#plugin-support

1 messages · Page 17 of 1

indigo salmon
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Huh

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Sheep

grim zodiac
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This is gettin annoying

floral mulch
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@eternal lake are you the creator of the theotown x anime plug in??

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What's the plug in about???

grim zodiac
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Anime

low shoal
floral mulch
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Ohhhh ok

indigo salmon
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Hhello

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Does anyone have a motorcycle plugin?

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Sheep

floral mulch
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How do I get rid of these land thing, Im even using water decals

grim zodiac
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The dark spots?

eternal lake
steel verge
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surely they wouldn't lie on the internet

floral mulch
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Please guys I need help

steel verge
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Build ground over it to reset the water depth

floral mulch
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How do I remove the land that's keeping the water away from the ocean

steel verge
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these you mean?

floral mulch
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Yes broo

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All of them

floral mulch
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I tried using water decals, but sadly it didn't work

steel verge
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that's elevated terrain

floral mulch
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Are you talking to me or someone else??

steel verge
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You

dark dawn
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I know a better plugin for that but I can't remember the namebear_think

lilac solar
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Yall have shader mod?

compact yarrow
# floral mulch Huh???

hes trying to tell you to use the terrain tool to lower the hills, then you will be able to use the water to connect them

floral mulch
grim zodiac
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What exactly do u want to do?

compact yarrow
#

then its because u started the higher water first and its not on the same level as the other

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u cant connect water on different levels other than the waterfall plugin u already have in the pic

low shoal
low shoal
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Also you're using the wrong part as the middle piece pretty sure

floral mulch
#

I was trying to make a landmark

low shoal
indigo salmon
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Hi

eternal lake
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how many times am I supposed to tell you to use general?

indigo salmon
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Why did the messages disappear?

eternal lake
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because they had nothing to with plugins

civic cargo
#

Why is she using random words

civic cargo
eternal lake
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is it really that hard to grasp

trail furnace
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what code does the pavement road uses that allows pedestrian to walk freely in the middle of the tile

steel verge
trail furnace
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thanks🙏

echo bridge
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can anyone help? im trying to make a one way road but i keep getting the error less than 64 frames provided

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(then image is temporary im just trying to get it to work first)

glad geode
echo bridge
glad geode
echo bridge
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i dont have a manifest yet but the categories were working fine before i tried adding the one way road

glad geode
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is your road supposed to be like this?

civic cargo
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Guys

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Where did I used non English characters

quiet rover
civic cargo
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Oh

echo bridge
glad geode
echo bridge
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ill try some more things soon tho

glad geode
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Idk if this helps or not, but it worked for me.

echo bridge
eternal lake
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you'd use animations

echo bridge
eternal lake
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neither

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you just can't use images larger than 2^10x2^10 at all in the game

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so you have to slice them

echo bridge
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ok

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without using animations how would you reference half of the image on top of the other half so it fits

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just wondering

eternal lake
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you'd use the bottom half as a regular frame

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and the top half as an animation

civic cargo
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Disapproved: The file name was not updated in the json, so the game cannot find it now.

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No way

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Bro I thought I renamed it 😭

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Is it possible that I just renamed it for me

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Because I’ve downloaded the files and it looks okay

eternal lake
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the files are not okay

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you did not change the name in the json

civic cargo
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I did

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Look

eternal lake
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no you did not....

civic cargo
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Ohhhh yeah

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I’m so dumb I forgot about json

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Dann

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Ok thx

grim zodiac
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Where is north in TT? Is it top left or top right?

eternal lake
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open the minimap

worldly osprey
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guys can someone help me with advanced roads

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I love just using the simple black roads for my city but the cars drive on them like corners when the there's a diagonal area

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I know you are meant to use invisible roads with it but I cant find any intersection decors that I could make a normal diagonal road with😭😭😭

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Please someone help

lament hinge
worldly osprey
worldly osprey
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But they still drive properly on it

lament hinge
worldly osprey
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Instead of going in this weird zig zag pattern with advanced roads

lament hinge
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Cats cant use diagonal frames with advanced roads

worldly osprey
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Do u know any other plugins with plain black roads?

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Sorry

lament hinge
lament hinge
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It is not fully done

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But

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When it will be finished it will be the best road plugin ever

worldly osprey
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Thank you!

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Are u making TLREP

lament hinge
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Np 😊

lament hinge
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I can send you an invite to the server of the guy who is making it

worldly osprey
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guys I found a temporary solution until TLREP comes out!

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Diagonal Decals

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But it's kinda annoying

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Works though

golden citrus
marble scroll
golden citrus
marble scroll
golden citrus
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yup

livid gyro
wicked frigate
# livid gyro When is it coming out?

It's already out, you just need to join the Leaf Ploogin Community server. Btw the plugin isn't exactly finished, Leaf is working on the roads and bridges and after that maybe he'll start making the road decorations and signs.

tired harbor
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you guys got any SIO Plugin settings? also, anything that would make my city more "cinematic" type of thing

desert merlin
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How do i install a plugin from forum

grim zodiac
desert merlin
zealous eagle
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I'm planning to create a road and I followed Lobby code, but when I entered theotown, I didn't see the road I had drawn

I don't know where I went wrong, someone please help me🤧

eternal lake
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you provided 17 frames

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roads need exactly 16, or 64 for one way roads (in some cases)

zealous eagle
eternal lake
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I know what I'm talking about

zealous eagle
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Thank you, it’s much better than before, but now the road has become invisible

eternal lake
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can't help without your plugin

zealous eagle
eternal lake
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"w" denotes the width of a single frame, not the entire image

zealous eagle
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Where did I go wrong?

eternal lake
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read the tutorial...

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you have 16 copies of the same frame, for whatever reason

zealous eagle
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So I only need 1 frame?

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But what is the reason the bridge has an error?
I already arranged the frames correctly🥲

eternal lake
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no you did not

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read the tutorial

buoyant lion
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I asked some people about the plugin they said search for "medival"
but I see nothing. Is there any plugin about medival

grim zodiac
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Or u could try the AoS if u want to brick ur game

golden citrus
grim zodiac
golden citrus
eternal lake
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..what

signal wing
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He just keep saying unrelated thing

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Even when no one asked

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See?

eternal lake
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I'm going to mute you next time

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so please desist

steady minnow
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Are there any commercial custom zones available as plugins? I’m building a European-looking city, and the standard commercial buildings look odd.

quiet rover
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small commercial pack by ayukucing is nice also

tranquil flare
grim zodiac
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I hope this "plugin" is just a testbed for later plugins because this wouldn't be accepted, if you want to start drawing but don't know how to there's guides within the 📌 of #plugin-discussion

grim zodiac
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Where's the winter animation?

jovial urchin
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Chat who has a 1x1 zoning sprite for residential

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Or where can i get it

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Plsss

outer meadow
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Why i can download from the ads plugin

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Ads

signal wing
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Very English

outer meadow
jovial urchin
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You got individual sprites for that?

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Planning to use it for smthn

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Experimentation and whatnot

rocky geode
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I wanted to ask something that's been bothering me about using custom NinePatches and animations particularly the idea of reusing them across future plugins.

Let’s say I upload an 'animation pack' plugin to the plugin store that contains shared assets like custom NinePatches or light animations. I know the game will load the draft from that pack if it's present.

my question is...
If I create another plugin later (through plugin store or locally) that depends on the assets from that animation pack, will it work properly as long as the animation pack is installed first?

In other words, is it possible to treat that animation pack like a shared resource, and have other future plugins rely on it without needing to duplicate the animations each time?

Also, is there a way to make sure the user downloads the required animation pack either before or along with any of the dependent plugins?

glad geode
hollow flax
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If I create another plugin later (through plugin store or locally) that depends on the assets...

as long the assets are called inside a function, that will be ok.

Also, is there a way to make sure the user downloads the required animation pack either before or along with any of the dependent plugins?

if draft then --[[actions]] end bear_shrug

jovial urchin
peak sapphire
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Question, how do I make half oneway road like what ian' did

eternal lake
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see the determining vehicle directions tutorial on the forums

hollow flax
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use dirs and one way.

steady minnow
low shoal
earnest pendant
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How can you make plugins easily?

steady minnow
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I have bought diamonds, still doesnt have them. what do I do?

grand spruce
tulip rockBOT
# earnest pendant How can you make plugins easily?

Step 1: Download a baseplate of your choice It is recommended to keep it small if you are just starting.
Step 2: Download a pixel drawing app. It is recommended that you get one with layers and transparency options. You can find a list of suggested options here
Step 3: Here are some tutorials that show how to make a house. One by Theo and one by Kulche
Here's a tutorial by rtobby that provides tips on improving the plugin quality
You may find more tutorials in the getting started page and on the forum
And even more tips pinned in plugin discussion
Step 4: Last step is to create a json. You can create one by using PCA or use this tutorial here to make one. To make one manually, you can use any text app which allows you to save files as a .json
Feel free to ask for help or suggestions on the forum or on the server

Bonus step: Once done, you can upload your plugin on the store which once approved can be downloaded in-game by anyone or post it on the forum showcase or both! Remember that store plugins must oblige to the store rules

loud glacier
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Sorry guys but here it says that height can only be the same as width but what does that mean?

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What does 1 height rappresent in terms of measurement

grim zodiac
loud glacier
grim zodiac
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For example, if you are building a 4x4 tower, you will need a 4x4 base or a 5x5 base to include some extra space. If you use a smaller base, it will still work, but it will have noticeable missing pieces as if it has been cut.

loud glacier
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Sorry man i am confused but thanks for the info still

quiet rover
steady minnow
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how can I get rid of this bug? if its even possible. I am using the urban american residential zone

glad geode
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try reinstall the plugin

rocky geode
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how can i add a privilege code for my plugin?

eternal lake
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"privileged": true

steady minnow
steady minnow
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guys is there a plugin where you can set different zones (that you have used on land) to different levels (T, TT, TTT)?

mild jewel
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I'm fairly new I wanted to ask how to install plugins from the forum not from the game

eternal lake
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you put them in the plugins folder

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Ptag files

tulip rockBOT
# eternal lake Ptag files

TheoTown files are located under such directories:

  • Windows: C:\Users(insert username)\TheoTown or %USERPROFILE%\TheoTown
  • Linux: ~/TheoTown
  • MacOS: /user/TheoTown
  • Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
    By default you should be in /storage/emulated/0/. Uninstalling the game on Android will delete all files, unless you decide to keep the files when prompted by uninstaller. (android 11 onwards restricts access to external storage for apps, so if the files cannot be accessed this way, opt for the in-build manager explained below)
  • ios: Search "TheoTown" in the file manager app

If you cannot access game files through these directories, game has an in-built file manager for mobile devices which is accessible from the region view menu.

You can find your plugin, music, region and city files there as well as logs for debugging purposes.

rocky geode
eternal lake
#

you also need to be logged in

glad geode
rocky geode
steel verge
eternal lake
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oh yeah that's how it was called

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gorgor

proud marsh
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Hello. Can someone help me? I think im going to try to make a plugin

grim zodiac
#

Ptag creation

tulip rockBOT
# grim zodiac Ptag creation

Step 1: Download a baseplate of your choice It is recommended to keep it small if you are just starting.
Step 2: Download a pixel drawing app. It is recommended that you get one with layers and transparency options. You can find a list of suggested options here
Step 3: Here are some tutorials that show how to make a house. One by Theo and one by Kulche
Here's a tutorial by rtobby that provides tips on improving the plugin quality
You may find more tutorials in the getting started page and on the forum
And even more tips pinned in plugin discussion
Step 4: Last step is to create a json. You can create one by using PCA or use this tutorial here to make one. To make one manually, you can use any text app which allows you to save files as a .json
Feel free to ask for help or suggestions on the forum or on the server

Bonus step: Once done, you can upload your plugin on the store which once approved can be downloaded in-game by anyone or post it on the forum showcase or both! Remember that store plugins must oblige to the store rules

grim zodiac
#

Just look for the 📌

proud marsh
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Thanks

grim zodiac
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Gotta ask what device are you using?

proud marsh
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Android

grim zodiac
lilac vector
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Btw can you downald to iphone plugin?

grim zodiac
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I'm using Android, so I can't assist with any iOS issues.

proud marsh
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😭😭😭

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Bro, i want something like this so much, but nobody gonna make a plugin like this

wicked frigate
proud marsh
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I like those houses

buoyant lion
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I think I can ask the plugin here, if not tell me where

  • Is there a medieval path plugin?
  • The road across the river or sea without going uphill (like a bridge over the river leading to the castle) (like medieval road)
grim zodiac
#

There's a cobblestone road on the forum

loud glacier
#

Does a plugin have to have the function to be unlocked by the population factor? And if yes how do you script it?

steel verge
loud glacier
steel verge
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It's not explicitly needed, no

loud glacier
#

Ok thanks

quiet rover
# lilac vector Btw can you downald to iphone plugin?

you can download plugins from the plugin store on iOS. just click the menu ⚙️ icon in the bottom left and click ‘Plugins’.

for custom/forum/server/private plugins, you download the file (this can be .zip, .plugin, .ttplugin, or just a folder), then go into the Files app and find it (usually the file is in ‘Downloads’). then, hold it and click ‘Move’. navigate to ‘On My iPhone’ > ‘TheoTown’ > ‘plugins’. then click ‘Copy’. when you restart TheoTown, this new plugin should be in your game.

quiet rover
# buoyant lion I think I can ask the plugin here, if not tell me where - Is there a medieval pa...
  1. the cobblestone road is ok, there are also mediaeval-esque dirt roads and paved roads in the plugins ‘Seigneur (medieval pack)’ and ‘Ukraine folk pack’.

  2. there are a few solutions to this limitation of the game.
    firstly, you could just build land across the water and put the road on top. then, you could also put some pieces from this plugin next to it, to create the illusion of a bridge: https://forum.theotown.com/viewtopic.php?t=9018
    secondly, you could elevate the land both sides of the water up by 1 or 2 steps, then the bridge can cross without going uphill since the land is already raised.
    thirdly, there are some plugins with bridge decorations that you can place down; they aren’t actually functional but they can look nice. there are some in the plugin ‘Ukraine folk pack’.

grand veldt
#

What wrong with this?I can promise there are not those buling in my PNG.

eternal lake
#

you defined your frames incorrectly and it's grabbing random stuff from the plugin texture

rocky geode
gusty zinc
#

yo!, i'm here to find help for a plugin, i'm looking for a concert stadium or something that fints into a Japanese City, i plan to make it around in the middle of the city.

distant sluice
#

Ohhh

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thats what previlege does

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😭

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i tought it gave more income

soft talon
#

how they are made plugins of cars

eternal lake
#

see the cars tutorial on the forums

soft talon
#

What forum?

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pass me the link

eternal lake
haughty thicket
#

What the plugin of decal gray

wicked frigate
buoyant lion
#

why sometimes attributes have so little, no such thing as influence, price. Also it is the first draft type

eternal lake
#

...what?

buoyant lion
#

never mind, maybe it lags sometimes

buoyant lion
#

can someone explain to me why
I am using 8x8 plugin as example, why does it have that extra part
why am I getting these weird errors 😅

grand spruce
#

Seems like a scaling issue to me

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But I'm not too educated on the plugin making process

dark dawn
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Your png is not on the theotown required resolution

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And anyway what is this even supposed to be

gleaming ginkgo
#

I’m trying to connect this high school with parking lot by choggaba but it won’t connect to the “road” that the plugin offers

grand spruce
#

So then use a normal road...

gleaming ginkgo
#

Oh yeah

grand spruce
#

That plugin is fairly old

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So it may not be updated

gleaming ginkgo
#

Normal road definitely doesn’t look like a parking lot tho

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I was hoping I was doing something wrong

little flower
#

Just hide a section of normal road behind the building where it can't be seen

grand spruce
#

I would say the plugin just isn't updated with current game tags

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And choggaba is long gone

umbral narwhal
heavy solstice
#

Or just resize to be small

gleaming ginkgo
#

Thank you I had to use the invisible road touching the school and then I could use the parking lot road to add arrows coming off my street

foggy jacinth
#

Good evening to all players and staffs. I'll try to be as clear as possible. I've been trying to develop something for a while now, but I have a few questions. One of them is: why do some buildings go outside their areas

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In some plugins it is noticed that, for example, the Alpha-miner "excavator" does not occur (even though its base is smaller than the actual size of the construction

paper snow
#

I'm not a pro but I think the texture is too big

grand spruce
#

I would suggest waiting for someone who is a pro

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And while I understand trying to be helpful if you don't really have a good idea why something is possible then I would suggest not saying anything

foggy jacinth
paper snow
grim zodiac
# foggy jacinth Good evening to all players and staffs. I'll try to be as clear as possible. I'v...

I think I understood what you are saying.
Some plugins render their structures outside the designated construction area because it is an animation. It instead uses animation rather than just a frame of a PNG. It can go beyond the boundary, EXCEPT to the bottom left, as everything that would render in there will appear to be erased and/or cut, so it only renders as a whole at the top to the right. Hope ya understand

foggy jacinth
grim zodiac
#

Possibly in a certain area in the image or as a whole in json

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Like turning the whole frame into an animation, however, you need to leave something to be the base in the frame

foggy jacinth
grim zodiac
#

One image

foggy jacinth
#

I did a quick test and it's still like this

grim zodiac
#

Raise it
Anything in the left and to the bottom are cut and/or erased. This is why some of the plugins that use animation are placed on the top right section

foggy jacinth
#

When you referred to raising, you meant raising the image on the board, right?

grim zodiac
#

Just place it a little bit higher than the base

polar rivet
#

Hello, i have a problem with the plugins in general, you know when you have to watch an ad to install the plugin? for me when they say reward granted and i try using the x to continue playing it doesnt work, do you have a solution ? thank you

foggy jacinth
#

In this test I want the base to be right in the middle of the art, like this:

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Even if art is larger than a unit

grim zodiac
#

I think that might work

foggy jacinth
grim zodiac
#

No, just try it

foggy jacinth
grim zodiac
foggy jacinth
#

Wait

grim zodiac
#

That kinda tells me you didn't define the coordinates properly

foggy jacinth
foggy jacinth
#

How to set coordinates?

grim zodiac
#

First i need to know if you know how to write the code for the animation?

foggy jacinth
foggy jacinth
#

But how can I do it? I use the mobile site to create the plugins.

#

But there is an "animation" frame

grim zodiac
#

What are u using to edit json?

eternal lake
#

didn't read the conversation but: don't create plugins where the frame is larger than the baseplate

foggy jacinth
eternal lake
#

you'd simply use handles in your frames definition to move the image

grim zodiac
eternal lake
#

"handle x": integer

#

I expect you to have basic json knowledge before doing this though

foggy jacinth
compact yarrow
#

u can probably download the antenna plugin off the forum and look at the json to learn how to do it

foggy jacinth
eternal lake
#

then go ahead and learn the basics and report back

grim zodiac
dark dawn
#

if you code with PCA you just need to place your frame perfectly in the png, no real need for x and y

eternal lake
#

yeah and waste plugin space in the process

#

poor advice

foggy jacinth
foggy jacinth
eternal lake
#

by making a simple house

foggy jacinth
#

And by the way, to learn Json, I need to learn JavaScript too, right?

eternal lake
#

maybe a road if you're feeling adventurous

foggy jacinth
#

When I said I was new to this, I really meant I don't understand anything.

eternal lake
#

yeah okay

foggy jacinth
#

:D

eternal lake
#

then read a tutorial and slowly work your way up

#

that's how learning anything works

foggy jacinth
#

Ok, thank you, if I have any questions, can I call you?

eternal lake
#

just ask the question here

#

I'll be the one answering it most likely anyway

gusty zinc
#

yo! i'm looking for a good european buildings plugin which includes good corner buildings and normal buildings for my city!

quiet geode
#

Yo bro

quiet rover
gusty zinc
#

i'd mainly like German buildings, french would work too but all of the packs i get either have no corner buildings or they don't match at all i assume

#

but i didin't try Verona historical buildings so i'll get that

idle bobcat
#

What plugin increases road price

low shoal
#

Increases? Why?

buoyant lion
#

I selected influence fire department, police and service cars, but in the game I can't spawn these 2 cars. Help me

eternal lake
#

show the code

buoyant lion
#

I create it automatically from the website. Which attributes must be added?

eternal lake
#

I'm pretty sure "service cars" won't work unless you set the building to actually be service type

#

like fire dept, medic or police

#

otherwise you'd just have to use the regular "cars" array (refer to forum tutorial on cars)

buoyant lion
#

yeah I saw how to create car plugin post, but not how to create service car, or simply some scripts

eternal lake
#

then what do you want to achieve? create a car? use vanilla cars?

buoyant lion
#

Create service cars

eternal lake
#

then you'd use appropriate flags and meta tags

#

you'll probably be best off browsing content_car.json downloaded from the resources subforum

rocky geode
#

are there any in-game sound drafts that we can reuse with City.playSounds?

hollow flax
# rocky geode are there any in-game sound drafts that we can reuse with City.playSounds?

use integer in the draft arg.

money = 2
notification = 3
car fire = 4
car police = 5
car medic = 6
fire = 7
meteorite impact = 8
meteorite fly = 9
earthquake = 10
destroy = 11
build = 12
build land = 13
build water = 14
wind = 15
residential = 16
commercial = 17
industrial = 18
park = 19
sport = 20
fire department = 21
police = 22
medic = 23
power = 24
demo = 25
riot = 26
road = 27
school = 28
newrank = 29
rain = 30
thunder = 31
snow = 32
nature = 33
ocean = 34
traffic = 35
ufo ambient = 36
ufo laser = 37
religion = 38
halloween = 39
christmas = 40
christmas2 = 41
opera = 42```
raw mural
#

Yo it's really that easy to made plugins? Ain't no incipient grass growing aside of pathwalks

buoyant lion
#
  • why is there no waste disposal in the game
  • Why electricity and water are not produced
eternal lake
#
  1. try provide aspect waste disposal
  2. because the values are negative?
buoyant lion
rocky geode
#

I'm constantly seeing ResolutionManager logs during runtime any idea why this keeps happening? It's flooding my logs

buoyant lion
#

why price and monthly price are not the same as code. The line "phí hằng tháng: 1,00kT" below the waste bar is the monthly price
Also, how to not clean them, like watse-to-power plant plugin

glad geode
grim zodiac
#

As in swiping

eternal lake
#

that's not what he's asking about...

#

the values were most likely set automatically to prevent overpowered plugins

buoyant lion
#

um, thanks anyway

#

I want to ask how to clean without swip like plugin waste-to-power plant (maybe you know that plugin)

eternal lake
buoyant lion
#

Ok

buoyant lion
#

the city is still full of waste 🤡 and similar to body disposal
I have to build default waste and body disposal of the game to solve it

eternal lake
#

..what is the problem here

buoyant lion
#

let's talk about waste disposal. I set as you said, the city still has waste that cannot be collected. I have to build the default landfill or incinerator of the game

eternal lake
#

you know that 500 is very little right

#

send me the whole plugin and I'll see if it works

buoyant lion
#

Lol, so many surprises for me 🤡

shy kayak
#

can anyone help me with accesing files

#

like the plugin ones

#

on google play beta pc

#

im trying to bring my plugin here but it's proving to e rough

grand spruce
#

To my knowledge that's not possible using the outside file manager

#

You'd have to use the in game file manager

little canyon
# shy kayak

There is no way to do that on Google Play Games, but you can access the web through the chrome app on the emulator and then access the theotown forum or login your discord account to send yourself plugins and files and then download them, so you can then use the in-game's file manager to put the downloaded files into the plugin paste.

#

Click this setting at least 5 consecutive times to open the advanced mode and then find your way to access the Chrome app.

buoyant lion
#

Is there anything wrong here? Why price and monthly price do not match?
This is not a overpowered plugin right. I have done another 50.000k power plugin before and still matched the price

steel verge
#

Pretty sure, there's a minimal price for waste processing buildings and that price is 70k

eternal lake
#

sounds stupid tbh

buoyant lion
#

🫤 how about monthly price. Why is his price lower than mine, while his value is more than mine? Is there an error or a secret code that I need to learn more

vague scarab
steel verge
#

Their plugin is privileged, meaning they can circumvent those minimum restrictions

buoyant lion
#

Ok tysm

earnest pendant
#

ptag

mortal owl
#

How to unite a composition? Like when you destroy 1 tile the others also get destroyed

eternal lake
#

why are you here????????????

mortal owl
#

Danke x2

peak pebble
#

Hello, good afternoon. Sorry if it's misspelled, since I'm using the translator. Today I got fed up with the lag that a building generates when I load it, so I installed the game on my phone, which works better. I logged in. Everything was fine, I entered the tutorial world, and I went to check the mods. They didn't appear. I looked at the forum and it said I had to search for them and download them again (without ads or gems, since I already have them). I looked and it said I had to buy them again. Then I restarted the game and logged back in. Nothing yet. I hope someone can help me, thanks.

tulip rockBOT
# peak pebble Hello, good afternoon. Sorry if it's misspelled, since I'm using the translator....

UPDATE: If you are using Android 11 or newer, you need to put the plug-ins in Main/Android/data/info.flowersoft.theotown.theotown/files/plugins. If you do not see this folder, please use TheoTown's built-in file management system.

Social Info:
Twitch: KINGTUT10101
Email: KINGTUT10101@gmail.com
TheoTown Forums: KINGTUT10101
Discord Server: htt...

▶ Play video
peak pebble
#

Ok in mi other phone have mich pluggins im instalate theotown in my other phone and conect from my account and don't have pluggins im go to the pluggins store and dont have, il go to the tesla Factory and don't have instalate etc....

grim zodiac
#

Aint no way u type like this

eternal lake
#

I'm not deciphering this word salad

wicked frigate
jovial urchin
shy kayak
#

Hi everyone, I'm looking to create my own harbor crane plugin and I don't know what app you use. Could you please send it to me?

grand spruce
#

Ptag creation

tulip rockBOT
# grand spruce Ptag creation

Step 1: Download a baseplate of your choice It is recommended to keep it small if you are just starting.
Step 2: Download a pixel drawing app. It is recommended that you get one with layers and transparency options. You can find a list of suggested options here
Step 3: Here are some tutorials that show how to make a house. One by Theo and one by Kulche
Here's a tutorial by rtobby that provides tips on improving the plugin quality
You may find more tutorials in the getting started page and on the forum
And even more tips pinned in plugin discussion
Step 4: Last step is to create a json. You can create one by using PCA or use this tutorial here to make one. To make one manually, you can use any text app which allows you to save files as a .json
Feel free to ask for help or suggestions on the forum or on the server

Bonus step: Once done, you can upload your plugin on the store which once approved can be downloaded in-game by anyone or post it on the forum showcase or both! Remember that store plugins must oblige to the store rules

grand spruce
#

Check out step 2

shy kayak
#

Thank you very much indeed

grand spruce
#

No you would have to translate those yourself

shy kayak
#

I already created the crane, but I don't know how to convert it into an industrial building and move it to Theotown.

grand spruce
#

So then you would have to create a json now

#

I would suggest using the plugin creator tool

lavish flame
#

Usar cualquier aplicación que permita guardar documentos como .json

lavish flame
#

??
Use any app which allows to save files as .json

eternal lake
#

was that a question

grim zodiac
#

-# wot

wicked frigate
sage hamlet
#

Dunno if I am supposed to ask this here or elsewhere but I've switched devices and moved the files for maps and plugins. The maps loaded fine but the plugins haven't loaded at all and idk how to make them work? They're in the right folder "plugins" and "managed plugins" but they won't show up in the "active plugins" or even "local plugins" or "installed plugins" sections in the plugin store

#

If someone does respond could you ping me

grand spruce
#

@sage hamlet I believe they should show up in the deleted plugins section

sage hamlet
frosty musk
#

What is the night scene code of road decoration?

eternal lake
#

it's no different than any other animation

#

considering that road decorations are almost entirely animations, you should be capable of adding night animations yourself

frosty musk
#

OK

grand spruce
sage hamlet
grand spruce
#

It shouldn't

#

So I take it you just didn't an account when you downloaded them

#

But let me see what I can do for ya

#

How many plugins did you have in the your managed plugins folder

compact yarrow
#

i found this out when i switched devices

#

as soon as i used the code/token from my old device all the plugins i downloaded from the store worked fine

#

its in the settings file

#

"id":"whatever that id is here needs to be on ur new device"

#

then u can transfer all the plugins from ur old "managed plugins" file

sage hamlet
#

And signed on both devices

sage hamlet
#

But I only have 85 plugins so I am assuming some of them have multiple files or something idk

grand spruce
#

Let me know if that works

#

I am curious

bold elm
#

When the game loads, it takes a really long time. I have 270 plugins, but before, I had even more and it loaded faster.

hard drift
#

Thats a issue on your device

bold elm
#

?

hard drift
#

Could be enough one plugin with many assets to slow the loading

#

Game loading its more on your device performance

grand spruce
#

That is possible yeah, just because you have less plugins, doesn't mean you have less assets

bold elm
#

?

#

But before that, like a year ago it didn't load so slowly, I reinstalled it and now it's like this.

hard drift
#

Game loading have been improved again and again during the years.

As of now it depends on 2 things.

  1. Your number of plugins and the assets they have. A plugin like AoS or advanced roads can look small but take up a enormous amount of plugin storage.
  2. Your device limitation. At one point your device will meet its max from where it can't go anymore.
earnest pendant
#

I deleted and installed gamethe game, I bought plugins before (I had an account), I downloaded the game again and when I logged into my account, do I have to buy plugins again?

#

(I spent about 1000+ crystals on them😭)

grim zodiac
#

Try to find those same plugins again. It should be available for download, no diamonds needed

#

No ads either

earnest pendant
#

I remember i have download some soviet plugins,and when i found them game says i need by them

#

(i have buyed all soviet styled plugins)

grim zodiac
#

Try looking in the deleted folder

earnest pendant
#

0

grim zodiac
#

Wait, u said u downloaded the game again, so uninstalled it sometime?

earnest pendant
#

Yea

#

I guess,-1000+ crystals?

grim zodiac
#

Most of the data is stored in the folder within the Internal storage so it may already have been deleted and thus u have to start again

#

Or phone storage if it was named different

earnest pendant
#

Thx it worked:3

spice grotto
#

If I'm wanting to make a plugin that contains buses that can be routed, how could I accomplish this? I'll probly keep it private, because my goal is to make custom liveries for a few towns situated in a county region I wanna build

#

I'ma try and make a pack containing vehicles such as:
New Flyer D40LF
New Flyer D60LFR
New Flyer XD35
New Flyer XE40
Nova Bus LFS
Nova Bus LFS HEV
Nova Bus LFSe+
Nova Bus LFSA series
Orion VII
maybe an Enviro 500
Eldorado EZ Rider II MAX
MCI D4500
New Flyer D40HF
and yea
ik it's a lot of vehicles, but I think they would be fun to have in the game. I could make the blank templates and put them into a pack and then anyone can download them and use the white buses to put their own liveries/wraps on, and then I make my custom liveries

compact monolith
#

Yo

lavish flame
#

Quick question

#

Are these two buildings the same height and width in the .json ?

quiet rover
lavish flame
#

Thanks

low shoal
lavish flame
#

But now i fixed it

#

Is this one good

#

I had no space above

low shoal
#

What's with the top corner

#

Oh

#

You can extend the canvas from the top

#

Just not from sides or bottom

lavish flame
#

I think not with my app

#

I need plugin support

#

How do I get this into TheoTown

eternal lake
#

Ptag files

tulip rockBOT
# eternal lake Ptag files

TheoTown files are located under such directories:

  • Windows: C:\Users(insert username)\TheoTown or %USERPROFILE%\TheoTown
  • Linux: ~/TheoTown
  • MacOS: /user/TheoTown
  • Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
    By default you should be in /storage/emulated/0/. Uninstalling the game on Android will delete all files, unless you decide to keep the files when prompted by uninstaller. (android 11 onwards restricts access to external storage for apps, so if the files cannot be accessed this way, opt for the in-build manager explained below)
  • ios: Search "TheoTown" in the file manager app

If you cannot access game files through these directories, game has an in-built file manager for mobile devices which is accessible from the region view menu.

You can find your plugin, music, region and city files there as well as logs for debugging purposes.

eternal lake
#

move it into the plugins folder

lavish flame
#

In the TheoTown app right?

#

Thank you

#

So I think this is an image size export mistake I made

lament hinge
#

not 1000%

lavish flame
#

So this is at 50%

lavish flame
lament hinge
lavish flame
#

Third time's a charm

#

I think it's good enough

#

TheoTown thinks the windows is water

#

Instead of the pool

#

🤷‍♂️

lament hinge
#

write "draw ground: true" in the code

grim zodiac
#

Can u turn off the smooth shader

lament hinge
#

fr

lavish flame
#

So its the shader?

#

I love this

lament hinge
lavish flame
#

Much better

#

Thx

#

I forgot I had the shader

west umbra
#

Is having a variant image rotated 90 degrees one of the necessary criteria for uploading a plugin store for a spliced building?

low shoal
grand spruce
lofty flume
cursive egret
#

Been trying to download leafs road mod, yet I've watched 50 videos or more, read countless articles and even donr many seaches, yet it wont let me. I want to use it, unfortunately i can't die to financial issues. So im stick. Can someone tell me a work around.

lavish flame
#

Maybe

tepid salmon
#

{"id": "SmallClinic_3x3", "frames":[{ "bmp": "Hospital_3x3_L.png"},{ "bmp": "Hospital_3x3_R.png"}],
"title": "Clinic[ru]Клиника",
"text": "A small clinic that provides basic medical care for citizens and helps reduce illness in the city.[ru]Небольшая клиника, обеспечивающая базовую медицинскую помощь жителям и помогающая снизить уровень заболеваний в городе.",
"width": 3, "height": 3,
"price": 10000, "monthly price": 150,
"influence health": 45,
"type": "medic",
"requirements":[{"type": "RANK","lvl": 5}]}

How to make night animation or night png replacer for 2 frames?
And can I not use "handle y" for animations?
Thanks in advance for the answer.

eternal lake
tepid salmon
eternal lake
#

...?

#

was that a question? a statement?

tepid salmon
#

I looked at these topics on the forum, but it is written only how to make an animation for 1 frame

eternal lake
#

you can use "frame": index to append an animation to only a single frame of a given index

tepid salmon
#

"animation": [{ "id": "SmallClinic_Night_L", "frame": 0 }, { "id": "SmallClinic_Night_R", "frame": 1 }]

this way?

eternal lake
#

yes that looks fine

tepid salmon
#

thx

grand spruce
tepid salmon
#

Does the plugin upload work? After pressing submit, it transition to a non working link

glad geode
#

are there any tags for night animation for winter only?

steel verge
#

I'm pretty sure you need to set "in winter": true and "in summer": false for the animation object

eternal lake
#

is the second attribute necessary? I think I only used the first one

steel verge
#

not sure, you should check

lament hinge
#

Thanks

eager quiver
#

Me JOLLI:)

tepid salmon
#

pending approval about 3 days, what i did wrong?

grim zodiac
quiet rover
upbeat quail
#

Dear moderators,
I have updated the monthly price and influences immediately after receiving your feedback. Please review the plugin for me.
Thank you very much 🥰 😄

upbeat quail
#

Because the Vietnam national day (2/9) is coming very soon, and I am organizing a minigame in the theotown vietnam group to build Vietnamese scenes to prepare for the National Day, so I really hope the moderators review this plugin soon 😄

tepid salmon
#

How to make night animation or night png variant for upgrades?

#

this displays should shine, but I've already tried all the code options, maybe missed something

quiet rover
quiet rover
#

is there a way to add animation to the bridge frames of a road?

#

also, what is ‘constant height’ for a road and how can i add it in json? (couldn’t find anything in the forums)

eternal lake
#

constant height?

#

that's the road build menu option

#

it's not a draft attribute

eternal lake
sterile hamlet
#

Guys where do I put the plugin.manifest? And preview.png? Because when the bot was reviewing my plugin he said I need to put it in the plugin folder but idk where it is

#

I even read a tutorial and I didnt find nothing

tepid salmon
#

Folder "Plugin Name"

  • Data
  • name.manifest
  • thumb.png
sterile hamlet
#

Data is the json?

sly wren
sterile hamlet
tepid salmon
sterile hamlet
quiet rover
#

i know it’s at least possible for plugin roads to have it (philippine road has it)

#

also, is there a way to increase the maximum height of a road beyond 4?

sterile hamlet
#

are u here?

eternal lake
quiet rover
#

ah i think i see. the problem is probably that it doesn’t have tunnels.

#

what about increasing the maximum height?

sterile hamlet
#

where do i put plugin,manifest

eternal lake
#

in your plugin's folder

#

you'd know that if you had read the tutorial

sterile hamlet
#

BUT WHERE IS THE FOLDER

#

The bot didnt aprove my PLUginä

#

where do i put this

eternal lake
#

my guy

#

have you ever used a computer

sterile hamlet
#

yes

eternal lake
#

you put the plugin.manifest file inside your plugin's folder alongside all the other files of your plugin

#

it aint rocket science

sterile hamlet
#

i put the file and submited

eternal lake
#

show me the content of your manifest

sterile hamlet
#

its the manifest the bot gave me

#

ohh

#

wait

eternal lake
#

what exactly throws the error

#

are you trying to update the plugin?

sterile hamlet
#

yes because i only put the json file and the photo first time and the bot said i need to put a manifest

eternal lake
#

upload the whole plugin as a compressed archive

sterile hamlet
#

like this? :d

eternal lake
#

you can try sending the plugin to me and I'll see if it actually works

sterile hamlet
#

okay

#

dm

upbeat quail
eternal lake
#

send me a link and I'll try to take a look

sterile hamlet
#

Guys how do I change the it to less build time because uhh...

#

I know it's in the code but what's the name of it

#

And how much people live there

eternal lake
sterile hamlet
eternal lake
#

what do you mean

sterile hamlet
#

Like how do I put it in the code

#

As valueM

#

?

eternal lake
#

"influence (influence type)": (value)

#

the linked tutorial tells you that

sterile hamlet
#

Like this?

eternal lake
#

I have no idea what that structure is

#

show me your raw json instead of some app screenshot

sterile hamlet
#

Or this

eternal lake
#

read the tutorial

sterile hamlet
#

ARE YOU KIDDING ME

#

broo

#

It's already there

#

And I was adding it like an idiot

#

Is this okay?

eternal lake
#

see my previous messages

#

I have no idea what that syntax is

#

I need to see the actual json and not some app snippets

sterile hamlet
#

It is the json

#

I can't open it I'm on phone

eternal lake
#

then send it here

prisma walrus
#

Is it's possible to make something similar to rocket launcher?

#

I wonder

eternal lake
#

'similar' in what way

prisma walrus
#

Like make it functional and able to turn

eternal lake
#

nope

prisma walrus
#

Ah welp kinda disappointed but thanks

sterile hamlet
#

I think I got it kulche

#

Let me try ingame

#

I can't build it now

#

What

prisma walrus
#

I asked bc I wanna make this in the future
Ig can only do a cosmetic instead

eternal lake
#

I can't help without your json

sterile hamlet
#

Okay dm

sterile hamlet
#

Ptag creation

tulip rockBOT
# sterile hamlet Ptag creation

Step 1: Download a baseplate of your choice It is recommended to keep it small if you are just starting.
Step 2: Download a pixel drawing app. It is recommended that you get one with layers and transparency options. You can find a list of suggested options here
Step 3: Here are some tutorials that show how to make a house. One by Theo and one by Kulche
Here's a tutorial by rtobby that provides tips on improving the plugin quality
You may find more tutorials in the getting started page and on the forum
And even more tips pinned in plugin discussion
Step 4: Last step is to create a json. You can create one by using PCA or use this tutorial here to make one. To make one manually, you can use any text app which allows you to save files as a .json
Feel free to ask for help or suggestions on the forum or on the server

Bonus step: Once done, you can upload your plugin on the store which once approved can be downloaded in-game by anyone or post it on the forum showcase or both! Remember that store plugins must oblige to the store rules

eternal lake
#

can you at least use #bot-commands if you're going to call this command every day

sharp sigil
#

how do i make this act like one building?

quiet rover
# sterile hamlet Is this okay?

idk how that app is formatting things but it looks to me like everything is in a string (that is, between quotation marks ""), where none of these (boolean true/false values & numbers) should be

steel verge
tepid salmon
#

are there any mistakes?

eternal lake
#

yes, several

#

use 4 pixels on the corners, not 2

sterile hamlet
lament hinge
#

Not 1000%

sterile hamlet
lament hinge
sterile hamlet
#

export where bro

#

im new at making plugins

eternal lake
#

export the image at 100% scale

#

or just use the template as I told you before

lament hinge
sterile hamlet
#

ok

sterile hamlet
lament hinge
#

🤦‍♀️

sterile hamlet
#

oh yeah i forgot

sharp sigil
tepid salmon
#

Is it possible to use, cut and change the color of original game pngs and create a new buildings via code to save the space?

tepid salmon
#

this tower will take approximately 250kb, via game files the weight will be approximately 5 kb

tepid salmon
grim zodiac
#

No
Use animation

eternal lake
#

@grim zodiac please don't answer if you don't know what are you talking about

#

@tepid salmon you can grab stuff from the world texture using x and y as frame parameters

#

for example, "frames": [{"x": 10, "y": 100, "w": 5, "h": 5}] will grab a 5x5 square from x=10, y=100

eternal lake
#

texture sheets are named with coordinates so if you want to grab from 1024_2048 you'd just add 1024 to x and 2048 to y

eternal lake
#

if you want to use specific sprites you can also use "steal" and refer to them using their ids

#

x/y grabs whatever part of the world texture, steal grabs premade animations or buildings that are used in the game

meager river
#

Hello, a dude so... How do I make the ground "transparent" and that the hole does not appear?

eternal lake
#

"draw ground": true

low shoal
eternal lake
#

it's funny that it's false by default because who in their right mind would want the ground to be water???

steel verge
low shoal
steel verge
#

Because it was a single draw call

#

The problem with that approach was that it did not support water on different levels of terrain.

low shoal
#

Ah

#

(I understand the significance of draw calls but I dont actually get why there would be more draw calls)

tepid salmon
#

So, I made one test building from 3 parts, and had several questions

  1. The icon is attached to the platform, is it necessary to make platforms with different heights for each building?
  2. Is it simple way to find desired coordinates? because it very difficult to do it manually
eternal lake
#

you need to adjust the building height

tepid salmon
#

do you know tag?

eternal lake
#

build height

#

each unit represents 8 px in height

low shoal
#

The simple way to find coordinates is count how many pixels high its from the left most corner of the baseplate

sterile hamlet
#

Guys how do I fix this? I want it to be in the plugins category

eternal lake
#

your plugin needs to be on the store

#

or you need a manifest? no idea

sterile hamlet
#

Btw I've done it finnaly

prisma walrus
#

big

#

big fire

sterile hamlet
#

ye

#

its bugged

#

it was meant to be big tho

prisma walrus
#

hm

#

I hope game sale this November

sterile hamlet
prisma walrus
#

so that I can make plugins

sterile hamlet
#

u can make on phone

prisma walrus
#

yeh but it hard to type for me even I enter developer mode and use Ctrl+C and Ctrl+V

sterile hamlet
#

what is dev mode for

prisma walrus
#

(dev mode is a joke obviously)

sterile hamlet
#

but there is dev mode in theotown

tepid salmon
sterile hamlet
tepid salmon
#

i want to buy this

#

All

sterile hamlet
#

bro they wont even get accepted

#

1 is bugged, 2 are just parks and the one that works looks bad

prisma walrus
tepid salmon
#

What is this?

sterile hamlet
#

test ball

#

my friend made it

slim echo
sterile hamlet
#

i coded

#

i forgot

prisma walrus
#

I stole your codes

sterile hamlet
#

its alright

prisma walrus
#

:D

#

free code

prisma walrus
#

A

sterile hamlet
#

@tepid salmon i can give u code for ball

tepid salmon
#

give

sterile hamlet
#

BALLMANIAAA

#

lets make BALL ERA

sterile hamlet
leaden ridge
glad geode
white pike
faint quarry
#

How to fix it

opal dew
#

Hello btw why when i add one more plugin the bus glithes

#

How to fix it?

tepid salmon
low shoal
#

It really depends on how/why you ran out of ram

full light
#

Does anyone know What is the limit for installed plugins?

lofty flume
cerulean spire
#

the only limit there is is if your device can load all of them

lofty flume
cerulean spire
#

huh

#

weird

oblique perch
#

What are the open source commands that we can use in plugins? Example build time or people

eternal lake
#

open source commands....????

prisma walrus
#

he prob meant code

eternal lake
cerulean spire
#

ouwh-

#

uhm

magic sage
#

Does the files button in the settings do anything

lofty flume
#

Yes

lofty flume
tepid salmon
#

monthly price not work for upgrades, i thought that need to add "type", but it did nothing

steel verge
#

pretty sure the type has to be UPGRADE

eternal lake
#

I'm pretty sure you can't even use the type attribute in upgrades

steel verge
#

true

wispy pawn
#

hey

#

Do you know how to create a structure that doesn't measure the same on both sides? I want one that's 4x7.

wispy pawn
#

honestly, i dont understand

#

:v

quiet rover
# wispy pawn honestly, i dont understand

basically the idea is that you create smaller square buildings that formed the desired dimensions. for example a 4x7 can be broken up into a 4x4, a 3x3, and three 1x1s like so:

wispy pawn
#

nice

quiet rover
#

then you can combine them into one placeable object with compositions.

wispy pawn
#

so i have to draw the 4x7 building and divide it in more little parts to combine them

quiet rover
#

yup

quiet rover
wispy pawn
#

okok

#

tysm

wispy pawn
#

I would like to join the voice channel to do it while you help me.

#

sorry for being so dumb 🙁

#

im not good at these things

trail furnace
#

what are the tags for pavement roads to allow pedestrian to walk freely in the middle?

wispy pawn
#

hey

#

can someone help me in general voice?

trail furnace
#

im confused here, without a influence tag it doesn't provide any medical cover.

trail furnace
#
    {
            "id":"$medic02_NA1",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR1SmallHospitalNA.png","handle y": 8}]
        },
        {
            "id":"$medic02_NA2",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR2SmallHospitalNA.png","handle y": 8}]
        },
        {
            "id":"$medic02_NA3",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR3SmallHospitalNA.png","handle y": 8}]
        },
        {
            "id":"$medic02_NA4",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR4SmallHospitalNA.png","handle y": 8}]
        }, 
        {```
grim zodiac
#

This reminds me of that one hospital complex Sergio did that has no medical influence so the whole thing literally does not work
So yeah probably need a medical influence just for it to work

lofty flume
#

There are so many churches that don't have influence

#

They're mostly 2x2

quiet rover
#

what does this moderator mean by aliases? maybe some relevant context, i changed the ids of 2 objects

#

(the message i wrote for moderators: “The two removed ids are of two flags that I renamed (Democratic Kampuchea > Kampuchea (Khmer Rouge), PR Kampuchea > Kampuchea (PR)). I did this for consistency with other flags' names and to organise them together in the list. I understand that if someone had one of these flags in their builds it would vanish, but these are two pretty obscure historical flags and I doubt anyone has placed them in the month that this plugin has been out, and even if they did, they can always replace them since the flags are still in the pack. I believe that this tiny risk is worth it for the small improvement in consistency.”)

steel verge
wispy pawn
#

hey

#

can someone make a plugin for me?

#

I have the image, the problem is that I don't know how to do it on the page.

#

just to have an example 👉 👈

white pike
tulip rockBOT
wispy pawn
wispy pawn
#

ah

#

yeah i know

#

but i dont understand

#

:v

lofty flume
trail furnace
steel verge
#

Appears to be a bug, will be fixed in 1.12.26

tepid salmon
#

So, I want to draw shadows for the plugin, but I don't know where the sun is in the game. Is it possible to find out height and shadow ratio? For example 2 pixels of shadow per 10 pixels of height.

eternal lake
#

the ratio is 1:1

tepid salmon
#

Ok, thx

median skiff
#

How do I make a plugin

lofty flume
tulip rockBOT
# median skiff How do I make a plugin

Step 1: Download a baseplate of your choice It is recommended to keep it small if you are just starting.
Step 2: Download a pixel drawing app. It is recommended that you get one with layers and transparency options. You can find a list of suggested options here
Step 3: Here are some tutorials that show how to make a house. One by Theo and one by Kulche
Here's a tutorial by rtobby that provides tips on improving the plugin quality
You may find more tutorials in the getting started page and on the forum
And even more tips pinned in plugin discussion
Step 4: Last step is to create a json. You can create one by using PCA or use this tutorial here to make one. To make one manually, you can use any text app which allows you to save files as a .json
Feel free to ask for help or suggestions on the forum or on the server

Bonus step: Once done, you can upload your plugin on the store which once approved can be downloaded in-game by anyone or post it on the forum showcase or both! Remember that store plugins must oblige to the store rules

median skiff
#

How do I put it in the game then?

slender thorn
grand veldt
#

There is a building that is spliced but has composition. I want to increase the price. Should it be added to the composition or the building?

low shoal
#

Composition uses the already existing attributes of each building

grand veldt
#

Thanks bear_diamond

frosty musk
#

eternal lake
#

how do you expect us to help you without said json

frosty musk
#

Can't send it out ...

#

Why can I enter the game to use this MOD?

#

There was a problem only when uploading MOD to the official store.

#

After removing M1, it will become B01 ...

#

I have no intention to continue playing this game, including updating Mod.

steel verge
#

It must start with an array, not an object

sterile hamlet
#

Guys I made 🧀 how to fix this tho? And I still don't know how to make shadow 😐

sterile hamlet
#

Hello someone?

steel verge
#

"draw ground": true

shadow geyser
#

player258 x xxxyz

broken swift
uncut steeple
#

Does anyone have the code to create a category? or see why mine isn't working?

[
{
"category": "industrialprops",
"frames": [
{
"bmp": "industrycategory.png"
}
],
"id": "industrial",
"title": "Industrial_Props",
"type": "category"
}
]

eternal lake
#

because there's no such vanilla category as 'industrialprops'

#

you're defining a new custom category and referencing another custom category that doesn't exist

earnest pendant
eternal lake
earnest pendant
eternal lake
#

you don't have to

#

its completely up to you

uncut steeple
#

am I writing something wrong?

eternal lake
#

you haven't defined the category "$cat_industrialprops"

#

if you have, make sure it gets loaded before this json

uncut steeple
#

[{
"id":"$cat_industrial_props",
"type":"category",
"title":"Industrial_props",
"frames":[{"bmp":"industrycategory.png"}],
"ordinal":1
}]

so it's working ok now, thansk for your help

trail furnace
#

i dont understand this. . .

#
    {
            "id":"$medic02_NA1",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR1SmallHospitalNA.png","handle y": 8}]
        },
        {
            "id":"$medic02_NA2",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR2SmallHospitalNA.png","handle y": 8}]
        },
        {
            "id":"$medic02_NA3",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR3SmallHospitalNA.png","handle y": 8}]
        },
        {
            "id":"$medic02_NA4",
            "type":"animation",
            "light": true,
            "light switching": true,
            "frames": [{"bmp":"BR4SmallHospitalNA.png","handle y": 8}]
        }, 
        {
        "id":"$medic02",
        "inherit":true,
        "author":"CHPR",
        "animation":[
                    {"id":"$medic02_NA1","x":0,"y":-42,"frame": 0},
                    {"id":"$medic02_NA2","x":0,"y":-42,"frame": 1},
                    {"id":"$medic02_NA4","x":0,"y":-56,"frame": 2},
                    {"id":"$medic02_NA3","x":0,"y":-42,"frame": 3},
                    {"id":"$animationblinkingredlight3x3","x":31,"y":-51,"frame": 0},
                    {"id":"$animationblinkingredlight3x3","x":7,"y":-39,"frame": 1},
                    {"id":"$animationblinkingredlight3x3","x":29,"y":-27,"frame": 2},
                    {"id":"$animationblinkingredlight3x3","x":54,"y":-38,"frame": 3}
                    ],
        "frames": [
                    {"bmp":"BR1SmallHospital.png"},
                    {"bmp":"BR2SmallHospital.png"},
                    {"bmp":"BR4SmallHospital.png"},
                    {"bmp":"BR3SmallHospital.png"}
                  ],
        "rotation aware":true,
        "width": 2,
        "height": 2
     }
]```
#

getting pretty fed up trying to get this thing uploaded to the store

#

now my old zip file that work fine previously doesnt even work now in 1.12.26...

eternal lake
#

I assume the version manifest attribute is mandatory

steel verge
#

Correct

trail furnace
#

thanks, i was very confused because apparently it runs fine in previous versions

tawdry quest
#

Can anyone explain what the problem is with this plugin. I saved a file 2 days ago and now it's not loading.

vagrant knoll
#

Can anyone explain what does this mean? Does my plugin have some problem or something?

eternal lake
#

your graphics do not match the style of theotown

tepid salmon
tepid salmon
vagrant knoll
#

Can you help me?

vagrant knoll
#

Im new to plugin

vague scarab
vagrant knoll
#

Thanks for telling me!

#

My plugin have a problem

#

Just like this

#

But my problem is light animation

eternal lake
#

you have no version attribute in your manifest

vagrant knoll
#

Wait

#

I messed up something

eternal lake
#

wait that's just chip's screenshot...

#

why would you repost another person's error.....

vagrant knoll
#

That is identical to me

#

Anyway this is the json file i used

eternal lake
#

if it's identical then I've already told you how to solve it

vagrant knoll
#

Uhh

#

My code is blocked...

eternal lake
#

then send the file

vagrant knoll
#

Ok

#

Here

eternal lake
#

not sure why did you even do this if I told you what the problem is

vagrant knoll
#

You know what

#

Ill make the new plugin again

#

An other building

eternal lake
#

you do you

#

not sure what's the point

vagrant knoll
#

Nuh uh

eternal lake
#

?????????

vagrant knoll
#

Can you teach me to make texture,

signal wing
#

So let me guess it straight

vagrant knoll
#

Shadow

signal wing
#

You asked for help
Kulche give answer
And you change topic

eternal lake
#

I swear I'm talking to a seven year old

signal wing
vagrant knoll
#

I ALREADY DELETED THE IMAGES

eternal lake
#

caps off

vagrant knoll
#

Bruh

#

I want to add the texture

eternal lake
#

is there still a problem? if not, stop clogging the channel

vagrant knoll
#

Hmm

eternal lake
vagrant knoll
#

Okay

#

Bye

meager river
#

Help, idk how to fix this I already fixed it

#

In the code the first part is the "Transparent Roof" (where rotation does work), and the next code is the gray roof, which when rotated does not show well at the height

broken swift
tepid salmon
#

cheese guide

meager river
#

Now, a question, How can I make a road decoration with away rotation?

vagrant knoll
#

Now i get it

#

But is it legal make plugin 4x3?

#

Tile

tepid salmon
lofty flume