#satisfactory
1 messages · Page 16 of 1
yep, honestly in my last playthrough i started actually turning some of it into copper
i am genuinely amazed that no one has made a mod for this
infinite nudge lets you nudge pretty much everything
yeah but its gonna be such a pain
its not the ability to nudge im concerned about its the fact that im going to have to nudge 504 water extractors because apparently the water in the ocean doesnt count as water
the annoyances of placing water extractors is exactly why the Universal Soft Clearance and Shallow Water Extractors mods were made. With them you can blueprint your water extractors and drop them down en masse rather than have to fiddle with each one individually
what does soft clearance do?
does it just let you build on blueprints and not have to worry about how deep water is or something?
it lets you ignore hard clearance restrictions for machines, so that you can place things pretty much wherever you want to. The Shallow Water Extractors basically makes any water valid for the initial placement of an extractor. Couple those two with infinite nudge and you can easily make whatever blueprint you want for your extractors, and then you could even disable the mods afterwards as the blueprint would still work for placing them
Quick question, if I use a drone to transport packaged fluids and fluid containers, will I be able to use a single drone to transport both, without getting issues if the drone is full of empty containers, etc?
ty
drones won't load anything until they have fully unloaded any existing cargo, so full containers will unload before any empties are loaded, and vice versa.
as an example, take a look at this. https://satisfactory-calculator.com/en/blueprints/index/details/id/5296/name/Water+extractors+field+-+20+extractors
ive got both installed and its not letting me put them in the blueprint designer
the blueprint designer needs to be in water
so you think id be alright using 6200 sulfur for turbofuel?
well, you could, but that's a bonkers amt of sulfur to put into turbofuel
agh
600 sulfur with 900 oil, doing blended tf -> default rocket fuel = 120gw
I already build the part making the heavy oil residue. should I just have it go into fuel and have that be it?
the part ive built is making 4600 heavy oil/m
like, build how you want to build, but you'd be making quite a bit of power
i've found that when you overshoot what you need when you need it by too much, you just end up building and building and eventually burn out
Okay so how much turbo fuel would you recommend I make?
zero
brah😭
diluted fuel easily gets you to nuclear
i can't tell you that, its rather situational based on how much factory you need to power and what you want your endgame power strategy to be
what i can say is that a few 100 gw of power will get you to the end of the game's objectives rather comfortably
tbh I think I might actually go this route sincle I have like half of it set up already💀
then I wont even have to worry about compacted coal
Oil isnt necessarily used for much except fuel right?
and byproducts ofc
plastic, computers, little things liek that
depends on the recipes you're doing.
a lot of alt recipes use oil products to pad out resources
I went turbofuel because I don't want to bother with nuclear xD at least until I have the whole system unlocked
i'll also say that right now in my playthrough, i'm in phase 4, having just built a 40gw turbofuel plant (which i'll upgrade to 120gw of rocket fuel later), and i expect that to be more than enough power until i start entertaining nuclear
with TF compacted coal is essentially just turned into more 'oil'
instead of bringing it over to oil you can make more diluted fuel elsewhere
Got a manifold fluid question; I have 15 refiners making HOR to feed my Turbofuel, the math is correct (600/37.5=16) so it should be being utlizied at a 1:1 rate, but the last 2 refiners or so seem to be kinda stuck around 90% efficiency, any advice on that?
I found a nice spot where everything was close together, so it wasn't a hassle to build.
let the pipes fill up by turning off the refineries or blocking their output for a while
im guessing the blue crater?
pre flooding is important, but you'll probably need to loop the pipe manifold
Flipping switches, will check back in in a few
No actually, I have been avoiding using the blue crater until I want to build a really massive Rocketfuel plant xD It's kind on the border of the Northern Forest, Giant Forest and Red Bamboo biomes
ah
One sulfur node, one coal node, a few oil nodes and plenty of water, got me a nice 50 generator setup with room to expand it if I so choose.
Well currently it's only 375 TF/min, so there's still room before 600. But I'm not worried about power for the time being, only using 11000 MW when I'm producing 24000 across my entire system
Time to build pasta for the first time. Finding enough copper will be... interesting
Start filtering copper out of any recipes you can, the only thing you really need copper for are copper sheets, wire can easily be replaced with Iron or Caterium depending on what you have the most of spare
Then you can gather all the spare copper in one location to make powder
how big are you planning?
It isn't a crazy amount. 2/min, and I have the pressure cubes ready to bring in by drone
I like this approach, especially if I were to get to a point where I'm doing more than what a couple nearby nodes could reasonably handle
Even with flooding, the last 2 still lag, wheres a good spot to add an injection? at the halfway point?
@latent prawn
I've been making liberal use of the Iron Wire alt recipe since I got it xD makes tons of early game items so much simpler. That and cast screws
Yeah, the last few factories I've built have used iron wire and no copper
probably a good spot for a first attempt at fussing like that
hey question! does anyone know where the png images of items are located specifically?
Got to loop that manifold!
Search my name images + loop for pic
Does that just mean have it going in on both ends?
Check the image
is that one the input side only?
copper shouldn't be much of an issue then
even less when you sloop the grinder
would anyone know by chance?
chat i have a weird problem
so rn i have like every item being made all the way to high speed connectors and sending them all into a storage system
and im trying to think how i can have a system where i can take all the materials being made from the preexisitng factories into potential new factories and having the excess of that go to my storage
that wont be an absoulte headache to implement everytime i make a new factory
how are you sending them?
Implement item spines and a few layers of logistic floors, build long
well, you can split off with a smart splitter to each factory requiring them and then overflow what's left to storage, or you could just set up a crate and dim depot at the production facility and not worry about centralizing it
i dont have enough mercer spheres to validate mass depot usage
my current idea is to have an area where everything goes thru first and thats where i split things off and then the overflow goes into storage
towers where you can feed belts into and user conveyor lifts to bring them up, if you build them as "pillars" they can look nice, and be incapsulated to hide them
well, 15 minutes of hunting ought to yield enough spheres to take care of that consideration
oh so like a vertical bus thing
havent messed with the void storage thing, how viable is that for moving thousands of goods?
oh shit i think i have an idea
you use them for supplying YOU building materials
yeah its like a second inventory
ahhh
but in low level its kinda not that useful because it only holds one stack of each item
each depot's upload speed caps at 240/min, but if you double or tripple up the depots on items like concrete, it is pretty sweet to not have to resupply ever
yeah i imagine late game where you have a shit ton of everything and a lot of spheres for depots it becomes vital
it is even useful at low upgrade levels
how often do you just need one extra stack of something to avoid a trip home?
not that often because i bring absurd stacks of what i need
me when i need 200 cable but i bring 1k
yeah, it keeps you from needing to do all of that, honestly
ok, I am still having trouble with the fluids...
I flushed the system, made sure each one had a tank of 50, before then making sure the pipes were full as well, before turning turning it all back on.
I also added @dense violet 's loop in the system as well.
Left it alone for 10 minutes, and same issue, a few still arent clocking at 100%, some even as low as like 50 or so....
Do I also need to flood the downstream too?
Also, just watching it for a bit, the flow rate in the pipe from the HOR refineries to the turbofuel ones flow rate fluctuates from like, 585 to 75 every 10 or so seconds
i wouldn't put a lot of stock in the readouts on the flow, they always have seemed a bit random to me. perhaps you need to double check your math?
I always found it sketchy to use tanks funny enough, most shit in my factory are working great without them
in general buffers only make problems worse
600 Oil going into 20 refineries making HOR totaling 800
15 of those (15x40=600) are flowing to 16 refineries doing the HOR>Turbofuel at 37.5 (37.5x16=600)
I love how this game has so many "You cant stop me" moments. For example, I was building a hypertube hub the other day and wanted to put a couple entrances on a diagonal. But u cant do that with normal rotating for whatever reason. So I put down a beam in the orientation i wanted and snaped the entrance to it. "You can't stop me, I don't know how to read"
Are you using pipe floor holes?
No
I would send a picture here, but I dont think it lets me
but its all out in the open on the ocean
my advice for you which will take some rebuilding is to split your production line into two and use mk1 pipes on 300 oil input.
Dont have any pumps at the moment, where would be a good spot for them?
are the MK2's still finiky?
Oh. Well In my save whenevr pipes start going up in an angle I put the pumps, then the game is gonna show you where to put the next ones
Nothing is exceeding the 10m headlift, and is all on flat foundations
not so much finicky as it is that if you push any transport to its capacity, there's never capacity for things to catch up, so any variance only drops the rate
Dumb question, isnt that the point of flooding the system?
another thing you could try that i'm pretty keen on is instead of using 15 refineries at 100%, use 6 at 250%
How's that make a difference?
shorter pipe manifolds often behave better
hmmm, aiight
let me stop you for a second and ask a question to examine our assumptions.... are your hor refineries all at the same altitude?
Everything that has been discussed in on the same large foundation in the middle of the northern ocean
so no elevation change with the pipes?
not including the loop I added in from cobalt, no
well
sending you an image since I cant post it here
you can post it in #screenshots
want me to repost? I DM'd you
Tagged you in them
If that is the input loop on the 2nd photo, it was created incorrectly
How do i use lumen?
man
building in the red forest was a bad idea
i dont wanna build over half of this stuff bc its really pretty
but unless i wanna build over the really pretty rivers i gotta build on super steep hills
:(((
fell the forest, ficsit demands it
Construct, automate, explore and exploit
no
its pretty
i like incorporating the nature into my builds
Heh there are a couple places I've mentally marked off limits. The bamboo forest and crater lakes region to be a couple. But there is the huge desert area and other places that are rather ordinary or even boring to put stuff 🙂
also the ores are just a lot more spaced out than i thought
Can you use trains to move it out of the forest
i need two pure and two normal coal nodes for my time crystal setup, all 4 of which are super far away from eachother
nah, i like to keep things centralized
THere are some prime coal ores in the crater lakes area, I belted it all down the mountaqin to the desert below to build a power plant.
i am gonna be shipping stuff in
-stares at the ocean-
Side note:
moonchild is the absolute goat, they fixed my shit
Solution to the problem was literally just making a 10/5 split and have the 5 line feed into the end of the manifold line, fixed it like, instantly
the red forest is as far in-land as it can get
also ive already built over the ocean uhhh
4 times i think
oh you want that central central hub, eh?
no, i just like dotting my builds all across the map
yknow that meme
"i paid for the full speedometer ima use the full speedometer"
We yearn for the mines?
im like that but instead of "speedometer" its "map"
i currently have a build in every(ish) major biome
i say ish because idk if the big bottomless crater counts as part of the grassy fields or not
if it does then yeah i have a build there too
is there a way to activate noclip? i see a command in the console called "PlayerNoClipModeOnFly" but it doesn't seem to work when i put it in
i wonder that too
theres a dismantle crate under the map at 0,0 and its bugging me bc i cant open it
you can use the save editor for that
mods
You only have so much space unless you go very tall. Shipping in raw material is a waste of space management
even making a 2nd floor doubles your 'space'
if there is more fun to be had in this game than sniping gas towers with explosive rebar, i am yet to find it
yeah i guess
ive just gone up so much that i kinda got sick of it
literally everything else
especially considering that wasn't an option for most of the game's life
any news for up coming update?
Hey folks, random question. Anyway to kinda get two boomboxes to sync up with each other?
How much playtime you guys got?
Also does anyone know a good way to place train tracks so it is less of an headache to place them over different hight terrains ?
600h now 
Damn nice
Mine is 94.6 hours ;-;
I mean i did start the game in update 7 iirc
Tho i only had around 100h back then
Ive spent 500h since 1.0
I just came back to the game left it for 2 months
I was at 84 hours when I left started playing again a day ago
Yea 1.0 was a very big update
Is there a way to set multiple machine's recipes at once, or do I have to set blueprint factories' recipes either manually in all machines or save every item i want to create as a separate blueprint?
I envision something like a central control unit that sets the recipe for all connected machines.
U can copy paste receipes with ctrl c v
bruh no custom calculator recipys is making me feel so much pain xD
I spent like the last hour or 2 setting up a roadmap to be doing this factory 💀
pain and suffering
Satisfactory modeler exist ?
Its on steam
? wdym
its only vanilla tho
no mods yet for satifactory modeler
Ohh ur talking of mods
Good morning Pioneers. ☕
tbh im suprised no one at all has added custom recipys
anyone know if you can use double sided wall sockets to go through foundations? Or is it only walls?
like you can manally edit the recipies
not yet
thats in 1.1
for walls anyway
there is no wall socket equal for belts yet
Are there anywhere some official Satisfactory assets we are allowed to use?
ik people take the satifactory assets and turn them into 3d prints
so prob?
I'm making a tool to help me with the rule of three stuff. (I damn can't do it in my head.) And I wonder if I get busted if I make screenshots ingame of the buildings panels for the tool's gui.
I don't want to solve rule of three maths on paper anymore. (looking at the recycle bin)
like for balancers?
If you need to do math while playing the game, hit the N key and type in your equation, it'll give you the answer.
One can manipulate the output value either with percentage or actual value. But I often only know the input value I want.
can u not do that from ingame? I swear u could
Yah, the N key brings up a search bar but it also works as a calculator
That works for simple arithmetics. The rule of three equation I have to construct on paper, because... I don't know, maybe I'm dump. 🙈
wwdym by rules of 3
In german it's called Dreisatz... wait maybe I got the translation wrong.
The "rule of three" is a principle that suggests humans process and remember information more easily when it's presented in a sequence of three items
huh interesting
idk if that really matters for satifactory tho
For example for what I mean: I have a certain amount of Alumiuim Scrap and want to know how far I must overclock the foundry. Normal rates (100%) in per min are 90 Al-Scrap, 75 Silica which outputs 60 Al-Ingots. Let's say I have 127 Al-Scrap. The way to solve this is to create an equation like this: 90 scrap equals to 100%, 127 equals to x % -> 100 * 127 / 90 = x %
This is what we called Dreisatz back in my school days.
dict.cc translated that with rule of three.
A factory that makes the same amount of motors will require the same amount of machines and resources. But a dependent factory will have them split between a central steel factory, central wire factory, etc. An independent factory will make everything in-house.
It's an illusion that you have to build more. In fact, it can be the opposite. If you centralize steel, you might build more than you need to "future-proof".
You can make Motors with only Iron if you have alt recipies. If you don't, it takes small amounts of 3 different resources tops. You can import one resource to another if neccesary
I'm guessing it's only possible to aim for this mid-game? Feels like it needs a lot of expansion and exploration
You can (and probably should) do it right from the start, those tools just make it easier (while getting higher level tech makes it harder)
An independent factory can have more than 1 output product (it's actually better to group stuff up if they use the same inputs)
And yeah, it's definitely applicable as soon as in tier 1/2
the important part is going from ore to product rather than product to product where not neccesary
Product to product to product can get out of hand extremely quickly.
Cast Screws cough
"I made a 100k/min screws factory" ??? Why
why not 😏
Yes that's the spirit. 😁
I built a coal power plant that burns up 1200 compacted coal per minute. Did I need it? No, definitely not. I build it anyway. 😄
I had an idea that I wanted to test the possible stupidity of, before I embark on its construction. Being a fairly new victim...uh, slave, uh...whatever, I figured that before things got complicated that I'd make them, um...complicated.....so
The theory is that I go out and build a miner on every resource I can find, literally every one, then create an equal height aerial conveyor system, back to an enormous bank of smelters etc, being the hub for every single puppy-saving item that absolutely needs to be produced in humanity-saving bulk.
Thoughts?
That is hundreds of kilometers of belts and you're gonna have to rip it all down when you get better tech
Well yes, I was thinking about that and so you raise a valid point.
and with a lot of resources you actually dont want to smelt them, e.g. foundries and refineries exist later
is it known when the experimental version 1.1 will be released in the base game?
i would say think about a project like that when you are in p4+ 😄
there is too much that you need to know to do it in a way that makes sense, which you best learn by playing
no
Hmm, I am just about to complete P2, so I will take that advice probably.
It naturally hard to imagine what is down the line, so was just thinking that at this stage it would be a good idea. I want no spoilers as to what is coming, so I'll carry on as I am and see if you are eligible for blame at some point :p
Overrated recipe
How hard is it to get the game to play in VR
Not officially possible
not officially possible but doable with VorpX, becomes unplayable, but it's very nice to look around the factory in VR
also a pain to set up, not worth the time imo
That made me want to do it
Ive already heavily suffered setting up VR on my linux pc when ALVR was still in beta, i know the struggle
is there a way to keep the game from updating if 1.1 gets pushed? (because i want to wait for my mods to update)
But i am glad 1.1 was put on a different branch (if only Bethesda did that with Fallout 4's 1.10.984 update aka the "next gen" update)
i also wish we had square conveyor corners to help with corners
Gas dont have headlift
not even pumps would work?
I know you can stop auto updates on steam
yeah but it still updates when you launch unless the mod manager bypasses it
i know MO2 can launch a game without forcing an update
but i dont think Satisfactory has Mo2 support, and SMM i have no idea if it forces or bypasses updates
you can back up the current game install elsewhere and run it offline
although I'm not sure how it works with mods
the game has no DRM, you can just run it in offline mode as long as you have the files
is there a channel for requests or do we just ask the devs directly?
what kind of request
modules for vehicles, you craft or find one, and then stick it in your vehicle of choice for something like: more top speed, more acceleration, more fuel efficiency, more storage, more handling, etc.
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @true mulch
isnt that why we have trucks and explorer
and the ficsit cart and cyberwagon
i meant to give them a little extra boost
probably only one module slot so you can't abuse it (unless people want more)
so you would have to decide what you want more for your vehicle
not a big fan of that idea
the fact that some people don't like it doesn't mean that it's stupid 🤷
sorry, im just used to people hating my ideas that i sometimes feel like i'm not allowed to make any suggestions.
I'm just giving you my opinion, it's not really a hate, it just doesn't feel right in SF 🤷
but maybe devs or other people would feel differently, that's why you post it to QA site, so that it reaches more people
it's not because one person or more dislike the idea that it is stupid, no idea is stupid (unless ragebaiting)
dw about it
it's kinda like you have no ego, I argue with people all the time and I rarely/never think that my vision of things is wrong or stupid, it has its ups and downs
you can have ideas, opinions, and even though it's easier to say than to do, fuck the people who hate on you (not greeny because greeny doesn't do hate, he does objectical stupid way of thinking that makes me mad)
im not ragebaiting, i have a self esteem issue unfortunately 😔
i just wanted to think of an idea to give the game some QoL
Plus maybe there's a way to balance the idea i suggested?
no I didn't say you were ragebating, I was saying that people can give ideas with no worries, some people do ragebait ideas to, ragebait ig, those people's ideas are most of the time stupid, but you're not a ragebaiter, so your idea isn't stupid
oh ok
i'd personally would like to see a slight upgrade with these modules, but probably only 1 slot so you have to pick what you want.
so probably like if you do acceleration maybe only a 10% increase, or the storage upgrade only does 8 slots, granted it also depends on the vehicle too. some might get more or less benefits based on certain modules.
i kinda do like the idea in theory, in real gameplay it would be a nightmare to implement with minimal gain unfortunately. the top speed/handling/acceleration probably wouldn't be possible at all.
fr fr
im hating myself rn due to this LOL
maybe 25% for acceleration then, 10% would be too small.
im making a very big factory early game cus I though why not? im now too deep to quit
💀
im trying to find a good spot to build one too
thats the easy part lol
shame we cant get more inventory slots after a certain point
you really dont need more inv slots now
well I can hold more than an Industrial Storage Container not including equipment and i'm not even maxed
I think it's enough
Find a huge flat area, there's one near spawn. I was able to fit my 30 foundation long factory in it.
Hey there @void gorge
I figured it may have fallen off the to-do list somewhere but I was wondering if it would be possible to get an "opt-in" notification role for streams in the Discord server? Personally I would recommend YAGPDB for it. (Commonly termed as "Reaction Roles")
It would require someone to manually @ the role prior to the stream starting, but it would be immensely helpful and honestly would promote more activity/engagement on the streams (if you are looking for that).
1st : https://www.youtube.com/watch?v=5TThHxn9Oo4
2nd: https://www.youtube.com/watch?v=22cJ7f_o6go
- Note: #announcements is mentioned in the video, but that is a bit less user-friendly to deal with. Most Discord users (myself included) are regularly used to reaction roles and are conditioned for that.
-Edit: It's Sunday. Please do not reply to this today 😂 Lost track of the days. Sincerest apologies.
i meant on the go though
unless stacks are increased in the future
Yeah I was talking about my inventory
yeah, cause i need to do alot of building and my factories are far apart
im also trying to set up a geothermal grid, so i need to find more geysers
yeah it is, i recommend power storage since it fluctuates alot
plus if you want you can make a Train setup with that power
I mean
I just use my train to transfer power
also I already have trains up and going, I do think ill need more before I hook up my hmf factory
oh yeah, cuz it's like a power line right?
never thought abt that
basically
and it can transfer stuff
a mutlipurpose powerline
never thought about using it that way
its also one of the faster ways getting around
faster than running but hypertubes and ||portals|| exist
🤷 I honestly never do hypertubes
i dont use hypertubes how they intended. i only use them for cannons
I dont like using them as cannons cus its not intended
yee but its just too good man
yeah, i can go from my oil factory back home in under 10 seconds (it's 3 km) versus a hypertube ride of around 1-2 minutes (and a stop where I go from my quickwire factory to my oil one)
feels too cheaty for me
makes sense
they broke how cannons worked then fixed it so they work again - it's kind of not-not-intended 😆
although the benefits outweigh that imo
it was def not intended when they came out lol
all I know is if you're not traveling long distances in factory carts you're basically cheating
factory cart is buns
Blade Runners + Jetpack is way better since you can go over stuff
i do have a bug with vehicle headlights though sadly, if i look forward they aren't there, if i look behind then they show
yes but at the cost of your dignity? everyone will judge you for not using factory carts
not just jetpack. but high tier fuel like above turbofuel is amazing bcs the added aircontroll basically lets you move in zigzags midair
you could probably build a highway and use the factory cart on it
I'm almost 400 hours in and just made my first factory cart for amusement (mainly cause I made an Austin Powers-like long hallway to go down). How does that make you feel?
example question; how would I make reinforced plates? I'm guessing I'd need two adjacent resource nodes because I don't feel one is enough.
the onlt thing i use them for is to transport space elevator parts only like 500m to the spaceelevator containment building
or parachutes + bladerunner the way god and nature intended
thats early game, but parachute actually so op its a hoverpack but you cant fly up
you can fly uphill
can you use batteries with the hoverpack?
Mind blown
no
dont thin kso
for using it as factory building like a hover pack
if you really need it for something other than building factories just bring a power line over
well that depends on
- how many reinforced plates you want
- how pure the nodes are
- what mk. are your miners
- what mk. are your belts
- whether you can overclock those miners
if you have, say, 120 iron/min, you can make 10 RIP/min https://www.satisfactorytools.com/1.0/production?share=8Zn94L12vm4RjeNN1Gad
jetpack should be able to cover everything else
essentially, you just open a new tab in SFTools, add the products, and build that... without having to care about other factories
how much of something to make is up to you
yeah before we got multiple equipment slots I'd basically just use the hoverpack 24/7 and run power lines all over the map haha
now bladerunners + parachute/jetpack is great for exploring though
I'll take your word on that it's possible. I'll try to do it and see how effective it is.
and remember you can group the factories up
it could be worthwhile to group up reinforced iron plates and modular plates, for example
or, later, group up computers, crystal oscillators, AI limiters, high-speed connectors and supercomputers into one factory
you get my point
how do I define a "factory" though? For example, I'm assuming an iron plate factory isn't a goal itself, but rather a reinforced plate factory.
if I make a factory for each part then that might be far too much
a factory is defined by your goal for it. You can make a factory that makes a dozen final parts if you want
your target products are usually only parts needed for building
and those are also the only parts worth storing
note that it isn't always the best option to make a completely independent factory, for example I like to centralize oil and aluminum anyway
excluding stuff like sulfur and coal, would the crater lake, west coast, or spire coast be the best spot for all the oil?
im already using a couple nodes in the spire coast but wouldnt mind training over some oil
you mean processing all of the oil?
if you're doing the recycle loop I probably wouldn't do it all in one spot
thats probably how its going to end up, yes
i dont even know what that is
heavy oil residue to diluted fuel to recycled plastic/rubber
for high output product
And I don't recommend doing it all in one spot because this isn't even 1/5 of the oil available and it's over clocked https://media.discordapp.net/attachments/558721941410807812/1357870180679815258/big_r_2.png?ex=680f7067&is=680e1ee7&hm=8a3b52583df274fe348093a84aa7dba2d1e1f7a428ecee55eef257c0e0a1a8a1&=&format=webp&quality=lossless
option for what?
like where to build separate factories for the recycle loop
or would it even matter as long as they're not in the same spot
where ever you need it
it's easier to move a small amount of oil than the rubber/plastic it makes
but I'm allergic to moving liquids any real distance 😦
with the recycle loop you end up with 1 oil = 3 rubber or plastic. Easier to move the oil first. And then you can set up the logistics very neatly at the factory that needs it
package it
all that plastic and rubber is a great excuse for a train though
oh that factory is obsolete. I realised it was a terrible idea as soon as I finished it
i think the plan right now is to move all the oil i need to a fuel plant, and then move the packaged fuel to wherever i need it for plastic/rubber
not sure how the loop works tho
fuel/plastic/rubber is usually my first really big factory in a playthrough
until you need to you don't need to stress about it
but with that as well, fuel expands a lot going through the process.
move 3 oil or 8 fuel. Which is easier?
because the fuel it can be net positive on power and I always need TONS of plastic and rubber
its like moving the ingots instead of the wire. It's just more compact
need something to think about while i mindlessly place water extractors and connect pipes
shrug up to you, just giving you the info
the real jackpot is copper near oil then you can just do computer stuff on site
example of recycled plastic https://media.discordapp.net/attachments/558721941410807812/1350685706715922472/image.png?ex=680f0297&is=680db117&hm=7b185dc4c6259ce9e2204070d100506cb16ec2ace8f620fb1d9fb4e84e0c584b&=&format=webp&quality=lossless
you don't actually have to make it into a 'loop'
thats why im thinking blue crater lake although i think ive used up most of the copper there
tier 3 conveyers being so cheap and fast are so nice
bro coding that would be so fked
i wouldnt mind if they only work on terrain destruction for a whole year if needed
others probably will mind it
we need polls for that
ig they already tried
polls
and i doubt it can be done in a year like he said bcs that would likely need a whole new map with a diferent design for balancing and gamedesign changes
what someone who knows programing much better than I has told me - if you want any sort of terraforming in a game you have to have it as part of the core foundation from the start.
seems right
while that was a few years ago, and maybe things have changed, I can't imagine it would be anything less than an extreme undertaking that had better be worth the value
and I can't see chipping away at bit of the dirt and rock being that
Like, it'd have to be part of the core game mechanics
and that ship has sailed
so only way is to make entirely new game
effectively yeah
i think they wont ever add anything game changing, bc its not called early access or indev anymore
I played subnautica when they still had terrain modification in EA.
They had the engine and code set up for it right from the start, and they eventually just axed it because it wasn't worth the effort
damn
terrain modification means the world model have to be dynamic
i think that's hard?
I'm playing subnautica rn.
probably xD
you know I get into it every once in a while, try to get excited for base building. But it always just felt so lackluster
and not just "do enough damage to this unmovable entity and it goes away"
which is what current satisfactory has
I unlock everything, get a bunch of materials. Then get stuck on the 'where', and.... I just don't see the point. As it doesn't really accomplish much and you're pretty limited
ok Even If they could do that i a month or so, it leads to huge gameplay changes
There aren't many options for base construction, I do have a nasty habit of building outposts and scanning outposts everywhere, just as much landmarks as resupply hubs
it's "down there" and "actually read the pda entries"
:3
when they build the lore as an essential part of the gameplay
the building, not the exploring 😛
Though I'm curious as to how a thermal generator reads 50 degrees, when it is sitting directly in lava.
just, no spot spoke to me for a nice habitat complex
it was never a super polished game
"must be new space imperial units"
Do the cluster nobelisks do the same or less damage
it is not in lava
did you find it
unsatisfactory
but yes ig its supposed to be hotter
Tell me about it, two of my inactive lava zone bases had to be supplimented with nuclear poer
now that's weird, how did more thermo not make it?
Why don’t you just start with nuclear tho
Ofc I built the thermals first so they are the primary draw, I was just annoyed by a blackout.
oh you talk about subnautica 💀
Rods are cheap and like ; last forever
Yeah sorry, kinda offtopic.
satisfactory have all that
except solar i guess
the company people like environment pollution
Go to blood kelp zone and get enough for the rest of the run
polution = production
Subnautica 2 is soon though
the instruction video did say "exploit the resources" not "sustainable development"
Play Eco if you want polution
yes, eco friendly is for factorio
where bugs are angry and mutating bc of smoke
eco friendly but eco is unfriendly
nah, the game Eco
and satisfactory you just pluck every plant off to power your base
if only factorio had good graphics...
crafy/survival/processing game. Have to manage polution
"you used too much leaded fuel, global intelligence has been decreased by 2"
2 reasons why i should throw heavy oil residue in this river
i want base defence in satisfactory
one more reason i should out nuclear waste around my base as perimeter defense
you should prepare for that 2069 update
Still no Consol update 😢
why console
hello m trynna play with mods but to do so i need to move my save games to 1.0 and idk how to do that, any help would be appreciated
is there any way to get tilted glass walls?
a tilted glass pyramid would've looked awesome :)
The 4 metre glass roof pieces and the corner would let you build a pyramid.
hello m trynna play with mods but to do so i need to move my save games to 1.0 and idk how to do that, any help would be appreciated :<
that is gonna be aswesome, thanks
Mac would be better than console imo, get all the computer platforms before extending into fringe areas
I play on mac and I have to use some special software to port Mythic, which I imagine considerably reduces the framerate (although I do get a solid 50-60)
beginner here, anyone knows which key to use to bend hypertube facing upwards? (end of hypertube cannon)
mouse wheel after you click for the first time, you can look up to raise it and scroll to rotate
ah! thanks!
hello m trynna play on 1.0 with my experimental save game but its not working
can anyone join a call and help me out im new and need help
where can i play 1.1 early access?
you can't play on 1.0 after saving the game in 1.1
how would the game read the save file if it's from a newer version
magic? idk xd
"For the glass roofs, I have unlocked or completed everything, but I still can't unlock it. What could be the reason?"
can anyone join a call and help me out im new and need help
hey is uranium like underground or smth? im trynna find a place to mine it but the location takes me to a mountain and i dont see any
there are a couple nodes in caves
the impure node in the swamp and the normal node next to the giant hole/red forest are both in caves i think
all other nodes should be in open air
not entirely sure because i cant read that language but im pretty sure you just need to buy it with awesome tickets
and you get those from dumping resources into an awesome sink
I found one (not at uranium yet) near a crash site about 2-3 km from Grassy Plains spawn
almost died to it
there are 2 in the red forest area, 1 in the swamp, one in the far north on the giant pillar, 1 on the plateau next to the red desert
I have unlocked quartz and everything and don't get this glass roof
ah nm, you have 😄
sry
I have unlocked quartz and everything and don't get this glass roof
just to clarify:
do you have silica researched in the MAM
do you have roof and roof corner unlocked in the awesome shop
if you dont have all of those unlocked (as well as the 5 tickets you need to buy it) and you still cant buy it im not really sure whats happening
Should I make one large super smelter for iron and distribute the ingots to all the smaller factories or make the small factories a bit bigger and have smelters be a part of it?
also with a geothermal grid you can use sloops to increase your biofuel count without needing to farm like a madman
or even more turbo fuel
for the most part i like to just make everything that i need for x item on site
seems like far too much of a hassle to bring all of the iron to one spot and then redistribute it to wherever its needed
i think i'd really only do that for aluminum and oil
i cant seem to find the node in the swamp
why is setting railways so weird? belts were much better in this regard
i found a cave with small ores to mine but not to put a miner
Wdym weird?
It does take a little getting used to. I wish you could control the bend better on longer segments rather than having to frequently do shorter ones.
another thing is that they have very little vertical margin
the moment I go up or down a bit it's too steep
good morning
You mean when adjusting the endpoint? Or just overall with track rise?
endpoint. when you click the first time to start and then choose where the railway goes before it's "too long". it won't let me put a descending track
Use beams to align exactly as you need
beams?
atm I'm placing foundations in midair to get the railway accross gaps
and then removing the foundations. I'm not sure how this was intended by the devs
So I wasn't sure if this was built in or not because I installed a mod some time ago to allow nudging up and down (Why this isn't in base games is... ?!?) So I can move the endpoint up and down to the level I want. I then set the pillars for looks afterwards. I was setting pillars first but so often I would have to move them a couple times to get a good track position and it was a litle tiring.
And the having to move the pillars thing was usually because of the inability to control the rotation of the endpoint so had to make the track shorter so it didn't over rotate around a corner. (Though maybe I am missing a key combo that allows that, it's prtty normal thing for setting splines in other games/programs)
so i got mk2 power poles, is there a way to make it automaticly set it to them like how if you get a cabel to a machine and look at the ground it allows you to make a pole, how can i make that pole mk2?
the pole you connect from is the pole that you place down
ok
like of you connect cable from another pole then thats the pole that gets placed
Like maybe someone can explain this to me. When you are laying a track, there is an option that comes up that says "Rotate Hologram/Scroll up and down" Which certainly suggests that it would rotate the endpoint of the track allowing you to adjust the curve/angle of the track at the endpoint but it does nothing. Is this just not functional or... ?
I feel like I'm missing something because that option is there but doesn't do anything :/
I have 2 belts with aluminum ingots, one having 720pm and the other 480pm (1200pm total). I need to split this into 300pm and 900pm and i dont have mark 6 belts. How do i do this?
it looks like lizard dogs dont respawn do they?
is this a mod? or something I unlock later?
you unloock beams in the awesome shop
the railways are definitely buggy. but the game's out of early access so I guess they get a pass for a bit
I am afraid of no man but your message... it scares me
lol
My disappointment is immeasurable and my day is ruined
THanks for replaying. I just wanted to make sure I wasn't being stupid and not pressing the right key or being in the right build mode or something to make it work 🙂
I fixed my fuse!!!
good job mister Sfarclaws
overclocking = bad
nah triple overclock on less needed things not that good lol
sounds like skill issue to me
Hi folks, has anyone else had color problems with custom colors in signs and map icons? I made a color some time ago called "Sign Purple", and it worked fine for months. I think around update 8 things went wonky - when I select that color I get a different color. A number of the colors I created do this, while others seems to be fine. Am I alone in experiencing this?
did they decrease the docking times for trains in 1.1 or am i trippin
Im only up to 10gw
What do you recommend I do while waiting for all the space elevator parts for phase 4 to craft?
I have about 4-8 hours to burn.
can you measure it, was 27.08 in 1.0
ooof dont touch the beam
fine guess ill go nuclear
Collect mercer spheres, slugs and sloops
You are able to do this when building rails in 1.1. Makes them significantly easier to deal with
or prepare infrastructure for next phase
Do you have enough power? 8 hours should be plenty of time to scale up your power plants
You can sloop your final production machines for the SE parts to double output and cut your wait time in half
I I’m planning to do Ionised for phase 5, because it’s something I haven’t done yet.
Or buy additional stuff from ficsit shop to spedd up phase completion
like a cheater
Ionized not really worth it for power IMHO
Making some for jetpack and vehicles is good, but I wouldn’t burn it in generators
when you create a new powerpole instead of connecting to the one you are pointing at
might complete the game without trains heh
I’m planning to do dark ion in an underclocked, overslooped converter.
Or in other words, doing it in a way that some might consider… unethical
Isn't dark ionized fuel 2,5x power negative or something lmao
Somehow like 60 packaged rocket fuel and some dark matter crystals in a confusing converter nets me like 12000GW.
Which is enough for me.
I see, can't wait to see that orgasmic powerchart
@cyan garnet is your profile picture a simpsons character in a pod from Planet Crafter?
thats the prof.
It’s professor farnsworth in the “angry dome” but it’s the cupola from the ISS
All of those names flew over my head, I don’t watch the simpsons.
Futurama, not the Simpsons
Oh he looked yellow from far away, my bad.
The Cupola is a real thing they installed in the International Space Station
It’s the same animation style, easy mistake to make
OKAY SO THIS MAY SEEM REALLY DUMB BUT HEAR ME OUT
Mercer spheres are singularities, we can make singularities, why cant we make mercer spheres?
that's good, cause i accidentally ran some over 😦
<specific> is <general>, we can <general>, why can't we <specific>?
substitute as appropriate
teleporters are technology, we can make technology, why can't we make teleporters? (irl)
looks at people having made quantum teleporters already
also "<thing in game, which takes place in a different universe than ours> is impossible, but <thing irl> is possible, why?"
good music is music, I can make music, why can't I make good music 🥲
because bad music is also music
nuclear vs ionized fuel?
nuclear
ionised fuel typically costs more to make from rocket fuel than you gain over just burning that rocket fuel
What item gives the most coupons??
unless you actively want to build ionised for the fun of it
ballistic warp drive
thx
could have looked that up on the wiki by the way 😉
can't compare two different things like that 😛
Are they tho.
A breach into higher dimensions doesn't necessarily equate "singularity".
Could even be the case that a singularity is the opposite, being a point where dimension collapse into lower ones.
uranium waste looks shit tbh
thats why we make plutonium waste instead :3
I personally subscribe to the Farscape version of physics which means I just need to be really in touch with wormholes to do it
in the waterfall coming down from the cliff
Hey guys, i was wondering why sometimes my game run without too much laging and sometimes like today its laging too much to be played
probably running out of RAM or VRAM
Yesterday it was ok. And now its not. I dont get it.
That stuff depends on the other things that you have open on your PC, how long stuff has been open etc.
you can easily see with a tool like hwinfo if you are out of RAM/VRAM
Ok
Yeah and i dont met exactly video card réquirement so i have to play it low res
wait can i send u the pic in dm i dont find a waterfall
check #screenshots
also @shrewd palm how do i take out the radiation
ive been consuming filters for the last 20m
you can throw away uranium ore into your inventory trash can or an awesome sink
if you're next to something radioactive you cant really do anything about that
oh alright thx
Automate em
Should i make more aluminum plates or casings?
what are the bluepirints for?
theyre so you can build something once
than basically copy paste it multiple times
saves a ton of work
yes
is there a place wherei could find builds?
appdata - local - factorygame - saved - savegames - bluprints - then your world name
alright thzx
theyre saved as two seperate files
aight thx
When is satisfactory coming to ps5?
eventually
Most helpful reply ever
it's all the info we have, anything more concrete will appear in #announcements when CSS decides to share it
the small plant in the red bamboo forest are indestructible ?
Like split one belt into nine? Is there a reason you can't use manifolds?
do math with 3s and 2s
well i have 6,390 sulfur to one place and need to feed it into 284 blenders and i can't do manifolds of how i have my factory set up
hey does anyone know where i can report a bug?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @true mulch
set up the factory so that you can do manifolds 😉
Thats ~9 lines of Mk5 belts, 3 freight platforms should do it, what's the issue?
well i have the factory all build done just fixing problems
and this factory i have work on for over 120 days now
and tbh manifolds are usable for every factory
yes i have the but i have a load balceing 1st but yes i agree 100% should of done that the full way
With 284 blenders and 9 belt lines, thats ~31 blenders per belt
just hook every belt to one output, then merge the overflows from those lines to the last one
I'm planning on making a megafactory, so I'm shipping all final products (Ex:Computer) there via trains and sort them out into containers in the megafactory through smartsplitters and programable splitters.
Should I make some adjustments before sending the materials through the train to slow down the total throughput of the trains? Or can the MK5 belt in the mega factory sort the materials out of the freights fast enough to prevent them from backing up?
u want buffers at the input and output and from the train thing have 2 belts freed into the buffer and only take 1 belt out some one can say better
(just fyi, "megafactory" means single place where all processing happens, so if you're shipping computers to your megafactory, you don't have megafactory, but multiple factories 😛 )
I'm shipping computers, Osiclators and other things for the phase 7-8 stuff. It's better than linking far-apart resource nodes to make computers, oscilators and alumin casings into radio control units.
Buffers as in Industrial Storages with one belt going from the freight into storage and another belt to another storage?
I'lve already built some factories to make some of those stuff, don't have to remake them again xD. So I can just use the completed parts in one place to make final phases upgrades.
I'm afraid if I ship computers, automated wirings, circuit boards, adaptive control units, modular engines and such, to one place through train stations, I'm afraid it might clogg up the freights cause the belts aren't fast. So I'm looking for a solution to this future problem before I start setting up.
don't mix items, then it's not a problem
I've just completed Phase 4 for the first time
Yeah but I have 4 freights in the station which I send all those stuff to and get them to the big factory. What are my other options?
one platform per item
I send 4 items, what about the next 4?
one platform per item type - never breaks
So I add more freights to my train station?
or more stations
I just started this game, but cant make concrete.... I have sandstone, but the crafting bench does not ahve a recipe for concrete
That's one idea, could do more stations. I ended up copying a megaprint for the train network so I wouldn't bother with trying to learn all that signaling crap. I guess I have to look into that I guess
yeah, heavily recommended to not use prebuilt rails
I think I can work something out xD
I did one push-pull train myself, but it's primitive
ugh if ya delete uranium it still stuck on radioactive
save and load works to bypass that
if you wanna make a megafactory, you need a megastation
one freight platform for every resource
That's what I'm trying to work on for now. Trying to learn how to make working sharp turns and shit
meh wont even bother with trains in my game
there's a minimum radius for turning trains, you get used to it
Yeah, I just did a trick I remembered from a video I watched ages ago when I unlocked trains.
I think its best to have no sharp turns at all. Nice, flat, straight rails, and turns only where absolutely necessary (terrain)
better speed, shorter rails, nicer looks
That would require 100% trestles everywhere. So time consuming -.-
I was adding a rail to the preexisting megaprint to divert it to the big factory I'm planning. I could just make a big line of rails and snap a bunch of train stations into it.
Like a big U shape and make stations along the prongs of the U before connecting it back to the rails megaprint
Better than making a turn from the megaprint into a train station then back to the megaprint for each station
And I can just put 1 path signal before each station, yeah? No need to put a block signal
<@&387163995947270144> i would like to talk to one of you
Had to google what trestles are. I guess you mean a structure that supports a pair of rails, parallel to each other.
Idk why that would be very time consuming, once you have your point of reference, you can zoop out, and build the next support from there.
the rest is a simple pillar, zooped down, if you care about looks.
You can't zoop a rail into the air like foundations, can you?
Not that I know of
You need an attachment point.
easy enough to create those, especially with beams.
Yeah okay. I've been zooping foundations and attach them to it xD I'll keep that in mind
Well it would be easy... if it /weren't/ for the terrain which makes you curve around all over the place. And the tracks having very limited curve profiles, hard to gauge exactly where to build them, aand then often having to remove and replace them where the track itself demanded to go.
Okay. After a little brainstorming. Rather than a U shape which might cause a traffic jam while one of the trains dock.
I could branch the first train station into multiple railways each containing a station of it's own then combine all rails going out of the stations into one rail to converge them back into one and back into the megaprint. But I will need a block signal before the converges?
Or just a path signal before they converge?
You will need a blocksignal at the junctions exit and a path signal at its entrance.
use #screenshots
this is what i do
#math-and-meta message an entrance
i prefer to keep entrance and exit on one junction to minimise weaving
i posted something for you in #screenshots
I was thinking of something like this #screenshots
Have one rail diverge into the factory and branch it out into seperate rails with each of them their own station then join them into eachother before going back into the megaprint
Have a path signal placed after each station
i mean you can do many things, some will be better than others in terms of throughput
The one you made seems more efficient but I have trouble with path and block signals
I pulled a megaprint cause junctions are a nightmare
Even the pull-push track I made, I had to troubleshoot a few times to figure out what's wrong xD
OR
I can make a mesh of rails
use path signals on the entrance to a intersection, block signals on the way out. use path signals within an large intersection block to provide more concurrency, and lastly use block signals to partition long straight-aways
alternatively, you can just signal everything with block signals for simplicity
Or something like this #screenshots
A branching U shape
yeah, that works
And each line I could put 2 stations in succession
Could have as many lines as I like
probably the biggest concept in rail design is to design them so that trains get off of shared tracks asap
Yeah, that's what I'm trying to figure out
I think the other screenshot is much better
Similar to yours but different shape
not much of it matters too much until you have a lot of trains and multiple trains on the same route
Yeah, but I'm planning to ship everything here. So the more the merrier xD
one of the nice things about rails though is when you have deadlocks, you can tell pretty clearly where the problem is because you have a massive number of trains all pile up in one place, lol
XD
entering phase 2 for the first time tomorrow dont know what to expect
you build more factory.
I have to put a path signal on the rail before every forkroad on the second design?
sorry for the spoiler 😛
😲
Or just at the end of the stations in the parallel lines?
it kind of depends on the usage pattern, but placing more signals allows finer grained locking & that may improve concurrency
in general, don't worry about optimization problems until you observe bottlenecks that are problematic
remember, the biggest optimization you'll ever make is to make something functional
So something like this? #screenshots The path signals placed after the train stations?
you'll have to build more of it for me to say yes or no
Ummm, I got work in a few hours and I'm supposed to be alseep xD But once I get time tomorrow, I'll build a bigger prototype and tag you on it and see
honestly, when i was starting off with rail signalling, i used block signals everywhere and then started later converting over to path signals. i feel that's an easier way to go
Block signals placed before stations, yeah?
I'll give it a try tomorrow and give you heads up. Thanks and peace
quick question - if i build a factory in the path of the big bird thing, will it destroy my factory or just phase through it
giant flying manta phases through stuff
nice
started building a platform over a waterfall for a new factory then it flew right past me lol
"Jace & Snutt claim that the Manta feels pain when clipping through player's factories."
my factory is now moving
is the best turbofuel recipe the one in the refinery
define 'best'
uhhh the best ratio between space and resource usage
there generally isn't anything that is objectively the 'best' in this game. Fairly certain this has been mentioned to you at least 10 times
turbo blend fuel doesnt seem all that good
you mean most compact?
I suppose you could look at the machien count in satisfactory tools, but space is infinite so most people completely ignore it
blend is great if you can't be bothered dragging coal
and it's fun
watching the blenders are fun
splitting the oil into 3 groups and remerging it
lol
basic turbofuel allows you to get the most TF out of your crude oil when using blended fuel as well
but yeah use SF tools if you want space requirements
i still use the default reinforced plate recipe just cuz i think the numbers for iron wire arent fun ¯_(ツ)_/¯
honestly though if you're just wanting power Diluted Fuel is fine
But tbh, the primary bottleneck with TF is sulfur
I tend to accidentally build smaller than i think i need
build the foundations and do trial layouts with just some of hte machines. Gives you an idea of hte space you need
cant load the truck
I think in blueprint sizes. Building a part of the factory in a blueprint. Then take a look at how many of those modules I need to reach my goal.
Or use a calculator to see how many machines I need, how many I can fit into the BP and then calculate how much place I need
is there a date or smth when 1.1 will go from experimental into stable branch?
we are still in the experimental, so idk
saw that, but there is no time when 1.1 goes on stable 🙂
how do i make blueprints line up and snap to existing foundation?
Blueprints snap to other blueprints. You manually align initially with nudge.
blueprints do no such thing
my tractor fell into a void near the green biomes and is shown on the map but i cant get to it i die b4 that is there any way i can delet it?
@vivid jackal SCIM does that (google it)
While placing a blueprint you can build in standard mode where it will attempt to snap objects near the edges to something or it will attempt to place the blueprint down on the ground. You can use this to snap a foundation at an edge to another foundation at the same height and nudge to your desired location.
Second choice is exactly what Dr Ogo said. Blueprints do snap to blueprints in their entirety if you hit R and switch to "Blueprint Mode". This from blueprint mode if you hold Ctrl and hover to the edge of another blueprint it will attempt to put the new blueprint side by side (or on top of, under etc) with the other blueprint. Also it will show the bounding box of the other blueprint you're near.
this doesn't do anything
they don't actually snap and there's not even a visual indicator that they're aligned correctly
with regular buildings there's snap mode
it does nothing for blueprints
why is my game orange glowing when i turn on clouds
@distant kindle i am above you.
nuh uh
tbf nuclear pasta crushes you
then how can the pioneer carry it in the pocket
24/7
Pocket dimension
Also jeez degen profile 💔
cant bruh
youre too late game to be better
Guys do we know how far a pulse nobelisk can throw you? I mean I did blow up fifty of them at once whilst standing on them and it chucked me far off the map and I was wondering how far one would throw you.
Another cube
We almost have the full set
Oh your profile is
Hm.
thx
ok i put it were i want where exactly do i click to save the new file? (screenshot pls)
nvm
Would increasing the output of my water extractors improve the flow to the last few machines in my manifold?
Connecting part of the supply supply to the far end alone might fix it.
Ok, I'll see if I can make room for a looping pipe xD
we just need modular frame
yes unless ur bottlenecked by pipes
WAIT
what
WE DO
JUST THE PFP IS WRONG
whats pfp
@dusk kelp
im only 80 hrs in
profile picture
thx
Yes?
set your pfp to the modular frame
or else your dissed in my delusion
Where is nuclear pasta?
i feel i can safly say evryone here has above avg iq if they can play satisfactory
up my ass drinking a coffee
Ok
nvm
my fault

im beloq average iq the way i only started using foundations 40 hours in
There's ya boooiii!
I hadn't realized that 1 packaged rocket fuel contains 2 m3 of rocket fuel
Now it's big brain time
yeah gasses are compressible
Crazy
So when I slooped those blenders, I ended up with twice as much rocket fuel as I thought I would, because I was estimating based on the number of packaged that factory was producing
So that's some nice extra power
skibidity toilet
there, now its not everyone
Counterpoint
Im pretty fuckin stupid
Like im a DENSE mf
turbo motor>
Figured out why my pipe manifold was stuttering... I didn't overclock my extractors like I was supposed to xD
Ok, I'm still having water troubles. I have one pipe going into a junction showing 600 units of flow, but the 2 pipes coming out of the junction have 125 and 0 flow...
pipe flow rate readings are at best misleading
if you are doing a 600->300+300 split, i'd recommend dropping down after the split to mk1 pipes
Well the system SUPPOSEDLY only requires 310 water per minute, but I was still getting supply issues at 360 production. So I just maxed out the extractors to 300/300 each until things even out. Sick of this particular build atm, just want it to work lol
aluminum?
ACU automation
With aluminum I got lucky and had the sloppy alumina and pure aluminum ingots recipes pop up with my first few hard drives in phase 4
so yes my bauxite is only 90% efficient, but less tedium to worry about with the quartz and silica stuff
You checked the machines to see if they are actually being starved of water? THe occasion where I've had real problems with this I manually split the pipes several times, lowering the use of manafolds as much as practical.
well, sloppy+electro scrap + pure is about the best you can do without silica
Yah, I don't have electro scrap yet, and I didn't want to put the oil into the system to give me more flexibility in locations. Wound up with a nice spot covering my aluminum needs in the red bamboo biome.
gotcha, the oil fracking well will be there later for ya
Yes, that's why I said I was having problems, several of the machines were running out of water and backing up my other lines.
All my pipes are now at capacity, so I can go clock down my extractors now lol
Where do you find steam screenshots again?
I hate building these, currently making 1/min with the most compact factory I can make using alternate recipes, and it takes up 20x20 foundations
I know most say valves suck etc etc, but does anyone ever use the wfo on long run pipes to limit backflow?
Or better to use an unpowered pump?
i wonder when they will add the steam workshop to satisfactory
I don't make long pipes
so i stumbled into this alternate recipe quick guide but its from update 7, is it still up to date?
no
is there a new one around?
no idea
check the link on the reference sheet, that guy does updates every so often to his factory game stuff
Awwwl, but what's wrong with loooong pipes?! 😏 🤣 #screenshots message
normalize rescanning hard drives
😐
I use trains for anything over like 150 meters, anything between that and 70 I use trucks
It isn't normal?
idk thats what i thought till i played multiplayers
these guys got like 20 unscanned drives
I haven't played multiplayer yet
I didn't want to deal with packaging/unpackaging lol. Plus. the look of the long scaffolding across the world is fun for this save 🙂
hell is other people
i wanna play muti but never have
what's good easy fuel for drones?
batteries
just set up a factory for them
or use packaged fuel
is it possible to unlock more alternative recipes than there are hard drives?
batterys are not that easy lmao
its just alum thats the hard part
better ways then that anyway
no
There are more hard drives than alt recipes in the game, if you collect everything you wind up with I think 4-5 extra hard drives
I think rocket fuel is great, but anything could work. I like to stick to one for everything drones and trucks.
Plutonium! 😏
oh, i tought there were less hard drives
massive braincell unreproduction
I'm not using any trucks, but I have tons of packaged fuel in storage so I'll probably use that for now until I get batteries automated.
i was wondering that too, since theres some research that requires "sacrificing" a hard drive
Naaaah, I got my hazmat and iodine filters on auto! I'm alll gud! 🤣
Yah, even including those research items in the MAM, there are extra hard drives.
Just turn the sound down in the volume settings
point (you <) just hazmats will make me fine
what daaa hell they really buffed the enemies at the swamp 💀
Enemies? You mean the corpses that spawn when I use my explosive rebar?
Those used to be in the alt recipes pool randomized. But they got moved over to the research tree instead.
So it's still the same then as now. Just with no RNG involved.
If you asked me, I wish the entire alt recipe tree was like that... but at the same time. I guess RNG is better since you don't have to unlock like 10 recipes just to unlock the one you want.
For some of my blueprints, I always have to rebuild all elevators after placing them or they will not deliver items. For others, it works just fine. Does anybody know a possible cause or fix for that?
Try loading them in the blue printer and rebuilding the ones that cause consistent problems and save the blueprint. When in doubt, rebuild all connections for fresh links.
Will try, is that a known problem though?
is there an easy way to dismantle everything in the world and have the resources stored somewhere?
I don't think so, you can only dismantle 50 items at a time
How big of a pad do you guys think this will need? https://www.satisfactorytools.com/1.0/production?share=4qJSvx9Z1VDAZnDq7vUL
I think I'll just migrate and forget about this factory. I didn't think of this before but it sounds like a good idea now
Not without using mods or external tools like SCIM
i came very close to that but im so glad i checked how many is left before i used them all on tiny productions for convenience
wait for a sale or smth
tho i think its worth the money even if im biased and all that
no idea
Wait for the winter sale in a few months, you can also see if you can get a steam key.
If you have a friend with it I think you can use family sharing to get the game for free
The game is also 14 euro in Russia
In that case the answer is no
i actually love how ada just randomly chimes in from time to time now, yes my math is correct
Usually better to keep existing factories anyway
yeah build something new somewhere else, keep what you have; it'll always be there if you need resources
so is there a simple fix for the problem of my aluminium setup backing up with water?
have separate refineries for byproduct water and separate for fresh water
oh that is indeed simple
I am using sloppy alumina and regular scrap, 600 bauxite in and three of each refinery
I'll take a look at the water numbers
thanks
you'll probably need to mess with the clocking and or the number of machines, but it's pretty straight forward