#🧙┃mage
1 messages · Page 97 of 1
😂
your items also reflect that
it's not optimal for either fireball or invocation
thus sucks for both
make up your mind and chose one
if you really want to play fireball with RM that badly
i suggest using lightning fireball only for damage
and invocation only for ward regen via indirect cast reowyn's frostguard by flame rush
I don't want to play plasma orb runemaster on maxroll so I explore the own build
I would say I only can select invocation once I decide to play runemaster
Then go back to builds on maxrolls... One is overpowered as I mentioned before, the other one lack of crit chance
there's no rule that force you to play maxroll build as far as i know
😂
have you tried playing runebolt focused RM?
or full lightning RM?
or brand of deception DOT RM?
you're just tunnel visioning
as long as you're not trying to push omega corruptions, there are alot of options out there for RM
which i believe you arent
https://www.lastepochtools.com/build-guides/grand-prism-nova---antipode-slinging-runemaster
Oh I searched runemaster buils on letools then and find this one, looks interesting too
Use frostwall to cast lightning blast, flame ward and runebolt
Then I guess my gears are overwhelming for this build too hhhh
My life is much more simple if I don't need to use mana strike to support mana
Oh yeah this is a good reminder. Then I can try this wand
Anyone have some good links that lists the bis gear for different builds and where the item drops?
🤡
hah interesting result. Now I have no idea will this build can run this wand well or not without cast speed bonus on wand
Just dropping by to say Vilatria's Set + Stardust is a very satisfying delete button.
I'm also wearing Liath's Machinations. It's great.
... I just realized no traversal skill in this build 🙃
why many people don't want a traversal skill... Oh my god
Slow and steady wins the race 🤣
https://www.lastepochtools.com/planner/VBMLW33Q
... I'm pretty confused what this build want to do... Frostwall chain with flame ward but flame ward don't be speclized, frost wall and glyph of domination is dot skill, lightning damage can gain more crit chance obviously but... It selects fire and cold damage...
Beta / 0.9.2
▸ Health: 1,299, Regen: 20/s
▸ Mana: 301, Regen: 11/s
▸ Ward Retention: 435%, Regen: 81/s
▸ Attributes: 4 Str / 4 Dex / 106 Int / 62 Att / 4 Vit
▸ Resistances: 155% / 93% / 80% / 87% / 98% / 106% / 101%
▸ EHP: 6,285 / 6,285 / 6,285 / 6,826 / 6,285 / 6,285 / 6,285
▸ Endurance: 20%, Threshold: 254
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 22% (903)
▸ Fire, Cold, Lightning / Spell, DoT
▸ Jagged Veil, Numeromancy (5/5), Runeword Cataclysm, Runeword Inferno (5/10), Flame Rush
• Runebolt (20)
• Frost Wall (20)
• Flame Rush (20)
• Glyph of Dominion (20)
• Runic Invocation (22)
I can't be steady so I must be fast
And I don't know why this build needs attunement to get more mana... Holy god more intelligence is suupose to better
why he don't get mana from sorcerer's passive tree if this build lack of max mana is what I'm confused
I'm lost in how to play runemaster now
Runebolt + frost wall + flame rush + flame ward + runic invocation?
Oh then question go to why plasma orb runemaster build on maxroll choose static orb instead of frost wall
So, I have selected Fire Aura, and subsequently Frost Ward in the Flame Ward Tree, I have also Prepared Wards selected in the Frost Wall Tree, but when walking through the Frost Wall, it procs Flame Ward but only shows Fire Aura, and not the Frost Ward Conversion of Fire to Cold DMG, is this a bug?
oh.... I see. Very simple, frost wall can't switch to lightning skill so... the build lose a lot of damage without plasma orb
So the essence of my issue on runemaster is I'm confused which lightning skill should I specialize in
Double choices, choose a lightning skill or switch a cold skill or fire skill to lightning skill
and this lightning skill must can support mana and ward
Then i think I use mana strike isn't wrong... Switch fireballs to runebolt can remove the limit for the gloves so it's nice
But static orb is a better choice indeed because it can chain with flame rush
... Alright I'm go back to the skill combo from maxroll now, it's the best skill combo without doubt
🤔 I wonder will this build use frost wall if this skill can switch to lightning
But I can say the advantage of my fireballs runemaster is I don't need to take care of the order on runes. I just need to cast fireballs skill three times then I can summon plasma orbs automatically from runic invocation because fireball is a lightning and fire skill after equipping Liath's Machinations
🤷♀️ Well, both of advantages and disadvantages are exist in a builds always. I hate I must remember the order of skills to cast one by one indeed... Hard to remember and needs a lot of practice
@rapid hinge That's main reason for why I'll run fireballs on runemaster ⬆️
Such a pity that no unique weapons can support my build well 🙃 Cycle of shattered is the most closed (the best) one but I have no idea why it works by casting 1-2-3 runic invocations manually only
you can do the same with runebolt?
spec it into fire-lightning-fire, cast runebolt 3 times > invocation
ohhh that's interesting!
ohhhh I see... So I just need to change a node in flame rush only
Unspec breath of fire and spec beta decay
😂 Sorry I just walked a big circle on the wrong logic
yeah I don't know why. Need to figure it out
I can cast...
fire + lightning + lightning or triple lightning or lightning + fire + fire by casting runebolt so far. No idea how to edit them to fire + lightning + fire and keep this order always... Relevant to skill tree for sure
I wish I can get +5 bonus level of runebolt now
hhhhhhh I open a new world after I spec this node in runebolt's tree....It bring me back to the period that I just discover how amazing I can cast various runic pattern for the first time!
Randomize it is a genius idea because it means I don't need to care that anymore
hah then I can switch back to frost wall to support my mana now
yeah you're right, runebolt is a genius skill. Perfect combo with runic invocation
https://www.lastepochtools.com/planner/oYvxYR2A
👌
New version of my runemaster is done.
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (15) / Runemaster (72)
▸ Health: 1,086, Regen: 19.16/s
▸ Mana: 326.86, Regen: 11.6/s
▸ Ward Retention: 533%, Regen: 194/s
▸ Attributes: 1 Str / 14 Dex / 135 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 77% / 122% / 77% / 77% / 121% / 87%
▸ EHP: 1,718 / 1,718 / 1,718 / 2,110 / 1,718 / 1,718 / 1,718
▸ Endurance: 20%, Threshold: 217
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 43% (2,415)
▸ Crit Avoidance: 35%
▸ Fire, Cold, Lightning / Spell, DoT
▸ None
• Runebolt (28)
• Flame Ward (21)
• Runic Invocation (23)
• Frost Wall (21)
• Flame Rush (21)
(5 bonus levels for runebolt only though, 418% current crit multiplier)
@rapid hinge thanks bro, this night is super satisfying with your tip
can you make volcanic orb be electric?
Look at the tree
i haven't found anything that does but i'm wondering if i'm just missing something. cuz there's stuff turning it to ice
Hey there party people i lvld a Sorcerer and im looking for a good build any suggestions?
there are some good ones. the one i keep seeing on yt as op af is frost claw/static orb
anyone know if changing frost claw element affects freeze rate multiplier? like does it change to buff shock/ignite?
i saw some awesome glacier builds but no good links to it
glacier seems to also be primarily used for leveling because of the big aoe and elite dmg you can add to it. not my cup of tea tho. doing a sorc ignite/spark charge frost claw build. but it's a homebrew
-enemies with resist necrotic damage- "hi there!! have you met my friends ingite and spreading flames?" 🤣 🤣
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (74) / Spellblade (5) / Runemaster (14)
▸ Health: 1,654, Regen: 20/s
▸ Mana: 1,956.37, Regen: 32.08/s
▸ Ward Retention: 114%, Regen: 212/s
▸ Attributes: 1 Str / 1 Dex / 27 Int / 33 Att / 9 Vit
▸ Resistances: 89% / 89% / 89% / 83% / 105% / 93% / 111%
▸ EHP: 3,214 / 3,214 / 3,214 / 3,870 / 3,214 / 3,214 / 3,214
▸ Endurance: 64%, Threshold: 430
▸ Armor Mitigation: 40% (2,285)
▸ Lightning, Cold / Spell, DoT
▸ None
• Arcane Ascendance (23)
• Static Orb (24)
• Flame Ward (24)
• Disintegrate (25)
• Flame Rush (24)
the biggest problem will be that relic
weavers will items are the true rng of this game. hard to get a perfect roll and it's not something like legendary potential where you can fuse an item into it and have a 1 in 4 chance to get the mod you want
Getting T7 int on that relic would be incredible for sure. But yeah it's gonna be a rough one to get.
Disintegrate = bad
I really haven’t seen any good build guides for glacier, but if you need some ideas on where to start there is a guide on maxroll. I play a glacier + meteor build and it’s quite easy to make this build good up to 1,200 corruption even with no slammed items, only unique requirement is harbinger of stars belt and as much mana as possible. If you have any questions about that build or other tlacier variants I’ll be happy to answer them. It’s a powerful skill, great for speed clearing monoliths, but not good against bosses or individual enemies, so that’s where static orb kicks in.
so does anyone know if it is possible to change volcanic orb to electric or add electric damage to it?
It does not have a lightning conversion. You can add lightning damage to anything with +X lightning damage stats, doesn't affect tags though if that's what you want.
looking at trying to use it to proc enigma
double checking the item in letools, guess it just says on hit not on lightning skill hit
Right, it's a pretty low chance on its own. Sorc has a passive that can give you a lot more spark charge chance for 40+ cost skills, which can include VO.
How to make sure all elemental damage from runemaster is equal? This is current issue for me
the question is why do you want them to be equal
emmmmm good question
I'm doubt it's the issue of runebolt's skill tree ( it don't be spec correctly)
it doesnt matter
then why I feel my damage is super poor...
hhhhhh This node is interesting.
Based on the amount of.... Glyph of chaos?!
Only need 100 to reach the max but...Emmmmm
it is? why? i'm using it at my main attack
Alright, this is the trouble I meet to run runemaster without mistakes:
I can spec this node to help me casting regular runic pattern consistently, but it's only can be lasted under no guard skill/traversal skill I use. Once I use any of them, I must adjust my runic pattern from fire + fire + lighting / fire + lightning + lightning / lightning + lightning + fire to fire + lightning + fire. (It's a chaos if groups of enemies near me but I can't cast the runic pattern you want in a few seconds).
How to solve this issue? Or no available ways in game can help me so far?
.... Holy god, I had thought I must cast plasma orbs to reach the max damage then I'm trying to cast fire + lightning + fire as more times as possible.
But I just tried to don't care my runic patterns and let the chaos going, I still can kill the boss under switching different runic patterns 😅
I never know I still can be fine even I mess up runic invocations... Just need to keep the runic pattern form of Rah and Gon rune
WTS dmg
awesome bro could you post your planner?
LOL It DOES say "Estimated"
but you can also see the numbers above. with 3 shatter strike hits per skill usage node, i think it's easily 12m+ per skill. very curious how to reach that
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Spellblade (85) / Runemaster (8)
▸ Health: 1,008, Regen: 21.13/s
▸ Mana: 104.47, Regen: 11.76/s
▸ Ward Retention: 530%, Regen: 302/s
▸ Attributes: 14 Str / 114 Dex / 120 Int / 5 Att / 7 Vit
▸ Resistances: 104% / 80% / 104% / 81% / 81% / 104% / 88%
▸ EHP: 8,777 / 8,777 / 8,777 / 11,778 / 8,777 / 8,777 / 8,777
▸ Endurance: 20%, Threshold: 202
▸ Dodge Chance: 77% (4992)
▸ Armor Mitigation: 53% (3,163)
▸ Cold / Melee, Spell
▸ Ambition (20/20), Arcane Shield (4/4), Reen's Ire (70), Haste, Enchant Weapon (Active)
• Shatter Strike (28)
• Mana Strike (23)
• Enchant Weapon (22)
• Teleport (22)
• Flame Ward (22)
Legendary red ring, nihilis, lp3 eye of reen, all the juicy stuff
damn so good. I can even see the emphasis on dodge rating instead of going pure damage for damage showcase. i can see it going beyond 10-12m estimated dps by just changing the idols
Build is perfect for my way of playing. I always wanted to play a Shatter Strike, but never found one with good defense, cuz I hate glass cannon.
yeah. i never thought of using dodge for spellblade before. wish i could have known that build before i crafted gears to slam on my 3 lp uniques. ill try next time. for now i want to catch up on that red ring which i never got. and get good slams for eye of reen, bloody nib and boneclamor. ive been trying to make those 3 uniques but havent gotten lucky yet
Good luck!
i always just used low life for spellblade, fixes the issue of relying on uptime to maintain ward
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.1
Mage (20) / Sorcerer (62) / Spellblade (8) / Runemaster (21)
▸ Health: 922, Regen: 44/s
▸ Mana: 1,129, Regen: 20/s
▸ Ward Retention: 704%, Regen: 203/s
▸ Attributes: 14 Str / 27 Dex / 182 Int / 11 Att / 5 Vit
▸ Resistances: 84% / 27% / 109% / 83% / 68% / 159% / 96%
▸ EHP: 1,593 / 1,075 / 1,593 / 2,067 / 1,489 / 1,593 / 1,593
▸ Endurance: 29%, Threshold: 184
▸ Dodge Chance: 4% (108)
▸ Armor Mitigation: 50% (3,098)
▸ Block Chance: 1%, Mitigation: 6% (33)
▸ Lightning, Fire, Cold / Spell
▸ None
• Arcane Ascendance (20)
• Focus (20)
• Lightning Blast (22)
• Elemental Nova (24)
• Frost Claw (22)
how far could this push corruption like round about
looks like the spark charge FC build from 1.0
this exact build won't be able to push very far
but the same idea which uses 1.1 stuff can
oh nvm it's the 1.1 build but wrong lol
you can still comfortably do 1k with it no problem tho
awesome ty
How do you have less than 1k health at lv98? Like I genuinely thought that was impossible
its a ward build
Ye I see that, just thought health scaled to 1k at like lv85 at least, guess not
is spellblade a good mastery?
yes its good and fun
could i change arcane ascendance for flame rush for faster corruption farming?
teleport is better
ok can i ask why?
if you're using that build, teleport+meteor combo helps alot with mana regen
also you dont ask this, but i advise remove 1 point from Gift of Winter on FrostClaw's tree
that 1 point bring your FC's manacost down to 39.6, and losing you 80% of your DPS
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (70) / Runemaster (9)
▸ Health: 903, Regen: 20.02/s
▸ Mana: 1,022.79, Regen: 18.48/s
▸ Ward Retention: 336%, Regen: 137/s
▸ Attributes: 2 Str / 2 Dex / 84 Int / 2 Att / 4 Vit
▸ Resistances: 83% / 131% / 165% / 125% / 89% / 103% / 90%
▸ EHP: 1,111 / 1,111 / 1,111 / 1,197 / 1,111 / 1,111 / 1,111
▸ Endurance: 20%, Threshold: 181
▸ Armor Mitigation: 21% (656)
▸ Crit Avoidance: 92%
▸ Cold, Fire / Spell, DoT
▸ None
• Glacier (20)
• Flame Ward (20)
• Black Hole (20)
• Snap Freeze (20)
• Teleport (20)
so trying to create a build based in ignite and fire damage. are there any really good uniques to use for that? i plan on using calamity and cinder song already. are there any others i should look at?
maxroll.gg and look up ignite build on YT, the content usually has stuff in the video that has a link to either that site or the build planner that has their gear. Maxroll guides usually have some text in general that explains what you should do to start out, mid build and then end game build for gear and what you should target.
yeah just doing a homebrew type build. but do want to see whaat some of the better items to use could be. other than that, i'm mostly doing everything on my own
Honestly though
This game offers so much diversity and there is no wrong way to play
But
Certain builds do flourish in endgame for speed clearing and generally clearing content
this is true
fiery dragon shoes
i'm going for a sort of ignite, spreading flames type build. using flame claw, specced into fire nova proc with volcanic orb as a hard hitting boss type skill
like my basic skill is frost claw with fire/ignite and the node to proc ele nova, which is forced into flame, penetration, and ignite. then using volcanic orb with things to slow it so it can just be a single target dps tool
just set up a loot filter that targets what you want or need and dont make it such to where nothing shows for you on the the loot drops and it should help streamline your progress
i do plan on that, just haven't yet. still making my way to the temple. character is pretty early on. eventually will look for lp on cinder and calamity. i'm just wondering if there are any other really good ignite, dot dps, or fire type uniques i should use. kinda looking at soulfire, ashes of mortality, and burning avarice, but not sure. just looking for advice from people more experienced than i lol. i would love to throw a build guide onto my yt channel but i'm really terrible at dps testing. i just do what feels good, what i like, and try to sort everything else out as i go along
might mess with le tools for a bit, but gonna start logging in to tfd since the new season dropped lol
someone likes their feet hot huh?
ok yeah. rather take those than burning avarice lol
yeah they're crazy good for offence and defence
still have a debate of if ima do flame rush or teleport for movement, but if i do teleport, im not gonna spec it and then will try to figure out what to spec as 5th. nova wont be a self cast skill
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (53) / Spellblade (6) / Runemaster (34)
▸ Health: 1,214, Regen: 24.8/s
▸ Mana: 315.53, Regen: 13.36/s
▸ Ward Retention: 94%, Regen: 44/s
▸ Attributes: 1 Str / 1 Dex / 18 Int / 1 Att / 9 Vit
▸ Resistances: 127% / 35% / 53% / 5% / 5% / 14% / 14%
▸ EHP: 1,323 / 945 / 1,084 / 790 / 778 / 821 / 821
▸ Endurance: 20%, Threshold: 243
▸ Armor Mitigation: 5% (104)
▸ Fire / Spell
▸ None
• Frost Claw (23)
• Volcanic Orb (23)
• Elemental Nova (23)
• Flame Ward (23)
here's what i got so far. aom and font are really just placeholders. not sold on either. nihilis im thinking for mana regen, but still also debating soulfire
also no 5th spec because not sure if i wanna do flame rush, or just keep teleport and choose a 5th active skill to use since i'm setting up fire nova as a cast on hit with frost claw
maybe meteor or black hole... not really sold on anything but this is a pure pyromancy build
black hole is great
oh i had a whole "apocolypse mage" build on diablo 3 ages ago... then they changed how some of the items worked... brats... it was i casted arcane barrage and it casted everything else. but everything was fire based. used blizzard, meteors, and black hole
i even have some unused points in elemental nova atm, but not sure where i would put those last couple of points
i know you wanna build your own but the frost claw black hole build is real fun, uses flame wall to shred resistances too
never been a fan of flame wall in any arpg style game. just a meh skill to me. sure sometimes it's broken, but meh
when i started to look at black hole and realized it could be turned fire and cast meteor, it started to look appealing for the build
i mean it's just a cooldown, it'd be boring to spam
d4 and other games have always had it be a mana skill not cd skill lol
it has no cooldown but you just keep it up to keep 1 up to get more ignite
for that build
i can understand that, but it's still just not my kind of skill. the more i think about it, the more i'm thinking fire black hole as a 5th
you can run through it to make it explode too, it's cool
teleport is really there just to straight up move through stages or gtfo a horde or boss attack
flame rush also can be used to shred fire resist if you go through an enemy too for your mobility spell
yeah i love runemaster so i've aware of that. and the fact you can end with it casting fireball or volcanic orb. but it's a whole thought of maybe only use a mobility skill for movement and not spec into it so that i can spec into a 5th active skill since i dont plan on self casting nova ever
hmm... might see if i can't roll a good font ring tho cuz of the mana/hp increase on it. and just dump aom for a custom ring
i mean ww items can get some good rolls on them. i made a pair of gloves perfect for a necro with tier 7 minion hp lol
ww is addictive gambling 
also love how the loot lizards are like some of the loot gobbies from d3
cool lizard mechanic idea... sometimes they can "accidentally" lead you to their owners like the gobbies in d3 could open a path to the golden vault and you have to face greed. also making greed's chest chomp on it was comical and awesome. it's the small things in life 🤣
https://www.lastepochtools.com/planner/QdmEOLkB
added black hole aka meteoric infernal portal to the build
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (53) / Spellblade (6) / Runemaster (34)
▸ Health: 1,214, Regen: 24.8/s
▸ Mana: 315.53, Regen: 13.36/s
▸ Ward Retention: 94%, Regen: 44/s
▸ Attributes: 1 Str / 1 Dex / 18 Int / 1 Att / 9 Vit
▸ Resistances: 127% / 35% / 53% / 5% / 5% / 14% / 14%
▸ EHP: 1,323 / 945 / 1,084 / 790 / 778 / 821 / 821
▸ Endurance: 20%, Threshold: 243
▸ Armor Mitigation: 5% (104)
▸ Fire, Cold / Spell, DoT
▸ None
• Frost Claw (23)
• Volcanic Orb (23)
• Elemental Nova (23)
• Flame Ward (23)
• Black Hole (23)
so just to check, an item wont show up at a harbringer if i can't equip it due to level requirements right? like i can't get a cinder song in there until i'm at least level 40 right?
never thought about it but seems accurate
adhd can be a wonderful thing 😂
like saw a nemesis on the map and brain went unique upgrades... cinder song.. but i'm not the right level... wait can it even drop before i hit the required level?.... better check
Im the Juggernaut, B*tch
looks like a magneto helmet with a breathing apparatus for diving
Harbingers of Ruin / 1.1.7
Mage (28) / Sorcerer (62) / Spellblade (15) / Runemaster (8)
▸ Health: 3,607, Regen: 20/s
▸ Mana: 254.38, Regen: 24.4/s
▸ Ward Retention: 300%, Regen: 78/s
▸ Attributes: 14 Str / 1 Dex / 48 Int / 1 Att / 17 Vit
▸ Resistances: 386% / 131% / 115% / 80% / 98% / 59% / 73%
▸ EHP: 7,808 / 7,808 / 7,808 / 8,700 / 7,808 / 6,731 / 7,655
▸ Endurance: 20%, Threshold: 721
▸ Armor Mitigation: 28% (1,279)
▸ Fire, Cold / Spell, DoT
▸ Ambition (3/20), Enchant Weapon (Passive)
• Flame Rush (21)
• Enchant Weapon (20)
• Volcanic Orb (21)
• Flame Ward (21)
• Black Hole (25)
Black Hole Ignite Sorcerer Build Guide by warmachine237
what mastery is better for lightning blast sorcerer or runemaster?
It's a bit weird. Main skill seems to be subskills and spells procced from Flame Rush, which are hits, but the damage focuses primarily on DoT and ignites from Black Hole. There are some choices I wouldn't pick, like generating ward per cast from relic but only using cooldown skills. You may have mana issues at some point too.
But otherwise it's a decent build.
It depends on what you want to do with Lightning Blast, but probably Sorcerer.
Runemaster has bonus chains for LB in Glyph of Dominion which you can't really get anywhere else (Static Orb only gives them for one cast), which works well with chain/fork version. Runemaster also has some variability with Runic Invocation if you want to do that sort of thing.
Sorcerer on the other hand gets % more damage per mana cost, has big Cast Speed bonus in Arcane Ascendance. Both trees have the same +20 spell damage bonus, but Sorc requires you to stack 1000 mana to get it. Sorc has 30% higher crit multi bonus.
RM has the better top end crit multi bonus bwcause its 20% more crit multi. If you stack enough multi that will get past the flat +50% that sorc gets.
Both are good, it really depends on the supporting skills you use. Also the GonGonGon invocation is super strong. I personally like the "penetration with lightning invocations" affic because it gives you insane ward/sec.
hi there
so like, is there any elemental damage type in particular that spellblades excel at or is considered "meta" to specialize in? what i'm gathering is that they seem to synergize well with fire and ignite, and so far i've been doing a sort of 60/40 combo of fire/lightning skills/dmg
just wanna cross reference with the community and get opinions
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (16) / Runemaster (72)
▸ Health: 1,261, Regen: 19.3/s
▸ Mana: 327.4, Regen: 11.36/s
▸ Ward Retention: 553%, Regen: 177/s
▸ Attributes: 22 Str / 24 Dex / 140 Int / 1 Att / 1 Vit
▸ Resistances: 90% / 78% / 58% / 77% / 77% / 121% / 87%
▸ EHP: 2,274 / 2,274 / 1,943 / 3,068 / 2,274 / 2,274 / 2,274
▸ Endurance: 20%, Threshold: 252
▸ Dodge Chance: 7% (182)
▸ Armor Mitigation: 54% (3,461)
▸ Lightning, Fire, Cold / Spell
▸ None
• Runebolt (27)
• Flame Ward (22)
• Runic Invocation (27)
• Static Orb (25)
• Flame Rush (25)
is this directed at me?
🤔 Maybe I should switch flame ward from fire skill to lightning skill so my skill combo focus on lightning damage, then I move all passive points to lightning nodes
I would say switch from runebolt to another skill that actually has damage nodes 😄
hah...I'm too tried then make a mistake to be slain by him. Adjusted passive points and my weapon but damage still poor...
The latest build: https://www.lastepochtools.com/planner/BamL9O9B
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (16) / Runemaster (72)
▸ Health: 1,261, Regen: 19.3/s
▸ Mana: 327.4, Regen: 11.36/s
▸ Ward Retention: 553%, Regen: 177/s
▸ Attributes: 22 Str / 24 Dex / 140 Int / 1 Att / 1 Vit
▸ Resistances: 90% / 78% / 58% / 77% / 77% / 121% / 87%
▸ EHP: 2,274 / 2,274 / 1,943 / 3,068 / 2,274 / 2,274 / 2,274
▸ Endurance: 20%, Threshold: 252
▸ Dodge Chance: 7% (182)
▸ Armor Mitigation: 54% (3,461)
▸ Lightning, Fire, Cold / Spell
▸ None
• Runebolt (29)
• Flame Ward (22)
• Runic Invocation (24)
• Static Orb (22)
• Flame Rush (22)
what do you mean?
oh yeah I forget 2 skill points on fire side in runebolt
I mean that Runebolt has few damage nodes, and you should switch to another skill
The 120% mana spent to ward from runeweave is no joke though
are most invocations trash damage or
try a spark charge build to scale damage maybe
what invocation are you using anyway
How is that relevant? Runebolt costs 0 mana in that build, and I thought the problem was long harbinger kill time, not lack of ward.
🫡 Come back to explore after having me supper... Just took a nap because fighting with a harbinger spent too much spirit
She still doesn't understand how a skill works with passives, which is quite sad. My advice is to find someone's build guide and try it out to get your character past 600 corruption; that will help you understand how to build your own character.🫂
Yes, if you want to cook something, a recepie is good starting point!
looking at this thing
i'm very sure you'd do much better by just using lightning runeblot and light-light-light invocation
do not overcomplicating things, especially when you have no clue what they do
also if you're dead set on not using reowyn's fortress and fundamental criterion, might as well play other mastery tbh
or if you dont want to be "OP", you can use those along with those self-nerfed personal items
I don't know the history, but if RI damage scaling items are out of the question and we want to keep the current skill setup, then we should flip the script, use Static Orb for damage and Runebolt for mana recovery.
that's what i'm saying. You're basically playing a scuffed sorceress 😂
well, no, scuffed sorceress wouldn't have runebolt 😛
Oh... Never think of I can use static orb as the main damage skill...
This is the latest direction I do my experiment
I want to test do this weapon is the only one can pass T4 Julra's challenge easily... I don't like the possibility is limited
Well, you asked how to increase damage. I told you how. Guess you didn't really want help.
Yeah, thanks for the reminder 👍🏻
it is NOT the only weapon that can pass t4 julra fyi
you making concrete conclusion of something you dont really understand is actually what's hindering you if you ask me
Almost any build can beat T4 Julra, it's just a matter of how easily
Probably 😄
This is my progress:
At first, I want to play a firballs runemaster because I want to play fire damage -> Fire damage is sucks in front of lightning damage because lightning damage have more crit chance -> Use Liath's Machinations to convert fire damage to lightning damage -> fireballs need mana support so I find mana strike after I tried focus and it's not my tea -> Flick said my build is a chaos if I want to play runic invocation -> I tried another people's skill combo for their runemasters -> Figure out Heo rune is useless so I want to avoid this rune -> Figure out how to get runic patterns I want regularly by error and trial on the skill tree of runebolt -> Figure out how that skill combo in plasma runemaster come from finally -> Try different weapons except Reowyn's fortress because it's op and I don't want to stack more attributes like dodge rating and dexterity -> I need a weapon which can bonus both of cast speed and runebolt's level -> Triboelectra is sucks because too less flat spell damage -> Playing Abacus Rod instead and switch to pure lightning damage now but damage still poor
So I keep figuring out how to play runemaster all the time
And maybe I just understand why maxroll don't use runebolt like this way 🤔
Pure lightning damage is sucks too
I want to know how maxroll discover this skill combo since I checked out that build so... I did lots of error and trial
Impossible to discover new builds which as solid as builds on maxroll until 1.2 is out indeed
more like fire damage and lightning damage sucks, because of the spells you used. Fireball and Runebolt are the two weakest spammable spells
discover what
😂
kirra you do know that this thing exist right?
and runebolt is NOT used for damage
it's for generating runes for invocation
How are they know flame ward + runic invocation + runebolt + static orb + flame rush is the best skill combo for runemaster and how are they know how to spec each skills in this build
who said its the best skill combo


if you wanted to play fireball runemaster, then you should've stuck to fireball runemaster, and instead came up with ideas how to make that work
hit? Flame Burst
dot? spreading flames and ignite
if your damage is 0 and you convert it to lightning, it'll be lightning 0 😄
yeah I figured it out before but it need mana strike for mana support so melee attack speed is what I need. Flick said it's a wrong skill combo if I want to play that on runemaster so I switch to current version
I use runebolt to support mana as you said
okay now answer this
yes, mana strike is bad for fireball, because one is cast speed and the other is attack speed. So you find another way to get mana
Runic invocation. I suppose that's the only way for runemaster
and what is the invocation?
like plasma orb build use plasma orb as the damage dealer
what are you using?
The spell casted by runic patterns
he's asking, which pattern do you want to use
he knows what runic invocation is. There are 30 invocations. Which one of the 30 you want to use?
see you dont even know what are you doing
then how the hell can you scale it?
if you're doing a cold damage invocation and you stackk your fire damage to the roof
do you expect it do do damage?
wait... The damage from all of them is the same?
bruh
no 🙂
That's right. That's the reason I guess why maxroll decide to use plasma orbs at last
that doesn't mean it's the only one you can use
there's quite a few reason they use plasma orb, but i think i better not overwhelm you with all that information
Looking at the video you posted here #❔┃ask-the-community message you aren't using plasma orb, you're using whatever rune combination happens to be active at the moment.
I want to play that
during that one fight, you used Grand Prism Nova, then Elemental Tide, then Antipode of Mesembria, all of which are tri-elemental spells
but you aren't specced as tri-elemental, so their damage sucked 😄
tbf you dont need to
why do you think reowyn's fortress is op and why can't you use it?
but when she doesnt use fundamental criterion she's giving up like 70% of her damage already
yup
that chest was literally created solely for runemaster
solely for RI runemaster
if you dont want to use it as a runemaster, and saying that why do you do no damage, i dont know what to say
goodluck i guess
it's like saying I want to play lightning, but I don't want to use crits 😛
My trouble is if I play double types of damage then... I can't always cast the same runic pattern so Hydrahedron, Rune Gale, Aergon's Plasma Arc and Il'kir's Storm Star is possible. echomancy can save recently runic pattern I used but I can mess up saved one easily by using another skills like flame rush and flame ward.
that's becuase you messed up runebolt's order
by using that wwand
you got it backwards. Echomancy does not save your rune order for RI. Echomancy fires your runebolts in that order.
So yes, if you fire Runebolt exactly 3 times, you will get the same order of runes. But if you fire it two times, or four times, you will get a different order of runes.
throw that shit away
Which unique weapon I use influences how am I run runic invocation indeed
use an exalted crystal wand
or use ladle/wrongwarp
or whatever
jsut get rid of abacus
there's also immutable order and flame rush...
also
why the hell do you take this along with abacus rod
i mean it doesnt make any sense
makes your runebolt all over the place
Oh I used that when I still don't know Triboelectra is a bad choice
Triboelectra was actually better choice than Abacus Rod 
Actually, she's like a guy I met in the chat channel. She has played for over 1100 hours and is still stuck around 200 corruption, while that guy hasn't killed a boss in the 100 corruption timeline in a month and a half
You can say this is what I must experience in every characters even this character I followed a guide step by step
He always plays his own way, even though he claims to have taken advice from others😆
🤷♀️ So I said I have 1000 ways to mess up a build
And the worst, they have advice for others ^^
@queen mason okay, you want to use Rune Gale. It's a lightning spell.
- swap from Abacus Rod back to Triboelectra
- respec your Runic Invocation points for damage:
If you want to use Runebolt to set up the runes, you need to convert the cold runebolt, but not the fire runebolt.
- Supercharged bolt does nothing, it requires Glyph which you are not using
- Echomancy doesn't do anything
- Runebolt damage sucks, so lets use it to gain ward at least
Runebolt combo normally is like this: fire - lightning - cold
We converted cold to lightning. So our order now is like this: fire - lightning - lightning
Rune Gale requires Gon - Rah - Gon, so you need to fire 5 Runebolts every time to set it up: fire - lightning - lightning - fire - lightning
If you use Flame Rush or Flame Ward, it will mess up the rune order 😄
good luck 
Thank you so much 👍
The amazing thing is... I can always cast the correct invocation after I know which one is what I want 😂
Flick is right. Confused about what I want helps nothing.
But I don't get used to cast static orb to output damage yet... So still mess up the order always
You can try immutable order. That makes the runes always come in the correct order, no matter what you cast or how many times.
The downside is you get 12 second cooldown on RI, but you can get around that by having Flame Rush cast RI on exit.
Immutable Order works by checking the damage type of the skills on your skillbar. So for example, you would have to turn Flame Ward back into Fire skill, then arrange your skill bar in order: Flame Rush (lightning) - Flame Ward (fire) - Static Orb (lightning) and then this order of runes will always appear for your RI.
You can keep using the hotkeys you're used to by rebinding the skill slots
You can take 2 points out of Runic Energy.
What RI is?
oh runic invocation... 🫡
hhhhhhhhh That's a super genius design! 
But... Do we have an option that can runic invocation automatically? I always forget to cast RI when I'm busy at balancing damage output and mana support 😅
in flame rush
Remind of "Used when the charge is full" on flasks enchant in poe
ohhh I forget it again 
Speaking of Flame Rush, you have some leftovers from your fireball days. I would do this:
🤣 🤣 🤣 🤣 🤣 What the hell... I stuck here after I used flame rush
go underground🦎
is there any sorcerer build that can compete with falconers mono clearing?
Wrongwarp build
is there any guide you know for that?
Search for 'sorcerer 300k favor/hour,' and you'll find plenty of clips and builds
I even saw a guy using Ice Barrage and Spark Charge to farm very easily
That's odd. My runic pattern is changed suddenly... From lightning + fire + lightning to lightning + fire + fire.
because you have runebolt in your third skill slot position
I see the runemaster as being similar to the Invoker hero in Dota 😁
I mean... Why I can cast runebolt as a lightning skill before?
And I can't change it back even I restart the game 
because your runebolt is an elemental skill
sorry... I don't understand.
My meaning is...The skill tree working with the node with green frame but the node I spec is the one with white frame
runebolt starts with tags: fire, lightning, cold. By converting one of the bolts to another element, you remove one of the tags.
Right now your runebolt has tags: fire, lightning
That's why sometimes Runebolt will give you a lightning rune, and sometimes it will give you a fire rune.
Wait a moment... So the elemental tag runebolt with can be changed suddenly even I don't change anything before and during the combat?
Convert the Fire runebolt to Lightning to fix it.
It does not happen during combat. Do you need me to explain again, or do you just want the solution? 🙂
I mean runebolt works as a lightning skill stably until I fight with the harbinger
@queen mason this will fix it for habringer and for any other time this might happen
Yeah I suppose the skill level has a bug
I just mentioned it was good, and it's a universal buff, not just for runebolt 😢
it doesn't have a bug. You are removing tags.
You armor has +1 fire, lightning and cold. That's +3 to default Runebolt. Your Runebolt is only lightning and fire, so you get +2. When you remove fire tag, you will only get +1.
That's why I told you to put Static Orb in the third skill slot position, so that your rune comes from Static Orb, not Runebolt. But you didn't do that.
If you put Static Orb to third skill slot position, you won't have to convert Runebolts anymore, and you can get the +3 skill point bonus 👍
I'm wondering how she can play PoE with three times as many passive points as LE 
(but runebolt damage will be elemental again)
not every player is born a wizard, but they can learn 😏
Maybe I can make as lees mistakes as possible in poe after learnt as more lesson as possible in le
But to be honest, runemaster is the most hard mastery I played so far
Runic Invocation is VERY complicated, compared to basically everything else 😄
It was good skill choice on your part 
Copied from maxroll I can say
yeah, sticking to fireball would have been easier
then again, fireball has a nice synergy with meteor, which is not available to runemasters
You need to understand how the skill you want to use works; that is the most basic thing when playing the game.
Are you mean if I spec lightning spear, then it means I remove cold tag, so it's +5; If I don't spec lightning spear, then it means I don't remove cold tag, so it's +6?
🤔 Oh so I have been +6 level of runebolt...Well
yeah
with abacus and your body armor, you can be +9
now that you have Immutable Order, you can use abacus again if you want to 😄
but I recommend sticking to Triboelectra, it gives bonus skills to Static Orb, Runic Invocation and Flame Rush
Yeah, less flat spell damage and more skill's level bonus
I suppose the biggest lesson I learnt is I never know this node is for solving this question
yes, it's great for this.
I wonder if anyone plays RI with casting random invocations. Without Immutable Order, paying attention to which rune I'm generating during combat seems really annoying 😄
Another 10 mins spent for slain the harbinger...Alright 55 flat spell damage is too weak
Triboelectra will pretty amazing if flat spell damage range is 55-65 
The range is bigger to match with higher value.
More flat spell damage means it'll not too bad at least.
nope as long as you use a wand, nothing competes with wrongwarp
and i dont know why you think anything could
triboelectra even has less flat spell dam than wrongwarp 
Yeah it's what I feel very annoying 🙃
cant do much about it 🤷🏽♂️
game is still "new" so needs time for them to add more options
Wrongwarp probably gonna get hit eventually
Won't change that most wands are bad though
if they nerf wrongwarp instead of changing/adding other options, that would be the most stupid balancing decision i've seen in a while
and i've seen some pretty bad stuffs

They are pretty frequently adding new stuff, so nothing much to worry about. That said, a few classes have been way overtuned for a while now, WW is part of that even if it's not the main issue
not to mention there are other item types that literally have nothing worthy to use
and they've been consistently adding new wands for few big patches already
it almost looks like mage is EHG's favorite class 
Adding new wands isn't a good idea always. Wrongwrap still is the king 
that's the funny part
😂
I feel my runemaster is done anyways... Must use Reowyn's Fortress and increased Dodge Rating if I want to keep leveling up by pushing corruption
I have a feeling that you're overrating reowyn a little bit
Maybe I should go back to play sorcerer and try crafting a mentor build next
reowyn setup is more of a mega endgame stuff
where you have both armor and dodge over 2.5k or something like that
? I'm in the end game indeed
at 150 corruption?
Basically, monsters below 300c can facetank easily without requiring much item
Your problem is lacking boss damage; try to find flat damage from weapons and helmets
It's like multiplication; you have a low multiplier
runebolt and RI without Fundamental Criterion, low multipliers are a given 
better advice was given, but choice was made, so here we are 
My runemaster enjoying the best gears from my stash but the lowest damage he can deal 🤭
Runmaster's skills are fantastic and genius. Just... Limit by weapons
But the balance for weapons is another huge and long-term topic... 🤷♀️
I don't have to worry about that because I don't really like mages
I wish I could choose the gender for my character like in D3
The mage's animation makes me dislike him; even when wielding different weapons, he still uses them like a wand😮💨
U don't like the sword wand attack!? 🤣
Not a melee player, minion builds are interesting but I just like pure minion builds (summoners don't do any damage), warlock limited by stacking necrotic resistance and ward is the only defence...
Join mage's faction is reasonable.
Oh... Remain rogue yeah. Don't explore this character deeply yet. Well... parts of what I want to do in 1.2
I hope bladedancer can give me a big surprise
He wields his sword as if he's conducting an orchestra
Lmao a orchestra at a rave lmak
If u use an odachi (2h katana) he twirls it magically/telekinetically in front of him for certain attacks which I found cool from an aesthetic standpoint
Btw
I never got a response so trying again:
so like, is there any elemental damage type in particular that spellblades excel at or is considered "meta" to specialize in? what i'm gathering is that they seem to synergize well with fire and ignite, and so far i've been doing a sort of 60/40 combo of fire/lightning skills/dmg
just wanna cross reference with the community and get opinions
Nah, you've got good options for cold, lightning and fire, you just have to build appropriately for the one you choose.
Generally you want to pick one element so you can scale it higher than other elements
Is that true for every class or just spellblade in particular?
Picking one is generally the way to do it for all classes (not necessarily the same damage types to choose from)
Does the parentheses part of your sentence refer to the fact that, even if a skill does fire damage, you can still choose to for example be melee or spell focused?
It might be a pain in the ass but I might respec to become a full on lightning build... And then I'd need new gear that is lightning focused lol
Spells need spell damage, melee needs melee damage
But if you're going multiple elements, your affixes are just going to be more spread out and less focused on a specific damage type. "Increased elemental damage" is going to have smaller numbers than "increased fire damage"
I mean other classes may not have elemental, you might have to choose necrotic, fire, physical, etc. But yes you generally also choose spell/melee/bow/throwing damage and crit or damage over time
Spellblade often mixes melee and spells. Depending on the elements you use, it can be more beneficial to focus on one or the other.
The more damage tags your skills share, the easier it is to scale them together
Right
All of my skills except one are melee so I've been picking gear and passives that enhance melee damage/skills
I did my very first monolith last night
Now that I'm in endgame, I'm wondering, what's the main things as far as stats that I should prioritize no matter what class/build I am? I'm guessing I should shore up defensive stats to some degree right? If so, which defenses are the most important?
Make sure your resistances are as close to 75 as you can get them, make sure you've got a sizeable health pool and some other defenses like high ward, endurance, armor, block, and/or evasion. Look into either reduced damage taken from critical hits or critical hit avoidance, you'll want to get one of those to 100% if you can.
I have these gloves that drain my health but then also convert missing health to ward at the same time, so my health hovers around 650, with about that much ward as well... Is this a good thing? Or is it one of those things that seems good but it's a trap? Lol
That's one of those things you want to either build into entirely, or not have at all.
There's a unique chest and boots that give you the same sort of stat. The idea with that is that it'll drain your health to near zero and give you a ton of ward instead. Then you can combo it with things that give you benefits while on low life, etc.
Guess I better get back to farming 😂
Currently their the best gloves I have and I wasted shards messing with the affixes 😩
Should I just shatter them once I find better gloves?
I feel like the forge and it's runes and glyphs are full of things that seem good but are traps as well 😂
The affix that drains your health is an "experimental" affix, which means it doesn't have shards, so unless there are other stats on there that you want, not really worth shattering.
%more damage per mana cost but LB is 0 mana 😄 which means its nothing righg?
i followed a build from a guy on YT but since im new to the game i still need some guidance
he did it with sorcere but then i found another guy who is building it with runemaster
also i found a unique wand i think is good but im not quite sure... its called mad alchemists ladle
also what do you think about this one?
LB is 3 mana by default, and there's a node that adds chains and mana cost
what are your thoughts about mad alchemists ladle?
frailty and armor shred sounds good
but can this wand be an endgame bis?
Mad alchemist ladle is usually bis for builds that can get flat spell damage from other sources
And scale with int and cast speed ofc 🙂
but i have the spark charge catalyst
which gives 2 spell dmg per int
would it scale good with mad alchemists?
Yeah they work great together. Especially if you are also using a spell to trigger spark charges, so you can benefit from the 0.5% increased cast speed per intellect
im using LB the passives that trigger spark charge
im following a build on YT but i thinks its a little bit outdated
Ladle + enigma is a crazy combo then for LB!
Harbingers of Ruin / 1.1.7
Mage (25) / Sorcerer (47) / Spellblade (30) / Runemaster (5)
▸ Health: 1,174, Regen: 60.75/s
▸ Mana: 445.17, Regen: 8/s
▸ Ward Retention: 296%, Regen: 45/s
▸ Attributes: 2 Str / 2 Dex / 65 Int / 2 Att / 8 Vit
▸ Resistances: 148% / 94% / 95% / 64% / 19% / 48% / 98%
▸ EHP: 1,721 / 1,721 / 1,721 / 1,655 / 1,103 / 1,355 / 1,721
▸ Endurance: 44%, Threshold: 407
▸ Armor Mitigation: 18% (604)
▸ Crit Avoidance: 46%
▸ Lightning / Spell, Melee
▸ Enchant Weapon (Passive)
• Mana Strike (21)
• Frost Claw (22)
• Meteor (27)
• Flame Ward (22)
• Enchant Weapon (21)
Is there something similar that is more Consisten when it comes to dmg?
the planner you linked several days ago are leagues better than this
You mean the Black hole ignite build?
the frostclaw sparkcharge
is there a place i can find loot filter for zappy (lighnting) mage?
anyone got a LB build i can see and compare?
the one im following is not quite for 1.1
I kinda wish there was a way to tell if spark charges and arcane lightning are working.... Hmm maybe they could just slightly change their visual color of the attacks themselves to like, slightly different shades of blue/purple from the rest of the lightning
I love my lightning build haha 🖐🏻⚡⚡🌩️🧙🏻♂️
Different colors of lightning would be helpful and cool and satisfying af
If you just want to check that they are proccing, the dummies in the arena "town" work for that
sry kinda new here, is glacier sorcerer gonna be nerfed ? or is it ok to still play it
I don't think any sort of combat changes are coming till like, April lol
I highly doubt glacier sorc will be nerfed, but I could see static orb getting nerfed a bit even if they just remove the 5th point in one skill, it would dramatically reduce static orb's boss killing effectiveness. I play glacier + meteor and it's very strong, but I don't see it as anywhere near as powerful as warlock (which I've seen up to 3k corruption) or certainly falconer (up to 4k) or many other classes in the game. Sorcerer is good but not broken, you still have to know what you're doing to succeed with the class in general, nothing is easy peazy. If static orb gets nerfed so bad it has to be removed, glacier will just have to deal more damage with meteors or use volcanic orb to kill bosses, which is not out of the question for me right now but I'm currently at 1,700 corruption and static orb is the best boss killer spell for a mage. I could afford to do lose static orb completely and still be around 1,200 and I think I would probably use volcanic orb (especially if it gets a boost in a rebalance).
warlock as in torment warlock ? and ballista falconer ?
Yes, warlock is an acolyte class with cthonic fissure I believe, I don't play it, and yes ballista falconer is incredbly powerful though again I don't play that class
i tried the cthonic fissure one it felt very meh
dont rly like the feeling of only being able to cast once haha thats why im looking forward to glacier
i don't know jack about this class. is this spell considered good? Should I take it as a last option? (wanna play lightning mage)
is ..... is that dmg a bug?
totally 1 shot a nemesis. literally
pressed right click, it died
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (21) / Runemaster (68)
▸ Health: 1,076, Regen: 27.02/s
▸ Mana: 457.03, Regen: 11.04/s
▸ Ward Retention: 696%, Regen: 35/s
▸ Attributes: 24 Str / 10 Dex / 155 Int / 2 Att / 2 Vit
▸ Resistances: 40% / 60% / 40% / 0% / 0% / 2% / 2%
▸ EHP: 1,245 / 1,272 / 1,084 / 871 / 1,245 / 803 / 803
▸ Endurance: 20%, Threshold: 215
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 24% (1,013)
▸ Block Chance: 2%, Mitigation: 13% (99)
▸ Fire, Cold, Lightning / Spell, DoT
▸ None
• Runic Invocation (25)
• Frost Wall (22)
• Teleport (20)
• Lightning Blast (26)
• Static Orb (23)
Arcane Ascendance is very tricky to use effectively without dying, it's a good spell but also challenging to not die with, I would never recommend it in hardcore for that reason. The difficult part about arcane ascendance is that you can't move while it's on and you have to cast a spell to make it go away, which means you can get hit and stunned and be locked into it. It's difficult to use but it is very powerful as well. I use it unspecced, meaning that I don't specialize in the skill but I still use it on my action bar that means I just cast it to get the 50% increased cast speed and I don't get any other benefits. I rarely use it, mostly in arenas when there are just tons of enemies and you need to cast glacier as fast as possible. Some tips I can give if you do play with AA: Don't wear crab ring or fingers of phantom mire (anything that takes away evade), because you really want to be able to use your evade regularly while it's ON, that will greatly mitigate AA's biggest downside of not being able to move. AA plays well with Flame Rush and teleport, but not so good with Wrongwarp, again due to the fact that you can't move with AA active.
i stopped using disintegrate for the same reason, being locked in place, plus the fact that you have to charge it up, meaning you're locked in place for a solid chunk of time. i can fire off 1 volcanic orb and do plenty of damage while being able to shoot and move, it's just better
Thanks
So just stack dots 🙂
Element bee on idol, wtf bro?


They have the mirror image minions and all other non-class-specific minions from gear, too
We just need to convince EHG to add a unique that enables the bee-teor sorc build
is frostclaw frostbite any good or is there a superior version ?
Spark Charge Frost Claw Sorcerer is the new hotness right now, it's very strong
Calling this "new" is pretty funny
I mean... it's new as far as the latest league is concerned 🤷♀️ But yeah, it's been too long since a major update at this point
Oh yeah, I know what you mean. Wasn't the build pretty popular in 1.0, too? It was just a runemaster build. Or is it still? Lol, I have no idea
It's new from the latest league because of the sorcerer updates. You pump the mana cost of frost claw to 40+ so each hit triggers a spark charge and you get like 25 spark charges per cast
it's good
i dont think spark charge is much better, imo frostbite has higher ceiling, spark charge better starter
That makes sense. Last league it was frost claw elemental nova
https://www.lastepochtools.com/planner/
what upgrades should i focus here for dmg
you need to click save/share to get the link to your planner
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (42) / Runemaster (43)
▸ Health: 1,138, Regen: 23.88/s
▸ Mana: 224.47, Regen: 9.76/s
▸ Ward Retention: 396%, Regen: 93/s
▸ Attributes: 1 Str / 1 Dex / 43 Int / 1 Att / 24 Vit
▸ Resistances: 149% / 205% / 79% / 79% / 75% / 39% / 98%
▸ EHP: 1,358 / 1,358 / 1,358 / 1,430 / 1,358 / 998 / 1,358
▸ Endurance: 20%, Threshold: 295
▸ Armor Mitigation: 15% (418)
▸ Cold, Lightning / Spell
▸ None
• Frost Claw (22)
• Teleport (20)
• Flame Ward (20)
• Ice Barrage (21)
• Elemental Nova (24)
do you have mana problem?
the way i play this is that i ditch elemental nova completely. Becuase imo the damage mainly comes from FC's projectile hit applying frostbite
and use meteor instead
meteor + teleport to fix my mana problem
so i can give up few points from -mana cost node to put it into "more damage" node in FC's tree
then i use dragorath's claw with t7 armor shred
which massively increase frostbite chance
i dont have mana issues atm, frostclaw costs like 7 mana at this moment. since i put on the helmet the clear became quite nice tbh
well the clear would still be nice even without it 😄
then you can try putting points from -mana cost node into more damage node
I've tried both with and without elemental nova, i can't really tell which one is better. But the one with nova for sure is much lagger

ideally you'd want to max Arter's Scepter and Cold Star in FC's tree
I'll do the math so you can see.
For each FC's cast you have 42% chance to cast a Nova, whose frostbite has something around 160% more damage
and you have 5 FC's projectle, each's frostbite has 40% more damage and 25% duration increase
you can see the frostbite from FC contribute alot more into your whole damage
ward on crit
+flat crit
- it's a dagger so it can roll armor shred
- all res
my setup use crystal skull + dragorath + soul gambler fallacy for ward generator
t7 armor shred on SGF and dagger
armor shred is the best offensive affix you can get for this build
by a far margin
im missing that on gloves aswell, the legendary
yeah
also on ring
elemental damage overtime is more worth than FRM+cold res hybrid
oh that's fair
i mean for optimization you'd want t7 on the DOT mod if you have to chose between 2 of em
of course you wouldn't have to if you can get 2xt7
for helm would u need that unique that helps with crit ?
do you have a planner for that
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (59) / Runemaster (34)
▸ Health: 1,249, Regen: 28.32/s
▸ Mana: 279.01, Regen: 14.56/s
▸ Ward Retention: 446%, Regen: 4/s
▸ Attributes: 26 Str / 21 Dex / 77 Int / 13 Att / 17 Vit
▸ Resistances: 73% / 49% / 73% / 34% / 78% / 51% / 51%
▸ EHP: 2,480 / 2,008 / 2,480 / 1,967 / 2,530 / 2,040 / 2,040
▸ Endurance: 20%, Threshold: 250
▸ Dodge Chance: 38% (1325)
▸ Armor Mitigation: 24% (1,040)
▸ Cold, Fire / Spell
▸ Arcane Momentum (5/5), Craterborn, Swiftness
• Frost Claw (25)
• Teleport (20)
• Flame Ward (21)
• Ice Barrage (21)
• Meteor (21)
something like this
not exactly what im running but you get the point
oh this is not the one with dagger
i think with dagger you'd need a little help to cap crit from helm/armor
with spell crit double with 300 mana it is
or replace crab ring with phantom grip
Is the Magma Starter node in flame rush (volcanic orb travels along side you) only shooting shrapnel straight up in a row instead of in a rotation around you a known bug?
not always, seems about half the time
I don't remember if I reported it or not, better safe than sorry imo I'd say report it in game anyway
definitely having the shrapnel shoot straight up in the air and not hit anything is not ideal
hmm ice nova with volatile ice until frostclaw?
Anybody in here could hit me with some solid lightning based spellblade build? Ideally something that also zooms around quite a bit
Spark charge mana strike spellblade
What if I convert damage of frost claw in fire and lightning element???
Like, if you try to get both conversions? Then it's just fire
anyone around - trying to figure out how to shred lightning resist as a mage or do i need to go into poision on hit to lower resistances for this lightning frostclaw build?
Shock lowers lightning resist the same as a specific shred type and is easily accessible. Pretty hard to get the actual "lightning resistance shred" debuff, its main source is the Ending the Storm monolith blessing, but there's no need to get it since it stacks additively with shock's shred and all lightning penetration you get elsewhere.
ahhhh i thought shock increased stun chance - does armor shred help up our lightning dmg too or just forget about it?
It does increase stun chance, too. Yes, armor shred helps all hit damage (though it gives a bigger boost to physical hits).
yea just making sure i am doin what i can do make this build work with as much dmg boost as i can
trying this build atm
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (65) / Spellblade (5) / Runemaster (18)
▸ Health: 1,099, Regen: 19.3/s
▸ Mana: 1,043.25, Regen: 17.44/s
▸ Ward Retention: 308%, Regen: 177/s
▸ Attributes: 12 Str / 26 Dex / 75 Int / 1 Att / 14 Vit
▸ Resistances: 95% / 51% / 93% / 90% / 70% / 114% / 59%
▸ EHP: 1,721 / 1,390 / 1,721 / 2,111 / 1,642 / 1,721 / 1,486
▸ Endurance: 20%, Threshold: 220
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 43% (2,418)
▸ Lightning / Spell
▸ None
• Static (24)
• Frost Claw (22)
• Lightning Blast (22)
• Teleport (20)
• Focus (20)
but i dont get why they using frost dmg nothing scales off of it
Looks like an actual character's gear, so I'm guessing the cold damage is just whiffed slams/crafts
Recently got back into this game, doing a lightning blast sorcerer, so fun, just got to the lvl 85 monolith
It's a good game, sorcerer is a lot of fun
EHG shoulda let us make it tri ele with both nodes tbh. Woulda been an interesting option
Frost claw + elemental nova it's good idea??? And if it good idea what element best fire, ice or lightning???
I think about fire frost claw(damage) and lightning element nova(for stopping mobs).
You can certainly try it, I've never heard of it being good though. Elemental nova was broken as far as I know, but I haven't heard anything about it in a long time, I assume it's bad now but I don't know.
There is a node that gives ele nova huge area but also giving it a CD. It used to be possible to circumvent the CD by proccing ele nova from frost claw. But that was fixed.
I still think frost claw + procced ele nova + spark charge is a viable way to build sorc though, for some big clear
Thanks.
And I have one more question what if I combined this upgrades???
Okay, thanks for help.
But on lightning conversion write "frostbite —> shock chance", and on fire conversion write "chill —> ignite chance"
that is, frost claws should covert in fire damage with shock and ignite.
@umbral stone it's cool???
Yeah base damage will be fire, and converts frostbite to shock and chill to ignite
With lightning element nova it must be very strong
And i use 
With rune combo gon gon rah it's very powerful
I can't decide which one, they all seem interesting. I know runemaster has a lot more flexiblity but spellblade makes me think about D&D subclasses and what not
Spellblade is pretty focused on attacks, and doing things like triggering spells. If you're planning to cast spells it's better to go with one of the others, they both have some solid options.
With runemaster how exactly do I know what spell is gonna happen with runic invocation? Is there a list in game?
You can hover over the Runic Invocation buff or the skill on your hotbar to show what it's currently going to cast with whatever runes you have, but there isn't a nice easy list to look at
Easiest way to look for all of them is: https://www.lastepochtools.com/skills/runic_invocation/invocations
My favorite thing about Runemaster is actually stacking 3 lightning runes and having them active to get a ton of easy ward/second. There's a helm and chest affix that gives you ward per second per lightning rune and with only tier one of it you can get to like 100 ward/sec
I went spellblade, but damn runemaster looks WILD from reading that list
Yeah, it can be if you center your build around it, or you can just kinda add it to whatever build you're doing.
My favorite build uses RM, but the invocation is more of an 'extra' than a central aspect.
Does cast speed affect how fast I attack with my melee attacks too or is that specifically attack speed?
Cast speed is only for spells, attack speed or melee attack speed for melee
It's also very powerful combo of runes it's a gon gon rah
I was gonna ask since I went spellblade and I'm picking up the ward passives and what not, if I want my ward to be thicker, does it usually only scale with me getting more ward and some ablities?
Yeaaah I just realized thats how Ive been getting ward and not really from my gear \ o /
What other defensive stat should I worry about other than crit avoidance, resistances and endurance once I beat the story?
If you were a runemaster, the answer would be this.
But you don't rune master, and I need to think about what skills you need.
I'm looking at whatever gives ward from my mastery and it seems Int is what scales it
Harbingers of Ruin / 1.1.7
Mage (20) / Spellblade (25) / Runemaster (16)
▸ Health: 978, Regen: 20/s
▸ Mana: 117.51, Regen: 8/s
▸ Ward Retention: 56%, Regen: 12/s
▸ Attributes: 1 Str / 1 Dex / 14 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 9% / 24% / 0% / 0% / 1% / 1%
▸ EHP: 681 / 620 / 681 / 588 / 588 / 591 / 591
▸ Endurance: 20%, Threshold: 196
▸ Cold / Spell, DoT
▸ Enchant Weapon (Passive)
• Glacier (20)
• Frost Claw (20)
• Elemental Nova (20)
• Enchant Weapon (20)
• Frost Wall (20)
None
@next lance Here's a plan for you how upgrade the skills and a few passive which may be useful to you.
Hey y'all.
I just hit empowered monos, and it's definitely way harder. Dying regularly now. Wondering what I can do to make it easier.
I'm running lightning blast crit build as a sorcerer, with frost wall, flame shield, and arcane ascension.
I'm trying to stack more health but currently at 1.5k. not sure what else I should be looking for to make me more survivable.
Few easy things to follow:
- Try to get resistances to 75%
- Get either "Crit avoidance" or "crit damage reduction" as close to 100% as you can.
- Layer your defenses: Armor and Dodge are good, 50% damage reduction from armor is almost effectively doubling your health, for example.
4, Secondary defenses based on your build: mages have lots of ways to generate ward, "% of damage taken from mana before health" is super strong on sorcerers. - More health is better
- Recovery is important, leech, regeneration, etc
Health stacking on a mage is not a good idea
You'll get stuck soon if you're planning on stacking health to survive
Especially when you dont have twisted heart already, which i assume you dont when just starting empowered
Health can be fine depending on how you're building, but yeah for mages its pretty low on the list. They have so much ward generation and stuff that other defenses are usually better.
I'll try to get bonus crit damage capped, and then try to stack some sort of ward generating thing or armor, I'll see what I can get. I'm at a place to where I can do most of the echoes at 100 corruption, but extra things like the exiled mages and harbingers can be too tough sometimes.
I was also using a culvinars claim or whatever it's called. It's great for my dps, but makes mana a pain sometimes because of its weird mechanic. I switched to a normal wand, as I'm really trying to stack crit chance anyway.
Just want to get some of those empowered blessings
Damn, Julra destroyed two of my rings again
Can the spellblade kill abberoth?
Yes, all classes can. Some do have a little tougher time / need to know the fight better.
why dw humming bee for spellblade? dagaroth/crystal sword works better no?
hmm sorc or spellblade ...
hmm mana arc or teleporting strikes first for mana strike
Dex, int, dodge for spellblade
The damage is massive, but it's really boring to play
Level 81 farming mono 1300 corruption is easy, but I often run out of mana unexpectedly because Shatter Strike burns mana too quickly
@balmy drum can you kill abberoth with that build and if so can you link it
haven't tried yet, but I think it should be easy because my damage is very high
I still can’t kill abberoth because I don’t have 150 dex and 100 int im bout to make a spellblade build can you link yours?
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (5) / Spellblade (79)
▸ Health: 1,133, Regen: 22.11/s
▸ Mana: 167.63, Regen: 15.52/s
▸ Ward Retention: 238%, Regen: 153/s
▸ Attributes: 18 Str / 129 Dex / 47 Int / 6 Att / 9 Vit
▸ Resistances: 126% / 82% / 89% / 84% / 94% / 121% / 84%
▸ EHP: 4,061 / 4,061 / 4,061 / 5,003 / 4,061 / 4,061 / 4,061
▸ Endurance: 20%, Threshold: 227
▸ Dodge Chance: 46% (1601)
▸ Armor Mitigation: 44% (2,402)
▸ Block Chance: 3%, Mitigation: 19% (189)
▸ Cold, Lightning / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (22)
• Shatter Strike (29)
• Flame Ward (22)
• Teleport (22)
• Enchant Weapon (22)
You tryna play I’m making a new character? @balmy drum
Oh no, I'm still lying in bed
I've only built a few characters and I'm still in the process of exploring
Rd
@balmy drum why both mana strike and shatter strike?
should i wean myself off firestarter and use hummingbee instead?
no spreading flames too stonks
Mana strike to gain mana and buff global damage, can attack from a distance because shatter strike is the main skill damage which burn a lot of mana
Even though I have significantly reduced mana costs, shatter strike will still burn through my mana in 2 second
meme build... play poison with frostclaw
lol
2 tongue of the aberrant seer and vipertail
I used over 300 glyphs of envy and didn't find a single blessing with max stats for my spellblade character😂
Harbingers of Ruin / 1.1.7
Mage (22) / Sorcerer (87)
▸ Health: 2,304, Regen: 25.44/s
▸ Mana: 505.28, Regen: 19.84/s
▸ Ward Retention: 266%, Regen: 84/s
▸ Attributes: 1 Str / 1 Dex / 48 Int / 1 Att / 16 Vit
▸ Resistances: 92% / 92% / 87% / 74% / 75% / 75% / 98%
▸ EHP: 2,747 / 2,747 / 2,747 / 2,871 / 2,747 / 2,747 / 2,747
▸ Endurance: 20%, Threshold: 461
▸ Dodge Chance: 1% (14)
▸ Armor Mitigation: 16% (470)
▸ Block Chance: 3%, Mitigation: 17% (167)
▸ Crit Avoidance: 92%
▸ Fire / Spell
▸ None
• Volcanic Orb (25)
• Flame Ward (21)
• Focus (21)
• Meteor (21)
• Teleport (21)
can i get some pointers on survivability? i'm fine a lot of the time, damage is good at 350c, but i get suddenly wrecked a lot
any attack that does a lot of damage in one hit destroys me, other than that i'm fine
Im hate sorcerer, so no idea 🦎
Can lighting blast from zap in static tree get the effects of discharge? Cause like I'm spending charges
I dont know how to ask it
Can zap proc any node that has discharge word in?
I'm curious about flame ward. Often, when I've run out of charges and my mana is in the negative, I see a flame ward automatically activate on me when monsters attack, and I don't get stunned
only nodes that mention zap, it says so in the tooltip for zap.
you take the stun node>
I have that node, but did you look at its conditions? What I'm curious about is what causes it; it could help me maintain flame ward more effectively
That node and frost wall are the only things that can proc flame ward on you, idk if that node is bugged or not, but you'd probably have to test it more to figure out what is happening.
Unless it is bugged and someone here knows exactly how
I watched a few spellblade planner and saw that they put tier 7 stun avoidance on the amulet. What are they aiming for with that? Because I already have nearly 1k stun avoidance
Ah man
I'm still experimenting so I dont know if its good idea to try spam static field(electrical orb thingy) along with auto electric blast im level 35 on sorcerer
Oh man, I just switched to the frost claw static orb spark charge build, it's so nuts
My gear still kinda sucks but it's so much better than what I was trying to do with lightning blast
The amulet affix is a hybrid one. It gives a little less life than the regular life affix, but also gives stun avoidance. 1k stun avoidance isn't much higher than base stun avoid at max level (750).
After running the 1k+ monolith, I understood why they made that choice 🫂
Ranged monsters spreading out is really annoying; do I have to use Flame Reave to pull them together? 😭
Being poisoned is a disaster for spellblade, is there any skill node that can clear ailments?
Casting frost claw on melee attack if you have it specced, yeah. Otherwise the belt affix to cleanse on potion use
Frost claw trigger seems like an easy include for any spellblade build
This 100%. Frost claw clearing ailments is honestly filthy strong for a skill that not only is easily procable for support, but also one of the strongest single target skills in the mage arsenal
Anyone else feel like the volcanic orb that can get cast along side flame rush does less damage than the manually casted one
Yeah, all or most of the time it shoots its shrapnel straight up into the air, missing everything, which loses it a lot of its damage
There are lots of things you can do to improve your build for survivability. 1) Your gear is pretty bad, so my first question I have is are you in a faction? If not, join one, your gear will improve tremendously. 2) How are you generating any ward with this? You have 5/5 points in Lost Knowledge, but you only have 460 ward, the whole point of Lost Knowledge is to gain lots of ward by having lots of mana when you cast a spell with mana cost 40+. 3) Your cast speed is 6%, try getting rid of these "increased damage" affixes on your wand and get a wand with increased cast speed atleast at a T5 affix, that will help you gain more ward with Lost Knowledge. 4) Your idols should be Volcanic Orb + "Stronghold" if you're a sorcerer. Throne of Ambition and Trinity of Flames are not good for sorcerers, you can get rid of those completely.
what is bad about my gear? i'm part of cof but i don't really know what's good to look for, i just grabbed affixes that seemed good
Oh wow, well you're high enough level that you should have found uniques like Wrongwarp which by itself should be miles better than the wand you're holding, and an exalted crystal skull off-hand is something I would recommend in the off-hand with the +6% crit chance implicit. I would also recommend trying some Blood of Exile boots as they come with T6 intelligence and T7 movement speed on them, so if you can get them with 1 LP and add even more int or more movement speed you'll be much better off on your boots. Even your relic should probably be Eye of Arexia because you're using Volcanic orb, it's worth it if that's your main spell
You need mana badly, if you're using Lost Knowledge you really want a minimum of 1k mana, preferably 2k mana which is what most mana stacking sorcerers have. The stronghold idols will help you get that and they have affixes that specifically help volcanic orb so they're worth it for your build
okay thanks, i will work on it. i don't usually see the value in uniques unless its explained to me
@balmy drum why you use the void damage on your spell blade instead of something else?
Ring + belt, each stack of Doom add my damage by 5% (max 4 stacks).
It's more damage
Is this talent worth a damn for survivability? Or is the amount it gives negligable
if you're mana stacking it's pretty big
the mana spent gained as ward is a little cherry on top
I'm not stacking mana, got a bit over 300. I was mostly just thinking of the ward for survivability because I was struggling a bit on that front
though I have improved it via heart of uhkeilos
I guess thinking about it, it's probably only about 25 ward a second or so
yep
just multiply the % with your mana regen
it probably won't give you more than that amount of ward/sec
It's also easy to stack mana spent gained as ward above 100%
Has anyone managed a teleport build, using elemental nova?
I'm toying around with stacking CDR, using wrongwarp, and the cooldown recovery on potion use belt prefix. I'm hoping to drink a potion once a second, roughly, to keep the wrongwarp damage-immunity up. With a lot of CDR and Int, we can get around 110% CDR, +30 from wrongwarp and the tree. That brings the cooldown to around 2s, and a potion can reduce that by 1.8 at T7 (1.2 at T5), letting us replace the Teleport cooldown with potions instead. It's fairly easy to get about 300% increased potion gain, but I'm not really sure if that would cut it. If we run on full potions, we'd automatically use them, but AFAIK drop rate goes way up if you're out of potions, so we might need to manually drink them, making this a pretty APS-heavy build. Damage would probably not be good either, but then again given how we don't need defences, we might be able to fit in a lot of damage into the build.
It would solve defences, mana, and you get insane movement speed via the haste, leading to a big spell damage boost. You'd basically have to one-shot enemies, or using the ice nova cascade, shotgun them, in order to have a chance to sustain the potions, but I'm not sure if even that would be sufficient. Wrongwarp will also make it harder to pick up potions, only giving us one second of free movement at a time. Stacking movement speed should let us move through maps despite wrongwarp potentially teleporting us backwards constantly (We'd have to travel 12m/s I think. No clue if that's reachable or not.).
Is there anything that increases the duration of Flame Ward besides the affix +1 charge Flame Ward?
you dont have to use nova, you can pretty much do jungle teleport stuff with anything
also wrongwarp doesnt give 30% CDR
the biggest problem with this is actually the random teleport
also it's not as APS-heavy as you think. I play the same thing on my 1.0 BD, basically you use the traversal skill - mine was shift(in your case teleport), then immediately drink a potion to instantly reset the cooldown of the traversal. It's even easier with wrongwarp teleport since you have 1 invul second margin of error
On maps you'll NEVER run out of potions, even with zero investment on potion chance. Only time i remembered ran out of potions was a long shade fight where i overspam shift. In your case, you'd never have to do that with wrongwarp
How am I suppose to stay alive in higher monos with a shatter strike spell blade ?
I picked up the armor nodes and the less damage taken nodes
The ward gain from high attack speed should give you your main source of survivability
I don’t have much ward still tho
I don't know what you mean by jungle. Juggle? Like, portal and then cast stuff between? I like the idea of only using portal.
Wrongwarp plus tree gives portal specifically 30% mode CDR, which doesn't show up in lastepochtools' build planner.
Not running out of potions does seem nice though, is that true even against bosses? I'm considering running Ice Barrage for the high hit rate to proc potion drops from bosses.
jungle queen
Aha. I'm not really planning on using that, feels like a belt with the right experimental affix is hard enough without also putting it on a unique. LP4 would work I suppose, but I'm not sure I get that much from it considering I'm damage immune (and I don't want to have to build dodge)
The huge amount of potion slots might be worth it though, that increases drop rate, right?
you HAVE TO use jungle queen if you're planning on doing that
it's not really that hard to get
oh not in COF lol
COF?
the non-trading faction
Right
You think jungle queen is needed for the potion slots?
I can't find any info on how potion drop rate works
you'll basically never get out of potions on maps with a jungle queen + t7 traversal CDR
you can trust me on this
Ok, but will I run out with a normal belt with +300% drop rate or not?
i cant tell never tried, but eventually you'd want to get a jungle queen anw
Why?
for the +12 potions slot?
Why do I want that?
If I'm constantly dropping potions, isn't that fine?
I don't need 15s buffer, I figure a 5s one is sufficient
you'll risk going into a drought streak and not dropping any potions
also going for 300% potion drop rate you'll have to sacrifice some prefix
and you dont have too many of them to spare in the first place
That might be true
More ward, right?
I mean this sounds rather simplistic, but uh, get more.
You can get a lot from tree alone.
I tried
Flame Ward, dodge, and teleport are what protect you while you deal damage
ALRIGHT - so watching this youtube video and this guy is saying that any spell damage for example flat spell damage to necrotic also affects static orb - im assuming this is a bug?
No, that's intentional. You can add damage of any type to any skill, it just stays whatever type it is. So like if you add necrotic damage to static orb, that bit of necrotic damage will scale with increases to spell damage and necrotic damage, but not increases to lightning damage.
well this just changed my entire build oof
I have an 8s haste buff from Flame Ward, but it always gets refreshed to 1s by my armor. I'm thinking about using Unstable Core, but I have a question about the Desperation node of Enchant Weapon: will it be reduced if my mana is too high?
Just remember that it will only scale with appropriate bonuses. If you have +10 flat necrotic damage and you mainly scale Lightning damage, that +10 isn't going to be that big of a bonus.
But obviously %spell damage and %damage bonuses (like scaling from Int) will apply
if i go for the arcane shield in the passive tree, when would i want shattered aegis vs when i wouldnt want it? do you just take that if you’re stacking armor? or is it always better to have the stacks?
When you have passive points and a high number of quick hits
If your Shatter Strike has the Whiteout node, then maxing stacks is extremely fast
It's 4 stacks at 40% effectiveness, so at max stacks it's 160% as good (16% less damage taken, 32 ward/sec). It's generally good to at least put 1 point in it if melee attacking is a main part of your rotation.
good to know. my first play through with mage. mana strike is rad. flame ward seems like a must.
The clear ailment from FC 50% melee hit can't save me in cases where I get poisoned. I'm thinking about another node to clear ailments on Enchant Weapon, or searching for damage over time reduction (excluding amulets)
I'm puzzled as to why I'm dying so quickly from poison even though I have 8k armor, resistance cap, and quite a bit of less damage taken. Meanwhile, my rogue character doesn't have much except for 67% poison resistance, yet I have plenty of time to save her
Armor doesn't affect DOTs like poison (except for the one mod that applies a % of it to DOTs, and mage can't get much of that). Sounds like you don't have much health/ward and/or are getting hit way too much. Poison itself shreds your poison res, too.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (5) / Spellblade (79) / Runemaster (8)
▸ Health: 1,250, Regen: 23.43/s
▸ Mana: 217.14, Regen: 16.16/s
▸ Ward Retention: 254%, Regen: 174/s
▸ Attributes: 18 Str / 148 Dex / 51 Int / 6 Att / 12 Vit
▸ Resistances: 90% / 66% / 90% / 77% / 77% / 129% / 72%
▸ EHP: 4,627 / 4,245 / 4,627 / 5,681 / 4,627 / 4,627 / 4,492
▸ Endurance: 20%, Threshold: 250
▸ Dodge Chance: 48% (1787)
▸ Armor Mitigation: 43% (2,496)
▸ Block Chance: 3%, Mitigation: 18% (189)
▸ Cold, Lightning / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (22)
• Shatter Strike (29)
• Teleport (22)
• Enchant Weapon (22)
• Flame Ward (22)
Only 1.2k health and 1.5k ward, I'm not lucky when crafting gear for this class🥺
Oh yeah, also you're bleeding yourself out
and you don't have FC specced to remove ailments or proc at all, unless you already swapped away from that? you wouldn't want auto-ailment removal on a build using that relic anyway, you need a cleanse belt
I used FC instead of teleport and the results were not very favorable, which made me go back to using teleport.
Oh, Shatter Strike can't be used with two-handed weapons. Why don't I see its weapon requirements?
Too poor, bro. I don't have any 2lp belts yet
Previously, I didn't like the sorcerer, so my filter has nothing related to this mage class. Really poor
just use good exalt instead of bad failed slam leg bro
leg doesnt always mean better
Nothing good to cover these crippled legs😭
I have these boots, but I really don't want to use it
Dex deals better damage, hmm hmm I need to find a good exalt for my 2lp +13 helmets
i'll try this armor tomorrow
Oh, teleport with the summon minion image node doesn't have the minion tag?
It definitely can be, it has no weapon requirements unless you take the one spec node that gives it some restrictions
wow
I switched to the Unstable Core armor, and my elemental damage shown increased significantly, but when I use Shatter Strike, the damage doesn't seem much different, and it may have even decreased
wish it t6 dex 🥺
Good luck in the new year!
The wings you had on earlier is probably better for the extra +1 level even though it has a little less % inc damage overall. Not sure you get much benefit from the mana and bit of mana regen on unstable core, but maybe it's nice.
what is the best way to regen mana for a sorcerer? is there a great affix, unique or skill for it?
i use focus with a large amount of added mana to the burst
If you build a mana stack, you can't regenerate in the usual way; you'll have to use Focus instead
that's just wrong
meteor + teleport
basically teleport has a node that makes the next spell you cast after teleport free
and you have 20% manacost refund from passive
and meteor also has a 48% manacost refund over 3 seconds node
i use meteor to trigger craterborn, my main attack is volcanic orb
is noobzor's static orb build still the most OP by a good mile? havent touch the game since August
was it ever tho
Wait so I always hear that people can use frost claw for mana gain but how do you spec it to do that?
Like all there is is "chance" on a "direct cast", I thought it'd also restore mana on a proc.
it's no limit i can do more dps
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Spellblade (4) / Runemaster (41)
▸ Health: 732, Regen: 52.75/s
▸ Mana: 175.81, Regen: 15.36/s
▸ Ward Retention: 83%, Regen: 91/s
▸ Attributes: 1 Str / 8 Dex / 20 Int / 1 Att / 1 Vit
▸ Resistances: 41% / 43% / 29% / 75% / 9% / 9% / 1%
▸ EHP: 769 / 782 / 699 / 1,114 / 607 / 607 / 577
▸ Endurance: 26%, Threshold: 146
▸ Dodge Chance: 3% (38)
▸ Armor Mitigation: 11% (149)
▸ Lightning, Fire, Cold / Spell, DoT
▸ None
• Frost Claw (20)
• Runic Invocation (20)
• Fireball (22)
• Disintegrate (20)
• Volcanic Orb (20)
@pine prairie if need my build it's a guide for you
This build don't complete but base is very good.
That's runemaster right?
anyway can it consistently return mana?
Frost claw I mean?
Yes or you can sacrifice damage and forgive about mana.
But I don't recommend this upgrade
@pine prairie Do you still have any questions???
Well I just once heard people would use frost claw instead of mana strike for mana regain.
And i just wonder how consistent that is
Frost claws need use If the mana is almost ended.
It's nowhere close to being a big mana generator like mana strike, focus, or other mana tech... but you can make it cost 0, give it that chance to gain mana on cast, and use the runemaster passive that gives mana after casting a few 0 cost spells
Oh so it's not really something that helps spellblade, for that it should be mana strike?
Is it viable to stack int and dex?
Coz of the node that gives increased crit per dex?
Both
if youér ony stacking dex for the crit it's not worth it
i'd say unless you're triple dipping, it's not worth it to stat stack
I'm beginning to realize that my bone helm with +4 enchant weapon and 8 dex isn't as good as 16 dex and 8 int🤦♀️
Is there another way to get benefit from dex?
I guess mourningfrost is pretty cool
@proven haven just came across your poe2 video on utube 😁
you can take frostclaw away from the man but you cant take the man away from frostclaw 😂
gotta go brrr
i came into poe2 completly blind
watch zero guides
and somehow ended up still playing sparkweaver lol
Haha yeah, it does feel a lot like an FC build, mobile caster archtype. I first rolled Blood Mage, which didn't work out well, this was my 2nd reroll, after Gemling spark which wasn't bad
playing poe2 makes me appreciate LE's crafting system even more lol
I am thinking of grabbing two nodes from the sorcerer tree. The ones that give mana and regen.
Lets me use shatter for longer before having to recharge
so if I take all three elemental nodes will my elemental nova be all three or does it pick one?
One at random.
ty!
Unless some effect changes it like the crest of unity.
The most powerful skill to regenerate mana has always been Glacier with Critical rejuvination. You can spec "Less glacier" if you just want to use it to generate mana. Flick is saying meteor + teleport because that's how Frostclaw builds generate mana, but there are a lot of downsides that that method, mostly that it requires you spec TWO SKILLS dedicated to just generating mana (teleport + meteor), and even still it's not a great way to generate mana. Try out Glacier with static collapse, less glacier and critical rejuvination (the only required point), it's a single spell and it works well with volcanic orb.
i will try it, thanks
I really want to like Black Hole and Snap Freeze but those cooldowns
https://www.lastepochtools.com/planner/A678DRXQ
Here my casual spellblade fresh into monolith.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (3) / Spellblade (49)
▸ Health: 714, Regen: 14.26/s
▸ Mana: 100.8, Regen: 10.08/s
▸ Ward Retention: 216%, Regen: 63/s
▸ Attributes: 1 Str / 26 Dex / 53 Int / 1 Att / 8 Vit
▸ Resistances: 77% / 78% / 113% / 59% / 45% / 54% / 51%
▸ EHP: 1,113 / 1,113 / 1,113 / 1,025 / 820 / 890 / 865
▸ Endurance: 27%, Threshold: 143
▸ Dodge Chance: 9% (149)
▸ Armor Mitigation: 24% (620)
▸ Crit Avoidance: 61%
▸ Cold / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (20)
• Shatter Strike (20)
• Flame Ward (20)
• Enchant Weapon (20)
• Surge (20)
None
I realized that attack speed = more ward = defensive.
How do you do this?
Go to the Last epoch tools build planner and import your build, there's a button on the left that says, "import", you enter your account name and the character name of the build you want to import
Unless the question is how to post that widget. Which it does automatically if you post a LET link.
I'm having trouble deciding on whether I should even be using Surge.
I don't use it for spark charges or damage, and freeze is falling off as a strategy.
I think the 100% chill chance is worth the two points though.
Hm... Flame Rush is actually quite good though...
I'll work towards getting it, 5 points in RM isn't something I have rn but I can do the next 5 points in it.
In the Focus skill tree are 3 nodes that provide DR from chilled, ignited, and shocked enemies. How does this interact? Is it only during focus, do they stack, etc.
Each is a separate less modifier (you know how that works right?), and from the wording (have not tested this), it seems the damage reduction is while channeling.
Honestly it feels like Focus would be at the center of a build rather than in support of it?
But I might be wrong.
Ok I'm removing the 100% chill chance as well. Enchant already gives a decent chill chance and I no longer rely on it for conditional damage.
I guess for my personal needs, crystal sword is probably the best. Although I can use katanas or dawnblades to tide me over until I get a good crystal sword.
Wait, for shatter, dex scales increased damage AND added damage?
if a sorc puts 5 points into any three of the leech passives, and is doing mostly spell dmg (not DOT as much), is it better to take Hunger of the Void blessing or Thirst of the Sun blessing?
thirst is increased leech and hunger is spell dmg leech
take something else
Hunger of the void, if that's your only leech source. The amount of leech you get from the sorc passives is 1.5%, so you'd need over 100% increased leech rate to make Thirst as good as a min rolled Hunger
5 points into leech is already plenty
There aren't a ton of good blessings from that set unless you're dying for void resist
Crit multi or chance can be good, but some spell leech is decent
Leech rate is also almost never good, since it doesn't increase the total amount you leech, it just makes your leech happen faster.
Example using max rolls for both blessings: If my hit for 10,000 damage leeches 150 health over 3 seconds (50 hp/sec) (1.5% leech), then 50% increased leech rate would make it so you leech 150 health over 2 seconds (75 hp/sec) whereas the 3.5% spell leech would make you leech 500 life over 3 seconds (166 life/sec).
The only time leech rate would be better is if you already had a LOT of leech, there's a break point where adding 3.5% additional leech would give you less additional leech/sec than increasing your leech speed would. But flick is also right in that if you're doing something like using a Twisted Heart to consume your life to generate ward, the 1.5% leech is generally enough to keep you topped off.
Personally, the Void Resist is probably the strongest one, because it remove some suffix pressure from your gear to make it easier to stack more health/armor/whatever elsewhere.
I don't think you typically ever get the full value of individual leech instances, so leech rate in practice can usually be looked at as a second multiplicative % increased leech
(In terms of the leech rate blessing though, yeah it's probably never the best option)
Working on this build but as soon as I switch to Frost Claw I feel like my damage takes a nosedive, is this normal until I level more or did I miss something?
Frostclaw is not great at dealing damage by itself, it needs spark charges (which largely requires the sorc specialty because the 100% spark charge on crits is in the sorc tree and FC needs to cost 40+ mana for that to work) or lots of other ailments or added flat damage to deal real damage. FC does lots of hits, you basically need to make those hits do some amount of damage somehow. I also highly recommend every mage use the Confluence of fate amulet when they get high enough level, which adds ~45 flat damage to each hit, which is a huge increase in the overall amount of damage dealt.
This feels pretty sweet. I'm in a complete idle state.
FC is fine to level with. does pretty crazy damage if you do it right, but you can't use it the moment you unlock it. need glamdring and volley of glass. This can work to level any mastery of mage, but you'll probably want to convert to something else by the time you reach empowered, if not before. Fortunately it transitions nicely into popular builds like mana stack spark sorc, or dragorath spellblade.
So what are your thoughts on that build as a leveling build? Ok to follow or should I look at an alternative?
i didn't look at it much. the build i'm playing in the gif i posted is completely different (and probably a lot better).
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (11) / Spellblade (52) / Runemaster (5)
▸ Health: 1,048, Regen: 16.5/s
▸ Mana: 239.88, Regen: 22.32/s
▸ Ward Retention: 325%, Regen: 175/s
▸ Attributes: 3 Str / 31 Dex / 78 Int / 3 Att / 8 Vit
▸ Resistances: 73% / 73% / 75% / 78% / 102% / 190% / 81%
▸ EHP: 1,298 / 1,298 / 1,324 / 1,442 / 1,324 / 1,324 / 1,324
▸ Endurance: 20%, Threshold: 210
▸ Dodge Chance: 9% (200)
▸ Armor Mitigation: 23% (689)
▸ Crit Avoidance: 29%
▸ Cold, Fire / Melee, Spell
▸ Enchant Weapon (Passive)
• Mana Strike (20)
• Shatter Strike (20)
• Flame Ward (20)
• Enchant Weapon (20)
• Flame Rush (20)
that math checks out, thanks
thats good to know, its possible that i just didnt understand how that worked. im currently using the ukeros relic pr whatever its called so i just wanted to be topped off with health as quickly as possible, but it sounds like void resists or crit would be better
Well it is a leveling build so I expect to respec and change gears once I hit endgame
You don't really need to do that with Last Epoch, most builds can come online as soon as you get them, or at worst you can use the skill in a different form and only do minor respecs as you get/can use whatever unique items.
So maybe skip the leveling build and just work with an endgame build but be patient for it to hit its stride?
Basically yeah. Its easy enough for even a build in progress to get enough damage to breeze through the campaign.
Any recommendations for a fun runemaster build?
You can probably search up a lot of them on lastepochtools.com
I usually go straight to Maxroll and occasionally to Icyveins. Any thoughts on the quality of their builds?
You can read them to understand the mechanics of characters
I dont advice following them word by word
They are quite generic, thus usually lead you to unoptimized(while still expensive-hard to achieve) build path
What would you say is a good source to follow?
You can follow the general idea of any guides, but just try your own thing at the same time. I would definitely say I've benefited a lot from approaching the game this way. I think a lof of the enjoyment that I've gotten out of LE is wandering in my own direction and giving new skills and skill points a try, even if I think they're bad. It's a game that benefits a lot from experimenting a lot, and that's been true for all 3 classes that I've played, mage being the one I have the most experience with, and probably the most fun class in the game for me.
I think using guides as a resource is a much better way of approaching things, like using it as an open book. Sometimes its better to go do what you want to do, sometimes its better to see if someone tried something you wanted to try and saves you time.
I honestly recommend even forgetting that maxroll exists.
This is, of course, me.
I just cannot imagine having fun when others dictate to me how to do that
If I wanted others to play the game for me I'd be playing PoE.
Again, this is me.
I once looked at their Shatter Strike build and was like, this isn't a Shatter Strike build at all. This is just Spark Charge with extra steps.
Is there somewhere in-game you can see all the invocations?
i'll never look at maxroll, i have much more fun making my own builds. if i need help i ask for advice here, but i'm not gonna ask someone to make my build for me
both times i've done a build without any input i've made to about 300c in power, enough to defeat abberoth. so i'd say the game is very well balanced to allow people to do their own thing and still beat it
In terms of "using as a resource", LETools goes a long way.
Not conveniently, but runic invocation gives you a buff that shows you a tooltip of the invocation for your current rune combination
so if you just make every rune combo and look at it, you can see them all in game (really, this will give you a better idea of what each does anyway, since you can pop each invocation and actually see it do its thing)
Yeah, this. Ideally though you should be able to figure things out without a guide, but there are a lot of little pieces of knowledge that are easy to overlook for new players where guides can be helpful. I feel like Last Epoch does a decent job teaching players most things they need to get them through the game.
If people are looking to scale into the highest top end builds ever, that's where guides tend to shine because they look for those super strong interactions.
I agree with basically everything said so far and I also find it interesting that there are so many guides that people read and yet they don't seem to succeed with the guides, maybe they don't understand any of the important details, I dunno, but I get pinged by people in global chat and here quite often with questions, even though they're following a guide, and then I see the gear they're using and they obviously didn't understand the guide at all. On the one hand I want people to learn on their own and do their own thing and on the other, when they try to do their own thing they show me what they think they've improved and I'm like ... .... "You thought that T6 elemental damage wand was better than a 1 LP Wrongwarp!?!?!!!"
I think guides tend to assume a certain amount of experience with the game, which leads to newer players faltering because they lack some foundational knowledge
I'm gonna be honest I came back to LE after burning out from PoE2 farm and the guides and stuff are way more understandable and need less knowledge then in other games
I went with static orb frostclaw and it took me like 1 hour to figure it out and now I'm zoomin
And I haven't played LE since multiplayer release
Yeah, LE is a nice chill time for sure.
flame rush -> breath of fire: how would i cast fireball during flame rush? does that mean i have to cast fireball first from a distance and flame rush faster than it takes for fireball to hit?
Yeah
the node leading to it has you do the same thing, cast fireball before flame rush
thats my impressions too
thats requires some serious flaming flash gordon rush
Has anyone ever got Flame Reave/ignite Spellblade to work or is that my new project?
I have a crit flame reave build that uses an eye of reen with t7 attack speed, but haven't tried ignite. You thinking of using jaspers or eye of reen? Or something else entirely
For applying as much ignite as possible I think it would be better to go dual Eye or even Eye and Humming Bee (for the attack speed). Would have to test both to see which applies stacks faster.
I don't think Jaspers is a fast enough weapon
2 eyes with T6+ attack speed would apply some mega ignite
Hmm, maybe
Jaspers would give more ignites per hit, but dual swords would be faster
You also take more damage dual weilding tho
Would have to test to compare
Ok just tried with EoR with t7 attack speed + Hummingbee with t7 attack speed, then Jaspers, and with Jaspers I got more than double the ignites on the dummy. That's 260% attack speed duel wielding, and 131% attack speed with Jaspers. Even with 290% attack speed using a renegade's will (106% attack speed) it was pretty much the same
Jaspers seems to be better for damage, but EoR obviously has a much faster start up to get to it's peak
It's pretty satisfying getting 400 stacks of reen's ire on the test dummies
Wow thanks for doing that. Looks like Jaspers might be the way to go then
Also, thinking of doing this in Hardcore so could do without the dual wield increased damage taken
Yeah, you also have to invest a lot into crit just to proc EoR in the first place
Yep and I don't want crit to be the main source of damage, but ignite
is Apex of Thought busted or worded weird? if i stand back and hit the dummy from afar while standing on glyph it only shreds once, but if i get in close so that the dummy is on the glyph too it shreds a a lot more (expected result)
can you scale the damage of spark charges with a Mourningfrost?
Spark charge has the spell tag, so probably
thanks
Just saw your convo in rogue >.> Really interesting build idea
sounds cool right
ill try it tomorrow
i was leveling a marksman today
got to lvl 60 so i should be able to try it now
Is the critical multiplier per sword from cold steel node on shatter strike a multiplier to the damage I do when I crit, or just added crit multi? The wording on it uses "more" but the stat line looks like how added critical multiplier passives look.