#❔┃ask-the-community

1 messages · Page 18 of 1

sinful laurel
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Hence why I said try it both ways and see what you like

tired pond
sinful laurel
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In general other people will think the stat is good probably. But you don't seem to agree, so then do what you think is right?

tired pond
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currently i see that this is not so easy to stack more str when T7 ring preffix only can have +13-16 max

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and just see that difference at build planner so not sure how it works in a real gameplay

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so i will try to ask last question - for cold-dot-werebear it is better to have 1) increased cold dmg 2) increased elemental dmg over time 3) increased dmg over time 4) str stacking because there is also one thing more about it Werebear skill has a node that has "additional spell dmg per point of str"

sharp ibex
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2

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oh wait, no you want the spell dmg for str node

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forgot about that.

tired pond
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so maybe even should i add 5) spell dmg ?

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even entangling roots skill is physical SPELL ?

sinful laurel
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In general, if you can get a stat that benefits multiple skills then it's blanket better than single damage skills

sharp ibex
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you convert roots to cold

tired pond
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and I'm here just to ask some1 that can explain me what is difference of "incr elemental dmg over time" and "increased dmg over time"

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yes my whole dmg is cold

sharp ibex
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one applies specifically to elemental DoT dmg the other is all DoT dmg

sinful laurel
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One only increases elemental damage over time and the other increases all damage over time

sharp ibex
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elemental DoT is the larger stat

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you want that in places you can get it outside of the str stacking

tired pond
sharp ibex
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I would not build for hybridized variations of builds, unless there is specific synergy for such

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I do not think there is a very good argument to make for building a hybrid melee/DoT cold werebear

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the main skills utilized don't have very good scaling with hit dmg

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or none at all

tired pond
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but entanglingroots is applied by maul which hits very high it's self and also has very good hit dmg synergy from shattered-set-weapons

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so this hybrid is currently very big hit and dot - both for me

sharp ibex
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roots has better scaling for DoT dmg, you're just gimping the top end of that portion of dmg to only partially make up for it

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and you're also gimping the dmg of your other main skill maelstrom, which has no hit component

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it's a net loss overall in total dmg

grand river
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You get limited places to get flat and converting the str to spell is going to greatly improve your single target more than an additive modifier. I str stack on my bear too but he's just a baby at 250 corruption.

brittle atlas
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Everything that build does is a spell

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You stack strength because werebear has a node to give you 1 flat spell damage per strength, so you get armor and flat damage from each point, which is quite good.

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That build also wants 65 attunement

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You want “increased elemental damage over time” affixes everywhere you can get them. In general, the build already has an immense amount of increased damage at endgame (because increased elemental damage over time affixes give so much), so getting more beyond that is generally pretty low priority

acoustic thicket
acoustic thicket
split quail
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What are the best classes to run?
I only tried Necromancer so far

acoustic thicket
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All of them can do all content pretty easily.

small flume
split quail
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Necromancer makes me feel weak. Plus the AI for the minions isn't the best.
I wanna try the bow character

small flume
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Rogue/Marksman is your best bet then. 🙂

faint cape
acoustic thicket
buoyant roost
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Hey all, is abomination's devouring souls affected at all by hungering souls? I doubt it but I thought I'd ask.

brittle atlas
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no

faint cape
buoyant roost
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Hey all, question about the Flesh Harvest Node on dread shade. Does that effect grim fate's multiplicative damage? And if I take "Enemy of my Enemies", does it then boost based off of enemy's health?

brittle atlas
buoyant roost
buoyant roost
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Ah woops, probably should have asked that generally

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Sorry for pinging you

brittle atlas
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I don't think so, no. Pretty sure it's binary

buoyant roost
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Thanks again

buoyant roost
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Another question. Skeletal Mages can use sacrafice on Skeletal Warriors with a skill node. How often do they do so? And does it trigger the Skeletal Node's Mana Gain?

dry narwhal
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as soon as they run up to mobs in my experience

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and yes it triggers the skeleton's mana back on death

warm yew
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Since the mana-on-death is part of the warrior, yes, but keep in mind that Mages don't use your Sacrifice Tree, 5hey have their own.

buoyant roost
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Thanks!

buoyant roost
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Hey all, is Drain Life's Grim Harvest snapshotted for when the ability starts when you turn it into a DoT?

warm yew
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Yes

buoyant roost
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So you literally gain mana for the full 5 seconds even if the minions die?

brittle atlas
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in my experience yeah

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it's an extremely broken amount of mana regain lol

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like hundreds per second

buoyant roost
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I might be able to use this then...

brittle atlas
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I've used it to sustain spamming zombies or for summoning wraiths

buoyant roost
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I can imagine that was pretty crazy

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Especially in a Sacrafice or Hungering Souls build

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Okay slightly different question. If you make Death Seal target on minions, does it still seal your health and ward? Furthermore, does it still do damage based on your stats, or does it do based on the minion's stats?

warm yew
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That's a lot more complicated to explain than you think:
Minion-Targeting will cause Death Seal to reduce the Minion's Health with Deadlock, apply Damned to the Minion with Doomcall, Remove the Minion's Ward and cause Waves of Death to Shred Necrotic Resistance with Necrosis; the Minion will gain the Armor, Damage, and Damage-Reduction per missing health (or poison chance per missing health if you go that way)
However, Waves of Death and Hungering Souls are still Your spell-damage, and hits apply as though You were casting them - they're just centered on the minion.

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So your minions will gain Damage, Damage-Reduction, and other effects that apply to the "Seal" portion of it, but the Spells are still You.

buoyant roost
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Thanks! That makes sense. Yeah, my main problem with death seal was just that it removed my ward

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I'm willing to deal less damage if it doesn't remove the ward :p

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Would Doomcall's damage boost based off of damned still apply to me and not the minion though? (I'll have a ton of damned stacks on me)

warm yew
buoyant roost
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Cool.

buoyant roost
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Another question. Dread shade has a node called 'Dread Plague'. When it activates, does that count as a cast of Spirit Plague (where it triggers the self-bleed), or does it just apply the ailment (I am guessing the latter).

buoyant roost
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Also another question if that's alright. Drain life has the node 'Soul Blast'. It says the minion casts it. Is that correct? Or does it benefit from your stats, hit effects, etc?

brittle atlas
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do you mean Pustulent End?

buoyant roost
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Yeah, I do. Basically trying to see if it would apply something like ignite or damned based off of my ignite or damned chance rather than the minions

brittle atlas
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when any target is killed, it triggers. It uses your damage/stats.

buoyant roost
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Sweet! Thanks!

buoyant roost
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Hey all, summon zombies has a node which summons a zombie for cost at 30% ratio on minion death. It also has a node which gives it a cooldown. Does the cooldown block the 30% summon ratio?

warm yew
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Most skills that trigger "one instance of another skill" aren't blocked by the triggered skill being on cooldown - in this case, even if Summon Zombie is on Cooldown, a minion dying can summon another zombie.

buoyant roost
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Sweet. Thanks!

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Another question. Is the sacrifice upon Dread Shade Expiring free? And does it inherit from the tree? (it sounds like the minion is casting it in this case)

warm yew
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It's actually Your cast, not the minion's - and I think all the nodes that cost mana on Trigger specifically say so (for now at least)

storm hare
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Hello! could someone help me with editing my stash save file. I had a bug that corrupted the pathing and i was able to figure out why the tab is not displaying under the correct category. I think i know exactly which lines to edit and how but cant figure out how to actually do it with a json formatter.

pseudo cipher
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Editing save files is against ToS so the community can't offer you help on that. I'd suggest contacting support to see what they can do.

storm hare
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Already did. No help or contact was offered. I was actually figure it out using Json website and followed another poor souls's suggestion from the forums who had to figure this out themselves a while back. What happened was the category ID somehow got messed up with some tabs and their referral positions. Not only the numbers that designate where some tabs should be referring to for data was wrong but also some tabs were routing you to other preexisting tabs. This was also the case with categories. I was able to parse the matrix-looking-as save file with a json tool, read it, learn the save file's scripting language as complete coding noob and and cross reference the info and edit the correct positional numbers in the save file. The tab that held my set items is back and I'm happy. The problem is the person that had this issue had it very recently in the forums so this makes me really sad. Are we supposed to not use cloud saves and do a manual backup of our save every time we have to organize our stash? That is kind of tiresome. I'm pretty sure the bug is being caused by the fact that sliding the tabs around doesnt actually update their id sometimes. And I have a fleeting suspicion that fcking around with the loot filter the day i had this happen also had a hand in the whole stash file corruption. With multiplayer if this is not fixed people better learn how to edit json files because many of the server side stash backups are going to be corrupted. The only reason why im here is because hopefully itll help someone else thats having the same problem. Other than that I've been trying to figure this out for over 6 months with no help from the community or the support team. The bug is apparently still existing based on the recentness of the said post in the forums.

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Here is the said forum post.

acoustic thicket
storm hare
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That's the worst take anyone can have. I'm literally telling you the way its set up this will be a huge factor in the multiplayer experience. The sad part is the corruption is happening during the live game due to sliding the tabs in categories/from categories to categories or messing with the loot filter. so the info that is going to be written serverside is going to be the corrupted or better to call it the wrong reference numbers for your stash tabs. And this bug is not a sometimes bug. Its apparently happening pretty often to many people type of bug so save your condescending tone for your mother.

warm yew
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Before getting personally offended - though I might be a couple minutes too late on that - the back-end save system is getting an overhaul to prevent things like this in the future; while it's frustrating that it's still happening on the live version, it is being addressed - sorry to hear that Support hadn't gotten back to you, that seems like a pretty big slip on their end.

storm hare
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It's all good! Thank you haha. I'm just glad to hear that because I really wanna see the story completed and issues like these will unjustly drive people away from the gem of a game its shaping up to be and it might kill the production for the game due to lack of sales, bad reviews etc. If this sht's left on a cliffhanger im crying.

pseudo cipher
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I've been playing the game for over 4k hours and never had this happen or really heard of it happening to others. Sorry it's happened to you but glad to hear it sounds like the MP version will be better for you.

warm yew
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Aye - the dev team is very aware of that, too PrincepsMagnus - it's hard to conceptualize how much is coming (and we're only allowed to share what's already been released by EHG, so it ties our hands a ton) but it's definitely on the radar (or not so much anymore...)

buoyant roost
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Hey all, just a quick question. Soul Feast has a node which allows it to cast multiple times. Can you then cast it again during this period? Or is it locked out?

buoyant roost
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Also, does Bone Armor from Transplant and Bone Armor from Skeletal Warriors stack? They seem a little different.

brittle atlas
brittle atlas
balmy current
round elk
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It's probably staying an issue until the March 9th beta.

small flume
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...pfffft, almost made myself look like a ret@rd there for a sec... 😅 Forgot that 0.9 is still a valid beta.

buoyant roost
warm yew
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I know that's the way it works for Shatterstrike (with a similar node) - but I haven't tested the one for Soul Feast myself (I find Soul Feast far too mana-hungry to be worth spamming)

brittle atlas
buoyant roost
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Nice!

buoyant roost
split quail
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When I watched one of the streams, I think I saw the dev firing 3 fire arrows.

What is the skill that does that? So far the only fire arrow skill I could find was Cinder Arrow, but that only fires 1 arrow, and there is no node that changes that

dry narwhal
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probably multishot which is a bit higher level

buoyant roost
buoyant roost
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Hey all, just a question. Is there any way to get spirit plague itself to trigger any hits?

split quail
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Am I reading this wrong? I still have 14% bow CC and 14% global CC

buoyant roost
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Default attacks have 5% crit rate meaning you'd need 2000% increase to guarantee a crit

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There are weapons and skill nodes and items that 'add' crit rate rather than increase, which makes it much easier.

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There are even a few weapons, items and skills which guarantee crits flat out.

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What sort of build are you running?

split quail
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When something says "On hit", is that on me getting hit? Or me hitting the enemies?

buoyant roost
split quail
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Is that a unique? Don't have it yet

buoyant roost
split quail
buoyant roost
split quail
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Ha, i'm still in campaign so not far enough to farm yet

buoyant roost
# split quail

That's on your hit. So hitting enemies will trigger it

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No worries, neither am I.

split quail
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Do Idols have rarity? 🤔

sterile widget
split quail
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Ah first time seeing the build website, lovely

split quail
dry narwhal
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calamity headpiece is fine for levelling and not much else

buoyant roost
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There's stuff that just 'doesn't work well', but it's usually pretty easy to get something mostly functional. Some things are less optimal than others, but what matters really is... do you have fun with it?

faint cape
warm yew
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Correct - though you can apply Spirit Plague to the same enemy repeatedly; the Spirit Plague will also apply related ailments repeatedly (poison or bleed on application nodes, Global damage on Application), and it's a 0 mana skill, so it can be a primary cast skill

brittle atlas
buoyant roost
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So with enemy of my enemy on dread shade, the opponent does not get health drain or buffs. But if you change the health drain to the everlasting poison (pernicious pact) or the additional damage (lone watcher), does it effect the enemy?

brittle atlas
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Don't believe so, no

sterile widget
# brittle atlas Don't believe so, no

So, let's get this straight: enemy of my enemy affects the enemy, but by becoming my own enemy, my enemy's unaffected by enemy of my enemy, but my enemy's enemy is!

Crystal

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Thanks you to the devs for this glorious game 🙂

hot carbon
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I think this is a fallacy

sterile widget
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Prove it

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cackling maniacally

sonic kraken
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Besides trying to improve an already near-perfect item is there any good use for runes of refinement? I find them relatively useless

warm yew
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Aye - they're a "polish" item, though posting in #368968647114227723 or a forum-feedback post could help drive change to make them more useful: personally, I've advocated for Implicit affixes to also follow 'tiers' like Explicits, so that Rune of Refinements can improve the tier of the implicit, instead of just rerolling it; alternatively, they could be more open-ended, and just let the Rune of Refinement cost some FP to "improve the implicit effect by X%" with x being significant enough that people want to do so, and multiplicative, so that players who really need "just base effect" on their weapon can spam them rather than fishing for other affixes.

sonic kraken
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I think you got the wrong rune. Rune of Refinement rerolls explicit affix values and I find it relatively useless because you'll likely burn most of your FP to get the affixes into satisfying tiers so that there's a point in using the rune in the first place. As for Rune of Shaping which rerolls the implicit values it's easier to use these because implicits don't have tiers and that gives you a reasonable shot at improving the values. Plus they only influence one property so you don't run into the risk of making one affix better just to completely destroy the rest of important affixes. While Rune of Shaping is a bit boring when it comes to it's functionality I think it's fine. Though I can count the situations where I used Rune of Refining without it backfiring spectacularly on one hand

warm yew
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I do have the wrong one - caffeine is still in the can, and that's my excuse... (: - aye, the actual rune of refinement is basically useless, except on "this dropped with all the affixes I need, just bad rolls..." items

sonic kraken
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So just as I thought they only exist to try to improve near-perfect items

faint cape
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Yeah, it's just something to do once you've finished crafting, but still have FP left over

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Definitely can be risky unless all the rolls are just trash

split quail
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What are purple items?
And wondering what I should do if I get one I don't need. Does it give good shards if I destroy it?

buoyant roost
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Hey all, do any of you know of any ways as a Necromancer to boost defense. I don't really want to have to rely on Soul Feast anymore (though I can).

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I know there is the dread shade node, but that only gives me about 1000 defense at most... which is... well... not a ton. It's just hard to give up soul feast knowing the defense boost :p.

midnight timber
split quail
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Can an item only have 1 t6/7 affix?

brave ibex
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No, they can have multiple, just very rarely

terse roost
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its not that rare to get multiple once you pump corruption up

split quail
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Not sure why both builds I've tried are very spongy.
I tried to focus on Dodge in my Marksman, but I can still get 2 shot killed

dry narwhal
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the word you mean is squishy, but also it sounds like from your post in #368968647114227723 that you can't actually kill anything either

small flume
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Prioritize health, endurance, and crit avoidance if you can help it.

split quail
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Tried the Marksman build and it's good with killing, but need to get gear that boosts Fire Attack.
But I should probably try a different Necromancer build

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But I feel like focusing on Fire damage as a necromancer is bad, since there are so many Nercotic damage nodes

dry narwhal
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there's plenty of elemental support at the top of the tree

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also focus on defense before damage

brittle atlas
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There’s no real reason to focus on a specific damage type with necromancer IMO

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Just take all of the various flat damage you can get, use generic increases

brittle atlas
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Otherwise, armor, endurance, crit avoidance, Bastion of Honor if you can fit it

buoyant roost
split quail
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What is the class that has the spinning sword?
||I'd say Cyclone but don't wanna trigger anyone||

brittle atlas
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the standard cyclone/whirlwind style attack is on Sentinel- called Warpath

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the sword that spins in place is on Rogue- a node for Umbral Blades

buoyant roost
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Actually... let me post my build real quick. Basically, I'm trying to turn it into a casting necromancer so I can get dread shade for the extra damage boost (you can target it on a boss and boost yourself up to basically 1.6x-3.2x your normal damage). But it means I have to give up a skill... and I kinda need all of them :/. Spirit Plague & Transplant are essential for the build. Drain Life and Skeletons are useful for mana generation. Soul Feast is what I use to get hits and lay out damned stacks, as well as apply chill. https://www.lastepochtools.com/planner/NoXze2bQ Is there anything you guys see where I should just... run things differently? I would be running Death Seal except that this entire build is centered around generating ward... and I don't want to lose it all :p

brittle atlas
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imo, as a lich the ward angle isn't needed at all. As necro since you lose all the leech its a much more relevant defense

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biggest issue is just trying to jam so many uniques in tbh

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unless you get legendaries of those items and hit the relevant suffixes on them

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you're just super scuffed for things like res/crit avoid

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and you can't really build enough health for twisted heart to do much work either

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It feels like a case of trying to pull in too many directions at once

buoyant roost
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I am pulling in too many directions at once

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Well.. if I was to go necro and drop soul feast... where would you recommend I go from there?

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If I can up my hits, I can drop one of the legendary rings

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For twisted heart, I was ironically probably using it most of all for the +1 to skills. It probably only provides about 1/4 of the ward I'd get from the rings.

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It does provide some extra cast speed and stuff though... all of it's stats are stuff I 'want', but don't really 'need'.

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I could also potentially drop belt... but belt does provide some extra damage and will basically make my minions explode immediately, which can be both a good or a bad thing.

buoyant roost
brittle atlas
buoyant roost
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Thanks, I'll look into it.

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And thanks for all the help you give.

brittle atlas
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damage-wise, I think lich is pretty shoehorned into death seal and necro into dread shade.

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Either of those easily doubles your damage

buoyant roost
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Yeah, I'll probably have to go that route.

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Still haven't gotten an answer from the devs about if I target death seal on a minion, if my damned stacks apply.

brittle atlas
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in my experience no

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it looks at the damned on the thing the death seal is on

buoyant roost
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If they do, I might be able to go that route.

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Ah, darn.

brittle atlas
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there was a bug for a bit a while back where necro got death seal for some reason

buoyant roost
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Well necro it is then 🙂

brittle atlas
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and I played around w/ abom builds with dread shade and death seal both

buoyant roost
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oh man, that must have been hilariously fun

brittle atlas
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it was pretty disgusting

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my character had no damage on gear whatsoever and a short channel abom was hitting ~1m on the dummy

buoyant roost
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Ow.

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That is crazy

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Yeah... I can just imagine the node on dread shade that increases the effect based on health remaining and the 33% health automatically with death seal combining to create... well... yeah, as you said, that's pretty digusting.

brittle atlas
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yeah

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also infernal shade giving a ton of speed too

buoyant roost
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oh yeah, can't forget about that one 🙂

barren plank
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If you make entangling roots cast from totems with Rooted System, can it hit you and grant you the buffs from Wild Weapons and Blooming Magic? I ask this, because the Spriggan's buffs to allies appear to affect my character, and I'm wondering if that's because I'm an ally to it, or is ally just a classifier for anything that is not an enemy?

warm yew
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Ally is anything that isn't an NPC or Enemy - notably Dummies are usually in the first of those categories.

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So you will be an ally to your minions/totems, and vice-versa

barren plank
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Okay, so can you hit yourself with your own spell for the purpose of buffing, when it says it gives the buff when it hits an ally?

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The "can you hit" part is hard to test.

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unless its obviously just not possible

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It doesn't appear to work, at least according to tooltip increase. As in, the buff does not seem to apply.

warm yew
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I might be too tired to answer accurately - but it depends on whether You are still casting the spell, and it's just targeted somewhere specific, or if the minions are casting the spell with your tree (almost never happens) - in the former case, it won't work, but in the latter it would.

barren plank
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hmm ok. It's triggered by Spirit Thorns atm, and that's cast by me, so I'm assuming it counts as cast by me for all intents and purposes.

split quail
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Is there a skill for Necromancer that applies Necrotic shread?
Thought it'd be Spirt Plague but it's not 🤔

grand river
split quail
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Can Death Knights not cast any spells? They're not casting Undead Mortars

cinder magnet
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It says they gain all bonuses that skeletal mages get, so I would think they could. They even have a node to cast Hungering Souls, which is a spell.

split quail
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Not sure, haven't seen them cast anything.
I left them fighting the dummy for a while, but no mortars? Unless I can't see it

acoustic thicket
split quail
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Is there a button that destroys minions?
I usually just remove the skill from the hotbar

wild flicker
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is runemaster out yet

sterile widget
stone granite
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The dummy isn't an "enemy" so not everything works right with it

buoyant roost
warm yew
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By "the last blessing" he's talking Spirits of Fire - farthest on the right in the build-planner; just to make sure we're being specific 🙂

split quail
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Idk about blessings? I'm just starting with echoes

grand river
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Each island in the end of time gives you a random choice of a character specific blessing from a blessing pool once you beat the timeline boss.

brittle atlas
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when you kill the boss of each timeline you'll get to choose 3 blessings from the pool for that boss. Some of them are character stat boosts- resists, armor, mana, etc. Some are boosts to drop rates for specific item types. A part of the endgame loop (once you're to empowered monoliths) is farming to get your preferred blessings with good rolls.

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the Spirits of Fire timeline has a blessing that gives you necrotic resist shred

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though I would generally not take it even on a necrotic damage build since that timeline has a lot of extremely high priority defensive stat blessings

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like flat armor, endurance %, etc.

split quail
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Anyone got any uniques or set recommendations for a Necrotic Necromancer, with only warriors and Death Knights

brittle atlas
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Death Rattle, Vessel of Strife, Bastion of Honor

warm yew
solemn ruin
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Why do my characters that are last used keep dropping to the bottom of my selection screen?

winged whale
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Apologies if this has been answered elsewhere, but I can't find any news on whether characters created in 0.9.0 will be deleted when 1.0 is out?

grand river
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Moved to offline only

winged whale
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Appreciate that, thank you. Sounds like I should just continue holding out for 1.0.

grand river
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Could be 6 months or 12 months or longer, just play if you want to play. That's longer than any seasonal ARPG except for Blizzards D2R mistake.

dry narwhal
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i would recommend playing as well, .9 is already looking to be very promising

balmy current
acoustic thicket
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For minions while leveling, what's the best weapon base type to work with?

dry narwhal
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whatever has minion damage on it

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assuming you care about their damage

grand river
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Usually starting off with a Reach of the Grave replaced by something from monolith running.

sterile widget
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Ok people. Put your hats and gloves on. Get ready to kick me. I have a wild idea for a trade mechanism and I want to be flogged

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There are many people who would like to have less restricted trade. Some have proposed guilds (or clans) as an option. But there are plenty of hectic implications, such as RMT clanning which could be problematic under some conditions and a bridge too far for some.

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Here's my insane idea: guild library.

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A shared stash, where:

  • size of the stash is limited and managed by the guild owner
  • item request can be queued by guild members
  • items are automatically sent to character when available
  • items are returned automatically after fixed period (1 week?)
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Have at me folks. Do your worstbest

brittle atlas
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so instead of RMT to buy an item, you RMT to rent an item?

sterile widget
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Yes, effectively, which makes the RMT less desirable

brittle atlas
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this feels like it fully enables item rental as a service

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which is uh...questionable I feel like

sterile widget
#

Particularly if you do things like you don't allow people to extend or have sequential checkouts

brittle atlas
#

I feel like that doesn't really accomplish what the people who want trade want and adds additional downsides

sterile widget
#

RMT will exist in some form if it is profitable. I won't deny that.

In fact, the downsides is the point.

brittle atlas
#

I mean downsides for the game- ie enabling item rental services and incentives

#

if they don't want trade, I kind of doubt they want that can of worms either

sterile widget
#

How inconvenienced are people willing to be to get a less restrictive item transfer mechanism

brittle atlas
#

this doesn't seem particularly inconvenient for users

#

it seems like relatively automated item rental

#

it just doesn't really accomplish what traders want to accomplish either

sterile widget
brittle atlas
#

I'm not sure what the goal of this system is then, if you're not trying to compromise with people who want trade

#

because this doesn't feel like a compromise or anything, it's an entirely adjacent system

sterile widget
#

Well, the point of a compromise is that you don't get what you want

#

Neither party does

#

You get what you're willing to settle for

brittle atlas
#

The point of a compromise is each party gets part of what they want by meeting in the middle

sterile widget
#

Yes indeed. So they get less restrictions than the current system

brittle atlas
#

not something completely different, so much so that it doesn't really match what either party was trying to compromise for

#

this isn't less restrictions than the current system.

#

this is an additional system

acoustic thicket
#

The current system doesn't help players who want to give items to their friends who weren't playing with them at the time. This technically does give that audience what they want.

brittle atlas
#

not if it's a temporary thing?

#

My friend doesn't want "cool item for his build I found last night but only for a week"

#

they probably want that item to keep

acoustic thicket
#

i did say technically.

#

it's not a good fix for them

sterile widget
#

It gives neither party what they want

grand river
#

Overly complicated for easing the restrictions of trading with friends. The simplest path is adjusting that not enabling an entirely new system to interact with.

brittle atlas
#

and if I'm giving it to them then I probably don't have a use for it either

sterile widget
#

But it's closer to what both want than the current system

brittle atlas
#

so...giving it to them for a week and then I vendor or shatter it seems kind of silly

sterile widget
grand river
#

What if they sign out for a week or more forgetting they have the item, you gave it away just consider it gone. Rental doesn't really have a place.

#

Those who want to play "trade" and not play "game" need to find another title. The rest of us would like trade among friends and we're a ways away from 1.0. D3's system will work fine here. Edit: I really want the ability to throw stuff on the ground, I don't want it, it becomes "public" for anyone I am partied with not necessarily in the same zone as me.

sterile widget
#

Thanks for engaging chaps 🙂 I clearly need to have more showers to think about it 😀

#

Water bill is going to be high next month- don't tell my wife!

warm yew
# sterile widget A shared stash, where: - size of the stash is limited and managed by the guild o...

I'm a huge proponent of Guilds/Clans/Other-Social-Organization-Name being a primary source for sharing loot that's good for someone else but that you don't want. However, to keep down RMT issues, and prevent Trading Clans as a whole, there needs to be some limits on the sharing methodology.
I like to think of it as extended-item-gifting, rather than Trading:
Shared Stash - new tabs for purchase just like any ordinary stash, organized by Guild-hierarchy (let officers/inner-circle/Promoted-Other-People in addition to the Guild Leader manage it - sharing the power prevents abuse-cases) - anyone can remove anything from the stash (prevents inviting randos who will wipe out your stash)
Have to be a member of the guild for X time before you're allowed to remove anything from it - duration adjustable by guild(?) [I'd like to think a minimum of 24 hours, max of 7 days is a wide-enough range to give everyone the flexibility to try things] - slowing down access to grabbing stuff that was already there is important to prevent Trading Guilds from becoming a dominant player

buoyant roost
#

Hey all, just a question. Let's say a skill has an Ignite->Electrify conversion. And I'm wearing Maehlin's Hubris, which has a Bleed->Ignite conversion. If I have bleed chance, does it stay as ignite, or does it become electrify?

pseudo cipher
#

Stays as ignite. Stuff can't be converted twice

buoyant roost
#

Sweet!

#

Thanks

neat carbon
#

Does anyone know where they are going to announce the entrance for the feb 2nd beta? Is it going to be on this discord?

#

Also, i havent kept up at all, have they yet announced how or if they're going to do trade?

cinder fossil
# neat carbon Also, i havent kept up at all, have they yet announced how or if they're going t...
neat carbon
#

@cinder fossilthanks man

#

Wow, thats really disappointing. Its basically the same game, unless u r playing in a party, then u can share loot. So it'll be exactly the same way it was, SSF. The only difference is you can party together. Unless LE decides that there are group activities that requires more than one person to complete, it will be like POE without any trading.

#

Well, it be like POE in one aspect. As in, a single player game with multiplayer as an after thought.

#

I guess it depends how you like playing these games. With how popular POE is, i would say the largest population is people wanting a trading environment, economy that they can see a build they want to play and be able to access those items easier.

pseudo cipher
#

🍿

neat carbon
#

Hey fluffy, here for the entertainment? LOL

pseudo cipher
#

Yep! Every time someone voices their concerns about no trade it gets lively 😄

neat carbon
#

First time ive been in this channel in quite awhile, So im not aware of what other people's opinions are. Just have a bunch of friends that play POE every league and was hoping this game would be a good alternative to POE.

#

Not sure that the group of friends i play with, will enjoy the no trade part of it, thats all i voicing my concern and opinion about.

pseudo cipher
#

Oh yeah completely understand, and ever since the announcement many people have voiced their concerns and many have defended it. There are multiple forum discussions now in the hundreds all on this topic and all started after the announcement. Needless to say it's a very divisive topic

neat carbon
#

Lol, i bet. Last i heard, which is when they said they were ditching the bazaar, was some form of trading and/ or a market place. I thought it was going to be real hard to thread the needle, where a large portion of people who play aarpg's were going to like it and/ or accept it.

pseudo cipher
#

Yep and so far they don't think they can thread that needle so they've decided not to do it at all for now

neat carbon
#

LOL

#

To be fair, its really hard to do a marketplace with a brand new game. When Wolcen did theirs, it was a real shit show. They never recovered from that. With people exploiting systems. So when people were farming gold to buy uniques for really good builds, they couldnt tell who was exploiting and who were just farming a lot. A bunch of people got banned who did nothing wrong, and it left a bad taste in people;s mouths.

acoustic thicket
pseudo cipher
#

That's true, Wolcen did not handle an economy well. That being said, you could make the statement "Wolcen did not handle X well" and it would be true for almost everything about that game at launch

neat carbon
#

So true, it was just the example that came to mind. What i did like in Wolcen and LE, was that your abilities doesnt blanket the ground so you could avoid stuff that hurts. POE suffers from too much stuff on the ground, that you create, and u just overbuild defenses so it doesnt matter too much, lol

pseudo cipher
#

Yeah Wolcen did do a lot of things well. It's just unfortunate that the things they didn't do well they instead did horribly

neat carbon
#

Yep

acoustic thicket
#

Yeah PoE ends up being very binary with it's defenses for most things

sterile widget
neat carbon
#

@sterile widgetty 🙂

warm yew
#

Ever the advocate for EHG, I'd also like to remind people that just because Trade isn't happening with 0.9, doesn't mean it won't happen in the future - try out the item gifting system, and voice concerns about the void(s) it doesn't fill - that'll help shape what items moving from character to character looks like in the long run.

sterile widget
#

Thanks for responding earlier and now.

I think this point about trying the system out is really important.

It's true that some people won't like the game without a more flexible trade system, as will others have moments where they feel disappointed or irritated.

Withholding judgement and providing contextualised feedback will help EHG to decide their next move.

sterile widget
#

Also, I hope EHG can make some regular free Steam weekends to help those who are on the fence come to their decision 🙂

cinder fossil
#

didn't they mention plans for a demo in the interview with zizaran

grand river
#

Every month one of my friends asks if I have tried a game knowing my tastes are very narrow and they can look at my Steam library if so inclined. I always tell them no and decline purchasing random game that is flavor of the month. With LE, I feel like I am going door to door on my friends list asking to introduce them to our lord and savior.

warm yew
#

I definitely didn't buy all my friends a copy for Christmas this year... that would be absurd...

dry narwhal
#

my friends just saw me playing it and just wanna play together when that can happen

sterile widget
# cinder fossil didn't they mention plans for a demo in the interview with zizaran

https://forum.lastepoch.com/t/multiplayer-dev-q-a-with-zizaran-transcribed/50339/2

Yep, backlogged, so hard to say whether the free weekend is the basis for that or not.

Maintaining a permanent, downloadable demo version of the game would be a lot of work (you gotta patch it, etc etc).

Regular free weekends are also a lot of work, but depending on how the content-limiting is implemented, it's a different kind of work 🙂

Last Epoch Forums

Dev Q&A Continued… [Zizaran goes to the washroom so the dev’s answer the next five questions from chat]

stone granite
# pseudo cipher Yep! Every time someone voices their concerns about no trade it gets lively 😄

I just think a game you play for yourself that isn't competitive shouldn't have any needless limits. Trading is easy to implement, common in multiplayer RPG games, and completely player driven as far as economy goes. Devs just need to put the system in, they don't have to do anything to balance it. LE isn't like PoE where itemization is so awful you need trade to play the game casually. Trade would never be that important in LE.

cinder fossil
#

that is very well written bait

#

👏

acoustic thicket
#

Hey guys, what time zone is the 10am for today referring to? It is not mentioned in the news post

cinder fossil
#

if you're looking at the post in #news then its displaying your time zone automatically

acoustic thicket
#

Oh, even the date in the message? Didn't realize, thats cool, thanks

warm yew
#

Huh - didn't know that either, just assumed it was CST, since that's what most of EHG operates off of.

pseudo cipher
acoustic thicket
# pseudo cipher An understandable position to have! (BTW I'm not anti trade so no need to convi...

On the original post that described trade, I posted what I think could be a good compromise. In the case that they add things like clans(similar to D3), they could allow trade between players in the same clan as long as both players were in it at the time of the item drop. It is relatively easy to track and all you really need to balance is the size of clans, maybe 50-100ppl. This way you eliminate global trade as per their initial idea, but expand it a bit further than just your party. I also like clans and think there are lots of possibilities dor challenges, achievements, and organized group goals.

pseudo cipher
#

Nice! Judd was asking for ideas a while back. I also have a trade idea on forums and a trade video with a separate idea.

acoustic thicket
#

Oh, I don't hold my breath, my reply post was burried in a really long thread lol

#

I might write a longer standalone post at some point and flush it out. Do you happen to have the link to that post asking for ideas?

#

Or better yet, are they still interested in ideas or have their minds set?

warm yew
#

They're always interested in ideas - it's just the timing of implementation that seems to get lost in translation. Don't expect any ideas to get implemented until after 0.9 launches and is stable, and they start cycling up for the next major patch.

acoustic thicket
#

Oh, I am not worried about timelines. I just didn't want to waste my breath if they had already came out and said they are set on it. I do not follow the LE news as much as I should

copper fable
#

I think the problem with many suggestions is that you should still consider the core problems presented in the topic of item gifting/trading. Which is that trading shouldnt become the core way to obtain items. Most suggestions just boil down to markets with hoops to jump through. Even if you limit them to 100 people, its creating many small economies, and you would still probably end up with people in that mini economy getting most of their gear from it rather then gameplay.

#

The game currently has a problem where rare gear is really easy to get and gear does not scale that amazingly outside of legendaries. So if you could trade everything but LP uniques, then it would almost as if you didnt have trade anyways, because thats really all anyone is chasing after they have played a character for 100 hours

jagged meadow
#

Hey does increased damage over time affix on items apply to damage over time applied by minions? Thank you

warm yew
#

Aye - as someone who fundamentally disagrees with the stance EHG has, I understand that - so I keep recommending people try out, then talk about the Item Gifting system.

warm yew
jagged meadow
copper fable
#

Really do think we need to see some big gear overhauls before we even talk about trade. Right now if you let trading in for everything, then you get hyper stratification of gear where rare gear becomes even more useless, and exalteds with meta stats became extremely sought after to the point of being able to get anything you want for certain stats etc.

Hopefully the stuff like "increased area" is the start of some improvement to gear

warm yew
# copper fable Really do think we need to see some big gear overhauls before we even talk about...

One of the main reasons I don't usually advocate for straight trade between players; obfuscate the system a bit, like a Middleman Merchant or something, and let the items be obtained by another means than just killing monsters (after all, there are merchants for purchasing gear all over Eterra...) - this way you don't add extreme values to the items when they're obtained, but still have the option to simplify the acquisitions process if you're stuck. Hells, hide him behind a dungeon, or make it a specific Mono reward so that it's not always available - but make it available.

copper fable
#

Tbh for me it all comes down to LPs and to a lesser extent exalteds. I dont care what or how it gets traded aslong as people dont just buy lp items. Exalteds I can see being traded kinda. But I want there to still be something that exists as something that players should strive to actually engage with systems to get themselves.

#

The devs have created really cool target farming mechanics, and it would really suck to see good design go away, when everyone just sets their blessings to whatever the best meta item to trade is.

warm yew
#

Agreed - I just want to be able to pick up build-enabling uniques that won't seem to drop. . . Smashing millions of gold into Lightless Arbor, or countless hours into monos or Soulfire Bastion, and striking out feels horrible.

#

On Titan Heart - is "Two-Handed Melee Weapon" basically code for "not a bow" - or do Staffs also not count?

cold plaza
#

Staff is melee, so it counts

#

Specifically, yes Titan Heart is enabled by wearing a staff

warm yew
#

Was looking at Temple Staff, specifically - the one without any Melee Damage, and wondering if it still counted.

buoyant roost
# copper fable Really do think we need to see some big gear overhauls before we even talk about...

One idea I had - this wouldn't really solve things, but would slow things way down... make only a small percentage of drops tradable. Like say... 4% or something. This makes it so that it can sometimes be worth it to 'farm' items rather than buy them. At the same time... I'm not necessarily sure if I mind their current decisions on trading... it's nice to not have to 'farm for ages', to get an item drop (For most items... there are a few that are really hard in this game). I like a game that is fun and respects my time (mostly).

fathom whale
#

Hello for the multiplayer beta test, what if I didnt buy the game on steam ?

#

I cant get registred

warm yew
#

The next round is for owners of Last Epoch, correct - there will be an open invitation starting Feb 23rd.

fathom whale
#

ooooh ok I didnt see that, thanks !

sick yacht
#

Does the progress from these weekends carry over?

warm yew
#

Unknown if the 3rd event will - but next weekend will not.

sick yacht
#

Thank you

twilit cairn
#

Progress will not carry over to the 3rd event.

severe idol
#

can't i register for the mp event when i haven't bought it via Steam ?!

warm yew
#

There's a thread in the #💬┃general channel about how to link your Web and Steam accounts, so you can install and pass the ownership check via steam login.

raw fern
agile sonnet
#

how to register if the game was purchased from the site ... not from steem

warm yew
split quail
#

Can I play the game with the updated version, before the event?
Not with the updates, but just play the game instead of having to switch versions

cinder fossil
split quail
#

I can launch the game, even though it takes forever now

ripe hinge
#

Will all stash tabs be deleted for 0.9? Hard reset? Or keep everything

native sail
#

If you're playing multiplayer, yes. Nothing from offline will be transferred to online for security reasons. However all of your offline stuff will remain usable in offline.

safe harness
#

I noticed that the Storm Jaws node for Summon Wolf gives increased melee lightning damage but there don't seem to be any way to give the wolves melee lightning damage. Is this correct?

brittle atlas
#

Storm Jaws is flat lightning damage

#

and it follows two other lightning themed nodes

safe harness
#

oh derp

stark grail
#

So I registered for the upcoming multiplayer event through steam. Upon launching steam the game did an update. When I launched the game all my characters were gone. Save file remains in the usual spot. On the side bar the game is now listed as Last Epoch [Internaltest]. Any thoughts?

#

My apologies if this has already been discussed.

cinder fossil
#

opt out of the beta if you want to play on the live client

#

go back to where you input the code and opt out of it with the dropdown menu

crystal lantern
#

just change the beta to 'none' for now

stark grail
#

Oh I see. I’m in the beta which is separate from the main game. Thank you.

carmine coyote
#

You could alternatively download the stand alone client for 0.8.5 and keep steam for the mp beta

trim saffron
#

Hello there can Someone explain me how spell type damage work ? For example when i want to make a damage over time Lich what od the most important stat
Damage over time or spell damage or necrotic damage ?

copper fable
#

Things get improved by damage types that match them. Spirit plague is a DoT, Spell, And deals necrotic. So that would get improved by all three.

#

100% dot, 100% spell, or 100% necrotic all have the same effect, and all would stack if you used all 3.

trim saffron
#

@copper fable thanks

sinful laurel
# trim saffron <@58687762928250880> thanks

Be aware though that the more specific the affix the higher the values will be, generally. So necrotic damage over time will have higher value rolls than just spell damage

#

It behooves you to focus on one damage type to synergize your char properly

balmy current
sinful laurel
#

Sure sure

#

I was just trying to gently nudge into focusing and synergizing one/two damage types 🙂

balmy current
sonic kraken
#

What's the best class for a poison stacking build?

brittle atlas
#

Right now, bladedancer by a pretty huge margin, after 0.9 though, who knows.

sonic kraken
#

Oh hey I found your build too hah

#

Guess I'll steal take some inspiration from it

balmy current
brittle atlas
#

you never know sadge

#

maybe one day lich will be back to its former glory (relative to the other options)

copper fable
#

It should be self-balancing itself with the fact that you don't use a shield. Plus two-handed weapons don't get such a special treatment and they also trade defense for offense.

#

just to tackle this in a theory point of view in not devs

#

2handed weapons have some exclusive stuff that makes them different then 1handers

#

and in this game weapons are exclusively stat sticks, so DW is literally just getting 2x the stats.

#

There has been feedback that perhaps the penalty is too high, but I dont think the penalty is exactly wrong in principle. @sonic kraken

#

Shields in this game are also sorta weird, its pretty hard to get block chance up unless you are a class who has access to block passives.

#

So often times your offhand is sorta just there. Shields have terrible affix pools for anything other then block.

The shield metagame is almost entirely run/filled with unique shields, because normal shields are not good enough as a stand alone item.

sonic kraken
#

It just feels weird to me that one-handers have two penalties attached to them: One is the increased damage taken and the other is requirement of investing points to even gain the ability to do it

copper fable
#

its because of the way weapons work, there isnt really a "local" stat pool. So if you have two weapons, one that is +10 damage, and one that is +50, you dont alternate them doing 10, then 50 damage

#

you just hit for 60 damage all the time with the attack speeds averaged.

#

This leads to it just being the best way to get damage full stop in most cases on just a raw affix situation. So the penalty exists to make it the "full offense" option. if not, why run 1h/shield? Shield affix pool is bad, and block isnt good without investment, it leads to most offhands being bad, so it would be a no brainer to simply DW all the time whenever possible.

#

The penalty is most likely too high, that much is true, but it exists for a fairly good reason imo.

sonic kraken
#

What you described sounds less of an issue with one handers themselves and more of an issue with everything else

copper fable
#

I think it just is a different way of approaching it. Its also why the weapon choice when DWing is limited as well. it creates a choice that has to be made so that the meta does not devolve into just using whatever two big unique stat sticks you can get. you have to think about if its worth it to DW and if you are going to get value out of it vs the penalty.

#

Shields are similar, shields if you are a class who can use them well are potentially a good source of damage mitigation, but you give up damage/affix space. So you have to make a choice on whether or not you are gonna use them. They just sorta dont work well as a "well by viture of simply putting on a white shield, I take 20% less damage" So you sorta have to plan around it

#

I think the DW penalty should probably be cut in half or down to 5% or so

#

Two-handers have unique problems that currently make htem the best imo

#

titan heart is just broken and warps the weapon playing field too much lol

sonic kraken
#

The thing is that usually in arpgs going "glass cannon" is the best way to do things since as you probably know you can't die if you kill the enemy first

#

Investing into defense means you take longer to kill the mobs which means they have more opportunities to hit you which ironically means you'll actually be in more danger than the usual glass cannon that oneshots everything

copper fable
#

LE is interesting in that is sorta flipped on its head. because mob damage can scale so crazy in this game, and there is in theory infinite scaling of enemies, defense is king lol

crimson sinew
#

Hey y’all, so I’m not one to make new characters and had some questions. If I play this game today will they carry over on full release?

copper fable
#

most people are looking to cut dps to shove in more defense

copper fable
#

the online characters will be sent to a "standard" area after the season is over

crimson sinew
#

Ok so you think it’s worth in my case waiting till March?

copper fable
#

if you are interested in server authoritive gameplay, aka safe leaderboards etc, then yes

#

if you are just here to chill and dont care about leaderboards, and have no plans to play in a group, you can start now

sonic kraken
#

There's no real reason to wait unless you are planning to exclusively play multiplayer

crimson sinew
#

I don’t leaderboard hunt and play most of my arpg games solo anyways. I’ll probably make one build now at least

sonic kraken
#

If you are a solo player then you'll be completely fine playing right now

copper fable
#

Do you relics you rune of ascendance keep to class restrictions, or can you rune a mage relic, and get sent ones etc?

cinder fossil
#

only thing that matters is the base type

#

so a relic would turn into a random unique relic

sonic kraken
#

Yeah you can technically "brick" your relic by rerolling into a different class but it won't reroll a relic into a belt for example

#

Though it feels like the game is biasing the loot towards the class you're currently playing so chances are you'll get something useful

copper fable
#

mmm yeah makes it harder for me to target the unique relic I want, guess thats fine.

sonic kraken
#

Just go for unique relic nodes in your monoliths and hope for the best I guess

copper fable
#

ill probably just use runes on relics as well too, but yeah. lol

cold frigate
#

whats the highest crafting potential?

copper fable
#

Like do you mean forging potential, as in the highest value? its a bit random but high level exalted can have 45+

#

Rarity of item changes how much FP it can potentially have, so exalted will always have the most possible. Rares get more then magic etc.

sonic kraken
#

Either way it's high enough to take you quite far in crafting

cold frigate
#

And can rune of ascendance get you any unique or are certain boss uniques excluded?

balmy current
#

Have you tried checking the in-game game guide?

cold frigate
#

some , not all

#

are dungeons scaled to my lvl or is there a recommended lvl?

copper fable
#

each difficulty has a level

balmy current
cold frigate
#

and where do dungeon keys drop? i only see arena keys

cinder fossil
#

im not sure of the exact level but dungeon keys start dropping later / in monoliths

midnight timber
#

iirc, dungeon keys can drop anywhere lvl 45 or higher... they just get more common at higher levels

sonic kraken
sterile widget
kindred lichen
#

How do specializations work? I notice for example Rip Blood has talent points I can assign that buff things called "Blood Splatter" but the default Rip Blood makes no mention of "Blood Splatter"...

#

The words "Blood Splatter" are underlined on the tooltip but if I try to mouse over to it the tooltip disappears so they aren't underlined so I can click them or mouse over them for a tooltip I guess

#

But yeah atm it looks like that Rip Blood point buffs something that doesn't exist

sinful laurel
faint cape
#

Kinda - blood splatter is a separate skill cast by rip blood. It's introduced earlier in the skill tree (closer to the center) than the nodes that affect blood splatter. Check the path that leads up to blood splatter nodes and press Alt when viewing descriptions to get some more info.

kindred lichen
sinful laurel
#

Or blood splatter being cast from another skill like transplant

#

Or marrow shards can too iirc

acoustic thicket
#

Does anyone run LE on a 49in(or close) ultrawide curved? How does it look/perform?

kindred lichen
native sail
#

I believe all of the "higher chance" things on trees are flat chance not like they're increasing the chance by % amount

sinful laurel
acoustic thicket
sinful laurel
#

But it looks amazing

kindred lichen
acoustic thicket
native sail
#

If you give it a higher chance to have a splatter then it can splatter, I don't see the problem

sinful laurel
acoustic thicket
sinful laurel
native sail
#

Hell I used it on an Abomination build and iirc I didn't have the dedicated Splatter node yet still had things that relied on Splatter proccing

brittle atlas
kindred lichen
native sail
#

^^^^^

#

What Aborus said

brittle atlas
#

You can take both even and it can splatter twice per cast

sinful laurel
#

That's what I want to build with a transplant and bone curse ctc rip blood build

#

But idk where I would get single target from

#

Maybe marrow shardd

native sail
#

Isn't Marrow Shard uh... Kinda on the bad side?

brittle atlas
#

Imo you run either rip blood or marrow shards

sinful laurel
#

I have a very strong marrow shards lich

brittle atlas
#

And the rest is just the generic lich shell

#

With reaper + death seal

kindred lichen
sinful laurel
#

Yeah without shards idk where my single target would come from then :(. Hmmm

native sail
#

I swear Marrow Shards was considered the worst skill they had. Maybe I'm thinking of something else.

brittle atlas
#

Blood Splatter Chance +100%

sinful laurel
#

I thoroughly enjoy my shards lich.

kindred lichen
brittle atlas
#

No, it’s additional flat chance

native sail
#

No. Good lord. The other node gives it a chance to cast.

brittle atlas
#

Not 100% increased or 100% more

native sail
#

^

brittle atlas
#

It’s +100% flat chance, ie if you take only that node you will always trigger a blood splatter

kindred lichen
#

Yeah it just doesn't clearly say it like Splatter itself does then haha

native sail
#

Seems clear to me

brittle atlas
#

The text in the tooltip is ultimately just flavor text - what actually matters function wise is what the effect description lines at the bottom say

#

And in this case, it’s just +100% chance and +6 mana cost

brittle atlas
#

It has pretty good coverage and hits pretty hard

sinful laurel
#

Yup. It's pretty easy to itemize for also

kindred lichen
#

Personally I would of worked it as "Rip blood will make a blood splatter" since 100% is a guarantee right? and by saying it will rather than saying a significantly higher chance it makes it clearer that it enables them. Significantly higher chance also implys that it might not happen but isn't 100% a guarantee?

brittle atlas
#

Significantly higher as compared to 20% per point is my guess

#

Especially since chance over 100% does something

#

I think it’s somewhat important to make sure you know that the node is giving you 100% additional chance that adds together with the other node

#

As opposed to being a binary “you make a splatter” type node

#

Since those things are often made differently in LE

kindred lichen
#

I guess 🙂 I have Aspergers Syndrome so I tend to take things literally and since it doesn't say explicitly that it makes the ability able to with my way of thinking it doesn't do what it doesn't say 😛

sinful laurel
#

But now you know. And knowledge is power

brittle atlas
#

Makes sense. Like I said though, when trying to figure out how nodes work and what their actual function is, the lines at the bottom of the tooltip are all that really matter

#

The text in the tooltip up top will generally try to tell you how it works, but is often a bit... verbose? In how it does. It uses fluff words and such to make it sound cooler or more impactful or something

#

But I think loses clarity in doing that

#

So I would be hesitant to trust what it says, since it might sometimes mislead you compared to the very plainly stated stuff at the bottom

#

I think they’ve tried to improve that over time, but a lot of acolyte is quite old at this point and I don’t think has been touched up for that kind of thing yet

kindred lichen
#

So if adding splatter chance works like that surely having "10% increased minion cold damage" adds minion cold damage if they don't already do cold damage right? Both add a % of something that didn't already exist right?

brittle atlas
#

No, because of the word “increased”

#

Increased in LE has the specific definition of indicating an additive multiplier

copper fable
#

if it adds cold damage it will usually be worded as "Additional"

brittle atlas
#

Typically the formatting will be +number or “additional” for flat stuff. Increased or Reduced for additive multipliers. And More and Less for multiplicative multipliers

copper fable
#

Read the game guide for damage, its really helpful in breaking up how things are worded

kindred lichen
#

Hmm I thought it would 😦 I see so many idols that increase damage types to minions that i've never seen a minion able to do

native sail
#

You're uh... Looking at the wrog minions

#

Or you're not reading their trees

brittle atlas
#

I think minions are capable of every damage type, depending on the class and such

native sail
#

Is there void?

brittle atlas
#

Manifest Armor I guess

#

Or Forged weapons

copper fable
#

^

native sail
#

Ah, fair enough.

#

I couldn't think of any off the top of my head.

kindred lichen
#

Manifest armour?

copper fable
#

Minions can do any damage type, but its usually hard to give them specific damage types. There is cold minions, but adding cold damage to a random phys minion can be hard.

native sail
#

I still feel like void needs more support in general because it feels like VK is the only thing that can really do anything with it.

brittle atlas
#

It’s a sentinel minion that uses stats from your equipped gear

copper fable
#

There is just not a whole lot of sources of minion added damage.

wide sentinel
#

wouldnt be surprised if runemaster would be void oriented for example or warlock

native sail
#

Well... Iirc Mike said none of the upcoming masteries are void focused

#

So..

brittle atlas
#

^

copper fable
#

Well the devs have talked about it actually. Im pretty sure its been implied that only VK is going to have void stuff. Void stuff can be obtained through uniques but its only specific to VK

#

At a class level

native sail
#

Yeah, which I personally think is a mistake

kindred lichen
copper fable
#

Well necrotic is the same. only acolyte has access to necrotic damage at a baseline.

native sail
#

I don't want every class to have void, just feel like locking it to only VK is too strict

native sail
brittle atlas
copper fable
#

Eh, necrotic on not an acolyte feels forced. sure by virtue of having slightly more support its slightly more viable, but there just isnt really a whole lot of reason to split off your classes damage type

kindred lichen
#

There's only 3 unreleased subclasses? No more classes or subclasses coming?

native sail
brittle atlas
#

Not prior to release anyways

native sail
copper fable
#

Which I do think is a bit of a missed opportunity, but I think that is probably better then being in a PoE situation where if your not converting u screwed up

#

lol

wide sentinel
#

tbh its not a big issue since void affixes do not pollute affix pool on items

kindred lichen
#

Personally I like the idea of the wizard type character but sadly the beam type attacks you channel tend to not be one of the good builds and all the good builds and build guides feel ugh to me 😦

native sail
#

Disintegrate needs help that's for sure.

kindred lichen
#

For someone like me with no skill in making my own builds playing a build like that is ugh

native sail
#

I mean, it... Works. Just not very well.

wide sentinel
#

isnt beam still popping off with crit conversion?

#

dont think they nerfed it

copper fable
#

yeah but thats its only viable way to work and its viable but not popping off

native sail
#

It's playable but it is not at all "popping off"

kindred lichen
#

I wouldn't have the first clue how to build it or gear it and being not optimal noone will make a build guide for it I can follow

native sail
#

Solution: learn to build.

wide sentinel
#

there is a guide on youtube

native sail
#

I don't mean to sound rude but this game is easy to build in.

copper fable
#

its very much chained to that unique set up. That set up literally gives it potentially 10x damage or more, its complicated, messy and if you dont use it you literally do 0 damage lol.

wide sentinel
#

boardman i think, slightly outdated but you can adjust t

native sail
copper fable
#

You also cant run any other hit based spells, or you turn off your fallacy and brick ur damage l0l

#

oops forgot to turn off flameward thorns

#

there goes my damage

#

its so annoying to play lol

kindred lichen
# native sail Solution: learn to build.

Best I could do is make a random unoptimized talent tree, use random gear not knowing what stats would make it better and then end up quitting game frustrated that I keep failing and dying.

native sail
#

That's why I said learn.

#

It's not difficult, it just requires some reading of what you're doing and some understanding of mechanics.

#

I'd go in depth but I must leave. Work starts in two minutes.

kindred lichen
#

I have the same issue with trading card games 😛 no idea how to build a deck and no idea how to learn to.

#

Like I know the game rules and mechanics but the strategy I can't understand

#

and no idea how to learn strategy

buoyant roost
#

Hey all, question on some Druid skills. Each of the 'forms' has a node to cause one of their forms to transform them. Do these transforms have a 6 second cooldown or could I go spriggan -> swarmblade -> spriggan within 6 seconds?

#

Looking to keep up the 70% damage reduction mainly.

sonic kraken
# kindred lichen and no idea how to learn strategy

To be fair the game quite literally tells you how to scale your build with tags. Just hold alt on a skill and look at the bottom. There should "scaling tags" that will give you an idea of what you are looking for in gear

kindred lichen
#

I'm looking at a build guide saying you can as a beastmaster get 4 wolves at once but I can only seem to see a way for me to get 3 wolves?

sonic kraken
#

There's a unique that increases the limit by 1. It should be mentioned in the guide

kindred lichen
kindred lichen
#

Btw the build is based around having 4 wolves and a raptor and a bear but the necklace allows it to summon wolves up to the max companions allowed so doesn't that mean the raptor and bear could in theory be replaced with 2 more wolves to make 6 total? O am I missing something?

dry narwhal
#

Yes, all wolf build is great

#

If you get the squirrel helmet later on for it, it gets nuts. But wolf beastmaster is plenty strong.

kindred lichen
#

Tbh I can't find any build guides xD the newest pet one is this 4 wolves, bear and raptor one from March 2022

dry narwhal
#

Cause wolf beastmaster hasn't changed like at all

#

They added Herald of the Scurry helm which just makes the better wolf build these days

#

And it's not even wolves anymore at that point lol

kindred lichen
#

What version is the game atm? The guide is from March 2022 for patch 0.8.5 but that is 10 or 11 months ago so surely that isn't the patch version we have now?

tired pond
#

This doesn't matter - this build is working because nothing changed in minion's mechanics

dry narwhal
#

It is. You have to understand the devs took an extended work period to work on mp. We are getting a patch on March 9th

tired pond
#

You also need unique ring Ribbons of blood thanks to it minions get not crit

dry narwhal
#

Oh no an easily farmable unique wahhh

kindred lichen
#

I haven't seen a full wolf build though

dry narwhal
#

Thats a lie.

#

There are several beta games that go months without patching

tired pond
#

Official Action RPG Patreon Link: https://www.patreon.com/actionrpg?fan_landing=true

Time Stamps:
00:00 - Nut Cracker Build Guide
00:15 - Intro
00:45 - Gameplay
03:35 - Boss Fight
04:33 - Unheaval
05:33 - Wolf
06:38 - Leap
07:34 - Frenzy Totem
09:18 - Warcry
10:39 - Passives
12:46 - Idols
14:06 - Gear
15:33 - Character Sheet
16:36 - Training Du...

▶ Play video
dry narwhal
#

You can easily find a wolf build by looking up builds with Herald of the Scurry. That's all they are is wolves with a different helmet.

kindred lichen
#

But I guess those builds are pretty useless for me if you need to wait ages and ages for a single random drop to drop to make it work right?

#

Or is the build totally fine without that item?

dry narwhal
#

If you read what I said with any comprehension whatsoever ive said plenty of times that wolf beastmaster is fine.

kindred lichen
#

Yeah I just figured the build world need to change to make it work without the helmet somewhat

#

As for betas without patches for months it is true i've seen some early access games without patches that often 😛 but those are all the ones the devs ran away and abandoned without even telling people and haven't had a peep from devs or a patch in a few years. I seem to be lucky with some and unlucky with others in that way. The ones with long periods between updates where the devs haven't ditched mst just be the ones I haven't gotten.

sterile widget
kindred lichen
sterile widget
#

There's a lot more to it, but basically humans tend to search for, interpert and recall information which confirms their existing beliefs.

#

The natural inclination to assume poorly of Last Epochs run without patches is an example of confirmation bias.

kindred lichen
#

Ahh i've just bought about a dozen early access games and 3 of them the devs just stopped working on halfway in and never said a word the last 3ish years and the rest all had patches every 1 to 3 months until releases. Hell one of them even had daily patches for the longest time before they scaled it back a bit.

#

Not assuming poorly of it 🙂 i'm happy they have news keeping up to date on what they are doing

#

I was just surprised the build guides and the like from March last year were for the current patch was all 🙂 I was thinking I was following 0.8.5 build guides when game was like 9.0.8 or something by now or the like

#

I hate following out of date build guides and not knowing if they suck now that X or Y was nerfed since the patch the build guide was for in some games

sterile widget
#

All good. Multiplayer soon 😀

#

If it helps, Last Epoch Tools has game version stated for the builds.

kindred lichen
#

Is it just multiplayer? Since I play these types of games solo it'll be highly disappointing if that's all

sterile widget
#

Piles of other stuff too

#

They're up to at least 30 pages of patch notes last count (not published yet, just acknowledged)

#

New items, vfx, sound, campaign areas, skill balancing, etc etc

#

We don't know for sure the full scale of it at this point. For sure they are holding some stuff back as a surprise too 🙂

#

Plenty of stuff for you as solo player if that's your preference.

#

Especially if you're new to the game 🙂

kindred lichen
#

Ahh ok sweet 🙂 just heard multiplayer and was thinking that was it and wondering if they were just snail slow or didn't know what they were doing for just multiplayer to take that long

sterile widget
#

How's that not assuming poorly going? 😉

They just chose to focus on getting multiplayer working properly, as the game code essentially had to be rebuilt to support it.

#

🙂

kindred lichen
#

Was it meant to be single player originally then?

#

I mean I was surprised when multiplayer was a patch since normally this type of game would release into early access with multiplayer already in the game day 1 of early access even if it was highly buggy

#

I've done 3 years of game dev at college and only made garbage little things with my groups back then so I at least have an inkling of what having to rewrite the whole game would entail.

sterile widget
#

Without going into the deep lore (with which I myself am not super familiar), I think it is fair to say that past decisions had impacts which may not have been fully understood at the time. Fact of life that one.

At some point, a line had to be drawn in the sand.

kindred lichen
#

What engine is this using?

sterile widget
#

Unity.

Honestly, given how generally smooth the multiplayer was looking over the weekend, the decision to take their time and ensure quality has paid off.

#

Between now and 9th March, plenty more opportunities to fix bugs and optimise things in order to avoid a Calamity

kindred lichen
#

Unity hmm I know it's one of the big 2 and it's the one I have the most experience with and I even know at least how to make it so I can run a server and client both on the same PC and move around and shoot and the like.

#

Tbh it's rare to see a game of this quality and performance out of Unity from what i've seen. Normally games that look this nice come out of unreal.

#

Not many devs would stop and rewrite a whole game like this after the fact to add multiplayer. Rewriting the while thing in that way is basically redoing probably 2 or 3 years of work from almost scratch.

sterile widget
#

Indeed.

kindred lichen
#

Hell that would kill alot of companies because of 0 income while taking a year longer to make the game lol

#

Suppose early access helps there because they already have the money rather than having to make it back at release

sterile widget
#

We don't have all the details, of course, but credit where credit due. It's a great game that looks good and has multiplayer when the easier road may well have been another direction. I'm looking forward to playing it with my friends or on my own if it isnt their thing 🙂

kindred lichen
#

One build i'd love to make is all raptors lol but I don't think that is possible like the all wolves is right?

#

I want my dino army lol

sterile widget
#

I have no idea. I haven't played a Primalist yet. Hopefully someone else can help. Good luck! 🙂

hard wedge
#

I guess the devs don't plan on expanding the campaign/story for version +1.0, or do they?

carmine coyote
#

there are 3 missing chapters

sterile widget
# hard wedge I guess the devs don't plan on expanding the campaign/story for version +1.0, or...

I would invite you to read this post on the forums to get the best answer to that question

https://forum.lastepoch.com/t/campaign-final-observations-and-appeal/51479/11

Last Epoch Forums

I’m no developer, but I’ll do my best to provide you with as much developer information about the campaign as I can find. History of Chapters 10-12 But before that, lets remind ourselves about the history of Chapters 10-12. First, they were not part of the original early access roadmap for the game. These chapters weren’t added to the roadmap...

hard wedge
#

Thank you. That gave me an idea. Love 11HG is such a great development team

buoyant roost
#

Hey all, another very random question. Mana Strike has a node that makes it ranged. I am assuming this removes the melee tag (so it won't trigger melee bonuses)?

carmine coyote
#

it retains the melee tag and receives bonuses from +melee

buoyant roost
#

Another question. Sorcerer's Passive Bonus is 'Spells deal increased damage equal to their mana cost'. Is this damage multiplied by the added damage scaling? (It says increased, so I doubt it, but I wanted to check)

carmine coyote
#

its additive

#

as you pressumed

buoyant roost
#

So it doesn't get multiplied?

#

darn

#

Looking for ways for more adaptive spell damage without running ignite belt

carmine coyote
#

what are you trying to achieve?

#

anything specific

buoyant roost
#

So I'm looking forward to the new item that is a belt that casts meteor on crit

#

Meteor can be upgraded in mage to drop 6 rocks, each of which also throw debris, so it's a lot of damage

#

Best bet I got so far is Vilatria's Set, but sets aren't quite as good as uniques or crafted generally

#

(I'm a bit spoiled with unique immolator's belt... because you can stack it to due about +420 adaptive spell damage on lich (using soul plague and a converting item)... and so... all this other adaptive spell damage is seeming really really small, even though it's not for other classes)

#

So I'm really just looking for a good way to add a lot of adaptive damage

carmine coyote
#

meteor still has a cost even when triggered by the belt

buoyant roost
#

Ah, it does?

carmine coyote
#

i highly doubt you will sustain it

buoyant roost
#

It didn't say so on the belt

#

got it

#

that changes a ton

#

no wonder they were running it on werebear

carmine coyote
#

its 126 per proc

buoyant roost
#

Yeah... I'd need to run mana strike or fireball to make up for that.

#

Well, thanks for the information 🙂

carmine coyote
#

if its on sorcerer, id go for fireball

buoyant roost
#

Yeah, and use craterforged buff

carmine coyote
#

craterborn + aftermath might sustain it, that or you'd burn potions

buoyant roost
#

I'll check out afermath

carmine coyote
#

you can also benefit from vilatria set if you pick plasma ball in fireball tree

#

it'd give the lightning tag

#

so it will benefit from both fire and lightning damage

buoyant roost
#

Sure thing, I'll be doing that.

#

Thanks!

carmine coyote
#

sure, anytime

buoyant roost
#

There is a node that says '-80% and ranged', and another node that says '+80% mana gained'. Are those multiplicative or additive?

#

I would think additive, but in damage case it's usually multiplicative

warm yew
#

They'll cancel out - you'll end up back at 15 mana when you hit an enemy if taking both.

buoyant roost
#

Got it! Thanks!

#

That's not too bad.

carmine coyote
#

if you plan on crit, id suggest getting the mana on crit node as the -80% should only work for the base value

buoyant roost
#

Oh!

#

that's great news!

#

Okay... I'll think about it

#

Thanks a ton for your help on this

buoyant roost
carmine coyote
#

i believe so

buoyant roost
#

Thanks.

buoyant roost
# carmine coyote i believe so

Another random question. The text says 'when it crits' an enemy. If it crits multiple enemies, it grants the bonus multiple times?

carmine coyote
#

it will only register from 1 hit per enemy

#

so 2 enemies = 2 times mana gain

#

if you take mana arc it will infact hit 2 enemies that were to be hit by mana strike

#

also mana arc being a separate skill will benefit from vilatria set bonuses

#

since it has lightning + spell tags on it

buoyant roost
#

Got it. Thanks!

#

Okay... different question now. Has anybody run immolator's oblation (ignite belt) with some ignite duration increase? Does it increase the duration of the self ignite? (There's a similar item with damned on self that says it does increase with +damned duration, so I'm curious if it's the same with ignite belt)

strange parcel
#

how garbage is this? should i try to craft a new weapon or is it fine to stay with till I drop an exalted item with a good mod?

sinful laurel
#

Also idk your build at all so the affixes may make sense with your damage or status effect conversions

strange parcel
#

trying to play harvest

#

with reaper form

balmy current
warm yew
#

It seems fine on first glance - high speed and crit chance relying on Harvest's tree to provide damage multipliers; honestly, other than the Shock Chance, it's a solid weapon.

strange parcel
#

alright, thx for the input, ill wait for a good drop then, wont try to swap it rn

pliant shadow
#

I’ve gone into empowered with many builds/classes with 3-4 affix weapons

strange parcel
#

no clue what that is ;d

pliant shadow
#

Usually the prefix’s are much higher priority, unless you’re ailment based, looks fine to me

#

Prefix is the first two rolls out of the pool, suffix is the 2nd two rolls. So like if you went to a craft on it, prefix’s are on the left

strange parcel
#

i meant empowered

pliant shadow
#

Sorry haha, it’s when you finish the 3 level 90 monoliths, you can then make every monolith level 100 and start stacking corruption

strange parcel
#

got it

pliant shadow
#

Higher difficulty, much better drop rates

strange parcel
#

im still at lvl 75

pliant shadow
#

Was just trying to say if you’re prefix are good, you can get a surprising amount of content done assuming your build and other gear is alright

strange parcel
#

and is there a way to roll the implicits of an item?

prisma briar
#

i never played this game before is it worth buying or should i wait ?

cinder fossil
#

runes of shaping reroll implicit values

strange parcel
#

wait does this mean that enemies will deal 25% incr dmg for the next 4 maps I do?

cinder fossil
#

yes

strange parcel
#

what about the beneficial modifiers?

#

the 15 item rarity and exp gain

#

will those also stick ?

cinder fossil
#

if you wanna try the game out

thorn mica
#

Hi, is multiplayer already available ?

cinder fossil
strange parcel
#

multiplayer will be realesed in march i think?

cinder fossil
#

the little number indicates how many monoliths they will last for

balmy current
thorn mica
#

Oh ok

strange parcel
#

what happens if i die after i complete the objective of a map?

#

will i get the rewards?

native sail
#

It still yoinks them from you as you haven't finished it until you portal out due to extra stability being possible.

strange parcel
#

wait this just indexed in my brain

#

isnt 4 affixes the max you can have on an item?

#

2 prefixes / 2 suffixes

#

?

native sail
#

You can have 5 affixes total by sealing one. But it is rare to get more than like a T3 affix sealed

strange parcel
#

oh ok

pliant shadow
strange parcel
#

do rewards get better deeper into a web or are they the same across the whole thing?

native sail
#

I believe the further out you go the more "special" nodes you find. Such as unique/set X or the reroll/refresh nodes.

strange parcel
#

and is there a way to stack pack size or is the mob density the same throughout the whole end game

native sail
#

I'm not sure, but with how harshly endgame scales it's probably not the best idea to jack up pack size anyway.

strange parcel
#

and uh

#

whats this?

cinder fossil
#

a set item, your filter is hiding it

strange parcel
#

im disabling filter and tis still hidden

#

why?

cinder fossil
#

press z ( or x, don't remember which) to stop hiding item tooltips

strange parcel
#

i am

#

its still hiding em

cinder fossil
#

no idea then

small flume
#

Green beam is a set item alright...

strange parcel
small flume
#

...hold up.

#

Press Backspace?

#

I know I had the same kind of issue a while ago. 🙂

strange parcel
#

nothing

small flume
#

IIRC, either Backspace or Delete hides all items entirely...

strange parcel
#

delete hides the ui

small flume
#

Might want to check the keybindings just to make sure...

strange parcel
#

backspace does nothing atm

small flume
#

Can't boot the game up myself right now, sadly...

raw fern
#

I think now it's ALT+Z - to show items

strange parcel
#

its x

#

but it does nothing

#

and also having no filter at all also doesnt show the items

raw fern
#

But ther's another option to perma hide items

strange parcel
#

ok dude..

#

thx for the help

#

but thats ... bruv

#

yeah alt + z fixd it

warm yew
#

There are separate items for showing/hiding tooltips on the ground vs showing/hiding items disabled by the filter - you'll need to toggle both to get it to show.

raw fern
warm yew
#

If that still fails, you'll want to submit a bug report with those screenshots, since the item will have spawned in an invalid location.

strange parcel
#

ye it helped , thank u

#

i just dont think that should be a thing

warm yew
#

It's a bug with the way some tooltips interact with the filter - not intentional.

native sail
warm yew
#

Pretty sure they're talking about the "toggling two things to get it to show again" thing - not being able to hide it overall.

copper fable
#

it was changed specifically to be alt +z to make it harder to hit on accident, it used to be just Z

#

lol

strange parcel
brittle atlas
#

I still have it bound to z so I can toggle it easily

native sail
small flume
#

Alt'ing them up was the best decision I made that day 😄

native sail
small flume
#

(My English comprehension still needs some work apparently, you lost me a bit there... 😅 )

native sail
#

typo didn't help that's for sure

strange parcel
#

how good is armor here?

native sail
strange parcel
#

is it like the fake poe armor or is it real armor

small flume
#

I meant 'about-face' and 'AB'. So far, the only thing I can link AB to is Arathi Basin in WoW. 😅

copper fable
#

its global damage reduction for everything, just better for phys. so its good as hell

native sail
small flume
#

Oh. Right.

native sail
copper fable
#

well to be fair, armor in poe was historically bad for a long time, and is very much confusing in its actual mechanics vs what the game tells you

small flume
#

What's not confusing in PoE, I wonder...

native sail
#

Armor hasn't been bad for like 3 and a half years at LEAST

copper fable
#

you get like 20k armor and its like "u reduce damage by 90%!!!" which isnt true, but armor in this game just tells you its DR, which is actually just easy to see and understand at a glance

native sail
#

Tooltips aren't accurate in PoE and that's a known issue. Hell tooltips aren't accurate in LE either.

small flume
#

The worst offender being DoT calculation...

native sail
strange parcel
native sail
#

Tf is fake?

#

It does what it does.

strange parcel
#

it scales based on hit dmg

small flume
#

Well, can't really do much in that regard other than take the highest encountered values in question as defaults and start from there.

native sail
#

Yeah?

#

I don't see the problem here.

strange parcel
#

there is no problem, its just not mentioned anywhere

#

and the ui shows you a % mitigation based on a super low hit

native sail
strange parcel
#

so if youre newb youd thing omg i got 1k armor im immortal

native sail
#

And if you say that LE doesn't have things that require you to go look at external sources you're wrong.

strange parcel
#

no idea

#

i still think its bad design regardless if X game has it or not

copper fable
#

Well the difference is usability I think. Yes if you wanted to get exact stats of a minion you need to go look it up. But like thats a bit overkill vs the bullshit that is the armor formula in poe

strange parcel
#

mechanics should be explained in game

copper fable
#

Armor in LE at the very least has an in game guide that explains its formula, and isnt reactive so you know what your getting from it.

native sail
strange parcel
#

that.. does not make it any better

native sail
#

Alternatively just use VMS and tank every hit anyway

strange parcel
#

also not relevant

copper fable
#

I dunno its easish to understand poe armor as just yes, more armor means better protection vs bigger hits, but if you have no reference for what good armor values are, you can think you have enough and just get owned.

I think reactive based defenses like that are just way too much calculation for a genre like this.

its much easier when level 100 characters can all use a baseline armor and its the same vs every enemy assuming no debuffs.

strange parcel
#

the idea is fine

#

its the implementation that fails

buoyant roost
#

Hey all, if you have a fire skill, and a weapon that converts it to lightning, does it still trigger 'on fire skill' attacks. The weapon doesn't say that it changes the tag, so I'm not sure on this one.

copper fable
#

I think whats more a problem is that PoE armor is for the most part, the most common way to get reduction vs physical damage, where as LE has physical resistance so its kinda similar to the other damage types isntead of being this weird thing that uses an entirely different system to mitigate

native sail
#

I mean.... You need all of ten minutes to find out what good armor is in PoE. It's not rocket science. Anywhere from 20-40k is perfectly fine for the vast majority of content. 80k+ is getting to the point where you're almost unkillable vs non-uber content.

brave ibex
copper fable
#

Yeah, but I dont know why you would want it to be something you need to go do research on either through what other people have surmised, or through some weird research where you find out how much a top rolled boss slam does to try and tank with EHP calculators.

or you can just have a system that goes "This is your damage reduction from armor that is always true" lol

#

That the game itself spits out for you

small flume
#

Doesn't the G guide have all the formulae and relevant details available?

buoyant roost
copper fable
#

yeah, and the game will show you the DR value if you hover it as well

brave ibex
native sail
#

Because they're different systems for different scenarios. They're both games that have drastically different mechanics, damage, and defense systems than the other. I'm not arguing in favor of one or the other I'm saying neither is a problem and fit their respective scenarios better.

copper fable
#

Fireball can already have both tags, and if you use it, it counts as both for the sorc nodes that ask for using certain skills

strange parcel
#

Can i somehow bind left mouse button to walk?

buoyant roost
#

Cool!

#

Thanks so much

brittle atlas
#

left mouse is walk by default isn't it?

warm yew
#

It is by default - and you can update whether it walks, breaks barrels and walks, or uses a skill by clicking on it

strange parcel
#

shows right mouse button here

brittle atlas
#

click the icon and you can switch it

warm yew
#

The RMB shown there is because Harvest is on your RMB

strange parcel
#

but i want it on BOTH rmb and lmb

warm yew
#

If you selected a different skill, that would update to the key used for your other skill

#

With that setup, Harvest will work with either left or right mouse.

strange parcel
#

it doesnt ;x

#

right now my lmb does nothing

warm yew
#

That... is a bug - please report it.

strange parcel
#

where?

warm yew
#

!bug

ripe brookBOT
warm yew
#

Your LMB should walk, or Harvest if an enemy is within range - RMB should Harvest either way; if your LMB is doing nothing, there's something wrong.

strange parcel
#

where can i find the hotkeys menu?

warm yew
#

Options > Controls > Key Bindings

strange parcel
#

mm options?

#

you mean settings?

warm yew
#

Aye - not in game for quick-reference.

strange parcel
#

cant see controls anywhere

#

a nvm

warm yew
#

Settings > Gameplay > Keybinds

strange parcel
#

found it

#

ye only the key thats assigned here does any action

void valve
#

I'm certain this has been stated somewhere, but how many players in a multiplayer party?

balmy current
#

4

woven grotto
#

Is there any way to practice the dungeon bosses without consuming a key? This may not actually be a problem, as it feels like the keys are becoming more common as I slowly move up the monoliths, but I definitely experienced a skill issue the first time I fought someone called Julra and wondered if she showed up elsewhere?

brave ibex
#

You do need a key, but you'll eventually have more keys than you know what to do with

woven grotto
#

thank you, that was kind of the impression I was getting, just need to play more

buoyant roost
#

Hey all, what is the recommended way to generate high amounts of ward as a spellblade?

#

Looking to something comparable to heart of uk or ashes of morality.

sinful laurel
#

Many ways to generate ward as a spellblade. Depends on what you are playing

buoyant roost
sinful laurel
#

Look through the passive tree and skill trees, you will see the options for ward generation and sustain there.

acoustic canyon
#

Question when using warpath. I noticed if u click and release. U end up with the skill channeling on its own. But if u press and hold for a few seconds. It stops. Is this a future or a bug.

warm yew
#

It's a bug - channeled skills shouldn't continue if the button isn't being held.

carmine coyote
#

@buoyant roost arcane warden + essence duel + firebrand ward is 95 ward/hit

crimson sinew
#

What’s the most noob friendly class?

dry narwhal
#

whichever looks the coolest to you limesOk

#

respecing in this game is basically free so you cannot mess up a build permanently

crimson sinew
#

Ok nice. Going with the Acolyte then

acoustic thicket
#

i have a simple question guys, does this game have a global chat?

small flume
#

Yep.

dry narwhal
#

thankfully disableable too, as i have had it for months.

amber marsh
#

how do i get beta code

lime badger
#

how do i seal a T5 affix ?

#

just from t-4 to t5 upgrade?

native sail
#

You can't seal a T5 affix

lime badger
warm yew
#

Aye - the Glyph of Despair lets you either seal an affix at its current tier, or upgrade it.

desert wharf
#

Hey all, I haven't been on in a while and noticed a couple things about the game in general. Can I just use the standalone client to play, or does it require steam? I wanted to register for the server event, but I saw the game needed to be purchased and linked through steam. Thanks in advance!

sharp ibex
bleak sail
#

Anyone got a good hc build suggestion for the 0.9 beta?

sharp ibex
cold frigate
#

Is it true rune of removal has a higher chance of removing higher tier affixes? If so, I guess it's not a good idea to use on exalted items?

brave ibex
#

Not true, it's just random

copper fable
#

I just feels that way cause we as humans mald when it removes our exalted affix even when it only does it 1/4th of the time

#

😏

woven grotto
#

Are there any crafting resources I should think of as very rare? I've mostly been just experimenting with the system, and most things seem a lot more common as content difficulty increases, but is there anythinig I should be careful about using it it drops (I suspect anything truly important likely hasn't dropped yet)

pseudo cipher
#

The most rare is Rune of Creation. Glyph of Despair and Rune of Ascendance are also fairly rare.

buoyant sinew
#

I would agree that those are the only ones that fall under "don't use them unless you have a plan" rarity

#

though even runes of creation are not so rare that you should be paranoid about using them on very nice endgame gear, cause you will get another one sooner or later.

woven grotto
#

cool, I have exactly 1 despair and 2 creations, I will continue to save them until I have some idea what I am doing (outside of maybe duplicating a ring, I don't really have any idea what a creation would be used for anyway).

#

Thanks much!

acoustic thicket
#

This is the node converting Spriggan skills to cold/frostbite. It says "...and effects related to poison now depend on frostbite". Does that mean poison effect becomes frostbite effect?

#

Has anyone had experience with this?

balmy current
livid bolt
#

the characters we are going to create for the "internaltest" beta, are they going to be deleted after the test ?

acoustic thicket
sharp ibex
#

negative

#

one is a steam demo

#

the open weekend which will be a different game instance

#

so the week long event and weekend will be diff chars, then 0.9 will be all fresh for everyone, until 1.0 then they will hopefully be moved to a standard realm and 1.0 will be a new realm, but you will have access to 0.9 characters separate from it.

acoustic thicket
#

Ah, good to know

woven grotto
#

This was being discussed in general, if I'm trying to clear all the monoliths for the first time to reach empowered, do I need to worry about the blessings? Or do the empowered ones just give the same blessings, and I should optimize there (assuming I can even clear them when I get there, of course)

sharp ibex
woven grotto
#

cool, I'm working on what I think are the last three now, just wanted to make sure I wasn't missing something

#

I've dabbled in the key dungeons and arena as well, but they felt like they were going to scale faster than I was unlocking them

sharp ibex
#

Monos is the main focus of where you want to be grinding/gearing. The dungeons serve a specific purpose and are more for when you need to create a legendary, get specific uniques, spedn gold, find specific exalted item types, etc.

woven grotto
#

sounds good, I'll make them my focus, then. Still just exploring the systems a bit, it's been fun. Thank you for the help!

sharp ibex
#

Of course 🙂

buoyant roost
pseudo cipher
#

chance

buoyant roost
#

Thanks.