#tooltip-hunt
1 messages · Page 1 of 1 (latest)
Would be good to know which skill tree this is in. We don't know all skill nodes by heart. Also the text is fairly small. What does the node say that can be misleading?
my bad
hungering souls
I dont think the problem is so much what the node says, but how it interacts with the player. It requires that the skill be on the bar but you wouldn't really know that ahead of time
That's because the skill is what's doing the proccing.
If a different skill/idol/etc were doing the proccing then that other skill/idol/etc would have to be equipped
I definitely get it, and it makes sense to me. On the other hand, it maybe not be easily understood by others and i kind of doubt there is anything in the game guide on this
'Cause how is the game to know that a thing should be proc'd if the thing doing the proccing isn't equipped?
well... you specced into it. it wouldn't be hard to find out which skills are specced into... versus are not. regardless, it isn't completely obvious and it could be.
Small typo on chaos orb. An extra "a" is in there
Where? I thought PoE had chaos orbs rather than LE?
Sorry, I'm not at home but it's the new crafting mat that has chaos in the name.
"For example if you use a fire resistance shard to a raise the tier of a fire resistance suffix the " - Glyph of Chaos
Idk if this room applies to spelling, but I thought this one could use a comma or two 😄
Summon bear node Vicious Strikes has a typo
Also it says more damage in one spot and increased in another
Typo on Thorn Bear node
Typo on Rapid Thorns node
Retaliatory Thorns. Lol sorry just give the whole tree a pass.
Raptor node Iridescent Plumage I would just take out the word have
yeah the summon bear tree is getting a rework eventually, as Mike said it's "a little bare" 🐻
if they touch my retaliation bear im throwin hands
minor: punctuation for readability.
The always elusive Set Axe Mace.
I STILL haven't found one, dagnabit.
tier 6 freeze rate affix roll range has a precision issue (goes to 960.0001%)
a few mods have that
Void supremecy -> supremacy
It seems to be a typo since it has an affect adjacent to it as "supremacy"
More then a error in the texts, the texts go overboard
I don't see why you need to say Percent with x% already
This should maybe be updated to "Rerolls the values of all implicits on an item." to be consistent with Rune of Refinement and not leave the impression that it rerolls the implicits themselves.
#👨┃ask-the-devs-not-support-no-bugs message
Mike mentioned the last paragraph should not be there
huh?
?
since when time rot reduce attack and cast speed?
multiplicative?
= infinite stun xD
It's a known tooltip bug - other instances of Time Rot explanations are correct.
Before it got changed to what it currently is.
It never worked that well unfortunately even going nuts on the % increased stun chance & stun duration effects.
Text info bug, item dropped like that however hovering over shows the items full text correctly. Only thing changed in loot filter was to make the text stand out more. Once picked up and dropped it was showing the correct name
That ones a bug thats been reported before - not specifically a tooltip error... and yes, best guess right now is that its got to do with the lootfilter emphasise option. Devs are aware of it.
"Sleetfire" on the Ice Barrage spec tree states that skills cost more mana, but in reality they cost additional mana.
"Berserker" on Warcry's spec tree states that you gain stacks on melee hit, but in reality you "gain a stack when using a melee attack and hitting at least one enemy".
"hit" implies at least one enemy is being hit
Aye - but 'when you hit an enemy' would imply it rolls for each time you hit any enemy (e.g. Reign of Winter) vs only once per swing (like Berserker)
That is big difference yeah
The tooltip of the Water Shrine doesn't seem to match functionality: It should read 100% more cooldown recovery speed.
My Volatile Reversal has a 3.6s tooltip cooldown, with the buff it's 1.9s. I assume there is some rounding to explain the .1s tooltip difference.
There are quite a few rounding anomalies in various tooltips etc and the figures the game uses behind the scenes (real value) doesn’t always match the displayed value (rounded) so I would expect this is happening here.
What's your VR tree? I'd be surprised if it should be 100% more.
And in addition to what Vapour said, because of rounding, you should calculate the cooldown from scratch if you're interested in that level of accuracy.
While there certainly was a bug with the CDR node in Anomaly (it was functioning as a separate CDR multiplier instead of being added in with everything else), I don't think there was ever any posted about the CDR/mana shrine.
New cooldown = old cooldown / (1 + total of all CDR)
This is my tree: 340% CDRS from tree + 14% from helm = 354% total.
VR has a 16s base cooldown.
16 ÷ ( 1 + 3,54 ) = 3,524s (3.6s tooltip).
Let's assume 454% CDRS.
16 ÷ (1 + 4,54) = 2,888s (probably 2.9s tooltip).
You can also arrive at the 100% more value by rough estimation: 1.9s is almost half of 3.6s. With already hundreds of CDRS involved a simple addition of exactly 100% CDRS will unlikely reduce the CD by pretty much half.
does anyone know what the chance to get ward is? it's not mentioned in the tooltip
i think the wording is messed, i think you get it on hit without any chance, just the cooldown to prevent it continually proccing… should be easy to test on the enemy dummy in champions gate
vapourfire is right - the chance is 100% on hit with each elemental type, each with their own cool down.
Glaciers ice vortex does scale with modifiers from tree
The "Sleetfire" node also doesn't state that it disables mana regeneration while you are silenced.
The quest for the Fall of the Empire Monolith is labeled as "Ruin" instead of "Fall".
Yeah, it's been like that since it was implemented.
Elemental Nova - Charged Destruction Node
This node has weird wording compared to other places...
The textual says "Increased critical strike chance"
The modifier under it states "Critical Strike Chance: +3%"
This is to me a bit confusing, 3% is way to underwhelming I feel to be "Increased" and I could be wrong but on other places it states "Base critical strike chance: +x%" (The latter I am doubting about)
Either way textual version might only need a clarification probably if the "Base" is never placed in the modifier...
For references: on "Static" - "Electrify" it does state in the modifier: "Base crit", so I feel there might be some inconsistencies/confusion on my part on this.
One more, sorry:
Meteor - Radius vs Area
There is some inconsistency on the Meteor tree:
One states "Area" other "Radius".... whilst Distant craters says "Fall Radius" which is correct. So I think "Meteor Shower" should state "Area" instead as it clearly makes the AOE of a single meteor smaller?
One more:
Shouldn't this be "To cast Fire Aura on kill with fire skills"?
The current sentence is difficult to read without the "with"?
no need to apologise.. there is a lot to be checked for both grammar AND proper skill descriptions to prevent ambiguity.
typo swarmblade tree
the green and red parts seem to have absolutely nothing to do with eachother
entangling roots tree
tangentially related to this there's a few skill nodes that call something "increased damage" in the flavor text but then have a modifier called "more damage" and vice versa
that should definitely be normalized. I'll post them whenever I next see em
Swipe tree
Fury leap tree. Should be 'deals' not 'deal'
druid tree
You are one of those people that spots typos on Resturant menus arent you? 🤪
also druid tree
I'll take that as a yes XD
should be "you" in druid tree
Not really, it's your hits have a chance to poison
oh yea, never mind on that one
It does read weird though "You and your minions have a chance to poison with hits" reads more nicely.
https://english.stackexchange.com/a/100573 apparently your and your is correct
i only thought it was wrong because i thought it read your and your minions have a chance to poison
but it said your and your minions hits. wouldve been wrong in the first one
beastmaster bear tree. Should be "deals"
Could we just hire @mossy sequoia to hunt down all the tools tips?
on this druid tree node, unlike other nodes, "armor" is spelled "armour" leaving it unhighlighted when searching for armor nodes while the other nodes related to armor are highlighted as they are spelled "armor"
Summon thorn totem is missing the "poison" icon as it can be modified to inflict poison [guess the tag isnt supposed to be there if its not a conversion]
I think the icons are only conversion not any ailment/added damage
oh if it is like that then nevermind
if thats the case summon spriggan is missing the cold tag as its skills can actually be converted to cold
Yeah idk what dictates those icons. Umbral blades can get a fire icon but only the subskill gets fire tag.
The icon tags were going to get an update/overhaul/doublecheck with the tooltip & character sheet UI updates - but those were put on hold for Multiplayer dev. pretty sure there are quite a few conditional damage type conversions that dont display correct icons etc across various skills and in various places on the UI. so maybe that is probably worth checking each one by one.
Yeah the question is what they are actually meant to mean
this hammer throw node uses the wrong adjective for multiplicative reduction - it should read "less attack speed" for clarity
at least, I'm pretty sure LE has a set nomenclature for this. maybe it's not supposed to be so consistent
“More” is multiplicative addition so if it’s a subtraction “less” makes sense. 🤷♂️
If axe is getting thrown to the nearest enemy, it doesn't really hit anything in "its path". Or does it pierce through? If so, it's not stated.
it does pierce and chop through all the enemies iirc
it just flies in the direction of the nearest enemy
which sometimes means it goes off careening off the screen somewhere if you just killed the last enemy on screen 
"a many" sounds wrong
The arena champion is a me mario
Aura of Decay node: the wording strongly implies that any self-ailments that are not poison are not accelerated by it, however Llama tested and confirmed it does accelerate self-armorshred.
this is one where I'm not entirely sure whether the skill itself is bugged or the tooltip is funky
It's probably just the text being a bit iffy, since the armour shred node converts poisoning to armour shredding. So if you have any things that change the frequency of one, they should affect the frequency of the other.
should be an "s" on deal in that one
should say "Temporal Sanctum dungeon"
self explanatory lol
Javelin skill Froceful Hurl "For examble"
Hey All! Is there a specific way I can target farm a Logi's Hunger? I am up to 181 Corruption in Spirits of Fire, with a map of +5 mods on it, and still nothing, Just wanted to know if I was doing something wrong?
you're making the mistake of not being lucky
one of the classic blunders
keep at it and you should be fine
No, it's a rare drop from the boss of that timeline.
Does this mean it removes 7 corruption or is this a double negative meaning +7 corruption?
the former
yeah, the higher you build corruption the further out on the web you have to get to see + modifiers.
The negative modifiers are to give you the opportunity to 'walk back' if you get in over your head. 😄
shouldn't 300+ corruption yield better chances of LP level gear and chase items? Howdoes the RNG work? does the RNG have a scaling mechanism built in or should I now aim for 400 corruption instead?
not the channel for this, try #368968647114227723 or #❔┃ask-the-community
right ty.
Disparity here
Text says up to 2 seconds, bottom bonuses say 1 second and the skill can get only 1 point.
Sounds a bit odd without the target. Something like ... to enemies on hit maybe? Who are they?
Summon Skeletal Mages - Forbidden Arcana = wrong ALT tooltip (it says about Frenzy buff)
Tooltip for poison is talking about Blinding Poison
Not sure if game bug or tooltip issue. It says maximum controlled is summoned but only summons 1 baby scorpion at a time.
Grants should be removed
Beastmaster text error
It helps if you highlight the issue rather than just give a screenshot, I had to read it several times & I'm a native speaker, many devs aren't.
https://i.gyazo.com/8d34945baace3930cabee0e71f7ab68e.png
960,0001%
current beta client
That's not a new thing. That's very old and I think purposeful.
Probably just a floating point number thing
I was gonna say that it should be kill here instead of kills but then I wanted to check which is actually correct and ended up reading an essay about this issue. Was a fun read so if you guys want to check it too: https://english.stackexchange.com/questions/134703/using-a-singular-or-plural-verb-after-and-or
(TLDR; Both are okay depending on who you ask)
that is an interesting exception
Should probably also read "for four seconds" like all other mods on eterra's blessing
i think this is missing "Melee hits have a higher chance to grant Rage than spell hits."
Looks like Sins of the Forgotten in Wandering Spirits contains both the old and new reminder text for Damned
Drained Will has old and new reminder text as well
The ALT text is talking about poison effect although the node doesn't give poison effect.
"Shurikens are now be thrown"
should mention that it swaps the lightning tag for the cold tag but doesnt
No skill nodes that do conversion say they change tags, it's implied in the conversion.
Heya i have a stupid question about base damage in the game ^^ !
For exemple warpath doesn't have base melee lightning damage and he doesn't have node to convert base to lightning, if i put +Melee lightning damage and % lightning damage on my sword (for exemple) ;
- My warpath take melee light on my sword and the flat is boosted by my % lightning damage
- My warpath doesn't take this damage because he don't have lightning tag and 0 lightning base damage ?
It'll be the first. You're just losing a lot of scaling.
Not really, most of the nodes on Warpath's skill tree are % damage, not even % melee & certainly not % element (ie, phys, void, etc)
I disagree, you basically lose access to most of the nodes on the tree if you decide to for some reason scale lightning. The entire lower left corner becomes useless, the upper right is useless, the lower right is pointless, and all you really gain from the upper left is area, some leech, and block chance
You also have minimal support on tree for lightning
Oh i don't want that on my warpath ^^ it's just for exemple and to know how base damage work ^^ thank you !
Time rot multiplier still works, echo still works. How is top right useless?
Only thing you are losing is not scaling time rot DoT and 2 points on the flat void damage.
Echos are VK, a class with effectively zero scaling for lightning. Time rot is useless because if you're trying to scale lightning then you have nodes that cause void damage just.... hanging around.
You are still missing the 15% more damage multiplier per time rot stack
You can easily stack it 12 times with a fast enough weapon
That is 180% more
But you'd just be better off fully investing into the skill for void than trying to scale lightning that's the point here.
Then say it like so. The person asking is learning the game. Saying top right useless doesn't necessarily mean that
It's a skill without real support for the mentioned damage type, that's what I've been getting at. I don't know how that's hard to get.
^
You're ignoring the context while responding to that
you basically lose access to most of the nodes on the tree if you decide to for some reason scale lightning ... the upper right is useless
No I am not, you are missing my point
Your message says something clearly wrong
You are misleading newbies
It's not hard to infer "useless for scaling this scenario"
which is the correct spelling?
[if this is a Tools only difference then I apologize but I'd assume it's just taken from the game]
Tunklab has the same difference
both sites pull data from the game, so it really is the tooltip ingame
The base damage of the skill will still be phys, but the flat lightning will be added to it, so it will do both phys and lightning. The %lightning increase will increase the +lightning flat portion of the damage
Ok ! Thank you ^^
@gleaming sinew should this be "character/account bound instead of found on the forum post?
They have similar meanings, but "Found" is the correct term here that we're using
interesting
how about title rendering?
Just noticed while reading the patch notes. I'm a "Judgment" main personally, but no worries if EHG disagrees with me.
Something something literally unplayable ;-)
Both spellings are correct. It's a regional difference and EHG is across many countries.
why does he have the masterchef logo on his head
It's the Mark of Apophis 😆 He gets a gold one cause he's high ranked among the Jaffa
mmm, Jaffa...
Full moon 🌕 , half moon 🌓 , total eclipse 🌑
Sabertooth has a node called "Gauging Claws". Is it a typo to "Gouging Claws"?
No. They are for measuring how thick your opponents skin is and then inflicting bleed if too thin.
Gauging claws
I thought it was for gauging their ears? Is that a thing in Eterra?
is game working?
valiant charge references movement skills instead of traversal skills
should be chieftain yulia
one time it's armor second time it's armour
this has got to be some old values the example is used with
receieve
This is the only point worded "absorbed" others are worded consumed
Set reliquary text
it's set version of this item https://www.lastepochtools.com/db/items/IIwBgTGJdQ
No, Judgment is wrong.
Okay Llama.
I'm glad you accept my Imperial Right-ness.
I've just learned it's best to not argue with you because it doesn't really end :P
necromancer talent says mark for death lasts 5 seconds and 8 seconds. should only say one
when holding alt is just repeats the mark for death info a 2nd time
en-US vs en-GB spelling of traveling inconsistency
theyre supposed to be different
is that not literally their point, UK and US english spell traveling differently but both appear in-game
This difference was intentional? I guess I'm not sure why they would need to differ, it's not as though these items were made in different countries. Either spelling is fine, the inconsistency seems more like a minor typo error to me.
en-US uses one, en-GB uses another. It should be using one for one and one for the other
so en-US should be using Traveling and en-GB should be Travelling
similar to Defense and Defence
Ah yes, I fully agree with that if they are differentiating the English text between the regions.
if theyre both showing up with one language, then thats a bug
It's not a bug it's because EHG is split across countries so sometimes there are regional differences in how they write things
its a typo, which is kinda what this channel is for though
it should be one or the other depending on language
probably
name of the node "Oppourtunist" should be Opportunist
armor is spelled 2 different ways if you hold alt on an item
Harvest doesnt say in its tooltip that it deals necrotic damage, only the tag does
Not sure I understand
the main tooltip description says "a melee attack that....are cursed" - in that tooltip it doesnt once mention that it deals necrotic damage. this is inconsistent with how other melee tooltips work
What tooltips is it inconsistent with? Because things like Void Cleave and Erasing Strike don't mention their void damage either and only has the tag.
huh - guess youre right, only mana strike does
weird
i feel like they SHOULD say they do physical damage though or necrotic, or whatever they do since spells usually do
newer tooltips say what type of damage they do in the description afaik
Yea, most of them are in the expanded tool tip because of their scaling iirc. Can double check tho.
feel like they should still say it though - thats how spells work
They closed the dev ask, but iirc, the way Harvest works is it does generic melee damage and int is what gives it Necrotic. The entire thing isn't Necrotic. Brains a bit fuzzy on that though
thats even LESS clear than I thought
shouldnt it say it has scaling necrotic damage based on int then?
descriptions should be descriptive
but like - it should at least say SOME of that in the non-expanded description
The smaller version is to condense it for a quick view to not clutter the screen, the expanded shows all the gritty
That's how all the tool tips work
Mana strike has a baseline 15 lightning damage which is different
huh ok
I don't know if this qualify but it's very unclear to me :
With 1 point invested, I get +25% if I have exactly 1 shadow ?
And at level 4 I get 100% if I have exactly 4 shadows ?
Is it 60% or 70%
It's a 7% chance to cast when hit. The other chance is for if it's one projectile or not.
I know but tooltip says 60% to cast one projectile in the description and 70% in the tooltip below that
Ah, I misread. Sorry, I just woke up.
Fireball's Spreading Flames node says fire pen but gives fire damage
Question, is there a bug with swipe tool tip? not sure what's making it go down, i randomly check it while attacking etc. strom claw is up in both ss
oh nvm it's probably from losing the crit from
Does anybody know if Riposte and Retribution proc during channeling Warpath?
Is there anywhere I can see my minions damage with bleed? Or even the DPS from each minion?
And the dps from bone curse
Not really
Hi everyone. Can anyone give me guide for acolyte necromancer for minon use. I want to use skeletons and golem, cause i don't understand "Summon Wraith"
Necromancer>Lich> Reaper Form
Misspelling "uou" 
With the most recent update 0.9 most of the quests stating that they give either a skill point or idol slot are incorrect
Dialoge option says 'would'nt', should be 'wouldn't'.
"al lhits"
Alignment of the text and hovering is off.
Actually it might be my complete game bugging.
Multishot is called arrowstorm in the rogue character creation preview
Unless im bugged or dumb this rerolls the implicit values not the actual implicits
You're correct, it could use an extra word
I am guessing this is incorrect
Harvest is missing a Physical tag
Instead of chance it says shance on the second critical strike
Out of window display
hi change serpent strike base damage to cold , was seeing if the physical pen with bleed. (from beastmaster tree) scales the cold pen with frostbite
Do we also post speech typos here? I've got one for the response to Yulia after first arriving in Thetima:
Can someone help to find my save character both folder in steam and user appdata are empty ?
This create Shadow tooltip is unique in this spot (maybe I missed one create shadow skill) would be nice to be spread or accessible somewhere else, also where can we see how much does a shadow do ? like 25% of char dmg or full dmg ?
Alt bar is not shown on the Umbral assault which I hover but alt does reveal the extra card
Would the BE dates not just be 6020 BE and 12 BE? them being negative doesn't quite make sense to me
Soul Feast node - Diseased Soul, "Chance to poison enemies with al lhits for 4 seconds", misplaced space between "all" and "hits"
You could say it's been misspaced.
The hover with alt goes crazy when going from one item to the other.
I was holding alt the whole time going from one to the other twice.
The top of the tooltip went out of the screen.
Lightning blast:
"Lightning blast chains ...." from Arcing Power.
"Lightning blast can chain ..." from Cahin Lightning.
please cut the "can" from chain lightning text and add in the tooltip a line that it adds "additional chains: +1 per point".
Closed circuit is missing its duration in its tooltip.
do double and quad casts count as "direct casts"?
No period at the end of the first node on the mage tree
No end parentheses on second mod here
not really sure if this is a tooltip thing or not but the word "increased" appears nowhere on the dropped weapon so it looks like a potential memory pointer issue
"other than the one created by Retreat Into Shadow." is probably what the last line should say. Dark Passage doesn't actually create any shadows.
Timeless legion says "time rot chance: +x%" while it only works for melee as it says in the small text, It should say "Melee time rot chance" (same as Rot grip)
Serpent Strike - Swirling Carnage says more damage damage over time
Okay but what is the damage and what is the damage type?
Not quite a tooltip but:
hi is this spose to have some poison res on it ?? poison spelt wrong ?
devouring orb skill screen has this in it

Aaah, the rare Krangled item name!
Lightning blast:
Closed Circuit is missing text aknowledging it can now target allies with the initial hit, not only on chain.
Convergence is missing text aknowledging you cant target allies anymore while having Closed Circuit.
there is no uppercase I in english please give fix 
am I the only one that cant change settings anymore? just have options A, B or C but don't actually see the details settings
limited to only one vs limited to a single. Same thing, maybe choose one option for consistency?
shance
the offical webpage say: multiplayer coming soon. but its here
?
Holy Aura - The description says endurance threshold, but the skill node gives endurance
pushing Alt does not show more information on this skill
You’re playing a new rogue and put 1 point in Sleight of Hand
How many shurikens do you throw when you use shift?
You level a bit more, spec into shuriken, and take Fan of Blades
Now how many shurikens do you throw per shift?
||The answer to both is 1. The Sleight of Hand tooltip does not make it at all clear that the thrown shurikens don't get quantity bonuses from any other source.||
gives endurance not endurance threshold
Maybe a bit pedantic but can we change archmage to read "Value tripled if you have at least 200 maximum mana" it's a bit unclear from this tooltip alone.
How much damage? How "nearby" are we taling?
Nearby is the same distance all the time in this game. 6 meters I believe. It's the size of the ring around the dummies.
Define "Inaccurate" plz??
Means the arrows have a bit of variation to their flight, kinda how pellets in a shotgun work
Gotcha, like the spread of barrage in PoE. Makes sense, ty.
Goodmorning....Question already probably answered...how does the wings of argentus +2 to Level of Fire Melee Skills work exactly??for example if i change the tag of warpath with earthcorcher it will give it 2 levels as a skill?or im thinking wrong?
that is correct
so for example it will get 2 more points ??like having for example +1 or +2 to warpath on chest?
cause if it works like that its busted as hell
that is how it works
EXCELLENT thnx @plain trench
"Increased critical strike chance" and "Increased critical chance for spells" are two different modifiers, this sorcerer node is kinda confusing since the description says it affects spells even though it technically shouldn't.
They are not two different modifiers. Increased critical strike chance is for everything that hits, increased critical strike chance for spells is specifically for spells and is just HIGHER STAT on gear not a different stat.
Swarmblade -> werebear transform has spriggan tooltip
What the heck does "moving forward in time" mean??
This is more a global typo .
Gear pieces like chest are called body armour and affixes have armor .please pick one .
The effect of the point does not read like it has any effect on poison res, tooltip is unclear ? Also there is a typo on the tooltip
Sleight of Hand in Shift says you get 10% more damage per shuriken on Chakram with Keen Throw, Keen Throw was changed in 0.9 to 12% more damage, so this should be updated
Increased Increased Melee Stun Chance
feel like this should say Shadow Cascade and not daggers?
shadow daggers are a different thing from shadow cascade, it's rogue's own ailment thing @modern mantle
shared speed doesn't count as speed for comparison tooltip? not sure if intended
tool tip is not clear
The dying embers of a god swiling around a blackened cloak.
Crit Chance for skele mages typo, mb if its known already
Just did a test. This only affects your own minions. It does not work on other players so either the text is wrong or the skill is bugged.
I dont think other player minions are allies
I said players, not player's.
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
Scorpion Arrow node in Detonating Arrow bush:
Detonating Arrow's base damage is convered to Physical
↑ Typo spotted.
Frozen Resonance node in Detonating Arrow bush:
Detonating Arrow has a higher chance [to Freeze targets] based on your uncapped Cold Resistance.
↑ Addition requested.
Arcane Momentum node in Sorcerer passive tree:
When you [directly] cast a spell you gain a stack of Arcane Momentum for 2 seconds and refreshing the duration of all existing stacks.
Typo: should be refresh, not refreshing
Typo: should have a comma after spell
Clarity: should specify that only directly casting is going to proc the buff (it could be a bug, if so then this thread is created for it: https://forum.lastepoch.com/t/arcane-momentum-only-procs-on-direct-cast-description-implies-otherwise/54545 )
Arcane Momentum passive in Sorcerer’s tree says (original grammar preserved): When you cast a spell you gain a stack of Arcane Momentum for 2 seconds and refreshing the duration of all existing stacks. This description implies that casting a spell is a trigger, but the actual trigger is directly casting a spell. I’m playing a Spellblade that c...
Missing parentheses and words in Fire Aura on kill mod line
https://cdn.discordapp.com/attachments/414298693257265155/1088132617297203260/image.png can you guys fix this asap? it confuses so many players
cinder song wand
What is it? 1sec or .7sec to explode? decide now 😄
On the Flurry tree, Strained Reflexes says that Adrenaline Rush can have "multiple" stacks. But it can already have 4 stacks by default, so "more" would probably be a better term.
"Hidden Gems", an imperial era sidequest, has this. "were attacked by an enormous found a huge scorpion".
Lucerne doubles "increased" on its base.
Fire Aura states 70% added damage effectiveness which is confirmed as correct by Mike, however if you look at the Spellblade passive "Incinerating Aura", holding Alt says that it adds 140% damage effectiveness. If the damage from that node specifically is 140% effectiveness its a little confusing.
Armour vs Armor
In Snap Freeze skill tree
Hovering on the left-side of the stat vs Hovering on the right-side of the stat (Side of the stat being the text for "Bow Critical Strike Chance")
Should the implicit be "+1 to Melee Attack Skills"?
I got +3 Flame Reave skills from the weapon. My skill current level is 18. So I can have a total of 21 points in the tree. However the level in the description doesn't reflect the +3 from the weapon. Which is very confusing. The "X Unspent Points" also changed from 3 to 0 as soon as I allocated 1 point from the weapon. I can still allocate the remaining two points but non of the UI changed.
what does the textbox on right of my passive tree do? I'm aiming to search up the different passives in the tree
Doesn't seem to work though, unless I've miss understood?
Okay it does work
It's just that's it's really small on the boader so didn't see
not sure if bug but was playing serpent strike and ran into this
after playing with it at 5 points I have noticed that the poison resistance shred has never been applied to any enemy. Not sure if intended and the tooltip just needs updating or if it should be applying both armour and poison res shred to enemies
I think it's an old tooltip, I'm not 100% certain though
well I want that poison res shred. 🙂
Fireball gets 2 extra projectiles twice? 
+4 projectiles 
" a significantly more mana cost"
Known visual bug.
Is 4 legendary potential possible in this patch ?
yes
Yes, but not every unique can get lp4
well, no every unique has the potential to get lp4, some you just won't ever see in a lifetime
So I'm not sure if this is a bug or not. With this skill I'm still applying shock to enemies, which comes from %shock chance from my gear I think. Shouldnt this be frostbite chance?
This only converts shocks applied by Static Orb, if you hit with anything else you can still shock
yeah I tested that against the dummies
I'm going to test now if maybe the shock blessing is not converted
but it should convert also my shock chance on gear etc right? not just skill tree
It says all sources
I tested Closed Circuit.
It stacks at least to 5 and lasts for 4 seconds, you loose one blast hit tho, still worth 10/10.
*works on u, just to underline that
Wording on the "resistances to allies nearby storm totem"?
Critical vulerability has been nerfed to 2%
shouldn't this be ignite instead of spreading flames cause soulfire and the fire skull node both convert possess to ignite, because the only way for acolyte to inflict spreading flames is with firestarter's torch or cinder song
Not just this skill specifically, more so to point out a general inconsistency (in words), on abilities that proc other abilities. I believe I have had, at least my Mage (Sorcerer), a node that procs meteors, but does not specify if they do cost mana, like in the image below.
My feedback for it would be, to probably make them all use mana as usual, and only specify if they do not use mana. But still include the information that they do use mana, but in the extended tooltip maybe?
i want a tooltip on waypoints tell users they might die during the loading
missing space between howling and cascade
yo is it 60% or 70%
The damage seems to be physical. But it's not clearly said
Not sure if it belongs here, but if you spec out of Preparation, buff icon is displayed forever. Looks like a visual bug. Relogging fixes the issue.
Can you charge for 1 second or 2 seconds
It seems to treat it as a 25% more multiplier for DPS calculations, but the node tooltip and in-game testing show it should be 32.5% (if it's going to assume the DPS calculation at all for this node).
Gives endurance, not endurance threshold
Does this count ?
The range shown is "3200% to 3700%" instead of "32 to 37"
It is?
...
100% mathematically is just 1. So 3200 - 3700% is just 32 to 37
Typo: "trasform"
says that I am limited to 2 skeletal mages, but I can clearly have 3 summoned at all times
You get +1 for necro mastery passive.
2 mages is just the base number before the +1
Not a tooltip but wouldn't is misspelled
Missing a ) at the end
Holding Alt on the node Unending Storm in Werebear, pulls up a window for Maelstrom, which isn't relevant?
Broken node in Spirit Plague. Node before Concentrated Rot is reversed, and does not show up
This guy?
Yep
when moused over, no response. I think I also saw in another post somewhere another skill had the same issue, just cant remember where
This guy! Near the Devouring Orb node, same bug!
I think thats the ione i saw yes
The second was known, but I'll report the skull one for you!
Thank you
i think this should say "You summon an additional Spriggan while in Spriggan Form" it gaves me misunderstanding that i can keep the 2nd spriggan forever till i learn the node
This should probably change the word "reset" to "restart" or even "refresh" as other skills use the term reset with regards to cooldowns to indicate it clears the cooldown while this skill actually uses the skill again and the cooldown starts over again from the beginning but stays on cooldown
it is the node in the bottom right of the screenshot 0/1 for reference
I wish this would be like a reset then it would actually be good
Not sure if this has been reported yet but I found this typo in the Summon Storm Totem specialization tree
This is a bit misleading. I ran through without killing a single mob and found the Soul Gate
The maker was "ticked" even though I killed nothing
Either spawn the gates after a certain number of mobs killed, or change to "Locate the <x> Gate"
the 400-800% and also i just noticed, "damage of attacks used by shadows" on the suffix
hand of judgement new unique gloves have the same bug^
Seems to be an reacurring thing with anything that shows +flat bonus so might be why, the same goes for items that has +flat dmg
Very true, forgive me
rapid detonation and mana arrow dont work when both are chosen - as in mana arrow takes precedence over rapid detonation and there is nothing mentioned in tool tip
also acidfletch armor shred effect tooltip says "increased effect of ailments you inflict" but i dont think its supposed to mean that?
It hard sets all explosion chances. As long as you take mana arrow it takes piority.
So your rapid now has a chance to explode at 15% immediately when you hit the 2nd arrow
lowercase "penetration" looks off
Department of Redundancy Department.
I’d change to to:
“Whenever one of your minions dies, it has a chance to apply Mark for Death to the nearest enemy with a 5 second duration.”
And just let them open the more info version with the specifics about Mark for Death
Entangling Roots doesnt show its cold conversion symbol although it has it in the skilltree
Rogue > Bladedancer > Spell Breaker passive node > random "a" - "you have a increased mana regen"
not signed into disc on pc to screenshot
does this work with my lightning chakram build? I have 0 int - 0 attunement so i should cast 3 orbs per hit. But i can't see any visuals or the buff indicator if i hit boss (shade)?
#❔┃ask-the-community might be better for this. #tooltip-hunt is for spelling, grammar and factual errors found in tooltips!
Holding alt on Smite passives which help Fissure will show Fissure with the tag Fire, but if you convert Smite to Void, the Fissure is also converted to Void, while the tooltip still says Fire.
the "less" isn't capitalized compared to other affixes first word
tooltip text says it shreds poison resist, bonus does not list it
this is the aftershock tooltip on the earthquake tree, says strength gives 40% per point, going to assume that is just a typo and not actually true
It is actually true, but since it's a subskill, its tags aren't used for anything
I'm not following what you're trying to say here. Are you saying that subskills don't use their scaling tags? Cause they do as far as I'm aware.
Well, it's true that it deals "physical melee area damage" by default, subskills carry their attribute scaling directly from the triggering skill. Things can convert subskills as well, and those changes will not reflect on their tags (for aftershock specifically, it can be changed from phys to fire and from hit to DOT).
So you're just saying it would use the 4% strength scaling from earthquake not the 40% listed on it's tooltip it sounds like
Yeah, exactly. Now, I'm not totally sure how it functions if you proc an aftershock using the idols, but if it does calculate attributes in that case, it would apply - at least until it gets bugfixed
Not sure if known, but there seems to be a typo there.
Nah your just supposed to get hit every time
There is a contradiction between the tool tip and the description in the red square section.
its the same stat 'reduced stun duration' but its got a negative value, and so the text says 'increased' rather than '-86% reduced duration' or whatnot
It actually increases the stun duration you take. Tested it.
The ring allows you to cleanse all stuns with potions therefore it's working as intended
yes, its meant to. the intent is that the stuns are longer on you. this is implemented by using the already-existing 'shorter duration of stuns' affix, and making it negative so its longer stuns instead.
but since they used the normal affix here, it still has the normal alt-text which in this situation is a bit confusing as you have pointed out
i doubt many people have even noticed it lol
we are missing two lost effects here
I mean
Hand me a 3LP one and I will. That's a big life bump and decent res stats, with an okay exalt that becomes pretty monstrous ring to use even if you do sacrifice a ring slot for another unique.
You can stun almost any enemy in the game too.
And with some duration you can completely eliminate some really dangerous enemies danger
Immediacy node in Anomaly skill tree has a typo, "foward" → "forward"
Bow attack speed in char sheet- hover tooltip incorrectly say base weapon speed gives more MELEE attack speed, should be ranged/bow attack speed.
Bow Critical Strike Chance hover has the same mistake
Serpent Strike's Corrosive Venom node has misspelled "poison" as "posion"
(also the missing poison resistance as mentioned above)
Werebear Form's main alt text has misspelled "inherrit"
Void Knight Abyssal Echoes = instead instead
At DEVS, please fix this, its happening many times a day. Often after using LUNGE my character gets in this stuck animation. If no more enemies left ... you cant move. If any enemies left you can use it again to unstuck. Its really annoying and i already lost some drops cus of it!
This is a section for wrong tooltips
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thanks!
if it happens again and there are no enemies, just cast an skill that makes your character do a different animation, like judgement or sigils of hope if you didnt take the exigency node
Thanks.
2 echo of a world nodes right next to each other giving the same +8 corruption but one is on one line and one is on two lines 
typo
"Remaing"
not sure if applicable to this channel but this node has no mouse interaction (no tooltip) and looks like its flipped
Hmmm that was supposed to be fixed
Are you on current patch?
Huh. Well that's not good
there's no portal here
Its endurance and not endurance threshold
"throught"
not sure if this is the right place to post it, but the prices button feels weird with a currency that is as long as yen
Lmao yup. That's weird alright.
Calculated Destruction is improving all my crit chance not just spell crit chance
Righteous Decree from Judgement skill tree is missing a note that the Smite won't have it's healing effect
It should still heal, though
well, it doesn't, I've tested in many various ways wasting a lot of time trying various healing enhancements, none of them ever trigger and I can't ever get any health from smites from that skill, smite by itself works
and I've reported it month ago both here and on forum, so, either it's bugged or it's intended...
Just got home and tested this. It heals like normal. I will say though I haven't made a paladin in online mode yet, so this is in offline.
Are you sure you didnt pick up the “smite still casts if you got no mana but wont heal” node
Whats the rest of your tree and do you have mana for the smite casts
On the left side of the Smite? No, Don't have that - only have top right-side node with Lightning
I do have mana until I don't from casting it. Judgement (11) and Holy Aura (30) are my only mana spenders beside additional smites from the first one and I have 106 mana that drops a bit when using Judgement, which means it does trigger Smites mana consumption (it currently costs 8 mana per smite).
Here's current full build and spec - https://www.lastepochtools.com/planner/KBgO1lxB
I removed shield (so I don't proc heal on block) and I get no health from smites that hit enemies right beside my character.., and I have buff Next spell has increased Healing that never goes away unless I cast Smite myself
Judgement casting smite doesn't count as your own cast, so next spell has increasing healing can't be procced by judgement.
(it would but you removed con ground so.)
The way I tested was: equip exsang until health is low, swap to titan heart to disable regen, smack dummies. Smite healed me as normal when procced by judgement.
@delicate wing Okay I see the issue, the initial healing radius of the Smite seems to be really small, so unless you're in mids of the large group, there's a fair chance it'll miss you, increasing the area with node helps a lot (and knowledge that healing buff not triggering because it's no my own cast does help)
The tooltip when you hover over corruption in the echo chart still references killing shades for reducing corruption instead of the new Sanctuary nodes
The game guide says the same
Doesn't killing early shades still also drop corruption?
Oh looks like they didn't change the text, nice catch
Loot Filter > Two-Handed Mace > Sub-Type listing.
The tooltip display for damage of Tornado while Lightning Infusion is active is bugged. The damage display tracks as though it were a cold or fire skill (damage reduces by 6% per stack) rather than lightning (+10% damage per stack). In game effects seem to work correctly - Lightning Infusion is created on cast of Tornado and the damage of the lightning strikes does seem to generally increase.
Tornado is a physical skill at base and can only be converted to fire. The lightning and physical subskills are not accounted for in the tooltip DPS.
ANd also tooltip dps is a lying son of a bitch
LITERALLY UNPLAYABLE
these are some nice 9's right there
So you agree this is a bug in the tooltip display? I have not converted any damage to fire (not taken the Fire Tornado node) and the skill has the "lightning" tag with my setup. So I do not agree that the skill should be treated like a fire or cold skill (with damage reduction in the DPS). The tooltip for Avalanche, by contrast, works as advertised for Cold Infusion, though now you make me doubt whether the number on that particular tooltip has any relevance whatsoever... I also disagree that subskill damage could ever be omitted from an "illustrative" DPS calculation without making such representation completely misleading; it would be better for the game if the devs didn't have a DPS display in such a case.
If I muddle through what could be happening here: a lightning subskill triggers Lightning Infusion, but Tornado itself deals only physical damage with my setup (shown below - other points in bonus % damage nodes behind the tooltip). Since the DPS calculation does not factor in the lightning subskill according to you, the DPS tooltip value should not change. This raises the question of whether the non-Fire Tornado itself does unchanged DPS...
And while we're at it, it's not clear what the Lightning subskill targets.
Yes, tooltip DPS is misleading in many cases. They can't and aren't intended to ever be 100% accurate, but certainly some of their behavior is buggy, such as cast speed applying to Spirit Plague, or what I think is probably the case here, ailment on hit chance (like ignite or frostbite here) being calculated in skills that can't hit.
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
Forgot to report this, wrong node description.
"additonal" should be additional
i think the word 'enemy' belongs here
"target" would be better than "hit"
Wait a minute.....
To clarify a bit, it should say "the one created by Retreat Into Shadow."
Should probably say "Glacial Assault" instead of "[cold conversion node]".
Yeah that’s what I assumed but the tooltip dropped the wrong node name
What is true? Only on boss hit or on rare and boss?
Wolf tooltip battlecry
Not sure if this is quite the correct place for this, but if it is, this idol appears to be missing the word "of" before "distracting".
Discord moment
Which skill is this? Please always include the skill name in these reports as we don't know all skill trees by heart.
Surge
Ty
Whoops - will do in the future, thanks!
Ty!
flame reave rolling thunder node, small typo, should read modifiers instead of modiifers
an device worthy of an hero, I take it?
(fyi "an hero" is not wrong)
But an device is 😉
It's proabably supposed to be "you'll find and evince of their construction"
I feel like you are regressing 🤣
ah oops
passive node in beastmaster, doesnt say how long the haste is, it seems like its 1 second
Does it say if you hold alt? But I guess it could say it in the description.
Would be better. Then you could work with the "Doesn't scale with passive points" thingy
Volatile Zombie, maybe the line might want to say "Summon Skeleton Vanguard on Death" instead of skeleton warrior.
I think it’s not ideal that the implicit description doesn't say specifically that the dmg dealt by minions is leeched to only the minion's health - something I think should be reworded. The wording should specifically say the dmg dealt by minions gives health to minions only, for example the implicit could read "% of minion dmg leeched as minion health on hit", or it could be clearly detailed in the description. As the implicit stands right now, I don't know if the dmg dealt by my minions returns health to me or to my minions or both, as the description reads, "is returned to you as health", and the implicit currently doesn't specifically say "% of minion dmg leeched as minion health on hit". Thank you for looking into it.
The range on added shuriken damage is described by large percintile numbers instead of 24-27
Mousing over the potion icon next to the skillbar, the tooltip says that the formula for HP recovered is 50+5xlevel; If you open the character screen, however, and mouse over the Health Gained on Potion Use stat under Other, it states the formula is 50+4xlevel.
A better wording here would be:
"Your next bow attack used after picking up a Black Arrow deals more damage (multiplicative with other modifiers) but consumes additional mana."
consuming is different from increased cost
Fixed. Wasn't sure how to fix a typo without breaking the description.
this thing is either bugged or there should be clarification that the cast speed and spell damage gained is only lasting for a few seconds
i think its just missing "until mana is gone" right? isnt that when it turns off?
no it turns of randomly after a few seconds, not really easy to test tbh but its very noticable if you are in a hoard of mobs especially with mobs like the poison ball frisby freaks that seem to hit you a bunch per second
huh
suddenly i get like crazy speed, +100% for example, then it goes away after a few seconds
but i still have mana and ascendance active, so definitley something weird
thats why im 99% sure it should say have the "recently" thing in the tooltip, i guess its supposed to only count recent hits
Using reset here seems... misleading? (The alt text at least tips you off that is isn't simple)
I assume the added text applied back when this node gave increased ailment effect %, but now no longer.
@drowsy sonnet Can this↑ be verified and revised if needed? Assuming the added text is LET-related...
oh if this does not align with in game that's my fault, this is indeed LEtools.
It shouldn't be. I mean I don't add extra stuff, apart from some text in the game guide
So it should be the same in the game
In a game where reduce and less means differents things I think this should be changed to something "less" confusing 😆
Maybe "You take less dmg from hit", your use the word mitigate, or explicitly say "multiplicative with other defenses"
all tooltips that have a comma before but or and where there is no independent clause because there is a missing subject afterwards should have commas removed because it's ungrammatical (example above for "ARMOUR" is a good one, for "not damage over time" cannot stand alone as a sentence)
um wat
lucky you got a round number
That was almost a catastrophe
Dora would have done 0.32 less base damage. Oh the humanity
I'm not sure if they ever actually fixed it to grant the stat as-displayed. They said they did, but it definitely was still not rounding the actual stat in the same way as the display last I tested. So Dora might really be only getting +2.68 damage after all 😔
Rip in peace
IIRC the change was to address these kinds of rolls on uniques with +X to skill level, which when dual wielded would cause weird rounding cases. Not sure if they looked at idols in that one
oh, you don't take +2 or +3 to damage nodes, huh??
massive differences
i dont take +0.13 to damage nodes, thats for sure
One base damage is not going to make or break your build
There's a reason why the standard is to stack base, increased, more, and other forms of amplifiers.
Because if you only take one, the build doesn't work
how is 3-2.68 = 0.13?
dude...this whole conversation has been bullshit. its obviously a joke
so taking nodes like this is a joke to you
"ItS oNlY 2 dAmAgE"
nope, the joke is that i dont care about the damage listed on a tooltip that says 2.68 versus 3. and no one else does either
min-maxing is impossible if the numbers are rounded like that
incorrectly, mind you
that 3 million damage may actually be 2.7m
no, I'm saying this is a slippery slide of tooltip incorrectness. The real number is 2.68, but the tooltip rounds it up to 3. It means we don't know the actual value of things. Extend that to 6 pieces of equipment, and you just lost like +2 damage (an equivalent to one level of a node like the one example above). Now you have +700% damage increase, and that +2 becomes +14. Extend that to other modifiers, and you're losing like 30 flat damage or more. And that's not considering +more modifiers. Convert it to DPS, and it's massively incorrect.
Lol. Ok
😭 fine. be like that. META build no more b/c of tooltip incorrectness. sadge.

this was fun until you made something not serious all of a sudden VERY serious
tbh the only place this actually bothers me is for flat crit when I'm trying to cap crit chance
and those +1-2 damage per skele mage idols, pain to compare lol
Thank you! That's exactly my point. It's a problem when it's rounded like that visually and not with actual numbers. It becomes a problem with multipliers and with crit chance itself. Slipper slope, frens!
200% instead of 2 for black arrows
I think that is partially wrong I would say. What I think it should instead be is 200% increased black arrows dropped by dark quiver.
Well, whether it shows 200% or +2, there's an inconsistency
Tooltip does not show any information on Fissure. Is it a spell, a melee skill, etc ...
For info, it's the same spell triggered by smite, but without the fire conversion. It deals fairly negligible spell DOT iirc
slightly outdated skill description (number of blades on the extra third throw)
The wording on puncture's conversion nodes should get an update specifying bleed/poison/shred chance for puncture. These currently read like global bonuses, especially when contrasted with other nodes or even within Scalebane's description (specifying the poison duration applies to puncture).
"On kill fire skills"? Also missing parenthesis.
The mana spent gained as ward affix has slightly missleading wording since this only counts to self-cast skills and not triggered/auto-casted skills.
Weaver's Will renders like it's Legendary Potential when comparing items (only affects the currently equipped item's tooltip)
the discord channel is missing a tooltip :)
this node says it's for elemental nova hits, but it makes it seem like it's only for the hits and not the ignite.
Because it is only for the hits. It specifies hits
no i've tested it did increase the ignite damage...
i dunno anymore
i'm just gonna stay far away from dots
Usually when there's a conflict between the lower text and the upper text, the lower text is more authoritative. If it does apply to the ignite, then that makes sense, but the tooltip is pretty ambiguous anyway.
“Metres”
Oh my god how did we not notice.
US vs UK spelling - Brits use Metres
That explains why I didn't notice it.
Yeah it's metre basically everywhere but the us usually, but recently I've been seeing meter more often than metre ngl
Most English spell checkers won't flag US vs UK spelling unless it's a 'big' one:
Aluminium all the way
"Back hole"
taco bell conversion
That volcano sauce is killer
The Alt text on this node in Shield Throw is a bit outdated. Should be changed to explain stun avoidance rather than protection.
Best stats in shield/ quiver to loot, sirs?
Wrong channel for that and it depends on your build
There's a window in the ettera corruption cleasing room when it asks you how much corruption to cleanse. where is says "Indepent" it should be "Independent"
lol
Hello, I was trying to understand a few concepts through the inside the game Game Guide, but couldnt find it, should I post any suggestions/feedback regarding that in here or is it in some other place / some other way?
#368968647114227723 ,this is for tooltips doing oopsies or misspellings
The tooltip for the viscera buff (from Torkrefin's Hunger) is a bit outdated. It should say +5% bleed chance and +1% physical penetration with bleed per 5% uncapped physical resistance.
Transplant skill point
i think it should say "Transplant has increased cast speed and cooldown recovery speed."
more additional?
should read "Wraiths have increased critical strike chance" ?
I think it should say "Wraiths have additional critical strike chance", "more" and "increased" have different meaning in the game's terminology
or "added"
2 different nodes named "Unstable Energy" in the Focus tree AND in the Arcane Ascendance tree
I will be changing some of these as we now have a tool to check for duplicate names in skill trees.
The icon for runic invoccation is wrong on the mastery select
Damn that's the old art right
4 ward gained on melee hit TEST on the spellblade mastery
a lot of settings have their variable name displaying instead of their display name it seems
Typo
"Back Hole"
⬆️ accurate description of too much spicy food
Back hole fire damage 💀
would be even funnier if it had a pull -> push conversion
I just interpret does not pull as the spicy floodgates have opened and you can't stop it
The new hybrid armor/crit avoid mod has no name (in any UI, actually)
Just to be super clear, it's in the crit avoid category, but it's actually reduced extra damage from crits, not avoid.
The shard also has no name in the forge UI and when shattered it just says "X Shards"
In the forge screen it is labeled as 715 and I find it funny to imagine EHG has Jumba in the background slapping numbers on affixes to sort them out.
Also, the new fireball/runebolt mana thing is way different from standard shard names, not sure it should say ADDED either
Holy Aura spec says it gives Endurance Treshold in descrption, but Endurance in numbers
doesn't show damage in tooltip even though it does damage
4 ward gained on melee hit test
Gambling screen no longer displays the gold cost to refresh
"More more" damage - on Oceareon
Says "melee weapons" on all monos
no spaces in "allitemswith", guessing it should be "all items with "
Additionally, it seems like almost all of the default rule names have this issue
Looks like it.
Experience tomes also have no number
The newline escapes didn't render. 😦
This tooltip has a minor spelling error
Which one is ittttttttttt, Dot or generic damage
The description text in this Summon Wraith node is wonky. It should say either "three Wraiths" or "two additional Wraiths" (two additional sounds better imo, especially since the following node adds more).
unsure if this is the place to note it, but holding ALT over Volley of Glass displays the unrelated Ice Barrage skill
Should just say Keepers, not Keepers' with the apostrophe
description and effect description are different, it only consumes one
missing a ")" at the end of (1 second cooldown
"Deathless" on the character screen says "Deathless Solo" since 0.9.2
There's no newline character after base attack rate in the item comparison tooltip (see first green line and first red line in the screenshots, respectively)
Should say temple's with an apostrophe
Newline characters broke a little in the description of Orobyss
more more
1% MORE MORE damage
Should say, "Heorot told me to find ...".
on all eclusive echo rewards says the same thing
A double typo - should say stashed and journeys so that the text reads ... stashed should they be needed for journeys beyond (probably could also use some punctuation, but that's more of a style choice since I don't think the meaning is really ambiguous here).
Fireball Wildfire, is it damage or fire pen?
Entering soulfire bastion says I gained the temporal shift ability from the temporal sanctum
All three tooltips in the eternity cache are blank - the one on the unique slot (shown), the one on the exalted slot, and the one in the ruined era that is supposed to tell you to go to the divine era.
fortification affix shards are a bit wonky.
Vessel of memory has some bad newline characters
Thats the rare "double" modifier, more more means its applied twice 😄 😛
(fury leap tree) Lightning Bolt is not a projectile so I have no idea what this node is trying to communicate at all.
not sure if real
(It's a meme)
if it was real, it'd be MORE^2
some minor hiccups in the orobyss island description
online's "account found" on character creation says "character found", the description is correct
Rune of Renewal on Runemaster alt text talks about Haste for some reason
According to Ave, we're going for en-us for the English localization. So anyway, the skill Judgement is misspelled, it should be Judgment. (This typo exists in a lot of places, like all over the skill's spec tree, but just including the main tooltip to demonstrate.)
Pretty sure it's a known issue
Hello, I found a [F] in this dialog
item compare is not forced to be visible if it falls below screen line
item compare also shows a different amount of information depending on where the item is in the inventory (see screenshots)
Ok, so Flayer's Pride apparently isn't supposed to interact with Smite. If it isn't intended, something needs to be adjusted in the tooltips 🙂
Lol that's a great diagram, kudos
Dark passage skill node should read "other than the one created by Retreat Into Shadow" instead of referring to itself
TEST in mage mastery choice on Spellblade
Should say "When you kill an enemy"... doesn't work when minions/totems kill an enemy.
million decimal places
Erroneous apostrophe in Thorn Totem > Titan's Bane node longtext.
The way they word things in the game makes This correct, but I agree some clarification just to be 100% sure would be nice.
Just needs a "you" in there somewhere
Decimals
fomula in text
Not sure if this is a defective tooltip, but there's no passive I can find that gives "Summon Bear" the Ice Thorn ability:
unless...
That refers to their 'thorn burst' or whatever it's called - their retaliation skill. It's a copy of ice thorns, supposed to be renamed.
it it's a chain of bear's Thorn Burst inheriting from Spriggan Form tree where you can pick the cold conversion.
ok -- so it is a defective tooltip
I'm sure it's been brought up, but the text for Spellblade Mastery includes this:
I'm sure the "Test" in there isn't supposed to be there
But all 106 skill refer to armo
how the heck am I gonna check for Harmonicas then...
https://www.lastepochtools.com/db/search?query=armour&in_description=1&exact_match=0 300 mentions of "armour"
https://www.lastepochtools.com/skills/ 37 mentions of "armour"
https://www.lastepochtools.com/ailments/ 4 mentions of "armour"
The correct form should be Armor.
technically the "correct" form is armour, but both are correct; it just differs on if it's American english or English english
but yes they should use only one. And this was brought up before and since Mike didn't correct it i assume this is correct #👨┃ask-the-devs-not-support-no-bugs message
by correct I meant what they settled on, like you said
Ah gotcha
Yup, it's official that they are making en-US the primary locale (and I guess the only English one?), so "armor" is indeed technically correct.
How many mentions of armoire?
None.
Disgusting. How has the world come to this
Spellbalde selection has TEST in its description
Void Well description says it consumes 1 void essence, but the skill tooltip and the actual interaction consumes 3
dexterity tooltip on the character screen has a typo ("skillfull" -> "skillful")
(also I have no idea why my fonts look like this...)
Known bug, the team are aware and working on it!
What's the problem
Maxiumum
Wow. Eyes didn't even see that lol
Taht's bcuasee the hmuan barin can raed dmub siht liek tihs
yeah its crazy how little the middle of the words letter order matters
reported a similar one the other day - just added this one to the report 🙂
its a rare rounding issue specially on 2H weapons with a specific tier rolled of specific mods lol
This hurts me
The value!
It made me think of This Is Spinal Tap and our amps go to 11, so it was mostly a chuckle for me
lol
nice
Just submitted an update for a handful of the recent spelling errors - keep the reports comin! 🙂
should say "on yourself" rather than "on you"
should be "limited"
should have a period after "enemies"
Thank you all for the tooltip finds 🙂 I have an open change right now fixing a ton of them:
inherrit -> inherit
missing . after enemies for Roar
skillfull -> skillful
Maxiumum -> Maximum
limitted -> limited
a single spot of a , and a " that should have both been .
Is it Maj'elka or Maj'Elka? The map is capitalized, NPC dialogue is lowercase. Lethal Mirage has Maj'elkan Blade, and Multishot has The Maj'Elkan Grasp (though this is harder to spot since skill names use all caps and real uppercase is slightly taller than the others)
Same with referencing members of the Immortal Empire. Is it immortal, or Immortal? NPCs often stick to lowercase, but there's a few uppercase peppered about
good question - ill ask 🙂
@unborn lance
It should be Maj'elka and Maj'elkan, think map is only capitalized because all of the letters are capitalized on the map. Also it's Immortal Empire, though there are cases where NPCs may refer to members as "immortals", or use "immortal" as an adjective, but 90% of the time it should be Immortal Empire and Immortal Emperor.
consistency thing - the monster's name on the bar is "Wengari Raid Leader" but the quest text calls it "Wengari Raidleader"
is there a double space between "to" and "bleed" on the second modifier, or is it just kerning strangely?
should be "chieftain" I think? (this is from her dialogue name plate)
should say "deals"
Muffin. I know you read this channel. This should clearly say Emotional
consistency thing, but quest instructions don't usually have full stops
should 'more' be used when discussing increase gains? just considering its a keyword for multiplicative scaling. grammatically it makes a lot of sense, but 'more' means something specific in-game that doesnt apply here.
exactly
I only noticed doing a keyword search for more.
I don't think it will confuse anyone, but it might help reinforce the difference between 'increased dmg' and 'more dmg' for new players. from my current spells it looks like its used for more minions, mana, and projectiles. so more prolific than I first saw.
(This is also in the in-game game guide)
<@&1082357055484071997>
Thanks!

just a quick notice refering the german tooltip "rüstung" Suffix on Items you may craft.
that one's messed up in english as well, good catch
@timber vale can you be sure to mention whats wrong in the tooltips? - sometimes I read them 10x and my brain skips over issues lol
receieve should be receive
if you refer to the smelter's wrath one it says "multplciative" in the parenthesis and should be "multiplicative"
The human brain is a crazy thing
lol ty ❤️
#truth
Also in that same Tempered Blows one, channelled is supposed to be channeled.
Technically thats an English vs American thing so not a typo. But still needs to be unified
Same thing, since LE is apparently supposed to be using US English
if LE was US english we wouldn't have "Armour"
We're not supposed to, it's why you can see both Armour and Armor in game. The team decided on US English for consistency though it's a lot to go through 😊
Blimey, mate, you're having a giraffe, ain't ya? Just 'cause we're not supposed to, doesn't mean we're gonna keep our noses out and be all mardy about it. I mean, I'm no mug, but if we bodge this up, the lads at the pub will take the mick outta us for donkey's years! So, don't get your knickers in a twist, keep a stiff upper lip, and let's not faff about. Bob's your uncle, we'll be right as rain in a tick! And if anyone pipes up, just tell 'em to jog on. Sorted?
I love you xD (in a totally platonic, professional way) It's so difficult having to set all my documentation languages to US English and seeing all the red squiggles as I spell things correctly 🥲
Wotcha
Australian English is clearly the intended language.
<@&1082357055484071997>
Thanks! Possible they clicked a scam link or something like that elsewhere, prior posts seem fine. Appreciate the heads up!
incresed
just some quick notification regarding this set item being displayed like :
Quick q - are you using EMPHASIZE as a loot filter option?
just recolored and highlighted regarding my rulesettings Lootfilter as far as i can see 😦
Could be a recolour issue, the best channel for this will be #1123698102470189118 though cause clearly something isn't working as it should 😊
ty @olive igloo
looks like the tooltip is not displayed correctly: \n\n
cut-off parenthesis
There is at least 1 person who is reading in the game
I wish I knew how
you guys like my implicit roll 🥺
lying item name error
Make sure you say what is wrong, so the devs don't spend half an hour reading your screenshot 55 times and not see it.
opper gangnam style
taking less damage while hasted should not be listed as negative. advent of the erased.
I'm not sure if they can fix this, it's because it is written in the background as -X% more damage which is interpreted positively (due to more being a "positive" term) by the tooltip. Would be nice though.
🤣 yes
Tell me you are getting paid atleast ^^
I wish, but at least its fun to me.
we need to go deeper .. scorpions don't have jaws
realism-hunt
Oh God it went huge lol
not sure what's going on here, but these two nodes have different textwrap going on for the gaze of orobyss line.
whenever you load into soulfire bastion
In the Scorpion skill tree some nodes start with "Your Scorpion's" and some start with "Your scorpion's"
also this node either misses an "attacks" after scorpion or it has to lose the 's
I'd vote remove the 's, since it's not restricted to attacks.
Should be grievous, am i right?
sacrifice and spirit plague respectively. sacrifice says 'more' and then shows increased (not more).
also, one says global increased, other says inscreased global
oh, I may have copied that from tools instead of in-game btw. will have to check ingame later, mybad
I question the use of the word 'significantly' in great sacrifice
Teledji the merchant has "[f]" in his text bubble.
I assume its meant to say "with fire skills"?
This alt text on a Black Hole tooltip starts with a lowercase letter... but I guess it's also just not true at all, so it should probably be deleted.
<@&1082357055484071997>
Should say "your" not "you"
Tooltips say 200% Added Damage Effect, when it appears to be 300%
Twisters from Maelstrom is not a Cold Hit but a Physical DoT
Suffix "Armour and Reduced Bonus Damage from Crits" displays in Forge menu like "715"
Similarly:
Doomcall should say "Death Wave Hit Damage Per Damned Stack"
And again:
There is a grammar error in that one too actually. "Original states. allowing" with the period it makes the next sentence a fragment. I assume it's supposed to be a comma.
i don't remember this item having weird numbers, did they change something?
Known bug, think we have a ticket with QA for it!
Russian's localisation.
Should say Aftershocks have a chance to have an Avalanche Boulder cast on a nearby enemy, ... to more clearly explain what it does. This node has nothing to do with hits nor does the boulder actually get cast on the aftershock's position.
Should instead say something like Aftershocks have a chance to be repeated once at a random nearby location. to improve clarity. This node doesn't seem to have anything to do with hits, and the line about "maximum one additional" makes it seem like maximum one per EQ cast, but it is actually once per Aftershock.
Shuriken's don't list a "added damage ratio" anywhere.
i dont think its a tooltip error, there are several skills like that and mike said if its not listed its 100% by default
lots of skills with 100% are listed tho. It's inconsistent and it's confusing, I'm not even close to a new player and I still got thrown off by that
I wouldn't know that a lack of seeing a ratio implies 100% if I wasn't directly told that from someone else
A while ago I went and I edited each skill to make sure it included the damage effectiveness somewhere so it wasn't confusing. It could be the case I missed this one.
But yes, normally our older system was that if it doesn't list it, it is 100%
<@&1082357055484071997>
i don't know how to take screenshots of this, but the description of vitality on items and passives, still displaying +10hp instead of +6hp
What items andd passives, specifically? Looks right to me in game.
nvm, the items are good (i need to sleep more) but the VK passive Renouncement display +10hp and +2%hp regen
Aha, gotcha. Screenshot here:
Armour and reduced critical strikes affix
Not a tooltip, but this should say "Did you see which way they went"
someone's return characters ... escaped.
"However the stability" is wrong. It's "However COMMA stability"
Health doesn't need to be capitalized
no comma before "but" because it's missing a complete predicate
no comma before "and" because it's also missing a complete predicate
you're welcome.
Health in this case is likely a proper noun within the game space. You're welcome
The comma before and is a style choice, also called an Oxford comma and is totally acceptable if you like it ( I don't personally).
oxford comma is not used in "but" and "and" sentences
that would make but and and adverbial, which they are not
they are conjunctive
It's used in a comma separated list, which this is, even if it's just one thing in the list after but
"I like candy, but not ice cream, and fruit" is a bad sentence that you're saying is an oxford comma. It is not. You can't have negated things in a list. That is nonsequitur.
I'm willing to be proven wrong. Plz show source.
You could also argue that this is a correlative conjunction-using sentence that's not really written fully correctly, too, but I don't wanna get into that xD
I do too much English-related work to debate that one lol
i mean. it's technically more correct to have a comma after "however" but like it's not required
it is definitely required. always.
