#❔┃ask-the-community
1 messages · Page 521 of 1
yeah, but you can sorta look at it as % increases with gear changes. should be a mostly linear scale up when you factor in skill bonuses
trying to decide because a couple weapons
Hey. Does it matter on what corruption level I run conquered tower and farsight turtle? Do I have better chances on higher corruptions? If yes, is there a max level in this regard? Like for example they dont improve after c1000?
The empower mechanic from nemesis is not affected by corruption
The base item is the nemesis are, but I would not consider it worth going out of your way to increase the corruption for that
Regarding the turtle I dont know
the chances of getting an egg is corruption based, i think at 600ish+ you are guaranteed one
the chances of lp from the egg isn't affected by corruption though
I asked gemini (google AI), and it said it does matter (for both the nemesis and for the turtle), but I dont trust it, it says incorrect things from time to time
Yeah and it's not very good for game specific knowledge
it suggested me ring of mendeln as a good minionmancer ring and yeah its indeed a good one, I had that ring, in diablo4 🙃
Can't believe it would spoil that we are getting that ring to LE too
Smh
I was gonna say I don't think I've heard of that ring.. and then i finished reading what you said and thought that makes sense
i did a mendeln uber lilith kill back in the day.
cant get more than 1 egg, pretty sure turtle not affected by corruption
i have my crafting timeline at 200, has turtle, strife, oerden. then my tower timeline is at 2000
I am tracking that far sight turtle I not effected by corruption at all, and in my experience that is true because I’ve slammed like 70 sword catchers into the turtle with 0 going up to 2lP but when I used prophecies at 1500 corruption I’ve had a few 2LP and one 3LP drop. But scientific testing or anything but that tracks with corruption not effecting turtle for me
can I searcxh for MG compatible items in my stash? kinda wanna try mg
Kinda
Anything with the cof tag isnt not
So searcg for that and look at the other items
Good to doubt it - I once asked it about the functioning of a node on the weaver tree and it said something like "it has no function, because that node doesn't exist." 😂
For turtle, corruption does not affect it in any way.
For nemesis, corruption affects all the non-uniques it has and it improves empowering for non-uniques, but has no effect for eggs. (Also scales nemesis spawn chance, but that doesn't matter in tower.)
If you search !cof that should show all the items equippable for an MG character (if I'm remembering the code right). Finding tradeable items is a lil different.
is there a calculator for skills figuring out exact crit
Open your calculator app and type in the numbers xdd
Yeah any "calculator" would need you to put in pretty much the exact same things you need to put into a normal calculator. So it's kind of redundant
Just add up all your flat and then multiply by 1+increased
how do we know if its flat
example
@icy drift go for the troat under flay, has +6% 3/3 -- are all +'s in skill trees flat now?
hi any can help me for soulfire bastion quest pls?
"additional" as well as "added" is the wording used for alt. It will also have a + Infront of the number, like "+3%". While for non flat stats it'll say either increased or more and won't have the +
Go for the throat is flat for example
Hey. I would appriciate some wisdom regarding Warlord's Reaches. I know the theory I read it many times. But I dont see its working like ever. I understand that its a small chance. My loot filter doesnt matter here as I always check the drop after the champs without filter. On the other hand I saw for example echoing reaches working multiple times. This is the item I imprinted into warlord's reaches. I have never seen any items with a sealed affix from this item. What am I missing? Is it because its experimental?
what warlord's reaches is
this:
why doesn't any mana efficency effect this when you can drain your entire mana pool with 1 heart seeker arrow
Consume is not cost
you aren't missing anything. warlords riches sucks, it's a 0.1/10 value while the other imprints are 11/10.
umm, what are these values?
my ratings
ah lol, I thought these were some ingames values ^^
undertood, thanks
I have to get 35 of the green one to upgrade an affix to t8. whats the best way to farm this?
Can you put Primalist Gear into that open Egg slot you can find on Nemeses? I put my wand in there once, and it seemed to take it. I spawned the Nem and killed him, but then it just dropped my wand again, unaffected.
Yes but you need to empower the nemesis for it to do anything to the item
If you just kill it then it'll drop the item as is
Typically I always hit Empower, so I wonder if I accidentally hit Challenge instead. Hm
Most likely I suppose
It will always modify the item on the first empower
So yeah that's almost certainly what happened
I did consider that, but just wanted to make sure it wasn't just a "oh you can't do that to this type of gear" situation
thanks
Is there a max to how many Woven Echos you can place in a timeline after one Tomb? I've placed 3, but I don't do more than that at a time because I just...don't know what I'm doing lol
Like, why wouldn't you just place them all and go do them?
You can place as many as will fit on the web
Which is more than you'll likely ever need to place
Could you elaborate on what you mean by that?
The echo webs are technically limited in size
They're just really big
Basically what I meant to say is there is no max practically speaking
You can put down a few hundred on a web if you don't explore it beforehand
generally speaking, you dont want to place every node with an echo, because when you reset the web via orobyss, you lose the echoes. once you get to a solid corruption tho, you could drop them all and just have an enormous web
and the webs themselves are limited, its like, idk like a 20x20 hexgrid or something. prolly bigger. but there is an edge
Do the rewards from the Echos scale with corruption? I haven't done anything involving corruption, just not there yet, but working on it.
But I get it, as far as if you're trying to push, then you wouldn't necessarily just place all your Echos, you would want to finsh the Timeline, and placing and then trying to go to too many Echos would delay that.
They do benefit from corruption the same as any item drop benefits from it
Cool cool, thank you for all the helpful answers
Just note that all crafting benches that are exclusive to woven echoes do not scale with corruption in any way. The idol enchanting tables that some have in them scale like normal, though.
how do i know when an damage type conversion change the effects that trigger under certain condition, like bone eruption, ruptured corpse, fissure, etc?
It's case by case unfortunately so the only way to know if it doesn't just say is to test it
what are the rules on trading w/ party member? We're both CoF, but 90% of what we want to trade (that dropped while right next to eachother) requires obsidian
If it dropped while you were in the same instance it doesn't need a resonance
Except for imprints. I believe they copy all gifting settings from the imprinted item, same as it does faction tags
Yeah true prophecies are a different matter
hm maybe it's imprints and prophecies not sure. we've tried red rings (that dropped, but likely the imprint), many higher LP items, and every single 2t7 is untradable and requires obsidian
but maybe it's just the imprint stuff. i'll keep an eye out for just fresh drops. ty for info
Prophecies should always be giftable if they proc when your friend is in the zone with you, even if you earn the favor and buy the prophecy solo. Imprints are different yea.
i ask the community for being happy.
Decent way to farm Serpins?
If you mean Sierpins that only drops from exiled mages
Find a rune prison complex echo
Do it but dont use the machine in the middle
Portal out
The echo is not complete so you can do it again , and again, and again ....
With 25 mages per map, thats a lot of sierpin
This gives reduced drop rate though on subsequent attempts iirc. Probably still decent if that's your priority.
Make sure to have the double mage woven tree node too. And probably champs while you are at it to actually get some xp and loot.
Hey. So both me and my friend quite often accidentally equip an item instead of putting the item to the stash/forge/egg/etc. If he item we were wearing had +skill affix, then the game semi-randomly removes those points from the skill. This is super annoying. And this happens quite often. Do you have any tips for this nonsense? I checked the keybinds and there is no possibility to rebind the equip. In my eyes this is such a horrible design failure. We are pressing shift now like crazy, and it still happens sometimes.
Is there anyway to kill Emerald Assassin Vu'ira at 5k+ corruption? I literally need to restart the echo when I see "Slay Emerald Assassin Vu'ira"
she could teach Uber Aberroth a few things in my opinion
Oh really ??
Didnt know
I'd love to be able to change that default behavior. Best I can do in the moment is share that over time I've learned that there -is- logic to where those points get removed from. It's not last-in-first-out, but rather any multi-point nodes that you have maxed out. Your 5/5 will become a 4/5, etc. Doesn't solve the problem, but learning this has saved me some time figuring out where the points got yanked from.
yes, I also noticed this, but still annoying af
how do I know if I get blinded? Other than doing less damage due to losing crit?
This page shows what the ailment icon looks like. I don't know if there are enemies that Blind the player, though?
https://www.lastepochtools.com/ailments/blind
this says im immune to blind
Hmm, maybe someone else knows for sure. At the very least, I don't see any echo modifiers or monster modifiers for it.
https://lastepoch.tunklab.com/monolithmods
https://lastepoch.tunklab.com/monstermods
There is an echo modifier for enemy Critical Strike Avoidance, which can stack if you get it multiple times.
should i ask in "ask-the-devs"?
Sure, or maybe someone else here knows if or which enemies can Blind
because my build works from 100% crit chance and even without the helm i have not noticed it going down
i dont know if ive ever been blinded?
If you have the helmet you cant be blinded
Also blind would set your crit chance to 0
yes but even without the helmet i have not been blinded to my knowledge
If you're using an always Crits passive, that actually sets you at 100% Crit Chance, and the echo modifier for Enemy Crit Avoidance would reduce that. If you get that echo mod a couple of times stacked you can really feel it
do my skills reset if i change my mastery, or do they stay the same lvl like a normal respec w/o mastery change?
im not using an always crits passive. I instead put the points into "weapons of choice" in the bladedancer tree which gives me 160% crit chance for 8 points.
i dont have an always crit passive in the rogue tree
Skills stay the same, but you'll need to assign the points into your base class and masteries to get access to the ones locked by points - as the mastery respec also resets all your passive points
perfect. tyvm!
That is % increased Critical Strike Chance.
Example, a Skill has a base Crit Chance of 5%. With 100% increased Critical Strike Chance you'd then have 10% Crit Chance. 160% would be 13%.
If instead see something like "+X% Critical Strike Chance" that is flat added Crit Chance. For example +3% Critical Strike Chance would take a base 5% Crit to 8%.
Flat added Crit Chance is added first. Then the % increased Crit Chance is multiplied.
With that Helmet, nothing happens as you're immune
but i recently got this helmet. I spent the majority of farming monoliths without immune to blind and I've never seen it happen to me
ive never seen my crit chance noticably drop
ive seen other stuff like resistances dropping and the such
with 500% crit multi i would notice doing 5x less damage
Yeah I don't know if it's an issue. I don't remember which enemies Blind, if any
Getting multiple stacks of the Crit Avoid echo mod is something you'd probably notice. At least I did
https://cdn.discordapp.com/attachments/844008172640403496/1261765405979054251/image.png?ex=6916309b&is=6914df1b&hm=db17cada7efe6836bf12fbca60e861741109e51d34a807e0bc39dcd38cd9e598&
If I remember correctly none inherently do but you can give things blind on hit via echo mods
Yeah I didn't see Blind in the echo mods or monster mods
https://lastepoch.tunklab.com/monolithmods
https://lastepoch.tunklab.com/monstermods
Unless I just missed it
hmmm I got this and none are listed in the MG. I dunno how much to sell it for xD
anyone have any ideas?
Are the seasons related store packs going away when the new season starts?
pretty niche item, not used in any meta buiilds. won't have any demand, especially this late into the season. i'd say 10x the price of the 3lp version of that, but you can put whatever you want and someon might buy it
Unknown, usually announced around when the next season gets announced.
Typically they keep 2 seasons worth of mtx bundles, so if they stay with that, the weaver ones will be leaving next
That's not bad. 👍
hi! any recommendation on where to look for guides? i need a build guide for a rune master mague
maybe check with #💰┃merchants-guild or there are some other discords focused more on that kind of thing
On LE Tools there is https://www.lastepochtools.com/builds/ or https://www.lastepochtools.com/build-guides/ for written guides. On Maxroll at https://maxroll.gg/last-epoch/build-guides. Also content makes post things on sites like YT
the only other discord is TSM and that place is as dead a doornail
hell no hahah
LOL
thank you so much!
someones people buy stuff though. you'd be surprised. like i sold a 3lp paranoia for 30m early in the season
why is there none being sold right now? it looks like a campaign item to me why wouldn't people be selling them
the bleeding heart
4LP is still pretty damn rare even on that
the lpl is still 40 on it though, even though its lvl 4 item
so 4lp is pretty rare
LP4: 1 in 30,828
okay so if i list it maybe a hoarder trying to get lp4s will buy it
yeah
weird
i dunno man, few mil
i listed it for 2.3m
no one will ever use this
they would put it in their stah
stash
yeah seems reasonable, might get a bite
yeah to whoever picks bleeding heart 4lp
Because MS
yeah i get it, but its still too high i reckon. it's almost impossible to get a 2lp with 18ms
I think thats the point
Speed is a premium stat in all games in this genre. The faster you can move the faster you can farm.
thats why I like my crab ring over red ring 😄
I specifically filter for perfect arboreals for this reason. xd
no implicit filter is annoying though
no implicit searching is annoying in mg also
@shy turret hows your corruption farming going
Im levelling another char right now, so not a whole lot
ah okay. im getting squishy here at 5.2k lol
on the item filter if it says SHOW 0+ LP i don't need the other boxes checked right? like after 1+
my evolution end is not checked for 1-4 lp so i was just wondering if it says 0+ lp i dont have to check them
if you are talking about TSM filter, yeah. show 0+ includes everything. TSM filter gets it wrong sometimes though, like its hiding low lp peaks, but a 5 all stat 280+ 1lp peak can be turtled into a 3/4 lp easily and worth megabucks.
I find this a bit odd but I am farming 2k corruption instead of 5.2k and I am getting my imprinted items more frequently. What could be causing this?
Either small sample size or you are doing 5k slower so it seems like fewer imprints, or you are doing less content that actually gives imprints.
well im doing 2k corruption to clear maps faster and do rift beasts
also doing trove
Do you have any data to look at?
how do i find data for my drops?
well i listed a bunch of traitors tongue daggers in the MG half an hour ago
You gotta note it down
i had like 35
the old fashioned way, you make a sheet and write stuff down
otherwise it's purely a feeling
ah okay
regardless it's not true. it's just because you clear faster and smoother
i understand
yes those are the lucky ones
a lot of your imprint procs won't even be traitors tounges
Each affix has a chance to remain the same also
oooh
The key word is it'll try to drop an item "similar" to the one you imprinted
so often times it won't be the same item
Yep. Uniques can become non uniques pretty often, if they are rare
Yes thats a good imprint*
That's probably just expectations, if you always got +2 dex then maybe you would notice crit chance being low more often
or etc etc
really?
yep same LP chance
will legendary daggers drop?
no
does it make it more likely for daggers to be 3lp?
More LP on imprint base = more LP on imprints yes
not specifically 3LP, but yes more 3LPs
yeah i know ive gotten like 50 3 lps at least
Each extra LP increases the chance of getting more LP.
imprint proc corruption tops out at 1200.
tbh theres also almost 0 difference between 100c and 1200c
ive never ran troves at 100 before, but dominis had data for 500 being 98% or whatever it was
eg. Kestral imprint at 100c vs 1000c both around 40% proc rate
also the gold drop is similar to 5k corruption when does that start to scale less
I noticed that also 1k corruption imprinted drops more than 1.3 k -1.5 k corruption
Time to minimize my corruption to 1k for optimizing farm then..
More corruption can means slower farm, so less imprint procc
Reforging idols at the end of a cemetery, it's just dropping the same item again? Full reset
Yep
Iirc
I never use that lul
Only thing I find it useful for then is if you already got the ideal idols + enchants but implicit rolls could be better
But a bit underwhelming with 2 reforges from 1 clear
- 1000 amber / per
It's for target farming specific idol bases. e.g., sacrifice a small weaver idol to get a fresh small weaver idol
It deletes any enchants you have on it
do we have any items that gives mana on hit
the primordial hat
Probably not in the way you're thinking. There may be a skill you can spec a certain way to either give you mana or have no mana cost. Some classes often have a skill to gain mana and another skill to spend mana.
As far as items, there's Butcher's Crown https://www.lastepochtools.com/db/items/UAzBsBZwTiA that turns your Mana Regen into Mana on Hit.
And there's Executioner's Tithe https://www.lastepochtools.com/db/items/UAzCcBYCZiA and Murama's Hilt https://www.lastepochtools.com/db/items/UAzCcEZgdiA for Harvest.
tysm guyz
do yellow numbers represent critical damages (always)? and can ailments deal critical?
Yes, yellow is a crit.
Almost all ailments deal damage over time, which cannot crit.
Hi all, I'm beginner and I have some questions. I'm at lv 86 with runemaster mage (fire aura + disintegrate) and I've just started my first empowered timeline. I just want to have fun and avoid making stupid decisions, but don't really want to stress too much about minmaxing and that kinda stuff. Not really looking at guides to get the perfect items, just having fun. With that said, here are my questions:
Ok.
- what should I do with normal and rare items once I stopped leveling? I see exalts being important, and old items take up storage space. Shatter them for shards?
- how important is 75% resistance on everything? I feel like if I do that, most of my idol spots taken up and barely have anything left for fire damage or crit chance.
- for Ignivar's head, I wear a lot of +150%+ crit chance items but my total crit at C for spells is 51%. I get that it is multiplicative but should I try to build more chance or focus on fire damage now to get more dmg first? Fire dmg will boost both fire aura and disintegrate
sorry I wanted to start a new line but sent it accidentally xd
Has the corrupted form bug and aura of decay flick been fixed?
@candid elm Someone ask for your help
What's the issue?
(I just know le have fire aura already)
@candid elm Here :)
That's not specifically asking sweetgoat for it but in general
The best professional answer always come from Sweetgoat :)
I'm at work right now, maybe someone else is available
im going afk now so i can only check back in a few hours from now, not urgent
thanks all!
- Shatter them for shards is a good idea when you want many special affixes so just do that. You will not know when you need shards for this affix. Increase your range of affixes as large as possible.
- You can be one shot if you don't cap resistances when corruption is more and more. But void is an exception if you don't farm something in that 3 void-relevant timelines (the black sun/fall of the empire/the last ruin)
- Depend on your build. If your build is crit-based, stack crit chance and crit multiplier at first then increase fire damage. If your build is ailment-based, stack elemental damage over time as more as possible at first then increase fire damage.
To add, capping resist is not crucial in LE, the way the math works is that monsters have 75% pen at high level so 65% res means you only take 10% more damage of that element.
Sometimes getting a different defense that applies to all elements can be better defensively than the final few % of resist.
Personally I get as much resist as I can thats easily accessible then focus on other stuff.
Phys res should be capped though. And void res for the pinnacle boss.
Ignivar head is not a typical crit build, you dont care about crit multi. Whether you want more "increased" damage or more "more" damage depends on how much you already have of each, and how easy it is to get more of each.
For typical disintegrate builds increased fire damage is kinda bad since increased elemental damage over time and intelligence already share that damage bucket so you have a lot of increased damage, and Ele DoT affix has way higher values than fire damage.
You also want flat crit and increased crit. 50% is pretty low for ignivar.
I cant add primordial rings into last epoch tools build, does anyone have same issue?
other rings can be saved into build
Do you have a primordial item already equipped?
yep, I had velocy dagger
oh, I get it xD I can only use 1 primordial item
Correct
looking at the build guide for storm crow BM
both rings state you want 35% endurance
and the shield also gives like 25% endurance
why go for endurance if it caps at 60%?
Read what the relic gives you
more dmg/health for thee t-rex, ah
and 20% of that is given to the crows?
i see
also, i forget, can you slam sealed affixes?
i know you cant mod em, but fdidnt know about slams
No. Sealed affixes are ignored with Eternity Cache Legendary item crafting. Sealed affix doesn't count towards the 4x required affixes and it's not available for transfer. That also includes T8 Primordial affix, which are in a second special Sealed slot.
The plus side to that restriction is you can then use Glyph of Despair to effectively remove an affix you don't want used in the Legendary crafting.
thanks a lot!
thanks, yeah for ignivar head, I don't add crit multi, but I need spell crit, so I wanted to increase that. Do I also need to increase my "critical chance" as well or only the spell critical chance? Is that what you mean by flat crit? Ignivar's head specifically says it only adds dmg based on spell crit.
As for your penultimate line, you mean I should look for "Elemental Damage over time" affix as the value itself goes higher than fire damage? What about the Fire damage over time affix? The vibe I get is that the more specific the affix, the higher the value goes, so Fire DoT seems more specific to me than Ele DoT. Appreciate the answers
Critical chance and spell critical chance are the same. Spell crit is a subset of crit like fire damage is a subset of element damage.
That said, spell crit values are higher so generally you dont get much increased crit chance.
Flat crit is like +4% crit, increased is like 40% increased crit. Check prismatic gaze helmet in wiki, you can see both types on that item.
And yes. Ele DOT affix rolls very high values. Using other types of increased damage on Ele Dot builds is generally not worth it unless you can get a lot for free or the slot has no other valuable option.
The more specific bit is generally correct but some affixes are "special" for a certain slot or class and might be a bit different.
Keep in mind though that if you have multiple elements of added damage in your skill your increased fire would only apply to the fire portion. This is not based on the skill tag, its based on the type of added flat damage.
is it possible to leave my items inside the Farsight Turtle rerolling spot? XD how can I get them back?
yeah, just go back in there and it should still be there
i couldn't go back because I've completed the eco. So the Travel button just says "completed"
there are some other ones of this same kind of echo that popped up
i'll try to enter one of those
okay, it worked, thanks 😄
All of the crafting spots are like that. Just run it again if you forgot your item there.
thanks, cool, very ADHD friendly 😄
hey, during the stream today i was told that if i want to farm good exalted items, i should run "conquered tower woven echo" and then empower exalted items to get t6/t7 or double t7.
i forgot to investigate that further. so i would like to fix it now: is that true?
i was under the impression that i can only empower unique items with nemesis to potentially gain LP or t6/t7
additionally how would running that echo would even help to farm exalted items if its only nemesis fights one after another?
yes it's true. you can strategically choose to empower or banish/kill to maximise your results if you dont see anything with potential after the first empower. you don't get many items, but it's your best shot at double t7s.
oh, so its based on items which nemesis offers to you. so far they been useless, other than uniques i drop there.
so i cant offer my own exalteds there as i can with uniques, correct?
yeah, you can't offer your own exalts
so if theres no good rare/exalted bases that appear on the first empower, you can just banish straight away if exalt farming is your only goal
you usually have stuff to egg though so you can kill 2 birds
and i guess it should be done on 300+ corruption?
as high as you can safely do it without dying and killing them very fast
also, a rare item can still turn into a double t7 item, so it doesn't have to start out as exalted.
thanks! appreciate the answers
Did they stop showing mission targets on the map? I'm on chapter 6 right before Lagon and the things I need to kill I remember from last season that they wander endlessly around the map until I get near them
But because they move so much and have no idea where they are I can't find them, I circled the entire map for at least 8 minutes
No, should still be on the map
It didn't. I just stayed still until they came to me at one point, was much faster
can any class cast spell of other classes If it's possible on the item?
(for example, sentinel can use tornado?)
A little question about the official web... No idea why the web can't load the own font. It show the default font (so all letters are capped) of my pc.
and the page keep loading...Until I stopped
Results are the same with VPN and without VPN
You can but you dont get skill tree. These occasionally get used in builds like the old meteor belt bear
is slamming prophecies on unique ring is a good way to get rind of atlaria? i think i dropped like 1000 rings so far and no luck
how do i calculate the damage of my skill? For Example Smite with say 200 flat ,500% increase, 300% more, 400% critmulti (100% chance) ,50 armorshred stacks ,50 res pen ,10 res shred? vs trash
the "X% chance of reducing damage to 0" uniques stack or only works for the highest value?
Yes. If you've dropped 1k without RR that's pretty unlucky.
Something like 200k favor on average per RR. Can also use ascendance.
Armor shred formula in tunklabs, res shred + pen are basically same bucket and more or less equivalent to a more damage multi, all the other buckets you just take the product of them all
Anyone know if you add a set affix to an exalt item does it still work with whetstone gavel?
i used like 300-400 k easily
Should work same as any other affix, yeah. Not all stats can functionally be doubled, and set bonuses are not on the item so they aren't affected.
It also depends on how aggressively you reroll and what lenses you use, but in general thats probably a bit unlucky but not completely unexpected
I can test it pretty easily when I get home I’ll report back here.
i used the good method (that one that makes me almost only have prophecies for bosses nemesis or mage)
so i almost never reroll
that's not necessarily the "good one" for favor efficiency but probably close enough
Which verison of le is while runemaster just released?
Oh belong to 0.9. 0.9.2
lol harbinger of stars is the item from that period
hey all, is it normal that I can't kill orobyss at 108 corruption? I've killed it once with the quest echo, but I can't kill it when it's the end of timeline echo that gives corruption and resets the web. I tried all kinds of item variations but I just die so easily. Am I doing something wrong or do I just need to farm better items with better affixes to be able to kill it?
Early empowered can be rough, you likely just need more tankiness and/or damage. For now, I'd recommend running other timelines while you gear up to get grand blessings from them
thanks. What is tankiness? Armor, health, resistance?
all of it.
depends on your toon and what you already have and what you are building into
also be aware that every orobyss shade has a different skillset and typing. so if you have no fire res and run into a fire orobyss...you can look around for a different orobyss shade that isnt fire that might be easier for you
Okay, I have all of my resistances at 75% or slightly more. I also have 2k hp and 550 armor. I have disintegrate mage build with fire aura. Not the best to stand still in boss fights while channeling. Maybe need to get more leech while channeling and damage with that. or just armor and HP?
2k hp and 550 armor is really low...but you are a mage so armor isnt super easy to come by. are you using ward as well? also need to make sure your crit avoidance/crit reduction is at 100% as well
Imo you might be over prioritizing resist. It's not as important in LE.
I've played a lot of mage in my day and almost never have fully capped resists, especially early in monos. Armor can be decent since it applies to all elements and goes well with armor + crit reduc affixes and the armor blessings. Plus if you have any all attr or strength you get a bit more % armor.
Mage also has armor % / mana idols which can be okay too if there isn't a better option.
Agree with Eagles that crit mitigation is key, probably reduction over avoid since you can get a bit of reduc for free in RM tree, plus you dont need to be exactly 100% reduced unlike avoid.
You can also look at grabbing some ward per second stuff / int / etc to get more ward. You are giga squishy and disintegrate is immobile.
Depending on your mastery you have different options for defense. You can also use flameward to tank big hits.
I dont think disintegrate builds usually go HP but its not like its a meta build so idk. Maybe you could do some sort of damage taken to mana before life setup if using the 0 mana disintegrate thing
is there a cap on how much memory amber you can hold? currently on the grind to gain as much as possible
Let us know if you hit the cap! 🙂
thanks both to you and @toxic echo. So I played around a bit, and one key finding is that the spell damage leeched is giga great, like I can stand still, get hit down to 50% HP and back at 100% in like half a second sometimes. I also learned that I should do non empowered timelines if I die all the time and gear up a bit more. I barely have any items I want, like even the bases are not the best. Crit mitigation is something I haven't looked at but makes total sense. I think I'm at like 39% or something, so definitely need to bring that up. I use flame ward yeah, so maybe some mana spent as ward mechanic would work well too. Will see, time to sleep now 😄 thanks
glyph of dominion gives me 45% all resistance if I stand on top of it. So if I just pay attention to that, I can drop my resistances to 30%-ish and have so much extra affix slots for survivability or more damage
You could do non empowered but you are really nerfing your loot a lot by doing that
is there a way to play with reset/fresh stash, currencies, affixes without going self-found?
no
unless you haven't played in the current season and start a character there
sadge
You can do it in offline mode
But of course, that's effectively account wide self found
no i want to remain online
but it's okay
i think i'll wait until next season, i hope it's not too far away
i wanna try out trading :3
my last character i did cof
You can just make a new character and choose to join MG instead.
but my stash and stuff is still shared with my previous character afaik
loot lizard? 
Yes, but you can have CoF and MG characters with the same shared stash if you want
What's the most effective combination of lenses for rune prophecies time/favor -wise?
Depends on what type of target you prefer. But fastest is likely Focusing Lens of Time + Obscuring Lens of Time + whatever you want for the third.
Focusing Lens of Time makes it so you only get Prophecies with Timeline locations, so no Arena boss, Dungeon boss, or Campaign Locations. Obscuring Lens of Time does the opposite, no Timeline boss.
If you combine them both you just get Prophecies with generic things like any boss, Nemesis, Exile Mage, Siege Golem, Diamond Matron, etc. These tend to be very fast to run, especially the generic boss, Nemesis, and Exiled Mages, the latter two also count as generic bosses. Siege Golem and Diamond Matron you need to be in certain timelines.
For the third Lens, maybe you want one take makes it more likely you'll reroll into a certain Prophecy type. Or at higher rank for the third you can use Wealth or Rhyming Lenses that give double rewards and/or double uses.
If you instead want some Timeline boss targets, then you could use something in Obscuring slot instead. But unless you want to farm Arena or Dungeons, I'd highly recommend you use keep Focusing.
Tyty, this is what I've been basically running with, just had to check.. It just takes so long to roll the rune prophecy without focusing+obscuring..
Yeah, same model basically. The existence of these MG lizards is probably why we ended up with loot lizards, they just happened to have the models on hand and already colored.
of course, it could all just be because one/some of the art team really likes lizards and made the models/textures/animations for fun
Hi When is the new season??
Note that it's generally not worth running only Obscuring OR Focusing, you'd want both or neither
If you want some Timeline boss targets you don't use Focusing?
Hasn't been announced yet
We ve been waiting for a long time
I wouldn't, personally. Only 31 out of 80 prophecy conditions are blocked by this. It's less efficient than wealth or rhyme which cut your rerolls in half or slightly more (since rolling into two or more "good" prophecies still doesn't let you take two of them) at a slight cost penalty
I also hate timeline boss prophecies, personally. If I fill my board I probably need to go out of my way to kill several different bosses that give me nothing of value multiple times
And ones like lagon with the phases are still kinda dead
I mean, personally, I'd only run Focusing + Obscuring.
But if you are tired of the generic targets, I'd rather have a Timeline boss as the targets than an Arena boss or dungeon enemies or a campaign boss
I'm not saying that because of whether or not the content is good, I'm saying that it's causing you to spend more favor and click reroll more
Hopefully we get a prophecy screen overhaul at some point
here is the chance of getting an acceptable condition, assuming you want any generic or any mono condition (minus lagon, fk that) for each combination of lenses
big agree
to be fair, double blocker isn't that great either in this scenario, if you would take any mono or generic since you are already okay with the majority of conditions.
hey I've been farming caches and was wondering if they have increased rarity in general? I've been getting some good items other than my imprinted ones
i can help
They have specialized drop pools, typically dropping several exalts each. So in a way, yes kinda.
what about LP items? I've been getting some i rarely see
Is there a place I can look to see what all affixes can roll on a certain base?
Pretty sure they have no effect on LP chance, might be luck or just them dropping multiple uniques
ah okay
LE Tools can do that. I prefer the planner for it, since searching the item database is not as quick.
https://www.lastepochtools.com/planner/
Thank you so much
thanks, well losing loot by dying to bosses also nerfs my loot quite a bit 😄
if I make an alt who is in the trading guild, can I buy items for my CoF main and give it to it via stash?
no you cant equip them
thanks. Is Disintegrate considered a "hit"? So effects like "Ignite on Hit" "Chance to ignite on hit while channeling" also trigger or disintegrate hits?
Disintegrate is a Dot, so no hit
So S4 prob 2026?
What is end game here? Only pushing monoliths?
For the most part yes, although woven echo farming is the most efficient way of getting loot once you've reached your target corruption
Anyone else having issues with cosmetic pets (and cosmetics in general) in full offline ? When i set up a pet it disappears after changing zones (loading screen). Also the cosmetics get unequipped when you exit the game to windows. I tried to verify files but that did not help.
Go check that message
what is this 14 thing? When I hover over it it says it gives me more timeline stability, but no description anywhere nearby. I heard there is some crafting you can do that you destroy items and it adds stability. Is this it? If so, how does it pick which items to destroy?
There used to be a glyph that you could use while crafting to change the item and give you stability
That glyph was removed and now you have that thing. if you click the green + next to it it'll give you stability and consumes one of the things
okay so no items will be destroyed? Just consume 1 of those things and get stability? Sounds cool. The next question is, should I do it? I can barely kill the bosses, and have only slain 1 harbinger so far. At 100 corruption as you can see. Orobyss is tough, and last time when I summoned a harbinger, it killed me instantly after finally defeating orobyss 😄
Yeah no items are destroyed , just consume one of those things and get stability. it does give you an estimate of how much it gives
And that's your decision if you want to use them or not
Also harbingers don't come after beating orobyss 🤔
ok, let me rephrase. What is the point of having more stability? Is it to be able to do the 850-900 quest echo?
okay, maybe I don't remember accurately then, it only happened once xD
I think I used some kind of item that asked me to summon a harbinger at the end of boss fight. Maybe it was a different boss then
Yeah, you'll be able to do the boss of that zone and fight the harbinger after it (if you've high enough corruption) when you have enough stability
Okay, thank you! By high enough corruption, that's the one that it says at the forgotten knight faction, right? It says for next harbinger I need 100 so I'm good 😄
Yeah, 100
then in next area it'll need 125
and the last one will need 300
There's also corruption catch up mechanic that if you've higher corruption (by 40) in one area it will spawn the shade of orobyss isle and doing that will get you almost to that corruption
so you don't need to grind each area separately
okay, I'm barely surviving 100, so it seems like it will take some time. Thanks for the help, really appreciate it.
Do i need to kil all 10 harbingers once to be able to enter the Shattered Road?
To get to the boss there, yes
The shattered road should be open either after your first or 2nd kill
What build are you playing?
disintegrate mage
Ah yea that probably would explain it being hard
Can't really channel while you're dead
channel spell in both of poe and le isn't a good option for a build unfortunately
Lack of mobility is deadly, because mobility is the advantage of casters
i am about to ask a horridly stupid question, does corruption increase boss specific drop chance?
Yes because Corruption increase Rarity
sigh kay lol
im just sick of farming for ravenous void is all
does skipping the harbinger affect the drop chance? 🤔
well im at 555 and semi getting owned lol
Kinda because you save time
yeah im starting to realize that now. I managed to push till 134 corruption
but can't defeat the 3rd harbingert
like I can either run around or damage it
and the fight with Rayeh + harbinger took 15 minutes, and I died at harbinger 30% hp.
I wonder what's a better mage build because this is clearly not it 😄
how much your character level is when 134c?
Yes, just remind of my lv 74 occultist in poe...
https://www.youtube.com/@FrozenSentinel/videos
Any mage builds from him can keep you swimming all the time until 1000c if you don't want to min-max
thanks I'll take a look
My runemaster trapped in 100+c too because the build I made by myself don't have suitable unique items to support, it's a shame
yeah, its my first one so it seems like I need to transform it into a good farming build that works with uniques I already have or legendaries
I have a bunch of 1lp stuff, maybe some 2 and 3 LP items as well
but none worked well for my disintegrate build
gotta be moving around
4% drop rate is...just brutal
Disintegrate is honestly just hard to make work. Theres a few really "weird" unintuitive options that make disintegrate kinda okayish, like spellblade crit stack getting like 600%+ crit from the crit passives with int and so on with ignivar head, theres the sacrificial embrace variant, and I think also a mana stack variant. They all rely on some really specific setup to stack into something niche. And even if you build it really "optimally" it's still not anywhere near a "good" build imo.
Even with a few LP it's probably going to be a struggle, basically playing mage on hard mode.
A lot of the good mage builds in the past have been pretty high mobility, ranged, and high damage, avoiding a lot of incoming damage altogether (or just having extremely high ward generation, but we won't talk about that)
Thanks! I just checked your channel, so for the last 90 minutes I've been watching your vids 😄 I really like the lightning builds, so I'll try the runemaster one, currently going through what items I have for it. Too bad I wasn't picking all LP0 uniques just some of the rare ones (from Raxx's universal filter), but I do have a 2LP alchemist's laddle, 2x 1LP enigma's a 1LP Wrongwarp, and a 21 WW knoweldge of erased mage (it's imprinted now) so I think I'm off to a good start 😄 Your vids are great, very well explained, thanks! Subscribed 😉
EHG and their cursed calculator
Some skills get a boatload of More Dmg, some don't get any
If you had skill list from best to worst, which skill would be first (asking to everyone)
need help with "lagon" boss non-season
to change a blessing, I have to redo that timeline?
You can respec blessings to any blessing you have discovered, but if you want an undiscovered blessing, or a better roll of any of the blessings, you have to farm them from the timeline boss.
thanks, I've found the NPC
@blazing glacier in the early empowered timelines, should I be building lightning damage or crit chance and crit multi? I feel pretty weak atm. currently running 233% lightning damage and 76% crit chance with 238% multiplier.
Lightning damage where that's the only offensive option, crit / cast speed elsewhere
thanks!
you get a lot of increased damage from intelligence anyway, your #1 priority is getting high int
int:
- Cast speed
- Ward retention
- Increased damage
- Flat damage
- Spell crit chance
Oh also LB levels. You want as many as possible early on, it's a lot of added damage
oh I only have 69 int 😄
yea that's a problem
okay I'll make LB levels
First big damage spike is probably enigma, then ladle, then vilatria + legends entwined combo (can even use the set helm directly) then enough LB levels to get the spark nova nodes
yep, then you work on getting 1LP and good rolls
orian belt also gives up to 20 int
fairly easy to get
damn, I just beat the 133 harbinger first try fairly easily, the one that screwed me over with the disintegrate build! Thanks man!
what's the crab doing? I have the ring but it's totally useless so far
crab ring give 20% ms, all attribute, and % armor
crab is useless, ring gives good stats early on
okay 😄 thanks, yeah the ring is good
Crab is meme, crab is love, crab is life
no cap on mana strike node?
No, effectively capped by how much attack speed you can get
what's a good "cheap" (like 1lp) build for uberoth? reflect takes me some attempts, so i'd like a farming build. any suggestions or links appreciated!
hey all, I've never slammed items before. I have a few lp1 and lp2 items I want to work with. Is it generally a good direction to keep the best one untouched and imprinted (like I have 2x lp2 enigma's) and play around with the rest? And if I only have 1x item with lp1, I shouldn't slam it and wait for another one right?
where does Critical Strike Multiplier fit in this?
ayo quick question: I skilled "Desolation" on the Lich node tree. By accident. Is there a way to remove it?
otherwise I delete the char and start froms cartch
I don't know about that specific skill, but you can respec everything in this game
except the class itself
How do I do that?
Are you looking to respec a skill or a passive tree?
I willt ext you
Brain NPC in town for passives.
Yeah
every town
i want to remove that shitty spawn chance of spear skelletons that is not the way I wanna build my Btch I mean lich
no no no not S the P one
ah ok ok
thanks for the quick help and thanks to you I dont have to delete my gurl and restart froms cratch
INT doesnt give crit multi, those are the things int gives
oh I thought it was a priority order for affixes :DDDD
my bad, I read it wrong xd
No that was the previous comment
so when you say "crit" is it chance or multiplier?
I enchanted an armor earlier with +% added melee crit to minions (tier 6 was 10-12%) from what I understood, that was a base upgrade crit chance to melee to my minions added to the base 5 right? even though the minion tab was only showing 7% crit? but I guess it was all around crit and not melee? is there a way to see all stats? because with abilities active, like warcry, frenzy totem and other I couldn't see the real crit melee crit chance my squirrel had
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@delicate dust there's one now, bot post for regex filter test
@robust vessel @shy stream @white linden
Bot post for regex filter test
I don't think Derrick and Van will be here in weekend lol
Kain asked for one of them to be notified next time there was one of these posted
It depends on what stage you are at. Without crit chance, multi is useless. Without multi, crit chance is useless. Early on you can't really get much of either so prioritizing other stats over crit chance / crit multi is probably better value.
Once you can get at least one flat crit item (blood mage gloves probably) and some int for spell crit you can start prioritizing multi. But you'll probably want at least one spell crit slam to get your crit near 100%.
Once you have really good gear you don't really need any spell crit slams to reach crit cap, so multi takes priority. The goal is to have near 100% crit chance with as much multi and other stats as possible.
Hey everyone
So I know personal loot filter are different then already made loot filter on maxroll website. My question is can any break down the color coating guide on order of tier and the dots beside loot name? I get confused on what to equip and not sometimes
If you're asking specifically about a filter from a Maxroll guide, they have an article on their filters here https://maxroll.gg/last-epoch/resources/understanding-maxroll-loot-filters
the dots by item names is a setting in game. it shows you the number of prefixes and suffixes on an item. under Settings -> Gameplay -> Item Ground Label Affix Indicators "Add dots to item labels on the ground reflecting affix slots"
dots on the are for prefix. dots on the right are for suffix. or you can just uncheck that setting if you dont' want to see it.
example, this item has 2 dots on the left so it has 2x prefixes and 1 dot on the right so it has 1x suffix
So more dots on pre and suf the more it lines up with what im looking for or has what im looking for?
two separate things. the dots is a setting in game that shows you affixes on item. they correspond to these on the item.
if you don't like seeing the dots, just turn off the setting
the colors on the filter are set by the person that made the filter
check the maxroll guide i linked above for details on how they setup their filter
Thx
Can you get a sealed affix on a unique or legendary?
Thanks, makes total sense. I'm at around 60% spell crit chance now. Will mess around, thanks!
quick Q: If I only have 1 unique from a base with 0LP, and I put it in nemesis to get LP on it, but it makes it a legendary instead, can I still imprint it in WT to get more base uniques or is that screwed and gonna only drop legendaries from that point?
I cannot drop as legendary
So if you get a 1 affix legendary it will count as you imprinting a 1lp unique
oh that's great, thanks!
because i messed up one of the items
okay another one. If I'm playing mage now, should I be picking exalted items for melee attack chars like 2h sword, mace, spear, daggers, etc? Is it worth pikcing for a mage too or only if I wanna play another alt later?
You should pick items with t7 affix with a lootfilter cause you may wanna try another class later on and you can use that gear to facilitate making a new alt and the gear they need.
yeah that makes sense and I've set my Loot filter to show all T7s for now. But T6 - non class items should not keep up space, right?
I had a question about idols, let's say I get a bunch of 1x1 small idols. Are the affixes it rolls random and you can get a pretty cool combo or is the suffix always determined based on prefix?
Hopefully that makes sense
I'm curious about this too, seems like a lot of them are paired up a certain way
Prefix and suffix are rolled randomly within the available pool
There are 2 types of 1x1 idol
Small and minor
Is this for all the idols?
Yup
Oh dang okay that's pretty cool
Prefix and suffix are never tied together
Also I joined the circle of fortune and was wondering what and how I do the weaver stuff?
Or am I only allowed one faction of that type
You are allowed 1 item faction (cof/mg)
But you can join the Weaver faction and the Forgotten Knight Faction too
What are those other two?
Also is there any requirements for joining them?
I only know about cof/mg
Finding them during your monoliths journey 😊
I don't want to spoil too much
Seems like it's your first playthrough
I took a break to sleep but about to start back at it, just got to end of time again on this character
I'll give you a hint because you might miss it early
The Woven faction is triggered when you first complete a Cemetery echo
can I slam a Primalist Relic into other class like a Mage Relic unique?
If it doesn't have any mage specific affix, I believe you can yes
anyone also struggling with their stashes being linked up somehow and jumping between categories or even moving entire items? And one category being duped?
should i start with paladin mastery first for beginner and then respec to void knight ? or should i just start with void knight cause it says in the guide to use paladin first
No need to follow the guide completely if you don't want. This game give rich rooms for you to make mistakes
Just explore.
You never know why guide suggest you to play paladin at first if you just follow that
Is it an erasing strike void knight build?
yea
Then it's because erasing strike is very heavy on the mana and needs gear + passives to start working properly
So it's easier to lvl as a paladin
or you could also use warpath for lvling
is warpath better than hammer?
Honestly I always get bored while playing Warpath
is hammer still viable on paladin?
yes
how can I remember which timeline I was playing in? XD When I log off I get put back into a town and I have no idea now where I was xd
No way to know afaik. No choice but to remember - or write it down 🙂
yeah, I will
gladly I rmembered now from corruption
if I go into the reset echo and I die, does it waste Gaze of Orobyss?
it used to but it doesn't anymore
what stats should i prioritize for paladin build?
It really depends on what kind of dmg you're going to be doing
You could be doing physical, lightning or fire for example
and if you're using hammerthrow as your dmg source it doesn't really care about the weapon dmg but will benefit from % increased dmg to the dmg type
I have an idea about being able to see the trade history or items listed or being bought just so I can look at it in the future. Where would I suggest this?
if I die in the bloodline glade woven echo, do I still get the primordial items if I can kill them all? Do they get stronger with each one? The second one killed me xd
No because the loot drops at the end of the echo
A'd I don't think they get stronger, they get random mods, so they might be more dangerous
damn now I killed 3 and died to the 4th
yeah they seem random
ill probably have to leave it... 🙁 4k amber wasted
More practice you get, more chance you get to win in bloodline glade
If I can deal with 8 rift beasts by a poor squishy marksman, you can do that too
okay I'll keep trying
(why I say my marksman is poor)
It's a really hard one
i can do it if i pay atention
but its long and i get tired
I can't even see my mouse
A long chain battle. Indeed
It's why I never play The Fading Brink...The chain battle even longer than bloodline glade
yes
Hey guys - newb here - i'm about level 63 - i've had the same weapon for quite some time - is it all about forging at end game?
basically just wondering how to find better weapons
Plenty of builds use legendary weapons
In the store UI It shows these with these fire tendrils (w/e they're called). But in the video preview they are missing. So which is it?
I think you have an exalted weapon (purple) at that level. Without spoiling it too much, in the endgame you will be slamming the suffixes of those exalted items into unique items with legendary potential to get an even bigger spike in damage, etc. So the forging is only to make the exalts better, than you basically add a unique item to get a legendary item
Thanks - i need to learn how to forge better - still have Harthenon's Axe because of the 111% Melee Damage %
I don't know that item I'm also a beginner. Just enjoy the game 😄
does rarity of items increase at the rate that Active Modifiers says or does it scale less with increases in corruption like other things?
LOL I'VE DONE IT!!! I equipped a different weapon and had lot more damage with it 😄 and also I stopped running around so much and just dodged the one shot things. Also did a few echos that got rid of the enrage at half health modifier, it helped a lot
the loot is totally useless however xd one item that might be good for something 😄
If you are a Melee build you are hindering yourself
Hartenon has very little Flat Dmg
And that's way more important than %Melee Dmg
@blazing glacier hey, I'm having a blast with this ligthning blast build 😄 pun intended. It's amazing. I have a question though: the guide says to use Telf'un Mirage boots, but that doesn't give much because we are not channeling any ability. So it seems like it gives +12 int, ward decay threshold, and a bunch of movement speed. Is that cool to swap with a "blood of the exile" boots? I know it gives less INT (7 instead of 12) but more movement speed (40% instead of 36%) and I at least have that now and can wear it. Is that a reasonable swap?
8 instead of 12, but yes thats the trade off. Blood also gives up to 8 str, which would be 48% increased armor
yeah mine only has 7 int 😄 It has a +4 strength affix because nemesis put it on. I'll play around, thanks
what happens if I don't open the chest at the end of an echo? Does it collect more and more?
No, the "reward rock" and chest are lost if you move on without collecting them
okay, ty
Is it worth it finishing the bonus stability bar in the monolith or just leave when the objective is completed?
Generally, just leaving when you complete the objective is the way to go. The most common exception is if you have a tomb or rift in your map that you still want to do/find.
ime it doesn't matter that much if you have good clear, staying and jumping immediately after objective are both good enough. iirc killing more monsters charges up the end-of-echo chest too
How "Meta" is Judgement Aura Paladin ?
Not very popular but it can kill uber in 1 min so pretty strong
Hey. When the prophecy gives me diamond matron / siege golem as a target, can I kill them on the campaign area as well? Im afraid, if Im killing them there, the drop wont be as good as killing them in an X corruption echo.
It'll tell you where to kill them
if it doesn't then it doesn't matter
You can
if it doesn't specify "Monolith"
Is strength worth 6% armor?!? I always thought it was 4%, that’s a huge difference if I’m wrong lol
if its my first time pushing corruption, do I need to go all the way to the edge to find the reset node and use 4 gaze of orobyss to get more corruption, so roughly 48+6 = 54 corruption can be gained per monolith? Or is there a faster way to push more corruption? I'm beating the mobs very easily but running throguh all the echos until I reach the end of the timeline is time consuming.
If you're spamming boss fights to get a lot of gazes, you can stack up 8+ gazes and that will force a Shade node immediately at the start of the web.
Alternatively, farther Shade nodes give more corruption, they go up to about +16 ish closer to the actual edge.
oh okay, thanks! I have 4 gazes now. I did all my harbinger woven echos now and got many needles, so I'll do the boss fights. So basically:
- get harbinger's needles
- fill up timeline stability with temporal keystone
- challenge boss with harbinger needle: get 1+3 gaze
- then do shade node (which should spawn close to the start of the web) to add more corruption
Yeah, you will also need to run 1 regular echo in the new web to trigger the "catch up" Shade after you reach the 8+ gaze threshold
okay, thanks. Something strange happened. I have 8 gazes now and the shade at the end of the timeline says 52 gained from gazes. What's that about?
it should be 48
4x12
damn I had 16 gaze of orobyss and now they are all gone...
or all those specific to one timeline?
They're specific to one timeline
Specific to one timeline, but once you've built up one timeline's corruption, you can catch up your others pretty near instantly
thanks! I'm glad they aren't lost 😄 I'll consume them and increase the corruption 😄
I've managed to kill Aberroth!! So GG to me 😄 Thanks for all your help, especially @blazing glacier, that Lightning Blast build is insane. I killed Aberroth on the 5th try, and the fight lasted around a minute or so 😄 I think the biggest spike in my build was the Primordial ring that did like a 3x on my damage instantly, and wearing the mad alchemist's ladle after, even though it showed half damage on my tooltip, it added up quite strongly after the debuffs. And then stacking INT obviously 😄
I still haven't beaten Aberroth
I also have no interest in doing it
Regular Aberrorth isn't too bad, once you learn the attack patterns
If you're interested in trying that sometime
I've only grinded once until reaching it
I get bored before I reach that point
my stash is now full of all kinds of 1LP items. My loot filter is currently set up to show all lp1 stuff, but so many items now. How do you guys do it? I don't plan to play with an alt in the forseeable future, and if I do, I can grind some echos with the new items turned on. Should I just turn all lp0 and lp1 items off that are very common and not useful for my build?
Up to you. Lately I've just been picking one or two builds I want to play a Season. Then gathering items just for those builds. That has the positive of way less stuff to deal with and the negative that if I wanted to play third build, I wouldn't have items for it.
Alyeny, if you enjoy collecting stuff, you can just be a pack rat and keep everything.
Every item has a different rarity and LP level, usually I'll pick up all 4LPs, most 3LPs, really rare 2LPs or build specific, then really rare build specific 1LPs or things I want to put in turtle, then only giga rare 0LPs like Red Ring.
If I find myself with a tab full of 1LPs of a certain unique it probably means my filter is too light, I dump them and make my filter more strict.
turtle is fun to mass dump 1lp tabs into
For exalts early on I keep most T7s at least some for each base but specifically usable ones. Then over time I keep a few of each base just in case I want to try something out, I can rune of havoc it.
Then eventually only pick up double T7s
I put on a giga specific filter right away for a single build and play that one build for the whole season 
oh okay, I'm currently picking even T6 stuff so need to stricten the filter a bit.
So from what I understand, if I want high LP the process is like this:
0 LP -> Nemesis, then 3 things can happen:
a) gets 2+ LP, then nothing you can do but you are happy
b) gets into a Legendary (bricked) so maybe you keep it to sacrifice for rerolling affixes of other uniques
c) gets 1LP, then you throw it in Turtle, and repeat the process.
@blazing glacier does your Loot filter for this build have this LP filter set up roughly like you said above? https://www.lastepochtools.com/loot-filters/view/KBakgaeA
This heavily depends on the items lpl btw
Which is its effective level for legendary potential, the higher it is the rater legendary potential is
Is that the level of the item or something different?
Nemesis can also possibly upgrade the LP twice.
Different, it isn't shown in the game anywhere
You have to use something like
https://www.lastepochtools.com/db/items/unique
It's good to be aware of how rare the roll you're going for is so you can gauge if you're actually willing to go for it.
Also beware that while corruption does affect the lp of items dropped normally it does not affect nemesis or turtle.
can you explain this in like a very high level? I understand that items have a required level and this LPL which is different. What do you mean by "how rare a roll you're going for" is?
A unique egged at 100 corruption is the same as the same unique egged at 1000000 corruption
So if an item has 0 lpl, getting 1lp is a 39.6% chance by default for example. But if the item has 100 lpl getting 1lp is only a 6.1% chance
So the higher the lpl the lower your chances of getting lp
So for example going for 4lp on a 0lpl item can be realistic, but if the item you're farming has an lpl of 70 you should maybe only aim for 2 lp, since getting 4lp is practically impossible
And for some like red ring of atlaria just 1lp can be the goal
Since the item itself is rare and its LPL is high
That's why on some build guides you might see some uniques with 3 or even 4 legendary affixes but other uniques with one one or two
oh I see, thanks, makes sense
Does LPL affect the affix reroll chance, or is that just random with equal distribution or some unknown distribution curve?
What do you mean by affix reroll chance?
And little is unknown :P
The only thing lpl affects is the items odds to get legendary potential
what about getting more lp items through imprinted items
Like when you use 2 uniques of the same LP level and sacrifice one to reroll the affix ranges on the other
Lp level doesn't matter for reroll, its LP or legendary affix count
LP level is purely an internal "score" for how hard it is to get LP on a given item
Yes. LPL matters for everything that can give LP, otherwise Red Ring would be as easy to get LP as Kestral
Here, bless tunk:
https://lastepoch.tunklab.com/lp-chance
My loot filter does account for that but most likely its going to be pretty strict compared to what you want early on
There are some disabled rules you can re-enable iirc
yeah, I turned on a few more rules like T7 1x exalts and even some T6s. Will see 😄 So far so good. Lot less trash, so thanks a lot!
yeah my uber strict filter gives me t6 exalteds and some uniques that only sell for 1000 gold in the MG
had to turn that off
what build should i be using for paladin ?
Could go smite warpath
You already have the relic
im using this is this still good?
Rive is solid yeah
Should i be using it with javelin or is there a better option
Personally I would just specialize holy aura or symbols of hope to not have to worry about pressing as many buttons
And just focus on rive
Alright thanks
when it comes to rune of Havoc, if I'm working with 1x T7 exalts, is it a 25% chance that the T7 goes to the deisred spot? Or does it always stay on top/bottom? Like if my item is xx/x7, and I want to get a T7 int, which seems to always be on top slot like 7xxx, is that impossible? Or still a 25% chance to jump there? Not imprinting or anything, just wanna slam some LP1 items
Also, another question is can primordial items (ring Legends Entwined) drop from imprints? I've put it in there for a while now and I haven't seen any drop...
Havocs force all tiers to change. If you have a 2227 you have a 33% chance to hit the affix you want. If you have a 2347 you have a 26% chance to hit.
No
Imprints just works on random drop items. Not with uniques that are boss only / restricted drops. Legends Entwined Primordial unique is available just from either Skarven Bloodhorn NPC or Rift Beasts drops.
One way to check if a unique will work with Imprints is to look the item up on a site like https://www.lastepochtools.com/db/ or https://lastepoch.tunklab.com/uniques. Down at the bottom if you see it mention Random Drop and Rune of Ascendence, then that unique works with Imprints.
Random example of a unique that mentions random drop down at the bottom
Its not exactly equal to go to each slot, its based on permutations.
But very roughly rule of thumb
It would be 1/3 to go to each other slot
7555 would have different chances than 7543 for example
Xenomorf, Tunk also has a page for Havoc, if you're interested https://lastepoch.tunklab.com/havoc
With 7555 you can't get 7555 again, but with 7543 you could get 7534
Yep that calc goes over the math of my poorly explained answer
I thought it made sense : )
yeah okay it makes sense. So if I have 7 and 3 of the same, I have much better chances of moving that 7 than if it's 7 and the 3 are different. So basically you can get all possible permutations, except the one you currently have. So the best chance is 33%, and the worst is slightly above 25% because 25% includes the same one.
Thanks for the calculator
now I'm even more annoyed that I couldn't get a tier 7 int on a necklace out of 15 havocs on 2 items with a T7 and an int somewhere else 😄
damn, I've wasted a lot of other items then. This should be fixed so that I can't even put it in there...
oh that's very useful information, thanks!
so this one won't drop from imprints either?
nor this one:
HHHH lol guys, I've been running these items from 100 corruption up until 500 corruption now xddd
my current imprints XDDD
I was wondering why im not getting any drops xd
Get ARPG players to read challenge: difficulty impossible
LOL i got my first red ring!!!
just did a prophecy in campaign omg
I'm at rank 10, idk how much favor I've spent but it feels pretty lucky 😄
Congrats! The first is the hardest, for sure
thanks! now it's imprinted 2x 😄
Correct, if you're looking at Mad Alchemist's Ladle that only drops from Exiled Mages.
I am 😄
And yeah, that one also doesn't work with Imprints.
too bad 😄 I guess the game just compensated me with a red ring 😄 so I'm not complaining 😄
Red Ring is a random drop, though, so you can Imprint that!
yeah, now I know, thanks to you!
what are some other items that won't work being imprinted
Anything that can't drop anywhere randomly, same restriction as rune of ascendance and prophecies.
So if the item says "random drop" on LE Tools (and gives RoA/proph chances), you can get it from imprints
oh okay thanks
I posted some additional info up a bit higher with an example below it. Click -> #❔┃ask-the-community message
I think looking up the items is the best way to check.
sounds good thanks 🙂
But in general if the unique drops only from a boss or specific enemy, then it probably doesn't work with Imprints.
There's a few odd exceptions out there, such as Ravenous Void that can both random drop and drop from a boss. Imprints should work on this as it can random drop. https://www.lastepochtools.com/db/items/UAzAcCYyA
Another oddball is Fractured Crown, which is the only item "crafted" from using Rune of Ascendence on a specific item with specific affixes. Imprints don't work on this as it is not a random drop. https://www.lastepochtools.com/db/items/UAwJh2BGI
Hi guys, I have a question.
I'm in the endgame now, but I'm having trouble understanding the double T7 farming.
I find single T7 items that I can slam onto my uniques, but I can't seem to find double T7s.
I read that the way to farm double T7s is imprinting and doing nemesis tower over and over and also doing Unclaimed Troves.
However, I can't find the following for example: T7 reduced cast speed and T7 chance to chill on hit.
So my question is, do I just keep farming exalts until I find a sceptre with those T7s on (from what I read, this is extremely unlikely to happen)? Or do I just put in a sceptre with T7 reduced cast speed as an imprint and keep farming until I hope a sceptre drops with T7 reduced cast speed and just hope it also has a T7 chance to chill on hit?
I think I'm missing something here, because it isn't clicking. It seems as if you basically have to wait until you get the exalt you need... to then imprint it to then farm the exalt you already have?
I'm a beginner, so maybe I'm wrong, but you just need any double T7 sceptre, and then remove the non needed affixes, add your needed ones and hope for rune of havoc to hit the right ones. You can remove affixes by two ways: seal them directly or remove randomly. Sealing is guaranteed on T1 affixes, has a chance on T2 affixes, and practically impssible onT3+
this is where I learned this from but never done it so please correct me if im wrong
Does this drop from the boss or only the timeline echo rewards?
I see, I understand what to do afterwards in terms of crafting etc.
I'm more not understanding the whole T7 double exalt farming bit.
Like, do I just put in ANY sceptre that has double T7s on it? Because I thought the way it works with all the imprinting nodes on the weaver tree is that the items that will drop are much more likely to drop with the T7 exalts on the item you're imprinting.
So for example, say I have:
Sceptre - T7 Health T7 Lightning damage
But I actually want:
Sceptre - T7 Increased cast speed T7 Chance to chill on hit
Do I just shove in the 1st sceptre and hope I get lucky and get something similar to the exalt I want?
I get the crafting part, but I do not understand how the imprints work. Because right now, all I have is two T7 Increased cast speed, so do I just slot that in and hope double T7s drop with at least that affix on it, then I do the whole seal thing, add in the T5/6/7 I want and havoc it?
also avarice and gambler's fallacy, which aren't technically dropped by a specific enemy but instead recieved as quest rewards
ah I don't know. I'm currently imprinting regular uniques in hopes of getting more that has better rolls 😄
can someone please explain how this profecy works? My understanding based on the icons is that:
- Once I kill 3x Exiled Mages ANYWHERE, I get 24x runes of refinement, and I can repeat this 4 times. So I need to slay a total of 12 mages to get 96 runes, and I get 24 after each 3. Did I get that right?
Global drop
can drop anywhere
If it says random drop, it can possibly drop anywhere. Including Rune of Ascendence and Circle of Fortune Prophecies.
The part about
The Black Sun Timeline ("Unique or Set Helmet" echo rewards)
Refers to how in Timelines you can find echoes that have a reward which gives you a random unique/set item of a certain type. Similar to Rune of Ascendence. But it doesn't mean the item is only from there.
Yes. Every time you complete the event, defeat 3x Exiled Mages, you get the reward. This particular Prophecy can be completed multiple times - the 0/4 Fulfilled at the top.
If you need Boneclamor Barbute unique helmet, you could get that from CoF Prophecies, as it is a random drop. Note that you'd want to to take Unique Helmet Prophecies and not generic Armor Prophecies - which include Helmet, Body Armor, Gloves, Boots, and Belt.
Yeah and the Soul's Gambler version of those as well. I think the best idea is to look the item up and see if it says Random Drop at the bottom. If it does, then you can Imprint it.
yeah, okay, I'll do that! So just so I understand correctly, this one only drops from the mentioned monster which is the boss of the timeline, right?
so in this case, harbinger echos drop it, but for the boneclamor barbute, harbinger echos won't drop it because its not the uniques drop, correct?
Correct. That's from the Timeline boss. I'd recommend farming for it in Empowered, if possible.
yeah, I did and got a ton 😄 so I have like 8pieces now 😄 but from the helm I only have one 😄
thansk, I get it now!
Well Boneclamor Barbute is a random drop. So it could possibly drop anywhere. Including from a boss. Or from some random enemy.
There's not a specific enemy you have to kill for it. CoF Prophecies and Rune of Ascendence is a good way to get extra unique Helmet random drop chances to try and get it.
And once you have one, you can Imprint it to get more drops.
Oh and for Rune of Ascendence, CoF Rank 2 bonus gives a 45% chance for Rune of Ascendence to not be consumed if you use it on an item that has CoF required on the bottom. So one option is to add a filter for Helmets with CoF required, and use Ascendence on them.
okay, so then its not worth running the specific timeline as well for the reward drop 6%? because the other ones you mentioned are far more?
With you being able to use CoF Prophecies and Rune of Ascendence, generally no. Unless you need to be farming in that Timeline anyway for a Boss drop.
there seems to be issues with woven echoes like bugs and stuff
But if you see one while you're there, sure might as well do it.
damn this is such a crucial info! thanks, that's exactly what I'll do
If you find a bug, please use F8 key in game to report it.
Many of the CoF Rank bonuses are quite good.
ive reported two bugs ages ago and nothing has been done
is this the correct setup for the filter?
Yeah that looks correct. If you have a CoF required Helmet you can drop one on the ground to test
I get crazy frame drops when there are a lot of mobs around or lots of charges with lightning blast. Sometimes the frame freezes for like half a second. Anyone knows how to diagnose this issue? I have a 4060Ti 16gb, and a 7900X3D so it should be fine on Very Low 😄
thanks, I'll check 😄
Check temps
Also why a 7900x3d? At that why with a 4060ti?
actually just checked, its a 7800 X3d only
I bought it for sim racing as iRacing is very CPU heavy
i have a much bigger problem now. Shift + right click doesn't work to put items into my stash, although shift + right click works to take them out. I have restarted the game. Also, one of my stash categories called "Dump" disappered and merged with my Uniques stash. I have reported so many times problems with my stash, haven't received anything back from devs...
Sounds like it's isolated to just you for stash stuff so I'd make sure you record yourself playing and then if sometjing happens you can watch it back. Because I merge tabs all the time just clicking around.
well
I have it recorded now that I reorganize it and it gets messed up again
it's ridiculous
tbh I've had similar issues fairly often when changing settings / moving / etc. with tabs
move one tab to certain spot and it jumps somewhere else and messes order or something
I've only noticed it when I'm mass clicking through my tabs, and my mouse is hyper sensative so the game could easily register me clicking and holding if I rest my finger on the wrong part of the button.
It's definitely not a misclick thing, the tab zoops off the screen to the end or whatever. Seems like some issue with like selected tab index or something, or swapping it with another one, maybe last selected tab vs currently selected tab
Yeah, to me it feels like someone counting from 1 somewhere instead of 0, it always is one off
I will try to talk to support becasue my entire stash in unusable atm, and I can't dump the items in
I first noticed it when I duplicated a stash tab instead of creating a new one
i would change the filter on the new one lets say from exalted body armor to exalted boots, and the previous one would alos change
Hm, that sounds significantly more messed up than I've ever seen. Are you playing offline by chance?
yes
here's how it currently looks xd
i can't upload the ful video because its long
so ill upload to YT tomorrow
it's nuts 😄
Ahh it might be an offline only bug, that sounds very wild
you can see on the screen that both the dump32 and the exalts category is selected 😄
do you think if i make my char online it would be solved?
I'm not going to do that now its super late
but maybe tomorrow
because I can't play like this
also, I have another question
I pushed a timeline to 600+ corruption
and I died from 2 out of 6 echoes
then reduced to 550 and died 1/1
so if I don't pay attention, I keep dying
maybe too mcuh playing for me today, but like how do I know I'm at the right Corruption for farming?
If you swap over to online play, you won't be able to carry any of your characters or stash over, unfortunately - but personally I haven't had any issue nearly that bad in online and I very extensively used the tab duplicating and changing their priorities
It's mainly a feel thing imo, if you are going fast and don't feel like you're dying too often, you're at a good level
any corruption above 300 is fairly solid
yeah, that makes sense
isn't 600 corruption 2x as good as 300?
it says 600%+ item rarity
oh that's a bummer.I see it. I thought the "Switch to online" meant I can switch the char 😄
damn now my Body Armor stash tab got renamed to the D1 which is a dump tab I have. Had...
I go to bed now
enough game for today, thanks for all the help guys!
It depends on what you're going for, xp scales up more slowly from 300 onward, some boss drop rates cap or hit diminishing returns, and increased rarity has its own scaling (it's not known exactly how it scales, but it does have diminishing returns as well)
Definitely if you can go at the same speed in higher corruption, it's always better though
I'm also pretty curious on the rarity thing. If we compare to uniques getting LP it's pretty clear how the increase works.
if we use imprints to compare (which do increase LP with corruption same as normal drops) when we look at T7 imprint -> T7 output corruption seems to make almost zero difference.
Going to guess the normal exalt rules are different than imprints though. 🤷♂️
I think the main or possibly/nearly only benefit to exalts from rarity is just more exalt drops
But I could be basing that off some very outdated info, so I can't say for sure
I think so too, which would track for why rarity doesn't give imprints more t7 but it does give more LP for uniques
which is better?
In what context?
for javelin paladin
Probably the left one.
alright thanks
I’m at a stage where I have lp1 items from all that I need for now, but I have 0x double T7 exalts, let alone in the affixes I need them. Very few Havoc runes as well. I feel like I should just be clearing maps faster, instead of more drops from mobs, so I’ll go down in corruption a bit.
You said it’s pretty clear how corruption impacts LP. Can you explain please?
Double T7 isn't something that just rains down in normal play, you must target them specifically and grind them.
Yea we know how much LP bonus is given by corruption, and we know which things are affected by corruption or not for LP
should i rush the campaign for idol slots? or should I progress normally
Thanks! I watched your Double T7 vid, so I’ll follow that
that is normal progression
oh so i should skip through the monsters?
I mean it really depends. If someone is speed running they would skip a lot, but if you aren't super experienced you will want to kill more monsters so you aren't too weak and underleveled
I'm doing my first playthrough. I just read everything and enjoyed the game. There is no performance here. Just enjoy man
there is no better / worse really. All mistakes you make can be compensated later, and once you get to high corruption you will get so many items you'll run out of stash tabs 😄
yea don't worry about efficiency for first run
thanks, this tool is neat. Basically it tell me there is no point in pushing corruption for LP for me. Like going from 13.2% to 13.6% is not worth 2x damage and health for mobs. Seems like Loot Lizards appearance, doesn't scale either, I guess their drops will.
I hope this morning my stash behaves
Up to 300 corruption you get a lot more boost to COF rep and favor gain. Then it slows down
this is important to get R12
Also get more gold, more stability, more random exalts, uniques, etc etc.
About Nemesis and Egg. If I have 1x Red Ring of Altaria with 0lp, and I egg it and it gives it a shit affix, does that still work for imprint as an LP1? So it's still better because there is nothing to lose there right? Or should I keep it 0lp?
for sake of imprints, no
oh okay 😄
maybe I get lucky too
and for LP is it the same chance as the table?
I mean for nemesis
no, nemesis doesn't care about corr for LP
so what are the odds there? As if 0 corruption?
thats also in the table
wait
no it isn't 🤔
Well yeah it would be 0 corr iirc
Okay, so 87.6% chance that it gives it an affix?
yep basically
and 12.24% that it becomes 1 LP? etc?
damn, now I understand what takes forever here 😄
yea RR is slow
Unless you are like me and get lucky with your RR 🍀😅
Got it within 200k favor, maxrolled and 1lp on first Nemesis and got the imprint on the same day
damn
yeah, I got lucky with the first drop. I just have so many things to imprint idk what to imprint really xd And red ring is not even for my build per @blazing glacier's guide 😄 there is a variant it is needed for, but I just wanna get 2x 😄
@blazing glacier I wanted to ask you something about specifically the lightning blast build. If the damage feels insane but tankiness is low, should I go into the T8 belt variant with no primordial items or vilatria instead? It seems like if I take my helmet off which is just a SET base Vilatria crown, my tooltip dps counter drops to 1/4th of it's original value. I don't have the Boneclamor helmet with +4 lightning blast and spell damage, but even if I wear the normal exalt with the T7 +4 LB, it's still only 1/4th on the counter, even with the T8 belt. Idk if I should believe the tooltip DPS counter
and if I unequip the Legends Entwined ring, I lose so many + on my skills it doesn't seem worth it
it seems like it doesn't matter that much for normal clearing because most damage comes from the spark charge explosion anyways from enigma. Maybe boss clears will be slower at 1/4th the dps.
which is better for paladin multistrike judgement?
alright thankss
If I die after conquering an echo, do I still lose the rewards?
so if I go into an ancient rift or tomb after finishing the main quest
No, you are safe
when i respec my 20 poiints in sentinel do i lose it all or do i gain back my 20 points
thanks!
you gain back all of them
So i just respec all?
yeah, I usually do it by points
you can respec points one by one
and respec the specialization, like if you no longer want to be paladin spec
that costs a lot of gold
it depends on the level
it said like 450k at 80 ish
but point by point to do something else is dirt cheap
Respec a full mastery change is like 1 million gold but honestly there isn't a lot of stuff where I can spend the gold I have so its ok
It still depends on the level
it only starts going to like 600k+ at lvl 90 or so
Yeah
And by lvl 100 you probably easily have 1mill
unless you're constantly respeccing or spending all the money in the dungeon
I have too much gold anyways ty to gold affecting bones🤣
Imprint drop chance is correlated with item rarity drop? So if I imprint the red ring, I’ll get much fewer triggers on the imprint vs. imprinting a fairly common unique?
does this count as a double T7 exalt for imprinting to drop more double T7s? 😄
Hey all, could someone help me with this question, please?
I think the whole point is to get more of the same item, so you get more chances in slamming.
If you have a 2LP item, and a double T7 exalt, you can only select one affix to go there guaranteed, the second T7 affix only has a 33% chance afaik.
Also, the chance of getting the same affix rolled is extremely low. So you need a lot of double T7s and lots of rune of havoc, to get the right duble T7s to slam.
This video answers your question at 4;59 I think
Have you watched this video? I’ve sent it to you yesterday as well and it has all the answers
Actually i’m also listening to that video again probably for like the fourth time, and it seems like it’s very important where your T7 a fixes are
Is the one you want a 7x/7x?
Or a 7x/x7?
So what you actually want is an opposite double T7, with a third T1 and an open one
Because once the imprint procs, it keeps T7s in the wrong spots, and gives you a T1 in the right spot which you can seal down 100% chance
So you only have to pray that the open slot stays open, or that it’s the right one you need
Yeah I watched it, but this is the one thing I can't seem to find an answer for or I'm misunderstanding.
Say I have the following item to imprint (has the wrong affixes):
T7 Melee fire damage
X
T7 Chance to ignite on hit
X
So I put that in the imprint, will the T7s REROLL to something usable that I actually need?
I know I can seal off a T1 affix and I can Havoc etc, I'm only on about the above question 🙂
OR, will the imprint more than likely drop the T7s that is on the imprint?
"will the T7s REROLL to something usable that I actually need" - yes, but they will remain in the same spot!
a) means it stays 7x/7x
b) means it rerolls the tier as well, but T7 has a 30% of staying T7
b) means that 2x T7s each have a separate 30%, so 30%x30% is 9%
b) also means that a T6 has a 1% chance of becoming T7 I think? not sure, but he says in the video that upgrading is very unlikely
c) means affixes reroll their type - this is the answer to your question I think. I don't know how rare your affixes are, but he says in the video that a T7 int is very unlikely to become a T7 int after the imprint. So it's actually better to have a 1o/77 imprint, and then move the two 7s to the other side with havoc, instead of imprinting a 77/1o and praying you get int. Because if you don't you have to move the 7s out of the way, seal an affix, and then roll them back.
Basically if you have your first 2xT7 item, just imprint it
and you get all kinds of 2xT7 drops from the same
and then you can havoc the T7s around to be in a better spot and reimprint
To be honest the normal build is more than tanky enough to do 1000c without much issue, even without crazy gear. If you find yourself dying often you are probably missing some other things.
Part of the survivability is just being ranged and high damage / cast speed / mobility, and not being hit often when you kill stuff before it hits you, but also you can generate a lot of ward.
Some defense comes from INT, you get ward from Runic Invocation / ward retention from int. You get ward per cast from Twisted Heart, as long as you are leeching life to convert, etc. You get damage reduction from armor, which you get a lot from blessings and a bit more from gear. You can use T7 armor + crit reduction affix on belt instead of lightning damage. You can use RR for more defense in echos instead of ferebor, etc.
You will lose a lot going T8 belt, I wouldn't recommend. You could go T7 LB praetorian belt or something and still keep a lot of damage with some defense stuff. You could slam health affix somewhere for more relic conversion, etc. You could even swap passives around to drop a bit of damage for more defense, if you want.
Also, no, the tooltip DPS is very inaccurate for this build. The LB tooltip doesn't care about Spark Charges or the Armor Shred, or Lightning Shred you can apply, etc. etc.
The chance of the imprint dropping you an item that has the affixes you want on it are basically zero. There's some nuance here, like seals transferring the affix and tier you want but that gets really complicated to make a good base so don't worry about that.
So basically you don't craft on the first 2T7 you get, you never craft on your only 2T7 on a given base type, or you could brick yourself and need to go farm more nemesis tower or whatever.
You can incrementally get better imprint bases, you don't need the perfect base on first try. Sometimes you imprint "okay" base, then imprint procs and you make "good" base from that.
But yep. Generally you'd want to prioritize the tiers above the affixes. And you want to be able to craft what you want without needing to Rune of Removal gamble
yeah, makes sense. I think one of the things I'm missing is not using R skill enough because that boosts wards too. So many times I was just holding down the mouse keys in a big fight and get slammed for a 3k hit because I forgot about my wards 😄 I'm trying the amber farm with the 5 cemeteries + 1 booster woven echo in the middle, clearing them easily with 350c, and I played aroud with my items enough to have a decent "tanky just running around" build. Currently rocking the Barbute helmet with +4 LB, and a red ring + carcinization combo, so I'm pretty fast. Will see, thanks a lot
Tbh you should probably have at least 6 or 7k stable ward in combat with 1LP gear, only going below when you take a lot of damage
The version I use now doesnt even use Twisted Heart and just Runic alone keeps me above 6k
yeah I get it now. It's all in the Runic invocation 😄 I forgot to use that and kept it only as a backup against damage
lol
now I have constant 5-6k ward
yeah vilatria helm is just so much better. Instant clear everything 😄
whats so good about temporal sanctum dungeon?
let's say your item has Legendary Potential or LP (in short term) ,
when you kill the boss, you will go to area where you can change unique items to legendary items
legendary items have more affixes than unique ones so it is for end-game builds
i see
I really like your idea @blazing glacier to do a forging timeline with all the woven echos. What would be the recommended corruption for that?
Enough to put all the echos you want down, for tower farm I believe you want more corruption for exalts, I think everything else doesn't matter.
Could do two separate timelines I guess
does nemesis have a higher chance of double T7 on higher corruption?
Nemesis outcomes for non-uniques are improved by corruption, but I'm not sure exactly how. So probably yes.
thank you!
Thank you! That first sentence answered exactly what I was looking for. I was so confused if I had to have the two T7 affixes I want already to then imprint it. But now I know I don't!
Thanks for all the other info as well, really helps!
Does the naals tooth make raptors deal 46% less damage or take 46% less damage
Seen somebody dual wielding them
they deal less damage
Not sure why you'd dualwield them
If you are not playing Raptors, its a great weapon to dw
Do you get more memory amber if your corruption is higher? Like when I do Lostwood Folly surrounded by False Temples etc, is it better to do it on a much higher corruption level?
Or doesn't it make a difference?
I think so. According to @blazing glacier's video, he was getting around 3.6k-4k amber per run at 1k C. I got around 2k at 600C
when we do this, can we still get procs from imprint at the end of echo? or that's not available for woven echos?
I don't think its higher.
well, I got 2k 😄 maybe I don't remember the numbers correctly
That or some other factor, but I didn't see a difference from corruption
Seems like I got my first proc on my 2xT7 imprint, here is what the imprinted item was, and what I got. Should I change anything about my imprint, or just bad luck?
This is normal. Each T7 has a high chance to become not T7. You lost prefix a couple times and suffix a couple times
2t7 chance = keep prefix t7 chance * keep suffix t7 chance.
yeah, so 30% * 30% right? which would be 9% if my math is correct. So 1 out of 10 items. I got 4 now. On to the next one 😄
You right didnt see the skills the person specced in
Yea lol was looking into rolling a minion build for the next couple of weeks
I have the following legendary, with a T6 int, because I didn't have a T7 at the time. Now I have successfully gotten another LP1. Which one makes most sense?
a) craft T7 int into it
b) craft something else like crit multi and A/B test which one is stronger
c) turtle it to get a potential LP2 or LP0 and then nemesis again.
oh, extra context, I found another LP1 and an LP2 in my stash, but don't have double T7 exalt to craft that yet, I think I'll need many more LP2s to succeed 😄
if rolls are needed, good rolled lp1 > bad rolled lp2;
otherwise lp2 could be better if you move not-useless mods
also u can use "bricked" lp1/lp2 after nemesis to reroll existing ones
Your current one has 5% conversion, that is hurting your ward generation a lot.
First step is getting a really good 1LP with 16 int, 8% conversion, and ideally high cast speed.
2LP is rare enough that you probably have other things worth prioritizing first
