#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 24 of 1

lone ginkgo
fossil dune
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Ahhh

placid plinth
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the demo knight I referenced above was different, the forgotten knight was the model introduced as the initial void knight during kickstarter

storm carbon
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Will 1.0 come with Necro buffs? Really important question that determines 1.0's mass appeal and success. 🙂

placid plinth
storm carbon
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Thanks for trying, Mike. I still have faith.

heavy jasper
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I can answer, there will be Necro buffs

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instead the devs will coming to the houses of all the necro mains and make you watch as they delete the class

placid plinth
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not quite

heavy jasper
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Yeah, probably not

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But until it happens we can't know for sure

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They can always just wake up one day and choose violence.

slow ivy
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have we ever seen a full-image of Julra? I don't think we've ever seen art for it.

placid plinth
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Possibly not actually. I know I keep saying it but I'd really like to get more up to date concept and splash art available at high res from our site.

fiery cedar
#

Do you guys have any price increase plan before the full launch?

real inlet
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Will progress from Beta carry to live? Or is it a full reset for everyone?

crude plover
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it will carry over

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but if you want to be on the "seasonal" ladder you'll have to start fresh

real inlet
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Music to my ears 🙂 Thanks!

crude plover
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np

crude plover
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Mike, does the increased idol droprate blessing work on the idol shrines?

cerulean nymph
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how does the potion chance drop scale with empty potion slots, is it an increase per empty slot, increase per percentage empty, or just a flat increase when any slot is empty?

livid stirrup
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Why does this roll over at 1 billion? Can this be changed so it doesn't roll over back to zero ? Would be nice to have sort of a "tree ring count" type thing for toons you spend a lot of time playing. edit: bonus points if you add another line under it for "Account XP:" so we can see our total farming prowess (for good or bad, hah). that part could maybe update only on login, not dynamically (save on server load)

fringe finch
#

will there be mroe weaver wills item in the future? i like them alot

placid plinth
fringe finch
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just glad to hear morewill be coming ❤️

placid plinth
placid plinth
crude plover
placid plinth
crude plover
#

this is what i could find (sorry if posting it here is wrong just wanted to make sure anyone else that was wondering could see it too)

seems like the gold blessing effects the gold shrine, and you gave a maybe to the idols before, so it seems like it's very likely idol shrines are affected by the idol blessing.

rigid cedar
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Any major things planned for 1.0 besides Falconer, Warlock and factions? Set item upgrades, maybe? Class reworks? New endgame systems?

sweet crystal
#

(General recommended I ask this one here.)

The Enigma node (turns Runic Invocation into a traversal skill) says "Whenever you directly cast an Invocation you blink to the target location first" in its text description, but then the statline says "Blink Forward After Cast".

Which is it, before or after?

For instance, if I'm standing in a Glyph of Dominion, and I cast Runic Invocation with Enigma targeting a spot outside of my Glyph, will the Invocation I cast benefit from my "standing in Glyph" buffs?

placid plinth
placid plinth
crude plover
#

you guys aware of the server issues? idk where to check with you guys since it just happened, sorry if it's the wrong channel to check in

feral surge
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Who do I have to thank for reworking the discord? Looks good! 😄

exotic gazelle
fierce cedar
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Will more lore snippets be added to all other chapters?

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Would be really interesting to hear the thoughts of the Immortal Empire bosses.

placid plinth
#

yes

glass thorn
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can the same target that procs these get hit by the frost spikes?

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like for instance if your hitting a lone orobyss for example?

placid plinth
fast spade
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Does Crest of Unity interact with Runic Invocation's Elemental Starfield in any way? I hear conflicting information that the helmet disables the 3 novas and only one proccs.
Does Crest actually disable the single novas, or just makes it unable to be directly cast?

placid plinth
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I'd have to go in and check to be sure. Can check later if you remind me. Generally, if an item conflicts with a node, the item just wins.

fast spade
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No worries Mike. This is your first reminder 😄

opaque falcon
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What is the travel distance of "Shield Throw" when it does not make contact with anything? Already reported it as a bug just in case.

heady wyvern
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I wanted to make sure it was an intended interaction...Because my LP got the frost claw on it the relic now locks to only the mage class? Why wouldn't it just be allowed to be put on but not get a benefit from non class related affixes?

somber marten
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(As if you try to make an legendary with a unique that already has a class requirement, using an exalted that would cause a different class requirement prevents the craft altogether)

alpine inlet
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What is the scope of "additional buffs" in Eterra's Blessing's Tranquil Spirit node?

  • The base minion melee damage buff? (size is clearly granted so I presume it still does this)
  • Other functionality in the EB tree that aren't explicitly buffs? (Purge)
  • Effects triggered by casting spells that don't come from the EB tree? (an item that gave haste on cast for example)
limpid dome
north swan
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hi! i've noticed that you can have experimental shards shattering them in a particular way. is it intentional or is it bugged cos you cant see them with other materials but only when you put an item into the forge?

fluid axle
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Any plans to make the Weaver an actual npc somewhere?

fleet galleon
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Hah, faster than you ave

north swan
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ok, ty!

crude plover
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just don't do us dirty like poe did with kalandra league kappa

fossil dune
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Birb

opaque falcon
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If I use Hammer Throw, Smite has the Descend node active, and I also were to have the Adorned Rahyeh Idol "Chance to cast Smite on hit with throwing attacks" Would this cause my Hammer Throws to cause me to have the opportunity to teleport every 6 seconds with Smite?

opaque falcon
lone ginkgo
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You have to manually cast it, I guess the tooltip needs an update.

placid plinth
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I guess triggered counts as instant?

lone ginkgo
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are triggered skills targeted ? 👀 the tooltip also says "teleport to target location"

crude plover
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for the harbinger of stars belt it'll target the nearest enemy when triggered

glass thorn
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you cant stack this multiple times on the same ballista right?

placid plinth
glass thorn
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ok pog just had to make sure

placid plinth
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the negative questions get me

glass thorn
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that playstyle would be atrocious

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nah your all good

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I asked it weirdly

placid plinth
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it can get both the fire and poison buff if two different rogues each use acid flask spec'd differently

somber marten
placid plinth
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@glass thorn if you didn't see that

somber marten
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It will still cast a normal smite otherwise tho when triggered

placid plinth
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right, just the fact that it's traversal does that, my bad

glass thorn
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oh thats pretty funny

placid plinth
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yea, so you can both take ballista and acid flask and give each other's ballista extra buffs

opaque falcon
flint bloom
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would we ever be able to get more uniques like kermodes cage, now that mtx is out? maybe like, a very bright green swarmblade skin 🙂

opaque falcon
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Does Doom's effect of "4% increased Melee Damage Taken" apply to the player or the enemy?

kind nexus
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Enemy. It's a property of the ailment doom, which is applied to the enemy. If you get doomed somehow it would be on you

slow ivy
green merlin
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Hey devs, what are the ranges of how close and how far away it is for this point?

exotic gazelle
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IIRC, it's 6 meters

zinc viper
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Will the current characters be moved to standard st the start or end of season 1.0?

exotic gazelle
green merlin
exotic gazelle
zinc viper
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at the edge of that circle is the difference he is saying

rough garden
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Question about Snowdrift's Freeze Rate Multiplier -> Frostbite penetration: Does it count Freeze Rate per Stack of Chill? My guess would be yes, since the advanced tooltip doesn't call it out?

kind nexus
rough garden
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Fooey!

kind nexus
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Yup, was sad too

crude plover
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Can you bestow upon us the knowledge of how much health the target dummies have? (or how much damage it takes to move their hp bar from full to empty)

placid plinth
crude plover
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god damn it mike

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How come holy aura gets the spell tag and aura of decay doesn't? we're having a discussion and i'm speculating it's because holy aura is always on and you activate the bonus effects with the "spell". while aura of decay is just a toggleable aura.

fossil dune
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Bone Curse keeps its spell tag when made into an aura as well btw

somber marten
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IF you want to be fair it's because bone curse does damage.

fossil dune
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But

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So does AoD

placid plinth
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no it doesn't

crude plover
somber marten
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AoD only applies poison stacks, it itself DOESNT do damage

crude plover
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break it down for us mortals please Mike, i think i kinda get it but not 100%

placid plinth
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I'm not sure why holy aura has a spell tag before it gets the flame burst node

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I thought it was reserved for abilities which have a spell damage component

crude plover
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yeah, did you guys maybe not do dynamic tags when it was made?

placid plinth
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no

mild rivet
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AoD and its poisons getting a spell tag would solve a lot of its problems but yeah it seems like an inconsistancy

crude plover
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but wait, why would it gain the spell tag because of the flame burst node? just because a skill casts a spell doesn't mean it gets that spells tags no? Since things like shatter strike don't get the spell tag from the icicle node

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petition to remove holy auras spell tag

mild rivet
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Apostate's amulet user propaganda, but I can't disagree

static vale
mild rivet
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I know, but if it did, that would solve the issue of it being a pathetic damage skill instead of just a support slot. Give it its own poison spell ailment etc

static vale
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Give it its own poison spell ailment etcThat's different to just giving it the spell tag. But yes. #1123697853882187847

kind nexus
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Is there a reason shift doesn't have the traversal AND movement tags? (From LEtools). Wondering because I'm thinking about teleporting ballista with me on shift using the experimental affix that says traversal skill

crude plover
somber marten
kind nexus
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Yeah nothing to conflict with

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And no reason it shouldn't be a traversal

mild rivet
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does smokebomb get a traversal tag? or just movement

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the backflip

somber marten
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Doesn't add a tag.

crude plover
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i think rogue doesn't have the traversal tag on any skills so that their cd's are independant even if you use a few movement abilities

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kind of a weird reason if so though tbh

mild rivet
kind nexus
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I guess shuriken or smoke bomb backflip plus shift? But even if shift has traversal, all of that would still work lol

somber marten
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The only other that breaks this rule is jav banner traversal, which is probably intended.

crude plover
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since normally all traversal skills share cd

somber marten
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Yeah the other rogue movement skills do not have traversal, just the movement tag.

crude plover
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yeah but my point is why would only shift get the traversal tag, since if they add it on any of the other rogue movement skills they'd share cd which i'm guessing they don't want

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so they opted to put it on none

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my guess

pine chasm
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This might be best moved to another channel btw, maybe even in the 'tag inconsistency' feedback post

somber marten
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(Note:how long has this been unnoticed?)

lapis sage
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do the + melee physical dmg nodes in the BM tree get converted to cold for ice sabertooth? the tooltip says only the BASE dmg gets converted not anything additional. if the nodes add to the base dmg then it would work but if they don't then based on the wording it wouldn't convert. honestly I could see it going either way?

placid plinth
lapis sage
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ok so not converted awesome thanks mike

fierce cedar
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I notice that the Solar Auxiliary enemies don't make sounds. Will they be updated to be on par with the new Rayeh themed enemies?

placid plinth
fierce cedar
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Not really a bug. More like they are looking old compared to the Solar Invaders.

placid plinth
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If an enemy makes no sounds at all, that's a bug.

fierce cedar
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No screams of death 😛

untold forge
crude plover
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Included but the limit will also be increased afaik

untold forge
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yes we just dont know by how much each cycle but hoenstly that all makes sense since then u would have to delete characters and not the game itself

pine chasm
untold forge
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well if you want to keep one of every mastery just to see the changes plus play 1-2 characters a cycle then yea 20 is too low

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i feel the number should be number of masteries + 5

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so if by cycle 2 there isnt new masteries than theres no reason to change, if there is then increase by that number

remote holly
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Looks like there is deminishing returns on CDR with Runic Invocation? I should have 93% CDR. I have 61% baseline from int/passive tree/gear, and the skill itself has 32% in the skill tree. Taking both nodes that give it +5 and +12 seconds CD each, so total of 17 seconds, my CD is 5.7s, but should be lower than that by a wide margin.

cerulean nymph
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Because it is not reduced cooldown, it is increased cooldown recovery speed. 100% increased cooldown recovery speed translates into 50% reduced cooldown

remote holly
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Ah ok, interesting. Thanks.

livid stirrup
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CDR works that way in pretty much every game. otherwise it'd be possible to reduce long cooldown powerhouse skills to almost no cooldown with some extreme CD stacking

kind nexus
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Grim dawn on release;)

nocturne wolf
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Hey any devs here? id like to ask if they ever gonna fix the big amoung of memory usage of LE like it takes half my RAM and i have 32gb of RAM meanwhile other games take like 10% to 15% of it why is LE so memory heavy?

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@frail sentinel can i mention some devs?

livid stirrup
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It’s 9pm EST/12EST, you may not want to ping anyone outside of business hours. This channel, including back scroll, is monitored during normal business hours. (Although Mike goes above and beyond!)

nocturne wolf
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and myu questions gets buried with other's chats so i can't tell if they replied or not

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and im from SEA server so hahaha XD my bad

placid plinth
nocturne wolf
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im using windows 10 professional btw

placid plinth
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thanks for the feedback

craggy minnow
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When is the zombie Lich build going to fix the bug?

somber marten
velvet cape
unkempt kiln
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in future will minions stay when u log out and in so u dont need to resummon them everytime u come to play?

placid plinth
opaque falcon
median carbon
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hello - my friend and I want to start a Polish Discord server Last Epoch - is it possible to post a link with an invitation for Polish players?

gusty rain
#

are there conditions to drop Merophage? not a single drop since patch, have 5 chars at 70-80

somber marten
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Only from Exiled Mages.

gusty rain
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obviously i killed thousands of Exiled mages by now

somber marten
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Luck issue?

mild rivet
opaque falcon
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Can I run LE on 8 gb ram and Nvidia GT 1030?

crude plover
opaque falcon
little grove
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Will there be Nvidia DLSS in the launch? Also when choosing character even if I have capped my FPS to 120. The selection of characters goes up to 500 FPS… I had to cap the entire game in nvidia control panel.

Will there also be an update regarding the graphics of the game? Since it looks old but it is very fun to play. I mean if you look into the new games coming out such as Titan Quest, Diablo 4 etc they look pretty damn good compared to last epoch.

crude plover
little grove
crude plover
little grove
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Thank you!

cerulean nymph
cerulean nymph
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Basically, you can play the game, just don't play tornado 😂

opaque falcon
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Damn, I am downloading PoE rn, gonna see if that runs smoothly first, if not, I am gonna buy Grim Dawn

fast spade
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Also, one more question, does Antipode of the Runeslinger scale with both Invocation and Rune Bolts tree? Or only Rune Bolts?

pine chasm
fast spade
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Bummer. Thanks

fluid axle
pine chasm
mild rivet
#

impressive how questions in ask-devs get answered by community members faster than ask-the-community most of the time

flint bloom
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miiiiiiiiiiiiiiiike. if i put the new experimental ward affix on julra gloves...can my minions get ward? since its just based off missing hp?

opaque falcon
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What type of graphics/designs/icons will you be creating or re-designing in order to prepare for 1.0?

I don't mean for spoilers. As vague as you can be, I ask so I can volunteer and create some graphics for the game.

pine chasm
gusty rain
#

does any VK skill trees affect void rift skill from Locket of the Forgotten Knight amulet?

tranquil sandal
#

WHO<<< is the weaver, supreme leaders?

placid plinth
tranquil sandal
#

0.0

placid plinth
placid plinth
little grove
tranquil sandal
#

if a software damages a hardware, thats a hardware problem, its made to be safe

tranquil sandal
little grove
tranquil sandal
#

Accept the answer and don't attempt to debate us on it.<<<

little grove
little grove
mild rivet
#

Take it easy guys, keeping chat clear for use by both mike and the players is the priority. BIGBEE

little grove
#

Ok I’m out.

static vale
placid plinth
placid plinth
# little grove I see Mike, but there is a issue with the FPS in the game. If ppl do cap the fps...

Implementing DLSS would require upgrading the engine. We do not have the time between now and launch to do that even if we wanted to divert dev time from other features. It would inevitably cause a large number of bugs which would need to be found and fixed. This would likely add a very significant amount of time after the upgrade before we could actually launch. And that's all while most of the other content stagnates.

Every patch comes with updates to the graphics. There is a "patch retrospective" style video that I just saw on youtube which might give you a better feel for how much the graphics have improved already.

fast spade
#

Hey Mike, third reminder on that Elemental Nova question 😄

crude plover
# fast spade This one

Can't you just put on the helmet and check? I know that's not an answer but I feel like it'd be way quicker than waiting for an answer here lol

fast spade
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It's not about how it works but how it should work

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or intended to

placid plinth
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oh, all I'll be able to get you right now is how it does work

crude plover
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I think from wording the helmet should take precedent, since it says "always" while the node doesn't specify that the Novas elements have to be of those elements always, just that it'll cast it as those elements by default

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So it working is consistent with the wording imo

placid plinth
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if it's not working the way you expect it to or how it should then you can leave a bug report and we will investigate it

fast spade
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that's the plan 😄

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But id like to know if its intended to work this way (ie disable individual novas)

fast spade
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So, intended no Starfield interaction

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Shame, but I guess it makes sense

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Thanks Mike ^_^

static vale
candid cosmos
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there have been two different sets of numbers released today for how lpl corresponds to lp chance in level 100 areas

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the first was on reddit and i saw your comment about the numbers being wrong

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the second was on le tools and i haven't seen any comment on that

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do you know if those numbers are right?

placid plinth
candid cosmos
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the reddit numbers felt really off yeah

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the le tools numbers feel a little better based on the few uniques i looked at but i wasn't sure

fossil dune
candid cosmos
#

for reference, some of the numbers from le tools are as follows:

|        | 1 lp   | 2 lp   | 3 lp  | 4 lp       |
+--------+--------+--------+-------+------------+
| 0 lpl  | 39.68% | 19.7%  | 4.25% | 0.37%      |
+--------+--------+--------+-------+------------+
| 10 lpl | 38.85% | 15.51% | 2.64% | 0.13%      |
+--------+--------+--------+-------+------------+
| 20 lpl | 37.08% | 11.79% | 1.54% | 0.044%     |
+--------+--------+--------+-------+------------+
| 30 lpl | 34.51% | 8.61%  | 0.84% | 0.013%     |
+--------+--------+--------+-------+------------+
| 40 lpl | 31.29% | 6.01%  | 0.42% | 0.0032%    |
+--------+--------+--------+-------+------------+
| 50 lpl | 27.54% | 3.96%  | 0.19% | not listed |
+--------+--------+--------+-------+------------+```
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i'll understand if you don't want to confirm lp chances but if you do decide to i'm curious

placid plinth
#

We have very intentionally not released the chances for items to have Legendary Potential.

opaque falcon
#

Will Last Epoch be on sale anytime soon?

somber marten
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None planned until 1.0

opaque falcon
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Oh alright

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Maybe I should still buy the game

fierce cedar
#

Why do Exiled Mages only drop experimental boots for me?

fossil dune
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Luck issue

untold forge
#

so allies is anyone that plays with you and companions are minions?

pine chasm
fossil dune
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Allies = anything that isn't an enemy really

pine chasm
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Basically yeah, as long as people keep in mind that stuff like shadows and echoes aren't things

fossil dune
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Fair

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Anything with a health bar that isn't an enemy

obtuse barn
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Are there plans to have the town portal open up at specific spot in town or are they going to stay random?

gusty rain
#

Are there any conditions for Exiled mage to drop Merophage / haven't seen a single once since patch

kind nexus
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rng is the condition

kind nexus
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thats the word

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we will see 🙂

untold forge
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it has been stated that the progress of it wont be shared but it was also stated that no other patch will come out before 1.0, except small fixes of course

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and it was never stated that it would be in december just by the end of the year

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the rumor is december because for business and gaming reasons it doesnt make sense to release it before then

placid plinth
#

can we rephrase this to "since it's only been a month since the last one"? 1 month would be the shortest patch we've done by 2 months I think.

untold forge
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i didnt want to say anything since ive only been here for 2 patches but yea mike makes a very valid point

rocky leaf
#

When running empowered monoliths in party, does the group share corruption or gazes? Not happening for me

untold forge
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no it does

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the group shares stability only

rocky leaf
#

is that intended or a bug?

untold forge
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intended

rocky leaf
#

yikes. that's going to kill this game. everything else is so well done

untold forge
#

no its not

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most of us prefer it that way

rocky leaf
#

hmm why? at least everyone in party should earn gazes

untold forge
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so youre telling me that if u run with someone at 200cc and you are at 600cc u should still get gaze?

rocky leaf
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ok, i kinda see that, but it also removes the incentive to group up

untold forge
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no it doesnt becuse grouping has other benefits

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but as mike said tolday on the stream they want to make it so that anyone who wants to play solo forever will not suffer

rocky leaf
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well, they could put in a penalty based on cc difference. like a huge cc diff, then no shared gaze

untold forge
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then you can just buddy with someone and scale cc together without any work

kind nexus
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probs not the place to debate this 🙂

untold forge
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it has gone on farther than i expected.

rocky leaf
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true. my 2 cents, groups should have some way to share corruption without power leveling or abuse (i get that)

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thanks

untold forge
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you are always welcome

untold forge
#

i know this is a far away question but if everything from the cycle transfers to legacy after the cycle ends doesnt that mean we can buy stashes for a much cheaper price while cycle is going on since they will transfer over afterwards?

placid plinth
green badger
#

What are devs' favourite snacks?

robust beacon
#

Hi Devs- sorry if this has been asked a bunch-
I am just wondering if there is any sort of timeline around fixing bugged uniques + healing hand skill. I think dev stream once said its mostly based on how easy-to-fix the bugs are, but is there any sort of goal for when the team wants all uniques to be working? (even abstract like 1.0 + 3 months for example)
specifically: -paranoia helm, sacrificial embrace gloves, javelin's fork interaction [sierpin's + divine fury]

foggy sierra
#

Can you guys release on console please I can't afford a pc to play and my xbox x would be amazing place to play last epoch look how well poe is doing on console please please and thank you for making best Arpg

#

Console release please

placid plinth
eternal lagoon
#

That's a strong choice. Gonna be hard to beat that.

placid plinth
#

We prioritize bugs based on 3 main factors.

  1. How bad it is. Fireball being 1 shade off is less bad than a bug which prevents logging in.

  2. How many people it affects.

  3. How long it will take to fix.

Our goal is to have all the bugs fixed always.

placid plinth
flint moat
#

Put a teleporter at lagon please

small flint
#

Question: WIll you add physics to the game? for examlpe: a big boss smashes on the ground, but there is no visual smash... it just disappears on the ground... there is nothing like a "boom" bec of the smash

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some bosses have it, many not

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same with hammers of paladin skill - they dont crash in the wall, they just glitch and disappear

placid plinth
# small flint Question: WIll you add physics to the game? for examlpe: a big boss smashes on t...

We will continue to apply vfx and sfx when appropriate to get a good feel for things like this. Adding practical real thing physics simulations would probably not be cost effective, both from a development standpoint and a gameplay system resource standing. If you've got specific #1123698164503949392 on which skills you'd like to see have improved effects, we check that channel for suggestions regularly.

small flint
#

❤️

pale dagger
#

Add Loadouts for the players that can change Passives / set and skill lists !!! Also add WINGS cosmetics ( that would be Awesome ) Also add Clan/Guild for players that they want to be all together in 1 team ( talk each other , make parties ).

small flint
#

I would be happy too see a dodge roll and more epic bosses like lost ark encounters ❤️

placid plinth
placid plinth
#

If anyone has a question about the game, why we did something, how something works or other stuff, I'll be happy to answer them.

small flint
#

a question about the road to 1.0: is there a roadmap or a list about things, you plan to get into the game until 1.0?

crude plover
inner mauve
#

So going out in echo web increases the Item rarity.

How much?

Orobyss 4 Corrption vs. Orobyss 16 Corrption how much does the Item rarity increase?

somber marten
#

The number that increases at the bottom left when you clear/start a node.

placid plinth
small flint
#

what are item factions?

placid plinth
#

!trade

inner mauve
kind nexus
#

mike sorry if i just missed it, no details ahve been released on the bonuses by tier for the circle of fortune right?

placid plinth
kind nexus
#

yeah i know, just easier to type out solo faction :). no more than whats in the trade post though. got it. thanks 🙂

placid plinth
placid plinth
kind nexus
#

for sure, my b

inner mauve
placid plinth
placid plinth
inner mauve
inner mauve
#

Oh thanks

placid plinth
#

It increases the chance of discovering nodes which are higher rarity and increases the amount of corruption added even killing a shade.

inner mauve
#

So an Orobyss that gives 4 Corrption has the same drop chances/Item rarity than a 16 Corpption Orobyss

#

Thanks

pine chasm
pine chasm
static vale
rigid cedar
#

Runic Invocation's Spell Cascade node says, emphasis mine:
...you also proc a random equipped non-channeling skill of the same element...
Based on this, a couple of questions:

  1. How does Mana Strike work with this?
  2. How does ranged Mana Strike work with this?
  3. What about Flame Reave?
  4. Flame Rush has a node that disables channeling; would it proc off of Runic Invocation then?
haughty shale
#

Hi,
Are you considering making it possible to cross certain obstacles with movement skills like teleport or furious jump? This is something very appreciable in D2 and PoE, especially for the dynamism

lunar lodge
kind nexus
#

yes

placid plinth
rigid cedar
placid plinth
rigid cedar
#

Huh. I gave it a shot and what came out of it is Glyph of Dominion not being placed, and Flame Rush not executing (but going on cooldown; maybe it does damage, but I'm not quite sure). Additionally, Mana Strike seems to not use the tree, cos I specced Mana Strike for maximum mana gain and using it by hand gives like 100 mana, and with RI proc it gives like 15. I'll set up a cleaner environment before a test dummy, test it again and submit a bug report if things are not working as you described

lunar lodge
glass thorn
#

Mike with the % damage with echo'd skills mod on gear and idols, does that work on the forced echoes like Time Loop inside erasing strike?

crude plover
glass thorn
#

It says echo that's why I'm curious

placid plinth
static vale
#

Might be an idea to change the description on that node

#

Or at least add some alt text to clarify that this isn't a "proper" echo.

placid plinth
#

Yea, that node needs a description update

cursive sparrow
#

with every repeat it does

placid plinth
#

Well maybe it doesn't need a description update then lol

static vale
#

It didn't last time I checked.

cursive sparrow
#

ty for clarifying mike!

static vale
#

Last time I used it it just created a second cracked ground gfx effect a second or so after the first one

crude plover
#

So then the echo modifiers work on it, correct? (Just wanna be 100% sure xd)

cursive sparrow
#

yess, also all things like (get xxx bonus for next melee attack every 3 seconds)

somber marten
vapid root
#

I am really struggling to get gold in this game.. I have 2 chars about level 60-70 ish.. casual player.. Got about 15 tabs or something, next one goes for 100K but that takes me days and days.... Also, any chance the gold pickup range can be increased, it seems I'm constantly trying to run over all the gold drops to get anything...
As as suggestion to the devs I would like to suggest the option to clear / sell / trash everything in a particular stash tab with a button. I have about 5 of them of when I just started out and tbh if I have to clear them it is going to be a silly cumbersome effort.

jolly jackal
#

How hard is T4 lightless Arbor? Is there a rough equivalent to corruption

crude plover
jolly jackal
#

Guess I'll stick to t3

crude plover
#

You can always give it a try and see, don't really loose much at all

#

And the chests in T4 are better, so using T3 as a gold sink is iffy

#

And lp on the uniques the boss drops will be more common at T4, and the uniques themselves are also more common

#

So if you can beat it, definitely go for it

mild idol
#

Hi, why does "Descend" perk removes healing ability of "Smite" skill of paladin

somber marten
#

It technically does the 'cast' before you teleport there

#

It doesn't remove the healing. You just can't get healed by the same cast you teleport to.

mild idol
#

Is this the intended way ?

jolly jackal
mild idol
#

Would be so disappointing if this is intented. Because it makes all other perks for healing mostly obselete. It heals only party members which makes it incredibly situational

somber marten
#

(If you proc smite by other means it won't teleport you and is treated as a normal cast)

mild idol
crude plover
#

pretty sure it is intended, you're casting smite, and then teleporting to the location

crude plover
mild idol
crude plover
#

i am not, but i've played for a long time and know a bit about how the game works

mild idol
somber marten
#

Oh, traversal smite has something lunge doesn't.
Smite can go past terrain

mild idol
somber marten
#

That's the BEST advantage.

crude plover
#

let's not debate it here and just wait for Mike

crude plover
mild idol
crude plover
naive vortex
#

Is it planned to implement make Rune Prison Items tradable ?

static vale
#

Are they not tradeable giftable at the moment?

naive vortex
#

No... I found a 3 LP Mad Laddle and cant Gift it to my friend. Was farming them with him & for him...

main lagoon
#

is this quest bugged?

ive finished campaign a while ago and didnt notice this till recently but i go to "the Maj'elka waystation" walk to the guy to the right he always says the same thing.

i step on the circle platform which takes me to "the desert waystation" but then i get no prompts what to do or where to go after this ive spoke to everyone in the room but still cant claim

candid cosmos
#

!bug

fiery lilyBOT
candid cosmos
#

also in game bug tool

main lagoon
#

im asking if its bugged

#

not gonna report somthing i dont know if im doing it wrong

pine chasm
regal ruin
#

oh like multiple ppl same echo but no HP scaling

#

forgot reporting that 1

#

not sure how it happend tho

kind nexus
#

What are the devs thoughts on actual oskills on items? I'm pretty sure we don't have any yet right? Is there any possibility to have some in the future?

fossil dune
kind nexus
#

Those aren't oskills though. I mean an item that enables the direct use of a skill you wouldn't normally have acess too (not a proc)

fossil dune
#

Oh wait, what's an oskill?

pine chasm
# fossil dune Oh wait, what's an oskill?

Like in Grim Dawn, you equip an item that grants a skill. Then, you slot that skill on your skill bar to use it like a normal skill. I think this was discussed in this channel before at some point, but I can't find it lol

candid cosmos
#

like enigma in d2

fossil dune
#

Ah. Never heard the phrase before so my bad

kind nexus
#

All good 🙂

gritty cosmos
#

81% of necromancer builds on lastepochtools.com use dread shade, but some people (myself included) find passive buff skills like that unfun

Is it likely there will be changes prior to official launch to make the necromancer less dependent on this skill, allowing more build variety?

placid plinth
# gritty cosmos 81% of necromancer builds on lastepochtools.com use dread shade, but some people...

I'm not sure that's the best source of data to direct design decisions. We are just starting to leverage data collection from in game to get a better idea of distributions like this. The problem with looking at heat the number of different builds listed is that maybe it's a bunch of people trying to make dread shade work but nobody can quite do it. Maybe those builds are all terrible and really dread shade needs a buff. I don't think this is the case but I'm just using it to illustrate that it isn't enough to go on.

Warlock's addition to the acolyte's arsenal will provide a little shake up to the necro and lich too. I expect to see some new builds surface anyways.

Having said all that, we are constantly looking for ways to enable new playstyles so I'm sure you will see some shake ups at some point. Necro itself just isn't at the top of the list right now.

placid plinth
placid plinth
placid plinth
main lagoon
placid plinth
#

I'm not sure if I missed any questions up there. Sorry if I did. It gets tough with so much cross talk. Please refrain if possible.

placid plinth
main lagoon
#

help me along how? ive completed the campaign and at that part i was already with someone in a party when we was at that part of campaign

placid plinth
#

If someone else completes the quest like normal while you're there, it should catch you up.

#

Also, you can have them trigger the next quest checkpoint and it would fast forward the quest

#

If you're already past it, is it just wanting to clean up the quest log?

main lagoon
#

yeah i kinda have ocd and its been putting me off the game lol

#

not fair on the game because its kinda my new diablo replacement haha

placid plinth
#

Sorry to hear that, you can't clear the quest log completely right now.

#

(it's lightly bugged)

main lagoon
#

eek will that be something fleshed out by 1.0?

placid plinth
#

Yea, we have an update to it that barely didn't make it into 0.9.2

mild idol
main lagoon
#

then im sure ill manage haha ill try that method tomorrow thanks

placid plinth
mild idol
#

Then there is hope :D thank you for the answers.

severe latch
#

Has there been a conversation of once more revisting Tempest Strike to improve its performance for end game? I love the idea of wielding the elements and producing visual elemental effects on screen. I just don't have enough sustain, dmg, attack speed to apply other upon melee dmg effects to keep me wanting to use it over Swipe. I feel too squishy and vulnerable in melee combat with regular mobs as it is.

Lvl 97 Druid w/ 195 corruption. Spirits of Fire.

haughty shale
#

Are you considering making it possible to cross certain obstacles (rivers, big rocks, walls etc..) with movement skills like teleport or furious jump? This is something very appreciable in D2 and PoE, especially for the dynamism

fast spade
#

Does Never Late & Nimbus Walk walk on triggered skills? Say, if I use Teleport with Nimbus Walk, does it work on triggered Novas from Teleport?

lament musk
#

So there is no more "don't ping the devs" in #rules? right?

cunning root
#

Unique bugs

limber drift
south cedar
#

Should we not tap on the glass as well?

placid plinth
# lament musk So there is no more "don't ping the devs" in <#368956502561783808>? right?

Pings to devs should be reserved for situations where it is important to get our attention quickly. Pinging a dev so that a piece of feedback gets seen immediately is still inappropriate. We can spend more time working on the game if we come here to answer several questions all at once and aren't bouncing back and forth all the time. Ping "open season" would be bad.

fast spade
#

One second

placid plinth
fast spade
#

These two, Mike

#

Intuitively you'd expect the to work on the next directly cast spell but I'm not sure if that includes its triggerables

placid plinth
fast spade
#

They don't, but do its bonuses affect triggered spells?

placid plinth
fast spade
#

So, yes

#

so it applies to one spell and all its triggerables and with Nimbus Walk this can also be a traversal skill

#

Am I getting that right?"

placid plinth
#

never late applies to the next non-channeled non-traversal spell.

If you have nimbus walk, never late applies to the next non-channeled, non-traversal spell or the next traversal ability, whichever happens first.

fast spade
#

Yeah, so suppose I have allocated both and use Teleport with the triggered Nova nodes allocated. Do all its triggered Novas get the bonus ? Or only the first triggered Nova?

placid plinth
#

only the next one

#

those are 3 individual spell casts

fast spade
#

Okay, so Teleport does not "consume" it as it does no damage.

#

But Elemental Nova does.

placid plinth
#

no

#

if you have the buff active, teleport will consume it

fast spade
#

Ah

placid plinth
#

but teleport also primes the effect

fast spade
#

Makes sense

#

So, say, if I use Flame Rush that triggers Runic Invocation, both the Rush and the Invocation get the bonus.

#

With both those nodes.

#

but its always one next spell, no matter if triggered or not

#

All right, that cleared things up for me, thank you Mike ❤️

#

I asked cause I heard reports the two notables appear to work on all casts, meaning they don't expend as they should. Ill investigate that and Ill submit a bug report if that turns out true

crude plover
#

are these "explosions" a tag-less subskill or how does this work?

placid plinth
#

that

crude plover
gritty cosmos
#

What was the motivation for limiting the range on minion destruction on summon abomination? I've been struggling to get it to consume all the minions I want to have consumed, specifically using console controller which makes location targetting difficult. Could it be changed to nearest minion to the target point, with no range limit?

placid plinth
lone ginkgo
#

towns are back ? POG

crude plover
#

Don't jinx it ice

lone ginkgo
#

I think I did 😅

gritty cosmos
placid plinth
fast spade
#

Why is Mana Strike a projectile and its mana gain is not instant? You'd think the mana gain being instant should be the intuitive and expected behavior.

placid plinth
#

and to be clear, mana strike isn't a projectile, the return object is.

fast spade
#

Noted

#

Perhaps that could use a rework then, I'm almost certain a lot of builds are put off by the non-instant gain from using it. I put it in #1123697853882187847

placid plinth
#

thanks

fast spade
#

My pleasure Mike

static vale
placid plinth
#

no idea

cursive sparrow
#

i have a question abt this idol, does 36% apply to base crit multiplier or only to additional. so with no investment in crit you will have 200% crit multi, will the crits from this idol do 2*0.64=128% damage?

placid plinth
cursive sparrow
#

oh im just confused how this 36% less crit multiplier works, does it make 200% crit multi(ill use that as example) into 164% or 128% crit multi

cursive sparrow
#

noooooooo PepeHands

final cave
crude plover
#

How come all arpg characters seemingly only have two stubby fingers so that they can only fit a single ring on each? Imagine if we could have like 2 or 3 rings on each of 10 fingers for like 20 rings, you could solve resistances without any effort!

#

Same with amulets tbh

kind nexus
#

you just cant hold any weapons cause you cant close your hands around the hilt 🙂

placid plinth
#

Each ring emits a powerful magical aura that interferes with other rings. If you were to equip a second one on the same hand, they would cancel each other out

south cedar
#

What if I wore some on my feet

kind nexus
#

On that note Mike, what about fist weapons for rogue? Any future possibility? (On that note cause now I'm thinking about wearing brass knuckles)

placid plinth
pine chasm
# placid plinth 128

Oh, so this 'less crit multi' functions differently from the runemaster's 'more crit multi' node? It applies to the base crit multi?

limpid dome
candid cosmos
#

mike has definitely said before that jagged veil only looks at additional multi rather than counting the base 200

placid plinth
#

yea, I was wrong

#

this is why I should just go to bed sometimes

frosty lagoon
#

Mike is having a love for MTG required to be a great ARPG dev?

placid plinth
#

lol was meant to send that to a buddy who is making some custom art lands

frosty lagoon
#

Mike erasing history dyin

#

I'll forgive you if you answer the question!

placid plinth
#

I did, dammit is right

south cedar
#

When can we get a Last Epoch Secret Lair?

#

I never got around to asking you those Magic question. I assume off topic now that other games was archived?

pine chasm
#

Oh okay, well that's great then. Thank you both!

coarse coral
#

Is there any way to put experimental items in the loot filter? Also, the guide says nothing about those.

placid plinth
coarse coral
#

Sadge, thanks

limpid dome
vapid root
#

I wonder if there is going to be nerfing the bosses before 1.0.... Personally hitting very hard brick walls at around level 70 with 2 of my chars where I just can't get passed orberyss or what is he called. There is a discussion on steam discussion talking about this but not sure anyone from LE ever looks at that. this game is smooth sailing until level 60 and then it hits you with this huge wall where your dps is mediocre and bosses are constantly oneshotting you.. Not because of you having a fair chance but because of silly mechanics.

placid plinth
somber marten
vapid root
# somber marten He’s the build check boss. If you get one shot by the claw slam it’s time to ret...

Uhmm... well that is kind of the point here... It doesn't matter what defenses you have. At level 62 orberyss having modifiers with 100+ crit chance and a bunch of others, defense wise there is not much you can do... At that point you cannot expect your character to be 75+% on all resistances and especially not 100% on crit avoidance... It seems to all be a matter of moving at the right time or get one shot.. one shot mechanics are never fun, in any game. And even with 75% on the important resistances the same thing happens.. I think that boss can have like 30+ different abilities. As far as I know the only way to find out what kinds he actually will use is once you get one shot by him. Tbh I've found this game bombards you with tons of loot and yeh the loot filter is absolutely needed in this game but from that maybe 0.1% of loot is somewhat decent or usable. Crafting can only do so much espeically when you constantly run out of scatters which are rare at vendors mostly seeling 2 at most recently.

fossil dune
#

I mean.... I can handle Orobyss on a sub-60 character easily

vapid root
#

The fact that you can doesn't mean concerns aren't valid.. I'm not the only one.. But maybe this game is only for the hardcore no life players and not the more casual ones. If that is the case then I'll gladly take my time elsewhere. Hope it isn't though since the game shows great promise and up till level 60/70 really like it.

fossil dune
#

Lol

mortal forum
#

Takes less time than writing paragraphs

#

Just saying

somber marten
mortal forum
#

Also, if his basic non-telegraphed abilities are oneshotting you then that's a very, very clear indication that you need to farm and craft better gear, and maybe look into optimizing your build a smidge

#

And burn off shitty modifiers before doing bosses, inc crit is an obvious one if you're not crit avoid capped (which should be a priority)

placid plinth
cold panther
#

Why are skills that cost 0 mana so clunky to use while being negative mana? Sometimes I can cast my lightning blasts and sometimes I have to wait until positive mana even though its always 0 mana cost

fast spade
#

Just to confirm, these scale only with ignite/shock/chill chance, elemental damage over time and generic damage over time?

E.g. for Brand of Trespass, that means all four work:

  1. Chance to ignite on passive tree
  2. Chance to ignite on hit from weapon
  3. Chance to Ignite on Fire Hit(armor/helmet mod)
  4. More % damage multipliers from Flame Rush
    And for Brand of Deception, that additionally means Shock chance from the skill's tree that triggered it also works?
frail sentinel
mild rivet
#

which greatly limits ways to scale it and overall makes it unappealing to play around.

fast spade
#

I'm getting Disintegrating Aura Dejavu

mild rivet
#

As an ailment I assume it would be but I was using RI for it and the more multis on that are bugged anyway.

rigid cedar
#

Does Font of the Erased's effect of giving ward per missing mana apply BEFORE spending mana or AFTER? So like, if you spend 700 mana in one button press with Judgement - do you get a gigantic amount of ward or not?

crude plover
pure python
#

Any new Weaver's Will items coming in 1.0?

placid plinth
crude plover
#

what's up with argolos the blessed? he'll be near immune to damage and then all of the sudden get oneshot when he switches forms. But in the wiki i don't see anything that mentions DR for him

placid plinth
crude plover
#

hmmm, nope i don't have anything like that, he's always been like that for as long as i remember but i never thought to ask about it until i read the wiki page on him. If i find anathor one i can record it maybe.

flint bloom
#

Nah, argolos has been like this forever. His lightning form takes nearly no dmg. And then when fire kicks it its like he is a lvl 1 mob.

placid plinth
#

ok I'll look again

#

I'm testing it out and he's taking consistent damage along his whole health pool. This #1123698102470189118 sounds like it goes a little deeper.

lone ginkgo
#

I always thought this mob has DR shield initially. So it's not intended ? 👀

placid plinth
#

Maybe it does, I just can't find any evidence of it.

#

I'm probably just not looking in the right spot. I just can't spend all day looking into these sorts of things.

fast spade
#

hey there Mike

wide blade
placid plinth
fast spade
#

Thanks!

#

❤️

karmic crest
#

When I create a filter rule with "Highest usable level", does it only look at my current charecter level, or does it also consider the levels at which new bases drop.

Example: Let's say there is a type of sword that drops from level 10 onwards, and another one the drops from level 20 onwards.
If I'm level 15, the level 10 sword is technically the highest usable level sword, since there is no higher level sword that can drop. Would the rule highlight the level 10 sword?

solemn dirge
fast spade
#

Which is it?

placid plinth
karmic crest
#

Ok so it does show me the highest accessable base type.

placid plinth
# fast spade Which is it?

The ability Ballista Bolt has a scaling of 5% increased attack speed per dexterity.

A summoned Ballista can't gain benefits for ability scaling through attributes itself and therefore effectively uses 0 Dexterity for this calculation in all situations. (this is how all non-player actors work)

If they player were to somehow manually use the ability Ballista Bolt, it would have that scaling.

fast spade
#

Oh, so the Ballista Bolt is used by the Ballista but since the Ballista doesn't have the dexterity, it has no effect for that.

fast spade
#

Okay, thanks 🙂

quartz silo
#

does this game support 21:9 ultrawide ratio

fierce cedar
#

Have people tried to enter Temple of Eterra through unconventional means? E.g grappling hooks launched onto it. Or does god stuff simply repel such attempts 🤔 ?

static vale
static vale
crude plover
placid plinth
summer thorn
#

Devs why is the highlight on stash barely visible uwu

mild rivet
#

hoi Mike, just posting a question for confirmation's sake, based on this thread on the reddit forum that you answered.

Which of these did you mean/is intended, going by the example of ocearon?

  1. "more more" is a typo, and it should simply say "more".

  2. "more more" increases the effectiveness of every "more" multiplier that applies, by 1% per stack of shock. Example: I "deal 50% more damage", equip ocearon, and the enemy has 10 Shocks on it. My 50% more damage becomes 55%.
    [This one feels like it makes the most sense, but doesn't align with your second comment in the screenshot as far as I can tell.]

  3. "more more" gives you a static "more" damage multiplier, for each other "more" multiplier you have. Example: I have "deal 5% more damage" from three different sources, equip Ocearon, and the enemy has 10 Shocks on it. Ocearon gives me 10% more damage for each source of more damage, causing me to multiply 1.05 three times, and 1.1 three times also.
    [This one is more out there, but it's how I read the interpretation the second comment gives which you confirm in the screenshot.]

#

Maybe I've overthought it and this seems quite silly, but best to ask here.

crude plover
brisk jackal
#

Are Weaver item upgrades only related to the number of enemies killed? Or is it affected by the amount of experience gained from killing enemies (will Weaver items upgrade faster due to higher gain experience scaling

brisk jackal
storm carbon
#

I'm actually curious for a more involved answer, as I am informed it works as a small % chance on kill to upgrade with a CD @brisk jackal @crude plover

wild oyster
#

Can the recasts of Shatter Strike also proc on-hit effects? Specifically I'm curious whether each strike has a chance to cast Frost Claw if I have Macuahuitl skilled.

placid plinth
# mild rivet hoi Mike, just posting a question for confirmation's sake, based on this thread ...

Any stat can appear as added, increased or more.

Some stats can only actually work as added and any time they show up as increased or more it's effectively a nothing stat.

Some stats are designed to only be included as added only but do work as increased or more but work in the literal way and generally end up doing little to nothing.

The stat in questions is more damage per stack of shock. Most stats don't have a modifier type in the stat line. It is designed to only be included as an added stat so that it appears as you would expect 1% more damage per stack of shock. That item has the stat more, more damage per stack of shock. So if you have another source of more damage per stack of shock that stat is modified by 1% more.

So even if this is functioning, all it's doing is modifying any other values you might have for the stat more damage per stack of shock by 1%. Since this is such a rare stat to have on anything, this item is doing close to, if not, nothing with that stat line.

Now, having said all that, I have looked it up in the current development version of the game and it's no longer doing that so someone has already fixed it. And I could possibly be wrong about the version that is live and it's just a typo but we've had this issue happen many times before so I'm pretty confident that's what this is.

crude plover
wild oyster
#

sadge

placid plinth
crude plover
#

thanks mike!

verbal frost
#

in hail of arrows skill there is a node that converts phys to cold dmg. will bow fire dmg be also converted to cold?

placid plinth
verbal frost
#

it says base phys converted to cold. im reading dot calc example on maxroll and here it says that all added damage will be converted to cold so i don't understand how it works tbh

verbal frost
#

so added physical and added fire will be counted separately from added cold? with each own increased correspondigly

placid plinth
#

yes, that's how added damage works

#

if it is elementless then it adds cold (because of the skill tags)

verbal frost
#

got it thank you

slow ivy
# verbal frost got it thank you

(For what it's worth, until a very recent patch, it converted all damage. Once the Melee Adaptive Damage patch rolled out, 0.9 I think, all those conversion nodes changed to convert only base damage, which of course in turn converts Adaptive Damage.... even though the word "Adaptive" isn't used anymore.)

verbal frost
#

oh interesting, so it doesn't even convert added phys to added cold now? just 1 base phys to 1 cold?

#

and the only reason to take the node is to get slow to chill kinda

placid plinth
#

and the tag change so that non-elemental (or adaptive) damage is cold

atomic crown
#

What's the plan/timeline to fix the balance issues with Experimental Ward on Traversal and, to a lesser extent, Volatile Zombies Summoned on Potion Use?

cursive sparrow
#

do these 2 lines apply to manifest armor, or it doesnt because forged weapons arent its minions?

placid plinth
fast spade
#

Is there an order of triggered spells?
Say, Flame Rush can trigger Glyph of Dominion, Runic Invocation, Static Orb, Volcanic Orb, even Embers. What's the order should all be specced?

placid plinth
fast spade
#

We spoke of Runemaster's Never Late and Nimbus Walk before. You said it works on the first cast spell, triggered or not

#

The spell damage/crit chance bonus, thati s

#

So, what if a skill triggers multiple skills?

placid plinth
#

well, if one triggers at the start, that will go first, some go at the end, some go after a duration

#

some have hit or crit triggers too

fast spade
#

Ah, so whichever hits first, I suppose.

#

So in Flame Rush's case it's

  1. Static orb which fires in the opposite direction
  2. Ember which is cast mid-Rush.
  3. Glyph of Dominion which is cast at target location
  4. Runic Invocation which is cast on exit
#

or so the tooltip suggests

placid plinth
#

glyph has higher priority than static orb

fast spade
#

So, Glyph of Dominion > Static Orb > Ember > Runic Invocation ?

placid plinth
#

glyph starts in the middle of the flame rush cast, static orb starts on the first frame of the ability after the cast

fast spade
#

Interesting. Thanks!

placid plinth
#

I'm not sure about ember but the rest is right

fast spade
#

Ember says Every 0.4 seconds during Flame Rush you create a Rune Ember, so assuming you dont cast it for any shorter than 0.4 sec I would assume Ember takes priotiy over Runic

#

I don't think Flame Rush lasts that long minimum?

#

In any case, I get the logic now 🙂 Thanks Mike

#

Not the place for support issues, @umbral garden Use forums or follow #news (16/10 announcement)

umbral garden
#

Got it!

placid plinth
fast spade
#

Oh duh

tribal moth
#

Are there any plans to balance the plethora of out-dated masteries, or are there too many bugs for that to be anywhere on the priority list?

placid plinth
tribal moth
#

Haha, you guys are beasts. Wish you the best of luck, sounds like you've got your work cut out for you.

coarse coral
#

Will we be able to add sounds to the loot filter at any time in the future?

ripe sleet
#

why is the inscribed instruments node in the rune master tree so bad for non wand users? I think a change to that node(for staff and sceptres) could really open up different options.

placid plinth
candid cosmos
#

it’s the one that gives crit multi to wands, ward retention to scepters, and cast speed to staves

livid stirrup
#

I’ve actually wondered that same thing. It’s like 72 crit multi for wands, 24 cast speed for staves, and something like 40 ward retention for sceptre. Crit multi is far and away the winner there. We can take this to Suggestions/Feedback though heh

candid cosmos
#

it’s 72 ward retention for scepters

crude plover
#

Hi Mike, do items get their own stats? As in:

If I have an immolator's oblation, does it's Ignite duration apply to the ignites it deals to you? Or does it's stats only apply to the player character and not the item itself. I feel like it should be the latter but I'm not sure.

teal trail
placid plinth
crude plover
#

as in they only apply to the player character and nothing else unless stated otherwise correct?

placid plinth
crude plover
#

there's the julra gloves but they specify that they apply to minions aswell

quaint crescent
#

My game is bugged and i cant see any healthbar except my own after toggling, restarting etc. Is there a way to restore settings/maybe delete usersettings.ini like other games?

sour pelican
#

Are there any devs who may be able to point me in the right direction on any info that has been officially released on how the seasonal/cycle stuff might be done?

placid plinth
crude plover
#

oh yeah interesting, that totally makes sense

placid plinth
frail sentinel
placid plinth
#

(there is also no usersettings.ini file, they are hidden away but averielle is right about steam verify)

sour pelican
# placid plinth Here is the most complete set of the information that is all compiled nicely. ht...

Thank you kindly! Been playing for a few weeks now and loving the game, so good job to you and your team on the progress you've made. I love the fact that you guys are very open about what you're working on, as far as getting the bugs and game fixed while still progressing towards the release. Looking forward to seeing what the future holds for this game. Keep your community in your ear too as you progress ;) ❤️

cursive sparrow
#

i have a question about erasing strike, why do its echoes count as a separate use of ES. i tested it with void supermacy node from AE and you get damage buff only for the fist hit, all echoes do not get it. Which doesnt make sense because void supremacy node says "your next ES deals..." and i use ES only once, while echoes are part of skill mechanic not a direct separate use. Is this intended or a bug?

placid plinth
#

if you think it might be a bug though, please report it directly

mortal forum
cursive sparrow
#

ye its a real bummer and counter intuitive at least from reading the tooltips

placid plinth
#

triggering a mutatable skill doesn't count as a child skill

#

our options are:

  1. All triggered abilities inherit nothing.
  2. Non-player directly usable triggered abilities inherit.
  3. Some things randomly inherit while others don't and there is no pattern.

because inheritance of effects like this is generally pretty desirable, we opted for number 2.

mortal forum
#

But echoes are supposed to be a "snapshot" of your stats at the time of ability usage

placid plinth
#

I don't think this is actually an echo in the VK sense of echo.

mortal forum
#

If I recall your words correctly on how echoes work, it was something to the tune of "functionally an echo is just your character using the skill"

mortal forum
cursive sparrow
placid plinth
#

ok, it is a real echo then

#

ok I see what's going on. Sorry, I'm really sick and not all here.
The mutator does specifically prohibit this from working with echoes. I don't know why but it's there.

cursive sparrow
#

Interesting, ill make a bug report just in case, ty!

crude plover
#

Get well soon Mike

sour pelican
#

Alot of other games I've played with certain skills that "copy" they typically either have low damage and ramp up, or start out hitting really hard and ramp down (i.e 25% reduced damage each time it copies or something). Maybe it's similar to that in a sense? 🤷‍♂️

placid plinth
#

the echoes should generally be identical

static vale
south cedar
#

Lmfao

frail sentinel
#

Yes Police? I'd like to report a Murder. Mhmm, it was the Llama

static vale
#

Who are the Yes Police? Do they Police people who say yes? Or are they Police who only say yes? Now, if there were a comma between Yes & Police, that would have been different...

#

Just sayin.

crude plover
#

They police who gets to say yes

kind nexus
frail sentinel
#

, <--- the comma for Llama. Now Mike is already sick, let's not make him sick and tired of us 😅 (I only popped in to make this joke anyway), all of you - shoo. Unless you have a question for Mike.

placid plinth
#

I mean, questions in general are nice to limit this to so I don't have to sift through a conversation to try and find them but it's not like I'm doing much else right now. Go for it.

crude plover
#

Mike, how many if elses in a row before you start getting disgusted

brisk lodge
#

is there gonna be a league patch 1.0

placid plinth
placid plinth
crude plover
#

Holy shit

placid plinth
#

we've switched them over to using switch statements now, we just didn't update that one

crude plover
#

That's like way more than I expected lol

brisk lodge
crude plover
#

Yeah I'd imagine you'd use a switch way before that point omegalul

placid plinth
crude plover
#

Nah I know the interpreter and compiler take care of it anyway, just seeing so many in a row ticks me off for some reason

placid plinth
#

it also only runs when the points you have allocated in a skill tree change so efficiency isn't a big concern

pine chasm
placid plinth
#

no

crude plover
placid plinth
#

I just knew that one would be bad because we probably wouldn't have bothered switching it because we had planned to remove it

#

wandering spirits is 29

crude plover
#

Btw is the time complexity of the sort algorithm for inventory/stash exponential or something? Sorting a stash tab is always far slower it seems

#

I might've gone too deep there sorry lol

placid plinth
crude plover
#

Really, interesting. I guess the stash tabs are just quite a bit bigger

brisk lodge
#

are slow loading screens gonna be fixed, it was good before now very slow.

pine chasm
#

Jokes aside, what is the reason you end up having so many switch cases for these?

crude plover
#

Passive nodes I guess

placid plinth
crude plover
#

Wouldn't it be possible to edit the skill object when you allocate the points and just keep it like that? Not sure how it's all structured so that might sound stupid lol

pine chasm
#

Huh, interesting, I wouldn't have thought they would be in a long string of if-else things

crude plover
#

Or is that what you do, idk if you go through the switch for every use of the skill

placid plinth
#

the tree script basically goes

foreach (Node node in nodes)
{
    if (node == node1){damage += 10 * allocatedPoints;} 
    if (node == node2){cast speed += 10 * allocatedPoints;} 
}```
crude plover
#

Ah yeah that's what I meant basically

placid plinth
#

it only does that when a point is added/removed from the tree

#

and oh yea, the passive trees are way worse

crude plover
#

Yup right on

placid plinth
#

all 4 trees are in 1 script per class

crude plover
#

Oh baby

#

Makes sense tbh

#

But this is all fine. I thought for a moment you guys "assembled" the skills for every use which would've been insanity

placid plinth
placid plinth
crude plover
#

Oh true how does it handle items, are they also part of the if else train?

placid plinth
#

harvest has 275 lines of "assembling" the skill

crude plover
#

Like skill specific affixes

placid plinth
#

yea

crude plover
#

Makes sense yeah

placid plinth
#

oh items aren't part of that if/else script

#

that's what the mutator does

#

it assembles the skill each time it's cast because it can change frame by frame what is going to happen

crude plover
#

Ah, so buffs and such can be dynamic

#

Like if you had a buff that added 2 arrows to multishot

pine chasm
#

Always interesting to see how many different ways there are to accomplish any given task! In my head I was imagining each node as its own object, where you could loop through and just call apply() on each or something.

crude plover
#

If I'm getting it

placid plinth
crude plover
#

I was imagining the skill as basically an object that gets all the modifiers applied to it once, and once that's done it doesn't really run much until an update method is called via a buff, node, item or something changing state, seems to basically be how it is though tbh

brisk lodge
limber drift
#

This has been fascinating insight to how the game works! Thanks Mike

pine chasm
#

Yeah, thanks for the insight, Mike! Get well soon! Bee

crude plover
#

Eat some chicken soup and play LE and you'll get better in no time Bee

placid plinth
#

literally what is happening right now. I'm testing the build contest winner for tomorrow's stream

crude plover
#

Hell yeah, looking forward to it

unique gate
placid plinth
#

I also don't think it's going to be a "lightbulb moment" more of a bunch of tiny time saves. The time has actually come down a fair bit in the last few months.

final cave
#

Reading all that conversation above, I can't tell whether LE is using ECS (entity component system) pattern or not 😄

Are you usng ECS for Unity, cooking your own, or just not following that pattern at all? Are they generally suitable for LEs use cases?

(Nerd questions 🤓 )

snow charm
# placid plinth the tree script basically goes ```csharp foreach (Node node in nodes) { if (...

I feel familiar with that lang structure but I doubt that's a Java code, isn't it?
Well, maybe because some langs are looking equal but aren't in there fundament and maybe because I have done to many things with Java in the past ^^

Can you tell me where you get all the ideas for your game? It can be argued beacue of the existens from Diabolo, PoE and compareable but even if all these games are placable within the same genre they are unique in there concept and I like it. Wouldn't I have my own personal problems since years I could have fullfilled my dream to get into the IT in general but sadly it seems that this will be a dream for me forever 😦

But if you can share some more technical/dev stuff or behind the scene stuff it would be nice 🙂

tired oak
#

Hello Mike and all. Question about this RuneMaster node in the Frost Wall tree, "Flames Unchained" that procs fireballs when an enemy walks through frost wall. As far as I can see, almost every runemaster 'skill' that procs another 'skill' (Like procing static orb or glyph of dominion with flame rush) inherits their skill tree, except for this one. As I am playing a fireball build and considering dropping these nodes because its very lackluster when its just a singular fireball instead of my usual 4 fireball projectiles and appears to be no chance to proc static charge, no flame burst, not even any pierce so it just 'poofs' on the first thing hit. Does not appear to inherit any mods from my gear either (I have extra projectiles cindersong weapon, chance to pierce fireball helmet mod, chance for static charge on fireball on machination gloves etc)

Is this as intended or is this something that hasn't been put in yet / something that will be put in a future patch? Is this node supposed to be inheriting the fireball tree? Because when every other skill inherits but this one does, even me as playing as a purely fireball focused build, is not interested in investing 3 points.

pine chasm
placid plinth
final cave
#

Thanks Mike. Hope you feel better soon 🙂

placid plinth
# snow charm I feel familiar with that lang structure but I doubt that's a Java code, isn't i...

Toast is right, C# pseudocode and looks an awful lot like java, even when written out properly.

As for the ideas, they come from all over. The overarching story is from our Loremaster Kyle. We have a wide range of backgrounds on the design team so we often get ideas pitched in meetings that everyone else would never have thought of. Most comes from just a dozen people who have played video games all their lives.

placid plinth
# tired oak Hello Mike and all. Question about this RuneMaster node in the Frost Wall tree,...

We try really hard to make it so that whenever a skill that can be specialized is used, it uses the skill tree that goes with it. I'm not sure why this one in particular doesn't. It might be because it could get a little too visually noisy. It might have just been an oversight due to the odd situation it is being generated through. It's probably as simple as a single tick box to make it use the tree that was missed.

snow charm
# placid plinth Toast is right, C# pseudocode and looks an awful lot like java, even when writte...

Means in general that even some off-topic talking here in this chat can also cause to be discussed as an potential idea for the game until it gets then implemented in the game (skipped definitly a few importen steps before an idea is ready to be implemented but I want to keep this a little bit simple) even if it's totaly smth. so random that somebody else would at first shake his head, right?

In general I love playing games but I would also like to develop games but there are a few personal problems which are "gatekeeping" me away from this goal (and also from any other IT related goal).

Since I am new here I guess it was definitly asked many times but are you all sitting together in an office or is LE more widely spreaded arround the globus and you have meetings online? Also I am interested how long it has taken from the general idea, the concept and team founding until a playable alpha/beta was released. I don't go for the money part because making even a small game is cost intensive and I would assume that the most part of it goes into marketing and art (incl. sounds). I think even LE has had some throwbacks within it's development phase 🤔

Finally I must say, that your game is flodding me with more questions about "behind the scene" then other games from similar studios (excl. the big player ones here).

placid plinth
# snow charm Means in general that even some off-topic talking here in this chat can also cau...

Yea, we get tons of great ideas from our community from the #1123698164503949392 channel.

Our studio is completely remote, all over the world. The sun never sets on Eleventh Hour Games. We generally operate on North America time but we have plenty of people in Europe and some in Australia and Asia too.

It was about 8-10 months (can't remember exactly, was over 5 years ago) before we released anything publicly playable. That was during our Kickstarter. I joined a couple months into development and it was already technically playable actually. Almost nothing has survived from then though.

snow charm
# placid plinth Yea, we get tons of great ideas from our community from the <#112369816450394939...

I assumed that most things aren't surviving when in direct development phase. From what I know in general it is Try and Error because if you don't try things out you can't see the impact these things.

I wish that I could see a bit what's going on behind the scene like used software and equipment and how everything is placed together e. g. making a 3D Char Model from scratch until it's done so far to be ready to get it's "soul" (the code behind it, which lets the model move or do attack patterens or what ever else it should do).

Knowledge here must be at a decend level I assume not only in the used Engine but also in the used Lang like C#, C++, .NET, Java and what ever else is out there to be usefull to make a game.

tired oak
# placid plinth We try really hard to make it so that whenever a skill that can be specialized i...

Oh okay great, so if it really was an oversight / something that got missed, is there a chance that this change/fix can be slated to be added/fixed in a hotfix sometime in the near future?

What about fireball modifiers from gear (Extra projectiles from cindersong wand, spark charges chance on fireball hit from michaniation gloves etc) would also be inherited onto the fireballs cast from the frost wall?

I can see people being disappointed when they spec those points for fireball procs in frost wall only to see its just a singular level 0 skill tree fireball that doesen't really do anything. So much so that they'll consider moving away from fireball altogether, as I have considered, but I really wanted to make fireball work.

Fireball seems to be a skill very few people are playing, especially compared to how strong lightning blast and frost claw are right now.

With the fireball supporting node in the frost wall tree just 'being broken' whereas the lightning blast trigger on frost wall appears to apply inherit the lightning blast tree (spark charge chance on lightning blast as well as the more damage multipliers for spark charge) it makes it really hard for fireball to compete with anything :/

#

Also wanted to mention how blown away I am with how the runemaster class came out, how many combinations of how differently runemasters can be built with all the synergy of proc'ing different skills, you guys got crazy good at designing new classes/skills in a relatively short time

#

👍

livid stirrup
#

Oh okay great, so if it really was an

placid plinth
# tired oak Oh okay great, so if it really was an oversight / something that got missed, is ...

It's possible. It's also generally an all or nothing situation, it's much easier to enable everything, items and skill trees than it is to do selectively. The fact that lightning blast works and fireball doesn't is pretty funny. Not sure how that happened.

If you want it to get fixed, please leave a bug report. Either on the forums or in game. I don't pull bugs from here at all. It just isn't feasible for me to do.

placid plinth
# snow charm I assumed that most things aren't surviving when in direct development phase. Fr...

When it comes to base skill and enemy development, we do have a fairly rapid prototyping phase. Once something is in an internal game build, it's very rare that it gets removed. Often irritated on but rarely fully removed.

I don't know each tool that is used in the art pipeline. Each enemy gets modelled, textured, animated, sound effects, visual effects, and skills. The attack patterns get semi auto generated. We give it a priority list of skills that each have a set cooldown, charges and ranges. This gives it an emergent behavior.

The game is almost exclusively built in C#. The servers and website do use some other languages too.

snow charm
# placid plinth When it comes to base skill and enemy development, we do have a fairly rapid pro...

Nice that the game uses 99% of one lang. For the Website it's interesting to see the usage of the Vue Framework Nuxt. A little thing what I not get is why the wiki isn't part of the main webside as a submenu but instead placed outsourced on fandom? Don't get me wrong here to also maintain a wiki from the dev side as it could definitly maintained by the community to after all for different languages.

I went through that wiki and found out that for some reason Lua error's are thrown but here I am out since I don't know how fandom works behind the scene. Wouldn't it better to make it possible for the community to have like a wiki team which can create sites under the use of the games database even in an exported state for security reasons? With such a self hosted wiki every page could be done by the community while the functionality is provided from the webdev team and if smth. is missing the wiki team could reach out to the webdev team to ask for implementation. Sure it's another part which consumes time but at last it would be for the community and for every player.

Sometimes it's not bad to provide the wiki on the own system because a wiki system could be written fast and arranged around the game to suit it for including links (items, skills and so on) but also cut-outs when hovered over linked stuff like a skill to get it's skill description shown.

placid plinth
fossil dune
#

The wiki is extremely outdated and inaccurate even to the versions it's correct for. Don't use it.

snow charm
#

I assumed this just after reading Mike's answere No comment on the wiki. 😄

@placid plinth - Thanks for these links and nice that there is a much better tool out there. Wasn't aware about it

placid plinth
snow charm
placid plinth
#

The guys that write the articles for both those sites joined us in Germany to be at our booth for Gamescom. It was awesome! I think there was some mutual "omg I get to meet so-and-so" happening all around.

snow charm
#

Oh sheeesh ... I missed the GC this year because of a stupied cold -.-

#

It's "arround the corner" for me at last ^^

Well, uhm is it possible to recive a copie as steam gift from any steam user worldwide or is steam using a region lock here?

#

I am not so well informed about how gifting games outside of my own region works

placid plinth
fossil dune
#

I think region locking is usually done by Steam themselves, I really don't know for sure though. Probably worth a Google search.

mortal forum
#

There are region locks for Steam gifts

#

They do it to prevent price arbitrage

#

Also Steam monitors your location and will force you to change your Store setting after it detects you've been in a different country for long enough

placid plinth
#

That all makes a lot of sense, thanks 🙂

snow charm
#

I see, that's some nice and important information

stiff forum
#

Devs, i had problem with my game loading extremely slowly ( 2minutes before i could press log in )
i fixed it with reinstalling the game and removing the "internal test" beta which players were testing when the Multiplayer was going out.
If anybody has similar problem "the game is loading slowly" , this will definitely help.

  1. Steam - Last epoch - properties - Beta - SELECT No beta(there is probably some remain of the internal test) - Close window
  2. (probably not needed) Reinstall the game

and now my game takes 20-30sec to load 🙂

tired oak
#

Sometimes 20seconds+

stiff forum
crude plover
#

are different multiplicative modifiers in skill trees multiplicative or additive with each other? as in if i have two different "more damage" nodes, is it:

(node 1 * node 2) * (everything else)

or:

(node 1 + node 2) * (everything else)

sick badge
#

ok so we cant ask for bug fixes here ?

frail sentinel
sick badge
#

ok thanks @frail sentinel

crude plover
# final cave Multiplicative

nice, ty. Never looked into it because even if it was additive it was a pretty obvious choice up until now (for my other builds)

blissful loom
crude plover
#

can never be too sure 😛

void prawn
#

Hey I was looking at the freezing aura passive on spellblade. Do multiple instances of fire aura apply multiple freeze rates?

kind nexus
#

That's a good question. I'm leaning to no as 48 is a decent freeze rate base and you can get quite a few aura stacks

#

Oops sorry, thought was ask the community 😦

fluid sparrow
#

What are your plans for upgrading multiplayer/party play? Will you implement features like e.g. PoE (party item allocation, trading)? Ngl, gifting items that dropped in same location while in party is pain in ass

crude plover
ocean sorrel
#

any news on cosmetics in singleplayer? I need my backpack mike

pure matrix
#

Will there be a character wipe at 1.0 launch?

flat fox
#

no wipes

pure matrix
#

It's confirmed somewhere?

exotic gazelle
tiny lily
#

is it still planned that 1.0 will have a cycle at launch? I am a bit confused from Judd's statement. Or are cycles only planned for after the launch of 1.0?

I ask because in a video with Maxroll last month, Mike said the first cycle will be 1.0. In Judd's newspost today he said "Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call "Cycles"."

ripe plank
#

any plans to fix warehouse management before release?

exotic gazelle
ripe plank
#

sorting system, condensing with keys, consolidating consumables, etc.

exotic gazelle
exotic gazelle
ripe plank
#

okay ty

crude plover
burnt sundial
#

Will there be a character wipe on full release?

burnt sundial
#

good

placid plinth
#

full details 3 scrolls up

mossy adder
#

Is another bugfix patch still planned before 1.0? Really hoping for a Blade Shield fix

somber marten
exotic gazelle
fierce cedar
#

I wonder if the skill Hungering Souls are getting an overhaul?

exotic gazelle
somber marten
#

Yeah idk HS is doing well

fierce cedar
#

Ah. It has pretty much stayed the same since I first started playing 😛

exotic gazelle
#

If it ain't broke, don't fix it, at least while other broken things need fixing =p

fierce cedar
#

Wish it could be as cool as the Frost Claw and Upheaval skills.

somber marten
#

A visual update? Maybe, but gameplay wise HS is pretty meta.

fierce cedar
#

It just feels dated to me. Old skill design philosophies which pale in comparison to what we got now.

somber marten
#

But yeah, kain has a point, it's not broken yet and theres a LOT more other skills that need help

unkempt escarp
#

sorry, if it's been asked before, but is the price going to change with 1.0 release?

cursive sparrow
#

Is vengeance considered broken skill that needs rework, asking for a friend monkaINSANE

karmic crest
#

WIll there be a dev stream later today?

placid plinth
placid plinth
queen smelt
#

any time on when the laggs and loadingscreens will be fixed? 🙂

placid plinth
wheat escarp
#

how does this happen?

kind nexus
vast hill
#

Hey devs, curious to know has there been much focus on accessibility during development?

slow ivy
#

Are we expecting any further patches (for any purpose) before the February release?

placid plinth
placid plinth
placid plinth
vast hill
placid plinth
#

Not that we don't think it's important or anything but just that it doesn't really matter if we think that it's important or not if we want to hear about it from you or not. We just like feedback.

kind nexus
#

sorry if this has been asked before, can you dodge during the invulnerability period of lethal mirage?

placid plinth
kind nexus
teal trail
#

i'm not sure what i'm supposed to do with +1 max companions as a lich

#

if we do get a bugfix patch when can we expect it roughly? november/december/january?

placid plinth
astral timber
#

Hello, how does cycles and legacy character gonna work? I personally do like to keep my characters and play with them in one playthrought without need to start the new char each cycle, will i be able to play new cycles with legacy characters if i dont care about ladder?

somber marten
dusky meteor
#

I'm having an issue with the Black hole skill. It won't twin, nor will it cast meteors. I've respect it, I've despecialized and re-specialized it. I've tried disabling parts of it and enabling parts of it. I don't understand whats going on.

#

I'm also in voice if it's easier to talk about it that way

#

and can stream

pine chasm
somber marten
#

(I hope you checked that if you had mana and relogged)

dusky meteor
queen smelt
#

will there be any changes with ring comparing?
Atm u can only compare with ring on left not the right one so you need to change the right to the left side in order to compare. Will there be any change so u can compare with the left and right ring?

fluid axle
#

Are we getting trading a month before 1.0? or is that only a preview?

fluid axle
#

Really hope it doesn't launch with bugs O_O

fiery bone
#

Hello devs (and anyone else involved in EHG/LE!!),
Alot of game questions heading your way everyday. Lets switch up the pace?
How are you all doing? How are you feeling after the announcement of the 1.0 release?
Tons of love for this beauty of a game 💟

tired oak
#

I was also in my mind the archeotype that was fireball mage was to have higher damage but less surviability than other skills. But right now, fireball has LESS damage than lightning blast / frost claw, AND less survivibility (no access to lightning aegis, chill/freeze/slow, far weaker / non existent ward generation and so on)

pine chasm
#

There is already a node in fireball's spec (Embers) that lets it hit a single target with multiple fireballs. Mike doesn't really have details on possible balance changes. I'd recommend using #1123697853882187847 so they can appropriately log/track your feedback.

placid plinth
kind nexus
fiery bone
placid plinth
#

Well the most recent plan was this year.

crude plover
#

hey mike, just started playing sentinel for the first time since 2021 so sorry for the noob question. is there any way to know weather or not you have a reposte prepared from vengeance? Since it doesn't seem to have a buff icon

placid plinth
crude plover
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gotcha, was asking since i wanted to see if there was a good way to check uptime for it while getting hit in an echo, guess i just have to look at how many hits i take vs how many hits i dish out ^^

earnest heron
#

will there be expansions for the game? and will they be paid?

placid plinth
# earnest heron will there be expansions for the game? and will they be paid?

Not in the traditional sense of say a WoW expansion. Because of the nature of an ARPG, we don't want to split the community on content based on which expansions you have purchased or not.

We will be continually adding more content to the game in large patches that will feel like mini-expansions. As long as you've purchased the game once, you'll get all of these updates for free.

pine dome
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Hi Mike, recently you gave the player the ability to scale offense with defense (ignite per fire res in black hole for example). What about scaling defense with offense, like Inc phys dmg give phys res?
I am not trying to sneak in a #1123698164503949392 😉

compact peak
#

why can i rebind left click but not right click?

placid plinth
placid plinth
compact peak
little raptor
#

yeah the game prevents you from rebinding right click but not left click

#

very annoying

kind nexus
#

dodge to crit multi in decoy tree 🙂

queen smelt
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Me and my friend are doing the Monolith: Fall of the outcas quest but when i pick the echoe to do it dose not count for him as echoes completed is that a bugg?

crude plover
queen smelt
#

well we both have 373 stability tho

placid plinth
#

I think that it doesn't complete the leadup quests to the boss fight but you will both get all the rewards.

#

You're completing the quests on your monolith, they aren't completing the quests on theirs.

#

I think is what is happening

queen smelt
#

yeah we both get the rewards.

placid plinth
#

if not, it's just a bug

fierce cedar
#

I wonder how powerful the Refuge Guards are in lore compared to gameplay? Can they easily defeat monsters like players if gameplay was not considered 🤔 ?

#

A thing that has been on my mind for the longest time.

placid plinth
#

I'm really not sure. I feel like they would struggle but probably not as much as they do in game.

quaint spindle
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@little raptor @compact peak - made a note about the right click binding issue 🙂

west inlet
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Are there plans for big patches before launch? Now that we know it's pushed back a bit?

Apologies if expressed somewhere

#

NVM I see it

west inlet
# placid plinth Yes.

Can you clarify here?

I was under the impression that a new Cycle can only be played by new characters.

Do you mean that the Legacy characters will have access to the Cycles content? Because the whole point is a reset on economy and ladder for a fresh start for all.

#

^ in reference to Darphy asking if he can play the Cycle with their Legacy characters

pine chasm
weary aurora
#

The thing you linked to is opposite of what he linked to

#

If all the content is same day going to legacy is real that's disappointing to hear

pine chasm
placid plinth
placid plinth
# west inlet Can you clarify here? I was under the impression that a new Cycle can only be p...

Because the initial cycles will be content that will feel very core to a game like this, we don't want to limit who has access to it. Like if we added a final boss to the game, it wouldn't make much sense to lock that to cycle only. For the 1.0 launch, the main new features are warlock, falconer and the item factions. These are core systems that all players will have access to.

See right above this for more info.

west inlet
#

That's what I figured, thank you. But there will be 'Cycle' and 'Legacy' servers, yes?

Even if Legacy is acquiring Cycle-content for the time being?

ripe plank
crude plover
ripe plank
#

How close is that then?

#

So like 100?

crude plover
#

Depends on how much the boss needs, each monolith is different, you both need to fill the bar at the top until all three diamonds are yellow

ripe plank
#

Oh stability right right

crude plover
#

Yup

placid plinth
# west inlet That's what I figured, thank you. But there will be 'Cycle' and 'Legacy' servers...

Short answer: yes.

Confusing answer: really strictly technically speaking, no. But for what you're meaning, yes. If you start a cycle character, you will never be in the same zone as a non-cycle character. It's just that each server won't technically be earmarked for cycle or non-cycle until someone joins it and "claims it". When everyone leaves, it then gets released back into the wild, ready to be claimed again.

pine dome
#

Hi Mike, I hope you are having a nice Sunday.
I have a question about this node in Surge. When procced by Surge, does the more spell lightning dmg applies to Lightning Blast ? Static ? Fire Aura (lightning) ? Spark Charge ?

fossil dune
#

I like the question mark

mild rivet
#

it's because by all means it should apply but Fire Aura is not allowed to have nice things

placid plinth
#

Fire aura's a special case because it's not a specializable skill so it should work but I think it kinda works like a specializable skill because it gets mutated through effects from many sources.

ancient pumice
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Hey devs!
There's a unity error/crash appearing everytime I try to login with an online character. Either it appears during loading into the character, sometime I can walk around for 10 seconds before the game crashes.

Happens on all my online characters, no matter what region I connect to. Offline works fine.

I've seen some reports on forums and reddit. Somebody said that it is a server related issue. Others say it's related to Nvidia drivers. Can you provide some info?

pine dome
# placid plinth No. No. No? Yes.

Could you explain the reasoning for Spark Charges? I was under the impression that the spell was triggered by an ailment, causing "More Dmg" from skill tree to not be passed on. This one look like a generic More Dmg, and not a More Spark Charge Dmg, unlike another node in Surge tree.

maiden brook
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does the beserker node in the primalist passive tree apply to one-shot attacks like endurance does or only to attacks that land while you are on low health

junior crest
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sorry if this has been asked. Will you be able to keep playing the same character on new cycles? some kind of transfer system , or will we need to carry on starting new characters each cycle

maiden brook
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i believe is the current statement

maiden brook
#

ahk

#

welp, still nice for dealing with DoT's

junior crest
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that's annoying, I was hoping for something different where you can invest your time into a single character and keep playing them, hated how diablo was a constant restart with obsolete characters you never played again

#

cheers for the info

mild rivet
#

well you can do that also

maiden brook
junior crest
#

without rankings?

maiden brook
#

there will be standard rankings

junior crest
#

a seperation between new starts and old players?

maiden brook
#

each season past the first you can play the season on either the season-specific servers or on the standard specific servers, after the season ends the season-specific characters will be moved to standard

#

both standard and the season specific servers get the new mechanics at the same time

#

unlike PoE

junior crest
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interesting interesting

lone ginkgo
#

where did you get that season 1 won't have season-only separation ?

maiden brook
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not sure

#

take that with a grain of salt

#

just something i've heard said around

lone ginkgo
maiden brook
#

could be wrong

lone ginkgo
#

couple of scrolls above

junior crest
#

will existing characters be able to participate in seasonal rankings ?

lone ginkgo
#

no

maiden brook
#

as in compete with season-specific characters? no

#

they will compete with the legacy characters

maiden brook
#

oh

#

fuck

#

so i'm completely wrong then

#

no standard ladder

#

fuckin rip

junior crest
#

would legacy characters be missing out on anything at all, such as gear ? or is it just a difference between rankings

maiden brook
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just no rankings afaik

junior crest
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so it will basically be the same sytem as diablo

maiden brook
#

wait, so if diablo had no difference in content besides ladder, why did you need to constantly make new characters?

junior crest
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it had season specific content did it not>?

#

not applicable to prior characters, you were motivated to start new characters

maiden brook
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oh, so it's different to the LE system

junior crest
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just started LE a day ago btw so I know nothing atm

maiden brook
#

legacy chars will be able to access all the new content at the exact same time as season-specific characters, except for ladder

junior crest
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thanks for the insight, would be cool if there were overall/legacy ladders

stiff forum
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Character loadouts to try more builds on single character when ???