#💀┃acolyte
1 messages · Page 48 of 1
There is, there always is, that's how math works and this game follows it's own. I just dont know the specific range, most games do it around 20:1 in my experience, hence my example.
I have 450k % increased spell damage on a character getting another 200% doesn’t do anything but going from 0 to 5% penetration is millions of dps
I literally gave an example about diminishing returns, I never said the formula would be exact but ok
Ok but no
Just don’t even think of it like a rule of thumb or rough ratio that is static
lol, we'll just agree to disagree, not worth the chat space
Respect
What's the chance they overlooked a weird interaction with Soul Barrier and Corrupted Form? 🤔
But I’m not agreeing to disagree, because that would mean I agreed.
Thank you for your consideration in this matter
Not what that means but ok, we'll keep on keepin on
And just to be clear, AoD gets 4% inc damage per int also, and its 1% resist reduction per int can be used to support all your poison/phys/cold DOT skills not just AoD's own damage
not even just dot skills, any builds doing those damage types, even hit-based, can make use of that resistance shred
Kinda
there's technically also shroud of obscurity, but it's just worse in every scenario
unless I guess if you have dodge cap then it might be better
Once you go drain life ward gen that's all your sustain, so you kinda need a sufficient amount (unless you get wars gen from an alternative source)
I had a 4 lp shroud one so wouldn't say every scenario, but 99% ye 😄
wall of nothing looks tempting no? And now with 10% missing life on the tree exsang isnt so important?
or you could have 10% + exsang
10% isn't enough once you commit imo
The standard used to be last steps + exsang + gloves experimental
with max rolled gloves/laststep you get up to 65%
which is kinda nuts
you're getting 2/3 of your health bar per second in ward at that point
But again this discussion is always gonna be highly context specific, if you are getting 5k/s ward from rip blood or something or 3k from erased ring or have 20k life then ye sure it might be enough
Assuming an average 3kish HP lich, no OP side ward gen ways you would want as much as you can get
both my gloves and boots are kinda taken already so it would only be chest for me
bleed build moment
Okay well no twisted heart is a different story
twisted heart should be all the ward you need assuming you have leech lol
Does rip blood count as necrotic
How do you get so much ward from rb?
just from the leech/lifesteal?
I dont know if you do, some folks are pretty hopeful about it tho 😄
Ye blood orb healing turned into ward, and triggering the max amount through chaos bolt and the new unique boots
isn't the chaos bolt rip blood rate-limited
I'd imagine self casting it would give the most per second, but I doubt that's stacking the most bleeds per second
Ye 5.5 rips total per seconds with boots and cb
it is but still beats casting it normally damage wise, it's there mostly as a ward gen in most builds
5.5 rips/s is gonna be better than self casting most of the time honestly

crazy that chaos bolt can shotgun but hungering souls, which doesn't have a stacking dot, can't
It'll be good trust
for bleed no chance you're ditching the bleed boots so rip blood might not even be worth speccing and instead going into bone curse and leaving rip blood unspecced
bolts also has the node that scales its physical ailment damage off your freeze rate multi. just another vector to scale with
does reaper form's health drain bypass ward?
it can with the weapon
yeah but chaos bolts does it out the box and with more utility/damage
For acidbane (+1%cc per 10% poison damage). Would % increase to all damage applpy it?)
Has anyone tried cooking an Abomination build with Aaron's Will & 5 maximum golems for stomp shenanigans?
yes
Who up lasting they epoch
ok i spent too much time theorycrafting this https://www.lastepochtools.com/planner/QbRnRjDQ
it's a melee lich using hp regen + shattered lance + legends entwined with some attribute scaling on top
the idea is to use flay as a semi dmg skill that procs chaos bolts that in turn proc harvest as my main source of dmg
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
▸ Health: 3,827, Regen: 2,140.16/s
▸ Mana: 340.51, Regen: 16.16/s
▸ Ward Retention: 215%, Regen: 617/s
▸ Attributes: 65 Str / 79 Dex / 81 Int / 24 Att / 77 Vit
▸ Resistances: 64% / 104% / 64% / 83% / 122% / 245% / 194%
▸ Endurance: 55%, Threshold: 1,431
▸ Dodge Chance: 37% (1300)
▸ Armor Mitigation: 58% (4,152)
Flay / Harvest / Transplant / Aura Of Decay / Chaos Bolts
its a wacky build but at least i tried to keep the gearing reasonable 
stacking HP regen on lich feels heretical
if only reaper form didn't turn that off 
tbh i was just trying to figure out what's a good way to get a lot of % dmg on a melee cold lich build and that's where that idea started
why all the health regen
shattered lance set bonus
also in a way it kinda fits the hybrid hp + ward build when you combo it with vessel
yeah not planning to league start this, not even sure how rare legends entwined will be but it's a build i plan to switch to once i get the gear
For Abomination in the new patch, do you still have to resummon when you change zones? Like if you switch from monos to a dungeon does it despawn the abomination?
you might have some mana troubles with all the bolts going off, but that does look like a sweet cold flay take
hey guys I'm swedish and would love to play on launch with someone, I dont mind speaking english but preferably someone close so the lag doesnt hit too hard, please dm if ure down
you might find more success in the LFG channel
yeah i am worried about that as well, as long as the bolts hit i should be getting my mana spent on them back but who knows how good the auto targetting is, added some mana regen but not sure if thats enough
i speced transplant for mana generation so i feel like it should be enough but will see
mana on potion use experimental affix would help for those low points
any necro cooks? frostbite maybe?
do any of the minions actually apply frostbite naturally? Frost mages convert poison to chill don't they?
I think the only mana troubles you will have is if you are crazy overkilling things and you only get like 3-4 cb mana refund and you get like 20 non refunds
but if that is the case you are already at 2k+ mana so I do not think it is an issue
you can also just go up in corruption so you dont overkill by that muhc
Lich's Scorn gives an amount of frostbite chance
not naturally but you can get few hundred percentage now and you can scale the little bit on lich's
yeah
just press harvest tbh
Mages probably have the best potential for it with mana stacking
Yeah if the enemies are so weak they are dying to 3-4 cb's then harvest will for sure just 1 tap them and refund a bunch of mana too
I think archer's + an archmage or with all mages might be good too
either or
archers seems tough because not many multipliers like you said the other day
sometimes finding a rare when low on mana is problematic
fire arrow doesn't convert to FB either, just gives a freeze rate instead
well iuno
usually you're either hitting rare mobs or those things that drop memory ambers
yeah I like their ability to freeze
true, it does be freezin
it's tough how bad they both are tho 
you almost certainly want the lich's scorn effect somehow but I doubt you use the set item itself
so whats the lich leveling tech
go warlock and respec
damn who wouldve thought
the pen is huge, you get more multis at least with cold dot via AoD multi + pen, passive for pen, lich's, and dread shade now
just get carried by fissure?
in all seriousness I think you could do bleed harvest and you'd be fine
yeah really depends on how much of "effects converted to cold" gets inherited
im down to lock if that's faster
pretty sure it's just the flat/inc necrotic gets converted
the cold pen is sick though
wait what @tender ridge ?
oh lock 100% faster
I meant scale the frostbite via dread shade effect
i just never league started on acolyte
like the low life node
leveled a couple times with fissure but always with twink gear
even without gear you wont really have an issue with it
do you mean the low life node in dread shade itself?
yeh
yeah sounds about right
it doesnt really get better than dropping a fissure and afking does it, for a league start
😂
I wish we had an easier way to get damned on hit
oh well yeah you'd want that regardless. I was talking about converting the necrotic boosts to cold boosts with the offhand
yeah I'm saying use the set item tho
we might just be getting things tangled trying to talk at the same time
cause the frostbite scales with that node
oooh I didn't know dread shade effect would affect item bonuses. i thought itw as just the stuff on the skill itself
like Lich's scorn is one of the few set items that's good on its own, but if the affix shard converted more you could get more out of a minion offhand
haha no it affects those too, that's why I snapshotted abom with it in s2 for crit rogues, you get so much flat
true, the conversion not being a hybrid mod was troll imo
I haven't played a ton of necro. I did play a cold zoo build a long time ago back when it was still mediocre but playable
i wanna use cold golem but idk if there's really room for it. you're gonna be stacking vit anyway for the more minon DoT, so you'd get freeze value out of the cold golem spell
I'm a golem hater
bone bro is my homie
you probably do AoD here for the sweet DoT boost that gets converted
yes for sure
Against my better judgement Im gonna just go out the gate with hit based rip blood to get to the new chaining node
last skill is like Chaos Bolts for frost bite or I do Abom to get the lowlife effect
i actually do think you go archmage just because the skill pathing is pretty awkward otherwise
getting to the extra mage node goes through crit nodes or death knight
What's the move with the T-Rex? I figured it would be a zoo thing but so far I've only seen it in builds alongside abom, which seemed kinda lame to me
@wintry flame here's my very uneducated first take with just passives and base 20 points https://www.lastepochtools.com/planner/BEp18N7Q
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (56) / Lich (23) / Warlock (13)
▸ Health: 1,415, Regen: 39.2/s
▸ Mana: 139.51, Regen: 10.72/s
▸ Ward Retention: 85%, Regen: 0/s
▸ Attributes: 2 Str / 2 Dex / 35 Int / 2 Att / 33 Vit
▸ Resistances: 27% / 27% / 27% / 6% / 6% / 60% / 51%
▸ Endurance: 30%, Threshold: 283
▸ Armor Mitigation: 7% (151)
estimate how many stacks you will have up, open tunklab check the associated multiplier, multiply your total damage with the number
didn't know tunklab had an armor shred calc
ty
need to find a way to rename tabs in firefox
been like this for days
yeah this is kinda what I had in mind, but idk might do the abom for the effect and just run archers or mages
idkkkk
abom is what everyone else is already doing
yeah he's not doing damage, just using him as a buff holder haha
think fist rule is 100 stacks kinda 50% more non phys, caps out around 57% more non phys by... 175ish
also with how little damage the archers actually do, there might be some value in speccing bone golem to go full roid mage instead
f12, then in console type document.title='big naturals lich'
anyone worked out a loop with Abom eating Skeletons that Self Revive and that give you Mana and eating Zombies that Sacrifice and spawn Infernal Shades
going to scale Infernal Shade + Sac damage I think
yeah it starts to plateau pretty hard around 100 stacks
shred puts me at ~1.5m
and that's a very small amount
Dummy or lvl100
lvl100
Is this flay crit dex stack melee specced marrow?
nope
marrow shards self cast purist 😤
marrow shards is fun. bone splinters is actual suffering
the buff to marrow shards' base damage and damage effectiveness brings it very close to bone splinters damage wise, but without the god awful targetting
How many casts you can do self casted a second?
3/s, doubled to 6
Do you think that its possible to build a a warlock/lich build on skills:
- transplant
- rip blood
- marrow shard (triggered by reap blood)
- golems
- bone curse
?
well it's actually 6.5/s after the doubling but it's close enough
So you could do 4.5 through flay with extra flat from melee and an extra more multi from deadly 😄
I didnt assume anybody would ever want to self cast shards but hey if you like it, certainly everything viable with that dps apsrt from uber
yeah i've killed aberroth with regular bone shards before
Or well a 5 minutesish kill
it's got a very satistfying sound
audio and visual feedback is pretty important to me in a build tbh. part of why smelter's wrath was so satisfying is the crazy screen shake
it helps that it also goes THUNK on health bars when it actually connects
Ah an FG enthusiast, say no more
Ye whatever keeps you playing is the best build
I have a rip blood -> Marrow Shards Lich build I'm currently workshopping https://www.lastepochtools.com/planner/QWk3694Q
Beneath Ancient Skies / 1.3
Acolyte (21) / Lich (92)
▸ Health: 5,447, Regen: 27.2/s
▸ Mana: 197.51, Regen: 12.48/s
▸ Ward Retention: 214%, Regen: 170/s
▸ Attributes: 34 Str / 21 Dex / 94 Int / 21 Att / 29 Vit
▸ Resistances: 82% / 82% / 82% / 87% / 126% / 156% / 90%
▸ Endurance: 20%, Threshold: 1,634
▸ Dodge Chance: 4% (114)
▸ Armor Mitigation: 36% (1,933)
there's room to build too. this is all pretty conservative gear. 1LP/2LP at most on stuff that's target farmable and single T7 affixes on exalts
Im in a little bit of trouble now cause poe2 announcement was kinda goated 👀
Dont think i could assemble the flay build in a week
I'll prob do PoE2 through the interlude chapters, then go back to LE
abyss is just recycled, and no new ascendancies
Ye but "auction house" 
ye but when I play mostly group-found it's not as relevant lol
i am excited that they're FINALLY adding async trade after years of saying they would never
adding gold as an untradable personal currency really opened up a ton of design space for them from a systems perspective
thanks EHG for showing it's possible
Tbh I also firmly think it was ehg who inspired them, but they also learned it from last epoch that gold needs to be the untradeable currency lol
yeah for sure
It looked amazing
I really want to play a dex build after that
I just have no idea what bow and spear skills scale and I don't want to play path of lightning spear
Does anyone know if the new Blood Rip will cause multiple orbs, or just 1 orb per cast even if many enemies are hit?
multiple
one per enemy hit
i think that only applies to the innitial hit tho
Damn, are they smaller or is it just a huge buff
so like it would ignore bloodsplatter or coagulated blood
That's kinda why we hope ward gen will be beeg
both
it got nerfed from 10 base to 5
but now it multihits
Oh perfect
Leveling with the old shitty Lich tree rn and old Blood rip doesn't feel so shabby, I'm pumped to see how good it feels with the new one
lol
You arent between lvl 35 and 50 are you 😄
And it feels good?
Are you gonna make me sad rn
No the opposite
"doesn't feel so shabby"
That's supposed to be cbt
oh no, with bone curse and spirit plague it's fine, I'm stacking like 70+ stacks on bosses before they melt
Level 41, anyway
surely there's something to this
For Abomination in the new patch, do you still have to resummon when you change zones? Like if you switch from monos to a dungeon does it despawn the abomination?
iirc Jonathan outright said the positive reception to LE's trade setup was largely what pushed them to do async
You don't have to do that on current patch, it's just if you were snapshotting you'd need to redo your snapshots.
Most snapshotting is going away, and I think the main one that is not being removed, # of each type of minion you absorb to summon, already does persist through zone transition resummons in current patch.
So problem should be mostly nonexistent, but we'll see how true that is lol
is there a direct damage Cthonic Fissure build to be had or do you give up too much turning off the spirits
https://www.lastepochtools.com/planner/B70XWx6o
37 point flay build, thoughts?
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (93)
▸ Health: 3,074, Regen: 44.4/s
▸ Mana: 127.74, Regen: 15.68/s
▸ Ward Retention: 205%, Regen: 173/s
▸ Attributes: 10 Str / 160 Dex / 40 Int / 10 Att / 31 Vit
▸ Resistances: 79% / 79% / 79% / 81% / 69% / 192% / 124%
▸ Endurance: 43%, Threshold: 922
▸ Dodge Chance: 63% (2822)
▸ Armor Mitigation: 16% (494)
▸ Crit Avoidance: 99%
the problem i always had coming up with direct dmg fissure build is that it costs way too much mana to spam, with spirits you treat is as a set and forget skill but you can't do that if you plan to hit stuff with it
I don't mean a hit build, but the actual DoT from sitting on the fissure
lvl 37 skill 
hmmm looking at the dmg effectiveness i doubt its really worth it building it that way
I'm theorycrafing fire whip now. Lots of potential but doing damage calcs now.
nah not fire whip. that was already uber capable last patch
i'm specifically talking about the DoT from the fissure. I don't think it has enough modifiers to be worth it
this could actually add a pretty nuts amount of flat physical damage to a bleed converted CF using the new gloves
wait, no it probably can't. counts before conversions
booo
to be fair even without the new gloves that gives so much flat dmg
if i use mask of indifference im immune to bleed from AoD(if conv to phys) right ?
but yeah the mana issue still remains
yes
yes
then the real question is would i need to be immune or i can sustain without it
tbh i never tried building around AoD, do modifiers like bleed duration, dmg, pen etc. apply to the self bleed as well?
depending on whether they do or not it can either be very easy to sustain or impossible if you are a bleed focused build
I don't think your damage modifiers apply to the ailments applied by your own AoD. if they do it's dramatically reduced
I am the one who plays aura of stink
there's this "scales with stats" part in le tools that is worrysome
although poison chance does not apply to it, but i assume the others might?
yeah chance to bleed only applies to enemies and not self
but dmg, duration pen
might apply to you as well if that's what "scales with stats" means
well im not a bleed build i just dont want to lose reaper from fast cuz of high stack of bleed
oh then you might be fine but lich kinda has a lot of generic % increase dmg so i am not sure 
well i mean 4-5 stack of bleed/bleed duration should be fine
I mean
There's this primordial helm
that makes you completely immune to bleed
yeah thats what i want to use but do i really need it is the question
if i can sustain reaper form for a longer period of time on bosses i should be fine
yeah i think its doable, was looking at some phys heavy build to get a rough idea on much dmg that is
even in this scenario 5 bleed stacks will deal roughly 700 dps without taking into account any form of dr
just the built in 50 and 30% less from AoD
in practice i doubt its gonna be over 300/400 dps even if you get some generic/phys dmg in your build
~500*4/3= ~666 dps without dr so yeah should be doable
AoD heals for around 150hp/s too
If anything, ailments applied by that DOT would have a better chance than the DOT itself. The real downside is it's hard to stack multiple fissures on a single enemy.
yeah you can likely get a pretty big bleed stack going with it
I don't remember ever having a problem stacking two on a single enemy with the node that makes two going in opposite directions. just sit up their butt and cast it
Guys hear me out I’m going aod nova with flay while my friend goes Abom necro is this the dream team?
Wonder if taste of blood modifies aod ebola aura
Rabies curse when?
Rip your gpu
Frenzy?
Nah I want the enemies to get rabies and kill each other or uberroth to start mauling himself
Give em rabies and psychosis
Grim dAwn has that
that's true, but unlike upheaval the fissure does actually have a decent area. you've got a good bit of leeway on bosses
Has anybody ran numbers on a Wraith Master Build?
Frenzy on mobs
and they tend to be stationary for long enough to get some damage in. except for lady harbinger
yes. it shows in the description that 250 max mana is 2 chaos bolts with a 50% chance for a 3rd
hmm i would need 400mana for it to worth it
then i guess it does not really interact with
Correct, at least not directly
Can someone explain the diff between use and cast delay?
Use delay 0.2, cast delay 1s. Does this mean I have to wait 0.2 or 1s after animation has finished to start casting again?
dont think it matters practically as both scale with cast speed
Google tells me cast delay is a delay between casts that is unmodifiable. Did it lie?
Use delay = time after activating skill that it is used
yupp and multiplied by any multiplers
i might be wrong here but it just tells you how the "animation time" is divided between the three(?) phases
just use the base speed value
Ok. I was overthinking it then haha. Thanks.
now, if these dont scale with cast speed like VR... that's a different story kek but for skills it does the whole animation window will be shortened while keeping the relative proportions of the different phases
Yea, so it's atalking about rhe phases of animations and is unrelated to the actually casts/s?
think so
otherwise im also fed lol
as far as i remember Mike talking about it every animation has a "windup", an "animation locked execution" and a "wind down" phase or something like that, but grain of salt, it's just a hazy memory
Beats my non memory. Will roll with it until proven otherwise 😄
Thanks.
Acolyte gang unite. Potentially 3 acolytes in my house in 13 hours. Apes together strong.
apes together strong would be 3 BMs 😄
gonna be a fun time!
Wouldn't be frogs together strong?
man imagine 3 froggers lol
But yea, acolytes arent very apey.
Almost makes me wanna do it.
If only Trex buffs hit ally minions.
aboms a gorilla for sure
Yeah, something to do with when the skill actually creates its effects and when you are able to interrupt with a movement/defense skill
I Will be playing Flay w Chaos Bot and Spirit Plague with Boné Curse.
I Will be playing Flay w Chaos Bot and Spirit Plague with Bone Curse. Focus on DoT.
alot more hit based but you can force a dot to work
the dot would probably be better on warlock tho
I mean imo they made it a dot mastery. so many scalings for damage over time are on the tree now
and if your bleed or poison you WILL steal warlock passives no matter what
the generic damage increases and some crit stuff makes it crit viable though
for their overload
I am just disappointed they just forgot about damned
Lich being the damned dot mastery would make it interesting thematically to say the least
styg current work on fire whips?
warlock is the dot ascendancy in general but specifically damned and ignite
show me a good damned build that isn't witchfire
witchfire isnt a damned build
it just needs to trigger its overload to get witchfire out
damned is a pretty convenient dot on par with poison ngl
they both basically buff themselves
poison shreds poison res and thereby making poison stronger
damned reduces health regen and thereby making damned stronger against healing enemies
its just you dont really get enough to make it work
somehow they get outclassed by frostbite just by the raw dmg of the dot
and i forget why bleed is better lel
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
▸ Health: 4,038, Regen: 31.2/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 304%, Regen: 62/s
▸ Attributes: 26 Str / 12 Dex / 134 Int / 6 Att / 12 Vit
▸ Resistances: 92% / 84% / 82% / 102% / 108% / 116% / 122%
▸ Endurance: 65%, Threshold: 808
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 50% (3,150)
Updated. Go back to double shade buff. @pallid plume
Summoned golem/skeleton mage without mastering them
I need to play Shaman to farm unique items what necromancer need and exalted items what slams need :)
Bleed has way more sources and high base dmg
How come not poison? Was strong before and aod just got a lot stronger.
The gloves that convert everything to bleed
Ye, they are gangster tbh
Pretty sure the ignite and damned chance on stygian coal will get converted
So just more bleed chance
What limits the rate of flame whips with chaos bolts + scorched reach? If you're overloaded arent you just procing based on number of bolts x CB cast speed? Or is there something i'm missing?
For sure
You mean ignite overload’s flame whip spawn whenever you hit a boss or rare? ICD iirc
I cant seem to find good info on overload. is it just a state you remain if if you keep satisfying the condition?
It’s a 15 second buff
Starting from when you trigger it
No cooldown, but cannot be refreshed
ah ok. So 100% uptime effectiv ely but cant keep procing it,. Ty. So that second node says something like "when you have overload, when you hit a boss/rare who is ignited, cast flame whip". Does this make you cast it with your cast rate and the mana cost? Or is it just autoproc'd like most skills worded that way?
It’s a proc. No mana cost ignores cast rate, iirc it can only proc once every half second?
That's based on the use delay on the spell or is that a global thing?
Don’t quote me on that
Surely it'd have to have a delay rate though otherwise cb would prob it constantly.
Global, internal cooldown on that effect specifically
Like how bone curse’s cursed limbs recast also has a 1 second internal cooldown no matter how much you hit
That checks out. Pity in game/planner doesnt have that info. This game is super interesting mechanically. I'm glad you seem to know just about everything.
Does “being burned by how ass old Aura Of Decay was and then trying to build around it about 3 times in 3 different seasons” count?

These are the same picture.
will this new flay lich be able to kill uber?
No confirms until we do it live basically.
Damage wise it seems okay, defense and player skill required to dodge his attacks is another
Based on math, easily.
But we will see.
Is it true that acidskin and the added crit node related to it in fissure tree bypassing singularity's restriction?
5 bucks says someone will eventually flay into a boss and get themselves killed because they forgot flay blinks
It did due to how old singularity worked( set player’s crit to 0% but not accounting for enemy debuffs) Should be bug fixed already last I checked.
which one 😄
#💀┃acolyte message haven't put any thought into anything besides this build, but looking through the skill trees and passives, lich seems miserable for leveling and even mid-game. Gonna just go boring Abom until I can farm a set of 1LP items. Got a question about abom: how many skele respawn procs are required to hit the 20 minion cap? Is it 9? (wraith+golem+mage+8 warriors+9 respawns?) With an 80% resummon chance? Maybe worth to summon a couple extra wraiths if lazy and that's correct
but ye it looks like outside of like 10 people in this chat majority seems to be sleeping on necro crit flay potential and are mostly hyping bear BM / abo necro
we will see how it goes
Oh hey it’s the guy that misread AoD and though we got free physical damage reduction-
Lich has always been the weakest within acolyte for leveling. But with the new rip blood chnages it should be much better than before.
9 is more or less correct, since you can channel it for as long as you want, it’s a matter of hitting the 20 count without input
Yeah tbh not having aod’s res shred to boost the damage seems a bit oof
Before this upcoming update, I am using the Set shield that can grant 46% resummon chance for skeletons plus the resummon node for 40% chance. I can easily sacrifice 15 to 16 skeletons alone to create abom and reaching the 20 cap is not impossible with this set up.
it kind of lives in this strange twilight zone where being a new unproven skill it is too risky to be touted for major mainstream content creators, but since the spreadsheet damage is that high it is also not too interesting for others who tend to go for niche builds with interesting interactions lol
is there any feedback on how many you summon other than eyeballing the respawns or watching the icon in top left? going from 90% more hp/dmg to 100% not that big, but neither is replacing 1 normal absorb with a warrior it seems, and less than 50% chance on average to hit the 9 resummons
guess it is only once per login though? so maybe not a huge deal to do it a handful of times
i mean we have 123% shred/pen this way as well, it's fiiiineee
It’s once per life. If you die all your minions are screwed.
86% chance a lot higher than 80% tbh
But 100% more-

i mean ye, but also like 100 less flat 😄
it is indeed interesting why AoD doesnt have a necro convert, but maybe this is exactly why lol
"necrotic ailment? wdym necrotic ailment???"
Or it got regulated to be warlock’s thing
Sadly non, have to start counting at 10, i dont even bother to count because the chances of resummoning ia really high. For me to guarantee it goes above 20 minions is to sacrifice the skeletons first then the skelly mages. There is a few seconds delay for skellys to resummon.
i mean okay but then i want my bleed back hello
oh nvm, i wasn't even considering the resummoned ones chaining, i guess that should be ezpz unless ultra unlucky
does the absorption follow your mouse hover?
but also AOD is accessable by locks so it just makes no sense
I think so yeah, point the mouse at the minions or near the minions' direction you want to sacrifice first.
Hey bleed overload is for everyone
wonder if the CB procs from Flay are auto targeted. CB skill says "an area around the target", CB Flay proc says "towards an enemy". From what I saw of actual CB, the spread on the skill itself is quite big.
i mean for mapping it kinda doesnt matter cause you ahve 150, for bossing it kinda doesnt matter cause you have only one big target
idk, the spread i saw from actual skill use is like, comical. If it's the same for the procs, could be like a 30%+ "nerf" to dmg/mana return
will probably auto-target but still have some aim dithering like CB has, where it doesn't always land perfectly center
Shouldn’t be an issue in bossing since the actual hit is from the explosion, which will always hit the boss if it casted in the correct direction.
even for clear the sheer volume of procs means the whole screen's gonna get lit up
like the projectiles themselves are not flailing, they are flailing cause they are cast through the skill Chaos Bolts in my interpretation
i'm not worried about coverage for clearing, i'm worried about spending 18 for flay and 50-60 for each wave of CB procs, clearing the screen with 20 of them, and only getting 40/138 mana back lol. Hopefully the giant mana pool is enough to not have to rely on harvest too much. Can't remember, does hp/mana refill when entering a tomb/cemetery?
well that's not really an issue of whether it has the 15-degree dither or not, that's just a function of the mobs dying while you're still proc'ing
ye i mean you might need to direct cast harvest from time to time 😄 we will see
ya, the spread is purely an uberroth concern, or i guess very high corruption shade since it has a smaller model
Nope, you keep whatever you have, same with buffs.
same with exiting monos?
and i guess entering a new one
Yup, same.
Echoes don't trigger a zone change.
makes sense, i remember shrines persisting i guess, no relying on emptying the pool each mono then rip
at least AoD/transplant will squelch the eggs, would be super awkward having to flay them😅
or do they have a decent amount of hp? hard to remember these things when ES just one shots whole screen
which loot filter would you recommend for leveling acolyte/necromancer?
One that is made specifically for the build you're planning to do.
i plan to specialize into abomination, but I'd like to base on some decent filter which is currently maintained, maybe something from the https://www.lastepochtools.com/loot-filters/filter/class=acolyte&version=version130&tag=leveling
if you dont want to do anything just grab one of the ones from PixelAptitude like the Turbo Monsters or something. But unless you start modifying it yourself you are always risking not seeing or seeing to much
wait just a minute, does poison overload apply to plague? It says 4% poison pen up to 400% which I think is different wording than penetration with the poison ailment specifically
plague and poison wandering souls maybe?
It's poison pen in general, yeah.
huh, I've always thought that skills dealing poison DOT could be pretty good because of all the pen but there just aren't many good ones
poison fissure's initial hit does necrotic so most of the good scaling for the fissure itself is pointless, wandering spirits is pretty meh, and then there's drain life (but not stygian coal) as a legit poison spell dot
Poison Lich is a go
How big is 3.5 radius in the game ?
I have heard things like abomination new melee attack is half the screen now once you take aoe nodes ?
I recall like the dummy area has circles below them, that's about 5 meter radius.
I see.
So with a 3.5 base and now being able to get like 200% aoe fairly easily I assume that's like a 10 radius overall so fairly big.
Has anyone considered the good old Bleed Warlock from Season 1 updated to utilize Blood Tether? That 1% multiplicative damage per bleed looks strong.
bleed flay is similar
You'll have to solve the problem of "If you're DoT you won't be building much flat spell damage, if you're build flat spell damage you'll most likely don't have as much bleed stacks applied"
Will Abomination Necro really that good?
I was set on LB Runemaster but Abomination Necro sounds super tempting even with the clunky summoning - needs to be done only once per Login anyway
acolyte really needs reworks maybe one season they'll focus on acolyte and then make things like fissure damage converts actually effect all of fissure and stuff like that
oh how I miss old immolator's oblation
This IS the acolyte rework season.
weird
wdym aco needs a rework tho
like the main issue was bad ai and scalin on many minions for necro
main issue for acolyte is the shit options for spell flat
and lich having gotten nothing new for it from before warlock was added
Your fissure example is meant to be like that. It's intentional to have dual effects.
then there's major prolems but if they just added strong sources of flat like throwing damage has, a lot of the major problems would be minor problems
again what problems are you exactly referring to
inconsistencies, bugs, lack of damage
yall had lack of dmg on aco? like not at all the issue I've ever had
cos aco is mainly balanced on the fact that each spec has a lot of inc / more scalin from non conventional sources
Damage has never been an issue lmao
Would love to know what bugs you're talking about.
I mean nothing more than any other spec has tbh
wlock on release sure, there wasn't anything that worked as written except torment
minions were the major bug source for a while there but there was no point to play anything but Shade for a good while cos there just wasn't any scalin
This is a fair point. But i think if you look at how classes are balanced it makes more sense.
Every class has something that's hard to get. Like druid has a hard time getting flat crit chance. but has multiple +100% crit chance. Void knight on the other hand has so much flat crit chance, but doesn't have as much % crit chance as other classes.
warlock lacks flat spell dmg, but has a ton of spell dmg scaling thru multiple debuffs. It's just how they balance the class
wlock literally has a passive more dmg multiplier from just choosin the spec
Yeah, it's rly good in that regard. The chase affix ur lookin for is flat spell dmg
Like druid is chasing flat crit u less u go a gathering storm build, which gives a ton of flat crit, which is why thise builds are rly popular.
And why void knight rly felt good with % crit chance and crit multi
ANd we even have old tech to get flat if you're desperate that can also feed into a more multiplier.
stuff like torment has a high base value as well and they don't really lack in dmg effectiveness scalin
so did stygian lich get buffed or nerfed, I keep hearing both
something like fissure having a split dmg type is also intentional cos the spec is very much about multiple ailments rather than just 1 (you can focus but that's not the real intent)
it got changed
depending on how you played it, its either 👍 or 👎 afaik
with a budget setup nerf, with pinnacle setup buff
so a cof nerf
Any views/tips for a frostbite lich? Do you think I’ll regret trying it?
(Aod, harvest, flay, death seal, transplant)
Playstyle based. Those that spam the skill effectively got buffed. Those that play "Cast once and rip blood for max mana" got nerfed.
i cant even remember how i played it i just pressed buttons on controller, so Im not going to regret it if i run it back
?
I guess I should do the maths and see how many stacks from aod vs how many from the attacks, but that flay node that lets you attach aod to a boss seems really nice
cause it was the most enjoyable build ive played in this game ever since beta
Probably not, it'll be similar.
alright, and i guess you can reroll anyway if it turns out bad now with spec change
to me the ease of levelin with wlock is hard to beat
will probably have to force myself to play lich early so I don't get complacent about just fissurin around
"just fissurin around"
What ring? I'm running acolyte first time this season, and was playing around with dif leveling setups for necro. So far just zoo seems to be the fastest, but I was having fun trying to make a solo golem + infernal shade on the golem work.
Tryin to figure out a comfy levelling build
So the real question for a ranged physical spell damage dealer.
Are you going to spam :
- Rip blood, triggering Marrow shard?
- Flay, triggering Rip Blood and Chaos bolt?
Something else?
horn of the bone wisp seems pretty hard to beat for early primordials, astral blood is op but offense usually more important, anyone got their eye on other primordials for early game?
The Arcane Absorbtion nod in Rip Blood looks REALLY strong, and wants you to spam rip blood directly
+8 spell damage per rip blood, stacking
Gonna wanna stack cast speed otherwise itll prob be slow
Thatll prob be enough, but if u add the frenzy prim helm itll be even better
Damn yeah
You might kill yourself with so many Marrow shard per second tho
Prob should invest in life leech
You'll def need a lot of leech
Yeah
Am i remembering right
That there's a way to be immune to bleed this season?
Can go bleeding heart if so
define early in this context, cos it all depends how fast you can get some of these
you don't need shade but you probably do need zombies because at any time you have 0 zombies the rings aren't going to summon them for you and the rings also increase the value of any zombie summoning you do yourself
Could someone who's more versed in acolyte explain to me why no one seems to want to do infernal shade on the abomination?
I can't remember is summon volatile zombie a fire skill itself for eg firestarter's torch mana discount & is it a spell for spell mana discounts?
Tested today coincidentally. It's a fire skill naturally
it's all build dependant
harmony of the first is very storng early
evolutions end might be great for early bossing might not, hard to tell yet
bluefeather band is interesting but trash imo
Army of Skin for flay + harvest is great
Personally lookin hard at fangs of the berserker
Oh hadn't noticed Legends Entwined is req lvl 42
maybe scales of lemniscate to pump dread shade up or just there are 3 better support skills to specialise than infernal shade?
This seems silly
https://www.lastepochtools.com/planner/QbR3WZ3Q
Beneath Ancient Skies / 1.3
None
▸ Health: 1,317, Regen: 44.4/s
▸ Mana: 150.51, Regen: 8/s
▸ Ward Retention: 95%, Regen: 0/s
▸ Attributes: 25 Str / 25 Dex / 40 Int / 25 Att / 26 Vit
▸ Resistances: 124% / 53% / 53% / 53% / 53% / 114% / 79%
▸ Endurance: 30%, Threshold: 263
▸ Dodge Chance: 11% (360)
▸ Armor Mitigation: 24% (1,040)
I see some ppl take bone curse over infernal, but i don't think bone curse does that much + it's a pain to keep maintained
Idk tho maybe im missing something
Hitting 6 with no thought just slammin stuff, there's some actually interesting combos you could do tho, esp on aco
bone curse applied to minions can be a 50% more phys buff
which is truthfully considerably more damage than the speed buffs of infernal shade
unless you're giving it the necrotic attack or using a non-phys CD skill for damage
I'd also give it more armor shred. Bone curse shreds 100% armor too, but infernal shreds 200% armor every tick.
But yeah hard to compete with 50% more dmg
Ill prob still go infernal to avoid the micromanaging tbhh
4 sec reapplying is too tedious unless im doing uberoth
Ty for helping me figure it out!
i'd be wary about putting the armor shred on bone curse like that because it means every attack on your abom will shred its armor too
it'll be way more fragile like that
Oh tru hmm
especially when we have such good sources of armor shred on the necro passive tree
and julra gloves if you go that way
really if you want to just buff your phys minions with bone curse there aren't many skill points you actually want to use
I was gonna go julra for attack speed but armor shred might be better
We can spam heal the abom tho as long as we have summon skeles on our bar tho I think? With how they changed abom
yes
So maybe it's ok for it to be a lil more fragile? Atleast for monos
but if it's eating skeles it isn't dpsing
I doubt it'll be fragile at all but if you're really pushing the build eventually you'll reach a point where enemy damage is significant and like 60 stacks of shred on your abom is a lot more damage taken
Ill prob cap at 1k corr and be fine as long as I can do uberoth. After 1k ill look to just increase my clear speed
evolution's end not primordial btw, also
Obtained from:
Rift Beast - 100% chance (when you end a Rift Beast Lineage)
Not sure if completely accurate, but should be easy to get. Nice boon for minion builds early game with the minion skills and % dmg.
all res, ms, all attri base and lvl 11 requirement too, pretty gg leveling item for non-primordial and deterministic acquisition
ah it's all skills too, not minion, just a nice item overall
nice lil boost from the first rift beast
have to end the lineage though, not sure what that implies and how many encounters that is, and how frequent they ar ein campaign
wonder if minion hits will trigger the summon, wording on it would suggest so, but wording isn't exactly LE's strong suit
I'm thinking this for a Rip blood build lich:
Activate reaper form for massive +XX% dmg, spam rip blood, trigger marrow shard, repeat
Stack crit chance and spell damage
Should work right?
Transplant is a flex spot, but is pretty good for frenzy/haste and more rip blood casts
What primordial you using?
Probably an exalted with +X level of Rip blood t8
People are sleeping on T8, it's gonna be insane
How much is t8 skill lvl?
t8s are just more stats
100% more than T7
Oh just more stats, no more +skill levels?
where as some of these primordial uniques are build enablers so they're much more interesting
its + levels too
Totally worth trading a unique
Why is abom not using that lmao
Well you could
le tools has t8 as +6
The trex kinda mid on a one minion build
but double the secondary mod
You are correct
Still really good!
but theres also the primordial that gives +50% to skill level mods, which lets you get more than 1 +6
Is Flay gonna be insanely good?
It looks versatile
You can make it work in a ton of build. It could even replace transplant as a traversal
Oh shit
Also it can trigger marrow shard and/or chaos bolt, which is cool
What corruption level should I expect to hit before I start getting into like t7 or t8 stuff?
<@&1161418687471956101>
I use T7 and I only play normal mono and early empowered
T7 is pretty common at 200-300+ corruption. T8 is crafted from a T7 only
You get exalted while doing the campaign
there's funny stuff with t8s mostly on experimental mods
but generally speaking they don't enable anything 'new'
<@&1161418687471956101>
they just make an existing build stronger by letting them get 1 more mod while sealing a t8
and mind you that means it has to be a crafted item you have that mod on
so many builds where that +X to levels is only used on a specific LP later
I'm still looking at the potions reduce cd on traversal skills. Can use that on shift and maybe spam shift with it for memes
2.2 sec reduction per potion, 200% inc chance to find potion. Shift is 3.5 seconds naturally, but can be lowered .
That depends on which affix you stack. For the endurance stacking, which is what Abom people would do, the dmg is a % inc, so that is the same whether you have 500 minions or 1 minion, just a multiplier to your overall damage.
it's already 1.6 at t7 tho
I remember one build I did a long time ago was like a sentinal with a shield rushing skill. that was fast afff
the node that puts AoD on a boss looks cool too - when you need to dodge you dont have to worry about standing near!
experimental armour applies on gloves goes up to 50% is funny
Honestly thr flag dmg is prob huge
Since we're kinda starving for that compared to bear builds
Question, if you do a t8 on a twohanded item is it a bigger upgrade than a t8 on a one handed item?
not bigger upgrade % wise, but raw stats its better
Damn
No way we're getting copium for forge guard
That would be
The funniest shit
If that's how forge guard gets a good build finally
Forge guard has been pretty fun s2 :3
Bone curse like this will generate a ton of indirect casts of rip blood.
Also armor shred is very good for you as a phys caster doing multi-hits.
Good find!
I knew something good with forge guard was too good to be true
you wouldn't do this, you'd just slam the t7 mod on apathys maw for doom memes
also new vengeance shield goes hard for fg
so do the bleed gloves, trex might have a weird build, etc.
if you have +levels then you may want to try bone eruption, ruptured corpse, marrow thief and see how they play out
First I need to see if the reworked animation/effect of Rip Blood feels good to use 😄
https://www.lastepochtools.com/planner/B5n1an7o my plan for lich this season, what ya'll think? yeah the gear is giga endgame but this is the goal
Beneath Ancient Skies / 1.3
Acolyte (20) / Necromancer (25) / Lich (68)
▸ Health: 5,093, Regen: 0/s
▸ Mana: 140.46, Regen: 13.2/s
▸ Ward Retention: 173%, Regen: 89/s
▸ Attributes: 24 Str / 116 Dex / 61 Int / 16 Att / 25 Vit
▸ Resistances: 54% / 54% / 54% / 74% / 61% / 176% / 86%
▸ Endurance: 46%, Threshold: 1,528
▸ Dodge Chance: 38% (1352)
▸ Armor Mitigation: 49% (3,021)
▸ Crit Avoidance: 91%
do you just have skellies for the freeze rate? <_<
for mana
marrowshards kill em so u generate mana with em
skip accursed feast at the end of lich imo, that's good for using hollow lich/scornful blood but leech rate is a bad stat for healing
you're a crit build and you already have leech on hit from immortal vise & ageless ascetic
speeding up leech reduces the amount of time you can overleech for with corrupted flesh
Are people using these nods on a spellcasting lich?
+100% spell damage, basically
I feel like the other nodes are much more powerful (+X% dmg while low health)
usually you don't have enough points to go down that way
and if you're gonna pick between a ramping 100% inc dmg, or a permanent 100% inc dmg, you're obviously not going for the one that ramps
100 increased spell damage is barely anything on lich, it gets so much from tree
Yeah makes sense. You can get +300% without any ramps with the top left part of the tree
So whats everyone doing for their starter
That endgame gear seems fine except for the 2lp nihilis & 2lp null portent. Don't expect to get more than 1lp on either & you should plan for which relic you'll use pre-shattered worlds too.
Since you're not scaling the damage on it Marrow Shards looks really terrible tbh, consuming skeletons is cute but: if you're serious about marrow orbs meaningfully contributing you don't want to remove piercing from marrow shards itself but if you want it to do significant armor shred for you then you want it to multi-hit as much as possible which means taking both kinds of bone splinters and speed/range for them etc.
They're competing with eachother to be useful and all the damage stuff is pointless for you because you have no flat damage to juice it up.
You gotta take the dagger attack speed nodes in Flay, patch notes had it at 10% more per point not 16% increased
had like probably 40-50 2lp portents by the end of last season
nihilis is a different story
okay, fair actually. I was thinking in terms of not counting on having any LP rarer than 1/100 or double T7s as a reasonable guideline for endgame gear with going beyond that requiring sick imprints and considerable dedication.
portent kinda just depends on whether you have uber on farm or not
cause iirc you're guaranteed a portent drop on each uber kill, usually you get multiple (if you're CoF)
they're also guaranteed 1lp but i dont think this affects the rate for 2nd LP (though it also means you're guaranteed turtle fodder)
also i know nothing about the build you're tryna make but i'll just point out you can enchant your idols, since that's not in the planner
i've had 2lp nulls quite a few, and with nemesis and mg 2lp nihilis is quite possible too. yeah marrowshards is still questionmark for me, never played that skill and played acolyte as a whole very little.
in a vacuum 2lp nihilis isn't such a grind especially if you're going for t7t5, the issue is getting it with good rolls
it's a question mark for most people lol, the skill is very suspect and got a tiny buff
i mean for me it's only taken to kill of skellies so i guess doesn't really matter what i take in the tree
every damage node on it scales hits only, not dots, so that kills a lot of potential builds with it, it costs a lot of health to spam and its utility options are uh eating minions, tiny amounts of unreliable health/mana recovery and applying armor shred
hello fellow acolytes Heyge
just shoot your bone golem in the back with marrow shards and hope for the best 5head
bone golem being another very suspect skill
i'm just happy if i sustain mana with it for flay
I'm confused about Volatile Zombie. Do they stack with +minion damage? + minion dmg increase the explosion damage? I don't think they are attacking, just exploding
They cast their explosion on death, so yes it scales with their damage
Good to know!
it's a spell so minion spell damage or sources of generic +flat are what you want
also you should be blowing them up with chaos bolts if you care about the actual damage of the zombies rather than using them to automate infernal shades or sacrifice
wha u guys doin for minions this season any build links or ideas?
I'm thinking, this :
A bunch of permanent, big minions, and spamming volatile zombies
80-100% chance to revive skeletons that restore 15 mana on death are definitely what I'm looking at most
https://www.lastepochtools.com/planner/ALJr0jkB
It's my idea
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
▸ Health: 4,038, Regen: 31.2/s
▸ Mana: 112.51, Regen: 9.6/s
▸ Ward Retention: 304%, Regen: 62/s
▸ Attributes: 26 Str / 12 Dex / 134 Int / 6 Att / 12 Vit
▸ Resistances: 92% / 84% / 82% / 102% / 108% / 116% / 122%
▸ Endurance: 65%, Threshold: 808
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 50% (3,150)
gear swap changed from last season to this one too?
No Snapshot in 1.3 anymore
that kinda huge ngl
that build look solid aswell
skeletons mages is back than u guys think
🤭 I hope that can help me to get the first Aberroth kill
Nowadays 0 reasons to go nihi over new minion amulet, 2 lp drops in campaign
U only need nihi for frenzy
I'm not sure that profane oblation got much of a buff
and normal skele mages are just frustrating
damn thats alot of curse dmg
i saw the AI for the minions look away better
mana stacking doesn't really work for other minions, the chaos bolts +flat proc is annoying
the new amulet is pretty sick especially on budget but "no reason" is an overstatement
poe did skeleton mages right, I don't care for LE's implementation
nihilis has a bunch of stats that can be useful depending on builds over the new ammy
main one is prob the mana for mana stackers
skele mages were fine back in 0.9 haven't tried em since <_<
last season i tryed to make the ice version but was to much work
Needing the set feels bad now
how about the t-rex amulet
which set?
Lich's Scorn if doing cold mages
t-rex is relic
best source of cold pen iirc
ah right
ohhh
damn now I really wanna do a t8 sinathia build
theres no pre-load or anything before the patch, just gotta start downloading when update s up right?
Yup
5 hours to go
hey guys any warlock leveling build that u recommend pls ?
Just a question: Abomination snap shotting is going to be removed next patch, right?
The equipment snapshot is yes, buff snapshot stays
Fissure
Buff snapshot? Which means?
the one from maxroll ?
Yeah
ok ty
https://www.lastepochtools.com/db/itemsets/SAwRgHEA
Stuff like the mods on this set don't update dynamically with the number of active shades they just take a snapshot at the time the buff is cast
Eg: Lich Scorn’s extra damage per infernal shade is checked when you cast the dread shade onto it
Interesting
and if you've been casting a bunch of rip blood and have temporary +flat damage stacks then you cast a skill which lasts a while like fissure, it'll have the flat from the number of stacks it had when you cast it for its entire duration even though those stacks will fall-off over its duration
Did anyone calculated how much dps is lost overall by dread shade crit nerf?
that kind of thing isn't really abusable with fissure, but it's notable
Everyone and their mother is making a flay build
oh okay ;D
i mean its versatile, not sure every build with flay in is a flay build, but lots of builds have flay in it
everyone and their mother is playing bearquake, flay looks crazy clunky and weak by comparison 
I don’t play primalist so can’t relate, but it does look funny
That’s the thing-
casual 1 billion DPS spreadsheets showing up pre-season
what do you mean your tens of millions of chaos bolts DPS costs you mana? baloo just hits the ground and loot drops out of aberroth
Of course we can't compete it's a fricking bear
are there any interactions that they may have made a mistake modelling thugh....
I saw a bear outside my house the other day and I ain't risking being earthquaked
Iirc it’s mostly “lol lmao you got two skills worth of multipliers to work it”
quite possibly, but earthquake hasn't really changed and it has long been a skill with very very big multipliers.
Bear and beastmaster have changed and there could be errors in there I suppose but it seems like EHG has decided that BM's aspects should be absolutely insanely strong compared to other passive trees
two skills of multis plus the most insane passive tree in the game
BM after the chain now is just lol, lmao even
Primalist lost the bm tax, but now BM is just strong as heck lmao
that's part of multiplier from snaps
for EQ bear
there's some cool stuff with Avalanche Scorpion if BM could specialise Avalanche but as it is there's no chance that avalanche is better than aspects
even after *0.13 (so vs 100) gives u like 140m dps
but you can only get 1 or 2 EQ per 6 seconds right, or how do they get around that?(and how painful will that be for clear)
Hey, which Abomination build would you guys recommend?
this one: https://www.youtube.com/watch?v=bIicV25o97w
or the maxroll one: https://maxroll.gg/last-epoch/build-guides/abomination-necromancer-guide
or another one?
Thanks a lot!
u reset cd with warcry
- u stack billion of cdr with relic
and idols
and that's ONLY EQ bear hit
he did not include swipe, ur swipe, maelstorm
snap party bear will hit like 600m EQs for sure
wait why does he haev shred and pen multiplying, dont they add?
no armor is a different thing to res
[damage type] shred and [damage type] pen are additive, but armor shred and pen are multiplicative
oo armour shred, not resistance shred
ye, EQ is phys
the maxroll one is probably better but either one will be very strong I would think
thanks a lot for your response!
the turbo one is clearly intended to map fast rather than be as tanky as possible or give the abom the most dps possible
which is probably better for general purpose usage but less so for bossing etc
so generally speaking, both seem to be valid - one more DPS any possibly a bit slower but tankier and the other one fast for mapping purposes?
yes
in 1.2 abom was incredibly strong & with snapshotting you could be as tanky as any build in the game personally, but the mapping was tedious because it just runs up and bonks enemies 1 or 2 at a time and its aggro/leash radius wasn't that big
in 1.3 you can make it more aggressive and it has better options for going fast & hitting more enemies at a time so it should be a lot more fun. Also snapshotting of that kind is dead so you have to balance the power of the minion with your own defences with more ccare
sounds good, and one last question! when I understand correctly, when using the maxroll build, I need to switch skills to summon the abomination, which sounds not so fun. But is is correct that I only need to do it once "per login" or when ever I died?... which then would sound not so bad
yeah that's correct, it was much more involved last patch too.
Basically you have to summon 1 skeleton mage, 1 bone golem, 1 wraith and all your skeleton warriors then channel the abomination until it has eaten those three plus 17 skeletons and then put the skills you actually want to use on your bar in place of those 4 minion skills
the abom gets huge bonuses from being made from those 4 different minion types
but also bonuses per skeleton
https://www.lastepochtools.com/planner/BZN9NXXB
5 golems, huge minion cdr from new primordial relic, huge stomps. The gear and passives could obviously use some fine tuning but it the core concept interesting enough to try?
Beneath Ancient Skies / 1.3
Acolyte (21) / Necromancer (92)
▸ Health: 3,206, Regen: 22/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 224%, Regen: 149/s
▸ Attributes: 13 Str / 9 Dex / 112 Int / 9 Att / 31 Vit
▸ Resistances: 73% / 93% / 73% / 94% / 99% / 105% / 65%
▸ Endurance: 59%, Threshold: 884
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 45% (2,698)
gonna suck to summon the abom lol
with lots of wraiths & zombies to make up the numbers
Tried my hand at making a build last night and my goodness is it awful. I don’t know how y’all scale things so hard. 😭
Staying optimistic that I would just need to do it once per session 😂
https://youtu.be/W7qIup-qbhw?si=Mc93N1JYUF5g9yKz Last Epoch 1 day after someone posts a bear 1 shot clip of Uber abberoth onto Reddit
multiplicative nodes
Fissure lock vs Necro Summoner for leveling? From Maxroll
Fissure is faster
Planning on playing abom but cant decide which minion to focus on eating anyone have any theory crafts to support one or the others?
I grab pretty much everything relevant to what I’m doing. I wanna say my problem is more with determining good affixes for gear and idols, but I could be wrong.
the ones listed in the engorgement node with a lot of skeletons because abom has some very nice nodes for skeles
guys if harvest hits a cursed enemy, does that count as curse dmg ?
https://www.lastepochtools.com/ailments/ put curse in the filter here and you'll see all the things which scale with curse damage
if instead of curse dmg it had curse effect that would be better
Alot of the times youre looking for base increases (like flat stats) combining it with a good amount of %add and as much %mult you can get, then adding in pen/shred or other multipliers.
Curses are effectively debuffs.
Check the ailment list.
You think they would let you self proc harvest’s double damage condition for free-
does double dmaage apply to ailments, or just hits?
clearly harvest should deal (damage of curses on target)^(number of curses on target)
just hits if you mean Harvest. if it says hits it means hits not ailments
it says hits all enemies.... dealing double damage, so it doesnt necessarily follow the double damage is just for the hit
i always got told it was only for hits but idk
Really easy to test though
I played harvest on my first character in the beta and then rolled a primalist at level 10 or smth
huh, did they change that description? i was sure it said harvest hits deal double damage
Yep the wording isn't clear on tooltip, but the node in the tree I think is clear - and that node is literally the same stat, it's even additive with the base double hit damage on cursed
if they don't specify then maybe it does double ailments, might actually be a good DOT skill
The node specifys hit ye
nvm morditas reach still sucks
it still says that
But the og double dmage boost always had this wording
Harvest: A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.
is what LET says and that doesn't indicate it wouldn't apply to ailments
could be worth asking in the dev channel
why oh why does marrow shards, such a bleeding themed skill, still have zero things on its skill tree which boost ailment damage
Because it’s still an ass skill
The truth hurts
do we know how much does Exposed Flesh reduces armor by ?
The new curse? No info yet, or bugged to not drop armour-
I don't think so, we heard it scales with dex
it doesnt
https://www.lastepochtools.com/ailments/exposed_flesh - 15 cold res
(but it’s supposed to)
Mamamiya
surely it's just a very very straightforward change to make to have some of those nodes apply to not be hits-only, can't take much dev time at all.
It's not like it's a fast casting multi-hit skill they'd have to worry about or a 600% damage effectiveness AOE nuke with huge multis they'd give the scaling of a powerful minion to.
Must have spent a lot more time making the marrow shards on rip blood direct cast work than it would take

0
do you have any idea how many hours of management meetings that would take?!
anyone else trying necrotic flay lich?
I will after my 4 minion builds
Ah okay Mike double checked exposed flesh nice
do we know if you create an abom with minions and then take them off your bar do you still maintain the bonus provided by that minion?
yes but if you change your max # of any of those minions by eg taking off the +1 max skeletons ring then your abom will die instantly
It dies if you adjust your minion max count
you have anything new in mind that doesn't need snapshotting?
Hotbar swapping is fine
Yea man
I m not snapshotting
ok but say i use wraiths and mages to summon it to get max benefit from engorge then take those two off my bar its good?
oh nice maybe ill do minions then - i heard abom basically needs snapshotting to be viable
My previous minion build took me to corruption 600
Yup
nice
No snapshot
The only snapshotting left is buff snapshotting which everyone and their mom does either accidentally or on purpose anyway
Beneath Ancient Skies / 1.3
Acolyte (32) / Necromancer (75) / Warlock (6)
▸ Health: 1,556, Regen: 22/s
▸ Mana: 1,064.78, Regen: 10.56/s
▸ Ward Retention: 417%, Regen: 382/s
▸ Attributes: 2 Str / 12 Dex / 67 Int / 2 Att / 6 Vit
▸ Resistances: 30% / 30% / 54% / 0% / 0% / 671% / 6%
▸ Endurance: 20%, Threshold: 311
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (811)
Minion explosion build
yeah that's absolutely fine
Beneath Ancient Skies / 1.3
Acolyte (34) / Necromancer (79)
▸ Health: 2,085, Regen: 162.3/s
▸ Mana: 144.51, Regen: 10.88/s
▸ Ward Retention: 340%, Regen: 0/s
▸ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
▸ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%
▸ Endurance: 272%, Threshold: 1,187
▸ Dodge Chance: 4% (120)
▸ Armor Mitigation: 79% (11,479)
▸ Block Chance: 121%, Mitigation: 33% (850)
My abom build
you shouldn't need marked for death on volatile zombie, you have marked for death on minion death from the necro tree
Huh, i thought i changed that
This actually looks a lot like what i was trying to get into before i swapped to poe 2 (i think?) last season
sick - even more excited for the season now
I think I might be investing too much in offense scaling instead of defense. I have 866% increased damage for spells and 1060% for DoT. Only 684 endurance threshold and 1492 ward decay threshold. 2845 hp. Going to redo the build in the opposite direction and see how low the damage is.
hey swede here, i'd love to play with someone on launch even if not swedish just tryna keep the servers close
Why are you scaling both spell and dot?
Torment setup or something?
The spell scaling is incidental. I didn’t ever really pick an item or passive “for” it, it just happened to be along for the ride lol
yeah acolyte idols good for hp
Normally that means you might have done somehing wrong? Most builds effectively build % inc skill type (spell/melee/dot etc.) and then % inc damage type (physical/fire/etc.)
also if you're a necro the 30 armor per vit on dread shade is amazing with +5 vit weaver idols
Yeah I was thinking about swapping some of my idols to defense oriented.
Mine is quite similiar but using more cdr Idols and Evolutions End Amulet https://www.lastepochtools.com/db/items/UAwRgrALFQ
I’d be surprised if I did something right tbh 😂
Beneath Ancient Skies / 1.3
Acolyte (25) / Lich (65) / Warlock (23)
▸ Health: 2,845, Regen: 0/s
▸ Mana: 323.51, Regen: 21.2/s
▸ Ward Retention: 181%, Regen: 247/s
▸ Attributes: 2 Str / 2 Dex / 46 Int / 2 Att / 7 Vit
▸ Resistances: 76% / 76% / 76% / 80% / 76% / 103% / 75%
▸ Endurance: 74%, Threshold: 684
▸ Dodge Chance: 9% (292)
▸ Armor Mitigation: 14% (437)
▸ Crit Avoidance: 124%
Did anybody do dps calculation for the meta abo build(s)? Do we know the ballpark at least?
Ohh yeah i will def try that amulet
An abominable amount of damage, probably
So, I need to warn you that death seal’s auto hungering souls cast has a good chance to just spit out a single hungering soul no matter the projectile count
Is there gonna be an update or something to download?
Yeah. But I figured I’m going to be relying kind of heavily on it as self cast, too. The Death Seal part is mostly for extra flavor
Yes but there is no preload. Will be ready shortly before server go live
The patch drops at the same time the servers come up
Noice
Hope servers don't crumble. Cancelled WoW raid for launch today lol
Should be tho. Season 3 doesn't seem to have that much hype outside of the community than 1.2 had
offline mode COF master race
Looking forward to abomination but does any1 know how often we would have to do the skill swaps? Like is it every map load etc cuz that would suck lol
steam should hold up
With the introduction of Cosmetics now usable in offline mode.. it might actually be a idea for me to go offline mode aswell
ASF CoF Player anyway
But I like the global chat

do we have a levelling guide for flay build?
Everytime it or you die.
hmm i think the mana problem on flay should be solved for me atleast
Run literally any lich leveling guide
until when?
70, whenever you want or when you can unlock flay
Thanks that's manageable then
U can still have a pretty decent build without swap
Just play HC so it's only once when you log in haha
😭😭
would it work without its recommended uniques?
Lmao I wouldn't get far enough yo unlock abomination xD
harvest leveling should be fine to be fair it just annoying to press bone curse before harvest but it was not bad for me
It won't be great if you can't sustain the mana tbh
Getting flashbacks from the time i did hc, aint gonna try that shit again
mana sustain for flay should be fairly okay
warlock fissure, spend gold to respec at 60-70
Oh ya I doubt it will be "required" until say later thankfully, never know they might fix the skill swap from working anyway 🤷
Harvest won't give mana unless you have the unique
Rip blood should be a worthy investment for early game now with changes me thinks 🤔
Direct harvest cast only, doesn’t work on procs
The curse one that has a 3s cooldown?
You’ll need the max mana somewhere.
Directly use
“Directly use harvest”
Chaos bolt procing harvest won’t trigger that node
I mean you could use harvest as a mana builder but kinda annoying
With the chest affix for harvest mana on hit
That’s also direct use only
Yes I know, I said mana builder
Ah fair
Like vengeance lmao
like sentinel's time and rift node
like vengeance without all the ancilliary benefits of becoming tanky
its kind of sucks that you need a lot of work around to proc harvest that COULD give you mana back but nah lets get fcked by the word DIRECT use
Almost all good mana gen nodes are direct cast only-
Ehg doesn’t want you to get mana easily
Ripo blood is also direct
if i go mana stacking then im not scaling the hit part but the spell part and i dont want that 🙁
anyone ever seen a 4LP Marina's?
i've never had more than 2 drop
3 is already very rare
unless you're a falconer
Falconer is special-
Tbf Chaos Bolt’s refund is pretty good for a mana regen you can proc
Surely servers are stable and working well by the time I'm home from work tonight 
even with the cap/nerfs they put on it it's still just better than anything other masteries get without impinging their action economy
just falconer things
yeah that could be nice i would have liked if the mana gain node woulds scale with the number of curses on the enemy
rogue gets effectively 0 resists on their tree, let them have something
chaos bolt is good, but without -mana cost you generally only break even and it doesn't pay for the +mana cost stuff that CB can get
Yeah it’s mostly for upkeep not mana gain, thus “refund”
We would get like 10 mana per hit, like 40 mana per direct cast easily
Would be kinda dumb
but good
and shaman gets to cap resists almost for free, those overpowered so and sos
that would be free, yeah, but fitting curses into your build really isn't free
especially if you need to use multiple to solve mana
We get like 3 easily though
bone curse amulet is a real build cost tho, no nihilis +2 skills or rift beast +2 skills!
+2 skills should be a huge damage boost if your build is good
But free crit chance or % more for dot
+skill is my favorite stat in games but honestly there's a ton of skills in LE that can't really take advantage of it
Does increased bleed duration add damage? for example if you do 400 bleed damage over 4 seconds, would you do 600 bleed over 6 seconds with 50% increased duration? or would it just make the 400 bleed happen over 6 seconds?
Yes
Yes, 600 over 6 secs
It does the same amount of damage over a longer duration iirc. It just makes it easier to get a bigger stack of bleeds
400 over 6 sec duration helps with more stacks
hmmm... lol
Duration extends the damage to match