#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 29 of 1

fallen shoal
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What is the expected time to farm enough favor to purchase one item from the bazaar?

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Let's just say a normal rare

placid plinth
fallen shoal
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Thanks Mike, will do 🙏

plush lion
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hey there it might be obvious for others who have played other arpgs, but what happens with our gear and stash tabs after a cycle ends, does it come with us and all of our legacy characters can then access it? or does it stay behind for future cycle characters?

pine chasm
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Thank you, as always! fwiw, I don't think the loot filter considers them to match any of the rarities it offers.

crude plover
pine chasm
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I feel like a lot of people would unintentionally hide all their idols if that was the case, but I really can't say I remember 100% 😅

crude plover
pine chasm
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Heh, I see we both went to test:

craggy kiln
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When trading in a player to player way or "in person" who pays the favor costs during the exchange? The seller or the buyer?

frail sentinel
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Read the question wrong - let me find the right answer!

flint bloom
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both right? since you need favor to buy and sell in bazzaar? supposed to be the same for p2p trade

spiral topaz
frail sentinel
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Always hidden in the FAQ's 😅 I was actually right the first time - Favor costs both the Buyer and the Seller

somber marten
spiral topaz
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I know this is late, but you can also swap between factions on one character. You can dabble in both on the same character. You still can't equip items that belong to the faction you're not currently part of

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Sorry, long question, but in terms of design philosophy, are there plans to modify or bend the "Items can only be traded once" rule for the merchants? Like maybe introducing a new crafting item later that could remove the "this item has been traded" mark or allow an item to be traded 2+ times in the future?

I guess I'm asking if this is open design space you're thinking about exploring, or is the one-trade-per-item a hard and fast rule you're planning on keeping in place? And in either case, I'd love to hear the design principles that guided you to that decision.

fickle perch
spiral topaz
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Well no one can price fix anyway because you have to sell an item for the price you listed it at, but yeah, the lack of flipping is nice.

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Are you forced to join one of the factions to complete the campaign? Or can you join neither for the true ethical last epoch experience?

candid cosmos
spiral topaz
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True, but I wouldn't call that price fixing. That's more monopolizing

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Price fixing, to me, is when people offer an item at a low price to get people to list theirs for a low price as well, then they buy up literally all the higher-priced items so people think the item is actually very cheap, then they stop fixing it and sell them all later

proper sundial
# fallen shoal What is the expected time to farm enough favor to purchase one item from the baz...

This varies greatly between different power levels of items, and what type of content you are farming. Favor gain is based on experience gained (so high corruption = faster Favor gain) and yes, even level 100 characters are still getting Favor.

Here's some examples (subject to changes still of course): Leveling a character from 90 to 100 you'd have enough Favor to

  • Buy 132x Exalted item with 1x T6 and no experimental affix
  • Or 92x Exalted item with 1x T7 and no experimental affix
  • Or 46x Exalted item with 2x T7, and a T5 experimental affix
  • Or 462x Magic Idols
  • Or 253x Apathy's Maw with 0LP
  • Or 29x Apathy's Maw with 2LP
  • Or 11x Legendary Apathy's Maw with 2x T7 exalted affixes
  • Or sell 4x the amount of any of the examples (selling Favor cost is 25% of buying Favor cost)
pine dome
candid cosmos
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yes i know

pine chasm
candid cosmos
fallen shoal
wispy wren
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This only applies while u have ranks to go right? If a player joins later in a league they may be out of luck

somber marten
wispy wren
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Oh I got that, I was talking ranks as an incentive to sell/buy early, which there is, less so later on

pine chasm
placid plinth
placid plinth
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and if this doesn't balance itself, we can adjust the favor cost of lower tier items to sell to incentivize more low tier listings.

spiral topaz
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The blog post said the split between people who want to trade and not trade is about split down the middle. With the current presentation of CoF vs MG, what % split do you predict for each one at any given time? Do you predict a general shift over time?

placid plinth
# spiral topaz The blog post said the split between people who want to trade and not trade is a...

I think that a very large number of people have a preference but that preference is not strong enough to overcome just picking whichever is "best". If we look at the very early, very small polls, it looks like CoF is going to be fairly significantly more popular.

I'm seeing a lot of posts about how much stronger MG is over CoF and just as many of how much stronger CoF is over MG. I think we will see a swing in whichever camp ends up being right.

We don't have a company prediction that I know of but I can give you my personal prediction. I think MG is actually going to start out as a roughly 70% market share and a clear "winner". I think it will slowly bleed down to about 60% and hold stable there until we get into the late cycle where CoF will swing back to about 60%.

quaint spindle
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MG ALL DAY EVERY DAY LETS GOOOOOOOOOO

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❤️

placid plinth
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nah CoF 4 lyfe

quaint spindle
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NEVER!

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I REFUSE! (ok maybe on 1 toon just so I know it well)

feral surge
# quaint spindle I REFUSE! (ok maybe on 1 toon just so I know it well)

And also to sell any untagged goodies you find on cof characters.

Mad props from me for the implementation of this. It's all I ever wanted in an ARPG and more. Super curious what a "no reselling" economy is going to look like, resellers / snipers / bots always made poe quite frustrating.

One question from me, if it's something you're willing to answer: Roughly how much playtime do you think it will take to hit rank 10 on a faction, and is it similar for both, or will one take longer than the other?

quaint spindle
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items that drop while CoF will be tagged CoF

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and would not be sellable on the Bazaar

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you cant sell tagged items on the Bazaar

feral surge
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Mike said not all of them will be, only the ones created or affected by cof bonuses.

quaint spindle
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hmm ok Mike would know more, thats not what I knew - but he would def know more than me

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I was under the understanding that since you can get inc drop rates, ANY items found are from a "CoF Benefit"

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and we def didn't want cross polination of factions

candid cosmos
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so idk how it works for obvious reasons but the news post says

Items you acquire as a Circle of Fortune member will have been guided by the stars, and as such will drop with a Faction Rank Requirement.

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if it's not the case that every drop has the cof tag than the news post should probably be updated to reflect this

quaint spindle
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^ ya thats all items IMO

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we dont want people farming items on a CoF toon and then listing them on a MG toon for sure

feral surge
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They way I understood Mike yesterday, your "base loot" is still untagged, just anything thats been created by a cof bonus loot effect or modified by it (like higher chance for exalts to have a t7 affix) will be cof tagged

flint bloom
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only items that were effected by the increased drop rates would be tagged. like the rank 9 set item bonus thing. the first set item wouldnt be tagged, cuz thats the normal drop, but the other two would be

feral surge
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so you cant carry over the benefit, but you also dont lose out on trading the loot you would have gotten even without cof

quaint spindle
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@placid plinth for clarity - lol but Mike def knows more than me

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please correct me senpai

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because its def not my understanding

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and now how the news posts words it either

abstract meteor
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Seems pretty clear "all items you aquire as a circle of fortune...."

quaint spindle
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thats not how the news posts words is @crude plover

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so there is a good deal of confusion, even with me lol

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just because the CT works like that, doesn't mean its supposed to work like that

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and if it DOES work like that, the news post is wrong

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I know

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im just about to hop into a meeting lol

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if Mike is indeed correct, and I have no doubt he is, we should maybe update the forum post a little

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@exotic gazelle for visibility

feral surge
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trying to find the post from yesterday, have these in the meantime

quaint spindle
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I'm aware of what Mike has said

feral surge
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Ah, sorry, I misunderstood then.

quaint spindle
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that just was not my understanding, and not what the news post said

flint bloom
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only items that were effected by the increased drop rates would be tagged. like the rank 9 set item bonus thing. the first set item wouldnt be tagged, cuz thats the normal drop, but the other two would be. the first set item isnt dropped cuz of the perk, so no tag.

same with the double rare drop. the first item isnt doubled, so no tag, the actual doubled item would be

somber marten
quaint spindle
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so its causing confusion

exotic gazelle
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Not all items dropped while CoF will be CoF tagged, the post should say this?

somber marten
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Yeah he did say something about it, but JUST to make sure.
Mike pls

exotic gazelle
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Please keep CT Discussions to CT

quaint spindle
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and thats also how I understood it to work (im wrong)

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lol

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but because of the news post a lot of peopel are under this understanding too

exotic gazelle
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For Circle of Fortune, items obtained from benefits of the Faction will have a Faction Requirement. Most items that drop for you will be influenced by your Faction benefits, and thus you’ll find a Faction Requirement on **most **dropped items you find.

candid cosmos
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that's in there too yeah

quaint spindle
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Items you acquire as a Circle of Fortune member will have been guided by the stars, and as such will drop with a Faction Rank Requirement.
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is what was confusing some people

flint bloom
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why are there no fish people in the game? we have bird people, elk people, snake people, and people people...why did Lagon not make his own people?

we have osprix, wengari, and scalebane...where are lagons species/people?

cursive sparrow
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we have crabs and syrens and sharks

exotic gazelle
primal girder
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Rephrased, why are there no 'fish people' NPCs, and they're all enemies?

flint bloom
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the people of thetima are humans tho. the wengari and scalebane are actual npc's we talk to..and even to an extant osprix are talked to (orian boss). but yes what gore said...there are no fish people npcs

exotic gazelle
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I mean, you haven't met them all. The ones that are nice don't jump on land to attack you, and being fish people they prefer to stay in the water, while you being not fish people prefer to stay on land.

quaint spindle
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lol

crude plover
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Kain making too much sense tbh, gotta be cannon

flint bloom
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hmmm 😑 i dont like the answer but i cannot refute it.

quaint spindle
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amazing lol

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your move Kain

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lol

south cedar
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This was on the hit show Octonauts

flint bloom
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we will have the fish people! # freethefishies

fossil dune
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Man. I read that wrong.

shrewd sapphire
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Only 4 hours into the game, and I love a lot of what it's doing. However, I'm slightly disappointed that you can respawn into single-player boss fights, rather than needing to do them in one attempt. I understand that this is something of an old-school genre convention, but I am curious if there was a conscious design choice behind its inclusion in LE?

fossil dune
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^ It's only in the campaign and it's also not every boss

proper sundial
static vale
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You can only trade if you're in the MG. If you're not you can only gift items (that either dropped while you & the other person were in the same zone, or if you have a resonance for/with them), there's not ifs/maybes about it.

tough vector
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so ik that through the bazar items can only be traded 1 time. does that limit extend to play to player trading as well?

somber marten
placid plinth
tough vector
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ooo the gifting i feel would just open it up to 3rd party websites because of no restrictions unlike using the bazar where it can only be traded 1 time

placid plinth
tough vector
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oh whew 🙂

somber marten
placid plinth
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To gift an item, it must have dropped while the gifty was in the party and same zone or a resonance must be used. Resonances are non-deterministic.

somber marten
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PLAYING a few hours mind you

placid plinth
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Yea, you can't just go sit in town together and wait.

somber marten
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(i hate to ask, but is it xp based or some other metric that you can't say?)

placid plinth
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some other metric that we won't say

somber marten
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Good enough for me

tough vector
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ohhh ok sweet sweet

somber marten
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At least I know it's not xp diffed

flint bloom
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clearly the more powerful friendship, the faster you get it

placid plinth
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xp doesn't make sense because then the time to get a resonance at lvl 1 vs lvl 100 would be wildly different.

tough vector
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also any particular reason why u went with the bazar being a physical place and not a hotkey? i feel like players wont like having to travel to locations every time they want to trade something.

muted helm
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are there any Canadian references in game?

placid plinth
# tough vector also any particular reason why u went with the bazar being a physical place and ...

We have worked to reduce the number of loading screens you go through to get to the bazaar and back to adventuring as that was in our initial feedback from CTs. Having a real location to go to is an important part of selling the fantasy and feel of being part of this faction. It existing in the world is a key piece of the puzzle. Also the Circle of Fortune has a sweet observatory to go to and we didn't want Merchant's Guild to feel left out.

placid plinth
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I'll get my hockey stick in there eventually

inner quest
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Is it reasonable to assume that I'll have a decent number of resonances available if I play with the same person every weekend? Trying to get a ballpark idea on how scarce these will be / how frugal I should expect to be with them.

placid plinth
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although, after this year's world juniors...ugh

muted helm
placid plinth
# inner quest Is it reasonable to assume that I'll have a decent number of resonances availabl...

We are being intentionally a little vague about it. If you are playing with the same person every weekend, you should have plenty of resonances to fill in the gaps for very stand out items that you find while playing alone. I guess a good way to think of it is the ratio of time spent playing together vs not. If you're 90% together, you should be just good to go.

Disclaimer: that's an arbitrary number that I just pulled out of the air and not some benchmark value.

placid plinth
tough vector
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any plans to release a NON detailed 2024 post launch roadmap? ( no specific dates or anything ) just what is the BIG things ur gonna add in LEs first year. like ik WASD, and Steam Deck support is prob on EHGs mind

inner quest
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Good enough for me, I'm probably going to play with the same person for 10+ hours each weekend, and a couple hours solo most likely throughout the week.

muted pawn
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Will cosmetic MTX be available to offline players at 1.0?

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Sorry, I know the answer but I need a dev answer that I can quote because it's apparently hard to convince someone on the Steam forum.

placid plinth
# tough vector any plans to release a NON detailed 2024 post launch roadmap? ( no specific dat...

well, as of right now, neither of those are confirmed features. The last time we had a meeting about WASD (about 4 months back) we decided to actively not put it in the game. It's been a rather hot topic since then so we will discuss it again but please do not think it is a forgone conclusion at all.

Likewise, Steam Deck is still not officially confirmed either. We haven't decided which platforms we will be expanding into, let alone actually started any of that work.

We do have the core features planned out for our first couple cycles and after 1.0 has settled, we will look at how we want to communicate those future plans. As of right now, all that matters is 1.0

placid plinth
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tried to be as clear as possible.

fossil dune
placid plinth
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I tried a few times to go calm things down and apparently I have no idea about anything about last epoch....then showed up on an unaffiliated account and they took me way more seriously. So confusing.

somber trench
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(steam forum users hate when the devs speak on something)

inner quest
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Some people just like to argue and aren't actually interested in answers 🤣

static vale
static vale
placid plinth
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unsettling?

static vale
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Kinda. The kind of person that thinks a dev of the game knows less than a rando on the internet. Somebody that looks up to Homer Simpson as a paragon of intellectualism & skill/knowledge.

placid plinth
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oh lol, this is a real thing

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totally thought you were just making a joke

static vale
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Kinda yes.

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More of a derogatory comment.

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'Cause why on God's Green Earth would someone think that a dev is less knowledgeable than a rando on the internet?

fossil dune
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Somehow those comments even show up in this server and every time it happens I am completely dumbfounded

muted helm
final cave
final cave
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Thanks Karv 🙂

fossil dune
spiral topaz
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is this confirmation that not ALL items found as CoF will be CoF-tagged?

proper sundial
# spiral topaz is this confirmation that not *ALL* items found as CoF will be CoF-tagged?

The current design is as follows:

  • All items that are found while in CoF are untradable and it will be noted as such on the item's tooltip.
  • All items that are found as a result of a CoF perk (passive effect from Rank rewards, or Prophecy) will be CoF-tagged (and of course untradable)

The reason for this difference is that if those non-CoF tagged items were tradable, it would create a very bad burden of optimal play scenario where players would feel pressured to either switch Factions occasionally, or in the more likely case have a second character level as MG just to be able to sell those high value items you might find as CoF that aren't tagged CoF.

And we want some items to stay as non-CoF tagged, so that switching from CoF to MG would be less painful, and for cases where MG and CoF players play together, as in that case all items found by the MG player would be usable to the CoF, while some items found by the CoF would be usable to the MG player (instead of all being unusable).

So by having untradable but not CoF-tagged items solves the burden of optimal play problem, keeps potential Faction switching more feasible, and lets MG and CoF players co-op together with one less constraint.

fossil dune
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Good info drgrNotes
Thank you for being so clear, Karv

feral surge
proper sundial
fallen shoal
# proper sundial The current design is as follows: - All items that are found while in CoF are **...

Any worries all the different item statuses might get too confusing? Now there will be untagged tradable, untagged untradable, MG tagged of various ranks, and CoF tagged of various ranks. And you have to keep track of how using these in crafting works. Does a tradable untagged unique combined with an untradable untagged exalted item make an untradable or tradable legendary for example (I assume it will be untradable)

sharp bronze
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people have said that the devs have mentioned it a bunch that the drop rates are going to be nerfed come 1.0, is this true?

fossil dune
pine chasm
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When a prophecy says something like, Any Dungeon (Tier 2), how specific is that? Like, if I do more difficult content (higher tier dungeon in this case), does it still count?

tribal gate
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Any plans for some kind of rare crafting material or alternative way to give a unique legendary potential?

fossil dune
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The answer has been no since LP was introduced

sacred dagger
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Hey - any reason why a bunch of online characters I deleted a while ago (were absolutely not showing on client for the past couple of weeks on login) are no visible again? 😂

oblique wave
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If I completed the campaign recently will I have to run it again after Feb21 just like in POE or is it unlocked forever like in Diablo4?

fossil dune
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There is no campaign skip and no plans for one. If you start a new character you will have to run it again.

fossil dune
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Mind you I'm not a dev, I just parrot them for frequently asked things that community members have the answers for, especially when Mike isn't around.

oblique wave
fossil dune
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I like your attitude. There is some stuff to at least shorten the campaign time and they do plan to expand on that system further, so hopefully that helps. YEP

oblique wave
rigid burrow
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How is multiplayer in this game? Im a big multiplayer for anything online and enjoying teaming up with people, is it something people do or is it more of a "Solo only" kind of thing with multiplayer as an option?

wispy wren
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arpgs are generally solo primarily with multiplayer as an option

untold forge
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and enjoyable also

pine chasm
rigid burrow
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Thanks guys!!!

untold forge
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The devs also want a reason to play coop. Though not confirmed there could be a dungeon where you need multiple people to beat

fossil dune
frosty lagoon
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Are there any plans to make the Bazaar or Observatory the main area that people zone when they login with an already leveled character or for the End of Time to be a more fully featured town?

The end of time feels a bit rudimentary at the moment. Since it lacks an easily accessible arena and is laid out in a way that doesn't seem designed to have more than a couple of players running around it. If you have to zone between observatory/bazaar the end of the time or the arena via opening a menu and teleporting to each its going to feel a bit bad and unnecessary I feel.

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I like the idea of traveling to each of these areas but I think it would be really nice if they were less of another instance and instead were parts of a larger hub. Kind of like how World of Warcraft cities are central hubs but have a lot of character in the different districts. Maybe the end of time can be a place where these other districts are small glimpses of a far off land.

Sorry about going off topic but I felt like this might help give a more clear idea of what I really inteded to ask I guess.

tribal gate
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I feel like the value of the dungeons in terms of end game content besides the one that you NEED to do to make legendary items is not even close to the value of monoliths especially once you make them empowered. Particularly if your chasing high LP items or obviously the fact that there are many monolith specific drops while also being able to chase world drops. Are there any plans to make dungeons or other content besides monoliths much more relevant in the end game? I say end game, but I honestly haven’t felt a use for anything besides monoliths since I started playing the game from level 1 in terms of efficiency.

cursive sparrow
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legendaries isnt everything in the game, exalted items are way more important

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if anything when you want to gear your character from 0, the fastest way is to efficiently farm dungeons, so i dont see how they arent relevant as they are now

tribal gate
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Idk from what I’ve gathered I rather be farming LP while getting exalted items and not out of a preference of I think dungeons are boring or anything but with how long it takes to get high lp on all your Armour I feel like it’s just better to spend your time in corruption

tribal gate
cursive sparrow
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well thats your build then most builds would rather chase good sealed exalts and have 1-2 lp items in total, and on 1k+ mono is obviously better, but ull take weeks to get to 1k+. When you only start gearing character and farming 200-400 cor, dungeons are really good, and thats what devs balance game around not 1000+ cor

cursive sparrow
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i mean check your build and ask yourself how many t7 3x t5 and t3 sealed exalts with bis affixes you have, and those exalts in a lot of cases are more powerful than even 3-4lp items

glass thorn
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also movement speed gear ends up being better anyways, as most of your time in monos ends up being just from moving, so you generally go lower in corruption so you can go faster, which ends up being better for items per hour

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we dont sit at 400 because our builds suck, we sit at 400 because its more efficient from a time standpoint

cursive sparrow
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point is dungeons literally allow you to target farm exlats in specific slots, and its very powerful if you abuse it

fossil dune
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Corruption pushing is ego boosting, not item efficiency YEP

glass thorn
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oh yeah thats why I had like 5 different pairs of double MS legendaries when I finished this patch off because Soulfire Bastion farming for boot exalts. Its fun but loading screens epochbNotlikethis

tribal gate
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Cause I feel like even at 400 the LP4 drops are not that great if any

fossil dune
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Stop looking for LP4, simple as that. We have people with hundreds of hours in 2000+ corruption with none.

glass thorn
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you know LP doesnt scale with corruption currently right 😄

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as of now

somber marten
glass thorn
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next patch it does

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you could have just asked if it did or not 😄

tribal gate
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Oh it doesn’t? I mean it’s basically implied unless I missed where it says that but even so that is really weird cause people tell me their drops are better at 1000+

glass thorn
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no it is not implied 😄

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you assumed it was implied

fossil dune
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^

glass thorn
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more items drop = more chances at dropping more uniques

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so more chances at 4 LP

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not better quality drops

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but at a certain point

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its significantly better putting on 200%+ movement speed

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and spamming unique reward echoes

tribal gate
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Is that point 400 specifically or is that just an example

somber marten
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It's an example

glass thorn
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its just whatever you can manage with what gear you have on

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Ive found at around 400c that after that, adding more corruption doesnt increase the chance at seeing unique reward echoes more too much

somber marten
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THe best corruption to farm is the highest one where you can still speedrun on.

glass thorn
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so it literally becomes, put on movement speed, go faster after a certain point

tribal gate
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Hmm. When I did research on corruption a while back multiple sources said as you go up, so does the item rarity drops which at least to me lead me to believe that higher LP drops would occur. I mean I just googled it again cause I’m not on the game and the first three websites all say the same thing so it’s probably in game too. Just saying I don’t think it’s crazy for someone who doesn’t go out of their way in a discord to ask to think that higher corruption = better LP drops but ig id have to show every player that ever reads the corruption description and ask them if they think it would increase LP to really know if it’s not a common misconception

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Either way, I appreciate the new information.

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Def gunna look into dropping corruption and speed running it instead

glass thorn
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Nah, Devs confirmed the only thing that works on it is item level 100

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not corruption

tribal gate
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I wonder if you develop a build that can still nuke maps at corruption 1000+ if the increased drops from enemies would be more noticeable than running through at around below 500. I can’t quite hang at 1000+ yet so idk what the enemy drops are really from experience but it’s interesting that apparently running to the end chest is better than wiping enemies along the way if let’s say you can kill them very quickly even at a high corruption

glass thorn
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I mean the problem then becomes, if your playing a build with 200%+ movement speed that can still do echoes with actual modifiers at those higher corruption levels, your playing something that will be removed from the game eventually, so thats on you at that point.

tribal gate
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Or cycled out with seasons

glass thorn
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I mean whatever it ends up becoming

tribal gate
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Oh

glass thorn
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like they will nerf overperforming things

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we've had builds like that before, and will probably have them in the future

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its enevitable

tribal gate
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Well I mean if it actually is more efficient than what the enemy drops are as you enter the 1000+ range then might as well use it till it’s nerfed but.. at the same time hyper investing into gear that you know is likely to be reworked is a pretty big time risk

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I mean technically your starting from 0 every season anyway aren’t you? Assuming stash doesn’t transfer

glass thorn
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You only have 3 months in a cycle. Choosing what to do with your time is part of the experience. If you want to waste your entire 3 months farming for a build that can do that, and play it for a few days then move to the next cycle, then thats what you want to do.

tribal gate
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Yea makes sense

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So then there isn’t really a point to speedrun then?

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I mean unless your trying to be max efficient but yea it’s gunna end up biting you in the ass anyway

glass thorn
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I mean thats up to you 😄 im just saying the main contributor to items per hour is your movement speed.

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due to the way the rewards are structured

tribal gate
#

Well ok. Lol I see your point and I appreciate the new info fosho. Still In a realistic world where one knows this and doesn’t wanna waste their time, they are probably gunna keep climbing corruption until the maps become noticeably slower to clear and then dial it back from there. Which doesn’t take away from what I was saying earlier that if your chasing lp4s without going for a speedrun build and your current build can handle it, then yea your gunna be in really high corruption. That’s all I’m tryna get at or at least make sure I have right

glass thorn
#

So corruption is less about loot and more about the achievement, much like delving in PoE

#

next patchi t might change that

tribal gate
glass thorn
#

hey we should probably move this out of ask the devs 😄

tribal gate
#

Yea..

tribal gate
#

In other news, does last epoch have anything In their tos against paid boosting? Tried digging for it but couldn’t find anything

south cedar
#

Like paying someone else to powerlevel you or paying for loot boost as in more drops/better drops?

tribal gate
fossil dune
#

I'd wager that falls under RMT, which is bannable

south cedar
#

Yep!

#

Spend your money on savings or something, idk

#

Maybe go out and get a nice book

tribal gate
#

Oh no I don’t wanna do it lol

#

But I was curious cause I was reading through their tos

summer knot
#

Will there be a price increase or a sale when the game launches in feb?

fossil dune
#

No increase, dunno on sale

summer knot
#

(I mean when 1.0 launches)

tribal gate
#

Ah yea I found it ok cool paid boosting is def against tos

placid plinth
olive abyss
#

hey hey 🙂 i saw the video about the new factions and was asking myself, does the merchant guild system works with SSF players too? maybe im missing something out, but to me, atm it looks like a trading system between players and not between players and npcs

tribal gate
# placid plinth Yea, selling in game services for real world money could result in disciplinary ...

Cool. I’m familiar with Destinys tos which also states that RMT is against tos however, people all Twitch and YouTube do free raffles with bonus luck to subs for boosts or playing with subs streams and essentially loophole the tos which creates what is now the very massive carry culture over there. Would those methods break tos over here on last epoch just so I’m aware or would they technically get by as well?

limber ruin
#

Game crashes a ton in multiplayer how high on priority list is this for 1.0?

tawdry knoll
#

it would be kind of weird if you are SAF and the only choice you have is COF

#

but again Trading goes against the whole idea of SAF

#

since its choice based

#

its up to you to keep that aspect SAF

#

you can just select COF and move on

#

or Pick MG and do limited SAF

#

altho these are not confirmed by a dev i am just thinking out loud

#

speaking of is there any information on when cycles and new mechanics with cycles arrive will everything be available in the legacy or will it be limited

olive abyss
#

true just wasnt sure about 🙂

tawdry knoll
#

since i wish to collect stuff if the new uniqs are not going to be added to legacy or something like that i would create cycle chars

ocean sorrel
#

so until now I thought all cycle content or whatever its gonna be called is instantly going to make it to offline and existing characters and everything else, but now I'm hearing that that might change, what's that about

serene mango
#

and where did you hear that from exactly

somber marten
flint bloom
somber marten
#

Anyway, devs mentioned if they try any exprimental uniques, they might lock it to cycle only to not break the game in half.

ocean sorrel
#

im forgetting their reddit name right now

somber marten
#

But the current plan is that all major content will be on both cycle and legacy

ocean sorrel
#

see that's how I knew it too

#

that every content will go out to everywhere

#

and that comment is the first time I'm hearing that

flint bloom
#

just corporate speak for i refuse to set anything in stone ever. legacy is getting everything cycle is getting

somber marten
#

I did specify current plan in my sentence

ocean sorrel
#

hopefully, I'm gonna be honest I'm kind of sick of seasons and don't wanna start over again all the time

#

so I hope that the plans don't change

feral surge
#

Even if it does, that just means you get the new stuff a little later, but balanced & improved upon.

ocean sorrel
#

I'm fine with later, I would be very sad with never and I would probably not play the game anymore if offline/non cycles was treated as a graveyard like it is in poe or other games

ocean sorrel
#

hopefully it will get everything cycle is getting

#

because if not after being told for years that it will, that would be a pretty bad kick in the d

placid plinth
#

Uh, oh, FBI typing.

limpid summit
#

Quick question...Will resonances only drop for a person while they are in your party AND in your same zone? Or just in your party?

#

lmao

placid plinth
#

Nailed it

placid plinth
limpid summit
#

Sweet thank you!

cursive sparrow
#

I made a feedback post but was also curious about devs perspective, are there any plans of adding some kind melee specific benefits over ranged, for example smth like Fortify in poe, and how overall devs see current state of melee vs ranged, are there any future plans to address current issues and improve qol and viability of melee playstyles?

feral parrot
#

Hello do u consider giving Set items LP ?

#

in the future maby

placid plinth
feral parrot
#

i see , will be waiting to see them awesome 🙂

#

i rly like the primalist cast on crit set , but right now is not rly good

frosty lagoon
placid plinth
placid plinth
placid plinth
# ocean sorrel see that's how I knew it too

Hey, that's me. I can elaborate.

We aren't prepared to lock in a permanent answer to this question. We like to be agile when it comes to things like this and me promising you one way forever means I'll probably have to break my word.

Initially, the first couple cycles will roll out to everyone everywhere all at once on patch day. This is because our first few cycles that we have planned are things that we know we want in the base game for sure.

One hypothetical situation that I think is likely will go like this. Let's say that we have a cycle that the new mechanic is shared with everyone but there are 5 unique items that we aren't sure if they are going to work well. So we put them in the new cycle only. Maybe one of them needs some tweaks to be good so when the cycle rotates, they get added to legacy with some minor changes.

It is possible that in the future we restrict full mechanics to the cycle as PoE does it. It is also possible that we don't do that either. We need to be able to react to feedback and gameplay patterns.

This is all just a very long winded way of saying that the initial few cycles will be universal content. This may or may not persist.

ocean sorrel
#

I see, thanks for elaborating

#

I guess I'll just hope that everything will make it to legacy cuz I plan to play offline

cursive sparrow
placid plinth
craggy kiln
#

How will the faction progress transition (if at all) to the permanent server once the current cycle is over?

placid plinth
plucky cape
#

Will stash tabs system remain free and stay in future leagues system?

craggy kiln
somber marten
craggy kiln
#

The game is b2p. It wouldn't be fair to charge people real money for stash space

serene urchin
#

I know Mike said somewhere he can't talk about balance changes for 1.0 buuuut any chance a little tease of at least the volume or impact upcoming balance changes may have? 🥺

foggy quest
#

Hi is any info about Be able to Scale Text on Map(M) for now for me text is a little to big like Mission UI etc Would be cool have option to scale text to like 75 or 50%

pine chasm
placid plinth
placid plinth
placid plinth
placid plinth
neat prairie
#

Hey Mike, any estimate on when will the game servers get rubberbanding to a minimum (not asking for complete fix because I know that's impossible for you guys to implement)? The game is the most satisfying ARPG I've played, but the constant server lag (which apparently I caused by "casting too many stuff at once") is what keeps me away from it. :S

static pewter
#

Question for the devs, and sorry if this has been asked before. If I am playing SAF, (solo account found), and I get to let's say rank 8 Circle of Fortune, and then decide to end SAF. When I go back to normal mode with all my gear, will I need to make sure I am the proper CoF rank in normals as well to wear that gear? Is there a scenario where if I'm not paying attention, can I end up with a lvl 95 character who can't wear his gear with no shards, gold and stash? Just curious.

craggy cloak
#

any news if the fix for the font bug (squares behind some text) is planned for 1.0? (sorry if this has been answered before). Love the game, can't wait for lunch! ❤️

placid plinth
slim ether
#

Hello all, I noticed theres a MTX for a Ultimate edition upgrade and Deluxe edition upgrades on the steam store. What does that include as I cant find any details on it myself. I was thinking it was placeholders maybe or something.

placid plinth
placid plinth
craggy cloak
#

thx, and sorry for asking in the wrong place! (that's great news ^^)

placid plinth
#

We just don't officially provide bug statuses anywhere because it would overwhelm us with questions.

static pewter
#

@placid plinth thanks for heads up. I know it was a niche scenario.

placid plinth
slim ether
south cedar
#

I honestly assumed part of not answering questions on the status of bugs to be a part of not setting up unrealistic expectations

placid plinth
#

Yup

candid cosmos
#

like the store page has a buy button for the upgrades

split crystal
candid cosmos
#

hm ok

#

sort of a boring outcome but fair enough

placid plinth
#

I know it's tempting but please don't.

topaz dragon
#

Hi, sorry if this was asked before;

I understand that item/loot drop balancing is complex and can be affected by many factors, but are there currently any plans to nerf generic loot drops in general because of the implementation of Factions?

Thank you.

candid cosmos
placid plinth
#

CoF rank 3 will be roughly a little better than what we have now.

topaz dragon
#

Ah perfect thank you.

final cave
cerulean nymph
#

Nope

placid plinth
final cave
#

Thanks chaps

placid plinth
final cave
#

🫡

craggy cloak
#

So, if there is no penalty for changing for MG to CoF, nor reputation loss, I guess some might want to end up leveling both to max lvl right? is that possible?

somber marten
#

Yes that's possible, since the faction levels are account wide.

craggy cloak
#

seems like a nice long term goal then! 😄

placid plinth
craggy cloak
#

Yeah I'm aware of that, seems fair imo, good to remind it for others anyway!

frozen zenith
#

will you have a sale of this game during launch? i do hope so

placid plinth
frozen zenith
#

thanks

tough vector
#

Can we still join the circle of fortune in offline mode?

cursive sparrow
#

yes

tough vector
#

Sweet thx

long fossil
#

I wrote an entire essay on the forums a couple months back about how to fix this skill

hushed shadow
cursive sparrow
placid plinth
hushed shadow
#

Appreciate the response, thanks.

hushed shadow
#

Question re. Loot Filters in 1.0. Is there any significant changes that will break current filters or will we need to remake filters come 1.0 release?

tribal gate
#

Is there a particular reason why multiplayer is basically unplayable rn?

flint bloom
pine chasm
pine chasm
placid plinth
#

Sorry, didn't see the reply already

mild oyster
#

how do you feel about stuff like beastmaster providing incredibly powerful defensive benefits to all primalist masteries? do you think it's a reasonable passive point cost for the power level?

placid plinth
placid plinth
fossil dune
#

So Beastmaster tax is sanctioned?

placid plinth
#

It was...

fossil dune
#

Oh

mild oyster
tidal zinc
#

hey I just bought the game and when I click enter world the game just close

flint bloom
tidal zinc
flint bloom
#

if you keep experiencing troubles, try making a support ticket

#

!support

fiery lilyBOT
tribal gate
#

Is powerleveling your own alt against tos?

#

cant imagine it is if friends can to each other but want to be sure

placid plinth
tribal gate
south cedar
#

Surely there must be more enjoyable ways to play

tribal gate
wispy wren
#

i wouldn't think that'd be bannable

placid plinth
#

!support

fiery lilyBOT
placid plinth
#

I just don't feel confident enough to set a precedent.

near ridge
#

is there gonna be price increase or a discount at lunch? or should I just buy now? (for my little brother)

fossil dune
#

Mike is unaware of any sale plans (which means probably no sale) but there are no plans to increase the price either

near ridge
#

that's good to know, thanks

placid plinth
#

Yea, these more businessy questions aren't really in my wheelhouse. To me, price drops make sense when you want to boost sales. 1.0 shouldn't need any help with that.

long wedge
#

Is there any plans to switch from gender lock to male/female chars ? I mean the game looks awesome, but I will be left again like in other games were I play only 2 classes cuz I cannot play male chars.

long wedge
pine dome
#

That's for you to decide.
It will probably come one day. But it require quite a bit of ressource and time, and they rather invest thoses in more essentials features rn

long wedge
#

thanks

abstract meteor
#

I was a big fan of seasonal power leveling, receiving and giving, in diablo 3. D4 kinda killed this is a way similar to what LE has implemented, putting a 10 level cap on exp from monsters. What is the design decision here? Why might you want to prevent players power leveling alts?

tribal gate
# abstract meteor I was a big fan of seasonal power leveling, receiving and giving, in diablo 3. D...

I mean its pretty obvious from a business standpoint why they dont want you doing that. However, Ive never been a fan of a paid to play game restricting how you decide to go about your own experience whether its getting boosted fast through no exp caps or doing it the normal way. People can say its cringe to get boosted by your friends or by yourself on an alt, but at the end of the day its a pve game and how you choose to go about it... really should be up to the player no? Idk im not a dev so idk if theres something deeper that im missing besides keeping people playing longer.

candid cosmos
#

aren’t you the guy that was trying to find a way around the no rmt rule

tribal gate
cerulean nymph
#

Everyone that has ever modded items as a kid has realized that getting all you want is the faster way to stop playing a game. The job of a dev is to make the game feel good, and preventing players from "hurting themselves" is part of that job. How you choose to go about a game, just because it is not competitive, is definitely not just up to the player.

tribal gate
#

Like I myself and plenty of other players I know are not hurt from power leveling our alt characters at all and in fact it makes us enjoy the game more. Doing the main story once or twice is cool, but for some it def gets old doing it at a normal pace over an over even if you enjoy it. I guess the point is its not really black and white in terms of exp gain because its so player dependent. Modding is entirely its own topic and in that case I def agree that the devs need to step in.

#

I mean idk its similar to how people have such diff opinions on trading and thats why there are 2 diff systems coming out. Some people just like getting their alt characters boosted and others wanna do it normally each and every time. In fact, I'd be willing to bet more players are NOT against allowing faster boosting through no caps or at least much looser ones. Again not refering to RMT, this is just in regards to boosting your buds or your own alt character. Thats jus how I see it tho in regards to the other lads original comment. Im sure one of the devs will elaborate on their philosophy in regards to this, which hopefully paints a more full picture.

placid plinth
# tribal gate I mean idk its similar to how people have such diff opinions on trading and that...

They pretty much covered it. You also can power level to a point, you just can't insta-level. The only other thing is that each character has a story, a journey. As you level and play through the campaign, you can try out how different things feel, you can learn how your skills work and evolve incrementally. This will give you a deeper knowledge of your character and will be able to make your own decisions better.

abstract meteor
pine chasm
# abstract meteor This might make sense now, pre launch. Would you consider adding in ways over ti...

I can't find exact quotes right now and Mike will correct me if I'm wrong (or if it's changed): They are currently happy with the time for the first character. The time for alts to get through normal monoliths is a little longer than they'd like, and they plan to expand upon the dungeon system (which offers a way to speed up and customize/mixup your campaign experience). They are also always open to feedback.

abstract meteor
#

D4 kinda shot themselves in the foot with the "players' entire stash is querierd when they meet eachother in the game, thus we have to limit the size of stashes". This means we don't get the chance really to experiment with many characters per season, as there just isn't the space. In the latter years of D3, seasons 20+ I'd typically be making 3-4 or more toon per season, and because I was in the seasonal powerlevelling channel I would meet many other players doing the same. Seasons is a great way for you to try and throw away characters and thus the ability to level them up really fast helps with that.
Diablo put in the Gem of Ease which trivialised levelling of alts (it has massive bonusses to exp on it, and if you forged it into an item it removed the level requirement of it massively boosting a fresh character's power). There exists already in LE something similar. It is possible to get a Falcon unique with LP on it and other levelling items like the Torch, like movespeed rings, that make levelling a second character much faster and easier. Some more options like this is where I think LE can go in their own way. You could implement a Prophecy for CoF, or you could have an end-game boss drop with no level restriction and high chance of LP, that comes with a +100% increased EXP gain on it. The point would be that it is unavailable to your first character of the season, but there for sucessive ones.
I think, based on Mike's last comment (about levelling being a story, a journey) that they havn't grasped just how many players approach seasonal content, and just how many alts and toon people create to try things out in seasons. Hell, even pre-launch a lot of us are making different versions of mages to see if a build plays better as a sorc or a runemaster.

kind nexus
#

Holy novel batman

abstract meteor
#

When you've got an attentive and active Dev group on Discord, I think the questions and comments shoudl be worthwhile and constructive, not throwaway one-liners.

placid plinth
placid plinth
abstract meteor
#

You're posting on a Sunday, I greatly appreciate that 😄

feral surge
candid cosmos
#

it's much faster to respec and existing character than to create a new one yeah

abstract meteor
# feral surge whats stopping you from just trying it on an existing character if you dont want...

It might not be a focus for the team right now, to try complex and game-changing seasonal mechanics, but the majority of my viewpoint comes from the perspective of a player who will create characters fresh in a season, with some season specific mechanic, and then try it on different characters over the course of the season, deleting the character at the end of the season and starting again with a new fresh batch for the new season. This is very common in Diablo and PoE, where their seasonal content encourages you start fresh and engage in the season mechanic.

feral surge
#

Well, we know there won't be cycle exclusive content for the first couple cycles. So at the very least until then, that's not an issue.

sick quail
#

are we getting a cosmetic store expansion in 1.0? kinda sad how little fashion you can get rn

abstract meteor
#

Hence me doing this as a discussion type "conversation" rather thand a feedback or suggestion post. I'm more interested in their philosophy for including or restricting the possiblity of letting players powerlevel, or making the levelling up (not the campaign per sé, but the exp, the passives, the idols etc and empower unlock) for successive characters easier and faster when you are looking at players who are on their 40th+ character.

flint bloom
sick quail
#

nice

placid plinth
rough nexus
#

I don't mean to be dismissive, but aside from acknowledging that guy's feedback, I think it would be misguided to be expecting a new release to cater to a community that was fostered in D3/4 that are hyper casual and want everything yesterday. Already looking for ways to bypass the journey and comparing to games that have a content shelf life of a week tops is really not where LE should be targetting imo. You have a game for that already, infact you have two!

abstract meteor
#

I think the exp might also be a point to consider, but we can talk about this in a few years time, when it becomes more relevant. Cheers for your responses! Get well soon.

placid plinth
#

Thanks

cursive sparrow
cursive sparrow
pine dome
#

Next week heavybreathingheavybreathing

opaque falcon
#

Does Flame Ward's "Mental Aegis" activate Apex of Thought's "Mana spent gained as Ward"? Or will I need to cast directly in order to gain this ward?

pine dome
#

"Mana spent " needs direct cast

opaque falcon
#

thanks

fluid axle
cursive sparrow
placid plinth
south cedar
#

Are we throwing Healing Hands with enemies? 🥁

fluid axle
flint bloom
#

speaking of paladins....has there been talks/thoughts about adding in like a holy/radiant dmg? or adding other damage types?

somber marten
#

Or a new paladin skill, they ONLY have 4 you know, instead of 5.

somber marten
placid plinth
opaque falcon
#

mike w do you guys make seasons in last epoch ? like diablo 3 ?

cursive sparrow
#

1st one starts on launch

opaque falcon
#

oke nicee

#

i like that system

opaque falcon
#

@placid plinth on 1.0 warlock and falconor is going to be release ?

flint bloom
opaque falcon
#

sry for ping

flint bloom
#

it happens to often, mike has likely just gotten numb to it, lol. pings just make thing seem more important than what they likely are, esp here. and they do like their time off too.

opaque falcon
digital palm
#

when discount

static vale
#

Still not likely to happen any time soon.

proud quest
#

why are there some mastery classes locked and how do you unlock them

placid plinth
torn nymph
#

Are there any plans to try and fix the small delay at the start of the Shift ability? It's super smooth and instant during offline play, but when playing online theres a little freeze at the start that makes it feel less satisfying to use

#

unsure if that would count as a bug

pine chasm
torn nymph
#

I'll toss it in there aswell then

static vale
lime heron
#

So am I reading it right... One large way of gaining favor is to sell on the marketplace... What if your items just don't sell. You'll only gain favor by grinding the game with a lower drop rate? Meanwhile cof has multiple much easier ways to gain favor all while having a much better drop rate?

static vale
lime heron
#

Ok, so just list junk... I guess that works. Do that on poe all the time. Wonder how many you can list

#

And also what happens when you remove it from the market then

static vale
placid plinth
# lime heron So am I reading it right... One large way of gaining favor is to sell on the mar...

Going to clear up some terminology here. You gain favor by adventuring. You spend favor to list or buy items. You don't have a limit of active listings.

You gain reputation when you spend favor.

You can spend favor and therefore gain reputation on 3 things: buying items, selling items and purchasing items from the guild gambling vendor. That last one provides a fail safe to get reputation if you can't or don't want to trade.

proper sundial
#

And to add to what Mike just said, you spend Favor (and thus gain Reputation) at the time you list the item to the Bazaar. It doesn't need to sell for Reputation gain.

eternal galleon
#

I was wondering if the increased shock effect on Charged Allies in the Static Orb tree is additive or multiplicative with the reduced shock effectiveness against bosses that it inherently has?

lime heron
pine dome
lime heron
#

Just lose the favor but keep the reputation gain?

eternal galleon
proper sundial
# lime heron What happens when you delist it?

You get your item back, but not Favor. If you were to also get Favor back, you'd have a very annoying burden of optimal play loop to gain Reputation by de-/re-listing an item repeatedly.
EDIT: You cannot lose Reputation/Ranks, so yes, your Reputation stays.

proper sundial
eternal galleon
#

Okay, thanks! The Alt text on Charged Allies specifically says 'Reduced effect' so I'll report that in tooltip hunt

glass thorn
#

if I setup a warcry totem and it casts multiple times before the buff runs out

#

it doesnt stack right:?

#

ok it doesnt

#

I just tested it

waxen fox
#

Is manifest armor safe from big changes for 1.0?

pine dome
cursive sparrow
#

will there be patchnotes with all changes 1-2 days before 1.0?

plush lion
#

so lets say i level the merchants guild to level 8 on my cycle character will that progress only share with other cycle characters or will it also share with my legacy characters?

serene mango
#

rule of thumb, your faction progress is shared with all characters with which you also share a storage

kind nexus
#

In other words, no

placid plinth
# pine dome

You can alt tab to keep tooltips on screen. The underlined words are not links and mousing over them does nothing. If the node is associated with a skill, alt will cause that skill's tooltip to show up and and more details that the node might have.

placid plinth
placid plinth
plush lion
placid plinth
rough nexus
#

The scene variant tech you guys spoke of in the last blog, is that still ready for 1.0 and does it allow for day/night and weather variance in campaign zones or only when you hit monos?

placid plinth
rough nexus
#

Yeh I assumed it was pre rendered on load in, so to speak

placid plinth
#

I'm second guessing if it's going to be in the campaign or not actually.

rough nexus
#

Just wondered if I'd see zones look a little different on the initial campaign run in, or if that only kicked in at mono

placid plinth
#

The lighting and graphics are better but I'm not sure it's variable.

rough nexus
#

Variance for monos would be more valuable anyway tbf

olive cargo
#

I recall a stream where the topic of potentially swapping the color of a spell icon for spells/abilities that players changed the element of. (Like changing fireball to lightning damage would change the fireball icon to a purple-ish color) I wonder if the idea is still kicking around for later. Just wondering because I thought it was a cool little idea.

placid plinth
hushed shadow
#

Hey Mike, there's some small part of the community who believe that it is implied that each rank of CoF gives an inherent drop rate increase in addition to the explicitly mentioned effects per each rank on the Dev blog, i.e;
Rank 1 gives "Enemy Item Drop Chance. Enemies have a 35% chance of dropping twice as many items." + bonus drop rate odds.
Rank 2 gives "Upgraded Rune of Ascendance. 45% chance for Runes of Ascendance to be preserved when used on an item that requires at least Circle of Fortune Rank 1." + Bonus drop rate odds (additive with that from rank 1).
Any information on this? Would be great to clear up any potential misinformation floating around.

cursive sparrow
#

i think this is misininformation, post doesnt mention anything about that where did bonus drop come from?

proper sundial
hushed shadow
somber marten
#

Oh, global's a misinformation pit

#

Do not believe their lies.

proper sundial
#

That's just referring that by that point as CoF, you'll have better loot acquisition than you'd have currently in Beta.

hushed shadow
#

Oh I didn't, I was just trying to convince him of how the system actually worked but he wouldn't believe anything that anyone said so Developer confirmation was the only way.

I wish it were the case Karv but we had a lengthy chat and he explicitly was claiming that "it's implied" that an additional system existed to improve player drop rates but it was just him not able to understand what was actually said in the Dev Livestream.

Nonetheless thanks for the confirmation <3.

tribal gate
#

Actually can’t stress how much I appreciate you devs not making cycles a completely different thing to the eternal realm at least in the beginning. Really hope y’all keep the eternal players in mind as the game becomes even better down the timeline

rugged dust
#

Hey guys!
Are you planning to make some sort of Veteran mode for campaign? Some people say that campaign is very easy. There are some people like me who prefer hard campaign like in PoE.

queen hinge
azure socket
#

So, I can understand if both the loot you have and the stash tabs that you bought don't get carried over across since they're purchased with in-game gold, but I'm curious if stash tab folders can be carried over across cycles at the very least so that we can maintain our own way of organizing our loot.

crude plover
queen hinge
placid plinth
placid plinth
azure socket
#

Ooh! Okay then. I hope it does become a thing in the future!

placid plinth
glass thorn
#

Hey Mike

#

could you do me

#

the biggest favor of all time ❤️

#

could you just double check for us if these are scaling off of attunement properly?

#

we have no way to check ingame that would result in conclusive results

eager wing
#

Will the stash reset for each cycle? Obviously items will be gone but will the tabs need to be re-bought as well?

azure socket
#

I assume that's the case given that we just purchase stash tabs with gold unlike PoE.

eager wing
#

Ya, that's kinda what I was thinking

pine chasm
fickle perch
abstract meteor
#

Did I read somewhere (probably discord) that skill tooltips will get a significant overhaul with 1.0?

#

Minion damage and health, skill damage (specifically if they are getting damage of multiple damage types) is very unclear with current tooltips. Is this in the works?

placid plinth
placid plinth
#

Generally attributes only work for direct cast things but it is possible that we extended that one.

bold roost
placid plinth
# bold roost get well soon. And sorry for asking straight away.. are there any planned server...

Well, offline doesn't use servers so we aren't planning any for that. We have plenty of server capacity planned for launch day.

As a side note: I think there is generally a pretty huge misconception about what actually causes problems most of the time.

Last time people were reporting that we had run out of server capacity, we were sitting around 30% used. It's usually something else entirely. It's just not something you can see so the "obvious" thing is server capacity.

We are putting everything we have into this launch. Making sure we have ways for people to play is essential. Having an offline mode as a failsafe does help with this a lot but we aren't anticipating that it will be needed.

bold roost
placid plinth
bold roost
tribal gate
#

Do blessings affect mono boss drop rates? Like if I wanted a specific relic from a boss and have a blessing that increases relic rates, would that help or is the boss drop rates separate?

cursive sparrow
tribal gate
cursive sparrow
#

yes

hardy salmon
#

Something I'm curious 'bout the trade factions rank restriction on items:
Suppose I'm a CoF (Circle of Fortune) player, and my friend is a MG (Merchant's Guild) player.
I dropped the item for him, so it gets tagged with a CoF rank.
Does he need the CoF rank before he can use it, even if I use a resonance to give him it?

cerulean nymph
#

Note that at least for now, if you are cof not all items you drop will have cof rank, only the extra items you get from cof bonuses

hardy salmon
#

Oh I see

cursive sparrow
cerulean nymph
#

i dont understand what is not entirely true of what i said

pine chasm
tribal gate
cursive sparrow
#

i might be wrong on that one then, i usually stack rarity before boss kills if im farming items like twisted heart etc

lost cairn
#

There was a dev post about how blessings don’t apply to boss drops, and that they probably should

cursive sparrow
#

what about base rarity from mono mods/corruption?

pine chasm
placid plinth
# hardy salmon Something I'm curious 'bout the trade factions rank restriction on items: Suppos...

Just to clear up some info from your question and the replies you got.

You can't "drop the item for him". All items on the ground are fully instanced to you, regardless of how they got there.

If the item drops while you are both in a party and the same zone, you can just gift the item to them directly without a resonance.

If the item drops while you are not together, you would need a resonance to gift it to them.

While representing CoF, no items that you get are eligible to be used in the trade system at all. Note: gifting is not trading.

Gifting an item does not alter the item in any way. If it has a CoF rank requirement, that stays.

Not all items that you get while representing CoF have a CoF rank requirement. They are still ineligible to be traded but can be gifted (resonance as needed).

cerulean nymph
#

have you thought about limiting resonance gifting by somehow tracking if the item dropped before you ever partied with the other person?

#

i guess its more of a pain in the ass to track for little benefit

placid plinth
#

Yes, the system is already borderline too complex and we don't think this would make the game more fun or prevent an abuse case.

hardy salmon
#

Thanks to all of you 🙂

split crystal
#

Mike, can you tell me why you ended up going for two different kinds of Resonances? The draft from last year only had one.

proper sundial
# split crystal Mike, can you tell me why you ended up going for two different kinds of Resonanc...

If there was only 1 Resonance rarity and it was too rare, it'd feel really bad for those players with less time to play with their friends as they might never get one, and make it feel really bad in using on not-great items. Most likely you'd never use it on items that aren't awesome.

And if it was too common, it would cause problems in circumventing MG trading systems.

So there needs to be (at least) 2, one for more common items that can be used without needing to wonder if you'd be able to gift a stronger item later on, and then a rare one for those GG items.

split crystal
#

What about the scenario, where I need an Obsidian Resonance but drop a Golden one? That will feel bad too.

proper sundial
# split crystal What about the scenario, where I need an Obsidian Resonance but drop a Golden on...

That's explained in

And if it was too common, it would cause problems in circumventing MG trading systems.
Just means you know that you can gift it when you play more together. If you barely play together then you're not expected to be able to gift those GG items, and if you play together often the need for Resonance isn't massive.

Having 2 is much better than having 1, because having only 1 would mean all your items would require that rarer one, because we can't make them common to a point where it would cause trading to be done through Resonances.

#

It's also not either Golden or Obsidian, they aren't competing in their drop rates, you'll eventually get Obsidian.

split crystal
#

That sounds like the pace at which Resonances drop if you play together is pretty steady so the wait for the one you need should never be too long?

placid plinth
split crystal
#

Yeah that's a good point. It's not like they are items to chase after. Thanks.

crude plover
#

How does this CoF bonus work? I'm guessing it practically just halves the chance of getting 0 lp?

serene mango
#

i would assume this value just doubled

crude plover
serene mango
#

i mean, yea so with a 1lp chance above 50% you would be guaranteed 1lp minimum and so on

crude plover
serene mango
#

the highest value i could find for 1lp with a rough look through low tier uniques was ~39%
so even if it was doubled it wouldnt be guaranteed
IF it works that way, doesnt sound too bad

#

but maybe there is a formula to calculating that thing and a factor inside that which the "doubling" actually refers to 🤷‍♂️

placid plinth
oblique plank
#

I understand if this is too sensitive of a question to answer

#

Btw I don’t mean “will it more likely to get a drop the longer I play with them” because yeah ofc lol, I mean like the more I play with someone, the % chance for it to drop will increase so I’ll be finding them more often

#

Idk if I articulated it well

exotic gazelle
#

It's more "a watched pot never boils" . If you normally play with someone, you'll not need resonances often as normal gifting would work 99% of the time, and so the resonances you get will be enough to make up the odd item. Where as if you don't really play with them, and you try to get a resonance, it's going to feel very slow to get that resonance because it has your direct attention.

oblique plank
#

Ah right so it’s just a matter of playtime making it feel like they’re less rare since naturally you’ll be playing more with them (friends)

#

I was wondering as in from a drop rate perspective

#

But that makes sense

#

Cheers

pine chasm
oblique plank
#

Also I was wondering with the CoF buff making it so full sets always drop, will this affect how you balance set items going forward? Will they be less powerful to compensate for their reduced rarity or are you planning on doing bigger things with them (like how Diablo 3 makes sets build defining, for example. Obviously doesn’t have to be to that extent)

oblique plank
exotic gazelle
exotic gazelle
oblique plank
#

I’m by no means a super experienced player so take my opinion with a grain of salt

#

But to me i feel like i would never run some sets even over a rare item since their bonus is negligible

#

Maybe that’s what you’re going for idk

fossil dune
oblique plank
#

So a bit of a contrast in terms of power

exotic gazelle
# oblique plank So it’s like how sets are currently, I think some sets are in a pretty good spot...

Right now there's a couple sets that are commonly used, and the majority are seen as 'really bad'. Addressing it via just number tweaking tends to be binary, in that they're either unused, or they dominate itemization. There's a bunch of reasons for this, but one of the big factors is they have a tendency to result in "all or nothing". If we look at the sets that do currently perform well, they're sets that either only have 2-3 pieces, or individual pieces stand more on their own rather than power in set bonuses - but what's a set without set bonuses? We have some ideas on how we plan to address sets to try to avoid this issue, but it's still too early to talk about.

oblique plank
#

I guess one way it could be done is to look at the individually strong set items and put their individual bonuses in the set bonus, but the results could vary with that

#

That might be a terrible idea actually

#

It’ll ruin the identity of some items

pine chasm
# oblique plank Yeah that’s basically what I was trying to say 😂

Yep, and it's okay to have some sets be just "leveling items". There are plenty of uniques that (even after addition of LP) firmly fall into this category... there's just not many set items in general, so naturally not many endgame viable ones, and I think that's largely due to the reasons Kain mentioned.

oblique plank
#

Yeah I think having “levelling” sets is perfectly fine, and could actually be better than having all “endgame viable” sets

#

Having a few utility sets as well would fill in a nice gap, although that could drastically change the economy depending on how you do it

exotic gazelle
oblique plank
#

You could do a lot with sets if you look at it from a “non-endgame” perspective, and go more utility, but I’m not the game director here 😂

#

And yeah should probably move this convo

tribal gate
#

Any plans to add more end game options besides current monos and dungeons? Or is the loop gunna be the same as of current plans?

tribal gate
#

Also I consistently have better ping in central servers which is strange cause im in FL and am always defaulted to east in every other game

placid plinth
#

Sweet

waxen fox
#

Is there a limit of the amount of items you can have for sale at any given time in the merchants guild?

placid plinth
#

Effectively no cap

nimble tide
#

Is there a lock feature button?

placid plinth
nimble tide
#

A feature to let me lock my gear so I don’t accidentally get rid of it

placid plinth
tribal gate
#

What is the limit to how many friends you can have if any?

placid plinth
tribal gate
#

Would a postmaster be possible in the future/already in plans? Just somewhere to access loot you forgot to pickup

south cedar
#

Gotta have friends first for that

candid cosmos
#

wouldn't a destiny style postmaster be a mess because arpgs drop several orders of magnitude more loot per minute than even the most efficient destiny player running the most rewarding content does?

#

like i run one echo and then my postmaster has 1000 items in it?

rare sparrow
#

Have you guys thought about doing state verification of game saves and tokenization of items for offline mode so in the future you can determine whether the offline save has been tampered with? This would allow clean offline saves to go online at any point of the players choosing without risk of rare items being brought into the online trading market

kindred matrix
candid cosmos
#

sure but the postmaster isn't one of them

kindred matrix
#

but yeah, agree

placid plinth
pine chasm
placid plinth
tribal gate
#

Any possibility for a party dps meter? Or even a personal one

rigid tree
#

Is there somewhere to apply for sponsorship or partnership with Last epoch?

rare sparrow
#

Bitcoin esque in architecture, but you dont need distributed consensus network as you have game servers and dont care about forked state unless someone is online (in which case u can merge the state fork back in easily)

rare sparrow
tribal gate
placid plinth
glass thorn
#

trust me

#

we have that in Torchlight

#

and its terrible

#

it makes people act weirdly and never actually play the game properly. I could list a few reasons why its a bad idea

silent apex
#

are there plans to increase stash spaec in even offline mode? i feel like id run out 200 stash tabs in maybe 2-3 years of playing

nimble tide
#

yeah outriders had it and it caused a toxic community

placid plinth
fossil dune
placid plinth
nimble tide
silent apex
#

im at stash tab 65

somber marten
placid plinth
#

But like, is it 10 tabs of stuff and 55 tabs of meh? And keys will condense hard.

silent apex
#

nope 65 of LP items char stash tabs and idols and Ex items

somber marten
#

We’ll get key stacking eventually right?
Right?

placid plinth
#

You are probably one of the wealthiest players in the game, nice.

nimble tide
#

or just a hoarder lol

rare sparrow
#

Mike can I dm you some interesting papers?

silent apex
#

hoarder most likely

#

23 tabs of LP

placid plinth
simple axle
#

Is there plans to have more Developer overviews before 1.0 launches I know the faction talks brang a lot of hype

rare sparrow
placid plinth
fossil dune
#

Podcast? pauseCat

simple axle
#

Yeah I heard DarthMicrotransaction was doing one

placid plinth
#

I don't know if I can say but they said it in a video recently so I guess I can

#

Yes

#

DM and Ghazzy

nimble tide
#

yeah dm and ghazzy i think

fossil dune
#

I know one of those names! xdd

nimble tide
#

i watch both

placid plinth
#

Both cool

tribal gate
placid plinth
fossil dune
#

Are you gonna get grilled on minion stuff? monkaLaugh

placid plinth
#

I didn't say they couldn't.

placid plinth
placid plinth
#

Foton?

#

Oh, EHG_Foton

tribal gate
#

Thx!

abstract meteor
# placid plinth I didn't say they couldn't.

I am reluctant to keep this conversation going, but what about some kind of meter that's exclusive to the location with the testing dummies? Right now, I think the only way to gauge your DPS is to time how long it takes you to kill the dummy (it has a known amount of HP).

fossil dune
heavy plover
crude plover
#

Personally I would really dislike that kind of system, I'd much rather they let us highlight certain rules on the map like uniques, but with some restrictions so people don't highlight every item

heavy plover
#

Yes, that would be what I'd prefer as well. But in the past Mike mentioned performance issues with that solution I think. Maybe with some default restrictions (i.e. at most last XX items dropped)

ocean sorrel
#

I know the focus is on getting the game out and fixing stuff and so on but I'm curious, is there any future plans of expanding classes and adding more skills? mostly asking because currently the way the UI is setup it's already "full"

pine dome
ocean sorrel
#

that's good

feral surge
crude plover
#

Hi Mike, I remember you were once able to give us some of the skill icons in full resolution which was really dope, was wondering if you guys also had some wallpapers and loading screens or something we could have in full resolution? I could only find a couple that weren't lower resolution/compressed online.

teal plover
#

Hey Mike, what's your favorite Runic Invocation? :D

pine dome
#

Don't ping EHG Staff

frail sentinel
teal plover
hot drum
#

Whos the art director in LE? if hes not too busy would love to trade a few words with him.

cerulean nymph
#

is that a threat

trail birch
#

Is there any plan to add a dodge to the game like in d4?

somber marten
pine dome
#

They even implemented it, with a skill tree. They eventually decided not to make it live

south cedar
#

For dodge?

hot drum
#

I have bit bizarre set of skills from working in i-gaming for years and not a lot of experience in applying for jobs (all of my previous ones just landed on me without really searching for one, but I decided to try out for projects that i might actually have passion for 😄 )

cursive sparrow
#

If you can share, what is rough idea on numbers of increased LP rate from corruption bonus on 300~corruption?(i assume this is still the benchmark you want to balance game around)

candid cosmos
serene mango
#

this will change with 1.0, thats what misha is referring to

cursive sparrow
#

ya i think its how it works now and they said they gonna rework corrption in their post to directly affect lp potential chance. the image above is from march, and corruption post was a month ago

placid plinth
#

sorry, didn't mean to hit enter

quaint spindle
#

lol

cursive sparrow
placid plinth
feral parrot
#

hello , i cant find the info so i will ask here , sorry if there is but cant find 😄 what will happen on the release with the characters we have now ? and if they wont be removed can they play with the factions ?

quaint spindle
#

move to legacy

cursive sparrow
#

and yes with factions

serene mango
quaint spindle
#

sorta the way other ARPGs handle seasons/leagues

feral parrot
#

ok ty

placid plinth
cursive sparrow
#

its hard to test in game, so wanted to confirm with devs. LE tools shows that base speed of warpath is 1.467 A/S. so do i understand it right that to get final attack speed i take that 1.467 then multiply by 2 since WP hits twice as faster then i multiply by my weapon base attack speed and then count all increases from gear?

placid plinth
placid plinth
placid plinth
teal plover
placid plinth
#

RahRahRah is easy to use with a similar setup for clearing

quaint spindle
#

Mike over here singing Bad Romance

placid plinth
#

totally not googling what that means...

cerulean nymph
#

I thought it was the beginning of Rasputin

cursive sparrow
placid plinth
#

1.2 x 1.2

cursive sparrow
#

Okayge ty

placid plinth
quaint spindle
#

lol ❤️

#

ok cheerleader then

placid plinth
#

ugh, ok google, help me out

#

apparently I'm quite uncultured

quaint spindle
#

"RAH RAH RAH" common cheerleader chant

#

ill see myself out

#

lmao

placid plinth
#

well apparently it's also a song

final widget
#

Question; will Circle of Fortune be able in offline mode?

final widget
#

sweet

#

Question 2; are LE devs fans of Titan Quest? 🙂

#

It's got some great features even though it's old

cursive sparrow
#

do you know by any chance what is the base speed of characters in le in terms of meters per second?

placid plinth
placid plinth
final widget
placid plinth
#

Yea, I have now

cursive sparrow
crude plover
placid plinth
#

I'll see what I can do

placid plinth
cursive sparrow
#

ty!

placid plinth
#

(I don't know how units/time translates to m/s)

mossy scarab
#

Hello! Will new characters created after the 1.0 release be able to use items that were aquired on online characters that were created following the .9 release? My english is not ideal sorry if this does not make sense

placid plinth
mossy scarab
#

Okay understood, thank you Mike! My last question is will those 0.9 characters still be able to use the trading system?

placid plinth
crude plover
crude plover
#

gotcha

mossy scarab
#

Wow okay, very cool thank you. Have a great day!

placid plinth
#

Just to be clear for everyone, when a cycle finishes, all cycle characters are moved to legacy.

serene mango
#

will legacy still have their own leaderboards?

placid plinth
#

no

#

TL:DR it's how D2 works

placid plinth
teal plover
placid plinth
#

no worries

cursive sparrow
#

wanted to ask is this supposed to make enemies dissapear for 4 seconds and they come back? it kinda doesnt do anything so wasnt sure if its bugged or what it supposed to do

craggy cloak
#

Sorry if it's been said but couldn't find it in dev blog post. I assume only equipment items are tradable right? No shards/glyphs/keys

placid plinth
craggy cloak
#

Ouch, mb 😣

placid plinth
#

np, that doc is huge

placid plinth
#

it does kinda say that it makes things disappear on the node

sturdy snow
#

How is the development of cosmetics for the launch? I like buying cosmetics in games. From my point of view, purchasing cosmetic items is a way of helping the company without leaving the p2w game. That's why I wanted to know if it's worth buying cosmetics and game coins now.

placid plinth
meager basin
#

Default dodge rolls are becoming more common in the genre. Do you foresee something like this coming to the game in the future?

magic flax
#

When can we expect another news post with more info? Items, skills, classes, reworks etc? Can't find if there's a "schedule"

cursive sparrow
#

scroll up

#

but you wont get any specifics they will only post "overlook" not details

viral adder
magic flax
meager basin
jade wigeon
#

I would kill for Steamdeck and Ally (handheld) support with controller inputs. Are we going to see that in the future?

#

it's kind of wonky right now

opaque falcon
#

Question about the skill Puncture. If I max out Mind Piercer and also have Penumbral Ambush, will that mean that my mirages will assist with gaining me back mana on hit?

placid plinth
placid plinth
placid plinth
hexed glacier
#

Glad the controller support is being updated 🙂 have a bad hand injury and using a mouse sucks lol

final widget
#
  • Real question to devs is how many times have you watched Asmongold hype over the trade video?
placid plinth
final widget
#

I've seen it like 6 times hehe

#

Mega hyped for 1.0

#

.. but also a fan of asmon

eager wing
#

Is there an affinity system for the stash like poe in LE? If not, is that something that will ever be implemented?

placid plinth
eager wing
#

amazing! thanks a lot.. it is a good system for sure

crude plover
#

❤️ you're the best Mike

final widget
#

Will offline mode ever be able to have MTX?

pine dome
#

I will quote Mike on this
"Ever is a long time"

final widget
#

Hehe. Well then maybe the question is if it's possible at all with how it's coded?

placid plinth
tribal gate
#

Ive discovered something. So whenever I join someone or some joins me ona different server than me even as little as US east to US central or as big as US to Europe, the lobby is super buggy and laggy. However, when we restart our games and start from the title screen on the same server whatever it might be even if we are in different places in the world, the experience is way way better and usually fine. There seems to be a problem with converting servers that causes a bad experience.

magic flax
#

Question on Upheaval totems: do their damage scale from your main weapon, since they are "using" Upheaval instead of you but it's still your skill? Or their damage is based purely on minion/totem damage and added damage?

pine dome
magic flax
#

Hmm ok so basically any source of minion flat damage, or flat damage from the skill tree works, but now i don't have to use a good melee weapon, more like utility maybe

pure coral
#

Question: Will the market display the floating point value of items? For someone trying to get perfect items, 8.0 resistance is much less valuable than 8.3, for example.

queen hinge
placid plinth
serene urchin
#

True SSF in 1.0 or still just SAF atm?

placid plinth
# serene urchin True SSF in 1.0 or still just SAF atm?

We will have both Solo Character Found and Solo Account Found options in character creation. You can transition from SAF to SCF but be warned, your stash will vanish if you do. You can transition from SAF to Normal but be warned, you stash will stay behind if you do.

pure coral
# placid plinth It shows the same data as the tooltips.

But isn't it the case that higher rolled floating point values would be more valuable on the market? Will that just come down to rich players buying as many 8% res idols as they can until they find their high floating points? (using res idols as an example)

placid plinth
pure coral
teal plover
placid plinth
#

It was actually Cory and Kain who got those out of storage for everyone. I just passed them along.

nimble tide
#

the imperial college is my new background lol

carmine pivot
#
  1. Is there currently a way in-game to compare an equipped weapons hit damage (physical, or otherwise) to an inventory weapon? Currently it seems to only display the difference in stats, but there is no indication as to which weapon provides more hit damage (to phys or otherwise.) Or will there be?

  2. Are there plans in the future to give us the ability to influence pack-size or monster density? What about general increases to these?

placid plinth
floral flame
#

im a disabled gamer and I have to play with a controller so I was wondering if there will be any accessibility settings like deadzone/sensitivity sliders or other controller functions added to the game ?

placid plinth
# floral flame im a disabled gamer and I have to play with a controller so I was wondering if t...

We have a significant amount of accessibility options planned but unfortunately not implemented yet. We are just finishing up our base controller support. We have plans for options like you mentioned and some for people with colour blindness, other visual impairments and hearing impairments too. So I'm sorry to say that they won't make it in to 1.0. The best I can say is that it hasn't been forgotten at all.

serene urchin
#

What's the current stance on power from character vs items coming into 1.0?

AFAIK the most recent stance is Items > Skill Trees >= Passives.

I know I have a handful of my friends that have played LE struggle to feel their character grow in power from items. By the time they reach empowered they don't have much of a need to search for better gear unless it means min/maxing. (To be fair, not sure what builds they are running, possibly could be some of the most optimized ones like on maxroll)

I imagine it is a hard thing to juggle though because you probably don't want a player to feel too bad in the case they want to respec to something completely and then have no gear for it.

raven crow
#

how the at full health works? the dmg is calculated when the attack starts or when hits a monster?

somber marten
steel stream
#

Are online characters going to be wiped on 1.0 release? I imagine not, but I want to make sure.

abstract meteor
steel stream
viscid hazel
#

Will you be able to preserve the state of the game play? Especially for endless arena, yesterday got DCed after finishing a wave and now have to start from half of the waves.

placid plinth
viscid hazel
placid plinth
#

because yea, it becomes a test of endurance at that point

viscid hazel
#

If preserving the state is not possible, at least do try reconnect, that could help on various situations

thick gust
#

Do you plan to add some twitch extension that would allow viewers to see streramer's gear/build/etc. ? Like what PoE has?

placid plinth
thick gust
#

Fair enough

light pulsar
#

why there is no option to cast without moving, its bug or WIP or what?

cursive sparrow
#

there is

#

just stand and press only 1 button

light pulsar
#

troll?

cursive sparrow
#

if you cast while holding movement button then youll move if you dont do that the cast is stationary

#

the only way you move inbetween casts is if you hold your leftclick on the mouse always, so just dont do that

flint coyote
tribal gate
#

any plans for a mouse sensetivity slider?

rocky gorge
#

Sry for bothering and for any bad spelling of my part in advice! Allow me to intreduce my self im Nacho or 1mLucky as people know me in net!. Im trying to bring up and pushing the spanish speakers comunity for LE, im an small streamer and i was wondering how can i do to be in the "Livestream-Shoutout" channel if its possible in any way ? .

shadow smelt
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its a bot, its automatic @rocky gorge

rocky gorge
shadow smelt
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prob ask one of the community managers. That I dont know

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@rocky gorge

magic flax
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In the Multistrike skill tree the node "Hallowed Arsenal" replaces additional swords with Smite casts: which, if any, of the nodes in the Multistrike skill tree apply to Smite this way? Nodes like Victory strikes (extra swords on sword kill), Bladestorm (consume mana for extra stacks) Vengeful (retaliate with multistrike swords on block)...

cursive sparrow
magic flax
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Ok makes sense. Thanks

bright spire
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so why were the mages exiled? are the clothes they make so beautiful they were deemed Forbidden Fashion or something?

crude plover
cursive sparrow
vestal glen
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Hi all, my friend got a box copy of the game on steam last year and said the controller support wasnt the best, I play m+k so I don't know, but how is controller support doing now and is there anythign on roadmap around controller support?

crude plover
craggy cedar
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This isn't so much a question more of a comment Mike that interview was incredibly enjoyable and I think you did an amazing job I won't tag you but just know I was in chat cheering you on. Can't wait for 1.0 baby.

humble axle
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hello i was wondering what's the difference between idol proc skill's and minion proc skills. specifically with the mana cost idols that proc skills are free and minion cast skills cost the players mana poll. the most common example of free mana cost from idols is smit on throwing and the most common minion skill that takes your minion is zombies and sacrifice. for both idols and minions they will use the skill tree for the proc skills but only minion proc cost mana. is this intended to be or an eventual change. thank you for any and all response you give.

static vale
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I think the ones that are free are more likely to be relatively old versions of proccing a different skill (but not always). The ones that proc a skill at a % of the skill's mana cost are all new. No idea if they're going to move the old ones over to the new (% of mana) or maintain a mix.

alpine mulch
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In this Youtube video, one of the questions was about the replacement of Ice Thorns for the Primalist for the 1.0 release of the game.
https://www.youtube.com/watch?v=P8RBt1DqfEo&t=3126s

I was not aware that such details were already known. Is there any place where I can find some "tentative release notes"?

Last Epoch developer Mike enjoys some Last Epoch while taking questions from the community.

Join us weekly on Friday at 3:00pm central time on twitch at https://www.twitch.tv/lastepochgame

ABOUT THIS GAME
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action...

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teal plover
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Hey, will there be new Supporter Packs with 1.0?

flint bloom
teal plover
pine chasm
placid plinth
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well sorry everyone, I got a little behind here

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I'll catch up

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well, you guys answered almost all of them for me ❤️

placid plinth
placid plinth
cursive sparrow
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I have a small question about snapshotting in general are you planning to get rid of it eventually? and particularly im curious about warpath for some reason it does not snapshot now unlike other dps skills like flurry and disinitegrate,is there some reason behind that?

placid plinth
placid plinth
grizzled thorn
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Hello! I have a question that might have been asked already, but I could not find it. If a Merchant Player and a Fortune Player play together, how does the item drops work? Would all of the items dropped have a CoF rank requirement?

flint bloom
cursive sparrow
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he would never see their drops even if they were both mg

placid plinth
quiet moat
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Hey all - looking forward to trying out the game! Great job and congrats on getting to this major milestone.

I missed the boat on supporting you guys early on, so I’d like to buy a supporter pack.

A few questions around supporting:

  1. Are the current supporter packs going to go away after launch day?

  2. Will there be any limited day-1 or launch support pack options at that time?

  3. Are there any other ways to support?

Thanks!

placid plinth
# quiet moat Hey all - looking forward to trying out the game! Great job and congrats on gett...

1: yes. However, they aren't forbidden from or guaranteed to return so they might or might not come back. We mostly just don't want to have a situation down the road where we have 100 different packs simultaneously available and it just be super messy. Some of the previous packs like from kickstarter and alpha are gone forever.

2: no day 1 only packs. The launch packs that will be added on day 1 will persist for whole cycle. The short term limited availability stuff that's happening around launch are the free twitch drops (info in #news )

3: tell your friends, make a build and post it on reddit, just play the game and engage with the community if you want to. In terms of additional financial support, we do sell individual cosmetics in game also. More of those are coming at 1.0 and we will continue to add to those too.

quiet moat
placid plinth
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yup

pulsar heath
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glad to hear there will be more support pack coming. Hope they will be more attractive, If they're interesting enough I'll buy them all

tribal gate
#

any plans for an fov slider to zoom out more?

fossil dune
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not support no bugs
But if you can't find it go ahead and post it, even if it is known already it's better to report still.

glass umbra
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sry

radiant tangle
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Hey Mike, What's up? congratulations on 1.0 next month, just wanna sayt hat

sharp gate
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Is there any plans to add a skill tree to healing hand for Paladin?

fossil dune
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Yes, iirc it'll be there at 1.0
It wasn't forgotten or anything, just didn't have enough time or clear idea last I heard

strange tusk
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Mike, if I may ask, how should one ru-translate "Void" as a damage type? I'm torn between "void"="emptiness/пустота" (currently in game) and "void"="enthropy/энтропия" (feels a bit closer to its nature, I think?).
Also: "Timeline" is currently translated as "хрономираж". Is that the right term context-wise? Are there any other variants in mind?

jagged forge
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After making it to echos and on/off partying with my friend I never felt like the game allowed for a trinity party role setup. Maybe I just dont have enough playtime or something but I always thought that poe and d4 really failed when it came to this sort of group gameplay. To explain, these games just have everyone running as tanky/damage dealers and everyone takes care of themselves. I know there are some exceptions like aura bots/curse bots but for the most part you are solo players that randomly step in groups together with no real interaction between players. I see you guys have the tools for dedicated tanking/dpsing/and healing so my question is if there will be modes or content made for group play in the future (or maybe I have not seen it yet.)?

cerulean nymph
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devs said game wont have party exclusive content, and the trinity thing is just not a thing in the genre, which is why poe and d4 do not have it, and they havent failed at it because they didnt even make an attempt

jagged forge
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So its going to be the case that if my friend just has a better setup than me im gonna get carried through content without actually playing the game until i fix my build. I really dislike that.

somber marten
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This is... kinda the core of a ARPG that is made to be soloble.

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Trinity doesn't work in a game where you can effectively take 0 damage by just physically moving out of the way.

jagged forge
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The game has targeted healing and taunts. thats more than enough to establish a trinity.

somber marten
rough nexus
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Not even close to effective for what your thinking of by "trinity"

somber marten
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The best kind of support in an ARPG is the offensive type.
Assist in debuffing/shreding and just making everything easier to kill.
Or just splitting up and cover different parts of the map to speed up.

cerulean nymph
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straight healing is hard because of how fast combat is

somber marten
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Also a normal build will have some method to get health back.

cerulean nymph
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and aggro goes by proximity and not by damage dealt so a melee character is going to tank by default

jagged forge
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With the current game you could easily make encounters that enable trinity gameplay. It requires the mechanics to be different than your regular gameplay loop not a fundamental change to the combat. You create encounters that require directing the movement and attention of enemies away from your party for the tank, which allows a healer to focus on maintaining that persons health and heal any extra damage the dps do not avoid.

rough nexus
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This isn't whatever mmo-ish game your describing though, its an arpg

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Trinity works in games designed to have specific roles like that. An Arpg is not that game

somber marten
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They do not want multiplayer-only content.

jagged forge
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Well let me hear from the dev then. Idk why yall are answering here in the first place im not here to argue this or that.

jagged forge
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k

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ty

cerulean nymph
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at some point this channel will all be references to previous posts

keen pine
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Hi, how trade between 2 players work(not in a group), can you trade items and gold directly with no restrictions?
in new feb update

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You can buy and sell all Exalted items in the Bazaar or >directly with other players<

feral surge
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Yeah, I misunderstood that hard. Sorry about that.

keen pine
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np

pine chasm
oblique plank
#

Is health a signed or unsigned short? 😂

regal ruin
#

We really wanna know what the datatype is for hp/ward on the backend

fickle perch
#

Is there a plan to reveal the 1.0.0 Patch before the actual release ?

frail sentinel
pine chasm
fickle perch
placid plinth
regal ruin
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We were just interested