#❔┃ask-the-community
1 messages · Page 532 of 1
does WP care about time rot stacks?
it gets a lot of more damage from having time rot stacks, so kinda yeah
3/3 Maw of the Deep is +15% Hit Damage per Time Rot
180% at 12 stacks
So you just need to apply 3 per second to maintain stacks? Should be easy, no?
which means, if you space for 3 seconds, you drop them all, that was my point
I could see it helping with a void smite kind of warpath, but you will lose aurelis
there's not much you can do about that other than getting more time rot chance and duration, using a unique to solve that is a bit wild IMO
Either way, even if you had 12 stacks with Bane vs 0 stacks with World Splitter you would probably still do more damage with splitter
what counts as "ranged" weapons in terms of the prophecies?
arent bows the only ranged weapons?
wands and quivers might count, idk
bows also have their own prophecy, that doesn't really tell you anything tbh
there's a prophecy for "exalted bow x3" "exalted bow x4" "exalted quiver x3" "exalted quiver x4" "exalted ranged weapon x4" "exalted ranged weapon x7" etc
i just meant i think wands fall under the category of caster weapon
i just did a ranged weapon prophecy and it literally gave me 22 bows lmao
so i think its just bows
huh, weird design choice to have 4 different prophecies that only give bows
yeah wack
would using a havoc on this force both t6 to swap? or is it only going to force one?
wands are actually melee weapons as silly as that sounds.
I remember finding the spoon and it kinda just slaps with it
i think currently it is indeed bows only, as quivers are not tagged as weapons but as off hand (similar to catalysts).
the reason it is that non specific, i believe, is because it was mentioned they have placeholder IDs for crossbows, so in the future if ever CBs get introduced it may be a mix.
but maybe we also get RPGs at some point, who knows :7
different question regarding idols:
i've found it incredibly difficult to roll specific stats onto idols in woven cemeteries.
iregardless of whether main stats or weaver stats.
it seems i was either extremely unlucky or certain stats have higher weight. is there a table somewhere which stats can roll onto which idols, or what their weights are?
Clearly we need a handcannon
ngl, a two handed ballista would be cool.
as a unique maybe even, that can not increase it's attackspeed/rate, but instead converts all sources of increased attack speed/rate into damage multiplier and aoe damage
I was thinking more along the lines of 1handed thingy
crossbows and one handed crossbows :p
but yeah, RPG/ballista please kthxbye
Lastepochtools should have the reroll chance for things including idol stats. Higher it is, lower the odds of getting it.
i missed it then, gonna have another look, thank you
lol what happened, EHG 🤔
i used to do japanese bow archery
Why warlock become the mastery which the least players selected
Warlock is kinda messy to play cuz you have a lot of active skill rotation, from my experience, and it also does not compete on the same clear speed levels as other masteries imo
Also, Necro is more appealing to a lot of more casual players cuz big army hurrdurr
and because Necro is in most RPGs in one form or another, so it is easier to grasp, and requires much less deep dive into mechanics, it is much more straight forward
🤔 interesting, active skill rotation you mean is why I like warlock
and why would you play warlock if you can play void knight 😂
Because I'm not a melee lover
i was being cynical^^
they are not even the same class 😄
but yeah, active skill rotations, mechanical deep dive, and proper timing on rotations deters a lot of players on the more casual end
you can observe that trend across all ARPGs, be it Diablo, Path of Exile, etc.
I think it's quite cool of you can just need to active a skill to use all offense skills you mastered... So I'm confused
as an example, besides it's damage and survivability potential, Electric Orb builds for Mage currently reign supreme in D4.
because all you have to do is spam it, watch everything fall apart, and occasionally you blink to cross distance or create space
But this gameplay will high-centred single skill indeed, so most warlock players use these skills
In PoE2, it's Volley Rogue or Shieldmancer, for the same reasons, activate buffs (if they aren't mana reserved already), spam offensive skill, watching things die
minimum required effort for maximum payoff
it's simpler to handle for most players, and still as satisfying to watch succeed
if Warlock received a few buffs, it might become more popular, but for the average player, the effort to build it, maintain it, improve it, and execute it, is not exactly worth the effort and attention span required
also there is something to be said about intuitivity, Necro is much more intuitive to play, because you mostly only have to pay attention to not dying, while the damage just happens.
😅 Quite interesting because warlock is the 2nd mastery I tried after I played necromancer as the 1st mastery to learn basic gameplay
Lich got a bunch of updates this season, and directly competes with warlock. Warlock's big meta builds all got nerfed multiple times, so players mostly moved to lich or another class entirely.
My complaint for warlock is different completely... Fissure is a spell which need to stack as more necrotic resistance as possible to increase crit chance to get more damage, it mean hard to balance another resistances, so it make warlock is tricky to balance offense and defense.
Make sense, not a melee lover so I don't care about lich at all
Lich isn't specifically melee, just its meta build uses flay to proc spells. You could run lich without using any melee skills, if you want
?!
Yup, Toast is correct
Wait, you mean 1 top tier build or 1 skill doesn't define a whole mastery??!?!?
Wild
So weird they have a whole category with only one weapon in there
why they need to define a whole mastery?
There's crossbow in the code (have been for years) but they haven't been put in the game
but if they do get put in they'll also count for the ranged weapons
Wack
Consider it future planning... even though it might be another 8 years before we see any new ranged weapons 😅
I believe Vlad was just poking fun at the community's tendency to think of masteries only as their most popular build
would this node in the chaos bolts skill tree for Lich will benefit from increases to cold damage right?
Yea
Reread the second sentence in the first paragraph
cool 😄
if I want rune of ascendancy to make a level 70 legendary, does the base item have to be 70? or just me, or nothing matters and suddenly nihilism
Just the base type matters. Rings into rings, 1h sword into 1h sword
if you're CoF you also want the item to have some CoF rank requirement on it
Rank 2 CoF: 45% chance for Runes of Ascendance to be preserved when used on an item that requires at least Circle of Fortune Rank 1.
You can set a filter for the specific item type(s) you want to ascend with CoF requirement on them, it's an easy way to collect them as you go
imprinting primordial uniques doesnt do anything right?
cause you have to buy them or drop them from a beast
Iirc it can still give you similar items, just not that unique specifically since it's restricted
(To be specific, it seems like it treats it as if it was 99% Reroll Chance or something, basically you get a bunch of Normal, Magic, Rares, and Exalts)
i.e. printing a primordial chest piece would drop other unique chest pieces?
ohhh interesting
thats a weird mechanic lol
If for example you imprint a primal chest, you will get other unique chests, but less often than if you imprinted something that could actually drop.
huh
For some reason it seems like with high reroll chance or restricted drop uniques instead of giving you other uniques when it doesn't hit, most of the time it misses it just gives you non uniques
I think it's so that players don't get irritated with a bunch of procs that aren't what they want
@blazing glacier btw you have definitely earned a sub from me, you've helped me a ton recently
preciate it
Whats the fun of collecting a stupid amount of data if you aren't going to share it 🙂
so true
Riftys can also drop the primordials and they would count as a "boss" im guessing
how does the game conclude im inactive while crafting gear xD
across all classes, which is the most fun to play ranged build, that is not flask rogue, and that revolves around mostly just playing one ability but managing a second or third for buffs and movement, with the remainint 2-3 being triggered passively
Got to maxrolls build guides:
https://maxroll.gg/last-epoch/tierlists?_gl=1*1qv4yu*_up*MQ.._gaMTczNTk1MTc0OS4xNzcyNzAwNTYy*_ga_8TEVGCYPY5*czE3NzI3MDA1NjIkbzEkZzAkdDE3NzI3MDA1NjIkajYwJGwwJGgw
open a guide and scroll down to the gameplay section and they describe how the build is played.
E.g Shields throw paladin matches that description. Ranged with 1 main spell and 1-2 for buffs. But I have no idea if you think that’s fun.
yeah issue with that is, it shows too many old builds and i'd have to go through all builds to check.
was curious if someone had a suggestion from the top of their head.
gonna have a look at that, but i am kinda fed up with paladin after WPVK 😄
was hoping for a really fun rogue build
Those are all up to date.
Chaos bolt lich (bleed with explosions) works like that too. That’s what I’m playing now.
then i might confuse maxroll with another build page, that still has stuff from S1 lol
They have 2 different parts. Their own builds which appear in the tier lists. Those are all up to date and same format on the guide.
And then a general build guide section where anyone can make guides.
But if you look at their tier lists, all guides are up to date and have a gameplay section.
will check, thank you
quick question, is there any capable meteor build?
cuz i see a couple builds that use meteor but it is kinda difficult to tell how far they are actually viable
No clue. Think you better ask that in the mage channel
Some of the guides even have videos with gameplay footage.
Both shield throw pala and chaos bolt lich have it for instance
if i wanted to put intelligence on a relic with LP could i slam this with runes of redemption until the int became t7 and use it?
or i guess i would need to use a rune of havoc?
similarly, if i had like t7 garbage and t1 vitality on an item, and i wanted intelligence, could i use that one weaver node that swaps attributes and then rune of havoc until it became t7 and use it to forge a legendary?
sorry for asking so many crafting questions ive been struggling to find basic resources on the web. in this case a lot of places describe that you can put t7 mods onto a unique with LP but they dont really describe much the ways you can manipulate the mods first
Vitality can not be changed to other attributes but the other 4 can so if you have a relic with t7 streng and you want int you just go to woven echo and change the stat it cost 1 fp keep in mind
If you want to change tier of mods so move a t7 to another affix you use runes of havoc they are very precious and your crafting can be limited if you have few,rampant coast echoes are great ways to obtain them
hmm okay thank you!
Suppose you have a T7/T6 item. if you imprint this onto any weaver node that allows it, will it reliably upgrade to 2T7 rolls, or is this just straight up a bad base?
an imprinted t6 affix can upgrade to t7, I wouldn't call it reliable though
specific part from that document: t6 affix imprint tier has a 65% chance of rerolling, and a 0.14% (0.62% for CoF) chance of hitting t7 on the reroll
Usually you will get a ton of 1t7 items and occasionally a 1t7 1t6 item its very hard to upgrade conquered tower is great place to get 2t7 items
Does having weaver node imprinted items have any impact on nemesis towers at all?
Separate Question: Suppose I manage to find another copy of this item from weaver tree imprint drops with 50 forging potential. Is there any benefit to using rune of redemption to try and get an affix that I actually want? For example, instead of this item, it would be +10jav/+200health/+20% elemental res but with 30 forging potential.
No ,you may get a proc from the killing enemies imprint but that applies to everything, you should definitely have points into 1 spawn chance for nemesis and nemesis leave exalted weapons that stuff is good
Kinda sometimes it tries to pick whatever affixes it has on the imprint but for the most part just imprint whatever highest fp item you have and use redemption ,havocand seal for crafting,that being said an item with like 4 affixes is good specially if one of them is tier 1 making easier to craft whatever you want
yeah that's why i was wondering if less forging potential for the correct imprint rolls is better or not.
For example, i play void knight and on the helmet I would LOVE to have T7 mana and any Tier suffix. THat's why I'm thinking if it's better to gamble on lowering the fp down to 30-40. My crafting potential / budget will be less but I don't need to craft as much is what my logic is. let me know if this doesn't work out in practice thouhg because i'm still learning
I wouldn't do that last epoch crafting is so rng the more fp the better chances are you can craft something good,of course fp rng can kill a 60 fp item but it gives more chances than a 40 fp one
Also you drop more items with higher fp , and if you need mana that helmet you have there when imprint procs its gonna be easy to get
If you doing warpath you may want to get a leonine later on as an imprint since imprint drops very heavily the item base its imprinted
Alright last question for tonight: I understand that sealed affixes can impact future drops by REPLACING the affix but not necessarily the tier of affix.
This axe is a bad example but imagine I have a T1/T3 || T7/T3 weapon with primordially sealed T8 health. I've heard some people sayt that this weapon would (for the purpoes of future rolls) act as being a double exhalted suffix T7 weapon i.e. it is treated as T1/T3 | T7/T7. Is this the case?
That’s what frozen said for a t7 sealed affix. But I haven’t checked the data mined document for the numbers myself.
the t8 would have worked (for the purposes of acting like a t7) if it was a normal t8, not a champion affix
huh, maxroll won't let me use it's interactive elements any more.
it's what?
interactive elements (class/mastery/search/etc)
not sure where you're pressing, everything I've tried works for me
i didn't say it doesn't work, i said it is not working for me.
my ad blocker had an update a few days ago, and some other website for another game has not been working properly for me since then either, i suspect it is related to that
can you die if you equip this item, have enough HP and afk?
https://www.lastepochtools.com/db/items/UAzCswdgZiA
short answer is no, %current health drained per second can never kill you
if you had 1 health, 6% of your current health would be 0.06
if you had 0.01 health, 6% would be 0.0006 (and so on)
basically the health drain would hit 0 before your actual health does
ah, you're just looking at the math.
I don't think that's how it works.
seems to be rounding
I don't dare go further since Im in HC
ive had 20%+ current health lost per second before with health regen disabled and gone afk for hours before
it's not just math, it will never kill you
the health loss rounds to zero before your actual health will, by definition
It’s an asymptotic function 😄
the only way that affix could kill you is if you had 100%+ current health loss per second.. and it would do so instantly in that case
There is no max hp drain, right?
I don’t think so?
only current health loss and missing health gain as far as I'm aware
Maybe the reaper form thing counts as max health% lost
But you also can’t die from hitting 0 then
The rate at which your health decays in reaper form is not based on your current or maximum health.
The health decay accelerates while you remain in reaper form.
Ah
IIRC it does round, but only visually
can be scary if you see your health say 0
but it's actually 0.01 or something
"still technically alive"
not sure how much precision is used behind the scenes
it's probably single or double precision floating point
always fun when you go back and see you had 0 hp during a boss fight on hardcore
No, and even if your health hit 0 from this effect you still wouldn't die because it's not actually 0
iirc, single
But single or double doesn't make a ton of difference in terms of displaying it
BTW I have 0 hp on my lich quite often from using titan hearth and I cannot die. You will never die from drain effects even at 0 hp
Im using titan hearth too
Whats the point of attack speed on a build where most of DPS comes from a skill with high cooldown? (bladedancer shadow sync. strike/shadow cascade)
And sync strike has a node that increases the attack speed if it hits at least one enemy
I've never actually used those skills because I've never played a blade dancer
I wonder if frenzy effects that too
When it's fixed, it should 😁😅
How common is it to get resistance shredded/debuffed? should I overcap everything by a certain amount?
Pretty rare
Don't overcap
nice
corr 100 mono getting my shadow cascade build nicely up and running now feels good
lets see how big corruption feels later xD
never really played the game beyond 150 ish always IRL distracts
Like now... supposed to be writing bachelors lol
Lol
Do that first and come back to LE 😁
I usually aim at 60/65 when I am at 500c
Having other source of DR helps too
Dodge, armor, DR from skills or passives
Nope
If it comes naturally thats fine
It's because of how resistances work in LE
Compare to Poe
60 is a bit on the extreme end I'd say, you should still aim for around 70%. Going from 65% to 70% is still 4.5% DR
At 60% you're taking about 13% more damage than you would at cap
More than a red rings worth of DR
It would be 15% more
Just cap your resistances whenever you can with the weaver idols we got, capping resistances is a lot easier ,and even if last epoch is more forgiving always good thing to not take extra damage from mobs
Well it depends on your frame of reference. If you're at 60% and go to 75% you're taking 13% less damage. But going from 75% to 60% means you take 15% more damage
(100 * 1.15 != 115 * 0.85)
Ye, but when you say "more" that's the frame of reference
I think you just typo'd it above
Ehhhh I see what you mean. Maybe my language could've been clearer
More vs less, just opposite directions
60 res is fine
I have a habit of neglecting poison res
You don't need to convince me to be squishy lul. I get one shot by a white mobs auto attack
I haven't capped it in ages ngl
That's the only one I'd say is fine to ignore
I would rather take more dmg or more speed
I mean yeah but that only works to a point, especially on melee builds
13% DR is nothing to scoff at
Having 60% LE res is like having 71.25% Poe res, and it's easier than ever to cap your res. Unless you're playing falconer or something that oneshots everything from a distance there's no real reason not to get close to cap on at least the important resistances
If it works, it works
I do usually end up with more than 60%... generally getting pretty close to 75% is not too tough, but it's not my top priority
Really just depends on my build
Yeah for sure. I just think 60% is a bit extreme to be generally acceptable is all, like 70% is totally fine
It varies by type, too, like I probably wouldn't even notice 60% phys res on a build that has a lot of armor, but I'll almost always aim for 75%ish void res
Having hard time keeping track of ward.
Have to squint at it in battle to stay updated in harder fights. Seems only way to enlarge it slightly is to increase the entire UI scaling 0.o
any other options?
To be fair I was also hovering around 60% res in my HC run lmao. With all defenses its important to consider opportunity cost. If you can get 60 all res for free and the extra 15 is costly then it might be worth getting something else.
Some res are also more important than others, especially if you have DR for the other res.
Eg. Phys res always cap, and void if doing uber. But if I can choose between Armour or capping poison res, Ill take Armour every time.
Helo, how do I upgrade a stat on an item from t7 to t8?
There's a rune that the merchant sells (the one that sells primordials)
can find him in ancient era garden town I think. Note u can only have one "primordial" tagged item equipped.
Yup, he's in act 10 town in the ancient era
or you can find him if you see the echo where you go to the ancient time
Do these gloves come in exalted variant? I dont get how my build guy got this ward mod onto his unique
Thank you gentlemen
Yes, they do come in exalted variety
that would be purple too?
Think so
You can always check the tiers by holding alt so if it's tier 6 or 7 affix, it's exalted
And if the item has something else that's exalted you can just the rune (think it was havoc) to shuffle which one of them is exalted
If you want / need a higher tier experimental on your slam
You want a glove with T7 suffix, then you go to the mage echo, craft ward mod (prefix), then rune of havoc for T7 ward mod
the mage echo? new to me
Woven echo that drops only from the exiled mages in areas above lvl 90
rune prison complex is the name. it is the rarest woven echo by far unfortunately
this is what i mean btw. on the right side, it should show the equipment, but it does not, as if the elements are blocked
this is the part about interactive elements i was referring to
they are greyed out, clicking any does not actually do anything
and if i click on the search function bar, it does not respond either
FF 148.0 (64-bit)
If you want to report this to Maxroll, on the right side of their main page there's a "Follow us on" box with a Discord invite link. The "contact us" page on their site does mention sending bug reports to their Discord.
i am at this point not sure if this is a skill issue or something with their web page
i was hoping someone could check, who has newest FF too
also foremost, just wanted to reply to deew what i was referring to, when he asked^^
I'm on Firefox 148 and it's not doing this for me. For what it's worth.
The archived Flame Reave guide you pictured before https://maxroll.gg/last-epoch/build-guides/flame-reave-spellblade-guide looks like this for me.
hol up
can you check one thing for me please
see if you have hardware accelaration enabled or disabled
cuz i recently had to disable it
otherwise it is probably adblocker related
which setting?
check for "recommended"
also, btw, it refused to show me accelaration too, for a really long time, until i set base language for firefox itself to english, not just display language, afterward i could find it
not related to HA tho, just changed, still same
still not seeing it
ok you can just whitelist the site
just did yeah
I'm using uBlock Origin on FF and it's working ok for me without needing to whitelist Maxroll
weird tho, cuz a week ago it worked fine, i wonder if this is related to the youtube nonsense that they try to block
i use adblock specifically cuz it works flawlessly on youtube and twitch
which ublock sometimes goofs
thank you for your time!!!
welcome
also why do so many builds push void -.-
i get it, barely any mob has res to void
but it's like.. comeon
xD
Every enemy has zero resistance unless they have an Enemy modifier or Echo modifier that gives it.
i know, but it ruins the themes for me 😄
might as well just play WPVK at that point 😂
People like purple, I think
We need to have like dev stream viewing party chats
Hey lads can someone dev stream link me so I can check a replay xox
wym, this? https://www.twitch.tv/lastepochgame
Yeah either of those - sorry just woke up lol thanks both x
Twitch deletes replays fairly quick, YT has everything going back a while
Can anyone explain the uhhhh corruption thing or link it to me?
As players slay Omens, they may drop Runes of Corruption. This new rune can be used to corrupt an item, modifying it unpredictably. The resulting item may emerge vastly improved with new modifiers and effects that can only be obtained by Corruption, or the item may be downgraded or completely ruined.
Thank you
Any plans for built in item filters for popular builds? More in game build guide help if needed or wanted.
Not sure how this would even work tbh, there is no one size fits all for filters, and the guides already are community made and change week to week, would need to be verified, etc.
Even MG vs COF filters will look different. Early end game vs late end game different.
Probably something that could be more of an option later in developing the game or not, just a thought, excited to play in few weeks, been about 5 months since I played, just would like more in game stuff that maybe can be connected with other websites, build sites through in game updating and such. Not sure if it would work, if it's worth it but I could see some cool things in game being more interactive and showcasing builds and other things while your in the game.
It's something I believe Path of Exile should have had, in poe2 I really liked the example video for skills, felt that was a nice add, little things I guess.
Yeah a generic filter would be about as good as no filter at all tbh
I get it
If you mean that they'd have stuff like max roll build guides through an in-game UI I highly doubt that'll happen, more so because it sounds like a logistical nightmare more than anything and it doesn't really do much for the end user. Going through an in-game UI and a website isn't all that different for stuff like that, although some things are super nice to have in-game
I would prefer it more in a game like poe but yeah I understand little things all add up.
What do you mean? Poe's filter system is entirely outside the game
Yes I'd like more in game support
Yeah that's fair. LE at least let's you create and customize your filters entirely in-game which is nice
Seems like lazy development reliance on community and others to do work
LE is chill no issues just have hopes
I do think something like a community hub for stuff like build guides and filters entirely hosted by EHG themselves could be something that could happen eventually maybe. But I doubt it'll be any time soon if ever
But that's the only way I could imagine stuff like that making it in-game
For sure makes sense
I played lot of Diablo II and love the work modders did and with new dlc Blozzard just released, I'd rather pay a modder for the work they did for through all the years.
You'd need some sort of continuous moderation of any community made content in the game, and make it extremely clear that it is community made, use at your own risk. Wouldn't want players getting garbage then blaming EHG
Yeah it's just a nightmare on all fronts tbh lol
soon as you add external stuff into something you always open a pandora box of wild west shenanigan potential
Seems like something a game company could utilize if they put in the effort.
Learning to make and adjust your lootfilter its pretty easy you just watch a video about it , i have a general one that works well enough
opinions on how to tweak a filter are as varied as grains of sand too
I can finally say after a bunch of work my character is done, all the remaining stuff is well just insanely rare. I might fix my helmet but that is a tonne of RNG.
https://www.lastepochtools.com/profile/Vuthia/character/Unholyslayer
Also, any input ideas Id love to hear.
I am currently at 246k standing warpath damage and 134% movement in warpath. with 5.7K hitpoint and 1400 mana.
No Flat Void on World Splitter?
can you combine a 2hand exalted axe onto a 1hand unique axe to make a legendary?
Its warpath vlad melee crit and attack speed are bis
No
thanks
I am surprised Flat isn't better that's all
You can get AS elsewhere
Where as Flat is only on Weapon
did they change or bug julra?
I keep getting those rotating dot beams during second explosiotn when I need to place the puddle
Its because warpath takes only 60% of all added damage it gets so every 100 flat added it only accounts 60 in the meantime 96% attack speed is insane since it hits at twice your attack rate so its more damage
If you double your attack speed it double the damage.
If you double the flat you double the hit damage.
A x2 multiplier is a x2multiplier whatever the means to achieve the x2
while technically true, they scale at different rates.
meaning that's very misleading for newer players who don't understand the math behind it and what it costs yo get either to 2x
The real advantage of attack speed are
- time rot faster application means faster full dps
- higher armorshred ->an other more multiplier add flat has no access to
- generally easier x2 attainable with attack speed vs added flat.
But the argument of jellal were false mathematically.
you can't say what's BiS without looking at what you already have
Well what you say is true, but there are some things that generally overperfom the counterparts.
Attack speed on WP is generally better than flat for the reason i said. Until a point where investment in the other more multiplier is easier and has better performance.
If you have two similar mulpliplier and can invest 50% in each at the same cost as 100% for one. The 50% each outperform the other options.
If one more multiplier overperfom the other like attspeed for WP, you must invest first in it but there is a point where you should invest flat and to obtain the better performance.
I am sorry bud but you are so wrong
Warpath doesn't work like your other melee skills
I would actually play the build then try to refute what other say
It is just basic math
Lets says you jave 100flat a0.6 added effectivness and 1 attack per second.
That enable 100x0,6x2=120dps with WP
Lets double the flat
200x0,6x2=240dps
Lets double the speed
100x0,6x4=240dps
What basic math proves if you ever played the build which tou don't clearly is that flat with melee crit doesn't kill faster uber or dummy than attack speed and melee crit that is a fact
Yes cause armor shred
Be cause I loose a lot of flat anyway while being able to get extra hits is stronger overall
Armor shred doesn't scale that much what you talking about it has a limit
Flat or attack speed which is all that matters since both are going to use shred armor . Flat looses vs attack speed
Well armor shred is up to a x1.6 multiplier
Now is that the same for erasing strike or rive no
But for warpath is
Idk have you ever played warpath
Just a simple yes or no
Lol ok math are wrong and you are Right 👍
Have you ever played warpath simple answer?
Yes ofc
Ok so flat gave you more damage than attack speed?
Did you try uber with both or dummy at least?
No 😂 i said attackspeed is superior...
But not for the reason you said.
I was arguing the math, not the conclusion
The point being is the same attack speed is superior mod since I can go from attacking idk 4 times per sec to 6 six since thats the point of warpath
There is no point in warpath where flat is better than attack speed likr none if tou can afford flat while not compromising attack speed then you do that
Yes but not for the reason you said. It is not the 60%added effectivness vs the x2 attacks speed that enable this conclusion.
Its one of the reason
Harvest had awful added
So it was pretty bad
Nowdays is strongest melee ability of acolyte
Does more damage than flay
You know what are the best mods for a rive build?
going from 4 aps to 4 aps on world splitter requires over 110% attack speed, which is more than a t7
slammin on a t7 melee void instead would give higher dps on maxrol endgame planner, not counting any shred
I ll give you a hint its not attack speed is flat and increase cause foe cleaver doubles that,you aint beating those ever with attack speed every skill has a gimmick some are similar some are special
On a guide but you put into practice it doesn't
Likr everyone is gonna have shred on a hit build
no, I tested it. max crit does me way better. Only benefit of flat melee. Is if i use darkstrides for movement speed.
and attack speed is better, when bossing I swap to other rings with on hit effects such as armor shred.
so more attack speed = more armor shred.
I know. That’s what they were discussing above.
I have a full WP dps calc excel sheet
Dummy and uber are better dps calculations in general for me
This is called experiment not calculation.
Both are useful and experiment is the actual answer, but the problem of experiment is you need 2 different worldsplitter to compare. And you usually want to compare before the legendary slam.
I did timing, i swapped to ocean ring plus a couple boss items.
I did the uber in 90 seconds from the first point i could damage uber abb.
The fact is if you have a flat crit and melee void vs attack speed and melee crit ,the attack speed combo is higher dps thats a fact when killing dummy when killing uber
you get the flat void on the passive tree and scale attack speed so it becomes more effective.
No mods on weapon is pointless since the whole point is to min max the build to get stronger and as long you get 100 armor shred you dont care about getting many more armor shred scales so bad that the actual increase in damage it gives is very minimal just follow tunklabs
I got that too its good just talking about weapon
Math wise astrex is correct. All other things negated double flat and double attack speed are equal. But like they mentioned attack speed has some advantages over flat. What I suspect is actually happening here is that attack speed was simply easier to attain than flat. Making the setup result in more total dps. But warpath having 60% damage effect (a lot higher when you look at damage effect per second) has nothing to do with flat being worse than attack speed.
Ive never noticed that, I just noticed flat melee felt weak. So the question really is. How does the relationship scaling mana vs attack speed for maximum damage? I have seen some VKs put Mana on their world + crit/melee attack speed.
Which leads to, I do notice with melee attack speed base damage is way higher so easier to spin up with damage, mana would be more top end if you stay in a long spin?
It all depends on how much you currently have of each stat vs how much you would get putting each one on the weapon
(same thing goes for attack speed vs flat, attack speed seems to have won in jella's case)
I am pretty much decked out, so I found more mana only was effective on orby, i reached up to 2600 corruption. otherwise regular echo I prefer melee attack speed.
I also found on uber abb. more mana really didnt matter as all the phases.
Hello! Question for anyone that can help or let me know if this is a dev question.
Are "health lost" effects the same as "health drained" effects?
I'm trying to put a lich together and I'm not sure about these concepts.
Not quite. Which interaction are you trying to figure out?
There is a passive in the lich mastery Essence Devourer and I'm not sure if "health lost" effects also count for this node.
According to reddit (citing Mike in this discord) they do work together
Thank you for the responses! That gives me the green light to go forward!
Yeah, this one in particular works with all the effects that lower a % of your current health per second, including on the passive tree (which I think all/most do say "health drained") and on items like exsang or last steps (which say "health lost")
The death seal node that disables health drain effects only works on the actual health drain effects, not health loss
I am nowhere near the 50% chance stated , do you know how to improve this chance ?
- Corruption ?
- stability obtained in the particular echoes ?
full clear echoes, dont do echos that don't drop it (folly, cenotaph, sepulchre, anything w/o an egg at the end)
corruption scales a bit (500c is ~98% of the chance from corruption)
But Sepulchre of the Lost does work, the 6 chest can proc the imprint.
I don't know how it scales though as there isn't the stability counter.
arenas - 15.91%, bosses like bloodline (and tomb/sepulchre chests) - 9.79% at high corruption
Nice ! ty how do you know all that?
And do you know if being far away for monolith center help as there is more stability gain ?
what are the minions in the middle they always follow me and are not consumed by abomination? "sceleton vanguard"
They can come from passives or skill nodes, most likely you are getting them from the aegisfall necro passive (5 point bonus)
yes, thank you! I was loosing my mind, completely missed the 2nd part of the talent thought it's just shred armor.
echoing riches from a guy who aint looking at code like frozen or Dominis seems to scale with killing mobs if you kill little doesn't proc that much,and needs to have reward at the end to proc ,like the chest at the end of a cementery and that kind of echo can still proc it from time to time
Does Mad Alchemist's Ladle have any mathematical chance to go up to 4LP if after the first empower it's only 1LP in Nemesis? As CoF Rank 12?
It could
Yes. You can't roll 4 LP on first empower, and I'm not sure if rolling 2 or 3 LP on the first even affects the second's chance at 4 LP.
thank you
I'd love to know the answer to that
It should, but not by that much.
All the checks are sequential, so if you already pass a 1/2 chance first try you don't need that 1/2 check 2nd try.
You only ever get 1 chance to pass 1LP check, if fail, no 2nd check. And 1 chance for 4LP check, since even if you get 3LP first empower it stops before 4LP check.
You do get a 2nd chance at 2LP check if stops at 1LP, or 3LP check if stops at 2LP
okay so if first try it goes to 3LP, does it make it more likely to get 4lp on the second try as it doesn't need to pass the checks for 1Lp, 2lp and 3lp again?
or it needs to pass 1lp ,2lp, 3lp AND 4lp on the second empower?
it seems like the former
assume I'm CoF, so 1lp is guaranteed for Ladle
not nemesis but it shouldn't be that hard to farm it
few hours of strife some good roles, then turtle, nemesis, repeat
have hype days ever been on weekends? trying to figure out when patch notes and letools will drop and update
i think every system that can reroll keeps a min and takes a max of subsequent attempts including that min. so for nemesis uniques you have 1 LP roll (up to 3) then 3 LP rolls (up to cap). if the first one hit 3LP and the next three hit 0LP, 0LP, 2LP then you get 3LP.
Wrong ladle 
I dont think dammit update with patch notes now
oops
He wait to datamine the patch directly iirc
ehg gives dammit and maxroll access to the data early and they update off of that. I remember LE Tools took a bit to update for s3 because he was busy at the time.
Pretty sure they dont anymore
I think I have taken 2 stash rows of Ladles for the 3rd turn now. All above 40% shred 😂 it’s probably 10 or 12 items in a row, so 20-24 ladles for 3 runs = 60-72 attempts. I’m halfway there 😃
Is there a place where I can try my dps ? (With summon and DOT)
It took him a bit because he didn't get any early access and the season launches overnight in his time zone
Kinda. In the arena "town" area, there are dummies you can damage. They have zero damage resist and don't record your DPS or anything, you just have to look at the number popups. If you have high enough DPS, you can time how long it takes to kill them to get a pretty solid DPS estimate.
(they have 1 billion health and 100k health regen)
@gaunt igloo Patch notes are typically posted about a week-ish before the update. Previously, 4-6 days before update. The LE Tools update will be based on when Dammitt, who runs that site, gets access to the updated information and has time to work on it.
For reference:
Season 1 patch notes were 4 days before update. The Season 1 patch notes posted on July 5 https://forum.lastepoch.com/t/last-epoch-harbingers-of-ruin-patch-notes/71790 and Season 1 released on July 9.
Season 2 patch notes were 6 days before update. The Season 2 patch notes posted on April 11 https://forum.lastepoch.com/t/last-epoch-tombs-of-the-erased-patch-notes/75247 and Season 2 released on April 17.
Season 3 patch notes were 6 days before update. The Season 3 patch notes were posted on Aug 15 https://forum.lastepoch.com/t/last-epoch-beneath-ancient-skies-patch-notes/78635 and Season 3 released on August 21.
Stupid question maybe but I can't seem to find an answer to this for some reason. When using Gauntlet of Strife map to re-roll affixes, does it re-roll every affix on the item or just the legendary ones? And will it change the legendary affixes or just move them around inside their normal rolling range?
All, won't change the legendary affixes, just roll them in their tiers
It's a fair question. It rerolls everything; legendary affixes, implicits, and unique effects. If you somehow have sealed affixes on your unique, it might not affect those, I don't know since these are currently only the result of bugs and legacy stuff.
The affixes don't change type or tier, just rolled in range similar to refinement + shaping runes.
Dual wielding mad alchemist's ladle applies the effects twice right?
(The cast speed per intelligence)
I mean.. it should, but.. can any class actually dual wield wands in LE?
No, you can't dual wield wands
Oh shoot, good point
scouring passive trees for "dual wield" thinking "surely not..." 🤣
Wands, sceptres, and maces are all "not allowed" in offhand
Well let me ask a different question then, is Ladle still the go to for cast speed? Marina's Lost Soul or Wrongwarp look good too for a warlock
Ladle is definitely very strong because of the cast speed and the more multi, but it's only good if the skill you use has plenty of flat spell damage available elsewhere, since ladle itself has very low flat damage
How do I get this high glove roll? all my experimental findings are 5-7% rolls im at 180 corruption
You probably want the Rune Prison Complex (Woven Echo) where you can craft your own experimental items
https://www.lastepochtools.com/db/items/IIzAMHZQJgFleg the woven echo is a rare drop, so it's better to put in your weaver tree instead of directly using it
which one of these should I use? Do i prioritize higher LP or higher chance to inflict doom
Lp
i forgot i need 4 affixes to make a legendary, is there any way to get a 4th affix on this or am i screwed? would imprinting it in weaver node work or would only 0fp belts drop?
It’s possible to get with 1-2 fp, but the health could also reroll to something else.
Best is to just keep playing and get more belts.
Do you know how rune of havoc works?
just that it shuffles affixes around so you can get the t7 you want
screwd
oh
:-( dang thanks
imprinting can definitely work
if you're under about 30 fp imprinting will generally drop items with more FP than the imprint
0fp included
hmm
hopefully i find something
i really wanted both health mods
ill give it a try though
i'd try for T7 increased health
also belts can have hybrid health as well
so you can go for T7 increased + T5 hybrid or vice versa
whichever nets you more overall
Just find any belt with t7 prefix and imprint it.
Then when you get a proc try crafting on health on suffixes. If you succeed then you rune of havoc it
when your item has low FP it has a pretty good chance to reroll FP on drop
with imprints
You want to imprint a Belt with a t7 prefix and work your way to an empty suffix while having as least 40 fp
40fp is overkill for what they want rofl
Might as well teach him how to craft exalted for slams.
Instead of teaching him how to get a corner case in the fastest way. Or he’ll be stuck with next craft anyway.
Once you get a t7 prefix belt with empty suffix. You craft on HP. Then seal the other suffix and craft on other HP and then tune of havoc
Thanks, that helps a lot
You can do the same thing with double t7. You just need to start with a belt that has 2t7 prefixes
So i understand you datamined the imprint info.
Do you have a link to a document that summarizes all this good info ? Could you share it if you have one? 👀
sometimes we get crazy lucky instead of doing work
Noice
Beautiful. Thank you!
Hey guys just bought this game. Can anyone give me an advice on the mode I will play? Is SSF fine for a start? I recently played poe2 and I didn't like the fact I had to trade to improve my character because the loot was junk. Is loot in LE useful? I know there is deterministic crafting which I prefer over an RNG
Thanks
i'd advise against SSF tho, as usually at some point people attempt different classes sooner or later, and since this game has no loot class restriction, you will drop anything for any class at some point.
and last thing you wanna experience is drop a LP3 Premium Unique for a class you don't play, that is also super meta, just to later into the season want to play it and not be able to use it 😛
You can go solo account found
What can I do with this item if I play SSF?
nothing
I guess I am used to that. Played Grim dawn as well so all useless items go to a merchant. But there are also tools in grim dawn where you can stash good items for other characters. Nothing like that in LE?
I mean, just don't play SSF lol
you can still play Offline or Fully Offline, or just normally. It's not like SSF provides anything in particular, besides restricting your options to share items with other chars
Right this is some good point to consider
I also see Dammitt made lastepochtools just like he did it for grimtools. Wow that is cool
I feel like, in most games that offer SSF, there is no real incentive to actually take it, besides if you want to challenge yourself in a specific way.
If SSF offered like 50% increased droprate for class specific items (rebalancing loot tables), I'd have a reason to want to play it.
But for the most part it is mostly just "here have a mode taht restricts you but provides nothing"
?
SSF = Solo Self Found
no incentive to play really as it locks you from sharing items with other chars while not manipulating loot tables in a way that benefits the class you play.
the fresh start argument is not a bad one tho. but i still find it meh that you get items you will never be able to put to use cuz they are class locked :x
In LE we have SAF for Solo Account Found
So if you just mean "i don't want to trade" and aren't actually using the restrictive modes, absolutely
In LE there's a choice between two "item factions", one that gives you access to the player marketplace, and one which doesn't but gives you a lot of drop rate boosts
SSF = SAF in LE
you're thinking about SCF
Also this advice is meaningless as you can disable the solo challenge restrictions at any point
No it doesnt. You can share items with your friends when playing with them and there is also a mechanic to share items that you found solo.
uniques and set items can not be shattered, or am i missing something
Solo Character Found (SCF) is the one that prevents you from sharing items among your characters. Solo Account Found is the same as PoE's SSF, where you can share among your characters.
The CoF faction boosts self-found loot and is pretty much the only faction you would pick for either SCF or SAF, but works in normal mode as well where you're able to play SSF-style (no trade) and still able to party up and play with other people.
The two SSF modes in LE don't let you share with friends because you can't party up in SSF
apparently there's a bug that when you enter a rift beast area and there are champions outside casting spells, they all started casting spells ontop of me in the rift beast area with no delay.
Morning! Any tips on how to fix very long loading zone times while offline?
Is the game on an ssd?
What CPU are you using
2.5 processor with 12Gram and 6G graphics, might it be steam?
Intel i5
it's a PC, let see video is Nvidia GTX 1660
Idk, kinda sounds like you need some hardware upgrades. Not sure how you can get faster speeds with your current setup.
tyvm guys!
i am surprised the game runs smoothly for you, tbh, long loading aside
aye it does run buttery smoth, guess offline helps with that
the SSD is around 6 months old like the PC
The computer may be 6 months old, but the GTX 1660 graphics card has been on the market since 2019 and its production ceased more than 2 years ago.
If you are sure the game files are on ssd, then there is nothing to do except upgrade components.
This game is quite RAM-intensive; you may need to add more or close all applications while playing to free up all the RAM.
tyvm, would improving the video card improve the loading time? It was kinda 1st on the list for upgrade
I would say that the loading time is probably related to the hard drive speed, the decompression speed (and therefore the processor), or the RAM. The graphics card is the last thing I would change to improve loading time.
please correct me if i am mistaken: but i think a big factor is also clockspeed of RAM here
is it DDR 3, 4 or 5?
cuz if it is only 1600 Hz, increasing volume won't improve loading times
nor will getting a faster SSD improve anything
it'S DDR4
it's all very nothworthy points you bring up here, will have to remember all that, it'S on Win11
as they occupy different volume of your RAM
ah yeah then 12GB is definitely not enough RAM
make sense tyvm
If you have not enough ram the ssd is used to complement but it is mich slower. It is surprising if you have no shutter or crash while playing though.
darn with the increase of RAM price , guess it'll have to wait a bit
only if he has paging enbaled
or what ever that function was called
hello there
what's the best way to get exalted armor with this affixes?
farm, lel
have never seen first affix on body armor(
It is acolyte only.
Since class-specific affixes are rare, easiest way is to get a T7 exalt of the right class with an open prefix and the other affix you want (any tier, or open slot), craft on the class-specific, and havoc the T7 onto the affix you want.
There's a little nuance to the way you craft, but that's the general idea.
I guess the "any tier or open prefix" applies to the first part, too
does the "increase fire damage" affix works on minion fire damage?
Unless you have some kind of special shared scaling, no
kill mages then havoc the t7 onto that or you use woven forget the name (prison of mages), and then you can put experimental on items.
@desert tree like this?
which is a better imprint for farming 2x t7 prefixes? I'm thinking the 0177 but I'd love to get a pro POV
Are there any known bugs about the Imperial Summit doors not opening to let you into the citadel?
I checked the whole map for a switch just in case, don't see one unless I'm blind
Normally, a big flesh dude breaks through the door when you wait in front of it for a little while
...I didn't even think to attack the doors. Welp. That worked. Ok, thank you lol
Oh nice 😁
does having multiple throne of addition stack the effects of the stacks?
No
Pretty much everything on it is capped so even at more than 1 you still have the same cap
The first one with t1 prefix its really easy to get 2 prefix with amulet like that
Thank you!
What the heck is this idol inventory type thing for new season? Is it just for Tetris?
The new layouts change the way you can tetris the idols around, yeah. I don't think they've said what the little purple squares do yet?
thats unfortunate, would be interesting if at 4 it would be 8% per stack
I would be too op if thats the case 160% more damage and armor kinda bonkers
https://maxroll.gg/last-epoch/build-guides/shadow-cascade-bladedancer-guide
how does the aspiration version of the build manage without any potion health gained as ward?
I need like a ring + 2-3 dedicated 1x2 idols for potions to be effective
you have an insane amount of ward per second, you just turn off auto potions and ignore them as your recovery is sufficient enough to not need them usually. you could swap an affix somewhere (probably on one of the rings) for t7 potion health converted, but you’re giving up a lot for relatively little gain
ok I guess once I get inc. health mod on chest I just forget potions?
have 3300 ward atm
yeah you will have so much recovery from your ward gen already you won’t really miss it
It shows that I have 111% crit strike avoidance, tet when I view my character on LE Tools it only shows 39%. Why is this? I checked my blessings, gear, and passive nodes and can't find where the game is pulling all of this crit strike avoidance. Im playing Relfect Shaman.
Link it
Ah nevermind just found it. The spriggan pet node
is progressing the main story the only way to unlock the observatory to pick up prophecies?
you can join a party with someone already at the observatory and teleport to them
Optimization thought experiment: you hate dying. What if instead of stopping at enough defenses you just...kept going. For fun
for blade dancer rogue should i focus on melee damage throw damage and crit?
im also doing a combo oriented build as well
My build is recommending first modding "x% increased health" then dmg mods on the unique chest.
but I found this rare ward gain mod with the opportunity of havocing it into T7.
I did some testing with the exalted chest on: I had about 400 ward baseline with it and while attacking with my 4 shadows I maintaned 1800 ward. WOnder what it would look like on the unique chest
What build is that? Are you doing any dmg?
The answer is very little to no damage dr higher than this since le tools cant use some dr options likr immortal vise in calculation
Is there known time that season 4 launches? Not just the date but the time? I'm trying to figure out if I should take a day off work 😄
Thanks in advance
It's at 11am whatever timezone it is they usually launch at
Great thanks, now to figure out what time zone that is 😛
Possibly central?
Last Epoch - Season 4 "Shattered Omens" - <t:1774548000:F>
I don't remember where I got that timestamp from, but I have it tagged as "direct from EHG" and pinned in my notes, so 
Ah yea
It's a bit later for me because they've changed to summer time already and we change at the end of the month
Yess!!!!
No need to take time off work, but you bet I took myself a long weekend! 😎
I'm used to 120-144FPS in ultra on games. LE seems to dip all the way to 40-70 in the 1% low. Especially in big packs with several champions and my skills going off at same time.
Is there a known unoptimized setting I should reduce? shadows, effects?
Did you try enabling streamer mode?
It disables some settings in the game
It also caps it at 60 fps so that's a no go for this situation
There's no setting you can really change in LE that impacts CPU demand, which is likely what this is
Ah yea I forgot about that part
Is it almost time for the hype week ?
I think that starts next week?
it's gotta start next monday
19th?
i wonder if they are gona make an annoucment before that...
why 19th? shouldnt it be the 16th?
but that would be a thursday?
Hype week is basically the 7 days before launch, not necessarily the actual week before the week the launch is in
okay, does anyone remember how it was for 1.3?
but then we would have no time studying the patch notes?
Yeah you're right it is the week before since patch notes drop on the last day and they're a few days ahead
so I guess hype week usually starts around 13 days or so before
Patch notes usually come out on a friday and the patch is the following thursday
thats what im thinking
So yeah should start 16'th
Hello. Please help me. We're playing in a group, and my teammate can see Nemesis, but I can't. What could be causing this? How can I fix it?
Is there a fast way to get to the factions without playing the last two acts?
Act 10 has nothing to do with the factions
You just need to get to majelka at the start of act 9
If it's your first character of the stash then you have to get there
If it's a subsequent character there will be an npc at the first town you can talk with to get the faction
okay, but is there a shortcut? It's my first char this season, but I was there in another season
If you're playing in season then no
Are you still in campaign? Generally, when you access higher level nemeses and then go to lower level areas, it gets disabled for you.
This shouldn't happen in any end game content, though.
Yes, we're in a company. But I don't think we've jumped into low-level zones. I've written to the support team, but is there any way to fix this without starting a new character?
Yeah, it'll just fix itself as you progress. At the latest, by the time you complete the campaign
the way most efficiency blasters do it at the start of a season is to do the campaign to either act 5 or act 7, then go straight to monos until a temporal sanctum key drops, then do julra to skip to act 9. the act7 way lets you get all passives and idol slots, that's probably the recommended way of doing it. act 5 is technically possible but you miss out on some passives/idols, and you end up being pretty under levelled.
uuh that's nice
The only shortcuts are dungeons, which require you to jump to a higher level zone to get a key for
Monos are usually that zone since you can access them by like level 18ish
are patchnotes being released before the patch?
Yes the friday before patch
If you are playing an aliment build and you crit with the initial hit, say poison, does this affect the size of the ticks or is that always going to be purely based on your dmg over time scaling etc
Critting does nothing for ailments
Nothing about the initial hit affects ailments outside of it hitting them and applying the ailment
However the skill tree of the skill that caused the ailment does matter
aight I was pretty sure that was the answer but thought I'd double check lol, thank you
can i farm nemesis by leaving conquered tower before killing the boss? or do they stop spawning
You cannot cheese it ,nemesis won't spawn and you will have to go kill boss at the end anyway
Hey, is this for a specific monolith or any, because i reached C200 in the age of winter and killed the boss but i still have the quest
okay i'll try another one thanks
It says which ones you still need to do in the faction panel for Forgotten Knight
Thanks alot, that's much better
this is a 2t7 1t7 sealed affix.
If I put this into warlord riches does it get 2 chances to upgrades to 4t7 vs 1? and keep the 1t7 seal affix, so I can havoc then get the 1t7 into the weapon into 4t7?
I forget the names, warlord was the one that does the affix added as sealed, yea?
If yes, we haven't found a good use for that one yet.
If you mean the normal imprints it has a chance of moving the T7 stun chance onto a suffix slot giving 3T7, you wont get seal
It keeps the sealed affix yes, I was wondering can it still upgrade. to 3t7 1t7 sealed affix, then you imprint it normally to get 1t7 to go into the 3t7. making a true 4t7.
hope that makes sense.
since the 2t7s is less needed to keep all the rolls + and 2 chances
Are you sure it "keeps the sealed"? My understanding was that it moves an existing non sealed to sealed with chance of up to T7.
The problem is that it doesnt keep the other non sealed so you basically wont get more than a 2T7 most likely
Yea this is poo. Unless there is some top secret tech we haven't yet found for it
this is the secret tech I am guessing here 😛
I don't think so. Even if you get the seal added you then lose the other T7s and you haven't made any progress
so data mining on this then.
Yea
ill keep it in there and test, it's a useless slot anyways. May be surprized
I've never gotten anything good out of warlord's. Like, I've never even seen a t5+ sealed affix at all from that imprint let alone that and affixes that are actually what you want.
It is all rare at this point to get 3t7 or even 4t7, It is more about how much better are the odds.
Pointless node should get a rework
Just move the imprints to COF 😉
I am ok with this more empowerment to us or buff prophecies idk make them reroll like imprints can
Hey guys new to this game. I got the impression killing swarms of normal mobs gives me more xp than focusing on tougher mobs. Is that correct?
I mean I'm level 50 and went to Monolith of Fate for the first time. And once I get a big pack of mobs my xp bar is moving fast
Faster clearing is always better as long as you stay around the same level area you are in, going into a too difficult location and less packs per minute slows down XP.
There is a xp penalty also if you are in an area 10 levels above your level, so take that into consideration.
key notes:
- max out champions/rare on the weaver tree huge xp
- get nodes for xp and and look for XP rewards
Well they're also higher lvl than you are in the monos so killing anything fast there gives you a lot of exp
Oh thanks. I have not unlocked a weaver tree yet. I think so
I think you need to enter a tomb or something to unlock it and get wovens to unlock more passives, it's been awhile.
the weaver tree is super important and is your best friend in adjusting your echos and your rewards.
Should I just finish the campaign first? Is there any benefit doing so? Or can I jump into monoliths. I am in act 7 I think
It's been a super long time and i play legacy, so i can't remember that part of the game 🙁
Well you get the item faction in chapter9
And finishing chapters 9 & 10 gives +1 to all attributes from both
All right then. Means I should 😃
Not the best timing for me. New leagues starts soon
You can keep playing in legacy
you can always play legacy, you keep all your progress. That is why I play it.
I am not a fan of sinking a tonne of time into a character then well, restarting over 😛
You can do it later if you want, I rarely finish campaign before reaching level 100 tbh lol
I wanted to start SSF but my last experience from poe2 was bad and I decided to play league
I guess this is different in LE
SSF legacy is pretty amazing, and good solid community in legacy also.
Circle of Fortune in last epoch makes solo self found way more doable
Yea I noticed. I get tons of good loot just like in Grim Dawn. In poe2 I had to switch to trading because all the loot was junk
I played poe2 also a lot of hours, I dropped the game until they fix all the stuff needing fixing. I can't handle it.
They nerfed my build mid season 3 by making tower changes and forcing a boss every map, etc. season 2 was a flop( dawn of the hunt)
So yeah, not playing untill full release.
I mean this is probably not a good channel to talk about it but there are things I like and dislike about poe2 and other arpgs. Basically crafting is gambling and loot is trash so I decided to try LE and I am pretty happy now. Only 15 hours into it so far though
I have bad news
Is it that Season 4 isn't out yet?
FG will still be made fun of in S4 ?
No, Froge Guard will be the new meta
No it's that crafting is gambling
It all depends of the patch notes if at least some changes were made like get rid of the less damage and not access to haste from the passive that allows you to use a shield and a 2 hand weapon that would be a good start
I mean that would be just straight auto take then
Like a 1 pointer that gives you +150 flat damage or something
Well, kind of. You're guarenteed a slam on 1LP so thats 100% not a gamble
Rather have that option ,symbols oh hope is kinda mandatory and I dont mind that ,!forgeguard being bad since 1.0 its a joke among sentinels not everything's needs to have a downside if its already underperformed this badly
Doing 20% less damage from a mastery that already does not output more damage than a vk and a pally is very bad
And losing 30% ms is so bad in the endgame
If you want people to play rogue all day sure
I rather play a cool as mastery like vk that at least has me covered in lategame strength
I was playing sentinel when it was bad; Ill keep playing it
And I dont care what people play
So
The answer is to keep forge guard being bad I hope not
I rather have a kick ass forge weapons build that kicks uber ass and its viable
No, but not removing the downside on that node is not the right move
The right move would be to buff the rest
Make skill actually do dmg
Otherwise there is no thinking
Being able to dw 2h+shield without downside is infinitely better than 2h solo
Thats not where the problem is
If there is no downside, why would you ever not click it ?
FG problem is not in the downside of that node, its in SW doing abysmal dps, FS being a worse ES; MA being better as Paladin, FW being meh on good days and every other skills being better on other mastery
I think the movespeed penalty on 2H+shield should be removed, the DPS penalty is fine as long as some other forge guard exclusive passives get some buffs
the DPS penalty exists so you aren't just forced to go 2H+shield, haste->block is just annoying for no good reason
I mean why not just buff FG instead of removing meaningful build choices
I'd be all for letting the haste block chance at least scale with haste effect
I now have 15x LP3 Ladle's, all above 40% shred 😄 No 4LP so far, it's tough 😄 I'll probably Turtle around 10 of the 3LP ones because they have good rolls. Maybe tomorrow 😄
my main problem with converting haste to block is, there's basically never any situation where you don't want movement speed (maybe arena stuff..?) and the block chance is mostly redundant, as you can typically get to 100% block chance even without that conversion, at worst you might need some block suffixes on your gear
like think about boots: when did you last seriously consider anything other than t7 movement speed as your first slam on a good pair of LP1+ boots? would you ever willingly choose to slam 10% block chance there instead, if that affix existed as a prefix on boots? 🙃
that's the decision that forge guard node is making for you
except it's even worse, because it's more like 45% movespeed -> 10% block, because haste effect exists
tbh I'd actually expect the exact opposite thing to happen: if you're over-encumbered and slightly off-balance (because you're swinging around a 2H mace instead of a 1H sword or whatever) your odds of successfully blocking should be lower, not higher
actually, if you are overencumbered, you are not gonna swing anything, least of all something 2h
if we are speaking irl.
and to that degree, medieval (at least european) two handed weapons are masterfully crafted. they had EXCELLENT balance and unexpectedly low weight for their size.
a mallet or massive warhammer as depicted in games never existed. they had precisely forged small heads, to deal major damage to helmets, plate armor, and bones. which small heads do better than large ones.
And you would typically never swing them left to right or vice versa to begin with. but up to down or down to up.
side to side swings would only happen in niche scenarios. and on most open battlefields or close quarter combat fields you wouldn't even have the space for sideways swings.
and blocking a swing with a long staff like handle is easier midswing of a two handed weapon, than it is with a onehanded + shield. as the latter requires multiple shifts in momentum and direction.
<-- HEMA
tldr: you wrong 😄
tbh this just needs to follow rule of cool, we got magic and stuff and swords can swing themselves here
I am sure losing haste makes sense right
Forgeguard has not been in a good spot for a really long time a true rework id needed but let's be real if that rework comes in 3 season so 2 years does that mean Forgeguard should still be as bad a it is
Dont forget the flat spell damage on the wand. And tech the mana is nice as well. Even at max roll on the wand it would still be recommended to get a shred roll elsewhere. You do really want 100 total.
I rather have a buff here and there than no buff since the only 2 viable builds endgame forgeguard has is shield bash and shield throw .
Minions being affected by it kinda sucks unless manifest armor would be op if it wasn't,oh 10% less attack speed cool too
most of your argument here has nothing to do with the point I was making, lol
I'm not saying 2H weapons are unwieldy, I'm saying it's more difficult to block with a shield if your other arm is occupied with a larger, heavier object; when compared to a lighter, smaller one
like if I threw 30 baseballs at you from varying angles over the course of a minute, it would be harder to block all of them successfully with a buckler if your other arm was preoccupied with holding a zweihander compared to a dagger
particularly if you're trying to attack me between blocks
even if the difference is only a few pounds, exhaustion would build up faster, and it would be more challenging to react in time
blocking with a 2H (and no shield) is a completely different topic, and although interesting it's not super relevant to the Forgemaster's Might passive 😂
I suppose if you had superman-level strength it wouldn't make a difference, and the larger object would make blocking "easier" simply by virtue of occupying more space.. I never really got the impression our characters in LE were that strong, though
Bro don't be making statements about 2 handers and shield comparing them in real life when you're playing a video game where people can summon giant undead minions, teleport, time travel and other crazy shit
FM node is trash, even if it was no penalty the FG would still doing XX% less over all dmg than it's counterparts and it's minion does about 250 million less dmg per hit than ol' mate with his bear lmao
these feel like unrelated things. I agree that forge guard is still in a terrible place right now, but why is that a problem with this one node that's already good? surely they should actually fix the problems with the rest of the class rather than trying to make this one passive good enough to compensate for them.
The node is basically 28% damage reduction to your total damage output then you lose out on I think it was said 30% move speed when you convert haste to block - I don't see how this is actually good? - you're right though they need to fix all the other problems as well lol
you get an entire extra item in exchange though, of course if you only talk about the downsides and ignore the upsides then it sounds bad.
if you just want to zoom then fair enough you probably won't like this cause there's no compensating for the movement speed loss from haste.
Do you play FG like as a main char?
I don't think they do or the only thing that matters to them is do 300 corruption and call it a day
Id say so haha. Even with comparisons in time to kill a main feature like UA the quickest smelters wrath kill I've seen was like 13-14 mins in 1.2 lol, 20 min Jav kill with shield (8-9 with pally same skill) and some streamer on HC doing it in like 23 - seems really fair to the 1% of people who play it that every other class can do it quicker. It's not about nerfing other sent's either its about pure over all clunky, low damage, make no sense skills/nodes lol. I'm gonna go lick a cheese grater for a while it's less painful 😄
https://www.lastepochtools.com/build-guides/lavaguard---spell-shield-throw-forge-guard is the best example I'm aware of that demonstrates how/why Forgemaster's Might is good; not talking about Forge Guard as a class overall (undertuned IMO), just "what scenario is the damage penalty on Forgemaster's Might worth it"
Was the Lizard kill on HC?
that's some WILD level of commitment if so, damn
removing the haste conversion from Forgemaster's Might, buffing some Forge Guard passives so they're actually powerful (like the scaling offered by Rot Grip or Judgment of the Storm), and updating Smelter's Wrath + Forge Strike would be a good first-pass IMO
the last update to Forge Guard didn't really hit the mark
I feel like Sentinel as a class overall is not really lacking for defense options, a keystone level passive that just gives more defense without really opening much up for more offense elsewhere, while also reducing offense, on already the lowest offense sentinel spec, seems pretty not great.
I've given up playing him for now cause he's trash lol. I really don't understand this discussion, you seem to be saying that I think forge guard is fine because I think forgemaster's might is a fine node? I don't think that at all, forge guard is no fun to build at the moment. I just don't have a problem with that one specific node...
presumably the damage penalty exists because EHG doesn't want literally every forge guard to feel forced into 2H + shield, it's meant to be an option, not mandatory (and it would be mandatory with no damage penalty)
the mastery overall lacking good damage scaling options is a separate topic
it's also just disappointing that they did a mini rework to FG and didn't at all fix how terrible his passive tree feels
why are half the nodes still unclickable
And the node does provide massive damage in some very niche scenarios as-is
this is way too accurate TBH, like I can pretty easily justify putting 88 points into Void Knight, I can't imagine doing the same thing with Forge Guard right now, on any build
tbh this is a problem on the sent class as a whole, it's just FG's optimal path is worse than the other twos'
I feel like the passive should have had less defense from the downside rather than less offense. The alternative to 2H + Shield is 1H + Shield. If you are opting for 2H you probably want more damage.
How about this for the node;
- Can equip 2H while using a shield.
- Shields have 20% increased effect from stats when a 1H is equipped
- Shields have 20% reduced effect from stats when a 2H is equipped
Or something like that
less defense could work for sure, the penalty existing is the important part, not necessarily what it does
(not a movement speed penalty though please)
iirc the heat maps for all the sent masteries had almost all nodes at either near 100% or near 0% pick
some of the new thresholds are absolutely insane value
as a Mage I look at some 5 pointers in sentinel and its like, worth 20 points for me
lmao
Yeah, there are just insaneo more multis for some things, too
And a bunch of different stacking options
you're right you're right, so much damage on tuesdays on the whole class but it feels like more on FG
plus yes the good nodes are mostly less good
Yeah, it feels real bad on FG because the optimal path feels more like picking the least bad options while the other two are feeling like you don't have enough points to get all the good options lol
Kinda like shaman
Goodness I can't type lol
yup, any time you try to play a shaman without totems
I actually like totems in PoE but they just feel so weird and restricted in LE, never really got into them
Same
feel like they would be far more interesting if they could interact with more skills/subskills than they currently do
Yeah, in PoE they fit a whole different archetype. Like a minion, but not minion scaled. Here, they are just minions but worse.
like give me gathering storm totems or tornado totems or avalanche totems
frenzy totem and thorn totem are just kinda lame
gathering storm is actually a really cool skill IMO, it's just.. the tree for it is horrible?
there's basically zero synergy with anything and no multipliers anywhere; the only thing people use it for is Excited Bolts
The tree is horrible on top of its horrible base numbers
like you can invest 20 skill points in it, and it feels exactly the same as it did with 5 skill points
It's funny that it's almost the complete worst way to use its own key subskill
imagining any other skill working like gathering storm
hammer throw: it throws 1 hammer and does 2 damage, regardless of how many skill points you invest in it... but if you spec into the "fancy lightning bolt node" and use forge strike to trigger "fancy lightning bolt" now it does 9999 damage
it's not completely different to smite but at least manual cast smite is also good and has lots of dedicated stuff happening
self-cast smite is actually pretty good tbh, it just gets outclassed by stuff triggering smite later on (assuming you can negate the mana cost) purely because those triggers can smite more frequently than you could ever cast it
main weakness is the (lack of) AoE
I still think people overrate hammer smite and underrate selfcast smite because of the triggers good mentality
I'm pretty sure this is the strongest way to build it (ignore the crazy gear, just pointing out Omnividence mostly): https://www.lastepochtools.com/planner/B7GwPmZK
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (88) / Paladin (5)
▸ Health: 5,023, Regen: 0/s
▸ Mana: 230.56, Regen: 12.08/s
▸ Ward Retention: 32%, Regen: 0/s
▸ Attributes: 31 Str / 16 Dex / 16 Int / 21 Att / 97 Vit
▸ Resistances: 72% / 72% / 82% / 77% / 77% / 154% / 154%
▸ Endurance: 53%, Threshold: 1,154
▸ Dodge Chance: 3% (87)
▸ Armor Mitigation: 62% (4,698)
Smite / Multistrike / Anomaly / Javelin / Devouring Orb
Unbalanced Scale is roughly +75% more DPS (single target) FYI
it casts Lightning Bolt at 3 nearby enemies (it doesn't say anything about them being OTHER enemies, just enemies in general)
Lightning Bolt has 100% ADE, Smite has 150% ADE
sustaining the mana for that setup is impossible without the giga -cost from Omnividence
Does lightning bolt get the multis vs ignited and vs blinded enemies?
it inherits everything
Those multis can't be inherited, they would have had to be manually made to apply
I never tested it, just curious if it was known or not yet
well, you may be right; I don't actually know how that interaction works; I tested it with DoTs so maybe those two don't
it was roughly 75% more DPS with electrify when I tried it
on the boss target dummy
even without Unbalanced Scale the build is uber aberroth viable though: https://www.youtube.com/watch?v=ZYeP94qhsMA
Oh yeah, for ailments definitely neither apply, and the dmg eff doesn't matter either
Interesting that it's only 75% on electrify, I guess it's MS so you maybe get some from the melee hit and HH?
I never really looked into it beyond confirming that my electrify stacks (and damage ticks) on single target were significantly higher with vs without, confirming that it does impact single target
could be due to melee hits though, you're right
if Blinding Flash and Conflagration don't apply to Lightning Bolt, and it uses Smite's ADE, Unbalanced Scale is 33.3% more Damage (for Hits); if it uses Lightning Bolt's ADE, it's 22.3% more Damage (for Hits); it should be 100% more for ailments but doesn't seem to be that high in practice
Yeah, still significant for hits either way, and should be double ailment damage, but definitely will mean some amount less than double overall damage for the build
@vale thistle i just saw that link earlier - sorry was out, I watched debris vid at 1500c which is pretty easy with ST, the clears never a problem, no uber vid. Compare that with Volcas firestarter torch at 1000c vid on pally and he's doing 3x the dmg lol, 2h + shield just is not "currently" good 😛 (even his 500c 2h + shield vid the hits, dmg output are massively less)
https://www.youtube.com/watch?v=lGU2fD7ZH2w vs https://www.youtube.com/watch?v=z_j2OgTnbts if you're interested in looking
is it? I see 427K+ crits on debris video where he's fighting 1500c Emperor of Corpses, highest hit I saw from volca on a 1000c rift beast was ~198K
edit: nvm, 441K from volca on aberroth
Uber aberroth?
volca was on normal aberroth, haven't seen either of those builds attempt uber
Ummm you should screen grab and slow that down lol
you're missing a number off those hits, thats 40k not 400
from debris' forge guard? no I'm not
427479 crit on emperor of corpses
there's also a 516544 crit a bit earlier
Not like its stronger than example his time rot shield throw but its doable
nice bro I asked him to upload a vid cos I love ST and would love to see a sub 10 min with 2H to show how strong that node is
Mistias timerot shield throw which really isnt ST is pretty quick lol
Oh debris is great when his connection is good probably share
Ty to him we have a group and 4t7 gear
anyway my linking that specific build wasn't to say like, wow look this build is the greatest
lol i know you werent bro, sorry i wasn't having a go at you
it was just an example of a scenario where 2H + shield is "good" in the sense that it gets strong scaling out of the node
He did that his weapon is a lot stronger than mistia😅
i was just saying compared to 1h on pally it still does less dmg
i feel like all mistia's builds smash with XXX weapon and timerot lol
time rot is weird like that, you can use it with pretty much any skill without changing much
I mean the only reason the forgemaster its ok with that build is that he gets flat spell damage from idols and quite a bit
You can use the 2 hand axe from dungeon soulfire for a ton more damage btw
TBH I would never consider actually playing lavaguard outside of legacy just because getting all those t7 enchants sounds super annoying
It was according to him🤣
ive got a bunch of lp3 and 4 stuff in seasonal and i stopped back in october lol
errr 777 and 7777
just start league with a few mates easiest way, I'm still shit at the game tho
😄
So just saying if you go for the damage version it will be more damage than pally but a lot more painful to fix stuff likr crit flat
the stuff I yell at my screen when I die even though its purely skill based that I died is ridiculous
Ive never ever considered lavaburst cranking with spell dmg on a build tho so I'm here for that build and you mentioning the SF axe
ST is by far my fav build I just wish it was as strong as my ollddddd poe1 char
This
Yeee
Yeah lavaburst is your damage
Shield throw you get some flat for clear adn some extra dps
you'd stack with the belt from there too I guess
lost count of how many times I've asked but I wish they'd allow ST to bounce off objects/terrain for more single target D:
Yep inmolator oblivion
"Can Ricochet To You" should just be default behavior IMO
Hello, what’s the best way to farm rune of havoc?
Technically killing uber aberroth afaik
Outside of that I don't think there's a specific mechanic or anything that drops more of them.
Saw guide that told rampant coast echo is good place to farm it
Rampant coast is just good in general. So yea
Ty
If I don't have rampant coast unlocked in weaver ranks yet, what's the best way to farm amber to get it unlocked? I've only had it drop randomly once. Also what weaver rank do you unlock it at?
You dont want to buy it anyway its too expensive. You imprint it and it procs constantly
Ah. So just need to find another copy?
I used the only one I got before I imprinted it 😭
Yep
Blegh
Always keep at least 1 copy of each echo
Farm cemeteries for that?
Probably
👍
hey have yall encountered this mob before? been playing for a while and don't remember seeing this until today
instead of busting open and with woven echo stuff it releashed 4 wolves that apply a stacking bleed and have a pretty big health pool
pretty sure that is weaver stuff, but can't say I actually pay attention to the names of stuff I fight
ok cool i was trying to find any information on this mob because i don't recall getting wrecked so hard in the past
Based on my history, I can guess it's a new thing from 1.3
honestly was sort of a concern in my mentioning it, not trying to leak anything but if it's happening they should maybe know
No worries, they did so well on NDA so we know nothing before 1.4 is out
yea that is from Aug '25, around when 1.3 dropped so you probably right
weird though, doesn't seem related to the rift beast?
they just seem to have replaced all of my otherwise woven coccoons
no, they're tinted red and unrelated to other mechanics it seems
their health pools were drastically higher than others in the given echo too, they take a few hits before dying. just feels like something i'd remember seeing?
could it be from this?
nope nothing related to that, these seem to have just replaced cocoons entirely, like i'm not sure i can acquire amber outside of an actual cemetary
i played enough to have gotten a couple primordial items and become familiar with the mechanics, but the whole time i've never seen these cacoons
they also are regular white mobs without any sort of empowerment, so i'm not sure where these tie in to seasonal mechanics
any other experiecncing LE-65 server connection error today?
there's 0.5% chance to get echo with wolven cocoons instead of normal ones I believe
I was already testing them v1.2, found nothing interesting though
got two more wolven cocoons before i saw a regular one. not sure if it's interesting but i'm happy my rogue isnt getting punished for having 0 phys res
They are just a rare easter egg. No real significance, just fun/silly.
The normal cocoons are "silken", while the funnie ones are a misspelling of "woven"
The actual Weaver ones may have been called woven cocoons originally, which would have made the joke better
that's funny, i didn't even realize they were called silken, i just assumed it was that same play on words
very cool to know thank you for that, wonder why i got it so many echoes consecutively but it's neat
Is there supposed to be a new season soon and does it have a date?
yes, march 26. we'll get all the information about it next week.
Yeah, quite the odd coincidence! I feel like when I got them, I had maybe 2 in a row and never seen since
Oh thank you so much, I'm used to diablo and poe. I know those games also have a decrease in resistances that happen overtime. Is that in this game too?
the opposite, monsters gain resistance penetration based on their level. this doesn't impact your gearing and you can't do anything about it, it's just for balance reasons to make resistances less mandatory earlier on.
it's basically the same design goal though, just balanced around having 7 types of resistance and not expecting you to cap all of them until much later in the game instead of expecting you to keep working to stay capped through a penalty
Do they have a max pen they can get to? Or does that just scale infinitely?
they max out at 75%
so your effective endgame resistance is 0 if you cap everything
and then monster damage is balanced around this, so the logic is that the impact of missing resistances is less extreme and more intuitive (if you're missing 25% resist you take 25% more damage, in other games you'd take double damage)
no problem
Is there a way to disable attacking without a target? I am playing Flay lich and sometimes i will flay directly adjacent to an enemy instead of on the enemy. and usually i will die during the attack animation when that happens
or worse when i try to flay to spirit step away and instead of spirit stepping it locks me in place for the entire attack anim
im struggling to complete oerden's watch because i'll be completely fine for like 5 minutes and then flay will just hit nothing three times in a row and i instagib
feels more like i have to get lucky with hitboxes than anything else to do the content
Why is T7 Attunement considered better on Thicket of Blinding Light than T7 Damage Reflect? I have one of each and I get 23k damage in the Damage Reflect but only 21k on the Attunement.
Because that's your only source of Inc Reflect
So does that stat increase from Thornshell not show up on the tool tip then?
Does the mana gained as ward stat work for rage as well?
It does show up.
What’s best depends on how much of each you have on the rest of your gear. Attunement is better for when you have full gear.
Also depends on the % roll on the shield and if you’re playing primalist or pala.
What tooltip? Thicket doesn't have one
Oh, I guess we're talking char sheet
iirc one of the few (or maybe only) ways to actually spend rage is summoning healing totem
yeah, under the "defense" tab
Guys if I manage to get Grand Emmity of the Clans blessing will that also increase chances for Unique swords or just rare/exalted ones?
I'm not 100% confident, but from my understanding it should since more swords = more chances for them to roll unique rarity when the rarity of the drop is rolled
Yes, it also means you get more unique sword drops.
To note, blessing do not affect boss-specific drops, so it won't help you for those.
Not a boss drop. It's the Transcriber's Graver
I got plenty of time so will get it at some point. Just trying to understand the details
Then yeah, it will help with that one
hi
can u tell me how to get double T7 items?
have lots of double T6 and a few T6T7
nemesis = best
CoF prophecies = not that great, needs high corruption
just play the game
Can anyone explain the endgame skill tree type thing to me?
Also what does corruption effect loot wise?
Do you mean the Weaver Faction Skill Tree?
Corruption increases item rarity on a pretty linear scale for a while. So 500 corruption is 500% increased rarity of the items that drop for you. Basically, you'll get more exalted affixes on items, and better chance of higher LP or WW on your uniques
Yeah that
This makes me way more interested in it now
I've gotta find out about new season stuff at some point
So the Weaver Skill Tree directly affects the echoes (or "maps") that you run in the monolith timelines. It can modify and increase certain reward types and loot, add different enemy types, and if you imprint desired gear in the slots you see in the tree, those items will drop much more commonly for you, depending on which slot you put it in.
Do the stats on the imprinted gear matter or just the base item type?
The imprints are great, generally you want all of them except warlord's riches
Yeah corruption is the main endgame mechanic at this point in time. Higher corruption means better loot. T7 affixes will start dropping like candy around 200-300 corruption.
Everything on it matters
I come from poe, is there a mechanic like recombobulator on this game? Like putting two items together to make one but with random things taken from each?
The stats do matter, especially if it's a non-unique item. If you imprint a unique, it will roll near the affixe range of the imprinted gear. If you imprint a non unique item, it will roll with the same affix level (or higher) in that same slot.
Nothing quite like that yet
That's actually extremely cool
Thank you guys
I'm really looking forward to the new season
Any time, I'm looking forward to it too 😁
