#satisfactory

1 messages · Page 16 of 1

neon kraken
#

10,800 sulfur on the map

latent prawn
#

yep, honestly in my last playthrough i started actually turning some of it into copper

shrewd palm
#

i am genuinely amazed that no one has made a mod for this

boreal musk
#

infinite nudge lets you nudge pretty much everything

shrewd palm
#

yeah but its gonna be such a pain

#

its not the ability to nudge im concerned about its the fact that im going to have to nudge 504 water extractors because apparently the water in the ocean doesnt count as water

elder apex
#

the annoyances of placing water extractors is exactly why the Universal Soft Clearance and Shallow Water Extractors mods were made. With them you can blueprint your water extractors and drop them down en masse rather than have to fiddle with each one individually

shrewd palm
#

does it just let you build on blueprints and not have to worry about how deep water is or something?

elder apex
# shrewd palm what does soft clearance do?

it lets you ignore hard clearance restrictions for machines, so that you can place things pretty much wherever you want to. The Shallow Water Extractors basically makes any water valid for the initial placement of an extractor. Couple those two with infinite nudge and you can easily make whatever blueprint you want for your extractors, and then you could even disable the mods afterwards as the blueprint would still work for placing them

junior blade
#

Quick question, if I use a drone to transport packaged fluids and fluid containers, will I be able to use a single drone to transport both, without getting issues if the drone is full of empty containers, etc?

elder apex
shrewd palm
elder apex
chrome coral
#

so you think id be alright using 6200 sulfur for turbofuel?

latent prawn
#

well, you could, but that's a bonkers amt of sulfur to put into turbofuel

chrome coral
#

agh

latent prawn
#

600 sulfur with 900 oil, doing blended tf -> default rocket fuel = 120gw

chrome coral
#

I already build the part making the heavy oil residue. should I just have it go into fuel and have that be it?

#

the part ive built is making 4600 heavy oil/m

latent prawn
#

like, build how you want to build, but you'd be making quite a bit of power

#

i've found that when you overshoot what you need when you need it by too much, you just end up building and building and eventually burn out

chrome coral
#

Okay so how much turbo fuel would you recommend I make?

chrome coral
dense violet
#

diluted fuel easily gets you to nuclear

latent prawn
#

i can't tell you that, its rather situational based on how much factory you need to power and what you want your endgame power strategy to be

#

what i can say is that a few 100 gw of power will get you to the end of the game's objectives rather comfortably

chrome coral
#

then I wont even have to worry about compacted coal

#

Oil isnt necessarily used for much except fuel right?

#

and byproducts ofc

hollow hemlock
#

plastic, computers, little things liek that

dense violet
prisma thicket
#

I went turbofuel because I don't want to bother with nuclear xD at least until I have the whole system unlocked

latent prawn
#

i'll also say that right now in my playthrough, i'm in phase 4, having just built a 40gw turbofuel plant (which i'll upgrade to 120gw of rocket fuel later), and i expect that to be more than enough power until i start entertaining nuclear

dense violet
trim vine
#

Got a manifold fluid question; I have 15 refiners making HOR to feed my Turbofuel, the math is correct (600/37.5=16) so it should be being utlizied at a 1:1 rate, but the last 2 refiners or so seem to be kinda stuck around 90% efficiency, any advice on that?

prisma thicket
#

I found a nice spot where everything was close together, so it wasn't a hassle to build.

latent prawn
dense violet
trim vine
#

Flipping switches, will check back in in a few

prisma thicket
# chrome coral im guessing the blue crater?

No actually, I have been avoiding using the blue crater until I want to build a really massive Rocketfuel plant xD It's kind on the border of the Northern Forest, Giant Forest and Red Bamboo biomes

chrome coral
#

ah

prisma thicket
#

One sulfur node, one coal node, a few oil nodes and plenty of water, got me a nice 50 generator setup with room to expand it if I so choose.

wet shoal
#

Would avoid full 600 / min manifold.

#

Even with loop and prefill it can be unstable

prisma thicket
#

Well currently it's only 375 TF/min, so there's still room before 600. But I'm not worried about power for the time being, only using 11000 MW when I'm producing 24000 across my entire system

hybrid crystal
#

Time to build pasta for the first time. Finding enough copper will be... interesting

prisma thicket
#

Start filtering copper out of any recipes you can, the only thing you really need copper for are copper sheets, wire can easily be replaced with Iron or Caterium depending on what you have the most of spare

#

Then you can gather all the spare copper in one location to make powder

hybrid crystal
#

It isn't a crazy amount. 2/min, and I have the pressure cubes ready to bring in by drone

hybrid crystal
trim vine
prisma thicket
#

I've been making liberal use of the Iron Wire alt recipe since I got it xD makes tons of early game items so much simpler. That and cast screws

hybrid crystal
#

Yeah, the last few factories I've built have used iron wire and no copper

latent prawn
dawn idol
#

hey question! does anyone know where the png images of items are located specifically?

dense violet
#

Search my name images + loop for pic

trim vine
hybrid crystal
#

Check the image

trim vine
wet shoal
#

even less when you sloop the grinder

dawn idol
#

would anyone know by chance?

wary blaze
#

chat i have a weird problem

#

so rn i have like every item being made all the way to high speed connectors and sending them all into a storage system

#

and im trying to think how i can have a system where i can take all the materials being made from the preexisitng factories into potential new factories and having the excess of that go to my storage

#

that wont be an absoulte headache to implement everytime i make a new factory

latent prawn
wary blaze
#

thru belts

#

bc most of my factories except my oil refinery is relatively near

trim vine
wary blaze
#

whats an item spine

#

is it just branching off a main belt

latent prawn
#

well, you can split off with a smart splitter to each factory requiring them and then overflow what's left to storage, or you could just set up a crate and dim depot at the production facility and not worry about centralizing it

wary blaze
#

i dont have enough mercer spheres to validate mass depot usage

#

my current idea is to have an area where everything goes thru first and thats where i split things off and then the overflow goes into storage

trim vine
# wary blaze whats an item spine

towers where you can feed belts into and user conveyor lifts to bring them up, if you build them as "pillars" they can look nice, and be incapsulated to hide them

latent prawn
#

well, 15 minutes of hunting ought to yield enough spheres to take care of that consideration

wary blaze
trim vine
wary blaze
#

oh shit i think i have an idea

latent prawn
#

you use them for supplying YOU building materials

wary blaze
#

yeah its like a second inventory

trim vine
#

ahhh

wary blaze
#

but in low level its kinda not that useful because it only holds one stack of each item

latent prawn
#

each depot's upload speed caps at 240/min, but if you double or tripple up the depots on items like concrete, it is pretty sweet to not have to resupply ever

wary blaze
#

yeah i imagine late game where you have a shit ton of everything and a lot of spheres for depots it becomes vital

latent prawn
#

it is even useful at low upgrade levels

#

how often do you just need one extra stack of something to avoid a trip home?

wary blaze
#

not that often because i bring absurd stacks of what i need

#

me when i need 200 cable but i bring 1k

latent prawn
#

yeah, it keeps you from needing to do all of that, honestly

trim vine
#

ok, I am still having trouble with the fluids...

I flushed the system, made sure each one had a tank of 50, before then making sure the pipes were full as well, before turning turning it all back on.

I also added @dense violet 's loop in the system as well.

Left it alone for 10 minutes, and same issue, a few still arent clocking at 100%, some even as low as like 50 or so....

Do I also need to flood the downstream too?

#

Also, just watching it for a bit, the flow rate in the pipe from the HOR refineries to the turbofuel ones flow rate fluctuates from like, 585 to 75 every 10 or so seconds

latent prawn
#

i wouldn't put a lot of stock in the readouts on the flow, they always have seemed a bit random to me. perhaps you need to double check your math?

sage oracle
#

I always found it sketchy to use tanks funny enough, most shit in my factory are working great without them

latent prawn
#

in general buffers only make problems worse

trim vine
tranquil maple
#

I love how this game has so many "You cant stop me" moments. For example, I was building a hypertube hub the other day and wanted to put a couple entrances on a diagonal. But u cant do that with normal rotating for whatever reason. So I put down a beam in the orientation i wanted and snaped the entrance to it. "You can't stop me, I don't know how to read"

sage oracle
trim vine
#

I would send a picture here, but I dont think it lets me

#

but its all out in the open on the ocean

sage oracle
#

Pumps are all in the right direction?

#

/working?

latent prawn
trim vine
#

Dont have any pumps at the moment, where would be a good spot for them?

sage oracle
trim vine
latent prawn
#

not so much finicky as it is that if you push any transport to its capacity, there's never capacity for things to catch up, so any variance only drops the rate

trim vine
latent prawn
#

another thing you could try that i'm pretty keen on is instead of using 15 refineries at 100%, use 6 at 250%

latent prawn
#

shorter pipe manifolds often behave better

trim vine
#

hmmm, aiight

latent prawn
#

let me stop you for a second and ask a question to examine our assumptions.... are your hor refineries all at the same altitude?

trim vine
latent prawn
#

so no elevation change with the pipes?

trim vine
#

not including the loop I added in from cobalt, no

#

well

#

sending you an image since I cant post it here

latent prawn
trim vine
#

Tagged you in them

latent prawn
#

no need, i took a look

#

are your hor refineries all at 100%

fierce granite
#

If that is the input loop on the 2nd photo, it was created incorrectly

tranquil maple
#

How do i use lumen?

rich ivy
#

man

#

building in the red forest was a bad idea

#

i dont wanna build over half of this stuff bc its really pretty

#

but unless i wanna build over the really pretty rivers i gotta build on super steep hills

#

:(((

sick heart
#

fell the forest, ficsit demands it

vital basin
rich ivy
#

its pretty

#

i like incorporating the nature into my builds

leaden ether
rich ivy
#

also the ores are just a lot more spaced out than i thought

vital basin
#

Can you use trains to move it out of the forest

rich ivy
#

i need two pure and two normal coal nodes for my time crystal setup, all 4 of which are super far away from eachother

rich ivy
leaden ether
#

THere are some prime coal ores in the crater lakes area, I belted it all down the mountaqin to the desert below to build a power plant.

rich ivy
#

i am gonna be shipping stuff in

trim vine
#

Side note:

moonchild is the absolute goat, they fixed my shit

Solution to the problem was literally just making a 10/5 split and have the 5 line feed into the end of the manifold line, fixed it like, instantly

rich ivy
#

also ive already built over the ocean uhhh

#

4 times i think

trim vine
#

oh you want that central central hub, eh?

rich ivy
#

no, i just like dotting my builds all across the map

#

yknow that meme

#

"i paid for the full speedometer ima use the full speedometer"

trim vine
#

We yearn for the mines?

rich ivy
#

im like that but instead of "speedometer" its "map"

#

i currently have a build in every(ish) major biome

#

i say ish because idk if the big bottomless crater counts as part of the grassy fields or not

#

if it does then yeah i have a build there too

hard depot
#

is there a way to activate noclip? i see a command in the console called "PlayerNoClipModeOnFly" but it doesn't seem to work when i put it in

rich ivy
#

i wonder that too

#

theres a dismantle crate under the map at 0,0 and its bugging me bc i cant open it

hard depot
#

you can use the save editor for that

austere valve
dense violet
#

even making a 2nd floor doubles your 'space'

sick heart
#

if there is more fun to be had in this game than sniping gas towers with explosive rebar, i am yet to find it

rich ivy
#

ive just gone up so much that i kinda got sick of it

dense violet
#

literally everything else

#

especially considering that wasn't an option for most of the game's life

rain wedge
#

any news for up coming update?

uncut sandal
#

Hey folks, random question. Anyway to kinda get two boomboxes to sync up with each other?

fallen orbit
#

How much playtime you guys got?

#

Also does anyone know a good way to place train tracks so it is less of an headache to place them over different hight terrains ?

hidden sparrow
fallen orbit
hidden sparrow
#

I mean i did start the game in update 7 iirc

#

Tho i only had around 100h back then

#

Ive spent 500h since 1.0

fallen orbit
#

I just came back to the game left it for 2 months
I was at 84 hours when I left started playing again a day ago

fallen orbit
stray meteor
#

Is there a way to set multiple machine's recipes at once, or do I have to set blueprint factories' recipes either manually in all machines or save every item i want to create as a separate blueprint?
I envision something like a central control unit that sets the recipe for all connected machines.

hidden sparrow
dawn idol
#

bruh no custom calculator recipys is making me feel so much pain xD

#

I spent like the last hour or 2 setting up a roadmap to be doing this factory 💀

#

pain and suffering

hidden sparrow
#

Its on steam

dawn idol
#

its only vanilla tho

#

no mods yet for satifactory modeler

hidden sparrow
#

Ohh ur talking of mods

dawn idol
#

yeah I am sadly 😭

#

thats why I said custom recipys

olive condor
#

Good morning Pioneers. ☕

dawn idol
#

tbh im suprised no one at all has added custom recipys

prisma thicket
#

anyone know if you can use double sided wall sockets to go through foundations? Or is it only walls?

dawn idol
#

like you can manally edit the recipies

dawn idol
#

thats in 1.1

#

for walls anyway

#

there is no wall socket equal for belts yet

olive condor
#

Are there anywhere some official Satisfactory assets we are allowed to use?

dawn idol
#

so prob?

olive condor
#

I'm making a tool to help me with the rule of three stuff. (I damn can't do it in my head.) And I wonder if I get busted if I make screenshots ingame of the buildings panels for the tool's gui.

#

I don't want to solve rule of three maths on paper anymore. (looking at the recycle bin)

prisma thicket
#

If you need to do math while playing the game, hit the N key and type in your equation, it'll give you the answer.

olive condor
#

One can manipulate the output value either with percentage or actual value. But I often only know the input value I want.

dawn idol
#

can u not do that from ingame? I swear u could

prisma thicket
#

Yah, the N key brings up a search bar but it also works as a calculator

olive condor
olive condor
#

In german it's called Dreisatz... wait maybe I got the translation wrong.

dawn idol
#

The "rule of three" is a principle that suggests humans process and remember information more easily when it's presented in a sequence of three items

#

huh interesting

#

idk if that really matters for satifactory tho

olive condor
#

For example for what I mean: I have a certain amount of Alumiuim Scrap and want to know how far I must overclock the foundry. Normal rates (100%) in per min are 90 Al-Scrap, 75 Silica which outputs 60 Al-Ingots. Let's say I have 127 Al-Scrap. The way to solve this is to create an equation like this: 90 scrap equals to 100%, 127 equals to x % -> 100 * 127 / 90 = x %

#

This is what we called Dreisatz back in my school days.

#

dict.cc translated that with rule of three.

true mulch
#

A factory that makes the same amount of motors will require the same amount of machines and resources. But a dependent factory will have them split between a central steel factory, central wire factory, etc. An independent factory will make everything in-house.
It's an illusion that you have to build more. In fact, it can be the opposite. If you centralize steel, you might build more than you need to "future-proof".

frail sleet
#

You can make Motors with only Iron if you have alt recipies. If you don't, it takes small amounts of 3 different resources tops. You can import one resource to another if neccesary

#

I'm guessing it's only possible to aim for this mid-game? Feels like it needs a lot of expansion and exploration

You can (and probably should) do it right from the start, those tools just make it easier (while getting higher level tech makes it harder)

true mulch
#

An independent factory can have more than 1 output product (it's actually better to group stuff up if they use the same inputs)

#

And yeah, it's definitely applicable as soon as in tier 1/2

frail sleet
#

the important part is going from ore to product rather than product to product where not neccesary

Product to product to product can get out of hand extremely quickly.

olive condor
#

Cast Screws cough

true mulch
#

"I made a 100k/min screws factory" ??? Why

rapid valve
#

why not 😏

olive condor
#

I built a coal power plant that burns up 1200 compacted coal per minute. Did I need it? No, definitely not. I build it anyway. 😄

molten dragon
#

I had an idea that I wanted to test the possible stupidity of, before I embark on its construction. Being a fairly new victim...uh, slave, uh...whatever, I figured that before things got complicated that I'd make them, um...complicated.....so

#

The theory is that I go out and build a miner on every resource I can find, literally every one, then create an equal height aerial conveyor system, back to an enormous bank of smelters etc, being the hub for every single puppy-saving item that absolutely needs to be produced in humanity-saving bulk.

#

Thoughts?

frail sleet
# molten dragon Thoughts?

That is hundreds of kilometers of belts and you're gonna have to rip it all down when you get better tech

molten dragon
#

Well yes, I was thinking about that and so you raise a valid point.

frail sleet
#

and with a lot of resources you actually dont want to smelt them, e.g. foundries and refineries exist later

icy steppe
#

is it known when the experimental version 1.1 will be released in the base game?

frail sleet
#

i would say think about a project like that when you are in p4+ 😄

there is too much that you need to know to do it in a way that makes sense, which you best learn by playing

molten dragon
#

Hmm, I am just about to complete P2, so I will take that advice probably.

#

It naturally hard to imagine what is down the line, so was just thinking that at this stage it would be a good idea. I want no spoilers as to what is coming, so I'll carry on as I am and see if you are eligible for blame at some point :p

reef basin
gloomy stream
#

How hard is it to get the game to play in VR

reef basin
#

Not officially possible

slate magnet
#

not officially possible but doable with VorpX, becomes unplayable, but it's very nice to look around the factory in VR

#

also a pain to set up, not worth the time imo

hidden sparrow
#

Ive already heavily suffered setting up VR on my linux pc when ALVR was still in beta, i know the struggle

split badger
#

is there a way to keep the game from updating if 1.1 gets pushed? (because i want to wait for my mods to update)

#

But i am glad 1.1 was put on a different branch (if only Bethesda did that with Fallout 4's 1.10.984 update aka the "next gen" update)

rocky wind
#

is it best to use water towers for nitrogen?

#

or not necessary

split badger
#

i also wish we had square conveyor corners to help with corners

hidden sparrow
split badger
#

not even pumps would work?

ocean frost
split badger
#

yeah but it still updates when you launch unless the mod manager bypasses it

#

i know MO2 can launch a game without forcing an update

#

but i dont think Satisfactory has Mo2 support, and SMM i have no idea if it forces or bypasses updates

split badger
#

you mean the steam depot?

#

it's a pain but it works

true mulch
#

you can back up the current game install elsewhere and run it offline

#

although I'm not sure how it works with mods

#

the game has no DRM, you can just run it in offline mode as long as you have the files

split badger
#

is there a channel for requests or do we just ask the devs directly?

true mulch
#

what kind of request

split badger
#

modules for vehicles, you craft or find one, and then stick it in your vehicle of choice for something like: more top speed, more acceleration, more fuel efficiency, more storage, more handling, etc.

fossil iceBOT
jade apex
#

and the ficsit cart and cyberwagon

split badger
#

i meant to give them a little extra boost

#

probably only one module slot so you can't abuse it (unless people want more)

#

so you would have to decide what you want more for your vehicle

reef basin
#

not a big fan of that idea

split badger
#

☹️

#

maybe i shouldnt have made the idea if it's stupid... 😔

reef basin
#

the fact that some people don't like it doesn't mean that it's stupid 🤷

split badger
#

sorry, im just used to people hating my ideas that i sometimes feel like i'm not allowed to make any suggestions.

reef basin
#

I'm just giving you my opinion, it's not really a hate, it just doesn't feel right in SF 🤷

#

but maybe devs or other people would feel differently, that's why you post it to QA site, so that it reaches more people

left totem
#

it's kinda like you have no ego, I argue with people all the time and I rarely/never think that my vision of things is wrong or stupid, it has its ups and downs

#

you can have ideas, opinions, and even though it's easier to say than to do, fuck the people who hate on you (not greeny because greeny doesn't do hate, he does objectical stupid way of thinking that makes me mad)

split badger
#

i just wanted to think of an idea to give the game some QoL

#

Plus maybe there's a way to balance the idea i suggested?

left totem
split badger
#

oh ok

#

i'd personally would like to see a slight upgrade with these modules, but probably only 1 slot so you have to pick what you want.

#

so probably like if you do acceleration maybe only a 10% increase, or the storage upgrade only does 8 slots, granted it also depends on the vehicle too. some might get more or less benefits based on certain modules.

cosmic delta
#

i kinda do like the idea in theory, in real gameplay it would be a nightmare to implement with minimal gain unfortunately. the top speed/handling/acceleration probably wouldn't be possible at all.

dawn idol
#

im hating myself rn due to this LOL

split badger
#

maybe 25% for acceleration then, 10% would be too small.

dawn idol
#

im making a very big factory early game cus I though why not? im now too deep to quit

#

💀

split badger
dawn idol
#

thats the easy part lol

split badger
#

shame we cant get more inventory slots after a certain point

dawn idol
#

you really dont need more inv slots now

static surge
#

I think it's enough

static surge
velvet kindle
#

Hey there @void gorge

I figured it may have fallen off the to-do list somewhere but I was wondering if it would be possible to get an "opt-in" notification role for streams in the Discord server? Personally I would recommend YAGPDB for it. (Commonly termed as "Reaction Roles")

It would require someone to manually @ the role prior to the stream starting, but it would be immensely helpful and honestly would promote more activity/engagement on the streams (if you are looking for that).

1st : https://www.youtube.com/watch?v=5TThHxn9Oo4
2nd: https://www.youtube.com/watch?v=22cJ7f_o6go

  • Note: #announcements is mentioned in the video, but that is a bit less user-friendly to deal with. Most Discord users (myself included) are regularly used to reaction roles and are conditioned for that.

-Edit: It's Sunday. Please do not reply to this today 😂 Lost track of the days. Sincerest apologies.

split badger
#

unless stacks are increased in the future

static surge
split badger
#

yeah, cause i need to do alot of building and my factories are far apart

#

im also trying to set up a geothermal grid, so i need to find more geysers

dawn idol
#

I cant wait to try out geo

#

it sounds like a nice amount of free power

split badger
#

yeah it is, i recommend power storage since it fluctuates alot

#

plus if you want you can make a Train setup with that power

dawn idol
#

I mean

#

I just use my train to transfer power

#

also I already have trains up and going, I do think ill need more before I hook up my hmf factory

static surge
#

never thought abt that

dawn idol
static surge
#

and it can transfer stuff

dawn idol
#

a mutlipurpose powerline

static surge
#

never thought about using it that way

dawn idol
static surge
#

yeah

#

hypertube cannons are better though, even if it's a little cheaty

mossy moon
dawn idol
mossy moon
#

i dont use hypertubes how they intended. i only use them for cannons

dawn idol
#

I dont like using them as cannons cus its not intended

mossy moon
#

yee but its just too good man

static surge
dawn idol
#

feels too cheaty for me

static surge
#

makes sense

unkempt blade
static surge
dawn idol
unkempt blade
#

all I know is if you're not traveling long distances in factory carts you're basically cheating

static surge
#

Blade Runners + Jetpack is way better since you can go over stuff

split badger
#

i do have a bug with vehicle headlights though sadly, if i look forward they aren't there, if i look behind then they show

unkempt blade
#

yes but at the cost of your dignity? everyone will judge you for not using factory carts

mossy moon
split badger
#

you could probably build a highway and use the factory cart on it

azure swan
#

I'm almost 400 hours in and just made my first factory cart for amusement (mainly cause I made an Austin Powers-like long hallway to go down). How does that make you feel?

grizzled lotus
mossy moon
unkempt blade
mossy moon
unkempt blade
#

you can fly up certain slopes to get lift 🙂

#

like the big arch things

split badger
#

can you use batteries with the hoverpack?

azure swan
#

Mind blown

dawn idol
#

dont thin kso

mossy moon
shrewd palm
true mulch
shrewd palm
#

jetpack should be able to cover everything else

true mulch
#

essentially, you just open a new tab in SFTools, add the products, and build that... without having to care about other factories
how much of something to make is up to you

unkempt blade
#

now bladerunners + parachute/jetpack is great for exploring though

grizzled lotus
true mulch
#

and remember you can group the factories up

#

it could be worthwhile to group up reinforced iron plates and modular plates, for example

#

or, later, group up computers, crystal oscillators, AI limiters, high-speed connectors and supercomputers into one factory

#

you get my point

grizzled lotus
#

how do I define a "factory" though? For example, I'm assuming an iron plate factory isn't a goal itself, but rather a reinforced plate factory.

#

if I make a factory for each part then that might be far too much

dense violet
true mulch
#

your target products are usually only parts needed for building

#

and those are also the only parts worth storing

#

note that it isn't always the best option to make a completely independent factory, for example I like to centralize oil and aluminum anyway

shrewd palm
#

excluding stuff like sulfur and coal, would the crater lake, west coast, or spire coast be the best spot for all the oil?

#

im already using a couple nodes in the spire coast but wouldnt mind training over some oil

dense violet
#

you mean processing all of the oil?

#

if you're doing the recycle loop I probably wouldn't do it all in one spot

shrewd palm
#

thats probably how its going to end up, yes

shrewd palm
dense violet
#

heavy oil residue to diluted fuel to recycled plastic/rubber

#

for high output product

shrewd palm
#

i see

#

what would be the best option for that

dense violet
dense violet
shrewd palm
#

like where to build separate factories for the recycle loop

#

or would it even matter as long as they're not in the same spot

dense violet
#

where ever you need it

it's easier to move a small amount of oil than the rubber/plastic it makes

unkempt blade
#

but I'm allergic to moving liquids any real distance 😦

dense violet
#

with the recycle loop you end up with 1 oil = 3 rubber or plastic. Easier to move the oil first. And then you can set up the logistics very neatly at the factory that needs it

unkempt blade
#

all that plastic and rubber is a great excuse for a train though

dense violet
#

oh that factory is obsolete. I realised it was a terrible idea as soon as I finished it

shrewd palm
#

i think the plan right now is to move all the oil i need to a fuel plant, and then move the packaged fuel to wherever i need it for plastic/rubber

#

not sure how the loop works tho

unkempt blade
#

fuel/plastic/rubber is usually my first really big factory in a playthrough

dense violet
unkempt blade
#

because the fuel it can be net positive on power and I always need TONS of plastic and rubber

dense violet
#

its like moving the ingots instead of the wire. It's just more compact

shrewd palm
dense violet
#

shrug up to you, just giving you the info

unkempt blade
#

the real jackpot is copper near oil then you can just do computer stuff on site

shrewd palm
#

thats why im thinking blue crater lake although i think ive used up most of the copper there

silk rose
#

did CSS say that they will never add terraforming?

#

ig they did

near quarry
#

tier 3 conveyers being so cheap and fast are so nice

dawn idol
silk rose
#

i wouldnt mind if they only work on terrain destruction for a whole year if needed

dawn idol
#

xD

#

prob longer tbh

silk rose
#

ig they already tried

#

polls

mossy moon
#

and i doubt it can be done in a year like he said bcs that would likely need a whole new map with a diferent design for balancing and gamedesign changes

silk rose
#

you are right here

#

so you say that its not worth the effort and time

dense violet
silk rose
#

seems right

dense violet
#

while that was a few years ago, and maybe things have changed, I can't imagine it would be anything less than an extreme undertaking that had better be worth the value

#

and I can't see chipping away at bit of the dirt and rock being that

#

Like, it'd have to be part of the core game mechanics

#

and that ship has sailed

silk rose
#

so only way is to make entirely new game

dawn idol
#

effectively yeah

silk rose
#

i think they wont ever add anything game changing, bc its not called early access or indev anymore

dense violet
#

I played subnautica when they still had terrain modification in EA.
They had the engine and code set up for it right from the start, and they eventually just axed it because it wasn't worth the effort

silk rose
#

damn

agile fern
#

terrain modification means the world model have to be dynamic
i think that's hard?

dense violet
agile fern
#

and not just "do enough damage to this unmovable entity and it goes away"

#

which is what current satisfactory has

dense violet
#

I unlock everything, get a bunch of materials. Then get stuck on the 'where', and.... I just don't see the point. As it doesn't really accomplish much and you're pretty limited

silk rose
zenith pecan
agile fern
#

:3

#

when they build the lore as an essential part of the gameplay

dense violet
#

the building, not the exploring 😛

zenith pecan
#

Though I'm curious as to how a thermal generator reads 50 degrees, when it is sitting directly in lava.

dense violet
#

just, no spot spoke to me for a nice habitat complex

dense violet
agile fern
night lotus
#

Do the cluster nobelisks do the same or less damage

agile fern
silk rose
#

but yes ig its supposed to be hotter

zenith pecan
dense violet
night lotus
zenith pecan
silk rose
night lotus
#

Rods are cheap and like ; last forever

zenith pecan
agile fern
#

satisfactory have all that
except solar i guess
the company people like environment pollution

night lotus
#

Go to blood kelp zone and get enough for the rest of the run

dense violet
agile fern
dense violet
#

Play Eco if you want polution

silk rose
#

where bugs are angry and mutating bc of smoke

agile fern
dense violet
#

nah, the game Eco

agile fern
#

and satisfactory you just pluck every plant off to power your base

silk rose
#

if only factorio had good graphics...

dense violet
#

crafy/survival/processing game. Have to manage polution

agile fern
silk rose
#

i want base defence in satisfactory

agile fern
silk rose
rough forum
#

Still no Consol update 😢

silk rose
#

why console

junior sinew
#

hello m trynna play with mods but to do so i need to move my save games to 1.0 and idk how to do that, any help would be appreciated

elfin cradle
#

is there any way to get tilted glass walls?

#

a tilted glass pyramid would've looked awesome :)

zenith pecan
junior sinew
#

hello m trynna play with mods but to do so i need to move my save games to 1.0 and idk how to do that, any help would be appreciated :<

elfin cradle
static surge
#

I play on mac and I have to use some special software to port Mythic, which I imagine considerably reduces the framerate (although I do get a solid 50-60)

hot quarry
#

beginner here, anyone knows which key to use to bend hypertube facing upwards? (end of hypertube cannon)

static surge
#

mouse wheel after you click for the first time, you can look up to raise it and scroll to rotate

hot quarry
#

ah! thanks!

fossil iceBOT
junior sinew
#

hello m trynna play on 1.0 with my experimental save game but its not working

barren rover
#

can anyone join a call and help me out im new and need help

hard oasis
#

where can i play 1.1 early access?

true mulch
#

how would the game read the save file if it's from a newer version

junior sinew
#

magic? idk xd

quasi siren
#

"For the glass roofs, I have unlocked or completed everything, but I still can't unlock it. What could be the reason?"

barren rover
#

can anyone join a call and help me out im new and need help

dry bane
#

hey is uranium like underground or smth? im trynna find a place to mine it but the location takes me to a mountain and i dont see any

shrewd palm
#

there are a couple nodes in caves

#

the impure node in the swamp and the normal node next to the giant hole/red forest are both in caves i think

#

all other nodes should be in open air

shrewd palm
#

and you get those from dumping resources into an awesome sink

static surge
#

I found one (not at uranium yet) near a crash site about 2-3 km from Grassy Plains spawn

#

almost died to it

shrewd palm
#

there are 2 in the red forest area, 1 in the swamp, one in the far north on the giant pillar, 1 on the plateau next to the red desert

quasi siren
frozen ingot
#

ah nm, you have 😄

quasi siren
#

sry

quasi siren
shrewd palm
#

if you dont have all of those unlocked (as well as the 5 tickets you need to buy it) and you still cant buy it im not really sure whats happening

random wasp
#

Should I make one large super smelter for iron and distribute the ingots to all the smaller factories or make the small factories a bit bigger and have smelters be a part of it?

split badger
#

also with a geothermal grid you can use sloops to increase your biofuel count without needing to farm like a madman

#

or even more turbo fuel

shrewd palm
#

seems like far too much of a hassle to bring all of the iron to one spot and then redistribute it to wherever its needed

#

i think i'd really only do that for aluminum and oil

dry bane
grizzled lotus
#

why is setting railways so weird? belts were much better in this regard

dry bane
#

i found a cave with small ores to mine but not to put a miner

leaden ether
grizzled lotus
#

another thing is that they have very little vertical margin

#

the moment I go up or down a bit it's too steep

turbid lion
#

good morning

leaden ether
grizzled lotus
#

endpoint. when you click the first time to start and then choose where the railway goes before it's "too long". it won't let me put a descending track

reef basin
#

Use beams to align exactly as you need

grizzled lotus
#

beams?

#

atm I'm placing foundations in midair to get the railway accross gaps

#

and then removing the foundations. I'm not sure how this was intended by the devs

leaden ether
#

So I wasn't sure if this was built in or not because I installed a mod some time ago to allow nudging up and down (Why this isn't in base games is... ?!?) So I can move the endpoint up and down to the level I want. I then set the pillars for looks afterwards. I was setting pillars first but so often I would have to move them a couple times to get a good track position and it was a litle tiring.

#

And the having to move the pillars thing was usually because of the inability to control the rotation of the endpoint so had to make the track shorter so it didn't over rotate around a corner. (Though maybe I am missing a key combo that allows that, it's prtty normal thing for setting splines in other games/programs)

stiff wolf
#

so i got mk2 power poles, is there a way to make it automaticly set it to them like how if you get a cabel to a machine and look at the ground it allows you to make a pole, how can i make that pole mk2?

mighty ledge
stiff wolf
#

ok

mighty ledge
#

like of you connect cable from another pole then thats the pole that gets placed

leaden ether
#

Like maybe someone can explain this to me. When you are laying a track, there is an option that comes up that says "Rotate Hologram/Scroll up and down" Which certainly suggests that it would rotate the endpoint of the track allowing you to adjust the curve/angle of the track at the endpoint but it does nothing. Is this just not functional or... ?

#

I feel like I'm missing something because that option is there but doesn't do anything :/

hybrid void
#

I have 2 belts with aluminum ingots, one having 720pm and the other 480pm (1200pm total). I need to split this into 300pm and 900pm and i dont have mark 6 belts. How do i do this?

split badger
#

it looks like lizard dogs dont respawn do they?

slate magnet
#

they do

#

it just takes some time.... and you can kill them over and over again

grizzled lotus
slate magnet
#

you unloock beams in the awesome shop

grizzled lotus
slate magnet
grizzled lotus
#

lol

slate magnet
#

My disappointment is immeasurable and my day is ruined

leaden ether
brave wasp
#

I fixed my fuse!!!

slate magnet
#

good job mister Sfarclaws

brave wasp
#

overclocking = bad

slate magnet
#

no, overclocking is good

#

you just need more power

brave wasp
#

nah triple overclock on less needed things not that good lol

green fiber
#

sounds like skill issue to me

limber mulch
#

Hi folks, has anyone else had color problems with custom colors in signs and map icons? I made a color some time ago called "Sign Purple", and it worked fine for months. I think around update 8 things went wonky - when I select that color I get a different color. A number of the colors I created do this, while others seems to be fine. Am I alone in experiencing this?

cunning plume
#

did they decrease the docking times for trains in 1.1 or am i trippin

brave wasp
#

Im only up to 10gw

median drift
#

What do you recommend I do while waiting for all the space elevator parts for phase 4 to craft?

I have about 4-8 hours to burn.

frail sleet
brave wasp
#

ooof dont touch the beam

brave wasp
wet shoal
cyan garnet
wet shoal
#

or prepare infrastructure for next phase

cyan garnet
cyan garnet
median drift
wet shoal
#

Or buy additional stuff from ficsit shop to spedd up phase completion
like a cheater

cyan garnet
#

Making some for jetpack and vehicles is good, but I wouldn’t burn it in generators

brave wasp
#

when you create a new powerpole instead of connecting to the one you are pointing at

#

might complete the game without trains heh

median drift
wet shoal
#

Isn't dark ionized fuel 2,5x power negative or something lmao

median drift
#

Somehow like 60 packaged rocket fuel and some dark matter crystals in a confusing converter nets me like 12000GW.

Which is enough for me.

wet shoal
#

I see, can't wait to see that orgasmic powerchart

median drift
#

@cyan garnet is your profile picture a simpsons character in a pod from Planet Crafter?

green fiber
#

thats the prof.

cyan garnet
#

It’s professor farnsworth in the “angry dome” but it’s the cupola from the ISS

median drift
cyan garnet
#

Futurama, not the Simpsons

median drift
#

Oh he looked yellow from far away, my bad.

cyan garnet
#

The Cupola is a real thing they installed in the International Space Station

#

It’s the same animation style, easy mistake to make

wanton stag
#

OKAY SO THIS MAY SEEM REALLY DUMB BUT HEAR ME OUT
Mercer spheres are singularities, we can make singularities, why cant we make mercer spheres?

split badger
tall lantern
#

substitute as appropriate

#

teleporters are technology, we can make technology, why can't we make teleporters? (irl)

leaden turret
reef basin
#

also "<thing in game, which takes place in a different universe than ours> is impossible, but <thing irl> is possible, why?"

tall lantern
#

good music is music, I can make music, why can't I make good music 🥲

leaden turret
slate magnet
#

nuclear vs ionized fuel?

tall lantern
#

nuclear

#

ionised fuel typically costs more to make from rocket fuel than you gain over just burning that rocket fuel

flint saffron
#

What item gives the most coupons??

tall lantern
#

unless you actively want to build ionised for the fun of it

tall lantern
flint saffron
#

thx

tall lantern
#

could have looked that up on the wiki by the way 😉

reef basin
wet shoal
#

A breach into higher dimensions doesn't necessarily equate "singularity".

#

Could even be the case that a singularity is the opposite, being a point where dimension collapse into lower ones.

violet needle
#

uranium waste looks shit tbh
thats why we make plutonium waste instead :3

unkempt blade
shrewd palm
soft orchid
#

Hey guys, i was wondering why sometimes my game run without too much laging and sometimes like today its laging too much to be played

frail sleet
soft orchid
#

Yesterday it was ok. And now its not. I dont get it.

frail sleet
#

That stuff depends on the other things that you have open on your PC, how long stuff has been open etc.

#

you can easily see with a tool like hwinfo if you are out of RAM/VRAM

soft orchid
#

Ok

shrewd palm
#

apparently they made an actual map border in 1.0

#

a minor inconvenience

soft orchid
#

Yeah and i dont met exactly video card réquirement so i have to play it low res

dry bane
dry bane
#

also @shrewd palm how do i take out the radiation

#

ive been consuming filters for the last 20m

shrewd palm
#

you can throw away uranium ore into your inventory trash can or an awesome sink

#

if you're next to something radioactive you cant really do anything about that

dry bane
#

oh alright thx

hidden sparrow
frozen ingot
#

^

#

you do need an alt for that mind

whole ermine
#

Should i make more aluminum plates or casings?

dry bane
#

what are the bluepirints for?

whole ermine
#

than basically copy paste it multiple times

#

saves a ton of work

dry bane
#

so yuou save builds oh

#

can i insert like other people blueprints?

whole ermine
whole ermine
dry bane
whole ermine
#

appdata - local - factorygame - saved - savegames - bluprints - then your world name

dry bane
#

alright thzx

dry bane
#

aight thx

austere ice
#

When is satisfactory coming to ps5?

leaden turret
austere ice
reef basin
oblique aspen
#

possibly sometime this year, maybe

#

thats about all we have

neon kraken
#

how do i make a 8 to a 9 load balceing

#

fpr belts

alpine fjord
#

the small plant in the red bamboo forest are indestructible ?

austere valve
leaden turret
neon kraken
maiden smelt
#

hey does anyone know where i can report a bug?

fossil iceBOT
reef basin
austere valve
neon kraken
#

and this factory i have work on for over 120 days now

reef basin
#

and tbh manifolds are usable for every factory

neon kraken
austere valve
reef basin
#

just hook every belt to one output, then merge the overflows from those lines to the last one

vague gate
#

I'm planning on making a megafactory, so I'm shipping all final products (Ex:Computer) there via trains and sort them out into containers in the megafactory through smartsplitters and programable splitters.
Should I make some adjustments before sending the materials through the train to slow down the total throughput of the trains? Or can the MK5 belt in the mega factory sort the materials out of the freights fast enough to prevent them from backing up?

neon kraken
#

u want buffers at the input and output and from the train thing have 2 belts freed into the buffer and only take 1 belt out some one can say better

reef basin
vague gate
brave wasp
#

the world is my megafactory

#

Construct, Automate, Explore & Exploit.

vague gate
#

I'lve already built some factories to make some of those stuff, don't have to remake them again xD. So I can just use the completed parts in one place to make final phases upgrades.
I'm afraid if I ship computers, automated wirings, circuit boards, adaptive control units, modular engines and such, to one place through train stations, I'm afraid it might clogg up the freights cause the belts aren't fast. So I'm looking for a solution to this future problem before I start setting up.

reef basin
#

don't mix items, then it's not a problem

hybrid crystal
#

I've just completed Phase 4 for the first time

vague gate
reef basin
#

one platform per item

vague gate
#

I send 4 items, what about the next 4?

reef basin
#

one platform per item type - never breaks

vague gate
#

So I add more freights to my train station?

reef basin
#

or more stations

cyan meadow
#

I just started this game, but cant make concrete.... I have sandstone, but the crafting bench does not ahve a recipe for concrete

vague gate
#

That's one idea, could do more stations. I ended up copying a megaprint for the train network so I wouldn't bother with trying to learn all that signaling crap. I guess I have to look into that I guess

reef basin
#

yeah, heavily recommended to not use prebuilt rails

vague gate
#

I think I can work something out xD

#

I did one push-pull train myself, but it's primitive

brave wasp
#

ugh if ya delete uranium it still stuck on radioactive

#

save and load works to bypass that

rancid turret
#

if you wanna make a megafactory, you need a megastation

#

one freight platform for every resource

vague gate
#

That's what I'm trying to work on for now. Trying to learn how to make working sharp turns and shit

brave wasp
#

meh wont even bother with trains in my game

rancid turret
#

there's a minimum radius for turning trains, you get used to it

vague gate
#

Yeah, I just did a trick I remembered from a video I watched ages ago when I unlocked trains.

wet shoal
#

better speed, shorter rails, nicer looks

leaden ether
vague gate
#

I was adding a rail to the preexisting megaprint to divert it to the big factory I'm planning. I could just make a big line of rails and snap a bunch of train stations into it.

#

Like a big U shape and make stations along the prongs of the U before connecting it back to the rails megaprint

#

Better than making a turn from the megaprint into a train station then back to the megaprint for each station

#

And I can just put 1 path signal before each station, yeah? No need to put a block signal

young basalt
#

<@&387163995947270144> i would like to talk to one of you

wet shoal
vague gate
#

You can't zoop a rail into the air like foundations, can you?

wet shoal
#

Not that I know of

#

You need an attachment point.

#

easy enough to create those, especially with beams.

vague gate
#

Yeah okay. I've been zooping foundations and attach them to it xD I'll keep that in mind

leaden ether
vague gate
#

Okay. After a little brainstorming. Rather than a U shape which might cause a traffic jam while one of the trains dock.
I could branch the first train station into multiple railways each containing a station of it's own then combine all rails going out of the stations into one rail to converge them back into one and back into the megaprint. But I will need a block signal before the converges?

#

Or just a path signal before they converge?

wet shoal
#

You will need a blocksignal at the junctions exit and a path signal at its entrance.

vague gate
#

Ummmm

#

Can I send photos here?

rancid turret
rancid turret
#

i prefer to keep entrance and exit on one junction to minimise weaving

vague gate
#

Have one rail diverge into the factory and branch it out into seperate rails with each of them their own station then join them into eachother before going back into the megaprint

#

Have a path signal placed after each station

latent prawn
#

i mean you can do many things, some will be better than others in terms of throughput

vague gate
#

The one you made seems more efficient but I have trouble with path and block signals

#

I pulled a megaprint cause junctions are a nightmare

#

Even the pull-push track I made, I had to troubleshoot a few times to figure out what's wrong xD

#

OR

#

I can make a mesh of rails

latent prawn
#

use path signals on the entrance to a intersection, block signals on the way out. use path signals within an large intersection block to provide more concurrency, and lastly use block signals to partition long straight-aways

#

alternatively, you can just signal everything with block signals for simplicity

vague gate
#

A branching U shape

latent prawn
#

yeah, that works

vague gate
#

And each line I could put 2 stations in succession

#

Could have as many lines as I like

latent prawn
#

probably the biggest concept in rail design is to design them so that trains get off of shared tracks asap

vague gate
#

Yeah, that's what I'm trying to figure out

#

I think the other screenshot is much better

#

Similar to yours but different shape

latent prawn
#

not much of it matters too much until you have a lot of trains and multiple trains on the same route

vague gate
#

Yeah, but I'm planning to ship everything here. So the more the merrier xD

latent prawn
#

one of the nice things about rails though is when you have deadlocks, you can tell pretty clearly where the problem is because you have a massive number of trains all pile up in one place, lol

vague gate
#

XD

near quarry
#

entering phase 2 for the first time tomorrow dont know what to expect

latent prawn
vague gate
#

I have to put a path signal on the rail before every forkroad on the second design?

latent prawn
#

sorry for the spoiler 😛

near quarry
vague gate
#

Or just at the end of the stations in the parallel lines?

latent prawn
#

in general, don't worry about optimization problems until you observe bottlenecks that are problematic

#

remember, the biggest optimization you'll ever make is to make something functional

vague gate
#

So something like this? #screenshots The path signals placed after the train stations?

latent prawn
#

you'll have to build more of it for me to say yes or no

vague gate
#

Ummm, I got work in a few hours and I'm supposed to be alseep xD But once I get time tomorrow, I'll build a bigger prototype and tag you on it and see

latent prawn
#

honestly, when i was starting off with rail signalling, i used block signals everywhere and then started later converting over to path signals. i feel that's an easier way to go

vague gate
#

Block signals placed before stations, yeah?

#

I'll give it a try tomorrow and give you heads up. Thanks and peace

jade siren
#

quick question - if i build a factory in the path of the big bird thing, will it destroy my factory or just phase through it

leaden turret
#

giant flying manta phases through stuff

jade siren
#

nice

#

started building a platform over a waterfall for a new factory then it flew right past me lol

#

"Jace & Snutt claim that the Manta feels pain when clipping through player's factories."

#

my factory is now moving

whole ermine
#

is the best turbofuel recipe the one in the refinery

dense violet
whole ermine
#

uhhh the best ratio between space and resource usage

dense violet
#

there generally isn't anything that is objectively the 'best' in this game. Fairly certain this has been mentioned to you at least 10 times

whole ermine
#

turbo blend fuel doesnt seem all that good

dense violet
#

blend is great if you can't be bothered dragging coal

#

and it's fun

whole ermine
#

watching the blenders are fun

dense violet
#

splitting the oil into 3 groups and remerging it

whole ermine
#

lol

wet shoal
dense violet
#

but yeah use SF tools if you want space requirements

whole ermine
#

i still use the default reinforced plate recipe just cuz i think the numbers for iron wire arent fun ¯_(ツ)_/¯

dense violet
#

honestly though if you're just wanting power Diluted Fuel is fine

wet shoal
#

But tbh, the primary bottleneck with TF is sulfur

whole ermine
#

im using TF for drones

#

packaged fuel

whole ermine
dense violet
#

build the foundations and do trial layouts with just some of hte machines. Gives you an idea of hte space you need

lunar folio
#

cant load the truck

ashen belfry
#

I think in blueprint sizes. Building a part of the factory in a blueprint. Then take a look at how many of those modules I need to reach my goal.

#

Or use a calculator to see how many machines I need, how many I can fit into the BP and then calculate how much place I need

near crag
#

is there a date or smth when 1.1 will go from experimental into stable branch?

sacred plinth
#

don't know

#

i don't think so

#

probably in a few monts time if we a re lucky

near crag
#

few months 😮

#

thougt i would be like in a few weeks 😄

sacred plinth
#

we are still in the experimental, so idk

near crag
dense violet
#

bingo

#

when there is it'll be there

chrome cloud
#

how do i make blueprints line up and snap to existing foundation?

naive pendant
#

Blueprints snap to other blueprints. You manually align initially with nudge.

chrome cloud
#

blueprints do no such thing

vivid jackal
#

my tractor fell into a void near the green biomes and is shown on the map but i cant get to it i die b4 that is there any way i can delet it?

naive pendant
#

@vivid jackal SCIM does that (google it)

azure swan
# chrome cloud blueprints do no such thing

While placing a blueprint you can build in standard mode where it will attempt to snap objects near the edges to something or it will attempt to place the blueprint down on the ground. You can use this to snap a foundation at an edge to another foundation at the same height and nudge to your desired location.

Second choice is exactly what Dr Ogo said. Blueprints do snap to blueprints in their entirety if you hit R and switch to "Blueprint Mode". This from blueprint mode if you hold Ctrl and hover to the edge of another blueprint it will attempt to put the new blueprint side by side (or on top of, under etc) with the other blueprint. Also it will show the bounding box of the other blueprint you're near.

chrome cloud
#

this doesn't do anything

#

they don't actually snap and there's not even a visual indicator that they're aligned correctly

#

with regular buildings there's snap mode

#

it does nothing for blueprints

unique pawn
#

Like parralel

#

however tf u spell that word

hollow vector
#

why is my game orange glowing when i turn on clouds

#

@distant kindle i am above you.

distant kindle
hollow vector
#

jst admit im better 🥀

left totem
hollow vector
#

24/7

twilit gulch
hollow vector
#

my bad chat.

twilit gulch
#

Also jeez degen profile 💔

hollow vector
#

fused modular frame is worse

twilit gulch
#

#

Not talking about that

#

Whatever dude

#

Seek god

hollow vector
wary blaze
hollow vector
#

@rich ivy is this pioneer real?

dreamy ingot
#

Guys do we know how far a pulse nobelisk can throw you? I mean I did blow up fifty of them at once whilst standing on them and it chucked me far off the map and I was wondering how far one would throw you.

rich ivy
#

We almost have the full set

#

Oh your profile is

#

Hm.

vivid jackal
#

ok i put it were i want where exactly do i click to save the new file? (screenshot pls)

#

nvm

prisma thicket
#

Would increasing the output of my water extractors improve the flow to the last few machines in my manifold?

leaden ether
#

Connecting part of the supply supply to the far end alone might fix it.

prisma thicket
#

Ok, I'll see if I can make room for a looping pipe xD

hollow vector
vivid jackal
hollow vector
#

WAIT

vivid jackal
#

what

hollow vector
#

WE DO
JUST THE PFP IS WRONG

vivid jackal
#

whats pfp

hollow vector
#

@dusk kelp

vivid jackal
#

im only 80 hrs in

prisma thicket
#

profile picture

vivid jackal
#

thx

dusk kelp
#

Yes?

hollow vector
#

or else your dissed in my delusion

junior laurel
#

Where is nuclear pasta?

vivid jackal
#

i feel i can safly say evryone here has above avg iq if they can play satisfactory

wary blaze
dusk kelp
#

Ok

vivid jackal
#

nvm

wary blaze
reef basin
wary blaze
#

im beloq average iq the way i only started using foundations 40 hours in

junior laurel
hybrid crystal
#

I hadn't realized that 1 packaged rocket fuel contains 2 m3 of rocket fuel

reef basin
hybrid crystal
#

Crazy

#

So when I slooped those blenders, I ended up with twice as much rocket fuel as I thought I would, because I was estimating based on the number of packaged that factory was producing

#

So that's some nice extra power

hollow vector
#

there, now its not everyone

rich ivy
#

Im pretty fuckin stupid

#

Like im a DENSE mf

hollow vector
#

im better frfr

#

im higher in the game

shrewd palm
#

turbo motor>

prisma thicket
#

Figured out why my pipe manifold was stuttering... I didn't overclock my extractors like I was supposed to xD

prisma thicket
#

Ok, I'm still having water troubles. I have one pipe going into a junction showing 600 units of flow, but the 2 pipes coming out of the junction have 125 and 0 flow...

latent prawn
#

pipe flow rate readings are at best misleading

#

if you are doing a 600->300+300 split, i'd recommend dropping down after the split to mk1 pipes

prisma thicket
#

Well the system SUPPOSEDLY only requires 310 water per minute, but I was still getting supply issues at 360 production. So I just maxed out the extractors to 300/300 each until things even out. Sick of this particular build atm, just want it to work lol

latent prawn
#

aluminum?

prisma thicket
#

ACU automation

latent prawn
#

gotcha

#

i really try to avoid using the mk2 pipes at capacity

prisma thicket
#

With aluminum I got lucky and had the sloppy alumina and pure aluminum ingots recipes pop up with my first few hard drives in phase 4

#

so yes my bauxite is only 90% efficient, but less tedium to worry about with the quartz and silica stuff

leaden ether
#

You checked the machines to see if they are actually being starved of water? THe occasion where I've had real problems with this I manually split the pipes several times, lowering the use of manafolds as much as practical.

latent prawn
#

well, sloppy+electro scrap + pure is about the best you can do without silica

prisma thicket
#

Yah, I don't have electro scrap yet, and I didn't want to put the oil into the system to give me more flexibility in locations. Wound up with a nice spot covering my aluminum needs in the red bamboo biome.

latent prawn
#

gotcha, the oil fracking well will be there later for ya

prisma thicket
#

All my pipes are now at capacity, so I can go clock down my extractors now lol

#

Where do you find steam screenshots again?

lime ermine
# shrewd palm turbo motor>

I hate building these, currently making 1/min with the most compact factory I can make using alternate recipes, and it takes up 20x20 foundations

sullen gull
#

I know most say valves suck etc etc, but does anyone ever use the wfo on long run pipes to limit backflow?

#

Or better to use an unpowered pump?

eager stirrup
#

i wonder when they will add the steam workshop to satisfactory

split prairie
split prairie
latent prawn
#

no idea

#

check the link on the reference sheet, that guy does updates every so often to his factory game stuff

sullen gull
atomic notch
#

normalize rescanning hard drives

lime ermine
#

I use trains for anything over like 150 meters, anything between that and 70 I use trucks

lime ermine
atomic notch
#

idk thats what i thought till i played multiplayers

#

these guys got like 20 unscanned drives

lime ermine
#

I haven't played multiplayer yet

sullen gull
# lime ermine 😐

I didn't want to deal with packaging/unpackaging lol. Plus. the look of the long scaffolding across the world is fun for this save 🙂

atomic notch
#

hell is other people

daring spindle
#

i wanna play muti but never have

prisma thicket
#

what's good easy fuel for drones?

dawn idol
#

I hate being giga unlucky with altenrates 😭

#

11th bad one lol

#

game hates me fr

hollow vector
#

just set up a factory for them
or use packaged fuel

split prairie
#

is it possible to unlock more alternative recipes than there are hard drives?

dawn idol
#

batterys are not that easy lmao

hollow vector
dawn idol
#

better ways then that anyway

hollow vector
#

like?

#

let me guess, nuclear fuel rods?

dawn idol
#

no

prisma thicket
ocean frost
sullen gull
#

Plutonium! 😏

split prairie
hollow vector
prisma thicket
#

I'm not using any trucks, but I have tons of packaged fuel in storage so I'll probably use that for now until I get batteries automated.

split prairie
sullen gull
prisma thicket
ocean frost
#

Just turn the sound down in the volume settings

hollow vector
dawn idol
#

what daaa hell they really buffed the enemies at the swamp 💀

austere valve
#

Enemies? You mean the corpses that spawn when I use my explosive rebar?

last jackal
#

If you asked me, I wish the entire alt recipe tree was like that... but at the same time. I guess RNG is better since you don't have to unlock like 10 recipes just to unlock the one you want.

stray meteor
#

For some of my blueprints, I always have to rebuild all elevators after placing them or they will not deliver items. For others, it works just fine. Does anybody know a possible cause or fix for that?

eager palm
#

Try loading them in the blue printer and rebuilding the ones that cause consistent problems and save the blueprint. When in doubt, rebuild all connections for fresh links.

stray meteor
#

Will try, is that a known problem though?

grizzled lotus
#

is there an easy way to dismantle everything in the world and have the resources stored somewhere?

prisma thicket
#

I don't think so, you can only dismantle 50 items at a time

grizzled lotus
#

I think I'll just migrate and forget about this factory. I didn't think of this before but it sounds like a good idea now

sterile blade
acoustic portal
#

My world is out of somersloop

#

Oh no

mossy moon
#

i came very close to that but im so glad i checked how many is left before i used them all on tiny productions for convenience

#

wait for a sale or smth

#

tho i think its worth the money even if im biased and all that

#

no idea

ocean frost
#

Wait for the winter sale in a few months, you can also see if you can get a steam key.

If you have a friend with it I think you can use family sharing to get the game for free

#

The game is also 14 euro in Russia

#

In that case the answer is no

vague ravine
#

i actually love how ada just randomly chimes in from time to time now, yes my math is correct

reef basin
rancid turret
humble vortex
#

so is there a simple fix for the problem of my aluminium setup backing up with water?

reef basin
#

have separate refineries for byproduct water and separate for fresh water

humble vortex
#

oh that is indeed simple

humble vortex
#

I am using sloppy alumina and regular scrap, 600 bauxite in and three of each refinery

#

I'll take a look at the water numbers

#

thanks

dense violet
# humble vortex thanks

you'll probably need to mess with the clocking and or the number of machines, but it's pretty straight forward

humble vortex
#

I have been told that there's a way to use pipe elevation to act as priority merger with water pressure

#

that seems less fun