#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 23 of 1

unique maple
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I would ask for the entire Necromancer skill tree haha such great art from the team

placid plinth
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It's not just 1 person. I agree though, super talented artists. I think these were done by Sergey. It's usually the safest bet when talking about skill icons.

fossil dune
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I didn't know how to phrase that for multiple folks :P

mortal forum
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Mike this might be a vague question, but what is the skill balance philosophy followed by the dev team? The goals, the standards?

placid plinth
fleet flume
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My game sometimes takes north of 20 seconds before starting the loading screen. Is this a general issue atm or a me-issue?

static vale
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D3's rebirth feature works pretty well TBH.

slender vine
eternal tulip
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Can the items farmed since the multiplayer patch be sold later when the markatplace feature is out?

lone ginkgo
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you can sell them on standard league

bright vine
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Do these options do anything? Or is the label just not translated? Between very high and ultra the graphics don't seem to change.

cold panther
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Does Frostwalls Runic Conclusion (detonation when passing through wall) inherit the spellpower gained by Frigid Domination (spellpower from freeze rate multiplier)?

pine chasm
fiery lilyBOT
faint yarrow
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Any plans to give lich an option to dual wield axes?

placid plinth
analog lichen
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are sierpin's split projectiles supposed to work with siege barrage?
Also no extra split proj is gained from dex currently

placid plinth
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!bug

fiery lilyBOT
cursive stag
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Hey devs, not sure if already requested before I am pretty new to the game but I am noticing that I keep entering zones without actually clicking on the portals / gates etc. Just seems the sensitivity is quite high you get close to a gate and you teleport to that area

placid plinth
vestal smelt
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Currently, the 2 existing rogue specializations are very alienated from each other due to the hard weapon requirements (dualwield / melee vs bow). To a lesser extent, Mage Spellblade also has this issue with melee vs spells, but that's more to do with (as far as I can find) a lack of support for scaling the two or transforming melee to spell or vice versa.

Are there any specific plans to address this polarization? If so, are you able to share anything regarding that?

placid plinth
# vestal smelt Currently, the 2 existing rogue specializations are very alienated from each oth...

Having classes stand out and be unique is a huge win to me. BD and MM have very distinct gameplay differences that we worked very hard to cultivate. They have specific things that can be utilized very well by both but the goal is to make them be able to utilize them in different ways or at least feel different. For example, BDs and MMs both like similar damage types and ailments. Both have lots of fast hitting attacks, quick movement and use similar defensive layers. They also both have the ability to utilize throwing and crit options. While that's a lot of things the same, they play and feel very different which is exactly what we are going for.

I think the disconnect might be stemming from us modeling the Bladedancer and Marksman as different classes that both started out as a Rogue instead of Rogues that have leaned towards melee or ranged.

Same for Sorc/Spellblade.

So I don't necessarily agree with the premise of the question and I hope this helped to show the approach we are taking.

vestal smelt
# placid plinth Having classes stand out and be unique is a huge win to me. BD and MM have very ...

Thanks for the insight! I certainly agree that distinct classes is a huge win, don't get me wrong. If all of the classes were simply meant to be separate from each other, then I'd say there's no issue. My question arises because I think that one of Last Epoch's most compelling systems is that the masteries aren't separate from each other - you have access to half of the passives and some of the skills from your non-selected masteries (as well as obviously the base skills, though I'm talking specifically about the masteries here). That's awesome! It helps to add a lot of possibility to what kinds of builds you can do. As an example, I think that Primalist as a whole does this extremely well, with strong arguments to take almost any of the abilities available to any mastery (including outside of their mastery). I think that's incredible.

With that in mind, it seems odd having these examples of BD vs MM and Spellblade vs Sorceror/Runemaster where the skills have no reason at all to mesh. To be more specific, BD's Shadow Cascade requires dual wielding and Synchronized Strike requires melee, so the bow-wielding marksman doesn't even have the option to use them. Similarly, MM's Multishot and Dark Quiver both require a bow, which locks out a BD from touching them either. Spellblade lacks those hard requirements, but is in a very similar boat when it comes to practicality (e.g. why would a Sorceror ever want Enchant Weapon?). The majority of the passive trees for these classes also reinforce these divisions rather than encouraging you to go outside your mastery if you want to.

So if the premise of the question is faulty, I guess the important follow-up question would be this: Are Last Epoch's masteries meant to be cross-pollinated? Are they not? Or only some of them meant to for some reason?

placid plinth
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(I've got something for this)

placid plinth
# vestal smelt Thanks for the insight! I certainly agree that distinct classes is a huge win, d...

Sorry, kid fell out of bed.

Yes, to an extent. Having those shared identities and light multiclassing is something we really like. And you're right, some classes are better at it than others. It is something we consider very heavily when picking if a skill will be above or below the "lock line". We also have some (I think still secret so I won't go into details) upcoming changes to how we are putting active skills as unlocks in the passive tree that will help with this a bit I think.

We usually look to the passives, idols and items for those "multiclassing" style opportunities. Sometimes skills get overlap abilities and I think in the case of the Rogue and its masteries, I think the main reason why it sticks out is because it doesn't have as many skills as the others yet. Every Primalist mastery has access to more potentially viable skills and passives than any Rogue. I think we will start to see this gap close up a bit as we add Falconer because it will come with more shared skills and passives to dip in to.

I'm interested to see what the skill counts look like across the classes. I don't actually know what these numbers are going to be yet but let's take a look.

Sorc - 20
SB - 15
RM - 20

Sham - 18
Druid - 19
BM - 18

FG - 20
Pally - 18
VK - 18

BD - 14
MM - 14

Necro - 15
Lich - 15
(most had some fringe uses that I didn't count)

#

So it's interesting that the ones that feel good are 18-20 and the ones that are not so hot are 14/15. And then Acolyte is just awesome somehow? (pumped for warlock).

This might be indicating that Spellblade needs to have better ways of utilizing the more typical caster abilities like Lightning Blast (I didn't include this one even with the synergies in Surge). Spellblade really needed to get a bunch of melee abilities ASAP which is why it has those skills in the lower half of the tree. With Rogue, we did move some skills earlier to unlock so that you didn't have a bit early gap. I'm not sure what the best way to do this is but, especially knowing the changes coming to Rogue with the introduction of the Falconer and after that, I'm not concerned.

vestal smelt
# placid plinth Sorry, kid fell out of bed. Yes, to an extent. Having those shared identities a...

No worries, thanks for taking the time to talk about this. Hope your kid is okay.

I guess I'll have to see what those secret changes do to the equation once they get announced. But if I understand correctly, is it safe to say that we shouldn't expect to see the publicly available mastery skills (below the lock line) necessarily have support for both of the other masteries to make use of them in some capacity? Just as examples off the top of my head, such as seeing a version of Dark Quiver (perhaps within the skill tree for it) that enables it to work with melee weapons or Synchronized Strike having a bow version where a line of shadow archers fire off a volley?

crude plover
vestal smelt
crude plover
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It's a nice filler buff if you don't have anything better to take basically

placid plinth
# vestal smelt No worries, thanks for taking the time to talk about this. Hope your kid is okay...

he's fine, landed on a mattress, just woke with a start like half an hour after he fell.

Having effectively mastery specific skills below the lock line is fine to have and some will probably stay that way. For the most part, we do try to put more versatile skills below the lock line. Adding in ways to diversify some of those existing skills is something we sometimes do and will continue to do. Sometimes that does take the form of an item, like Jelkhor's Blast Knife https://www.lastepochtools.com/db/items/UAzBsCYA4FYg (and I know that doesn't let BD use it but that's just the style of what we're talking about and it's relatively new so it's still fresh)

So I guess, don't expect to see the lower skills to have support for the other masteries but don't be surprised if they do.

vestal smelt
crude plover
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Also flame reave can cast quite a few fireballs, I've had a flame reave sorcerer use that and do pretty well, not trying to "counter" your argument because I do think these are really niche uses but I just wanted to point out that flame reave and enchant weapon aren't entirely useless to sorcerer. I can't say the same for static orb and ice barrage for spell blade though.

placid plinth
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Which is usually the case for an "odd man out" situation like with Spellblade.

somber marten
vestal smelt
# placid plinth Unlocking sooner so you can get that mastery to feel like that mastery.

Gotcha. Perhaps the secret change you mentioned will end up addressing this, but if not, perhaps it'd be beneficial to make it possible to unlock those skills quickly for the given mastery, but not make it look like they're intended to be options for the others. Just my 2c.

That said, I do personally think it's a big shame seeing some classes having those awesome multiclassing possibilities, and others (much) less so. Thematically speaking, Primalist isn't really what I'm drawn to, but I find the class so interesting because the build possibilities are so huge. (I'm more drawn to Knights and Mages personally). Granted, as a game designer for the past 10+ years myself, I can certainly appreciate the difficulties and complications that comes up with all of this - it's no small thing. I think the skill trees and build possibilities are by far Last Epoch's best feature and waaaaaaaay ahead of the competition, so can't blame a guy for just wanting to see it everywhere possible in the game hehe.

Anyway, I adore this game, thanks for sharing the insights calami20Happy

placid plinth
vestal smelt
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Acolyte is awesome. Very much looking forward to it 🙂

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(and omg Runic Invocation is SO cool)

nimble hemlock
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I played Last Epoch a lot. I have 2 or 3 Builds for every class exept Spellblade.
I have no Builds that i liked to play. I think Spellblade need some love. The class has in my opinion the biggest issue‘s.
Do you have some plants in the future?

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BTW Runemaster is a very good Class

placid plinth
stiff solstice
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to borrow Mike's macro: If you suspect that you might have found a bug, please report it on the forums or in game.

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!bug

fiery lilyBOT
floral ledge
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Shoutout to Mike W for great supportive and informative responses. Great work ^^

placid plinth
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It looks like something got deleted there. Not sure what it was but you can repost it if you want.

toxic tiger
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If I got a 2 lp item with a friend and I julra it with an item that I didn't get with the said friend. Is it still possible to give the legendary unique that's gonna come out of the cache?

placid plinth
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We need better things to do with a guild system before we implement one.

arctic shore
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hello. 1.0 when?

eternal lagoon
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Asked this earlier but it got lost in other questions. Are the EU East Servers making a come back by 1.0?

placid plinth
arctic shore
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thx

placid plinth
eternal lagoon
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Thanks Mike. My understanding is we had an EU East region at launch but it went down and never came back. Right now on region select there's 'EU West' but no Central or East region.

teal trail
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do these work with each other to give frost claw +25 flat cold?

placid plinth
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see the example in Glamdring for the explanation why

teal trail
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Doesn't it gain an equal amount at 3/3 points huh?

somber marten
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At 3 points it would give 24, since it's per 3.

teal trail
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Yeah

somber marten
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Any leftovers dont count

teal trail
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Though knowing it works is good

pine chasm
# somber marten Any leftovers dont count

Mike's answer above kinda says the opposite, no? "8 and change" - I think this is consistent with all effects that aren't required to be whole numbers (e.g. Aaron's Will, though I'd love to have a 1/4 size golem).

placid plinth
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sorry, I didn't open the image all the way and the right side was clipped so I thought it was just 1/3

rigid cedar
# placid plinth We haven't announced the exact 1.0 release date. Only that it will be this year.

Ah, so it's confirmed? I remember Judd talking that it would be great to release this year, but back then I think it was a bit up in the air

May I inquire, what's the team's vision on 1.0 release? IIRC, trade and 2 remaining subclasses are going to be a part of 1.0. That's a lot of content in a single patch, and it's quite possible there will be a lot of really tricky bugs. Do you guys think that the risks are worth it in this case?

rigid cedar
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To better formulate the question: there's a lot of various risks that follow from a very hard engineering problem. I'm curious how you are going to tackle them: technically (better QA), analytically (perhaps the first week being a bit rough doesn't matter to the revenue and engagement), societally (have engineers working overtime to push hotfixes), or in other ways, or with a mix of them

Of course, you can hold your secrets, if you feel like I'm prying into the internal business side too much bearlight

placid plinth
floral ledge
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is there plans to implement more ways to apply specific resistance shred?

placid plinth
floral ledge
placid plinth
verbal frost
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why can be the reason that "enchant weapon" has the node "kindling blade" but it doesn't automatically recast?

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it was auto casting in town with no effect ( just showed cooldown on the skill bar) then in the zone it casted 1 time and no more

placid plinth
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!bug

fiery lilyBOT
craggy cedar
lone ginkgo
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^ true, you can also upgrade a giftable item with rune of ascendance and gift the resulting unique 🙂

abstract sinew
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Hi, I just wanted to ask how the online servers are. Currently in Asia and will be going back to NA next year.

Will I have problems with my account? How's the servers for Asia (if any)

somber marten
abstract sinew
somber marten
abstract sinew
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I see, thank you

languid apex
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Does this take your lightning damage as of the time it's activated? EG the bonus damage from Lightning swipe?

abstract sinew
pine chasm
pine chasm
# abstract sinew The first question for anyone who knows

Servers in NA are great, too. You should not have any issues with your account when switching since account data servers are different from the regional playing servers. I just assume all our data is stored in Texas, but idk shouldn't matter too much where.

placid plinth
placid plinth
floral ledge
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when reducing mana cost of warpath, it doesnt seem to be able to be reduced to 0. Is this intentional?

candid cosmos
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?

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i've definitely reduced warpath to 0 before

fossil dune
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You can get it to 0 but not by using "less mana cost"

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You have to use the -mana cost nodes in its tree

floral ledge
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well the cost is 1, but channeling is reduced to 0

placid plinth
frail sentinel
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Not yet, though the team is working on that! The first 'test run' of the shiny new API was made by Muffin and used by Dammitt to make the Online Build Importer Tool on Last Epoch Tools Bee

rapid cradle
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Hi, I don't know im right here. I joined endgame but the echos from the endgame did not load. Any suggestions?

rich basin
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!support

fiery lilyBOT
rough garden
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On the EHG careers page there used to be a blurb about how yall welcome resume submissions even if there isn't a listed role that lines up. Is that still the case?

exotic gazelle
rough garden
exotic gazelle
rough garden
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Thanks Kain, I appreciate it!

exotic gazelle
rigid cedar
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Immolator's Oblation belt says: "Chance to Ignite yourself when you use a Fire or Necrotic Skill". Some questions regarding the mechanics of that:

  1. Does casting spells indirectly (i.e. Elemental Nova cast from Frost Claw) trigger the effect?
  2. Does casting Runebolt from Antipode/Runestone trigger the effect?
  3. Do pseudo-skills like Zaps from Static and Enchant Weapon trigger it?
  4. Does tri-elemental Ele Nova trigger it?
  5. What about channeling tri-ele Ele Nova? How many triggers per second would that be?
fossil dune
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(The answer to 4 is yes)

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Stability doesn't inherently give anything, but you need certain amounts of it to run the quest echoes which allows you to progress to the next monolith. In empowered it's almost exclusively used to just challenge the boss of the monolith.

livid stirrup
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Is Orobyss tagged as either/both Undead or Void? And do further distant Oro nodes from the center spawn with higher base stats? i.e. is a +18 Oro harder than a +4 (random skill assignment aside)

crude plover
placid plinth
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lol, I'm just a little slow

placid plinth
livid stirrup
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the "shade" part is what was implying undead to me 😉

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but ty for the info!

placid plinth
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yea...I think undead implies that it was once turely alive

livid stirrup
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oh, fair. i guess Void is its own special type (in canon/lore)

placid plinth
livid stirrup
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ah ok. just Boss tag?

placid plinth
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yea

#

that seems wrong to me, it might get them applied at runtime

livid stirrup
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coolio. that makes some of my echo affix choices easier

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applied at runtime, as in because it's a dynamically generated mob it might not match what's in the database?

placid plinth
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yea

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like it might get void and fire if it's the fire one

unreal halo
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I don't think there is a Void form for the Shade. It's physical, poison and the three elements.

livid stirrup
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it definitely has several abilities that appear to be Void-like

candid cosmos
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every form is a void form

slow ivy
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quick question for Judd: If there were a Mox Judd, what would the rules text be?

abstract sinew
livid stirrup
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Mike: I just had a Shade of Orobyss spawn with both of the void abilities shown. The growing void balls, and the triangles that grow, with small safe zones at the end. They overlapped perfectly so there was no safe zone left. Guaranteed death. Can this be tuned so they can't both load onto him at the same time as possible skills? Or did I mis-play it, and there was actually a safe zone somewhere? Entire arena appeared to be hot void death fire 😦

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also, yes, I did just use MS Paint 3D for the first time. thanks for asking!

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the only thing i can possibly think was i could have stood directly on him, but thats overlapping with the three trianges

placid plinth
livid stirrup
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damn. need to spec into Snap Freeze? meh

placid plinth
fossil dune
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hard CC
My beloved

livid stirrup
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and yeah i get it that his skill combos will vary in difficulty. i just didnt expect to see one that was literally no-safe-spot in the entire arena (which is generally part of the skill of the fight... finding a safe area, even a tiny one)

placid plinth
pine chasm
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Are the Shade's abilities supposed to be interruptable? From my experience, no amount of CC prevents them from continuing about their business. (Just for reference, this was using guaranteed extended duration stuns from Drain Life back when it had no cooldown.)

plucky monolith
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I don't really like the current supporter packs, but I'd love to further support development. How?

south cedar
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I wanted to ask you EDH questions recently, lol

placid plinth
placid plinth
untold forge
placid plinth
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The exact kickstarter packs aren't coming back. They have things we just can't do on the potential scale that could happen now.

verbal frost
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is enchanted weapon no auto-recast bug gonna be solved in next patch or earlier maybe?

placid plinth
pallid lodge
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where can i get this as a pet and if it isnt one yet, why the heck not!?

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better pic

lost cairn
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That’s a chronowyrm and it was obtainable as a pet through kickstarter

pallid lodge
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course it was

placid plinth
pallid lodge
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bought the game back when it first came out on steam and came back to try out the new stuff and didn't see any dragon pets. That dragon portal in the supporter pack is awesome but I'm a huge derg nerd and was lookin for a pet. Anyways, I'm sure u guys will make more.

indigo niche
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if i buy the 50 dollar package from steam for cosmetics do i also get the lower tiers as well?

rough garden
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Nope

lone ginkgo
gilded island
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Do we have an Idea when the 1.0 will be out (Really do wanna see Falconer~)

little raptor
kind nexus
lone ginkgo
radiant helm
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Will 1.0 have any sort of trade? out side trading with party members

candid cosmos
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yes

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!trade

fiery lilyBOT
floral ledge
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does progress reset on release? i certainly hope so ^^

frail sentinel
pine dome
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Hi Mike, I just wanted to check something. Does the more dmg on the 3rd strike for rive work with lacerate?

placid plinth
pine dome
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Alright so leech no, more dmg yes. I was a bit suspicious because it specifies the 3rd hit.
Thx

zinc viper
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will new cycles also wipe the ladders? how about the cycles' stash?

placid plinth
zinc viper
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nope, i just played with friends

placid plinth
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are you aware of that system?

zinc viper
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nope

placid plinth
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lol k

zinc viper
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i iz ignant

placid plinth
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your characters and stuff gets moved to "legacy"
new characters compete on the ladder in the new cycle

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legacy characters can still play the game just fine, just can't play with cycle characters and can't compete on the ladder

zinc viper
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so fresh char, fresh stash, freash ladder, like. fresh everything

placid plinth
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yea

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or not if you don't want (and just play legacy)

zinc viper
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there's been questions in the voice chat people are asking me and i wanted it to be 1) written down here, and 2) be crystal clear myself on it

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ty

mortal current
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does the paladin mastery passive interact with the increased frequency line on vortex pendant?

placid plinth
opaque falcon
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With most of the popular multiplayer arpg's offering some form of shared progress between characters, is there any plan for LE to follow suit? The thought of grinding 600 on each mono on every character, that's just not how most of us enjoy these games.

placid plinth
opaque falcon
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Already existing?

placid plinth
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Well, the most obvious is being able to use items you found on other characters.

opaque falcon
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Ah sure. Stash/gold/crafting mats. A great example would be Diable2r now having a shared stash on what is the norm. And very glad to have that here.

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Psyched to hear that there are more plans too! Thanks Mike.

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Oo one more. Any plans to add like Control + Scroll to go through inventory tabs?

placid plinth
subtle agate
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Is auto hot key allowed or bannable for ability spamming?

cursive sparrow
subtle agate
hazy widget
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hello, is the online for the game region locked?

hazy widget
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i am having an issue with crashing only on login with online characters (offline work fine)

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searching the forums, it seems that a lot of people are sharing this issue, and they fix it using a vpn

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i'm trying to verify before i decide whether i should get a vpn or refund the game

final cave
hazy widget
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don't misunderstand me, i'm only asking about the region thing

fossil dune
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There is no region lock, no.

hazy widget
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not sure if a dev commented on this before

hazy widget
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thank you, this helps

fossil dune
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Would've started with that but I'm on a track pad atm and completely unaware of where my cursor is lol

placid plinth
glass thorn
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hey would this use the same nodes like

placid plinth
# glass thorn

Serrated Blade gets passed along to sub skills like normal.

glass thorn
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YES

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thanks man

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❤️

cold panther
placid plinth
# cold panther Which means AHK is not ok since you can analyze the screen and do stuff based on...

AHK's versatility is what makes it impossible for us to give it a blanket good or bad status. I use it every day for development. You can't use it in the wrong way without the potential that we will do something about it. An AHK script that simply presses the W key every half second isn't going to raise any red flags. (e.g. Dipper Bird simulation).

We don't want people using software to get an unfair advantage and we will do what we can to ensure that.

This is a very deep topic though and our policies on the topic will continue to evolve as we go.

Edit: To be clear, because this was recently misconstrued and claimed as approval for specific macros, this is not approving any type of use of AHK at all. Do not use this comment as a shield. It will fail you.

floral ledge
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For a ignorant fool like me...
Does this mean it's okey to make a macro that uses different skills after different intervals. Or is that a no-go?

cold panther
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If using one dipper bird is okay my guess would be that multiple dipper birds are fine too

cloud walrus
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Is it "if a human can do it its fine"? Is that the line for now?

frail sentinel
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I think it's best that Mike gives the final answer on this however to my understanding -

The numlock trick relies on an OS 'feature', only covers one Key Input and cannot read or react to the state of the game meaning it's the equivalent to a single Dipper Bird or putting a weight on the key.

A Macro can be used to set up a series of Key Inputs (Multiple Dipper Birds) at speeds not humanly possible for sustained periods also not humanly possible. This enters a grey area of 'no longer basic/single Dipper Bird' and personally I'd advise players it wouldn't be allowed and could lead to the team taking action.

AHK can analyse the game state and react to it in ways and speeds a player could not so this program, and others like, it are not approved and I would advise our players that these do break our current policies and the team may take action if a player is found to be using them.

spare hawk
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will the next major patch be 0.9.3 or 1.0?

floral ledge
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When do changes hit? like specific bug fixes? (javelin enthusiast)

pine chasm
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They do post what their primary focuses are in the most recent hotfix, but it usually doesn't mention smaller, specific things like javelin's janky hits nor locust swarm's janky cold conversion.

floral ledge
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so then in general it doesnt get fixed until 1.0?

pine chasm
kind nexus
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I mean, hotfixes are a thing, as mentioned

floral ledge
somber marten
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You don't until the patch/hotfix drops.

pine chasm
kind nexus
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When hotfixes are released, we know. When it gets fixed, it gets fixed. We know by checking news here generally. Sorry there isn't more than that

floral ledge
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ok, so do we have any info on when next hotfix will arrive?

kind nexus
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Nope

pine chasm
sullen sundial
placid plinth
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Next big patch will be 1.0.
There is no fixed date for this yet other than sometime this year.
We generally don't give specific dates for hotfixes ahead of time.
We probably don't have too many more hotfixes for 0.9.2 left.
I don't have any info on specific bugs.

kind cliff
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Is there like a lore page or a compendium we can look at to get a better idea of the game's events? If there isn't, are there any plans to make one? After starting like 8 different characters and visiting a bunch of different timelines I am starting to get interested in the world but it is really difficult to keep track of without a proper reference.

dusk basin
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“Next big patch will be 1.0”

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Warlock copium reaching maximum levels

eternal lagoon
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Warlock has been announced for 1.0

floral ledge
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are there any plans for a inspect button for party members?

pine chasm
untold forge
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This is also why I rather ppl post their builds and their character names so it’s easier to see what’s the goal and what can be used

untold forge
#

when will the amount of new character slots be announced? pre 1.0 or will the amount be decided during the cycle?

placid plinth
untold forge
#

that was my mistake. has this been thought of or taken into account when releasing cycle?

placid plinth
shy hatch
#

New to last epoch love the ambition always great to see new titles make a statement but wondering if there are in plans to add social aspects into the game? If there is already aspects in the game what are they?

placid plinth
shy hatch
#

Chat like talk to people playing the online side of the game regardless if they are in the same party or not?

placid plinth
#

There are global, party and local chat channels.

shy hatch
#

Sweet

#

When is 1.0?

placid plinth
#

This year

tall depot
# placid plinth This year

ill quote you on that mike 😆 hope everything goes according to plan and it does come out this year 🙂

cold panther
#

Is it intended that you dont gain any runic energy with the Arcane Battery node when you spend you mana on a channeled skill? It probably only counts the upfront cost of the channel, but thats kinda sad for channel builds

ancient sandal
#

Does increasing the size of minions have any non-visual effects? There are a lot of nodes across primalist/acolyte that increase size but I don't see an explanation for what it does

pine chasm
placid plinth
#

There is no in-game way to alter an echo reward.

placid plinth
plucky monolith
#

What do idol nodes have a green circle on them on the monolith map anwyay?

placid plinth
plucky monolith
#

Hmm. ok

untold forge
#

why are you asking this?

cerulean nymph
#

I get it, I sometimes don't know if a reward is exalted or rare

untold forge
#

so say that. there is no way to change it but maybe if people bring up there can be a change but the wya you are wording it it seems like youa are trying to change somehting that isnt meant to be changed

#

this has happened in other games where there is a setting for people who are color blind, deaf, or need different settings.

#

you can zoom in also to look at it closer. you can zoom all the way out to like 1% and in to like 200%

frail sentinel
#

I would not recommend doing this

untold forge
#

told you

#

you also put the comma in the wrong place

candid cosmos
#

i do think it’s fair to say the echo reward nodes could stand to be a bit more distinct from each other but that will probably get lost in here so putting it in feedback or suggestions might be better

candid cosmos
frail sentinel
#

Editing these files in Online mode or Offline mode may impact your save files and the team will not be able to recover those for you. As well as potentially lead to the team taking action as you are editing game files which may no longer be recognised by the Servers.

You are more than welcome to make a post in #suggestions-and-like-to-see or #368968647114227723 explaining how the current colour palette impacts your game play and what would be better as we do have a section for 'Accessibility' feedback Bee

untold forge
#

see thats completely different. this point might not have been brought up before and it could be something that can be helpful for the future of the game. as i stated there have been games that didnt have features for people who needed it because no one brought it up and then when it was brought up things were considered.

plucky monolith
#

accessibility is a legitimately big topic these days

#

If you can't get certain information out of the current UI that it's intended to convey, I think they'd be more than willing to listen to you

south cedar
#

Why would it be silly to make a small, uninterruptive change for a group of people? Harms no one, helps some. Seems like a positive

candid cosmos
south cedar
fossil dune
#

I want to control LE with my MIND
Get on it Mike!

candid cosmos
#

le neuralink crossover

south cedar
#

Can we test it on players?

wooden blade
#

How does Adaptive Damage interact on Rive if I have specced into added Void Damage with Axes and wield a Apothy Maw that adds 100 Melee Void Damage? Rive itself has a base damage of 2 Physical Damage and then gets like 150 - 200 Melee Void Damage on top, does the adaptive Damage from the Weapon Implicit now convert to Void aswell or does it add it as Physical Damage even tho the skill does primarily void damage?

crude plover
#

It adds physical since the ability still has physical base damage afaik

placid plinth
livid stirrup
#

these don't stack, right? enemies max at 1 stack of Deadly? same with Frenzy/Haste/etc?

placid plinth
livid stirrup
#

oh nice, thanks

placid plinth
#

please don't discuss modifying game files here. I understand that you have good intentions but it is not something we want to normalize.

#

(the accessibility issues are relevant and important but we have to solve those ourselves)

untold forge
#

and again you can click on the echo to see what the reward is before ever getting to it

mystic sage
#

hey is there any plans for a kind if guild/clan in the game, if so is there any vague ideas around it already that we can know?

glass thorn
#

does this work on every kind of ele nova? like cold fire etc

#

ok it does

#

nvm thank you ❤️

frail sentinel
#

Hey Mike (I'm not here, this is my ghost 👻 ) - Does editing/swapping the keybinding data for Left Click and Right Click in the Windows Reg files count as bannable modding?

final cave
frail sentinel
#

Saw the Forum post with Mikes reply - good to know going forwards!

lunar fractal
#

why dont drop kris ? it reached level 100, but exalted kris was never picked up

somber marten
lunar fractal
somber marten
lunar fractal
untold forge
#

whats kris?

#

when is the unique that you get after a unique echo determined?

final cave
#

How does online mode determine which skill I am using at any given moment?

For context, when I am holding right-click to spam Rive, I have to release it for a noticeable period in order to trigger other hotbar actions (even if they are off cool-down). I'm keen to understand the underlying implementation a little better here to see if I can tweak my behaviours for #winning

little raptor
scarlet dagger
#

Why was Alric's voice changed in ~0.9? Definitely a less memorable character now

feral surge
feral surge
#

Thanks!

floral ledge
#

will there be any change to cosmetics. since right now you can only use them on 1 character.
so what im hoping is that if you buy a cosmetic, you can use it on multipple characters and not have to reequipp it every time you decide to play on another character. ^^

fossil dune
#

Wdym? I'm pretty certain I use the same cosmetic on all my characters

floral ledge
#

you can use the same of different characters, but when i equipp a cosmetic on my runemaster... it deequipps from my paladin

fossil dune
#

I'm gonna have to check that when I get home cuz my gecko saves across characters for sure, and I know that I used to have my backpack on all my characters at once at least

floral ledge
#

i got the green portal ^^

placid plinth
placid plinth
placid plinth
floral ledge
placid plinth
#

If you can reproduce that, please report the bug

#

!bug

fiery lilyBOT
placid plinth
#

(I'm skeptical)

#

Mostly because that would require a specific check to make sure it wasn't equipped on another character and I would have been the person to add that and I didn't.

#

But something could be just going wrong.

scarlet dagger
#

welp probably cant answer that even if he does

low peak
#

Can we expect more endgame improvements at or before 1.0? If yes, could you give us some very rough estimates of the scales of such improvements? For example, features of the "size" of exiled mage, dungeon, or even bigger

placid plinth
placid plinth
proven vigil
#

I'm sure this has probably been answered at some point already so i apologize, but i was wondering if there was any specific reason that crafting items do not go directly into the crafting inventory rather than the player inventory?

crude plover
#

Basically they want it to be slightly more active

#

And not like picking up gold

proven vigil
crude plover
#

Np

proven vigil
#

I see their point about clicking the item to pick it up see what you're getting. IMO tho, since you collect all the shards at once and they get blasted into your inventory, i'm guessing most people just hit the transfer button and never think about it.

static vale
#

Not at the moment no, it would require updating to a new version of Unity which would be a significant amount of effort.

proven vigil
#

not to mention cost now

somber marten
proven vigil
# somber marten IT's an aoe around, not the whole screen-

yes, and its one of the games best features, along with a sort button. I still think once its clicked and goes into your inventory that the "so happy i just got that" feeling fades and it would be better off in the crafting inventory

#

but, thats just my opinion of course

feral surge
haughty shale
#

Hi,
I have “epoch points” that I would like to offer as a giveway to my viewers on Twitch. Is this something that will be possible in the future? For example through the friend list

cold panther
#

Does putting the same skill multiple times on the bar increase the chances of it getting chosen for runic invocations Spell Cascade node?

flint bloom
#

are there any more planned jumping timelines in the future of the campaign? example of having to go to the imperial era to unlock the university door to get thru the ruined university to do the imperial properly is cool and unique to the time jumping in LE. we going to get more of that?

cursive pilot
#

Hi, so I heard that once 1.0 comes out, the server will be reset, is it true?

placid plinth
placid plinth
final cave
#

Keen to hear more info on how client commands are queued/actioned when/if somebody has time. I've been able to adjust my play slightly to reduce the wonkiness I experienced, but a peek under the hood might help more 😄

#👨┃ask-the-devs-not-support-no-bugs message

ruby rose
#

I've heard EHG members say on multiple occasions they do not want players to be reliant on third party sites to be able to play the game. In fact it was mentioned when crafting was reworked that a major reason for not hiding failure chance is players would simply be forced to look up chances on third party sites.

Now, however, we have experimental items and Glyph of Insight effectively requires players to look up the relevant formula on a third party site. Does this not run contrary to previous statements, and to good game design in general?

little raptor
#

I think this was answered a while ago, but I couldn't find it on search. Do weaver's will items have a lower chance for higher amounts of will from runes of ascendance, similar to how other uniques have a lower chance of LP from runes of ascendance?

fluid axle
#

Is boss damage reduction going to be reworked? After quite a discussion it seems nobody likes that it scales off of player stats...

steep escarp
#

Hi Devs,

Got a few questions.

Will you add random encounter echo's to timelines with patch 1.0? I guess you could call the quest echo's we have now to be similar. Another example could be the "unique maps" in poe. I think it would be cool to have very rare encounters while scanning your echo's with unique objectives and rewards.

Do you guys plan on making oddly shaped idols? Kinda like tetris parts, which would have very unique effects but would force you to use the smaller 1x1 and 1x2 idols even more than the 1X3's and the 1x4's already do.

Final question, or I guess you could call this a suggestion... I play hardcore and am personally missing a very lethal boss that gets my blood rushing. Sure T4 Julra and high corruption shade are challenging, but because you get to teach yourself the mechanics beforehand (T1, T2 or early corruption) it doesn't feel as exhilarating as encountering a super lethal boss for the first time and it immediately being a life or death situation on hardcore. So wouldn't it be cool to add a boss similar to atziri from poe, with lots of penetration so her damage would really be scary. At the same time, wouldn't it be cool to combine this idea with the previously 2 mentioned ideas I shared? So you could get like an Aztec temple echo which would be a maze with lots of tough Aztecy monsters only encountered there, followed by a Aztec throne room of some sorts with that dangerous boss fight, followed my these cool rewards in the form of oddly shaped Aztec idols?

I dont know I thought about it and for me these ideas just fit so well together. And I like the unique idols we currently have and would love to see more of them in the feature. Ofcourse Atziri / Aztec is only my personal suggestion because I love that theme, but it would be the same mechanics/rewards with a different theme.

crude plover
# steep escarp Hi Devs, Got a few questions. Will you add random encounter echo's to timeline...

They did mention that they wanted to add pinnacle bosses in the maxroll interview, (linked here #👨┃ask-the-devs-not-support-no-bugs message ) the first two questions will most likely not be answered since it'd be a leak which they usually wait for either dev streams or announcements to reveal, but I do agree that some more weirdly shaped idols would be cool, like maybe a unique donut shaped one you can put in the middle or an L idol.

craggy cedar
#

This isn't for me obviously but I've been seeing a lot of players new to LE asking a simple but fair question, how do you tell what quest is the main quest. With a growing influx of players who are not as familiar with the game as the rest of us, I think it would be pretty helpful for them if the quest icon either had different imagery for the main quest or a "Chapter" tag or something to make things clearer. Basically is there any plan either near future/1.0 for the active quest tab to be a bit more clear what is the main quest and what are side quests to aid new players?

crude plover
#

The main quest is gold and sidequests are silver no?

placid plinth
craggy cedar
placid plinth
craggy cedar
humble mist
#

Does any solution exist for all controller player for all the dash in the game targeting random target and not going in the direction you want ? Maybe something like every other ARPG does it : two cast mode you can cycle through and chose (dash on your target / dash in the direction you are going for).

#

Because right now half the class aren't playable on controler because of this simple issue.

#

Or kinda playable but without any movement spell to be exact which feels terrrible.

placid plinth
little raptor
sand scaffold
#

Negative

#

Apparently it doesn't have the penalty

little raptor
#

sweet ok

livid stirrup
#

Is there a reason that the ice beetles and bees consume player mana while active? It appears to be on spellcast, but I can't quite tell. The shrine that gives me a handful of beetles basically keeps my mana bottomed out and makes my build unusable while it's active. This makes those shrines not only less desirable, but an active hindrance for many builds. If this is a bug and not intended, I can report it using the tool. (playing a Runemaster, if that helps)

fossil dune
#

Oh I'm pretty sure that's stuff in your RM that trigger with allies touching things. Technically intended because those are minions which are all allies.

#

I can personally attest this does not happen on any other class

#

I am assuming you are using Flame Ward node on Frost Wall

livid stirrup
#

yes

#

oh, shit, that must be it

fossil dune
#

Yup that's what's killing your mana

tender flume
#

Is minion dodge rating calculated differently from player dodge rating? I found a formula on the wiki and was wondering if the same math applies to minions.

proven vigil
#

is the chat box intended to remember which channels I have left upon logout, or is it only the "disable all chat" option that is remembered? I currently have to leave global chat every logon

nimble jewel
#

I wanted to know if character files are saved in a dedicated server when I m playing online (and not locally)
Thanks

kind nexus
#

yes

livid stirrup
zinc viper
#

With less damage taken from critical strikes 100% will i take 0 crit damage, as in, just normal damage from a 400% multiplied crit

restive basin
#

PLEASE BRING BACK MASOCHIST!!! Just paid for the game tonight and so disappointed to see you removed it

#

the game is ARPG w/no difficulty setting other than normal which every post online says the normal campaign is a joke in difficulty
pls consider my complaint thank you

glass thorn
#

hey guys

#

if you have something like this, and you have like dodge rating per heo rune or something

#

and you cast your runic invo

#

does it get the benefit of the spell damage at the bottom, like for the cast that removes the runes?

cold panther
#

it does get the benefit

#

you can even snapshot bonuses from "while channeling" when you cast runic invocation through flame rush, but you have to cancel flame rush by rushing into a wall or something, its really wonky

#

did a lot of testing with this, but nothing of use came out, all the frost invocations fell kinda bad

cold panther
#

you are welcome! I would love to use this staff and I hope you figure something out to make it viable!

plucky raptor
#

is it possible to 2 mouse action for the same control somehow?

somber marten
#

Is health drain (eg.Unclosing Wounds from Lich) considered damage taken for something like Eternal Revenant?

crimson dune
#

How is this coded?
I got a T7 Ele Dot Wrongwarp and tried to replace my Mad Ladle with it but noticed that I do less frostbite dot-damage compared to a blank mad ladle (not a 2LP one). Doing some tests on the dummy it seems that the dot-damage changes when other ailments expire (unskilled cold lightning blast with 5-6 frostbite per hit).
The damage seems to "update" when other ailments expire. Can it be that the wording is wrong and it should say "spells deal more damage per negative ailment on the target"? This way I could understand the scaling because otherwise spell damage should not apply to ailments.

crude plover
crimson dune
calm rock
#

Hey devs. Beautiful game you have. Bought back in 2018 and have loved since. Was wondering if in the future I would be able to help assist with building/spreading the game. Im a cloud architect by trade but learning looking to learn game dev on the side.

placid plinth
placid plinth
placid plinth
placid plinth
somber marten
placid plinth
#

nice

frail sentinel
upbeat kestrel
#

I just experienced a very weird bug regarding my inventory, however the procedure to submit a bug is not clear, links seem not right on the support channel, I get to this page https://support.lastepoch.com/hc/en-us/categories/1260801791149-Bugs following the path but these sections are not bug reporting. They are for game exploits and website bugs. So I'm asking what's the proper place to report the bug?

lone ginkgo
stoic seal
placid plinth
#

you could do it through some of the more advanced mouse software though I think

crude plover
upbeat kestrel
crude plover
#

i never noticed that the dummies hp actually goes down lol, what happens when it reaches 0?

lost cairn
#

It dies

crude plover
light plinth
#

hey guys, I am wondering, is there any option for player hideouts planned in the future, something similar like in path of exile where you got vendors, stash etc in one spot?

kind nexus
#

not any time soon

queen hinge
placid plinth
light plinth
#

Thanks for reply, another question, while we got hp bar over head option, is it possible to add power bar too (mana/rage etc) ?

nova carbon
#

How long till the falconry id unlocked will it be this year or are we looking next year

sage crescent
placid plinth
tardy mountain
#

Not a question but huge shoutout to devs. The game looks so much cleaner and beautiful ❤️

plucky monolith
#

When a cycle ends, how will the stashes merge?

limber drift
#

Would the underlined text from this node in the Werebear tree interact with the underlined affix on the Cleaver Solution?

somber marten
#

No, that only changes maul and rampage, conversions are self contained

limber drift
#

I understand that it wouldn't be a global change. I am curious if that affix, being an effect related to bleed, would be changed to work for shock for maul and rampage after taking that node. Especially considering that text follows after the "shred and bleed from all sources is converted to shock for maul and rampage." To me that implies the following text could apply for all sources as well

somber marten
#

That affects bleed or armour shred on hit.

#

Cleaver does not provide bleed or armour shred chance.

#

Cleaver simply gives you bonus damage when the enemy is bleeding.

limber drift
#

Thank you for your input, I will wait and see if Mike sees this and can confirm tomorrow

somber marten
#

Don't worry, if it's what you say it has to be fixed because converts simply does not work this way.

placid plinth
placid plinth
# limber drift Would the underlined text from this node in the Werebear tree interact with the ...

TLDR Kzb is right.

In almost all cases, nodes on a tree only affect that skill. The nodes are also intended to be very literal and not have implied effects. Bringer of Storms converts the Armor Shred and Bleed chances for Maul and Rampage. The only stat on Cleaver Solution which is converted is the bleed chance implicit. The more damage to bleeding from the cleaver is a stat you gain as a character and the werebear skill tree has no idea it's there.

That node should probably say ...and effects [on this tree] related to armor... in order to be super duper clear.

somber marten
#

(TO be fair, all converts use the exact same wording, so at least it''s consistent)

placid plinth
#

gif was a little to flashy for my tastes so just imagine me saying "to be fair" like an opera performer

#

also shout out to the new season of shoresy that just started up

glass thorn
#

lol

#

hey mike I have a question

#

if you have some skeletons with infernal shades on them

placid plinth
#

I've only got 3 right answers left in me tonight, should I use one on this?

glass thorn
#

and your golem eats them to make its infernal aura

#

does it still get the snapshotted flat damage from the infernal shades?

#

and yes you should

#

Kappa

placid plinth
#

ok, 1 sec, I'll go find it

glass thorn
#

speciifcally this node

placid plinth
#

specifically talking about the second last affix on the skull yea?

glass thorn
#

yeah the flat damage

#

per infernal shade

placid plinth
#

yea, that one is tricky, I think it checks when the dread shade is applied

#

I'm looking

glass thorn
#

your a saint

placid plinth
#

yea, alt text "Counts Infernal Shades attached to enemies and minions, but not ones on the ground. Infernal Shades are counted when Dread Shade is cast."

glass thorn
#

im about to test it but I wanted your opinion

limber drift
glass thorn
#

ok so if you cast infernal shade before he explodes

#

it should work then

#

thank you mr Mike

placid plinth
#

as soon as the dread shade is created, the buff it grants is locked in

glass thorn
#

ok so you would need to make sure to recast dread shade often

#

so that when the golem eats the shades

placid plinth
#

you just want to cast the dread shade when you have the most active infernal/dread shades

glass thorn
#

he gets the buff still

#

yeppers that makes sense

placid plinth
#

👍

glass thorn
#

you just made a build viable poggers

somber marten
#

UHoh

mortal forum
#

Patch when

burnt cypress
#

Are there plans to update the player character models ? Their eyes creep me out 😅

light plinth
#

Hi, is the option to compare the weapon in the inventory vs off hand weapon if you dual wield in the plans please?

obsidian estuary
#

Any ongoing issues with servers? Tried to log in into EU West but all my chars are missing. Tried to check forum but it's non resonsive on my end and i see no one else talking about any similar issue.

#

Let me know if i should bother elsewhere, i understand that this channel may not the best for this sort of question. Just trying to understand first if anyone else was experiencing it.

lone ginkgo
rose crescent
#

Not sure if AoD chance to Soul Feast procs Renewed Feast.

#

Does it? Can’t easily tell

obsidian estuary
teal trail
#

how exactly is mana cost calculated? for example i have these 5 things on frost claw
in which order are they applied?

pine chasm
rose crescent
#

Yeah Aura of Decays node Feast of Souls does not trigger Renewed Feast (The Soul Feast multicast node). It only casts a single Soul Feast. It is not stated anywhere that this interaction shouldn’t work so I guess it’s an unintended bug?

#

Kinda bricks my build a bit😔

crude plover
#

Pretty sure triggered spells can never recast since it doesn't count as being "cast" to begin with, so it can't redo something that's never happened kinda.

somber marten
#

yeah but it''s weird soul feast's multicast node doesn't mention it only works on direct cast like lightning blasts'

rose crescent
#

Also Hungering Souls mentions direct casts

rough garden
#

For the Runic Invocation node Copied Scrolls (Chance to repeat invocation per Runic Energy), does it cap at 100% chance, or would >100% potentially result in a triple cast?

scenic cove
#

It caps at 100%

livid cairn
#

are there any plans for more servers? these are my latencies for current ones from Qazaqstan, Central Asia. EU west is rarely about 90-100ms, and usually about 100-130ms. this makes game very uncomfortable

placid plinth
livid cairn
placid plinth
#

Sorry, I'm not saying that there will be an EU East server location, just that it would probably be the next region if we do add more. Improving our server coverage is important. As I said, I don't have any specifics on additional regions that might be added.

crimson dune
#

Is there any specific "design decision"-reason why you cannot look at items while others drop? Or is it simply a "not optimized" implementation?
When you open caches or finish gates it feels bad that you cannot "inspect" the items while they are dropping. In higher corruption this yields some unnecessary downtime...

placid plinth
restive basin
#

SA server shows 250 ms lmfao , USA is better

soft briar
#

Are there any plans to make an Armory like D3 where you can save builds? Be cool to make a few group synergy builds to keep when playing with friends

fossil dune
soft briar
#

that is a shame would have made group play more fun

pine chasm
restive basin
#

is it just me or should "solo self found" not = start new game with 1,000 shards?
how does this = ssf?
hc ssf = start with all your crafting material from another character?
ssf should = ssf
like, you're solo. And you find stuff yourself.
Not having other dead characters giving you free stuff
or at least give an ez way to actually start ssf from fresh
a 100% complete stash wipe

alpine inlet
#

Why does this idol show up with the seach term "health"? Other resist idols do not.

hoary frigate
alpine inlet
#

jeez that is... really a poor choice.

#

Yeah it uses "target's current health" in the description of freeze.

restive basin
#

actual question: how do we know if a spell "hits"?
does disentegration "hit" as channel ability?

restive basin
crude plover
#

Yes

#

Something is either an ailment, dot or hit basically

somber marten
brave reef
#

is there any news if this is going to be worked on? im getting really frustrated on this same thing :D

pearl canyon
brave reef
#

my solution to this has been to regen some mana and resummoning golem away from rest of the minions + spamming dread shade on it

#

but its not ideal :D

teal trail
brave reef
#

have it on 20sec cooldown so that would only really work on bosses

sinful gust
#

Hey I got a question about a niche interaction: How does the "(46% to 100%) Chance to Ignite yourself when you use a Fire or Necrotic Skill" work, if you convert Maelstrom to necrotic with the boots and you cast 4 Maelstroms on Swarmblade Dive? Does this count as 1 or 4 uses for the belt? Or does it count at all?

crude plover
#

Depends on the wording, if it says you recast malestrom 3 additional times or something along those lines then it'd be 4 ignite stacks. But if you get 4 stacks of maelstrom from one cast it should only ignite you once.

#

I assume it's one cast for 4 maelstrom so most likely only one ignite proc.

kind wing
#

Why doesn't this skill node have an indicator to show that it is active?

sinful gust
#

@crude plover The node says "You cast Maelstrom a number of times when you Dive. / Maelstrom stacks on dive: 4" So according to you the wording of the first part would suggest you'd get 4 ignite stacks as it's casted 4 times, but the wording of the 2nd part would rather suggest the opposite

#

So I'm confused xD

#

and I don't have the belt to test it yet

torpid cloud
crude plover
#

If the skill in question is being triggered by anathor skill it most likely won't trigger the ignite to begin with

sinful gust
#

Aayron in this case you'd convert Maelstrom to necrotic with those unique boots

crude plover
#

Are you yourself casting maelstrom or are you using anathor skill to trigger it? If it's triggered it shouldn't work to begin with weather it's 1 stack or multiple

sinful gust
#

hm are you sure though? because the 2nd line on Immolator's oblation says "Chance to gain Frenzy for 2 seconds when you DIRECTLY use a Fire or Necrotic skill per stack of Ignite on You", this would kinda mean the first line works even for skills casted indirectly

torpid cloud
crude plover
#

99% of the time when it mentions "you" that basically means direct

#

Since if you're using anathor skill, it's technically that skill that's casting maelstrom and not you

sinful gust
#

but then the wording is very misleading, as the 2nd line specifically says "directly" while the first one doesn't

crude plover
#

I don't disagree, I'm just saying how it is. There's an affix that says "X% of mana spent gained as ward" but that doesn't work with triggered spells either, even if they use up mana

#

Very few things work off of triggered skills.

sinful gust
#

that's just poor wording then, giving me false hope man 😦

#

I guess I would first have to know for sure if it works or not before making the suggestion

crude plover
#

Yeah, I'm not 100% sure but I would be shocked if it worked

#

To be fair through it does say "YOU cast maelstrom" on the node if you copied it verbatim so it might be a very niche exception to the rule. But I would still be pretty shocked

sinful gust
#

guess I have some items to grind towards

#

FOR SCIENCE

placid plinth
#

Any questions in that mess above that didn't get answered?

frail sentinel
#

Not that I can see rogueapproves

sinful gust
#

Hey Mike, well none of us seem to know for sure how or if that interaction works and none of us seemed to have tested it yet. To sum it up for you: What happens when you equip Immolator's Oblation belt, Yulia's Path boots and cast 4 Maelstrom's on Dive through Swarmblade's Water Strider node? Do you get 0,1 or 4 ignite stacks on yourself?

brisk jackal
#

hope I'm not late, within the rules, can Insight Glyph make an T5 or higher tier experimental affix ? 🫠

placid plinth
sinful gust
#

Ok thanks for clarifying, but then it would be nice to change the wording as that stat says "on use" while the 2nd stat that grants frenzy says "on direct use", so are you saying both work the same way?

placid plinth
#

if both stats had an entry in your character sheet, the frenzy chance wouldn't display in that. but neither do so it's functionally the same

brave reef
frail sentinel
brave reef
#

with the picture yes

placid plinth
cerulean nymph
#

Any

brave reef
#

well often when i target my golem and it is highlighted(im assuming targetted), it just ignores him and cast on a random skeleton. I did send feedback ingame about targetting minions would be easier if i could just do it from the top left corner where their icons are

cerulean nymph
#

The problem is between different summons, not choosing one in a group of same minions

twin tulip
#

Something completely different... can you guys give AndrewTilley on the forms a MVP titel or something like that? This man is a walking library of usefull quotes with sources it's beyond helpfull it's pure awesomeness.

placid plinth
mortal current
#

does Marrow Drinker in Rip Blood count as a hit for Infected Remains in golem?

mortal current
#

adding on to that as a curiosity, does reflect damage count as a hit to the enemy in regards to minions

somber marten
mortal current
#

thanks

abstract condor
#

default skeleton mages have damage over time and spell tags

#

does cycle of putresence give flat damage?

abstract condor
# candid cosmos yes

are you sure? i noticed they don't have dot tag but the skill they use has dot tag. i am so confused

candid cosmos
#

this is flat damage

abstract condor
#

zombies and golems can have dot spells

#

i have doubts about mages

teal trail
#

skele mages base spell is also a dot

abstract condor
#

their default skill is hit based, but they afflict damned ailment. that is why their skills have dot tag

#

but they do not have dot tag by default

mortal current
#

i don't think their ailment is a spell so it wouldn't get the flat

static vale
pine chasm
# abstract condor does cycle of putresence give flat damage?

No. It would have before the rework when they cast a dupe of hungering souls (I think this is why there's some confusion), but now their spell has no DOT component, it just has a chance to apply damned, no different from applying ignite or something.

restive basin
#

question: rules governing creep aggro after entering new zone?
if you enter and then stand still

#

how long can you stand still before you get aggroed?
are you supposed to be safe when entering area until you move?
etc

alpine hazel
#

is the TEST in spellblade supposed to be there? 🤔

candid cosmos
#

!bug

fiery lilyBOT
candid cosmos
#

or in game bug report tool

crisp jungle
#

When you have 7 points in Freezing Point in Runemaster (convert armor shred to frostbite chance) and take points in Punch Through Metal (chance to shred armor) in Runebolt, it is currently converting that skill-specific armor shred to frostbite chance.

This means I can't use Dissolve and Conquer also in Runebolt to get the elemental damage bonus per armor shred. The skill tree breaks itself because of a passive node. Is this intended or a bug?

I expected the skill-specific armor shred to still shred armor, while the character sheet armor shred chance to be affected by the Freezing Point passive.

fossil dune
#

The passive is written as generic so it's likely intended to be read as "armor shred from all sources is converted to frostbite chance"

somber marten
#

Pretty much, it converts ALL armor shred.

glass thorn
#

the 200% more damage, is that only for the melee damage or is it for all damage applied by said vine?

#

like ailments etc

cunning root
#

From how that reads, I would say it’s conditional to just Melee, it’s not generic more damage (then it would work for aliments).

steep escarp
#

Can rune of shattering create more shards than the tier? So lets say T1 fire pen, can I get 2+ shards when shattering?

steep escarp
toxic grove
#

hay , sorry again but ive been trying to contact about the possibility of joining the team and i keep getting an error email back . is there an actual place i should be emailing ?

past magnet
#

I wanted to ask the developers for a long time whether the Eye of Reen katana has anything to do with the Eye of Rhynn from the works of Michael Moorcock?

honest sandal
#

Anyone know if there was any news when shurikens are getting fixed or the first shot of cinder strike?

rough garden
rare thicket
#

Will we see the Falconer class available before 1.0 similarly to the runemaster becoming available not too long ago

exotic gazelle
tepid pasture
#

next sale when TT_bbimshy aPES_Giggle

exotic gazelle
tepid pasture
#

praygeBlessed valid thanks for the info! i played myself not grabbing it sooner 9ACOSP_catcry

sand scaffold
#

is emperor of corpse being able to be pushed around still considered a bug? or is it now more like a joke thing that's left there

exotic gazelle
sand scaffold
#

cool. good to know. cuz for a while it was being worked on a couple of patches straight but then it disappeared from the patch notes while still being a thing

lone ginkgo
#

Looking at some old LE videos, what was this ? 😄

pearl seal
#

fortress garden bugged??? suppose to have a wp searched twice no wp and ive seen people having this problems for months and months so they dont fix anything?

ancient sandal
#

Does using a traversal skill count as "moving" when determining if the stacks from Foot of the Mountain fall off?

#

Traversals don't count as moving when building static charges so I'm curious before i try farming for the boots

sand scaffold
#

It doesn't. I have played a build that does not ever wanna walk

#

The boots stacks stay

somber marten
pearl seal
#

and they couldnt remove the icon 6months ago?

#

is it that hard?

somber marten
#

You tell me they didn't fix blade shield spagetti yet

pearl seal
#

if they cant even fix simple things no wonder why this game hasnt come out in 4 yrs lol no way its coming out in december 0 hope

exotic gazelle
exotic gazelle
# pearl seal is it that hard?

It's not that it's hard, it's that it requires time for something very low impact. There is a waypoint in the area (I'm not positive if it's actually accessible though) which marks the map. We need to take time from the level design team to go in and remove it, or change the map to make it accessible. This would take time from Level design making changes such as projectiles impacting terrain they shouldn't.

#

That's not at all to say we're ignoring it, just that there have been higher impact items requiring that time in the last development cycle we have needed to prioritize.

dull terrace
#

Could the meteor node that you introduced this big patch in black hole work plz. Its tanked my sorc for the last month cause when u cast it it infinitely casts meteor no matter you leaving the echo or even switching towns

#

Keeps your mana at 0 and casts it every time it goes above 0

placid plinth
#

!bug

fiery lilyBOT
dull terrace
#

It’s been on the forum since the release of the patch and no fixes or responses abt it 😦

placid plinth
#

We don't respond to every bug report on the forums. We have the bugs reported recorded and get put through the triage.

dull terrace
#

Ah gotcha - it’s just frustrating that this new node is not usuable

alpine inlet
#

Is there intent for the Shield Rush tree to be expanded/reworked before release? It seems to lack (interesting) options compared to everything else in Sentinel.

placid plinth
restive basin
placid plinth
restive basin
#

hc mode, need to pee etc

placid plinth
#

the icon looks like a yellow eye

storm carbon
#

Should Upheaval totems proc shockwaves and this node on themselves? (They hit themselves)

final cave
placid plinth
final cave
#

That 100% makes sense to me. Reliability (in the sense you mean it here) is the bane of so many online services 😀 Thanks Mike.

tough vector
#

Got a few questions for supporter packs.

Will we get new ones for 1.0 will old ones be rotated out?

Why is it always the same amount of points no matter how much $ we spend?

Why don't we get more value in cosmetics for more $ we spend?

placid plinth
# tough vector Got a few questions for supporter packs. Will we get new ones for 1.0 will old ...

New packs are coming. I'm not sure when but I've seen some of the work for them so I know they are in the works. I expect them to replace the existing ones. I don't know if the existing packs will ever come back or not. I don't think we've said that they are temporary or exclusive. It is however important to rotate what is available so we don't end up with dozens of packs overwhelming you. Personally I would really like to see a "wild card" slot in the available packs which brings back an old one that people might have missed out on. This is just an idea someone suggested that I liked, the really old packs, like KS, alpha and beta will not be coming back.

I don't really have any more details on what the upcoming packs will be. The existing packs are not necessarily indicative as to what the upcoming ones will be. I know we've gotten a lot of feedback on the existing ones and we are using that to improve the next batch.

The existing packs don't include the lower tiers and the higher price tag as you go up in tiers is linked to the quality of the cosmetics included. This leads into your last question which I think is trying to ask why you don't get more volume of cosmetics for more money. That's because you get cosmetics that have more going on. VFX and/or animations that make them flashier, take more time to make and look cooler. Now, this is different to what all our previous packs have been so "always" in your question really just references the current packs as they are the exception, not the rule.

brisk jackal
#

There are a couple questions about status:
If I have "% of Current Health Lost per second" and:

  1. I have Health Regen per second which is higher than the value of Health Lost
  2. I have Health Leech per second higher than the value of Health Lost.
    My question:
    In the case of 1 and 2, my Health bar looks full all the time, would I be considered in Full Health status?
    In case of 2, would I be considered to be Leeching all the time?
somber marten
brisk jackal
#

thanks

abstract sinew
#

Hey, im sorry if this has already been asked but will LE ever develop a system like Paragon Board from Diablo? I like that feature but there's just no way in hell im going back to Diablo 😅

placid plinth
# abstract sinew Hey, im sorry if this has already been asked but will LE ever develop a system l...

Character and meta progression decoupled from experience systems are planned to be added. It won't be the Paragon Board from Diablo. The first of these is the Item Factions system which will be added later this year with 1.0. This lets you progress along the Circle of Fortune or Merchant's Guild faction to unlock different ways to earn and upgrade your gear. The progression along these factions is not linked to each individual character and isn't tied to xp but rather your interaction with that system.

#

!trade

fiery lilyBOT
abstract sinew
#

that's cool, thank you Mike

crude plover
#

Just to be clear, leech instances get removed at full hp right?

#

I guess your answer to "expire" could've still been correct and I worded it weirdly or something

placid plinth
#

pretty sure that leech went through an overhaul somewhere in that 4 year gap. I think both are right. that or I'm just wrong and they do expire.

crude plover
#

Just give me the source code I'll check for myself kappa

crude plover
#

I have anathor question Mike, is the stun chance calculated by the amount of damage taken specifically to health and ward or just the total amount of damage taken? as in does damage taken to mana reduce the odds of being stunned or does it stay the same?

little raptor
crude plover
# little raptor Pretty sure leech instances are removed at full health, just watch someone using...

confirmed, i lost hp again in less than 1 second after the hit landed (leech instance lasts 3 second) and didn't regain hp. You can see the setup at the beginning , i just have the spell leech blessing and the staff is just so i have enough damage to leech back up to full fast enough. Kinda sad tbh, would be awesome to get a unique that makes it so leech instances don't get removed at full hp, i'm gonna make that suggestion.

tranquil fable
#

Hi! I just wanted to say that I'm loving the game and have no regrets buying it!

I just wanted to ask, are all the classes bound to one sex only? Like Sentinels being male and so on.

Will there be a point where we can chose between sexes? really wanting to make a femal sorc ❤️

tranquil fable
#

thank you

haughty shale
#

Hi,
Offline temporal sanctum is now working, I don't know how but it works 😉

haughty shale
somber marten
#

Wait, did I misread then

crude plover
#

Kain mentioned that they put in a partial fix for it in general chat yesterday, but that it's not entirely fixed which is why they didn't put it in the notes

paper crown
#

I've been playing the game for a week now and I'm loving it.
I was wondering if you plan to work on improving gamepad gameplay for 1.0.
Current state is working and acceptable but many areas could have huge improvements. I've been playing it on steamdeck form time to time but it doesn't feel that good.
Just to mention 2 of them:
1 - Inventory management is frustrating. We don't have an equivalent for "shift+right click" and it's very confusing to change from one window for another. Eg.: inventory to forge. I just keep relying on touch screen to do this. I have to drag and drop everything
2 - Changing casting direction dureing combat is not responsive. I'm playing runemaster and if I'm walking in a direction, change it quickly and cast a skill, usually it will be casted in the original direction I was walking to. It has some kind of small "lag". It makes difficult to kite.

Love the game nonetheless

crude plover
hoary frigate
#

AGAIN when you devs are gonna do SMTH about the Unity startup bug (https://forum.lastepoch.com/t/cant-start-the-game/ ) that prevents me and many others from even Starting your game not even mentioning playing it? I've been supporting you since 0.7-0.8 versions always defending you and recommending LE to my friends. But this thing with that bug it is just atrocious. It is not up to your standards in no way. DO smth at last. How long do we have to wait???

#

you fking driving me mad already rly

placid plinth
hoary frigate
#

'frustrating' is an understatement. Imagine not being able to properly playing LE with my friends for over a month. ANd not even seeing it on your ' what we are working on' list doesn't make it easier either. Looks like you don't even care

placid plinth
rigid cedar
#

Does Mad Alchemist's Ladle more dmg multiplier stack with itself additively or multiplicatively? Like, is 5 ailments counted as x*(1+0.085) or as x1.08^5?

placid plinth
indigo niche
#

Does the Lightless arbor Tier affect the vault drops? or does it only affect the Tree drops before the vault

pine chasm
rigid cedar
#

Immolator's Oblation belt states:
+(4 to 6) Spell Damage for Fire and Necrotic skills per stack of Ignite on You (up to 40)
What does 40 mean here? Is it 40 spell damage or is it 40 stacks of ignite?

kind nexus
#

I read that as 40 spell damage

#

40 ignite would be crazy for a number of reasons

rigid cedar
#

Curse actually had a Lich build that had some stupid amount of ignites on the character, so I could believe in 40 ignites

kind nexus
#

I'm not saying it's not possible

#

Oh oops wrong channel. Sorry

alpine inlet
#

Why doesn't Judgement's initial slam (not the AoE tick) proc this effect? It's flagged as "Hit: Yes" on the tunklabs site, but I am not getting the buff on my UI. I do get the buff from Rive hits.

#

OPh it's a chance I'm stupid as fuck

#

sorry, just needed to see it in front of me to realize

fossil dune
#

I was about to say, it's just cuz one hit is not great odds

untold forge
#

we havent had a new video on the last epoch channel in 11 days.

restive geode
#

i know the balance can't be perfect but don't you think the penalty is too harsh compared to all the new class rune master has

mild rivet
bitter plover
#

Is it intentional that echo lines are sometimes linear & can go on for 30+ echoes without a choice in what the player can take for modifiers? if yes, when can we expect a change to the web? and if not, what's the reasoning behind this design? attached pic for example

static vale
#

what's the reasoning behind this design? Likely just RNG weirdness.

livid stirrup
#

it should be statistically unlikely (effectively impossible) for a player to be "unable" to complete a web because of the difficulty of mods. there is always the choice to take a different path, and to use the quest echoes and beacons to burn off bad mods.

#

i'm saying that you are not forced to take that long straight path. the entire outside of the web is covered with Orobyss nodes (and a couple other types mixed in too)

#

i run around 1300c atm. if i ever come across a set of two linear sequential nodes that both have nasty mods (or even one that i especially hate, like HP/Dmg) i go back and branch off from a previous branch

#

if you're specifically hunting a chaos echo, and you think there's one at the end of that line, then yes, you are sort of forced to take whatever mods you get. but again, nothing is forcing you to follow that path. you always have the option to kill the Shade and reset the web

#

you also have the ability to decrement corruption back down as low as you want, if you're concerned about beating the Shade and it going too high

#

i think the overall point here is: doing "full exploration + multiple chaos resets" is a possible strategy for monolith farming, but it's arguably not the most effective or efficient one

#

there's tradeoffs to every strategy

#

i used that strat on my first toon (necro) when i was hunting for Aaron's Will chestplate. i was up to 16+ Gaze stacks when i finally got it. multiple days of farming the web at 100c to exhaust all the chaos nodes. i've played many toons since then, many hundreds of hours, and i've chosen to not approach it that way again

#

if i were to hazard a guess, i think they'd say: "we've given you multiple methods to tackle item farming. we recommend you stay flexible and allow yourself to use whatever makes the most sense (and is the most fun!) for you as you go"

#

there is no one "right" min/maxed answer to your question, because of the randomness of web generation

kind nexus
#

probs not the best channel to have this discussion 🙂

livid stirrup
#

we should probably make a Thread if we want to continue discussing this at length

bitter plover
#

it's fine... I stand by my only question of whether this is deliberate or if it'll ever get changed on how RNG it is. I'll just delete my messages.

slender vine
# bitter plover Is it intentional that echo lines are sometimes linear & can go on for 30+ echoe...

Changes to corruption and modifiers are in the works. This may not answer your direct question but it should provide insight into the thought process behind it all.

September 6, 2023
Terek: Currently, the way corruption and echo modifiers interact between each other can create unpleasant difficulty spikes. Are there any plans to address this?

Karv: Absolutely. So currently there’s a bit of a problem where you can have a 200 corruption echo with a lot of modifiers and because the modifiers scale with corruption they can be way more difficult than say a 400 or even a 500 corruption echo that has no modifiers. So we want to change it so that corruption is the primary way to, I guess like, check your builds power and what the difficulty is so that it’s way easier, especially for the community, to discuss build power. This is so that you don’t just randomly see people making videos or talking about how their build is so good doing 600 corruption without modifiers and then you have people struggling with the same build trying to follow it doing crazy, crazy modifiers on like 300 corruption. Obviously we have other changes like Judd mentioned about expansions to the monolith that we want to do that are different, but the corruption changes are definitely coming.

Source: https://www.youtube.com/watch?v=tp2Twpd8cZ8&t=1109s
Additional information: https://forum.lastepoch.com/t/unofficial-roadmap-to-1-0-and-beyond/60203/5

bitter plover
#

yes, I think that indirectly answers it

#

b/c the difficulty scale is really off

#

thanks a lot for that!

bitter ingot
#

When will we see a PlayStation version of last epoch?

bitter ingot
#

But any idea when? Like is there actually a more specific time estimate

somber marten
#

No

placid plinth
torn seal
#

did you guys changed something with flurry attack speed ?

placid plinth
torn seal
#

i meant on the backend cause there is something fishy going on with multishot interraction

knotty beacon
#

devs have you any plans on having achivaments on the game?? not like you open the game and you have a achivament but like get 1 character of each class to 100 and stuff like that?? if you guys dont have plans for it would you add it like after the realese??

knotty beacon
#

@final cave thank you

verbal berry
#

Quick question bought the eternal legend supporter pack on steam, cant seem to download the game though, doesnt the supporter pack come with the base game?

#

Thats wild

#

But the others do?

#

Jfc kek alr good to know thanks

final cave
#

In the dev stream today, Mike responded to a question about pinnacle bosses. He described "static difficulty content" that provides "ways to benchmark how much you're actually doing". Mike went on to say that people often ask "is this build viable".

Given EHGs prior stance on balancing around corruption item drop breakpoints, will the pinnacle content be within those existing breakpoints, will we see an extension of balance breakpoints, a rebalance of corruption system more generally to suit this content, or something else?

I assume mechanical knowledge will be important. But, to what degree will viability be focused on character build (cognitive skill) VS gearing (time investment) VS players dexterity (as determined by practice and to some degree genetics or natural limitations such as disability)?

mortal current
#

Does attack speed afffect channeled flurry at all? no mention of it in a tooltip that i saw

pine chasm
mortal current
#

regards to bows that is

#

Thanks

placid plinth
# verbal berry Quick question bought the eternal legend supporter pack on steam, cant seem to d...

None of the currently available packs come with the game. Previous packs like the Kickstarter and alpha packs did come with the game. If you were hoping to spend a specific amount and the pack plus the game is over that budget, you can contact support and they might be able to help you out. I'm surprised it even lets you buy the dlc without the game already in your inventory. That is something we should sort out for sure.

placid plinth
#

Little bit of it all really. The absolute hardest content will continue to be one more corruption than anyone has done. Pinnacle bosses will be aimed at very high corruption (after the corruption rebalance that will happen in 1.0). Similar to T4 dungeon bosses are now in a way but harder.

With regards to the combination that will go into being successful in said boss fight. An extremely skilled player with a lower quality build should be potentially able to do it if they really execute perfectly. A lower capability player should be able to complete it with a very high quality build. So player skill should be able to make up for some gaps in builds with skill. Some minimum build quality will be needed.

#

I think a good example of what I mean is that there is a video out there of a guy doing chaos tristram (the hardest content in D2 by a lot) with a level 20 something character. The list of people that can pull that off is probably pretty short.

Now, people with a kitted out max level pally and godly gear can do it with a little practice. But a noob with crap gear will get their ass handed to them every single time. I feel like this is super obvious stuff but it seems relevant.

final cave
#

Thanks Mike. Hope you're enjoying the weekend

mortal current
#

does rip blood need a targt for bloodsplatter to hit a minion with blood infusion? seems to not actually be hitting the minion

placid plinth
mortal current
#

thanks, i know marrow drinker doesn't mention blood splatter but is it required to "turn on" minion hitting for blood splatter?

#

specifically nothing states that blood splatter can hit minions, only that soemthing happens if you do

placid plinth
#

I'm not sure on my phone at the moment sorry. It would make a lot of sense to me if that is how it works given how the base skill works.

mortal current
#

Thanks mike

cloud walrus
#

I saw Cast on Crit may be implemented here and there on some skilltrees? Additionally, what are your thoughts on incorporating Cast When Damage Taken into the game? Also, Would you be open adding a loop to it kind of how it works in PoE?

placid plinth
# cloud walrus I saw Cast on Crit may be implemented here and there on some skilltrees? Additio...

We do try pretty hard to limit the automatic looping potential that is in the game. We have an example of CoC already in a belt that casts meteor on crit. And I'm sure we have some retaliation spells somewhere, axes on primalist? somewhere else too. Adding these things generically is extremely unlikely to happen. We tend to be a little more selective with which abilities each effect works with.

There is at least one permanent loop that is actually already in the game. I can't remember the whole thing but it's basically zombies blowing up skeletons with shades to summon zombies or something like that. It's not being targeted for removal.

cloud walrus
placid plinth
#

(it's not super powerful but it is cool)

cloud walrus
placid plinth
#

no

crude plover
#

do you guys use the different spellings to differentiate between the armour "property" and the armour equipment or is this just two people spelling it different?

bitter plover
#

some things are "armour" and some things are "armor" -- would be nice to have clarification on it

crude plover
#

i mean they both mean the exact same thing, was just wondering if it was intentional or not

cold panther
#

Not intentional, they plan to change everything to armor

bitter plover
#

nice to know

crude plover
#

damn was hoping it would be armour but who cares tbh lol

shrewd kindle
#

Hey devs! I jumped back into the game after first playing it 4 years ago and playing it on and off since then. I must say I'm loving it! The game has come so far!
One issue that has annoyed by since the beginning and is still there, is that area/map progress is not persisted. If you leave an area and come back, it's completely reset. There was an issue raised on the forum a long time ago (https://forum.lastepoch.com/t/map-resets-causing-exploration-frustration/11112/8), and back then it was said that this would be fixed at some point.
Are there still plans to implement persistent progress in areas?

whole niche
#

The more echoes are explored in a single web, the less branching seems to happen, which results in long chains without any branching as shown in the screenshot, despite being fairly close to the center (bottom right in the image). Is this intentional?

whole niche
bitter plover
livid cairn
#

When using Flame Rush with Epilogue and Beta Decay nodes, which one is triggered first and which one gets bonuses from Never Late?
With their wording i would assume Static is triggered instantly on cast, consuming Never Late bonus and then, when Flame Rush ends, Runic Invocation triggers, without crit and flat damage bonuses from Never Late. Am i right?

gusty rain
#

are you aware about online lag issues, especially affecting melee builds (micro freezes, shutter movement, general poor responsiveness) ?

trim violet
#

Does Primordial Resonance apply to totems?

#

I'm thinkin the answer is no because it says "you have additional elemental penetration..."

mild rivet
#

if something works on a minion it will say as much in the description.

#

(totems are minions)

trim violet
#

ty for the info

placid plinth
livid cairn
rough garden
#

The Elemental Nova node Protective Strikes (Chance to gain ward on Elemental Nova hits) - Does this roll for every individual hit? Like, if one Nova hits 10 enemies, are you getting 10 individual chances to proc the Ward gain? I feel like the wording means yes, but I would like to be sure

placid plinth
rough garden
#

Excellent, thanks Mike!

sand scaffold
#

hi mike. is this node and fundamental criterion not affecting the antipode of runeslingers intended?

placid plinth
#

If you think you've found a bug, please report it in game or on the forums.

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!bug

fiery lilyBOT
sand scaffold
#

👍

#

fundamental criterion is the chest piece that is supposed to scale your invocation but in this case it doesnt work on runebolts casted by runeslinger

pine chasm
static vale
lilac nexus
somber marten
#

They are, but at least be consistent and use only one version.

static vale
#

Sadly they appear to be going to go with the wrong one.

lilac nexus
#

They do have to choose their allegiance before the war. 🙏

rough garden
#

I mean we did win the war so 😛

sturdy lotus
#

hi there , does anybody know if its possbile to restore an online deleted charatcer, yesterday i was deleting characters , i had a lot fo them , from previous play trought , and yesterday was doing a clean up, and i deleted one of the alts i was intentidng to keep by mistake :(((, thx in advance

abstract sinew
#

will you guys release full controller support come version 1.0?

gaunt patio
#

Will we get campaign skips in seasons ?

restive basin
#

my waifu question was deleted? Was only asking about character creation

placid plinth
placid plinth
placid plinth
restive basin
#

is character creation impossible to hope for

placid plinth
restive basin
#

ah ok thanks

placid plinth
# restive basin ah ok thanks

from the FAQ if you want more info

Last Epoch is a class based game and we prioritized creating distinct silhouettes, visual themes, and animations for the different classes over the ability to customize their appearance. There is a lot of work that goes into creating a distinct player character, such as voice acting, modelling, rigging, skinning armor, creating animations, and adding character customization would increase a lot of that work, even doubling it in some cases.

However character customization is a feature that has been very frequently requested, and one that we enjoy from other games. We also have a lot more resources and technical capability than we had when we first scoped out the project, so character customization is not entirely off the table. Those resources are needed in a lot of places though, so regardless of what we decide long term, character customization will not be a feature for the 1.0 release of Last Epoch. As we’re reworking older content of Last Epoch, we’re also keeping this avenue in mind to not make things too focused on the existing pre-set characters to keep things open for this in the future such as cinematics and dialog.```
#

!faq

fiery lilyBOT
unkempt kiln
#

Hey, im target farming salt the wounds unique gloves they have drop rate of very rare but i was wondering if there would be like numerical drop rate 1 in 200 or something like that?

final cave
#

Base chance is 1% ish

unkempt kiln
#

i see thank you

crude plover
#

am i correct in assuming that bleed stats on my character (phys penetration with bleed, bleed duration etc...) don't apply to self bleeds via something like bleeding heart since it's the bleeding heart bleeding me and not myself bleeding me right?

somber marten
crude plover
#

well aura of decay is a skill not an item, and you're the one casting the skill so it makes sense that your own modifiers apply to it

somber marten
#

Fair.

bold igloo
#

Hi team, so GeForce Experience (as long as you use their drivers, which I do) has a feature called Game Filter, which basically adds a layer of filters on top of the game that allows to adjust image brightness, contrast, sharpness, saturation, etc. Apparently Last Epoch is officially supported as it is listed on the nvidia.com official site for Geforce Experience

My question is, is using these filters A-OK by the team? They do not interact directly with the game, or any of its files. At least as far as I know. In the past I used these filters without problems when playing Final Fantasy XIV and they are quite strict about 3rd party mods, etc.

agile mason
#

It has to be a game whitelisted by Nvidia themselves and LE isnt one of the whitelisted games

flint bloom
#

how much dodge % is "enemies have a chance to dodge" in the monolith?

bold igloo
#

are they two different whitelists then?

agile mason
bold igloo
#

ah

agile mason
#

Try it yourself, you cant even open the menu for it

#

You click game filter and it pops up in the top right telling you its not a supported game

#

Ive tried this before cuz I always crank saturation in every game cuz I hate my eyes

bold igloo
#

Hmm alright, I'm wondering if there are any plans on getting it whitelisted

#

would be great as currently the game, even with the very low brightness setting, is too bright for me particularly in sunny areas

agile mason
pine chasm
slow ivy
#

Dodge monos have a cap too

#

Doesnt go to 100% dodge, (obviously)

opaque falcon
#

It might be better to grind for the gear now. With each update there is more gear added, which translates to a lower rate of finding the super rare gear you were wanting because there could be a larger amount of rare gear to choose from in the future. But it will also depend on where the new gear will be added and how things will be coded. It is well-thought-out of the devs to put the merchants guild and the circle of fortune in the game at 1.0

Not sure, but is it coded for each update, until the following patch, that the new gear drops more-likely so players can experiment with it?

#

Sorry, meant to reply to Vaeny's comment.

crude plover
muted pawn
#

Hey Mike, just a heads up that the September 29, 2023 Dev Stream has not been uploaded to YouTube yet (or maybe it has but isn't public). I believe it remains on Twitch for ~5 more days before it's scrubbed.

crude plover
#

i do have a question regarding rarity though, obviously different uniques have different reroll values making them more common/rare, but do base types for normal items also have some kind of rarity value? or are all base types (that can drop in at the zones level) as likely to drop?

placid plinth
placid plinth
ancient sandal
#

Are the restrictions on what weapon types I can wield in offhand more of a class identity thing or a balance thing? Ex: sentinel can't dual wield maces

placid plinth
ancient sandal
#

Just can't let me live my dual Renegade's Will life. This house is a prison!

#

Question on aura of decay: any consideration for giving this the spell tag similar to holy aura? There's only a couple of skills that get both poison and spell tags to benefit from the Tongue of the Aberrant Seer ring (+1 to pzn spells)

somber marten
#

Wait, why the FUCK does holy aura have the spell tag
Oh it has it because of Flame Burst

flint bloom
#

how much dodge % is "enemies have a chance to dodge" in the monolith?

placid plinth
flint bloom
#

yeah, assumed it was varible based on area lvl since there wasnt a % attached. lvl 100 echoes give how much though? someone said 13.5 but didnt sound super sure

placid plinth
#

I'm not sure what the range is but that sounds reasonable.

livid stirrup
#

We were discussing enemy dodge a few days ago. I believe we decided from some research that it’s between 400-800 dodge rating per affix, scaling based on corruption

arctic shore
#

hello. when we get release date?

placid plinth
silver tiger
#

Oh it's coming

#

I thought it was a while yet

unkempt axle
#

Is there any news about this? Maybe scrapped or still just an idea for beyond 1.0 or replaced with another idea?

placid plinth
crude plover
#

Hey Mike, considering that some items have an effective level for legendary potential over 100, is the function you guys use one that approaches 0% for 1 lp as the level goes higher or is there a certain level where the chance is straight up 0? I understand fully if you can't answer this but I've been super curious about how lp is calculated.

Basically, can an item with legendary potential level 1000 theoretically drop with 1 lp?

livid stirrup
#

I think a lot of us are curious to the real way that LPL works, or at least a decent approximation if you don’t want to release the actual formula. I would submit that giving us the full formula isn’t going to hurt anything though and I think it’s be cool to know 🙂

placid plinth
placid plinth
#

(not a typo)

crude plover
#

And is it theoretically possible to drop that? If it were to exist?

placid plinth
#

well, technically it has an 835,291% chance to have 4 LP

crude plover
#

Very interesting, thanks a lot!

placid plinth
#

but that's why we don't give anything 1000 LPL

crude plover
#

Yup, was gonna say 500 at first but thought it might not be high enough, guess I was wrong lol

#

And just to be clear the function isn't something you guys have disclosed right?

placid plinth
#

we have not, someone mined it at one point

#

although they weren't getting the right results for some reason, even though it looked like they found the code

crude plover
#

Damn that's news to me, didn't think we had it. I'm gonna go snoop around now, thanks Mike!

placid plinth
#

oh I'm wrong, anything 120+ LPL will just never roll LP

crude plover
#

God damn it mike

#

Lol

#

So wings of argentus are dangerously close to not being able to roll lp

placid plinth
#

yea

crude plover
#

Yup was actually wondering how those items would work after you said what you said, was imagining someone would sometime in the distant future pop a 4 lp gamblers fallacy from the sidequest LUL

#

I'm guessing the function would result in the numbers you mentioned but that you guys have a hard gate that stops them from getting lp at all above 120

placid plinth
#

technically, 120 and above, not above 120

crude plover
#

If (lpl => 120) { no lp for you 😄 }

livid stirrup
# placid plinth If we learned anything from our old crafting system, it's that giving players th...

I wasn’t around for that period of the crafting system change… but I’ll state that in my 40k hours of online gaming across 30+ years, the player-dev dynamic that you guys have fostered here is simply fantastic and greatly appreciated. I’ve personally spent hundreds of hours reversing (through in game dummy parse testing) mechanics in other games. Having a communicative dev team that is willing to share a bit of the engine behind the scenes can lead to positive results. I would say that it needs to be caveated with a “we appreciate player input, but when we say this is our vision for implementation of [whatever], we’re not likely to deviate too far from that”. It won’t stop people from trying, but hopefully can keep the clamor down. And I think you can probably get a lot of value out of crowdsourcing player input… I’ve been on small/private invite only “dev councils” in games before, and when it’s fully supported by both sides of the team, it works well

placid plinth
#

and we do have an elevated community tester program which gets early access to patches and provides early feedback for us. We also have someone who collects weekly feedback trends and summarizes them for the team members who don't live on the forums (et al).

livid stirrup
#

Probably won’t work at scale. Too many chiefs (sous chefs?) will ruin the soup 🙂

knotty beacon
#

do characters are server bound? like if i change from US central to the SA server does that mean the characters are mantein on US?? sorry if is a wierd question or if is a repeted question

placid plinth
livid stirrup
#

Everything everywhere all at once

knotty beacon
#

Ty ty :3

placid plinth
#

I prefer a more focused bagal

#

everything just feels like you couldn't make up your mind

knotty beacon
#

the chat is also across servers?

placid plinth
#

yes

#

chat is actually not on the same servers at all

#

it's a whole other thing

knotty beacon
#

wooow actually that is really interesting it has his own server??

placid plinth
#

yes

#

it's why you can get disconnected from the game server but still see chat streaming by

knotty beacon
#

that is actually really smart

zenith willow
#

Disabling chat prevents the chat of others from showing, correct?

placid plinth
#

yes

crude plover
#

I think I found the post with the datamined formula you were talking about Mike, but trasochi confirmed that they had it wrong which is why their numbers were off, all that for nothing tom

#

Was a great journey through forums and reddit though

placid plinth
#

sorry bout that, didn't realize that was going to be the end point

alpine inlet
#

So how is Lightless Arbor in a group supposed to work? Getting to the vault room and then only one person gets to spend gold and get (additional) shit from the chests is really... unrewarding.

#

At the very least, each player should be able to click the vault door for themself and spend gold.

#

Is the intent simply that dungeons are to be solo content?

lost cairn
crude plover
# lost cairn I’m pretty sure the way it currently works is all players can loot the chests an...

That is how it works, but I also feel like it could be a way to "boost" a friend, let's say you've got a friend that just started playing the game. You carry them through a t4 lightless and then spend 100 mil on the Vault and now they suddenly have a bunch of (hopefully) good exalts, despairs etc... not sure that's a good thing exactly since it could lead to rmt and stuff I feel (obviously not an issue now or in the near future but who knows)

alpine inlet
crude plover
#

There is no normal roll

#

The room is empty by default afaik

alpine inlet
#

so there was an error with what was generated?

crude plover
#

Idk, I guess we need a dev to answer :p

alpine inlet
#

(in case a dev comes and replies, I did this in T1 and T2 with the same result both times)

crude plover
#

But I thought that one person spends gold and everyone gets the same reward, might be wrong though I haven't partied much

gusty rain
#

is earthscorcher in warpath tree bugged? i can see a lot of bleed stacks on bosses althrought bleed is supposed to conver to ignite

pine chasm
pine chasm
alpine inlet
# pine chasm Correct, the way it works now is only one person can spend, and everyone else ge...

With the amount of gold you can sink in LA, this hasn't been much of an issue for me partywise
I appreciate the reply and link. What do you mean by this, specifically? I was confused because the current functionality discourages me from doing a LA (and other dungeons?) as a group at all. Group monoliths don't have that feeling. The only benefits I see are:

  1. Spend only one key total.
  2. Ability to trade item (boss) drops optimally between players.
  3. A token and unreliable amount of 'free' loot for anyone who doesn't open the vault.

While the downsides are:

  1. We all spend time we could use to just run the dungeon ourselves simultaneously.
  2. Enemies are beefier because of party size scaling.
  3. Only one person gets to engage with the dungeon reward mechanic.
pine chasm
opaque falcon
#

How does this work? Do I get both or does one over-ride the other? Yulia's Path boots that convert Maelstrom base damage to necrotic and Maelstrom's Cyclone node that converts cold damage to physical.

Also, if I unlocked earthquake but don't place it in my hotbar will this idol effect still trigger? "Chance to create an Earthquake Aftershock at a nearby enemy on melee attack."

placid plinth
placid plinth
# alpine inlet > With the amount of gold you can sink in LA, this hasn't been much of an issue ...

The base line reward for lightless arbor is the boss drops. The vault of uncertain fate is by default empty. Once another party member starts spending their money, you get some of the rewards as a free bonus. You get extra loot in multiplayer for free that would otherwise not drop. What rewards you get are directly dictated by the options the other party member selects.

It's more efficient from a gold -> gear ratio in multiplayer.

It is possible that we might remove this extra free loot as you are suggesting and make everyone pay their own gold. We think that this is a nerf and don't intend to do this right now. The release of the merchant's guild will cause us to reevaluate these things.

flint bloom
#

with how many affixes and builds there are in the game, there are a lot of options for "best in slot" for affixes, except for movement speed on boots. that always feels to be kind of mandatory on boots, especially since there aren't that many prefixes to choose from in the first place. are there any talks about either expanding the affix choices / making MS tied to level / removing it from boots so it doesn't feel as mandatory to get?

placid plinth
proven orchid
#

Has kindling blade been fixed yet?

placid plinth
rough garden
#

Is it safe to assume that if a skill/passive/item says "when you cast" (as opposed to "when you directly cast"), it counts triggered casts?

fossil dune
#

IIRC that's a different phrasing but consistent meaning

rough garden
#

Yeah that's what I mean. I might have phrased my question weirdly though. Like, does "when you cast" always count both direct and triggered casts, I guess?

placid plinth
rough garden
#

I should probably just ask about the specific one I'm looking at right now instead of being weird: Lightning Blast's Lightning Attunement - "When you cast Lightning Blast you have a chance to be granted Lightning Aegis"

#

Would that work with Dragorath's Claw, triggering Lightning Blast on crit with Frost Claw?

placid plinth
#

any cast

rough garden
#

\o/

#

TY Mike

crude plover
# placid plinth any cast

that's a bit weird to me, i know that you guys have used "direct cast/use" in some spots to indicate that your character (actionbar/keypress) has to be the source of the cast/use of the skill for it to count, since stuff like burning hands on the spellblade tree will only cast once on things like recasted shatter strike (cast source being shatter strike i'm guessing) or lost knowledge from the sorcerer tree not working with triggered spells like meteor from harbinger of stars. Is there consistency that i'm missing or is it kind of a per case basis right now?

#

a case where is specifically says "you cast" is arcane momentum, this also does not function with triggered casts.

sterile spruce
#

What is increased health regen listed under?

somber marten
#

Health regen, check top right of char sheet

sterile spruce
#

Yeah found it LOL, I was looking at the bottom stats

placid plinth
sterile spruce
#

Wow, 30% health regen is lower than +2 health regen

crude plover
placid plinth
#

it's just a property of lightning blast. it probably could be worded better.

crude plover
haughty shale
#

Hi !
Do you think the release date will be affected by the next season of PoE which has been postponed to December ?

placid plinth
lone ginkgo
#

What class was the first added to the game ? And were masteries a thing at that time ?

placid plinth
# lone ginkgo What class was the first added to the game ? And were masteries a thing at that ...

technically the very first playable character in the initial demo was a generic knight looking character in black plate armor.

the first public version for kickstarter came with just primalist and mage. Early on our passive tree looked very different and you "mastery" was determined by how you selected points in your passives. Near the end of kickstarter we added the void knight and then the 1st big patch a couple months after kickstarter was the necromancer

fossil dune
#

The forgotten knight (I think that's the name) is a reference to the initial demo, right?