sky
#

I should make a train that goes around the whole entire map carrying every basic resource, perfectly distributing them according to demand

prisma viper
#

does dimensional depot uploader work on assemblers and stuff or only crafting stations?

south sinew
#

only for personal use

wary blaze
#

that would be busted ngl

prisma viper
#

oh wait can you extract like specific stuff on it via converyor belt?

south sinew
#

primarily, building things, although you can also withdraw materials manually into your inventory and use them from other stuff

south sinew
prisma viper
#

oh alr thx

south sinew
#

the main use of DD uploading is for construction materials

#

it can also buffer stuff for use in MAM/hub tiers

prisma viper
wary blaze
#

bomvs

#

or just tank them one by one

prisma viper
#

i only have rebar gun rn tryna complete phase 2

wary blaze
#

whack em with the upgraded stick

prisma viper
#

xenobasher?

south sinew
#

rebar isn't great against small targets, the xenobasher is easier

wary blaze
#

rebar gun aint that useful really especially with stingers

south sinew
#

the small ones don't do so much damage if you don't face like 10+ at once

prisma viper
#

oh alr

wary blaze
#

most use i got out of the gun is stun rebar

south sinew
#

just run around and try to smash a couple at a time

#

and make sure you have the blade runners

prisma viper
south sinew
#

leg upgrade you can make from quartz

#

makes you run faster, jump higher, etc

nocturne axle
potent berry
prisma viper
south sinew
#

sadly no, there does not seem to be any way to automate their production

narrow briar
#

is there a place to get blueprints ?

sturdy mural
coarse geode
#

what uses does caterium have?

quick sky
#

quickwire makes "electronic" parts

#

if you look at the caterium research chain, you can find things such as smart splitters and homing bullets

neat marlin
#

what would be a good location to build my factory if I just unlocked coal

quick sky
neat marlin
#

huh

mortal ginkgo
# neat marlin huh

I think what he means is that these two things are not connected. Game has no dynamic events that could potentually destroy a power line so even if your Coal Generators are at the other side of the map, it will work.

#

And since you unlocked coal you can use Tractors etc to move stuff around to a degree other than using belts.

neat marlin
#

oooohhh alr

#

ive never used coal before, so im new to this part of the game

mortal ginkgo
quick sky
#

Yeah I've always had my main power plants away from my base

#

power is the easiest thing to transport, just wire em up

hidden sparrow
prisma viper
hidden sparrow
#

@mortal ginkgo i kinda forgot why i do this ngl

sturdy mural
#

lure it away

#

they LOVE jumping at you

prisma viper
#

ye and theres 2

prisma viper
#

satisfactory map wont work for me its not accurate

clever pier
#

i leave the big stingers alone until I have the hover pack, just go around them

#

because with the hoverpack if you hover at max weight over a big tower power they can't reach you. and you can just drop bombs until they die

sturdy mural
clever pier
#

especially the green ones that spit poison gas

prisma viper
sturdy mural
#

show it in DMs
maybr you look not whrre you should

prisma viper
#

and some are underwater

sturdy mural
clever pier
#

look for the entry point where there is two iron ore nodes a limestone and a coal all near each other

prisma viper
#

which coords

clever pier
#

I don't think any of the SAM is on the surface.... its either in caves or way up high on a hard to reach tower

prisma viper
#

same

mortal ginkgo
#

I would say yes, since Coal is the first time you fully automate power generation

prisma viper
#

ye

#

so u dont rely on biomass generators

mortal ginkgo
#

Never forget that real alpha 100% pure males don't even use grass to power their factories. They use their SHEER WILL POWER.

dense violet
#

sprint for about 8 minutes punching 10,000 leaves.
turn to solid biomass
this should get you to coal pretty easily

tall lantern
#

yeah that's what the coal's for

dense violet
#

haven't you automated everything yet?

#

also make yoru coal power near water and coal

clever pier
#

its usually easier to build the power plants where the water is

#

and bring the coal to the water

#

my first power plant in this run has a 300 meter belt from the coal to water cause thats the closest coal

#

if you're lucky there is a few places where the coal is right next to water

raw vector
#

Is there any good guide anywhere about which resources are good to be paired close to one another and which is not importnat and can be just shipped in... I'm thinking of starting a huge Oil refinary base up north where there are a lot of oil nodes, but there is no sulfur or bauxite nearby and they are gonna be needed to be shipped... is this like a good idea, or are there any headaches I'm not seeing with this plan?

south sinew
#

it's a lot easier to ship solids than fluids, so building things that need fluids near the fluid deposits is generally a good idea

raw vector
#

oh ok, good to know!

south sinew
#

that being said, I don't recall aluminium processing requiring oil

tall lantern
#

might be one of the more uncommonly-used alts? but yeah the normal methods definitely don't

#

yeah electrode scrap uses coke

torn forge
#

Wait guys if I remove my space elevator and place it somewhere else would that work or do I have to do everything over

tall lantern
#

freely moveable

#

same with the HUB

neat marlin
#

If I had a world created before the newest updates do I get to use the new content automatically or would I have to make a new world

tall lantern
#

you get it all, though depending on how old your save is, the changes might break parts of your factories

neat marlin
#

I think I made it when 1.0 came out or the update before that

tall lantern
#

if it's just 1.0 to 1.1 then that just adds stuff and doesn't change existing stuff

neat marlin
#

alr cool

#

also, how does coal and steam stuff work?

tall lantern
#

fair, 1.0 changed quite a bit so if it was pre-1.0 it may better to restart

neat marlin
#

I could just figure it out on my own but a little tip in the right direction would be good

tall lantern
#

steam?

tall lantern
#

tbh if you're that early on and it's been that long I'd probably just restart regardless

neat marlin
tall lantern
#

water + coal = power

neat marlin
neat marlin
#

I havent played the game in a long time until like this week so it will probably be better anyways

fallen orbit
#

First ever aluminium factory guys idk how much aluminium ingots to automate for the first time any recommendations?

leaden ether
#

I think 60 was like the suggested minimum for completing requirements, I did 120 because 120 was basically as easy as 60.

fallen orbit
#

How much bauxite is required for 120?

tall lantern
#

would depend on your recipes

#

chuck it into a planner

leaden ether
#

120 bauxite, 120 water, 60 quartz 60 coal for basic recipies

sour pilot
leaden ether
#

Yeah the Satisfactory Tools by default tells you to use a piece of very late game machinery if you ask it to design an aluminum factory. So I just did a fairly simple one to get though the initial requirements and will be redoing it later I think.

tall lantern
#

you can turn buildings off, that's the easy way to get that bugger off there early on

#

The way Tools weighs resources sometimes makes it use that instead of just using the normal resources

leaden ether
#

Yeah, that's how I learned that you can turn off machines and recipies. I was like what is this machine? I don't have this machine! πŸ˜„

fallen orbit
tall lantern
#

nah, later game

leaden ether
#

It default wants to use the converter.

silk rose
#

ahahahhaha

#

fair enough

white dawn
# fallen orbit First ever aluminium factory guys idk how much aluminium ingots to automate for ...

What I generally do is: essentially max out a bauxite node for ingots, and send 'em all to a sink. Then as other factories need aluminum products (sheets/casings/heatsinks/tanks), I add that processing in and set up the specific export. Over time the amount of ingots being sunk shrinks, until eventually the aluminum's basically tapped out, which means that it's time to build another aluminum plant somewhere else

#

On my 1.0 save I think I had like 6 aluminum plants by the end of the game

sour pilot
fallen orbit
left totem
white dawn
grim scaffold
#

I'm creating 625m of ||dark matter residue|| and I wanna get rid of it. is there any way to transport more than 600m or should I just underclock a little?

white dawn
#

Since there's fluid recycling and stuff involved, IMO it's nearly always simpler to sort of over-build ingots than having to go back later to repeatedly build more and more ingots

grim scaffold
#

nvm I need to underclock anyway

white dawn
#

I tend to advise against centralization and "overbuilding," but for Aluminum Ingots specifically, IMO it's nearly always the best option

#

But do what you like! :D I'm headed AFK; enjoy the build, whatever you decide. :)

fallen orbit
#

Got 60 aluminium ingots per min producing now I think it'll be enough for me to get started on mk5s then I'll get 240 aluminium running

#

Is there a way to run aluminium ingots production without producing silica seperately?

boreal musk
#

pure aluminum alt

rancid turret
dense violet
#

make a plan for a factory with recipes and scout out potential sites

stuck escarp
#

dunno if this is the right channel so sorry if it isnt i will relocate if need be. my game keeps crashing with a UObject limit error when placing blueprints. my save isnt very big and i dont think im over the limit and i can place building normally without it crashing (ive built an entire factory since it crashed and it still crashes) is this a known bug with a fix or am i an outlier

dense violet
#

best to make a qna post with crash logs

#

and what your cpu, gpu ect are

stuck escarp
#

might delete it and redo after ive done some testing

modest smelt
#

can get achievments on 1.1 experimental?

lime ermine
modest smelt
#

yipeeee

leaden ether
# stuck escarp might delete it and redo after ive done some testing

It seems to be some kind of object leak. I've only gotten it once and it was after placing a single assembler, though I had been building all day long, traveling around the map etc. for about 8 hours that day. Restarting "fixed" it for the time being but I think the longer you run the program, the more you build or travel the map, it "leaks" objects till that UE list maxes out. Not sure how long it takes between it happening to you but restarting the game now and then might prevent it for the time being. (Also saw a way to increase that object limit on the net, with the caveat that it might affect FPS)

stuck escarp
#

and yeah i could increase the limit but i like running the game on high and my pc is only just good enough to run it at decent fps in 1440p

#

and i would rather keep it that way

open oxide
#

a lot of people ask about why only 27.5 people have completed onboarding. i can only assume that most play with advanced game settings. that or completeed it in early access then continued in 1.0. thats my guess.

modest smelt
#

or check the box to skip the tutorial when makinga new game?

fallen orbit
#

Ada said I am 74% more efficient than most pioneer πŸ˜„

leaden turret
#

0.5 people

daring helm
visual wolf
#

Hey all, anyone know if there is a way to nudge up or down a splitter that is locked onto a coveyer lift?

leaden turret
visual wolf
#

it isn't placed yet. I locked the hologram, but when it is attached to a lift, it doesn't allow you to nudge up and down for accurate placement.

#

I thought there may be a trick for that.

leaden turret
visual wolf
#

Good call

#

Thanks

coarse geode
#

is there any way to reduce fall damage?

leaden turret
coarse geode
#

are they reuseable?

leaden turret
#

yup

coarse geode
#

thank god

#

i dont wanna go around cutting trees all day

leaden turret
#

can get biomass from creature parts

white dawn
#

Requires oil (recipe is "Polyester Fabric")

#

More important for gas mask filter production, since those are single-use items

coarse geode
#

im nowhere close near oil yet

white dawn
#

Regardless, the parachute is A+

#

Be sure to try aiming yourself at an upward slope while you're gliding around; you'll be pleasantly surprised

latent prawn
#

yeah, haha, honestly the parachute is sometimes quicker in climbing than the jetpack

coarse geode
#

can someone tell me why my fuse keeps blowing 😭

willow glen
#

Also check and make sure you don’t have separated grids; check for green/yellow lights above machines.

peak wasp
#

I remember in the beginning I had a room of 20 biomass fully overlocked i was cutting down forests every 5mins

#

🀣

coarse geode
#

almost 80 hours into the game and i still havent got electricity

winged willow
#

Are the Mk 6 belts working yet

peak wasp
shell lintel
#

hi, is there any way to get dx12 back as option ? Wanted to try Vulkan to see if it ran better, but now the dx12 option is gone. I already found i can start the game with the dx-12 shortcut, but is there a way to get it back without the commandline option ?

spice patio
shell lintel
#

right, i'l give it a try, thanx

rugged abyss
#

when do i get a jetpack?

white dawn
rugged abyss
#

you mean tier?

white dawn
#

No, phase. Unlocks with oil

rugged abyss
#

ok, tnx

white dawn
#

(You can alternatively just delete those extra lines, but I don't know what they are off the to of my head)

rugged abyss
white dawn
coarse geode
#

for the love of god i cant get any electricity established wtf

shrewd palm
#

disconnect everything that isnt absolutely necessary for power, make sure power is stable, and then reconnect everything 1 at a time

#

if you dont have coal yet i highly recommend getting that sorted out

coarse geode
#

therers legit 0 coal near me

shrewd palm
#

where are you set up?

rugged abyss
white dawn
coarse geode
#

i cant just pull a cable from across the map

shrewd palm
#

there are a couple spots where its really easy to get a coal plant set up until you get oil

shrewd palm
#

the lake in the grassy fields and those 4 coal nodes in the biome intersection near the rocky desert/north forest

white dawn
shrewd palm
#

if you're worried its going to be too dangerous t ake out a tractor or something too

#

creatures wont attack you if you're in a vehicle and you can run over all the small ones

coarse geode
#

thats it

#

electricity is impossible

white dawn
#

Like much in this game, there's a learning curve. Nothing's impossible, though. Once you figure it out, it'll be no problem

#

But yeah, winning power lines across the map is something you'll definitely get used to

coarse geode
#

id have to go 4km to find coal

#

yeah no

white dawn
#

In the MAM there's "Power Towers" you can eventually unlock which make cross-map power lines more convenient

leaden turret
white dawn
#

But you can use regular power poles just fine

shrewd palm
white dawn
shrewd palm
#

there isnt a single spot on the map where coal is more than 1km away

white dawn
#

But regardless: the game will be encouraging you to expand frequently

coarse geode
#

in the south

leaden turret
white dawn
#

My recommendation is to get used to that. Build outwards! Make small factories near convenient nodes. It's a great map; get exploring!

leaden turret
#

trying to think how many buildings you can only build one of.

  • space elevator
  • hub

?

white dawn
#

One Constructor Challenge

leaden turret
shrewd palm
leaden turret
#

point being that there's not much that requires one to stay in one spot for convenience

#

like when exploring I used to feel I had to traipse back to the hub whenever the mam went ding when there was stuff, until I realised I can just... carry the parts for another mam on me and build one when it goes ding

elder apex
leaden turret
white dawn
#

Yeah, I always think I should do that but I admit I like having a set hub location

leaden turret
glad sorrel
#

can you somehow hide the "experimental build" text?

white dawn
leaden turret
elder apex
leaden turret
shrewd palm
glad sorrel
elder apex
sullen gull
white dawn
# glad sorrel huh?

Basically, if you don't want the banner saying that you're running Experimental, don't run the experimental version. :)

white dawn
#

The nice side effect of that method is that you also have a cat

#

Wouldn't work for me, though; I'd be too scared of my greyhound's prey drive

#

They said she tested pretty well with cats but given how she responds to rabbits and squirrels I don't believe them

leaden turret
near quarry
#

does phase 5 contain content or is it just the final goal

distant pilot
#

It has new project parts and a way to reprocess plutonium waste, and you can finally use SAM for mass production

near quarry
#

sorry wrongly worded, i mean after completing phase 5

shrewd palm
#

no

#

game finishes after you get all the stuff for phase 5 done

cyan garnet
#

After you save the day, the game becomes truly open ended and sandbox. Do whatever you want, make your own goals, etc

terse saddle
#

Does it at least add puppies and kittens for petting?

shrewd palm
#

what about lizard doggos

sturdy mural
#

guys

#

i found a way to make an eternal prison

wanton stag
#

is there a way to destroy all of a certain thing in your inventory in one go? like a bunch of iron ore or a bunch of limestone?

coarse geode
#

time for operation DOD, either im gonna double my coal input or im gonna die trying

#

if that doesnt work electricity aint happening no more, wish me luck

wanton stag
heady night
coarse geode
white dawn
#

(which is annoying, since Power Storages basically are batteries, and they even look like a certain brand of real-life batteries, and ADA even refers to them as being "like a battery," but mixing the terms can sometimes make things confusing in here. :D)

zenith pecan
white dawn
#

MOAR

zenith pecan
rugged abyss
#

how far out does the scanner go?

#

cause a scan i did found quartz like 2,300m away

vestal mica
#

it's weird, i dont' know if other actions can interrupt it or if different resources have different ranges because sometimes it doesn't ping stuff that's pretty close to me and sometimes it pings stuff halfway across the map

shell obsidian
#

I think about 3500 M, maybe 4000 M from personal experiences

prisma thicket
#

It's supposed to show the nearest 3 nodes or clusters of nodes, regardless of distance.

livid heath
#

Guys any base shape ideas? I wanna kinda make a hexagon tower ish main base, but i just unlocked oil production so i will need some more ideas! Yall got any?

left totem
#

ε‡Έε‡Ή

#

pretty funny looking kanji

#

maybe like the letter H

#

number 8

#

Letter Y

livid heath
#

Oo an H could work

#

2 hypertube railguns in the empty spots between the lines of the H maybe

coarse geode
#

damn, electricity wont be happening anytime soon

scenic socket
#

Is it possible to make a balancer to turn 13 620p/m belts into like 7 or 8 780 belts?

naive pendant
#

@scenic socket You want a belt compressor not a balancer for that; wiki has a guide for building them. Better solution is to avoid the situation entirely as the game doesn’t have very good tools for handling that kind of belt manipulation.

scenic socket
#

Yeah, the building I made for it is very neat but the numbers are very awkward to work with

hard junco
#

Hey How do splitters handle uneven resource distribution?
I’m new to the game and trying to understand splitter mechanics. I have:

Two coal nodes (300/min each, 600/min total).
Two factories:
Factory A needs 200 coal/min.

Factory B needs 400 coal/min.

Since splitters divide inputs evenly, is there a way to route exactly 200/min to Factory A and 400/min to Factory B

coarse geode
#

make sure your belts handle it

frail sleet
hard junco
#

oh thats it? so factory A takes what it need from the node and let the other coal goes to factory B is that correct?

frail sleet
#

yes but you can split it differently

#

e.g. split the 300 into 100+100+100

re-merge two in 200, now it will only send 200 on that belt

coarse geode
frail sleet
#

side note: you probably can't take 600 out of the coal node due to having a max belt speed of ~480?

hard junco
# frail sleet e.g. split the 300 into 100+100+100 re-merge two in 200, now it will only send ...

wait wait how did i miss this?? splitter work evenly so since there is 3 outputs it means i can split the 300 to 100+100+100???? OMG
so i can like merge two outputs and thats 200 for factory A and the remaining 100 goes with the 300 to factory B!!
i have mk3 belts so i can split one 300 node and send them both to factory B split the other node to three outputs merge two and the other output merge it with the 150+150 to factory B

near quarry
#

is tier 4 conveyeres the max?

hard junco
#

i think the math is correct here

naive pendant
#

@near quarry T6 max

white dawn
#

Splitters just alternate between all connected ouputs in a round-robin fashion, so with one output it essentially does nothing except pass the materials through, with two outputs it splits the flow in half, and with three it splits it into thirds

#

(If one of the output belts is "full" it'll skip that belt until there's room for another item)

#

Note that it's pretty rare to actually need to split exact values -- you can always just make use of "manifold logic." Like on an example that might be more difficult to split "exactly": ```
Factory Factory
[60/min] [50/min]
^ ^
Source | |
[300/min] ---> [S] ---> [240/min] ---> [S] ---> [190/min] ---> (other factories)

#

You take your 300/min source, which goes into a factory needing 60/min. Just split before. It's getting more material than it needs, so it'll "back up"

#

Then you build the factory which needs 50/min, so you add that one down the line

#

The one in front is still getting 60/min, and the 50/min one is also getting what it needs

#

Can take a little while for everything to "even out" because you need to wait for the factories earlier on to fully back up

#

But that way you're not spending your time trying to come up with a balancer which produces the exact ratios you want

#

It'll all just even out in the end, since the slower consumers at the beginning will fill up and can only consume what they need

frozen cloud
white dawn
#

Yeah, when doing that kind of manifold-like splitting between factories, I'll often make use of Smart Splitters w/ Overflow so that the factories I've already built on the line don't starve while the new ones fill up

#

But even that's not really necessary since the system will auto-normalize (so long as the consumers don't need more than the source is providing)

frozen cloud
hard junco
#

i see i understand it now so everything gets what it needs as long as we have enough from the source, thats the manifold system no? i thought it works with even numbers only for some reason lol, plus dont know why i thought distance matter so i cant use a manifold for another factory i was using it just for one factory like smelters....

#

i didnt unlock smart splitters yet they look complicated lol

white dawn
hard junco
#

cant wait for those weird numbers to get weirder lol

white dawn
#

I don't tend to "share" resource nodes unless the factories are like right next to each other, btw -- lots of nodes on the map. It's rare that I worry about "maxing out" a resource node; I just build what I need and if I'm "wasting" some of a node's potential, so be it

#

There are a lot of resources on the map. You really do have to try specifically to exhaust resources in the game

#

(With the possible exception of SAM, if you're doing a decent sized Ficsonium nuclear buildout. Ficsonium inhales SAM)

#

If I do have factories right next to each other then I'll certainly share nodes when appropriate, of course. :)

#

The main exception for me is that I do tend to max out Bauxite nodes while making aluminum

hard junco
#

yes i try to do that but i dont know i probably didnt plan this well, i have 4 coal nodes next to each other, 2 nodes are used in steel and other things, two nodes were used for a coal power plant, i needed more power so i decided to build a bigger power plant cuz i felt like i can build something bigger than just 16 generator, so next to the power plant i built another factory put 10 water extactors and satarted calculating how much generators i can run and how much coal they need.....perhaps this is not the right way to plan things i know haha

#

ah and the other coal nodes are far from these coal plants....as i said bad planning lol

frozen cloud
#

its not an easy answer
i personally use up full nodes early, kinda wing the mid game and calculate how much ore i need for the lategame

hard junco
#

i am still in phase 2 so i am not thinking about the lategame at all plus i am still discovering all the mechanics in the game what i can do and cant do

jolly garnet
#

This might be a silly question but how do I centralize all my materials to one place really easily early game? Trucks with the autodriving feature I'm guessing? Or would conveyors work nicer?

white dawn
#

Personally I prefer Tractors; IMO they're great

white dawn
#

I don't generally like running belts long-distance. But, again, that's a personal preference thing

#

I actually don't tend to use Trucks much, since you unlock those around the same time you get trains

jolly garnet
#

Cost becomes pretty big I'm guessing with higher tier belts

leaden turret
zenith pecan
white dawn
#

But IMO basically all the logistics options (belts+pipes/tractors+trucks(+carts)/trains/drones) are great; just gotta pick the one that's most appropriate for the situation, modified by your own personal preferences

frozen cloud
leaden turret
#
  • belts pro: doesn't need a return journey
  • belts con: expanding capacity means running the entire length of the belt again
  • vehicles pro: expanding capacity can be achieved by re-using a previously-laid autopilot path
  • vehicles con: deadlock
  • trains pro: expanding capacity can be achieved by re-using an existing track
  • trains con: by the time you're ready to build out massive train infrastructure you've probably put something else down as "temporary" infrastructure and you might not wanna actually do the trains
white dawn
#

The only time I've seen vehicles deadlock since at least U8 is when I've had an accidental blue "pause node" in my path (if a game's saved with a vehicle at one of those, and you load that save, it'll sit there forever)

#

Though I admit that if there's some weird edge case with vehicles deadlocking then it could just be that I've happened to not run into it

white dawn
#

IME vehicles will always auto-recover after a little while, if they do get suck

#

Via magical non-Singularity-Cell-powered teleport technology. :D

frozen cloud
white dawn
#

To the "vehicles pro" side I'll add "it's fun to watch all your tractors trundling around the map." :D

leaden turret
white dawn
#

Though that is also true of trains+drones (and to some extent belts)

forest bridge
#

Ok so I'm moving from mk1 miner to mk2, and the bump in resources is going to force me to expand stuff right. Do you guys prefer to just use power shards wherever possible, or just build out 2x the stuff

frozen cloud
#

well autoconnect also made running multiple belts a lot easier compared to before

leaden turret
elder apex
#

expanding capacity of belts isn't nearly as bad as having to lay the initial belt

frozen cloud
white dawn
#

The map is huge, and resource nodes are plentiful (even for "rare" resources)

leaden turret
frozen cloud
#

that spreads the factories around a lot though which increases travel time between them

frozen cloud
white dawn
forest bridge
#

Yeah I've got a lot of my production in one spot right now with 6 pure iron nodes, and am thinking of just upscaling everything i have here so I can double the output before moving on

leaden turret
elder apex
white dawn
frozen cloud
forest bridge
white dawn
#

Like you're making enough RIPs already for whatever you need to do now. If some other factory needs RIPs in the future, just make more right inside the factory which needs 'em.

forest bridge
#

what's an rip

white dawn
forest bridge
#

oh

white dawn
#

(just used as an example)

white dawn
frozen cloud
#

yes just shorter distances

elder apex
#

also, don't forget the pro for belts of not consuming power and the pro of trains transporting power

white dawn
#

Essentially what I'm tiptoeing around is yet another advocacy moment for https://satisfactory.wiki.gg/wiki/Tutorial:Independency as a build strategy. :D Just one way to play the game, of course, but having tried many other options over the years I'm quite fond of it, even if I don't always follow it religiously

zenith pecan
#

Oops, don't save the game with a nuke sitting on the ground next to you, damned thing went off as I loaded back and well, straight back to respawn.

placid stirrup
#

||Days since last incident:||

static surge
#

i swear the constructor animations sync when you're not looking

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they all start at different times but if you come back later all the animations are synced up perfectly

latent prawn
static surge
#

makes sense

grim scaffold
#

hey how do you volunteer to translate the game?

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is that even a thing?

zenith pecan
grim scaffold
#

oh thanks

zenith pecan
#

I am not 100% sure, but at least you should get a response that'll better signpost than I can.

fossil iceBOT
true mulch
#

@grim scaffold ^

zenith pecan
#

Ahh cool, I didn't actually know so my response was basically the best I had πŸ™‚

grim scaffold
#

yeah found it, thanks

true mulch
#

(!translate command)

zenith pecan
#

I'll keep that in mind for the future, thankyou.

leaden turret
grim scaffold
#

well I just finished the game and I now have to find a new game to play while watching stuff

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any recommendations?

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not factorio I wasn't really into it

zenith pecan
#

It's going to be an interesting job trying to route all 10200 SAM ore and process to reanimated.

grim scaffold
#

per minute?

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or total

zenith pecan
#

10,200 mined per minute, all of it, it'll make 2550 reanimated.

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I'm digging tunnels under the map to route it all to one place.

grim scaffold
#

why and how in the world would you have 10k sam mined per minute

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no one on earth needs this much sam 😭

elder apex
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"because you can"

grim scaffold
#

hey does the planet have a name?

elder apex
#

ADA tells you the name of the planet at some point

grim scaffold
#

yeah found it

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massage something

zenith pecan
#

3 pure (1200 each) 6 normal (600 each) & 10 impure (300 each) , totals 10200 πŸ˜›

grim scaffold
#

yes but why

zenith pecan
#

Not much different to me gathering all the bauxite or uranium, just a larger facility.

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I'm doing it simply because I can.

grim scaffold
#

well uhhh

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good luck with that

frozen cloud
#

do they even use translators anymore?
in the credits they mention a firm and have translators under "early access translation"

coarse geode
#

are coal plants bugged rn?

atomic notch
#

no

zenith pecan
atomic notch
#

i was just using some, could be your end?

leaden turret
grim scaffold
#

hey how do you get the pioneer role

leaden turret
grim scaffold
#

is that for pre-1.0 players?

leaden turret
#

nope

atomic notch
#

nah cuz then id get one

grim scaffold
#

dang

leaden turret
coarse geode
#

80 hours still no electricity, great game

leaden turret
leaden turret
grim scaffold
zenith pecan
grim scaffold
atomic notch
#

nah

zenith pecan
grim scaffold
#

oh damn

atomic notch
#

id be in the skybox rn if that were true

zenith pecan
atomic notch
#

Nice

pearl geyser
#

hi im a disabled streamer could anyone tell me if this game goes on sale

atomic notch
#

Put it on your wishlist lol

pearl geyser
#

i did for 2 month now

tranquil maple
#

does anybody know what the wr for nucler pasta per minute is?

true mulch
#

Steam Summer Sale is probably the soonest it'll go on sale

jolly garnet
#

I mean tbf I wouldn't go with that one persay but it's an option

craggy flower
#

not sure whats the right channel.. but how many storage containers would i need to store every item required to build and weapons + equipment ?

true mulch
#

I don't know how to answer that question

jolly garnet
#

Eh I'm gonna delete it incase it does take away money from the them

true mulch
#

all the rebars, nobelisks, rifle ammo, filters and potentially jetpack fuel

craggy flower
#

ohh yea just seen it says 40 at top of page

true mulch
#

review if you want to store everything on the list, such as biomass, screws or portable miners

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which are technically used for building

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but the usefulness of storing them is questionable

frozen cloud
#

hahahaha didnt know biomass was a thing xD

craggy flower
frozen cloud
#

no for u-jelly landing pads xD

craggy flower
#

that uses biomass?

true mulch
#

it's a list of building materials

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biomass is used to build U-jelly landing pads

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that makes it a building material, but I'm not sure if you want to include it in your storage system

trim vine
#

Is there a way to paste machine settings without going into the actual machine? Or copy for that matter?

prisma thicket
#

Just hist Ctrl+c and Ctrl+v when looking at machines, you'll see a message pop up "Settings Copied" "Settings Pasted"

trim vine
craggy flower
#

^ or u can remap the copy and past function to mouse buttons

prisma thicket
#

It even inserts power shards for overclocking if you have them available.

compact nest
#

Just look at it yup

prisma thicket
#

Does that on current patch too

atomic notch
lavish lance
#

Is pasting to water extractors fixed in 1.1?

atomic notch
#

Idk

craggy flower
prisma thicket
#

I'm not on experimental, and Ctrl+C Ctrl+V works just fine for me.

lavish lance
#

Kinda suck in 1.0 that it doesnt

atomic notch
#

Idk ig i never had to paste a water extractor

lavish lance
#

I had to a lot for nuclear

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And diluted fuel

atomic notch
#

Yeah but i never overclock water lol

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Unless its for smaller stuff

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If i need a lot im just spamming extractors

lavish lance
#

I underclock mostly

atomic notch
#

Ah

#

Yeah thatll do it

#

Set to like 100 then or what

warped cove
#

yall what are the two secret achievements, and does one have to do with the end of the game

I got the one ||for petting the flying manta|| but I didn't want to reveal the other one if it had to do with the story / end of the game or something

warped cove
#

oh theres four

I guess I got the other two without realizing 😭

gilded saffron
#

Random question. Just out of curiosity. do they plan on adding a new map? or a new enviroment?

warped cove
atomic notch
#

Itd be cool but i doubt it

frozen cloud
gilded saffron
#

huh. I personally hope so. I love this game. but also im the type of gamer that enjoys enviromental content. i actually started looking at subnautica. and thought it would be a super crazy if this game had more aquatic elements.

#

Sorry im super curious today. Where do most people believe the prime base location is? both on a functional level and on an aesthetic

warped cove
#

I mean, the majority of first playthroughs ( from what Ive seen ) are in that one spot you see in the trailer

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with the iron nodes and the cliff

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that's where my current one is ( as I'm on my first playthrough )

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by pure coincidence

frozen cloud
gilded saffron
#

im thinking about starting over. I just got some trains and stuff built. but honestly i REAALY hate the location im at. i spawned at the lowest point almost of the map. and just kinda started there and stayed there.

carmine saddle
#

Hey ,silly question here...
Is using mods (ie the power armor mod) considered cheating and or disables the achievements?
Long commuting is getting a little out of hand for my funny gigs factory

atomic notch
gilded saffron
#

now moving everything somewere else.... and this was my first playthrough and i have torn everything down and rebuilt it so many times.... this last tear down really took the wind out of my sails

boreal musk
atomic notch
#

you dont gotta tear stuff down you can just disconnect and leave it

#

it sucks bringin everything to one spot tho,

boreal musk
#

centralizing is fun if you know what youre doing

atomic notch
#

planning a 4000 steel a minute factory on the other side of the map rn lol

zenith pecan
atomic notch
#

im just spitballing rn, havent even checked nodes lol

#

its gonna be most of the grasslands tho

south sinew
atomic notch
#

idk about achievments thos since i dont use mods

hallow crow
#

will 1.1 be fully compatible with the steam deck?

#

sorry if the changelog said so or not i didn’t read it

#

I know controller support will be added

atomic notch
boreal musk
atomic notch
#

had it hooked up to a tv using a controller tho

#

dk if the steamdeck controls work

zenith pecan
#

Disabled achievements wouldn`t effect me πŸ˜› , all completed.

atomic notch
#

i just gotta get the endgame ones since the peeps on my server sent it while i was offline

prisma thicket
#

Does the amount of fuel the various generators consume scale 1:1 with their clock speed? Or how would I go about figuring out what a generator burns at like 200% speed?

frail sleet
hallow crow
trim vine
#

Hey all, I am trying to design a "water tower" of 3x3 pipes going up in a single foundations space, I wanna design it to be 44 meters high, that way I can just drop another with pumps on it, whats a good way to get them all lines up to go straight up?

having trouble with that

atomic notch
#

floor holes

frail sleet
trim vine
#

Or is that only wall holes?

atomic notch
#

just place for the pipes then delete

#

like a scaffolding

frail sleet
atomic notch
#

do a bluprint will make your life easier

trim vine
trim vine
trim vine
zenith pecan
trim vine
#

I love all of you ❀️

trim vine
zenith pecan
trim vine
#

Anyone got that link to how to build different balancers?

Had like labels for ratios and number of belts in and out?

zenith pecan
prisma thicket
#

How much do you need cooling systems in phase 5? I know they are used for turbo motors and nuclear stuff, but I'm skipping nuclear, at least for now.

boreal musk
#

depends on how much youre making that use cooling system

frozen cloud
trim vine
#

I might just need to math more

prisma thicket
#

Ok, so lots then? Is 30/min reasonable?

frozen cloud
#

probably dont need that much
idk depends on how big you wanna build
id go for 12

lost belfry
#

why does goat chill on the boom box go so f*ing hard

tranquil maple
#

Can you sloop packagers?

shrewd palm
#

as far as i know you can sloop everything that doesnt produce power

frozen cloud
tranquil maple
#

okay

trim vine
boreal musk
#

last save i only did 20/min cooling system to finish the game

#

not that much

prisma thicket
#

What are some recipes that use a lot of nitrogen gas? Just tapped a gigantic node and want to make use of more than just 240 of what's available.

hollow vector
#

satisfactory memes has the worst moderation

austere valve
latent prawn
prisma thicket
#

Ok, well I already have the fuse frames automated, so I guess it'll just be cooling systems and packaging the rest for transport. Maybe even make use of the packaged gas with that turbo pressure motor alt recipe.

leaden ether
#

Woo, 23.5 million sink points/minute. Was just unclogging a backup though, It's back down to 1 mill/minute like normal...

brazen hinge
#

Is it a good idea to have a whole factory dedicated to smelting ores from trains that bring it there?

abstract heron
#

i wish dimensional depots have a bigger inventory size

prisma thicket
abstract heron
#

ik in 1.1 they have auto connect in BP but sometimes adding 500k belts bridges and pipes but make it bigger

boreal musk
grizzled lotus
#

I started a new run, and I'm trying to go for the independant factory method. how do I do this when I'm trying to make reinforced plates early-game

#

I usually put a third of each output into a storage container. Do I take one ore deposit solely for iron plates, another for screws and put all that into an assembler for reinforced plates?

prisma thicket
#

Usually the early iron stuff is best produced all together, since it's simple and the most commonly used goods until later on. So even if you're doing independant factories, it might be a good idea to keep your iron plates, rods and reinforced plates in one. Can even include rotors and modular frames if you're feeling up to it, but those can also easily be their own.

dense violet
#

for example if you're making 20 rip pm, but only using 15 in production, eventually storage will get full even if you don't use a smart spliter for over flow

grizzled lotus
dense violet
#

well you can get smart splitters very early
or you could just put storage at the end of the manifold and you'll get near 100% production until the storage fills

#

or you can manually split it

for example if you're using 15 of 20, you can split a belt into 4 groups of 5, and merge 3 of them for the manifold and 1 belt of 5 for storage

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personally I wouldn't care if hte next step wasn't running at 100% until the storage was full - by the time I'd finished setting up the next factory it'd be running smooth

grizzled lotus
#

I must be sleepy because I still doin't know what to do

dense violet
boreal musk
#

easier to just unlock smart splitter, as they are available as long as you unlock copper sheets and researched caterium

warped cove
#

how overkill is 4 adaptive control units / minute while trying to complete phase 3

dense violet
#

probably fine

abstract heron
#

before i make factory i see how much i want see what stuff i have close think then add output and ya

trim vine
#

@latent prawn

Thanks! Good tip!

Though I meant stackable pipe BP, ~44m with pumps and power, how to connect them pipes and whatnot when stacking that BP

surreal peak
#

having such a harder time than i thought with trains. i just need a simple bidirectional train setup with Station A (unload) <----> Station B (load) setup. or is the real strategy to have a loop and avoid bidrectional nonsense

dense violet
#

and even if you have a loop it's bi directional because you only have 1 lane

surreal peak
dense violet
#

I'm not sure what you mean, either way you need the station facing teh same way the train is coming in

#

either you have a straight line with an engine facing each direction.

or after each station you have a loop with only 1 engine

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either works fine. though non loop is less chunky since you avoid the loops

peak wasp
#

anybody got a clue how not to get so dang demotivated knowing your going to probably tear apart everything to redo it, lol?

dense violet
#

also - don't tear things down until you've unlocked everything and making your own goals

surreal peak
peak wasp
#

i'd take this with a grain of salt cause ive never really gotten the chance to use trains consistently, but that sounds insanely easy to do

surreal peak
dense violet
peak wasp
surreal peak
peak wasp
#

every time i try and do anything sophisticated something gets derailed like, 4 hours later, and as someone who lets my game run AFK that can be really bad

#

also do we have any clue about 1.1's release? im in such desperate need of those wall holes. . .

dense violet
#

no news

peak wasp
#

darn.jpg

dense violet
#

and it's very easy to make simple and good rails

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just keep it to two lanes with stations off to the side

peak wasp
#

yeh, just my perfectionism is a pain with everything i do