#satisfactory
1 messages · Page 19 of 1
I just sucked up a lot of sulphur and nitrogen to use the blue crater.
Having all that power is very convenient.
My support tower is likely more overkill, it has 7776 power stores in it.
Oh that’s a smart idea. Then I can have an extra freight cars and instead of a locomotive
WAİT YOU CAN DİSMANTLE DROP PODS İN EXPERİMENTAL sorry for caps
Yes, but for Experimental talk, #satisfactory-experimental
Hello guy who is so helpful all the time

Hmpf, I wonder what google broke this time, I can't get youtube to load on: Edge, Opera, Firefox or Librewolf 🤦♂️
it says that it's purity is temp
I assume this is either on the map or with resoure scanner pings?
My best guess is it's a dev thing to make an entire cluster of nodes read as "one node" of the ~3 you tend to get with a resource scanner ping
When using drones do all ports need access to fuel because my drones aint doing drone stuff right
how much versatile framework is a good amount? getting the 1k slowly rn but im not sure if it needs to be faster
It doesn’t, while you’re doing other things it will fill up in no time
I am trying to setup drones rn i am having a drone fly from a fuel point to a pickup point to a drop off point but it only goes to fuel and pickup not drop off
If I hit Flush full pipe network, does that also empty the buffer in each generator or will those stay full?
Should be everything on that pipe network aside from the buffers in the machines
Hmmm ok, I may need to try doing that if my stuff keeps backing up
whatca doin yall?
my in game to do list will not show when i add something to iy
When manual crafting you can can tap SPACE to do it automatically... if you have a dimensional deport and set it to use inventory first. is there a way to STOP it from using the DD source once your inv empties... I tapped space, walked away got side tracked, and came back with loads more crafted than I wanted as it used my DD storage as well 😦
Press the X in the corner to "save" don't press Esc.
did not work
@tough seal Nothing immediately comes to mind. Generally all the resources in the game are infinite, so you’re supposed to not really care about your issue.
Thanks I thought that might be the case as I couldn't find an option,
But the only time you should care about that is for things you haven’t automated and have in the DD. So just manual pull the items to a storage container before manual crafting I guess.
Anyone else think they should add a mk 3 pipe that uses ficsonium and copper sheets? For a 1200/min flow rate?
That would be nice. Something else I'd love to see them add: Adjustable height ceiling hooks for belts
They said they cant do that
Mk 2 Pipe is the absolute max
Its the limit of the pipe system
Ahhhh, one pipe system flush later and my rocket fuel plant is running completely smoothly 😄
FORNOW
True
what are the two remotes on the two hands and how do I unlock it ? I am on tier 2
how much power do u need to complete the game?
hoverpack is in tier 7
i got only two phases left and im producing about 67GW. do i need to build a nuclar power planet?
🙂 how much is all of it
It depends on how big you make your production facilities. If you are willing to wait for parts, scaled down lines use much less power. If you want it done faster, you need lots more power.
you can't really quantify that, it depends on how much you want to be producing per minute or whatever at the time you finish
okay gigachad sigma alpha male
people have definitely finished with less than 67GW
Let alone power production consistency
not sure actually. hows the game meant to play? i mean everybody can finish the game with a one constructer if they dont mind to wait for parts
i been mewing since i was 6, my face is like a stick
so you just answered your own question
too narrow
what do u think is better? cuz i dif need to build a necular power planet but i dont know how big should i make it
That's entirely up to you, you set your own pace in this game. If you want to build gigantic factories producing 100s of parts per minute, then go for it. If you want small streamlined production making the bare minimum to proceed, you can do that too.
I'm cursed, everything is backing up again T_T
okay alright, i dont have all the time in the world to build giga factories so ima wrap this shit up quickly
anyone have problems with trains set to "full pickup and wait 15s" getting a full pickup and never leaving? Woke up to a starvomg SAM factory this morning. Finding posts of other people talking about it but hoping someone maybe knows a workaround. It works most of the time, of course.
@wicked nacelle I remember seeing posts about that bug when I was learning trains. Idk if it’s for sure still a thing. I standardized on schedules using “full/empty cargo OR 10,000 s” which is effectively how you do full/empty leave condition.
and you don't end up with stuck trains for 10000 seconds when there's cargo to move? - that wouldn't be an improvement for me
Has seemed fine with the testing I did and my 1.0 playthrough.
I know when I was testing I thought I saw some stuck trains but want to say that was before I swapped to the current schedule.
I do use single item type trains. Idk if that works if you only fill one of a multi wagon train.
yeah, this was a ENGINE/CAR/CAR train at a STATION/BLANK/FREIGHT station - usually works great as soon as the second car can be fully loaded (by stack count) it loads and the train leaves. but this morning it was just sitting there full
it is weird that it goes as soon as there is 1 item in the final stack instead of waiting for all the stacks to be full - but % wise that's tiny
@wicked nacelle Satisfactory does treat “full” as non-zero items in all item slots. So a full satisfactory train leaves ones there’s at least 1 item in the final slot. Kinda weird but oh well.
For train stuff in this game, 100% need to do small scale setups to verify your schedules, signaling, etc. functions how you want before implementing at scale. Will save a lot of time overall.
yean, it's no big deal as a % of the throughput for me and it would be essentially impossible to make a system that was that sensitive to small variations using a train system
I just take a guess and go to sleep and see what's broken in the morning (though it's usually signals not schedules)
or spaghetti train intersections too close to each other and there's a train deadlock
Yea. Kinda a lot of ways to mess up trains. People here mention the more advanced train stuff than other game discords like Factorio that use trains more. Safe exit block signaling doesn’t get mentioned much; ala intersections too close together.
Kinda due to satisfactory being 3D letting you avoid that type of intersection.
Guess factorio’s emphasis on scaling and 2D really forces a higher percent of people to scale train throughput. And many train issues you only need to think about when scaling throughput. So yea.
Hey guys as someone who is getting a little tired of the modded MC journey- Would satisfactory be a good thing to move on to?
You -might- just get a biased answer here.
People posting here inherently like the game and will say yes. Just watch some gameplay streams to see if you like it.
That might be what I'm looking for lol
If you're looking for someone to convince you to buy the game cause you already want to buy it, let me do you a favor.
Buy the game.
Makes sense lol I'll check it out
There's a few really good examples of satisfactory gameplay on YouTube - TotalXclipse and ImKibitz are personal favourites. Then there's the chaos gremlin version if you want that - LetsGameItOut - who likes to play the game as wrong as possible and tank the performance lol
WhatDarrenPlays is pretty chill also.
I used to play a ton of modded MC with all the tech mods. Satisfactory has completely replaced that for me.
(500 hours in the last month. 🫠 )
I'll chime in with a different answer here, just to be at least somewhat controversial:
Factorio is another fantastic automation game and it was originally inspired by a Minecraft tech mod (IndustrialCraft, to be specific.)
Both are fantastic games. Just don't call Satisfactory 3D Factorio or vice versa, they're not that similar.
Thanks you two, Already downloading the game as we speak haha! It seems like a game I could dump 1000 hours into and then still want to go try to do thing a different way
Or maybe there are mods that expand things but either way it defintely looks insansely fun
I would suggest not touching mods on the first playthrough. But there are a few fun ones once you get through it the first time
There are a few small QOL mods I wouldn't rule out, though one of my must-haves is now base game (hurray, sample tool grabbing color as well -- though it's not perfect)
But definitely at least get your feet coal power generators wet before you look into modding.
I personally didn't touch any so I could appreciate. But to each their own.
I did a fully vanilla playthrough. A heavily modded playthrough. And then an experimental branch playthrough. And a friend just downloaded it, so we're going for playthrough 4 now. 😂
I'm planning on playing experimental for my first playthrough- bad idea?
Be aware it's a bit more buggy than release, but it's pretty stable right now in my experience.
Heck I feel like if I can deal with modded MC I could deal with anything xD
Eh. Not in my personal opinion.
A friend who hasn't played since update 4 just came back and started play on experimental as well.
Honestly, 1.1 hasn't had too many issues for me.
(especially if you did old modded MC, before everyone started being nice with launcher and proper modpacks)
question
Half the day is spent diagnosing conflicting mods and then you put that on a server and it's a whole other kind of hell
how can i make a line of 60 fuel lines 30 of the sides and the pipe down the line and how do i fix the the like the last 4 not truning on
Satisfactory at least supports mods (though they aren't first-class citizens with an in-game mod manager.) Minecraft I think never technically supported them until maybe recently? But I haven't played MC hard since 1.7.10 era soo
Can someone help me with what to do with 1.000 rocket fuel/min? I dont think I have the time to build more than 200 fuel generators and the base generator usage for rocket fuel is for some reason not divisible by 600
does every train stop for loading/unloading need a station?
overclock generators
why is aluminum confusing
Generators, ionized fuel, or package it. I think those are literally your only options
Because you refuse to math I guess
I havent yet automated overclock shards to have so many
600 rocket fuel per minute I believe does 144 generators at 100% clock speed.
set the fuel gens to make 300mw or 600 mw it will take 5 or 10 per min
sloops
Not really, its way way more
600 rocket fuel is 36k power
Fully overclocked it takes like 57.8ish?
I think I have enough energy shards
I just finished a rocket fuel plant, 150 generators for 625 fuel
Overslooped Slugjuicer-
It tastes like electric blueberry!
-# limited timer offer, consumption may cause internal burns and/or bleedings
my rocket fuel factory has 5,112 fuel gens
Yes, even if it doesnt have a load it stops
I'm only doing a small one for now, I know you can get a ton more out of the system.
I'm only using 250 of the 1500 available nitrogen gas in the area, and not using any somersloops for production amp
Darn, I have 1.000rocket fuel/min
You need 240 generators for that much fuel, or overclocking a bunch.
I keep having a Hatcher respawn through my foundations in Rocky Desert - it's not causing any errors, but it's annoying to kill every time I log into game
Omg i was so confused, since every blender doing rocket fuel uses 60 turbo fuel and I have 1.200 turbo fuel, i have in fact 2.000 rocket fuel/min*
Damn, how much oil are you using? xD
And 2000 per min means you need 240 gens clocked to 200% or 480 generators lol you might want to scale down your setup if you want fewer generators. Or package stuff and sink it.
Probably just a pure node
2 pure nodes, 1 into rubber, one into plastic, 600 heavy oil residue, diluted fuel to 1.200 normal fuel, and then 1.200 turbo fuel, which in fact makes 2.000 rocket
1 normal node can give 600 rocket fuel, so I'm not surprised
I was planning on only using 1.200 to generators, the 800 left package it and use it to power my super drone system for my mega uranium energy plant (planning in process)
Sounds like a good plan.
I am currently burning 1.200 turbo fuel in 160 generators how many more to burn 1.200 rocket
288
overclocked rocket fuel burner burns 10.xxx/m
I just estimate with 10
288 total or 288 more
Total, 128 more
How much underclock?
Or should I make it to just take in 4 and make 300 of them
Shouldn't need any clock speed changes
Rocket fuel burns at 4.167 and 1.200 is not divisible by it, it does 287.976
I suggest making runs of 30 pairs (60 burners) down one fuel line even if you're not overclocking them yet
then come back and overclock them all once you have shards automated
and then just repeat for each 600 rocket fuel you make
I am full on the cloud of shards but thats it
that will get you plenty of power to get your nuclear online
and of course blueprints are great for laying down fuel generators (doubly so in 1.1 with autoconnections)
Uhhh I am making 3 times my max cons rn, i just need a way to waste my 1.200 turbo and also make a rocket factory
3 times was a hyperbole, my max is 17,627 MW and my prod/cap is 31k something in theory
For some reason the fuel doesnt reach the last 20 generators
1200 / 4.16666666… divides evenly
I learned long ago -- don't bother with trucks and don't fight liquids
let them do what they want to do 🙂
I hate trucks and I only have one train
But i have a like 300ft tower of generators
2 of them rn each w 80 on them
I love trains -- I did a nuclear plant once that was fully train supplied. It was like 20 train stations I think
This time I just did a little one right on top of most of the stuff I need
In this playthrough im going to use 100% of the uranium usable, trains, drones, everything and I am going to use everything, convert, 0 waste, ficsit vision
I don't think that's possible - I don't think there's enough SAM - even fully slooped. Ficsonium slurps SAM down so fast
I havent planned that far into it
I just have a 1.200 long ×1.200 wide foundation for now
I like to do nuclear processing tiers in vertical tiers... uranium fuel rods on the first floor, plutonium processing on the next, then ficsonium on the third. Helps me find things 🙂 Put all that above train stations on the ground floor
also gives me more room to expand each tier if needed (thouigh obiousdly not if 100% map -- can't expand past that)
I dont understand the blue ring where the pumps* snap onto when going up
They are 51 meter above the one before it
if you mean pumps, they are showing how how high that pump will push water before you need another pump
Yes I meant pumps mb
But like, right there it says "exceding recomended limits"
yeah, i have found that the snap point is sometimes pushing the edge of what the pumps will actually do
unless there is a good reason not to, i usuually just move the next pump down a couple of meters from the recommended snap point to be safe
I have one line that goes up and needs like 9 pumps
I have an autoconnecting blueprint that takes 8 pipes vertically - all I have to do is connect power on the outside wall power connector and I can go as high as I want with just a few clicks
@wicked nacelle this is wrong bc I had a problem with my turbo fuel and it isnt making 100% for the moment
Ooh, thats smart
I could have used that when making my towers of generators
it's a foundation with walls all around it and then 8 pipeline wall connectors around the inside
They go so far up , at night the sky is clear and everything gets brighter
Makes sense
yeah, so being "safe" might mean you need one more pump than if you pushed each one to the limit, but 80 MW vs 72 MW, not a big deal
and autoconnect blueprints snap it together great in 1.1
I am playing 1.1 but i never was very fond of blueprints
where do i put my blueprints?
I wasn't either and autoconnect is still annoying in situations where there's other stuff around -- it tries to make connections to things that are invalid shapes - and then stops you from placing it because the invalid connections
I don't understand your question
i mean wheres the file folder to add blueprints
https://cdn.discordapp.com/attachments/553550313533997057/1367235141189242880/image.png?ex=6813d873&is=681286f3&hm=ee2b043441667c4f30eda1c6737cfe336af0b0bb8fca489422f2579d7423d1ce& it's also great for moving water horizontally
You mean like if you downloaded some?
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames\blueprints\
theres no blueprints folder
i just see my saves
have you made any blueprints in game? maybe it doesn't make it until you need it
nop
then I suggest you either make the directory yourself or just make one in game and see if it pops up
even when autoconnect is dumb for things like pipes, it still shows you how long you can build it, which is handy on its own even if you have to remake the connections by hand
@wicked nacelle can you help me w the rocket fuel thing? How many generators and how much over/underclock
it doesn't seem to let you specify fuel amount but just change the "power output" until it matches your fuel
if you say you have no power shards, it will calculate for 100%
AI expansion server sink points don't seem high enough for their cost/difficulty. warp drive doesn't seem much harder and is worth a TON more. Am I missing something?
warp drive is a bit more complicated, but expansion server needs SO MUCH SAM
its not that much SAM
most of the dark matter cost is returned to you from encoding
the main cost from the warp drive stems from the fact that its made with Thermal rockets AND nuclear pasta
which are already really long recipe chains
you dont really get compensated for "raw resource cost of product" but instead for "crafting steps needed to make this"
.. except for alien power matrices.
those are really, really worthless
anybody knows a mod to make construction a lot better
like to be able to build more than 10 foundations
stuff like that
There's blueprints for that, you can do up to 25 foundations at once with the mark 2 blueprint maker, not sure about the mark 3. It let's you setup and save chunks of a factory you build often to speed up the process and make it easier.
infinite zoop is probably the mod your looking for
scales with the game, and allows 2 dimensional zooping
thanks
also quick question i added a blueprint to my folder, the 2 files
but it doesnt show up in my bluepriints
@void gorge just noticed that Hannah accidentally 👉👈
Hey everyone, im new here... where is the fluid dynamics help desk? 😄
#1038092680493801533 probably!
so I just set up a help "ticket"?
if your question and answer are more than a one liner and/or need supporting images, yeah a questions thread is the place to ask questions
and fluid troubleshooting almost always needs supporting images
Great, thank you! I set up a ticket if anyone can chime in 😄
you probably don't have some of the things in the blueprint unlocked yet as it sounds like you've jus downloaded a bunch online
Unlock Coal power and made a banger coal water plant and have been playing for 5-6 hours straight since.
Why is this game so addictive
Hey what's a good place to build a rocket fuel power plant
just like every other factory, wherever is near your resources.
you can use SCIM to scout
or alternatively, nuclear
I like doing it at Blue Crater in the south east of the map. Sulfur, coal, nitrogen, and oil are in a ring around the crater/lake
Is there somewhere I should go to submit dedicated experimental server crashes? Seems to be an array out of bounds exception.
hey chat, so in my older playthrough i spawned in the grasslands ofcourse, my first ever one. but for this one i spawned in the sandyish area, where do i get wood and leaves from in large amounts? sitting here making a semi-auto biomass energy factory and im struggling with the items (wood and leaves)
Guys I found my new crack cocaine..
Welcome Pioneer.
Maybe don't refer to the game as crack 😅
Like I know it is but still
I need some tips...the game is super appealing in every aspect to me but I can't seem to keep attention. I think its because Im just unsure of what to do
also should I continue my save that I have a bad location on? or would it be better to just start clean
you could just move to a difernet location on the current save and use the existing infrastructure to help speed up building a whole new system
any spots I should travel to?
they all have pluses and minus but are mostly the same
the game forces you to spread out.
you could just cover up the existing ones and just make a better one next to it
the northern forests has the most nodes in a small area but it also forces you to build vertically
idk just find a big flat nice area with resouce nodes, also imo its more fun to explore on your own than use tools and stuff to find shit even if it takes longer
I assume this has been suggested before but the jetpack and the hover pack really ought to be merged
It should just fail over to jetpack mode if there are no power sources nearby
Today I learned that the dimensional depot is just a tiny bit taller than a regular storage container, so if I built an industrial storage (for base building supply hub) on top of a regular storage container with plans to replace it with a dimensional depot the containers won't actually fit.
okay so i successfully automated every item independently up untill tier 8 and now tier 9 feels too easy if i just drone in everything to automate it
this normal or am i missing something?
Damn I should've undervolted a longg time ago
Just earned 10 degrees from it
No performance hit
congratz on the 10 college degrees
it's as easy as you want to make it.
it's a sandbox so really your projects are up to you.
I probably should go back to school huh
You know what they say though.. If you can't finish school you can always finish concrete
i thought that was just a bug bcs i can remove the container above it and then switch the bottom one for a dimentional depot and then stack an industrial container and it lines up perfectly with the belts, (conveyor lifts (which i used) extend in 1m increments and even if the machine is just barely lower or higher it wont connect but it does conect to the storage conatiner above the depot)
Is it worth it to automate Iodine filters if I don't plan on doing anything with nuclear aside from what's absolutely necessary?
Nah just make a stack and you should be good.
Nuclear is not required to beat the game
Can I get some thoughts in #screenshots of something I shared? I need feedback...and criticisim lol
Oh nice, I thought some space elevator parts required bits of radioactive materials.
if it works it works?
there's also 2 whole channels that could be dedicated for talking about this while posting pictures of it
uh quick question. is it a good idea to send multiple types of items with 1 drone port?
as long as you manage the sorting and throughput, why not?
i got 4 drone ports and i want to ship 2 difernet items but i want to save as many ports as i can for future
the 2 items are only 40 quickwire per min and 5 aliminum casings per min
ok
will anything back up in weird ways bcs 1 item clogs up adn the other item cant get through and the whole thing stops?
that's what 'managing the sorting' is about
have a smart splitter and buffers for each item
ig i could overflow sink it from the output side if anything gets wonky
ok ill try it out
and yeah you'll need an over flow sink possibly.
unless you have the other end ready and set up to use all the materials
Setup a smart or programmable splitter right out of the drone ports receiving line and you should be fine
Are heatsinks needed for anything aside from production of other items? Like should I have some in the depot or have them be like screws and just have them be one part of a production line?
!wikisearch heat_sink
praise the wiki, love the wiki
Alright sweet, that means I don't need to redo my aluminum line AGAIN xD
who can tell me where i can Report bugs?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
Is it better to transport nitrogen as packaged or can it be put on a train as is?
"better" is always in the eye of the beholder, but nitrogen does have the benefit that it compresses well
Can it be transported by train? I'm realizing for my next project I'll be needing to ship in a few resources, so I might be setting up trains anyways.
sure
Alright, thanks
Greetings Pioneers. 👋
👋
And nice and calm holiday to the german ones. 🙂
hi if anyone remember me I'm sorry for past drama
and if they don't remember you, now they know what to expect 😄

moving gas by train w/o packages is ... not great
gas behaves very poorly in buffers
Blargh, roughly how many empty fluid tanks should I have on hand to package gas and ship it that way then? I'm assuming a fair bit. Also, is it difficult to have trains unload one freight car and load another at one station then do the reverse at another?
- depends on how much gas you're moving pm
- it's very easy
1b) also depends on the return trip
also gases compress well in fluid tanks
too slow 😛
Well I'm trying to setup Fused modular frames, and I need nitric acid for my setup... considering just changing the placement of the factory and have it close to the gas to minimize hassle.
could just drone it. Drones are very convenient for gas
remember that one packager can package / unpackage 600 nitrogen with power shards
but seriously, just fill up the train platform with filled gas and have an isc of empties ready to be filled
I think I'll take the train approach, don't have the supply line setup for drone fueling.
Thanks for all the suggestions
If you don't mind having a causeway, you csn belt the nitrogen and the return for empty bottles.
I only pipe the stuff because it's simple, and doesn't care about normal popeline rules with headlift.
While I would do that, I've recently found I prefer laying train lines rather than pipes/belts over long distances.
I never quite managed the throughput vs travel time thing with trains, my train would either not move enough, or inputs would back up.
My long distance pipe and beltwork is usually in underground tunnels.
does the pope have higher throughput or something ? 😅
Blame the phone keyboard for that dumb typo, as for the pope, given his current state, I'd assume lower throughput 😵💫
maybe not right now mind
nah, they never stop being the conduit for god
Pope exe is no longer working hotfix is coming soon
Keys on my phone are like half the size of my fingertips, and my hands are small, expect typos when I'm at work 😜
half the time if you set it to wait till empty & wait 0 seconds makes things flow smoother
Womp womp
Yeah phones are shite
I just went full ham on logistics tunnels.
Man am I looking forward to straight build mode for pipes
pope is in experimental
Experimental?, Pope.exe was legacy code, way out of date.
pope update
Reinstall more like, from scratch.
Back on topic 🤣 , I'm planning on moving all the worlds SAM to the dunes.
we need 2/3 verify game integrity
My current project is getting all the SAM on the map too 👀
Man, it feels bad to be using a pure bauxite node for only 300/minute xD
wheres the best place for aluminum factory that has all the ingridients close together
That depends on what recipes you're using.
👆 just look at https://satisfactory-calculator.com/en/interactive-map, enable all nodes and choose
(as with any factory)
alumina solution and aluminum scrap, atleast thats the plan for now
Then you'll need coal, quartz and bauxite, plus copper if you're making alclad sheets. I know there's a spot in the red bamboo biome with the coal and bauxite close together, with copper not too far away, but I'm not sure about the quartz.
i think ik about what ur talking about, if im right i have it planned in the area, can i dm u the ss or smt?
Sure
Last time I built a bauxite refinery, I moved most of it to the dunes, not ideal but pfft.
That sounds like a long ass belt highway/tunnel lol
It was, it actually from west coast to the east.
Holy crap xD that's some dedication to your goals lol
I do go kind of nuts when I build.
I probably should have checked if they fixed the hypertube clipping issue before trying to make a cyclotron
Now I'm dizzy
I plan to rebuild the coast to coast bauxite highway in my current save.
When I think its ready 😜
I want to complete the bauxite highway, and the SAM highway.
Plan is simple, move ALL of both resources.
I' collect all of uranium again too.
Mmmm uranium, all that radioactive goodness. I love the ADA lines when you unlock the nuclear power stuff lol
teehee spicy rocks
When I do nuclear, you dont get much radioactivity.
How do you manage that? Is it because of your underground tunnels shielding you? 😛
Nope, radiological load balancing, spaced structures, feeding stuff via roof mounting and timing, 0 manifolds.
My last save consumed the entire world supply of uranium, and the only marginally radioactive space was the plutonium fuel rod factory.
You could hug a reactor and never see the radiation bar.
I love the taste of green :D
How do you tasteмзжзшк?
Lol shit, space swiped keymap fail 🤦♂️
Take#2, How do you taste colour? Haha 🤣
synesthesia, unironically :)
semi ironically?..
that tasted purple
would sommersloops or mercer spheres taste better
i feel like mercer spheres would have a nice pop to them
I'm actually struggling with cases in русский, And the fun and games with non-stressesed "о" sounding like "а" with no indication in the written words 😵💫
Ok, still learning how gases function in game. They flow up just fine on their own, which also makes them not great in buffers. Do they flow down easily or do you need something to push them like a pump?
nope dont need pumps
they flow to the lowest presure of a system
Ahhhhh ok, that makes sense, thank you. So if I were to harvest from on top of a cliff and pipe them down to a packager and train station on a lower level, that would be just fine?
Or would it be better to package them up top and belt the bottles down to the train?
just think of it as water but you dont need pumps
from my experience with gasses, the shorter the pipe system are, the better it works
ive had 2km nitrogen pipes
theyre fine
at straight line sure
should be fine just don't complicate the pipes too much
Awful chore to set up and use
is mk1 a mk5 but "bad"?
no its game design
the game design of having blueprints that are bad
yes
intentionally limiting the player
like with belt throguhput
or pipe throughput
or slow machines
But my message is not saying they are bad, it's saying they are different (and imo good)
gasses doesnt work really well with buffers, best to package them if you want to bring it with trains, and gasses are condensed when packaged, iirc its 4:1 and 2:1 instead of 1:1 for liquid
don't talk to me about belt throughput in this game lol no thought was put into that
are you using them for small repeated segments of factory, infrastructure, or aesthetics?
what? XD
Yeah at this point ‘git gudd’ needs to be applied
this community is hilariously snooty and defensive about bad design choices
aye mate not my fault that they're an awful chore
So do most players
Yah, that's what I was planning after some suggestions by others here 😄
Bros mad bc the game is hard
This started a day ago and they are still ranting about things. Not worth listening to
Be polite
I moan about the insufficiently thought out build grid feature at any opportunity, I think this is just you.
well there was
a lot
evident by the huge amount of changes to belts throughout through the history
so maybe mark is just a better game designer than you
which is ok, he does it 8 hours 5 days a week and hes just insanely talented and has a lot of experience
It's not polite to talk about people in third person while they're present in the conversation
Good morrow fine person, do please enjoy the commencement of being muted
I logged back in and saw a bunch of @ highlights, so i'm responding. Weirdo.
I know what I'm about, but thanks for the head's-up
It's not polite to call a dev's decision bad in their own discord
What's your problem with belts anyway? They have loads of throughput
you ever consider that its you thats wrong and not the 100 of thousand of players enjoying this game?
its fine not every game is for everyone
maybe just try another game, theres tons out there
And you don't even need bots to make them
Nah, that’s fine. Just have proper arguments for it
Millions of flies cannot be wrong
don't hold up pants properly
There’s a few bad choices in the game, they’re just making wild statements with no arguments
maybe you have a low mk
Not a problem if you wear a dress, smh, skill issue
that's what the feedback is about
@open bone Mk.6 Belt Buckle, when?
I prefer pockets
Why not both?
when the counterarguments are "get good" and "have you considered that trillions like it"?
That's my question WHY NOT??
What am I reading?
It's not polite to call people names.
Well, let me lend a voice that's not those 2
Give me pockets dammit! Still not wearing those leg prisons you call "pants"
so here's an easy example. compare the mk1 belt throughput to the output of a screw constructor. see how it can't physically unload the machine?
Ok "Zenon" :P
That's what the MK2 belts are for
so you can't unload the machine using the belts that are constructed
no
im saying that game design is really hard
a lot of thought has went into it
if its too slow its tedious if its too fast its not a challenge
people dont give game devs enough credits where a simple varibale like belt throughput has HUGE impact on how much people enjoy your game
thing is its a job
you spend 40 hours per week on it
making spreadsheets
gathering player feedback
looking frough qa site on what people think
and eventually come up with the number "780"
they didnt just pull it out of their ass, A LOT of work went in to finetuing numbers like that
clothes where the top is torso is connected to the legs just seems weird
factorio has a similar design problem with copper wires
copper wires are too fast for a belt
That's like complaining that an MK1 inserter can't unload a wire making machine in factorio
this comes with an elegant solution of using direct insertion instead of belts
Direct 3:2 green circuits :)
which you are meant to discover on your own
its not a problem
its a challenge
otherwise the game is boring
just like direct feeding screws
Always, I only really use belts for reds
satisfactory has the elegant solution of "uhhh just use a faster belt later idk"
game can't be boreing, has no augur 🥁
saaaame
it's a problem that has a solution
@void gorge would still like to see Mark's spreadsheets
you cannot direct feed screws, only beltfeed them
bro i wanna see those spreadsheet
because the game doesn't have direct insertion
you want to what those spreadsheets?
That's kinda the whole gameplay, get better stuff to get more efficiency
directly belt fed as opposed to manifolded
so instead of having the option of designing your factories more efficiently you should just wait to get better machines
incredible content
I got the feeling game is about also finding out different recipes so you use ores lesser, such as adding water to it etc.
options are bad
You know factorio is the same right?
no thats just a bad approach
you progress through the tiers using your best available tech
Also, it's always a balance
well yes and no
factorio blue belt is 3x faster (12 with stacking)
satisfactory mk6 belt is 60x faster
it literally isn't? i just explained to you that the problem of "belt is too slow for machine" can be avoided in factorio through intelligent factory design
what? XD
as it can in this game
I meant like basic assembler vs beaconed foundry
explain the intelligent factory design through which i will be able to unload a screw constructor using a mk1 belt
man i wish we could overclock above 250% with mk2 power shards
you can do that in this game by "under clocking" the machine to match the throughput for your current belt tier 😆
sushi xd
seeing as screws are made at 40/min, that easily fits on a 60/min belt
The idea of sushing screws makes me want to cry
Basic inserter still can't handle a lot of stuff, so you need fast/bulk/stack
brilliant. you can also just not plug the machine so it fully unloads its 0/minute screw output
@chrome cloud This
#math-and-meta message
sushi 40 screws + 20 rods for 1 mk1 belt + 1 screw belt for 100/min screws using only mk1 belts
Don't go full ебанутый on producing screws in the early game, produce screws inline with consumption, mk1 works fine if you build appropriatly.
Speaking of which, you can easily fit the output from a wire assembler in factorio onto one belt
This is an English only server, please insult people in English so we can warn you correctly :)
On to 1 lane even
Pockets are great, don’t know what I’d do w/o them
not in the lategame with beacons
While that is true it would not be sufficient for any serious green circuit production
That's options, also, pretty sure it can with stack inserters and greens
nah beaconed foundries are insane
Get in the sea ya git! XD
Belt-feeding is functional for reds
So this became Satisfactorio
always has been
misread as "not in the lasagne with beacons"
Always, no?
yum
Only most of the time
wait till someone mentions main bus
... but you just did
a wire assembler
Can't stand it
main bus is best bus
in both games
Rails in factorio, uh... not sure about S, only got like 1.5k hours in it
I foundry wires, direct into a green circuit electro plant I love it
its working
Now all of China knows you're here!
Oh God please don't tell me we need bus in this game D:
nah
The wheels on the bus go round and round 💀
doing nuclear in factorio is fun, especially when you build them in the middle of your mega base
you dont have to
i think its better
but some people (wrongly) disagree
Thank you. You saved a life today.
That's what a heretic bus enjoyer would say! 😡
man i wish we had proper drones in this game
Aren't drones cool? I am aiming to use tons of them.
not as cool as in DSP since they need fuel
Fuel is just solid power :)
XD
Ah, DSP, my beloved.
I think what's worse is as I start playing this game, I will miss blueprint the most.
This game's blueprint system feels.. odd.. like... wrong?
No offense, not everything has to be same.
its defenitely different but i kinda like it
stamping down huge blueprints just gets kinda boring after a while
its like youre playing a different game at that point
Ya, I mean, the fact that I can't select a specific part in game and not copy paste it (not even copy paste it to a blueprint maker) feels so restritctive to me.
I would like bigger ones but like I get it
Just because I get it doesn't mean I disagree with it.
For instance the bio burners having a belt input now.
I don't agree with it but I get it
Hell, I played F before we even had that, back when you had to craft BPs from circuits and something else manually
Middle mouse button
This game needs a ctrl+z
You actually gave me a knowledge that.. I can agree on!
I think the burners having a belts is good since you still have to do some stuff manually, i.e. input
actually deleting blueprints is a nice middle ground
#design-and-architecture message
I accidently deleted a part of this that took and it cost me like 5 mins as I had to reload a backup of the print
Is there any ETA when 1.1 will be transferred to Live ?
When it is ready
Its def not ready haha
You can't rush art
I am lurking in the channel and it seems there are some big but not deadly issues that need to be ironed out. So I would say, "a little while more than you think".
More time then you want it to take and less time then I think it will take
when is 1.1 in the normal game?
or something like that
in 15 minutes and 59 seconds.
hehe, okay Thanks ! I started a new save a while back with some mods (infinitePower) and that will break my save in Exp. Sooo. a bit in doubt if I should start all over again, or just wait a while longer
when 1.1
While we're still close to the topic, comparing anything to the beauty that is factorio is unfair
ohh k
Deep cut: in 5 hours (probably no-one will get this)
Mods can always get recked. Be prepared for unforseen consequences or else all you will be living is nothing but half of a life that might end earlier than you think. 
15 seconds ago yestertomorrow
Be prepared for unforeseen consequences
panic
Factorio is its own beast but I don't think I can handle 2D side of it all.
Half life 3 confirmed?
aaaaaa
That's rough, it's an incredible drug game
Satisfactory is in HL3 universe confirmed trust me bro moment.
soooo portal gun is a probability?
To me; personally... AS all things I say are.
Factorio and Satisfactory are equal in what they aim to be.
Top of their class, the best and equal in value.
I have 5300 hours in Factorio and 4ksomething in Satis.
I see them as equals.
Yeah, the thing is, DSP made me too happy about 3D factory shenanigans that I can't really play 2D without seeing sky or above. Maybe its a mental issue that I feel limited even I am not etc
People talking about the 3 big automation games, but no-one going to mention the OG? Technic SSP?
We got portals already = 100% HL3 confirmation here folks.
My not so subtle way of saying dont go crazy, If I insult someone, I do it directly, and I tend not to do that much here as I gave no reason to.
for a pure node for trains do i want 2 mk5 belts going in or only 1
I've been playing 2D games since pong so I guess I've gotten used to it
I read this as "If I want to say fuck off, I will tell you to fuck off"
not sure why.. 🤔
holy shit
i have 1.6k in factorio 1.4k in satisfactory
actual gamer
Touching grass makes my hay fever go wild
7k+ in factorio
At least I know what grass looks like
ye i see it everyday in my seablock run
Nope, never said that either, not in my native language English, nor my half a second language русский, 😜
Can't wait for the complexity of pyanodons to be expanded to Space age.
And than multiply it with Space Exploration Space Age ||(I've heard from [redacted] sources it is almost ready for public)||
i wish satisfactory had cool mods like pyanadons or bobs and angels
SF+ just doesnt cut it for me
I still haven't messed with mods, a save potentially getting completely broken is offputting to me (patches yay)
I don't actually care too much for Py/Bobs/Angels. Since they basically just add a 100 crafts in between normal steps
Things like new planets mechanics is what I love!
Unironically Space Age is exactly what I look for in mods and I've currently playing a "all the modded planets" run
Warptorio is one of the wild ones that I loved
SF+ does have quite a few new mechanics like the slug breeding, I haven't seen how much has changed since U8 since a lot of things would've changed
Slug breeding would be redundant thanks to fully automated shadrs.
I played SF+ in U8 on my old computer.
I couldn't get past trains.
Because my computer was on it's way out 🫡
I think my new rig can get through it
I wonder what they replaced that with cuz I loved the multicoloured slugs that needed certain breeding conditions
Annnd haven't played with mods since U8 because I completed 1.0 and was a lil burnt but I have been playing 1.1 for the sake of reporting bugs like a good lil pioneer owo
Satisfactory will probably never feature farming or breeding since the devs explicitly want you to exploit the planet in the most disgusting manner, so any remotely natural process is outruled.
A couple comments on farming have been mentioned in passing
I have seen mods that allow for biofuel automation via plantboxes. I liked those a bit, but then again, its a source meant to be inconvenient.
But FICSIT is against renewables like solar
Geothermal is... that weird semi renewable?
Nah its just outright renewable.
Could there be a lore reason about not liking sun etc.
and you're already using renewables
anyone?
I cannot sight my source because it was said on a stream and I don't want to go digging.
That can be an exercise for the reader
I assume Ficsit really loves infinite AND consistent stuff unlike solar where Sun can be rude and like, go away time to time.
Lore reason is: Exploit, not merely harness.
Yeah, they are fixed on the exploit everything pretty harshly.
Perhaps ficsit intends to leave obtained planets in a state completely useless to any competitor that might come later,
immortalizing their monopoly.
"What do you mean the sun is off?"
No.. it's behi- it's night...
You got keked. Here, have a kek.
This server got no kek emoji?
This is madness. This is PURE outrageous.
Faster filling of station = good.
And since any station should have a ISC attached to it anyways, not really more work.
i have 2 belts atm into storage containers
The ore is theorised to be unlimited here due to things I theorised in the story place
and spilt when it comes down
have u tried sf+ with powered belt mod
do you also have mining capacity to fill two belts
780 pure node
we have this 
Power belts mod.
Fuck... .. no, ew
Yeah they don't like fun here that much. No gifs. Idk about custom emojis.
Well, fun is not allowed in game either. Only progress and efficiency.
i wish when just idle train there is a way to test the items going in
Would love to see ADA and Cosmo having a conversation, and cosmo politely sitting her down.
delete it
I am faster than you even when responding to your questions.
This is why we can't have nice things
Its the guy who will tell you how to open the help panel in DSP, even when you disabled tutorial, tips, and have 4000 hours on steam.
You can't keep up with me. :kek:
Gigachad Cosmo
Slow mode is cucking me
Ah yes the guy. Not having him on for 1900 hours makes you forget him.
Fine.
Perfection
Also will the amount of splitter I need to use in this game gonna drive me crazy?
Depends if you are a manifold cu*k or a chad balancer master
Don't do my trick and put one merger in by mistake.
EXCUSE ME MISTER I AINT GONNA MAKE A FACTORY SIZE BALANCER COZ SOME PEOPLE AINT PATIENT ENOUGH
You know that gonna happen the worst way possible.
Well have fun having one splitter / machine then instead of 1 for 3
yes but its not pretty then Q_Q
You can make balancers pretty and compact. Pretty compact I might even say.
which EVENTUALLY solves the issue btw.
Yeah pipe balancers also fixed my issues.
Why not use both
Semi balancers are also nice. Yeah.
#math-and-meta message
Where does this stand?
I guess its still a manifold of sorts.
Ive built some crazy manifolds tho
sadly the ores are so similar that its hard to see it as 2 items
No? that's balanced, it splits and splits again
Correct! 💀
Yes, but thats also what a manifold does.
Splits again and again.
A balancer makes sure every output is equal
It balances tho...
Thus, balanced
It's single input sushi, iron alloy and copper alloy recipes
Well perhaps I wasn't able to tell correctly
Iron and copper ores are kinda hard to tell apart
manifold eveytually becomes a compact boi by itself.
It just takes time or you can manually fill first few buildings once if you have excess
Well yeah, but takes more splitters.
now the real tech is vertical auto connecting manifolds
Not that I care lol
I assume that solves itself with le blueprints
Do whatever
Satisfactory is a performance clusterf*ck
😔
So why even optimize
what hurts most the performance? Long belts etc?
Imo is the shadows
Madness
Yeah probably long belts with capacity exceeding what you actually need are among top contenders, alongside power storages for some reason.
But someone more enlightened may be better for that sort of discussion
man i wish i could get a lobotomy so exploring could be fun again
right now its just such a chore to get hard drives/artefacts
Thats graphics, graphics can be turned off. More interested in stuff of actual factory computation.
I know for a fact people keep hitting obectlimit, meaning "too much stuff to compute, bye savefile"
Break the object limit and keep building.
#screenshots message what yall think of my 27 assembler manifold
The team do what they can to optimize the game. Belts alone have been touched like 50 times
I guess its neat
still think its funny that the mk6 lift doesnt show items moving since they would be too fast and nobody notices xD
manifoldin'.
I would rate it 8/10
it could manifold more tbh
Lol
this sounds dirty
poor belts
Maybe ill do 27 manufacturers next time
I would rate that 9/10. Now get to work.
https://discordapp.com/channels/370472939054956546/553550313533997057/1367483245716836492
what yall think of my 20 manufacturer vertical manifold
They been ripped apart and glued back together often enough
Guys
I need your help, I just joined for this lol I would appreciate if someone could assist me
Gals
Awesome
My friend and I were playing yesterday on his world, and his internet went kaboom. When it came back, it restarted our progress to like 3 days ago. We managed to get the sav file from 3 minutes before the crash, but so far no luck on booting the game with the save file loaded.
Anyone has any ideas on how to fix this?
lol fr
but people could've thought I was trolling
And I'm kinda losing my mind over this lmao
Might get better help from #1038092680493801533
Well best to open a thread in the question and help section,
best to attach also any error messages that pop up and stuff.
Can't help with your issue, im a satisfactory loner
Cuz idk man
I've seen it before where an object on the map got corrupted, the monent you're within render distance, it just exits to desktop with no crash reporter.
Would throwing it into SCIM help?
I did sort it with scim, the file in question had a crashy foundation, it stopped crashing then, the incident is in my post history, but thats back in U7.
It was another players save however.
So you're saying there's a chance?
Doable, but it will be at the end of a chain of object deletions near players, not a fun experience ghough.
I've used the SCIM but it says the version isn't compatible lol
Are you on 1.1?
I've asked him for a save from a few minutes before the crash, gonna see if it works
nah, 1.0
Odd, the file itself might be completely done for if scim can't load it 😞
the weird thing is that the world has loaded, but from 3 days ago progress
and we did some stuff on those three days
R.I.P.
Back up your saves 
yeah I guess it's done lmao
did you lose any progress or just production
For MP saves especially I really liked just doing a one way sync to google drive. Was super easy to set up and it made it easier for my friends to do keep their own copies if they wanted them
ok so i did testing and i found out that you can make multiple drone ports send diferent items to the same port and it works, i think this is similar to what a sushi belt is (but idk never seen one). tho i only used a very low throughput of 40 per min and i spammed buffers and sinks everywhere i could bcs i thought it would help prevent a clogging
also re-found out you cant sink powershards and the system making that clogged up the other systems and nearly took down my entire fuel powerplant bcs i built it there and had drones using it as fuel (not good design)
I've done it!
There was a backup from 21:30 that he didn't see lmao
we lost about 1 hour and a half of progress
better than 3 days ig lmao, thank you guys for your help, the SCIM tip was helpful
I hate building railways
it sucks
so much
As though Coffee Stain TRIED to make them annoying
there are some improvements to their placement in 1.1
good
- connections across blueprints allow you to blueprint the whole support structure including the railway
in 1.0, the fastest way to build them is either using foundation bridges or blueprinted supports to lay the railway on
gases don't have head lift
Do they have down lift?
As gases are far less affected by gravity they don't give a shit about height
you can't control their flow using pumps, the pumps will always idle if placed on a gas pipe
just like with liquids but don't place pumps
basically like fluids but w/o headlift
Well then tell us what you did
if you want help with screenshots, open a #1038092680493801533 thread
probably unpowered extractor node or some shit lol
Oh
Ok…
My friend wants to join my game, so when I loaded I selected Steam session, and join by invite, but when I load the game I can only invite him to watch, not to join. What gives?
Send him the session ID and have him connect
Ok, thanks!
Np
I need help with a layout, because this is a huge project
!wikisearch Rocket+Fuel
I'm my brain is confused every step of the way (trying to get the objective done but I think I'm in it over my head, currently on getting phase 3 done)
you make small chunks of it at a time, and you could work backward from the final product machines if you have a goal for final parts per min or work forward from the raw resources if you are limited by a resource and want to produce the most you can from it, you will probably be doing both at difernet times and places
I think the last thing would be the best but I think I'm already in to deep
I have everything I need, yet its trying to get everything for the final product ready
I can send ss if need be
if you have the resources then working backward from the final step in production is what i think is best
So for where I am I started from the beginning then got carried away with the other parts
so I'm all over the place
fair but my brain is melting
then take breaks to think ig?
is it ok if I send some ss of what I have done? sorry I'm going to send it in the ss instead
Brain melting? Happens lol
ye but you can only send pictures in #screenshots or #design-and-architecture (last one for non automation stuff ig)
tysm
create a #1038092680493801533 thread
#screenshots message looks like you making good progress, dont really know what your trying to produce or how much of it and what your struggling with
ye do that
just to make sure: we can't have the output of
- a vertical splitter go down
- a vertical merger go up
right ?
I just had steel, how much to play is there left to play ?
I just saw 2 elite gas stingers and a super mega hog of doom (bigger than an alpha hog)
The elite stingers can jump while in midair
and they 3 shot you
I barely escaped, only to find this massive hog, and was bouncing on a confusing creature to escape it then I got killed by some flying crabs
#screenshots i saw this downloaded a bluseprint and saw this.can someone explain how to do that?
somewhere between 30 and 2000 hours
finishing the game in 30 hours is speedrun worthy

True. Though the phase one speedrun is 17 minutes
yea lol 30hrs from steel you really gotta rush it. But possible
fast question
30 ??!!!
its possible to beat game under 100h?
allegedly. I hit 2000 recently, never finished it lol
Is there an « end » ?
but at first run
first time plain game
bc one guy sayin to me he beat in 163h at first run
first time playin game
if you spaghetti it and don't care about ratios I'm not too surprised
#screenshots my latest water monstrosity xD
@supple canopy@prisma thicket there is only one 4package% entry, in multiplayer and with a time of 2D 3h 56m 53s
Not surprising in the slightest
there isn't even a tab for 5package%
almost 200 hours into this save and not even one phase 4 part made xD
as long as you have footage of your entire playthrough up to the 4th or 5th package, you can be the world record holder

we appearently got cheats in vanilla just by placing a few blueprints from this user, wtf https://satisfactory-calculator.com/en/blueprints/index/index/idU/84063/user/EchoesOfDarkness
that I'm surprised actually
yeah on my last playthrough I got to around 230 and never actually sent off the 4th package, stopped playing shortly before finishing the factory
Satisfactory calculator is essentially cheats itself. Modify your save, find all the goodies, respawn spheres/sloops.
yeah well im just looking around for some cool blueprints to learn how to design stuff myself.. i dont get how a blueprint can have a "place anywhere" miner
depends entirely on who you are and who they are
rando on facebook
a friend who wants to have a look? reasonable
a popular streamer being asked for their world? normal
random DM out of the blue? not so much
thanks mein
quick question so I have a split in the tracks and I want 2 trains to go through the same side but I don't want them to collide. How should I use the train signals to prevent this
there are a bunch of guides on yt
but the basics is.. block signals every so often along a long straight track to prevent trains colliding by ramming the back of another one bcs its faster or ther other one stops.
path signals leading into an intersection and block signals going out of it which prevents trains colliding at an intersection (this part most confusing so i dont blame you if you dont understand this part)
what do the warning signs on them mean?
@prisma thicket #screenshots message
you **do **know that you dont have to manually balance liquids ?
liquids always load balance themselves
HOW?
I've been having issues with fluids lately, so I'm just playing it safe. Besides, it's fun to build vertical pipe networks like that
click e on them and they tell you whats wrong
A lot of building and deleting the hub and hitting respawn to warp around the map xD
dang
Should watch it on speedrun.com, was kinda chaotic and hard to follow, but fun to see what can be done by people that know the game well.
i wonder what a tas would look like in sf, i seen minecraft ones and they are just flashing immages where one second you at spawn and the other your in the end
" tas" ?!
Tool Assisted Speedrun
No problem 🙂
Hmmmm, does using faster belts than what is required have any negative impacts on production lines? I've been just casually using Mk. 4 and 5 belts and lifts for everything, even though often times a Mk. 1 or 2 would suffice.
quick question. is there a way to hide my hands when taking a photo in 1.0? i know in 1.1 photo mode gets a massive update, but in 1.0 is there a way?
holster equipment with H
not possible in midair
aw, but i wanted to hide my hoverpack 😦
oh well. in a month or two when 1.1 comes to official version I'll enjoy the photomode revamp.
You can do it with the advanced game settings, though that disables achievements (if you care about that) there's an option to enable fly mode, no hoverpack needed. Not sure if your hands are still showing though.
I want to 100% the game so i still need achievements. oh well
No negative inpact. Positive impact for startup maybe.
However later on Phase 4 and 5 you see a performance impact.
If you have plenty of belts of 1 tier you see some lags when placing. You can mitigate that by replacing some of the unnecessary ones with lower ones
we still dont have the ability to assign hotkeys to the individual hotbars, right?
Could try standing on a ladder
wat
why would it matter if its unreal or not, just to load a specific hotbar with a keypress
i dont see how that relates to my questions at all, or why you couldnt assign individual keys on your keyboard to specific functions
Might be able to do it through steam input
To hell with Unity, their ceo is a money-grubbing scumbag
Every ceo is lol
Most*
tbh just makes life easier, aluminium is a respite from mk3/mk4
theres maybe something to say if ur doing manifold cuz maybe it would help bring input to the further sections faster but otherwise i dont think its that tragic
Anyone else put down a foundation for a factory and think, this'll probably be big enough. And then end up adding 4 floors to your factory because you ran out of space 4 times?
@jade apex Manifolds don’t really care about belt speed. People have debated if mixing belts in manifolds is faster but it’s negligible or faster to just do all fast belt is tldr. Faster for equilibrating the manifold.
build your factories out of modules of blueprints
Lol I just keep adding 25 at a time to the far edges of my platform time everything fits
yea ive kind of ignored mixing belts either way, if you dont want to do it its much better to put a buffer on ur input
and even then thats not required
Yea. Imo just use your fastest belt for everything other than aesthetic considerations.
I do like mk1 belts for the final output belt of higher tier components as it shows the items off for longer.
I always use the fastest belt available to me. The only time I don't is when I need to send some resources to a different belt because it needs exactly 20, 40, 60, 90, 120, 240, 270, or 480 more resources. Which very rarely happens.
Early on I was using the lowest possible belt wherever I could to conserve materials, but everyone should pretty quickly get to the point where your highest belt is of a trivial cost so easiest to just build it.
I use the lowest mark belt I can get away with because the fastest on low throughput just zooms, I do like to see the production.
If im bein super lazy ill do em all the same
Can also get into the concept of a belt being under “backpressure” which stops the items on the belt mitigating the zoomy item look for manifolds. Compared to feeding a sink where you don’t have backpressure since infinite void.z
I guess lower tier belts for slow producing radioactive materials would prevent them from piling up as much which would reduce your radioactivity too, but by the time you're doing that you probably don't care about radioactivity cause that spot is gonna be quite hot either way.
When i first started i did a similar thing, it resulted it pure node miners getting a 6 inch segment of mk2 belt, so it goes into a splitter that let's me use mk1 belts. But generally when you get mk3 and mk4 belts I agree, you just start using those everywhere
steel is phase 2/5 of the tutorial and each phase is like 5x longer than the last 😄
5 and 6 too
2 is a very awkward belt that is expensive but you dont have mass production on any scale up yet, and it's not worth taking the time to do it because mk.3 is not that far away while being much cheaper and faster
A rare necro in the wild (mini necro reply)
Definitely haven't been on phase 4 for the last 60 hours of my 100 hour playthrough. 🫠
2 is weird, but I also find 3 a stop gap measure till you get mk4 belts, since simply adding concrete to steel gets you mk4 belts
Mk 2 becomes “free” once you automate them which isn’t difficult. Never understood the mk2 dislike.
Basically I use mk1 for everything till mk3, which i only use to build the first encased beam factory, and then use mk 4 till mk5 and so on
Tutorial ? I was thinking this is the main campaign!
I'd like to think of every thing till steel as a tutorial, since every factory after that gets exponentially larger as now you are basically done learning about the resources, and the true factory game begins where you now have to use manufactured parts to make more complicated parts. No more feeding ore into smelters and then getting what you want. 🤣
The whole campaign is a ramping difficulty tutorial
A lot of my playthroughs ended after completing phase 3, since phase 4 is a kick in the teeth.
Anything before the absolute highest tier creative building for aesthetics is tutorial.
/s there’s an actual tutorial. The rest is the game. Saying xyz is just tutorial basically diminishes the game for people.
What? No more concrete slab factories with no walls?
Anyone got beginner coal power plant layout I can snag
Every phase of the game forces you to do something more complex, which is leading you down a road to learn more. Call it what you will.
make a water and coal bifold stacked on top of each other
you can easily adjust based on input
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
Alright cool. Is it common practice to just place the coal generators a floor above the water pumps, and just pump the water up there?
oh sweet a map, thanks
that's one option, you could also just put the coal gens in front rather than on top
the main thing of note with those layouts is that they do the standard 8:3 setup of 3 extractors to 8 gens, without exceeding the mk1 pipe limits in any individual segment
Yeah that's what I'm looking for so it works out great
Already tired of having to manually deal with power
The 2:4 instead of 3:8 ratio is also nice with 75% clocked water extractors.
Avoids any pipe bottleneck issues due to messing up pipe layout.
or 1:2 yeah, that's usually what I go for
I imagine people debated recommending the 3:8 with the more confusing pipe split concept vs the 2:4 with the under clock concept way back in the day here when making the coal power pin.
I prefer the 2:4 also because it teaches to scale production to match your belt/pipe throughput while keeping things clean, simple.
part of it might be that clocking is an optional unlock
hello, I am sure this has been asked and answered before but discords search function is a bit sub par. Can me and my friend swap to experimental whilst still playing on an existing world? would that mess anything up?
sure all the folks who've played a while know how useful it is, but new folks who need that sorta guide might not have it yet
saves carry forward, yes you can take 1.0 to 1.1 experimental (but not in reverse)
as always, back up your saves
Thank you
I just got a random discord message from someone in this server trying to get me to click on a link to watch their coal setup 🤔 are scammers common here?
they seem to be an active member though, so maybe they just wanted to give advice, weird that it was unpromted
Always question random dms. Specially with links from strange domains.
But you can always double check the domain before clicking if anything.
there's a lot of members, it's a big server/popular game, so it does happen
but yeah, by hyper vigilant!
#open-a-ticket to report this to the mods
What alternative recipes should I be looking out for
I'm on phase 2 right now so still pretty early, but I'm starting to find some hard drives
none in particular, really
it's all individual preference
if you're a new player don't overthink it
there are certainly some that i prefer and like to get early, like diluted fuel
Ingots to screws, every time
THIS
packaged diluted fuel in tier 5 is nice
Tuurbo rocket fuel
cast screws i like too, especially early on, but they're not that big a deal either
Steel pipe, steel stator 👌
but there's loads of recipes, it's totally doable to get them all, so you don't have to worry about your decisions early on
@forest bridge ^ 🙂
it's worth considering with the alt recipes that some are about resource efficiency, others are about space/power efficiency (e.g. cast screws)
some pair very well with others and are perhaps more about simplifying a production chain in some regard
like the steel pipe + steel stator combo mentioned above
Anyone else find doing logistics for manufacturers annoying?
if that bothers you just wait for the Blenders
Except the second you get steel to iron rods it's entirely useless except to save some space
I've already gotten used to blenders, do the liquids main level, solids from below xD Just manufacturers have the 4 inputs and it hurts my brain trying to figure out a decent way to manifold them.
anyone know how I can automate biomass production?
Not so bad when you have smart splitters and you feed from single belts.
You technically can't automate biomass, not completely anyways.
While this footage is ancient, here is manufacturer logistics highlighted with the old lighting: #design-and-architecture message
Ok... either that's genius or I'm an idiot because I never even considered the possibility. I only use smart splitters for sink lines lol parts into storage, then overflow the rest.
To avoid surprises with the mixed system, each splitter has the required ingredient pointed at the manufacturer, and the rest is overflow, that way the line cannot back up, you can send everything that passes through to containers, depots or even a sink, again using overflow to set it all up in priority order, the only thing to consider, is you need to calculate the max throughput of the belt, vs the total numbers of individual pieces, however you can setup multiple lines using separate feeds.
Yah, I can see that working really nicely in that footage, and I don't think line throughput will be an issue I have to worry about just yet, as I'm not massively producing any parts atm.
I also run a lot of my logistics underground.
just curious, is there any way to connect blueprint designers to make bigger designs?
uhh, i just did some math it would power roughly 864 Fuel generators so around 215,983MW
I have a question, will 100.000 mw be enough for late game?
didnt think this would make so much
probably around 200 gw is comfy for endgame
it really depends on how much phase 5 stuff you have powered on
Omg, that sounds like a LOT of time building a plutonium power plant or sum. Rn I am building a uranium one cuz I am a lazy bish
And I was thinking that my 20 nuclear power generators at 200% will be enough, damn
the factory must grow.
- just store plut waste somewhere
you alr got hazmat filters i bet
so it wont matter
nah, but you can build multiple ones next to each other to plan a larger design and save each part separately
ohh okay
F in chat for me
whats a blue print designer
it might cause a radiation hotspot as large as that desert biome
but you got ddu hazmat filters
Rn I got off, need to make some big decisions lol. Idk for much longer I m gonna play tbh, fist like 120hrs were just pure adhd hyperfocus but it is starting to wear off, idk if i m gonna reach end game
happens to alot lol
past phase 4 it stops being fun planning
more of just productive
Yeah, idk how people manage to play this game and make the most mind blowing builds gaming ever saw, like how do they have that drive and patience,
normal to get burnout, you'll come back
I hope, had a blast
4k+ hours and I never fired up a nuclear plant
don't have to finish the game if you're having fun
True
would come up with new things to try and eventually have a pile of new things to try that couldn't be integrated into the then-current playthrough that I'd start over
right now I just don't have the energy to stream and play, so debating whether to start over with 1.1 and just not stream the game any more 🤷♂️
Tbf, started playing when I had some days off work and put like 80 in hours in, after work I just don't have the energy to play, I just fire up CS, forza horizon 5 or ets2 for a couple hours, make food and go to bed.
@void gorge any plans to vtube with the elgato no signal logo? seems like you could face track the logo / o to your eyes and the no signal to your mouth?
could build yourself some cart/explorer race courses in satisfactory 😛
















































































































