#❔┃ask-the-community
1 messages · Page 16 of 1
my understanding is that everything in the game is 5 base crit, but possibly something to have the devs confirm
Ele nova isnt
lightning nova has a different base crit value
its just the more mult being baked into the base crit
lightning nova itself, the subskill, has 6% iirc
yes, because it has 20% more crit chance
though I'm curious if that is actual +1 base crit
or a hidden 20% more modifier
that is being pulled as base crit
how does it interact with added flat crit
I guess
Get some flat crit & see how it works
@urban horizon you might know?
also like, static has 100% base crit multi unlike every other skill having 200%
and that has been a thing since forever
static crit multi being 100% is kinda wild tbh
its hard for me to rule out some random mob having a typo base crit
random aside, I've started to realise dodge is actually just not worth it for me
health gained on glancing blow affix with apostacy feels so much better
health gained on glancing is great
tho I think philosophically I still prefer high uncapped glancing/high dodge to pure capped glancing atm
like I generally fluctuate around 65-100 glancing depending on dusk shrouds and ~58% dodge
theres some good stuff you can pull with it
if you do endurance threshold stacking + other mitigation layers its super easy to sustain full hp for the no leech no regen amulet
Base is 5% for monsters unless they have a mod that gives them crit.
And nova crit is just a regular more multiplier so if you have 14% crit it turns into 16.8% or say you have 40 crit it just turns into 48
so this 6% is a bug with the planner? https://www.lastepochtools.com/skills/lightning_nova
Not really? It just takes 5% base + 20% more and adds them together to show 6 so people don't have to figure it out on their own.
I guess it's weird because the fire one doesn't have the added effectiveness factored in
Have a silly question: I have left click bound to attack. When interacting with NPCs, when I click on conversation options I am swinging my weapon at them like an idiot when I really want to just click the convo option... is there a way around this?
I'll +1 on this for skills not activating during npc conversation lol, I used to have volatile reversal on RMB for a while and it'd pull me out of the menu when vendoring items it was unbearable 
do the 1x1 idols only drop from those pylon things in a map? I never see them drop from the echo rewards chests.
No, there are raw values in there. So it's actually 6% base.
You can actually just go to Skills section in LE Tools, and type "Critical chance: X" into search field to see that there's a number of skills with base crit chance that differs from 5%, e.g. Shadow Cascade and Shadow Daggers even have 10%
makes sense
Hi! I am currently setting up my web to farm a specific unique, but i never encountered a Vessel of Memory to do the unique item echoes again. Is it better to keep scouting the web to find one or resetting the web and start new?
if you're spending a lot of time looking for one its probably better to just reset
theyre fairly rare unless you have a lot of corruption
higher corruption would spawn more unique nodes anyway so its still a better idea to keep raising it
Ty!
Can Fractured mods get tranferred to LP?
items with sealed mods cannot be used at all with legendaries
Does anyone know if Smite->Void conversion also affects the Lightning Bolt? Or do they still scale with lightning damage?
The conversion says Smite base damage so I don't believe it affects any of the other damage "sources" on Smite's tree, like lightning bolts or fissures.
Yes but the Fissures are actually converted (Visually at least) and that led me to think all abilities are converted but not sure. Maybe I should ask the devs.
There's no indication that fissures should be converted, it isn't base damage and it isn't linked to the conversion node by any manner.
Hi, could someone please help me with a very simple calculation? The tooltip doesn't match my calculation, and I am very confused.
If you have any DoT damage, the tooltip currently overvalues them by a ton. That might be the case.
The tooltip also doesn't factor the majority of the conditional effects properly either
Basically, don't bother using tooltip
Well, I have a level-4 character which I made just for this purpose. Fury Leap's base damage is 2. I equip a weapon with +18 melee physical dmg. Effectiveness is 250%. I have 2 strength.
(2 + (18x2.5)) x 1.08 = 50.76
The tooltip shows 58. Am I missing something?
test it on enemy dummies to get a rough idea of the real damage. The dummies in Champions Gate are the most useful.
Tooltip dps is notoriously problematic right now. The devs have confirmed this. Its because of all the local vs global modifiers and conditional/situational factors that it sometimes does or doesnt include. Its on the devs to-do list and they had started fixing it but then decided to put it on hold while they focussed on MP.
Hmm... The thing is my character is naked. 😄 No passives, no specializations, nothing. Just 2 strength, one skill, one weapon. I figured it couldn't be simpler than that. 😄
Also, it is not a dps tooltip. It only shows "58 damage".
The tooltips are wonky. there is nothing else to say really... Go hit the dummy and see if its closer to your calculations before making any assumptions.
Thank you! I will find a dummy, do some testing, and come back here.
Otherwise, people like @vapid aspen or @minor kindle or @balmy current can help you with the calcs.
Calculation says ~51. Tooltip says 58. I hit the dummy for 60. 😄 😄 😄
And then 45, 44, 57, 53, 55, 58, ... Why are these numbers so different?
There is a +20% (iirc) variance up or down on damage calcs.
Did not know that
So my damage range should be 58x0.8 -- 58x1.2
Its been in the game for ages, just cannot recall the exact percentage. I seem to remember it being between 10-20%.
Actually, maybe the value you get from the calculation (50.76) is the middle value. And then it goes 10-20% (as far as vapour knows) up and down, right?
Just found a reference in the Community Game Guide -
All non-DoT damage has a +/- 20% variance applied after it’s been calculated, so a 100 damage hit will do anywhere from 80-120 damage.
By the way, I am by no means trying to be obnoxious. The game is stunning. It is amazing, and I have been loving it. So much so that I have just jumped in and started discovering everything myself. But I have a level-80 marksman, and it is getting pretty difficult to figure out what gear (stats) are better for me (i.e. yield more damage). So I want to understand it as much as possible.
yep 20% is range
No problem. you are not being obnoxious that I can tell. You are just trying to learn and ask questions.
Part of the trick of end-game builds is learning whats important or not and thats exactly where you are right now.
40.6-60.9
So this should be the range of my damage after all the calculations. Conclusion is tooltips suck. 😄 Let me go hit the dummy a few times and see if it stays within that range.
Just hit 41 damage followed by 61. 😄 The game is testing me. 😄 😄
If you havent discovered the fan sites, https://lastepoch.tunklab.com/ and https://www.lastepochtools.com they have have a lot of info to help.
if only my damage tests went like that
most of the time I'll be on sample number 200 and still have not seen the min or max numbers
I have read everything those two pages have to offer, pretty much. :/ No luck.
what info you looking for?
and dont forget rounding in LE. There is an issue where it shows the rounded value but uses the actual value in the calculation
Well, I made a naked character. Equipped one skill. Equipped one weapon. Made the calculation. Tooltip was off as heck. hit the dummy, damage numbers were off.
But we have established that tooltips are wrong. 😄 And that there is the +-20% damage range!
Every hit so far has been within that damage range. 🤩
at least that is part of it
That was my thought, too. I have not accounted for it yet. Let me run the numbers.
5% more is base crit
Oh, by the way, I am not talking about a dps tooltip, but damage tooltip. Fury Leap, to be exact.
Aside: other places for calc info - the in-game guide - Press G. and the Communit Game Guide on the forum - its huge and has virtually everything we know about the game in detail. https://forum.lastepoch.com/t/community-game-guide/26057
Preface First, I’d like to thank EHG for providing the tremendous resource that is the in-game Game Guide. I’ve often wanted to access it outside the game so I’ve recreated it here, with some additional content. While this Game Guide is nearly identical to its in-game counterpart, I did add the word community to the title because all sections o...
OH MY GOD. YOU ARE CORRECT.
yeah. 5% chance of 100% more, so 0.05 * 1 = 0.05.
I have 13% crit chance. 200% multiplier. 2 base damage. 250% effectiveness. 2 strength.
ah you are at 13 then yep there you go
I am still writing it down. 😄 Got lost in parentheses. Just a sec. 😄
I've actually got to run for a bit :(
So, big maths:
((87x(2+(18x2.5))x1.08)+(13x((2+(18x2.5))x1.08)x2))/100 = 57.3588.
The tooltip shows 58. Might be an error in rounding somewhere.
Do maths. Calc done.
No, the tooltip rounds.
Is rounding supposed to be uniform across everything?
Like if Sefiron's math is correct, 57.3 rounded up to 58.
But there are things that have those hidden modifiers,
Like the +1-2 skill levels on certain unique weapons
that are actually like 1.04 or 1.56.
Thus with 2 Hakar's you can never actually get +4.
Those don't seem to round up only.
The dps tooltip will always round but the game uses the actual figure when doing anything (like removing hp). Certain things are actually a decimal (like the +x-y skill lvl on certain uniques) when, IMO, they shouldn't be.
out of a full tab I found 3 or so pairs that gave +4
I was more wondering if it rounds up only
because that would be what's happening in the case of Sefiron's example.
I think standard rounding is down if it's .5 or below and up if it's above .5.
but that's what I've always seen (not here just most other instances)
I think the devs have said that it normally rounds down
Oh, than I've just never seen it.
I thought I was remembering a conversation
about not being able to get them becuase of rounding
My mistake.
so than the above example from Sefiron is abnormal?
yeah that too. it just made me wonder. no biggee but I'm not great with the numbers stuff and any help is awlays appreciated.
'S why I don't like too many nested if statements in excel
I thought they fixed rounding on the axe? Or were at least aware and planning to fix it?
I know rolls in data are 0-255, but I highly doubt I got 2 255s in a sample that small
maybe it was fixed idk, I rememeber doing it when axe came out
I remember it coming up ages ago when it came out
And talking to mike or someone else in the dev channel about it
Yep same
Due to not getting the levels expected on swarmblade form or something
bet we remember the same convo
Since I think you were supposed to be able to hit like level 38 or something
But you could only get 36 due to some issue
Idr the full thing
I think it was like literally every + level source possible
awesome. Thanks for the clarification everyone!
Always round down.
When in doubt, get you three to check the math. 😄
I know it was really high
Maybe not 38, but by far the highest possible
Since swarmblade had so many tags
yeah I didnt have a wings.
it was 27 with wings
just to think... that was a year ago and swarmblade tree is still a massive point sink
I’ve only played like one swarmblade since it came out tbh
Never really appealed to me
Tried the swarm strike huge aoe stuff and it was OK but felt less comfy than vine bear
I always cold convert it
and that just eats all your points
hate it
What if I just want to be blue
the cold convert being shoved in a corner behind a bunch of nodes that only help the locust builds that dont exist really just kills so many melee options
I havent played last epoch in a long while but does the game have multiplayer yet the website doesnt say anything 
unless im blind
multiplayer is planned end of this year and it's in semi-closed testing right now.
planned/targeted/goal/hope/whatever you wanna call it
There's nothing semi about it, it's closed testing.
hey, you cant respec passive points in lvls 20-30 ?
you can respec all of your passive points, the game will notify you if you're trying to remove points that would cause you to lose access to nodes you have allocated already
you do have to put 20 points in your base class to access the ascendancy trees if that's the question
Im lvl 25 and dont have the "unspec point" button at the moment oO
oh it's not something you can do wherever, there's an NPC in Council Chambers and End of Time that does it
look for the pink brain on the minimap
Semi closed meaning that applications are open to anyone and mike said on stream that the acceptance rate is extremely high.
I was wondering how the "you can't regen" part of titan heart work?? Does anyone know??
Is your regen set to 0?? Or is it disabled but the value is still there.?
the actual stat applies a 100% less modifier to your health regen
so the final value is zero
Tx
I was thinking what would happen if you have titan and shattered lance set
You loose all incr cold dmg
until they add in the third piece of the shattered lance set (glue of the shattered lance) to make the totally stable and not going to shatter lance itself you couldn't use a 2h with it anyway
😂
I was more interested in the technical part, how does it work not is it good
@vapid aspen I was looking at the planner you made yesterday
I bet you're more confused than I was when I made it
Made me asked something
Having more. "more dmg" of smaller value is better then. Bigger "more dmg" but in smaller quantities??
yes
I have an example in a sec
That represents having 2 10 point nodes and only 10 points to spend with 1 of the nodes being 30% and the other being 40%
And if you think this is only true for the cases where they are close in value
even with one node giving 99999999999% per point and the other giving 30 the ideal ratio is still 7/3
this is honestly probs one of the easiest ways to squeeze more damage out of a build
and it's the big reason skills that don't have multiple sources of more multipliers (even if you can't max all of them) tend to lack damage heavily
Wow tx for taking the time to do those lovely spreadsheets
Took it a bit further to sorta show the way I think about most of it. Basically this is comparing the per point value of each combination. You'd start at top left and always take the highest value square that is next to your current spot (which is green)
the path isn't always connected though when there are travel nodes involved
Question for everyone... whats been the build you keep going back to over again? I have a hard time since I love them all -- so far I think my Paladin Retaliation build is the most fun for "feel" and simplicity (which I need) I leave it from time to time because I dont know if it can push far into the game
hurricane of blades on bladedancer. Not because I enjoy it or because it's good, but because I refuse to accept that the node is just this horrible and keep trying to make it work.
hia, my thorn totem stops shooting if i order my squirrels to move somewhere, is this intentional? Is there a way to make them start shooting again? ive tried manually selecting a target but doesnt work. Sorry if this isnt the right place to post this?
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
I’ve got four main builds pretty geared out. Poison Umbral Blades Bladedancer, Fire Wraiths Necro, Cold Dot Werebear, DoT Lich
I think the lich and bladedancer have the most play time
How long have you been working on the classes you love to play... is there always something to try and improve on them?
Yes
You will never have perfect gear
and I spend like 1/4 my time in game just tweaking passives and skills to try other ideas
it's just really fun that the optimisation process for a build can happen while you're playing it instead of before you start.
I was just wondering if you guys take a build you have already made (Say a forge guard) and respec all the skills and passives or do you start over from scratch with a new concept of the same class?
and keep the original
both
if I have some new build idea what I do is take an existing character and respec it to that build and use all the accumulated gear in my stash to make it work. If it functions and is fun on that character I'll then make a new one in solo and level it
or if it needs super specific uniques that I don't feel like farming I won't do it on solo but I'll only let myself take those things out of my stash
Yeah I generally respec a character to test a concept then make a new one to actually play it
arborus where do you usually get your defenses from on dual wielding bd?
like what should I be expecting for ehp vs oneshots
Uh
I don’t really
I need to rework my gear a bit tho
Could get a lot more armor than I currently have with juggling some stats around
My defenses are like... 60% endurance, 100% crit avoidance, 31% passive glancing, 10-12 dusk shrouds, shift invuln and dodge, blade shield armor
My one shot ehp is quite low
Ok then it's not just me
I’ve mostly built the character to delete bosses and ignore most defenses to be greedier with damage uniques or passives or blessings
The character has 0% necrotic res for example
I basically only use it to do temporal sanctum now
it's just funny to me that going LL ward actually somehow increases my ehp
not by much tho
My philosophy for the character has been to basically get just enough defense to be comfortable for me in the content I use it for
And don’t bother with more than that bare minimum
When you are running Monoliths do you have to loot the reward chest each time or can you run ten and then loot everything?
Use it or loose it.
Ive been a bit curious about what affects gold drops. It *seems *like I get anywhere from 2k-20k from the generic chest at ~300 corruption. Im guessing there is a big variance. Does tree depth matter? I know corruption does as of 8.5
Any dates on when the performance improvement patch is gonna come?
I can't really play the game because of fps issue
I'm having to play in a low resolution windowed setting for pve and just maximize my window to read and to do stuff for now lol
I used to play path of exile perfectly fine and I can just laugh when I'm playing last epoch like this lol but can't get enough of LE. Still new on my first character for now
the date is getting announced next week, so we don't know yet
That's fine. Nice thank you bud
Looking forward to next week then
Also will the announcement drop on discord here?
I use no social media like Twitter, Facebook, etc
Hey, is Last Epoch Tools still the best way to find builds?
Nice thanks again
yeah pretty much. any build on youtube is automatically scraped into a post on lastepochtools as well
Squirrel no since it requires a specific high-ish lvl unique helm
What if you start it as wolves and transition if you find the helm?
that works fine
Thanks
but you will never get the helmet if you are playing wolves
rng knows what you are trying to pull
even if you do get the helmet it has high variance in the rolls
so you can just get screwed
with bad rolls it's still best in slot
and the odds of getting a perfectly horrible one are the same as getting a perfectly good one
I believe what effects the chest is how much of the echo you clear.
The more you push that bar to the right the more gold and other items come out of it.
Oh wow no kidding! That does make sense Ill have to give it some tests! thanks
If I'm wrong I'll blame it on @balmy current. He's got tough skin.
😉
That & the character level, nothing to do with the mono you do or it's % MF (except the number of mobs you kill)
So it's possible to get t7 exalted items on a lvl 95+ character from the chest at the end of a lvl 57 mono
does "% increased void damage" and "% increased melee void damage" scale your damage the same way for a build doing melee void damage?
or does the melee void damage affix scale your damage more than the standard increased void damage?
The same 50% increased melee void, and 50% increased void are the same for a melee void skill.
Alright sweet, that's handy. Thanks.
is it possible to link items in the ingame chat?
not yet
I'm not sure they ever intend to add this (or not). In public channels it's pure nuisance, but in PMs it's really helpful.
One only needs to look at WoW's trade chat for examples of why not to do it...
Beastmaster is like a summoner class right so is there any good build which let's all my summons/minions/pet do all the thing and my character just rooms around
The closest thing I could find like this is the zookeeper build
Pets require a bit of micro on boss fights, but otherwise any sensible build is probably okay
Really fun and good Build Guide. End end game lvl 97: Beastmaster, Level 97 (LE Beta 0.8.5b) - Last Epoch Build Planner Early empowered monolith lvl 88: Beastmaster, Level 88 (LE Beta 0.8.5b) - Last Epoch Build Planner Loot Filter: The Zookeeper.xml (46.7 KB) My Second Indie Gaming Channel: The Indie Investigator - YouTube It’s a straightfo...
The real trick with looking at builds/guides is that many of them require particular uniques or well-rolled gear you may not have access too yet
Ohh
i feel necro can sit back a bit more than beastmaster when it comes to summoning
to be fair, I levelled that build, and it was pretty smooth. I wasn't doing it completely without a stash, but it was a smooth easy levelling experience
Nice
I'll try it then
I'm still new so I don't understand maybe 80% of things that this game has to offer 😂
I was doing the blender 2.0 only lvl13 yet but I thought to learn the game a bit more let's play a summoner/necromancer
void knight warpath is really easy to level too 🙂
Yaa sooo easy
And basically you can't die too with all the life on hit and res while channeling
Warpath is the greatest skill to ever exist 😄
the in-game guide (press g or hit esc and open it there) has a lot of useful info
a lot of things are explained there
Ohh damn totally forgot about that thanks man it helped a Lot
Also how do I unlock the mastery class?
Like void knight for sentinel
It's part of the main quest, you can't miss it. You'll probably get there around level 25
it's around level 25 you won't be gated by level
Yep I understand
Yeah, I think it would need to either be for non-public chat only, or have it only show up as an icon in chat that has to be hovered over instead of an obnoxious multicolored wall of spam
For example, a set of unique gloves would only show as a golden hand icon instead of the item name
Even just a mini version of the item's normal graphic would be okay, I think
Scaled down versions of these, for example
https://i.imgur.com/kJt3zxJ.png
Alternatively (or originally) just use preset combinations of this system
https://i.imgur.com/fFIivJr.png
My recommendation - to learn the game, don't use a build guide 🙂
Either way, I don't want to see THIS in LE...
https://i.imgur.com/c702gIy.png
Don't turn on tchat ^^
Isn't that against the nda? 😅
😅😂
Dude^^
🤣whoops. Well played
How do you zoom out the big map when it's on the centre of the screen?
That was ~2 years ago...
RIP Sarno
He mentioned that. 😉
do i have to re-do the acts for every new char?
sorta
The minimum you can do is the first area up until you leave council chambers for 3rd time
which is maybe 30 minutes of time
There is a skip right afterwards if you have a lightless arbor key and are able to clear it.
Not too big an issue with strong leveling gear
Otherwise, you have access to monoliths as soon as you get to end of time. There are 2 other dungeons atm that also let you skip large chunks of the story (Multiple acts).
You do get your idol slots and 15 bonus passive points from sidequests but there are more sidequests than needed to get max points. You also get +1 all attributes from the current last boss.
the snake lady?
yeah
got it thanks
can anyone explain why the eagle wing gives me much higher hammer throw dps on the tooltip?
It has 3 flat crit on it
ohhhh, so thats different from "increased"
as in thats base crit
makes sense thank you
Yep
how rare are the rare boss drops? is there like a droprate list anywhere? been trying to farm this throne of ambition for ages and just get the common ones
running it on the lvl 100 version at 122 corruption currently
There's also a significant increase along that 10-15% slider as you go from 100 to 200 corruption; most 'uncommon/rare' uniques need farmed at 200+ corruption, for the time invested to be worth it.
Hi ! Anyone knows if the pack at 240$ is still available and if the shipment of the goodies in Europe is OK
They're not doing any pack upgrades at the moment, but yes, there are Europeans that have received the physical goods (being on the rainy isle off the western coast, I'm not European though I did get my stuff though stupidly late).
is there a point in redoing the quests from monoliths?
in empowered monoliths? no
in empowered monoliths you can just go directly to the boss fight if you have enough stability
Since I haven't seen anything, I assume defensive actions like Block and Dodge happen without any visual display?
whats the diff
Empowered monos are level 100, start at 100 corruption, and have no corruption cap.
you unlock them after clearing the last 3 normal monoliths
Empowered monos are lvl 100 & start at 100 corruption (with no cap), normal monos have varying levels & a corruption cap of 50.
in regular monoliths you have to complete the two quest echoes before doing the boss
you dont have to do that in empowered
so is there a point to do those 3 quests after unlocking the next monolith?
If you want to do the boss again, yes
...
generally you want to go to the next mono
you can do it again if you want to try and unlock a different blessing
alright thx
Hello I was wondering if this is a good time to get into the game or do I hold off for longer
tomorrow we should have the date for the release of 0.9 which will be a big patch
if its not too far away and/or you are not too impatient I would recommend to wait for a little longer
since any character created in singleplayer will not be able to play multi
If you're not interested in or likely to play multiplayer, start now. Plenty of content there.
Or learn the game now in single player so you can show off to your friends in mp
That's a Jotar level move
Jotar's already mastered this game several ways to Sunday I assume
Even Chuck Norris calls Jotar GC for short.
sweet thanks for the replies I will hold off till tomorrow to see what is coming in the future
Do the quest echoes consume 1x of the map modifiers in use?
Aye - it's a common tactic for HC characters to burn them, even on empowered, before bossing.
Thanks!
Have you looked in the in-game guide (G)?
Why do equal increase amounts not equal the same increased damage for spell damage vs lightning spell damage
for lightning spells
all of your damage might not be lightning
It is. The lightning spell damage increases my DPS more than an equal amount of spell damage
Does the spell have any nodes that apply the electrify ailment (lightning damage but not a spell)?
can i make a rule to hide all class specific items for classes i dont play, but still have every unique/set item displayed ?
yes
just have a rule to show all unique/set items and put it above the rule that hides class specific items
just make your bottom most rule hide everything
and white list the items you want to see
imo much easier to show what you do want than to hide what you don't
you can do hide everything by making a new rule with no conditions and setting it to hide
So I’m bummed because I think MP coming out in March also mean that model updates (specifically the Manifest Armor one!) are delayed until March as well? I ve been holding off playing it until then… 😂
Correct

Manifest Armor - smth such as Hulk model will be perfectly suit with it's power 😂
So you want to make all the lower damage minions less viable?
stabilize, if you will
Dragonsong mostly deals cold no? So this probably not worth?
Or you reckon it's mostly fire?
It's that, 280 armor, or 21% endurance
Endurance 
flat armor is king for that timeline imo
I haven't seen that one yet. Which timeline?
Spirits of fire
Ok nice. Am playing sorc fire build. Will be much useful
yeah I took it for testing purpose aswell
Dragonsong deals mostly physical
Unless you have massive amounts of dex & the Mourningfrost boots, in which case it'll deal a broadly even split of phys/cold
why phys?
'cause you're asking about the bow, not the proc
or if you are using dragonsong for the proc and not flat damage to your bow attacks
as I highlighted on the pic
Then it'd be fire/cold depending on how much dex you have with the boots.
80 dex
Dragonsong does get used for things other than the proc
I see
Its a longbow with an extremely low level requirement
The proc has a base fire damage of 180
so you get way more flat than you are meant to have super early
with 900% added damage effectiveness
so 80 cold -> 720 cold damage + the base 180 fire
20 dex is the point where it is 50 50 cold fire
yeah since in game doesn't explain anything I didn't really know
oh
nvm
Yeah so fire pen pointless
I'll take armor next time since im running arrowguard
cheers
unless you are getting flat spell damage elsewhere
It does
nah only bow
so if you factor in the bow the breakpoint is around 40 dex
it doesnt give the base damage iirc
yeah
no base dmg anywhere
only thing I find annoying with the game tbh
Not explanatory enough
you sorta need to know the 20:100% rule of thumb
Or just use lastepochtools.com
I am once again lamenting the state of cinder strike for spamming self ignite stacks
so no, thank you
Yes
I would try to fracture spell dmg, and then try to change mana regen into something useful
or how would you go about it
I would not do that
I 100% want dex
well dex doesnt roll on amulets
Spell damage is good
Like this, but i ran out of forging
T2
yeah and it's T2
but you want a higher number
I wouldnt try if it was T3 or above
Instead I would seal the mana regen
what tier is mana regen rn?
t2 aswell
but yeah that makes more sense
Since I would only craft more %dmg anyways
Now does %cold roll higher than %ele?
Nvm probably want crit multi
Y'all got so many glyph of despair you sealing on level 70 items 😄
It's a res amulet with pog implicits, what else would I go for?
yeah I would 100% be sealing on that
Anyways I guess I slam crit multi, and try to get res or hp on suffix
even if I only had 1 despair
You do you man. I am despair poor
😄 I think I have... 2 after like 150 hours
Tried to seal on a T7 dex boot today, failed twice, tried to remove, instant remove on T7 dex XD
thing is that if I ever need a despair I can just get one
I got like 15-20 despairs
RNG
110 hours
I just do random echoes and they drop loads 😄
correct? @vapid aspen
-1 forging from seal btw lol
Sick
Eh. I have no interest in grinding specific mono rewards at this time 🙂
Im 90% sure multi > cold dmg > ele dmg
I'd craft on crit multi now, and then reroll the shock
You dont grind for them. You just stop actively avoiding them
lmao
last crafting step is rune of ascendance to ruin all the hard work for no reason
What do you reckon?
I think I keep that, no reason to risk a good RNG lol
If I feel like gambling I can always keep going later 😄
i would just leave it
While that's an interesting reframing, I've done plenty of glyph rewards, so it would definitely feel like grinding to actively target them in order to increase my chance of a particular outcome
also dungeons and arenas
there are things in the pool that can get you lots of them
the thing is that I get less items worth despairing than I get despairs
^
also because I treat any exalt with a bad base as lp fodder and will never seal on those
I don't really have gear worthy of it xD
Pretty embarassing considering I just got that amulet rofl
Frailty good or nah?
very
up to you
Don't have any other frailty procs
but is there no "right" choice for blessing or just take whatever you need pretty much
if fire pen is useless then why keep it right
true that
but yeah a lot of blessings are personal taste
unless it's one of the shred ones, then that one's locked in
I have shred from smoke cloud
stacks up real quick
just gotta position, some bosses are more tricky
They tend to drop quite a lot once you push your corruption up in my experience.
best place I have found for getting despairs are from lightning arbor dungeon. you just have to cycle through the rewards and if you are lucky there is one that puts a despair in every chest. fairly costly tho, but way more predictable than rng drops
Ah OK. I've not really bothered with playing corruption game yet. After I unlocked empowered monos, I completed one of them and then created a new character to try something different
Can someone give me a super quick "Boundless Blows" explanation for dummies?
Returning to epoch and first rogue Ive made, dont really understand the benefit of it using mana
Im not 100% on this but I think the purpose it serves is it allows "channeled" modifiers/stats on equipment to work with it, and its also a gateway to get to the nodes beyond it, which maybe the payoff of them is worth the potential downside of channeling. There could be more to it, but im not sure.
It removes the small delay between attacks the skill normally has.
It also means you’re only paying a mana cost once per use
So you can use a node like Coated Blades and only need to pay the cost once
Though Flurry got nerfed pretty hard a while back and isn’t in the best place currently
It got arborus'd
It does a bit more than just remove the delay. It seems to equate to something like 15% more attack speed and it also removes the 3 hit nature entirely. Instead while holding button it does one attack every x second and every third attack made gets the benefit of any third attack specific stuff.
my biggest issue with it is that you lose ability to tap the button and get at least one attack.
with low attack speed you need to hold it for a bit before the first attack happens.
anecdotally, non channeled flurry during its "burst" of 3 will be more attacks per second than channeled flurry
like the delay between 1 and 2 and 2 and 3 is shorter for non channelled, but the delay between 3 and 1 is much longer
all that is to say: imo if you are early on and have only base + 20%-30% attack speed you may find that non channelled feels more responsive to play.
No, that's all it does. It removes the delay between the 3rd & 1st swing/arrow so you can attack much faster
Since it adds the channelled tag, for as long as you hold the button down, that is considered one "use" for the likes of Lethal Cadence.
Hey,
Sorry if this is the wrong channel to ask. Maybe this is a known thing.
I purchased Last Epoch via Steam in... last december (2021), and according to the steam page, you'd get the ardent gladiator pack by doing so. I never realised this until now, but that should also register on your LE forum - and while my Steam account seems to be linked there, I don't seem to have the ardent gladiator according to the forum account. Am I simply overlooking something or is there another way to check?
Normally we would ask for you to submit a support ticket for this to be looked into at https://support.lastepoch.com/ however I happened to see this and can look into this here quickly for you. I'll be continuing this particular request in DM's due to discussing account information.
Ah, I don't want to cause any issues. I'll fill a support ticket, no problem. Thanks for the heads-up.
sounds good! Sorry about the issue with getting it automatically.
That stuff can always happen, the exception to the rule ^^
And probably the problem is in front of the screen anyways, as it usually is, I probably just did something wrong.
Likely a communication issue between Steam and our system, unless you made the bees angry.
I never would, not on purpose anyway! But once you get a taste of their honey, you made an enemy for life..
hello , can i play multiplayer now guys ?
No.
will 0.9 be mainly a multiplayer update or will it rework/add a lot of content as well?
Mainly MP with a few odds & sods.
aight, planned to wait for 0.9 but i guess i can come back now
You can see a big list of the upcoming changes here
https://forum.lastepoch.com/t/dev-q-a-weve-sprung-a-leak/49707
At least some of these are coming in 0.9, though I got the impression it was quite a number
Below is a collection of developer leaks from the weekly dev streams (via YouTube links), social media, and dev blogs to have them all in one place. Some of these leaks go back many months as they’ve yet to be added to the game, and are thus still relevant. Also, I’ll be adding to this post as Mike and the social media team reveal more goodies,...
After finishing campaign and side quests. Is it just endless boring mono's?
There's the mono quests and their advancement alongside dungeons to do across the map
monoliths, dungeons, and arena for now
completing the three level 90 monoliths at the top and then going into the center of them unlocks empowered monoliths
empowered monoliths are all level 100 and don't have a corruption cap
ok ill aim for that
Trying to help some guy on the internet out. It appears he's offline. I don't have the game and finding this info is a pain.
He says he's trying to get shift + right click to click on inv or something via steam input (steam deck prob) and it's not working. Does anyone know what the shift key does by itself, what right click does by itself, and what both of them do together? I was looking at the wiki and forums. Seems right clicking is attacking while standing still. But nothing mentions the shift key
"In the world", right click uses the skill bound to the RMB, in your inventory right click equips the item you're hovering over (if it is equipable), shift-right click does nothing in the inventory & ctrl-right click equips the item you're hovering over.
K thx. That might be the issue
hi guys, when beta is end all chars will be deleted?
no
Any MP characters you have made will be moved to a "standard" league like how PoE does it.
thank you
Insufficient hp, no other defensive layers, etc.
Standing on stuff you shouldn't be standing in
Probably a mix of all of those, but it's weird cause I wasn't dying before
monolith modifiers add up too
true that
but yeah without knowing your gear/build the easiest thing to always point to first is life pool

yeah thats your issue too lol
Challange accepted 
if your challenge is losing all your echo rewards, fine by me
i'll keep adding to my hoard

Looks at his Forge Guard with 900hp and health on hit... spin to win baby!
Some people just built different
Potion health converted to ward is pretty important with exsang isnt it?
Sure, but exang isn't as good for ward as like twisted heart
Exang kind of needs buffed atm
it's honestly not even that important
with the amount of hp you need to stack to make exsang a functional item (like 4k minimum imo) gaining what? 200-400 or something from a potion doesn't matter.
Anyone got a good Zooming build? Prefferably Melee, haven't done melee yet
Warpath??
Just made this to lvl with so wanna have some fun xd
sadly it grabbed hp on hit instead of shred, was the only mace I had lol
Oh wait
I didn't know it worked like that
That's sad

Would've clearly broken the game with this mace to lvl with, good thing they stopped me before it was too late
still a leveling item just a higher level one I suppose

damage is damage
it's still a good leveling item without lp
Actually the hammer beats enemies
how to level in LE:
- get movement speed anywhere
- equip bleeding heart
that's it you're done
You haven't seen true lvling
Hey if i'm going a poison shuriken/flask build, does this affect the dot or just the hit?
Everything.
ty
Legendaries can take not the exalted affix. The level is raised based on affix number and tier. So in theory you can take leveling items and slap tier 1-2 affixes on them, and they will only need level 4 or 8 to use, but be significantly stronger. it just requires a different mindset when crafting said legendary.
Anyone have suggestions on how to not lose my cursor in the chaos? Is there a way to make it stand out more?
i think yolo mouse is a popular addition for this.
You can also use swcursor if you're on Linux.
Would you know if that would also affect the Cast-on-Crit proc (spell) if you were to hit on that third strike? I would imagine it's not the case, but just checking
If a proc is something that goes on your skill bar (such as Shift proccing Shuriken/Shadow Cascade or Flurry proccing Multishot) then no. If the proc is something else (such as ailments, with the notable exception of Shadow Daggers) then that proc will inherit any relevant modifiers (relevant meaning, matches the tags for the proc, so if a spell is proc'd then it won't inherit any % melee modifiers, a proc that only does fire damage won't inherit any % cold/void/etc modifiers) from the applying skill.
does this game work on a dogshit computer?
I have a thinkpad from 2017 with integrated graphics
460T
I unfortunately dont think so
Dont even try. From what I can see that laptop model doesnt come with discreet GPU and will not handle LE right now and I doubt that the performance improvements coming in the next version 0.9 will make any difference.
Just dont do it.
The problem is the lack of discreet GPU in that laptop. most games will struggle.
Grim dawn has a better chance of running than LE but its still not going to be a great experience on that Intel iGPU
I have a laptop with a 1060 and it is basically unplayable on that.
I am able to turn the gfx and resolution way down, and then it is playable but still bad and looks terrible.
i'm playing factorio with a stable 60 fps
did 25man raids in wow too
Factorio is more a CPU game. And the Intel HD 520 in your laptop is just faster than the minimum required for factorio (I think thats a Intel HD 5500).
Similar with WoW, the minimum used to be an Intel HD 530, now its up to a HD 630. So still playable on your integrated GPU.
So those two games are far more likely to run on your potato than LE would. And even then you are unlikely to enjoy decent framerates at higher resolutions or quality settings.
The minimum requirement for LE is a GTX 660 TI - which is probably about 500% faster than your Intel 520. And its currently (0.8.5f) generally unoptimised so it needs even more to compensate or to play well at anything higher than the lowest settings.
If you seriously want to play games at any level of quality, resolution or framerate, you need something with a discreet GPU. There are plenty of laptops capable to do so, just not yours.
Yeah, the mobile versions of GPUs are always slower than their desktop counterparts (heat/power etc reasons). a Mobile 1060 is faster than the minimum for LE and while it should be playable, its not going to be great by any stretch of the imagination - even at the lowest possible settings. Especially with all the optimisation issues.
Got my kid a laptop recently (school/ early xmas present) with a 3070 TI Mobile GPU and its pretty impressive as gaming laptops go imho.
Is there an accelerated way to level new characters past your first?
or any increase xp buffs/equipment?
Use dungeons to skip acts in the story or just go to monos when you unlock your mastery
how does using dungeons to skip work?
completing certain dungeons skips you through certain sections of the campaign
for example, completing temporal sanctum skips you directly to chapter 9
i dont remember what the other two other dungeons skip off the top of my head
which is strange because i wasn't particularly floored by the grafix in LE
I own a desktop PC, I just had to flee the country on a very very short notice and it'll be a while before i get it mailed or whatever
It's not that they're amazing. It's that you're playing a beta game that has not been optimized.
As somebody who played star wars the old Republic on a virtual machine on a busted 5yo macbook pro, I reckon you could give it a go @acoustic rune
Particularly if you have a desktop anyway and you just want to play before you get it.
Just adjust the settings and your expectations 🙂 also, performance improvements coming in 0.9 apparently, so not that far away 🙂
not sure if I'm being stupid but.... how do I get in here to access the rift?
does clicking on the door not work?
ahhh thanks. yeah clicking on the door doesn't work right now
click it harder
if you click it 999 times, hit it with tempest strike 420 times then click it another 69 times rumor has it you unlock Sonic in Melee
melee builds suck in sonic though
Are Poison Damage and Damage over time the same when it comes to poison damage?
so it would be good to put both affixes on a weapon for poison build?
assuming they stack?
they do stack, but generally you will have far better options
attack speed and crit multi
crit multi is for salt the wound, which is basically required on poison
Hey guys!
How does scaling work?
I am trying to improve the devouring orb build. It scales from vitality, spell, and void. Everything is clear with vitality, everything is in the tooltip. But another two is sneaky...
Let's say my character has a 200% increased spell damage, and a 300% increased void damage.
Do I understand correctly that in this case it is more profitable to increase the spell damage even more? Does it work on the principle of "increasing less is more valuable"?
Generally yes, however not quite in that way
all sources of %increased damage are added together, the tags on the increased damage modifiers are only there to determine which skills it can apply to
so 100% increased void and 100% increased spell would just be 200% increased
Oh... Yeah i see. Thanks.
Got it, thanks
Usually in such games there is a more complex calculation. First, the base is calculated, then increments are calculated from the base for each tag, then they are summed up, and only then they are counted further.
This has always led to the fact that it has always been more profitable to raise the smallest increments than the largest ones.
But you just said that it doesn't matter in my case what exactly to raise. Or did I misunderstand?
You were asking about increased modifiers not more modifiers
It turns out like this?
((base * spell increase) + (base * void increase)) * muls
No, It turns out like Base + added x increased x more x more x more x more
(base * (spell increased + void increased))*more...
Its not the sum of multiplicative modifiers
yeah just for simplify. i interested only in increases now
gotcha
incase its helpful, things like resistance shred and penetration are multiplicative
Yes, they are quite clear as az, this is not my first game with such calculations.
I just wanted to understand how exactly increases work, because they are considered differently everywhere.
Yeah its pretty straightforward on LE
Do I understand correctly that there is no way to change the roll on the implicit property?
No, you use a rune of shaping to change them
Oh i can't see lol
which timeline is for exalted bows? the same as the unique bows one?
not timeline specific
Exalted items arent specific to a Timeline
oof gotcha
Which is the same as what he did due to the magic of commutation.
There are daily rotations on the dungeon rewards. Sometimes you can get lucky and farm exalts there.
Can anyone offer advice on how much corruption is needed to drop a Omnividence Staff?
Any timeline at level 70+, best is empowered Lance for unique staff nodes
Higher corruption is better but it's not gated behind it
(base + flat* effectiveness)* (sum of applicable increase%)* more1* more2*...
Is there a place to see what items the devs are already aware of and are going to change? I have questions but don't want to repeat what's already been answered
searching on the forums is a good way to find information
@wispy surge I'm sure devs wouldn't mind answering about particular items again. After 9 months of daily "multiplayer when" a repeated question about some items would be a pleasant distraction 😄
Wait when is multiplayer?
ask Jotar, he tracks that closely 😄
!jotar
!jotar
!bigredbutton
What skill can I replace Wraiths with here? I'm just discovering that perma-wraiths aren't the best. I don't want them to be temporary because I already have volatile zombie as my casted spell
Tbh perma wraiths are better than a lot of other options if they are ranged
you mean this node?
No, the one that makes them stationary turrets.
But you generally want that one as well for the more damage multi with some idols that mean all your wraiths are flame wraiths
Is there any incentive to finishing the campaign once you have all passive point and idol slot rewards already?
A small one — you are granted +1 to all attributes for doing so
Yes that node. Stationary perma wraiths is a bad idea imo.
What, they're planning on adding multiplayer?
And, I don't appear to be able to find the AH, where is it?
it actually makes the AI feel really good because they're not running around like morons. the damage is enormous, too.
They said they can't use temp wraiths because of mana and them already using zombies. They aren't gonna have the mana to resummon the perma wraiths every time they want to move them.
I'm assuming the mana part but I think that would be the main reason to use perma wraiths in the first place
played a similar build awhile ago, wraith expiration + zombie-from-death node worked a charm. needs a ton of regen though that's just zombies in general.
emmm... if i have a unique staff with legendary potential and exalted armour i can transfer options from armour to staff? or it is weapon to weapon?
same item type only
thanks
you'll need an exalted staff to add its affix(es) to the LP unique
from my experience you get wayyyy too many twohanded weapon exalteds 😆 so no worries
Have all specs been added to the game already?
no... 2 more masteries to be added for 1.0
Question : The character I have right now in Hardcore solo etc. will be available in Multiplayer as well? or I will need to start all-over again?
To play in the multi-player enabled environment you'll have to start over.
your current chars will still be available offline, but multiplayer chars start new
^^
Thanks 👍
Another question if I may.. Is there any loot button? to loot things off the ground or only by clicking.. cause I have Loot filter but it doesn't auto-pick..
no
gold is automatically picked up when you walk near it, and glyphs/runes automatically pick up any other glyphs/runes in a small radius when clicked
3; falconer, runemaster, warlock.
right right
Er, 3? (Runemaster, Warlock & Falconer)
can you not skip cutscenes?
not currently
If a skill scales with two stats, does the scaling of each multiply? That is, does having both stats at 10 give the same increase as having one stat at 0 and the other at 100?
No
“Increased” adds together
“More” multiplies
So on something like fireball, 10% increased fire damage and 10% increased spell damage is a total 20% increased damage. Which would be the same as having 20% increased of either.
30% increased phys and 40% increased attack = 70% increased damage
Thanks. I've seen the "increased" and "more" explained before and maybe it will soon sink in.
Does "Increase Elemental Damage Over Time" increase the damage of all elemental spells, or only the ones that deal damage-over-time effects?
increases ignite, electrocute, frostbite(?), and elemental dot spells
anything that has the "damage over time" and the "elemental" "fire" "cold" "lightning" tags
thanks
what happens if you put a X% of potion health into ward affix on the Chains of Uleros which give "your potions grant ward instead of health"
there's a correct way it should work of course but maybe it's a funky interaction
hey gusy is there any good website to look builds?
tyy
lastepochtools is the first place to go for most look-this-up queries. tunklabs shortly after for having more calculators and some precise data
best place to farm the squirrel helm is the black sun timeline and focusing on the helm/unique/set nodes?
Correct.
also more corrupt = higher chance to get it?
Believe so
corruption increases enemy health, damage, and item rarity
item rarity increases the chance for an item to drop as unique, so yes
oh wait from nodes
yeah i think that also applies
it'll increase the number of nodes you see
Like other ailments and effects, a chance of something or flat value is additive so let's say you have 25% of potion health converted to ward when you use a potion you will convert 125% of the health it would give you into ward I believe.
I don't think you can convert more than 100% of a thing.
Has anyone got any compelling reasons to not turn dodge into glancing blow? I've tried and tried and tried to make a dodge defense build work and it just feels bad?
- You still have to have the usual resistances/health/etc, you can't sacrifice any other defense for dodge
- Getting dodge high enough to matter requires so many suffixes and passives.
- Most of the hits you dodge you'd have easily survived and lifestealed in <1s. Most of the hits are not worth dodging, and the hits you absolutely must dodge you move out of the way of, you never chance your 80% on the one-shots.
- Dodge doesn't work on damage over time and some DoT enemies will leave you perilously close to one-shot hp levels very quickly.
- The alternative is getting dodge to 50% (much, much easier requiring fewer passive points and suffixes) and turning that into 100% glancing blow, building the usual defenses (as you would anyway) and being a really quite tanky rogue all of the time. Instead of dodging things you didn't need to dodge most of the time and dying to spikes.
Am I missing something? The investment to make dodge feel like a worthy part of your defense suite vs the smaller investment into dodge -> glancing blow doesn't feel balanced at all.
For #4, neither does glancing blow.
It's interesting how this has changed. Back with the Rogue was introduced, Apostacy was not liked much at all, it's only relatively recently that people seem to like it.
people dont like non 100% chance defenses
there is a massive difference between 99 and 100
Hmm, Im not sure, with my Bladedancer I was dying a hell of a lot more when i converted my dodge to glancing blow it seemed, so I undid it. I dont really have any reason I can explain to you other than that it seemed to make me clearly more squishy having 100% glancing blow as opposed to 50-70% dodge.
Mathematically obviously dodge would prevent more damage than glancing blow, but the problem is being one shot randomly, so if you can get layered defenses enough to make that not happen against unavoidable attacks, dodge is strictly better
Did you invest into the nodes that heal you when glancing blow happens? People overlook the nodes but they are massive
I dont remember. I may not have. I think the answer mostly is that there is some point where Dodge is strictly better, but the conversion can be used for some intermediate point in a build, when you have less health and resistances, crit avoid, etc
But that definitely makes sense FoE
Given that 33% dodge prevents the same amount of incoming damage as 100% glancing blow, if you can survive any unavoidable attacks without needing the 33% damage reduction to do so through other layers of defense, I believe it would be better. Obviously the big IF is being able to survive those attacks.
Also feel free to correct any of the numbers here if im wrong, I havent thought through it a ton or played my bladedancer in a bit lul
Sounds about right so if the issue is getting one shot then dodge say 70% dodge will save you more often than 35% dr if the hit kills you anyway after the mitigation. GB bladedancer (full investment) can achieve 92 health gained when GB happens so any hit below 92 is being mitigated completely and if we only use passives then any hit below 32 is completely mitigated
also depends on the flavour of BD you play. Dual wield imo should always go apostacy because you don't have any other layers and oneshots are super common. Block BD though can get away without going full GB.
The problem is when you look at what damage you're actually dodging
Most of it is trivial and dodge is doing nothing for you
The times you absolutely must dodge you'd rather have 100% glancing blow over 20% chance of dying outright
And it's those times that matter, not dodging 80% of tiny hits in monolith rushing
Thats all rng, and the reality is you have the same chacne to dodge 1000 damage hit and a 20 damage hit, its not true that its always trivial damage, it is true that just as often as you dodge trivial damage you also dodge massive damage
There is objectively much more trivial (i.e. will not one-shot you) damage than situations with one-shot potential
Of course, but your chance to dodge it is the same.
To your last point, you 80% dodge massive damage, and 20% you die
Yeah, its not viable if you cant survive massive damage that isnt avoidable
I've tried and tried to stick with dodge to level 90+ and 200+ corruption and it's so painful, I genuinely can't see how to make it work
you have to have a lot of health and other forms of survivability
The sheer suffix + point investment alone is insane
Going GB you get about 10 passive points back and room for other suffixes
I dont think you need all that much investment to get 34% dodge.
Oh no, you don't. I'm talking maintaining 70-80% dodge
Right, Im saying if you can survive large hits that are unavoidable, any dodge above 33% is strictly better than Gb
(of 100%)
I think Gb has its place for sure, I just think its definitely not the only choice.
Perhaps
I'm at a point with enough health, resists, and crit avoidance, investing into dodge a lot vs investing into dodge a little and doubling that chance as GB just feels much better on the GB side
GB has a very powerful place in corsair set or bastion builds
because you can stack both health on block and health on gb
and at that point dodge becomes actively bad
you can essentially use those to negate anything that is under a certain threshold
Yeah, with enough things happening on GB its definitely very strong
because you can cap or close to cap glancing blow and keep dodge
which provides much higher average defense against the most common form of dangerous incoming damage
which is a barrage of many small hits
and you can achieve reasonably high dodge without using any item affixes
imo, 80-100% glancing and 40% ish dodge is way better than 100% glancing and 0% dodge
The health on gb+block setup is also extremely good vs that same scenario
You can still have that
you just also have ~40% chance to take 0 damage
instead of taking reduced damage
depends on magnitude of your reduction and stuff too, but sometimes dodge is also a 40% chance to heal for 0.
I can't think of many cases where you would heal for more damage than you would take where you would ever be in danger regardless of that healing
assuming that the barrage of hits is all the same size sure
in situations where that healing is relevant, it's acting as effectively flat damage reduction
I'd argue 100% DR from dodging is going to be superior to whatever % effective DR that healing is providing
though
having dodge doesn't exclude that healing, just some of it
but you also potentially don't need the healing at all if you dodge the big hit
though generally any hit big enough to threaten a 1-shot is something you can just avoid manually
which is IMO why 1-shot ehp is pretty irrelevant atm in LE
if you have like 20-30k 1-shot ehp you're good for basically any unavoidable damage scenario
even into super high corruption levels
and if your goal is only like 300 corruption and T4 dungeons you don't even need that much
if you get up to like 40% reduction from block, 60% from endurance, 40% from armour, 35% from gb, and you can get fairly easily 100 health on gb/block total that is any hit under 1000 heals you.
1400 if you are moving
any hit under 1000 can't kill you anyways because leech exists and blows all other forms of recovery out of the water
while also being effective against DoT
like, health on gb/block is good as effective DR
but imo not so good to be worth giving up an extra layer of low investment defense
in dodge
depends on if you can access leech easily
so I'd almost always stick to high glancing and some dodge rather than capped glancing no dodge
though you can still cap glancing on demand basically via smoke bomb
I think it's mostly pure throwing builds that can't get the leech easily?
?
5% leech and 50% rate
melee leech
hmmm I could have sworn it was melee and throwing
not stolen tithe?
if you have access to an lp one, woven flesh
I like vial more personally
leech rate is really nice
it has a similar effect to inc leech tho
not sure what threshold would be offhand but if you have high rate you probs are strictly better off with inc leech
also I tend to avoid rate on hit builds
so... I was right... technically.
ye, depends on how much of other leech related stats you end up with
so for throwing specifically, where you probably don't care to use bleeding heart or have access more flat leech options
tithe is better for both total and per second
I'm basically always looking for highest rate personally, I want that quick snap back to full hp as soon as possible after a hit
for dots I would take rate yeah
the total healing isn't super important to me, since in a lot of cases you're going to have a total healing that massively exceeds your hp
the more gradual leech just is more comfortable for situations where both dots and hits are involved on you
having your hp spike up and down too much just is a bit risky
IE I'd rather have my hp/s be slightly higher than my incoming dot/s
I guess it depends how quickly you're going reapply a new leech instance after you'd hit full hp
on a slower hitting build that needs that instance to last until the next hit I can agree
Yeah for like a billion attack speed doesn't matter
for maybe like SD though if you are only stacking melee leech I'd be scared to go rate
is there a reason to do dungeons over more monoliths?
are they better for exp or certain farms or nah?
Dungeons have specific rewards tied to them. Lightless Arbor is a gold sink that can spit out tons of runes, uniques, and items. Temporal Sanctum is used for making legendary items and (provided the right modifier is on that day) exalted item farming. Soulfire Bastion is used for g a m b l i n g
ty, i guess i will keep on doing monoliths for now
Aye. They're usually done for a specific reason, eventually you're likely to dip into all of them, most often I would guess Sanctum or Arbor
yea, rn I'm trying to get the core uniques for my build
not optimizing the rest of the gear yet
the squirrel builds by Action RPG
looking for the helm
came back to LE after year break
Ah. In that case, good luck, squirrel helm is one of the rarest items in the game iirc. I think top 10?
I have gotten all other helmets in the game though 
It's a 70% reroll chance, which when it comes to helmets only has 2 drops rarer than it
currently using bleed sweep with wolfs/frenzy/warcry
and double taste of blood for weapons
its serviceable but i didn't realise i will have to use it for that long
What does reroll chance mean?
The way the game handles drops all uniques have a chance to be rerolled into a different unique, that's the chance of it
Is the game complete in terms of "campaign/story mode" btw? Last i checked it still lacked a few chapters?
Still missing 3 chapters I think?
Still 3 chapters to come, last I heard
thanks thanks. I'll wait (proll a long time but that's ok) for it to be complete~ in terms of that. Or if they buff my boi Shaman
I think Shaman tree is intended to be reworked in the future
Yeah. Unsure but I heard from a devstream in YT. Shaman will be reworked but not a priority atm.
Sounds about right. They're gunning for 0.9 before other things right now
Their other reworks have gone very well in the past so I expect them to treat Shaman pretty nicely
so, when you drop a unique, it takes one from the pool that don't have reroll chance
Then it does another rng whether its gonna keep it or take one from the second pool of uniques with reroll chance?
Not sure if it takes from the pool without a chance or if it just rolls the item one time to determine if it gets yoinked to another item or stays as-is. Might need to ask devs for clarification on that.
No wonder I havent gotten a VIlatrias crown yet
been wondering why that thing is so elusive
Want one of mine? 
dang, i was pretty excited to come back and try the squirrels
wondering if i should try a different build and come back to this when i get the helm by accident
Just party with me in March, I get all the helmets except the one I want 
Im down lul, not for the helm but for fun.
Primalist has many viable builds so that's completely fair
plenty of fun beastmaster builds 🙂 can always play a BM and then switch to squirrels when you get the helm
Also very viable without the squirrel helm.
I got a squirrel helm on my wolf BM and dont plan to equip it.
Everyone gets the damn squirrels except me 
The rarest item i have is probably Bastion, not sure where the squirrel helm lies
I have a 1LP Jungle Queens
but Ive got 1 Squirrel Helm, 1 bastion, and a 3lp edict of flames which seemed neat
Also I have dropped Paranoia not once, not twice, but THRICE 
was an awesome zombie dragon kill, got my 70% CA blessing, a bastion, and a 3lp edict of flames off one kill
yea, im using hybrid bleed sweep/wolf rn
its fine but bit tired of it
what are y'all fav builds?
for some inspiration
SHIELD RUSH 
Im using lightning swipre + cold wolves.
was hard to pass up the 130% lightning penetration + 30 penetration from dual wielding crescent axes
Fair enough
Definitely doesnt seem the most potent of a build, esp since bleed squirrels is probably kinda broken
but its fun and i dont have to have squirrels
From what I have seen, bleed squirrels are disgusting
Yeah, I just dont want to turn my cool wolves into squirrels
Your wolves aren't strong enough to be squirrels anyways
What happens when you dismiss these nuts
What are some good lich builds rn?
checked my old character and it uh, ain't doing well
