#❔┃ask-the-community

1 messages · Page 140 of 1

sinful laurel
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It's an amazing skill for sure

pastel pebble
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VR is absolutely powerful but you can definitely play and do well without it

sinful laurel
#

Boru how does a 100% mana cost judgement consecrated ground paladin regain mana without reversal?

toxic anvil
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dmg buff?

pastel pebble
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I am about to figure it out

toxic anvil
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LMAOOOO

pastel pebble
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I legit wanna try and work one out

chilly cosmos
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any1 else experiences heavy issues with game starting up and login into your account as well?

toxic anvil
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u can probably get away with warpath or vengance

pastel pebble
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Warpath with Judgement?

sinful laurel
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I'm honestly kinda curious too now

runic sedge
# toxic anvil dmg buff?

harbinger of dust node in the lower left of the tree stacks with itself and is applied by both the entry and exit void rifts if you take those nodes, so thats 60% more damage right there

sinful laurel
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Warpath would take SO long with the amount of mana your stacking to make judgement big dmg

toxic anvil
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ah true

runic sedge
#

though admittedly if you are using it to recover mana the cooldown is pretty long, so that's not really about damage, but you have it on your bar as a sentinel regardless

runic sedge
#

yes

toxic anvil
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wait

runic sedge
#

VR is mandatory on every sent

toxic anvil
#

says increased?

runic sedge
#

increased taken on the enemy

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its different

toxic anvil
#

oh another multiplier?

pastel pebble
#

It's not totally mandetory, it's amazing yeah but you can play without it

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I won't deny it's one of Sent's best skills

sinful laurel
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Yeah my fg doesn't run it

runic sedge
#

i mean, sure if you want to do half the damage you can play without it

sinful laurel
#

But minion build mainly 🙂

toxic anvil
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doesnt time rifts also do MORE dmg?

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the node

pastel pebble
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No need to be dismissive, my damage is fine without it rn

sudden trellis
#

is there a shortclick to throw things on the ground other than dragging each of them?

runic sedge
#

I didn't say your damage wasn't fine without it, just that you could probably double it with VR

toxic anvil
#

wait does the "time rifts" node on reversal actually cause more dmg or inc?

runic sedge
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yes that is also more damage

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idr if its additive with the other node or not

toxic anvil
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yeah anyone know?

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it also depends on the people i hit

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so good single target dmg

pastel pebble
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I opted for Vengeance to keep my mana more steady and the DR buff instead of VR

pastel pebble
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I use Anomaly for extra leech and CDR alongside its stun

sinful laurel
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Anomaly is also another amazing skill.

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It just has... everything

toxic anvil
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wont vengance straight up not get u enough mana for 100% mana use judgement?

toxic anvil
sinful laurel
pastel pebble
#

VR is better off than Vengeance to gain back all that mana from Judgement

runic sedge
# toxic anvil stacks with iteself?

yeah, so harbinger of dust causes them to take 30% more damage, but stacks, and you can cause 2 void rifts per volatile reversal, so thats 60%, and its possible to get the cooldown very low, so that you actually get to use it a second time and stack it to 120%

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but getting the cooldown that low requires taking the node that removes the mana recovery

toxic anvil
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right yeah, does it say it stacks btw?

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just curious?

runic sedge
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doesnt really say that anywhere that I can see but im reading off LE Tools

toxic anvil
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ah ok

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does the dot node stack too?

runic sedge
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i dont know, im less familiar with that node

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its definitely good

toxic anvil
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goot it

sinful laurel
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You're scaling your dot pretty differently than time rot though

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I don't think they would play well together and would likely be a waste of points in VR

runic sedge
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who said anything about time rot?

toxic anvil
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HUH?

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bruh this is for judgement aura

pastel pebble
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The node for DOTs isn't tied to Time Rot

sinful laurel
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Wouldn't that be the dot from void rifts? Unless I'm stupid

toxic anvil
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yeah just take increased dmg over time

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which i assume is effectively a "more" multi

pastel pebble
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There's a node that increases DOT damage without going for Time Rot stuff

runic sedge
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no, theres a node that causes enemies to take more damage over time after being hit by the void rift

toxic anvil
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time rifts is da node

pastel pebble
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Top right branch

sinful laurel
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Oh oh I'm so sorry. The node that just increases dot damage! Sorry I thought you were trying to worry about dot damage directly from the rifts

toxic anvil
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lmao nah

sinful laurel
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But yes, I'm with you now. My b

pastel pebble
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Prime cooked too hard

toxic anvil
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loool

sinful laurel
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You can't keep me under the broiler that long

sudden trellis
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I killed Orobyss 2 times but I'm still at 100 corruption? What am I forgetting?

pastel pebble
#

Are you in empowered or unempowered monos?

surreal verge
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Quest Echo bosses don't increase corruption

sudden trellis
surreal verge
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It's a random node just like the reward nodes, keep exploring

sudden trellis
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oh those reset ones, got it

icy drift
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@wicked plover you can get stun avoidance on gear

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Enemies always have 0

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But you might not

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You both use the same formula

wicked plover
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oooohh yea, we can get stunned as well

icy drift
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Yes

wicked plover
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completely forgot that part, was just tunneled on mob stun

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makes sense now ty

icy drift
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Np

pastel pebble
#

The Osprix Meteors are a good example of something that can stun you hard

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As they hit hard and tend to get stacked on one another

wicked plover
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@swift star you could just hold left alt to see ranges

swift star
wicked plover
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dont think there is one currently, maybe put it into the suggestions channel

swift star
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I don't have permissions to post in that channel

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nvm... that was the deprecated channel

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I scrolled too far

acoustic junco
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Is there a way to progress "The Desert Waystation" if i was originally in a duo on the quest? I Am stuck at "use the artificial waypoint" 😦 I logged off last night, changed server regions....teleported.... and its just stuck 😦

swift star
wicked plover
wicked plover
acoustic junco
wicked plover
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is it a side quest?

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you get more quests for skillpoints and idle slots than necessary so you are not missing out on skipping that

acoustic junco
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no its a story quest....

icy drift
acoustic junco
icy drift
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There's a ladder a lot of people don't see on this quest

wicked plover
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"so I got stuck here too for a minute…turns out that slight misty blue swirly stuff right at the left edge of your screenshot (scaffold and ladder structure) is supposed to indicate a zone door (which doesn’t show up on the minimap) just mash your face up against it and you should enter the next area."

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from forums

icy drift
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Yeah that's the ladder I'm talking about

wicked plover
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guess thats what cyborh is referring to

icy drift
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But it's not always the case

acoustic junco
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I have used that ladder 😛

icy drift
#

Yeah

acoustic junco
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i will show you one moment

icy drift
#

Sometimes coop breaks it too

acoustic junco
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or i wont as it just crashed xD

wicked plover
icy drift
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I think the best fix ave found was having someone teleport you where that artificial waypoint would've brought you to and then you can continue as usual

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But yeah try to relog and maybe verify integrity of game files

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Since having someone tp you is a pain

acoustic junco
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Here is me - at the waystation

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here is me - post using the waypoint xD

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my quest is stuck 😄

icy drift
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Just keep going

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Ignore the quest

acoustic junco
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okay 🙂

icy drift
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Once you reach the next npc it should update

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Usually does anyway

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Try to get to the next town basically

acoustic junco
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yeah i have got a bit way through journey to the necropolis now and its still not changed 😄 some people in game said they are max and theirs is still bugged 😄

icy drift
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Yeah they're working on fixing it, this quest seems to have been bugged for a while lol

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Especially recently though

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I've never had issues with it but a lot of people have been reporting it and needing help

acoustic junco
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my friend did it outside of a group...but we bot bugged in a group on these ones 😄

icy drift
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Yeah sometimes the game doesn't know what to do when you're in a party it seems lul

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Gl!

acoustic junco
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thank you 🙂

toxic anvil
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Will consecrating aura see the buffs granted by sigils before it consumes them?

sinful laurel
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Active sigils have active buffs. So if those buffs are active when the aura is created, then yes

toxic anvil
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I mean the aura consumes them so does it consume before or after the snapshot?

sinful laurel
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If the aura itself consumes them then they are active when the aura is created right?

toxic anvil
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I assume so? Wasn’t sure how the internal calc was done

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Could just as easily be costs first

sinful laurel
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I don't imagine that sigils are consumed, and then there is a delay, and then consecrated is created, that isn't how anything else in the game works. But I guess it's possible?

toxic anvil
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Yeah true

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Even with no delay and a single difference in order of computation that could easily affect it

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Also, if a skill gets added fire dmg in its own tree and converts base dmg to void, it won’t have all void dmg correct?

runic sedge
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correct, all base and adaptive damage will be void, but the added fire will remain fire

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though you should check the exact wording of the conversion because there are some oddball ones out there

sinful laurel
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If there is flat damage in a skill tree that has a specific damage type listed, it generally won't convert yeah

toxic anvil
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Coool

wicked plover
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sooo jelkhors blast knife changes a bow skill to a melee skill, which is tied to the marksman mastery, which is mostly bow dmg
am i getting that right
just thinking about trying that out, but it sounds incredibly ineffective

surreal verge
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It's surprisingly effective damage wise

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Yes

buoyant sinew
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there's just enough in marksman that works with melee

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also the blast knife itself gives a boatload of damage so that helps

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if that build has an issue it's playstyle not damage

wicked plover
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i guess its balanced that way then
just felt weird going through the skill tree and " skip this, this doesnt work, nah that wont work either"

surreal verge
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No it does have an issue

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Being in melee with crap defenses

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(Casue MM doesn't have much defenses)

wicked plover
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you can still pick glancing blow in bladedancer

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so isnt it the same as any other rogue build then

sinful laurel
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On my jelkhors build I take about 24 points in the MM tree lol

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And that's only for concentration

wicked plover
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thats what i figured as well ^^ but guess there is enough other stuff to go for

sinful laurel
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The rest is split evenly between rogue and BD

wicked plover
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well thanks for the input, i'll just try it out

sinful laurel
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It's a fun build with a butt load of damage, but generally will struggle with survive

swift star
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if an item says "+11 Bow Fire Damage" does that mean it adds that element to the bow and will always do bow damage + fire damage?

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and does fire damage always have a chance to ignite, or are they 100% separate?

surreal verge
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A cold skill can ignite if you get generic ignite chance

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A fire skill can't ignite if you have 0% ignite chance

swift star
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If I have a quiver that says +5 bow lightning damage, does the bow already have to do lightning damage to benefit? Or does that make my bow now do lightning damage in adition to what it already did?

surreal verge
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Flat increases always apply

sinful laurel
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Don't think of the bow doing the damage, think of the skill doing the damage with the bow

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So your skill will do whatever damage it does plus another 5 lightning damage

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If that skill has the bow tag

swift star
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and thanks for the other info 😄

toxic anvil
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Ailment chance for all skills is default 0 right?

surreal verge
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Yes

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There's a few exceptions I think but they're written

toxic anvil
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cool

surreal verge
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Eg:fireball writes that it has 25% ignite chance by default

toxic anvil
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and throwing skills generally dont have attack tags right?

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oh wait melee tags

sinful laurel
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Throwing skills have the throwing tag

faint cape
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And throwing is an attack, yes

toxic anvil
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ah the pain in the ass tag 🤣

sinful laurel
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There are throwing, melee, bow attacks. And spells

sudden trellis
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does this patch mean they fixed the one shot zombie nuke lich build?

faint cape
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They've said that will be fixed with 1.0

patent dock
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dumb question but what are you supposed to do with experimental items? just craft on them and call it good? can you upgrade them in other ways?

misty helm
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experimental affixes can be sealed a lot easier with the rune (of research)? otherwise just treat them as a non-upgradable affix

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seald affixes are basically a 5th bonus affix that can't be added to legendary potential uniques. so you can use it to get a junk stat out of the way of adding the affix you really want, or to make a much stronger item with and additional affix

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otherwise experimental items are treated exactly like magic/rare/exalted, even if they dont look like exalted, they can still be used in the temporal sanctum with legendary potential uniques

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I'm trying to do some armor shred calculations. Do we have a sense of what armor values enemies have? I cant find even ballpark figures anywhere.

toxic anvil
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i think 0?

surreal verge
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0 by default

misty helm
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aight

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what would change that?

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other than player armor shred and such

wicked plover
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resistence shred goes into negative

misty helm
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aight, so for dmg calc I can assume 0 res and armor for all enemies? what do 'resistant to [element]' monsters have?

toxic anvil
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usually yeah

surreal verge
misty helm
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ty

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and the player armor calculation has area level as part of the formula. just remove those co-efficients for enemies? or does zone apply to them?

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I guess that would make shred less effective if zone applied

toxic anvil
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area level has level of enemies effectively in it

misty helm
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as area level goes up, armor gets worse

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there is no monster level in formula

toxic anvil
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cause mobs have mitigation

misty helm
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ah, this might be what I am missing, lemme look

toxic anvil
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yeah just flat mit

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against all dmg types

misty helm
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ah

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so in the armor calc for them, I still keep the area level in?

toxic anvil
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sorry?

misty helm
toxic anvil
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yeah cause that would handle mitigation

misty helm
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I think we might be having a potato potato moment here. will circle back in a bit if the numbers look wrong

sinful laurel
toxic anvil
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hahhah

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yeah the tunklab page

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for armor

sinful laurel
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Well that's not the armor shred page though, there is one. And anything over about 100 shred stacks is not worth it

toxic anvil
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monsters have a DR and that is factored into the armor equation as area level right?

sinful laurel
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Dr is not armor

toxic anvil
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yeah i know

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im asking for the amor effectiveness page

sinful laurel
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Well it kinda doesn't matter as 99% of enemies have no armor

toxic anvil
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i mean why does the armor equation have area level in it?

misty helm
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I found what I needed on the armor part of tunklab, ty both

sinful laurel
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So you need more and more to keep up

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Pretty normal

toxic anvil
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sooo that has nothing to do with monster DR?

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does it just magically scale up with area level

sinful laurel
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Well not magically. According to the armor formula lol

toxic anvil
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oh okay

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gooot it

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why TF did I confuse armor with enemy penetration 🤣

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never mind i is a dumbass

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sry DR with pen

sinful laurel
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Well enemies can shred your armor too, but yeah that isn't penetration

toxic anvil
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yeah got it

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OOPSIE

misty helm
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po-tate-o, po-tat-o

toxic anvil
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so yes suik u factor it in 🤣

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Is lowering enemy resists same as penetration of that dmg type?

sinful laurel
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Technically different effects but with the same outcome generally. The outcome being a more modifier on damage of that type

undone otter
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lowering can go negative

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I dont think penetration can

toxic anvil
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Wait pen can right?

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I swear we can lol

undone otter
#

I could have it backwards

sinful laurel
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Pen doesn't technically modify resists directly afaik

undone otter
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ya I dont think Pen can

sinful laurel
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That's why I said different effects with the same overall outcome

toxic anvil
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Waaait what

undone otter
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shred can go negative though

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which gives you extra

toxic anvil
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Yeah

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And pen can’t?

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Most monsters don’t have resists tho

undone otter
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I dont believe so - but my knowledge is hazy

toxic anvil
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So why lmao

sinful laurel
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Well pen technically is just making the enemy take more damage against that element

undone otter
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most monsters have 0

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so going negative gives your more dmg

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bosses do have +res though IIRC

sinful laurel
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Yes. Which is also why pen AND res shred work well together

undone otter
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if a monster has 0 resist, pen does nothing IIRC

toxic anvil
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Damn fr?

undone otter
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nah I think im wrong

toxic anvil
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🤣

undone otter
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I wasnt sure

sinful laurel
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no thats wrong

undone otter
#

(1 - min(Resistance - Resistance shred, 75) + Resistance Penetration) * Damage Taken

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there ya go

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thats the formula

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sorry for the confusion

toxic anvil
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Ahh

balmy current
misty helm
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so for monsters you can just ignore the min part if they all have 0

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which makes pen and shred just additive

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well, they are even with the wonky formula

balmy current
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Yes, though some mobs have resists & they can get resists from mono modifiers.

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shred & pen are always additive with each other.

toxic anvil
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Okay figured it was additive

misty helm
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but shred can be useless if you cant get them below 75% is all

sinful laurel
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and iirc things like marked for death are a direct modifier on the "Resistance" term

misty helm
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what kinnd of resist ranges do monsters get when resistant or modified?

toxic anvil
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Should say on monos right?

balmy current
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Don't think it does

misty helm
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sure, but when a monster says resistant to necro is what I mean

sinful laurel
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yeah idk if we know numbers on that

misty helm
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what is that value. because if its above or below 75 could be important

sinful laurel
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ask mike 🙂 or wait for muffin to confirm

balmy current
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The innate resist isn't that high I think & the resists from monos depends on the corruption

misty helm
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well, pen is always better than shred. but we dont know how often shred is diminished

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and marked for death can just be treated as shred?

sinful laurel
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no, like i said i think marked for death is a direct minus

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but thats from memory

misty helm
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right, but then you minus shred right after. 😉

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both are before the check for max/75

sinful laurel
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yeah true i guess. not sure

toxic anvil
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Monsters can’t have above 75 res then?

balmy current
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Correct (I think)

misty helm
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if that formula is to be trusted. and we trust its source

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😉

sinful laurel
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muffin is the top muffin

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or the muffin top

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take your pick

sinful laurel
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so yeah capped at 75

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but i imagien that is rare

balmy current
sterile widget
misty helm
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i'm still muddling through these pages making sure I understand the math before I go asking too many questions on them

swift star
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do the mobs scale to your level in the zones?

sterile widget
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Nope! They scale to the area level

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(And they get some health scaling in multiplayer)

misty helm
swift star
sinful laurel
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that has inherent

balmy current
misty helm
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exaclty

sinful laurel
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yeah also true, i didnt realize the numbers scaled that high. I havent played in a bit

misty helm
#

what about enemy crit avoidance and guaranteed crit abilities?

sinful laurel
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god what a shitty echo mod just for 30% rarity

misty helm
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guaranteed crit trumps it yes? but 100% crit chance is affected

sinful laurel
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are there skills that guarantee crit?

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if you are talking like shadow daggers

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they can still be avoided with those mods

misty helm
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necro has a minion crit one in one of the shades

balmy current
misty helm
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haha, dont even have the game open to check

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aight, I like that interaction better

sinful laurel
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yeah i didnt think that was guaranteed either. that is just 100% chance to crit

misty helm
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but its a bit... deceiving if you dont know to look under the hood

sinful laurel
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it is

misty helm
#

maybe I am misremembering the text though

sinful laurel
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until you are an SD build and you stack two of those mods lol

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you learn real quick

balmy current
misty helm
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I dont see anywhere that talks about glancing blows

balmy current
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in-game game guide?

misty helm
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nvm, overlooked it

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can you be crit and glanced?

balmy current
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yes, I think

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don't remember anything saying they're related

misty helm
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yeah, checked a few spots and dont see reason that you cant have both

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not that you want to let them have a crit chance

sinful laurel
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ideally

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if you're at 98% reduced dmg i think you can afford to get crit

misty helm
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haha

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fo sure

sinful laurel
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unless you're at like 20k corr i guess

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but at that point you are getting one tapped by everything anyways

misty helm
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crits are just double dmg baseline, anything other than mono mods gonna affect that?

balmy current
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No

sinful laurel
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monsters dont get crit multi, at least not yet

balmy current
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Might be a unique that increases crit damage you take?

sinful laurel
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oh there is

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one

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no wait im dumb

balmy current
sinful laurel
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increased chances of being crit

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not of the damage

balmy current
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ok

misty helm
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I actually didnt find a mono mod for it

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which makes sense because you can gear for crit reduction

sinful laurel
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i dont think there is anything that increases monster crit multi

swift star
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are dungeons soloable, or are they meant to be group content?

misty helm
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100 crit avoid and 100 crit reduc are same results then?

balmy current
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Kinda

sinful laurel
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at 100% they are effectively the same

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but below 100% they behave differently

misty helm
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everything is solo or multi as you prefer, not really unapproachable from either

balmy current
misty helm
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hrmm, I guess I havent seen any of those yet, but good distinction

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thats vauge

sinful laurel
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sure is

misty helm
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this tunklab is all the toys I was looking for, ty

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ive seen links to their ehp before, but didnt think to remove the /ehp and see all the other tools

sinful laurel
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There is a lot yeah. Tunk is a gigachad

wicked plover
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if i convert swipe to lightning damage, it says "gets lightning tag", that still wouldnt scale with attuenemnt until it specifically says so, eventhough its ele dmg right

misty helm
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idk about that class and spell specifically though

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sounds like still scales with str? again, idk

wicked plover
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just checked ingame, it infact also adds the atunement tag

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i thought it was just lightning tag because that was specifically mentioned in the description

swift star
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where do dungeon keys come from? and does everyone in the party need one, or just one player?

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was going to try Lightless Arbor, but apparently not

near path
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Fairly common actually

swift star
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is it more of an end game thing, even though the dungeon says lvl 22?

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I haven't seen a key yet

near path
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I don't recall exactly when they start dropping, but it's closer to the later half of the campaign iirc

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In monos they're reasonably common

misty helm
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they dont stop dropping

swift star
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thanks

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lol

near path
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I can't wait for the day we can stack them

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So they stop eating a tab for no reason

sterile widget
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I hope they never stack and they introduce more dungeons so that we have tabs and tabs of keys to play with.

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Then, I want to throw them at my enemies for big damage

near path
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What if that's what Warlock is

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The war on locks

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With... keys

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This pun might get me timed out if Kain sees it

swift star
#

so I just got "Barrage" for my "Detonating Arrow" ability, and it says the explosion will be in a cone be hind the target. I am seeing the cone in the front of the target when I use it, like the guy is running bodily at me, I shoot him, and the cone extends out toward me, not in the direction I am aiming, or out of the target's back. Am I misunderstanding what Barrage is meant to do, or is this a bug?

candid elm
amber coral
#

The summon ballista node "perfect aim" that makes your "critical strike chance and multiplier" also apply to the ballista, does it mean the various %increased crit chance stats you have (like the Marksman "Assassin's quiver node") or the bow +% base crit chance? Or it takes your crit chance from the character sheet in consideration?

swift star
#

is it visual only, or is the damage going in the wwrong direction too?

candid elm
#

I'm not sure, it doesn't specify. I'd guess both visual and damage.

swift star
#

interesting, thanks for the info, gonna have to bookmark that stuff

swift star
#

so, sans-quiver... my puncture says 461 DPS. I have a quiver with an implicit 29% increased bow damage, and an affix for 12% increased bow damage. That looks like +41% bow damage. 461*1.41=650. But equipping the quiver only puts DPS up to 524. What am I doing wrong?

buoyant sinew
#

other items, passives, the attribute scaling on the skill...

#

so you can't accurately calculate the effect that quiver would have on your dps unless you know the values of all of those

swift star
#

ah, so just multiplying by 1.41 was making that new bonus multiplicative with the rest, instead of applying it additively like it should be'

buoyant sinew
#

right

swift star
#

how close do party members have to be in the same zone to share xp gains for kills?

faint cape
#

And just to be clear, the xp isn't technically shared, you just each get the full xp

toxic anvil
#

daamn really? thats nice

swift star
#

does main hand vs off hand equip matter?

misty helm
#

I could get it 2 higher if someone can tell me a way to make the have the DoT tag

faint cape
faint cape
misty helm
#

yeah, I went to go check that, but it doesnt matter because it then loses fire and frost

#

apogee double dipping is sexy

faint cape
#

Yeah, just be aware that if you have it specced as cold + necrotic, it'll unspec 3 of the 6 points every time you change zones.

misty helm
#

yeah, that was mentioned when first discussing apogee, but it never happened to me

#

I think that only happens if it tries to put in the frost too late or something

sterile widget
#

Lady. Please teach me how to run 30000 corruption.

misty helm
#

like how when you equip and unequip an item its always the same skill that you have to put the point back iunto

faint cape
#

It's possible they may have fixed it since

misty helm
#

until you do a full respec and then its somewhere else

sterile widget
#

<@&1082357055484071997> ^^

misty helm
#

I imagine it could still be a problem, just havent run into it yet. when I do I will try to reproduce it accurately

faint cape
#

If it does still do it, the good thing is that you never change zones when running monos, so it's not a huge issue then

misty helm
#

or maybe it included this node, I remember us discussing that you could work around this

#

I jump to/from the training dummy a lot, thats a zone change ya?

faint cape
#

Yeah it is

misty helm
#

are mono bosses in a diff zone than the islands? I seem to recall reading about a loading error that only happens if your first monolith after load-in is a boss

#

or maybe its the same zone but has the loading dependancies

#

either way, I will keep an eye out for it happening. thats like when you go back to your loot filter and realize you have excluded the item you have been farming for

#

and are like, how long has THAT been a problem

faint cape
#

Nah, it's all together, even moving between different timelines doesn't cause a zone change

misty helm
#

deathknights do give it the dot tag

#

but alas conflicts with the frost one

faint cape
faint cape
#

That might make it like the only other DOT tagged minion in game lol

misty helm
#

yeah, silly zombie ring

#

hrmm, maybe I was mistaken, cant get it to work in the calculator again. nixx that idea for now

#

yeah, I mathed wrong with apogee and fire minon amulet. no dice on dot minon. wtb removing the wild goose chase from this ring and it just saying +1 zombie. 😛

faint cape
#

I think eventually pyre golem should get the DOT tag. Quite a few primalist minions deal spell DOT as well, but I suspect they don't get the tag either.

#

Storm totem probably does get the tag, at least

finite plume
#

How much life does a big Boi boss have at end game? Just looking for a value so I can calculate things like stun and freeze chances

swift star
#

got an item, Andinai's Poignard... the item color isn't shown in the Rarity list of the Game Guide, and it won't let me gift it to a friend that was with me when it dropped. I don't see anything on the item card indicating it is account bound in any way. What does it all mean?

#

its like half-way between yellow wand white in color... a light yellow if you will

faint cape
surreal verge
#

If it does:It’s a personal item.

#

(It should also have 0 FP)

faint cape
#

Yeah, it's a personal item. Kinda like a unique-lite item, fairly new and only comes from that specific chest once per character.

swift star
#

gotcha, thanks

#

can I give them to another character on my accouint, or are they personal to the toon itself

faint cape
#

They can be stashed and shared like a normal item

drowsy hornet
#

best place to farm exalted relics? temporal sanctum?

desert tree
#

Temporal Sanctum on a relic day

odd perch
#

Hey! Just wondering if they fixed the loading/transition times yet?

sterile widget
#

They are as they were

misty helm
spice juniper
#

Is it just me or is there like no visible indication or feedback that your health is low? most of the time i just suddenly drop dead without any pre-screen-indication

surreal verge
#

That might be a "you got one shot" moment

spice juniper
#

Hm, i had it quite a few times now, and its not always one shot, some times my health was very low but didnt see any clear indication it was.. maybe its just me

unreal hinge
#

The strangest thing is that you can regain health while dead. Sometimes I am so confused because my health is full and I cant move and then I see the 'you died' screen

spice juniper
#

i just had it again and now my health went down not in one shot but gradually

odd perch
polar holly
#

so aura of decay has INT scaling, does that mean INT will also scale the poison damage applied by this skill?

desert tree
#

Ailment inflicted by a skill inherit attribute scaling and generic More Dmg from the skill tree

native sail
#

Remember when int gave it pen too? Smadge

#

Poor AOD got nerfed in like 3 ways at once

desert tree
#

Int used to give AOD Poisons extra penetration?

steel merlin
#

It does right now

cinder sonnet
#

when is 1.0

steel merlin
#

Somewhere between February 20th and February 22th

toxic anvil
steel merlin
#

wut?

toxic anvil
#

haha

#

it has pen rn from int?

steel merlin
#

Well, -enemy poison res per int

toxic anvil
#

wait it says that?

surreal verge
#

As a node.

#

Also old AoD before 0.9 had this

balmy current
#

And I'm more disappointed that Wandering Spirits lost the minion tag.

surreal verge
#

It had a minion tag?

#

Letools says it never did.

#

Or I guess it was already removed before letools was made

toxic anvil
#

Ah ok

balmy current
#

Yeah, it did early on. You could have it on autocast to get the attack/cast speed buff from Dark Rituals permanently since it also had a <10s cooldown.

hazy stratus
#

Are there any known issues around getting stuck loading echoes? Tried to load 2 last night, both times I was stuck on an infinite "Connecting" screen.

sinful laurel
hazy stratus
sinful laurel
hazy stratus
sinful laurel
#

That's an issue as well. Don't do a quest echo first

#

But verify integrity too. Doesn't hurt

hazy stratus
cedar locust
#

I'm petitioning Kain to add 'GO BACK AND VERIFY YOUR STEAM FILES' to the Log-in page on Patch days 😅

lunar holly
#

why is that an issue all the time, we even have a sticker for it ? is LE constantly corrupting its files ?

pastel pebble
#

It's a good catch all for problems

cedar locust
#

The smallest hiccup on Steam or with your internet connection can cause a game breaking bug when you're downloading a patch - this is why it's good practice to verify after every update on all games not just ours!

Now, consider how many players only come to the Discord when they have an issue and that we have to ask to do this before we continue to triage and yeah - we made a sticker 😅

delicate dust
faint cape
#

Yeah, this issue is a thing for all software. The problem lies in the installing thingy (Steam here) not properly validating successfulness.

#

Technical term, clearly

soft merlin
#

are there sites/groups/discussion with lore from the game (about etera, the void ...)?

toxic anvil
#

holy trail gets +spell dmg bonuses right?

sinful laurel
#

you know this zack

#

look at the skill tooltip

#

and the tags

sinful laurel
#

i dont remember the name

toxic anvil
#

but thank you for keeping me honest

sinful laurel
soft merlin
sinful laurel
#

at 250% effectiveness too

#

@cedar locust sorry for the ping, but do you remember the name of the youtuber that is doing the lore series on LE?

toxic anvil
#

right ye

sinful laurel
#

shit its after 1830 GMT

balmy current
#

But about an hour & a half, yes.

sinful laurel
#

oops

#

im in trouble

balmy current
#

You are, you should probably reformat your C: drive just in case.

swift star
#

what is LP?

icy drift
# swift star what is LP?

Legendary potential, unique items can drop with it and it lets you make them into legendary items, read the game guide entry for more info ^^

surreal verge
swift star
icy drift
#

Np

sinful laurel
sudden trellis
#

when upgrading an item, is it random that which bonuses transfer?

surreal verge
#

upgrade?

sudden trellis
#

to legendary

surreal verge
#

Oh.
Yes it's random, and you MUSt give it an exalted with 4 affixes.

sudden trellis
#

thanks

balmy current
#

And sealed affixes don't count

covert ore
#

This is possibly a stupid question... but what base item goes with Prism Wraps when creating a legendary?

#

Prism Wraps says "Unique Leather Coat"

#

But I've never seen any kind of leather coat drop

sinful laurel
#

Any body armor

#

Doesn't matter type

#

Only base item

covert ore
#

oh that's good to know -- I thought the items had to be an exact type match

#

crystal sword with crystal sword, etc.

sinful laurel
#

Nope

tardy breach
#

Anyone tried using ps5 dualsense on LE ? how did it go

candid elm
toxic anvil
sinful laurel
#

not all affixes have to be exalted but you have to have all four

toxic anvil
#

Oh so I can’t just start removaling stuff?

sinful laurel
#

i mean you can

#

but if you cant get affixes back to 4 it cant be smashed

toxic anvil
#

Ah damn

#

So if I also accidentally remove the exalted affix I can’t either right?

sinful laurel
#

correct

toxic anvil
#

what exactly does base attack rate on a weapon affect?

sinful laurel
#

The speed of skills that scale off attack speed

#

Think of that as your flat attack speed and all the % attack speed mods as more attack speed multipliers

toxic anvil
#

got it, and spell cast speed?

#

also what about a skill like warpath, does it spin faster?

sinful laurel
#

Spell cast speed works the same way

#

And yes warpath will attack faster, which by its nature means you spin faster

toxic anvil
#

spell cast speed's base is base attack rate too?

sinful laurel
toxic anvil
#

oh it just has a base speed lol

faint cape
#

There's no weapons with "base casting rate" is the only difference

toxic anvil
#

wait why do the attack skills have it too

#

i confused

faint cape
#

All skills have a base use time, it gets multiplied by your cast/attack speed

#

Attacks also get multiplied by the weapon speed

toxic anvil
#

so how does weapon speed interact with attack speed?

faint cape
#

It's a direct multiplier

toxic anvil
#

like base use time, attack speed, and weapon speed

sinful laurel
#

The second two are multipliers on the first

faint cape
#

Do note that there are a few skills that don't scale with speed at all

toxic anvil
#

do attack speed and weapon speed get added together?

#

oh wait

faint cape
#

So like if your weapon has a base attack rate of 0.9, you can think of it like 10% less attack speed multi

toxic anvil
#

right

#

and attck speed is multiplied by that too?

#

so base speed * weapon speed (for attacks) * attack speed?

toxic anvil
#

ah and for spells its just base speed * cast speed?

faint cape
#

Right

toxic anvil
#

goot it

#

what about throwing and bow attacks?

sinful laurel
#

Same

#

They are still attacks

#

So scale with attack speed

toxic anvil
#

got it

#

thx 🙂

faint cape
#

Throwing won't scale with weapon speed is the only caveat there

sinful laurel
#

Oh right, sorry. Forgot about that one little kink

modest scroll
#

hello, I'm trying to jump back in to LE again after a while, and I don't remember all that much about my goals for the build I had at the time. would anybody be willing to take a look at my LE Tools and make suggestions as I get into the swing of things?

neon compassBOT
#

:white_check_mark: This character build is verified

Class:

Sentinel (20) / Void Knight (62) / Paladin (16)

General:

▸ Health: 1,895, Regen: 0/s
▸ Mana: 111, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 14 Str / 1 Dex / 1 Int / 9 Att / 21 Vit
▸ Resistances: 71% / 73% / 89% / 71% / 82% / 99% / 21%
▸ EHP: 3,364 / 3,413 / 3,498 / 3,722 / 3,543 / 3,543 / 2,272

Defenses:

▸ Endurance: 32%, Threshold: 457
▸ Dodge Chance: 4% (78)
▸ Armor Mitigation: 26% (1,014)
▸ Crit Avoidance: 53%

Damage Types:

Void / Spell, Melee

Buffs:

▸ None

Used skills:

Warpath (21)
Lunge (21)
Volatile Reversal (21)
Anomaly (21)
Sigils Of Hope (21)

sinful laurel
#

Yes bow does

modest scroll
candid elm
acoustic thicket
#

What is this good on? Dropped on a lvl 19 rune master

sinful laurel
#

It's good on really anything that uses a shield

sinful laurel
#

Very strong item

acoustic thicket
#

What is (5) weaver's will?

sinful laurel
#

5 WW is very low though

acoustic thicket
#

What does it mean/do?

sinful laurel
hybrid rampart
#

in general, when should I start worrying about saving gear to salvage later on? im just level 25 rn and started to wonder about that, cause Im still not so sure about what are good affixes and such to hold Thinkge

candid elm
hybrid rampart
#

I see, thank you

lofty mirage
#

Hi, played the game around 2 years ago and picking it back up now to see the changes and improvements. Kinda forgot how lot of things work so im sortof starting from scratch. Is it recommended to use "levelling builds" until a point I reach the endgame where I can farm some build-defining uniques? I plan on following a build guide anyway like the last time i played.

safe harness
#

You don’t have to. The only thing to keep in mind when starting fresh is how hard is it to gear the character. For example the squirrel build requires a rare unique helmet

lofty mirage
desert pebble
#

Hey all, so basically I have tons of hours in poe 1000+, and this game popped up on my steam discovery

#

Probably everyone here loves the game so can someone briefly explain to me what game has to offer? looked a gameplay video and graphics looks cool

#

while a review i have read was talking about Killing/hitting feeling is a bit weak

safe harness
#

Last Epochs strong points are ease of access to creating your own build while maintaining complexity and the crafting system

desert pebble
snow mantle
#

Do you guys think a bow build with as little attack speed as possible would work?

#

Trying to find a way to optimize dark arrow without relying on hail of arrows

safe harness
desert pebble
safe harness
#

It’s sorta like poe before shaper, except with more than 0 bosses

desert pebble
#

im not much of a bosser, so clearing tons of mobs is like prio for me

lofty mirage
desert pebble
#

Is melee builds good or projectiles are king like in poe or smt

lofty mirage
#

when i played like 2 years ago i actually played 3 melee builds

desert pebble
#

I tried so hard to make cyclone good man, even with bl i end up dying in maps

#

even with mb*

lofty mirage
desert pebble
#

is sentinels force of something similar to your typical warrior in rpgs? couldnt find a pure warrior in classes

lofty mirage
#

its warpath if i remember correctly

desert pebble
lofty mirage
#

im currently using one right now

#

the quality is pretty much close to the poe guides if not same

desert pebble
#

okay mate thanks a lot

#

do you think killing things is fun?

#

like some builds in poe, like EA ballista in poe you cant feel you killing things

#

I like close and personal slashy slash builds

#

in arpgs

lofty mirage
lofty mirage
#

thats a double delay skill haha

desert pebble
lofty mirage
#

but yeah the feedback is as satifying as poe for me

#

but be warned that its not as zoomy in its current state

#

just in case youre used to farming with a MB

desert pebble
#

Lmao

desert pebble
#

im more used to move %0 movement speed

#

rn

lofty mirage
#

but yeah for me the skills are more visually satisfying in LE, but maybe thats because poe is old

desert pebble
#

Is this game

#

respec friendly?

lofty mirage
desert pebble
#

more visually satisfying in LE, but maybe thats because poe is old
thats the why im looking for some new arpgs

lofty mirage
#

the only reason im playing with a guide is cos i just want to speed things up and i already played this years ago

desert pebble
#

wanted to try out d4, while they say its shitty end game graphics looks very good

#

but its astronomically expensive for my budget

lofty mirage
#

ngl this game in beta seems to have more endgame than d4 anyway

desert pebble
#

Ill just go for sentinel and check everything, maybe ill see a fun melee skill

#

etc

#

thanks for the info and tips guys @lofty mirage @safe harness

lofty mirage
#

it was pretty fun

wicked plover
#

does wielding a shield without weapon count as unarmed

wicked plover
#

pog ty

cursive rose
# desert pebble wanted to try out d4, while they say its shitty end game graphics looks very goo...

Graphics in d4 are actually quite nice. Game play is fun in season two. Season one felt like we all paid to be a massive beta test for them tho 😂. But end game gets boring fast once you reach 100, beat all the pinnacle monsters for the ancestral unique gear drops and then beat Lilith. After that it is just endless loop of either nightmare dungeons or helltide farming (D4). That’s what lead me here to LE and so far I’m just blindly exploring the game without a guide 😊

lofty mirage
#

how long do you guys' load screens last when porting into locations?

sudden trellis
#

what's the strongest runemaster build rn? fire turret?

wide sentinel
#

lightning blast or frostbite frost claw

acoustic junco
# desert pebble wanted to try out d4, while they say its shitty end game graphics looks very goo...

it isn't that bad...it is classic vanilla diablo...same with D3... endgame is limited but thats always been the case....you get the gear, you beat the bosses...it isn't designed to play constantly, the idea was you do the season, you do X amount of content, you move on.... Vanilla D3 was horrific... once we get a few seasons in, picks up from S3 onwards...

If anyone here remembers Diablo 3 Season 1, was double loot goblins.... 😐 there is more to do now in S2...and will be more to do soon with Abbatoir

#

in fariness season 1 wasn't even that bad...it was just extremely slow with even less limited endgame... the problem with the world today is social media... people forgot how bad Diablo 3 was on launch...we didn't have a seson in D3 for coming up to a year after launch.. D3 got good with ROS....

#

with anything... go into something with 0 expectations, you cannot be disappointed, you can only be pleasantly surprised 🙂

pastel pebble
#

D4 should have a money based AH

shy phoenix
#

I'm trying to bind rmb to move/interact but for some reason the game says rmb is already in use when it isn't?

wide sentinel
#

If game feels bad, thats it, its that simple no excuses

acoustic junco
#

Never said it was okay...

#

it is also...classic Blizzard.... again, not saying it is okay...it is just their tradition 😄 release something, okayish...break it...so they can fix it again later xD

#

very few games have an expansive endgame at release... or even during EA... it is limited for a long while...

wide sentinel
#

Well blizzard makes bad products and people dont like it, i dont think the hatewagon is overblown or anyhting, they deserve all of it

acoustic junco
#

i never said the hatewagon was overblown, i simply said Social media is a big player in the response to the changes that were made, to someone who couldn't understand the issues... For example...to report a bug in a game i should not have to use twitter 😛

#

Last Epoch has a report bug button...as do all of blizzards other games 😄

#

when reporting an issue with a game, no one other than the devs should need to or be able to make a comment in regards to said issue/bug... alas thats the world we in 😄 unless asking for advice around or to fix it 🙂

toxic anvil
#

Any uses for self damage?

#

I swear there was a 4 dmg over time to yourself somewhere

sinful laurel
#

yes, there are several uniques that have synergies from self damage

#

self ailment stacking

toxic anvil
#

What can you do with self ailment stacks?

dull niche
#

Why i have bonus corruption in first screenshot and don't have on second?

sinful laurel
#

or immolator's oblation

faint cape
dull niche
faint cape
#

Correct, so like here you have that one at 157c, so your monolith at 100c gets bonus so you can catch up to the other a little faster

toxic anvil
#

If you clear corruption on a higher mobility, you won’t get the bonus right?

faint cape
warm gyro
#

please let me first say - I am sorry if this belongs in another channel, I wasn't exactly sure where to post. I get an account update message now when I launch LE from steam, telling me that steam is now required and that I should migrate. however, I've always played LE through steam, so I dunno what's going on. could anybody help me out here?

sinful laurel
# warm gyro please let me first say - I am sorry if this belongs in another channel, I wasn'...
Last Epoch Forums

Hello Travelers, Over the last few development cycles, we’ve been working on merging both our single-player and multiplayer builds of Last Epoch into a single game on Steam. Starting with 0.9, creating an account with an e-mail and password will no longer be necessary, as the client will be able to log-in using your Steam information. Beginnin...

faint cape
#

Force restart Steam, it should help

sinful laurel
#

although it is weird that it reverted back

#

oh yeah, do that first

warm gyro
#

thx for the quick help, guys, that fixed it

#

I tried restarting the game, didn't think of restarting steam

#

glad it could be fixed so easily

timid tangle
#

Hello everyone!

Returning player here, I played back in april of this year with a couple of friends, and we really liked the game, but we lost interest since we couldn't play the game together; When we where in a multiplayer game together and everyone was using the abilities, we got immense lag and rubberbanding, to the point where 1 of our party members was asked to not use 2 of his abilities, since it made the game completely freeze.

We've been talking about revisiting the game once 1.0 hits, but after I've been searching a bit online and in here about this topic, I haven't found any documented changes to improve the multiplayer experience, in fact I would say what I found is quite the opposite, and it actually sounded like the game is worse in multiplayer now, than when we played.

Now obviously that may be the experience of 1 individual, and doesn't necessarily reflect the entire player base, but I actually struggled to find anyone talking positive about the game as a multiplayer experience. So here I am, asking for what you guys' experience is with multiplayer? Is the lag/wait time really that bad?

Thanks in advance 🙂

wide sentinel
#

if u have party of more than 2 people its bad

misty helm
#

am I just extremely lucky, or is there some sort of hidden preference for teh eternity cache to transfer over t6 affixes?

sinful laurel
#

You're extremely lucky

wide sentinel
#

no

misty helm
#

well, hope it continues then, since it feels more like 50% chance than 25% atm. 😉

sinful laurel
#

My eternity cache almost exclusively avoids exalted affixes

#

Like the plague

wide sentinel
#

now that u jinxed it, prepare for a spree of nice slams

misty helm
#

🙂

#

does mana cost round before spending, or can you spent fractions and it just doesnt show in UI?

#

like when you have mana reduction nodes, some pts in it will show a -1 others a -2, but in practice are they the same amount?

native sail
#

I believe you can spend fractions but visually only see rounded numbers (like everything really)

misty helm
#

perfect, thats been my hope and seems the consistency here

#

which means you could have 99.7% crit avoidance and see 100?

native sail
#

Believe so yes

lofty inlet
#

hey there are tons of changes coming for the 1.0, did i miss something, but how about set items? anything being done about them?

sinful laurel
#

Not that we know of

faint cape
faint cape
misty helm
#

I think I die the most to wengari axe throwers, there something special about them I am overlooking? other than my just brazingly running into packs ahead of my minion when I shouldnt.

lofty inlet
#

fast attack speed, long range, high numbers

misty helm
#

rgr

lofty inlet
#

what you need is determination, anger, exterminator mindset

misty helm
#

I guess throwing attacks cant be sidestepped the same that bows can

#

hahaha

lofty inlet
#

yeah projectile speed doesnt help either

faint cape
#

If you strafe them, they usually miss you

lofty inlet
#

as you strafe you usually run into another pack of them

faint cape
#

but yeah generally having a gap closer helps

misty helm
#

they do less dmg up close? Im playing necro with single mage atm, so we dont really care about getting close unless we have to, or if I am just blazingly past without caring

#

are there any monsters that have range/melee differences? I just assumed its only the no dmg from range bubble that it mattered, but now I question

sinful laurel
#

I think toast meant a gap closer is nice if you need to be close to kill them. A la melee

misty helm
#

crazy melee folks

#

kk, just wanted to make sure I wasnt assuming where i shouldnt

naive valve
#

whats the current meta?

native sail
#

Low life.

sinful laurel
#

Playing the game is the current meta

pastel pebble
#

Gotta no life the low life meta

drowsy wave
#

Guys Any of you ever lost a weapon/ gear piece due to that duplication glitch where it looks like u have the same item twice?

faint cape
faint cape
toxic anvil
#

cant get an Eber liver lmao heeelp what do i doo

lunar holly
#

kill the eber south of tundra's waypoint

toxic anvil
#

thanks man!

analog wadi
#

i was wondering why i always got it so fast lol

#

the mysteries of LE

thorny glen
#

Guys finally im gonna change my toaster pc for the BEAST and im doing backup of stuff, the bank of items from my online characters needs transfered too or it's stored on the servers of the game? 🤔

cinder fossil
#

your online characters / stash are stored server side, you won't need to do anything on your end

thorny glen
#

nice, only i will backup my offline stuff then

languid jolt
#

this shouldn't be possible right?

#

aka, no connection to root

sterile widget
#

Cool bug

#

You can submit it using in-game report tool

languid jolt
#

oh this is from the build planner. If it was in the game I wouldn't tell them xd

sinful laurel
#

oh then tell dammit at least

sterile widget
#

You can submit that one to Dammit then 🙂

sinful laurel
#

unless thats maxroll

sterile widget
#

Definitely looks like LETools

languid jolt
#

LETools correct

#

lowkey was hoping it was possible

sinful laurel
#

@bronze ocean pardon the ping, see above error on planner

sterile widget
bronze ocean
wary light
#

So I loaded up an old character, level 16, and I'm at the quest where I help the Welryn citizens. Given the semi-recent Act 1 update, how do I get my specialization? Do I just keep trucking? This character is from before the update so idk if I should just scrap the character.

sinful laurel
#

you now get your mastery at the end of act 2

wary light
#

Yeyeyeye, but on that character I'm past that point so idk how it'll work

sinful laurel
#

is that past the point?

wary light
#

yeee

#

for sure

sinful laurel
#

oh i guess with you not doing the new act 1 at all

#

hmm

#

have you tried talking to the timeless knight?

#

idk if you can just choose your mastery now

wary light
#

Just leveled a diff charcter and the welryn citizens shit doesnt come til after the end of time

#

so yea idk what to do with that lvl 16

sinful laurel
#

try and choose a mastery

#

or scrap it i guess, its just level 16 after all

wary light
#

thats the tricky part, I cant. I cant travel to the end of time at all

sinful laurel
#

you could also join a mp game and have someone port you i guess

wary light
#

hmmmmmm

#

I didnt think bout that'n

#

ima try and go to where I fight pannion and see if the portal is there

#

fuck me

drowsy wave
#

@faint cape allready did that sadly it seems i vendored it cause it took the look of ma axe but was a shield, sucks hard was a apathys 2lp and im new to the game

wary light
#

yee all I had to do was kill pannion again, and I was able to get to the end of time

#

i guess some I was bound to have some weird things happen loading an outdated character like that

sinful laurel
#

Good to know

toxic anvil
#

is it worth it to care about regular monos blessings?

lofty mirage
#

Just got back into the game, is bladedancer levelling really just smooth? I gave up on levelling necro cos it felt too clunky and switching to this the difference is just so jarring. I didnt play this class when i played like 2 years ago so i dont have a point of reference.

toxic anvil
#

and whats the benefit of empowered? just more blessing roll ranges?

sinful laurel
#

And no, just get to empowered

toxic anvil
#

gaaat it

lofty mirage
# sinful laurel Yes

Alright. I felt like i was doing something really wrong with necro cos the damage just feels so slow. Also, not having a skill like convocate feels kinda bad.

sinful laurel
#

Necro has decent leveling too, but BD is just fast

#

Fast and smooth

#

And I'm not biased at all

#

What is convocate?

carmine coyote
#

From poe, it teleports ur minions on top of you

sinful laurel
#

Oh. Skeleton mage has that doesn't it?

lofty mirage
carmine coyote
#

Sort of, yes

sinful laurel
#

Also now the experimental affix exists too

#

Spirit plague is piss easy leveling all through campaign

lofty mirage
#

but the golem dies pretty fast when you rip blood and it also lags behind so much

sinful laurel
#

I guess I run it as a lich though, I don't really do minion builds

lofty mirage
sinful laurel
#

Spirit plague is very strong

lofty mirage
sinful laurel
#

Hmm idk

#

But yeah, BD leveling is nice. Especially if you got some dots to run

lofty mirage
#

Felt like spirit plague only demolishes small mobs, but maybe im supposed to just ignore big guys in campaign

carmine coyote
#

1 dot, shadow daggers

sinful laurel
#

Lol that too

carmine coyote
#

Lvl 16 = ~1200 crits

lofty mirage
#

But maybe necro just isnt for me. I'll probably just stick to lich when i level another acolyte again

#

Is maintaining the lich form kinda hard during levelling? I remember it being that way the last time i played

carmine coyote
#

Depends

sinful laurel
#

With some leech nah

#

You can stay reaper for a while. And the cooldown isn't that long either

lofty mirage
#

I see i see. I was debating on whether making a lich or swarmblade next.

sinful laurel
#

I've never played primalist, but I like lich

carmine coyote
#

Swarmblade is a bit strong

#

Not as rogue

lofty mirage
#

It just looked like the lightning procs looked satisfying

carmine coyote
#

You need some gear and setup to make it work

#

It'd recommend going bleed and using the form on cooldown

sinful laurel
#

Bleed locust swarm is super strong right?

carmine coyote
#

Yep

lofty mirage
lofty mirage
carmine coyote
#

Its a viable option, but playing primalist would yield more items towards it, rather than the bladedancer

sinful laurel
#

Nope haha

#

Like I said. No primalist here

#

I just have a weird semi eidetic memory

sinful laurel
#

And some non class specific items too actually, but not many

lofty mirage
#

interesting, i see

toxic anvil
#

the "traveller's frailty" node in volatile reversal says I take "increased" damage while it's on cooldown, but uh that's basically I take "more" damage right?

toxic anvil
#

so not worth haha?

lofty mirage
sinful laurel
lofty mirage
#

first time i played this i did the orb void knight, the spellblade with the expanding ring skill, and crit lich

#

wanting to try to get a feel of the other classes

sinful laurel
#

Well rogue and primalist will both serve you very well

carmine coyote
#

One day when theres party meta, rogue will be the ultimate boss killer

lofty mirage
#

rogue damage feels super busted but ngl, the targeting umbral blades feel iffy

#

but maybe this is just levelling

#

the ring blades feel so small

carmine coyote
#

Just take the explosion

#

It inherits the procs

sinful laurel
#

I just tested a cold explosion flurry of blades UB spam. Super fun build

#

Feels like a Poe miner/trapper lol

faint cape
drowsy wave
#

@faint cape allready did that i vendored other stuff after that cause i was cleaning up ma stash

lofty mirage
drowsy wave
#

i wouldnt vendor it if had enough runes to shatter it all

sinful laurel
#

I've made a recall UB build. It is indeed clunku

faint cape
#

No need to shatter everything either, they just vendor for very little

swift star
#

Is the "The Desert Waystation" quest bugged? It looks like a main story quest, but didn't complete for myself or my buddy just now... but we made it through the Desert Waystation, picked up "Journey to the Necropolis" and it doesn't seem to be stopping us, just sitting there on the quest list

misty helm
#

how taboo is it to talk about offline save files around these parts? trying to parse out some of these numbers, but it's not really something I can find many resources for

sinful laurel
#

not taboo at all

toxic anvil
#

is the 1 added spell damage to consecrated ground per 5% increased healing eff. per second?

faint cape
toxic anvil
#

okay cool thanks 🙂

#

consecrated ground scaled with attunement too right?

toxic anvil
#

also, how do we get the bonus timeline stablilty?

faint cape
bronze ocean
toxic anvil
#

uh does increased mana not work off base mana?

polar holly
#

does DOT portion of entangling roots and maelstrom scale with % increased spell damage on affixes?

analog wadi
wicked mauve
#

hi all little question, i have a massive drop frame rate when more 10/15 target on me 60fps but drop to 30 , another one have the same problem?

faint cape
thorny glen
analog wadi
#

i saved those files on an external drive and transferred flawlessly

thorny glen
#

nice

analog wadi
#

lootfilters needed to be re added

thorny glen
#

nah

#

copy the filters folder and put it in your new pc

analog wadi
#

wheres the filters folder lol

analog wadi
#

ooooooo filters folder

#

if only i knew

#

lesson learned

#

its funny cuz i externally saved the characters. i loaded steam on new comp and the files were already there haha

#

dont know how that worked

#

no cloud saves... shrugleft shrugcenter shrugright

crude jewel
#

can someone confirm, mouse button 4 you cant asign as a key anywhere?

#

is that a bug or just not implemented yet?

pallid shore
#

Guys should i put all the points in the primary class or to wait to be able to jump over the secondary classes of the same character ?

safe harness
#

It’s very inexpensive to change passive points once you unlock the mastery

#

So can just spend all points

pallid shore
#

And would it be easy to respec the favourite skills later ?

#

I would guess i would get more fun to use skills in the future

safe harness
#

You have to relevel skills when you change them but there’s a catch up mechanic so it’s not that big of a deal

#

The only thing you can’t change is your mastery choice

pallid shore
#

So if I pick lich or a necro i will stay with that. Ok its similar to other games like this one

surreal verge
#

Also you need 20 points in your base class tree to even access the subclass passives.

desert tree
#

What is the max res shred you get from poison stacks?

#

150 %?

surreal verge
#

150%/60%

desert tree
#

60% boss?

misty helm
#

Which one of these values is referring to an affix being sealed? this was a glove I sealed a while back before I knew you could put experimental affix on uniques. I want to undo the seal, and just fun practice to see and understand these item arrays. I know I have to change the #of affix variable in the preamble, and I know the 82 is part of the sealed affix, but I am not sure how the affix variables line up. tier, affix, value? all the 64 means T5? [2,4,5,3,0,48,144,73,0,132,82,163,10,64,34,172,64,25,180,64,97,63,0]

#

[2,4,5,4,0, /patch, slot, base, rarity
48,144,73,0, /implicit value, value, ?
132, <-- also dont know what this is
82,163,10, /experimental or sealed lives here?
64,34,172, /tier, affix, value
64,25,180,
64,97,63,
0]

icy drift
#

What lol

misty helm
#

offline character save file

icy drift
#

Ah

misty helm
#

its amazing how much of the save file is devoted to keeping track of monolith maps

#

makes sense, but amazing

icy drift
#

Yeah I mean you need to save the position, completion, reward, map type, monolith location and modifiers of every single revealed echo

polar holly
#

question, i want to make a tier 7 "missing health gained as ward" affix, what is the best way to do it? do i just use glyph of insight on a t7 + t4 gloves in hope of getting it?

desert tree
#

I don't think you can craft a t7

misty helm
#

insight can only get to T5

desert tree
#

Exalted are drop only and I am pretty sure it applies to experimental affix too

icy drift
#

Yup

misty helm
#

if you are willing to settle for a 5 for now, there is a convoluted but reliable way to craft it. requires an exalted prefix base

polar holly
#

do tell

#

i currently have a tier 6, but the 3 other mods are not great

misty helm
#

exalted prefix that is highest affix. both suffix same tier, and a sealed T2+ affix, that gets you a T4 when you use the glyph on the other prefix

#

have to juggle the TAT to make sure you get the hp->ward, and count the sealed affix tiers in your math

#

if you have an exalted prefix gloves, I can walk you through calculating the TAT part. the 5th tier is unkown, but I suspect its TAT > 20

polar holly
#

naruhodo

crude jewel
#

why cant i assign mouse button 4 as a key?

glacial shell
#

I've just started playing a little while ago so maybe this is a dumb question but can I decrease corruption? I've just gotten to the monolith yesterday and I see that after a bit I get to a node where I can get +4 corruption in exchange for a new map. I assume if I keep doing this, eventually I'm going to hit a wall, as it were? I also assume that if I dont take that node I am going to run out of map so is it even really a choice?

surreal verge
glacial shell
#

why wouldnt i raise it?

#

in the normal one i mean

surreal verge
#

THey have a cap of 50 corruption.

#

Empowered monoltihs start at a base of 100 corruption instead, and is easily unlockable (Clearing all 3 lv90 monoliths)

glacial shell
#

ah you mean because I'll leave them behind so it'd be a waste of time. well I'm only level80 and i dont think my gear is any good yet so i might stay with the lower ones for a bit

surreal verge
#

Yes.
In decent builds they can clear base empowered pretty easily even at lv 80+

glacial shell
#

i guess. maybe i took lagon killing me with his moonbeam too personal.

surreal verge
#

Oh, lagon's the build check/wall everyone faces, don't worry

glacial shell
#

i just cant get hit, it seems. even with max resistances.

#

i do kill him, but i also get one shoot by the moonbarf

surreal verge
#

Moonbarf kills most builds.

#

ALso resistance isn't everything, you need health and other defense layers in LE