#tooltip-hunt

1 messages · Page 1 of 1 (latest)

patent veldt
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not a typo, but as pointed out, potentially misleading? just here for consideration...

peak latch
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Would be good to know which skill tree this is in. We don't know all skill nodes by heart. Also the text is fairly small. What does the node say that can be misleading?

patent veldt
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my bad

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hungering souls

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I dont think the problem is so much what the node says, but how it interacts with the player. It requires that the skill be on the bar but you wouldn't really know that ahead of time

gray void
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If a different skill/idol/etc were doing the proccing then that other skill/idol/etc would have to be equipped

patent veldt
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I definitely get it, and it makes sense to me. On the other hand, it maybe not be easily understood by others and i kind of doubt there is anything in the game guide on this

gray void
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'Cause how is the game to know that a thing should be proc'd if the thing doing the proccing isn't equipped?

patent veldt
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well... you specced into it. it wouldn't be hard to find out which skills are specced into... versus are not. regardless, it isn't completely obvious and it could be.

red palm
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Small typo on chaos orb. An extra "a" is in there

gray void
red palm
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Sorry, I'm not at home but it's the new crafting mat that has chaos in the name.

cursive otter
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"For example if you use a fire resistance shard to a raise the tier of a fire resistance suffix the " - Glyph of Chaos

granite sable
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Idk if this room applies to spelling, but I thought this one could use a comma or two 😄

red palm
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Summon bear node Vicious Strikes has a typo

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Also it says more damage in one spot and increased in another

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Typo on Thorn Bear node

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Typo on Rapid Thorns node

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Retaliatory Thorns. Lol sorry just give the whole tree a pass.

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Raptor node Iridescent Plumage I would just take out the word have

bitter oyster
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yeah the summon bear tree is getting a rework eventually, as Mike said it's "a little bare" 🐻

carmine halo
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if they touch my retaliation bear im throwin hands

rain pilot
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minor: punctuation for readability.

mortal steppe
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The always elusive Set Axe Mace.

rain pilot
native kindle
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tier 6 freeze rate affix roll range has a precision issue (goes to 960.0001%)

bold parcel
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a few mods have that

trail shore
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Void supremecy -> supremacy
It seems to be a typo since it has an affect adjacent to it as "supremacy"

serene citrus
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More then a error in the texts, the texts go overboard

serene citrus
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I don't see why you need to say Percent with x% already

bitter oyster
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This should maybe be updated to "Rerolls the values of all implicits on an item." to be consistent with Rune of Refinement and not leave the impression that it rerolls the implicits themselves.

fierce hornet
spice cove
patent veldt
spice cove
patent veldt
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recently i suppose. I feel like it always did that since i played

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so over a year

spice cove
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chill doing it

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not time rot

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imagine reduce 15% stacking 12 times xD

patent veldt
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multiplicative?

spice cove
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= infinite stun xD

patent veldt
fierce hornet
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It's a known tooltip bug - other instances of Time Rot explanations are correct.

gray void
gray void
teal hare
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Text info bug, item dropped like that however hovering over shows the items full text correctly. Only thing changed in loot filter was to make the text stand out more. Once picked up and dropped it was showing the correct name

cursive otter
regal gull
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"Sleetfire" on the Ice Barrage spec tree states that skills cost more mana, but in reality they cost additional mana.

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"Berserker" on Warcry's spec tree states that you gain stacks on melee hit, but in reality you "gain a stack when using a melee attack and hitting at least one enemy".

mortal steppe
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"hit" implies at least one enemy is being hit

fierce hornet
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Aye - but 'when you hit an enemy' would imply it rolls for each time you hit any enemy (e.g. Reign of Winter) vs only once per swing (like Berserker)

desert canyon
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That is big difference yeah

old eagle
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The tooltip of the Water Shrine doesn't seem to match functionality: It should read 100% more cooldown recovery speed.
My Volatile Reversal has a 3.6s tooltip cooldown, with the buff it's 1.9s. I assume there is some rounding to explain the .1s tooltip difference.

cursive otter
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There are quite a few rounding anomalies in various tooltips etc and the figures the game uses behind the scenes (real value) doesn’t always match the displayed value (rounded) so I would expect this is happening here.

gray void
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And in addition to what Vapour said, because of rounding, you should calculate the cooldown from scratch if you're interested in that level of accuracy.

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While there certainly was a bug with the CDR node in Anomaly (it was functioning as a separate CDR multiplier instead of being added in with everything else), I don't think there was ever any posted about the CDR/mana shrine.

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New cooldown = old cooldown / (1 + total of all CDR)

old eagle
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This is my tree: 340% CDRS from tree + 14% from helm = 354% total.
VR has a 16s base cooldown.

16 ÷ ( 1 + 3,54 ) = 3,524s (3.6s tooltip).

Let's assume 454% CDRS.

16 ÷ (1 + 4,54) = 2,888s (probably 2.9s tooltip).

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You can also arrive at the 100% more value by rough estimation: 1.9s is almost half of 3.6s. With already hundreds of CDRS involved a simple addition of exactly 100% CDRS will unlikely reduce the CD by pretty much half.

finite radish
clear hawk
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does anyone know what the chance to get ward is? it's not mentioned in the tooltip

cursive otter
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i think the wording is messed, i think you get it on hit without any chance, just the cooldown to prevent it continually proccing… should be easy to test on the enemy dummy in champions gate

fierce hornet
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vapourfire is right - the chance is 100% on hit with each elemental type, each with their own cool down.

whole lily
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Glaciers ice vortex does scale with modifiers from tree

regal gull
silver grail
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The quest for the Fall of the Empire Monolith is labeled as "Ruin" instead of "Fall".

gray void
gentle thunder
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Elemental Nova - Charged Destruction Node

This node has weird wording compared to other places...
The textual says "Increased critical strike chance"
The modifier under it states "Critical Strike Chance: +3%"

This is to me a bit confusing, 3% is way to underwhelming I feel to be "Increased" and I could be wrong but on other places it states "Base critical strike chance: +x%" (The latter I am doubting about)

Either way textual version might only need a clarification probably if the "Base" is never placed in the modifier...

For references: on "Static" - "Electrify" it does state in the modifier: "Base crit", so I feel there might be some inconsistencies/confusion on my part on this.

gentle thunder
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One more, sorry:
Meteor - Radius vs Area
There is some inconsistency on the Meteor tree:
One states "Area" other "Radius".... whilst Distant craters says "Fall Radius" which is correct. So I think "Meteor Shower" should state "Area" instead as it clearly makes the AOE of a single meteor smaller?

gentle thunder
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One more:
Shouldn't this be "To cast Fire Aura on kill with fire skills"?

The current sentence is difficult to read without the "with"?

cursive otter
mossy sequoia
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typo swarmblade tree

mossy sequoia
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the green and red parts seem to have absolutely nothing to do with eachother

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entangling roots tree

stiff pendant
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tangentially related to this there's a few skill nodes that call something "increased damage" in the flavor text but then have a modifier called "more damage" and vice versa

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that should definitely be normalized. I'll post them whenever I next see em

mossy sequoia
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Swipe tree

mossy sequoia
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Fury leap tree. Should be 'deals' not 'deal'

mossy sequoia
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druid tree

cursive otter
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You are one of those people that spots typos on Resturant menus arent you? 🤪

mossy sequoia
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also druid tree

manic crypt
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I'll take that as a yes XD

mossy sequoia
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should be "you" in druid tree

civic bear
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Not really, it's your hits have a chance to poison

mossy sequoia
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oh yea, never mind on that one

manic crypt
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It does read weird though "You and your minions have a chance to poison with hits" reads more nicely.

civic bear
mossy sequoia
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i only thought it was wrong because i thought it read your and your minions have a chance to poison

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but it said your and your minions hits. wouldve been wrong in the first one

mossy sequoia
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beastmaster bear tree. Should be "deals"

errant orbit
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Could we just hire @mossy sequoia to hunt down all the tools tips?

mossy sequoia
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on this druid tree node, unlike other nodes, "armor" is spelled "armour" leaving it unhighlighted when searching for armor nodes while the other nodes related to armor are highlighted as they are spelled "armor"

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Summon thorn totem is missing the "poison" icon as it can be modified to inflict poison [guess the tag isnt supposed to be there if its not a conversion]

civic bear
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I think the icons are only conversion not any ailment/added damage

mossy sequoia
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oh if it is like that then nevermind

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if thats the case summon spriggan is missing the cold tag as its skills can actually be converted to cold

manic crypt
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Yeah idk what dictates those icons. Umbral blades can get a fire icon but only the subskill gets fire tag.

cursive otter
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The icon tags were going to get an update/overhaul/doublecheck with the tooltip & character sheet UI updates - but those were put on hold for Multiplayer dev. pretty sure there are quite a few conditional damage type conversions that dont display correct icons etc across various skills and in various places on the UI. so maybe that is probably worth checking each one by one.

manic crypt
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Yeah the question is what they are actually meant to mean

stiff pendant
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this hammer throw node uses the wrong adjective for multiplicative reduction - it should read "less attack speed" for clarity

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at least, I'm pretty sure LE has a set nomenclature for this. maybe it's not supposed to be so consistent

rain pilot
shut frost
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If axe is getting thrown to the nearest enemy, it doesn't really hit anything in "its path". Or does it pierce through? If so, it's not stated.

stiff pendant
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it does pierce and chop through all the enemies iirc

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it just flies in the direction of the nearest enemy

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which sometimes means it goes off careening off the screen somewhere if you just killed the last enemy on screen omegalul

mossy sequoia
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"a many" sounds wrong

stiff pendant
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The arena champion is a me mario

hoary spire
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f

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lrdhoo

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lesgooo lol ❤️

stiff pendant
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Aura of Decay node: the wording strongly implies that any self-ailments that are not poison are not accelerated by it, however Llama tested and confirmed it does accelerate self-armorshred.

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this is one where I'm not entirely sure whether the skill itself is bugged or the tooltip is funky

gray void
modern mantle
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should be an "s" on deal in that one

modern mantle
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should say "Temporal Sanctum dungeon"

modern mantle
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self explanatory lol

quasi drum
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Javelin skill Froceful Hurl "For examble"

inland tendon
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Hey All! Is there a specific way I can target farm a Logi's Hunger? I am up to 181 Corruption in Spirits of Fire, with a map of +5 mods on it, and still nothing, Just wanted to know if I was doing something wrong?

stiff pendant
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you're making the mistake of not being lucky

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one of the classic blunders

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keep at it and you should be fine

gray void
late adder
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Does this mean it removes 7 corruption or is this a double negative meaning +7 corruption?

stiff pendant
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the former

rain pilot
cold hatch
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shouldn't 300+ corruption yield better chances of LP level gear and chase items? Howdoes the RNG work? does the RNG have a scaling mechanism built in or should I now aim for 400 corruption instead?

stiff pendant
cold hatch
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right ty.

atomic forum
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Disparity here

agile stream
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Text says up to 2 seconds, bottom bonuses say 1 second and the skill can get only 1 point.

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Sounds a bit odd without the target. Something like ... to enemies on hit maybe? Who are they?

azure quail
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Summon Skeletal Mages - Forbidden Arcana = wrong ALT tooltip (it says about Frenzy buff)

agile stream
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Tooltip for poison is talking about Blinding Poison

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Not sure if game bug or tooltip issue. It says maximum controlled is summoned but only summons 1 baby scorpion at a time.

past epoch
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Grants should be removed

junior herald
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Beastmaster text error

gray void
unkempt cape
atomic forum
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That's not a new thing. That's very old and I think purposeful.

agile stream
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Probably just a floating point number thing

agile stream
plain trench
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that is an interesting exception

tawny bolt
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Should probably also read "for four seconds" like all other mods on eterra's blessing

past epoch
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i think this is missing "Melee hits have a higher chance to grant Rage than spell hits."

steep cliff
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Looks like Sins of the Forgotten in Wandering Spirits contains both the old and new reminder text for Damned

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Drained Will has old and new reminder text as well

agile stream
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The ALT text is talking about poison effect although the node doesn't give poison effect.

neat panther
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"Shurikens are now be thrown"

long marsh
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should mention that it swaps the lightning tag for the cold tag but doesnt

gray void
edgy drum
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Heya i have a stupid question about base damage in the game ^^ !

For exemple warpath doesn't have base melee lightning damage and he doesn't have node to convert base to lightning, if i put +Melee lightning damage and % lightning damage on my sword (for exemple) ;

  1. My warpath take melee light on my sword and the flat is boosted by my % lightning damage
  2. My warpath doesn't take this damage because he don't have lightning tag and 0 lightning base damage ?
atomic forum
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It'll be the first. You're just losing a lot of scaling.

gray void
atomic forum
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I disagree, you basically lose access to most of the nodes on the tree if you decide to for some reason scale lightning. The entire lower left corner becomes useless, the upper right is useless, the lower right is pointless, and all you really gain from the upper left is area, some leech, and block chance

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You also have minimal support on tree for lightning

edgy drum
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Oh i don't want that on my warpath ^^ it's just for exemple and to know how base damage work ^^ thank you !

agile stream
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Time rot multiplier still works, echo still works. How is top right useless?

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Only thing you are losing is not scaling time rot DoT and 2 points on the flat void damage.

atomic forum
agile stream
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You are still missing the 15% more damage multiplier per time rot stack

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You can easily stack it 12 times with a fast enough weapon

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That is 180% more

atomic forum
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But you'd just be better off fully investing into the skill for void than trying to scale lightning that's the point here.

agile stream
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Then say it like so. The person asking is learning the game. Saying top right useless doesn't necessarily mean that

atomic forum
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It's a skill without real support for the mentioned damage type, that's what I've been getting at. I don't know how that's hard to get.

atomic forum
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You're ignoring the context while responding to that

agile stream
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you basically lose access to most of the nodes on the tree if you decide to for some reason scale lightning ... the upper right is useless

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No I am not, you are missing my point

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Your message says something clearly wrong

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You are misleading newbies

atomic forum
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It's not hard to infer "useless for scaling this scenario"

stiff pendant
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which is the correct spelling?

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[if this is a Tools only difference then I apologize but I'd assume it's just taken from the game]

agile stream
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Tunklab has the same difference

molten nexus
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both sites pull data from the game, so it really is the tooltip ingame

proper girder
patent veldt
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@gleaming sinew should this be "character/account bound instead of found on the forum post?

gleaming sinew
patent veldt
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interesting

patent veldt
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how about title rendering?

vapid ridge
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Just noticed while reading the patch notes. I'm a "Judgment" main personally, but no worries if EHG disagrees with me.

Something something literally unplayable ;-)

atomic forum
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Both spellings are correct. It's a regional difference and EHG is across many countries.

vestal pebble
stiff pendant
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why does he have the masterchef logo on his head

olive igloo
stiff pendant
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mmm, Jaffa...

olive igloo
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Full moon 🌕 , half moon 🌓 , total eclipse 🌑

gloomy jetty
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Sabertooth has a node called "Gauging Claws". Is it a typo to "Gouging Claws"?

vestal pebble
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No. They are for measuring how thick your opponents skin is and then inflicting bleed if too thin.

Gauging claws

paper kayak
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I thought it was for gauging their ears? Is that a thing in Eterra?

sudden spade
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is game working?

finite briar
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valiant charge references movement skills instead of traversal skills

finite briar
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should be chieftain yulia

edgy geyser
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one time it's armor second time it's armour

dusk kayak
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this has got to be some old values the example is used with

elder flame
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receieve

light sigil
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This is the only point worded "absorbed" others are worded consumed

glad sluice
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Set reliquary text

bitter oyster
glad sluice
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Aha, that makes sense

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I thought it was just a placeholder xD

atomic forum
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Okay Llama.

gray void
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I'm glad you accept my Imperial Right-ness.

atomic forum
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I've just learned it's best to not argue with you because it doesn't really end :P

long marsh
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necromancer talent says mark for death lasts 5 seconds and 8 seconds. should only say one

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when holding alt is just repeats the mark for death info a 2nd time

nocturne wraith
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en-US vs en-GB spelling of traveling inconsistency

pulsar rose
flint thunder
long marsh
errant urchin
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is that not literally their point, UK and US english spell traveling differently but both appear in-game

nocturne wraith
# long marsh theyre supposed to be different

This difference was intentional? I guess I'm not sure why they would need to differ, it's not as though these items were made in different countries. Either spelling is fine, the inconsistency seems more like a minor typo error to me.

long marsh
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so en-US should be using Traveling and en-GB should be Travelling

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similar to Defense and Defence

nocturne wraith
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Ah yes, I fully agree with that if they are differentiating the English text between the regions.

long marsh
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if theyre both showing up with one language, then thats a bug

atomic forum
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It's not a bug it's because EHG is split across countries so sometimes there are regional differences in how they write things

long marsh
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it should be one or the other depending on language

atomic forum
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No, I know, I'm just explaining

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I'm sure they'll consolidate it eventually

long marsh
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probably

silver lodge
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name of the node "Oppourtunist" should be Opportunist

mossy sequoia
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armor is spelled 2 different ways if you hold alt on an item

long marsh
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Harvest doesnt say in its tooltip that it deals necrotic damage, only the tag does

long marsh
# ornate crag Not sure I understand

the main tooltip description says "a melee attack that....are cursed" - in that tooltip it doesnt once mention that it deals necrotic damage. this is inconsistent with how other melee tooltips work

ornate crag
long marsh
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weird

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i feel like they SHOULD say they do physical damage though or necrotic, or whatever they do since spells usually do

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newer tooltips say what type of damage they do in the description afaik

ornate crag
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Yea, most of them are in the expanded tool tip because of their scaling iirc. Can double check tho.

long marsh
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feel like they should still say it though - thats how spells work

ornate crag
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They closed the dev ask, but iirc, the way Harvest works is it does generic melee damage and int is what gives it Necrotic. The entire thing isn't Necrotic. Brains a bit fuzzy on that though

long marsh
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thats even LESS clear than I thought

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shouldnt it say it has scaling necrotic damage based on int then?

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descriptions should be descriptive

ornate crag
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It does in the expanded

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When you hold Alt

long marsh
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but like - it should at least say SOME of that in the non-expanded description

ornate crag
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The smaller version is to condense it for a quick view to not clutter the screen, the expanded shows all the gritty

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That's how all the tool tips work

long marsh
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i mean

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except manastrike though i guess

ornate crag
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Mana strike has a baseline 15 lightning damage which is different

long marsh
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huh ok

heady cosmos
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I don't know if this qualify but it's very unclear to me :
With 1 point invested, I get +25% if I have exactly 1 shadow ?
And at level 4 I get 100% if I have exactly 4 shadows ?

boreal finch
#

Is it 60% or 70%

hallow rain
atomic forum
boreal finch
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I know but tooltip says 60% to cast one projectile in the description and 70% in the tooltip below that

atomic forum
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Ah, I misread. Sorry, I just woke up.

granite sable
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Fireball's Spreading Flames node says fire pen but gives fire damage

still portal
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Question, is there a bug with swipe tool tip? not sure what's making it go down, i randomly check it while attacking etc. strom claw is up in both ss

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oh nvm it's probably from losing the crit from

vale flax
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Does anybody know if Riposte and Retribution proc during channeling Warpath?

sturdy pecan
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Is there anywhere I can see my minions damage with bleed? Or even the DPS from each minion?

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And the dps from bone curse

atomic forum
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Not really

spring valley
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Hi everyone. Can anyone give me guide for acolyte necromancer for minon use. I want to use skeletons and golem, cause i don't understand "Summon Wraith"

hollow peak
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Rhymth of Fire

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wonder if that's why it's bugged

dry holly
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Necromancer>Lich> Reaper Form

Misspelling "uou" LOL

finite radish
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With the most recent update 0.9 most of the quests stating that they give either a skill point or idol slot are incorrect

visual trench
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Dialoge option says 'would'nt', should be 'wouldn't'.

restive egret
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"al lhits"

heady cosmos
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Alignment of the text and hovering is off.

heady cosmos
heady cosmos
heady cosmos
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I searched "Shadow" and used the cross to remove the search.

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There is no alt info

lusty storm
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Multishot is called arrowstorm in the rogue character creation preview

obsidian python
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Unless im bugged or dumb this rerolls the implicit values not the actual implicits

atomic forum
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You're correct, it could use an extra word

unreal umbra
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I am guessing this is incorrect

silk kettle
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Harvest is missing a Physical tag

balmy solar
#

Instead of chance it says shance on the second critical strike

heady cosmos
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Out of window display

grizzled ravine
past quail
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hi change serpent strike base damage to cold , was seeing if the physical pen with bleed. (from beastmaster tree) scales the cold pen with frostbite

abstract abyss
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Do we also post speech typos here? I've got one for the response to Yulia after first arriving in Thetima:

topaz summit
granite sable
#

Can someone help to find my save character both folder in steam and user appdata are empty ?

heady cosmos
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This create Shadow tooltip is unique in this spot (maybe I missed one create shadow skill) would be nice to be spread or accessible somewhere else, also where can we see how much does a shadow do ? like 25% of char dmg or full dmg ?
Alt bar is not shown on the Umbral assault which I hover but alt does reveal the extra card

errant urchin
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Would the BE dates not just be 6020 BE and 12 BE? them being negative doesn't quite make sense to me

grand citrus
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Shance

lofty granite
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Soul Feast node - Diseased Soul, "Chance to poison enemies with al lhits for 4 seconds", misplaced space between "all" and "hits"

atomic forum
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You could say it's been misspaced.

heady cosmos
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The hover with alt goes crazy when going from one item to the other.
I was holding alt the whole time going from one to the other twice.
The top of the tooltip went out of the screen.

next mirage
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Lightning blast:
"Lightning blast chains ...." from Arcing Power.
"Lightning blast can chain ..." from Cahin Lightning.
please cut the "can" from chain lightning text and add in the tooltip a line that it adds "additional chains: +1 per point".
Closed circuit is missing its duration in its tooltip.

do double and quad casts count as "direct casts"?

visual estuary
#

No period at the end of the first node on the mage tree

visual estuary
#

No end parentheses on second mod here

topaz dew
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not really sure if this is a tooltip thing or not but the word "increased" appears nowhere on the dropped weapon so it looks like a potential memory pointer issue

dapper urchin
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"other than the one created by Retreat Into Shadow." is probably what the last line should say. Dark Passage doesn't actually create any shadows.

stoic igloo
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Timeless legion says "time rot chance: +x%" while it only works for melee as it says in the small text, It should say "Melee time rot chance" (same as Rot grip)

agile quarry
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Serpent Strike - Swirling Carnage says more damage damage over time

kindred falcon
#

Okay but what is the damage and what is the damage type?

knotty viper
#

Not quite a tooltip but:

past quail
#

hi is this spose to have some poison res on it ?? poison spelt wrong ?

sage fox
#

devouring orb skill screen has this in it

atomic forum
olive igloo
next mirage
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Lightning blast:
Closed Circuit is missing text aknowledging it can now target allies with the initial hit, not only on chain.
Convergence is missing text aknowledging you cant target allies anymore while having Closed Circuit.

upper mist
#

there is no uppercase I in english please give fix kappa

wet canyon
#

am I the only one that cant change settings anymore? just have options A, B or C but don't actually see the details settings

signal helm
#

limited to only one vs limited to a single. Same thing, maybe choose one option for consistency?

full copper
#

shance

unique zealot
#

the offical webpage say: multiplayer coming soon. but its here

bold parcel
bold parcel
errant orbit
#

?

pastel bridge
#

Holy Aura - The description says endurance threshold, but the skill node gives endurance

modern mantle
#

pushing Alt does not show more information on this skill

azure wraith
#

You’re playing a new rogue and put 1 point in Sleight of Hand
How many shurikens do you throw when you use shift?

You level a bit more, spec into shuriken, and take Fan of Blades
Now how many shurikens do you throw per shift?

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||The answer to both is 1. The Sleight of Hand tooltip does not make it at all clear that the thrown shurikens don't get quantity bonuses from any other source.||

fervent pasture
#

gives endurance not endurance threshold

dreamy relic
#

Maybe a bit pedantic but can we change archmage to read "Value tripled if you have at least 200 maximum mana" it's a bit unclear from this tooltip alone.

kindred falcon
#

How much damage? How "nearby" are we taling?

atomic forum
#

Nearby is the same distance all the time in this game. 6 meters I believe. It's the size of the ring around the dummies.

kindred falcon
#

Define "Inaccurate" plz??

opal folio
kindred falcon
#

Gotcha, like the spread of barrage in PoE. Makes sense, ty.

pseudo oxide
#

Goodmorning....Question already probably answered...how does the wings of argentus +2 to Level of Fire Melee Skills work exactly??for example if i change the tag of warpath with earthcorcher it will give it 2 levels as a skill?or im thinking wrong?

plain trench
#

that is correct

pseudo oxide
#

so for example it will get 2 more points ??like having for example +1 or +2 to warpath on chest?

#

cause if it works like that its busted as hell

plain trench
#

that is how it works

pseudo oxide
#

EXCELLENT thnx @plain trench

rustic bison
#

"Increased critical strike chance" and "Increased critical chance for spells" are two different modifiers, this sorcerer node is kinda confusing since the description says it affects spells even though it technically shouldn't.

atomic forum
lost bay
#

Swarmblade -> werebear transform has spriggan tooltip

coral igloo
kindred falcon
#

What the heck does "moving forward in time" mean??

hollow vortex
#

This is more a global typo .

Gear pieces like chest are called body armour and affixes have armor .please pick one .

empty stirrup
#

The effect of the point does not read like it has any effect on poison res, tooltip is unclear ? Also there is a typo on the tooltip

ruby meteor
vale needle
glossy dew
#

Sleight of Hand in Shift says you get 10% more damage per shuriken on Chakram with Keen Throw, Keen Throw was changed in 0.9 to 12% more damage, so this should be updated

keen hinge
#

Increased Increased Melee Stun Chance

modern mantle
#

feel like this should say Shadow Cascade and not daggers?

errant urchin
#

shadow daggers are a different thing from shadow cascade, it's rogue's own ailment thing @modern mantle

warm quest
#

shared speed doesn't count as speed for comparison tooltip? not sure if intended

vale needle
#

tool tip is not clear

errant urchin
#

The dying embers of a god swiling around a blackened cloak.

hollow jay
#

"Chance to cast fire aura on kill fire skiils" : missing a "with" in there

mental mesa
#

Crit Chance for skele mages typo, mb if its known already

vivid venture
#

Just did a test. This only affects your own minions. It does not work on other players so either the text is wrong or the skill is bugged.

toxic kettle
#

I dont think other player minions are allies

vivid venture
vestal pebble
#

!bug

proven ospreyBOT
gloomy jetty
#

Scorpion Arrow node in Detonating Arrow bush:

Detonating Arrow's base damage is convered to Physical
↑ Typo spotted.

#

Frozen Resonance node in Detonating Arrow bush:

Detonating Arrow has a higher chance [to Freeze targets] based on your uncapped Cold Resistance.
↑ Addition requested.

barren lava
#

Arcane Momentum node in Sorcerer passive tree:

When you [directly] cast a spell you gain a stack of Arcane Momentum for 2 seconds and refreshing the duration of all existing stacks.
Typo: should be refresh, not refreshing
Typo: should have a comma after spell
Clarity: should specify that only directly casting is going to proc the buff (it could be a bug, if so then this thread is created for it: https://forum.lastepoch.com/t/arcane-momentum-only-procs-on-direct-cast-description-implies-otherwise/54545 )

Last Epoch Forums

Arcane Momentum passive in Sorcerer’s tree says (original grammar preserved): When you cast a spell you gain a stack of Arcane Momentum for 2 seconds and refreshing the duration of all existing stacks. This description implies that casting a spell is a trigger, but the actual trigger is directly casting a spell. I’m playing a Spellblade that c...

sonic glacier
#

Missing parentheses and words in Fire Aura on kill mod line

toxic kettle
#

cinder song wand

timber kayak
#

What is it? 1sec or .7sec to explode? decide now 😄

faint valve
#

On the Flurry tree, Strained Reflexes says that Adrenaline Rush can have "multiple" stacks. But it can already have 4 stacks by default, so "more" would probably be a better term.

gloomy jetty
#

"Hidden Gems", an imperial era sidequest, has this. "were attacked by an enormous found a huge scorpion".

mellow current
#

Lucerne doubles "increased" on its base.

neon moth
obtuse mantle
#

Fire Aura states 70% added damage effectiveness which is confirmed as correct by Mike, however if you look at the Spellblade passive "Incinerating Aura", holding Alt says that it adds 140% damage effectiveness. If the damage from that node specifically is 140% effectiveness its a little confusing.

vestal pebble
# neon moth

Needs more numbers. I want to see UI completely mangled

jagged raven
#

Armour vs Armor

inland latch
#

In Snap Freeze skill tree

keen root
#

Hovering on the left-side of the stat vs Hovering on the right-side of the stat (Side of the stat being the text for "Bow Critical Strike Chance")

jagged raven
#

Should the implicit be "+1 to Melee Attack Skills"?

jagged raven
#

I got +3 Flame Reave skills from the weapon. My skill current level is 18. So I can have a total of 21 points in the tree. However the level in the description doesn't reflect the +3 from the weapon. Which is very confusing. The "X Unspent Points" also changed from 3 to 0 as soon as I allocated 1 point from the weapon. I can still allocate the remaining two points but non of the UI changed.

rich peak
#

what does the textbox on right of my passive tree do? I'm aiming to search up the different passives in the tree

#

Doesn't seem to work though, unless I've miss understood?

#

Okay it does work

#

It's just that's it's really small on the boader so didn't see

ivory swift
#

not sure if bug but was playing serpent strike and ran into this

#

after playing with it at 5 points I have noticed that the poison resistance shred has never been applied to any enemy. Not sure if intended and the tooltip just needs updating or if it should be applying both armour and poison res shred to enemies

atomic forum
#

I think it's an old tooltip, I'm not 100% certain though

ivory swift
#

well I want that poison res shred. 🙂

thorn onyx
#

Fireball gets 2 extra projectiles twice? wut

ivory swift
#

+4 projectiles POG

viral drift
#

" a significantly more mana cost"

distant granite
heavy snow
heavy snow
spring anvil
#

Is 4 legendary potential possible in this patch ?

thorn onyx
#

yes

cedar furnace
#

Can take out "be" correct?

autumn basin
plain trench
#

well, no every unique has the potential to get lp4, some you just won't ever see in a lifetime

unreal comet
#

So I'm not sure if this is a bug or not. With this skill I'm still applying shock to enemies, which comes from %shock chance from my gear I think. Shouldnt this be frostbite chance?

atomic forum
unreal comet
#

yeah I tested that against the dummies

#

I'm going to test now if maybe the shock blessing is not converted

#

but it should convert also my shock chance on gear etc right? not just skill tree

atomic forum
#

It says all sources

real linden
#

I tested Closed Circuit.
It stacks at least to 5 and lasts for 4 seconds, you loose one blast hit tho, still worth 10/10.

#

*works on u, just to underline that

maiden osprey
#

Wording on the "resistances to allies nearby storm totem"?

round thistle
#

Critical vulerability has been nerfed to 2%

hollow pasture
#

shouldn't this be ignite instead of spreading flames cause soulfire and the fire skull node both convert possess to ignite, because the only way for acolyte to inflict spreading flames is with firestarter's torch or cinder song

rich hornet
#

Not just this skill specifically, more so to point out a general inconsistency (in words), on abilities that proc other abilities. I believe I have had, at least my Mage (Sorcerer), a node that procs meteors, but does not specify if they do cost mana, like in the image below.
My feedback for it would be, to probably make them all use mana as usual, and only specify if they do not use mana. But still include the information that they do use mana, but in the extended tooltip maybe?

junior umbra
#

i want a tooltip on waypoints tell users they might die during the loading

sterile star
#

missing space between howling and cascade

thorn onyx
#

yo is it 60% or 70%

obtuse canopy
#

The damage seems to be physical. But it's not clearly said

inland kiln
#

Not sure if it belongs here, but if you spec out of Preparation, buff icon is displayed forever. Looks like a visual bug. Relogging fixes the issue.

lament notch
#

Can you charge for 1 second or 2 seconds

cerulean terrace
#

It seems to treat it as a 25% more multiplier for DPS calculations, but the node tooltip and in-game testing show it should be 32.5% (if it's going to assume the DPS calculation at all for this node).

lament notch
#

Gives endurance, not endurance threshold

snow axle
#

Does this count ?
The range shown is "3200% to 3700%" instead of "32 to 37"

atomic forum
#

It is?

tulip stump
#

...

noble valve
soft sky
#

Typo: "trasform"

inland kiln
#

says that I am limited to 2 skeletal mages, but I can clearly have 3 summoned at all times

steel tangle
atomic forum
fleet oracle
#

2 mages is just the base number before the +1

void spoke
#

Not a tooltip but wouldn't is misspelled

void spoke
#

Missing a ) at the end

obtuse lotus
#

Holding Alt on the node Unending Storm in Werebear, pulls up a window for Maelstrom, which isn't relevant?

meager shell
#

Broken node in Spirit Plague. Node before Concentrated Rot is reversed, and does not show up

meager shell
#

Yep

#

when moused over, no response. I think I also saw in another post somewhere another skill had the same issue, just cant remember where

olive igloo
meager shell
#

I think thats the ione i saw yes

olive igloo
meager shell
#

Thank you

torpid berry
#

i think this should say "You summon an additional Spriggan while in Spriggan Form" it gaves me misunderstanding that i can keep the 2nd spriggan forever till i learn the node

half breach
#

This should probably change the word "reset" to "restart" or even "refresh" as other skills use the term reset with regards to cooldowns to indicate it clears the cooldown while this skill actually uses the skill again and the cooldown starts over again from the beginning but stays on cooldown

#

it is the node in the bottom right of the screenshot 0/1 for reference

past epoch
#

I wish this would be like a reset then it would actually be good

jagged bane
#

Not sure if this has been reported yet but I found this typo in the Summon Storm Totem specialization tree

surreal arch
#

This is a bit misleading. I ran through without killing a single mob and found the Soul Gate

#

The maker was "ticked" even though I killed nothing

#

Either spawn the gates after a certain number of mobs killed, or change to "Locate the <x> Gate"

graceful gull
#

the 400-800% and also i just noticed, "damage of attacks used by shadows" on the suffix

thorn onyx
#

hand of judgement new unique gloves have the same bug^

misty parrot
#

Seems to be an reacurring thing with anything that shows +flat bonus so might be why, the same goes for items that has +flat dmg

keen geode
#

it says 6% more void damage but its 7%

#

and in stats it only gives 6% more..

surreal arch
#

The Oracle IS Abode?

#

Or the Oracles Abode?

atomic forum
#

That isn't how that works

#

The Oracle is a person

#

So it's possessive

surreal arch
#

Very true, forgive me

jolly arch
#

rapid detonation and mana arrow dont work when both are chosen - as in mana arrow takes precedence over rapid detonation and there is nothing mentioned in tool tip

#

also acidfletch armor shred effect tooltip says "increased effect of ailments you inflict" but i dont think its supposed to mean that?

autumn basin
#

So your rapid now has a chance to explode at 15% immediately when you hit the 2nd arrow

cursive quiver
#

lowercase "penetration" looks off

gloomy jetty
#

Department of Redundancy Department.

fiery pebble
#

I’d change to to:
“Whenever one of your minions dies, it has a chance to apply Mark for Death to the nearest enemy with a 5 second duration.”

#

And just let them open the more info version with the specifics about Mark for Death

past epoch
#

Entangling Roots doesnt show its cold conversion symbol although it has it in the skilltree

hasty tartan
#

Rogue > Bladedancer > Spell Breaker passive node > random "a" - "you have a increased mana regen"
not signed into disc on pc to screenshot

midnight tangle
#

does this work with my lightning chakram build? I have 0 int - 0 attunement so i should cast 3 orbs per hit. But i can't see any visuals or the buff indicator if i hit boss (shade)?

olive igloo
surreal arch
obtuse lotus
#

is this intentional?

simple shore
#

Holding alt on Smite passives which help Fissure will show Fissure with the tag Fire, but if you convert Smite to Void, the Fissure is also converted to Void, while the tooltip still says Fire.

serene citrus
#

the "less" isn't capitalized compared to other affixes first word

thorn onyx
#

tooltip text says it shreds poison resist, bonus does not list it

deft glade
#

this is the aftershock tooltip on the earthquake tree, says strength gives 40% per point, going to assume that is just a typo and not actually true

delicate wing
deft glade
delicate wing
deft glade
#

So you're just saying it would use the 4% strength scaling from earthquake not the 40% listed on it's tooltip it sounds like

delicate wing
#

Yeah, exactly. Now, I'm not totally sure how it functions if you proc an aftershock using the idols, but if it does calculate attributes in that case, it would apply - at least until it gets bugfixed

granite sable
#

Not sure if known, but there seems to be a typo there.

regal bridge
half heron
half heron
next isle
#

There is a contradiction between the tool tip and the description in the red square section.

vivid flower
#

its the same stat 'reduced stun duration' but its got a negative value, and so the text says 'increased' rather than '-86% reduced duration' or whatnot

worn summit
#

The ring allows you to cleanse all stuns with potions therefore it's working as intended

vivid flower
#

but since they used the normal affix here, it still has the normal alt-text which in this situation is a bit confusing as you have pointed out

worn summit
#

Yes it's confusing alot of people

#

But no one uses that ring

#

It needs a rework

vivid flower
#

i doubt many people have even noticed it lol

worn summit
#

Like just plain resistance and health with stun cleanse?

#

It's not worth a slot

half heron
#

we are missing two lost effects here

atomic forum
# worn summit But no one uses that ring

I mean
Hand me a 3LP one and I will. That's a big life bump and decent res stats, with an okay exalt that becomes pretty monstrous ring to use even if you do sacrifice a ring slot for another unique.

solid ridge
#

You can stun almost any enemy in the game too.

#

And with some duration you can completely eliminate some really dangerous enemies danger

hollow cairn
#

Immediacy node in Anomaly skill tree has a typo, "foward" → "forward"

quiet copper
#

Bow attack speed in char sheet- hover tooltip incorrectly say base weapon speed gives more MELEE attack speed, should be ranged/bow attack speed.

quiet copper
hollow cairn
#

Serpent Strike's Corrosive Venom node has misspelled "poison" as "posion"
(also the missing poison resistance as mentioned above)

#

Werebear Form's main alt text has misspelled "inherrit"

paper coral
#

Void Knight Abyssal Echoes = instead instead

torn comet
#

At DEVS, please fix this, its happening many times a day. Often after using LUNGE my character gets in this stuck animation. If no more enemies left ... you cant move. If any enemies left you can use it again to unstuck. Its really annoying and i already lost some drops cus of it!

errant orbit
#

!bug

proven ospreyBOT
broken dove
tawdry turtle
#

2 echo of a world nodes right next to each other giving the same +8 corruption but one is on one line and one is on two lines confused_panic

gritty dirge
thorn onyx
#

"Remaing"

keen crane
#

not sure if applicable to this channel but this node has no mouse interaction (no tooltip) and looks like its flipped

solid ridge
#

Are you on current patch?

keen crane
#

i believe so, im using the new reaper form

#

yeah beta 0.9.1 on the top left corner

solid ridge
#

Huh. Well that's not good

severe gulch
#

there's no portal here

errant orbit
#

Its endurance and not endurance threshold

delicate wing
#

"throught"

broken dove
#

not sure if this is the right place to post it, but the prices button feels weird with a currency that is as long as yen

atomic forum
snow rampart
#

Calculated Destruction is improving all my crit chance not just spell crit chance

river vector
#

Righteous Decree from Judgement skill tree is missing a note that the Smite won't have it's healing effect

delicate wing
river vector
#

well, it doesn't, I've tested in many various ways wasting a lot of time trying various healing enhancements, none of them ever trigger and I can't ever get any health from smites from that skill, smite by itself works

#

and I've reported it month ago both here and on forum, so, either it's bugged or it's intended...

delicate wing
autumn basin
#

Are you sure you didnt pick up the “smite still casts if you got no mana but wont heal” node

autumn basin
river vector
# autumn basin Are you sure you didnt pick up the “smite still casts if you got no mana but won...

On the left side of the Smite? No, Don't have that - only have top right-side node with Lightning
I do have mana until I don't from casting it. Judgement (11) and Holy Aura (30) are my only mana spenders beside additional smites from the first one and I have 106 mana that drops a bit when using Judgement, which means it does trigger Smites mana consumption (it currently costs 8 mana per smite).
Here's current full build and spec - https://www.lastepochtools.com/planner/KBgO1lxB

#

I removed shield (so I don't proc heal on block) and I get no health from smites that hit enemies right beside my character.., and I have buff Next spell has increased Healing that never goes away unless I cast Smite myself

autumn basin
#

(it would but you removed con ground so.)

delicate wing
river vector
#

@delicate wing Okay I see the issue, the initial healing radius of the Smite seems to be really small, so unless you're in mids of the large group, there's a fair chance it'll miss you, increasing the area with node helps a lot (and knowledge that healing buff not triggering because it's no my own cast does help)

stuck pike
#

The tooltip when you hover over corruption in the echo chart still references killing shades for reducing corruption instead of the new Sanctuary nodes

#

The game guide says the same

autumn basin
#

Doesn't killing early shades still also drop corruption?

stuck pike
autumn basin
#

Oh looks like they didn't change the text, nice catch

merry wing
#

Loot Filter > Two-Handed Mace > Sub-Type listing.

atomic sluice
#

The tooltip display for damage of Tornado while Lightning Infusion is active is bugged. The damage display tracks as though it were a cold or fire skill (damage reduces by 6% per stack) rather than lightning (+10% damage per stack). In game effects seem to work correctly - Lightning Infusion is created on cast of Tornado and the damage of the lightning strikes does seem to generally increase.

delicate wing
autumn basin
#

ANd also tooltip dps is a lying son of a bitch

wispy tundra
#

LITERALLY UNPLAYABLE

broken dove
#

these are some nice 9's right there

atomic sluice
# delicate wing Tornado is a physical skill at base and can only be converted to fire. The ligh...

So you agree this is a bug in the tooltip display? I have not converted any damage to fire (not taken the Fire Tornado node) and the skill has the "lightning" tag with my setup. So I do not agree that the skill should be treated like a fire or cold skill (with damage reduction in the DPS). The tooltip for Avalanche, by contrast, works as advertised for Cold Infusion, though now you make me doubt whether the number on that particular tooltip has any relevance whatsoever... I also disagree that subskill damage could ever be omitted from an "illustrative" DPS calculation without making such representation completely misleading; it would be better for the game if the devs didn't have a DPS display in such a case.

#

If I muddle through what could be happening here: a lightning subskill triggers Lightning Infusion, but Tornado itself deals only physical damage with my setup (shown below - other points in bonus % damage nodes behind the tooltip). Since the DPS calculation does not factor in the lightning subskill according to you, the DPS tooltip value should not change. This raises the question of whether the non-Fire Tornado itself does unchanged DPS...

#

And while we're at it, it's not clear what the Lightning subskill targets.

delicate wing
#

!bug

proven ospreyBOT
autumn basin
#

Forgot to report this, wrong node description.

silver lodge
#

"additonal" should be additional

faint sleet
#

i think the word 'enemy' belongs here

lyric viper
#

"target" would be better than "hit"

autumn basin
#

Wait a minute.....

delicate wing
#

Should probably say "Glacial Assault" instead of "[cold conversion node]".

autumn basin
median whale
#

What is true? Only on boss hit or on rare and boss?
Wolf tooltip battlecry

zenith panther
#

Not sure if this is quite the correct place for this, but if it is, this idol appears to be missing the word "of" before "distracting".

atomic forum
#

Discord moment

peak latch
peak latch
#

Ty

delicate wing
peak latch
#

Ty!

thin cedar
#

flame reave rolling thunder node, small typo, should read modifiers instead of modiifers

gloomy jetty
#

an device worthy of an hero, I take it?

delicate wing
solid ridge
#

But an device is 😉

vestal pebble
#

It's proabably supposed to be "you'll find and evince of their construction"

solid ridge
#

I feel like you are regressing 🤣

kind iris
#

ah oops

#

passive node in beastmaster, doesnt say how long the haste is, it seems like its 1 second

peak latch
median whale
autumn basin
#

Volatile Zombie, maybe the line might want to say "Summon Skeleton Vanguard on Death" instead of skeleton warrior.

hazy garden
#

I think it’s not ideal that the implicit description doesn't say specifically that the dmg dealt by minions is leeched to only the minion's health - something I think should be reworded. The wording should specifically say the dmg dealt by minions gives health to minions only, for example the implicit could read "% of minion dmg leeched as minion health on hit", or it could be clearly detailed in the description. As the implicit stands right now, I don't know if the dmg dealt by my minions returns health to me or to my minions or both, as the description reads, "is returned to you as health", and the implicit currently doesn't specifically say "% of minion dmg leeched as minion health on hit". Thank you for looking into it.

wispy trench
#

The range on added shuriken damage is described by large percintile numbers instead of 24-27

vocal sorrel
#

Mousing over the potion icon next to the skillbar, the tooltip says that the formula for HP recovered is 50+5xlevel; If you open the character screen, however, and mouse over the Health Gained on Potion Use stat under Other, it states the formula is 50+4xlevel.

gloomy jetty
#

A better wording here would be:
"Your next bow attack used after picking up a Black Arrow deals more damage (multiplicative with other modifiers) but consumes additional mana."

stiff pendant
#

consuming is different from increased cost

gloomy jetty
#

Fixed. Wasn't sure how to fix a typo without breaking the description.

kind iris
#

this thing is either bugged or there should be clarification that the cast speed and spell damage gained is only lasting for a few seconds

solid ridge
#

i think its just missing "until mana is gone" right? isnt that when it turns off?

kind iris
solid ridge
#

huh

kind iris
#

suddenly i get like crazy speed, +100% for example, then it goes away after a few seconds

#

but i still have mana and ascendance active, so definitley something weird

#

thats why im 99% sure it should say have the "recently" thing in the tooltip, i guess its supposed to only count recent hits

autumn basin
#

Using reset here seems... misleading? (The alt text at least tips you off that is isn't simple)

stiff pendant
#

I assume the added text applied back when this node gave increased ailment effect %, but now no longer.

gloomy jetty
#

@drowsy sonnet Can this↑ be verified and revised if needed? Assuming the added text is LET-related...

stiff pendant
#

oh if this does not align with in game that's my fault, this is indeed LEtools.

drowsy sonnet
#

It shouldn't be. I mean I don't add extra stuff, apart from some text in the game guide

#

So it should be the same in the game

errant orbit
#

In a game where reduce and less means differents things I think this should be changed to something "less" confusing 😆
Maybe "You take less dmg from hit", your use the word mitigate, or explicitly say "multiplicative with other defenses"

spare tapir
#

all tooltips that have a comma before but or and where there is no independent clause because there is a missing subject afterwards should have commas removed because it's ungrammatical (example above for "ARMOUR" is a good one, for "not damage over time" cannot stand alone as a sentence)

spare tapir
#

um wat

errant orbit
#

lucky you got a round number

solid ridge
#

That was almost a catastrophe

errant orbit
#

imagine you roll pi

#

account bricked because infinite number

solid ridge
#

Dora would have done 0.32 less base damage. Oh the humanity

delicate wing
#

I'm not sure if they ever actually fixed it to grant the stat as-displayed. They said they did, but it definitely was still not rounding the actual stat in the same way as the display last I tested. So Dora might really be only getting +2.68 damage after all 😔

solid ridge
#

Rip in peace

stiff pendant
#

IIRC the change was to address these kinds of rolls on uniques with +X to skill level, which when dual wielded would cause weird rounding cases. Not sure if they looked at idols in that one

spare tapir
#

massive differences

solid ridge
#

i dont take +0.13 to damage nodes, thats for sure

atomic forum
#

One base damage is not going to make or break your build

#

There's a reason why the standard is to stack base, increased, more, and other forms of amplifiers.

#

Because if you only take one, the build doesn't work

spare tapir
solid ridge
#

dude...this whole conversation has been bullshit. its obviously a joke

spare tapir
#

"ItS oNlY 2 dAmAgE"

solid ridge
#

nope, the joke is that i dont care about the damage listed on a tooltip that says 2.68 versus 3. and no one else does either

spare tapir
#

min-maxing is impossible if the numbers are rounded like that

#

incorrectly, mind you

#

that 3 million damage may actually be 2.7m

atomic forum
#

Bro?

#

0.22 is not enough to make an impact of 300k

spare tapir
#

no, I'm saying this is a slippery slide of tooltip incorrectness. The real number is 2.68, but the tooltip rounds it up to 3. It means we don't know the actual value of things. Extend that to 6 pieces of equipment, and you just lost like +2 damage (an equivalent to one level of a node like the one example above). Now you have +700% damage increase, and that +2 becomes +14. Extend that to other modifiers, and you're losing like 30 flat damage or more. And that's not considering +more modifiers. Convert it to DPS, and it's massively incorrect.

solid ridge
#

Lol. Ok

spare tapir
#

😭 fine. be like that. META build no more b/c of tooltip incorrectness. sadge.

atomic forum
solid ridge
#

this was fun until you made something not serious all of a sudden VERY serious

delicate wing
#

tbh the only place this actually bothers me is for flat crit when I'm trying to cap crit chance

#

and those +1-2 damage per skele mage idols, pain to compare lol

spare tapir
noble dirge
#

200% instead of 2 for black arrows

median whale
noble dirge
#

Well, whether it shows 200% or +2, there's an inconsistency

errant orbit
#

Tooltip does not show any information on Fissure. Is it a spell, a melee skill, etc ...

delicate wing
stiff pendant
#

slightly outdated skill description (number of blades on the extra third throw)

delicate wing
#

The wording on puncture's conversion nodes should get an update specifying bleed/poison/shred chance for puncture. These currently read like global bonuses, especially when contrasted with other nodes or even within Scalebane's description (specifying the poison duration applies to puncture).

shut frost
#

"On kill fire skills"? Also missing parenthesis.

fervent oracle
#

The mana spent gained as ward affix has slightly missleading wording since this only counts to self-cast skills and not triggered/auto-casted skills.

delicate wing
#

Weaver's Will renders like it's Legendary Potential when comparing items (only affects the currently equipped item's tooltip)

woeful rose
#

the discord channel is missing a tooltip :)

woeful rose
#

this node says it's for elemental nova hits, but it makes it seem like it's only for the hits and not the ignite.

solid ridge
woeful rose
#

no i've tested it did increase the ignite damage...

#

i dunno anymore

#

i'm just gonna stay far away from dots

delicate wing
#

Usually when there's a conflict between the lower text and the upper text, the lower text is more authoritative. If it does apply to the ignite, then that makes sense, but the tooltip is pretty ambiguous anyway.

devout pewter
#

“Metres”

autumn basin
#

Oh my god how did we not notice.

olive igloo
#

US vs UK spelling - Brits use Metres

autumn basin
#

EstelleFacepalm That explains why I didn't notice it.

fervent oracle
#

Yeah it's metre basically everywhere but the us usually, but recently I've been seeing meter more often than metre ngl

olive igloo
fervent oracle
#

Aluminium all the way

mystic girder
#

"Back hole"

thorn onyx
#

taco bell conversion

solid ridge
delicate wing
#

The Alt text on this node in Shield Throw is a bit outdated. Should be changed to explain stun avoidance rather than protection.

carmine holly
#

Best stats in shield/ quiver to loot, sirs?

solid ridge
slender fiber
#

There's a window in the ettera corruption cleasing room when it asks you how much corruption to cleanse. where is says "Indepent" it should be "Independent"

fervent oracle
#

lol

half summit
#

should be "Seem hard to trust, like they're always scheming something ..."

rocky knot
#

Hello, I was trying to understand a few concepts through the inside the game Game Guide, but couldnt find it, should I post any suggestions/feedback regarding that in here or is it in some other place / some other way?

autumn basin
delicate wing
#

The tooltip for the viscera buff (from Torkrefin's Hunger) is a bit outdated. It should say +5% bleed chance and +1% physical penetration with bleed per 5% uncapped physical resistance.

vestal wave
#

Transplant skill point

#

i think it should say "Transplant has increased cast speed and cooldown recovery speed."

vestal wave
#

more additional?
should read "Wraiths have increased critical strike chance" ?

bitter oyster
#

I think it should say "Wraiths have additional critical strike chance", "more" and "increased" have different meaning in the game's terminology

#

or "added"

void silo
#

2 different nodes named "Unstable Energy" in the Focus tree AND in the Arcane Ascendance tree

peak latch
#

I will be changing some of these as we now have a tool to check for duplicate names in skill trees.

delicate wing
#

The icon for runic invoccation is wrong on the mastery select

autumn basin
#

Damn that's the old art right

fervent oracle
#

4 ward gained on melee hit TEST on the spellblade mastery

fervent oracle
#

a lot of settings have their variable name displaying instead of their display name it seems

sonic rivet
split linden
#

"Back Hole"

bitter oyster
#

⬆️ accurate description of too much spicy food

worn summit
#

Back hole fire damage 💀

thorn onyx
#

would be even funnier if it had a pull -> push conversion

fervent oracle
#

I just interpret does not pull as the spicy floodgates have opened and you can't stop it

delicate wing
#

The new hybrid armor/crit avoid mod has no name (in any UI, actually)

#

Just to be super clear, it's in the crit avoid category, but it's actually reduced extra damage from crits, not avoid.

#

The shard also has no name in the forge UI and when shattered it just says "X Shards"

atomic forum
#

In the forge screen it is labeled as 715 and I find it funny to imagine EHG has Jumba in the background slapping numbers on affixes to sort them out.

delicate wing
#

Also, the new fireball/runebolt mana thing is way different from standard shard names, not sure it should say ADDED either

lusty storm
#

Holy Aura spec says it gives Endurance Treshold in descrption, but Endurance in numbers

thorn onyx
#

doesn't show damage in tooltip even though it does damage

thorn onyx
#

4 ward gained on melee hit test

delicate wing
#

Gambling screen no longer displays the gold cost to refresh

gentle egret
#

"More more" damage - on Oceareon

neat pivot
#

Says "melee weapons" on all monos

fervent oracle
#

no spaces in "allitemswith", guessing it should be "all items with "

delicate wing
autumn basin
#

Looks like it.

delicate wing
#

Experience tomes also have no number

mortal steppe
#

The newline escapes didn't render. 😦

boreal flax
#

This tooltip has a minor spelling error

autumn basin
#

Which one is ittttttttttt, Dot or generic damage

delicate wing
#

The description text in this Summon Wraith node is wonky. It should say either "three Wraiths" or "two additional Wraiths" (two additional sounds better imo, especially since the following node adds more).

lone olive
#

unsure if this is the place to note it, but holding ALT over Volley of Glass displays the unrelated Ice Barrage skill

delicate wing
#

Should just say Keepers, not Keepers' with the apostrophe

pearl solstice
#

description and effect description are different, it only consumes one

void silo
#

missing a ")" at the end of (1 second cooldown

bitter oyster
#

"Deathless" on the character screen says "Deathless Solo" since 0.9.2

bitter oyster
delicate wing
#

There's no newline character after base attack rate in the item comparison tooltip (see first green line and first red line in the screenshots, respectively)

delicate wing
#

Should say temple's with an apostrophe

barren lava
#

Newline characters broke a little in the description of Orobyss

vestal wave
#

more more

thorn onyx
#

1% MORE MORE damage

celest sand
delicate wing
#

Should say, "Heorot told me to find ...".

errant elm
#

on all eclusive echo rewards says the same thing

delicate wing
#

A double typo - should say stashed and journeys so that the text reads ... stashed should they be needed for journeys beyond (probably could also use some punctuation, but that's more of a style choice since I don't think the meaning is really ambiguous here).

agile quarry
#

Fireball Wildfire, is it damage or fire pen?

lusty storm
#

Entering soulfire bastion says I gained the temporal shift ability from the temporal sanctum

delicate wing
#

All three tooltips in the eternity cache are blank - the one on the unique slot (shown), the one on the exalted slot, and the one in the ruined era that is supposed to tell you to go to the divine era.

stoic igloo
#

fortification affix shards are a bit wonky.

stoic igloo
#

Vessel of memory has some bad newline characters

pliant talon
shell token
thorn onyx
#

(fury leap tree) Lightning Bolt is not a projectile so I have no idea what this node is trying to communicate at all.

atomic forum
vestal pebble
stiff pendant
#

some minor hiccups in the orobyss island description

bitter oyster
#

online's "account found" on character creation says "character found", the description is correct

bold parcel
#

Rune of Renewal on Runemaster alt text talks about Haste for some reason

delicate wing
#

According to Ave, we're going for en-us for the English localization. So anyway, the skill Judgement is misspelled, it should be Judgment. (This typo exists in a lot of places, like all over the skill's spec tree, but just including the main tooltip to demonstrate.)

golden fiber
solid ridge
#

Pretty sure it's a known issue

slender fiber
#

Hello, I found a [F] in this dialog

golden fiber
#

item compare is not forced to be visible if it falls below screen line

#

item compare also shows a different amount of information depending on where the item is in the inventory (see screenshots)

vestal pebble
#

Ok, so Flayer's Pride apparently isn't supposed to interact with Smite. If it isn't intended, something needs to be adjusted in the tooltips 🙂

faint spindle
fervent oracle
minor escarp
#

transplant

#

'' as ''

#

has*

thorn onyx
#

Dark passage skill node should read "other than the one created by Retreat Into Shadow" instead of referring to itself

vale pawn
#

TEST in mage mastery choice on Spellblade

urban forum
autumn grotto
#

Should say "When you kill an enemy"... doesn't work when minions/totems kill an enemy.

hollow wagon
#

million decimal places

wintry summit
#

Erroneous apostrophe in Thorn Totem > Titan's Bane node longtext.

fervent oracle
faint spindle
autumn grotto
warm gazelle
#

Decimals

abstract pebble
#

fomula in text

autumn grotto
#

Not sure if this is a defective tooltip, but there's no passive I can find that gives "Summon Bear" the Ice Thorn ability:

#

unless...

delicate wing
autumn grotto
#

it it's a chain of bear's Thorn Burst inheriting from Spriggan Form tree where you can pick the cold conversion.

#

ok -- so it is a defective tooltip

vital skiff
timber vale
fierce hornet
#

I'm sure it's been brought up, but the text for Spellblade Mastery includes this:

#

I'm sure the "Test" in there isn't supposed to be there

solid ridge
#

But all 106 skill refer to armo

stiff pendant
solid ridge
#

Crap.

#

Harmo?

#

Like..duh

timber vale
#

Same as lich

#

mixed with beastmaster

cursive lily
#

https://www.lastepochtools.com/db/search?query=armour&in_description=1&exact_match=0 300 mentions of "armour"
https://www.lastepochtools.com/skills/ 37 mentions of "armour"
https://www.lastepochtools.com/ailments/ 4 mentions of "armour"
The correct form should be Armor.

fervent oracle
#

technically the "correct" form is armour, but both are correct; it just differs on if it's American english or English english

cursive lily
fervent oracle
#

Ah gotcha

delicate wing
#

Yup, it's official that they are making en-US the primary locale (and I guess the only English one?), so "armor" is indeed technically correct.

vestal pebble
cursive lily
vestal pebble
#

Disgusting. How has the world come to this

rigid dome
#

Spellbalde selection has TEST in its description

late timber
#

Void Well description says it consumes 1 void essence, but the skill tooltip and the actual interaction consumes 3

sick lark
#

dexterity tooltip on the character screen has a typo ("skillfull" -> "skillful")

#

(also I have no idea why my fonts look like this...)

olive igloo
timber vale
solid ridge
timber vale
#

Maxiumum

solid ridge
#

Wow. Eyes didn't even see that lol

vital skiff
burnt ice
solid ridge
proven pond
# vital skiff

reported a similar one the other day - just added this one to the report 🙂

#

its a rare rounding issue specially on 2H weapons with a specific tier rolled of specific mods lol

atomic forum
sick lark
#

this word has only one R in it

distant sable
#

The value!

proven pond
#

fix is in the works

distant sable
#

It made me think of This Is Spinal Tap and our amps go to 11, so it was mostly a chuckle for me

proven pond
#

lol

#

nice

#

Just submitted an update for a handful of the recent spelling errors - keep the reports comin! 🙂

crisp matrix
sick lark
#

should say "on yourself" rather than "on you"

sick lark
#

should be "limited"

sick lark
#

should have a period after "enemies"

proven pond
#

Thank you all for the tooltip finds 🙂 I have an open change right now fixing a ton of them:
inherrit -> inherit
missing . after enemies for Roar
skillfull -> skillful
Maxiumum -> Maximum
limitted -> limited
a single spot of a , and a " that should have both been .

unborn lance
#

Is it Maj'elka or Maj'Elka? The map is capitalized, NPC dialogue is lowercase. Lethal Mirage has Maj'elkan Blade, and Multishot has The Maj'Elkan Grasp (though this is harder to spot since skill names use all caps and real uppercase is slightly taller than the others)

#

Same with referencing members of the Immortal Empire. Is it immortal, or Immortal? NPCs often stick to lowercase, but there's a few uppercase peppered about

proven pond
#

good question - ill ask 🙂

proven pond
#

@unborn lance

It should be Maj'elka and Maj'elkan, think map is only capitalized because all of the letters are capitalized on the map. Also it's Immortal Empire, though there are cases where NPCs may refer to members as "immortals", or use "immortal" as an adjective, but 90% of the time it should be Immortal Empire and Immortal Emperor.
sick lark
#

consistency thing - the monster's name on the bar is "Wengari Raid Leader" but the quest text calls it "Wengari Raidleader"

#

is there a double space between "to" and "bleed" on the second modifier, or is it just kerning strangely?

sick lark
#

should be "chieftain" I think? (this is from her dialogue name plate)

sick lark
#

should say "deals"

sick lark
#

consistency thing, but quest instructions don't usually have full stops

spark vigil
#

should 'more' be used when discussing increase gains? just considering its a keyword for multiplicative scaling. grammatically it makes a lot of sense, but 'more' means something specific in-game that doesnt apply here.

fervent oracle
#

I guess they could say additional

#

But like you said it's not exactly wrong.

spark vigil
#

exactly

#

I only noticed doing a keyword search for more.

#

I don't think it will confuse anyone, but it might help reinforce the difference between 'increased dmg' and 'more dmg' for new players. from my current spells it looks like its used for more minions, mana, and projectiles. so more prolific than I first saw.

autumn basin
#

(This is also in the in-game game guide)

autumn basin
#

<@&1082357055484071997>

drifting plank
autumn basin
timber vale
pearl cargo
#

just a quick notice refering the german tooltip "rüstung" Suffix on Items you may craft.

stiff pendant
#

that one's messed up in english as well, good catch

timber vale
proven pond
#

@timber vale can you be sure to mention whats wrong in the tooltips? - sometimes I read them 10x and my brain skips over issues lol

timber vale
#

receieve should be receive

proven pond
#

ugh ty lol

#

what about the one above

timber vale
#

if you refer to the smelter's wrath one it says "multplciative" in the parenthesis and should be "multiplicative"

solid ridge
#

The human brain is a crazy thing

proven pond
#

lol ty ❤️

proven pond
delicate wing
#

Also in that same Tempered Blows one, channelled is supposed to be channeled.

solid ridge
delicate wing
#

Same thing, since LE is apparently supposed to be using US English

thorn onyx
olive igloo
thorn onyx
#

Blimey, mate, you're having a giraffe, ain't ya? Just 'cause we're not supposed to, doesn't mean we're gonna keep our noses out and be all mardy about it. I mean, I'm no mug, but if we bodge this up, the lads at the pub will take the mick outta us for donkey's years! So, don't get your knickers in a twist, keep a stiff upper lip, and let's not faff about. Bob's your uncle, we'll be right as rain in a tick! And if anyone pipes up, just tell 'em to jog on. Sorted?

olive igloo
#

I love you xD (in a totally platonic, professional way) It's so difficult having to set all my documentation languages to US English and seeing all the red squiggles as I spell things correctly 🥲

vestal pebble
#

Australian English is clearly the intended language.

autumn basin
#

<@&1082357055484071997>

errant orbit
#

<@&1082357055484071997> again

#

The same its funny

drifting plank
timber vale
#

Should be "all hits"

thorn onyx
#

incresed

pearl cargo
#

just some quick notification regarding this set item being displayed like :

olive igloo
pearl cargo
olive igloo
pearl cargo
#

ty @olive igloo

fiery mulch
#

looks like the tooltip is not displayed correctly: \n\n

spare tapir
#

cut-off parenthesis

timber vale
#

should be resurrected

errant orbit
#

There is at least 1 person who is reading in the game

solid ridge
#

I wish I knew how

faint river
#

you guys like my implicit roll 🥺

gentle bramble
#

lying item name error

errant orbit
vestal pebble
spark vigil
#

taking less damage while hasted should not be listed as negative. advent of the erased.

atomic forum
timber vale
timber vale
errant orbit
#

Do you only read tooltips ?

#

I am impressed by how much you found

timber vale
#

🤣 yes

errant orbit
#

Tell me you are getting paid atleast ^^

timber vale
#

I wish, but at least its fun to me.

bitter oyster
solid ridge
#

Oh God it went huge lol

bitter oyster
#

🤣 yeah, markdown

#

#realism-hunt

spark vigil
#

not sure what's going on here, but these two nodes have different textwrap going on for the gaze of orobyss line.

spark vigil
#

whenever you load into soulfire bastion

timber vale
#

In the Scorpion skill tree some nodes start with "Your Scorpion's" and some start with "Your scorpion's"

#

also this node either misses an "attacks" after scorpion or it has to lose the 's

delicate wing
timber vale
timber vale
#

Should be grievous, am i right?

spark vigil
#

sacrifice and spirit plague respectively. sacrifice says 'more' and then shows increased (not more).

#

also, one says global increased, other says inscreased global

#

oh, I may have copied that from tools instead of in-game btw. will have to check ingame later, mybad

spark vigil
#

I question the use of the word 'significantly' in great sacrifice

digital scaffold
spark vigil
atomic forum
#

Is that wrong? What's your current base attack rate?

#

Oh

#

Nvm I see the problem

granite sable
#

Teledji the merchant has "[f]" in his text bubble.

wary latch
#

I assume its meant to say "with fire skills"?

delicate wing
#

This alt text on a Black Hole tooltip starts with a lowercase letter... but I guess it's also just not true at all, so it should probably be deleted.

autumn basin
#

<@&1082357055484071997>

static hawk
#

Should say "your" not "you"

errant orbit
#

Tooltips say 200% Added Damage Effect, when it appears to be 300%

errant orbit
#

Twisters from Maelstrom is not a Cold Hit but a Physical DoT

amber swift
#

Suffix "Armour and Reduced Bonus Damage from Crits" displays in Forge menu like "715"

wet robin
#

does this count?

wet robin
solid ridge
# wet robin

Not a tooltip problem but a loot filter problem. Long standing one too

viral agate
viral agate
#

Similarly:

small lance
#

Doomcall should say "Death Wave Hit Damage Per Damned Stack"

viral agate
#

And again:

solid ridge
#

There is a grammar error in that one too actually. "Original states. allowing" with the period it makes the next sentence a fragment. I assume it's supposed to be a comma.

wet robin
#

i don't remember this item having weird numbers, did they change something?

olive igloo
#

Known bug, think we have a ticket with QA for it!

valid jay
#

Russian's localisation.

spice cove
lyric viper
#

715

delicate wing
#

Should say Aftershocks have a chance to have an Avalanche Boulder cast on a nearby enemy, ... to more clearly explain what it does. This node has nothing to do with hits nor does the boulder actually get cast on the aftershock's position.

#

Should instead say something like Aftershocks have a chance to be repeated once at a random nearby location. to improve clarity. This node doesn't seem to have anything to do with hits, and the line about "maximum one additional" makes it seem like maximum one per EQ cast, but it is actually once per Aftershock.

errant orbit
thorn onyx
#

Shuriken's don't list a "added damage ratio" anywhere.

indigo trout
thorn onyx
#

lots of skills with 100% are listed tho. It's inconsistent and it's confusing, I'm not even close to a new player and I still got thrown off by that

#

I wouldn't know that a lack of seeing a ratio implies 100% if I wasn't directly told that from someone else

minor breach
#

A while ago I went and I edited each skill to make sure it included the damage effectiveness somewhere so it wasn't confusing. It could be the case I missed this one.

#

But yes, normally our older system was that if it doesn't list it, it is 100%

autumn basin
#

<@&1082357055484071997>

wet robin
#

i don't know how to take screenshots of this, but the description of vitality on items and passives, still displaying +10hp instead of +6hp

delicate wing
wet robin
#

nvm, the items are good (i need to sleep more) but the VK passive Renouncement display +10hp and +2%hp regen

delicate wing
#

Aha, gotcha. Screenshot here:

wet robin
#

yup, that one

#

just checked and that's the only passive with that

raven sapphire
#

Armour and reduced critical strikes affix

stoic turret
#

Not a tooltip, but this should say "Did you see which way they went"

raven sapphire
#

someone's return characters ... escaped.

spare tapir
#

"However the stability" is wrong. It's "However COMMA stability"

#

Health doesn't need to be capitalized

#

no comma before "but" because it's missing a complete predicate

#

no comma before "and" because it's also missing a complete predicate

#

you're welcome.

solid ridge
#

Health in this case is likely a proper noun within the game space. You're welcome

#

The comma before and is a style choice, also called an Oxford comma and is totally acceptable if you like it ( I don't personally).

spare tapir
#

that would make but and and adverbial, which they are not

#

they are conjunctive

solid ridge
#

It's used in a comma separated list, which this is, even if it's just one thing in the list after but

spare tapir
#

"I like candy, but not ice cream, and fruit" is a bad sentence that you're saying is an oxford comma. It is not. You can't have negated things in a list. That is nonsequitur.

#

I'm willing to be proven wrong. Plz show source.

#

You could also argue that this is a correlative conjunction-using sentence that's not really written fully correctly, too, but I don't wanna get into that xD

I do too much English-related work to debate that one lol

torn mist
#

i mean. it's technically more correct to have a comma after "however" but like it's not required

spare tapir
#

it is definitely required. always.