#🔱┃sentinel
1 messages · Page 210 of 1
Flay is another s tier
On both
Its the community and maxroll does a good job at that for the record rive is. A lot stronger than what they think but aint s category we will see next patch
You should check it out again
For santinel i mean
You need to be realistic you were saying that multistike was s tier it isn't
Rive is stronger than es
Like I f I have insane mapping and I can kill uber in idk 60 seconds I am s tier ,
Do you take the less damage node
What node ?
Erasing has way better clear though if bossing diff aint much
Es the no cooldown node
That s what i say, we don t have the same vision
Have you tried flay abo builds or bear or frogs
Tzlking about the mana version from maxroll so yes
You can skip that node and have a better es build
Yeah i know
Its not vision its play,
I dont agree with maxroll but their tier list are mostly good not on every skill but if you try s tier builds sorry there is a difference
Nope I have the 3 bear is amazing bossing but clear is crap ,since bossing is that good pushing corr its fine its won't be better than abomination though so it cant be ranked higher
so when i look at a build if i can basically clear 2000 corruption without dieing at 130% MS, why do i need max crit bonus reduction max resists etc etc? This is understanding the game and as you scale higher in corruption defensives become less important as damage is needed to one shot everything.
Some builds are good at bossing, but sucks at mapping, so a build can be tiers s and not tirrd s at the same time
You play warpath with huge aoe try other melee character you will see why max resistance is needed
at 5000 corruption any little AOE kills me lol it's a fun test for me.
Yes but you will see the difference with your huge aeo clearing mobs so they never touch you
yeah, there is probly a difference.
I dont know for other class ( i play only sentinel), their tiers s sentinel list sucks. It only has warpath and ES manz version
Yeah well I do so I can for sure tell if a skill is truly s tier or not cant really tell you my opinion about this without trying the others
The best bossing santinel build is none of thoses 2
Which is the skill of Sentinel that scales the best into the endgame
Where is time rot
Depends which one you pick es (scales harder)or the shield throw are both s tier
Es mana is not stronger than rive, so rive should be in their list, too, and multistrike
I am talking about the tiers s maxroll sentinel bossing list
It sucks
No we talk in general why I care about Sentinel only
Es mana take no cooldown node you can skip that and basically have way way too good of clear while capping crit without any crit on gear
Because in their tiers s bossing list their only 2 sentinel build
Warpath and es mana
it's sounds like their S tier is easiest for players to build and follow.
Warpath is faster than rive if you want to go extra mile,thing is you can put rive and warpath on same bucket its not my man you can disagree and thats ok there is a big difference
not min/maxing nodes to max results because you understand every node and their interaction.
Anyway I am done busy with uber I recommend you to try s tier build bossing outside of Sentinel pretty cool some of them
im farming 3LP worlds splitter now 😛
Ain't we all😅
What i say is their list sucks
if you look at their skills, like i said for warpath it says to get rending maw... on devouring orb. this leaves high mana cost to devouring orb then you stutter betweer warpaths after it ends.
i did google and search up a lot of warpath builds , they all did this.
You recommand to not get it ? Cause i do the same as maxroll lol
i reccomend doing this solves all that stuttering and makes your warpath last longer
essentially 2 things occur after warpath and low mana,
1)you dont have enough void wells
2) the devouring orb costs so much mana it stops your warpath.
this lowers mana cost and keeps you full of void essences
you may get a quick stutter like 1 second tops, but you wont get those repeated warpath stops and out of mana because no void essences.
It happens sometimes yes
i legit died on uber abb and echos because my warpath wouldnt start back up
it occurs more often when you have 2300 mana and the channel puts you into heavy negative or running 5/5 warriors fury.
Ok
i can push higher MS, but tanks damage and survivability.
if you want to run 1200 corruption run a 4LP kestral
if you want to run 2000+ corruption you need the titan
I lose too much damage I tried.
Not at 2k coor i guess
the thing is the survability comes from huge AOE and instant killing everything
I use apathy and play at 1k3 corruption for more ms
ill be at 210% MS then with apathy and darkstrides but I Dont like the dmg difference.
Yep, the dps sucks, but i don t mind playing low corr
yeah if you do 1000 corruption throw on your apathy +kestral + MS idols youll be at 226% MS or something
Ok, i think it s the best thing to do for troves
was pondering even the pale ox instead of titan for the 10%MS and strenght
it's a halfway point between titan/kestral
Because high corruption is useless
I do it for the challenge, im currently at 5400. but I do agree
Lol 5400
it's brutal thought I have to avoid some champions like the orca LOL
Good night, it s 3am in france, need to sleep lol
good night
Why not use ward affix on boots of you are staruggling with tankjness
at 5000 corruption😁 doesnt help much, and I lose too much dmg and move speed
you lose only 15 ms, but will lose big long ramping if you do that since youll need to go 5/5 in warriors fury
dont see why you will lose dmg tho
more melee damage and attack speed
u use same boots
just replace experimental affix
with experimental ward on traversal
maybe I really dont like losing MS thought, the stuff hits stupid hard at 5000,
only on use, not used over and over i dont think
ye with these boots you need to use traversal every 5-6 sec, so you max out warriors fury to dump all mana and refund from void essences in 5 seconds
instead of usually spinning 40 seconds
tho with 2k+ mana even with maxxed fury itll take more to dump all mana so will have less ward
super interesting idea, I get 18 seconds+ even at 5/5 and the big AOE is my survivability also.
I really dont want to stop restart every 6 seconds
yee with 18+ u wont get much, that setup is mostly used on Erasing
but thought maybe wp can also abuse
on erasing its op
I enjoyed the idea, but with warpath I dont see a fit, I looked at a lot of options.
only solution was more mana/more damage to not get hit
u can become BRUTAL
next season
xdddd
and stack rampancy/brutality go full zhp
max movement speed/dmg
and be 1 hp pepega with beeeg circle
but isnt WP pretty low dps for 5k orobyss? how long do fights usually take with it
but the important part at 1200c, i have no problems suriviving can even so 2600 no issues it's only at 5000+ haha
did up to 3k on regular orby then went to confluence for corruption
yes, much easire
sorta like echo strengh orby, still tough dont get me wrong
do they not scale with corruption or whats going on lmfao
i know i get a lot of slack for not maxing reduced crit bonus etc.... not max res but i tested a lot and just found it was useless vs damage
and i picked the biggest impact defense nodes
le doesnt need defenses
untill they fix infinite scaling
its useless eventually youll be a oneshot
pretty much why abom/ballista and acid flask better than anything else in the game
yep LOL i just want to survive 1200 easy and up to 2500? that is all
and tbh some defensive nodes give vitality which give damage which works great
ye past 2k is where 99% of builds fall off
I am glad you understand, others dont
warpath and erasing are only sentinels hope
but erasing needs more aoe
or t7 aoe affix 2/3lp gear
Smite can offscreen stuff in monos
its mega low dps
ull probably still kill normals fast but 2-3 champions will swarm you and gg
it does I swapped from ES i didnt like it
you played splitter i assume?
I though VK smite was pretty good, what do you mean by mega low?
its ok but nothing in comparison to es/wp and even less in comparison to actual meta like abom/bear/ballista/flask
those builds decimate training dummies in seconds
smite? maybe 35-50 seconds if u lucky
right but It's a great overall build
ye its just low dmg as 99% of sentinel builds
you can crit for what 400k on mobs? with smite and gg gear
es hits over 2.5mil
abom hits for 19 mil(40+ on dual strikes)
like its not even same realm
my warpath gets 90 second Uber from enter to leave similar to my abom.. with no abom assembling it's amazing
dmg isnt the issue by any means it was all the animations between phases lol
numbers are just for base 1 t7 1lp version
abom easier to build than my build thought, I needed a lot of ahrd slams
ye its 40 sec kill with onephase builds
35 if u lucky
from enter to leave? just being clear
yeah ill make a new abom char next season once my abom is nerfed haha
yep, i tested a lot of variations when to stop start warpath etc tankiness
I found the middle ground so i dont die vs huge dmg
found this so need a good exalt to start using this
ill try with t7 aoe on weapon/amulet and t5 gloves and 4/4 aoe node with axes, should be +150% inc aoe compared to normal versions
also frenzy belt might be a thing? for zhp version with vit conversion
if you find a good ES build, Ill build one. I just dont like have the maxroll builds that promise all that and fail
i was under the impression that the maxroll ES guide was pretty good
yeah, I just end up finding ways to make them stronger, I use them a base now. just my preference tbh is end game in games like LE its echos per minute.
my buddy played it and he's a moron but still cleared everything
yeah, I just find ES is slow to clear unless there is a special tech where the movement skill kills everything
yep.
well i would call fail what you described, build isnt advertised as king of speed last time i checked 🤔
if I was gonna go for speed clearing echoes I'd play warpath. maybe autobomber orbs if they're still able to scale into the 1k territory
but I also don't hate myself so I won't play warpath
different builds for sure. the stop attack gets annoying for me.
i like the ungabunga
I can't stand doing nothing but spin
like I can see the appeal, but I don't enjoy it
i enjoy stop attack for uber and hard fights but for clearing echos gets old fast
misha could you link your char profile? So i can check ur es out!
my profile doesnt exist lmfao i dont play online
ONLY offline
gamers
Aha damn, rip my stalking abilties
why offline? i play online to force me to find stuff properly
how many builds to you play per season?
he sticks to 2 for hte most part, 3 is a big stretch :d
He loves minmaxing so his warpath is cracked
i play 20+
well that makes more sence, well if u get ES popping u better share it!
and have to make guides/help maxroll guys
but the main reason is that LE has big progression/itemization issue. Its just not fun /badly designed. I had way more fun actually grinding poe2
in LE no thank you
for example idk if many people even thought about it, but do any of you even choose/think about t6 exalteds? they literally dont exist you finish campaign and in couple hours you are full t7+ whatever affixes
or has anyone noticed a big difference between 500 and 1k cor? by the time you get and blasting 500 your charcter can crush 1k unless real bad build
nope t6 is very much irrelevant, vuthia for example just minmaxing one build so he ignores 2t7s now aswell
When u make builds for maxroll and what not, are focusing on specific classes? Or are u just sending what u enjoy/think might busted
Interesting and when you make builds? do you make it for ease of players to make? or just min/max. when I make character I min/max to the extreme to the tiniest detail.
i do all classes at this point
so when i look at builds, I end up optimizing a tonne after the fact to fine tune.
Vuthia. How do you get triple exalted ?
well, team play, when i was gathering the collection. did a lot of nem and troves.
I have the entire 3t7 collection now.
Ok
i just send planners/videos, help optimizing i dont write any guides there thank god cause its a lot of work 💀
writing paragraphs of text instead of blasting or theorycrafting no ty
ill make one suggestion whoever made the warpath guide.
like this for devouring orb.
otherwise you get nasty stalls
keke thats what i use too
they want free void res shred
so wont change
yeah but makes little difference i found and then and then I stall out for 6 seconds in warpath.
but ye i agree on warpath i personally go max cdr on orb so i can max out fury
yeah, it's just rough when you make the build then find out it's not optimized and then you have to theory craft to fix to make the build more viable.
expecially when you have to slam 3t7s etc
also in general maxroll guides are made with average guy in theory, so its more cozy/easy. tryhards usually need tweaking for their purposes.
but the ideas of the builds are same just differences in itemization
exactly, I have to disect and tweak heavily.
ye i mean im doing same with many of them
next patch warlock will be insane
one of my favorite masteries
already stronk will be even stronger
im excited for a new bosser, as abom will be nerfed. so I can build a new character. I only keep 2 characters 1 bosser/echoer then minmax them a tonne.
who knows, we will see.
it was made like 4-5 years ago nerfed several times and there wasnt one season when it wasnt broken
just saying
but I want a corrupted 2LP world splitter or 3LP with void pen and then i prob will use my warpath for everything.
so when ehg says "nerfing" you can basically ignore that
we will see
and they already buffed it with new amulet and corrupted stat affix you can get +30 stats which is stupid op on abom
and more cdr from idol templates/corruption
💀
oh fun, I can min/max agian yesss
Due to?
mainly idols
and other minor buffs, also will be higher qol with couple changes
profein veil was already stupid strong just buggy and some of it was fixed/re-optimized
going 4x1 4 idols is a big difference on acolyte and sent
Oh I see. Think I'll start with rogue at first, to try the new skills. Also I have only little time spent on rogue, specifically bladedancer
About d-orb. Became my favourite skills since the rework.
But I couldn't find much success with the cataclysm node
ok erasing strike will be nuts
6 million crits incoming just gotta have to test aoe
Jesus christ
Can we corrupt every piece of gear ?
I think so? not 100%
if you can make an ES that actually has good AOE id be more interested but AOE sucks
It s gonna be a pain for 3t7
you play legacy? or offline?
I am an offline player
it is a pain to get full 3t7... 4t7 even worse.
seems like a big cleaver solutions buff
I am offline but get legit stuff i like to play the game
But i am solo/cof only, so...
you want about 1000 corruption at least for consistent items, as base items from nemesis scales from corruption. if you can do higher around 2000 is best min/max corruption if you can do easy
ok that makes brutality actually worth using now lol
giving up all the armor you get from STR for 20% more damage felt bad. now it actually seems reasonable
I don t want to farm 3t7 so maybe i ll go online next season, for multi ?
you are welcome to join us on legacy and group farm with us, we can gift everything with obsidians.
that reminds me that I need to go through and delete some characters
I'm at the limit
Cool, thx you 👍
just let me know, even if you start now, your progress wont be lost and I can help get you levelled.
I have a char online, but went offline to not get ld/lag
Woah okay then
Why do they hate Smelter's Wrath
holy true
lets go new meta shield
Inc mana cost now an upside on anything that costs less than 11 mana
Wait 14 I can't math
How? When?
13.34, if you get to the decimal lmao
has mana cost nodes and scales with str
lpl is pretty brutal tho ngl
it is indeed brutal, but for skills without methods of increasing cost might be worth if you want that dmg
double dmg from brutality
Technically, it'll give extra brutality damage on any skill between 0 and 20 mana cost, exclusive
brutality will eat all my leech on warpath 🙁
Don't use Brutality on wp
It has a mana cost of 1
Channel cost =/= Mana cost
concern isnt isnt the mana cost I have a lot of strenght, it is the losing leech
But you won't be getting any benefit
doesn't mana cost increase the channel cost tho lmao
what a terrible predicament for channel skills
if only warpath scaled with attunement
yeah, zero benefit any of the corruptions really and what those do.
Mana regen?
Talking to zeckar sorry
yeah
I doubt you'd run a primo over channel cost
Ah right
attunement would extend warriors fury building
and the downside is negligible on channel skills
A content creator tried this with ignite WP paladin and it's not nearly as good as VK mana sustain ofc but it's pretty good
Think it was dr3ad maybe can't recall
Correct
Brutality might be a nice replacement (or addition) for Event Horizon on my Shield Bash setup. Was already using Horns too.
420% aoe :smokeweed:
Bonk
The benefit "caps" at 20 mana cost
With Horns it could be at 18 mana cost. I'd probably have to adjust the build to drop Foot of the Mountain and handle mana management some other way.
I thought the mana cost was way higher
Shield Bash is 9, can get up to -9 from a node, but making it spammable adds 9 more.
with 200 str doesnt matter
They made a typo in the text apparently, it actually caps at 20 mana, not 20% more.
#💬┃general message
think she meant the mana management, but idk
20 mana cost 100 strength aka brutality 100% more damage ,not having armor on Sentinel 
Idk you would have to get increased in gear so no hp in gear
ah wait ye you get way more
you get tons on sentinel without any strength
like forge guard has all this useless armor
finally useful
Forgeguard but as a vk where? YYou need increase armor cause flat is obtainable easier enough
Been a minute since I played. Got bored after Ancient Skies. What’s the new top tier Paladin build atm?
there's like; bleed throw, judgement, multistrike
Shield throw lava burst pally lightning javelin
my fastest abby kills were all with lightning javelin paladin which is sad since im all for melee
damage type penetration may be the strongestr multiplier for damage lol
eh, depends on the skill and type
penetration doesn't mean a whole lot for AoD builds on acolyte
since you're already dumpstering their resistances
Its pretty huge for crit builds overall if you have access to a lot of penetration likr acid flask does
what are peoples thought on this for warpath armor? ( I like the movement speed, and this gives health and strenght)
wouldn't Titan's Heart be better? you're leeching aren't you?
i got anguish for leech, titan heart has no movement speed. It gives tankyness but i dont need tankyness anymore just speed and damage.
it all you care about is speed and damage then yeah sure
i have a 3LP armor like this titan, i pop it on for uber and other stuff but just regular echos dont need it.
i don't like gear swapping so I'd just use whatever is my best general use stuff
i dont mind gear swapping at all, just mid combat gear swapping i draw the line.
I have reconsidered my position on brutality, I think
might actually try to convert strength to brutality on my planned build
not entirely sure I understand how the leech penalty on brutality works, though
if it's just completely bricking leech then that idea is dead lol
Thinking about it the leech at 100 brutality is 50% of whatever leech you have so if its 6% now its 3 % so its not that bad maybe
If you do double damage but only leech half of it, you're still leeching the same amount overall
So as long as you're fine with the armor loss, it's a net positive
Unless it's a -50% flat leech reduction. Then for the first time ever a t7 leech roll on weapon might be worth something.
Would be second time tbf
Its never worth just do more dmg
with the Season mechanic being a cricle you don't want to leave I may play selfcast Devouring Orb again
Only erasing strike and warpath
2 screens aoe or u are a chud
Tho self cast dorb is good but kinda low deeps
Cleared everything with it in Season 2 (aside from Uber Abby)
Ultimately switched over to Erasing Strike tho but before that DO carried my ass
DO TR?
That's actually pretty fun, I played that as well for speed farm.
I used volatile with the 100% echo chance and "b-hopped" across the echos, while dragging all the orbs with me
Yeah with All Consuming for big orb
In this economy??
For real though, they gotta bump up that dmg eff or it'll never go anywhere
And if we could have more than 20% of the node do smth with the spell dot part
That would be great
Brutality will be something nice for my VK build. 75 mana cost per es swing.
Bummer about that 20% cap :p
Aco got a fire aura before we did bros
Set items looking good
The DW set looks neat.
You can get up to a 97% chance to not consume potions (assuming the max rolls haven't changed)
you have judgment
I should have clarified I was talking about void cleave, Judgement is built in, I was referring to a conversion.
Bleed FS with DW set... 🤔
Wait nvm that node only works with crit multi on the tree
False alarm, FG still trash
Is Bee Forge Guard too crazy? You'll have to skip the shield or use the primordial ring. But if you're already doing Forged Weapon stuff. Bees scale with Attunement too.
doubt that fire aura ever gets pog , even with a 100% buff to its base and damage effectiveness it seemed mid after i done the maths
Honestly bees with paladin would be funny for flame burst
I thought about it, but Flame Burst would scale off of the minion that triggers it, so it might be annoying to scale.
aura and symbols go a long way there honestly
stacking ignites with them might be the better option for damage, but I like building the silly ideas
No ?
Flame Burst scales with the stats of the player OR minion that triggers it.
it says it scales with the minion that triggers it right there
Oo
oops
Lol
Ive been gone too long, normally Im the one that cant read
Yeah, that does suck unfortunately
many many booms
that is like 1 multi strike, which is you causing it, gaining the more multi
On the topic of memes, 3x this, + x3 from omen, 78% chance on hit, maybe even a little buff in the patch notes?
No, I will not, I have a duty
Now for my less meme, that Jormons set for WP VK could be fun
I am laughing at that 3 piece set bonus +10 crit multi? that has to be a misprint
Actually, reliquary nest. Can get 100% divine bolt on attack with multi strike, enough hits to have flame burst each attack, can trigger 2 smites each attack and then also have divinie bolt from paladin tree. Maybe this is actually not a total meme
And ofc healing hands
Confirmed not a typo
what a joke
I think it's only there to screw with the set completion ring
just poor design, could have made that some QoL thing instead
That being said, being able to get 19% flat base crit with VK and the axe and sword with WP is gonna be wild
How easy would it be to hit that 200 bleeds would be the real question
Should be really easy
Should be, even just the axe and WP give you 130%
But that is 7% per 10 bleeds up to 200,so 140% crit muli, quick math with what I have means about 400 crit multi with just the tree and the bleeds on beefy targets
Oh yeah, the axe gives crit vuln too, so at least +2% flat, up to 20, almost 40% flat crit that is wild
up to 10 stacks
crit vuln is added crit right? Doesnt scale with increased I thought
Now that I'm not sure, but even then is still flat 20% if you can apply it often enough
its gonna be interesting for acolyte, both sword and axe can have spell damage, and the 20% more also works for spells
Im still salty aco doesnt have a fire melee to proc ruby fang
Herot representation when
but even just belt + ring gets you the 20% more
Somehow I think they messed up the set bonuses
2p is way strong, 3p might as well not exist
Also missed oportunity to have multiple weapns in the set, so you can chose what fits you best
Wonder if we will get changes to maces, they need so much work still
They're adding more stun chance. That'll fix it
Would love more maces in the game - not counting the bee thing lol
Shame Kuzon's fury is melee hit only, would have been neat for shield throw.
https://youtu.be/1ww75Cm3P2M this is with all possible AOE nodes/affixes @trim badge should be zhp viable just need double t7 gear for more mana/damage and brutality corrupt next patch
Ah right, "" melee""
You got a planner?
😅
its not finished, but its gg gear double t7 weapon,t8 primordial ES on chest sentinel base and mana/aoe everywhere. not a budget or starter build
was mainly just testing aoe with full investment
buff forge guard
that does sound fun!
Forge Strike base dmg is now 3
Damn misha already cooking 🧑🍳
Wonder if they will nerf void well, hope they don’t crush it
all forge guard melee builds got at least 2-2.5x dmg with brutality since u dont need armor
sounds pretty decent, maybe we dont have to fight uber for 30 min on smelter wrath now
How?
How does that equate to 2-2.5 times damage though? That's what I'm asking.
stack 100-200 str, they all are over 20 mana cost
100str+20 mana cost=100% more dmg
you stack str anyways on all those builds with 2h pasive and nodes
I thought it was capped at 20% more damage....
Oh....great news then
I wonder if it was a slip up or they actually made it so bad to start with.
with ehg never know
Indeed. Hard to plan a build with info like that lol
Thanks for clarifying anyway. I must have missed that one.
This
Well. I might be keen for FG then
Hopefully there might be some tweaks in the patch notes as well. FG needs some help
did they show all new items yet ?
Wait brutality isnt capped at 1.2x now?
No, it's not
Damn thats busted
Today's the day
the day of what ?
Finding out if FG is cooked for another season
They'll change his name to Oven Guard
frenzy effect working for sword catcher and the frenzy belt, and the increased damage taken being reduced on that belt, I think FG has some good potential with that and using a shield
won t play fg until they remove the haste loss
yeah, I cant see myself starting a FG because of it. Need something fast to get account wide power up
i started with shield bash fg then played warpath, can t go back to turtle ms anymore
big buffs in 1.5 = Pizza Oven Guard
New pizza shield
End of tree talents pick between Chicago, Detroit, New York, and New Haven style
i just want buffs to warpath forged weapon build
The anticipation. I need to know if es vk is getting fukt with WP.....
Hmm, i wonder if we can make a dual wield Kuzon's Vengeance build work.
Assuming you would get the % chance to throw fire daggers on the set shard.
Could probably craft some decent Katanas with it, and go crit.
Oooh, patch notes!
ABmain skill time
amazing that change to smelters, they are so close to the real problem
Which is?
Revolutionary 
That it needs mobility to feel good. It has silly numbers but feels terrible to play, and slowly turning wont fix that. Just let us move while charging.
Fair.
They baited me so hard man
At least Primo Sunforged Hammer got unchained
Yeah Sunforged got some big buffs.
I was expected more changes tbh
and of course, the biggest change needed was not done, stop nesting these links in the forum post. Just use plain text and hyperlinks.
brutality nerfed pretty hard 
Already nerfing paladin and FG
I played t8 Sunforged Hammer last season briefly. It was not great. Survivability was good since everything was stunlocked but damage was butt ass
Lmao I missed that. VK supremacy continues
Ahh thats lame
What skill did you use?
I was contemplating an ignite warpath build with Sunforged, I can't remember what conclusions I came to.
Will have to take another look at it.
anyone able to judge the new change to warpath:
Warrior’s Fury’s effects now reach a maximum after 10 seconds. After that duration the effects will still apply, but will not continue growing.
is it a buff or a nerf , i need jonathan from GGG to tell me
I mean, I dont think you can sustain the drain after 10s so what's it matter?
If you could maintain WF for longer than 10s (void well), it's a nerf
I forgor about void well
The more I read these patch notes, the less impressed I am
Dont get me wrong, some good changes in here, but there are some things that are just like...well ok
There's more nerfs than I expected. People are gonna be mad about the imprint changes
nerfed swordcatcher
Just not a lot for... how many months since the last season?
10s with 1 point is +40 mana per second, add in reduced channel cost, I think it sustains without voidwell
Figured there would be a lot more stuff added.
lmao they nerfed Thornshell
eyy, they got that
Volcanus buff looks nice
Could see a divine bolt paladin WP spell build with that honestly. I did it last season and it worked well enough
imprinting nerfed, i guess easy double exalts are gone xD
Printing red rings gone too
Ruby Fang Stonks 📈
Cadence crit buff kinda shocking to me
That's a filthy amount of crit
Now if only Rive had a fire conversion, I could go FG and use the shield and get all the mileage out of it, or a fire melee for Aco
0.02% more damage for melee attacks per 1 Mana cost (up to max 20, multiplicative with other modifiers) per point.with other modifiers) per point.
Dev Note: “In the second day of the Hype Week, we showcased the new corrupted attribute Brutality granting 0.05% more damage for melee attacks per mana cost (up to 20). We have since lowered the value to 0.02% due to it being too powerful while having a downside that is relatively easy to play around. Previously at 100 Brutality, a 20 mana cost attack would’ve gained 100% more damage, with the lowered value it will not instead gain 40% more damage.”
oof
Lmao
it was barely comparable before the nerf, now it's just 100% not worth it
Nerfed between Tuesday and Friday
Wait no, I was thinking of the frenzy one my bad
The frenzy one was not in need of a nerf
Dont get too excited Vlad, they also still nerfed FG so it evens out
Did they ?
You can rotate while Smelting vlad. Furnace 📈📈📈
Holy
...wait wait..why are the stats on the reforge for the RF set better than the base?
We dont know how fast you can rotate, they said slowly rotate
RF Set ?
Ruby Fang
that's my solo character this season then
Take the ring node anyway ^^
I think I'm a Primalist player now
wild that overall you're gonna be better off using reforged fang set instead of at least one of the items. an extra 300% poison chance is nothing to sneeze at
Yeah primalist eating good
well ok then
Yes! this is so good for smite on throwing
Im amazed ravagers heart didnt get buffed
What's the lpl on exulis? 115?
POG
wasn't this the one that they showed as corrupted with two changed stats?
I don't think that's right...
makes me think it always drops double corrupted
🤔
Sadge
No fixes to Quicksand + Cycle of Decay in Anomaly, or Blade Paladin in Vengeance..? Okay then.
Why even have new layouts
why not? more options are always good
They give you a layout to fit 4 adorned idols then say nuh uh
Listen they do weird things, we just have to accept that and move on
STILL no fire conversion for ravaging aura rage, RAGE I tell you
well ok then...
A lot of layouts also restrict weaver idols, no easy buffs for VK caster there either
You could cut VK in half and it would still be one of the most powerful masteries, they are fine xD
restrictions breed creativity. it's a heavy handed solution, but still a good one imo
So, how hard is it gonna be to sustain warslash do we think?
902 flat damage for rive 
also dont the divine bolts scale with the bonuses in the HH tree?
Yes
I forget how they scale it's been so long since Ive looked at anything
You can now get 13 mana per attunement
AHAH !!!
FG block stonks
What're some efficient sources of inc Haste effect
Weaver blessing?
havent looked at that, just looking at items
I don't remember an adorned affix that does inc Haste effect unless it's new
the best would be the experimental affix which goes up to 100%
good luck getting a t8 of that though
Not wasting a t8 on 10% block tbh
So with a perfect crit roll cadence and 2 PGs, FWs have 43 flat crit before Inc? Goddamn
Can I finally ditch Symbols?
lol no
Pls EHG
which of the two : erasing void knight or warpath void knight will be the strongest in this patch?
Lemme look into my crystal ball rq
raw numbers warpath VK is gonna be silly, but ES will always be comfy af
And ES gets Brutality and maybe that other affix that scales damage on mana cost
Honestly Im most stoked about the abyssal buffs
Reporting in
Abyssal Echoes build real?
Looks like it
ES gonna be new sentinel meta. For me, brutality huge and Truesight glass more attainable. Bonks bigger.
I fully plan on doing a max frenzy multi dot stacker with the fang changes, I might actually get respectable numbers now xD
Was already using it. It's a lovely skill. Frankydelobo - Baalzevuv - Character Profiles - Last Epoch Tools https://share.google/FDE7BTrsg6M9TZ1h8
You could 100% make it work, but now it will actually scale pretty well.
Updated the visual effects for Forge Strike. GAME CHANGING
I could really see a Paladin using the fire convert nodes with AE now too, decent damage a TON of healing
i was playing around with it a couple weeks ago
it's honestly pretty fun but now it might be good
A good alternative to Shattered Chains is the Jormun's set on an exalt. The belt isn't as good, but the more damage also works for ailments, so ig it's sort of a buff
I wonder how good the targeting is on those shards for Volcanus now, because that thing could already hit decently hard.Is there any smite on generic hit?
Eyyy, what site is that? Maxroll? They already have builders updated?
yep builder is updated
only thing I can think of is palarus which defeats your purpose
LEtools is also updated
nah, letools
Harmony of the First now has an effective level for legendary potential of 40 (from 60) sick my silly FG build got a little better
Oh yeah, they updated hammer throw to not die to terrain, that's so good
doom is void only now. that's a pretty massive change
Also, silly fg build? lemme hear about that
it's just builder spender with Forge Strike, but using harmony of the first for the spear base crit bonus and being able to scale your attack speed and flat melee through the roof easily
"easily" as in you only need the stats on your weapon. almost every item ends up having defensive stats and you're still getting offenses through just your weapon
crafting the actual gear is a PITA though since you want only 2 affixes, one of them T7, and then a couple of sealed sets
when I was gearing it out, every single piece of 2 affix gear ended up being like a 30% damage boost
I did something like that with hammer throw and that axe that makes enemies explode with over kill damage, but you need a lot of extra levels on HT to get the damage up but it worked. A good crit would just vaporize packs
yeah forge strike direct damage does that too. anything that survives the initial hit usually doesn't survive the explosive ground afterwards
what's the best way to generate forged weapons that doesn't require attunement stacking?
they buffed the flat damage from the set hammer by a ton
I wish they would make throwing hammers scale with hammers
If you ran two of these, would it be two different instances of daggers throws? 4 -> 8 per second? or just 2x Chance, with the 4 cap per second?
I dont think the cap would change
Thats unfortunate.
Thats the plan yeah.
Careful its on use not on hit
Idk what you want to use it with
Yeah, would run vengeance.
But not Wp
Just a bit of a shame you'd be stuck with 16/40 stacks on Sentinel.
Adjustments to the audio for Smelter’s Wrath. yo this is actually pretty exciting. my biggest complaint with it thematically was how underwhelming it felt after this big windup
Might try shieldless FG. Just try to brute force everything and pray power creep is enough
I’m not an expert in corrupted affixes so not sure how to apply them, but there is one for two handed mail that gives % chance to summon forge weapon on melee hit. Could be useful.
Maul
Mace I mean
Oh wow.
Decent % too.
Oh it’s for any two handed weapon
This creates a lot of options. T1 is 30% chance on hit!
Just realized the Carcinized Altar is shaped like a crab lol
I wanted crab to be so much better than it was
Massive
Dont celebrate, for all we know it takes one fiscal year to turn
But Engi, did you see? My boy, look what they did to my boy
943 total attributes with Abandoned Eyes of the Weaver (+23.575% flat crit and +7.85 to all skills) as a FG. Strength version is 882 total attributes (+22.05% flat crit and +7.35 to all skills).
+7 to all skills is wild
Which skills actually benefit from having so many to skills?
feels like most things are barely getting use out of 20.
WP loves extra points
+80 attributes from this - It wasn't applying
Hammer throw, symbols of hope,
I guess more than i thought, shame on me for almost exclusively playing forged weapons.
XD
1024 total attributes on perfect rolls 
I..am stat man
That's 25% flat crit and +8 to all skills
The forged weapon on hit corrupt actually enables shrapnel hard i think.
shrapnel was already decent before, but that corrupt definitely gives it some oomph
Corrupt is a rune right so cannot be done on uniques or sets?
Can like completely ignore forgemaster stance with warpath I imagine.
sure but you're already right there if you are using a 2h because of Foe Cleaver, which still has dodged the nerf bat somehow
I could definitely see it on dw or 1h/shield though
Ah yeah, true.
Is there a limit to scrap metal?
Assuming no?
nope, as many as you can stack in 10s
Pfff
Hello, Im a refugee from mage
wow.
any good builds here
No
No, only memes
Thats a lot of scrap metal.
how much could you stack?
No WP can fail you, now Rive...Rive will never fail, it advances inexorably forward
Presumably lots.
what's the % chance with the affix?
Yes.
Pretty much a forged weapon per hit with a t7
from rive
foe cleaver won't double that
Yeah, not an offensive stat sadly
Can that be applied on 1h weapons?
Nah, just two.
oh well nvm my arguements then xD
But yeah that is still a lot of scrap metal, especially if you just take the node and DONT use rive and instead use something faster hitting like WP
smelter's wrath 
Oh shit, yeah its global isn't it..
damn
Hopefully its not gonna be too hard to get the corrupt.
I think I want to play this.
im gonna pretend like I understand any of this theorycrafting
Actually...Vengeance might be better
because iron blade is technically a melee attack XD
I do like Vengeance.
So it's gonna be how many hits you can get out of WP vs Vengeance and it's dmg reduction
so we spin with warpath and proc spinning hammers?
No, you spin and proc forged weapons from the tree, which are then converted into more armor and dmg because of a specific node
The more dmg is only for Rive unfortunately.
Build up your scrap and then Rive the ever loving HP bar off of something
That could work for sure.
oh so the hammers are basically buffs
i wanna use the forged weapon on hit affix for flat fire melee with the buffed sunforged hammer affix
The forged weapons are minions specific to sentinel, and you essentially will eat them to gain buffs as they spawn
I wonder if oversummoning FW counts as their timer expiring.
That I do not know, I dont think so, I think it just refreshes
So what 2h base is gonna be best for this nonsense
for rive?
Multistrike can get a nutty amount of hits
In general, here we would be WPing most of the time until we hit a tanky target and then be using Rive to burn it down with all the stacks we have built up
That is true, WP, Vengeance, or MS, which overall applies stacks best and has the better trees? I think for swords MS wins
warpath
i've checked out
Could technically use whatever you want to proc the FW.
WP liked builds the stacks fastest, even has the built in gen
each hit from multistrike is a different hit for ignite application and stuff yeah?
It is
None of the corrupt stats are for throwing. Sadface
seems like it would generate a lot of FW
yup, and can echo
rive with healing hands proccing hits as often as WP iirc
Vengeance with Iron blades still solidly on the table as well.
I forgot about HH, in that case vengeance wins
yeah but rive actually gets the damage from the buff
Yeah, but you use something else to get the stacks, then wombo with Rive.
MS can echo, proc HH, has a node to double its hits, and has FW gen in its tree
you're opting in to builder/spender when Rive&HH does almost as good a job?
We dont know that yet, which is why we are talking about it
If it builds more stacks, then sure.
maybe
rive is also taking advantage of the stacks while you're building
For sure, it really depends on feel, whatever you use has to be clearing* trash well.
Right but using other skills as a builder will give some utility as well, and some people dont like how Rive feels so exploring options opens it up for more people
Warpath without having to go Forgemaster, and just focus on AOE might just end up being the comfier option.
Forgemaster?
oh that right
you guys keep doing the thing and then give me the guides xD
frees up a lot of skill points
Also going to be if you want to go FG and use a 2h and a shield
I can only imagine how insane the triple dot build would look
The other option, is not doing scrap metal at all.
and going sunforged mace
because that would work with foe cleaver right?
I mean, this was about the scrap metal, that's just a different build and I dont know about the mace
Definitely a different build, but it would be an absurd amount of flat damage to 2x.
and a lot of ignite as well
I dont know if it would scale the added
900 ignite and 450 flat fire is kinda wild already.
yes
draven what added damage are you questioning with rive
like whats the source of the added
From the Sunforged hammers bonus
that wouldn't
Didnt think so
Thats sad.
effects like that are added as a buff to your character
time to max block WP FG
same with that primordial spear that increases its affixes based on magic gear you have equipped


but twohander + shield makes haste stinky
Im converting haste into block, that's fine
But I will be scaling MS for that block effect
🤔
I don't think fg needs that much more block effectiveness tho

I'm just gonna stack ward... who needs a shield anyway.
VK would be faster, meanwhile FG would be blocking god and not realizing what happened
I might play spellblade with the "what is a mana pool" SS glacier proccing
Sorry, its not 900 ignite, its 1350 with the new mod.
my mistake
Ok hmm.
So this removes the guaranteed ignite...
But does it remove the Ignite duration mod from this?
yes, because you cant convert was isnt there
correct
there not being a guaranteed stun or ignite doesn't necessarily disable the stun duration mods -> Ignite duration.
I would think
all it does is remove the guaranteed stun, all other chance to stun ect works
I wonder how much stun duration we can stack.
get a big 1350 ignite with massive duration
Just walk up and bonk someone with the worst friction burn known to man
true
Plus we can just spawn forged weapons with shield bash now.
Never used the skill, but i'm assuming we can get the AoE pretty big
pretty decent yeah
bonk someone and just runaway
I feel like Sunforged has some interesting sleeper builds.
I'm gonna do my best to find them

i like that smelter's wrath reaches crit cap with damn near just the tree
yea
it actually might be with just the tree
Im pretyt sure you can get there with just the tree
The issue is you're still playing smelters
yeah it's 70% crit chance at full charge ignoring any other factors
So pretty much with any real gear you are 100% crit
you get 60% inc crit on the tree leading to the crit multi and pen node
tree gets you to 100%
i wonder if a titan femur or eber head is a better hammer base for it
titan femur is 3% pen, eber head is another 44 flat
So is alignment passive node still not fixed? The 15% healing effectivness doesnt double on healing skills that cost over 10 mana.
Holy!! He is smelting
forge em up
No wrinkles in that brain build, only bonk
SW insults don't bother me, they just roll off my smooth brain
Cant hear you over the sound of the burning hatred
hatred for all fancy skills and mechanics, advancing.....technically forward
My only real issue with smelters is honestly the slow start and stop, just let us walk around while charging already. ES gets to zoom around, at least let us slug forward.
clearly big unga bunga is the best
I always wished to build something functional with smelter's wrath but always failed
we can turn while charging it now so thats something
i've played it a few times now
smelter's wrath as a skill is a lot of fun imo. it satisfies that BIG hit itch for me
your clear is just weird. you wait to pile stuff up then slam
Did you share your build anywhere?
kinda. I haven't put together any planner for something I've actually played since 1.2
I menaged to do something along those line with a beastmaster earthquake build
Ah well fair enough
I tried making a nuclear axe throw smelters once, it worked...technically
there's a planner in the description. this was made for a contest
so the contest required you to use the set affixes somehow
it's slow, very slow. but it's fun seeing big numbers
Oop found a bug with LE Tools
The Blackfire sentinel Idol Affix changed from converting 100% of shield throw’s damage to Void to grants Shield Throw 4-8% chance to Fork on its first Ricochet.
Why didn't they just made another idol, void built has been desecrated
Having it on body armour isnt as good as the idol slot
i'd rather it be on body armor
idol tax just to make it void damage sucked
less block effectiveness idols
I just realized that the Leonine helm is STILL the best base in the game xD
i need it to protect my smooth
That helm needs to be nerfed so bad, or the other bases brought up signifigantly
i think every class just needs bases on that tier that don't get unique versions
each class having a base helmet that pretty much just solves a stat seems fine
how has wp been nerfed?
omg imprint has been nerfed
Y
WF is only one node and that is more a build nerf, if anything it buffs the skill overall as now it enables a new playstyle for others
wait did they nerf the flat melee void damage affix
so it has been nerfed, isnt that the biggest dmg scaling it has?
actually no I think I had a planner misconfig thing never mind
For VK's it will be, for everyone else it's more or less the same or a slight buff as now it doesnt scale to the moon and you can solve the mana sustain for more builds.
Letools has some bugs
That node change is more nerfing buffing builds, than the skill itself
I had been using a +50ish flat void damage legendary affix as a standin for the adaptive flat from my weapon on a low-budget planner lmao, and opening it today it's showing a roll range of 29-37
not sure i want to play anymore if 2t7 slam is dead
LETools is bugged
legendary stats are reduced for some reason
its not 'dead' its just gonna take like a month to get 2t7 lp gear lmao
oh no, a whole month
mike actually talked about it on stream. he said 2t7s are intended to be really rare
seems like the item type multipliers aren't working on LEtools atm, where certain item types get a fixed multiplier to affix values
would explain the randomly lower values
horrible decision, its easy af to get lp1 gear so what theres a big dozens of hours grind between that and t2's? I suppose t3/4 are just impossible
i disagree, it's a good decision. it helps curtail power creep without directly nerfing stats
Gear progression is the entire point of the game, nerf powercreep some other way
It's really not, and I doubt it will take a month to get those if you play any real amount of time.
I just dont see the joy in slamming t7+t5, then gambling on a 40-80 affix pool and then also having to hit a t5+ tier
Feels like way to much RNG
That I agree with, I would like more targeted options. Im a big fan of pity timers, like either I get lucky or I shove enough of whatever into this item and I will eventually get there.


