#๐ชโrogue
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75% with 100 brutality
Do we know if skills that get, say, 4% inc damage per strength will also get 4% inc per brutality or not?
Yeah but still
yes, you keep it
BRUTAL BUILD
Almost as good as guile
for cascade, with 100 str, it'd be like trading 400% increased armor for 75% more melee damage
you are losing the armor from str
You are getting almost double damage
not saying it's bad, just stating the trade in stats
doesnt need it with silver shrouds dodge and full screen aoe oneshot/stun
Loosing armor is a bit sad but it's all about dodge now anyway with the set helm affix
You will have capped gb and like 80% dodge most of the time
On top of a buff to cascade damage efficiency it's already spiraling out of control
And discord body too
Spiraling is the channel one and it's still be terrible probably, they didn't even mention the damage efficiency buff to throwing cascade
Because it's a different subskill with own dmg eff
i guess you'd try to fit a 1x4, 4x1, 1x3, 3x1, 2x2, then either a 1x2 or 2x1 and finally a 1x1
there's probably an idol altar where that would fit
on what did you want to abuse wings of discord?
lol what is that brutality change
Problem is, misha shows you in 5min cause offline while trikster shows you in 1 week cause legit online gameplay ๐
at 20% more brutality was already worth
It's giga broken in terms of damage
does anyone know if sync cascades or the shift work with mana cost more damage
I dont wanna test it
Wdym
It will take her a week to get the best version of each build too
It should work on triggered stuff
The wording heavily implies it because it's not per mana spend or consumed
all I know is starting Friday I'm going to start getting planners in my discord DMs
yeah but still cant be sure with spaghetti code
it says mana cost and I imagine it's on use
I can test for you when i come home from work. Cant remember.
ll cleaver stacking str meta?
If lucky, sometimes weeks
Nwm they ruined it with set helm affix
Haha sorry misha i was just messing around ๐
Hahah ik
I was looking at ll cascade had to drop shattered worlds and a red ring for the set
Im preparing to sit on 40 planners next week
and cant even run the dusk shroud part
Wait why do u want set on cascade? Isnt it brickig the 4shadow thingy
which class are you going to try 1st?
Warlock and abom for sure
I mean they said they are changing it
its gonna be like if you have 3 minimum shadows
I thought it's fobba work differently now
maybe I understood it wrong
if you have 3 points in it, on 3+ or = shadows you get the damage right?
instead of exactly 3
Yup, so you'll always want to max it now if you can
im confused isnt it huge buff with more shadow generations
why do they need to offset
I mean if you always shadow gen it's a buff in total damage, but it's a loss in dps no?
all I know is you just swap to this
and skill is pretty much the same
except for shift procs without set or dancing strike proc
yeah I think they are gonna nerf some 4x1 1x4 enchants
they were balanced around having 2
did u just say they were balancing something?
๐คจ 

its like poe 1 lvls of evade when you combine it with dodge
i mean checks out
they introduce more zhp tools
and buff zhp defense layers
1 time might be a mistake 2 times more like a coincidence
game checks if you dodged then takes your silver shroud right? its been 7 months I dont remember
Yeah it should be right
imagine paradoxic class for 20$ on rogue with specialty bonus 50% chance to not consume silver shroud

They should just make silver not consuming if you dodge naturally first consistent
Because it works weird
Most of the time it's gets consumed but sometimes not
And sometimes you even die with silver shroud from a hit
if they give me a defensive layer that is not conditional instead of silver shroud I would be ok with that
you already have GB
and crimson shroud
rogue has more than enough dr levels
or make silver shroud to guarantee GB and not consume all stacks at once, ez fix
you dont have 100% gb
u do with dusk shrouds
bows do and dive bomb stuff when they are not moving
but ye not on all builds
but rogue is very tanky as it is now imo
not without gear
you can get block fairly easily at least
I had this conversation couple days ago here so I dont wanna go over it again, hc ladder explains everything
idk about rogue being tanky
just thinking about my Necro and healthy hp pool, ward pool, capped block, capped armor, might even be able to throw in some dodge tbh ๐
new shield is really nice
but I dont think you drop the damage from second dagger sadly
well actually you might his block effect cap with the shield lmao
you cant put 2 different set affixes on same item right
I havent played a set build yet
would you convert your GB?
so lets say you have 120ms
thats 3,376 block effect without an affix
isnt that like 60+ mitigation
I would take that over gb
oof 86% without GB convert ๐
no I meant
having both sorry
I thought there might be enough block %
yeah I tried capping block without it before
its like you have to get ring affixes and shit
and still really hard
That is 100% fine in arpgs
yeah no max t7 on all block slots
falconer passive
blessing and using the value of that new shield
it's 86% (or 90% on falconer)
But imo just bake silver as 2nd layer gb and increase generation
block is better
As long as its not guaranteed dodge all good
For block u need block efrect doesnt make sense on rog
think rogues can cap block effect
they get movement speed scaling and dex scaling
Not on base tree
misha did you test bleed falconer with volca
do you remember how much damage it does
yeah it's on Falconer
Silver shroud should be jndependent of gear as a base class mechanic
still block better than GB
Not much iirc lower than 20 mil
only rogue build I can think of that can use shield in sc is bleed
Ye but if silver works like gb then u get both gb and silver
Which is a lot of dr
Acid flask wirks
I even tested it last season
I guess it can crit cap without traitors
Yep base body and other sources
missing just the multi and lvls
And weapon Firestarter
oh but you lose the helm too if you got set
is that with shattered worlds
what you mean?
Hoping the necro stuff is there but I'll survive if not
My suggestion is to replace current silver shroud with gurant3ed 2nd gb instead of guaranteed dodge. Then increase amount of shrouds and separate stacks so they dont all consume
Solves the zhp bs but still op
oh, I was talking about current rogue for people playing like HC or whatever
Rogue just needs an additional layer that's not completely mitigating damage and isn't competing with GB or like dodge chance is lucky idk
Yes
It should be in my planner
As variation
yeah with shattered it should work
More excited for spellblade updates personally, but definitely curious to see some nodes for the new skills!
if you run unique shield + set you cant run the prim chest tho
so you need to go life
cant see it
Are casc/sync strike usable without dw? If so can do that too with brutality buffs
A node that is "reduced damage taken per dusk shroud" or something
yeah you can indirect cast cascade with two hand
it would have to be quite small lmao
Or just have a cap
you were able to snap shot and swap weapon to two handed and indirect cast it
one is, one isn't
that seems super busted, lol
cascade requires dw for direct cast, sync just req melee
is there no benefit for guile and like Dive Bomb or Smoke Bomb? Idk how that build used to work
ew and you have to use a spear, nvm lmao
you want guile on builds where you dont have the affix for cooldown
most of the rogue stuff already run 2x t7 cdr so getting guile on top of that doesnt do much
I just was looking at movement converted skills mostly
and trying to think of interesting use cases
not updated for primordials
cause w.e
ye so sync spam should be fine
with 1h
omg I meant cascade req dw
yeah only thing is you lose the more damage from cascade
okay so what will be the winner of today's reveal? Bladestorm, Umbral, or Rend?
Cinder strike
holy
dont think EHG knows that skill exists
We can ask derrick:)
Falcon punch build will get its day in the sun eventually
Probably have to rework the gloves for that. It's a really awkward interaction to pump ranks to your falcon to pump damage of CS imo
I think throwing cascade can work because you crit cap it with set relic
Or rend maybe
is throw cascade even good?
but I guess with the buffs might not even matter
smk has couple vids with it
but its snapshot
It's good
oh and channeling I assume
channeling should spiral, on cast should shotgun and be directional
Channeling only if you are either masochistic or going full meme
oh this is both tho
Throwing kinda makes sense with shield now probably, because you want to have all affixes t7 throw which are prefixes, and shield fixes your defences
120k throwing hit is nice
if you are going with the set you cant run the ll chest tho
or I guess in sc you can play without capped block
This one in particular is dead, cascade now only with sync 
I don't think set is worth it
Relic for crit cap and helm for consume is nice tho
I'd prefer new unique
its bad
last time I played this was like 1.0
x.x
yeah makes sense than
yeah that's why I was saying it'd be better if the normal behavior on full convert was directional and shotguns
No, you can hit with the melee + 1 dagger though lol
I don't think cascade suffers from the lack of single target damage tbh
from what I remember tho the melee part gets throwing tag but it doesnt scale with throwing damage
all the throwing cost and aoe stuff work but not throwing damage
I meant the dagger convert, not cascade as a whole
Melee part doesn't get the throwing tag exactly, but the skill overall does yes
That's why I'm saying that cascade already has huge single target, why make it more
Daggers do increase aoe significantly tho
I know what node you are talking about but I'm not getting your point
Melee cascade = DPS, throwing = aoe
If you make throwing directional shotgun you are making DPS even better and aoe even worse
I'm saying if you remove the melee the daggers should shotgun to compensate for the loss of hits
If you make it shotgun it would basically be x5 dps
On big targets
Even more
And what loss of hits are you referring too
Do you mean that you won't be able to stack as many shred with full convers as if you have melee+throwing? That's true yeah
when you remove the melee it's you + shadows amount of hits, with it it's double. I'm not saying the skill would be as is. I was just saying the dagger convert could be better or buffed
make it less daggers, not as much multi, etc. I was just saying it would be interesting to see it shotgun and then revert back with channeling since it attacks so fast then anyway
oh damn, up to 60% resummon shadow chance
Bladestorm 18 mana cost damn
jesus the bladestorm explosion lmao
falconer it is?
prob better yea
this sounds really fun for cascade
ain't no way the acid flask and bladestorm stuff...
i dont understand how ghost blades work, anyone?
hitting enemies get stacks
up to 9
and they are consume 3 per sec to proc the blades
hitting with rend grants stacks, moving consumes stacks to throw blades that apply shadow daggers
1 stack = 1 dagger? can we get more than 1 per hit?
up to 3
you get x stacks per point per hit
you get 3 with 3 points invested
Ok so i wont play bladestorm as main dmg dealer. Ill go shuriken and let bladestorm proc them aswell as additional dmg and to also sustain mana issues
think you can get a lot of shadow rends
ah okay
you can get 3 stacks per hit, get 9 max
bladestorm also has same base mechanics as in the current version
then it procs a blade every sec
on the video we saw 2 and the attack speed could be increase3d i guess
so 3 daggers per rend at most and each dagger apply 1 stack
and bladestorm never dealt big single target dmg
it's an attack itself too
so all dmg will come from deadly aim shurikens
doesn't just apply shadow daggers
basically 3\4 of SD hit from 1 rend at most not that impressive
they for sure nerfed flask
would shurikens every 1.5s be enough?
but it's an attack itself so we have to see if it's good
probably similar to burning daggers which suck
probably
even if its only every 1.5s. Thats 3 bladestorms casting your skill for you for additional dmg. Should still be huge for bossing
deadly aim shurikens can alrdy melt bosses
its fine, bring shuriken down to 0, use sapping strikes and spec into bladestorm duration
the consume will not benefit from sapping, but we do with self cast shurikens
bladestorm is just support for proc
oh gotchu
oh man i cant wait, this i gonna be sick
will prob respec from throwing star shuriken to deadly aim, just to switch from mapping to bossing setup
Rend i cant say anything, i just need to play the skill to get a feeling
ew wait ghost blades is only on hit with the shadow's attack?
" It delivers a powerful, delayed strike. This allows her to stay mobile while maintaining control on the battlefield." how does this work?
nooooo they added Precision Cuts targeting behaviour to base UB ๐ That actually nerfs my UB build
ai description
they changed node to revert tho
not a single new more damage node for rend rip
ah nice, misread that!
how bad is it
are we not stoked about the blade explosion tho lmao
idk how this skill works without bladestorm
all good didnt change anything
UB is pure recall now i guess
they only showed 1 node
so i guess there arent many changes
I'm hoping we have like 6-ish new nodes still to see on that tree
wonder if we get any trigger stuff
would like to know if UB still has Sword Thrower and shadow dagger node
the shadow sustain and UB retrigger is going to be nice af tho
but yea this new node is great for SC
would be nice if they buffed the shadow dmg multi for no reason too 
wording suggests that bladestorms with bladeshield should be casting bladeshields on themselves?
damn SC got huge buffs this season ๐คฃ
or is it just me
i wanna play something new, but they make SC so tempting again
does that mean the position before they were recalled
yupp
I would think so ya
the spread wasnt that far right? so SC overlap should still work for additional dmg
so shadows are not dropping bladestorms anymore from Rend skill description
acid flask buffs?
so you create 4 shadows with sync you shift it uses cascade and the shadows might appear at the same place
im not impressed by today reveals tbh
I think so
its only 20% so its basically less than 1 shadow on average per rotation
unless
wait wait
you also could get shadow gen on kill
You can get it to 60 I thought?
if only that node was on boss/rare hit too
what about AA with razorboots, wont it create a massime amount of shadows now potentially
Weren't there three points to that skill?
actually yes lmao
2
what's the amount of dex you need for good shadow gen?
10 umbrals per aa, 20% for a shadow
good for recall
you create 20% of the umbrals on the ground after you shift recall
you can just attack
dont you prefer assaulting instead of attacking
and recall all at the same time
for bossing ofc
dunno
targeting is near impossible with shift
but selfcast umbrals are getting buffed for sho
yep lmfao, brutality fix was more exciting than anything shown
there was no mention even of shadows mimicking bladestorms
still my point is that you need to see the whole treee, so far mechanically wise nothing looks impressive
but brutality is giga
so rogue op
icicles on row also have 500%, and you shoot dozens of them per second and the dps is still mid
on what
im bummed out we are capped only at 3 storms
oh but that's a spell
bladestorm explosion is a subskill and throwing
maybe there are nodes for more than 3
well my idea was playing it like traps put themaround, and just run
so you can recall 14-16 UBs. Does the 10% shadow chance per point on Calling Card count for each UB dagger?
I think so
Aye you cooking already? You always make banger builds
since it's specific to that blade's location
it shoulkd right? and its 20% with 2 points
bladestorm shuriken will prob be my starter. The interaction already sounds very good
wouldnt there be something to do with the 60% chance to resummon shadows with Rend after they cascade/multishot?
might be easier as a bow build
even if shadows cant use bladestorm?
it says "recalled blades"
why wouldn't they be able to?
not "recalling"
i dont know if they can, dont think it was said
that was the question
it's a throwing attack, so they should
yes we should have enough attack speed so that both mapping and bossing feels good while rotating both skills
bladestorm prob enough for mapping, shuriken for additional single target dps
+mana generator
both scale the same way
clear speed should be insane with bladestorm + throwing star shuriken proc
problem with throwing star node was, the projectiles couldnt shotgun
now all bladestorms can proc shurikens for multiple hits
doubtful ๐
its gonna be only UB blades
dunno, so far im thinking about sync-rend rotation, which should be close to to sync spam dps but less mana hungry
im pretty sure about that, node will be the same
in the same boat
you sync, 4 shadows, you rend, some shadows are resummoned, you sync and consume shadows with waveof darkness and put out new 4
think you take the movement removal for the shadow resummon node
dunno if its worth the skill slot between cascade and sync tho
ragu you know what also makes me wanna play falconer over bd? skill synergies that im missing with bd
for st it is no?
like what
actually idk, 60% hmmm
bro I need to see this stuff on planner
does the shift dmg bonuses apply to your shadows?
at the least the bird passively giving me some buffs or debuffs when i stick with shuriken/bladestorm combo and prob smoke bomb for traversal
i mean what do you want to add for BD
if so that's another buff for SC and even MS
its like my chakram build where i only press 3 buttons and decoy + LM for placeholder^^
is it actually big deeps?
there is also mark for 150% more damage
idk i tied to cook smth with ub recall it was meh
in how many seconds
need to ask or test, otherwise we would have max shadows out instantly
kk
you think there will be anything to lightning rend? Black Blade dex stacking is the only synergy that comes to mind
actually toxic if they do
i theorycrafted warlock a bit
gonna be disappointed
prob to make elemental arrow passive stacking more viable for bow version. Easier to scale dmg when you go %inc elemental dmg. Otherwise you need to mix phys + elemental, since the arrows add flat ele bonus
when planners don't have anything until season start
oh ya the bow version, forgot
I mean maxroll had it instantly last season
so the winner of the rogue reveal day is mage ๐
yeah but idol stuff gonna be kinda crazy to implement
that's a pretty big overhaul
but it's limited idol altars so maybe not that bad
I too am pretty excited for some shuriken nonsense. It's on of my favorite skills to play
I can wait on the idol stuff
hopefully they do the skill/passive updates and then batch the other stuff later
you run random idols for couple days anyways
is no one caring at all about multishot tho?
i think this multishot node on Rend will feel terrible. Giant slayer will prob still be the go to dmg source. Shadows will prob be generated in an awkward position where all 17 arrows cant hit a boss
if you use rend and shift for shadow gen with set you can get free crit and even more dmg
and multishot you just wanna spam
i mean multishot will get insane dmg bonus with 4x 4x1 idols
will not be top tier, but still a decent buff
why do i use insane and decent^^ i have to decide. lets call it decent
multishot is supposed to be a clearing skill
and best version of the skill being melee is
...
what is multishot aps?
tbf multishot is not bad. I pushed to 1k, i saw someone pushing it to 2k. Lizard played it. Its just far away from the current stier builds. But to be fair the dmg on s-tier builds are just broken
might even say screw giant slayer
we are just used to insane power creep
but i agree its the stupid melee positioning that i dont like on squishy mm
do you know the aps?
cant tell, but it was high enough to perma stun bosses up to 700c
even the day of rogue reveals didnt reveal if rend is actually viable smh 
we are getting blueballed fr
rend is super hard to theorycraft. We just have to play and get a feel for it
its like mana stacking DA. Yeah the numbers look good and you can oneshot abby, but the playstyle is just awful
well at least we know it can fit between sync and cascade with shadows resummon
the aps looks pretty low on the maxroll MS build
do we know how it works with shadows?
ill join you with 2nd char
oh repeats are direct
yea they changed the node to balance it out against channel flurry
yeah but some directs will work even with shadows
thats also direct
so I guess you dont need either of them to calc aps 
nah nvm Im confused
yea will not work
shadows would consume and not double shot
yeah
which one is that
dunno maybe something like hydra bow rend with non-giant slayer multishot for running monos?
because Im not self casting this
why hydra?
you evade you create 3 shadows you shoot rend with multishots
yeah def requires the set
oh wait, ew can't even do the shift buffs rend consumes them, nvm ๐
hmmmm wait a minute
gonna test zhp sentinel its a thing now
if i use hydra with rend it means every time i evade i get 3 shadows right? and i can consume those 3 with black arrow for 300% more damage
do the repeats snapshot?
they dont but they should create shadows still
honestly its much better for hoa i guess
hydra cant repeat hoa so it wil lalways repeat rend
and its always 3 shadows on evade
and then you hoa
wait it won't shadow gen
why
direct use
what
i dont see anything about needing direct use of rend to make shadow
the rend node requires direct use
rend makes a shadow base
i doesnt say anything about direct use
it says when shadows consumed by prior node
shadow should always be created by rend
which is direct use
im talking about baseline rend
arent you getting 4 shadows from that
rend, evade, rend?
1 from evade 1 from base and 2 from movement skill
rend with evade and hoa with black arrow consume
from what I understood
yeah that was after I guess
the set bonus is traversal, so you have to convert for 4
do we know the range of that 26%?
is it worth losing those 3 uniques tho xdd
could be, depending on how rare good corruption outcomes are
no, but it's close to 100%
why do you even need
without a set each evade is 3 rend = 3 shadows
yes
there is probably an extra shadow node on the skill
just need to see the whole tree
you can just evade multiple times on boss anyways I guess
So Shadow Rend is a level 7 Rogue skill, but they didn't show Bladestorm required level. Rogue leveling will probably change aswell.
it looks like maybe unlocked in rogue tree
Yep probably 20 points into rogue passive
When do you usually reach 20 points again? What char level.
UB is 16
it's right before or at mastery
So should be slighty before UB then i guess
bleed puncture into bleed bladestorm it is ๐
it's like lvl ~20 I think
abit before, we alrdy gain free passives
yeah just depends on what you skip or how fast you're going
Short range is a new skill tag?
I think that tag has been around
unsure if it actually has any real impact though
is there any unique that interacts with short range tag?
don't think so
im watching this bow Shadow Rend gif. Are you locked in position when the shadow performs the bow attack?
this looks awful
it looks like charged Puncture when it gets bugged and you cant move around anymore ๐คฃ
I don't think they move after casting
short range already exists
i dont think anything interacts with it tho
it's not shown I guess on LETools
Wow the shadow creation is rolled for each individual blade on UB ๐ฑ
20% per blade
Kain confirmed it
yeah, that's nice
yeah it looks like they are gonna over buff umbrals to compensate
and we login umbrals for the 10th league in a row
if they left umbral on shadow expire might be fun
whats the combo there?
๐
do you want rend for more dps?
u get that from smoke bomb and black arrows
๐ค
you need to spam puncture a lot already if you want to spam hoa on cd
for mana hmm
if that tech survives
need to check how the proc will work with ele arrows
if it consumes them then f
it shouldnt
but its non ele
hmm
ye might be gucci then just use unspec rend as proc for hydra
you need to dodge roll anyways for quiver before every hao
yeah
so its more reliable will test
i still want to make a real rend build, not an unspecced support lol
gimme good nodes ffs
its just hao cd is ~2 seconds, bomb puts 1 shdow per second and you get 1 shadow after picking up arrow
so u usually have exactly 3 shadows anyways
we might try to go to 4-5 shadows maybe?
isnt it capped u need set and its monka
cause both chest and helm are kinda must have
As boring as it sounds, for me the best teased node is the lightning conversion ๐ At least it tells me that dmg scaling for big boom bow rend will be alot easier
or are they raising base cap on shadows
yeah thats like the first thing i thought of, but hopefully its not gonna end up a da copy
multipliers are somewhat there
also i guess im getting bow shadow daggers v2 kekw
puncture + rend yep
but after seeing brutality news not going melee is tough
https://www.lastepochtools.com/planner/QdzkYdWa never played rouge does this seem like a good base for blade storm i wanted it to be some what tanky
Beneath Ancient Skies / 1.3.5
Rogue (20) / Bladedancer (5) / Marksman (26) / Falconer (62)
โธ Health: 2,662, Regen: 35/s
โธ Mana: 104.51, Regen: 8/s
โธ Ward Retention: 16%, Regen: 0/s
โธ Attributes: 16 Str / 87 Dex / 8 Int / 2 Att / 36 Vit
โธ Resistances: 89% / 91% / 158% / 90% / 88% / 114% / 107%
โธ Endurance: 46%, Threshold: 931
โธ Dodge Chance: 35% (1225)
โธ Armor Mitigation: 60% (4,310)
โธ Block Chance: 76%, Mitigation: 52% (2,233)
โธ Glancing Blow Chance: 52%
โธ Crit Avoidance: 25%
Flurry / Shift / Falconry / Smoke Bomb
Bladestorm is unlocked when you reach 10 Rogue passive points
And Rend at char lvl 3
So probably wrong UI in dev blog
is the first spec unlocked at lv 7? might've meant that
I always went Flurry with 2hand into acid flask into bleed puncture until UB
also early shadow gen outside of shift is nice
indeed
20 manacost skill at lvl 3 sounds fun to spam
xdd
u dont spam it, you will get stunlocked with bow
easy regen in the meantime ๐
They moved umbrals to 20 and bladestorm to 10? Weirdge
And so far no info on who's getting sd tech right?
it is based on points instead of lvls now
so dont you get it around same time
I dont remember how many quest points you get
Ah right right
Around 16 I think?
Yeah usually I have 1-2 points extra before mastery
Brooo I need more node reveals, today showed almost nothing
i also expected a bit more, even a full tree reveal tbh
Kinda sad since Karv showed us the whole HS tree in s2
A bit sus and might indicate that trees are not that great if you allow my tinfoil hat to speak
Well I made 1300 waves on arena I guess it's pretty decent for a DS build ๐
I think i remember him saying something about how they didn't know if they could show the whole thing off
Cinder Strike mentionned 
ya, that Karv reveal was so much fun, one of if not the best one they've ever done
never did alot with set shards before, but same rule as with other stats, no? Rune of removal will give you the amount of shards based on the affixes tier.
buts thats after set shattering
hmm
๐
u should try sync strike shurikens
pew pew from 4 shadows
All these memories ๐ญ LE such a good game might stop playing after paid classes
Do what I do, just play Rogue and you won't have these problems ๐
just ask ur mom for $20
๐ $20 too mch

Sounds like we do int stack instead so we stack more crit multi ๐คทโโ๏ธ
at least brutality applies to subskills and ailments
I just woke up, some of todays hype looks pretty cool - still waiting for @zenith bridge to explain 80% of it in a video for me lol
That haven't clarified anything tbh
Probably but maybe not
yeah but it means if it works they might change it
So I guess it's up to rend and lm to benefit from brutality
I tried with worldsplitter but I cant tell the difference in aoe
if you guys have another way of testing it
Maybe we selfcast now then? Sync into manual cascade or something
Sounds not that great
yeah
also the time it takes you to cast sync and cascade
you might be able to cast 2 syncs instead
which would be same damage
Yeah but cascade costs way less mana
You are actually gaining more mana using it from shadow consume than you spending
I would take armor and 1 button over mana
Yeah I guess
Oh well, can't really say cascade needed that extra damage on top of dmg eff buff so all good
I hope the 2 new skills have some defensive options tired of shift+shurikan.
Would decoy work?
you usually run that as well but no talents
Okay, serious question. Flat crit from new rogue set relic should work on shadow falcon dives and dive itself with birds not real, right?
I'm thinking about going hydra on falconer with rend, trav smoke, falconry, dive, black arrows using set and mourningfrost. The idea is hybrid damage from rend consuming shadows, black arrows consuming shadows, using falcon to gain mana and apply falcon mark, and dive for aoe and buffs
Also rend will buff falcon with avian arsenal
Two questions remain, one if I'll be able to crit cap rend and falcon just with relic and the other is the interaction between black arrows and rend shadow consune
If double consume doesn't work, can replace it with multishot or replace dark quiver with something
Also self-casted umbrals with shadow generation and helm set affix look tempting af now
๐งโ๐ณ ๐ฅ
Misha said rend is gonna be dog, so wrong gif 
How did they manage to take 7 months of time and in those 7 months the new skill they come up is...this
im honestly flabbergasted - not an ounce of me finds any of that skill / its variations fun to play
we havent seen like 70% of its nodes yet so might go both ways
idk i saw both clips of melee and bow animation and i aint using that shi directly looks like smelters wrath rogue edition
regardless of how much dmg it does
bow has 0 aoe, melee looks clunky af
yeah unless it oneshots uber it doesnt look fun to play so I might skip it
after playing both sync and dancing strikes, this doesnt scare me yet tbh
and then again we havent seen nodes
they are making those 2 feel better at least
if u can make it mega speedy melee ver might look good
finally realizing if you are making a fast combat class you need to make the skills feel good
ds not having cd is massive
yeah thats why it makes no sense for them to make something worse than those they already understand were problematic animations and what they are trying to fix
well, a lot of things dont make sense in le so whatever
one designs falconer the other smelters wrath
there are also channeled puncture and cascade
we already know you are adding ds to every planner now
only if they remove rhythm and make it deal decent direct damage itself
its already 2 isnt it
if it was one iwouldnt have any chance of mainaining stacks while sync
did you see the kill I posted
i saw
we might have 30-40 sec cascade kills next season
yeah I know but its also getting buffed
lol absolutely, just need to figure proper brutality stacking
and gg
but warlock and necro will be my number 1 fav in this patch for sure
broken ah classes
are they even changing anything for those
i dont like this idea because its a lazy fix that would only make an already dominant support side of DS even better while not adressing everything else. Its like if they buffed bladestrorms and explosive UB in UB tree
I dont remember
idol plate alone is massive on some builds, zombies and veil will be insane, abomination will get more cdr
waiting on full changes
:monka:
im actually interested in rend with 5+ shadows that increase aoe each and sierpin aoe
yo anyone got a picture of post-atch wings of discord?
dont have a pic ready but they are adding ~50% inc dodge and thats it
50% global increase or 50% of the flat dodge it gives?
no info
whats the diff i cant tell
% dodge
but they nerfed traps and flasks, right? RIGHT?
it kinda of makes sense
wait indirect casts only throw one?
I'm bout to check my trap loop vid again
bladestorms casting shurikens AND traps jesus christ
this make sense because of 2 set items being weapons tbh
idk
yep

it looks stupid
Do y'all not remember them saying 3 sets were gonna be less enticing lmao
xdd
๐คฃ
that idol for upheaval and eq is actually wild
oh my god that fire conversion set
i had a planner for ignite cascade for so long
and now i can use it with embers
Kuzon's set is an ATLA reference, right? That mask is definitely the Blue Spirit mask.
wow burning danger dancing strikes
Burning dagger cinder strike is probably gonna be an insane build with that set
Yeah it's gotta be a typo
I hope lol
idk if it is lmao
Some of these new sets will be GREAT with Legends Entwined as well
Dancing strikes cope once again, hopefully the hitbox is fixed
looks like a lot of memes tbh everything they showed except rogue set
If it's not, the 2-set and 3-set should be swapped.
its too weak to be a 3-set, its worse than a T1 affix for crit multi
i dont like that cascade fire conversion is on helm tho it negates both doppelganger and throwing hs
they don't care to make 3 sets always strong
throwing hs + fire cascade would have been so good
3 Set at 100% would be equivalent as T8 Critical mutliplier.
I mean, not everything needs to work with low life
If you have an item that converts potion life to ward it should work.
Unless it local.
yeah we have couple sets for rogue and non of them works nice
looks like a trigger not that the potion gives you hp
Ill probably take this for shuriken proc. Bladestorm duration alone + mana regen and +2 to throw sounds very good for the interaction
I mean, the Jormun's set is clearly Primalist themed, not rogue themed
Yep.
the 2 set is pretty generic tho
Yeah, it's generic and can work on rogue, but the theme is primalist
every set is rogue set!
You could also totally do Jormund + Kuzon + Abandoned + Legends Entwined
Nah, it's hunter loot
I mean most dual wield can use it right?
oh right, wrong game
Saw the rogue updates, but I'm a tad disappointed the nodes that enhance homing and such also limit the amount of Bladestorms we can have. Is there a way to boost that number to compensate?
I'd think there would be like a chest piece affix that boosts the number of Bladestorms you could have out
@lime folio what was confusing about it
Legends entwined is the first thing i will buy(if they dont remove it from store) from rift
@desert bridge can we make a fire cascade build now? :D
lolololo kuzon fire set
CAN? Yeah, but I don't want to, personally.
well, i dont see why everything should work with low life, and be designed around it
life builds wouldnt be happy about the change you are proposing, and would much rather keep the affix as it currently is
Its even stronger now, hopefully it stays easy to get, because it gives set items a very needed felxibility
Yeah, for sure
I asked them if the potion mod works
since it works with everything else
I didnt tell them to redesign it
I'd rather do a physical one and use the Jormund set.
the conversion mod works with stuff like this so would be cool if worked for that too
This idol affix
Should work.
Theres for belt/gloves/relic/ring too.
But your better ask the devs if this affix works for that new unique
The wording on that line makes me think you have to actually regain the health to get the non-consume chance
Think explosive trap will be worth it?
Abandoned Set looks VERY good for set builds in general
they took the best cutscene from us ๐ฅ
idk how relevant it'd be to your build, but someone did the math here, can go up to 97% chance to not consume potion
#๐ฑโsentinel message
Actually, not if you don't use a weaver relic
i will probably leave it unspecced, cause its 8 mana cost base and i will reduce it to 0 with rings to not run into mana issues since i wanna focus on bladestorm and shuriken only.
Can you easily reach 360 atributes?
nope
Ah yeah that makes sense. Bladestorm does seem pretty mana hungry. I might mess with it later on to see if it helps much. The item seems solid even without the traps doing much.
fire conversion is such a huge buff ro cascade smh. basically 40% more damage from unique idol
hahaha, not a typo
for 3p jormun
but i guess we have to remember that
EHG doesnt do math, so np
Damn they really made a 3-set bonus a T2 affix
why does a helmet have range, attack rate, and gives melee damage 
Not sure why you couldn't just spec to get flasks too which is only +2 mana still making it free not to mention the free dusk shrouds from trap.
Warcrimes
huge reveals day and huge buffs to cascade
I think you won't really generate alot of dusk shrouds. To generate more stacks you need to spec into multiple traps which will increase the mana cost alot. Need to try it out, but i already think you will run into mana issues and cant keep up the shuriken proc anymore
Explosive trap is just way too expensive these days
and rend now is able to create 2 shadows too, dunno if its worth tho
Its basically double dmg for rend
if it will work like "hold this" it will throw lightning one and cold one along for only +3 mana
so tomorrow starts the theorycrafting?
im already mindblown by today reveals kekw
yeah we have to have all the changes to make any conclusions
burning daggers viable ?
I think the double damage of rend looks interesting
I havent done act 7 in couple years 
They kinda want to force us to complete the storyline to access empowered i guess
they were thinking about a full normal mono skip at some point idk what happened
like you do whole campaign and start empowered or whatever
i complete it every season lol
hmm...5 timelines or finish the story + 3 timelines on the right side?
I never mind the campaign, really. It's more interesting than monos
ill prob go story + 3
6 shadows from a single evade with hydra rend sounds fun but not really practical
Im excited to see this, the current one is so bad this cant be worse
i will probably still skip the lagon chapter ๐คฃ
will +6 additional to dancing strikes finally make it viable?
trikster promise u will cook builds for marksman
wait a minute
My initial gut reaction is... probably not
I've never played a season without marksman ๐
melee rend shadow will still result in a regular shadow right? menaning if i use hydra bow, evade, get 6 shadows and use rend ill shoot 6 multishots
but i would need to play it on bd
yes
what do these mean than