#plugin-discussion
1 messages · Page 25 of 1
Hi. Actually currently living in Poland because of this whole situation. I hope soon the fences and walls between our countries will be dismantled
im sorry but why are you posting photos of this building everytime, i mean, we get it
Because there are progress
i just enjoy sharing progress
T
A
L
L
that's about it
np too
but i do understand your annoyance
stop
you know, building up hype and everything 😅
My next plugin will be
- Residential
- Commercial
Make this building in ha long
I'll drawing this building in the "future"
Neat
+_+ 👌
The buildings are so cr* ng* 😖
Nice
Sayber pank
Like a pabaji house
🤨
Omg
why is it shaking
🗿
is it having a stroke
lmao
because i use screenshot to make the gif
@orchid sorrel i have seen what yo done with the street lights, i wonder if there are any tips for this kind of light
i tried to make it like this lol
https://www.youtube.com/watch?v=lt9cjRDPmho&ab_channel=dutchtrainmanserie22
At Blerick , the Netherlands 24.11.2017
The big d!ld0
just lacking texture and not big enough
Yeah, not big enough
You could make it larger too, the outside circle isn't matching with the inside
In fact🗿
bruh, just realized i still have this
Yeah
The fact the wee woo word is blocked is really unfortunate
wee woo
because they are used to making plugins, so their skills increase and they are very fast in making plugins (maybe)
you can always use the short form - f**k
idk
cant find a way to get it into the game
it was originally made for complex industri
which kind of light exactly
like emergency lights for firе truck
I have never really done this kind of stuff
just use some minimal blur
you can give me the file so I can experiment atound
I'd just need the truck itself with the sequence so I could 'upgrade' it a bit
alr
That would be nice
Well I will send you the thing tomorrow, since the emergency lights I made today are just testing
wait nvm
lemme send it to you
|| 🤨 ||
Give it or consequences
Bruh how will you guys code that into the game
I have a water gun
As a decoration
You see, the problem is that it's too big
Nah, u take the png, u put decoration in the code qnd the guy's happy
the world if plugins worked like that:
Hang on I just thought of an idea
Me on my way to find the location of this hotel/apartment/idk
bruh, aint no way this is that hotel💀
Ok that is the hotel
I will make it
In another news, kulche did a really cool job for the emergency lights
Niceee
I don't even know how he made that so smooth but very epico
it's literally all blur
Interesting
This was before
The colours kulche chose is nice
wohooooo
literally a firetruck
Woah this is amazing
is that gonna be released?
me when the noise changes every frame
blame gif for being shitty with quality
skill issue
also thanks
add smoke through the roof
apparently drawing smoke is more complicated than you might've thought
scaaary..
No smoke 🧐
Big!
That looks amazing
does anyone know the name of the plugin?
I found this on YouTube
if u have never seen the plugin anywhere its probably private
Its probably made for tutorial purposes, i guess
its just a random gameplay, thats probably a building from another game
honestly the building does not look like the game
Decal?
Or just the texture of the grass?
Cus i got one
Ye i just stole this from the game assets
It is a Xami theatre
Fitamint's plugin
Nice
No sadly
You meant the Kulche's version I think? Yep that looks amazing
Finally i found this hotel full images
you meant i found that?
Yes
@lapis hound regarding to what you said in #plugin-suggestions , it's just not the same.
There are some parts of the Line that the MBMP just can't replicate
so i did some experiment
16 fps:
14:
16 is smooth
12
10
interesting
i also like both 12 and 10, but i cant decide
anyway here's 11
watcha think
it's fine
My next plugin will be middle or rich ??
what's that for?
@dreamy hearth
rich
i mean it looks more vietnamese than japanese but i wont mind lol
but i will definitely use that for my current vietnamese city - Tu Lien
true but it still looks asian ¯_(ツ)_/¯
i have just realized i will need to 8 different emergency lights animation for a firе truck
sorry, but i think i deleted it from the store
Does anyone know any other plugin with these similar looking mansions?
I'm looking for mansions..
first fire truck's frames are done
Release it
im still wondering how animations work on different rotations
second firе truck emergency lights
replace the vanilla fayer truck with this

lol
It's in game in newer version
So i thought of revising the name, and logo for my plugin package, how does this look?
Pa
wat
2nd fire truck's frames are done
🤣
third firе truck emergency lights
Built in decals,not a plugin.
looks very plugin space hungry
ever considered creating just a small blue light and using json for everything else
Yea ,the truck pack will be such a pain for phones
i dont think it can works like that. But i think that i will need 8 different emergency lights animation for a truck, since there are 8 rotation frames
wait
actually i can do smth like you said
lemme try
will this work?
alr now i only need to know how to code them ig
you literally need a single "lit" pixel animation
then you can define your own sequences and append them to vehicles
Psst,can you share the hex color of the lights?
like this one?
no
oh
depends how your unlit frames look like
is the unlit frame just empty or is it that small faint glow thing
just empty i think
then you'll only need the full glowing frame
can i add these 2? it makes the animation smooth
that's why I have asked you how your unlit frame looks like
you can but you'll have to take it into account while defining your sequences
i see
you can switch to dms if you want me to explain how it'd work
alr
Red, orange and white one.
😫
basically just normal color but i set make it brightest
Omg it so beautiful
My man
funny ladder truck
nice fire engine, but when was it released?
it's not released yet
all night frames for fire trucks are completed
after nearly 4 months, are frames for my truck plugin has been completed
starting from tomorrow, i will start coding the trucks
this is just satisfy to look at
💀


Why has it not been approved yet? 😭

Anyway the tower of coldbullet looks pretty also the "car" looks cutie 🚀
oh my
Just asking Akunbaru
i think you should use the trucks from the leaf if he's ok, to make a prettier garbage truck
oh i do have a garbage truck kek
if you dont like the cabin i can change it to 15 other cabin
Cool truck
hmmm maybe i can think about it again
The resurrection of Jesus and You
Amen
Do not take it wrong
bruh
school and real life stuffs are definitely not "vacation"
give them some respect
we have our own lives and we are very busy people
and after all moderating plugins isn't as easy as you think
Ikr
it takes time
your words said different
Because it was misunderstood
"whatever.." ?
okay let's stop arguing
Yes just stop it..
It was just a misunderstanding...
just a few words of wisdom, next time before complaining about activity just think before you post it, we are human
this goes out to anyone, not just akun
Yeah
what, why he wants a version facing the other way, I do what I want
plugin disapproved just because it doesn't have a version the other way around
all you have to do is reverse the building and then fix the shadow
What a weird reason
Can you show me the whole bridge
if it's a composition you need rotation frames
maybe they meant wrong lighting?
oh nvm
its about rotation frames
I don't get it
wait it doesnt have another side frames?
Me too i never use rotation
Make a mirror edition too so we can make bridges on both sides
(dont forget to change lighting)
lots of plugins don't have a version the other way around and rot your city if you turn it around
my plugin is not the only one
yes, but bridges should have it
nope
yes
(I haven't disapproved it) if you don't like it then don't upload it to the store, easy as that
most bridges can be built in two directions anyway
just don't spin the town
rotation frames are a must for bridges
I haven't seen a modulable bridge that only goes in 1 direction
now cut this out
its also about building bridges in different directions, not just rotating your town
okay
I think bokoblo doesnt really understand what I meant
yeah he does not.
people are supposed to build the bridge however i want, frowned on because it bothers you i think its stupid even if i was a moderator i will do that
man, if you don't like it, then don't use the plugin store
you don't quite understand the point, do you
you've all been crying about low quality plugins and when we started to enforce it more you're crying even more
you have forums for uploading low quality plugins
@static pollen just do this thing
the store is for more usable stuff
*example
but if you turn an entire city, all the objects turn around, my bridge is one of them, and all these plugins that can be rotated are just a useless detail
okay
so basically
not all bridges go in one direction
some of them go south
some of them go north
some of them go east
and vice versa
vice versa🤤
Its not only rotating the city. If the bridge only has frames going north, you'd be able to build it south/north. But you wont be able to build it going east/west
so it not only breaks rotation, but limits functionality
there
that's the other reason, and I think it's even dumber, that's how I designed it, people are supposed to accept that, want a version the other way around out of personal need it's supposed to be done by a suggestion not by publication ban as if it were blackmail
that's exactly what makes your plugin low quality, and it's not going on the plugin store unless you change it
end of topic.
if you don't like the rules, then post it in the forums
you are not supposed to disapprove for an unnecessary suggestion
Calm down...
there are plenty of bridges that are designed to be one way
wrong lighting
I know I'm just setting an example for him... he can fix it himself
I got my phones back but i can't download termux for my git damn
Haha as i thought it was just a fence or deco
i downloaded a few plugins on mobile, do i need to extract stuff from the zip and also in what folder do i put it
Ptag files
TheoTown files are located under such directories:
▪︎ Windows: C:\Users(insert username)\TheoTown
▪︎ Linux: /home/$USER/TheoTown
▪︎ MacOS: /user/TheoTown
▪︎ Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
By default you should be in /storage/emulated/0/
Reinstalling the game for Android will delete all files, unless you decide to keep the files when prompted by uninstaller.
Alternatively, you can access the files through in-built TheoTown file manager, accessible through the in-game menu.
You can find your plugin, music, region and city files there as well as logs for debugging purposes.
thanks
In this directory
Use a 3rd party file explorer like ZArchiver
The built-in file manager tends to hide contents in the data folder
12
Too late, i have already picked 11 lol
Yeah i noticed 😅
Calm down 💅
No, calm up instead
Calm up = more calm
rage down
🗿
I think it has improved
:))
quite a lot actually, looks leagues bettee then the original imo
thank you
It looks like a openttd newgrf
fr it does
lemme update
damn i am kind of proud of myself
ill just draw some people and it will be done
perons will be done
I think you should change the asphalt color to in-game's asphalt color
yes
yes that sounds like a great idea
I don't even see the shadows
can't wait to put it into the game
thoose at the end of pavement
idk how do u call it
You should increase the shadow's darkness ig
idk
i think its better
well the pavement should be higher than the road
ill fix it tho
so it should look like this?
yes
yay
thanks for the support
whithout you i wouldnt have enough motivation to finish this
Guys, which size should this be? 4x6, 3x5,etc?
4x5
My largest amounts of buildings per template
Alr
Ight we got a layout
Whatttt
that plugin looks pretty
More progress
I need suggestions for Indonesia transport pack.
Maybe,some EMU in Indonesia are used EMU from japan.
What are you drawing ???
@lunar snow
Writing on cardboard 🗿
My old notebook ♨️
Because it truly Sus
That hotel in ha long
Here is the progress
I drew It at school btw lol
The bus stop angle looks a bit wrong
but they said "this is not a normal car as it's not a truck"
so a truck is a "normal car"?
lol
i dont even know if i have to use "flag normal" for my truck
ight this is the first truck coded into the game
Fire truck where
after i done coding all the trucks into the game
then i will work on the fire truck
anyway can you control the number of trucks spawn from an industrial/commercial/residential building?
I hope you sort out the CATTITG process
the what?
ah*
all
Can you charge it
wydm. like can i charge it like a battery?
Idfk
lol
Because nor evan nor remains will help
ye
Experiment success
What don't you understand
no i understand that
i just cant spell the words personenkraftwagen and lastkraftwagen
wow so we will get monorail and maglev soon?
fr
Is the vehicle can be charged by toll booths or not.
Themax's already made them
ah
now i understand
ig all vehicles are chargeable by default?
very epic
Yes.
hmm, how many trucks spawn for a single truck built?
well i spawn the trucks using the "meta" tags feature
so idk
Patiently waiting for leaf to code the trailer truck.
Lol
this will be unlocked after you successfully transport 100 goods
Ebic
What place is this?
Chaos
congestion 100
me watching all other trucks slowly morphing into The Leaf's truck
as i've said before, once you have download this plugin then vanilla trucks will have no chance to spawn
yep
true
My ERVP: yea...
thumbnail
andddd rigid WOMAN trucks have been coded into the game
only semi left
i will do semi tomorrow
Damn
Woman?
I mean I'd love to help, just know f all about plugins xD
How do I make the plugin have a population/building "requirement"?
i havent updated it
Oh you downloaded the forum ver
Ets2 x theotown
alright so here's an interesting question
how do i code a trailer
i wonder if there is a code that will allow trucks to tow random trailers
im sure there is a way, i just dont know how to do it
also way you can do this?
an id for multiple trailers?
🤔🤔
yeah
😳👌
Ngl I wanna see this but like the Theodosian walls
Skill issue,try using:
"v2":[0,0,-2,0,0,0,0,0]
Those numbers add or reduce the y value, something like handle y in frames.
but i thought
Skill issue
help
Here's my template for ITP's car for a reference.
but what about that "v2":true
Just a 0 value to all of these.
oh
alr then
so do i apply this line ""v2":[0,0,-2,0,0,0,0,0]" in the trailer code or the truck code?
Any other frame that had alignment issue?
all of them
Trailer one.
but i will figure out
ight
It's the same
Try sending the pictures of every frame of it.
V2:true if you want to align frames at frame object
i see
nah i can figure this out
V2[] if you're lazy enough
interesting
Idk if this can be generally effects other alignment if you just put 2 values there and not defining other frame alignment
alr
i sê
But these methods are working for me.
The cool thing here you can do "count":8" and define alignment there
im hearing
Im talking about frames there
Even if i only add only a single value in the brackets.
im wondering if that single value is x or y
Yes
Any y value
Mine ERVP code.
so how do i change the x
Pair of it was x and y
One sec.
Wait all those are just for y?
i think
i cant see anything
So far of my knowledge,yes.
Nah im pretty sure each pair was for x and y
Have a try
jesus
what about this
Basically,put handle x = value after frame stuff,eg: bmp,count,etc...
Damn hard?
just a little confusing
This? If you used count:8 for frames for your cars (including diagonal frames) and wantt to change alignment for specific frames you don't have to split those and just used v2[] instead
well i do have count:8 for those
If you tried handle x/yfor frames havingcount it will affect all those frames
i see
so the v2[] you said work something like this right?
Use v2[] for it instead of splitting those frames
so that will affect the whole frames right?
That's the thing i didn't know, what i said was handles inside frames[{}] having count attribute
can you write me an example code
frames:[
{
bmp: nnn.png,
count: 8, // dont use handle x and y here if you used this attribute
}
]
// use v2 instead
v2:[
0,0, handle x y for frame 0
0,0, // " Frame 1 and so on
0,0,
0,0,
...
]
thanks
Inner peace
so let's say that i have 8 frames for my trailer, then it would looks something like this right?
Ye as far as i know
There's no inverse y axis doing handles
As I've been said,it only works on y axis.
we can't do anything much because it was Devs rights
@lunar snow forget about this it's no work
nnn.png
Yet I'm still survived.
So by the picture I've taken,the locomotive had curved roof.
Closer
Looks weird.
Bruh
what should I do now
What did erk do to rearrange the trailer of complex industri btw?
Im the one who did it
I used traditional method
interesting
Kiki already told you
ah
Use v2 for y
Forget about your x now
It's not needed anymore in this course finally no finding for x
In order to do so,you need to split up the frames (in code),and add handle x to each of them.
damn
like you have showed me before?
Then what the purpose of this screenshot.
i know this maybe too much but can you send the code of a random trailer for c:s
i need an example
i will look into it
You don't have access on the repo?
just one problem
Lemme sent the code directly here for convince.
what's that
Repository
is that on the discord server, i cant find it
Do you have GitHub account?
"id": "$K012_ITPTR_BB200",
"type": "train car",
"template": "$K012_ITPTEMP_LOKO01",
"speed": 2,
"frames": [
{
"bmp": "BB200.png",
"count": 4,
"w": 20,
"h": 18 //my normal frame which only had y problems
},
{
"bmp": "BB200.png",
"w": 16,
"h": 18,
"x": 80
},//first diagonal frame
{
"bmp": "BB200.png",
"w": 5,
"h": 18,
"x": 96, //this x used to specify coordinates on image.
"handle x":-3 //do it something like this.
},//second diagonal frame
{
"bmp": "BB200.png",
"w": 16,
"h": 18,
"x": 101
},//third diagonal frame
{
"bmp": "BB200.png",
"w": 5,
"h": 18,
"x": 117,
"handle x":-3
}//fourth diagonal frame
],
"animation": [
{
"id": "$ITP_ANI_BB200",
"x": -15
}
]
}```
@lunar snow
interesting
Also try:
tail = [ $carnull , (traileridhereidklol) ]
tail:[$carnull00, trailer, $carnull00] fixed
bonkcrete
nice
I like the roof texture,ah....
i see the x in this code but where's the y
On the v2 thing
The v2 was on a template.
Read the comments on second diagonal frame.
what does this mean
wait what's that
More like I call the expert method.
will the "1 id for multiple frames" still work for this method?
It should,but have fun reassembling those thing
i see
i will check Hadestia's "silent frames" method then
@low loom so what's the method
This one @lunar snow
By adding space using a frame-less car
question, why do we need 2 null frames
So other vehicles won't crashing into your trailer.
and also is this $carnull00 default or you gotta make one
It was in game.
Nah
theleafwoman
fr
$car_null00
Try that
Put that on the truck,not the trailer
yes, i put that on the truck
I've already had the same problems,you need to wait a while until the same truck spawned again to see effects if you changed the tail.
Try making a null car with specified width
Try the first method I've send previously,maybe send some samples in pm.
but how i change the width of that null car
What should i do with this area ??
Car nulls code:
"id":"$car_null00",
"type":"car",
"frames":[{"x":0,"y":0,"w":0,"h":0,"count":4}],
"flag all":true
},```
ah
h
ight figured that out
omg mârqatêun
snapakasns
nice
downinohioswaglikeohio
oh right this was the building i was referencing
Starting off abstract first then detailing
that is a wip right?
Yup
cool
i swear i keep changing these numbers but nothing happenned
ight i give up
guess i will do the traditional way
tomorrow
stupid handle x,y
I got the best idea
As i said send me the json file on pm,i will start working
U know the Path Decal by the 26
It's half invisible so u can put it on another decal
My idea is this
I don't even know, I'm just trying tricks
Little help
i don't see much reason to rework the building tbh
it looks good as it is
I'll go work on something else other than reworking ingame buildings
yes it doesn't make much sense especially since you aren't even going to add rotation frames
-professional theotown building reworker and rotation framer
you're welcome
Well he left... again
For now i still prefer Theotown one
btw this is one of my favorite buildings in Theotown
Normal
what is the code for influence culture?
"influence culture":
Ok thanks
🤣
Damn you
Ola
Opa
Gamgam style.
🗿
Just found it funny
lol
||roboster 💥||
Mecha
there was a bug that really exist
it's finally less cringe than the original version
Ja (meant yes in german)
Very modern
😆
or look like a buried piano
the shadow
Nice
Beautiful
Can't wait
Yay
As well as on the forum and on my channel
Can't wait
why not try uploading it again in the store?
More progress
Mane what r the plagin mods doin, No new plagin releases
Crazy how people have lives isn't it?
Any truck progress?
Nah aren't there more mods ?
There are very few
Are you using pixly 😮
Because the problem is still unsolved, and its easier to manage the packs outside the store
Ah i see
The Mesopotamia is forum exclusive
Is this good?
Looks very good
Looks nice
I like that bushes
Are you going to continue to make more colonial packs?
Yes
@oblique tundra
Beautiful and could be very useful
😳 me want it
At first I made the monument around it, but because it took a long time, I just made the monument with the plants😅
More progress
cart
I'm making this hotel I saw in Ha Long
Nice
What is that?
A building
r/technicallythetruth.
I like the building like that
Terminal exchange: Tram edition want?
Nah it's the final ver
Yep
return streetcar and ferry >:U 👌
Great
How to install plugins manual ?
Ptag files
TheoTown files are located under such directories:
▪︎ Windows: C:\Users(insert username)\TheoTown
▪︎ Linux: /home/$USER/TheoTown
▪︎ MacOS: /user/TheoTown
▪︎ Android: /storage/emulated/0/Android/data/info.flowersoft.theotown.theotown/files
By default you should be in /storage/emulated/0/
Reinstalling the game for Android will delete all files, unless you decide to keep the files when prompted by uninstaller.
Alternatively, you can access the files through in-built TheoTown file manager, accessible through the in-game menu.
You can find your plugin, music, region and city files there as well as logs for debugging purposes.
@rain gate
What is this
A building
Saturated building i hate it
Making a war Building
Gosh
Plugin mod is not that active
For starters

Finally
The ingame reset icon was not accurate
night frame
Nice
goodness.. that`s a glorious lighting @.@\
looks really nice
Amazing and beautiful
beautiful and Amazing
i'm gonna snap off your toes if you won't make the night animation plugin space friendly
Omg it so beautiful
Bruh
Crazy
dip them into liquid nitrogen and smash them with a hammer
Was that a treat for my upcomming mega plugin
1984 moment
nicee, which building is that too?
wohnpark alt erlaa in vienna
Wow, i thought that is some kind of Japanese buildings
You got it ;3
Where is hills tool? I want it 🥺
You make so much important plugins
I thought it is Marina Bay Sands
Its looks like marina bay
Looks... interesting
plugin store, because you need TT 1.10.87.
spam to moderators for approval. lol
oh beautiful, btw would it be possible to make several height levels if possible please
Not much of a progress, but i can guarantee you that it will look very different soon
Hey, who can send a template from me, please?
The are pinned
Where?
here
So, i still try to find it
So beautiful
That is the most phallic thing ever
Please what's wrong with this. I'm still learning to make a plugin with a size of 2×2
🙃
Oh titan!
64x64
Haha, maybe if it's too OP
Ok sir, Thank you 🤜🤛
PPunish @strange cloud
Kiki012 🇮🇩#0437 has been warned: Being Rude
Seemed pretty uncalled for if you ask me
I've predicted that.
And you said his grammar was bad
"I have predicted that" doesn't make much more sense
I forgot the mirror.
Yoi
Rudeus
Anciv Babylon is out
If you got have any questions, read this forum topic about the download
https://forum.theotown.com/viewtopic.php?t=14799
And remember that "aAncient Civilizations Basic" is essential
Is that edit?
Right?
Not!
It was original after I installed that plugin
Can u explain this?
Ahh I get it
Try to use template
Check pin
Even the height of the building I had never seen before
Pversion
Where's patch notes
Wth
@worthy narwhal finally felt good enough to finish the frames of the main highway road
I'll add multiple lanes in the future
which one's better? This?
or the darker variant?
This but add some noise
okidoki
This
yea the darker version is better for sure
hmm also in the future could u also make 1 lane with markings on both sides for exit think it’ll be cool
ok how do i make this truck always spawns with trailers?
Add Tail lol
i mean i have already did it
i should stop writing codes using notepad🤔
It's a bug i think
