#🐺┃primalist
1 messages · Page 9 of 1
hmmm
watch the hands, transient rest is a great ward item that beats twisted heart once you get like 3-4k mana
except it's not usable on mage cause high mana builds actually churn through their mana
but you can use it on skele mage necro cause it still stacks high mana but doesn't actually use it
stacking max mana is good on a lot of builds, but getting lots of mana regen is rarely ever the answer to consuming lots of mana
why do some high mana builds get 0 mana costs but mana scaling while other high mana builds get extremely high mana costs? Fu ck you that's why
there is zero logic or reasoning behind it
cause mana regen is a failed stat it should be tied to your max mana at baseline
imo either the 8 regen/s baseline is far too low or mana regen % is available in clearly inadequate quantities.
It doesn't help that mana costs feel like they're pulled out of a hat
also they never really seem to adjust them
Why can't we have mana regen scaling on mana and better base, or increase it
they're not a knob they tend to tweak
venom nova costs almost as much as earthquake at base
never been changed
regen as a % of max mana is an unwarranted buff to builds that are already rewarded by stacking max mana.
You mentioned how skelly mages builds get a ton of mana but don't spend it, well if they had insane regen to go with it then Seed suddenly becomes a crazy good defensive item too.
I don't think tying regen to max is a good idea really, but the current state of regen is clearly terrible too.
The baseline 8 just doesn't work anyway
it's not a "buff to high mana builds" it's changing a mechanic from fundamentally dysfunctional to fundamentally functional and workable
Needs to be extra sources of flat or sources of "more"
they fundamentally get more out of it tho, builds that that spend mana but get nothing extra from actually building mana just get kinda screwed if they make that change and nothing else
builds with low max mana and spending mana can use active or fixed passive effects to regen it.. just like today
I think it's a good thing LE has no sources of % total life regen but functional amounts of scaling. Same could just be made for mana
but that isn't working
it just isn't
it's working just fine in a ton of builds
Mana regen only comes in shit quantities of increased to a terrible base. Apathy, especially on shaman, is an absurd outlier. But what would you even cast on LL shaman
i should test my tsunami bm with actual gear...
I'm giving up on LL Avalanche/Tsunami. I need perspective
I can't tell if it's decent, but I suspect it's not
There's a few fire crow builds though, doesn't seem to die
I'm shaman though
Without minion scaling. Just attunement and defensive tree. Stuff couldnt live in 100c
Didnt seem worth it to even try
Tsunami.... EHG really did us dirty there
How so?
Scorp wont scale with attunement while scorptsunami wont scale with str or dex?
Or no wait
i mean
Stormbolts from Storm totem scale with only storm totem + tree
tsunami scorp is... fine i guess?
How would you like to spend 85mana for 300% ADE?
it's just
Ah
too much stack management
Sacrificing cast speed for damage, at the same time cast speed is damage but you're still doing not enough damage. If tsunami is hitting from your scorpion you would deal damage because it has more scaling and maybe crit?
I was legit lacking crit multi and 100 other things
I'm mainly an avalancher atm. I got 100 apathy giving 300% mana regen, so around 32. Avalanche costs 37 mana due to gear and tree. I still play spend/wait
My apathy stacker had like 145 and I was missing like 40-60 attunement
Would still be too low damage either way
Question out of curiousity: is there a use-case scenario for the whole of last epoch for a druid with points invested into the pummel and bash node in the werebear form specialization?
I'm swapping between like 3-mod exalted staves, bricked 0LP twisted heart, 0LP unbricked architects of astral blood, random exalted rares
So my gear is terrible. But I feel like dmg is a bit low in 200c
No
man, i just don't feel any motivation to farm
What node is that?
Melee dmg to stunned, rage on hit vs stunned
dmg to stunned enemies
Travel for entangling roots on maul
this season feels scuffed and my medication isn't helping either. prednisone sucks
Trash
Sorry to hear that
That node and every other more dmg to hard cced enemies are awful
I hate them with a burning passion
And seeing more effect like this added in the game always spike my cortisol
Thought as much since I was pondering it being about as useless as a screendoor on a submarine in the case of things like boss fights & even pinnacle activities. Similar could be said for frozen but I do not know enough as there is very little info on that particular ailment even if it is just an elemental version of a stun to my limited knowledge.
i don't even need my cortisol spiked cos prednisone acts like cortisol in the body anyway!
fun times
I don't think freeze and stuns have a purpose in arpgs, exception is conditional such as "count as frozen/stunned" but I still don't like it
Rooted/immobilized is fine though
Rip. Cortisol is annoying. I just try to treat dry skin with cortisol and then my arms and hands get like super easily cut at the workshop where I study
I should drink less caffeine instead
i'm taking high dose prednisone for a autoimmune pancreas issue so yeah...
messes with mood and shit a lot
general reduced enjoyment
If effect were like
More Dmg to recently stunned or you deal more if you have stunned recently it think it would be 100 times better
oh definitely
Stun and stuff like that is so gimmicky, corruption, mods and bosses are scaling against it
They are also a balance issue
Warcry is all about stuns btw, never used 
And freeze if you take that node
How long is a rare/boss stunned/frozen? 0.75 seconds, normal enemy is 1.5 
Noice 60% More Dmg for 0.75sec
Huge dps boost
When the animation is done you have 0.01 seconds to hit them 

it's also cos they got scared
and even assuming you are getting stuns to get the cooldown reduction instantly
it results in a ~4.5 second cooldown (so in practice > 5 seconds)
meanwhile that node that costs 2 points gives you a 5 second base cooldown
Yeah, you can't play without it
There is only at least two good case scenarios for warcry.
1: the 1 second grace period of invulnerability via juggernaut when combined with shallow breath & decent cooldown reduction.
2: Have bringer of winter, via deep roar, jormuns wrath & frost claw, dip into it with swipe specialization by utilizing the more cold damage per chill mechanic from the chill chance granted by warcry's bringer of winter while having it all play into a decent shattered lance build focused on cold damage.
oh catzy's just talking about the stun/freeze cdr thing
warcry itself is used a shitload
Warcry has a lot of good stuff, just not when it's 20 sec CD and fear/taunt node
Great skill overall
Aye, those particular nodes could use reworks.
Also I am pretty sure warcry gets 20% of it's remaining cooldown recovered when stunning or freezing*(if converted to cold.)* an enemy, even with the move itself, I wager that effect becomes unnoticeable with diminishing returns doe to how cooldown recovery works.
Btw is firebreath from raptors like a one time spell or does the breath linger like a channeled skill?
Warcry can give your cold minions like 200% inc damage 200% inc crit
yes that's what i mean
the base CD is so high that 20% current CD refund doesn't really get you under 5 sec cd when maximising stuns
Is it a hit?
it's a DoT
lasts 1 sec
Yeah I get that, was wondering how long it lasted pretty much
testing it rn and yeah 1 second
do they have to stop to cast it?
yes
ugh
Raptor fire breath is a bit problematic
You can use nodes that essentially let you reset their breath all the time. But the problem is it's a fire dot spell skill on a BM minion
Yeah they don't even get ignite chance from the tree, just from melee hits
doesn't matter
cos the fire breath can't inflict ignite
Yeah
A lot of melee stuff, not a lot of generic modifiers. Can it even deal damage?
It doesn't hit and has no ignite chance applied per second to dot area
So you can't use it with fire boots and fire body, sick
Get swipe and raptor pack, let them breathe fire that you can barely scale every 2 seconds
And tempest strike
Enjoy boar being bleed stats, shark melee, lynx crit, and raptor fire breath none of those
Why even add it to the game, it has so many problems
- Rule of cool
- Fire is mage territory so it has to suck
And now it's already done. So rather than make it playable and cold or lightning, they move on I guess
Yeah honestly I expected it to get some love instead of just rampage fix in general and that's it. Fire crows/spriggan but raptor is forgotten already
How did they fix rampage?
Bug fix, that's it
What was bugfixed?
It didn't get the more dmg for being lower health
Ah, that
Cornered
150% more dmg is nice
But I would be surprised if it could save fire breath
Cornered beast grants 75% more damage alone, as well as the 20% less damage taken at low health & 5 seconds after if above it. Or did I miss something?
yep
It's permanently up if you're on low life
But "forces" you into a lowife setup if you want 100% uptime
I don't run a low life build just to give a heads up. But it does help in a pinch if in a situation that I ain't prepped for.
It does yeah
If you don't get 1 tapped, same problem as endurance threshold
No
Endu applies to one shot
Orly?
You don't need to be below the threshold for endurance to kick in
Yup
Well, at least that how it's supposed to work
Way better than I thought then
I did post an old suggestion about letting cornered beast trigger when falling below endurance threshold rather than just your typical fixed 35% health trigger.
#feedback message
Probably give some incentive for building into endurance threshold.
Fun fact
Endurance started as a hidden defense mechanic to give you the time to react in though fight. To get more "on the edge" 'moment.
And then the devs thought
"What if we allow the players to play with it and scale it?"
i don't really think that'd make it better?
35% hp is already often more than what you're building in end thresh
you're generally just making it worse for life based
Not if you're stacking it, for example ancestral pack, bear set, BM passive
sure but most life based builds don't stack end thresh
also ancestral pack is ward so that's kinda a nonbo
Would trigger when dmg goes through your ward, you're like 2k health max
idk what you mean by bm passive unless you're referring to the flat end thresh nodes which like... no
Yeah that
those are very incidental
I used it in my pack builds, more incentive to pick less attractive nodes are good, and affixes
I would love for primalist to be able to cover the entire hp bar with Endurance Threshold, and get a stronger endurance
Sentinel already have block as well, so why not 😏
i just think cornered beast is already a really good node and that sorta change actually makes it more narrow
It would make endurance threshold more attractive to have rather than only health, health is good but not interesting
Threshold atm is like the most boring thing you can get
3 steps vs ward and getting low life to take less damage, pack was a great addition
You can literally have cornered beast be triggered at 35% of your health if it's more than your current endurance threshold. I don't see why that would be a bad thing
eh, i guess with how crappy primalist's sustain can be more end thresh interaction would be good
Good old days of dmg to mana +'endurance
I don't like passives on LL apply on ward but at the same time I don't like endurance threshold either, very uninteresting (and brokenly OP)
"Whichever is higher" sure, I'd like that
My prim has full hp bar covered while standing still 🙂
oh, yeah i like that
Standing still in my game!?
Yeah have 3400 endurance while standing still
Add channelled tornado on top of that 
Sprinkle a bit of dodge on there too for good measure
Just in case you know
and then they removed almost all the generic ways to get more endurance threshold
OH sick you're also getting dodge with that node, lmfao EHG 
That was way later, but yeah
All this discussion does is make me wanna use face of the mountain
Who remember endurance threshold on rings, I member
Me too, I love that shield. If only the health regen for stacking endurance wasn't garbage..
Trex says hello
there's one item slot which can still roll flat endurance threshold as a suffix right? can't remember which
Belt
Or you know, you can get 26% increased health
Lul
Imagine 2 defenses affixes that have synergie together
Not for primalist, make the numbers shit
Need to nerf it in s5
0.1%
6% life regen as a 4pt bonus is still a bit too strong imo
5 points for 60% increased health regen + other investments, wow crazy good am I right
Nothing can compete, surely there's nothing else called stre-
Shhhhhh
To be fair it combines really well with the top node, hp regen per attunement
Shyt
6 points in natural fortitude and you're already at 36% increased health regen
Nerf Shaman, it's broken
You know how much health regen I'm getting with apathy stacking Vlad!?
enough to cast one spell per 20 seconds?
Like 6
I can't get past the red screen
Meanwhile rogue generate 8k with 2 items....
Ward and dodge with guaranteed dodge 
Ironbark?
(thats only if your into Shaman Mastery.)
Yes, but I was kinda sarcastic about it
Shaman is best melee mastery 
I think someone on here said during S2 that if you have a budget of ~200 attributes to allocate, the BM regen per str and the shaman regen per attunement then the optimal allocation of them to get the most regen is something like -75 attunement and 275 strength lol
Could be crazier than the time legends entwined came around.
Throw on the ring, have the shattered lance relic & whack on an event horizon with +119 melee cold damage on top of stacking regen & things could get real frosty.
Especially for Druids goin the polar bear road.
attack speed while a totem is out! reduced damage taken from shocked enemies! it's got everything
lol, that tracks, when I was trying to figure out the best way to do shattered lance, I found it was just optimal to go BM and stack strength
Stacking strength attunement for that 100% chance to block with bastion or endurance for that phat health regen and block, gonna go nuts with all the attunement you can stack with all your other gear to get 25 health regen
it does randomly have more melee damage while you have a totem
and look at all that free elemental resistance!
I'm immune to physical damage!
anyone tried Laup totems with upheaval not to shatter them but to use that node which buffs totems when they're hit by upheaval?
to actually use the totems for damage
There are more nodes that mention "melee" than nodes that mention "spell" in shaman's right side passives 
Up to 60% more per thorn totem hit?

I haven't seen anything
But sound cool
getting 60% more from a skill tree which isn't the skill you're using for DPS is pretty great tbh
not many support skills offer that much
I was also wondering about that janky belt which adds lightning spell damage to existing totems if you summon storm totem
You won't attack fast though, and you want them to be summoned frequently I think
It's about 75% more damage since the stacks multiply each other
I guess, that 100% more cast speed is nice
if you have radial upheaval creating shockwaves on totems can you buff them fully in one cast?
or is it like on enemies, can't be hit more than once by one cast
Need to hit 4 times but I don't think the shockwave counts
No, you could make an upheaval totem that uses the radial thingy though
I think it needs to be that tiny upheaval line
probably only costs like 50 mana
All I know is upheaval totem buffs itself lol
Exactly 50 yeah
Thank god we got apathy am I right
On the bright side warcry cost 4 mana
Embryo it wouldn't be a bad idea to self stack the totems, scale attunement with Pack
armor + threshold
fury leap costs 20, upheaval costs 22 +150% for that skill tree.
not to mention all the regen from the shaman passives! 
I've been running 'vinebear' this season, and really I could just replace entangling roots or vines themselves with upheaval totem
meanwhile madness is the best converted stat.. on primalist that is
Sad part is, the vines don't get upheaval buffs
That's... Madness!
Vinebear replaceing vines? 
with skelly rogues allegedly bugged it doesn't have any use case at all afaict
@high stratus Just go upheaval totem saber at this point with only fury leap spam, I think I did 5m on dummy per totem
does saber trigger upheaval totems properly?
or is there something else I'm missing about saber & upheaval totem?
I did pinnacle as my first omen thing, didn't know what it was, nothing spawned (because they instantly died) and I thought it was a regular mono lol
Well at least if it has effect on scopion we would have an OP poison beastmaster build for bossing now
Bugged in a good way technically.
If summoned by you leaping (or it on leap) it gets every normal multiplier from saber + ancestral
If summoned by hitting enemies it doesn't get any and it's as if YOU summoned them, scaling with your idols, skills, totem passives in tree etc
(There can be 6 out, 3 by it and 3 by you. The ones from you won't deal any damage)
Although you can let saber summon your upheaval totems for free if you don't want to plop them down yourself with leap or whatever
huh so if you use leap with Laup then it'll have a bunch of thorn totems to eat for damage too
cool
Quick question for you primalist. I am making a frog beastmaster, but need to lvl from start. Got firestarter lvling gear, but not sure what skill would be the best to apply ignites
Need something with many hits and hopefully good coverage
Can saber's totems actually consume or shatter your thorn totems?
I'm not 100% sure if laup works everytime, it's weird
yes and yes
Strange lol
gathering storm maybe?/
each attack gets you at least one more hit at range
if you just want to apply ailments
you need some source of ignite chance though
spreading flames should carry for a while
I got like 200% from LP
Sounds like a plan then
Yeah, I'm unsure upheaval it makes get all the scaling it should, I mostly tested totems and they are indeed bugged
Does damage over time do anything for the frogs ?
Pretty sure no
Yeah i didnt think so, but wanted to ask to make sure
Hmmmm I know Ancestral sabers isn't good but maybe it would be decent to stack attunement. They would be summoned for 32,8 seconds with 180 attunement
Gathering storm is a bit sad for ailments since it doesn't get % dmg for stormbolt from any attribute. It would probably be very interesting with frostbite if it did
If you have them applying bleeds or such, it will boost those... but frogs should be scaling crit, not DOT
30 seconds 100% uptime and that's 60 ancestral sabers 
that's true but it's not a good selection among early shaman skills for one that hits a lot and scales ailments well (and is player scaled)
Upheaval will probably be the best option once you get it
Just rely on hitting a whole pack to proc spreading flames at least once
There is also tornado & earthquake for non-shamans if you have 5-15 points invested.
yeah, but I think he's talking about how to best use twink gear from the start
but yeah, GS to start for sure, rush the one more damage node it has on the left side lol
when you get upheaval, go for its node that disables attack speed scaling since that will be a sizeable boost to spreading flames
damn dude the spaghetti code be spaghetting
Eminem vibe coded
technical debt? never heard of her
OK GS was a good pick
tyty
Just speccing into stormbolts seems good. Its just free ailment
Can i get some feedback on how to scale my build a bit more ? but also have some questions. First time playing a primalist (and really enjoying it so far!)
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Shaman (71)
▸ Health: 1,883, Regen: 60.84/s
▸ Mana: 809.4, Regen: 24.48/s
▸ Ward Retention: 38%, Regen: 68/s
▸ Attributes: 30 Str / 19 Dex / 13 Int / 85 Att / 14 Vit
▸ Resistances: 24% / 97% / 134% / 29% / 92% / 67% / 115%
▸ Endurance: 20%, Threshold: 441
▸ Dodge Chance: 7% (159)
▸ Armor Mitigation: 51% (2,865)
My few concerns/questions: Why is the build speccing into thorn totem at all when the totem is just there to proc other stuff (mainly the passive totem benefits when a totem is out). Secondly, why warcry? I feel like speccing into something like earthquake synergy (with avalanche) would be more beneficial, though I do see the utility benefit of warcry at least. Lastly, why do most builds have thorn totem on the skillbar? since i never need to manually cast (due to having an idol that procs it for me) shouldn't I at least use something like storm crows or another companion?
Are you a minion build? Not really right? You definitely don’t need to be using those gloves
I was mainly wearing them to shore up my resists, was not able to fight the black sun boss empowered and was getting one shot. You can ignore that, I have some swaddling of the erased I'm using normally. And plan to use some grasps of the blood mage once I find some.
Thorn Totems for the resist /'cast speed/armor you get. And you want as much totems as possible because of the cold dmg per Totem affix on idol
Warcry has amazing utility, it's a must in every primalist build
Adding EQ procced by Avalanche will just delete your mana
It's just annoying to have an unspecced companion that will just die and not deal dmg
Or bring no utility
Corruption rune is so troll
Used envy to change base last craft, then corruption swapped it back 
Ooooo
Actual creation angle
Ah yeah, the famous ailment EQ build
It's good, will probably use hakar and have it fire dmg if I can find a +2 to melee skills at some point..
You mean aftershock DOTs 
sorry was afk. But cant I get the benefit from not speccing into thorn totems? As long as I get a random totem to be summoned, it doesn't matter if it's spec'd or not right?
anyone try killing uber with the new fire crows?
For the cold dmg PER totems it's better to have it specced, you go from 2 to 5 totems
yea, but I could get an idol that just gives the increase to spell damage (not per totem). right?
Bhuldar's bonk stick baits me every time
surely ignite EQ can be a thing this time
nvm I guess the per totem spell damage affix is still better for scaling, though it does require the investment of spec'd thorn totem. Just trying to see if there is a way to possibly flex the build a little.
Works with just DoT aftershocks tbh, dunno about ignite itself
it converts your armor shred to ignite. you can get MUCH higher armor shred values
you tried to do anything with the new Natural Wrath idol? I'm struggling to see why it would be used over the inherent nodes on the respective trees
Only added, not from the passive but yeah
I think you're short of passives if you go reen 
4 to just convert
yeah the point would be to save those 4 skill points for extra damage
but then you're using a 2H mace
Is Bhuldar is bugged?
I got this whilst trying to make a mace to slam on my DoT aftershock build. tempted to give ignite a go just to see what its like
it converts your EQ. if your aftershocks are turned into a DoT they won't apply ailments/hit effects
Damn actually hit it
I whiff every slam that I want for my actual builds and hit when its a meme
rip
aftershocks apply armor shred not ignite
thats one eq cast
and one aftershock
yeah bhuldar's is bugged
the aftershocks stay physical
that explains why the damage on my build has been ass
#🐺┃primalist message
Should've read what he said before 😅
you have to convert to fire on the tree
no i've turned the dot off
before i tried anything
not that I'm a primalist class expert, but this was something I noticed. It seems that the weapons/items (bhaldurs, natural wrath, etc) that convert skills just don't seem to be as useful as the inherent nodes on the skill trees that convert the same skills. Until the items do the same thing, there doesn't appear to be a reason to ever use those items sadly.
Seems to be be fire
loooooool I think it gets 50/50 converted
Both phys and elemental increases its damage
that armor shred conversion is defintley not applying to the aftershocks
Sigh really
It literally says it converts it on the item lol. No way they didn’t implement it for aftershocks right
Base damage seems to be split in half, half fire other phys
At least for aftershocks
Shouldn’t say 100% then 🙁
it literally has a different vfx
If you fully convert it via the node it might work
than when you convert it on the tree
it does
@patent dock You love half convertions, Bhuldar converts 50% fire 50% phys 
https://www.lastepochtools.com/planner/BGzbgVbx
Wrapping up tsunami scorp, was fun to build around but ultimately kinda jank. Damage was good, clear was good, mana regen nightmare semi solved. If anyone has ideas on how to make it better let me know, probably gonna do some uber attempt but dont have high hopes despite the build easily clearing 1000c
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Primalist (25) / Beastmaster (56) / Shaman (31)
▸ Health: 3,871, Regen: 21.05/s
▸ Mana: 257.58, Regen: 23.2/s
▸ Ward Retention: 196%, Regen: 0/s
▸ Attributes: 98 Str / 28 Dex / 98 Int / 73 Att / 24 Vit
▸ Resistances: 94% / 125% / 101% / 125% / 96% / 107% / 114%
▸ Endurance: 44%, Threshold: 835
▸ Armor Mitigation: 62% (4,742)
1000c is great lol
Never been that high
Can you explain tempest totem choice plz, wasn’t expecting that
uh semi 'bug', gives u lagoon gladitor stacks
WHAT
yea
and u stack cast speed for totems
look at the clip
i sit around 15-20 on bosses
to be fair, this is how it should work given how fugging useless the totem are otherwise
You're casting maelstrom with that mana regen? Oh lord
aaah you're standing still
The AoE from scorpion is that effective huh
i kinda underestimated how much damage the dot from maelstrom on scorp is doing too, could probably invest a little into that for overall damage
on dummy im hitting 10-15 million
hate having to use foot of the mountain though tbh its just annoying, also the fact that it doesnt have a 2nd move speed mod bothers me
Today I learned tempest totems can give gladiator of lagon 🤯🤯🤯
I needed 20+ stacks to hit decently and 30 for screen AoE but my dmg was 💩
That’s awesome tech
thank zeckar, he found it out lmao
Wait so if you take the 50 int node, the totems can just buff your totems ?
For big spell dmg
Been like that ever since TS got changed
Wow never knew lol
what?
The node people take for storm crows
Yeah that's when they get double buff per stack
The totems could just give stacks as well and a lot more it seems like
double effect, the totems do 0dps
Right
Well yeah but *other * totems
It needs to ramp though, everytime you summon storm totem it reset to 0 stacks
Ahh right
https://www.lastepochtools.com/planner/o3Zbxxna
Cooking up a real janky homebrew cold shaman.
Gathering storm with stormbolt and avalance procs from wolves and scorpion with avalance for nukes
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.2
Primalist (21) / Beastmaster (15) / Shaman (54) / Druid (5)
▸ Health: 1,898, Regen: 43.48/s
▸ Mana: 300.69, Regen: 14.16/s
▸ Ward Retention: 23%, Regen: 0/s
▸ Attributes: 14 Str / 9 Dex / 9 Int / 54 Att / 31 Vit
▸ Resistances: 96% / 102% / 89% / 64% / 59% / 116% / 93%
▸ Endurance: 20%, Threshold: 420
▸ Dodge Chance: 6% (122)
▸ Armor Mitigation: 23% (752)
Cool build bad Larry thx for sharing
np, hope they mix up primalist here next season, running out ideas
I'd be very happy if they did
That 5th skill better come quick 😩
I kind of just want to submit a suggestion to bring back ice thorns until they add a new one
lol
It hits more than TS soooo not totally useless
Those aftershocks definitely don't look fire
If you were testing it with the above setup, it looks like it just doesn't convert at all. Bhuldar's has both adaptive and fire damage, so it would scale with both on a phys skill.
I'm not sure when Bhuldar stopped converting aftershocks, but hopefully you reported it as a bug lol
I checked after I knew in the video, was just showing off armor shred with bhuldar.
I tested and put on elemental DoT, fire and phys. They all made the aftershocks deal more dmg
Was that all with Bhuldar equipped tho?
But that's true, it gives flat fire
Yeah
can't really tell, it's hard. I'm also not re-specing to test around
It would do a mix of phys and fire just by nature of being a phys skill with flat fire added
yes, Drax said if the node is picked in the tree it fully converts
So I don't think it even converts half to fire, it's just all phys
Yeah, bhuldar might just not convert at all. It doesn't even do it when you evade
RIP Bhuldar
Not even the main slam? 👀
Slam is probably fire? Haven't tested that
For an ignite EQ build you likely want to disable aftershocks anyway
The dmg range is kinda high lol
It should have 0 range on dummies
or maybe 0 variance is a better word lol
Only from bhuldar?
yeah only with bhudlar equipped
but when you convert it on the tree everything works as intended
I'm guessing that when they made the lightning conversion convert the aftershocks they somehow broke the fire conversion?
The spell phys aftershock removal probably made them remove bhuldar convertion by accident 
EHG moment
If I was playing bhuldar fire aftershocks I would've riot, because would've been like the 6th bugged build I built around this season
the 6th bugged build you built this season so far
btw did u see that volca tested corrupted form for lich offline and it works but online it doesn't?
the count as lowlife thing
They didn't fix that? 
What kind of spaghetti makes it not work for online but it does for offline? 
Good so dont need to test that ,I guess devs play on offline since they say it works
It's not even in the patchnotes and people complained about it the whole last season
I complained and asked multiple times on dev chat i got a ping of a mod to a dev response to someone like 3 days before patch saying it was working for him but tooltip error thats all,idk many people have said it doesn't work maybe that's why lich escaped nerfs
The Abomination now devours Minions 25% faster. This also affects the rate it causes Minions to be Sacrificed with Destruction Engine allocated.
not to turn this into #💀┃acolyte but it beggar's belief that this was in the patch notes for 1.4 and they didn't fix or even note the build wrecking bug with Destruction Engine that makes it nigh unplayable.
Too much work, will circle back to that one in 1.5 
I'd settle for them just making it impossible to sacrifice the Abom at all if they can't fix it in other ways, it's not like sacrificing your abom is ever going to be a good build
I feel like they're already overwhelmed with changes and bugs, I don't think they want to do baind-aid changes like that though
I've done 28 echos away from the centre, orobyss hasn't spawned yet 
Maybe idk stop adding stuff if the bugs are gonna be increasing instead of lowering
Like they nerf new mob from omen,its still one shots no matter your dr cause wouldn't you know its bugged and ignore your resistances and dr,and i dont understand why the enemies can crit with dot skills but the players cant
I think it should be prio #1 to fix curses for acolyte, literally the whole warlock class isn't working. It's like 5 skills and items
It's a pretty big thing
Can't really make builds properly apparently conditional more only apply to hit damage not dot so when abyssal echoes say 80% more damage for erasing strike vs slowed it only applies to hit ,and not dot so time rot cant use that,like gonna have to wait another patch for them to keep fixing their spagueti code like how they did with black hole
Idk about ailments if that should work or not against slowed applied by ES, seems pretty bogus though
Damn gimme!
Its like supermassive stating more damage but only applied to hit damage cause it had a condition, if a node says more damage it should work for both damage types not only hit,there is a reason why we make distinction between hit and more damage in general.
I love that the chill isn't capped at 100% 
Because of stuff like this you cannot make example a 1 shot time rot build showcase since its bugged ,like let players have fun with whatever they can make in new patch
yeah that's true, clear distinction makes it easier to understand what should and what shouldn't apply
You could, maybe can Idk if it got nerfed, use 10000000 javelins with timerot to kill uber
Having to wonder what's bugged and ain't its very annoying,its not for me to fix or report every bugged node, i play games not bugtest every single skill I dont have the time for that🤣
Thats dead it got changed ,you could do it with erasing strike if stuffed worked
Lmao, thought so
Yeah, this is just how stat inheritance has always been
In that, technically, those conditional multipliers are not stats.
It's not a bug in that it's unexpected, maybe not necessarily intended, but not specifically unintended either.
that tooltip is just bugged to internally it says hit damage, it's not just an issue with it being conditional.
I mean since I dont datamine and I aint a dev if stuff like tooltips are wrong they just need to fix it, i dont mind the more more on ocearon but like stuff stating stuff and not working is complete failure on their part
Imagine a new player that doesn't know how anything works
yeah no it's an issue and I found out asking about it a long time ago, not from data mining
THIS is why aftershocks shouldn't be 1 meter, I can't even hit the boss 30% of the time, 50% of the time with the skinny harbringer
Rofl range so tiny
Lets all go play ballista works as intended and easy to understand no bugs 💪
Can I just send this video to Mike so they know that it's a problem before they test on a dummy and say "no this is fine, near = close = I'm standing close to the dummy. NEXT!"
Gotta be gyazo or something I think
Can send a link in there
You know a good website?
Yt ?
You could link to the discord comment you just posted 
L
L
Not really
Drag and drop
5 Clicks and done
I love the "not specifically unintended" part, as it can explain literally anything in this game
something is not fixed? Well, if it was specifically intended to be, it would have been fixed!
Uploaded to youtube, would've been faster if it was a gyazo link and done ez pz. 
A picture is more fine, video is harder
Or well in gyazo case a 8 second long video
Remind me to check this video in a month to see if they've watched it 👀
I have a feeling this is not working at 30%
You sure?
You also not thinking of the 3 second cooldown?
Speaking of, I don't feel like aspect of the viper is 30% chance to trigger
I indeed get 1.8sec cd to trigger
The node next to it is good though
This one ?
Yep
Id use it in a upheaval totems build
I kinda want to try Werebear Upheaval Totem
Ive found out ive been playing the game wrong though. I need to craft essence weavers with lottery rolls
But I feel like its going to be to close to what I am playing rn
No not the essence weavers
TS essence weaver, 1k mana full attack speed build 
TS older brother, essence weaver
I need two t5 minion flat damage on it t5 melee attacks speed would be icing 👌
Win the lottery with more damage as a corrupt affix for it
For it to be trippeled
Minion dmg on that thing?
Real question though
Why a 3sec cd ???
You mean Blight of Lachesis?
Can't let us have fun or have it being "useful"
Yeah it used to be bad but now its very bad.
Typical EHG meeting
"I see primalists are having fun
Better nerf Swipe Totem
"Sir John Epoch what are we gonna do about tempest strike?"
"The what?"
At least bear can summon them 
Dear fall of the empire, plz gib wall of nothing thx. 🙏
Thanks fall of the empire
Nice regen
Yeah, probably very close indeed, kinda like what I've been playing
The totems + vines feels like a screenwide DOT puddle slam lol
is there a reason to use the warcry totem node over regular warcry? not really seeing a difference in play with my avalanche build
I had an idea for melee totems
btw you should take summon bear with swipe for claw totems
bear will summon on it's own CD
can get you extra skill points for some builds
how does spending a skill point on a node get you extra skill points?
1 totem, you get the buffs for longer, it pulls 3 times, applies frailty for longer, you lose the 1 second invuln
It's right next to the 5s cooldown node so there's no travel, so if you're using anything which adds more than 1 skill point for minions, cold minions (if you take the cold stuff) etc can net you more points than you spend to get it
or apogee
cold upheaval regen build nao?
Not worth, I did it and the dmg sucked
But hey, maybe you succeed
It feels like a DOT because the thorn totems and whatnot just blitz the screen with thorns at light speed
Oh you mean vlad
Free attack speed
was that before or after upheaval got buffed?
After 
Upheaval totem sucks ??
primalist primalisting
If you skip the health regen and do a normal build I think it's okay
Direct use upheaval seems to be in a much better spot now
Shattered lance upheaval would probably be fine, just not as a maul build
Not the totem, shattered lance upheaval
Yeah, he said it was slow though
dropped their entire wardrobe
not as good now that the master of totem node has cap 🙁
Event horizon should be pretty solid for bossing on upheaval
I can't imagine that thing ever being enjoyable for clearing though lol
I'm sure foot of the mountain is pog with that hammer
Not affected by halved move speed if you have 0 move speed 🧠
Galaxy brain
Alright done for the night
Got all the time line to 300C and killed Abby
With this beauty as weapon
You know for a spell build 😢
What a good weapon for spells
Gonna use it?
Yup
I have so much rage sustain
It would be a crime not to use some for tankiness
Pretty nice
I made those too
Nice gloves
i need a super low investment build to level until i get my required uniques and idk what to do
Holy uber ready
I ran out of havocs and redemptions, still looking 
Damn so close!
Tomorrow > Belt and Sword prophecies
Whats your build Vlad?
Spicy
That sounds like a blast
It is
And pretty simple to play
Good lord !!! cant wait for s5 to see what they do with rerolling prophecies
Can't wait for TS 2.0
Scorp nova needs basically nothing
how does it feel to play is it clunky?
Bro you're in primalist. You shoupd be asking what flavour of clunky it is
You need to land eterra's blessing casts on a single minion
To deal full dps
Wasd movement makes it easier to target if you use that
How are the fire crows compared to the lightning crows?
is the "unmatched storms" node for storm totem bugged? the totem doesn't seem to do anything if i spec into it
I thought maybe it needs storm stacks but even if i generate some the totem doesnt seem to attack
That is technically true, because we're on TS 2.0 right now 
Weaker
but they look neat
gotcha. whats the best minion for uber? bear?
Last season I did Uber on 1lp t7 with cold crows
damn only on 1 lp. what about frogs?
Dunno
I don't like minions builds where you sit down and watch your minions work for you
Using the phoenix axe ?
Hit min roll on envy, big oof FYI
I didn't even know that corrupt could do anything to the affixes on sets. I thought it just always bricked it or turned it into a reforged item
my scorpion is getting blasted hard in uberroth, i have some wiggle room in passive and gear slots, what should i prio?
im basically having to micro him while also dodging
so annoying there isnt a passive setting on minions :/
Yeah, it's either min roll, max roll, reforge, or ruin
and it's iffy on whether the min/max roll affects implicits.... sometimes it does, sometimes it doesn't
50/50 shot on the implicit maximizing
oh yeah, I guess also it can "replace with random item" instead of ruin, but same thing
Wait really?
What scorp variant we talking?
I mean suicide solo raptor would prolly do uber really well
tsunami scorp
to be fair i dont have a single minion hp affix anywhere
he just dies outta no where
A single t5 minion health should be plenty
bet ty
thats the problem, its big bursts of damage so sometimes if im moving, and not casting, he isnt really doing damage
cause he doesnt leech from the dot maelstrom
Yeah but leech lasts for a good bit
alright cool ill see where i can fit in minion hp
But yeah if you don't like, micro him when abby is doing the big chargeup slam wave
Scorp's gonna die
I'm assuming you've got some str stacking going on.
Not while the scorp is at full health tho
True, but if it's at full health then you've got time
I mean should he able to survive the expanding circle slam?
Currently I’m moving him out of it
Not consistently
I think
If no t5 minion health then definitely not
I had mine survive it once or twice in my test attempts
Tsunami scorp prolly has better ability to survive it cos you can better activate its sustain from a distance
But that wave still does a loooot of damage
But you also risk more if the scorpion does die
Nova scorp doesn't give a crap
2 blessings and it's up with full health
its atleast avoidable if i micro him, the lane attack that leaves fire and random other stuff usually takes him out too, trying to rez him when he is sleeping on a pool is miserable
God that change was nice (companions reviving with full hp)
Yeah in my testing with nova scorp he hardly ever died
With just that one t5 minion health
Well, with health from pale ox and inheritance too but those are very minor
How my current omen monoliths go. the omen summons like 4-5 champions they stand on top of each other. My storm bolts shotgun on to them causing a "infinite storm bolt" effect and my game crashes
been on this screen for 2 minutes now
I cooked to close to the sun
physical GS is broken in a different way then being meta
The game can not handle my "Death by a 1000 tiny rocks" build
yes but there's thousands of them per second in big packs. mows em now in frames
My only armor shred is the 100% armor shred per storm bolt hit in the GS tree and I get into the thousands of stacks
"when enemies are grouped"
other side of that coin. My game crashes...
it's a hilarious build when it works and super fun to watch
Turns out over doubling its ehp with a single t5
Is pretty good for survivability
Rofl
Might be highest server DPS build in game right now
Anyone try arborist node in storm crow recently? Might mess around with it later tonight with upheaval totems
Truly a feat of epic proportions
For frog build, is there a better Amy then evos end?
Any recommendations?
Thinking about just using a exalted but was wondering what you guys think
Hmmm
I was just looking at that and it does look better. I don't need the res and the extra str and dex will make up for the 40% minion dmg.
Darnit man. I've gotten more attack speed. And now every greater omen window is like a guarantee crash.....darn you Physical GS why do you have to be so awesome
Woohoo I hit a new "seeable record" before crashing
7000 something stacks of bleed and 23894 stacks of armor shred
and then my game closed
Help the stove, floor, and ceiling is on fire. I'M COOKING WITH TO MUCH SAUCE
AND HERE COMES THE PHYSICAL GS USER WITH THE STEEL CHAIR
and my game crashed
over 2k storm bolts a second
note to self. Do not attempt "Omen Champion Echoes" with this build
It is literally a guarantee crash when I fight 3 champion enemies at a time
Jesus
Post the plannerM
I wanna take a look
This sounds like there's actually a viable build somewhere tangential
Not just viable but legit good
Is this doing this literally via storm stacks?
it's like 5 different things
Ahk
storms stacks from GS, storm bolts from maelstrom, storm bolts from fury leap, and the shaman node that has a 25% chance to double all indirect storm bolts
Yeah but bolts from maelstrom and fury leap aren't gonna be that significant
Season 4: Shattered Omens / 1.4
Primalist (25) / Beastmaster (22) / Shaman (66)
▸ Health: 6,802, Regen: 1,143.45/s
▸ Mana: 354.51, Regen: 23.04/s
▸ Ward Retention: 82%, Regen: 34/s
▸ Attributes: 111 Str / 41 Dex / 41 Int / 93 Att / 49 Vit
▸ Resistances: 106% / 98% / 106% / 118% / 103% / 134% / 108%
▸ Endurance: 62%, Threshold: 1,412
▸ Dodge Chance: 7% (223)
▸ Armor Mitigation: 77% (10,015)
How many maelstrom stacks do you generate?
the main Core synergy powers are Gathering Storms: Lightning Strikes twice and Two-eyed storm + the Conflux shaman passive that can double indirect bolts
I am at a constant 22-24
Lightning strikes twice + Two-eyed storm + Conflux literally has a chance infinitely loop the storm bolts if 2-3 rares/bosses are being hit at the same time
not really "viable" on solo bosses where that's all you are fighting. But I nearly one shot any rare or champion if they have adds by them
Get aspect of the boar's bleed chance/pen node
This bug seems likev it's similiar to how aura of decay used to be.
the game doesnt like when it has to calculate lots of dots. I think one time I left aura of ddecay on me and got to 100k armor shred stacks before game crashed and stuff
Well yeah but prolly worth ditching the armor shred
Yeah I have no idea how to bug report something this "severe". But it is 100% consistent. If I fight 3 champion's at once I will 100% crash no matter what
Yeah this is just gonna be them preventing the infinite loop in some way
It's not really a bug you're just overwhelming the server instance lol
submit bug, and link me your planner. i'll let em know.
i'm also a little afraid...
send me a small video too
what if they cap my storm bolts per second on conflux....and I now just do 0 damg
I mean sure it might be nerfed, but also they generally give more damage multi's
I don't want GS to just be GUTTED and the entire primalist community just hates me
that wouldn't happen lol
GS is already bad, there is nothing to gut
doubt many primalists are playing a build that purposefully crashes their game and finds it fun and continues to play for more then a minute too :/
I have absolutely no faith of they won't just kneecap gs further without fixing it to have viable options when actively used
i play frogs but at 500 corruption i get one shot by big hits, need to get that double red ring asap
2.3k hp and ward at idle
i thought i was tanky but it doesnt
nah they wouldn't do that since gs is already trash lol...
serpent strike
exactly....TS is absolute garbage, swipe is just to gain crit chance.... aspect of the shark gutted....Physical GS is all melee primalist has left...
they didnt kill bear tho
As per EHG tradition, direct use of a skill is the worst way to use it
they made gradual nerfs to it which was perfect balancing.
Sure but bear was broken op
Upheaval got buffed
This is broken cos it's server melting
Nah, gradually upgrade your gear
yeah several other skills have done this in the past
yeah I have 4k HP currently on my primalist while having absolute garbage equip
Do you have endurance?
Armor?
HP is easier then ever to get
don't know I rarely play things that aren't minion builds
ts is like a stock toyota Corolla lol....
OK I didn't know avalanche scorpion was so good rofl
scorpions avalanche casting scorpions eq.
casting more avalanches, and more shotgunny when u have the as's around the totem
I keep thinking about the interaction between stacking bleed duration on idols with reliquary nest and increased effect Altar. Whilst running taste for blood to half the duration. But I've seen people mentioning in here that there's not really any good ability for applying bleed?
the best buff ability is aspect of the boar which applies to you and companions, so getting insane boar effect would go hard with bleed.
or in theory it should
Ok so increased boar effect idols stacked instead. Which minion/s do you think would be best?
I've not played a single minion build in this game unless you count falconer, which I don't.
Squirrels looks on paper to be very good for this idea. Would I just run swipe then? Frenzy totem + warcry
Yup
Leap for traversal and moving your squirrels
I would highly recommend zeckar's 4 solo squirrels tech
It makes the build so much smoother
opinions on this? https://www.youtube.com/watch?v=etoSkZIuGug I was looking for a freeze build and noticed this one.
It's decent, I don't agree with some of the choices. I think you can do much better
One of my favourite sets in any ARPG, I wish primalist could get something this cool
What game is that?
Chronicon
Thought Id recognised the font
every build in that game is defined by some kind of unbounded damage ramp
the longer you're in a fight the more dps you do
kind of like if storm stacks weren't consumed to cast a storm bolt, had a short duration and each time you gain a stack it refreshed all other stacks
any suggestion? I am kind of an idiot when making builds
chronicon is such a fun game to make builds in
Actually this would be a pretty cool unique item idea, cap storm stacks somewhere between 35-45 and make them do this
Yulia's Path Boots
Specc Maelstrom
Body armor pale ox
Pale ox nurfed 😭
If you go companion, wrong prefix
there'ss chance to refresh companion ability on kill? think thats the better choice?
but then im not sure ill ever actually be killing anything
Why not
Isn't there minion AS?
not on ornate. There's not many good choices. Could just be vitality
I'd prolly do vitality. It's a nice chunk of hp and res
If you couldn't get anything for your squirrels
13 vitality is 78 life and 26% total res. Not that bad
Iirc
Nothing on large? (I think? The one just shorter)
anyone know why maxroll frog build uses this?
Are you using Cleaver Solution?
hp regen for ward part?
Yeah, and also since you are a minion build, hp regen is your sustain
This act as a double sustain source
Beastmaster can get a fair bit of regen scaling basically for free
Maybe not on frogs? But since all beastmasters want to sum dex and str to 100 or something, and it's usually easier and better to get str, and you have str nodes that give flat regen to you and minions, plus x pt bonus to get regen per str, it's just natural to lean into
Unless solo companion but those usually have str anyway
u r a good man @near leaf
Str scaling armour is very nice assuming it scales your skill
Trying my best
how does this look?
im a big minion noob. I dont know where to put the 6 points in the passive tree
and im really not sure about the affixes on the weapons
and should the gloves just be Julra's with Asp%?
Yes
Because you double dip with AS
You getting more as = more spirits
And your squirrels getting more as too
God, I hate Maxroll planner on phone
Sorry I can't look at passives and skills
It's too annoying
no worries, i've never tried looking at the planner on the phone. I find most arpg sites are awful on phones because of all the nodes and trying to hover descriptions so I just avoid it at all costs. Thanks for trying
Letools isn't that bad
being a hoarder of gear for "builds I might play" is really paying off right now
hmm, is bleed better than crit for squirrel?
thing is,
I want to try a dot BM
I've no idea. Im just trying it because I've done everything i want in the season so now im doing memes
dont know if I should try scopion or bleed minions
how about dmg output?
🤷
I stop at 500c
So at that point everything is fine
Scorpion is very button intensive
I would imagine scurry is giga nice for bleed, while howl of the west wind is giga nice for crit?
Indeed
But you get 4 squirrels with solo companion nodes now?
So scurry is kinda giga then. Nice
im swapping my failed attmpet at a swarmstrike druid over to bleed squirrels rn
Duo solo wolf is also very cool. I have no idea which is stronger, but I know that was very strong
and by failed attempt, I got so fed up with how locusts and swarm strike work i just gave up
For squirrels iirc 4 solo =11.7 regulars so you loose a bit but the ramp up as bleed is so much better I want to say it ends up being more dmg
Nice
In any case, I think howl of the west wind you probably wanna use gavel + maybe a tempest maw, both with t7 flat lightning. Then idols and other gear is somewhat free except helm of course. Scurry you use the helm ofc, then idols for boar effect, but weapons are free?
So it's kinda like, how much better is scurry due to giga life rolls, playstyle, and what you cook with the rest of gear
Apogee is nice
ooh
I would assume that duo wolf being the crit build with your flat on the minions, scurry needs to cover ground. But scurry does have giga life roll and doesn't consume weapon slots
That seems very nice
And boar is giga ofc
Both defensively and offensively on bleed
Scurry easily giving +7 Wolf and like 35% HP is cracked. Apogee's too
As well as like 30% more dmg due to doubling your minions while only applying a moderate nerf per minion
Not sure I'll go with +4 wolves on scurry
Minion bleed/bleed duration
Str maybe
Both builds should be very strong at least. I can't make a reliable guesstimate which is stronger, but both should be very strong
Fair
I might play bleed quad scurry and compare with my wolves last season. I don't remember how far I got, but I might have some intuition remaining from that experience anyway
Ah, yup
Lightning wolves are probably hungrier for points than squirrels too
Squirrels with a stronger aspect of the boar might even have the same baseline tankyness as wolves. Otherwise I'd wanna take the opportunity to get some more life on them. But:
- Might be able to anyway
- Might not be needed
ok scorpion avalanche eq shaman is my new favorite shaman build.
is there any reason why warcry can only affect bear and raptor and aspect of the panther can only affect sabertooth (atleast the last one makes some sense thematically due to the name)
if they affected all minions then primalist would have too much qol
Warcry gives bleed chance to wolves and Scorp too
I should have specified the berserk buff, but that makes it even more confusing. why can we give bleed to wolves but not give them more attack speed and damage with the same skill 
If you want a real answer > #👨┃ask-the-devs-not-support-no-bugs
But I think it's going to be smth like
Flavor / if its too generic you always pick the same thing and end up with the same build
that makes sense but there's seemingly no pattern to when they decide to design by theme vs generic power
some skill trees are all neat thematic stuff that isn't very powerful and others are just generic more multi after generic more multi
didn't it use to be bugged? Was it fixed?
How good is the scorp? Are you stacking str or att or spell or minion dmg? I'm intrigued but skeptical
I'm doing avalanche tsunami without scorp, and had to go LL for mana (apathy)
I guess str gives scorp flat dmg
I just had a goated idea. Aftershock & Avalanche Boulder Idols for minions
Hmm. Scorp loop seems fun
How much mana does it drain?
And how far can it loop while keeping skill trees on triggered skills?
none since i'm in spriggan form :d
I cracked the code.
so you take this.
Banka, a few days ago you mentioned casting eq in bug form and im still puzzled by it
and you pair it with
was it what you're explaining here
ohhh to cast eq in bugform you need the two handed weapon
Hey guys I’m a noob and am thinking of playing storm crows but wanted to know if the actual attacks you do feel slow?
Like not your crows
Oh I see, I dont know why but I thought you were talking about something else and I was at a loss
No because most of the time.you spam Tempest Strike and that has a lot of attack speed
Ok cool thanks
are you scaling eq as a spell or melee with this setup
I just leaned more into snow crash for much more avalanche procs for the scorpion, so all the aftershock stuff