#👨┃ask-the-devs-not-support-no-bugs
1 messages · Page 29 of 1
I'm sorry, I don't know. If you remind me in the morning, I can track it down.
Thanks Mike, will do 🙏
hey there it might be obvious for others who have played other arpgs, but what happens with our gear and stash tabs after a cycle ends, does it come with us and all of our legacy characters can then access it? or does it stay behind for future cycle characters?
Sent to legacy
Thank you, as always! fwiw, I don't think the loot filter considers them to match any of the rarities it offers.
i feel like i've tried this and magic worked for idols but i might be remembering wrong
I feel like a lot of people would unintentionally hide all their idols if that was the case, but I really can't say I remember 100% 😅
yeah no you're right it doesn't work
Heh, I see we both went to test:
When trading in a player to player way or "in person" who pays the favor costs during the exchange? The seller or the buyer?
Read the question wrong - let me find the right answer!
both right? since you need favor to buy and sell in bazzaar? supposed to be the same for p2p trade
When you use the market you need favor to both list an item and buy an item
Always hidden in the FAQ's 😅 I was actually right the first time - Favor costs both the Buyer and the Seller
Both, and favor is paid to the game
I know this is late, but you can also swap between factions on one character. You can dabble in both on the same character. You still can't equip items that belong to the faction you're not currently part of
Sorry, long question, but in terms of design philosophy, are there plans to modify or bend the "Items can only be traded once" rule for the merchants? Like maybe introducing a new crafting item later that could remove the "this item has been traded" mark or allow an item to be traded 2+ times in the future?
I guess I'm asking if this is open design space you're thinking about exploring, or is the one-trade-per-item a hard and fast rule you're planning on keeping in place? And in either case, I'd love to hear the design principles that guided you to that decision.
I don't honestly know why they did that, but one consequence I can see is that there will be no pure trader, no price-fixing, no trade-only profit. You will play last epoch, and no one will be playing house of auctions instead. I feel like it's a good trade-off.
Well no one can price fix anyway because you have to sell an item for the price you listed it at, but yeah, the lack of flipping is nice.
Are you forced to join one of the factions to complete the campaign? Or can you join neither for the true ethical last epoch experience?
tbf you could still buy the whole stock of a rare item and then relist them at a higher price
True, but I wouldn't call that price fixing. That's more monopolizing
Price fixing, to me, is when people offer an item at a low price to get people to list theirs for a low price as well, then they buy up literally all the higher-priced items so people think the item is actually very cheap, then they stop fixing it and sell them all later
This varies greatly between different power levels of items, and what type of content you are farming. Favor gain is based on experience gained (so high corruption = faster Favor gain) and yes, even level 100 characters are still getting Favor.
Here's some examples (subject to changes still of course): Leveling a character from 90 to 100 you'd have enough Favor to
- Buy 132x Exalted item with 1x T6 and no experimental affix
- Or 92x Exalted item with 1x T7 and no experimental affix
- Or 46x Exalted item with 2x T7, and a T5 experimental affix
- Or 462x Magic Idols
- Or 253x Apathy's Maw with 0LP
- Or 29x Apathy's Maw with 2LP
- Or 11x Legendary Apathy's Maw with 2x T7 exalted affixes
- Or sell 4x the amount of any of the examples (selling Favor cost is 25% of buying Favor cost)
You cant, once bought items cannot be traded agaon
yes i know
There might be a quest you need to complete to finish campaign (Mike wasn't sure). Either way, there is the "Leave Faction" button to dip out immediately in the case it forces you... That said, in True Ethical Gaming Mode, MG is nearly the same as having no faction.
if you read the rest of the conversation we’re discussing a hypothetical where that restriction is removed
MB
Thanks for the info! Greatly appreciated 🙂
This only applies while u have ranks to go right? If a player joins later in a league they may be out of luck
You do gain favor for murdering while in the faction so
Oh I got that, I was talking ranks as an incentive to sell/buy early, which there is, less so later on
Other people will be joining later in the cycle as well, and those are the people Mike is referring to. It will obviously be fewer than at the beginning (slower market, but the low supply could balance the low demand) and you'll have a harder time catching up to a more mature economy, but those kinds of things are unavoidable (at least, within my limited imagination).
If the demand does outpace the supply, all the existing people in MG will be incentivized to pick up lower tier gear.
ah true
and if this doesn't balance itself, we can adjust the favor cost of lower tier items to sell to incentivize more low tier listings.
The blog post said the split between people who want to trade and not trade is about split down the middle. With the current presentation of CoF vs MG, what % split do you predict for each one at any given time? Do you predict a general shift over time?
I think that a very large number of people have a preference but that preference is not strong enough to overcome just picking whichever is "best". If we look at the very early, very small polls, it looks like CoF is going to be fairly significantly more popular.
I'm seeing a lot of posts about how much stronger MG is over CoF and just as many of how much stronger CoF is over MG. I think we will see a swing in whichever camp ends up being right.
We don't have a company prediction that I know of but I can give you my personal prediction. I think MG is actually going to start out as a roughly 70% market share and a clear "winner". I think it will slowly bleed down to about 60% and hold stable there until we get into the late cycle where CoF will swing back to about 60%.
nah CoF 4 lyfe
And also to sell any untagged goodies you find on cof characters.
Mad props from me for the implementation of this. It's all I ever wanted in an ARPG and more. Super curious what a "no reselling" economy is going to look like, resellers / snipers / bots always made poe quite frustrating.
One question from me, if it's something you're willing to answer: Roughly how much playtime do you think it will take to hit rank 10 on a faction, and is it similar for both, or will one take longer than the other?
items that drop while CoF will be tagged CoF
and would not be sellable on the Bazaar
you cant sell tagged items on the Bazaar
Mike said not all of them will be, only the ones created or affected by cof bonuses.
hmm ok Mike would know more, thats not what I knew - but he would def know more than me
I was under the understanding that since you can get inc drop rates, ANY items found are from a "CoF Benefit"
and we def didn't want cross polination of factions
so idk how it works for obvious reasons but the news post says
Items you acquire as a Circle of Fortune member will have been guided by the stars, and as such will drop with a Faction Rank Requirement.
if it's not the case that every drop has the cof tag than the news post should probably be updated to reflect this
^ ya thats all items IMO
we dont want people farming items on a CoF toon and then listing them on a MG toon for sure
They way I understood Mike yesterday, your "base loot" is still untagged, just anything thats been created by a cof bonus loot effect or modified by it (like higher chance for exalts to have a t7 affix) will be cof tagged
only items that were effected by the increased drop rates would be tagged. like the rank 9 set item bonus thing. the first set item wouldnt be tagged, cuz thats the normal drop, but the other two would be
so you cant carry over the benefit, but you also dont lose out on trading the loot you would have gotten even without cof
@placid plinth for clarity - lol but Mike def knows more than me
please correct me senpai
because its def not my understanding
and now how the news posts words it either
Seems pretty clear "all items you aquire as a circle of fortune...."
thats not how the news posts words is @crude plover
so there is a good deal of confusion, even with me lol
just because the CT works like that, doesn't mean its supposed to work like that
and if it DOES work like that, the news post is wrong
I know
im just about to hop into a meeting lol
if Mike is indeed correct, and I have no doubt he is, we should maybe update the forum post a little
@exotic gazelle for visibility
I'm aware of what Mike has said
Ah, sorry, I misunderstood then.
that just was not my understanding, and not what the news post said
only items that were effected by the increased drop rates would be tagged. like the rank 9 set item bonus thing. the first set item wouldnt be tagged, cuz thats the normal drop, but the other two would be. the first set item isnt dropped cuz of the perk, so no tag.
same with the double rare drop. the first item isnt doubled, so no tag, the actual doubled item would be
so its causing confusion
Not all items dropped while CoF will be CoF tagged, the post should say this?
Yeah he did say something about it, but JUST to make sure.
Mike pls
Please keep CT Discussions to CT
Ya the way its worded it sounds like ALL items dropped while CoF are CoF tagged
and thats also how I understood it to work (im wrong)
lol
but because of the news post a lot of peopel are under this understanding too
For Circle of Fortune, items obtained from benefits of the Faction will have a Faction Requirement. Most items that drop for you will be influenced by your Faction benefits, and thus you’ll find a Faction Requirement on **most **dropped items you find.
that's in there too yeah
Items you acquire as a Circle of Fortune member will have been guided by the stars, and as such will drop with a Faction Rank Requirement.
is what was confusing some people
why are there no fish people in the game? we have bird people, elk people, snake people, and people people...why did Lagon not make his own people?
we have osprix, wengari, and scalebane...where are lagons species/people?
we have crabs and syrens and sharks
Lagon's "people" are the people of Thetima, Thematoians? Thematans? Themarasimo's? I'll have to check with the loremaster what they're referred to as a collective =p There is also 'fish people', surely you've encountered the humanoid sharks, and sirens around Lagon's Isle.
Rephrased, why are there no 'fish people' NPCs, and they're all enemies?
the people of thetima are humans tho. the wengari and scalebane are actual npc's we talk to..and even to an extant osprix are talked to (orian boss). but yes what gore said...there are no fish people npcs
I mean, you haven't met them all. The ones that are nice don't jump on land to attack you, and being fish people they prefer to stay in the water, while you being not fish people prefer to stay on land.
lol
Kain making too much sense tbh, gotta be cannon
hmmm 😑 i dont like the answer but i cannot refute it.
amazing lol
your move Kain
lol
This was on the hit show Octonauts
we will have the fish people! # freethefishies
Man. I read that wrong.
Only 4 hours into the game, and I love a lot of what it's doing. However, I'm slightly disappointed that you can respawn into single-player boss fights, rather than needing to do them in one attempt. I understand that this is something of an old-school genre convention, but I am curious if there was a conscious design choice behind its inclusion in LE?
Campaign only thing mostly
^ It's only in the campaign and it's also not every boss
There's some bugs here unfortunately.
Intention is that all fights that can be considered "boss fights" would restart when dying whilst fought alone, and when in a group dying would cause that player to not be able to respawn until collectively the whole party either wipes (restart again from full health), or succeeds.
You can only trade if you're in the MG. If you're not you can only gift items (that either dropped while you & the other person were in the same zone, or if you have a resonance for/with them), there's not ifs/maybes about it.
so ik that through the bazar items can only be traded 1 time. does that limit extend to play to player trading as well?
Yeah, even has the same costs (Favor) and everything.
Trade: only available to Merchant's Guild members, costs favor for both parties and must be exchanged for gold. In person or through the Bazaar.
Gifting: Sending an item to someone directly.
Items may be re-gifted but never re-traded.
ooo the gifting i feel would just open it up to 3rd party websites because of no restrictions unlike using the bazar where it can only be traded 1 time
Gifting has large restrictions that make 3rd party sites non-feasible.
oh whew 🙂
Well, will they REALLY spend a few hours for a single 'gift'?
To gift an item, it must have dropped while the gifty was in the party and same zone or a resonance must be used. Resonances are non-deterministic.
PLAYING a few hours mind you
Yea, you can't just go sit in town together and wait.
(i hate to ask, but is it xp based or some other metric that you can't say?)
some other metric that we won't say
Good enough for me
ohhh ok sweet sweet
At least I know it's not xp diffed
clearly the more powerful friendship, the faster you get it
xp doesn't make sense because then the time to get a resonance at lvl 1 vs lvl 100 would be wildly different.
also any particular reason why u went with the bazar being a physical place and not a hotkey? i feel like players wont like having to travel to locations every time they want to trade something.
are there any Canadian references in game?
We have worked to reduce the number of loading screens you go through to get to the bazaar and back to adventuring as that was in our initial feedback from CTs. Having a real location to go to is an important part of selling the fantasy and feel of being part of this faction. It existing in the world is a key piece of the puzzle. Also the Circle of Fortune has a sweet observatory to go to and we didn't want Merchant's Guild to feel left out.
I think some of the nodes in a few primalist trees reference some canadian animals. Also just all the armours.
I'll get my hockey stick in there eventually
Is it reasonable to assume that I'll have a decent number of resonances available if I play with the same person every weekend? Trying to get a ballpark idea on how scarce these will be / how frugal I should expect to be with them.
although, after this year's world juniors...ugh
true - but next year they're coming here to Ottawa 😄
We are being intentionally a little vague about it. If you are playing with the same person every weekend, you should have plenty of resonances to fill in the gaps for very stand out items that you find while playing alone. I guess a good way to think of it is the ratio of time spent playing together vs not. If you're 90% together, you should be just good to go.
Disclaimer: that's an arbitrary number that I just pulled out of the air and not some benchmark value.
I got tickets when they came to town almost a decade ago and it was so awesome. Had to buy the whole tournament but I got a 4 pack and all my friends and family came to different games, was so much fun. Best sporting event of the year, every year.
any plans to release a NON detailed 2024 post launch roadmap? ( no specific dates or anything ) just what is the BIG things ur gonna add in LEs first year. like ik WASD, and Steam Deck support is prob on EHGs mind
Good enough for me, I'm probably going to play with the same person for 10+ hours each weekend, and a couple hours solo most likely throughout the week.
Will cosmetic MTX be available to offline players at 1.0?
Sorry, I know the answer but I need a dev answer that I can quote because it's apparently hard to convince someone on the Steam forum.
well, as of right now, neither of those are confirmed features. The last time we had a meeting about WASD (about 4 months back) we decided to actively not put it in the game. It's been a rather hot topic since then so we will discuss it again but please do not think it is a forgone conclusion at all.
Likewise, Steam Deck is still not officially confirmed either. We haven't decided which platforms we will be expanding into, let alone actually started any of that work.
We do have the core features planned out for our first couple cycles and after 1.0 has settled, we will look at how we want to communicate those future plans. As of right now, all that matters is 1.0
No. Cosmetics will not be available for offline characters at 1.0 on Feb 21.
tried to be as clear as possible.
Steam forums are a cesspool, get out while you can 
I tried a few times to go calm things down and apparently I have no idea about anything about last epoch....then showed up on an unaffiliated account and they took me way more seriously. So confusing.
(steam forum users hate when the devs speak on something)
Some people just like to argue and aren't actually interested in answers 🤣
These ones specifically. #👨┃ask-the-devs-not-support-no-bugs message
Mike, do you know what a mouth-breathing windowlicker is?
unsettling?
Kinda. The kind of person that thinks a dev of the game knows less than a rando on the internet. Somebody that looks up to Homer Simpson as a paragon of intellectualism & skill/knowledge.
Kinda yes.
More of a derogatory comment.
'Cause why on God's Green Earth would someone think that a dev is less knowledgeable than a rando on the internet?
Somehow those comments even show up in this server and every time it happens I am completely dumbfounded
I missed out on the Eberle goal last time it was here. I won't make that mistake again! 😄
Are the Bazaar/Observatory towns (in the sense that I can bump into other online players who aren't in my party)?
Yep, they are towns.
Thanks Karv 🙂
Time to hop into AUS servers to stalk you
is this confirmation that not ALL items found as CoF will be CoF-tagged?
The current design is as follows:
- All items that are found while in CoF are untradable and it will be noted as such on the item's tooltip.
- All items that are found as a result of a CoF perk (passive effect from Rank rewards, or Prophecy) will be CoF-tagged (and of course untradable)
The reason for this difference is that if those non-CoF tagged items were tradable, it would create a very bad burden of optimal play scenario where players would feel pressured to either switch Factions occasionally, or in the more likely case have a second character level as MG just to be able to sell those high value items you might find as CoF that aren't tagged CoF.
And we want some items to stay as non-CoF tagged, so that switching from CoF to MG would be less painful, and for cases where MG and CoF players play together, as in that case all items found by the MG player would be usable to the CoF, while some items found by the CoF would be usable to the MG player (instead of all being unusable).
So by having untradable but not CoF-tagged items solves the burden of optimal play problem, keeps potential Faction switching more feasible, and lets MG and CoF players co-op together with one less constraint.
Good info 
Thank you for being so clear, Karv
There's been a discussion about this very thing earlier today - if you haven't yet, could you clarify this in the faction deep dive?
It has been added to the FAQ section now.
Any worries all the different item statuses might get too confusing? Now there will be untagged tradable, untagged untradable, MG tagged of various ranks, and CoF tagged of various ranks. And you have to keep track of how using these in crafting works. Does a tradable untagged unique combined with an untradable untagged exalted item make an untradable or tradable legendary for example (I assume it will be untradable)
people have said that the devs have mentioned it a bunch that the drop rates are going to be nerfed come 1.0, is this true?
When a prophecy says something like, Any Dungeon (Tier 2), how specific is that? Like, if I do more difficult content (higher tier dungeon in this case), does it still count?
Any plans for some kind of rare crafting material or alternative way to give a unique legendary potential?
The answer has been no since LP was introduced
Hey - any reason why a bunch of online characters I deleted a while ago (were absolutely not showing on client for the past couple of weeks on login) are no visible again? 😂
If I completed the campaign recently will I have to run it again after Feb21 just like in POE or is it unlocked forever like in Diablo4?
There is no campaign skip and no plans for one. If you start a new character you will have to run it again.
Thanks for the quick reply
Mind you I'm not a dev, I just parrot them for frequently asked things that community members have the answers for, especially when Mike isn't around.
The right answer, regardless of who it’s from, is always appreciated.
I like your attitude. There is some stuff to at least shorten the campaign time and they do plan to expand on that system further, so hopefully that helps. 
I’ve only run it the one time (new player) so I’m sure I’ll be taking it slow anyway come launch. Thanks again…anxiously waiting
How is multiplayer in this game? Im a big multiplayer for anything online and enjoying teaming up with people, is it something people do or is it more of a "Solo only" kind of thing with multiplayer as an option?
arpgs are generally solo primarily with multiplayer as an option
its possible but def not a main focus
and enjoyable also
I think a better answer is that playing with others is not a requirement, nor is it pressured on people. If you enjoy coop just because you like playing with people more, then you'll feel the same in LE. I personally love it in coop.
Thanks guys!!!
The devs also want a reason to play coop. Though not confirmed there could be a dungeon where you need multiple people to beat
That wouldn't happen, EHG has said they won't make content that is multiplayer required
Are there any plans to make the Bazaar or Observatory the main area that people zone when they login with an already leveled character or for the End of Time to be a more fully featured town?
The end of time feels a bit rudimentary at the moment. Since it lacks an easily accessible arena and is laid out in a way that doesn't seem designed to have more than a couple of players running around it. If you have to zone between observatory/bazaar the end of the time or the arena via opening a menu and teleporting to each its going to feel a bit bad and unnecessary I feel.
I like the idea of traveling to each of these areas but I think it would be really nice if they were less of another instance and instead were parts of a larger hub. Kind of like how World of Warcraft cities are central hubs but have a lot of character in the different districts. Maybe the end of time can be a place where these other districts are small glimpses of a far off land.
Sorry about going off topic but I felt like this might help give a more clear idea of what I really inteded to ask I guess.
I feel like the value of the dungeons in terms of end game content besides the one that you NEED to do to make legendary items is not even close to the value of monoliths especially once you make them empowered. Particularly if your chasing high LP items or obviously the fact that there are many monolith specific drops while also being able to chase world drops. Are there any plans to make dungeons or other content besides monoliths much more relevant in the end game? I say end game, but I honestly haven’t felt a use for anything besides monoliths since I started playing the game from level 1 in terms of efficiency.
well you are missing out on good farming, dungeons is a way better source of exalted items than monolitjs and thats their point
legendaries isnt everything in the game, exalted items are way more important
if anything when you want to gear your character from 0, the fastest way is to efficiently farm dungeons, so i dont see how they arent relevant as they are now
Idk from what I’ve gathered I rather be farming LP while getting exalted items and not out of a preference of I think dungeons are boring or anything but with how long it takes to get high lp on all your Armour I feel like it’s just better to spend your time in corruption
Spoke to some other end game players some of which are 1k+ corruption and they all agreed but maybe it’s just a small percentage
well thats your build then most builds would rather chase good sealed exalts and have 1-2 lp items in total, and on 1k+ mono is obviously better, but ull take weeks to get to 1k+. When you only start gearing character and farming 200-400 cor, dungeons are really good, and thats what devs balance game around not 1000+ cor
Interesting
i mean check your build and ask yourself how many t7 3x t5 and t3 sealed exalts with bis affixes you have, and those exalts in a lot of cases are more powerful than even 3-4lp items
also movement speed gear ends up being better anyways, as most of your time in monos ends up being just from moving, so you generally go lower in corruption so you can go faster, which ends up being better for items per hour
we dont sit at 400 because our builds suck, we sit at 400 because its more efficient from a time standpoint
point is dungeons literally allow you to target farm exlats in specific slots, and its very powerful if you abuse it
Corruption pushing is ego boosting, not item efficiency 
oh yeah thats why I had like 5 different pairs of double MS legendaries when I finished this patch off because Soulfire Bastion farming for boot exalts. Its fun but loading screens 
I wish i could see the math for the value in items as you go up in corruption so then I can simulate runs at each corruption level and and at how fast they get done just to test it
Cause I feel like even at 400 the LP4 drops are not that great if any
Stop looking for LP4, simple as that. We have people with hundreds of hours in 2000+ corruption with none.
You DO know corruption doesn't increase LP rates right?
Oh it doesn’t? I mean it’s basically implied unless I missed where it says that but even so that is really weird cause people tell me their drops are better at 1000+
^
more items drop = more chances at dropping more uniques
so more chances at 4 LP
not better quality drops
but at a certain point
its significantly better putting on 200%+ movement speed
and spamming unique reward echoes
Is that point 400 specifically or is that just an example
It's an example
its just whatever you can manage with what gear you have on
Ive found at around 400c that after that, adding more corruption doesnt increase the chance at seeing unique reward echoes more too much
THe best corruption to farm is the highest one where you can still speedrun on.
so it literally becomes, put on movement speed, go faster after a certain point
Hmm. When I did research on corruption a while back multiple sources said as you go up, so does the item rarity drops which at least to me lead me to believe that higher LP drops would occur. I mean I just googled it again cause I’m not on the game and the first three websites all say the same thing so it’s probably in game too. Just saying I don’t think it’s crazy for someone who doesn’t go out of their way in a discord to ask to think that higher corruption = better LP drops but ig id have to show every player that ever reads the corruption description and ask them if they think it would increase LP to really know if it’s not a common misconception
Either way, I appreciate the new information.
Def gunna look into dropping corruption and speed running it instead
Nah, Devs confirmed the only thing that works on it is item level 100
not corruption
I wonder if you develop a build that can still nuke maps at corruption 1000+ if the increased drops from enemies would be more noticeable than running through at around below 500. I can’t quite hang at 1000+ yet so idk what the enemy drops are really from experience but it’s interesting that apparently running to the end chest is better than wiping enemies along the way if let’s say you can kill them very quickly even at a high corruption
I mean the problem then becomes, if your playing a build with 200%+ movement speed that can still do echoes with actual modifiers at those higher corruption levels, your playing something that will be removed from the game eventually, so thats on you at that point.
You mean nerfed?
Sam 
Or cycled out with seasons
I mean whatever it ends up becoming
Oh
like they will nerf overperforming things
we've had builds like that before, and will probably have them in the future
its enevitable
Well I mean if it actually is more efficient than what the enemy drops are as you enter the 1000+ range then might as well use it till it’s nerfed but.. at the same time hyper investing into gear that you know is likely to be reworked is a pretty big time risk
I mean technically your starting from 0 every season anyway aren’t you? Assuming stash doesn’t transfer
You only have 3 months in a cycle. Choosing what to do with your time is part of the experience. If you want to waste your entire 3 months farming for a build that can do that, and play it for a few days then move to the next cycle, then thats what you want to do.
Yea makes sense
So then there isn’t really a point to speedrun then?
I mean unless your trying to be max efficient but yea it’s gunna end up biting you in the ass anyway
I mean thats up to you 😄 im just saying the main contributor to items per hour is your movement speed.
due to the way the rewards are structured
Well ok. Lol I see your point and I appreciate the new info fosho. Still In a realistic world where one knows this and doesn’t wanna waste their time, they are probably gunna keep climbing corruption until the maps become noticeably slower to clear and then dial it back from there. Which doesn’t take away from what I was saying earlier that if your chasing lp4s without going for a speedrun build and your current build can handle it, then yea your gunna be in really high corruption. That’s all I’m tryna get at or at least make sure I have right
So corruption is less about loot and more about the achievement, much like delving in PoE
next patchi t might change that
Yea I saw that was mentioned earlier in the convo. Seems like they might make corruption climbing more relevant?
hey we should probably move this out of ask the devs 😄
Yea..
In other news, does last epoch have anything In their tos against paid boosting? Tried digging for it but couldn’t find anything
Like paying someone else to powerlevel you or paying for loot boost as in more drops/better drops?
Like if someone paid someone to join them and get power leveled, etc
I'd wager that falls under RMT, which is bannable
Yep!
Spend your money on savings or something, idk
Maybe go out and get a nice book
Oh no I don’t wanna do it lol
But I was curious cause I was reading through their tos
Will there be a price increase or a sale when the game launches in feb?
No increase, dunno on sale
(I mean when 1.0 launches)
Ah yea I found it ok cool paid boosting is def against tos
Yea, selling in game services for real world money could result in disciplinary action being taken.
hey hey 🙂 i saw the video about the new factions and was asking myself, does the merchant guild system works with SSF players too? maybe im missing something out, but to me, atm it looks like a trading system between players and not between players and npcs
Cool. I’m familiar with Destinys tos which also states that RMT is against tos however, people all Twitch and YouTube do free raffles with bonus luck to subs for boosts or playing with subs streams and essentially loophole the tos which creates what is now the very massive carry culture over there. Would those methods break tos over here on last epoch just so I’m aware or would they technically get by as well?
Game crashes a ton in multiplayer how high on priority list is this for 1.0?
i think it does since they did say it works on every mode
it would be kind of weird if you are SAF and the only choice you have is COF
but again Trading goes against the whole idea of SAF
since its choice based
its up to you to keep that aspect SAF
you can just select COF and move on
or Pick MG and do limited SAF
altho these are not confirmed by a dev i am just thinking out loud
speaking of is there any information on when cycles and new mechanics with cycles arrive will everything be available in the legacy or will it be limited
true just wasnt sure about 🙂
since i wish to collect stuff if the new uniqs are not going to be added to legacy or something like that i would create cycle chars
so until now I thought all cycle content or whatever its gonna be called is instantly going to make it to offline and existing characters and everything else, but now I'm hearing that that might change, what's that about
and where did you hear that from exactly
And maybe not trust in-game chat
cycle content is going to both. thats been a pretty big deal from the devs for a while. pretty sure you just got one guy'd. would just listen to the devs answers
Anyway, devs mentioned if they try any exprimental uniques, they might lock it to cycle only to not break the game in half.
ehg person on reddit
im forgetting their reddit name right now
But the current plan is that all major content will be on both cycle and legacy
see that's how I knew it too
that every content will go out to everywhere
and that comment is the first time I'm hearing that
just corporate speak for i refuse to set anything in stone ever. legacy is getting everything cycle is getting
I did specify current plan in my sentence
hopefully, I'm gonna be honest I'm kind of sick of seasons and don't wanna start over again all the time
so I hope that the plans don't change
Even if it does, that just means you get the new stuff a little later, but balanced & improved upon.
I'm fine with later, I would be very sad with never and I would probably not play the game anymore if offline/non cycles was treated as a graveyard like it is in poe or other games
Until it doesn't. Per Mike.
hopefully it will get everything cycle is getting
because if not after being told for years that it will, that would be a pretty bad kick in the d
Uh, oh, FBI typing.
Quick question...Will resonances only drop for a person while they are in your party AND in your same zone? Or just in your party?
lmao
Nailed it
Yes, same party and same zone.
Sweet thank you!
I made a feedback post but was also curious about devs perspective, are there any plans of adding some kind melee specific benefits over ranged, for example smth like Fortify in poe, and how overall devs see current state of melee vs ranged, are there any future plans to address current issues and improve qol and viability of melee playstyles?
Yes, we have considered it many times. No, we will not do it. We have another plan to make sets awesome.
i see , will be waiting to see them awesome 🙂
i rly like the primalist cast on crit set , but right now is not rly good
#👨┃ask-the-devs-not-support-no-bugs message
I asked a question yesterday and it got lost in some other discussion. If you don't mind answering it would be swell. If not totally okay either way.
We generally try to give melee builds more defensive options. We also often give bigger enemies a lower power melee attack that they only use if in melee already. I'm not prepared to comment on the current balance between them though. This is something we have been taking into account with the pinnacle boss design that we have just started.
No but it is possible to do. Good #1123698164503949392 . We can't make them part of EoT. You can't enter the other faction's area.
Hey, that's me. I can elaborate.
We aren't prepared to lock in a permanent answer to this question. We like to be agile when it comes to things like this and me promising you one way forever means I'll probably have to break my word.
Initially, the first couple cycles will roll out to everyone everywhere all at once on patch day. This is because our first few cycles that we have planned are things that we know we want in the base game for sure.
One hypothetical situation that I think is likely will go like this. Let's say that we have a cycle that the new mechanic is shared with everyone but there are 5 unique items that we aren't sure if they are going to work well. So we put them in the new cycle only. Maybe one of them needs some tweaks to be good so when the cycle rotates, they get added to legacy with some minor changes.
It is possible that in the future we restrict full mechanics to the cycle as PoE does it. It is also possible that we don't do that either. We need to be able to react to feedback and gameplay patterns.
This is all just a very long winded way of saying that the initial few cycles will be universal content. This may or may not persist.
I see, thanks for elaborating
I guess I'll just hope that everything will make it to legacy cuz I plan to play offline
Im more concerned with general monolith/dungeon mobs. You guys are doing amazing job on bosses in that regard, but was mainly asking if team is discussing just general monolith experience and balancing current normal/magic/rare mob types, especially those with ranged attacks, ty for response
Yea, all that too. Was just talking about some things I've talked with people about recently.
How will the faction progress transition (if at all) to the permanent server once the current cycle is over?
Undecided yet because we don't have that situation happening yet. My guess is that the highest of the two will be used.
Will stash tabs system remain free and stay in future leagues system?
I'm not Mike but I can tell you that EHG has stated multiple times that they do not plan to do anything weird with the stash tabs
If by free you meant "Bought with in-game gold", yeah. They're keeping that./
The game is b2p. It wouldn't be fair to charge people real money for stash space
I know Mike said somewhere he can't talk about balance changes for 1.0 buuuut any chance a little tease of at least the volume or impact upcoming balance changes may have? 🥺
Hi is any info about Be able to Scale Text on Map(M) for now for me text is a little to big like Mission UI etc Would be cool have option to scale text to like 75 or 50%
Re-popping this since it got buried overnight and I saw others wondering about it.
No text scaling options will be available at 1.0
It's fairly subjective because a new mastery class is a big deal to those that want to try it but does literally nothing for those that don't.
I would say it is probably on the above average side of balance patches we've had. Many skills have little to no changes while others have been redesigned from scratch. We also haven't finished with balance changes for 1.0
We will not charge real world money for convenience systems in game.
Stash tabs will remain in game earnable.
I'm 87% sure that it does let you do a more difficult version.
Hey Mike, any estimate on when will the game servers get rubberbanding to a minimum (not asking for complete fix because I know that's impossible for you guys to implement)? The game is the most satisfying ARPG I've played, but the constant server lag (which apparently I caused by "casting too many stuff at once") is what keeps me away from it. :S
Question for the devs, and sorry if this has been asked before. If I am playing SAF, (solo account found), and I get to let's say rank 8 Circle of Fortune, and then decide to end SAF. When I go back to normal mode with all my gear, will I need to make sure I am the proper CoF rank in normals as well to wear that gear? Is there a scenario where if I'm not paying attention, can I end up with a lvl 95 character who can't wear his gear with no shards, gold and stash? Just curious.
any news if the fix for the font bug (squares behind some text) is planned for 1.0? (sorry if this has been answered before). Love the game, can't wait for lunch! ❤️
Multiplayer performance improvements are our primary focus. Just saying, we got another 5% out of the servers is kinda boring.
Hello all, I noticed theres a MTX for a Ultimate edition upgrade and Deluxe edition upgrades on the steam store. What does that include as I cant find any details on it myself. I was thinking it was placeholders maybe or something.
Yea, this isn't quite sorted yet and isn't an ideal situation. Currently you do end up in a sticky situation.
We don't provide updates for the status of bugs here. But yes, we've got a fix for it.
thx, and sorry for asking in the wrong place! (that's great news ^^)
We just don't officially provide bug statuses anywhere because it would overwhelm us with questions.
@placid plinth thanks for heads up. I know it was a niche scenario.
That shouldn't be public yet. Please ignore. I know it's not complete yet.
Okay, and thank you for the reply!
I honestly assumed part of not answering questions on the status of bugs to be a part of not setting up unrealistic expectations
Yup
what happens if someone buys it?
like the store page has a buy button for the upgrades
Just tried, you get an error message when trying to go to checkout.
I know it's tempting but please don't.
Hi, sorry if this was asked before;
I understand that item/loot drop balancing is complex and can be affected by many factors, but are there currently any plans to nerf generic loot drops in general because of the implementation of Factions?
Thank you.
Yes. Base drop rates will go down at 1.0
CoF rank 3 will be roughly a little better than what we have now.
Ah perfect thank you.
Rank 3? That's not a typo?
Nope
Roughly, it's not a straight 1:1.
Thanks chaps
We are still adjusting this so it might change slightly either way.
🫡
So, if there is no penalty for changing for MG to CoF, nor reputation loss, I guess some might want to end up leveling both to max lvl right? is that possible?
Yes that's possible, since the faction levels are account wide.
seems like a nice long term goal then! 😄
Just to be clear, they don't share reputation and you can't use items found from one while representing the other.
Yeah I'm aware of that, seems fair imo, good to remind it for others anyway!
will you have a sale of this game during launch? i do hope so
I don't think so. I haven't heard any plans to do so and I don't think it would make much sense.
thanks
Can we still join the circle of fortune in offline mode?
yes
Sweet thx
Please tell me that the Molten Meatball got a change Mike. Pllllease
I wrote an entire essay on the forums a couple months back about how to fix this skill
Why "Rank 3" when the major drop rate change to CoF is from Rank 1? Does this imply that idols drop rates are getting hit harder than everything else and need the additional effect from Rank 3 to catch back up?
i mean idols arent droping already, you usually find them either from monolith rewards or from shrines, random drops are minimal comapred to these two, and its not clear if rank 3 will will affect shrines/mono rewards
No, the whole line I'm supposed to say is that at rank 3 you'll be getting upgrades for your gear at roughly the same rate as we have now. Rank 1 actually takes care of the bulk of the difference.
Appreciate the response, thanks.
Question re. Loot Filters in 1.0. Is there any significant changes that will break current filters or will we need to remake filters come 1.0 release?
Is there a particular reason why multiplayer is basically unplayable rn?
Filters have survived all new patches including wipes. They will likely need to be edited with new/removed affixes/items that can come with new patches tho. But mostly should be fine
Filters can always be wonked in small ways by updates. You will almost definitely need to update all your filters if they have any amount of complexity at all.
If you're having specific issues, post in #1123698102470189118 and/or submit an in game bug report. I'm not sure what answer you're expecting to hear, but multiplayer features working/performing well has been EHG's top priority pretty much since MP release.
I just logged in to check and it's not a universal problem. Please submit bug reports on game, on the forums or in #1123698102470189118
Sorry, didn't see the reply already
how do you feel about stuff like beastmaster providing incredibly powerful defensive benefits to all primalist masteries? do you think it's a reasonable passive point cost for the power level?
They shouldn't brick outright. You'll possibly be making some minor edits like they said.
I think it was a little over the top but generally fine. I know what you're talking about...
So Beastmaster tax is sanctioned?
It was...
Oh

hey I just bought the game and when I click enter world the game just close
not really a question...are you getting a unity crash?
I don't know I got the game from steam and created a chr and once I click enter game it just close no errors
if you arent getting an error from the game, either unity crash or unable to connect errors...might be on you.
can try verifying files...something might have went wrong on the install, or connecting to a different server.
if you keep experiencing troubles, try making a support ticket
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
Is powerleveling your own alt against tos?
cant imagine it is if friends can to each other but want to be sure
I'm not sure. First time someone has asked that I think.
interesting. Cause yea I was convinced to just make my other characters on an alt and min max my one character on my main to boost up my alts like people do in partys but if its against tos i def dont wanna do that
Surely there must be more enjoyable ways to play
i mean just a matter of knowing if you get banned for it or not
i wouldn't think that'd be bannable
With things like this, you'll need to submit a support ticket through the contact form on the support site if you'd like a firm answer.
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
I just don't feel confident enough to set a precedent.
is there gonna be price increase or a discount at lunch? or should I just buy now? (for my little brother)
Mike is unaware of any sale plans (which means probably no sale) but there are no plans to increase the price either
that's good to know, thanks
Yea, these more businessy questions aren't really in my wheelhouse. To me, price drops make sense when you want to boost sales. 1.0 shouldn't need any help with that.
Is there any plans to switch from gender lock to male/female chars ? I mean the game looks awesome, but I will be left again like in other games were I play only 2 classes cuz I cannot play male chars.
so I can buy the game because there are discussions for male/female chars , this is what I can understand from that post 🙂 ?
That's for you to decide.
It will probably come one day. But it require quite a bit of ressource and time, and they rather invest thoses in more essentials features rn
thanks
I was a big fan of seasonal power leveling, receiving and giving, in diablo 3. D4 kinda killed this is a way similar to what LE has implemented, putting a 10 level cap on exp from monsters. What is the design decision here? Why might you want to prevent players power leveling alts?
I mean its pretty obvious from a business standpoint why they dont want you doing that. However, Ive never been a fan of a paid to play game restricting how you decide to go about your own experience whether its getting boosted fast through no exp caps or doing it the normal way. People can say its cringe to get boosted by your friends or by yourself on an alt, but at the end of the day its a pve game and how you choose to go about it... really should be up to the player no? Idk im not a dev so idk if theres something deeper that im missing besides keeping people playing longer.
aren’t you the guy that was trying to find a way around the no rmt rule
Huh? I was jus curious how epochs tos compares to other games im familar with and asked how it works here in regards to people who try to pay for boosts, etc. Dif games handle it differently, but it got cleared up pretty quick when I asked
Everyone that has ever modded items as a kid has realized that getting all you want is the faster way to stop playing a game. The job of a dev is to make the game feel good, and preventing players from "hurting themselves" is part of that job. How you choose to go about a game, just because it is not competitive, is definitely not just up to the player.
Yea I get that and it is what it is, but getting power leveled is not the same as modding and also I feel like that is jus completely relative to the player at that point in terms of making the game feel good and hurting themselves
Like I myself and plenty of other players I know are not hurt from power leveling our alt characters at all and in fact it makes us enjoy the game more. Doing the main story once or twice is cool, but for some it def gets old doing it at a normal pace over an over even if you enjoy it. I guess the point is its not really black and white in terms of exp gain because its so player dependent. Modding is entirely its own topic and in that case I def agree that the devs need to step in.
I mean idk its similar to how people have such diff opinions on trading and thats why there are 2 diff systems coming out. Some people just like getting their alt characters boosted and others wanna do it normally each and every time. In fact, I'd be willing to bet more players are NOT against allowing faster boosting through no caps or at least much looser ones. Again not refering to RMT, this is just in regards to boosting your buds or your own alt character. Thats jus how I see it tho in regards to the other lads original comment. Im sure one of the devs will elaborate on their philosophy in regards to this, which hopefully paints a more full picture.
They pretty much covered it. You also can power level to a point, you just can't insta-level. The only other thing is that each character has a story, a journey. As you level and play through the campaign, you can try out how different things feel, you can learn how your skills work and evolve incrementally. This will give you a deeper knowledge of your character and will be able to make your own decisions better.
I will never understand this
This might make sense now, pre launch. Would you consider adding in ways over time to speed up the process? Particularly for those of us that like to try new thing that are variations on things we've tried before in prior seasons, a big barrier to making that alt in season 12 is the long grind it will take before the character becomes viable for what you are trying out.
I can't find exact quotes right now and Mike will correct me if I'm wrong (or if it's changed): They are currently happy with the time for the first character. The time for alts to get through normal monoliths is a little longer than they'd like, and they plan to expand upon the dungeon system (which offers a way to speed up and customize/mixup your campaign experience). They are also always open to feedback.
D4 kinda shot themselves in the foot with the "players' entire stash is querierd when they meet eachother in the game, thus we have to limit the size of stashes". This means we don't get the chance really to experiment with many characters per season, as there just isn't the space. In the latter years of D3, seasons 20+ I'd typically be making 3-4 or more toon per season, and because I was in the seasonal powerlevelling channel I would meet many other players doing the same. Seasons is a great way for you to try and throw away characters and thus the ability to level them up really fast helps with that.
Diablo put in the Gem of Ease which trivialised levelling of alts (it has massive bonusses to exp on it, and if you forged it into an item it removed the level requirement of it massively boosting a fresh character's power). There exists already in LE something similar. It is possible to get a Falcon unique with LP on it and other levelling items like the Torch, like movespeed rings, that make levelling a second character much faster and easier. Some more options like this is where I think LE can go in their own way. You could implement a Prophecy for CoF, or you could have an end-game boss drop with no level restriction and high chance of LP, that comes with a +100% increased EXP gain on it. The point would be that it is unavailable to your first character of the season, but there for sucessive ones.
I think, based on Mike's last comment (about levelling being a story, a journey) that they havn't grasped just how many players approach seasonal content, and just how many alts and toon people create to try things out in seasons. Hell, even pre-launch a lot of us are making different versions of mages to see if a build plays better as a sorc or a runemaster.
Holy novel batman
When you've got an attentive and active Dev group on Discord, I think the questions and comments shoudl be worthwhile and constructive, not throwaway one-liners.
I mean, we just cranked up the speed when we took the extra level requirements away from legendary items.
The process which we are most interested in speeding up is unlocking empowered on alts
Well, I'm crazy sick right now so we are going with short and sweet. I'll read that big one now.
You're posting on a Sunday, I greatly appreciate that 😄
Hope you feel better soon!
whats stopping you from just trying it on an existing character if you dont want to level a new one? At some point, when you have 1 character of every mastery, with how cheap respeccing is, why do you need to level another one?
it's much faster to respec and existing character than to create a new one yeah
It might not be a focus for the team right now, to try complex and game-changing seasonal mechanics, but the majority of my viewpoint comes from the perspective of a player who will create characters fresh in a season, with some season specific mechanic, and then try it on different characters over the course of the season, deleting the character at the end of the season and starting again with a new fresh batch for the new season. This is very common in Diablo and PoE, where their seasonal content encourages you start fresh and engage in the season mechanic.
Well, we know there won't be cycle exclusive content for the first couple cycles. So at the very least until then, that's not an issue.
are we getting a cosmetic store expansion in 1.0? kinda sad how little fashion you can get rn
Hence me doing this as a discussion type "conversation" rather thand a feedback or suggestion post. I'm more interested in their philosophy for including or restricting the possiblity of letting players powerlevel, or making the levelling up (not the campaign per sé, but the exp, the passives, the idols etc and empower unlock) for successive characters easier and faster when you are looking at players who are on their 40th+ character.
they said they are adding more, yes. and bringing new supporter packs at 1.0
nice
That's the thing though, I bet someone on their 40th character would get to end game with all the stuff done in a fraction of the time it takes a new player right?
The empowered unlock is the place we are targeting for speeding up for alts.
I don't mean to be dismissive, but aside from acknowledging that guy's feedback, I think it would be misguided to be expecting a new release to cater to a community that was fostered in D3/4 that are hyper casual and want everything yesterday. Already looking for ways to bypass the journey and comparing to games that have a content shelf life of a week tops is really not where LE should be targetting imo. You have a game for that already, infact you have two!
I think the exp might also be a point to consider, but we can talk about this in a few years time, when it becomes more relevant. Cheers for your responses! Get well soon.
Thanks
any chance mike can spoil us what kind of skill sentinel used on this 5 sec clip? it looks like some kind of holy rive but no combo, so might not be rive? https://youtube.com/clip/Ugkx_pfhr4ioZ0bQzbaVXXvHco9QMT6S_DBc?si=MTp9oMZEcpm5krpr
5 seconds · Clipped by Mishka · Original video "Trade & Item Factions for Last Epoch - Developer Overview" by Last Epoch
Sorry, nope.

Next week 

Does Flame Ward's "Mental Aegis" activate Apex of Thought's "Mana spent gained as Ward"? Or will I need to cast directly in order to gain this ward?
"Mana spent " needs direct cast
thanks
my totally random guess is healing hands is getting removed, since they confirmed every skill at 1.0 has its own skill tree, and paladin is getting a new skill for a spammable short-range melee attack since the paladin kit lacks it and it fills a hole in the kit. possibly with on-hit heal or other support effects. thats definitely a new animation
or it could be a new item or smth
Good guess but we did already show off 2 heading hands skill tree nodes sooooo
Are we throwing Healing Hands with enemies? 🥁
Buy the holy light! Bazaar and paladin synergies!? okay im done guessing 
speaking of paladins....has there been talks/thoughts about adding in like a holy/radiant dmg? or adding other damage types?
Or a new paladin skill, they ONLY have 4 you know, instead of 5.
laughs in Rogue
We pray that falconer coming means rogues also get their slots filled.
We discussed that a long time ago and have no intention of changing the damage types. Holy does have a different vfx set. So you can tell it apart from fire thematically.
mike w do you guys make seasons in last epoch ? like diablo 3 ?
yes
1st one starts on launch
@placid plinth on 1.0 warlock and falconor is going to be release ?
-
please do not ping devs
-
yes, warlock, falconer, and item factions are the big ticket items for 1.0
sry for ping
it happens to often, mike has likely just gotten numb to it, lol. pings just make thing seem more important than what they likely are, esp here. and they do like their time off too.
thank you for information
with class you play on last epoch ?
when discount
yeesssssss, thank you 😭
why are there some mastery classes locked and how do you unlock them
Falconer and Warlock aren't in the game yet. They are coming out with 1.0 on Feb 21
Are there any plans to try and fix the small delay at the start of the Shift ability? It's super smooth and instant during offline play, but when playing online theres a little freeze at the start that makes it feel less satisfying to use
unsure if that would count as a bug
If you're ever unsure if something is a bug, it's good info for them to #1123698102470189118 it regardless
I'll toss it in there aswell then
The empowered unlock is the place we are targeting for speeding up for alts.That's probably where most of my issue is TBH. I tend to get bored before I get to empowered.
So am I reading it right... One large way of gaining favor is to sell on the marketplace... What if your items just don't sell. You'll only gain favor by grinding the game with a lower drop rate? Meanwhile cof has multiple much easier ways to gain favor all while having a much better drop rate?
I think they said that you get favour by listing on the AH.
Ok, so just list junk... I guess that works. Do that on poe all the time. Wonder how many you can list
And also what happens when you remove it from the market then
I think they said there wasn't a limit, they definitely said that you don't get a refund on the favour if you delist though.
Going to clear up some terminology here. You gain favor by adventuring. You spend favor to list or buy items. You don't have a limit of active listings.
You gain reputation when you spend favor.
You can spend favor and therefore gain reputation on 3 things: buying items, selling items and purchasing items from the guild gambling vendor. That last one provides a fail safe to get reputation if you can't or don't want to trade.
And to add to what Mike just said, you spend Favor (and thus gain Reputation) at the time you list the item to the Bazaar. It doesn't need to sell for Reputation gain.
I was wondering if the increased shock effect on Charged Allies in the Static Orb tree is additive or multiplicative with the reduced shock effectiveness against bosses that it inherently has?
What happens when you delist it?
Post the node so they dont have to look for it
Just lose the favor but keep the reputation gain?
You get your item back, but not Favor. If you were to also get Favor back, you'd have a very annoying burden of optimal play loop to gain Reputation by de-/re-listing an item repeatedly.
EDIT: You cannot lose Reputation/Ranks, so yes, your Reputation stays.
Shock is 60% ** less** effective against bosses and players, which means it's multiplicative with increased shock effect.
Okay, thanks! The Alt text on Charged Allies specifically says 'Reduced effect' so I'll report that in tooltip hunt
if I setup a warcry totem and it casts multiple times before the buff runs out
it doesnt stack right:?
ok it doesnt
I just tested it
Is manifest armor safe from big changes for 1.0?
will there be patchnotes with all changes 1-2 days before 1.0?
so lets say i level the merchants guild to level 8 on my cycle character will that progress only share with other cycle characters or will it also share with my legacy characters?
rule of thumb, your faction progress is shared with all characters with which you also share a storage
In other words, no
You can alt tab to keep tooltips on screen. The underlined words are not links and mousing over them does nothing. If the node is associated with a skill, alt will cause that skill's tooltip to show up and and more details that the node might have.
No exact time but slightly early, yes.
We have no information on the status of potential upcoming balance changes. Nothing is safe.
if thats the case then at the end of a cycle would the progress transfer over to legacy or stay only on cycle for future characters?
We haven't quite decided how that's going to play out yet. It isn't happening until 1.1 so we've got some time.
Edit: definitely not stay. New cycles will start from scratch.
The scene variant tech you guys spoke of in the last blog, is that still ready for 1.0 and does it allow for day/night and weather variance in campaign zones or only when you hit monos?
Yes but just to be clear, it doesn't happen "on the fly". You won't see it transition from day to night live.
Yeh I assumed it was pre rendered on load in, so to speak
I'm second guessing if it's going to be in the campaign or not actually.
Just wondered if I'd see zones look a little different on the initial campaign run in, or if that only kicked in at mono
The lighting and graphics are better but I'm not sure it's variable.
Variance for monos would be more valuable anyway tbf
I recall a stream where the topic of potentially swapping the color of a spell icon for spells/abilities that players changed the element of. (Like changing fireball to lightning damage would change the fireball icon to a purple-ish color) I wonder if the idea is still kicking around for later. Just wondering because I thought it was a cool little idea.
Not for 1.0 but I do expect us to likely do it later.
Hey Mike, there's some small part of the community who believe that it is implied that each rank of CoF gives an inherent drop rate increase in addition to the explicitly mentioned effects per each rank on the Dev blog, i.e;
Rank 1 gives "Enemy Item Drop Chance. Enemies have a 35% chance of dropping twice as many items." + bonus drop rate odds.
Rank 2 gives "Upgraded Rune of Ascendance. 45% chance for Runes of Ascendance to be preserved when used on an item that requires at least Circle of Fortune Rank 1." + Bonus drop rate odds (additive with that from rank 1).
Any information on this? Would be great to clear up any potential misinformation floating around.
i think this is misininformation, post doesnt mention anything about that where did bonus drop come from?
There's no hidden drop rate bonuses, just the rank benefit.
I think what could maybe cause this confusion is Lenses, where most of them have x% increased chance per rank to find y prophecies but Lenses are only applying to Prophecies when they are rolled in the Telescope.
Thanks for the confirmation ya legend. Yeah the guy in Global that was claiming it seemed to think it existed based off the "By rank 3 CoF" comment that talks about loot acquisition.
That's just referring that by that point as CoF, you'll have better loot acquisition than you'd have currently in Beta.
Oh I didn't, I was just trying to convince him of how the system actually worked but he wouldn't believe anything that anyone said so Developer confirmation was the only way.
I wish it were the case Karv but we had a lengthy chat and he explicitly was claiming that "it's implied" that an additional system existed to improve player drop rates but it was just him not able to understand what was actually said in the Dev Livestream.
Nonetheless thanks for the confirmation <3.
Actually can’t stress how much I appreciate you devs not making cycles a completely different thing to the eternal realm at least in the beginning. Really hope y’all keep the eternal players in mind as the game becomes even better down the timeline
Hey guys!
Are you planning to make some sort of Veteran mode for campaign? Some people say that campaign is very easy. There are some people like me who prefer hard campaign like in PoE.
Will there be any fail safes to prevent the exploitation of listing and instantly delisting items for reputation gain? Obviously people maxing out all the unlocks for trading within a few hours would be bad.
Edit: specifically speaking about reputation here, not favor. I know the favor exploitation issue was addressed above
So, I can understand if both the loot you have and the stash tabs that you bought don't get carried over across since they're purchased with in-game gold, but I'm curious if stash tab folders can be carried over across cycles at the very least so that we can maintain our own way of organizing our loot.
You need to spend favour every time you list, so even if you delist an item and relist it you'll run out of favour, it's not a good strategy by any means.
Ah good point, you're inherently limited by how much favor you have available to spend. I guess that tackles that problem. Thanks
Well, considering that's just a worse version of using the faction gambler, no. We're fine if people try to big brain game the system only to be bad. They will learn.
We don't have a system for this but it is reasonable and I'd like to do it next cycle.
Ooh! Okay then. I hope it does become a thing in the future!
Kinda sorta, technically no but we do have an opt in difficulty increase coming.
Hey Mike
could you do me
the biggest favor of all time ❤️
could you just double check for us if these are scaling off of attunement properly?
we have no way to check ingame that would result in conclusive results
Will the stash reset for each cycle? Obviously items will be gone but will the tabs need to be re-bought as well?
I assume that's the case given that we just purchase stash tabs with gold unlike PoE.
Ya, that's kinda what I was thinking
Yes, tabs need to be bought each Cycle since they are new stashes. Legacy stashes are unaffected.
Thanks for answer Mike!
I don't really know this skill, but if the decaying health is a flat amount per second, maybe you can test by checking how long it lasts ? This could help at least for the health part.
Did I read somewhere (probably discord) that skill tooltips will get a significant overhaul with 1.0?
Minion damage and health, skill damage (specifically if they are getting damage of multiple damage types) is very unclear with current tooltips. Is this in the works?
Not from us.
I'm out sick, not at my computer today.
Generally attributes only work for direct cast things but it is possible that we extended that one.
get well soon.
And sorry for asking straight away.. are there any planned server capacity(for both online and offline) for release day for stability or?
Well, offline doesn't use servers so we aren't planning any for that. We have plenty of server capacity planned for launch day.
As a side note: I think there is generally a pretty huge misconception about what actually causes problems most of the time.
Last time people were reporting that we had run out of server capacity, we were sitting around 30% used. It's usually something else entirely. It's just not something you can see so the "obvious" thing is server capacity.
We are putting everything we have into this launch. Making sure we have ways for people to play is essential. Having an offline mode as a failsafe does help with this a lot but we aren't anticipating that it will be needed.
thank you for the quick and understandable answer! so playing offline is the key to go i guess to be safe
If you want guaranteed functionality then yes. I'm confident in the servers holding strong for launch though.
then i will trust you confidence about the servers ^^ and in case of emergency offline is the way to go
Do blessings affect mono boss drop rates? Like if I wanted a specific relic from a boss and have a blessing that increases relic rates, would that help or is the boss drop rates separate?
only last 2 boss drops not 1st two
so the rare ones are increased?
yes
Something I'm curious 'bout the trade factions rank restriction on items:
Suppose I'm a CoF (Circle of Fortune) player, and my friend is a MG (Merchant's Guild) player.
I dropped the item for him, so it gets tagged with a CoF rank.
Does he need the CoF rank before he can use it, even if I use a resonance to give him it?
Yes
Note that at least for now, if you are cof not all items you drop will have cof rank, only the extra items you get from cof bonuses
Oh I see
i mean not entirely true, but i think you will still be able to gift those untagged items with resonance or party trade, just not sell it directly to players
i dont understand what is not entirely true of what i said
No. Boss drops are not affected by blessings at all, in any way. (Well, it affects their regular enemy loot - not their exclusive drops, which is what everyone cares about.)
im confused cause now im getting mixed info. @cursive sparrow said it was the rare ones
i might be wrong on that one then, i usually stack rarity before boss kills if im farming items like twisted heart etc
There was a dev post about how blessings don’t apply to boss drops, and that they probably should
what about base rarity from mono mods/corruption?
Increased item rarity (which is also granted by corruption) increases their drop chance, but blessings do not just because of how they function. Simplest link I could find on the topic: #👨┃ask-the-devs-not-support-no-bugs message
Just to clear up some info from your question and the replies you got.
You can't "drop the item for him". All items on the ground are fully instanced to you, regardless of how they got there.
If the item drops while you are both in a party and the same zone, you can just gift the item to them directly without a resonance.
If the item drops while you are not together, you would need a resonance to gift it to them.
While representing CoF, no items that you get are eligible to be used in the trade system at all. Note: gifting is not trading.
Gifting an item does not alter the item in any way. If it has a CoF rank requirement, that stays.
Not all items that you get while representing CoF have a CoF rank requirement. They are still ineligible to be traded but can be gifted (resonance as needed).
have you thought about limiting resonance gifting by somehow tracking if the item dropped before you ever partied with the other person?
i guess its more of a pain in the ass to track for little benefit
Yes, the system is already borderline too complex and we don't think this would make the game more fun or prevent an abuse case.
Thanks to all of you 🙂
Mike, can you tell me why you ended up going for two different kinds of Resonances? The draft from last year only had one.
If there was only 1 Resonance rarity and it was too rare, it'd feel really bad for those players with less time to play with their friends as they might never get one, and make it feel really bad in using on not-great items. Most likely you'd never use it on items that aren't awesome.
And if it was too common, it would cause problems in circumventing MG trading systems.
So there needs to be (at least) 2, one for more common items that can be used without needing to wonder if you'd be able to gift a stronger item later on, and then a rare one for those GG items.
What about the scenario, where I need an Obsidian Resonance but drop a Golden one? That will feel bad too.
That's explained in
And if it was too common, it would cause problems in circumventing MG trading systems.
Just means you know that you can gift it when you play more together. If you barely play together then you're not expected to be able to gift those GG items, and if you play together often the need for Resonance isn't massive.
Having 2 is much better than having 1, because having only 1 would mean all your items would require that rarer one, because we can't make them common to a point where it would cause trading to be done through Resonances.
It's also not either Golden or Obsidian, they aren't competing in their drop rates, you'll eventually get Obsidian.
That sounds like the pace at which Resonances drop if you play together is pretty steady so the wait for the one you need should never be too long?
It's all about the ratio of time played together to time played apart. If you're playing together just so you can get a resonance, it's going to feel very slow. If you're playing together because that's how you play, you'll have enough.
Yeah that's a good point. It's not like they are items to chase after. Thanks.
How does this CoF bonus work? I'm guessing it practically just halves the chance of getting 0 lp?
i would assume this value just doubled
would add up to over 100% if it was ^^
i mean, yea so with a 1lp chance above 50% you would be guaranteed 1lp minimum and so on
I'm not sure so i'm asking, since halving the odds of getting 0 lp would also kinda achieve what's said in a more roundabout way, and yes that doesn't really make sense at higher LPL values, but i also don't expect they'd guarantee 1 lp for lower LPL ones.
the highest value i could find for 1lp with a rough look through low tier uniques was ~39%
so even if it was doubled it wouldnt be guaranteed
IF it works that way, doesnt sound too bad
but maybe there is a formula to calculating that thing and a factor inside that which the "doubling" actually refers to 🤷♂️
Technically we've never officially revealed the formula or confirmed any of the 3rd party numbers.
Pretty much yea.
Does that imply that total playtime with someone/playtime proportional to your total playtime increases the chances of resonances to drop?
I understand if this is too sensitive of a question to answer
Btw I don’t mean “will it more likely to get a drop the longer I play with them” because yeah ofc lol, I mean like the more I play with someone, the % chance for it to drop will increase so I’ll be finding them more often
Idk if I articulated it well
It's more "a watched pot never boils" . If you normally play with someone, you'll not need resonances often as normal gifting would work 99% of the time, and so the resonances you get will be enough to make up the odd item. Where as if you don't really play with them, and you try to get a resonance, it's going to feel very slow to get that resonance because it has your direct attention.
Ah right so it’s just a matter of playtime making it feel like they’re less rare since naturally you’ll be playing more with them (friends)
I was wondering as in from a drop rate perspective
But that makes sense
Cheers
For resonances, since they just specify rarity, does that mean a 4 LP unique just needs the more-common resonance? Do weaver items then require the more-rare resonance if the WW has popped a single T1 affix?
Also I was wondering with the CoF buff making it so full sets always drop, will this affect how you balance set items going forward? Will they be less powerful to compensate for their reduced rarity or are you planning on doing bigger things with them (like how Diablo 3 makes sets build defining, for example. Obviously doesn’t have to be to that extent)
The WW item “becomes” a legendary so yeah I would assume so
I haven't tested those scenarios, but based on the mechanics, yes, both scenarios should be correct.
Thank you!
We don't want sets to take over itemization, rather we want sets to be puzzles to fit into your normal gearing. If the CoF bonus made sets too strong when sets are in a good place without the bonus, we would likely adjust the CoF bonus to be a chance to occur, or some other adjustment to make sets as a baseline feel good.
So it’s like how sets are currently, I think some sets are in a pretty good spot in terms of their power level even with the CoF bonus, however the other sets might still be a bit weakish?
I’m by no means a super experienced player so take my opinion with a grain of salt
But to me i feel like i would never run some sets even over a rare item since their bonus is negligible
Maybe that’s what you’re going for idk
Tbf some set items right now are legitimately very strong in niche scenarios and can be BiS for those scenarios.
Yeah but on the other hand there’s some sets which I’ve never seen anyone use 😂
So a bit of a contrast in terms of power
Right now there's a couple sets that are commonly used, and the majority are seen as 'really bad'. Addressing it via just number tweaking tends to be binary, in that they're either unused, or they dominate itemization. There's a bunch of reasons for this, but one of the big factors is they have a tendency to result in "all or nothing". If we look at the sets that do currently perform well, they're sets that either only have 2-3 pieces, or individual pieces stand more on their own rather than power in set bonuses - but what's a set without set bonuses? We have some ideas on how we plan to address sets to try to avoid this issue, but it's still too early to talk about.
Yeah that’s basically what I was trying to say 😂
I guess one way it could be done is to look at the individually strong set items and put their individual bonuses in the set bonus, but the results could vary with that
That might be a terrible idea actually
It’ll ruin the identity of some items
Yep, and it's okay to have some sets be just "leveling items". There are plenty of uniques that (even after addition of LP) firmly fall into this category... there's just not many set items in general, so naturally not many endgame viable ones, and I think that's largely due to the reasons Kain mentioned.
Yeah I think having “levelling” sets is perfectly fine, and could actually be better than having all “endgame viable” sets
Having a few utility sets as well would fill in a nice gap, although that could drastically change the economy depending on how you do it
#💬┃general would be the best place for an open conversation on sets.
You could do a lot with sets if you look at it from a “non-endgame” perspective, and go more utility, but I’m not the game director here 😂
And yeah should probably move this convo
Any plans to add more end game options besides current monos and dungeons? Or is the loop gunna be the same as of current plans?
Nothing in 1.0
gotcha
Also I consistently have better ping in central servers which is strange cause im in FL and am always defaulted to east in every other game
Sweet
Is there a limit of the amount of items you can have for sale at any given time in the merchants guild?
Technically yes but you won't hit it.
Effectively no cap
Is there a lock feature button?
Sorry I'm not sure what this means. Can you expand the question?
A feature to let me lock my gear so I don’t accidentally get rid of it
No, we don't have that.
What is the limit to how many friends you can have if any?
Yes. Do I have any idea what it is? No. Do I think it's really high? Yes.
kk
Would a postmaster be possible in the future/already in plans? Just somewhere to access loot you forgot to pickup
Kadi 55-30 
Gotta have friends first for that
wouldn't a destiny style postmaster be a mess because arpgs drop several orders of magnitude more loot per minute than even the most efficient destiny player running the most rewarding content does?
like i run one echo and then my postmaster has 1000 items in it?
Have you guys thought about doing state verification of game saves and tokenization of items for offline mode so in the future you can determine whether the offline save has been tampered with? This would allow clean offline saves to go online at any point of the players choosing without risk of rare items being brought into the online trading market
tbf I think a lot of destiny style things are a mess in destiny
sure but the postmaster isn't one of them
but yeah, agree
Extremely unlikely. The game is designed around not picking everything up.
There is 0% chance that the risk can be eliminated
We have considered it yes. We also realize that wouldn't do anything to stop cheating in online, it would just very slightly slow it down for a few days.
Any possibility for a party dps meter? Or even a personal one
Is there somewhere to apply for sponsorship or partnership with Last epoch?
If you used actual tokenization then it would halt it completely, simply verify if the state is valid (eg all the steps relevant to the account) and verify the item that was awarded is the correct token for trading etc
Bitcoin esque in architecture, but you dont need distributed consensus network as you have game servers and dont care about forked state unless someone is online (in which case u can merge the state fork back in easily)
Correct, not completely eliminate, but make it more difficult to manipulate the state outside the game than inside the game
Hard no.
Damn is it ok if I ask why?
Yea for sure, the short version is that we don't want people staring at a dps meter.
trust me
we have that in Torchlight
and its terrible
it makes people act weirdly and never actually play the game properly. I could list a few reasons why its a bad idea
are there plans to increase stash spaec in even offline mode? i feel like id run out 200 stash tabs in maybe 2-3 years of playing
yeah outriders had it and it caused a toxic community
That's the thing though, as soon as one person does it, the whole game is compromised and we have to either remove the feature and get destroyed on social or accept that the game is just compromised. I know how to get around it and I'm no expert in that sort of stuff at all.
if only that game was kept alive
Lol, if you are genuinely running out of space in a few years, I'll consider it.
yeah i enjoyeds it. put about 500 hours in it
im at stash tab 65
The prices only go up good sir-
But like, is it 10 tabs of stuff and 55 tabs of meh? And keys will condense hard.
nope 65 of LP items char stash tabs and idols and Ex items
We’ll get key stacking eventually right?
Right?
You are probably one of the wealthiest players in the game, nice.
or just a hoarder lol
Mike can I dm you some interesting papers?
If it's about a way to do the saves so you can go offline to online, I'm sorry, I won't read it. What you're proposing won't work. I don't really want to go into details as to why though. But otherwise, sure.
Is there plans to have more Developer overviews before 1.0 launches I know the faction talks brang a lot of hype
send friend request so i can dm 🙂
Icyveins and maxroll are handing rolling out warlock and falconer respectively. I'm recording a podcast on Wednesday (with some big ARPG names interviewing me). I do a 2 hour dev stream every Friday where anyone can come ask questions.
Podcast? 
Yeah I heard DarthMicrotransaction was doing one
I don't know if I can say but they said it in a video recently so I guess I can
Yes
DM and Ghazzy
yeah dm and ghazzy i think
I know one of those names! 
i watch both
Both cool
Damn I never even thought about thinking it that way. I was mainly thinking of it in a party setting to see who is doing more damage to a boss. I’d personally love that at least in that isolated example but 🤷♂️
Sorry, it's not something we are interested in.
Are you gonna get grilled on minion stuff? 
I didn't say they couldn't.
Hey, sorry I missed this initially. You can talk to Foton about getting involved in our Creator Program. We do partnerships with people on all sorts of scales.
What’s Foton’s @?
Thx!
I am reluctant to keep this conversation going, but what about some kind of meter that's exclusive to the location with the testing dummies? Right now, I think the only way to gauge your DPS is to time how long it takes you to kill the dummy (it has a known amount of HP).
This is historically a no as well. If it's an accurate DPS meter, EHG doesn't want it, period. Same reason they will never confirm the life on the dummy.
Wasn't this idea thrown around during a dev stream as a way to solve the problem of items dropping off screen (dot, lingering damage builds)? As an alternative to having more mini-map indicators. Maybe the postmaster could filter by lootfilter to reduce the amount.
Personally I would really dislike that kind of system, I'd much rather they let us highlight certain rules on the map like uniques, but with some restrictions so people don't highlight every item
Yes, that would be what I'd prefer as well. But in the past Mike mentioned performance issues with that solution I think. Maybe with some default restrictions (i.e. at most last XX items dropped)
I know the focus is on getting the game out and fixing stuff and so on but I'm curious, is there any future plans of expanding classes and adding more skills? mostly asking because currently the way the UI is setup it's already "full"
They have said yes to both. New skills and you masteries "first". New base class somewhere far down the line.
that's good
No DPS meters.
What about dps inches? Or feet?
Hi Mike, I remember you were once able to give us some of the skill icons in full resolution which was really dope, was wondering if you guys also had some wallpapers and loading screens or something we could have in full resolution? I could only find a couple that weren't lower resolution/compressed online.
Hey Mike, what's your favorite Runic Invocation? :D
Don't ping EHG Staff
Yep, please don't ping the EHG team (except Kain and Muffin for CM stuff), any questions you post in here Mike will get round to answering 🙂
Sorry, my bad! I pinged him out of habit 
Whos the art director in LE? if hes not too busy would love to trade a few words with him.
is that a threat
Is there any plan to add a dodge to the game like in d4?
Someone made that suggestion before, the answer was no.
(Use your traversal instead)
They even implemented it, with a skill tree. They eventually decided not to make it live
For dodge?
haha, no id like to apply but my portfolio might be lacking and I was wondering if he might share some thoughts.
I have bit bizarre set of skills from working in i-gaming for years and not a lot of experience in applying for jobs (all of my previous ones just landed on me without really searching for one, but I decided to try out for projects that i might actually have passion for 😄 )
If you can share, what is rough idea on numbers of increased LP rate from corruption bonus on 300~corruption?(i assume this is still the benchmark you want to balance game around)
this will change with 1.0, thats what misha is referring to
ya i think its how it works now and they said they gonna rework corrption in their post to directly affect lp potential chance. the image above is from march, and corruption post was a month ago
sorry, didn't mean to hit enter
lol

It's not a ton, it's a light increase. at 300 it will be noticeable but not dramatic.
hello , i cant find the info so i will ask here , sorry if there is but cant find 😄 what will happen on the release with the characters we have now ? and if they wont be removed can they play with the factions ?
move to legacy
and yes with factions
does that interact in any way with the lp chance from cof? in terms of multiplying
sorta the way other ARPGs handle seasons/leagues
ok ty
I don't know
just confirming that no, we don't have plans for a universal dodge roll at this time
its hard to test in game, so wanted to confirm with devs. LE tools shows that base speed of warpath is 1.467 A/S. so do i understand it right that to get final attack speed i take that 1.467 then multiply by 2 since WP hits twice as faster then i multiply by my weapon base attack speed and then count all increases from gear?
Heo, Rah, Rah Igneous Rain was what I was using most recently.
Rah, Heo, Gon Trinity of Elements for the wow factor though
their resolution is too big for discord to not compress, I can grab a couple and stick them in a google drive or something. Which are you after specifically?
weapon speed is literally a more/less modifier that works at the same layer as all other stats/affixes
Nice, Igneous Rain is great but I've been having difficulties clearing with it. For bossing it's really strong and satisfying to use tho :D
RahRahRah is easy to use with a similar setup for clearing
Mike over here singing Bad Romance
totally not googling what that means...
I thought it was the beginning of Rasputin
can you please clarify what do you mean , because you just said more/less but also at the same layer, so if i have katana with 1.2 base speed and 20% increase speed from passives/gear do they multiply 1.2x1.2 or they add to get 1.4
a katana with 1.2 base speed is actually a weapon with the implicit 20% more attack speed
1.2 x 1.2
ty
just got it, and that's only 2 Rahs
well apparently it's also a song
Question; will Circle of Fortune be able in offline mode?
yes
sweet
Question 2; are LE devs fans of Titan Quest? 🙂
It's got some great features even though it's old
do you know by any chance what is the base speed of characters in le in terms of meters per second?
A good chunk of us are yea. I actually didn't play it until I picked it up from my library for switch.
I'm trying to figure out where to even look for that and I'm coming up blank
Cool! It's definitely worth a playthrough.
Yea, I have now
lol sorry ya was just trying to figure out minimum movement speed bonus you need to proc warpath echoes, since you need to cover 4 meters in 2 seconds of channeling
p.s from game testing it seems like its 2-3 m per second
oh sorry i didn't see that you replied, would it be possible to get these three? I think their names are imperialcollege, MajasaTemple and cliff. If you can only do two skip the cliff one. thanks a bunch!
I'll see what I can do
4.8 units/time is the best I can do
ty!
(I don't know how units/time translates to m/s)
Hello! Will new characters created after the 1.0 release be able to use items that were aquired on online characters that were created following the .9 release? My english is not ideal sorry if this does not make sense
New characters created after the 1.0 release will get to pick between cycle or legacy. If you select legacy, then they will be able to use items that were acquired on online characters that were created following the 0.9 release. However, all legacy characters are not eligible to compete on the ladder and characters can't be moved between cycle and legacy.
Okay understood, thank you Mike! My last question is will those 0.9 characters still be able to use the trading system?
Yes. However, once again, it is a fully separate environment to newly created cycle characters.
oh? does that mean at the end of a cycle the cycle characters get deleted? or did you just mean at will / mid cycle
I just mean mid cycle
gotcha
Wow okay, very cool thank you. Have a great day!
Just to be clear for everyone, when a cycle finishes, all cycle characters are moved to legacy.
will legacy still have their own leaderboards?
Please submit feedback to the #1123697853882187847 channel and suggestions to the #1123698164503949392 channel.
My bad, will delete here and move it to that channel
no worries
wanted to ask is this supposed to make enemies dissapear for 4 seconds and they come back? it kinda doesnt do anything so wasnt sure if its bugged or what it supposed to do
Sorry if it's been said but couldn't find it in dev blog post. I assume only equipment items are tradable right? No shards/glyphs/keys
Yes, that's in the main post.
Ouch, mb 😣
np, that doc is huge
you know the drill, if you think it's a bug, report it
it does kinda say that it makes things disappear on the node
How is the development of cosmetics for the launch? I like buying cosmetics in games. From my point of view, purchasing cosmetic items is a way of helping the company without leaving the p2w game. That's why I wanted to know if it's worth buying cosmetics and game coins now.
We have continued to develop new cosmetics that will be available as individual items, parts of supporter packs or as twitch drops.
Default dodge rolls are becoming more common in the genre. Do you foresee something like this coming to the game in the future?
When can we expect another news post with more info? Items, skills, classes, reworks etc? Can't find if there's a "schedule"
They didn't want to put one in.
(Use your traversals)
its in #news like in a week or so
scroll up
but you wont get any specifics they will only post "overlook" not details
Thanks a lot! That's what i was looking for
Not at 1.0
Sure. Just curious how that’s evolved given that its become extremely common.
I would kill for Steamdeck and Ally (handheld) support with controller inputs. Are we going to see that in the future?
it's kind of wonky right now
Question about the skill Puncture. If I max out Mind Piercer and also have Penumbral Ambush, will that mean that my mirages will assist with gaining me back mana on hit?
you can think of those extra arrows just like an extra projectiles node in fireball. You'll get mana back from them but not double if multiple hit
It's gone through several iterations internally, all the way up to implementing an option to test with. We decided that we didn't want to do it. Nothing has changed since then.
We haven't finalized which platforms we will expand into post-1.0 yet. Some things that work in a platform's favour to be chosen is having a version for that OS and input system already. I can't say which platforms we will end up expanding into. We are currently focused on the launch.
On a totally unrelated note, Linux and controller support are both being improved with 1.0.
Glad the controller support is being updated 🙂 have a bad hand injury and using a mouse sucks lol
- Real question to devs is how many times have you watched Asmongold hype over the trade video?
I only watched it twice, once and then aaron's reaction to it, which meant that I saw ziz's video 3 times
Is there an affinity system for the stash like poe in LE? If not, is that something that will ever be implemented?
Not at the moment. We really like that system. We are planning upgrades to our stash. We aren't sure exactly what that will look like yet.
amazing! thanks a lot.. it is a good system for sure
Best I could do is 5040x2160
https://drive.google.com/drive/folders/151jt2XIRF8hlt7Z2N7ltOYMOA0Rs0EpS?usp=sharing
❤️ you're the best Mike
Will offline mode ever be able to have MTX?
I will quote Mike on this
"Ever is a long time"
Hehe. Well then maybe the question is if it's possible at all with how it's coded?
Yea, it's technically possible.
Ive discovered something. So whenever I join someone or some joins me ona different server than me even as little as US east to US central or as big as US to Europe, the lobby is super buggy and laggy. However, when we restart our games and start from the title screen on the same server whatever it might be even if we are in different places in the world, the experience is way way better and usually fine. There seems to be a problem with converting servers that causes a bad experience.
Question on Upheaval totems: do their damage scale from your main weapon, since they are "using" Upheaval instead of you but it's still your skill? Or their damage is based purely on minion/totem damage and added damage?
Minion but the node that depend on your weapon still work (99% sure)
Hmm ok so basically any source of minion flat damage, or flat damage from the skill tree works, but now i don't have to use a good melee weapon, more like utility maybe
Question: Will the market display the floating point value of items? For someone trying to get perfect items, 8.0 resistance is much less valuable than 8.3, for example.
I assume you mean the controller interactivity in general, right? Because I see no difference between xbox controller on PC and my steamdeck controller functionality
It shows the same data as the tooltips.
True SSF in 1.0 or still just SAF atm?
We will have both Solo Character Found and Solo Account Found options in character creation. You can transition from SAF to SCF but be warned, your stash will vanish if you do. You can transition from SAF to Normal but be warned, you stash will stay behind if you do.
But isn't it the case that higher rolled floating point values would be more valuable on the market? Will that just come down to rich players buying as many 8% res idols as they can until they find their high floating points? (using res idols as an example)
That's a pretty small margin to be minmaxing but yea I guess so. It really shouldn't be doing that anyways, I'm not sure if the bug that allows that to happen in the first place has been fixed or not (for 1.0).
I'm not sure either, I just know that floating points cause a variation in item quality beyond what's displayed in the tooltip. And you know how min maxers can be in games like this 😉
These wallpapers are amazing, thank you!
It was actually Cory and Kain who got those out of storage for everyone. I just passed them along.
the imperial college is my new background lol
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Is there currently a way in-game to compare an equipped weapons hit damage (physical, or otherwise) to an inventory weapon? Currently it seems to only display the difference in stats, but there is no indication as to which weapon provides more hit damage (to phys or otherwise.) Or will there be?
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Are there plans in the future to give us the ability to influence pack-size or monster density? What about general increases to these?
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Weapons don't work the way you think they work. They don't have any local stats so you don't need to compare them like that. If you want a relative dps comparison, you can look at your attack of choice's tooltip before and after.
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No plans to add increased pack size mods. We have been and are still increasing monster density.
im a disabled gamer and I have to play with a controller so I was wondering if there will be any accessibility settings like deadzone/sensitivity sliders or other controller functions added to the game ?
We have a significant amount of accessibility options planned but unfortunately not implemented yet. We are just finishing up our base controller support. We have plans for options like you mentioned and some for people with colour blindness, other visual impairments and hearing impairments too. So I'm sorry to say that they won't make it in to 1.0. The best I can say is that it hasn't been forgotten at all.
What's the current stance on power from character vs items coming into 1.0?
AFAIK the most recent stance is Items > Skill Trees >= Passives.
I know I have a handful of my friends that have played LE struggle to feel their character grow in power from items. By the time they reach empowered they don't have much of a need to search for better gear unless it means min/maxing. (To be fair, not sure what builds they are running, possibly could be some of the most optimized ones like on maxroll)
I imagine it is a hard thing to juggle though because you probably don't want a player to feel too bad in the case they want to respec to something completely and then have no gear for it.
yea, that's right
how the at full health works? the dmg is calculated when the attack starts or when hits a monster?
While you're a full health, not the mob.
It checks when a skill would be cast.
Are online characters going to be wiped on 1.0 release? I imagine not, but I want to make sure.
Ah thanks, should've checked there first
Will you be able to preserve the state of the game play? Especially for endless arena, yesterday got DCed after finishing a wave and now have to start from half of the waves.
Unfortunately for those that get DC'd at no fault of their own, we won't preserve it. It's just way to easy to abuse the system if we did. So it's less of being able to or not and just do we want to or not.
The keys of memory are our way of giving a partial safety net.
Well… for those on 400-500 waves it’s less punishing since you only need to do another 200 waves, but for those pushing 2k waves you’ll need another 5-6 hours to get to where you were at and my eye hurts
yea 2k waves is way higher than we ever intended it to be reasonably pushed
because yea, it becomes a test of endurance at that point
If preserving the state is not possible, at least do try reconnect, that could help on various situations
Do you plan to add some twitch extension that would allow viewers to see streramer's gear/build/etc. ? Like what PoE has?
We'd love to have something like that. It's fairly low on our priority list at the moment though.
Fair enough
why there is no option to cast without moving, its bug or WIP or what?
what do you mean by that?
there is
just stand and press only 1 button
troll?
if you cast while holding movement button then youll move if you dont do that the cast is stationary
the only way you move inbetween casts is if you hold your leftclick on the mouse always, so just dont do that
?
It seems you are the troll, everyone answer you the same
You can create a topic in #1123697853882187847
any plans for a mouse sensetivity slider?
Sry for bothering and for any bad spelling of my part in advice! Allow me to intreduce my self im Nacho or 1mLucky as people know me in net!. Im trying to bring up and pushing the spanish speakers comunity for LE, im an small streamer and i was wondering how can i do to be in the "Livestream-Shoutout" channel if its possible in any way ? .
its a bot, its automatic @rocky gorge
Got it thx! and one more noobquestion, how can we do to get the rol of "Streamer" here in the channel ? its there any requirements ?}
In the Multistrike skill tree the node "Hallowed Arsenal" replaces additional swords with Smite casts: which, if any, of the nodes in the Multistrike skill tree apply to Smite this way? Nodes like Victory strikes (extra swords on sword kill), Bladestorm (consume mana for extra stacks) Vengeful (retaliate with multistrike swords on block)...
yes those will appy, but your damage % nodes on MS tree will not boost smites iirc
Ok makes sense. Thanks
so why were the mages exiled? are the clothes they make so beautiful they were deemed Forbidden Fashion or something?
they messed with experimental stuff that was illegal
they tasted the forbidden fruit called mad alchemist laddle
Hi all, my friend got a box copy of the game on steam last year and said the controller support wasnt the best, I play m+k so I don't know, but how is controller support doing now and is there anythign on roadmap around controller support?
they'll be making some improvements to it for 1.0 and will continue to support it in the future
Thanks for the response 
This isn't so much a question more of a comment Mike that interview was incredibly enjoyable and I think you did an amazing job I won't tag you but just know I was in chat cheering you on. Can't wait for 1.0 baby.
hello i was wondering what's the difference between idol proc skill's and minion proc skills. specifically with the mana cost idols that proc skills are free and minion cast skills cost the players mana poll. the most common example of free mana cost from idols is smit on throwing and the most common minion skill that takes your minion is zombies and sacrifice. for both idols and minions they will use the skill tree for the proc skills but only minion proc cost mana. is this intended to be or an eventual change. thank you for any and all response you give.
I think the ones that are free are more likely to be relatively old versions of proccing a different skill (but not always). The ones that proc a skill at a % of the skill's mana cost are all new. No idea if they're going to move the old ones over to the new (% of mana) or maintain a mix.
In this Youtube video, one of the questions was about the replacement of Ice Thorns for the Primalist for the 1.0 release of the game.
https://www.youtube.com/watch?v=P8RBt1DqfEo&t=3126s
I was not aware that such details were already known. Is there any place where I can find some "tentative release notes"?
Last Epoch developer Mike enjoys some Last Epoch while taking questions from the community.
Join us weekly on Friday at 3:00pm central time on twitch at https://www.twitch.tv/lastepochgame
ABOUT THIS GAME
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action...
Hey, will there be new Supporter Packs with 1.0?
yes, and more mtx in the store
Thank you!
There is no official source. A community member and true hero, Andrew Tilley, has gathered/catalogued all the official leaks: https://forum.lastepoch.com/t/unofficial-roadmap-to-1-0-and-beyond/60203
well sorry everyone, I got a little behind here
I'll catch up
well, you guys answered almost all of them for me ❤️
Not at the moment but that's probably a good thing to look into. We've had some requests for it recently
We've teased a couple pieces but I don't think we've fully gone into details on it yet.
I have a small question about snapshotting in general are you planning to get rid of it eventually? and particularly im curious about warpath for some reason it does not snapshot now unlike other dps skills like flurry and disinitegrate,is there some reason behind that?
You want to talk to EHG_Foton about it basically if you're a regular streamer, you can have it.
warpath is set up really uniqueuly in game because it's a channeling movement skill that needs to be constantly using attacks. It's like the edge case of edge cases on multiple axis.
We are working on ways to reduce snapshotting when it makes sense.
Hello! I have a question that might have been asked already, but I could not find it. If a Merchant Player and a Fortune Player play together, how does the item drops work? Would all of the items dropped have a CoF rank requirement?
drops are instanced for each player. MG players would never see CoF item drops. assuming no bugs
Thank you!
he would never see their drops even if they were both mg
Thank you 😄 I was chugging lemon honey water to keep my cough at bay and almost got out clean. It feels like it went really well. I'm excited to maybe do another one like they said at the end.
Hey all - looking forward to trying out the game! Great job and congrats on getting to this major milestone.
I missed the boat on supporting you guys early on, so I’d like to buy a supporter pack.
A few questions around supporting:
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Are the current supporter packs going to go away after launch day?
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Will there be any limited day-1 or launch support pack options at that time?
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Are there any other ways to support?
Thanks!
1: yes. However, they aren't forbidden from or guaranteed to return so they might or might not come back. We mostly just don't want to have a situation down the road where we have 100 different packs simultaneously available and it just be super messy. Some of the previous packs like from kickstarter and alpha are gone forever.
2: no day 1 only packs. The launch packs that will be added on day 1 will persist for whole cycle. The short term limited availability stuff that's happening around launch are the free twitch drops (info in #news )
3: tell your friends, make a build and post it on reddit, just play the game and engage with the community if you want to. In terms of additional financial support, we do sell individual cosmetics in game also. More of those are coming at 1.0 and we will continue to add to those too.
Awesome, thank you! So the current early access packs will be replaced with launch packs?
yup
glad to hear there will be more support pack coming. Hope they will be more attractive, If they're interesting enough I'll buy them all
any plans for an fov slider to zoom out more?
not support no bugs
But if you can't find it go ahead and post it, even if it is known already it's better to report still.
sry
Hey Mike, What's up? congratulations on 1.0 next month, just wanna sayt hat
Is there any plans to add a skill tree to healing hand for Paladin?
Yes, iirc it'll be there at 1.0
It wasn't forgotten or anything, just didn't have enough time or clear idea last I heard
Mike, if I may ask, how should one ru-translate "Void" as a damage type? I'm torn between "void"="emptiness/пустота" (currently in game) and "void"="enthropy/энтропия" (feels a bit closer to its nature, I think?).
Also: "Timeline" is currently translated as "хрономираж". Is that the right term context-wise? Are there any other variants in mind?
After making it to echos and on/off partying with my friend I never felt like the game allowed for a trinity party role setup. Maybe I just dont have enough playtime or something but I always thought that poe and d4 really failed when it came to this sort of group gameplay. To explain, these games just have everyone running as tanky/damage dealers and everyone takes care of themselves. I know there are some exceptions like aura bots/curse bots but for the most part you are solo players that randomly step in groups together with no real interaction between players. I see you guys have the tools for dedicated tanking/dpsing/and healing so my question is if there will be modes or content made for group play in the future (or maybe I have not seen it yet.)?
devs said game wont have party exclusive content, and the trinity thing is just not a thing in the genre, which is why poe and d4 do not have it, and they havent failed at it because they didnt even make an attempt
So its going to be the case that if my friend just has a better setup than me im gonna get carried through content without actually playing the game until i fix my build. I really dislike that.
This is... kinda the core of a ARPG that is made to be soloble.
Trinity doesn't work in a game where you can effectively take 0 damage by just physically moving out of the way.
The game has targeted healing and taunts. thats more than enough to establish a trinity.
Sure, but it's not effective.
Not even close to effective for what your thinking of by "trinity"
The best kind of support in an ARPG is the offensive type.
Assist in debuffing/shreding and just making everything easier to kill.
Or just splitting up and cover different parts of the map to speed up.
straight healing is hard because of how fast combat is
Also a normal build will have some method to get health back.
and aggro goes by proximity and not by damage dealt so a melee character is going to tank by default
With the current game you could easily make encounters that enable trinity gameplay. It requires the mechanics to be different than your regular gameplay loop not a fundamental change to the combat. You create encounters that require directing the movement and attention of enemies away from your party for the tank, which allows a healer to focus on maintaining that persons health and heal any extra damage the dps do not avoid.
This isn't whatever mmo-ish game your describing though, its an arpg
Trinity works in games designed to have specific roles like that. An Arpg is not that game
That makes it unsoloable.
Which is what the dev actively don't want.
They want content to be able to be cleared solo.
They do not want multiplayer-only content.
Well let me hear from the dev then. Idk why yall are answering here in the first place im not here to argue this or that.
Took me a while to find it.
at some point this channel will all be references to previous posts
Hi, how trade between 2 players work(not in a group), can you trade items and gold directly with no restrictions?
in new feb update
You can buy and sell all Exalted items in the Bazaar or >directly with other players<
If it says that in the announcement then I'm dumb and you should disregard me.
Yeah, I misunderstood that hard. Sorry about that.
np
It follows all the same rules as the bazaar and costs the same amount of favor.
ty
Is health a signed or unsigned short? 😂
We really wanna know what the datatype is for hp/ward on the backend
Is there a plan to reveal the 1.0.0 Patch before the actual release ?
For each major patch we usually have a Pre-Patch Hype Week that covers the content of the upcoming update through daily blog posts!
There are the big news posts (warlock and falconer reveals upcoming, factions post already posted), as well as the usual hype week with mystery news and patch notes some not very long time before the patch
Thank you very much, I'm doing too good at hyping my group of friends for the 1.0 release and now they keep asking when XD
sales are open on steam :^)
I'll check when I get to my computer but first I gotta ask, why does it matter?
We were just interested