#šŸ”±ā”ƒsentinel

1 messages Ā· Page 197 of 1

polar spire
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||make sure you dont forget the ingame guide||

waxen nymph
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Hey game guide, make sure you dont forget the Engi

hasty pier
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Anyone willing to help a new player out? I’m level 52 going for a warpath void knight, kind of just guessing on a lot of stuff as far as building goes and what I’m doing for leveling is just the campaign.

Would like some help with the loot filter, what should I be prioritizing to loot and break down in the forge?

If I could stream my game and just get a crash course it’d be extremely helpful if anyone’s interested šŸ˜…

waxen nymph
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Offensive Stats

Flat Void Melee Damage
Mana
% Increased Attack Speed
Vitality
Strength
% Increased Void Damage
% Increased Critical Strike Chance
Critical Strike Multiplier
Void Resistance Shred
Void Penetration
Armor Shred Chance

Defensive Stats

Health
Armor
Endurance
Leech

hasty pier
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So those are the ones I should be prioritizing to break down any weapons or armor with ANY tier of those stats so I have more shards of them?

And then I’m currently running around with what I feel like is subpar gear but the only thing that’s dropping decent stuff is the nemesis guys but nothing has been like… tailored to my stat ā€œwantsā€ so it’s not like the stuff matches what I need/want. is it just grind with mid gear until I can do these monolith things I keep reading about?

turbid dome
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Hit F and craft during the campaign

waxen nymph
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And don't forget the ingame guide

molten horizon
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Anyone have a solid example of a reflect paladin build? Wondering how my own build differs

pseudo parcel
crude matrixBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Forge Guard (30) / Paladin (63)

General:

ā–ø Health: 2,471, Regen: 1,356.7/s
ā–ø Mana: 641.71, Regen: 10.08/s
ā–ø Ward Retention: 142%, Regen: 408/s
ā–ø Attributes: 48 Str / 28 Dex / 28 Int / 133 Att / 41 Vit
ā–ø Resistances: 108% / 84% / 121% / 81% / 115% / 105% / 114%

Defenses:

ā–ø Endurance: 86%, Threshold: 1,523
ā–ø Dodge Chance: 3% (130)
ā–ø Armor Mitigation: 59% (4,266)
ā–ø Block Chance: 89%, Mitigation: 51% (2,158)

plain briar
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Croaked this morning HC ~900c to a dumb mistake on a shade. Wrecked everything. Didn't try uber A but smashed reg Ab.

crude matrixBOT
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Game Cycle / Version

Beneath Ancient Skies / 1.3

Class

Sentinel / Paladin

Used skills

• Vengeance
• Healing Hands
• Symbols of Hope
• Holy Aura
• Rebuke

twin wharf
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didnt hit the t8 channel cost, is it still better for warpath? yes i was really sad when it didnt hit (t7,t7,t6 before rune of evo

polar spire
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hey @waxen nymph hows that ||game guide|| coming along?

waxen nymph
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Gotta ask Engi

waxen nymph
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Got a ton of mana and hp

waxen nymph
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šŸ‘€

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One day if I have enough time

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Casual 400 Flat Spell for Smite

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1100% Inc Dmg

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@spring yew Yo my man

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I was checking your channel

spring yew
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what up Vlad

waxen nymph
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You played Xylem Lightning Fissure didnt you ?

spring yew
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yes Sir

waxen nymph
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Couldnt find the final version

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Did you not make a guide ?

spring yew
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Nah i didn't end up making a guide , i didn't go the full distance with the build as i want when i am making a guide. But this was what i was aiming for : https://www.lastepochtools.com/planner/A1PgpMKo
Most likely ofc some things could change . I was half way there , but i missed too many slams this season so some builds didn't complete as i would like them to be.

crude matrixBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.1

Class:

Sentinel (21) / Void Knight (5) / Paladin (87)

General:

ā–ø Health: 4,522, Regen: 858.8/s
ā–ø Mana: 1,325.35, Regen: 10.88/s
ā–ø Ward Retention: 20%, Regen: 0/s
ā–ø Attributes: 20 Str / 10 Dex / 10 Int / 121 Att / 11 Vit
ā–ø Resistances: 193% / 131% / 231% / 112% / 142% / 98% / 87%

Defenses:

ā–ø Endurance: 53%, Threshold: 2,080
ā–ø Dodge Chance: 2% (54)
ā–ø Armor Mitigation: 65% (5,334)

spring yew
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After that we can start talking about double T7 items etc etc

carmine fossil
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wich one is funnier and "cozier" to play - Warpath without warrior's fury who doesnt have to worry about mana but have lower area or Warpath with warrior's fury who has to have mana in every item and has to reset the spin

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can the manaless version be as strong?

waxen nymph
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It can not

carmine fossil
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how much less strong do you think it is? i saw a manaless version hit 1500 corrupt kinda effortlessly

waxen nymph
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Oh really ?

carmine fossil
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??

waxen nymph
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I didnt know

carmine fossil
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just asking if its worth to sacrifice some of the build's power

waxen nymph
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That was a surprised "oh really"

carmine fossil
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doesnt seem to struggle here

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anyway, it would be nice to collect damage items instead of focusing on every bit of mana i can have anywhere

waxen nymph
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But mana is dmg

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With Warrior Fury

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Be careful this is a 1.2 build

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Heh

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I guess it hasnt really change

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Needle got nerfed

carmine fossil
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im playing it right now so i know it, but it feels so underwhelming focusing 100% on mana in my build

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wanted to switch

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ill wait, maybe theres someone here who plays it this way

waxen nymph
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I mean, I should perform very similarly as in the video

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Needle got nerfed a tiny bit

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And we get primo uniques now

carmine fossil
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yeah i have T8 reduced channeling so i would have to chaange it for something

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is there an affix or unique that makes are area of warpath larger? i saw an idol with this property

waxen nymph
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Inc Area
Inc Melee Area
Inc Warpath Area (idols)

carmine fossil
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if the affix says it increases AoE skills area and warpath doesnt say anywhere is AoE skill it means it wont work?

waxen nymph
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Check Warpath tags

carmine fossil
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yeah it doesnt say its aoe

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nvm

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im restarted

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it does

carmine fossil
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also i know it sound silly but did anyone check if reduced channeling cost have effect on warriors fury? what if it just adds 4mana every second and reduced cost is only calculated on base cost of the skill?

waxen nymph
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It does

carmine fossil
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so after 10 seconds it should be 40 mana * 0,7 = around 10

waxen nymph
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  • whatever base mana cost you have left *0.7 yeah
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Sound about right

carmine fossil
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you said needle got nerfed from his build + we got primordials now

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so it would be fun to update his version to season 3

waxen nymph
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I mean sure, but imo you are just ending with a worse version of the Mana stacking one (at least dmg wise)

carmine fossil
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if you look at this this way every build has its own limits kinda

torn vector
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yes, like how paladin's limitation is running out of enemies to kill quickly šŸ˜ (Doomslayer theme starts playing)

rare grove
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (73)

General:

ā–ø Health: 2,973, Regen: 67/s
ā–ø Mana: 739.02, Regen: 13.84/s
ā–ø Ward Retention: 88%, Regen: 24/s
ā–ø Attributes: 58 Str / 20 Dex / 20 Int / 105 Att / 26 Vit
ā–ø Resistances: 179% / 126% / 188% / 96% / 86% / 60% / 84%

Defenses:

ā–ø Endurance: 78%, Threshold: 1,554
ā–ø Dodge Chance: 6% (173)
ā–ø Armor Mitigation: 62% (4,706)
ā–ø Block Chance: 3%, Mitigation: 24% (376)

rare grove
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Some of the gearing is bad still.

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But it's getting there.

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Those feet of the mountain are a bit of crutch at the moment.

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Causes me to be a bit ah... slow and steady, we'll say.

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Like a heavily armored turtle.

waxen nymph
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (10) / Paladin (70)

General:

ā–ø Health: 3,960, Regen: 75.45/s
ā–ø Mana: 956.33, Regen: 8.88/s
ā–ø Ward Retention: 9%, Regen: 6/s
ā–ø Attributes: 17 Str / 3 Dex / 2 Int / 35 Att / 7 Vit
ā–ø Resistances: 125% / 117% / 174% / 138% / 79% / 75% / 94%

Defenses:

ā–ø Endurance: 65%, Threshold: 1,185
ā–ø Armor Mitigation: 48% (2,915)

waxen nymph
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I havent pushed to 1k

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Stopped at 600c

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But it can definitely do it

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And I dont have a Primo xD

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How much ward to you get ?

rare grove
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Depends on how long I'm allowed to stand still, but scales up to a few thousand

waxen nymph
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Tried Uber already ?

rare grove
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briefly, i don't have the survivability, nor the player skill :3

waxen nymph
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How much hp do you get before the first slam ?

rare grove
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i don't recall

waxen nymph
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How do you dump your mana ?

rare grove
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i'm not reducing mana cost of smite at all

waxen nymph
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@neat folio If you want to compare notes with us

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You said you were playing this too

neat folio
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Hey, cool, thanks! I'm just plugging the Paladin kit + Smite. Just learned 20 is max skill level, so fine-tuning things to that. This'll help!

rare grove
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I run a +6 Smite as my primordial relic

waxen nymph
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I wanted to do T8 Mana but havent found a good one yet

rare grove
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I have to have the 6 to do everything the build needs to do since it has to convert to electric

neat folio
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Lmfao that smiteage holy crap, it's like a Paladin-flavoured gatling gun

neat folio
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Paladin futures look so shiny!

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To think I've been so satisfied clearing regular baddies off the screen.

rare grove
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I still can't one-cycle Julra, but it's getting close.

uneven gorge
waxen nymph
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^^

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Who need 5/5 in Atonement

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1/5 is enough

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I dont want to leave dmg on the table ^^

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That paladin might get repurpose soon

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I had a new idea

rare grove
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I guess I should try out doing the ignite damage increase

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If I’m going to use Culnivar in the main I could get a -mana cost on it, drop the 0 mana smite node, and convert

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I think it’s the only way I’m gonna get to the damage I need

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Probably have to switch pala for aurelis for the 2 skill points

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Hmmmm

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That’s actually… really doable…

waxen nymph
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That node is double dmg

rare grove
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Yeah

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It is

wooden mountain
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the electric smite double hit seems significant

waxen nymph
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??

rare grove
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On Aurelis? It's good. The additional smites on Palarus are no slouch either though.

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and don't rely on it being a boss or rare

waxen nymph
wooden mountain
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yes

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hitting the same target

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they scale with smite tree right? should deal ~2/3 the damage of a smite I think

rare grove
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so the lightning bolts scale on int instead of attunement

waxen nymph
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Only Sacrifice More Dmg works on them

waxen nymph
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They inherit their attribute scaling from their parent skill > Smite

rare grove
waxen nymph
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I know what you see

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But I am telling how it works

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That tooltip is spaghetti

rare grove
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šŸ™

wooden mountain
waxen nymph
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They are a subskill of Smite

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So they look at Smite for their stats

rare grove
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oh that's bonkers

waxen nymph
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More Dmg to Ignited/Electrified / Blinded

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Low Life

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Etc...

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If its a "you" condition then yes

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More Dmg if you are LL > āœ…

wooden mountain
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never heard that before

waxen nymph
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Its a bunch of šŸ

wooden mountain
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so aftershocks only get the damage vs chilled because the node specifically says they do and it's implemented that way? If it just said EQ deals more damage vs chilled without specifying initial hit then it wouldn't work with aftershocks?

wooden mountain
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oof,

waxen nymph
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I think its because Aftershocks are not a subskill but a part of the skill itself

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Smth like that

wooden mountain
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Last Epoch is like the English language in terms of all the counterintuitive shit you gotta learn

waxen nymph
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To go back to the bolts

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If you can sustain the mana they do a nice chunk of dmg

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I had to remove them myself because mana was unsustainable on my setup

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They are missing 100% More and 20% More but you get 3 at 100%ADE

rare grove
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They obey the 0 mana cost smite node, which is why I've been running them.

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But yeah, I'm playing around with it and I can't sustain it

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I do more damage with 0 mana smite node and bolts than with ignite buff and no bolts

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plus it's better map clear

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and it's easier/lazier to stay 0 mana

waxen nymph
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Being at 0 mana stresses me

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Like what if I need to use a skill

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My traversal to move away

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Or Holy Aura for extra dmg

rare grove
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yeah i can't get it to work without the Time and Faith node

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so that i always have a little mana in the tank

waxen nymph
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Thats why I opted for Abyssal Echoes

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And its also 20% AS and 20% More Dmg

rare grove
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the VK multismite variant runs void well to never run out, which is kinda smart

waxen nymph
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And my main Armor shred sources

waxen nymph
rare grove
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I need to yolo slam my chest piece onto a 2LP Null Portent but I'm scared

rare grove
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yeah alright I did it

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I did alright, 2nd best result

pearl geyser
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Anyone playing self cast smite or smite fissure this season?

waxen nymph
peak zodiac
waxen nymph
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Crit?

peak zodiac
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ye

waxen nymph
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How was it?

peak zodiac
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it’s really good, giga tank, super high damage. I’ll probably go back to it and do uber after I’m done warlock and bd

lavish schooner
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Hey everyone, I'm playing LE for the first time and following maxroll's sentinel leveling guide. I'm about to finish the campaign and have a couple questions:

  • Since I plan to play warpath VK (https://maxroll.gg/last-epoch/build-guides/echo-warpath-void-knight-guide), should I keep playing the sentinel leveling build until I'm level 70 and already have the starter setup from the guide? If so, does that also mean the uniques listed there (carcinazation of momentum, siphon of anguish, army of skin and anchor of oblivion)?
  • In order to keep upgrading the gear of my leveling build (judgement) while also getting drops for warpath VK, is there a loot filter somewhere that includes both?
waxen nymph
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Didn't know Selfcast Smite had that much dmg

peak zodiac
peak zodiac
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capped block, seed, 4.5k hp, etc

waxen nymph
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Capped block, that means no dw or staff, that means less dmg

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Devotion?

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Probably not since you say you have seed

peak zodiac
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nah, not using devotion

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you get so much flat from vitality and the vk spell void affix and you don’t really stack mana

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staff probably would be more damage but idk how much you would get from dw on selfcast

peak zodiac
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yeah but then you lose 28% dr from seed and the health sustain from the passive node

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it has such good sustain that i only have one point in atonement which means i can take all the other dmg nodes

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and i have capped crit without the base crit so i can take all the crit multi and stuff

waxen nymph
peak zodiac
waxen nymph
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Yeah for sure

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What primo do you use?

peak zodiac
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t8 spell void on chest

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t8 vit would be good too but the spell void is nice for the flat and increased

pearl geyser
waxen nymph
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There is my cook

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And Cursedboy's

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I need to change the gloves, I don't need cast speed, just remembered there is 50% on Devotion

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I can go Judgment and go over 2k mana šŸ’€šŸ’€šŸ’€

pearl geyser
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I would probably plan on using boood gloves for dmg mit

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Less dps, but huge survivability

pearl geyser
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Also fg points for the 2h ignite & some more attunement might be good

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Cause the lightning conversion does all, not just tree

waxen nymph
waxen nymph
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Electrify dmg will be kinda weak, since we are not scaling Duration, very little Pen and not a lot of chance

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The Att node in FG is nice, but all the nodes before are really meh

pearl geyser
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Fair

waxen nymph
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This is just my opinion
You are more than welcome to have a different one

uneven gorge
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Understandable not to tho

waxen nymph
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Thing is, you get 15% Less dot taken from Divine essence

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And you already have 14% Armor to DoT

uneven gorge
waxen nymph
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What do you take to go there

uneven gorge
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pali is one of the few classes that can get dot eh higher than hit 🫔

waxen nymph
crude matrixBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (10) / Paladin (83)

General:

ā–ø Health: 4,415, Regen: 229.6/s
ā–ø Mana: 1,577.86, Regen: 10.88/s
ā–ø Ward Retention: 64%, Regen: 0/s
ā–ø Attributes: 39 Str / 23 Dex / 32 Int / 140 Att / 24 Vit
ā–ø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%

Defenses:

ā–ø Endurance: 84%, Threshold: 2,134
ā–ø Dodge Chance: 4% (125)
ā–ø Armor Mitigation: 58% (4,098)

waxen nymph
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I am all ears

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What point would you move to get there

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25 pts in FG is a lot

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Best I can do is 19

crude matrixBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (26) / Paladin (62)

General:

ā–ø Health: 4,390, Regen: 180/s
ā–ø Mana: 1,618.06, Regen: 10.88/s
ā–ø Ward Retention: 64%, Regen: 0/s
ā–ø Attributes: 44 Str / 23 Dex / 32 Int / 146 Att / 24 Vit
ā–ø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%

Defenses:

ā–ø Endurance: 74%, Threshold: 1,599
ā–ø Dodge Chance: 4% (125)
ā–ø Armor Mitigation: 56% (3,808)

waxen nymph
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I guess this ?

wooden mountain
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devotion is only 50% if you're actually at zero mana which a fissure build really can't be

uneven gorge
crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (25) / Paladin (58)

General:

ā–ø Health: 4,315, Regen: 187.2/s
ā–ø Mana: 1,324.93, Regen: 10.88/s
ā–ø Ward Retention: 64%, Regen: 0/s
ā–ø Attributes: 44 Str / 23 Dex / 32 Int / 139 Att / 24 Vit
ā–ø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%

Defenses:

ā–ø Endurance: 88%, Threshold: 2,096
ā–ø Dodge Chance: 4% (125)
ā–ø Armor Mitigation: 60% (4,352)

uneven gorge
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Big jump in eh vs dots

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and lord knows I hate enemy dots

wooden mountain
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like sure if you're softcapped on armor and have a lot of it it's nice but if you have like <70% armor mitigation then vs non-physical DOTs it's barely a thing

waxen nymph
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Idk

uneven gorge
crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (25) / Paladin (58)

General:

ā–ø Health: 4,024, Regen: 187.2/s
ā–ø Mana: 1,474.09, Regen: 10.88/s
ā–ø Ward Retention: 56%, Regen: 0/s
ā–ø Attributes: 40 Str / 19 Dex / 28 Int / 167 Att / 20 Vit
ā–ø Resistances: 174% / 144% / 224% / 145% / 130% / 107% / 96%

Defenses:

ā–ø Endurance: 88%, Threshold: 2,136
ā–ø Dodge Chance: 4% (103)
ā–ø Armor Mitigation: 60% (4,451)

uneven gorge
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This pleases my eyes Gregory

peak zodiac
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that is some meaty dot mitigation

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why regen belt? just for the mana drain?

uneven gorge
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I guess so. You could also pretty easy get t5 hybrid health on belt as well

peak zodiac
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you probably don’t want the points in time and faith even if you’re using AE and regen belt

uneven gorge
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you still need some mana for movement abilities and such. You don't really want to be exactly at 0 mana

waxen nymph
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You could spec AE with no CD to drain you that way

uneven gorge
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This is with legacy otqf belt w/ t5 hybrid

waxen nymph
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And you need a little bit of Mana or Fissure wont proc

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Since it consumes 10 mana

peak zodiac
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ah yeah

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i think potentially double mana idols is better right?

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at least over the grand ones

waxen nymph
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It was for Inc hp

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Or do you mean instead of the Smite Idols ?

peak zodiac
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the 1x3s with armor and increased dot

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could probably drop for double mana minor idols

waxen nymph
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Ah

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Probably

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But I felt like 2k mana was enough, and I woudl be lacking Inc Dmg

peak zodiac
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well you have nearly 800% increased from attunement alone

waxen nymph
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Thats already 450 ish Flat

peak zodiac
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plus another ~500 with javelin up

waxen nymph
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Also 43% Inc Armor is nice

peak zodiac
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you can always do increased armor + health and mana

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also if you find you’re lacking in increased, probably elemental damage over time would be the best way to get that

waxen nymph
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But that would mean slamming smth else than Attument or Crit Multi

peak zodiac
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you probably would get it on amulet, ideally 2lp

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so you can go mana/increased ele dot

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2lp devotion and stormcarved are a bit hard to get but definitely doable

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although lagon is admittedly the most annoying timeline boss to farm omegalul

waxen nymph
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Already got a t7 mana T5 crit multi from my multi Smite

peak zodiac
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ah right crit multi too

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i always gave up on theorycrafting lightning smite pala for this exact reason

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there’s like 4 prefixes you want on every item

rare grove
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I prefer to think of it the other way around: there's so many ways to add value to the build in every gear slot!

peak zodiac
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if i’m not following a guide I almost always test things offline before playing them and having to test that many prefixes/idols/etc is such a headache

rare grove
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aww hell, Stormcarved Testament is actually good.

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I don't wanna farm it

raw fiber
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does warpath requires an armor shred idol? i got none on my gear

waxen nymph
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You need a source of Shred yes

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I don't think it specifically need to be on idols

raw fiber
waxen nymph
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Probably a bit more, you need to be around 100stacks

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Less you still have dmg to squeeze in

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More, diminishing return hits hard

polar spire
trail lynx
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I had a missed slam on weapon, it hits hard. However it makes the weapon impossible to upgrade unless you have alternative shred sources ready. Idols is best I reckon

winged breach
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i got me th eblinding light armor , is the stat damage deal to attackers, the same stat as damage reflected to attackers ?

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the number above the damage reflected x% is one what changes , sentibal does have a mastery node what increase by 30 pts for every pt in it

alpine canopy
cunning rover
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Is ignite stacker rather than full
Smite spell damage a better option?

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I switched to ignite and the damage is lesser but I have crazy heals instead

wooden mountain
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electrify is better than ignite for ailments

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and it's not a good time rot skill

cunning rover
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I did smite multi strike auto bomber last season and ripped uberbroth a new a hole

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I want to do something different.

wooden mountain
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but still a smite build?

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or something really different?

waxen nymph
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Multistrike auto bomber?

uneven gorge
rare grove
waxen nymph
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That's some nice dmg!

hard pebble
crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (28) / Paladin (60)

General:

ā–ø Health: 2,836, Regen: 172.48/s
ā–ø Mana: 148.51, Regen: 9.52/s
ā–ø Ward Retention: 36%, Regen: 0/s
ā–ø Attributes: 52 Str / 29 Dex / 18 Int / 24 Att / 26 Vit
ā–ø Resistances: 166% / 113% / 113% / 90% / 102% / 111% / 106%

Defenses:

ā–ø Endurance: 59%, Threshold: 1,029
ā–ø Dodge Chance: 4% (146)
ā–ø Armor Mitigation: 65% (5,341)
ā–ø Block Chance: 97%, Mitigation: 57% (2,711)

hard pebble
#

Someday I'll make a good helmet.

waxen nymph
#

And Healing Effect in Smite? Maybe to heal your MA a bit more ?

hard pebble
#

Experiments, so to speakšŸ˜‚

tough zealot
#

Hey guys
Will DoT damage and Void damage scale time rot damage equally?

tough zealot
#

ty bro

plain shore
#

I want to buy a helmet with 7 tier skills, is there a way to search it in the auction house?

bleak blaze
#

does the stalwart passive require you to have a shield equipped to get he block buffs or do I still get the effects while two handing

#

I plan to two hand and shield with forge guard passive but is it worth taking before I get there?

waxen nymph
bleak blaze
#

I guess buff is the wrong word

#

Do I get like the flat block chance even if I have a two hand equipped I guess is how I should've asked

scarlet thistle
#

Yep, it should show on the character sheet too

bleak blaze
#

thank you mister patches

wooden mountain
#

block works without a shield it's just hard to get enough block effect & chance to make a significant impact without one

uneven gorge
#

Funnily enough you can get 100% block chance without a shield on sentinel

#

Ig also rogue as well cus you can convert glance

uneven gorge
# waxen nymph Really?

Ye. As a forgeguard: Sigils (15) + shield bash (15) + ring of shields (15) + warpath (20) + blessing (8) + passives (22) + 2 block suffixes (6) = 101%

#

Not practical in the slightest, but it's possible

silk wasp
#

22 from passives? Stalwart (3), Steel Aegis (3), Honor (3), Walls of Solarum (3)...???

silk wasp
#

Oh right, Haste. I never have that so I forget it exists

warped night
#

Based on the wording I think you need a 2h and shield equipped for the haste effect

uneven gorge
#

I swear I remember testing it and it gave block regardless

#

But still, you can just use a weapon with block for 100%

wooden mountain
peak zodiac
wooden mountain
#

yeah, that's true. maybe you could do it with block effect idols. the roll ranges on those are huge though so good luck getting a good set of them

#

I know getting 4x 2x2 idols with block suffixes with decent rolls was a nightmare

#

healing effect prefixes

soft rune
#

I am pretty new to Sentinel and working on a shield rush forge guard. Any secrets/bugs that I should know about?

peak zodiac
#
  1. if your attack speed is too high and you spam too fast, shield rush does not refund mana as intended
#
  1. if you queue a movement ability while rushing with non-traversal shield rush, you will blink back to your starting location and then dash to where your cursor was. during rushing your movement skill is also cooling down. you can use this for some really crazy mobility.
#
  1. for some reason, if you stand really close to a wall and hold shield rush down, it will spam way faster than holding down the button while also never failing to refund mana.
soft rune
#

The melee attack speed thing is anoying, can't scale that much speed

peak zodiac
#

yes, it’s improved in 1.3 but it still happens and is still super annoying, it’s been in the game for yesrs

soft rune
#

Any idea if Rush Wall / Shield Wall does anything for the area or range? I can't really tell...

severe edge
#

Fractal tree (Spear) effect stack with Divine Fury(Javelin Throw)?

waxen nymph
#

Yes

zealous iris
austere coral
#

Based on wording, it should work with all Multistrike hits, so yes

zealous iris
#

ok, thanks

waxen nymph
polar spire
#

That was the biggest gripe with it for ages

#

Back when shield rush was the #1 dot applier in the game

#

It always had crazy rubberbanding issues

alpine canopy
peak zodiac
peak zodiac
south ledge
#

Multistrike electrify smite is surprisingly strong on the DPS side. I assume the challenge will be survivability only

#

Yesterday I was sorting stashes from past seasons and found my old multistrike electrify smite char, which aged surprisingly well. In the release season I could apply 200-300 electrify stacks, now over 1.2k

polar spire
#

multistrike smites been a classic that has only gotten better with time

south ledge
#

Yep definitely. I remember how we were talking about in this channel how nice it would be if all blades could hit the same target

#

Back then you even had to hit the air in opposite direction, to hit your main target with just a single smite. It was horrendous

#

Good to see the build is very solid now

waxen nymph
#

Bladestorm is a god sent

rare grove
south ledge
#

Not sure if it's really that much better than a second aurelis

#

probably only in a self cast version

rare grove
#

Aurelis is only on melee hit. Weaver's Gift is on any hit.

#

and since Carrion of Creation doesn't convert Electrify, it would make an excellent rider primordial

rare grove
#

...against my better judgement I'm about to test this out

rare grove
#

I've got 2000 dots and they're all bad

#

yeah i give up, even if I could make it work it's not nearly as fun

tame chasm
#

does anyone know if smite's that are auto-cast from warpath/palarus sword, would count towards a skill being echo'd, so i can get more smites?

wooden mountain
#

if you use multistrike triggering smite then only the multi strike use can echo but when it echoes it casts the usual smites (and up to +2 more if you take those nodes in multistrike). I assume warpath works the same way

waxen nymph
#

Pretty sure you are correct

warped night
#

Yes, echoed warpath does still cast its smites per second from the skill node, but not from palarus

#

but it doesn't count as a direct cast, so those indirect smites can't echo

warped helm
#

alo, wanna come back for another build, if i wanna make a beefy (tanky) melee sent with large dps, surely it cant be a 2h vk can it? titanheart/health/armor only goes so far

#

or does vk's little damage reductions help a decent bit

peak zodiac
#

2h melee vks are decently tanky but they’re not really gonna be like giga tank without the uber uniques tbh

alpine canopy
warped helm
#

clotho had a defensive mechanic? šŸ‘€ lmao

#

building for parry is what you mean i guess?

alpine canopy
warm owl
#

<@&1161418687471956101>

visual stirrup
waxen nymph
#

Yeah, I would do the same thing

visual stirrup
south ledge
#

Specifically for Uber aberrorth I deviated from the maxroll setup and used 2 red rings + foot of the mountain for extra damage reduction. Worked pretty well. I felt the maxroll one was a bit too "squishy"for Uber aberroth without immortal vise.

#

So if you want to exchange some DPS for defense, you can consider that

wooden mountain
visual stirrup
#

I'm seeing people on ladder swap 2 Prayer of the Fallen + 2 Urgent Healing for Halted Scourge + Turn Undead in the Healing Hands tree.
I assume Halted Scourge is for Aberroth, but why Turn Undead?

forest kelp
#

Ur RM gone?

visual stirrup
#

also for Judgement Pala: Rahyeh's Light vs Countenance of Majasa?

south ledge
#

Countenance of majasa is also very useful for Uber aberroth, since you will be standing in the void puddles a lot. Otherwise rahye's light should be the go to

visual stirrup
#

I have another question lol
for 1 LP Transcriber's Graver, does Melee Attack Speed or Spell Damage have higher prio to slam?

wooden mountain
visual stirrup
#

now only 2 questions remain lol

waxen nymph
#

More speed, more mana, more pool, more dmg

visual stirrup
visual stirrup
inner hedge
#

didn't countenance get nerfed or something for s3? I used rayehs til lp2 countenance, rayehs do be strong.

#

but last season countenance was a huge jump up in tankiness. normal abby couldn't break my ward just face tanking everything

#

my quest for a 4lp thornshell continues. up to 4 tabs and continuing the turtling lol.

#

I don't think a 4lp thicket will be happening. I'll settle on 3 🤔

#

would ravenous void be an upgrade to hand of judgement defensively on reflect smite paladin? or stick with hand for attunement and easier 3lp?

south ledge
cerulean sorrel
#

any good guide for vk warpath?

inner hedge
#

spin -> win

#

maxroll is good

#

t8 channel cost helm is op this season

warped helm
#

thats funny, i left crap in my last farsight turtle inventory for it to get deleted but apparently it stays now until the next turtle map is opened

warped helm
inner hedge
#

the scaling is crazy compared to t7, it's the bis primordial for it.

warped helm
#

oh wow it goes from 45 to 68 max

#

hm something to consider i guess

waxen nymph
#

It is insane yeah

warped helm
#

but still you would probably never go above 1-2 points in that node right? depending how well you can handle the ramping

waxen nymph
#

I believe for mapping you are correct

#

But for bosses you might want a few more pts to get the ramp up earlier and get faster bossing

warped helm
#

right

warped helm
#

warpath with titan boots sounds disgusting though

cerulean sorrel
#

yea i need to get that t8 channel cost really quick

#

put 2 pt in warrior fury with 700 mana is managable for now

#

maybe i want more point in that node

wooden mountain
#

1/5 is usually best afaik

warped night
#

I really enjoy spell warpath VK for monos, the gear floor is much lower, though the ceiling is definitely not as high as melee warpath

cerulean sorrel
#

what is spell warpath? i thought warpath always melee?

wooden mountain
#

warpath casting smites & abyssal echoes I think

#

speaking of smite on warpath i've seen video of it and it looks like you get way way more than 1 smite per second while using warpath but "Winds of Justice: While spinning, you have a chance to cast Smite each second on a nearby enemy. This consumes Smite's mana cost. Smite Chance Each Second: 25% per point" and maybe palarus are the only source of smites I can see

#

what am I missing?

cerulean sorrel
#

so cool

#

might as well try that

#

been seeing lot of warpath smite recently, might as well tried one too

wooden mountain
#

so you can get up to 40% chance to echo, though 35% seems more reasonable

#

which means the warpath node has a 70-80% chance each second to echo as long as you're moving enough and keep warpathing

#

the warpath echoes do cast smites apparently, so each echo should be worth 2 smites

#

or maybe three if it smites at T0, then a T1s and again at T2s

alpine canopy
wooden mountain
warped night
#

I don't use abyssal echoes, but it's an option for sure

warped night
wooden mountain
#

echoes can't go over the palarus cap can they? can palarus smites echo themselves?

#

echo is direct cast only isn't it? so no

warped night
#

I don't think they can cast palarus smites, but it's kinda hard to tell

wooden mountain
#

do you see a lot of smites?

#

not multi-smite levels but still quite a lot I'd guess

warped night
#

yeah, but it's difficult to tell where they're coming from

alpine canopy
wooden mountain
#

idk how much generic damage there is in sentinel

warped night
#

yeah, not bad if you get the increased damage while channeling

alpine canopy
#

Not a ton, but a lil available as pally and that ^

warped night
#

would need to slam it on relic and amulet

wooden mountain
#

bleed-smite-path sounds interesting but the conversions on warpath really mess it up

warped night
#

none of the conversations touch bleed since it's not a physical skill

wooden mountain
#

the warpath conversions both convert bleed

#

and you need both for auto echoes and auto-smites from warpath itself rather than palarus

warped night
#

yeah but that's not a huge deal since your most impactful bleeds come from elsewhere

wooden mountain
#

it's not like the warpath hits are irrelevant

alpine canopy
#

The bleeds from warpath are not super great, but yeah it's a trade

warped night
#

it might convert back if you use carrion šŸ¤”

wooden mountain
#

tfw no phys conversion for smite šŸ™

#

that should definitely be an item

#

maybe even on vortex pennant

#

spinny boy throws axes which cause anvils to drop from the sky on enemies

warped night
#

for phys hit smite? carrion would convert all the ailments

alpine canopy
wooden mountain
#

I don't think carrion will convert stuff that's gone away from bleed back to bleed

#

and unfortunately it doesn't convert bleed to bleed

#

it should to get past skill conversion issues imo

warped night
#

I'll just stick with my multistrike bleed pally and spell crit warpath vk

wooden mountain
#

idk if it's possible to actually scale the vortex axes bigly enough for them to be useful for something other than smite idols

#

throwing itemisation is awkward to shoehorn in to another build

warped night
#

I was messing with this the other day and got it to like 2k increased phys percent in the planner

#

problem is that you don't have any % more on axe throw. or was it considered a warpath sub skill? šŸ¤”

wooden mountain
#

so that's 0.99^200 reduced interval?

#

or am misremembering how it works

#

I think that's about 8 axes/s at 2000% increased

#

oh I am misremembering it

#

2% increased frequency per 10

warped night
#

I was using gavel w/ an exalted sword, increased damage while channeling, and xithara's for that

wooden mountain
#

so that's 500% increased phys per additional axe per second?

warped night
#

I'll trust your math lol. Don't feel like doing it atm

wooden mountain
#

well 50x2=100 and 500/10=50 that's my thinking

#

so to get to 100% inc frequency you need to do 2% increased 50 times

warped night
#

Yeah, makes sense to me

wooden mountain
#

so if you get to 2k phys including the applicable more multis (just Xithara? anything else?)

#

then you get 5 axes/s

#

which isn't all that impressive considering how much effort it takes

alpine canopy
warped night
#

yeah that's nicer then. Does it get warrior's fury? Would be kinda surprising if it did since warslash doesn't

warped helm
#

this didnt have some long ass cooldown attached? or did they get rid of it

wooden mountain
alpine canopy
warped helm
#

though thats a bit of investment for some endurance proc, not sure if worth

warped night
#

it's usually not worth it

alpine canopy
warped night
#

too many good passives available

warped helm
#

yeah agree

visual stirrup
#

Twisted Heart says 7% of current Health converted to Ward when you cast an Elemental Spell.
Casting Healing Hands counts. Casting Judgement does not. Both have the same tags (Fire, Spell).
What am I getting wrong?

wooden mountain
#

Mike's post makes me think the axes do get warrior's fury

#

if only the more damage increased the rate of axes too

#

that would be a build, double dipping on warrior's fury multi with the axes

#

then again it's probably bugged

warped night
visual stirrup
#

That doesn't make sense to me

wooden mountain
#

judgement is a melee attack with a spell sub-skill I think

alpine canopy
#

It only has the spell tag because it procs a spell

visual stirrup
#

What spell does it proc?

inner hedge
#

yea the dot circle scales off spell damage, but the slam is a melee

alpine canopy
visual stirrup
#

oh

#

I assume Healing Hands proccing from Cleric's Hammer won't count either then?

#

Why do you use Twisted Heart in this build? šŸ¤”
Just for the +1?

wooden mountain
#

+20% health, +16 str probably

#

it's got very good stats on it

alpine canopy
visual stirrup
#

that's disappointing lol

inner hedge
#

vengeance is what you use to sustain ward / life / mana and proc stuff

#

slam a few times then just vengeance

visual stirrup
#

Still looking for Mana when Vengeance on a decent base

inner hedge
#

its a very boring play style but pretty much unkillable

#

does Abby / Uber very slow but safe

#

f-tier monolith speed

wooden mountain
#

monolith isn't that slow if you keep running and let stuff die behind you

inner hedge
#

still f

wooden mountain
#

yeah I don't like that approach either

#

but I've seen people do it and it isn't that slow really

peak zodiac
#

nah it’s like b tier if you do it that way, it’s still way better than like bear for example

wooden mountain
#

makes my skin crawl seeing all those enemies dying too far away to see what they dropped though

#

I KNOW THERE'S A 4LP RED RING BACK THERE

peak zodiac
#

it’s not really all that big of a deal if you have icons for the important stuff

inner hedge
#

yea I couldn't do it, I warpathd to 100 then respecd

visual stirrup
#

Surely I get a drop anytime now KEKW

inner hedge
#

again, pick up all t7 exalted bases, remove / seal prefix/suffix then craft what you want then havoc

#

waiting to find the exact t7 mod you want is dogshit

visual stirrup
#

I have my 1 lps slammed

#

I did it like that, was much better

inner hedge
#

šŸ‘

visual stirrup
#

But now I'm looking for Solarum Plate or Champion Regalia with minimum 1 of Strength / Vitality / Mana when using Vengeance / any of the Health affixes / phys res

#

hasn't dropped yet

inner hedge
#

I'd just show all t7 of those bases

#

and play with whatever drops

#

runes/ shards are very plentiful to mess around

visual stirrup
#

I dont need any other affixes thoguh

inner hedge
#

just redemption / randomize

visual stirrup
#

hmmmm

inner hedge
#

you'll make useable stuff

visual stirrup
#

ok

inner hedge
#

it's fun when you randomly make something really good

wooden mountain
#

does echoed warpath throw axes?

#

because that's a big increase in the rate of axes if so

warped helm
#

oh nooooo, ornate idols cant even get the echo frenzy enchant Facepalm

#

but i cant not use these juicy rive idols...

#

thats a bummer

#

i guess the chance to gain frenzy is highly unreliable anyway unless using 3-4 idols

warped night
#

thankfully frenzy is easy enough to get anyways

warped helm
#

is it other than new helm and nihilis?

warped helm
#

i really want some more speed but playing with spirit step instead of evade feels so jarring

#

guess silver/anguish it is instead

#

what the hell, okay how do i become the tankiest dualwield warpath guy heavybreathing

warped night
#

Spicy

warped helm
#

yeah this rive vk aint killing uber aberroth without a whole lot of practice and patience omegalul oh well, chunky af though

dire prairie
#

if it isn’t s tier on max roll you might as well skip bossing lol

warped helm
#

not like theres much serious "bossing" to do, its rolling over aberroth and getting rolled by uberroth thats it omegalul

forest kelp
#

Quad exalted shocked

warped night
#

my rive VK has been my uberroth slayer last patch and this one

#

maxroll isn't the be-all-end-all of strong/viable builds

waxen nymph
waxen nymph
wooden mountain
warped night
#

šŸ˜”

warped helm
#

tried some uberroth last night only ever got to first harbinger but im really inexperienced with the fight

warped night
#

I went with immortal stone

warped helm
#

just fixing up tankiness?

warped night
#

well, my gear is at a point where basically every other primordial would have been a downgrade without high lp

#

but immortal stone did add nice tankiness, and since I didn't have to worry about some res I got to spread some other points elsewhere to more damage

south ledge
warped night
#

I wanted to use butcher's crown, since I'm using sword catcher, but I have an insanely good decayed skull that I don't think I will ever be able to replace

warped helm
#

other question whats your relic, as a relic itself i could probably claw back lost idol dps from nest pretty easily

#

sounds like youre not cof eh

warped night
#

I am cof

#

legacy baybeeee

#

using shattered worlds because it's so good with sword catcher

warped helm
#

yeah wait how do you frenzy in general though

#

oh

#

your boot i see it

#

goddamn

#

spicy synergies

warped night
#

yeah, people are sleeping on sword catcher

#

if the berserker belt wasn't broken I was considering try that as well, though that'll probably get me killed lol

wooden mountain
#

yeah zerker belt could be so goated with sword catcher

#

but uh, try not to die instantly

peak zodiac
#

i have an unhealthy hatred for that belt

south ledge
peak zodiac
#

giving up a primordial slot for a belt that gives you a smaller more multiplier at base than shattered chains while also having a dr penalty bigger than dual wielding POG

warped helm
#

i skipped flame drinkers blade prob for a stupid reason

#

but the first strike should almost always ignite again i guess

warped night
#

I've been playing legacy since beta, so I have a lot of stuff sitting around too

wooden mountain
warped night
#

this build has a lot of good incremental updates though

warped night
#

since it scales with inceased frenzy

peak zodiac
#

that’s why i said ā€œat baseā€

warped night
#

or at least it's supposed to

#

ah, missed that

#

the increased damage taken is way too high, or it shouldn't scale with frenzy effects imo

peak zodiac
#

and yeah butcher’s crown is a big dmg melee primordial that doesn’t kill your ehp or compete with shattered chains

warped helm
#

my setup is rather different to yours, im playing with healing hands and not using AE at all lol

wooden mountain
#

building mana regen feels bad though

warped helm
#

plus well not having frenzy whatsoever, apathy maw

peak zodiac
wooden mountain
#

or do you just use time & faith or 0mana skills

peak zodiac
#

yeah

#

pretty much

wooden mountain
#

dread's butcher's crown warpath/warrior's fury was interesting

peak zodiac
#

it’s honestly best for builds that don’t have super complicated mana sustain because it just gives a ton of damage

warped helm
#

i hated the life drain part so much that i never considered butchers crown so i only bought one and only ever found a single one so far apparently 🤨

peak zodiac
#

building around the mana regen effect is just a headache tbh

warped night
#

it's not a problem for rive

peak zodiac
warped night
#

don't need mana, generating health constantly

wooden mountain
#

Shaman has mana regen per attunement but shaman blows so

warped night
wooden mountain
#

i've never played rive but the skill tree seems a bit lacking to me

#

other than foe cleaver

#

or whatever it's called

warped night
#

hard disagree

peak zodiac
#

foe cleaver is pretty wild in and of itself though

warped helm
warped night
#

skill tree is so good I went with sword catcher to get 6 more points

peak zodiac
#

scrap metal also very nice

wooden mountain
#

like the base skill is melee with decent-ish AOE, it's fast, 150% ADE etc makes upheaval look like even more of a joke

warped helm
#

upheaval omegalul

#

ehg help primalist

peak zodiac
#

double echo chance, flame drinker’s blade, etc

warped helm
#

yeah i need to try flame drinker that was silly of me

peak zodiac
#

double echo chance is actually like really crazy

warped night
#

the vacuum is clutch for echoes

peak zodiac
#

it does help with the fact that at the end of the day it’s a melee skill with a pretty limited aoe

warped night
#

yeah, and the vacuum area scales with the strike 2 area, which is fun

#

also why I maxed out iron reach

peak zodiac
waxen nymph
#

You had to mention Upheaval, didn't you

peak zodiac
#

upheaval is pretty good… when a sabertooth is using it

wooden mountain
#

upheaval is EHGs concession to realism in last epoch, hitting the ground really hard is tiring, slow and not an efficient way of killing people.

peak zodiac
#

which is funny because the majority of other slam skills are pretty great

#

it’s upheaval and forge strike that really got left behind

warped night
#

all forge strike needs is more % more modifiers tbh

#

could be more interesting too...

peak zodiac
#

a tale as old as time

warped night
#

I did have fun with FS spam w/ detonating ground though

wooden mountain
#

what forge strike actually needs is for every single node in it to apply to forged weapons and forge strike

warped night
#

I want forge strike to be able to benefit from scrap metal

#

and spear forge should be a more modifier, not multi

peak zodiac
#

also does it really need to cost that much mana if the damage is what it is

warped night
#

pretty sure I suggested that somewhere along the line

peak zodiac
#

if it’s gonna be zdps at least let me spam it without needing to use vengeance as a generator lmfao

warped night
#

the mana cost does actually benefit it though thanks to the FG passive for more damage per mana cost

peak zodiac
#

true

#

give forge guard void well then

#

void well but instead of consuming your void essences it consumes your forged weapons/scrap metal

wooden mountain
#

volcanus not working for forged weapons is basically the death of the forge guard power fantasy imo

peak zodiac
#

forge guard has about a billion problems but one of them is definitely ā€œoh we have this cool mechanic where minions inherit the stats of your weapons except sike actually because they don’t work with 95% of themā€

warped night
#

biggest problem is that it has negative synergy between all its skills

peak zodiac
#

also the passive tree

#

it’s all just spread so thin

warped night
#

yep, though the passive tree is in a much better state than it used to

#

even a more cracked passive tree wouldn't make its skills not suck

#

you'd still end up using 80% non-FG skills

peak zodiac
#

my hot take is they should axe the throwing stuff entirely (literally every single throwing build is better on paladin anyways) and put more useful nodes there instead

warped night
#

hell, I've made multiple FG planners using 0 FG skills

#

and my current FG doesn't use any

peak zodiac
#

also still the worst mastery bonus in the game by a frankly laughable margin

warped night
#

yeah it's so bad lmao

peak zodiac
#

and also smelter’s wrath

warped night
#

should be stacking ele damage taken as phys or something smh

peak zodiac
#

and you don’t get haste because we hate you even more

wooden mountain
#

okay i had another look at rive and I think I was mostly looking at the bottom/right side of the tree and seeing loads of first strike has X and second strike has Y stuff and thinking wtf who builds to crit 1/3 of the time

#

the void bit and scrap metal do look sweet

#

and I guess healing hands ignites enough for the phys/void pen node

warped night
#

I don't even use HH

warped helm
#

i liked the multistrike forgestrike spam from way back, wouldnt cut it these days though

#

kidpid does abyssal fluctuation conversion not work with your amulet?

#

figured thats where it would shine unless it cant

warped night
#

is that the ele damage taken as void one?

wooden mountain
warped helm
#

or does the amulet take precedent and you already take no void damage anymore

wooden mountain
#

what's the worst case scenario? you take void as phys but ele as void and you need both void & ele res anyway?

warped night
#

I think what happens is you'd take 50% as void, which is reduced by 25% from the passives, so it still uses your void res, and then any void damage is taken as phys

wooden mountain
#

that would be the best case scenario

warped night
#

so you end up with not much of a gain, unless you also boost your void res, which defeats the purpose of the amulet

#

it's not transitive though

wooden mountain
#

ah

#

well, yeah that's not ideal

warped helm
#

i see

#

i dont think i ever used VC as a movement skill, how does it even feel

#

also like i dont see myself playing without my one rive area idol but thats you having more points for 2nd strike aoe and pull too so yeah quite the different setup

#

cool to see though

#

also i cant drop my slow reduction nodes either

wooden mountain
#

it actually feels pretty nice, very snappy/responsive, but the aiming is tricky, the mana cost is tough and the skill doesn't really offer the kind of utility you typically want/get out of your traversal skill

warped night
#

VC is my favorite movement skill, tied with shift

#

its damage is far from negligible, so it's okay that it lacks some utility

#

but tbh it still has a really good amount of utility

#

crit vuln, void res shred, auto cast abyssal echoes, armor shred

warped helm
#

im running orb and its doing all my shred and charges

#

far from 90 vit breakpoint for +10% more though

#

and me really not needing much crit with my +18% from apathy

warped night
#

it's hard for me to slot in orb tbh

#

crit was important so I didn't have to roll it on my weapon. felt like a waste of an affix

wooden mountain
#

I like VR with the non-traversal and no second stage node, it's a touch slow but it's just always up

warped helm
#

yeah its pretty large affix decisions that change our entire builds even though its the same class and skill

warped night
#

yeah but VR does like 0 damage and VC hits for like 1-2m

warped helm
#

damn

#

okay what kinda rive crits do you get on that setup anyway

wooden mountain
warped helm
#

say highrolls, ive only seen some close to 400k which already seems pretty chunky

warped night
warped night
wooden mountain
#

yeah I was playing chaining hammer throw time-rot where the echoes felt more significant for quickly stacking

#

though VC could apply a ton of stacks with next throw I guess

warped helm
#

nice nice, your speed must be insane compared to mine though with that aspd roll

#

and frenzy stack

warped night
#

would be fun to cycle VR with a VC focused build

#

yeah, speed on sheet was up to 300% iirc

warped helm
#

this build in general was a respec though, because i found and hit that apathy maw and the bleed build was just meh feeling to me, so im kinda not that invested but i knew 2h rive was fun coming back to so i put a setup together with what i had

#

just i guess ended up slapping harder than expected so i tried uber for a bit

warped night
#

yeah rive is sweet

warped helm
#

now i cant stop contemplating what to do with my 4ex 1h mace though, and what could/would probably be the strongest melee skill for dualwield, playing vengeance without THE vengeance mace is probably a mistake

warped night
#

warpath probably

#

50% phys pen with a mace

#

Then use rive to generate mana

#

Vlad has a build like that

warped helm
#

yeah thats what i originally thought, but idk if the ramp version makes sense without vk mana restore

#

lol i actually thought about that but disregarded it since it may feel clunky

#

just 1-2-1-2 rive speed mana restore

warped night
#

nah imo 1-2-1-2-3 so you can still use flame drinker

warped helm
#

uhhh

wooden mountain
#

one day there will be a good phalanx build šŸ™

warped helm
#

okay that might be worth trying, but in case that doesnt feel right what would probably come closest, is multistrike the closest contender? or could vengeance have potential, need to look at its tree again

#

vengeance would atleast sort of solve tankiness

warped night
#

Multistrike could be fun. I was working on a DW multistrike planner earlier actually

#

Vengeance damage has always been underwhelming in my experience

#

could always do rive again lol

warped helm
#

i did a attunement hybrid with the blade spam ontop but that may have carried it

wooden mountain
#

vengeance with 40 attunement for iron blades hits a lot

#

you can do stuff with that

#

but its multipliers aren't particularly impressive

warped night
#

I've never been impressed by it

#

Yeah

warped helm
#

yea think thats what i remembered too

#

where MS even has singletarget utility now

wooden mountain
#

there's almost nothing better for holy aura fire explosions though

#

maybe rive with healing hands

warped night
#

Multistrike is better

#

Each sword hit generates a stack

warped helm
#

i wonder how much my healinghands spam is even doing in my build, probably a not too negligable amount

#

though bad base damage

warped night
#

I've found it's not as impactful as it would otherwise seem due to that, and the lack of high more damage modifiers

#

More of a utility than anything else

warped helm
#

yeah for sure

warped night
#

At the end of the day, for VK rive at least, there's more impactful skills imo

warped helm
#

i loved the utility and the way it feels and now its gonna act as a catalyst to apply more ignites too i guess which is nice

warped night
#

If it had void conversion I'd probably drop symbols for it

#

But without void conversion I can't really justify it

#

At least in my spec

warped helm
#

i guess this is less impactful for you too using the amulet then?

#

i remember why i disregarded flame drinker at first too, idk why they hid the tooltip mentioning that it converts when rive is void converted

#

like thats pretty important omegalul

warped night
#

yeah lol, it was when I noticed that text last patch that I started this character

warped helm
#

ok so dualwield t8 channelcost warpath, if not -> butcher crown MS maybe

warped night
#

or truesight

warped helm
#

truesight ive also not used yet, true šŸ˜

#

what does it translate to, say you had 300% multi and maxed crit for it, then its 40% chance for "double" crit damage, or 2.2x damage? but then you would need 200% chance to crit to start with

#

or do you only need 40% over?

warped night
#

you need 140% crit chance

warped helm
#

oh okay that makes it a lot better

warped night
#

yeah

crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (30) / Void Knight (20) / Forge Guard (58) / Paladin (5)

General:

ā–ø Health: 3,274, Regen: 36.4/s
ā–ø Mana: 144.51, Regen: 9.44/s
ā–ø Ward Retention: 34%, Regen: 0/s
ā–ø Attributes: 110 Str / 17 Dex / 17 Int / 22 Att / 18 Vit
ā–ø Resistances: 120% / 81% / 81% / 89% / 78% / 72% / 72%

Defenses:

ā–ø Endurance: 44%, Threshold: 796
ā–ø Dodge Chance: 3% (80)
ā–ø Armor Mitigation: 73% (7,600)
ā–ø Block Chance: 3%, Mitigation: 0% (0)
ā–ø Crit Avoidance: 80%

warped night
#

need to fix the endurance but was a proof of concept anyways

warped helm
#

haha, i was wondering wether people started making use of naals in a melee build yet

warped night
#

I used it in 1.1 for my DW FS spam FG

#

people kinda forgot about it last patch because of scissor

visual stirrup
warped night
#

because twisted heart is based on directly casting a spell, which judgement is not, but skill levels are based solely on tag match

wooden mountain
warped night
#

confusing af tbh

visual stirrup
wooden mountain
#

you attack with judgement and proc a spell, you don't cast judgement

#

and twisted heart says cast

#

it doesn't work on other indirect casts either

warped helm
peak zodiac
#

you’re not directly casting the spell portion of judgement because consecrated ground is essentially a spell proc subskill

warped helm
#

my idea was going all in on endurance/life/armor on paladin, not needing any block investment and trying to push endurance to over 2k

warped night
visual stirrup
warped night
#

might be better on pally though idk

peak zodiac
#

all you need is the spell tag, which judgement has

warped helm
warped night
#

it's sometimes really fun and clean, other times really clunky

peak zodiac
#

but twisted heart requires you to directly cast the spell for the life ->ward conversion, which you aren’t doing

warped helm
visual stirrup
warped night
warped night
visual stirrup
#

What's the difference?

warped night
#

you attack with a melee/throwing attack, you cast a spell

#

you're directly attacking with a melee attack, and the melee attack indirectly casts a spell

visual stirrup
#

is Judgement a spell?

warped night
#

no

visual stirrup
#

then it shouldnt get the +1

peak zodiac
warped night
#

plus skills are based only on tag

#

doesn't require a direct cast

visual stirrup
#

If "casting" means I press something that has the spell tag, then Judgement is an elemental spell I'm casting => should proc Twisted Heart.
If Judgement is not a spell itself, but only procs one (therefore I am attacking, not casting), it shouldn't get the +1.

#

Am I completely misunderstanding something?

warped helm
#

youre attacking with judgement, its just "triggering" its spell effect

peak zodiac
#

yes, the fact that the life -> ward conversion specifies directly.

warped night
#

you're conflating the spell tag with a skill being a spell that you cast

#

a tag is just a label

visual stirrup
#

But why is it getting the +1

warped night
#

because it has the label

visual stirrup
#

But it isnt a spell itself

warped night
#

it has the label

peak zodiac
#

because it doesn’t say ā€œ+1 to directly cast elemental spellsā€

visual stirrup
#

Twisted Heart says elemental spells get +1

warped night
#

yep

visual stirrup
#

so that means it is a spell itself

warped night
#

nope

visual stirrup
#

lol

peak zodiac
#

okay lillith let me give you another example that might clear things up

warped night
#

we can go in this circle all day if you want, and I don't disagree that it's misleading, but that's how it is. if you don't like it then leave #feedback

peak zodiac
#

if i have a skill that is void but creates a fire spell subskill

visual stirrup
peak zodiac
#

i would not get the life -> ward conversion because the skill i’m directly casting is void

#

but i would get the +1 because the skill has the fire and spell tags

visual stirrup
#

that doesnt make sense to me

uneven gorge
#

+skills give skills to anything with the specified tag

warped helm
#

yes it has a spell part to it but you are never actively using it

#

the melee attack triggers it

#

you cant change that

visual stirrup
#

Got it

uneven gorge
#

Ye

visual stirrup
#

thanks everyone

peak zodiac
#

it’s confusing wording but it is intended and consistent

visual stirrup
#

ā¤ļø

warped helm
#

hm, vengeance multipliers do not even work for iron blades if i went that route again would they? figured if im paladin going for endurance stuff, id already be halfway to iron blades chance cap

warped night
#

I think some are meant to

#

it's really not clear which ones affect subskills and which don't

warped helm
peak zodiac
#

the intended logic should be that things that are not enemy conditional more multipliers get inherited

#

but subskill interactions with more multipliers are so wonky and inconsistent and bugged half the time that who knows

#

if you want to find out you get to spend hours testing against the dummy. have fun!

warped helm
#

omegalul right

warped night
#

pain

warped helm
#

really only 30, 50, 50 more damage on vengeance with some bit of crit stuff if not going fire based..mhm

#

think my last version went fire for reen synergy as well
yeah screw it id rather multistrike

peak zodiac
#

there is one guy who has played dw vengeance as forge guard for forever

#

i get you want the mace + reen but dual wielding on sentinel is so monka bro

warped helm
#

well not really when using vengeance i guess

waxen nymph
#

Do it in Warpath

#

So you get 50% pen from mace

warped helm
peak zodiac
visual stirrup
#

@peak zodiac Sorry for the direct ping. I'm still looking for Leonine Greathelm + Champion Regalia and wanted to ask what you think of my filters.
First one of each is for Havoc, second is for Redemption.
I also have one where I'm directly searching for wanted T7s on said item types.

peak zodiac
#

i will dw on any other class but you cannot sell me on dual wielding on sentinel

warped helm
peak zodiac
#

the implicits on them are so powerful that i would even consider using a rare one to be completely honest

visual stirrup
visual stirrup
#

I'd also take feedback on my Idol filter šŸ˜„
I'm filtering for specifically Adorned, Small Weaver and Minor Weaver with "must have 2 of" Serene (healing eff), Cleric's (healing eff), Scorching (fire pen), of Chitin (phys res), of the Bulwark (block eff), of many Threads (ele res)

#

I was wondering if I should drop it to must have 1 of because I can't drop any lol

waxen nymph
#

I did that last patch

#

Was pretty fun

peak zodiac
warped helm
waxen nymph
warped helm
#

funny how vk probably still has the most mitigation without a shield yet i still feel squishy, and then i wanna play dualwield oh no

visual stirrup
#

Worth to swap for 102% Block chance?

#

especially since they also have t7 melee attack speed, seems like a nobrainer idk

peak zodiac
#

i’d probably just try and grab a 3lp sunwreath with even just t1 block

visual stirrup
#

best I have is 2 lp rn

peak zodiac
#

sunwreaths have a giga low lpl should be pretty easy to get

#

it’s like 1/35 with rank 8 cof

visual stirrup
#

cof bonus doesnt apply to imprints and turtle though I think?

#

only raw drops

peak zodiac
#

the rank 8 bonus does yeah

visual stirrup
#

oh it does?

#

ok

peak zodiac
#

ye

visual stirrup
#

gotta find me a decent exalt ring first lol

warped helm
#

maybe paladin with nest isnt wrong, im pretty sure with nest and paladin nodes you could push 2000+ endurance threshold

#

what even happens when your threshold is higher/equal to life, is it always active or do you have to take any damage first?

peak zodiac
peak zodiac
warped helm
#

yet another nest build but thats okay omegalul

peak zodiac
#

the main offensive upside of endurance threshold stacking on paladin would be for the penance node though, and if you’re playing bleed you probably want carrion of creation

visual stirrup
warped helm
peak zodiac
visual stirrup
peak zodiac
#

classic crystal artillery

visual stirrup
#

nono

#

it kept running back and forth

#

the whole time left and right

#

what do you even do lol

warped helm
visual stirrup
#

TBVH I feel vastly oversold on Pala lol

#

so much investment to maybe tank a little bit when I could just press RMB + stuff dies on LB

#

never seen rift beast run back and forth the whole time like that

#

How do you even fight like that on Pala

visual stirrup
peak zodiac
#

rampant coast is probably the most anti-melee fight in the game tbf

visual stirrup
#

the whole game is anti-melee

peak zodiac
#

it kinda sucks because rampant coast on hardcore in general sounds incredibly monka but it’s also by far the most efficient

#

ehh melee gets enough in pretty much every other fight that i wouldn’t honestly say there’s much of a melee tax in general in this game these days compared to other arpgs

visual stirrup
#

all other beats I fought stand still though

#

this one kept bolting left and right

#

idk why

peak zodiac
#

i’ve seen the dash and i’ve seen the one where they fly up in the air a billion times but idk if i’ve seen the specific behaviour you’re describing before

visual stirrup
#

the block killed me lol

#

I literally got knocked back into the aoe

#

KEKW

peak zodiac
#

it was the stun that killed you more than anything tbh

#

at least that’s how it looks

visual stirrup
#

time to reroll smth else though.
I understand that "with 3 LPs and Aberroth gear you can be sort of bulky" but that's so much investment for so little in return

peak zodiac
#

it’s still the tankiest build in the game on low gear just rampant coast is giga rippy, and high damage + range is more important for rampant than anything else tbh

visual stirrup
#

the longer things live, the more dangerous things are šŸ¤·ā€ā™€ļø

visual stirrup
peak zodiac
#

like i’ve had characters that can essentially facetank uber that have gotten absolutely clapped by 1000c rampant coast

visual stirrup
#

I see why, it's just that the alternative is spamming folly + cemeteries, and got does that suck

peak zodiac
visual stirrup
#

I've done like 20 coasts until that points, and most of them just stood still and died after a couple seconds

#

I was not expecting it to dash every 2 seconds

peak zodiac
#

there’s a pretty big pool of evolutions and some of them are way rippier than others and rampant coast chooses them randomly

visual stirrup
#

not doing rampant coast is a huge handicap for a build tho ngl

peak zodiac
#

seeing the vid i have seen that happen before don’t think it’s bugged, i’d probably just portal out if i saw it start doing that

visual stirrup
#

isnt alt f4 faster?

#

portla has a pretty long summon animation

peak zodiac
#

i’m not sure honestly it feels like le takes a few secs to shut down on an alt f4

#

and you can still move while the portal is spawning

#

or just use a healing hands dash for the iframes

peak zodiac
visual stirrup
#

expecting other gear at this point is unrealistic tho

#

also it's the need higher corruption for better gear - need better gear for higher corruption curse

peak zodiac
#

what you had is definitely farmable within a day imo

visual stirrup
#

nonsense