#❔┃ask-the-community
1 messages · Page 134 of 1
yeah, ive found that way, with some cooldown reduction i should be able to have good uptime on haste when combined with the chance to get haste on kill
question, can you transfer experimental stats to uniques?
you should be able to right?
if it is possible, then, if you gain for example haste from 2 different sources, lets say 4 seconds from an upgrade to a skill and then 4 seconds from an experimental stat... do the duration stack? meaning 8 seconds?
yes
different instances of haste overwrite each other though
ah, dangit
Does anyone know what the barrel icon and the sword icon for the alternative movement button means? I had my mouse highlight over the button, but the description is greyed-out.
Move to destroy breakables pretty sure
is there a max cap on resistance penetration?
is there a difference between offline and online in terms of content or drops ?
got a nice leveling weapon for void warpath
that third affix is OP as it sounds? geez
no, though naturally it becomes inefficient to stack more and more of it if you already have heaps
no
I am trying it out. It doesnt seem to be that. Might be a Mike question?
it's good yes, but mostly in the endgame. generally by the mid-late endgame you want to either have 100% crit avoidance or 100% reduced bonus damage taken from crits, so you're immune to monster crits
most of the spookiness of crits comes from area mods though, and those don't exist in the campaign so getting crit isn't a big deal there
Unsure. Can't hurt
(the weapon is still great for its level ofc)
can I tp to waypoint spot from within the same map? I don't wanna traverse all that way
no but you can do a silly workaround — waypoint to another map and then to the waypoint in the map you were in
it's the lotus halls tech
ily
if my calculations are correct, together with the reduced poison res from the enemy having 30 stacks of poison on them a regular non-boss enemy would have 270% reduced poison res for me
out of those, 58% is resistance penetration and the rest is just reduced resistance
Resistance shred and resistance pen are two different stats
whats this counted as then?
and the debuff the enemy get from having poison stacks on them
ok, so how does shred work? does it become ineffective below 0% or something?
Below 0 it increases damage taken multiplicatively
Most monsters in LE already have 0 resiatances
ok, so if i have 30 stacks of poison on an enemy (150% resistance shred against normal enemies and 60% against bosses) , and 62% resistance shred from other sources plus 58% resistance penetration how would that work?
do i get full benefit from all of it or do i have too much of anything?
Ok hang on. Your thinking is a hit flawed here
how so?
The poison stacks are a DIRECT reduction to poison res. Poison res shred % is a % chance to shred resistance. So 68% of hits will apply a shred stack.
Pen is a direct more modifier on your damage.
no no, the 62% shred from other sources is similar to the debuff from poison
plus
and i have 47 INT
Ok then don't call them shred
And they should theoretically stack additively with the poison stacks reductions. And yeah that was my bad
I was misunderstanding what you were asking at first
I said they function similarly only because they both minus enemy res
aight, well, tl:dr do i need all of this, or is any of it "too much"?
like, do i have too much of anything such that it doesnt have any effect
Resistance shred and pen are some of the strongest modifiers you can get to your damage. You have a good pen value and a good res reduction value
And again, there are no soft or hard caps. There are just points where it's not as worth it to stack more on top of what you have and sacrifice other stats. Balance in all things
question, does modifiers to poison damage and damage over time i have for my poison stacks apply to poison i apply to myself through aura of decay as well? or do i "only" take the 28 base damage per stack listed for poison?
Yes, it's still you applying it.
You will notice that you hurt yourself more if you have more % poison damage
VERY noticable if you gained pen
so if poisons i apply to an enemy deal 100 damage/sec per stack they will deal the same damage to me when i get them from aura of decay?
Yes.
and you say resistance pen works against me as well?
Yes.
AoD is...rough
You can easily test this by remove the pen that comes with lich's passive node
ouuuch, i think i need to invest more into poison res 🤣
WELCOME TO AOD
AND stack less dot taken
and then maaaaaaybe you'll be able to survive a little bit 😛
and the armor applies to dot
i thought resistance pen and increases to my output damage didnt affect myself
Because AoD applies the same poison you apply to enemies, to yourself
this
You get a free copy-
just a little gift
well, if i can maintain 75% poison res and have permanent uptime on haste i would take like 4% or less of the original damage
A very painful gift
you would need a shitload of poison res
Remember you can also use health regen to cover for the loss
yeah, i realise this now
harder to stack regen honestly
and leech if you want to use another skill that hits
There is a surprisngly amount of way to mitigate AoD's self poison.
THe question is "Is it worth it"
does resistance penetration ignore resistances above the cap and only affect uncapped values? or how does it work here?
surely if you invest enough in AoD the damage will be good
(I need nitro so I can put a copium here)
I believe technically yes though it doesn't really matter
Pen ignores overcap.
Shred doesn't.
well... the build im theorycrafting right now seems to have about 130 damage per poison stack (not accounting for any resistances) and i put 16 stacks of poison on the enemy per second (6 on myself)
so thats like 2K before resistances per second in DOT
then apply the pen and shred/resistance reductions
and multiple seconds of stacking stacks
Once again, welcome to AoD.
IT's key issue is shitty single target damage and solving the self poison issue without wasting too much affixes
well i kinda? solves single target damage i think? this staff plus spirit plague
spirit plague have an upgrade that applies plague to an enemy at the same time
wellll spirit plague's single target is also irredeemably shitty
adding one shitty single target skill to another doesn't really get far enough to solve the issue unfortunately
i dont use it for spirit plagues damage, just to apply plague
plus the pen on the staff
plus the 20% More DOT damage to enemies afflicted with plague
sure? that's not really going to be all your damage though, plague doesn't stack
it's just a nice little bonus
i know

yeah I have also messed around with poison lich stuff though not this exact variation
Plague is the spirit plague for posion, it's free clear
was unable to find something that dealt good single target
your best 'single target' if any, is poison converted wandering spirits
Just because they just really ram into the boss a lot and proc damage
And poison stacks
WIth enough uptime, those bastards can stack posion as good as AoD
No, but all stats have diminishing returns. Adding 10% to 100% (10% incremental benefit) is more impactful than adding 10% to 500% (2% incremental benefit).
Shred (& pen) are applied before the resist cap. Assuming you're not referring to the mobs area level penetration
ok, with the new info i obtained, ive scrapped all resistance pen i could (only have 3% left from 1 point in a node i needed) in order to ensure i have as close to 75% resistance i can get, that plus overcapping poison res massively should help me survive AoD for much longer time, i also looked at this
could be an alternative maybe?
Maybe, what are you giving up though?
i suppose its 18% of this value it means?
ah, even less
thats like... uhh, 2% less damage taken
i think ill skip it, doesnt seem worth it
Yup
since i havent invested very much into armor
That's the usual answer to any AoD question
lmao
This doesn't sound right.
To quote the game guide:
Penetration applies after resistances are capped to 75%, and can reduce resistances to negative values.
Having greater than 75% uncapped resistance protects against the Resistance Shred and Shock ailments.
i already have like 96% actual less damage taken, calculated from multiple sources that are multiplicative with eachother
Those are for mobs' area level penetration, not player penetration
Shred respects overcap, Pen doesn't.
Nope
It's in the game guide ffs
its the same way in both diablo 2 and path of exile btw
the game guide makes no distinctions between arena pen and player pen
@surreal verge That's talking about mob area level penetration. Mobs don't have resists (usually).
it really isnt though
but they are different
It's not.
That's the generic topic on penetration.
This is the page for combat mechanics for penetration
and it gives an example of player pen on that page as well
For example, 30% lightning penetration against 20% lightning resistance will result in -10% lightning resistance.
Can you point to any mob that has >75% resist?
Practically, it doesn't matter since mobs don't have resists that high.
they can have more than 75% with echo mods
Can you point to mobs that have pen that ISN'T area level pen?
I'm not talking about mob penetration, I'm talking about Player damage calculations with poison & penetration re the above conversation.
You know the topic is talking about penetration of all forms right?
there is an echo mod that gives up to +45% resist and you can have multiple of them.
Despite only focussing on poison & AoD?
I meant the game guide topic.
The one you assume it's only for area pen
You know what the line is REPEATED IN THE RESISTANCE TOPIC
TBF, that probably has to be capped at some value (likely 75%), otherwise 2 of those mods would make mobs immune to damage of the relevant element.
yes this is how it works
but you kept saying enemies cant have resists that high, when in fact they can
Yes, which is talking about mobs penetrating player resists ("if you had ...").
Yes
Then how did you come to the conclusion that it's talking about the area level pen?
When it doesn't state so
why do you think there is a difference in how penetration works for monsters vs players? There is nothing about this in the game guide
Like, in the same topic (Resistance in the game guide) there's two lines saying or implying that pen applies after cap.
The game guide is outdated TBF
is it?
Yes, it's not been updated for a while
What part of it is outdated apart from missing stuff?
Like weavers will not explained
Actually you know what
FUcking AoD can test it
I wouldn't have thought that penetration or shred has changed for a while either though
It is yeah, but the stuff on penetration in the guide seems fine
I don't read game guides I intuite it all naturally in contemplation. I'm not saying the pen has changed I just wanted to add that it's not wholly accurate as a source
LE's game guide is surprisngly consistent unless it's a recent change
can you give an example of something in the game guide that is wrong?
Some of the formulas are wrong that I recall
The armor formula
But the explanations are correct.
Anyway, this would be piss easy to test by actually overcapping poison res, turning on/off poison pen (Passive node) and turing on AoD
Also, it's incorrect on some things by omission (like it doesn't mention anything about leech ending when you reach full health)
My 0.91 AoD lich says yes it does ignore over capped res, and I don't think that has changed between these updates unless it's a hidden change
Also @balmy current I think area level mob pen is the exception as mob shred works the same.
Everything else is the rule and the pen per area level is the exception.
Yeah, possibly.
Actaully I forgot to test if the area pen affects AoD's self poison...
I don't think so, it would be funny
Since that exists to make sure that player defensive stats don't have to go nuts (ala D3) to give a continued reasonable feel to gear scaling as you level.
does the poison stacks applied from AoD count under any of these two? as in, does it let me leech the damage i deal as life?
I don't think it does since the source of the poison is the player not a mob
No to the first one (since poison is an ailment not a spell), yes to the second (since that is generic damage leech).
Most likely not, but it's a funny thought
Yeah the first doesn't but the 2nd does.
will keep the first one since i need the extra flat health
The 2nd node is the only way for DoT acolyte to get leech from DoT that isn't reliant on uniques.
Bleed has a relic and there's bleeding heart but that one punishes you for casting a spell
poison has one but it's a off-hand unique
Which means it cant be used along with plague bringer
*Plague Bearer you mean?
Yeah
question, does applying more poison stacks to myself with AoD refresh the timer on the older poison stacks or do they still expire after 3 seconds?
then that means i wont have more than 18 stacks of poison on me at any time since i get 6 stacks per second from AoD
Yup
thats a lot less than i thought, now it gets a bit more viable
question, this damage, it says its dealt gradually over 3 seconds? or does it deal this damage every second for 3 seconds?
per stack
It's total damage per stack
(So over 3 seconds, or more if you somehow increased it)
ok, so if i increase the poison duration to 4 seconds it deals less damage per tick for longer duration?
Same per tick
No, you just get an extra tick in theory.
i see
So 33% more damage if 3 to 4 seconds
Note that this bug is still in effect: https://discord.com/channels/368953963267096586/1167795279559405638
AoD takes your own stats into account, so it works different from item applied ailments
Yeah, the problem with AoD (ignoring bugs), is that player health is so much lower than monster health. So, by the time you scale AoD damage to be usable as a main skill, it becomes unusable because you're dead
You do get extra ticks.
nope, this bug would apply to AoD before and it still does
you're getting double wrecked
Great now I need to send someone to test it.
i see, then i will hold off on making this build until its fixed
Don't worry AoD will still be pretty bad even if it was fixed.
alright i'll be 100% i'm just assuming it's the exact same bug since it's behaving the exact same way
but maybe by some miracle AoD isn't affected this time
if you read their post from before you can see they bunched them all togehter
i mean, not neccessarily? want me to get into specifics?
Fully auto-cast shaman is more viable than AoD. And that's not saying much.
i only tested with bloody nib and bloody heart
I assume it wouldn't because AoD doesn't take any enemy stats into account
But all of yours instead.
yeah but the bug used to work on AoD if you read the post
Yeah
Go on
I want to see what a good handful of us don't see.
tbh i don't think AoD is that horrible either if you get enough damage output from it
Really, please do, if you've cracked the code a lot of people would love to play AoD
That's the issue. You can't
yup
the end result for me was "you can go to a lot of work to get pretty good clear and no single target...or you could just use spirit plague and get better clear for no work"
but I would love to be wrong
Yeah I mean no matter what your single target will probably have to be channeled WS
Spirit plague even lets you double dip into rip blood's healing for single target
If you INT stack for damage
Or you could run ghost maker infernal shade and have great clear plus passable single target
but I guess then you're not a lich lol
But that's dual damage types...
Doesn't really matter if all your scaling is generic
I hope it won't get congratulations-ed
i better see a full thesis
Look, if they solved the AoD problem, we will celebrate them as a hero
i have with the current build i have planned 146 + 48 total damage per stack, then plus 20% more damage from being afflicted by plague
which makes it 232 total damage per stack (14.8K total damage per 4 seconds at max sustainable stacks, which is roughly 5K dps)
i apply 16 stacks per second, after just 2 seconds, the enemy have 123% reduced poison res while inside my AoD aura which is 8+ meters wide
meanwhile, i only take 6 stacks per second which caps out at 24 stacks or 4656 total damage over 4 seconds, then comes the damage reductions
- 50% from AoD itself
- 20% from its upgrade
- 20% from Oracle Amulet base
- 9% less times 2 from [4x1] idols
- 6% less times 2 from [3x1] idols
- 35% from "advent of lucidity" boots (if you find a perfect rolled pair) - 75% from your poison res
this should be roughly 96 - 97% actual damage reduction from the poison
which means you only take 176 TOTAL DAMAGE per 4 seconds which is completely manageable with life regen
I DID say that the self damage is pretty easy to solve.
But what about the damage output.
literally just put on any leech and the self damage is solved in my experience
roughly 4933 damage per second
oof
in damage output
That's depressing.
yeah
at max sustainable stacks
Meanwhile damned.
to yourself or enemies?
to enemies
oof
this is before any resistance shred is calculated however
Also before enemy DR is calculated
that's still not a lot.
i only have like 120% enemy resistance reduction
And this is why we've been saying that AoD is just bad.
It's a lot of effort for piss poor damage.
(Poison being nerfed to hell also didn't help)
TBF, AoD was bad even before the nerf to poison, which was absolutely needed
i assume accounting for mark for death isnt going to change very much
its "only" 25% more damage
You also committed... your amulet base and your idols into dot reduction instead of more generic defenses or offenses
Nope, you need orders of magnitude more damage
i'm talking i wanna see 50k dps at the very least
if not 100k
that much might not be needed
It's not even that, Mark for Death is a resist reduction which is additive with all other sources of the same.
but we're talking literal max roll everything
50k against dummioes or?
yeah
Oh yeah
Realistically the DPS is also about double of what he's estimating because of poison duration but still pretty shite
he's talking like 5k dummy before resistance calcs
so it's gonna end up at like 15k tops
which for dummy damage is oof
like if we can get to 100k dummy damage i'll respect it as a nice qol chill clear build
and i'm talking top end
Yep, like my cold swarmblade was like 200k dummy dps pre-bug and that was an okay amount of damage for clear
15k is not enough at all
so maybe 70k would be more realistic for what i'm talking about, but it should be able to just walk past the trash mobs and kill them
Like, AoD's stack count is as high as my fireball ignite build's ingite stacks
oh well then maybe i'm being too generous lol
.... And it still does shit for damage because of how poison works
the damage is so horrendous right now i didn't want to push it too high to call it viable lol
Yeah, and we're not even accounting for the ramp time
honestly they should rework it so it doesn't apply poison whatsoever
Man I can barely clear base empowered with mine last time
It was okay clear but utter dogwater bossing
no ailment
The only good thing about it is that I can focus on dodging
I think AoD should be like ignite glyph of dominion
I dont have to aim shit-
it having to ramp on enemies as you walk past them is a bit dumb imo
like i get it though
Poison spell DOT with poison stacks per second, rate scaling with poison chance
and i don't expect them to stop making it apply poisons
but yeah the way it works rn ain' it
I also don't expect them to ever want AoD to be a viable main skill without mechanical tweaks
It would be a doubled edged sword, but I think it would be better
it's too passive
yup ^
Because that makes it scale with spell affixes.
BOTH kinds of poison
The one the enemy is taking and the one YOU'RE taking
Like maybe they just want it there for the poison into stats conversions that lich has
Because I don't think they actually want it to do damage
If it scales too high then leech would become a must have on AoD 
Since itd be too passive as a main skill
Which is.... soul feast
I think
Yeah think so
Death Seal waves do more damage per poison up to 30 stacks
As a node
Yes, just 30
Yeah idk I think it's just supposed to be a support spell kinda
1000%.
I'd be okay if they just leaned into it being a purely support skill, slight help mopping up enemies and otherwise mainly to boost your other skills
The armour shred converted version does more than you think, it's just the rsk factor is too high
The opportunity cost is a bit high rn though tbh
For it to be a pretty meh support skill
Like I guess you can just not scale poison at all and have it barely apply poisons just to use it for the 50% less poison damage 
And to consume it with soul feast for more armor and poison res and increased death waves damage a bit
The poison resist reduction on it is pretty good, as are the minion poison buffs. Poison just sucks though lol
here is the buildplanner i made for my AoD build if anyone is curious
https://maxroll.gg/last-epoch/planner/gprvx0o0
Maxroll covers Last Epoch Build Guides, Leveling Guides, Tierlists, Monolith, Dungeons, Bosses, News and has a Character Build Planner.
Yeah the minion nodes aren't terrible, but there's just too little
Guys how does the maxroll build planner work lol
▸ Health: 1,835, Regen: 180/s
▸ Mana: 109, Regen: 8/s
▸ Ward Retention: 116%, Regen: 0/s
▸ Attributes: 4 Str / 4 Dex / 29 Int / 4 Att / 23 Vit
▸ Resistances: 55% / 62% / 62% / 60% / 50% / 38% / 74%
▸ EHP: 2,151 / 2,272 / 2,272 / 2,389 / 2,054 / 1,870 / 1,955
▸ Endurance: 55%, Threshold: 303
▸ Dodge Chance: 1% (34)
▸ Armor Mitigation: 19% (669)
▸ Crit Avoidance: 100%
▸ Necrotic, Poison, Physical / Spell, DoT, Melee
▸ None
here's mine, and I think it's better than yours as well
And it's honestly still pretty mid.
Why not go low life tbh
That build does indeed run low life via Death Seal
Fair
It's a good chunk of free % increased and death waves helps apply more poison stacks
if you get 100% chance to shred a certain resistance on hit, how much resistance is shred? and does it stack?
-5%res per stack, stacks 10 times
since the AoD Dot build didnt work, i tried theorycrafting another DoT build, this one seems just a little better 😉
- 539% chance to ignite on hit
- 76% fire resistance penetration with ignite
- plus 100% chance of spreading flames on hit with 200% increased damage
- 100% chance to shred fire resistance on hit
so when are paladin and shaman going to get completed?
completed?
1.0
both classes dont have a 5th skill and healing hands still has no skill tree
i don't think 1.0 is the right answer
also shaman is nowhere near complete, the class will be reworked heavily
we've been given no indication that either class will get a new skill at 1.0
Technically speaking, none of them will ever be complete, as in, they will al continue getting changes
i mean shaman will get new skill since on 1.0 all masteries will have 5 skills
The only real confirmation we've gotten is that all skills will have a skill tree in 1.0, and hopefully all the missing skills will be in
just not set in stone skills/trees correct?
can i get a source on this
time to browse #👨┃ask-the-devs-not-support-no-bugs 
yeah i saw that but that doesn't say that there will be new skills for shaman or paladin at 1.0
(tbh i suspect that means they're removing healing hands)
Correct, it does kinda soft-confirm healing hand will get a tree or will be reworked/removed
having all masteries have all their skills has been stated as a pretty high priority after the new masteries are implemented, but it's not a guarantee
sure i believe it's a high priority
misha is claiming it has been confirmed and i want a source for that
just sorta tired of trying to make paladin good when its basically missing 2 skills, it doesnt feel special. and shaman not having its other skill limits it value compared to playing druid or beastmaster. Ive been playing those instead since the ones i do want to play aren't completed and it sucks when the game is almost full release already. hopefully 1.0 will be like a reboot and feel like a brand new game.
tbh lack of skills isn't really paladin's problem
you already have quite a few to choose from between the base class skills, paladin skills, and the skills from the first half of the void knight and forge guard trees
unless the new skill is something like flame ward which would fix paladin's actual problem (defenses) then giving it one more way to deal damage won't change how good paladin is
more saying it needs more thematic skills that synergize well. i want to play a holy knight/cleric not a mixed knight/smith/void thing.
alas its only my feelings and opinions
#oneofthefew
hope yall have a good night^^
General question for the community - "League Starter" what builds do you think operate best as mono farmers with zero day 1 gear in inventory? I went Holy Trail Javelin Paladin for 9.0 - upgraded to smite hammerdin once I got the idols. Curious what the community thinks is optimal with intro of Rune Master... Obviously we cannot judge Falconer or Warlock. aannnnd - GO!
i think you are missing out on a lot of paladin builds, there is holy trail, judgment, 3 type of hammers, javelin build, warpath, rive, even a summoner paladin, fire echoes build, smite multistrike, at least several of these fall in holy knight/cleric category
Lighting raining from the sky do be dope
yep like electrify javelin or smiter/judgment/holy trail is the definition of holy knight stereotype
At least a modern one anyways
I want long drawn out theological debates between Sentinel and Orobyss
lol they left the server
but the statement "just sorta tired of trying to make paladin good" really is confusing when its way above other 2 sentinel masteries and overall one of the best classes in the game(with gear)
^^ I think the idea of a low ceiling is fair. Several other builds can entirely outscale and outshine the top end of "Paladin" - but it is a pretty academic exercise to whatabout when it is in a servicable place.
People took Pally to 2000c 
Paladin's good
i mean with last patch pala has several options that do make it on the line with all other top tier build, you can get 16k ward+hp pool on top of max block with 63% BE, you are more vulnerable to dots
but these layers of defense are on par with primalist/acolite
and im not talking abt mage,cause permanent flame ward is a weird oversight and gonna be fixed
Idk if it's on par with Primalist but Paladin is certainly viable in a few different ways
idk 60+% block effect is just reallystrong
its same as all primalist drs combined
if not bettr
also didnt people do that even before vessel+cleaver tech was introduced, now it has even more options
primalist dr is way better than sentinel block
is it better to get health regen per secon or heath regen overall in early game? im lvl 40/
against dots yes against hits no
no just in general
Ye
well i wouldnt agree with it , its free while block needs idols and 1lp bulwark. but LL buff+boar aspect+5 stack of impeervious is 58% dr
which is technically less than block effect u get from 4 idols
plus for that u need to be LL and the stacks are depleted after 1 hit so not 100% uptime
Fun info, you can get aspect of the boar to 46.2% DR if you invest into it all the way
All without dealing less damage per
the good thing abt primalist dr is that u get it for free...almost just 20-30 passive points
unlike block that pigeonholes u in like 10% of builds
Yeah, super low opportunity cost on the bulk of its DR
wish they had better block/dr design for sentinel in general but oh well
even for non-LL, druid gets that 10% of health as end threshold, which is like another 17%ish EHP
I would love to see more interesting stuff with block
i think bina did calculations and that druid maxed out endurance passive gives more EHP to full life build than ll dr passive
The reason why Dr on primalist is so strong is it works against dots too. It let's you actually not instantly die to dots. That's the cool thing
facts
Yep
You have options as a sentinel now but it's all gearing based
With the experimental and relic
Minus FG's potion
Is there any unique/skill etc for mage/acolyte that removes mana completely and casts spells from health bar?
No. If you want to trivialize your mana, there are builds for that.
inb4 Falconer is a monk archetype that can use a bo's anarchy and gives you robust block from the tree. Copium
There will probably be fist weapons and crossbows in the game eventually, but I wouldn't count on it any time soon
should i be collecting and saving all of the shards i come across?
yes, at least for now. click "transfer crafting materials" in your inventory to prevent them taking up space
ty... same with ruins and glyphs?
yep
most runes and glyphs are pretty common but you also use lots of them later on
generally once I've started to build up a good stash of crafting materials I ignore single ones on the ground
since there's an AoE pick up for them and they usually drop in larger piles
does rune of ascendence depend on th elevel of the item you used it on?
No, items don't really have levels exactly. Only way to influence the rune is by the item type, like 2h axe or ring.
the meteor proc by harbinger of the stars gets the benefit from meteor's skill tree?
it does
a different question, didn't they change the ambush mission to not display that the mission is an ambush?
Not all of them.
It's a chance
What’s the best place to go after respecing an entire build to try and get back to where they are
Where ever you could have reliability clear
did they remoev the zombie belt from the drop table?
No, there has been no updates to anything regarding the item pool since experimentals were added (at 0.9.2 launch)
Does anyone know the exp scaling
I don't know about you but since last patch I can't just stand and attack in a direction using the left mouse button like in, y'a know, all the other games. Also I can't keep my left mouse button on a group of enemies and have my character automaticaly move to attack the next closest enemy. To obtain the same result, I now must keep clicking on the group, and it's quite exhausting. Anybody got the same ?
I think it's a bug that has been introduced in 0.9.2i
A few days, maybe a week ago there were some issue with travelling/connecting to servers. Has this been resolved now?
OK so I'm no the only one.
No I've seen multiple people complaining about that
Hello guys, I'm having a lot of problems with dropping the "right" idols for my build (lightning swarmblade, the one from Binashole). I also selected the correct blessing but nothing, not even a drop in almost 200 hours of monolith farming. Do you have advice? Is there a better way to farm them?
Make sure you have the blessing for the type you want (seems like you already have that)
Explore the monos web and pick every single idols reward node you can.
I think im just unlucky asf then..
Idols are very grindy to get
However, thank you 🙂
most builds will list items that are entirely unreachable for a casual or even "midcore" player, so you need to just accept that and move on. Idols are one example, 3-4 LP uniques or even 2 LP uniques with good affix rolls are another.
Guys, anyone have issues with login to website? I never used steam to login, and now I'm doomed.
I guess if you make a big enough disclaimer saying this is an aspirational planner it's fine
Lika 70% of planners out there would need that tag 
Yep
I am fine with that personally
I think there should be 2 planners when you do a guide/video. The one you are running. And the "perfect" aspirational one.
And I am not talking about 4xt7 shit
That's just non sense
Folks! There are items which can be purchased for the game in Steam. Can I use this items with a different Steam account via family sharing Steam’s feature? I mean that I purchase item for my main Steam account and then use it with my other account tied with my main Steam account via family sharing. Is it possible?
So...Did we crack the code for the Glyph of Insight? Which affixes lead to which experimental effects?
yes, perry had a video on this for a couple weeks now
ironically there is no correlation between affixes and experimental affixes I don't think
ahhh, gotcha, thanks!
quick question about runemasters and frost wall: i noticed some invocations trigger when a mob enters an existing frost wall if you got the "brand the invaders" node for frost wall. removing the node stopped the triggers
is that actually intended or a bug?
Sound like a bug
So I got a ring called font of the erased. It has artial red and partial white in the lettering, whats the red lettering mean?
Like this ?
This is a Weaver Will item. Its a different way to acquire a Legendary item
Yeah exactly like that
As you kill monster you item gain random affixes (the red ones). The white ones are the base unique affixes
Ohh nice!
Red is always for Legendary affixes/items
Does "increased spell crit" increase the damage if spell crits or does it increase the chance of a crit?
Pretty sure the full name of the affix is " spell critical chance"
Frost claw is quite a bit better than I had thought. Liking it so far
Its an amazing skill
With the 146% freeze I have they rarely get close to me
Just put off curiosity, can Frost claw be changed to electric?
Yes
Always forget there is a search feature lol
I'll probably no they route later, for now I'm invested in cold until I get up in level some
The reach on that skill is insane
why is my lightning blast now cold dmg lol
Did you take the conversion node in the mage passive tree?
Or the one in the LB tree
ok nvm found out
cast speed is 58% now....fast as fk boi! 🙂
Oh joy, doing end ruin now.....wish me luck!
Woohoo 1st try!
is there a way to recover deleted characters in online? The game deleted one of my characters that was not selected 😦
im preety sure even onlinecharacters are stored on computer
They are not, they are stored server side
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
Haste on travel skill, that would include teleport and flame rush correct? I'm guessing the traversal tag is travel
Does the "increased spell crit" on this affect crit dmg or crit chance?
Chance.
It SHOULD have full details if you hold Alt
it's ass then, cool
Yeah, crit chance on a chest isn't ass. It's not the best if you aren't mana stacking
And it's in a different equipment slot comapred to spell crit chance, so you can take BOTH if you want to
Yeah
Well rolled T6 is hard to scoff at if you hit over 300 which isn't terribly hard to do
so support at the moment cannot recover deleted characters online. So note to anyone else - don't attempt to delete online characters at all
does void knight have anything that uses atunement?
what is better mad alc; shattered cycle or abacus rod?
Not really, no
no void skill uses attunement scaling, they're all vitality and/or strength. you can use non-void attunement scaling skills as VK though if you want (for example, smite without taking the void conversion node, javelin with holy trail)
i see, thx
what would people recommend to a complete noob to ARPG's?
what class/mastery
(the noob being me)
Paladin
necromancer
is something i can do about constant desyncs?
It's easy to get your resist up, and early tankiness feels good
and what builds on them? what skills to level
Hammer is a great place to start
check maxroll it has guides on both
Or Javelin with Holy trail
if necro i think golem would be an easy starter
for pala there are plenty options too
can the rune of ascendance give me an exiled mage unique?
Nope
No. No boss specific uniques, only random drop
ty
So as a runemaster, does it matter what skills are in the slots below?
Like if I slot Frost claw in slot 2 will a rune be different if I put it in say slot3?
Is stun considered an ailment?
For immutable order, yeah
It's an on hit effect, not really an ailment.
No
What's immutable?
awesome, thank you both
The only thing that cares about where your skills are slotted as far as I know
I mean, I guess there's a few other things that depend on what is slotted (just not where)
What specific effect are you concerned with?
Just trying to better understand the class, I never knew about the skill line up. Can I post a last epoch link here of my setup?
Atm I have runic invocation, flamerush which is cold now, flameward, frost claw and elemental Nova
Of course, post whatever you need to ask the question you want
https://www.lastepochtools.com/planner/jQe73D5o
That's the setup I currently have
:white_check_mark: This character build is verified
▸ Health: 773, Regen: 28/s
▸ Mana: 240, Regen: 8/s
▸ Ward Retention: 141%, Regen: 17/s
▸ Attributes: 2 Str / 2 Dex / 21 Int / 2 Att / 6 Vit
▸ Resistances: 2% / 31% / 15% / 26% / 38% / 6% / 6%
▸ EHP: 654 / 798 / 713 / 844 / 844 / 669 / 669
▸ Endurance: 24%, Threshold: 155
▸ Dodge Chance: 3% (39)
▸ Armor Mitigation: 24% (588)
▸ Crit Avoidance: 34%
▸ Cold, Fire, Lightning / Spell
▸ None
Where things on your bar is doesn't matter unless you get an effect that depends on it
Main reason I'm asking is I was playing a different slotted setup it feels odd right now the rotation I have it as lol, if it didn't matter if go back but if if does matter then I'll learn to adapt to it
I'm so confused
Ah, well since you have immutable order selected, it does matter
I don't know if I do or not, how do I tell? Sorry I'm just so lost right now lol
The flame rush?
Ahh ok will that icon in the lower right change with the order of the skill?
Not sure which icon you mean, but Immutable Order forces a specific rune combo based on your skill bar
Oh I see it in the tree now
So it changes depending on the order of the skill slots. So for someone new like me is there like a list of the order somewhere I can look at to decide what order I want to use?
Google and LEtools are your friends
question, I dropped a legendary to show someone the color of it
then accidently went to a different zone
and it dissapeared
is it gone gone
If you go back to that zone and the item isn't there, yeah\
Can Non-Unique Relics roll any +1 to (skill) mods?
Yes. Check on lastepochtools.com
Thank you!
Someone earlier in game told me i can use the forge to change uniques and set pieces to ones of my class. How do I do that?
you cannot do that
is there some sort of crafting that maybe he was referring to and it was just worded poorly?
like a reroll or something?
you cannot change uniques except to make them legendary if they have legendary potential
there is no unique rerolling
what about a set piece?
can't do anything with those
There's nothing you can do to set items
so just sell them?
or offer them as tribute to the god of The Floor (leave them on the ground)
you can use runes of ascendance to make unique items out of normal items, that's the only other unique-related crafting
ok thank you
im not sure if im right here, so bear with me, is there a guide for "Monolith Completion"?
Is just doing all the monos bosses once unempowered and once empowered
oh ok, ye i got them now empowered and see where this is going, like i can build up corruption on specific monos to farm for specific slots
guys what exactly does "force move" feature do? quite confused 😦
You can bind it to a key and that key will force move your character
It's so you don't have to move with left click if you don't like that
Either a mouse of keyboard button
It's just pure preference
Some even bind it to the scroll wheel
And scroll to move, idk why but some people do lol
I have a very niche question: The Reowyn's Fortress Staff gives runic invocation 1 spell dmg per 10 of the lowest of armour, dodge rating or ward. When you gain ward per consumed Rune, does the added dmg from that ward apply to the invocation that consumed it or only ones after that one? What's the order of actions there? Does anyone have a clue?
Should be before ward is added I think
Hello , somebody got issue with Enemy Health Bars? mine wont show up and option is checked
Try this
Should fix it
Did it work ?
@dreamy raft what are you trying to do exactly? Bind a skill that's not on your skill bar?
That's right, because I use the Runemaster character. Therefore, other skills are needed to be able to combo and run
You can't do this, and intentionally so
You can specialize 5 skills and put 5 skills on your bar. If you're triggering a couple skills you can switch out those for a skill you haven't specialized but outside of that you can't do much else.
I'm guessing you're trying to use the runic invocation node that gives you runes matching the abilities on your skill bar
You'd need to either figure out a way to convert the skills you want to have in your bar into the needed elements or switch them out or something
Or follow the fact that you have to build around 5 skills and all classes do so.
Speak for yourself I almost always have a skill specced that's not on my bar because I'm cool like that 
I have damage and escape skills but lack self-defense skills. so im need flame ward but skill bar max 5 skill
You're going to have to play around that
Either replace a slot with flame ward, or don't run flame ward and just don't get hit-
You can make your fire wall trigger it
Yeah that's just how the game is. It's a tradeoff, although given how self-contained nearly all damage skills are, not much of a tradeoff.
Or, use frost wall's node to trigger it.
I'm looking for a hotkey to flexibly change the skill of using the right mouse button
Doesn't exist.
No hotbar swapping or skill swapping in combat here-
You can't change what skill is in your bar on like that
You're supposed to only be able to press 5 skills
Otherwise they would've just given you more slots in the bar
There are workarounds but being able to use more than 5 skills is not one of them
I found a way to create a shield but it consumes a lot of mana. Use runes from 1 ice skill + 1 fire skill and end with ice skill
Oh the ward invocation
😂 same sounds like a puzzle
Welcome to Runemaster
yea you kinda chose the most convoluted class and keep fucking around with its most convoluted skill
I have experienced bladedancer with terrible shock damage skills. This runemaster class is quite interesting and not boring
Does ailment damage scale with the increased damage by attributes of the skill that applied them?
yes
I don't mean the lightning attribute. In the country I live, (Sock) it's called continuous damage and high crit rate. causes the opponent to die in 1-2 seconds
but used lightning charkam really good build actually XD
ah
Sorry for the confusing word usage
can i turn my idol? like side ways?
no
For a generically good one, yeah int, health regen, or even some resists (like cold for shackles or just to make room for more regen on other gear).
For more specific stuff, crit multi or ele DOT or +level are all good options, too.
No
There's horizontal idols and vertical idols for a reason
oh ok
So I got a ladle yesterday, but...... I only have 20 Intel right now. Is that really going to be enough Intel to make any difference with a ladle as apposed to another wand or Sceptre? Like how much Intel are we talking to make a ladle effective??
I'm only 54 so there is still time to build up Intel
i dont wanna be one of those dudes, but anybody knows if the game will be on discount when 1.0 arrives? i've read in the forum post that last sale was on summer 2022 and they didnt have any plans on another discount in early access
thanks in advance
What makes ladle effective (outside of getting the ailment stacks) is stacking flat spell damage from elsewhere, since its base is very weak. Without that, it's not worth using.
No @pine trail. The base spell damage is far too low. You would need a significant flat spell elsewhere. The cast speed would have to be incredibly high (cast speed 1% = 2 intel) for it to be effective at a low level. It’s not a good generic wand.
Or basically what @faint cape said
We don't know when exactly, but that is still true that the next sale won't be until later. Fyi, pretty much all sales are 25% when they come afaik.
So is base Intel going to ever be enough, or should I plan on slotting Intel on gear? Just so I know that to work towards and what I'm working with
i need help with lagon 75 someone here to help me ?
Don’t plan on the wand at all unless you can find significant flat spell elsewhere. 90% of the time it more effective to use a well rolled dragonhorn or crystal wand with high tier of crit multi and spell crit
You also would need to add some more ailments to really turn the wand on. @pine trail
Just my opinion.
ohhh i see, then i will buy the game now if its only a 25% on sale thanks buddy!
No problem, have fun!
Whats Last Epochs outlook on macros by AHK and such?
Mike has answered that in this link
Hey, this isn't about LE, but youtube. Perhaps someone knows how to adjust settings regarding 'who can interact with my comments' on Youtube. There used to be a setting back in Google+ days, but thats gone. I dont expect anyone to know this, but hey
Normally when you upload a video right on the first step you can open advanced settings and select 4 different options for comments.
I refer to personal comments, not channel comments. Like there used to be a time when people could post a reply on your channel, and there wouldnt be a 'reply' button to their comment. There was a setting that used to disable engagement with their account. From their end. In this case i am looking for settings like these to see if perhaps i have disabled engagement with my own comments on other peoples videos. Seems like no matter what i write, there are no replies, likes or dislikes. nothing lol. Feel like a ghost/shadowban. If anyone has some idea, write a direct message to me, thanks lol
What
I don't understand what singularity is
Here you go, Singularity
It's an Idol that increases hit damage though removes your ability to Crit
- Get X% more damage on skills that HIT (more is a final damage multiplier), if you only have one singularity in your idol slots.
- As long as you have it equipped, your crit chance is 0%
ah ok ty
Kzb, if you have more than one equipped what happens? Cancel each other out I'm guessing?
only one singularity equipped
Should yeah, but only the DMG part, crit should stay 0
So they just brick your crit for no benefit
👆
If only you could keep your crit chance but was unable to crit, they'd actually have a use
Ah okie dokes - Don't have one Singularity, let alone two but was curious
If you ever want one, one of the lost caches gives it so you can get one guaranteed drop per character
I saw when looking it up, nice to have a set location for them instead of just random drop chance! It won't do any good for my BD but maybe another character 🤔
Idk who tbh
Ooo where can you look up lost cache locations?
There are like 2-3 builds where it is actually good. Earthquake and fire abyssal echoes, besides that idk
It's a leveling item, so it's kinda neat to have as a guaranteed drop you can grab
actually nobody has a singularity because it's not worth a mouse click to pick up
singularity is a lie
If it's not on LE, you can find it on Tunklabs!
I'm sure there are one or two builds that do, though it's definitely a specialised build item. I can see the appeal for levelling though if you aren't on a crit focused build
It can see some use in leveling sure, but end game it's not worth losing crit sadly
Or a hyper specific build-
Maybe it should scale with lvl
0.5%more dmg per lvl cap at 20%-40%
And obviously bigger number
I feel like 40% more dmg make it a real opponent for crit
At the very least it'll see a lot more use
Cause otherwise it's taking uo my tetris space
Hey im thinking about buying the game but im wondering if the campaign is finished yet? as that what im interested in
that wont happen for a loooooong time
there are 12 acts planned and the game will release in 21 february with 9 acts (that are currently already in)
there are a few major mysteries yet to be solved by the campaign. i think it would be safe to say that 'the main plot' is not finished. With that said, so far the devs have added big acts periodically, as well as make a 'pass' for some sections of the game so that the plot and the areas are more coherent and up to date. I would expect them to continue with that sort of pace.
The story is great, but as others have said only 9 of the 12 planned chapters have been released though there is still lot of gameplay!
There are also almost infinite build possibilities and a lot of mechanics to learn, try out and perfect 😊
anyone played bladedancer? cant decide if i go poison or bleed
Bleed generally. Poison is unfortunate atm
that means daggers are useless lol
are we going to have expansions?
Looking on my pasive tree, and the only intel I see is on the mage tree at the beginning, is that the only intel there is? in case I'm overlooking anything. Playing a rune master
On the mage tree itself that's the only int yes
Cool thanks. Trying to raise intel to use the ladle I got last night
Lots of ways to get flat int. Make sure you remember that you can invest into your non mastery trees up to the chain
Gonna gamble see if I can't get a helm, doubt it, my luck sux, but can't hurt I spose
Oh I forgot about that, sorc has some intel.......tyvm
There we go, 37 now
Ladle looking good now
Can I set runic invoction as one of my fire/cold slots? The tags show it as light/fire/cold
Runic Invocation does not count for Immutable Order
Does nova count?
Hrmm, ok I have in this order, runic, fire rush which is now cold, flameward which is flame, and elemental nova. WOuldn't that be cold/fire/cold?
Do you do cold nova?
Err I don't use it to be honest, just slotted since it has all 4 attributes
Slot Snap Freeze then
Ok that worked, thanks. I think maybe nova isn't changed over to frost it's still electric lol
my bad woops hehe
You might even use Snap Freeze to CC bosses once in a while
Yeah true. I know I filled volly of glass on frost claw, no more burst.......man that thing alone made a HUGE difference.......I'm burning stuff down like crazy now
Frostguard has an insane amount of ward
I've been told side quests offer opening idol space.....is there like a way to find those specific quests? I only have one quest now and the monoliths and it's the main quest line
Are you still missing some?
I'm not sure......when I hit the map, there are like all the monoliths, and 1 story line quest
Open you inventory
ok...
alternatively, open your map
Do you have all your ido's slots open
your idol slot and passive rewards from quests are tracked on the map screen, bottom left
Nope, only like 5 or so
Have you only just reached the end of time for the first time? What level are you?
Empoered timeline is 4/10, timelines is 6/10
oh so you've just skipped like every side quest?
lvl 59, and started doing monoliths yesterday
I dunno, probably missed them some how, was focused on main......not sure how to get the side quests
Empowered lvl 59 Oo
Need to go grab them, just not sure how to find them to grab them
I do that with every single game, trust me, I always some how, not sure how, but I end up skipping or missing quests......Did it in lotro when I played it, was frustrating, not doing it on purpose
So the way the rewards work is that rather than specific side quests giving specific unlocks, doing a side quest just unlocks the next thing you're due until you've got all your passives and idol slots
which means you don't need to hunt for specific quests, just do random ones until you have everything
Showing idol rewards 4/8
Yep so that just means you need to do 4 more
Thats the thing I don't have but the main quest.......just do it and maybe others will open up?
did you do both the side quests on Lagon's Isle? They're quick
Wait have you not finished the main quest?
Not yet
Where are you up to?
I'm at rayehs warpath right now
Maybe I jumped into monoliths to fast? lol
Oh sweet, ok onward I go then
Got ahead of myself lol....I do that a lot
but yeah you unlock a whole lot of idol slots in chapter7
you'll have them all by the end of the chapter if you tick off everything
Just because it's nerfed (much needed) & is worse than before doesn't mean it's bad. Rogue can still stack an obscene amount of stacks in a very short time & it still comes with a free 60% resist shred on bosses.
that is true
Open the map and look in the lower left corner. You'll see how many of the 15 Passive points and the 8 Idol unlocks you've received. If you're at 15/15 and 8/8 then you've got them all.
There's more quests that give Passives and Idol unlocks than you need to cap, in case you missed one. But you can always go back and do them later.
Hi, does "32% chance to gain 30 ward when hit" means I can get ward when I am hit? Or maybe when I hit a monster?
when hit means when you are hit
and when it says "on hit" it means when I hit a monster, right?
generally yes
thank you
I believe so
So I'm messing with invocations on my rune master, for anyone whos played a rune master, what are some cool but effective invoctions?
gonna try some out
There's a full list here https://www.lastepochtools.com/skills/runic_invocation/invocations
CFC
I'm playing a cast everything runemaster atm, there's a kind of reasoning/rythm to some of them. I have mine set
Fire/Q Lighting/W Frost/R with fireball lightning blast and frost claw all specc'd to cost 0 so I get the mana back from casting 0 mana spells from the passive.
qwe-> ewq does the bomb antipode -> the turret antipode
So much tankiness
Yep, I've been playing with some
for defensive stuff, cfc and ccf both provide massive ward
Ccf?
the most meta ones are Hydrahedron and Reowyn's Frostguard, for what it's worth
personally I think the tri-elemental ones are really cool
I didn't know Mirror Bolt gave ward
More then CFC?
Yeah mirror bolt is pretty cool
But you don't have less dmg taken
Frostguard is really nice!
there's nothing stopping you from cfc -> ccf
Plasma Arc also seems really cool to me
You don't ahve to choose one or the other
True, and there is the 100% freeze which is nice
(though it's kinda just worse for igniting than hydra)
what's the commnity agreed acro for lightning? L? S?
Frostbite go broumm
I have a it of a question. I'm fairly new to the game, having played ~70 hours or so now. The more I play, the more I feel like individual skills don't work too well, and it's always about synergy between multiple skills for builds. As an example, I played a bladedancer with umbral blades. The more I played (got to almost level 80), the more I felt like I was forced to play sync strike, as umbral blades on its own felt lackluster in comparison. This has felt similar on most everything else I've tried - hammer throw leaning on smite, aura of decay not being viable on its own needing to be a support skill, manifest armor and shield toss so on so forth. Coming from PoE where most skills can be your main core skill that you funnel all your scaling into, this is quite different, where I feel like I can't play the skill I want, but have to play other things that synergize with it. Is this a general thing for LE or have I just tried primarily skills that are like this? Hope the question makes sense.
Why S?
Gon, of course. Joking as I don't think anyone uses the Rune names
Either L or G for Gon
anyways flf spam with enough cast speed is a great workhorse imo.
I like the tri beam but it's kinda meh
I don't feel like I get much outta the meme beam
it's not a universal thing, plenty of skills work well on their own (though skills triggering other skills and multi-skill synergies are both much more widespread than in PoE).
both hammer throw and umbral blades can be your primary damage dealers on their own for what it's worth
exort exort wex is good
Yeh it doesn't tick very hard, rotate kind fast
for the same use case I'd just use flf
super solid chaining aoe that follows me around
Finally got intel up to make use of my ladle.......at 72 now, was at 20 this morning heh
to be fancy you can ccl->flf for the extra lightning spell damage
Yeah plasma orb is good, but I like DoT
@mossy hazelrandom examples of non-smite hammer throw and primary umbral blades builds in case they're helpful:
https://www.youtube.com/watch?v=aBaQR9m0Mnc
https://www.youtube.com/watch?v=PVUYxVwL5yI
both from a couple of patches ago but I don't think they've changed significantly
My sorc crusied to 80 in monos just running lightning blast and nothing else really. Sometimes toggle on arcane ascendance for infinite mana + unecessarily more damage
what hapens with online characters when game hits 1.0 in february?
Seems like somtimes when I zone to another area, I come in and I'm missing health, is that normal?
no?
and they get moved to the "post season" or whatever it's called category
like how every ARGP has seasonal content, and you character doesn't delete afterwards
so when we hit 1.0 we need to create new chars for seasonal content like in poe/diablo
yea
But your also don't have to
well unlike in PoE or Diablo, there won't be season-exclusive content
All content will come to all chars
there will be a new ladder you can play that's a fresh start
but the new content for the season will be available to permanent characters as well
thats nice
so the new ladder is only for the fresh start if you want it
presumably there will be fun somethings to entice you to play seasonal though right?
unclear
so there will be a race for new characters and full patch for every characters
thats nice actualy
they've said there won't be season-exclusive content but there might be season-exclusive items
or something like that
it sounds like it's not set in stone yet
afaik every game meant to be played for more than a playthrough has some incentive system
I hope it won't end like with Wolcen
so I'm sure there will be something
well the new content is the incentive to come back
but it doesn't sound like they're particularly bothered whether you come back to the permanent characters or the fresh start
this game is already doing a lot better than wolcen, they just have to not flub the 1.0 release and they should be set I think
I'm very suprised they're not releasing the other subclasses before 1.0
traditionally, and even currently
bugs
Seems very ambitious to just assume QA will catch them all and be like, here's the bug free 1.0 and two new totally functional classes
let's be real there are going to be bugs
it's just a matter of how problematic they are
I stopped playing my druid cause the tiny lunge from serpent strike didn't work in bug form

qol
does anyone find mana regen to be..viable? I noticed there's a bunch of stuff in the runemaster tree for boosting it, but I've never noticed regen on my sorc at least to be remotely close to enough
depends exactly how much mana you need!
...generally massive amount I suppose
you can't get enough regen to spam meteor or something like that (without also reducing meteor's cost massively)
atm trying to spam 1 2 and 3 element invocations at the same time while also proccing nova
you probably need a mixture of regen and cost reduction
I'd love to unslot focus and put in runebolt or something
but?
Thank you for the answer! Sort of confirms what I was experiencing. The hammer throw build looks pretty neat, although I can't say I'm convinced by the umbral blades XD Surely more skills will get better/more viability with mastery reworks, new item releases, warlock/falconer, skill balance etc.
I just showed those two because they're the two you mentioned. if you want a single damage skill build that's actually meta right now, https://www.youtube.com/watch?v=P7dJDEt8tAo
800,000 Damage Ticks on the Dummy
15,000 Ward
10,000 sources of Damage Reduction (roughly)
and THREE Build Planners to help you build your own version of this EXCELLENT character!
This build literally tanks the One-Shot from Tier 4 Julra (without all of our defenses up).
eHP Calculation: https://tinyurl.com/yphg85g4
There's not enough space to...
I would say it's pretty close to 50/50 for strong builds between single damage skill and multi-skill
Oh yeah, I know 😄 I appreciate the links. Ooo frostclaw is a skill I really enjoy the feel of, might try that 👀
I've played that build myself, can recommend it
it's such good quality of life. you get very reliable ward generation, don't have to worry about ailments, don't have to manage mana...
and the damage is very high
really the only drawback is that the clear speed is just fine, not great
Gotcha gotcha, I had a feeling maybe I just fell into the side of things where it's mostly multi-skill. AoD, Fire Aura, Forged Weapons as a primary damage source which all seem to fall off rather quickly and need help from something else.
yeah sounds like
That's fine. Not like I expect juiced PoE zoomer clear XD
AoD and fire aura are also just a bit weak right now. there are definitely some skills that just suck and aren't worth using compared to similar alternatives, unfortunately
So I read (and felt). One day I'll have my shiny AoD build.
yeah I really want poison lich to be good 😦
I just want to not feel like I have to play reaper/death seal. Got high hopes for Warlock
haha same. I don't haaaate reaper but death seal is so miserable to use
will definitely be playing warlock on launch too
Yeah, that's how I feel. Reaper is eeeh I'll take it. But as soon as I tried death seal I was just out lmao
at least you can have "100% uptime" on reaper and let the cooldown expire between echoes
True true
How is death seal miserable?
ugh rubber banding sux
you have to constantly and carefully manage the timing (you can't even hold it down because that ends it early), and it's a build-around buff that doesn't have 100% uptime
0 ward low life. As soon as it falls off you have a moment of danger as your defenses drop off a cliff.
it's very subjective but either of those things alone would make it feel unplayably bad to me personally, never mind both
Feels spooky and not fun imo
Huh. I never noticed. My necro feels so tanky.
Just running around with 2 health bars
2 health bars is reaper form not death seal
I run both
And heal my full HP per hit with cursed strike
My damage doesn't seem great tho
But it's not a necro then
I'm guessing acolyte got a name change in this instance
Acolyte is the base class.
Lich and Necro are the masteries
Honestly going into this rune master I thought meh, I probbly won't like it, but man this class is amazingly fun and adictive
The worst part about RM is how sad and aged it makes a lot other masteries look
Heh this is true
Makes my necro look sad to be honest
Not that necro is bad, but RM is just crazy good
Not that other masteries are bad. They are just mechanically...less
Understandably so ofc
My main story quest isn't showing on the right side, is there a setting I may have inadvertently checked that toggles that on and off or is it a bug maybe?
I see side quests fine, jsut no main
Hi I got a question regarding Flurry (Rogue skill) and life leech, anyone thinks they have some knowledge regarding that?
Shoot
This right here, is for the main flurry, which is straight forward
However, what if you skill this one
Does it just nullify the life leech in general? Because it doesnt have first second and third anymore?
Hmm
Then is there a bug this ?
Because this one, doesn't increase the stacks at all
No, that's a snapshotting issue


