#🧙┃mage

1 messages · Page 141 of 1

proven haven
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at 35% chance

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yea

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whats T8 for it?

waxen sigil
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4 hits at 35 yeh

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Idk

flint olive
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i played an og version of that sorc back fairly early beta, where it used urzil's to help fix mana regen

waxen sigil
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But I think maybe those chains bypass

flint olive
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cause static orb spam with static triggering LB eats mana so fast

waxen sigil
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The chain limiter single target thing

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Not sure didn’t check to hard

proven haven
flint olive
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ye

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it relied purely on the offhand

waxen sigil
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Ya I saw it looks cool I used it this patch

flint olive
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and it was like half and half

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bit of spark as bonus

waxen sigil
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20 int from Orion’s Belt u mean right

flint olive
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hardest content was t4 zulra so its not like you needed metric ton of scaling back then

waxen sigil
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Oh yeh killed her in 1 sec back then

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Cosmically annhilated w meteors

flint olive
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another bonus meme option

waxen sigil
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Not a meme

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That’s the most exploitable item they came out w imo

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It should not be released it will break the game

flint olive
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also this seemed like a nice QoL thing

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not a flashy offensive thing but stun immune, handling crit and giving bunch of armor at once

proven haven
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few hundred fairly easily I guess

flint olive
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anywhere between 200-300% incr

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more than that starts to eat on other things

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did they remove it or did i hallucinate there being mana regen on idols

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ye there are 1x1

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ok you can go beyond 400% mana regen if you start putting idols etc in too for it

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the flat mana also helps scale this for bit more

waxen sigil
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I think we can get well over 2k mana not too much trouble right

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Couple mana rolls, and the % increase to max 3k is very attainable yeah?

flint olive
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with 400% incr mana regen you get 33 mana and almost 400 hp per hit up to 4 times per 2 sec

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66/800 per sec

harsh abyss
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Almost double what you'd get for 400% increased regen rate

harsh abyss
flint olive
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also it only disables mana regen

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so stuff like mana refund chance still works

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mana on potion from orian's belt

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on top of that you get like 40%ish cast speed and good bunch of incr dmg

flint olive
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but not something that every build can just slot on easily

harsh abyss
left hill
left hill
waxen sigil
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I’m thinkin ladle and that ring might not be the best atm

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Like ya ladle 30 flat cast spd and 48% more

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And easy lp item

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But at what cost of weapon

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Are u picking up another set bonus w the ring somewhere

harsh abyss
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48% more damage is massive

waxen sigil
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I know I know

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But what could u get for a more multiplier with more skill points

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Every skill is different obviously

harsh abyss
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Also don't forget that ladle is 1 cast speed per 2 int, which is like... 50-100% cast speed

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I only wouldn't go ladle if you're doing something like my "trigger everything" concept

proven haven
waxen sigil
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4 levels of int skills on the primo wand ????

harsh abyss
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That sounds like an amazing way to do a Culvinar's focus build, actually

waxen sigil
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Is that not madness

harsh abyss
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Not as madness as Vilatria without the staff. Can't use both of them, so the ring is way better

waxen sigil
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Idk not sold the flat is sick for sure

proven haven
harsh abyss
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I mean... with 3000 mana just build for Energy Overflow?

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Then you kaboom by default

waxen sigil
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I guess I kind of design my chars in a less practical way

proven haven
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its total ass when you aren't full

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you need unstable energy

harsh abyss
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oh right I forgot unstable energy requires full mana, hmm

waxen sigil
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Culnivars is not good tho guys

proven haven
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you could do overcharge

waxen sigil
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Really bad item

proven haven
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but I dont think this mana would overcharge

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since its not focus giving mana

waxen sigil
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I hope to be proven wrong tho

harsh abyss
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Also since you'd drop to zero mana as soon as you capped, so it just wouldn't work with Culvinars

left hill
proven haven
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you could keep arcane ascend up for a long time

harsh abyss
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You could take the points from Unstable energy and jsut accept that your DPS would be mediocre, but make yourself amazingly tanky

waxen sigil
proven haven
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what if you just say whatever to the full mana

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and keep arcane ascend up

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eventually you will ramp hard enough to kill uberroth or whatever

waxen sigil
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just sayin

proven haven
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this is some sort of bug?

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that's int cap

harsh abyss
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AA costs 25 + 1 per second

If you're generating 500 mana per second, that means you could theoretically sustain AA for 475 seconds before it starts running you out of mana.

waxen sigil
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yes 8 bit integer or w/e

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16

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i posted a clip from yesterday when i was testing out some other things up in the convo

harsh abyss
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Theoretically that's 2375% increased damage from AA, lol

waxen sigil
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let me c

proven haven
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you just giving yourself stats in offline to test things?

waxen sigil
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no

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just breakin items and skills and stuff in game

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testin things seeing how stuff works

proven haven
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why would bleed duration give you instant ramp

waxen sigil
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there are items that do that kind of stuff

proven haven
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oh

waxen sigil
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long duration cut it in half repeatedly

proven haven
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dot apply all at once?

waxen sigil
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no have to hit a lot

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i hit it before with other skills

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this was using auto attack

harsh abyss
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Does it double the speed every time you hit?

waxen sigil
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yes /2 every tyime melee hit

harsh abyss
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Like 2x - 4x -8x etc?

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That's kinda nutty

waxen sigil
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yea duration cut in half tho so

harsh abyss
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Sure, I just figured it'd double once and then anything that had been doubled wouldn't be repeatedly affected

waxen sigil
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Oh no yes it just keeps doin it

harsh abyss
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That's actually kind of insane

waxen sigil
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If I could refresh the duration to the original but keep the dmg

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I unno how I think only sentinel has that not sure didn’t check

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I doubt it would reset it to the original dur but never know

proven haven
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What if you just forget instant sustain and just use focus as a mana battery?

radiant vessel
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This is just infinite ward with symbol of demise right lul

left hill
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Free (no drawback)

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kind of neat

harsh abyss
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Yeah

proven haven
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yeah so the tech is for a mana dump build

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like meteor or static orb

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this is already not terrible in 1.2

harsh abyss
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We find our way back to Vilatria

proven haven
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but you could dump refill really faster

waxen sigil
harsh abyss
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Only thing about Focus I don't like with that build is that you don't get any bonus from all the frenzy stuff while focusing

radiant vessel
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Ah yeah, a metric shitload*

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My bad

waxen sigil
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Yes but a metric shitload -1

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Because if u go over the amount you just get 0

harsh abyss
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If cast speed affected the speed at which Energy Overflow did it's thing, that'd be amazing.

proven haven
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I think you just mana dump with meteor self cast or something

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then refill with focus

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repeat mana dump

harsh abyss
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Why do you need to dump mana at all?

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Couldn't you just spam meteors forever?

left hill
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Unstable Energy on AA would be bonkers if Energy Overflow scaled with cast speed 😂

proven haven
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how you spam forever

waxen sigil
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60 mana efficiency is rly good but it will make ur static orbs cheaper idk if that help the dmg or hurt them

proven haven
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your regen is bad with focus is down

harsh abyss
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I feel like you could get enough %regen to outpace the cost of meteor or static orb without needing to channel focus

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you don't NEED 500 mana/sec, especially with the mana refund from Archmage

radiant vessel
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You'd end up doing the same amount of damage with more casts or something

waxen sigil
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What skill are we talkin

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Metros ?

radiant vessel
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Maybe even less damage idk how it works out

proven haven
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meteor mana dump is good with that

radiant vessel
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Yeah prob meteor dump

waxen sigil
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Oh my bad

radiant vessel
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Too bad we can't just insta dump them out with the belt anymore

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Well you can but it only casts single meteors now

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Kinda poopy

waxen sigil
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Too bad black hole only cast 1 meteor too

radiant vessel
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Yea

proven haven
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with meh gear

radiant vessel
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Imagine dumping 2k mana worth of meteors with AA and the ring up

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Sheeesh

waxen sigil
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Cyborg what are u community person ?

radiant vessel
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Nah just a mod

proven haven
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personally I think you go set ring with vila helm and ladle for meteor dump

radiant vessel
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Volunteer

proven haven
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and you get stupid dps

waxen sigil
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Oh I c

harsh abyss
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Yeah

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Ladle + Vilatria with ring is gonna be insane

proven haven
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ill probably test it in a bit

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but it should work

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100% static orb gets sub 90s uber kill too

harsh abyss
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Only problem with meteor specifically is your base damage won't get converted to lightning

waxen sigil
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Meteor gets a lot of more from skill points

radiant vessel
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Im just mad lightning meteor is on the staff/affix and not part of the set man

harsh abyss
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Since that's on the staff specifically, not the set bonus

proven haven
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it does convert?

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oh

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whateer base doesn't matter

radiant vessel
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Yeah meteor loves points tbh

waxen sigil
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But it don’t matter

proven haven
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fire visuals on your light meteor

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pog

waxen sigil
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All the lightning is flat from set and still gets 1.8

harsh abyss
radiant vessel
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Rip that they halved the flat from the set

radiant vessel
waxen sigil
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They are pixelated for me

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Maybe it’s antialiasing

radiant vessel
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Yeah idk sometimes they are sometimes they aren't

wise belfry
radiant vessel
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Nah they're like hella pixelated

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Like pixel art looking lmao

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It's not even aliasing

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Prob LoD hitting hard with low settings or something

waxen sigil
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Ya up in the sky is prob not giving a high render boss

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Bias

wise belfry
waxen sigil
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Can we try to quantify the ring set and ladle

radiant vessel
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Btw @waxen sigil stop abusing missing mana ward man xd

waxen sigil
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48more and also 120 flat

radiant vessel
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Ancient tech

waxen sigil
radiant vessel
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Somehow still alive

waxen sigil
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There are other things too

radiant vessel
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Do you even need other things though

waxen sigil
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Besides it was just for demonstration when someone posted that they had 30 second bleeds

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I was like ok I’ll see what I can do

radiant vessel
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Just that plus symbol and taste is enough for what you showed no

waxen sigil
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It’s really hard to get missing mana now anyway and the ward formula is so damn aggressive and even ward has a hard cap

radiant vessel
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Or do you mean for an actual build

radiant vessel
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It is funny though

waxen sigil
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Check arena ladder 🙂

radiant vessel
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Oh you can stack it that quick? Honestly I can't remember what's left on negative mana

waxen sigil
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There is no good way it takes to long now in any practical way, there is an extremely obscure way that’s fast

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Tell them to delete that helmet tho

radiant vessel
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Ah you meant before? Was gonna say how you stacking it fast enough between resets to not die of old age

waxen sigil
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It will lead to extremely powerful

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Like hotfix the helmet pre launch or people will be really upset

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And the economy will be ruined by ppl

radiant vessel
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The mana on hit one right

waxen sigil
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Yeah

radiant vessel
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Yep

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Doubles your mana regen

waxen sigil
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I won’t say how or anything

radiant vessel
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It is what it is

waxen sigil
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Eh, it be nice to save them a headache

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Ppl who built around it getting nerfed, ppl who didn’t feeling like it’s meta

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In a mostly non competitive game for 99% of ppl

radiant vessel
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Riddle me this

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Is it the no Regen line

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Yep

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Lmao

wise belfry
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👀

waxen sigil
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lol too late

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Listen mages

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A magician never reveals their secrets

wise belfry
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groleshades It's all good I can't even read.

radiant vessel
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Mages do like fooling around (this is old)

waxen sigil
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But that helmet should cause no negative mana clause

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Shatter strike

radiant vessel
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Nah

waxen sigil
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I remember

radiant vessel
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Meteor

waxen sigil
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Oh

radiant vessel
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Even with all the shenanigans shatterstike only got to hundreds of millions

waxen sigil
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They should put it no mana regen but also can’t go neg

radiant vessel
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Negative mana is just a can of worms tbh

waxen sigil
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That would be fair and maybe a buff somewhere else to help it

radiant vessel
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Maybe just rework how negative mana even works

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Cap it or something

waxen sigil
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Idk it’s awesome when playing normally gets u out of a pinch awesome w focus

radiant vessel
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Would fix any future oopsies

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Yeah but if they limit it to like half your max mana

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Would still have that

waxen sigil
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Love it

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Or even 1x

radiant vessel
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Like it your max is 400 you can only go to -200

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Yeah whatever right

waxen sigil
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Yeh

radiant vessel
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As long as it's capped

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To not integer limit lul

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Mana strike base damage based on mana loves that

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Enough unholy scripture reading

waxen sigil
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lets never speak about this again

radiant vessel
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Back to ethical land

waxen sigil
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only for science and memes

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but anyway quantify the set and ladle

radiant vessel
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Which set

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Vilatria?

waxen sigil
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vilatria

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ring and ladle for meteor

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200 int or 250?

left hill
# radiant vessel Doubles your mana regen

eventually. it breaks even with passive regen at 92.3% increased regen and eventually 'doubles' it but there's a very long stretch before that where it's a 1.# multiplier to it (as long as you're hitting things ofc). like at 470% it's still not 2x

radiant vessel
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Idk seems okay but nothing crazy since they halved the flat anyway

waxen sigil
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its still a good amouynt tho and int is good anyway

radiant vessel
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True

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Free crit and inc damage

waxen sigil
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%, retention, crit chacnce and more

radiant vessel
left hill
waxen sigil
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bluefeather band -48% mana cost rly good

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cant get that anywhere else really

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LESS, not efficiency

radiant vessel
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Yep it's huge

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Doubles the effectiveness of mana gain basically

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Helm for Regen, ring for gain

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Like mana strike loves the ring if you're spending your mana on spells

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Focus loves the helm assuming they work together

waxen sigil
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how manyt stacks of fire aura did u ever get to

radiant vessel
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I mean with the teleport duration reset?

waxen sigil
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didnt know it

radiant vessel
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Or ethically

waxen sigil
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both

radiant vessel
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With tp reset you could get infinite it was just slow and boring af

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Ethically I've never even tried tbh

waxen sigil
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what it reset the duration of them all?

radiant vessel
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Iirc yea

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Was a long time ago

waxen sigil
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damn

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i started in the flame reave something patch

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.82 maybe, the one before runemaster

radiant vessel
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0.9.2 was runemaster. 0.82 was before multiplayer

waxen sigil
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yes before multipler i did

radiant vessel
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Nice same

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Not sure which patch

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I started on the standalone client

waxen sigil
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ill post a list of what i thinka re good ethical items

radiant vessel
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Why though. Are you able to get good stacks lol

waxen sigil
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couple screenshots

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ya 100s

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nothing to do w them

radiant vessel
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Still pretty shit right lmao

waxen sigil
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void armor, but nothing to lock them in and snapshot for exaple

radiant vessel
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Yea

waxen sigil
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couildnt find anything

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only 1 thing but still sucked

radiant vessel
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I've gotten over 100 for sure but never tried pushing it

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Was a long ass time ago too stuff has changed I think

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It used to be a standalone skill you know

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Fire shield iirc

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Then they decided to dump it on spellblade and I've been sad since

waxen sigil
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oh yea damn

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i liek that they put the slab to 75%

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good call

radiant vessel
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Lol yeah everyone spotted that

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As soon as the set ring got revealed

waxen sigil
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these i like for both ethical and not

radiant vessel
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Perma flame ward does go hard

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Sounds like a pain in practice though

waxen sigil
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4 skills???????

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4 skills int ward retention, 4 skills though

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when people are talking mad alch ladle, ok nice, obvi it isnt a primal too but 4 skills youi could get 100% more dmg sometimes from a skill

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but like not just 1 skill, ur entire kit

radiant vessel
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Not wrong

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Each attribute has one though tbf

waxen sigil
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yea for mage i mean,

radiant vessel
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Ye

waxen sigil
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ring is cool for sure, nice to get a few more set active like what else

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Like the invoker on exalted does it work like that?

radiant vessel
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Wdym

waxen sigil
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the primal ring that counts toward 1 item in any set

radiant vessel
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I'm walking my dog at 4 am right now my brain is a bit smooth ngl

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Yea

waxen sigil
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i thought there were affixes sealed that could count toiwards set items

radiant vessel
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Reforged items yea

waxen sigil
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An item with this affix counts as a substitute for Isadora's Revenge for the purpose of getting the set bonus

radiant vessel
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But the primal ring counts towards all sets at once

thin shadow
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never played a mage before - are the runic invocation buffs meaningful at all? Ive liked the idea of the class, but it seemed before that you only normally use one or two spells from it

radiant vessel
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Even sets that don't have a ring usually

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But like invoker you gotta put an invoker affix on the exalt and it'll only count as invoker

waxen sigil
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does the removal work to make shards

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or shatter with nothing on it

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whatever the trick was

radiant vessel
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I don't remember

surreal talon
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I play hardcore, not cowardcore

waxen sigil
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so this can or cant go on legendary

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no right?

wise belfry
waxen sigil
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oh i see, set longsword not exalted

wise belfry
proven haven
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I certainly wouldn't blame you for being afraid to go above 300c or 500c but 100c is oof

surreal talon
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For reference. I first try killed abberoth with heartseeker in hardcore

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I don’t play broken builds such as the channel mage build with amulet. Or any of sentinel builds in s2.

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What is your reference of arrogance? Umbral blade falconer while following a guide?

proven haven
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1 sec

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That is a build from a guide, but I'm the one who made the guide

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yes I've played HC

surreal talon
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I don’t play arena. So it means nothing to me

proven haven
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here you go

surreal talon
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Sitting in one spot spamming abilities. I did that in Grim Dawn Crucible

proven haven
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You are trolling my guy lol

surreal talon
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Still, a different game than monoliths

proven haven
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here you go, 600+ C

surreal talon
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Your first char in a season? Without twink gear?

proven haven
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yes literally, you can see the entire vod from level 0 to 100

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the entire 30 ish hours is there

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from start to finish

surreal talon
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Not going to watch a 30 hour video

stone rapids
proven haven
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Even if it was twink gear (it's not) why would that even matter? You would still need a character to get there

surreal talon
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It matters because when I got to empowered monoliths as solo self found mage, it was considerably weaker than archer, primalist I had

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Then again, I played fire mage

stone rapids
surreal talon
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What? It bears no relevance to me what he did. And if he plays a optimized build/skills that are actually viable

proven haven
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It's an optimized build because I made it and optimized dude

surreal talon
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When I got to empowered with ele nova, or black hole and that fire orb, they do 0 dmg

proven haven
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lol

stone rapids
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if you make an intentionally unoptimized build and use intentionally unoptimized skills of course you're not going to be able to get past 100

surreal talon
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And my initial comment is that tons of mage abilities are lackluster. So why are you here internet glazing? Acting as if you’re a bigshot

surreal talon
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Nah. That was rhetorical. You are an internet basement dweller. This wasn’t for arguing. It was me pointing out disappointment over how many skills didn’t even get a numerical buff

proven haven
stone rapids
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if your standard is getting past 100 corruption literally every skill in the game can do that on hardcore solo character found. this is a you issue, friend.

surreal talon
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Which are unuseable. Imagine a new player coming in and wanting to try skills, and finds out 1/3rd of them are not even viable in any sense of the word

proven haven
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I agree, most skills suck. But why are you insulting softcore players? That's like unrelated to skills being bad

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Even with bad skills you can get past 100c you just need to be more careful and take it slower

surreal talon
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That’s my entire point. Even though they most likely have plans to revamp all classes to the status quo, they could’ve at least buffed the least used skills across the game

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It’s just disappointing

proven haven
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Yea I don't disagree but that doesn't have anything to do with SC vs HC

surreal talon
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That’s just my own superiority, as we all have some

stone rapids
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some skills are worse than others for sure but all the hostility was completely unnecessary

south zealot
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@proven haven Hey, Is your Master of the Spoon build a good option as a season starter for HCSSF?

proven haven
stone rapids
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if you're struggling to make a build work you can post your planner in here and there's plenty of folks happy to give constructive feedback

proven haven
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The spark nova variant does give up a fair bit of defense though to get those skill points so you may want to consider not going for those

surreal talon
south zealot
#

@proven haven got it. Thanks for your hard work helping many of us enjoying this game.

surreal talon
#

And as they state, 300-500c is the threshold most builds should reach, there are many skills that require almost perfect, insane gear to get there

proven haven
surreal talon
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Which means you just play the same builds everytime, which again is disappointing. You will not win this argument @stone rapids

stone rapids
#

nope, i have killed uber aberroth with 15 different builds this season, try again

proven haven
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I don't really think so, you just need to be creative. It's really hard to come up with something new and also good but it is possible

surreal talon
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And uberroth is gear check, not skill check

stone rapids
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i took 4 builds to 1000c on hardcore this season

proven haven
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The strength mage I made last season came out of absolutely no where and it was one of the Mage builds that did very well in HC during 1.2, no one was doing Cleaver solution mage before that

south zealot
proven haven
#

just thinking outside the box

surreal talon
stone rapids
#

1

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which was a forge guard

proven haven
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oh hype

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what build

stone rapids
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shield throw

proven haven
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lolwat nice

surreal talon
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And the rest of the 3? That broken channel mage

stone rapids
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it's pretty good, you can get a ton of flat with the shield and reflect idols

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hungering souls lich, surge spellblade, and storm crows

proven haven
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Why are you hating on the broken channel mage?

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lol

surreal talon
#

So basically the strongest ones. That’s what I mean

stone rapids
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hungering souls and surge are meta now?

surreal talon
#

The same builds get played over and over

proven haven
#

If someone makes a build and its good "naw it doesn't count"
If someone makes a build and its bad "see? impossible!"

stone rapids
#

who is playing hungering souls or surge lol

surreal talon
#

Remember, initial is without twink gear. How many work without everything optimized on the get go?

stone rapids
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these were all solo character found, try again

surreal talon
#

Then kudos to you

#

Still, has no relevance to what I am talking about. How many useless skills exist that don’t even get a numerical buff as placeholder until the revamp. My argument still standa

#

And now you two are just glazi g

#

So tr again

#

Try

proven haven
#

I'm curious, if I come up with a stupidly good build no one else has made but don't make a guide / video, just keep it secret, would it "count"?

#

is it just when it becomes meta it doesn't count anymore?

molten steeple
#

@surreal talon you're so right, this frozen guy doesn't know anything

left hill
surreal talon
#

Everything works when it’s 85%+ optimized. And who knows optimisation? People who play alot. Didn’t know we are in PoE chat

#

Skills should work enough as a baseline that you can progress from early empmonos

proven haven
#

You are choosing to play Hardcore though?

#

I don't get it

stone rapids
#

you can reach 500c on hardcore scf with any skill in the game if you understand the fundamentals of buildmaking

left hill
surreal talon
#

Yea. Still doesn’t change the fact that some skills needed a slight buff pre revamp

proven haven
#

HC is a challenge mode, is it wrong if being successful in challenge mode requires some game experience?

surreal talon
#

Idk how the game is in sc, as I only play hc. So from my point of view, many skills are subpar and new season should address that, end of story.

proven haven
#

many skills are subpar yes

stone rapids
#

if you had simply said "there are skills in the game that should be buffed" we'd all be agreeing with you and could have had a productive conversation, but you have instead chosen to be openly hostile from minute 1

surreal talon
#

And talking from a pov of someone with how many thousand hours you have? Is irrelevant to my point. You shouldn’t need phd in the game mechanics just to make a skill your character is presented with, to be actually viable. Without feeling like a slog

surreal talon
#

For the record, I don’t care about yours or anyone elses opinion unless I ask for it. So sh, go back to bed

proven haven
#

people who don't play HC are cowards, people who do play HC better than me are tryhard basement dwellers

stone rapids
surreal talon
#

As I said, internet glazer egos need to tone down

stone rapids
#

i have made several attempts to bring down the temperature of this conversation and you have continued to be hostile

surreal talon
#

The firewall gives everyone a ego

molten steeple
#

@surreal talon any recommendation for a HC character? I'm just starting

surreal talon
#

Fireball/meteor.

#

Why you trying to be cool?

proven haven
molten steeple
surreal talon
#

Actually you I agree with frozen, it’s this other guy daimonos who’s acting all mighty

stone rapids
#

i'm sorry you feel that way

surreal talon
molten steeple
surreal talon
#

Either way, I want to play a frozen orb (yes d2 nostalgia). But it lacks something

surreal talon
proven haven
#

you have ice volcanic orb

molten steeple
#

Dude I love frozen orb, hydra frozen orb so cool

molten steeple
surreal talon
#

I had several volcanic orb uniques and it still felt so weak

stone rapids
#

cold converted volcanic orb is pretty decent, you can go crit or frostbite

molten steeple
#

But chatgpt is not an experienced HC player I don't think it will work

stone rapids
#

you're welcome to post your planner in here if you'd like some help!

proven haven
#

I heard this dread full person made a guide using the ice orb and it was good

surreal talon
#

As I start a char, and whichever build/skill defining unique I get, that’s what I go for

proven haven
#

maybe try this

surreal talon
#

Maybe I will give it another shot now in the new season

#

I just don’t like to follow guides. Kind of takes away the arpg feel and.. just feels cheap

#

Wish we had more advanced char info. Crit comes to mind

#

Never know exactly unless you do manual calc or dummytesting

stone rapids
#

spell crit is available in the character sheet, if your skill gives base crit you'll have to calculate it but it's not overly difficult to do

surreal talon
#

Yeah

stone rapids
#

volcanic orb doesn't have any base crit in its tree though, so your spell crit would be representative of your crit chance with volcanic orb

proven haven
#

If you don't have the info you gotta make your own in excel / googlesheets or whatever

#

just throw some math together to estimate damage and such

#

it's not hard once you get used to it

surreal talon
#

I saw a reddit post of a guy taking poe planner to last epoch. Know anything about that?

proven haven
#

yes it's in progress

stone rapids
#

it's coming but it's very early in development

proven haven
#

u/musholic or something? iirc

stone rapids
#

only a few things work rn

proven haven
surreal talon
#

I’ve been using the lastepochplanner as a baseline

stone rapids
#

if you don't want to use a spreadsheet the dummy is a pretty reliable test for dps

proven haven
#

yeah dummy is okay but not if you are planning a 1.3 build now

#

unless you can fudge it in offline

stone rapids
#

dummy has 1 billion hp so 1 billion divided by seconds to kill = dps

surreal talon
#

Maybe with krafton it brings more resources so season 4 gets a lot of these things implemented

proven haven
#

you can do a lot of stuff in offline to simulate what a build would be like before doing it, if you need to verify a mechanic works

#

sometimes things just don't work and you wouldn't want to spend 2 weeks to find that out

surreal talon
#

Honestly I have been testing it live in hardcore. Many dead 80-90s because of that

proven haven
#

well you have the dead SC to test next time lmao

surreal talon
#

True

#

But as I stated, my own superiority only plays HC

proven haven
#

I play like too much of a coward for that

#

I've never had a high level HC rip

surreal talon
#

It’s a hard knock life

#

I had about 20 chars in 80-90s this season

proven haven
#

actually now that I think of it, I'm way more of a coward on HC than SC lmao, that feels somewhat ironic

surreal talon
#

Most dead. Acolyte bored out of my mind. Not a single sentinel. Many hardforced werebear melees that got hardstuck

#

I watch movies/cs tournaments while playing. Highest I got was 3xx corruption with cold heartseeker

proven haven
#

At this point I'd say that's masochism

#

you like the pain lol

stone rapids
#

some sentinel builds are op for sure but there's lots of fun stuff to play on sentinel that's not giga op

proven haven
#

I mean everything stops being OP eventually, just some builds fall off sooner than others, I guess

#

as far as uber goes that's pretty damn hard for almost any build in HC

surreal talon
#

I don’t even know if there’s a point doing uberroth in HC. And I don’t enjoy the infinite grift scaling, so I aim to take a build to normal abby and that’s that

#

Grift = greater rift in d3 if you didn’t play it

stone rapids
#

personally i find pushing a build to uberroth to be the most fun thing the game has, i would have loved to have done it in hardcore but i just didn't have time this season

proven haven
#

Regular aberroth is fairly trivial now with all the power creep we've had

stone rapids
#

but i get what you mean

proven haven
#

the gap between abby and ubby is so huge

surreal talon
#

I just watched streamers doing uber abby. Like wudijo, and I heard many mention it’s a huge gear check

stone rapids
#

on the top meta builds you can gear check it eventually but everything below that you have to play quite well

surreal talon
#

Obviously evrything is going to be gear check. But if you can get away with greater skill, then that would be fun

#

To an extent

#

A 20-30 min fight for a skillcheck is just too long

proven haven
#

Usually it falls into two categories, you either do enough damage that the fight is short and you can mostly ignore poor mechanics or you are so tanky that poor mechanics don't matter (like judgement)

surreal talon
#

Which means it’s mostly the broken builds 😄

stone rapids
#

i think it's fun on any build but i had the most fun doing it on less op builds even if i did rage a lot in the process

proven haven
#

Yeah weak builds aren't doing Uberroth in HC

stone rapids
#

heartseeker was like a 10 minute fight where i couldn't get hit by anything but finally doing it was pretty exhilirating

surreal talon
#

But that’s fair

#

It’s the pinnacle. Not supposed to be easy

proven haven
#

I'd wager a lot of people who do Uber on HC end up replicating their character in offline or softcore first and practice until they feel good or gear up more and repeat test / check

stone rapids
#

biggest downside of offline existing how it does for the hardcore race

surreal talon
#

Who knows. Maybe there is someone who 1st tried uber in hc on non broken build

proven haven
#

didn't carn do that and just insta died

stone rapids
#

i think there are only about 15 or 20 hc kills total so i'd be pretty doubtful

#

but maybe the god gamer is secretly out there

proven haven
#

part of being a god gamer is using all the information you have available

stone rapids
surreal talon
#

I see, never know though. Always a chance. And with that I bid farewell. Have a good rest of the weekend. And fyi, some of my beat friends started with us wanting to beat eachother up. All good. I am the God gamer which you speak of

rose fjord
#

is stacking fire aura viable for endgame bossing?

nimble shoal
waxen sigil
#

Can anyone link me the fastest kill of all time @nimble shoal @radiant vessel @tepid barn @proper hawk

#

(Of uber ab, or the hardest thing)

#

Is it instant due to pre dot stacking during invulnerable?

#

And then first tick kills ?

#

What do we even try to start experimenting w??? Meteor? Static orb?

#

Flame reaver or shatter maybe idk

nimble shoal
#

Pretty sure people have overflowed it to where the popup number breaks, at ~2B

weary hamlet
warped crow
#

why did they have to delete wrongwarp

waxen sigil
#

How much EHP does the boss training dummy have ?

radiant vessel
#

And yeah umbral blades falconer can "one shot" ubby (technically several hits combined into one)

#

You can't do it in 1.3 though

waxen sigil
#

And also with the spellvlade thing that’s stacks cheap attacks to buff a big one

weary hamlet
#

we used to play that like 5 years ago but it's been horribly powercrept since then, also on top of everything else the combo builds are now just worse than simply spamming flame reave lol

#

with prodigy you don't even need the crit from firebrand

waxen sigil
#

It could be the case

#

But I also just love the spellblade as a mastery even though it needs a lot of help

#

I had a note outdated now where I just did the more x mores and damage efficiency on all the mage skills

#

And I remember flamereave was up there

#

Surge was the highest at the time w movement speed = more if I recall

flint olive
#

new helm on spellblade could be interesting because of how much attack speed you get

glossy shore
#

Did anyone play mana stacking Sorc in CoF and was able to kill uber Aberoth with it? I would like to know if that concept can scale enough in like 200 to 300 hours to beat him.

rapid axle
#

whats the general consensus rn on mage in terms of season starters? more HC focuses i would say

zinc pewter
#

would mage be a expensive class to build? Much of the server will be playing acolyte/primalist though

left hill
left hill
flint olive
#

just different takes on the old ones

#

also mana shouldnt be problem for them either way thanks to mana strike

#

if you get enough regen, maybe you can sustain your burst for bit longer

weary hamlet
tidal scarab
#

Just looked up the new items, and I can't say that any of them directly help mages. Yeah, here and there, there are some nice affects, but overall, it feels like there are still just better items for several of the slots with the primordial uniques.

left hill
#

Butcher's Crown does some interesting things. Wildfire is useful for Ignite builds. Some others with uses here and there. Plus you can always just use a T8 if none of them really do what you want as a fallback option.

tidal scarab
#

Can't really mage with butcher's crown. You live off mana unless you are planning to do Mana Strike as your main source of damage.

left hill
#

Sure you can. At Inc Mana Regen >92.3% it turns mana-positive vs. passive regen as long as you're reliably hitting 2+/second

#

And mana refund and Gain still work through it

tidal scarab
#

Butcher's Crown disables all mana regen

left hill
#

Yes, I know

tidal scarab
#

You are only getting it from its passive and mana strike as a wizard

left hill
#

Read its Health and Mana Gained line

tidal scarab
#

Per 12% mana regen but with a 2 second cool down

left hill
#

4 per 2s, yes. If you math it out, it outperforms passive regen at Inc Regen >92.3%

tidal scarab
#

Are you running it with Urzil's Pride?

left hill
#

You could but you don't have to

tidal scarab
#

I guess 90 is possible off just amulet and rings

#

Using Sapphire rings helps reduce the Tier requirement

#

Not even at 30% with 4 T7 Mana Regen

left hill
#

There are also idols and sorc passive (5% per 100 max mana)

tidal scarab
#

I don't think it's possible outside of Urzil, tbh. I've theorized trying to get my mana regen above 40 before to play a special type of heavy mana build

left hill
#

Ok, I think you're wrong, but we can each just see what unfolds when the season launches

harsh abyss
#

You can do some silly stuff with focus and AA where you can sustain AA for like 8 minutes easily because of the mana gain

#

You lose out on the frenzy benefit because you're channeling though, so maybe not worth it

left hill
#

I'm honestly thinking of doing some Frost Claw stuff with it, but yeah, there's a range of Focus options with it, from the long-AA meme to the Culnivar meme to just regular Mana Guide auto-bombing. And probably more that will emerge. The math maths, as it were.

tidal scarab
#

I am going to try some weird stuff with Ignite this season. I will probably try my Firebrand Spellblade/Flame Reave first

#

Then go into some Machine Gun Fireball builds

weary hamlet
tidal scarab
#

Firebrand Spellblade has always felt lack-luster, but maybe the amulet will make it viable?

weary hamlet
#

also if you are using any kind of a mana hungry build with your mana regen plan consisting of mana strike, runebolt, etc, then the blue feather ring might be a good pick

#

i.e. I played VO last patch and it was gated by cast speed on rune bolt heavily, with this I could literally cast twice as many VOs

#

same goes for i.e. mana strike/meteor builds

tidal scarab
#

I wish it wasn't limited to Spell Mana Cost

#

I like spellblade, but its skills are not spells xD

#

How is bleed as a DoT in Last Epoch? I assume it doesn't work on Undead mobs?

weary hamlet
#

nah they dont have the silly roleplay elements where your build is not viable cause of such trifling concerns as realism and common sense

#

any damage type works on everything

tidal scarab
#

Shatter Strike Frostbite Carrion of Creation would be wacky

weary hamlet
#

bleed generally has a lot of support in uniques, now probably the best among any ailment

#

but not a lot in mage skills/trees

tidal scarab
#

That is why I mentioned Carrion of Creation which could turn Frostbite into Bleed

#

my brain is fried today

#

The Carrion of Creation is like the inverse of the Maehlin's Hubris

proper hawk
tidal scarab
#

(I might be misreading their passives though) I'm assuming 100% means all chance and not just "Up to 100% of chance"

tidal scarab
#

apologies to @left hill

#

It's still going to be hard to match base +8 mana regen per second, but not as hard for multi-hit abilities

#

If you are using a slow 1-hit per 2 second ability, you need to effectively have +16 mana gained on hit.

proper hawk
#

yeah you wouldnt use it unless you hit a minimum of 2/s

#

but thats a very easy hit rate

left hill
#

It's definitely not meant to be used with slow hits. Part of why it gives +% frenzy and auto-frenzy

harsh abyss
#

Yeah, and almost all spells have like a 1.5 cast/sec rate to start. So as long as you have like 33% increased cast speed you're good

sand bridge
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (11) / Runemaster (45)

General:

▸ Health: 1,304, Regen: 25.2/s
▸ Mana: 273.62, Regen: 12.64/s
▸ Ward Retention: 84%, Regen: 41/s
▸ Attributes: 1 Str / 1 Dex / 17 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%

Defenses:

▸ Endurance: 20%, Threshold: 261
▸ Armor Mitigation: 11% (284)

restive remnant
#

is mage going to be good this season with the new items?

severe hatch
sand bridge
severe hatch
#

and I really liked this

#

but can't think of a way to make it work with the helmet

#

and the helmet is kinda goated

sand bridge
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (11) / Runemaster (47)

General:

▸ Health: 1,304, Regen: 23.6/s
▸ Mana: 245.87, Regen: 12.32/s
▸ Ward Retention: 62%, Regen: 16/s
▸ Attributes: 1 Str / 1 Dex / 6 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%

Defenses:

▸ Endurance: 20%, Threshold: 261
▸ Armor Mitigation: 11% (284)

severe hatch
#

crown could work for the mana sustain, but that's a lot of levels + pen + less damage taken for mana

sand bridge
#

Also I dont like the channeled skill, being able to stutter step between casts is super handy

severe hatch
#

you got a point

#

my train of thought is that you don't need to focus so bad on cast speed

sand bridge
#

Im just hoping the trielemental nova has all three keywords to proc all of these in the runemaster tree

#

+30 flat damage is kinda wild

severe hatch
#

I can test for you I think

#

sec

#

I think I got a rune master 90 smth

sand bridge
#

oh damn, thats sweet

#

ty!

neon bobcat
#

oh that's fun, haha

cobalt yacht
#

is mage getting 0 changes in s3 besides the runic invocation buffs?

neon bobcat
#

plus the uniques/primordal system and map content

cobalt yacht
#

unfortunate

neon bobcat
#

my sparkmage can use the set ring to change up how they get flat scaling, and my rune of deception autobomber can get double the shock chance per int off the villeta's set hat crafted shards now, many new ways to scale or build stuff

left hill
#

the idols relic can make some very mana-hungry builds work without mana strike a lot easier than before. (using focus: null profusion+infusion to just tap focus for mana). where before it would have required near-perfect gear in a lot of slots.

harsh abyss
#

Yeah though an interesting point, for the 2x 4x1 relic and 2x 3x1 relic layouts it actually reduces your normal gear requirements since you'd only need one of each "perfect" relic where before you'd need 2 of the same ones.

left hill
#

I think we're talking about different primordials. The relic is only +60% (40-60) idol effect but works for all non-unique idols. the other primordial is +100% effect but requires different shapes

neon bobcat
#

there are a few lich setups people are planning out with that to get upwards of 1600 mana over there

left hill
#

yeah, Flay Chaos Bolts really wants max mana lol

neon bobcat
#

yup lmao

left hill
#

turns it right into soooo much dps

#

not nearly the same damage as the lich, but spellblade should be able to do full uptime shatter strike with the help of that relic. no downtime mana striking

neon bobcat
#

I was thinking about the set ring to activate the vilatra's set without needing to use a staff

#

getting both hands free leaves so much room for activities

harsh abyss
#

Yeah, that's going to be a VERY popular build for mages.

#

Basically anything lightning is going to be very strong with it.

left hill
#

petition to call it "Look, Mage, No Hands!"

neon bobcat
#

mana strike into frost claw/lightning blast/ele nova with dragorath's claw, fragment of enigma, and lightning per int was my league starter right up until the skill tree for lich dropped

harsh abyss
neon bobcat
#

hehe

harsh abyss
#

The old "Land of 1000 triggers" build

neon bobcat
#

ill probably still play it at some point

#

FILL THE SCREEN

left hill
# harsh abyss The old "Land of 1000 triggers" build

reminds me, I need to see if any of the primordials or anything interact in funny ways with this kind of off-the-wall Frozen Ire "do all the procs" build I started sketching out last season with Frost Claw, Frost Nova, Elemental Nova, Freezing Cascade, and Tundra Nova

harsh abyss
#

My current plan is:
Mana Strike triggers: Spark Charges (100%+), Mana Arc (100%), Icicle Strike (20%), Frost Claw (50%)
Frost Claw crits (5x) trigger LB (3x/sec)
Frost Claw casts trigger Ele Nova (42%)
Ele Nova casts trigger spark charges (100%)
LB hits (3x) trigger spark charges (30%)
All hits trigger spark charges (12%)
All crits outside of 5m trigger spark nova (40%)

#

Vilatria bonus affecting ALL those hits rather than Enigma just being on the spark charges feels like it should do great damage.

#

IDK if it will be as GOOD as Frozen's LB runemaster build, but it should do enough damage to do most things.

neon bobcat
#

it's a lot of added damage to spark charges to all of the other stuff that was basically scaling your spark charge generation

harsh abyss
#

Yeah, 100 flat to everything is a lot of extra "valuable" hits.

#

But I'm not sure if even at max attack speed/trigger rate, you'll do more damage than just... hyper-casting Lightning Blast over and over. The double/quad cast node is real powerful

waxen sigil
#

lb ownage

#

big fan

harsh abyss
#

Yeah, spark charge LB will always be strong

rapid hinge
#

guys frostwall snapshotting is not fixed right

#

i just read the mage part of the patchnote

weary hamlet
charred mountain
#

So as someone who's never played Mage before, all I get from this channel the past 2 days is:
Vilatria with new ring to free hand slots
Int stack
Trigger every skill in the game
???
Profit

charred mountain
#

Is there a leplanner for it anywhere, though?

mortal oxide
#

I could see spellblade running bluefeather bands and the new dagger

#

and it being nuts

#

and the new belt

opaque stag
#

Dropping a 3LP Enigma in Season 2 means I will not drop higher than 1LP this Season, correct? 🥲

mortal oxide
#

spellblade could be neat if any of those items could pop up and be used in a build since they are 1-ofs

weary hamlet
mortal oxide
#

see my last comment

#

oh well. barely any changes to specs i wanna play, all new items are 1-ofs. prolly a skip season imo

opaque stag
#

What's the strategy for farming LP Ladle? Imprint the Rune Prison Woven Echo and farm that thing endlessly? Or do you pick any Exiled Mage nodes in the Weaver Tree aswell?

raven fox
weary hamlet
#

nobody knows, the patch isn't live yet and they kicked out most of their closed test team

#

aka the content creators

radiant vessel
weary hamlet
radiant vessel
#

Not 500+

scenic fossil
#

So I made a really silly off meta ignite elemental nova build to play with my wife whenever she's free. I'm using black hole to cast meteor in order to supplement some extra damage and I'm at a -20 net mana. Is there any trick to supplement that as a Mage so I don't go into negative mana and start to lose out on meteor procs after a short while?

Here's the build planner https://www.lastepochtools.com/planner/QdO79pKA

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Mage (20) / Sorcerer (47) / Spellblade (15) / Runemaster (31)

General:

▸ Health: 2,501, Regen: 37.26/s
▸ Mana: 347.99, Regen: 18.48/s
▸ Ward Retention: 210%, Regen: 81/s
▸ Attributes: 15 Str / 2 Dex / 72 Int / 2 Att / 14 Vit
▸ Resistances: 279% / 104% / 128% / 80% / 76% / 70% / 70%

Defenses:

▸ Endurance: 20%, Threshold: 500
▸ Armor Mitigation: 38% (2,042)

radiant vessel
#

Or did you mean most got removed in general? Maybe I just misunderstood the comment

scenic fossil
#

I'm already using mana burst but I'm not sure if there's much else i can do lol

weary hamlet
#

I mean, that's what I would be saying if I were in CT..

radiant vessel
scenic fossil
#

might just deal with it, it's gonna be played in a duo anyway

radiant vessel
#

You could swap out nova for fireball and use craterborn+the helm affix for a good chunk of mana generation but yeah I gotchu on the no builder

scenic fossil
#

I think that'd nuke my damage

#

nova is contributing a lot for ignite

weary hamlet
#
  1. play focus
  2. suffer
radiant vessel
#

Feel like fireball would apply even more ignites tbh but I just took a quick look at the build so you might know better

radiant vessel
weary hamlet
#
  1. ???
  2. unprofit
radiant vessel
#

You know you lost when focus gets specced without mana guide

scenic fossil
#

wait a minute

#

no it won't nuke my damage

#

because i'm silly and didn't read the more multipliers are hit based and not generic more

#

LOL

#

the only one that wasn't is arcane elementorum

#

oh well this opens up for a different build

left hill
scenic fossil
#

ok well i'm at 13million average dps now without mana issues but the issue is that i don't like playing fireball

#

Maybe I'll take a look at ignite flame reave and take ur guys advice on mana recovery

sour trellis
#

Played many hours but never shattered a set item , can someone explain the process , for vilatria helm , I shatter the helm after doing that specific echo , then use a rare or exhaled helm and add which affix to be able to use it with the new ring

warped crow
#

we need more invocations to not suck

harsh abyss
weak hornet
#

Whats everyone's thoughts on mage this patch

#

Wanted to play glacier but unsure if itll be poo

safe hedge
#

well mage wasnt really touched. which means it got straight buffs for all builds because of the primordial powercreep

#

so if you liked it before, youll like it now

weak hornet
#

never played it so fuzzy tell me if ill like it please

safe hedge
#

do you like to make many pew pews and explode stuff?

warped crow
#

a tiny bit

#

it got some of the invocations basically doubled

hexed venture
#

So y'all, unrelated to endgame builds. How da heck do we spec leveling as lich

hexed venture
#

This is indeed the wrong chat

#

I swear I clicked acolyte lol

#

Kind of a Chad move though, goes into mage chat, "anyway ignore what y'all talking about how we leveling our acolytes?"

warped crow
#

lol

#

answered you in acolyte

hexed venture
#

I saw, thank you sir xD

harsh abyss
#

Has anyone asked how auto-crits work with the "deadly crits" item?

weary wagon
#

whats the strongest mage

#

gonna be this season

harsh abyss
#

If so that's insane

#

Meteor with that is gonna be nutty

azure crag
#

Can ice barrage get built up to be sufficient with crit damage/crit multiplier build? or is it more practical to go the frostbite route?

#

and damage over time

harsh abyss
#

I've never tried it, but you can get a LOT of hits from a single cast

#

If they're all critting, that should be a ton of damage.

azure crag
#

Yeah, it just seems like the spell itself doesn't have a lot of crit damage, so that would have to come from gear. I'm going to try to work on it, but it's slow going

left hill
#

Huh? Sorcerer got a big focus in 1.1. They're much more likely to work on other specs than one from two cycles ago, even if because of the long 1st cycle that was a bit ago.

nimble shoal
harsh abyss
#

Oh yeah I bet that's nutty with ice barrage

#

Easy single target for days

weary hamlet
weary hamlet
weary hamlet
harsh abyss
#

Yeah, the number of hits it does is a decent multiplier in itself

harsh abyss
#

I think that's just because cast speeds are to fast in ARPGs compared to MOBAs

#

Like, the fantasy falls apart when you're spamming 5 spells a second and "invoking" only stacks up to 3.

#

It would make more sense if it was a "meter" and depending on how the meter is filled with elements determines the invocation. Faster casts fill less meter, etc, and the skill tree changes the way the meter scales and stuff. That way you could make it so Invocation is something you only want to cast every 5-10 seconds, but it doesn't change based on getting a bunch more cast speed.

weary hamlet
harsh abyss
#

yeah, I definitely don't enjoy it

weary hamlet
#

also all the invocations are different flavors of damage so you aren't encouraged to use it tactically for a range of effects

harsh abyss
#

It's also the reason why they always boil down to "make one skill the best it can be"

weary hamlet
#

also CC is completely worthless in LE other than stunning bosses so that's an entire area/combat role that is basically nuked out of the game

harsh abyss
#

When you're casting 5 spells per second, you don't have the time/reactions to cast different spells for different situations. It's "blow up the whole screen" or nothing.

weary hamlet
#

say why would you bother casting a black hole to suck a bunch of mobs in when you could use the same time to spam meteor 5 times and just nuke them?

harsh abyss
#

Or even just cast meteor once and kill them instantly

weary hamlet
#

exactly

#

POE2 got it right but they got loot completely wrong, obviously if you want fighting mobs to be strategic and risky you can't give them shit loot like in a game where you are killing a billion of mobs per second by holding right mouse button

harsh abyss
#

When you make loot the core power scaling mechanism, but don't give people loot, you've made a mistake 😝

weary hamlet
#

If I'm supposed to be killing 200 times fewer mobs then each of them better drop 200 times more loot

#

on to the problem of invo in LE, without massively changing how the skill and its subskills function, they could add something like a stacking more multiplier for each unique invocation used to encourage varying it/going for a rainbow build

harsh abyss
#

Even that wouldn't really help, because people wouldn't use it that way.

#

Like, the core gameplay loop doesn't support using Invocation in a way that makes it an interesting skill.

warped crow
#

it will never work as long as all of the invocations are soo varried in how to scale them

#

and some of them dont even have the passives that would make them good on the invocation tree while others get all the love

harsh abyss
#

The problem is they almost all boil down to "AOE skill with unreliable coverage" which means things like ele nova and meteor are just better for the intended purpose.

weary hamlet
weary hamlet
#

and not just oooga booga casting the skill 5 times per second doesn't cut it Ima cast it 50 times per second

warped crow
#

but then you would still be better off picking one of those now really strong base skills and scaling it into absurdity

weary hamlet
#

Again that's purely a math problem, balancing it vs a single invocation is easy enough. The hard part is balancing using all/random invocations vs using some subsection that share most of their scaling

warped crow
#

which is impossible

#

if you feed into one of them the other becomes a problem

#

if you make them good enough where they dont have to worry about being different to be good then only picking one of them and scaling it just got a big buff

but if you play into scaling them individually you will never hit a point where the varried playstyle ever works

weary hamlet
# warped crow if you make them good enough where they dont have to worry about being different...

one doesn't follow from the other. Imagine if they gave it "does 100% more damage for each unique invocation used in the last 30 seconds, stacks reset when you repeat the same invocation". That won't do much for spamming one invo. That will do something for stacking a bunch of stacks and using one big invo you invested into, but then you are spending a ton of time setting it up, the payoff better be worth it.

warped crow
#

ig

opal flame
#

Anyone play shatter strike this league? How was it for uber Abby?

thick pebble
#

man despite the lack of changes I'm tempted to just lock in and play Glacier

opaque stag
#

Spark Charge Anything masterrace login

heady berry
fervent ledge
#

What build is looking meta for s3

#

Will mage be worst again

weary hamlet
#

spark charges

#

yes

fervent ledge
#

Damn

glossy quarry
#

it seems this cycle we are

#

lightning blast

#

but with vilaria on my wand

fervent ledge
#

For RM Blast build what pet is he using for Mantle of Ox

#

For s3

#

Wall counts ?

nimble shoal
#

Wall is not a minion. I have no idea what build you're talking about, so shot in the dark, t rex from relic?

whole harness
# fervent ledge Wall counts ?

Basically, the build uses summon mirror image from teleport. There's another very similar setup on Reddit which uses the Static Shell chest instead. If you're interested in seeing it search Runemaster on LE Reddit and sort by hot.

fervent ledge
#

Oh ok

fervent ledge
#

Looks cool

#

Classic lb build

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Mage (20) / Sorcerer (54) / Spellblade (31) / Runemaster (8)

General:

▸ Health: 1,332, Regen: 20/s
▸ Mana: 290.27, Regen: 11.12/s
▸ Ward Retention: 226%, Regen: 70/s
▸ Attributes: 26 Str / 26 Dex / 88 Int / 26 Att / 26 Vit
▸ Resistances: 53% / 29% / 53% / 29% / 29% / 55% / 55%

Defenses:

▸ Endurance: 51%, Threshold: 266
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 15% (463)

glossy shore
#

Can someone please help me understand "Overcharged Detonation" from Static orb? The node mentins a related ability called "Lightning Explosion" which has 200§ dmg effectiveness instead of the 100% that Static Orb itself has. Does that mean that additionally to scaling the damage with mana cost this node also doubles the damage?

#

I think I am understanding what I was missing.

harsh abyss
nimble shoal
#

The tendrils are part of the explosion, not really a discrete different thing.
The static orb itself deals impact damage as it passes through stuff, that is the 100% dmg eff part.

harsh abyss
#

Ah yeah I always forget about the passthrough damage

cosmic dove
#

Other than that supercritical ammy is there anything else new that might help meteor builds in season 3?

weary hamlet
#

blue ring and the set ring are obvious candidates

harsh abyss
#

The set ring is probably gonna be the most valued one for mages

cosmic dove
#

truesight glass is primordial though
or are you saying set ring > all other choices?

#

I didnt think the set ring would be good for meteor with viltara set because you want both items (I think?) for lightning meteor and neither for fire/craterborn meteor

harsh abyss
#

There's definitely a build using Truesight with the full vilatria set, but the ring is good in general because you can avoid needing the staff for vilatria, and that allows you to use all manner of uniques that enhance the build.

#

But lightning meteor + truesight glass is probably going to be really good since you'd have a hard time NOT overcapping your crit chance while above 400 mana.

#

That (average) 120% increase crit multi on meteor is going to be a LOT of damage.

cosmic dove
#

wait, why is it only 120%?

harsh abyss
#

That's the average. 40% chance for 300% increased is an average of 120%

cosmic dove
#

oh, gotcha

#

I wonder if that will be enough

#

if you already have a bunch of crit multi 120% is not a huge DPS increase
(it's additive)

harsh abyss
#

Well, meteor has never really struggled with damage, the tough part has been survivability.

cosmic dove
#

is there a truesight / fire meteor variation out there?
or is vilatria a non-negotiable?

harsh abyss
#

Fire meteor is totally fine. Lightning meteor just looks cooler and has a more straightforward scaling mechanism.

#

Mages like to stack Int and Vilatria adds more scaling to Int

cosmic dove
#

yeah I just thought fire lets opens up staff/helm slots
but what you put in there has to outscale vil's

wet cape
#

Is there a way to sim Armour gain from soulfire on LEtools planner

harsh abyss
fallen fossil
#

is lightning blast a bad leveling spec? every new season i really feel the urge to play it badly

harsh abyss
#

You kinda have to choose if you're gonna use it for single target or AOE. If you pick up Convergence, the AOE sucks but single target is great. If you don't, the AOE is great but the single target is meh

#

So you can either do a second skill for clear, or a second skill for single target, depending on how you like to build

#

Generally clear is easy, I like do use lightning-spec ele nova + spark charges and the 3x nova on teleport for clear, then you can use LB for single target super easily

neon bobcat
#

spec zap in enchant weapon for clear /s

harsh abyss
#

lol

neon bobcat
#

I want it to work so bad lmao

harsh abyss
#

It should be chance on hit to zap

#

Not on a timer

neon bobcat
#

(probably) i want it on the timer so that it pairs with static's lightning blast autocasts

#

spec LB for single target, trigger it thru static, spec ench weapon for zaps, get some cooldown, stack int with villeta's set. no buttons

#

it's not great, but it's fun :p

harsh abyss
#

Lol that reminds me kind of of my "lazy wolves" build that I'm planning to do

neon bobcat
#

static -> LB -> brand of deception stacking is better though

#

oh?

harsh abyss
#

Yeah, you just use Gathering Storm once, and then run around while your wolves (and the storm stacks they upkeep on you) kill everything.

#

Maybe cast maelstrom to keep your haste going

neon bobcat
#

I'm planning on running Bleed Aura of Decay with aura bone curse causing decrepify from necklace as a perma LL lich this season

#

we'll see if i want to try out autozaps, there's more damage to be gained now that the set ring means you can get the villeta's damage with both hand options free

#

lets you use culvinar's slammed with the flat lightning damage mod and an offhand transcriber's for high flat spell damage and some pen (as spellblade) plus picking up the flat spell damage and huge crit bonuses from the far end of spellblade's tree

#

I think you can get to 100% crit chance on LB and zaps by stacking int between the sorc node that needs 5 pts, and the spellblade ultimate node at the end of the tree

weary hamlet
#

omegarip

wise belfry
#

are there any fire dot life regen builds on mage? or is the life regen a dead stat.

harsh abyss
#

I mean, that's decent by itself, but if you're building regen on mage you probably want vessel

harsh abyss
#

Yeah, turning health regen into ward/sec is very strong

wise belfry
#

I'll have to try that at some point, I haven't messed with mage too much

left hill
harsh abyss
#

Yeah, meteor isn't the thing I'd use the ring for, tbh. I'd use it for other skills

weary hamlet
#

it's less that the meteor staff is too good and more that other primals might be better

harsh abyss
#

yeah, the scope, or maybe the crown

#

I could see a butcher's crown meteor build with crazy cast speed and infinite mana sustain

weary hamlet
#

I was looking at that too, but can we stack enough mana regen on mage?

proper hawk
#

Urzil's + crown?

#

How about bluefeather with a generator

weary hamlet
#

that seems to be better suited for VO builds

wise belfry
#

trying out elemental nova for the first time since servers are down. It's very fun

rough minnow
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Mage (25) / Sorcerer (65) / Spellblade (15) / Runemaster (8)

General:

▸ Health: 2,596, Regen: 20/s
▸ Mana: 1,084.24, Regen: 32.4/s
▸ Ward Retention: 116%, Regen: 118/s
▸ Attributes: 2 Str / 2 Dex / 33 Int / 2 Att / 10 Vit
▸ Resistances: 492% / 75% / 99% / 64% / 64% / 64% / 64%

Defenses:

▸ Endurance: 20%, Threshold: 675
▸ Armor Mitigation: 30% (1,455)

harsh abyss
#

I'd swap Flame Ward for Meteor, so you can cast it for Craterborn. 75% fire pen and 15% cast speed is nice, not to mention the fireball ward/mana gain node behind it

dense umbra
#

Wildfire Embers fireball?

harsh abyss
#

Should be strong

rough minnow
#

hmm 75% fire pen and some extra clear from shrapnel

#

sure i can be convinced

harsh abyss
#

and cast speed and ward and mana every time you cast fireball

rough minnow
#

i was thinking just one each flame rush but in truth i'm kinda wondering if you could ramp mana stacking to such an extent you could overtake Black Hole via Manafused Current (Flame Rush node)

#

i guess itll be hard to reconcile with the amulet for that build

#

I dropped fireball instead.

#

the staff is a bit too lit for this particular setup

elfin obsidian
#

any mage expert here tell me why disintegrate isnt used in any builds ive seem?

elfin obsidian
#

thanks

#

ill check it out

rough minnow
#

most people prefer to do more damage while being on the move

elfin obsidian
#

i see

rough minnow
#

doesnt mean you cant make it work, its just like,

elfin obsidian
#

well im gonna try to lvl using it then decide later on to keep it or change to something else

rough minnow
#

why play a non-moving channeling ability is the better question xd

#

eh no

#

unfortunately cant use the amulet on black hole

#

the ignite from amulet is not generic, its on hit

minor monolith
#

people using the amulet on black hole werent using it for that line though, they really only cared about the prolif part

#

and the health and fire res rolls

rough minnow
#

sure, but i kinda

#

wanna use the whole item if i can

#

xd

#

it irks me when people use half an item

minor monolith
#

I was thinking of using it with volcanic orb ignite, that will use the whole thing

rough minnow
#

im

#

probably gonna spellblade double reen it up

#

depending

#

buuut

#

the multipliers are not encouraging

#

lemme look into volcanic orb

harsh abyss
rough minnow
#

can flame rush be just held while exploding ground keeps proccing?

#

cause it wont explode unless you stop channeling?

#

or am I cooked

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Mage (25) / Sorcerer (19) / Spellblade (15) / Runemaster (52)

General:

▸ Health: 2,514, Regen: 29.6/s
▸ Mana: 881.9, Regen: 34.72/s
▸ Ward Retention: 150%, Regen: 123/s
▸ Attributes: 2 Str / 2 Dex / 50 Int / 2 Att / 2 Vit
▸ Resistances: 492% / 69% / 93% / 60% / 64% / 66% / 62%

Defenses:

▸ Endurance: 32%, Threshold: 919
▸ Armor Mitigation: 30% (1,455)

rough minnow
#

I tested it and seems like its proccing just fine

#

so i could see a fairly tanky build here

#

and since its not channeled, embers could repeat it

harsh abyss
#

I don't think embers would repeat it because you're triggering the spell. Embers is only going to repeat spells that you cast

#

When you directly use a non-channeled fire skill. So you have to cast something.

#

That said... wisps with Meteor might just actually be insane

#

Like don't worry about it for ignites, just that 12% chance that wisps repeat the meteor skill and drop a ton more meteors could be nutty

left hill
# harsh abyss Like don't worry about it for ignites, just that 12% chance that wisps repeat th...

it works out to x34.56% more damage on average at peak wisps (before the extra ignite chance and penetration), since the wisps last 8s, and it's (up to) 36% chance per second to summon one. that gives you 2.88 wisps on average after 8s, and at 12% per wisp, on direct cast you're getting 0.3456 wisp recasts. but that's also highly conditional since it only works within 12 meters, and you're not often within 12 meters for 8s, so realistically you'll have fewer wisps capable of triggering recasts on your casts

#

the wisps are a good More multiplier for bosses where you'll stay in an area longer, and the ignite spreading seems like the more valuable part for map clearing

#

but I wouldn't really expect to see a ton of recasts going off all the time

harsh abyss
#

Yeah, 12% is pretty low

#

But with meteors, a single doubled cast will be a ton more damage

uncut zealot
#

What’s the build mages are leaning??

warped crow
harsh abyss
#

Maybe we aren't looking closely enough at T8 mods 😝

warped crow
#

OR 1 primordial unique

harsh abyss
#

I dunno, 567 ward/sec on one item is pretty solid

#

But yeah, I think it's gonna be hard to use any T8 mods with how good the primordials are

warped crow
#

the Uniques like that ring and the spear should be the standard xD

#

for primordial power xD

harsh abyss
#

That's... what I said

warped crow
#

oh ok

#

idk ye

harsh abyss
#

Like I can't imagine NOT using the ring (and Vilatria) on any mage lightning build

warped crow
#

if it was between 1 primordial unique or multiple t8 mods then it would be a fair fight

#

lel

harsh abyss
#

Yeah

#

Especially with T8s not being able to be slammed

#

Except for maybe like builds that get a PERFECT T8 for them

#

But there are a lot of generally strong uniques