#🧙┃mage
1 messages · Page 141 of 1
i played an og version of that sorc back fairly early beta, where it used urzil's to help fix mana regen
But I think maybe those chains bypass
cause static orb spam with static triggering LB eats mana so fast
static orb spark charge is new with 1.2 though
Ya I saw it looks cool I used it this patch
20 int from Orion’s Belt u mean right
hardest content was t4 zulra so its not like you needed metric ton of scaling back then
another bonus meme option
Not a meme
That’s the most exploitable item they came out w imo
It should not be released it will break the game
also this seemed like a nice QoL thing
not a flashy offensive thing but stun immune, handling crit and giving bunch of armor at once
How much % mana regen could we get realistically
few hundred fairly easily I guess
anywhere between 200-300% incr
more than that starts to eat on other things
did they remove it or did i hallucinate there being mana regen on idols
ye there are 1x1
ok you can go beyond 400% mana regen if you start putting idols etc in too for it
the flat mana also helps scale this for bit more
I think we can get well over 2k mana not too much trouble right
Couple mana rolls, and the % increase to max 3k is very attainable yeah?
with 400% incr mana regen you get 33 mana and almost 400 hp per hit up to 4 times per 2 sec
66/800 per sec
Almost double what you'd get for 400% increased regen rate
I still think this should be 1 flat mana regen per 100 mana
also it only disables mana regen
so stuff like mana refund chance still works
mana on potion from orian's belt
on top of that you get like 40%ish cast speed and good bunch of incr dmg
there should be some niche way to get flat mana regen for sure
but not something that every build can just slot on easily
144% increased frenzy effect is 48% attack/cast speed, which is nuts for a helmet
#🧙┃mage message Could get >1000% on a Focus build lol. But that's very specific
that's a good point. Frost Claw's Gift of Winter could be fun with it
I’m thinkin ladle and that ring might not be the best atm
Like ya ladle 30 flat cast spd and 48% more
And easy lp item
But at what cost of weapon
Are u picking up another set bonus w the ring somewhere
48% more damage is massive
I know I know
But what could u get for a more multiplier with more skill points
Every skill is different obviously
Also don't forget that ladle is 1 cast speed per 2 int, which is like... 50-100% cast speed
I only wouldn't go ladle if you're doing something like my "trigger everything" concept
it's awkward because you need to start channeling while low and continue channeling to keep the effect but if you were giga mana stack I guess 3000% mana regen possible? So 500 mana per second and 6000 life per second
4 levels of int skills on the primo wand ????
That sounds like an amazing way to do a Culvinar's focus build, actually
Is that not madness
Not as madness as Vilatria without the staff. Can't use both of them, so the ring is way better
Idk not sold the flat is sick for sure
yea this is what I was thinking you just need to have something thats giving damage while channel focus
I guess I kind of design my chars in a less practical way
oh right I forgot unstable energy requires full mana, hmm
Culnivars is not good tho guys
you could do overcharge
Really bad item
I hope to be proven wrong tho
Also since you'd drop to zero mana as soon as you capped, so it just wouldn't work with Culvinars
counterpoint: the memes
you could keep arcane ascend up for a long time
You could take the points from Unstable energy and jsut accept that your DPS would be mediocre, but make yourself amazingly tanky
Respect I will support u
what if you just say whatever to the full mana
and keep arcane ascend up
eventually you will ramp hard enough to kill uberroth or whatever
just sayin
AA costs 25 + 1 per second
If you're generating 500 mana per second, that means you could theoretically sustain AA for 475 seconds before it starts running you out of mana.
yes 8 bit integer or w/e
16
i posted a clip from yesterday when i was testing out some other things up in the convo
Theoretically that's 2375% increased damage from AA, lol
you just giving yourself stats in offline to test things?
no
just breakin items and skills and stuff in game
testin things seeing how stuff works
why would bleed duration give you instant ramp
there are items that do that kind of stuff
oh
long duration cut it in half repeatedly
dot apply all at once?
Does it double the speed every time you hit?
yes /2 every tyime melee hit
yea duration cut in half tho so
Sure, I just figured it'd double once and then anything that had been doubled wouldn't be repeatedly affected
Oh no yes it just keeps doin it
That's actually kind of insane
If I could refresh the duration to the original but keep the dmg
I unno how I think only sentinel has that not sure didn’t check
I doubt it would reset it to the original dur but never know
What if you just forget instant sustain and just use focus as a mana battery?
This is just infinite ward with symbol of demise right lul
Wait a second...
Free (no drawback)
kind of neat
Yeah
yeah so the tech is for a mana dump build
like meteor or static orb
this is already not terrible in 1.2
We find our way back to Vilatria
but you could dump refill really faster
Yes but technically no not infinite the devs put in place anti ward stuff
Only thing about Focus I don't like with that build is that you don't get any bonus from all the frenzy stuff while focusing
If cast speed affected the speed at which Energy Overflow did it's thing, that'd be amazing.
would be incredible
I think you just mana dump with meteor self cast or something
then refill with focus
repeat mana dump
Unstable Energy on AA would be bonkers if Energy Overflow scaled with cast speed 😂
how you spam forever
60 mana efficiency is rly good but it will make ur static orbs cheaper idk if that help the dmg or hurt them
your regen is bad with focus is down
I feel like you could get enough %regen to outpace the cost of meteor or static orb without needing to channel focus
you don't NEED 500 mana/sec, especially with the mana refund from Archmage
Yeah don't think you're using it for static orb
You'd end up doing the same amount of damage with more casts or something
Maybe even less damage idk how it works out
meteor mana dump is good with that
Yeah prob meteor dump
Oh my bad
Too bad we can't just insta dump them out with the belt anymore
Well you can but it only casts single meteors now
Kinda poopy
Too bad black hole only cast 1 meteor too
Yea
https://youtu.be/KEs6sO7Ox7k I didn't dig too deep into the tech but this is what I had in 1.2
with meh gear
Cyborg what are u community person ?
Nah just a mod
personally I think you go set ring with vila helm and ladle for meteor dump
Volunteer
and you get stupid dps
Oh I c
ill probably test it in a bit
but it should work
100% static orb gets sub 90s uber kill too
Only problem with meteor specifically is your base damage won't get converted to lightning
Meteor gets a lot of more from skill points
Im just mad lightning meteor is on the staff/affix and not part of the set man
Since that's on the staff specifically, not the set bonus
Yeah meteor loves points tbh
But it don’t matter
All the lightning is flat from set and still gets 1.8
Lightning meteor visuals are much better.
Rip that they halved the flat from the set
Agreed
Yeah idk sometimes they are sometimes they aren't
Antialiasing should make it blurry rather than pixelated
Nah they're like hella pixelated
Like pixel art looking lmao
It's not even aliasing
Prob LoD hitting hard with low settings or something
Reminds me of when I ran out of vram on skyrim when i downloaded a grass mod.
Anything beyond 5ft from my char was lod textures lol
Can we try to quantify the ring set and ladle
Btw @waxen sigil stop abusing missing mana ward man xd
48more and also 120 flat
Ancient tech
I don’t only use that
Somehow still alive
There are other things too
Do you even need other things though
Besides it was just for demonstration when someone posted that they had 30 second bleeds
I was like ok I’ll see what I can do
Just that plus symbol and taste is enough for what you showed no
It’s really hard to get missing mana now anyway and the ward formula is so damn aggressive and even ward has a hard cap
Or do you mean for an actual build
Ye ik it's not very practical
It is funny though
Check arena ladder 🙂
Oh you can stack it that quick? Honestly I can't remember what's left on negative mana
There is no good way it takes to long now in any practical way, there is an extremely obscure way that’s fast
Tell them to delete that helmet tho
Ah you meant before? Was gonna say how you stacking it fast enough between resets to not die of old age
It will lead to extremely powerful
Like hotfix the helmet pre launch or people will be really upset
And the economy will be ruined by ppl
The mana on hit one right
Yeah
I won’t say how or anything
It is what it is
Eh, it be nice to save them a headache
Ppl who built around it getting nerfed, ppl who didn’t feeling like it’s meta
In a mostly non competitive game for 99% of ppl
👀
It's all good I can't even read.
Mages do like fooling around (this is old)
Nah
I remember
Meteor
Oh
Even with all the shenanigans shatterstike only got to hundreds of millions
They should put it no mana regen but also can’t go neg
Negative mana is just a can of worms tbh
That would be fair and maybe a buff somewhere else to help it
Idk it’s awesome when playing normally gets u out of a pinch awesome w focus
Would fix any future oopsies
Yeah but if they limit it to like half your max mana
Would still have that
Yeh
As long as it's capped
To not integer limit lul
Mana strike base damage based on mana loves that
Enough unholy scripture reading
lets never speak about this again
Back to ethical land
eventually. it breaks even with passive regen at 92.3% increased regen and eventually 'doubles' it but there's a very long stretch before that where it's a 1.# multiplier to it (as long as you're hitting things ofc). like at 470% it's still not 2x
Idk seems okay but nothing crazy since they halved the flat anyway
its still a good amouynt tho and int is good anyway
%, retention, crit chacnce and more
Doubles your increased mana regen*
that's fair
bluefeather band -48% mana cost rly good
cant get that anywhere else really
LESS, not efficiency
Yep it's huge
Doubles the effectiveness of mana gain basically
Helm for Regen, ring for gain
Like mana strike loves the ring if you're spending your mana on spells
Focus loves the helm assuming they work together
how manyt stacks of fire aura did u ever get to
I mean with the teleport duration reset?
didnt know it
Or ethically
both
With tp reset you could get infinite it was just slow and boring af
Ethically I've never even tried tbh
what it reset the duration of them all?
damn
i started in the flame reave something patch
.82 maybe, the one before runemaster
0.9.2 was runemaster. 0.82 was before multiplayer
yes before multipler i did
ill post a list of what i thinka re good ethical items
Why though. Are you able to get good stacks lol
Still pretty shit right lmao
void armor, but nothing to lock them in and snapshot for exaple
Yea
I've gotten over 100 for sure but never tried pushing it
Was a long ass time ago too stuff has changed I think
It used to be a standalone skill you know
Fire shield iirc
Then they decided to dump it on spellblade and I've been sad since
4 skills???????
4 skills int ward retention, 4 skills though
when people are talking mad alch ladle, ok nice, obvi it isnt a primal too but 4 skills youi could get 100% more dmg sometimes from a skill
but like not just 1 skill, ur entire kit
yea for mage i mean,
Ye
ring is cool for sure, nice to get a few more set active like what else
Like the invoker on exalted does it work like that?
Wdym
the primal ring that counts toward 1 item in any set
i thought there were affixes sealed that could count toiwards set items
Reforged items yea
An item with this affix counts as a substitute for Isadora's Revenge for the purpose of getting the set bonus
But the primal ring counts towards all sets at once
never played a mage before - are the runic invocation buffs meaningful at all? Ive liked the idea of the class, but it seemed before that you only normally use one or two spells from it
Even sets that don't have a ring usually
But like invoker you gotta put an invoker affix on the exalt and it'll only count as invoker
does the removal work to make shards
or shatter with nothing on it
whatever the trick was
I don't remember
I play hardcore, not cowardcore
set items can't be slammed
oh i see, set longsword not exalted
it's both, it's got a reforged set affix.
100c isn't high enough for "not cowardcore" to be a valid excuse yet xd
I certainly wouldn't blame you for being afraid to go above 300c or 500c but 100c is oof
Have you played hardcore? Without following a guide?
For reference. I first try killed abberoth with heartseeker in hardcore
I don’t play broken builds such as the channel mage build with amulet. Or any of sentinel builds in s2.
What is your reference of arrogance? Umbral blade falconer while following a guide?
1 sec
That is a build from a guide, but I'm the one who made the guide
yes I've played HC
I don’t play arena. So it means nothing to me
here you go
Sitting in one spot spamming abilities. I did that in Grim Dawn Crucible
You are trolling my guy lol
Still, a different game than monoliths
Your first char in a season? Without twink gear?
yes literally, you can see the entire vod from level 0 to 100
the entire 30 ish hours is there
from start to finish
Not going to watch a 30 hour video
what a wild string of comments here
Even if it was twink gear (it's not) why would that even matter? You would still need a character to get there
It matters because when I got to empowered monoliths as solo self found mage, it was considerably weaker than archer, primalist I had
Then again, I played fire mage
so did he, there's literally video proof of this right there you're just not willing to watch it
What? It bears no relevance to me what he did. And if he plays a optimized build/skills that are actually viable
It's an optimized build because I made it and optimized dude
When I got to empowered with ele nova, or black hole and that fire orb, they do 0 dmg
lol
if you make an intentionally unoptimized build and use intentionally unoptimized skills of course you're not going to be able to get past 100
And my initial comment is that tons of mage abilities are lackluster. So why are you here internet glazing? Acting as if you’re a bigshot
you asked
Nah. That was rhetorical. You are an internet basement dweller. This wasn’t for arguing. It was me pointing out disappointment over how many skills didn’t even get a numerical buff
My whole point is that this is the typical "toxic hardcore player" nonsense that gives HC players a bad rap
LOL nice.
if your standard is getting past 100 corruption literally every skill in the game can do that on hardcore solo character found. this is a you issue, friend.
Which are unuseable. Imagine a new player coming in and wanting to try skills, and finds out 1/3rd of them are not even viable in any sense of the word
I agree, most skills suck. But why are you insulting softcore players? That's like unrelated to skills being bad
Even with bad skills you can get past 100c you just need to be more careful and take it slower
That’s my entire point. Even though they most likely have plans to revamp all classes to the status quo, they could’ve at least buffed the least used skills across the game
It’s just disappointing
Yea I don't disagree but that doesn't have anything to do with SC vs HC
That’s just my own superiority, as we all have some
some skills are worse than others for sure but all the hostility was completely unnecessary
@proven haven Hey, Is your Master of the Spoon build a good option as a season starter for HCSSF?
yea it should be pretty strong
if you're struggling to make a build work you can post your planner in here and there's plenty of folks happy to give constructive feedback
The spark nova variant does give up a fair bit of defense though to get those skill points so you may want to consider not going for those
No need for help. I can build well. You just feel how subpar some skills are, that no matter what you do with them, you can just swap to a more recent skill and be 10x stronger. That is just lame
@proven haven got it. Thanks for your hard work helping many of us enjoying this game.
And as they state, 300-500c is the threshold most builds should reach, there are many skills that require almost perfect, insane gear to get there
Also you should be able to follow along with Pinchingloaf, he will be using a lot of the techs I mathed out in his next LB build but doing it on HCSSF. I think his plan is Static Shell instead of unstable
Which means you just play the same builds everytime, which again is disappointing. You will not win this argument @stone rapids
nope, i have killed uber aberroth with 15 different builds this season, try again
I don't really think so, you just need to be creative. It's really hard to come up with something new and also good but it is possible
Softcore don’t count
And uberroth is gear check, not skill check
i took 4 builds to 1000c on hardcore this season
The strength mage I made last season came out of absolutely no where and it was one of the Mage builds that did very well in HC during 1.2, no one was doing Cleaver solution mage before that
Got it. I will follow his streams/youtube to see his progress. Thanks again.
just thinking outside the box
How many sentinels/falcon?
shield throw
lolwat nice
And the rest of the 3? That broken channel mage
it's pretty good, you can get a ton of flat with the shield and reflect idols
hungering souls lich, surge spellblade, and storm crows
So basically the strongest ones. That’s what I mean
hungering souls and surge are meta now?
The same builds get played over and over
If someone makes a build and its good "naw it doesn't count"
If someone makes a build and its bad "see? impossible!"
who is playing hungering souls or surge lol
Remember, initial is without twink gear. How many work without everything optimized on the get go?
these were all solo character found, try again
Then kudos to you
Still, has no relevance to what I am talking about. How many useless skills exist that don’t even get a numerical buff as placeholder until the revamp. My argument still standa
And now you two are just glazi g
So tr again
Try
I'm curious, if I come up with a stupidly good build no one else has made but don't make a guide / video, just keep it secret, would it "count"?
is it just when it becomes meta it doesn't count anymore?
@surreal talon you're so right, this frozen guy doesn't know anything
doesn't count because you can't prove it. also if you post a video of it working I won't watch it because it's too long /s
Everything works when it’s 85%+ optimized. And who knows optimisation? People who play alot. Didn’t know we are in PoE chat
Skills should work enough as a baseline that you can progress from early empmonos
you can reach 500c on hardcore scf with any skill in the game if you understand the fundamentals of buildmaking
the answer is simple ||they live under a bridge. 🧌 ||
Yea. Still doesn’t change the fact that some skills needed a slight buff pre revamp
HC is a challenge mode, is it wrong if being successful in challenge mode requires some game experience?
Idk how the game is in sc, as I only play hc. So from my point of view, many skills are subpar and new season should address that, end of story.
many skills are subpar yes
if you had simply said "there are skills in the game that should be buffed" we'd all be agreeing with you and could have had a productive conversation, but you have instead chosen to be openly hostile from minute 1
And talking from a pov of someone with how many thousand hours you have? Is irrelevant to my point. You shouldn’t need phd in the game mechanics just to make a skill your character is presented with, to be actually viable. Without feeling like a slog
That was my initial before you internet glazers had to be put down
For the record, I don’t care about yours or anyone elses opinion unless I ask for it. So sh, go back to bed
people who don't play HC are cowards, people who do play HC better than me are tryhard basement dwellers
then why are you continuing this conversation if you aren't interested in our opinions
As I said, internet glazer egos need to tone down
i have made several attempts to bring down the temperature of this conversation and you have continued to be hostile
The firewall gives everyone a ego
@surreal talon any recommendation for a HC character? I'm just starting
again though, you literally asked for it. I find it distasteful to go around flexing for no reason but you seemed to think opinions don't matter until they are backed up
Thanks mate! Any other tips?
Actually you I agree with frozen, it’s this other guy daimonos who’s acting all mighty
i'm sorry you feel that way
Yes many.
After you finish your discussion can you help me out?
Either way, I want to play a frozen orb (yes d2 nostalgia). But it lacks something
Google or chatgpt
you have ice volcanic orb
Dude I love frozen orb, hydra frozen orb so cool
Oh, okay
I had several volcanic orb uniques and it still felt so weak
cold converted volcanic orb is pretty decent, you can go crit or frostbite
But chatgpt is not an experienced HC player I don't think it will work
you're welcome to post your planner in here if you'd like some help!
I heard this dread full person made a guide using the ice orb and it was good
As I start a char, and whichever build/skill defining unique I get, that’s what I go for
maybe try this
Maybe I will give it another shot now in the new season
I just don’t like to follow guides. Kind of takes away the arpg feel and.. just feels cheap
Wish we had more advanced char info. Crit comes to mind
Never know exactly unless you do manual calc or dummytesting
spell crit is available in the character sheet, if your skill gives base crit you'll have to calculate it but it's not overly difficult to do
Yeah
volcanic orb doesn't have any base crit in its tree though, so your spell crit would be representative of your crit chance with volcanic orb
If you don't have the info you gotta make your own in excel / googlesheets or whatever
just throw some math together to estimate damage and such
it's not hard once you get used to it
I saw a reddit post of a guy taking poe planner to last epoch. Know anything about that?
yes it's in progress
it's coming but it's very early in development
u/musholic or something? iirc
only a few things work rn
I’ve been using the lastepochplanner as a baseline
if you don't want to use a spreadsheet the dummy is a pretty reliable test for dps
yeah dummy is okay but not if you are planning a 1.3 build now
unless you can fudge it in offline
dummy has 1 billion hp so 1 billion divided by seconds to kill = dps
Maybe with krafton it brings more resources so season 4 gets a lot of these things implemented
you can do a lot of stuff in offline to simulate what a build would be like before doing it, if you need to verify a mechanic works
sometimes things just don't work and you wouldn't want to spend 2 weeks to find that out
Honestly I have been testing it live in hardcore. Many dead 80-90s because of that
well you have the dead SC to test next time lmao
actually now that I think of it, I'm way more of a coward on HC than SC lmao, that feels somewhat ironic
Most dead. Acolyte bored out of my mind. Not a single sentinel. Many hardforced werebear melees that got hardstuck
I watch movies/cs tournaments while playing. Highest I got was 3xx corruption with cold heartseeker
some sentinel builds are op for sure but there's lots of fun stuff to play on sentinel that's not giga op
I mean everything stops being OP eventually, just some builds fall off sooner than others, I guess
as far as uber goes that's pretty damn hard for almost any build in HC
I don’t even know if there’s a point doing uberroth in HC. And I don’t enjoy the infinite grift scaling, so I aim to take a build to normal abby and that’s that
Grift = greater rift in d3 if you didn’t play it
personally i find pushing a build to uberroth to be the most fun thing the game has, i would have loved to have done it in hardcore but i just didn't have time this season
Regular aberroth is fairly trivial now with all the power creep we've had
but i get what you mean
the gap between abby and ubby is so huge
I just watched streamers doing uber abby. Like wudijo, and I heard many mention it’s a huge gear check
on the top meta builds you can gear check it eventually but everything below that you have to play quite well
Obviously evrything is going to be gear check. But if you can get away with greater skill, then that would be fun
To an extent
A 20-30 min fight for a skillcheck is just too long
Usually it falls into two categories, you either do enough damage that the fight is short and you can mostly ignore poor mechanics or you are so tanky that poor mechanics don't matter (like judgement)
Which means it’s mostly the broken builds 😄
i think it's fun on any build but i had the most fun doing it on less op builds even if i did rage a lot in the process
Yeah weak builds aren't doing Uberroth in HC
heartseeker was like a 10 minute fight where i couldn't get hit by anything but finally doing it was pretty exhilirating
I'd wager a lot of people who do Uber on HC end up replicating their character in offline or softcore first and practice until they feel good or gear up more and repeat test / check
everyone does 10000%
biggest downside of offline existing how it does for the hardcore race
Who knows. Maybe there is someone who 1st tried uber in hc on non broken build
didn't carn do that and just insta died
i think there are only about 15 or 20 hc kills total so i'd be pretty doubtful
but maybe the god gamer is secretly out there
part of being a god gamer is using all the information you have available
knowledge is the most op stat
I see, never know though. Always a chance. And with that I bid farewell. Have a good rest of the weekend. And fyi, some of my beat friends started with us wanting to beat eachother up. All good. I am the God gamer which you speak of
is stacking fire aura viable for endgame bossing?
Depends on your definition of viable. I'd say no.
Can anyone link me the fastest kill of all time @nimble shoal @radiant vessel @tepid barn @proper hawk
(Of uber ab, or the hardest thing)
Is it instant due to pre dot stacking during invulnerable?
And then first tick kills ?
What do we even try to start experimenting w??? Meteor? Static orb?
Flame reaver or shatter maybe idk
Pretty sure people have overflowed it to where the popup number breaks, at ~2B
what changed for flame reave with the patch though? I feel that it's still pretty bad
Already sent u
why did they have to delete wrongwarp
Like the in game hit number caps???? Not tooltip? Damn I don’t think I’ve gotten close.
Is the real damage separate from the popup like behind the scenes?
How much EHP does the boss training dummy have ?
1 billion
And yeah umbral blades falconer can "one shot" ubby (technically several hits combined into one)
You can't do it in 1.3 though
I’m not sure just seems like a big damage 1 click with that rhythm of flame
And also with the spellvlade thing that’s stacks cheap attacks to buff a big one
that's more like click a skill that does 0 damage 4 times then you can click a skill that does bad damage 1 time
we used to play that like 5 years ago but it's been horribly powercrept since then, also on top of everything else the combo builds are now just worse than simply spamming flame reave lol
with prodigy you don't even need the crit from firebrand
It could be the case
But I also just love the spellblade as a mastery even though it needs a lot of help
I had a note outdated now where I just did the more x mores and damage efficiency on all the mage skills
And I remember flamereave was up there
Surge was the highest at the time w movement speed = more if I recall
new helm on spellblade could be interesting because of how much attack speed you get
Did anyone play mana stacking Sorc in CoF and was able to kill uber Aberoth with it? I would like to know if that concept can scale enough in like 200 to 300 hours to beat him.
whats the general consensus rn on mage in terms of season starters? more HC focuses i would say
would mage be a expensive class to build? Much of the server will be playing acolyte/primalist though
A few other specializations are probably ahead of it in line for reworks from what Devs had commented (e.g. Shaman, Forge Guard), but it would be nice if it gets done at least in cycle 5 along with Bladedancer.
Also the 20% dual wield speed boost. Spellblade definitely got a few buffs to its existing builds through that and primordials. Doesn't seem like anything that really enabled new builds for it though, I don't think.
just different takes on the old ones
also mana shouldnt be problem for them either way thanks to mana strike
if you get enough regen, maybe you can sustain your burst for bit longer
problem is, shaman and fg had reworks recently while the last time sb was touched in a major way was 5 years ago. And we got like four talents updated in that time too. Riveting.
Just looked up the new items, and I can't say that any of them directly help mages. Yeah, here and there, there are some nice affects, but overall, it feels like there are still just better items for several of the slots with the primordial uniques.
Butcher's Crown does some interesting things. Wildfire is useful for Ignite builds. Some others with uses here and there. Plus you can always just use a T8 if none of them really do what you want as a fallback option.
Can't really mage with butcher's crown. You live off mana unless you are planning to do Mana Strike as your main source of damage.
Sure you can. At Inc Mana Regen >92.3% it turns mana-positive vs. passive regen as long as you're reliably hitting 2+/second
And mana refund and Gain still work through it
Butcher's Crown disables all mana regen
Yes, I know
You are only getting it from its passive and mana strike as a wizard
Read its Health and Mana Gained line
Per 12% mana regen but with a 2 second cool down
4 per 2s, yes. If you math it out, it outperforms passive regen at Inc Regen >92.3%
Are you running it with Urzil's Pride?
You could but you don't have to
I guess 90 is possible off just amulet and rings
Using Sapphire rings helps reduce the Tier requirement
Not even at 30% with 4 T7 Mana Regen
There are also idols and sorc passive (5% per 100 max mana)
I don't think it's possible outside of Urzil, tbh. I've theorized trying to get my mana regen above 40 before to play a special type of heavy mana build
Ok, I think you're wrong, but we can each just see what unfolds when the season launches
You can do some silly stuff with focus and AA where you can sustain AA for like 8 minutes easily because of the mana gain
You lose out on the frenzy benefit because you're channeling though, so maybe not worth it
I'm honestly thinking of doing some Frost Claw stuff with it, but yeah, there's a range of Focus options with it, from the long-AA meme to the Culnivar meme to just regular Mana Guide auto-bombing. And probably more that will emerge. The math maths, as it were.
I am going to try some weird stuff with Ignite this season. I will probably try my Firebrand Spellblade/Flame Reave first
Then go into some Machine Gun Fireball builds
yeah man the whole point of that item is that you build to get enough from its passive so that you don't have to spend time actively regenerating it. It's already gonna be the new meta on avalanche builds, might have potential on mage too
Firebrand Spellblade has always felt lack-luster, but maybe the amulet will make it viable?
also if you are using any kind of a mana hungry build with your mana regen plan consisting of mana strike, runebolt, etc, then the blue feather ring might be a good pick
i.e. I played VO last patch and it was gated by cast speed on rune bolt heavily, with this I could literally cast twice as many VOs
same goes for i.e. mana strike/meteor builds
I wish it wasn't limited to Spell Mana Cost
I like spellblade, but its skills are not spells xD
How is bleed as a DoT in Last Epoch? I assume it doesn't work on Undead mobs?
nah they dont have the silly roleplay elements where your build is not viable cause of such trifling concerns as realism and common sense
any damage type works on everything
Shatter Strike Frostbite Carrion of Creation would be wacky
bleed generally has a lot of support in uniques, now probably the best among any ailment
but not a lot in mage skills/trees
That is why I mentioned Carrion of Creation which could turn Frostbite into Bleed
my brain is fried today
The Carrion of Creation is like the inverse of the Maehlin's Hubris
I think you might be misunderstanding the butcher's crown. It's mana regain per % increased mana regen, not per actual regen. the 92% Marshal is talking about is less than 16 mana regen
(I might be misreading their passives though) I'm assuming 100% means all chance and not just "Up to 100% of chance"
I was thinking that as well after mulling it over some more.
apologies to @left hill
It's still going to be hard to match base +8 mana regen per second, but not as hard for multi-hit abilities
If you are using a slow 1-hit per 2 second ability, you need to effectively have +16 mana gained on hit.
yeah you wouldnt use it unless you hit a minimum of 2/s
but thats a very easy hit rate
It's definitely not meant to be used with slow hits. Part of why it gives +% frenzy and auto-frenzy
Yeah, and almost all spells have like a 1.5 cast/sec rate to start. So as long as you have like 33% increased cast speed you're good
Would this build work? Not sure exactly sure how the tri-elemental nova works, but seems like it could be fun
https://www.lastepochtools.com/planner/omEx4Zyo
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (11) / Runemaster (45)
▸ Health: 1,304, Regen: 25.2/s
▸ Mana: 273.62, Regen: 12.64/s
▸ Ward Retention: 84%, Regen: 41/s
▸ Attributes: 1 Str / 1 Dex / 17 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
▸ Endurance: 20%, Threshold: 261
▸ Armor Mitigation: 11% (284)
is mage going to be good this season with the new items?
not a mage expert but I fell like you're losing a lot of dmg not taking this
Thats probably true, easy fix
and I really liked this
but can't think of a way to make it work with the helmet
and the helmet is kinda goated
Slightly tweaked
https://www.lastepochtools.com/planner/Bx8J0nnB
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (11) / Runemaster (47)
▸ Health: 1,304, Regen: 23.6/s
▸ Mana: 245.87, Regen: 12.32/s
▸ Ward Retention: 62%, Regen: 16/s
▸ Attributes: 1 Str / 1 Dex / 6 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
▸ Endurance: 20%, Threshold: 261
▸ Armor Mitigation: 11% (284)
crown could work for the mana sustain, but that's a lot of levels + pen + less damage taken for mana
Also I dont like the channeled skill, being able to stutter step between casts is super handy
you got a point
my train of thought is that you don't need to focus so bad on cast speed
Im just hoping the trielemental nova has all three keywords to proc all of these in the runemaster tree
+30 flat damage is kinda wild
oh that's fun, haha
is mage getting 0 changes in s3 besides the runic invocation buffs?
plus the uniques/primordal system and map content
unfortunate
my sparkmage can use the set ring to change up how they get flat scaling, and my rune of deception autobomber can get double the shock chance per int off the villeta's set hat crafted shards now, many new ways to scale or build stuff
the idols relic can make some very mana-hungry builds work without mana strike a lot easier than before. (using focus: null profusion+infusion to just tap focus for mana). where before it would have required near-perfect gear in a lot of slots.
Yeah though an interesting point, for the 2x 4x1 relic and 2x 3x1 relic layouts it actually reduces your normal gear requirements since you'd only need one of each "perfect" relic where before you'd need 2 of the same ones.
I think we're talking about different primordials. The relic is only +60% (40-60) idol effect but works for all non-unique idols. the other primordial is +100% effect but requires different shapes
there are a few lich setups people are planning out with that to get upwards of 1600 mana over there
yeah, Flay Chaos Bolts really wants max mana lol
yup lmao
turns it right into soooo much dps
not nearly the same damage as the lich, but spellblade should be able to do full uptime shatter strike with the help of that relic. no downtime mana striking
I was thinking about the set ring to activate the vilatra's set without needing to use a staff
getting both hands free leaves so much room for activities
Yeah, that's going to be a VERY popular build for mages.
Basically anything lightning is going to be very strong with it.
petition to call it "Look, Mage, No Hands!"
mana strike into frost claw/lightning blast/ele nova with dragorath's claw, fragment of enigma, and lightning per int was my league starter right up until the skill tree for lich dropped
This is probably what I'm going to be doing when I play a mage, I'll let you know how it goes.
hehe
The old "Land of 1000 triggers" build
reminds me, I need to see if any of the primordials or anything interact in funny ways with this kind of off-the-wall Frozen Ire "do all the procs" build I started sketching out last season with Frost Claw, Frost Nova, Elemental Nova, Freezing Cascade, and Tundra Nova
My current plan is:
Mana Strike triggers: Spark Charges (100%+), Mana Arc (100%), Icicle Strike (20%), Frost Claw (50%)
Frost Claw crits (5x) trigger LB (3x/sec)
Frost Claw casts trigger Ele Nova (42%)
Ele Nova casts trigger spark charges (100%)
LB hits (3x) trigger spark charges (30%)
All hits trigger spark charges (12%)
All crits outside of 5m trigger spark nova (40%)
Vilatria bonus affecting ALL those hits rather than Enigma just being on the spark charges feels like it should do great damage.
IDK if it will be as GOOD as Frozen's LB runemaster build, but it should do enough damage to do most things.
it's a lot of added damage to spark charges to all of the other stuff that was basically scaling your spark charge generation
Yeah, 100 flat to everything is a lot of extra "valuable" hits.
But I'm not sure if even at max attack speed/trigger rate, you'll do more damage than just... hyper-casting Lightning Blast over and over. The double/quad cast node is real powerful
Yeah, spark charge LB will always be strong
guys frostwall snapshotting is not fixed right
i just read the mage part of the patchnote
ehg be like, o no all mage builds have devolved into stacking int, what should we do?! - proceeds to add more benefits to int stacking
So as someone who's never played Mage before, all I get from this channel the past 2 days is:
Vilatria with new ring to free hand slots
Int stack
Trigger every skill in the game
???
Profit
Sounds great to me
Is there a leplanner for it anywhere, though?
I could see spellblade running bluefeather bands and the new dagger
and it being nuts
and the new belt
Dropping a 3LP Enigma in Season 2 means I will not drop higher than 1LP this Season, correct? 🥲
spellblade could be neat if any of those items could pop up and be used in a build since they are 1-ofs
can't use both at the same time
see my last comment
oh well. barely any changes to specs i wanna play, all new items are 1-ofs. prolly a skip season imo
What's the strategy for farming LP Ladle? Imprint the Rune Prison Woven Echo and farm that thing endlessly? Or do you pick any Exiled Mage nodes in the Weaver Tree aswell?
a dev said most snapshot that arent channels are no longer snapshots, possibility for a bunch of random stuff to get missed
so it's still in or no?
nobody knows, the patch isn't live yet and they kicked out most of their closed test team
aka the content creators
Content creators were not "most" of CT considering it had around 1k members
and how many of those were CCs?
Not 500+
So I made a really silly off meta ignite elemental nova build to play with my wife whenever she's free. I'm using black hole to cast meteor in order to supplement some extra damage and I'm at a -20 net mana. Is there any trick to supplement that as a Mage so I don't go into negative mana and start to lose out on meteor procs after a short while?
Here's the build planner https://www.lastepochtools.com/planner/QdO79pKA
Beneath Ancient Skies / 1.3
Mage (20) / Sorcerer (47) / Spellblade (15) / Runemaster (31)
▸ Health: 2,501, Regen: 37.26/s
▸ Mana: 347.99, Regen: 18.48/s
▸ Ward Retention: 210%, Regen: 81/s
▸ Attributes: 15 Str / 2 Dex / 72 Int / 2 Att / 14 Vit
▸ Resistances: 279% / 104% / 128% / 80% / 76% / 70% / 70%
▸ Endurance: 20%, Threshold: 500
▸ Armor Mitigation: 38% (2,042)
Or did you mean most got removed in general? Maybe I just misunderstood the comment
I'm already using mana burst but I'm not sure if there's much else i can do lol
no idea, I'm not in CT so I don't know, but I was under the impression that their rules of what amounts to a "content creator" were fairly broad so a lot of people got axed
I mean, that's what I would be saying if I were in CT..
Nothing much you can do without swapping out a skill tbh
ye i wanna avoid using a builder
might just deal with it, it's gonna be played in a duo anyway
You could swap out nova for fireball and use craterborn+the helm affix for a good chunk of mana generation but yeah I gotchu on the no builder
- play focus
- suffer
Feel like fireball would apply even more ignites tbh but I just took a quick look at the build so you might know better
Aw hell naw
- ???
- unprofit
You know you lost when focus gets specced without mana guide
wait a minute
no it won't nuke my damage
because i'm silly and didn't read the more multipliers are hit based and not generic more
LOL
the only one that wasn't is arcane elementorum
oh well this opens up for a different build
cooldown recovery + giga mana stacking + focus null profusion/infusion can give you 40% mana on tap every 7s or so. but it'd be a significant reworking of the build
ok well i'm at 13million average dps now without mana issues but the issue is that i don't like playing fireball
Maybe I'll take a look at ignite flame reave and take ur guys advice on mana recovery
Played many hours but never shattered a set item , can someone explain the process , for vilatria helm , I shatter the helm after doing that specific echo , then use a rare or exhaled helm and add which affix to be able to use it with the new ring
we need more invocations to not suck
Yes, those items become "reforged <set item>" and will work with the ring just like the default set item would.
Whats everyone's thoughts on mage this patch
Wanted to play glacier but unsure if itll be poo
well mage wasnt really touched. which means it got straight buffs for all builds because of the primordial powercreep
so if you liked it before, youll like it now
never played it so fuzzy tell me if ill like it please
do you like to make many pew pews and explode stuff?
it did get touched
a tiny bit
it got some of the invocations basically doubled
So y'all, unrelated to endgame builds. How da heck do we spec leveling as lich
wrong chat
Uh try #💀┃acolyte
This is indeed the wrong chat
I swear I clicked acolyte lol
Kind of a Chad move though, goes into mage chat, "anyway ignore what y'all talking about how we leveling our acolytes?"
I saw, thank you sir xD
Has anyone asked how auto-crits work with the "deadly crits" item?
#👨┃ask-the-devs-not-support-no-bugs message probably similar logic applies
Can ice barrage get built up to be sufficient with crit damage/crit multiplier build? or is it more practical to go the frostbite route?
and damage over time
I've never tried it, but you can get a LOT of hits from a single cast
If they're all critting, that should be a ton of damage.
Yeah, it just seems like the spell itself doesn't have a lot of crit damage, so that would have to come from gear. I'm going to try to work on it, but it's slow going
Huh? Sorcerer got a big focus in 1.1. They're much more likely to work on other specs than one from two cycles ago, even if because of the long 1st cycle that was a bit ago.
I think frostbite is significantly easier to get going. Grab the armor shred to frostbite conversion in runemaster and you're set for a while.
we need an overall change to how invocations work cause right now they don't do anything to deliver on the invoker fantasy
sufficient for what? You can use it as a primary or secondary skill but it won't be doing uber aby damage any time soon. 1k corr? Probably without too much issue. Last season I was using it to supplement focal blast LB and it was doing about 40-50% of the damage
barrage does tend to have weak more multipliers for frostbite though, but at least it applies a shitton of it
Yeah, the number of hits it does is a decent multiplier in itself
true but thats asking alot
I think that's just because cast speeds are to fast in ARPGs compared to MOBAs
Like, the fantasy falls apart when you're spamming 5 spells a second and "invoking" only stacks up to 3.
It would make more sense if it was a "meter" and depending on how the meter is filled with elements determines the invocation. Faster casts fill less meter, etc, and the skill tree changes the way the meter scales and stuff. That way you could make it so Invocation is something you only want to cast every 5-10 seconds, but it doesn't change based on getting a bunch more cast speed.
yeah, arpgs love pushing this to absurdity. When you are expected to automatically cast 50 spells per second, where is the space for thoughtful skill expression or decision making there?
yeah, I definitely don't enjoy it
also all the invocations are different flavors of damage so you aren't encouraged to use it tactically for a range of effects
It's also the reason why they always boil down to "make one skill the best it can be"
also CC is completely worthless in LE other than stunning bosses so that's an entire area/combat role that is basically nuked out of the game
When you're casting 5 spells per second, you don't have the time/reactions to cast different spells for different situations. It's "blow up the whole screen" or nothing.
say why would you bother casting a black hole to suck a bunch of mobs in when you could use the same time to spam meteor 5 times and just nuke them?
Or even just cast meteor once and kill them instantly
exactly
POE2 got it right but they got loot completely wrong, obviously if you want fighting mobs to be strategic and risky you can't give them shit loot like in a game where you are killing a billion of mobs per second by holding right mouse button
When you make loot the core power scaling mechanism, but don't give people loot, you've made a mistake 😝
If I'm supposed to be killing 200 times fewer mobs then each of them better drop 200 times more loot
on to the problem of invo in LE, without massively changing how the skill and its subskills function, they could add something like a stacking more multiplier for each unique invocation used to encourage varying it/going for a rainbow build
Even that wouldn't really help, because people wouldn't use it that way.
Like, the core gameplay loop doesn't support using Invocation in a way that makes it an interesting skill.
there is a mechanic like that already ... its just really bad
it will never work as long as all of the invocations are soo varried in how to scale them
and some of them dont even have the passives that would make them good on the invocation tree while others get all the love
The problem is they almost all boil down to "AOE skill with unreliable coverage" which means things like ele nova and meteor are just better for the intended purpose.
it can, you just need to compensate enough for using them - it's a purely mathematical problem
true, but I mean if you build the game up with a more strategic combat system in mind then you'll have more space for interesting effects
and not just oooga booga casting the skill 5 times per second doesn't cut it Ima cast it 50 times per second
ye i guess if you baked the majority of what a skill needed into its base power
but then you would still be better off picking one of those now really strong base skills and scaling it into absurdity
Again that's purely a math problem, balancing it vs a single invocation is easy enough. The hard part is balancing using all/random invocations vs using some subsection that share most of their scaling
which is impossible
if you feed into one of them the other becomes a problem
if you make them good enough where they dont have to worry about being different to be good then only picking one of them and scaling it just got a big buff
but if you play into scaling them individually you will never hit a point where the varried playstyle ever works
one doesn't follow from the other. Imagine if they gave it "does 100% more damage for each unique invocation used in the last 30 seconds, stacks reset when you repeat the same invocation". That won't do much for spamming one invo. That will do something for stacking a bunch of stacks and using one big invo you invested into, but then you are spending a ton of time setting it up, the payoff better be worth it.
ig
Anyone play shatter strike this league? How was it for uber Abby?
man despite the lack of changes I'm tempted to just lock in and play Glacier
Spark Charge Anything masterrace login
Hi, do you have an approximate build?
Damn
Thank you
Wall is not a minion. I have no idea what build you're talking about, so shot in the dark, t rex from relic?
Basically, the build uses summon mirror image from teleport. There's another very similar setup on Reddit which uses the Static Shell chest instead. If you're interested in seeing it search Runemaster on LE Reddit and sort by hot.
Oh ok
VERY loose planner: https://www.lastepochtools.com/planner/Bgl6k6do
Beneath Ancient Skies / 1.3
Mage (20) / Sorcerer (54) / Spellblade (31) / Runemaster (8)
▸ Health: 1,332, Regen: 20/s
▸ Mana: 290.27, Regen: 11.12/s
▸ Ward Retention: 226%, Regen: 70/s
▸ Attributes: 26 Str / 26 Dex / 88 Int / 26 Att / 26 Vit
▸ Resistances: 53% / 29% / 53% / 29% / 29% / 55% / 55%
▸ Endurance: 51%, Threshold: 266
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 15% (463)
Can someone please help me understand "Overcharged Detonation" from Static orb? The node mentins a related ability called "Lightning Explosion" which has 200§ dmg effectiveness instead of the 100% that Static Orb itself has. Does that mean that additionally to scaling the damage with mana cost this node also doubles the damage?
I think I am understanding what I was missing.
Static Orb does damage in 2 parts: The AOE Explosion (Lightning Explosion) with 200% damage effectiveness, and the Lightning Tendrils that go out further from the explosion radius that have 100% damage effectiveness.
The tendrils are part of the explosion, not really a discrete different thing.
The static orb itself deals impact damage as it passes through stuff, that is the 100% dmg eff part.
Ah yeah I always forget about the passthrough damage
Other than that supercritical ammy is there anything else new that might help meteor builds in season 3?
blue ring and the set ring are obvious candidates
The set ring is probably gonna be the most valued one for mages
truesight glass is primordial though
or are you saying set ring > all other choices?
I didnt think the set ring would be good for meteor with viltara set because you want both items (I think?) for lightning meteor and neither for fire/craterborn meteor
There's definitely a build using Truesight with the full vilatria set, but the ring is good in general because you can avoid needing the staff for vilatria, and that allows you to use all manner of uniques that enhance the build.
But lightning meteor + truesight glass is probably going to be really good since you'd have a hard time NOT overcapping your crit chance while above 400 mana.
That (average) 120% increase crit multi on meteor is going to be a LOT of damage.
wait, why is it only 120%?
That's the average. 40% chance for 300% increased is an average of 120%
oh, gotcha
I wonder if that will be enough
if you already have a bunch of crit multi 120% is not a huge DPS increase
(it's additive)
Well, meteor has never really struggled with damage, the tough part has been survivability.
is there a truesight / fire meteor variation out there?
or is vilatria a non-negotiable?
Fire meteor is totally fine. Lightning meteor just looks cooler and has a more straightforward scaling mechanism.
Mages like to stack Int and Vilatria adds more scaling to Int
yeah I just thought fire lets opens up staff/helm slots
but what you put in there has to outscale vil's
Is there a way to sim Armour gain from soulfire on LEtools planner
It's certainly possible. I haven't tried it because I like lightning more than fire
is lightning blast a bad leveling spec? every new season i really feel the urge to play it badly
You kinda have to choose if you're gonna use it for single target or AOE. If you pick up Convergence, the AOE sucks but single target is great. If you don't, the AOE is great but the single target is meh
So you can either do a second skill for clear, or a second skill for single target, depending on how you like to build
Generally clear is easy, I like do use lightning-spec ele nova + spark charges and the 3x nova on teleport for clear, then you can use LB for single target super easily
spec zap in enchant weapon for clear /s
lol
I want it to work so bad lmao
(probably) i want it on the timer so that it pairs with static's lightning blast autocasts
spec LB for single target, trigger it thru static, spec ench weapon for zaps, get some cooldown, stack int with villeta's set. no buttons
it's not great, but it's fun :p
Lol that reminds me kind of of my "lazy wolves" build that I'm planning to do
Yeah, you just use Gathering Storm once, and then run around while your wolves (and the storm stacks they upkeep on you) kill everything.
Maybe cast maelstrom to keep your haste going
I'm planning on running Bleed Aura of Decay with aura bone curse causing decrepify from necklace as a perma LL lich this season
we'll see if i want to try out autozaps, there's more damage to be gained now that the set ring means you can get the villeta's damage with both hand options free
lets you use culvinar's slammed with the flat lightning damage mod and an offhand transcriber's for high flat spell damage and some pen (as spellblade) plus picking up the flat spell damage and huge crit bonuses from the far end of spellblade's tree
I think you can get to 100% crit chance on LB and zaps by stacking int between the sorc node that needs 5 pts, and the spellblade ultimate node at the end of the tree
unless of course you go for focal blast
omegarip
are there any fire dot life regen builds on mage? or is the life regen a dead stat.
I mean, that's decent by itself, but if you're building regen on mage you probably want vessel
👀 vessel of strife?
Yeah, turning health regen into ward/sec is very strong
I'll have to try that at some point, I haven't messed with mage too much
Yeah, I'm not sure, but I tried playing around in planner with Legends Entwined for lightning meteor and wasn't super impressed with the weapon choices it opens up. It's not bad but definitely seemed like a lackluster use of a primordial. And so few sets are both 2-piece and beneficial to meteor, so Legends doesn't get a lot of other mileage for that build as far as I can tell.
Yeah, meteor isn't the thing I'd use the ring for, tbh. I'd use it for other skills
it's less that the meteor staff is too good and more that other primals might be better
yeah, the scope, or maybe the crown
I could see a butcher's crown meteor build with crazy cast speed and infinite mana sustain
I was looking at that too, but can we stack enough mana regen on mage?
that seems to be better suited for VO builds
trying out elemental nova for the first time since servers are down. It's very fun
https://www.lastepochtools.com/planner/BZN9Z02B am I cookin?
Beneath Ancient Skies / 1.3
Mage (25) / Sorcerer (65) / Spellblade (15) / Runemaster (8)
▸ Health: 2,596, Regen: 20/s
▸ Mana: 1,084.24, Regen: 32.4/s
▸ Ward Retention: 116%, Regen: 118/s
▸ Attributes: 2 Str / 2 Dex / 33 Int / 2 Att / 10 Vit
▸ Resistances: 492% / 75% / 99% / 64% / 64% / 64% / 64%
▸ Endurance: 20%, Threshold: 675
▸ Armor Mitigation: 30% (1,455)
I'd swap Flame Ward for Meteor, so you can cast it for Craterborn. 75% fire pen and 15% cast speed is nice, not to mention the fireball ward/mana gain node behind it
Wildfire Embers fireball?
Should be strong
and cast speed and ward and mana every time you cast fireball
i was thinking just one each flame rush but in truth i'm kinda wondering if you could ramp mana stacking to such an extent you could overtake Black Hole via Manafused Current (Flame Rush node)
i guess itll be hard to reconcile with the amulet for that build
I dropped fireball instead.
the staff is a bit too lit for this particular setup
any mage expert here tell me why disintegrate isnt used in any builds ive seem?
There is this one, not sure if you saw https://youtu.be/mVEFwHm7JHU?si=zCBmVoR2IfsGCt6h
its low end is shite and its top end is not that impressive for a channeling ability
most people prefer to do more damage while being on the move
i see
doesnt mean you cant make it work, its just like,
well im gonna try to lvl using it then decide later on to keep it or change to something else
why play a non-moving channeling ability is the better question xd
eh no
unfortunately cant use the amulet on black hole
the ignite from amulet is not generic, its on hit
people using the amulet on black hole werent using it for that line though, they really only cared about the prolif part
and the health and fire res rolls
sure, but i kinda
wanna use the whole item if i can
xd
it irks me when people use half an item
I was thinking of using it with volcanic orb ignite, that will use the whole thing
im
probably gonna spellblade double reen it up
depending
buuut
the multipliers are not encouraging
lemme look into volcanic orb
This is the real reason. Channeled abilities need crazy defense to feel good, otherwise you just die. My channeled LB build worked, but it cant do aberroth because it requires too much movement.
hold on
can flame rush be just held while exploding ground keeps proccing?
cause it wont explode unless you stop channeling?
or am I cooked
Beneath Ancient Skies / 1.3
Mage (25) / Sorcerer (19) / Spellblade (15) / Runemaster (52)
▸ Health: 2,514, Regen: 29.6/s
▸ Mana: 881.9, Regen: 34.72/s
▸ Ward Retention: 150%, Regen: 123/s
▸ Attributes: 2 Str / 2 Dex / 50 Int / 2 Att / 2 Vit
▸ Resistances: 492% / 69% / 93% / 60% / 64% / 66% / 62%
▸ Endurance: 32%, Threshold: 919
▸ Armor Mitigation: 30% (1,455)
I tested it and seems like its proccing just fine
so i could see a fairly tanky build here
and since its not channeled, embers could repeat it
I don't think embers would repeat it because you're triggering the spell. Embers is only going to repeat spells that you cast
When you directly use a non-channeled fire skill. So you have to cast something.
That said... wisps with Meteor might just actually be insane
Like don't worry about it for ignites, just that 12% chance that wisps repeat the meteor skill and drop a ton more meteors could be nutty
it works out to x34.56% more damage on average at peak wisps (before the extra ignite chance and penetration), since the wisps last 8s, and it's (up to) 36% chance per second to summon one. that gives you 2.88 wisps on average after 8s, and at 12% per wisp, on direct cast you're getting 0.3456 wisp recasts. but that's also highly conditional since it only works within 12 meters, and you're not often within 12 meters for 8s, so realistically you'll have fewer wisps capable of triggering recasts on your casts
the wisps are a good More multiplier for bosses where you'll stay in an area longer, and the ignite spreading seems like the more valuable part for map clearing
but I wouldn't really expect to see a ton of recasts going off all the time
Yeah, 12% is pretty low
But with meteors, a single doubled cast will be a ton more damage
What’s the build mages are leaning??
lightning blast
Maybe we aren't looking closely enough at T8 mods 😝
thats actually pretty weak considering you can only have 1 t8 mod
OR 1 primordial unique
I dunno, 567 ward/sec on one item is pretty solid
But yeah, I think it's gonna be hard to use any T8 mods with how good the primordials are
i think its the other way around
the Uniques like that ring and the spear should be the standard xD
for primordial power xD
That's... what I said
Like I can't imagine NOT using the ring (and Vilatria) on any mage lightning build