#š±āsentinel
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Hey game guide, make sure you dont forget the Engi
Anyone willing to help a new player out? Iām level 52 going for a warpath void knight, kind of just guessing on a lot of stuff as far as building goes and what Iām doing for leveling is just the campaign.
Would like some help with the loot filter, what should I be prioritizing to loot and break down in the forge?
If I could stream my game and just get a crash course itād be extremely helpful if anyoneās interested š
Offensive Stats
Flat Void Melee Damage
Mana
% Increased Attack Speed
Vitality
Strength
% Increased Void Damage
% Increased Critical Strike Chance
Critical Strike Multiplier
Void Resistance Shred
Void Penetration
Armor Shred Chance
Defensive Stats
Health
Armor
Endurance
Leech
So those are the ones I should be prioritizing to break down any weapons or armor with ANY tier of those stats so I have more shards of them?
And then Iām currently running around with what I feel like is subpar gear but the only thing thatās dropping decent stuff is the nemesis guys but nothing has been like⦠tailored to my stat āwantsā so itās not like the stuff matches what I need/want. is it just grind with mid gear until I can do these monolith things I keep reading about?
Hit F and craft during the campaign
And don't forget the ingame guide
Anyone have a solid example of a reflect paladin build? Wondering how my own build differs

I think Mcfluffin made a video
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Forge Guard (30) / Paladin (63)
āø Health: 2,471, Regen: 1,356.7/s
āø Mana: 641.71, Regen: 10.08/s
āø Ward Retention: 142%, Regen: 408/s
āø Attributes: 48 Str / 28 Dex / 28 Int / 133 Att / 41 Vit
āø Resistances: 108% / 84% / 121% / 81% / 115% / 105% / 114%
āø Endurance: 86%, Threshold: 1,523
āø Dodge Chance: 3% (130)
āø Armor Mitigation: 59% (4,266)
āø Block Chance: 89%, Mitigation: 51% (2,158)
Croaked this morning HC ~900c to a dumb mistake on a shade. Wrecked everything. Didn't try uber A but smashed reg Ab.
This is th eone I used: https://www.lastepochtools.com/build-guides/reflectadin---reflect-paladin
Beneath Ancient Skies / 1.3
Sentinel / Paladin
⢠Vengeance
⢠Healing Hands
⢠Symbols of Hope
⢠Holy Aura
⢠Rebuke
⢠Thicket of Blinding Light
⢠Monument of Protection
⢠Thornshell
⢠Hand of Judgement
⢠Azurral's Fury
⢠Foot of the Mountain
⢠Red Ring of Atlaria
⢠Carcinization of Momentum
⢠Evolution's End
⢠Vessel of Strife
Monolith Farmer / Arena / Hardcore / SSF / Ranged
didnt hit the t8 channel cost, is it still better for warpath? yes i was really sad when it didnt hit (t7,t7,t6 before rune of evo
hey @waxen nymph hows that ||game guide|| coming along?
Gotta ask Engi
Not an expert but I would use the right one
Got a ton of mana and hp
š
One day if I have enough time
Casual 400 Flat Spell for Smite
1100% Inc Dmg
@spring yew Yo my man
I was checking your channel
what up Vlad
You played Xylem Lightning Fissure didnt you ?
yes Sir
Nah i didn't end up making a guide , i didn't go the full distance with the build as i want when i am making a guide. But this was what i was aiming for : https://www.lastepochtools.com/planner/A1PgpMKo
Most likely ofc some things could change . I was half way there , but i missed too many slams this season so some builds didn't complete as i would like them to be.
Beneath Ancient Skies / 1.3.1
Sentinel (21) / Void Knight (5) / Paladin (87)
āø Health: 4,522, Regen: 858.8/s
āø Mana: 1,325.35, Regen: 10.88/s
āø Ward Retention: 20%, Regen: 0/s
āø Attributes: 20 Str / 10 Dex / 10 Int / 121 Att / 11 Vit
āø Resistances: 193% / 131% / 231% / 112% / 142% / 98% / 87%
āø Endurance: 53%, Threshold: 2,080
āø Dodge Chance: 2% (54)
āø Armor Mitigation: 65% (5,334)
After that we can start talking about double T7 items etc etc
wich one is funnier and "cozier" to play - Warpath without warrior's fury who doesnt have to worry about mana but have lower area or Warpath with warrior's fury who has to have mana in every item and has to reset the spin
can the manaless version be as strong?
It can not
how much less strong do you think it is? i saw a manaless version hit 1500 corrupt kinda effortlessly
Oh really ?
??
I didnt know
just asking if its worth to sacrifice some of the build's power
That was a surprised "oh really"
doesnt seem to struggle here
anyway, it would be nice to collect damage items instead of focusing on every bit of mana i can have anywhere
But mana is dmg
With Warrior Fury
Be careful this is a 1.2 build
Heh
I guess it hasnt really change
Needle got nerfed
im playing it right now so i know it, but it feels so underwhelming focusing 100% on mana in my build
wanted to switch
ill wait, maybe theres someone here who plays it this way
I mean, I should perform very similarly as in the video
Needle got nerfed a tiny bit
And we get primo uniques now
yeah i have T8 reduced channeling so i would have to chaange it for something
is there an affix or unique that makes are area of warpath larger? i saw an idol with this property
Inc Area
Inc Melee Area
Inc Warpath Area (idols)
if the affix says it increases AoE skills area and warpath doesnt say anywhere is AoE skill it means it wont work?
Check Warpath tags
also i know it sound silly but did anyone check if reduced channeling cost have effect on warriors fury? what if it just adds 4mana every second and reduced cost is only calculated on base cost of the skill?
It does
so after 10 seconds it should be 40 mana * 0,7 = around 10
you said needle got nerfed from his build + we got primordials now
so it would be fun to update his version to season 3
I mean sure, but imo you are just ending with a worse version of the Mana stacking one (at least dmg wise)
if you look at this this way every build has its own limits kinda
yes, like how paladin's limitation is running out of enemies to kill quickly š (Doomslayer theme starts playing)
@waxen nymph https://www.lastepochtools.com/planner/ApY3lqwQ
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (5) / Forge Guard (5) / Paladin (73)
āø Health: 2,973, Regen: 67/s
āø Mana: 739.02, Regen: 13.84/s
āø Ward Retention: 88%, Regen: 24/s
āø Attributes: 58 Str / 20 Dex / 20 Int / 105 Att / 26 Vit
āø Resistances: 179% / 126% / 188% / 96% / 86% / 60% / 84%
āø Endurance: 78%, Threshold: 1,554
āø Dodge Chance: 6% (173)
āø Armor Mitigation: 62% (4,706)
āø Block Chance: 3%, Mitigation: 24% (376)
Some of the gearing is bad still.
But it's getting there.
Those feet of the mountain are a bit of crutch at the moment.
Causes me to be a bit ah... slow and steady, we'll say.
Like a heavily armored turtle.
https://www.lastepochtools.com/planner/ozZxdxao
This is mine
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (10) / Paladin (70)
āø Health: 3,960, Regen: 75.45/s
āø Mana: 956.33, Regen: 8.88/s
āø Ward Retention: 9%, Regen: 6/s
āø Attributes: 17 Str / 3 Dex / 2 Int / 35 Att / 7 Vit
āø Resistances: 125% / 117% / 174% / 138% / 79% / 75% / 94%
āø Endurance: 65%, Threshold: 1,185
āø Armor Mitigation: 48% (2,915)
I havent pushed to 1k
Stopped at 600c
But it can definitely do it
And I dont have a Primo xD
How much ward to you get ?
Depends on how long I'm allowed to stand still, but scales up to a few thousand
Tried Uber already ?
briefly, i don't have the survivability, nor the player skill :3
How much hp do you get before the first slam ?
i don't recall
How do you dump your mana ?
Hey, cool, thanks! I'm just plugging the Paladin kit + Smite. Just learned 20 is max skill level, so fine-tuning things to that. This'll help!
I run a +6 Smite as my primordial relic
I wanted to do T8 Mana but havent found a good one yet
I have to have the 6 to do everything the build needs to do since it has to convert to electric
Lmfao that smiteage holy crap, it's like a Paladin-flavoured gatling gun
Paladin futures look so shiny!
To think I've been so satisfied clearing regular baddies off the screen.
Bro ur gonna give your character a heart attack with what ur doing to ur healthbar
^^
Who need 5/5 in Atonement
1/5 is enough
I dont want to leave dmg on the table ^^
That paladin might get repurpose soon
I had a new idea
I guess I should try out doing the ignite damage increase
If Iām going to use Culnivar in the main I could get a -mana cost on it, drop the 0 mana smite node, and convert
I think itās the only way Iām gonna get to the damage I need
Probably have to switch pala for aurelis for the 2 skill points
Hmmmm
Thatās actually⦠really doableā¦
That node is double dmg
the electric smite double hit seems significant
??
On Aurelis? It's good. The additional smites on Palarus are no slouch either though.
and don't rely on it being a boss or rare
Are you referring to the additionnal lightning bolts ?
yes
hitting the same target
they scale with smite tree right? should deal ~2/3 the damage of a smite I think
so the lightning bolts scale on int instead of attunement
Only Sacrifice More Dmg works on them
No
They inherit their attribute scaling from their parent skill > Smite
š
really? why not the damage vs ignited foe or vs blind?
oh that's bonkers
Because subskills dont get "enemies conditionnal" More Dmg
More Dmg to Ignited/Electrified / Blinded
Low Life
Etc...
If its a "you" condition then yes
More Dmg if you are LL > ā
wat
never heard that before
Its a bunch of š
so aftershocks only get the damage vs chilled because the node specifically says they do and it's implemented that way? If it just said EQ deals more damage vs chilled without specifying initial hit then it wouldn't work with aftershocks?
Probably yeah
oof,
I think its because Aftershocks are not a subskill but a part of the skill itself
Smth like that
Last Epoch is like the English language in terms of all the counterintuitive shit you gotta learn
To go back to the bolts
If you can sustain the mana they do a nice chunk of dmg
I had to remove them myself because mana was unsustainable on my setup
They are missing 100% More and 20% More but you get 3 at 100%ADE
They obey the 0 mana cost smite node, which is why I've been running them.
But yeah, I'm playing around with it and I can't sustain it
I do more damage with 0 mana smite node and bolts than with ignite buff and no bolts
plus it's better map clear
and it's easier/lazier to stay 0 mana
Being at 0 mana stresses me
Like what if I need to use a skill
My traversal to move away
Or Holy Aura for extra dmg
yeah i can't get it to work without the Time and Faith node
so that i always have a little mana in the tank
the VK multismite variant runs void well to never run out, which is kinda smart
And my main Armor shred sources
Yeah but thats the best way to play it, its not as interesting imo ^^
I need to yolo slam my chest piece onto a 2LP Null Portent but I'm scared
Anyone playing self cast smite or smite fissure this season?
I was actually planning on playing lightning Fissure Xylem
i played selfcast vk for a bit earlier
Crit?
ye
How was it?
itās really good, giga tank, super high damage. Iāll probably go back to it and do uber after Iām done warlock and bd
Hey everyone, I'm playing LE for the first time and following maxroll's sentinel leveling guide. I'm about to finish the campaign and have a couple questions:
- Since I plan to play warpath VK (https://maxroll.gg/last-epoch/build-guides/echo-warpath-void-knight-guide), should I keep playing the sentinel leveling build until I'm level 70 and already have the starter setup from the guide? If so, does that also mean the uniques listed there (carcinazation of momentum, siphon of anguish, army of skin and anchor of oblivion)?
- In order to keep upgrading the gear of my leveling build (judgement) while also getting drops for warpath VK, is there a loot filter somewhere that includes both?
Oo wow
Didn't know Selfcast Smite had that much dmg
you donāt need the uniques, just level 70, as the guide says donāt spec warriors fury until you have the channel cost affix and enough mana. I canāt speak to loot filters as I donāt use the maxroll ones
itās not as much as like bear or those kind of things obviously but itās still quite high and itās genuinely one of the tankiest characters iāve played
capped block, seed, 4.5k hp, etc
Capped block, that means no dw or staff, that means less dmg
Devotion?
Probably not since you say you have seed
nah, not using devotion
you get so much flat from vitality and the vk spell void affix and you donāt really stack mana
staff probably would be more damage but idk how much you would get from dw on selfcast
But you could get 50% cast speed
yeah but then you lose 28% dr from seed and the health sustain from the passive node
it has such good sustain that i only have one point in atonement which means i can take all the other dmg nodes
and i have capped crit without the base crit so i can take all the crit multi and stuff
I was messing with Xylem, attunement stacking Paladin in the planner this morning
I was getting almost 400 flat from Devotion

yeah I think thereās definitely a cook there for paladin xylem makes so much sense but on vk vitality just gives you so much flat and gives you HP
t8 spell void on chest
t8 vit would be good too but the spell void is nice for the flat and increased
Thats exactly what im looking at
There is my cook
And Cursedboy's
I need to change the gloves, I don't need cast speed, just remembered there is 50% on Devotion
I can go Judgment and go over 2k mana ššš
I would probably plan on using boood gloves for dmg mit
Less dps, but huge survivability
If most of the dmg is coming from the DoT, wouldn't frenzy gen from shield throw be better than the increased dmg from jav?
Also fg points for the 2h ignite & some more attunement might be good
Cause the lightning conversion does all, not just tree
You are capped at 3 Fissures per second, you dont need a lot of cast speed (around 110% since Smite Base Speed is 1.417/sec)
And Devotion is 50%
Maybe, but that a lot of pts I have a hard time justifying
Electrify dmg will be kinda weak, since we are not scaling Duration, very little Pen and not a lot of chance
The Att node in FG is nice, but all the nodes before are really meh
Fair
This is just my opinion
You are more than welcome to have a different one
That node is well worth it imo, the dot dr can get super wack
Understandable not to tho
Thing is, you get 15% Less dot taken from Divine essence
And you already have 14% Armor to DoT
that's the point
What do you take to go there
pali is one of the few classes that can get dot eh higher than hit š«”
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (10) / Paladin (83)
āø Health: 4,415, Regen: 229.6/s
āø Mana: 1,577.86, Regen: 10.88/s
āø Ward Retention: 64%, Regen: 0/s
āø Attributes: 39 Str / 23 Dex / 32 Int / 140 Att / 24 Vit
āø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%
āø Endurance: 84%, Threshold: 2,134
āø Dodge Chance: 4% (125)
āø Armor Mitigation: 58% (4,098)
I am all ears
What point would you move to get there
25 pts in FG is a lot
Best I can do is 19
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (5) / Forge Guard (26) / Paladin (62)
āø Health: 4,390, Regen: 180/s
āø Mana: 1,618.06, Regen: 10.88/s
āø Ward Retention: 64%, Regen: 0/s
āø Attributes: 44 Str / 23 Dex / 32 Int / 146 Att / 24 Vit
āø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%
āø Endurance: 74%, Threshold: 1,599
āø Dodge Chance: 4% (125)
āø Armor Mitigation: 56% (3,808)
I guess this ?
devotion is only 50% if you're actually at zero mana which a fissure build really can't be
Somethin like this. Tho this sacrifices damage a tad https://www.lastepochtools.com/planner/QD3MwrOA
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (10) / Forge Guard (25) / Paladin (58)
āø Health: 4,315, Regen: 187.2/s
āø Mana: 1,324.93, Regen: 10.88/s
āø Ward Retention: 64%, Regen: 0/s
āø Attributes: 44 Str / 23 Dex / 32 Int / 139 Att / 24 Vit
āø Resistances: 174% / 144% / 224% / 145% / 92% / 111% / 100%
āø Endurance: 88%, Threshold: 2,096
āø Dodge Chance: 4% (125)
āø Armor Mitigation: 60% (4,352)
armor to DOT really sucks tbh, if it were armor rating to DOT it would be nice but it's 14% of mitigation š
like sure if you're softcapped on armor and have a lot of it it's nice but if you have like <70% armor mitigation then vs non-physical DOTs it's barely a thing
Close enough
I have 66% Armor Mit x ( 154 Att/2) = 50% for phys and 35% for non phys
Idk
I'd also swap health% on null for attunement and use hand of judgement instead. Now you at 188 attunement https://www.lastepochtools.com/planner/Baj4bK9o
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (10) / Forge Guard (25) / Paladin (58)
āø Health: 4,024, Regen: 187.2/s
āø Mana: 1,474.09, Regen: 10.88/s
āø Ward Retention: 56%, Regen: 0/s
āø Attributes: 40 Str / 19 Dex / 28 Int / 167 Att / 20 Vit
āø Resistances: 174% / 144% / 224% / 145% / 130% / 107% / 96%
āø Endurance: 88%, Threshold: 2,136
āø Dodge Chance: 4% (103)
āø Armor Mitigation: 60% (4,451)
This pleases my eyes 
I guess so. You could also pretty easy get t5 hybrid health on belt as well
you probably donāt want the points in time and faith even if youāre using AE and regen belt
you still need some mana for movement abilities and such. You don't really want to be exactly at 0 mana
Flat Mana + Mana drain
You could spec AE with no CD to drain you that way
This is with legacy otqf belt w/ t5 hybrid
ah yeah
i think potentially double mana idols is better right?
at least over the grand ones
the 1x3s with armor and increased dot
could probably drop for double mana minor idols
well you have nearly 800% increased from attunement alone
Thats already 450 ish Flat
plus another ~500 with javelin up
Also 43% Inc Armor is nice
you can always do increased armor + health and mana
also if you find youāre lacking in increased, probably elemental damage over time would be the best way to get that
But that would mean slamming smth else than Attument or Crit Multi
you probably would get it on amulet, ideally 2lp
so you can go mana/increased ele dot
2lp devotion and stormcarved are a bit hard to get but definitely doable
although lagon is admittedly the most annoying timeline boss to farm 
Already got a t7 mana T5 crit multi from my multi Smite
ah right crit multi too
i always gave up on theorycrafting lightning smite pala for this exact reason
thereās like 4 prefixes you want on every item
I prefer to think of it the other way around: there's so many ways to add value to the build in every gear slot!
if iām not following a guide I almost always test things offline before playing them and having to test that many prefixes/idols/etc is such a headache
does warpath requires an armor shred idol? i got none on my gear
will the node in the warpath do the job or should i get more?
Probably a bit more, you need to be around 100stacks
Less you still have dmg to squeeze in
More, diminishing return hits hard
You can get it on gloves and amulet, dont recommend it on weapon, prob other gear, can't remember
I had a missed slam on weapon, it hits hard. However it makes the weapon impossible to upgrade unless you have alternative shred sources ready. Idols is best I reckon
i got me th eblinding light armor , is the stat damage deal to attackers, the same stat as damage reflected to attackers ?
the number above the damage reflected x% is one what changes , sentibal does have a mastery node what increase by 30 pts for every pt in it
The blinding light armor only deals in the flat amount of reflect / damage dealt to attackers, wording is sometimes inconsistent but they are the same thing. The X% reflect is useless.
Is ignite stacker rather than full
Smite spell damage a better option?
I switched to ignite and the damage is lesser but I have crazy heals instead
I did smite multi strike auto bomber last season and ripped uberbroth a new a hole
I want to do something different.
Multistrike auto bomber?
If you still wanna go multristrike, bleed pop is pretty good. I played it, and although it aint meta by any means, it's pretty good
I've come so far in just a few days:
That's some nice dmg!
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (5) / Forge Guard (28) / Paladin (60)
āø Health: 2,836, Regen: 172.48/s
āø Mana: 148.51, Regen: 9.52/s
āø Ward Retention: 36%, Regen: 0/s
āø Attributes: 52 Str / 29 Dex / 18 Int / 24 Att / 26 Vit
āø Resistances: 166% / 113% / 113% / 90% / 102% / 111% / 106%
āø Endurance: 59%, Threshold: 1,029
āø Dodge Chance: 4% (146)
āø Armor Mitigation: 65% (5,341)
āø Block Chance: 97%, Mitigation: 57% (2,711)
Someday I'll make a good helmet.
Dumb question
Why not take Fire Pen Per HE in Paladin?
And Healing Effect in Smite? Maybe to heal your MA a bit more ?
I can think about it. The plans are to redesign almost the entire passive branch
Experiments, so to speakš
Hey guys
Will DoT damage and Void damage scale time rot damage equally?
Yes
ty bro
I want to buy a helmet with 7 tier skills, is there a way to search it in the auction house?
does the stalwart passive require you to have a shield equipped to get he block buffs or do I still get the effects while two handing
I plan to two hand and shield with forge guard passive but is it worth taking before I get there?
Mind sharing a screen of the buff
I guess buff is the wrong word
Do I get like the flat block chance even if I have a two hand equipped I guess is how I should've asked
Yep, it should show on the character sheet too
thank you mister patches
block works without a shield it's just hard to get enough block effect & chance to make a significant impact without one
Funnily enough you can get 100% block chance without a shield on sentinel
Ig also rogue as well cus you can convert glance
Really?
Ye. As a forgeguard: Sigils (15) + shield bash (15) + ring of shields (15) + warpath (20) + blessing (8) + passives (22) + 2 block suffixes (6) = 101%
Not practical in the slightest, but it's possible
22 from passives? Stalwart (3), Steel Aegis (3), Honor (3), Walls of Solarum (3)...???
+10% 
Oh right, Haste. I never have that so I forget it exists
Based on the wording I think you need a 2h and shield equipped for the haste effect
I swear I remember testing it and it gave block regardless
But still, you can just use a weapon with block for 100%
yeah I've seen this with some setups, particularly the glancing blow on rogue, but it's rough to get enough block effect without a shield implicit and block effect affix
sentinel has some pretty hot block effect idols though
yeah, that's true. maybe you could do it with block effect idols. the roll ranges on those are huge though so good luck getting a good set of them
I know getting 4x 2x2 idols with block suffixes with decent rolls was a nightmare
healing effect prefixes
I am pretty new to Sentinel and working on a shield rush forge guard. Any secrets/bugs that I should know about?
yes.
- if your attack speed is too high and you spam too fast, shield rush does not refund mana as intended
- if you queue a movement ability while rushing with non-traversal shield rush, you will blink back to your starting location and then dash to where your cursor was. during rushing your movement skill is also cooling down. you can use this for some really crazy mobility.
- for some reason, if you stand really close to a wall and hold shield rush down, it will spam way faster than holding down the button while also never failing to refund mana.
The melee attack speed thing is anoying, can't scale that much speed
yes, itās improved in 1.3 but it still happens and is still super annoying, itās been in the game for yesrs
Any idea if Rush Wall / Shield Wall does anything for the area or range? I can't really tell...
Fractal tree (Spear) effect stack with Divine Fury(Javelin Throw)?
Yes
https://www.lastepochtools.com/skills/multistrike/tree is the Blitz node (on the right) working also for additionnal swords ?
Based on wording, it should work with all Multistrike hits, so yes
ok, thanks
Everything Multistrike does gets Phys pen
Initial hit, extra sword, Bleed
Ok, thanks a lot !
Did they ever fix the stutter with playing shield rush on live server?
That was the biggest gripe with it for ages
Back when shield rush was the #1 dot applier in the game
It always had crazy rubberbanding issues
I think so yeah, but it still has issues like with the mana revert, so if you spam really quick you may end up deleting all your mana
yes but still behaves this way offline, which is amazing for trying to test a shield rush build offline š
this was improved this patch, it used to happen if your attack speed was (0.85 or higher? i think) and now itās not as big of an issue but you still donāt wanna build too much attack speed or you will oom
Multistrike electrify smite is surprisingly strong on the DPS side. I assume the challenge will be survivability only
Yesterday I was sorting stashes from past seasons and found my old multistrike electrify smite char, which aged surprisingly well. In the release season I could apply 200-300 electrify stacks, now over 1.2k
this ones a classic
multistrike smites been a classic that has only gotten better with time
Yep definitely. I remember how we were talking about in this channel how nice it would be if all blades could hit the same target
Back then you even had to hit the air in opposite direction, to hit your main target with just a single smite. It was horrendous
Good to see the build is very solid now
Bladestorm is a god sent
I have been pondering the kind of mayhem a lucky Weaverās Gift drop could allow for in an actual Electrify build now.
Not sure if it's really that much better than a second aurelis
probably only in a self cast version
Aurelis is only on melee hit. Weaver's Gift is on any hit.
and since Carrion of Creation doesn't convert Electrify, it would make an excellent rider primordial
...against my better judgement I'm about to test this out
I've got 2000 dots and they're all bad
yeah i give up, even if I could make it work it's not nearly as fun
does anyone know if smite's that are auto-cast from warpath/palarus sword, would count towards a skill being echo'd, so i can get more smites?
only direct casts can echo, but I think the warpath echoes should cast smites with those nodes in warpath
if you use multistrike triggering smite then only the multi strike use can echo but when it echoes it casts the usual smites (and up to +2 more if you take those nodes in multistrike). I assume warpath works the same way
Pretty sure you are correct
Yes, echoed warpath does still cast its smites per second from the skill node, but not from palarus
but it doesn't count as a direct cast, so those indirect smites can't echo
alo, wanna come back for another build, if i wanna make a beefy (tanky) melee sent with large dps, surely it cant be a 2h vk can it? titanheart/health/armor only goes so far
or does vk's little damage reductions help a decent bit
2h melee vks are decently tanky but theyāre not really gonna be like giga tank without the uber uniques tbh
A good Clotho's makes you feel pretty tanky, even if it's not a reliable mechanic it's an extra layer above what you'd normally have
clotho had a defensive mechanic? š lmao
building for parry is what you mean i guess?
Yeah
<@&1161418687471956101>
can I follow the maxroll guide for the passive tree for judgement paladin, or would you make some changes to it?
https://maxroll.gg/last-epoch/build-guides/judgement-paladin-guide#passives-header
(HC if relevant)
Yeah, I would do the same thing
Nice, thank you. I was a bit confused because it takes some different nodes from the Judgement Paladin leveling tree (https://maxroll.gg/last-epoch/build-guides/paladin-leveling-guide)
Specifically for Uber aberrorth I deviated from the maxroll setup and used 2 red rings + foot of the mountain for extra damage reduction. Worked pretty well. I felt the maxroll one was a bit too "squishy"for Uber aberroth without immortal vise.
So if you want to exchange some DPS for defense, you can consider that
you can get quite a lot of incidental block chance from passive tree, sigils of hope etc. You can get pretty nice parry chance overall
I'm seeing people on ladder swap 2 Prayer of the Fallen + 2 Urgent Healing for Halted Scourge + Turn Undead in the Healing Hands tree.
I assume Halted Scourge is for Aberroth, but why Turn Undead?
Ur RM gone?
also for Judgement Pala: Rahyeh's Light vs Countenance of Majasa?
Countenance of majasa is also very useful for Uber aberroth, since you will be standing in the void puddles a lot. Otherwise rahye's light should be the go to
I dont understand how Void puddles make Countenance good
I have another question lol
for 1 LP Transcriber's Graver, does Melee Attack Speed or Spell Damage have higher prio to slam?
there's lots of DOT damage in the uber fight and Countenance reduces DOT damage
now only 2 questions remain lol
Speed
More speed, more mana, more pool, more dmg
any passive nodes you changed?
^if anyone knows, please let me know ā¤ļø
didn't countenance get nerfed or something for s3? I used rayehs til lp2 countenance, rayehs do be strong.
but last season countenance was a huge jump up in tankiness. normal abby couldn't break my ward just face tanking everything
my quest for a 4lp thornshell continues. up to 4 tabs and continuing the turtling lol.
I don't think a 4lp thicket will be happening. I'll settle on 3 š¤”
would ravenous void be an upgrade to hand of judgement defensively on reflect smite paladin? or stick with hand for attunement and easier 3lp?
Can't tell you that, sorry. But passive wise you can just stick to the maxroll guide I guess.
any good guide for vk warpath?
thats funny, i left crap in my last farsight turtle inventory for it to get deleted but apparently it stays now until the next turtle map is opened
playing wp vk for a bit since i made a double t7 apathy, how long does that let you channel with the inc cost/size thing?
the scaling is crazy compared to t7, it's the bis primordial for it.
It is insane yeah
but still you would probably never go above 1-2 points in that node right? depending how well you can handle the ramping
I believe for mapping you are correct
But for bosses you might want a few more pts to get the ramp up earlier and get faster bossing
right
warpath with titan boots sounds disgusting though
yea i need to get that t8 channel cost really quick
put 2 pt in warrior fury with 700 mana is managable for now
maybe i want more point in that node
1/5 is usually best afaik
I really enjoy spell warpath VK for monos, the gear floor is much lower, though the ceiling is definitely not as high as melee warpath
what is spell warpath? i thought warpath always melee?
warpath casting smites & abyssal echoes I think
speaking of smite on warpath i've seen video of it and it looks like you get way way more than 1 smite per second while using warpath but "Winds of Justice: While spinning, you have a chance to cast Smite each second on a nearby enemy. This consumes Smite's mana cost. Smite Chance Each Second: 25% per point" and maybe palarus are the only source of smites I can see
what am I missing?
so cool
might as well try that
been seeing lot of warpath smite recently, might as well tried one too
so you can get up to 40% chance to echo, though 35% seems more reasonable
which means the warpath node has a 70-80% chance each second to echo as long as you're moving enough and keep warpathing
the warpath echoes do cast smites apparently, so each echo should be worth 2 smites
or maybe three if it smites at T0, then a T1s and again at T2s
You can also do vortex pennant and smite on throwing hit idols
yeah I did look at that but unless you scale phys% a lot you only really get a lot of hits in big packs
and devouring orb
I don't use abyssal echoes, but it's an option for sure
could also be orian belt
My spellpath character https://www.lastepochtools.com/profile/kidpid/character/SpinnyBoi
looks nice, so palarus is 3 smites/s, winds is 1/s but the echoes are either 2.2x or 2.8x on top of that, not sure
echoes can't go over the palarus cap can they? can palarus smites echo themselves?
echo is direct cast only isn't it? so no
I don't think they can cast palarus smites, but it's kinda hard to tell
do you see a lot of smites?
not multi-smite levels but still quite a lot I'd guess
yeah, but it's difficult to tell where they're coming from
Yeah, it shines in a bleed build, but for spell damage it's still a pretty sizeable boost. The rate scales off any generic damage you get, too.
No to both
oh generic damage, not bad I guess
idk how much generic damage there is in sentinel
yeah, not bad if you get the increased damage while channeling
Not a ton, but a lil available as pally and that ^
would need to slam it on relic and amulet
oh if that counts then that's decent
bleed-smite-path sounds interesting but the conversions on warpath really mess it up
none of the conversations touch bleed since it's not a physical skill
the warpath conversions both convert bleed
and you need both for auto echoes and auto-smites from warpath itself rather than palarus
yeah but that's not a huge deal since your most impactful bleeds come from elsewhere
it's not like the warpath hits are irrelevant
The bleeds from warpath are not super great, but yeah it's a trade
it might convert back if you use carrion š¤
tfw no phys conversion for smite š
that should definitely be an item
maybe even on vortex pennant
spinny boy throws axes which cause anvils to drop from the sky on enemies
for phys hit smite? carrion would convert all the ailments
Items convert before the skill conversion, unfortunately, so it all ends up as ignite or time rot
I don't think carrion will convert stuff that's gone away from bleed back to bleed
and unfortunately it doesn't convert bleed to bleed
it should to get past skill conversion issues imo
I'll just stick with my multistrike bleed pally and spell crit warpath vk
idk if it's possible to actually scale the vortex axes bigly enough for them to be useful for something other than smite idols
throwing itemisation is awkward to shoehorn in to another build
I was messing with this the other day and got it to like 2k increased phys percent in the planner
problem is that you don't have any % more on axe throw. or was it considered a warpath sub skill? š¤
so that's 0.99^200 reduced interval?
or am misremembering how it works
I think that's about 8 axes/s at 2000% increased
oh I am misremembering it
2% increased frequency per 10
I was using gavel w/ an exalted sword, increased damage while channeling, and xithara's for that
so that's 500% increased phys per additional axe per second?
I'll trust your math lol. Don't feel like doing it atm
well 50x2=100 and 500/10=50 that's my thinking
so to get to 100% inc frequency you need to do 2% increased 50 times
Yeah, makes sense to me
so if you get to 2k phys including the applicable more multis (just Xithara? anything else?)
then you get 5 axes/s
which isn't all that impressive considering how much effort it takes
It is a subskill of warpath, which helps a bit
yeah that's nicer then. Does it get warrior's fury? Would be kinda surprising if it did since warslash doesn't
this didnt have some long ass cooldown attached? or did they get rid of it
I thought this but I can't find anything saying it now that i'm looking
Not sure, probably not though
though thats a bit of investment for some endurance proc, not sure if worth
it's usually not worth it
Going off of Mike's thing, don't remember if I tested to confirm #šØāask-the-devs-not-support-no-bugs message
too many good passives available
yeah agree
Twisted Heart says 7% of current Health converted to Ward when you cast an Elemental Spell.
Casting Healing Hands counts. Casting Judgement does not. Both have the same tags (Fire, Spell).
What am I getting wrong?
Mike's post makes me think the axes do get warrior's fury
if only the more damage increased the rate of axes too
that would be a build, double dipping on warrior's fury multi with the axes
then again it's probably bugged
I wonder if it's because judgement scales off attack speed, so you don't technically cast it
That doesn't make sense to me
Judgment is not a spell
judgement is a melee attack with a spell sub-skill I think
It only has the spell tag because it procs a spell
What spell does it proc?
yea the dot circle scales off spell damage, but the slam is a melee
Consecrated ground, a fire spell DOT
oh
I assume Healing Hands proccing from Cleric's Hammer won't count either then?
Why do you use Twisted Heart in this build? š¤
Just for the +1?
Right, only direct spell casts proc twisted heart
that's disappointing lol
vengeance is what you use to sustain ward / life / mana and proc stuff
slam a few times then just vengeance
Still looking for Mana when Vengeance on a decent base
its a very boring play style but pretty much unkillable
does Abby / Uber very slow but safe
f-tier monolith speed
monolith isn't that slow if you keep running and let stuff die behind you
still f
yeah I don't like that approach either
but I've seen people do it and it isn't that slow really
nah itās like b tier if you do it that way, itās still way better than like bear for example
makes my skin crawl seeing all those enemies dying too far away to see what they dropped though
I KNOW THERE'S A 4LP RED RING BACK THERE
itās not really all that big of a deal if you have icons for the important stuff
yea I couldn't do it, I warpathd to 100 then respecd
Surely I get a drop anytime now KEKW
again, pick up all t7 exalted bases, remove / seal prefix/suffix then craft what you want then havoc
waiting to find the exact t7 mod you want is dogshit
š
But now I'm looking for Solarum Plate or Champion Regalia with minimum 1 of Strength / Vitality / Mana when using Vengeance / any of the Health affixes / phys res
hasn't dropped yet
I'd just show all t7 of those bases
and play with whatever drops
runes/ shards are very plentiful to mess around
I dont need any other affixes thoguh
just redemption / randomize
hmmmm
you'll make useable stuff
ok
it's fun when you randomly make something really good
does echoed warpath throw axes?
because that's a big increase in the rate of axes if so
oh nooooo, ornate idols cant even get the echo frenzy enchant 
but i cant not use these juicy rive idols...
thats a bummer
i guess the chance to gain frenzy is highly unreliable anyway unless using 3-4 idols
thankfully frenzy is easy enough to get anyways
is it other than new helm and nihilis?
i really want some more speed but playing with spirit step instead of evade feels so jarring
guess silver/anguish it is instead
what the hell, okay how do i become the tankiest dualwield warpath guy 
Spicy
yeah this rive vk aint killing uber aberroth without a whole lot of practice and patience
oh well, chunky af though
if it isnāt s tier on max roll you might as well skip bossing lol
not like theres much serious "bossing" to do, its rolling over aberroth and getting rolled by uberroth thats it 
Quad exalted 
weak mental
my rive VK has been my uberroth slayer last patch and this one
maxroll isn't the be-all-end-all of strong/viable builds
Yes
Just tested it
They dont
RIP
š
whats your primordial pick for that build, i went with nest but not sure i will settle with it, still tinkering around
tried some uberroth last night only ever got to first harbinger but im really inexperienced with the fight
I went with immortal stone
just fixing up tankiness?
well, my gear is at a point where basically every other primordial would have been a downgrade without high lp
but immortal stone did add nice tankiness, and since I didn't have to worry about some res I got to spread some other points elsewhere to more damage
Yep, maxroll is a very good source for newer players, but I have built multiple characters that can easily clear 1000c+ and be Uber aberroth viable with some double t7 slams on regular uniques, that don't appear at all on their tier list.
I wanted to use butcher's crown, since I'm using sword catcher, but I have an insanely good decayed skull that I don't think I will ever be able to replace
other question whats your relic, as a relic itself i could probably claw back lost idol dps from nest pretty easily
sounds like youre not cof eh
I am cof
legacy baybeeee
using shattered worlds because it's so good with sword catcher
yeah wait how do you frenzy in general though
oh
your boot i see it
goddamn
spicy synergies
yeah, people are sleeping on sword catcher
if the berserker belt wasn't broken I was considering try that as well, though that'll probably get me killed lol
yeah zerker belt could be so goated with sword catcher
but uh, try not to die instantly
i have an unhealthy hatred for that belt
Man these items are nuts. I'm curious, how much time did you spent on this character approximately?
giving up a primordial slot for a belt that gives you a smaller more multiplier at base than shattered chains while also having a dr penalty bigger than dual wielding 
i skipped flame drinkers blade prob for a stupid reason
but the first strike should almost always ignite again i guess
I don't really have a good idea tbh. It was my main character last patch, and I've done a few upgrades here and there this patch, but I have serious build ADHD lol, so I've been bouncing around. probably at least 100 hours, but likely more
I've been playing legacy since beta, so I have a lot of stuff sitting around too
well, that's a good point tbh, maybe butcher's crown is just always better
this build has a lot of good incremental updates though
smaller more multipllier depends on how much increased frenzy you have
since it scales with inceased frenzy
thatās why i said āat baseā
or at least it's supposed to
ah, missed that
the increased damage taken is way too high, or it shouldn't scale with frenzy effects imo
and yeah butcherās crown is a big dmg melee primordial that doesnāt kill your ehp or compete with shattered chains
my setup is rather different to yours, im playing with healing hands and not using AE at all lol
building mana regen feels bad though
plus well not having frenzy whatsoever, apathy maw
you just use it on builds who donāt care about mana, like rive
or do you just use time & faith or 0mana skills
dread's butcher's crown warpath/warrior's fury was interesting
itās honestly best for builds that donāt have super complicated mana sustain because it just gives a ton of damage
i hated the life drain part so much that i never considered butchers crown so i only bought one and only ever found a single one so far apparently š¤Ø
building around the mana regen effect is just a headache tbh
it's not a problem for rive
you just unequip it in town tbh
don't need mana, generating health constantly
Shaman has mana regen per attunement but shaman blows so
I love me some frenzy. I have like 300% AS
i've never played rive but the skill tree seems a bit lacking to me
other than foe cleaver
or whatever it's called
hard disagree
foe cleaver is pretty wild in and of itself though
yea even your catcher has AS, my apathy is t7 flat t7 crit t5 health on hit (lol just happened like that)
skill tree is so good I went with sword catcher to get 6 more points
scrap metal also very nice
like the base skill is melee with decent-ish AOE, it's fast, 150% ADE etc makes upheaval look like even more of a joke
double echo chance, flame drinkerās blade, etc
yeah i need to try flame drinker that was silly of me
double echo chance is actually like really crazy
the vacuum is clutch for echoes
it does help with the fact that at the end of the day itās a melee skill with a pretty limited aoe
yeah, and the vacuum area scales with the strike 2 area, which is fun
also why I maxed out iron reach
upheaval has such a cool visual, iāve longed for a good upheaval for so long
You've done it
I am sad again
You had to mention Upheaval, didn't you
upheaval is pretty good⦠when a sabertooth is using it
upheaval is EHGs concession to realism in last epoch, hitting the ground really hard is tiring, slow and not an efficient way of killing people.
which is funny because the majority of other slam skills are pretty great
itās upheaval and forge strike that really got left behind
all forge strike needs is more % more modifiers tbh
could be more interesting too...
a tale as old as time
I did have fun with FS spam w/ detonating ground though
what forge strike actually needs is for every single node in it to apply to forged weapons and forge strike
I want forge strike to be able to benefit from scrap metal
and spear forge should be a more modifier, not multi
i REALLY love this idea
also does it really need to cost that much mana if the damage is what it is
pretty sure I suggested that somewhere along the line
if itās gonna be zdps at least let me spam it without needing to use vengeance as a generator lmfao
the mana cost does actually benefit it though thanks to the FG passive for more damage per mana cost
true
give forge guard void well then
void well but instead of consuming your void essences it consumes your forged weapons/scrap metal
volcanus not working for forged weapons is basically the death of the forge guard power fantasy imo
forge guard has about a billion problems but one of them is definitely āoh we have this cool mechanic where minions inherit the stats of your weapons except sike actually because they donāt work with 95% of themā
biggest problem is that it has negative synergy between all its skills
yep, though the passive tree is in a much better state than it used to
even a more cracked passive tree wouldn't make its skills not suck
you'd still end up using 80% non-FG skills
my hot take is they should axe the throwing stuff entirely (literally every single throwing build is better on paladin anyways) and put more useful nodes there instead
hell, I've made multiple FG planners using 0 FG skills
and my current FG doesn't use any
also still the worst mastery bonus in the game by a frankly laughable margin
yeah it's so bad lmao
and also smelterās wrath
should be stacking ele damage taken as phys or something smh
and you donāt get haste because we hate you even more
okay i had another look at rive and I think I was mostly looking at the bottom/right side of the tree and seeing loads of first strike has X and second strike has Y stuff and thinking wtf who builds to crit 1/3 of the time
the void bit and scrap metal do look sweet
and I guess healing hands ignites enough for the phys/void pen node
I don't even use HH
i liked the multistrike forgestrike spam from way back, wouldnt cut it these days though
kidpid does abyssal fluctuation conversion not work with your amulet?
figured thats where it would shine unless it cant
is that the ele damage taken as void one?
#šØāask-the-devs-not-support-no-bugs message what do you think? does Mike's explanation make sense?
yep
or does the amulet take precedent and you already take no void damage anymore
what's the worst case scenario? you take void as phys but ele as void and you need both void & ele res anyway?
I think what happens is you'd take 50% as void, which is reduced by 25% from the passives, so it still uses your void res, and then any void damage is taken as phys
that would be the best case scenario
so you end up with not much of a gain, unless you also boost your void res, which defeats the purpose of the amulet
it's not transitive though
i see
i dont think i ever used VC as a movement skill, how does it even feel
also like i dont see myself playing without my one rive area idol but thats you having more points for 2nd strike aoe and pull too so yeah quite the different setup
cool to see though
also i cant drop my slow reduction nodes either
it actually feels pretty nice, very snappy/responsive, but the aiming is tricky, the mana cost is tough and the skill doesn't really offer the kind of utility you typically want/get out of your traversal skill
VC is my favorite movement skill, tied with shift
its damage is far from negligible, so it's okay that it lacks some utility
but tbh it still has a really good amount of utility
crit vuln, void res shred, auto cast abyssal echoes, armor shred
im running orb and its doing all my shred and charges
far from 90 vit breakpoint for +10% more though
and me really not needing much crit with my +18% from apathy
it's hard for me to slot in orb tbh
crit was important so I didn't have to roll it on my weapon. felt like a waste of an affix
I like VR with the non-traversal and no second stage node, it's a touch slow but it's just always up
yeah its pretty large affix decisions that change our entire builds even though its the same class and skill
yeah but VR does like 0 damage and VC hits for like 1-2m
guaranteed echoes on the skill you care about tho
say highrolls, ive only seen some close to 400k which already seems pretty chunky
don't care when rive has 80% echo chance
I think I'm doing 500k-750k on uberroth depending on buffs and such. It's been a bit since I've played that character
yeah I was playing chaining hammer throw time-rot where the echoes felt more significant for quickly stacking
though VC could apply a ton of stacks with next throw I guess
nice nice, your speed must be insane compared to mine though with that aspd roll
and frenzy stack
would be fun to cycle VR with a VC focused build
yeah, speed on sheet was up to 300% iirc
this build in general was a respec though, because i found and hit that apathy maw and the bleed build was just meh feeling to me, so im kinda not that invested but i knew 2h rive was fun coming back to so i put a setup together with what i had
just i guess ended up slapping harder than expected so i tried uber for a bit
yeah rive is sweet
now i cant stop contemplating what to do with my 4ex 1h mace though, and what could/would probably be the strongest melee skill for dualwield, playing vengeance without THE vengeance mace is probably a mistake
warpath probably
50% phys pen with a mace
Then use rive to generate mana
Vlad has a build like that
yeah thats what i originally thought, but idk if the ramp version makes sense without vk mana restore
lol i actually thought about that but disregarded it since it may feel clunky
just 1-2-1-2 rive speed mana restore
nah imo 1-2-1-2-3 so you can still use flame drinker
uhhh
one day there will be a good phalanx build š
okay that might be worth trying, but in case that doesnt feel right what would probably come closest, is multistrike the closest contender? or could vengeance have potential, need to look at its tree again
vengeance would atleast sort of solve tankiness
Multistrike could be fun. I was working on a DW multistrike planner earlier actually
Vengeance damage has always been underwhelming in my experience
could always do rive again lol
i did a attunement hybrid with the blade spam ontop but that may have carried it
vengeance with 40 attunement for iron blades hits a lot
you can do stuff with that
but its multipliers aren't particularly impressive
there's almost nothing better for holy aura fire explosions though
maybe rive with healing hands
i wonder how much my healinghands spam is even doing in my build, probably a not too negligable amount
though bad base damage
I've found it's not as impactful as it would otherwise seem due to that, and the lack of high more damage modifiers
More of a utility than anything else
yeah for sure
At the end of the day, for VK rive at least, there's more impactful skills imo
i loved the utility and the way it feels and now its gonna act as a catalyst to apply more ignites too i guess which is nice
If it had void conversion I'd probably drop symbols for it
But without void conversion I can't really justify it
At least in my spec
i guess this is less impactful for you too using the amulet then?
i remember why i disregarded flame drinker at first too, idk why they hid the tooltip mentioning that it converts when rive is void converted
like thats pretty important 
yeah lol, it was when I noticed that text last patch that I started this character
ok so dualwield t8 channelcost warpath, if not -> butcher crown MS maybe
or truesight
truesight ive also not used yet, true š
what does it translate to, say you had 300% multi and maxed crit for it, then its 40% chance for "double" crit damage, or 2.2x damage? but then you would need 200% chance to crit to start with
or do you only need 40% over?
you need 140% crit chance
oh okay that makes it a lot better
yeah
here's that DW multistrike planner I was cooking up today: https://www.lastepochtools.com/planner/oyxRKMwB
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (20) / Forge Guard (58) / Paladin (5)
āø Health: 3,274, Regen: 36.4/s
āø Mana: 144.51, Regen: 9.44/s
āø Ward Retention: 34%, Regen: 0/s
āø Attributes: 110 Str / 17 Dex / 17 Int / 22 Att / 18 Vit
āø Resistances: 120% / 81% / 81% / 89% / 78% / 72% / 72%
āø Endurance: 44%, Threshold: 796
āø Dodge Chance: 3% (80)
āø Armor Mitigation: 73% (7,600)
āø Block Chance: 3%, Mitigation: 0% (0)
āø Crit Avoidance: 80%
need to fix the endurance but was a proof of concept anyways
haha, i was wondering wether people started making use of naals in a melee build yet
I used it in 1.1 for my DW FS spam FG
people kinda forgot about it last patch because of scissor
I just realised that we said "Judgement, unlike Healing Hands, doesn't proc Twisted Heart because it only procs an elemental spell (Consecrated Ground) and isn't one itself", but then why is Judgement getting +1 Spell Level?
because twisted heart is based on directly casting a spell, which judgement is not, but skill levels are based solely on tag match
because judgement has the spell tag, which is what matters for those affixes
confusing af tbh
Then it should also proc it because it has the Fire + Spell tag
but you never cast judgement, you always attack with judgement
you attack with judgement and proc a spell, you don't cast judgement
and twisted heart says cast
it doesn't work on other indirect casts either
youd pick FG over pally eh? just for a bit of parry and 5% DR? or do you rate the str stack for pen that much as well
youāre not directly casting the spell portion of judgement because consecrated ground is essentially a spell proc subskill
my idea was going all in on endurance/life/armor on paladin, not needing any block investment and trying to push endurance to over 2k
I didn't think too hard about it tbh. wanted the attack speed, increased crit chance, str pen
then you shouldnt get the +1 either
might be better on pally though idk
you donāt need it to be directly cast to get the +1
all you need is the spell tag, which judgement has
fair, also ive never played hack and slash MS, it sounds kind of atrocious? but i see why you went with double speed weapons if thats the case
it's sometimes really fun and clean, other times really clunky
but twisted heart requires you to directly cast the spell for the life ->ward conversion, which you arenāt doing
love that shield throw buff stick though, used it on the bleed build as well
I'm pressing the Judgement button, is that not casting it?
yeah it's a nice little bonus, a lot easier to use with the DW throwing speed buff too
no, you're attacking
What's the difference?
you attack with a melee/throwing attack, you cast a spell
you're directly attacking with a melee attack, and the melee attack indirectly casts a spell
is Judgement a spell?
no
then it shouldnt get the +1
you are attacking with judgement, which is a melee attack. judgement leaves behind consecrated ground, a spell damage over time subskill. the skill ājudgementā gains the spell tag because it leaves behind a spell, but you arenāt directly casting that spell.
If "casting" means I press something that has the spell tag, then Judgement is an elemental spell I'm casting => should proc Twisted Heart.
If Judgement is not a spell itself, but only procs one (therefore I am attacking, not casting), it shouldn't get the +1.
Am I completely misunderstanding something?
youre attacking with judgement, its just "triggering" its spell effect
yes, the fact that the life -> ward conversion specifies directly.
you're conflating the spell tag with a skill being a spell that you cast
a tag is just a label
But why is it getting the +1
because it has the label
But it isnt a spell itself
it has the label
because it doesnāt say ā+1 to directly cast elemental spellsā
Twisted Heart says elemental spells get +1
yep
so that means it is a spell itself
nope
lol
okay lillith let me give you another example that might clear things up
we can go in this circle all day if you want, and I don't disagree that it's misleading, but that's how it is. if you don't like it then leave #feedback
if i have a skill that is void but creates a fire spell subskill
it's not about liking it or not, I just don't understand what's going on, unless it's unintended / a bug, which you say it isn't
i would not get the life -> ward conversion because the skill iām directly casting is void
but i would get the +1 because the skill has the fire and spell tags
that doesnt make sense to me
+skills give skills to anything with the specified tag
yes it has a spell part to it but you are never actively using it
the melee attack triggers it
you cant change that
Got it
Ye
thanks everyone
itās confusing wording but it is intended and consistent
ā¤ļø
hm, vengeance multipliers do not even work for iron blades if i went that route again would they? figured if im paladin going for endurance stuff, id already be halfway to iron blades chance cap
I think some are meant to
it's really not clear which ones affect subskills and which don't
oh yeah and meant to ask, why the forge weapon stuff on the MS tree?
the intended logic should be that things that are not enemy conditional more multipliers get inherited
but subskill interactions with more multipliers are so wonky and inconsistent and bugged half the time that who knows
if you want to find out you get to spend hours testing against the dummy. have fun!
right
pain
really only 30, 50, 50 more damage on vengeance with some bit of crit stuff if not going fire based..mhm
think my last version went fire for reen synergy as well
yeah screw it id rather multistrike
there is one guy who has played dw vengeance as forge guard for forever
i get you want the mace + reen but dual wielding on sentinel is so monka bro
well not really when using vengeance i guess
is that a late reply to me figuring out what to do with my 4ex mace? 
i mean you do get dr but like itās still monka tbh
@peak zodiac Sorry for the direct ping. I'm still looking for Leonine Greathelm + Champion Regalia and wanted to ask what you think of my filters.
First one of each is for Havoc, second is for Redemption.
I also have one where I'm directly searching for wanted T7s on said item types.
i will dw on any other class but you cannot sell me on dual wielding on sentinel
yeah, it is a short time window when engaging monsters is where its often just gone
personally i would be filtering for any leonine/champ regalia with a t6 and up unless your gear has dramatically improved from last time you sent your planner
the implicits on them are so powerful that i would even consider using a rare one to be completely honest
I got a Blossom with Healing Effectiveness, thats it
I will reduce the 7 to 6 in my filters then, ty š
I'd also take feedback on my Idol filter š
I'm filtering for specifically Adorned, Small Weaver and Minor Weaver with "must have 2 of" Serene (healing eff), Cleric's (healing eff), Scorching (fire pen), of Chitin (phys res), of the Bulwark (block eff), of many Threads (ele res)
I was wondering if I should drop it to must have 1 of because I can't drop any lol
Could be
I did that last patch
Was pretty fun
iād start by filtering for anything that has block effect, the block effect formula is so borked that a couple block effect idols will massively increase your dr when you have very little. and then iād probably have a separate rule to capitalize things that have 2 desired affixes.
last patch without t8 channel cost and ramp? madman
done, thank you!
5/5 Warrior Fury
Dump my Mana
Rive to re fill it
holy shit
funny how vk probably still has the most mitigation without a shield yet i still feel squishy, and then i wanna play dualwield oh no
Worth to swap for 102% Block chance?
especially since they also have t7 melee attack speed, seems like a nobrainer idk
iād probably just try and grab a 3lp sunwreath with even just t1 block
best I have is 2 lp rn
sunwreaths have a giga low lpl should be pretty easy to get
itās like 1/35 with rank 8 cof
the rank 8 bonus does yeah
ye
gotta find me a decent exalt ring first lol
maybe paladin with nest isnt wrong, im pretty sure with nest and paladin nodes you could push 2000+ endurance threshold
what even happens when your threshold is higher/equal to life, is it always active or do you have to take any damage first?
iād be fine with 7/5/1 or even 6/5/1 tbh
always active, endurance kicks in even on the hit that damaged you if it brought you below your threshold
sick, never played something like that so here goes a new idea i guess
yet another nest build but thats okay 
the main offensive upside of endurance threshold stacking on paladin would be for the penance node though, and if youāre playing bleed you probably want carrion of creation
yep, filtering for any t6+ ring for havoc / redemption or wanted t6 rn
i mean, the offensive upside playing dualwield to begin with š
actively building into endurance threshold stacking on its own is generally fairly low defensive value as you can also gain more endurance threshold by just building more health
KEKW
classic crystal artillery
nono
it kept running back and forth
the whole time left and right
what do you even do lol
i get that but pally grants a lot of flat values and nest increases the total by up to 20% it seems somewhat effortless to get to 2k maybe 2.5k even for a permanent big dr since i cant have a damn shield (plus armor backup)
TBVH I feel vastly oversold on Pala lol
so much investment to maybe tank a little bit when I could just press RMB + stuff dies on LB
never seen rift beast run back and forth the whole time like that
How do you even fight like that on Pala
I dodged every aoe I could lol
rampant coast is probably the most anti-melee fight in the game tbf
the whole game is anti-melee
it kinda sucks because rampant coast on hardcore in general sounds incredibly monka but itās also by far the most efficient
ehh melee gets enough in pretty much every other fight that i wouldnāt honestly say thereās much of a melee tax in general in this game these days compared to other arpgs
all other beats I fought stand still though
this one kept bolting left and right
idk why
iāve seen the dash and iāve seen the one where they fly up in the air a billion times but idk if iāve seen the specific behaviour youāre describing before
it was the stun that killed you more than anything tbh
at least thatās how it looks
time to reroll smth else though.
I understand that "with 3 LPs and Aberroth gear you can be sort of bulky" but that's so much investment for so little in return
itās still the tankiest build in the game on low gear just rampant coast is giga rippy, and high damage + range is more important for rampant than anything else tbh
the longer things live, the more dangerous things are š¤·āāļø
so you'd just avoid coast altogether?
like iāve had characters that can essentially facetank uber that have gotten absolutely clapped by 1000c rampant coast
I see why, it's just that the alternative is spamming folly + cemeteries, and got does that suck
until youāre really sure that you can tank it ye, itās so much deadlier than anything in the game at the point you unlock it
I've done like 20 coasts until that points, and most of them just stood still and died after a couple seconds
I was not expecting it to dash every 2 seconds
thereās a pretty big pool of evolutions and some of them are way rippier than others and rampant coast chooses them randomly
not doing rampant coast is a huge handicap for a build tho ngl
seeing the vid i have seen that happen before donāt think itās bugged, iād probably just portal out if i saw it start doing that
iām not sure honestly it feels like le takes a few secs to shut down on an alt f4
and you can still move while the portal is spawning
or just use a healing hands dash for the iframes
itās not that it canāt do rampant coast, iām just not sure your character was ready for it with that level of gear
expecting other gear at this point is unrealistic tho
also it's the need higher corruption for better gear - need better gear for higher corruption curse
what you had is definitely farmable within a day imo
nonsense