#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 63 of 1

wanton axle
#

i agree, im more talking about item like julra, which has an active on-use effect that you can snapshot dots or channels from, not gear swapping to buff permanent minions

placid plinth
dense needle
#

Yeah, this is the type of 'gameplay' I was saying feels more like a bug. Prebuffing to cast a spell is normal behavior for these kinds of games.

glossy cedar
#

This is the version of ward? When everything supports it, it's too hard to go above 500 corruption with my char forge guard.

silent drift
#

On the Spellblades Firebrand skill, the Fulmination and Ardent Blessing nodes

Ardent Blessing says it no longer makes Firebrand scale with attack speed, but says it still gain attack speed from the Fulmination node. What does this mean?

Does this mean that the ONLY attack speed modifers it can get are from the Fulmination node?

plucky kiln
#

Will static orb getting Nearfed?

pallid thunder
#

anyone know if they plan on implementing a pet like system to gather gold and shards? bc this is annoying

marsh egret
#

Not a question, probably not the right place for it (!), but, I just wanted to say that all of the really, really bad fps drops I was experiencing last cycle appear to be completely fixed this cycle, so, whatever you did, thanks very much 🙂

crude plover
crude plover
#

I know this link doesn't directly answer your question but they've answered no to pets that pickup gold lots of times too

feral nacelle
#

What's even funny, as more items I collect (I'm already at 5000 test crafts) the "lucky craft" chance goes towards a 4 / 8 chance while the critical success seems to tend towards 1 / 8. :3
I only upgrade T4 affixes to T5 affixes (1 - 24 FP cost) while having one additional T4 or lower affix on the item to get a target for the crit.
So yes, the lower FP rolls are heavily favoured during the crafting.

cosmic crag
#

[This might very likely go against the vision of the devs]
Are there any plans for a way to reduce the level of existing characters?

I asked this question specifically because it would be nice if next cycle, players that prefer to play in legacy for whatever reason could delevel their existing character to effectively "skip leveling".

I feel with some internal testing and considerations and ehg's good track record of implementing revolutionary QOLs, this can become another solution to a big pain point of (a subset of) players. And will paradoxically increase cycle retention

crude plover
cosmic crag
#

Thank you for the succinct answer

mild wyvern
#

Does dying to the shade of orobyss affect its uniques drop rates if I kill the same shade next try?

pine dome
#

No

sterile acorn
#

Greetings, I would like to know if I am allowed to use Autohotkey to create a script that basically presses the E and R keys one after another to use with Teleport -> Meteor. That's all the script does.

Is that allowed or against TOS?

placid plinth
sterile acorn
manic crown
#

How do you feel about numlocking a key, if thats ok would you make a setting instead of using numlock?

sterile acorn
manic crown
rich falcon
sterile acorn
# rich falcon i haven’t done it since diablo 3, but i think the way it worked back then was: ...

yep, i've used that trick on a paladin, but having it done on a teleport/traversal skill would be quite chaotic so not really a fix here.

my problem is that when i press E and R in quick succession, often times the R key does nothing, but my build relies on that to regain mana so it becomes ultra annoying, you can check the reddit thread if you want to see more details.

people in that thread told me this is because it's happening mid-animation, but i tested that and i don't think it's the case, the R (meteor) is just getting queued after teleport - https://streamable.com/mx5mcf (pay close attention to the skill bar)

rich falcon
sterile acorn
# rich falcon i agree it wouldn't be a good use case for your intentions. i was just saying wh...

well, let's see if they allow me to use the autohotkey script. tbh i just want to enjoy the build, not looking to cheat or anything, and if there is another fix/workaround i'd be more than happy to use that instead, i just want to enjoy the game that's all.

btw, im not even 100% sure the ahk script actually fixes the issue, it just seemed better, but i only tested for 5 min cause i didn't know if it's allowed

kindred night
#

how do we report performance issues? say some enemy projectiles cause severe frame drops, does it help to send a bug report with logs, and how much time do we have between the moment it happens and the bug report for it to stay relevant?

eternal zinc
#

How much corruption is under the same difficulty with T4 Julra (on the rate of increasing enemy's health and damage)?

pine dome
eternal zinc
#

🤔 In my impression the number is 400 so I want to ask Mike to confirm

crude plover
eternal zinc
#

hah?... 🤔 80% increase enemy's damage and health is the max value under 100 corruption so the real value suppose to be lower than corruption so you must can't get the range if 300 corruption you have only

crude plover
eternal zinc
#

Base on the max modifier in both of floors, the max value will
For damage, 80%+110%+140%=330%.
For health, 80%+100%+140%=320%.
The value close to this set the most is the one under 340 corruption.

Ok so if the build can kill a boss of a timeline under 340 corruption or more under 2 mins then this build is solid 🫡 (thanks for the scaling graph you provided)

To be more accurate, 340-350 corruption.

feral nacelle
dusk agate
#

What happens to the stuff we have on the marketplace during the season when the character transfers to legacy??

#

Also why don't our characters maintain their Faction lvl -- All my characters are bricked on legacy cause the gear on them is unusable.

eternal zinc
viscid bluff
#

Okay - LOL - Serious question - Phantom Grip (The Ring) is primarily designed for Forged Weapons. It provides "Minion Critical Strike Chance" flat for them. So that you can get them to 74-100% critical strike chance.

All well and good. Here's the rub....there's no way to get "Critical Strike Multiplier" on Sentinel....for them....so it's completely and utterly useless. (Outside of Death Rattle, but you need Logi's to get to Crit Cap so that's out of the question).

Why not make the passives in Forgeguard Passive Tree for Critical Strike Chance and Critical Strike Multiplier shared with Minions? Or Ironbound in the Forge Strike Passive Tree also share with Forged Weapons?

Or make Affix Shards for Minion Critical Strike Multiplier work outside of just Primalist? ......

#

actual depiction of me looking for crit multi for my phantom grips

pine chasm
viscid bluff
frosty cloak
#

I noticed while playing the game that the druid class has the ability to change forms and some of the skills allow you to swap. As an example, I use the Spriggon form and one of the upgrades is when you use the thorn shield skill that it will change you into the wearbear instead of human but it doesn't seem to be working. I have also tried the same from the bear form to see if it will swap to the spriggon form but it doesn't. Has anyone gotten that to work as its intended? trying to figure out if I am doing something wrong.

fierce cedar
#

Do the game ever try to reconnect to the Login server at startup?

viscid bluff
# pine chasm Don't forget they take all the stats from your equipped weapon(s), which is a hu...

I mean at best you use an Odachi for 330% multi but you lose a ton of flat melee damage for it. Or you use two Naal's Tooths and lose a ton of flat for 246% multi. And mind you - you need two 2LP Naal's Tooth's that both slam Melee Flat Crit and Crit Multi. Which is disgustingly rare. You also lose Melee Attack Speed on the weapon as well to get 200% multi. So you really don't get much for the sacrifice.

The point is that there's no outside source of Melee Critical Strike Multiplier for them - though there's plenty of resources "they could" get it from that don't give shared multi.

crude plover
carmine smelt
#

So the recent change to corruption so that it is almost-but-not-quite shared between monoliths I am of two minds on. The min-maxy, "get to the end as quickly as possible" part of me likes it, because it means I only have to progress my corruption once and then my goal of beating each boss at corruption 300 is met, with much less time than before. It reduces grinding without reducing the challenge, etc.

However, it does have to my mind one significant downside - each monolith is now practically indistinguishable. Even before they were quite samey - if you showed me random footage of various echoes, I wouldn't even be able to tell if they were from the same monolith, let alone which one, with the only major difference being the boss at the end and which unique items dropped more often. Now, there isn't even a difficulty difference, as each mono will be pretty much equally as hard so switching from one to another is practically a nil effect. If this is a prelude to having global corruption (as some people have speculated it is for next cycle), this effect will become even more pronounced.

With this in mind: What, if any, plans are there to make each monolith feel more unique, in light of the corruption changes making them indistinguishable in almost every meaningful respect?

near shard
#

Anyone using force move keybind and find it kinda awkard? Sometimes not working at all and not moving. And i don't understand why thi happen

pearl nexus
crude plover
quartz temple
#

Will a sentinel chest armour be able to be worn by a prinalist if there is no sentenal skills on the armour?

icy niche
#

you guys really need to fix the interface for Lightless Arbor Dungeon because whenever there are too many items, there are a few items that are out of the screen and I can't even pick it up please fix this

shy hatch
#

Hi, can this game be played on a mobile smartphone? Via NVIDIA GeForce Now+GamePad? I read some pages about it that it is possible?

shy hatch
#

I want to log in to the game Last Epoch, but it tells me that the lastepoch portal is here. com is not part of Steam, so my Steam account login will not be shared with this site, so how can I login to Last Epoch?

hasty pagoda
#

hey i was looking for a place to send recommendations to add to the game? i tried a support ticket but relize it might not get read cuz its not a bug. was hoping to add global or server based ranking system to the game and would like to know your thoughts on it. i belive it would improve player retintion being able to compete agenst yourself instead of just top 50.

somber marten
open thicket
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I've seen some build guides reference that Storm Crows' basic attack "lightning blast" (I'm pretty sure it's the same as the mage skill, at least that's how it looks on lastepochtools.com) scales with Intelligence, but my understanding is that that would be the Crows' Intelligence, and not the players', so there wouldn't be any benefit for stacking Int/using Cleaver solution, as far as increasing the crow's damage goes.
Could it be confirmed one way or the other if Storm Crows' basic attack benefits from the player's Int stat, and whether it does or not, if that's intentional? Thanks for any clarification.

crude plover
#

you want to stack either str or att

crude plover
#

and it should work with geforce now even on the phone afaik

shy hatch
crude plover
unborn sky
#

I have a great question right here:

Why "Mana spent gained as <something> (ward, or max mana with Celestial Doom) only works on direct casts?

I know it's not a bug, but rather a design decision. So, why Static Orb sorc dumping 3k mana in 2 seconds and gaining 10k ward is "totally fine"? While at the same time, the prospect of Harbinger of Stars sorc dumping 1k mana in 5 seconds via procs and gaining 3k ward is a big fat "NOPE"?

crude plover
#

basically it's got the potential to be super, super strong

dense needle
unborn sky
# crude plover because you can dump and generate hundreds, maybe even close to a thousand mana ...

I was under the impression, that sustaining mana in Last Epoch is a far from a trivial matter in general for the most classes.

Yes, Sorc can dump 3k mana in 2 seconds. But if it takes ~10 seconds of standstill channel to get it back, then why would it matter how you spend it?

I'm not too aware of the other classes mana management mechanics (besides Acolyte, for whom it also sucks balls btw). But I'm pretty sure it's equally bad or worse.

And if it's much-much better, then why not just nerf THAT instead (and bring mana Regen in line for everyone), instead of nerfing the entire global stat for no reason?

crude plover
radiant tangle
#

Hello Dev, question: my Foobar2000 music players slows when playing Last Epoch, it never affect another games at all.

Edit: got LEW 48 error on LE website

crude plover
#

!support

fiery lilyBOT
unborn sky
# crude plover No it is on mage that you can do that (mana strike), if you want to provide feed...

Okay, Mana Strike is a god-awful skill to use on a ranged caster for all kinds of reasons, but that's not the point.

How does having or not having a Mana Strike ivalidates the argument about Static Orb?
(It's not a feedback, but rather I just legit don't understand the reasoning behind that)

How is dumping 3k mana in 3 seconds via direct casts is totally fine, but dumping 1000 in procs in 5 seconds is not?

somber marten
unborn sky
somber marten
unborn sky
sand knoll
#

is elder gaspar boss bug? he always heal to full hp after using tri beam

fleet galleon
sand knoll
rose scroll
#

Does the serpent venom damage from serpent strike snapshot the high health condition or does it check the hp of enemies constantly?

feral nacelle
#

Daily Reminder #1

weary siren
#

are channeled skills working for direct cast nodes in runemaster passives once a second or just once?

limpid pier
#

(1) Any plans to include a detailed calculation for every skill dmg/stat/minion in-game? or training dummy improvements?
(2) Is it intended that Earthquake's 700% scales only with added melee damage while Aftershock's 200% scales with added damage? Or is it just a wording mismatch and functionally the same? What would be the reasoning behind this?
(3) If I change Earthquake's base damage to Lightning via Storm Rift node, I presume it would not scale spell damage at 700% efficiency? Why? Isn't that a huge detriment for choosing that tree?
(4) Is there a world where changes to base Earthquake damage type would be applied to Aftershock's damage type? Or would that go into op-territory? Considering Primalist is still undertuned.
(5) Any plans on moderating this ask-the-devs channel so only actual devs will answer questions? Seems like everyone like to throw their idea whenever they see unanswered items, while ask-the-community already exists for that purpose.

placid plinth
#

Hey everyone, I'm on vacation at the moment, I'll be doing some catch up a little later but that's why I haven't replied to much for a couple days.

eternal zinc
fleet galleon
vale nova
#

I find it annoying when the nemesis challenge thing is directly next to an exit... I'm fighting one if the nemesis' and I accidentally go into the next area and lose that challenge...

eternal zinc
fleet galleon
wooden lynx
#

im giving away all my gold tomorrow before season 5 d4 starts, are there any restrictions on giving gold to someone like the amount for example?

fleet galleon
dense needle
summer moth
#

Any consideration in the future to open up electrify to thinks like shield throw or any of the FG skills?

placid plinth
placid plinth
valid marlin
#

Does anything affect the affix pool selection on drops? For example, does the "exalted caster weapon" prophecy increase the odds of caster affixes? Or does this only affect bases? I'm also curious about Caches, like the Great Wizard's whatever

tame smelt
#

Do EHG expect to export its influence to China by co-op with a Chinese game publisher company if there's a chance?
👀
I know Mike maybe can't answer it but I guess XD would be like to do this deal because they're running a Diablo-like ARPG on mobile, torchlight.
Just a random question.

(The biggest pity is there's an special phenomenon in China, mobile games are popular than PC and console games though)

placid plinth
manic crown
#

Do you have any odd build or a favorite build Mike?

placid plinth
#

I've been dabbling in 2H bladedancer for years now. That's probably my "pet build".

rugged raven
#

Isn't the glyph of despair supposed to be 100% chance to seal if used on a T1 affix?

pine chasm
crude plover
# limpid pier (1) Any plans to include a detailed calculation for every skill dmg/stat/minion ...
  • 1: there's no plans for an exact dps meter and there haven't been any announcements regarding target dummy changes, but if you would like to changes feel free to post a suggestion in the #1210282176680169562 (they've said no to dps meters in the past) #👨┃ask-the-devs-not-support-no-bugs message
  • 2: Not sure what you mean, aftershock also has the melee tag and scales pretty much identically with earthquake (it's a sub-skill of earthquake so it inherits all it's stats from it anyway).
  • 3: It would still scale at 700% effectiveness with damage appropriate to its new tags
  • 4: anything is possible, consider putting a suggestion in the #1210282176680169562
  • 5: There's a set precedent that if a community member knows the answer to a question posted here that they're welcome to answer it, especially if they can link to a previous answer from a dev (but that's not a must). Sometimes it goes go a little off the rails though with back and forth discussions. #👨┃ask-the-devs-not-support-no-bugs message
lament musk
#

Wengari Matriarch from Savage Gate still has a ward threshold - is that OK?
(and papa also)

pine chasm
crude plover
#

oh lol yeah you're right i didn't read it properly, parsing search results too fast 😖

tranquil swift
#

hi just joined so i could ask this but is the frozen sleeper node for frost claw only supposed to send out 2 i spirals when maxed out with 6 stacks built up before casting? mainly asking to see if it is intended or if it is a bug so i can go and report this in the proper location

crude plover
blissful jungle
#

Have you ever considered an option to "download" a copy of a character from online to offline?

eternal galleon
#

Does Sigils of Despair in Sigils of Hope convert the damage or typing of Divine Flare? Does Sigils echoing consume the sigil and cast Divine Flare? I'd test it myself but I don't have the time to level a void knight and I imagine it does not convert Divine Flare in any way given the wording

tranquil swift
#

so i reported the bug i found. will they contact me for picture evidence or do you just hope they see and fix it soon?

pine dome
#

If you reported it, it will get log and fix eventually

limpid pier
eternal zinc
pine chasm
crude plover
#

Note: enemies normally have 0 resistances and 0 armour. If they don't then they'll have a modifier under their name mentioning it.

limpid pier
crude plover
#

Correct, there's also a cap on shred but no cap on pen (the ailment has a cap, not the stat)

pine chasm
limpid pier
crude plover
modest dirge
#

When new season start, in four months?

crude plover
modest dirge
#

@crude plover Cool if that's the case, I thought again the season would be 5 months after the last one

crude plover
feral nacelle
#

Daily Reminder #2

keen quest
#

Hi. Would it be possible to have more information on how the Evade ability is replace while wearing multiple uniques that affect the Evade mechanics ? Like, which ones gets priority over the other one (ex. if I equip all of them: ring of crab, midnight flame ring, phantom gloves, and triboelectra wand)

mystic fog
#

Good day devs just want to clarify, can the ice spiral (frozen sleeper skill node) in frostclaw also triggers the spark charge on 40+ mana (Arcane Current Passive node)?

static vale
#

Out of curiosity, EHG, what % of characters choose CoF versus MG? There's a few threads on the forum where "certain individuals" claim that "most players play to trade", so I'm curious as to how true that is for LE.

kindred zealot
#

If I'm using the Black Blade of Chaos, do the melee hits from Lethal Mirage proc the cooldown reduction effect of the weapon so that it reduces its own cooldown?

opaque falcon
#

Could we get less enemies spawning as you run through an area, it causes lag when a group of new enemies spawn right where you're fighting enemies already and items are on the ground. I just lost out on a unique echo reward because the mission to draw out the boss had them spawn on me and lagged so bad I was dead when it stopped.

calm shuttle
#

Not much experience in arpg but gonna ask if any new content design in the future is gonna make older content obsolete? MMORPG does that to make alts or newer player breeze through so they can farm the newer/stronger gear sets which kinda feelsbad.

The way nemesis got implemented is great even for campaign itself

sturdy thistle
#

Will there be a feature to turn off the corpses in the near future?

placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
placid plinth
#

(also, thank you for reminding me but not spamming the thread like crazy)

hollow pelican
#

Enjoy your vacation my forbidden love.

ocean sandal
#

I would liek to ask the devs one thing.... Whatw as your thought process on ward... You say ward is OP and needs a hard nerf, so you nerf it for players to the point where ward builds arennt meant to survive high corruption.. then give bosses 4 ward sheilds.. wtf kind of balence is that

hollow pelican
#

Loot filters are save on cloud or computer ?

ocean sandal
#

Like i am playign static orb glacial with all the ward points i can take, and i get 5k ward at most with 1036 health. I legit get one shot by every boss.... but its ok for bosses to have 4 ward sheilds

calm shuttle
pine dome
hollow pelican
#

Thanks

cosmic oar
#

hello! does CD recovery % affect CD from item skills ? ex. doom pulse from celestial doom

somber marten
tawdry pilot
#

Any new updates or balance changes in the works ?

keen quest
ashen valley
azure jasper
#

Favor/Exp topic again, coz im trying to get clear answer on this

  1. Why did you decide to cut bigger favor gains from higher corruption so radically, instead of, for example cutting the exp curve gain in half instead of capping it at 1000 corr basically.

from a gamer perspective, someone like me who loves the game and pushing my characters to the limit i feel punished for playing the game and discouraged.
it doesn't really make sense for me to push my gear, since i earn max. possible favor on relatively low corruption with mediocre gear

not only that, but to get as much favor as possible now, i am forced to play in unnatural and painful way as to reroll high density areas as fast as possible which isnt really fun. and playing monolith "normally" isnt generating enough favor to make it worth doing, in fact its terribly low.

(and you might argue what high or low corruption is here, let me just put some pov here. You basically can hit higher celling of favor gain per hour on 400-600 corruption which yes, i do consider low. Couple reasons why- pushing corruption especially now is super fast and easy, and you can for sure deal with it with not so good gear while still not being challenged.)

it totally doesn't make sense to punish me as an endgame player for wanting to go higher corruption and actually face a challenge by drastically lowering the favor, which gets worse due to clear speed in higher corr.

i really wish you guys had a better idea for endgame players rather than just pushing arena waves out of boredom (0 exp there btw) or going over low, same corruption everyday for 3 months getting better gear just for it to make no impact on gameplay. (i am very unhappy, i love LE, make me wanna grind again)

placid plinth
placid plinth
placid plinth
eternal zinc
#

Questions about cof:

  1. What the scale between corruption and reputation/ corruption and favor? (For leveling up your rank by slaying enemies)
  2. What the scale between favor you'd spent and reputation you'd got? (For leveling up your rank by acquiring prophecies)
  3. Any connections between how much favor you'd spent on single prophecy and how much reputation you got from completing it? (For leveling up your rank by completing quests)
azure jasper
placid plinth
tough onyx
#

Since it's asked the Devs: Mike, was your vacation also to GenCon? Or just a pure coincidence?

valid marlin
#

Is"Desperate Meditation", the focus skill passive, supposed to give 1% increased mana regen per 1% missing mana, or 1% increased mana regen per 1 missing mana?

edit: The text suggests the first, the tooltip summary suggests the second, and the second is definitely the one that is happening. Granting me thousands of increased mana regen per second rather than just 100% (8/s)

placid plinth
valid marlin
# placid plinth Which does it say?

The tooltip text suggests the first, the tooltip summary suggests the second, and the second is definitely the one that is happening. Granting me thousands of increased mana regen per second rather than just 100% (8/s?)

crude plover
eternal zinc
ashen valley
feral nacelle
valid marlin
# crude plover The "stats" below the description are almost always the correct thing

Yeah, I was only curious because the text is pretty explicit: "Focus grants increased mana regeneration while channeled proportional to the percentage of mana you are missing when you start channeling"

However, the clarifying alt text is explicit that is not related to percentage mana. I'll submit a bug report, because I think this text is misleading. Thanks!

placid plinth
feral nacelle
# placid plinth I think it's 12%?

I would rather have sure answers otherwise I simply have to keep testing. D:
But I'm more than happy to got a sure answer on the lucky craft thing already.

late comet
#

There seems to be some confusion about how the game generates the "(1 Legendary Potential)" rewards. On July 14th, you were asked about this and your answer made it seem like the game "adds 1 LP to the item now".

Q: Does the +1 LP prophecy (the expensive one) still works like it did in 1.0, aka it guarantees a 1LP unique? Or did it get changed and actually adds 1 LP to the item now?

A: It's the new way
#👨┃ask-the-devs-not-support-no-bugs message

On the 18th, you were asked again and gave the other option you were previously asked as the answer (that it ensures the first roll always succeeds, like in the 1.0 cycle).

Q: Does the prophecies that say (1 Legendary Potential) add 1 extra legendary potential to the item that drops or does it force a 1 LP item to drop? Because they cost quite a lot for a very low ammount of items

A: It makes it have 1 and then roll for more like normal. It basically just makes sure that the 1st roll succeeds.
#👨┃ask-the-devs-not-support-no-bugs message

Could you clarify how the system generates the "(1 Legendary Potential)" reward?

ashen valley
#

Aren't both the same? Saying it starts with 1LP and then if it rolls 1LP it gets 2LP total, or saying that it rolls for LP and then adds 1, so that if it rolled 1LP you get 2LP. Seems like both answers provide the same result. Bottom line is that it will have at least 1LP, with the chance of having more

feral nacelle
crude plover
# ashen valley Aren't both the same? Saying it starts with 1LP and then if it rolls 1LP it gets...

One option is that it rolls lp like normal, except 0lp gets converted to 1lp (guaranteeing 1lp). So let's say an item has:

40% chance to get 0lp,
30% for 1lp,
20% for 2lp,
7% for 3lp,
3% for 4lp.
This would make the 1lp chance 70% while leaving the rest the same.

The other is that it makes the 1lp roll guaranteed, which would raise the odds of 2,3 and 4 lp as well while the first option doesn't.

#

The way lp works is that it first rolls for 1lp, if it passes then the item gets 1lp, then it rolls for 2lp and so on, whatever roll it fails on is the lp the item gets, so increasing the odds of a roll also increases the odds of an item passing the later rolls. While converting an item from 0 to 1 after it failed the roll doesn't.

azure jasper
#

so if there was a blood of exile boots to drop on 1lp, it would make it a 2lp ?

crude plover
#

That's what they're asking , we don't know as apparently we've gotten conflicting answers.

static vale
ashen valley
# crude plover One option is that it rolls lp like normal, except 0lp gets converted to 1lp (gu...

What I got from what he said, and using your numbers, is that you get:
40% chance for 1LP
30% chance for 2LP
20% chance for 3LP
10% chance for 4LP
Both of his explanations seem to point to this. But I can understand that the second answer might make you interpret it like 1LP is guaranteed and if it then rolls 1LP again you're stuck with 1LP and if it rolls 2LP it's 2LP, etc. Which, to be honest, is how I thought it worked. So let's wait for Mike for clarify it, I guess.

azure jasper
#

i think it adds, coz i just dropped 2lp mourning boots first try and i never get them 2lp, always 1/0

pure python
#

Fireballs triggered by Flame Reave can't have extra projectiles. Does that in any way affect the Fireball node that converts extra projectiles to more damage?

worthy stump
#

is there a specific reason as to why your not allowed to tell us the distributions between mg/cof?

late comet
# ashen valley Aren't both the same? Saying it starts with 1LP and then if it rolls 1LP it gets...

No, they aren't the same. The old way is Julra's method. Game rolls for 1 LP. If the 1 LP roll succeeds, it rolls 2 LP, and so on until 4 LP is achieved or a roll fails. Since the item has at least 1 LP, the game doesn't overwrite the LP. If the 1 LP roll fails, the resulting item will have 0 LP then the game replaces that 0 LP with 1 LP. The chance for 2/3/4 LP doesn't change.

The second scenario has the game roll the LP roll(s) and when the roll is less than 4 (LP cap), add 1. Since 1 LP is added to the resulting roll, the chance for 1/2/3/4 LP is the 0/1/2/3 LP chance respectively.

tough onyx
dusk agate
#

Hey guys, I don't have any options under "change Input keys" -- I can't see or change any keys

placid plinth
vocal remnant
#

If I find uniques/orange items with good effects at low level, is it any use late game if it doesn't have potential on it

steady sierra
#

If an enemy does single cast with multiple projectiles/areas of effect is the rng (specifically crit) the same for all of them? Just saw FrozenSentinel's hc character die to 2x overlapped crit meteor (single non crit did ~320dmg and later 2x overlap crit did ~1300dmg) from Pontifex Aurelus and started wondering is that the case or insane RNG?

limpid dome
steady sierra
dense flame
#

Does Character level, or corruption level have any effect on the nemesis egg results? Like will i get better rolls in high corruption mono's?

calm shuttle
#

No. Affixes gain is random. LP gain is dependant on the unique's individual LPL. Higher corruption only increases the spawn rate of Nemesis in the map

late comet
clear galleon
#

Is Concentration (Marksman Passive) only giving more damage to bow attacks? My tooltip dps does not go up when i skill it

bronze oak
#

Hey devs! Out of curiosity, why is transmog so "late" in the roadmap. Is it a technical issue or just not really a priority?

limpid pier
#
  1. Is it possible for Merophage to replace its existing sealed affix with a new one?
  2. Can you confirm if Nemesis bases its rolls from the Effective Level for LP? If not, what's the backend process of a Nemesis roll?
empty lichen
#

Hello. Any plans to add some seasonal quests/challenges etc in the future ( ah and also steam achievements) ?

pine dome
shut nova
#

With the Void-Knight, it is possible to cast an echo skill on opponents and have them fight for you, but they are still shown with a red life bar above their head. Would it be possible to display them in green for the duration of the control?

somber marten
shut nova
crude plover
#

You can edit your message to reply, I know the slowmode is quite long

shut nova
crude plover
#

If your forged weapons have red hp bars that sounds like a bug, if so please report it

azure jasper
#

Any plans on mid-cycle balance changes towards cof? Or i gotta wait till next cycle

limpid pier
shut nova
pine dome
#

Just report in game and with a screenshot

weak sage
#

I've been playing since 1.0 and I haven't spent gold at the lightless arbor one time because I never have any gold. I need to spend it on stash tabs. Are the devs happy with the cost of stash tabs? And will the online character limit be increased anytime soon? Thank you ❤️

stuck terrace
#

What drain life passives work with stygian coal unique? has anything changed since 1.0? I saw a reddit post from 1.0 where they did some testing

summer moth
#

Is fire aura from RoS the same fire aura mentioned across the game from various sources or is it differntt / special?

opaque coral
#

do you plan moving to the Vulkan API on the Linux client version?

valid matrix
#

Where can I find the new tooltip scaling setting? I can't seem to find it in any of the tabs in Settings.

stuck spruce
#

What about boss fight soundtracks? First of all, I noticed that instead of Lagon's epic music, Architect Liath's music plays, which is not necessarily a problem, because this track is also brilliant (I love the whole soundtrack), but Lagon's music is quite epic, something unique. Was it replaced on purpose? The other thing I noticed is that after every Harbinger boss fight, if I tried again, Harbinger's music would play even during the normal boss fight music. I'm not sure, but it's as if I haven't even heard Heorot's boss fight music in this cycle (!?)

steady sierra
#

What is the point of being able to put 5 skill points into "On wings of shadow" node for dive bomb? Only blade dancer can get more than 3 shadows and has no access to this skill

timid fjord
gray shell
#

Dear A Dev, Please, in exhausting detail, explain to me how Witchfire works. Damage tags, scaling, what and or how do the various affixes affect which parts of the 600 fire/600 necrotic dmg etc. PLEASE be as thorough and pedantic as humanly possible. Or maybe give us the damage algorithm. So confused. Testing is extremely difficult.

cosmic oar
#

is it possible for minions to have ward

placid plinth
# gray shell Dear A Dev, Please, in exhausting detail, explain to me how Witchfire works. Dam...

Sure, almost everything is here: https://www.lastepochtools.com/ailments/witchfire
so, because it's not applied by any individual ability I don't think, it's really simple. Any increases that you have to fire, necrotic, elemental or dot damage affect this. Increases to fire damage only apply to the fire damage and increases to necrotic damage only apply to the necrotic damage.

placid plinth
# cosmic oar is it possible for minions to have ward

It should be. They might not have UI for it though. They should be able to get it via mage casting flame ward on them. You might be able to give a manifest armor some too with some combination on gear. I feel like there might be a more obvious method that I'm just forgetting too.

gray shell
#

Thank you for your response, Mike. I think most of my confusion stems from the only damage scaling tag on Witchfire being 'Damage Over Time'. Appreciate your time!!

placid plinth
placid plinth
placid plinth
# summer moth Is fire aura from RoS the same fire aura mentioned across the game from various ...

I'm not at my computer to check for certain but I think that it's different.

This is a list of all places Fire Aura is referenced https://www.lastepochtools.com/skills/fire_aura/sources and it's not there.

The Ring of Shields Immolation node doesn't actually reference any ability. https://www.lastepochtools.com/skills/ring_of_shields/nodes

I think that it's just applying a damage over time component to the shield itself and calling it fire aura to be confusing.

summer moth
placid plinth
summer moth
hardy trench
#

on sentinal's sigil of hope, if i skill the nodes meditation and inspire hope, which effect will be removed ? i mean meditation says no buff for other users, but inspire hope says it effected to other users now.

pine chasm
manic crown
#

Does for example all items that has a triggered skill a cooldown despite not specify one?
For example does Dragonflame Edict have a cooldown?

kindred night
pine dome
#

Hi Mike, is Sky Beam considered a Subskill of Healing Hands ?

pine chasm
ebon mason
#

How do the different types of damage reduction stack with one another? Let's say I have 70% from armor, 2 red rings (20% more reduction) and 60% more from endurance. Which is applied first, second, etc?

supple brook
#

Are the plans for adding 5th skills to all the masteries that don't have them? Some of them? Any of them? If so, is there an ETA?

pine dome
#

And Red Rings does not give 20% Less Dmg Taken but 10% Twice so 0.9 x 0.9

ebon mason
#

Thank you. That makes sense

pine dome
supple brook
pine dome
#

Yes for everyone
Adding new skill is a good way to keep the game fresh

supple brook
pine dome
#

You do you 🤷

eternal zinc
ember topaz
#

Is there a reason why we can't use a Rune of Discovery on a 0 FP item when the craft itself costs 0 FP? I feel like you should be able to use this after using all FP to fill any missing affix spots with random T1s

ashen valley
ember topaz
ashen valley
# ember topaz Ah true, I forgot it said that, edited my question as the first bit still applie...

Yes. I personally don't see an issue with letting it apply to 0 FP items, considering that it's not a big power boost, being only appliable once and only with T1 affixes. But if I had to guess I'd say it's because the game is set in a way that 0FP simply counts as non-craftable and it's easier to let it stay that way rather than coding an exception for this. But hopefully Mike will clear it up when he can.

pearl nexus
#

I guess it is because the crafting system at its core it's a gambling system. Before it used to actually brick items.
Running out of crafting potential now does not matter in some situations, but having free affixes may be going too far, it would loose some of its risk/reward theme/mechanic/balance

maiden brook
#

are prophecies that drop multiple item types impacted by item type drop rate blessings? also, does each item type have an equal chance of dropping?

lament musk
#

Where is 1.1.5? or when will be?!

vocal remnant
#

Would there be any consideration into an enable/disable controller support button in the settings?

elder geyser
#

does CoF rank 10 150% boss drops work on shades?

pine dome
#

Yes

#

Pretty sure it has been fixed

wicked dirge
#

I wrote to support about additional utilities and the extender mod and they haven't offered me any since July 31

lament musk
valid marlin
#

I'm trying to understand the full damage taken calculation with a few interactions:

Let's say I take 10,000 fire damage from a hit, have 0 armor and 75% fire resistance from a level 100 zone. I have 1000 health, 500 endurance threshold, 60% endurance, 1750 mana, and 90% damage dealt to mana before health.

My understanding:

First, damage reductions are taken into account - armor, resistance, less damage taken, etc. I have 0 in my example, so this does nothing.

Then, the damage is split to health and mana. This is 9000/5 = 1800 mana damage, which is more than I have: so this instead becomes 1750 mana damage, and 10,000-1750*5 = 1250 HP damage.

Then, this HP damage is applied in the ordinary way, 500 health damage before endurance threshold, and 750*0.4 = 300 damage after endurance threshold.

I survive the hit with 200 HP and 0 mana left. This suggests I could take 10,500 fire damage from a single hit that would kill me from full.

Anyone willing to verify or correct this?

radiant tangle
#

seems the hitbox of Lagon is still there, I had to use dodge and shift to go left or right.

nova quest
#

Yo Dev Dude. I am on steam and i seem to be stuck on patch 1.1.4. Still waiting for 1.1.5 but nothing i do triggers it. Is this typical? Thanks.

fleet galleon
dusk agate
#

Are pestilence and endless decay working as intended? When I hold down a button to cast, it doesn't apply the buff to myself until I release it. so effectively, I can't spam spirit plague to stack. there seems to be a hidden buffer of some kind ??

flint bloom
# dusk agate Are pestilence and endless decay working as intended? When I hold down a button ...

both are only triggered when you inflict spirit plague. so if you are just holding it down, its likely just casting on the mob that already has it, which isnt going to give you multiple stacks of the buff. you can still spam it, just have to hit the button multiple times and aim at a new mob. could also prolly cast in an area.

but if you think its not working as intended, bug report it

somber marten
dusk agate
#

I have a better question I guess, why is it that some of the cool/fun interactions are nerfed in to the ground and others aren't... like sorcs frost claw deleting maps from screens away with seemingly infinite defense and damage. Either let us have fun or dont, why gate keep it to very particular builds?

flint bloom
sly canopy
#

When is 1.2 releasing

latent arrow
pine chasm
fresh cloak
#

I want to make a RAH rune tattoo but I hate to do such things without the artist knowledge and acceptance, so do you guys give permission? If so, can I get a separated image of the rune?

silk dune
#

hello! any updates regarding CoF specific leaderboards or something like that? MG is still the optimal way of reaching the top. it would be nice to have the option of grouping with friends while also gearing solo while also being able to compeat in some sort of leaderboard. Hopefully Primordial uniques won't be sellable via MG having some incredible rare items or hard goals is what keeps ppl playing forever 😅

fleet galleon
#

<@&1161418687471956101> here too 🙄

valid marlin
#

The thing in monos that lets you lower the corruption, are you supposed to be able to use the altar multiple times?

valid marlin
# calm shuttle Yes

Can you link to anything since this is not a dev response? I didn't see anything in patch notes.

Edit: I know you CAN do it. That's not what I asked. I've never seen this documented

calm shuttle
slow ivy
#

Lucomancer node, in the Disintegrate skill tree. "grants global more damage to ignited or shocked enemies."

Is that node 2 separate more multipliers? Or just one?

kindred zealot
slow ivy
pine dome
#

It's on 1 line so it should be 1 More Dmg

limpid dome
#

It's a single stat with (ailment1 or ailment 2) condition.

radiant tangle
#

I just read Recommended spec for this game, I feel intimidated by it

brave mica
#

Windows 11 has higher spec requirements than this game does, lol.

radiant tangle
#

My RX6600 is barely can run this game on High. 😂

brave mica
#

That's weird. My GF uses that card and the only thing hampering her frame rates is her monitor.

ebon mason
#

Is there any limitation that would prevent gaining resonance? For example - being level 100 (if it's tied to experience) or only one of the players killing all the creeps?

frail sentinel
tame smelt
frail sentinel
placid plinth
#

I'm back!

calm shuttle
pine dome
#

Hi Mike, is Sky Beam considered a Subskill of Healing Hands ?

eternal zinc
placid plinth
pine dome
#

So is it scaling with any More Dmg from HH tree?

eternal zinc
weak sage
#

Hey mike hope the staycation was awesome you deserve it. Are the devs happy with the cost of stash tabs? And will the online character limit be increased anytime soon? Thank you ❤️

placid plinth
placid plinth
eternal zinc
placid plinth
# eternal zinc ? Three questions so I'm not sure which one your answer for

The second one, I thought I already answered the other 2.

What the scale between corruption and reputation/ corruption and favor? (For leveling up your rank by slaying enemies)
Reputation is gained by spending Favor. Favor is gained by earning xp. Corruption increases your xp gain. You can see your increased experience rate in your active modifiers section in your HUD.

What the scale between favor you'd spent and reputation you'd got? (For leveling up your rank by acquiring prophecies)
I think this is 2:1

Any connections between how much favor you'd spent on single prophecy and how much reputation you got from completing it? (For leveling up your rank by completing quests)
Linear so just do whichever ones you like best.

eternal zinc
#

🤞 👍
⬆️ emote reaction what i want to do

knotty kayak
#

Is Weaver's Will influenced at all by the character that has equipped it?

lament musk
#

Does the corruption level also increase the power of "empower" option of Nemesis?

manic crown
#

If I would have 2 of the same item that shares a cooldown on a spell, would it trigger it 3 times/sec which it says in the description or 6 times/sec maximum.
For example 2 Palarus swords to trigger Smite or 2 Eulogy of Blood for rip blood?

placid plinth
placid plinth
manic crown
#

Thanks Mike Bee

thorny pebble
#

"prefix/suffix" is flagged against Code Of Conduct. Why?

flint bloom
thorny pebble
jaunty dune
#

does added damage effectiveness apply to flat damage added from the skill's tree? for example sacrifice can get added flat damage in its tree, does that number get multiplied by its added damage effectiveness or does it add the number as advertised?

regal stratus
#

whats happening with 1.1.5?

hollow monolith
#

we want cosmetic sets for OFFLINE MODE 😤

eternal zinc
#

Maybe EHG worried about steal issue so they're not available in offline mode

(Someone will do the trade with these cosmetics online, refer with the gold exploit issue)

eternal zinc
#

🤔 Remind me of do we need to agree with any agreements like NDA to limit us on make money on game assets without the permission before play the game. I suppose EHG needs more law support to make sure their right always belong to them

radiant belfry
#

Why are cerrtain exhaulted so hard to find?

pine dome
# placid plinth no

Hi Mike,
Following this up. Was it a design decision or a technical limitation to make it not a subskill ? And if it a design decision,why ?

tardy path
#

Does "mana spent gained as ward" grants ward if the mana was spent by "damage dealt to mana before health"?

pine dome
#

Its not spent with "damage dealt to mana before health"
The only way to spend mana is by directly casting a skill with mana cost

unborn sky
#

Guys, are there any plans to address the gold cap issue in the game?

Like, we all know that there was a duping exploit in the beginning of both season 1 and 2. Which is bad, but would not really be a huge issue, if not the gold cap. In other words, if some item "real value" is 1 Million, with gold dupe inflation it becomes 10 Million -- stuff costs more, but at the same time you're earning more gold too, by selling good items.

That is, unless the item "real value" is 1 Billion. And with inflation it should become 10 Billion -- but there's a price cap, so you can't really sell it for more than 1.5B.
More so, right now the maximum amount of gold that players can accumulate is limited by uint32. Which is slightly more than 2 4 Bil -- therefore, you can't even afford to trade it outside of the MG, since you're limited to 2 4 Bil anyways.

Therefore, my question is: if you absolutely should have the uint32 limit, then why not just simply divide all in-game gold acquisition and gold sinks (such as stash tabs and LA Vault) by 100-1000?

ashen valley
unborn sky
placid plinth
pine dome
#

From other Sources ?

placid plinth
#

Like a passive

#

(I can't think of any but I'm just waking up)

pine dome
#

Well there are a few passives and items that are applicables, but nothing specifically calls out Sky Beam

placid plinth
#

Then I have no idea why it's casting from the player.

#

Almost feels like a bug with how it's set up

ashen valley
#

Hi Mike, hope you had a nice vacation. I have a question about mono stability. In the forums a situation arose where players are saying that they lose stability when they die to the mono boss, but I have tried this, both in 1.0 and 1.1, and I never lose stability. I tried dying in normal echo, quest echo, boss echo and even shade, I never lose stability. I tested this in normal monos and in 100c.
Is there some condition for the stability loss, like higher corruption or is there something wrong with my account (if there is, please don't fix it 😆 )?

placid plinth
ashen valley
#

Is there any reason why that didn't happen to me, then? I did test it on purpose both in normal monos and 100c monos and I never lost stability, ever since 1.0. Am I really a dev in disguise like I've been accused of in the forums? 🤣

placid plinth
#

Ha, I saw that. No, we might have changed it though and I just didn't remember.

fickle perch
#

I can confirm I have not lose stability even once from getting killed by a boss since Harbinger came out

placid plinth
#

Yea, I haven't tested it in a while.

#

Haven't been dying lately.

pine chasm
placid plinth
#

I can check in a couple hours

cosmic oar
#

is shattered lance set bug ?

placid plinth
cosmic oar
#

i have 797 health regen and the game is showing me 0% increase cold and my tool tip dps is only at 48k even with 97 added cold and 1175% increase cold (based from builder website)

placid plinth
#

Sounds like the increased could damage display is having issues, not the set item to me if you have 0% increased cold damage.

somber marten
ashen valley
cosmic oar
#

thanks Mike and Kzb (AoDSucksOffensively), maybe could be display bug

weak sage
#

does mana spent gained as ward work for indirect casts. for example harbinger of stars procing meteor would my mana spent on the meteor proc give me ward?

pine dome
#

No, technically the only way to spend mana is with a direct cast

unborn sky
# pine dome No, technically the only way to spend mana is with a direct cast

This so doesn't make any sense btw. Like why does it matter how did you spend mana?

I mean, I'm currently running a build that casually spends 600 mana per cast (Static Orb, naturally), then gets all of it back in 3 follow-up casts (Lightning Blast with a node in SO). And I get 2500 ward per such cast, and I can do that indefinitely.
Like... why not just allow the same stuff for procs? Especially considering that Meteor build is gonna get MUCH harder time getting mana back.

crude plover
unborn sky
#

There are already ways to both generate and spend tons (1000+ mana per second) of mana using procs
@crude plover Could you please provide an example? Just so I could compare it with my current setup, where I do exactly the same, but using direct casts?

somber marten
unborn sky
unborn sky
# somber marten See:Static Orb burning mana like drinking water.

Oh.. wait, or that was an example that I asked? I didn't get that, initially, sorry.

But that's exactly what I was trying to point out. Static Orb burns mana super-fast even when it's casted directly. And it triggers "Mana spent gained as Ward". So you get 2500 ward per cast easily. Why is the similar thing not allowed for indirect casts? How is that ultimately different, I just don't get it??!

somber marten
placid plinth
#

Triggered abilities are already really strong.

unborn sky
# placid plinth Triggered abilities are already really strong.

May be some of them are, but Harbinger of Stars is really, really not one of them. But, granted, that's technically not the item's fault, and that's mostly just because Meteor sucks in the end-game 😅
Are there any plans to rework the outdated Sorc/Mage skills in the future?

placid plinth
azure jasper
#

it is unaccpetable that cold shade has no actuall correct hitboxes for his skills and orbiting orbs and no animations at 1.1, makes it impossible to push corruption while having to constantly fight cold type shade of orbyss

ashen valley
placid plinth
#

No eye roll really, I know that sucks. Not much I can do about it for them here though.

ashen valley
placid plinth
#

yup

random hedge
#

@placid plinth will MTX be added on a steady basis or only close to cycle start? I have not looked since coming back a few days ago, but did not see anything of interest around 1.1 launch.

placid plinth
#

I could see some special events causing a mini drop or something

random hedge
#

Thanks, original points trying t
o burn a hole in my account.😀

ashen valley
# placid plinth yup

Is that the main reason you (as in, EHG) stopped communicating so much on the forums? You used to reply on random stuff there regularly before 1.0, but since launch you've cut back and hardly chime in on anything, even when the community has questions like the stash tabs thread in 1.1. I kinda miss all your interventions from time to time there 🙂

muted root
placid plinth
muted root
ashen valley
# placid plinth I'm not really sure, I still pop in to comment on random posts there from time t...

Yeah, I definitely know that feeling (*cough*masteryrespec*cough*). I was mostly considering the threads where the community is unsure if something happened by design, if something was being done about the issue or what EHG's stance on it was, like the cycle stash tabs to legacy thread. Not having a response for EHG left much of the community feeling sort of abandoned at times.
Either way, it was just idle curiosity. I know that having to deal with the public is exhausting at times, which is why I'm glad that I don't do that anymore xD
Have a nice week and I'll see you on the stream 😉

placid plinth
#

yea, I'll be back

fluid axle
#

Question about the nemesis system's design: Was it considered having the nemesis system built in with risk of losing the items (banish) upon failing to kill the nemesis? if so, why did you all decide not to include that risk into the system? Could nemesis rewards be made more powerful if the risk of losing items were present, and could that lead to more exciting gameplay? Or are you guys happy with how it exists presently?

placid plinth
# fluid axle Question about the nemesis system's design: Was it considered having the nemesis...

I think there is a huge misconception about being happy with something and being content with it as the same thing. I am extremely happy with Nemesis, top to bottom. I will never be content with any of it though. Always room to improve upon it. Nemesis rewards are already really powerful. I'd probably be inclined to reduce the power if anything really. The system was designed to not let you lose items and the only time it does is in very niche cases when you kill it and then die to a dot afterwards. I don't think this case was actively considered pre-patch as it probably never happened to any of us pre-patch. That's probably a function of so many of us running cleansing in our builds. Speaking of which, we have given many sources of effects which players can add to their builds to prevent this from happening. I think it's good that there are problems for players to overcome and it requires problem solving to do that. Also, if you don't have that, you can also just recognize that you're getting quite close to this happening and just stop dps.

kindred topaz
#

Hey Devs not sure if is the right channel, but have you considered adding steam achievements ?

And for each subsequent cycle, adding more achievements ?

crude plover
#

Also just for future reference if you would like to see something added in the future please post it in the #1210282176680169562 so it gets logged by the team, the more something gets asked for the more likely it is to happen.

kindred topaz
placid plinth
mellow carbon
#

This may be a dumb idea, but I was thinking about this while talking with my friends about the gold dupe nonsense that people did. Why not make it so The merchant guild currency is Favor instead of gold?

As in I pay a small gold charge to list my item to be bought for favor instead of the current system. You can't dupe favor or exploit it in any way I can think of, and it makes it similar to CoF. It also makes lightless arbor gold sink more viable for MG. This feels like a much easier way to manage the MG economy without having to worry (as much) about game breaking exploits that flood the market with billions upon billions of gold.

placid plinth
# mellow carbon This may be a dumb idea, but I was thinking about this while talking with my fri...

One of the things that we have always held and one of the requirements that our community was very clear on when we started designing any sort of auction house/trade system was that the seller had to get 100% of the currency. (Personally I don't know if this is actually the best thing to do for the economy but I'm not exactly an economist.) This means that if the only thing favor is used for at all is to buy/sell items and it's generated by taking game actions with no other ways to use it, inflation will go even faster.

I think that people are generally undervaluing the vaults.

Also the exploit that happened this most recent time would have been the identical problem if it was favor instead of gold.

#

I also want to say that I feel like people are crazy dramatically underestimating how much gold we removed from the market.

mellow carbon
#

In general, outside of exploits obviously, I think this games softcore economy is really good due to having roughly twice as much item deletion and wider roll ranges for uniques when compared to other arpgs.

placid plinth
# mellow carbon I'm not underestimating anything, Just spitballing ways to prevent exploits in t...

I just don't really see what that changes. We're just back to the exact same thing but you acquire it passively a little differently but still broadly the same, by killing monsters.

Like, all favor is, is a resource and all gold is, is a resource. They are the same thing, just acquired by and spent on different things.

The exploits have not been due to system design mistakes. It's not really an issue that requires a design change I don't think.

mellow carbon
placid plinth
#

nope, same stuff

#

ok, I mean maybe from the standpoint of that favor interacts with fewer systems than gold so there are fewer opportunities for potential exploits to exist?

#

bit of a stretch though

mellow carbon
# placid plinth ok, I mean maybe from the standpoint of that favor interacts with fewer systems ...

That's basically it, like gold is a semi-physical thing that can drop on the ground and can be traded to players and stuff. Though this is me speaking from a fairly ignorant PoV due to not knowing anything about the exploits that have occurred other than the fact that they occurred in the first place.

I just assumed since favor is gained in a similar way as experience, it wasn't affected by whatever exploit method was being used.

placid plinth
mellow carbon
placid plinth
#

Yea, we've just gotta be better at testing and finding these issues before it goes live.

mellow carbon
#

Though I am curious about something else, I'm sure you've had plenty of people talk and give feedback on defenses and how dot is overtuned and all that stuff. Especially when compared to ward even post nerf. I was curious if there was any set in stone plan to address it.

Personally I don't think non-ward defenses are flawed inherently, I just think overall player HP/HP recovery is far too low in most cases, Especially in the case of recovery. I think sources of recovery is what really makes Ward so appealing, Dot is almost always a huge concern to any life character, yet most ward builds are almost impervious to it.

That and when compared to ward, other defenses require far too much investment to actually achieve the desired result. While Ward gets to invest in intelligence which is usually damage and also defense.

covert vigil
#

Is there anyway to auto cast a skill on controller like you can on m&kb with numpad, I know there’s a 3rd party program but I’m not risking that if it’s not allowed. 🚫

placid plinth
# mellow carbon Though I am curious about something else, I'm sure you've had plenty of people t...

This is a tricky one. People really don't like it when you nerf things right in the heat of things. I think that generally non-ward defenses are probably the closest to expected values as far as maximum potential. I think that they probably suffer from access difficulty more than we would like.

The gap has been very dramatically reduced and it is still something that we are very interested in tuning.

I think it's really good that each have their own strengths. What is HP's strength right now? I'm not sure. It's not quite all there yet.

placid plinth
#

So, we haven't ever officially endorsed any method of doing this. The general guidelines are that having a third party program which depends on or reacts to the state of the game is not ok.

An auto hotkey script which just hits one button on repeat and does nothing else, doesn't violate that description above.

covert vigil
#

Ok screenshotted if I get banned, thanks Mike. Just jk but ty for the explanation

placid plinth
#

I think my power gets overestimated sometimes haha

#

🙂

mellow carbon
# placid plinth This is a tricky one. People really don't like it when you nerf things right in ...

This issue is largely access like you said, it simply takes way more investment to actually make non ward defenses shine.
The only change to non ward defenses i'd want to see is just making it easier to invest in them realistically.

Yes the gap has been reduced, we don't see 100k ward or whatever anymore, but when HP caps out at roughly 3-4k with about 2k per second recovery max, and ward triples or even quadruples it while also working with things like armor, evade, block, etc, it causes the gap to still be very pronounced.

Hp has no strength unfortunately lol. Ward is almost always superior in recovery and always superior in overall volume. When defensive layers simply act as a multiplier for effective HP, ward just being way higher and way easier to recover really pushes it over the edge, considering that almost every defensive layer also works with ward.

I think the largest issue other than investment is recovery. HP leech is given over 3 seconds and immediately stops when you have full life regardless of how much leech you had left. Where as ward gain on hit/ward per second/ward gain on mana spent have no cap and never stops giving it's benefit.

wanton axle
wicked dirge
placid plinth
#

It's possible that someone could make an exception for something like that but "rules as written" that's super not ok.

#

Should really wait for support to give the final word on it though. I can't really approve something like that even if I thought it was inside the rules.

Also, I'm specifically talking about online by the way.

mellow carbon
wanton axle
wicked dirge
placid plinth
# wicked dirge Allow me to ask a clarifying question using a picture? Is this kind of display p...

The instant it does something different because something changes in the game, like a tooltip pops up, it's not ok.

I don't see a picture but if we just look at the rule for a sec, "depends on or reacts to the state of the game". Does it show different information based on different weapons equipped? That's it doing something different and reacting to the state of a game.

You can still contact support to get an official ruling from someone who would have the authority to ok it if it is ok.

(I really don't think they will though)

mellow carbon
# wanton axle i agree to a degree. i think endurance really is overlooked and undervalued *gen...

Endurance isn't undervalued, It just is directly unintuitive with HP, as threshold is almost always a flat amount which directly conflicts with building HP as they both share the same affix slots.

Getting health is also harder for much less overall amount. A max endurance life character will almost always have less EHP than a ward character with the other defenses being equal, where as the life character had to spend many more affix slots to achieve that result.

My lvl 62 warlock ward character has the same EHP as my lvl 87 shaman, both in hardcore. It isn't like my shaman is made of paper or anything either, the gap is just very significant, especially for some classes.

lich is the only exception, and that's by design as the primary defensive tool of the class removes all ward.

wanton axle
wicked dirge
mellow carbon
# wanton axle yeah, i agree here. you need more investment and the % of getting good drops goe...

Exactly, It requires far more effort to achieve an overall inferior result when compared to a ward character, while also likely doing less dps due to having to spend way less affix slots.

A big thing some people try to argue is stuff like building more armor, evade, crit avoid, resist, etc, but I don't think they understand that ward characters can also build these layers lol, and to greater effect due to having more room in affixes.

The only thing non ward characters actually have is Endurance, which is also unintuitive with building the thing it's supposed to protect.

crimson depot
#

This game really needs mana leech....

placid plinth
#

everyone can you take the discussions to another channel please

placid plinth
# wicked dirge item showcase im send for example.

So I don't have the authority to ok this if I thought it was ok.

All I can do is look at the rule with you and we can come up with what we think it probably is.

The rule is that it can't depend on or react to the state of the game. So, if it only ever displays exactly the text

[T7][50,2%]
[T3]{89%]
[T3][64,3]
[T1][14,5%]```
and never shows anything else ever then I could see an argument for it being ok.

However, I suspect that it doesn't just show that. It wouldn't be very useful if it didn't adapt to show you the details of that specific item.

So, it doesn't show anything if you aren't hovering over an item, so it only displays when a tooltip is up, so it depends on a tooltip being up. It then reacts to which item the tooltip is displaying and shows extra details for the tooltip.

So it depends on and reacts to the state of the game. And the primary thing you can't do is have it depend on or react to the state of the game.
placid plinth
# crimson depot This game really needs mana leech....

We are very careful not to add too much fast mana as we balance many of our abilities around mana specifically. We think it's a more interesting way to adjust the power of an ability through ability use frequency than using a cooldown so we use mana where we can. Mana leech kinda throws that out the window.

crimson depot
#

Then you need to add flat mana regen to %mana regen affix.
As it is the %mana regen affix adds peanuts.
Not to mention it competes with prefixes.

placid plinth
wicked dirge
# placid plinth So I don't have the authority to ok this if I thought it was ok. All I can do i...

Regarding the display, there are several more variations of the display and only the display of the item on the floor after the name go [T7][50.2%][T3]{89%][T3][64.3][T1][14.5%] exactly in the line, and also when a unique item drops, the name of the item is written and not the unique. Thank you very much for the clarification, I will wait for a response from the support, I will hope for the addition of such a display of items to the game in the future!

unborn sky
#

Guys, a question about Weaver's Will items:
Is the probability to upgrade the already existing affix higher than to roll a new one? I heard that it is, but I forgot the exact coefficient.
Also, IIRC, the skill prefixes are preferred over the rest, aren't they? Can someone tell by how much?

tawdry pilot
#

How does wave levels in arena works? It’s like 1 arena level is like 1 corruption?

crude plover
open trout
#

I'm sorry, just quick question to understand the level these devs have

2 seasons in a row got REKT because of the inability of team first tracking then taking action for gold exploits. Skip the crap that you acted fast, exploit was working since day 0 which means you guys failed all season 1 to track it down and figure how it works.

2 seasons in a row population collapsed from the same exact bug while you had community SPAMMING you about it, still took you weeks

I'm asking you, is it hard for you to make GOLD leaderboard with frequent update intervals plus some side-goodies ( like gold per hour etc ) so you can track WHO and WHEN and HOW does what he does?

Hell, make it even public so community can track them for you.

Lastly are you aware that bots can produce 1b+ daily farming? ( each PC has about 8-10 windows so about 8-10b+)
Any measures against the botting is planned?
Or shall we forget MG for good

In my personal view, gold selling is the easiest thing to track, yet for 2 seasons you guys have failed, can you explain HOW and WHY?

steady spindle
silk dune
#

@placid plinth I beg you please consier making primordial uniques untradable 🙏🤞

unborn sky
somber marten
slow ivy
valid marlin
#

Do weavers will items use the same affix rarity odds as normal drops? For example, skill affixes are relatively rare? Do we know those relative odds? @unborn sky is trying to do some simulations and we're trying to make them as accurate as possible. I say "we" as if this question is a meaningful contribution to the project 😆

crude plover
valid marlin
#

But not equally likely? Do we know the weights?

crude plover
unborn sky
blazing orbit
#

Is it supposed to be normal not to summon the number of wraiths with echos inside and army of wraiths? When I go to use the skill, someimes I get the 6 i paid for, sometimes I get 4 or 2.

placid plinth
smoky yoke
#

Where do I post issues about a bug I’m encountering? I posted to the’ bug reports’ section of the last epoch forum and got no response.

placid plinth
smoky yoke
#

How do you attach screen shots using the in game system? Also maybe it’s already been noted so I don’t need to post it?

It’s a screen resolution issue with my items being cut off at the top of my screen

slow ivy
lament musk
#

How does the Taunt work? (Mage's teleport with taunting mirror images). Does it have the same power comparing mobs / bosses / harbingers? Or maybe not power, but the chance to taunt?

eternal zinc
placid plinth
placid plinth
# eternal zinc why EHG will not reply any bugs?

The reply is almost always the same and if we reply to some, it creates an expectation that we reply to them all. The replies would also either be painfully generic and almost identical or we would have to spend so much time updating every one of them with details that we would end up hiring someone as a full time job to just update people on their bug reports. I'd rather put that time towards fixing the bugs.

#

I put a reply at the top (of the bug reporting forums) a while back, not sure if it's still there or not that basically says what that reply would be and that even though we aren't replying to them, we are using them.

lament musk
#

And in that "size" we count only health? Continuing the "taunt" theme.
And the "nearest target" - just the direct distance or ability to hit (if the attack/ability of the enemy is some kind of ranged)?

crude plover
#

Has nothing to do with health afaik

gaunt igloo
#

heeey, im new playing the game, in not watching any guide this first run i wanna experience everything and learn, but is been so annoying the skill respect system, when i mess up a point or wanna test something, i just lose the point? whats the catch of that? why the game is so punisher? what are your plans for future about this? i really wanna like try and test builds

placid plinth
tough onyx
#

As someone who realizes a little too late that he has screwed up a skill point or two, I don't think it's too awful, but I will admit that it seems easier to rebuild your skills at higher levels than at lower ones.

blazing orbit
gaunt igloo
#

i mean yeah i dont have other way around haha but idk just wanted to share my POV about that, i love arpg but this annoying mech is just annoying, not an experience shifter, if in late games is easy and not game changer why keep this annoying mechanic then? why not just dump it and smooth out the fun experience?

somber marten
lament musk
# crude plover They use Manhattan distance for some stuff like the loot vacuum pickup but I don...

Just want to make clear, should I use mirror images as a Spellblade.
Cause I'm a melee. For some reason the images that teleport summons are all mages. They just use their magic abilities and don't go into melee fight like I do.
So the only way I can use them - is running through the mono to the target, making my mirror images taunt the mobs who persue me.

So it seems the images are ablosute useless in 95% the of boss fight, so they can't taunt while I'm in fight. Only if I'm changing the position.
Making the images wear melee weapon and be more like the clone of me will help, but not sure the devs want my game to be easier)

plain spindle
#

Hi Mike. Are you guys working on any of the missing bladedancer/marksman or rogue skills atm? Or are we still far away from seeing any of those? If not, is there any type of skill or playstyle you are personally interested in to see in the future?

placid plinth
hollow pelican
#

Mike is there somewhere to see the "chance to find a potion" formula ?
On the wiki it says that the chance is greatly increased if your belt is not full of potions, but i cant find a formula...

placid plinth
manic crown
#

Lets say you have full belt, would increased chance to find potions make any difference to find potions when hitting enemies?
Or is it almost neglectable

placid plinth
manic crown
#

Cool then it can be a good stat investment, wanted to play around potion use items/skills. Seems like thats possible Bee

red urchin
placid plinth
manic crown
#

Oooh, interesting. From just playing I thought it boosted the chances to find potions the less full it was.
So with 11/12 potion slots and 0/12 would have the same effect then?
Pog shocked

pine chasm
placid plinth
timid fjord
#

do potions on the ground affect drop chance for additional potions to drop, assuming you just let them gather on the ground without picking them up?

crude plover
#

should just be

potion drop chance = base drop chance * full/not multiplier * (1+increased drop chance) * drop chance multiplier from having enough potions nearby

no?

manic crown
#

Mike the all knowing groleshades

Lets say you have summon zombies on potion use and you use a body armour that says "Throwing an Acid Flask consumes a Potion in order to throw an additional flask"
It says the additional potion will trigger other potion effects, does that include the zombie summon?

idle crown
#

Offline cosmetics when? I play offline and bought DLC and yet I can't equip cosmetics while offline.

manic crown
#

Last question then Ill stop bombarding you with questions 😄

Any specific reason you have that hat in your picture?

placid plinth
placid plinth
manic crown
#

Yeah I mean it should work, hopefully!
Aaah, thanks for answering Mike POG

weak sage
#

i just remembered there used to class specific cinematics. why where those removed?

placid plinth
fluid axle
#

How much health does Aberroth have?

fresh cloak
#

Is there an option to get RAH rune separated image?

placid plinth
hollow pelican
wise zealot
#

I wanted to farm a bit of "normal" timeline bosses to unlock the normal versions of blessings so that I can use them on my new alt characters, but I noticed that the Glyph of Envy siphons stability to the empowered version even if youre running the normal... Is that intended? I know the gameloop is designed in a way to basically have no reason to do normal monoliths once youre in the empowered ones, but in this fringe case of unlocking blessings for alts, being able to dump Envy Glyphs to speed it up would help tremendously.

tame smelt
# wise zealot I wanted to farm a bit of "normal" timeline bosses to unlock the normal versions...

Yeah it's intended because the requirements for stability under empowered timelines will more hard, so glyph of envy can boost up the progress but still promise it'll not too overpowered.

For example, 750 stability is required to access the abomination but 300 stability is enough under normal timeline, 120-165 stability per envy. You need 2 envy only to challenge the boss but 5-7 envy is needed for empowered timelines. The progress of normal timeline suppose to be fast so players can go to the next step quickly and don't need envy's help.

unborn sky
#

Guys, is it possible to somehow know the armor values of bosses?

Also, does armor go into negatives if you shred enough of it? If so, does the same armor scaling formula apply to it?

hollow pelican
#

Just to be sure, the "burning dagger" from cinder strike, it does not benefit from cinder strike tree, right ?

And also, on the cinder strike tree there is a node that give "more burning dagger damage", that also boost burning dagger from the "pillager's gold" unique relic ?

unborn sky
plain wren
unique briar
#

Is the soundtrack found in game's directory going to be added to the Steam library in the future?

dense flame
#

I'm sorry if this was already covered but are there any external factors that influence the results of the empowering via nemesis? Such as character level, corruption level, area level, etc.? Or, do I have just the same chances on each mod regardless of all these factors?

dense flame
placid plinth
tough onyx
magic belfry
#

hi , my question is about legendary crafting -- what is the design philosophy here , the system can be extremely excruciating to interact with . i've had many super rare items with 2-3 LP that just got completely destroyed items that i will prolly ever see again in maybe 100-200 hours of playing. have you guys ever considered to make it that at least the t6-7 will always goes through? or will it break the system all together? i'm curious here because the frustration right now is too big.

placid plinth
# magic belfry hi , my question is about legendary crafting -- what is the design philosophy he...

We have considered that yes. It's basically that we don't presume to know which mods you really want to get on the item and we try not to put extra bits like that in when it can be avoided. It is a difficult thing to reconcile the feeling of potential power that is lost when it doesn't grab the affix you were hoping for. Most of the time it is possible to at least set yourself up for a situation where the outcome options are at least good even if it misses.

magic belfry
#

having tiers 6 and 7 always going through can be useful and can might prevent a huge amount of frustration . as i think almost everone knows in advance which stats they want/need. and items with multiple lp will still not be perfect unless its an item with 4 t6 affixes which is probably not likely . but slamming a 2 lp helm from aberroth with a helm with t7 bis item 2 very good stats and 1 horrible one , and it fails (took 1 t5 and the bad t2 affix) can cause a lot of frustration . i'm glad at least you guys consider this

quaint vessel
#

Is a search function planned for prophecies?
I'd love to search for things like "Giant Scorpion" , "Exalted Sceptre" or "Temporal Sanctum" and it highlights those prophecies like it does for maps in monoliths.

placid plinth
quaint vessel
timid fjord
ember topaz
# magic belfry having tiers 6 and 7 always going through can be useful and can might prevent a ...

I think the frustration here is that with the current system quite often a failed 3LP ends up being worse than a successful 1LP, which ends up having a very anti-climactic / deflating "feel" for players after the rush of getting such a rare drop coupled with the sense of accomplishment following the immense effort that goes into crafting an exalt worthy of such an (often) rare drop.

Eg. if I am INT stacking, a 1LP body armor with "only" 24 INT added from a T7 is going to be much better than any 3 T5's of any other affix. Not that I'm saying it "should" be changed, but I can't think of a scenario where a player would ever not want the exalted affix, maybe unless there are multiple but that's a rare situation.

magic belfry
dawn tangle
ornate forge
#

does LE have something like fracturing items how similiarly how it is in PoE?

slow ivy
#

.
Mike, would you ramble a little bit about Melee vs Spell Builds?

Spells have built-in Flat Damage, but Melee skills largely have a base damage of 1. Take Sentinel as an example: Smite has 30 flat damage, with Added Damage Effectiveness of 150%. Rive has base damage of 2, with Added Damage Effectiveness of 100%.

This leads to Melee Builds always wanting more Prefixes on their weapons than are available. Flat Damage, Added Melee Crit, Attack Speed.... and that's not even getting to modifiers like Crit Multi and %Increase Damage, which often fall by the wayside on Melee Weapons because of the need for the first 3 affixes I listed.

Spell Builds have flat damage built in the skills, and are unable to build Flat Damage on their weapons (except niche cases like Flat Spell Dmg on a 1h Sword, or Lightning Flat on a Sceptre.)

I assume this difference is intentional. Could you talk a bit about what that difference is trying to achieve?

jolly maple
#

The forge strike node Bellows says stun chance applies to DOT, is that just global stun chance or does this include melee stun chance as well?

mellow carbon
# slow ivy . Mike, would you ramble a little bit about Melee vs Spell Builds? Spells have ...

I think in general a lot of skills suffer from just flat out being awful, but I think it's a mix of early concepts not really being expanded on and the direction and growth of the game changing.

Also some skills were just never viable to my knowledge. I think there just needs to be a set expectation for how a skill should perform.

Should every skill be as strong as chronic fissure? Or should ever skill be closer to something like static orb or upheaval in terms of power?

heady jetty
#

not sure if this is the correct channel, but once the Cycle 1.1 ends, does the stash from 1.0 disappear or it's permanent?

manic crown
heady jetty
flint bloom
heady jetty
regal stratus
#

I have a crystal skull that has +6% spell crit implicit. When I look at lastepochtools in the crit chance breakdown, i can see that the actual spell crit chance is 5.59 (which rounds up to 6). Does the game calculate the final crit chance using the accurate decimal number (5.59) or the rounded up nunmber (6)?

regal stratus
crude plover
#

Most stats are like that, including crit avoidance and resistances, you can have "75%" resistance without being capped

timid fjord
#

but would it be correct to think that if you had three 10% that actually are 9.5% it would show 29% not 30%? so even in the worst case you are never fooled by more than 1% in the end

pine chasm
# placid plinth Yes

Are you sure that it still uses decimals? I've noticed recently, not sure which patch, that it no longer shows +0 or -0 in the item compare tooltip where previously it almost always would (which you could use to tell which had a higher roll). I just did a "test" where I grabbed a bunch of +3% crit daggers with varying range rolls and tried them on one of my characters that has ~1000% increased crit chance and my crit chance didn't budge one bit, where I would have expected some random variance +/-5% or so.

placid plinth
pine chasm
thorny iron
#

Maybe this is silly… but the #1 thing I would change in Last Epoch: Increase the gold pickup radius
It’s astoundingly astonishingly small right now and it just feels so bad having to be near pixel perfect to pick up gold.

pine dome
dapper galleon
#

Is there a known schedule for patches? It looks like we had it weekly but there's no patch today. I assume they slow down and eventually stop after the cycle has been out for a while but I wasn't sure if there was a schedule communicated.

fading garnet
#

i controller support still being worked on? i am in a situation where I can't use m/kb anymore due to health concerns

placid plinth
worn thunder
#

Can a nemesis empower a unique to have lp4?

placid plinth
placid plinth
fading garnet
placid plinth
eternal zinc
#

any patch will be released this week? Many bugs are waited to fix

placid plinth
eternal zinc
#

🤔 A new question which I'm interested in is why EHG try not release patches on Friday

placid plinth
molten siren
#

Please add a setting to make cursor larger. Thing is always getting lost in the chaos

sick junco
#

Don't know if this has been discussed before but what about removing the regular monoliths and just have the empowered ones when there are more campaign chapters and dungeons so that players can level up a little more?

kindred night
regal stratus
#

Conflicting info.

knotty kayak
kindred night
# regal stratus Conflicting info.

Check FrozenSentinel's youtube channel he has a video on this exact topic, testing has been done. Affixes roll a decimal value which gets rounded. The rounded value is the actual value used for display and calculations

somber marten
restive wraith
#
  1. If the prophecie1 LP, does that mean 1 LP is guaranteed, but it could be 2+ LP?

  1. Is the probability of getting 2+ LP the same for regular prophecies and prophecies with a guaranteed 1 LP?

  1. Legacy(non season): How long will the items in the stash from previous seasons be available? Can they be stored there "forever" by taking 1-2 items as needed?

Thanks

hollow pelican
#

Mike, can a nemesis add 4 affix + 4 sealed affix to an unique item ?
I saw someone get a hellreach bow with 2 prefix + 2 sealed prefix from nemesis.
I assume it can add up to 4+4 right ?

@somber marten No, he linked it in global chat.
His hellreach unique bow had 2 prefix and 2 sealed affix (i'am pretty sure it was 2 sealed prefix)
it was something like +bow attack speed +bow fire flat dmg +bow physical flat dmg and something else about +fire dmg

Edit : Maybe it was a visual bug tho, he had his 2 prefix -> the unique item affix -> 2 affix. i didnt check if it was written "sealed affix" maybe it was separated by the unique affix due to a bug

somber marten
tawdry pilot
#

Campaign chapters added in 1.2 will complete it? Or there are some more revamps planned for future?

pine dome
cosmic rose
#

Is there any future plans for allowing the offline mode (with chat service, so not really 'offline') be able to use purchased transmog gear? Wouldnt that just be another micro service like the chat that would allow verification of transmog gear purchases? I kinda understand why true offline mode wouldnt allow this, but it sure would be nice if I could use the supporter items.

frail sentinel
slow ivy
eternal zinc
#

Only kickstarters which left their names on the hallow graveyard can reveal the waypoint on this place?

pine chasm
placid plinth
placid plinth
strong quiver
#

Any ETA on Bazaar UI and Search function improvements? 👀

eternal zinc
frail sentinel
placid plinth
frail sentinel
#

There is no waypoint, it's using the wrong UI element on the main map. I'll let the team know 🙂

eternal zinc
#

😵 Well figure this puzzle out since now at least

placid plinth
# slow ivy Bumping this question for Mike about spells vs melee

I don't think it's super deep really. I'm probably going to leave something out by accident and if Holly wasn't so busy I'd ask her for more details. It starts with it being as simple as just variety being the spice of life. Gearing a character is like a puzzle and if spell and melee are different then you can have a new experience by just changing character types. Class identity is one of our design pillars after all. Part of it is also to convey a different fantasy. Weapons often have a bigger emphasis in your overall combat effectiveness from a raw damage standpoint on non-spell styles. Like a giant sword is going to hurt a lot more than a little dagger but a fireball is a fireball regardless of if it's cast from a staff or a wand. (Not a perfect example but I hope I'm making some sense.)

This is not to say that it sets us up for a perfect mechanical balance situation at all and there are some unintended quirks of the system that we try to balance. I think that the biggest issue is generally in the power curve. When in the character progression we see power spikes.

placid plinth
clear galleon
#

Does the Xithara's Conundrum amulet only apply the More Phys Damage multiplier to your % Increased Phys Damage stat? What about your total outgoing physical damage etc? LETools seems to suggest that it only applies to your % Increased Phys Damage stat

placid plinth
slow ivy
crude plover
#

Would it be possible to get a definitive answer on the rounding discussion earlier? I haven't tested it recently but I know for a fact that some stats didn't round a few patches ago when I did test it, and I doubt that everything suddenly rounds now since stuff like mana cost is now shown more granularly.

Maybe the flat crit affix is special because from tiers 1 - 5 it can only have a single whole number outcome and as such is a niche case where you guys do round it? (As in a tier 2 flat crit affix always gives 2%)

placid plinth
placid plinth
crude plover
clear galleon
crude plover
dense bramble
#

Does lenses stack in CoF? Thank you

crude plover
placid plinth
slow ivy
crude plover
#

"increased" is calculated as (1 + increased) multiplied by everything else. So unless you have 0 base damage somehow it'll work

#

And even at 0 damage it's technically working but you can't multiply something by 0 and not get 0 since it's the identity

#

As in let's say we have a skill that does 10 physical damage and are otherwise completely naked with no bonuses except the amulet. It'd go like this:

(Base + (added * added effectiveness)) * (1 + increased) * More1 * more2...

So in this example we'd have

(10 + 0) * (1 + 0) * 1.3 = 13

The xithara's is the 1.3

kindred night
clear galleon
#

Thank you for the confirmation and explanation, all. Only asked because LETools attaches the multiplier to that specific stat.

hollow pelican
hollow pelican
#

Mike do you know how much sealed affix we can put on a legendary item from the nemesis ? i saw someone with a bow with 2 sealed prefix.

ember topaz
# pine chasm Oh, I realize now I didn't use very accurate wording there; where I was question...

I'm a bit late to this one but I wanted to add my context as I spent several hours testing this exact question on stream a few weeks ago.

TLDR; I generated a 2.5% crit prismatic gaze, and a 3.49% crit prismatic gaze in offline. Both showed as "3%" in game, then I got a bunch of increased crit to put me at the point where the 3.49% "should" put me at 105% or something crit, and the 2.5% would have put me at 95% or something crit.

The testing confirmed that in both cases the items did actually behave exactly as their display value indicates, not the internal rounded values. cc @crude plover

edit: Also the stat sheet did show the actual "crit chance" value as the same, which was different than the value provided on LE tools

crude plover
#

this was either 1.0 or 0.9 i can't remember

#

so it must've changed somewhere around 1.0 or 1.1

#

It's a good change don't get me wrong, was just surprised it went under the radar for me lul

ember topaz
#

@crude plover while that testing methodology seems reasonable, I am a little bit weary about using the character sheet itself to confirm whether or not mechanics work a certain way, it's probably fine, but the crit test is more of a boolean true or false, it either works or it doesn't. I guess I just struggle to trust the char sheet as an absolute source of truth for how the game actually works

edit: I am more saying that (without seeing the game's code of course) I can't know that the character sheet numbers and what actually happens when I use an ability are exactly the same. Could the logic used to calculate the char sheet display values in the UI not match the logic used during damage calculations in combat? Maybe, maybe not, but I can't know that.

crude plover
#

so yeah it's not flawless but should be pretty solid

#

Here's one where my void was under 75% and my cold over

crude plover
pine chasm
# ember topaz <@353213941465481216> while that testing methodology seems reasonable, I am a li...

It very much used to be different than it is now. This was the most problematic on items like Hakar's and Aurelis that have +(1-2) levels to skills - it allowed you to dual wield two +2 items and end up with only +3 total. It seems like that is fixed now though, as well as all other stats with roll ranges.
Could be confirmed on dummies using high DOT damage (like locust swarm or rav aura) and items with the same visual range, but we can also wait for Mike to get the confirmation whenever he's able.

crude plover
#

There is a way to do that actually but it's super annoying, you'd need to wear a titanheart and self bleed yourself for enough damage to where a 0.1% difference in resist would matter

ember topaz
#

I rarely play DoT builds, but I am assuming that DoT ticks are excluded from the damage variance logic seen in hits?

crude plover
#

yup

#

no variance

ember topaz
#

@crude plover @pine chasm here was the test actually https://www.youtube.com/live/oepV36_PBZo?si=pb0sc1enzLAaJdbd&t=13999 - I tested with a 3.50% prismatic (displayed as 4% in the UI) and a 3.49% prismatic (displayed as 3% in the UI) - the "4%" prismatic gaze me 101% crit on char sheet, and the "3%" prismatic gave me 90% crit on char sheet. If they were using the rounded value actual crit would be around 96% for both, however when testing the char sheet values were correct which indicates the rounded value is used

eternal zinc
pine chasm
# eternal zinc so 75% capped cold resistance means it's 74.6% -74.9%, 75% uncapped void resista...

When the character sheet shows 75% (75%) that means you are in the interval (75, 75.5); if it only shows 75%, you are in the interval [74.5, 75] and will take very slightly increased damage unless you're exactly on the end point of 75%.
With the changes discussed, this kind of distinction should never happen anymore - you should always land exactly on 75% (so you won't see 75% (75%), but you won't take extra damage). That is, unless they (re)add a source of "increased elemental resistance" which could put you at a fractional final value.

crude plover
eternal zinc
#

😂 Remind of a question then...How about 75%? the resistance is 75%, nor 74.9% or 75.1%, what will be happened

crude plover
#

even if it doesn't have parentheses, i'm guessing they might only appear when you're above 75%

hollow hull
#

Any chance the prices of separate MTX stuff (not the bundles love those) can come down a little in the future? for context i just spent $15.40 AUD (Australian) for 100 points to get 1 item a helm mog 😄

pine chasm
eternal zinc
ember topaz
pine dome
#

Hi Mike, Dev stream tonight / this afternoon N

frosty ivy
#

what kind of armor mitigation are you balancing content around for classes that are using it, but not stacking it excessively? for abberoth as an end game measure

ember topaz
crude plover
ember topaz
#

@crude plover found my test for that one too; 25% roll (2.5) rounded to 3, only 24% (2.49) rounded to 2 https://www.youtube.com/live/oepV36_PBZo?si=Ihh5AE12iw4p-ZNj&t=12962

I haven't worked with C# in a bit but it seems like the default rounding behavior is to nearest even (bankers) https://learn.microsoft.com/en-us/dotnet/api/system.math.round?view=net-8.0&redirectedfrom=MSDN#System_Math_Round_System_Decimal_System_Int32_ unless I am missing something it seems EHG would have explicitly specified a different rounding mode. Unless they used their own form of rounding with some logic using x * (10 * desired precision), then floor / ceiling, etc. then result / (10 * desired precision) or something like that. Maybe they went with consistency of roundup over the uniformity of toEven to avoid potential confusion

crude plover
#

Could have also just changed with the change

limpid dome
#

It was using Unity's MathF.Round() in the past which uses banker's rounding, not sure whether it uses it now. There was a change back in 1.0 (I think?) related to how stats are formatted for tooltips on items etc, but this was more of an internal logic update. I didn't bother to check whether rounding for rolled stats has changed, maybe it did. Please ping me when Mike or other dev replies, so I can update LE Tools logic accordingly.

limpid dome
#

Hm, I checked the code and it indeed has changed for the better in terms of using the logic for rounding in one place. But for instance for the crit chance stat the resulting value would be calculated via Mathf.RoundToInt(rolledValue * 100.0) / 100.0, so it's not rounded to int, but rather to two decimal places. So yeah, I'm not seeing how it fundamentally has changed, unless I'm missing something...

pine chasm
limpid dome
#

Oh, that makes sense actually :o

#

Yeah, so basically now all stat values are rounded to ints. I'll update the logic in LE Tools later today.

ember topaz
# limpid dome Yeah, so basically now all stat values are rounded to ints. I'll update the logi...

Strange, https://docs.unity3d.com/ScriptReference/Mathf.RoundToInt.html seems like it would still do a round to even, but that conflicts with initial testing where 2.5 rounded to 3, maybe I'm just too tired for this tonight 😄

According to that it should be the following for a 25th percentile prismatic gaze (rolls 2% crit to 4% crit):

  1. 64 / 256 = 0.25 (percentile)
  2. 0.25 * 0.02 (the roll range) = 0.005
  3. 0.005 + 0.02 (min value) = 0.025
  4. 0.025 * 100 = 2.5
  5. Mathf.RoundToInt(2.5) = 2
  6. 2 / 100 = 0.02
  7. 0.02 displays in game as 2%

But instead it shows as 3%

clear tree
#

why does shield rush still doesn't regenerate mana while channeling, while any other channeling skill does after the channeling skills rework?

somber marten
limpid dome
eternal zinc
#

I'd communicated with a indie game developer today on how should the game studio promote their works, my opinion is we can join in more game events or exhibits, provide game demo to increase the amount of wishlist on steam when this game not ready to be released.
But that developer don't agree with it, he thinks it'll spent too much resources and get nothing back because you must find accurate player groups from a big market and players who wiling to wishlist your game. Plus cost your time to contract with the official of the exhibits/cost money on adding hardware and the space is expensive, so it's not a deal worth to do.

PAX west is the game exhibits which I knew since 2023 and I guess LE had joined in it before?

How EHG think of the relationship between the return of game data/gameplay suggestion/wishlist amount and the cost of employers/hardware/space? Which attitude EHG keep on this topic?
(Chinese market is different with global market so I want to learn more on global market too)

rapid olive
#

If you run Focused Runewords in the Runebolt tree, the node that always randomizes your combination, and run Abacus Rod the wand that has effect that your Runebolt will always match the last skill you used directly which had a single elemental tag which one will take priority? Will it be always random Runebolt combination or Always the same

cunning coral
#

any place we can give feedback? e.g. don't make us hover boss with our mouse before the big HP bar showed up. I'm sure it wasn't like this before 1.0

bitter mortar
#

i was wondering if there was any minutiae to how the drop weights for class specific items work. obviously i get the most drops for the class im currently playing, but how low is the chance for items for other classes? and does it have any effect on class-specific uniques?

rapid olive
# pine dome Let me test that for you

tyty, especially curious how it works with the spell cascade node from invocation, that casts random skills, and let's assume we have all 3 elements on the bar besides runebolt for our invocation

pulsar fossil
#

when does trhis cycle end?

somber marten
radiant tangle
#

Dev, funny question: do people would go to you and say: "No way, the game is too hard!!!" then few hours later they'll go "The game is too easy, what is this?"

placid plinth
pulsar fossil
#

ty

placid plinth
# eternal zinc I'd communicated with a indie game developer today on how should the game studio...

That's a gigantic question and I can't really answer it properly. (Partially because I'm not really sure what you're asking)

The value of going to a convention is extremely difficult is gauge. They play double duty for us because we are fully remote so it's like a team building event at the same time.

Wishlists are very important, mostly just because Steam notifies them all when a sale happens. So they are like a free advertising bump for any sale you do.

There is generally no shortage of suggestions. (Except specific skill suggestions apparently because I went looking for several this week and some skills were bone dry).

The value of all these things changes as a game grows and figuring out what each game needs the most is probably one of the hardest part of overall game development.

ember topaz
restive wraith
#

Legacy(non season): How long will the items in the stash from previous seasons be available? Can they be stored there "forever" by taking 1-2 items as needed?

eternal zinc
pine chasm
placid plinth
placid plinth
ashen valley
#

Hi Mike. Can you tell me the reasoning behind using the reroll chance method vs a weight system for uniques?

pine chasm
placid plinth
ashen valley
placid plinth
placid plinth
ashen valley
placid plinth
#

I took a quick look through some messages that I thought might contain it but I'm not finding it.

thick canyon
#

Hi there. The questions:

  1. How does "Mark of the Rot" working with "Time lord" node in Anomaly skill tree? Does it gives +void damage taken for whole duration of the bubble or it takes it's own timer that described in tooltip?
  2. Does "Lingering Memory" prolongs effect of "Mark of the Rot"?
pine chasm
muted root
muted root
# pine dome Let me test that for you

I wish it worked that way, but none of the nodes which change stuff around when you can runebolt have any effect when abacus wand is equipped. Makes it nigh impossible to get the passive stacks regularly. I do wish they'd change that as I see basically no one using the wand (since ladle is just so much better) and I think it's actually pretty sweet of a wand.

steel bane
#

I don't know if we have this question but is there a chance to dual wield any type of one handed weapons????

flint bloom
restive wraith
#

Is there is more specific news about FPS, freeze etc except "we think/work" and recommendation except "Windowed mod and confining the cursor to the game screen"?
Tell please honestly: is this the problem of Unity and should not wait real improvements or it's not a priority?
Give me some specifics please.
Thanks

tulip ivy
# restive wraith Is there is more specific news about FPS, freeze etc except "we think/work" and ...

On my end the windowed mod and confining cursor, is not required anymore. That was only for dungeons and on my pc I don’t need to do that anymore. For FPS drops they were gathering specific echos/places that they were bad and it should have been sent to the team to investigate further (than what they already have done). That’s all I can tell you from experience and from general chat. What they’ve said is that they are always working on improvements but I don’t know any specifics. Maybe Mike will give you something better

valid marlin
real cloak
#

I just spent about 2,5 hours sorting my 20ish Unique stash tabs. While doing so I was wondering how the "sort" button/sort algorithm works and whether its possible to add enhanced sorting options like sort by type (e.g. Wand, Sceptre, Boots) or even a little more enhanced: sort by type and subtype (e.g Boots + Mourningfrost). Is it possible to get insight into the code for the sorting algorithm or is that sth that cant be shared publicly?

pine dome
#

Hi Mike, does this idol affix affect Summon Bear using Swipe ?
Edit: And does it affect the Retaliate Thorn too ?

restive wraith
# valid marlin Lol, what type of specific news are you hoping for? Anyway, there's a discord...

It isnt obvious?

When I can play at 120+ FPS with my 6900XT at list fullHD medium preset?

Is official recommendation is:
https://discord.com/channels/368953963267096586/1232339048425590785
Turn on Streamer mode
Swap from Borderless Window to Fullscreen
Cap FPS at 60
Disable VSync
Disable Max Frame Rate
Disable Background Max Frame Rate

It's not help, fullHD low preset too drops FPS to 10-20 sometimes at 20+ mobs with DOT or area dam.
LOL?

pine dome
valid marlin
restive wraith
pine chasm
placid plinth
#

No but you do get more of the encounters.

placid plinth
# restive wraith Is there is more specific news about FPS, freeze etc except "we think/work" and ...

General performance continues to be our number two property just behind multiplayer stability and performance. I don't have any details on specific targets.

From what I see on Reddit, discord and on our forums most people have experienced the significant performance improvements that we have rolled out over the last few major patches.

I don't know why some systems seem to be impervious to the updates.

placid plinth
pine dome
#

I went and tried Swipe, I realised I had some idols in legacy. It does affect Swipe CD

placid plinth
#

Nice, working as expected 🙂

#

The wording distinction is that it says the bear can use swipe so it's going into his normal ai pattern.

The thorns is referenced as an effect so it is acting like a passive.

cunning coral
#

How's the current Merchant economy? would I be fricked starting on merchants guild now or would I be ok? I heard about some gold bug

pine dome
#

I have a question about Minion Snapshotting
I am sure you have seen the suggestion plenty of times, in order to prevent snapshotting every time you change your gear your minions resummon.
Is there smth preventing a similar solution ? I am guessing there are a few things, and I am curious to know

placid plinth
placid plinth
pine dome
#

Oh ! Never thought this could be abused that way

placid plinth
#

Currently the falcon resummons crazy frequently.

#

But it doesn't have health.

fierce cedar
#

If a Void Knight used Erasing Strike in lore would it permanently kill undead elites of the Immortal Empire? 🤔

placid plinth
lost cairn
#

Why are there only 3 unique maces in the game?

warm shell
#

....could someone awnser this question for me please.....how come in this game a hack and slash is coop pretty much non existent? You have to either ask in discord or in global chat. Which nobody responds anyways. It can't be that hard to add some kind of coop to this game better than what's going on. Maybe go takes notes from D4 or POE it's not the greatest but at least it's something

crude plover
warm shell
#

Ya some reason won't let me post there

placid plinth
crude plover
#

Milk or cereal first

ember topaz
#

everyone knows the maple syrup goes before either 🇨🇦 🙂

muted root
#

Is there a known issue where if you defeat your first harbinger in a party on someone else's timeline, you get locked out of doing empowered Mono's?
My buddy has played with me the whole time. We are running alts. We defeated the level 90 mono together, faced the harbinger, killed it, then went to the center area where we got the cutscene. He is able to go to the forgotten knight area. We have since beaten more and his quest is "Kill a Harbinger in a 150 corr timeline", but he is unable to select Empowered timelines by himself

crude plover
placid plinth
tulip ivy
late schooner
#

hey can we get a word filter? i feel it could combat the gold sellers. also does blocking sellers only block the character or the whole account?

maiden brook
#

Primal bear's swipe wouldn't benefit from the node that gives swipe lightning pen per attunement right?

muted root
#

Does the added throwing damage at 50% from a spear keep its type of damage? I.e. Is 50 void melee damage converted to 25 void throwing damage, or to whatever type javelin is?

cunning coral
#

mechanics question - so Storm totem can cast storm bolts from gathering storm. The bolts have no melee tag, but gathering storm does. In that case, does melee minion attack speed apply to the storm totem? or only totem cast speed?

pine dome
pine dome
eternal zinc
#

Mike, would you like to share two examples about

  1. How environment artists cooperate with level designers to avoid potential broken bugs, block-view issues or boundary of map issues?
  2. How environment artists iterates on their works? From where they go to get inspired to they get the permission of CEO and consensus of another colleagues?
#

Or do EHG have any interview videos are available to introduce how this area works inside? I want to check out. (What I seen on youtube is all about introduction of patch notes)

placid plinth
maiden brook
#

yeah i figured

placid plinth
placid plinth
#

I just don't know what I could say that's not just obvious. Like, they talk to each other and we test it.

eternal zinc
placid plinth
#

I mean, we don't have any private videos either

eternal zinc
placid plinth
eternal zinc
#

I want to learn more on experience of game development from LE to know how an indie game studio works in general.

placid plinth
eternal zinc
#

yeah this is the intended direction of an indie game studio will go. How a game company works on game art is what I'm interested, I suppose LE must have shadows on it as the time going.

placid plinth
acoustic oyster
#

Does healing hands intentionally not work with warpath? I feel like it would be a fun interaction at like 1 proc/second and make warpath feel really good

snow wyvern
fresh cloak
#

@placid plinth can I send you the photo of a tattoo in direct message

fickle perch
#

I think it's time for you to check the #rules again 😉

fleet galleon
#

Also they don't accept direct messages

fresh cloak
#

Yeah, but I promised him to send one after the tat is done and I'm not comfortable to post it on Reddit because there's to many haters there so maybe 😄

cold wasp
#

I know this sounds tongue in cheek but I swear it's a completely serious question. Why does Last Epoch take so long to launch? It takes easily three times longer than any other game I own and I've run some pretty graphically heavy games. I bought a new desktop beginning of this year and Last Epoch is the only game that takes double digit seconds to launch.

buoyant oriole
#

Are the Summon Mirror Image minion's spells random? It says fire ice and cold damage on the minion tag but i think i only see them cast some sort of ice spell

#

oh they do cast fireball..

placid plinth
placid plinth
buoyant oriole
#

I was hoping to make a mage minion build but it looks like it's more of a defensive only skill

placid plinth
placid plinth
cold wasp
#

Not a question, but just thank you for the changes to channeling last patch. I am having so much fun with ghostflame now.

buoyant oriole
muted root
carmine elk
#

Hi there, was wondering when we will see 1.2 patch and the new cycle? 🙂

valid marlin
#

Do class-specific uniques have a higher chance of dropping while you are playing that class?

placid plinth
cunning coral
# pine dome Cast Speed, because they are casting Storm Bolts, which is a Spell

thank you - couple follow up questions due to that:
Since storm totems independently cast storm bolts, does "x% increased/decreased frequency of expending storm stacks" from idols make the storm totem attack faster/slower (i.e. more/less casts per time interval)?

Does cast speed make the totem cast more bolts in a given time interval?

I'm trying to see if cast speed is the attack speed equivalent for storm totem that has specialized into casting storm bolts

pine chasm
dense bramble
#

What does “lightning critical strike multiplier” affix does for the mage class? It’s affix that can be placed on the helm and body armor

little raptor
lofty plover
#

When using multi-strike and Aurelis and I have the hallowed arsenal active for each individual attack I would be casting two smites?

left wing
#

Any new news/ hope for consoles? I have so many friends who would love to play of it gets a console release.

buoyant oriole
#

Not sure if this is a bug or not, but the aoe spell (small snow storm?) that Mirror Image Minions cast doesn't seem to stack properly. I can have 20 minions all do the same tick of damage only once per enemy if you get what i mean. If it's supposed to work like that, i'll delete this comment

pine chasm
placid plinth
lost cairn
placid plinth
rose scroll
#

If im using 2 eye of reen would the 5% crit multi per reens ire stack? So i would have 10% crit multi per stack?

pine dome
#

No, only things that stacks it the chance to get a stack, but chances over 100% should be useless

#

"Should" because I have not tested myself but that how effects like this work

cosmic oar
#

hi! how do I trigger bone golem's betrayal node ? triples the bone shatter chance from ally hits ?

pine dome
#

Look into Rip Blood

cosmic oar
#

thank you

crude plover
rough garden
#

I don't know where else to ask this - My support ticket has been ignored for multiple weeks. How can I escalate it?

frail sentinel
left wing
rough garden
frail sentinel
lament musk
#

Got a random unique item with weaver's will in Nemesis.
1st empower 12 >> 17 will
2nd - nothing!
What's wrong?!

flint bloom
mental breach
#

COF player here. I was wondering if any QOL will be given to prophecies. Right now its nearly impossible target farm individual item types due to the amount of clutter of several item types in the same prophecy window. Why am I getting a key prophecy lmao? The amount of rerolls needed is just unfun.

placid plinth
jovial sphinx
#

Does LE have vulkan support or does it only support directx right now?
If that's the case, are there plans on implementing support for vulkan?

placid plinth
jovial sphinx
#

I see, I assume it'll be highlighted in a patch note in the future once it is supported, shouldn't miss it then, cheers for the answer Mike :)

tardy path
#

Does Lightning Blast's Overcharge double cast/quad cast with Dragonrath's frost claw cast on crit?

hollow hull
pine chasm
pine chasm
hollow hull
placid plinth
hollow hull
placid plinth
hollow hull
plain wren
#

Hello. I decided to do a different build with my sorceror and use Mana Spent Gained as Ward. When I look at the Defense, it looks like the Mana Spent Gained as Ward line shows a white 60% and a gray (275%). Typically when I see they gray, such as with the resistance, I have exceeded the cap. I find this odd if this is the case since my armor alone gives 70% (27% - 70%)of Mana Spent Gained As Ward. My helmet is giving 51% (30% - 77%) implicit and shard 61% (60% - 75%). Is there a cap?

placid plinth
balmy quest
#

Hey Mike, do we get rework/adjustment for unique crafting next cycle? Something to guarantee we will get that at least one T6 affix?

The current unique craft is not fun but frustrating.

knotty kayak
#

I know it's probably a resource saving technique, but I love watching the Soul Cage type enemies sink into the ground like quicksand after they've been dead for a moment. Thanks for the morning laugh 🙂

restive wraith
pine chasm
slow kettle
#

Guys would like to ask is there any update on controller vibration support ?

plain wren
potent schooner
#

Is there any plan to improve damage calculation? Especially for summons. It's hard to tell the damage they do or compare damage when you switch item

placid plinth
placid plinth
placid plinth
placid plinth
mental terrace
#

Is there any plans to allow us to 'inspect' someones character / gear? I'm shocked this wasn't already in the game.

placid plinth
frail sentinel
#

Hey Mike, have you seen our new Server Emoji?

acoustic oyster
#

I have to plan my vacation in autumn and want to spend my vacation playing last epoch version 1.2 is it better to take the last week of october or the first week of november?

placid plinth
placid plinth
winged pebble
#

Are there any plans to rework the bleed conversion node in reaper form to not only apply to reap but in general for reaper form? I.e. making the poison nodes that gives poison duration give bleed duration?

placid plinth
fierce cedar
#

How did Grael get into the Temple of Heorot without the horn 🤔 ? Or did he take the long trek to Farwood instead?

pine chasm
wind apex
#

Hi, my friend and I killed Aberrot together yesterday. After we killed him, all the harbinger monilites quests were reset, the faction tier went to 2. And today when he logged in, Aberrot's kill count disappeared and the faction quest was completely reset. He already opened a ticket, but it hasn't been answered.
Is this a bug? Where I can get some help?

placid plinth
frosty ivy
#

pushed my corruption up to 850 - lowered corruption to test a different build didn't realize when I beat a shade that it wouldn't take me back to 850 because i didn't currently have a timeline at that corruption. would be nice to not have to keep a timeline at the highest we've pushed in the chance we want to lower for various reasons. will just use some needles but still gotta run like 40 monos to get me back to where i was

placid plinth
cerulean zephyr
#

Which update (from ones in the road map) do you think would be the largest step in last epoch development ? Could be mechanic wise or lore wise

cerulean zephyr
slow kettle
eternal zinc
slow kettle
#

👌🏻

cobalt crypt
#

Hi there EHG crew. Just a quick question. When you post on forum.lastepoch, how do I know that it have reached out and one of you have actually read the post? Because the views that is shown could be one of us customers?
I rummaged thru "bug-report-forum" but couldn't find the answer I was looking for; so my bad if I break some guidelines and reach out for you on this channel.

frail sentinel
cobalt crypt
# frail sentinel We do read and log everything however replying to all posts would be a lot of ti...

Many thanks for the quick answer and I've a deep understanding that you cannot answer all the posts that come up. Some have a greater value, and some will not make an impact on the gameplay itself. That I understand. Just wanted to confirm that it had been read; since it in my opinion have a great impact on the gameplay itself. I really enjoy your game - and that's why I'm so eager that this will be fixed or at least noticed.

meager bridge
#

Are there any plans to make MTX armors visible on the character select screen? It's very jarring to have my character look completely different in-game vs in menu and it makes me lose interest in a lot of MTX items I otherwise would be happy using

tiny bone
#

are the shadows of the rogue class coded as minions?

somber marten
valid marlin
tiny bone
meager bridge
#

Wonderful!

real cloak
#

All of the current Armor MTX is very "knight-like" (bulky, heavy armor). Are there plans to release more diverse MTX? Something sleek, roguish maybe? Leather Armour style, etc.

azure jasper
#

question about torment curse
it's tags are Spell, Damage over time, Curse.
its description says its dealing necrotic damage overtime
so question if torment would also benefit from "increased necrotic damage"
or does it only use these 3 tags alone

dense flame
#

THis may have already been discussed at some point so I apologize if it has alreayd been answered. I'm not the greatest at searching past topics in discord. Are there any plans to improve the stash? For example: like be able to apply rules to stash tabs? So lets say I name one tab as "rings", somehow set a rule or criteria to that tab that when I dump items from my inventory it will automatically be put in the correct tab assuming there is space to put said item? I'm not sure if this is making sense via text but I can try to elaborate more if this is nonsensical.

placid plinth
dense flame
placid plinth
plain wren
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Hello. I am curious to hear the Dev's thought on something before putting in the suggestions-forums. I like the filter system that is in place. I like using lastepochtools.com to theory craft and create my filter(s). Is it believed that creating an area in the game that you can enter to theory craft from anything in the game that can then generate the filter based upon what you determine in this area be a huge undertaking?? This would include having a small map that you can select for enemy difficulty to test the theory.

gloomy rock
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This is so disappointing, black world map and transparent mini map issues still haven't been fixed on GNU+Linux.

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Even worse, the micro-stuttering every couple of seconds is still there..

lofty plover
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Would it be possible for items like arrelius and Devotion to to get void based variants or would that make void smite builds to strong?

placid plinth
lofty plover
placid plinth
lofty plover
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Got question if I got a question I got the temporal corruption node and the smite lagon node, I noticed the smites are void but are the bolts from unbalanced scales void too?

placid plinth
lofty plover
placid plinth
lofty plover
tulip ivy
gloomy rock
placid plinth
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and Vlad already directed to the appropreate channel.

gloomy rock
gloomy rock
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Not a single issue fixed.. for several years now. And good Lord, I just opened the Technical Support sub-forum, it is full of reports like it. It is so defeating and sad, most of my playtime consists of me logging on every now and then after a patch to see if something has changed, and to my disappointment it never does.

placid plinth
# gloomy rock Not a single issue fixed.. for several years now. And good Lord, I just opened t...

I appreciate your frustration. There have been very significant improvements in performance and Linux compatibility over the last few years. It is unfortunate that you have not experienced much improvement. I know it's hard to believe when you're not seeing them on your system. These changes don't affect everyone's machine the same (especially on Linux).

We are currently working on a Steam Deck official support which will bring about several Linux specific bug fixes with it. That might solve some of the issues that you're experiencing.

However, please understand that this channel is titled not-support-no-bugs and the description starts with No support issues or bugs. It is not possible for us to respond to each bug that is reported but make no mistake, each is catalogued and we do work to resolve each one.

gloomy rock
# placid plinth I appreciate your frustration. There have been very significant improvements in ...

I don't believe you Mike, many people also don't after so many years crying wolf and politically correct answers and deflecting. For 3 years I haven't been able to play the game, and I wanted to so bad, because I really liked it back then when it at least worked somewhat.

Do you know that your game worked worse with every bigger patch? It seems to me that EHG doesn't want to do what needs to be done and fix the game. I don't know if it's the dev team's incompetence or the steaming pile of s h i t that is Unity engine, or a mix of both.

Now that I got a beefy PC that should run this game maxed out like a piece of cake, I still have horrible performance. I even installed Windows to see if it would be any better, but the horrible stuttering is still there.

What gives Mike? When will you guys fix the game so that I can finally play it proper?

placid plinth
gloomy rock
placid plinth
# gloomy rock If you don't want to answer, then who at EHG can? And I don't mean deflecting or...

You are welcome to open a support ticket on our support site. They will tell you the exact same thing I did.

Look, there are a lot of things that go into making a computer work right and a lot of things that go into making a game work right. Then all of those things multiply together to make a mess of things that have to work just right for the game to run smoothly on that particular system. I've seen the weirdest things cause issues. From a bad external modem (yes modem, not router) to a CMOS battery slightly slowing down the clock so the position checks were our of sync with the server causing rubber banding. That last one was earlier this year with LE. I've seen mistakes we've made in the game only affect a couple people which makes tracking down the issue almost impossible, but we still try. My point is that just because you see posts on the forums, and that you are having similar issues, doesn't mean that it's not improving and that we aren't working to fix them. It is improving and we are working to fix more issues. We have way more data on these issues because most people don't list posting publicly. I know, I know, you don't believe me. Cool, well then there is nothing really to say is there? I tell you what's going on, you tell me I'm wrong and we go around in a circle.

As I've said, we are working on Linux specific things on our Steam Deck release. We are also updating the engine soon which might fix some of your issues too. General performance continues to be our number 2 priority, just behind multiplayer stability and performance.

I am well aware that this is exactly what you don't want to hear but I don't think that there is anything I could say that would alleviate your concerns. I have no idea what is going wrong with your specific situation. We are working to fix it. I can't know when it will be fixed until it is fixed. If that's not good enough, sorry. No amount of insisting on a more specific answer will change that.

#

!support

fiery lilyBOT
gloomy rock
# placid plinth You are welcome to open a support ticket on our support site. They will tell you...

Sure, the system and whatnot can cause all kinds of problems.. But my point is that my system has changed over the years (drastically), both hardware and software. There's been countless of updates over these past 3 years, kernels have changed, drivers have changed, GPU & RAM got upgraded etc. At that time I've also been reading A LOT of the threads about technical issues on the forum, people reporting the same exact thing that I experienced.

Ok, Linux can be more difficult to support because of different libraries, packages etc.. So I installed Windows to see if it would make a difference. Windows is more mainstream for gaming and I'm sure it works better for your game and is easier for you to support. So that's another test where entirely different operating system was used with entirely different software/drivers, and yet the performance problem persisted.

The other (even more demanding) games work fine, but somehow only this one is so picky and sensitive when it comes to computer hardware and software? Don't think so.

Mike, I'm sorry that you had to bear this alone, as this was directed at all of EHG. For better or worse, you are the face of the company :)

I've watched and enjoyed your videos on Youtube long enough to see you get more and more grey hair ( I hope I didn't contribute to that! Damn, we are getting old both..), but I also really want to play and enjoy your game too you know?

I will wait for the big engine update and the Linux fixes and then I'll try again.

If even then I have the same problems, will me submitting a new support ticket help? Will someone from EHG go through it and be able to tell me what is causing it based on the logs and whatnot?

When are those updates/changes meant to take place approximately, do you know?

jovial gull
carmine smelt
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What are the specific HP gate that Aberroth does his slams at? It doesn't seem that anyone knows... If anyone does it's the devs of course. I'm trying to figure it out so that I can get Aberroth to do his slams at the end of the fight when I want him to, but without knowing which health points cause it, I can't, and I don't have time or player skill enough to farm up ten billion harbinger eyes and find out myself.

supple pulsar
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I just noticed that on unstable core it says, "+ 1 to fire skills, cold skills and lightning skills" while on Twisted Heart it says, "+1 to elemental skills. Shouldn't it just say that on unstable core?!

modest dirge
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Any info about new cycle?

placid plinth
supple pulsar
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Yes, very interesting, I actually heard the same in the game chat, I was not aware that a skill could become two elements at once, but I can see how that can happen, very cool

placid plinth
calm shuttle
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Hey Mike, any plans for CM(s) to stream? Heh EggOwO. I think it is personal decision for them to stream or not but I just wanna poke omegalul. I have seen CM from other MMORPG streams and it is really POG

placid plinth
# gloomy rock Sure, the system and whatnot can cause all kinds of problems.. But my point is t...

It is very unlikely that the key to fixing the issue is in the logs. If you submit a bug report using the in game tool and let it submit the logs, we get those directly in the ticketing system and they can get reviewed there.

I don't have any information available about when the updates are coming. We just started working in the new engine version and that will be a while before it actually rolls out in a public patch.

Steam has actually already approved our steam deck version but we are making some additional improvements before we roll it out. No ETA available.

placid plinth
calm shuttle
carmine smelt
# placid plinth With how the ai works, it's not always guaranteed to happen at the exact same po...

Darn. I have a follow-up question then. At the moment, Aberroth sometimes ends up causing these very tricky situations with a combination of the lasers from the central crystal and the slam. Basically, the following happens:

  • The crystal shoots a bajillion lasers, heavily limiting your mobility.
  • Aberroth preps his slam, limiting your movement further to his mini circle. If you can't capably stand out of the way of the lasers in here, you're outta luck.
  • Aberroth does the slam. If you have to dodge through several lasers to get to the very limited-space safe zone, you're outta luck.

It is, in other words, a big conglomeration of movement-limiting obstacles on the field that feels, honestly, kinda unfair/luck based. I've asked around and basically been told you have to get lucky on the timing of these to not occur at once, or try to abuse immunity to all damage abilities to get by. I was convinced that there must be some trick to make sure these things don't happen at once, thus my first question about trying to force the timing of the abilities so that they wouldn't occur at once.

Is this considered an issue/balance concern that you wish to address in future updates to Aberroth and/or take into account for future boss design, or is this behavior intentional/more easily avoided than I realize and I simply need more practice at the fight?

placid plinth
placid plinth
# carmine smelt Darn. I have a follow-up question then. At the moment, Aberroth sometimes ends u...

One of the expressed goals of the fight is that if you are good enough at it, you can do the fight with a severely under geared character.

Karv managed to do it with a pretty trash character during testing. He did have the advantage of being able to quick reset the fight without farming keys though.

There are some mechanics of the fight that I don't know if they are known yet. I just don't pay enough attention to the general discussions on it to know but I haven't seen people using it.

The way the threshold abilities work is that the boss has a priority list of abilities and charges, just like if you assigned abilities to your bar and just rolled left to right over and over. It uses whatever is highest on the list with charges and a legal target. The slam is very high priority (maybe top) but it doesn't regen charges. When it gets to a ward breakpoint (not sure which ones) it gets a charge so it uses it the next time it can.

carmine smelt
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A ward breakpoint, eh? You've just answered my question. That doesn't give absolute control over when the slam is done, but that's close - close enough for me to take advantage, I hope.

I was watching a video of the fight just a moment ago trying to see if there was a pattern to the crystal lasers. One targets the player and it looks life the others lock off the part of the field in the opposite side to that. That's also suggestive of certain ways to stand throughout. With that info I think I have enough to put my plan in place. Thanks!

placid plinth
tawdry pilot
pearl nexus
carmine smelt
# pearl nexus Your observations about the central lasers are not right. I don't want to say mo...

Yeah, I looked closer and realized that they weren't always on the opposite side... nevertheless, it seemed that there was (spoil tagged in case others want to figure it out themselves - disclaimer, not sure I'm right) || (A) a single laser that was put wherever you were standing and tracked you, and (B) a heap of lasers that were put in a fanlike spread that were somewhere other than wherever the single laser was (but not always on the exact opposite side) slowly revolves its position counterclockwise through the arena. The conclusion I tentatively draw from this is that I should stay near, though of course not in, the single laser that tracks me, so that I'll not be in the laser heap.||

pearl nexus
dawn tangle
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Playing a second character this cycle on MG and while I get the guild rank, I can't access the bazaar. The workaround is to enter the main char buy something in the bazaar and send it to the second char? Am I missing something?

frail sentinel
dawn tangle
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Any reason why we can't access the bazaar directly? It just seems unnecessarily convoluted

wooden blade
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What do you think about the current Melee Item Tax in Last Epoch because its more or less mandatory to use both a Siphon of Anguish and a Shattered Chains for optimal play since it gives straight up 39% more damage in combination? I would very much enjoy having an additional source of doom outside of uniques because right now if you don't have a ring slot open and are not playing Apathy's Maw you are forced to play Stymied Fate boots that are just very bad in itself.

frosty ivy
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With 3 and 4 lp items being next to impossible to get on some, would you consider adding a 1 time use item thats farmable from end game content to add 1 lp to items? Or is something like this too game breaking because of making 2lp too easy?

pallid agate
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hello, i have guestion about the "mana spend gained as ward", i tried to do some testing, and it doesnt seem to skale above 100% of mana gained as ward, is that true(and inteded)?

ember topaz
stuck spruce
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How can I get the full game soundtrack? As far as I know, the deluxe and ultimate editions came with a full digital soundtrack in some form. Love the music in this game but on Spotify there are very few tracks.

stuck spruce
eternal zinc
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How can I get the full game artbook is what I'm interested more haha

pine dome
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I know she has the answer when she comes back

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Iirc it's somewhere in your game directory

pine chasm
eternal zinc
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👀 And soundtrack file is available only after you purchase Deluxe Edition or Ultimate Edition, right?

candid cove
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There seems to be a hidden 'Minion' tag that gets added when you select Forgemastery in the Multistrike skill tree. 1) Is that intended? and 2) If so, why doesn't Bound Weapon get the same treatment in the Rive skill tree?

placid plinth
placid plinth
candid cove
placid plinth
eternal zinc
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gregory Ok. I purchased the base game only so...

(Offline mode player, so points and cosmetics aren't attractive at all)

stuck spruce
# placid plinth afaik yes, if you've got the game already, you can just check to see if you've g...

Thanks Mike, but that list is exactly the list that is a available on Spotify (for anyone).
I didnt checked the game folder yet (I'll check later), but this list is missing a LOT of nice tracks, for example:

  • Lonely Camp
  • Lake Liath
  • Thetima
  • Heorot Boss Fight
  • Seafloor Colisseum
  • other bossfight tracks
    not to mention the new musics of Shattered Road and Harbinger & Aberroth boss fight tracks.
    And i mentioned only a few.
placid plinth
candid cove
placid plinth
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Maybe they were composed by someone else and we can only include them in the actual game and not stand alone or something weird like that. They might just be newer and haven't been added yet. I feel like those are both reaching though. I really don't know why they aren't there.

placid plinth
pearl dagger
placid plinth
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Yea I'm really just grasping at straws as to why and I do know that we have had some guest composers come in for a few tracks.

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and all the soundtrack files are labeled with the main composer's name

pearl dagger
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Yep I'm sure you folks are doing stuff "right"/doing right by the composers, more just that music composition/distribution/contract stuff gets real complicated real quick on the specifics. Sort of the music equivalent of someone going "Hey it's super easy to add this feature to the game, right?" with programming/game development 😛

ashen valley
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Hi Mike. Can you reflect DoT damage?

pine chasm
ashen valley
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Thanks

unkempt urchin
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question when you teleport and have wrongworp the damage imunity works on everything right? So i could technicly survive t4 julras explosion?

pine chasm
unkempt urchin
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so if im playing pure frostclaw and i have the cleanse from the skill tree, so i can bypass that as well right?

placid plinth
placid plinth
ember scroll
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when is set items getting a change?

placid siren
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I LOOOOOVE this game but please tell me that Arachnophobia mode is still in the works it makes playing this game SO hard

lofty plover
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Hey on multi-strike why is did you design it as mobbing attack only?

fleet galleon
pulsar fossil
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on swarmblade if i turn my hives into thorn totems do all the talents that effect locusts effect the thorns?

rigid jasper
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It's been asked in the community channel a couple times but nobody could ever provide an answer, so perhaps it's better suited here:
Concerning the attack speed of skills and minion attacks, there are three related quantities flying around, but their relation remains unclear to me:

  • base speed (some number per second)
  • Use delay (in seconds)
  • Use duration (in seconds)
    I would expect that the base speed and use duration are simply reciprocals of each other, but this is not the case, the math doesn't work out. Somehow the supposed base speed is consistently somewhat faster than the use duration would suggest.
    Could you please explain what exactly these three things mean and how they relate to each other? Why is the use duration longer than what the base speed would imply is possible? Is delay just the windup before the very first attack and needs not be done every time while attacking continuously, or what is it supposed to tell me?
    Thank you in advance
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is the difference between use duration and the reciprocal of base speed a sort of wind-down time that needs to be done only after the last attack before one can start moving again but gets overwritten if the same skill/attack is repeated immediately? so many things unclear about this

opaque carbon
#

When is the next season due? roughly

outer pollen
#

Why does "Mana Spent Gained As Ward" show 60% (134%) like a capped resistance? Is there a cap?

outer pollen
#

Thank you!!!

glossy fox
pine dome
#

Direct

drowsy thicket
glossy fox
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@pine dome Thanks for your reply!

I took some clips of some very wierd Eterra's Blessing - Triage behavior earliar. Kind of seemed reminiscent of when it used to look at absolute health rather than % health when choosing a target, but it often refuses to heal my companion even if I mouse directly over them (despite having triage). Where is a good place to share/submit these clips or is there a spot? haha

lofty plover
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On milti-strike for each point of armament we have we deal an extra strike right? So if used nodes flanking strike, perfect strike, divine smith anvil I have five extra strikes? that is quite a few strikes for one target. If you add blade storm that is doubled to up to ten strikes?

Now there make a single target node that does X amount of attacks against a single target?

Another idea for it all strikes do X% of damage to single targets.

Each time a target is struck be X% of damage is lost

I don't know how to make games and what can be implemented or what is even reasonable request and that why I am asking on here instead of the suggestion forums. I want to clean up the request or totally change it with new info

placid plinth
fierce cedar
#

What is the cuisine of Eterra? Are there dishes similar to what you would find IRL? E.g rice and lentil curries in the Majasa region. Greek and Italian fusion in the Thetima region. Hardy yams, potatoes and wheat grown in the ashes of Solarum. And mushrooms, roots, grole meat & rats turned into stews in the post apocalypse.

placid plinth
placid plinth
placid plinth
placid plinth
placid plinth