#❔┃ask-the-community

1 messages · Page 25 of 1

young veldt
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no it's just the EHP value of armor

dense remnant
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do you have it split between phys and non phys?

young veldt
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that's for phys only

dense remnant
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would like to see that for both

young veldt
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blue line is for non-physical

dense remnant
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oof

soft hollow
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to unlock empowered monolith do i "just" need to finish the quest from the last three ones (age of winter/spirits of fire/the last ruin)? Or there's more?

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also what are the benefit of empowered monliths?>

young veldt
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once you finish the last three you need to head back to the island in between those three and click on the ground

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empowered monoliths start with 100 corruption and let you push corruption as high as you can take it. higher corruption increases item rarity (better drops) and increases enemy damage and hp. when you beat an empowered monlith boss you also get empowered blessings that have higher stats than what you get from normal monoliths

soft hollow
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i see, thanks for the explanation!

young veldt
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physical (red) vs. non-physical (blue) could also look like this depending on how they calculate the 70% effectiveness

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but tunklabs shows the 70% reduced effectiveness applying to the armour mitigation %, so I went with that for the earlier graph

runic sedge
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I know its a little late, but thanks for the answer, I appreciate it

neat dragon
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why are the shadow clones not doing anything?

frosty chasm
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Shadow clones sit there till you execute one of the 4 skills they clone.

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Shuriken, Umbral Blades, Shadow Cascade... and Acid Flask.

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When you use one of those skills, all the shadow clones will use that skill and vanish.

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There are a few other skills that have nodes which do things with the clones, like Cinder Strike having the clones throw burning daggers volleys.

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in .9 Shadow cascade has a node that lets you jump to a shadow clone... you're basically Katarina from League of Legends at that point.

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or Zed...

neat dragon
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okay ill look into it then

paper lily
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what class/spec are you guys going to choose as starter for the upcoming MP launch?
I enjoyed playing the Hammerdin a lot and even though I played some other builds as well in SP, I think this is going to be it for me.

carmine glade
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can someone help me figure out what passives are good for marksman?

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I thought about getting the haste passive but it's only a small chance to get 1 second buff

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so 25% chance to gain haste for 1 second, IDK

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maybe it's worth just for the damage boost

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cadence sounds good DPS wise but it follows that garbage idea of having to count up to 3 to use my spells instead of playing the game

carmine coyote
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Haste passive is really good cause you can keep the buff almost all the time when there are enemies nearby also giving you bonus damage, and haste alone is ~20% more damage

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Combined with the speed buff from Shift, it allows you to do a lot of damage in short bursts of time

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You can also take the glancing blows passives and go apostacy in BD tree, as an extra layer of DR.

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Otherwise, something like this

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You can later drop heightened senses when you build more crit avoidance from gear and blessing

carmine glade
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cool, thanks

carmine glade
carmine coyote
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Yes, as long as its not specified as "melee"

carmine glade
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oh that's sick, i didn't know

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thanks

empty forge
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currently trying to build a support for multiplayer release
are there uniques or any items / set bonus at all which benefit my party members I play with?
so far I haven't dropped one (didn't put that many hours into the game tho)

desert quest
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What kind of support are you going for btw?

thorny owl
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Hello, for the orobyss axe Apathy's Maw, am I getting really unlucky or is the ring just a very common drop? From what I've seen his axe boosts my damage a lot

brave ibex
thorny owl
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No wonder I don't get the axe alright

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Is it a bad thing to get that much corruption early?

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I have I think 14 corruption and I'm only level 70

desert quest
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50 corruption is 25% damage and 25% life IIRC

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It is not a big bump in difficulty unless you are already struggling

thorny owl
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If anything im cakewalking lol

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I'm going into area lvl 85 and somewhat chilling

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I only ever die to big bursts of damage that I should've been dodging originally

fading nymph
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Hello all, does respecing skills with the tomes work yet? I mean, if I have level 15 of a skill nad min. skill level 6, does the tomes bring it to level 15 instantly?

carmine coyote
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if you are level 100, it will get to 20 lvl with 1 tome

fading nymph
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ohhh

carmine coyote
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but yes, they do infact give it experience

fading nymph
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Thanks

versed dew
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hello, I have a quick question, does anyone know if when the trade system is implemented, will we be able to spend gold earned on characters (multiplayer characters we make when 0.9 releases) , or would there be a fresh wipe as it were.

balmy current
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No, there's not going to be a wipe

dawn grove
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hey, i just purchased LE ..is it possible to change the email adress later on?

versed dew
balmy current
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Yes

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Though you'll have to level up the relevant factions along with everyone else

balmy current
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!support

ripe brookBOT
versed dew
unkempt igloo
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this planner https://www.lastepochtools.com/planner/ shows different tree for some skills as well as 0.9.0 tag, does it mean it includes changes that will be in 0.9.0 or is it some old trees that aren't up to date (specifically Flame Reave, and it was not mentioned in the news few days ago)

desert quest
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It is updated for 0.9 but using data from test clients. So for the most part it does include changes that will be in 0.9 but there will probably be some more changes when the patch is released

unkempt igloo
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oh the multiplayer beta?

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i see

desert quest
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Yep

unkempt igloo
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interesting

rich radish
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WIth the MP going online, characters will not get wiped after that, right?

balmy current
rich radish
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ALrighty, thank you very much!

lethal canyon
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Does lightning tendrils hit the main target when using detonating arrow?

native sail
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It can. I think it relies on area increases

glad oracle
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do we know what time the patch will hit?

amber cedar
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Is there an easier way to adapt loot filters than each filter manually

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A site or something where I can say "Take X affix off all rules that have it"

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And then get an XML file out

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@bronze ocean Perhaps you'd know if this exists? If not is it on your radar? The game allows you to select affixes for items they can't appear on in the loot filter so it should be easy enough to say "Give me a 5 stage loot filter, select these items, these affixes"

cedar light
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Does the +20% block chance from warpaths Juggernaut Stance work if you do not actually have a shield equipped?

orchid slate
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hello, the new merchants' guild and circle of fortune update are already in?

native sail
cedar light
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Oh. Well that's interesting...no shield block build go? 😛

native sail
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Good luck getting high though

cedar light
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I mean I think I can get ~30% just in passives and that node, so a 1/3 chance to block just as an extra layer of defense isnt terrible

woven zinc
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is it already known when the Multiplayer Server going live on Thursday?

native sail
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No.

orchid slate
stone knot
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Can someone explain what is the deal with adaptive weapon damage in 0.9?

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What does it mean?

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If I use a weapon with adaptive damage, will it "know" what kind of damage I deal most and convert that automatically?

brave ibex
stone knot
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What if the skill has physical tag?

warm yew
# stone knot If I use a weapon with adaptive damage, will it "know" what kind of damage I dea...

Specifically, it will look at the skills tags, and distribute damage according to those. If your skill has Physical and Necrotic, for example Added Melee Damage would be split 50/50 between them. It does not look for what type of damage you would deal the most of; for the above example, if you had 100% Increased Fire Damage, it would have no effect for that skill, unless you also had Added Fire Damage from somewhere

stone knot
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But I would rather add it as elemental/poison/void etc

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Sucks 😄

subtle mist
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Any idea of when we will the time patch goes live om the 9th

warm yew
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Then use an Elemental/Poison/Void Skill - Melee Damage and Spell Damage will almost always respect the skill tags; the big exception would be for Poison Damage, since that would have to be the only Damage Type Skill Tag in order to add Poison Damage to your skill (i.e. Wandering Spirits, Drain Life, Hail of Arrows, etc... that convert their basic Damage over Time to Poison Damage)

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@subtle mist - no, though prior patches were usually 11:00 AM EST, 1600 UTC.

stone knot
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Yes... But a bunch of sentinel auto attack skills dont have the void tag, which makes them terrible in a void damage based build

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The 100 added physical weapon damage is just usess

warm yew
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Correct - there are still a fair number that do, however, so I'd focus on those ones (e.g. Rive and Hammer Throw)

stone knot
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Oh well, at least it is better than nothing 🙂

stone knot
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On the planner web app, puncture shows with a cold tag. I don't see any cold notables in the skill tree. Does anyone know why?

orchid slate
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Is there any recommend site to check for builds besides YouTube?

faint cape
faint cape
trim saffron
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Hello what is the hour of MP patch release in europe ? at march 9

faint cape
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I know you said "almost", but it's pretty common for skills to have multiple parts that deal different damage

faint cape
exotic thorn
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Hey guys, did we already get the Backpack that was announced? If yes, where to find it?

brave ibex
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It's coming with 0.9

random badger
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Does the Monolith Blessings work the same way as other mods in regards to minions? So that stuff like "Increased lightning damage" is just for player-based spells and not minions, making all offensive blessings useless for minion-based builds?

summer hollow
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when is last date to buy this game to get backpack cosmetic?

and what is the difference between buying it on the webpage vs steam ?

brave ibex
random badger
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Oh? Must've missed them then, will recheck! Thank you 😄

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Oof, competing with endurance ones, that's harsh

desert quest
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Likely early 9th as well but we don't know yet when exact will patch drop

summer hollow
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alright thanks 🙂

ripe hinge
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have the devs ever talked about changing dread shade? Stops me from playing necro everytime

copper fable
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what about it stops you

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i guess what I mean is which part do you dislike

ripe hinge
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it's a temporary buff that has no cd, so you have to spam it every once in a while with 0 help from the UI. Which is something I hate. Either make it more powerful, but make it a cd so I use it on occasion. Or make it an aura and just let it be passive. But spamming temporary buffs with no CD knowing that you're just overriding a buff but it's so important that it needs to stay up 100% of the time just bothers me.

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But coming back to my question, does anyone know if the devs ever talked about changing dread shade?

copper fable
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No, im pretty sure its intended to be core to necromancer. its what basically makes necro tick.

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if they made dreadshade a more powerful cd based ability, then they would also have to make minions more powerful as a baseline

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cause rn without dreadshade necro isnt real and minions do literally 0 damage

ripe hinge
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cool ty for info

woven zinc
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I have a question about this Warcry node, does that actually count as 5x casts? I cast 1x Warcry + 4x Maelstrom with 1 click?

copper fable
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its just 1 cast. Triggering abilities is listed as "casting" somtimes but you as far as I know dont actually cast them as in it wont count as a recent cast.

vapid rock
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Hey guys! I plan on playing this game with friends once multiplayer hits, we are all new. Would it be a good idea for me to play on my own a bit before the 9th, or would that ruin the experience? lol

buoyant sinew
vapid rock
buoyant sinew
bronze ocean
buoyant sinew
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so there may be some value in trying stuff out beforehand if you're concerned about that. however, there are quite a few possible builds for each class so it may not be that simple

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if you have a specific playstyle in mind we can probably give suggestions

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(and your build decisions other than class are easily changed, by the way)

vapid rock
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Also really enjoy classes with high skill cap

buoyant sinew
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high self-sustain describes most builds, there are very few ways to get away with not having good sustain in this game and it's usually pretty easy to get (most commonly via leech, but there are many other options)

because of the number of build options for each class, every one can have great damage output and aggressive play. I would probably suggest staying away from Acolyte I guess, since she has a large percentage of builds that either rely on minions or damage over time, and neither of those tend to feel super aggressive IMO

primal needle
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So I have tried each class to level 17 in Chapter 3 and have issues with survivability; I keep getting one shot by normal mobs, all but the Paladin, and he can take 3 hits before I die, yet it takes me 5+ hits to kill one mob... I have picked up all gear I have found so far in game... am I to grind levels and gear this early is the game? no where near end game, just story mode... that all said is that what I am to do or am I doing something wrong or?

buoyant sinew
# vapid rock Also really enjoy classes with high skill cap

LE in general is not a game that leans super hard on mechanical skill, though some level of it is important. I would say the class that most often relies on careful positioning/aiming and twitch reflexes is rogue, though it's a huge generalisation. especially the bladedancer mastery (subclass) — a lot of her builds are high APM and squishy, and rely on good positioning and correct timing of multiple utility skills for optimal play

vapid rock
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Any other classes that benefit from really good skill rotation?

buoyant sinew
tired furnace
buoyant sinew
vapid rock
tired furnace
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@vapid rock Perry the pig just released a youtube talking about "starters" - Static orb mage needs to combo teleport tunnel. A couple of rogue builds need timings... even sentinels with sigil casting upon entering a mono or holy trail benefit from timing volatile reversal and lunge... most builds will get optimized by timing skills correctly.

buoyant sinew
amber cedar
knotty tinsel
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sorry if I've asked this before but: if I make a lootfilter now it'll stay relatively untouched going into 0.9 yeah? apart from affixes that get changed and such

desert quest
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This is how affixes are coded in the filters and I remember Mike mentioning how filters get populated by the client so they would be fine when 0.9 drops

mystic abyss
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hello, i just read a steam review that said multiplayer is coming out march 9th, but cant find any dev posts to suggest this. was this guy making it up

desert quest
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MP is coming

mystic abyss
desert quest
knotty tinsel
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!multiplayer

ripe brookBOT
mystic abyss
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oh awesome thank u

delicate dust
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hmmm.... that link should probably maybe get updated... I wonder who's in charge of that.. cough

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It's still accurate, it could maybe just be a more recent post, haha.

north shell
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if I make a character today, will it be able to play multiplayer on march 9?

shrewd sentinel
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no

dry narwhal
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nope

north shell
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thanks

dry narwhal
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the character will still exist

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but it will be perma offline/singleplayer

rustic terrace
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No patchnotes for 0.9?

sinful laurel
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They will come out

rustic terrace
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When, 1 day before launch wut

sinful laurel
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Either before or after launch

native sail
keen urchin
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had a quick q im sure has ben asked 2000 times. Will I need to fresh start with 0.9? Or can I start my character now and that will transition over?

rustic terrace
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Fresh

buoyant sinew
cedar light
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So I'm bringing in my wife for the first time with the update on thursday, quick question because I'm not sure. Is the necro or one of the primalist subclasses going to be more...petty? She wants as many pet skills as possible. I know Necro can already get 4/5 pet skills (maybe even 5/5? I havent tried that yet) but I have little experience with any of the primalists so not sure. I know she loves the idea of the squirrels build on primalist but she still wants as many pet skills as possible and I know primalist has some odd rules for their pets.

native sail
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Primalist has a limit to how many companions it can have out.

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By default it's two. You can increase that further. I think the max is 5?

cedar light
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Would a full pet primalist be as good as a full pet necro? I know the necro has fun full pet setups, just never done much with primalist personally.

native sail
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I don't personally know. I kinda doubt it because they all build differently and don't synergize like that really.

copper fable
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if you are just looking to casual play the game, full pets might be okay. But for the most part, ideally you want some support skills. So like for primalist it might be swipe to shred or proc abilities and frenzy totem. And for necro you want dreadshade and maybe infernal shades or rip blood for buffs.

cedar light
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If it gives any help, her favorite build in any ARPG ever was SRS summoner from path of exile. So all pets with a single "pew pew" skill that debuffed everything for her pets

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I can pretty much guarantee she wont use dreadshade, she doesnt like buffs/debuffs with timers you have to watch that way

buoyant sinew
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necro is going to suit that much better

copper fable
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Then she should probably not play necro if she does not plan to use dreadshade just imo.

buoyant sinew
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but yes that is the problem

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for better or worse necro builds are balanced entirely around dread shade, it's literally most of their damage

native sail
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Primalist also has those skills. Frenzy totems, swipe buffing. You get the idea.

cedar light
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yea, thats why im trying to figure this out in advance before thursday 😛

copper fable
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primalist is a lot more hands free in terms of not needing to maintain buffs. but if she has 0 desire to maintain any buffs then pet builds might not be the play

cedar light
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she is fine with buffs/debuffs, she just prefers they come as a side-effect of her 1 or 2 offensive skills. She doesnt want to watch timers, and dreadshade is definitely a timer.

copper fable
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What about a minion that is duration based but provides buffs, like a totem, still a no go? its just gonna be a really hard sell on any pet build with no timers

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Being honest literally every pet build in the game uses some kinda timer buff that is a huge damage buff

cedar light
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totem would likely be fine, shes played turret builds before in some games. and is that true for forgeguard also? I have no timers at all on my minion FG that im aware of

copper fable
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There is a node in void cleave that gives like 200 flat fire damage to the minions when you hit them

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it is a massive huge damage buff

cedar light
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oh, that. yea, i dont use that ^^; honestly have not needed it at all and it stops me from spinning, so...meh.

rustic terrace
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What dps goes well with druid tank/support

copper fable
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like I said, just depends on your level of play you plan to pla.y if you dont plan to go past empowered 100 corruption or do the highest dungeon tiers you can play whatever

cedar light
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thats true...as much as I want to play with her i have no idea how long she'll really stick it out once the end game grind starts =/

copper fable
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You can also shift it around later to making the build more fine tuned for harder content if she enjoys the game as well. Might as well just go in having fun at first 😛

cedar light
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thats the plan, which for her means...pets. all the pets. you like pets? your pets spawn pets 😛

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for the swarm

faint cape
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Might not be optimal, but maybe it'll be enjoyable enough and if you run a complimenting support build like Hand of Judgement paladin I think it'll do plenty well at end game.

dense remnant
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idk if the person who was asking about a high aggresion, high sustain, high skill cap build, is still around, but turbo vengeance or turbo rive 100% fits that vibe

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VR plays are the highest skill ceiling stuff in the game, and those builds are entirely about being as aggressive as possible

split wren
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Are any new specializations getting release with the new patch?

buoyant sinew
split wren
dry narwhal
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eventually

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1.0 is not planned yet so hold your horses

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but it will happen

split wren
native sail
last thistle
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I'd assume 1.0 brings us the trading factions aswell, which is what for me will make the game complete.

dry narwhal
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stop assuming.

last thistle
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why

dry narwhal
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you are not EHG.

split wren
dry narwhal
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you have no idea what all they are working on.

last thistle
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? It'd make sense for it to bring it as a 1.0 update in any game is seen as a big jump

dry narwhal
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it's fine to be hopeful, but don't assume something will come out then get angry when it doesn't.

last thistle
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assuming is my way of saying it would make sense

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not that it has to

dry narwhal
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well don't tell it to other people.

last thistle
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why would I

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and I never have

dry narwhal
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just let's not spread anything like that is all.

dense remnant
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O.o

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Id assume trading factions are here 1.0 at latest for what its worth

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i could see them bringing them in sooner if they're ready, just to make sure they work on a large scale and stuff

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id definitely be very suprised to see them later than 1.0

cunning loom
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Anybody have any ideas for builds if I like melee skills (like Earthshatter/Boneshatter in PoE?). Was thinking maybe something like Earthquake? Seems a little slow and lackluster but seems to be closer than anything else I see available

soft hollow
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Can I ask recommendations/pointers for 0.9 builds? My main choice was to go with VK w/ devouring orbs and abyssal echoes. But I’d be curious if there are good summoners build (I.e., something I can level with and get to the end game without excessive respeccing and chase uniques)

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I know you can’t really brick a character but I am not that confident to go on my own way

dry narwhal
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plenty of good summoners

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most necro skills are very solid

vast fjord
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hey guys is there a good resource for loot filters I can import for a new player

dry narwhal
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beastmaster is also pretty good too

dry narwhal
# vast fjord hey guys is there a good resource for loot filters I can import for a new player
Last Epoch Forums

Hey there, I decided to work on some loot filters, for more casual players that don’t want to bother to much with the new Loot Filter that much. Those Loot Filters are also a great template to create your personal Loot Filter. Overview: What are those Loot Filters doing? Hide normal items from level 15 and above Hide all Items not fo...

vast fjord
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ty ty

soft hollow
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Any content creator to checkout?

dry narwhal
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probably just youtube search last epoch necromancer

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really just getting a necromancer to endgame once opens up the rest of them cause respeccing is so easy

modest fiber
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can someone help me with this filter? The unique item at the top of the screen should be showing:

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It has Void Penetration and one of the 19 affixes on this rule is Void Penetration

main venture
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Can someone who is familiar answer, does the rogue prefix "increased throwing physical damage" increase the dmg from bleeds applied by throwing hits as well as the phys hit portion? I assume so but thought I'd ask

last thistle
modest fiber
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I did

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Take a look at this...

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Why doesn't the first rule detect it? Its the same issue...

last thistle
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No clue, maybe it just doesn't work on unique item affixes, which is weird.

modest fiber
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very weird, ill report as a bug i guess

modest fiber
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same thing

last thistle
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I tried some other items and different affixes and it seems to be the case for all affixes on unique items. Idk why u aren't able to only show specific unique items, p weird.

vapid aspen
vapid aspen
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Some uniques like ravenous void have a special base type that cannot drop otherwise

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so "recolour all unique gloves with fancy base type" will match RV

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You can do similar stuff for uniques which are the only one on their base

last thistle
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That's good. But you really should be able to do the same but with affixes

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It's like they have their own type of affixes

vapid aspen
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They do, its all fancy special stuff

last thistle
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yea, dumb how it has the exact same names, makes u think it's filterable.

vapid aspen
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It would be good to have "psudo" things in the filter like total resistance or whatever

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and have those work for uniques too

last thistle
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total res is doable, no? put all resistances and choose to show the ones with at least 2 of them

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and then a minimum tier of said 2

vapid aspen
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Its doable just a pain since you also have hybrid mods on some slots

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and those roll different ranges, also body and amulet have special roll ranges

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so you might be happy with a t2 on body but a t3 on helmet

ripe hinge
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can this reattach chance affect an allied minion if I have those nodes in my skill?

carmine coyote
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Its only for your minions

ripe hinge
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aha, so I'm guessing this zombie node does not put infernal shades on your own minions, correct?

carmine coyote
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If its specced to target minions, it should

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The shade targets only near where the zombie died

summer hollow
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if i buy for supporter pack on the site, will i get a steam key?

summer hollow
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thanks mate!

broken gulch
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guys given the upcoming MP release, id like to know if there are any support builds already or if people are just doing content together for fun

native sail
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Yes.

raw fern
# broken gulch guys given the upcoming MP release, id like to know if there are any support bui...

Top 3 Support Builds In Last Epoch 0.9 Patch For Multiplayer

In this video I talk about the 3 support builds I'd suggest you try out next patch, especially if you really enjoy the aura bot playstyle from Path of Exile!
Hopefully with this info you guys can dive right into Eterra with your friends coming March 9th!

Links :
------------------...

▶ Play video
broken gulch
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Ty!

high ether
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seems like the first one gives the biggest damage bonus to group play no?

dry narwhal
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Necro can give a ton of damage too while also having meatshield arny

high ether
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yeah video talks about it only being a 60% buff compared to a 400% buff though

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but this is just taking the #s that were quoted from the video, and not taking into account how they really play out in actual gameplay. Ie like you said with necro, you can have a extra agro dump with the zombies and so that could mean more dps uptime for the group.

abstract aspen
#

are all ailments SUPER nerfed for 0.9? or just poison

brave ibex
#

Poison is super nerfed, other ailments lost a multiplicative modifier, which hurts, but not as bad

silent stratus
#

does "%increased melee attack speed" affect hammer throw?

brave ibex
abstract aspen
silent stratus
#

so just %attack speed and %throwing attack speed works?

knotty tinsel
#

As my brain is small I'm having trouble interpreting this det arrow node. Does the explosion send out X tendrils that each* zap one guy and that's it, or does the explosion send out one tendril that chains to X targets?

brave ibex
# abstract aspen can you please expound on this lost multiplicative modifier? or share a link whe...

Here is the post where it was mentioned initially https://forum.lastepoch.com/t/september-2022-development-update/49746
But essentially "bleed effect" now becomes "physical penetration with Bleed"

abstract aspen
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thanks for help

knotty tinsel
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gotcha. still good

#

maybe a slightly less small brain question, I'm planning to use det arrow as a secondary skill on puncture dot to have some aoe. I assume it's better to keep the skill as lightning just for the tendrils, instead of converting to a damage type I'm actually dealing?

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(trying frostbite puncture so it's gonna be a mess of FBite + poison + bleed on detonating arrow regardless)

brave ibex
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Yeah definitely keep the tendrils, they outclass the other conversions by a mile

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Especially for DoTs

knotty tinsel
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thanks a ton that puts me at ease

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something like this was my initial thought, but I assume I'm gonna shuffle a lot of stuff around to see what feels best.

latent crest
#

do we know the 0.9 time when it drops?

knotty tinsel
river fulcrum
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Hey, i wannz play 9.0 with the same build i used to play. Is shadow cascade bladedancer still good ?

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Not the shadow blade version btw, just the regular one

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Shadow blade used to be busted so i'm guessing it got severly nerfed

tulip gate
#

Why exactly is Shaman considered bad? Tuning? Synergies?

native sail
#

It just has a bad tree in general. Especially compared to the other two masteries.

young goblet
vapid aspen
# tulip gate Why exactly is Shaman considered bad? Tuning? Synergies?

Tree makes no sense at all, there are 2 semi good nodes at top of tree. Mastery bonus is a pain since you cant really leverage the resists with totems not always being up. (I'd rather that just give all totems resists so they stop dying to random stuff)

The shaman themed skills are all better on other classes except avalanche. Tornado is best on swarmblade, maelstrom and eq are way better on werebear and beastmaster. Thorn totem is better in spriggan form. Storm crows are too reliant on minion count to not be beastmaster. Ice thorns only even exists because they forgot to make a replacement skill for it and couldnt remove it. Avalanche has a god awful skill tree full of nodes that do effectively nothing. Tempest strike is a great fit for shaman though...

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and its also missing a skill

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Also they didnt put one of the most desirable stats in the game on top of shaman tree: totem duration. Many totems only last 3 or 4 seconds

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there is one node related to totem durations, and that just refreshes their duration when you kill an enemy yourself (pretty hard to do that on a build scaling totem damage)

#

then half of the top of the tree is dedicated to a proc with like 100% base damage and a 3 second cooldown

carmine coyote
#

I'd say wait for the shaman overhaul they are talking about few months ago on stream

vapid aspen
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yup

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someone asked why its bad so I gave all the big issues

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but you could go on for a long time pointing out various flaws

mystic abyss
#

are there alchemy/regal orb equivalents ?

#

or are white items always white

vapid aspen
#

Sorta

#

You can add mods to white items as normal with crafting

mystic abyss
#

they only get 2 slots tho right

vapid aspen
#

Like you can just craft a 3rd mod to make magic into rare

#

you always have 4 slots

mystic abyss
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ooo

vapid aspen
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Normal = 0 slots filled, magic = 1 or 2 filled, rare = 3 or 4 filled, exalted = 1 - 4 filled and at least one mod is tier 6 or higher

mystic abyss
#

thank u

cedar locust
#

Hello! New to LE and aRPGs in general, played a bit of TQ a few years ago though I didn't get into the community much.

I've been having a blast with my Rogue, despite dying several times down by the Cultist Docks area 😅 [My own fault, not looking ahead + panic spamming + not paying attention to my health]. I've been trying to read up on the community guides and player advice, which has been super helpful however I keep tripping up on a lot of the shorthand used.

I know DoT = Damage over Time etc but is there a list of all the shorthand used by players here or is it more of a 'You get used to it and learn as you go' type of thing?

steel merlin
#

I don't know if there is a list but you could just ask here or in general when you see a shorthand you don't understand

cedar locust
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I just didn't want to constantly be asking 😅 though this is honestly one of the nicer communities I've jumped into when it comes to explaining stuff and helping new players!

Right now I'm using my 0.85 toon to just get used to the game and style of aRPGs, my build is probably littered with mistakes but I'm having fun!

#

It was super satisfying to finally beat Pannion the other day!

sinful laurel
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Ask in the rogue channel if you want more specific help and advice

cedar locust
sinful laurel
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Sounds like you are doing rogue things 🙂 you're probably just missing some defensive layers and skill interactions. But you do you!

cedar locust
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Potentially - I accidentally broke down the wrong items the other day by not realising I'd swapped my gear not moved it into my stash.... so many things to track at once and my hands hate me.

If I had a shred of editing skill, I would make a 'blooper reel' of all the times I open the overlay map instead of using Cinder strike on Q 🤣

timber cipher
#

guys, if i redeem my le to steam can i still play using the official client? or maybe both? (not at the same time, of course)
and what about the supporter packs, if i buy from the official site are they unlocked in steam as well and vice-versa?

minor vigil
cedar locust
timber cipher
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oh i see, thats too bad, i d have preferred to play with the official client, steam starts bunch of unneded services
well then i ll have to redeem anyway
thanks guys

cedar locust
#

The team has said they did think long and hard about this decision, but the Steam client will make it much easier to add features for everyone without having to duplicate all of the work.

The forum post is here if you want to read the Devs explanation and guide on migrating your account - https://forum.lastepoch.com/t/migration-to-steam/52234

faint cape
#

Shaman can certainly run all the game content well and is easy to gear thanks to the +50% ele res. The problem is it has only like 2 builds, largely due to half of its passive tree and skill options being useless.

unreal slate
#

On the map what do the nodes with a little star inside mean?

glad otter
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What's the easiest way to get or make a filter for multiplayer and multiple classes gear in one

brave ibex
lunar holly
#

This probably. It means the zone has a waypoint. If it's glowing blue it means you've activated it.

unreal slate
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The little blue stars. Just wondering what that means if a zone had one

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Ohhhh ok thanks!

thorn ermine
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Does warpath benefit from both void and physical penetration? Like can I stack 20% for both elements and get +40% penetration? And other skills like Rive, ofc.

small flume
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If the skill has both tags, then yes.

thorn ermine
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damn, that's nuts. Ok cool. thx

small flume
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Except it's still 20% per source.

dusky kite
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Storm crows are too reliant on minion count to not be beastmaster
Ironically you still want to go with a single companion build with crows due to how the modifiers are stacking.

brave ibex
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It's not dependent on tags, if your Warpath has any added void damage or added physical, penetration will boost that portion of the damage

thorn ermine
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ah right, so 20% phys penetration based on my phys flat dmg+bonuses and 20% void penetration based on my void flat dmg+bonus

dusky kite
thorn ermine
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ah, so it just splits it really. Total dmg increase would still be ~20%

#

maybe slightly less or more depending on bonuses.

balmy current
alpine crag
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is our current characters gonna become playable in MP, or they gonna only be accessible offline only?

brave ibex
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Offline only

thorn ermine
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How do I buy legacy cosmetics? I want to use them in .9 and beyond potentially.

unreal ice
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Can I expect to have a good time leveling in 2p multiplayer or is it more like poe where it's an option but not fun?

thorn ermine
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all coop experiences are clunky in ARPGs and even other genres. Best Coop experiences are team competitive vs another team or games designed to be co-op only (It Takes Two, etc)

There may be many bugs on release as well. Time efficiency wise, solo is always better.

unreal ice
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there exist arpgs designed around multiplayer play and have pretty solid multiplayer gameplay

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like diablo 3, Lost ark (though more on the mmo side), and diablo 2 (for its time)

#

that's why I was asking

thorn ermine
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That is true, you can very well have fun playing it.

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just note potential bugs on launch

unreal ice
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I will keep that in mind, I'm not racing (given that its my first time playing the game) so I don't mind waiting for a bit if the game needs some hotfixes

#

thanks for the answer 🙂

faint cape
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I think 2-player campaign will probably be pretty smooth sailing if you are running complimenting builds. If you're not aiming to speedrun, I don't think it matters all that much one way or the other.

brittle atlas
thorn ermine
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ah ok thx

tired belfry
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Is there a way to easily see all the sources for a particular ailment (items, passives, skills, skill passives, etc)? Best way I can figure out is to search items and then to search each passive tree and skill tree separately. Not terrible, but kinda tedious

warm yew
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@finite chasm: Spriggan Form movement skill teasers, finally:

acoustic thicket
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When you cast summon vines in spriggan form the ring would let you teleport to that location.

warm yew
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Yeah, but this is now on a castable skill - no uniques required. While it's probably in the same vein as the new Teleport nodes from Skeleton Mage, it's still an improvement.

acoustic thicket
winged ridge
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didn't get a chance to look over notes, is str stack cold werebear still viable?

brittle atlas
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no real changes for it, improved in some other areas

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they changed the vines rage stuff so now you need to either use a unique amulet or spec a bit different to sustain rage

winged ridge
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gonna use that to carry my group since they haven't ever played

brittle atlas
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but it's still about the same overall

#

it does pretty awful boss damage, zooms monolith echoes

#

doesn't need much to get off the ground

winged ridge
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thats the goal, get em hooked and let them find their own way

fallen hare
#

Is there a release date for the game yet?

brittle atlas
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0.9 releases on March 9

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full release is TBD, but I'd assume late this year at the absolute earliest

fallen hare
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Thank you! I played a while back, but was waiting for release so I don't lose my progress haha

left mountain
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I don't need a definitive answer, but what build is capable of inflicting the most number of bleeds. I'm tryna make a support for a swarmblade char.

brittle atlas
fallen hare
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Oh heck yeah, so is that now, or after .9?

brittle atlas
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There will eventually be seasonal/leagues cycles

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after .9

fallen hare
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Perfect, sounds like I will be back to playing this week!

brave ibex
brittle atlas
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or squirrels beast master

brave ibex
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I'm not sure if that's in this patch or not so maybe you can have some fun with it

left mountain
faint cape
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might be others, too

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Sidenote to whoever was planning on running maelstrom bear, I recommend giving cold locust swarm a try. It's probably going to scale much better for you in the long run; also rampage cooldown was nerfed pretty hard (doesn't start cooldown until after you finish channeling).

finite chasm
thorn ermine
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can I remove an affix from an exalted item then replace it with another affix, then fuse into an LP item?

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as long as the exalted affix remains, should work with any 4 affix right?

brittle atlas
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yes

thorn ermine
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k thx

brittle atlas
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only requirement is that the item has 4 affixes and at least one is exalted

faint cape
thorn ermine
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ohh really, didn't know, thx.

left mountain
thorn ermine
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glyph of chaos is way more safe than rune of removal at least, no other affixes are changed.

#

if the affix is useless, chaos is the way to go.

faint cape
thorn ermine
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hell yes, first seal ever. On T2 cold resistance

left mountain
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If you're consuming bleeds, basically all sources of increased damage are moot. 50 bleeds is trivially easy to get and is 2500% increased damage.

faint cape
thorn ermine
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yep

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So I have 2/3 good affixes, last one is physical. Guess I just chaos rune it?

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glyph*

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physical resistance is last one*

faint cape
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I don't know if I'd say it's trivial. It requires a good amount of investment in the swarmblade tree (which has almost limitless more damage multipliers) and you need to both have living enemies nearby and wait for the bleeds to ramp up from whatever source you've invested in to do that

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I do think both ways to build could certainly be viable, but the cold way is just way smoother.

left mountain
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That's fair. Does the flat damage from the shard of the shattered lance apply to the damage over time? I imagine it doesn't, but might as well check

faint cape
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Yes, all flat melee damage you get applies to locust swarm. I think it's roughly 300% per second effectiveness, if I remember.

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Granted, locust swarm itself has excessively high base flat damage (~450), so you hit diminishing returns faster than you would on most skills.

north shell
#

is primalist still weak?

faint cape
north shell
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like a year ago

dry narwhal
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druid is one of the strongest classes

sick yacht
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Before the druid rework it was fairly weak. But yeah its really good now

dry narwhal
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only shaman is considered bad cause it's tree is just not great

sick yacht
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Might have been druid release tbh I forget

dry narwhal
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but primalist as a whole, overall fine to good

sick yacht
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Whenever they added swarmblade it became really good since they reworked many passives and abilities

dry narwhal
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that was the druid update yep

north shell
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cool thanks

high ether
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is there a site that has a searchable db of all the items in game ( i found LE Tools but not sure thats the best site)?

sick yacht
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It is

safe vessel
#

heyo, noob player here; whats the difference between unique and legendary items in this aarpg?

native sail
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Legendary items are made by combining a unique item with legendary potential and an exalted item (items that drop with tier 6 and 7 mods on them, mods can only be crafted up to tier 5).

safe vessel
cinder fossil
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press G (to open the game guide) and look up "legendary" for more info

native sail
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Correct.

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You make legendaries.

arctic mural
#

Hey guys, do you know if this multiplayer patch will be server-side characters? Or still just locally saved characters, but online together?

cinder fossil
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the former

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you can still play any offline characters you have, but theyll remain offline

arctic mural
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ahh, so finally the ladders will actually mean something? haha...we can't just alter the characters files whenever we want

drowsy bear
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Oh, so it's better to wait till patch if I want to start a multiplayer character?

cinder fossil
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yes

drowsy bear
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Gotcha, thx. Saved me a few hours!)

edgy mural
#

I can't figure out why I can't pick up this health potion. I seem to have 0 right now and I've clicked it and walked over it. is there some mechanic I just don't know about yet?

carmine coyote
#

do you have a belt equipped?

edgy mural
#

oh. somehow i do not. thank you lol

safe vessel
#

Are the trade factions coming on 0.9?

glacial bison
#

hi, does the mp already live?

raw fern
glacial bison
limpid owl
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Is it a problem to define a filter e.g. for wands that also has health listed as an possible affix (which cant roll on wands) or will it just dont do anything? I cant find a reason why it should be a problem as long as there are enough valid affixes to select from.

#

I am working on a tool to merge and expand itemfilters which could do something like this. Where you just define affix and base item groups and they get combined to specific rules for bases with those affixes, without the need to edit a gazillion different rules.

snow rune
#

if deadknights proc hungering soul, will they proc my own (fully specced) or their basic own one?

brave ibex
dry narwhal
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it will eventually get its own name if i recall

molten cape
#

whats the best place to farm rune of ascendence?

knotty tinsel
#

playing monoliths and taking the rewards that give misc runes

#

Dungeons I believe also have runes as a reward option but that didn't really strike me as so efficient

high elm
#

how does the solo challenge interact with gifting or moving items off that character? will it be feelsbad if something really cool drops that I'd want to use on a different run?

brave ibex
native sail
#

Only other solo ticked characters*

high elm
native sail
#

No character found yet

brave ibex
high elm
#

ah and that will be available with the patch, right?

brave ibex
#

Yeah it asks you if you want to go online or not

high elm
#

ok thank you!

faint cape
# native sail Only other solo ticked characters*

You can transfer items from solo mode to regular mode, just not the other way around. Offline solo (character found) can't transfer to other solo characters, but online solo can (account found).

vocal delta
#

just started playing, and I'm gonna check out all characters for half an hour each or so. can i basically really just pick any skill that I like to use as "main" skill? I like experimenting, but the one advice I read was that respeccing my "main skill" is something one should avoid as a new player

brave ibex
#

Yeah just pick whatever, but half an hour won't really give you a huge amount of skills to test

faint cape
#

Not every skill can be used as a "main skill", but yeah basically. As said above, half an hour and you probably won't get to mastery selection yet.

vocal delta
#

oh, no, that's just about which class I want to play

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I think it's going to be Sentinel

faint cape
#

Sentinel is a great class to start the game as, especially if you are not super familiar with ARPGs in general

vocal delta
#

so, on choosing a "main" skill (for the time being): I was hoping I could just pick some skill that feels good to me and also clears well and invest the points into it. or is there a better way to distinguish between those well-suited for that vs others?

primal pike
#

Hey Guys. Quick question: is it worth to start With a new Character? Or should i wait until 0.9? Or is there No reason to wait? Idk, because i want also playing Multiplayer then

native sail
#

If you want to learn a little bit before 0.9 comes out feel free, but nothing you do now will carry to multiplayer

hidden peak
#

How many of the changes in the patch notes were in the betas?
It's been a long while since I played and I didn't get to do much with the betas so I'm unsure

faint cape
#

Skill spec trees in general can have things that massively change the skill's mechanics, so when looking for a skill that feels good to use, keep in mind that some skills are more 'customizable' than others and you'll need to look at the spec tree to know what's available.

faint cape
dry karma
#

as a new player to this game, jumping straight into hc, is there a stand out class that is more tanky and more forgiving to play than others? i dont mind dying, but i think playing something tanky to learn mechanics is probably a good idea

native sail
#

Technically speaking, Druid has the highest EHP afaik, but "tanky" can be acquired by all classes easily provided you have the items.

faint cape
minor vigil
#

agree w/ paladin

#

tons of healing and it solves a lot of "checks" easily

dry karma
#

gotcha. i actually asked the same thing in-game yesterday and i just wanted to ask here as well just just to be sure and people said the same thing in-game, basically druid and paladin

minor vigil
#

like crit avoid and resists

native sail
#

Rogue can be surprisingly tough as well on the high end of building. But again, really likes items for that

dry karma
#

i see, yeah. ill be playing solo hc, so maybe later on when i get more items together i can try other classes, but druid and paladin sounds like good starter classes

faint cape
#

Yeah, absolutely any class can be built tanky. Rogue certainly can as well, though I don't recommend relying on dodge for HC.

dry karma
#

i see on the ladder that "waves" are what matters the most, i dont know how that works exactly, but i assume this game is much like d2 and PoE where if you are getting shat on, you can just exit out to save yourself?

native sail
#

That's arena. And uh.... you'll have to log I suppose. You can't just leave the arena itself on a whim.

dry karma
#

you cant portal? but you can exit the game like in d2/poe?

native sail
#

Actually... you might be able to portal, but it is heavily incentivized to only leave after the intervals in endless

dry karma
#

i'd much prefer that, over d3 where you can do that

faint cape
#

At very high waves, you will die when touched. As long as you can log before that happens, yeah you should be safe.

minor vigil
#

also like arena is a small portion of the endgame

native sail
#

^

#

And the worst

minor vigil
#

the ladder wont even be live this patch

native sail
#

Arena sucks

dry karma
#

ok, well i appreciate the answers 🙂 im sure ill find out one way or another 😄

#

oh ok, i just saw on the ladder that waves were like, what it was sorted by and figured it was "the" endgame

minor vigil
#

the real endgame push is "corruption" where your basically infinitely scale your maps

faint cape
#

Oh yeah that's right, they hit an issue with the ladder so it won't be live until a future content patch.

native sail
#

Nah. Real endgame is monoliths, which are sort of a mix between rifts and maps.

dry karma
#

interesting

native sail
#

And then there's dungeons, specifically T4, where shit hurts

minor vigil
#

yea t4 dungeons are the challenge event EHG is running

dry karma
#

sounds like the endgame in this game is more expansive than d3 at least, which.. thank f#ck, running rifts all day is boring af

faint cape
#

Yeah, highly recommend learning the dungeons on SC before attempting HC unless you don't mind remaking high level characters

dry karma
#

^^ noted

minor vigil
#

i havent played d3 but the endgame is solid, much less expansive than poe

dry karma
#

PoE is my main game, and has been since 2011. I don't expect this game to take over that position or anything, but something to play in the off-time so all good

minor vigil
#

yep same

faint cape
#

Yeah, more to do than just monoliths, but nothing really pops up in echoes (LE equivalent to maps) yet except shrines (similar to PoE shrines)

dry karma
#

i just never bothered with this game before, because just like grim dawn, i dont like that you can just adjust your character with an editor

wide sentinel
#

Not anymore

dry karma
wide sentinel
#

I personally couldnt play poe after Le

#

The combat is just so much better here

dry karma
#

really? ok. feels nice at the start, but i never got past lvl 20 so i dont know anything about this game basically

#

in PoE, you NEED an item filter. do i have to bother in this game?

native sail
#

You should. But it's far easier.

#

And in game.

wide sentinel
faint cape
#

Yeah, LE has a lot of QoL that makes it hard to go back. The combat pace (just my opinion) and ability to see what's going on most of the time is also a lot nicer.

wide sentinel
#

Yepp

dry karma
#

sounds good

minor vigil
#

or you can use ppl's presets and modify them for your needs

dry karma
#

ok, i dont see it in the options anywhere, i might be blind or it becomes available later?

native sail
#

Shift+F

faint cape
#

Shift+F

wide sentinel
#

Its ctrl f

#

Oh shift

dry karma
#

i see. so i cant see peoples presets ingame?

native sail
#

No, that'd be a huge headache honestly.

dry karma
#

k, ill just leave it alone for now, since i dont know shit 😛

native sail
#

You can just import via file or (if it's on like pastebin or something) copy paste it in the import options

faint cape
#

The filter is like a middle ground between PoE and GD. Pretty easy to make/modify your own, but has a lot of power. I'm pretty sure Heavy maintains a pretty good filter template for general use, can be found online

dry karma
#

gotcha. is there like a filter god out there and everyone uses this guys filters? :p

timid hatch
#

hi, i'm new to the game, started a few characters to decide what i wanted to play on thursday, my furthest being a level 81 that got to the age of winter monolith.

my question is when to prioritize the different end game systems, IE when do i arena, when do i dungeon, and when do i just grind monoliths.

Also, is it generally always a good idea to reset the web and increase corruption if i can handle it?

native sail
timid hatch
#

so it does reset when going to empowered

#

cool

#

do those just unlock when i complete all normal ones?

native sail
#

Only need to do the 3 that are level 90 to get empowered

timid hatch
#

do people generally rush them ASAP, or spend time gearing up in lower level ones (sorry if annoying)

faint cape
#

Yeah, empowered starts at 100c, and ideally builds should be able to comfortably run 200c at a minimum

native sail
#

Most people rush em

faint cape
#

The optimal thing to do is rush, but imo do whatever you find is fun

minor vigil
#

e.g. +levels to w/e skill you're using or an idol you may need

faint cape
#

and the main reason to rush empowered is it gets you access to more character power through more/exclusive drops, better blessings, and target farming options

dry karma
#

i see, im just gonna leave it alone for now and see how it goes, but noted. another thing, in solo mode, is my stuff not shared with other chars? i guess in this game there's no trade, so i guess thats what solo in this game means

native sail
faint cape
dry karma
#

oh ok, so in 0.9 solo hc is basically ssf?

native sail
#

Yeah

dry karma
#

good to know

native sail
#

I think they want character only solo eventually in online but just haven't figured it out yet

dry karma
#

k

faint cape
#

Yeah, they have said that. They are also changing solo to be called character found, so I think the idea is you'll eventually be able to choose character found or account found in online mode.

dry karma
#

didnt take long to decide to hide white items. but how is crafting in this game? do i need white items for crafting later on?

native sail
#

Nah, most people end up crafting on rares and exalted that drop with 1-2 affixes (or even 3 if they're lucky) they already need

dry karma
#

nice, ok

faint cape
#

Magic items with 2 T4-5 affixes you need are also totally viable crafting bases, but they are rare enough you can ignore them. I usually only bother with magic items for salvaging purposes.

minor vigil
#

i highlight rare affixes for crafting/shattering

#

mostly shattering

devout junco
#

Has this been covered already? Can I make a basic filter for rarity / resistances / class / etc that will work for 0.9? Or should I just wait?

limpid owl
#

lf someone that is bored and has experience with loot filters. need some input for my tool.

last thistle
thorn ermine
#

so, warpath has 40% less chance to apply ailments, but hits twice as fast. So it's still better overall for applying ailments? lol

limpid owl
thorn ermine
#

lolll

small flume
#

Do I understand it right that I should avoid speccing into skilltree nodes which improve the skills' mana efficiency if I specced into passives which capitalize on said skills' mana cost?

last thistle
#

doesnt that just fully depend on the skill. You invest into mana until it isnt an issue anymore

high elm
#

i assume not, but is there a way to change a character's name?

minor vigil
#

you can email support

hasty scaffold
#

how does vaions chariot boots interact with warpath?
is it for just 1 hit? or is it 40% more damage the whole time you're channeling?

native sail
brittle atlas
#

for online characters in the future, it's probably a contact support angle

#

but idk what their policy will be on that

trim saffron
#

Hello hello is Spirit Plague still a good skill for leveling after all the changes ?

brittle atlas
#

yes

#

still the go-to for acolyte

trim saffron
#

@brittle atlas thanks

hasty scaffold
#

so confusing, google doesn't tell me anything lol

#

just wondering if those boots are worth farming for warpath

brittle atlas
#

unless it's different/was changed again when they reworked warpath, it has historically only been the first hit for temporary buffs like that

#

warpath was actually one of the few cases that didn't snapshot

hasty scaffold
#

ok thanks, ill just take precaution and not farm it lol

#

maybe i'll farm it when there is absolutely nothing else to do, thanks

dense remnant
#

yeah eternal eclipse is also the only first hit on warpath

#

theres a few things that owuld be absurdly broken if warpath snapshotted

light rock
#

Im reading the wiki and the beginners guide, its giving a lot of good info but i do not see a good break down on how to itemize via attributes. What I mean is, should I prioritize raw Int as a mage over % lightning damage at what break points? I see the attribute portion of the guide but it really doesnt give a whole lot of info.

dense remnant
#

int gives 4% damage per point

#

but other things also beenfit from int

#

its build dependant

native sail
#

Depends on your build. We can't give you a "this is the rule" answer.

light rock
#

Like ward

#

So 4% per point, seems pretty valuable as to how its interacting with things like ward and what not.

#

OK at least that will help me make an educated guess, thanks guys.

native sail
#

Again, build dependant.

light rock
#

Im a lightning Sorc Mage

#

Or attempting, not using any build guides as Im trying to build from scratch to better learn the system

runic sedge
#

There's also sometimes effects like passives and uniques that depend on int, like vilatria's set

light rock
#

I did notice that under the ward information for Sorc passives.

buoyant veldt
#

do bleeds/poisons stack infinitely or is there a cap?

native sail
#

There is no real cap, as fast as you can apply is as fast as you get more. Poison's shred effect caps at 30 stacks though.

buoyant veldt
#

im assuming bleed is phys shred and doesnt cap?

#

will this be the same for 0.9

native sail
#

Bleed doesn't have an inherent effect afaik

buoyant veldt
#

if you phys shred will bleed do more damage?

native sail
buoyant veldt
#

ty!!

desert tree
#

Hi everyone, if my friend uses warcry with this node, does my own minions get the buff?

native sail
#

No, it says you and your

desert tree
#

This is quite sad

#

But those two will right?

native sail
#

That one should, yeah

desert tree
#

🤩

wild epoch
#

Hi, does anyone know the interaction between singularity and world ender? Essentially does the 100% LESS crit chance prevent guaranteed crits?

native sail
#

You cannot crit

#

IIRC cannot always overrides

wild epoch
#

Then why is there grey text underneath?

native sail
#

Because it's an explanation on how it functions

#

I'd check with someone who may know better than I do though.

#

@cold plaza would you happen to know for sure?

cold plaza
#

You will not crit

wild epoch
#

Thanks

dense remnant
#

a lot of the nodes that are like 'you will always crit' and stuff, are generally just +100% critical strike chance

#

so things like blind, or singularity, will make them not crit always

lunar holly
#

are there monsters that apply blind ?

dense remnant
#

dont think so

#

but if you give your minion the 'always crit' node in dread shade, and the 'blind' node, it doesnt always crit

buoyant veldt
#

im assuming bleeds and poisons are dots right? so would "increased damage over time" increase the damage bleeds do? also how do you determine bleed damage?

#

is it just based on base melee damage?

desert quest
#

DoTs in this game have their own base damage

#

And yes, inc dot would increase bleed damage

odd roost
#

What hard-core char would compliment a tank sentinel?

knotty tinsel
#

another tank sentinel

tulip gate
#

What is the big fire explosion on today's video at 1:32? https://www.youtube.com/watch?v=Oo6cLrJke6A

Join Judd (Last Epoch Studio Lead) in an overview and gameplay showcase of some of the changes coming with Patch 0.9 - Convergence.

Link to Trade Development Update (Item Factions) : https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994/172

See all 10,000 words of the massive P...

▶ Play video
brittle atlas
#

Smelter’s Wrath?

tulip gate
brittle atlas
#

I'm pretty sure the cone is forge breath or w/e

#

the circle is smelter's wrath

buoyant veldt
#

is armor shred worth having if ur applying bleed or is that only against a hit? im assuming if you applying bleed phys shred is all that matters right?

brittle atlas
#

armor shred does nothing for dots

tulip gate
trim saffron
#

Let say that i Play a leveling build at what lvl is good to change to build that icwwnt to Play in late game ? 🤔

last thistle
#

I'd say its more about gear than level

brittle atlas
#

it depends on the build/class/your gear/your game knowledge/etc

#

there's not any easy answer to it

dry narwhal
#

yeah thats way too broad of a question

light rock
#

Attunement is one of the Character Stats which grants 2 mana per point and improves skills that rely on innate magic inside the character and its surroundings. Can anyone give me a better explanation to attunement than the guide?

late kayak
#

Question: I'm in the internal test, but haven't played in a very long time. Tried logging on today to play, but the Play Online button doesn't do anything, but load. Any ideas?

minor vigil
light rock
minor vigil
#

skill descriptions will say what bonuses they get from attributes

buoyant sinew
#

(also applies to most of their minion skills and some attacks. but yes you have to check each individual skill to see which attributes scale it and how, it's done case by case)

dry narwhal
late kayak
#

Thanks.

mystic abyss
#

I assume empower blessings overwrite normal blessings ?

dry narwhal
#

yes

#

you generally want empowered blessings because of the higher %s

mystic abyss
#

So dont bother farming normal monoliths

dry narwhal
#

unless you desperately need something

#

then no

mystic abyss
#

Roger ty

violet hedge
#

For multiplayer launch on the 9th, is the only way people can group up via invite? Like is there no game lobby / open area / anything?

buoyant sinew
buoyant veldt
#

if you have 38% damage reflected does that include dots or is it only hits that have their damage reflected?

violet hedge
# buoyant sinew none of those will exist for 0.9. it sounds like something along these lines wil...

Damn. I probably jumped the gun. I have loosely followed this game off and on, and have been patiently waiting for MP release. It's finally here, but current launch patch for it is missing pretty much everything I want out of a MP ARPG. No game lobby / public grouping, and no trading. I have been trying to talk people I know into trying the game to at least try some of the grouping aspects, but not having a lot of luck currently. So effectively I'd still be playing this as a SP game. 😩

dry karma
#

how does monster lvl work in this game? i dont see monster level anywhere. do everything scale with your level? so could you technically just run through the campaign or how does it work?

brittle atlas
#

each campaign zone has a set level

dry narwhal
#

if you're using the overlay map

brittle atlas
#

each monolith timeline has a set level, all empowered timelines are level 100

dry karma
#

ooh, it shows only with overlay, i see now thx

brittle atlas
#

there's a kind of ok but janky flat reflect druid build

buoyant veldt
#

gotcha. does bleed scale just off flat melee damage or will % phys damage increase bleed damage?

native sail
#

Melee damage doesn't affect bleed, poison, ignite, or any other DoT effect.

#

Melee damage affects melee.

buoyant veldt
#

Melee physical affects bleed atleast from the gear im using currently

#

ig its the phys part of it?

#

so phys increases bleed but not melee is what im understanding?

brave ibex
carmine coyote
#

%phys yes, %melee phys no

buoyant veldt
#

why does the build planner increase bleed damage with flat/% melee phys is it just wrong?

#

its adding my flat melee phys as a part of the base bleed damage

thorn ermine
#

chance to apply doom and increased doom effect change DPS on your skills? I just put this siphon of anguish ring on and it basically only has leech + doom affixes, and my DPS went up over

native sail
#

Tooltip calculates DoT poorly

thorn ermine
#

yeah, i was gonna say. .9 patch notes say it's fixed? hopefully

buoyant veldt
thorn ermine
#

what's that

dry narwhal
#

build planner

thorn ermine
#

o

native sail
# buoyant veldt

I don't know why the flat is applying but the others are because if you apply bleed with a melee skill it inherits any generic damage applied to the skill.

buoyant veldt
#

im wondering if since im using melee skills to apply its applying the flat melee phys?

native sail
#

It shouldn't as far as I know, because bleed isn't applicable with that

#

Is it time for a Dammitt ping?

buoyant veldt
#

bleed is based of the melee damage though right? so if the melee phys damage is applyied to the hit wouldnt a portion of it apply to the bleed

native sail
#

It is not

#

Bleed has its own damage numbers

#

All ailments have their own damage numbers

buoyant veldt
#

interesting

#

i mean the planner still isnt up to date with the 0.9 changes 100% so maybe its something that will get tweaked

native sail
#

It isn't

#

This is how ailments have worked for years

buoyant veldt
#

no the planner will get tweaked and fixed

native sail
#

Ah, that's another thing entirely. Dammitt may not be aware of the issue, who knows.

brittle atlas
#

notably, it's listing the base there, but not applying it

#

53 base is the normal number

buoyant veldt
#

you are correct. so i guess it just puts the text there but isnt applying. that works for me

warm yew
#

Aye - definitely time to ping @bronze ocean, though I'm sure it's already on the list somewhere.
So you don't have to go hunting: Bleed ailment is inheriting Melee Flat and Increased Damage modifiers

lunar holly
#

what is that mage spell at 6:06 in the patch overview video? 🤔

urban horizon
lunar holly
#

noice

noble roost
#

Hey, is there a wipe with o.9 ?

#

0.9*

warm yew
#

Not a true wipe, but you will have to create new characters to play Online. Your current Offline characters should remain accessible and ready to continue playing offline.

noble roost
#

Ok, thanks. No one cares about offline so its a wipe for me 😄

warm yew
#

For pretty much everyone, it is.

native sail
#

I mean, there are people who do care about offline

fossil badger
#

Anyone using GeforceNow have issues syncing steam cloud? It says synced but on my home pc its not. Works fine for other games.

proven jewel
#

How is late game exp gain in this game, is reaching 100 comparable to poe or shorter/longer usually?

brittle atlas
#

much shorter

#

and there's no xp loss on death

#

at least compared to hitting 100 in poe via mapping

#

100 in LE is like 15-20 hours from character creation

#

if that

proven jewel
#

thats cool, thanks!

frosty chasm
#

That... depends on a number of factors...

carmine coyote
#

Exp in monos now will be huge

sonic kraken
#

When filling out your elemental resists do you guys use the "all elemental resists" affix or just do two elemental affixes on your gear?

brittle atlas
#

depends on the character, generally I'd use something like 1x phys res and something else, but depends on the class and what they get from passives/implicits

faint cape
#

Yeah, depends. You can always do the math to see which gets you to cap in the fewest affix slots.

#

You might also end up with a super good exalted item with a single elemental resist, which would change things up

sonic kraken
#

Right now I'm pretty much getting all my resists exclusively from gear on the Rogue. Not sure what would be more space efficient since there's no easy way to check values on highest tiers and compare them

sinful laurel
#

Rogue has less passive tree support for resistances than other classes

brittle atlas
#

there's an example rogue

sonic kraken
#

For example a T1 "all elemental resists" will give me 5% fire, cold and lightning resists which de facto means 15% "total value" but I don't know how much resists would each of respective t1 affixes will give me because again no easy way to compare these

brittle atlas
#

that's kind of the baseline I'm working with then figuring out blessings/bases for rogue

faint cape
#

I'll just say that elemental resist gives you overall more per affix. If you aren't getting the full tri-elemental benefit from it though and can't cap in one affix, singles may be better

brittle atlas
#

imo, elemental isn't something you need to think about

hasty scaffold
#

what is a traversal skill? is that a movement skill?

brittle atlas
#

most movement skills, yeah

#

it's a new tag for them

#

check the patch notes

sinful laurel
hasty scaffold
#

i looked at patch notes, it doesn't really make sense

sonic kraken
#

There's no "all res" for non elemental stuff so I don't have a problem in trying to tell what's more efficient here since there's only one way to get these resists

faint cape
#

There's a list of all traversal skills right where it explains what traversal is

hasty scaffold
#

if it counts as a traversal skill, will it have a movement tag?

brittle atlas
#

certain skills have or get the traversal tag. Skills with the traversal tag share a cooldown.

sinful laurel
#

Traversal is movement

hasty scaffold
#

so if i use that unique charriot boots, will that give traversal skills more damage?

brittle atlas
#

if it says that, yes

faint cape
#

traversal skills are movement skills, so yes

hasty scaffold
#

why don't they just call traversal skills movement skills?

brittle atlas
#

if it says "movement" then it would be movement skills only

sonic kraken
brittle atlas
#

because not all movement skills are traversal skills

hasty scaffold
#

but all traversal skills are movement skills?

faint cape
#

yep

hasty scaffold
#

ok thanks, coming up with new build ideas lol

frosty chasm
#

Warpath for example is 'movement' not 'traversal'

hasty scaffold
#

thinking of using the voidcleave traversal skill with that chariot boots

carmine coyote
#

Very original

frosty chasm
#

Doesn't seem very spicy... better off just going Eclipse.

hasty scaffold
#

the new voidcleave traveral skill node isn't clear, does it hit everything along its path? or does it just teleport you now?

brittle atlas
#

does vaion's care about the traversal tag now?

#

it's possible you don't need to take it to use vaion's w/ void cleave

#

unless you specifically want to

#

but void cleave is already a movement skill I'm pretty sure

hasty scaffold
#

oh i never noticed lol

#

holy shit i never realized it was a movement skill

#

because it never moved me anywhere lol

frosty chasm
#

That little hop forward. That's movement

#

Erasing Strike Doesn't move you, Void Cleave does...

carmine coyote
#

Darkstride seems a better choice

#

You also get 1 charge

frosty chasm
#

Dreamthorn/Darkstride till you hit 70? For Eternal Eclipse.

hasty scaffold
#

got a lot of theorycrafting to do lol

carmine coyote
#

I don't know, eclipse implies to use warpath and I hate warpath

frosty chasm
#

Why would it imply warpath? just take the fire node on voidcleave?

carmine coyote
#

80% more damage if you warpath for 2 seconds before cleave

frosty chasm
#

I mean... that's like saying it implies multistrike cause you get extra damage per armament stack...

carmine coyote
#

You can't rely on cleave purely

#

You also need sigils for the 150% melee damage buff

#

You need to time it correctly to be efficient

#

Thats why I hate this build

#

But I hate warpath more

frosty chasm
#

I see... the whole... 2 seconds for big damage on eclipse thing.

thorn ermine
#

man void cleave's CD makes it so you can't really get 20 void penetration stacks.

vapid cloud
#

anyone know if there's an advantage to buying the game on the website vs steam?

hidden peak
#

you're gonna get a steam game either way

brittle atlas
#

^

#

I think you could technically buy a higher tier pack on the website?

#

but you get a steam code either way

#

and will be playing through steam in the future

sonic kraken
#

The only advantage that i'm aware of is that you're not giving money to Gaben

#

Though if you're going to get a steam key anyway that means steam support will probably give you a hard time about refunding if you don't like the game after 2 hours

zealous orchid
#

if i played Diablo 3 and loved it but then i tried POE and hated it for its complexity. would i like or dislike LE?

#

in terms of complexity? like is the UI easy on the eyes are the items easy to understand etc

brittle atlas
#

LE is kind of a midpoint between D3 and PoE

#

so...maybe?

zealous orchid
#

hmmm

#

is crafting easy to understand? POE was a nightmare lol

frosty chasm
#

LE crafting is very intuitive.

#

you have 2 prefixes and 2 suffixes per item.

#

5 tiers that you can craft, with tier 6 and tier 7 being drop only (called exalted).

zealous orchid
#

o

frosty chasm
#

and you can take an exalted item and slap its afixes onto a unique with legendary potential.

zealous orchid
#

are there good community made websites for things like builds or general good armor/weapons to get or skill picker etc etc

native sail
frosty chasm
#

lastepochtools is the go-to

zealous orchid
#

oh

frosty chasm
#

No, legendary is Unique fused with an exalted.

zealous orchid
#

oooo

frosty chasm
#

so legendary is technically the highest?

quasi hatch
#

^ but LE is forgiving enough that you can pretty much play whatever looks interesting to you

zealous orchid
#

can u get legendary dropped in game?

native sail
#

No, you have to make them

native sail
#

Everything except mastery is easily respeccable

frosty chasm
#

You can respec everything but your mastery class.

zealous orchid
#

mastery classes are like subclasses right?

frosty chasm
#

yeah. so like for the mage you have Sorc and Spellblade.

#

once you pick one of those you're stuck with it.

carmine coyote
#

Dont forget runemaster next patch

native sail
#

1.0, not next patch

frosty chasm
#

ehhh...

zealous orchid
#

aww

#

bout to say

#

ik 0,9 coming out

native sail
#

There's three total missing masteries, they are confirmed to be coming with 1.0

carmine coyote
#

Deias lurking every channel to correct me

frosty chasm
#

1.0 Might be 8 months but probably more.

dry narwhal
#

I just go where the funny text lights up

native sail
#

I mean, next patch after 0.9 is designated as 0.9.1 already, so saying next patch is not right. Next major patch would be a bit more apt, I'd say.

zealous orchid
#

so i assume i should look up builds after 0.9 or are not a lot of skills getting changes?

native sail
#

There's a lot of changes

carmine coyote
#

You are fun

frosty chasm
#

lots of changes. 10000 words of patch notes

bronze ocean
carmine coyote
#

I swear

dry narwhal
#

Tons of changes

zealous orchid
#

wait

#

10k or 1k

native sail
#

HandsUp Dammitt doing things

native sail
frosty chasm
#

10k

zealous orchid
#

holy

native sail
#

10,000

dry narwhal
#

10k

native sail
#

Many words.

frosty chasm
#

all the words.

dry narwhal
#

Many many words

zealous orchid
#

did someone make a YT breakdown of it lol?

native sail
#

And I read them all. Probably retained like 2% of them. KEKSIP

dry narwhal
#

Dr3ad did

frosty chasm
#

Yeah, the devs did.

zealous orchid
#

oh cool

#

are there builds based around certian armor pieces/weapons? stuff that i can target farm for

native sail
#

A lot of stuff needs to be properly tested and implemented into the planner before we can get a full detailed breakdown, I think

frosty chasm
#

There are build enabling uniques, yes.

native sail
#

There's a lot of stat stick uniques and then there's a lot that alter a playstyle as a whole. Really depends on what you're looking at.

frosty chasm
#

Target farming isn't really a thing until you've cleared Normal Monoliths.

zealous orchid
#

oooo

#

are dungeons endgame as well as monoliths?

frosty chasm
#

Yeah.

zealous orchid
#

sweet

#

am i still forced to do monoliths tho?

native sail
#

They start lower leveled but they have tiers, so tier 3-4 is where I would say they become endgame.

native sail
zealous orchid
#

o

frosty chasm
#

Nobody's forcing you to do anything... but yes.

native sail
#

You'll get a fucking lot of dungeon keys in endgame though

#

If I picked up every key I found I could probably fill a few more tabs of them, I already have one full.

zealous orchid
#

know any Youtube LE content creators?

frosty chasm
#

AaronARPG?

#

Has a chest armor named after him...

zealous orchid
#

woah

native sail
#

Dr3adful
LizardIRL
Does Perry make videos? I'm not sure. Same on McFluffin.

zealous orchid
#

sick

dry narwhal
#

Perry does

#

And mcfluffin

native sail
#

Knowledgeable folks all around there

dry narwhal
#

Mcfluffin has the le university series

native sail
#

Playstyle change

native sail
zealous orchid
#

let me ask this tho

#

does this game for UI

frosty chasm
#

Dual wielding Jelkhor's is like... my dream

native sail
dry narwhal
#

It's so fun kaze

native sail
thorn ermine
#

can someone explain using a dagger with a bow? lol

dry narwhal
#

Squishy though

#

You dont

#

It makes da melee

native sail
thorn ermine
#

oh oh ya i see

#

lol

#

hah

dry narwhal
#

Its still fucking weird though

native sail
#

It does have a weird tree as a result though

dry narwhal
#

Very

native sail
#

I had like 53 points in base Rogue or some shit KEKL

frosty chasm
#

Yeah the passive tree is.... so weird.

dry narwhal
#

You basically ignore your mastery lol

#

With crit vuln nerfs do we even take that deias?

zealous orchid
#

i assume theres a inspect button right? does it switch stats based on what skills u have equipped? like if i have firebolt and i have a piece of gear that says firebolt does 10% more crit chance would i see that stat correctly in the inspect menu?

native sail
zealous orchid
#

sorry dont know how to word it right

#

but its something ik POE does not have

dry narwhal
#

Arborus or someone was talking about ailments with it

frosty chasm
#

oh, tooltips should be ignored.

dry narwhal
#

Which might be better

native sail
frosty chasm
#

damage tooltips are DPS, shown when you hover over your skill, and are generally wrong.

native sail
zealous orchid
#

oooo thats nice tho

native sail
#

Which is a technical nightmare from my understanding

frosty chasm
#

I don't think so. I was getting 120k damage on disintegrate with just the skull and amulet...

native sail
frosty chasm
#

Anyway, point is, for now, ignore the damage on your tooltip. It's not accurate.

zealous orchid
#

is there a class that has companions but u dont summon them?

frosty chasm
#

Falconer??? But it's not out yet...

zealous orchid
#

like a wolf or dog or somehting

#

aww

native sail
#

Beastmaster has many animals

zealous orchid
#

o

native sail
#

You still have to "summon" them but unlike Necro's minions you can revive them by standing next to them instead of resummoning when they die.

frosty chasm
#

Or have that axe.

native sail
#

Harthenon's?

frosty chasm
#

yeah

native sail
#

Funny immortality axe for early game

frosty chasm
#

I mean... I've never played Primalist and I give that axe to any toon I'm leveling up.

warm yew
#

Harthenon's doesn't change how you revive Companions - that's Hakar's Phoenix

zealous orchid
#

whats the most versatile class atm?