#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 110 of 1

tender geode
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So, as I think I asked before, if non-companion minions can't dodge, why call it minion dodge rating?

crude plover
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it's specifically totems that can't

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there are other non-companion minions

tender geode
crude plover
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skeletons

placid plinth
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There are very few non-companion, non-totem minions on primalist but the vast majority of minions in the game overall are non-companions.

crude plover
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bone golem

timid fjord
crude plover
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any non primalist minion basically

tender geode
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Well, I was hoping to reach an understanding of the Primalist summons.

crude plover
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All minions except for totems get dodge rating and can dodge

tender geode
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That's the conclusion I would come to at this point. It does make it confusing though. All companions are minions but not all minions are companions. Some non-companion minions can dodge, but not all. So the Minion Dodge Rating is not accurate,and maybe there should be text in the Minion tab and in the Guide that explains that. Still though, when I put points in the Feline Bond passive which specifically says "Companion Dodge Rating" and the Canine Agility node specifically says +x dodge rating for wolves. I don't know how to reconcile those buffs if they don't affect the Minion Dodge Rating in the tab. Maybe there should be a Companion Dodge Rating entry. Does that massive formula account for all that? It does not appear to.

crude plover
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No. All minions gain dodge rating from the minion dodge rating affix. It's just that totems have a 100% less dodge rating stat inherent to them

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so it's not that they don't get it

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it's that it doesn't do anything for them

placid plinth
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tender geode
crude plover
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It actually doesn't which is why we initially said that they should be able to dodge, which is why I mentioned I'll likely make a suggestion in #suggestions to mention it in their game guide entry

placid plinth
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or even in the individual totem skill alt tooltips

void solar
tender geode
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Thank you all for your time. I'm now using a calculation I got from AI (claims it's from the Guide) - DodgeChance=(DodgeRating / (DodgeRating + (6 * Level + 50))). I get 61% Dodge Chance using the displayed Dodge Rating and Level. Much less than my other incorrect formula but probably still not totally accurate. Still looking for a spreadsheet-friendly version of the Einsteinian formula.

crude plover
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No that's incorrect

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Use the one I sent, it's the only correct one

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It's literally the one in the game guide

tender geode
crude plover
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how much dodge rating are you giving your minions

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like 1000?

timid fjord
tender geode
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I installed the formula, and adding in the 120 I get 104% Dodge Chance (I know, really 85%). Without the 120 it's 59.

crude plover
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No

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Something went wrong

tender geode
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How so? I have to add the 120 since neither impact the Minion Dodge Rating.

timid fjord
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the formula cannot return anything above 85%

crude plover
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No matter what you'll never get a number above 85% it's not that you can get above 85% and it's just capped at 85% the formula literally cannot produce a number above 85%

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Like there is no actual cap on dodge chance, the formula has the cap built into it

tender geode
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Well, I copied-pasted it. I'll paste the formula with my Dodge Rating and Level cell id's.

timid fjord
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with level 18 and dodgerating 392 I get 30%

tender geode
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A7 is the area level, B7 is the Minion Dodge Rating from the tab, D7 is the "extra" dodge rating from skills and passives.

timid fjord
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btw @crude plover at this point should we move to ask the community?

crude plover
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prob best

lusty pagoda
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Is there a post somewhere that shows how much imprints were nerfed for double and triple exalts this season?
I'm trying to see if it's worth even putting exalted items in my tree any more. I've had a double T7 dagger in the loot caches imprint and a bunch of 6/7 exalts in the champion imprint and I don't think I've ever seen a single 7/7 on the dagger proc or a single champion imprint proc that gave more than one exalted affix the whole season. Just wondering if it's placebo or like if there's a note of how much of a change was made.

placid plinth
lusty pagoda
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I'll check them out again. I remembered seeing something in the notes but didn't think it said how much. I'll go read it again. Thanks.

crude plover
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(it didn't say how much, they don't always give specific information)

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EHG still haven't officially given the community lp or ww odds for example afaik, they're things the community dug up

fervent girder
lusty pagoda
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oh wow, so totally not worth having exalted in the imprint then, uniques only i guess. -- the champion imprint can't drop uniques though right?

fervent girder
lusty pagoda
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Thanks. Yeah I've been playing the same character since season start and don't think I've ever once seen a double exalt proc from the times I put in to the imprints. Appreciate the heads up.

Just found the message in the patch notes and it indeed does say 'much lower', so that 90% reduction sounds feasible.

Imprinted Items
Imprint item nodes drop items 50% less frequently.
Similar items dropped from imprint item nodes have a much lower chance to have multiple exalted affixes.
Similar items dropped from imprint item nodes have a much lower chance to be very rare unique items.

pine dome
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Hi Mike, does cdrs work by increment ?
Like if the cooldown shows 1.3 sec, and i get some cdrs but not enough to go to show 1.2sec, do I still reduce the cd ?

crude plover
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Pretty sure they're floats

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Everything's a float kappa

placid plinth
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the ui rounds but the functionality doesn't

timid fjord
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smelter's wrath says increased aoe reduces its charge time. is this another case where it means only the generic area for area skills or would area for area melee skills also reduce its charge time?

placid plinth
lusty pagoda
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is it possible for a corruption to add a sealed champion affix to an item that has a normal sealed affix on it already?

placid plinth
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items have 3 "sealed affix slots" each can have 1 affix of a specific category and can't be shared.

lusty pagoda
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So normal slot, champion slot, primordial slot?

crude plover
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Champion and normal are the same slot

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Its normal/champ, primordial, corrupted

lusty pagoda
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oh gotcha, so if there's a normal/champion then the corruption can't roll a champion because it would take that slot

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or can it double up, with normal/champion and then another champion in the corrupted slot

crude plover
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Should be able to double up afaik

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One doesn't care about what's in the others

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By double up I don't mean the same affix btw, you can't get the same affix twice on an item

weak jay
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How do you corrupt a item on lastepochtools? Need a specific one in there

crude plover
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You just put a corrupted affix on it

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There's a tab for corrupted affixes

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Also le tools is a third party site. Not sure why you're asking ehg lul

weak jay
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Yeah there is a tab but i dont get how to apply it

placid plinth
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try clicking here

weak jay
lusty pagoda
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imagine 9 shadows...the dream

final night
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Why do you all not allow us to disable Solo Account Found in Legacy?

crude plover
heavy garden
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Can you please despawn the spinning blade after Uber dies? Did not get loot from 2 kills last night. It touched me right after his death triggered.

placid plinth
hidden fulcrum
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https://www.lastepochtools.com/skills/dragonfire_nova (1) Does Dragonflame Nova scale with minion damage or your damage? It says "This ability is cast by your minion, not by you." but it does not have the Minion scaling tag (2) Does it scale with damage modifiers from the minion's skill tree, like Bone Golem's Amalgam of Mages? (I assume no)

heavy garden
placid plinth
placid plinth
hidden fulcrum
hidden fulcrum
shadow swift
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what happens if you imprint a corrupted item - when the imprint hits, would it also drop corrupted affixes?

edgy shell
merry flame
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Anyone know why I can't open chat in game?

placid plinth
merry flame
edgy shell
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maybe you can't say right now and it's something for a future blog post or some other format, but with it being known COF is getting a big update in S5, what's the sort of philosophy or objectives (not the specific solutions/changes) from EHG's perspective on reworking an item faction? or how has the thinking about item factions changed from when they were first introduced to now?

strange shoal
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Anyone know off the top of their head if shurikens are 100 percent lightning does the phys pen node convert in the tree? (Not near a pc to test) thanks

grim geyser
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does the Frostfang Arrow node on Detonating Arrow give the arrow hit, the explosion, or both the +60 freeze rate?

placid plinth
# edgy shell maybe you can't say right now and it's something for a future blog post or some ...

The goals and primary method of acquiring loot in CoF isn't really changing at all. We are primarily looking at the way you interact with the system itself. We gave a genre of players who typically like to optimize a system that works great if you don't try to optimize it. It's mostly about removing the busy work and letting you optimize it with less time spent in fiddling with the UI and more time killing monsters.

strange shoal
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Would you mind hoping on and changing it if you get five? Haha kidding, thank you

raven crow
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@placid plinth Title : aftershock being triggered by upheveal Aftershock can be triggered by Upheaval while in Werebear Form. Add this to Werebear Form passives or to Upheaval itself, or include it as an Idol modifier without negatively impacting the balance of other skills. or/and And let the Aftershock trigger from Upheaval spikes (where they land or on enemies), not from the player’s location.

what im doing wrong? cant post it on the suggestion channel

edgy shell
placid plinth
raven crow
proud sail
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Sorry for copying the question, but I remembered about the Discord channel too late and spent a long time searching for information, who knows about primal anurok, If I put idols on minion cooldown, will it work on frog skills?

pine dome
proud sail
pine dome
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Oo indeed, I misread.
Then you will cast those more often, but since the have the same speed as the others and dmg. You are better off stacking attack speed

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I think the idea was to have different animations and skills.
So the frogs do smth different

icy wharf
# placid plinth The goals and primary method of acquiring loot in CoF isn't really changing at a...

Hi , regarding those cof change , will it also involve adding missing options from the pool like havoc rune or omen idols for example? Perhaps also removing some less desirable options like rares equipment (I don't know if anyone is using those prophecies instead of just exalted), perhaps even a new constellation since there might be a lot of stuff if you also consider altars beast etc, or is it mostly a qol update ? So far I have like 5 stash of omens idol with like 3 heartseeker only X)
Could also consider an auto roll for prophecies where you pick exactly the ones you want with the conditions you accept and it just rolls them for you till x point is reached ( an amount of prophecies or no more favour for example)

karmic palm
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Do stats increase the overall Ailment damage that is applied by a skill?

Ex. Skill that scales with int applies an ailment. Would having more int translate to more Ailment damage aplied by this skill?

placid plinth
void solar
# karmic palm Do stats increase the overall Ailment damage that is applied by a skill? Ex. Sk...

Yes, for example the Skill Fireball gets +4% increased Damage per Intelligence and that would apply to Ignites applied by Fireball. Ailments applied by a Skill also get the "more" multiplicative damage from passives in the Skill's tree. Using Fireball as an example, the Winged Fire node gives +7% more damage per point and that would also apply to Ignites from Fireball. Just not if the node mentions "more on Hit" as DoTs don't Hit.

icy wharf
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Not rolling would be nice too yeah

harsh sky
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Speaking of prophecies, how is it determined which systems CoF get a bonus to and which ones they don't? For example I think we don't have any CoF bonus for primordials, and now for the omen idols. I think weaver idols too at first(?) but we do have them now.

void solar
# harsh sky Speaking of prophecies, how is it determined which systems CoF get a bonus to an...

For the Primordial uniques and Omen Idols, they'd probably need to fundamentally change how Prophecies work, as those items are restricted drop items and Prophecies currently only give random drop items. Primordial uniques are only from rift beasts or Skarven Bloodhorn's shop and Omen Idols are only from the Omen encounters.

For the Weaver Idol Prophecies, those were added as Prophecy Rewards alongside the Weaver Idol introduction in Season 2 https://forum.lastepoch.com/t/last-epoch-tombs-of-the-erased-patch-notes/75247/8#new-prophecy-rewards-55. It's just that they don't start appearing in the Dysis telescope until you're CoF Rank 9 for the Small & Minor size and CoF Rank 10 for the Stout & Humble size. If you click on the Prophecy Rewards tab here and put "weaver" in the search box, the Min Rank column https://lastepoch.tunklab.com/faction/circle_of_fortune

harsh sky
void solar
flint bloom
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Primos and omens are from 'boss' fights. Weaver enemies can be anything, and with some WE, anywhere. Not just limited to bosses

timid fjord
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so ancient bones prophecies would be in the green then. with passives they can spawn anywhere as well

flint bloom
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Bones arent really drops tho. They are special gold

edgy shell
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does #suggestions auto-mod/block indented bullet points? I tried typing up a big suggestion related to the convo above. my suggestion was a 5th telescope focused on Resource rewards (and some tweaks to Dysis because it has some Resource tab stuff right now) and I got a "This can't be posted because it contains content blocked by this server" message but I don't know what I need to change about it for it to go through.

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Okay, wasn't the indented bullet points, it blocked the reformatted one without those too

placid plinth
edgy shell
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I did, it still blocked it 😞

vestal cradle
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what db does Last Epoch like sound produced at?

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Im updating my presets incase I get in on a project

placid plinth
placid plinth
vestal cradle
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because if you stay ready you aint got to get ready in a real way🫡

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oh internal audio channel, got it

edgy shell
vestal cradle
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oh my bad you talking to marshall

placid plinth
crude plover
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There is a character limit yeah, Under the default one that is

edgy shell
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ah. okay, I'll see what I can do to trim it down
edit: success! thank you 🥳

placid plinth
crude plover
edgy shell
covert horizon
# vestal cradle what db does Last Epoch like sound produced at?

Our audio assets are normalized to -0.5dBFS on asset export to ensure we capture the full dynamic range of a design without any loss of dynamic information. In game these assets are heavily reduced in volume and we try to mix to a loudness of -21LUFS over 30 minutes of gameplay. But milage on that varies and honestly I have been trying to push the loudness of the game a touch so it's slowly creeping up a tad.

covert horizon
# vestal cradle what db does Last Epoch like sound produced at?

I also mix with my room tuned to roughly 80-82 dB SPL. Though some folks feel that that is too high for long term mixing. I've found aiming for louder results in me getting a more open and clean overall mix since I feel less like I have to push things in volume and more pull them back.

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Hope that helps ❤️

final night
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Why do you all not allow us to disable Solo Account Found in Legacy?

placid plinth
final night
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I did report it. The person responded and told me that you do not allow it. So which is it???

final night
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I went through that process. I clicked on abandon challenge and the are you sure box popped up, I clicked again and nothing happened. I detailed all of this in the bug report.

quaint spindle
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if you made a bug report, it will be looked at by a game dev 🙂

final night
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Thank you so much for trying to help. Unfortunately the game dev that answered my bug report was not able to help me.

hexed void
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Do sub skills inheret the damage nodes of parent skills? Would BLOOD TETHER inherit Rip Blood's "Revile" node for example?

grim geyser
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Does Ancestral Sabertooth use my Summon Sabertooth tree? will it use upheaval?

olive cargo
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I've been wondering if there's any concern among the dev team how much the skill trees seem to heavily incentivize big "more" damage modifiers rather than them being ways to strictly modify skill behavior. Any skill that has none, or too few feel quite underwhelming by comparison. Are there internal conversations about finding a long-term solve to this issue? I'm worried that the skill trees might be doing too much heavy lifting in the "scale-my-damage" department?

lusty pagoda
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is it possible to corrupt a champion affix onto a unique?

void solar
pine chasm
grim geyser
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why doesn't reaper form have the dexterity or intelligence tags?

placid plinth
placid plinth
placid plinth
final night
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Hi Mike I believe I initially reached out through the contact us form on the website, then the EHG rep that responded asked me to fill out an in-game bug report on Aug 13, 2025 (which I did) and on Aug 19th, 2025, the EHG rep said they would let me know when they have an update for me. So it was not a direct reply from the bug report, sorry about the confusion.

ember ember
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Does corrupting set items into reforged items have any weighting to what base type they might turn into? I'm consistently getting leather coats when corrupting the Apiarist body armour and it's kinda odd.

sacred briar
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Where I can report a bug? It's making me so mad

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I already reported in-game

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But this need to be fixed or I need to do something, I don't know

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A lot of times, I try to enter in an echo, or boss timeline echo, and the screen loads, but before the echo begins I'm transported to the monolith thing and when I try to open the echoes map, it says one echo is already in progress, then I lose stability and gaze of orobyss... Man, and I'm a calm person

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I love the game by the way

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Sorry for the vent, I can delete the messages if I it was a mistake sending them here

pine chasm
ember ember
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That... Would kinda make sense actually.

twilit patrol
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do devs have a plan about buffing some primodial unique which have low power budget?

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I mean, it's kind of frustrated that some primodial have a power budget of leveling unique but get limited to only one

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like the one which buff only magic item stat

edgy shell
void solar
placid plinth
strange shoal
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Whats the max range for a rune of removal, FP? I can't find it on tunklab

ashen fable
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Can the footstep sound be removed from reaper form

mellow veldt
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Does the shatter totem node actually gets converted to cold if you convert upheaval ? There is no clear indication of this .

spare bridge
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Hey, is Mourningfrost even working with Heartseeker?

Got the cold conversion from Controlled Icicle, sitting at 140 Dex, but I'm only hitting like 10–20k. Something feels off.

crude plover
last hemlock
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does generic cool down recovery affect evade

languid zenith
mellow veldt
pine dome
broken sparrow
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When I use the Node "memories of Observer" in Woven Tree and imprint a "confluence of oblivion" and the map appears on my echo network at 100 corruption - side information: my corruption on other monolyths are 1000+ - I drop Omnis and Shattered Chains literally 100% of the time. Why? First of all you can only drop it on 200+ Corruption and secondly the Dropchances seems pretty high?

timid fjord
crude plover
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Shades droprates are calculated after you gain corruption

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not before

broken sparrow
crude plover
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up to 45% before CoF

broken sparrow
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why 45%? I am looking into the Data-Stuff Website by tunklab, when I select parameters for corruption 1300 and distance 2, because they are woven map spawns between echo chains, then the dropchance is 2%

crude plover
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are you looking at normal shade or confluence

broken sparrow
strange shoal
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Hi is the roll range for all runes / glyphs the same and is it 1-25? for forging potential

crimson depot
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I have the quest to enter the lower temple to kill act 9 boss but I can't zone in, how to fix it?

lusty pagoda
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do shread effects and pen effects use the same more damage category?
ie. are they additive with each other or multiplicative?

harsh sky
lusty pagoda
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Thank you

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how does armor shread fit into that equation if you're talking about phys damage

pine chasm
lusty pagoda
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cool

pine chasm
strange shoal
pine chasm
strange shoal
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No rune in the slot - just chaos glphy to change a t1 affix just then when you said no cost and it used fp - so you mean the random shard it chose was the cost? Also lol that ive never noticed that max range cost down the bottom, thanks ❤️

pine chasm
strange shoal
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Cheers good sir! side note 1-25 for a removal is willldddd so much luck involved that puppy should be free. Back to ze game!

void solar
strange shoal
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Yeah I've always got that in still bangs me hard I seldom get discount on anything sept the occassional tier upgrade haha!

timid fjord
strange shoal
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Lol yeah if you can hit the same socked every single time with rune of removal you're doing something shady, if you have a triple exalted 6/7 and 1 socket and you hit that removal once you're living the dream, doing it twice please step into my office, heh.

timid fjord
# strange shoal Lol yeah if you can hit the same socked every single time with rune of removal y...

you could evo T7 to sealed slot and have four T5 affix of your choosing
any sealed T7 from nemesis now becomes almost guaranteed four T5's you need.
if you could easily craft 5/5/5/5/1 rares thats already huge power swing mid game.
its only the very top late game where you would have to gamble around with the free removal and discovery. all others are almost guaranteeds with items that has decent amount FP.
Removal being free just doesn't make sense imo

placid plinth
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!support

fiery lilyBOT
placid plinth
crimson depot
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Is there anyway to abandon quests? They clutter the screen. Do I really need to go back and do lvl 10 quests?

strange shoal
void solar
mortal wigeon
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there is a idol prefix that spawns bees on acid flask and it says - max 3 bees per second. i wonder if this is a per idol limit so i could stack it, or if it is a global limit

placid plinth
brisk jackal
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Are the weights of the various bags from the Bag of Bags the same?

placid plinth
cosmic current
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What qualifies a character for "highest corruption achieved"? Does clearing confluence place you on the leaderboard for any class/spec? Or do you have to complete something at that corruption? (shade, mono, harby?)

strange shoal
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If I was in spriggan form and had 2 idols one with "inc spell dmg" and the other "inc spell dmg while transformed" - same thing right? (first rodeo) - would only matter if I transformed out

pine dome
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They will both work

strange shoal
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Thanks - whenever I'm sure something works like it sounds I need to check lol

crimson depot
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When running prophecies, does corruption level increases the chance for LP or double exalted?

harsh sky
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is bone armor's cooldown (from Transplant's skill tree) affected by CDRs?

harsh sky
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I don't think that mentions if it works on prophecies or not tho

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that's just the regular corruption vs LP chart

crude plover
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Corruption does work for uniques dropped from prophecies

crimson depot
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@crude ploverhttps://lastepoch.tunklab.com/lp-chance?u=urzils_pride&c=100&cof=true
there is a cof rank 8 option

But if you enable it the odds don't change at 100 corruption or at 999999 corruption

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So it seems if you have COF rank 8, it don't matter the corruption, unless the calculator is broken/not accurate

crude plover
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It's not wrong

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corruption stops scaling lp once 0lp reaches 0%

harsh sky
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so for low LPL items it'll cap out early, if you change to a higher lpl item you'll see it still scaling

crimson depot
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@crude plover well if you try the calculator, if you enable cof rank 8 and put corruption at 0, the LP0 is 0%, so does that mean, that armor will always have LP1+ when ever it comes from a prophecy?

crude plover
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yes

placid plinth
twilit patrol
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hmm, I have a question about the Rune Prophecy, while it have prophecy for every type of rune but why it doesn't have for Havoc and Redemtion?

placid plinth
twilit patrol
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is able havoc to be sold on MG going to break the game?

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oh i see

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then COF player just farm it and sell it via MG character

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btw, something just pop in my mind. Why Marksman is the only class which can effectively use Bow?

placid plinth
deep moss
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Do you guys plan on adding tooltip info for a specific skill? For example I can't see stats of my warpath how it scales when I spin. I would like to know if I can cap crit chance but there is no way to see it really.

crude plover
deep moss
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Cool thanks !

inland crystal
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What is the reasoning behind forcing the player base to pick between CoF and MG? I remember early on thinking it was brilliant, but the more i've played the more I've wondered why not just let everyone do both.

crude plover
inland crystal
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but you don't have to right?

crude plover
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You don't but you'd feel like you're missing out on power you could otherwise have if you did (which would be true). The current system lets people not trade and also not feel like they're weakening themselves for preference sake

flint bloom
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correct, you dont have to. which is why CoF exists. you have wrapped around to answer your own question

inland crystal
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Yea I get that, but MG towards the end of the season is pretty dead right? If there was a larger player base and a healthy bazaar I wouldn't even bring this up

crude plover
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You can post a suggestion in #suggestions but I highly doubt this will happen since like mentioned it's the entire reason the sytem exists. And personally I don't think it would have a very big impact on MG's health in the long run.

inland crystal
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I can see there are some people that feel strongly about keeping it separate. Was just curious. I feel like people that choose MG feel like they are missing out on CoF and vice versa. Could just have an SSF checkbox like PoE and make CoF stronger in that I guess.

crude plover
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They'd have to majorly nerf both if they were to merge them, honestly to the point where CoF would basically stop existing and you'd just have mg. Anything else would be insane amounts of powercreep.

inland crystal
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Yea it is for sure power creep, but idk if progressing faster is necessarily a bad thing

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I'm sure they know what they're doing

valid marlin
valid marlin
inland crystal
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I don't think SSF in PoE blocks multiplayer, but I get what you are saying.
I guess I would be ok if everything was kept the same and I could swap and keep my gear equipped. not sell it or anything just keep what I have equipped regardless of which way I'm switching. No slamming between factions or anything like that either

crude plover
inland crystal
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oh i guess you could drop stuff on the ground for other people?

crude plover
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yep

inland crystal
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can you use resonants in LE in CoF?

crude plover
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yes

valid marlin
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You can? It's... solo. Solo. Self found.

inland crystal
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yea I'm wrong lol

crude plover
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They asked in CoF not ssf

inland crystal
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Multiplayer CoF is quite strong in that case, but I like it

valid marlin
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No, I meant dropping stuff on the ground. You can't do that in poe, right? You can't group at all

crude plover
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I said yes because their sentence read like "oh I guess the reason you can't is because..." to which I answered yes to.

valid marlin
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The reason CoF exists is because trade is absurdly powerful. When a game is balanced around trade it makes interacting with trade feel mandatory

crude plover
#

You cannot group or trade in any way shape or form in normal poe ssf

inland crystal
#

gotcha

valid marlin
#

EHG tried to address this by adding the item factions, so people who want to trade can, and people who want comparable levels of power without trading could have it

crude plover
#

Btw let's move this discussion to a different channel please, if you'd like your original question answered by a dev that's totally fine but let's move the conversation so this channel doesn't get clogged up please

strange shoal
#

In the WP tree - the node cyclone of war - does the phys pen with mace convert to void pen if you spec WP into void from phys?

strange shoal
#

Thanks

hoary patrol
#

So noticed that Unvar's Exile Idol doesn't work when you convert Intelligence to Madness... is that intended?

uneven axle
#

does reflected damage have a type?

jaunty dune
ember beacon
#

why have yall not fix teleporting and dieing before im even in the map

#

should be a grace period

#

literally been this way since the game came out when in party theres a huge tele delay andthen u die

grim geyser
#

if 2 points in Forged Fire reduces the cooldown of Forgebreath by 100%, why does my Manifest Armor still melee attack?

uneven axle
#

no, and forgebreath is an area spell

pine dome
grim geyser
#

wouldn't that just cause it to take longer between forgebreaths? Mine has been running up and slapping enemies between casts

pine dome
#

No, it reduces the time between casts too

grim geyser
#

I mean wouldn't the existance of the cast delay just make the forgebreath casts take longer to start? I still fail to see why my Manifest Armor is using melee attacks.

mellow veldt
#

I have a question regarding the profane oblation skill from the summon mages tree , the skill has no minion tag , after testing minion damage doesn't do anything for that skill , it scales purely with the player stats , does this mean minion crit chance and damage also doesn't affect it ?

crude plover
mellow veldt
pine dome
strange shoal
#

Anyone know what might cause volatile reversal to NOT give frenzy when used? (spec'd into warped time)

strange shoal
#

I think so yeah

crude plover
#

That's the reason

strange shoal
#

really? ok well shit, I never use this skill generally - thanks ill unspec now

#

fixed, legend!

coral moss
#

Yeah the frenzy node specifies while you are able to jump backwards in time. And future focus changes it to "forward in time" on the 2nd use

pine dome
#

Same thing happens with immutable past, since you can't jump back anymore

strange shoal
#

Yeah true not sure why I didnt notice when reading haha

crude plover
#

just tested it

mellow veldt
crude plover
#

Does not benefit from normal spell damage

#

You're getting the dps difference from something else

#

Not sure about conversion

mellow veldt
#

Well that's weird , the tool tip changes the damage if I add flat spell damage , not minion spell damage , I will try to figure later after work how to test if conversion works

crude plover
#

Oh that explains it lol

#

yes the tooltip is just wrong

mellow veldt
#

Well maybe but when I was testing yesterday intelligence for example also increases it

crude plover
#

Tooltips for minions in general aren't super good and there are plans on improving them. But especially tooltips for skills that minions cast just don't work at all, they basically give the dps for if you were casting it, not the minion

crude plover
#

Because it gives your skeletal mage damage

mellow veldt
#

Ahhh right , I get it now , so my crit chance and DMG has no effect , but the minions one does then correct ?

crude plover
#

yes

mellow veldt
#

Thanks brother that helped a lot , will do some convert testing later 👍

hoary patrol
#

so no response to my inquiry yesterday. cool

crude plover
hoary patrol
#

k, thanks

cold dome
#

does Abyssal Shadow Summon Skeletal Mage cosmetic also work on Death Knights?

fading knot
#

For perk tiers 6 and 11 of CoF, do these mechanics work as rerolls or are they floors? Trying to understand if they make t6 and t7 affixes more common or just t6s.

The perks are "affixes are 50% more likely to be exalted" and "items that would drop as rare have a 25% chance of becoming exalted"

steady abyss
fading knot
jovial sage
#

Has there been thought given to a marksman skill that makes your ballistas fire at what you're firing at? like a sync fireing squad type thing

crude plover
jovial sage
harsh sky
#

Does cof double lp chance bonus work on primordial uniques you buy from a
Skarven?

hollow ether
#

Hiya! o/

Spirit Xylem provides a buff when you're above half mana, and another buff when you're below half mana. How does this interact with rage when shapeshifted? Does the buff depend on being above or below half rage? Do you not get either buff, since you don't have mana?

crude plover
pine dome
#

Rage is orange mana

hollow ether
#

Oh, I had no idea :O I always assumed it was considered a different resource. Thanks a lot for the answers <3

quaint spindle
pine dome
#

🟠

hollow star
fading knot
#

In the multistrike skill tree, does the Determination node increase the damage of smite swords cast by the Hallowed Arsenal node?

Determination is "x more damage at max armament stacks"
Hallowed Arsenal is "each additional sword is replaced with Smite"

placid plinth
kindred night
#

hello mike
i just came across a funny interaction with focus, where there is a wand corruption that increases spell costs by 4, giving focus a mana cost and making it impossible to use while out of mana (therefore conflicting with the oom nodes in focus and effectively bricking some builds)
i've already reported it as a bug, although technically it isn't one, i was just curious if it would qualify as an oversight that might get changed later, or simply as one of the unfortunate outcomes that might arise when corrupting items? 😂

gilded current
#

Hey so for the shop, now that we're starting to get more things in there. Could we get some groupings and sorting? We have the main groups over on the right, but maybe some filters along the top? For example, if I'm looking at skills and I only want to see the Paladin skills instead of just filtering down through all of them? Also could we get some different sorts? Maybe we want to see the newest stuff? Maybe we want them grouped by season they came out by, but I'd really love to also be able to grouped together the skills, so I can see all of the different Meteor ones instead of having to scroll through to find out there are more 3. It makes it hard to find / spend.

crude plover
gilded current
edgy shell
#

does area level or corruption affect LP chance for primordial uniques from Skarven? (does it matter if you buy from him at the Garden vs. in an empowered mono?)

edgy shell
#

cool, thx

placid plinth
fading knot
#

Are there any mastery overhauls expected for season 5?

placid plinth
dawn pollen
#

so ive done enough fractured prisons to get 35 exulis amulets now, and not one is rampancy with brutality (the only one i actually want). Am I just that unlucky or is something bugged where that combo doesn't drop because after nearly 4500 hours of playtime im close to uninstalling this game 😭

fading knot
placid plinth
kindred night
#

hey mike, question about one shots: is it intentional that the new boss (vision of the observer) cannot be killed in one blow?
and if it is intentional, why was one shot prevention not implemented for uber aberroth as well?

kindred night
#

also completely unrelated question: the "escalation" node in disintegrate says both "more damage" and "increased damage" - which one is it?

sturdy ridge
#

Why does Necromancer only have 10% dmg reduction?

cosmic current
# kindred night hey mike, question about one shots: is it intentional that the new boss (vision ...

Certainly a question only EHG can answer, but based on the fight and the way Omens work, it makes sense to me, since the humanoid baddie guy is swapping periods of invuln with the Omen. Uberroth has the Harbinger phases, but only when they're out at the same time like Vision is at the start, and not tied to a specific mechanic flavor like Omen windows. Also, ofc it's you asking about one shotting bosses😂

placid plinth
placid plinth
# sturdy ridge Why does Necromancer only have 10% dmg reduction?

Cloth classes are typically less potent when it comes to straight DR. It's one of the core themes of a heavy plate class. Are we counting the minion damage sharing in that 10%? Those minion also do help mitigate damage in several other ways. Sometimes that is through healing or ward generation.

valid marlin
placid plinth
#

(I'm not sure it's possible to do that node as "increased" even if we wanted to.)

timid fjord
placid plinth
crude plover
# placid plinth basically yea, the way we modify an active skill's damage is always more. It doe...

Do you know how warpath circumvents this? Since it's a channeling skill that's able to receive stats seemingly dynamically and pretty much doesn't snapshot. I get how the whole subskill works and that there're manual exceptions put in place for stuff like the chariot boots to not work on the channel but only on the subskill casts etc.

But how come the channeling skill of warpath itself seemingly doesn't snapshot/can get stats mid channel? Is it somehow the case that it's not the warpath skill casting the warpath_hit subskill but instead your character and warpath_hit just yoinks the tree similar to stormbolts and stuff?

sturdy ridge
placid plinth
crude plover
#

In that case how do skills stats update? Do subskill casts invoke the mutator of the parent skill? Meaning that with each cast of a subskill stats get passed down the entire chain instead of just from its immediate parent? Or does it work some other way.

Also if I'm misunderstanding the role of the mutator please correct me, as far as I understand it's the function responsible for basically everything that affects something (usually skills), passing on stats, properties etc.

sturdy ridge
deep moss
#

Can I imprint unique (for example Red Ring) in Warlord's Riches? Will it drop from champions or is this imprint only related to exalted items?

crude plover
#

You can put a legendary in it and have the legendary affixes do the same thing as a normal item with affixes would, but that's about it. It doesn't drop uniques

deep moss
#

ok tyvm

placid plinth
# crude plover In that case how do skills stats update? Do subskill casts invoke the mutator of...

I feel like you know just enough under the hood to be really confused and really confusing. Probably from me giving shortcut answers over the years. I'm not exactly sure the answer to some of those questions. I hope this helps.

Whenever a skill is created, it has the option to go through a mutator. If the thing (player, minion, skill, object) creating it has a relevant mutator then it will be affected by whatever that mutator is set to do. That mutator can do just about anything and is bespoke for that specific skill. The fireball mutator is extremely different from the lightning blast mutator and if you tried to feed one through the other, very bad things would happen. Mutators often add mutators to the skill they are creating so that the skill can make on the fly adjustments to the subskill they are creating. This can chain down several steps. For example, Earthquake I think chains 4 mutators in its most basic form. Windup, hit, seeking and secondary.

There are lots of components (scripts) that we have created which can be attached to an ability object which has some effect on the ability. A simple example of this might be Piercing. We have a script which causes a projectile to pierce enemies hit. It has a property to select which type of piercing, chance or quantity. The mutator will add that component and set the relevant variables to match what the player has spec'd.

crude plover
# placid plinth I feel like you know just enough under the hood to be really confused and really...

So basically the thing creating the skill is responsible for giving the skill its mutator, which is usually made specifically for that skill. So in warpath's case the player creates warpath through a mutator which in of itself has the warpath_hit mutator that warpath_hit gets created through every time it is cast. And the warpath_hit mutator can basically just do anything for warpath_hit, including giving it stats directly from the player, circumventing the snapshot of the warpath channel parent skill and getting the stats directly from the player instead of the parent skill for example (not saying this is what it's actually doing, but it could?)

placid plinth
crude plover
#

Oh so the warpath_hit mutator isn't passed to warpath through the players warpath mutator but is inherent to warpath itself?

#

would make sense considering warpath_hit is specific to warpath I guess

placid plinth
#

the player's warpath mutator could add the hit mutator if it wasn't already sitting there but because we know it will almost always need it, we do have it pre-created on warpath

crude plover
#

Gotcha, and the warpath_hit mutator would have the ability to do basically anything, including grabbing stats directly from the player object each time warpath_hit is created yes?

placid plinth
crude plover
#

Another question, can you invoke a mutator without creating the skill? or is it literally just a constructor for the skill object?

placid plinth
crude plover
#

Like could warpath itself invoke the players warpath mutator to create a "fake" warpath who's only job is to invoke warpath_hit to create a warpath_hit object with fresh stats from the player, skipping actually casting warpath itself

placid plinth
crude plover
#

like we have our warpath channel instance that we're not touching, but we want to still do calls to the warpath mutator to create fresh warpath's that can create fresh warpath_hit's so that we get dynamic stats

crude plover
placid plinth
crude plover
#

that makes sense

#

but warpath itself doesn't do that right

#

or?

#

like it's getting dynamic stats to warpath_hit somehow lul

placid plinth
#

well, warpath calls the player's abilty object creator to cast warpath with use type echo

placid plinth
crude plover
placid plinth
#

not for normal warpath no

crude plover
#

as in the channeled instance

placid plinth
#

yea

crude plover
#

does the "component" that does this just do it every few ticks or something?

placid plinth
#

it will have some set interval yea, fast enough that it's hard to tell but slow enough that it's not a big performance drain

crude plover
#

Okay, why can't minions do this x)

placid plinth
#

they do

crude plover
#

how come they snapshot then? O.o

placid plinth
#

with basic stats?

crude plover
#

well they used to, not sure if they still do actually

#

prob not right

placid plinth
#

pretty sure we fixed this in 1.4

crude plover
#

ah yea, I never play minions so I'm not completely up to date on them lul

#

I think that basically covers everything I was wondering though, thanks a lot for the in-depth answers!

placid plinth
#

just in time to patch haha

crude plover
#

Heh omegalul

sturdy ridge
crude plover
#

Actually one last question, this is more to make sure I understood the system correctly. For stormbolts, whenever something wants to cast a stormbolt. It usually just calls the players ability object creator which invokes the stormbolt mutator which can look at/has the gathering storm tree (which lives on the player object afaik) and apply any taken nodes to the stormbolt instance it's creating right?

But when you for example cast summon wolf, it goes through the summon wolf mutator which adds the storm bolt mutator (which includes the gathering storm tree), when the wolf then needs to cast stormbolt through the stormborn node, it will invoke its own storm bolt mutator so that its stats get passed down to the storm bolt and still benefits from the gathering storm tree correct?

sturdy ridge
placid plinth
crude plover
#

Gotcha so the tree is basically a part of the mutator and whenever you take a node the mutator gets updated

mortal kiln
#

is my MTX bugged or something as its blurred out (the red one)

crude plover
#

If you think you've encountered a bug please report it using the in-game tool (F8) even if it's not bugged it would be valuable feedback

placid plinth
placid plinth
crude plover
#

I mean I didn't mean that the tree was literally inside the mutator but more like the mutator has a bunch of checks to see:

  • does player have node x, if yes apply ....
  • does player have node y, if yes apply ....
    Etc (obviously also taking into account how many points in the node). Or how would it know what nodes you've taken in the tree otherwise?
placid plinth
crude plover
#

So the mutator itself is an object?

placid plinth
#

it's a component (script)

crude plover
#

So kinda like how you can tell a transform component to change the position of the object it's in or whatever, you can tell the mutator component to change what it should apply whenever you create a skill through it? I've never really dabbled with game engines much. To me this just sounds like objects inside other objects lul

placid plinth
#

relating back to our previous example, the Fireball Mutator has a variable pierceChance which can be set by Fireball's skill tree (or anything else that was creating fireball if it had its own mutator). When that mutator goes to mutate a fireball cast, it would see that it had its pierceChance variable set somehow and give the fireball a chance to pierce.

crude plover
#

Ahh I see

#

So the mutator isn't instantiated every time, it kinda just sits there (in the player or skill game object) and spits out fireballs when needed

clear galleon
#

I'm wondering with the new spellblade passive, would the nodes in Enchant Weapon that add flat cold melee damage then be converted to flat spell damage at the 40% rate, or does the flat melee damage have to be on your weapon to be converted via the spellblade passive?

placid plinth
valid marlin
#

Is Gauntlet of Strife like Temporal Sanctum where if I leave an item in the slot I can retrieve it if I go back later? I left my relic and don't have a replacement AND don't have another Gauntlet of Strife map 😭

placid plinth
valid marlin
placid plinth
#

I think I want to try out a little experiment with this channel. I am going to be more open to hearing about feedback and suggestions here. I'll still probably suggest adding it to their respective channels but I just want to say that it's more welcome in general from me now.

deep moss
#

Are you guys planning to add any way of increasing forging potential? 99% of my exalted items can't be finished because of it. I feel like runes should be the bottleneck not FP. It is unexciting to not be able to finish an item because of low FP

final cave
placid plinth
final cave
#

Imagine your kids face 😄 mine are older but last time I shaved it all off I had one telling me I looked great and one was angry 😄

plucky badge
#

But Mike's beard is such an accomplishment!

placid plinth
#

They have never seen me without it and one is young enough that he would probably just cry.

placid plinth
# deep moss Are you guys planning to add any way of increasing forging potential? 99% of my ...

I dug into this topic quite a bit on a reddit thread over the weekend. The really short version is that there are a ton of problems with giving ways increase the FP of any given item. We don't have a good way to mitigate most of those problems enough to really consider adding a way to increase the FP of an item after it has dropped.

Having said that, what I've been interpreting as the underlying problem is not that people want a way to add FP to an item but rather want a way to "finish the item". There are some issues here in that if we go all the way to where the only bottleneck is your stock of crafting materials, we might as well just remove FP all together as it would serve no purpose whatsoever. Personally I'm a really big fan of having FP on an item and needing to do some budgeting on crafting. I think it lets you actually finish an item. Otherwise it could always be better and you're sitting there refining forever.

So what does "finishing an item" look like to where it is satisfying but not exhausting? I'm not sure yet but given the recent uptick in crafting options, I think we need to make some adjustments to FP costs and/or starting values to get us into a better spot.

valid marlin
# placid plinth I think I want to try out a little experiment with this channel. I am going to b...

Oh boy! My two pieces of feedback/design chat is

  1. There is too much space in itemization that is fathomable but unobtainable. Anything above a T7 on a desirable base seems almost unachievable, but there is so much more room in itemization than that. I think this is a huge reason we've seen so much negative feedback from imprint nerfs. I like the imprint nerfs because that's clearly not what imprints were intended to be, but I hope EHG adds purposeful systems for players to upgrade their gear in the endgame.

  2. Crafting for EQUIPPING exalteds is so much harder than crafting for slamming.

Example: My dream item is:
Gate Staff
T8 EDoT
Mana + regen, Mana+ward gained, Lightning pen affixes, as high tier as possible

This item feels impossible to obtain. The luck of the drop, the forging steps, the FP costs.

If my build had a good unique staff that fit it it would become so much more powerful instantly. I could just get T7 EDoT on anything and slam it. Done.

placid plinth
#

I still really want to limit the total LP on a per item basis. I think that would open up so much room for crafted exalteds to shine and would also help close the gap from the practical to the fathomable but unobtainable quite a bit.

valid marlin
placid plinth
#

Yea, I'm not saying only do that but it would lower the bar that an exalted needs to clear to become "good".

valid marlin
#

Yeah, I hear you. Right now, one of the requirements for Exalteds to shine is just...don't have a good unique for the slot

placid plinth
#

yup

#

almost just, don't have a remotely ok unique for that slot

valid marlin
#

I've complained in the past that there are almost no good unique elemental staves. The actual heart of that complaint is that it feels very punishing to not have a good unique for a particular slot due to the way crafting works and slamming works

deep moss
#

I feel like I could grind hours for many exalted helmets only to completely fail at crafting because of low FP. I am trying to craft a helmet with primordial reduced channel cost with any %mana, %hp for warpath. I already tried many times and all were failures

placid plinth
placid plinth
deep moss
crude plover
#

(both)

deep moss
#

any tip what's the good corruption then? maybe I should just raise it to the moon I feel like my build should be able to

#

I was told anything past 1000+ gives less and less rewards?

crude plover
#

so 1k is usually a decent "goal". But more is always better if it doesn't slow you down

placid plinth
#

if we're talking about farming at 100c, it's unlikely to be able to hit that easily. I don't have a good idea of exactly where the expectation curve on that item is but my gut says you should probably be able to make it happen around 300-500c. Should just need a T7 exalted with 2 of those 3 stats on it as a base.

primal girder
#

IMO, there's a few factors that standout in the Exalted/Reforged vs Legendary situation that makes getting something 'usuable' feel particularly frustrating

  • Base item type matters, which either significantly limits the initial drop pool for consideration or requires spending precious FP to Glphy of Envy and get lucky
  • Glyph of Despair is frequently used as a tool for slam fodder to get an affix out of the way, but in many cases wants to be used for desirable affix in Exalted/Reforged crafting (e.g. Seal T1 Vilatria's) which further decreases crafting bases or adds additional RNG and strain on FP
  • All affixes matter (or you want to matter) when crafting an exalted vs say prepping something for a 2LP slam, I can focus on the 2 affixes I care about as it was probably a failed slam if I didn't get those 2 anyway (and I can RoC and maybe get lucky anyway). As a result, even more FP is being spent on removals/glyphs of chaos for the exalted craft.

Then being able to get over all those hurdles multiple times to risk corrupting something can feel insurmountable

To me, the suggestion to allow adding FP to an item (and limit it from being slammed) is to make getting over some/all of the above hurdles achievable without it also making crafting slam fodder practically a guarantee

deep moss
#

what if Glyph of Envy could only upgrade the base to a higher tier and not just randomly reroll ?

placid plinth
# primal girder IMO, there's a few factors that standout in the Exalted/Reforged vs Legendary si...

Yea, this was the catalyst of the reddit thread I referenced earlier. I'm gonna be lazy and refer back to it.
https://www.reddit.com/r/LastEpoch/comments/1svnebs/season_4_is_fantastic_however_we_desperately_need/

TLDR: it would require a once per item effect and this would add a secondary flag like half corrupted which we could do by just increasing base FP and not bother with the extra complexity for no more depth.

placid plinth
#

I did see someone mention reducing/removing the FP cost from materials that are typically used when crafting an exalted to wear but not to slam. I liked that a lot.

crude plover
#

Add a new rune that has a 75% chance of adding FP and a 25% chance of ruining the item kappa

deep moss
#

also forge usually uses a wide range of FP maybe call it unstable Forge which always start with 1 FP but has high top values and then give us something like stable forge where values are fixed or low range like 5-10
idk kinda brainstorming now. I am annoyed with this low FP 😆

timid fjord
#

kappa but what if slamming took FP so there is less FP to craft slam exalted.
1LP unique needs exalted with at least 10FP left, 2LP needs minimum 20FP and so forth

crude plover
#

(ultimately I think just either increasing FP or decreasing/removing cost is the play, since anything else would add complexity where it's not really needed imo)

deep moss
#

a glyph blocking exalted items to be used in uniques but gives a good amount of FP - THIS PLS 😄

placid plinth
deep moss
#

sorry missed that one

placid plinth
#

I'm sorry everyone, adding FP to items after they drop needs a radically different idea to be even considered at this point. More than once I've been in design meetings where we had the rune that adds FP planned out only to have someone come in the next day to remind us why we can't do it. I've pitched it a half dozen times myself over the years.

timid fjord
#

this does feel little bit of suffering from success, you guys made so many good and interesting uniques that most builds can find one they can use in any slot

placid plinth
#

it's a fine line

crude plover
#

An unpopular opinion I have is that legendary slams should max have one exalted affix, I guess it would be the one you choose, and any other exalted affixes get demoted to T5, Would put a lower roof on the amount legendaries scale alongside exalted items and maybe let exalted items roof get a little closer to legendaries

clear galleon
#

Does the more damage vs spreading flames 'Inferno' node in Firebrand convert to lightning? It doesn't specify that it does.

placid plinth
clear galleon
placid plinth
clear galleon
#

bummer it wont work with my lightning damage. Thanks for the answer

timid fjord
#

oh right I did have actual question when I came but was captivated by the FP talk

  • why doesn't manifest armor have fire or spell minion tags when it has baseline capacity to counter with forge nova when hit, just like how bone golem has spell tag because its innate ability to counter with bone nova when it is hit.
placid plinth
edgy shell
# placid plinth I dug into this topic quite a bit on a reddit thread over the weekend. The reall...

One of the massive bottlenecks I've run into is getting desirable subtypes. I'm trying to do a Harmony of the First setup, actually equipping exalted items instead of slamming them into uniques, and Glyph of Envy absolutely does not cut it because there are so many subtypes. (I've left #feedback and #suggestions on ways I think an alternative method for subtype changing can be done.)

I've managed to find I think 8 2T7 items so far after a lot of echoes and Nemeses (that I could theoretically attempt to Havoc and Removal craft into good items), except literally none are the subtypes I want, and the odds of Envy hitting are so bad I actually don't even want to try, since after that I still have to deal with Havoc and Removal RNG most likely ruining them (to say nothing about corrupting them).

placid plinth
edgy shell
#

and the "what if" items were seen as guaranteed
I wasn't playing as much then, but if that was the community's view, I'd have to guess that was in large part because of the pre-nerf imprinting (and also no corrupting rng to consider, but I think it's kind of fair to set corrupting aside). Like, it would have been much easier to get multiple-exalteds and even the preferred base back then.

I also don't think buffing Harmony would be a good solution. In theory it can get very powerful with its current numbers. Raising the cap on its power potential doesn't really smooth out the issue of getting gear that progresses the build and might open up a can of worms toward the top end.

autumn arrow
#

can someone help me? my legacy char dont have access to The Forgotten Knights faction

crude plover
autumn arrow
raven crow
#

@placid plinth what are the chances of aftershock change to upheveal happening? im really hyped

placid plinth
placid plinth
raven crow
#

smodg

placid plinth
#

I would never get any work done if I was constantly checking for updates on every suggestion that came through.

pine dome
#

Hi Mike, is this node supposed to work with Skeleton vanguards ?

placid plinth
fading knot
#

Out of curiosity, why make glyph of envy a glyph instead of a rune?

strange shoal
#

when doing "large" idol prophs if Im after primalist ones and do them on my sentinel i'll get considerably less? any rough idea how much less or is it just random for all classes?

placid plinth
placid plinth
strange shoal
#

I ran them on my primalist first and when I hid all mage/rogue/etc tons of stuff chopped off the screen like at least half of it

#

ill test it on the sent when I get home from lifting stuff up and putting it down again - just so slow on my bear vs warpath lol

valid marlin
lusty pagoda
#

Is there some way to get T6/T7 double exalts as a CoF player that I'm missing?
I'm at 2300 corruption and my prophecies are dropping 66% of items as T6. I go through 90 exalted daggers (if I'm lucky) before even one of them hits T6/T7 and it immediately bricks to the rune of removal.
The nerf to imprints is killing my will to play the game. I have 7 LP3 daggers that I can't use because I can't get double exalts with the imprint changes and the lack of double exalts.

Please tell me there is some type of mechanic in the game I happen to be missing that helps with this issue?

placid plinth
lusty pagoda
#

Can you discuss a little how the diminishing returns works. I was looking at the graph on tunklabs and it looked like the scaling is linear for non-boss drops. The tools tip also scales linearly in what it refers to as "rarity" so I'm a little confused about how it's working.

#

Also, I want you guys to know I think you did a great job overall with the season. I bought a supporter pack this season because of how good it was. This ask the devs channel is incredible how you and the mods respond and even in game in global chat.

placid plinth
lusty pagoda
#

I played season one and twoall the way through. but my build was only able to get to about 300c. It was just a homebrew non-meta build. In season 3 I played for a few weeks and still wasn't able to make my build work out how I was hoping it would so I didn't get a lot of experience with the systems in S3. This season my build came online because of the doppleganger set. It's not the meta one shot thing everyone is running but it's still good and works for me. I'm sure balance changes will come next season since the rogue set and skills are pretty OP this season. It's definitely been a fun ride though.

I realized I think what made my build so difficult in season past is that i had to always be in melee as shadow cascade and the bosses often have a lot of unfriendly melee ground dots that make it hard to manage that. Shadow rend being able to activate my shadow cascades from range really opened up a lot this season.

lusty pagoda
placid plinth
#

It's probably drop quantity that diminishes

pine chasm
strange shoal
harsh sky
#

Be default, does a subskill inherit attribute scaling from its parent skill? For example, Iron Blade on Vengeance tree doesn't have the Strength tag but Vengeance does. Meanwhile other subskills like Energy Wave has the Strength tag even though the parent skill Rive already has it.

crude plover
#

The parent skill gains stats from attributes which it then passes on to its subskills like any other stat. Your skill would need attributes for the subskills attribute scaling to do anything, and there's no way to give skills attributes.

harsh sky
crude plover
#

Either they're exceptions to the rule and get their attribute scaling directly from the player using their mutator, are cast by the player and not the "parent" skill, or they just don't work

harsh sky
#

💀 and I don't supposed these are documented anywhere, are they

crude plover
#

holy flame is directly from the player

#

holy aura just gives you a chance to apply an ailment

#

it's kinda like shadow daggers

harsh sky
#

just to double check, lava burst from shield throw still follows parent attribute scaling (str/dex), and doesn't scale from its listed attribute scaling (attunement)?

crude plover
#

yes

#

since it's cast by shield throw

harsh sky
#

is there anything I can check on letools for example to differentiate these different types?

crude plover
#

usually yes but it's a little weird. I'm a bit busy rn so I can't really get into it but I'll ping you later today and try to explain it if you want

harsh sky
#

would be great, thanks

placid plinth
harsh sky
#

speaking of parent-subskill relation, for melee/spell tag, subskills properly follow whatever they're assigned instead of using the parent's tag, right?

hard furnace
#

This somewhat explains the mana cost problem then? Brutality boosts damage based on mana cost but it only applies to the player. So when a node like Fiery Justice in the multistrike tree casts forge strike and consumes mana to do it, brutality doesn't buff the dmg because the conditions of "player uses a melee skill that costs X mana" isn't met. The skill the player cast cost 0 mana and the skill multistrike cast cost 40 mana.

The same exclusion seems to apply to Bladestorm in the multistrike tree.

Sentinel has had the "crushing blows" passive for a while, so is this mana consumption exclusion intentional or just never really noticed?

crude plover
#

Nothing that specifically calls for mana cost works with mana consumption

placid plinth
crude plover
# harsh sky speaking of parent-subskill relation, for melee/spell tag, subskills properly fo...

Generally yes. So in LE-Tools a way to tell weather or not something is cast by something else is through the skill sources tab. But you need to know some things to utilize it properly and it's also not a gospel since there are exceptions to the rule. Things to note are:

  • All skills with their own tree inherit nothing from the skill proccing them unless specified in a node of the "parent" skill.
  • Just because something is listed as the source of a skill does not mean the skill is actually cast by said source, it just means that the source results in a cast of the skill, but the "owner" of the cast isn't specified.
  • Each skill, including sub-skills, only ever follow their own tags. The reason behind sub-skills seemingly "borrowing" the attribute tags of their parent skill is simply because they're inheriting the stats from the attribute bonus of the parent skill just like they do all other stats. They aren't literally gaining the attribute scaling/tags of the parent skill. The reason their own attribute scalings don't work is because the parent skill would need to have said attribute, and you can't give skills attributes.

I'll try explaining a little more on the last point. Basically whenever a skill is cast it gets stats and modifiers from the thing casting it usually (the parent). And for attribute scalings it converts the attributes on whatever owns it into stats which then get applied to it. But if the parent is another skill, then it won't have any attributes, since it's a skill. Only players have attributes. You can't give dexterity to a skill, there is no +x dexterity to melee skills stat or anything.

#

The reason I could tell that flame burst didn't come from holy aura for example is because if you look at the sources of holy flame burst you'll see that the only thing "proccing" it is the holy aura flame burst proc ailment. And holy aura actually says this in the node, calling the ailment "fiery inquisition". So all holy aura does is give your character a % chance of applying "fiery inquisition" which at max stacks procs a flame burst. But the "parent" of said flame burst will be your character and not holy aura since holy aura just gives you the ailment chance, and doesn't proc the skill itself.

Reap is a different story entirely, it's a skill you're using directly, it's not a sub-skill of reaper form or anything, it's basically like casting fireball. So it will use its own attribute scalings

#

A pretty straight forward example of a sub-skill would be something like shrapnel for meteor. If we look at the shrapnel sources we can see that it can be cast as a result of some nodes in the meteor tree, but to know WHO is casting it we need to look at the actual nodes.

placid plinth
#

fun fact, shrapnel is actually a grandchild of the initial meteor cast as the falling meteor and the impact hit are 2 different spells

crude plover
#

Wait actually shrapnel isn't a normal sub-skill lul

#

I didnt read the node before saying that

#

but why wut

#

okay bad example rofl let me take a different one, but I guess this is a good example of what an abnormal sub-skill looks like omegalul , they usually tell you inside the node. So even though I had a wrong assumption It's cleared up without having to ask Mike or anything usually hopefully :P.

I feel like all the super straight forward sub-skills are the baked in ones but those don't make for good examples lul

harsh sky
#

🤯

crude plover
#

Oh here is a decent example: Bone splinters from marrow shards. Bone splinters itself has the tags Physical and spell. While marrow shards has the tags Physical, Spell and intelligence. If we look at bone splinters there are two different skills with the name, one comes from marrow shards, and the second comes from the first bone splinters (a little confusing since they have the same name). If we look at the one that can come from marrow shards and go to the nodes that it originates from we can see that the "bone splinters" node for example specifically says that marrow shards creates the bone splinters. If it had said something like; "you cast bone splinters when marrow shards hit" or something then it would be the player rather than marrow shards that casts bone splinters.

#

And if we look at the info tab of the bone splinter skill that marrow shards casts we can see that it has a baked in sub-skill of its own, also called bone splinters (this is the second one that comes up when we search for bone splinters). Which is basically the projectiles that are actually dealing the damage.

#

This creates a 4 deep chain of stat transfer. Going first from the player to marrow shards, and then to the first bone splinter and then to the second bone splinter sub-skill.

#

And notice that neither of the bone splinter skills have any attribute scalings. But because marrow shards gains 4% increased damage per intelligence. If your character let's say has 10 int. Marrow shards would gain the stat 40% increased damage, which would then get transferred over to the first bone splinters as generic increased damage, and then to the second bone splinters as generic increased damage. The bone splinters have no idea where this increased damage originated from, whether it was gear, passives, a prior skill in the chain etc. All they get are stats. And if they did have attribute scalings they would do nothing because for example when the second bone splinters is cast it would look at the first bone splinters and ask "yo how much int do you have" to which it would say wtf are you saying I'm a skill not a player character I don't have attributes

harsh sky
#

Would this apply for "subskills" that doesn't exclusively belong to that tree? For example, bladestorm's blade detonation is creating caltrops, which is also available from other sources.

crude plover
#

Oh man caltrops is a doozy omegalul

#

So caltrops is fairly unique in that it will scale both with its parent skill but also from all other things that affect globally

#

it's afaik the only sub-skill that does this, new tech basically

#

Caltrops is a very unique case where if it did have an attribute scaling it would actually scale with that attribute despite being a sub-skill and scaling with its parents stats

timid fjord
#

uhh actually I recently tested it and caltrops from blade detonation dont scale with any nodes in bladestorm tree

#

maybe because it goes blade storm -> blade detonation -> caltrops
while it scales with net nodes since its just net -> caltrops

crude plover
#

Yeah I'm guessing its something to do with the middle-man sub-skill in this case

#

it's basically made to work case by case, it's not something generic

#

Wait does blade detonation itself scale with the bladestorm tree?

timid fjord
#

I actually forgot to look at that omegalul

crude plover
#

I have a feeling it doesn't, I'll check. Both the wording and its stats are very suspect lul

harsh sky
#

it seems to inherit the conversion at least

crude plover
#

that doesn't really matter

#

okay blade detonation does scale with the bladestorm tree

#

Yeah this is a weird one because the caltrops hit doesn't seem to be scaling with the tree but the bleeds from the caltrops are x). Like I said caltrops is maybe the weirdest skill you could have asked about

#

The caltrops also get stuff like the shadow daggers and bleed chance from the tree

#

so they do scale in some ways, just not everything for some reason

#

Honestly might be a straight up bug ngl. Either that or it's only inheriting stats which more damage nodes aren't.

harsh sky
#

Thanks, and so with the exception of the outliers, generally grandsubskills would inherit the scaling from the original skill right (or to use Mike's words, inherit the % increased damage the parents get from the attributes)

crude plover
#

correct

#

Only the thing you are pressing the button to cast sees any attributes ever

#

everything else just sees stats that have been passed down to them

#

(In the case of sub-skills)

#

If something causes your character to cast something and that thing has attribute scalings it'll see your attributes since its cast by your character, An example of this would be fire aura, storm bolts

#

or shadow daggers, or flame burst

#

etc

harsh sky
#

got it, thanks! ❤️

pine chasm
crude plover
#

(normally subskills inherit any generic more damage nodes from their parent skill)

pine chasm
crude plover
#

Oh yeah I think you're right, he's referring to giving it more damage after creation/while active. That makes more sense.

pine chasm
crude plover
#

So yeah it's probably something wonky specifically with caltrops going on for its hit damage not to go up with the generic damage node in blade storm. Since the bleeds it applies do have their damage increased by the same node

pine chasm
#

Caltrops is now more confusing than shadow daggers omegalulportal

crude plover
#

Yep, new tech brings new confusion omegalulportal

hard furnace
#

@crude plover speaking of scaling on subskills. I'm looking at smelters wrath and the subskill furnace, which probably appears in virtually zero builds.

Lastepochtools says it scales with cast speed. Does this imply that gear with increased cast speed would increase the frequency with which furnaces are spawned while channeling smelters wrath?

crude plover
#

Same as how disintegrate "scales" with cast speed, the only thing that actually gets faster is the initial cast animation. But because you're not even casting furnace (Smelter's wrath is), it won't do anything for it

pine dome
#

It "scales" with cast speed because it's a Spell

cedar sand
#

Hey all, question for Rogue Bee build: The acid flask toxic salvo node (3 flasks per direct cast, more mana cost) says that enemies can only be hit once, but what about friendlies? Can my bees get multiple coats from one cast of acid flask if they are in the aoe of 2+ circles?

crude plover
#

but if you turn it into a trap with alchemist's gift it can shotgun both enemies and friendlies

cedar sand
#

Huh, neat! TY.

pulsar heath
#

I want to ask if the Shatter Totem skill changes from Physical tag to Cold tag when I switch Thorn Totem and Upheaval to Cold.

pine dome
#

When you convert Upheaval yes
Thorn Totems no

pulsar heath
#

Why doesn't the Physical tag from the Shatter Totem skill in the Upheaval tree change, even though I've converted Upheaval to Cold?

placid plinth
# pulsar heath Why doesn't the Physical tag from the Shatter Totem skill in the Upheaval tree c...

Do you mean that alt tooltip when you're hovering a node which references shatter totem?

If yes, that's because the way that we adjust those tags is through the ability mutator. A tooltip will show what the ability mutator will do when it casts the ability. Tooltips only see the mutators that live on the character. Shatter Totem's mutator lives on the ability object upheaval and is created when the ability object is created. So it doesn't exist to reference and isn't on the right object to be referenced.

violet plank
#

Question related to Rift Beasts and Prophecies:
If I was to have a prophecy trigger requirement to be "Kill rift beast", and the prophecy reward is uniques; will it then have access to the Promordial Uniques table?
Or worded differently: can primordial uniques drop through prophecies when the prophecy requirement is "kill rift beast"?

placid plinth
clear galleon
#

hi mike kind of an intricate question but: If i have a 'spell' subskill of a melee skill i.e. Mana Arc for Mana Strike - would that Mana Arc also have a 100% to attach ailments like spark charge? If so, would that spark charge from the Mana Arc benefit from 175% More Damage for spark charges applied by melee skills from Fragment of the Enigma, since it is a subskill of a melee skill?

hollow ether
#

Hiya! o/

The Primalist's Scorpion can cast Maelstrom with its tree. Scorpion has strength and dex scalings, and Maelstrom has an attunement scaling; so would the Maelstrom cast by my Scorpion scale with all three attributes? :)

steady abyss
# hollow ether Hiya! o/ The Primalist's Scorpion can cast Maelstrom with its tree. Scorpion ha...

tl;dr Strength/Dexterity indirectly scales Scorpion cast Maelstroms, but Attunement does not.

Minions don't have attributes to scale their skills with, but their inherent attribute scaling converts the player's attributes to increased Damage for the minion. Any minion damage modifiers are then passed along to anything they cast, so minion attribute scaling indirectly affects their abilities.

For the case of Scorpion and Maelstrom, the Scorpions you summon are scaled by your Dexterity and Strength (implicitly granting them increased Damage). Frozen Winds then says "Maelstroms cast by your scorpion in this way use your Scorpion's stats, but your Maelstrom tree" so the Maelstroms cast by your Scorpion would scale based on their damage modifiers (which includes the increased Damage that your Strength and Dexterity gave to the Scorpion).

So if you cast Maelstrom directly, it is scaled by Attunement, but if your Scorpion casts Maelstrom, then it is scaled by the Scorpion's stats (which were previously scaled by your Strength and Dexterity).

hollow ether
steady abyss
# clear galleon hi mike kind of an intricate question but: If i have a 'spell' subskill of a mel...

Damage modifiers are passed along to subskills, but skill tags are not.

To your first question about ailment chance: Mana Arc deals hit damage, so it can apply ailments on hit based on your ailment chance. It's a separate hit from Mana Strike, so since it's always hits anything that Mana Strike hits, that causes 2 separate applications of ailments.

To your second question about Fragment of the Enigma: While Mana Strike is a melee attack, Mana Arc is a spell, so more Damage for Spark Charges applied by Melee Attacks would only apply to Spark Charges applied by the Mana Strike hit, but not Spark Charges applied the Mana Arc hit.

unborn tulip
#

Why do non weapon gear still not look like their icons but just the same 5 or 6 gear models with different colors, its been 2 years, shouldnt this have been changed long ago?

clear galleon
flint bloom
unborn tulip
#

why are they making new stuff instead of working on the old stuff and making it good

placid plinth
# unborn tulip why are they making new stuff instead of working on the old stuff and making it ...

I can implement a new unique item's functionality in anywhere from 5 to 20 mins usually. The design process often takes a total work time of a couple hours or so. There is a little extra time for QA too.

Now, making a body armor 3D model that works on each class takes at least an order of magnitude longer.

The departments that work on both halves of those things have very different workloads. The 3D models for uniques aren't competing with with mechanical implementations of those uniques for time, they are competing with the modeling of a new boss or the vfx of a new ability.

unborn tulip
steady abyss
# clear galleon So to be clear: also the mana restored instantly on Mana Strike Hit would also w...

I tested this to double check and the Spark Charge chance from the Mana Strike tree is passed along to Mana Arc (I applied 2 Spark Charges with 1 cast), but the mana gain is not (I started at 60 mana and ended at 65 with 1 cast).

I believe this is because Spark Charge Chance is a damage stat that can be passed along to subskills (like other ailments), but the mana orb on hit is an inherent part of Mana Strike, not a stat.

strange shoal
#

Hiya, does the viper fangs node in beastmaster convert with scorpions thunderstinger?

pine dome
strange shoal
#

thanks 🙂

harsh sky
#

Another question re: subskill inheritance.

-Are they supposed to inherit damage bonus to parent skills that doesn't come from the tree itself? For example, Phalanx gives more damage with Vengeance per block chance. Would/should Iron Blade inherit this?

-Do they inherit on-hit effects from the parent skill? Again with Vengeance for example, would Iron Blade inherit armor shred chance from Smelter's Vengeance or any bleed/ignite chance from the tree?

pulsar heath
#

when Upheaval is triggered by using Tremor Slam (from Werebear) and Fury Leap, does it count as a direct use?

crude plover
#

direct use is when you have upheaval on your bar and press its button

pine chasm
harsh sky
crude plover
mossy panther
#

For anybody willing to answer how to we put in submissions for ettera monthlys build showcase

crude plover
#

Is this stat freeze rate multiplier per chill? Since otherwise it doesn't really make sense for it to be written as a %. Other instances of the stat mention it's added and not increased, so it doesn't seem to be increased freeze rate per stack of chill (at these values that would be kinda bonkers)

lusty pagoda
#

How does the effect Increased damage with Shadow Cascade per active shadow work?
Does it propagate to each shadow or is it only for SC direct cast by the player?

Example:
If Shadow Masacre triggers Shadow Cascade and I have 8 shadows up. Then how would the damage scale assuming I have 20% increased damage per active shadow with shadow cascade?

A) Zero because it's triggered and not direct cast
B) Each shadow gets +160% increased damage (20% *8, they see themselves)
C) Each shadow gets 140% increased damage (20% * 7, they don't see themselves)

crude plover
pine chasm
crude plover
#

Well this is the formula in the game guide, so would this be a third multiplied stat in the numerator?

crude plover
pine chasm
#

Yeah, or maybe 4th if you include increased freeze rate and increased chance to be frozen

#

Er, 5th? I can't do basic math lol

placid plinth
#

The Winds of Frost Blessing is More Freeze Rate Per Stack of Chill so it is multiplicative with increases.

crude plover
#

So basically it's:

(Freeze rate * (1 + increased freeze rate) * (1 + freeze rate multiplier * (1 + increased freeze rate multiplier)) right?

#

and the freeze rate per stack of chill would fall under increased freeze rate

placid plinth
#

wait sorry

#

it's an added stat with the name more

#

that's confusing lol

crude plover
#

that's what I'm saying lmao

#

I think it should be called increased freeze rate per stack of chill right

placid plinth
#

I would have to dig deeper to be sure but I think because it's target conditional, it's multiplicative with other sources of freeze rate but additive with similar sources of freeze rate per chill.

#

I'm just shutting down the editor to do stream prep though so I can't do a deep dive now

crude plover
#

% increased chance to be frozen per stack of chill maybe? idk the current wording is super obscure to me

pine chasm
#

There is already an increased chance to be frozen (from frostbite) that I am pretty sure is multiplicative with FR per chill, and well it's the wording of a debuff rather than a beneficial stat

crude plover
#

Do we really need like 9 different ways to scale freeze rate, I feel like you can tweak the numbers and merge some of these lol. I might make a suggestion post

lusty pagoda
crude plover
#

starts in about half an hour

lusty pagoda
#

wow, how am I just now find out about this lol

#

I think I've been living under a rock

crude plover
#

You can find the vods on their youtube channel https://www.youtube.com/@LastEpochGame/videos

placid plinth
#

Not sure why the last few aren't there

crude plover
#

There are 200 or so streams uploaded

crude plover
#

since they were also streamed on youtube

#

they're live vods

placid plinth
#

oh because I started streaming on youtube again

crude plover
#

you can find them all in the playlist it seems

placid plinth
#

yea, found it

crude plover
#

Could prob feature the playlist on the homepage of the channel

placid plinth
#

good idea

#

in like 10s of looking I'm not sure how to do that, I'm gonna go get changed instead

crude plover
#

I would screenshot but mine is in swedish so I don't think it would be too much help x)

limber plume
#

Hi, Mike mentioned that we are getting teasers but I haven't seen any teaser? Did I miss something

crude plover
limber plume
#

W8, its Friday? Dang, this 1st of May messed me I thought it was Saturday

sturdy ridge
#

Is Patch 1.4.6 the last patch or will there be a few left?

sturdy ridge
#

Umm , the connecting bug issue is still not fixed

sturdy ridge
#

That is cryptic though

crude plover
#

Not really? hotfixes will still happen if they're needed.

sturdy ridge
#

That one is very persistent

solemn dirge
sturdy ridge
#

It happens when you switch to another character

crude plover
strange shoal
#

I know not bug chat but there's a pretty urgent bug that req's fixing apparently affecting tons of people - reported twice, posted on forums aswell, sorry but be nice if it could be sorted asap. Sorry again.

lusty pagoda
#

do lenses targeting knives stack or targeting exalted items

cedar sand
#

Does the Queen Bee count as "a bee" for the purposes of stats that specifically add things to bees? Like Dex giving poison/elem penetration to bees from hive mind, the apiary set buffs, etc?

final cave
#

I must have joined the last 5 minuted of the stream 😄 Mike, how does the team feel about more regular balance tweaks? Is monthly or fortnightly balance patching achievable in a live service arpg?

steady abyss
steady abyss
lusty pagoda
#

Do woven echos not count when counting distance from the monolith. I just got an Echo of a World spawn that is showing me +6 Base and it's 11 nodes from the monolith.

crude plover
#

Taking a short or long path to get there doesn't make a difference. It doesn't care about what echoes came before it or are in-between it and the center

lusty pagoda
#

oic

marble socket
#

Teaser file.. please please please. 😃

strange shoal
#

omfg pirates!

cedar sand
#

Mmmmm box of loot. More tasty caches to open.

strange shoal
#

Hey random Q - how come you decided not to let us craft melee attack speed on staves?

lusty pagoda
#

For the corrupt effect of 0.3% more damager per 1 mana cost (up to 20) is that up to 20 mana cost capping at 6% more or up to 20% more damage capping at 66.6 mana

placid plinth
strange shoal
grim hemlock
#

EHG is usually very forward thinking and quick when it comes to quality of life applications, and my buddy who plays shadowrend can cover the entire screen in effects, I wonder if the team have had discussions about having an option to reduct teammate effects in MP? it was a big problem back in season 1 or 2 i forget with the Elemental nova spam rune mage too

placid plinth
grim hemlock
#

Ah ok, that makes sense, it didn't occur to me that the all the reduced VFX would have to be created from scratch, that explains why it hasn't been implemented sooner.
I appreciate the transparency and insight though, considering I guess a lot of wants/suggestions are a lot more difficult to implement in the back end. Since usually players aren't part of that process, and only pitch suggestions about the end result.

placid plinth
maiden brook
#

hey mike i was wondering if you know if my guess at the animation rework being the culprit for the swipe on-hit bug at season start was correct

placid plinth
pine dome
#

The bug was the back end/off hand Swipe wasn't triggering effects

placid plinth
maiden brook
#

Oh that is basically exactly what i guessed omegalul rthat the two different animations were different skills under the hood and the code for connecting the on hits to the backhand/offhand swing got missed

forest bluff
#

I want to ask. For anurok frog, if I have the "increased area for area skill" affix and then use the julra gloves which apply your stats to minions, does that make the frog deal more dmg?

placid plinth
edgy shell
#

does the Frozen Sparks change this season (Frozen Sparks now grants +1 melee Lightning damage and +1 melee Cold damage per 5 melee damage on your weapon (from “per 10 melee Physical damage on your weapon”).) only count untyped +X Melee Damage, or does it count all +X Melee Damage, including typed (e.g. +X Fire Melee Damage)?

hexed void
#

yall going to do anything about cribbing multiple alt chars up the corruption ladder on the back of one character's score using confluence of oblivion?

lusty pagoda
#

For items with reroll value (like red rings 98%), does corruption improve the odds of it not rerolling?
Next question, does corruption improve the odds of getting LP1 one something like a red ring in a Nemesis? I'm pretty sure I asked this before or saw that the eggs are not affected, but the items not in the egg are affected?

I'm about to start the intense grind for red rings and I'm thinking that volume is key but this would help with the decision to know how corruption works for these things.

pine chasm
lusty pagoda
#

okay so for nemesis no, but for prophecies the LP chance will be higher when I finally do drop that RR

pine chasm
lusty pagoda
#

My main timelines I run at 2000c, but I was thinking about dropping to 1000c for pure speed farming.

placid plinth
lusty pagoda
#

Mike how awesome has it been to play a successful game that you’ve helped develop? What’s that like?

placid plinth
lusty pagoda
#

A lot of actors say they don’t often watch their own movies because they’re always critiquing themselves and it makes it hard for them to enjoy it.

Watching your stream yesterday you really seemed to enjoy it a lot. Congratulations making an awesome game. Im glad you are able to take joy in it.

minor relic
#

Fun question: What is the weirdest scrapped item/skill/node etc that has ever gotten fairly close to release?

hexed void
tame smelt
placid plinth
placid plinth
placid plinth
storm monolith
edgy shell
#

or like making its axis of rotation parallel with the ground instead of perpendicular (so roughly a semicircle of it is exposed)?

deep moss
#

Is there a reason we can't get corrupted affixes on set items without reforging them into something else?

strange shoal
#

Hiya - weird one but with lightning wolves having a lightning tag and sharing lightning melee (chance on hit with Lightning Skills to grant your Wolves additional Melee Lightning Damage equal to your Melee Lightning Damage) if i was to land the melee dmg corruption on a weapon as adaptive damage would they use that damage because of their tag? I would be attacking with gathering storm which they also share my tree

fleet galleon
#

There has been a dev answer for that earlier but it's past 11pm here and I'm getting ready to sleep so not searching it

unborn tulip
#

What exactly was the thought behind claws of the bear and how has it not been reworked to make it actually worth picking? Putting a giant cooldown on the ability just for basically nothing is next level

crude plover
unborn tulip
lusty pagoda
#

Do you have the all time stat of number of rings ascended lol

crude plover
unborn tulip
thorny ginkgo
#

It appears there's a cap on chance to not consumer a potion on use? What is the cap?

limpid pelican
#

75

thorny ginkgo
limpid pelican
#

yeah this seasons patch notes, letools, tunklab, and ingame mod explanation

placid plinth
placid plinth
# unborn tulip right the claw swipe skill isnt made for bear form, makes perfect sense

If I can clarify a bit. Any skill that is a base class skill often needs to fulfill many roles. Especially fundamentally straight forward skills like swipe. Certain nodes are going to be less synergistic with different other options and that's going to be found across the board. We work hard to limit the volume of full on incompatibilities. Because bear form puts you in a completely different dynamic for mana and cooldowns, nodes that have big impacts on those categories can interact in ways that make them significantly more or less powerful.

Also, just in general, we frequently will put clusters of nodes behind a specific extra cost. Maybe that's a big mana cost, cooldown or something else. If a good chunk of that cluster isn't appealing, often the first node won't be worth it. We typically spread the additional cost across the whole cluster but just put it on the one node at the start.

void solar
#

if you hold Alt key it may also mention this

placid plinth
#

I don't think it does sadly

void solar
minor relic
crude plover
#

Up until recently you could cast every aimable skill in the game vertcially :P

tame smelt
#

wait, will expansion support xbox controller once it's released? Or xbox players need to wait longer time?

final cave
crude plover
#

Xbox controllers are already supported if you're just talking about the controller

final cave
#

Presumably only with PC though 😄

forest bluff
lusty pagoda
#

is chance to not consume silver shroud also capped at 75%?

cold mortar
#

Ps5 question , cross play out the gate ?

placid plinth
placid plinth
# cold mortar Ps5 question , cross play out the gate ?

There are quite a few places where I could see this functionality being decided for us. Crossplay is the dream. Because we already have controller gameplay mixed with k+m gameplay, we don't have a design reason to stop it.

cold mortar
#

Good to hear it’s a consideration , thanks for taking the time to answer

timid fjord
# placid plinth I don't see anything in there limiting the amount. I would be shocked if it coul...

with everything at max roll you get 99.2% over 100% chance to not consume silver shroud

  • 2 Huge idols and 2 Ornate idols with T7 weaver enchantment "Chance to not Consume Silver Shrouds when hit and Ward granted per silver shroud"
  • Ocular altar with T7 "Effect of Weaver Enchantment Affixes for Idols in Refracted Slots" prefix
  • corrupted T7 Effect of Weaver Enchantment Affixes for Idols in Refracted Slots
  • reliquary nest max roll 60 effect for non-unique idols

and all needs to be max roll within their tiers
(changed it to the one that actually gives over 100%)

placid plinth
#

that's a little close to 100 for comfort lol

#

I think we need to add a cap to it

lusty pagoda
#

Oh wait reliquary would make it over 100.

timid fjord
lusty pagoda
#

Yes you can. The one with 4 in the corners.

#

You can have two ornate and two huge. All in redacted slots.

timid fjord
#

oh you are right, forgot the ornates. then yeah it can go past 100%

lusty pagoda
#

Okay I thought I was done with he season as of yesterday but I have a new goal lol.

#

Time to farm a ton of prisons.

placid plinth
lusty pagoda
#

No… lol. I broke it

placid plinth
#

I'm gonna test it at some point today to make sure it can actually go above 100% but being immune to hits for any reason is a bug.

lusty pagoda
#

Are you sure it’s not a “feature”…🤣

placid plinth
#

yes

lusty pagoda
#

I’m at around 38% right now and it’s very helpful at 38% even.

placid plinth
#

very helpful with investment is good, immune to hits is bad

placid plinth
harsh sky
#

season 5 goals

placid plinth
#

lol

crude plover
#

It's impossible to have 100% uptime on profane veil because the cooldown only starts once it ends

#

but you can get pretty good uptime

placid plinth
#

that was the point

lusty pagoda
#

With my 3 regularly equipped idols (23% to not consume SS) and my current pyramidal alter (68% total for weavers). If I replaced my reforged doppelgänger relic with a perfect rolled reliquary I’d hit 52-61%% depending on the way the reliquary works with the idol alter. I mean my build would take a major hit not having the doppelganger relic though. I rely on the 10% crit for shadows.

#

I didn’t know reliquary nest was even a thing until we started this conversation.

kindred night
drifting crystal
placid plinth
#

We are discussing how to address this right now. I'm not sure what will happen but 100% uptime on hit immunity is broken.

lusty pagoda
#

Yeah 100% would definitely be busted.

white quail
#

@devs: LE rocks on Linux! thx for this! ❤️

limpid pelican
#

its more than hit immunity since it also gives you like 1.4k ward every time you get hit

#

with a lot of mobs hitting you, you jump to like 40k ward

placid plinth
#

Yea, it's bonkers

hollow creek
#

Not sure if this was discussed, but is there any way we can go back to previous XP gains for our alt characters, after lets say we get at least 1 character to LV 100? After collecting a whole bunch of stuff for my alts, I want to play different builds. It just takes WAY, WAY longer now to power level them.

uncut sky
#

So I saw in LETools (and just kinda inferred from the way the skill is worded) that the explosion from detonating arrow is its own subskill that scales slightly differently. Does that mean it is only affected by nodes in the DA tree that specifically state they are for the explosion? Or does something like Thundersteel Arrow (which doesn't explicitly state it gives more damage for the explosion) affect the explosion?

crude plover
uncut sky
placid plinth
placid plinth
uncut sky
lusty pagoda
#

Someone mentioned earlier that the effect '5 Corrupted Idols Equipped at Maximum 50% effect of weaver enchantment affixes for idols in refracted slots' is not working right. I just tested with an 8% fire resist large idol and I only went up by 9%. (My idol also have 18% increased effect of weaver enchantment affixes or idols in refracted slots' as a prefix on it as well. So the 18% prefix would put me at 9.44% on the Fire resist which matches what I'm seeing.

I'm curious if the reason the corrupted affix is not working is because the word 'increased' was left out.

mossy panther
#

Didn't everybody boost your 16 alts 🤣

hollow creek
mossy panther
#

Hell yeah man I'm still on LE let's get together and grind soon!

hollow creek
mossy panther
strange shoal
#

Hi - with jav skill the "added melee damage" that applies at 50% - is that just added manually or would it count the base stats if there was like 50 or 60 melee?

harsh sky
#

How does effects that rely on mana cost (like brutality and the added crit from worldsplitter) interact with effects that increase/reduce mana cost? Do they take the final cost or the initial one? Also, does mana efficiency interact with it the same way?

pine dome
pine dome
strange shoal
#

Sorry I meant top right the base dmg say its 100 melee, you add 100 melee, is that 200 for the conversion or is it just "added" manually - as in the stuff I crafted on (the implicit forgot the word lol)

pine dome
#

It's all the flat Melee

#

Smth like this would add
40 throwing Dmg
24 cold throwing Dmg
42 physical throwing Dmg

#

@strange shoal

strange shoal
#

oh wicked! thanks - i am having a blast (lol not) crafting exalteds with t8s and I have one with a implicit 115 melee so that's awesome, thanks

strange shoal
#

Gosh why is this squirrel helm so rare, imprints just dropping random junk helms for 2 days now not a single scurry

harsh sky
#

How does Firebrand's Incineration node (consume stack to deal more damage per stack) interact with its Inferno node (global more damage per stack against enemies with spreading flames). Does the one skill cast that proc Incineration and consume the stack still benefit from Inferno?

hollow ether
#

Hiya! ^^

There's a Gathering Storm node that says that, when expending a storm stack while dual wielding, you cast Storm Bolt at two enemies instead of one. If there's only one enemy nearby, can those two bolts target the same enemy, or would you only cast one Storm Bolt in that situation? :)

placid plinth
placid plinth
placid plinth
hollow ether
#

Thank youuuu!

minor relic
#

Is the champion imprint slot still able to roll the sealed affix as exalted? If so, could you give a super rough guess at the chances of seeing it happen (like, 1 in 10/100/1000 items) also would be cool to know if it interacts with any CoF passives

placid plinth
timid fjord
#

Why ghostflame and disintegrate have the deal less damage while rotating thing?

placid plinth
timid fjord
thorn dust
#

When I gain ward sometimes the bar above my character's head gets little segments in it. What do they mean? Like it becomes sectioned like this:
[-----|--- ]

pine chasm
thorn dust
#

Ohh okay thanks

median holly
#

Do you need Corrupted Form & Accursed Feast to overleech on Lich or is Corrupted Form alone enough to overleech?

harsh sky
strange shoal
valid marlin
# placid plinth to avoid a disintegrate helicopter

FWIW, as an avid disintegrate player, the penalty is not NEARLY high enough to disincentivize helicoptering. This might have more to do with the huge difference between normal enemy health and rare/champion health

#

I can helicopter at max speed and still kill most trash in one tick despite having what most people call a low damage build

harsh sky
#

Forgeguard's Crushing Blows says "your melee and throwing attacks deal more damage based on their mana cost", which is similar wording to brutality. Does this mean this node affects all damage done by that skill even if it's not of that type (for example in this case, spell or DoT). Would it also work on damage done by their subskills that do not have melee/throwing tags?

crisp shell
#

I know it works for consecrated ground

woven venture
#

So what's the long term plan here for Last Epoch?

The projections are dismal, peak player count is lower than Project Diablo 2 on new seasons.

Does Krafton plan on dissolving EHG and putting the game on life support?

maiden brook
#

Why would you even expect mike to know that.

woven venture
willow imp
#

This is an ask the devs channel and your question is more or less for Judd not for the devs

steady abyss
# harsh sky Forgeguard's Crushing Blows says "your melee and throwing attacks deal more dama...

Yes, any generic damage modifiers applied to a skill should also be applied to all damage that skill deals, including subskills or ailments.

For Crushing Blows' "more damage for throwing or melee attacks":
The "more damage" part is generic (i.e. it's not "more throwing damage") so when it's passed along to any subskills or ailments, it should apply to them.

From the Crushing Blows alt text:

Applies to all damage dealt by the attack, not just the damage of the initial hit.

harsh sky
#

I looked up a bit but couldn't find a conclusive answer. Does the colossus buff in Shield Throw get converted to fire with Molten Shield?

And on another note, does it get converted to void with the void conversion?

And lastly, does Molten Toss get converted to void with the void conversion?

strange shoal
#

Anyone know the Fp range for sealing a tier 1 affix on an item with 4 affixs? I can't seem to find it on tunklabs or via the forge when selecting

placid plinth
woven venture
placid plinth
#

Awesome

placid plinth
strange shoal
#

Ok will check when back at computer cos I hit a 19 and my mates like “isn’t the max 12?” So just wanted to check it wasn’t a mistake rather than just it hating me 😂 ps was a tier 1 lol

lusty pagoda
#

does corruption effect how much WT you get when rerolling idols?

plush remnant
# steady abyss Yes, any generic damage modifiers applied to a skill should also be applied to a...

On the same note, the node Prophesied Immolation in Judgement has similar wording but not quite. It says the melee attack deals more fire damage, but the alt text doesn't say "applies to ALL damage dealt by the attack", instead it says "the fire damage modifier also applies to any AILMENTS such as ignite" without mentioning subskills or Consecrated Ground. Does it work on Consecrated Ground?

deft perch
steady abyss
lusty pagoda
#

Is there an internal cooldown on how often you can have silver shroud activate.
I'm getting hit by things from the shade of orobus, sometimes it dodges and sometimes it doesn't but I still have my stacks up.

deep moss
#

Does Nemesis chance for adding LP into unique scale with corruption?

pine dome
#

No

pine chasm
median holly
#

Dead Weight
Marrow Shards deals more damage, but its range is reduced.
Damage: +75%
Projectile Range: -65%

Bone Splinters
Marrow Shards creates Bone Splinters in a cone when destroyed, which damage enemies, but Marrow Shards travels less far and costs more health.
Bone Splinters are a subskill of Marrow Shards and therefore are affected by all nodes in Marrow Shards's tree.
Bone Splinters On Hit
Projectile Range: -20%
Health Cost: +40%

Are these descriptions accurate? If you take all this are you reducing range to (1-0.65)(0.8)=28% of normal range as one is reduced range and the other is less range or (1-0.85)=15% of normal range if they're both reduced range?

Then there's

Ghost Splinters
Bone Splinters travel faster and further.
Bone Splinters scale with increases to physical damage and spell damage, but not with other nodes on this tree unless stated otherwise.
Bone Splinters Speed and Range: +120%

Which doesn't use increased or more so idk how it interacts with reduced range of dead weight or increased area for area skills when applied to splinter nova

Splinter Nova is affected by all modifiers to Marrow Shards and Bone Splinters. Modifiers to the projectile speed of Bone Splinters grant increased area for Splinter Nova.
Creates Splinter Nova

If Bone Splinters is a Less projectile range modifier then does it become a reduced area modifier or a less area modifier?

fading knot
#

does increased melee damage increase ailment damage if the ailment is created by a melee hit?

fading knot
placid plinth
median holly
median holly
lusty pagoda
#

I got to ~60% chance to not consume silvershroud yesterday.

Turns out it was way worse for me. Shades have enough ubdodgeable mechanics it was better to just keep the 80% dodge from dusk shroud stacking.

I also found I was consistently running out of mana (I’m guessing because I couldn’t sustain shadow creation without to set relic and therefore wasn’t generating mana off shadow cascade procs).

My damage tanked so hard too having to replace my relic and chest piece.

It was doable and the silvershroubd seemed to work somewhat but it was just better stacking dusk shrouds and ward.

clear galleon
#

Does the Ride the Lightning node in surge do anything? It grants more Spell Lightning Damage but the ability has no spell tag or lightning spell subskills?? It seems to imply it would affect lightning blast but that would disobey normal rules about proccd spells.

placid plinth
pine dome
#

Would that work with Spark Charges Applies while Surging ? from Surge and thoses LB ?

And for Static on arrival ?

placid plinth
fading knot
#

does armor % applies to damage over time do anything above 100%?

crude plover
#

no

pine chasm
clear wraith
#

any plans for the pet cosmetics?

  1. Do you plan to have more cute pets or something not as cute or even macabre? (personally, i would like both lol)
  2. What's the box underneath for each pet selection slots? Do only cool kids have them, or can I expect to put something pretty too? or cool?
  3. Are there any plans for more skill effects?
    I will gladly buy more because I love what you guys do and this game really helped me getting through some tough times. I want to thank you!
placid plinth
valid marlin
#

Hi Mike - I remember you saying that you were a bit more welcoming to feedback/suggestions in this channel. One thing I wanted to say as a long time player that, compared to other games, damage feels extremely chaotic and spiky. That different monsters deal vastly different amounts of damage and pose vastly different levels of threat, and that is not communicated well through the visual and audio mechanisms of the game. It's good in boss fights, but it's hard to interact with the rest of the game and understand how to react to things. Genuinely, it's so egregious that it feels bugged/unintentional in the majority of cases.

I'm curious what tools EHG devs have for testing new/existing content, and would generally like to say that I'd hope that verification of monster/encounter damage was vetted carefully. LE probably has more "why am I suddenly dying" moments than any other game I've played. I have a small ward layer and conservatively 20k EHP below that. I'll go through most of the game without anything getting through my ~2k ward, and then suddenly will take ~20k (EHP) damage very, very quickly, and not understand what the new threat even was.

strange shoal
#

Does shred on hit chance show up as armor shred in char sheet? Or should it rather?

plain spindle
#

Hi Mike, are you (and the team) still generally against a mid-season balance patch based on the community poll results, or would it be something you could envision between seasons to bring players back? Is it also possible to combine something like this with a smaller event like the Skeleton event back then? I'd love to continue playing the season, even if it was just minor balance adjustments to test new builds.

golden grove
#

Hello there!
Am I allowed to use the creator & press assets for content creation? I can't find anything other then the title of the pictures.

Would love to use them for example in my Twitch or instagram posts.

If yes, am I allowed to crop them to fit on specific aspect ratios?

Wish you all a lovely Wednesday!

night quartz
#

WHY....for the love of god....do you delete all favor points if you leave the faction with a char when the favor points are saved to the shared stash.....
why would you do that?

crude plover
night quartz
crude plover
#

Not being able to use items from the opposite faction isn't a punishment, you can just swap back and nothing would have changed. There's meant to be a reason to not swap back and forth.

#

If you feel like losing all your favor is too harsh or have a better idea for what it could be replaced with please post a suggestion in #suggestions

night quartz
# crude plover Not being able to use items from the opposite faction isn't a punishment, you ca...

you lose all prophecies as well, that's also punishment.

and if you spend the favor on a different char, you still don't get ANY punishment.

is this the actual the reason EHG said they are wiping stored favor if one char leaves the faction even though favor is stored in the shared stash or are you assuming this?

because this there's no punishment if you just use up the favor on another char. so the reasoning is completely useless.

I didn't even farm any of the favor on that char...joined, realized I joined the wrong faction and left. poff all favor from other chars gone.
is this really intended design?

crude plover
pine chasm
crude plover
#

I was misremembering the purpose, that's my bad.

#

Also doesn't it give you a popup that tells you that you'll lose all favour? thought it did, it for sure should imo.

night quartz
flint hull
#

How does the corrupted prefix "Added Melee Damage from Weapons gained as Added Spell Damage" on sword work?

Is it typing based so non-specific melee dmg grant regular spell damage and melee lighting grants light spell damage and so on?

pine dome
#

The typing stays
Melee Lightning gives spell lightning

median holly
#

When it comes to optimising the amount of cast speed a build has for procs that have proc limit per second how does the timing work?

For example Smite Fissures with 2/2 in aftershock can be triggered 3 times per 1 second on direct cast.
I assume it works something like this:
You cast smite, trigger a fissure and gain a hidden buff which lasts one second, if you ever have 3 stacks of that buff when you directly cast smite then fissure doesn't trigger.

Smite has a base speed of 1.467 casts/s so 104% increased cast speed should result in casting smite 2.99268 times per second, smite seems like it should always trigger fissure on direct cast in this case as it will never have occurred thrice in the last second.

However behind the scenes things happen on a tick basis rather than timings being continuously variable afaik so it wouldn't take much rounding to the nearest tick either way for that hypothetical buff to not expire before smite is next cast.

105% increased cast speed should be 3.00735 casts per second so your 4th cast of smite in a row would happen when there wasn't a fissure available afaict.

Other than trial and error how can we work this sort of thing out?
Also, are % increased attack and cast speed values always integers or are the displayed values rounded representations of the true value?
% increased frenzy effect would obviously result in fractional values so how does that work if they're usually integers?

valid marlin
#

Hi Mike,

Did you know that there's a node in arcane ascendance that gives 1% increased damage per second per point spent in arcane ascendance?

I'm uhh...I'm surprised that's still in the game

placid plinth
# median holly When it comes to optimising the amount of cast speed a build has for procs that ...

The how it works is technically a tiny bit different but functionally you're spot on.

The increased attack and cast speed values are floats and are only displayed as integers.

The accuracy of the timer is the time between the starts of frames that the server is running on. If I was going to try and figure this out, I would just start testing it with various cast speeds. It sounds like you're trying to get to the next level of precession though.

placid plinth
crude plover
#

Wait why is that node so weird/surprising that it exists? Like it's so crazy bad that you can't believe it's in the game?

placid plinth
#

Probably that it doesn't have a limit

median holly
crude plover
# placid plinth Probably that it doesn't have a limit

Don't tell anyone (kappa) but that's how I got this meme Gregory (I obviously couldn't use this vs any real content it was only something you could do as a meme). I don't see why it would be problematic nowadays though since there are other limiters like either duration or the mana drain (there used to be a way to eliminate the mana drain completely without acuity). But I guess you might as well just give it a limit of like a minute or something high enough that it doesn't matter for normal use cases in case there arises some other way to go on forever in the future

valid marlin
valid marlin
crude plover
#

It went from mindbreakingly bad to insanely bad mb. I think these are just a case of not having their moment in the spotlight yet

placid plinth
# night quartz WHY....for the love of god....do you delete all favor points if you leave the fa...

The guys already gave you the rundown yesterday on this but I just thought I'd pipe up and bring a little more depth to the answers.

We've got a very delicate and complex relationship between MG and CoF. It's a clear line in the sand for two different types of players, trade vs non-trade. Another type of player that we do our best to cater to is the min/maxer. Sometimes game mechanics will leave room for the absolute most optimal play pattern being not fun, tedious or just annoying. We call this the burden of optimal play or BOOP for short. (and yes we actually use the term boop internally when talking about this)

The big concern around it in general is that the community best practices become taking on some frustrating boop to get stuff faster and it's not fun. We have put a lot of safeguards in place to make sure that switching back and forth between MG and CoF isn't optimal. Even so, there have been a few cases over the patches where it actually was best to switch back and forth or at least have characters in both factions. We would really like to avoid having to balance CoF around MG's market and MG around CoF's bonuses.

We came very close to just no allowing characters to switch at all.

I think you've accidentally hit a case that we didn't really account for and it's caused a ton of frustration. So, as one of the people who was responsible for figuring this out in the first place, I'm sorry.

The good news is that we are looking at the way MG and CoF fit together, their individual progression, what it looks like to have characters in both and how switching works.

I think that if we manage to fully split the currencies between the two, we wouldn't need to nuke the favor on switching.

median holly
# crude plover I mean this also exists

Bulwark of Nature
Whenever you cast a Tempest you also regain a portion of your Endurance Threshold as health.
Endurance Threshold -> Health Regain: 1% per point

Windfury Force
Tempest Strike deals more damage (multiplicative with other modifiers) in a larger area.
Damage: +3% per point
Area: +10% per point

Wrath of the Mountain
While channeling Avalanche you now also cast Frigid Tempest every second.
Frigid Tempest Each Second During Avalanche

tempest strike lol

ember topaz
#

Is it a bug or intended that Fire and Cold resist exist on 1x1, 1x2, 1x3, 1x4, and 2x2 idols, but Lightning resist only exists on 1x1, 1x2, 1x3, 1x4 idols? Considering making a build and not sure if I should if I should be sending a bug report and referring to this as bugged or if its intentional

placid plinth
lone zodiac
#

Would the Dragon Fang cosmetic effect for shadow cascade work when porcupine's wrath node is allocated, since it removes the melee part of shadow cascade?

uncut sky
#

Does mana consumed by nodes like Coated Blades, or the mana consumption node in Detonating Arrow, count as "mana spent" in regard to "mana spent gained as ward"?

fleet galleon
hardy apex
#

Does the "Chance for Hungering Souls to fire 6 additional souls" idol work with the Death Blossom node of Death Knights? I tried searching all over but I cant seem to find an answer. I tried testing in-game dummies but its too hard to visually check it.

storm carbon
hard furnace
#

Have yall considered making the paradox classes free after a duration?

I'm in the boat of really appreciating EHG's effort to not use coercive monitization (a game shouldn't create mechanics to sell stuff). So I like the paradox class solution. Making them free after the class gets dialed in and you move on to the next paradox class should still generate a lot of revenue, but might mitigate some of blowback.

placid plinth
strange shoal
#

Hi the 3set bonus on Jormuns - +10% Critical Strike Multiplier - so if I had 500 crit multi total it would add 50%?

crude plover
#

(it's bad on purpose)

strange shoal
#

Oh haha why is it bad on purpose?

crude plover
#

You're kinda meant to only use 2 out of the 3 pieces, it has 3 pieces so you have some choice

strange shoal
#

Ahhh no worries I have the 2 set from belt craft was just curious! Thanks 🙂

#

Side note - set / bonus crafting this season is actually really frickn cool. I hope it continues growing and getting expanded on

pulsar vortex
#

Just curious, Is bladestorm missing its area tag? cause it does scale with area skill affix.

crude plover
uneven axle
#

Is divine bolt intentionally not supposed to proc when healing hands is converted to channel?

crude plover
uneven axle
#

yes

crude plover
#

yes, divine catalyst procs on direct cast. So it would only proc when you start channeling

uneven axle
#

the unbroken prayer talent says 4 casts per seconf

crude plover
#

but since you're not even actually casting healing hands anymore (you're casting a channeling skill that indirectly casts healing hands) I wouldn't be surprised if it doesn't work at all

crude plover
uneven axle
#

alright, worthless combo then

crude plover
#

yep

uneven axle
#

wait... does it need to actually heal depleted health to even proc? i removed channel and still no casts

#

yea, just checked. it doesn't work unless it actually heals

crude plover
#

Honestly not sure, the wording does say you gotta heal an ally or yourself

#

yeah there you go then. I'm guessing an easy way to make it always work would be to put an experimental low life affix on your gloves

#

it will drain your health a tiny amount so you can always heal

uneven axle
#

so even though it does "heal" on every cast, it doesn't work unless it heals depleted health

#

right

pine chasm
placid plinth
#

That's all correct

cedar sand
#

Do the elemental bees have any differences from the regular ones (aside from graphics and having a cold/fire/lightning minion tag)? From what I see they do regular physical damage hits like all the rest?

olive cargo
#

Have you guys ever considered returning to an older mechanic and adding more meat to it? I don't want to give examples of specific mechanics because that would derail the question, but if the answer is no, what prevented this idea from panning out?

cedar sand
#

Thank you!

simple dagger
#

Do Umbral Blades cold conversion also convert bleed chance to frostbite? The description doesn't say so.

pine dome
#

Then probably not

strange shoal
#

Hiya - is it safe to guess that if we can use a corrupted affix to count as a legendary affix to sacrifice in gauntlet it also counts as one when corrupted onto a weaver item to get the 50% set bonus from stats? IE if you managed to get 30 melee damage as a corruption it would become 45

pine dome
#

Yes, also the weaver set is bugged and currently it applies to everything in your weapons slot
Just so you know 😄

strange shoal
#

my mate did say that and I tested with my world splitters but it didnt seem to do anything lol - ive crafted some cool stuff and have spent many a day rolling these items with weaver runes so damned if I don't use them hahah

tender geode
#

Just an FYI - I put a point into Acid Flask -> Poison Pool and combined with Toxic Salvo produced a 6-second cooldown. But after removing the point in Poison Pool, the 6-second cooldown is still in effect (no poison pool). After bouncing LE, the cooldown disappeared. I reported as a bug.

placid plinth
uncut abyss
#

I love the concept I loved the campaign but I got lost at end game and then just stopped logging on. I hope the devs do more for end game explaining things in Game not in a Book or a You tube video. Love LE. Still bought a Supporter pack as I hope they do good. But end game was just fragmented in what to do. POE 2 Has reworked theirs now with exactly this by having quest that lead to all bosses etc. I hope LE follows. Great game in general Devs

crude plover
pulsar heath
#

Do the nodes that increase ‘more damage’ on Vengeance also increase the damage of ailments caused by Vengeance?

harsh sky