#💀┃acolyte
1 messages · Page 81 of 1
Are you looking to fight the end game content’s final boss?
Or the finalfinalsuper boss?
If you’re only leveling then any setup works, but people only make builds in relation to endgame content
Im still learning the systems and stuff and ive mostly been trying to make a build to farm and eventually try the endgame boss i guess
It's ideally better to reach/try a bit of the endgame yourself then come back, since the time before that is effectively the best time to mess around and find out
Reason why i asked in the first place was when i faced one of the dubble bosses last night, killed the first one after one of those islands a second void boss spawned and completley whoped my minions and me seconds after
Oh, welcome to the gatekeeper
If you can't beat him, empowered will 1000% whoop your butt
This is when you need an actual build.
Skeletons are most commonly used in either sacrifice setups, or as skeleton rogues
Would this be good for rogues aswell?
I mean the only good mod is minion melee damage. Skeleton rogues you either go crit or poison
Yeah honesty skeleton warrior/archers are just bad
I may just have been playing D2 for to long, i miss my skellies 🥲
I was experimenting with necro recently and had success with ice golems (using the uh, chest piece that lets you trade in your skellies for a second golem) + cyromancers + cold aura of decay
Fire would probs do work too tho
Cause honestly acolyte has better overall fire support
Fun fact my fellow minion enjoyers a lot of minions have hidden modifiers or mechanics, some of which you won't know in game. if you used either https://lastepoch.tunklab.com/minions or https://www.lastepochtools.com/minions/ you can see these modifiers. In the example you can see rogues have a 40% less damage modifier, more attack speed, and a bit of poison chance. Something that isn't explicit is that they also hit with their basic attack twice per hit, so their damage effect is actually 150% instead of 75% and they are really good at applying ailments because of this. Just some tips for build planning minions
But this is why some minion variants are just ass because they get some bad modifiers inherently and nothing ever makes up for it.
The big problem I ran into with poison necro is that you can’t convert mage actual damage type to poison even though they can apply it
So you’re doing split damage types for your dot and the quite strong actual casts
Which is obnoxious
I mean unfortunately Mages just aren't good in general. Little more multipliers and they have a inherent damage loss. That's in comparison to something like rogues which gets great support from lethal concentration and has quite a lot of multipliers in it's tree, especially when using Dread Phalanx and Individual Operator
That's just how poison works in this game, it's usually applied by hits, and hits don't deal poison damage
it's one of the weaker ailments, so it only works when a skill has excellent support for poison, like rogues do have
I have a question, How can I make my golem a tank and take more damage? I am level 30 and my armor is weak
More Damage = getting flat on weapon or the flat melee cold in tree
More defense = sustain so you probably are missing minion health regen
I doubt it’s getting one shot or anything at that level probably just slowly dying
what side is defense and offense/
So like that weapon unique is likely not any better than a blue with some flat minion melee affixes on a 2H and you don’t have any regen as suspected
Typically prefixes are damage modifiers but for minions it’s kind of spread. Minion health regen, minion health, minion area & damage and % minion damage are prefixes
Minion flat damage, % minion DoT, and minion penetration are suffixes on weapons
i honestly get so confused with this part cause idk what to put it i on mainly i stack minions
Goal 1: find a 2H with double minion flat either both melee, if melee or spell if that.
that's my hot bar
Goal 2: find minion health regen on helm, belt, or relic. Usually 1 or 2 can sustain you for a while
If you go melee convert your mages to death knights
how do i do that
do you know what part of the tree left right?
Bottom right
Use your loot filter to find the minion melee flat affixes and minion regen
Just make a top rule and highlight the affix a color or something
So you can’t miss it and that will help a lot
right now gonna download the loot filter and try to find all minion loot gear
i downloaded this one from max roll
i kind of get overwhelmed with loot filters cause i have no idea what i am doing
that should have the stat highlighted I believe
So should at the bottom of the LF is it at the bottom for my class
how's it going
It follows the rules bottom to top
if it's not on there just make a new rule, that recolors to some color that is bright and noticeable to you and make an affix rule, then select the minion melee & bow, minion melee & spell, and minion health regen affixes
Hi how does the mana flay lich compare to other S-tier builds?
I didnt play the others but even looking at videos online a geared mana flay feels like its in its own tier
it’s roughly equivalent to warpath, reflect, acid flask for maps but it does have a higher dps ceiling than reflect/warpath for higher corruption, for bossing it’s also one of the best although bear would likely cap higher with maxed gear
Idk about warpath but mana flay lich kills bosses much faster than erasing strike void knight.
<@&1161418687471956101>
Hello, what's the best way to increase cast speed as warlock ?
Nodes, stats on gear and maybe some uniques?
T7 cast speed on weapon will be the largest single source if you can afford to do that. T8 would be even better if you don't need a unique weapon or any other primordial items.
Yeah i saw that t7 cast speed on 2h weapon is more than wand + catalyst
I was thinking of alchemist laddle too (cast speed per intelligence)
https://www.lastepochtools.com/db/items/UAzAcGYEZSA with t7 cast speed slam
36% cast speed max roll is pretty nice
Is there a bug with spirit plague and the node that make it an AoE? Since i took the node sometime SP disappear instantly
What's your spec tree for SP?
Unless you have something that consumes curses, I don't think SP itself is the cause.
i'm spreading SP with soul feast after
but since it took the node on the left for SP, i noticed that sometine it just disappear instantly
but the mobs are feared
Fear and spirit plague are seperate debuffs, it just applies fear along with spirit plague
I don’t have a clue whats happening to your sp though
do wraithlord nowadays pick grand spirit of command (100% inc minion dmg) or grand body of obsidian (320 armor) for high corruption
yeah its really weird, gonna do more test with or without
Hi guy, I want to ask about infernal shade necro https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3D-x90sd09reU&ved=2ahUKEwjm86aV_oSSAxWDcfUHHdAjNxcQo7QBegQIExAG&usg=AOvVaw11Bjb2bPJDwJiJa5TK3YO0. I would like to know where does most of the damage comes from, since I tried the build and sometimes it does insane damage while sometimes it does no damage at all.
Also, the build is quite hard to play isn't it? Since I quite mess up the skill rotation, for example, it is very hard to aim for casting dread share every 2 sec most of the time and do I summon wraith all the time or just summon them sometimes?
Flickering shadows and upkeeping enough shades that overlap
also wraith count of course
I don't get it.
The build gets a stacking multi from Flickering Shadows in Sacrifice, Wraiths give more dmg via Ghost Maker, Flickering shadows makes the shades have a 2sec duration but you can extend that by casting Dread Shade before they expire, up to 2 times per infernal shade. You also get flat spell damage from Rip Blood. If enough shades overlap while you have a bunch of these buffs applied the damage potential is insanely high.
So how to use the build perfectly? Since it is quite hard to aim dread shade every 2 secs and casting wraith too much will make me run out of mana.
in single target scenarios it shouldn't be hard to aim the Dread shade as you're usually targeting the boss. Clear situations don't need Dread Shade tbh
But should I cast wraith often?
But the build is extremely difficult to play perfectly as it has an inherent damage variance due to the shades not really targeting and needing sufficient overlap
I doubt the wraith stays alive in many ST scenarios so I'd just cast when not low on mana
Idk the build is a three button build, each require good aiming of when to cast.
And somewhat depends on luck
Since sometimes it deals insane damage and sometimes it not.
yupp
The playstyle is quite chaotic, and the weakness when fighting uberroth is that when there is a harbringer appears, sometimes it won't kill it.
yeah it's not one I'd recommend for most
The timing of casting infernal shades and sacrifice is also outside of your control (and quite important)
As well as how the shades are aimed
Ah, it was actually because I summoned wraith too much that my necro did not have enough mana to trigger shade and sacrifice. If I only summon 2 wraith every 2 sec then the damage is more stable.
Anyone know what happened to the updates to Summon Skeleton?
They just didn't make it in time, is what I figured. Probably still planned, but for when, no clue.
wasnt that the aggresive / defensive toggle for minions ?
That is not a feature that only affects Summon Skeletons. That is a QoL for all classes that have a minion/companion.
ha right
That message says "Balance changes to Necromancer Minions" And 2 icons under it. One for Summon Abomb. Yes it got changes. The other is for Summon Skeleton. There have not been updates to that at all.
Boy I wish I knew
this affixe on Curse of perseverance also reduce the damage of ailment applied by hungering soul right ?
yes
Which baffles me as EHG have had nothing but time… But hey
It definitely wasn't the only thing they were working on
they do have a relatively slow dev cycle
I just hit 60 and monoliths with Warlock. How do I safely transition to Harvest flay lich? Getting the boots drop first?
Flay lich is pretty gear dependant, so yes
flay mana lich is basically ES build but with cool form tho
stacking mana and you gud
And it does more damage than ES?
Btw stygian coral is gud too
Don't know why it got b tier but it can kill uberroth as quick as any other A tier.
By stacking intelligence and mana and cast speed
Harder to build, and iirc it is bugged right now.
it was bugged (marrow shard) but its fixed already
thats why people use death seal instead
but with right gear, you should be able to do uberroth without much problem
In terms of uberroth (and bossing in general), I believe it ties with abomination necro and only behinds bear.
before bug fixed? sure
after bug fixed? nope lol
abomination can do 55s uberroth meanwhile without marrow shard, mana flay lich takes more time
I saw some glass cannon builds taking uberroth in 36 secs without bugs
Also abomination takes too long since they are defensive builds
Bruh since when abomination is defensive build
- replace the two red rings with hollow finger and phantom grip, 2) replace the two currently equipped shield with horn of uhkeiros, 3) replace brewmaster or strand of soul belt with jungle holder belt, 4) replace immortal wise for an exalted gloves that allows 3 prefixes, same for the tundra hat. Also it is easier to obtain endurance in exalted gear and endurance is actually an offensive status.
nah, I just say that the gear is too defensive
The heck is horn going to do?
Str? Is this a cleaver setup?
yes. are there even other choice for good damage?
Run normal wands and just stack int like a normal acolyte? You know, the class with the most access to Int?
but dinosaur benefits from BOTH str and int and their roar can give the minion those bonus
if you only stack int you lose minion dps
also endurance
stack as much endurance as possible
Oh it's the dino setup, that makes more sense.
16 str= 19.2 pen, 64% increased minion damage, 9.8 flat melee damage for abomination
36s vs 52s between these two uberroth fights isn't that much different
iirc noobzor did that with bossing gear such as 2x Julra ring and other flat mana stuff
oh btw, if you're comparing timer across classes, there was explosive ballista did uberroth in 30s tho
It can be very, very tanky
Well it is a build that makes you reach over 100% block chance and a lot of armor so not surprising.
Warpath killed it in 26 seconds too
Surprising to some it would seem
Would you have a rough plan for how one transition properly to this harvest flay build from acolyte/warlock leveling build?
https://maxroll.gg/last-epoch/build-guides/harvest-lich-guide
I take it Army of Skin boots is bare minimum, but would I want anything else before transitioning?
Those weapons. Obviously you dont need 2LP but getting your hands on good weapons is a great start in addition to the boots
There is a starter gearset in the guide
Take a look at it and see if you have something similar
do you have the video link of this? I can't find it. Please tell me that the build does not require changing items midfight or use any bug.
what's a good defense for warlock ? beside lot of ward ? armor maybe ?
What warlock builds do you play? Paste a planner please:)
i'm trying to make a damned warlock with soul feast. My character atm : https://www.lastepochtools.com/planner/QdzzbmRY
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Acolyte (20) / Lich (5) / Warlock (77)
▸ Health: 1,901, Regen: 0/s
▸ Mana: 109.95, Regen: 13.52/s
▸ Ward Retention: 238%, Regen: 38/s
▸ Attributes: 4 Str / 4 Dex / 90 Int / 4 Att / 24 Vit
▸ Resistances: 80% / 46% / 65% / 60% / 40% / 157% / 44%
▸ Endurance: 38%, Threshold: 380
▸ Dodge Chance: 8% (203)
▸ Armor Mitigation: 15% (373)
▸ Crit Avoidance: 115%
i still need to cap some resistances but after that i dont know
Warlock can kinda scoop up many layers of defense.
You can have some block with shields like the Erased one or any of them really.
Dodge if you dip into Lich passives
Armor across the board is just nice mitigation especially if you get Crit reduction with the affix
Having all Res capped
Red Rings / flat damage reductions sources help massively in endgame. These are things like Null Portent too
didnt know about the lich passive, dodge per intel would be really good for me
red rings could be my next goal i think
the other thing depends on my build, i'm playing with a staff atm so i cant have shield
cant have null potent too since i need to use exsanguinous
I think i have perfected my rot forged colossus necromancer build.
with my big army being a living superorganism.
with the skeleton warriors, archers, and rogues being the bones, the bone and deathchill golems being the muscle, the Wraith's being the metabolism, the volatile zombies being the acidic blood, and the death knight mages being the heart.
It's a system that runs itself and keeps me alive while i just keep it going.
I'd run Isadora's reforged set on helm, belt, and gloves more damned chance and more pen
then you could run T7 missing hp as ward on gloves
Didnt found one yet 🫠
yeah, def ideal for your type of build
set affixes can go on unique item with LP ?
They would be everywhere if you could
I theorycrafted a build like this a while ago, but never actually tested it. Here if you wanna take a look: https://www.lastepochtools.com/planner/owLL2qrM
Beneath Ancient Skies / 1.3.5
Acolyte (26) / Lich (28) / Warlock (59)
▸ Health: 2,908, Regen: 23.6/s
▸ Mana: 342.51, Regen: 11.04/s
▸ Ward Retention: 444%, Regen: 181/s
▸ Attributes: 20 Str / 31 Dex / 202 Int / 20 Att / 47 Vit
▸ Resistances: 105% / 70% / 70% / 67% / 87% / 337% / 122%
▸ Endurance: 20%, Threshold: 582
▸ Dodge Chance: 40% (1418)
▸ Armor Mitigation: 42% (2,445)
▸ Crit Avoidance: 91%
I use aspirational gear (double t7), so beware of that. You can also change Shattered Worlds to Erased Acolyte or Twisted Heart.
just want to ask: between skeletal rogue and flame wraith, which one is stronger?
Idk if you can snapshot well on wraiths, so rogues. If you aren’t snapshotting, probably wraiths but idk tbh.
I haven’t seen wraiths done properly in a minute and their upkeep isn’t something I’m interested in
thanks for your input ! didnt know about the primordial ring, it's pretty good
you think the boss dps would be better with chtonic fissures ? i use hungering souls atm with curse of perseverance
Just realized that there are no affix shard that inceases flat throwing damage for rogues
Rings.
Oh, did you mean skele rogues
the throw is very little of their total dps as their melee attack double hits
Rogues are kinda busted when they have what 40 less damage and they still do damage😅 kinda cool
cause of their total dmg effect and scaling, they have access to a lot of multis, flat, and poison dmg with lethal
the innate double attack is what kind of saves them, they sucked before that
in the reddit thread I suggested they do this more with necro minions. Archers could chain or pierce, Cryomancers shotgun (like they used to), Pyromancer chance to cause explosion on hit, etc.
Hmm, is there a reliable way to buff them?
Since dread shade drains a lot
I want to try new minion other than abomination
I thought rogues can use Lone Watcher and ignore the drain anyway
Not sure if they use Infernal Shade
Yeah as long as the others do not run out of the buffed one's aura then it's good
I wonder if I should go for poison rogues or poison wraith
Oh
Too bad
Guess rogue then
Just hope that they are at least as good as flame wraith
Lazy - Lone Watcher and snapshot the area with enough minions to max it the area per minion node
Active - Take the Everlasting Poison node, resummon and recast as they get low. You can take the All for One node and apply a shade on each rogue if you get increased shade count from Dread Shade and Infernal Shade and take Dread Phalanx in skele tree
Is there any othef lazy way that does not use snapshot?
just don't snapshot the area
and command them or use a targeting skill like Rip blood
Stench of Blood will help to have them target same enemies and stay in range or just simply press A
if you build poison res for them the Active playstyle they stay alive for quite a while with leech
is abom the strongest minion build for acolyte right now?
yes
no doubt
@wintry flame for rogues poison build is it best to go for dot for hit damage?
using the lethal spear?
Pretty much
Actually i prefer to compare Hungering Souls with Soul Feast, not with Cthonic Fissure, since HS or SF is the skill you'll be spamming on bosses. And the answer is: HS with Curse of Perseverance is much better for single target damage, but SF generates so much ward. Cthonic Fissure is there for complementary damage while you're spamming one of those skills.
If they're comparing it in a general sense, Fissure always will do more damage.
I mean, of course i could replace Cthonic Fissure with Hungering Souls, then for mapping i'd use Wheel of Torment with Soul Feast and for bossing i'd use Curse of Perseverance with Hungering Souls, but in that case i wouldn't have complementary damage in the form of Chtonic Fissure (unless i replace Transplant with Hungering Souls).
There is no poison hit damage, so you'd have to run it as a DOT build - yeah, use the spear
@old hull so to use the spear, you need to run a DOT build?
Otherwise the spear wouldn't do anything.
Yeah, basically the idea is you stack some player poison/generic damage in addition to minion damage and minion poison chance (and other minion poison stuff)
hmm, right now I'm not sure if the build is uber viable or not, but is the build stronger than flame wraith?
Note that player DOT does not work for the spear effect, only poison and generic damage stats. More damage effects work, too, like when you have dread shade apply to yourself it also applies extra to your rogues
Only minion poison chance
The spear basically takes the "poison damage" stat on your char sheet, multiplies it, and slaps it on your rogues
No
Hmm, tried the skeletal rogue build but unfortunately they are weaker than flame wraith
It’s next competition isn’t even close sadly
How to equip dagger and axe on flay lich? I can only hqve one weapon equipped
Did you take this node?
Thank you:D
You can go low life or you can go regen w/ vessel as you'll be stacking a lot of vit and can scale % regen and flat regen from idols
hmm, but it will not be very tanky right?
relative to what? you'll be near capped armor, have plenty of sustain in either option, but will miss out on block and likely red rings unless you fit those in the build
like you won't be as tanky as other necro setups for sure
cause some can run block and get higher ehp values with Tyrant's, while still having great sustain and near cap armor
huh, I dont see how we cap armor with this
the only source of sustain i see is ward
Well, I am a bit torn between flame wraith and skeletal rogues
Since I hope to make at least one of them uberroth viable, at least in offline
But both deals too low dps while the necro defense in them are not tanky enough, and he last phase of uberroth requires you to kill very fast (like mana flay) or tanky enough to face tank (like forge guard or paladin)
is there a way to prevent summoning another abomination? i keep acidently press it and redo my summoning
Dread shade has a node for +25 armor per vitality in the aura buff and another node which lets you benefit from the aura buffs too, when combined they make any minion DOT necro (using VIT for the dot multi in the passive tree) very very tanky
at least, it does when you're in the aura, if you move out of it you become squishy
dread shade gives 30 armor per vit and you stack vitality for more dot dmg and you make dread shade apply to you. you get like 3k+ flat armor which is scaled by your % increases
rebind the key it's on
oh didn't read someone replied already haha
Ah I see, it also make me does more damage and added flat poison damage and this value is again, applied to my rogues, right?
flat poison damage
What flat poison damage?
Woops
Did not check them carefully
So I would like to ask the benefit of the node "symbolic apparition"
On other minion builds
Does it has no other benefit than my survival?
You're not going to be doing damage, so the damage buffs won't really ever help you, it's mostly for defensive purposes.
all the dread shade buffs affect you and the minions, anything that is given by the aura. So the more damage, poison chance, increased poison dmg, etc. Same with Flame Wraith. But the only thing given to rogues is poison damage, it's pretty much just % inc poison damage.
But for flame wraith, i just get more defensive
yeah
For rogue, I also get increased poison damage
And do I need to stay in the shade aura?
you need to for the defensive buff mostly. the majority of their damage comes from just % increased poison mods on yourself
I see. But the "more damage" buff also apply to me, which in turn increase my poison damage right?
well it might apply since it's generic more dmg, I'm not sure I've only ever played the active version tbh. It'd be easy to test as the buff would snapshot on the rogues if you summoned them while under the affect, so wouldn't need to stand in it
@wintry flame btw, I wonder if anyone has killed uberroth with flame wraith
Yes, generic "more damage" and "more poison damage" are both applied to your rogues via lethal con
the "more DOT" does not
(but obviously still a good node since it applies to your minions directly)
They stack also
what stacks sorry?
which is what? wraithlord? rogues?
def not wraithlord, probably snapshot minion army
Since from what I experienced so far, flame wraith is one of the better playstyle vs uber aberroth
it plays similar to ballista except that you have ward as defense
you keep your distance from uberroth and summon wraith as turret
yeah but idk it's annoying to play imo
fragility of aberroth does not affect you a lot since you can summon wraith that avoids the void puddles
but it's one of the better one for bossing, especially uber aberroth
it is way easier than sorcerer and melee classes like spellblade
since uberroth hates melee a lot
it;s just not as op as abomination but totally good vs uber aberroth
whats the ranking of acolyte minion build anyway
ranking in what?
minion build, like abom probably #1 then what after abom, flame wraith? wraithlord? golem? rogues? etc
Abomination >>>> wraithlord >= flame wraith >= everything else
That's what people say
But from my experience flame wraith is not inferior to wraith lord
i havent try abom yet but wraithlord seems okay
wraithlord isn't 2nd
I can't see how wraith lord deals better damage than flame wraith
I wouldn't even put wraithlord in the top lmao
dont people say wl is better at bossing while flame wraith is for mapping?
My maxed gear wraith lord deals 5M damage per attack while my maxed gear flame wraith deals 400k damage per attack per wraith
I cant see that in terms of dps
And I saw via real experiment rather what people said
5M per attack and it attacks how fast
it's cast rate out the gate is 0.8 cast/s flame wraith is 1.17 cast/s
so faster than flame wraith
slower
i read that as 0.8 sec per cast vs 1.17 sec per cast lol
Flame wraith deals 400k attack per sec
and you get 12 wraiths no?
While wraith lord deals 5M cast per sec
20
I said maxed gear
I tried wraith lord and flame wraith with maxed gear
Including stacking necrotic and fire resistance for both cases
For minion pen
Are you really going to spend spec points just for 2 more?
wraithlord is like same dps as snapshot pyre golem
When slapping in abberath gives you 18?
I don't get it
You know, this thing.
Why not,
they use it and the + 2
I'm trying to maximize dps
I'm saying the +2 is not worth the spec points
The node before isn't that useful anyway espically if you immobilize them
but you say flame wraith is 400k per atk or 400k per sec?
cast wraiths are gonna attack way faster than wraithlord even without infernal
per attack with 4 x t7 gears
just experiment
At least be realistic
if realistic then we just remove the res stack which does not difference
do you use aberrant now still for f wraiths?
Why not?
yeah you have to
it's too much dmg
It triples your wraith count
im asking because its been a while since i last play flame wraiths lol
I think wraith max is easily higher than wraithlord tbh
I stack necrotic res with wraithlord too for the 5M damage
so it's fair comparison
snapshot crit rogues are 27mil, snapshot army is like 30mil+
is this about dmg, survivability (self or minion) or both?
regardless of realistic or not
dmg mostly
wraithlord tbh loses in survivability too potentially, since you isolate dread shade to itself
what kind of build you guys use nowadays for flame wraiths?
idk probs just whatever Maxroll has
maxroll one
is maxroll one good/updated?
but can be changed for more damage like using custom exalted ring instead
and custom exalted helm that has +10 minion spell damage implicit
for uberroth you just do whatever you learned from ballista
is it worth using exalted rings instead of phantom grip for that extra base crit?
and you are allowed to make more mistake
due to insane ward
you are not really affected by fragility of aberroth
that's flame wraith's strong point
looking at maxroll's they didnt use teleporting minion affix even though using stationary wraiths? do you keep summoning wraiths?
even aspirational gear only brings 7 minions
i feel like if its important affix you would put that in endgame gear, no?
and not needing to keep recasting wraiths feels like a huge qol
7 minions?
Ah that depends
if you are lucky you get higher
depend on your luck farming the experimental affix
yea i mean if its aspirational shouldnt they put at least 20 minions something tier on the affix
regardless I would rank flame wraith higher than wraithlord
unless its not that important
14 is max
cannot higher
But I agree that the more the better
because from my experience flame wraith deals higher damage
at least in this season
tbh wraiths looks cooler but abom is still better huh
thats what I was saying wraithlord isn't great
maybe the comments about wraith lord being more op is from people playing the previous seasons
wraithlord isn't op anymore since helm nerf
and they did not bother to try again with flame wraith to see how their wraithlord are nerfed
whats the nerf anyway
how high can you comfortable do with flame?
If I want a single powerful minion playstyle then there are LITERALLY NO REASON to select wraithlord because the existence of abomination
they nerfed dmg from helm and it being able to absorb infinite minions
maxroll got 1k+ corruption with it I think
at leat I'm more chill doing uberroth with flame wraith than spell blade, sorcerer and many other melee classes
oh 1k is not that hard though, ive just returned playing again, and trying wl 1k is not that hard with medium gear, abom is definitely would be much higher
I can't speak for realistic situation since I'm experiment how OP they are with maxed gear
abomination 4k+ corruption with maxed gear is no problem
I think flame wraith could do more than 1.5k to 2k+ corruption with medium gear
since I have no problem farming 3k+ corruption with flame wraith maxed gear
but it require some lucks to get easy shades whoses attacks can be dodged
there are some shades will kill you at that corruption no matter how tanky you are, for example the shades that create blacks holes that explode releasing shards
those attacks are extremely hard to dodge
and flame wraith necro mainly survive by dodging shade attack at high corruption
like it mainly survive by dodging uberroth's direct hits
@fluid ridge for my opinion, I would rank abomination>> flame wraith>wraithlord
not sure about skeleon rogue
but they are quite good and has high survival
abomination is the meta right now
I love them
I also love flame wraith
maxroll is quite right about their tier
you can also try infernal shade necro too
other builds rely on minion
this build use minion to support and empower your spells
minion army is probs higher than wraithlord too
infernal necro is a strange case
it would require you to do some "setup" to maximize the damage
but when you maximize it, the burst damage is insane
@wintry flame what about skeletal mage ranking?
the one that sacrifice normal skeletons for necrotic damage?
pretty garbage, even profane oblation
oh
lucky I did not try them
and you know what, I see that flame wraith and ballista are true totem builds in this game
because they are much better than whatever totem shaman's doing
Really not sure I would include snapshotting into equation myself
Abom > Everything else basically
Like, it’s not even close
Wraithlord, Rogues and Wraiths are the next top contenders and they’re all decently close to each other I would say but Abom is in a league of it’s own.
Currently wraith>wraithlord, at least in this season. Rogue is quite ok too but dps is not good as wraith. I don't know how rogue compares to wraithlord since I have not tested them
Wraith is still a bit worse than sabertooth but not much if we compare across all minion of all classes
Still it sucks that there is no online uberroth kill using flame wraith this season
you can be that person
No I can't. Not enough time to farm and play online now.
i thought you already have bis gear for flame wraith?
I said online kill
your bis gear not seasonal?
Seasonal but they are maxed gear offline
ah offline
Legal items but realistically impossible to obtain
By legal I mean they can theoretically be possible to obtain
Maxed gear offline can kill him easily. Took 1 min 45-50 secs. Realistic good gear online should double the time or a bit less than double.
It's one of the chill class to kill him
I'm too old to have time farming intensively :(((
By that do you mean like 4LP and all T7s?
Yes
A 1min kill with that kind of gear is pretty bad
Not many people would have the patience / skill to get the kill on online
Technically anything is possible with enough skill and time but yeah
Idk. Many good gear online has almost 2 t7 prefixes where most of the offensive comes from
4 t7 gears are not that far above
Like it reduces 40s to 30s or 50 to 40
That can be very impactful but I’d have to look at Flame Wraith specifically to say
That is quite a significant decrease in time in any case
10sec could the difference between a clear or not for some people
Yeah but I mean that if this is the case then an average flame wraith might takes 3 min clear
Which is the time of most A- or B tier bosser
People can still do it in 4 min without problems :)))
@rich stag so for you, how many second do you expect an A tier bosser to kill Ubers?
For me it would be around 2mins on good online gears and around 1 mins 15 sec on maxed gears
Since I tried maxroll builds and the result are like that except some cases like judgement paladin (which I changed go the aura version)
1min itself is good, I’m just saying in the context of having unreasonably good gear it’s not great.
Why not? Most of the snapshotting is intentional design lmao. Even Abom was changed to still incentivize snapshotting
Is chaos bolt lich on Max roll a solid build ?
What makes you say say? Didn’t EHG explicitly say they were changing Abom because snapshotting wasn’t intentional and was also unfun?
if you exclusively try with full 4t7s you have no real concept of what average gear is and how long that might take with average gear. furthermore, the amount of benefit builds see from going from 1t7 or even 2t7 to full 4t7s varies substantially from build to build, so it’s not like you can just use full 4t7 gear and extrapolate from that information alone.
They said that and then redesigned the skill to be built where you want to maximally snapshot it, lmao. The only aspect of snapshotting they reduced is gear swapping
Abom's whole summoning process IS snapshotting, it's like the skill's identity to a certain extent
and even then it's not completely removed.
they mainly want to avoid gear swaps and skill point swaps to snapshot, though they haven't been totally successful in that
like idk most skills ask for some snapshotting and some builds need it to even compete, but like your shades, specific nodes, etc idk you're just shooting yourself in the foot by not taking the extra min to snapshot damage, area, pen, etc.
like every minion build that can should snapshot Lich's Scorn
it's free 150 flat and free cold pen
While snapshotting exists of course it will be the optimal thing to do, that doesn’t mean it’s intended though.
Snapshotting is lame
Decided to ask for myself as I was curious, now you know
Snapshotting without removing skills or items is intended
it's literally how they designed abom, you have to spec the skills and have on the appropriate items on summon and can snapshot the absorbed minions
That doesn't say whether it's intended or not, just that it is. As far as I can tell it wasn't an intentional decision made by someone, just a side effect of how they did things.
Not going to repeat what I already and not something I care to argue over either, if a Dev comes out and says that it was an intentional decision then fair enough.
Also not here to say you should or shouldn't use it, I was merely curious.
idk it's what they said leading up to the skill rework and after the fact
Fair enough
there are unintended snapshots like double dread shade, some gear swaps, and probably shades in general being permanent even if items change, but they haven't addressed skill snapshots as a whole yet.
but abom yeah nah it's meant to be snapshot. I asked Mike about it on stream after the release, cause it just embraced snapshots instead of removing it for the skill
Seems odd but probably easier than the alternative
unless a snapshot gives like infinite damage, like puncture, they won't care enough to fix it currently 🙁
Probably a good idea given the state of things atm
They have much bigger fish to fry
ye, indeed. but the more they add to the system that enables it I feel the harder it will be to remove it. idk we shall see maybe the paradox class tech does something
Perhaps, we'll have to wait and see
Yeah, they did fix when you could snapshot infinite damage on abom, too, lol
but it's more of a design question in general, some snapshotting is very intentional and some is for technical reasons... when it's a problem is when it degrades player experience
and those are the things that get targeted for "fixes"
Buff snapshotting is a thing whether you intend to do it or not and is basically unavoidable so there’s that
tbf, they could program it however they want, technically - might be a pain in the ass though lol
Done not well enough is how we got the “abom dies on dino roar” bug
I remember in one of dev streams Mike said the reason why they were removing (or diminishing) snapshot in season 3 was not because "snapshot is OP or bugged", it was because that creates a not fun playstyle in which you have to swap items, use your skills, swap items again everytime you enter the game.
You can kill uber in 26 seconds by snapshots gear with warpath a lot of swapping for my taste but this game has quite a bit of snapshot
Warpath doesn't snapshot afaik, that insane stuff is hotswapping
ironically, the way they would eliminate that playstyle is by making warpath snapshot lol
well maybe not THE way, but it's a way, and one that would cause other problems
Or just locking the inventory while in a map / in active combat
No way they do that, restricting inventory is way more problematic.
Yeah, imo cleanest solution would be to just interrupt channeling when you change gear
yupp interrupt, refresh, whatever anytime gear/skills change.
yep
just test minmaxed wraithlord vs flame wraith again today
the damage of wraithlord is not even close to flame wraith
like double the time to kill dummy
I don't understand the where claim "wraithlord is better for bossing" come from in this season like this one https://www.reddit.com/r/LastEpoch/comments/1pjvayr/flame_wraith_vs_wraith_lord_necro/
wraithlord has been pretty bad for quite a while now tbh it’s been living off reputation for forever
but some people did not realize it in this season
and keep saying that wraithlord is better
like the post above
It was still pretty decent last season that someone cleared 5k corruption easily online
This season? Ehhh
I hope they won't nerf abomination to that point
please
at least make abomination remain a viable uber killer
wraithlord is so pathetic in this season
I beg EHG please don't nerf an S uber tier abomination to a non uber viable tier one
that was 2 seasons ago and it was pretty bad even then, that person just liked the build a lot and had hella endurance
it's because no one plays either build lmao
Wraith looks really cool though, there's no good version now ?
wraithlord and flame wraiths are both pretty decent still iirc
they're just not top tier
also really depends on your goals. if you're not trying to push high or kill uber then they're both fine
What counts as high
The threshold for high depends on the player tbh, but probably 2-3k corruption would be the average for high
yeah I'd say 2k is the start of "high"
I tend to set my minimum for at least "successful build" at like 500 if I'm playing some kind of jank homebrew
yeah 500-1k is like ideal, 300-500 is minimum, below that is just tutorial lmao
basically yeah. Abby questline requires you to get to like 300 min right?
and that's just to unlock Abby
yupp
speaking of homebrew jank, I'm thinkin Drain Life mainskill for my acolyte this season
not coal, just good old fashion drain life
do it! idk how good it scales tbh
pretty mediocre. It's a Spell DoT that can't overlap
i might revisit the necro dot build I played in early access. Spirit Plague for clear, DL for bossing
most likely warlock, but lich does technically have tools for it too
I see, sucks spell DoT is meh Wish it was better 🙁
yeah
coal is honestly nuts. does everything you want for drain life and also turns it into hits so you can scale with crit if you really wanted to
yeah it's funny how making it a hit just makes it better
yup. makes the damned scaling node way more consistent. gives you more ailment axes to scale with
DoTs need some love
specifically spell dots. Damaging ailments as a whole are generally okay even if I have my problems with their current system
i still don't like that every ailment build plays essentially the same
yeah no identity, very boring
Whenever I bring up that and mention that ignite and poison need some kind of cap or mechanic to differentiate them, people always go "But we already have spreading flames and plague just make more support for those"
yeah well that doesn't change that all of the other damaging ailments play the same way dammit. not to mention that spreading flames and plague are nearly the same thing just with a different damage type
yeah and those are meant to be supplements not main damage so idk lmao
my main suggestion has been to make ignite have a hardcap on stacks, and a multiplier for being either at cap or above X% of that cap. You can still have your rapid applications with lower chance, but it gives you room to have single large hits that apply lots of stacks at once
leave poison as it is with an infinite stack cap. damned needs like a million things so idk what exactly to do there
We got time rot as a slightly different one, and electrify is a little odd, but those are both 100% tied to a specific mastery also
That was pretty recent, so I hope they continue to spice the ailments up as they go
Time Rot is a good example of doing them differently. Electrify still functions the same as other damaging ailments where you just want to stack it to the moon
So yes kinda, electrify is odd because it has crit scaling and is a lot more limited on which skills you can use for it
LE big time lacks the "one big ailment" type setup
yeah
let me play ignite EQ dammit. Every time I look at Bhuldar's Wrath I cry at what could be.
because it just can't apply enough stacks to matter
Too real
I mean, there's Brand of Deception and Witchfire, but you can argue that's not much.
The problem with one big ailment stuff is that you lose out on application speed as a damage multi.
Witchfire and Time Rot mitigates this by just providing you with a seperate damage multi so fat that you’ll be stupid not to abuse it
if there were any way to apply witchfire with skills it would be a really nice build
the no-skill-multis application doesn't have enough dps for single target
True, I often forget brands exist. The brand is fairly close to that, it just unfortunately is in the same boat as time rot, only on one mastery.
And since it's not a standard ailment, it makes it kinda wonky to support imo
is there a way to make witchfire become as good as time rot?
No
Largely because time rot is just busted, but also witchfire is mega clunky even with the relic, hard to fix the mechanical issues
Honestly witchfire never felt that clunky to me. Chaos Bolt pretty easily handles both ignite and damned applications then activates both overloads itself
The problem I've had with it is that the single target damage doesn't scale well. It's fun being a walking stink cloud but killing bosses isn't great
I'm a returning player. I vaguely recall a way to make Volatile Zombies auto-cast on minion death, but I do not remember how to do it. I saw that Dread Shade can do it, but it seems to only apply to the minion whose health is being drained by dread shade.
My build idea is to auto-cast zombies which auto-cast sacrifice and infernal shades while spawning skeletal vanguards on death, with sacrifice chaining to multiple summons and creating Blood Spectres and drastically enhancing the damage of Infernal Shades. So, I'd be casting wraiths, which would cast zombies, which would cast sacrifice and infernal shades.
Also, what's a solid horde summon build?
so a couple things, the auto cast on death is in the VZ tree, it's a 30% chance at max investment. Blood Spectres aren't wraiths so they won't count for the ghost maker damage, as far as I know. Horde summon would be using the Maxroll leveling guide and doing something like https://www.youtube.com/watch?v=vKLfZQVkWQ4 or a diff variation
Thanks!
Ghost maker damage?
Back when I played more, fire wraiths were a solid horde damage setup. Is that still the case?
When VZ auto-casts on minion death, can it utilise the node that summons multiple at once?
you'd probably be looking to do somehting like this where it's just auto looping minions. You can accomplish this with ghost maker, and killing your own minions with infernal shade, which spawns wraiths (you can get a bunch to spawn if you spec and do the cooldown side of the tree on the right side), then minions die to spawn wraiths or zombies and you can have the cruelty item sac or have zombies sac to spawn blood spectres. I've never really messed with it outside of getting it to loop.
yeh ghost maker pretty sure only works with the summon wraith skill, wraithlord and spectres aren't wraiths.
Fire Wraiths are pretty good, but a different setup
VZ indirect casts only have a 10% chance to spawn multiple
Thanks for the clarifications.
Is ghost maker a unique? What item slot?
Wait, Ghost Maker says it requires you or your wraths to kill enemies.
Does it count for minion deaths?
No
So, this is an on-kill build and the kills are required for minion looping?
Well, this is crazy. Sheesh. 😂
I am confused about this, though. Isn't it better to make as many damage instances as possible do the same type of damage?
it does count for minions deaths, in a way
Infernal shade kills on minions count as your kills
so it procs on-kill effect like Ghost Maker, ward on kill, etc.
what do you mean for this?
The build guide uses a lot of different damage types: physical, necrotic, fire, poison, and cold. Why use so many?
it's just cold damage mostly
all the minions are melee, melee perma wraiths, rogues, and death knights. It uses Lich's Scorn to get a bunch of flat cold, then Pebble's set to give your skeletons flat cold as well which with all the int you get a bunch of cold pen as well from dread shade and AoD which is cold converted.
The poison convert in Dread Shade is overwritten by the Cold Convert from the Catalyst. Rogue Skeletons are one of the better minion types. although I would've taken dread phalanx and removed warriors. Pyromancers, Cryomancers, and regular Skeletal mages are worse than DKs in many ways (the mage variants have a 14% less dmg modifier thats inherent). Wraiths are permanent, they wanted a lazy setup you can opt for casting them but mana sustain and keeping max wraiths becomes an issue also they are squishy. Dread Shade can be made to not drain HP with the Lone watcher node in the tree, but you can only have 1 shade. Set items can be shattered into shards now via a woven echo to craft them onto gear, but can't be slammed to uniques or anything. Sorry, saw you asked questions on the vid, idk if that guy will get back to you. @thorn flower
It's weird, then, that the guide has pyro mages and flame wraiths.
Thanks. And no worries. It was worth a shot asking anyway.
What woven echo lets you break down and slam set items onto stuff?
the pyro mages get overwritten by knights, I mean I def would've taken diff nodes. Flame Wraith has the more multi on it and it's just a chance to summon the flame ones, you just cast until you get 2 melee wraiths
Thanks!
What makes skeleton rogues the best?
more multipliers than other minion types and it's basic attack double hits, so it's effectively 150% dmg effect. It pairs really well with the Dread phalanx node and the individual operator node
More multipliers? How so?
But they still deal less dps than flame wraith
Oh, I see now. The multipliers are split
Por que no los dos?
?
Okay but not everyone understand Spanish
True.
The urge to just keep switching languages to commit to the bit is so real
😂
I mean flame wraiths is a very particular playstyle I believe rogues end up doing more dps than flame wraiths, especially in a minion army setup
I don't mind just going skeletons, mages, wraiths, dread shade, and infernal shade
Hmm, how do you setup your rogues?
I still like my zombie auto-cast bonanza
yeah that would work, I'd also figure out about going low life or something so you can spawn revenant when you use transplant on cooldown
So what skill should I not have on the bar, then?
revenant is a pretty big dps boost too, it's skill is actually crazy scaling lmao
swap dread shade after it's placed and put an unspecced transplant
What skill do you have for your rogues
So far I think of rogues, aura of decay, infernal shade, dread shade
But don't know which is the last one
https://www.lastepochtools.com/minions/revenant its CD skill is a throwing scaled blade that hits 150% like 6 times for a total of 1000% damage effect
What even the frick?
for what version?
Poison?
Too many details aren't visible in-game
Or do you do hit version?
crit probs does more damage, but poison is a great starter type build
Hmm which weapon do you recommend for crit?
Damn so the vitality and poison damage stack cannot beat crit?
Considering lethal con is the core reason why the poison setup even works decently...
Cold crit is pebble set w/ lich's scorn. Phys crit is Cleaver for int/str scaling and then you can do a block setup with face of the mountain.
Is bone armour actually useful for skeletons?
I haven't done proper dps check on either version not snapshotted
If I'm going infernal shade, what minion do I chuck it on?
Huh, same as abominatiom except you summon rogues instead of abomination?
'Cause its damage ramps like crazy
similar, less str more endurance.
what do you mean? how are you using infernal shade
Is its clear speed better?
also which version do you want to play active or what?
Because if not I would rather sticking to abomination
Whichever does the most dps
That does not rely on snapshot that will likely to be disabled in future patches
I'm not sure without snapshotting
and no minion build compares to abom, but yeah most minions will have better clear speed
Idk snapshot is not safe
For the minion buff version. You can get it to boost minion attack and cast speed
I like having a skill to spam, or maybe some to cycle between to maintain debuffs and whatnot, and then a bunch others working passively.
And recently the devs also fixed the frost wall snapshot for hydra
So for me snapshot=not safe in the future
Also, is sacrifice just a meme or no?
Sacrifice is effectively a Lich build.
Again I want whichever version does the most dps
oh yeah you want to make sure you put them on minions before dread shade, get minion fire res, get minion health regen, and either nerf your int or spell damage to put shades on.
Noted.
I was thinking of using a bunch of autocasting to get it to spam
And run out of mana? Curelty is still unsolved for 2 seasons
Ok, fair. My spell damage doesn't matter, considering it's all about minion damage.
Curelty? I'm a returning player.
Idk what that is, sorry
Idk without snapshot. I said, do you want the snapshot version?
How do you snapshot
Not sure if I will use it but I would like to know
Wow
I was legit just thinking of a meme.
Volatile Zombies auto-spawning from wraiths dying out, then casting infernal shades and sacrifice on death, with sacrifice chaining to multiple targets and spawning spectres while also enhancing the effectiveness of infernal shades.
Thought it'd be a funny loop
Mana, what mana?
Yesss, mana is a thing.
Yeah you'll get zero mana running that
Often, my weird auto-casting meme builds burn mana
Sacrifice procs cost mana
you can just cast rip blood on minions for mana
Even when it chains?
We have a similar playstyle called "infernal shade necro" for that, except you num lock to auto cast zombies.
or not worry about mana tbh
The chain increases the cost.
Good uber killer
Hahahaha which'd start the whole loop if it killed them, too
it does do damage mhm
Zeckar showed me. Looks cool.
I'm on my like... 10th alt?
I love that one
Meme builds are life at this point
put on lich's set, put 10 infernal shades out with minimal int/spell damage or summon skeletons with fire res, then put dread shade on one and you can swap gloves back to julra's and face of the mountain
if you play active version you can't snapshot
What is active version?
run cold crit will be something like this, but I haven't updated it https://maxroll.gg/last-epoch/planner/t899l0qm
you can either get points for chaos bolts or do rip blood
but that planner is abit off lmao
Hmm that's for cold version I see
yeah cold crit
Can I just use the physical version from dinosaur relic like abomination?
Yeah, I've seen affixes built around that
The poison version sucks
https://maxroll.gg/last-epoch/planner/0493l0q2#2 something like this ish once again an old planner
https://maxroll.gg/last-epoch/planner/zp24b0qf I use this as the snapshot version
probs can do the same for the active version but you want to figure out how to have rogues sustain infernal shade and dread shade for a good duration
How does active version work?
As long as the build can reach the level of sabertooth BM then I'm fine with it
summon skeleton -> place dread shade -> place infernal shade on the skele do that constantly when one gets low
you get 5 skeletons each with an infernal shade and dread shade
Do multiple dread shades stack if their auras overlap?
Why need to đo so with skeletons at low health?
Also, wouldn't it be good to run Bone Curse for the sheer volume of armour shred and mark for death?
Well I do bone curse
For slow too
Shouldn't I rather just go mages, wraiths, bone curse, infernal shade, and dread shade?
At least in playing abomination
Hmm you go for necrotic mage?
Idk I heard that mages are weak
Not sure since I did not try them
Honestly, I'd probably go pyromancers and flame wraiths to make the damage types match. Mark for Death is all res down.
I don't recommend adding pyros
Their added damage is negligible compared to 20 wraiths
And they will be drain out of health very quickly due to the effect of the staff
What staff?
Aberrant call
I would rather spec transplant
Yep, it's in there somewhere
For cooldown recovery speed
I don't want pure wraiths, though
And defense
Does Dread Shade scale with bonuses to my spells?
But that staff incentives you to go for temporary minions
Really? That's surprising
Aren't there alternatives, though?
I mean, if I went for the sacrifice meme build, it'd definitely work
Well yes
no the only way to get get auras to overlap is if you have one that gives no aura buffs and only buffs the minion its cast on and having the aura one on, but you have to respec the tree to do taht
the shades slowly kill them
dread shade applies poison and infernal shade does constant dmg
But why do you use sacrifice in a minion build?
rogues are betterthan mages
Because memes. I just want to see what stupid stuff I can pull off
Aberrant Call gives a solid chunk of mana regen, which could help compensate
no
But I love going with auto-casting shenanigans
Thanks
For mana just spam rip blood
That's literally how acolyte handles mana in infernal shade build and many others
yuh
I'm honestly just experimenting to see what half-functioning garbage heap I can make. xD
yeah there is something to explore there, tbh
Is there no way to make skeletal mage good?
I wish there is a good item that provides chance for minion to poison on hit.
You can use them for spell damage
You can be round-about and use bone curse with lots of global poison on hit chance.
Technically, each minion hit procs bone curse and then can poison
Pretty sure their best setup is profane mages
And it's kinda mid
So, basically, if I want an army... Just no?
Idk for army go for dragonflame staff
mhm idk how, mana stack, and use profane oblation but it's limited by having to scale your cast speed and theirs. idk tbh
Idk if they can even be good with mana stack
yeah that's their only real scaling multi, so idk
Wait, why is the mage multi bad?
Their ONLY damage multiplier is your max mana
Also, don't affixes which say "increase number of skeletons" apply to both normal and mages?
WAIT WHAT?
Normal only
So if you stack 2500 mana they only do double damage
That's the only thing that multiplicatively increases their damage?
So yeah they suck
yeah they bad
You stack 2500 mana and they only do the same damage to a flame wraith
I love the idea of having mage backliners in my own personal army
25 mana=5% damage at max points invested, so it'd be 500 mana for the 100% bonus
multis are like Abom > Zombies > Wraith > Rogues > Golem > Mages
Oh wait 1% is per point
Yes
So 500 mana is equivalent to a flame wraith
Definitely still a yikes
But I do have a very mild argument.
You can get them to fire a lot of projectiles, so if you give them flat damage, that'd apply to each projectile, no?
Still you can't stack 2500 mana with an acolyte
You mean 500?
you can get % mana on acolyte
I mean 2500
via chest and helm slams
You only need 500 for the full 100% damage bonus
But 2500 is realistically impossible
I would say 2000 is the limit
But if you stack mana you will lose a lot of % minion damage and intelligence
yupp
So 2000 mana skeletal mage will do much less damage than 4 flame wraith
Why again with the 2000, though, when you only need 500 to get to +100%?
Because 500 sucks
Like it takes 500 mana for a skeletal mage to reach a level of a flame wraith
And you have like 5-7 max mages I remember
Tbh it might require more than 500 mana
Because I checked a mage vs a wraith where my mana is like over 300
And mage does half damage as flame wraith
And I assume you have like 10+ wraiths or something?
20
yupp pretty bad
Damn just tried physical skeletal rogues
They deal slightly more dps than flame wraith
speed clear is between abomination and flame wraith
physical not poison?
also between abom say 1000bp and flame wraith say 500bp can be from 501bp to 999bp amirite
:p
what is BP?
I would say somewhere between 600 and 650
i mean like battle power lol
yeah somewhere like 600 or 650
still a bit far from abom
nah
abomination is one of the big three most DPS
together with mana flay and bear
nothing can compare to abom
but rogue can be equivalent to sabertooth in BM
what kind of gameplay is mana flay lich
The best kind of gameplay to be honest super fun
is it crashing into enemies while spamming buttons?
flay triggers chaos bolt+ marrow shard
chaos bolt+marrow shard deals 20% more damage per 100 mana
some guy killed uberroth in 36 secs using mana flay lich
no snapshot and no bug
Basically flay acts kinda like a teleport to enemies i click attack and if there is an enemy I am teleported to it then it dies then do same mapping pretty fast damage is amazing and I am tanky enough
kinda similar to diablo's explosive blast, kinda fun
Most fun I had since static orb frostclaw to be honest
its quite expensive to build though, no?
btw
is there no good dot warlock build?
for good I mean doing 1500+ corruption and can handle uberroth
I am aware of three uberroth viable warlock builds: profane veil, flame whip and zombie summon on profane veil
Witchfire isn't good enough for uberroth, but can most likely handle 2k corruption.
I will be surprised that you can kill a shade of orobyss at 2k corruption but cant kill uberroth
Why should you? 2k corruption shade has 1/10 of uberroth’s health.
But they are much more likely to kill you than uberroth
At least uberroth is predictable and some of its attacks can be tanked
Uberroth’s time rot is 1/3 of shade’s hardest hitting skill. Shade only has 2x damage multi compared to uberroth
Huh I don't quite get your point here
Uberroth’s basic melee is 1/2 of shade’s meteor in damage
Since some of my charcters can tank uberroth triple slam, melee attack
You can absolutely tank 2k shade’s meteor then
But instantly die to shade's meteor absorb and void shard
The attack that creates 3 black holes
Then each releases void shard
Another attack is it dash
Shade’s fight also lasts much less time than of uberroth’s, so with enough dps you don’t need to do much, he had 1/10 ehp of uber’s
This I agree if you have enough dps and can manage to dodge 1-2 attacks
btw why abom didnt use apogee like wraithlord
Nothing is dying.
How would apogee be useful
But shade at 2k corruption still have a lot of hp and if you cannot kill it quickly you will die
Since its attacks are very hard to dodge
Harder to dodge than uberroth
1/10 of uberroth’s. It’s much much less dps required
But still a lot
A decent amount yeah
But compared to uberroth? A 5 min uberroth fights becomes a 30 second fight for 2k shade
And I don't believe ghostflame can kill it quick enough not to get hit by one of its attacks
No way you can fight shade at 2k corruption at 30 min if you don't do sufficient damage or stun lock
You will have do dodge its attacks a lot
And find some chance to attack it
chilling and doing more dmg to chilled enemies?
Abom’s damage is major physical before shades
That only boosts necrotic and cold
Meh when you have enough damage shades are a joke at 2k corr compared to uber
We’ve seen builds that can clear shades like nothing but suffers against uberroth
Wraithlord is a good example
Question is do you have sufficient damage for witchfire warlock?
4k corruption? No issue.
Uberroth? Walled
Witchfire is a clear build not a bossing one and thats ok
Oh abom is mainly phys?
If the build is like shatterstrike spellblade then what you said is true
It probably ends up as 60% physical 40% necrotic
Witchfire is basically “I will super dot 2/3s of the screen at once”
So abom doesnt do penetration either?
So it’s clear is basically peak
But if the build is glacier sorcerer then I'm not sure
You want to run cleaver anyways that way you can run the primal relic and abomination goes ham
Minion pen is just here and there some amount
You get pen from trex and physical damage melee flat
What about that shield axe
Nah
You need cleaver axe for optimal dps from trex
Pure defensive. You probably don’t want that when cleaver exists.
No you run cleaver and then you run shield 2 choices cheaper one is bastion,more expensive that gives more damage is the shield mountain and you stack endurance but that is a pain to get on every piece
Even if you use cleaver you would want to use mountain shield no?
Well most people use mountain shield
I use the horn shield for +16 strength
To maximize dps
No really mountain shield takes a crap ton of gear to get going to get 100% block while I put bastion and I am pretty much tanky
How did you play it?
Yeah I’d do mountain shield over Bastion or any other
You can endurance stack pretty easy
Pen comes from relic and aod
Apogee is pretty meh tbh especially because you have to fit in a minion death and a melee attack to trigger that multi
spec dread shade, infernal shade, aura of decay, summon skeleton and bone curse
infernal shade choose the nodes that gives maximum +2 shades
and we wont ever use it
now we have exactly 5 dread shades
For dread shade I spec the everlasting poison to let my skeleton live long
Now the playstyle is passive:
summon skeletal rogue and cast dread shade on them
stack endurance if possible
get t rex relic
for physical damage buff
bone curse is to buff skeletal rogues
same for aura of decay
the playstyle is almost the same as abomination except I use the julra obession gloves instead
no snapshotting required
guess necromancer just has great support for physical minions
damage is slightly better than flame wraith
What do you usually build on bone curse? Armour shred and mark of death?
in maxroll I would rank them A tier
there is a node that boosts their physical dps in bone curse
and also yeah, mark of death
well the reason to play them is the same as "why do you go for sabertooth and raptor when you have bear or frog?"
I just want to find good minions other than abomination
and I have flame wraith and rogue now.
Also for rogue I don't spec vile flask
the damage is negligible
Oh, really? Interesting
Thanks for the ti[
*tip
Do flame wraith attacks count as minion spells?
Most of their damage comes from melee attack
armor shred can be done by slamming affix into julra gloves
yes, flame wraith use spells
btw DO NOT EVER hear the saying that "wraithlord is better"
they are people whose mindset is stuck in patch 1.1 or 1.2 Idk
Wraithlord being the chonky wraiths?
well I tested it takes double the time to kill dummy for wraithlord in this season compared to flame wraith
the damage is not even close
well I have not measured their DPS
I just hate one thing
there is no good poison build in this game after all
poison skeletal rogue is my last hope
and they suck
Hahaha
so for BM we have bear, frog, crow, sabertooth, raptor
for necro we have abomination, skeletal rogue, flame wraith
for falconer we have ballista
I still love this game for having many good minion builds and some of them are even S tier
for shaman we also have totem shaman which can be good after minmaxing
but not as good as flame wraith
Should I build minion crit chance?
