#satisfactory
1 messages · Page 13 of 1
you need even more
The concrete is not the problem
concrete is always the problem
what are sushi lines? I'm familiar with spaghetti from factorio
unlike other ways, you just need to set it up 1 time, and then you can use it for future
all times on 1 belt
that goes in a circle
Example of Sushi from my old save #design-and-architecture message
If I manage to finish phase 3 with my spaghetti factory Im cracked
you can always go to another area and start again
ok, I think I get it. they look cool though
I'm tempted to dismantle everything and build again. what do you guys think?
Same
I want everything metal related separated from the steel stuff
until you have tier 5 belts and tier 3 miners it's not worth it - however you rebuild it it still won't be ideal
do it after unlocking aluminum and tier 5 belts, yeah
but why
just build stuff somewhere else instead
Yeah I know it won't be ideal. I kind of have this thing where I like to rebuild once I get a few milestones
it's kind of fun. sometimes if it takes too long, not really
if you have some nice pure nodes with crap on top of them it can be useful to redo it
I think the major thing I'd do is now have hypertubes going to my different mini-factories
because reching aluminum is easy, even with spaghetti belts. And tier 5 is a huge upgrade to the whole factory
I hate spaghetti 😡
You could, but just put a hypertube launcher at each and then you can go directly to anywhere you want - make a blueprint and you're done
ok
I think I'll reformat a minifactory or two, and just have my hub be a hub for hypertubes
they look cool, but even if I had them I'd never use them
what is a good amount of hmf btw? im doing the super complex way to do it, and wondering what would be the reccomended amount of hmf that would make it so I would not need to expand my hmf factory?
why do I need a blueprint for hypertubes? it's literally two different pieces
20 is a nice number for end game
I have one for a full hypertube launcher -- so I can put one down in 5 seconds
tbh its really impressive how effective you can be if u go minmax on effecticy
for 22hmf, you only need 10 concrete normal nodes+4 oil patches+5water+6iron nodes
*for t2 miners
4 oil patches?
yes
that's an insane amount of oil
thats only like 400oil
ill prob max overclock them to miniumise how many I need
so thats like 1 pure node
I guess I don't know what you mean by an oil patch if it's only 400 oil. Oh. Yeah, I guess I don't even think about non-overclocked oil
ah yes non overclocked and normal rarity lol
but... the amount of recycled plastic/rubber you can make from 400 oil is still... a LOT.
also petrolium coke
petroleum coke is delicious for aliminum
I don't think I've ever used that in a game
or steel
yeah it makes it a lot more complex
oil is WAY too valuable for me to have ever considered replacing coal and iron with it.
but whatever 🙂
maybe I should try it just for jiggles
im unlikely to use it all anyway
id only be worried about it if i was overbuilding and making omega giga factories
also oil can be used by itself to make computers
heavily reducing the need to make steel from iron alike is imo worth it.... the logistics for the amount of iron is a bit oof
hmmm?
it was like 3x-4x more iron if I did not use oil products
sorry, oil and copper or iron or caterium
I guess I've never thought "wow, that's just too much iron, wherever will I find it?"
combine either oil with any of those and you make a lot of computers
a pure node gets me 3000 iron ingots/m
add some water to it
But then why are you building that many HMF if you're early in the game
to prep for future?
The future gives you better tools to build with
#satisfactory-experimental message anyone know a way around this happening?
ik hmf are used a lot for higher quality machines anyway
think about the future after you finish phase 5 of the tutorial
xd
if I find myself in need of oil later on whatever I can rework it, its only like 1-2 nodes of oil
i think you get everything you need to make a lot when you get oil, so not that early
I dont feel like its a waste when its only 1-2 nodes of oil
no. The correct answe is belt mk.5
don't worry about it as you can always rebuild later
okay, but I look at that as "1000 plastic/m being lost to save some iron"
but sure, you can always just go find some more oil somewhere else 🙂 I'm just lazy and usually stick with the first oil area or two I find - which necessitates using the oil for stuff that needs oil
lol fair
if I want lots of oil to use ill go to the north area
between power and plastic/rubber I'm completely saturated on that left side island splotch. I didn't go nuclear this game though so it's a bunch of rocket fuel
I wanna try out nuclear tbh
nuclear is super fun but I've done it... 10 times now?
but yeah ill still need to make a fuel setup as a inbetween
farthest I got was setting up a fuel plant but that was before fuel gens got buffed
regular fuel burners can get you to nuclear pretty easily
and that was before bps
yeah I figured I'd try it with the new burners. It's boring as hell but it works 🙂
1.1 blueprint autoconnect works AWESOME on fuel burner blueprints. About the only useful thing.
yeah will need to increase fuel gens pretty soon, prob before I turn on this next project
make sure you're on the lookout for diluted fuel
you can get packaged diluted fuel earlier. It's just as efficient just takes a little packaging setup thingy
I think that's a space elevator setup earlier? could be wrong
no you get it at t7
wiki says t5
oh you mean packaged
you can get packaged diluted fuel earlier. It's just as efficient just takes a little packaging setup thingy
ima wait for t7 to do with mixer
looking for someone to start a world together and use mics if anyones interested
It is a bit odd that you get packaged diluted before you get diluted.
why so? You mean the alt recipe? It's because you don't have the building for diluted fuel until later
thanks
it is kinda weird they different alternates tho
Imagine saying IRL "Yes, I know how to make a lunchbox with a sandwich in it, but I have no fuckin idea how to make a sandwich"
You can make a thing and put it in a package, before you can make the thing all by itself.
I'll see about joining once you post - though I've had bad luck recently
once I post?
to the LFG channel I meant
been dabling in satifactory+ and mannn I wish there was a calculator I could use LOL
does it work with 1.0?
anyone available to run me over in multiplayer for the achievement?
it just got updated like a week ago boi
so yeah it does now
can't you do it yourself?
if you can i wasn't aware, how do you run yourself over?
program a truck
u set up a automated truck thing
Do you need batteries for any buildings or are they just for drones
otherwise im not manufacturing them
ah, never did anything with trucks and paths, ill try that ty, hte achieve says in multiplayer so wasn't thinking it was achievable solo
they are no longer needed for anything
thanks
dont u need for super computers?
rocket fuel works great for drones and is much simpler to set up IMHO
thats an alt recipe
batteries were removed as a requirement for anything in 1.0 -- honestly I don't know why they even kept them. It would have made more sense to just remove them as an object
ah
to power drones I guess
it's not even really that good at that
are they not?
they're fine but there's easier stuff to do it just as well so why would you
package turbofuel is like the best bang for buck
bascially any fuel
I just feed them whatever I'm using for power - my current game I just use rocket fuel because I'm making it anyhow
so nuclear?
yep
😉
doesnt it delete the waste too
yes
wait so what are all the aluminium products?
things you need aluminum for
mk5 belts, RCUs, and fused frames?
alclad
lol thanks the autodriving truck running me over was legit pretty funny
i said mk5 belts mhm
alclad has other uses
looking at the recipe, superposition oscillators need them too
heat sinks
cooling systems
you'll needa bout 10x more aluminum casings than you expect youll need
yep. stupid casings.... need sooo mannnnyy ycassssings
for what
go look up what uses casings AND how many casings they use
wait a sec, I never knew it also effected speed lol
how likely r you to die from nuclear drones XD
casings are like screws, they take up lots of conveyor space so moving around large qty takes time to fill constructors and there are lots of recipes that craft fast that need a lot of them
drones don't do radioactive flyby's like trains do
no but your fuel source for them will still radiate an area
they go uppies too
but, at your nuclear plant you're already going to haev radiation so they work great for sending drones out to get low-volume parts
just bootstrap it with the human station wagon once 🙂
best thing i ever did was make a synthetic fabric refinery -> both filter types into dimensional depots.
I just wear my suit around everywhere
I wish there was a very obvious low filter warning though since it doesn't use them from DD
ive came close before but never ran out, i usually pull out a couple stacks (50) whenever im playing in the sand
went afk and came back with like 10 remaining lol
if you're mired in radiation you don't have enough time to realize what's going on and restock from DD before you're dead
yea, the rads are pretty high at my plant area, i can't imagine running out of filters there
also fun to accidentally pick up a fuel rod off the conveyor when you're not expecting it
or a waste barrel
and then of course sometimes the game doesn't register you putting it down...
yea, thats a quick save and reload to get rid of that issue. before i had my synthetic fabric setup i used up like 40 filters once before i realized what was going on
I think if you pick up something radioactive and put it down that it will sometimes fix it, as well
can someone tell me why Satisfactory tools and Satisfactory calculator are giving me different input requirements when I ask for the same output? The difference is like 25 ore per minute
what output did you ask it for?
3 manuefacturers of heavy encased frames, so 8.4375 per minute
Any news on release date for console?
toosl doesn't seem to know how many steel beams are needed for an encased beam
it needs 3 but tools seems to htink it needs 4
Funnily enough I'm not using steal beams, Iron Pipe, Encased Steel Pipes, Wet Concrete, Cast Screws and Heavy Encased frames are the alt recipes I'm making use of
ah, well I'm not going to plug all that in and look again, but it seems tools is incorrect with a similar recipe
another oddity with your findings, tools was the one that wanted less iron ore xD I guess just got with calculator?
weird
anyone know a way to get rid of the annoying window reflections? i cant see thru half of the window because of the skybox reflection, even indoors, which makes no sense
genuine questions guys, how do you sleep at night without wanting to go piss ?
like after 5 mins I always want to go piss idk what to do

???
like when I try to sleep, 5 mins after I've entered my bed I want to go take a piss, so I take a piss, and then the cycle continues
maybe drinking too much before bed
could be urinary tract infection, guy or girl? utis less common for guys, theres lots of reason that can cause urinary frequency
hello all, Im happy to share my love for this game with other hopelessly addicted players
I didnt start playing let but watching tons of playthroughs... As a DSP 2k hour player I am tempted...
I drink one/two glasses of water in the 2 hours before going to bed, and I'm a guy
I find keeping the piss in me annoying to fall asleep
well, maybe try not doing that so close to bedtime
just to test to see if thats the reason
I'll try only one now because before going to bed, which is generally 4 hours after dinner, I take bread to make myself less hungry to go to sleep, but that makes me dehydrated
If you urgently need to pee but don’t actually have a full bladder you need to see a dr
Anyhow that’s enough about that 🙂
nah like, I'm fine all of the time but can't fall asleep if I feel it
i just had to chime in, could be a symptom of like someone had mentioned, a UTI. which can quickly turn into a kidney infection which can be dangerous. this happened to my girlfriend last year. not trying to make you worry, just sharing an experience.
imma talk to relatives about to see what they think about it thanks guys
Guys, how many freight cars can a single locomotive pull?
On flat ground there’s no limit
Up hills it depends on the grade and the train weight
1m grade
You can always put more engines on the back if you have a proper non-push/pull rail system
!wikisearch freight+car
Freight Cars are non-motorized vehicles that can be attached to Electric Locomotives or another Freight Car to form a train. They have a capacity of 32 item slots or 1,600 m3 for fluids and allow for the transportation of resources over Railways. Freight Cars can be loaded and unloaded via Freight Platforms...
I think it’s likely but like I said just put an engine at the back if you need it. It won’t change your freight setups
It'll mess with my station layout
check the "weight" section on that page
So hopefully without
Make your rail proper two track setups and it shouldn’t affect your stations
And if you have a push pull setup then you already have two engines right?
Using 2 track
Then why would it mess up your station layout? Genuinely curious
I'd have to extend the platforms since the entrance connects to multiple in serise with very sharp turns
So all that track would have to be redone
Oh. I make sure never to do that because I usually have to add additional trains to a stop for throughput purposes. So I always have a trains worth of track before my stations for only that station. Usually 2-3 trains saturates a station (obviously depending on distance)
Yeah
And the floor I'm putting these trains on is a bit small
So hopefully don't need that extra loco
I'm so good at forthough :)
Build vertical including with trains 🙂
Oh hell no
Helixes are awesome. You can put a station (or set of stations)per 360 of the helix
they scare me
Though a helix takes up quite a bit of room too
if you saw my train in my first save it would scare you
I think everybody’s first train setup was about the same scary
One of the big mental breakthroughs of this game is not being afraid of verticality. Another is just not being afraid of building big. Like people say “particle accels are so big” but no they’re not. Just put down more foundation and walls and they’re exactly the same as any other building
What in the hypertube
Foundation? Wall? These words are foreign to me
See that patch of grass yea that looks good
Dunno looks like you could move your station entrance signal back a train car to me 🙂 but maybe it’s just not quite enough.
But I think you’ll be fine. Could probably do 2m grade slowly
I’d move it back regardless to get trains behind you moving sooner.
I also put them in the middle of stations for the same purpose.
Train s are fun but scary
Super fun. They are the perfect balance of functionality and challenge. Glad they made rail building less tedious in 1.1
This is unlike trucks which are annoying and not worth the effort. A poor balance.
I just reached phase 3. Is smart plating no longer required?
Every phase uses the parts from the previous which includes parts from the previous which includes….
But you’ll get a bunch of new tech to make making them much easier. Don’t worry about scaling up that production until you need it — when you’re done with your HUB research thingies
oh, I see
So to beat the game you need a crap ton of them. (Also start saving up two industrial storages of crates of iron plates -just trust me)
For what lol
When you get there you’ll be like “dang that xaxxon guy was awesome”. Also cables. Probably 4 industrial containers of cables. By the time you need them you’ll just have them all sitting pretty waiting for you
What is it man
Something you will be very excited for (or at least should be) but then pissed at the dumb ass requirement
Nuclear?
Cables are for one of the elevator parts that eventually you need a stupid number of things that need a stupid number of thi no s that need a stupid number of cables
Not telling 🙂
Bro tf
You can look through the tech tree stuff if you really want to find out early. The thing I’m referring to isn’t subtle 🙂
I'm reading this as the Depots. . . because they're a game changer
my blind playthrough it was fun to unlock stuff and figure things out. just when i thought the game couldn't get better, it did, multiple times
wdym?
did you select any alternate recipes?
I did, I have 5 alt recipes in use
tools don't "force" use of the selected recipes, they choose recipes from the selected set that leads to most resource saving
while SCIM just blindly uses the recipes you select (and if you select multiple for one item, it just semi-randomly uses one of them)
so this should explain the difference - Tools picked different recipes to save you on iron 🙂
if you'd actually looked you'd see that's not the case
what is not the case?
I noticed, I have more than 5 set as available but it's only using 5
go look at the tools and put in the effort before blindly saying random things that don't apply
plug in what I said I did and you can see for yourself
what?
I literally made that website, I would say I should know how it works
you said "go look at the tools"
He made satisfactory tools
yes, there are two tools
they are both tools. Jesus go get a dictionary first
it's quite common to refer to SCIM as "calculator" and to SFTools as "tools" here
then check out both tools
does there happen to be a vanilla way to make a half ramp? like a half foundation but a ramp
so what's the problem? What did I say wrong?
there are many missing foundation types
Not sure if I'll get that far into the game lol
because Tools indeed selects recipes from the given set to save you on resources, and SCIM indeed uses whatever recipes you select
yea but ive so far been able to do clipping to make do, was just wondering if there was an iffy way to make one but i guess not
go look at the recipe your tool generates and you'll see it's just wrong. Not "did it a different way". It's just flat out wrong. I did the work you can too
share a link to the "wrong" production line please
No thanks. I plugged it in by hand from the conversation that you were quoting so you can too
it's the easiest way for me the see what's going on
and I don't have it up anymore, so I'm not doing your work for you to fix your buggy app

what "recipe" are you talking about?
THE ONE IN THE TEXT THAT YOU QUOTED FROM
You found it before you can find it again
I'm done.
it literally says 3 though?
https://www.satisfactorytools.com/1.0/codex/items/encased-industrial-beam
probably still on U8 tools
ah yeah the "buggy app" that tells you to switch version 🤔
and xaxxon complains about it being wrong when they didn't switch
the lesson here is to double check your shit before bringing it up, and be polite when you do so
if the up to date tools really did have a wrong value in it I'm pretty fucking sure greeny would want to know and be thankful you told him
gonna restart satisfactory with a friend later today, havent finished the main game by myslef but yup lmao
(I wouldn't mind if they just posted link saying it's wrong, sometimes people double-check everything and still miss the mistake they made, or there's a legit problem with Tools, so if you feel like you found a bug, feel free to post it, I get "bug reports" pretty much daily, and while most of the time it's just people missing stuff, I don't mind, and you shouldn't feel bad for missing things. But I'd expect some decent attitude at least 🙂 )
my man makes this shit in his own time on his own dime, it's not right to act entitled to anyone who makes such helpers (tools, calculator, modeller etc). this also goes for the satisfactory developers; paying for the game doesn't give you the right to yell at the people making it
anyway, back on topic - I hope with the information I've provided, you realised where the difference happens? if there's more questions or you suspect an issue, feel free to ping/DM me
@reef basin there was one time i thought tools was miscounting buildings when it was me who couldn't read
okay so i found a way to make a half ramp, its not the greatest but it works. turns out you can place ramp walls literally ANYWHERE on a pillar, so if u place one under where you want the half ramp to go and place a bunch of ramp walls side by side on the pillar, you can get a ramp of pretty much any width
yeah I get "bug reports" like these a lot 🙂 I don't really mind, at least I know that I'd get reports of actual bugs when/if they happen 🤷
interesting
yea its a little off color from what i wanted but it works. can i post screenshots here?
only in #screenshots
k
but you can link to posts
depends what you want to post
if you have a question about something, use #1038092680493801533
if you have a math related query, #math-and-meta
if you want to talk about design, #design-and-architecture
if you want to share a pic of your base and have others look at it (without discussion), #screenshots
if you want to share fan art, #fan-art
for memes there's #satisfactory-memes
for non-meme offtopic things there's #off-topic-media
I have come to realize that i hate the truck and its black magic
IM pretty sure 90% of people here have not finished the game
I have 2100 hrs across three accounts and have still not finished the game 
(phase 4 in early access / finishing project assembly in 1.0 is my metric)
200 hours for me lol
i... take my time.
-# yeah lets put it that way...
@grizzled lotus Phase 4, 5 is a lot especially if you skip steps earlier on. So quite normal.
building more coal generators is trying
Congratulations on growing up as a person, realizing that trucks aren't worth the effort is an important step in every pioneer's life
except as one person learned earlier -- for getting the achievement of getting hit by a truck
Oh dont worry i plan to spam 16 tractors one of them will make it eventually

truck pros:
they look cool
truck cons:
everything else imaginable
i somehow still make the mistake of thinking that that one pro outweighs the cons, and get a massive headache trying to make it work 🙃
reading is too hard in 2025, just click skip skip, then blame the maker
😂
I love making the most perfect path ever just for it too clip on some random tree
That it for some reason swerved into
didn't they fix it so it will just warp back to the path? I saw something about that
or was that only if it fell through the earth or off a cliff?
I might make a truck deliver all the nuclear waste simply because the amount of danger is wonderful
Just hand it to your doggo... and then murder it
and then go find another best friend
repeat
I murder them on site anyway... soo
seriously we need a new alternative recipe that instead of sinking the rods, we recycle the waste fuel back to plutonium or something else, like in the new "thorium reactors"
gotta find 4.8 doggos per minute now, i heard there is a pure node in spire coast though
Funny enough i just killed 3 cause they got in the way of my project
it would be really nice for gameplay purposes too
another tier of complexity for the nuclear energy
!wikisearch plutonium
This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.
Plutonium may refer to:
Plutonium Pellet
Encased Plutonium Cell
Plutonium Fuel Rod
Plutonium Waste
You want to make me suffer dont you
Ikea moment
hi ,..
all Train fanactics i got a first time setup and could need some help please ,...
posted in Question and help 😄
i need some help with my power grid
i can make about 400 MGW and even if my coal gens can support the consumption it still shuts down
why is this?
I need more power generation than my water pipes can support
any solutions?
use more pipes
i highly doubt that one machine is going to use more than 300 water/min
however much water you think you need, multiply it by 5.... then double it
blueprints are great for running water -- doubly so in 1.1 where you can usually get some of them to autoconnect so you can see the range between the stacking poles
i got rid of just barley enough consumption to have it run
now i start making copper things for the pipes
each generator takes 15 coal/min and 45 water/min
as long as you stick to that you'll be fine
If you want to make the system a little more resilient you can keep one or two of the generators off your main power circuit and only use that power to run your water extractors and coal miners. But that's a little complicated for some new players
or maybe just set an every-15 minute timer and check your power every time it rings 🙂
yep, but the game calls that "power storage" and the item called "batteries" can't be used to power your grid
Yep, just wanted to make sure you weren't working towards the wrong thing 🙂 The names and the build process are dumb
power storage is super easy to make, batteries are like.. mid-late game. And power storage doesn't use batteries - nor many of the components that go into batteries
alr done with the 2nd layer of pipes
time to connect the rest
its fmmmfing working yay 😄
now to rework my main iron factory to look better
.... R.I.P me (i already have 2 braincells i dont need to lose more)
Hi I played satisfactory a little bit and found it very fun but it was an early access edition and I do not have it anymore should I get full edition
ofc yes
i wish i didnt have severe short term memory loss (induced by shorts, DO NOT WATCH SHORTS)
it's just more of the same but it's pretty polished and fun... if you like use A to get B use B to get C use C to get D there is no E game over kind of games. But there's a little bit of story connecting the parts
I just realized there was a secondary fire keybind
Yea under the building section in keybinds there something called secondary fire
errr, how did you blow up a nobelisk?
I use left mouse button why
What does nobelisk have to with building though
no clue
this game confuses me more everyday
It's probably just a mistake that it got put there
satisfactory UI is very slapdash
things like what keys do what in which menu seems to change and such. but better the UI is wonky than the game is wonky
Wacky
satisfactory can be a building/chilling game and a horror game
Can anyone tell me where the coral is? This is a huge map!
do you want mycellia or?
anything that looks mushroomy has it. So does dead wood like those bunches of stumps you find some places
i was looking for silica
GOD DAMNIT MY BUILDING IS 1 4FT WALL SHORT
quartz makes silica
Also aluminum for some reason
quartz node will get you all the silica or even a little hand tiny outcropping will get enough for some small researches
real bauxite has silica
Real bauxite has silica
oh, I have 2 quartz nodes making quartz crystals rn, I guess i dont have the recipe yet?
it's not the aluminum that has it it's when you take the aluminum out of the bauxite you're left with silica waste
research the quartz in the MAM to get the recipe
South east forest
beware the swamp (I don't know where SE forest is but swamp is SE map)
The swamp can eat my nuke nobelisks
the swamp can eat me
I usually just hover with homing bullets... but that works too
I like them but turbo ammo is def more powerful so I keep both
I don't like to have to worry when a spider hides under a tree... I just shoot the general area until it goes click then repeat a couple times
Takes like 3 magazines of homing for a radioactive hog
Explosive rebar exists
But it’s clutch for Hatchers
dimensional depot has plenty
explosive rebar exists
see I feel the opposite. once there are hatchers it shoots the bugs instead of the spawner so it's bad for that
fmfs ahhhh
you just gotta shoot it before the bugs but then any ammo is fine
Uh not sure what game your playing but explosive rebar is like 15 to kill a hog
but if you F up and there's like 12 bugs flying at you -- absolutely homing ammo is great
Nuke nobelisk is awesome
6
That’s actually why it’s good
You only need to shoot one homing bullet per bug
And hatchers are oneshot
Then go back to the Hatcher
And you can oneshot the~~ bugs ~~ crabs the second they spawn as well
but if you shoot too fast they will all home the same bug -- and by the time it kills the bugs the spawner has made more
if they'd change and go to the spawner after initial target dies it'd be great but they don't
True back to nuke nobelisk
😄
Also tho turbo ammo is insane lol
but any rifle ammo works if you have your eyes open and see it before it makes bugs
spool up is weird though in a gun like that. Makes no sense
even a gatling gun doesn't really have a meaningful spool up time but this is just extra silly
It’s like single shot power shot or insane machine gun lol
I got used to it
if it could hold 4x the rounds it would be funner
Takes like 3 bullets to kill a Hatcher
Or one explosive rebar.
lol
i only make rebar to complete research trees
Honestly still use cluster nobelisk all the time
never even make the gun
Well wasted potential.
I wish there were an upgraded cluster nobe. something end game with each cluster being a singularity cell or something
Especially since you can 2 cycle even elite stingers with stun rebar and just whack the shit out of it.
I think that’s supposed to be the nuke nobelisk but I wish it had a bit of a bigger radius
I just wish there were a "silly tier" for end game
TIP: Use shatter rebar at close ranges to increase damage beyond the base rebar
Totally
I want turbo explosive rounds
That also home
base building is fucking annoying
Just let me put explosive rebar, turbo and homing ammo in a blender with sulfuric acid and call it blammo
Listen if i can turn my nobelisks into mini nukes why cant i make uranium laced bullets
OORRRRRRR the way ficsit wnats you to do it: 1. finish the game 2. collect literally everything 3. jump off a cliff 4. collect your reward
Have it be a secret recipe where you have to feed both ammos on one belt evenly
I just realized my drone port is named mexico city
my computer is current on fire because im running spotify, a YT video on another screen lunar client in the background the powder toy and discord
and satisfactory
Sounds like you need to play minecraft with 400 mods on it aswell
agreed
man i love how the red forest thing has these indestructible plants that ill just have to build around
great game guys 👍
I skipped that phase lol
well, the list of indestructible things has gotten smaller and smaller
What I really need in this game is an advanced boombox that will play all the tapes one after another
Love the music hate the switching it
use chainsaw or nobleisks
you have to be joking
you think i wouldnt be saying "indestructible plants" if i HADNT tried that already
like before u could not destroy the big mushrooms or whatever they r
OH MY GOD SATISFACTORY FLASHBANGED ME
I CANT FFFFFFFFFFFFFXXXXING SSSSEEEEEEEEEEEEE AAAAAAAAAAAAAAAAAAA HELP MEEEEEEEEEEEEE
I just started playing the 1.0 and I realised something is not right. I'm getting bodied by uranium
failed embed laugh at me
ahhahahhahahahahaaahahaahha
Where is the radiation suit research node at
pretty far in
did u acidentily pick up some uranium lol
I tried to mine it, but I died before I could. I have keep inventory on death option on, would I be in a infinite death cycle of I picked up uranium?
Is there a server restart soon?
you need to delete the uranium lol
hhhh
contemplating just destroying all of the red forest's foliage
and then using a mod to place some back when im done building here
i REALLY like the trees and i wanna keep as many as i can
Just delete what u need put stuff down?
what
You switch it? I just listen to goat simulator sound track 24/7
Should i make a train to deal witch nuclear waste
i kept it all in one area
i just stacked up double containers about 10 high so that i wouldn't run out of storage. i dont think it ever made it more than single container and not even all the way full before i unlocked a way to deal with it
others have mentioned that radioactivity on a train will not be safe to travel around. but drones currently dont irradiate the area if they transport it
A part of me just wants to do the lets game it out way
Just irradiate your entire base just cause you can
ah, well, i definitely had a satellite location for the uranium plant, i didn't do it close to my main base or anything else near it other than what was required for it to function mostly independently
what exactly are you shipping into your base to the particle accelerator from the uranium plant? i did everything on site, including a pa for pasta
and another pa when you unlock fic, but all on site
I have a drone which i load with waste which goes to my main. Base to make pellets which gets sent to the accelerator
yea i do the pellets on site too, forgot about that pa
why are you doing them in base vs on site?
Currently working the rods and heatsink production
yea both are a pain, i make those in base and ship them to the plant
It would be easier to explain with a screenshot becuase im on my first play through
And lets just say my base aint pretty
i just finished my first playthrough so i am not too far ahead of you 😉
id like to compare bases, i think id win lol
Let me take some screenshots rq
if theres a way you can do the pellets on site i would, otherwise you are going to always have an irradiated area around your base
I must show the world my giant box of damnation
Almost done
I just realized how much i have to show to actually understand why its at my base
yea i sent you a dm
i know how mine is and noone would understand it in person let alone from a screenshot
Base... what is that.
restarting in satisfactory is oddly fun
It's nice to have such simple problems for awhile, in the early game
lmaoo yeah
i was scratching my head over high speed ai thing whatever the flip theyre called
Indeed, everything is so neat then
yoooo whats up cthulhu, its been a minute! and yeah lol
speedrunning baseplates rn, i cant satisfactory without them anymore
Nothing much, but finally made it through the roughest of work weeks.
roughest? how? school is about to end for me so my "work" is basically almost done lol
could it be because summer is starting soon
Yeah dont concern yourself with my struggles 😉
haha i got you
I also restarted, just waiting for smart platings to roll in, so I can get sloops going
im FRESH fresh, currently working on screws
make sure to get an very early hard drive
i will forever eternally hate screws
hehe
really? which recipie
cast screws what else lol
want me to be honest
(also some alternative reinforced plate recipe if you happen to get two HD's)
yes
honorable, steel screws are superior anyways
bolted plates use more screw than normal recipe btw
nope, it use more screws, its just use less machine as tradeoff
iirc bolted plates use 250/min screw for 15/min plates which u can do with normal recipe for only 180 screws
Since early power is fucked
making 21 mws right now guys
ill def remember this lmaoo
cant believe i never knew that
maybe thats why i had such a hard time using screws
60 base, 83 bolted / min per plate
FINALLY UNLOCKED FOUNDATIONS
yay
my life is complete
did you know you can put 2m foundations above any node of ressources, and still put a miner on top?
also, 250/min screw for one machine, meaning you need mk3 belt
yup, thats exactly what i did. i really liked that using the 2m plates because not only can you mine the node, the other grass and rocks dont clip through
yes thats newbie information but, i am a newbie lol
i also unironically hate the 1m foundations
Well I think every foundation has their field of application.
I wouldn't like very thick floors between my layers
mm i guess thats right, do you indulge in mega-factories?
But then again, frame foundation exists, which is even thinner
Nah, I like elegant designs
elegant as in how?
If it happens to result in something mega that's pure accident 😏
Clean, compact, efficient, practical
compact, clean and efficient in the same sentence 💔
You can do crazy things with lifts and splitters / mergers
Like balancers that take less space than manifolds (and also take less buildings)
the only "crazy" thing i know is the conveyor floor holes and how the lifts can go up hundreds of meters
balancers are nice, i only really used the near the end of my unfished playthrough
manifolds will forver hold their place in my heart though
no math needed, just splitter into splitter into splitter
I think you can go higher than 2m, the trick is to be able to point at the node but sometimes it ends clipping the foundation
Yeah I also managed to put 4 m foundations under them at times, but it seems to be dependant on the node in question
depends on the node, i mostly place 4m foundation if its on the ground level
for the jetpack whats the bind to change fuel?
finally having mk6 belts feels so freeing
Not sure if there is one. There is a gear icon in the inventory screen while wearing it to change fuel.
ty
Tap the shit out of that one pure sulfur node that probably taunted you for ages.
I've spent 3 weeks building a project part factory and it's almost finished, can't wait for tier 9
If I have a system that's producing 75 heavy oil residue as a byproduct, is there a way I can add some plastic production to perfectly balance it out and have it all go into packaged fuel? Or will I need to consume some of it in fuel gens?
just add plastic refinery that consumes 75 hor then?
u can do that by using the hor making resin
Hmmmm I can't seem to figure it out... I think I might just turn the hor into petroleum coke and sink it, less fiddly to deal with
Gods I wish I could mirrior machines....
Just threw down a quantm encoder and it;d look so good with two facing each other
heavy oil residue is the magic ingredient that makes tons of steel. it also flips plastic to rubber anywhere. it is fun to send this around in packages.
liquid trains are underrated tho
i've never really found liquid trains very good. that's mostly because congestion on the rails can kind of screw you
The system I'm trying to figure out is making rubber out of oil, and satisfactory tools recomends turning the hor into fuel, and I was wondering if there was a way to add in plastic production and wind up with all the plastic and hor eventually becoming packaged fuel
there's no good balance for making cannisters for the fuel from plastic that i've found. it always ends up being strange amounts that don't really line up very well when i've tried
Damn. Even if there's initially some additional oil residue for residual fuel?
Was looking for a cave entrance and found a small hole/opening in some rocks which I had to crouch though and fell down (Have found others like this) But I am now actually stuck INSIDE the cliff mesh, looking at the invisible backside of the terrain with no way out that I can see.
Might need to just respawn
Console command I guess?
No, there's an option in the Escape menu, under exit to desktop
Oh nice, it is also a console command "suicide" (just looked it up) -.-
I mean sucks as I was hunting spheres and wrecks on the other side of the map but....
Getting the Upload from inventory upgrade with Mercer Spheres is invaluable, you just upload most of your stuff and not need to worry about carrying it around
you have to be mindful of what you have in inventory when you do that - death crates can be inaccessible afterward
you can always move them with SCIM
and give yourself an extra sloop for the hassle
or just reload autosave 🙂
but for sure if you're planning on riding the space elevator up, put your inventory in a box first
I have a death crate on top of the space elevator hitbox(the sky part)
I just spent an hour making a massive Mk3 BP and I forgot the gd floor
Woohoo, just 28 more minutes and I can complete phase 3 for the first time 😄
can't you make a floor in another mk3 designer and then place the blueprint on it?
anyone have a recommendation on where I should start my first bauxite/aluminum setup?
Your ticket to hell 👇
#streams-and-videos message
Looping is unnecessary (unless necessary) and often problematic!
If you're thinking this is necessary because "other games", please remember that this is not "that game" 😅
straight to jail do not pass go
I did mine in the swamp by the waterfall, beware creepies
Wonder why there is no waterfall turbines for power generator, hope soon it'll be added to the game, also.. why there's no male character AND YES... Solar Panel!😎
The devs have expressed their
to renewable energy sources (except geothermal as it's limited)
are the devs climate change deniers
So many elements and potential but whyy
I think it boils down to the players not being able to just "spam" power sources. They all have either limited placement (geothermal) or require resources to run (everything else)
There's a night cycle also batteries added. Mixing it with solar panel would be exellent
Ahh i see, but it'll be usefull for the mid game, not so much to grow fast rn
At any point, one could just spam enough solar panels or whatnot to reach the end-game by just stockpiling the items needed for building. I reckon the devs dislike that possibility.
One COULD do something similar with just Coal Generators, but that would come with many more downsides and challenges than just "have enough space and materials to build, lose time and space"... Eg: lack of Coal for future projects, tons of Coal/Water to move around to feed the Generators and so on...
regular reminder that people keep forgetting about molten solar, which wouldn't have the same free energy spam problem as photovoltaic solar
Can't forget if you don't know about it :P
mirrors point at tank of x, makes x molten, water sent through molten x in pipes to make steam turbine go brr, keeps working when the sun goes down due to thermal mass, tapers off until cool or dawn happens, whichever goes first.
I get your point, but with such technologies that Ficsit has,, its just doesnt make any sense for them having a solar panel IMO
FICSIT does not waste [solar panels on planetside facilities whose solar efficiency will be hampered by day/night cycle and atmosphere]
Fun (which includes balancing power sources and such) is more important than "making sense" for the devs, I think 😆
It's nice to have both, but when the choice must be made, one easily trumps the otheru
So X would be consumed? Water? Both?
at least water because steam, X could be consumed if FICSIT find something that has good thermal mass on first use, but severely deficient after it cools
i.e. waste
ty
After i played this game for a while i also felt, like a real human what could do to a planet lmao, killing its own nature cutting the trees and make it as a power generators, takes everything for greed until nothing left behind,, hope there's a story lore in satisfactory 😍
Just so Ficsit would find another planet to consume, like second save where materials sent to other planet to make a new capstone for industries or manufacture
Maybe we would have a snow terrain
April 15th, 2025 Livestream
Q&A: Why do we have no Snow Biome?
https://youtu.be/rNKSA8QIKC4
is the true reason we don't have a snow biome because nobody will be able to find Hannah again on location for photo reference? yes oh god
Sadly🥲
My eyes would not like to play a snow biome at 4am on a tuesday

did they talked about when 1.1 is coming out?
when its done
i could of sworn there was a snow biome at one point
I finally got a Nobelisk and can blow up some small rocks... but this rock is in the way and even 10 won't remove it... Is there anyway to remove it, or do I need better bombs? #screenshots message
if 1 bomb can't do it, ♾️ can't
😦 I tried 10, not sure if they were more powerful ones later on.
they generally have a slightly different texture. that video game difference that you can tell you can blow it up
and orblike
ok thanks. guess I'll have to put my trucks else where lol. was planning this little area for a truck stop. back to the drawing board.
#satisfactory-memes message
care to explain how Factorio poster is related to satisfactory?
still better than someone spoiling the games ending yesterday
There are nuclear & cluster nobelisks, but if a regular bomb won't dislodge something, the bigger ones wont either.
can you make "blank" train carriages that dont load/unload at stations, attempting to space my freight carriages out at the correct length to get them to unload in the right places
you can unload specific items but im not sure if you can disable certain carts
you can, with empty platforms
unfortuantely some of my trains will need to use those freight terminals, and some dont, so cant replace with empty platform
can i just slap an extra loco on the train? doesnt matter if its not at the front?
or somehow fill the carriage with something that is never unloaded... 
The placing of the loco shouldn't matter. But if you don't want to rely on that, you can just disable that specific items are loaded/unloaded at a certain station. So if you dont have mixed items in a platform, that could work too.
You could likely use a fluid car.
that should do it
was trying to be clever and build RCUs at 1 factory and drop off to 2 others, and have broken my brain thinking about it
phase 6 - construct a metal gear
I have so much rebuilding to do haha.
embarrassed to admit i didnt build a single train or hypertube until phase 5 but man its nice
I never got trains down to a satisfactory level, so monster belts were used.
I only had them on a smaller level.
Pick up sulfur and coal at this spot. Bring it to that spot
Pick up rubber and plastic on this side, load it down there
I mean still long tracks. But not a lot of trains and no sophisticated train system
The issue to me is travel time vs throughput, I just never nailed that.
mods? maybe one exists
question how much waste is produced by 55 nuclear power plants with uranium rods clocked at 200% cus im getting very diffrent results
some 25 and some 20 per mibnute
you can search it easily
but i remember that i have 24 fully overclocked reactors which produce exactly 600 waste per min
20 waste per min for each reactor at 200%. 250% gives 25. (i just did the math from the numbers i remmeber above)
Is there a way to see how long does a train take moving between two stations? Or do I have measure manually with a stopwatch?
The time taken varies, the number of locos vs cars, slopes etc will affect it, I just use a stopwatch.
The horn gives a nice indicator when to start and stop
Things will get a bit easier with belt-traffic measuring
When I did a ridiculous 1 loco to 400 car train, I managed to get it to 13km/h.
I haven't started measurement yet. I got some aluminum casing made using trains, but I just hooked things up and manually sorted the outputs from the trains to inputs in the factory but I'm disregarding the train throughput because the factory ends with a storage and a dimensional storage.
However, I'm considering running a gigafactory, send everything there and min-max production. So I am looking more into train throughput and smartsplitters for the all the materials coming through the train.
anyone here use dlss?
im having nasty ghosting
with dlss 3 and 4 via override, and idk if its just the implementation or the new borked drivers
stop using ai to get more frames
sir, how do you think upscaling works
usually better than framegen, as it doesnt generate a whole image with AI
and usually doesnt have near as much ghosting as it does in this game
still uses ai
you say this like free frames is a negative, dlss 4 (transformer) on quality is such a good image on higher res its practically free performance
but with the ghosting its not worth it. just wondering if more people have this in satisfactory or if its nvidias borked drivers being borked, again
file a ticket #open-a-ticket
its not that important
dlss4 transformer model is noted to ghost more than the CNN
Да ладно!, ok joke aside, Nvidia has been rather shocking on drivers lately.
I'm so bad at typing on my phone 🤦♂️
sho king :P
however I have found a bug in satisfactory where it can enable TAA and upscaling simultaneously; it could be worth disabling all AA and upscaling then turning DLSS on
hm,
it does say TAA and dlss are both on for me right now, weird
The times I've caught space instead of a letter, the on screen keys are tiny even compared with my slight fingers.
so antialiasing set to low then turn on DLSS
they may have fixed that in 1.0 though
*off
i don't think off is an option
pretty sure it is
im on 1.1 rn. if i turn dlss on it auto puts it to TAA, regardless what my AA is set to in advance
yeah you can turn dlss/aa off if you desire
well off or low
oh just to add some terminology fuckery, technically DLSS is TAA
it's just really good TAA
its a form of taa right
ye
im suprised at how good 4 has gotten
specially at high res
dlss on 100% resolution scale is great at AA to
Question, me and a friend on xbox have been looking for games to play, but once it does release will we be able to play it together like how others that play it though steam or epic are able to play together?
It's temporal everything, the principle is using data from past frames that would otherwise be discarded alongside new data to create a result better than would be possible otherwise
ye
it's kinda amazing that we wasted so much important data for so long
also, because of the temporal nature, quality improves dramatically with higher framerates (both on upscaling and framegen)
you jitter the sample on each frame so when you stack them you have multiple samples where you need them; you use motion vectors to move samples to where they should be to follow camera and object movement. this lets you have 16 frames worth of information. but you'll always end up with parts of the image that are under or over sampled, giving you ghosting and noise. turns out neural networks are great at the job of making sense of it so we get DLSS and FSR4
the information was always there, DLSS is just surfacing it
i just like the free fps of dlss 4 on quality
ye, it does such a good job you can lower the resolution and it still looks good
lower than the native res from the monitor?
I never like that.. the screen gets all blurred up. 😦 (at least here on mine)
DLSS runs the game at a lower resolution and uses AI to upscale it to match your resolution. depending on your settings and which version you use it can get really good nowadays
and the higher your native res the better it looks, because it just has more to work with
oooh ok.. Good then well.. it's on here
anyone got a good spot for an explosive rebar factory (coal/sulphur/iron/oil)?
i'd set up near oil and just bring all the solid shit in from wherever
The blue crater in the southeast is really good
ah that looks decent, just gotta bring across the sulphur, have also just built my turbo motors down there
upscaing from 1080p to 1440p is tolerable
in satisfactory you can pick your input resolution all the way up to 100% so 1440p is really 1440p
higher is better but you can go lower if you need
Should I pack fluids before shipping to trains or just send them as liquids?
definitely package nitrogen gas, otherwise its mostly up to you
Idk man I would rather move the solids
though note that you can only load or unload a wagon at a given station, so youd either need two seperate stations or two wagons to handle the empty and filled packages at one end of the route
Usually I make the package on site and sink the empty ones after unpacking
eugh
load two fluid carts with 1600 fluid each, or load one freight car with 3200 cans of fluid and one freight car of empty canisters; same throughput. best to just ship the liquid so you don't have to package
thats like... a lot of sunk materials for 600 fluid a minute
making 3200 canisters and sinking them is heinously inefficient
even with the alternate recipes that sounds awful
A copper and iron ore nearby one of the fluids to make the canisters. I wouldn't be using them for anything else since I have other spots rich with those. And for the mats past 780item per min, I divide into 2/3 sinks
also what exactly are you transporting?
does FSR also have ghosting for you ?
So far, I only did for Aluminum solution. Just brainstorming for now should I make a gigafactory and ship everything there
its not a bug its intended
in that case i'd just import the coke/coal to make it into scrap or ingots on-site
its TAAU technically 🤓
nah i mean i would literally have two TAAs active at the same time
One more thing, any ETA on 1.1?
My crystalball says: 3-4 months
so upscalers weren't getting proper input
Peachy. Thanks
so it actually said TAA twice ?
WUT
it was noisy af
this was update 8 though
Is it easy/fast/effortless switching back and forth between normal and experimental?
Well when I tried it I had to install the game twice lol
nope
especially if you wanna play a save from 1.1 in 1.0*
So no, rip
1.1 has some actual new buildables instead of purely QoL so switching pack in a given save isnt a good idea
going from stable to experimental is relatively painless, going back can be tricky
if you want to try 1.1 i'd recommend making a backup of your current 1.0 world, then loading up 1.1 so that way you can go back (albeit losing progress) at any point if things go titsup
can someone help me enable the console? i cannot get it to open
I'll switch back to Ex soon enough, those vertical splitters will form the backbone of my resource gathering and initial processing.
We absolutely NEED plutonium nobelisks, it would be so amazing to blow up half a forest with just one bomb
I already blast myself with regular nukes, a bigger bomb just means more trips back to respawn.
What happens if we drive vehicles into the void? Do they stay there forever or get deleted?
They stay there.
stay there, but also still have enabled physics, so they eat your FPS
especially if they are colliding with other vehicles or something
do they collide with a invisible floor?
not sure, afaik at some point they just stop falling, idk if it's invisible floor or what
ig they go below a certain physics distance from the player and they stop moving
actualy yeah thats it. i watched lgio try to make tturcks bounce acorss the desert and the trucks stop moving and loses all its momentm when its out of range from the pioneer.
so if you follow it down as far as possible the trucs wouldnt ever get in range when your on the map and not under it
it used to be something could fall fast enough to bypass the kill plane, buuuuut I think they fixed that
kill plane? but dont the trucks still exist when you throw them into the void?
something something don't dispose of nuclear waste in the void something something physically simulated something something
eh?
@true mulch does this ring a bell?
afaik, the claim that the vehicles keep on falling forever was confirmed on a dev stream
I thought that was fixed though?
but at the same time, we know for sure that their physics stop being simulated when you're far
yeah exactly
someone should make a mod so that your train carts are deleted when you do this off the map https://www.youtube.com/watch?v=PBsPrxAV4fw&t=579s
it being a radiation source probably doesn't matter, although it's true that the game keeps track of ALL radiation sources regardless of distance, for some reason
1 truck is 1 radiation source, but so is every single item on a belt, so the performance impact of that is zero
p.s. context of original discussion was more the kill plane than the radiation
kill plane only affects the player afaik
not even creatures
creatures that fall into the void are actually just unloaded for going out of view
I thought there was another one for despawning stuff in the void?
(I should note that what I'm saying here is true for at least update 8, and it's entirely possible this changed in 1.0)
i.e. the reason vehicles in the void was a problem was because either they were going fast enough to bypass it, or were far enough away that they didn't have collisions enabled to collide with it
probably a question for the next stream then
yes very much agree. very curios
Shouldnt infinitely falling vehicles be easily fixed?
I have a issue, it has happened 4 times.
Everytime I unlock and setup coal power and steel factory. I go take a break of 2-3 months. And then I come back and start over from tutorial.
and what exactly is the issue? are you struggling with things past-coal? or are you struggling with the game altogether? or what?
you game not saved and load after 2-3 month ? new game withouzt make x "no toturial" is a new game with toturial ?! 😄
For myself later. A mk3 miner on a pure coal node provides enough coal for 32 coal gens at 250% each when you have 12 water extractors set up with 250% speed correct?
this looks like some of my old rollercoaster tycoon builds
So, lack of freetime or ADHS brain refusing to stick with something?
mk3 coal on pure shoudl be 720, 250% 1800 sum. each coal 30/min = 60 coal gen
my pc is burning
i reached coal on the 2nd day, replaying it for the first time after 4 years, how long does it take you
my adhd has a field day with games like these, it should be the opposite ^^
my adhd+short attention span (induced by shorts) causes me to forget everything i ever did
Could check for any objects below map on savegame load and remove them
i mean, short attention spam is a given issue with adhd, but games like satisfactory should tingle your sensors to become hyperfocused
or do you not have adhd
diagnosis
That's a HIPAA violation to ask
i know i have slight autisim and short attention span (SAS induced by YT shorts)
there is a different between adhd and a 10 sec fly brain .p
i have adhd and i would be inclined to disagree but it's different for everyone
Health Insurance Portability and Paccountability Act?
sometimes i just cannot play this game because it's just too much mental effort lol
What is HIPPA?
I know of HIPAA.
(also doesn't that only apply to actual medical practioners)
..how?
*Pawcountability
And none of that affects random internet conversations at all.
I'm just memeing, with how many were up in arms over HIPAA recently
you need to carve some more wrinkles into brain, big brain
Nah that's valid, I don't play if it feels like I'm logging back into work after work
my adhd is weird, sometimes i just do not want to play satisfactory because i'm just too burnt out for it and other times i just won't stop playing it
Idk if it makes sense to view such things through the lens of dysfunctionality
In other words, people naturally do have times where they want to do stuff, or do not.
My initial remark was just an attempt at frienldy banter
yeah i get that, it's moreso that i sometimes just can't allocate my focus to the game and that's why i don't want to play it, other times i'm just straight up not in the mood like you say
and when i can't come away from it, it's because i can't shift my focus away from it
So i jump into experimental bulid and getting a lot of crashes any info on that ?
yeah, it's experimental
best kept to #satisfactory-experimental
or how anyone else would call it:
currently not in the mood / currently my favority activity
sometimes it's that, sometimes it's more than that
My bad
shifting and/or maintaining focus is the difficult part - sometimes i do really want to play sf, but my attentiveness just won't play ball
it's a tricky thing to explain
self: want to do activity x
brain: requires doing nothing else for length y
self: lolnope
something like that
I have a simple question if anyone can help please.
Ask and thou shalt receive.
Do not as ask and thou shalt never receive
I am attempting to set up coal power but run into the issue of the water extractors needing external power.
привет, есть Русскоговорящие?)
biomass to kick it off
rewire to split coalgens between powering the supplies and connecting to grid
My question therefor is; do they always require external power from a biomass unit or am I missing some part of the setup?
Have you checked production vs consumption
The biomass is only there to start it up
Connect the biomass to the same grid as the coal generators, miners and water extractors
Ok yes, that is what I thought. So I set up the extractor and generator, jump-started it and let it run for a long time, however if I disconnect either unit from the bio grid then they shut down immediately
Then you likely exceeses capacity
Instead of disconnrcting them, set them to standby
And then watch the power graph
If the coal generators are generating enough power they will sustain the water pumps. Do the math on if your coal burners produce enough to support everything.
my bio grid can easily support much more than I currently have.
If the gray line comes close to the orange line, you are not making enough power
If you're trying to get away from the bio grid you need to consider what the coal does on its own.
With the generatoers, I have 3 miners going into one, so presumably enough coal.
underclocking 
Yes the waste is secondary. Getting it to actually work is my main concern atm
Each coal generators generates 75MW of power. Figure out how many of those you need for how much total power you want.
His biggest point there is that you can feed a lot more than one generator with a single coal miner, and you will need to do that to get the power you need.
Is it truly only 1 coal generator you're running?
Ok, so let me phrase it differently.
I simply want to establish how to set up one generator and 2 extractors feeding it, so that it self-sustains. I believe that is the goal.
sorry, 2 gen and one extractot
I am curious, you keep referring to the "biomass grid" are you just referring to the power your biomass generators provide to your total grid or are you keeping them separate?
I'll explain. I have a biomass generator grid providing 450MW currently.
I want now to switch to coal so am trying to set it up. This initial trial is to see how it works.
Ok. If you want to replace that grid with coal you will need 6 coal generators to provide enough power to completely replace.
The idea of using a small set as a sandbox works in principle, but it doesn't work if you pull your biomass burners out and expect your small scale sandbox to support the larger scale grid.
Hehe yes I know I will need more but right now I cannot get the simplest of coal setups to function as it is supposed to
It sounds like you've got it working but youre asking a small system to provide too much power.
so please disregard everything but this simple setup - as an experiment.
you will need biomass generators to get the water extractors going; once the coal generators are running, they will take over powering the water extractors and your biomass generators will go idle
Uhm... do industrial stzroage containers actually give the upper port higher prio when it comes to output?
I am not trying to power anything with it - simply to get it to run without being powered by the external source
Does anybody have news on Satisfactory console release? I’m dying to play the game again
Ok. If the only thing being powered by the coal gets is the water extraction and the miners it should certainly support. If you have enough generators in the system. Each water extractor uses 20MW, and each miner uses 12MW (if mk2). If you're powering 3 miners and 1 water extractor that's 56MW and your 2 generators should be making 150MW. This should self sustain easily once started, providing it's setup right.
no, they have semi-random priority that can sometimes randomly change
don't rely on any priority with them (and in general no reason to use them for anything other than personal storage or waste storage or train buffer)
i am on minimum graphics and my computer is t-10 minutes from explosion
i feel bad for my potato p
pc***
the miners are currently powered from the bio grid, so are out of the equation. It is simply 2 generators, 1 extractor. I powered all 3 at first from my existing grid. After a period of time I tried disconnecting the power from either and at which point they stop. Maybe it is a bit buggy and I have to not disconnect but set to standby,,,not sure but will continue to try to get it working.
yea in order to have a super mega base you need like a nuclear powered super computer lol.
You shouldn't have to do anything fancy, simply disconnecting the biomass should be fine. You're sure the coal generators are feeding their power to the extractors?
Also, are you sure the water extractor is stopping because it lost power, and not because it has nothing to do? A single water extractor can feed more than 2 generators so it will have downtime during operation (yellow light on top). If it has no power the light on top will be red.
Um, maybe I linked it wrongly. Is the power cord meant to go from the extractor to the generator, then the generator to the temporary power?
This is a pretty simple setup and I'd bet it's still running.
Set up power poles. Connect every machine to at least one power pole (generators and water extractors alike). Connect every pole to at least one other pole.
Naa. It was corner to corner design, so it wouldent fit if I placed it back into it
If you really wanted to just simply see what your coal generators are doing you could put all of your coal gens outputting to a single pole that isn't connected to anything. Connect all of your water extractors to a single pole that isn't connected to anything.
- Connect your water extractor pole to your biomass grid pole.
- Go look at your coal generator pole. Confirm it is generating 150MW (for 2 generators). This may take a moment for the system to come up.
- If you're satisfied with the results you can connect the generator pole to the water extractor pole and disconnect the biomass connection.
This is only to satisfy your desire to run this experiment btw. None of this has to be that complex in normal operation (you'd just connect everything to at least one pole and have every pole connected to at least one other pole to create the grid).
anyone know why my mergers are so slow also why items are not loading visully on belts?
mergers have no throughput limit
my computer is on fxxing fire rn
it feels/looks like they get stuck before going on to the output belt
is there an estimate of how much more power i would get if i changed my fuel power generators to turbofuel
Typing away with your computer on fire. Reminds me of a dog in a firey room sipping on coffee.
same power if you have same amount of gens
then you may have full output belt or something
the output depends on the belt, if you put in 60 and 60 from two sides and output 60, you are getting 30 input from each belt
This would only happen if your output belt cannot support the throughput.
mk 5 belt on all sides
i mean if i add the additonal step of changing fuel to turbo fuel then building gens to match the amount
have you checked there's no smaller belt section hidden inside the merger?
If two items hit the merger at the exact same time they cannot appear at the output at the exact same time, so one of them will hiccup.
wish i could tell the items arent visually loading but that may be a server issuse
depends on a recipe 🤷
assuming default recipe?
its freshly built with full MK5 the whole way
And you're feeding a total of less than 780 parts/min?
How do you know the output is slowing down if the items aren't visually loading?
What kind of slowing down are we talking about?
its the output belt from the merger that isnt loading
You're not being very explicit and you're making me fill in the gaps which is never good for troubleshooting. Do you mean to say you think it's slowing down because the inputs to the merger are backing up?
i had 3 packers throwing out empty cans and they were getting stuck and backing up when the 3 belts got to / were connected to the merger
since removing a packer its fixed itself
Ah, so when you reduced the amount going in the backup went away. That makes sense. How much was coming out of each packager?
150 per min from each
ok. 450 total should be fine on mk5 belts. Are you sure that whatever is on the end of the merger is consuming at least 450 parts/min?
If your downstream consumption is higher than 300 and lower than 450 this would happen.
i think i figured it out its an isuse further on in the line eg to many items
cuz in this world theres about 50 million packers
for coal generators, for a 120 belt what was the ratio for belt to generator? Im trying to figure it out but cant realy get anything that makes sense.
thanks to all for helping tho
like for 1, 120 belt can feed ? amount of generators.
How much coal does each generator consume?
idk.
So have you really looked?
i have not set it up im trying to preplan
!wikisearch coal_generator
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...