#💀┃acolyte
1 messages · Page 104 of 1
marked for death doesn't deal damage
Exactly
it just reduces resists
the cold one that's exclusive to Flay also doesn't deal damage
I know what I mean there doesn't seem to have a lot of consistancy
in the definition of curse
isn't that just the mace and the mace's affixes tho
that's by far the biggest source of flat curse damage
and idk if the idols with curse damage have been proven to work (i'm not giving them benefit of the doubt...)
How about Marina's lost soul
the definition of curse is just a special tag that denotes the thing is a curse
as a blanket definition, it's a special debuff applied by some acolyte skills
some deal damage, some don't
Marina's lost soul doesn't add curse damage?
Damned isn't a curse, it's the stacking necrotic dot ailment (and also quite terrible)
it adds Necrotic spell damage, which should work for every damaging curse other than acid skin
You're right it's only a %
I though it was a flat +xx
no it's my mistake
I remembered wrong
there is the Helmet affixes that do that though
https://www.lastepochtools.com/ailments/ if you type curse in the filter here you can see the tags
i wanna play with Damned overload at some point outside of a witchfire build
it's a really strong effect
me too
Damned + Torment dot stacking
pyre of affliction is basically the only way to make them scale well though
I did notice something interesting
if you do the marrow shards & zombies setup that Maomao posted
as a warlock with the damned when hit or on kill/minion kill
you can get like 150 stacks of damned on yourself
while spamming tons of hits from marrow shards, which could apply damned
yeah that's one way I was thinking of doing it
another is fissure spirits and crit multi
the crit multi node on fissure is all necrotic damage, not just torment's damage
and you don't need to mess around with ignite -> damned via transplant
yeah but even with that marrow shards has considerably better multipliers for ailments I think
Hungering soul with the staff that makes them hit a single target can also stack tons of ailments
I tried a witchfire build and I could hit 150-200 stacks with a few casts
hungering souls has pretty poor skill tree modifiers though
yeah it's useless
you're getting a bunch of stacks but they're doing little damage
HS has 100% more dot, 40% more dot vs possessed, 60% more and then 6% more per minion
that staff's only purpose is spam proccing bone curse lol
aside from stacking ailment
it's not terrible
and 60 something less from the staff
but I find it fun to spam little skulls to mass stacking damned and ignite
mishka did UA with reasonable gear offline using the 3 minion node via 3 skelly archers in 1.2 IIRC
she moved onto chaos bolts because it was better but still
i'm pretty sure the 3 minion node is the best multiplier on the tree
but the 60% reduced damage doesn't apply to the ailemts it afflicts right?
it was there in 1.2, I tried it
yes it does
it's a generic multi that applies to everything
ok that's annoying then
it has as long as I've played. I started just before multiplayer was added
2/3 less damage in exchange for shotgunning
I think it should only apply to the hit itself not the ailments it applies
it would be nuts if it didn't apply to the ailments too
And I'd love it 😛
mshards has 100% more consume minion, 25% more, 75% more, 75% more, 150% more for ailments and lets u leech without enemies by hitting minions
and another 100% more and 100% more for hits only
imagine leeching when we can just play LLW
damned overload wants your life to be as low as possible to get as close to 200% more damage as possible
you get tons of ward with that zombie setup
but yeah i guess u could entirely skip leech
use pyre of affliction and titan heart so you're as low as you can be?
can't do that if you're using marrow shards
it costs current health, but if you get your health to a low enough 0 you can't cast it anymore
I've done it
so you need some healing
need some amount of regen, yeah
if you're stacking damned on yourself though it's gonna kill your regen
that won't work then
because damned
you have to leech
or have some kind of healing that scales with HE like AoD
either leech or have a different skill
different skill won't kill zombies fast and get you to >100 self damned
what if you just don't scale phys/spell damage and leech a bit from mshards phys leech on the tree?
or you have zombies heal you on death and play LLW no leech?
no minion health scaling
i'm wondering if there's enough cast speed available without a staff/wand
pyre being an axe really throws a wrench in that
cast speed while cursed idols do heavy heavy lifting
what are you cursing yourself with
bone curse maybe? or self torment
bone curse could work
@tender ridge https://www.lastepochtools.com/planner/olVxDXxq realised titanheart is pointless with big self damned
Season 4: Shattered Omens / 1.4.5
Acolyte (26) / Necromancer (10) / Warlock (77)
▸ Health: 1,805, Regen: 15.28/s
▸ Mana: 108.51, Regen: 8/s
▸ Ward Retention: 111%, Regen: 134/s
▸ Attributes: 4 Str / 4 Dex / 27 Int / 4 Att / 25 Vit
▸ Resistances: 80% / 9% / 9% / 35% / 9% / 135% / 34%
▸ Endurance: 20%, Threshold: 361
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 5% (104)
What is happening here
don't you need the auto-reviving zombie items for the marrow shards pops to work
damned overload memes
oh yeah, I knew I was forgetting something
you could self penance instead of decrepify for 3 more damned per second
i don't think penance applies on-hits but if it does you'd be hitting yourself and I think applying damned with your damned chance
self decrep might be kinda dangerous actually
Self Decrep in this era is nuts
yeah but all the DoTs that are gonna do enough damage to kill your are gonna do it regardless of decrep
I tried the mshards/zombies thing on warlock and you get easy 100+ stacks of sustained self-damned from aspect of death
Decrip would just give me an excuse (im really just bad at the game)
based
Hmm, now change it to ignite with the belt for spell dmg kek
They really gotta upgrade that belt
i do see a problem with this setup though, and that's actually activating damned overload
Hmm true
cast hungering souls?
HS no?
gotta cast it for the buff vs possessed anyway
I don't wanna stop spamming my right click

if you're only using souls for the damage vs possessed you probably want to move more points into that node
8% is barely worth stopping the spam
I switched the tree after linking it
i've got a warlock around level 90 still
Maybe i'll go farm out some uniques and try this setup
better check that I'm right about aspect of death and the mshards/zombies thing
it worked offline but who knows
even if it doesn't work i just go back to my bugged soulfeast setup 
i mean it can theoretically get into the thousands of necrotic pen pretty easily
the effect is very strong
it's just damned sucks lol
max roll, 100 stacks = 1600% pen yeah
does aura marked for death work with mark of the rat?
Pretty sure
can use a boneclamour barbute for the helmet
I was thinking glacier helmet but boneclamour seems fine
nah we're just not gonna get hit. no need for armor or crit reduction
i think i like boneclamour more because you're gonna need every bit of ward generation you can get even with zombies popping off giving you ward
your health pool is going to be essentially 0 at all times
and purely ward
I have zombies giving health not ward, but I did take the ward per minion death in necro
cthonic fissure's zombie node is another thing I wanna see buffed
with all three fissures down you're theoretically getting more than 1 zombie per second, but that's not super relevant
is this any good
yes
you can get about 30 stacks with just 5/5 in the spirit rate node
takes some getting used to keeping it up
worth noting that the spirits don't automatically hit you, they target you. you can actually outrun them if you're kiting a lot
could be funny with stygian beams
Its decent for beams but the mana cost is a problem. Rip blood just fits better as a flat source for beams.
Someone convince me not to blow tons of resources rerolling to some cursed rampancy stacking flay build using the leech damage stuff.
Whoever was in charge of convincing me you're fired. -400k favour on 2h axe prophecies to hopefully get a perfect 2lp sword catcher.
It's Janky and only 100 Corruption but I'm having too much fun with 3 Deathknight spamming hungering souls with me the damned stacks are racking up super fast and high this is dumb but funny
Does Dread Shade buff aura stack with multiple minion stay close together?
No
no but there's a snapshotting trick you can do where you have the buff with aura on one minion and spec the no-aura node and put it on another minion and the minion with the no-aura shade gets a lot of the bonuses twice
Anyone knows how this build works exactly? You spam both chaos bolts and summon skeleton? https://www.lastepochtools.com/profile/Warai_Otoko/character/Skele
you cast chaos bolt to get the spell damage buff for minions and spam skeletons which your mages blow up and the death of those skeletons has a chance to summon zombies
minions dying generates a fair bit of ward.
skellies dying generates mana which works with the helmet as another defensive layer
ah okay i see, so chaos bolts exploding the zombies isnt that important
I'd say it's secondary
@wintry flame hmm to think I skipped the last phase without needing killing threshold (offline but still amazing here) :)))
wraiths scale with spell damage?
but node gives spell damage to minions...
some minions use spells some minions use attacks.
so what do regular wraiths use...
Regular wraiths use melee attacks
You can usually see this on the skill tags. At the bottom it says physical melee area
So wraiths by default use a physical melee attack that hits in an area
I'm asking due to the video up
since man uses chaos bolts to boost minions, but has regular wraiths
I don't see any wraiths in that planner
this one
the wraiths aren't the damage source there from what I can tell
looks like they are fodder for the death knights to sacrifice
Yeah this node and the node next to it.
I did similiar stuff with skeletons and auto-zombies
but sadly it requires shield for 100% auto-ressurecting skeletons
can't use with staff
pity the set shield is only thing that gives auto-ressurecting skeletons modifier
you don't need 100%
it's convienent
having to resummon them every few minutes isn't really a big deal
you can also always just equip shield + a 1h wep when clearing echoes and then equip staff for bosses
no, this is a hunger soul build
hunger soul deals more dmg per minion
Well that explains the bees
also the one doing the dmg is death knight
btw the above is just offline build
yes
I still wonder if there will be necrotic version
I tried to one shot but failed
it might be able to one shot but needs to stack elemental res instead of all other defensive suffixes and use the bee experiment affix
We can use sacrifice on bees right?
Sacrificing anything other than summon skellies in large numbers is unsustainable mana wise
Getting close haha
Autobomber generally means skeletal mages doing the bombing not you.
Ideally you have them both explode but I havent seen that used well yet I dont think
doesn't pact severence trigger when zombie explodes?
damn dual wielding those need lich tree
Yes, but it casts sacrifice with your stats and with your mana
yes but zombies can trigger sacrifice when they die anyway with no proc limit and a big mana discount
gulp! cheers!
what are survival strategies for using the health/ward sealing passive node in lich? do i just need to stack a bunch of health?
yeah you still need to build health
ive got a procced harvest bleed build going and i need that node so the bleed immunity on exanguinist is always active but im having trouble stacking enough health
i guess i could just spec out of the self bleed node in harvest but that loses a lot of pen
although i already have over 100 pen from aod
are you leeching a lot? exsanguinous in a LLW setup should make it so you're always on low health
yeah im reaper form
the self bleeds shouldn't matter at all. they don't scale with your stats
im getting up to like 70 stacks though if im hitting big packs of enemies
kills me pretty quickly
unfortunately it doesnt cleanse bleeds you already have when you get to low life so unless im constantly at low life, it stacks up a ton
and if i dont take the passive node that allows dot to go through ward, then my ehp would go way down cause it would always be ticking away at the ward instead, and if im not doing the lowlife node then most of my ehp is ward
cause id also be proccing rip blood and spec into the ward instead of health in that version
proccing both from chaos bolts
ive considered mask of indifference so i can use a different body armor for more tank but that means no carrion
then i guess the answer is just "exsanguinous and more health"
exsanguinous wants you to build as much health as possible anyway
yeah
guh i just need to get better rolls
also need to get some actual decent idols
a couple red rings would be nice but i dont have any to imprint
just using exalted rings atm
im max rank cof but would it be worth trying out mg at this point?
mask of indifference also offers bleed immunity
Are you using physical aura of decay? That will reduce the damage from self bleeds by a lot. I played a cold harvest build and once I had leech and aura of decay the self frostbite stacks were fine, though I didn't push it very far. I also did not attempt to use any low life items
yeah that was a though but then id need to switch off carrion
yeah, it doesnt seem to help that much. maybe ill try speccing out of the dot bypassing ward node and see if i can still.take hits
That should go better with exsang, I guess. I also played that build last season, so I didn't have to worry about omen density, I assume that's where the stacks get out of hand. Do you have ailment cleanse on belt to reset to stacks? I would expect it to be okay while leeching mostly. If you have the node for faster leech that can be trap
i do not have ailment cleanse, that would help
i feel like thats more of a bandaid solution though
ok yeah even with phys aod active, max phys res, and exanguinous, im taking like 400 damage per bleed tick on single targets
that feels a bit excessive
only at around 20 bleed stacks
that seems like something is wrong then. self-ailments don't normally scale with your stats
Get leech, you can leech off self damage.
like over 100% leech
The damaging self-applied ailments from AoD do scale with your stats, they are pretty much the only ones that do
bone curse too
Actually aod doing it is interesting. Might have to try dropping my poison resist to like -200% and stacking some leech
do they scale with your pen as well?
or just % damage
AoD self-ailments i believe just scale with your stats full stop. so it's probably mostly NOT the harvest ones unless those are bugged
of they scaled with pen then wouldnt they double dip the downside of the int scaling pen node?
or does that only specifically apply to enemies
'you and enemies' but you can stack resist to counter
it seems to be half and half
i tried unspeccing the self bleed in harvest and i was taking up to like 200 bleed per tick as opposed to 400 or 500
wow that might be bugged then
or the tooltip is wrong and it does scale
i dont' think i was scaling ailments very hard at the time when i tried this as cold
yeah it feels like its way too much for it not scaling with stats
yeah i might test it tomorrow
pretty tricky to test though since its all chance based lol
guess i could just use the dummy
the harvest node for self-bleed is 100%, so yeah, should be relatively easy at dummy
use the trio of 3 dummies
true
your best bet might be mask of indifference then
ill just test it with and without a ring with dot increase
but then you can't use carrion
yeah i would have to regear a ton
or you could go full low life
or i could just health stack with low life yeah
either way i just need better gear
that's a warlock build though, not lich
can't sustain reaper form
(that is literally a warlock build that Dread did a video about as I recall)
yeah i think i rember seeing that
i just pivoted to crit on my cold harvest build 
i play this game very on and off so i dont remember exactly why i didnt go warlock, i think i figured stacking int was a lot easier on lich and reaper form offered better stats than warlock could offer for bleed support
id have to take another look at warlock passive tree lol
i only just beat regular abberoth for the first time today with this build lol
i just need to get better at gearing as i think i have a decent understanding of build mechanics now
Lich offers more damage to ailment builds by having a lot of % increased than warlock does.
Warlock is really only useful at the moment for unlocking builds that use fissure or Profane Veil
Sadly
If they can make damage vs enemies with X status work for ailments & subskills more comprehensively then it'll perform a bit better I think.
Fissure and veil are very good skills though and the warlock passives aren't awful, just don't compete with all the benefits of reaper form and dual wielding
I noticed warlock has barely any damage passive nodes...
most of warlocks power comes from the fact that they have lots of multipliers in their skills or buffs like overload instead.
Or just have better proc methods.
warlock is only better at builds that REQUIRE their class exclusive skills as main skills
such as profane veil
apoc zombie (which requires profane veil to work)
flame whip or dot fissure
lich is better at literally everything else
and now with the existence of madness
it is even more reason to go lich
always wanted to use this node, but I kinda can't find build for it
Can penance crit?
since most warlock are DoT
No, I'm not even sure how you're feeding it crit.
this warlock build uses it to good effect
I think it does 5 curses for 10% chance total
CB has double dmg on hit if chilled 
I wonder if that works with Wreak Havoc
wouldn't be shocked if that and chaotic strikes were the same effect on the back end
Acid skin, crit vuln, and the spiders debuff from that really bad weaver's will mace.
idk if those would work, but if anything works it would be them.
Acid skin didn't work for bone curse, even though you can feed it crit via flat spell crit chance means.
I would guess they are different purpose-made effects and are independent of each other, but hard to say without testing and I'm too lazy to do that atm lol
it wouldn't exactly make or break a build either way, it would just be 30% crit multi on 6% of chaos bolt hits lol
That's pretty balanced for a primalist
beat the fractured prison on hc with lich! such a strong build
@wintry flame actually this is not the glass cannon version. I might try full glass cannon latter to see if one shot is possible
not the zhp
This set affix is still not working and NOT applying the flat curse damage to curses
This bug has been standing since 1.3 and has been reported multiple times by me and others on both forum and this discord
And they had the audacity to buff the affix with the set buffs in 1.4
I really hope some dev sees this
that's a silly looking mace
I just made it to test this, but I agree, it is indeed
but yeah it's a known bug. wouldn't be surprised if it's a 1.5 fix at this point
This affix has the potential to make Torment Warlock great again
Also to make this build, which I played last season, be a good build https://www.lastepochtools.com/planner/A834kplg
:white_check_mark: This character build is verified
Season 3: Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (82) / Warlock (11)
▸ Health: 5,715, Regen: 31.2/s
▸ Mana: 266.51, Regen: 15.2/s
▸ Ward Retention: 216%, Regen: 11/s
▸ Attributes: 39 Str / 29 Dex / 108 Int / 28 Att / 41 Vit
▸ Resistances: 106% / 106% / 106% / 181% / 115% / 155% / 127%
▸ Endurance: 63%, Threshold: 1,715
▸ Dodge Chance: 21% (704)
▸ Armor Mitigation: 50% (3,140)
It still turned out surprisingly good even without it, I just went for T8 flat curse dmg on helmet. And with a lot of gear the build became pretty playable
that affix would be so much fun on a CD bonecurse build if they would ever actually buff the node
What do you call CD bonecurse? Because this build's main dmg is Bone curse from aura being procced as often as possible with as many hits from chaos bolts as possible
They also buffed destruction engine in 1.4 by increasing the cast speed of abom's devour and called it out in the notes as a buff to destruction engine but didn't fix the bug where abom sacrifices itself...
Really makes you wonder sometimes
I tried that before they put a proc limit on the rip blood triggers but I hadn't really seen any reason to consider it after they put the stupidly low proc limit on it.
Yeah, it's a small amount of hits from rip blood, compared to those from chaos bolts itself
Rip blood is probably <10% of the hit/sec assuming 2/3 or more of the chaos bolts are hitting the target
surprised you aren't using seed of chaos & acute infliction.
I meant crimson enlightenment which proc rip blood when bone curse expires on an enemy, with acute infliction and extra chaos bolts you could trigger rip blood quite quickly on densely packed enemies
If I went that I would lose a lot of single target cause I wouldn't sustain mana
Or I'd have to deduct points from Chtonic aurora
what would stop you sustaining mana?
Which would still lose me single target
would seed of chaos stop you sustaining mana or something else?
or you mean the curse being removed?
it gets reapplied almost instantly by bone curse aura, you have to hit incredibly quickly to actually break the 4-hit curse
It's just 80% of bolts mana cost when you proc it
But why would I get those which you mentioned, just for clear? I don't have much issue with clear
Also seed of corruption would go beyond my bone curse aura radius most of the time
seed of corruption can chain react and clear the screen sometimes but it's kind of rare
was more common before they put the minimum range on it
Are the chaos bolts still gonna cast bone curse on those enemies when I have it specced as aura?
I thought the aura disables all the other sources of it
CD bonecurse is a node on the left side of the tree that gives it a 6s CD but multiplies the damage, makes it fall off in a single hit, and guarantees a crit
however because you can proc bone curse SO MANY TIMES it's a dramatic DPS loss
it genuinely needs to be like 10000% more damage and even then it might not be enough to keep up with just casting bone curse normally
I think the proc on CB still works but it's kind of weak at 6s cooldown
oh I see. Didn't TheCurse make a build around that in S1 or something? I think it didn't have this cd back then, or not everything reset the cd
its always had the CD attached to it afaik
it could be a fun lightning conduit style build if you've ever played that in PoE
just a 1-2 combo build. maybe use soul feast to trigger it
I actually played an automated LC build last league in poe 😄
I get what you mean, and yes, it would need so much more dmg from that node to be worth going for it
the 4-hit bone curse I like but the 1-hit version is dreadful
even 4-hit is pretty bad just because of how many times you can proc the curse normally
well, I say I like it, trying to use bone curse for damage rather than utility seems like a bad idea in general, especially with sinathia affix borked
bone curse aura re-applies it so fast it's hard to break the 4-hit one
well yeah because bone curse damage sucks lmao. those nodes are supposed to change it into a damage dealing skill
is bleed marrow shard a thing? i dont think i saw anyone did it yet since they changed more hit damage to more damage %
it seems like an underexplored avenue, no? seems like the multis are on point
if i could just find a way to constantly summon a minion
Kinda, there are just better bleed engines
what are those
Chaos Bolts
In theory you can run rip blood and marrow, but I doubt thats even remotely as strong
Zombie shards maybe
But its really just bolts
chaos bolts is def better than marrow shards
if they ever fix soul feast it should be competitive with CB
tryna look for some underexplored builds
yall tried marrow shards in 1.4?
bleed?
not sure where the comparison is coming from, anyone did the research?
haven't tried it, no but having played a boatload of marrow shards in the past it's just not going to be as good as chaos bolts
it doesn't have the same multipliers chaos bolts has access to and doesn't apply as many bleeds at once
but marrow shards did not use to have ailment multis before
zombie rings, zombie chance on minion death and zombies summon a vanguard on death, zombies trigger mshards on death. Goes insane.
they used to be hit
so what makes you convinced its worse?
not that i dont believe you i just wanna know your rationale
it hits fewer times, has worse multipliers
even with bone splinters on top?
marrow shards only hits once afaik
you're either hitting with bone splinters or you're hitting with marrow shards
you don't get both
well, bone splinters technically benefits from both multis
so splinters got, lets see.
75% more, 25% more, 100% more, 75% more, 150% more
yeah and it's still smaller than what you're gonna get with chaos bolts due to hitting several times and having the DoT per missing health
yup, thanks
and how chaos bolts compares
think u may be underestimating how many zombies you can have trigger mshards
it's a lot
If you selfcast it with doublecast you're getting maybe 3.3 mshards per cast from eating one zombie and one vanguard and there's another consume minion in there if available to eat the next zombie
So even 8 chaos bolts isn't a huge effective multi over that
rip blood is bait i think, right? double cast seems to be more sound.
For bleed, definitely, for hit/crit well arcane absorption is appealing
& the way zombie revive seems to work is very very favourable to the build, the chance seems to roll at the time of the revive not the time of death so if you're consistently keeping your number of zombies at 1-3 as you eat them you have a very high chance of having every zombie come back and also leave behind +0.3 zombies in the form of a vanguard
im keen to cook with that if you dont mind helping me out a bit.
And when you stop casting you'll certainty bounce back to 6 zombies because like 30 or 40 will try to revive
would you go splinter nova?
Yes splinter nova is massive power creep for mshards
It makes all other options obsolete tbh
I was looking at doing damned mshards/zombies the other day rather than bleed
https://www.lastepochtools.com/planner/ApbdLdLj this is what I was looking at with Damned, Bleed would ofc use different stuff but
Season 4: Shattered Omens / 1.4.5
Acolyte (26) / Necromancer (10) / Warlock (77)
▸ Health: 2,034, Regen: 15.28/s
▸ Mana: 110.78, Regen: 9.2/s
▸ Ward Retention: 103%, Regen: 134/s
▸ Attributes: 24 Str / 2 Dex / 34 Int / 2 Att / 16 Vit
▸ Resistances: 40% / 5% / 5% / 5% / 5% / 176% / 21%
▸ Endurance: 20%, Threshold: 407
▸ Armor Mitigation: 25% (1,091)
blasting your own minions with mshards stacks tons of damned on you so it's a rare build where Pyre actually seems appealing
https://www.lastepochtools.com/planner/Bxvjyjjm first draft... not sure if i got the idea right
Season 4: Shattered Omens / 1.4.5
Acolyte (32) / Lich (31) / Warlock (50)
▸ Health: 1,419, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 64%, Regen: 60/s
▸ Attributes: 2 Str / 2 Dex / 12 Int / 2 Att / 4 Vit
▸ Resistances: 35% / 0% / 0% / 10% / 0% / 189% / 28%
▸ Endurance: 20%, Threshold: 284
▸ Armor Mitigation: 10% (251)
yes absolutely
i still need to get around to trying it
I got distracted with a silly disintegrate runemaster
Lich is almost certainly better for bleed than warlock
warlock is used for Damned because of the synergy between Aspect of Death & Pyre of Affliction
🗒️ ✍️
i would only go bleed warlock if there's a very specific thing you're doing that requires warlock
and yeah you'd go with aura of decay for sure
I'm only not using it there because there's no necrotic AoD
You'll want to self curse with bone curse aura because cast speed while cursed idols are absolutely insane with idol altars, easily the best source of cast speed along with ladle for Acolyte
noted
Zombie death gives ward + leech along with corrupted form will be good sustain for lich
100% marrow shards on transplant worth?
if you're CoF and end up with random bits of marrow shards projectile speed, it's pretty nice QoL for clear
on lich absolutely
so imo u need mshards, aod, zombies & bone curse specialised and the 5th skill is probably reaper form
carrion of creation is amazing, better use it
valdyr's chalice is probably okay, ladle & flayer shield maybe? or use the plague staff
i like chalice a lot more on lich since you're gonna be capping your health at 50%
and you can overleech
i wanted to use it on warlock for the extra bleed chance, but I was playing LLW and the healing was pretty antisynergy
whats the best idol setup for 4x1 stacking?
like a pyramidal setup?
yea maybe
ladle seems weird
that works for spell damage
not ailments per se no
probably these
pyramidal feels like the standard answer for everything now
they might be a lil too good
oculus is better for wings of discord
but yeah pyramidal is great for everything else really
except for 1x1 maxxing (mana stacking)
tru, but so few people use wings of discord
it is
wild
it's a new affix
it's only on chest iirc?
I was gonna use it on the damned marrow shards build
level of marrow shards is helmet so it doesn't compete there
seems good on some primalist stuff
i think it's really underrated. just the stats on the item itself are good
yeah but so are the stats on nest so if you want to juice idols and you don't have good affixes on a wide range of idol shapes then nest seems considerably better
for sure
@tender ridge @teal mirage https://www.lastepochtools.com/planner/A834k4dk v 0.2
Season 4: Shattered Omens / 1.4.5
Acolyte (20) / Lich (63) / Warlock (30)
▸ Health: 4,175, Regen: 24/s
▸ Mana: 122.51, Regen: 8/s
▸ Ward Retention: 102%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 31 Int / 2 Att / 8 Vit
▸ Resistances: 65% / 65% / 65% / 74% / 70% / 184% / 112%
▸ Endurance: 58%, Threshold: 918
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 27% (1,204)
▸ Block Chance: 20%, Mitigation: 24% (400)
think you tagged the wrong emy lol
is there a reason for the yellow amulet and non-lego uniques
i'd move points here and find more int from passives/gear. it's the single best resistance reduction you have access to
doubled potion gain isn't super high value when you're gonna be constantly healing through leech, chalice, and zombies
https://www.lastepochtools.com/planner/ozwKVKq8 haven't done all the slams and I'm not really sure what the best chest & helmet to use are but
Season 4: Shattered Omens / 1.4.5
Acolyte (31) / Lich (77) / Warlock (5)
▸ Health: 1,899, Regen: 20/s
▸ Mana: 122.51, Regen: 9.6/s
▸ Ward Retention: 212%, Regen: 4/s
▸ Attributes: 17 Str / 9 Dex / 86 Int / 2 Att / 3 Vit
▸ Resistances: 15% / 15% / 15% / 56% / 23% / 166% / 46%
▸ Endurance: 20%, Threshold: 570
▸ Dodge Chance: 7% (220)
▸ Armor Mitigation: 31% (1,522)
▸ Block Chance: 20%, Mitigation: 24% (400)
if you make the changes to AoD, phys pen on the passive tree loses a lot of value so might be worth moving the points around. Corrupted Form and overleech is still very strong even if it's (maybe?) still bugged and doesn't always count as low life. int also provides a boatload of benefits since you're using reaper form
corrupted form works, but the tooltips/character sheet doesn't reflect that
you're not stacking leech affixes on your gear to get any real benefit from the inc damage
if you need to find more passive points, removing the leech passives from the warlock tree is one way. it's 6 points for only 3% leech
yeah definitely want to use it then
honestly if you just need to heal then a build with good damage output is basically fine with the 1% leech lich gets from mastery alone
and leech rate increases are best avoided imo
pretty sure you can't overleech without the capstone passive
you should get overleech with just corrupted form
leech stops when your health reaches cap normally, and corrupted form caps your health at 50% of your maximum
the passive specifically says leech stops at 66%
it's the only way to overleech now afaik
leech stops at max health, corrupted form stops you ever reaching max health
I get what you're saying but afaik that capstone reduces the 100% leech falloff to 66%, corrupted form doesn't drop it to 50% by itself
I've only played with both since the lich rework and haven't tested without, but I was basing that off of some dev posts from just before 1.3
back when all this was being revealed
#👨┃ask-the-devs-not-support-no-bugs message i asked, my game takes so long to launch I don't want to test it myself
fair
honestly the bleed soul feast and wind shaman builds have probably been my favorites this season
even though they're both bad. soul feast mostly because of the bug
yeah. it's strong enough to clear 400c comfortably and kill abby
but i haven't done observer yet and uber is out of the question
#👨┃ask-the-devs-not-support-no-bugs message works without accursed
Right on
I don't remember who said it, but one of the devs specifically said the interaction I mentioned
if devs knew how the game worked then primalist wouldn't be so primalist
ah so youd go half hp + ward. okay.
i might cook with this, got a month until poe 2 so might as well
Yeah and don't take the leech node at the end
That was me misunderstanding the mechanics of it
Just... placeholder. couldnt think of anything lol
There's a real argument for Plague bearer's Staff instead of axe+shield
yeaaa im seeing it too
all right, making v0.3 now
health drain is sustainable in reaper form?
i thoguht its a no no
the 61-91% reduced health cost on the shield is a real meaningful benefit with this build tbh
Season 4: Shattered Omens / 1.4.5
Acolyte (33) / Lich (75) / Warlock (5)
▸ Health: 4,909, Regen: 24/s
▸ Mana: 122.51, Regen: 9.12/s
▸ Ward Retention: 128%, Regen: 29/s
▸ Attributes: 17 Str / 8 Dex / 44 Int / 2 Att / 8 Vit
▸ Resistances: 99% / 99% / 99% / 120% / 77% / 197% / 87%
▸ Endurance: 44%, Threshold: 1,473
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 36% (1,925)
it's flavor text on most builds but here we're using almost every node which increases the health cost of mshards and stacking cast speed
trueee
and its 10% more on axe
i think thats enough to get me started on this build tho
i think i can adjust from here
🙂
can you explain what you were trying to understand here
It's sustainable
It shouldn't matter if you're actively leeching
I've played marrow shards with reaper from before and the health cost doesn't really matter
it drops your 1 shot EHP loads for a few frames several times a second
yeah sure it's not gonna kill you often but it can
I think the times it kills you are far outweighed by the multiplier from plague+cast speed
It's so rare for the health cost to not be immediately recovered by leech
normally when you hit max health leech effects end and if you lose health you have to deal damage again to start leeching again.
Corrupted Form means you never hit max health so whenever you take damage you're leeching on the next frame/tick if you've been dealing damage in the last 3 seconds.
If you take Accursed Feast then you leech a lot more, but that 3 seconds is reduced to I think 1.8 seconds.
is accursed feast worth, then?
not imo, if you deal good damage then even <1% leech is plenty to keep you alive usually
and lich gets 1% by default, valdyr's chalice has more on it for bleed
thing is good builds deal millions of DPS so 1% of that is massive overkill for characters with like 5k max health.
One thing is normal leech can't leech on overkill damage, if you have 1% leech you can recover at most 1% of the enemy HP by killing them so if the enemies don't have much health and you're taking a lot of damage then the difference between 1% leech and 10% leech can be meaningful but really either one has to full health within a few frames of taking damage
i see.
unrelated, think those idols are hard to farm ?
or im better off going merchants?
Idols aren't too bad tbh. If you want them exactly just go merchant. I can't speak to price though. CoF only here
Each one only has one mandatory affix though and the other parts are flexible with multiple options that can fit
the roll range on cast speed while cursed is quite big
and you really want high rolls
so not trivial but not the worst
hmmm okay
and yeah the bleed suffix is the best but you're mostly here for the cast speed
that said, you may be able to get too much cast speed
because zombies triggered by awakening presence cost you mana
it's the only thing that costs you mana really, but the faster you cast the quicker you're cycling through vanguards
dont i care just about zombies mostly? whats the vanguards for here?
Minions that aren't zombies so you can spawn more zombies
ah
getting more zombies and being fodder for giving you 100% more damage on your mshards
every zombie that you eat with mshards is another mshards and a vanguard which is itself +0.3 zombies
I explained how the revive works at the start
even though the limit for zombies is 6, you can have way more than 6 zombies waiting to revive at any one time
and if you have few enough zombies when it's their turn they'll come back anyway
https://www.youtube.com/watch?v=FAPdD3kWysA this guy is doing a similar setup but doing hit/crit, you can see how many zombies are being exploded (he's using corpse parasites which don't trigger awakening presence)
#💀┃acolyte message this message shows it with vanguards
splatty
Any tips what i could level this with until i get the whole zombie cycle going?
and the gloves?
check maxroll acolyte levelling build
eww no
something that relies so heavily on so many uniques shouldn't level as that build tbh
i just need something thematically similar until then xD
you can't use zombie rings till, what, 68 and the build is non-functional until then
that's the maxroll levelling build isn't it?
solved.
lel
well, lich levelling is a pain so good luck
nothing wrong with using someone's build
nothing wrong, just have no fun doing that
i'm stubborn and will use my endgame skill regardless
I like infernal shade on minions for levelling
but i'm not always gonna use the same setup
i just need some transitional weapon
soul feast kinda sucked to level with
as soon as I hit 70 for wheel of torment it was a blast though
you can use the plague staff at lvl 40 and firestarter's torch is good before that
plague staff is good for levelling
it doesn't need to be
fair
plaguestaff gives you more DoT vs plague
same with firestarter torch and spreading flames
Mshards tree is all juice now, barely any travel
Has anyone found a fix for abomination sacrificing itself when doing blood specter sacrifice build, i have a friend having this problem and was wondering if any of you have a solution ,or you have to go manual sacrifice yourself?
One “fix” is to make sure abom is never near the minion it’s trying to sacrifice
Cool ty will pass that along
Kinda annoying it has been idk so far 2 patches of this being a problem
Hey guys never done an aco before just curious why having CDR on idols for abom is important? I can't seem to see the skills in his tree this might help?
Any node that provides abom with a skill has a cooldown, minion CDR is important for builds that rely on those skills.
Ah ok I saw all of those but didnt see any cooldown timer hence having no clue haha
makes sense though so spam cdr and he'll basically just attack and do more cool stuff more often, got it
One more - why do people stack strength on items with abom builds as the scaling looks like int?
The follow up question would be: Does a cleaver exist?
oh shit DUH no wonder they were all using it, thanks - lol sorry
it's pretty clever
Stacking strength has many benefits like abomination gets flat damage from t Rex relic if they still run that on the set up,also very tanky like doing uber quite easy,and other bosses ,run bastion be max blocked by stacking strength pretty cool
Yeah it’s still on the few builds I saw and the new cdr corrupted idols it seems hence my first question I’ll roll a lil aco tonight sucks I hate no gear to twink with but yet a 77 relic lol
Dont sleep on stomp and its cd nodes its quite strong and was a bit overlooked on thr maxroll guides
That stuff breaks any ai even uber the little guy doesn't even remember what he is supposed to do for quite sometime at times
Aight I wasn't going to use maxroll for anything but reading lizards thoughts haha - what would be the quickest levelling skill for an aco?
this guide looks like its just min dmg and minion melee stuff so assuming its summons and I already have cross over stuff from my primalist so that would be ideal
I always just spirit plague rip blood marrow shards and go. Idc if its fastest or not.
stuff dies and you level up
hahah ok - for 2100 hours now I've only ever played Sent, Rogue and Primalist. Mostly the first 2 so its gonna be a change
necro minions is always fast for leveling
Spirit Plague does kinda make a joke of trash packs you find while leveling
You never played the mages? I'm shook 😄
Haha yeah generally bit of a melee / tank kinda guy and was that way when I came from Poe bout time I tried it I guess
question - if I use marrow shards nova, does it matter if I pick up Splintering Impact?
having splintering impact has no benefit and increases the health cost
at best you save one travel point by not needing to put 2 in dead weight but that's one of your main damage nodes so
Eternal arrow doesn't have a cooldown btw, it just casts at some rate
abom can't have two arrows out at once can he?
I don't know, since it doesn't scale with CDRS it would probably be tough to have many out
There was a lot of discussion about that, Mike couldn't see anything in the code limiting to 1
but that doesn't guarantee that he didn't just miss something that does
Huh, #👨┃ask-the-devs-not-support-no-bugs message
mike just said that the range reductions on dead weight and mshards make no difference to splinter nova
wow splinter nova really is by far the best way to play mshards
yeah it's the same as bone splinters before
bone splinters previously was just obnoxious to play with
it has always done more damage though
That node needs a 30% or 50% less damage multiplier on it, sheesh
(compensated by more damage elsewhere in the tree)
if you stand too close to somthing they get hit by the mshards and not the nova and the damage diff is really big
which is a bit of an issue for zombie triggered mshards if you let the zombies leap onto stuff and explode
because they're definitely too close then I think
tbh i don't think it really needs to be compensated. marrow shards just deals way less damage than bone splinters since splinters inherits all the damage stuff from shards
but it gives it significantly more clear
shouldn't the shards immediately break into a nova? I thought the nova just replaced shard casts with splinters
I think it spawns the marrow shards proj and then destroys it really quickly but the mshards proj has a generous hitbox
interesting
you can see a damage difference if you stand on top of the dummy and cast or stand a little away from it and cast
lol
heh thanks, that explains it, noticed how sometimes I bosses went down slow and other times super fast, same boss
when I was standing inside dragon for example
draven and I were brewing up a phys ghostflame build with marrow shards autocasts
dunno if he ended up playing that or not
am i correctly following that
- if you just have Marrow Shards, you do X damage
- if you have Marrow Shards plus Bone Splinter, you can either hit with the shards for X, or the splinters for Y damage by either hitting the ground, a minion, or a primary target, but you can't deal both X and Y on the same target
- if you have Marrow Caster, you usually do Y damage, but if you stand on top of the enemy you do X+Y?????
i just assumed the 'your marrow shards are instantly destroyed' was flavor text, and it replaced themarrow shards cast with splinter nova.
that node is insane, then. the whole point of the original skill tree design is that the splinters do way more damage, but are way more annoying to use, and then that node makes them not annoying at all, and then it lets you double dip???
no if you stand on top of them you only do X
it's a big damage loss
there's no way to get a cast/trigger of marrow shards to hit the same enemy twice afaik
oh. that's less imbalanced but also much, much stupider
marrow shards and splinters can't hit the same target afaik, never have been
Tested on dummy now, 400k vs 70k hit
i guess instead of replacing the nova they really did just make it instantly break the shards, but the initial frame before the break can still impact stuff
yeah, the splinter nova must be replacing the bone splinters, plus something to reduce the range to almost nothing. way easier to code that way i bet.
not tested that 🙂
any comfy way to self-curse other than bone curse as lich?
cthonic fissure. torment is a self-curse that buffs you if you have the node for it
oh wait
lich
as lich
no, just bone curse
warlock is pretty much the only one that can comfy curse itself
There are some non-warlock methods, they just don't seem super useful/reliable
I think the shield corrupt to Mark for Death on block is bugged currently and self curses you with it
I am just too lazy to really look into it also lol, maybe when I get off work
there's some pretty big opportunity cost to it, but Zerrick's 2-set marks you for death when you use a potion
there's a shield that marks you for death as well
but yeah bone curse is the primary way as lich
it rips through your mana though
nothing else uses my mana other than reforming zombies (if those take mana)
it's like 15/s before mana efficiency
yea should be just break even with mana efficiency
depends on if you have any other cost adjustments too
most of them add to the cost/s if you have the aura
The zombies from rings are free, but the ones from zombie tree are expensive
awakening presence costs mana and it can be quite expensive if you spec stuff like cooldown zombies, corpse worms, big zombies, marked for death, skelly vanguard etc.
only skelly vanguard out of these
I think it'll cost you about 14 mana with the 60% mana efficiency spec
Sinathia affix just doesn't work at all, right? It's not certain curses that don't benefit or witchfire not benefitting, but all curses?
kinda want to explore utility minions in warlock at some point. there's gotta be ways to use things like golem or skeletons outside of just marrow shards
Pretty sure it's only the flat part that doesn't work, but the % does (which is the only part witchfire cares about)
I use revenant from the passive tree with AoD to keep it up all the time and mantle of the pale ox.
since it has a lot of health
and mantle stats are solid anyway with 2lp
Revenant also does have that rapid hitting spin throw which might have some uses for various procs
i wish mages had some kind of utility other than being able to convert to a traversal
they have no shred of any kind on their tree, no buffs they apply
could try and make the cold ones freeze stuff lmao
Death knights are generally good at staying alive without tons of invest
They really need to buff the crap out of those "Added damage per skeleton mage" idols
flat 2 is kinda a meme
yeah the flat spell per mage stats would be fun to play with if they actually gave a relevant amount
even if you go super hard on it
...and mages had any utility
Well if the affix was high enough it would be the util
skeleton warriors can cast bone armor, but there's so much better ways to get bone armor
then they're just a glorified stacking buff at that point. kinda lame
not really because you also still have minions and that lets you do other stuff
soul feast randomly has a node on it that gives your minions frenzy when you kill something with damned
the idols with 5x omen, reliquary nest, and a perfect triple t7 pyramid altar is 24.2 flat per mage.
lol
that's like what, 72 on a non-necro?
that's not nothing but it might as well be for how much investment it takes
its laughable when you consider that just running 1x2 weaver idols is basically the same amount, also gives %inc, and doesnt even require altar
and you have prefixes on those weavers too
yeah
i think the biggest concern with buffing it is making a potential spell necro too strong
it's completely useless outside of necro and maybe passable for necro
Spell necro already has flat
from lich's scorn
giving it a bunch of necrotic is kinda meaningless
i didn't say it was good, just at least usable
you can get at most 3 mages on non-necro so the buff would need to be huge to matter
you can get % increased spell per mage too
5 at most with staff
true forgot about the staff
you can also have them assume your HS tree and use them as procs
not sure what the use case is there, but yeah... I guess if you wanted to do some weird channeled Wandering Spirits + Hungering Souls build with Chronicle. You can get like 400% damned chance for HS and have them run around proccing it when hit
i thought about what utility you could get from HS too but there's really not any
maybe kill threshold but you can get that more easily elsewhere
yeah I mean from them the only thing you can do is use them as a damage vector
right, which was my gripe earlier
I was looking for utility minions on non-necro. Things to use other than zombies in warlock
a couple of companions and totems are usable just for utility in Primalist so you'd hope that'd be true for the other summoner
Skeleton warriors are trying but lets be real their tree is like 40 years old at this point expecting it to do anything productive is unrealistic.
It would be cool tho to have like a dedicated supportive focused mage to spec into
there is a lot of useless noise on the mage tree anyway so it could defs fit in
golem seems fit for a single big support minion to slot into builds, but it doesn't really tank all that well
sanguine orb from the blood golem could be cool for a healing source but it's not very reliable
U using 2h axe or axe+ bone pack/shield ?
yes
third best
after abom and crit HS death knight
did you try crit HS death knight?
rogues are decent at carrying infernal shade around for damage with their teleport to target skill, revive chance, mana return on death and how quickly you can replace them
What's HS
Hunger soul?
And i just got 3 2lp vises after 5 kills
Any good build for acolyte?
yes
You're going to need to be more specific like what mastery and minion or non-minion
@wintry flame has one
I have no idea
Mana flay then?
@wintry flame yo heard you got a sick death knight thing build for uber
Can i have the planner and explanation how to play?
AaronARPG made a death knight build early on in the season. His builds tend to have some odd choices sometimes so it has probably been refined by the community since then, but he did get to like 700+ corruption on the first day
For flay, is there any ways to reduce the cost other than the -3 in the skill tree?
Keeping it as melee so no turning into spell -> spell cost reduction affixes
I hope you didn't expected much
Would that even work with you being moved around with the skill?
Your first cast would.
you can also remove the movement with that node
also some movement skills dont remove stacks
transplant for example preserves all stacks
I still need to get around to playing with spell flay
it's a shame that so many of the nodes rely on the melee hit though
da fuq
Crit HS DKs, search the channel its been linked a few times
Yall think for bleed marrow shards, Cast speed/cursed and bleed/phys spells is better than Damage Over Time to Bleeding Enemies for Marrow Shards and poison chance (if we're converting via carrion anyway?) hard to gauge how good is 3-4% more vs up to 33% cast speed.
do you mean the bleed chance chest affix?
because right now the things you've mentioned don't compete with each other
I haven't optimized my planner for Uber
Dis one?
yeah that
but like he said it's not optimized for Uber
I think to build optimal crit HS death knight you need to be offline or MG to find suitable affixes
i mean that's gonna be true for anything through. if you want to build the literal optimal gear then just generating it offline or buying it in the bazaar is the best way
but crit HS death knight takes it to the next level
because you need weaver item with the right affixes to make it optimal
and you need a lot of mana stacking
and int too
I absolutely do not recommend playing crit HS death knight or any skeletal mages in general if you play CoF
yeah, I'd actually use the bee setup one as reference. https://maxroll.gg/last-epoch/planner/7p5wms0e You could go the blight staff for 2 extra mages, you could snapshot, you could go vessel, build more mana, etc. There's a lot of options to consider and I'm not sure what is best for Uber.
I mean snapshotting would be the most optimal way but people hate it. But if everyone abused it, it would get fixed faster 😄
it's perfectly fine in CoF
if you mean for Uber then yeah I guess.
I think the cast speed is better until you run out of minions to consume which probably also means running out of mana recovery.
If you go into negative mana then blood curse aura will switch off and you'll lose your cast speed anyway
so depends if it hits the bottle neck, then
I think so
I'm not testing the build though, my windows 98 setup can't handle it
I'm addicted to builds with tons of triggers, aoe, hits etc none of which I can really play properly
For anyone playing profane oblation skeleton mages, does minion cast speed actually matter? I can't tell if it's making a difference in how often the skeletons are popping - I know I read somewhere it's coded to go off when the warriors attack
where'd you read that? it scales with minion cast speed, but the skeletons have to be near a target to get popped, there is a priority system for skill casts, and technically your cast speed matter too. Death Knights outside of melee range will cast Profane faster due to not cycling between basic attack and the spell cast as they will prio the Profane when not in range to use basic attack.
that was probably me attempting to quote from memory a dev response
found it:
https://www.reddit.com/r/LastEpoch/comments/1ifq1en/comment/malyykn/
The AI specifically works by only targeting minions that are currently using a melee attack. And the mages prioritise that spell above all others, and it has no cooldown, so they'll generally detonate a melee skele as soon as it gets in melee range and starts using an attack.
i don't think I was remembering the details correctly
The AI specifically works by only targeting minions that are currently using a melee attack
from https://www.lastepochtools.com/skills/profane_oblation we know it's a 1.76/s base speed. so yes cast speed matters for the mages: the higher their cast speed, the faster they can spam Profane Oblation, and as long as there are skeletal warriors mid-swing when they go to cast, they'll cast Oblation over everything else
if you can't summon warriors fast enough to keep up then they'll be using their less damaging regular attack instead, which acts as somewhat of a soft cap, but that's still more damage
since the skeletal warrior just has to be in the middle of an attack, attack speed for them probably doesn't matter (unless it affects their windup or something and causes them to count as attacking sooner, but i doubt that)
move speed is probably more useful so they get to enemies and start their swing sooner
so if you hold down summon skeleton vs a boss and you get to your skeleton cap, your mages could use more cast speed; if you don't, then you could use more cast speed for yourself. in theory anyway
in practice having excess cast speed on your skeletal mages means you can just hold down the button without worry about wasting mana, which can be nice QOL. on the other hand having excess cast speed on yourself means the Oblations will continue if you have to move out of the way of an attack, which is nice for generating ward and healing
cast speed is much more of a concern for Archmage builds where you only have one skelly mage
skeletons have a far from instant animation when summoned before they can attack
I can easily imagine the player having too much cast speed
interesting detail
well we also don't know if it's during the activation of their melee attack or the actual use of the skill after activating it. so whether you count or ignore the use delay
I don't think it's exactly on use because I'm not sure I sense a 0.6-0.7 delay in profane casting. So I wonder if them activating the skill is enough
if wraithlord wasn't a racist you could use him to summon wraiths for the mages to blow up
alas the wraithsupremacist won't tolerate the presence of mages
if bone curse is barely break even without vanguards... it might be it. but ill figure it out
max mana efficiency & nothing that increases the cost of bone curse and it's manageable
Shouldn't have posted right before a meeting, didn't mean to abandon the thread lol. Thanks for the input all, I am running into a scenario where I can summon skeletons faster than they pop so I may need to add in more minion cast speed
@wintry flame in the bone kindling node
oversummoning skeletal mages are only counts as unsummon right?
they don't count as death
at least that's what happened with bees and thorn totem when I attempt to have the frozen vengeance effect from apogee
Pretty sure he said oversummoning mages works fine for bone kindling
then why frozen vengeance does not work with oversummoning thorn totem?
Spaghetti code
yeah that's how it works, oversummoning vines with the vine boots works for frozen vengeance though
who can say why different minions behave differently
hi does 2 aura of decay stack with each other (from 2 different player )?
Great question. No clue, there's a small amount of MP players.
we will experiment this with a friend and see
the legendary 4 aura of decay party
they heal each other, they apply res reduction, they apply ailments, they deal zero dps
REAL
I haven't seen a meme "cold RF" frostbite build with aod yet
I guess nobody has yet deluded themselves into thinking it would be good
Yet
Zombie ring and/or swap dread shade after putting it on to summon zombie when needed
I mean beastmaster/shaman thing
oh then vine boots
If the res reductions stack they might actually do more than zero dps if they went bleed.
-1000% phys res is kinda nuts.
I think 1 warlock can get more than 1600% pen for damned
and apply it with bigger multis
haven't actually built it though
I mean
what kind of logic that makes vine works but totem and bee does not work?
I assume you mean from the meme axe but yeah.
yeah, doing the whole marrow shards & zombies thing stacks a consistent 100+ stacks of damned on you with the Warlock capstone passive
Generally speaking, unsummoning (from oversummoning, duration expiry, etc.) is intended to not trigger any on-death/killed effects. Any other behavior is technically a bug, either as a bad description or unintended behavior.
at which point it's by far the best wepon you could possibly use rather than a meme
Bleed is a bit interesting because of funny gloves and iirc it has good access to duration whereas good luck getting damned duration.
and you know, there isnt a necrotic AoD
there's all of 30% damned duration available afaict and it's all on the warlock tree
if the huge scaling you get is like 1600 pen then AoD isn't really offering anything
well, actually, reducing necrotic DOT taken would be important because 100+ self damned is going to hurt
Ye cant stack leech to turn it into healing if not lich
you do leech on the damage you deal to your zombies and vanguards though
which is capped by how much health they have but it's not nothing
ideally you want to be low-life anyway because damned overload has 1% more damage per % missing health on you and the enemy
but idk if LL can survive all that self damned even if removing all your health regen is helpful for WPS
can get cleanse on demand from profane veil, which you probably want for mark of the rat anyway
so I did play a self damned build for a bit back in stone ages with the spirit plague self ignite stuff. I didnt have much issue sustaining through like 400-600 stacks
But I was using old twisted heart so
my guess is if there is a entity that triggers an overwrite of minions or something like decay it invalidates the death trigger. With vines, there isn't an entity triggering that effect you walk and they just overwrite or die after you hit max. So code doesn't know to ignore the death trigger.
I could never get that much self ignite going with spirit plague & maehlins
There was some additional tech I had iirc but it was forever ago
I think there was a way to reset the duration
Might have been something with old soul feast? I know I was using that skill at least.
Ah it was actually from the ignite on kill. The only timeline I ever pushed on was reign of dragons and that boss spawns adds.
napkin math tho theres no need to be at all concerned about self damned damage.
500 stacks would be under 3k taken per second
cuz self ailments last I checked dont get the pen per area level that enemy ailments do
Think that self-cast self-curse is better than Ghostflame trigger and not caring about cast speed?
for bleed zombieshards?
ye
I wouldn't consider ghostflame tbh
making ghostflame sustainable is a third of a build by itself
I guess you get more damage vs damned while channeling, that's fairly nice
3.2 casts per second is pretty weak compared to doublecasting it yourself
ye i guess
what if we politely ask the damned stacks to heal us instead of hurt
How could they refuse us?
I mean they actually don't deal much self damage. 35/s per stack. 100 stacks is 3500, but you have resists vs these since no pen.
Damned
Deals necrotic damage over time and reduces health regen
Duration: 2.5 seconds
Max stacks: Unlimited
Base Damage: 35 Necrotic (over time)
Effects:
20% reduced Health Regen
This means it deals 35 damage over the 2.5 second duration, not 35dps for 2.5 seconds.
So it actually deals 35/2.5 = 14dps
along with reducing your health regen to 0 at the kind of stack counts we're talking about
the axe has 26-13% less fire and necrotic DOT damage taken too
yeah seems easy to manage
though probably too much for low-life to feel good
and low-life is a huge scalar for damned
if lich you could make dot bypass ward and pray
gotta be warlock, can't self damn via aspect of death otherwise
and warlock has 30% damned duration, the only damned duration on enemies available anywhere I think
so that's a huge multiplier that usually doesn't factor in the warlock vs lich comparison
oh yeah warlock also has damned proliferation from profane veil.
I don't think this is anywhere near enough to stop you from doing low life honestly
well the other thing is you'll have zero health regen and mshards costs health so you need to get enough healing to always be able to cast it but not too much that you can't stay low-life.
I think the answer is to have zombies heal you on death for a small amount and scale it as little as possible but that could still be too much
Huh, isn't it a percent of current so if you're at 0 health it costs 0?
That makes sense to me but someone said you can't cast it at 0
I haven't tested it, game barely runs for me
Any testing I do is a <20fps affair that takes 10 minutes to launch
LET is the real game anyway
oof. i got noticeably better load times after i added a second stick of RAM to my potato laptop (2 sticks -> less RAM load speed bottleneck somehow)
hrm. if on a legacy character Apophis doesn't offer to sell me things and I don't have a quest from her, am I bugged? or do I just need to complete a greater omen?
Did that character clear a tomb yet?
Yep, I'm at 300 corruption and 10/10 Harbingers (was 200 and 6/10 when 1.4 hit), pretty sure I've cleared some tombs and cemeteries
You cant cast it at zero because you die at 0 health and cant cast skills while dead
Health is stored as a float so you can have decimals
if they are doing integer comparisons on floats to check skill costs then this whole game is cursed
Yeah, that's what I meant, even if the health bar shows 0, under the hood you should have some fraction of a health and be able to spend some fraction of that to pay for marrow shards. If I were implementing I would probably use an integer and just use it to represent 1/1000th of a health or whatever, so you don't deal with the weirdness of floating point math, but then if you are at 1 millihealth the cost should round down to zero
Quick question: Attack speed from Julra's Obsession isn't applying to Blood Wraiths (Sacrifice).
0 difference in bleed stacks on the dummy, and no visual change. The gloves work on my other minions though. Has anyone else tested this?
It has 42% in total, including the corrupted stat.
hmm. Try checking a non corrupted pair and see
could be a bug but you should be able to notice that much
I've done a lot of testing by taking them off and putting them back on. If it's not intentional, it definitely feels like a bug.
Oh wait. Did you resummon them in between
try like, totally reloading the zone too
Yes, of course. I made sure to completely resummon them every time I equipped or unequipped the gloves. Still zero difference.
Last thing I'd say to check. Make a pair of gloves with like armour shred or some other ailment that you dont have a source of for minions and see if that works
and also check if it works for another minion type
its way easier to fix a super specific bug report than one that isnt
That is a brilliant idea
my gut is saying there might be some weirdness going on since blood spectres are a triggered minion skill, the stats from the gloves might be getting lost somewhere along the way
the list of things to test with this is honestly pretty long lol.
since theres that amulet too, but that might operate totally differently
not that you have to go through and test 100% of it ofc
I just tested it with Armor Shred, and it's not applying either. Only my Abomination is applying the stacks when it hits. Even with over 10 Blood Wraiths attacking the dummy right now, they aren't applying a single stack.
That would be a bug mhm
maybe that's why the 5k+ corruption pushing blood wraiths guy isn't using julra gloves
they seem obviously better than the falcon bleed gloves at first glance
If he was using them then someone would have to go break the sad news
I thought they were working, but I've only been playing with attack speed and didn't really test much
Guess I'll swap back to Blood Roost
I suppose the good news is that the build can kill Uber with, effectively, no gloves on.
and a bug that stops it from functioning sometimes