#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 20 of 1

solar wagon
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what do you mean?

somber juniper
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I think they’re referring to couch co-op.

fallow monolith
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do we know if they plan on adding more skill level affixes? I feel like it would be really cool and has the potential to open up new builds?

exotic gazelle
mild rivet
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I guess you could branch out into like, +1 of skills with X tag? but that's a big balance consideration

exotic gazelle
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Skill levels as an affix only show on Helm, Chest, and Relic as these are class specific slots. For them to show in other slots would likely require class specific item types for those slots.

fallow monolith
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ok ty : )

pine chasm
fallow monolith
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alright sweet

proven pendant
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Is there any plan to implement "Saved Build Preset" where you save your current gear, idols, passives and be able to switch them before starting Monoliths for example.
I found myself playing online with my brother that he enjoys playing support builds that for example boost resistances which means I can switch my gear and play more offensively but then I find myself playing solo and got to switch again, and switch when multiplayer, and switch when sólo...
Any plans to support an option to switch quick between different builds for a same toon?

fossil dune
pine chasm
mortal forum
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Hey Kain / Mike, what are the dev teams thoughts on post level 100 exp usage? The exp is still being earned, tomes of exp still drop. Is there any plan to let players use it as a resource? Or is it just a thing that's way way down the priority list?

mortal forum
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Not what I wanted to read but ok bigducSADGE

modern tartan
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ofline gonna get the new guild system or exclusive for online?

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also can we get the backpack the offline warriors?

modern tartan
fossil dune
modern tartan
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yes what? no ofline

fossil dune
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They will get them, yes

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The answer "yes" can only be applied to the first half of the question because the latter half is not a yes or no answer

modern tartan
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so ofc online, probably not offline

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sadly my region server is made of ruber so couldnt play online too much

fossil dune
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You're misinterpreting.

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First half. Answer yes.

modern tartan
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pog

fossil dune
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Latter half, not applicable.

modern tartan
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if offline doest get it is exclusive to online. that what i mean

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but yeah ty

pine chasm
mortal forum
muted pawn
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Will the June 23, 2023 dev stream be uploaded to YouTube?

placid plinth
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I thought I saw it up already?

muted pawn
placid plinth
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I passed it on to the powers that be

maiden brook
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Are there any plans to address the loot dilution of reign of dragons? Farming a unique spear with LP is absurd atm (plus no more spears daily modifier for soul gambler shop as well)

ionic seal
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Any plans to make a mechanical faction or mechanical based aesthetics?

stone tinsel
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any plans to bring LE to mac?

placid plinth
placid plinth
placid plinth
untold forge
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here is a stupid question, which does LE plan to prioritize; adding more skills to masteries, make new masteries, or keep everything the same and focus on new item features.

pine dome
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Devs-not-support

exotic gazelle
# untold forge here is a stupid question, which does LE plan to prioritize; adding more skills ...

I think this needs a little more context. A new mastery means new skills, so those are basically one and the same effectively. New items are something that are typically an ongoing thing, rather than a singular project to be achieved, with the exception of item types such as legendary items. Our current focus is getting to 1.0, which means the remaining masteries and skills, though new items such as uniques will come as well.

final cave
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How's the towns functionality coming along? Reckon it'll be deferred to 0.9.2 at this point?

valid marlin
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Is it theoretically possible to find a 4x t7 item? Looking for dev confirmation

fluid axle
jolly jolt
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Amish Class When? PS - Look for Amish Judd's announcement in General - love ya Mike!

somber trench
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Hey, I was curious if EHG has an agreement of any kind with the third party website/tools such as LE Tools, or if they're entirely independent! If this can't be answered because of legal stuff, I completely understand.

icy schooner
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LE Tools is independent

somber trench
exotic gazelle
exotic gazelle
south cedar
# exotic gazelle 'theoretically', yes.

Would it be possible to get a quick gesture at the math? IK Rav Void with 4LP is pretty obscene so I was wondering what a 4x 7T would look like just for entertainment

mild rivet
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if you dropped a ravenous void every second since the construction of the pyramids of Giza you would probably still not have a 4lp ravenous void

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I think mike used that example or something similar

exotic gazelle
south cedar
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Ah no worries! I just like seeing the scale of them, lol

south cedar
exotic gazelle
untold forge
slow ivy
exotic gazelle
# untold forge i meant for future content. not every patch, not every season, but is the goal t...

All of those things will happen at some point. 1.0 will bring missing masteries and skills, so just immediately after it's likely we would be looking more towards other types of content. "other ways to level up" would be dungeons, which we plan on expanding adding more, and "diversity in builds" is a really wide item. There's a lot of things that can effect build diversity - the right unique item in the right place, changes to enemies, different types of endgame content could promote different builds, and of course balancing which happens every major patch.

exotic gazelle
stiff robin
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i just want to ask what the plan is possibly about like fire as an element, cause i think it's clear that its weaker than other element

i think that there's a clear attraction to cold (chill as a debuff, and setup to freeze), lightning, but there's not really a native debuff to fire.

i think this also affects how most fire builds almost not really viable to end game, even stronger argument i can make is how some of the spells like fireball and meteor became lightning

is there any plan to maybe also buff some spells like cinderstrike to make it more viable so that its not just a low level skill?

ty in advance

exotic gazelle
# stiff robin i just want to ask what the plan is possibly about like fire as an element, caus...

I think I'm seeing two questions here: plans for changes to the thematic identity of 'fire damage', and buffs for specific fire skills.

For the prior: We've discussed element themes, and we do want to provide them a bit more identity (rather than ignite just being a bleed, dealing a variation of damage over time). There's a bit of this with spreading flames, but it's something we've discussed making the themes stronger, particularly for ailments. Nothing currently planned as far as I'm aware.

For the latter: Balance is something that happens every major patch. I don't think what you're pointing to is necessarily related to "fire", rather just particular skills which happen to deal fire damage. I think there's non-fire skills which could use just as much love as well.

rancid dock
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You mention spreading flames, and I really like spreading flames and plague, has the team considered what their purpose is? Right now it seems to have shifted to just being a debuff for certain uniques like firestarters and plaguebearers. They deal extremely weak damage even when trying to build around them, leaving them to be unable to fill that "Spreading AoE ailment" identity. Since they are too weak to do anything with.

static vale
exotic gazelle
fluid axle
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any plans for uniques that convert damage type increases into another damage type (Your increased fire damage% in changed to increased cold damage%)? could open up a lot of cool builds variation, and support underperforming conversions (like void sorc)

exotic gazelle
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Nothing I'm currently aware of, would need to discuss the implications of it. We don't want to too heavily effect the theming of different classes - eg. for sorc, void is able to be a special option with very specific setups/uniques, but it shouldn't become a common damage type for sorc.

sand scaffold
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Hi great people of ehg is items from soulfire bastion gambler not being gift-able in a party setting intended? since both julra legendary (if unique was dropped in party) and lightless arbor vault drops are gift-able

hot remnant
mild rivet
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so we're just saying numbers now I guess

untold forge
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42

zenith marlin
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Is there any ETA on being able to trade stuff with friends if you found items while they weren't playing ?.

sand scaffold
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allegdly 0.92 aka in 1-2 mo

untold forge
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factions are coming in .92?

sand scaffold
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no

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just the item thingy you drop when you and a friend keep playing with each other

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which enables you to gift stuff even if it wasnt dropped in party

untold forge
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just making sure im not crazy

mortal forum
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Devs I have three questions related to channeled Flurry and Multishot interactions-:

  1. this node says that every 6th ARROW from Flurry is replaced by Multishot. Now given that Flurry is a 3-attack combo even while channeled, I am assuming that every 2nd usage of Flurry in the channel ends with a Multishot?
  2. Does Flurry "remember" its attack cadence for the purpose of this node? E.g. I channel-move-channel-move cancelling my attack every second or so. Let's say I shoot 4 arrows then move, will I proc Multishot with the 2nd arrow of the next attack? Or will I have to build up to 6 again?
  3. How does the Readied Arrows node on Multishot interact with channeled Flurry? Is there a 5% chance to shoot a Multishot PER ARROW of Flurry, or PER SET (3 arrows) of Flurry?
static vale
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#1 Yes.

placid plinth
placid plinth
mortal forum
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I see

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that's quite awful if you're using Flight of the First btw

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because that encourages you to stutter-step your attacks

placid plinth
sand scaffold
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In a way no cuz you just snap shot it then keep all the bonus for the rest of the channel. Ofc only happens in boss fights and arena

placid plinth
untold forge
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hey mikes back. how was the vacation??

south cedar
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Also hope you had a good vacation as well

mortal forum
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hey Mike does this node in Flurry act as a "more" multiplier for attack speed or an increase? Just want to confirm

fading mica
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Does LE currently have servers in South America?

All I could find on this was from the Zizaran interview but figured it might be outdated.

fickle girder
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Did you consider "not fixing" the current necro Grave Passage (skele tp) bug where it uses the targeting of summoning the mage to let you tp almost anywhere, or at least only tune it down but leave some of its capacity to do that (reducing its range would limit it well imo) ?
I do find that it really helps the necro, and it doesn't seem that broken or am I missing something as to why movement skills are generally limited like that ? (Being able to go through cliffs and things like that really feels great while mapping)

pine chasm
placid plinth
crude plover
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Welcome back Mike hope you had a good vacation

torpid cloud
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Hey quick question about Javelin "Divine throws" lightning conversion node, tooltip say "effect related to bleed and ignite now depend on electrify instead". is fire damage over time and physical damage over time included please ^^?

somber marten
torpid cloud
somber marten
torpid cloud
haughty shale
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all sources means that all chance of ignite and bleed from the javelin hit will be converted to electrify. It can be via affixes or passives for example, not only the nodes of the skill tree @somber marten

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better wait for confirmation from an EHG member 😉

somber marten
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But his examples are... Fire DoT physical DoT.

fossil dune
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Kzb is right that fire DoT and phys DoT affixes do nothing for it, the "all sources" only means the application sources, not the damage modifiers.

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This has been known information for a very long time.

haughty shale
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yep, im agree with the damage modifiers nodes 😉

placid plinth
crude plover
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God dayum

placid plinth
stiff solstice
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Mike, rest stops are not for checking the Discord 😉 You'll never get home if you keep checking!

fickle girder
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Then fix the others abilities please 😄

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Like reducing the range but allowing us a bit more "crossing terrain" capabilities would feel great, tho I'll admit I'm clueless about the impact on the kind of meta you'd like to build

pine chasm
placid plinth
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I'm still on the road, can't check.

mortal forum
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alright no worries

inner reef
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Is matchmaking on the 1.0 radar?

fickle girder
pine dome
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Hi Mike, does Lethal Spines from Entangling Roots applies to ailments?
Noxious Grasp mentions it in the alt text but not Lethal Spines

crude plover
frozen ermine
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Hi there. Currently with sorcerer, having more endurance treshold than life allows your endurance to apply entirely to any damage dealt to your mana. I would like to know if this is intended and if yes, what is the logical explanation behind it ?

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From my understanding endurance should only affect dmg dealt to life as its description excplicitely says, and having more treshold than life isn't supposed to instantly cover a 10k mana pool

cerulean tinsel
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I too would like an answer to this. From my understanding, "damage to mana" means the damage to HP is calculated FIRST, meaning any endurance reductions. Is that correct?

pine chasm
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Not intended, and also according to Mike, not thematic for it to work that way. I can't confirm whether it actually does reduce damage to mana, it just shouldn't.

candid cosmos
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yeah we were looking at that response

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there was disagreement about what he was saying

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so we were hoping for a clear “yes endurance does cover mana if you use damage taken from mana and have enough threshold” or “no endurance does not ever cover mana if you use damage taken from mana”

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i’m also curious if you would consider offering the ability to lower corruption as a one time thing when nerfs happen since there are some players who have taken advantage of this interaction to go very high in corruption and it might be awkward if they suddenly have only 40% the ehp they previously had

pine chasm
candid cosmos
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maybe? it’s still not clear to me if that node takes corruption modifiers into account or not

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if it doesn’t then yeah it does what i’m asking about already and you can ignore me

frail sentinel
candid cosmos
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ok but does the echo have the 1000% increases damage and health that comes from corruption?

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that’s the part i’m interested in since if it does then it’s not actually completable if your character gets nerfed too hard

buoyant glacier
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Sorry If this has been asked before, but what is the priority for putting in the missing specializations? (Falconer, warlock etc.) Haven't seen any talk about it personally but feel like it's a pretty glaring gap in the game, especially when I show it to new people and those are some of the more interesting classes conceptually and I tell them they aren't in the game yet.

mild rivet
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asap rocky my brocky

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(probably 1.0 was the last estimate I saw given, for an actual answer)

untold forge
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its not talked about because its been talked about but being new its understandable that some people dont know

exotic gazelle
exotic gazelle
inner reef
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Matchmaking at 1.0? The discord has died down in thr lfg channel and I'd love to be able to have an in game tool to get into partys

placid plinth
mellow python
fossil dune
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1.0 is aimed for the end of this year

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So

mellow python
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hoping to see a update maybe 0.9.5 reworking the way channelling skill work on sorcerer (disintegrate).

placid plinth
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because 1.0 will just come out first

mellow python
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well i hope that true its been 2 year of waiting since i buy this game and waiting for new masteries/disintegrate (fire) rework (visual also is pretty bug with passives)

fossil dune
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You bought an early access, unfinished game.

mellow python
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yeah i know but they took to much time because of those guys forcing useless multiplayers

crude plover
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Lol wut

fossil dune
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Useless from your perspective but a highly requested feature by the majority

mellow python
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not dev but player crying over it

placid plinth
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Multiplayer is a tentpole feature that was always planned from day 1. We are working to get 1.0 out ASAP at top quality.

lost cairn
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Do idols bigger than size 2 have different rarities and/or drop rates by zone level or corruption? For instance lower chance of finding 1x3 at zone lvl 50 vs lvl 90, or 100 corruption vs 1000.

placid plinth
zenith marlin
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@Devs . Why is Swipe SO good on Primalist when Tempest Strike sucks so bad on Shaman !?.

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I mean... Swipe, which isn't a shamanistic attack - spawns the Maelstrom, this should be a feature on TS, not Swipe.

fossil dune
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I mean, part of the issue is that Swipe is just good. And Tempest is not.

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Tempest is flawed at it's core design, there's no way to make it good without giving it insane numbers and that's a bad way to do that

placid plinth
# zenith marlin @Devs . Why is Swipe SO good on *Primalist* when Tempest Strike sucks so bad...

Tempest strike is attempting to fill a role it is not well suited to. It has a really interesting core design which draws a lot of people to it but because of some early issues with optimization and visual noise, we were forced to put some limitations on it which tanked the enjoyment for most players. We've had a few advancements in skill design, networking and gameplay functionality recently which will let us move it to a new role that will be a lot of fun.

As for why swipe has synergies in shaman, we try to make base skills play nicely with as many of the masteries as possible. It also has very strong synergies with druid and beastmaster.

We've known that we didn't have the tools available to properly get Tempest strike into the position we wanted to so we have pushed it off a few times. At this point it's just a really old skill in desperate need of attention.

zenith marlin
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Good to hear it's issues are known.

fluid axle
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will we be able to inspect another player in a town or party? (view their build/gear etc?)

placid plinth
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I totally never ever used a mh in D2 myself....but.....that was one of the awesome features of some of them like C3PO.

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Made giving away gear way easier, you could quickly see what people needed.

fluid axle
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I think it's cruical to that "showing off" aspect, what's the point of gearing up otherwise? 😛 but a 'private profile' option should be included in it too, I agree

steel nexus
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how are the chances that we get a cold conversion for the mage meteor skill?

placid plinth
frail sentinel
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Oh Mike - Is it intentional that players load into the End of Time even if they close the game in another Zone? Came up in the ask-the-community channel 😊

steel nexus
placid plinth
somber marten
placid plinth
steel nexus
#

alright thx mike! (pls make the theoratical item not a belt lol)

pine chasm
steel nexus
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or maybe there will be a fitting mtx at some point 🤔

steel nexus
#

could it be that lagon has way more armour in the second part of the battle, or is the second half of his health bar just more health and we dont see it?

exotic gazelle
steel nexus
pine chasm
steel nexus
mortal forum
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Does EHG plan to increase the availability of / introduce more sources of gold and gold farming with the release of 1.0? Or will the Trade faction blessings / whatever account for gold farming? Made me wonder because people who choose trade faction will need a rather huge chunk of gold. Or does EHG intend that crafting and selling items between Trade players be the primary source of gold (it'd still need more net gold availability though)?

placid plinth
sterile saddle
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Hi, are you guys planning on releasing another road map possibly regarding release date/ - next big reveal?

night gate
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@mortal forum <----this particular gentleman has excellent taste in literature. also, i'd really love to see this game fluorish because it has the best skill point system, best crafting system, and a great storyline ( but i loved chrono trigger as a kid, so time travel stories really hit that nostalgia button for me.)

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i guess that's more of a "excellent job, keep at it" than an "ask-the-devs-not-support" manner of thread, but still, mad props

hot cliff
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Hello, Not sure if it is ok to talk here like this. I have found a huge Hardcore exploit and did not want to make it public through something like bug report.

somber marten
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IF it's not "My HC char died in arena but it still in the HC arena leaderboards", then maybe?

frail sentinel
hot cliff
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Ok will do.

untold forge
# frail sentinel Mike did say this recently -

see to me that makes no sense because what the community, the ones that care, are really looking for are what to look forward to even if there is no estimated date. now a roadmap should only have guarratneed things but i think the dates arent the part people care bout

fossil dune
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I mean, you can't put things on a 1.0 road map if it isn't possible to actually get them out at 1.0, that would garner a lot of bad reactions

untold forge
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well i never said it would be for 1.0, but again the only other game i played announced things way ahead of time so im just use to that

fleet hill
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hey everyone! just bought the game and I'm having an awesome time so far. just wanna ask if we're able to skip campaigns for alts? if not, do you have plans to support it in the future? thanks!

somber marten
fleet hill
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cool. I still don't get everything there but I'll look out for that once I finish the campaign. thanks!

sand scaffold
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hi Mike is 0.92 intended to be the big balance patch or do you think it will come after that and before 1.0?

placid plinth
# fleet hill hey everyone! just bought the game and I'm having an awesome time so far. just w...

There are 3 dungeons in the game. Each has 4 tiers. They are located along the campaign and the lowest tier is roughly the level of the area it is found in. When you finish a dungeon, walking out the other side will send you a significant distance through the campaign.

There are side quests in the campaign which grant passive points and idol slots. There are more quests with rewards in each of these categories than you need so you don't have to do them all to get full character power. This lets you customize your playthrough.

You can also make low level legendary items with end game tier stats on them to make the leveling process of alts way faster.

We have no plans for a complete campaign skip.

placid plinth
fleet hill
waxen apex
#

Hello everyone :). I am a journalist and unfortunately I can't find a press contact anywhere. Would it be possible to get a PM with the corresponding mail address? That would be great. Thanks in advance.

frail sentinel
waxen apex
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Thank you @frail sentinel for your quick and friendly feedback. With pleasure I try my luck with the mentioned eMail address. Background is my wish for an appointment in the business area of the gamescom. We wanted to plan a review after the meeting at the fair.

frail sentinel
real night
limpid wharf
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I cant play the game. Is anyone having the same issue?

placid plinth
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I just checked and was able to get in no problem (on live)

shadow swift
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Hi devs-So at the moment, mono farming seems to favor the fastest/efficient zoom zoom builds for highest unique, affix and item drop rate.

I can clear a mono with my thorn totem shaman or smite hammerdin much much faster than my forge guard or marksman builds

Are there plans to address this in future patches? Don't get me wrong, Zoom zooming is very fun, but I feel the need to have a meta zoom zoom build to farm items for my theory crafted builds

placid plinth
# shadow swift Hi devs-So at the moment, mono farming seems to favor the fastest/efficient zoom...

Our overall goal for the game is to provide a less frenetic zoom zoom combat experience than say PoE for example. We do intend to add more unexpected content to the game so that you are making more decisions on what the next step is. The sheer nature of killing enemies to get loot and the more, stronger enemies that you kill, the faster your loot acquisition is, sets up a pretty fundamental desire to zoom. We will continue to expand the types of end game systems available.

kind nexus
placid plinth
# kind nexus I know this might be a <#415162326732505088> but I'm just curious. Have you guys...

I'm very familiar with the reference. Something similar happens in roughly 20ish shrines in TotK too.

Since your gear provides so much functionality which enables functionality of your character abilities, it is extremely unlikely that we could make something like this work without also replacing all other aspects of your character. Since ARPGs are so much about your character and its progression, it's very unlikely that something like this could work well.

It could be introduced as a specific challenge mode akin to the D3 Challenge Rifts game mode.

kind nexus
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Hmmm true. Was just pondering ways to slow down the zoom. Maybe not ideal for arpg though, fair

light rampart
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Have you considered making uniques that radically alters the functionality of skills? So like, idk for example, a sword that alters Smite to be a channeled pillar (think Hammer of Dawn) instead of a single-cast skill?

placid plinth
# light rampart Have you considered making uniques that radically alters the functionality of sk...

We will continue to make uniques that have significant effects on skills. It does still need to work with the skill tree so there are some things that are a little restricted. A quick example that comes to mind is Herald of the Scurry (https://www.lastepochtools.com/db/items/UAwFgjGDsBMQ).

light rampart
# placid plinth We will continue to make uniques that have significant effects on skills. It doe...

I was specifically thinking about Scurry when writing that - specifically that it doesn't actually alter the base functionality: the skill still summons minions, albeit with modified values. There could be some interesting framework for uniques that alter how a skill functions at significant cost to limiting certain nodes within skill trees (using my example from earlier, such a functionality alteration to Smite would assuredly override synergy nodes from Battle Standard and Judgement). Food for thought.

somber marten
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So currently, there's nothing that fundamentally alters a skill to that degree.

light rampart
somber marten
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Who knows, it doesn't trigger any channel-related affixes so it's probably not that.

sand scaffold
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does this work while using dancing strike non strop?

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i see dancing strike has a movement tag

lunar fjord
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will the middle block be gone by 1.0 release or we will have to stick with it forever 😄

tawdry knoll
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a quick question- will we keep the global chat even if we are SAF? i would love to be able to still chat with people while playing SAF and doing my own thing

somber marten
nocturne wolf
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hey guys asking if there is going to be controller support soon my hands are hurting playing kb and m looking for a better controller support on it soon im mainly controller xbox or playstation cause of carpel tunel if that is okay for the devs? thanks

frail sentinel
mild rivet
lean nimbus
placid plinth
placid plinth
placid plinth
coarse sundial
#

is there a rough timeframe for 1.0?

placid plinth
lunar fjord
#

ty for the clarification Mike

final cave
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From the 0.9.1d patch notes, "There are significant technical changes underway that will have a big impact [to performance] but we’re still in early stages."

Sounds like fun. Any chance you can comment on what's being updated and how it's going? 🙂

placid plinth
crude plover
placid plinth
crude plover
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That sounds really good! I think it's kind of a cheap balancing tactic when games just make the people who trade loose tons of gold for the sake of it but something like a separate token system sounds good to me!

shadow swift
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Do swarmblade locusts gain benefits from this node? Namely the minion spell physical damage

As per LE-Tools, I know the swarmblade uses hive --> and then uses Spawn Locust skill, which have tags of Physical and Spell, but the locusts them selves do not have the scaling tags of Physical and Spell (only Physical and Melee)

placid plinth
pine chasm
fallen hatch
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How do i deal with a case of an unjustified chat mute when even support doesn't answer my emails? My request number is 21245 and i didn't get a response to my request for 3 days with this email being my 3rd one i'm sending to EHG support since March

lunar fjord
#

hi, when can we expect the perfomance patch to drop?

somber marten
#

We’re getting a performance patch?

placid plinth
placid plinth
somber marten
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Yeah it was more of the question to zero but yeah that’s reassuring that hopefully it won’t take 5 mins to load from my hdd in the future-

lunar fjord
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game is great but i do feel that the perfomance was worse than it used to be for me compared to last year. I even have the game on ssd atm but cant help but restart the game once in a while. also ty for the clarification Mike

placid plinth
# fallen hatch How do i deal with a case of an unjustified chat mute when even support doesn't ...

I know I've checked in on the support ticket status several times since March. Every ticket had at least one reply each time I checked. So something might be going wrong with the ticket system and the request isn't making it to us or the reply isn't making it to you.

My advice would be to make a really simple ticket to get the ball rolling. Possibly with a different email address. I know we've had a problem with a less typically email provider before.

I was just re-reading your message and it just hit me, how do you have a request number if you didn't get a reply? Does it give you one right as you submit it before the first reply?

fallen hatch
#

I just got an automatic reply with the request number but no response from actual support

fleet hill
#

is there a way to make melee skills walk to enemies within range instead of attacking the air? primalist swipe is a good example

somber marten
fleet hill
#

oh my bad it's already enabled. I guess it's a bit inconsistent at times because it can attack the air when you click an empty spot instead of walking towards it like other games. any chance this will be an option?

somber marten
#

No clue, considering most people want that off....

fleet hill
#

makes sense. thanks

south cedar
somber marten
south cedar
inland creek
#

is it possible to request [vilatria's set] be equippable on other classes aside from mage?

#

feels like a waste not being able to synergize it with 5 crows and ornithology

somber marten
#

Primalist can't stack int can they?

mild rivet
#

yes they can. huge gains

untold forge
#

theres def ways for primalist to stack int

#

doesnt druid use spells, so it needs int

somber marten
untold forge
#

because theres like 4 nodes that stack attunment

pine chasm
somber marten
#

Acolyte would get a stupid amount of flat lightning spell from it

placid plinth
#

👍

harsh ridge
#

Does this actually work?
When I pick this node and go to my character sheet, it shows i still have 30% dodge and my Glancing blow stays a 31%
(Glancing blows is 31% PRIOR to picking the node, so it should be (31% + (30% * 2)) right?
Im guessing it works in the code, just that the tooltip doesnt have a calculation/check for it, when it updates.

fossil dune
#

It is a tooltip issue, yeah

hoary frigate
#

so will this visual bug with Apostasy be fixed ?

frank cove
#

Why last epoch utilizes so much vram? I mean more graphically intensive games do not utilize 100% of my 6GB GPU (5600XT). I also tried the game on a 6600XT (8GB) and the vram utilization was almost 100%. Does the game code (or unity engine maybe) offloads everything to vram, even stuff that are not needed and needs to be optimized? Can you comment on that? Thanx!

steel nexus
#

would this work with this affix:

steel nexus
#

nvm just tested it and it works 😄

placid plinth
#

was just about to check for ya but it's good that it does because it should

placid plinth
# hoary frigate so will this visual bug with Apostasy be fixed ?

Maybe, because of how defensive stats needs to be applied, you don't sit with that stat and we don't have a way to update the character sheet based on "just in time" stat changes at the moment. It's hopefully something we will attempt to address when we update the character sheet.

placid plinth
frail sentinel
#

To piggyback on Mike's reply - there have been some Memory leaks reported though players have found some tricks that help! If you search the Discord for 'Memory leak', 'Task Manager', 'CPU' etc you might find something that improves performance for you Bee

crude plover
fickle girder
#

No real eta given by Mike here, altho I vaguely remember reading they'd like to get it out by 1.0 but can't guarrantee it, maybe it was on reddit

crude plover
#

ah okay, thanks a lot for the answer and links

placid plinth
river kettle
#

Hiya, is Last Epoch expected to receive some form of Steam Deck support? Love the game, keep up the good work!

chilly flint
#

Hi. What's the base duration of Black Hole

chilly flint
#

Also a clarification on Yulia's Path. Is the +melee necrotic damage to minions per maelstrom stack or is it just 2-4 +damage whenever maelstrom is cast, regardless of stack count

sand scaffold
#

its 2-4 per stack

chilly flint
#

Would be great if the description reflected that

somber marten
#

Weird, I thought it makes sense that each mael would give the damage for mael's duration

#

The melee buff is basically tied to the maelstorm itself

chilly flint
#

The description just says your minions gain a damage buff for the max duration of maelstrom whenever it is cast. It is needlessly vague.

frail sentinel
steel nexus
fossil dune
#

I mean, that's what they do. That's why they're so good.

somber marten
steel nexus
somber marten
#

Well yes.

#

Good luck keeping the stacks tho.

steel nexus
somber marten
#

Okay wait not hard, soft limit.

fossil dune
#

It's limited by your maelstrom duration and cast speed basically

somber marten
#

Since each maelstorm has it's own duration and casting one doesn't refresh the old ones....

fossil dune
#

If you get a way to pop a whole bunch of em at once though...

steel nexus
#

oh yeah of course, but thats what i meant, the description is accurate, because it wouldnt make sense any other way, if it works the way corrozus said it would stack infinitley

#

which... would be stupidly op

fossil dune
#

They're literally saying exactly what we said though

somber marten
#

Hm?

#

He was asking if it was:

    • melee necro damage per maelstorm, equal to it's duration,
    • melee necro damage whenever maelstorm is cast, with no stacking but duration equal to maelstorm
steel nexus
#

oh sry, then i read it wrong 😅

placid plinth
coarse inlet
#

I was just wondering what happened to the 32:9 support since the May 25th update? Are there plans to revert changes to ultra wide support?

placid plinth
coarse inlet
wild steeple
#

new soul cages are fantastic. Only just got round to seeing the update but animations and design on point

slim kite
#

any advice on how to link Steam account? I'm stuck in an endless loop clicking sign in on LE site and Steam auth page (in browser)

slim kite
#

thank you! seems as though the default link on their site is broken, but this may have worked

frail sentinel
red aspen
#

hi, Arpg player here and Love the game so far, just two question: 1. Will we have upgradable support package in the future? 2. Will graphics get an update again in the near future? (reach to a point like baldur's gate 3 maybe)

steel nexus
#

is there a way to find out how many times i killed timeline bosses like lagon or the dungeon bosses or just any boss in general? and if not is it planned?

placid plinth
placid plinth
# red aspen hi, Arpg player here and Love the game so far, just two question: 1. Will we ha...

If by upgradable, you mean the ability to upgrade packs from one to the other, yes. I clarify this because we sometimes get asked about each pack containing all the elements of the previous packs. Which is possible to happen but we don't have any specific plans to do it. With regards to the graphics, we are constantly updating them. Check out ActionRPG's dev chat 99 I think (3 back) to see some teasers of some upcoming tech.

timber laurel
#

Hello guys regarding the upcoming Gamescom in cologne i would like to ask will there be an aftershow party? :S

placid plinth
frail sentinel
#

How much do you hate me right now? gregory 😅

placid plinth
#

hunh?

frail sentinel
placid plinth
#

oh, yea, gross

steel nexus
#

in regards to trading, i know we will be able to list items on the bazaar but will we also be able to uh... list an offer that about what we would like to buy?

like lets say i want a fractured crown preferably with a high dmg to mana roll and 1LP, or an exalted chest piece with exactly the base and right stats and nobody offers these things can i just let it known trough the bazaar that if you have those items i would buy them?

placid plinth
steel nexus
#

alright, im happy its already been discussed thx mike!

untold forge
#

can there be a system that allows us to get rid of our excessive uniques that arent used? whether its trading it with an NPC 2 for 1 or something else??

placid plinth
#

sure

kind nexus
#

Isn't a system in place that lets you trade your uniques to NPCs already?

#

500 gold a piece iirc

untold forge
placid plinth
harsh ridge
#

Is the Dodge from Silver Shroud its own thing?
I'm wondering if it is its own thing and would still "dodge" (avoid damage from a hit) if you use the Apostacy passive node (located in Rogue passive tree)

mild rivet
#

doesn't matter you shouldn't be using apostacy anyway AFAIK it's its own thing yeah

harsh ridge
#

Ah, i see and can confirm.
Holding Alt over the Apostacy node shows this:

placid plinth
#

Yup, that's right. Good finding.

muted pawn
#

Hey Mike, funny question here....but in the latest dev stream did you say:
So having something that's adaptive or just finding the right mixture of eye of anuk and tail of muskox to make it play nice.
Specifically the "eye of anuk" and "tail of muskox". Though, I'm pretty certain you said "tail of muskox" (or is it "musk ox"?) but the other one sounded like any number of things. Haha.
I can usually work these out but I do like to quote you as accurately as possible where I can. Thanks.

#

Consequently, I've learned a lot about Magic over the years. You tend to reference it a fair bit. 😅

placid plinth
muted pawn
#

Ahh, makes sense. Thanks Mike, enjoy the rest of your weekend.

placid plinth
#

You too bud

trim void
#

Hey folks i have just come back from a long break, i was wondering if they've mentioned anything about when full release comes out if our current online characters are going to be transferred over or sent to offline

crude plover
trim void
valid marlin
#

Have you all announced a timeline window for the next update? Sorry if you get asked this question constantly

pine chasm
tulip venture
#

Is it currently possible to drop Fragments of the Shattered Lance

fossil dune
#

Yes, several people here have been using it

loud rose
#

i am sorry for asking

#

can wild calling activate this idol

#

i can not tell if spirit wolves are a hit

#

or is it a minion hit

haughty shale
#

its a minion hit from your wolves/squirrels

loud rose
#

thank you

placid plinth
#

Confirmed

tribal cape
#

so d4 devs have said the reason why they dont have loads of stash tabs is it loads all of it for players my question is this does LE have this problem?

tribal cape
#

D4 have said their reason why they have hardly any stash space as they claim it loads every players inv and stash space for every player for every player

pine chasm
rich basin
#

you can have like 200 stash tabs in last epoch, so it should not have the same problem as d4 Bee

untold forge
#

ive never heard that before. i played a game where you had stash tabs per character and there were over 50 characters so you could ahve hundreds of stash tabs

placid plinth
#

which does lead to a few other problems of scale when it comes to search/sort of your stashes

somber zephyr
#

for me still not enough

cerulean birch
#

Do you guys plan to change the experience curve to be less grindy from say 90-100? or do you plan on adding uniques that are specific for power/speed leveling characters?

fossil dune
#

They actually plan to make 90-100 more grindy

kind nexus
#

It is a pretty quick journey all things considered

sage owl
#

I would like to have a levelsystem after level 100 for infinite progress. A bit like elder scrolls online or smth

zinc jolt
mild rivet
#

want infinite progress? play a build with a rare high LP unique

placid plinth
#

We don't plan to add a post 100 leveling system.

terse vector
#

<@&1082357055484071997>, got a spam bot operating out of this Discord server.

Discord ID: 128863614839947264

placid plinth
#

handled

gentle flame
#

Hi, I am new to the game and I'm loving it. I'm already 50 hours in and have made 3 characters! I really want to try more builds with different characters but having to get to empowered monos with each new character really feels kinda bad. Have you guys considered making monoliths progression shared between all the characters?

placid plinth
gentle flame
#

Happy to hear that! Thank you for the quick response and keep up the good work! 😄

placid plinth
#

just to be clear, there is a not in there

crude plover
#

Man i missed the not too, thought we had a leak 😦

pine chasm
#

To be fair, he didn't say they aren't planning to add it to 1.0 (nor that they are, but for now we can still dream that they'll make the bridge opening shared on stash lines someday)

cunning nova
#

Just jumped back on LE after a few months break and I'm not getting passives on level nor am I getting passives for doing the main quests I missed.
Is there less passives than there was or something? I got 2 passives quests to do on a char and got nothing then I leveled and got 1. On another char i didnt do the 2 quests then didnt get a passive from a level.
NOTE: Sorry if the first line was misleading but I didnt get passive from the first instances.

fossil dune
#

The count hasn't changed but some of the quest reward ones got moved after the chapter 1 rework. Also if it's a new toon, you don't get your first passive from leveling until level 3 iirc

cunning nova
#

Oh Rip that feels kinda bad :/

frail sentinel
#

I'll let the team know and someone should reach out to you via DM!

This may take a few hours as most of the EHG team is based in the US and not awake at the moment 😊

haughty grove
#

Really silly question. But not sure if others asked. How could I go about submitting a resume to the team? I’m a voice director / actor / engineer with 15 years experience with major clients. Would really love to be a part of the team

hot remnant
#

Afternoon my favorite peeps! Is there a still a plan or timeframe in the works to address the bugged display (if that is in fact the case as seen in an old 2021 bug report) with Endurance while channeling Warpath? It is either still not working, or displaying properly.

placid plinth
# hot remnant Afternoon my favorite peeps! Is there a still a plan or timeframe in the works ...

This is technically not a bug, but rather the character sheet is not designed to detect "just in time" stats like this one. For example, the dodge -> glancing blow conversion in the rogue passive tree doesn't show up in the character sheet either but both of these do function correctly in game.

We do still plan to expand the capabilities of the character sheet to include various obviously missing features. Not least of which is skill specific stats.

Timeline: post 1.0

twin wolf
#

So, I wanted to get the Absolute Zero node for Black Hole, but I really didn't want to spend 3 points in the Catalyst node, since I'm thinking of using Black Hole for the utility rather than damage. What do you guys think of reducing the point requirement to 1 on the other connection so you can get it from Drifting Singularity?

twin wolf
#

Maybe I could've worded it better

kind nexus
exotic gazelle
#

We're aware Black Hole is underperforming, and while we aren't currently planning a rework for Black Hole at the moment, it does have our attention.

twin wolf
#

I see, thank you

somber zephyr
#

Will this game Support mods in the future?

placid plinth
static vale
#

Also, back from holiday (for what it's worth)...

placid plinth
#

welcome back 🙂

#

Yea, we aren't loading other people's stashes. I heard about that and I can see how it happened. I'm sure they will get it fixed up.

#

funny enough I don't think we even load what other people have equipped, just what visuals to show.

static vale
#

Which is logical, so why on earth would one load what every other player is wearing for underwear & what they had for lunch on the last two public feast days???

placid plinth
#

I really don't know the specifics for them but if I was going to try and come up with a reason that you could do something like that. Maybe you could be planning a trade system that can auto suggest trades or something? Or maybe a process for pre-loading things to make gameplay smoother? Sometimes weird solutions are required to specific problems. From what little info I've heard about it, I feel like the sentiment is that it's probably going to get changed though.

fickle girder
#

Remember reading on the reddit post talking about this that they might have done this as dupe prevention of some kind, players checking each others and comparing with servers, not sure how true that could be tho

placid plinth
#

That's a neat use case.

vernal turret
#

Not really asking anything but just wanted to say thank you to the entire team for making this awesome game. I'm only 12 hours under my belt with the game but it's has been the most fun I've had in a game in a very long time. Can't wait for launch and post launch and to help support the game for many years to come. Keep up the fantastic work ❤️

crude plover
#

Hey Mike, I've got a couple of questions about leech:

• do leech instances expire upon reaching full life?

• there's already increased leech rate in the game from some uniques but is decreased leech rate something you guys have played around with? Think it could be really nice if you have a high but inconsistent damage build to have more smooth sustain.

somber marten
placid plinth
ionic seal
#

What is on your priority list regarding future reworks?

crude plover
#

Thanks Kzb and Mike for the answers. The reason I asked is because I play a harbinger of starts build that, when it procs almost instantly shoots my hp up to the max but if I get an unlucky streak which happens sometimes when only fighting a single enemy I can die to sustained damage. So was thinking if I could have the leech stacks stay between packs until I get my next proc that it would help my sustainability. Looking forward to if it ever gets added!

mild rivet
#

the counter to single big enemies more often than not is dodging their moves before they execute, some builds aren't made for facetanking, some are.

placid plinth
somber marten
static vale
placid plinth
#

lol there are other things on the list, those 2 are just the only "5's"

static vale
#

I know, but 3 years!

zinc viper
#

might i add that healing hands just needs..... it's not really a re-... 🤓

placid plinth
#

yup, we're terrible

#

😄

static vale
#

Yes, you are most certainly not getting any of the cake I'm making...

kind nexus
#

I was hoping Mike said ballista. Sadge

#

Definitely terrible.

placid plinth
zinc viper
#

touche

#

🙂

static vale
placid plinth
kind nexus
placid plinth
#

nothing is safe muahahhahahahhahahahahahahha

lilac summit
#

is that salem from sabrina ❤️

placid plinth
#

sure is

static vale
#

The original one, not the reboot

frail sentinel
#

OG sarcastic Salem is best Salem

untold forge
#

Is there a stream tonight??

placid plinth
#

in about 4 and a half hours

mild rivet
#

EpochCon POG

placid plinth
#

oh yea, that means it will overlap with the start of exile con

untold forge
#

I thought ganescom had started

placid plinth
#

Gamescom is in August

#

and I want to watch that, but I'll just catch it after

hoary frigate
#

Gamescon is for EH to show smth awesome I guess 😄

#

maybe the 1.0 release date

placid plinth
#

I mean, that's cool but it's not exactly visual enough to be the reason to show off at a convention.

crude plover
#

Maybe we'll get to see some of that fancy cinematic you guys are working on? Eh? Eh? Nudge nudge hint hint

static vale
hoary frigate
static vale
#

If you're DWing the dagger that converts Detonating Arrow to a melee skill, should the Lightning Tendrils not also be converted to melee rather than keep it's Bow tag?

exotic gazelle
static vale
#

Nope, currently still has the bow tag in-game.

#

No idea how much damage it's actually doing as the tooltip dps for the main skill seems a bit wonky

exotic gazelle
#

I don't think the tag on the subskill takes it into effect because it doesn't factor in items, but I believe it actually does inheret melee in application. Optimally that would update as well, though I'm not sure what technical limits there might be there. I'll mention it to the team.

static vale
#

Yeah, I wasn't sure if it was a tooltip/text bug or a "proper" (damage-related) bug

static vale
exotic gazelle
#

I can't 😦 But thank you!

static vale
#

Ok, I'll eat it for you then. 'Cause I'm nice like that

fluid axle
#

any plans to buff uniques that are never used/bad ?

#

even if the buff is just lowering the LPL

exotic gazelle
sharp sorrel
# exotic gazelle I don't think the tag on the subskill takes it into effect because it doesn't fa...

Been playing the dual wielded DA melee Jelkhors for a while now with great success and I am pretty sure the Lightning tendrils are scaling off melee too - not just lightning. Would have to double check to be 100%, but based on how well its playing (i.e. mowing down ranged mobs), I think this is just a tag text not updated rather than a problem with the skill. I would hazard to say, that if the skill wasnt correct, but still doing the level of damage it is, that it probably would be OP if "corrected".

placid plinth
#

melee/bow/throwing/spell tags on subskills don't really do much because they aren't directly cast and generally can't trigger anything. All the stats are already passed down from the parent skill and how the game decides if melee/bow/throwing/spell damage mods apply is based on the damage tags of the underlying ability components, not the tags on the skill which is what the tooltips look at to generate the tags. So, you could add all of melee/bow/throwing/spell to this ability and it probably wouldn't actually affect how it plays in the vast majority of cases. I'm sure there are exceptions and this should be fixed for next patch to account for those situations.

steel nexus
#

is there always at least one chaos/memory vessel in a echo map or is it possible to clear a whole echo map without finding one of these 2?

pine chasm
steel nexus
#

Alright thx toast!

#

I have another question regarding trade mike, the stream got me thinking, im worried about the amount of gold you can make with trade and how you can reinvest it in lightless arbor to basicly get a shit ton of potential more gold and so on, so i guess my question is...

was this a conversation in the team, can we expect a arboe nerf because of it or will it not be a Probleme most likley?

placid plinth
# steel nexus I have another question regarding trade mike, the stream got me thinking, im wor...

Lightless Arbor will likely act as a tempering mechanic for runaway gold prices on the bazaar. Basically it's just a really good gold sink.

And yes that does mean that we may adjust the rate at which it provides gear and/or the gold cost of each type of option. (We do this anyways already though)

This is possibly concerning if you are more interested in playing the CoF. However, CoF will have tools in their arsenal to get more out of all sorts of item drop systems, including Lightless Arbor.

This is a key relationship that we will monitor closely and adjust based on feedback, data and our observations.

steel nexus
#

Thats very reassuring to hear thx mike!

zenith marlin
#

Dear Devs. When we get trading, will we be able to trade currently looted items ?.

pine chasm
mild rivet
#

As far as we know our current items will carry over into whichever faction you like. AKA give up any dreams of a good day 1 economy

untold forge
#

It’s just economy. When a market starts it starts on chaos and then stabilizes

mild rivet
#

considering gold will not be the only element of trading I wouldn't say it's that bad

#

I'm more concerned about the many new arrivals in 1.0 that might feel like it's unfair to them

#

(whether that is the case or not)

mild rivet
#

I'll hop into a chat channel

pure python
#

New boots shown on stream that make enemies take more physical ailment damage while moving - would that effect work even if you consume the bleeds with something like Puncture?

kind nexus
#

Then the Ailment would be gone so. No?

#

But I guess if you pop it while they're moving then yes

pure python
#

I wouldn't have posted in this channel if I wanted speculation

somber marten
#

I'm very sure the question won't be answered until its actually released.

mild rivet
#

wtf. bleed that deals more damage when you move? that's ridiculous, no way that fits in an ARPG. || kappa ||

kind nexus
faint yarrow
#

I have a question in regards of the new unique boots that were teased. How does the more dmg to moving enemy works? There are multiple cases where snapshotting is a thing so
If i hit a moving target does the effect snapshot so i benefit from the dmg even if they stop moving? Same goes to if target didn't move while i hit them, am i losing out the dmg? Or is the effect dynamic

placid plinth
#

We will get details on these interactions soon. I'm pretty sure on them but I want to be certain because I didn't work on it.

vernal turret
#

Poe 2 making me want a dodge roll in last epoch. Any chances of that possibly happening (wink wink nudge nudge)

vernal turret
#

That was a G.O.A.T response love it 😆 🤣

terse charm
#

I wonder if Eleventh hour gaming is hiring people to translate their game into other languages such as Chinese or Spanish?

#

The game is close to launch and I wish I could help with translation and localization.

#

How could I apply for a translator job at EHG?

pine chasm
placid plinth
placid plinth
terse charm
#

Also a quick question, is there any position that EHG is looking for?

placid plinth
candid cosmos
placid plinth
#

Yup, it's linked just above

#

Got it, was struggling to copy it on mobile

pure python
mild rivet
#

thankfully puncture has no knockback node or that'd be another question

placid plinth
#

Knockback is not a moving state. In this context, the term "moving" refers to the action the actor takes, not the relative position change over time.

#

Also, the consume and the knockback happen at the same time so it would still just check if they were moving before the knockback started or not.

faint yarrow
#

Why is grace period buff only 15s/20s (dunno when it actually triggers) instead of being say permanent or 1 minute? Quite triggering to die in HC to a echo loading screen

placid plinth
#

!bug

fiery lilyBOT
serene mango
#

any plans on fine tuning skill point allocation for sp's you get through gear?
its very hard to track when you remove an item that gives you additional points where it has been removed from, cause it doesnt seem to be where you put that additional point, correct me if im wrong
not sure if its feasable to have the game track your skill point allocation order, would be nice though

placid plinth
# serene mango any plans on fine tuning skill point allocation for sp's you get through gear? ...

It very intentionally doesn't remove the point you added with the item as this creates an exploit case. When you open you skills panel after removing an item which granted +skills to that skill, it flashes the affected nodes red several times. This might be too subtle and I could see a more obvious notification for that. We have no plans to change the mechanics of how it selects which node is to be removed though.

serene mango
#

I see, thank you ! ❤️

dusk basin
placid plinth
#

!bug

fiery lilyBOT
placid plinth
#

(we don't record bugs from this channel)

slow ivy
#

Phew what a monday! Does anyone else feel like its the perfect day to learn something new about the unreleased Falconer class?

placid plinth
#

sorry bud, we haven't done anything on the Falconer since the last time we shared anything about it.

#

skills design team is working on a different class at the moment.

primal girder
#

Would the skills design team like to flex what they're working on for this non-Falconer class? 😏

placid plinth
#

oh yea, big time

#

gotta wait for the most opportune moment though

faint yarrow
#

Does 0.9.2 improve community race event support? As it currently stands we are not able to do races due to how SAF works. Will there be improvements that allows us to do events in 0.9.2? Figured i'd ask in case you can answer to that.

placid plinth
unique hazel
#

Hello beloved developers, are steam achievement ever gonna come to the game ? :D

unique hazel
#

Any idea when ? :p

placid plinth
#

It'll be a while still

radiant edge
#

any plans to allow respec of your passives and specs completely?

somber marten
radiant edge
#

you cant with passives tho yeah?

somber marten
#

Nope,sadly.

#

(Also they don't plan to allow you to change subclasses if that was the question)

radiant edge
#

not that just the whole base + mastery to 0

#

so i can reallocate if i wanna try a diff build

pine dome
#

Iirc they are debating it internally, so far the no/later has been winning. But Mike is pushing for it

fickle girder
#

Best bet right now for quick respec is click+enter (to confirm) a bunch of times

#

Kinda annoying but it's fast at least

radiant edge
#

sure no worries thanks gavLove

pine ruin
#

how are the cross party server stability tests going?

frail sentinel
pine ruin
#

ah ok I never use reddit! thanks for the link though ill take a look.

ionic seal
#

Is there anything you see from other games of the same genre that you try to avoid, or are not something that represent the vision of the game for the team?

Sorry if I didn't word it well.

placid plinth
#

In general, we don't look at features in other games as "should we use that or not?".

ionic seal
#

Let me set an example:

You see mana reservation abilities in other games and go "I absolutely not want that in this game" or "that goes against what we want in this game".

placid plinth
storm crag
#

Mike can we throw unique ideas in the like to see section

untold forge
#

i believe it has been mentioned before if you can explain an unique both how it works the limitations and the advantages of it, then they will look at it.

#

because he did say that a unique needs to have limits it cant just be broken

exotic gazelle
# storm crag Mike can we throw unique ideas in the like to see section

Certainly. The best way to present a unique is in the "theme": what is the special thing it does, what role is it filling, what's its purpose? Try not to get bogged down with individual particular stats, but rather the overall idea. This makes it easier for everyone to discuss, and the little details are more about flavour and balance which can't really be decided until the very, very end.

untold forge
#

i wish there was another opportunity to purchase a "create a unique" pack.

#

that sounds much better.

exotic gazelle
# untold forge i wish there was another opportunity to purchase a "create a unique" pack.

If you mean Creator Level Supporter Packs, it's hard to say. Each one of those necessitates a lot of work. We love working with the community to create cool ideas and bring them to life in game, but with supporter packs, there's also just a whole lot of 'things' that need to happen. Like back and forth about "I want a unicorn chest armor", or "I want it to be the most powerful item ever created that makes you go super Saiyan 12", and so we have to spend time working back and forth to get something that fits, and everyone is happy with (Of course many people come in with ideas that fit right off the bat, this is by no means 'every time'). We still also have a backlog of these uniques to be completed from when we had these packs (demonstrating just how much effort they take).

It seems you did not mean with your edit, but the other possibility was the "Community Created Unique Event", which resulted in the Unique Rat City Impaler: Lament of the Lost Refuge. It's possible we may do another event like this, learning from our last community event.

And lastly of course, we listen to community ideas and suggestions, and those ideas may become unique items, such as Harbinger of Stars.

untold forge
#

i actually meant the creator level supporter pack. the one from kickstarter? i didnt know that those arent all complete? im sure there wouldnt be a lot of people willing to buy the packs but im sure a few of us would love to contribute to the game and get a unique out of it.

storm crag
#

I was a elder supporter back in the day I missed out on having a unique hand crafted but back in alpha I chattered boxed a few ideas on some for paladin and voidknight. I just don't ever stay in the discords but I am not a big fan of discord >,< but thankyou Mike

pine dome
#

Hi Mike, I was wondering what was the reasoning when you made the new druid forms, to give for "free" swipe and warcry to werebear but not another base skill to the other form?

placid plinth
pine dome
#

Thx

storm crag
#

Oh I'd like to make a quandary. With being able to dip into other masteries if you are going totem shaman IMO there is no real value in double dipping into the druid or beastmaster talents. None of the passive nodes directly impact or compliment the combat prowess of my totems. However being a druid or a beastmaster Shamans have universal node options for damage for both you and your minion/totem/companions

#

With this statement I am referring to the first 3 nodes of each class (feel that is semi obvious but just being clear)

placid plinth
storm crag
#

Do you have any interest in maybe changing the nodes to give dps totems a optional choice smile

placid plinth
# storm crag Do you have any interest in maybe changing the nodes to give dps totems a option...

Nothing specific planned. I would suggest that all 3 of Druid's starting nodes are useful dip starting points for a totem based shaman build. And depending on the totem type, all 3 of the tier 2 druid nodes could each also be useful if you're looking to get a little deeper. I don't think that totem shaman's main issues stem from a lack of good cross mastery dip passives. If you've got specific suggestions you'd like to see, we do check the #suggestions-and-like-to-see channel regularly.

In general, if you're dipping into an alternate mastery, you're looking to get specific nodes or skills, sometimes you have to make a slight sacrifice and take good or very good but not great nodes to get there.

pine chasm
#

Does the unique dropped from a shrine of legends have increased LP chance? Based on my completely anecdotal experience (probably heavily weighted by the name of the shrine) it feels like it does, but logically I assume it probably doesn't.

ionic pine
#

I'm very curious, how do you go about designing active skills and their webs?

rare magnet
#

apologies if this is the wrong type of thing to be asking, but do effects like "dripping blood" actually increase the amount of damage the bleed is doing? It feels like it is just making the bleeds fall off faster. Or is it actually increasing the rate at which the bleed ticks while keeping the bleed time the same?

placid plinth
# ionic pine I'm very curious, how do you go about designing active skills and their webs?

that is a very huge question because the process is fairly involved and happens in many stages. The short version looks something like this:

1: design a fun base skill (easier said than done)
2: brainstorm any and all possible nodes that could be even remotely cool and don't need to be possible even. (big group)
3: prune the list down to what is possible (1-2 people)
4: make a rough draft of the web from that list (1-2 people)
5: go through the nodes one by one (4-8 people)
6: finalize nodes and set stat ranges (1-2 people)
7: assign implementation tasks to various people in their specialties. (5 people)

ionic pine
#

I figured it was a big question haha, thank you for going in such detail! Super interesting stuff

placid plinth
rare magnet
#

Thank you for the response!

vernal turret
#

Question? Is the introduction to crafting side quest bugged. It tells me to visit the forge in the outcast camp which I did and I even forged something but it's not doing anything?

exotic gazelle
vernal turret
#

Ya I clicked on it initially but it didn't complete the quest for some reason

bold beacon
vernal turret
pine chasm
vernal turret
empty panther
#

I haven't been on the game for a bit (since 9.0 launch). Has there been talk of refining character locomotion? I remember that characters felt very "floaty" at lest in MP, as in you could run in place/move directionally without having a feel of being grounded to the game world.

placid plinth
empty panther
#

Thanks for the reply.

plush flicker
placid plinth
plush flicker
#

I see, should I report that or is it already on the list?

placid plinth
plush flicker
vernal turret
#

Was curious to know when full launch of the game happens will the characters we have created carry over or will it be a fresh slate?

pine chasm
indigo leaf
#

did loading grace invurlability get disabled? I loaded into the empropors remain fight at half health since he aggros at load.

fossil dune
#

Sometimes he loads in halfway through the AoE explosion

crude plover
#

I've got a couple of questions about the campaign:

• Will we get more of the campaign before 1.0?

• will 1.0 have the complete campaign or will you guys keep expanding on it after 1.0?

Sorry if this has already been asked before.

sharp sorrel
haughty shale
sharp sorrel
#

Question re the Aim-assist implementation (especially on bow skills). It was brought up in early April on the forum by TriKster and shows how the aim assist can actually prevent you from hitting the mob you intend. I can confirm its really frustrating with things like Puncture that dont have a wide hit area and it doesnt hit the mob you aim at so you feel like you need to replace your mouse or get checked by a medical professional. KissingAiur mentioned the issue was reverted to the devs.

Any chance that it would be corrected in an upcoming patch? Or failing that, allow us to disable it in the Settings until it could be?

placid plinth
#

Puncture had its auto-aim turned down at least, I'm not sure if we've added a player setting or not.

hoary frigate
haughty shale
# hoary frigate is there an updated roadmap?
Last Epoch Forums

I often see the community ask for a roadmap so I figured I’d try to accommodate this request. I’ve done my best but in no way will this roadmap be 100% accurate. Though, I’d expect its accuracy to increase as we draw closer to launch. The following resource is a collection of developer information that’s been transcribed from developer streams ...

sour ruin
#

Any plans on tweeking the blessing system? In the current state it's really not fun. Would you guys consider making blessing always available once unlocked and just adding a NPC you can go to, to switch your unlocked blessing say for a certain amount of gold? Also possibly adding a in game menu or something that actually explains what blessing are in each timelines? The online database it kind of messy tbh.

sharp sorrel
# placid plinth Puncture had its auto-aim turned down at least, I'm not sure if we've added a pl...

My experience from using Puncture and noticing this issue is from the last day or two so I can definitely confirm that whatever changes may have been implemented, its still really broken with that particular skill especially. Have been touching base with some of the other veteran players and they confirm its a major issue causes a lot of frustration for getting creative with Marksman builds - so much so that they dont play Marksman/bow builds anymore.

I remain in hope of a solution. 🥺

crude plover
sour ruin
placid plinth
placid plinth
steep escarp
haughty shale
#

Hi Mike and the team !
What are your feelings about weaver's will items? Are you satisfied with the result? What is the feedback from the community?
For my part, I find the idea excellent as well as the total RNG of these.
Also, do you plan to add unique weaver's will specific to certain bosses in the future? On T4 dungeon bosses or in empowered for example

placid plinth
placid plinth
haughty shale
#

Yep I read that you have planned a new item type post 1.0

sour ruin
# placid plinth It's a suggestion we've heard before and we have discussed it more recently. I t...

My thinking with the free swap is, that everything else is such a grind to minmax and all and the best blessings are already difficult enough to grind out as they are. It would be more fair to just have them once you finally got the best version to drop which you would still have to grind for. It's really more of a deterrent from fun and trying new builds in it's current state. Thanks for the reply! Keep up the great work!

steep escarp
haughty shale
static quartz
#

Do any of the devs have some standout books on game design that they can recommend? I love reading about interlocking systems, creative solutions, and experimenting with design exercises.

bitter plover
placid plinth
placid plinth
lost cairn
#

I was wondering if it would be possible and not too much work for more wallpapers to be made available? The last time they were shared was back in 2020, and there have been lots of cool new loading screens that I think would make good wallpapers. Thanks!

fallen hatch
#

i'm muted since march or longer without a reason, don't remember anymore and support doesn't respond to my mute appeals or even regular messages, can anything be done about that?

steel nexus
#

any chance we get minion affixes on maces anytime soon?

placid plinth
placid plinth
# fallen hatch i'm muted since march or longer without a reason, don't remember anymore and sup...

Generally I don't think this is a good idea but something is clearly going wrong. Either we aren't getting them or you aren't getting our replies. I've checked several times when I hear people say that they don't get replies and so far, every time all of the open tickets had been replied to by a real person on our end. You can try opening a new ticket on a new email address and explain what happened. They should at least be able to look it up and manually reopen dialogue on the correct email address.

Just please be very precise in your messages. If you received an ambiguous reason, please don't tell them that it was without a reason. If you received an automated reply but not one from a real person, please don't say that you've never had a reply or something like that. I'm not saying that you're in that boat but just as some general advice, exaggeration to create sympathy can backfire.

placid plinth
pine dome
#

Hi Mike, in the shield rush skill, does the final hit strike twice count as an echo? For stuff like "Inc echo dmg" "Inc dmg if echoed recently" etc...

placid plinth
mild rivet
#

there is not, it's more of a void explosion from the point of origin

#

but the other skilltree nodes refer to it as the "final hit echo" so there was some uncertainty

placid plinth
static vale
#

Might be an idea to change all instances of "echo" in the 4 nodes to "repeat" or something since Shield Rush is a movement skill so shouldn't be able to echo.

crude plover
#

This has probably been brought up before and honestly it might be a bit too early in the games lifespan to really ask, but what are your guys thoughts on really aspirational content that not much of the playerbase is expected to complete? As in stuff like uber uber elder, uber maven ... using poe as an example. On one hand i really love having this really far out goal that i can aspire to eventually accomplish, but on the flipside i feel like it would divide the factions a bit since for example in poe, you can get a watchers eye (an item that only drops from an aspirational boss) by just trading for it, never having done any super hard or aspirational content.

But with there being a none-trade faction on the same plane of play in last epoch, it might kinda hinder players that don't have all the know-how or want to actually do said content and get said item, while the people in the trading faction don't have to and can just buy it. I think if these items were really hard / none - tradeable that it could be balanced but yeah, just wanted to hear you guyses stance on it right now if you even have one?

placid plinth
# crude plover This has probably been brought up before and honestly it might be a bit too earl...

We don't have a recorded company stance but I can give you my opinions on the matter.

In general, Uber bosses are awesome.

I think having them be similar to but with new abilities from existing bosses can be a great way for players who, for lack of a better term, are more "casual" to not feel left out of the content but give experienced players a special challenge.

As for rewards, which seems to be the main "issue" you're looking to tackle here. Having genetically good rewards that aren't build enabling but just sweet to have is probably ideal. I think D2's reward for the pandemonium event (Hellfire torch) is really great at that. It's got stat variations but literally the worst possible (off-class) torch is way better than any other large charm in the game. Being able to do the content yourself to eventually get a good version of it is a great reward while you can still buy a basic starter version as a "casual" that can't beat the boss.

Having said that, we do have the ability to restrict items from being traded if we really wanted to. We could also include a standard if heroes trophy type item to hand out at the same time. You can do other things like a title that shows you actually did it yourself.

I think that the key thing to avoid is narrow, build enabling items as a reward.

crude plover
#

Yeah makes sense, I think titles and maybe cosmetics could be a cool "challenge" reward for cycles or something like that

shadow swift
#

Does constrictor also benefits ailments applied by serpent strike (frostbite, bleed etc.)

lost cairn
#

it should

light matrix
#

So why can I not turn my character while channeling Disintegrate while using a PS4 controller?

somber marten
light matrix
#

Nope, as long as I'm channeling I can't change at all.

crude plover
# shadow swift Does constrictor also benefits ailments applied by serpent strike (frostbite, bl...

i know awful said that it should but afaik it shouldn't, it specifically says that it applies to the attack "serpents strike" and does not say that it applies to the ailments that said attack applies, which nodes that do affect ailments usually do. The damage of ailments in last epoch is not affected by the attack / spell that applies them (unless specifically states on that attack / spell), as in an attack can deal 1 or 100 damage and still apply the exact same ailment of the same strength. Think maybe some developer input might clarify for us all ^^

pine dome
#

It doesn't say serpent strike hits, so the more dmg is for everything. Ailment applied by Serpent Strike are part of the attack.

somber marten
#

This is why AoD has a stat scaling.

static vale
crude plover
#

Aha, I haven't messed around too much with ailments and stuff so I just assumed it works like some other things (like the increased % mana gain node in mana strike) that doesn't interact with other nodes and stuff. Thanks for correcting me.

zenith marlin
#

Dear Devs. Since everyone is of the same opinion - even you - that Tempest Strike is currently broken and stops performing mid to endgame , is there hope for this skill to get a fix with the upcoming update ?.

somber marten
#

It probably needs a full rework, and I don't know what their piorities are rn.

zenith marlin
#

Ye, i'm just askin' because i got a shaman mothballed that was based on this skill and it started to really suck at L40. I'm in no rush since i'm playing a variety of builds.

somber marten
#

They 100% want to rework it, but idk if they even plan to push it for next patch

placid plinth
fiery lilyBOT
light matrix
#

Also it seems it has in fact been reported 2 months ago.

steel nexus
#

is the fact that you can only store stability for exactly 2 timeline bossfights an intentional thing?

candid cosmos
#

i would assume so

#

oh wait just saw what channel this is

#

sorry

pine chasm
steel nexus
#

well i tought so but i am also asking this because i want some more insight on why from the DEVS 😄

pine chasm
#

Ah, well you didn't ask why, tbf FrightenedGroleFrightenedGrole2

steel nexus
#

yeah i tought i would ask that as a follow up but its all good, im just curious why its exactly 2 and if it might increase in the future etc.

burnt pasture
#

I can't play the game because my game is always crashing. What should I do?

pine dome
#

!support

fiery lilyBOT
mystic musk
#

I'm curious if the team has thought about having reduced extra crit damage taken instead of crit avoidance? Since with crit avoidance it feels very all or nothing, making it reduced crit damage taken would allow players to take an amount they're comfortable with rather than shooting for 100% crit avoid.

I'm sure it's something that's been considered (and I don't necessarily prefer one or the other), I'm just curious as to any further reasoning for picking avoidance as the crit mitigation mechanic

kind nexus
mystic musk
#

oh true, i never really noticed it since it's only applicable on weapons that i haven't built around using yet

kind nexus
crude plover
#

Agreed, especially considering the more lenient route with resistances that they took where a few percent under cap doesn't make too big of a difference, the same kinda applies for less crit damage vs crit avoid since if you're just missing 1% crit avoid you can get clapped from time to time but 99% less extra damage taken from crits is almost the same as 100%

placid plinth
static vale
placid plinth
#

this might just be my personal bias leaking in but it just feels like the sort of thing not all characters could do thematically. Like having armour that reduces the area for a critical hit to be possible is one thing but just not feeling the pain of a critical hit feels more like a character specific thing

kind nexus
placid plinth
#

so that it works mechanically better as an alternative to avoidance for 2H characters.

kind nexus
#

Hmm. I guess I've only ever used it on dw characters so that seems weird to me. But I can kinda understand that logic

maiden brook
#

hi mike, any chance you could look at what skill replaces venom nova when you take the "thunder stinger" node in the summon scorpion's skill tree?

#

i've found the "lightning nova" skill on LE tools but it doesn't seem to be it, the scorpion's nova seems to have this weird AoE duration effect and delivers 3 guaranteed shock stacks which the "lightning nova" skill doesn't

limpid dome
maiden brook
#

ahk

#

ooooh

#

i think i get it

limpid dome
#

It deals 60 lightning damage, if that's what you were wondering

maiden brook
#

is it replacing each individual projectile from the spray with an AoE effect?

#

60 lightning damage is pretty solid base damage, thanks!

limpid dome
maiden brook
#

it definitely changes things mechanically, venom nova is an in-place AoE with a spray of projectiles, but the lightning one's AoE has something like a "duration"

#

and moves with the scorpion

limpid dome
#

Oh well, it's not easy to read decompiled code haha

maiden brook
#

yeah i can imagine

#

thanks for the info anyway!

limpid dome
#

All I see is that it just alters the poison aura to shock aura, removes that poison cast, and adds lightning damage instead. Other that that the mechanics/setup of the aura should be the same.

maiden brook
#

oh, what's its scaling for added damage?

#

weird

limpid dome
#

Uhm, 300% if I'm not wrong

maiden brook
#

oooooh

#

that's a chonky number

placid plinth
#

All that is right

maiden brook
placid plinth
maiden brook
#

hmm, but the poison nova's AoE doesn't have that same effect

#

guess it's just taking the duration of the projectile spiral?

placid plinth
#

the lightning conversion adds a DamageEnemyOnHit component which is pretty well named. It converts the ailment applied by RepeatedlyApplyAilmentsInRadius from poison to shock at a 1:1 rate. It adds 2 CapsuleColliders to fit the radius that has possibly been altered in the tree. It sets base damage at 60, standard scaling ratio and Spell damage type. Finally it changes the vfx that is created.

#

That's entirely what it does. I'm reading the code for it right now.

#

technically it also turns off the CastAfterDuration component that could be there. Not sure why but it's probably to avoid a conflict with another node.

#

but it doesn't mess with the DestroyAfterDuration component which would dictate how long it sticks around.

maiden brook
#

Cast after duration sounds like it'd be for the projectiles that venom nova fires

placid plinth
#

yes

#

that's PoisonSpit

#

it does 15 of those by default

maiden brook
#

So going off this then the aoe for venom nova should actually have the same duration as the lightning one but doesn't for some reason?

placid plinth
#

1.8s

#

is how long both last

#

really it's the same skill

maiden brook
#

I'll record a clip showing you what i mean

placid plinth
#

they both it lasts 1.8s

maiden brook
#

The poison application zone for venom nova doesn't, is what i'm saying

#

While the damaging aoe for the shock nova does

placid plinth
#

It lasts 1.8s

#

I paused the game 1.79581s after using the scorpion ability (default)

#

it still exists

#

it is entirely possible that there is a bug on live that has been fixed internally as I am using the most up to date internal version at the moment

#

if you think there is even a slight chance of having found a bug, please report it on the forums

#

!bug

fiery lilyBOT
maiden brook
#

will do

#

just wanted a dev's take on things

placid plinth
#

the vfx might just be vanishing early

maiden brook
#

oh there's more than one issue with the vfx so that wouldn't surprise me

placid plinth
#

I'm 100% sure that functionally in our internal version, the time for both is 1.8s

#

that's about the best I can do

#

haha

maiden brook
#

could you try hit something with the extended duration of the poison nova?

placid plinth
#

I made it so the nova never goes away and it applies 100 stacks a second and it is for sure applying poison still

maiden brook
placid plinth
#

oh, the interval is 10s so it only applies for the initial pop

#

so shock is also only the initial pop

maiden brook
#

well, it isn't tho? it's clearly maintaining the AoE constantly

#

for like 1.8 seconds

placid plinth
#

the damage, not the shock

maiden brook
#

sounds roughly correct

#

ah

placid plinth
#

the damage is just on hit, should still only hit everything 1 time

maiden brook
#

yup

placid plinth
#

so yea, the duration should probably be turned down on the lightning one so you don't get long delayed hits for no reason

maiden brook
#

honestly i say make it a feature

#

is a cool effect

placid plinth
#

it's already done

maiden brook
#

why'd i open my damn mouth...

earnest terrace
#

Any predictions for when we will get 1.0 or any road maps in the work I may have missed it if there is one somewhere

#

Looking ideally for trade market expansion

somber marten
#

1.0 is targetted for end of the year

placid plinth
#

There is a community roadmap that tracks the stuff we've talked about working on.

earnest terrace
placid plinth
earnest terrace
frozen zenith
#

Does this stack with the idol and relic that gives maelstorm stacks per 5 secs

pine chasm
frozen zenith
#

thanks

somber marten
trim plinth
#

@placid plinth i've put in an support ticket for reverting back to SAF, i've made an mistake in not being able to really process what the very clear warning told me, cause i was focused on wanting to party up with someone and didn't really realize..

but it would mean a lot if there's a way to revert it back to SAF, if an dev can do this i'd be super happy. if not i'm sadly deleting the character so that i can enjoy the game again

placid plinth
trim plinth
#

sorry for the ping, i didn't know :| was actually told to ask mike, sorry for the ping

frail sentinel
#

(My bad Mike)

placid plinth
#

It's not the end of the world. Just don't want to set a precedent where pinging me for support issues gets things done.

trim plinth
#

true

frail sentinel
#

That's my job 😅

placid plinth
#

🙂

crude plover
steel nexus
#

i guess my question was missed so im asking again hope thats ok 😄 is the fact that you can only store stability for exactly 2 timeline bossfights an intentional thing? and furthermore, if it is what are the reasons for it and is this set in stone or maybe subject to change?

placid plinth
#

!bug

fiery lilyBOT
steel nexus
#

oh no im not talking about a bug, just the fact that you can store enough stability to do exactly 2 bosses in each timeline

placid plinth
#

oh like that the max stability is boss fight requirement x2

steel nexus
#

exactly, is this intentional so that we cant "store more bossfights"? and if so why

placid plinth
#

I don't know why actually. If I had to guess, we probably figured that people wouldn't have a good reason to store a ton and the fact that it caps would indicate to players that might not realize they can use it for something that they should look for something to use it on. Possibly to avoid extreme cases of something else? Maybe something that was implemented to plug an exploit that was incidentally fixed another way?

steel nexus
#

alright i guess then this is a case for the suggestion channel thx mike! owobyss

crude plover
#

It might have something to do with the monolith boss giving a stack of gaze of orobyss? Like maybe it's so you can't stack up several nets worth of stability and then spam the boss for like 20 stacks of gaze and kill a shade for 200 corruption or something? I don't really see the advantage of that but that's all I could think of

steel nexus
crude plover
#

Yeah like I said I couldn't see the advantage of doing it but that's all I could think of. That they don't want you bringing too much stability/gaze of owobyss from one net to anathor after killing a shade.

compact magnet
#

I'm trying to make a lightning swipe build and for some reason I can't put the fifth point into the Umjol's Guidance node. Is there something I'm missing and I'm just dumb or is this bugged?

#

I may have figured it out. I had Thorn Slinger equipped and it was counting as one of the points in the UG node.

placid plinth
compact magnet
dense needle
#

Are the characters intended to always be gender-locked, or will alternate models become available sometime in the future?

#

because Shaman and Sorc are ugly

placid plinth
# dense needle Are the characters intended to always be gender-locked, or will alternate models...

We did start out with the intention to gender lock the classes. They will be gender locked at 1.0 launch. We would like to add character customization to the game. It isn't a high priority feature for us at the moment. We do intend to add character customization in the future. I use the term character customization in place of just gender lock because the really time consuming parts of it apply to just gender options or a more robust character customization process. I wouldn't hold out hope for anything as mega epic as the really detailed customizers of games like BG3 though. (I've just finished making a character lol)

In other news, you might not want to look up who the primalist looks like....

dense needle
placid plinth
dense needle
#

I guess it isn't such a big negative for me as for Han, but it is something I would appreciate, even if it was behind a modest paywall.

#

Being that it's purely cosmetic, after all.

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I don't mind throwing my support behind good games as long as they are doing things I like. PoE, Warframe, and ESO have all had a decent bit of change from me over the years. 😅

#

Unfortunately, PoE hasn't had said support in quite awhile...

placid plinth
#

That's not the sort of thing we intend to put behind a pay wall, it's really just a time thing.

dense needle
#

That's good to hear. I'm sure more people would prefer that it wasn't, especially if it leads to the feeling of "paying for the privilege of paying for cosmetics," lol

#

Having all the fem sorc costumes behind the fem sorc itself, for example

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So, I wouldn't want people to misconstrue my next question as a "what is the strongest" type of deal, but... "What is your personal favorite skill in the game?"

placid plinth
dense needle
#

Is that just because it's the most currently iterated upon? Or in other words, even if you really liked Serpent Strike from 0.4, Shurikens from 0.7 would be more refined just as a matter of having had more work done on it. Something like that?

placid plinth
#

No, I'm just simple and I like new and shiny.

dense needle
#

😄

placid plinth
#

Also, this one is kinda bonkers.

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One of those terrible ideas (scope way too big) that somehow worked out.

dense needle
#

I'm a massive fan of Molten Orb and Glacier, btw, especially Glacier. Whoever worked on that has real thanks from me.

#

You mean the redacted skill for next patch?

placid plinth
#

yea

dense needle
#

Can you say what class it's for?

placid plinth
#

nope

dense needle
#

Dang, alright

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As for Glacier, I just love the chonkiness of how it hits.

placid plinth
#

sweet

dense needle
#

It's just super satisfying, and I love that it's available really early

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It's possibly responsible for Sorc being my most played by far

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Although, I am a big fan of Lightning Blast as well

#

It's pretty late where I am. I'm not keeping you awake, am I?

placid plinth
#

I'm just going to bed

dense needle
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Ah. I should too then. Thanks for the chat. I think you guys are doing a pretty good job on the game so far. There's a couple things I could nitpick, but the game is already shaping up to be a solid contender in the genre. I hope I can get a bunch of years of enjoyment before everything gets nerfed into the ground and I ragequit... like PoE. 😄

thin peak
#

Hey Devs,
No real chat. just curious what are you'll working on?

mild rivet
#

I think they are working on Last Epoch

placid plinth
pure python
#

Do you have an area of speciality Mike or do you work on anything and everything?

placid plinth
somber marten
#

Does Crit Avoid consider Crit chances that are over capped? Eg 150% crit chance against 50% crit avoid

placid plinth
#

It's not 50% reduced chance to be crit. It's 50% chance to downgrade an incoming critical hit.

fickle girder
#

And for blind, it's halving your crit after all others modifiers right ?

mellow python
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After 1.0 did you intend to Balances skill to make them playable at even level 1 when you unlock the skill ? because some skill need a lot of level, item stat, ressource generation to make a build arround them i think about Ballista its very bad almost useless without all thing stated above actually ?

somber marten
placid plinth
somber marten
mellow python
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yeah but im PoE Siege ballista main so i want to play that skill when i get it but that why i ask because its very bad actually

placid plinth
mellow python
dense needle
dense needle
#

I tend not to like stationary turrets/totems in these games, but that's just me I guess

mellow python
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yeah maybe ballista on bird or maybe they already create a skill like that and ballista will be mana hungry while the other skill is the permanent one like a aura

somber marten
#

I assume this text is out of date? Or are we missing something.

lost cairn
#

The backpack was an exclusive cosmetic item for owning the game

bold beacon
fickle girder
#

I think the question is that it's still EA and people don't seem to get those buying it now

sharp sorrel
static vale
wheat shale
crude plover
placid plinth
#

Sorry everyone, I'm not sure the answer to all this. I sent a DM to someone asking but I just found out that they are were out today. I'm not sure which part of the initial post was being questioned but I think that it will all still be true. I could be very wrong though so let's wait.

somber marten
wheat shale
craggy lagoon
#

why is masochist mode just a backlog task? Many played it for the overall better gameplay it creates, removing it broke the motivation for many to play the game. Why even look at improving your character when everything is just wet noodle level of resistance

frail sentinel
wheat shale
frail sentinel
wheat shale
#

Just learned about it as well lol. That’s helpful, thanks!

burnt cypress
#

Hey Mike, no question... just wanted to give props after seeing the atmosphere updates you guys are building. Looks awesome. It adds so much depth to the look and feel. Hoping it comes with 1.0 (or earlier 😬)

placid plinth
crude plover
#

I know this is way early to be asking but will we / do you think we should be able to gift items we have now to friends via resonance once it comes out?

crude plover
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Very nice, thanks for the info

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Actually I'm not sure which of the two questions you answered but Mike is god so I'll take it as gospel

crude plover
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I'm gonna say that correlation does imply causation and as such if Mike thinks something should be one way then that's the way it'll be. Thanks for the info mike

hollow ocean
#

Mike, I know the team is still working towards full release and larger systems as well as story will come with time. However, has the team talked about additional progression systems. Perhaps groups from the story like the Scalebane or even meeting/fighting more of our alternative selves that are mentioned when we choose our mastery?

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But also huge props to everything that has been accomplished so far 🙂

placid plinth
dense needle
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It would be pretty cool to have a new bonus dungeon where you have to defeat alternate builds for your class as you go--more boss battle like than just mowing down trash--that then replaces the last boss with your current build when you beat it for your other characters of that class to fight when they get there. Make it so you can't challenge your current copy with the same build that put it there so farming the dungeon requires alternating between characters to keep updating the boss.

Do we have any crazy/cool dungeon ideas like this somewhere in the pipeline?

placid plinth
frail sentinel
dense needle
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Will do, thanks.

crude plover
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is this supposed to work with the Battlemages Endeavour two handed sword? since it says that it doesn't work if lightning blast is cast via anathor skill or if it's channaled, but the sword is neither, but it still doesn't work. I'm guessing you guys just forgot that it existed/wrote this before it existed? Since it doesn't work with the sword right now it seems.

somber marten
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Basically it only works when you direct cast it.

#

Proccing LB any way other than casting it yourself won't work with overcharge.

crude plover
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yeah that's what i guessed, just found it curious that it didn't say direct cast but instead via skill/channel so i thought i'd ask instead of just throwing it into tooltip hunt

somber marten
#

Well it hasen't been proven wrong yet so....... Maybe there's an edge case?

crude plover
somber marten
#

As in:There's probably more cases like battlemages we can test

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Maybe.

crude plover
#

ah gotcha, yeah maybe

mild rivet
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(though I'm not sure how default melee attack fits in XD)

placid plinth
#

default melee attack is just as much of a skill as all other skills (well, technically ability)

mild rivet
#

speaking of melee skills I'm curious about a random thing. Is there a specific reason that most melee attacks have a baseline of 2 damage dealt, instead of 1?

somber marten
mild rivet
#

why use many word when few word do trick shrugleft shrugcenter shrugright

mild rivet
#

god can be wrong too

exotic gazelle
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I would suspect the reason it doesn't say that isn't because a difference in effect, but just that it's an older node and was before the great skill node wording change of '21 (or whenever we started using that wording).

winter hatch
#

Hey, just curious if work is still being done on the native linux client? i just recently 75/25 switched to linux mint (keeping windows for only a few things), and would love to see the linux client thrive.

placid plinth
meager rain
#

couple questions on this
1.does blizzard mean all shock chance, or just shock chance that applies to the totem
2. does fulgurite core scale with whatever shock is converted to chill?
3.does exploit weakness make storm totem do more damage to chilled enemies?

exotic gazelle
meager rain
exotic gazelle
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In a short answer: Fulgurite Core only looks at the global shock chance which you see on your character page and gives the totem spell lightning damage based on that. Nothing else - it does not look for anything on the minion/totem.

meager rain
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so blizzard has no effect on fulgurite core, it works the same way regardless of whether or not you have blizzard allocated?

exotic gazelle
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Correct

meager rain
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alright, tyvm for your answers

round swift
#

Hi, how can I move my original account to my steam account ?

exotic gazelle
vernal turret
#

I'm currently on the quest journey to maj'elka and I've spoken with saazhar but the quest doesn't complete. Is it bugged or is it something on my end. I exited to desktop and relaunched the game but it didn't fix it

ebon current
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I think you need to use the form for that

somber marten
vernal turret
quaint summit
quaint summit
dense needle
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I don't know what days/hours Support works, but if you put that in Fri evening, and nobody works on the weekends, you shouldn't expect it to be addressed until Tue/Wed at the earliest (imho).

stiff solstice
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make sure you check the email associated with your Steam account and the one you used for Last Epoch (if they are different)

quaint summit
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Thanks all

crude plover
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Do you guys have a stance on legacy content in the "standard realm"? Like if an item dropped from a cycle specific mechanic that ended up getting removed, would you guys let people keep that item as is, would it become souvenir type item with no stats or would you guys prefer to just remove it all together?

frail sentinel
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@round swift @quaint summit Hello! If you're struggling to migrate due to a load loop, try copy/pasting the https://migration.lastepoch.com/ link instead of clicking on it 🙂 this has helped some other players in the past!

quaint summit
frail sentinel
quaint summit
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Ok, I'm getting the "Your account is now being migrated" message so will wait and see, thanks for the help!

shadow quarry
#

How exactly does roar of the woodland work? It doesn't add 4 seconds to every thorn shield duration as stated, but seems to add time to some of the stacks but not others?

placid plinth
# crude plover Do you guys have a stance on legacy content in the "standard realm"? Like if an ...

We don't have a blanket policy on the matter. I think it depends heavily on why it no longer exists.

Our item system generally will cause old items to automatically update.

We have created a system specifically to handle legacy items in standard though. Some people will have items that have multiple sealed affixes of things that can't go on that item slot any more. This has happened a few times when we have moved an affix off an item slot.

crude plover
crude plover
#

Mike, what do you think about services in arpg's. As in something like a dungeon carry for temporal sanctum so you can make a lego without actually being able to beat the boss. Letting people play very specialized builds and styles and only do one type of content while relying on others to do the other content they need done for them?

Personally i think they can be very good in some situations. Like if there's a piece of content that's really hard but a lot of people want (maybe running tier 4 temporal sanctum to craft a legendary (right now dungeons aren't super hard at tier 4 but who knows what the future holds)). But other services are for sure kinda detrimental to the overall experience (like powerleveling). They also let some people who might be playing with the trading faction exclusively do one piece of content with a hyper specialized build to pay for everything else they need and so on.

dense needle
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Have to disagree with the idea that powerleveling is bad. Leveling new characters is one of the top reasons I put these games down and the availability of it in D2 is why it is one of my longest played ARPGs. I'm not wanting to make too much of a debate about that in this channel, but I think the other perspective is pertinent to the question--which is a very good question.

Edit:
These games are most fun from mid game on, typically. The early game is slow, boring, and tedious. That's why I end up leaving them.

crude plover
# dense needle Have to disagree with the idea that powerleveling is bad. Leveling new character...

I actually agree for the most part with you. For example in Poe I'd love to play several builds a league but ain't no way I'm ever doing the campaign more than once a league. What I meant was more of a five-way esque service where your character is usually already somewhat leveled, but you can't get past level 95 or so because you keep dying. Obviously this doesn't apply to last epoch since you don't loose XP when you die so it was somewhat of a bad example.

placid plinth
dense needle
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I certainly don't want this game to be too much like PoE, but one thing I like about their community Discord is a dedicated channel for discussing builds. Could we get something like that here?

kind nexus
dense needle
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Oh, I didn't realize those were even there, lol. They are so far down the list!

quaint summit
#

Thank you all for your help, EHG support helped me back in to the game. Was a CD Key issue. Just like to say what an amazing amount of changes/updates there has been since I last played (3 years ago) QoL, Engine, UI, Menu, and the Visual/Animation improvements are outstanding. GL & SS!

zinc kindle
placid plinth
#

I'm not sure the channel is busy enough at the moment to warrant the split. Is there something big I'm missing here?

crude plover
#

Mike, will you be able to trade in person or will it exclusively happen through the Bazaar? I think you've answered this during a stream but I can't remember what you said.

zinc kindle
pine chasm
crude plover
#

Oh I didn't know that, thanks!

pulsar ore
#

Hello Developers! I posted my question here.
https://www.reddit.com/r/LastEpoch/comments/15npudv/casual_player_seasons_or_cycles/
I believe the reddit community misunderstood that I did not want cycles. My main question was actually what happens if a cycle is finished and my character moves to standard. When I come back to play any of my 12 standard characters for example and a game balance change/cycle ends, will I have to respec all my builds?

placid plinth
placid plinth
pulsar ore
placid plinth
#

Yea, most of the time major tree changes will coincide with cycles because of the competition that happens in a cycle. If you make major changes, you run the risk of making it so that nobody can challenge for the top spot any more.

#

but those changes will roll out game wide all together.

pulsar ore
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I think my concerns are for people who rely on following a build like I did in PoE but so far in me playing grim dawn you can respec almost everything so that kinda reduces the need to follow builds. When I play Last Epoch from what I've asked around its the same way so cant wait to try this game out once done playing grim dawn.

placid plinth
lunar ocean
#

Is the game will be translated in other language?

dense needle
#

How would you characterize the general philosophy toward designing uniques and sets?

placid plinth