#💀┃acolyte

1 messages · Page 104 of 1

tender ridge
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mark of death doesn't deal damage

lost gale
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marked for death doesn't deal damage

bold citrus
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Exactly

tender ridge
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it just reduces resists

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the cold one that's exclusive to Flay also doesn't deal damage

bold citrus
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I know what I mean there doesn't seem to have a lot of consistancy

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in the definition of curse

tender ridge
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isn't that just the mace and the mace's affixes tho

lost gale
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and idk if the idols with curse damage have been proven to work (i'm not giving them benefit of the doubt...)

bold citrus
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How about Marina's lost soul

tender ridge
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as a blanket definition, it's a special debuff applied by some acolyte skills

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some deal damage, some don't

lost gale
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Damned isn't a curse, it's the stacking necrotic dot ailment (and also quite terrible)

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it adds Necrotic spell damage, which should work for every damaging curse other than acid skin

bold citrus
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I though it was a flat +xx

lost gale
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oh you mean the base type

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yeah that should work

bold citrus
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no it's my mistake

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I remembered wrong

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there is the Helmet affixes that do that though

lost gale
tender ridge
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i wanna play with Damned overload at some point outside of a witchfire build

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it's a really strong effect

lost gale
bold citrus
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Damned + Torment dot stacking

tender ridge
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pyre of affliction is basically the only way to make them scale well though

lost gale
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if you do the marrow shards & zombies setup that Maomao posted

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as a warlock with the damned when hit or on kill/minion kill

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you can get like 150 stacks of damned on yourself

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while spamming tons of hits from marrow shards, which could apply damned

tender ridge
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yeah that's one way I was thinking of doing it

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another is fissure spirits and crit multi

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the crit multi node on fissure is all necrotic damage, not just torment's damage

lost gale
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and you don't need to mess around with ignite -> damned via transplant

lost gale
bold citrus
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Hungering soul with the staff that makes them hit a single target can also stack tons of ailments

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I tried a witchfire build and I could hit 150-200 stacks with a few casts

tender ridge
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hungering souls has pretty poor skill tree modifiers though

bold citrus
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yeah it's useless

tender ridge
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you're getting a bunch of stacks but they're doing little damage

lost gale
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HS has 100% more dot, 40% more dot vs possessed, 60% more and then 6% more per minion

sonic wind
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that staff's only purpose is spam proccing bone curse lol

bold citrus
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aside from stacking ailment

lost gale
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it's not terrible

tender ridge
bold citrus
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but I find it fun to spam little skulls to mass stacking damned and ignite

lost gale
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she moved onto chaos bolts because it was better but still

tender ridge
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i'm pretty sure the 3 minion node is the best multiplier on the tree

sonic wind
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the staff didn't always have the 60% less damage on it

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not sure when that was added

bold citrus
lost gale
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it was there in 1.2, I tried it

lost gale
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it's a generic multi that applies to everything

bold citrus
tender ridge
lost gale
bold citrus
tender ridge
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it would be nuts if it didn't apply to the ailments too

bold citrus
lost gale
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mshards has 100% more consume minion, 25% more, 75% more, 75% more, 150% more for ailments and lets u leech without enemies by hitting minions

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and another 100% more and 100% more for hits only

tender ridge
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imagine leeching when we can just play LLW

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damned overload wants your life to be as low as possible to get as close to 200% more damage as possible

lost gale
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but yeah i guess u could entirely skip leech

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use pyre of affliction and titan heart so you're as low as you can be?

tender ridge
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can't do that if you're using marrow shards

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it costs current health, but if you get your health to a low enough 0 you can't cast it anymore

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I've done it

lost gale
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so you need some healing

tender ridge
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need some amount of regen, yeah

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if you're stacking damned on yourself though it's gonna kill your regen

lost gale
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that won't work then

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because damned

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you have to leech

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or have some kind of healing that scales with HE like AoD

tender ridge
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either leech or have a different skill

lost gale
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different skill won't kill zombies fast and get you to >100 self damned

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what if you just don't scale phys/spell damage and leech a bit from mshards phys leech on the tree?

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or you have zombies heal you on death and play LLW no leech?

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no minion health scaling

tender ridge
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i'm wondering if there's enough cast speed available without a staff/wand

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pyre being an axe really throws a wrench in that

lost gale
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cast speed while cursed idols do heavy heavy lifting

tender ridge
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what are you cursing yourself with

lost gale
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bone curse maybe? or self torment

tender ridge
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bone curse could work

lost gale
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (26) / Necromancer (10) / Warlock (77)

General:

▸ Health: 1,805, Regen: 15.28/s
▸ Mana: 108.51, Regen: 8/s
▸ Ward Retention: 111%, Regen: 134/s
▸ Attributes: 4 Str / 4 Dex / 27 Int / 4 Att / 25 Vit
▸ Resistances: 80% / 9% / 9% / 35% / 9% / 135% / 34%

Defenses:

▸ Endurance: 20%, Threshold: 361
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 5% (104)

pearl snow
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What is happening here

tender ridge
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don't you need the auto-reviving zombie items for the marrow shards pops to work

tender ridge
lost gale
tender ridge
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you could self penance instead of decrepify for 3 more damned per second

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i don't think penance applies on-hits but if it does you'd be hitting yourself and I think applying damned with your damned chance

lost gale
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self decrep might be kinda dangerous actually

pearl snow
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Self Decrep in this era is nuts

tender ridge
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i was running self decrep on my soul feast build

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it's really not that bad

pearl snow
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Pyre memes is great though

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I swear everything is a DoT

tender ridge
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yeah but all the DoTs that are gonna do enough damage to kill your are gonna do it regardless of decrep

lost gale
pearl snow
tender ridge
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based

pearl snow
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They really gotta upgrade that belt

tender ridge
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i do see a problem with this setup though, and that's actually activating damned overload

pearl snow
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Hmm true

pearl snow
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HS no?

lost gale
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gotta cast it for the buff vs possessed anyway

pearl snow
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Big true

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12 sec cast treat it like a cd

tender ridge
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I don't wanna stop spamming my right click

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if you're only using souls for the damage vs possessed you probably want to move more points into that node

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8% is barely worth stopping the spam

lost gale
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I switched the tree after linking it

tender ridge
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i've got a warlock around level 90 still

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Maybe i'll go farm out some uniques and try this setup

lost gale
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better check that I'm right about aspect of death and the mshards/zombies thing

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it worked offline but who knows

tender ridge
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even if it doesn't work i just go back to my bugged soulfeast setup omegalul

lost gale
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how the hell is pyre of affliction LPL76 lol

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nobody uses it

tender ridge
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i mean it can theoretically get into the thousands of necrotic pen pretty easily

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the effect is very strong

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it's just damned sucks lol

lost gale
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max roll, 100 stacks = 1600% pen yeah

tender ridge
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does aura marked for death work with mark of the rat?

lost gale
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Pretty sure

tender ridge
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can use a boneclamour barbute for the helmet

lost gale
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I was thinking glacier helmet but boneclamour seems fine

tender ridge
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nah we're just not gonna get hit. no need for armor or crit reduction

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i think i like boneclamour more because you're gonna need every bit of ward generation you can get even with zombies popping off giving you ward

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your health pool is going to be essentially 0 at all times

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and purely ward

lost gale
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I have zombies giving health not ward, but I did take the ward per minion death in necro

tender ridge
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cthonic fissure's zombie node is another thing I wanna see buffed

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with all three fissures down you're theoretically getting more than 1 zombie per second, but that's not super relevant

brazen wigeon
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is this any good

lost gale
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you can get about 30 stacks with just 5/5 in the spirit rate node

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takes some getting used to keeping it up

tender ridge
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worth noting that the spirits don't automatically hit you, they target you. you can actually outrun them if you're kiting a lot

brazen wigeon
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could be funny with stygian beams

sonic wind
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Someone convince me not to blow tons of resources rerolling to some cursed rampancy stacking flay build using the leech damage stuff.

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Whoever was in charge of convincing me you're fired. -400k favour on 2h axe prophecies to hopefully get a perfect 2lp sword catcher.

bold citrus
# lost gale yes it does

It's Janky and only 100 Corruption but I'm having too much fun with 3 Deathknight spamming hungering souls with me the damned stacks are racking up super fast and high this is dumb but funny

rocky flame
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Does Dread Shade buff aura stack with multiple minion stay close together?

old hull
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No

primal vault
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decided i might as well slam this

lost gale
wise leaf
lost gale
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minions dying generates a fair bit of ward.

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skellies dying generates mana which works with the helmet as another defensive layer

wise leaf
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ah okay i see, so chaos bolts exploding the zombies isnt that important

lost gale
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I'd say it's secondary

sly forge
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@wintry flame hmm to think I skipped the last phase without needing killing threshold (offline but still amazing here) :)))

brazen wigeon
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wraiths scale with spell damage?

sly forge
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flame wraith does

brazen wigeon
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but node gives spell damage to minions...

sonic wind
brazen wigeon
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so what do regular wraiths use...

sonic wind
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Regular wraiths use melee attacks

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You can usually see this on the skill tags. At the bottom it says physical melee area

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So wraiths by default use a physical melee attack that hits in an area

brazen wigeon
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I'm asking due to the video up

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since man uses chaos bolts to boost minions, but has regular wraiths

sonic wind
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I don't see any wraiths in that planner

sonic wind
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the wraiths aren't the damage source there from what I can tell

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looks like they are fodder for the death knights to sacrifice

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Yeah this node and the node next to it.

brazen wigeon
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I did similiar stuff with skeletons and auto-zombies

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but sadly it requires shield for 100% auto-ressurecting skeletons

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can't use with staff

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pity the set shield is only thing that gives auto-ressurecting skeletons modifier

sonic wind
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you don't need 100%

brazen wigeon
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it's convienent

sonic wind
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having to resummon them every few minutes isn't really a big deal

brazen wigeon
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to me it is 😄

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also it sadly it can't fuel giant zombies

sonic wind
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you can also always just equip shield + a 1h wep when clearing echoes and then equip staff for bosses

sly forge
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hunger soul deals more dmg per minion

sonic wind
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Well that explains the bees

sly forge
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also the one doing the dmg is death knight

brazen wigeon
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is that fire aura of decay?

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thought it's transmog

sly forge
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btw the above is just offline build

sly forge
brazen wigeon
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I still wonder if there will be necrotic version

sly forge
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I tried to one shot but failed

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it might be able to one shot but needs to stack elemental res instead of all other defensive suffixes and use the bee experiment affix

rocky flame
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We can use sacrifice on bees right?

brazen wigeon
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yes

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tho getting bees on acolyte is tedious and hard

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it's pure rng

lost gale
brazen wigeon
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autobomber with reassembling skeletons and volatile zombies?

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or just zombies?

obtuse quest
pearl snow
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Ideally you have them both explode but I havent seen that used well yet I dont think

brazen wigeon
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doesn't pact severence trigger when zombie explodes?

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damn dual wielding those need lich tree

obtuse quest
brazen wigeon
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I was expecting more damage tbh...

lost gale
brazen wigeon
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gulp! cheers!

ashen scaffold
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what are survival strategies for using the health/ward sealing passive node in lich? do i just need to stack a bunch of health?

tender ridge
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yeah you still need to build health

ashen scaffold
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ive got a procced harvest bleed build going and i need that node so the bleed immunity on exanguinist is always active but im having trouble stacking enough health

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i guess i could just spec out of the self bleed node in harvest but that loses a lot of pen

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although i already have over 100 pen from aod

tender ridge
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are you leeching a lot? exsanguinous in a LLW setup should make it so you're always on low health

ashen scaffold
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yeah im reaper form

tender ridge
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the self bleeds shouldn't matter at all. they don't scale with your stats

ashen scaffold
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im getting up to like 70 stacks though if im hitting big packs of enemies

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kills me pretty quickly

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unfortunately it doesnt cleanse bleeds you already have when you get to low life so unless im constantly at low life, it stacks up a ton

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and if i dont take the passive node that allows dot to go through ward, then my ehp would go way down cause it would always be ticking away at the ward instead, and if im not doing the lowlife node then most of my ehp is ward

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cause id also be proccing rip blood and spec into the ward instead of health in that version

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proccing both from chaos bolts

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ive considered mask of indifference so i can use a different body armor for more tank but that means no carrion

tender ridge
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then i guess the answer is just "exsanguinous and more health"

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exsanguinous wants you to build as much health as possible anyway

ashen scaffold
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yeah

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guh i just need to get better rolls

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also need to get some actual decent idols

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a couple red rings would be nice but i dont have any to imprint

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just using exalted rings atm

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im max rank cof but would it be worth trying out mg at this point?

vapid kindle
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mask of indifference also offers bleed immunity

muted mist
ashen scaffold
ashen scaffold
muted mist
ashen scaffold
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i do not have ailment cleanse, that would help

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i feel like thats more of a bandaid solution though

ashen scaffold
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ok yeah even with phys aod active, max phys res, and exanguinous, im taking like 400 damage per bleed tick on single targets

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that feels a bit excessive

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only at around 20 bleed stacks

tender ridge
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that seems like something is wrong then. self-ailments don't normally scale with your stats

sonic wind
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like over 100% leech

old hull
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The damaging self-applied ailments from AoD do scale with your stats, they are pretty much the only ones that do

sonic wind
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bone curse too

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Actually aod doing it is interesting. Might have to try dropping my poison resist to like -200% and stacking some leech

ashen scaffold
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or just % damage

muted mist
ashen scaffold
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of they scaled with pen then wouldnt they double dip the downside of the int scaling pen node?

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or does that only specifically apply to enemies

muted mist
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'you and enemies' but you can stack resist to counter

ashen scaffold
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i tried unspeccing the self bleed in harvest and i was taking up to like 200 bleed per tick as opposed to 400 or 500

muted mist
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wow that might be bugged then

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or the tooltip is wrong and it does scale

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i dont' think i was scaling ailments very hard at the time when i tried this as cold

ashen scaffold
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yeah it feels like its way too much for it not scaling with stats

muted mist
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take off a bunch of gear and see if it ticks for less?

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and then bug report, lol

ashen scaffold
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yeah i might test it tomorrow

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pretty tricky to test though since its all chance based lol

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guess i could just use the dummy

muted mist
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the harvest node for self-bleed is 100%, so yeah, should be relatively easy at dummy

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use the trio of 3 dummies

ashen scaffold
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true

muted mist
#

your best bet might be mask of indifference then

ashen scaffold
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ill just test it with and without a ring with dot increase

muted mist
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but then you can't use carrion

ashen scaffold
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yeah i would have to regear a ton

muted mist
#

or you could go full low life

ashen scaffold
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or i could just health stack with low life yeah

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either way i just need better gear

muted mist
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that's a warlock build though, not lich

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can't sustain reaper form

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(that is literally a warlock build that Dread did a video about as I recall)

ashen scaffold
#

yeah i think i rember seeing that

muted mist
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i just pivoted to crit on my cold harvest build shrugcenter

ashen scaffold
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i play this game very on and off so i dont remember exactly why i didnt go warlock, i think i figured stacking int was a lot easier on lich and reaper form offered better stats than warlock could offer for bleed support

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id have to take another look at warlock passive tree lol

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i only just beat regular abberoth for the first time today with this build lol

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i just need to get better at gearing as i think i have a decent understanding of build mechanics now

lost gale
pearl snow
#

Warlock is really only useful at the moment for unlocking builds that use fissure or Profane Veil

lost gale
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Sadly

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If they can make damage vs enemies with X status work for ailments & subskills more comprehensively then it'll perform a bit better I think.

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Fissure and veil are very good skills though and the warlock passives aren't awful, just don't compete with all the benefits of reaper form and dual wielding

brazen wigeon
#

I noticed warlock has barely any damage passive nodes...

obtuse quest
sly forge
#

warlock is only better at builds that REQUIRE their class exclusive skills as main skills

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such as profane veil

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apoc zombie (which requires profane veil to work)

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flame whip or dot fissure

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lich is better at literally everything else

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and now with the existence of madness

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it is even more reason to go lich

brazen wigeon
#

always wanted to use this node, but I kinda can't find build for it

plush loom
#

Can penance crit?

brazen wigeon
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since most warlock are DoT

obtuse quest
lost gale
#

I think it does 5 curses for 10% chance total

pearl snow
#

CB has double dmg on hit if chilled omegalul

lost gale
#

I wonder if that works with Wreak Havoc

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wouldn't be shocked if that and chaotic strikes were the same effect on the back end

sonic wind
#

idk if those would work, but if anything works it would be them.

obtuse quest
old hull
lost gale
old hull
#

That's pretty balanced for a primalist

prisma dust
#

beat the fractured prison on hc with lich! such a strong build

sly forge
wintry flame
#

not the zhp

open cedar
#

This set affix is still not working and NOT applying the flat curse damage to curses
This bug has been standing since 1.3 and has been reported multiple times by me and others on both forum and this discord
And they had the audacity to buff the affix with the set buffs in 1.4

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I really hope some dev sees this

tender ridge
#

that's a silly looking mace

open cedar
#

I just made it to test this, but I agree, it is indeed

tender ridge
#

but yeah it's a known bug. wouldn't be surprised if it's a 1.5 fix at this point

open cedar
#

This affix has the potential to make Torment Warlock great again

stuck owlBOT
#

:white_check_mark: This character build is verified

Game Version:

Season 3: Beneath Ancient Skies / 1.3.5

Class:

Acolyte (20) / Lich (82) / Warlock (11)

General:

▸ Health: 5,715, Regen: 31.2/s
▸ Mana: 266.51, Regen: 15.2/s
▸ Ward Retention: 216%, Regen: 11/s
▸ Attributes: 39 Str / 29 Dex / 108 Int / 28 Att / 41 Vit
▸ Resistances: 106% / 106% / 106% / 181% / 115% / 155% / 127%

Defenses:

▸ Endurance: 63%, Threshold: 1,715
▸ Dodge Chance: 21% (704)
▸ Armor Mitigation: 50% (3,140)

open cedar
#

It still turned out surprisingly good even without it, I just went for T8 flat curse dmg on helmet. And with a lot of gear the build became pretty playable

tender ridge
#

that affix would be so much fun on a CD bonecurse build if they would ever actually buff the node

open cedar
#

What do you call CD bonecurse? Because this build's main dmg is Bone curse from aura being procced as often as possible with as many hits from chaos bolts as possible

lost gale
lost gale
open cedar
#

Yeah, it's a small amount of hits from rip blood, compared to those from chaos bolts itself

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Rip blood is probably <10% of the hit/sec assuming 2/3 or more of the chaos bolts are hitting the target

lost gale
lost gale
open cedar
#

Or I'd have to deduct points from Chtonic aurora

lost gale
#

what would stop you sustaining mana?

open cedar
#

Which would still lose me single target

lost gale
#

would seed of chaos stop you sustaining mana or something else?

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or you mean the curse being removed?

open cedar
#

nvm I can't read

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I misread it as 80% inc mana cost

lost gale
#

it gets reapplied almost instantly by bone curse aura, you have to hit incredibly quickly to actually break the 4-hit curse

open cedar
#

It's just 80% of bolts mana cost when you proc it

lost gale
#

yeah

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it targets some other enemy

open cedar
#

But why would I get those which you mentioned, just for clear? I don't have much issue with clear

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Also seed of corruption would go beyond my bone curse aura radius most of the time

lost gale
#

seed of corruption can chain react and clear the screen sometimes but it's kind of rare

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was more common before they put the minimum range on it

open cedar
#

Are the chaos bolts still gonna cast bone curse on those enemies when I have it specced as aura?

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I thought the aura disables all the other sources of it

tender ridge
#

however because you can proc bone curse SO MANY TIMES it's a dramatic DPS loss

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it genuinely needs to be like 10000% more damage and even then it might not be enough to keep up with just casting bone curse normally

lost gale
open cedar
tender ridge
#

its always had the CD attached to it afaik

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it could be a fun lightning conduit style build if you've ever played that in PoE

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just a 1-2 combo build. maybe use soul feast to trigger it

open cedar
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I get what you mean, and yes, it would need so much more dmg from that node to be worth going for it

tender ridge
#

i love it conceptually

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it just sucks lol

lost gale
tender ridge
#

even 4-hit is pretty bad just because of how many times you can proc the curse normally

lost gale
#

well, I say I like it, trying to use bone curse for damage rather than utility seems like a bad idea in general, especially with sinathia affix borked

lost gale
tender ridge
zenith current
#

is bleed marrow shard a thing? i dont think i saw anyone did it yet since they changed more hit damage to more damage %

pearl snow
#

Bleed no not really

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Crit yes

zenith current
#

it seems like an underexplored avenue, no? seems like the multis are on point

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if i could just find a way to constantly summon a minion

pearl snow
#

Kinda, there are just better bleed engines

zenith current
#

what are those

pearl snow
#

Chaos Bolts

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In theory you can run rip blood and marrow, but I doubt thats even remotely as strong

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Zombie shards maybe

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But its really just bolts

zenith current
#

i was thinking zombie marrow

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prolly with rip

tender ridge
#

chaos bolts is def better than marrow shards

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if they ever fix soul feast it should be competitive with CB

zenith current
#

tryna look for some underexplored builds

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yall tried marrow shards in 1.4?

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bleed?

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not sure where the comparison is coming from, anyone did the research?

tender ridge
#

haven't tried it, no but having played a boatload of marrow shards in the past it's just not going to be as good as chaos bolts

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it doesn't have the same multipliers chaos bolts has access to and doesn't apply as many bleeds at once

zenith current
#

but marrow shards did not use to have ailment multis before

lost gale
zenith current
#

they used to be hit

tender ridge
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yes i'm aware

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but i also know how the skill functions

zenith current
#

so what makes you convinced its worse?

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not that i dont believe you i just wanna know your rationale

tender ridge
#

it hits fewer times, has worse multipliers

zenith current
#

even with bone splinters on top?

lost gale
tender ridge
#

you're either hitting with bone splinters or you're hitting with marrow shards

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you don't get both

zenith current
#

well, bone splinters technically benefits from both multis

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so splinters got, lets see.

lost gale
tender ridge
#

yeah and it's still smaller than what you're gonna get with chaos bolts due to hitting several times and having the DoT per missing health

zenith current
#

and how chaos bolts compares

lost gale
#

it's a lot

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If you selfcast it with doublecast you're getting maybe 3.3 mshards per cast from eating one zombie and one vanguard and there's another consume minion in there if available to eat the next zombie

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So even 8 chaos bolts isn't a huge effective multi over that

zenith current
lost gale
lost gale
# zenith current rip blood is bait i think, right? double cast seems to be more sound.

& the way zombie revive seems to work is very very favourable to the build, the chance seems to roll at the time of the revive not the time of death so if you're consistently keeping your number of zombies at 1-3 as you eat them you have a very high chance of having every zombie come back and also leave behind +0.3 zombies in the form of a vanguard

zenith current
#

im keen to cook with that if you dont mind helping me out a bit.

lost gale
#

And when you stop casting you'll certainty bounce back to 6 zombies because like 30 or 40 will try to revive

zenith current
#

would you go splinter nova?

lost gale
#

It makes all other options obsolete tbh

lost gale
lost gale
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (26) / Necromancer (10) / Warlock (77)

General:

▸ Health: 2,034, Regen: 15.28/s
▸ Mana: 110.78, Regen: 9.2/s
▸ Ward Retention: 103%, Regen: 134/s
▸ Attributes: 24 Str / 2 Dex / 34 Int / 2 Att / 16 Vit
▸ Resistances: 40% / 5% / 5% / 5% / 5% / 176% / 21%

Defenses:

▸ Endurance: 20%, Threshold: 407
▸ Armor Mitigation: 25% (1,091)

lost gale
#

blasting your own minions with mshards stacks tons of damned on you so it's a rare build where Pyre actually seems appealing

stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (32) / Lich (31) / Warlock (50)

General:

▸ Health: 1,419, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 64%, Regen: 60/s
▸ Attributes: 2 Str / 2 Dex / 12 Int / 2 Att / 4 Vit
▸ Resistances: 35% / 0% / 0% / 10% / 0% / 189% / 28%

Defenses:

▸ Endurance: 20%, Threshold: 284
▸ Armor Mitigation: 10% (251)

zenith current
#

would probably like to use aura of decay

#

maybe the primordial bleed gloves

tender ridge
tender ridge
#

I got distracted with a silly disintegrate runemaster

lost gale
#

warlock is used for Damned because of the synergy between Aspect of Death & Pyre of Affliction

zenith current
tender ridge
#

i would only go bleed warlock if there's a very specific thing you're doing that requires warlock

lost gale
#

and yeah you'd go with aura of decay for sure

#

I'm only not using it there because there's no necrotic AoD

#

You'll want to self curse with bone curse aura because cast speed while cursed idols are absolutely insane with idol altars, easily the best source of cast speed along with ladle for Acolyte

zenith current
#

noted

lost gale
#

Zombie death gives ward + leech along with corrupted form will be good sustain for lich

zenith current
#

100% marrow shards on transplant worth?

lost gale
#

nah

#

just zombies and self cast imo

zenith current
#

wait, youd go life?

#

not ward?

tender ridge
#

if you're CoF and end up with random bits of marrow shards projectile speed, it's pretty nice QoL for clear

lost gale
#

on lich absolutely

zenith current
#

humm

#

all right

#

making ver 0.2

lost gale
#

so imo u need mshards, aod, zombies & bone curse specialised and the 5th skill is probably reaper form

#

carrion of creation is amazing, better use it

#

valdyr's chalice is probably okay, ladle & flayer shield maybe? or use the plague staff

tender ridge
#

i like chalice a lot more on lich since you're gonna be capping your health at 50%

#

and you can overleech

#

i wanted to use it on warlock for the extra bleed chance, but I was playing LLW and the healing was pretty antisynergy

zenith current
#

whats the best idol setup for 4x1 stacking?

tender ridge
#

like a pyramidal setup?

zenith current
#

yea maybe

#

ladle seems weird

#

that works for spell damage

#

not ailments per se no

tender ridge
#

probably these

zenith current
#

ya i know

#

just didnt know what idol structure

#

works

#

pyramidal i guess

tender ridge
#

pyramidal feels like the standard answer for everything now

#

they might be a lil too good

lost gale
#

oculus is better for wings of discord

#

but yeah pyramidal is great for everything else really

#

except for 1x1 maxxing (mana stacking)

tender ridge
#

basically that

tender ridge
zenith current
#

hold on

#

is this more?

tender ridge
#

it is

zenith current
#

wild

tender ridge
#

it's a new affix

#

it's only on chest iirc?

#

I was gonna use it on the damned marrow shards build

#

level of marrow shards is helmet so it doesn't compete there

lost gale
tender ridge
#

i think it's really underrated. just the stats on the item itself are good

lost gale
#

yeah but so are the stats on nest so if you want to juice idols and you don't have good affixes on a wide range of idol shapes then nest seems considerably better

tender ridge
#

for sure

zenith current
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (20) / Lich (63) / Warlock (30)

General:

▸ Health: 4,175, Regen: 24/s
▸ Mana: 122.51, Regen: 8/s
▸ Ward Retention: 102%, Regen: 54/s
▸ Attributes: 8 Str / 8 Dex / 31 Int / 2 Att / 8 Vit
▸ Resistances: 65% / 65% / 65% / 74% / 70% / 184% / 112%

Defenses:

▸ Endurance: 58%, Threshold: 918
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 27% (1,204)
▸ Block Chance: 20%, Mitigation: 24% (400)

tender ridge
#

think you tagged the wrong emy lol

#

is there a reason for the yellow amulet and non-lego uniques

#

i'd move points here and find more int from passives/gear. it's the single best resistance reduction you have access to

#

doubled potion gain isn't super high value when you're gonna be constantly healing through leech, chalice, and zombies

lost gale
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (31) / Lich (77) / Warlock (5)

General:

▸ Health: 1,899, Regen: 20/s
▸ Mana: 122.51, Regen: 9.6/s
▸ Ward Retention: 212%, Regen: 4/s
▸ Attributes: 17 Str / 9 Dex / 86 Int / 2 Att / 3 Vit
▸ Resistances: 15% / 15% / 15% / 56% / 23% / 166% / 46%

Defenses:

▸ Endurance: 20%, Threshold: 570
▸ Dodge Chance: 7% (220)
▸ Armor Mitigation: 31% (1,522)
▸ Block Chance: 20%, Mitigation: 24% (400)

tender ridge
#

if you make the changes to AoD, phys pen on the passive tree loses a lot of value so might be worth moving the points around. Corrupted Form and overleech is still very strong even if it's (maybe?) still bugged and doesn't always count as low life. int also provides a boatload of benefits since you're using reaper form

lost gale
#

corrupted form works, but the tooltips/character sheet doesn't reflect that

tender ridge
#

you're not stacking leech affixes on your gear to get any real benefit from the inc damage

#

if you need to find more passive points, removing the leech passives from the warlock tree is one way. it's 6 points for only 3% leech

tender ridge
lost gale
#

honestly if you just need to heal then a build with good damage output is basically fine with the 1% leech lich gets from mastery alone

#

and leech rate increases are best avoided imo

tender ridge
#

pretty sure you can't overleech without the capstone passive

lost gale
#

you should get overleech with just corrupted form

tender ridge
#

leech stops when your health reaches cap normally, and corrupted form caps your health at 50% of your maximum

#

the passive specifically says leech stops at 66%

#

it's the only way to overleech now afaik

lost gale
#

leech stops at max health, corrupted form stops you ever reaching max health

#

I get what you're saying but afaik that capstone reduces the 100% leech falloff to 66%, corrupted form doesn't drop it to 50% by itself

tender ridge
#

I've only played with both since the lich rework and haven't tested without, but I was basing that off of some dev posts from just before 1.3

#

back when all this was being revealed

lost gale
tender ridge
#

fair

#

honestly the bleed soul feast and wind shaman builds have probably been my favorites this season

#

even though they're both bad. soul feast mostly because of the bug

lost gale
#

wind tempest spam?

#

I remember u talking about that

tender ridge
#

yeah. it's strong enough to clear 400c comfortably and kill abby

#

but i haven't done observer yet and uber is out of the question

lost gale
tender ridge
#

Right on

#

I don't remember who said it, but one of the devs specifically said the interaction I mentioned

lost gale
#

if devs knew how the game worked then primalist wouldn't be so primalist

zenith current
#

i might cook with this, got a month until poe 2 so might as well

tender ridge
#

Yeah and don't take the leech node at the end

#

That was me misunderstanding the mechanics of it

zenith current
tender ridge
#

There's a real argument for Plague bearer's Staff instead of axe+shield

zenith current
#

yeaaa im seeing it too

tender ridge
#

It's another multiplier

#

And you can put cast speed on it

zenith current
#

all right, making v0.3 now

#

health drain is sustainable in reaper form?

#

i thoguht its a no no

lost gale
zenith current
stuck owlBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Acolyte (33) / Lich (75) / Warlock (5)

General:

▸ Health: 4,909, Regen: 24/s
▸ Mana: 122.51, Regen: 9.12/s
▸ Ward Retention: 128%, Regen: 29/s
▸ Attributes: 17 Str / 8 Dex / 44 Int / 2 Att / 8 Vit
▸ Resistances: 99% / 99% / 99% / 120% / 77% / 197% / 87%

Defenses:

▸ Endurance: 44%, Threshold: 1,473
▸ Dodge Chance: 1% (32)
▸ Armor Mitigation: 36% (1,925)

lost gale
#

it's flavor text on most builds but here we're using almost every node which increases the health cost of mshards and stacking cast speed

zenith current
#

trueee

#

and its 10% more on axe

#

i think thats enough to get me started on this build tho

#

i think i can adjust from here

#

🙂

zenith current
tender ridge
tender ridge
#

I've played marrow shards with reaper from before and the health cost doesn't really matter

lost gale
#

yeah sure it's not gonna kill you often but it can

tender ridge
#

I think the times it kills you are far outweighed by the multiplier from plague+cast speed

#

It's so rare for the health cost to not be immediately recovered by leech

lost gale
# zenith current can you explain what you were trying to understand here

normally when you hit max health leech effects end and if you lose health you have to deal damage again to start leeching again.

Corrupted Form means you never hit max health so whenever you take damage you're leeching on the next frame/tick if you've been dealing damage in the last 3 seconds.

If you take Accursed Feast then you leech a lot more, but that 3 seconds is reduced to I think 1.8 seconds.

zenith current
#

is accursed feast worth, then?

lost gale
#

and lich gets 1% by default, valdyr's chalice has more on it for bleed

#

thing is good builds deal millions of DPS so 1% of that is massive overkill for characters with like 5k max health.

One thing is normal leech can't leech on overkill damage, if you have 1% leech you can recover at most 1% of the enemy HP by killing them so if the enemies don't have much health and you're taking a lot of damage then the difference between 1% leech and 10% leech can be meaningful but really either one has to full health within a few frames of taking damage

zenith current
#

i see.

#

unrelated, think those idols are hard to farm ?

#

or im better off going merchants?

tender ridge
#

Idols aren't too bad tbh. If you want them exactly just go merchant. I can't speak to price though. CoF only here

#

Each one only has one mandatory affix though and the other parts are flexible with multiple options that can fit

lost gale
#

the roll range on cast speed while cursed is quite big

#

and you really want high rolls

#

so not trivial but not the worst

zenith current
#

hmmm okay

lost gale
#

and yeah the bleed suffix is the best but you're mostly here for the cast speed

#

that said, you may be able to get too much cast speed

#

because zombies triggered by awakening presence cost you mana

#

it's the only thing that costs you mana really, but the faster you cast the quicker you're cycling through vanguards

zenith current
#

dont i care just about zombies mostly? whats the vanguards for here?

tender ridge
#

Minions that aren't zombies so you can spawn more zombies

zenith current
#

ah

lost gale
#

every zombie that you eat with mshards is another mshards and a vanguard which is itself +0.3 zombies

#

I explained how the revive works at the start

#

even though the limit for zombies is 6, you can have way more than 6 zombies waiting to revive at any one time

#

and if you have few enough zombies when it's their turn they'll come back anyway

zenith current
#

splatty

zenith current
#

Any tips what i could level this with until i get the whole zombie cycle going?

#

and the gloves?

lost gale
#

check maxroll acolyte levelling build

zenith current
#

eww no

tender ridge
#

something that relies so heavily on so many uniques shouldn't level as that build tbh

zenith current
#

i just need something thematically similar until then xD

lost gale
#

you can't use zombie rings till, what, 68 and the build is non-functional until then

zenith current
#

i guess ill just rip blood with marrow shard trigger

#

there.

lost gale
#

that's the maxroll levelling build isn't it?

zenith current
#

solved.

tender ridge
#

lel

zenith current
#

hell if i know, i dont touch that thing with a 10 foot pole

#

and Im a Pole

lost gale
#

well, lich levelling is a pain so good luck

tender ridge
#

nothing wrong with using someone's build

zenith current
#

nothing wrong, just have no fun doing that

tender ridge
#

i'm stubborn and will use my endgame skill regardless

lost gale
#

I like infernal shade on minions for levelling

tender ridge
#

but i'm not always gonna use the same setup

lost gale
#

it isn't amazing but it's quite fun

#

5 Skeletons with shades burning

zenith current
#

i just need some transitional weapon

tender ridge
#

soul feast kinda sucked to level with

#

as soon as I hit 70 for wheel of torment it was a blast though

lost gale
#

you can use the plague staff at lvl 40 and firestarter's torch is good before that

zenith current
#

hmm

#

kk

lost gale
#

plague staff is good for levelling

zenith current
#

but its not bleed tho?

#

i thought there might be some bleed unique i can use

tender ridge
#

it doesn't need to be

zenith current
#

fair

tender ridge
#

plaguestaff gives you more DoT vs plague

#

same with firestarter torch and spreading flames

zenith current
#

okay yeah nova chunks

#

i can work with this

lost gale
#

Mshards tree is all juice now, barely any travel

tacit plinth
#

Has anyone found a fix for abomination sacrificing itself when doing blood specter sacrifice build, i have a friend having this problem and was wondering if any of you have a solution ,or you have to go manual sacrifice yourself?

obtuse quest
tacit plinth
#

Cool ty will pass that along

#

Kinda annoying it has been idk so far 2 patches of this being a problem

solid jewel
#

Hey guys never done an aco before just curious why having CDR on idols for abom is important? I can't seem to see the skills in his tree this might help?

obtuse quest
solid jewel
#

Ah ok I saw all of those but didnt see any cooldown timer hence having no clue haha

#

makes sense though so spam cdr and he'll basically just attack and do more cool stuff more often, got it

#

One more - why do people stack strength on items with abom builds as the scaling looks like int?

obtuse quest
solid jewel
#

oh shit DUH no wonder they were all using it, thanks - lol sorry

tender ridge
#

it's pretty clever

tacit plinth
solid jewel
#

Yeah it’s still on the few builds I saw and the new cdr corrupted idols it seems hence my first question I’ll roll a lil aco tonight sucks I hate no gear to twink with but yet a 77 relic lol

tacit plinth
#

Dont sleep on stomp and its cd nodes its quite strong and was a bit overlooked on thr maxroll guides

#

That stuff breaks any ai even uber the little guy doesn't even remember what he is supposed to do for quite sometime at times

solid jewel
#

Aight I wasn't going to use maxroll for anything but reading lizards thoughts haha - what would be the quickest levelling skill for an aco?

#

this guide looks like its just min dmg and minion melee stuff so assuming its summons and I already have cross over stuff from my primalist so that would be ideal

sonic wind
#

I always just spirit plague rip blood marrow shards and go. Idc if its fastest or not.

#

stuff dies and you level up

solid jewel
#

hahah ok - for 2100 hours now I've only ever played Sent, Rogue and Primalist. Mostly the first 2 so its gonna be a change

pearl snow
#

necro minions is always fast for leveling

tender ridge
#

Spirit Plague does kinda make a joke of trash packs you find while leveling

inland ledge
solid jewel
#

Haha yeah generally bit of a melee / tank kinda guy and was that way when I came from Poe bout time I tried it I guess

inland ledge
#

Flay Lich is melee-AF

#

Possibly the most melee build I played

zenith current
#

question - if I use marrow shards nova, does it matter if I pick up Splintering Impact?

lost gale
#

having splintering impact has no benefit and increases the health cost

#

at best you save one travel point by not needing to put 2 in dead weight but that's one of your main damage nodes so

old hull
lost gale
#

abom can't have two arrows out at once can he?

old hull
#

I don't know, since it doesn't scale with CDRS it would probably be tough to have many out

#

There was a lot of discussion about that, Mike couldn't see anything in the code limiting to 1

#

but that doesn't guarantee that he didn't just miss something that does

lost gale
#

wow splinter nova really is by far the best way to play mshards

tender ridge
#

yeah it's the same as bone splinters before

#

bone splinters previously was just obnoxious to play with

#

it has always done more damage though

muted mist
#

That node needs a 30% or 50% less damage multiplier on it, sheesh

#

(compensated by more damage elsewhere in the tree)

lost gale
#

if you stand too close to somthing they get hit by the mshards and not the nova and the damage diff is really big

#

which is a bit of an issue for zombie triggered mshards if you let the zombies leap onto stuff and explode

#

because they're definitely too close then I think

tender ridge
#

but it gives it significantly more clear

tender ridge
lost gale
tender ridge
#

interesting

lost gale
#

you can see a damage difference if you stand on top of the dummy and cast or stand a little away from it and cast

old hull
#

lol

coarse hinge
#

heh thanks, that explains it, noticed how sometimes I bosses went down slow and other times super fast, same boss

#

when I was standing inside dragon for example

tender ridge
#

draven and I were brewing up a phys ghostflame build with marrow shards autocasts

#

dunno if he ended up playing that or not

muted mist
# lost gale I think it spawns the marrow shards proj and then destroys it really quickly but...

am i correctly following that

  • if you just have Marrow Shards, you do X damage
  • if you have Marrow Shards plus Bone Splinter, you can either hit with the shards for X, or the splinters for Y damage by either hitting the ground, a minion, or a primary target, but you can't deal both X and Y on the same target
  • if you have Marrow Caster, you usually do Y damage, but if you stand on top of the enemy you do X+Y?????

i just assumed the 'your marrow shards are instantly destroyed' was flavor text, and it replaced themarrow shards cast with splinter nova.

that node is insane, then. the whole point of the original skill tree design is that the splinters do way more damage, but are way more annoying to use, and then that node makes them not annoying at all, and then it lets you double dip???

lost gale
#

no if you stand on top of them you only do X

#

it's a big damage loss

#

there's no way to get a cast/trigger of marrow shards to hit the same enemy twice afaik

muted mist
#

oh. that's less imbalanced but also much, much stupider

tender ridge
#

marrow shards and splinters can't hit the same target afaik, never have been

coarse hinge
#

Tested on dummy now, 400k vs 70k hit

tender ridge
#

i guess instead of replacing the nova they really did just make it instantly break the shards, but the initial frame before the break can still impact stuff

coarse hinge
#

distance is something like 2m

#

maybe the speed nodes have something to do with it

muted mist
#

yeah, the splinter nova must be replacing the bone splinters, plus something to reduce the range to almost nothing. way easier to code that way i bet.

coarse hinge
#

not tested that 🙂

zenith current
#

any comfy way to self-curse other than bone curse as lich?

tender ridge
#

cthonic fissure. torment is a self-curse that buffs you if you have the node for it

#

oh wait

#

lich

zenith current
#

as lich

tender ridge
#

no, just bone curse

#

warlock is pretty much the only one that can comfy curse itself

zenith current
#

pain

#

xd

old hull
#

There are some non-warlock methods, they just don't seem super useful/reliable

tender ridge
#

I think the shield corrupt to Mark for Death on block is bugged currently and self curses you with it

old hull
#

I am just too lazy to really look into it also lol, maybe when I get off work

tender ridge
#

there's some pretty big opportunity cost to it, but Zerrick's 2-set marks you for death when you use a potion

zenith current
#

yea ill pass 😄

#

Thanks for the option tho

tender ridge
#

there's a shield that marks you for death as well

#

but yeah bone curse is the primary way as lich

#

it rips through your mana though

zenith current
#

nothing else uses my mana other than reforming zombies (if those take mana)

tender ridge
#

it's like 15/s before mana efficiency

zenith current
#

yea should be just break even with mana efficiency

tender ridge
#

depends on if you have any other cost adjustments too

#

most of them add to the cost/s if you have the aura

old hull
#

The zombies from rings are free, but the ones from zombie tree are expensive

lost gale
zenith current
lost gale
tender ridge
#

Sinathia affix just doesn't work at all, right? It's not certain curses that don't benefit or witchfire not benefitting, but all curses?

#

kinda want to explore utility minions in warlock at some point. there's gotta be ways to use things like golem or skeletons outside of just marrow shards

old hull
sonic wind
#

since it has a lot of health

#

and mantle stats are solid anyway with 2lp

#

Revenant also does have that rapid hitting spin throw which might have some uses for various procs

tender ridge
#

i wish mages had some kind of utility other than being able to convert to a traversal

#

they have no shred of any kind on their tree, no buffs they apply

sonic wind
#

could try and make the cold ones freeze stuff lmao

#

Death knights are generally good at staying alive without tons of invest

tender ridge
#

i'd just play cold minions for that

#

they can actually freeze trash and kill stuff

sonic wind
#

They really need to buff the crap out of those "Added damage per skeleton mage" idols

#

flat 2 is kinda a meme

tender ridge
#

yeah the flat spell per mage stats would be fun to play with if they actually gave a relevant amount

sonic wind
#

even if you go super hard on it

tender ridge
#

...and mages had any utility

sonic wind
#

Well if the affix was high enough it would be the util

tender ridge
#

skeleton warriors can cast bone armor, but there's so much better ways to get bone armor

tender ridge
sonic wind
#

not really because you also still have minions and that lets you do other stuff

tender ridge
#

soul feast randomly has a node on it that gives your minions frenzy when you kill something with damned

sonic wind
#

the idols with 5x omen, reliquary nest, and a perfect triple t7 pyramid altar is 24.2 flat per mage.

#

lol

tender ridge
#

that's like what, 72 on a non-necro?

#

that's not nothing but it might as well be for how much investment it takes

sonic wind
#

its laughable when you consider that just running 1x2 weaver idols is basically the same amount, also gives %inc, and doesnt even require altar

#

and you have prefixes on those weavers too

tender ridge
#

yeah

sonic wind
#

which could be pen/vit/health

#

legit they could safely triple the flat per mage

tender ridge
#

i think the biggest concern with buffing it is making a potential spell necro too strong

#

it's completely useless outside of necro and maybe passable for necro

sonic wind
#

Spell necro already has flat

#

from lich's scorn

#

giving it a bunch of necrotic is kinda meaningless

tender ridge
#

i didn't say it was good, just at least usable

#

you can get at most 3 mages on non-necro so the buff would need to be huge to matter

wintry flame
#

you can get % increased spell per mage too

tender ridge
#

true forgot about the staff

wintry flame
#

you can also have them assume your HS tree and use them as procs

#

not sure what the use case is there, but yeah... I guess if you wanted to do some weird channeled Wandering Spirits + Hungering Souls build with Chronicle. You can get like 400% damned chance for HS and have them run around proccing it when hit

tender ridge
#

i thought about what utility you could get from HS too but there's really not any

#

maybe kill threshold but you can get that more easily elsewhere

wintry flame
#

yeah I mean from them the only thing you can do is use them as a damage vector

tender ridge
#

right, which was my gripe earlier

#

I was looking for utility minions on non-necro. Things to use other than zombies in warlock

wintry flame
#

yeah it's just the % spell dmg or flat necrotic.

#

tbf it is a lot of % spell

tender ridge
#

a couple of companions and totems are usable just for utility in Primalist so you'd hope that'd be true for the other summoner

sonic wind
#

It would be cool tho to have like a dedicated supportive focused mage to spec into

#

there is a lot of useless noise on the mage tree anyway so it could defs fit in

tender ridge
#

golem seems fit for a single big support minion to slot into builds, but it doesn't really tank all that well

#

sanguine orb from the blood golem could be cool for a healing source but it's not very reliable

cunning mist
#

Blood spectre raelly good for boss huh

#

1st uber kill of the season

glossy granite
#

U using 2h axe or axe+ bone pack/shield ?

cunning mist
#

2h axe

#

Super squishy lol

#

Die to a sneeze very often

sly forge
#

third best

#

after abom and crit HS death knight

#

did you try crit HS death knight?

lost gale
cunning mist
#

Hunger soul?

#

And i just got 3 2lp vises after 5 kills

zinc jay
#

Any good build for acolyte?

sly forge
cunning mist
#

Or guide whatsoever

obtuse quest
sly forge
sly forge
#

at least for budget online gear

#

but it will not reach the potential of skeletal mages

obtuse quest
cunning mist
#

@wintry flame yo heard you got a sick death knight thing build for uber

#

Can i have the planner and explanation how to play?

tender ridge
#

AaronARPG made a death knight build early on in the season. His builds tend to have some odd choices sometimes so it has probably been refined by the community since then, but he did get to like 700+ corruption on the first day

gleaming trail
#

For flay, is there any ways to reduce the cost other than the -3 in the skill tree?

#

Keeping it as melee so no turning into spell -> spell cost reduction affixes

obtuse quest
#

I hope you didn't expected much

gleaming trail
#

Would that even work with you being moved around with the skill?

obtuse quest
#

Your first cast would.

sonic wind
#

you can also remove the movement with that node

#

also some movement skills dont remove stacks

#

transplant for example preserves all stacks

tender ridge
#

I still need to get around to playing with spell flay

#

it's a shame that so many of the nodes rely on the melee hit though

candid escarp
#

da fuq

pearl snow
zenith current
#

Yall think for bleed marrow shards, Cast speed/cursed and bleed/phys spells is better than Damage Over Time to Bleeding Enemies for Marrow Shards and poison chance (if we're converting via carrion anyway?) hard to gauge how good is 3-4% more vs up to 33% cast speed.

tender ridge
#

do you mean the bleed chance chest affix?

#

because right now the things you've mentioned don't compete with each other

wintry flame
cunning mist
sly forge
#

but like he said it's not optimized for Uber

#

I think to build optimal crit HS death knight you need to be offline or MG to find suitable affixes

tender ridge
#

i mean that's gonna be true for anything through. if you want to build the literal optimal gear then just generating it offline or buying it in the bazaar is the best way

sly forge
#

but crit HS death knight takes it to the next level

#

because you need weaver item with the right affixes to make it optimal

#

and you need a lot of mana stacking

#

and int too

#

I absolutely do not recommend playing crit HS death knight or any skeletal mages in general if you play CoF

wintry flame
#

I mean snapshotting would be the most optimal way but people hate it. But if everyone abused it, it would get fixed faster 😄

wintry flame
#

if you mean for Uber then yeah I guess.

lost gale
zenith current
lost gale
#

I think so

#

I'm not testing the build though, my windows 98 setup can't handle it

#

I'm addicted to builds with tons of triggers, aoe, hits etc none of which I can really play properly

lean sequoia
#

For anyone playing profane oblation skeleton mages, does minion cast speed actually matter? I can't tell if it's making a difference in how often the skeletons are popping - I know I read somewhere it's coded to go off when the warriors attack

wintry flame
#

where'd you read that? it scales with minion cast speed, but the skeletons have to be near a target to get popped, there is a priority system for skill casts, and technically your cast speed matter too. Death Knights outside of melee range will cast Profane faster due to not cycling between basic attack and the spell cast as they will prio the Profane when not in range to use basic attack.

muted mist
muted mist
#

i don't think I was remembering the details correctly

muted mist
# lean sequoia For anyone playing profane oblation skeleton mages, does minion cast speed actua...

The AI specifically works by only targeting minions that are currently using a melee attack
from https://www.lastepochtools.com/skills/profane_oblation we know it's a 1.76/s base speed. so yes cast speed matters for the mages: the higher their cast speed, the faster they can spam Profane Oblation, and as long as there are skeletal warriors mid-swing when they go to cast, they'll cast Oblation over everything else

#

if you can't summon warriors fast enough to keep up then they'll be using their less damaging regular attack instead, which acts as somewhat of a soft cap, but that's still more damage

#

since the skeletal warrior just has to be in the middle of an attack, attack speed for them probably doesn't matter (unless it affects their windup or something and causes them to count as attacking sooner, but i doubt that)

#

move speed is probably more useful so they get to enemies and start their swing sooner

#

so if you hold down summon skeleton vs a boss and you get to your skeleton cap, your mages could use more cast speed; if you don't, then you could use more cast speed for yourself. in theory anyway

#

in practice having excess cast speed on your skeletal mages means you can just hold down the button without worry about wasting mana, which can be nice QOL. on the other hand having excess cast speed on yourself means the Oblations will continue if you have to move out of the way of an attack, which is nice for generating ward and healing

#

cast speed is much more of a concern for Archmage builds where you only have one skelly mage

lost gale
#

skeletons have a far from instant animation when summoned before they can attack

#

I can easily imagine the player having too much cast speed

wintry flame
#

interesting detail

wintry flame
#

I don't think it's exactly on use because I'm not sure I sense a 0.6-0.7 delay in profane casting. So I wonder if them activating the skill is enough

lost gale
#

if wraithlord wasn't a racist you could use him to summon wraiths for the mages to blow up

#

alas the wraithsupremacist won't tolerate the presence of mages

zenith current
lost gale
lean sequoia
#

Shouldn't have posted right before a meeting, didn't mean to abandon the thread lol. Thanks for the input all, I am running into a scenario where I can summon skeletons faster than they pop so I may need to add in more minion cast speed

sly forge
#

@wintry flame in the bone kindling node

#

oversummoning skeletal mages are only counts as unsummon right?

#

they don't count as death

#

at least that's what happened with bees and thorn totem when I attempt to have the frozen vengeance effect from apogee

lost gale
#

Pretty sure he said oversummoning mages works fine for bone kindling

sly forge
#

then why frozen vengeance does not work with oversummoning thorn totem?

lost gale
#

Spaghetti code

sly forge
#

I gained zero stack of frozen vengeance when I oversummon thorn totems

#

and bees

lost gale
#

yeah that's how it works, oversummoning vines with the vine boots works for frozen vengeance though

#

who can say why different minions behave differently

ornate gyro
#

hi does 2 aura of decay stack with each other (from 2 different player )?

obtuse quest
ornate gyro
#

we will experiment this with a friend and see

lost gale
#

the legendary 4 aura of decay party

#

they heal each other, they apply res reduction, they apply ailments, they deal zero dps

lost gale
#

I haven't seen a meme "cold RF" frostbite build with aod yet

#

I guess nobody has yet deluded themselves into thinking it would be good

obtuse quest
#

Yet

wintry flame
wintry flame
#

oh then vine boots

sonic wind
#

-1000% phys res is kinda nuts.

lost gale
#

I think 1 warlock can get more than 1600% pen for damned

#

and apply it with bigger multis

#

haven't actually built it though

sly forge
#

what kind of logic that makes vine works but totem and bee does not work?

sonic wind
#

Spaghetti

#

its italian logic

sonic wind
lost gale
old hull
lost gale
#

at which point it's by far the best wepon you could possibly use rather than a meme

sonic wind
#

Bleed is a bit interesting because of funny gloves and iirc it has good access to duration whereas good luck getting damned duration.

#

and you know, there isnt a necrotic AoD

lost gale
#

there's all of 30% damned duration available afaict and it's all on the warlock tree

lost gale
#

well, actually, reducing necrotic DOT taken would be important because 100+ self damned is going to hurt

sonic wind
#

Ye cant stack leech to turn it into healing if not lich

lost gale
#

you do leech on the damage you deal to your zombies and vanguards though

#

which is capped by how much health they have but it's not nothing

#

ideally you want to be low-life anyway because damned overload has 1% more damage per % missing health on you and the enemy

#

but idk if LL can survive all that self damned even if removing all your health regen is helpful for WPS

#

can get cleanse on demand from profane veil, which you probably want for mark of the rat anyway

sonic wind
#

so I did play a self damned build for a bit back in stone ages with the spirit plague self ignite stuff. I didnt have much issue sustaining through like 400-600 stacks

#

But I was using old twisted heart so

wintry flame
lost gale
sonic wind
#

There was some additional tech I had iirc but it was forever ago

#

I think there was a way to reset the duration

#

Might have been something with old soul feast? I know I was using that skill at least.

#

Ah it was actually from the ignite on kill. The only timeline I ever pushed on was reign of dragons and that boss spawns adds.

#

napkin math tho theres no need to be at all concerned about self damned damage.

#

500 stacks would be under 3k taken per second

#

cuz self ailments last I checked dont get the pen per area level that enemy ailments do

zenith current
lost gale
#

for bleed zombieshards?

zenith current
#

ye

lost gale
#

I wouldn't consider ghostflame tbh

#

making ghostflame sustainable is a third of a build by itself

#

I guess you get more damage vs damned while channeling, that's fairly nice

#

3.2 casts per second is pretty weak compared to doublecasting it yourself

zenith current
#

ye i guess

tender ridge
lost gale
#

How could they refuse us?

tender ridge
#

exactly

#

fool proof idea

sonic wind
lost gale
#

along with reducing your health regen to 0 at the kind of stack counts we're talking about

sonic wind
#

division is hard ok

#

1400 dps tho *0.25 from resists is still an easily managed 350

lost gale
#

the axe has 26-13% less fire and necrotic DOT damage taken too

#

yeah seems easy to manage

#

though probably too much for low-life to feel good

#

and low-life is a huge scalar for damned

sonic wind
#

if lich you could make dot bypass ward and pray

lost gale
#

gotta be warlock, can't self damn via aspect of death otherwise

#

and warlock has 30% damned duration, the only damned duration on enemies available anywhere I think

#

so that's a huge multiplier that usually doesn't factor in the warlock vs lich comparison

#

oh yeah warlock also has damned proliferation from profane veil.

sonic wind
#

I don't think this is anywhere near enough to stop you from doing low life honestly

lost gale
#

well the other thing is you'll have zero health regen and mshards costs health so you need to get enough healing to always be able to cast it but not too much that you can't stay low-life.

#

I think the answer is to have zombies heal you on death for a small amount and scale it as little as possible but that could still be too much

muted mist
lost gale
#

I haven't tested it, game barely runs for me

#

Any testing I do is a <20fps affair that takes 10 minutes to launch

#

LET is the real game anyway

muted mist
#

oof. i got noticeably better load times after i added a second stick of RAM to my potato laptop (2 sticks -> less RAM load speed bottleneck somehow)

muted mist
#

hrm. if on a legacy character Apophis doesn't offer to sell me things and I don't have a quest from her, am I bugged? or do I just need to complete a greater omen?

obtuse quest
muted mist
#

Yep, I'm at 300 corruption and 10/10 Harbingers (was 200 and 6/10 when 1.4 hit), pretty sure I've cleared some tombs and cemeteries

sonic wind
#

Health is stored as a float so you can have decimals

#

if they are doing integer comparisons on floats to check skill costs then this whole game is cursed

muted mist
# sonic wind Health is stored as a float so you can have decimals

Yeah, that's what I meant, even if the health bar shows 0, under the hood you should have some fraction of a health and be able to spend some fraction of that to pay for marrow shards. If I were implementing I would probably use an integer and just use it to represent 1/1000th of a health or whatever, so you don't deal with the weirdness of floating point math, but then if you are at 1 millihealth the cost should round down to zero

random dome
#

Quick question: Attack speed from Julra's Obsession isn't applying to Blood Wraiths (Sacrifice).
0 difference in bleed stacks on the dummy, and no visual change. The gloves work on my other minions though. Has anyone else tested this?

sonic wind
#

How much attack speed is on them?

#

if its like 10% it will be really hard to notice

random dome
sonic wind
#

could be a bug but you should be able to notice that much

random dome
sonic wind
#

try like, totally reloading the zone too

random dome
sonic wind
#

Last thing I'd say to check. Make a pair of gloves with like armour shred or some other ailment that you dont have a source of for minions and see if that works

#

and also check if it works for another minion type

#

its way easier to fix a super specific bug report than one that isnt

random dome
#

That is a brilliant idea

sonic wind
#

my gut is saying there might be some weirdness going on since blood spectres are a triggered minion skill, the stats from the gloves might be getting lost somewhere along the way

#

the list of things to test with this is honestly pretty long lol.

#

since theres that amulet too, but that might operate totally differently

#

not that you have to go through and test 100% of it ofc

random dome
wintry flame
#

That would be a bug mhm

sonic wind
#

well there we go

#

Gloves must be wrong size for the wraiths. Their hands too small

lost gale
#

maybe that's why the 5k+ corruption pushing blood wraiths guy isn't using julra gloves

#

they seem obviously better than the falcon bleed gloves at first glance

sonic wind
#

If he was using them then someone would have to go break the sad news

noble flame
#

I thought they were working, but I've only been playing with attack speed and didn't really test much

#

Guess I'll swap back to Blood Roost

#

I suppose the good news is that the build can kill Uber with, effectively, no gloves on.

kind mist
#

and a bug that stops it from functioning sometimes