#šŸ”±ā”ƒsentinel

1 messages Ā· Page 60 of 1

turbid dome
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There’s a bunch of things pinned and given an entire sentinel rework is one of the main things of the update you don’t get to end that on a sad …

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This isn’t GGG with melee

inland quarry
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actually ehg had always been in line with ggg when it comes to melee

turbid dome
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I’m going to respectfully disagree on that one

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Sentinel was/is just mid because it was one of the first classes finished

clever hazel
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Volatile Reversal always struck me as an odd skill. Massive damage multiplier, particularly for DoT, then you look through all the other skill trees and its like 50% more damage! (hit only, no stinky damage over time allowed) šŸ¤”

winter copper
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guy has 500 crit multi in build from gear and takes 50% crit multi on tree for 2 nodes instead of 50% more dmg for 2 nodes

winter copper
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šŸ˜

turbid dome
winter copper
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kekw

gusty abyss
junior wren
turbid dome
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3 points in it is a lil sus cause you’d need a lot more max mana to sustain infinite es bonk

junior wren
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yeah WS makes sense. I see 1129 mana on the screenshot

waxen nymph
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@woven temple mind telling me more about Hammer Mana generation

woven temple
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aint no secret, spec hammer of want and the standard spiral stuff, run into a pack of mobs -> get like 300 mana back per cast

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problem is it's much less effective on bosses

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they should add a clause that would double or triple the return on hits against bosses

waxen nymph
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But it gives it a 5 sec cd

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That's awful

woven temple
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yes but also compare it to such turds like mana strike, 4 sec cooldown for an even lesser mana return

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ggg hate mana regen

waxen nymph
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But you could do Vengeance

woven temple
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yes but that's the healthy person's choice

waxen nymph
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I don't see a situation where I would use Hammer Throw

woven temple
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also it depends on both aspeed and having the affix

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hammer throw eats up a skill slot but it doesn't depend on much of anything other than the target count

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as I said it's big meme overall

inland quarry
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will smite ever be allowed to have the aoe tag?

waxen nymph
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Doesn't that count?

gusty abyss
# waxen nymph

Its descend that does AOE damage and descend does not have the AoE tag either.

turbid dome
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Is throwing 500 hammers to trigger smite count as AOE smite

clever hazel
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not really given that the throwing idol has a cap of 10 smites per 2 seconds

turbid dome
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Fair enough

clever hazel
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smite can do decent AoE with Unbalanced Scale + 3/3 Wandering Bolts, you hit 7 targets maximum per Smite cast

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can still be a bit annoying when swarms of smaller mobs show up though unless you have some sort of uncapped AoE skill also going off

turbid dome
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Or do void wizard and use anomaly, abyssal echos and dorb for your aoe

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Gonna do the auto cast spinny dorbs + hollow dorb turret

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In 1.2

gusty abyss
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There is gonna be so much choice with auto dorb, IF everything stays relatively the same

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Now if they dare a fire conversion ^^

waxen nymph
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I miss the old uncapped idols
Where you would lunge into a pack with your orbiting hammers and you game will lag because of how many Smite you would procc

turbid dome
woven temple
turbid dome
waxen nymph
tropic grotto
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Do we know how "woven offerings" work?

turbid dome
waxen nymph
woven temple
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to reroll implicits* on the unique

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also I think it's possible to reroll a legendary this way

waxen nymph
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Is it only the implicits?

woven temple
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I mean if it works on leggy, it won't reroll the affixes

waxen nymph
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I think the Unique Affixes too

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But not the leg affixes

woven temple
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at least that's what I gathered from the stream

waxen nymph
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That would be my guess

woven temple
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yea

iron basin
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they said it's the same as using a divine in PoE. just rerolls all values on the item

alpine canopy
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If it's exactly the same as a divine, it won't roll implicits

vivid talon
alpine canopy
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er wait, PoE2 one is different? lol

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I didn't play PoE 2 enough to find that out šŸ˜‚

vivid talon
alpine canopy
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Makes sense, gotta make sure crafting is not accessible kappa

woven temple
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there is no crafting in poe2

rancid lantern
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To be fair it does, but all the real crafting tools are obnoxiously rare

small veldt
clever hazel
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gambling is not crafting lol, if you're just hoping something good happens with basically zero control over it you're not crafting

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or phrased another way, if the "crafting" you're doing doesn't provide any way to minimize bad outcomes, it's a slot machine not a crafting system

small veldt
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Some crafting items give control

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But by standard you have zero correct

clever hazel
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99% of the time in PoE 2 you're just picking up items and slamming random affixes onto those items hoping something good happens, the only real crafting available is like.. essences and omens

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omens are insanely expensive and most of the time they don't even help, lol

turbid dome
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I so do love hitting the affix I want but it’s the worst version possible of it

small veldt
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It just feels like the affix/suffix pool is so small in PoE2 vs Last epoch

turbid dome
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Charm slots šŸ‘

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I’m happy LE does just potion slots from the belt

small veldt
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The main RNG in LE is really how lucky/unlucky you are when rolling upgrades and rerolling/removing

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But you can lock affixes/suffixes you want to keep so there's that

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So it's pretty difficult to brick an item proper

turbid dome
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Ye

eager turret
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shield rush into the stairs šŸ™‚

waxen nymph
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Classic ^^

gloomy mason
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Possible forge guard javelin?

winter copper
smoky shoal
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It's been a hot minute since I played. Did they ever make warpath and HH work together?

waxen nymph
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Won't happen

smoky shoal
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They should

waxen nymph
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That would be beyond broken

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Or they would have to nerf the procc rate

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And then it would suck for every other melee skill

smoky shoal
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Meh. vk's can one tap an entire screen. Mages can delete bosses in seconds. Warlocks can basically never die. Avalanche can proc upheaval and maelstrom. And rogues are rogues. I don't really see how it would break anything

waxen nymph
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It's not because every one else is doing bat shit crazy think that we should follow

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Imo, it's better to bring back everyone back on earth

smoky shoal
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I don't know. I think if you invest the time to be super powerful. You should be super powerful. I'd like to be able to proc HH and smite with warpath as a paladin for the clear speed and be able to keep constant damage on boss fights while dodge mechanics

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With the ward gain nerf on HH I think it would be more about damage than just face tanking everything like before

waxen nymph
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There is a difference in "super powerful "
Being able to tank 8k corruption, or os Abberoth is too powerful imo.
Doing 1k top, and kill Abberoth in about a minute seems much more reasonable to me

woven temple
obtuse night
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i just want divine fury javelin to be good

waxen nymph
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It will work with SiĆØge Barrage next patch

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Surely it will be good

noble copper
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anywhere we can preview the new sentinel or paladin passive nodes?

obtuse night
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javazon my beloved

smoky shoal
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Someone did 8k corruption? Damn

waxen nymph
waxen nymph
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I saw a Lich at 4k yesterday

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And a Sorc at 5k

noble copper
obtuse night
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its not the same

smoky shoal
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I did 1000 on my machine gun smite paladin and thought I was good lol.

waxen nymph
waxen nymph
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That's the problem

turbid dome
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If your on mobile you tap the channels name in the upper left -> then go to the pinned tab

waxen nymph
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1kish should be the top notch imo

obtuse night
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surely they wont rework divine fury into another useless iteration right?

turbid dome
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Everything in sentinel has a much bigger power budget now that VR isn’t like 100% more dmg

noble copper
waxen nymph
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Throw 3 spears down and they will split on hit

obtuse night
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the targeting is completely different tho

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besides, siege barrage builds already exist

turbid dome
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I’m happy things only convert once in LE

obtuse night
turbid dome
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Cause the devs don’t need to worry about making a loop

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See the new vk passive and Orian’s eye amulet

obtuse night
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doubled edged sword i guess

waxen nymph
turbid dome
smoky shoal
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I don't begrudge players who are able to push that high. They probably invest alot of time into doing that. I just think other builds should be able to do it too without the ceiling if enough time and energy go into it. I don't know if HH, smite, warpath build if possible would be able to push that high. But I'd like to have the option to try you know?

obtuse night
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you mean like

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d2?

turbid dome
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Converting all incoming damage to a single type is like peak poe1 defense rn

obtuse night
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oh i thought u meant like

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dealing damage

turbid dome
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Ohh

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That’s also a thing in poe1 too tho cause of how converting works there

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But the biggest defensive boost is taking all physical dmg as ele dmg

obtuse night
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you are correct

turbid dome
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I do hope the sentinel convert x dmg to phys gets better this update

obtuse night
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i was just thinking about damage (dealing) conversions and how boring they are in LE

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you kinda just pick an element that aligns mostly with your other skills for the sole reason of scaling them all on the same dmg type

turbid dome
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On sentinel yeah

obtuse night
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It'd but just as boring in POE too if not for ailments tbh

turbid dome
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The one build I did that cared about skill type was Draven’s triple dot thing

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Beyond this is the damage I do so I want the dmg type to match

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I wish memorize invoke runemaster was better than the focus on a single invoke runemaster

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As having a lot of convert options for that is fun

obtuse night
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havent actually tried runemaster yet

turbid dome
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It’s very fun

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Just a lil sad that the ā€œmemorize 40 spell comboā€ style is weaker than ā€œuse the box relic and spam that one invokeā€ style

obtuse night
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what can ya do

turbid dome
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Make a giga dot build with the new weaver spear

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gotta get that clean 384% * 3 increased dot damage and that 200% * 3 ignite chance

obtuse night
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siege barrage I SLEEP

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divine fury or riot

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won't know for a few weeks though

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maybe it'll work the other way around or something

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like.. throw a javelin and it splits into falling spears šŸ¤”

turbid dome
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Tbh the new weaver spear might be a lil silly with that

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Wait no that spear needs melee hits I think

waxen nymph
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The new Vengeance Spear

gloomy mason
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Any patch notes so far:

obtuse night
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anyone got a link to the spear? or a screenshot perhaps

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astral project it to me

waxen nymph
waxen nymph
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Sound like no

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There you go then

spring pollen
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The phalanx spear is not too high level, hopefully means will be easy to get some 2-3LP on it... šŸ™‚

obtuse night
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Hmm

waxen nymph
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Javelin on Riposte

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Not sure how I feel about it

spring pollen
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You can riposte up to 3 times from one vengeance hit no? That could be spicy

waxen nymph
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But you need to be hit to Riposte

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So clear might be fine

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Single Target will suck

uneven gorge
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It doesn't seem like there's a cooldown on it, which is spicy. I can imagine running into a swarm of mobs and exploding in a flurry of 100 javelins with enough attack speed. Would be really interesting to see

spring pollen
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do triggered skills cost mana? I forget lol

waxen nymph
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It's a weird case

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Most of the time no

spring pollen
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wonder if it would trigger the nodes that make javelins rain from the sky......

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Do you know if a triggered skill has a cooldown, does bypass the cooldown? Or still procs only when cooldown is off?

woven temple
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depends on the position of mars in cancer

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same as above each individual effect can act in whatever way they decide to code it

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some bypass the cooldown while others dont

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some set the skill on cooldown while others dont

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gotta guess

spring pollen
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šŸ™‚ Ok cool. I guess will find out shorly after April 2 if i can get the spear to drop

alpine canopy
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It would say if it didn't. Of course, could say mana consumption and cooldown stuff in the alt text

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If we get a way to get riposte stacks while using jav, it could be interesting

spring pollen
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Ok interesting. One more thing to be excited about trying in a few weeks time

scenic gyro
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btw im gonna loose my shit if we still have more dmg taken while dual wiedling

lucid ruin
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I know that it was probably asked gorillion times and I know that it probably will change in 1.2, but what is best leveling for void knight?

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Hammer throw?

spring pollen
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electrifiy for pallys getting buffs/support

gusty abyss
turbid dome
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A lil anti synergy but let’s go

woven temple
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the two arent connected in any way, in fact I'm pretty sure both are beyond the chain in their respective classes

turbid dome
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You get more dmg from attack speed but since time rot caps at 12 you really don’t need much attack speed

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<- wants to do a pure void dot build

gloomy mason
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Anyway to make smite auto cast with javelin? With the flag node.

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.

woven temple
gloomy mason
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?##

gusty abyss
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POG, VR is indeed a teleport

winter copper
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ok we are doomed

gusty abyss
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Getting some real Syndra from LoL vibes here

gusty abyss
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sigils are now just full auto cast šŸ˜„

woven temple
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shh dont spoil I'm 2 min behind live cause of lag

tropic grotto
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I wonder how they'll change Orion's seal with the new "symbols of hope" change

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Since the sigils are self generated

gloomy mason
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trying to make a javelin build without the Battle standard but dunno what other skills may help here as javelin doesnt have much synergy with others

waxen nymph
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You have Smite on Throwing Hit idols

bold horizon
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karv is now my favorite dev

gusty abyss
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We are going to have to take a lot of screenshots later, so many new nodes he moused over for a split second xD

tropic grotto
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So true

winter copper
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sigils look so good

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but they murdered my baby VR

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looks giga clunky

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😦

gusty abyss
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yeah, seems to have a cast animation

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but it is a teleport, so goes over lagon beam

gloomy mason
wide ivy
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Javelogin

turbid dome
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oh god, each thing on rot grip is its own multiplier

gusty abyss
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It has to be, going from 12 to 24 does not keep up with 1k stackable ailment.

woeful storm
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without something still not shown that allow you to pop rot instantly, i dont think that's even enough

tribal basin
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did i hear that right , they cap the amount of Mana Judgement can consume ?

winter copper
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did they mention smth regarding that?

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šŸ‘€

gusty abyss
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No, I mean if you manage to get 100% multi, that is like going from 12 to 24

winter copper
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oh

gusty abyss
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Instead, it is like going from 12 to 96

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ofcourse, we can probably go quite abit higher than 100

woeful storm
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still need alot more than that to actually be a DPS ailment

turbid dome
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yo confirmed that manifest armor has feelings

tropic grotto
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tsundere manifest armor

turbid dome
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😊

tribal basin
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I called mine Manni the manifested Armor

smoky shoal
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Wait was there a dev stream?

scenic gyro
smoky shoal
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Any juicy sentinel info?

scenic gyro
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all the info

smoky shoal
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I better watch it then

scenic gyro
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we got a brief run down of most skill changes with some showcases

waxen nymph
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Symbols of Hope instead of Sigils

scenic gyro
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not sure how i feel about it tbh, sounds like holy aura, press button to get buff
but we'll see if there is more interesting stuff happening with it

waxen nymph
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Void Vengeance! šŸ‘€šŸ‘€

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I know I am late to the party but I was in the car

bold horizon
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they showed so much with random hovers, but you need to go frame by frame to see a lot of it

waxen nymph
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Iron Blades makes Forged Weapons!

uneven gorge
tribal basin
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Im just wondering how much this will also change Judgement

scenic gyro
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maybe rf is back on the menu

uneven gorge
scenic gyro
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vr for frenzy and movement now, pog šŸ˜„

woven temple
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lol@the revert of pious offering nerfs

scenic gyro
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it was pretty heavy handed

woven temple
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still not back to 1:3 though, I hope there is more juice for the build

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judgment aura is probably even more dead in the water though

scenic gyro
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maybe the void aura thing is viable now with timerot changes

uneven gorge
# woven temple lol@the revert of pious offering nerfs

Currently it's 100% mana for 1% more damage per 2 mana. So 1000 mana will give you 500% more damage. The change is 2% more damage per 1 mana, capped at 25%. So with 1000 mana you'll get... also 500% more damage. You're getting the same about of damage for less mana cost, it's a buff.

scenic gyro
uneven gorge
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I have, and I agree, it sucks, but this is still a buff

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Hopefully it get more 🫔

winter copper
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the most interesting node on reveal

turbid dome
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And the turret dorb node

winter copper
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this one caps out at 8 orbs, will be insane for applying time rot

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use vr to carrry orbs around untill u reach 8 robs

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then cast one to consume them

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boom

turbid dome
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Can’t vr only make dorbs younger once

winter copper
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the only issue is how that orb will apply 12 time rot stacks after

spring pollen
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Wasn’t there already a node that made shields from RoS cause fire damage?

winter copper
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yes but u can have 20 orbs

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with younger node

turbid dome
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Fair enough

turbid dome
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Is future strike still going to be in the game

spring pollen
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VR basically lunge now? šŸ™ƒ

turbid dome
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lunge can probably go farther

tribal basin
spring pollen
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I may not be understanding the skill but would it still reset you hp and mana you think?

turbid dome
tribal basin
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but now i wonder if Urgent inquistions +40 cost is before or after the cap of 25% is applied

turbid dome
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buut that means lunge makes you eat dmg (unless you spend 5 points on being immune during it) like if your going through a lagon beam

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buuuttt lunge lets you giga zoom through zones

winter copper
turbid dome
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wait like hit button -> 1 second later -> tp?

winter copper
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i mean have u seen the clip of him doing

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it wasnt 1 second, but noticeable

spring pollen
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Well if it loses the ability to reset the hp and mana it will be a big loss, both mechanically and thematic

turbid dome
clever hazel
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that's a crazy take tbh, it has a cast animation like everything else

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and it's an actual teleport that doesn't require a target, with a very short cooldown

iron basin
spring pollen
iron basin
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anomaly has a lot of those time travel things in it still

spring pollen
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Yes good point

urban phoenix
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Oh shit, they talked about the spiders.

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not minions unfortunately

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but super strong

alpine canopy
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Posting here since I haven't seen anyone post yet. Screen caps from when Karv was mousing over his inventory for the fellow time rot enjoyers:

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All his items are perfectly rolled, so max rolls are shown
No changes to the amulet
FK set bonus 2-part nerfed from 75% -> 50% TR pen
Sword haste on hit chance upped 15% -> 25% max
Shield added block chance buffed from 14% -> 21% max

urban phoenix
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Spiders ailment was 5% base crit taken per stack, 4 stacks, if i heard correctly.

inland quarry
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so the phantom grip rings bugs has been fixed. this means that the forged weapons no longer benefit from doom and sulron's steps right?

alpine canopy
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Curious to see the VC phys conversion

alpine canopy
spring pollen
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I love void cleave so much so maybe phys would be good for my FG builds

alpine canopy
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VR looks great, but it'll be hard for anything to match VC in terms of feels, love it

spring pollen
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Mike commented that they are improving the feel of a lot of the melee skills to. Like SFX, enemy reactions, etc. So that could be really nice.

iron basin
urban phoenix
lusty patrol
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does anyone have the link to the revealed nodes from sentinel? i saw perry had one on his stream ill go check his vod for it if it got linked in chat if no

iron basin
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the only passive node they revealed was the lightning damage over time one iirc

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and the time rot node

lusty patrol
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tyty

iron basin
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snipped from my game right now

alpine canopy
tropic grotto
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I wonder what they'll do with this now šŸ¤”

clever hazel
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I'm sad it sounds like we aren't gonna get a lightning skill tag for healing hands

alpine canopy
halcyon yoke
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just change sigils to symbols and it works

vernal frigate
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this node plus this shield

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holy..

woven temple
lucid ruin
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Renaming sigils to symbols is for 1.3 when skill sigils will be introduced

robust lake
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we still want orians for duration tho?

robust lake
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mhm

waxen nymph
# obtuse night divine fury or riot

CC - @GhazzyTV

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ā–¶ Play video
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Javelin at 6.05

spring pollen
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Sounds like there is also forge weapon buffs coming. Oh yeeaah šŸ™‚

robust lake
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ring was giving stats from like all gear instead of gloves only iirc

covert phoenix
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do we know how bladestorm is going to work with echoed warfare, hallowed arsenal, and both?

teal olive
clever hazel
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no they didn't, they said they:

  • fixed the bug with phantom grip
  • gave forged weapons a "flat, pretty big buff, both to damage and defense"
    and "if you were one of those people with a really crazy setup with the bugged ring, you probably got nerfed a bit; but for everyone else, forged weapons are better"
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fixing the ring on its own was definitely not a buff 🤣

teal olive
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Oh thx I see thx

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Got my heart set on minions for start. Between the forge minions and single bear companion

spring pollen
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I’m curious what they did for smelters wrath and forge strike. They did not give details but said they were buffed

robust lake
lusty patrol
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so i got the impression that the set shards would make your exalted item count as part of the set...not give you all the stats on the old set item. that could have been an insane assumption but thats just how i took it not that its adding more stats like its a "legendary exalted item"

analog steppe
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yeah that was my impression as well

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and I'm not sure but it also sounded like you could put the set shards onto an item with a champion affix

lusty patrol
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yeah i think thats the payoff to not running full legendary items, being able to combined sets and champion affixes

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its gonna make farming endgame exalted items a gigantic pain in the ass for whatever slot has the champion affix you need but thats really cool

waxen nymph
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Once they become part of the set they CANNOT be slammed

spring pollen
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So for set affixes we would ideally want a champions item+exalted with an open affix slot for the set shard, right?

waxen nymph
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Depends I guess

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Maybe the Set Shard isn't too great but you want the Set Bonus

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So you would Seal the set Affix

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And get a regular affix

spring pollen
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Oh cool you can seal them

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Given the amount of crafting that will be going on for those items then..... is there a way to get higher FP items? Is it just the level of the zones they drop?

waxen nymph
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It's the tier of the affixes on the item that determines the amount of fp

waxen nymph
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Only thing, they turn the item into a set item, ineligible for Slamming

spring pollen
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Right so i guess you could optimize which slots for legendaries and others for set/champion/exalt combinations depending on build

alpine canopy
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Exalted items that drop in a level 100 zone with 3 or 4 affixes on them have the highest LP, followed by 1 or 2 affix ones, then rares

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the rng on getting an exalted drop from a champ with the right base, usable exalt, and right champ affix sounds so wild, that you probably won't care how many affixes or how much FP it has, you just gotta shoot your shot and pray šŸ˜…

waxen nymph
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Technically, white items can have the most fp

alpine canopy
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granted the new runes help a bit

alpine canopy
waxen nymph
alpine canopy
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rares and exalts are affected by area level

waxen nymph
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Actually it was during Dread and Perry's podcast

waxen nymph
alpine canopy
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The numbers I got came from Holly, I don't think she's ever wrong, but that was 2.5 years ago

waxen nymph
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I dunna ken
(like my Scottish friends would say)

lusty patrol
waxen nymph
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You don't have to seal but you can

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The set shard will give you
1 affix
And 1'part of the set bonus

#

So you can seal the set Affix

#

If you want

uneven gorge
#

Yeah, an example given was adding the lightning conversion for metoer to a staff

analog steppe
#

do we know if the affix given is fixed per set item or if it can be any of the set items affixes?

waxen nymph
#

Each item set will have a specific set shard

merry axle
alpine canopy
#

I hope if Mike isn't wrong, then they are adding FP to the loot filter

#

or something, because white items randomly dropping with over 56 FP is probably something people would want to see

spring pollen
spring pollen
#

Was there something about iron blade and forge weapons? Trying to find that part of the interview

floral sand
solemn harbor
#

So, I think I finally have a wishlist in mind for our Rework.
I'd like to see 2h/Shield moved to the base tree, or just a default part of our setup. To offset it, either as a default part of the kit, or in the base Sentinel tree, then it should have a -25% Attack Speed because big bonk stick should be a Sentinel thing.
For Paladin, I think we're mostly in a good place, it fulfills the tanky frontline type mentality, although I think our skills could use more fire/lightning themed damage. And to possibly have Healing Hands moved further up the Paladin tree to make it so that Rive HH isn't the default build for every Mastery at early game.
For VK, I think it should be moved into a more void thematic, big bonk stick slams that do corruption damage and just ruin things.
I honestly haven't played FK since pre-1.0, so I'm not super familiar with it these days, but last I heard it was mostly around summoning and if that's still true, I think it should move into a fire direction. I understand wanting to have multiple playstyles for each base class, and while being a Firey War Commander could work, it's not like the Mastery is entirely geared towards that.

covert phoenix
#

2H/shield shouldn't be a due given to all sentinels, which would be the case if it was moved in the main tree

#

"Hum, I have the choice between 2H and the benefit of a shield, or DW two weapons, lacking a shield and taking more damage on top of that"

serene bough
#

If i wanted to use eternal eclipse to juice the damage on a void cleave with over 500 flat would i use warpath as my main skill because it counts as one attack i can war path until the buff is up then cleave then go back to warpathing right?

woven temple
# solemn harbor So, I think I finally have a wishlist in mind for our Rework. I'd like to see ...

For Paladin, I think we're mostly in a good place, it fulfills the tanky frontline type mentality
But it's a single player game, what "frontline" are you talking about? Every character is its own frontline.

Otherwise paladin's issue had always been easy access to low value defensive stats like resists and block stats, and low to no access to high value defensive stats like DR layers. We still have to see whether or not this is meaningfully changed.

And to possibly have Healing Hands moved further up the Paladin tree to make it so that Rive HH isn't the default build for every Mastery at early game
This is an indicator of a very common problem in LE where a skill is better when triggered by another skill then when used directly, which in my mind should never happen but clearly the developers have their own "vision" on which they forgot to consult me. Doesnt make it a better design though.

For VK, I think it should be moved into a more void thematic, big bonk stick slams that do corruption damage and just ruin things.
VK has too much chronomancer on crack and no enough actual knight. I very much doubt that this is changing from what we are seeing so far. It should be split into an actual knight class and a void mage class. Thematically it's a mess.

alpine canopy
#

can't remember the %, it was less than 100%

woven temple
# covert phoenix 2H/shield shouldn't be a due given to all sentinels, which would be the case if ...

I mean thematically it should probably be a primalist skill, ooga booga me strong but exceptionally dumb so ima use a weapon in a way that it was very intentionally not designed towards. Neither of the sentinel subclasses strike me thematically as being a fitting place for this kind of effect. It's just splash from other games where this sort of thing is found on warrior classes, mainly WOW, and people identifying sentinel as "warrior"

lusty patrol
#

my counterpoint to that VK statement is that the echo mechanic is one of the coolest archetypes ive seen in an rpg and its one of my favorite things in the game. theres enough bonking going on in the genre, the echo mechanic is a very unique thing

woven temple
#

And spears tbh should just be a form of 1h weapons

#

with increased attack range as their gimmick

woven temple
#

and 4 skills that are void and/or time magic fuc kery

#

and not even skills that look like something that a sort of a magical knight class would use

covert phoenix
#

the void melee bonks are coming from base skills conversions

#

like void rive, void warpath, etc

lusty patrol
#

and im saying that the void/time magic part is the more interesting part of the kit

woven temple
#

sure I mean it's all opinion based, I would love to have void and time magic on an actual mage class, and something more fitting for a melee martial artist on VK

covert phoenix
#

honestly

#

void knight is probably the most catered mastery in the game and it's not even close

#

it's the only mastery in the game about void damage

#

and you have void items absolutely EVERYWHERE

#

it's absolutely crazy

woven temple
#

it's "catered" in the same way as spellblade is "catered", since it requires a lot of specific dev attention to even basically function, given that it has little synergy with the rest of its class

#

although SB is even worse in this regard

#

also it's the only void themed class which is also a problem in a game where void is a major theme

#

like there are 5 elemental classes in the game but only one with some semblance of void support and one with major focus on necrotic

#

while for the game at large void and necrotic are 2/3rd of its themes

alpine canopy
woven temple
#

with void being by far the most dominant

woven temple
covert phoenix
#

???

uneven gorge
#

Wat is bro yapping about

covert phoenix
#

DW staves is just moronic, who said it was cool

woven temple
#

I'm saying that "its cool" is only a reasonable justification as long as the developers make something that you personally consider cool

woven temple
covert phoenix
#

...

#

baits used to be believable

woven temple
#

also any reasonable mage should hold the staff like a gun, why would you point your magical conduit AWAY from your target, are you dumb?

alpine canopy
woven temple
clever hazel
#

designing things based on themes is not the same as the "rule of cool" at all

#

bad faith argument

#

EHG makes a lot of void uniques because there's a lot of void enemies in the game and it's thematically appropriate

woven temple
#

Holding 2h weapons with one hand is not a theme, it's a literal meme

alpine canopy
#

Of course it's subjective, but that seemed kinda irrelevant to the conversation

#

anyway

uneven gorge
#

Who's gonna be playing jav? šŸ‘€

covert phoenix
#

but imagine that, it's a fantasy world

clever hazel
#

I'm on the fence about javelin, I'm hoping smite + healing hands is good but I'm waiting to see skill tree changes tbh so I can compare with javelin + smite

covert phoenix
#

D3 said "this paladin was empowered by his god and wield divine might, so 2H + shield you go"

woven temple
# covert phoenix but imagine that, it's a fantasy world

then why isn't everybody running upside down? It's a fantasy world after all. Also, a one-handed weapon for a superpowerful individual would still not look like a normal 2h weapon just because of balance and not leveraging said strength in an optimal way, but why do I even bother..

clever hazel
#

freakishly strong warrior types wielding ridiculous weapons in one hand is a classic, and forge guard is a great fit for that in LE considering how strength based they are

woven temple
covert phoenix
#

wow

#

seriously

#

You have people throwing fireballs around

#

but you draw the line at swinging around heavier swords

clever hazel
#

one of the other sentinel masteries literally uses time travel mid-combat as a fighting style, someone using a big weapon is way less absurd

covert phoenix
#

hell, the whole plot is about time traveling

alpine canopy
#

It's definitely one of the opinions of all time

woven temple
# covert phoenix You have people throwing fireballs around

I would say that you are really trying to be dense, but I've seen this argument many thousands of times so at least you are not alone here. Alright, let me explain it, again. Fireball is entirely magical so I don't have many problems with it. Implausible weapon wielding technique is taking a realistic element and then trying to modify it with appeal to magic in a way that is not logical, not efficient, and not consistent with how the magic works in general in most given settings.

turbid dome
#

magic steroids?

covert phoenix
#

"He has magically enhanced might"

#

done

alpine canopy
#

It's how magic works in LE, literally all your skills, weapons, armor, etc. are magic

woven temple
turbid dome
#

idk about primalist, but sentinel worked the forges in his backstory. Smiths historically had more brute strength than say a knight, but lacked in other physical areas

#

your gotta get strong sitting there and hammering metal all day

#

if anyone historically was gonna use something like leviathan carver I'd call a smith

woven temple
#

Also if you claim that sentinel is trained at arms, he should realize that having more strength to use a larger weapon improperly is silly. Having him do this erodes suspension of disbelief because it undermines his competence in-universe.

uneven gorge
#

The real reason is the devs are souls players and strength mains, obviously :)

covert phoenix
alpine canopy
turbid dome
covert phoenix
#

I would say being able to use a 2H weapon with a single hand with no loss of efficiency is the very opposite of "dumb" or "silly" or "improperly"

turbid dome
runic path
#

maybe some of us should go outside

woven temple
# covert phoenix in which way does he use his weapon "improperly"?

try using a polearm with one hand and you'll quickly come to the conclusion that its main benefit is leverage which you cannot really utilize with one hand no matter how strong you are, because using it requires grasping the pole in two different spots, it's basic mechanics and geometry, no amount of magic is going to fix it

#

a 2-handed sword is also a polearm in this context

runic path
#

yup some of us def need to go outside

alpine canopy
covert phoenix
turbid dome
#

maybe forgemaster uses the magic/skill of that person whose talked about on phantom grip when he's onehanding a twohander

woven temple
uneven gorge
covert phoenix
#

as for polearm not being able to be used with one hand, I think mounted knights in middle age would love to be explained how they have to put down their shield and use their spear with 2 hands instead

turbid dome
#

this feels like its entering the dungeons and dragons debate of realistic martials vs fantasy casters

clever hazel
#

The key point you're missing here when analyzing the issues with balance and leverage when attempting to use 2H weapons one handed is, these are MAGICAL weapons. Literally all of these issues can be solved via magic, meaning it really is just a matter of strength. If I'm throwing a giant magical spear or a tiny one, the details don't matter; either way it's teleporting back to my hand after I throw it. Or alternatively, if I'm spinning in a circle like a lunatic.. I'm sure you can use your imagination here.

turbid dome
#

martial fighters need to be constrained by physics/irl logic, while a wizard is breaking reality

turbid dome
#

if we really got to force logic on it

covert phoenix
#

Honestly

#

D4 did a lot of things wrong

#

but the barbarian fantasy was on point

turbid dome
#

yea

clever hazel
#

Sentinels are not martial warriors, they're holy warriors decked out in magical equipment, using magical techniques, with their supernatural physique.

turbid dome
#

barb in d4 is goated

covert phoenix
#

despite the fact 2x2H and 2x1H on the same character is not remotely realistic

uneven gorge
runic path
#

Sentinels have magic underwear like mormons, that's how we 1h a 2h weapon

#

easy

covert phoenix
#

I mean

#

he has 12 animated weapons around

#

he could have another one in his hands while he is posturing

clever hazel
#

Like FFS, half of Forge Guards kit literally involves fighting alongside magically animated weapons and armor.

turbid dome
#

yea

#

the other half is just being built different

#

I love forge guards theme

clever hazel
#

gigachad mastery class tbh

runic path
#

Can't wait till we jump forward in time and we all get to be cyborgs with lazer swords

turbid dome
#

cyborg already does that on spellblade

runic path
#

it all comes full circle I see

winter copper
#

who else starting 2h JIGACHAD sentinel with no block?

runic path
#

you had me at 2h gigachad

winter copper
#

yes no need to hide behind a shield

#

thats so 1.1

uneven gorge
#

Our pecs shall be our shield šŸ—£ļø šŸ—£ļø

lusty patrol
#

when the devs nerf defenses...stop using them

turbid dome
#

I’m tempted to do a shield vk with the forgotten knights shield + new convert ele to void passive

#

Just take like no void dmg

winter copper
turbid dome
#

Ima void dot gang

winter copper
#

and probably consume orb will be the best way to apply it, if they add more multipliers on its tree besides consume

turbid dome
#

I do hope there’s more ways to apply future strike too

alpine canopy
#

I'm really torn between time rot, VR, and beefy FG

turbid dome
#

Or like any way to get more future strike chance

turbid dome
alpine canopy
#

oh yeah, and electrify

clever hazel
#

I've spent an unreasonable amount of time thinking about electrify

#

I need patch notes

winter copper
#

šŸ˜

runic path
#

Lightning Pally does sound amazing

#

looked incredible

winter copper
#

idk abt whole electrify

#

need to see skill changes

runic path
#

it was implied that it'd be good but yeah - patch notes me please

#

trust but verify

clever hazel
#

if electrify isn't good I'm going to riot

winter copper
#

like multistrike/javelin will be good but at the same time why electrify on them if u can go crit

#

do we know if electrify node in bottom part of pala

#

or top?

lusty patrol
#

LOL

winter copper
#

if its bottom then go FG with bident +javelin+smite idols

#

gg

lusty patrol
#

and there is no way the javelin lightning setup with electrify isnt op

#

its like 60% of the changes they made to paladin

clever hazel
#

I specifically want to play electrify, I would like to do smite + healing hands but whether or not that's actually good depends heavily on skill tree changes

winter copper
clever hazel
#

javelin is my fallback if smite+hh electrify is scuffed

lusty patrol
winter copper
#

wdym?

#

crit is free(or almost free) if you are fg

alpine canopy
winter copper
lusty patrol
#

thats what i mean you said "will it be better than crit" im just saying that you can probably do both

#

run electrify and crit

winter copper
clever hazel
#

if they added a bunch of hybrid crit+electrify stuff maybe

winter copper
#

and affixes for crit u want flat throwing dmg

#

on like everything

winter copper
clever hazel
#

yeah but then you're playing multistrike

covert phoenix
#

I will probably do a staff VK myself

winter copper
#

i mean nothing wrong with it, it targets whole screen if u have lightning smite with bolts

clever hazel
#

the entire reason I'm interested in it is because smite+hh electrify feels good to play, it just does underwhelming damage right now

alpine canopy
#

MS looks like it will feel very good in S2 tbh

covert phoenix
#

multistrike into bladestorm into +4/+6 swords transformed into smite

alpine canopy
#

it feels good on live for clearing, bladestorm looks like it'll be good on single targets

#

MS shattered lance is an option

winter copper
#

ye clear is good

#

especially on lightining

#

but ill need either give up block or give up aurelis

clever hazel
#

idk maybe I'm just stubborn, the node exists to cast HH on every smite, it should be good, not just ignored and you go for melee instead

alpine canopy
#

with the changes to electrify and nerfs to electrify uniques, it'll probably be possible to drop aurelis

#

maybe

winter copper
#

your only benefits are twisted heart and range

clever hazel
#

not impossible, they just need to change the smite tree so casting it directly is less of a meme

winter copper
#

if they make double cast node into 66% to double and 33% to quadro then maybe

#

idk i just cant see self cast smite being strong dps unless its VK cause you have orbs as supplimentary dmg

#

dread did self cast electrify in 1.1 or 1.0 i dont remember

#

like it was good but not crazy damage

clever hazel
#

EHG could easily make it a viable option it's just a question of whether or not they will

#

if they do I'll play it, if not oh well I'll probably go javelin electrify

turbid dome
#

Oh right multi strike can shotgun in 1.2

winter copper
#

yepp

serene bough
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (11) / Forge Guard (81) / Paladin (1)

General:

ā–ø Health: 2,010, Regen: 157.52/s
ā–ø Mana: 132.51, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 109 Str / 1 Dex / 1 Int / 6 Att / 16 Vit
ā–ø Resistances: 116% / 165% / 169% / 97% / 68% / 108% / 134%
ā–ø EHP: 8,014 / 8,014 / 8,014 / 18,759 / 9,744 / 10,163 / 8,014

Defenses:

ā–ø Endurance: 20%, Threshold: 402
ā–ø Armor Mitigation: 82% (16,730)
ā–ø Block Chance: 64%, Mitigation: 37% (1,110)

Damage Types:

ā–ø Void, Fire, Physical / Melee, Spell, Throwing

Buffs:

ā–ø None

Used skills:

• Void Cleave (23)
• Warpath (21)
• Ring Of Shields (21)
• Volatile Reversal (21)
• Javelin (21)

Used unique items:
covert phoenix
#

since you want one in order to scale smite

scenic gyro
serene bough
waxen nymph
scenic gyro
#

or use the unique ring that gives 75 ele res while channeling, if you insist on using that

#

not worth sacrificing ALL your suffixes for res

waxen nymph
#
  1. 99% sure Vengeance is getting a Void Cleave node, that will be a lot of DR while the cd is down
serene bough
#

I feel fine over capping i once has a monster cute my poison res by 80 so will things like marked, for death, shock, res shred and poison cutting your res by 60 in under a sec because thise tornados stack it to 30+ fast

serene bough
waxen nymph
#

You can

scenic gyro
#

health/armor stacker without endurance is not what i would go for personally

waxen nymph
#

As soon as the buff is up it will be consumed

serene bough
# waxen nymph You can

really but its all one attack? why can it trigger the sword twice but not healing hands

waxen nymph
#

And I don't know the node in Vengeance but I believe it will give you around the same More Dmg

serene bough
#

Well if vengance works that will be nice

#

if vengance works i will drop reversal for healing hands

waxen nymph
#

There is a similar one in Multistrike

alpine canopy
waxen nymph
#

Oh! Erf

#

MS or Phys Warpath it is then

#

I need to study the vod in detail

#

But I am at my in-laws for the weekend

serene bough
#

MS is not too bad but the clear will be bad if i need all 5 stacks for killing packs

alpine canopy
#

You won't need all the stacks for each mob in a pack

#

depending on how you build it, it already shotguns a whole pack in the current game, just gets held back by not generating any swords without targets for them

serene bough
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (20) / Void Knight (10) / Forge Guard (78) / Paladin (5)

General:

ā–ø Health: 2,030, Regen: 179.36/s
ā–ø Mana: 132.51, Regen: 8/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 125 Str / 1 Dex / 1 Int / 6 Att / 18 Vit
ā–ø Resistances: 123% / 94% / 92% / 103% / 108% / 96% / 124%
ā–ø EHP: 7,598 / 7,598 / 7,598 / 16,469 / 9,372 / 9,372 / 7,598

Defenses:

ā–ø Endurance: 59%, Threshold: 476
ā–ø Armor Mitigation: 80% (12,325)
ā–ø Block Chance: 17%, Mitigation: 33% (819)

Damage Types:

ā–ø Physical, Fire, Void / Melee, Spell, Throwing

Buffs:

ā–ø None

Used skills:

• Void Cleave (23)
• Multistrike (21)
• Ring Of Shields (21)
• Healing Hands (21)
• Javelin (21)

Used unique items:
scenic gyro
#

id probably recommend just outlining how your build wants to work if you want to start theorycrafting
but min maxing stats is rather pointless cause sentinel changes are going to be majorly effecting all of that

covert phoenix
crude matrixBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Sentinel (31) / Forge Guard (67) / Paladin (15)

General:

ā–ø Health: 2,489, Regen: 48.4/s
ā–ø Mana: 195.51, Regen: 8/s
ā–ø Ward Retention: 56%, Regen: 0/s
ā–ø Attributes: 36 Str / 10 Dex / 14 Int / 10 Att / 22 Vit
ā–ø Resistances: 83% / 66% / 66% / 132% / 86% / 64% / 50%
ā–ø EHP: 19,296 / 17,703 / 17,703 / 28,524 / 19,296 / 17,384 / 15,437

Defenses:

ā–ø Endurance: 51%, Threshold: 2,307
ā–ø Dodge Chance: 48% (1809)
ā–ø Armor Mitigation: 61% (4,609)
ā–ø Block Chance: 3%, Mitigation: 0% (0)

Damage Types:

ā–ø Fire, Physical / Spell, Melee

Buffs:

ā–ø Mountain's Endurance (3/3)

Used skills:

• Multistrike (20)
• Smite (22)
• Sigils Of Hope (20)
• Healing Hands (20)
• Lunge (20)

Used unique items:
covert phoenix
#

Around 1.7M dps if the only change is bladestorm, but I don't think it would be worse overall from the rework, unless we get things like smite multiplier nuked from orbit

winter copper
#

1.7 mil sounds giga low

#

do u mean dps on dummy or mobs

covert phoenix
#

What is the standard if it's gigalow?

bold condor
#

Pretty new to this game! I want to explore a bit of end-game before S2 since I never made it past early monolith. I'm currently following a VK Warpath and I'm still early and find I dont deal damage... I regret swapping from rive since its was actually smoother to single target.

Any tip on scalling dmg for VK Warpath pre apathy maw... I feel like I have 0... struggling monolith lvl 75....

winter copper
#

but its an ignite build so not surprising

#

few ignite builds do actual dmg

covert phoenix
#

do you have an example of a build doing 4M dps?

winter copper
#

bleed hammers, erasing strike mana stacker, 2h vk warpath, electrify jav(or bleed jav), ignite shield rush

inland quarry
#

bleed hammers don't do 2m dps lol.

winter copper
winter copper
#

thats way more than 2mil dummy dps

covert phoenix
#

anyway, i'm not sure if we are talking about the same thing, given I was giving the dps calculated from the figures of LEtools. I heard the dummies were lvl 1 and therefore took additional damage, so i'm not sure it's comparable

winter copper
#

thats why i ased if its dummy or mob

#

šŸ˜…

covert phoenix
#

I literally said it was based on the new bladestorm

#

how do you think I could have tested that

winter copper
#

no clue u couldve not tested it at all, just calculte in excel

winter copper
river raptor
#

I've been rocking a rive/forge strike phys build a bit. Works decently well so far, but can't figure out the best way to focus my weapon upgrades.. Currently using an exalted axe, but would the best phys 2h weapon be the leviathan sword with 1-2 good slams? apathys maw?

Or did I miss something that could be ballers?

#

Currently at around 200 corruption as I haven't farmed it higher yet for context šŸ™„

smoky shoal
#

I was messing with vk last night. I've never used void cleave before that. I totally wtb a void cleave build as a main skill lol. Maybe it would be clunky for single target but dang it's fun to bolt across the screen and see packs of stuff turn into purple ashes

waxen nymph
#

Eternal Eclipse šŸ”„

smoky shoal
#

What's that?

waxen nymph
smoky shoal
#

Oh that's cool

#

Is there a way to remove the cooldown on void cleave? I didn't really look through the whole tree. I was just using it as a traversal skill

waxen nymph
#

No, you can have a couple charges

smoky shoal
#

Damn. I would totally play an off meta build if you could remove the cooldown. That would make playing melee alot more appealing. I used to play flicker strike in poe all the time. But void cleave just feels more fun imo

river raptor
#

Void cleave is baller af. Works wonders with ES too

turbid dome
#

It’s so smooth using vc for movement

#

Plus stupidly easy access to void shred

river raptor
#

Using a controller - it sometimes kills me though.. As for some reason it can double cast with controllers

#

But I agree, it feels so good to use

turbid dome
river raptor
#

Think I have, can do it again

vernal frigate
#

damn that weapon is sick

#

never took a proper look at it

#

Void Cleave > wait 2s > Erasing Strike > wait 2s, repeat šŸ˜Ž (copium)

alpine canopy
vernal frigate
#

yeah lol was kidding šŸ˜†

alpine canopy
#

You could of course use ES in the 2s window, but without the buffs from the sword it probably won't do too much

vernal frigate
#

very true

river raptor
turbid dome
vernal frigate
#

is anyone planning to play Erasing Strike in the upcoming cycle? I always go CoF and I know ES needs a LOT of uniques and some julrah slams to take off. Was wondering what a good transition build would be, especially now that theres mastery respecs

thinking either Rive, Warpath, new Javelins or something

#

dr3ad also made a void beam ES solo character found vid which didnt look bad

spring pollen
#

Too early to tell for me. Looks like a lot of possible builds with the upcoming changes

lusty patrol
#

you could always play the devouring orb/volatile reversal build they showed and just hope its good

alpine canopy
#

I might end up playing three sentinels next season, so probably one of them will use erasing strike at some point šŸ˜‚

alpine canopy
#

The new void conversion for rive honestly will probably be the way to go for single target, and it can do fine clear thanks to the succ. But you can also use it alongside VC+ES for clear if you want, VC just feels so good. VR might also be a good one.

turbid dome
#

forgotten knight set gang vk time rot dot soup

winter copper
#

so good mobility+utility

#

even after void well

#

after playing es in 1.1 i would say ravaging aura is almost mandatory on high cor

turbid dome
#

I would say guaranteed crit on the next es is good too (for leveling)

alpine canopy
#

VC is just always great utility if you have a weapon type that can use it

#

and it does clear entire packs of weak enemies on its own early on, too, lol

waxen nymph
spring pollen
#

They didn’t show the passive trees yet but sounds like there are quite a few changes too. Max hype

turbid dome
alpine canopy
robust lake
#

its like 150hp degen at 3k hp pool, can counter it by a couple suffixes or a single blessing

terse harness
#

hmm could holy trail be awesome with new electricity stuff?

alpine canopy
#

Oh I read electrify rather than electricity. No clue about holy trail changes in general, we might need to see passive changes

robust lake
#

time to play the LE javazon soon ^^

alpine canopy
#

It'll hopefully be good, but holy trail did lose a 2.8x damage multiplier with VR rework

waxen nymph
#

Combine it with the Banner

terse harness
turbid dome
#

Each jav from siege barrage is its own hit right

alpine canopy
lucid ruin
robust lake
#

banner sustain via smite is insane too

waxen nymph
turbid dome
# waxen nymph Yes

Hmm I’m now thinking a multi strike dot build with the new spear, trigger a bajillion smites and have that for more dot procs

#

Cause spears get generic dot and ignite chance

waxen nymph
#

You mean the Vengeance Riposte Spear?

turbid dome
# waxen nymph ?

The weaver spear that triggers spells on melee hit + has triple stats on those triggered spells

#

I’m on my phone and I don’t have a pic on hand

waxen nymph
#

I don't see the connection between Multistrike and Javelin

turbid dome
#

More hits per second

waxen nymph
turbid dome
#

Fire and forget jav

#

On the big enemy then run up and start smacking him

terse harness
#

i guess i go forgeguard

turbid dome
terse harness
#

0 knowledge abotu that build so might be fun

turbid dome
#
  • armor
  • shield + twohander
  • minions (optional)
  • become a brick
#

Also great dot support

waxen nymph
#

I am afraid of the draw back on the 2h shield node

#

Mike made a comment that scared me

terse harness
#

can forgeguard use that new minion unique

turbid dome
#

My assumption is gonna be like 30% less attack speed

turbid dome
#

They wouldn’t be showing it off in the trailer if it was comically bad

terse harness
#

i tried to find pic but couldnt find one

turbid dome
alpine canopy
terse harness
#

that new 2 hander but i cant remember if it was a staff

turbid dome
waxen nymph
#

Oh the WW staff with miniond lvl on it?

turbid dome
#

Given your fg minions use your weapons stats

alpine canopy
#

Yeah, it was a staff

waxen nymph
#

99%'it will be really bad for Forge Weapon

#

And MA

turbid dome
#

Can’t wait to inflict enemy’s with spiders

#

šŸ•·ļø

terse harness
#

afaik forgeguard cant one hand staves

alpine canopy
#

I wonder if we'll be able to actually make use of the RoS fire auras in S2

#

that would be a fun build if so

waxen nymph
#

So hyped for this too

#

So many things I want to try

alpine canopy
#

Same

#

Looks even more spicy than 1.0, and I made a lot of characters in that patch lol

turbid dome
#

Yee

waxen nymph
#

You will only need 1 sentinel now šŸ˜šŸ˜

turbid dome
#

Nah

#

Gonna still make like 5 sents

#

Gotta have my squad of

  • VK melee
  • VK wizard
  • Paladin hammer smite
  • forge guard minion gang
  • a level 80 sent who isn’t specced into a mastery
analog steppe
#

alts are so fast and now with the new QoL updates in monoliths easier than ever to get rolling

alpine canopy
turbid dome
#

Tbh leveling to 80 in on an unspeced character is a fun challenge

alpine canopy
#

Just for future reference, looks better than the old one (presumably was actual fire aura, 140% eff per second)

winter copper
#

the issue with es is that u bonk and leech so much that it instantly stops

#

which is bad on high cor, with drain your leech never stops

winter copper
woven temple
#

depends on how much shotgunning its gonna have

waxen nymph
#

Count me in

winter copper
#

uwere already n1 on cope leaderboard

waxen nymph
turbid dome
#

Gonna be weird using a shield on void knight

#

šŸ¤” I need to find my old idea for void time rot shield throw

waxen nymph
#

I am going the Sentinel leak sequence in slow motion

#

We lost the Fire portion in Rive

#

Sad

#

I just realised , DOrb is now a Void Dot

turbid dome
waxen nymph
#

I am going frame by frame trying to catch new nodes

runic path
#

doing hte lords work, I was tempted to do the same

waxen nymph
vivid talon
spring pollen
#

Did the orb have that ā€œcasts a void rift whenever something dies nearbyā€ part before?

waxen nymph
spring pollen
#

Ok kewl

waxen nymph
#

Double Void Spell Dot AoE

#

Void RF !!!

alpine canopy
waxen nymph
alpine canopy
waxen nymph
#

40% x XX% of Forge Weapon should be quite decent

#

We have this

alpine canopy
turbid dome
#

isn't there also a node that gives +80% chance with attunement investment

waxen nymph
#

And there was a teaser with Iron Blade per Att

#

Sweet ^^

turbid dome
#

my worry with that is you might be resummoning your forged weapons too quickly

waxen nymph
#

How too quickly ?

#

What would be the downside ? I guess is a better question

turbid dome
#

100% chance to make an iron blades -> 40% of the time thats a forged weapon -> your attacking too quickly

the forged weapon spawns in -> floats towards enemy -> dies because you summoned more over your cap

waxen nymph
#

But you spawn them when you are on top of enemies

#

And some are probably lagging behind

#

No changes it appears to the base Sentinel tree

turbid dome
#

wait right they share your smack range

turbid dome
waxen nymph
smoky shoal
#

1.0 i was getting apathy maw like every other oreo kill. I've killed oreo from corruption 100 to 250 and nada. RNG hates me

waxen nymph
#

Damn thats Lightning Jav Barrage + Split looks awesome

waxen nymph
#

No cd on Shield Throw is amazing

#

And the Dmg penalty is now only 5%

#

Instead of 25%

waxen nymph
# waxen nymph

That one is after the 100% More Dmg + 6 sec cd and the extra 4 Ricochets + Can bounce on you

#

Alright that was all of it I believe

austere coral
waxen nymph
#

You tp on your cursor doing a Melee Void Attack

#

You have 3 sec to click again and be tp back to your starting point doing another Melee Void Attack

austere coral
#

I assume it counts as a traversal skill, right?

waxen nymph
#

Correct

#

Let me grab you the basic tooltip

austere coral
#

Definitely will look into it, there seems to be potential

waxen nymph
austere coral
#

Not for my tentative starter, cuz I plan to start with Lunge Pilum Assault(assuming it's still in), but definitely something to look into later

alpine canopy
austere coral
#

That's even more interesting

halcyon yoke
#

The part where VR brings your devouring orbs with you kinda sounded like a fun mechanic

daring lion
#

What's looking like the best Forge Wep generator for s2?

waxen nymph
#

Vengeance

#

Imo

#

It will give you so much DR

analog quartz
#

Haven't looked at any of the new changes yet but I guess I need to. I always say I'm gonna try a different class/build and always end up starting vk warpath lol

waxen nymph
#

VK is love
VK is life

turbid dome
#

the forgotten knight set being good is insane to me

#

and not just using the sword in the offhand on a caster build

winter copper
waxen nymph
#

I like the picture of Paladin more

#

But I am a purple wizard at heart

#

If we had a Void Helmet I would have gotten it

gusty abyss
#

So many changes on dorb tree as well

#

I wonder what that additional node will be for abyssal orb

waxen nymph
winter copper
#

that my old pfp

#

go back to paladin u

#

😔

smoky shoal
#

Just broke 300 corruption a and oreo still hasn't dropped a effing axe. It doesn't require a certain timeline right?

waxen nymph
#

Nope

smoky shoal
#

Just bad luck then

waxen nymph
#

What faction are you ?

smoky shoal
#

CoF

waxen nymph
#

What rank ?

smoky shoal
#

10? Maybe I stepped outside for a smoke

waxen nymph
#

Damn ! Thats unlucky

#

Despite the boss drop boost

smoky shoal
#

Yeah in the past I've gotten them all the time. Now I have like 10 rings and 12 belts lol

#

With atleast 1LP that is. Zero maws

waxen nymph
#

Damn 😦

#

The belt is quite rare compare to the axe

smoky shoal
#

I know. I'm kinda irritated and happy with the belt luck

analog steppe
#

they aren't horrendously far apart in droprate once you get to the point you can get both of them, maybe 2:1 ratio

smoky shoal
#

I'm just trying to get a maw so I can actually get further on my VK. Even a 0LP would be good at this point lol

analog steppe
#

just gotta remember the desire sensor :P, as soon as you want something the chances of it dropping vanishes >.<

waxen nymph
#

What are you playing ?

smoky shoal
#

I know lol. My paladin farmed for an eterra for ages. As soon as I said F it. I got one randomly with 2LP

waxen nymph
#

Warpath ?

smoky shoal
#

Yeah my VK is.

daring lion
waxen nymph
#

I love all sentinels

daring lion
#

@waxen nymph yeah man you've been active in this thread since the beginning. I salute you sir!

waxen nymph
#

With the release of 1.2 I will stay here for ever

smoky shoal
#

I've played paladin pretty exclusively. But I'm bored and was having alot of fun leveling as a VK using dreamthorn for warpath and void cleave. But the damage isn't there for high monos

waxen nymph
#

Too many people in the other Channels

waxen nymph
daring lion
#

So how would FG Minion God look like?

Vengeance, FS, ManiArmor, Ring of Shields, + what?

waxen nymph
#

Way better the Maw

smoky shoal
#

DW?

waxen nymph
#

Vengeance, FS, RoS, Void Cleave, and maybe Sigils ?

waxen nymph
halcyon yoke
smoky shoal
#

Oh

waxen nymph
daring lion
smoky shoal
#

A specific weapon for DW void warpath? Or exalted weapons?

waxen nymph
#

I feel like Bob is a build in it self and needs either Shield Throw or smth else with the weird spell base setup

daring lion
waxen nymph
smoky shoal
#

I'll see if I can get a couple and try it out

#

Ty

daring lion
#

So the question becomes, Void Cleave, Javelin Banner or SYMBOLS of Hope for best buff slot for the minion army

waxen nymph
#

Yes

daring lion
#

Have to get used calling it Symbols now. Wai dey do dis :((@

waxen nymph
#

Skills Sigils most likely

#

So to avoid any confusion

spring pollen
#

I remember void cleave can give crit to allies or something like that, and flat damage maybe

#

So, useful for minions

waxen nymph
#

Flat Dmg + Ignite Chance but no Crit I believe

spring pollen
#

Maybe it makes enemies crit vulnerable? I’ll go check

turbid dome
#

void gang

spring pollen
#

There we go. Thanks. That should work well for minions no?

waxen nymph
#

Yes

#

But I am not sure you want to go all the way down there

#

Thats a lot of Pts

#

But I might be wrong

halcyon yoke
#

crit vuln + spiders to double down on crit debuffs

turbid dome
alpine canopy
#

Pretend there's a shield there and vengeance is specced to make FWs

#

Alternate options for FWs are make them explode to get spell scaling or replace them with a forge breath MA

#

Also, I will have to fiddle with the nodes in shield bash and shield rush (kinda) that manipulate the RoS shields

#

if setting the shields up in a line with shield bash lets me stack all the shields on top of an enemy, it might be fun

daring lion
#

there will be changes to the passives as well right? kinda hard to theory craft accurately until then

alpine canopy
daring lion
#

how to play the game when we cant play the game

#

tis all

smoky shoal
#

Another ring. I'm done lol. I'm logging off before I actually get mad at a game

covert phoenix
#

I probably missed something as I didn't went deep into the sentinel rework, but for FW, why do you want minion damage on the weapon?

#

isn't regular flat much more effective?

#

do you even get to convert into necrotic damage?

scenic gyro
covert phoenix
#

yeah, that base feels wasted compared to obsidian axe

#

an axe like that is probably much, much stronger:

#

or flat physical instead of the increased melee damage

spring pollen
#

Or atk speed?

covert phoenix
#

I already put the attack speed on my suggestion

spring pollen
#

Oh yes oops lol

waxen nymph
#

And take FW as a side dmg

covert phoenix
#

oh ok

#

then forget what i said

drowsy holly
#

hey guys just bought last epoch was thinking paladin any thoughts?

winter copper
#

if u want to play something that most likely will be approximately same then try hammers/judgment+rive/smite+healing hands/holy trail+judgment aura+rive

#

hammers are better on other masteries tho unless u go bleed

alpine canopy
bold horizon
#

RiveRot

winter copper
#

since the stacks are limited

bold horizon
#

shhhhhhhhhhh let a boy dream

winter copper
#

void cleave/smite/dev orb are top 3 candidates for now imo

austere coral
austere coral
#

Thanks

#

Now one new, not-shown node on Shield Throw keeps fascinating me

alpine canopy
#

I expect a lot of changes in sentinel skills, but if smite's multiplier survives, that might be the way

#

I feel like I should go through and calculate which is actually best, but that might just end up a total waste of time šŸ˜‚

inland quarry
#

i'm thinking about doing a time rot phys resist stacker. even though you're limited to 12 time rots, i think there was a skill that allowed you to expel all the timerots to do instant damage and start over.

austere coral
#

I'm just praying at this point that Lunge's Pilum Assault is left intact šŸ™ That's pretty much only thing preventing from locking my build in

winter copper
#

funny enough karv was playng exactly that setup in interview

#

the only issue is applying enough timerots with eruptions/rifts from giga orb but we most likely will have tools to do so

alpine canopy
#

idk if we'll be able to get much out of void eruption, but combining orbs into big bois and then having those stack up rots should be good

winter copper
#

eruption is another huge multiplier on top of big orb

alpine canopy
#

Hammer throw is also solid, same as smite anyway