#🧙┃mage

1 messages · Page 97 of 1

rapid hinge
#

if your focus is on fireball - gg go next you've chosen the wrong mastery

queen mason
#

😂

rapid hinge
#

your items also reflect that

#

it's not optimal for either fireball or invocation

#

thus sucks for both

#

make up your mind and chose one

#

if you really want to play fireball with RM that badly

#

i suggest using lightning fireball only for damage

#

and invocation only for ward regen via indirect cast reowyn's frostguard by flame rush

queen mason
#

I don't want to play plasma orb runemaster on maxroll so I explore the own build

#

I would say I only can select invocation once I decide to play runemaster

rapid hinge
#

then do it

#

focus on invocation

queen mason
#

Then go back to builds on maxrolls... One is overpowered as I mentioned before, the other one lack of crit chance

rapid hinge
#

there's no rule that force you to play maxroll build as far as i know

#

😂

#

have you tried playing runebolt focused RM?

#

or full lightning RM?

#

or brand of deception DOT RM?

#

you're just tunnel visioning

#

as long as you're not trying to push omega corruptions, there are alot of options out there for RM

#

which i believe you arent

queen mason
#

Use frostwall to cast lightning blast, flame ward and runebolt

#

Then I guess my gears are overwhelming for this build too hhhh

#

My life is much more simple if I don't need to use mana strike to support mana

#

omegalul Oh yeah this is a good reminder. Then I can try this wand

sour crag
#

Anyone have some good links that lists the bis gear for different builds and where the item drops?

merry veldt
#

🤡

queen mason
languid tapir
#

Just dropping by to say Vilatria's Set + Stardust is a very satisfying delete button.

#

I'm also wearing Liath's Machinations. It's great.

queen mason
#

why many people don't want a traversal skill... Oh my god

weary wasp
queen mason
#

https://www.lastepochtools.com/planner/VBMLW33Q
... I'm pretty confused what this build want to do... Frostwall chain with flame ward but flame ward don't be speclized, frost wall and glyph of domination is dot skill, lightning damage can gain more crit chance obviously but... It selects fire and cold damage...

silk pewterBOT
#
Game Cycle / Version:

Beta / 0.9.2

General:

▸ Health: 1,299, Regen: 20/s
▸ Mana: 301, Regen: 11/s
▸ Ward Retention: 435%, Regen: 81/s
▸ Attributes: 4 Str / 4 Dex / 106 Int / 62 Att / 4 Vit
▸ Resistances: 155% / 93% / 80% / 87% / 98% / 106% / 101%
▸ EHP: 6,285 / 6,285 / 6,285 / 6,826 / 6,285 / 6,285 / 6,285

Defenses:

▸ Endurance: 20%, Threshold: 254
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 22% (903)

Damage Types:

Fire, Cold, Lightning / Spell, DoT

Buffs:

▸ Jagged Veil, Numeromancy (5/5), Runeword Cataclysm, Runeword Inferno (5/10), Flame Rush

Used skills:

Runebolt (20)
Frost Wall (20)
Flame Rush (20)
Glyph of Dominion (20)
Runic Invocation (22)

Used unique items:
queen mason
#

And I don't know why this build needs attunement to get more mana... Holy god more intelligence is suupose to better

#

why he don't get mana from sorcerer's passive tree if this build lack of max mana is what I'm confused

#

I'm lost in how to play runemaster now

#

Runebolt + frost wall + flame rush + flame ward + runic invocation?

#

Oh then question go to why plasma orb runemaster build on maxroll choose static orb instead of frost wall

sour crag
#

So, I have selected Fire Aura, and subsequently Frost Ward in the Flame Ward Tree, I have also Prepared Wards selected in the Frost Wall Tree, but when walking through the Frost Wall, it procs Flame Ward but only shows Fire Aura, and not the Frost Ward Conversion of Fire to Cold DMG, is this a bug?

queen mason
#

oh.... I see. Very simple, frost wall can't switch to lightning skill so... the build lose a lot of damage without plasma orb

#

So the essence of my issue on runemaster is I'm confused which lightning skill should I specialize in

#

Double choices, choose a lightning skill or switch a cold skill or fire skill to lightning skill

#

and this lightning skill must can support mana and ward

#

Then i think I use mana strike isn't wrong... Switch fireballs to runebolt can remove the limit for the gloves so it's nice

#

But static orb is a better choice indeed because it can chain with flame rush

#

... Alright I'm go back to the skill combo from maxroll now, it's the best skill combo without doubt

#

🤔 I wonder will this build use frost wall if this skill can switch to lightning

#

But I can say the advantage of my fireballs runemaster is I don't need to take care of the order on runes. I just need to cast fireballs skill three times then I can summon plasma orbs automatically from runic invocation because fireball is a lightning and fire skill after equipping Liath's Machinations

#

🤷‍♀️ Well, both of advantages and disadvantages are exist in a builds always. I hate I must remember the order of skills to cast one by one indeed... Hard to remember and needs a lot of practice

queen mason
#

Such a pity that no unique weapons can support my build well 🙃 Cycle of shattered is the most closed (the best) one but I have no idea why it works by casting 1-2-3 runic invocations manually only

rapid hinge
#

spec it into fire-lightning-fire, cast runebolt 3 times > invocation

queen mason
rapid hinge
#

cmonBruh

#

there's reasons runebolt is RM's exclusive skill

queen mason
#

ohhhh I see... So I just need to change a node in flame rush only

#

Unspec breath of fire and spec beta decay

#

😂 Sorry I just walked a big circle on the wrong logic

queen mason
#

I can cast...
fire + lightning + lightning or triple lightning or lightning + fire + fire by casting runebolt so far. No idea how to edit them to fire + lightning + fire and keep this order always... Relevant to skill tree for sure

#

I wish I can get +5 bonus level of runebolt now

#

hhhhhhh I open a new world after I spec this node in runebolt's tree....It bring me back to the period that I just discover how amazing I can cast various runic pattern for the first time!

#

Randomize it is a genius idea because it means I don't need to care that anymore

#

hah then I can switch back to frost wall to support my mana now

#

yeah you're right, runebolt is a genius skill. Perfect combo with runic invocation

queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (15) / Runemaster (72)

General:

▸ Health: 1,086, Regen: 19.16/s
▸ Mana: 326.86, Regen: 11.6/s
▸ Ward Retention: 533%, Regen: 194/s
▸ Attributes: 1 Str / 14 Dex / 135 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 77% / 122% / 77% / 77% / 121% / 87%
▸ EHP: 1,718 / 1,718 / 1,718 / 2,110 / 1,718 / 1,718 / 1,718

Defenses:

▸ Endurance: 20%, Threshold: 217
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 43% (2,415)
▸ Crit Avoidance: 35%

Damage Types:

Fire, Cold, Lightning / Spell, DoT

Buffs:

▸ None

Used skills:

Runebolt (28)
Flame Ward (21)
Runic Invocation (23)
Frost Wall (21)
Flame Rush (21)

Used unique items:
queen mason
#

(5 bonus levels for runebolt only though, 418% current crit multiplier)

#

@rapid hinge thanks bro, this night is super satisfying with your tip

coral thorn
#

can you make volcanic orb be electric?

sour crag
#

Look at the tree

coral thorn
#

i haven't found anything that does but i'm wondering if i'm just missing something. cuz there's stuff turning it to ice

limber peak
#

Hey there party people i lvld a Sorcerer and im looking for a good build any suggestions?

coral thorn
#

there are some good ones. the one i keep seeing on yt as op af is frost claw/static orb

#

anyone know if changing frost claw element affects freeze rate multiplier? like does it change to buff shock/ignite?

limber peak
#

i saw some awesome glacier builds but no good links to it

coral thorn
#

glacier seems to also be primarily used for leveling because of the big aoe and elite dmg you can add to it. not my cup of tea tho. doing a sorc ignite/spark charge frost claw build. but it's a homebrew

#

-enemies with resist necrotic damage- "hi there!! have you met my friends ingite and spreading flames?" 🤣 🤣

limber peak
#

is this build any good ?

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (74) / Spellblade (5) / Runemaster (14)

General:

▸ Health: 1,654, Regen: 20/s
▸ Mana: 1,956.37, Regen: 32.08/s
▸ Ward Retention: 114%, Regen: 212/s
▸ Attributes: 1 Str / 1 Dex / 27 Int / 33 Att / 9 Vit
▸ Resistances: 89% / 89% / 89% / 83% / 105% / 93% / 111%
▸ EHP: 3,214 / 3,214 / 3,214 / 3,870 / 3,214 / 3,214 / 3,214

Defenses:

▸ Endurance: 64%, Threshold: 430
▸ Armor Mitigation: 40% (2,285)

Damage Types:

Lightning, Cold / Spell, DoT

Buffs:

▸ None

Used skills:

Arcane Ascendance (23)
Static Orb (24)
Flame Ward (24)
Disintegrate (25)
Flame Rush (24)

coral thorn
#

the biggest problem will be that relic

#

weavers will items are the true rng of this game. hard to get a perfect roll and it's not something like legendary potential where you can fuse an item into it and have a 1 in 4 chance to get the mod you want

harsh abyss
#

Getting T7 int on that relic would be incredible for sure. But yeah it's gonna be a rough one to get.

rapid hinge
#

Disintegrate = bad

scenic sail
# limber peak i saw some awesome glacier builds but no good links to it

I really haven’t seen any good build guides for glacier, but if you need some ideas on where to start there is a guide on maxroll. I play a glacier + meteor build and it’s quite easy to make this build good up to 1,200 corruption even with no slammed items, only unique requirement is harbinger of stars belt and as much mana as possible. If you have any questions about that build or other tlacier variants I’ll be happy to answer them. It’s a powerful skill, great for speed clearing monoliths, but not good against bosses or individual enemies, so that’s where static orb kicks in.

coral thorn
#

so does anyone know if it is possible to change volcanic orb to electric or add electric damage to it?

nimble shoal
coral thorn
#

looking at trying to use it to proc enigma

#

double checking the item in letools, guess it just says on hit not on lightning skill hit

nimble shoal
#

Right, it's a pretty low chance on its own. Sorc has a passive that can give you a lot more spark charge chance for 40+ cost skills, which can include VO.

queen mason
#

How to make sure all elemental damage from runemaster is equal? This is current issue for me

rapid hinge
#

the question is why do you want them to be equal

queen mason
#

emmmmm good question

#

I'm doubt it's the issue of runebolt's skill tree ( it don't be spec correctly)

rapid hinge
#

it doesnt matter

queen mason
#

then why I feel my damage is super poor...

queen mason
#

hhhhhh This node is interesting.

Based on the amount of.... Glyph of chaos?!

#

Only need 100 to reach the max but...Emmmmm

quasi relic
queen mason
#

Alright, this is the trouble I meet to run runemaster without mistakes:
I can spec this node to help me casting regular runic pattern consistently, but it's only can be lasted under no guard skill/traversal skill I use. Once I use any of them, I must adjust my runic pattern from fire + fire + lighting / fire + lightning + lightning / lightning + lightning + fire to fire + lightning + fire. (It's a chaos if groups of enemies near me but I can't cast the runic pattern you want in a few seconds).

How to solve this issue? Or no available ways in game can help me so far?

queen mason
#

.... Holy god, I had thought I must cast plasma orbs to reach the max damage then I'm trying to cast fire + lightning + fire as more times as possible.
But I just tried to don't care my runic patterns and let the chaos going, I still can kill the boss under switching different runic patterns 😅

#

I never know I still can be fine even I mess up runic invocations... Just need to keep the runic pattern form of Rah and Gon rune

sand inlet
#

WTS dmg

limber peak
sour crag
honest sentinel
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 1,008, Regen: 21.13/s
▸ Mana: 104.47, Regen: 11.76/s
▸ Ward Retention: 530%, Regen: 302/s
▸ Attributes: 14 Str / 114 Dex / 120 Int / 5 Att / 7 Vit
▸ Resistances: 104% / 80% / 104% / 81% / 81% / 104% / 88%
▸ EHP: 8,777 / 8,777 / 8,777 / 11,778 / 8,777 / 8,777 / 8,777

Defenses:

▸ Endurance: 20%, Threshold: 202
▸ Dodge Chance: 77% (4992)
▸ Armor Mitigation: 53% (3,163)

Damage Types:

Cold / Melee, Spell

Buffs:

▸ Ambition (20/20), Arcane Shield (4/4), Reen's Ire (70), Haste, Enchant Weapon (Active)

Used skills:

Shatter Strike (28)
Mana Strike (23)
Enchant Weapon (22)
Teleport (22)
Flame Ward (22)

abstract scaffold
#

Legendary red ring, nihilis, lp3 eye of reen, all the juicy stuff

honest sentinel
#

damn so good. I can even see the emphasis on dodge rating instead of going pure damage for damage showcase. i can see it going beyond 10-12m estimated dps by just changing the idols

sand inlet
honest sentinel
gentle mango
#

i always just used low life for spellblade, fixes the issue of relying on uptime to maintain ward

limber peak
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.1

Class:

Mage (20) / Sorcerer (62) / Spellblade (8) / Runemaster (21)

General:

▸ Health: 922, Regen: 44/s
▸ Mana: 1,129, Regen: 20/s
▸ Ward Retention: 704%, Regen: 203/s
▸ Attributes: 14 Str / 27 Dex / 182 Int / 11 Att / 5 Vit
▸ Resistances: 84% / 27% / 109% / 83% / 68% / 159% / 96%
▸ EHP: 1,593 / 1,075 / 1,593 / 2,067 / 1,489 / 1,593 / 1,593

Defenses:

▸ Endurance: 29%, Threshold: 184
▸ Dodge Chance: 4% (108)
▸ Armor Mitigation: 50% (3,098)
▸ Block Chance: 1%, Mitigation: 6% (33)

Damage Types:

Lightning, Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Arcane Ascendance (20)
Focus (20)
Lightning Blast (22)
Elemental Nova (24)
Frost Claw (22)

limber peak
#

how far could this push corruption like round about

rapid hinge
#

looks like the spark charge FC build from 1.0

#

this exact build won't be able to push very far

#

but the same idea which uses 1.1 stuff can

#

oh nvm it's the 1.1 build but wrong lol

#

you can still comfortably do 1k with it no problem tho

limber peak
#

awesome ty

abstract scaffold
limber peak
#

its a ward build

abstract scaffold
#

Ye I see that, just thought health scaled to 1k at like lv85 at least, guess not

blazing pelican
#

is spellblade a good mastery?

mental otter
limber peak
rapid hinge
#

teleport is better

limber peak
#

ok can i ask why?

rapid hinge
#

if you're using that build, teleport+meteor combo helps alot with mana regen

#

also you dont ask this, but i advise remove 1 point from Gift of Winter on FrostClaw's tree

#

that 1 point bring your FC's manacost down to 39.6, and losing you 80% of your DPS

sour crag
#

Just figured out how to use this. Here is my build so far, and its pretty fun

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (70) / Runemaster (9)

General:

▸ Health: 903, Regen: 20.02/s
▸ Mana: 1,022.79, Regen: 18.48/s
▸ Ward Retention: 336%, Regen: 137/s
▸ Attributes: 2 Str / 2 Dex / 84 Int / 2 Att / 4 Vit
▸ Resistances: 83% / 131% / 165% / 125% / 89% / 103% / 90%
▸ EHP: 1,111 / 1,111 / 1,111 / 1,197 / 1,111 / 1,111 / 1,111

Defenses:

▸ Endurance: 20%, Threshold: 181
▸ Armor Mitigation: 21% (656)
▸ Crit Avoidance: 92%

Damage Types:

Cold, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Glacier (20)
Flame Ward (20)
Black Hole (20)
Snap Freeze (20)
Teleport (20)

Used unique items:
coral thorn
#

so trying to create a build based in ignite and fire damage. are there any really good uniques to use for that? i plan on using calamity and cinder song already. are there any others i should look at?

sour crag
#

maxroll.gg and look up ignite build on YT, the content usually has stuff in the video that has a link to either that site or the build planner that has their gear. Maxroll guides usually have some text in general that explains what you should do to start out, mid build and then end game build for gear and what you should target.

coral thorn
#

yeah just doing a homebrew type build. but do want to see whaat some of the better items to use could be. other than that, i'm mostly doing everything on my own

sour crag
#

Honestly though

#

This game offers so much diversity and there is no wrong way to play

#

But

#

Certain builds do flourish in endgame for speed clearing and generally clearing content

coral thorn
#

this is true

gentle mango
#

fiery dragon shoes

coral thorn
#

i'm going for a sort of ignite, spreading flames type build. using flame claw, specced into fire nova proc with volcanic orb as a hard hitting boss type skill

#

like my basic skill is frost claw with fire/ignite and the node to proc ele nova, which is forced into flame, penetration, and ignite. then using volcanic orb with things to slow it so it can just be a single target dps tool

sour crag
#

just set up a loot filter that targets what you want or need and dont make it such to where nothing shows for you on the the loot drops and it should help streamline your progress

coral thorn
#

i do plan on that, just haven't yet. still making my way to the temple. character is pretty early on. eventually will look for lp on cinder and calamity. i'm just wondering if there are any other really good ignite, dot dps, or fire type uniques i should use. kinda looking at soulfire, ashes of mortality, and burning avarice, but not sure. just looking for advice from people more experienced than i lol. i would love to throw a build guide onto my yt channel but i'm really terrible at dps testing. i just do what feels good, what i like, and try to sort everything else out as i go along

#

might mess with le tools for a bit, but gonna start logging in to tfd since the new season dropped lol

gentle mango
#

fiery dragon shoes

coral thorn
#

someone likes their feet hot huh?

coral thorn
gentle mango
coral thorn
#

still have a debate of if ima do flame rush or teleport for movement, but if i do teleport, im not gonna spec it and then will try to figure out what to spec as 5th. nova wont be a self cast skill

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (53) / Spellblade (6) / Runemaster (34)

General:

▸ Health: 1,214, Regen: 24.8/s
▸ Mana: 315.53, Regen: 13.36/s
▸ Ward Retention: 94%, Regen: 44/s
▸ Attributes: 1 Str / 1 Dex / 18 Int / 1 Att / 9 Vit
▸ Resistances: 127% / 35% / 53% / 5% / 5% / 14% / 14%
▸ EHP: 1,323 / 945 / 1,084 / 790 / 778 / 821 / 821

Defenses:

▸ Endurance: 20%, Threshold: 243
▸ Armor Mitigation: 5% (104)

Damage Types:

Fire / Spell

Buffs:

▸ None

Used skills:

Frost Claw (23)
Volcanic Orb (23)
Elemental Nova (23)
Flame Ward (23)

coral thorn
#

here's what i got so far. aom and font are really just placeholders. not sold on either. nihilis im thinking for mana regen, but still also debating soulfire

#

also no 5th spec because not sure if i wanna do flame rush, or just keep teleport and choose a 5th active skill to use since i'm setting up fire nova as a cast on hit with frost claw

#

maybe meteor or black hole... not really sold on anything but this is a pure pyromancy build

gentle mango
#

black hole is great

coral thorn
#

oh i had a whole "apocolypse mage" build on diablo 3 ages ago... then they changed how some of the items worked... brats... it was i casted arcane barrage and it casted everything else. but everything was fire based. used blizzard, meteors, and black hole

#

i even have some unused points in elemental nova atm, but not sure where i would put those last couple of points

gentle mango
#

i know you wanna build your own but the frost claw black hole build is real fun, uses flame wall to shred resistances too

coral thorn
#

never been a fan of flame wall in any arpg style game. just a meh skill to me. sure sometimes it's broken, but meh

#

when i started to look at black hole and realized it could be turned fire and cast meteor, it started to look appealing for the build

gentle mango
#

i mean it's just a cooldown, it'd be boring to spam

coral thorn
#

d4 and other games have always had it be a mana skill not cd skill lol

gentle mango
#

it has no cooldown but you just keep it up to keep 1 up to get more ignite

#

for that build

coral thorn
#

i can understand that, but it's still just not my kind of skill. the more i think about it, the more i'm thinking fire black hole as a 5th

gentle mango
#

you can run through it to make it explode too, it's cool

coral thorn
#

teleport is really there just to straight up move through stages or gtfo a horde or boss attack

gentle mango
#

flame rush also can be used to shred fire resist if you go through an enemy too for your mobility spell

coral thorn
#

yeah i love runemaster so i've aware of that. and the fact you can end with it casting fireball or volcanic orb. but it's a whole thought of maybe only use a mobility skill for movement and not spec into it so that i can spec into a 5th active skill since i dont plan on self casting nova ever

#

hmm... might see if i can't roll a good font ring tho cuz of the mana/hp increase on it. and just dump aom for a custom ring

#

i mean ww items can get some good rolls on them. i made a pair of gloves perfect for a necro with tier 7 minion hp lol

gentle mango
#

ww is addictive gambling omegalul

coral thorn
#

also love how the loot lizards are like some of the loot gobbies from d3

#

cool lizard mechanic idea... sometimes they can "accidentally" lead you to their owners like the gobbies in d3 could open a path to the golden vault and you have to face greed. also making greed's chest chomp on it was comical and awesome. it's the small things in life 🤣

coral thorn
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (53) / Spellblade (6) / Runemaster (34)

General:

▸ Health: 1,214, Regen: 24.8/s
▸ Mana: 315.53, Regen: 13.36/s
▸ Ward Retention: 94%, Regen: 44/s
▸ Attributes: 1 Str / 1 Dex / 18 Int / 1 Att / 9 Vit
▸ Resistances: 127% / 35% / 53% / 5% / 5% / 14% / 14%
▸ EHP: 1,323 / 945 / 1,084 / 790 / 778 / 821 / 821

Defenses:

▸ Endurance: 20%, Threshold: 243
▸ Armor Mitigation: 5% (104)

Damage Types:

Fire, Cold / Spell, DoT

Buffs:

▸ None

Used skills:

Frost Claw (23)
Volcanic Orb (23)
Elemental Nova (23)
Flame Ward (23)
Black Hole (23)

coral thorn
#

so just to check, an item wont show up at a harbringer if i can't equip it due to level requirements right? like i can't get a cinder song in there until i'm at least level 40 right?

gentle mango
#

never thought about it but seems accurate

coral thorn
#

adhd can be a wonderful thing 😂

#

like saw a nemesis on the map and brain went unique upgrades... cinder song.. but i'm not the right level... wait can it even drop before i hit the required level?.... better check

sour crag
#

Im the Juggernaut, B*tch

#

looks like a magneto helmet with a breathing apparatus for diving

limber peak
#

is the Black Hole build from Lastepochtools any good?

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (28) / Sorcerer (62) / Spellblade (15) / Runemaster (8)

General:

▸ Health: 3,607, Regen: 20/s
▸ Mana: 254.38, Regen: 24.4/s
▸ Ward Retention: 300%, Regen: 78/s
▸ Attributes: 14 Str / 1 Dex / 48 Int / 1 Att / 17 Vit
▸ Resistances: 386% / 131% / 115% / 80% / 98% / 59% / 73%
▸ EHP: 7,808 / 7,808 / 7,808 / 8,700 / 7,808 / 6,731 / 7,655

Defenses:

▸ Endurance: 20%, Threshold: 721
▸ Armor Mitigation: 28% (1,279)

Damage Types:

Fire, Cold / Spell, DoT

Buffs:

▸ Ambition (3/20), Enchant Weapon (Passive)

Used skills:

Flame Rush (21)
Enchant Weapon (20)
Volcanic Orb (21)
Flame Ward (21)
Black Hole (25)

This build has a guide:
stray hull
#

what mastery is better for lightning blast sorcerer or runemaster?

finite rock
# limber peak is the Black Hole build from Lastepochtools any good?

It's a bit weird. Main skill seems to be subskills and spells procced from Flame Rush, which are hits, but the damage focuses primarily on DoT and ignites from Black Hole. There are some choices I wouldn't pick, like generating ward per cast from relic but only using cooldown skills. You may have mana issues at some point too.

But otherwise it's a decent build.

finite rock
# stray hull what mastery is better for lightning blast sorcerer or runemaster?

It depends on what you want to do with Lightning Blast, but probably Sorcerer.
Runemaster has bonus chains for LB in Glyph of Dominion which you can't really get anywhere else (Static Orb only gives them for one cast), which works well with chain/fork version. Runemaster also has some variability with Runic Invocation if you want to do that sort of thing.
Sorcerer on the other hand gets % more damage per mana cost, has big Cast Speed bonus in Arcane Ascendance. Both trees have the same +20 spell damage bonus, but Sorc requires you to stack 1000 mana to get it. Sorc has 30% higher crit multi bonus.

harsh abyss
#

RM has the better top end crit multi bonus bwcause its 20% more crit multi. If you stack enough multi that will get past the flat +50% that sorc gets.

#

Both are good, it really depends on the supporting skills you use. Also the GonGonGon invocation is super strong. I personally like the "penetration with lightning invocations" affic because it gives you insane ward/sec.

tiny bison
#

hi there

#

so like, is there any elemental damage type in particular that spellblades excel at or is considered "meta" to specialize in? what i'm gathering is that they seem to synergize well with fire and ignite, and so far i've been doing a sort of 60/40 combo of fire/lightning skills/dmg
just wanna cross reference with the community and get opinions

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (16) / Runemaster (72)

General:

▸ Health: 1,261, Regen: 19.3/s
▸ Mana: 327.4, Regen: 11.36/s
▸ Ward Retention: 553%, Regen: 177/s
▸ Attributes: 22 Str / 24 Dex / 140 Int / 1 Att / 1 Vit
▸ Resistances: 90% / 78% / 58% / 77% / 77% / 121% / 87%
▸ EHP: 2,274 / 2,274 / 1,943 / 3,068 / 2,274 / 2,274 / 2,274

Defenses:

▸ Endurance: 20%, Threshold: 252
▸ Dodge Chance: 7% (182)
▸ Armor Mitigation: 54% (3,461)

Damage Types:

Lightning, Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Runebolt (27)
Flame Ward (22)
Runic Invocation (27)
Static Orb (25)
Flame Rush (25)

tiny bison
#

is this directed at me?

queen mason
#

I want to ask this question (How to increase my damage)

queen mason
#

🤔 Maybe I should switch flame ward from fire skill to lightning skill so my skill combo focus on lightning damage, then I move all passive points to lightning nodes

finite rock
#

I would say switch from runebolt to another skill that actually has damage nodes 😄

queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (16) / Runemaster (72)

General:

▸ Health: 1,261, Regen: 19.3/s
▸ Mana: 327.4, Regen: 11.36/s
▸ Ward Retention: 553%, Regen: 177/s
▸ Attributes: 22 Str / 24 Dex / 140 Int / 1 Att / 1 Vit
▸ Resistances: 90% / 78% / 58% / 77% / 77% / 121% / 87%
▸ EHP: 2,274 / 2,274 / 1,943 / 3,068 / 2,274 / 2,274 / 2,274

Defenses:

▸ Endurance: 20%, Threshold: 252
▸ Dodge Chance: 7% (182)
▸ Armor Mitigation: 54% (3,461)

Damage Types:

Lightning, Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Runebolt (29)
Flame Ward (22)
Runic Invocation (24)
Static Orb (22)
Flame Rush (22)

queen mason
#

oh yeah I forget 2 skill points on fire side in runebolt

finite rock
abstract scaffold
gentle mango
#

are most invocations trash damage or

gentle mango
#

what invocation are you using anyway

finite rock
queen mason
#

🫡 Come back to explore after having me supper... Just took a nap because fighting with a harbinger spent too much spirit

balmy drum
#

She still doesn't understand how a skill works with passives, which is quite sad. My advice is to find someone's build guide and try it out to get your character past 600 corruption; that will help you understand how to build your own character.🫂

rapid hinge
#

inventing the wheel is hard bro

merry veldt
#

Yes, if you want to cook something, a recepie is good starting point!

rapid hinge
#

i'm very sure you'd do much better by just using lightning runeblot and light-light-light invocation

#

do not overcomplicating things, especially when you have no clue what they do

#

also if you're dead set on not using reowyn's fortress and fundamental criterion, might as well play other mastery tbh

#

or if you dont want to be "OP", you can use those along with those self-nerfed personal items

finite rock
#

I don't know the history, but if RI damage scaling items are out of the question and we want to keep the current skill setup, then we should flip the script, use Static Orb for damage and Runebolt for mana recovery.

rapid hinge
finite rock
#

well, no, scuffed sorceress wouldn't have runebolt 😛

queen mason
queen mason
queen mason
finite rock
queen mason
#

Yeah, thanks for the reminder 👍🏻

rapid hinge
#

you making concrete conclusion of something you dont really understand is actually what's hindering you if you ask me

nimble shoal
#

Almost any build can beat T4 Julra, it's just a matter of how easily

queen mason
# balmy drum She still doesn't understand how a skill works with passives, which is quite sad...

This is my progress:
At first, I want to play a firballs runemaster because I want to play fire damage -> Fire damage is sucks in front of lightning damage because lightning damage have more crit chance -> Use Liath's Machinations to convert fire damage to lightning damage -> fireballs need mana support so I find mana strike after I tried focus and it's not my tea -> Flick said my build is a chaos if I want to play runic invocation -> I tried another people's skill combo for their runemasters -> Figure out Heo rune is useless so I want to avoid this rune -> Figure out how to get runic patterns I want regularly by error and trial on the skill tree of runebolt -> Figure out how that skill combo in plasma runemaster come from finally -> Try different weapons except Reowyn's fortress because it's op and I don't want to stack more attributes like dodge rating and dexterity -> I need a weapon which can bonus both of cast speed and runebolt's level -> Triboelectra is sucks because too less flat spell damage -> Playing Abacus Rod instead and switch to pure lightning damage now but damage still poor

#

So I keep figuring out how to play runemaster all the time

#

And maybe I just understand why maxroll don't use runebolt like this way 🤔

#

Pure lightning damage is sucks too

#

I want to know how maxroll discover this skill combo since I checked out that build so... I did lots of error and trial

#

Impossible to discover new builds which as solid as builds on maxroll until 1.2 is out indeed

finite rock
#

more like fire damage and lightning damage sucks, because of the spells you used. Fireball and Runebolt are the two weakest spammable spells

rapid hinge
#

discover what

#

😂

#

kirra you do know that this thing exist right?

#

and runebolt is NOT used for damage

#

it's for generating runes for invocation

queen mason
#

How are they know flame ward + runic invocation + runebolt + static orb + flame rush is the best skill combo for runemaster and how are they know how to spec each skills in this build

finite rock
#

who said its the best skill combo

rapid hinge
balmy drum
finite rock
#

if you wanted to play fireball runemaster, then you should've stuck to fireball runemaster, and instead came up with ideas how to make that work

#

hit? Flame Burst
dot? spreading flames and ignite

#

if your damage is 0 and you convert it to lightning, it'll be lightning 0 😄

queen mason
#

yeah I figured it out before but it need mana strike for mana support so melee attack speed is what I need. Flick said it's a wrong skill combo if I want to play that on runemaster so I switch to current version

#

I use runebolt to support mana as you said

rapid hinge
#

okay now answer this

finite rock
#

yes, mana strike is bad for fireball, because one is cast speed and the other is attack speed. So you find another way to get mana

rapid hinge
#

what is the thing that you want to use to do damage

#

what is that one thing?

queen mason
#

Runic invocation. I suppose that's the only way for runemaster

rapid hinge
#

and what is the invocation?

#

like plasma orb build use plasma orb as the damage dealer

#

what are you using?

queen mason
#

The spell casted by runic patterns

rapid hinge
#

like what exactly

#

or you dont know?

finite rock
#

he's asking, which pattern do you want to use

queen mason
finite rock
#

he knows what runic invocation is. There are 30 invocations. Which one of the 30 you want to use?

rapid hinge
#

see you dont even know what are you doing

#

then how the hell can you scale it?

#

if you're doing a cold damage invocation and you stackk your fire damage to the roof

#

do you expect it do do damage?

queen mason
rapid hinge
#

bruh

finite rock
#

no 🙂

rapid hinge
#

💀

#

read this

queen mason
#

That's right. That's the reason I guess why maxroll decide to use plasma orbs at last

finite rock
#

that doesn't mean it's the only one you can use

rapid hinge
#

there's quite a few reason they use plasma orb, but i think i better not overwhelm you with all that information

finite rock
#

Looking at the video you posted here #❔┃ask-the-community message you aren't using plasma orb, you're using whatever rune combination happens to be active at the moment.

queen mason
finite rock
#

during that one fight, you used Grand Prism Nova, then Elemental Tide, then Antipode of Mesembria, all of which are tri-elemental spells

#

but you aren't specced as tri-elemental, so their damage sucked 😄

rapid hinge
#

tbf you dont need to

finite rock
rapid hinge
#

but when she doesnt use fundamental criterion she's giving up like 70% of her damage already

finite rock
#

yup

rapid hinge
#

that chest was literally created solely for runemaster

finite rock
#

solely for RI runemaster

rapid hinge
#

if you dont want to use it as a runemaster, and saying that why do you do no damage, i dont know what to say

#

goodluck i guess

finite rock
#

it's like saying I want to play lightning, but I don't want to use crits 😛

queen mason
rapid hinge
#

by using that wwand

finite rock
rapid hinge
#

throw that shit away

queen mason
#

Which unique weapon I use influences how am I run runic invocation indeed

rapid hinge
#

use an exalted crystal wand

#

or use ladle/wrongwarp

#

or whatever

#

jsut get rid of abacus

finite rock
#

there's also immutable order and flame rush...

rapid hinge
#

also

#

why the hell do you take this along with abacus rod

#

i mean it doesnt make any sense

#

makes your runebolt all over the place

queen mason
finite rock
#

Triboelectra was actually better choice than Abacus Rod omegalul

balmy drum
#

Actually, she's like a guy I met in the chat channel. She has played for over 1100 hours and is still stuck around 200 corruption, while that guy hasn't killed a boss in the 100 corruption timeline in a month and a half

queen mason
balmy drum
#

He always plays his own way, even though he claims to have taken advice from others😆

queen mason
#

🤷‍♀️ So I said I have 1000 ways to mess up a build

merry veldt
finite rock
#

@queen mason okay, you want to use Rune Gale. It's a lightning spell.

  • swap from Abacus Rod back to Triboelectra
  • respec your Runic Invocation points for damage:
#

If you want to use Runebolt to set up the runes, you need to convert the cold runebolt, but not the fire runebolt.

  • Supercharged bolt does nothing, it requires Glyph which you are not using
  • Echomancy doesn't do anything
  • Runebolt damage sucks, so lets use it to gain ward at least
#

Runebolt combo normally is like this: fire - lightning - cold
We converted cold to lightning. So our order now is like this: fire - lightning - lightning
Rune Gale requires Gon - Rah - Gon, so you need to fire 5 Runebolts every time to set it up: fire - lightning - lightning - fire - lightning

#

If you use Flame Rush or Flame Ward, it will mess up the rune order 😄

#

good luck gregory

queen mason
#

But I don't get used to cast static orb to output damage yet... So still mess up the order always

finite rock
#

Immutable Order works by checking the damage type of the skills on your skillbar. So for example, you would have to turn Flame Ward back into Fire skill, then arrange your skill bar in order: Flame Rush (lightning) - Flame Ward (fire) - Static Orb (lightning) and then this order of runes will always appear for your RI.

#

You can keep using the hotkeys you're used to by rebinding the skill slots

#

You can take 2 points out of Runic Energy.

queen mason
#

oh runic invocation... 🫡

queen mason
finite rock
#

in flame rush

queen mason
#

Remind of "Used when the charge is full" on flasks enchant in poe

#

ohhh I forget it again highfive

finite rock
#

Speaking of Flame Rush, you have some leftovers from your fireball days. I would do this:

queen mason
#

🤣 🤣 🤣 🤣 🤣 What the hell... I stuck here after I used flame rush

balmy drum
#

go underground🦎

finite rock
#

join the treasure lizards

limber peak
#

is there any sorcerer build that can compete with falconers mono clearing?

limber peak
#

is there any guide you know for that?

balmy drum
#

I even saw a guy using Ice Barrage and Spark Charge to farm very easily

queen mason
#

That's odd. My runic pattern is changed suddenly... From lightning + fire + lightning to lightning + fire + fire.

finite rock
#

because you have runebolt in your third skill slot position

balmy drum
#

I see the runemaster as being similar to the Invoker hero in Dota 😁

queen mason
#

And I can't change it back even I restart the game groleshades

finite rock
#

because your runebolt is an elemental skill

queen mason
finite rock
#

runebolt starts with tags: fire, lightning, cold. By converting one of the bolts to another element, you remove one of the tags.
Right now your runebolt has tags: fire, lightning
That's why sometimes Runebolt will give you a lightning rune, and sometimes it will give you a fire rune.

queen mason
#

Wait a moment... So the elemental tag runebolt with can be changed suddenly even I don't change anything before and during the combat?

finite rock
#

Convert the Fire runebolt to Lightning to fix it.

finite rock
queen mason
#

I mean runebolt works as a lightning skill stably until I fight with the harbinger

finite rock
queen mason
#

Yeah I suppose the skill level has a bug

abstract scaffold
finite rock
#

You armor has +1 fire, lightning and cold. That's +3 to default Runebolt. Your Runebolt is only lightning and fire, so you get +2. When you remove fire tag, you will only get +1.

#

That's why I told you to put Static Orb in the third skill slot position, so that your rune comes from Static Orb, not Runebolt. But you didn't do that.

#

If you put Static Orb to third skill slot position, you won't have to convert Runebolts anymore, and you can get the +3 skill point bonus 👍

balmy drum
#

I'm wondering how she can play PoE with three times as many passive points as LE Facepalm

finite rock
#

(but runebolt damage will be elemental again)

finite rock
queen mason
#

But to be honest, runemaster is the most hard mastery I played so far

finite rock
#

Runic Invocation is VERY complicated, compared to basically everything else 😄

#

It was good skill choice on your part lizard_Lenny

queen mason
#

Copied from maxroll I can say

finite rock
#

yeah, sticking to fireball would have been easier

#

then again, fireball has a nice synergy with meteor, which is not available to runemasters

balmy drum
#

You need to understand how the skill you want to use works; that is the most basic thing when playing the game.

queen mason
#

🤔 Oh so I have been +6 level of runebolt...Well

finite rock
#

yeah

#

with abacus and your body armor, you can be +9

#

now that you have Immutable Order, you can use abacus again if you want to 😄

#

but I recommend sticking to Triboelectra, it gives bonus skills to Static Orb, Runic Invocation and Flame Rush

queen mason
queen mason
finite rock
#

yes, it's great for this.

#

I wonder if anyone plays RI with casting random invocations. Without Immutable Order, paying attention to which rune I'm generating during combat seems really annoying 😄

queen mason
#

groleshades Another 10 mins spent for slain the harbinger...Alright 55 flat spell damage is too weak

#

Triboelectra will pretty amazing if flat spell damage range is 55-65 heavybreathing
The range is bigger to match with higher value.
More flat spell damage means it'll not too bad at least.

rapid hinge
#

nope as long as you use a wand, nothing competes with wrongwarp

#

and i dont know why you think anything could

#

triboelectra even has less flat spell dam than wrongwarp omegalul

queen mason
rapid hinge
#

cant do much about it 🤷🏽‍♂️
game is still "new" so needs time for them to add more options

nimble shoal
#

Wrongwarp probably gonna get hit eventually

#

Won't change that most wands are bad though

rapid hinge
#

and i've seen some pretty bad stuffs

nimble shoal
#

They are pretty frequently adding new stuff, so nothing much to worry about. That said, a few classes have been way overtuned for a while now, WW is part of that even if it's not the main issue

rapid hinge
#

not to mention there are other item types that literally have nothing worthy to use

#

and they've been consistently adding new wands for few big patches already

#

it almost looks like mage is EHG's favorite class kappa

queen mason
#

Adding new wands isn't a good idea always. Wrongwrap still is the king FrightenedGrole

queen mason
#

I feel my runemaster is done anyways... Must use Reowyn's Fortress and increased Dodge Rating if I want to keep leveling up by pushing corruption

rapid hinge
#

I have a feeling that you're overrating reowyn a little bit

queen mason
#

Maybe I should go back to play sorcerer and try crafting a mentor build next

rapid hinge
#

reowyn setup is more of a mega endgame stuff

#

where you have both armor and dodge over 2.5k or something like that

queen mason
#

? I'm in the end game indeed

rapid hinge
#

at 150 corruption?

queen mason
#

243

#

Can clear maps easily, but hard to kill harbinger

balmy drum
#

Basically, monsters below 300c can facetank easily without requiring much item

#

Your problem is lacking boss damage; try to find flat damage from weapons and helmets

#

It's like multiplication; you have a low multiplier

finite rock
#

runebolt and RI without Fundamental Criterion, low multipliers are a given lizard_Lenny

#

better advice was given, but choice was made, so here we are gregory

queen mason
#

My runemaster enjoying the best gears from my stash but the lowest damage he can deal 🤭

#

Runmaster's skills are fantastic and genius. Just... Limit by weapons

#

But the balance for weapons is another huge and long-term topic... 🤷‍♀️

balmy drum
#

I don't have to worry about that because I don't really like mages

queen mason
#

On the opposite heavybreathing

#

And I wonder how will female mage looks like now

balmy drum
#

I wish I could choose the gender for my character like in D3

#

The mage's animation makes me dislike him; even when wielding different weapons, he still uses them like a wand😮‍💨

weary wasp
#

U don't like the sword wand attack!? 🤣

queen mason
#

Not a melee player, minion builds are interesting but I just like pure minion builds (summoners don't do any damage), warlock limited by stacking necrotic resistance and ward is the only defence...

Join mage's faction is reasonable.

#

Oh... Remain rogue yeah. Don't explore this character deeply yet. Well... parts of what I want to do in 1.2

#

I hope bladedancer can give me a big surprise

balmy drum
weary wasp
tiny bison
#

Btw

#

I never got a response so trying again:

#

so like, is there any elemental damage type in particular that spellblades excel at or is considered "meta" to specialize in? what i'm gathering is that they seem to synergize well with fire and ignite, and so far i've been doing a sort of 60/40 combo of fire/lightning skills/dmg
just wanna cross reference with the community and get opinions

harsh abyss
#

Nah, you've got good options for cold, lightning and fire, you just have to build appropriately for the one you choose.

#

Generally you want to pick one element so you can scale it higher than other elements

tiny bison
#

Is that true for every class or just spellblade in particular?

nimble shoal
#

Picking one is generally the way to do it for all classes (not necessarily the same damage types to choose from)

tiny bison
#

It might be a pain in the ass but I might respec to become a full on lightning build... And then I'd need new gear that is lightning focused lol

harsh abyss
#

Spells need spell damage, melee needs melee damage

#

But if you're going multiple elements, your affixes are just going to be more spread out and less focused on a specific damage type. "Increased elemental damage" is going to have smaller numbers than "increased fire damage"

nimble shoal
harsh abyss
#

Spellblade often mixes melee and spells. Depending on the elements you use, it can be more beneficial to focus on one or the other.

nimble shoal
#

The more damage tags your skills share, the easier it is to scale them together

tiny bison
#

Right

#

All of my skills except one are melee so I've been picking gear and passives that enhance melee damage/skills

#

I did my very first monolith last night

#

Now that I'm in endgame, I'm wondering, what's the main things as far as stats that I should prioritize no matter what class/build I am? I'm guessing I should shore up defensive stats to some degree right? If so, which defenses are the most important?

harsh abyss
#

Make sure your resistances are as close to 75 as you can get them, make sure you've got a sizeable health pool and some other defenses like high ward, endurance, armor, block, and/or evasion. Look into either reduced damage taken from critical hits or critical hit avoidance, you'll want to get one of those to 100% if you can.

tiny bison
harsh abyss
#

That's one of those things you want to either build into entirely, or not have at all.

tiny bison
#

Oh ok

#

Hmm, crap

harsh abyss
#

There's a unique chest and boots that give you the same sort of stat. The idea with that is that it'll drain your health to near zero and give you a ton of ward instead. Then you can combo it with things that give you benefits while on low life, etc.

tiny bison
#

Guess I better get back to farming 😂

#

Currently their the best gloves I have and I wasted shards messing with the affixes 😩

#

Should I just shatter them once I find better gloves?

#

I feel like the forge and it's runes and glyphs are full of things that seem good but are traps as well 😂

harsh abyss
#

The affix that drains your health is an "experimental" affix, which means it doesn't have shards, so unless there are other stats on there that you want, not really worth shattering.

stray hull
#

i followed a build from a guy on YT but since im new to the game i still need some guidance

#

he did it with sorcere but then i found another guy who is building it with runemaster

#

also i found a unique wand i think is good but im not quite sure... its called mad alchemists ladle

stray hull
#

also what do you think about this one?

finite rock
stray hull
#

what are your thoughts about mad alchemists ladle?

#

frailty and armor shred sounds good

#

but can this wand be an endgame bis?

umbral stone
#

Mad alchemist ladle is usually bis for builds that can get flat spell damage from other sources

#

And scale with int and cast speed ofc 🙂

stray hull
#

but i have the spark charge catalyst

#

which gives 2 spell dmg per int

#

would it scale good with mad alchemists?

umbral stone
#

Yeah they work great together. Especially if you are also using a spell to trigger spark charges, so you can benefit from the 0.5% increased cast speed per intellect

stray hull
#

im using LB the passives that trigger spark charge

#

im following a build on YT but i thinks its a little bit outdated

umbral stone
#

Ladle + enigma is a crazy combo then for LB!

limber peak
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (47) / Spellblade (30) / Runemaster (5)

General:

▸ Health: 1,174, Regen: 60.75/s
▸ Mana: 445.17, Regen: 8/s
▸ Ward Retention: 296%, Regen: 45/s
▸ Attributes: 2 Str / 2 Dex / 65 Int / 2 Att / 8 Vit
▸ Resistances: 148% / 94% / 95% / 64% / 19% / 48% / 98%
▸ EHP: 1,721 / 1,721 / 1,721 / 1,655 / 1,103 / 1,355 / 1,721

Defenses:

▸ Endurance: 44%, Threshold: 407
▸ Armor Mitigation: 18% (604)
▸ Crit Avoidance: 46%

Damage Types:

Lightning / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (21)
Frost Claw (22)
Meteor (27)
Flame Ward (22)
Enchant Weapon (21)

This build has a guide:
limber peak
#

Is there something similar that is more Consisten when it comes to dmg?

rapid hinge
#

the planner you linked several days ago are leagues better than this

limber peak
rapid hinge
#

the frostclaw sparkcharge

narrow garnet
#

is there a place i can find loot filter for zappy (lighnting) mage?

stray hull
#

anyone got a LB build i can see and compare?

#

the one im following is not quite for 1.1

tiny bison
#

I kinda wish there was a way to tell if spark charges and arcane lightning are working.... Hmm maybe they could just slightly change their visual color of the attacks themselves to like, slightly different shades of blue/purple from the rest of the lightning

#

I love my lightning build haha 🖐🏻⚡⚡🌩️🧙🏻‍♂️

#

Different colors of lightning would be helpful and cool and satisfying af

nimble shoal
hexed portal
#

sry kinda new here, is glacier sorcerer gonna be nerfed ? or is it ok to still play it

tiny bison
#

I don't think any sort of combat changes are coming till like, April lol

scenic sail
# hexed portal sry kinda new here, is glacier sorcerer gonna be nerfed ? or is it ok to still p...

I highly doubt glacier sorc will be nerfed, but I could see static orb getting nerfed a bit even if they just remove the 5th point in one skill, it would dramatically reduce static orb's boss killing effectiveness. I play glacier + meteor and it's very strong, but I don't see it as anywhere near as powerful as warlock (which I've seen up to 3k corruption) or certainly falconer (up to 4k) or many other classes in the game. Sorcerer is good but not broken, you still have to know what you're doing to succeed with the class in general, nothing is easy peazy. If static orb gets nerfed so bad it has to be removed, glacier will just have to deal more damage with meteors or use volcanic orb to kill bosses, which is not out of the question for me right now but I'm currently at 1,700 corruption and static orb is the best boss killer spell for a mage. I could afford to do lose static orb completely and still be around 1,200 and I think I would probably use volcanic orb (especially if it gets a boost in a rebalance).

hexed portal
scenic sail
#

Yes, warlock is an acolyte class with cthonic fissure I believe, I don't play it, and yes ballista falconer is incredbly powerful though again I don't play that class

hexed portal
#

i tried the cthonic fissure one it felt very meh

#

dont rly like the feeling of only being able to cast once haha thats why im looking forward to glacier

narrow garnet
#

i don't know jack about this class. is this spell considered good? Should I take it as a last option? (wanna play lightning mage)

#

is ..... is that dmg a bug?

#

totally 1 shot a nemesis. literally

#

pressed right click, it died

bright depot
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (21) / Runemaster (68)

General:

▸ Health: 1,076, Regen: 27.02/s
▸ Mana: 457.03, Regen: 11.04/s
▸ Ward Retention: 696%, Regen: 35/s
▸ Attributes: 24 Str / 10 Dex / 155 Int / 2 Att / 2 Vit
▸ Resistances: 40% / 60% / 40% / 0% / 0% / 2% / 2%
▸ EHP: 1,245 / 1,272 / 1,084 / 871 / 1,245 / 803 / 803

Defenses:

▸ Endurance: 20%, Threshold: 215
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 24% (1,013)
▸ Block Chance: 2%, Mitigation: 13% (99)

Damage Types:

Fire, Cold, Lightning / Spell, DoT

Buffs:

▸ None

Used skills:

Runic Invocation (25)
Frost Wall (22)
Teleport (20)
Lightning Blast (26)
Static Orb (23)

scenic sail
# narrow garnet i don't know jack about this class. is this spell considered good? Should I take...

Arcane Ascendance is very tricky to use effectively without dying, it's a good spell but also challenging to not die with, I would never recommend it in hardcore for that reason. The difficult part about arcane ascendance is that you can't move while it's on and you have to cast a spell to make it go away, which means you can get hit and stunned and be locked into it. It's difficult to use but it is very powerful as well. I use it unspecced, meaning that I don't specialize in the skill but I still use it on my action bar that means I just cast it to get the 50% increased cast speed and I don't get any other benefits. I rarely use it, mostly in arenas when there are just tons of enemies and you need to cast glacier as fast as possible. Some tips I can give if you do play with AA: Don't wear crab ring or fingers of phantom mire (anything that takes away evade), because you really want to be able to use your evade regularly while it's ON, that will greatly mitigate AA's biggest downside of not being able to move. AA plays well with Flame Rush and teleport, but not so good with Wrongwarp, again due to the fact that you can't move with AA active.

quasi relic
#

i stopped using disintegrate for the same reason, being locked in place, plus the fact that you have to charge it up, meaning you're locked in place for a solid chunk of time. i can fire off 1 volcanic orb and do plenty of damage while being able to shoot and move, it's just better

stuck fable
#

So just stack dots 🙂

balmy drum
#

Element bee on idol, wtf bro?

nimble shoal
chilly wave
stuck fable
#

Too bad keeper gloves won't elemental beew

#

Only minions available to mage... Bees

nimble shoal
#

We just need to convince EHG to add a unique that enables the bee-teor sorc build

shell moss
#

is frostclaw frostbite any good or is there a superior version ?

harsh abyss
#

Spark Charge Frost Claw Sorcerer is the new hotness right now, it's very strong

glad marten
harsh abyss
#

I mean... it's new as far as the latest league is concerned 🤷‍♀️ But yeah, it's been too long since a major update at this point

glad marten
#

Oh yeah, I know what you mean. Wasn't the build pretty popular in 1.0, too? It was just a runemaster build. Or is it still? Lol, I have no idea

harsh abyss
#

It's new from the latest league because of the sorcerer updates. You pump the mana cost of frost claw to 40+ so each hit triggers a spark charge and you get like 25 spark charges per cast

rapid hinge
#

i dont think spark charge is much better, imo frostbite has higher ceiling, spark charge better starter

glad marten
shell moss
rapid hinge
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (42) / Runemaster (43)

General:

▸ Health: 1,138, Regen: 23.88/s
▸ Mana: 224.47, Regen: 9.76/s
▸ Ward Retention: 396%, Regen: 93/s
▸ Attributes: 1 Str / 1 Dex / 43 Int / 1 Att / 24 Vit
▸ Resistances: 149% / 205% / 79% / 79% / 75% / 39% / 98%
▸ EHP: 1,358 / 1,358 / 1,358 / 1,430 / 1,358 / 998 / 1,358

Defenses:

▸ Endurance: 20%, Threshold: 295
▸ Armor Mitigation: 15% (418)

Damage Types:

Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (22)
Teleport (20)
Flame Ward (20)
Ice Barrage (21)
Elemental Nova (24)

Used unique items:
rapid hinge
#

the way i play this is that i ditch elemental nova completely. Becuase imo the damage mainly comes from FC's projectile hit applying frostbite

#

and use meteor instead

#

meteor + teleport to fix my mana problem

#

so i can give up few points from -mana cost node to put it into "more damage" node in FC's tree

#

then i use dragorath's claw with t7 armor shred

#

which massively increase frostbite chance

shell moss
#

i dont have mana issues atm, frostclaw costs like 7 mana at this moment. since i put on the helmet the clear became quite nice tbh

rapid hinge
#

well the clear would still be nice even without it 😄

rapid hinge
#

I've tried both with and without elemental nova, i can't really tell which one is better. But the one with nova for sure is much lagger

#

ideally you'd want to max Arter's Scepter and Cold Star in FC's tree

rapid hinge
#

and you have 5 FC's projectle, each's frostbite has 40% more damage and 25% duration increase

#

you can see the frostbite from FC contribute alot more into your whole damage

shell moss
#

its worth trying out

#

why dragoraths claw btw ?

rapid hinge
#

ward on crit

#

+flat crit

#
  • it's a dagger so it can roll armor shred
#
  • all res
#

my setup use crystal skull + dragorath + soul gambler fallacy for ward generator

#

t7 armor shred on SGF and dagger

#

armor shred is the best offensive affix you can get for this build

#

by a far margin

shell moss
rapid hinge
#

yeah

#

also on ring

#

elemental damage overtime is more worth than FRM+cold res hybrid

shell moss
#

u mean the exalted mod

#

i looked for both and got the cheapest to get going

rapid hinge
#

oh that's fair

#

i mean for optimization you'd want t7 on the DOT mod if you have to chose between 2 of em

#

of course you wouldn't have to if you can get 2xt7

shell moss
#

for helm would u need that unique that helps with crit ?

rapid hinge
#

i dont remember exactly

#

it depends on your other piece

shell moss
#

do you have a planner for that

rapid hinge
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (59) / Runemaster (34)

General:

▸ Health: 1,249, Regen: 28.32/s
▸ Mana: 279.01, Regen: 14.56/s
▸ Ward Retention: 446%, Regen: 4/s
▸ Attributes: 26 Str / 21 Dex / 77 Int / 13 Att / 17 Vit
▸ Resistances: 73% / 49% / 73% / 34% / 78% / 51% / 51%
▸ EHP: 2,480 / 2,008 / 2,480 / 1,967 / 2,530 / 2,040 / 2,040

Defenses:

▸ Endurance: 20%, Threshold: 250
▸ Dodge Chance: 38% (1325)
▸ Armor Mitigation: 24% (1,040)

Damage Types:

Cold, Fire / Spell

Buffs:

▸ Arcane Momentum (5/5), Craterborn, Swiftness

Used skills:

Frost Claw (25)
Teleport (20)
Flame Ward (21)
Ice Barrage (21)
Meteor (21)

rapid hinge
#

something like this

#

not exactly what im running but you get the point

#

oh this is not the one with dagger

#

i think with dagger you'd need a little help to cap crit from helm/armor

#

with spell crit double with 300 mana it is

#

or replace crab ring with phantom grip

ornate fox
#

Is the Magma Starter node in flame rush (volcanic orb travels along side you) only shooting shrapnel straight up in a row instead of in a rotation around you a known bug?

#

not always, seems about half the time

nimble shoal
#

I don't remember if I reported it or not, better safe than sorry imo I'd say report it in game anyway

#

definitely having the shrapnel shoot straight up in the air and not hit anything is not ideal

stuck fable
#

hmm ice nova with volatile ice until frostclaw?

ember tiger
#

Anybody in here could hit me with some solid lightning based spellblade build? Ideally something that also zooms around quite a bit

umbral stone
#

Spark charge mana strike spellblade

supple cave
#

What if I convert damage of frost claw in fire and lightning element???

nimble shoal
fading iris
#

anyone around - trying to figure out how to shred lightning resist as a mage or do i need to go into poision on hit to lower resistances for this lightning frostclaw build?

nimble shoal
fading iris
#

ahhhh i thought shock increased stun chance - does armor shred help up our lightning dmg too or just forget about it?

nimble shoal
fading iris
#

yea just making sure i am doin what i can do make this build work with as much dmg boost as i can

#

trying this build atm

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (65) / Spellblade (5) / Runemaster (18)

General:

▸ Health: 1,099, Regen: 19.3/s
▸ Mana: 1,043.25, Regen: 17.44/s
▸ Ward Retention: 308%, Regen: 177/s
▸ Attributes: 12 Str / 26 Dex / 75 Int / 1 Att / 14 Vit
▸ Resistances: 95% / 51% / 93% / 90% / 70% / 114% / 59%
▸ EHP: 1,721 / 1,390 / 1,721 / 2,111 / 1,642 / 1,721 / 1,486

Defenses:

▸ Endurance: 20%, Threshold: 220
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 43% (2,418)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Static (24)
Frost Claw (22)
Lightning Blast (22)
Teleport (20)
Focus (20)

fading iris
#

but i dont get why they using frost dmg nothing scales off of it

nimble shoal
willow shoal
#

Recently got back into this game, doing a lightning blast sorcerer, so fun, just got to the lvl 85 monolith

scenic sail
#

It's a good game, sorcerer is a lot of fun

umbral stone
supple cave
#

Frost claw + elemental nova it's good idea??? And if it good idea what element best fire, ice or lightning???

supple cave
#

I think about fire frost claw(damage) and lightning element nova(for stopping mobs).

scenic sail
#

You can certainly try it, I've never heard of it being good though. Elemental nova was broken as far as I know, but I haven't heard anything about it in a long time, I assume it's bad now but I don't know.

umbral stone
#

There is a node that gives ele nova huge area but also giving it a CD. It used to be possible to circumvent the CD by proccing ele nova from frost claw. But that was fixed.

I still think frost claw + procced ele nova + spark charge is a viable way to build sorc though, for some big clear

supple cave
#

And I have one more question what if I combined this upgrades???

umbral stone
#

Think fire conversion overwrites lightning

#

Sadly

supple cave
supple cave
supple cave
#

@umbral stone it's cool???

umbral stone
supple cave
#

And i use Mage_Runemaster

#

With rune combo gon gon rah it's very powerful

next lance
#

I can't decide which one, they all seem interesting. I know runemaster has a lot more flexiblity but spellblade makes me think about D&D subclasses and what not

harsh abyss
#

Spellblade is pretty focused on attacks, and doing things like triggering spells. If you're planning to cast spells it's better to go with one of the others, they both have some solid options.

next lance
#

With runemaster how exactly do I know what spell is gonna happen with runic invocation? Is there a list in game?

harsh abyss
#

You can hover over the Runic Invocation buff or the skill on your hotbar to show what it's currently going to cast with whatever runes you have, but there isn't a nice easy list to look at

#

My favorite thing about Runemaster is actually stacking 3 lightning runes and having them active to get a ton of easy ward/second. There's a helm and chest affix that gives you ward per second per lightning rune and with only tier one of it you can get to like 100 ward/sec

next lance
#

I went spellblade, but damn runemaster looks WILD from reading that list

harsh abyss
#

Yeah, it can be if you center your build around it, or you can just kinda add it to whatever build you're doing.

#

My favorite build uses RM, but the invocation is more of an 'extra' than a central aspect.

next lance
#

Does cast speed affect how fast I attack with my melee attacks too or is that specifically attack speed?

umbral stone
#

Cast speed is only for spells, attack speed or melee attack speed for melee

next lance
#

fosho

#

ty

supple cave
next lance
#

I was gonna ask since I went spellblade and I'm picking up the ward passives and what not, if I want my ward to be thicker, does it usually only scale with me getting more ward and some ablities?

supple cave
#

You need this to shield stacks.

#

and some more skill and passive upgrades

next lance
#

Yeaaah I just realized thats how Ive been getting ward and not really from my gear \ o /

#

What other defensive stat should I worry about other than crit avoidance, resistances and endurance once I beat the story?

supple cave
supple cave
next lance
#

I'm looking at whatever gives ward from my mastery and it seems Int is what scales it

supple cave
#

One sec @next lance I do needed you skills

supple cave
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Spellblade (25) / Runemaster (16)

General:

▸ Health: 978, Regen: 20/s
▸ Mana: 117.51, Regen: 8/s
▸ Ward Retention: 56%, Regen: 12/s
▸ Attributes: 1 Str / 1 Dex / 14 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 9% / 24% / 0% / 0% / 1% / 1%
▸ EHP: 681 / 620 / 681 / 588 / 588 / 591 / 591

Defenses:

▸ Endurance: 20%, Threshold: 196

Damage Types:

Cold / Spell, DoT

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Glacier (20)
Frost Claw (20)
Elemental Nova (20)
Enchant Weapon (20)
Frost Wall (20)

Used unique items:

None

supple cave
# silk pewter

@next lance Here's a plan for you how upgrade the skills and a few passive which may be useful to you.

willow shoal
#

Hey y'all.

I just hit empowered monos, and it's definitely way harder. Dying regularly now. Wondering what I can do to make it easier.

I'm running lightning blast crit build as a sorcerer, with frost wall, flame shield, and arcane ascension.

I'm trying to stack more health but currently at 1.5k. not sure what else I should be looking for to make me more survivable.

harsh abyss
#

Few easy things to follow:

  1. Try to get resistances to 75%
  2. Get either "Crit avoidance" or "crit damage reduction" as close to 100% as you can.
  3. Layer your defenses: Armor and Dodge are good, 50% damage reduction from armor is almost effectively doubling your health, for example.
    4, Secondary defenses based on your build: mages have lots of ways to generate ward, "% of damage taken from mana before health" is super strong on sorcerers.
  4. More health is better
  5. Recovery is important, leech, regeneration, etc
willow shoal
#

Awesome, those are some good guidelines

#

Thank you

rapid hinge
#

Health stacking on a mage is not a good idea

#

You'll get stuck soon if you're planning on stacking health to survive

#

Especially when you dont have twisted heart already, which i assume you dont when just starting empowered

harsh abyss
#

Health can be fine depending on how you're building, but yeah for mages its pretty low on the list. They have so much ward generation and stuff that other defenses are usually better.

willow shoal
#

I'll try to get bonus crit damage capped, and then try to stack some sort of ward generating thing or armor, I'll see what I can get. I'm at a place to where I can do most of the echoes at 100 corruption, but extra things like the exiled mages and harbingers can be too tough sometimes.

I was also using a culvinars claim or whatever it's called. It's great for my dps, but makes mana a pain sometimes because of its weird mechanic. I switched to a normal wand, as I'm really trying to stack crit chance anyway.

#

Just want to get some of those empowered blessings

balmy drum
#

Damn, Julra destroyed two of my rings again

cyan viper
#

Unlucky

#

wait, what's the affix you're trying to hit

worthy coyote
#

Can the spellblade kill abberoth?

nimble shoal
stuck fable
#

why dw humming bee for spellblade? dagaroth/crystal sword works better no?

stuck fable
#

hmm sorc or spellblade ...

stuck fable
#

hmm mana arc or teleporting strikes first for mana strike

balmy drum
#

The damage is massive, but it's really boring to play

#

Level 81 farming mono 1300 corruption is easy, but I often run out of mana unexpectedly because Shatter Strike burns mana too quickly

worthy coyote
#

@balmy drum can you kill abberoth with that build and if so can you link it

balmy drum
#

haven't tried yet, but I think it should be easy because my damage is very high

worthy coyote
#

I still can’t kill abberoth because I don’t have 150 dex and 100 int im bout to make a spellblade build can you link yours?

balmy drum
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (5) / Spellblade (79)

General:

▸ Health: 1,133, Regen: 22.11/s
▸ Mana: 167.63, Regen: 15.52/s
▸ Ward Retention: 238%, Regen: 153/s
▸ Attributes: 18 Str / 129 Dex / 47 Int / 6 Att / 9 Vit
▸ Resistances: 126% / 82% / 89% / 84% / 94% / 121% / 84%
▸ EHP: 4,061 / 4,061 / 4,061 / 5,003 / 4,061 / 4,061 / 4,061

Defenses:

▸ Endurance: 20%, Threshold: 227
▸ Dodge Chance: 46% (1601)
▸ Armor Mitigation: 44% (2,402)
▸ Block Chance: 3%, Mitigation: 19% (189)

Damage Types:

Cold, Lightning / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (22)
Shatter Strike (29)
Flame Ward (22)
Teleport (22)
Enchant Weapon (22)

worthy coyote
#

You tryna play I’m making a new character? @balmy drum

balmy drum
#

Oh no, I'm still lying in bed

worthy coyote
#

Rd

#

You played every build

#

?

balmy drum
#

I've only built a few characters and I'm still in the process of exploring

worthy coyote
#

Rd

stuck fable
#

@balmy drum why both mana strike and shatter strike?

#

should i wean myself off firestarter and use hummingbee instead?

#

no spreading flames too stonks

balmy drum
#

Even though I have significantly reduced mana costs, shatter strike will still burn through my mana in 2 second

stuck fable
#

meme build... play poison with frostclaw

#

lol

#

2 tongue of the aberrant seer and vipertail

balmy drum
#

I used over 300 glyphs of envy and didn't find a single blessing with max stats for my spellblade character😂

quasi relic
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (22) / Sorcerer (87)

General:

▸ Health: 2,304, Regen: 25.44/s
▸ Mana: 505.28, Regen: 19.84/s
▸ Ward Retention: 266%, Regen: 84/s
▸ Attributes: 1 Str / 1 Dex / 48 Int / 1 Att / 16 Vit
▸ Resistances: 92% / 92% / 87% / 74% / 75% / 75% / 98%
▸ EHP: 2,747 / 2,747 / 2,747 / 2,871 / 2,747 / 2,747 / 2,747

Defenses:

▸ Endurance: 20%, Threshold: 461
▸ Dodge Chance: 1% (14)
▸ Armor Mitigation: 16% (470)
▸ Block Chance: 3%, Mitigation: 17% (167)
▸ Crit Avoidance: 92%

Damage Types:

Fire / Spell

Buffs:

▸ None

Used skills:

Volcanic Orb (25)
Flame Ward (21)
Focus (21)
Meteor (21)
Teleport (21)

quasi relic
#

can i get some pointers on survivability? i'm fine a lot of the time, damage is good at 350c, but i get suddenly wrecked a lot

#

any attack that does a lot of damage in one hit destroys me, other than that i'm fine

balmy drum
#

Im hate sorcerer, so no idea 🦎

zealous scroll
#

Can lighting blast from zap in static tree get the effects of discharge? Cause like I'm spending charges

#

I dont know how to ask it

#

Can zap proc any node that has discharge word in?

balmy drum
#

I'm curious about flame ward. Often, when I've run out of charges and my mana is in the negative, I see a flame ward automatically activate on me when monsters attack, and I don't get stunned

unreal blade
balmy drum
#

I have that node, but did you look at its conditions? What I'm curious about is what causes it; it could help me maintain flame ward more effectively

nimble shoal
#

Unless it is bugged and someone here knows exactly how

balmy drum
#

I watched a few spellblade planner and saw that they put tier 7 stun avoidance on the amulet. What are they aiming for with that? Because I already have nearly 1k stun avoidance

zealous scroll
willow shoal
#

Oh man, I just switched to the frost claw static orb spark charge build, it's so nuts

#

My gear still kinda sucks but it's so much better than what I was trying to do with lightning blast

nimble shoal
balmy drum
#

Ranged monsters spreading out is really annoying; do I have to use Flame Reave to pull them together? 😭

balmy drum
#

Being poisoned is a disaster for spellblade, is there any skill node that can clear ailments?

nimble shoal
harsh abyss
#

Frost claw trigger seems like an easy include for any spellblade build

umbral stone
ornate fox
#

Anyone else feel like the volcanic orb that can get cast along side flame rush does less damage than the manually casted one

nimble shoal
scenic sail
# quasi relic can i get some pointers on survivability? i'm fine a lot of the time, damage is ...

There are lots of things you can do to improve your build for survivability. 1) Your gear is pretty bad, so my first question I have is are you in a faction? If not, join one, your gear will improve tremendously. 2) How are you generating any ward with this? You have 5/5 points in Lost Knowledge, but you only have 460 ward, the whole point of Lost Knowledge is to gain lots of ward by having lots of mana when you cast a spell with mana cost 40+. 3) Your cast speed is 6%, try getting rid of these "increased damage" affixes on your wand and get a wand with increased cast speed atleast at a T5 affix, that will help you gain more ward with Lost Knowledge. 4) Your idols should be Volcanic Orb + "Stronghold" if you're a sorcerer. Throne of Ambition and Trinity of Flames are not good for sorcerers, you can get rid of those completely.

quasi relic
scenic sail
#

Oh wow, well you're high enough level that you should have found uniques like Wrongwarp which by itself should be miles better than the wand you're holding, and an exalted crystal skull off-hand is something I would recommend in the off-hand with the +6% crit chance implicit. I would also recommend trying some Blood of Exile boots as they come with T6 intelligence and T7 movement speed on them, so if you can get them with 1 LP and add even more int or more movement speed you'll be much better off on your boots. Even your relic should probably be Eye of Arexia because you're using Volcanic orb, it's worth it if that's your main spell

#

You need mana badly, if you're using Lost Knowledge you really want a minimum of 1k mana, preferably 2k mana which is what most mana stacking sorcerers have. The stronghold idols will help you get that and they have affixes that specifically help volcanic orb so they're worth it for your build

quasi relic
#

okay thanks, i will work on it. i don't usually see the value in uniques unless its explained to me

worthy coyote
#

@balmy drum why you use the void damage on your spell blade instead of something else?

balmy drum
#

It's more damage

ornate fox
#

Is this talent worth a damn for survivability? Or is the amount it gives negligable

rapid hinge
#

if you're mana stacking it's pretty big

#

the mana spent gained as ward is a little cherry on top

ornate fox
#

I'm not stacking mana, got a bit over 300. I was mostly just thinking of the ward for survivability because I was struggling a bit on that front

#

though I have improved it via heart of uhkeilos

#

I guess thinking about it, it's probably only about 25 ward a second or so

rapid hinge
#

yep

#

just multiply the % with your mana regen

#

it probably won't give you more than that amount of ward/sec

harsh abyss
#

It's also easy to stack mana spent gained as ward above 100%

livid fern
#

Has anyone managed a teleport build, using elemental nova?

I'm toying around with stacking CDR, using wrongwarp, and the cooldown recovery on potion use belt prefix. I'm hoping to drink a potion once a second, roughly, to keep the wrongwarp damage-immunity up. With a lot of CDR and Int, we can get around 110% CDR, +30 from wrongwarp and the tree. That brings the cooldown to around 2s, and a potion can reduce that by 1.8 at T7 (1.2 at T5), letting us replace the Teleport cooldown with potions instead. It's fairly easy to get about 300% increased potion gain, but I'm not really sure if that would cut it. If we run on full potions, we'd automatically use them, but AFAIK drop rate goes way up if you're out of potions, so we might need to manually drink them, making this a pretty APS-heavy build. Damage would probably not be good either, but then again given how we don't need defences, we might be able to fit in a lot of damage into the build.

It would solve defences, mana, and you get insane movement speed via the haste, leading to a big spell damage boost. You'd basically have to one-shot enemies, or using the ice nova cascade, shotgun them, in order to have a chance to sustain the potions, but I'm not sure if even that would be sufficient. Wrongwarp will also make it harder to pick up potions, only giving us one second of free movement at a time. Stacking movement speed should let us move through maps despite wrongwarp potentially teleporting us backwards constantly (We'd have to travel 12m/s I think. No clue if that's reachable or not.).

balmy drum
#

Is there anything that increases the duration of Flame Ward besides the affix +1 charge Flame Ward?

rapid hinge
#

also wrongwarp doesnt give 30% CDR

#

the biggest problem with this is actually the random teleport

#

also it's not as APS-heavy as you think. I play the same thing on my 1.0 BD, basically you use the traversal skill - mine was shift(in your case teleport), then immediately drink a potion to instantly reset the cooldown of the traversal. It's even easier with wrongwarp teleport since you have 1 invul second margin of error

#

On maps you'll NEVER run out of potions, even with zero investment on potion chance. Only time i remembered ran out of potions was a long shade fight where i overspam shift. In your case, you'd never have to do that with wrongwarp

worthy coyote
#

How am I suppose to stay alive in higher monos with a shatter strike spell blade ?

#

I picked up the armor nodes and the less damage taken nodes

livid fern
#

The ward gain from high attack speed should give you your main source of survivability

worthy coyote
#

I don’t have much ward still tho

livid fern
# rapid hinge you dont have to use nova, you can pretty much do jungle teleport stuff with any...

I don't know what you mean by jungle. Juggle? Like, portal and then cast stuff between? I like the idea of only using portal.

Wrongwarp plus tree gives portal specifically 30% mode CDR, which doesn't show up in lastepochtools' build planner.

Not running out of potions does seem nice though, is that true even against bosses? I'm considering running Ice Barrage for the high hit rate to proc potion drops from bosses.

rapid hinge
#

jungle queen

livid fern
#

Aha. I'm not really planning on using that, feels like a belt with the right experimental affix is hard enough without also putting it on a unique. LP4 would work I suppose, but I'm not sure I get that much from it considering I'm damage immune (and I don't want to have to build dodge)

#

The huge amount of potion slots might be worth it though, that increases drop rate, right?

rapid hinge
#

you HAVE TO use jungle queen if you're planning on doing that

#

it's not really that hard to get

#

oh not in COF lol

livid fern
#

COF?

rapid hinge
#

the non-trading faction

livid fern
#

Right

#

You think jungle queen is needed for the potion slots?

#

I can't find any info on how potion drop rate works

rapid hinge
#

you'll basically never get out of potions on maps with a jungle queen + t7 traversal CDR

#

you can trust me on this

livid fern
#

Ok, but will I run out with a normal belt with +300% drop rate or not?

rapid hinge
#

i cant tell never tried, but eventually you'd want to get a jungle queen anw

livid fern
#

Why?

rapid hinge
#

for the +12 potions slot?

livid fern
#

Why do I want that?

#

If I'm constantly dropping potions, isn't that fine?

#

I don't need 15s buffer, I figure a 5s one is sufficient

rapid hinge
#

you'll risk going into a drought streak and not dropping any potions

#

also going for 300% potion drop rate you'll have to sacrifice some prefix

#

and you dont have too many of them to spare in the first place

livid fern
#

That might be true

worthy coyote
#

Yea

#

I can’t seem to get enough

pine prairie
#

I mean this sounds rather simplistic, but uh, get more.

#

You can get a lot from tree alone.

worthy coyote
#

I tried

balmy drum
#

Flame Ward, dodge, and teleport are what protect you while you deal damage

worthy coyote
#

How do I send my build again imma show yall

#

I don’t know what to do

fading iris
#

ALRIGHT - so watching this youtube video and this guy is saying that any spell damage for example flat spell damage to necrotic also affects static orb - im assuming this is a bug?

nimble shoal
fading iris
#

well this just changed my entire build oof

balmy drum
#

I have an 8s haste buff from Flame Ward, but it always gets refreshed to 1s by my armor. I'm thinking about using Unstable Core, but I have a question about the Desperation node of Enchant Weapon: will it be reduced if my mana is too high?

harsh abyss
#

But obviously %spell damage and %damage bonuses (like scaling from Int) will apply

vital olive
#

if i go for the arcane shield in the passive tree, when would i want shattered aegis vs when i wouldnt want it? do you just take that if you’re stacking armor? or is it always better to have the stacks?

balmy drum
#

If your Shatter Strike has the Whiteout node, then maxing stacks is extremely fast

harsh abyss
#

It's 4 stacks at 40% effectiveness, so at max stacks it's 160% as good (16% less damage taken, 32 ward/sec). It's generally good to at least put 1 point in it if melee attacking is a main part of your rotation.

vital olive
#

good to know. my first play through with mage. mana strike is rad. flame ward seems like a must.

balmy drum
#

The clear ailment from FC 50% melee hit can't save me in cases where I get poisoned. I'm thinking about another node to clear ailments on Enchant Weapon, or searching for damage over time reduction (excluding amulets)

#

I'm puzzled as to why I'm dying so quickly from poison even though I have 8k armor, resistance cap, and quite a bit of less damage taken. Meanwhile, my rogue character doesn't have much except for 67% poison resistance, yet I have plenty of time to save her

nimble shoal
balmy drum
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (5) / Spellblade (79) / Runemaster (8)

General:

▸ Health: 1,250, Regen: 23.43/s
▸ Mana: 217.14, Regen: 16.16/s
▸ Ward Retention: 254%, Regen: 174/s
▸ Attributes: 18 Str / 148 Dex / 51 Int / 6 Att / 12 Vit
▸ Resistances: 90% / 66% / 90% / 77% / 77% / 129% / 72%
▸ EHP: 4,627 / 4,245 / 4,627 / 5,681 / 4,627 / 4,627 / 4,492

Defenses:

▸ Endurance: 20%, Threshold: 250
▸ Dodge Chance: 48% (1787)
▸ Armor Mitigation: 43% (2,496)
▸ Block Chance: 3%, Mitigation: 18% (189)

Damage Types:

Cold, Lightning / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (22)
Shatter Strike (29)
Teleport (22)
Enchant Weapon (22)
Flame Ward (22)

balmy drum
#

Only 1.2k health and 1.5k ward, I'm not lucky when crafting gear for this class🥺

nimble shoal
#

Oh yeah, also you're bleeding yourself out

#

and you don't have FC specced to remove ailments or proc at all, unless you already swapped away from that? you wouldn't want auto-ailment removal on a build using that relic anyway, you need a cleanse belt

balmy drum
#

I used FC instead of teleport and the results were not very favorable, which made me go back to using teleport.

#

Oh, Shatter Strike can't be used with two-handed weapons. Why don't I see its weapon requirements?

#

Too poor, bro. I don't have any 2lp belts yet

#

Previously, I didn't like the sorcerer, so my filter has nothing related to this mage class. Really poorFrightenedGroleWrongDirection

rapid hinge
#

just use good exalt instead of bad failed slam leg bro

#

leg doesnt always mean better

balmy drum
#

Nothing good to cover these crippled legs😭

#

I have these boots, but I really don't want to use it

balmy drum
#

Dex deals better damage, hmm hmm I need to find a good exalt for my 2lp +13 helmets

balmy drum
#

i'll try this armor tomorrow

balmy drum
#

Oh, teleport with the summon minion image node doesn't have the minion tag?

nimble shoal
fallen fossil
balmy drum
#

I switched to the Unstable Core armor, and my elemental damage shown increased significantly, but when I use Shatter Strike, the damage doesn't seem much different, and it may have even decreasedwut

balmy drum
#

wish it t6 dex 🥺

balmy drum
#

Good luck in the new year!

nimble shoal
quasi relic
#

what is the best way to regen mana for a sorcerer? is there a great affix, unique or skill for it?

#

i use focus with a large amount of added mana to the burst

balmy drum
#

If you build a mana stack, you can't regenerate in the usual way; you'll have to use Focus instead

rapid hinge
#

that's just wrong

rapid hinge
#

basically teleport has a node that makes the next spell you cast after teleport free

#

and you have 20% manacost refund from passive

#

and meteor also has a 48% manacost refund over 3 seconds node

quasi relic
#

i use meteor to trigger craterborn, my main attack is volcanic orb

past obsidian
#

is noobzor's static orb build still the most OP by a good mile? havent touch the game since August

rapid hinge
#

was it ever tho

supple cave
supple cave
pine prairie
#

Wait so I always hear that people can use frost claw for mana gain but how do you spec it to do that?

#

Like all there is is "chance" on a "direct cast", I thought it'd also restore mana on a proc.

supple cave
supple cave
pine prairie
#

Prodigy adds base crit?

#

Per 15 int?

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Spellblade (4) / Runemaster (41)

General:

▸ Health: 732, Regen: 52.75/s
▸ Mana: 175.81, Regen: 15.36/s
▸ Ward Retention: 83%, Regen: 91/s
▸ Attributes: 1 Str / 8 Dex / 20 Int / 1 Att / 1 Vit
▸ Resistances: 41% / 43% / 29% / 75% / 9% / 9% / 1%
▸ EHP: 769 / 782 / 699 / 1,114 / 607 / 607 / 577

Defenses:

▸ Endurance: 26%, Threshold: 146
▸ Dodge Chance: 3% (38)
▸ Armor Mitigation: 11% (149)

Damage Types:

Lightning, Fire, Cold / Spell, DoT

Buffs:

▸ None

Used skills:

Frost Claw (20)
Runic Invocation (20)
Fireball (22)
Disintegrate (20)
Volcanic Orb (20)

supple cave
#

This build don't complete but base is very good.

pine prairie
#

That's runemaster right?

#

anyway can it consistently return mana?

#

Frost claw I mean?

supple cave
supple cave
#

@pine prairie Do you still have any questions???

pine prairie
#

Well I just once heard people would use frost claw instead of mana strike for mana regain.

#

And i just wonder how consistent that is

supple cave
nimble shoal
# pine prairie And i just wonder how consistent that is

It's nowhere close to being a big mana generator like mana strike, focus, or other mana tech... but you can make it cost 0, give it that chance to gain mana on cast, and use the runemaster passive that gives mana after casting a few 0 cost spells

pine prairie
#

Oh so it's not really something that helps spellblade, for that it should be mana strike?

pine prairie
#

Is it viable to stack int and dex?

#

Coz of the node that gives increased crit per dex?

balmy drum
#

Both

rapid hinge
#

if youér ony stacking dex for the crit it's not worth it

#

i'd say unless you're triple dipping, it's not worth it to stat stack

balmy drum
#

I'm beginning to realize that my bone helm with +4 enchant weapon and 8 dex isn't as good as 16 dex and 8 int🤦‍♀️

pine prairie
#

I guess mourningfrost is pretty cool

rapid hinge
#

@proven haven just came across your poe2 video on utube 😁

#

you can take frostclaw away from the man but you cant take the man away from frostclaw 😂

rapid hinge
#

watch zero guides

#

and somehow ended up still playing sparkweaver lol

proven haven
rapid hinge
#

playing poe2 makes me appreciate LE's crafting system even more lol

pine prairie
#

I am thinking of grabbing two nodes from the sorcerer tree. The ones that give mana and regen.

#

Lets me use shatter for longer before having to recharge

soft flame
#

so if I take all three elemental nodes will my elemental nova be all three or does it pick one?

soft flame
#

ty!

low sinew
#

Unless some effect changes it like the crest of unity.

scenic sail
# quasi relic what is the best way to regen mana for a sorcerer? is there a great affix, uniqu...

The most powerful skill to regenerate mana has always been Glacier with Critical rejuvination. You can spec "Less glacier" if you just want to use it to generate mana. Flick is saying meteor + teleport because that's how Frostclaw builds generate mana, but there are a lot of downsides that that method, mostly that it requires you spec TWO SKILLS dedicated to just generating mana (teleport + meteor), and even still it's not a great way to generate mana. Try out Glacier with static collapse, less glacier and critical rejuvination (the only required point), it's a single spell and it works well with volcanic orb.

quasi relic
#

i will try it, thanks

vital olive
#

I really want to like Black Hole and Snap Freeze but those cooldowns

pine prairie
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (3) / Spellblade (49)

General:

▸ Health: 714, Regen: 14.26/s
▸ Mana: 100.8, Regen: 10.08/s
▸ Ward Retention: 216%, Regen: 63/s
▸ Attributes: 1 Str / 26 Dex / 53 Int / 1 Att / 8 Vit
▸ Resistances: 77% / 78% / 113% / 59% / 45% / 54% / 51%
▸ EHP: 1,113 / 1,113 / 1,113 / 1,025 / 820 / 890 / 865

Defenses:

▸ Endurance: 27%, Threshold: 143
▸ Dodge Chance: 9% (149)
▸ Armor Mitigation: 24% (620)
▸ Crit Avoidance: 61%

Damage Types:

Cold / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (20)
Shatter Strike (20)
Flame Ward (20)
Enchant Weapon (20)
Surge (20)

Used unique items:

None

pine prairie
#

I realized that attack speed = more ward = defensive.

rapid vortex
scenic sail
#

Go to the Last epoch tools build planner and import your build, there's a button on the left that says, "import", you enter your account name and the character name of the build you want to import

pine prairie
#

Unless the question is how to post that widget. Which it does automatically if you post a LET link.

pine prairie
#

I'm having trouble deciding on whether I should even be using Surge.

#

I don't use it for spark charges or damage, and freeze is falling off as a strategy.

#

I think the 100% chill chance is worth the two points though.

#

Hm... Flame Rush is actually quite good though...

#

I'll work towards getting it, 5 points in RM isn't something I have rn but I can do the next 5 points in it.

earnest cobalt
#

In the Focus skill tree are 3 nodes that provide DR from chilled, ignited, and shocked enemies. How does this interact? Is it only during focus, do they stack, etc.

pine prairie
#

Each is a separate less modifier (you know how that works right?), and from the wording (have not tested this), it seems the damage reduction is while channeling.

#

Honestly it feels like Focus would be at the center of a build rather than in support of it?

#

But I might be wrong.

#

Ok I'm removing the 100% chill chance as well. Enchant already gives a decent chill chance and I no longer rely on it for conditional damage.

pine prairie
#

I guess for my personal needs, crystal sword is probably the best. Although I can use katanas or dawnblades to tide me over until I get a good crystal sword.

#

Wait, for shatter, dex scales increased damage AND added damage?

vital olive
#

if a sorc puts 5 points into any three of the leech passives, and is doing mostly spell dmg (not DOT as much), is it better to take Hunger of the Void blessing or Thirst of the Sun blessing?

#

thirst is increased leech and hunger is spell dmg leech

rapid hinge
#

take something else

harsh abyss
#

Hunger of the void, if that's your only leech source. The amount of leech you get from the sorc passives is 1.5%, so you'd need over 100% increased leech rate to make Thirst as good as a min rolled Hunger

rapid hinge
#

5 points into leech is already plenty

harsh abyss
#

There aren't a ton of good blessings from that set unless you're dying for void resist

#

Crit multi or chance can be good, but some spell leech is decent

rapid hinge
#

crit multi

#

dodge

#

and if he's relying on leech then health is also good

harsh abyss
#

Leech rate is also almost never good, since it doesn't increase the total amount you leech, it just makes your leech happen faster.
Example using max rolls for both blessings: If my hit for 10,000 damage leeches 150 health over 3 seconds (50 hp/sec) (1.5% leech), then 50% increased leech rate would make it so you leech 150 health over 2 seconds (75 hp/sec) whereas the 3.5% spell leech would make you leech 500 life over 3 seconds (166 life/sec).

#

The only time leech rate would be better is if you already had a LOT of leech, there's a break point where adding 3.5% additional leech would give you less additional leech/sec than increasing your leech speed would. But flick is also right in that if you're doing something like using a Twisted Heart to consume your life to generate ward, the 1.5% leech is generally enough to keep you topped off.

#

Personally, the Void Resist is probably the strongest one, because it remove some suffix pressure from your gear to make it easier to stack more health/armor/whatever elsewhere.

nimble shoal
#

I don't think you typically ever get the full value of individual leech instances, so leech rate in practice can usually be looked at as a second multiplicative % increased leech
(In terms of the leech rate blessing though, yeah it's probably never the best option)

next folio
#

Working on this build but as soon as I switch to Frost Claw I feel like my damage takes a nosedive, is this normal until I level more or did I miss something?

scenic sail
#

Frostclaw is not great at dealing damage by itself, it needs spark charges (which largely requires the sorc specialty because the 100% spark charge on crits is in the sorc tree and FC needs to cost 40+ mana for that to work) or lots of other ailments or added flat damage to deal real damage. FC does lots of hits, you basically need to make those hits do some amount of damage somehow. I also highly recommend every mage use the Confluence of fate amulet when they get high enough level, which adds ~45 flat damage to each hit, which is a huge increase in the overall amount of damage dealt.

pine prairie
#

This feels pretty sweet. I'm in a complete idle state.

unreal blade
# scenic sail Frostclaw is not great at dealing damage by itself, it needs spark charges (whic...

FC is fine to level with. does pretty crazy damage if you do it right, but you can't use it the moment you unlock it. need glamdring and volley of glass. This can work to level any mastery of mage, but you'll probably want to convert to something else by the time you reach empowered, if not before. Fortunately it transitions nicely into popular builds like mana stack spark sorc, or dragorath spellblade.

next folio
#

So what are your thoughts on that build as a leveling build? Ok to follow or should I look at an alternative?

pine prairie
#

I got me a

unreal blade
pine prairie
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (11) / Spellblade (52) / Runemaster (5)

General:

▸ Health: 1,048, Regen: 16.5/s
▸ Mana: 239.88, Regen: 22.32/s
▸ Ward Retention: 325%, Regen: 175/s
▸ Attributes: 3 Str / 31 Dex / 78 Int / 3 Att / 8 Vit
▸ Resistances: 73% / 73% / 75% / 78% / 102% / 190% / 81%
▸ EHP: 1,298 / 1,298 / 1,324 / 1,442 / 1,324 / 1,324 / 1,324

Defenses:

▸ Endurance: 20%, Threshold: 210
▸ Dodge Chance: 9% (200)
▸ Armor Mitigation: 23% (689)
▸ Crit Avoidance: 29%

Damage Types:

Cold, Fire / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (20)
Shatter Strike (20)
Flame Ward (20)
Enchant Weapon (20)
Flame Rush (20)

Used unique items:
vital olive
next folio
harsh abyss
#

You don't really need to do that with Last Epoch, most builds can come online as soon as you get them, or at worst you can use the skill in a different form and only do minor respecs as you get/can use whatever unique items.

next folio
#

So maybe skip the leveling build and just work with an endgame build but be patient for it to hit its stride?

harsh abyss
#

Basically yeah. Its easy enough for even a build in progress to get enough damage to breeze through the campaign.

next folio
#

Any recommendations for a fun runemaster build?

harsh abyss
next folio
#

I usually go straight to Maxroll and occasionally to Icyveins. Any thoughts on the quality of their builds?

rapid hinge
#

You can read them to understand the mechanics of characters

#

I dont advice following them word by word

#

They are quite generic, thus usually lead you to unoptimized(while still expensive-hard to achieve) build path

next folio
#

What would you say is a good source to follow?

scenic sail
#

You can follow the general idea of any guides, but just try your own thing at the same time. I would definitely say I've benefited a lot from approaching the game this way. I think a lof of the enjoyment that I've gotten out of LE is wandering in my own direction and giving new skills and skill points a try, even if I think they're bad. It's a game that benefits a lot from experimenting a lot, and that's been true for all 3 classes that I've played, mage being the one I have the most experience with, and probably the most fun class in the game for me.

spare pendant
#

I think using guides as a resource is a much better way of approaching things, like using it as an open book. Sometimes its better to go do what you want to do, sometimes its better to see if someone tried something you wanted to try and saves you time.

pine prairie
#

I honestly recommend even forgetting that maxroll exists.

#

This is, of course, me.

#

I just cannot imagine having fun when others dictate to me how to do that

#

If I wanted others to play the game for me I'd be playing PoE.

#

Again, this is me.

#

I once looked at their Shatter Strike build and was like, this isn't a Shatter Strike build at all. This is just Spark Charge with extra steps.

#

Is there somewhere in-game you can see all the invocations?

quasi relic
#

i'll never look at maxroll, i have much more fun making my own builds. if i need help i ask for advice here, but i'm not gonna ask someone to make my build for me

#

both times i've done a build without any input i've made to about 300c in power, enough to defeat abberoth. so i'd say the game is very well balanced to allow people to do their own thing and still beat it

pine prairie
#

In terms of "using as a resource", LETools goes a long way.

nimble shoal
#

so if you just make every rune combo and look at it, you can see them all in game (really, this will give you a better idea of what each does anyway, since you can pop each invocation and actually see it do its thing)

harsh abyss
# quasi relic both times i've done a build without any input i've made to about 300c in power,...

Yeah, this. Ideally though you should be able to figure things out without a guide, but there are a lot of little pieces of knowledge that are easy to overlook for new players where guides can be helpful. I feel like Last Epoch does a decent job teaching players most things they need to get them through the game.

If people are looking to scale into the highest top end builds ever, that's where guides tend to shine because they look for those super strong interactions.

scenic sail
#

I agree with basically everything said so far and I also find it interesting that there are so many guides that people read and yet they don't seem to succeed with the guides, maybe they don't understand any of the important details, I dunno, but I get pinged by people in global chat and here quite often with questions, even though they're following a guide, and then I see the gear they're using and they obviously didn't understand the guide at all. On the one hand I want people to learn on their own and do their own thing and on the other, when they try to do their own thing they show me what they think they've improved and I'm like ... .... "You thought that T6 elemental damage wand was better than a 1 LP Wrongwarp!?!?!!!"

harsh abyss
#

I think guides tend to assume a certain amount of experience with the game, which leads to newer players faltering because they lack some foundational knowledge

candid storm
#

I went with static orb frostclaw and it took me like 1 hour to figure it out and now I'm zoomin

#

And I haven't played LE since multiplayer release

harsh abyss
#

Yeah, LE is a nice chill time for sure.

vital olive
#

flame rush -> breath of fire: how would i cast fireball during flame rush? does that mean i have to cast fireball first from a distance and flame rush faster than it takes for fireball to hit?

nimble shoal
#

the node leading to it has you do the same thing, cast fireball before flame rush

vital olive
#

thats requires some serious flaming flash gordon rush

minor wasp
#

Has anyone ever got Flame Reave/ignite Spellblade to work or is that my new project?

abstract scaffold
minor wasp
#

I don't think Jaspers is a fast enough weapon

#

2 eyes with T6+ attack speed would apply some mega ignite

abstract scaffold
#

Hmm, maybe

#

Jaspers would give more ignites per hit, but dual swords would be faster

#

You also take more damage dual weilding tho

#

Would have to test to compare

abstract scaffold
#

Jaspers seems to be better for damage, but EoR obviously has a much faster start up to get to it's peak

#

It's pretty satisfying getting 400 stacks of reen's ire on the test dummies

minor wasp
#

Also, thinking of doing this in Hardcore so could do without the dual wield increased damage taken

abstract scaffold
#

Yeah, you also have to invest a lot into crit just to proc EoR in the first place

minor wasp
vital olive
#

is Apex of Thought busted or worded weird? if i stand back and hit the dummy from afar while standing on glyph it only shreds once, but if i get in close so that the dummy is on the glyph too it shreds a a lot more (expected result)

fading saffron
#

can you scale the damage of spark charges with a Mourningfrost?

abstract scaffold
fading saffron
#

thanks

abstract scaffold
#

Just saw your convo in rogue >.> Really interesting build idea

fading saffron
#

ill try it tomorrow

#

i was leveling a marksman today

#

got to lvl 60 so i should be able to try it now

hasty geode
#

Is the critical multiplier per sword from cold steel node on shatter strike a multiplier to the damage I do when I crit, or just added crit multi? The wording on it uses "more" but the stat line looks like how added critical multiplier passives look.