#🔱┃sentinel
1 messages · Page 61 of 1
the consume node alone gives 300-360% more dmg
nothing comes even close
😰
the second best seems to be void cleave but it needs enemy to already have 12 stacks of rot
so maybe warpath+void cleave nuke
Yeah, depending on how it works out, big orb shooting abyssal orbs may be best
New node?
VC on live is pretty worthless for time rot from the looks of it
Time rot doesn't deal melee damage
Fair, but does it actually work like that?
but needs to be tested for sure, usually bottom wins
This one for example doesn't work for rav aura
Nah, subskills follow the same rules as ailments
Speaking of those rules, this kind of modifier shouldn't be passed down to either anyway, being a conditional on enemy state
Oh yeah, almost forgot about shield rush
shield rush will definitely work online in season 2 right? all the bugs will be gone at last? not enough copium in the world rn
i dont think itll work
but the new tr node description is kinda weird
Description is a little odd, I think most time rot chance will be like the new electrify affix shown "electrify chance for lightning skills", where it'll be "time rot chance for void skills".
shield rush gets the void tag so it should work
Those modifiers will work regardless of what skill is applying the time rot, but also we can spec shield rush to be void anyway
Wait that says global slow chance
So we don’t actually care about slow on the skill tree
Anyone knows if Sierpin's spear and Divine Fury work together?
Correct (same goes for all the modifiers on that, and the electrify node)
Yes, they do. Or will in season 2, rather.
I hope they tease some of the set shard values in the next interview.
We haven't seen any yet have we?
probably, considering it's the interview on itemization
Yeah, I'm thinking next interview shows some set affixes, idol enchants, and some of The Woven tree (the parts that let you focus your item acquisition).
Hopefully a few more uniques, maybe some new sets, too
I miss the bug of throwing jav while channeling shield rush to refund jav mana cost
Oo
Warpath with warriors fury, surely. Bleed and ingite converted to time rot to create a 12 stack Warslash. Then anomaly for double damage and tick speed.
Warslash I like to do with void cleave so it double slash
So I'm catching up with the dev stream. Just saw the new Pious Offering. They said "we capped how much mana you could consume without nerfing the damage". But where's the replacement for Volatile Reversal mana return? 👀
Is it now dependant on mana generators? 😄
This description makes it feel hard to scale. its pretty easy to get lots of timerot chance in a skill, like vengence new void conversion would convert ignite/bleed to timerot, but based on this wording, thats not global time rot chance. So how are we expected to scale timerot
Slow Chance
Time Rot Chance on Idols + Passives (maybe there is an affix on gear too)
And the Cast/Attack/Throw Speed
Also More Dmg from the tree
On Idols it goes to 30% for a 4Lx1H
Thats 60% More Dmg
i mean, least they can do is compesate with time rot on gear cause of the new electrify affix
that also spawns on huge idols only (1x4)
Thats Duration
yeah but basically time rot deals 20dps, ignite deals 16 dps. so timerot with 10x damage(900% more) is equal to something like 150 ignites
it sorta feels still like its a weird situation where this looks like it tries to get you to build around timerot, but if you just used any other ailment instead you would be better off
ah, yes
its certainly better then it was, but it still feels like timerot is an after thought and used to turn on abilities(which is fine)
I dont know enough about the New DO, because it says when you cast a non rotating orb it sucks up all other orbs for more damage per orb, so im confused about how you get 5 extra orbs since when you cast the second wont it suck up the first leaving you with 1 orb with 100% more damage
Maybe with the nodes that auto cast while moving ?
you cast it at some distance from each other and then blow them up with the last one
or that
Oh yeah, there is the distance factor
with some duration from the tree you can have an orb up for ~14 seconds
plenty of time to stack up 5-6
anyway, i have other question
does this count global crit multi only or it will use specific crit multipliers like spell/melee/throw?
also i guess one thing im not considering is we can do some kinda idol crafting thing to get more then 2 mods now or something? if you can get 2 suffixes and have timerot + void skill slow chance on the same idol, thats a lot of stats
Global
at least electrify is not capped to 12 stacks
Which mastery are bleed hammers
paladins
Is it also a safe/easy leveling build or do people general start with Y and then switch to hammers at level X for example?
that sadly is out of my knowledge.
supposedly, it has much higher scaling damage because it caps at 12
so it's a number tuning issue, and not "12 stacks bad time rot not viable"
You level with warpath or whatever to like level 25-30 then you can respec into hammers and build up from that. It's extremely easy to level
By respecing I mean skills not passives, can just do the paladin thing off the bat
Here we go
I kinda dislike the feel until I can take Ballista and Vortex but thats just me thing yeah :) Builds solid
As of rn yes, very safe very easy
yeah my take is opposite, I just take hammers till monos, spiral hammer just shreds everything in the campaign, id skip orbiting and just take spiral hammers you just run and drop hammers behind you
wait didnt they increase the cap on time rot to 24?
and things die as you walk
at least I think I heard that one in the interview
Dont think so
After doing some more math, I think timerot is better then initially thought. And is potentially even better if there is more timerot chance, new VK tree will change it alot actually
depending on how much the tree changes here or there
I kinda doubt it can be a main dmg dealer even after it gets all the new support. It literally gotta be uncapped for it to be that
But it still probably loses to minmaxed other ailment builds, the benefit is that because it only stacks to 12 your damage uptime/ramp is huge
ignite/bleed builds can feel kinda bad sometimes cause you have some ramping periods but time rot will basically be maxed instantly even during clear
It's going to feel better for sure yh
if the spread on kill node stays then that will help a lot of clearing
if its spreads inherently the stronger time rot stacks, otherwise if its just applies the 12 stacks as base ones, then no
I either level with minions or with hammer nova normally
The spread spreads the actually stacks, its like copy paste
Even with the duration left and everything
does it spread all of them
which you can reset with Anomaly ^^
I want to say yes, thats how the node works rn I believe
I am a bit sad them seems to have ditched Future Strike though
the backtracking is horrible on that
Backtracking ?
when you go back to pick up loot from enemies you just passed by
with future strike it happens a lot
Oh !
That is kinda VK in a nutshell though, echoes also cuase that a lot
I like DoT builds so I am kinda use to it
from what i recall future strike is a relic of the past, but I agree it would be cool to see it used more. From what I know it used to actually be a hit, and proc hit based things. then they changed it to its current version and its just another dot 😛
yeah, it was a hit
yeah there used to be like weird volcunus builds that built future sight, cause each time it procced it was a hit, so you procced hits, that could proc more hits, etc
haha, yeah imagine VK was actually melee in the past
@waxen nymph i hit 400 corruption and still didn't get an apathy maw. It's now about the principle
And gamer rage lol
go Thaen117 go
Sorry for the ping @marble quest but fellow traveler need some help
Honestly i can't believe it. I went from 100 to 400 corruption just going straight to oreo and got zero axes
I had to reduce the corruption back down because I was dying alot
That is very unlucky 😦
Yeah no joke
I got so many rings, boots, and belts I'm starting to think apathy maw is apathy myth lol
yes it has, I never said otherwise. It's just one passive that we've seen and it's providing three %more multipliers that are multiplicative with each other and everything else.
✨ Loot Drop Boost ✨ (single use, can be used for 1 (one) item or weapon or armour/gear, results not guaranteed)

Lol thanks
I raise you the OG
Here's to hoping I can still unga bunga a vk warpath build next season
My other build would be judgement aura since I'm a RF stan, but I'm not sure that'll be very good with the changes
from what we saw it should retain its %more dmg so very likely it'll be similar to before patch
Depending on patchnotes jRF might actually be more viable than before.
Lol neither worked. Got the 8000th ring
If your luck is anything like mine, the moment you give up and stop looking for the axe you will get 3 drops in a row 😄
Just got a mid-high roll 1LP
Effing finally
I lost count after 50 oreo kills but it was alot
My paladin was the one farming. Went from lvl 84 to 96 rofl
this modifier doesnt have any affect on modifiers like chance to take 0 dmg when hit right?
like from wall of nothing or seed of ekkidrasil
it only prevents dodge, nothing else
🙇♂️ thank you Ave for splendor bestowed upon Thaen117 🙇♂️ blessed tho be
That means dodge from your dodge rating, so those take no damage items will work
^ game guide page on dodge, can also be viewed in game
Congrats! Good luck on the slam
Can you barrel stuff divine bolts? Or can an enemy only be hit by 1 bolt per cast?
Barrel stuff?
You mean shotgun?
And yes I believe so, 1 per cast
EHG is not too keen on shotgun
skill modifiers let you do it though
Should I try to slam flat void damage or void % on my apathy maw? For vk warpath
u lose the shots u dont take :D and not like you have more than one, just do it :D
Right but which one? Flat damage or void%
if you could get both on the same exalted it'd make chances of something good hitting the maw 50% :D otherwise its... uhhh
back to oreo jail :D
I'll have to check my stash lol I don't think i have any double t7 voids
not sure whats bigger honestly, both % and flat are good, maybe flat more so if u have enough % on other pieces
if u dont mind some math check out formulas here, might wield better result in the end - https://maxroll.gg/last-epoch/resources/damage-explained
Who does best sentinel guides?
not sure honestly, I'm at a stage where I just snipe ppl from ladder then make an amalgamation of their things and my knowledge xD
Depends. Babblingbike or something like that does good paladin guides. Perrythepig is decent last i checked. I've had hit or miss results with action aarpg
Dreadful has a good zero to hero FG shield throw. He hasn't done alot with sentinel lately because I think he's waiting for the rework
Ty will take a look
Flat Crit
@pseudo frigate I saw your msg in general
What's wrong with your Javelin?
I think my builds are all wrong just in general since I don't follow guides
Do you want help ?
Time rot gives us a new way to play DOT ailments, we can use slower hitting skills, hopefully with whatever has the highest damage multiplier, since we only need to reach 12 stacks
It seems to have potential since some sentinel skills do have high multipliers that can pass down to ailments, but I think the main unknown is how much slow and TR chance we can stack with the new passive tree and presumably new affixes
I'm thinking void smite is gonna be the best for that
given void smite converts all ignite chance to slow chance
Skill-specific stuff won't matter
does it not count global ignite chance if that gets converted to slow chance
on a skill
Shield rush has some of the biggest multipliers, so I'm thinking that or some weird dorb stacking thing (maybe just dorb for bossing if it's too clunky)
Though hammer smite is also a good option, hammer and smite both get 3.5x multis so not bad
If we had something that did that globally like Maehlin's, maybe
more so thinking smite cause its stupidly easy to trigger it
Orbiting hammers + smite for clear, crazy dorb stacking for bosses maybe?
Auto cast orbs all the way
Blow them for big time rot
Then refresh it with anomaly
🎱z
Not sure if all the crazy comboing stuff will work for orbiting/auto-cast dorb, but if so that could be pretty smooth
If time rot doesn't work out too well, I'll just run rav aura with orbiting DOT dorb probably 
Remember, you can also swap mastery now
join the javadin legion o7
cant wait to play javadin with the changes
I'll most likely make 3 separate sentinels, but we'll see how it goes
I got something like 180% slow chance with 2 t6 slow swords, and atrophy, but I think atrophy is meme. I want to go swords because the 2set forbidden knight is pretty good for void pen.
But its still possible to get 150% slow chance, and with current values rot grip itself gives 30% global chance, there is idols for 30% x 2, and 20% x 2, so lets call this 75% total if well rolled but not perfect, thats 105% time rot chance, thats 210% more, then you can nab the sword sent passive for 30% all speeds, for 30% more damage.
which gives you something like 10x~ damage or 900% more.
However we can now craft idols through a system to get extra affixes? if you can get another suffix that is from the normal pool, that is potentially tons of void skill slow chance.
And I dont know how the set crafting stuff works, something about it putting a stat from the item on the rare/exalted? if you can nab the timerot chance from teh amulet its a decent chunk of damage.
This is assuming that there is no new source of global timerot chance outside of rotgrip. The only sources of timerot on current VK is rotgrip which is currently melee only, and the echo node i forget the name that again is melee only. Melee specific time rot shouldnt work as its class specific and not global.
oh and you can get frenzy through boots or the new VR to get anothger 20% speed bring that up to 50% for some extra juice as well
Sword Catcher for the Frenzy Effect
And Rive Conversion Bleed to Time Rot, maybe
see i dont think the rive would work
as stuff like skill specific stuff is not global, its like salt the wound calling out only global effects, basically if its not on the character sheet, it wont be counted
cause then we could go for uhh vegence, which converts ignite AND bleed with one node
And take the huge ignite/bleed in FG, and get like 400% time rot ez pz lol
I think the more damage per time rot on FK set will be hard to beat for TR, so we might need to go sword and board
I meant just to apply it
ah i c
multistrike smite electrify, are we expecting to use wands?
@waxen nymph slam went bad. Had a double t7 axe with crit and crit multi... it got t5 phys damage
what do people use to to level paladins? im doing a run atm where im planning to use javelin but the first 20 lvls are unfortunate
More likely to use swords and/or axes. There's a couple solid unique swords for it, may or may not still be the play in S2.
I'd usually do rive or hammer throw
Hammers or rive. If you have the ignite mace you'll fly through levels with hammers
Mana will probabaly be an issue with 15 smites per second
Might be yeah, particularly on single target
With Aurelia you will go oom in 3-4s
using a wand does hurt your attack speed pretty bad, but if you can't sustain mana then maybe
Maybe those boots for the flat mana reduction
Yeah that would probably be the way
yeah im trying to plan for fresh start on both vk and paladin which is hard without knowing how things will get changed up for endgame builds but leveling is something i can work on now before patch notes.
probably another day, or maybe closer to the launch of the new season since I'm sure my fundamentals are a bit all over the place
also what is this ignite mace if i chance one on cycle start...ill take the free dub
nvm i know this one torch of the pontifex lol
Might be a scepter i can't remember. But I get them in the purple body things all the time, can't remember what those are called either lol
i feel that i dont remember the names of anything...i just typed "put that in the nemesis thing. theres is an egg that shows up in those and you can replace them with your own uniques" in in-game chat. hopefully that guy i was helping had his issue solved of me trying to explain how to get LP on an item that doesnt have it
tbf he was asking "yo how do i make this pink" while linking a fragment of the enigma. so i hope my explanation got there for him
Firestarter's Torch, it's a sceptre
oh i thought he was talking about torch of the pontifax that also makes sense though and helps with mana
The spreading flames on its own can carry you to like level 20 or so, it's pretty nice
Anyone that has used future strike can tell me how it scales? Based on my own testing, it seems to not only scale with dot increases, but also from how hard you hit the enemy
Also the the tooltip for future strike doesn't specify that it stacks, which is actually nutty
Not true, they are effective, just so far into the future that you cant see them yet
It scales like a typical void damage over time ailment. So it's not related to the hit that applies it, but it does "inherit" applicable damage modifiers from the skill that applies it.
it infinitely stacks
unlike other dots it does all its damage at the very end
its bad entirely because it has 3 nodes and one item implicit that give you chance to inflict it
What are my options if I want to build a sentinel that uses purely ranged skills for damage?
So far I see hammer throw, shield throw, smite, and javelin.
you found them all. Technically forge strike can be ranged too
healing hands is ranged too if you specialize it for damage
also devouring orb, abyssal echoes
I'm more interested in potential updates for echoes to make it more viable on paladin with the fire conversion
healing hands with divine bolts specifically is easy to miss and its very much a strong ranged build
you still need to be healing yourself with HH to trigger the bolts, right?
I think so yeah, you just use the missing health gained as ward affix to constantly lose life and convert healing hands to ward recovery, plus homeward so it always targets you
then just spam healing hands and fire 5 divine bolts at enemies every cast
pretty sure that was top tier in 1.0, there were several videos/post on reddit with divine bolts
cause hh was so op
I don't think the damage was ever mind blowing, it was giga overtuned defensively though
anything hh+ward was s tier +
didnt rly matter what you did with it
The melee channeling version was the best probably
You can use shield rush with the no cooldown node that costs life, make hh trigger off of melee and it will proc bolts every hit
more so because you also had like 100k ward in process
as an hp enjoyer im glad we get some more love this patch
Still hoping on flat endurace threshold buffs
Maybe. tbf, buffing health across the board also buffs endurance across the board
tbh I feel like flat endurance threshold should be better than flat health on gear at some breakpoint, but you never see anyone gear for it, so idk why the stat even exists
In a way yes, but i want to be able to stack endurance threshold instead of hp, especially to make hp regen more efficient
this is my chonky bear I've facetanked abby with from a season or two ago https://www.lastepochtools.com/planner/QJLGxmxo its feels rly weird stacking ET
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Primalist (20) / Beastmaster (8) / Shaman (24) / Druid (61)
▸ Health: 4,313, Regen: 29/s
▸ Mana: 744.61, Regen: 15.2/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 44 Str / 2 Dex / 2 Int / 77 Att / 3 Vit
▸ Resistances: 76% / 94% / 94% / 85% / 75% / 79% / 96%
▸ EHP: 12,061 / 12,061 / 12,061 / 17,055 / 12,061 / 12,061 / 12,061
▸ Endurance: 46%, Threshold: 1,908
▸ Dodge Chance: 1% (35)
▸ Armor Mitigation: 58% (4,095)
▸ Crit Avoidance: 114%
▸ Lightning, Physical, Cold / Melee, Spell, DoT
▸ None
• Maelstrom (21)
• Gathering Storm (20)
• Werebear Form (20)
• Warcry (20)
• Tornado (21)
its like 2.4k threshold in bear but you rarely get below it so its kinda eh
I wouldnt be opposed to removing the 20% endurance threshold based on hp but in return fouble or tripple the flat endurance affixes
uh
that's almost entirely %max health as endurance threshold though, lol
you have one +flat endurance threshold affix on helm, and your EHP would be higher with flat health there
yeh it was my reroll project I didn't finish it properly too :p
it was doing allright for its purpose of walking through ~500s to pop nemesis asap xd sentinels dont even need to stack ET for it to be present its just there, can also combine with Arbor shield to help ur max block
I suspect that recovery multiplier is exactly why endurance is not made to be super stackable
Then you might aswell remove the affix
I mean we've been saying it for like 6 years now
just make it 80% instead of 60% zulul, nobody gonna notice pinky promise
rather than remove it, I think it should be a (very rare) prefix, so people can craft it there if they want (because their build doesn't really benefit much from prefixes or whatever)
or make it hybrid with some other mod
Does anyone know how this node and Orian's Eye interact?
I dont even know where to start to try to understand it
so say you take a 10000 damage fire hit
im pretty sure that this falls under conversions and the only one time rule
ahhh one time rule
once damage is converted it cannot be converted further, right
gotcha thanks both
so 10000 fire damage hit, reduced by 15% from orians eye = 8695
50% of that taken taken as void damage (from skill node) is 4347 void damage
void damage reduced by 20% from skill node = 3780
3780 + 4347 = 8127 total damage
is that how it works?
no, the void damage taken as fire from the amulet will not be converted to void again by the passive
with both you will take elemental as void (with the extra DR from the passive) and void as fire, and that's final
conversions also apply before damage reduction is calculated, not after
yeah as otherwise that node would be self-defeating
please forgive me i have huge issues understanding this through text instead of numbers 😔
so a 10K fire damage hit would be converted to 5000 fire / 5000 void, then you apply fire DR to the fire damage, and void DR to the void damage
ohhh
a 10K void damage hit would be converted entirely to fire by orian's eye (and cannot be converted further), then reduced by fire DR
if you had two different things trying to convert the same incoming damage (like say, 100% of void damage taken as fire + 100% of void damage taken as cold) idk what would happen or which thing would take priority
game goes boom
thank you for the help i appreciate it
do you think the new immortal vise gloves 30% of hit line is a DoT? so is it affected by Orians eye less damage over time taken lol
and also armor mitigation 
I don't think anything will reduce it further, it's already reduced once when calculating the hit damage
we don't know but currently most items applying damage to yourself are all weird and have very limited interactions with your stats, i.e. bleed from Bleeding Heart, self-ignites from Calamity etc
it's probably similar to the "current health lost per second" affixes that say "this is not affected by increases or reduction to health drain effects"
chances are these gloves wont be affected by anything either
🙏 i see!
What's probably the easiest build archetype to get going from fresh SSF? VK Warpath?
keep in mind in LE armor applies to ele dmg too
Bleed hammers
Its even better now, since you can go paladin and respec to vk when you have gear
Whichever element that appears first in your resists order goes first (left to right)
No, it is not DOT and cannot be mitigated by anything at all once applied (it is affected by all your hit mitigation and any endurance it would have gone through at the instant of the hit)
ty!
Mike confirmed that this is not a dot as you would be double dipping on defense
oop toast said that
np ty anyway
Got my warpath to 6/10 harbs. Now I'm kinda bored after that relentless quest for an apathy maw lol. Need a new character to try. I'm thinking FG full on tank mode but not sure what to do
melee bonk? minion gang? throwing?
I dunno tbh. I have a smite paladin and a void warpath vk. I've never played a FG
I've heard shield throw fg is fun
I wouldnt start a new Sentinel 2 weeks before the rework
Or shield bash
That's what I did with my warpath vk lol
And I'll probably make another one in the new season haha
Because I'm mad
I'm just bored lol
Play a Primalist ^^
If you want to be really tanky, a wearbear druid would give you that for sure
Meh I have a rampage werebear from 1.0
I'm looking for something I haven't done before
Maybe I'll try a necro. Feels like cheating on sentinel though
Playing sentinel is kinda like cheating on primalist, after all sentinel kinda sorta killed primalist's whole family and whatnot
Launch date changed
4 weeks sadge
the streamers are gonna be happy
I guess that's the natural conclusion of relying on them for your advertising
I am mixed on it
#👨┃ask-the-devs-not-support-no-bugs message
thats bs sorry
on one hand, this is technically better in the long term
but its terrible for my short term
they could just handout 2.0 notes and add whatever they change extra inthose 2 weeks later
Likely positive for the long run longevity of the game. But sucks having to wait couple more weeks 🙃
they've been forced to make this decision but at least throw the community a bone
especially since they should have the patchnotes ready in ~1week anyways
idk, im just salty rn
Patch notes would be a big win for them. People could theory crafting for a week or two and would be happy as a pig in mud
Same
patch notes would be good to kill the extra time until launch for sure, but ofc we won't get them soon
Do you play other ARPGs Dread or just LE?
While I'm sad LE had to delay, I'm glad I'm going to be able to fully invest time into both launches.
Probably using the extra time wisely to get more content out.
there wont be more content, just more "polish"
(not that i mind polish people, but id prefer patch notes)
Did they announce that somewhere?
thats what mike said in dev channel
so yes
👍
Is there a build planner updated with what we know about 1.2 yet? Or is it a case of waiting for patch notes?
Waiting for patch notes
👍
despair
🫂
Join the void we have dental insurance
I just want more future strike support 

how does it have one reference
it has 3 nodes
But also beans
It’s such a neat idea for a dot, but it just has no support 😭
Like give vk a node that converts your bleed chance into future strike chance
i know we dont have much more info yet.. but do you guys think there will be less or more affix pressure on gear now (especially with idol crafting and champion affixes)?
it would suck to not be able to fit in any champion affixes on gear
They come sealed so it's basicly free bonus stat. Now how rare good exalted champion items and how accessible new runes are going to be that we shall see
yeah true
just as an example, some gloves for erasing strike
you are already sealing frailty on hit (if your build doesnt get it elsewhere), and ALL of the affixes are necessary
EGs are pretty much bis for everyone right now except you really wanna use a certain unique. Dot mitigation is basicly only there and on body armor
wish we could put them into eggs lol
You can put the new unique into eggs. I'm afraid it'll be uber aberroth loot though.
It's confirmed, drop from Uberroth
then you get +int from nemesis empowerment

in regards to what i was saying before, i hope this champion affix isnt limited to weapons, would be fun
ah nvm it most likely is because of the melee damage
😭
Pretty sure it will be
All the affixes shown where always on the same item type.
ahhhhhhh
I asked Mike if that means that IE that void cleave affix was only for axes, he said there are restictions but its not 100% locked to just the shown type
Maybe t7 gives 2 Charges or more
yeah makes sense because theres a necrotic spell one on a rogue relic
Personally really interesting in smite on throw, it was shown on mace, but on sceptre that would be amazing
if we could get 100% with just 2 idols, we could run 4 3x1 or 1x3 idols 😄
yeah im so curious to see the idol affixes
even if its more ele/other res thats already build changing
less pressure on gear for those
we might see some unique affixes there as well
I would love it, but I have a bad feeling about this
For now
Kinda sad we need 5x small Idols to cap certain res with Holy Aura instead of 4x :p that'd be way cuter
this is an interesting idea being able to put non-exalted bases into eggs lol just more stuff to pick up 🙂 but im here for it
i dont think theres ever a world where being able to put exalted items into eggs is balanced. too easy to get triple exalted or 2 t7s
but i could see it as a mechanic to farm exalted of a specific base type and fish for something you can rotate the affixes around on
yeh don't need to be exalted just let us put in yellow and below, targeting a good base is good enough in itself
this is maybe something we can work in over the next month...?!?!?!?!?!?!
sigh shield rush is still bugged. whenever you spec into the no-cooldown node, you're stuck running in place and can't do anything.
iirc it only has done that when you don't meet the weapon requirements. But I thought they fixed that, too, so idk
i was just testing some things for the upcoming update. and yea it totally sucks.
What even was the old launch date?
I cant remember lol
Needa know old launch date so i can be angy for no reason
Rabble rabble rabble
2nd
😡
yea i guess that's not too bad. atelier yumia is coming out tomorrow so that'll keep me busy
Yea its like the sims, no games ever really competed with EA
This game is going to be its own LE against another industry titan
hey guys, i have a small question... will we have the chance to test the Sentinel rework before April 17th or will we only be able to see it after the new cycle on 17th?
Several days before the 17th they will release detailed patch notes which should provide a lot of insight to theorycraft with. Actual hands on playtime though - no - everyone will be getting that for the first time on the 17th.
ty for the answer
🙂
chonker gang, now to wait one month before going fresh ._.
beefy boi
testing out javelin offline, tbh I'm not really sold on this skill lol
feels like this will get really tedious to clear with after a while
Has anyone ever played around with vengeance and the iron blade hits it does lol
That's why I am so excited to be able to able both Split and Siège Barrage
Siège Barrage will melt bosses and rares, split will clear screen wide
Have worked with jav before, its actually nice and smooth, and im happy seeing the new changes and gear coming to it
Jav making next melee cost 25 less mana is also a big one, with no cdr anvil you can cycle both lightning fast
It's not too bad to clear with jav. It's not the smoothest clear in the world, but it's fine.
Jav, forge strike, jav, forge strike
Siege barrage splitting just enables non-lightning-smite jav builds to be okay
Just bapbapbapbap
it's mostly the lack of auto targeting that kills me, I'm comparing it to other setups where I attack once and half the screen is basically deleted
I'm sure it will be better once divine fury and siege barrage work together, I mostly just made this character to test that out immediately when season 2 goes live
Well, then fingers crossed that changes, right?
I hope they keep the less melee mana cost node
I love that node on jav
Probably won't change. But maybe on controller it will 😂
Can play ranged forge strikes and just destroy at range
unironically I would play with a controller if that's what I had to do for auto targeting on this skill
Need a last epoch javelin aim trainer game
that's what I love about smite tbh
I just hold down the button and my character asks god to kill things for me
Just play hammers and it turns into more of a, to whom it may concern sort of thing
I am ready to send a lot of spiders some strongly worded hammers
Does "put to the sword" nodes crit multi conversion to phys pen for bleed only apply to the increase crit multi from the forge strike tree and not items and or passive tree?
Pretty sure it says only stuff on that skill tree
Yeah I just wanted to make sure. I appreciate it.
I was hoping it took all forms of crit multi
Hi there,
I’m super new to this game, and I’ve been playing ARPGs for a while now, but I tend to struggle with high APM builds. I also have a bit of social anxiety when it comes to trading in games like path of exile, so I usually just play solo and take my time.
I was watching a YouTube video about the game and saw there’s a low APM build that’s kinda like the old spinning builds from past ARPGs. The build when I clicked it only said for end game and not leveling It looked really fun and simple, and I was wondering if that low apm playstyle has an version for leveling and learning? I’d love any advice or direction you could give me!
Thanks so much, I’m really excited to play this game and get to know the community.
Leveling with Erasing Strike - how do you recomend to path skill's tree?
are you doing void cleave + erasing strike?
Yeah
warpath, trigger smite + smite on throwing attack hit idols
this is what I do
One concern - how do you stack Time Rot for Final Hour node?
5 time rot on vc hit + your time rot chance
get darkstride boots asap for 2 vc charges
I am so curious on the Time Rot changes (aside from what they revealed already), or you guys think that is the most part of the changes?
I would assume thats most of the timerot changes, a bunch of conversion nodes to make skills apply it, the triple more scaling passive
damn, i just discovered that shield rush is op as hell. the only downside is that it's also bugged to hell 😦
you get possibly 4 hits for 1 cast.
nacho we've been wizards
tru tru
Check out Dr3adful on YouTube. He has "zero to hero" videos and planners in the video description. His static sorcerer is pretty good and I really only use one hand to clear most content. (Rmb, thumb 1, thumb 2)
I also leveled paladin as bleed hammers which is ez pz
Now this could be an unpopular opinion. But I kinda wish orbiting hammers lasted longer like blade vortex from poe1. You can already kinda of zoom pack to pack with lunge. But it would be nice if it lasted longer
would be nice if they fixed the shield rush stuck bug.
That's why I like locust swarm. Rav aura is pretty good as well, but not sure how bossing damage will be without VR - we did at least get dorb as a new option and whatever other buffs.
MS is really pretty solid as a clear skill, in S2 we'll be able to slap on bladestorm and make it good for single target, too
Don't tell rive
Am I crazy or does Warrior's Renewal on Lunge not work at all with Multistrike
or actually.. any melee skill, wtf
use Lunge -> spam melee -> Lunge still takes 3+ seconds for the cooldown -> ???
feel like reducing the remaining cooldown by 30%, 3 times, should be super obvious.. but it's doing literally nothing
oh.. ok, that's super lame; it only reduces the cooldown for the final charge if you have 2 charges
Oh.. ooh that's not ideal
feels bad man
honestly this feels like a bug, I shouldn't need to have both charges on cooldown for Warrior's Renewal to actually do something
MS smite with the lvl 6 sword or nah?
I can't remember the name. Paladrus or something
Palarus, and idk I don't use it
I'm an electrify enjoyer and Aurelis is obviously way stronger for that
Oh yeah I forgot about that sword
I wonder if palarus would be good leveling that way and the. Swap later to aurelis
I may have to do a test run to see
pala sword seems real good for warpath smiter
You can dual wield them
It's the wording
If you have one charge, the remaining cooldown is 0
therefore, you have 30% of 0
skill text is descriptive not prescriptive (see: completely different text on judgement - righteous degree vs multistrike - hallowed arsenal for the exact same mana expenditure effect)
the current behavior is very counterintuitive (cooldown recovery speed makes you gain your charge back faster, but cooldown recovery on attack doesn't..? 🤔)
arguably makes double strike worthless, because while running echoes I'm constantly at 0/2 charges, meaning I just have a useless second charge and a longer cooldown on my traversal skill for no reason
edit: I guess it doesn't matter, I gave up on lunge and went back to healing hands + javelin for movement 🤣
What are the best builds for sentinel per subclass? I didn't play Last Epoch for som time.
you might want to check the #news
That depends on who you ask, and what you wanna do. 5s boss kill builds usually don't clear monoliths super fast.
my best builds would be probably these:
VK = Erasing Strike build (ES+VC)
FG = Forged Weapons Minion build (FS+Multistrike+VC)
Pala = Consecrated Ground stacking build (Judgement)
but if you look at maxroll for example, none of these builds I mentioned are even in their tier list 😄
Aaaah, i wanna have all the info about changes in s2 so that i can continue working on making my javelin lightning build xD
did you see the gameplay stream? They hovered over a bunch of javelin nodes
I am going to add one for each
VK > Hammer Smite Spell Crit
Paladin > Hammer Smite Bleed
FG > Shield Bash
is Pilgrimage + Siege Barrage on Javelin still bugged? I see reports going back to like, 2023.. doesn't seem to be working lol
how is it bugged?
it should give 120% electrify and 120% ignite chance to melee skills while Javelin is on cooldown
it just.. doesn't seem to do that if you have Siege Barrage allocated
could it be related to Surprise initiative? I'm assuming anyone who goes for this combination will use the flag
and jump to flag is a combo skill so your button doesn't actually have a cooldown unless you use the the "jump to flag" thingy
i searched just now, and I found a guy saying it works if you don't take Surprise Initiative #🔱┃sentinel message 😄
oh, I think it might work if you fully use the combo
that's so odd, I think it requires both javelin + banner rush on cooldown or something before it activates
That node is a bit weird too
It doesn't give Javelin a traversal tag
Jav doesn't go on cooldown until you use banner rush
But yeah, meta for the ailments while on cooldown node is to just take the banner and usually you want it to cast smite
it's also a pretty decent movement skill substitution with no target required until we get vr rework
I wish that node just gave a buff for a duration, it's kinda janky as is
I'm planning on using javelin + volatile reversal together tbh
if only we had patchnotes so we could cook 🤡
I really hope self-casting smite gets some love, it's kinda sad how bad it is compared to the like, 5+ different ways you can trigger smite
there is already 1 buff confirmed for smite
the player who tested it says it doesn't work even after he used the banner rush and the skill actually showed a cooldown
i think one node with cast speed/base crit or smth
yeah.. that's not really enough, and it doesn't do anything for electrify smite 😅
i'd hold my horses on that until we get all the new affixes and passives
That's the base crit node we already have. Current gives +2% crit and -5% cast speed and has 5 pts. New version doesn't reduce cast speed and has only 4 pts.
I don't think I've ever allocated those nodes in any smite build I've played, ever; losing the cast speed penalty won't change anything for me lol
I like damage over time builds
its free base crit for any proc smite
cause you dont care about cast speed if you are not casting yourself
so the change does nothing for procs, just boosts dps for direct cast
it's not free, it takes skill points
and my current build is using wing guards meaning I literally can't crit at all
I did because spell crit is kinda hard to come by compared to melee crit
capping crit on smite is not that easy if you dont meet certain conditions
for proc smite, it basically doesn't change, or I guess you could say it's a nerf because it goes from 5 pts to 4 pts maximum, so it's 2% base crit less you can take.
but ofc if you never took it in the first place, then it's no changes for your build
depends on the build i guess, i only have 3 points in that and still crit capped
yeah, if you have good gear already it's a different story, but early on you would max it out 🙂
play legacy = always have good gear kappa
yo guys i'm crafting a manual smite pally and idk if i forgot anything or it is what it is
but the damage seems kinda lackluster
im doing somethign around 4-500k crit per smite hit
is that normal or low for smite?
depends on your cast speed, on single hit yea its good, if you hit once every minute, no its not good
what are the variables
something around 150% cast speed
link your build or smth
just mana stacking with devotion and wand + scales setup
nothing out of the ordinary i guess
are you fire smite or lightning smite? do you have the %more dmg to ignited passive?
for lightning smite, it's primary flat spell, %pen and missing mana that can boost dmg
are there any other flat source i could be missing?
if you're critting 500k you're doing pretty good
im on 1500 mana with a crystal wand
so the + flat should be around 360-400 or something
as pally you have an option to wear a shield and spec the passives that give flat spelldmg
but that might hurt your crit
yup it's pretty bad
That might be worth changing in S2, since electrify will scale with crit multi
hmm i guess it is what it is
just want to make sure im not completely missing something
well, after flat spelldmg and pen, it's cast speed and crit multi
armor shred, shock, lightning shred
and that's about it
hybrid crit/electrify might be worth it for javelin, since you can get +5% crit from a forge guard passive, I doubt hybrid will be worth it for multistrike though
too many affixes required to get decent crit
obviously every electrify build will get crit multi though, that passive is too strong to ignore even at 0% crit chance
it's just math, nothing is free lol, you're always giving something up to get crit
and that sceptre base is pretty close to impossible to get right now
scorn sceptre in the current game is pure copium.
dread was complaining about it a few days ago, he thinks it's bugged
it never upgraded for him after like 170 kills or something absurd
I mean, its really low odds to even get your desired weapon to show up
13 different weapons, shows up maybe 1 in 5. Those odds are already not in your favor
yup, needs some adjustments if EHG actually expects people to use those and not just look at them on LEtools
I would not be surprised if the woven tree adds them to as a loot drop from something, maybe just straight up from harbinger kills
Losing 5% crit chance when you stack a decent amount of crit multi might hurt you more than you can benefit from having those gloves on
if you're building entirely around electrify, not really
I have no armor shred and no flat damage
Depends on what stuff is available for your build
scorn sceptre is like 3lp wings, nice to dream of
I think Tu'rani is likely to want to go hybrid
if you're doing a pure dot build, then consider firestarter torch and consider fissure in smite tree
tu'rani will yeah
because that build gets so much free crit and flat damage even when building electrify
Yeah, it can be built either way on live, with the changes in S2 we should be able to do both pretty decently
I like fissure but it's so mana hungry lol
problem with hybrid, is that elemental damage over time is the strongest increase affix that does nothing for hit, while increased crit chance does nothing for dots.
multistrike smite runs pretty lean in terms of mana, since all of the smite procs cost mana
it's a balancing act
well we get crit multi electrify scaling no
you can have affix or Time and Faith to compensate. very balancing-friendly with passive respecs
there isn't an affix for multistrike IIRC, it's just time and faith
and maybe judgement if you press that every 4 seconds
oh right, the affix is for Vengeance not multi
Ele DOT doesn't roll on spears anyway, so you won't miss much of it
I'm using a -5 cost wand and time and faith, works fine but it's definitely cutting it close
the mana changes to judgement will probably help, amusingly
To maintain MS with bladestorm, it might be best to use the mountain boots. Wands and sceptres have kinda slow attack speed
eh, I'd probably go for the free smite at 0 mana node before that
Especially if you're going pure electrify, no need for the flat
and just deal with being stuck at 0 mana with multistrike spiking me back up every few seconds
Not sure how well that'll work, you need mana for bladestorm
multistrike can consume armament stacks to give itself mana
will need to do testing to see what works best
bladestorm costs 3 per blade, 3 is the usual amount, so 9 mana per attack, time and faith is 10 mana per attack, should sustain itself right?
you have smite costs on top of that is the thing, I guess you could give up the +5 cost node but oof
Im counting your 0 mana cost smite 🙂
Depends on order of operations, maybe
judgement adds +5 to multistrike mana generation btw
The smites can bring you negative a little
time and faith says "on use", but I didn't test how that works if multistrike consumes mana aswell
I would guess that 1) check if user has mana -> 2) if mana is OK, use skill -> 3) skill was used, give user mana back
True, forgot about that
Yeah, the order is more a question of when bladestorm eats mana vs. when smite does
Time and faith probably gives mana first, hopefully
if he uses the 0 out of mana cost passive, then it shouldn't be a problem either way
But if bladestorm does each blade + smite sequentially, you'll hit 0 mana before going through all armament stacks and lose hits
hm, yeah it depends on the order. time and faith is +10 on use, but one use can cost more than 10 mana depending on the amount of bladestorm and smites.
smite costs 8 - 5 (wand) = 3
bladestorm costs 3
multistrike costs 0
you can get 5 smites per multistrike, so it'll probably be necessary to just have smite actually cost 0, not pretend 0 cost
Yeah, that's why I advocate for the boots. Just brings smite to 0 cost and doesn't jank your weapon slot.
Not to mention the 0 cost for smite at 0 mana takes significant point cost
I don't really like losing the movement speed tbh lol, I'd rather just have smite hit less targets
the AoE is already super overkill with electrify
Lunge is pretty quick, and I don't like losing attack speed
Not sure which will be better in the end tbh
it's actually wild how many different ways this build has to potentially scale AoE
3 different options in smite, holy winds in healing hands, and even potentially holy auras melee thing
oh and multistrike has something too technically lol
on kill swords spawn more swords
it depends on if bladestorm will consume mana all at once like a single skill use does OR if it will consume mana in order like Father said
If it's all at once, then the "0 out of mana smite cost" does nothing, you'll simply go into negative mana
if it's sequential then for example at 5 mana remaining
- bladestorm 3 -> smite costs 0 -> you're at 2 mana
- bladestorm won't happen because not enough mana = dps loss on bosses
Anyone know how hammerdin builds feel on a controller? Started walking while I play and trying to decide between warpath vk or hammerdin for season 2
Those two builds should be pretty similar to play, no aiming needed on either. Disclaimer that I haven't played LE on controller though.
Orbiting should feel basically the same as warpath as you don’t really aim
Just walk at things while the vortex of damage around you smacks them
speaking of orbiting, season 2 brings autocast to devouring orb right? so one more buttonless build
Sweet. Sounds like I might be building either a bleed or smite hammerdin build for season 2 then!
Yes, can run it on numlock already of course
I can, but the controller guy can't 😄
Its a bit annoying though, the stutter step
Tape is not against ToS 
Yeah very much so, the auto cast will be a big improvement
wait, it will still stutter step no?
Not the auto proc from the tree
Plus, it always feels nicer to not rely on using numlock
oh then that's even better
Guys , does Void Smite still scales with Attunement instead of Vitality if i take the Renouncement node ?
Is there a Bug that is known ?
And I dont think there is a bug, at least I dont know any
I can read thanks , i just wonder because it feels sort of off with the damage
Maybe swapping made you loose a bunch of Inc Dmg
void smite gets half scaling if we considers +2 flat dmg (vitality scaling on every other void spell) and 4% increased damage (standard stat scaling for skills) to be the same
You dont get Increased Dmg
your new mod tag kinda lookin cute ngl
+1 is roughly equivalent to 5% inc damage on standard base damage skills. The void spells that get +2 have double base damage, so it's equivalent - the effect is that your added damage from other sources is kinda half as valuable for the +2 per vit spells.
I say roughly equivalent to 5% only because the availability of flat is vastly different to availability of increases
did I miss something about smite? Why would it costs 8 mana?
everyone is going unbalanced scale?
The lightning node that makes it hit additional targets
it send a lightning bolt, not getting the scaling from smite itself
I mean, I can understand why it can be used in some case, but I fail to see why it would be an auto include
No, it does get smite's scaling since it's a subskill
it's not a subskill, it's a mage lightning blast
It's an auto include for most smite builds, but most prominently lightning crit and all flavors of DOT ailment other than ignite
It is a subskill of smite in this case
idk if LE has the wrong skill linked or if it really is technically the mage spell modified for use here, but doesn't change the result
subskills really need to be cleaned up, because the inconsistencies are crazy
the primalist lightning bolts are all linked to gathering storm
Pretty sure if you hold alt in game it says it's primalist storm bolt lol
and therefore don't scale from the main tree
yeah, letools links to the mage skill, in game it's the primalist skill
lol well that's new-ish
Yeah, that was an intentional change. All the lightning bolts used to be subskills (actually there was like 3 different versions with varying base damage/effectiveness, it was a mess), and they were all made to be unified in hopes we could actually make use of them a little better this way.
Ok, but it meant tree scaling was completely removed
for instance, tornado swarmblade lost a lot of multipliers
Yeah, they are now all subskills of gathering storm rather than subskills of whatever skill procs them
And yeah it was a negative in some cases
storm orb is a subskill which is not even in the case of storm bolt with another tree, and doesn't scale with tornado
I really don't get how subskills are handled in the game
it really feel arbitrary
Usually, when it says it doesn't scale with other nodes on the tree, that's code for "this is not a subskill". I remember hearing storm orb actually is one though and that tooltip is wrong.
It is definitely one thing the game and tooltips do not explain well.
I mean, if the tooltips are outright lying about it, it's worse haha
It's honestly probably the mechanic in game with the most tooltip problems. Also doesn't have a game guide page.
yeah LE literally links to the mage spell. LE has a lot of weird stuff like this.
My profile Picture ? 
i wouldnt go that far
Oh! You meant the bee ?
aye 
Wait, why don't we have Orobeess?

So i lose the % scaling from the base that it would normally have means the +4% per attunement dont get converted over to +4% per Vit
Right, you only have +1 per Vit after taking that node and the void convert
good to know, I always forget what %increase = 1 flat
ugh i need more teasers
Should get some with the Friday stream tomorrow I hope
So my understanding is that the %more vengeance damage will not boost iron blades. Is that correct?
that is indeed not correct
Was that a change they said was coming? As vengeance works currently, it would not affect iron blade (and probably not riposte, either)
Arent they changing that subskills will work properly in 1.2 with conversions and modifers? Maybe i misunderstood mike
also on the topic of current state of IB
its a bug that was supposed to be fixed and they didnt fix it
even tho they said its fixed
💀
Oh, wonderful 😁
Yes, the lightning invoker rings and an assortment of weapons grant it. Overall it's not much though.
Should still benefit from the pally lightning DOT multi though lol
just need something to start it off with really
mage's scale necrotic with just +15 base on that wand for instance
this works with smite if smite is converted to lightning?
yeah that makes it a lightning skill
Mages have some busted scaling to make that useful, maybe the new dorb will be crazy too who knows
why does a 2h weapon have block chance stats, when you cant wield a 2h and a shield to my knwoledge
They're adding a new perk for forgeguard exclusively where they can hold a two-handed weapon in one hand and a shield in the other.
ahhh
that makes a lotta sense
im interested if it would be in the first half of the passive tree for FG
cuz Id be running that passive with lightning javelin paladin for sure
no
You don’t need a shield to block
how come
im new to sentinel, only played mage/rogue so far
so Im not aware of the intricacies
but to my knowledge all the nodes that work with block and block stat is gated behind wielding a shield ?
You can get block from the passive tree and on skills without needing a shield
Good luck getting to 100% block chance and a good amount of block effectiveness without a shield tho
hmm I see
There is no mechanic state behind wearing an item
items are just giving stats, they don't enable anything
brother
unlike poe, for instance
you know that you are incorrect right
???
the only one I can think of is when a skill is asking for a specific setup
which is different from enabling a mechanic
Even then just take the node that says you don’t need a shield
Skills are the main thing that will require a certain item type to use
Mechanics like block/parry do not require certain items to benefit from
and I would still say it's not items which enable skills use, but skills which restricts themselves, as the restriction is on the skill and not on items
Fair
What kind of VK would this work best with? (No humble brag, never played vk)
it's a spear so no VC, and it has %inc void, so the only options are Erasing Strike or Warpath
but I'm afraid apathy's maw beats it
argh here i was thinking it was a nice weapon
It's nice, I would slam this on a Dragon Tongue Spear
`time ot find out what a dragon tongue spear is
Just so I understand, the void affix is bad because there is no flat +void damage and I need to use a skill that has a convert to void node. right?
how many bets smite fissures are still broken too
Tldr : ton of Flat, attack speed, a bit of Flat Crit and since it's a Spear you can take the 5 pts in FG for extra Flat Crit
If you manage to land IAS and Inc Dmg on it, you got an amazing Rive Weapons (for 1.2 because then Rive will have a full Void Conversion)
correct. Using it as food for legendary like Pvt.Vlad suggested is also an option, attack speed is a very good slam affix.
note that the flat physical melee on Plague Dragon won't be converted to void even after 1.2 comes out and Rive gets a Void conversion
Could save it for that new vengeance spear if you play legacy
There's also that silly void spear for VO
Oh ! Forgot the affix on the spear is Flat Phys !
So I spent 2 mil gold to convert my divine bolts from caster into a melee variant and it feels pretty good.
ran out of favor, so I'll continue later today. Still many upgrades to buy, Wing Guards, a good Sigils ring, a good relic
I was looking for a video to compare, but looks like there's no melee divine bolters 👀
I guess most people want to scale the damage of bolts and trigger skill with same stats. Is the benefit you get that you have more success stacking attack speed than cast speed?
you scale both with % increased healing
So which flat are you using?
the benefits are slightly higher attack speed yes, but mainly I can make use of judgement rather than smite as the boss killer, which doesn't have any synergy with % inc healing.
there's also a synergy with holy aura's flame burst (also a spell)
and manually using HH and hitting procs another HH, so I get 135% healing compared to 100% with caster variant
I agree that there isn't much reference material from others. You'll be a pioneer and research the options 1 gear slot at a time. 🙂
another one, relic slot affix +X to judgement has % inc healing as the secondary bonus, providing +flat, while my previous +X to smite has % inc spell dmg, I'm not sure which one is better when you already have 600% or higher inc damage 🤷♂️ maybe i'll test it at some point later 😄
but %inc healing will give me more healing/ward too, so that's probably better
Anyone tried making a build with Aberroth's Command?
Void Cleave is obvious, but I don't want to just make it like another autobomber
For now, I have 4 other skills set up that helped me push to at least 226c: Abyssal Echoes, Healing Hands, Smite, and Anomaly
I remember someone used it with warpath
yes, many sentinels do that, we have a spender skill that eats our mana and a recharger skill that gives it back
void cleave is a melee skill, so with Aberroth's as the goal I would look at Rive or Vengeance. Rive is supposed to get a Void conversion in 1.2
Ah these builds still use volatile reversal. I'm attempting to make a build without it since season 2 is coming up
you don't need volatile reversal
They haven't really shown enough detail to confidently say all the missing damage has been made available elsewhere, IMO.
Just gotta wait for the patch notes, if and when they do
Just assume the old builds have enough damage to clear without volatile and wait to find out options for single target, probably.
I meant that you don't need to use the current 1.1 Volatile Reversal 🙂
it's just a damage buff and maybe attack/cast speed buff
replace it with anomaly for example
Yep that's what I'm doing
along with the buff increase from abysall echoes (even though i'm technically not using a melee skill besides void cleave)
If I end up using another melee skill besides just casting smite, I don't want to use warpath. Maybe Rive
well, smite and HH is tied to cast speed, whereas most other skills are tied to attack speed
you can probably do a hybrid style build that scales both, using bonuses from anomaly, the sentinel passive for sword/axe and buffs like Frenzy, but then you'll hit the same problem with spell damage vs. melee damage
this is mainly all dot damage I'm doing. not even crit
you're doing dot damage with smite?
I'm abusing the abyssal decay mechanic from abyssal echoes with it, yes
amazing single target damage
Void Dot Hammer Throw is really good with that sceptre
helps apply other dots like time rot, doom, and future strike
also EHG should update the wording and include a tool tip for future strike imo. The fact that it stacks is huge
It might not seem like much, but it actually adds a lot more damage to dot from the testing I've done
But I think a lot of people sleep on abyssal echoes as a single target skill. If you allocate it to not chain, but have it pop off its initial hit 5 times and have its decay spread, it shreds boss health bars
helps clear too
I've never tried Abyssal Decay x5, but it doesn't seem very good on paper. I think it might be just smite doing the work for you 😄
it's an ailment with limit of 1, in a bossfight there's often no targets to spread it to, so what is the benefit for single target?
You're popping off the decay in full at least 5 times, and you're constantly applying it with void cleave
its good in mono clears
ah, so you meant it's good for mono clearing, not single target
I ran Abby's command in 1.1, it was fun
Basically I ran it as a void spell DOT build. Primary clearing was ravenous aura, abyssal echoes for single target.
Basically for S2 I'd just swap VR out for dorb since dorb is getting a spell DOT component
AE is the best void spell DOT single target we have afaik
To answer this question, abyssal decay pops all of its damage instantly when the target is hit. So you just need to pop each stack before the next repeat casts and you get the full damage of all 5 casts in a pretty short timeframe
That
There will be a few other options in S2 as well. In 1.1 I used warpath to enable the big more multiplier in VC and also for the extra flat damage while spinning, but vengeance and/or multistrike might be good options (both will have VC multipliers)
Also
I accidentally learned that you can stack two abyssal echoes on top of each other
so you can pop off 10 times
Yeah, procs don't interact with the cooldown, so you can direct cast and also proc from VC. The trick is staggering them enough so you can still pop each stack before the next repeat goes off
Which warpath is pretty good at thanks to its pretty fast default hit rate
I have enough cast speed to do that with smite
I don't scale any attack or cast speed on mine since other than popping AE I don't need it
Not sure how it might play out in S2 though, lots of changes coming
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Sentinel (32) / Void Knight (63) / Paladin (5)
▸ Health: 3,232, Regen: 125.59/s
▸ Mana: 185.94, Regen: 9.04/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 51 Str / 2 Dex / 2 Int / 7 Att / 46 Vit
▸ Resistances: 100% / 62% / 98% / 112% / 86% / 80% / 59%
▸ EHP: 6,140 / 5,433 / 6,140 / 8,327 / 6,577 / 6,577 / 5,293
▸ Endurance: 43%, Threshold: 646
▸ Armor Mitigation: 54% (3,339)
▸ Crit Avoidance: 35%
▸ Void, Fire / Spell, Melee, DoT
▸ None
• Void Cleave (21)
• Healing Hands (21)
• Smite (25)
• Abyssal Echoes (21)
• Anomaly (24)
Highly recommend investing in damage nodes on VC to improve your rav aura
Really?
Those two just to the left are easy grabs (one even gives area, too)
I also take the warpath one since it's like 80% more damage, but that would mean you have to use warpath
So it directly increases ravaging aura?
Yes
And since they are "more" multipliers, they are super strong
Yeah, tooltips for subskills generally do not reflect any points from your spec tree, but rav aura is a subskill of VC, so it inherits all applicable modifiers, including those generic damage nodes, the area increase, and its attribute scaling
So rav aura also gets 4% increased damage per str and per vit, just like VC
Seriously? That's wild, I didn't know that
Yeah, it also makes it a weird void spell. Most get flat damage per vit only, but rav aura gets inc damage instead lol
that's great for slightly bypassing the limit of 1 ailment, but how's the damage? LETools says it has +2 void spell dmg per VIT, and there's vorpal reverberation passive for up to +50, base damage is 120. So at 90 VIT, it has base damage of 180 + 50 + 120 = 350 ?
Increasing your dot damage and getting void pen helps
Because you're dealing your dot damage all at once per tick
I don't remember the effectiveness of added damage on it off the top of my head. Maybe 300%? So multiply the 50 and 180 by 3 and that should be the total flat damage if I guessed the dmg eff right lol
and if you somehow get increased abyssal decay duration, maybe that increases potential dmg output too?
okay, LETools doesn't show effectiveness 😄
Yeah, pretty sure the alt text says it, but unfortunately that can only be seen in game
This
Yes, you can get duration both from the spec tree and from idols
The only downside to my build is the fact that all of my crit avoid is coming from blind
And duration is a multiplier on its total damage
Which I'm constantly applying with smite and abyssal echoes
Usually as sentinel, I aim to get a leonine helm and that covers your crit protection well enough on its own, then blind gives you full protection against bosses and other dangerous targets
Interesting. Do ele conversions have any affect on sub skills?
so yeah now it makes a lot more sense 😄
Ah, 305% of course 
That's a case by case basis. A lot of the times yes, but not always. Rav aura is one that does not convert.
That's a shame. I would have tried fire conversion with a Sceptre and warpath
I always thought of Abyssal Decay as a support skill, turns out it's as awesome as Consecrated Ground
Yeah, if it could go fire it would be epic to stack with judgment aura
Ye
I'll make a video soon to showcase how it works
We can dream, maybe someday they'll make the conversion work
btw., Fragility says "Abyssal Decay is no longer consumed", but I'm assuming it means it no longer deals all its damage after you hit the target
Thats why I don't take that fragility node. You want to remove it on hit to deal the damage all at once
10 pops = huge damage
so abyssal decay duration is basically a % more multiplier, since you're instantly detonating the damage of a full duration abyssal decay
interesting
theoretically yes. I haven't tested it yet
Yeah
Yeah increased abyssal decay duration adds so much more damage
currently sitting at 75% inc duration, which is 10.5 seconds
got my reduced crit dmg bonuses capped too
abyssal decay detonating does what future strike wishes it could do
Just want to compare notes. I was messing with dual palarus swords and warpath. It seems more smite procs happen with 2 vs 1. Both swords are 43% chance on hit. So I'm wondering if I'm right that 2 swords hits more smites or not
Oh and I'm not trying to make a build this way. It was for leveling and science
The % chances add together, but the smites per second limit is shared
Is it? The secondary chance smites are shared too?
yes and yes
chances stack, limitations are shared
Lame. I guess it does technically seem like more because the %chance is higher if they're stacked
you can work around it with more attack speed and you dont need to use 2
but for lvling its whatever anyways
Yeah I was just messing around. I'll probably swap 1 for the ignite scepter.
Just messing about making plans for next cycle
its a fun build if you dont want to press any keys at all
Yeah, with 2 it's more consistent and you don't need as much attack speed for single targets to hit the limit
But just 1 is usually fine
For leveling? Yeah lunge and spin until getting to mono's lol
for everything in fact, unless you want 3k+corruption
My current smite build on my paladin I use three keys consistently lol. I try to keep it to that if I'm holding my kid while playing
you can just numlock warpath and afk, just move your mouse to navigate
Yeah? I didn't know that lol
I just rebound R,E to my mouse buttons
If i had more buttons I'd literally never use the keyboard lol
interesting, normaly you would want to take some stress away from the mouse hand
since arpgs are very click intensive
True but I have a toddler that likes to sit in my lap while I play. So I gotta keep one hand free to prevent the random keyboard smashing lol
teach em early is what i would say, so you have both hands free and they farm for you
gotta think ahead
Lol
Get a second cheap decoy keyboard so they can “play” with you
He's too smart. He figured that out within 2mins. This is kid #4. I've tried all the tricks. This kid is too smart for his own good
Darn
Time for his own, run coop

Are there different variants of warpath?
Like hit vs dot vs idk some other kind of mechanic
Yeah. Crit, bleed, spell procs, probably some others
Warrior's Fury aka. spin to spin more 😄
And are there any other low APM sentinel builds? Or is warpath the way to go?
judgement aura? once every 7 seconds you recast aura and only walk
holy trail javelin is kinda low apm too right?
Hammerdin ones can be also
Once worldsplitter erasing strike gets going you just hold down attack and walk forward
Gotcha I'm new and will look into all of these, ty!!
Nah, if you have to clear an area with ranged mobs standing scattered around then it's not.
okay, one click to reposition and one click to throw again
what do we think about a phys forgeguard warpath with horns of uhkeiros and leviathan carver
might work with the ramping mana cost node
Why horns?
to get the damage boost, and compensate
I think leviathan is kinda meh
its a massive stat stick
my stat stick of choice is plague dragon or apathy's maw
It would just make that worse by increasing the penalty
and yes, horns has %increased mana cost. It's like gate staff
yea but the 50% mana cost inc wont effect channeling cost right? warpath has a initial cost as well
It does increase the channel cost
godamit
would have been a nice oversight
i never managed to make phys warpath work in moderate/high corruption for some reason
what was the problem?
scaling dmg
so you were tanky enough, but the clear was too slow?
aye
Forgeguards are able to warpath too? I thought it was paladin only
warpath is for any sentinel
I like warpath 🙂
looks like every FG with warpath build on LE does minions. lemme put something together real quick
I really don't like Warpath for minions generation
well i can already tell you, in its current iteration pure phys warpath is not a thing
but maybe there is some sick 2h shield stuff that boosts it a bit
I might be coming back for 1.2. Will explore all the warpath options.
