#π¨βask-the-devs-not-support-no-bugs
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There is a bug which removed this functionality and we are working to restore it.
Awesome! Thanks π
It's why the click to move icon is duplicated. The other one is the skill icon.
Oh I see
I hesitate to mention it, because I'm enjoying it a lot in multiplayer, but is it okay/intended for snap freeze to give 100% freeze uptime with investment in duration and cdr? Bosses sit frozen for the whole fight, with only minor arena mechanics to deal with.
@pure python
So, I should have an 80% chance to chill with my lightning strikes from my Storm Totem, but it's just not doing it. Hmm.
Those SHOULD still chill, correct?
The hits should yeah, it might be bugged if they aren't
ok thanks π
Does item rarity or corruption levels influence the amount of gold dropped?
didnt realise that if you get a disconnect while teleporting you also get a rollback once you log back in...went from 250 corruption back to 150 ouch
hey guys, i'm trying to enter with my online character but it always show 'connecting' message and never connects. Do you guys know why and can i do something about it?
pls stop asking support questions in this thread it specifically says in the title NOT SUPORT, #support for technical issues and on every ohter channel for general topics...leave space and time for dev questions here...like please these past days have been making me question peoples ability to read
So, does surge electropulse proc more lightning blast if i use the dynamics or zigzag node
No
No
Please don't confuse correlation for causality.
Electropulse says the number of blasts. It does that number.
oh. yea im dumb ty
np, many little details that can be overlooked.
I'm sorry for asking this question the third time in the third thread, but since google has no idea and even searching server history shows that it has been asked once with no response - is there anyone who could explain how Acolyte's Abomination's Meat Grinder perk works? Does it have a duration? Is it multiplicative?
how ailment is supposed to work ? i have frostbit wiht 240 base damage /3sec and 150 base damage for bleed i put 70 stack of bleed / 20 stack frostbite and the total damage / sec is around 500..... i there something hiden ? does penetration from item apply to dot or not ?
is there a way to fix lost stash tabs?
i tried to remove a catagory and it removed a different catagory thus loosing three stash tabs
i didn't even delete the catagory i selected
What does Beer do?
It is an Easter egg. Just a regular potion
How do level requirements of legendary items work? I've got a aberrant's call with t7 minion spell damage and it's still level 38 while a friend has some t4/t5 affixes on a taste of blood and it went from 13 to 26
my friend and i finished the last 3 monoliths, mine are empowered now but he cant enter the platform to make them empowered
any fix?
OFF: Asmongold will play the game next week or so. Easy 1 million potential customer π
In ring of shield tree can martyr shields activate Phalanx and Sturdy Shield? Both are connected with Healing shields
Once it will be available, will it be possible to right-click to move/attack and maybe interact?
does recent spell cast apply when a spell is indirectly cast like smite from warpath?
any update on when temporal sanctum issues will be solved? burned 2 keys in a row now
Your abomination gains 10% increased damage when it kills an enemy. This effect stacks up to 10 times. The abomination gains 2 stacks instead if the target is undead.
Every time your abom gets a kill, it gets 10% increased damage.
Every time it kills an undead enemy, it gets an extra 10% increased damage too.
This goes up to 100% increased damage total.
That's it.
I've been working on this. The gear is just hidden. Some people have been able to recover it by making new categories.
it's the higher of
- the unique base
- the level of the item that would exist from whatever affixes were transferred to it
we are planning on changing this next major patch to be nicer
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
should all work
probably not, that's a different issue that would be worked on individually
why arent idols classified as having magic rarity when they are blue?
Werebear skull crusher node does not work with Leap - Warrior Entrance and Frenzied onslaught.
So it lasts as long as the Abomination is up? And it basically means 100% free damage for undecaying abomination?
in most cases no. (I think all but there might be an exception)
no, working on it
ok thanks!
different blue
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thanks!
yes
Thank you.
General note: Everyone please post bug reports (or suspected things that might be wrong) on the forums.
Also, please read #rules 8 and don't ping me. I'll come back and answer some more questions later.
Anyone know what happens, I just lost all progress on monoliths ?????
I'm back to start
Mike, thanks for your assistance as always, may want to clarify some tooltips (i'm mainly looking at Righteous Firebrand/Sword of Rahyeh) if there isn't already a game guide on the subject
#support
Read the channel name
if Im farming a empowered mono with a friend when they get random reward do they have a chance to get the unique reward associated with that timeline?
Yes.
Has there been any word on restoring the skill/movement functionality to left-click?
This consumes Meteor's Mana Cost. Does not include crits from Meteor itself.```
When the meteor breaks apart into Shrapnel, does it still count as coming from the Meteor if Shrapnel crits?
If you're experiencing a rollback, you can report it according to these instruction: #1088489316407328879 message
Mike Iβve noticed a pretty drastic bug in game, whatβs best way to let GMβs know? Donβt want to post it in forums
If it is an exploit that you think may harm the game if it gets out, you can submit a support ticket. Otherwise, please make a forum post. Or convince someone else to make a forum post I guess.
Which region is hit the worst by the rollback issue so far? I assume it's not safe to play online right now?
hi ,dev here ?
Why does an adequate amount of gold not drop in the endgame? Gold is needed to do Lightless Arbor, and waaaaaaaay more lightless arbor keys drop than you have gold to actually do them with the rewards at the end. That doesn't seem right
Afaik any created proc is it's own skill and will not gain benefit of the skill tree unless it says so on the skill tree so if you had something saying if meteor crits proc x, only meteor crits will do so and not shrapnel.
Good choice, but i'm slightly sad. Until it's patched, I'll do my best to enjoy my free boss kills. (oops, sorry if ping!)
is it intented to punish players for game crushing by removing reward from echo where they crush? I competely get and support reward removal for death, but punish for crush? feels completely unjust every time
the game doesn't do that so no
doesn't do what? crush? π it does several times a day π
and reward punish every time is double demotivating
Okay Iβll do a ticket for it π
does the eterra's blessing overgrowth node scales its healing from additional attunement as the base ability does?
oh you mean crashing? the game is probably killing you while you're disconnected. you dont lose your rewards for leaving a mono normally
then disconnect of character from map on crush\dc is not working properly i would guess? it should be like immediate, under second?
if you crash it has to time out the connection after not receiving data anymore, it cant be immediate otherwise you would have random disconnects on any packet loss
then how that works in other (not to be named) game, where detach from map is immediate in milliseconds, but no random disconnects?
also imagine to crush on HC then π im pretty sure everyone would choose to have occasional DC on packet loss once every week or so
because we are in early access/beta. im sure they will tighten it up after the servers are more stable and other more important stuff has been fixed.
If i put this mage only affix on legendary gear, does it make the legendary only mage, or do other classes just ignore the affix?
Need a quick confirm; do Spark charges from Elemental Nova benefit from Lightning Blast more damage bonuses?
I heard conflicting opinions.
No. Different sources are applying it, so its different. Also clearly state applied by lightning blast, to avoid that sorta thing. Kinda the same with all ailments, how they are applied changes what dmg they do.
Ok, just making sure I'm not dealing with a bug :p
Quick question, the node that makes mana strike ranged, does that mean that melee modifiers no longer work (I.E melee elemental damage) or the more damage from fragment of the enigma
Long as it keeps the melee tag, they will work. Node doesn't say it loses the tag.
thanks
Mana strike doesnt lose the melee tag meaning it still scales from +melee modifiers (I would assume). Do interactions like "melee damage leeched as health" from affixes and whatnot still apply? It has "felt" like they do not after trying to test it but wanted to make sure by asking.
As long as it has the melee tag, the melee leech will apply. Sometimes with leech, its hard to feel since its normally a small amount, and spread over time on top of it.
another stupid question, does totemic restoration buff the healing that my summon healing totem (spriggan form) does to party members?
Yes, it buffs all your minions.
If anything on an item would give it a class requirement, it has that class requirement.
Two items with conflicting requirements can't be used to make a legendary.
Wondering if base crit from a skill tree node transfers to subskill - looking at upheaval & the shatter totem subskill; also curious about conversion, but most curious about the base crit/undodgeable
Converting an attack into a totem is a little different than a subskill but that should probably work. If you want me to be sure, post the nodes in questions.
ah yeah sorry for the confusion, not the totem conversion node at all, the subskill node that shatters other totems. here are the nodes in question:
Hey, any chance we can get this fireball node to affect fire res shred? You would make my day/build π
Crit, yes, undodgeable? Probably not.
Are you allowed to share if there will be more endgame activities added pre 1.0? Monos and dungeons are great, just hoping for more stuff before launch
We are more focused on improving the dungeon and monolith experiences before we add more types of end game content. They are good but not great yet.
Tell me htere's going to be an option to increase the font size on things to click on them? ;p
for rive can you get a prefix on an idol with increased area and have the suffix roll with increased crit strike mult on the same 4x1 idol?
Also it would be great if skill point and idol reward quests are made account wide for the season. Have some lower lever monoliths unlocked if you have finished the campaign once. So we dont have to run through the campaign again.
curious about this affix on hive mind. does this mean the bees can have 100% less damage taken? π€
Guess it depends since that description doesn't say how much it can stack
I'll guess each stack is multiplicative with each other stack... but either way, bees only live for a short time
So how does Mark For Death work? Does it lower it by a flat value? And can enemies get over 75% resists?
Flat value.
ahh multiplicative makes sense
Pretty sure enemies have no resists by default
Pretty sure they have resists equal to their level but also have the 75 hardcap.
Last I checked they had pen and resists equal to their level.
I doubt that because there's rares and such that deliberately have resist modifiers
Enemies have no armor or resists by default. The ones that have resists say so on their nameplate
No offense, but shouldn't literally all of the last few question, including answers, be part of #ββask-the-community instead of here?
So with damage pen, mark for death, and 10 stacks you can potentially reduce the enemies resist to -150% correct?
That depends on some factors. How much pen do you have and is it a boss?
please move this chat
i just need some official clarification here. If i use a skill without a cold tag but have a bunch of flat cold damage from gear, 1) that skill will still carry all that flat damage right? 2)the cold damage carried by the skill will still be boosted by increases to damage from gear and passives (melee damage, damage while wielding, cold damage etc) right? 3) If i dont convert the skill and i have a bunch of melee cold damage and not melee lightning damage, do i lose out of the inherent damage effectiveness in the skill? 4) any bonuses within the skill that directly affect skill damage are lost but what about bonuses within the skill that are global bonuses to damage?
But yes we should move
yes
yes
no
no (and the assumption is also wrong)
well crap now i am super confused, because i just did some testing and lost a significant chunk of damage just by changing the skill tag from cold back to lightning
you probably have a lot of things that say increased cold damage but don't say increased lightning damage
#ββask-the-community is more than capable of answering these types of questions
sorry that I came here, had a confusing back and forth in class specific channel and wanted clarification. my bad
it's fine, I just might not be active enough to answer quickly
I believe my mage build causes server lag where can i report something like this
every second mono lags and becomes unplayable i changed build and everything is normal
Report bugs on forum
Would the Molten Toss node in Shield Throw affect Lava Burst damage? I found a post from 2020 that said it wouldn't because the tree doesn't use the standardized stat system, but I figure something might have changed since then
Can we get teasers on the monoliths improvements π
Molten toss does not effect anything except the base dmg of ST and the stun chance. Lava burst is its own skill that scales seperately.
any eta on when we'll hear more about what the monolith improvements are? really interested to hear about it π
bumping this
sorry, this has probaby been asked before. Will there be an Oceanic server ? (usually Sydney, Australia)
am i the only one to have deadbodies of enemies not despawn and block my minions projectiles?
Let's say a skill deals more dmg with per stack of Y ailment on a target and it also applies some stacks of Y ailment on hit. Will the hit itself get the damage increase, or is it only for the hits after?
So afaik, I have to go out further into the web each time to increase corruption. If I hit an orobyss node that offers me -1 or +1 corruption, does that mean I went out basically just as far as the previous time?
Hits after
No, those are generally just very close to the center
is there a way to see constantly the tier/range of the item affixes without holding alt all the time? and if not, is it possible to add an option under gameplay to enable/disable it to see constantly the "mod explanation"?
Closer ones can have negative corruption, you want further out
no
ok ty, hope a option as i described will be added in the future @ devs π
any way to see in game effective stats for things like this? or effective stats per skill per say?
because i think general "critical strike chance" or crit mult do not take this into account? and how is multiplication on that even working?
and i did not see any mention of armour shred chance anywhere at all
do i look in wrong places? i read every line on character sheet and all skill tooltips
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
When looking for a specific information, you can press G in game to open the guide. It has also been extracted on the forum (https://forum.lastepoch.com/c/general/22) or on some community website such as https://www.lastepochtools.com/guide/
The Character sheet is pretty expansive but even it does not contain 100% of info or 100% precise info because a lot of your crit / shred / etc chances are skill specific. The sheet will give you info on the stuff that's always up
So if you have 300% armor shred from your weapon, it would count that, but it would not count say 100% armor shred from a specific skill tree
i mean its selective somehow π because it has this -
It would count 100% increased elemental damage from your ammy, but not the 100% increased damage on recent kill from your passive tree because that's conditional
but throwing crit mult or shred - no
This basically
I think it's impossible in a game like this to have a character sheet that covers everything, there's too many conditionals
i hope then may be skill tolltip will be expanded one day with skill specific effective stats, like skill effective crit chance, etc, to be able to understand what to invest and improve
Has there been any word on restoring the skill/movement functionality to left-click?
It is on the radar for a future fix - just not sure when that will be yet
Tbh I need movement skills to be fixed first. Having movement skills fail then lock your char in place where no movement works until a zone change is problematic
Thanks for answering!
Are online/offline characters running on different versions/builds? Seeing some bugs in one but not the other so curious before I figure out how to post bugs on the forum
no
Good to know, thanks!
You can post your bugs to this section here : https://forum.lastepoch.com/c/bug-reports/23
I didn't have that problem with shift on my rogue, but have seen it several times with lunge on my sentinel.
guys, I have one question, on this descripition Your Summon Skeletons' spells and attacks deal +42 fire, cold or lightning damage. The element selected is your lowest elemental resistance. if I have all 3 elemental resistances equal, what happen?
Hello wanted to ask if i am dual-wielding 2 swords which both have +to base critical strike chance mod do they add together for my skill that i am using ? so if i both have +5% crit chance mod and the skill has 5% base crit chance then it will have 15% ?
I have it bad with Surge. Occasionally with Lunge but that one is at least reproducible. And using any other ability fixes it
But surge? Movement and surge both fail. And Iβm stuck in spot until I relog or teleport
how does toxic coating stack? poison chance additive and less damage is multiplicative?
how come set items can't have LP lol, is there any plan to give set items LP?
Just to clarify: if Manifest Armor is specialized into inheriting the owner's weapon slot, does it take dual wielding into account, or is only mainhand weapon transferred over?
Is there a reason for why the online version doesn't allow skills to be used in towns?
Also I couldn't find the training dummies but I know they existed before in the end of time. Have they been moved elsewhere?
theyr'e going to show other players in towns soon; and the dummies have been moved to champions gate
Dummies are in the Arena now, which has been relocated to the divine era.
Oh thanks for the answers guys!
do you guys plan to have every passive tree be like druid? where passives give extra bonuses after some points
Smite proc by smite Idol. Can that smite inflict ailments like ignite?
Or must I cause the ailment myself?
The thresholds? Ehg has been adding more and more of them. They seem to like them, Mike says so on the Dev Stream, and FWIW I think they're great
The smite can proc all your normal ailments, yes
oh they are definitely great so I hope they will continue
yea druid is the most recent rework and it shows
Additive and multiplicative looks right to me. If its otherwise in reality, then it's definitely a bug.
Yes, that's accurate. As an aside, there are no "local modifiers" in LE like there are in POE, for example.
Ty!
Are there plans for DLSS or anything similar ?
Love your content. Thank you for all you do!
Nothing at the moment. It would require an engine upgrade and we aren't going to do that pre-1.0
why the problem with Orange isnt fixed ? its few weeks already
Check the response from Orange that Judd got: #1083469653176766518 message
that should be pinned
Something I like the thought of is how Monster Infrequents work in Grim Dawn. Are monster types and biomes something that are predictable/pseudo-deterministic in Echoes? If they are, something similar to this seems interesting when weighing your decisions of which Echoes to choose in addition to the bonus rewards.
Plague bearer's staff reads "more DoT against enemies afflicted with plague" but when tested with maelstrom I only receive base malestrom damage + plague damage, no multi. Is this intended? Maelstrom has the DoT tag but also functions differently than DoTs with stacks, so not sure if that was the difference.
yes they are
Cool, thanks
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
I wonder how something similar to Monster Infrequents would affect the overall game balance for better or worse.
Is there any chance of adding indicators to the minimap of exactly what type of shrine it is. sometimes i finish an echo and then see one on the edge of the screen and it would be good to know if it's say an item shrine. otherwise I'd skip it and leave
maybe, no plans but you can leave a #suggestions-and-like-to-see if you'd like
ok
any plans to put the game on sale? lots of people looking for an aprg to scratch the itch now the d4 beta is finished
they said not anytime soon iirc
ahh okay, that's a shame
and i dont think its pricy at all
hopefully in the summer then π
it's all relative
but good to know haha
yea
Look at it this way, relative to D4 it is dirt cheap 
true! hence not buying d4 though π
$70 and a battle pass, mtx, no thanks
The sensible option
Why are Mud Harvesters called Mud Harvesters? Where do they get the mud from and what do they need it for?
The Mud Wars of 298AG ravaged the countryside of Eterra. Mud Harvesters were genetically engineered to collect and protect mud. In the end, both factions completely eliminated each other but nobody stopped the harvesters from doing the only thing they know how to do.
but seriously, I have no idea
WRITE THIS DOWN
Do we have any teasers for a10-12 story content? Like, what's the void doing this early in the timeline?
Does "echo of a world" zone have a level? is the rewards fixed to lvl 100 if you do empowered timelines? (for LP farming reasons)
Whose side were they on and why were they protecting the mud?
but seriously, shame, I would love to know more lore details about the world.
There are little lore books to find that are getting added to sprinkle in more bits for those that are interested.
not so far, the only thing we've said is that we will be visiting the ancient era again.
As in, they already exist (like the ones in dungeons, which I really like btw) or they will be added?
pretty sure it takes its level from the timeline that it's for because it technically is the same server and scene (which is why there is no loading screen when portaling out of an echo)
That makes sense, Thanks... must be slightly unlucky then.. Ive seen 13 Eterras boots from unique boot rewards on my recent grind and not one has dropped with lp.. Or i was lucky when i got one with 1 lp randomly from my normal echoes runthrou... Onto the grind...
There are loading screens going from echo of a world to your "first" monolith of the session.
"out of an echo" meaning once you have finished the echo and are heading to the echo of a world.
probably needs a new name to avoid confusion
Once the void has eaten everything else, mud is just as scarce as gold! /lore
It makes sense
Hey Mike, do you know if aura-like DoT skills would hit first over a Traversal Skill like Leap? Just wondering for the sake of the "Damage to full Hp enemies" Node for Leap, which would be rendered useless if you have Maelstorm stacks on, or any situation like that.
How does the Void Cleave keystone "Resonating Cleave" work cooldown-wise? Regular Abyssal Echoes have a cooldown. When you try to spam Cleave, you don't get Abyssals every single time (so it behaves as if the cooldown works). When you Cleave and the VK echo generated by it Cleaves right afterwards (sub-1 second), both of them can proc Abyssals (and you pay the mana cost for both of them).
Just to clarify: if Manifest Armor is specialized into inheriting the owner's weapon slot, does it take dual wielding into account?
probably depends on how fast you're moving and how big the aoe is. Generally the aoe should hit first but if you're moving fast enough and the aoe is small enough, it's possible that the hit could happen first maybe.
from what I can tell, yes it should
from what I can see, the only requirement is that you have enough mana to spend
do any of the target dummies count as a rare / boss?
So those Abyssal Echoes proc'd from echoed Void Cleave do not count as an echoed ability and do not gain any bonus dmg from sources of %increased damage of echoed skills, is that how it works?
Im sure this has been asked before (apologies if not the right chat), are there plans for more classes in the future? Ive got a Necro at lvl 80 and currently leveling a Blademaster but I'm itching for a Monk style class. I'm sure its not in the immediate future just overall curious if its something thats possibly on the table
I'm pretty sure some are labeled as boss dummies. The health bar should look different.
I'm not sure. I think that because it's an equipable skill, yes that's right.
yeah, i remember dummies called "boss dummy" or something, but they all seem to be called the same thing now
ill check the hp bar style, cheers
Sorry if this is a basic/known thing - but to calculate how much ward I would have with a build that uses Shroud of Obscurity and Last steps of the living, would it be ((MissingHealth*0.13)+(MissingHealth*0.15))+WardRetention%?
Thanks in advance.
Im assuming this node applies to just hitting with Tempest Strike and not having to have a spell proc'd to receive the extra spell damage correct? Seeing as how it just says "Tempest Strike hits"?
and assuming thats how that works, is that also how this affix works?
How does the system know when we cast a spell? Is it when a skill with a spell tag occurs?
Imma go off on a limb and say yeah
Hi Mike, how does Volatile Reversal's "damage taken by enemies is increased by X%" work? Does it effectively give my character a MORE multiplier against affected enemies, or is it instead added to my "increased damage" stats?
I am tempted to think the former basis how they die significantly faster but just want to be sure
they are added together so it's *0.28
Well, that's a bug, it's giving melee cold damage, not spell cold damage and it applies to all melee hits it generates which I think is just the first initial hit.
Hey Mike, could I get an answer on this? I've asked at a bad time before I think
sure, no it does and so do the others. (question was asked in the negative which is why the answer might seem odd)
Thank you, that's very helpful β€οΈ
So then the Hat affix only applies to the spells if one procs then?
yes. spell damage is only applied to spells
I figured as much, the phrasing (and as you mentioned bug) on the Node just confused me is all and made my mind wander
The bug is that the node which you linked, has this line
unconditionalTempStats.Add(new Stats.Stat(SP.Damage, AT.Melee | AT.Cold, allocatedPoints * 8f, 0f, 0f));```
instead of
```csharp
unconditionalTempStats.Add(new Stats.Stat(SP.Damage, AT.Spell | AT.Cold, allocatedPoints * 8f, 0f, 0f));``` like the description says it should.
hey, back once again with a question i cant find any answers to, other than 125% damage effectiveness.. what is this skill? base damage? type? spell/attack?
it says it scales with void DoT and throwing ... attack damage? which is really confusing to me, does it take attack damage as a base DoT damage like holy trail javelin?
It is a new damage component addded to the hammer itself. The damage scales with throwing and dot damage like any other throwing dot skill.
the concept of attack damage isn't really a thing. it needs throwing, spell, bow or melee
it has a base damage of 5 void throwing damage which it does as a dot.
and then takes any added throwing damage at 125% effectiveness for the dot base damage?
Does the staggering force node on earthquake tree influences Bhuldar proc? or any other +cooldown node
no, it calculates the effectiveness relative to how much increasedAoEVoidDamage you have. from the other node.
the cooldown for the bhuldar proc should be strictly what it says on the item itself
oh? the alt tooltip mentions added damage is used at 125% effectiveness, i know you could buff it further with the other nodes
disintegrating aura has an alt tooltip? ok that's interesting, it's just a dummy tooltip and it's actually tied into anything. It's probably set up to be what the tooltip would show if it were real.
this node doesn't actually add a new skill to the mix, it just adds new functionality to the hammer itself
so thats why you cant find any skill on the databases ha, ok that helps thx mike
assume if anything it should say 105% then just like hammer's base effectiveness
no, it's calculated based on the standard method and a base damage of 5 * (1+ increasedAoEVoidDamage )
so the base damage is different depending on how many nodes are in the node which buffs it
alright
anything on this Mike?
It makes them take more damage.
which is not the same as you doing more
llama was right
I'm not sure how it's not the same. If I was going to do 100 damage, and I hit the enemy with VR, they would now take 130. Which is the same as a 30% more damage multi on me, is it not?
Was wondering if you have any info on what is causing rollbacks and if there is anything that can help avoid/minimize rollbacks from player side until tgey get fixed?
if you are the only source of damage that the enemy could take (no minions, no other party members) then it is effectively the same
ah ok got it, yes that would change it ofc, thanks!
that actually makes the node even more busted for party play
I'm sorry, there isn't any particular behavior that I have seen which causes problems. We do have another set of fixes for new causes of rollbacks that we are planning on rolling out as soon as they pass all the checks. (might be a few days, I'm not sure when, don't want to get timing hopes up)
Is there any action that like "force saves" your progress forever?
waiting until all servers that you have played on have shut down
how do you know when that is you might ask? no way to tell.
perry, give me an easy one eh? I've failed the last like dozen you've thrown at me
Got it russian roulette it is 
Giving additional info about Volatile Reversal:
It causes enemies to take more damage, which is a more multiplied to your damage. If you have anything like Doom in your melee build, for example, then Doom increases damage taken. That Doom modifier is additive with your Volatile Reversal "inc damage taken", and multiplicative overall.
VR also stacks. If you hit the enemies with both Void Rifts, then you will apply the "damage taken" modifiers twice on the enemy.
muahahahah, the easiest question to answer, no question at all π
Mike god bless you - you told someone today that Spells scale with Spell Damage.
So what are your thoughts on Unique Items that specifically refer to one skill? In the past, I've heard EHG say things to the extent of "if a skill is bad, then we'll add a unique to make it good."
I'm in love with Fragment of the Enigma. It has specific synergy with TP, but it's a generic enough item that I can still find synergies elsewhere.
Where are you falling these days? Specific unique items? Broad items like the Red Ring? Somewhere in between like Fragment?
do I detect a hint of D4 influence here?
Literally none - haven't played it. Fill me in
oh ok well this is very relevant to that
thanks Perry, that's an ABSOLUTELY POGGERS interaction
no wonder things melt once I hit Reversal, they're taking freaking 180% MORE damage from my Holy Trails
I think that "if a skill is bad, then we'll add a unique to make it good." might be a little simplistic of a response to the issue. I think that adding an item which buffs it can be a really good way to add some juice to a skill but I would rather that there are multiple options for uniques to play with different skills.
Items being a major source of power is very important but having the power of a skill being tied directly to 1 unique is dangerous for the diversity availability of that skill.
I think that having items which refer to one skill specifically is great, I think that having most items refer to one skill specifically would become a little tiresome. I would really like to see some strange items more along the lines of those boots that reference movement abilities of every class. I also really like that we are getting some more specifically generic effects. (not sure if that term makes sense but I like it). Something like a pair of gloves that said all cold area skills have 50% increased area or something like that (not a real upcoming item by the way). Then it affects a different subset of skills on each class in a different way.
It's always a balancing act of interesting effects vs how many things it can affect. I think we should be making lots of items all across the specific <-> generic spectrum.
I think especially because many skills can change element, the cold aoe example is really nice. It would affect maybe 10% of base skills, but another 10% if you specialize the skill a particular way.
"Items being a major source of power is very important but having the power of a skill being tied directly to 1 unique is dangerous for the diversity availability of that skill."
I know Volcanic Orb is going to get a rework.... but that Rat City Spear seems like a prime offender
there are some examples that can be pointed to for sure
is red ring one of them? I feel like attributes aren't in an interesting enough place for the ring to feel fun to build around (still trying to force a build anyway)
no red ring is an example of the exact opposite.
and to be clear, it's not to say that either is bad or wrong but having all the items fall too closely together on that spectrum would probably be an issue
Speaking of the Red Ring of Atlaria. Are we going to get the other six at some point?
Well, they were all believed to be lost....
any chance this changes to lightning shred if you have 100% conversion?
any chance? always. If you'd like to make a #suggestions-and-like-to-see please do it there.
wait, so it does change to lightning shred?
gotcha, sounds good, will put that in suggestions!
are there any public lists of what's being worked on internally? like reopened or revisited previously thought fixed issues?
no
would it be appropriate to tag or dm an ehg staff member that responded to a post in feedback about how a reopened internal issue is going?
no, #rules 8 applies in all cases except emergencies.
so if i use lone watcher on dread shade and attach it to a enemy, does the enemy take more damage from the passive change of lone watcher?
Hey Mike, what are your guys's opinions on a lot of the current meta defensive mechanics being tied around specific unique items instead of being within classes or skills, or general rare/exalted items? Like are defensive layers always going to be tied to Uniques, like Vessel of Strife, Twisted Heart, Bastion of Honour, Face Of The Mountain, the whole setup with the conversions on Mage with Prism Wraps + Ashen Crown + Orians Eye etc. Are these only going to ever be on Unique items, or are we going to see more modifiers like Void Taken as Physical for Sentinel for instance?
Hi, i just discovered this game today, could you tell me what, if any, kickstarter/beta exclusive items i have missed? I hate FOMO, so i hope there wont be anything (or hope that there will be means to acquire them later on)
Purely cosmetic stuff
looks like that's how it would work to me
I think that key items can feel more impactful due to you having non-guaranteed access to them. I'm not sure it's quite as cut and dry. I think we will see a good mix of significant defensive items and skills going forward.
The items in the kickstarter, alpha and beta packs are exclusive to when they were available. They are all cosmetic but we don't intend to bring them back. I could see us doing some throwback pets that are in a similar style but are distinct enough to be different.
I see, thank you for the answer
hello just found this game and the steam store page says that there are exclusive in-game cosmetics for early access. are those earned through gameplay or were they for previous events?
The worst offender there has to be the Ignivars Head / Gamblers Fallacy combo. Disintegrate is just unplayable without it (and if it wasn't, it'd be broken with it).
Do you think Disintegrate will get a rework before 1.0 Mike?
any chance we can get mono vendor inventory refresh on echo conquer?
since you can already force refresh by zoning it would just save hassle
I'm curious: do you plan to balance/improve the "permanent cycle" world? Or will it be a graveyard of past characters like in PoE? The biggest issue i had with PoE was that, for the sake of "fresh" starts, there was no form of carry-over progress, and the "permanent" world no one cared/played on
Maybe
We have previously released and discontinued cosmetics from early supporter packs. The Steam bundle comes with the pack listed on the Steam page if you scroll down slightly. We don't require a specific thing to get them.
Maybe. We will be focusing on primarily on adding the missing skills and hitting extreme problems.
We don't intend to maintain 2 game versions for ladder and non-ladder. It possible that we might have some ladder exclusives at some point but the main plan is to just have them be the same.
Wont that basically give no incentive to play non-ladder then? Why even have a permanent cycle if it will just be a storage of past characters?
Not criticizing, it's just that this approach doesn't seem the best to me, coming from Path of Exile
Please read #rules 8
I bought it a few days ago and there was/is no steam bundle on the steam page, and i cant find anything about a pack either.
my bad, but still the issue remains
maybe im looking in the wrong place?
I'm confused by the question given the PoE context. Doesn't PoE give even less incentive to play standard by not adding the new mechanics to it?
It's a little tricky to check on my phone right now but are you sure? All purchases of Last Epoch thus far have come with a supporter packs bundle, regardless of where it was purchased.
We are in the process of making some changes in that category so the pack info might not be visible at the moment.
Do stat increases that apply % increases to the effect of Aspect of the Shark and Aspect of the Lynx also increase the effect of those aspects for minions?
Yes
awesome, thank you!
there is nothing about a supporter pack bundle. just says "buy last epoch" no details about a pack on there or in the description. and there was nothing about it when i bought the game either. maybe it is hidden. i cant tell if it was included with my purchase either
I think some things are a little messed up in transition still but we will have the info back up.
Indeed, and that is one big problem PoE has
ok sounds good. ill keep an eye out
does increasing corruption also increase the frequency of how often you see special reward echos?
Yea, so if the league content rolled in immediately, you'd be happier right?
Yes
To be more specific: PoE chooses on a league basis of some new systems should get included in the "permanent" league or not
thanks Mike
I'd be happy if 1) all league content is available in standard 2) if there was any incentive to keep playing in the permanent league instead of just always partecipating in the new cycle
Regarding 2), maybe an higher/removed level cap to go truly bonkers? Or something more balanced, but still taking advantage of an old economy and high level characters and high item availability
Yea, so we are doing 1. We don't plan to include incentives for standard. If you have #suggestions-and-like-to-see on the matter, you can put them there for consideration. Nothing like that gets taken from here.
will do, ty
Hereβs your reminder have at it: Hey Mike, bit of an open ender for you. How do you guys feel about getting compared to other games overall? More so, obviously you guys have a vision and a goal for what you do, include the community in on it, and overall are just trying to give us the best experience and your best vision. So how does it feel when someone will reference other games in what they feel like you should do. "This game does this and this other games does that why cant you?" or they'll bring up issues with how they think the game needs changed, and often reference other games and their success doing such things. Acting as if you guys aren't aware of what's on the market, what you're competing with, and how your mechanics and systems top up to others. You guys obviously work very hard on this, and I'm sure keep a ear to the ground on what's going on. So overall, I'll reiterate what I said up top, how do you feel when it comes to all these topics, and more, related to you VS the other guys.
That's a very good question, I'd love to hear as well
Does Bone Curse->Barbed Construct apply to other types of golems summoned by Summon Bone Golem, or only Bone Golems?
Nvm
I'd love to answer this properly but I'm already in bed for the night. If you remind me tomorrow I'll be happy to give it a go.
Should be any
What is the reason behind creating unique on "wrong" bases?
0.9 saw Rotmind (DOT themed unique) on a crit base and Fragment (Spell crit themed) on a non-crit base
Any update on the rollback problems, beside the twitter post 2 days ago?
Searched the discord and found this question mentioned acouple times but didn't find an answer :
The golem perk "Amalgam of primalists", if this is used with "aaron's will" or "twinned golem" will each golem grant the surrounding minions (including other golems) the armor bonus...stacking 400 armor per golem?
Any plans to make targetting minions easier? buffing one minion in a boss fight or during a big screen clear, its impossible
Have you guys considered allowing an option to disable targeting of destructible objects with controller? It REALLY messes with you when movement skills jump sideways to hit a stack of planks or when you are trying to spam rip blood on a golem and you just keep hitting those barrels. Minion targetting is probably another topic of it's own, but honestly there is NEVER a reason that I want to target those miscellaneous objects except perhaps on sentinel for lunge.
Hi devs, any chance you are planning to introduce a character migration feature to take online characters offline?
I regret making online char, the bugs are really killing my drive to push
is there any plans to continue the story? or will majasha forever lead to mono's?
We have 9 chapters out of 12 atm
Does Bow Damage % affect ballistas? It is a Bow attack, but also a minion, so I've heard conflicting information.
It is possible to add multiple affix conditions into a single rule when you manually edit an item filter outside of the game. Is it okay to use this? The in game editor only allows one affix condition by default.
In general, no, since it's a minion. It does have some nodes in its specialization tree that apply some of your stats to it, though.
Are there any plans for any balance passes for echos to address some of the more overtuned stuff coming up? o.0 specifically the "void enemies deal 150%+ increased damage" echo modifiers that can turn the echo from easy to unplayable on its own due to how spikey they make the damage.
Hopefully a sign to come for some even more customization to an already amazing in game loot filter. Being color blind not being able to recolor health potions/keys is causing me to miss a lot of keys.
Question about the sunforged set. It has several affixes that depend on the number of forged weapons you have. Similarly the chest has a chance to forge weapons when hit that doesn't seem to apply to the manifest armor minion. Is it intended that those lines aren't passed along to the forged weapons or manifest armor minion? I know attributes aren't passed to minions, are conditional things like this in the same boat?
Also, Rive has a node (Foe Cleaver) that says it doubles damage and ailment stats from 2H weapons. That also doesn't seem to apply to the conditional ignite chance per forged weapon on the set's 2H mace. Are these lines special, not working as intended, or do conditional things like this generally not apply/scale from other sources?
Are there any plans to add South African servers? π₯Ή
Unique/set affixes are passed on a case-by-case basis. So they require testing to see what works. In general, "on target" conditionals are not global, "on player" conditionals seem to be much more friendly.
So in general effects like this tend to work (since it's "on player") but in this instance it's not? Or am I misunderstanding target vs player?
This is conflating manifest armor compatibility with subskill inheritance. They have very little to do with each other.
Nothing immediate.
Reminder for this one Mike π
Ballista Patch notes say:
Armed Construction now gives the ballista explosion 1% more damage and area per Dexterity (from a flat 75% more damage and area)
Game tooltip however notes 2% more damage and 1% area per Dexterity.
Which is it?
Tooltip > patch notes
Grand, thank you!
Hello,
I have a friend who bought the game standalone (he doesn't like steam) almost a year ago, but he's having trouble logging in through the website and its making him login through steam (but he never had it through steam).
What can I tell him to help him recover his account so he can play? Does he HAVE to play through steam now?
He has to play through Steam now
oof, ok. How does he register his old non-steam account to a steam profile now? He'll have to make one i guess he didn't have a steam account before
Lemme go grab the migration link
If your friend gets stuck in a 'Log in loop' have them try using either a 'Guest' account on their browser or another browser π
ok ty!
How is +%damage per arrow with multishot supposed to work? Is it damage per arrow shot? Damage per arrow that hits? Damage for the next strike? I seem to only get a flat 14% increase based on damage numbers (I have the 14% in my armor)
sure this has been asked before but , is this game someday going to be like lost ark(weird example when i can just say mmo) where you can see everybody and share a world like an mmo or will it stay as is? just something that crossed my mind, not that i want it to be either way or anything π
You'll see people in towns
The Trade update will introduce Bazaars, you can read about those here : https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994
Any update on when a new patch might be rolling out? Hesitant to play while some folks are experiencing rollbacks
As far as I know there should be a hotfix out this week - if all goes to plan - though I'm not sure what will be covered in it yet
Appreciate the update!
is rampage on warebear bugged as hell, or im doing something wrong? because like 2 times of 10 using it i get teleported back from where i started to run. and i did think of connection ofc. ping is 20ms, 0 drops, 0 packet loss
if it is something im doing wrong - please tell me how to avoid this effect, it is extremely annoying
most movement skills are bugged and very rubberbandy
is this coming prior to 0.9.1?
Not to my knowledge
Any plans for guilds? How about challenging group content such as raids?
There are no plans for group only content
Also, will there be anything preventing me from finding/crafting gear on a Circle of Fortune character, stashing it, and trading it with a Merchants' Guild character?
Yes, CoF gear can't be traded.
To be more specific, all items with a faction rank can't be sold.
Hard no. Probably not even by 0.9.1.
is there some button to hold\press, or any way at all to move mouse to that aspect description to read it?
no, there isn't one. It's just underlined
π₯ spent 3 min trying
alt might give you more info
but i can't mouseover that aspect underline to press alt on it
bubble is gone as soon as i move mouse from passive
The text literally describes what the aspect does though? "A buff that gives 75% melee damage and 10% melee attack speed"
Hold alt - no need to move mouse - this expands the information shown in the tooltip
Just wanna clarify on this, smite wont echo from the idol procs. But because my hammer throw is echo'd will that then proc the smite idols. Also to add to this, the smite should be based of my smite tree right? It does, nvm 
ok, inside my mind anything underlined like that was ment to be expandable or clickable π clear now
Didnt see you get an answer. That text grants you increased damage per arrow that you shoot. Some nodes in the tree increase/decrease the number of arrows you shoot. Some uniques will add extra arrows when you shoot.
Does the game work on steam deck? π Currently playing titan quest but I've already chewed that bone quite a bit and last epoch seems like a great next chapter in my arpg library (also does it work without needing an internet connection? as I mostly play whilst commuting)
(Asking as the steamdeck playability rating on steam is a little unreliable)
Yes, it does. Just the character selection is kinda scuffed. Otherwise i had no issues.
Thank you for taking the time to answer π that's amazing! Don't want to give battlenet any money with their closed off system and always online requirement so instead of diablo 4 I'll play this π
Just to clarify the game works offline as well?
no it doesnt.
true offline mode is not yet available.
Ah damn but it's coming? Do we have an idea of ETA?
Is the MtX store planned to before or after 1.0 launch ?
Requires an initial login to play offline characters but continuous connection is not needed. True offline will be implemented. It's just taking a bit cuz they had some big priorities
Okay so as long as I initially log in using my mobile network I can play On the go? π
Supposedly a minimum viable one comes with 0.9.1 for testing purposes but not the full thing. Don't quote me on this, I'm working off of memory of old in-game messages from Judd.
Yup. Just remember to login when you start up the game and you'll be fine.
Hey I appreciate all the advice I can get so that sounds great! π
Thank you @fossil dune and @mild mantle buying the game now π have a fantastic day π
Side note: we do plan to add a full offline mode that won't require a login. It's just not quite ready yet.
Hereβs your reminder have at it: Hey Mike, bit of an open ender for you. How do you guys feel about getting compared to other games overall? More so, obviously you guys have a vision and a goal for what you do, include the community in on it, and overall are just trying to give us the best experience and your best vision. So how does it feel when someone will reference other games in what they feel like you should do. "This game does this and this other games does that why cant you?" or they'll bring up issues with how they think the game needs changed, and often reference other games and their success doing such things. Acting as if you guys aren't aware of what's on the market, what you're competing with, and how your mechanics and systems top up to others. You guys obviously work very hard on this, and I'm sure keep a ear to the ground on what's going on. So overall, I'll reiterate what I said up top, how do you feel when it comes to all these topics, and more, related to you VS the other guys.
yea, I'm typing it up now
Thanks for letting me know Mike π I look forward to playing your game! And when that mode comes out it'll be even better for my particular use case.
On the go on the deck π
Now to get the game! Have a fantastic day everyone 
#π¨βask-the-devs-not-support-no-bugs message
Is this allowed? And if so, can we expected the option to add multiple affix conditions within the in game editor in the future?
The system was not designed to have this work properly. I do not know what sort of effect this will have on the filter. I would strongly discourage it. We have no intention of adding it in game at the moment.
I looks like it works as expected, but i assumed that this is not officially supported.
Are there plans to give us exact readouts of our dmg done/taken?
We will continue to improve the tooltip DPS but we don't have plans for a DPS meter or tester system to have perfect comparable DPS numbers.
Hi Mike, I am still a bit confused but attribute scaling toward subskill. Vitality gives 4 % increased dmg to void cleave. Is that passed on to ravaging aura?
Similarly with strength and hammer to disintegrating aura?
Will this include damage over time?
For the purposes of this making more sense. Just pretend your attributes are pre-calculating all their stats for skills. So if you have 10 Vitality and you use void cleave, you don't have 10 vitality, you have 40% increased damage. Then you can completely ignore attributes after that.
it will continue to, yes
How can i check if this dogsht game has a memory leak
Started crashing 24/7 today
Overall, great. These games that we are getting compared to are the games (or franchises) that we all cut our teeth on. They are some of our favorite games and it's pretty crazy to be in the same conversation at all really. When we started this, the goal was simple, make the next great ARPG. It's pretty broad and what that means has changed a bit over the years too. We don't like to have something be the way it is because that's the way it's been. We have always just tried to make improvements to the game that we think are going to make the best game at launch. We don't have a set of rules that the game has to conform to or anything like that. There are some features that removing would just be insane at this point though.
I think it's really easy to look at a system or feature in isolation and make really strong theoretical suggestions. I think that some players can get caught up thinking things can be really easy to do or seem easier than they are because another game as done it. This can be a little frustrating sometimes but it is understandable because we don't give full peeks under the hood so how could they know.
I do see a lot of topics that garner some heated discussion on various platforms. I know a lot of people would prefer to not make the comparison and it can be frustrating sometimes to have these debates. I think it's healthy to discuss other games and what they do well or not. I think that there is a healthier way to do it than is frequently employed. I think that there is a lot to be learned from the other games in the genre and pretending that they don't exist or aren't worthwhile would be irresponsible of us.
You can start by asking respectfully.
@placid plinth how can i respectfully check if this game has a memory leak
To be worth the 35 eur i paid for it

jokes aside, we are investigating reports of memory issues that some people are experiencing. We have a couple changes that we have in testing right now.
I can't help with any #support requests or #555817861529075713 in #π¨βask-the-devs-not-support-no-bugs . If you would like to report a bug, please go to the forums to do so.
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
(might have something to do with a large crafting inventory, you could try a Solo character to see if that changes anything)
Are the 40% increased dmg are transfered to subskills?
Because more multiplier do transfer.
Adjusting your page file size to 16GB may also help, you'll have to Google how to though π
Attribute scalars do pass to sub skills. With Void Cleaves Ravaging Aura for example, RA gets 4% inc dmg per vit, 4% inc dmg per str
Thank you for the response. IIt definitely doesn't seem to be working then.
The damage increase passes along just like if you had a gear affix that said 40% increased damage. The attribute itself does not actually transfer.
do bear&Raptor build their own stacks, or do they just use my stacks that ive built?
they use yours
(technically speaking they actually have their own but it is applied by you at the same time that you apply stacks to yourself. so for all practical purposes, they use yours)
Great realistic answers here, makes me feel really good about my purchase, can't wait to see the "finished" product π quotes cause I know these things constantly evolve.
Is there any cameo of devs in the game?
does shaman drageloken count lol
Is there a technical reason for companions/minions to stay in the world after the character who summoned them has been slain?
other than a picture of my face on the backpack?
they are basically the same as any enemy so they just hang out.
Yes. Like the name of a pnj, or a mob or one of the wolf etc...
Can't wait for the MikeBee Skin
If Manifest Armor doesn't directly inherit attributes like STR or ATT present on item slots in question (other than directly benefiting from them per skill scaling), is there still any merit in investing into them in your book, or should the player prioritize getting something else there instead?
Do the Wraith automaitcly recast themself? I have the node that i can only have 2 but they are permanent and 50% chance to summon flame wraiths. But once in a while (every time changing zones) they are back to normal wraiths instead of flame wraiths
@placid plinth had a discussion with a user about my filtercreator for LE where its possible to add multiple Affix conditions like
Boots that have def. MS and Vit/Health + a random resist.
Should I aware now?
would you guys consider (sooner than later) adding the ability to transmog to the items already in the game? NGL hate the way my primalists look with the items im using, but they have some awesome appearances and nothing i can do about it
Check rule #8, @tepid depot
Are there any plans for vendor recipes? Asked the man farming for a Dragonsong while staring at his 5 Longshots in frustration
I did cause its a direct conference to a later discussion
But thanks I will take care from now on
No harm no foul, just wanted to give a heads up
Just curious when the store might become available? I can def see myself playing this game long term and wouldn't mind buying a skin or two to help the funding for longevity
Warpath's Forgemaster Stance only invokes the forged weapon without actually triggering Forge Strike itself... I assume it would've made Warpath too strong if it was allowed to trigger Forge Strike directly if the latter was unlocked?
And I have a question : is it possible to apply for a job without the certificate by givin some code examples? Maybe an interview to refactor or something?
With more and more uniques and set items being added to the game, target farming them through the empowered monolith system will get harder and harder. Is the new upcoming faction system something that will help combat that? Is there any other mechanic going to be implemented, or is it something you guys simply don't see as a potential issue?
is mana spent gained as ward only suppose to work with skills you directly cast yourself?
Approximately when is next patch? β€οΈ
Hello, I have an ongoing issue of fatal graphics error when fighting Idol of Loathing. A quick peek at the bug reports sections shows many others experiencing the same issue with seemingly no resolution. Could anyone kindly point me at some quality advice? I've verified the game files, uninstalled and reinstalled the game, and done a fresh install of new graphics drivers. Cheers
Sometime in the next 2 patches
yea basically
We have all our job postings on our website
https://eleventhhour.games/careers
both of the item factions will make it easier to obtain specific pieces of gear if you utilize their systems like going to buy it from the bazaar for example.
yes
we don't have a date that we can share yet
Yes I saw but everywhere u want that certificates as Ive read correctly which I couldnβt get cause Iam started programming in the private sector. Anyway I will apply anyway
I'm sorry, I can't help with #support requests here. I don't have any information on that bug you're hitting.
@placid plinth damn, can you please add that info to the guide, or on items that have mana spent gained as ward, made a toon to lvl 80 and it don't work cause it says mana spent and i thought triggered abilities that spent mana would work π¦
No worries. Best of luck
ic. was just ment as a reply but i won't ping again my bad.
Question about the sunforged set. It has several affixes that depend on the number of forged weapons you have. Similarly the chest has a chance to forge weapons when hit that doesn't seem to apply to the manifest armor minion. Is it intended that those lines aren't passed along to the forged weapons or manifest armor minion? I know attributes aren't passed to minions, are conditional things like this in the same boat?
Also, Rive has a node (Foe Cleaver) that says it doubles damage and ailment stats from 2H weapons. That also doesn't seem to apply to the conditional ignite chance per forged weapon on the set's 2H mace. Are these lines special, not working as intended, or do conditional things like this generally not apply/scale from other sources?
Appreciate the answer mike, also great job to you and your team on a nice balance of simplicity and complexity Im having a great time crafting my build
Could pin the Rule8 here on this channel, as well
Is there any way to see a specific skills Crit Chance? For example, Skeleton Mages?
No one will read it
It's not terrible, it's just nice to be able to swing by and answer a chunk instead of getting pinged back a bunch.
As always a man of class and character, always a pleasure Mike. Hope you enjoy getting those kinds of questions π€£
There are some affixes on unique and set items which are not feasible to make pass along nicely. Since that one has such high synergy, it would be really cool if it worked. Unfortunately for now, it's not one of the unique affixes which works.
How exactly is Foe Cleaver worded in game?
Not yet, we hope to add it kinda soonish. We've been saying this one for a while. We do really want to add it but it's just always a touch too low on the priority list for the people who will do it.
Cool. I imagine its like Throwing Crit Chance in the Character screen then, something likely to be added in later. Thanks for the answer. π
Foe Cleaver only applies to Rive itself
Hi, is bone nova the same thing as bone shatter?
This is Foe Clever, the alt is... wonky but testing with a simple +ignite I think the node just isn't working (at least for ailments). And yes, testing is for just Rive itself. It didn't seem to be getting double the ignite chance I was getting from having extra forged weapons but that doesn't seem unique to the set bonus.
Thanks for the info on the unique lines, hopefully this one gets added like you said. In my head the build seems really cool, something to look forward to maybe π
Hmm i believe you can take pinging off from this channel?
you know, that might be better at this point. I had it left on so people could get my attention if needed.
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
I think it is bone nova under the hood
Yeah will do, at first I thought it might just be intended on the set stuff but I should have tested non-set
Thanks, I was hoping so.
For judgment, does the consecration effect dynamically updated as my stats change the amount of spell damage / healing effectiveness I have?
hey i buyed the game from Germany and i linked the game with my steam account but my name ist forbidden ? waht the fuck i can not play the Game π i play over 10 Years with the name and i change this not. can you help me pls ?
if name is forbidden im sure you have to change it to play
if it really is forbidden and not some mistake
please contact #support and they will sort it out with you
no
Do Minions snapshot stats when summoned? And if so, does this update on zoning?
yes, not sure, I think so?
If it helps I just remembered that I might've tested the minion thing accidentally before. I unspecialized my Golem but it retained the Pyre status (and I'm assuming its other boosts from skills) between Echoes until a relog. Not sure if this works the same for stats on gear though.
I know there are some fixes in testing right now. No eta on the patch itself.
Hello there !
Do you know if there will be a wipe at the release ?
we have no intended wipes coming up. We do plan to start a new ladder at 1.0 and the current characters will be rolled into non-ladder
thanks for answer !
Hope you're doing well Mike and hope you get rest soon π
and do you plan to integrate some achievement ?
Will the fix be included in the next patch/hotfix? Sorry for the many questions, it is a big concern for me and friends alike.
yes
I hope so, I don't know though.
Okay, thanks.
Any idea if we will get lost items from rollbacks back on patch? I literally lost an orians eye to it today, which is kinda disheartening as a newer player. Never seen it before.
Cool ! Thanks !
Keep going the good work ! π
It should even be properly documented somewhere as it was gifted to me by someone I always play together with. So the fact that it existed definitely isn't lost as they didn't have a rollback
As a follow up, is there a check in between the Judgment hit, and generation of the Consecrated Ground? I'm wondering specifically about Rahyeh's Strength node activating on the melee hit and boosting the CG.
is there an ETA on the skill bugfix patch? I'd really love to be able to play sacrifice
no
technically judgement casts consecrated ground
I'm sorry I don't know. I don't think so and I haven't heard of any success stories about recovered gear from rollbacks yet.
Mike can you confirm how Biting Force (cold conversion node inside Static Orb) works with the Ground DOT node Static Ground and its follow up node Charged Allies.
Previously i read that sub-skills don't convert, but the visuals change to a cold VFX. So is the conversion happening or are the visuals misleading? Also charged allies mentions Shock Effect - how does that translate to frostbite if it gets converted?
Oh, interesting! So would that count as "cast a spell" for triggering Righteous Firebrand passive?
I had hoped there was a chance since the item specifically was "gifted". I had assumed gifting would actually cause something to be saved regarding it somewhere.
I know the remaining masteries are not coming until 1.0, but what about existing classes / masteries? Apologies if this has been asked and answered, but is there any intention to add or rework skills to the existing roster before 1.0?
Is there a reason why shapeshifting doesnt work in end time hub zone? it kinda gets annoying with how druids have tons of affix only in effect while transformed
online chars cant use skills in towns
That i can understand but i think shapeshifting into and outof form should be exempt from that no? gear checking in the hub gets imposible
shouldnt these stack? (they dont according to my tests)
i dont think -avalanche cost should effect avalanche BOULDER cast?
any future plans to have items\cosmetics that will offer alternate skins for druid transforms, like werebear, etc?
Theres a chest armor that makes you a polarbear
so when do we get the promised back attachments?
the expanded back attachments will be coming at the same time as the cosmetic store.
no
Page with empty content
some skills will be updated/added pre 1.0
probably not but you can check
charged ground is shock only
What do you mean shock only? Lightning damage with cold VFX?
the shock chance on charged ground from the charged allies node does not get converted
Hey Mike, not sure how to word this or if you have an exact answer for this. But is there any specific land mark on the map, that isnβt a location yet, that you have planned to make a location, that your excited to develop? And if you do, what landmark would that be? Ive seen some pretty cool locations on the map that I canβt help but wonder if more is in store for them.
nothing that can be shared yet
So the ground dot is converted to cold, but the shock chance & effect are not?
specifically from the charged allies node
The Deathchill Golem node states their "melee attacks gain a Freeze Rate equal to twice their base damage." Is this just a shorthand way to say that its basic attack has a freeze rate of 36 and its other attack skills have different freeze rates, or does this take anything else into account, such as the melee cold damage node leading into it or the twinned golems less damage multi? Just want to be sure since this is fairly unusual wording.
is there a way to pay to design a unique still?
Will there be QoL updates for various menus and such? Like stash remembering if you want that different view on the right, or login screen offering to log in as most recently played character, etc
This has been shut down for now. Devs have said it would be nice to re-open it in the future, but will probably be super limited.
I don't have any concrete info on the topic. However if I had to guess, we will probably open something up in some way a while post 1.0. They are tons of fun and great to have in the game but we are still catching up on old orders of these.
we are constantly looking for ways to improve the game and the way you interact with it. For example, most recently played character at the top of the list is coming next patch I think.
Friend of mine has the issue that he cannot start the game, he tries to connect to the online service but the game just loads for a long time and then crashes. he verified and reinstalled yet the problem persists. the moment he clicks on his character it crashes
If Ice Shard shoots out multiple projectiles (like 5 at a time from Wintry Blast node), can they shotgun the enemy?
Please report bugs on the forums
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
no, extra projectiles almost never shotguns
hi again Mike, is Spreading Flame considered like an ailment? has in does it get more multiplier from the skill that applies it ?
yes, a good site to check is here:
https://www.lastepochtools.com/ailments/spreading_flames
oh sorry i had in mind that it was a spell dot somehow that s why i asked that
I see that it doesnt have the fire tag, but that inc effect apply fire pen
does it scale with fire damage ?
ailments don't use the tags system like that really This is how you know it's a fire ailment.
Base Damage: 140 Fire
ok thanks
Hi Mike
I have heard that historically EHG keeps drop rate changes fairly close to the chest (noting there are exceptions and what is available on LETools and TunkLabs).
If you can, I'd like to understand why that is the case and whether more information about drop rate changes (such as a section in patch notes) is something we might see in the future?
Game is awesome. Keep making good game please π
It's less about trying to hide it and more about just not noting it down when it generally changes.
Mike, are you guys going to add transmogging to gear thats already in the game before cosmetics, or will all of that come out at the same time
Neither. Cosmetics will come first.
Will there be supporter packs in the near future? I'm very interested in the longevity of this game since I think it has a lot of potential, plus I like shiny things too.
I think so. We have a new set that we had planned to roll out with 0.9.0 and I'm not really sure what happened to them.
When talking about sets, what did the company have in mind? class specific MTX? Or just a general broad transmog? Just curious in the direction this might go.
Follow up question please and thank you.
Given how often people misinterpret their runs of RNG, are y'all operational drop rate monitoring up and running yet and how likely would we see some publication of that sort of data in the future? π
Thank you sir
sorry, I meant a new set of supporter packs, not a new set item.
I don't have details on what analytics we currently have set up or plan to expand into. I don't think we would share the overall data but maybe I guess?
Hey, "Power Surge" node from Static doesn't seem to work (it doesn't eat my mana) with "Discharge" from Surge - is that intended? There's nothing in the tooltip that would say you have to self-cast it to get it to spend mana and boost damage,
Pretty sure that's working right
I mean, I can see it boosting my damage but it doesn't spend mana equal to amount of static charges when cast with Surge. When I self-cast it, it eats 200.
Are Crits factored into tool tip DPS? I'm swapping from a frostbite/chill build to a crit build and the tool dip dives into the dirt when ever I swap to a crit Sceptre/wand
yes
if you think you might have found a bug, please report it on for forums.
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thanks!
my primalist is tired of wearing a dress
need to show off the muscles
and I'm tired of repeating myself with regards to #rules 8
it's ok, and yea, anything that makes the "ping" sound and puts a little red number is pinging. You can make it not ping in a reply but unticking the blue @ symbol like this.
I think this is an okay channel for this question lol. Searched the discord and found this question mentioned acouple times but didn't find an answer :
The golem perk "Amalgam of primalists", if this is used with "aaron's will" or "twinned golem" will each golem grant the surrounding minions (including other golems) the armor bonus...stacking 400 armor per golem?
auras don't stack. Everything near any golems will have the buff 1 time.
Ty kindly.
Is the green portal (in monoliths) supposed to have no sound when compared to blue portal (outside monoliths) ?
idk if this is the right place but imma put it here.
Hello devs, I'm a stoner player; I also play hard core. three times now (I should have learned) I have lost a character by clicking on a waypoint right after transitioning to a new zone, intending to go back to camp. and mobs aggro & kill me while im in the menu. Any chance you can stop mobs from spawning just off screen in aggro range of waypoints near zone entrances? It's not a game breaker obviously, but when you transistion to a new zone and see a waypoint, the expectation is safety. I guess I could always use the TP to go back to town, but it'd be nice if thjey didnt kill you at zone entrances.
no
There are systems in place to prevent this. If you are experiencing it, it's a bug.
@placid plinth I dont mean when you zone in from the map screen; if your referring to the immunity buff; I mean when you go in from another zone, travel and the waypoint is right there at the zone entrance. Mobs appear to spawn just offscreen but within aggro range. Is that a bug?
There is a bubble around where you enter a zone which is supposed to disable any spawn points. Now if someone else is already zoned in via another method, those spawn points would probably be active already.
I play single player, but now understand that it is actually a bug - so thanks
-
does rarity and/or increased x drop blessing affect shrines and chests?
-
for legendary potential transfer rate:
eg. t7 t6 t2 t1 exalted fodder, is the mod transfer rate 25% for each modifier or is it more "weighted/likely" to transfer the lower tier mods (ie. t1, t2)?
Chests yes, shrines I think so.
It's always an even split, pure 25/25/25/25 for 1LP.
is the Blademaster passive node at the top right of the Sentinel tree supposed to be +6% increased attack/cast per point while wielding a sword or axe, i.e. it's not supposed to double dip if you're dual wielding?
because I put 5 points in, and if I use an axe, +30%, if I put on a sword, +30%, if I equip both, still just +30%
oh never mind, I held down Alt and got the explanation
If you use cold weapons while also using the lightning nodes in Swipe skill tree is the damage cold and lightning or does the lightning override the cold damage?
if Swipe is doing lightning damage and your weapon has +melee cold, then only the amount of cold from the weapon will be cold damage and the damage from Swipe itself is lightning (plus whatever scaling you might have)
Could you give an example of "cold weapons"
Any plans to give people some sort of invulnerability when porting to a player? Died twice warping to ally. This also happens when I zone in playing solo but on multiplayer/online. I zone in dead with monsters around.
Its fine sc. Somewhat. Really steers me away from wanting to remotely try hc
No plans to give more than there already is. If you're dieing right on load, something is wrong.
Does converting Upheaval to cold damage cause Rejuvenating Splinters to be converted to cold damage as well?
There doesnt seem to be any invuln or monster not targetting people until they move. I just load in dead and monsters around.
Sorry, what I meant to say was a weapon with cold melee damage like Shard of the Shattered Lance.
I just took 1 rollback and lost the item I was farming hours ago
!support
Need a hand? Just head on down to https://support.lastepoch.com/ for support articles or to reach out to us directly.
Mechanics question: Lightning Blast is converted to cold and you are also using Focal Blast. You also have Static spec'd with Unlimited Power. When Unlimited power casts your Lightning Blast, is it intended that it just shoots straight out in front of you without targeting the enemy that procs it?
How often do vendors refresh their stock?
When you zone (running an echo doesn't count)
For skill nodes that convert all bleed chance to frostbite chance from all sources, would the frostbite also benefit from things like increased bleed duration, physical penetration with bleed and other bleed specific effects?
Or would it ONLY convert bleed chance and no other bleed modifiers?
Seems like Acolyte's Bone Curse's Cursed Limbs node is reapplying Illusion of Pain - I assume this is not intended and is a bug right? I don't want to waste my time making a build guide on it if it's a bug that will get fixed tomorrow π You can see my latest 20 sec video in the video-shoutout section. It melts Julra in 7 seconds ez.
sorry if it's a bug, the channel is not meant for bugs but I don't know for sure
it is definitely a bug, Cursed Limbs reapplying curse should not trigger illusion of pain - it is in the description... better file a report
Any plans for an API to query character data and leaderboards?
Is there anywhere I can figure out the damage reduction calculations for monoliths (not the adaptive damage reduction on bosses). It's one of the only possible explanations I have left to explore to explain why my character does ~5% of the damage it should
mobs have ~86% innate DR on level 100.
And they can have defensive innate or echoes modifiers too.
This mechanic not working or just not showing up? All passives and gear that give or remove healing effectiveness removed. Same question about convert dodge to glancing bow on bladedancer and forge guard conversion dodge to armor passives.
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
Pretty sure that's one of the things that doesn't get tracked on sheet.
Character sheet is gonna get reworked eventually anyways.
Do you know if this source has extracted data from the game or tested it out or just tried to guess the formula with the (few) points we were officially given ?
I'm wondering because this seems oddly linear when the community game guide information only give seven points which are better matched with a binomial formula than a linear one. I may be mislead by the way the chart is displayed as columns charts aren't great to see a curve tendancy.
I don't know how Tunk gets the data, but it is definitely not guesswork. Even the devs regulary refer people to this website.
If you look at the actual numbers, you can see it's not quite linear.
Damage reduction increases by 1.5% per level from levels 7 to 26, then by 1% from 27 to 56, then by 0.8% from 57 to 74, then by 0.6% from 75 to 85, then by 0.4% from 86 to 100.
Ok, this mechanics works, just not showing. Anyway question about convert dodge to glancing blow and armor still stands.
So it would be linear between each given point then. Would be glad to have someone confirm it.
Most of their data is datamined so this is likely the same
It might be datamined, but it's also directly spelled out by the devs in the same forum post that announced/explained the boss adaptive DR.
julras obsession is stacking the buffs on the gloves for a short time after summoning a minion. each time i summon a new vine it gives all my pets buffs for a short duration as you can see in the video attached.
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thanks!
so just to confirm this isn't intended? because this has been around since before multiplayer
I have the same issue with converting dodge to glancing blow
Hello lads! it's still me, I have a question about the game but this time from a hardware point of view. Up to now I have played with an RTX 3070 and so far obviously good at ultra settings. I'm going away from home for two days and I discovered that I only have an old Dell with the GT 750M cideo card at the destination point (I know very well it doesn't meet the minimum requirements which are the gtx 660ti I think). putting the process priority high, all applications closed, and running the game at minimum, can I play at least 30fps somehow?
testing it is propably easiest way to find out?
660ti seems to be around 3-4x faster so it might be horrible experience but maybe it can run it who knows
I did fine with 1030, more than 60 fps in most stuff, so maybe you can run it, just try to not use some fps killing skills
Why when I summon Storm Totem via this unique relic it doesnt proc Storm Sprites from Tempest Maw?
"When you summon" means actual casting the totem
Hi does anyone know why im unable to join into any only character? It keeps loading then telling me βCant join game serverβ
Is there any pvp zones?
Are idols suppose to calculate onto character sheets? Example I have 53% crit chance on an idol but it doesn't impact my character sheet.
how come i cant craft intelligence on primal bodies for ward builds?
No and they don't know if they will be putting PvP in at all
O.O
I answered you in #π¬βgeneral earlier. Classes don't have access to all attributes, only the ones that apply to them.
Mike ain't around right now so this channel will be a question graveyard until he is
character sheets only show global chances. so, depending on the wording of the idol, might not be reflected
Allright thank you, I'll check when. I get on later but I'm pretty sure it was just flat crit
Any skills or passives that make mobs explode on death causing aoe damage?
Yes, there are several monsters with on-death effects in the game. Most of them just cause damage, but there are also on-death summons
Realized that's not what you were asking - I don't believe there is anything like the explosions players can cause in poe in LE
Passives or skills not mobs
yeah just realized. Not that I know of.
π
bone curse has a node that gives a chance to go boom. @zenith crow
you can look at all skills, and search on lastepochtools.com
Lmao I actually looked at bone curse because I thought it had and missed looking at specifically that one node:
can you guys create a new voice channel specifically to another languages? like portuguese pliss? this will help the community grow together
and I fill sad to play alone, I think other people think the same
There is one on Smite too
I did a quick research of every skill which had some sort of splash damage if they killed the target.
These have some skill tree passive which can grant it :
Flame Reave (Mage>Spellblade) / Smite (Sentinel>Paladin) / Bone Curse (Acolyte) / Drain Life (Acolyte>Lich) / Flurry (Rogue)
This one has one build into the basic skill :
Erasing Strike (Sentinel>Void Knight)
However LE is not PoE and it will not be an explosion based on the target total HP, it is always a subskill which may be cast when the skill kill a unit. So it won't do much unless your build make it scale.
oops sorry, wrong chan
Things like this fit better in #suggestions-and-like-to-see but I'll log it now for you!
Does this convert both + and % phys to fire? When does it get converted, the phys calc'd then turned to fire, or all phys into fire than calc'd? Does it also work with phys pen/is pen also converted, since it indirectly effects damage?
This does not "convert" anything. Conversion would mean that it no longer applies to physical. This node makes physical damage increases also apply to fire damage in addition to physical damage.
It applies to everything that has the words "increased", "physical" and "damage".
If you previously had 100% increased physical damage, then you now have 100% increased physical damage and 100% increased fire damage.
good morning everyone, little bit of a slow start. I'm sorry, I'm not going to sift through all the overnight questions as it looks like a little much and most got answered by community members. If you had one that didn't get answered, please repost it.
Good morning, have a great day
Just a follow up from the void cleave. Basicly should think of it as +phys and %phys double dips, once as phys and once as fire? But the phys pen would still only effect the phys parts and isnt doubled?
Hey Mike, does converting upheaval to cold damage via Glacial Cascade also convert the spell physical damage in Rejuvenating Splinters to cold?
Yes (ish), "+phys" sounds like you are talking about mods that are flat added physical damage, e.g. +30 melee physical damage". That doesn't have the word increased anywhere so it doesn't count.
Probably not, does it say it does if you hold alt on either node?
Does the affix βincreased minion damageβ apply to all damage they do including ailments applied by minions?
yes, it's exactly the same as "increased damage" except for minions. It gives your minions the stat "increased damage"
So would that stat be double dipping since it would increase the physical βbasic attackβ of the minion as well as per say the βbleed damageβ caused by the minion?
That's a hard one to answer because no, it's not double dipping but it does apply to all damage that it does so it would apply to both the basic attack and any bleed damage.
Can Warpath Forgemaster's Stance spawn axes from the Forge Strike tree? So far, I haven't seen any, at least visually.
no, the nodes in forge strike only apply to forge strike
I see. Thanks.
do you know if it is intended for this passive not to apply to decoy?
thought maybe decoy was considered a minion, but it only has fire, throwing, area, dexterity tags
Decoy is not a minion 
Mike, the tooltip on the axe ability plainly says otherwise when pressing Alt, unless I'm misunderstanding the language?
Not at my PC so I can't screenshot it
im sure this has been asked before, but does cooldown reduction effect skill nodes? for example cast smite every 1 second while channeling
If the node says it does then it does. Usually nodes only apply to their own trees but if a node specifically says otherwise then it does.
yeah i realized that, but then i cant think of a reason that passive wouldnt apply and make decoy 100% crit
unsure if its worth a bug report or if its intended lol
Increased Cooldown Recovery Speed affects all the cooldowns of your skills on your bar. That's it.
The grammar shade! Thrown!
i figured but wanted to check, thank you for the speedy response
if you ever ask that question -> bug report
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
Hey Mike, I often get the boss door bug where it won't open in dungeons. should I do a bug report everytime? would that help or do you already know about it and it wouldn't help?
I guess always bug report regardless it sounds like
but i know its a known issue
try not to make duplicate reports, if you have more information for an existing one, you can just add it to that. You can also search the existing reports of other people and just add your experiences to theirs. This makes it much easier to track for us.
Not a question, just a thank you. Thank you all so much for making this game, it is so much fun only got it a couple days ago and it is already hands down one of my favorite all time games, great job!
awesome thanks Mike. I hope you have a good day
π
Just to sum it up: Warpath's Forgemaster's Stance spawns forged weapons "as if I hit the target with Forge Strike", but how exactly do forged weapons scale in this situation? Do they omit FS' tree altogether and appear as just basic weapons, only taking into account investments into passive trees?
well they use whatever buffs from Forge strike tree
there is a whole build around it
you take like the melee fire damage for your summoned weapons and stuff
and use warpath to summon
But no alterations are allowed (like axes), right?
Yes, this one.
therefore you can summon an axe with warpath
I haven't seen any axes spawning yet, that's the thing.
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
On it.
Also #ββask-the-community exists too
That's because that node isn't working 
Does increasing my healing effectiveness increase the amount healed by ring of shields(Forge Guard)?
no, you would need to get the stat "increased minion healing effectiveness"
could someone plz explain what's the reasoning behind daily rewards in temporal sanctum? imho its a horrible system and I never expected to see it in game like Last Epoch... need to farm gloves from Julra, there was a guaranteed unique drop yday, today its smth else, I feel like devs are saying "we dont want you to play the game today mate" and I cant understand it. Is it exciting for players in general? Stacking them keys and waiting for that one day when you're forced to do just that activity due to efficiency ;/
Is the freeze rate multi from Arcane Avalanche in Sorc tree global or just for the proc?
I asked this in community but there may be some confusion still. It sounds like having 100% crit avoid means nothing will crit you even if mono mods say 215% increased crit chance. However, with the new crit vuln debuff that reduces crit avoid by 10% per stack and can stack up to max 10 times, does this mean that the only way to completely avoid crits is to have 200% crit avoid now?
i believe that can be removed with cleanse (which is available as a belt prefix, remove ailments on potion use, or some skills like paladin's holy aura specialization cleanse on activation)
that is my understanding as well
Yes, it's less of a daily reward and more of a rotating reward. I would consider a daily reward to be something where you can do it once per day to get the reward. We planned this more around being something different ever day but still always a reward regardless of how many times you do it. So you can ignore it for several days and do a bunch on another day if you want. Daily rewards try to get you to come do it once a day. The intention isn't to get players to hoard keys until a specific day. If you are looking for a specific piece of gear, we try to have other methods of target farming specific pieces. This will be expanded on in general as we add more dungeons and content to the game.
That makes sense to me, but for the sake of argument (and my lich build applying damned stacks to myself that I don't want to cleanse) if cleanse was not a factor, does that mean 200% is the cap to aim for?
I believe the axes are currently just bugged and don't spawn.
I don't think any enemies have access to crit vuln? I've never seen it at least, thought it was a player-only thing.
I'm not sure how it could affect the proc at all. It's just a stat add to your character.
(Intro: ) I've had some serious issues with network throughput (not my end, not related to any specific skills far as I can tell, although they are proc-intensive) resulting in both rubberbanding and my connection being hogged by last epoch's monolith maps once I got there (to the point of impacting youtube quality on my second screen, something that no game has managed to do yet, so congrats I guess). I understand that it's early in your multiplayer journey, but I was wondering:
(Actual Question: )
Are there any plans to move to a local map / enemy generators to keep down server connections for online characters in solo mode, and/or a p2p-system for groups?
no
that would completely break multiplayer in many ways
Fair, I don't know your back-end systems π Last question: Is there development effort towards *network optimization, or are the devs happy with the current performance in general?
I don't actually know if it would or not. I'm struggling to find a way for players to receive crit vulnerability though. Can you find an example of how this is possible?
Anybody know if they plan on making this game harder?
We are always working to improve performance. It is one of the most important things we can do to reduce server costs which is a megacolossal expense.
I can't, I haven't seen it myself, so I was really just asking out of curiosity rather than something I've seen personally. But it sounds like it's a very rare or even impossible thing from your answer, which is good enough for me. Thanks!
What part of the game? Because I can guarantee there is content which is too hard for anyone to do yet.
Hmm, I think (this may just be me) that throughout the game the whole story and leveling process just seems to be too easy breazy beutiful cover girl, like my whole purpose for playing is to get to monos, and screen wipe
Something I noticed related to the stash tab bug and wasn't sure if dev was aware:
If you create a new tab with the same name as before and then just drag its position to another spot, your items will show up at least for the first default tab you'd normally have but they will disappear again if you choose another tab. If you move the tab again your items will then appear once more.
This isn't a bug report but just some info on what I saw, let me know if you'd rather have this on the bug report forum.
Information about a bug is literally a bug report. I've got the problem identified and solved. I'm just working on restoring all the stashes that got messed up.
Right on. I just knew it was documented and acknowledged so I didn't want to create more noise in an already busy forum with a duplicate report.
I'll keep that in mind next time π
Just add it to one of the existing reports.
The campaigns aren't generally intended to be overly difficult. There should be some ok challenges here or there, but the real challenge comes with end game. Legacy ARPGs inflated campaign difficulty by requiring players repeat the campaign multiple times on ever increasing difficulty since there wasn't really endgame like we have in today's ARPGs.
That's my take anyway
Ah I see
Ok thanks for clearing that up for me, I was getting really nervous lol
Yea if you are still in the campaign you haven't hit the challenges yet. The monolith system is where you have a lot of agency as to what challenges you want to take on.
and if the juice is worth the squeeze, etc.
Dig it
Things like reign of winter icicles any plans on adding tooltips for the icicle scaling.
other than the one that's already there by holding alt?
Hey, whats the point of "solo account found" if we choose that via the guild system later?
it should tell you how much you have from scaling if you hold ALT over the skill
sorry, I was answering the question you asked for the icicle scaling. Not at the moment. If we find a way to have tooltip dps calculate properly for triggered abilities, we will consider adding it.
being CoF doesn't restrict you from partying with people or interacting with the gifting system
Thanks man would just be helpful is all
Thank you! So if solo account found is selected, you are still able to join the other guild later?
I checked, it would hypothetically make you be able to be crit but there is no way for the player to get crit vulnerability at the moment.
solo account found and the item faction system have nothing to do with each other. they exist separately and can be mix and matched like normal.
any update on arcane ascendance aquity node causing desync? thanks mike, you are awesome and i love this game β€οΈ
Thank you!
no info on bugs
Ok thank you sir 
is mage planning to throw more insults on future? π
I have no idea. We do plan to increase the number of voice lines per character.
Was there a reason Sorc's Black Hole can only be converted to Fire? While Spellblade's Surge can covert to Ice/Fire, I would hope for the same level of customization for Sorc.
Given they are the penultimate spells
A conversion needs to be thematically appropriate to happen. Lightning Black Hole doesn't really work as well.
...we also might have some more long term plans for black hole
Hey Mike, we found a bug fix for dungeons? Where should I post that so the devs might read it
on the forums. I bet someone has an open one on the topic already that you could put this in
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
I have a question about the way echo rewards are rolled when a monolith is reset. Letβs say I explore the left half of the monolith, and for my given corruption level, there seem to be very few special rewards, such as uniques and set items.
Could this imply, that the right half of the monolith might have more uniqueβs and set items, and other special rewards, because the left side did not? Or is it all entirely RNG ?
rng
In other words, is the density of rewards rolled, monolith, wide, or per echo?
Sorry was already typingβ thanks mate.
every time a new echo is revealed, it is rolled. It doesn't care what rotation it has from the center and it doesn't care what any of the other nodes are
Yep yep we good, that answers my Q. Appreciate it.
the only thing it cares about is absolute distance to center, not number of connections or path length, just "as the crow flies" distance
well, actually and corruption
Oh thatβs neat to know too
to get the best gear: get more corruption and go to the outside edge, that's it
Iβm giving her all sheβs got, captain! Trying to haul ass to those outer edges
has anyone had issues with steam migration? im gonna submit a ticket but just curious if anyone had issues who've bought the game on steam forever ago and suddenly its asking to connect/migrate to steam?
yes, #support can help
ok, cause i played this morning and suddenly its asking to migrate and i cant since its been a steam game since i bought it years ago
Please contact #support to resolve your issues with getting into game.
i did, was just seeing if theres been other reports for this particular issue. now just waiting for support to get back to me 
Hi, I joined the discord to look into steamdeck support. I did a search for "Steamdeck" and I saw some comments of users discussing it but wanted to know if there's an official stance or roadmap on improved steamdeck support that has been posted anywhere.
It's an additional platform that we will look to post-1.0 I know many users have reported that they use it on the steam deck regularly but we just don't officially support it yet. Once controller support is completed, it will be easier to finish.
Appreciate the quick response. Haven't played the game yet but it looks like it would be amazing with proper steamdeck support, so I'll keep watching as the game progresses. Thanks!
I think its been discussed before, but when will we be able to move transform abilities around?
Mike doesn't know when bugs will be fixed but it's on the upcoming list
Any intention to add something like PoE's quad stash tabs? Would be awesome to have some larger 'dump' tabs. E.g., for random exalts.
This is a pretty minor thing, of course.
Anyway to reitemize runes? I have a creation on solo that I would want to bring over to attempt a legendary twice but I moved to normal to play with friends
do glyphs/runes get affected by item rarity modifiers in monos? does generic increased item rarity lead to more glyphs of despair for example?
not specifically, no
no
I don't know, it feels like they should
How do I rebind the B button on my controller? I don't want my potions on LB and I don't want a skill on B but I can't rebind it and all attempts to do so result in being unable to click anything in the keybinds menu.
what scales the damage of ignites applied by my minions?
"Minion Damage" or "Minion Fire Damage"
not "Minion Melee Damage" or "Minion Spell Damage"
is this correct
All rebinding is done in the inputs menu like you have already tried. If you are unable to find that button there, it might not be possible to do.
yes
The button is there tho
I can't help you with troubleshooting an issue here. If you would like direct #support , please contact them in the proper channels.
I didn't realize it was a support issue lmao
I figured y'all would've built that functionality into the game so I took for granted nothing was "wrong"
Can I rebind gamepad keys using the mouse?
should julra always drop unique item? couple players says they didnt get any uniques
here dev says it always drops so kinda confusing or it may be bugged now #π¨βask-the-devs-not-support-no-bugs message
Just stopped by here to say thank you so much for the brightness change, my eyes were burning. Amazing change πͺ
she always drops a unique
no, mouse has its own bindings that you can set individually
Alright ty so it may be bugged
Any progress on the multiplayer lag/long loading screens front? I didn't see it mentioned in the patch notes or the "known issues" section of the notes.
no info on bugs here
I didn't think that qualified as a bug, my apologies. β€οΈ
I have 2 questions
-
Will there be a more advanced buff tracker in future, so all the passives that apply proc buffs will show, I've noticed a few don't, and also procs that stack so you know when you're fully buffed or it's bugged... I understand visually this could be too much for some people but I like to know I'm investing in useful passives because some might be worded wrong. Make like a lite version and a full buff tracker. I have a healer druid build that supports dps players, it'd be nice if they could se the buffs I give to time their burst windows around that.
-
Can we get a solid way to test dps like maybe a dummy in the end of time area? That calculates dps, actual dps until its destroyed... so like a 1mill hp for burst, 3 mill for damage and 6mill for sustain to see if you can consistently stream damage
Thanks for the patch ehg π
We don't intend to have a fully verbose buff display. It would be insane. Lots of things run on buffs in the background that you don't realize. If there is a specific effect that you would like to have added, we can probably add it.
end of time is a town zone and will not be getting the dummy brought back to it. The dummies in Champion's Gate will have to do for now.
How about the permanent support buffs? Like the spriggans buffs it gives other players and the thorn shield from spriggan form, the mana and health regeneration from paladin etc, just the support stuff mainly...
Do the arena dummies calculate dps?
correct me if i'm wrong please, shouldn't i be able to cast dread shade on myself after taking a symbiotic apparition node? I cannot do it as of now, not sure if it's a bug or intended behavior
If you've got specific buffs that you'd like added, please put them in #suggestions-and-like-to-see. We can add more. Each one is added individually.
no, the arena dummies intentionally do not calculate dps
Assuming that the symbiotic apparition node says you can and you don't have any other nodes that say you can't, no, you should be able to.
Sorry not sure if this is the right place to post this or #suggestions-and-like-to-see
but have you guys considered adding hirable companions/mercenaries that have their own inventory sort of like Diablo 2 in the future?
yes, we have considered it
No problem, thank you for that I'll make a list up tomorrow and hopefully will make some things easier, like the aura buff from paladin, keep the one icon but show what it actually adds like
X% resist
X% cast/attack speed etc
But I'll sort a more comprehensive list at what I think would help co op play.
symbiotic apparition says i'm affected by the aura which i thought makes me able to carry it, otherwise it would be just a node that makes me take 100% more damage (after taking a passive which converts decay to dmg taken) but i'll read it all once again and try to figure it out
The Forged Weapons have my weapons stats so if my weapon has %increased minion damage does it apply two times? Once on your character then another time on the Forged Weapon itself?
affected by the aura and can be placed on are two different things
no, the forged weapon gets the minion damage because it's a minion then it also has the stat "increased minion damage" because it's a copy of your weapon which will help it summon more powerful minions....but it can't summon minions
yeah i think that's the thing, thanks for correcting me
can you pls fix the temporal sanctum dungeon ? lots of wait time with my friend and we get stuck allot of times . boss is doing wierd stuff to when i switch between stances on end bos it auto teleporting me back so im insta dead all the time .. can you pls fix this dungeon . we want to grind it . but its realy hard todo this . thx in advance
We are actively working to resolve all major bugs. Please refrain from posting about them here. Please post all bugs on the forums in the appropriate section.
!bug
To make sure a bug gets fixed, please post about it here: https://forum.lastepoch.com/c/bug-reports.
Do Storm Crows all have their own individual stats that affect the Crowstorm they cast? So let's say I have 1 crow with 50 minion spell damage, or 2 crows with 50 minion spell damage - is there a difference in the resulting Crowstorm?
good question, I'm not sure, I hope it does
is there a way to calculate the crit chance of a specific spell? Do I have to calc it myself?
Does the umbral blade node edge of obscurity affect shadow daggers?
how do i change servers??
there is no manual server selection at the moment. it goes to wherever the party leader is so you could join a party with someone in another region and it would move your server location
can you post the node?
gotta do it yourself
it should work
But things that increase damage of attacks or skills by shadows won't affect shadow daggers? For example my shadows use umbral blades but I assume it only modifies the damage of umbral blades and not shadow daggers?
sorry I might be making a mistake with this actually because it's a stack -> trigger skill based ability it might not work shadow daggers always messes me up. that and spark charges
Hi Mike, is the affix "Increased Hammer throw dmg" applies to the disintegrating aura from hammer throw ?
yes
thx
to your knowledge, has anyone found that easter egg potion thats rarer than the beer yet?
I'm 100% sure that it has been found.
did patch change something with werebear rage gen\degen? before patch i was clearing several echo without droping form. after patch with same items and build i loose form after killing few packs
and there is nothing in patchnotes on that
That node should not affect Shadow Daggers. Shadow Daggers (and Spark Charges) are ailments that proc a skill. Because of that delayed relationship, more multipliers from the parent skill dont transfer all the way down to the ailment's proc'd skill.
I uhh... yeah, what Mike said.
I only know of the changes listed in the patch notes.
Thanks I think there's a lot of misinformation/confusion about that node from what I've seen from different build guides. Glad that it's cleared up
1st time i loaded in with no issues, yall are killin it β€οΈ
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thank you. :smile:
What is the formula for LP drops?
sorry, it is unavailable
As I thought. I tried though π
question. why game that has option to opt in\out profanity filter is anyway enforced blocking entire message because of one of words from being sent to chat? where is the logic? specially in context that majority of players here are bearded dudes 30-60 years old?
is that meant to be so? I mean, in every game with option to opt our of filters, i consciously choose to do so. Words are just words, when they are used as emotional colours its not same as when they are use as intentional personal insults anyways.
is this meant to be so? because then what is the point to have that option?
just asking, excuse if with a bit of emotion π just unpleasantly surprised and could not understand
Whats going on with my skills when I change zones in Swarmblade form?
it looks like you've encountered a bug
!bug
Please post bug reports on our forum: https://forum.lastepoch.com/c/bug-reports. Thanks!
There are certain things we don't want in our chat. There are some bugs with the system being used which is causing problems.
so i've been wanting to do builds that heavily focus on mana... but i then end up having issues maintaining my mana upkeep... i was wanting to know if there are any plans to add flat mana regen to anything. would love to utilize more of the dmg based off mana with high cost skills and even use dmg to mana before health but unless mana regen or ways to gain mana get a better boost i don't think its viable over almost any other build
There are no plans to add flat mana regen as a commonly found affix. It is possible that it could show up on some select unique but we don't have any plans for it.
that is a right of developer, I agree, to decide what they want and do not want in their game. but wouldn't then make sense and be honest to remove option of profanity filter, to not give people false feeling that they have control of what they want to see or not to see. because according to what you wrote this option seems obsolete and deceiving then.
well if it does show up on any uniqes or sets that would be enough honestly so i'll cross my fingers and hope π
The profanity filter is to allow you to filter out additional things that we don't care about. I get that you're frustrated about it but there is nothing dishonest, obsolete or deceiving about the system.
Can you reset an instance from the map?
no
any plans to have pets pick up gold/affix shards, I would love to have something like that less clicking on the ground... my OCD gets crazy sometimes and i would love to not have half my game time be picking up gold less then 100... stupid OCD
But the things that come out of a person's mouth come from the heart, and these defile them.
no, we don't plan to have the minipets be mechanical
hmm then what about pickup radius?
we don't have any current plans to change the pickup systems
Any plans for meatball and spaghetti skin for Volcano Orb? p.s. the shrapnel is the spaghetti
no
I should also be clear that all these "are there plans for" questions that I've been saying no to also means, not plans to not do either.
If anyone has a #suggestions-and-like-to-see that they would like to see. That is the correct place to put it.
Hey Mike, noticed that the 0.9g patch notes dropped, but the forgemaster bug (https://forum.lastepoch.com/t/forgemaster-node-for-forge-strike-forge-guard/55230) wasn't listed. Could you explain the difference between an "internal fix" and a fix?
this is why discord needs hyperlinking
so what do you guys think about D4 and how do you feel it will affect any of your decisions going forward?
Can you all please make it where the End of Time merchant has a endless supply of Runes of Shattering? I mean the players can already effectively make it that way by porting in and out, but that is a pain. Just make them a permanent inventory item for the vendor.
so i have a quistion about paladin notes . if i use torchbearer on the lungke skill combinated with crusaders fury . will the physicall penetration from crusader fury be converted to fire ?
lunge skill "
Does LE support super ultrawide 32:9
Is there a plan to add more weight to the combat? I feel like enemies dont really respond when you hit them, they just keep running at you with no reaction
tempest strike since new patch has graphic glitch
Is there a way to exclude implicits from showing up in the filter? It makes it really hard to search for things like "both flat and % increased armor"
The fix has been generated and probably didn't make it high enough up on the QA queue to make it into the build in time for the patch. Basically other stuff took priority.
sorry, way too open of a question for me to answer completely here but the quick answer is probably that I had a bunch of fun playing it. I didn't get as much time in as I would have liked but I got a rogue to 21 and had a bunch of fun. I don't think it will have a big impact on our decision making. We will probably avoid having major conflicting events as much as we can but other than that, not much.
Maybe, please post it in #suggestions-and-like-to-see to have a chance at getting in. I don't take anything suggested here back to the team.
