#๐โacolyte
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If people don't call their Frenzy Totem + 4 summon skill BMs "Jungle Beast Master" I am ignoring it
when we getting giant gorillas
If you are only talking about minion damage, this is tough. I heavily rely on using Lich's Scorn because it enables me to focus on investing alone in Intelligence for damage because of the 1% minion cold pen per Int which is huge. Not only that but boosting Int as a Necro increases not only minion damage but health as well as your own ward retention. It checks a lot of boxes for a Necro character. My order of priority in terms of maximum minion damage would be Minion Crit Multiplier > Minion Flat damage (small margin) > Int (minion hp, atk, and ur ward ret) > minion dmg. Also try to get as much minion atk nodes affected by modifiers to get the best damage from your minions as much as possible.
cos i want DONKEY KONG~
๐ Thanks
does the bleed pen also get converted to cold pen in harvest or im shit outta luck
I don't believe so?
i mean tooltip def doesnt say it, just curious if anybody tried it
but then again that assumes people play harvest lol
The only way is verify actual minion damage in game, alright... I have no idea how this node from assemble abomination affect minion damage
Sadly to see the actual stats and damage of Abom abilities we have to check it in LE tools. Best ability or atk for Abom as I have seen from the snapshot Abom builds is that necrotic cleave attack that is gained by consuming wraiths. Very high damage affected by your Int as well. Forgot the name ๐
that's info about tail slam.
I have no idea which node can I give up to active this node. 28 points still very nervous 
Ohhhhhhh... I see!!!! You're right!
Both abilities are very nice but if you sacrifice wraiths and vol zombies to abom he's going to be soft. Wraiths and Zombies hp scaling is really bad unlike maxed out skellys and skelly mages.
This melee attack is quite more powerful because I can scale my intelligence with flat melee damage directly
100+ Int for 100+ flat necro damage is beeeeg dmg
is there any tech to stack this up somehow in single target scenario?
https://www.lastepochtools.com/planner/oYj9RE4A
i just focused on bleed and physical
Beneath Ancient Skies / 1.3
Acolyte (34) / Necromancer (79)
โธ Health: 2,119, Regen: 162.3/s
โธ Mana: 144.51, Regen: 10.88/s
โธ Ward Retention: 340%, Regen: 0/s
โธ Attributes: 170 Str / 22 Dex / 170 Int / 22 Att / 47 Vit
โธ Resistances: 84% / 84% / 84% / 82% / 89% / 99% / 99%
โธ Endurance: 232%, Threshold: 834
โธ Dodge Chance: 4% (120)
โธ Armor Mitigation: 68% (5,866)
โธ Block Chance: 101%, Mitigation: 33% (850)
But I'm not sure should I replace summon skeleton mage or summon skeletons... It mean maybe I should give up poison minion damage because necrotic minion damage is insane?
Boi where is your damn dread shade lol
That dread is important
Even thought they removed the always crit node
W8 really? dafuq
Yep
oh I still can play poison minion damage after replaced aura of decay with dread shade?
I only remember crit for skellys affix in the body armor and thats it
You can convert dread shade into poison thru a node yes
Yes
That dread gives a lotta boost for your minions both in dmg and attck speed
And high crit chance
Cool, then I don't need aura of decay
Aura of Decay can heal minions but minions could leech hp on their own to sustain their health
No always crit for dread shade, now uber abby becomes more impossible for me without snapshotting yikes
So far i gotten to %30 crit chance with my build planner
With adding dread shade and others should go to %50
Huh
The one you posted? You can use The Mantle of the Ox for more Str maxing and survivability, even with 1lp that thing is awesome with a T7 Str plus cleaver
Yea true
Spam cast spirit plauge on the same target.
That cleaver is the best for utilizing that t.rex unique
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (78) / Lich (13)
โธ Health: 3,550, Regen: 31.2/s
โธ Mana: 104.51, Regen: 9.6/s
โธ Ward Retention: 312%, Regen: 62/s
โธ Attributes: 8 Str / 8 Dex / 138 Int / 2 Att / 11 Vit
โธ Resistances: 82% / 74% / 72% / 92% / 98% / 105% / 123%
โธ Endurance: 34%, Threshold: 710
โธ Dodge Chance: 1% (32)
โธ Armor Mitigation: 44% (2,617)
1 point left in dread shade because I can't active vile chest
You can invest it in the haste for faster Abom
Which node I can reduce 1 point to active that?
Meat grinder
On abom passives down bellow
Its not haste
But it stacks attack speed
No result is found. Oh I guess this node can be gave up
You can remove symbiotic apparition because you have the all for one node. U know, cant get dread shade buffs if its no longer an aura and it is know a single minion buff
yes I plan to use abomination only to attack enemies so
Because abomination will absorb another minions
On the your wand i would add flat minion spell dmg instead of poison penetration
lol yes but I'm not sure why I can't...Find this affix
Ohhhh... Not. It's available but abomination deal melee damage only so spell damage make no sense
I want to test tail slam lol
But tail slam is spell no?
hah? Wait
I just realized corrupted form would trigger AoD's absence of life node, 8% of your 50% missing hp
ohhh it scale both of spell and melee
Cool, yes then I need more flat minion spell damage
what do you even do for harvest now
cuz they made the flat dmg scale with dex
instead of int
I need ask dev do 40 flat fire damage is melee or spell at first
Summon zombies ๐ i guess
if it doesnt say then both
The more flat dmg the better
lol
I hate vessel of strife is my only option to scale ward regen with my hp regen
you shouldnt look at it like that
you should look at it like if you didnt have vessel it doesnt even exist
so be greatful
thats kinda the identity behind vessel
Or there could be more uniques following that same path to open up more builds, honestly I just had it's void themed. Void gets all the cool things
to be fair the stat itself does exist on runemaster
but its weaker
its like 10-15% on his tree
They are kinda scared to do it because shattered lance exists.
with the new all set ring I get that
honestly just let it
Well we are having that access in 3 days TM
to be fair the weaver idols did help a little to not be extremely dependant on vessel;
cuz of the ward gen idols
Likely have enough ward gen just with the new passives honestly. But being at 50% with no leech is spicey
I honestly think it will be fine
because you can let dots bleed through
Because bed of souls is just silly
whas dat
But Im thinking Drainlife, using AoD and standing there firing off poison bolts like no ones business
Yeah, it makes it much easier to get AoD to full heal you each second
Well, as full as it can because you cant go up passed 50%
50% also becomes low life
yes
so that low life passive is just always trippled
Lich can just have like...300% increased dmg between that one and the leech nodes
how do you not die with the leech nodes?
Im planning on using ward, since you can get a ton of it for missing health and using drain life
oh so just ignore life entirely
No, I'll still have half my HP pool
lol
why take corrupted form tho
Yeah, can't ignore life because your ward gets capped by your life too
It literally fills the upper half of your health globe, kinda cute
Plenty of life gain from chaos bolts without leech.
30% more health and ward is pretty compelling for corrupted form
I do have to skip reaper tho
hmmmmm
*24, first point is free ๐
i might play marrow ... cuz we can cast it through rip blood now
im also building meme atm ๐
just get a lot of cast speed and all of the life stuff in rip blood to sustain the cost of marrow shards
I really do wanna just do single cast Rip Blood and watch and see how many chains I can get
did they buff arcane absorbtion?
didnt it not have the double flat dmg to rip blood itself
they halved the amount you get though
oh so im also not insane about that
so itโs the same for rip blood and half for everything else
I wish CB had a poison conversion, Id use that instead of drain life
~2k mana for a DoT build aint bad for a meme right? ๐
ic
Ok I can slam flat minion spell damage on that wand now
Do it
I guess I could use flay
what do you want to do
Done, I need to do my painting now
Im AoD maxing, I wanna see how many poison stacks I can get these poison bolts to apply
Actually, harvest for healing might be really good
Yes
yeah
Its 5 now i think
just transfer the aura to boss, then you dont need any healing 5head ๐
we have cleanse belts, the poison stacks are nbd now
heal the boss
if you transfer it they also get all the buff effects if you had buff effects on it
so they would heal for their 8% missing health xD
if you had that
mana feast got buffed now i think?
didnt it used to only grant 3 mana on direct cast?
now it does 3 and then 3x on rares and bosses
still like nothing
but better than nothing
i need help
help me 2
I wonder exactly how much HP I can actually get
I think LE tools dev also needs some help
lol
HL is good but not THIS good lol
I mean, it's 300% just with the passive tree, I wouldnt doubt it could hit that
...wait
If it DOES do all leech, wtf is Woven Flesh gonna do with that node?
LE tools please ๐ญ
Yeah, somethin def borked there
Unless you somehow managed to get 490% life degen
I could go full man mode and wear a Titan heart with corrupted form, playing ironman mode the build
I forget do you want flat or % health
oh nvm that sucks
it wasnt buffed
it was nerfed
ngl
crimson gluttony is kinda nice
just having a little bit of an introduction to that mechanic
Well kinda, but also it can proc a ton of times per cast now
Yeah, every enemy hit makes an orb
and does it include secondary hits like bloodsplatter?
Maybe. Blood splatter is really weird now, not sure how it works.
ye new blood splatter description is wierd af
% on chest
I'm just gonna do both right now, I just wanna see how high I can get this to go lol
I do know that the crit belt is gonna be a godsend for corrupted body builds, literally can heal all three resources with a button press
kinda feels pointless that it cant hit the same enemy multiple times
ye i think it's a skip now . went for diffy nodes on my new witchfire
agree, I don't think it's worth anymore
i mean
eeeeeeeeeh
ye not worth
if you were clearing you would be using a better skill
All it seems to be is an area boost I guess
i never did a calc for a DoT build, does attribute scaling of a skill transfer to DoTs it applies? or only more damage multis?
yes
it does apply
flat spell dmg wouldnt tho right?
Everything applicable to it works
okie thx
If the DOT deals spell damage it works (like torment)
So, I can get about 4k hp, so 2k hp and ward without really breaking the bank on things.
that's kinda bad tbh
Like this is all t5s, nothing special, Im reasonably certain you could hit about 3k each with actual investment
Alright fine
Blood splatter theory crafting time
The big kicker really would come if you have endurance capped
but what's the point if you could just get 8-10k ward a la nature
Because I can
I do things not because they are optimal, but because they can be done, it's fun for me
okie
ic ... was trying to see if the bleeds from rip blood would be scaled by its own spell dmg buff
Nope, but the tether is
I'm also trying to see the logic as to why they would put something like that there
BEcause right now, numbers aint great ngl
ye it's giga bait lol
if endurance would protect the half ward just for this passive i would say okay, it's fun and flavourful
Nothing, overkill leech is ignored and jsut removed.
Like, I could see it working IF you could scale enough regen on both sides and could be outside of oneshot range for most things
But that 100% means using strife
It's a pretty good node, like ignoring ward corrupted form is overall about 10% less EHP and gives you access to cool stuff like low/missing health effects and endless leech
I mean, you're gonna have ward, it's so easy to gen just with the passives alone
i see
what we really need is some way to apply endurance to ward at a lesser value, that would be perfect
ok if it doesnt thats just sad
It doesnt
It's still more functional than that Grim Constitution shield
Heck I'd take dmg taken to mana before ward
I don't think leech is removed anymore, should work for scornful blood
If that is true that is a BIG number
Only mage has that so far
how do you calculate wether your dying or surviving with the hp drain stuff? are you forced to take leech nodes in passives?
It's definitely a lot of work for mediocre payback, since going LL ward is so much easier
like the hp drain and ward etc stuff
I dont think hp drain kills you
can someone explain me how mana cost modifiers apply to Ghostflame ?
there is +2 channel cost from Disdain, then increased channel cost from Spirit of Dread, then less channel cost from Spectral Menace, then -30% channel cost (reduced ? less ? not worded) from Harrowing Path, and then mana efficiency for ghostflame from idols.
i mean more keeping up ur hp/ward cuz mobs will hit you and youll have the hp drain etc
Oh that, yes, you have to have some form of recovery to outpace it or you are going ward and the HP drain doesnt matter
seed of ekki
with sorc i just get ward retention and some hp and im chilling but here i cant quite tell if im like squishy tanky or inb etween
oh wait that's health huh
+/- cost effects are applied first, then % effects. Some of the %s are additive and some are multiplicative. I don't remember off the top of my head, I can look it up tomorrow if you want, but I think just the movement related ones are added together.
I'm respeccing an old necro to check it, thanks.
And what about efficiency on idols ? Sadly I don't have any to test
it's not worded as reduced cost so I feel it doesn't add up with other increased/reduced sources
like, it feels like they want to push a hybrid playstyle with this but I just cant see it working
surely this is the time when this node will finally shine
no kek
You still get more out of just going LL though lol
i mean im on 1/3352 HP lol
finely shredded
lol
and we gonna trigger this like 100 times a second
and we will have like...600% frostbite chance for each hit
Flay tech is busted xD
so if this still doesnt do damage, then it never will ๐
My guess regarding life drain is you have to choose between ll ward with drain, and the new low-life hybrid with life/ward capped at 50% max life, but with no drain
wait talking about it it kinda sounds more busted than i initially thought lol
All your efficiency is added up and then multiplied on at the end as 1/(1+efficiency)
flay->CB gonna get some well-deserved nerf
The numbers just dont add up for the 50/50 sadly
tbh i dont know how they didnt cap that trigger node lol
OK, thanks ! feels hard to sustain moving ghostflame, I'll check if I manage it
on the other hand, as soon as they cap CB procs flay is kinda deadge
It is quite tough, but it is doable with enough investment
its gonna be weird
im just imagining right now uh
like
since the ward doesnt get any low life benefits like endurance the only thing that is in its favor right now is that ward is easy to sustain
but like
what could happen is you take the passive that lets dots ignore ward
so then you sustain hits with ward and dots with life recovery mechanics
I dont think a cap will kill it at all, but finding that line between busted and dead is always a pain in games like this
i mean ye but based on their existing caps it's gonna be like less than 10 a second, which is a kill compared to a 100
for the ward thing, it's still just inferior to running life or LL ward because you have a bigger buffer and all those things still work the way they are supposed to, so your returns are better
Life is your core defense, with endurance, leech and some regen to absorb DoT, while ward is an extra against OS
only your OS protection and all those benefits are still better just running one of them is my point
It's not super different to running just life
the thing is, with death seal not removing ward, I dont see why not favoring ll ward over this
this is my mana when spirit battery is up lol
kinda
you lose half your life and its replaced with ward
its basically just flavor text in that respect
28 procs per flay, ez
I mean it does give you a ton of hp as end thresh, I'll give it that
I imagine you could basically get it to cover your entire hp pool in most instances
Well, I mean just the life part. Once you accout for all the more health and endurance, it's not much different EHP
ye but like
if your life was 100% then your endurance would have covered that 50%
or close to it
your endurance only covers what is at your threshold and below that
and being locked below 100% also means your leech doesn't end when you reach 100% health
your leech ends at 66% because of the other passive ... but since your capped at 50% from the first passive it just keeps going as if it were never full uwu
It's an easy trigger is the only gimmic I can give it, but that's easy to do with LL now that you can convert your leech into dmg
Leech normally ends at 100%
ye but the last passive on the tree caps it at 66% but with some big leech buffs
okay, i dont have 100 procs a second on this build
for shame
94 procs is insanity
Yeah, and corrupted form and low life both let you use that node if you want, while regular life generally would avoid it
ye
I do appreciate how you can just go raw stats aco because lich gets so many freaking extra stats
how do I model that DOTs dont need to penetrate armour? do i add max armor shred multiplier or it's just simply 0?
but im imagining corrupted form would take priority over accursed feast
meaning your health also couldnt be leeched above 50%
I have no idea, dont ask me to math this late
0, it effectively ignores armour and armour shred. (Most mobs do not have armour)
Health drains are current %, and will only drop you to 1hp by itself.
58 int and 27 vit with no items, good lord
ye int stacking is pretty easy on aco
oh and 17 dex XD
Int stacking is like aco's identity lmao
idk harvest is gonna be weird now
cuz like
the flat dmg wants dex
but
the health leech passive inside harvest still wants int
and you dont get much dex
at least as easily as int
i save you a round
even with 700 flat it's kinda meh lol
lol
Go Cleaver Solution, stack Str and Dex
oh and also
how do you get 6 unique ailments easily
to cap that one harvest passive
poison and bleed are easy
Proof that she was better than that old guy that taught her
depends on the build but damned poison bleed and ignite or frostbite is easy 4
Curses count-
are they trying to make harvest into a warlock skill?
to bad she lost her face for it
That node is there to give you more hit damage with it since Aco gets so many debuffs
feels more like harvest is more aligned with all of them now
You'll probably accidentally do like 3-4 without thinking
idk i still dont see it for necro
the minion stuff is kinda meh
ye ik poison bleed
Armour shred, res shred, slow, frail...
probably bone curse armour shred and chill? cuz all 3 of those would come from bone curse
plus the stuff kzb said
And MfD from bone curse
i think you get like 4 from bone curse
after all this stuff it's so hard to decide DoT flay or crit flay ;C
So, if you toss a single curse in there, harvest can get up to 142% more dmg with hits vs cursed targets that's ...thats alot
you get armour shred ... bone curse ... you get chill ... you get slow ... and you get mfd
oh 5
and then you can get poison or necrotic res shred from harvest itself
Yeah, and minimum 1 to travel to that harvest node anyway
But like is the 1%leech of lich gonna outset that or do I need a good lot more yknow
harvest uwu
20 is still 40 flat, which isnt bad
also looks like they nerfed crit
on the lich tree
used to have 100% now only 50%
and also crit nerfs inside of harvest
Depends on what you WANT to do.
If you want to stay at low life anyway (Exsang), then you don't care lmao.
If you want to have actual health, then maybe you need a bit more, or just do more damage.
OOOOOOH
right
exanguinus + bleed AoD
and then the always lowlife passive
That was literally the first thing people thought within 30 mins of the patch notes dropping, it's like a litmus test for any vet acolyte player LMAO
But ye
Solves bleed AoD self damage.
but question is why would you want bleed AoD
so uhm, I need help
its like the least damaging dot AoD can use
it cannot be that one frostbite does 120k on dummy right
AoD lowers resist of it's damage type properly now so Bleed AoD is free -phys res.
you can also wear exsang and ignire the bleed
Probably 120k over X seconds.
ye i mean full duration ofc
Okay just making sure-
ye we know that
it was just like
120k over 3 sec
but it's kinda cooked if i didnt mess up the math
you can ignore bleed aod but i dont see the reason to use bleed aod over poison or frostbite version
cuz bleed is the worse of the 3 dots
how would I know what everyone here knows?
Not too much reason.
It's mostly "Hey, AoD can murder enemy res now with converts!"
And you can do that and NOT have to deal with the downside.
true
I think bleed AoD with bleed Ghostflame would be really good honestly
-res = int is no joke
oh another downside of converting
you arent converting the reaper form buff to counteract the aod self nerf
if ur calc is good it's 'just' 40k/sec per 1 frostbite
There's a few other ways to mess with that now like sending aod away from you
oh wait yes we can
if you convert reaper form to phys you can convert the int scaling buff to phys
I have no idea what I would do with all this str on an Aco, but uh, turns you can get a lot of stats
Wait, use the Trex relic
300 flat melee, 100% attack and cast speed, 100 phys pen
guys is 560 stacks of frostbites a second good
Nah, garbage really
actually now that i think about it
the bleed version might be how you make it into RF
mind you I also have flay and harvest applying them im just giga lazy to add those up as well ๐
cuz then you could go take the big 50% rate passive
oh also AOD
Flay also gives AoD a more ailment freq mod
this is cooked
Doom's vindication doesn't apply twice, the 2nd one is hit damage.
Yes.
So, it would definitely take some work because you need t6s in pretty much every free slot, but by the gods would your dino be on some serious juice
true true thank you
holdover from my previous sheet lol
No other major mistakes I can see assumnig the numbers are correct
it will be even more than 560 if we take all stuff
basically this
Wait 1.6k from grave for two? How much hp do you have
Oh, and he also gets 900 base health at lvl 100 wth
you would just have to deal with the 6 mana degen which wouldnt be that hard
so ye that's what i wanted somebody to double check
im sitting at 1 HP
I might actually play necro for once
out of like 3500
24 + 36 + 50 on that tree
Kzb wish me luck im going poison on start
You're insane
I'm going DoT start lmao
Or maybe max attack speed flay blink
anyone mana stacking for flay?
Lots plan to I think
okay then the hit build is better
thanks for ze corrections
it's still 2-3M-ish on uberroth kinda so not bad
That's literally the default setup for Flay.
Explosion chain?
mana stack while you can lmao
For the ailment spread?
what items/stats are people doing for big mana pool cause im just not seeing much
executioner's tithe and reliquarys nest
Im looking at the numbers on this dread shade buffed Trex and it's wild
ye i forget whats actually good for bleed ... but owo
oh do tell me more
So, if you use Cleaver solution, and stack Str and Dex, you can get 100 in str,dex, and int, which gives Trex 300 flat melee dmg, 100% increase attack and case speed, and 100% phys pen, and then you buff that with dread shade
the new gloves xd
Yeah explosion and wandering spirit proc to get poison stacks
What Wacsa listed, Executioner's Tithe (New axe) and Reliquary's nest.
i just thought salted because you get alot of crit multi as lich
yeah for lich maybe. I'll go warlock with these + fissure
I do have an ignite idea though
Is it infernal shade?
No using flay and cb
Maybe cb
Its pretty gear dependent
I wont know if the build is as bad as I think until I get in game though. Lots of conversion n shit
get like 300% bleed chance ... which would be about 16 bleeds per second ... and they would basically have double duration ... and they would have alot of phys dot leech
idk i think it would be black hole ignite levels of meme
after doing like 3 sheets on it just plug in 90 CB procs and 2500 mana into whatever you want to test, and you were still conservative
i mean my build got 1700% bleed chance
in end setup XD
ye divide that by 3 and then multiply it by 8
I also just realized that because of the new lich Vit scaling regen node, Bone Golems life regen is going to be insane
600 for 7 stacks per second
7 stacks per tick
x8 for 8 per second
56 bleeds per second
I dont suppose we have any way to get Vit to deal damage?
wrong channel
I fail to see how it's the wrong channel xD
we aint in sentinel anymore Draven ๐
Im aware?
for mono farm with xplosion it might be really fun meme but im afraid bleed lock will still suck on bosses xd
still mono farmer > bosser for starter
well i was doing this on lich but honestly i dont know why
because exanguinous would make the downside irrelivant
either way
well i guess the int to phys resist downside would still be a thing
I guess technically you could make cold golems and buff their weird spell XD
um uh um
convert to cold
then share it with minions
100% frostbite chance
for minions
i needed to look up if you are trolling or cold golems actually exist
summon golem has a node that says your vitality gives them 1 freeze rate and 1 dmg to their grasp spell
xd
lol
They would get 150% of your really baller regen, so they'd be tanky at least
i think we werent the only ones forgetting about its existence
Marrow shards scaling some way off Vit would make thematic sense honestly
it does need flat so would be cool
Just you and your pointy little golem friend walking around fat af
shooting literal finger guns at people
Do you have a link for your mana stacker @abstract summit ?
oh no, I just found a dw combo that gives me 100% poison and bleed pen
It says โconverted ailments are also spreadโ so Iโm assuming yes ๐
im just mathing and influencing, planner is Bwz's: #๐โacolyte message
this is the best so far imo
we will change the belt to immolator's oblation but other than that it is kinda done, some last 5% adjustment could be still made
cheers, just wanted to see where people are getting the big parts of mana from
idols, relic, axe, seed, nihilis, t7 slams everywhere, basically that's it
I wonder how flay feels with using the spell conversion
keep in mind the effect of the relic is not reflected on teh stats page so it has ~200 more mana than shown
and another +48% when spirit battery buff from the axe is up
2700ish total
The seeds of undeath node in harvest feels like it should have been in Flay since flay has that weird spell scaling as well. You could kill with flay, zombie gets summoned, blows up, leaves an infernal shade then it blows up
I like how you can just trigger almost everything with flay, even as a spell it's wild
Exactly what Warlock felt when it came out.
can i somehow make these icons smaller? im testing something but amount of summons is too much XD
lol
gonna try and use the primordial amulet that converts to physical instead of this. hopefully not hindering my mana too much
Anyone have the same build but lvl 100, this my first time playing. Only 16 hours in and lvl 67, also would like a good weavers tree to go with it. Thanks in advance
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2
Acolyte (22) / Necromancer (61)
โธ Health: 1,114, Regen: 16.51/s
โธ Mana: 95.35, Regen: 8/s
โธ Ward Retention: 194%, Regen: 81/s
โธ Attributes: 1 Str / 8 Dex / 49 Int / 2 Att / 6 Vit
โธ Resistances: 109% / 121% / 72% / 33% / 52% / 205% / 81%
โธ Endurance: 35%, Threshold: 223
โธ Dodge Chance: 5% (83)
โธ Armor Mitigation: 21% (531)
Is that using flay with mana stacking to proc cbs for frostbite?
๐
morning everyone
Morning
so i think i pushed my necrotic mana stacker lich as far as I can
onto build nr 2
i was thinking of a cleaver str stacking Fangs of the berserker build.
and thicc harvest leech
Drain Life is the other option
but that's only leveraging half the item
actually, can maybe use Primal Cadence instead
ah its both primordials, nvm
Oh
there we go
ah shit gotta dual wield in this
Aight this is kinda wild
All right
whats the easiest source of frenzy
for acolyte
Transplant I guess
with a bit of cdr would do it
https://www.lastepochtools.com/planner/Bae3jwaB Conceptually, something along those lines
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (13)
โธ Health: 2,261, Regen: 20/s
โธ Mana: 116.51, Regen: 9.12/s
โธ Ward Retention: 230%, Regen: 61/s
โธ Attributes: 95 Str / 25 Dex / 95 Int / 8 Att / 10 Vit
โธ Resistances: 60% / 60% / 60% / 73% / 82% / 80% / 64%
โธ Endurance: 34%, Threshold: 497
โธ Dodge Chance: 16% (517)
โธ Armor Mitigation: 60% (4,384)
โธ Crit Avoidance: 91%
thicc Harvest Leech and combine Bleed int stacking with leech dot from belt
Um
am I reading this right
Ummm
LEtools did an oopsie
@ebon mica ๐
looks like I'm getting 100% inc damage(99.75%?) per 1% leech
while it should be 18% inc per at 3 points Hollow Lich
still a LOT stronger than I anticipated, not gonna lie
if my math is correct the real value should be like 5.54x lower, which is still good (1372% total)
oh boy
tf
https://www.lastepochtools.com/planner/QdOJd8eA damn it i got excited for mine also lol
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (66) / Warlock (27)
โธ Health: 4,266, Regen: 0/s
โธ Mana: 440.51, Regen: 22.4/s
โธ Ward Retention: 268%, Regen: 86/s
โธ Attributes: 22 Str / 33 Dex / 109 Int / 16 Att / 25 Vit
โธ Resistances: 72% / 72% / 72% / 101% / 55% / 186% / 100%
โธ Endurance: 46%, Threshold: 938
โธ Dodge Chance: 40% (1417)
โธ Armor Mitigation: 31% (1,551)
โธ Crit Avoidance: 94%
Flay / Rip Blood / Chaos Bolts / Aura Of Decay / Harvest
i think harvest and bleed is nice but im not sure if i dont wanna abuse melee damage bonus instead
yeah it's easy to get enough dexterity that i should be able to proc harvest from chaos bolts consistently enough, so i feel like it's an easy slot in
some of these nodes are nuts
how are you gonna solve the survivability? That's a lot of increased damage taken
Yeah that's the other problem
Technically
you leech so hard
you only die to one shots
i only die to one shots anyway
or wengari axe throwers
I wonder if slotting in some poison chance will be enough to proc poison overload so i can get consistent frenzy from idols
Null portent does help alleviate the dmg taken increase for sure
indeed
https://www.lastepochtools.com/planner/Bae3W0rB stuffed with res
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (13)
โธ Health: 2,766, Regen: 0/s
โธ Mana: 116.51, Regen: 9.12/s
โธ Ward Retention: 230%, Regen: 61/s
โธ Attributes: 95 Str / 25 Dex / 95 Int / 8 Att / 10 Vit
โธ Resistances: 100% / 100% / 100% / 95% / 102% / 102% / 84%
โธ Endurance: 34%, Threshold: 608
โธ Dodge Chance: 16% (517)
โธ Armor Mitigation: 60% (4,384)
โธ Crit Avoidance: 91%
This is fixed now. Thanks for pinging me.
It's still kinda bugged though, hm :/
Looking for outliers is kind of my thing
it'd be nice if there was a field showing leech modifiers in other or somewhere, that being said
the figure doesn't seem to list anywhere
ok there we go, probably back to using reaper form and normal leech lol
For some reason if Hollow Lich is allocated, Leech is set to zero
that sounds like a pain, thank you for your hard work however!
maybe cause Scornful Blood ? It says "instead of healing you" so perhaps therein lies the problem
The leech doesn't disappear, it just doesn't apply to you
i'd kill for a scornful blood dps calculator rn
xD
yeah, you can get more
which is kinda cool honestly
that you can get to regular phys% scaling with %leech instead
this feels suicidal but feels like an excellent build 2
ima probably will do some similar build to you
this is definitely not a starter
https://maxroll.gg/last-epoch/planner/uw6sf0g9 this is think as a starter, and then do other stuff with lich
9% inc damage taken + dual wield is kinda suicidal
im playing SC, no HC for me XD i will break my pc
but will change it, i dont like how it planned much
I am weighing bleed vs Necrotic hit, it feels like a waste of mana not to use the 20% spell dam multi
low life build with cap for ward?
id just drop corrupted form and go scornful blood here
all this leech is messing with your missing health ward
but then you have no leech, how you gonn astay alive?
ward
?
wired, it dosent show leech %
I am a little surprised how many people are taking the 50/50 ward health with all the new health decay support
i'm stoked to have 1 life and six billion ward regen
for a starter you're putting a lot of faith in getting that font of the erased, vise of the giant and the amulet.
its good, but depend how you build
new health decay support? that being?
have we had an answer about what modifies scornful blood damage?
Nope, i asked like 2 days ago, still nothing
it pair really well with this
i keep bumping
another 5 points in acolyte, several nodes in lich for more decay per second, more% for dots based on your life lost per second, and ward gen based on missing life
no, leech rate is a bad stat if you have overleech
Beneath Ancient Skies / 1.3
Acolyte (31) / Lich (68) / Warlock (14)
โธ Health: 1,955, Regen: 27.2/s
โธ Mana: 213.51, Regen: 17.6/s
โธ Ward Retention: 204%, Regen: 0/s
โธ Attributes: 12 Str / 12 Dex / 82 Int / 18 Att / 20 Vit
โธ Resistances: 120% / 55% / 95% / 123% / 110% / 151% / 140%
โธ Endurance: 34%, Threshold: 430
โธ Dodge Chance: 2% (65)
โธ Armor Mitigation: 24% (1,026)
Rip Blood / Bone Curse / Aura Of Decay / Death Seal / Flay
you get overleech for free with the 50% health cap, you want to avoid leech rate increases
oh you mean all the missing health ward, yeah thats all good if you dont mind dropping Reaper
I'm for sure not running reaper
i meant as a general idea for a build, im preaty in making my own from scratch
lemme revisit my bleed take
How does Hollow lich supposed to work? E.g. if you have 10% spell damage leeched as health and 20% melee damage leeched as health and 3 points invested (6%), then you'll get 60% increased spell damage and 120% increased melee damage? Does this sound about right?
why no blood bond?
would melt bosses
where's that
oh, that requires a direct cast
you already taken blood catalyst
that's to turn off the blood orbs so i don't heal from it
the wording seems to suggest any leech is turned into generic damage increase, not specific for that leech type. So 1% melee leech -> 6% inc damage , 1% spell leech -> 6% inc damage, 1% leech while transformed -> 6% inc damage while transformed , 1% Harvest leech -> 6% increased damage for Harvest
I'd confirm that.
blood splatter seems pretty bad now given that it has zero impact on single target and the skill is AOE by default now
Yeah, the wording is kinda ambiguous :/
I'll add that to my Scornful Blood question
I don't think that the 1% harvest leech -> 6% increased damage for Harvest bit of that is true btw, you definitely don't get the leech but skill specific leech doesn't seem to translate to increased damage (though Melee Leech affix does...)
kinda strange harvest leech would be singled out from all leech % sources
oh, its look like nice build.
why that relic and amulet tho?
relic is goofy, the shock chance converts to bleed chance, phys res is nice, very easily LP farmed for slams
it's also stuff like life drain's inherent leech just doesn't seem to translate to an increase in damage afaik
amulet causes bone curse aura to trigger decrepify and marked for death
I could be wrong, but that's what i've read
Iirc it's supposed to be generic inc, according to old hollow lich's alt text.
yeah the wording makes it sound like it should be generic
but ill confirm it in #๐จโask-the-devs-not-support-no-bugs
Oh hey the alt text is still there.
ohhh smart, 15% more dmg over time
bleed will goo brrrrrr
that's the plan!
i hope the gloves will be kinda easy to get
likewise lmao
https://maxroll.gg/last-epoch/planner/t566d0qa
close idea on a warlock
the red rings are placeholders for me rn, i don't expect 1lps anytime soon but i was doing the math for the mana regen needed to sustain the AoD node and bone curse aura drain
but the relic wont work as it give leech
I need the t7 amulet mana regen slam and about ~35% more elsewhere
looking
Okay, I left it as it was, generic.
-Vessel is really good, I didn't take it (even though the duration would be -great-) because i'm ducking the life heal on bleed stack.
-I don't think those tongue rings will convert their poison chance to bleed chance because that's on spell hit rather than generic hit? I am hopefully wrong, but the wording might be specific.
-I was torn between exile boots and last steps. you're not lowlife here via health decay so exile boots are wonderful
-plaguebearer my beloved
-see above about the spell hit wording on rings with your hat. i'm unsure if that ignite chance on spell hit will convert, especially because it's spell hit with fire skills. might work off of your fissure damage?
-are you hard casting infernal shade?
I dig the plan here
Yea, ill let you know if this is not the case now
@radiant ocean That's my abomination necromancer, already cooked. https://www.lastepochtools.com/planner/oYjmXzlA
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (78) / Lich (13)
โธ Health: 3,550, Regen: 31.2/s
โธ Mana: 104.51, Regen: 9.6/s
โธ Ward Retention: 312%, Regen: 62/s
โธ Attributes: 8 Str / 8 Dex / 138 Int / 2 Att / 11 Vit
โธ Resistances: 82% / 74% / 72% / 92% / 98% / 105% / 123%
โธ Endurance: 34%, Threshold: 710
โธ Dodge Chance: 1% (32)
โธ Armor Mitigation: 44% (2,617)
not my build, so cant tell for sure.
will try to make something
@ebon mica another small bug, seems like Death seal phys conversion doesn't seem to change tags
I'm unsure if it's supposed to, the node doesn't say it swaps the tags out, and it specifically calls out converting the death wave damage rather than the skill
one would hope it does swap tags tho
would make it a weird exceptoin as it changes necrotic to phys damage and res scaling as well
I agree
It shouldn't
Ow cool, didn't know there was an entire page for this hahaha
The build I was talking about:https://discordapp.com/channels/368953963267096586/414295382625878037/1406603595318689887
Yes, it affects only subskill.
My bad!
Hm... interesting, but why are you investing into crit, phys damage and cold damage instead of going all-in with the poison DoT?
https://www.lastepochtools.com/planner/Qe37Yjxo here's how far I went with my bleed take
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (71) / Warlock (19)
โธ Health: 2,482, Regen: 20/s
โธ Mana: 344.51, Regen: 17.52/s
โธ Ward Retention: 198%, Regen: 95/s
โธ Attributes: 10 Str / 10 Dex / 59 Int / 4 Att / 13 Vit
โธ Resistances: 69% / 69% / 69% / 65% / 73% / 98% / 64%
โธ Endurance: 34%, Threshold: 496
โธ Dodge Chance: 2% (40)
โธ Armor Mitigation: 31% (1,519)
Flay / Rip Blood / Aura Of Decay / Bone Curse / Death Seal
I was really just slotting flay as a gap closer
Something To Press Right Click About
yeah, here i kinda play around Rip Blood just for Blood tether, otherwise go ham with Flay casting
makes sense makes sense
might be a bit iffy on mana tho
blood tether seems insane but the fact that you have to direct cast rip blood every 3s makes it annoying
If you can make space for Blood Revelry, using it each 5 Flays is not that bad
that's what I thought too. Unless i'm using rip blood manually as my only attack, I ain't doing all that
there used to be builds that popped a metric ton of rip bloods
Unless you make Rip Blood your base skill :D
I think that sort of thing is totally still possible with bone curse aura, 4 hit bone curse & rip blood on bone curse ending
flay with chaos bolts would do it easily
man it's hard to make space for anything when it comes to flay, there's so many nodes that feel mandatory for dot lol
you're not going to stack as much bleed as a flay build unfortunately
ya thats kinda why I'm not opting for dot, though has to be said this leech belt take is making me feel things
https://www.lastepochtools.com/planner/BglrRero found an old build to that effect
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Acolyte (20) / Lich (65) / Warlock (18)
โธ Health: 3,350, Regen: 85.44/s
โธ Mana: 121.45, Regen: 10.88/s
โธ Ward Retention: 213%, Regen: 0/s
โธ Attributes: 13 Str / 13 Dex / 49 Int / 0 Att / 23 Vit
โธ Resistances: 71% / 71% / 32% / 111% / 77% / 139% / 47%
โธ Endurance: 31%, Threshold: 670
โธ Dodge Chance: 5% (113)
โธ Armor Mitigation: 28% (1,172)
โธ Crit Avoidance: 64%
interesting
i'm gonna be boring and just focus on lots of procs and lots of bleed
blood revelry only consumes 1 stack per cast anyway
https://www.lastepochtools.com/planner/B5nDvbxo this build is shaping up to be very interesting build nr 2
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (80) / Warlock (13)
โธ Health: 2,766, Regen: 0/s
โธ Mana: 116.51, Regen: 9.12/s
โธ Ward Retention: 230%, Regen: 61/s
โธ Attributes: 95 Str / 25 Dex / 95 Int / 8 Att / 10 Vit
โธ Resistances: 100% / 100% / 100% / 95% / 102% / 102% / 84%
โธ Endurance: 58%, Threshold: 608
โธ Dodge Chance: 16% (517)
โธ Armor Mitigation: 49% (3,032)
โธ Crit Avoidance: 91%
Assuming I learn everything about Scornful Blood
aren't you going to take like 26-30% increased damage from your belt alone?
Ye, null portent offsets that
since it's magnified by strength
true
maybe it's possible to fit 2 red rings in also at some point
are the new flay boots not worth it for you?
oh ye
https://www.lastepochtools.com/planner/Q0k4OKXA so far my build 1
Beneath Ancient Skies / 1.3
Acolyte (20) / Lich (83) / Warlock (10)
โธ Health: 3,094, Regen: 0/s
โธ Mana: 1,183.51, Regen: 22.88/s
โธ Ward Retention: 151%, Regen: 25/s
โธ Attributes: 5 Str / 15 Dex / 43 Int / 5 Att / 7 Vit
โธ Resistances: 84% / 84% / 84% / 78% / 68% / 101% / 93%
โธ Endurance: 59%, Threshold: 926
โธ Dodge Chance: 2% (60)
โธ Armor Mitigation: 41% (2,286)
Flay / Chaos Bolts / Harvest / Reaper Form / Rip Blood
I'm gonna give #๐โacolyte a rest for a second, wanted to cook with https://www.lastepochtools.com/db/items/UAzDsBYCYDYg
I've managed 3776 ward per second currently and I'm hoping along with ward gained per mana spent it'll be tanky enough
ya, im kinda lost with all the possibility's
like its all depands on what drop first XD
I'm not sold on what my leveling plan is prior to getting bleed AoD off the ground
probs just spirit plague
mana anarchy? have they said that'll work without costing +13 mana per proj?
how to go all of them with poison dot?
My build is use abomination to attack only.
sould be easy to stack tons of bleed anyway
there's no way that +13 mana per proj is affordable right?
oh that, i confirmed all chaos bolts have a chance per projectile
so im taking that out post haste
yeah 15 for a bolt with extra damage seems uh, ambitious
you can do seed of chaos if youre feeling funky tho
That build you put up invested into nodes on the passives that increase melee, phys and cold damage, as well as crit and intelligence stacking for even more crit.
Mine was all-in on the poison.
or wandering spirit, you just active and run XD
I'm pretty set on a bleed build. Just depends on if i want to go hybrid health/ward low life reaper form or low life ward based without reaper form
Which skill and which node?
or just hard cast rip blood with the blood tether node. live by the build die by the build level by the build
bleed kinda easy i think, and with the new blood theater you havee good dmg for bosses
I'm gonna forego blood tether for now because i don't trust myself to press rip blood every 3 seconds lol
but if it ends up being really good then I'll change and learn
yea my full build isn't taking it because i mostly just have rip blood slotted for the hahas triggering during bleed overload
of course
I want to trigger chaos bolt, rip blood and harvest
Should be able to get enough poison from harvest to have permanent frenzy against bosses with poison overload + the enchanted affix
why no
dono, ppl on maxroll not think all the way sometimes
Mantle's only 'issue' is that it only applies to the fissure itself, and not whatever else it spits out.
passives: Invigorated Dead, Sharpened Bones, River of Bones, Blades of the Forlorn
Abom skill nodes is Cruel Monstrosity
Dread Shade nodes also spec into your minions dying, which with Solo-Abom isn't ideal.
but u have 1 more point into
then even u spread bleed instead ignite
via tormenting
and then u can go bleed shade too...
This one I'm not too sure why they didn't take.
with blood gulch the spirits apply bleed
it feels so wierd to have so much dodge rating on an acolyte lol
additionaly instead going shades it would be evwen better to go phys chaos bolts xd
i was wondering about hybrid hit-based + bleed phys lich, with chaos bolts, rip blood etc
and explody glove
I want more minion crit chance and minion crit multiplier.
Do play poison minion damage mean it can go dot only?
get a lot of flat spell phys dmg from staff etc
since the explody from glove is phys spell tagged
Might run into a 'hybrid caused not enough damage on either' problem.
There's a reason people jsut focus on one.
tru
maybe some global base crit and crit hit lol
would be funny to just scale the hit part of the explody
Ow you can go both, its just that usually its better for your damage to focus on one thing.
Because why do you need the crit? Because DoT's can't crit.
Why not go for either big crits or big DoT's, instead of spreading yourself thin here.
Sometimes you can go for both, because scaling one scales the other, but there is no overlap here except leech on crit, and thats just to keep your Abom alive.
@obtuse quest are you sure that the marrow shards subskills are just straight AOE damage novas and not projectiles? LET has it down as 9 projectiles and being the same subskill as sacrifice's bone nova
Haha, fair, that one is tried and tested to be good yeah :)
hmm yeah so far reflect armor looks like a meme
back to acolyte ๐
outside of ice golem, there's no offensive vit scaling on Acolyte, is there?
besides the more dot multiplier, I suppose
it's per bone curse cast? or per hit on cursed enemy?
Per hit I believe
the latter
oh my god if per hit it's so busted
not that much
im already at 2000% bleed chance
chance means nothing without multipliers
and bone curse is like
what
less than 100%?
https://www.lastepochtools.com/planner/A1PKR2Zo
๐ค More damage for abomination too after changed skill combo
Beneath Ancient Skies / 1.3
Acolyte (22) / Necromancer (81) / Lich (10)
โธ Health: 3,518, Regen: 31.2/s
โธ Mana: 104.51, Regen: 9.6/s
โธ Ward Retention: 312%, Regen: 62/s
โธ Attributes: 8 Str / 8 Dex / 138 Int / 2 Att / 8 Vit
โธ Resistances: 82% / 74% / 72% / 92% / 98% / 102% / 108%
โธ Endurance: 34%, Threshold: 704
โธ Dodge Chance: 1% (32)
โธ Armor Mitigation: 44% (2,617)
2k? dang, i was getting a modest 1200-1400
do the spirit skulls it fires out apply haunt? that should be dot
yea hungering skulls is one
did you include the other ailments being changed to bleed by the gloves? i dont think LE planner converts those
40 flat, 200% dot, 4.5 sec cooldown, kinda underwhelming
aura of rot might be better
4 poisons/sec is not bad
double strike is bleed
yea, added em up myself
What is "all types" exactly?
is 180% phys pen for bleed overkill?
Like each minions have types
Like wraith has poison wraith, fire wraith
if i have 3 different skele mages, 3 different skeletons, 2 different golems, 3 different wraiths, is that 11x 20% more damage and attack speed or?
oh so i guess golems doesnt work?
and its like 20% more per skill slot if you have all types, ig?
For golem its tricky
yeah for golems its impossible without chest
Anyone got any ideas on how to really calc the damage here ?
Trying to see if low life ES/Evasion is even worth it.
I'm also not sure if having Reaper Form is worth instead of grabbing Rip blood for ward gain
https://www.lastepochtools.com/planner/B4yqdD9o
Beneath Ancient Skies / 1.3
Acolyte (21) / Lich (92)
โธ Health: 1,542, Regen: 0/s
โธ Mana: 157.51, Regen: 12.48/s
โธ Ward Retention: 359%, Regen: 87/s
โธ Attributes: 16 Str / 27 Dex / 132 Int / 16 Att / 67 Vit
โธ Resistances: 79% / 79% / 79% / 87% / 61% / 194% / 160%
โธ Endurance: 30%, Threshold: 308
โธ Dodge Chance: 80% (8359)
โธ Armor Mitigation: 11% (271)
โธ Crit Avoidance: 99%
Flay / Marrow Shards / Reaper Form / Death Seal / Transplant
Using that chest and some nodes should get u like atleast 4 golems
Thats a lot of base dmg
I think the strongest dot ability is probably fire golem with a metric ton of skeletons.
aight, cooking vit stacking necro
Have you looked into solo-Abom poison aura? It can get real nutty chace to poison and massive amounts of generic More damage, but I find the raw number of damage hard to calc-
but vit stacking for that seems insane
I dont think it has the multipliers compared to infernal aura
if you can just keep feeding it, youre only really limited by your mana/cast speed
speaking of feeding it, with the new achiveable 100% skeleton resummon chance, cruelty skeleton mill might be funny and doable
Where's that from
need this tech in this
40% on passives, 40% in skill tree, curse/minion set shield
Ah, it lasts for 10 seconds, thats how much time you can feed it right?
we used to be able to get to like, 83%?
Trust LETools more than me.
(And double check with tunklabs)
Marrow shards was ok dmg. If you look up "wacsa" in this thread, he does some calcs. You are missing out on chaos bolt, it does insane dmg in comparison
I am thinking about mana stacking, was about to make another version based on it
Chaos bolts would probably be what this moved to after getting the right Idols
Well that's super strong then, provided the churning doesn't stop the golem in its tracks
def can't use cruelty with your golems, it'll blow those up too
this would have to be a discrete build, but the consumption talk reminded me to look into it
You will want mourningfrost boots to give marrow some spell dmg, otherwise it has like none
@radiant ocean But for the weapon, I still can't make sure which one should I use...
I feel there are better ways to give yourself spell damage considering this build uses almost 0 dex
Do you have a planner link for your current setup? I wanna peep your bleed sources
And that's where chaos bolts comes in with the axe for flat spell, not ez to scale marrow flat spell
im still cooking XD
hahaha fair
if Im right with 2k% bleed chance and full ingnite to bleed conversion I apply 6k bleed every sec ?
just from profane
Horn of the wisp: Intelligence bonus, skill level bonus
Usuper's mandate: minion necrotic penetration, health bonus
Scales of Lemniscate: Minion necrotic penetration, dread shade's buff, health bonus
Well it would be 2k bleed chance which would be 20 bleeds per second because it's 2k/100
Yea lol ๐
lmfao ye
hard maths
It's fine I've done it plenty of times
Imagine how I felt when I learned that % reflected damage actually does less the more defense you had.
That was a trippy thing
What the best way to stack mana?
idols
Yea
and apparently you can craft % mana affixes but that's a bug so i would not use that
It's still hard to calculate how much bleed I will apply per sec including 2x fissure, all spirit hits + bleed rip blood + bleed cb
didn't hear from me you can put rogue/sentinel % mana affixes on gear
Unless u got a really good offhand catalyst
You should be able to craft them on a good number of pieces
Wasn't me
i'm talking %, not flat
Thanks.
I wonna do some hybrid that do flay> proc CB> proc rip blood and harvest
Does Dot crit?
% is only available to rogue and sentinel, technically
no
Nope!
Damn
and only chest and helmet
Wouldn't it be your amount of stacks per hit x how many times you attack per second right?
Oh I was not aware of that.
the most important thing is... do we have some tech to 'consume' bleed stacks?
Not on acolyte that I'm tracking
Yes but it's not considered a rogue/sentinel only affix. It just doesn't appear there on other classes. I feel like it was the same with some attributes
Now is there a better Idol than Minor Weaver Idols?
Doesn't stop you from crafting it on gear
Nope!
Figured.
That's what I'm saying... lol
Can you craft it on another toon and then just put it on
the point is it's not supposed to be craftable on necro gear but it can be
How is it a bug if it's not a sentinel only affix
it is a sentinel/rogue only affix
Nope!
Not on Acolyte
Because technically it is, but it's not marked right
In the section on sentinel affixes it doesn't show, it's under mana
It's a mana affix. Not a class affix
Yup, there it is
The required item class effectively means it can only be applied to Sentinel and Rogue locked items.
Or supposed to anyway.
So basically we can craft it, use it, but we can only craft it if it's on a character of that class
Technically, but that's not how it works.
Wait do we not need the alternate toon?
not sure if you need alternate toon, point is necro can still use it
you dont need a toon
I get that
I'd have to go in game cuz it's not coded that way
Hmm. Interesting.
But I guess if it's intended or not
Problem is its a helm/chest so you get your own class way more often than other classes
So I could use the % mana on Wings of Discord ๐
While true, just add it on your filter
nothing stopping you from putting 1 % mana affix then roll a t6-7 exalt unto it
Oh true there ya go