#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 22 of 1

final cave
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Don't let the doomers and gloomers get you down folks! 🙂

iron pecan
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Thanks mike, just promise I can ride around like quinn from league on falconer

placid plinth
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I will make no such promise

iron pecan
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winkwink

light matrix
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Correct me if I'm wrong but isn't base Elemental Nova tagged with all three elements? And if so what runes does that give you and in which order?

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I am Theory crafting at work otherwise I would test it myself.

placid plinth
light matrix
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All right so I'm guessing since runebolt is a predictable pattern that would still make it the best possible way if you want a very specific thing with the least number of spells used

placid plinth
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Runebolt also has nodes to manage this.

light matrix
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All right I have a design now when I get home I only thing I'll have to look up is just which invocations make the absolute biggest explosions

placid plinth
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Big Nova

light matrix
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You have my attention

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Oh one other actual question. Did they fix the travel skill bug? Last time I was playing I got really rubber banded anytime I would use teleports or Focus teleport

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Granted that was during group play so that may have been a lag issue but I'm not sure

severe vigil
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hi! I was talking in the mage channel about this, but here is the brief explanation.
I'm trying to run this setup with Immutable Order in order to always get Ice > Lightning > Fire, to cast the prism that cast a bunch of runebolt.
The thing is, if I only cast runebolt, it will always give me Ice > Lightning > Fire. But if I cast Frostwall or Glyph, the last rune is never fire, it is always ice or lightning, then i have to cast runebolt 2-3 times before a fire rune overrides the last rune.
Update: It seems that if i cast runebolt while Frostwall is active, it keeps changing between fire and ice in the last rune spot, but not always.
Update2: Honestly i have no idea how this is suppose to work anymore, during monoliths sometime runebolt won't ever roll fire rune unless I unequip and equip a fire skill in that slot and then re-equip runebolt afterwards, then rune fire will start showing up again. I think runebolt interaction with Immutable Order is just broken?
Is this intended behavior or a bug?
Sorry for the long explanation and bad english. Tyvm >'.'>)

fallow slate
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can i have the decimal point removed pls

fallen hatch
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i've read patch notes for the 0.9.2a patch and read something like this: "Certain abilities failing to hit enemies correctly.". Does it cover Jelkhor's Blast Knife's detonating arrow failing to hit enemies and shurikens being bugged so they aren't thrown at all?

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my friend's been playing jelkhor and his det arrow is covering the area behind him POG

gaunt comet
placid plinth
fallen hatch
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yes

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i mean no, it said certain abilities

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just wanted to make sure it also covers jelkhor

placid plinth
steady maple
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Hello, when do we expect the "LOST CONNECTION" issue be fix for us few players having the issue? since we cannot play anything on the game because of this

maiden brook
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what's the rationale behind adding a second wolf-specific helmet for a fourth (more like 3.5th cos the claw + the fang) unique item that applies specifically to wolves while none of the other primalist companions have any

spiral igloo
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Does Arcane Battery also halve the Copied Scroll proc chance? Or just the Runic Energy damage bonus?

final cave
placid plinth
placid plinth
rich sparrow
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any plans to add more one shot caches? after chapter 1, the amount per chapter SIGNIFICANTLY decreases and they feel like they might as well not exist

azure socket
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How is damage calculated if an ability is always tri-elemental? Does it just get all of the elemental damage it has? Or does it divide each element by 3 and then add them all up?

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Also, if something is tri-elemental, does it mean that it can apply ignite, chill, and shock on hit?

glass thorn
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it has all 3 tags so it will apply those ailments if it has it yes

azure socket
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Thank you

spiral igloo
placid plinth
placid plinth
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And any ability can apply any ailment

placid plinth
little raptor
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Is there any way I can review bug reports I have sent from in game? I sent a bug about a building you can walk through to reach an out of bounds area in Maj'elka but I think I accidently tagged it as feedback not as a bug.

azure socket
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The Flat Spell Damage and AoE buffs are only applied to the invocation, right?

somber marten
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Or the buffs (Dawn to dusk)

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IF the latter, yes.

keen comet
keen comet
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cool thanks

somber marten
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Let's just say it comes with a cost.

azure socket
placid plinth
keen comet
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Oh I didn't realise it splits the base damage into 3 elements as well, guess it would have been too good to be true otherwise

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thanks

wooden blade
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any reason why mana efficiency is applied after flat mana reductions? I am trying to get frost claw to 0 mana cast but the -9 from its tree are always applied first so its a mana cost of 3 and then the 60% mana efficiency node applies making it 1.8 mana cost, making taking it feeling kinda worthless

keen comet
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its likely a design decision, mana efficiency works better for skills with high mana costs, letting you use big powerful abilities more often, but also not allowing you to completely disregard mana cost

wooden blade
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Also any reason why area skills like glyph of dominion do not have the area tag?

somber marten
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(Might be the exception, or a bug, it's the only main skill to not have one when it's one)

final cave
somber marten
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Smite doesn't DEAL area damage right?
Right?

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Yeah it doesn't DEAL area damage by default

final cave
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Indeed. It doesn't. It HEALS an area instead. An area you can increase with a skill node. But no tag. Why make me sadge Smite? Why no tag? 😦

somber marten
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Consistentcy? Idk

wooden blade
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I hope it at least gets retroactively added to Glyph of Dominion especially cause I want to use this node which currently doesnt work

sinful gust
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Does the node in Flame Rush that consumes all ignites for instant damage benefit from %more dmg nodes from the skill tree?

cerulean nymph
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are the bug reports ingame linked to the account? as in, if i find further details of a bug already reported, would i need to write everything again and hope devs check the last report instead of the first or can i just update with more info?

steady maple
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hello, am i the only one having this?

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since i ain't see any goal to fix this issue on the "What We’re Working On" section
https://forum.lastepoch.com/t/beta-0-9-2a-patch-notes/60570

Last Epoch Forums

Changes Added chat channels for Korean - this was an oversight. You can select what language chat channels you connect to on the Login screen. Various logging improvements to aid troubleshooting.   What We’re Working On We’re actively monitoring bug reports from you all and the health of our infrastructure. We plan for our next patch to be n...

somber marten
steady maple
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yes SE asia Philippines

somber marten
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No issues, Asia SE Malaysia

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Might be ISP funnies, did you try playing with a VPN?

steady maple
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i tried all possible fix found in the internet and help from others. Also tried different connections and ISP. nothing is working

somber marten
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My condolences, can't really help you there

steady maple
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what DNS are you using?

somber marten
steady maple
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ahh same tried that as well. Not sure why. Cant really do anything in the game because once i teleport or go anywhere. Always losing connection

somber marten
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Yeah I don't know what's up with ya, hope someone eventually helps you out

steady maple
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i hope the devs can here me out here 😦 Since i cannot see any priority to fix this from there 0.9.2a patch notes bugs to be fix soon

wooden blade
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so for affix rules it counts as an area skill but for the runemaster passive node it doesnt count

azure socket
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Does this mean that if I have 40 stacks, instead of a 400% chance to repeat, I get a 200% chance to repeat my invocation?

wooden blade
somber marten
azure socket
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Oh

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So that means you only need 2 points in copied scrolls then.

fiery lilyBOT
livid stirrup
steady maple
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wow. Now lost connection issue got even worst. Even from the beginning of creating a new character. you will be disconnected always. I know only few players experiencing this. But can we have an overview if you are planning to fix this? haha quite unfortunate because we bought the game but we cannot play it in any ways

marsh venture
marsh venture
steel nexus
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does the loot from the exiled mage and the lost caches scale with corruption?

low peak
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Is there a reason why we don't have the respec person at the monolith platform?

near mason
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Antipode of the Runeslinger says it scales off your Runebolt tree, but does it only scale off Runebolt? Or does it still benefit from any effects that would benefit your invocation? For example the Runebolts it casts getting the extra spell fire damage from Word of Rahyeh?

willow mica
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Do you think ull implement searching for effects on the item base in the loot filter?

willow mica
marsh venture
# steel nexus does the loot from the exiled mage and the lost caches scale with corruption?

To further clarify on the corruption scaling, the regular loot from the exiled mage scales with corruption like any other drops, and scales the chance for a Rune of Research to drop. However, the loot from lost caches is more fixed and is not directly affected by increased item rarity, including from corruption.

Corruption also scales the chance of a rune prison or lost cache appearing in an echo, and makes higher tier lost caches more common.

marsh venture
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Oh, or do you mean just items with a certain implicit property?

willow mica
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Yea like "Show all with Implicit Spell damage"

marsh venture
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That's more doable and we may add it one point, but it's not currently considered a priority. We have a lot to do for 1.0 😄

willow mica
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ah okay 🙂

fossil dune
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Wait can't you do that already? Pretty sure you can filter by subtype

candid cosmos
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compared to right now where if i want all the base types with fire res or whatever i have to manually check each one off

feral surge
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Is there a secret wall / hidden area here, or is the minimap just off?

lament musk
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Dear devs, can you please confirm or deny the following statement about translation into russian:
"Campaign translation and in-game interface translation were distributed between two different parties"

desert island
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is there going to be more to the story by the time 1.0 comes out?

worthy mirage
hybrid raven
# desert island is there going to be more to the story by the time 1.0 comes out?

AndrewTilley (aka da real mvp), can help you with that
https://forum.lastepoch.com/t/unofficial-roadmap-to-1-0-and-beyond/60203

Last Epoch Forums

I often see the community ask for a roadmap so I figured I’d try to accommodate this request. I’ve done my best but in no way will this roadmap be 100% accurate. Though, I’d expect its accuracy to increase as we draw closer to launch. The following resource is a collection of developer information that’s been transcribed from developer streams ...

marsh venture
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And we're open to altering the contents of the existing ones based on feedback

rigid cedar
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How does the Tri-Elemental Nova work for Runic Invocation? Does it generate a random rune, no rune at all, or some rune deterministically?

somber marten
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the latter.

rigid cedar
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Cold-fire-lightning in a loop, I suppose?

somber marten
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i think its fire cold lightning

rigid cedar
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Ah, so like Nova specced into three elements? I don't suppose it gives all three runes in one use, right?

somber marten
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one rune per cast

placid plinth
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In the future, if you need a quick reference on the number of runes generated per cast, check the runic invocation tooltip.

low peak
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Is there a reason why we don't have the respec person at the monolith platform?

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I imagine you have plans to change how respecing works, but in the mean time I wonder if there is a design decision for this

woeful rock
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Whenever I use Judgement for Consecrated Ground, it doesn't proc Alignment. Is this intended?

marsh venture
# low peak I imagine you have plans to change how respecing works, but in the mean time I w...

Respeccing is not something that we intend players to do routinely. We want it to feel more like correcting a mistake or changing your mind than swapping a loadout, so that there's more of a connection to your current build, and its power feels more like something you have ownership over and can take credit for.

The slight inconvenience of having to go back to town to respec passives is there for that purpose. We don't want to actually restrict it when you feel you need to correct a build though, which is why the cost is relatively cheap. Barriers to respeccing shouldn't create anxiety over making frequent decisions such as allocating passives and skill points.

marsh venture
fossil dune
final cave
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Tras - why doesn't Smite have area tag?

woeful rock
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Isn't Smite single target?

final cave
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It heals in an area around the target. You can scale the area with a node. Also, it puts Fissures, which are an AoE without Area tag and you scale the area with a node.

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So yeah, it feels weird that it doesn't have area tag.

woeful rock
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But aren't Fissures separate from it?

final cave
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Sure, but they don't have area tag either.

woeful rock
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Well you got me there, lol.

final cave
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🙂 I just wonder why Smite / Fissure is treated differently to other area based skills. It could be oversight of course, but it could also be other reasons. I'm keen for a peek behind this particular curtain 🙂

crude plover
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how come this node doesn't add a buff tag to flame rush?

marsh venture
# final cave Tras - why doesn't Smite have area tag?

I think there are arguments for and against Smite having an area tag. Given its vfx has an area of effect portion, it's a little tricky to effectively communicate to the player that it hits a single target and not an area, and giving it an area tag would potentially exacerbate that.

The truthful answer though is that, due to it not dealing damage in an area, I skimmed over it when I was going through and giving everything area scaling (which was done in one big batch when we added the global increased area stat last year).

Fissure not having an area tag is just an oversight. We have a lot of nodes and I just missed it 😭

marsh venture
final cave
crude plover
crude plover
teal trail
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does zap apply brand of deception?

crude plover
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does the "lightning" spell cost 15+ mana?

teal trail
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no :(

crude plover
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then i'm almost sure it wouldn't

placid plinth
light matrix
pine chasm
light matrix
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Oh I see that now.

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Elemental Tide just sounds cool though. Twelve back to back explosions...

unkempt galleon
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Can any Dev answer this please.

Does the new affix that makes you lose % health per second and gain % missing health as ward per second on gloves work with minions if you transfer that to Julras Gloves?

light matrix
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Does Elemental Penetration matter beyond 75%?

pine chasm
light matrix
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So there isn't an effective upper limit, just each point being an effective More to the damage?

pine chasm
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Correct

wild steeple
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is hydrahedron snapshotted at creation or will stats like spell damage be dynamic over its duration?

placid plinth
placid plinth
# unkempt galleon Can any Dev answer this please. Does the new affix that makes you lose % health...

No.
There are 2 types of stats (on top of attributes) that can't be transferred to a minion like this. Player Properties and Ability Properties. These aren't frequently used terms so I can't give you a big list of them all. Player Properties are generally more advanced things like this one. If you see a stat that calls a skill out by name, it's almost for sure an Ability Property. All of those, along with attributes are just ignored on these gloves. They work better with things you would expect to show up in your character sheet.

wild steeple
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the devastator node in rune bolt makes runebolt explode in an area on contact. Should this node add the area tag to runebolt?

somber marten
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Wait, runes of chaos doesn't exist-

marsh venture
scenic cove
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There is no Fractured Drain location on the map right now) Should we expect next dungeon here?)

somber marten
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There's like 4 of these hidden locations.

maiden brook
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are the new glyphs intended to be exceptionally rare?

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because it seems like literally nobody has them

steel nexus
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runic invocation(cold,fire,cold) gives you this buff that should last 13 seconds or until your ward runs out, well i am using fractured crown so i have no ward, it should last 13 seconds, but the moment an enemy hits me its gone, is this a bug or an intended interaction? already reported it ingame just to be sure 🙂

somber marten
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It does say that if you run out of ward it breaks immediately, so maybe it's intended and only checks once you take a hit.

steel nexus
fiery lilyBOT
static vale
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Was what I meant to do

faint yarrow
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Any ETA when towns will be enabled again.

cursive leaf
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Is Power Word: Devastation supposed to apply the frostbite stacks per second, or accumulate them per second and apply on detonate? The wording says on-cast so I expected the former but its the latter in practice. Not sure if this is a bug report or a tooltip issue 😅

split crystal
cerulean nymph
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uh you guys see other players in towns right now?

olive sandal
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Are there any plans to add an ingame option to change audio device? I find it annoying having to restart the game, when changing sound from speaker to headphones etc.

junior lintel
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Are we allowed to know the highest Tier an Experimental Affix can be when transformed by a Glyph of Insight? Is it the full spectrum (including T6/T7) or is it limited to craftable levels only?

faint yarrow
lime roost
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Can i disable corpses? I have massive fps drop from 60 to 20 and low when i have 20-50+ corpses on the screen

solar beacon
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I have a question regarding the event that happen at the end of the story (spoiler ahead)
||Is there a reason why the void went dormant for more or less a thousand year and then flooded the world over 3 centuries? when we go through Maj'Elka during the Divine Era and here the void infection begins but before during Imperial era when we wanted to reach the Immortal Emperor there was absolutely no sign of void corruption anywhere||

rose spear
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||at the end of the campaign the nagasa who was slated to be subsumed by majasa, the god of avarice, unleashes the void with powers whispered to her by orobyss. Her despair at this fate (which she already tried to escape by hiring the rogue to kill her before majasa could ) was so great that he was able to empower/train/seep into the world through her. The deatils are still unclear because the campaign is unfinished but my bet is it has something to do with her use of his powers||

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||also, orobyss references his own chains when you defeat his whispers in monos, implying he is locked away (by eterra? By us? Im not sure) at the start of the campaign||

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I know im not a dev but i hope my thoughts help

solar beacon
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it does, ||she may have just skipped the period between the Divine and Imperial Era due to her absorbing the Epoch for some reason||

dense needle
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Sooo... Since Runemaster pretty much does everything caster, how are we going to save Sorc from obscurity?

willow mica
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Will you guys add a "lost items" mechanic, having items defined by the player or by you saved somewhere when loading another instance?

steady maple
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is this already fix?

gusty rain
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Does obsidian axe implict (+ melee lighting damage) affected by howl of the west wind helmet proc?

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Does howl of the west wind work on base damage or effective ? (Ie after my own % lighting damage)

floral ledge
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Is immutable force for runic invocation supposed to work as follows:
1st cast=first rune according to cast bar
2nd cast= second rune according to cast bar
3rd cast= third rune according to cast bar
4th cast= third rune according to cast bar in the third rune slot

restive geode
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is it capped at 14 (7/0.5) or 42 (21/0.5) ?

cerulean nymph
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If you mean shred armour max, should be 14 as the ele damage added scales the same way as the maximum damage.

restive geode
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thx

cerulean nymph
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wait for dev because not the first time the description above the mods is not entirely correct, it reads like i said but could be your other option only focusing on the mods

split crystal
restive geode
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unofficial (datamined maybe) but which one is right wut

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150% or 200%

gentle thorn
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Is there any way to know if a forum bug report has been seen by EHG, and if it's being worked on / when the fix is planned ?
I understand fixing a game crash is more important than fixing a node not working on a skill, but it would be nice to have some kind of feedback to manage the expectation of when it would be fixed (or know we cant plan a build around the broken node anytime soon)

lament musk
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If I ignite Lagon's tentacle - will this ignite benefit to runemaster's defence passive "ignited enemies deal less damage to you" to Lagon himself - or the main Lagon body will still hit 100%?

slow ivy
merry haven
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Hey bud. Recently got an ASUS ROG Ally to play LE mainly and it’s running pretty great. Any plan to add more options to change keybinds for its controller support? Currently most of the bindings are just greyed out and unable to be changed or not used at all.

merry haven
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Fixed 😁

wooden blade
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Does this node stack with itself meaning if my targets are chilled, frozen, shocked and ignited I get a 1.3 x 1.3 x 1.3 x 1.3 = 2.86 Multiplier?

spiral igloo
# storm carbon yes

This is awesome. Never tested it but have been using it wishing it works that way🤣 thanks for confirming

frail sentinel
# merry haven Hey bud. Recently got an ASUS ROG Ally to play LE mainly and it’s running pretty...

While it won't fix the greyed out options - The team is working on Controller Support at the moment, however in the mean time this thread might help from reddit - https://old.reddit.com/r/LastEpoch/comments/14j2whh/simple_movement_skill_fix/ - It's says movement fix but that link is a player guide for setting up Controller to work around the targeting issue!

Oh, and this one for more generic advice for Steam Deck that might help a little - https://old.reddit.com/r/LastEpoch/comments/1559pgc/is_anyone_successfully_playing_this_on_steam_deck/

frail sentinel
# gentle thorn Is there any way to know if a forum bug report has been seen by EHG, and if it's...

While replies are few, I can confirm the Feedback and Bug Forums are read in full and logged for the team!

There is just a lot of posts to go through so replying would take a lot of time as well, which the teams need to read, log and work on the the issues you all let us know about!

Keep an eye on the latest Patch Notes as sometimes the team will list what they are working on!

nova carbon
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With rune mastery available would there be any chance of adding a golem that's temporary

wooden blade
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does this more spell damage modifier increase the spell damage implicit of the wand it self or is it a normal more multiplier at the end of the damage calculation?

somber marten
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standard more

wooden blade
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also does each element have its own 8% multiplier so if you have 3 negative ailments its 1.08 x 1.08 x 1.08 or are they additive with each other for a one time 1.24 x multiplier?

fossil dune
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I'm pretty sure it includes more ailments than it inflicts. I'd bet it has ignite, shreds, chill, etc taken into account

wooden blade
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yea i think so too but i want to know if each possible ailment has their own multiplier and they stack multiplicatively or if all are counted together additively

drowsy spear
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Are there any plans to update, revisit shaman before 1.0?

cerulean nymph
placid plinth
placid plinth
placid plinth
solar beacon
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healing hands my beloved

static vale
static vale
# merry haven Fixed 😁

Removing the ping from an existing comment (or whatever these are) does not prevent the ping from being "sent".

static vale
# restive geode is it capped at 14 (7/0.5) or 42 (21/0.5) ?

Assuming you have 3 max stacks of Runeweave, you should be getting a max of 3 (max stacks) * 7% (the max damage buff per stack of Runeweave) for a total of 21% more damage if you have at least 14 (7 / 0.5) stacks of Armour Shred on the target.

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If you have less than 14 stacks of Armour shred, you'd get a (armour shred stacks * 0.5% * stacks of Runeweave) damage buff.

wooden blade
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what are some generic health numbers for normal, rare and boss type monsters? how much ward is technically necessary to make this node mastery worth to take?

cerulean nymph
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much more ward than the necessary to facetank even the hardest bosses

static vale
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Yeah, it's not a viable thing for bosses but should be for normal & magic, maybe for rares.

wooden blade
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well you should never be needing the bonus for magic and rares in the first place

cerulean nymph
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as far as i know rares have same life as normal and magic

rare portal
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question, is it only added spell damage or is it also added fire spell damage for the 200% effectiveness of each impact?

fossil dune
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Added refers to all added flat damage iirc

rare portal
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oh... so if i got say 100 flat spell from my staff it would be 200 damage for each impact? or 300 since its 200%.. (if 100% is double)

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i might also be too tired to math this lol...

wicked pike
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I searched in the server search, and didn't find any answers, so here goes:
Is it possible to get any of the new uniques that are specifically dropped by exiled mages via Runes of Ascendance?
(specifically looking for the new spear, wondering if i can ascendance into it, or if i should save my runes)

fossil dune
rare portal
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gotcha, thanks! im working on a build and with so many %s im getting lost lol

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being tired doesnt help either

fossil dune
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I get that don't worry

wooden blade
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Will there be a complete overhaul for all the skill node icons in every skill tree before the official launch of the game? Since a lot of them are still reused skill icons from other skills

rare portal
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yeah i think they are working on getting everything its own icon there was a few patches that had that as UI changes its a slow process tho with all the other art needing to be iron'd out

placid plinth
dense needle
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Is Sorc dead now, or are there plans to revive him? tom

candid cosmos
#

define dead

daring estuary
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I would like to know if brand of deception not applying with Mana Strike's Mana Arc spell proc (15 default mana cost) is a bug or is intended.

dense needle
# candid cosmos define dead

Runemaster pretty much does everything you want a Sorc for, except for the 3 spells locked behind Sorc--but much better. I can't actually think of a justified reason to pick Sorc outside of said spells now.

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Evocation just gives you so much flexibility and power that the minor stat differences simply don't matter.

candid cosmos
#

feels like an overly strong claim to make after like 3 days of the patch

cerulean nymph
#

ball lightning (triple gon invocation) says in tooltip that zaps up to seven enemies around it every quarter second. It does, but actually only one new enemy target is added per quarter second, making it a very bad clearing skill. Is that intended behaviour?

wicked pike
dense needle
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Feels like an attempt to ignore the point rather than address it

candid cosmos
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i mean i'm not ignoring the point i'm saying i think it's not yet clear it's true

dense needle
candid cosmos
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the best sorc build got nerfed and people haven't spent time exploring the mastery yet because we've all been playing with the shiny new thing

wicked pike
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and the shiny new thing outperforms the old thing massively

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doesn't need extensive testing when the difference is THIS clear.

dense needle
candid cosmos
#

please stop pinging me

dense needle
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Affirmative

wicked pike
#

that... that is literally just the answer function. you can turn pings for that off.

dense needle
#

It's a fair request too. I don't mind.

cerulean nymph
dense needle
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It's the reason I went fire instead of lightning

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Frost 1 and 2 feel good, 3 is meh
Lightning 1 is meh, 2 is good, 3 is awful (probably due to bug)
Fire 1, 2, 3 all feel good--especially 2

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I did test a bunch of the mixed stuff too, but the game design doesn't reward mixed elements as much as single focus

cerulean nymph
#

lightning 3 is great at single target

wicked pike
#

As it has been pushed way up now, i want to repeat my question from earlier:
Can you ascendance rune into one of the unique items dropped by Exiled Mages?

paper forge
#

A buddy of mine is trying to come back to the game and is trying to link his account to steam. But it just loops between LE website and Steam linking site.

iron pecan
#

Warlock and falconer are not being released until 1.0 correct ?

rose spear
#

is the VIT change final? I think the change was good for dipping into vit for other classes and makes stat selection interesting but it was pretty clearly bad for Void Knight specifically, for whom stacking health is non negotiable and vit was a primary stat.

rose spear
iron pecan
pine chasm
wicked pike
#

thanks for the heads up!

worthy mirage
# dense needle Evocation just gives you so much flexibility and power that the minor stat diffe...

The consensus seems to be that invocation is largely bad outside of one or two effects out of 40 (and one of these two is the exceedingly boring 30% dr maintenance buff), but I don't think that this is the right channel for this type of discussion.

Anyways, if their previous major rework/overhaul of druid is anything to go by, then a higher power level than outdated masteries like shaman, sorc and SB seems to be the target.

dense needle
placid plinth
sour scarab
#

Are EHG aware of the experimental item affix issue

placid plinth
#

!bug

fiery lilyBOT
cunning root
lament musk
#

Can someone tell me, if Lagon tentacles affect the main Lagon body?!
For example - I ingine the tentacle - and I have a passive "less damage taken from ignited" - will Lagon's main body also deal less damage to me?

#

And why stage 1-3 of Lagon fight (at mono, at least) drops ZERO health potions?!

steady cape
#

warlock when? cause ive been waiting for that class for forever 😦 edit: just saw above 😮 1.0 when? lol

steady cape
#

i know i edited lol

#

oh really?

#

thats sooner than i expected

eternal galleon
#

Does flame rush's Mark of the Forbidden Flame skill node boost the instant ignite damage by more multipliers within the flame rush tree and on the Vaion's Chariot boots?

#

I assume so, given the clarification that its multiplicative with other multipliers, but its... weird 😅

pine chasm
eternal galleon
#

okay cool

#

What is the 'other modifiers' that it is specifying then?

opaque falcon
#

Do ya'll have any idea when playmats (and I think shirts?) might go out next?

pine chasm
exotic gazelle
# eternal galleon What is the 'other modifiers' that it is specifying then?

This is 'mostly' correct, the reason being that Flame Rush is not doing the damage with Mark of the Forbidden Flame, it's causing all ignites to deal their full damage instantly. Same with the Mutilate node on Puncture. Ignites gain applicable damage multipliers from the skill which inflicts them. The ignites Flame Rush applies would get benefits from Flame Rush's applicable modifiers so that's the 'partially does benefit', but only the ignites applied directly by flame rush get modifiers from Flame Rush. The more damage per 2 Int applies to all ignites that get popped, regardless of what applied them, and when they get popped they still retain their damage modifiers from what and when they were applied.

exotic gazelle
opaque falcon
#

I'm referring to orders placed before the previous supporter packs were removed

eternal galleon
#

Usually the stuff that doesn't benefit from the rest of the tree's multipliers specifies that it wouldn't!

dense needle
#

Any plan to fix Rune Bolt's casting time? The skill is too "all over the place" to be competitive with even basic Fireball, let alone a proper Fireball build. I think the skill itself is probably going to need some aggressive multipliers to make sense as a viable choice. Either that, or it needs way more utility to be treated as a spammable zDPS skill...

placid plinth
dense needle
#

Good to hear. Much appreciated. I love Runemaster so far and would also love to see all the skills feel good--and I know that's a goal for you guys as well!

wooden blade
#

Is it intended to lose Lightning Aegis when losing 25% of your health as ward damage? Reading the nodes explaining the skill it would suggest that it only breaks if you lose 25% of your health and as far as I know ward is not considered health. Or am I wrong?

feral surge
#

I just found a rare with a t5 sealed mod from a one-shot chest, which was visually indistinguishable from a normal rare. I know this wont happen often / was a special occasion, but is it possible to show / highlight stuff like this in the loot filter so I wont miss it?

cerulean nymph
livid cairn
#

are some dots (ground dots mostly as i noticed) damaging life, ignoring all ward, normal thing?

candid cosmos
#

if it's the dot in the emperor of corpses fight then yes

#

but it deals percentage based damage so it can't actually kill you

livid cairn
candid cosmos
#

not sure sorry

pine chasm
slow ivy
modest moss
#

Are we ever getting a transmog or similar function outside of cash shop? I like some of the game armor models but for min maxing purposes my character looks as goofy as he can possibly be.

livid cairn
livid cairn
placid plinth
placid plinth
#

!bug

fiery lilyBOT
placid plinth
cerulean nymph
#

I already reported it as a bug but could very well not be, asked to be sure afterwards

placid plinth
#

Well the functionality doesn't match the description so it's either the tooltip is wrong or the skill is.

cursive sparrow
#

im curious whats devs pov on really strong defensive buffs like flame ward, is it supposed to be something that you can permanently have or "Oh sh*t button"?, as i understand it was possible previously to keep it up all the time with serious gear investment but now u can do it by just going through frost wall frequently. Is this design intentional or oversight?

crude plover
#

If that's what you guys were talking about

nova carbon
#

I would love to have one o the Dev's as a enemy boss that drops a unique class item

muted pawn
# crude plover If that's what you guys were talking about

I believe they're discussing what appears to be very similar, if not identical, to this forum post: https://forum.lastepoch.com/t/item-filter-for-sealed-affix/60589/3
If it is identical to this then I personally think it's a bug because there's not a personal affix on the item and it dropped with 0 forging potential and a T5 sealed affix already on it.
Perhaps Mike can let us know if this is intended behaviour or not for One-Shot Chests?

placid plinth
#

I think that's a bug but I don't know which

rose spear
placid plinth
vivid glacier
#

How do the extra Runic Invocation casts from Prologue, Interlude and Copied Scrolls (not sure if there's a need to separate repeat casts here) interact with mechanics that count the number of runes consumed? Do they all count as 0?

placid plinth
vivid glacier
#

Can I understand that as the runes are first consumed and give the bonus to the first Runic Invocation and then the rest of the casts dont receive anymore bonus as no more runes are going down?

#

or do they all technically happen at the same time and all of them get the same bonus

opaque falcon
#

Do you have any idea when more shipments of playmats will go out, from orders placed back in March?

royal pulsar
severe kindle
#

Frost Claw seems like a perfect name fit for an ability for the Primalist. Was this one originally designed as a replacement for Ice Thorns, but moved over to Mage as a new skill and retooled, or was it designed for mage from the ground up?

thick gust
#

Isn't LE done in Unity?

placid plinth
placid plinth
placid plinth
steady maple
#

can anyone help me how to solve this error in the game logs
The referenced script (WFX_LightCurves) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Point light') is missing!

placid plinth
#

!support

fiery lilyBOT
placid plinth
steady maple
#

alright thank you. Game files verified but not working though

severe kindle
#

Are you guys leaning more toward throttling Runemaster's power back or bringing Sorcerer up to its level? Or...Is it just a "shiny new thing good" perception of the community that it's more powerful that you think will wear off over time? Or undecided?

placid plinth
placid plinth
#

Because so far I've seen posts detailing how unplayably underpowered runemaster is and then right beside it, posts explaining how completely overpowered it is and how every other class is invalidated.

severe kindle
#

I think it has a lot of potential for op shenanigans for sure. I also think op shenanigans aren't a bogeyman until everyone feels stupid for not doing them. Class like this is just fun to mess around with enough, that I suspect people wont feel that way. It's going to be a long time before I get bored exploring its possibilities enough to just follow the leader.

glass thorn
#

The only thing I could slightly see as overpowered on runemaster as someone who has played a very large amount of builds, is the invocation that gives you the 30% dr, reowyns. Everything else seems fine tbh.

severe kindle
#

reowyns?

candid cosmos
#

the cold fire cold invocation

#

it gives 30% dr and 100% freeze rate multi for 13 seconds or until you run out of ward

rich basin
#

Does "Chance to Ignite on Fire hit" work with this node in the Frost wall skill tree

placid plinth
#

oh, you're asking if the chance to ignite on fire hit counts towards the damage per ignite chance portion of the node. No. Your ignite chance is the number that shows up in your character sheet.

severe kindle
#

Would you guys consider making stats like that display as a category in a dropdown list so that we can see all of our various sources of ignite-related stats in one place? Same for other categories? On the character sheet, that is.

placid plinth
#

We will eventually be expanding the character sheet to show much more information in many more categories.

#

post 1.0

fossil dune
#

I am personally of the opinion that other passive trees need to be brought up both in a design perspective and in a "power" perspective to what RM's tree is like. There is a lot of trees that have way less interesting stuff to them and I think that can be changed for the better without making them overpowered. (Sorry Mike) YEP

placid plinth
#

I know you know what I'm going to say

fossil dune
#

monkaLaugh I did know yes

placid plinth
#

😄

severe kindle
#

Look at his name...He's hungry for your daggers.

fossil dune
#

Her* but yes. Mmmm steel.

severe kindle
fossil dune
#

All good, no malice intended

rich basin
bleak edge
#

Hello guys, i just want to know....will be there achievements at Full release on Steam? That sounds weird, but its really important for me because of my Autism.
If yes do you guys know already how many? :b

placid plinth
# bleak edge Hello guys, i just want to know....will be there achievements at Full release on...

We won't have the achievement system ready for 1.0. It is however something we are planning on making. We plan to avoid achievements like "kill 10 skeletons" and focus more on interesting achievements like "kill the 1st boss with no weapons equipped at under level 10" or something like that. (I just made that up). I don't know how many we plan to add initially. I would guess more than 20 and less than 100. I know that's a big range and I'm not giving you much info but we just don't have it decided yet.

bleak edge
#

Ahhh okay! No problem man, ye Unique achievements are really nice ! Thanks for the answer :)

opaque falcon
placid plinth
opaque falcon
#

Will replying to the email myself delay response time? Or in any way affect the visibility of my ticket?

placid plinth
twilit knot
#

Hello Good evening, I would have liked to talk to the Last Epoch development team for a request. Indeed at the beginning of August I sent an email with my request but I had no answer, neither positive nor negative. I do not want to put my request in the discord server because I do not know if I have the right.

placid plinth
#

Please read the conversation directly before this.

twilit knot
#

😏

slow ivy
crude plover
#

For sure the lagon sized bee

#

Wouldn't even be able to fly

dense needle
#

I know we aren't supposed to ping staff, but Mike was talking about the lighter yellow might not being distinguished enough on the experimental items, and I just wanted to affirm this to be the case. I have to look very carefully at their drops to see them. Most items, and our filters, are set up to tell at a glance and these don't stand out. So my question is, have you guys thought about adding more filtering options? Things like custom symbols, fonts, colored text, etc that we can add to item tags... things that also provide the devs with more options for distinguishing items when filters aren't enabled.

I'm sure it's been suggested a bunch, but I don't know that I have heard either way if that's on the development radar.

placid plinth
#

It has been suggested and discussed before.

placid plinth
placid plinth
#

that and I've got a pretty strong slap shot

dense needle
#

So not going to see filter updates by/with 1.0?

iron pecan
#

Is the next update/fix coming out this week or next ?

placid plinth
placid plinth
#

Well, I guess the next can only be 1, so this week.

iron pecan
#

thanks mike, rune masters been so fun to play, prob one of the most unique classes ive played in an arpg, props to the entire team

quasi sandal
#

Any plan to bring up other classes to match runemaster fun level? Would appreciate it if EHG could buff marksman survivability & rework forge knight . Old classes need some love

placid plinth
lime roost
placid plinth
lime roost
#

ok, i try to find LE steam cloud saves, but dont have it in this path
[STEAM_GAME_FOLDER]/steamapps/userdata/[STEAM_USER_ID]/899770/ac/
WinAppDataLocalLow/Eleventh Hour Games/Last Epoch/Saves/

#

may be you can help me with this problem?

placid plinth
#

!support

fiery lilyBOT
placid plinth
lime roost
#

C:\Users[username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch
in this path i have only offline saves

lime roost
#

but i dont have online saves

fossil dune
#

Nobody does, that's server side only

lime roost
#

I can’t add my character to the build planner because it’s an online character?

fossil dune
#

Correct.

lime roost
#

the developers don’t have their own build planner to look at the online characters?

fossil dune
#

It's not theirs

#

It's by the community

#

So....

placid plinth
#

I did say that above

#

Also there will be a way to do this. It is in development now in partnership with some community tool developers.

fossil dune
#

Huge news. Thank you, Sir Mike.

lime roost
#

I’m not talking about the build planner that I linked above, but about the fact that do developers have their own ways to view a character online?

placid plinth
#

It's incredibly locked down and not pretty at all. But I can go look up any character saved in our online environment.

#

And the only reason it makes any sense at all is because I helped make the save format. It's mostly just a bunch of seemingly random numbers.

lime roost
#

if you can see how different things affect the character’s parameters, that will be enough)

placid plinth
#

Ok it's not that bad, you can learn it pretty quick

#

But they are making a pretty version so you don't have to

dense needle
#

I just now got to see your reply. Filter/UI updates would be extremely appreciated. 👍

#

Do you feel Flame Ward is in a healthy place? How does the new IFI ward invocation feel to you now that people have had a chance to try it a bit?

glass thorn
#

hey does frost wall more damage work this?

#

like this node etc

dense needle
#

Why wouldn't it work?

#

Oh... I see. You're asking if Brand benefits from FW's more multis, yes?

#

If I had to hazard a guess, I would assume Heaping Cold doesn't boost Brand, but I don't know if the mechanics are coded the way it would work intuitively.

ancient basalt
#

when will backward detonating arrow be fix?

wooden compass
austere sparrow
#

Got a quick little question about Runes of Research and Glyphs of Insight . What exactly affects the chance of getting a glyph of insight from the rune usage ? Is it just the Tier of the Experimental Affix or the total amount of the Affix Tiers on the item ?

Reason i am asking is cause i did a test with 100 Runes of Research on Experiment affix items and they yielded a stunning amount of 0 Glyphs !! Something felt bit off on that since i had T5 and even couple for T6-7 experimental affixes sealed but still didn't make a difference.

lone ginkgo
#

It's bugged, nobody got any glyphs. 😶

gentle thorn
#

Did you change anything to US East servers ? Last week I had around 15-17 ms, and nowdays it's 30-35 ms

#

@keen roost how's that funny ? It has been steady and it changed, so it's relevant information to know if they worked on servers, and that they know it worsened the situation, at least for some people

sage crescent
#

Probably because 30-35 ms is still more than performant and not going to cause any noticeable issues whatsoever lol

fallow slate
#

so after breaking the vessel the key node didnt have reward and now it reset and gives the reward but the node on the left also lost its reward and it didnt return it as it did on the key node, why is that and is it a bug?

fiery lilyBOT
frail sentinel
storm carbon
austere sparrow
#

Ok so it is total tiers , good to know ty.

placid plinth
#

@twilit knot @opaque falcon Hi, I just wanted to follow up on this with both of you. We've just found and fixed an issue with our ticket system that was preventing some replies from going out. It looked like from our end that we had replied to you but the email never made it out of our ticket system.

You should see a response within the next 2 hours. If you do not, please open a new ticket. So sorry about that and I hope we can resolve those issues ASAP for you.

Anyone else that was unlucky enough to be hit with this will also receive a reply in the same time frame.

celest cape
#

Hi! Just wondering if the recent announcements from Unity will effect the development of the game?

celest cape
#

Ah! Shame! It's all quite concerning!

rose spear
#

Yeah, its completely insane though, i expect them to walk it back within 2 months, or as soon as nintendos lawyers reach out to them letting them know the gravity of their error

feral surge
#

How big is the damage penalty when turning with disintegrate? Does it have a grace period or something before it activates, or will it be less damage even if I only do a tiny mouse wiggle?

feral surge
#

Preparation from the basic mage tree doesnt seem to work on disintegrate. Is that intended, as the tooltip doesn't say "non-channeling" ?

sly bane
#

i know that the dev team is aware of using traversal skills on controller feeling clunky, but i'm curious if there's any timeline for options such as "never teleport to a target" etc. is that something expected to be out in 1.0, or further in the future?

placid plinth
placid plinth
#

!bug

fiery lilyBOT
plush moth
#

how will the new install policy from unity affect the game? what an insane situation btw

cyan flicker
#

was just about to ask that question ... will we still have a game ..with all the unity nonsense

plush moth
iron pecan
celest lantern
#

the ceo legit sold thousands of shares before releasing the information

fickle girder
#

I do think that Mike downplays how bad it could be but he's also right in saying to wait until the dust settles

#

They already started to backtrack facing the backlash, let's see how it goes

celest lantern
#

well backtracking only publicly, i highly doubt they will actually backtrack that far

#

it would not suprise me if it just fucking destroys the industry

turbid bolt
#

are you guys affected by this?

placid plinth
#

yes but the sky isn't falling yet, convo linked above

lost cairn
#

Does crest of unity's less damage taken from ignited shocked or chilled enemies stack additively or multiplicatively with rune master's passive sphere of protection which gives less damage taken from ignited shocked or chilled enemies?

placid plinth
teal trail
#

not really an ingame question
i saw your thread about the unity thing
and you said "I’m sure glad 1.0 is launching before this goes into effect though."
i hope youre aware that they said this will apply retroactively to already released games in the faq
https://pbs.twimg.com/media/F509yQPWIAE02S0.png

placid plinth
#

I really appreciate everyone's concern about the Unity pricing changes but I would really like to keep this channel focused on Epoch specific info if possible.

teal trail
#

for ingame questions
are these additive or multiplicative with each other?

#

the freeze duration

placid plinth
obsidian wolf
#

I don't know if this is the place to post, and I apologize profusely and ahead of time, but GeforceNow cannot launch LE for me at all. "Failed to Initiate. Player. PreLoad Data is missing. It should always be there".

candid cosmos
#

!bug

fiery lilyBOT
candid cosmos
#

!support

fiery lilyBOT
obsidian wolf
#

@candid cosmos you are not gonna believe this dude...

candid cosmos
#

?

#

the forum is up i just checked

obsidian wolf
#

Not for me. Tool 5 minutes to load just the correct page name

feral surge
#

Hey Mike, thanks for still answering questions in here 🙂
Disintegrate states it has a damage penalty while rotating - how big is that penalty?
Also, is there any way for disintegrate to apply debuffs / ailments except for the nodes from its own specialization tree?
Things like "shock chance for lightning skills" don't seem to apply to it.

placid plinth
feral surge
#

Oh nice, so small wiggles dont really impact your damage. Thanks for the help, that's very useful ❤️

placid plinth
#

Yea, as long as you're mostly keeping it roughly steady, you won't see much of a DPS dip. If you're rotating frequently back and forth to hit more enemies, you will likely see a drop.

teal trail
#

do the brands on runemaster stack? or are they 1 stack per enemy only?

fallow slate
lone ginkgo
#

Are there plans in the future to make the party portraits show the chosen mastery ?

storm carbon
#

What’s the capsule man thing from? I’m pretty sure it’s a bug. Curious about it tho

candid cosmos
#

good ol' capsule man basic explosion

placid plinth
storm carbon
#

It's on Runebolt too

#

Figured it was leftover from internal entity you used or some spin on the basic Capsule in Unity

placid plinth
#

Wherever it gets used. We frequently use the same ability in multiple places.

ancient sandal
#

Any chance of making distance traveled during flame rush count for charging Static? 🤙

placid plinth
#

It was probably because a capsule was used as a placeholder for flame rush vfx.

placid plinth
ancient sandal
#

Ah okay, I wasn't sure if it was intentional or some kind of design limitation

#

Thanks!

dense needle
rancid dock
#

What counts as an ailment for mad alchemist ladle, there is lots of things called ailments on LEtools for example, do all of these things internally count as ailments?

vivid glacier
#

Out of curiosity, why does Runic Invocation only have the fire tag and not the rest of the elemenal tags?

somber marten
vivid glacier
#

ahhh ignore me, its based on the runes you have, at least for the ingame tooltip

flint bloom
#

Why is glyph of dominion the only runemaster skill that doesn't have an option to convert to all 3 elements? There is no way to make it cold, and it kinda feels like that is the whole point of RM is to have that flexibility.

plain spindle
#

Any ETA for the next hotfix?

fallow slate
#

Is it a bug that using flame rush through the emperor of bones makes u "hit a wall" and not pass through him like other mobs

final cave
livid cairn
#

what's going on with some fire monsters? i can facetank monolith bosses at 200c, but some white pyromancer or phoenix or almost any other monster with fire damage deletes my character. 6k+ ward vaporizes in few seconds, no matter how much sustain i have

placid plinth
placid plinth
#

!bug

fiery lilyBOT
placid plinth
placid plinth
placid plinth
crimson dune
#

Is freeze rate multiplier from skill passive just additive with multiplier from gear or is it multiplicative like most increases from the tree?
I.e., will a 50% increased freeze rate multiplier allocated in a skill tree multiply the freeze chance of this particular skill by the factor 1.5 or only marginally increase the freeze chance of I have already over 2000 freeze rate multiplier?

placid plinth
crimson dune
#

Sad... makes them feel rather bad in skilltrees when already investing in them on passive tree and gear

dusk basin
#

Are there any plans to diversify ailments more, so that they feel different to use? Also, any plans to add further support a la Singularity for hit builds who don’t max critical strike?

placid plinth
livid cairn
# placid plinth Assuming obvious things like not having any fire resist are not the case, I'm no...

Res is overcapped (100+), no insane modifiers. Abilities were clearly visible. But almost all "flamethrower"-like abilities are deleting my character (phonixes and dynos that create fire wave, didn't saw their name). Also pyromancers, which as i was told, have more damage with distance. First time got them in my echo, and whole screen was filled with giant balls of fire, each removing few thousands ward at least. And thats only on 200 corruption. My character has enough reductions to facetank all boss abilities except lagon dot beam

placid plinth
#

sounds like you've found a nemesis

#

mine is anything that casts avalanche

rose spear
placid plinth
#

ty

turbid bolt
#

will you guys consider having some sort of build encyclopedia within the game? example would be, i have unlocked fireball and i really like it but i am not sure which build enabling fireball items there is so instead of tabbing out of the game which could be annoying for some, you can just open up a menu which contains all build enabling items within the game.

placid plinth
# turbid bolt will you guys consider having some sort of build encyclopedia within the game? e...

I'm not a fan of the idea that we would make a full build guide section but I do like the idea of maybe including a couple synergistic nodes and early items to help get the ball rolling. I don't want to be putting too much in front of people because they might not try some more creative options because they think we want them to do it a different way.

We do kinda do very light versions of this in a couple spots. For example, the element conversion icons in the skills panel to help you find complementary skills that might not be obvious from the name and icon. We've also done little things with passive nodes, for example mage has one that converts lightning blast and volcanic orb to cold in order to put it a little more front and center that these conversations exist. This was mostly because mage didn't have a spamable cold skill early (now frost claw).

I don't think we will go as far as having a "recommended items" section for each skill but smaller ways to get appropriate options in front of players is something we try to do.

hoary frigate
#

devs i've been patiently waiting for a week for you fixing this bug https://forum.lastepoch.com/t/cant-start-the-game/60515 but you it turns out you don't even work on that. How come?? many other players like me having same problem and we can't play LE. it is not a visual bug that doesn't prevent a player from enjoying your game it is a very serious one.

Last Epoch Forums

After 0.9.2 patch I was able to start the game once with Russian language as a translation. But when I exited the game and wanted to start again I can’t. I click ‘PLAY’ in Steam but there’s nothing. only an error message blinks (I don’t even have time to see what it says). I have verified the game files but to no avail. Also restarted my compute...

turbid bolt
placid plinth
placid plinth
# turbid bolt oh nothing like that, i mean to have the ability to look up the items in-game an...

I could maybe see us doing it pokedex style. Like you have to see it in the wild before it populates. Part of the fun of games like this for people can be the discovery portion and having a menu that shows everything that is possible to find from level 1 would kinda ruin that I think. That info being on a third party site is less in your face about it I think. It's not impossible though.

turbid bolt
#

pokedex style would be neat, in which you have to find the item and then have it permanently added as a wiki item in game. this would in my opinion carry over to new seasons with the exception of newly added items.

frail sentinel
hoary frigate
#

i just don't understand how it is my system when LE worked PERFECTLY on 0.9.1x patches. it is 0.9.2 that screwed it up somehow

wooden blade
#

Are you satisfied with the drop chance of imprisoned mage uniques? They feel really low. Does overall corruption increase the odds of uniques from the mage?

feral surge
#

how does this one work? If I have 20% in all resistances, do I get 5 ward per second or 35 ward per second?

somber marten
#

35

feral surge
#

One of the experimental affixes says "10% of armor mitigation applies to damage over time". If my armor is 1217, my armor mitigation is 27%. Does that mean I take 2.7% less damage from damage over time? Or do I have 122 armor against damage over time (10% of 1217), which would be about 6% mitigation?

nova carbon
#

when playing offline is their any time delay between changing zones and going to char select screen, also if I store all items from my chars and delete them will the items still be in the chest

placid plinth
placid plinth
fierce cedar
#

I wonder why the music in the game sounds more... Samey these days. Back in the older versions the outside in the ruined era sounded more unique. Was stock music used before?

#

Had some of my best moments sipping wine while levelling my Mage to that track.

placid plinth
fierce cedar
#

Nice.

glass thorn
#

Idk mike there was that one initial D video

#

where it had one of the songs from the initial d soundtrack

fierce cedar
#

Like the ancient "lol internet" meme?

placid plinth
#

but it was never released in the game client

fierce cedar
#

After the Runemaster mastery are you guys going to have a hard time to top that? Seriously, its the most fun I has had since I started playing the game.

pine chasm
pine chasm
fluid axle
#

Is there a chance of a balance patch before 1.0?

placid plinth
turbid bolt
#

have you guys tried at all with experimenting with pausing during gameplay for both online and offline? online in a party there could be a vote system if you have to go AFK like in SMITE and dota 2 for example and for offline i think it's a no-brainer to allow us to pause the game if life is calling. especially during monoliths

placid plinth
turbid bolt
#

idk wether to post this here or in feedback but i'll take my chances here i do think we should be able to choose a mastery as soon as we hit level 20. it is kind of annoying to me to have spend 3 hours getting through act 1 to when you unlock the mastery and it's not fun personally to be stuck casting fireball or nova at that level either.

#

since the big fun gameplay mechanics starts at the mastery

slow ivy
#

Mad Alchemists Ladle has this text on it

#

Is that additive each time, or are those multiplicative?

#

I can think of instances of that going both ways in the history of LE

placid plinth
placid plinth
glass thorn
#

hey guys

#

so for merophage

#

does it count sealed too when you fracture?

#

how did this one end up with 3 prefixes?

#

❤️

olive cargo
#

How do you guys get that blue text on the tooltips?

rose spear
#

alt for descriptions

#

crtl alt for ranges

lime roost
#

after update unity crash is back, how fix?

feral surge
#

How much corruption does a sanctuary of eterra remove upon completion?

candid cosmos
#

the ui let’s you remove 10, 50, or all of it (down to a minimum of 100 in empowered) but you can click the buttons more than once

feral surge
#

oh, sweet! Thanks, thats really handy

#

Is it intended that embers in the soulfire bation are retained between runs? I died with ~600 of them and was pleasantly surprised I could use them on the next run still.

fickle girder
feral surge
#

thats the point, they didnt

#

multiple times now. And I am wondering if thats intended or if I should bug report it.

fickle girder
#

Although dying might be different

feral surge
#

also happened on not dying as well. Gonna go make a forum thread then, thanks!

strange tusk
#

#💬┃general message
Does this affix mean "player places totems quicker" or "totems cast their spells quicker"? The wording is a bit unclear.

cerulean nymph
#

the description is confusingly just describing what "cast speed" is, the affix means your totem casts spells quicker

steady maple
candid cosmos
#
  1. not a question
  2. fewer than 10 of these posts were actually made after 0.9.2 which had significant networking upgrades
frail sentinel
tacit shoal
#

does dragorath's claw scale with cdr?

placid plinth
umbral cradle
#

the game doesnt fetch the regions, or if it does i get disconnected after 1-2 mins

#

i tried asking about this 2 times, i asked on the steam LE forum, no1 answered.I tried the solutions provided in the support forum.Nothing worked.I mention all the other steam games i own work, and this issue did not appear until patch 0.9

#

can anyone help me or answer? it is getting very frustrating not having a solution

#

thank you in advance

placid plinth
#

!support

fiery lilyBOT
storm monolith
candid cosmos
#

you put something in in the divine era

storm monolith
pure python
#

If I'm using Trinity of Flames (guaranteed crit), and Runic Invocation is the 3rd spell I cast, and it gets repeated (from the nodes in the skill tree) - does the repeated cast also crit?

placid plinth
#

No

hybrid raven
#

So I just got curious, I'm not sure if you want to share this info, but how many people you guys have working directly with game development right now? This may help me deal with my expectations in a more realistic way.

placid plinth
#

There are things that we do that makes it seem like we are bigger than we are and then other times where the opposite happens too.

hybrid raven
#

I think you guys are doing very fine for the size of the company!

umbral cradle
meager forge
#

Hello Mike, everyone else :) I've not seen mentioned in the FAQ - is further speed-up of in-between-zones loading times a priority for 1.0? I have LE on an SSD but some transitions can take upwards of tens of seconds, which really breaks the flow. Thank you!

static vale
#

It's also not got anything to do with your machine (SSD or otherwise).

wooden blade
#

Any chance of Keys getting their own seperate stash like crafting materials in the future? Or be stackable?

static vale
# wooden blade Any chance of Keys getting their own seperate stash like crafting materials in t...

They've said different things on that in the past, one was that something like a "key ring" might be an idea, the other was with the current way it works, they could add modifiers to the keys (prefixes, suffixes) like how maps do in PoE. But that was a while ago. Plus I'm not sure how the "key ring" would work with the arena keys of memory (since they have a level associated with them if "memory" serves)

winter venture
#

Hello great creators!

I was just wondering..

I really want to keep my Acolyte as an Acolyte (not pick a mastery) because I want to wait for Warlock release.

But I can't play past the quest that asks me to select a mastery, so I'm stuck not being able to play past this point 😦

Is there a way around this? I am really enjoying my Acolyte, but don't want to pick Lich or Necromancer lol

somber marten
#

Get someone to teleport you to the next zone, or start doing monoliths

winter venture
#

What are monoliths? Lol

somber marten
#

I-er. How new are you to this game

#

Monoliths are the end game

winter venture
#

Uhhh my highest level is like 28

#

So very new?

somber marten
#

Yes.
So either:Skip to the endgame, or get someone to teleport you to the next quest

winter venture
#

If I teleport to someone in the next area, I can just keep playing and pick mastery later? Or will I never be able to pick a mastery?

somber marten
#

You can pick later.

cerulean nymph
#

just be aware that its going to be months until you get to pick warlock so at that point maybe you could just make another character for warlock

fallen nest
#

Good morning EHG! Is there any chance of an offline local co-op in the future? My GF and I want to play togeather, but Midwest DSL isn't cutting it for online play.

tacit zephyr
#

Rune bolt nodes.
Node "Amplified Cascade" seems to overwrite "Echomany" at the moment 3 runes are filled. Is that an intended behavior?
It practically overwrites "Echomancy" until the runes are cleared, which then overwrites Echomancy with the new order (not tested with auto rune consumption stuff).

How is "Echomancy" supposed to work in terms of priority?
Everything related to that in the matter?

Additionally, because of my high cast speed, it seems that casting is sometimes faster then letting to of my button, casting a skill twice, messing it up even more. <.<

placid plinth
placid plinth
#

!bug

fiery lilyBOT
tacit zephyr
#

I don't know, i have no idea how any kind of the interfering priorities are supposed to work.

lime roost
#

Fix the unity error that appeared after the patch 0.9.2. Can't even start the game...

placid plinth
tacit zephyr
#

It's so weird. Tri-Element starts interfering the moment the 3 runes are filled, BUT if i use another skill and gain a rune, Echomancy works "once", meaning gaining 3 runes from last invocation (using blizzard for testing).
Afterwards, it's "all 3 runes" again.

Either way, it kills the regular usage of Echomancy, and there is no information or stated priority or "not working with/when" in the description. So i assume it is either not working as intended, or was overlooked in the first place?

#

Or i make a mistake, which also is not unlikely.

#

Yeah, i thing Tri-Elemental is just messing with it. I guess it is mechanically right. But fucks up Echomancy.
Everything fucks Echomancy honestly, for a moment or multiple.

placid plinth
#

Did you look at the alt tooltips?

tacit zephyr
#

Yes, there is no additional text. It shows the tri-elemental runebolt though.

slow ivy
#

This node here --- the 20% more Crit Multi --- does that only count "additional" crit multi above and beyond the base 200% crit multi?

Stated another way, if I have no crit multi on my build, and I spec into this node and meet its conditions, will I have 200% crit multi still, or will I have 240% Crit Multi?

placid plinth
little raptor
#

Would this node apply to ailments applied by glyph of dominion? It wouldn't right?

placid plinth
floral ledge
#

why is there no flat mana regen affix in last epoch? plz @ me if you got awnser ^^

somber marten
#

Because they don't want you to slove the mana problem

civic jolt
#

Temporal Sanmctum fixed?

final cave
#

Unlikely. Probably need to wait for hotfix update. I suspect we'll get one this week.

steel nexus
#

what is the intended interaction between this buff and fractured crown? right now with crown i am not able to have ward, i still get the buff but just one hit from an enemy and poof its gone, would just like to know if thats how its intended to be 🙂

rich basin
#

well the Invocation/buff states in the second paragraph; "If you run out of ward the shield breaks immediately" so sounds like the buff should break when you have Fractured crown equipped

steel nexus
flint bloom
#

have there been any talks/ideas about adding different environmental effects? like traps, exploding barrels of fire/poison/ice? already have the breakables in the maps

placid plinth
placid plinth
#

If you think you might have encountered a bug, please report it on the forums.

#

!bug

fiery lilyBOT
placid plinth
steel nexus
#

Already did ingame, thanks for clearing that up for me!

rancid dock
#

How does the game calculate freeze rates of DoT skills? Reviks blizzard says it has a freeze rate of 100 per second. but it ticks more often then 1 second, a LE tools shows it having a 0.25 interval with 25 freeze rate per tick.

Does this mean each tick its a 25 freeze rate? or does the game only look to freeze each second and take the 100 value listed in the description?

cursive sparrow
#

i have a question abt this node, does it increase ailment/spell proc damage cause its old tooltip and the bottom text says generic damage not hit dmg, previously the bottom text was always more important than the top one, so wanted to ask

placid plinth
placid plinth
dense needle
#

Mike, I keep thinking about this feeling I have that since RM came out, Sorc doesn't really seem to have a place as an elemental caster outside of the two exclusive spells it gets. What do you think about putting a node in the Sorc passive tree that would let it dual wield wands/scepters?

placid plinth
little raptor
#

One of these say the claw totem uses your tree, the other says it doesn't. Which is it?

dense needle
#

My previous understanding of that decision was more based around, "We don't want every class to be able to just dual wield anything." I understand at least some of the reasons for that. I was asking more as a way to make Sorc more special. It really feels to me like RM just eats Sorc's lunch. Does it not seem that way to you?

topaz cedar
#

I get this error every time I try to load the game. It's been happening since the last patch, sometimes just once then the next time I try it works, but today it just won't load. Any idea how to remedy this? (I can't get to the game client to submit it as a bug in game, not sure where else to go with this).

flint bloom
pine chasm
#

Just to be sure, rune and glyph drop rate blessings have no effect on rune of research and glyph of insight, right?

#

And, I guess, blessings in general for the experimental affix items (since it seems it drops exactly 1 each time).

placid plinth
placid plinth
# dense needle My previous understanding of that decision was more based around, "We don't want...

Which items are dual wield-able and which classes have access to those options are both categories that we look at. Wands and specters are currently both in the can't be dual wielded category.

As for the sorc not having a niche. I think the issue will seem far less extreme in a couple patches once the RM isn't quite as new and shiny.

We will be making some changes to the sorc passive tree which will help with this some more too.

pine chasm
open rivet
#

What will the the trade system / economy look like?

fossil dune
#

!trade

dense needle
#

I have considered if it was just the "new and shiny" effect that lead me to feel this way, but I don't think that's the case. I think it comes from Runic Invo. It's too many spells packed into one button that only RM gets access to. Even if it didn't have a spec tree, it would still be feasible to build around and to play a wide variety of builds with it. Sorc gets 2 exclusive offensive spells compared to the 40-in-1 for RM, and both are centered around elemental damage (with a few exceptions on the side of Invo). This isn't even counting RM's other exclusive skills.

I wonder if it really is the best idea to have RI behind RM instead of a base Mage spell, but I'll just leave this as food for thought since I don't want to monopolize this channel with this conversation any further. I appreciate your replies and hope the upcoming Sorc changes are really impressive. 👍

placid plinth
#

Just to be clear, it is very intentional that the runemaster has a significantly higher complexity budget than the sorc. We probably wouldn't add a class with so much going on if we didn't have another option that hit similar fantasy notes while being much more straight forward.

That's not to say that the sorc won't continue to get cool stuff, just that don't expect a spell on the same complexity level as RI to be available to sorc any time soon (if ever).

dense needle
#

I guess what I'm left with is just, "What is Sorc good at, then?"

#

Or more pointedly, "What is Sorc better than RM at?"

teal flint
#

Devs pls add a character creator I can’t tell you how disappointing it was for me to find out I can’t make a badass necro and I have to stick with the default it’s literally my first time logging in and I’m just super bummed out tbh ☹️ is there any chance this will happen

iron pecan
#

Do focused wrath and rancour in the druid tree apply to spriggan form as well ?

pine chasm
iron pecan
dusk basin
placid plinth
# teal flint Devs pls add a character creator I can’t tell you how disappointing it was for m...

There will not be any character customization at 1.0 launch this year. (other than through gear and skills and gameplay stuff)

Character customization is a feature that we would like to have in the game. When compared to many other features we still don't have, it is a relatively high cost, low return feature as for almost the entire game, you can't see your character's features.

One day I do expect that we will include character customization. We haven't started working on it and have no ETA. Sorry.

placid plinth
placid plinth
glass thorn
#

Ill be honest if Runemaster had access to Black Hole and Meteor, it would be significantly better than Sorcerer currently for dropping meteors and opening black holes.

#

so technically Sorc doesn't even have that if we are to truly be honest

placid plinth
#

but it does have that?

glass thorn
#

No it has generally better skills so it doesn't need access to either of them 😄

plush lion
#

i personally feel like its hard to compare the two until we see what changes we get to the sorc skill tree. imo the best way to spereate the two would be blackhole/meteor feeling stronger than triple runes spells like rah rah rah but not as strong as combination runes like L F F or C F F etc

sand scaffold
#

i have a strong suspicion that rare boss drop rates are changed so it caps out or close to cap out at much lower rarity. can you confirm or deny this?

dense needle
fickle girder
sand scaffold
#

yes. boss rare drop

#

even rav from gasper

feral surge
#

How do the devs feel about some skills having "mandatory" uniques without which the skill isn't really playable?
Prime example being Ignivars Head / Gamblers Fallacy for Disintegrate. Because those two items give Disintegrate something like 700% more damage, Disintegrate can't be strong enough to be playable without them, because that would make it broken with the items.

Is it okay to have some skills that "need" a particular unique 100% of the time to be playable?

livid stirrup
# dense needle Or more pointedly, "What is Sorc *better than RM* at?"

The complexity of a class is a legit factor for a subset of the playerbase. I won’t venture a guess as to what percentage, but I will note that the discord/Reddit crowd for any game always skews demographically towards the more “hardcore/invested/twitchy” type gamer. So keep that bias in mind. But yeah, there are plenty of more casual gamers that just want to shoot a fireball and then drop a meteor, so to speak. They don’t want to be keeping track of cast orders or complex interactions. They don’t really care about pushing crazy high corruption limits. They just want to hack and slash around for a bit. And game devs need to cater to those players too, because you can’t sustain a game on just the sweatlords like us 😉

fickle girder
livid stirrup
#

I have both masteries. Sorc is still the simpler one to play (at least, overall potential of viable builds)

worthy mirage
#

The problem is that sorc doesn't do anything that RM cannot do. It has black hole and meteor, but these skills aren't fundamentally different from any other AOE dot/nuke. If anything, RM has Glyph of Dominion that can be tweaked to be similar either to Meteor or BH in its use patterns/damage model. This is beyond hilarious to me.

Sorc also doesn't have any interesting interactions with the core skills while RM has the whole rune/invocation mechanic that can tie into them. Heck, even sorc's mastery bonus is for some reason increased damage per mana cost instead of more damage per mana cost, making its titular gimmick far less useful than it should be.

frail sentinel
#

These are no longer questions for Mike so please move this to #💬┃general , thank you!

dusk basin
#

After 1.0, is there an existing mastery in particular the devs would like to spruce up? Or perhaps a top two?

#

Fantastic job on the last patch btw!

placid plinth
heavy jasper
#

Dancing strikes?

placid plinth
#

was more refering to the rogues as needing more skills

dense needle
#

Rogues need working skills, lol. I tried to start one last night and kept running into bugged skills (yes, put in reports), but it was frustrating. Would you be remaking some of these skills to clean up the code for them, or do you mean just adding fresh new ones and (hopefully) fixing the broken ones?

dusk basin
#

Frost claw was done well imho

dense needle
#

I'm looking forward to Warlock. Big hype!

dusk basin
#

I’ve been copium inhaling waiting for mah LOCK for so long

#

Eldritch blasting away, applying spirit plague on hit, cursing them with a new warlock skill that generates volatile zombies on death

#

(None of that was ever mentioned by the devs btw that’s just internal thoughts 🤣)

atomic crown
#

What is the base freeze rate for Coldstone Elementals? Do they inherit any of the Avalanche passive nodes like Frost (cold conversion) or Dead of Winter (freeze rate)?

atomic crown
pine chasm
placid plinth
#

correct

open jay
#

Is there a possibility of adding some way to switch between mastery classes without having to make a whole new character? I think this would add a lot more fun and variability to play with each class, without having to start from scratch (which I really do not like to do with a class).

#

I do want to say, this game has a good itemization system from what I have seen thus far. Legendaries have interesting unique properties to them and green items (I think those are set) have interesting ones as well). Heads and shoulders above the crappy Diablo 4 loot system.

placid plinth
#

At 1.0 we plan to include all content in all game modes. The first set of cycles will contain content that we want to include in the whole game so they will generally go out universally with some possibly small exceptions if we want to experiment with some items in an isolated environment or something. This will all be subject to change based on our observations and community feedback.

placid plinth
open jay
#

That is what I thought but at the same time I still think my point has variability and fun embedded in it which a lot of arpgs seem to take away from players nowadays. However so far I am loving your game compared to a lot of your major competitors so keep up the good work.

placid plinth
#

some content won't make sense in offline mode either, for example, The Merchants Guild is kinda useless offline.

opaque falcon
#

Yeah of course

waxen glen
placid plinth
waxen glen
#

Quite pumped for both of those, so it’s a good point that I probably wouldn’t play a Shaman for a patch or two even if there were changes. I look forward to seeing how you manage to top yourselves after rune master.

drowsy spear
#

Just wanted to say great job on the rune master, loving the complexity of the combos.

iron pecan
#

Will there be a possibility to skip campaign or atleast fast forward the leveling/campaign experience in the future? Specifically per league, where you need to play through it fully once on one char before you can fast forward?

vivid glacier
#

Currently you can use dungeons to skip parts of the campaign, but I'd like to take this chance to ask if there are any plans on letting new chars after the first skip or have faster progression through normal timelines

spare valve
#

Hi, are there any ways planned in the future to increase forging potential? Or new glyphs that have an extra chance to keep potential?

spare valve
# placid plinth Nothing planned for that.

Okay, thank you. I wonder about scaling crafting in the final stages of crafting, or additional options to salvage an item when crafting fails. Maybe very rare and expensive, sometimes you really want to reverse your actions and not throw the item away)

placid plinth
spare valve
placid plinth
#

😄

feral surge
#

Hey Mike, gonna repost my question from yesterday, hope you don't mind.

How do the devs (or you yourself, if you dont want to speak for the team) feel about some skills having "mandatory" uniques without which the skill isn't really playable?
Prime example being Ignivars Head / Gamblers Fallacy for Disintegrate. Because those two items give Disintegrate something like 700% more damage, Disintegrate can't be strong enough to be playable without them, because that would make it broken with the items.

Is it okay to have some skills that "need" a particular unique 100% of the time to be playable?

sand scaffold
#

I guess imma do the same thing as well. i have a strong suspicion that rare boss drop rates are changed so it caps out or close to cap out at much lower rarity. can you confirm or deny this?

placid plinth
sand scaffold
#

👍

#

I guess i just have been exceptionally lucky 😄

placid plinth
# feral surge Hey Mike, gonna repost my question from yesterday, hope you don't mind. How do ...

While I can't say that it's a situation that we strive for, I don't think it's that terrible either. It's not like this setup is the only way to have fun with the skill and there are still ways to make changes to the skill to buff not using those items without buffing using those items. The items might also just be too strong and it's possible that we could transfer some of that power from the item to the base skill too. It's not ideal but it's far from the most in need of a rework or anything.

feral surge
#

Makes sense. Thanks for the answer! Just curious where you stood with that compared to, say, D3 where most skills have one set that buffs them so far through the roof that nothing else makes sense.

placid plinth
#

That's the extreme version of where we are for sure. That extreme version would be a big problem.

rough garden
#

Hey Mike, a while back some of the skill nodes for Hungering Souls would give their damage bonuses to dots/ailments that Hungering Souls applied as well. For example, Unholy Trinity - "Souls deal more damage ... if you have exactly three minions".
Is that still the case?

exotic gazelle
rough garden
#

Oooh goody goody

#

Thanks!

#

Is that a general rule of thumb that would apply to other skill bonuses for other skills too?

rough garden
#

Excellent

#

Build crafting ahoy!

zinc viper
#

is it widespread that mages lost their offhand weapon dual wielding in the reset?

exotic gazelle
little raptor
#

How come you decided to call this games "leagues" cycles and not epochs

exotic gazelle
little raptor
#

....ok that's fair

exotic gazelle
#

We did of course discuss the possibility in earnest of calling them Epochs. It didn't really make sense lore wise, and the bigger issue was as I jokingly mentioned, it can cause a lot of Epochs in one breath, haha.

iron pecan
#

Need something more time/dimensional related kain like fractures or fractals hmmm

final cave
#

BBQs

#

Last Epochs First BBQ

raven cave
#

pre 1.0 there should be an entire development cycle dedicating all resources to optimization and network code

cerulean nymph
#

great question

steep escarp
night finch
#

Hey! Is it possible for someone to pass this question to the dev team, as it can affect many Druid builds and I'm not sure if it's intentional or if I should report this as a bug:

#

The Druid mastery passive bonus says: "When leaving a transformed state, you gain 70% damage reduction for 2 seconds." From my testing of this, the damage reduction (DR) only applies when you revert back to human form from a transformed state by pressing the ability button for that (while in a form). This means: 1. Changing from one transformed form to another (without going back to human form) does not trigger the 70% DR. 2. Reverting to human form automatically by running out of Rage while transformed doesn't trigger the 70% DR.

#

I was trying to make a Druid build where you quickly change between forms by spending all your Rage quickly, but it doesn't work. To get the 70% DR you need to wait for the transform ability to come off cooldown and press it manually to go back to human form. This condition is very specific and restricting and I'd love to know if it's intentional by design.

livid stirrup
#

70%DR with any kind of reasonable uptime would be borderline gamebreaking in any ARPG heh

night finch
placid plinth
placid plinth
#

!bug

fiery lilyBOT
raven cave
#

Is delaying 1.0 an option if it is needed to get online play to a proper playable state?

placid plinth
plucky monolith
#

What are the teams thoughts on resists? Is this where you want it to be, or something they want to look at again?

I'm relatively new, but from my POV It feels kind of like you just cap them and forget about them and there's a reasonable expectation everyone should do this - it doesn't feel like there's a lot of agency or interesting options associated with it.

abstract radish
#

I was unsure if it is a bug but was wondering why when I Upgrade teleport as a mage to proc elemental nova the ability does not proc a runic invocation? I originally wanted to add it to my build so I could proc electric but unless I hard cast elemental nova I get no procs.

placid plinth
# plucky monolith What are the teams thoughts on resists? Is this where you want it to be, or some...

I think having a wide range of types of stats is important. Having some that are generally pretty mandatory and cap out add pressure to your gear layout so it's more of a puzzle to solve. On top of that, we then give you tools to solve it in interesting ways. You can get uniques which convert incoming damage types so you don't need to get one type of resist. You can also overcap if you know you'll be going up against shred or marked for death. There are also items which benefit from overcapping resists too. With passives, idols, blessings and skills able to give you resists, you generally have plenty of tools to do so, figuring out the best combination for each build is something we enjoy having in the game.

plucky monolith
#

Cool, I haven't seen some of that like incoming damage conversion. Thx.

placid plinth
#

!bug

fiery lilyBOT
somber marten
#

That's because the good chunk of those coversions are on sentinel

abstract radish
# placid plinth I'm not entirely clear on the interaction that isn't behaving as you expect it t...

In the mage class Teleport there is an upgrade called Elemental Dawn (Teleport Cast elemental Nova where you arrive). Since Runic Invocation is usually supposed to produce a rune when you cast an elemental spell I assumed I would get a rune based on it auto-casting a lightning version of elemental nova. I don't know if this is how it is intended to work so I did not report it as a bug but from what I can tell every other way of casting a spell produces a rune.

lone ginkgo
#

Runic Invocation says "whenever you directly use"

somber marten
#

Runic only ever gives runes when you DIRECTLY cast a skill.

#

Procs never count.

abstract radish
#

ahh, I see, thank you. Lol wish I didn't misread that when creating an entirely new character.

south halo
#

@placid plinth Server die again

#

@exotic gazelle server die again

placid plinth
south halo
#

lol sry

exotic gazelle
iron pecan
#

Is chat going to be separated between standard and leagues once 1.0 is released or will we all still be able to talk to each other ?

placid plinth
raven cave
#

is there any anti boost mechanic that reduce exp if i kill very high lvl monsters?

rich vine
#

how does "next spell cast" interact with disintegrate?

lost cairn
raven cave
lost cairn
#

In any case, this isn't the channel to discuss it

raven cave
cold panther
#

Is it intended that runemasters 'never late' does not apply to the static orb casted by flame rush?

rigid cedar
#

Speaking of 'Never Late': does it affect the skills casted by Flame Rush? So like, if I take the node that casts Runic Invocation after Flame Rush, will it consume the 'Never Late' buff or not?

wooden compass
#

Any update on next hotfix patch?

wooden blade
#

is the additional crit you get from Never Late Base Critical Strike Chance or Flat Crit for the next spell cast?

pine chasm
scenic cove
#

Will these stack additively or multiplicatively?
It looks like the same modifier, but from 2 different sources

wooden blade
mild rivet
wooden blade
#

It says multiplicative in both their descriptions

scenic cove
#

with 'OTHER' modifiers, I'm not 100% sure it will count as different modifiers, depends on how it is coded

mild rivet
#

by all means it should multiply. for example if you equip the red ring of atlaria twice that's multiplicative too.

#

but hey maybe it's not working like it's supposed to

eternal lagoon
#

What happened to the EU East Region Servers? I hear it's been down since the launch of 0.9. Is EU going to get a second region again?

exotic gazelle
exotic gazelle
exotic gazelle
raven cave
#

you can keep the cap in group but disable it in solo?

exotic gazelle
# raven cave wouldnt removing the cap be more reasonable? 1- more effort and skill was put in...

The reason the cap exists to the extent it does is to allow players to group together without being "exactly the same progression", and not have feelbad moments. By removing the cap entirely, it creates a really nasty burden of optimal play, where to be efficient, you have to take on the highest level challenge possible, and this strategy getting recommended to new players creates really bad experiences. We want to avoid creating these "burdens of optimal play" whenever possible.

raven cave
#

"you have to take on the highest level challenge possible" isnt this what create the fun part for some players? those who cant will be just behind in zone level but they wont be behind in exp/hour

exotic gazelle
# raven cave "you have to take on the highest level challenge possible" isnt this what create...

taking on the highest level challenge is certainly a very fun aspect for many players! However, if the "normal strategy" is when leveling a character to just go into level 100 areas and die over and over because it's the most efficient xp, that's not so fun. The xp cap acts to help keep you playing within reasonable level expectations, and it doesn't punish you for going higher if you so want to, it just prevents it from being optimal.

raven cave
#

what if we remove the cap and increase experience gained, wouldnt that make players abandon the "kill high level enemies" because same level or +1-+3 will be giving more optimal experience per hour.
maybe untill level 58 since then you are locked behind monolith

feral surge
#

Sometimes, you have to try to prevent players from optimizing the fun out of the game. The exp cap is definitely one of those times.

placid plinth
#

A finger on the monkey's paw curls inward, all xp gain is halved and the same relative effect is achieved.

#

I'm sorry to be a little obtuse. From what I can see, this #suggestions-and-like-to-see boils down to: please increase the leveling speed. We are currently pretty happy with the overall general leveling speed through the campaign. It needs to line up roughly well with you naturally being an appropriate level as you enter the monolith. As more campaign chapters are added, it is likely that the levels of the monoliths and the expected level at the end of the campaign change. This could result in increases or decreases to the leveling speed.

wooden blade
#

Whats the current thought about the increase of experience needed for level 100? I've basically "finished" my character with extreme high end gear and can basically do all the end game bosses and high corruption without much problems and my character isn't even over the halfway mark of level 98 → 99. I feel like it would be nicer to hit 100 before absolute end game grind gear is aquired and not even way after

opaque falcon
#

Do ballista's harpoons have a chance to lock down a single monster indefinitely or should it have a cooldown for catch and release? I am kinda liking the indefinite harpoon while playing as a rogue, but I am unsure if it's a bug or not so I haven't reported it yet.

rigid cedar
#

New staff Reowyn's Fortress gives spell damage for Runic Invocation per ward/armor/dodge (whichever is lowest)
If I'm casting Runic Invocation using the Flame Rush's Epilogue node and using Tef'un's Mirage boots that give me dodge rating while channeling, what happens first: Invocation or the loss of dodge rating?
Basically, what I'm asking if the damage I would get from bonus dodge rating applies to the Runic Invocation that's cast on exit of Flame Rush

placid plinth
placid plinth
#

!bug

fiery lilyBOT
placid plinth
#

Nothing should be able to hard cc 100% uptime

placid plinth
iron pecan
#

Is the censorship level in chat going to be reduced ? Besides obvious slurs why was it necessary for it to be this strict as the old profanity filter was fine and these changes make it seem pointless to even have a filter option.

wooden blade
plucky monolith
#

Could item filters change how items show up in-inventory, not just on the ground?

pine chasm
plucky monolith
#

I was more wondering if they'd ever discussed it and had a strong position - I can try over there!

placid plinth
placid plinth
open jay
#

I want to say thank you to the devs for being on top of patch notes.

#

Will we get the ability to reroll stats?

placid plinth
open jay
#

Like, in other arpgs you can reroll stats on an item

#

To better get what you need on the piece of gear.

placid plinth
#

or press G in game to open the game guide

open jay
#

I have used crafting. I did not know if there was a reroll stat option (I did not see one)

#

Will do.

#

Thank you!

crude plover
# open jay I have used crafting. I did not know if there was a reroll stat option (I did no...

If you mean for example I get a strength affix at a certain tier that can roll 7-9 strength and I get 7, but I want to reroll it into something better (8 or 9 in this case). You can use a rune of refinement. Note however that this will reroll all affixes so beware. If you want to reroll implicits (stats at the very top of an item by the art) you want to use a rune of shaping.

Otherwise if you want to completely switch out, add or remove stats it gets a bit more complicated and I suggest you just experiment a bit ^^

open jay
#

I see.

#

Thanks.

vestal smelt
#

Are there any plans to expand on the Arena and make improvements? Variety, rewards, etc.

atomic crown
#

Infernal Shade + Sacrifice w/ Flickering Shadows + Dread Shade w/ Infernal Dread allow you to infinitely ramp the infernal shade damage. Is that working as intended or are there plans to change it? And if changing, would it be more than just capping the max bonus like was done for Abom?

placid plinth
#

!bug

fiery lilyBOT
atomic crown
#

Oh every time you cast sacrifice it increases active shade damage by 250% but reduces them to 2s max duration. Dread Shade can reset infernal shades duration. So if you alternate sacrifice and cast dread Shade at least once every 2s you can grow forever (at a rate determined by your base damage)

#

It is working as described in each of the skill descriptions, so I don't think it's a bug, but wasn't sure if the overall interaction is desired

placid plinth
#

Typically anything that allows a feedback loop to increased damage continually is not intended. Something should be done about that.

solemn perch
#

Just fyi it appears nobody wants to use the discord anymore due to potentially overmoderating

#

speaking about voice discord obviously not the text chat

atomic crown
feral surge
#

Enemies in the lightless arbor grow stronger in darkness. Is it a binary "either theyre in darkness or theyre not" or a more gradual "the further away from light they are the stronger they get"? Can you share numbers?

winter venture
#

Devs, I LOVE Acid Flask, but please make it look nicer. It has like total 5 frames while it's flying through the air. It's looks horrible lol 🙂

raw crypt
#

Hello Devs, can you confirm that "Increased Area of Skills" affixes work as it doesnt really expand the area of for instance "Static Orb", I have tested it

placid plinth
#

!bug

fiery lilyBOT
hybrid raven
#

It was very cool that you guys have added localization, but as usual there's always problems with first version of translations, do you guys have a revision planned? If so, it will be in 1.0 or latter? Thanks in advance!

placid plinth
hybrid raven
#

Very cool, can't wait for 1.0! Seems like it will be really full of content! Keep at it guys! Game is shaping to be the best in the market. I can only imagine what will be with years after release!

floral ledge
#

what is the devs thought prosess on having a sepperate corruption count on each different monolith, compared to having one counter for all of them together?

placid plinth
cursive sparrow
#

whats devs thoughts on endurance, as i understand you arent planning to make it as primary layer of defense as alternative to hp/ward, but is there a chance that some skill/uniques will enable an option to have it as main defense layer for some builds?

placid plinth
cursive sparrow
#

i wouldnt totally agree to that, cause for example with lich death seal it serves as main layer of defense, because u seal most of your hp and activate endurance. Also things like forge guard smelters wrath enable to cover full hp pool with some investment in endurance, so was curious if we will get more interactions like that

placid plinth
#

I meant that you can build HP and ignore endurance but you can't build endurance and ignore HP. I'm sorry you're just gonna get a generic non-answer on this one. We will continue to expand the options for defensive configurations through new items, abilities and other sources in novel ways. I don't have any specific new endurance interactions that are explicitly planned.

cursive sparrow
#

oh gotchu

final cave
#

Today, the ping displayed on the Login screen is about 5x higher than it was yesterday. I'd like to report it as a bug. If I login and then report using the in-game tool, will that supply the relevant information; or, do I need to grab some diagnostics before leaving the login screen and submit on the forums?

slow ivy
#

Any chance we could hear a dev perspective on Twisted Heart? Player opinion (as far as I know) tends to say that its a pretty flippin' strong item. Does EHG agree? Are they okay with that? Is there a "watchlist" of sorts for items that EHG thinks may need adjusting in the future?

floral ledge
#

so, with the trade dev update. if it is possible to have characters in the same cycle in different factions. Does not this make it possible so just put items into storage and sell with another character?

somber marten
feral surge
turbid bolt
#

which game engine will you guys move the game to now? unity is doubling down and the collapse has begun!

fossil dune
#

They aren't

#

You can't just change engine

candid cosmos
#

unity also probably isn’t going to collapse

static nymph
#

Does anyone know why most people are dipping out after about 20 mins to an hour of gameplay? I've even had someone mention getting doxxed and I've lost items randomly sometimes when I play in groups and gained gold... I'm just trying to figure out if you guys are losing players as in I'm doing something wrong or if people are just not usually grouping up.

#

Also, I'm hoping you guys get a matchmaking system, as that may solve the problem.

somber marten
cerulean nymph
#

Most people?

static nymph
#

people I meet on discord or in game

somber marten
#

What in the world are you talking about?

static nymph
#

Idk, maybe I'll just ignore it.

#

I'm just puzzlingn through it.

#

I have no problem getting parties on d3 etc.

#

(prefer LE tho over all the other games)

#

nvm, I think I just figured out most people are appearing offline

candid cosmos
#

le is mostly played single player or with friends i think

turbid bolt
candid cosmos
#

deias isn't saying it's literally impossible, she's saying it's a difficult, costly, and time consuming process

little raptor
candid cosmos
#

right

little raptor
#

It's not going to happen

south cedar
#

Waddya mean? Just copy and paste, bro

candid cosmos
#

can't believe i didn't consider that

kind nexus
#

Literal clown days

placid plinth
#

I'm not sure if we are going to make some sort of official statement on the issue or not but the TLDR of it would be that nothing is happening.

winter turret
#

HI DEV, maybe you know maybe not.But with the translation is incorrect.

#

Ps : i enjoy your game !

#

maybe wrong section 😅

placid plinth
#

!bug

fiery lilyBOT
eternal galleon
#

I was wondering if the zombie belt affix was doing anything unintended? I wanted to build around it but wasn't going to expend the time if the belt affix summoning zombies multiplied by the zombies skill tree wasn't intended

placid plinth
# eternal galleon I was wondering if the zombie belt affix was doing anything unintended? I wanted...

If you suspect that you've found a bug, please report it on our forums or with the in game tool. I don't know of any bugs regarding the Experimental Volatile Zombie on Potion Use belt affix. It's very straight forward so I'd be surprised if something was wrong with it. If you're asking if the item will have balance changes in the future, I can't answer that because I have no idea what could change with the item in the future. Maybe some other item gets added which makes this go out of control amazing and we have to reduce the number of zombies summoned or maybe we look at zombies down the road and decide it could use a boost and we increase the damage part of the affix.

It is how it is and it might change. This is true for all affixes.

open radish
#

Hey mike any plan to implement a lobby system or matchmaking of any sort? Thx

placid plinth
eternal galleon
civic pond
#

Hello Dev Team, when will Last Epoch get a full wipe? And why there was no wipe with 0.9.2?

placid plinth
floral ledge
#

I also greet the dev team ^^
followed up by a question: is there reason to belive that javelin split (unique spear and passive node), will be fixed in the near future?

placid plinth
plain spindle
#

For 1.0 will we see new skills for Rogue and the last missing skill for both BD and MM or will the official release focus on Falconer skills first and later receive the missing ones?

placid plinth
# plain spindle For 1.0 will we see new skills for Rogue and the last missing skill for both BD ...

First focus is on Falconer and Warlock specific skills. We do have additional skills planned for all the missing ones. We aren't ready to commit to getting in anything other than the Falconer and Warlock skills for 1.0 just yet. Having said that, Frost Claw wasn't even conceived of until about a month out of 0.9.2 launch. Having said that, we are locking stuff down harder and earlier for 1.0 than we did for 0.9.2.

plain spindle
#

Yeah i expected that, and it is understandable. Thanks Mike!

final cave
#

How will the Community Tester program change post-launch?

flint bloom
#

How will cycles effect character limits? If all the current cycle toons get pushed into a "standard" cycle, will it still have caps on it? Unless they get deleted they will eventually hit that cap when a cycle ends. Or is the standard offline and doesn't matter at all?

placid plinth
placid plinth
unique maple
#

where can we find high quality images of skill icons?

placid plinth
unique maple
#

Skeletal mage please, in love with the new art

placid plinth
unique maple
#

Bravo thank you Mike!

fossil dune
#

Oh that is awesome

#

Mike I don't know who does the art but whoever it is has done a wonderful job in pretty much every aspect