#❔┃ask-the-community

1 messages · Page 602 of 1

fervent quiver
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that said, you do wanna kill majasa eventually for the +1 all stats

native sail
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I guess. I don't bother with it myself, not worth it to me

fervent quiver
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you gotta unlock higher tier dungeons anyway

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might as well skip most of the campaign with the lowest tier, and then after temporal sanctum youre already halfway through act 9 anyway

native sail
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Yeah I know, but I don't really care because I lose next to nothing on every single build I play by not going and killing Majasa (which is just a lot of walking for no reward), I'm fine without it.

visual cliff
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Emperor of corpses just keeps healing back to full life and i dont understand what is causing it

brave ibex
visual cliff
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but he is constantly in Hail of Arrows

thick rock
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Maybe since dot's arent a hit, they dont reset the health regen

balmy current
gritty depot
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i will try to limit framerate on both ways (also background stuff off-screen) but yes it is using only the dedicate gpu, however i heard that there is always going to get pass through the integrated gpu before regardless and there is a way to avoid this extra step/bottleneck... idk how thou... and i use low power when not using the laptop for gaming or any meaningful work (like browsing,etc) and than max performance mode just for gaming, i don't use the dynamic performance mode, always gets weird and goes beyond being just on LE case.

visual cliff
amber turtle
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What's the best way to farm a specific t7 mod? I need a ring with t7 throwing mana cost to reach 0 mana cost, but it took me until lvl 93 to get my first t6... reee

muted plank
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Unfortunately it's just play a lot at high corruption and hope for the best

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These only appear on rings, so farming Stolen Lance for Grand Talon of Grandeur would help

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Also since this is a prefix, Grand Hope of the Beginning from Fall of the Empire would help too nvm this is only for crafting purposes

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afaik the vault after beating Lightless Arbor can roll lots of exalted items too

midnight timber
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farming t3 temporal sanctum can be good for exalteds as well

amber turtle
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thank you both!

golden harness
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What is the best way to farm stability for a boss? Should I just keep on making echoes, or should I kill the boss that resets the map?

muted plank
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I'd say just grind out the echoes

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Orobyss gets a lot, but then you're stuck grinding low-stability echoes for a while

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However if you also care about Corruption, then a combination of echoes and Orobyss would work better

golden harness
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Ok, thank you!

dense remnant
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echos until you hit the end, then orobyss, what end is depends on luck, and if you're super unlucky you want to go on a different path

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bonus stability might have changed stuff, but when i did the math a while ago it was only ever worth ignoring orobyss if you only planned to do the end boss 2-3 times iirc

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ill probably do the math again at some point before next patch unless someone beats me to it

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my guess is that bonus stability has changed it a lot

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my guess before last hotfix was that it had changed, and if your build was terrible at shade, you could arguably do a lot of the timlines for a blessing without touching shade

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but with the aggro change i imagine monolith speed has dropped enough that it becomes worth doing shade even with the reset and on a build bad for it (unless you're being safe on hardcore)

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but who knows. WHen i did it ages ago i assumed shade was always worth, and then it was just math that it wasnt if you didnt plan to do it more than 3 times (the point being that your average stability increase drops when you reset the web, so if the amount of stability you're aiming for isn't high enough that it balances out, shade becomes less optimal)

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(and to be fair this literally only matters in a race enviroment, in normal cases you just do shade because corruption carries over to other timelines to some extent)

vapid aspen
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Whenever I'm going for bosses I farm for corruption gains, so going as far out as possible with max 2 echoes detour (detour meaning a case where you pick an echo that does not grant more stability than the last one you did) This may be slightly less stability per echo but the side benefits of stacking up corruption are pretty big.

Overall though, I would be shocked if the differences between strategies worked out to more than 5% faster/slower as long as you arent totally avoiding shades or running them at negative or tiny corruption gain.

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its much easier to math out optimal corruption gain approaches regardless

uncut lava
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Hello, is there anyway to skip campaign on alt character ?

brittle atlas
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you can skip large sections of it via dungeons

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you can also go straight into monoliths as soon as you get the end of time

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either way you'll still need to do skill point/idol quests

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but shouldn't be a huge deal if you go back and pick up the few you need at higher levels with more movement speed available and such

uncut lava
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Thank you

sharp quartz
# gritty depot i will try to limit framerate on both ways (also background stuff off-screen) bu...

You can set the lastepoch.exe to only run on the dedicated gpu at a GPU driver level & windows advanced graphics also has the option - this has helped other people and should stop the laptop trying to "be clever". No idea if this will help you tho but its worth trying... The problem with laptops is that they tend to swap back to integrated gpu for basic 2d (i.e. if you alt tab back to windows/other non 3d apps) while LE is running - in theory this should be fine, but it can do really odd things sometimes - especially if the game itself is trying to something with the GPU (load/unload textures/mem etc) like it does when loading into a new map. Its really is hard to debug gaming issues on laptops because of all their "secret sauce" type features because, imho, there is always something that the laptop vendor isnt "telling" you. Note, also check for BIOS updates & try not to run any other apps while playing LE... doesnt matter how irrelevant, just temporarily dont run them to see if it helps.

sharp quartz
# amber turtle What's the best way to farm a specific t7 mod? I need a ring with t7 throwing ma...

Hey there... an alternative way to get the same -5 throwing mana cost is to put "sealed" T1/T2 affixes on each of your rings - sealing a T1 is usually guaranteed and if you are lucky will not kill your forging potential... That will get you -6 throwing mana (T1 on each ring) and will be a LOT easier than finding a T7 affix on an exalted drop. (This obviously assumes you can have two crafted rings and are not restricted to one ring only).

pliant shadow
amber turtle
amber turtle
sharp quartz
dense remnant
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It would probably be easier to just aim for one t6 or t7, and then effectively reach 0 mana through mana regen

pliant shadow
# amber turtle Hammer throw, so I can keep my mana negative to make use of devotion

I play this build with no exalted affixes, and it feels fine. I use lunge so I usually want 20-30 mana, just can’t literally spam hammers 100%, maybe 80-90% with my regen. I’m not in game so I don’t know if I have any mana regen affixes on my belt or something or what my mana per second is, but I don’t think it breaks the build with normal -6.

last wraith
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Never mind I see now. A lvl 58+ area for a lvl 1 item. Ridiculous 😦

brave ibex
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All it has over a regular bow is some fire pen. Not sure why you'd want to target farm that, especially if you haven't even reached monos

sick yacht
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is there an updated roadmap/forecast somewhere?

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last one I can find is pre 8.3

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Could have sworn somewhere I read MP is before the new classes (falconer, runemaster, warlock)

dire mist
dire mist
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and mono target farming is for all slots, its not like the lvl 1 items are on their own

stone granite
ripe brookBOT
muted shale
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Does +x spell damage also affects the dot applied by the spell?

dire mist
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if the DoT specifically says it does, like with hail of arrows

muted shale
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Mmhm, and I'm guessing it doesn't affect ailments

cold plaza
muted shale
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The interaction between Turani's Bident and Smite. I'm running an electrify build right now and I'm wondering if it's better to do a crit build instead, since the Pally passive tree has a crazy crit multiplier node.

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I can maintain 7+ stacks at a time during boss fights

cold plaza
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so that weapon has 6 lines of text. If you're playing an Electrify Ailment build, only lines 3,4,5 are relevant to you

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+# Spell Lightning Damage does not affect your ailments

muted shale
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Right, eh it's really hard to do a dps comparison since I need to overhaul my trees and gear

jade bough
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one question regarding the arena of champions: can we influnce whom to fight? or is it purely random?! did it yesterday 3x in a row and always crimson blade showed up...

visual cliff
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im finding it very annoying, and boring, to run Spirits of Fire over and over to get a Bhuldar's Wrath, so far 4 times, but i guess that is the nature of the genre? be nice if i could influence the drop rates in some way or if there was a pity system in place.

fervent quiver
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If I remember right, corruption actually does increase the chance to get boss uniques, but don't take this for granted without anyone confirming it.

balmy current
visual cliff
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does it matter what class i play for unique drops from bosses? can a rogue get Bhuldars Wrath from spirits of fire?

tame ingot
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You can get Bhuldar's wrath on a rogue, it's a 50/50 drop from the bosses so just keep killing.

visual cliff
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50% you say, got 5 Herkil's Vessel so far...

balmy current
delicate dust
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Weapon types are weighted by class, though nothing is locked for weapon types.

visual cliff
fervent quiver
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I heard someone say 300 corruption is the sweet spot for farming currently cause "everything can drop" - is there a way to see which items are corruption-restricted? Searching for corruption on both letools and tunklab doesnt give any results

pliant shadow
# visual cliff Ok so me farming a 2H mace with a Rogue is not the best idea ive had then. Feels...

For random loot dropped by mobs, yeah maybe you would want to use a class that the weapon type is for, assuming the same corruption/clear times. But timeline boss fights pretty much has 4 items, 2 common and 2 rare drops. I believe it boils mostly down to if you got the common or rare drop, has 50% chance to be either one. For each time you don’t get it 4 times on a rogue, someone has got it 4 times in a row. If I’m blatantly wrong, feel free to correct this.

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So if the boss decides to drop a common slot (more common with lower item rarity) it either gives you a Bhuldar's Wrath, or a Herkir's Vessel. With what Kain said, I am unsure if there is weight to timeline boss specific drops.

brittle atlas
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but 300 is a decent sweet spot in terms of speed/difficulty/reward bonuses

fervent quiver
brittle atlas
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Yeah, as far as I know nothing else is restricted by corruption, only zone level

dry narwhal
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but higher corruption is better drop luck right?

acoustic thicket
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I want to farm an Exsanguinous with 2-3 LP. Is this feasible?

fervent quiver
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Make sure to get body armor drop rate blessing from the stolen lance and unique drop rate blessing from fall of the outcasts (if you really wanna go serious mode about it), then do blood frost and death

acoustic thicket
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I have the unique drop rate from fall of the outcasts but not the body armour drop rate from stolen lance. Is it really necessary? I don't feel like doing the timeline again...

fervent quiver
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It isn't necessary, but it does improve your odds.

copper fable
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the time you spend to redo the timeline will def save you time farming a 2-3 lp semi rare item lol

fervent quiver
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Yeah. Especially if you're going for 3 lp.

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But remember that games are meant to be fun, so if you dont have fun playing hardcore, then play the way the game is fun for you instead.

acoustic thicket
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well that makes sense, but on the other hand I'm thinking that maybe I can focus on blood frost and death increasing corruption and at the same time farming the unique. Going back to stolen lance feels like a waste of time to me

fervent quiver
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up to 50% increased body armour drop rate will make you see a lot more unique body armours

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if you prefer focusing on the body armour reward nodes in bf&d, that's okay

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its your choice 🙂

acoustic thicket
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is that amount from empowered timeline?

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I mean the 50%

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should be, but just asking...

fervent quiver
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yes

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22-50%

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10-20% from unempowered

acoustic thicket
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ok got it. well, you know what I think I'll do it. Isn't this the timeline that gives sceptres as unique rewards? I'm looking for a sceptre with LP as well

fervent quiver
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Correct, lance has sceptres

acoustic thicket
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ok thanks for the info guys

cold plaza
errant dawn
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hello, checking out some stuff before making a new build in this patch and was wondering: the javelin talent that converts to electrify (divine throws) does it only convert bleed and ignite chance, or other modifiers (duration, effect) as well?

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also, "Keen Outlook" talent that gives more damage the further away the javelin target is but it says "bonus hit damage", that one doesnt work for ailments/dots?

snow spruce
errant dawn
muted shale
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Do skill nodes benefit subskills triggered by it as well? e.g. Smite's lightning bolts

karmic flint
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Hi, I have a question

If I use a mage specific item without mage affixes like this one into this 3lp unique chest.
The legendary will become a mage specific item or not ? I'd say no because there are no mage affixes on it, but not sure 😄

fast forge
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Does the harvest skill benefit from melee crit chance or spell crit chance and how does the spectral whetstone node which increases the skills base crit chance play into this?

brave ibex
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It's a melee skill, so it benefits from melee crit chance

fervent quiver
fervent quiver
fervent quiver
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What do you think is better to have in fall of the outcasts, 20% unique drop rate or 70% gold drop rate?

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Before Lightless Arbor I would have always taken uniques but not sure now because Arbor chests are really awesome

karmic flint
sharp quartz
fervent quiver
sharp quartz
fervent quiver
sharp quartz
fervent quiver
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Apologies if I sound rude, but having read the poe reddit for a while, I am rather skeptic about drop rate rumors

sharp quartz
# fervent quiver Is there any actual proof for this?

Go read the forums this was discussed a lot when Omnis where first added to the game... Mathematically they can drop after 200 corruption on any Orobyss, but the chances of that happening are very slim and based on feeback on the forum, if you are trying to farm them, then your best chance is at 300 corruption (sweetspot of chance vs difficulty) and the highest +corruption increase on an Orobyss echo. and yes, it did sound rude but then again, most things on chats & forums can be misinterpreted by the reader...

fervent quiver
# sharp quartz Go read the forums this was discussed a lot when Omnis where first added to the ...

I've asked about it in the other channel. Let's see if we can get a clear answer. I highly doubt the amount of corruption given by a shade node has an impact on the loot though. I find it very likely that is just a rumor caused by the fact that doing a shade that drops you below 200 corruption cant drop omnis cause it already uses the new value (and vice versa, doing a shade that boosts you from 50 to 200 can already drop an omnis)

sharp quartz
# fervent quiver I've asked about it in the other channel. Let's see if we can get a clear answer...

The amount of +ve corruption making a difference was indicated by Heavy on the forums from his own testing. Following his lead, I found similar results when compared to doing lower +ve Orobyss islands... I noticed this not only on farming for Omnis but farming for other Orobyss only drops like the Maw Axe... I consistently get a better chance of dropping higher rarity items on higher +ve Orobyss echos. Rumour? Entirely up to you but from my own testing there does seem to be some benefit... One thing that is obvious if you read through the old forum posts, the devs were/are very cagey about confirming this kind of thing and most of this was from players posting their findings. I have never bothered testing the borderline scenario where the corruption gain from the echo pushes you above or below the minimum corruption requirement - thats too pedantic for me and based on past experience with LE drops, just ticking the minimum is not the best approach for getting something...

errant dawn
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i wanna give an electrify pally a shot, flat weapon damage can be ignored , mostly attackspeed and electrify/shock chance stacking right?

fleet merlin
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Hi,
Quick question here, I find the stats really unclear on how damage are calculated.
I noticed that if I have 0% damage increase on my minion and equip a 100% "minion damage increase" item, then all the minion damage stats (necrotic, melee, physical, etc.) jump to 100%.

SO is this supposed to mean that a minion hitting on melee and physical would get a 200% damage increase (ie. (1 + (1+1) )* (base+added*effectiveness)) ???

Because I would (logically IMO) have assumed that it would only display 100 % on "minion damage increase" and 0% on the other stats hence leading to a (correct, IMO) 100% damage increase overall.

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Ask in another way, If my stats sheet shows 125 % "minion damage increase", 125% "minion physical damage increase" and 265 % "minion melee damage increase". How much "increased damage" do my minions get in total ?
A) 125 + 125 +265
B) 125 +265
C) 125+140
D) Other

delicate dust
# fleet merlin Hi, Quick question here, I find the stats really unclear on how damage are calc...

There should be a page in the in game game guide for "Added, Increased, and More" which should explain how different modifiers add up.

If you have 125% increased minion damage, 125% increased minion physical damage, and 265% increased minion melee damage you would have:

Minion deals any damage = (base damage * (1 + 1.25))
Minion deals any physical damage = (base damage * (1 + 1.25 + 1.25))
Minion deals melee damage = (base damage * (1 + 1.25 + 2.65))
Minion deals specifically physical melee damage = (base damage * (1 + 1.25 + 1.25 + 2.65))

If a minion were to deal 20 melee physical damage, 30 melee cold damage as base damage it would be:

(20 * (1 + 1.25 + 1.25 + 2.65)) + (30 * ( 1 + 1.25 + 2.65))

-- damage type modifiers only apply to the portion of the damage that matches that type, not the entire damage of the skill, even if it has the 'physical' tag on the skill.

If you have "Minions deal +X melee physical damage", then that would add to the base damage for the calculation.

These calculations are not minion specific. Any "increased" modifiers are additive with each other regardless of specificity, and multiplicative with base damage. "effectiveness" is another modifier which may come into the calculation as multiplicative with base and increased, as well as Critical stats and potentially other "more" modifiers.

fleet merlin
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there is one, I read it.
I understand your answer, do we agree then that it makes the "increased minion damage" stats even "more" strong. Because as I said a 0% everywhere character equipping a 100% "increased minion damage" get 100% everywhere resulting in a 300% increase on a specifically physical melee damage minion (given your calculations).

fleet merlin
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So I did some tests, and it does not seem to work the way you described it.
I replaced in my gear 100% increased physical damage by 100% minion damage effectively keeping all the stats the same but with 100% more in minion damage. You should expect an increase in damage, but it didn't change anything.

balmy current
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It's always been like this, but Mike is working on a reworked character screen which will hopefully make things clearer as well as giving us all the skill-specific info we want. Unfortunately it's been delayed due to EHG focussing on MP.

balmy current
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You'd also see no change to your melee phys minion if you replaced the "100% increased" with 100% increased minion melee damage.

fleet merlin
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Ok thanks, so that is the description which is unclear. In my example above, the correct answer is ??? C ?

fleet merlin
balmy current
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Personally I'd go with D. As it depends how those figures you quoted are made up. TLDR, the character screen adds any modifiers that it can to the character screen, but the damage calc only ever uses modifiers once.

fleet merlin
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In the end, what I want to know is, given the character screen how do I take into account each terms ? It is really not obvious given the "minion damage increase" seems to be counted several times.

balmy current
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So if you had 125% increased minion damage & 140% increased minion melee damage affixes/modifiers, yes, you'd get option C as what the game does.

fleet merlin
balmy current
balmy current
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TLDR: general damage modifiers will be applied to all lines on the character sheet.

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But they only get used by the damage calc once.

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It's not ideal, which is why they're working on a different character sheet.

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Because, as you say, it's confusing as fuck, until you know how it works, then it's just annoying that you have to manually strip out the more general modifiers.

fleet merlin
balmy current
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Yeah, use the build planner, it's more obvious/easier to understand there.

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And you can hover over the damage modifier lines to see how they're made up.

balmy current
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Which is why they're reworking that screen.

fleet merlin
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Ok, got it ! Thanks

balmy current
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The build planner is where you want to go to do your theory crafting.

fleet merlin
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Though in my real case, I was just wondering which weapon was better ^^

balmy current
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Then I'd probably just compare the weapons in-game & see which has the highest amount of total relevant damage modifiers.

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A screen pic would help

fleet merlin
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yeah given what you said, the highest number is the best

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Basically I had to chose between 80% general modifier or 100% physical for melee,physical minions which lead to the question "wait 80% general grants 80% physical AND 80% melee, so it must be better".
But well as you explained, nop

pliant shadow
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What’s your favorite 2H melee build? What feels fun

long cosmos
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Is there any way to level up fast (farm exp)

sharp quartz
# long cosmos Is there any way to level up fast (farm exp)

Not really.... The Monolith echos with XP rewards (book icon) do give decent chunks depending on your current level but beyond that I dont think there is any specific way... Obviously you can get the XP blessing on the first Monolith timeline (every little bit helps) and running areas/maps that are your level or a little higher also gives more xp... cannot remember the exact cut off point, but if I recall the devs mentioned that the max XP you can get based on running x levels above your current level is capped.. (I seem to remember it being something like 5-10 levels above you but I could be mistaken). Sure @balmy current knows...

acoustic aspen
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hey, is there a way to filter items by the legendary potencial in the lootfilter?

brave ibex
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Not yet

balmy current
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So if you're lvl 80 in a lvl 90 zone you'll get xp as if it were a lvl 85 zone.

brittle atlas
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not particularly noticeable imo

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until like you're 20 or 30 under

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and you should never realistically be over

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as far as fast xp, the 2nd quest echo in spirits of fire is decent

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and the 2nd quest echo in ending the storm

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roll up some high xp modifiers and do those over and over, just teleport out before you finish the objective

long cosmos
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Is endurance good? Like for main way of defense..and any suggestions for endurance relate item

brittle atlas
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endurance % is great

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you want it capped to 60% on any HP-based character

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endurance threshold isn't amazing, but works well for mage builds that use damage taken to mana

brittle atlas
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typically want to hit that 60% cap via the empowered blessing and then another source of at least 13%, generally engraved gauntlet's implicit

abstract aspen
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anyone here has the new ryzen 7 5800x3d? I'm curious how it performs in LE

long cosmos
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Should i start entering dungeon( i am lvl 80) and i never enter one yet....if yea, which one first ( have all type of key)

tawdry mulch
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Don't think it matters which first. They all have a purpose, so choose what you want to do?

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Like want to give a unique with LP more stats, do the temporal one
Etc etc

sharp quartz
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Quick one: Can anyone confirm if Eternal Eclipse Kopesh Sword Fire & Void "on next melee" attacks proc on a channelled skill like Warpath? (would test it myself but not cannot right now).

brittle atlas
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pretty sure it procs on the first hit only

sharp quartz
fervent quiver
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Can someone tell me how exactly lethal mirage works?

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Does it do a fixed number of hits? Or is it fixed duration during which you hit as much as attackspeed allows?

sharp quartz
fervent quiver
brittle atlas
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5

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up to 14 with maxed mirages and shadows

fervent quiver
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thats pretty sweet. thanks!

spare bramble
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Do the Blizzard and Frostbite nodes in the Summon Storm Totem tree scale off of generic Minion Damage, or just Minion Cold and Minion Spell damage?

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Ok, apparently it scales off of YOUR cold and spell damage. That's wild!

errant dawn
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does speccing sacrifice on smite (damage/health cost) also affect the damage of lightning bolts smite can proc if specd?

fervent quiver
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Does "Increased damage of skills used by shadows" apply to skills with a specialization that consumes shadows? I assume not but not sure

carmine palm
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Would this Multistrike node increase Smite procs damage?

fervent quiver
fervent quiver
brittle atlas
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Yep

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Though I’d probably not use it? Chest is a pretty competitive slot

fervent quiver
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Yeah, probably not, just curious. I really like omnislash style abilities

lost finch
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can anyone help me with a decent autobomber lootfilter? apparently one im using is hiding loads of stuff, its my first build and im not confident enough to build my own D:

terse burrow
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Is there a trick to getting the Logi's Hunger amulet? Like do I have to kill Logi first/last? Or is it just random?

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To answer my own question, seems like it doesn't matter but Logi's only drops in empowered, which isn't specified on lastepichtools.com

fringe birch
terse burrow
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is that a new change? I found a dev comment on reddit from a year ago that says it can't

fringe birch
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it was changed when they added new drops while ago

terse burrow
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huh, guess I've just been spectaculrly unlucky then. either way, farming empowered only now just to up my chances

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thx @fringe birch

brittle atlas
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It's still the rare drop

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but yeah

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think it's something like 10-15% drop chance?

terse burrow
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sure feels that low

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I think I've run it 5 times in the last few days

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so yeah... got some more RNG to get beat up by

fringe birch
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drop chance scales with item rarity, so get few easy modifiers before boss fight to increase your chances. you can have really good drop chance with high enough rarity.

terse burrow
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yesterday I got an amulet drop and got all excited, but it ended up being a Claw lol

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I'll try that next thx

brittle atlas
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yeah, it does scale with rarity, but I'm unsure just how much impact it actually has

brittle atlas
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even killing bosses with 700-800% rarity you don't see their rare drop every kill

fringe birch
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yeah there's a cap, dunno how much rarity you need to reach drop chance cap

terse burrow
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Perry put ouot a video about it a few months back. I forgot about it because I don't tend to grind specific boss drops very often

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but I'm trying to make a wraith totem build to farm T4 julra

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so off to the grind I go

brittle atlas
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oh, just use a death rattle tbh

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the only real benefit you get from using logi's is the implicit resists

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death rattle is more damage otherwise

terse burrow
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I need the resists so I can work on my endurance and crit avoid. damage isn't my issue as much as defenses right now

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L88 and can barely run empowered because it's so rippy

brittle atlas
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oof

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don't have a vessel setup yet?

terse burrow
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need to beat T4 julra for that

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I saw the post on reddit yesterday about that other relic with rip blood. gonna try that

brittle atlas
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I'd def focus on getting the endurance asap, luckily if you're farming spirits of fire then you should end up with a decent endurance blessing

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and can then cap with chest or gloves

terse burrow
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well I'm not farming it on my totem build because I can't do empowered lol

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it's kinda silly but that's where I'm at with that right now

brittle atlas
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hmmm I don't remember having that many problems getting mine going

terse burrow
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it's fun experimenting with different flavors of the build but they all need some crazy tricks to not feel bad

brittle atlas
#

what's your gear like?

terse burrow
#

not great. using wolkje's version of the build because it's the cheapest but still missing decent gear because I'm not farming super efficiently with it

#

also since I'm kinda swapping back and forth between different versions, I'm not focusing my gear very well

brittle atlas
#

if you happen to have Ferebor's Persistence rings I found those a gear filler item prior to getting vessel and other gear set up

terse burrow
#

I just got two today

#

my first two

#

can you wear two of the same unique/set ring?

brittle atlas
#

yep

terse burrow
#

huh. might try that and see how it feels.

#

thx

brittle atlas
#

yeah, it's a metric ton of base regen

#

and some armor

terse burrow
#

and ward retention/int for when I get ward going

brittle atlas
#

yep

pure portal
#

Hows ignite atm? Heard it got nerfed recently

brittle atlas
#

I don't think ignite has gotten any nerfs?

#

it certainly hasn't needed them anyways lol

#

it got a small base damage bump a while back from like

#

35 to 37?

#

it's definitely still the weakest ailment damage-wise

#

currently it's pretty good because the ring from Soulfire Bastion is busted af, but that's more that single item making ignite relevant than ignite itself being powerful

errant dawn
#

does speccing sacrifice on smite (damage/health cost) also affect the damage of lightning bolts smite can proc if specd?

anyone?

brittle atlas
#

unless otherwise noted by the nodes, generic multipliers apply to all subskills and ailments applied by a skill

errant dawn
brittle atlas
#

attribute bonuses apply to ailments, but are generally increased damage and thus additive with other increased damage sources

#

some attribute bonuses obviously can't/won't apply to ailments because they're not applicable modifiers

errant dawn
#

if its a plain ailment dot applied by say a strength skill that bonus still applies to the damage over time right?

brittle atlas
#

as long as the strength scaling on the skill is something that would normally scale that damage over time, like say... 4% increased damage per point of strength

#

but if you're applying say...ignite and the skill scaling is 4% increased necrotic damage per intelligence then obviously necrotic damage scaling won't apply to ignite

#

but it would work for damned or other necrotic damage over time effects

errant dawn
#

oh so strength for bleed when applied by some phys/throw skill doesnt actually do anything?

brittle atlas
#

it does if the skill's scaling would normally apply to bleed

#

most skills have generic "4% increased damage per point of <attribute> which applies to all ailments

#

some have more specific scaling that might not

errant dawn
#

ah okay, maybe i havent seen type specific attribute scaling yet

#

good to know, thx again

terse burrow
#

is there anything useful I can put on an LP Aberrant Call for wraith totems other than like... +all attributes?

#

oh I guess miinion spell damage

#

god I'm never getting this stupid Logi amulet

brittle atlas
terse burrow
#

this is my life these days

#

so much for that T6 minion spell damage

paper lantern
#

I'm currently planning to build a WS poison lich. Curious to know if there are any guides out there on skills, leveling, gear etc?

woven fulcrum
#

Okay, this seems....out of the ordinary.
I took a long hiatus but am starting to dip my toes back in.
Fired up this character (who last i touched a few months ago)
all skills and passives are accounted for.
Lvl 75 starting echo (i think - still getting used to the new vernacular)
Don't take damage and I don't deal damage. At all.
It was actually pretty funny.
Am I missing something with a switchover that I just didn't see in trying to catchup with updates?
https://youtu.be/88stLC0RKI8

delicate dust
brittle atlas
#

but I'd definitely suggest the standard reaper form + death seal, hungering souls is great

#

spirit plague is an option

swift cairn
#

When it says increases that don't have a specific damage type it refers to spell damage% right?

fervent quiver
#

this node refers to lightning damage % and damage %

swift cairn
#

ah gotcha, thanks, and elemental damage

fervent quiver
#

yep

raven marlin
#

hi. is it possible to drop Twisted Heart of Uhkeiros from non legendary diff ?

swift cairn
#

you mean from non empowered monoliths?

#

then yes

raven marlin
dark lake
#

hey there, big beginner question: Can I start crafting right away or should I save the materials?

fervent quiver
#

Most of the shards you'll find are very common and can definitely be used right away. The ones you may want to save for later are mostly the +level to one ability type ones

fervent quiver
#

Do we know what "race" the Shade of Orobyss is?
Echoes have mods like Undead, Void, etc. enemies do more damage, do any of those apply to the shade, and if yes, which?

balmy current
#

Boss

raven marlin
#

anyone know if it is real for Prism Wraps - Timeline to target farm: Blood, Frost, and Death ("Unique or Set Body Armour" echoes)
Random Drop (Common)?

balmy current
#

It's a random drop, but that mono has unique body armour as a mono reward

fervent quiver
# balmy current Boss

So "Undead enemies deal 100% increased damage" wouldn't actually apply to bosses, even if they are clearly undead (Say, Formosus)?

balmy current
#

That I'm not entirely sure. Certainly, they aren't affected by "rare enemies" modifiers.

#

Probably best to ask the devs

pliant shadow
lost delta
#

Anyone come up with a build that is a thorns type mob beats it's own head in build?

fervent quiver
#

Am I doing something wrong, or do multistrike swords only hit other enemies, not the same target?

fierce kraken
#

the second one

#

they exist to help clear, not single target

fervent quiver
#

dang, not what I had hoped for. oh well

fervent quiver
#

How does this umbral blades node interact with shadows, who already throw only one blade anyway?

brave ibex
fervent quiver
#

Figured, thanks for the confirmation

#

would be broken if the shadows got that buff as well I guess 😄

mighty anchor
#

comes other langue? when yes when ?

spare bramble
errant dawn
#

if i have a 2lp level 15 leveling sword and put t5-t7 mods into that will the requirement go up?

brave ibex
#

Yes

errant dawn
#

bummer

fervent quiver
#

Yeah it would have to be both tier 3 mods or lower for the requirement not to go up

wary shoal
#

anyone else having this issue where i cant upgrade a mod even though i have crafting potential? apparently the item doesnt even recognize the mod existing

fervent quiver
brave ibex
wary shoal
#

ohhhh

#

yea nothing happend when cklicking the arrow

unborn anvil
#

Hello. It is a good idea to rush to empowered monolith or better just building corruption on normal one on the beginning?

marsh maple
#

rush empowered 100%

shadow pulsar
#

I'm curious: has anyone tried running a ttrpg in the LE setting yet?

native sail
#

Tabletop RPG

stone granite
native sail
#

Dunno why you're pinging me on that, I just explained the acronym you asked about

errant dawn
#

is there any info on how much void damage taken increase the time bubble gives? (anomaly)

fierce kraken
errant dawn
#

sure feels like nothing on a dummy atleast

north prairie
#

Doing my monthly drop in to ask if there’s Multiplayer in this game yet

safe harness
#

!multiplayer

ripe brookBOT
safe harness
#

Does the node that lets your bear cast swipe use the swipe skill tree?

balmy current
#

No

#

Minions always use their own skill trees.

verbal swan
#

Heya folks. I was planning to ask about buff stacking in multiplayer in the next dev stream (if those are still a thing).

Just to make sure I'm not asking about something that's already had information released, is there any kind of list somewhere of how skills will stack in MP?

spare bramble
#

Anyone know what Warlock will eventually be focusing on?

brave ibex
#

Nope

copper fable
#

its got mention of curses, thats about it.

tribal rampart
#

Hi, I don't understand why this quest is still here and how to finish/clear it; I'm level 80 and have done multiple next monoliths

hollow cape
wide oar
#

Hey guys quick question, im a beastmaster level 49, i have skilled pack hunters, force or nature and am wearing artor's legacy. Shouldn't i have 4 wolfs?

fervent quiver
fervent quiver
fervent quiver
#

Avian Shelter gives my endurance to my minions. There is no way to give them endurance treshold though, is there?

tribal rampart
sharp quartz
# verbal swan Heya folks. I was planning to ask about buff stacking in multiplayer in the next...

Not that I am aware of.... The devs have already made changes to the skills etc in anticipation of MP requirements & performance - e.g. things like reducing the number of summonned minions possible (just imagine 4 necros summoning hundreds of minions)... but I dont think they have specifically provided MP info down to how stacking will be affected.... You could ask in the devs chat section but I doubt they will be forthcoming right now...

balmy pulsar
#

Hello all is there any unique items that effect static orb from sorcerer tree?

fervent quiver
barren pendant
#

Hi guys! managed to progress up until the level 90 monoliths, can do them but I'm only level 78 and I read that I'll gain xp only as if it was a monster level 83 zone. Shall I still try to get through into the empowered ones (which will be like 20 levels above me) and try to get my endgame blessigns or is it better to rush the level 85 or 90 monos for faster xp? my problem is also that I'd love a bastion and the non-empowered mono for it is level 66,so not too xp effective to farm it.

balmy pulsar
fervent quiver
#

Static Orb is a really cool skill, one of my favorites

fervent quiver
fair talon
#

Last I played was around last summer? Before the big update in September I think, how much has stuff changed since then

sharp quartz
fair talon
#

Oh okay

sharp quartz
# fair talon Oh okay
fair talon
#

Seems like it's a lot of stuff, will have to check it out myself when I get the time, thanks

placid perch
#

If I just have a character mid-leveling following a build from a few patches ago (Nov 2021), am I okay to continue leveling given all the recent patches? Or should I restart a new character

midnight timber
#

probably fine to continue levelling -- might want to check for updated build guides similar to your character for suggestions on how changes might apply

placid perch
#

Sweet I will keep on leveling. It was a Poison/Blade Flurry blade dancer build guide by Arborus on the Epoch Builds channel. Thanks!

midnight timber
#

lol... was just gonna mention that... flurry got hammered fixed in 0.8.5

placid perch
#

Ahhh glad I brought it up!

midnight timber
#

might want to chose another rogue/blade dancer spec

placid perch
#

I'll go build shopping then

midnight timber
#

iirc, arborus said it lost like 95% of its dps after the flurry changes 😦

#

umbral blades poison blade dancers are still going strong 🙂 might be an easy shift

placid perch
#

I'll look into that then, thanks!

midnight timber
#

g'luck 🙂

pliant shadow
brittle atlas
placid perch
#

The man himself! Sweet, I'll look up an Umbral Blades build

pliant shadow
#

Poison can be fine with like 6 points iirc, epoch builds has a recent leveling video on it.

placid perch
#

I'll check that out, ty. A lot of these Umbral Blades guides talk about using shadows to trigger blade storms - is that still a thing? Reading mixed anecdotes about whether it was removed or not

pliant shadow
#

You can create 4 shadows with sync strike (and it has other buffs you can grab in the tree) and then shift to make their deaths create umbral blades

#

So it’s like you wouldn’t even cast it most of the time, you sync strike and then shift and then the blades come from the shadows consumption

#

You build sync strike, shift, and shadow cascade with it. It can be just using sync strike, shifting, and running with haste for 3 seconds, repeat.

placid perch
#

Oh I see

pliant shadow
#

Your shadows will cast the daggers node from shadow cascade, and then they turn into umbral blades. It’s crazy efficient. On mobile so I don’t have a planner but it’s a common way people build it.

worldly valve
#

Is it okay to hide all magic items or do you end up wanting them for shattering at some point?

placid perch
#

Thanks for the insight @pliant shadow

pliant shadow
#

Be sure to put it above any filter that limits class specific drops

worldly valve
#

Gotcha, I've been finding the loot filter stuff a little frustrating. The one on Boardmans VK autobomber guide actually just hid literally everything due to a condition checked at the bottom. Didn't notice for awhile, and Heavy'z is showing me a ton of stuff I don't care about

pliant shadow
#

Leveling you want to specify item type, and then what affixes. To make it easier I would just chose what prefixes you would want, because if you show items with resists it will most likely be a lot of things you actually don’t care about.

brittle atlas
#

filters prioritize from top to bottom

#

so if hide everything is the bottom most rule, every rule above it will still show up/apply

native sail
#

Yeah if it's hiding everything and the rule is at the bottom that means you just never dropped anything that it was filtering for

fast forge
#

Guys how and when do the different layers of damage reduction apply? For example when a hit is reduced by block and glancing blow how is the calculation for the reduction? And how does a less damage modifier come into play?

copper fable
#

Less multipliers are multiplicative, and because of that, the order does not matter. if both proc at the same time, they multiply together, if you had say 100% chance to block a hit, and had 50% less damage taken thanks to block effect, and you also procced a glancing blow

Damage * 0.5 * 0.65

Would be the formula, 50% less from block, and 35% less from the glancing blow. you would take only 32.5% of the damage, or a total of 67.5% damage reduction.

fast forge
#

But there is a difference between less damage taken and reduced damage if im not mistaken. So they shouldnt apply by simply multiplying or am i seeing this wrong?

copper fable
#

what is saying it reduces damage, unless you have different sources of reduced damage then its still multiplicative. for example if you had 25% reduced damage, and 25% less damage then it would be (1 - 0.25) * 0.75 or 0.562 total damage taken, for a grand total of 43.8% reduced damage. the formula for two 25% less would be 1 * 0.75 * 0.75 which is also equal to 0.562

#

if you for some reason had different sets of reduced damage, then those would add together, but as far as I can recall there isnt really any sources of reduced damage for incoming damage because generally reduced damage is very strong in that regard.

#

Ah okay are you reading the game guide? the game guide uses crappy wording a bit

#

if you read the game guide for glancing blows it will state they "reduce damage" but if you read the flavor text for a glancing blow on an item that grants it like arrow guard it will say "a glancing blow deals 35% less damage"

#

Same for block, block in the game guide says "reduces damage from a hit" but again flavor text on an item clarifies its actually less.

fast forge
#

Yeah i thought block and glancing blow were reduced damage modifiers and for example titan heart had a less damage modifier

#

But thanks for the clarification!

copper fable
#

No problem

worldly bane
#

what's the de facto website for finding the best LE builds?

fervent quiver
sinful crater
#

I've only been checking in every few months, but do the devs usually post in advance if they may be doing a livestream (such as in the news channel)? And I'm probably blind, but is there a devtracker in Discord for when posts are put up in the dev blog section of the forum (including updates, such as to the multiplayer thread)?

lost delta
balmy current
fast forge
#

is there a penalty for skill experience? when dying for example. do i lose some or do i gain less exp for some time?

brittle atlas
#

nope

#

there is a scaling penalty for skill xp based on your skill level vs your character level, though

#

which effectively hard caps your skill levels until your character level goes up

fast forge
#

Ahhh i see makes sense. Thanks!

placid perch
#

Can tooltip DPS values be trusted?

brave ibex
#

Not really

placid perch
#

Not surprised, seems like most ARPGs over value attack speed when it comes to DPS calcs

brave ibex
#

There is a lot of weirdness with it. It's generally useful for seeing if new gear increases your damage, but you do have to be aware it'll sometimes be misleading

brittle atlas
#

it's only really accurate for simple skills that hit once per use

balmy current
#

And don't have conditional modifiers such as damage v bosses, v ignited, etc

#

or AoE

lost delta
#

Is there any more xp value in having higher corruption?

brittle atlas
#

yes, corruption is a multiplier to the strength of monolith modifiers, among other things, so it increases the xp and rarity bonus those modifiers provide

lost delta
#

Good to know, I will start stacking it then and move things along.

brittle atlas
#

not super valuable in normal monoliths, but once you're into empowered, it definitely speeds up the 80-100 stretch

lost delta
#

Yup, almost there.

brittle atlas
#

used to hit 100 around 250 corruption or so, might be slightly different nowadays? not sure how much or if that aspect of monoliths has changed since I got everything to 100

lost delta
#

It will help with the new Stability too.

copper fable
#

seems faster to hit 100 now mostly because there is more time spent killing in monos for more builds on average. I grinded out a solo character recently trying to farm liches scorn, did just the normal route to empowered, then farmed till I got the drop, I did around 170 echos to farm it and ended up at like 94.5

#

I was only farming at 150 corruption too

errant dawn
#

does the right timeline and blessings affect orobys drops at all?

native sail
#

Blessings do I believe, I don't think timeline does though. Corruption technically does as well.

vernal kelp
#

On the topic of blessings, would the "fire shred by x%" from Spirits of fire also affect minions?

snow spruce
vernal kelp
#

Near perfect fire res it is then!

brittle atlas
#

endurance % blessing is super good

#

definitely plays a role in fire and necrotic being somewhat weaker damage types

fervent quiver
woven fulcrum
#

can someone recommend a good breakdown writeup or video of navigating echoes for farming things?

errant dawn
#

is there any info how much damage shaman earthquakes aftershocks do? i cant find any seperate ability in epochtools, does that just mean its the same base damage?

balmy current
#

2 base damage & the usual stats (5% crit chance, etc)

errant dawn
#

i forgot about that site, thx

bronze ocean
#

There's a reference to this subskill in earthquake skill tree, but naming is just identical

verbal swan
#

Heya folks. For Ballista's Perfect Aim node, does it only gain crit multi from "adds +x% critical strike multiplier" affixes etc, or does it also gain crit multi from my base stat?

In other words, if I have no increased crit multi at all, I have a base of 200% crit multi. If I max Perfect Aim, will my Ballistas gain 200% crit multi, or 0%?

#

For balance reasons I would assume the 0% scenario, but a literal reading of the skill description would suggest the 200%, to me.

stone granite
#

Without seeing the skill I'd say it depends on the wording. If it says from your bonus crit multi then it's only taking whatever gear mods you have, not base.

brittle atlas
verbal swan
tough gazelle
#

we got a multiplayer date yet?

balmy current
ripe brookBOT
woven fulcrum
#

So. speculatively while I try to get a handle on crafting
What would everyone do with this? Trash? Sell? Craft?
If craft, what would be some ideas?

brittle atlas
#

could be a decent leveling weapon, but it's the type of thing that would just rot in my stash probably

woven fulcrum
brittle atlas
#

yeah, just a low level base

#

also not a particularly strong unique in general, it lacks much use outside of leveling until you can access stronger options

stone granite
brittle atlas
#

yeah, 3 lp can help keep it relevant longer, just gotta make sure you don't bump the level requirement too high

woven fulcrum
#

okay, noob question. I'm having a bear of a time doing the Last Ruin and getting past that tri-elemental whirl.
And this is even on normal no less (trying to graduate to empowered.)
I stay close to him but no matter what I still get drained.
I'm using a building version of Rimed's Retaliation Paladin
As I have none of the uniques

#

my other gear isn't terrible

#

oh and when I take him on i do swap out some relics to bump up my fire resist to about 85%.

brave ibex
#

You should just be able to run around as the beam moves, especially with that movement speed

woven fulcrum
#

i guess i gotta get good cause I tried that and it catches me every time. but I'll give it another go. maybe i just need to find the right distance to keep it at length. I was getting in close.

brittle atlas
#

Otherwise yeah, just keep close

safe harness
#

oh that's what causes that 😄

acoustic thicket
#

has anyone tried this game on the steam deck?

native sail
#

Pretty sure Devs said it doesn't work yet

balmy current
#

They haven't tested, certainly, as to whether it works or not that's another matter entirely

#

But apparently it has issues on steam deck

woven fulcrum
# brave ibex You should just be able to run around as the beam moves, especially with that mo...

You were spot on. I easily just ran ahead of it.
I know the first few times I couldn't do that because I tried and got caught
but I did upgrade a few pieces of gear and I think I added those boots and that ring.
regardless, it worked perfectly and I had no other issues at all.
thx for the help!!!
@brittle atlas Imma remember that cheese strat for empowered though, just to be safe. 😄

errant dawn
#

does generic spell damage leech from the blessing work for spell damage over time? (not ailment)

marsh maple
#

Yeppers

errant dawn
#

hmmm maybe i should keep that.. thanks

fluid cedar
#

Was there news when the devs will put out ALL character attributes? They wanted to do that at some point.

native sail
#

As of right now they are not working on the remaining few masteries according to the interview(?) with Ziz, however it will be done by 1.0 release at the latest iirc

stone granite
native sail
#

I assumed masteries because that and a few skills are the only things really missing in characters. And I'm uncertain if English is their main language judging by the sentence structure and words chosen.

fluid cedar
agile canyon
#

hey can someone tell me how to compare a weapon i got in my inventory with a weapon i wear in my offhand?

lost delta
#

Put it in your main hand spot.

#

Just like the ring problem.

agile canyon
#

how complicated ...

lost delta
#

It's a beta, they have other fish to fry currently.

agile canyon
#

as if its such a big deal to bind a key which compares gear with your offhand or the other ring

lost delta
#

You should apply, they are still hiring smart people that know how to program. Is that you?

agile canyon
#

Wow you must been a true class clown back in your school. 👍

frank wasp
#

is there anything blatantly terrible in there?

brittle atlas
# frank wasp is there anything blatantly terrible in there?

you want base crit instead of increased on weapon almost certainly. you probably want a bone amulet instead of sapphire. bronze belt instead of ranger's. crit avoid blessing instead of suffixes. age of winter could probably be phys res shred or armor %. you want hybrid hp on boots and belt 100%. you should be able to drop one of your endurance % suffixes. You want armor shred on weapon suffix or necklace suffix or both. chill on weapon probably. frailty on necklace or relic. If you're not playing HC, you could definitely swap out idols for damage-related ones.

frank wasp
brittle atlas
#

You should get both on belt, hybrid on boots, hybrid on gloves (if you're not using a unique) basically always. Very rare ends up not being that rare overall. I have like 250 of them atm and I'm not exactly stingy with them.

Bone amulet is significantly more res efficient, yeah.

Increased melee damage if a skill echoed recently + armor shred on melee hit or health. warpath area + melee void damage

frank wasp
#

noted
ty again

frank wasp
brittle atlas
#

if you have a T5 endurance suffix and the blessing you should be able to drop the second one

frank wasp
#

but i did get everything else?
ty again btw

unkempt sand
#

I feel like there's something wrong with my video settings

#

This is what I see on the create a character screen, and it doesn't look right at all

#

well, I don't see the white bar off on the side

#

but it DOES cut off right about there

#

my monitor is 1280x1024, and I have the settings on my computer and the game set to that

#

weirdly, it seems to fit better if I set to 1280x800, which is mismatched to my monitor. Does this happen to anybody else?

native sail
#

Mine does similar but not as drastic on 1680x1050 (which is my resolution, can't afford to upgrade just yet), I don't lose much though. Edges of the monolith web and icons for skill level ups (when there's 3 or more at once) are really the only things that get cut in my experience.

unkempt sand
#

I've had similar issues on other games, battlefleet gothic I lose so much of the UI I actually can't navigate the pregame menu

native sail
#

This is actually the only time I've had this issue that I can think of, I don't know why

lost delta
#

Not yet.

shy terrace
#

Do the effects of Taste of Blood stack when dual-wielding? As in cutting the bleeding duration down to 1/4?

marsh maple
elfin drum
#

Is Architect Liath supposed to be hard or is my build bad by now?

sharp quartz
# elfin drum Is Architect Liath supposed to be hard or is my build bad by now?

Not really that hard, but its important that your defences are adequate especially resistances to her attacks. She is the precursor to Lagon - which is an even bigger jump in difficulty for most builds/new players who have sailed through the preceeding campaign levels without making sure their defences are good - probably because their offenses killed things quickly so defence was never really needed or tested until now

elfin drum
#

@sharp quartz I have lightning res capped (only?) 27% armor and still find it difficult with my warpath build. I have 1.2k hp, no ward and no endurance

balmy current
#

Do you have any leech/life on melee hit?

elfin drum
#

@balmy current not at the moment 😦

balmy current
#

That'll be a problem then as the only way you have to get your hp back up is potions. There's a node (World Eater) in Void Knight that gives melee leech .

#

Additionally, damage could be the problem.

elfin drum
#

@balmy current a bit better with life leech, still took a few tries, the Lagon was easier for my build. Thanks

shy terrace
errant dawn
#

anyone know wether this buff affects an entire ability plus sub skills created like an aftershock? example forge strikes detonating ground

errant dawn
#

respecced a char, seems like it doesnt affect detonating ground at all, unfortunate

vapid kernel
#

If I am going to level and play this build, what is the best way to spec umbral blades early? https://www.youtube.com/watch?v=8ut8Bco9o5U

Umbral Blades Poison Emerald Cutlass Bladedancer Last Epoch Build Guide 3 Mill DPS + Tanky BD Things

In this video I go over a highly requested build, Poison Umbral Blades Blade Dancer, as it has a very satisfying visual, and for once the good visuals are paired with a good build, as over 3 mill ticks on the dummy while also being glancing blow...

▶ Play video
marsh maple
#

Literally poison umbral blades is great

vapid kernel
#

oh I can go right into poison off the start?

marsh maple
#

Grab the bleed to poison conversion, then grab the global bleed stacks from puncture and it will carry you

#

Also explosions are important

vapid kernel
#

explosions before poison/bleed conversion?

marsh maple
#

You use flurry until then, but tbh after the nerfs to flurry maybe you just use puncture

#

Yeah explosions first, then conversion

vapid kernel
#

Cheers man! Thank you so much for that guide and all the other content you create

marsh maple
#

Of course any time

snow spruce
#

Detonating ground is the "next->next" melee attack

errant dawn
#

in my head the detonating ground wasnt a seperate/standalone attack

#

i hoped it was an extension of forge strike

vapid kernel
#

or edge of obscruity and umbral remnant

errant dawn
#

aside from that the aoe of forge strike / detonating ground is not as big as i remembered so nevermind to that idea

acoustic thicket
#

are the maps random during the campaign?

marsh maple
#

Important*

final onyx
#

Hi, I'm quite new to the game, anything I have to keep in mind?

marsh maple
#

Rush to empowereds

brittle atlas
#

hp on suffixes as much as possible, especially increased hp

final onyx
#

Ohh aight thanks! Ill keep those in mind

errant dawn
#

does "adaptive" spell damage mean it becomes whatever type of damage of the skill its used with? literally havent made a caster yet

native sail
#

Yeah, that's pretty much exactly what it is

frank wasp
#

is a build using the winds of justice warpath node any good?

carmine palm
# frank wasp is a build using the winds of justice warpath node any good?

Look at this one, should give you guidance: https://www.youtube.com/watch?v=f5Xzm4FGsEQ&t=397s

Warpath Flame Burst 2.0 Last Epoch Build Guide, Epoch Builds Christmas Special, Feat. HeatMiser

In this very special video, we go over Warpath Flame Burst Paladin again, as EHG did do a decent job at nerfing the overall powerlevel of the build, so we needed to pull out the big guns, i.e. Devotion, to help assist our single target.
I love how t...

▶ Play video
raven dove
#

Will this game ever go Multi-Player?

frank wasp
#

!multiplayer

ripe brookBOT
proud chasm
#

anyone got a compilation of guides for understanding crafting, loot filters and other stuff?

proud chasm
#

thanks!

lunar holly
somber sonnet
#

So how are loot drops handled in this game? I have about 6 characters started, ranging in level from 12-30. I have yet to see an elite or a boss drop anything worth even picking up. Loot chests are pretty much the same. As a matter of fact I have gotten higher level drops from low level single creatures, or common mobs on kill than I have ever gotten any other method. This is extremely frustrating. I have numerous other issues with the mechanics of how this game works, such as maps completely resetting each and every time you leave an area even if its just to teleport back to town to drop/sell loot and then come back. When you do that if it was a boss room or an area with a high number of elite/mobs then they are also reset right along with everything else and your previous loot is gone. Shouldn't there be at least some kind of reset timer for a short period to prevent this. One of the other downsides to this also is that if I start a new character and reach the camp I can exploit the game by opening the chest in camp, go to the next map, hit the three chests in that map all located on the right and bottom of the map along the edge, go back to camp and hit that chest again and completely outfit my character with gear in a matter of minutes. Granted it will all be lower level appropriate gear, but I have also gotten at least three relics this way as well. The drop rate and reset mechanics make no sense to me. There is so, so much more and I understand this is still a beta game, but it is an increasingly frustrating one to say the least for a relatively new player.

brave ibex
#

You shouldn't be returning to town to sell gear, the gold you get from doing that is irrelevant

#

And "exploiting" the system to open chests is also a non-issue, more often than not those chests are barely worth opening

somber sonnet
#

Exactly, that's another issue. If there is no real reason to sell loot for gold, why is there gold? What purpose does it serve, why is it a drop at all if its worthless for the most part? Why not just replace all those drops with more random gear or shards to be able to forge stuff yourself or slightly increase and adjust the drop rate for higher tier level items based on the level or tier of the enemy or the chest within that area?

native sail
#

Through the campaign bosses don't drop a lot. Monolith bosses however have a dedicated loot pool.

native sail
brave ibex
native sail
#

^^^^

brave ibex
#

Play the game some more

balmy current
somber sonnet
#

No I am asking these questions because as a 50+ year old veteran arpg player I have never played a game where only one enemy type had decent drops or that I had to wait until I am half way through the level cap or more to see something drop that seems worth keeping for an extended period of time. Your logic makes no sense.... Just because my characters are "low level" ( not sure I consider a level 30 character low level but I digress), doesn't mean that the game should purposely be frustrating until you are almost half way or more to the level cap. Which I assume is 100 or somewhere close to it.

brave ibex
#

It takes like an hour to reach level 30, you are asking these questions because you lack context of the game as a whole. Crafting is how you make your gear in this game

native sail
#

I can guarantee you haven't had a single decent drop, because you're level 30 at most.

somber sonnet
#

Llama, so other than stash tabs there is only one other purpose for gold? How is that worth it if the drops are mostly junk?

brave ibex
#

The drops aren't mostly junk

#

I could tell you about Exalted and Legendary Potential, but again, you have no context

#

Because you're level 30 max

native sail
#

Lightless Arbor is a gold sink that actually values your gold. You get massive pools of loot out of it that you get to tailor.

somber sonnet
#

right, so exalted and legendary gear is for end game correct?

balmy current
balmy current
brave ibex
balmy current
#

Also, the zone reset thing is a known issue which will be "fixed" when MP is released.

somber sonnet
#

except that the loot filter doesnt seem to work. I have set mine to not show common drops, they are still there. I have tried setting it up multiple different ways, gear still shows. Thats another issue, but a separate one.

balmy current
#

I'm not sure where are any aRPGs where you'd get a lvl 12-30 item that's still useable for a long time.

native sail
brave ibex
#

As it most definitely does work

balmy current
native sail
#

Yeah the filter works like a charm, this sounds like user error

balmy current
#

The loot filter works from the top down & as soon as an item matches a rule that rule is applied & the filter "stops" checking for applicable rules

native sail
#

The only bug I know of with the filter is the occasional blank label

balmy current
#

Yeah, that's the emphasise rule being a bit wonky

somber sonnet
#

Llama have you played any of the Diablo games or Grim Dawn, Titan quest and about 10 others I can name. It happens frequently in arpgs, it does eventually get replaced, but there are games where you can make and plan a build around an item that drops at the 1/3rd-1/2 level cap.

balmy current
#

Specific uniques, perhaps.

somber sonnet
#

Nice save, yes specific uniques that drop around a certain level was my point

#

especially set pieces if the game has the,

brave ibex
#

That exists in LE too

somber sonnet
#

them

native sail
#

For low level uniques in LE that have purpose later... Meh, there's a handful but most you want to make into a legendary anyway

balmy current
#

Sets are in a bad place ATM after legendaries were introduced

#

There are a few low level uniques that you'd use in high level builds in LE, just not many.

native sail
#

Most build defining uniques are endgame drops though. Load up lastepochtools and look around if you want.

brave ibex
#

I mean forget LE tools, just play the game past level 30, rather than arguing with a bunch of people that have thousands of hours that the game is flawed

native sail
#

That's also true lmao

balmy current
#

Hazelroot (lvl 23), Humming Bee (lvl 6), Reach of the Grave (lvl 5), Dreamthorn (lvl 15), Draalsting (lvl 29), a few rings & amulets, Vipertail/Thornslinger belts, Morningfrost (lvl 8)

#

But yes, it's not as bad as you're feeling at the moment.

native sail
#

Taste of Blood should be there too imo, it's fun

somber sonnet
#

I am not arguing with you, just pointing out things I see as flaws, that isnt arguing. I am relaying my experience with what seems like a broken mechanic in the game. If the game is determined to be based around that kind of system and its not a design flaw, then what is my motivation for continuing to play past 30, especially if the "really good gear" doesnt drop till end game or when my toon has practically reached the level cap?

brave ibex
#

It seems like a broken mechanic, because you have barely played

#

And no, you don't need to be level 100, to get good gear

native sail
#

I don't have any character over 93 and I farm for good gear still. I have like 9 tabs of exalted items, 4 tabs of non-LP uniques, and 3 of LP uniques, we aren't going to talk about how many idols I pick up because they seem interesting to use. Gearing and loot is fine.

balmy current
#

I think you're seeing it as a flaw because you've not had the decent low level uniques drop, or ones for a build that you could use.

somber sonnet
#

I can barely play several other games as well and feel like I am making much more head way or getting better drops to improve my gaming experience without having to drudge till I am practically at the end of the game. Just doesnt seem fun, whether its termed as broken or not.

brave ibex
#

If you are an "ARPG vet" and consider getting to endgame before itemization becomes interesting a flaw, then I have no idea what else to tell you

native sail
#

If you're having to drudge through the game then your leveling build is flawed and you are not using the crafting system which is key to early game

balmy current
#

Loot certainly doesn't scale statistically as fast as, say D3.

brave ibex
#

Thank god for that

balmy current
#

And you're not going to be doing billions/trillions of damage at endgame

somber sonnet
#

drudge meaning, just rinseing and repeating the same enemies over and over without seeing any benefit of hoping something decent will come of it. So your idea of fun is constantly upgrading items yourself while endlessly grinding towards endgame, with barely any reward from drops. Just from crafting mechanics alone. I see that as a flaw, but you assume that I dont how to play, or that my logic is somehow skewed? arpg vet or no, thats a pretty crappy thing to insist. That I just dont know how games work, or what makes them fun... geez

brave ibex
#

"Endlessly grinding towards endgame"

#

...You mean playing the campaign once?

#

Your logic absolutely is skewed

somber sonnet
#

No... I mean all you guys have talked about is wait till your end game/level 90+ etc, etc... A game shouldnt just only be fun at the end...

native sail
#

Again, the EARLY GAME relies on crafting. I get to monoliths at like level 45, I get to empowered by 75 at the latest on most characters, it's not slow, it isn't endlessly upgrading them myself, it's realizing that the first like 2 hours of gameplay aren't gonna give me huge drops

brave ibex
#

You misunderstand what the endgame is

#

Again, because you haven't played much

#

It's not something that takes a long time to reach

#

It's like level 55~, after the current campaign

somber sonnet
#

So after the campaign is over, your farming for gear from monoliths etc for??? If the story is over at 55, but the good gear doesnt drop till after that???

brave ibex
#

Yes

#

That is the game

#

Maybe go play D2, or something

native sail
#

This isn't D2 where the endgame is literally the same fuckin level and boss over and over

somber sonnet
#

yes.... meaning you have completed the games story, so now just farm for stuff that means nothing because there is no more story to tell.... but my logic is skewed??? lol

balmy current
brave ibex
#

You're playing ARPGs for the story?

native sail
#

Dude, what game in this genre is ONLY STORY??

brave ibex
#

Now I am truly confused

#

Imagine playing PoE until Act 10 and then complaining because there is no more "story"

somber sonnet
#

I didnt say only story... but you should feel like the game rewards you DURING the story, not after

balmy current
brave ibex
#

I genuinely think if you would put all of this effort into just playing, you might actually be able to enjoy yourself. But who knows

somber sonnet
#

hence the part of the term arpg (ROLE PLAYING)

native sail
#

Even other genres that are still loot focused go past just being a story. Destiny, Borderlands, Division, Outriders, even fucking Vermintide all go past JUST THE CAMPAIGN

somber sonnet
#

right, but loot drops happen pretty regularly in those games DURING the campaign

native sail
#

No, they do NOT

brave ibex
#

Fundamentally, that does not happen in LE

#

Like it or not

#

So accept that and play, or don't

#

You craft your gear in this game

native sail
#

I have played thousands of hours of Destiny and meaningful loot comes from endgame activities

somber sonnet
#

ummm... yes they do. So you are telling me that good drops dont happen in borderlands until after the campaign is finished

native sail
#

I have played hundreds of Borderlands and that comes from farming specific bosses and then RAIDS

somber sonnet
#

you must be playing a different borderlands than me then

native sail
#

BL3 is an outlier because it has shit balancing

somber sonnet
#

right, but legendaries continue to drop and get progressively better with character level and progression do they not?

balmy current
#

Only in BL & D3, not in D1/2, TQ or GD

native sail
native sail
somber sonnet
#

Llama8, dude no.... I have played Grim dawn since it was kickstarter. I have 5k+ hours in over 300 toons. you are most definitely mistaken on that one

brave ibex
# native sail

Aetherlock ignores anything that doesn't support his narrative 😂

somber sonnet
#

its not a narrative, its just an opinion... one which you guys clearly dont share. Thats fine, I just think your incorrect and that its a flaw which hinders the fun of the game, not an attribute that enhances it.

native sail
#

I'm just saying man, there are good uniques that aren't exclusively endgame, just because they didn't drop super early for you and low level rares don't scale into endgame doesn't mean that the game is flawed

#

I am literally using this on a level 90 toon right now

brave ibex
#

If your "opinion" is that LE doesn't have useful low/mid level unique drops - it's not an opinion, and you are wrong

native sail
#

And it is one of my fastest clearing characters

somber sonnet
#

Pray tell, what level did you get that drop there Deias?

native sail
#

I have gotten DOZENS of Tastes of Blood

#

My first one showed up on my first character

#

I got lucky

somber sonnet
#

right, and what is the drop chance of that rare in the game in that level range?

native sail
#

It isn't a rare, and it's literally a common drop

#

I get like 4 Tastes to drop every time I level a character, and I ignore them because I don't need them anymore

somber sonnet
#

unique, you understood what I meant, so now we are going to argue semantics

sick yacht
#

He said it's common, my guy

native sail
#

I wish I could filter out half of the uniques I get at this point

balmy current
#

I also played GD since kickstarter.

somber sonnet
#

So you have got dozens of them to drop, 4 at least per character. I havent seen a single one of them, so explain how the drop rate isnt a flaw again? That literally was the crux of my argument. That the drop rates are not set correctly... so back around to my original statement again

native sail
#

Wow, RNG Is RNG

#

Mind fuckin blown

brave ibex
#

It's just hilarious, when someone that hasn't made it past level 30, is arguing the game is fundamentally flawed

somber sonnet
#

So you are saying that I have just been incredibly unlucky in this game, which has literally never happened in any other game I have ever played.... right

native sail
#

There's some people who get multiple Bastions to drop, then there's others who have never gotten any in several hundred hours, RNG is RANDOM

cold plaza
#

Have you two tried getting lucky?

brave ibex
native sail
#

Still looking for my Bastion FrightenedGroleWrongDirection

cold plaza
balmy current
native sail
balmy current
#

I mean, she was totally above my paygrade when we started going out.

#

And still is, for the record

somber sonnet
#

yes I understand how rng WORKS, do you. loot drops should be set to proc a certain item out of a list which is randomly generated. The level or rarity of that item should be set based on the character level, the enemy level and the rarity of the enemy.... so elites, bosses etc... should drop higher level loot. That isnt happening in this game, hence the statement... flawed.... I dont have to play thousands of hours to recognize that something is off with the loot tables when I havent gotten a single decent drop from an elite or a boss by now

native sail
#

The loot tables aren't off, you're UNLUCKY

brave ibex
#

"Something is off with the loot tables" 🤣

native sail
#

I'm not gonna go into PoE and go "GRRRRRR PEOPLE HAVE MAGEBLOODS ON DAY 1 AND I DON'T"

brave ibex
#

I'll just refer back to Mr Aetherlock unironically arguing that level 30 isn't low, rather than engaging in this again

balmy current
#

There also aren't any loot tables (for mobs that aren't the mono bosses)

somber sonnet
#

what is the level cap of this game at campaign end knocks?

balmy current
#

So any mob can drop any lvl appropriate mob

native sail
#

100

#

Considering monos are like level 58 minimum, 30 is still low

brave ibex
somber sonnet
#

someone said earlier it was 55... so is it 100 or is it 55

native sail
#

Level cap is 100 dude

brave ibex
#

I said endgame starts around 55

native sail
#

Who tf said it was 55?

somber sonnet
#

at campaign end?

native sail
#

Campaign end is about 55 yes

#

The game continues past the campaign

brave ibex
#

I'm convinced you might just be trolling at this point

#

🤡

somber sonnet
#

but without adding anything extra right, other than farming

native sail
#

Borderlands you usually aren't max by the end of the campaign, BL2 literally goes up to 80 with all the DLC

#

Yeah sure, nothing extra

#

Definitely nothing extra, not 3 dungeons and 2 different kinds of arena

somber sonnet
#

single player enthusiasts dont play arenas, so that means nothing for me. Dungeons, that add story or lore or relevance for playing them somehow?

native sail
#

Yes, they do

brave ibex
#

"single player enthusiasts dont play arenas"

native sail
#

And arena isn't PvP

brave ibex
#

So many good quotes from this guy

native sail
#

Arena is either endless wave PvE OR limited wave PvE ending in a boss with exclusive uniques

somber sonnet
#

which matter how once you have attained them?

#

ffs

brave ibex
#

I really think you are wasting your energy at this point @native sail

native sail
#

Considering they're pretty fuckin good, they do matter, if you BUILD FOR THEM

somber sonnet
#

build for them to accomplish what exactly?

brave ibex
#

"ARPG vet" doesn't understand that the game goes on after campaign

native sail
#

What do you build a Hammerdin to do? Or a Frorb Sorc?

#

To play the game and clear content well.

brave ibex
#

We've found the rarest specimen: someone that only plays ARPG for the storyline

somber sonnet
#

the game that you have already finished the campaign for?

native sail
#

Aight fuck this, I'm out

balmy current
#

Have fun guys, I've got "work" to do....

#

Or I'm going through a tunnel or something

native sail
#

If you wanted a game to play just the story, go play Tomb Raider or some shit, that's all I gotta say

somber sonnet
#

so your ultimate goal is to just keep upgrading the character to do arena and endlessly grind waves to an end boss, for the chance to, upgrade your character to do arena......

brave ibex
#

There is 0% chance you are an ARPG player

native sail
brave ibex
#

🤣

somber sonnet
#

never said ne time per character, or only on normal. Notice my previous post where I said I have over 300 char's from grim dawn and 5k+ hours

brave ibex
#

You can stop now bro 🤡

somber sonnet
#

but I am not endlessly grinding crucible just for the fun of it

#

so because I play a different way and expect something different from a game than you I am a clown?

brave ibex
#

No

somber sonnet
#

get bent

brave ibex
#

The past hour of your insane comments, have made you a clown

somber sonnet
#

I havent said anything insane, I just dont play the asme way as you or several other people on here and have different goals when it comes to gaming

#

so I am not a clown, I am insane?

brave ibex
#

You are both

#

Anyway I've had my fun, goodbye 🤡

somber sonnet
#

thats your opinion

#

glad it was fun for you, didnt sound like it was

balmy current
somber sonnet
#

right, but to what end. You have finished the campaign and there is nothing more to do but grind for more gear to upgrade your character according to you guys. Whats the point of that, what does it give you ultimately?

balmy current
balmy current
sick yacht
#

T4 dungeons

#

Loot is for T4 dungeons

balmy current
#

TQ/GD/D1/D2 are a bit different because they take a "new game plus" style of difficulty where you finish the campaign on normal, then run it again on difficulty 2 then again on difficulty 3. LE doesn't do that. In LE, you run the campaign to lvl 55-58 ish then move on to monoliths (LE's equivalent of rifts/grifts/maps).

somber sonnet
#

Level 100 was the cap at the time for most of my playtime with them. I did farm a few areas over near end game to complete sets or get upgrades I was missing to finish the game completely with each character. Each character has its own play style and damage types. It was much easier to do with grim dawn since there are tons of ways to multiclass. Add in specific mods which added more classes an voila, even more individual completely different characters and play styles. There are several dozen characters I have that utilize mid level items in the builds which enhance damage, speed, or resistances

#

I dont even have a character for every multiclas combination using the mods, that would be nigh impossible since it calculates out to thousand upon thousands of build possibilites. Some of which didnt really have good synergy so there wasnt really a good reason to pursue them

sick yacht
#

Same in this game if you get past lvl 30

somber sonnet
#

I understand replaying the campaign on a harder difficulty with the same character. Even a maxed level one, but then you are doing something productive at least in my opinion, there is an ultimate goal... to finish the game under the hardest difficulty with the best build possible. I see no point to continue using that character to just do wave/boss/loot fights after that is done. If that is a mechanic that is missing from this game, then this game is probably not for me.

balmy current
#

There are several dozen characters I have that utilize mid level itemsYeah, and you can do that with some uniques in LE, but fewer of them likely due to LE still being in beta & GD having been released for 6 years with 3 expansions. IMO it's not reasonable to compare the two in that regard, but there are certainly some low level (sub 30ish) that you can use in high level builds. You've just not found them yet.

#

But I assume that you didn't find the mid-lvl uniques in GD shortly after you hit the relevant level.

somber sonnet
#

even when GD was in beta it had decent loot drops and chances of finding rare/legendary/set items when defeating bosses or elites, or even mobs of elites.

balmy current
#

And you can find them in LE, even at low level

#

There are people who put in chat that they found a low level unique on their first character at a very low level

somber sonnet
#

this game doesnt, thats why I think its flawed in that sense... if good drops only come battling "monolith" bosses and extremely rare drop chance from a normal encounter.. that is what seems broken.

balmy current
#

But it does.

somber sonnet
#

at what %, from what enemies... not elites, or bosses... at least not that I have seen... seems like it def doesnt

balmy current
#

exalted items aren't the only "good drops", as I said much earlier, there are a number of low level uniques that are still viable in end-game builds, even more so if you're able to make them into legendaries.

#

Any mob can drop any lvl-appropriate unique or item (excluding the boss-specific uniques)

somber sonnet
#

ok, so how many times would I have to farm a boss, say pannion, before the chance of a unique/set item drops?

balmy current
#

Personally I wouldn't farm bosses, I'd just kill mobs

#

LE is different to GD/etc

somber sonnet
#

why wouldnt the % chance be higher to drop better gear from a boss than just from a common mob enemy....

balmy current
#

It should be, but probably not commensurate with the increased time to kill for a lvl-appropriate (ish) character.

#

Also, we don't know the drop rates entirely. Unique drop chances are a bit different in LE....

native sail
#

Every time a unique shield drops I die a bit more inside

somber sonnet
#

so you dont know the drop rates, cant really explain why it wouldnt be happening for me on any character I have played (regardless of the level they are... yeesh), and think its time wasted in comparison to just moving on and killing normal enemy mobs to try and farm that way because its more productive somehow? Yet everyone thinks I am crazy, because I see an issue there? I just dont understand it. Why the hostility, why the name calling? Its just a simple question, which doesnt really have a satisfactory answer as far as I have seen

#

not that you were doing the name calling... wasnt pointing that directly at you, sorry

marsh maple
#

Bosses drop special items

#

they have their own tied uniques that you can only get from them

#

if you want powerful LP versions of them, you will be farming them for a while

native sail
#

Dread they arne't in monos, they mean campaign bosses

marsh maple
#

some of the best items in the game are boss drops

#

oh yeah

somber sonnet
#

which ones? I didnt see pannion drop anything unique to him

marsh maple
#

campaign bosses don't do anything 😄

somber sonnet
#

ok, there it is

#

which is part of the issue

marsh maple
#

Yeah that doesnt really matter in the grand scheme of things. They are just roadblocks

native sail
#

Dread trust me, don't bother. They think the game ends when the campaign ends.

marsh maple
#

I mean to be fair I just got done with D2 so that was the case

somber sonnet
#

does this game have multiple difficulty settings where once the game is complete you can play at a harder level?

marsh maple
#

So the endgame in Last Epoch takes a lot more from PoE, where its more endgame focused.

native sail
#

D2 is a 20+ year old game with an entirely different design philosophy than most modern ARPGs

marsh maple
#

No, it has infinite difficulty scaling at endgame

#

you do the campaign once, as more of a tutorial for new players

somber sonnet
#

GD doesnt have that issue and certainly isnt 20+ years old

marsh maple
#

I mean GD has plenty of other issues, that I will not mention here

#

but yeah all the goodies are endgame focused

#

but you start monoliths at like level 40

#

really early

#

so it realistically doesn't matter

somber sonnet
#

so basically this game is geared to wave/boss players is what I keep hearing. The campaign is there to get you started, but it really isnt necessary other than to teach you the mechanics... is that what your saying

marsh maple
#

Eh

#

not entirely

#

the endgame of LE so far is great

#

getting there is a bore though

#

Ive leveled hundreds of characters and it does get boring

#

but as soon as you get to empowered monoliths the game is on

somber sonnet
#

then explain it in detail please, because thats what the general consensus sounds like... "oh, dont worry about the campaign, it really doesnt matter anyway, the fun is at the end grinding waves and end bosses endlessly"... thats what keeps getting posted

balmy current
marsh maple
#

I mean empowered monoliths drop more stuff in general. Thats the place to be. Its really that simple

somber sonnet
#

so I just have been ####ed over on 6 different characters... and that sounds fair?

marsh maple
#

🤷 maybe. I do just fine.

somber sonnet
#

and empowered monoliths are in the campaign?

marsh maple
#

no

#

its in the End of Time

balmy current
somber sonnet
#

exactly... so

marsh maple
#

I feel like as though there is a gigantic disconnect here.

#

LE endgame works exactly how PoE endgame works, the game it was modeled after

#

The campaign serves to level your character and prepare it for the endgame, which is like 99% of the game

somber sonnet
#

and I am a clown and insane because that type of gameplay makes no sense to me, and isnt my experience with other games at all, including modern arpg's or classic ones. But, somehow something is wrong with ME because I think that way.

marsh maple
#

No its just you bought a banana expecting an apple

#

Games are allowed to be different, especially their endgame grinds.

#

TL:DR LE endgame is, get to empowered monos, grind blessings, grind the LP stuff you want, grind the exalteds you want, push arena, and push corruption. The game is in beta still, and missing like half the endgame it will have on launch. It comes from the Path of Exile style endgame, where the campaign just simply prepares you for the endgame by leveling you up.

somber sonnet
#

never said they werent, but why advertise this game as single player with campaign as a game basis and then thats not really what it is? Thats literally the premise of what was sold to me when I started watching it from pre-beta, then all till now after purchase. I dont want a ladder game, or arena game. Thats literally the reason I stopped playing POE, dont play D3 anymore, except through campaign mode, or any other number of games that are modern ARPG games. If it has that feature for players, thats fine, more power... but if thats really ALL it is, then its just not for me. Maybe if the Dev's add more campaign content with DLC's in the future or more difficulty levels it might be worth it. As it sits though, its just a grinding game where the only satisfaction is after the campaign part is over... thats not what most solo arpg players want, multiplayer players yes, solo players no.

marsh maple
#

where is this specifically coming from

woven fulcrum
somber sonnet
#

Right, but the campaign goes to approx what level CaiusMartius? Then there are difficulty replays beyond that, without ever touching crucuble or wave grinding

woven fulcrum
#

Also check your loot filter. If you've been trying it you might inadvertently be hiding things.

somber sonnet
#

I turned the filter off. I tried to filter out commons (whites) it didnt work for some reason and was still showing them, so I nixed it. It has no filter currently. So I am seeing everything, there just isnt much to see.

marsh maple
#

yeah

#

that is on purpose

#

the good stuff is held behind generally more difficult content

somber sonnet
#

yes, and you would think that would be bosses and elites... sadly that is not the case. At least not in the campaign.

#

thats my point

marsh maple
#

not the early game ones no

#

the ones in endgame yeah for sure

#

I mean thats kind of the point here

#

if you want good blessings, you have to kill empowered bosses. You want their higher level uniques? You have to kill empowered bosses. You want the best drops from Dungeon? You have to do T4 dungeon.

#

the campaign isn't there to just shove free stuff in your face.

somber sonnet
#

right, thats what I understand now. That this game was not built with single player solo play through the campaign in mind. Its a wave/boss grinding game. Which is not what I was made to believe when I bought it.

marsh maple
#

I mean...I play solo all the time

#

and do just fine

#

so its just a you problem, at this point

native sail
#

This game is only playable solo anyway

#

For now at least

marsh maple
#

everything that is in the game is grindable

woven fulcrum
marsh maple
#

and achievable

native sail
#

And even with MP I generally won't engage unless I'm with friends if they ever get convinced to play

#

Even in PoE I'm solo outside of trading

marsh maple
#

I mean to be fair, if we were to look. Now that I have finally played D2, I have the experience to talk about this. Isn't Mephisto grinding just resetting a zone constantly and seeing what he drops? Thats exactly Last Epoch, but instead of the campaign, you do it in monoliths. Theres not really much difference, except where it is located

somber sonnet
#

Its not that its not fun at times, but it is frustrating because of the exact way it was built apparently for that reason.... missing what I meant. I meant solo through campaign, and have a decently geared character at the end, which was fun to GET to, not that the fun is there afterwards doing arena and wave after wave. There isnt any real progression there as the story is already over. At that point its just keep farming to level up , to keep farming, to level up, to keep farming... with no reasoning behind it other than just to do it. That isnt fun to me. It just isnt.

elfin drum
#

@somber sonnet How is grinding campaign different than maps/rifts/monoliths?

native sail
marsh maple
#

I was doing Countess runs recently. Its exactly the same as rushing unique drop echoes, just different coat of paint

elfin drum
#

@somber sonnet monolith in LE is technically part of a campaign as well 😄

somber sonnet
#

The story is over, there is no further difficulty to experience through the campaign.

marsh maple
#

I mean the difficulty comes from the Monolith system

#

which gets plenty difficult

#

especially if you push corruption

woven fulcrum
native sail
marsh maple
#

I feel like as though there is a gigantic disconnect here though. I know GD is great, but like isn't it the same concept? Kill monsters, get loot? It doesn't matter if its in the campaign or not.

#

I think the problem is, LE doesn't just give you the good stuff right out the get go, you have to go and work towards it.

somber sonnet
#

its moot at this point, its just a different type of game than other arpgs, with maybe the exception of POE. Its just not my style I guess. Nothing wrong with other people liking this style, it just isnt for me, at least not as it currently stands. If it gains more content in the future through DLC add ons to the campaign and higher difficulties replaying the campaign I may come back. As it sits. it just isnt fun.

elfin drum
#

@somber sonnet its exactly the same as any other arpg. In the old days there was just campaign that you do over and over and over and over... and now days there is a bit more randomness to the end game

somber sonnet
#

I see the fun of the game as the excitement of that tough boss you just killed, or mob of elites that dropped a legendary/unique/set item that helps you finish the rest of the STORY, not just to be something pretty to show off that you found after the story is already over. Just not my cup of tea

#

which games had campaigns that you did over and over and over that didnt give you decent drops till after the campaign/story had ended? If you mean difficulties, yes, thats a different matter entirely, your still striving towards finishing the campaign/story... not just endlessly grinding waves...

elfin drum
#

no, you finish the campaign once and then just reapet it to get the best gear for your build / getting the max level or whatever

stone granite
elfin drum
#

I think you are more after soul like type of games rather than hack and slashes

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or just pure rpg

somber sonnet
#

nope, hack and slash is definitely the genre I want. Diablo Series, TQ/GD, Sacred.... etc... etc... etc.... souls like games are literally just boss fights correct? Definitely not what I am looking for. I have been playing games since pong, pretty sure I know what genre I want.

#

define pure rpg

elfin drum
#

So diablo 2 -> campaign over and over
TQ -> campaign over and over
GD -> campaign over and over plus arena with DLC
Sacred campaign over and over

All the newer games dont just repeat the campaign over and over but add randomness and another level of complexity over a campaign

I dont get what is your problem? That there is something more after the campaign?

#

Pure RPG are games where RPG (story) is their main selling point, e.g. stuff like Fallout series

somber sonnet
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no, the original statement was that loot drops dont scale with enemies like in the other games you just mentioned

#

at least not till after the campaign... unlike the other games you just mentioned

#

fallout is not really a hack and slash its a loot based FPS

elfin drum
#

what do you mean by loot drops not scaling with enemies?

somber sonnet
#

I have literally repeated this multiple times... do campaign bosses drop set/unique/legendary items after kill? during the campaign?

#

regularly like in all the other games you mentioned?

elfin drum
#

yes they do lol

somber sonnet
#

I beg to differ... how many times would I have to kill say "pannion" before one of those items drops?

marsh maple
#

Idk

#

I just ya know...

#

continued

somber sonnet
#

exactly

elfin drum
#

idk, dude, those items are meant to be rare, right? I have finished campaign yesterday at around level 60 and got less than 10 of those items

icy ether
#

is this game easy to lern as noob?

somber sonnet
#

and I have killed that boss more than a dozen times with 6 different characters and never had any one of those items drop. Ever....

marsh maple
#

yeah

native sail
marsh maple
#

because your supposed to move on

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to better things

#

idk that got emotional for a second

elfin drum
#

the monolith is still part of the campaign it seems if it makes you feel better

somber sonnet
#

which goes back to my original statement, loot drop rates are flawed/broken, whatever you want to call it. Boss drops should scale... elite drops should scale... they dont

icy ether
#

need multiplayer then i buy the game

marsh maple
native sail
marsh maple
#

last time I looked, they were fine

somber sonnet
#

fine how? define fine?

sick yacht
#

They are fine. He said earlier he considers lvl 30 high level. Dude hasn't played 1/4 of the game and thinks he know how it plays.

elfin drum
#

@somber sonnet why? can't you beat the boss/story without them?

somber sonnet
#

again, what level does the campaign end? 55 was the consensus..... so level 30 would be more than half way to that level without a single drop from a boss or elite? but thats fine???

#

its not a matter of whether you can.... thats not how it works

elfin drum
#

if you want to play only the story play the story and move on

sick yacht
#

Beat a T4 dungeon boss then give your opinion. You literally haven't played enough to even know if you got a good drop or not lol

marsh maple
#

Idk

#

hes gotta go do like 3 million more elder pannions before he drops a Falcon

#

Idk if he will ever get there

native sail
#

What do you mean I'm not supposed to be farming the level 9 boss?

marsh maple
#

Time to farm the trio for the heralded Glyph of Chaos POG

native sail
#

Brb gonna go farm the original void centipede

sick yacht
#

Also, levels aren't linear. So no, 30 is definitely less than halfway to 55

somber sonnet
#

i know drop rates for bosses/elites should not be contingent on playing after campaign time. You are saying play the campaign and then move on, and then never seeing a good drop for 99% of the game... yeah that sounds fun. Should be a blast.

marsh maple
native sail
#

No dude, you're playing like 5% of the game and complaining that you aren't getting drops from it

sick yacht
#

^

marsh maple
#

let me farm Haruspax Orian for the rare drop from him...a rare item POG

#

Have any of you guys seen a rare drop from Haruspax? I have never in my time leveling characters

native sail
#

What's the big void worm? I wanna farm that

somber sonnet
#

at what level did a unique/set/rare item drop in the other games mentioned? especially if it was after a boss/elite kill? Did you have to be above level 55 before it happened? I seriously doubt it?

marsh maple
#

They can drop anywhere

balmy current
#

This conversation has been going round in a circle for the past 2 & 1/2 hours. He just wants to play/farm the campaign & wants bosses/champions (in the campaign) to have much higher chances to drop uniques/etc.

marsh maple
#

yeah but thats not the game

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which we've been trying to tell him

sick yacht
#

That's Diablo 2

native sail
#

It's not a problem that it isn't the game, but they won't accept it

#

They're insisting it's a flaw that the things used to level a character don't give aspirational drops

marsh maple
#

But that means I farmed Elder Pannion for 6 hours for no reason. The people on Discord are wrong, not me.

native sail
#

Welp gonna go review bomb the game because I can't get Bastion of Honor from clearing the very first area

brave ibex
#

No way is this still going 🤣

woven fulcrum
native sail
native sail
brave ibex
#

Imagine playing PoE when farming Brutus for 3 hours doesn't even drop you a Mageblood

fluid cedar
#

Can different types of weapons be used in the eternity cache?
A 2 hand sword with a 2 hand axe?

native sail
#

No, they must be the same base type

fluid cedar
native sail
#

Not exact same base to be clear, but 2h axe with 2h axe and such

fluid cedar
#

"not exact same base" meaning the different types of a weapon, inside a weapon class?

fluid cedar
#

Gotcha

native sail
#

So you can slap like Apathy's Maw in with a Jade Cleaver and it'll work, but a Chitin Claw won't work for it

fluid cedar
#

I pretend to remember those specific weapons and understand that example. :P