#❔┃ask-the-community

1 messages · Page 153 of 1

tired rover
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Guys what to look for from stats if i wanna build druid volibear ?

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😆

fickle mantle
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quick question, let's say I want to go shaman or druid but I want beastmaster's natural bond, is there a way for me to unlock the latter half of the mastery?

surreal verge
fickle mantle
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so the latter halves of masteries are locked if I don't pick it then?

surreal verge
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Yup.

fickle mantle
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okay good to know, saves me a few hours of grinding.

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thanks!

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What're keys for? Should I use them or save them up for later?

dense root
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dungeons and arena

toxic echo
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Generally better for later, so you can really make use of the reward at the end...but you really get plenty of keys, and you gotta the lower tiers eventually anyways

dense root
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if you’re able to drop them you can probably handle tier one dungeons

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really you can probably handle the first three tiers

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only tier four requires a decent build + player skill

tired aspen
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hello just bought last epoch this weekend and have been playing it since, and today i tried to load the game and its telling me to migrate account to steam?? not sure whats going on

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i bought the game through steam and now it wont work

desert tree
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!support

ripe brookBOT
buoyant sinew
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LE doesn't handle that very informatively but that's the error message it displays when it can't connect to steam

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so it's perfectly normal and will resolve itself in a few minutes

desert tree
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Oh ! Did not know this

tired aspen
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exited steam, reloaded, booted up, working properly now

round gust
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Where does Arboreal and The Falcon drop from?

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im doing Mono now, but i have no idea where to go to grind them

candid elm
# round gust Where does Arboreal and The Falcon drop from?

They're both random world drops. Monoliths can have rewards that award a random unique/set item of a type. List here https://www.lastepochtools.com/endgame/monolith. For example, in The Age of Winter you may find an echo with the reward of a random non-boss-only unique/set ring. So that can give you extra chances at getting The Arboreal ring. Or Blood, Frost, and Death you may find the reward of random non-boss-only unique/set body armor for extra chances at The Falcon.

You can also use Rune of Ascendance on the base item type to get a random unique/set item, for example any ring for a random non-boss-only unique/set ring.

round gust
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thank you

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so i just rando farm it on monolith

amber trench
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Hello players.
Well, I am a gamer who will buy the game rather on release but I would like to know one thing because it has made me terribly curious and what I would like from ARPG games.

Well, on the main page in the skills tab there are a few examples and their variations. Does every skill in the game have its own variations or are there a few main class skils that have these variations?

buoyant sinew
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(technically there is one skill that doesn't currently have a tree, but that is getting added on full release)

amber trench
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No way, okay, you bought me. Thanks pal

native sail
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If you're curious about them ahead of time you can open lastepochtools.com and check them all out (aside from the one that currently doesn't have a tree as everything on that site is taken straight from the game's files and code)

amber trench
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Woah, okey. Thanks dude

round gust
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can i use the rune of ascendance on a yellow ring?

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or does it have to be white

sinful laurel
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Any ring

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To get a ring

round gust
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ok and what are purple items

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i know yellow, blue, green

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and orange

sinful laurel
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They are rare items with at least one affix that is drop only t6 or t7

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Crafted affixes on regular rares only go to t5

round gust
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does the base gear type matter for uniques?

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as in, does the type of body armor determine what unique it is

native sail
fringe lily
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Is the skill tool tip Damage Per Second value reliable? Does it take things like Crit Chance & Crit Multiplier into it's calculations?

sinful laurel
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no. kind of but no

mellow mist
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Looking for new-player friendly builds that can be on the easy side to be switched over to endgame...if there are any?

dense root
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i haven’t been a new player in a long time but i suspect umbral blades is new player friendly by virtue of being so powerful it kind of doesn’t matter what you do

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also respeccing to other builds in the endgame is trivial

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the only things you can’t change are your class and mastery selections

mellow mist
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thank you

elfin ermine
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is it true void knights are weak? 👀

sinful laurel
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no

pastel pebble
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VK has some really solid damage output here and there

white depot
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Can someone explain the early access? It says early access release is Feb 21, and steam says release is April 30. Do you get early access if you pre-order?

cinder fossil
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"early access" on steam means you can buy and play the game in it's unfinished (early) state

the 1.0 (full) release is on Feb 21

white depot
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OK thanks

elfin ermine
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are materials shared between characters?

sinful laurel
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For most modes yes

tame parcel
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any reason why this loot filter doesnt work? its showing me stuff to do with block chance when block change isnt ticked

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for example this is shown

sudden harbor
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ah

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you need to hide everything first

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xD

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at the bottom

tame parcel
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ah okay

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could I not just use hide all items at bottom instead of hide all rare, magic and normal?

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nvm actually cos then set pieces wont show

sudden harbor
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if you want

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this just what i got

tame parcel
sudden harbor
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sure

tame parcel
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seems to be working now, it hid the stuff on ground

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ty for ur help

granite musk
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beastmmaster any good guys? which is better acolyte necromancer or beastmaster primalist?

native sail
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They both have builds that excel in different areas, there's some overlap but it's frankly a personal choice on those that overlap of which flavor is more interesting and how much gear do you want to invest

granite musk
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yea i think ill go primalist acolyte is too much of a necromancer

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ty deias

prisma sleet
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do we know if le tools will get the warlock stuff prior to 1.0 for theory crafting purposes?

surreal verge
brazen valley
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Crafting beginner here. What's roughly the time to start using rune of shattering? E.g. at level 20 most drops you find even with the right affixes will only be T1/T2. Is it worth shattering them to simplify the early game? Or better safe the runes for later gear with stronger affixes?

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I understand the mechanics but am just looking for some rules of thumb in the decision making

desert tree
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Maybe lvl 20 is a bit early
Unless you fix an affix you really need, if for exemple you are a bleed build you probably want to have a few extra chance to bleed avaible if you want to craft a new weapon

formal parcel
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later on, with better items, and by the point you have better understanding of builds, you'll be shifting to using removal more often

brazen valley
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Cheers, this helps for now

ashen grail
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Question if i change LBs base dmg to cold does that changes spark charges base dmg to cold too if it is applied by LB ?

desert tree
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No, Spark Charge stays lightning

ashen grail
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sadge ty

fickle mantle
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what's the trade off in using dual weapon vs 2h weapons?

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because in my newbie eyes, I feel dual weapon is better because it can give double the stats but can any veterans enlighten me on this?

wanton copper
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Different affixes on 2h compared to 1h and in most(all?) cases you get a dmg taken penalty for dual wielding

fickle mantle
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are the 2h affixes statistically better?

low coyote
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They have stronger ranges.

surreal verge
low coyote
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I wonder though, how the 2 weapons vs 1 weapon works wrt hits per second

fickle mantle
low coyote
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Do you hit with both weapons when you use a skill, or only the main hand? Will you get double the number of "on-hit" effects?

wanton copper
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Yeah higher top ends and different affix options. Generally DW is the play unless your build needs something from a 2h affix or a skill/passive requires a 2h weapon/Staff etc.

surreal verge
low coyote
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It would make ailment builds OP

surreal verge
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BUt it only counts as a hit

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It does stack the % chances tho.
So if you have 2 50% armour shred on hit, it's treated as 1 100% armour shred on hit

low coyote
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It does look though that overall you will do more DPS with 2-one handers.

surreal verge
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In paper, since at max roll duals have a bit higher %s

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But that means you'll need two affixes instead of one

low coyote
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2x210% increased cold damage > 1 384% cold damage, and you have higher attack speed.

surreal verge
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WHich, in the context of a exalted...

wanton copper
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ez rune of creation Kapp

low coyote
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Yeah, never said it was easy :p

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And that

surreal verge
low coyote
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Though, you rarely want 2 of the exact same things, normally axe+sword (warpath sentinel) or some other combo, but sometimes dual sword will work for you

trim estuary
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will it be possible to try out the league that's coming with 1.0 while playing offline?

surreal verge
trim estuary
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oh my bad. I thought it launched with it's first cycle. Thank you.

surreal verge
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There IS a cycle.
There's nothing special about it.

fickle mantle
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quick question, is there an affix for mana leech same way as there is for life leech?

low coyote
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No

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Mana recovery is much tighter controlled than life recovery.

fickle mantle
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good to know

hidden ether
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so are there any pinnacle bosses in this game? like after beating all the monoliths or something maybe?

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i'm talking about things like Eater, Exarch, Sirus, Maven, Elder, etc if you know about Path of Exile

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i've done 3 or 4 monoliths now but don't even know what happens when I beat them

sharp harbor
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what level do i have to be to get Doublet of Onos Tull and do you have to do the island on end of time

icy drift
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Not yet no

hidden ether
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have they mentioned adding some at some point?

icy drift
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They'll be adding them in future cycles yes

hidden ether
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nice

icy drift
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They've already started conceptualizing them

hidden ether
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oh if i need a unique that exclusively drops from a monolith boss, can i do that monolith boss again? do i need to do the whole monolith again?

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like heart of unkheiros

surreal verge
hidden ether
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oh i see

low coyote
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When you get to Empowered Monoliths, you will do bosses quite regularly. You no longer have to repeat the first 2 quests, and you get a lot more stability by doing monos further from the starting point and at higher corruptions. The boss comes around quite regularly then.

hidden ether
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so the number of echoes i need to do to reach the boss decreases?

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in the normal monoliths its quite a few echoes, seems like 7 or 8

surreal verge
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Like 1 or 2 less

elfin ermine
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is there an actual unarmed build? 👀

hidden ether
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i have a bunch of keys in my chest for like dungeons and the arena. are those worth doing? or should i just keep chugging on with monoliths? i don't think the game has quite explained yet what I get from using the keys at a big dungeon

surreal verge
surreal verge
hidden ether
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oh cool

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didnt know they had like special stuff in them

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does this mean i have to pick between the two of them?

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like i can't unlock both?

low coyote
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you can unlock both

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but I wouldn't do that, I'd just keep going to the higher ones until you coplete the 3 level 90 ones, as once you do that, all the other optional ones will also unlock.

hidden ether
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oh i accidentally got the lower lvl one since i didn't know which was which

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so do i not need to do every individual monolith unless i need a boss drop from it or something? is it better to just rush to the highest level ones possible?

wicked plover
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once you've done the lvl 90 ones you unlock empowered monoliths, thats where the juice is

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also at some point you will want to run each one for their respective blessings to smoothen out your build

hidden ether
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oh right i forgot about the blessings

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do you get a new blessing if you do a monolith for a second time?

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or do you only get a blessing your first time

wicked plover
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you get a choice of 3-5 options

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everytime

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and empowered monos give stronger versions

cedar locust
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You'll also need 200 corruption to unlock the 5th Blessing slot

low coyote
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And yeah, 200

wicked plover
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in most cases yes, but if you are struggling to keep up with the difficulty increase and still working out your build another blessing might be helpful here and there, espeically as beginner

low coyote
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The normal monos are little more than an extended tutorial

hidden ether
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where is the boss called "Stone Titan's Heart?" I Googled that and didn't see anything about where to fight it. I need some unique boots it drops

wicked plover
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thats the lightless arbour dungeon boss

cedar locust
hidden ether
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yeah its Foot of the Mountain

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What does Tier 2 mean?

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Is there some way to power up the dungeon or something?

cedar locust
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So each dungeon has 4 tiers, beat tier 1 to get to tier 2 and so on

hidden ether
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oh cool

cedar locust
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Each Tier can have different rewards, Tier 2 Lightless Arbor has the boots you need for example.

Also Dungeons have Daily Modifiers, which affect loot drops or shop inventory. If you want to look into it I can send you some links, though it's also fun to just play it through at least once 🙂

low coyote
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All you ever needed to know about Dungeons but were afraid to ask

toxic echo
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But they did ask tho. Multiple time.

desert tree
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Anyone know what happen if you DW for your Forged Weapons ?

hidden ether
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are dungeons made easier with multiple people or is there party scaling?

desert tree
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Party scaling

hidden ether
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i'm struggling with damage in there, i think my slot machine runemaster kind of sucks

desert tree
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Same one during maps

hidden ether
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oh i see

cedar locust
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You might need to make some small tweaks to your build to get damage up, though you can try the time-honoured method of Running around a lot

wicked sinew
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Hi, any settings Tipps for the rog ally z1 extreme?

cedar locust
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It's how I beat Majasa while still fixing my build 😅

cedar locust
wicked sinew
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Low fps on low settings in game

cedar locust
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Is it constant low fps or does it drop in certain areas?

wicked sinew
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Constant

cedar locust
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Just checking the specs now

cedar locust
# wicked sinew Constant

So from a quick look into it, the Z1 Extreme can suffer from a GPU bottleneck due to the lack of VRAM, which leads a few owners to upgrade the GPU or buy external GPUs.

Last Epoch can be RAM hungry at times, which may be the cause of this, however the team has been working on this for 1.0!

I'm not sure how this handheld works, are you running anything else in the background while the game is open?

wicked sinew
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No there is running nothing in the background. I hope they optimize it☺️ you think more vram or lower the vram (actually at 6gb)?

hidden ether
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is the vault thing after dungeons the best way of spending gold for gear?

desert tree
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Best and only

cedar locust
brazen valley
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Can I use the ingame loot filter to recolor glyphs and sharts? I don't see the option under filter -> item type

brazen valley
surreal verge
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You'll want to pick all of them up anyway-

brazen valley
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Yea, just wanted to make them stand out more

surreal verge
indigo dagger
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Hi guys, I've had a problem since last week. I can't play online. When I try to connect to my online char, it tries for 5 seconds and bounces back or doesn't respond at all.

What I have tried to fix:

  • Reinstall
  • Repair Steam tool
  • new character
  • offline -> log in online
cedar locust
indigo dagger
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i play on EU West and tried US West, East etc

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nothing helped

cedar locust
indigo dagger
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yes, but it worked after 3th time. Got the Connection error.

cedar locust
hidden ether
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do the rewards/mods get better/harder the further out you go on a monolith? or is it just completely random

toxic echo
hidden ether
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can someone join a random echo in the imddle of my monolith?

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lagon the boss from the level 75 mono is owning me lol

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i mean like is it possible? not asking you guys specifically haha

kind sonnet
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Whenever I want to craft my unique into a legendary, does my exalted item need to be the same item class as my unique? I.E: 2H Mace on another 2H Mace, or can it be any 2H item class on my 2H mace?

sinful laurel
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Same base item

kind sonnet
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Thanks Prime!

frail knot
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Can experimental affixes be shattered? If not, is the Exiled Mage even worth killing in most cases?

surreal verge
toxic echo
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they cannot be shattered into shards, but, they can still drop as up to t7 affixes. and then you can rune or research and seal that affix...and still craft on it. and as kzb said above, other uniques and insight glyphs, to allow you to put experimentals on your own gear

frail knot
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Ah, so you can get those affixes onto other gear then. I thought the only way to do that would be to shatter.

Ok - not as useless as I was thinking it was! Thank you Kzb & Eagles.

signal crystal
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Hello. Just a question for someone who'd love to start playing LE. I'm just curious how difficult/easy it is to transition from a leveling build to an endgame one? Currently checking maxroll guides for leveling build and there are couple, but there's like a shitton of endgame ones, and I don't know if I should just jump into the deep water with an endgame build and make it work on the way or just go for- first but kinda second playthrough-, already had like 20h last year. Or maybe some endgame builds are much more accessible during leveling?

2.5k hours in PoE and a lot i D3 so yeah, I'm not as fresh, just curious about this game's side of builds.

toxic echo
surreal verge
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IT's 50k to respec all possible passive points.

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And 50k is easy to get.

toxic echo
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yeah, doubt you doing a full respec tho if follwoing a guide

signal crystal
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So other than that, all I need to switch builds is appropriate gear if I understand? That's great to know

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Thank you guys, that's some good news

undone nexus
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Building off what Terrorym asked, with respeccing being easy, is there a sense of investment in a particular character? Also with 3k hours of poe, most of that time spent trying new builds only to fail at poe end game. I am both excited about the ability to respec, but also worried on what that end game farm looks like to really stick with a particular character/build.

dense root
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you can still play one build for a long time if you want to

toxic echo
# undone nexus Building off what Terrorym asked, with respeccing being easy, is there a sense o...

not to poe levels of investment. once you get those 2/3lp drops that are like .00001% and an exalt that drops thats slam worthy, you feel some investment and connection. there are pretty much always some chase gear, or better gear to get if you want. but you can always just stash that gear, and rebuild if you wanted to as well.

getting "good enough" gear is pretty easy (talking t20 gear and no lp uniques) once you are in endgame to jump builds if you wanted to.

dense root
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@river fulcrum played the same build for the first like year or something

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it’s more that you can switch off bad builds easily and have something sort of functional

undone nexus
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As someone who makes my own builds, that makes me so freakin happy to hear.

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I don't need optimal, just functional. Thank you all for the responses

cedar locust
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You can get far on functional! Might take a bit longer but even 'vibes only' builds can finish the campaign with some slight re-speccing!

wanton copper
river fulcrum
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Not that it's a popular way to play, but the game is well designed for that, you got a lot to min max on a single build

signal crystal
gritty sky
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Всем привет

desert tree
vital marsh
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how to cast without moving in this game?

surreal verge
vital marsh
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neither works

steel merlin
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do you keep left click pressed while casting?

surreal verge
steel merlin
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kzb, we already have cast wihotut moving

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its the default

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oh wait unless you cast with the same key you move

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which is asking for pain

vital marsh
surreal verge
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Then there's a button that hard forces it.

steel merlin
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redoxs you have your main skill in your left click right?

vital marsh
dawn briar
vital marsh
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and there is no option to stay still while casting at least google says so discord search too

steel merlin
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literally let go of lmb when casting

vital marsh
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all the other arpgs have option liek this

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never seen one without it

surreal verge
vital marsh
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all the other that i personally tested, played

surreal verge
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Well, how hard is it to not hold down left mouse button?

steel merlin
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hell, game doesnt even wait until the character stops moving, but inmediately stops to cast

vital marsh
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its hard when u have 5k hours holding button while playing poe

dense root
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me, manually holding down the move button 24/7: why is my character moving

vital marsh
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and tbh i dont want to click my fingers to death without reason

steel merlin
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im so confused

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i dont even notice the change when switching games

dense root
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same

dawn briar
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I see your point but I found it little exaggerate

steel merlin
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im getting ingame to check right now because im baffled

vital marsh
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idk for me its unplayable feels like shit

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or will try with controller later mouse is big nono

steel merlin
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you mean the stutter step between attacks?

wicked plover
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stop holding left click and you dont move while casting

gritty sky
steel merlin
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??

dawn briar
steel merlin
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well i dont know how to call it

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but yes, the movement between casts

dawn briar
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Yes, if you force lmb + abilities your character whill move in the direction you hold and it will cancel the walking animation

pastel pebble
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Yeah, it looks like a stuttering step

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IDK what the problem Is NGL

steel merlin
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i love the stutter step when going through packs personally

pastel pebble
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Do you mean like the shift+casting or whatever button it is that holds you still as you cast?

pastel pebble
dense root
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it is shift by default yeah

steel merlin
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there is no hold to cast because we already hold to cast

pastel pebble
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Can we hold hands to cast?

dense root
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only if they’re healing hands

wide sentinel
pastel pebble
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Stutter step saves lives

wide sentinel
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facts

dawn briar
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But yes another point playing 4500+ hours in a game feel different in another, imagine if all game looks and feel the same ? just boring

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So if you don't enjoy it you have a free solution xD

steel merlin
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days currently ingame checking for shift hold setting

pastel pebble
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Why isn't this game gonna be PoE 1.5?

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Why no painful trade systems?

dense root
pastel pebble
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SMH

dense root
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they don’t pay me if i don’t show up at least occasionally

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it’s pretty rough tbh

hybrid hazel
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I got the same experience on steamdeck

pastel pebble
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Ye, its a current bug. I believe it's being fixed with the big 1.0 patch

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Only reason we're not seeing it fixed is 1.0 being right around the corner so they're trying to not put out a bunch of little patches

ocean flax
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hello

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how to link item in chat?

toxic echo
solid tartan
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Anyone know if flat reductions to mana cost apply first or percentage reductions?

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I imagine it's flat then percentage

surreal verge
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Correct

solid tartan
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Cool thanks

glacial owl
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Hey everyone! I'm new to the game, started playing couple of days ago as a sorcerer (now lvl 65) and I was wondering if the classes are balanced? I was looking at the ladder, and it seems like the Mage and Acolyte are pretty OP compared to other classes. I tried playing a sentinel for a very short time and I felt like I was doing much less damage while being melee and barely more tanky.

Is it worth it to play the other classes or are they just not super viable late game?

surreal verge
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Arena is a different beast, made with builds made just for arena.

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In standard end game, the tops are wider:
Necromancers, BladeDancers, Runemasters, Druids....

icy drift
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all classes can do all content and push reasonably far (all of them can go to 1000 corruption but most people don't really get past 300)

glacial owl
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Ok, great to hear! Thank you both 🙂

wide sentinel
lost delta
surreal verge
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It's hilarious.

wide sentinel
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it is

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and it has been like that for years pretty much

lost delta
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Yup, insanity.

wide sentinel
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now its a bit better but you can get tanky only with high gear requirments

buoyant sinew
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it's sort of understandable. sentinel has the most straightforward access to the "obvious" tank stats like health stacking, armour, block...but these are just weaker than random weird defensive layers

wide sentinel
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and even then...its worse

lost delta
buoyant sinew
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absolutely

wide sentinel
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after they reworked armor its all downhill

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class would be totally fine if it could reach for example 80% armor dr while other classes would sit at 60% max with investment

buoyant sinew
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block isn't that great either compared to the investment it needs, health stacking is currently bad, etc, etc...

wide sentinel
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ya block requirments to be viable is insane

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and also heavily limits build variety

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if no block idols u arent tanky

buoyant sinew
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and you need to lean heavily on unique shields for block chance

wide sentinel
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yep you need 1lp shields

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with t7 block chances

buoyant sinew
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or cradle, or I guess still maaaaaaaybe bastion for some builds

wide sentinel
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i mean cradle is bad on sentinel, unlesss you go warpath? i think

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bastion is very good on sent

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you can get 100% block nearby and 50% block from ranged, in game its still strong

faint cape
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Cradle is good on anything imo

wide sentinel
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idk i think its good only if u have over 50% dodge or playing mobile char that manually avoids a lot of attacks

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but craddle is op for ranged builds for sure, you dont get hit much and you can scale block effect just from resistances

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not as good as old bastion but its up there in terms of effectivness and again makes sentinel weaker compared to other classes

neon compassBOT
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:white_check_mark: This character build is verified

Class:

Rogue (31) / Marksman (55)

General:

▸ Health: 787, Regen: 18/s
▸ Mana: 95, Regen: 10/s
▸ Ward Retention: 36%, Regen: 0/s
▸ Attributes: 1 Str / 50 Dex / 9 Int / 1 Att / 3 Vit
▸ Resistances: 89% / 77% / 102% / 94% / 63% / 47% / 83%
▸ EHP: 1,843 / 1,843 / 1,843 / 1,993 / 1,648 / 1,438 / 1,843

Defenses:

▸ Endurance: 30%, Threshold: 157
▸ Dodge Chance: 26% (697)
▸ Armor Mitigation: 21% (585)

Damage Types:

▸ Fire, Lightning, Physical / Bow, Throwing, Melee

Buffs:

▸ None

Used skills:

Flurry (20)
Smoke Bomb (20)
Shift (20)
Decoy (20)
Detonating Arrow (20)

Used unique items:

None

steep musk
#

Been buying rune of shattering from npc vendor but they're not in my inventory

#

Is this like a bug or something?

unreal hawk
#

check if they are in your material stash

static stirrup
#

hey guys just getting into the game and found this while leveling, is this something that would be worth spending a glyph of despair on or should i save any of those i get for purple items?

#

doing aura of despair lich currently for reference

toxic echo
#

and really should never despair while leveling.

steep musk
unreal hawk
#

Well damn

toxic echo
#

make sure you are shift +rmb, so they show up in the inventory. if you shift +lmb, it stays on your cursor, and then you just end up selling them back to the shop basically

steep musk
steep musk
#

Such a waste of gold

toxic echo
#

i do it everytime i come back to LE and forget the shortcut keybinds. lol

steep musk
frank wasp
#

does this stack up if you have multiple decoys?

faint cape
low coyote
#

Buyback is full price, not what you sold it for

#

So yeah, money was lost.

faint cape
low coyote
#

Okay

flint laurel
#

What patch are we currently on?

low coyote
faint cape
low coyote
#

I'll post a bug report, the buyback price in the vendor shows 2k for a rune of shattering

#

And when you buyback, your money drops by 2k but goes back up by 1800.

faint cape
#

Very odd indeed! I guess it kinda turns out to be a visual bug only, but also quite confusing

low coyote
#

Well, there's more!

#

Super rare edge case, but if you can't afford the buyback, the item vanishes.

#

Here was me hoping I'd cause a integer overflow for infinte money.

modest shale
#

Anyone having connection problems? I can't log in because it says the server has too many users trying to log in

lusty rover
#

how effective are passive nodes like 'elementalist' in mage tree?

native sail
#

Gonna have to post it, usually only a handful of passives are known by name and that's because they're tip-top most of the time.

lusty rover
native sail
#

Pretty mild, wouldn't go out of my way to use it

sinful laurel
#

I don't think I've ever taken that node

buoyant sinew
#

there's not really a reason to when arcanist is right there

lusty rover
#

I Did put some in arcantist, does it scale better?

buoyant sinew
# lusty rover I Did put some in arcantist, does it scale better?

well each point of intelligence gives skills that scale damage of intelligence 4% increased damage

every single mage skill scales off intelligence

so it's still giving you damage, and then intelligence also gives ward retention (critical for most mage builds) and there are various passives and items that give bonuses based on intelligence too

and it gives you a decent amount of res, which is nice to have

#

so overall it's waaaaaaaaay better than elementalist. the only reason I'd put points in elementalist is if you don't want to take anything in the next column and don't want life/mana either

#

I think every mage I've ever made has put 7 or 8 points in arcanist

sinful laurel
#

I.e. no reason to lol

lusty rover
#

thank you for the input

static stirrup
#

are you supposed to be able to get one shot through reaper form?

native sail
#

Yes. If it was straight up one shot protection it would be dramatically overpowered. So yes, you can get one tapped through it.

surreal verge
empty wedge
#

I’m still working my way up to empowered monoliths, but once I get them I read the guide on maxroll and it says they start at 100 corruption and have no cap. Does corruption ever go down?

sinful laurel
#

Yes. An echo adjacent to the starting node

#

Let's you drop corr if you need to

empty wedge
#

Nice. Thank you. After reading that guide I was pretty confused. I thought maybe it just kept going up.

sinful laurel
#

You have to choose to raise it

#

It doesn't just happen

supple moat
#

is there chance for me to move that cast speed or spell damage with it?

#

they are both max ranked so I cant upgrade them

surreal verge
supple moat
#

ah okay I see, so best I can do is reroll the values to upgrade this weapon

hallow basin
#

Is there a Ignite calculator for the game. Want to see how all the different variables effect it.

desert tree
#

I don't think so

hallow basin
#

Last Epoch tools doesn't calcualte Fire Pen at all doesn't it?

desert tree
#

No

#

But it's quite simple, pen and duration are like more dmg multiplier

#

And Increase is as usual

#

And you need to take into account the more dmg from your skill tree too

hallow basin
#

Do you know if the cals for pen are correct in this post?

https://forum.lastepoch.com/t/damage-penetration-diminishing-returns/40274

Last Epoch Forums

Could someone check my math and confirm? From what I can tell, a few points into damage penetration (on skill tree) at 10% penetration each, is very much worth it but after investing a few it certainly has diminishing returns. My conclusion, always invest up to around 20% but more than that and it starts to not be worth it. Early on every 1% pe...

desert tree
#

No because they assume monster have resistance

#

Unless you have given them resist with an echo mod they have 0

hallow basin
#

I'm trying to napkin math calculate if trying to go for the Rune master sword with 20% pen is worth it for my ignite blade dancer.

Planning on trying to make a "perfect character" for merchants guild.

desert tree
#

Well then yes but it's because the sword is bugged rn 😂😂

hallow basin
hallow basin
#

Just pen stat not working? I'm only using it for pen.

desert tree
#

Atm the Ele pen is x7 the amount written

hallow basin
#

Wait what

#

How TF did they fuck that one up lol

desert tree
native sail
#

Not the only one like that. It's all generic ele pen iirc.

hallow basin
#

Do you mean it's 7x or 0.7x the intended value?

native sail
#

It's 7 times the listed value.

hallow basin
#

And it's been like this since the latest big patch?

desert tree
#

Yeah

#

Though I expect it to be fix at 1.0

hallow basin
#

I feel like that's the type of thing that should be fixed as fast as possible lol. So many people are going to be playing their build on 1.0 that worked last patch and wonder why their damage is so low

native sail
#

Every bug patch they release extends the amount of work and time needed for 1.0, eventually you reach a point where you kinda have to accept where things are at and wait to fix it for the big patch

hallow basin
#

Fair enough

#

It could be a harder fix than I imagine too

desert tree
#

Anyway back to your question
1% pen is 1% more dmg
1% duration is 1% more dmg
Different multiplier

hallow basin
#

What about those more damage multipliers versus adding another stack on an ailment?

native sail
hallow basin
native sail
#

I don't think so? At least not that I know of

desert tree
#

But imo 8/10 you want as much chance to ignite on your weapon

#

Ignite pen you can find on boots (unique)

#

You will probably that sword with lp (ignite +as or ignite +bleed and you take the conversion gloves) and a firestarter Torch with lp too

severe burrow
#

I am levelling a marksman, first in a long time - usually play casters. The build feels horrible, it's got enough movement and damage but it's really hard to hit stuff with arrows. They sail past the enemies regardless of where I hover over the enemy body. Sometimes I need to position to get a more linear line so that it hits. it's like the hit box feels off. Am I dreaming this, is this by design or is this a bug?

native sail
#

Is it Detonating Arrow or Flurry? Both of those have a bug rn where they can just not hit

severe burrow
#

yeah detonating arrow ... ok thanks maybe level something else then.

hallow basin
# desert tree You will probably that sword with lp (ignite +as or ignite +bleed and you take t...

Yeah I've played the build for a long time so I know it pretty well. Have gotten it to 600 corruption. Don't think fire Starters is worth it. Swords have a lot of benefits such as the chest affix that gives bleed per sword, the idol with bleed per sword more damage in SD node, bleed per sword in BD tree etc.

Swords also are a great source of dodge%.

Even with the shield variation I think a sword will be better. Curently planning on using two 3-4lp Rainbow Edge for the 25-75% ignite chance and then I can roll dodge chance as a full t5 affix. But an exalted sword with t3-4 dodge or ignite/bleed and a Nagasa base is probably better at the very high end. Just getting a base with all of that to line up is fucking awful.

#

Fire Starters for leveling and early monos is great though.

desert tree
#

Firestarter is a good amount of dmg.
It got more fire dmg

hidden ether
#

is there any way to farm specific dungeon keys?

#

the monolith echo key reward makes it seem like you only get arena keys from that

#

still really need Foot of the Mountain

native sail
#

Not specific, no. The bosses in monos always drop at least one dungeon key though.

hidden ether
#

oh cool, i didn't know they always dropped one

#

better than nothing

#

also i keep getting this error whenever I try to log into my Runemaster. It gives me [LE-65] error until I log into my other character, log out, then log back in with the Runemaster

#

it has happened three days in a row now

native sail
#

PepegeHmm that's.... interesting. Try a different server maybe?

hidden ether
#

tried to google the error code but didnt find anything

#

ill try a dif server, didnt think of that

native sail
#

Weird amount of stuff that gets fixed by just connecting to a different server. Like recently there's been a bunch of people whose games have been crashing as soon as they login to a character but if they just swap servers it's perfectly fine.

supple moat
#

what is empowered monoliths?
is it enabled after I clear all monolith timelines

native sail
supple moat
#

ty

#

I'm just level 80 and doing 90 monos now, so after it is done I should be able to see them

native sail
#

Yeah, just make sure you go click the shiny thing on the middle island after you finish them, people often forget that

hidden ether
#

for this quest, is it asking me to do blood frost and death monolith again but just pick the different option than i did last time? or do i have to find the other clan in a differet monolith? i cant really tell

native sail
#

Just pick the one you didn't pick last time. If you're unsure which it is it'll tell you a level of monolith you unlock in the dialogue box, cross-reference with your map and see if you have the path leading to it or not.

supple moat
#

does the item level range on Gamble npc limited to max lv 40 ?

#

all the items says level 1-40

native sail
supple moat
#

ty

opal nest
#

Does "Less Damage Taken" from this ring stack if u equip 2 of this ring? assuming you have the 180 stats requirement

native sail
#

Yes

opal nest
#

i see ty for the info

native sail
#

It's multiplicative like all DR sources though

opal nest
#

noted

hidden ether
#

how do i know if i can craft on a unique to make it a legendary? says i can't do it on this one

native sail
#

Lemme grab the link I always use

#

Give that a quick glance, it's quicker and probably clearer than me typing up a paragraph on it

hidden ether
#

oh so it will say "legendary potential" on it if you can upgrade it, i see

supple moat
#

does armor shred work on elemental attacks too ?

native sail
#

Yes. Armor works on any hits, it is 70% effectiveness against non-physical damage, so armor shred does give elemental hits damage

supple moat
#

ty

#

and one more question ^^
is there any way to modify/craft idols?

native sail
#

Unfortunately no. It's what makes good ones incredibly hard to get.

hidden ether
#

someone in the game chat mentioned that you can kill the boss of a monolith back to back with bonus stability or something? is that only for an enhanced monolith? killing the boss of a regular monolith just consumes all my stability

native sail
#

Bosses only consume as much stabilty as it takes to challenge them, you can hold up to two boss fights worth of stability on both normal and empowered (please do not farm bosses before empowered, the rates are intrinsically better in empowered)

#

The bar doesn't look like you can hold that much, I know

hidden ether
#

oh

#

do you need like a super optimized character to be able to do all regular monoliths up to 90 to unlock the empowered ones?

native sail
#

Nah, not at all.

#

It's best if your build is cohesive but base empowered aren't that bad and as long as your build is functional, makes sense, and not using one of the outright bad skills you're probably fine.

hidden ether
#

i guess i will see when i get there, kind of doing what i feel like is probably a meme build but its real fun

hidden ether
#

i just got this dropped

#

what does that weird looking weavers will thing mean?

native sail
#

So, Weaver's Will gains affixes as you kill enemies one tier at a time equal to the amount of Weaver's Will on the item.

#

It has a higher weighting to upgrade an affix instead of add a new one

hidden ether
#

is arena like an endless dungeon with rooms that get harder and harder?

wicked plover
#

theoretically yes, though there is no bigger picture in rewards as you would have them in dungeons
arena is just waves of enemies getting stronger and see how far you get

native sail
#

It also has kinda different scaling so the builds between there and normal gameplay are usually different

knotty tinsel
#

has weaver's will still not been added to the in game guide?

native sail
#

Nope

fickle mantle
#

what's the best monolith for glyphs?

native sail
#

Whichever is fastest for you.

supple moat
#

is there any tier 1+ affixes for idols ?
I've never seen anything higher than tier 1

fickle mantle
#

is there no monoliths that has higher chance to show specific nodes?

native sail
native sail
#

No prob.

#

If you're hunting glyphs and have a couple million gold to spare I'd recommend trying Lightless Arbor

fickle mantle
#

why does the gold matter?

native sail
#

Lightless Arbor needs you to spend gold to juice up chests inside of a vault and it gets pretty expensive (but worth it if you land the right things)

fickle mantle
#

oh I see, I'll take note of that and do that when I get millions to spare

cedar locust
candid pagoda
#

Hi, how trade between 2 players work(not in a group), can you trade items and gold directly with no restrictions?

#

in new feb update

olive tinsel
faint cape
supple moat
#

is it game over if you die in the dungeon?

candid elm
olive tinsel
supple moat
#

what is the efficient way to do dungeons, do I try to clear it all for the soul embers?

#

or just rush through

olive tinsel
#

Depends on the dungeon. If you are farming for multiple item types clearing a lot is worth it in Soulfire Bastion.

If you only want a few specific item types, clearing like half of it is usually enough.

You should definitely always check both door modifiers on each floor

toxic echo
olive tinsel
#

@supple moat another tip towards farming Soulfire Bastion, wait until there is a really desired Daily Modifier. These will cause the gambler to always have a bunch of specific item types in Stock. If you spare all your keys and do run them all when that modifier is a item type that you really want a good exalted or unique for its really worth it

candid elm
supple moat
#

oh thanks alot, didnt know that

#

is the layout for dungeons always same or do they change ?

faint cape
#

The map itself is always the same, but there are walls/obstructions that are randomized each time you run them. (Like Grim Dawn, if you've ever played that)

#

and the door bonuses offered are random each run out of a pool, visible in the LE Tools link as well

supple moat
#

tyty

#

1 more question ^^
do you lose your soul embers if you go do some other activity like monoliths etc?

native sail
#

Yes

#

They may bug out and still show up, but ignore it if so, they don't carry across runs

supple moat
#

I entered the dungeon 2 times and died

#

but never lost them

#

so it is just a ui bug

native sail
#

Yeah. That happens sometimes.

#

Every dungeon has some little visual thing there that sometimes just doesn't feel like leaving

supple moat
#

for some reason, I always lagged at one point in the dungeons and died

#

never happened in other aspects of the game though

native sail
#

If it happens consistently it may be worth a relog or verify files

royal gate
#

Sometimes the game drops an item whose title is Beer...? What is this? I pick it up but can't find it in my inventory.

candid elm
fickle mantle
#

okay, i've fought this damn dragon 3 times now and beat him first time and yet I'm not advancing on my quest...

#

what is wrong with emperor of corpses fight?

native sail
#

If it's the monolith quests and you don't have unopened paths from that mono, ignore it. The text bugs. If you can advance to the level 90s just do it.

fickle mantle
#

that's the thing, I can't advance.

#

after I beat him, he drops loot then nothing else happens

#

no blessings, no next monolith path opened

dense root
#

weird

native sail
#

PepegeHmm that's the first I've ever heard of it

cedar locust
surreal verge
#

You're not on multiplayer right?

fickle mantle
#

yeah I'm on multiplayer, decided to get killed by him and then try again and that somehow worked

surreal verge
fickle mantle
#

had to run like a few more nodes

#

really was quite frustrating because i technically didn't finish the fight the first few times so I lost stability "retreating"

surreal verge
#

Yeahhh. In multiplayer you can get dragged into the monolith boss fight without the required stability, which results in no boss-unique drops and no blessings.

#

NORMALLY the host gets a warning if they do this.

fickle mantle
#

oh no no no, when I said "i'm on multiplayer" i mean I'm playing online but I play solo.

surreal verge
#

Ahhh

fickle mantle
#

I honestly don't know how it happened or how to recreate the bug again because it was really random.

faint cape
#

Never heard of that, if you haven't restarted the game since it last failed, highly recommend an in game bug report to capture your player log file!

cedar locust
faint cape
#

Oh, can/does the in game thing also snatch the previous log file, too? 👀

olive tinsel
faint cape
#

Yeah, I was just under the assumption it would only grab the current one, I'll update my recommendations if it grabs the other one, too (the in game bug report tool, that is)

olive tinsel
#

If you want to report a crash it would be useless if it only submits the log of the current playsession (after starting the game again) shocked

faint cape
#

Yeah, very good reason it should grab the previous log!

cedar locust
#

Now you've got me wondering - I'm testing this

fickle mantle
#

just as a heads up I was running Wolves (6max), Warcry totem, Frenzy totem, Swipe for Spirit wolves proc and Leap with vine spawn.

#

I did notice that I was pushing the boss way too easily

#

I think what happened was I was somehow getting him out of bounds of the arena?

cedar locust
fickle mantle
#

I only ever logged out once so I should still have the log file right?

cedar locust
fickle mantle
#

where's the file location so i can send it here on the bugreport

cedar locust
hidden mica
#

How are health potions generated? I notice they drop from monsters but they can also just spawn while I'm fighting a boss

native sail
#

I think for bosses it's a health gate

hidden mica
#

So nodes like the one in the forge guard tree that give an increased chance to drop a health potion do nothing on bosses?

native sail
#

I don't know that node by memory so unsure

low coyote
faint cape
low coyote
#

One thing that I feel isn't talked about enough is that the drop-rate of potions is significantly higher if you are not at max potion capacity

hidden mica
native sail
#

Ah, yep. It's a chance on hit. Not sure how much, last reference I could find of it in documentation is a patch note from 0.7.4 monkaW

low coyote
#

Is it normalised for attack speed?

native sail
low coyote
#

Mike's probably watching you play and presses a button when he thinks you should get a potion.

faint cape
native sail
#

Weird how vague they are with this

faint cape
#

and not strictly hit based, either, it sounds more 'chance per damage instance' so that it works on DOT ticks

low coyote
#

It's probably just on a cooldown.

native sail
#

Who wants to create the spreadsheet to start gathering potion chance data? monkaLaugh

faint cape
#

My interpretation is the two sentences are separate.
rate is not a fixed chance -> higher chance when low health/potions and modifiable with affixes
designed to avoid disparity between fast hitting builds and slow hitting -> has a rate limit or cooldown on drops

fickle mantle
#

@cedar locust Acc Name: Aruno

steel merlin
#

all i knoq is that stacking potion chance isnt enough to use elecoe properly

faint cape
#

Acid flask life

unique gate
#

Hey friends! I have a Necromancer related question.
I specialized my Bone Golem and put points into "Amalgam of Primalists" which gives my nearby Minions 400 Armor.
Now skilled "Twin Golems", splitting my Big Golem into two smol ones. Now, do my Minons get double the armory because I have two golems around?

unique gate
#

Aw, shucks

#

Well, gotta repsec the point then I guess

low coyote
#

Well, just because you don't get it twice, doesn't mean it's not a decent node

#

It might be good starting out, once you get gear with a lot of minion health on it, it becomes less valuable.

faint cape
#

smol golem cute

low coyote
#

The real shame is that Aaron's will doesn't give you double smol golems for each +1 golem

#

Army of smol golems.

unique gate
#

Yes, I currently try to get as big of an army as I can and run with that (It is my first playthrough of Last Epoch and I am an Necro one trick pony in every ARPG LOL)

faint cape
low coyote
#

You'd be unkillable with the health on golem hit node.

faint cape
#

Nah, but it would be very nice recovery which is often hard for minion builds

unique gate
faint cape
unique gate
#

Does anyone have mobility tips for minion necromancers? If I transplant, I transplant away from my minions which leaves me exposed. I specialiced Skeleton mages and used its mobility skill tree to teleport myself with my minions

#

But it still feels like I am super slow

faint cape
#

The skele mage teleport is a great method. Alternative is transplant with the special boot mod that gives the minions come with you effect

#

but transplant's minions are junk, so if you want a lot of minions, skele mage saves you a skill spec

unique gate
steel merlin
#

Also haste on transplant on tree

unique gate
#

I think I am going to kick the Transplant spec

low coyote
#

Maybe it's not efficient, but I just don't transplant ahead of my minions.

#

I'm always using the keybind to move my minions ahead of m.e

faint cape
#

You can get haste on traversal skill use on your boots, that should trigger when you use skelemage to teleport

reef dagger
#

Has any information about Cycles been released so far?

steel merlin
#

My last two Necro builds are melee so I basically headbutt enemies with transplant

faint cape
low coyote
#

also, I play with a controller, and you can ONLY teansplant to enemies, unless there's no enemies on screen (and no barrells and boxes)

reef dagger
#

Basically anything. I've seen a lot of talk on the factions but what will come with the new Cycles? Do they change anything, how long do they last, etc

low coyote
#

There's really no plans for anything seasonal for the first couple of cycles, I expect they just want to implement ladders as a way to gather more concrete data on class balance.

#

There might be cycle specific uniques, as a test for making them permenant

faint cape
#

Cycles are a fresh start mechanic basically like seasons/leagues and your characters and stuff from them transition to Legacy when they end. We don't know exact length since it's not set in stone yet, but it'll be roughly industry standard (like 3-4 months). There is no special mechanic or items in the Cycle that aren't in Legacy, and won't be for at least the first few cycles.

steel merlin
#

Also the factions are the cycle mechanic

low coyote
#

No they are not

#

They are available in legacy too

steel merlin
#

...

faint cape
#

Oh yeah, and there is a ladder in the Cycle, but no ladders in Legacy. If you care about that kind of thing - not sure if there will even be any new ladders introduced or if it will just be arena, which not a lot of people care about

steel merlin
low coyote
faint cape
#

It is considered the cycle mechanic, but that doesn't mean it's exclusive to the cycle. It's a slightly different terminology vs PoE

steel merlin
#

I say it this way because people keep asking "we got factions for the general game, but what is the cycle mechanic?" all the time

#

mike has said it

low coyote
#

lol

#

Awesome, thanks.

#

I stand corrected.

faint cape
#

Super specific answer lol

low coyote
#

someone's got a VERY red face right now.

humble steeple
#

This is the new bug? Filters doesn't work (

low coyote
steel merlin
#

it doesnt really matter though

low coyote
#

Yeah, nothing should be hidden

#

Probably hit "N" on the keyboard at some point somehow and everything's hidden.

steel merlin
#

did you try to make the filter rules eugene?

faint cape
#

or press Alt+Z

low coyote
#

I've seen sometimes that everything goes hidden, but I think it's related to using a controller, and not KB&M

#

Alt+z likely a big culprit, as it's the key combination for the Nvidia overlay also

humble steeple
#

It doesn't matter whether I hide them or not. It is clear that the rules do not work.

wide sentinel
#

im confused you dont have any rules

low coyote
#

Well, not sure what your rules are supposed to do in the screenshot you provided

wide sentinel
#

on the screen shot it says show all items

faint cape
low coyote
#

Beyond them it's just show everything, and they're all turned off.

faint cape
#

"show all" is the default

low coyote
#

Troll perhaps?

humble steeple
wide sentinel
steel merlin
#

yeah, so its a show all with a bunch of show alls

#

??

wide sentinel
faint cape
#

Any filter that has nothing but show rules has no functionality

#

because having no filter just shows everything anyway

wide sentinel
#

they arent even different

humble steeple
#

I made a bunch of rules a long time ago, they worked. For various items. Now they look like this. But I can turn this filter on or off, it works. Only editing is not possible.

wide sentinel
#

u literally made same rull 6 times

#

make a new fliter then cause this one got bugged

low coyote
#

Maybe, MAYBE, they are all copies, but beneath they are different, but the NAME is the same.

faint cape
#

How long ago are we talking here? It might be corrupted or something

humble steeple
low coyote
#

That happens to me, if oyu copy a filter, change what it does, but it had a custome name, the custom name doesn't change.

wide sentinel
#

then your fliter got corrupted

steel merlin
#

is there a way to export filter?

faint cape
steel merlin
#

can you do that eugene?

low coyote
#

Can you click into one of the filters and take a screenshot of what's there?

#

also, probably turn them on by clicking the buttons I highlighted in the red box.

humble steeple
#

Okay, let's not waste time. I understand that you have not encountered this bug.
When I try to exit this menu, I get new empty rules. Of course this is not a bug.

low coyote
#

This is why I always video my bugs

surreal verge
#

But without more context we can't TRY to help you.

humble steeple
steel merlin
#

oh

humble steeple
#

Option A, B, C 😅

steel merlin
#

did you relog since the first report?

faint cape
#

Try verifying your files on Steam, but also I think there was another thing for this specific issue

surreal verge
low coyote
#

THat's completely borked

faint cape
#

I believe something in your settings files needs to be deleted... I don't remember what exactly

#

Where's Ave when we need her?

steel merlin
#

i thought maybe it was the inmortal sentinel bug but thats a primalist

humble steeple
#

OK. I'll write a bug report and verify the files. Unfortunately, I can't create new filters either. This whole menu doesn't work.

low coyote
#

Definitely include that second screenshot, that's a lot better evidence that you dun broke it bad, instead of the first one which just looksl ike you havn't a clue what you're doing.

humble steeple
steel merlin
#

it happened once to me but i didnt need to do anything fancy

#

and i dont remember much about it

steel merlin
#

remove the settings file

low coyote
#

Make abackup etc. don't just randomly delete it, incase it's not the problem and oyu want all your old settings back.

faint cape
#

yeh good call

steel merlin
#

oh in this case the settings file is borked

humble steeple
#

I'll try to delete the file. And I’ll make a backup of course.

steel merlin
#

wait no

#

rename

#

ah yes

#

i cant read

humble steeple
#

I made a detailed video on YouTube.

steel merlin
#

but did you try the file thing

#

also in that folder theres the filters, you can try to open them

humble steeple
vestal heart
#

guys i am having issues with multiplayer i am trying to play with my Friend on Asia Servers and i am in the middle-east i keep Getting DC and Crash every 3-5 min any fix or anything i can do

steel merlin
#

try both of you to start the game on the same server

humble steeple
steel merlin
#

like, from character creation

#

and choose one server inbetween if you are able

vestal heart
steel merlin
#

wait why are you going to the west

vestal heart
#

i tried Reinstalling Verifying everything i end up with same result when i play Multiplayer it DC and game Crashes

vestal heart
steel merlin
#

if you party with someone else, you move to their server

#

but as it is right now it is more stable if you start directly on their server and then party

vestal heart
#

yeah i know , i even tried solo same issue

#

the issue for me is Multiplayer is not working properly idk what to do is there a port i should open or something

humble steeple
#

Removing the settings didn't help. I'll try file verification.

frail knot
#

If doing monos with others, I'm assuming it uses the echo web of the party leader?

steel merlin
#

yes, but the end reward of each echo is random for the rest

frail knot
#

Ok thx highfive

humble steeple
steel merlin
#

try removing the filter folder (and storing it somewhere else)

supple moat
#

when you are crafting a legendary item, does it take 1 suffix and 1 prefix from the exalted item or can it take 2x prefix ?

steel merlin
#

can take two prefix

supple moat
#

tyty

#

and what if there are 2 of the same effixes, lets say lightning dmg on both unique and exalted item

humble steeple
surreal verge
cedar locust
steel merlin
#

kinda

#

it got solved, but maybe you got a less harsh solution than deleting all filters

cedar locust
#

Sorry, meetings are the bane of every CM/Dev xD

#

Option A, B, C? Nah, the solve for that is deleting the correct .ini file

steel merlin
#

deleting the ini file didnt help

novel smelt
#

Does added damage scaling affect chance to inflict ailments? I see it being a thing with Warpath, but idk if it's universal or only with Warpath

sinful laurel
#

Depends what you mean by added damage scaling

novel smelt
#

This stat

sinful laurel
#

Oh. Generally skills will specifically say their innate chance to inflict ailments

#

If different than 1

cedar locust
novel smelt
#

I see, thanks Primeval

steel merlin
#

i coudl have sworn warpath had ailment penalty

#

but i cant find it

sinful laurel
faint cape
#

it does typically line up with the added damage scaling though when it is on a skill, like warpath is 60% damage effectiveness and it has 40% less ailment chance - but it could be set to whatever the devs decide

steel merlin
#

this change to warpath might have removed the penalty, makes sense

faint cape
#

it's explained in skill alt text, which also doesn't show up on LE Tools or TunkLab, because apparently the alt text is stored jankily in the game

steel merlin
#

wtf

humble steeple
low coyote
#

If you have an open affix slot, and you are going to add a new affix, can you go straight to sealing it, or do you need to add it first, then seal it second?

surreal verge
#

(Notable that in exalteds, 4 affixes means 100% seal on T2 or below)

low coyote
#

does it have ANY chance to seal as you are adding it, even if it's a lower chance than sealing it second?

#

As it might cost you less FP overall still.

surreal verge
#

Yes, but is the risk worth taking is your call.

low coyote
#

Well you're paying the FP cost on the addition regardless, unless you get lucky with the glyph of hope.

surreal verge
#

It's mostly the failing chance tbh

low coyote
#

And if it fails on the first try, what have you lost?

surreal verge
#

Since if it actually fails the seal and the tier goes up you'll have even less of a chance to seal.

low coyote
#

but it will be Tier 1 if it fail as you add it.

surreal verge
low coyote
#

Soif yo uare adding it to an empty slot it will add at Tier 2 if it fails to seal?

faint cape
#

No, you can't seal an empty slot

low coyote
#

Thanks

surreal verge
#

Wait was THAT the main question

#

I think I misunderstood it

faint cape
#

It happens, words be wordy

low coyote
#

Language barrier, I be using Oirish, while you be using English.

#

I should ask Mike about Gaelic localisation.

surreal verge
supple moat
#

what is void spell hit?

surreal verge
faint cape
#

Any hit from a spell with the Void tag

#

(such as Decimate)

supple moat
#

oh I see thanks

#

it is useless for sorc I believe

#

or act nvm, it procs off of my lightning spells

faint cape
#

Right, the Gaspar set was designed for sorcerer, though it does kinda function some on other classes, too

supple moat
#

I'm playing static orb so it is good I believe

#

just need 2 set for better proc rate

wicked plover
#

just found this in my storage

#

am i tripping or do i have 3 suffixes without seal

candid elm
buoyant sinew
#

can happen as a result of balance changes

toxic echo
# wicked plover

iirc, sometimes when they replace affixes, it happens. can lead to some weird affix things in stash

wicked plover
#

so with some luck this could be a 6 affix item :^)

#

i'll report it anyways to get confirmation, since this is on online realm

faint cape
# wicked plover

Ward per second used to be a mage-only prefix. It got changed to a suffix not too long ago.

#

It's a legacy item, in other words

wicked plover
#

so toss me some ideas here, should i sjust slap 2 skills on it and try to seal another suffix? 😄

pallid tulip
#

Can you only make Legendaries from Uniques combined with Exalted/purple items?
And what will the level requirement be for the legendary if you use a Calamity and a lvlreq 54 exalted item?

(Thinking about the possibility of making som crazy leveling legendaries)

faint cape
#

I'd say try to seal a prefix if anything, but idk, not much experience working with legacy'd items like this

#

it may or may not let you craft another suffix on it if you seal, and not sure how the extra mod reacts with seaeling

faint cape
pallid tulip
#

Cool thanks! 🙂

surreal verge
faint cape
#

Oh yeah, good point (sealed affixes don't count, either)

remote schooner
#

I'm in dungeon and it says "dungeon door is already in use" what is that -.- can't go through door

wicked plover
#

maybe lag issue? havent had that problem in a while

#

whats better to build with the missing health as ward/second thing, generally health, ward/s or ward retention
is there a rule of thumb here

faint cape
#

You need both health and ward retention. Ward/s is not bad, but usually super weak in comparison

#

Anyone happen to know if apogee's triggered buff snapshots?

scenic lava
#

Does the ele damage leech from avarice work for ignite dot? I saw on the internet that said leech only applies to hit but just now I saw on a loading screen that leech applies to damage over time unless it specifiec "hit"

faint cape
native sail
#

It should apply to DoT

faint cape
#

(note that your minions are not you, so it won't work for their ignites)

surreal verge
wicked plover
#

i never tried a dot build, isnt leech incredibly strong on it then

surreal verge
#

Correct.

#

Assuming you can get it.

scenic lava
#

oh wait, i was looking at the path of exile reddit lol. i specifically googled last epoch Facepalm

surreal verge
scenic lava
#

thanks yall

scenic lava
wicked plover
#

why do people consider boneclamor barbute to be a bad item, at least i have heard so
that item alone gives me ~700ward currently without even starting to propely gear for ward stacking

#

if you get 1-2 lp on it with +your skill that sounds pretty pog to me

native sail
#

It's outclassed by other ward stacking items with far less effort

surreal verge
wicked plover
#

why wouldnt you use it though if you dont have anything better as helmet/dont need stats from exalt

surreal verge
#

Becuase you NORMALLY just take exalted stats

native sail
#

Because the premier item for ward stacking is usually an exalted increased health item with cold res or flat health and +skill.

#

Good luck getting that on Barbute.

dense root
#

for the record i think lp boneclamor is pretty decent

#

well

#

if it's well rolled

wicked plover
#

i see, so the ward retention + health is just easier scalable then getting an 2lp bonevlamor

native sail
surreal verge
#

It's just outclassed.
Also it was pretty shit before their recent change.

native sail
#

Which is just insane.

dense root
#

not every build can actually use peak

surreal verge
#

Now it's at least okay.

native sail
#

I mean

#

I can't think of a LL build that can't use Peak

dense root
#

i didn't say we were low life though

wicked plover
#

whats the point of peak if you are already crit capped

dense root
#

i just said that a well rolled lp boneclamor was decent

native sail
#

And it's stupid easy to get LP on Peak

dense root
#

like if i'm building ward dancer yeah i want peak obviously

#

but other builds exist

surreal verge
#

2LP peak is 20x easier than 2lp boneclamor

native sail
#

I think the only wardstackers that wouldn't get anything out of Peak are Twisted Hearts?

#

Even Vessel doesn't care about the downside

dense root
#

i mean i didn't even say we were stacking ward

wicked plover
#

yea fair point, if you look at a limited timeframe to farm stuff it might be more accesible to build that way

native sail
dense root
#

it isn't?

#

it's a discussion about the item

wicked plover
#

i mentioned it in context of ward stacking

native sail
#

A ward item. That is built for ward stacking.

dense root
#

like they based their evaluation of that item based in part on the ward affix but it's not like they said "why don't ward stackers use boneclamer"

#

they just asked why people dislike it

dense root
native sail
#

Ward is either full invest or no invest, you really can't go in between

surreal verge
#

Like it's old version.

dense root
#

like i wouldn't call it busted but that's a completely reasonable base provided you care about both dex and int (i.e. you are shatter strike) and it has lp

native sail
surreal verge
dense root
#

i mean i did say it was decent

#

i wasn't like "boneclamor will rule the world"

surreal verge
#

It's current version is much more in decent territory

dense root
#

just like if a person made a build and it happened to use boneclamor with lp i'd be like "yeah that's fine"

native sail
#

The ward affix is what gives it an identity, and that identity is the context of building it for ward gen, but it doesn't do its job well enough in the current state of things

surreal verge
#

Since you'll probably get some free ward per sec here and there

dense root
#

imo it's silly to focus hard on an affix you agree is bad

native sail
#

Without the ward affix I would genuinely never use it even with 2LP

wicked plover
#

on another note, just for the lulz, has anyone tried filling their idols to the brim with these dudes, or is dual health more efficient

dense root
#

like at the top end it has t6 (or min roll t7) int and dex, low/mid roll t7 necrotic res, and t7 armor as its explicits

native sail
dense root
#

i'm not saying this is exciting or build defining but sometimes you just need stats to fill in spots in your build and this is totally a way you can do that

wicked plover
#

aight ty ^^

surreal verge
#

5% is basically 1.2 int worth of ward retention

#

Might as well put % health instead.

wicked plover
#

i mean yea, but it adds up to 100% ward retention, didnt sound that bad on paper

#

but guess health is the way to go if you stack those ward items

surreal verge
native sail
# dense root like at the top end it has t6 (or min roll t7) int and dex, low/mid roll t7 necr...

Sure, but without LP you lose access to health and +skills which are both extremely powerful, and it has one of the easiest resistances to cap on any class on any build.
I think it needs that affix to be something worth competing in the slot expecially at its LPL and on top of that I think that some other helm options need a nerf and the ward affix needs a slight buff (or it needs one additional affix to feed into it a bit more).

surreal verge
#

540 armour sounds better than 100% ward rentention

dense root
#

this is why i said it needed lp?

dense root
#

like you're arguing against a position i didn't take?

#

i specifically think a well rolled lp boneclamor is decent at what it does and if you are in the market for those things then it's a fine pick

native sail
#

I just think that the item is not in a good position relative to the power it has.

dense root
#

and then i gave an example, shatter strike, where all of the affixes are relevant because shatter strike has a bunch of dumb requirements to be usable and those include having lots of dex, lots of int, manually building armor, and still getting your resistances somewhere

#

anyway i haven't eaten today and the sandwich place is almost done making my sandwich and also i ran out of things to say about boneclamor so i'm going to go eat a sandwich

native sail
#

Shatter Strike has the problem of needing you to either go full giga DPS or cutting back and scaling defense as much as you can though, you wouldn't use Boneclamor on it

wicked plover
#

% armor is always local on gear right

surreal verge
native sail
#

No

surreal verge
#

If you mean the affix.

native sail
#

Pretty sure there is no such thing as a local stat in LE

surreal verge
#

Just like % increased health

#

It's applied to all flat.

wicked plover
#

huuuuuh okay, i always assumed it was just local

surreal verge
#

LE doesn't have local, affix wise

wicked plover
#

oh boi, i need to revisit my armor stackers then x)

fickle mantle
#

quick question to the Acolytes. the Experimental belt that summons volatile zombie, do they benefit from the skill tree?

fickle mantle
#

awesome

native sail
#

Yes. It's also extremely busted atm.

surreal verge
#

Note that it is currently bugged to summon way more than the listed amount.

fervent blaze
#

Dreadful is a god at this game. His videos are perfection. Top tier

scenic lava
#

would ignite benefit from ele damage or does it have to specifically be ele damage over time

wicked plover
#

dot

fervent blaze
#

Dot

surreal verge
native sail
#

Ignite is fire damage over time -> it is fire damage -> fire is elemental

wicked plover
#

is that destinction in the category of crit -> spell crit , because it applies to fewer cases

native sail
#

Can it crit? Yes? Generic crit works. -> is it a spell? Spell crit will give you more but generic applies too.

frail knot
#

Hi, could someone sense check this loot filter? Not sure if it'll work the way I'm wanting... I want to see all exalteds, but if an exalted has the base and affixes I want, I want it to be colored orange instead of purple. To try and weed out the trash exalteds a bit better.

toxic echo
faint cape
#

oh yeah, and this filter will hide all non-unique idols, might want to show some that have good affixes on them at least

#

the idol grind is real

frail knot
faint cape
#

Aha, yep looks good!

steel merlin
#

what is the point of hide normal magic

faint cape
frail knot
#

Thanks very much, I'm still quite unsure on what I'm doing so nice to hear that it doesn't look terrible at first glance.

steel merlin
#

oh

#

i see, i normally combine the item type with the rarity i want

#

like, recolor exalted argent crest with 2 of 6 affixes

faint cape
#

interesting, and totally valid also

#

making your own loot filter is like scripting, so everyone has their own style, always neat to see

alpine oak
#

How do I progress/unlock the next Monolith/The Black Sun?
Already beaten Fall of the Outcasts Shade of Orobyss twice and it doesn't unlock.

wide sentinel
alpine oak
wide sentinel
#

its quests on the left pasrt of the screen when you open monolith echos map

alpine oak
#

Lmao, found it, ty sir

wide sentinel
#

gl

strong mantle
#

Hey guys, how do yall resolve this? Connection's pretty stable but happens frequently when I switch maps.

peak orbit
#

is this a bug? equipping this idol doesn't increase crit strike chance as stated?

faint cape
#

I've heard some people have success switching to a different server

sinful laurel
faint cape
peak orbit
#

Right so thats whats happening lol

#

Idols can't be upgraded or crafted right? Just random drops?

faint cape
#

Right, just drops and no way to craft on them (yet)

solid tartan
#

Are less/more modifiers to mana on skills multiplicative with each other like damage effects? I'm guessing yes.

icy drift
#

I think reduced is the multiplicative form of less (asditive) iirq

#

Might have it backwards tbh lol

#

But yes they would be multiplicative

solid tartan
#

I meant to reference mana in my question but I kind've figured