#feedback-discussion
1 messages · Page 293 of 1
@torpid galleon you’re probably trolling but in the off chance you’re not, we already have LGBT in Hunt
Lulu is a Lesbian
We need trans
Well, any Hunter can be trans if you want to 🙂
While I get the sentiment for wanting such, I also don't like companies commercialize LGTB representation, so it is not something I want Crytek to add unless they actually put in the legwork for it.
@slender crane just burst with fanning/levering?
burst with reduce firerate, replace levering mechanism with a hammer?
make it whacky as in some real psuedo modding of the gun
i believe lever action rifles already have a hammer
like the avtomat considering in reality its super whacky
if i see a mosin like that irl id wouldnt even know its a mosin
Does anyone know this information?
How is the hunt mouse EDI calculated?
DPI 600, Mouse speed 46, What is EDPI?
My normal FOV is 100, what is the ADS FOV?
i hate to tell you this
but it is irl
it isnt converted from a mosin, tho
its some canadian service rifle thingy that never got the greenlight for military use
jesus christ
thats pretty sick
big ass rounds
i just want some sort of change in the mechanics of the game
something real whack
it competed with replacing the lewis gun i think, either that or the it and the lewis were competing against eachother
i was thinking of a whip the other day but no one liked that idea either
damn yeah thats a cool gun
While I get the desire for change, I don't think adding more rapid fire options to Hunt is healthy for the game.
im sure some balancing to the mechanic can create an opportunity to add something unique to the game
idk
Again, whacky stuff would be cool, just not more rapid fire options.
Dualies is breaking the game enough as it is.
i mean u can make the burst load slower like a 1.5s per burst. but i understand
getting spammed and hipfire headshot gets old quick
Yeah, that seems really deadly when only 1-2 bullets needs to connect for killing.
high recoil and need practice maybe?
like pass 40 meters u really gotta get lucky or something
@spare pollen That is basically what the Pax is based on.
Yes, yes buuuuuuuuuuuuuuuuuut. The 1851 looks cool, and actually uses balls. Idk, could be an option. We need more pistols in the game, and having unique ones would be amazing.
I think it is just smart to look how nerfed they needed to make the Avtomat to see how many restriction is needed for a weapon to be remotely balanced in this kind of game.
As the Dev said themselves about them struggling to balance the Dolch: it is simply just a modern gun existing in a game that usually doesn't have these kind of options and the nature of sending bullets down at a fast rate makes them leagues better.
Personally I don't like to add weapons for the sake of adding weapons, they need to serve an identity to the pool of weapons we already got.
Moreso, the Pax needs love more than we need other weapons :b
i understand
Some guns need to serve worse then others, otherwise what's the point in having different guns when they'd all just practically be the same. Giving love to guns that aren't performing better then others are performing worse for a reason.
I -think- a double barrel hunting rifle (medium ammo) might be a healthier solution, tho I can see how that is deadly too.
oh yeah thatd be really cool. yeah but i just thought since its a "whacky modded" gun the devs can be more creative with how they want to balance the gun
double barrel springfield? LOL
There is a difference between serving a niche and being flat out better or worse.
Think making sure every gun have an identity is important. Like Bornheim ain't top pick, but it have an identity for be a rather precise fast peashooter.
Moreso I'll argue that adding more guns would further blur out the identity of the current pool of guns. Like how the New Army just is a worse Officer, not adding much to the pool of weapons, but sure ereases the identity of the Officer.
Yeah, that is why I'm very weary with that thought :b
Well, whacky can be other prerimiters than fire rate, would be cool to see some "monster slaying" weapons.
i just believe that with creativity the devs can make some really unique gameplay, and even counter meta options in someway by bringing the lower tier guns more versatile; even if they have to go outside the box of reality they built around the arsenal
The New Army is a two shot compared to the Officer at the cost of bullet velocity. It's a definite pick for people who want to shoot fast and kill quick, but don't want or have the hunt dollars for the c96/ Dolch. Or doesn't have the trait points for quarter master to take on a shotgun for up close encounters. Their balancing is so far not too bad. Obviously there needs to be some balancing like the machete which is overwhelmingly only used for starters.
Yeah, would be cool with some cool "set up weapons", like something that launches a cloud that makes you cough like choke bomb, but it is flammable and the weapon also comes with a dragonbreath shot.
yeah exactlyyyyyyyyyyy, i find utility would be a good way to counter with the "strong" weapons in hunt
the custom ammo could be more versatile rather than adding to the strength of the gun
The Officer is also a two shot.
It is literally just a worse Officer.
Big agree, Slugs were a mistake, they are mostly just straight upgrades.
simply replace your idea with the savage navy revolver or the dragoon/walker
yeah LOL every gun feels like ones weaker than that one and one stronger than the other one
and then just add "conversion" to the name
thats why i think the bow and crossbow variants are so cool
i mean more like the convertina arrow and shotbolt LOL
Both look cool
walker and dragoon are basically the same as the navy, the savage navy is a little different tho
Think there is some good trade off with most of the special ammo, add bleed or burning, removes pen or Penny Shot is bigger damage per. pellet, but more random spread.
But then you just have Slugs and HV bullets that feels like a straight upgrade.
@split swift imagine what it’s like for those of us on Asian servers having to deal with players from certain countries that have to use VPNs therefore ping abuse, as well as using highly obvious cheats
We need a South East Asia server
imagine even more stuff like smoke small flash
Well, they can start by removing recoil from dragonsbreath, like that doesn't makes a like of sense.
Noise bullets
thats just a bullet
Noiser bullets
also there are chaos bolts
like we have a flash bomb that shit makes no sense back then
thats a noise projectile
exactly!
nono, the sculptor made them
so its ok
flashbombs are just them going a little past their realistic equipment territory
for the worst
i like flashbombs when theyre used on people who arent me
I don't mind flashbombs as a concept, but the implementation in this game makes me >:c
hearing them doesnt help cause if it just hits within 10m and youre not behind cover you _will get 10 second blindness
idk if its 10s, but its long enough for someone to walk at you and slap you death
tbh if they just made it take longer to ready and made it more audible from a distance, that'd make it better for me
wouldn't mind it be akin to the CS flashbang, flash, but it is more the frozen picture that distorts.
yeah still tho im just suggesting that creativity can go far if the devs do decide to take that path
Think a lot of people play Hunt for the "grounded" nature of the game
problem is that creativity goes stale quick in the competitive scene
there will always be a better option that makes the user less prone to malding, thus making it even more enticing
chaos bolts exist, nobody uses them
Chaos Bolts is not used bc they make chaos bomb sounds, which is easy to identify as false.
Same with Starlight Shells, I would use on my Romero if: I got more than 4, the didn't last for like 30 seconds and weren't loud as shotgun shots.
i dont think creativity goes stale quick in a game if all players have the option to acquire that tool
like cs go where everyone can access almost all of the options on both side
i see people use the same group of guns in csgo everytime
Not sure what "creativity" means in this context.
like theres no reason to not try to grind to awp since corner camping at point with awp is the most optimal way to win
like how both teams can buy smoke and flashes and all the other tools to make creative plays
and its fair in a way since both teams can buy it
if all players can access the tools available then i think the creativity can fair well in a gaming environment without having the competition be boring
@cursive lava
True
China should have their own server,
It’s so hard to find fellow SEA players that I can communicate with during matches as most CN players don’t even bother to check if you speak Mandarin Chinese
Yeah I think if it was more like a stun grenade it'd be better. I'd straight up rather have the op ass stuns from warzone than the bullshit we have now.
Maybe more like concussion mines/nades from siege would work better or something idk
Even if it slows your movement I'd prefer that over completely defenseless forever
I mean realistically they could do that if they wanted. Just change it to a different look of being poisoned where your screen is tunnel visioned and then give you the tinnitus effect from shooting too much
The flash is definitely way too long , but concussion sounds like it would be awful
Even at the absolute edge of the flash's effective range you lose vision for 2 seconds if it's on your screen
Doesn't sound like much but that's a lot
2 sec are only a lot if you fuck up bigtime or arecaught totally offguard
Because whoever threw the flash needs to make it to you in time to take advantage. Thatd easy if the flashed target is stationary, but of they have a good reachtion or good map knowlege they can move away totally blinded until the flash wears off
the worst thing you could do as a flashed target is not move
There are also other implications for separating servers. Cheating for example.
Flashes undoubtedly are good - but they do have ecounterplay.
But that counterplay is all about anticipation, and fastreactions
counterplay is just having a teammate save you while you spaz your mouse around
theres no counterplay to getting hit if the opponent knows how to use them
unless youre going to never push within range, but that doesnt really count
Contrarian for the sake of being contrarian
@silk summit Hey the game is presently not designed around leaning, it's the same issue with having left handed viewmodels
It's not that it would never be added, though I'd prefer if it weren't, but that even if it were it'd require a lot of design and balance work to make sure it A: Doesn't break anything, B: Isn't easily abuseable, and C: Doesn't cause any unexpected angles players shouldn't be able to shoot from.
No.
Thats how you survive flashes.
They dont limit mobility for a reason - you're free to navigate from memory or give your best shot at randomly wighle to be harder to hit
The devs have stated im the past that they actively decided against movement options such as leaning or going prone to force more direct encounters.
good
that makes me happy
-
try to anticipate the flash,if they play overly agressive for no reason a flash is likely.
-
if you let them this close, you can either try and get an obstacle between you and where you think the flash will hit. You can push them very agressively so the impact detonation hits either none or both of you because youre so close, you can even try to hide altho thats unlikely to work.
-
once you get flashed you can navigate by memory or if you reacted fast enough you got 0.5 to 1sec to memotize your surrounding and plan an escape once flashed.
If you know theyre a melee user you can go for blind melee swings at the direction of footsteps or shoot the direction of footsteps.
Those ladt ones have a rather low chance of success but they're also your last ditch effort after all previous options
In addition to this,
Flashes have a very very distinctive sound, jump through windows, run straight back or maybe even push to kill as they will either flash them self with you or throw it over you and you can surprise kill them.
Alot of hunters are not prepared to be pushed aggressively after they throw something
In higher level lobbies you can take advantage of people trying to capitalize on a throw by tossing it just at the corner of where they would peak out and backing up, then aiming down sights
If they push they get turned into chunky salsa, if they don't then congrats, you've stalled a push
also works
theres alot you can do against flash bombs
ppl just dont wanna know
white screen op
if youre in the area of a flashbomb and somebody throws concertina ur instantly dead
so flash not op lmao
@warm zephyr I don't think the pax is gas sealed, might want to specify m odified gas-sealed variant
People are gonna REEE at you if you don't
Because long ammo in a revolver without a gas seal will actually burn your arms through your heavy coat
That's a BIG bullet to have hot gas and powder shredding your arm with
Also, we have a load of silenced guns, silencers weren't formally recognized as being invented until 1905 in Germany, and popularized by an individual in the US from a mechanic shop, I believe in 1916. He was a mechanic and saw how mufflers worked and thought "Why can't we do that with guns too?"
Hunt definitely has some alt-history going on, and the AHA modifying their guns is already something we see a lot of with the silencers and talons
Not unreasonable to believe they could modify a revolver so that it doesn't shred your arm like a hot dog when used as a carbine
Also, a long barrel on a revolver adds very little if the cylinder gap is present, at that point it's just to keep recoil marginally easier to handle
this actually…. well the uppercut seems to work ok
i would think the haymaker uses necked down uppercut cartridges
You were suggesting a carbine, yeah?
was it unclear from my wording?
In that case nevermind. I was u der the impression you wanted a necked down uppercut carbine
Nah I just misunderstood
You’re all good
may work as a carbine tho
my thought process was that pax with a long barrel probably isn’t what the pax needs, instead it just needs hv ammo
if you want to have a long barrel pax, might as well make it a uppercut competitor
@obtuse rock
Like the idea of tieing the game & show together, but perhaps not have dead char as zombies, a bit spoiling.
I don't love the idea of a Hunt show, I feel like it's gonna be another classic "video game show that everybody retcons from the lore"
Is it animated or live action?
I'd be more open to it if it wee animated, usually animated adaptations put a lot more thought and care into it because every frame has to be painstakingly handcrafted, live actions can be shat out in 8 months (like the halo show)
Think for example, Castlevania vs Halo
@surreal mirage you mean 3 bosses on one map?
Yes
was that even a tthing?
Well how come in my stats page i have a stat for 3 bounty tokens extracted?
bounty tokens
I've done it 4 times
that means your team return with 3 bounties
If it was bounty token specific then there would be a stat for 4 tokens
but there isnt
I havent seen 3 bountys in so long it doesnt surprise me nobody even remembers its a thing
there is a stat for that
you are right
so u couldnt have 3 aat the saame time
i ve seen some pictures from hunt wwith cei-rigotti
tho
I guess I'm remembering things then. I could have swore i remember 3, and my buddies do too but its possible that it was just because of me suggesting it was a thing
our brains are weird 😆
u were there at the early stages of development?
I was not
hunt was supposed to be an entirely different game
ye
you can find some horros of the gilded age stuff
Im glad they went with the PvP experience we got
is there some kind of materials about what and how it was supposed to look like?
I dont think so
😦
just some E3 glimpses at horros iirc
oh i see
We go on the hunt at our E3 live booth.
i was kinda hoping that someone would still have any old documentation or media like concept art...
oh i see
this is very interesting and thats exacttly what i wanted to know about 😄
i wonder what happened with this... since it looks pretty well polished
afaik it turned into remnant from the ashes
same
butt it looks quite well done imho
like... im also glad that they switched towards what we have in hunt now
but theres also a LOT of things i like about this video...
for example animations are simply amazing compared to whats in hunt now
@surreal mirage 3 bounties was never a thing. Maximum is 2 bounties.
too slow 
!jumbo 
@slow valve I am genuinely not sure what your suggestion is supposed to mean
You mean like a hidden extract kinda like dead by daylight's hatches?
Like in qwicplay restock dont show up on map unles u find them and see them
Same withe 1 extract , but when bounty is taken then everybody can see it on the map even if they didn't directly saw it
And the 3 other extract still work as normal
@floral vapor
@floral vapor I like the Idea but kinda random ngl
Wym random?
Randomly generated
Meaning not all player know about it
Some team might actually gets an advantage for that xd
Yeah it's not supposed to be something people can rely on
Just a random event that occasionally appears
I mean it's still a good idea
We need more "random server event" type things
@keen bolt i think in terms of looks its to close to a nagant cause it literaly is a nagant with a swingput cylinder interms of how it handls i would out it as a nagant swift instead
Hunt never gets old for me, but some neat things to spice up the usual would be welcome
Well it's a Piper Carbine system and this one is all about range
Not the spammy kind
i know but most people would jsut see a speedy nagant in there
Hmmm tbh it wasn't the first thing I want people to look at 😅
So I failed at that I suppose
It really does look like the nagant, I thought it was a suggestion for a nagant skin when I saw the gold inlayed reference image
Well tbh I would delete and repost with the side picture
But that would be a Repost
Sadly
And that's reportable
yup me too but rhen i realised itbwas the steya it was produced about 70km from my home
There's definitely some leeway if you do it shortly after posting to edit details
I've never gotten reported or talked to about mods for pulling a post down to re-work it
Since it didn't accumulate any significant like or dislike I hope people don't say I'm like fishing now lol
I think that mostly means when you keep posting the same suggestion
Or pull one down after it's too far up for most people to find
I see
Do you see, banana man?
Hopping over on the white hot sand?
Here he come, with some for me, freshly taken from banana tree
Alright I'm good, just had to get it out of my system
Lollll
Idk if you've heard of it, Banana Man by Tally Hall. My all-time favorite song, but the music video is cursed
The utter confusion, horror, and intrigue that come from watching the music video for the first time is pretty fun
It's a dope song, I've listened to it probably thousands of times and it's a bop every time
@keen bolt i think the stats should be on par with the nagant
@low valve, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Plague doctor please 😭```
But....Why
I make it a ranged revolver xd
@warm zephyr Then it's just another nagant
Do we really need another nagant variant?
@warm zephyr You can remove the thing about burning your hands, I was under the impression that you were referring to a carbine, but the MV thing holds true, long barrels on revolvers don't do a whole lot without a gas seal system. Granted, long barrels still help a bit without one, just not very much
have they silently increased nighttime and fog odds? they definitely don't feel like a 4% anymore
It's possible, I've been getting more in the last couple days
Played a full days worth hunt yesterday and in total had more night and fog maps than dusk or one of the day times. Could have just been bad luck, but I still believe there should be an option to opt out of night in particular, it’s not kind on older straining eyes.
they are walking a terrible path, i'm trying to move the monetization away from things i care about.
You don't fix a problem by creating another problem
Gameplay BB purchases are indeed bullshit, but a subscription fee would be awful
Unless I'm mistaken... Its just a better nagant?
It's basically a scam, pay monthly to not own any of the hunters
pay monthly to not worry about which you have and which you don't. kind of like gamepasses and such
Right that's kinda the problem though
It's a gamepass model in a game I paid money for, and it doesn't allow me to own any of those skins, it would be cheaper just to get them on sale in the long run
So say if I stopped paying the sub fee, and wanted to buy some hunters, then I had wasted a bunch of money
Keep game passes out of this game
i'm thinking of having both models. allow people to purchase whatever skins they want, and for the casual give the option to have them all
What skins should that entail? All of them. Or just DLC + BB Skins?
It's also a fucking gamepass model in a game I paid $40 for
It's better than the base nagant in every way
Idk there's a couple obselete revolvers, nagant base is one of them
Not that there should be, but it's how it goes
For a compact it's pretty strong
We don't need another straight upgrade revolver
It's not bad, but the officer is just objectively better
Recoil on relatively slow firing weapons doesn't mean much
Even the double actions are pretty easy to control
This one is basically 50 rpm compact revolver
Which isn't really fast
If we're comparing it to other double actions
If it's double action with 50RPM it has equivalent firing speed to a lot of the single-actions
Then why not make it a single action
Double actions function similarly to semi-autos, as fast as you can pull the trigger back is how fast you can shoot it
may as well be a single-action
Maybe if it was a really heavy trigger
Nice game with stupid cheaters and those devs don't do shit. Headshot trough the wall
Basically it has VERY heavy one
Wallbangs aren't super uncommon, were you sitting still and/or making noise?
Due to gas seal and giving it too much rpm would overshadow a lot of revolvers
Nope, i don't do any noise.
If it's got a ridiculously heavy trigger it wouldn't be much of a luxry revolver, and it would make your aim unstable
So you didn't switch weapons, turn quickly, activate darksight or anything of that nature?
Would be more helpful if you had a vid
BTW, devs don't deal with banning cheaters, EAC does. EAC is pretty efficient, but there will always be people who don't get caught immediately
Did you change your aim state. ADS, Shoulder aim, etc?
Report them through the last match screen, find their name in team details
Then how much would be okay
The rpm I mean
Bottom column on the play screen, far right side
I mean since it's very possible to have a swift
I report him. But there are a lot of fking cheaters in this game. Or abusing glitches
Honestly you probably need to rework it from the ground up, it's also got a startlingly similar profile to the Nagant, would be confusing
There really aren't that many fam, I see a cheater maybe once every couple days, often longer
There are actually not a lot of cheaters. Most accusations made in this discord about cheating can be explained by good plays
I do think a wallbang headshot if you weren't making any noise is a bit weird, especially if they weren't around to hear you. Crouch walking DOES make noise, though
But if you had been sitting there before you were in earshot it's definitely questionable
Changed a bit
Changed a bit there
Again, if he changed aimstate, that can be heard. If the enemy had bounty it was easy. If they had friends in coms they might have seen them from the side and called it out. Might have also heard him approach before and then not leave, therefore shot by memory. It being a headshot instead of a bodyshot can just be attributed to luck. One in many wallbang hits is just gonna be a headshot
I mean, maybe, but in general when making suggestions give "estimates" or just a general overview (I.E, low handling, high damage, high ammo count, so on so forth) when you give specific stat metrics it opens the door for nitpicking
Yeah we don't have enough info
took me a while to understand what you are asking. just dlc + bb. not including events and twitch drops
@low jolt General rule of thumb, if you can hear it, so can the enemies, even something as small as shouldering a gun or ADSing with it
True that but I'm a statistics guy when it comes to weapon ideas XD
General rule of thumb, if you can hear something so can your enemies, even something as small as turning too quickly or changing aimstates (lowered to shouldered, shouldered to lowered, shouldered to aiming etc etc)
If it's a heavy da trigger... More of a reason to make it sa
Especially I had to state it since it's so similar to nagant in terms of appearance i mean it's 1893 and nagant 95 so guess who got 'inspired'😂
Hi, i play in asia server and i disagree with you
That might be, cant say a lot about the asian servers. Dont play there, rarely see clips from there
You'd be surprised that a lot of cheaters are using soft hacks
Cheating is seen as a bit of a passtime in some countries. Dell sells laptops with free copies of some games in Korea and pre-installed with cheats for those games
And I believe in China as well, but I don't know for sure on that one
And got called a ping abuser when play in other server lol
Ping abuse may as well not be existent. Whatever peekers advantage it could give you is offset hundredfold by the disadvantages
Yeah some people don't care
it's not enough for the ping to not object, the ping needs to enthusiastically cooperate
And just left a 'meaningful comment about race' on the profile
Sure you get to peek people a tiny bit before they see you, but then you can't end that peek swiftly, people see you for longer, trade windows become much, MUCH larger, and your shots may just not register at all
Not to mention rubberbanding
At the point where your ping is high enough to give you milliseconds of peeker's advantage you're at a huge disadvantage
China has 'must win' mentality that's why cheating is not frowned upon there
Win by any means necessary
Idk why Korea has those laptops, honestly. I don't think the culture is quite the same there
Same in Korea just look at 'cram schools there'
Ah
In Rust it was just a meme in the community that cheating zergs were comprised of mostly koreans, because often times the big 20-50 person clan (AKA zergs) that had a cheater that'd just keep coming back after being banned all had korean names and profiles
I still have 'disciplinary' scar for that
Damn bro
Sorry to hear that
US schools are pretty bad but there's no physical abuse like that except in isolated incidents
@queen jungle i think what we need is rework of using the melee of those 2 pistols
Instead of a band aid solution
Or its just an option
Double melee pistols get unique animation
@elfin citrus wow, that is the most dedicated kd farming story I've ever heard, I'm impressed. But why farm kd if you hide your stats?! 😅
But I dont think this has any solution though. Getting in a lobby together is quite easy, just be in a chat group together and have a countdown when to ready up.
Did you consider they weren't in a team, but just farming kd so always letting a dude revive, knowing they have you pinned down anyway 🤷♂️
@sonic goblet Hey man can you add the proper reactions to my recent suggestion? The bot missed it and the channel is on slowmode
nvm cooldown is about to expire
@queen jungle Thanks bro
@surreal mirage I've been playing for about 2 years now and have never seen a 3 bounty map. did these used to be thing? it sounds amazing.
no
The third bounty is hunter kills. The more the merrier.
On the real though dualies, trading, SBMM have all been contributors to killing this game. So many people I used to have fun playing with just no long even boot up. Big sad.
Crytek sold out to the masses and casual crowd who puts in 20 hours complains and quits.
There is no 3 bounty maps. There are just 1 bounty and 2 bounty targets possible right now 🙂
its really hilarious seeing the same QoL blatantly easy updates they could make to the game suggested in the "suggestion-ideas" tab, that just get fully ignored. shit that gets brought up constantly, that would be easy to implement, but never does.
it's funny cause I don't know if you are complaining about dualies being nerfed and sucking a lot now, or dualies being OP 🤔
dualies definitely are not OP anymore, hardly any are good now. dual conversation fmj is all that's left and it still pales to pre-nerf the same gun, or pre nerf dual pax
i agree hard. trading is awful for a long time, and SBMM complaints is a fight you'll never win. it helps noob player retention in all games. unfortunately it's here to stay, and hunts sucks a lot
I haven't seen a single person using dualies since the nerf let alone died to them
what rank and servers do you play on? Bc I wanna be there too
Dualies are not that good, especially after the nerf.
Trading is not a problem. Removing the current trading system would just hurt people with high ping unfairly. (Who are still at a disadvantage, since, if they didn't have high ping, the fight would have resulted in only them getting a kill).
From Person experience, playing with high ping sucks. I'm usually at below 20, but I had to play with around 90 for a few days after moving, and it really was a worse experience.
Lastly SBMM had improved matches massively. Before it was implemented it often felt like you would get matched against less skilled players way too often once you are at a certain skill level.
Lastly, while it might apply to your crowd, i don't think veterans are generally leaving. In my experience, most veterans i talk to are relatively happy with the games recent updates
5 star USE. But there's spitzer snipers there instead.
Also before trading was a thing people complained about dying to people they shot on their screen
6 Europe you rarely see dualies
Like maybe one per lobby
When you consider similar games like tarkov don't have any sbmm hunts is pretty good
Even though there's ELO and ranks this game isn't very competitive
It's definitely more competitive then Tarkov, just by the fact that Tarkov is way more gear/grind based then skill based. Hunt is mostly skill, gear doesn't matter a lot
Ah so trading dualies for long ammo sweat.
dolche precision is better than any dualie right now. in most situations id rather have an officer or a spitfire than dualies
I don’t see them very often. They really aren’t any worse than fanning
Functionally extremely similar to fanning but with more rounds and without the potential to fight mid range in ADS
it was a token nerf
barely did anything
dualies are still super strong
if people aren't using them, hey, more free kills for me
Yall have to be kidding about the dualies nerf right? It was a nerf to accuracy while crouching ONLY. YOu can still ads them and you can still headshot people easily from 40 meters with dual conversions. They have almost 3 times the fire rate of a normal pistol....
@karmic pulsar Please add a more detailed description to your suggestion to people know what exactly it is you are suggesting.
idk i think its pretty obvious no?
game has an unfair matchmaking system
It's not really obvious. Also, please keep the suggestion rules in mind:
No troll/low effort ideas are allowed. Please add as much detail as possible to your idea within the channel text limit.
in what way?
players get put in servers with people much much higher ranks than them
can you elaborate?
MMR is relatively fair. Remember that stars =/= bracket
how is it fair though? when you have prestige 10s in lobbies with prestige 0s
!elo
Blogpost about matchmaking from 1.5.1: https://www.huntshowdown.com/news/update-on-matchmaking-improvements
QnA about 1.5.1 changes: https://youtu.be/Xt3ZeTBCMCI
Video about 1.6 star system and team details screen: https://youtu.be/JGF2VPQXfSw
Report unfair matchmaking here: https://steamcommunity.com/app/594650/discussions/8/3191364956938130750/
if you want some info on how it works
ok thanks
Prestige is not a rank. It means nothing in the context of player skill. You can get efficiently to p100 by avoiding pvp. Or you can just never prestige, since it's not necessary at all
but it means experience no?
Not really. There are people with 1000 hours that are prestige 0, or people with 3000 hours that are prestige 10. Prestige is basically meaningless after you reach that first rank 100
Not really, one of the most efficient methods of gaining prestige for example is to play in low player count regions at off hours to just farm bounties on empty servers. You get playtime and prestige but no experience.
SBMM works in the way that every player has a (somewhat hidden) skill rating. Depending on their performance that rating is adjusted.
it doesnt matter how many times u will prestige
Ok
ikr?
that's far from the only nerf they got. swapping to them has increased sway, and they also have much more recoil per shot. dualies were nerfed significantly, which is why you don't see them EVERYWHERE like you used to
sway doesn’t really matter at all on dual wielding…recoil difference is minimal. they’re not common because people think they’re significantly worse but that’s really not the case
@pure quest it'd be incredibly easy to tell that they are doing this on purpose. The lack of communication over voip, the bee-lining towards each other, the coordinated loadouts, being the only 6-stars in a 4-star lobby. But even if they didn't know each other and actually used voip to make a deal about farming me and the other random, that's still toxic gameplay, since the two of us don't know these people and didn't agree to be farmed.. there isn't really a way to explain it away. They also were literally walking up and and huddling around my body when my teammate went for a 2nd revive on me, one of them walked up and meleed me, and then I caught a glimpse of my teammate once again starting a revive with the other team huddling around my body before exiting. Like I said, I left as soon as I knew what they were doing, but I saw enough. Keep in mind that the farmer on my team was a 6-star, and not just some panicked insta-reviver. But yeah it wasn't just getting farmed, and I should have made that clear- they were literally turning it into a coordinated process, without any voip communication between parties. It's worth this much effort complaining about because this is a literal group of people actively ruining lobbies, rather than one isolated hacker that you might never run into. This has to stop, and it's possible that knowledge of this happening will send a message to crytek about the way leaderboards negatively impact the game's meta, which is something most prominent members of the community have been aware of for a long time.
If someone at crytek saw any game where these guys did this, the solution would be a ban, plain and simple lol. It's not a grey area in the rules by any means. You aren't actually supposed to queue up with intention to team, and systematically farming randoms is pretty obviously a bannable offense.
For future reference- the "hide stats" option can be turned off and on.
My suggestion would be, leaderboards and kda stats on people. Just last it be visible for you alone
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
any plans to lower the amount of legendary hunters that come with bow related perks? that 1 item gets a perk slot for almost every legendary i buy even tho its the least used```
You can move the goal posts, but dualies were nerfed multiple times. and all those nerfs do have an effect, especially at range (the range where dualies are continuously complained about). you saying the nerfs have no real effect is no different than me just saying that dualies are completely worthless now - aka we are arguing a difference of opinion. I had been using dualies in the majority of my loadouts since they were released, the dual pax especially so. in my opinion, the nerfs made a huge impact, and i pretty much no longer use dualies as a result. i still use them often enough in quickplay, and I can feel the nerfs, it's not a jedi mind trick
unless you're literally using them as a primary weapon beyond 50m there's no need to crouch and they're fine
Is there any possability to disable the keybind/console prompts? "Press F/X to open a door" for example!?
If not, it would be nice if you could deactivate them or at least set the transparency. I personally don't like the colour indications, e.g. "F" or even worse "xbox prompts" (cause fat and ugly).
was talking about the other two nerfs. unless you are point blank, dualies are way less accurate than before. sure you can spam away and get a lucky headshot, but i can 2 shot you with a spitfire or officer much quicker, and more accurately. if you are close enough that the dualies are an advantage over those 2 weapons, you are close enough that now shotguns and slugs will be your undoing. dualies used to be versatile and accurate, now they just spammy and hope for the best
I definitely disagree
If you space out your shots, they're still quite accurate up to 30-40m. But basically like any light/medium rifle when you just stand still and space out your shots
hence my other point, we are arguing opinions. i feel they were nerfed a lot and no longer a very strong pick, you feel the opposite 🤷
you also disagree with dualies being objectively less used as a sign that they are in fact nerfed a lot - soooo yeah, nobody is gonna convince the other
I still see dualies every match I don't know where you are getting your evidence from but they are still widely used. And yes you can still quite easily two / three tap someone within 50 meters
what elo
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https://www.youtube.com/watch?v=62vxhfgA9Ko gimme these fire rates.```
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as someone in mid 5, I also see them quite often - maybe not every game but at least every other game
#game-ideas message
Dolch vs new army in a one v one wins
the new army is a good gun but no where comparable to the dolch
The fmjs turn the muzzle velo down to 200 mps
The dolch has 440 mps and 50 more rate of fire than the new army
@late wind
I'm not saying you don't see dualies, but you see it much less than pre nerf
which speaks to a shift in meta, and a reduction in weapon strength etc. etc.
i still see and use crossbow at 5-6 star elos - that doesn't mean it's meta or a super strong pick.
Still see dualies and still, dying to dualies feels bad to me.
Its a weapon (loadout) that just leans into luck too much.
Obviously the dolch is better 1v1, but not by nearly enough to justify its 750$ pricetag. And in terms of RoF sure it might shoot faster on paper, but when you take its insane recoil and sway into account, you can land the same amount of aimed, accurate fire faster with the new army due to its near lack of recoil.
And in pistol range, where the two are competing, 200ms is just as easy to land hits with as 440. Plus again, you could buy like 7 new army pistols plus FMJ ammo for the price of one dolch.
So if you give most people the choice between two special ammo pistols; one that's 750$, with a slow reload, needing bulletgrubber, and near uncontrollable, versus a 130$(iirc) pistol with a faster reload, and basically no recoil or sway, I think most people will choose the later. For farily obvious reasons.
sounds like you have a skill issue with aiming 
Wait. A six shot, 200m/s gun in pistol range is bad to you... And you're saying my aim is bad?
Jesus. Hello Pot, meet Kettle.
I mean, every metric the game collects/records disagrees but go on I guess. 
Whatever helps you sleep at night.
Find inner peace then, whatever.
I mean you can try but you definitely won’t be able to avoid pvp for 100 ranks
True, but beyond the initial 50-100h prestige means nothing.
Yeah once you hit prestige 10 there’s no reason to keep doing it unless you enjoy going through progression again
I’ll never understand the people saying Hunt is “becoming more like CoD”.
They’re making a lot of weapons like dualies HARDER to use
They were still introduced. 100 steps towards pew pew, ten back
Simply by adding: Bornheim, Specter, Dualies, New Army & Slate.
Literally, the Devs said: People are complaining about the spammy nature about C&K and Dolch, so we've added Bornheim and Specter.
Shrug
I haven't ever had much of an issue with them, they're mostly balanced
Dolch's maybe not as much
It is more than balance, it is the feel and experience of the game man! :b
Personally I think Hunt was fun when we didn't have those options (besides C&K and Dolch, which were too good and should have been removed even back then) + we didn't have scopes.
I don't really think their mere existence takes away from the game, if you don't like how they feel, don't use em. I rarely see them in game, and when I do, I usually beat them.
I don't use them, but frankly it does affect my game when someone just jumps in with Clown & Kings me or Dualie spams me.
Bc it doesn't feel like my opponent and I was playing the same game.
Crown and King is really similar to Terminus levering, I assume you also have an issue with that? Dualies have been in the game for a long time, and have been adjusted repeatedly, right now they're basically just fanning with a larger capacity
I would say so yeah.
And just because things have been in the game for a long time, doesn't makes it less of a valid target for criticism.
I think ultimately this is a matter of opinion, there's only a select few individuals still complaining about them , most people have no issues with them being in game, especially as they rarely come up
I don't think they're any more overpowered or much different at all to fanning, and fanning can often actually be better
So, let's agree to disagree, because arguing in circles gets us nowhere fast.
How far back was it that the game did not have scopes
Like I wouldn't mind all these weapons if there existed two queues where I can choose to play a more deliberate and methodical game.
I will even go so far and agree that these weapons ain't breaking the game, but they do take away what made Hunt special. And we keep seeing the pool of rapid fire options getting added.
Levering and fanning have been in the game from very early, even before scopes, and you haven't mentioned either of those
It seems like you're cherry-picking
First: That was really early in the early access. Can't remember exact date.
Well Levering and fanning definitely had its fair share of hate upon introduction but DW overshadows them both because of high rof still strong accuracy and double the ammo
Second: @floral vapor
- You arguing with "only few people" and "a lot of people", I would refrain from as we don't have anything to back those claims up with.
- On the subject of Fanning/Levering, yes I haven't mentioned those yet, but mostly because they are usually tied to compact weapons (ofc you can effectively fan with Pax, but that would be the only thing going on for that gun at this point), but more so, they have a perk investment to them.
Levering got added later and I do think 3 perk points is dirt cheap for the volume of fire power it brings and wouldn't mind it being removed or at least increased in perk cost.
Heck I would even be more incline to accept dualies if they too were a 5 perk point buy-in.
DW needs to be reworked that it requires ADS to hit anything beyond 5 meters and by ads i mean one guns sights at a time
Yes, these arguments are pretty evident if you look at any suggestion in #game-ideas , or the subreddit, that get downvoted when complaining about these weapons
Just add bloom to the crosshair when shooting the dualies.
That's already how dualies work? Rapidly firing them is less accurate
The issue is rng
I can see that, but then the next question is if I trust people actually understanding game design.
The real question is why should we trust you?
That is factually wrong, dualies crosshair does not expand if you keep firing.
Well, I do have a background of 1.5 years of studying game design.
But not anything I would call impressive. But hopefully that is the point of this conversation we are having right now, I elaborate, explain and present viewpoints.
I've got a lifetime of it, doesn't make our opinions any more valid or invalid
I gives us understanding and insight.
Anyways, doesn't seem like anything of value gonna be added from this point on.
@spare pollen While I don't have the seething hatred some people do for the semi-autos, I don't think we need more of them
its a classic though, haters man. I getchu though, funny cause they added a double action revolver.
I'm not really a big supporter of those either
We've already got plenty of DAs and semi autos
Would rather they added more unique variants/experimental designs
@spare pollen Why ask for the Luger when the Borchardt C93 both existed at the time of the game and has a better guilded age vibe?
Why not...
Luger is more popular, more iconic and being 9mm diffrent gameplay capabilities
That's why I suggested the 1851 Navy Revolver. Ball and cao
Iconic
Yes
The C93 just makes more sense. And it's way more unique/experimental. Which is something you've said you want more of.
I mean yah it could be. I don't have a problem. But I just prefer the luger 9mm.
Luger is more often associated with WW2 era, even though yes it was invented before WW1
I really don't think we need more semi-autos, we've already got 2+2 double actions, and 3 if you consider the avtomat even though it's full auto
I'm also like 90% confident that 9x19 luger is substantially more powerful than 7.63x25. So it being less powerful than the dolch doesn't make lot of sense. But someone would have to fact check that.
But while I want more interesting and cooky guns, I know both Crytek and this community will work tirelessly to ensure their meme status if they were to be added. So honestly it wouldn't be worth it to add, because nobody would use it.
Well, what version of the C98 is the Dolch based on? the 7.63x25?
Just a suggestion
You mean c96?
Derp, yes.
LMAO, all good
C96, it came in many variations. But I guess based on the initial medium ammo, it would be either 7.63x25mm Mauser or .45 ACP.
Okay upon closer inspection, it is most likely based on the 7.63x25mm model as they share same muzzle velocity of 440m/s.
Chinese Mausers were .45. Made during the boxer rebellion.
9mm is a straight walled cartridge.
By process of elimination that only leave us with 7.63x25mm. The bottlenecked cartridge plus not being Chinese pretty much confirms it.
The Luger used either 7.65x21mm Parabellum or 9x19mm Parabellum.
The stats of the 7.65x21mm Parabellum is: 370m/s with the energy of 412 J.
The stats for the 9x19mm Parabellum depends on which version it was.
Compared to the Mauser:
The people above said 9. So I went with that assumption. Instead of 7.65
Just weighing all the stats.
So bc if it were 7.65x21mm Parabellum it would be a clear "weaker shot" compare to the Dolch.
But by going 9x19mm, it can either be weaker, but also stronger.
Just by the fact that bascially every country on earth sans Spain, Russia, and China use 9mm luger, I'll hedge my bets and say it's a stronger/better cartridge than 7.63 Mauser.
Now if it's an orignal 7.65 luger then it could be argued as weaker...
But at that point, go with the Borchardt. Because that was the gun to use it first. And again, both fits the time and has a stronger Hunt vibe.
Whoops, lemme re-draft that one.
So what I'm saying, in real life many other factors why a gun is chosen. A guy shot with a weaker gun would usually still be out for the count after all.
In the case of the Luger, it was more accurate, lighter and reliable than the Mauser C96. But it did get upgraded to 9mm later bc they wanted more power to the shots.
At the behest of Americans at first. Then the rest of the world caught on. And 9x19 became the world standard for handguns.
Interesting side note, the reason for Americans demanded bigger and bigger cartridges stems from the fact that at the time the Army tested weapons on cattle corpses, not human cadavers like European nations.
So while yes, bigger/more potent cartridges aren't necessarily better, the philosophy at the time was that a bigger wound was outright more likely to kill, even if a vital organ wasn't struck.
But all those factors aside, the Luger is generally speaking, a better gun than the C96 Mauser. So making it a worse gun in Hunt not only wouldn't make sense historically, but it'd be bad gameplay wise. Because at that point it's just an even more expensive bornhien.
I don't even have the same vitriolic hatred for them you do and I still think more semi autos is a bad idea
It's fine to have them as a minority of weapons, makes them unique from the rest of the roster, that definitely doesn't mean we should be pining to add more
Eyup, think the weapon pool is diversity is good right not, Pax could use some love and variations. Otherwise, new weapons should just be weird "monster hunting" weapons like the bomblance.
I'd actually be down with more semi autos. But why ever use them when DA revolvers are better? And the uppercut still exists...
DA?
The only thing that'll get people to put down the pocket rifle is the Titanfall smart pistol.
Double Action.
Ah yeah.
Well, still don't want more rapid fire options. There is plenty atm.
Especially bc it seems like the design space of making "fair" semi autos gets smaller and smaller, so either we get too strong or useless.
Strange that this design philosophy only seems to apply to semi auto pistols. Every other absurdly strong option in this game remains untouched.
Or gets a placebo nerf.
I mean, still think the long ammo syndicate is behind Semi-autos, using them as a scapegoat.
But -most- long ammo still gives a window to fire back if people miss. My issue with semi-auto options is that it can make bad plays into winnable ones.
You could make that same argument about dualies, slugs, frags, redskull, and a whole host of other stuff though.
While I agree the dolch was on the strong side, I don't think the idea of a semi auto is some game breaking thing.
I also have issue with duealie, slugs, and frags.
Redskull should just have some tweaking, just make it a long channel of 30 sec, like banishing the boss.
My bad. I just default assume people are defending OP stuff because they do.
Np, I should make a list of all the weapons/game mechanics I have issue with and pin it to my profile description at this point :b
Bomblance, hatchet, talons etc
Eyup.
@humble knoll Two of the teams on your screenshot have skill-based matchmaking off - there is no scales icon next to their team's number. One team has the icon. Check your team for that icon? If it's not there, it's possible that you've experienced a pretty common bug (well, it's common on PC in any case): you start Hunt up and it disables SBMM on startup so your first match is with SBMM off (i.e. you can run into monsters like you did) and then the game just reactivates SBMM after the match, making people confused because it looks like it was on all along...
Solution: just make sure SBMM is on before your first match. Before every match, actually.
Now, it's also possible that you're playing in a region with low population or at a weird time of the day / night and there are too few people to match you with players of your skill... No solution to that.
Luger discussion already ended?
@late wind Hunt is neither tho and doesn't want to become either.
Hunt is something unique. Being a hardcore (in the sense of impact of player mistakes) shooter, while most of those tend to care about realism a lot, Hunt is primarily about balance, realism is only an aspect if it doesn't disrupt the games balance. The general importance of strategy and the amount of information you can gain by observing is also something you won't find in other games a lot.
Both of the crowds you describe are mostly people who see some aspect of Hunt that they like and are thinking that they would enjoy the game more if it were more like their favourite games. But rather then asking Hunt to change, it's better to accept it's identity and ask oneself whether you are playing the right game
Lemme just add... That you ve just groupped R6 siege AND eft
Wtf is realistic about R6... Rn i cant think of more arcade game than that
I think that rn hunt offers good compromise between both sides... Most of the stuff that happens is well balanced and explained by unnatural theme of hunt (people shrugging of buckshot)
Its aesthetics are top notch and gunplay feels crisp and fun...
Its only disadvantages are
bad optimalization (friend has better gpu than me but its AMD and crashes 0-4 times per GAME)
Very basic mechanics and AI
And lack of content (it gets added in veeery slowly)
No way is R6 realistic and especially when they add in stupid cross over skins like Yakuza of all things
R6 is not playable for people older than 15ys old
It has nonexistent recoil and time to kill
Idk about that but it's definitely not fun
So no boomer can realistically compete against methed out youngsters running around with kriss v that kills 30 people on one mag
lack of content? ehhh its fine. It's just a very simple game in the battleground royale subgenre
Its the definition of arcade to me
'more content!' wont really improve this game
unless they add specific coop or singleplayer missions or something
Well yes we have some hunters and even reasonable amount of weaponry... But mechanics behind those is lackluster... You actually dont have much options
a new map would be fun though
its a shooter, guns shoot, thats about as deep as it gets
Yes but you dont really have much ways to outsmart your oponent
Ngl I really don't care for maps. I honestly want more bosses.
like what, going prone? playing traps? using a camoflage tent
You can either shoot him with pew, pew or shoot him with PEW or throw a frag bomb in his general direction
well you can flank, fake retreat, place traps
Traps are good but thats the only way to fight with brains
its honestly no different than any other shooter i've played
Are we even playing the same video game
I agree that most shooters are fine with just blast em lol... But those kinds of games are fast to stop bringing enjoyment
i'm not sure what kind of extra depth you want though
I like the bonkers stuff... Like bomb lance
hunt has a little thrill, as its intense but slightly slower paced, or used to be. I'm not expecting any new mechanics though for 'depth', or what can reasonably be put in 😄
Something that forces you to use the brains a lot... And hunt is the game that offers this more than standart shooters
like what?
U think that
or its crouching around a corner/bush waiting for someone to pass by
But its hard to actually pull it out
but i dont see that being relevant to 'adding depth/mechanics'
- it brings satisfaction if you manage to score a kill with that
i find it satisfying no matter what i kill with 😄
I usually dont
(it doesnt happen that often for me)
crossbow i think is the most satisfying for me 😄
I just call minus and keep on going
Ye something like crossbow
U get it boi
well, not really since i still dont know what you're expecting in terms of more mechanics
Something thats like oh shit i maced a guy with this!
Ye also theres tool and consumables
Something like that
Or something like caldwell chain
well plenty suggestions going around usually
Something thats fitting the aesthetics of hunt
When i first launched hunt i was like WOW
I've suggested the doctor zombie as a weak heavy knife, that causes poison instead of a bleed effect, or a torch as melee weapon. Light people/zombies on fire with some blunt damage added
It just looks so cool and evil and epic...
in general, people will jus downvote anything memey anyway
Ye that sounds cool af
walking around with a torch, esp at night, "is too stupid anyway"
role-playing as a zombie sounds cool to me :d
Nowadays i see just bad ai and people running same weapon over and over
Everyone tries to push hunt into this serious, hardcore pvp kind of game...
But look at eft
It offers so much cool mechanics... Be it building your gun or just handling it with all the misfires and different types of ammo...
Id like hunt to be a bit like that as well... Not exactly adding misfires and shit... But expand on variants... Expand on custom boolets... Expand on traits
Thats the stuff that gibes hunt its identity among other games
And all of it feels poorly done...
Like special ammo for example feels meh at best
Most of it is almost useless and the rest is compulsory... Like fmj on compact
Or slugs
Well last time i touched eft ammo was also just take the best ammo available
Sort of you are right...
Altho admittedly that was quite long ago
As soon as you reach certain status u just take the highest pen and lose money on every shot
But id like that expanded as well... In hunt
Rn theres just compact medium long buck and special
But if they make fir example special ammo unobtainable / limited
Or add a economy similar to eft
I think hunt would greatly benefit of at least light customisation
We have something that works but its just very basic and bcs if that its pretty unimportant to everyone
Definitely
Id like ingame crafting system....
At least very basic one
So the houses would actually contain loot that you can pick and either sell or use to build scrap like gadgets
Something like that....
I understand that they dont wanna enable stuff like sniper sparks silenced tho
Rn hunt is JUST shooter
Id be happy if you could equip and unequip variants
So you bzy a gun and fit it with a bayonet... Or scope... Or silencer
But smth like visual customisations on guns would be cool - unlock new animations (for example consistent teeminator reload on terminus hc) diffrent ironsights if makes sense, or even smol trinkets showing stuff like earned over x kills
Also id like bigger pool of variants... Maybe even combinations if them...
Kind of like a prestige badge for yozr gun but visible
Exactly nothing really gamechanging but it would allow you to play with your loadout more
Big part of eft is equipping for a round... In hunt its just a nuisance
I think limited for actual stats would be cool too.
I like the idea of carves in stock
So that your gun accumulates kills
And if someone picks it up it lives on
Stuff like that
Sonething that makes you want to actively loot other corpses
I think of it more likea trinket - because carvings might have issues with legendaries
Ye thats right
@prime ibex Wanna try that in English
That is English though...
Without wanting to attack you here, this is kind exactly what i meant with my previous statement about people wanting Hunt to change. If you think Hunt needs these things, then maybe Tarkov is the better game for you.
And i heavily disagree with you about the depth of Hunt. Hunt has way more depth then games like Tarkov for example, but most of that comes directly from the way you play and how you interact with information, not some arbitrary mechanics. Almost every decision you make in Hunt is meaningful. The relatively small arsenal is a good thing in that context, because it forces you to take certain downsides with your loadout.
Mechanics =/= complexity, they can, but they are mostly bloat, Tarkov is a good example here.
And i dont know any other shooter where so much of your victory (in higher ELOs) depends on brain instead of just aim. If you play smart in Hunt your chances of winning go up drastically.
I agree for the most part... but saying smaller arsenal means you need to take weaknesses for granted and work with it falls a little flat when it comes down to long ammo vs shotgun
Because let's be honest that's all that'll be played on higher elo
But thats me having a gripe with how more powerfull ammo types give waaaaaaay more wiggle room (and thus lessen weaknesses) than weaker ammo does, while the downside to bringing more powerful ammo comes down to investment price
That would make weapons feel less unique. You can cover too many different things with a single gun if you can combine variants. Also not having all variants on all weapons is a balance point. Take for example Marksman scopes, which are probably the most versatile scopes on long ammo. You either have to take a martini and accept bad muzzle velocity or take a lebel and live with bad ammo economy
Yes, but the advantage gained from long ammo is not crushing, you can compete with other weapons, in some cases even with an advantage. You are in no way forced to play long ammo in high ELO, Winfield for example is still a very strong weapon. Another downside is ammo economy. with a winfield you will have easily twice or more bullets then with a mosin. You can alleviate that by adding in an uppercut, but that means effectively removing the second weapon slot in your loadout, since using the long ammo rifle is just strictly better then using the uppercut. And you can do the same with other guns, like adding a nagant s. to your winfield for a gigantic amount of ammo and probably more utility value.
And yes, you might see a lot of long ammo (shotguns not that much) in high ELO, but you also see other weapons.
I wouldn't say Hunt has more depth than Tarkov, in terms of mechanical complexity Tarkov is way more complex, and as far as gameplay options they do generally offer about the same amount of flexibility. That being said Hunt is actually fun
Yeah sorry, but saying ammo economy is bad on long ammo vs compact ammo is such a lie. The ONLY long ammo gun that actually has bad long ammo economy is the Lebel.
And it's that point in particular that chaps me badly, the ammo economy is aparantly so good every average joe mosin user freely wallbangs because of long ammo's pen power and has no worries for the ammo he sports.
And before people say for compact ammo: Just slap FMJ on it lul... that's such a shit excuse because we all know FMJ on smaller caliber arms is as borderline to a straight upgrade as it'll ever be
Again, thats mostly through the addition of an uppercut which comes with its own downsides again. I am not saying long ammo is bad, its probably the most efficient ammo to take, but its not as overtuned as people often make it out to be. And ammo enonomy is also just the fact of how often you have to find an ammo box to resupply.
And i dont think people freely wallbang, unless its againts people camping in a lair, but in that circumstance you have virtually infinite ammo. Else people normally only wallbang if they at least have some info and even then i rarely see anyone just emptying their whole mosin into the wall
Had it happen plenty of times. And on a base mosin with no Uppercut backup, getting a chest resupply is 3-4 bullets... of your 15 total shots. 20% of your shots refilled by a chest. And especially in compound fights there's bound to be a box around somewhere. Packs giving 2 to 3 bullets of a round that ignores most cover, speedy, packs a punch and keeps that punch for that much distance?
I'm not saying it's overpowered, but I dont think it can be used as an excuse to say it's a downside to long ammo... because in practise it sure isn't.
I think the packs could use a rework, maybe only giving 1 - 2 long ammo bullets, but independent of the gun
Boxes are fine i think
Ammo eco on long ammo can be used as a drawback on only the Lebel with no uppercut. The rest is completely fine and is flush for ammo.
And yes, in that sense I do feel that if theres ever going to be the call to lower long ammo's total ammo supply I'd be an advocate to do that for ALL the guns, compact ammo included.
After all people complain about hunt SPAMDOWN so why not address all bases.
now that I think of it a couple of guns already have that down pat. Bornheim, Centennial, chain pistol all feel decent on ammo, not a lot, but you can get a reload out and just have to be more careful with placing shots.
They're not starved for ammo, but not flooded in them either like the martini henri or the winfield c
Not a good idea, that will slow down the game significantly and people fearing for missing their shots will incentivice camping. A better solution is to reduce the amount of ammo recovery on the map. Same effect in long engagements, but doesnt make people more frightened to take an engagement
I agree that it would make weapons less unique but i dont see problem with that... Rn you already take most weapons by preference
And i dont mean expand variants by adding existing ones... I meant it more like lets add something crazy hunt-ish to all of them
Rn the most bonkers variant you can get on most weapons is talon
Something like an avtomat... Thing thats shoddy and properly homemade
That might be the better idea yes. Makes little sense that there's RE4 levels of ammo everywhere on regular farm locations.
Tbh its americ...
In 19th century.... Theres bound to be crapton of ammo everywhere
even around 1890?
Especially aroun 1890
Everyone had multiple guns at home then
Conflicts with natives... Racism... Just after civil war... Monsters appearing everywhere...
A lot of the mechanics in Tarkov are fake complexity though. They are layers of checkboxes but not meaningful choices. Its often: Do I have it? Yes, so i have an advantage. Same with a lot of progression, you get a lot of straight up better things, instead of more specialised things. Take the skill system for example. Its just a straight getting better thing. If instead you had a capped level and got a skill point every level, you suddenly would have a meaningful choice in which skill to specialise, since you will miss out on the others.
Guns and armor feel the same. There is often just a "best" version that offers you significant advantages. I dont know how many fights i won in Tarkov just through "my gear was better". Weapon modding goes in the right direction, but there are often parts where the attribute sum just makes it the best in slot. Couple that with the fact that Tarkovs economy has an actual high end problem, because money makes you money.
Not saying that Tarkov has no depth, it does, but i think its way less then one would assume from looking at it. I do think it has a lot of potential as a game, but it probably needs some work.
"Money makes you money"
well yes that's how games with economies, and even economies outside games work. That's not an issue by itself
The issue arises when there's no diversity at the top because there's only 1-2 things in that top price class (like the Dolch in Hunt used to be) if there's sufficient choice of high end gear it doesn't need to boil down to the same 2 things over and over, and then the economy's intention would work better by putting more on the line, so the higher up you are the bigger the risk you take
Exactly right
@valid mango deleted troll suggestion
why troll?
every company ban russian
why not crytec?
Let's not get political, ok?
sure 🤡
it's not like it's the russian's fault
also @queen jungle there's also less ammo pickup
unless we're talking about slugs... custom ammo is super cool as is
Or because we don't discriminate people...
Russia is kinda rude bruv
what i think is the problem, if im not mistaken Crytek once said that CustomAmmo will allways have a downsight. but thats almost gone. i dont have a problem with ALL CustomAmmo types. but Slugs are so strong that 90% of the time i die to a shotgun its Slug. and FMJ is a bit of a problem in my oppinion. even before we had FMJ people used to shoot through walls way too much. and now with FMJ its even a bigger problem. take a Winfield with levering and FMJ and youre good to go. i dont think that it is a lot of skill if you just shoot through walls, in my oppinion. its not good in a gameplay perspective i think
Especially considering Crytek has/had an office in Kyiv
You mean Kiev?
wallbangs are a part of the game. also ammo scarcity is real.
you run like an elephant and get wallbanged it's on you
its not only when you run like an elephant. its too much. and to say wallbangs are a prat of the game. yes they are. but does that mean its good for the gameplay? and FMJ has no downsight compared to standart ammo. so why even have normal ammo in the game? if nobody uses normal ammo anymore.
Dude ammo scarcity hasn't existed for a long time. I'm up to my knees in spare ammo.
yes.
slower mv and unable to replenish from ammo boxes are balanced enough for me
actually yeah i kinda take that back. when you start hitting your shots it's actually plentiful enough. I guess at some point we just have to accept that the current fmj works fine and to strictly stick to the "sidegrade philosophy" would get us nowhere fun
@static storm Sorry but in my opinion - Region Lock is a must have, Iam tired of ping abusers that play and somehow it work better for them than for players thar have normal ping. i mean example: Die few seconds later to someone who is already killed (by you), and things like that...
thats still not how any of that works
@humble knoll If your match mmr was 4.5 stars then that means you are in the top elo bracket
If this was changed then 6 stars would have nobody to play against
That joker guy isnt even that good 
Ping abuse isn’t real. Playing on bad ping is a thousand times more difficult than playing against it. Even at just 200-250 ping on my NATIVE SERVERS I get killed by corpses. Stop making excuses for why you die.
We get it you’ve never had to deal with bad ping or tried playing internationally before. It’s not pleasant, and is basically unplayable above ~160 ping
You obviously never went on oceania to farm hunt dollhairs
You mean going to low pop servers for empty lobbies
nope
Yup
go play on oce for 300 ping
Boy I play on ping like that on my native server
It’s not playable
It’s a joke that you clowns think that gives you an advantage
Middle/upper kids who got born into an area that gets good connection
Full circus
Okay i am out if you both can not have a conversation with out handing out diagnoses and dealing in insults
😘🤷♂️
@spare pollen I thought the caldwell conversion was the colt navy? And not that it matters but i think black powder with cap and ball is weaker than gunpowder, with the exception of the walker/dragoon cannon which i belived was the uppercut. But it would make a nice skin at least.
the conversion is a super bastardized version of a colt navy conversion (the fluted cylinder is not supposed to be there and the sights should still be on the hammer)
there's a skin that converts it into a colt open top as well
Totally different. Also a ball would do more damage cause it doesn't pass through and would do more damage internally.
In addition, most of the load data we have today is from underpowered loads. Back in the day, the powder was hotter and would often let cap and ball match modern guns in terms of muzzle energy (.36 caliber was equivalent to 9 mm)
modern load data and procedure for these percussion revolvers is super wrongo. in the future I'd like to run both the 49 and 51 Colts over a chronograph using the correct 3 and 4f loads. I'd be willing to bet money that the .31 caliber lands somewhere between 32acp and 380acp ballistics wise and that the .36 is equal to modern 9mm.
would be cool with a cap and ball revolver in the game either way. 6 shots and then reload for what must feel like an eternity. cool reload animation required
@floral basin Please make sure to add a detailed description to your suggestion to avoid it being removed due to low effort.
yeye!
@surreal mirage 3 bounties has never been a thing in hunt
Please do not add regional lock, there is hardly anyone playing in Oceana server if you don’t want to reck the game do not do this!! You want people to play don’t you
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Please do not add regional lock, there is hardly anyone playing in Oceana server if you don’t want to reck the game do not do this!! You want people to play don’t you```
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mmm I mean I do want know how high this ping limit is going to be
@shy rock fmj is fine as is
@shy rock Looks like you may have posted a suggestion in the #feedback channel -- I've removed it from there but here is the text body in case you want to make the post in #game-ideas 🤠
Title: Ammo Rework
Description: FMJ should have less damage, slighly more speed and penetration than regular ammo, should still retain its reduced damage for longer distances. Like a "Spitzer light" ammo - which it really is. It only makes sense as a regular led projectile is almost as bad as dumdum to get shot from. And led being a lot heavier than anything other people will cover their bullets in should increase velocity when they trade some of the led away. FMJ today is really a pure upgrade, at least for handguns. Also FMJ, Spitzer and High Velocity should take a severe damage penalty to the limbs making regular ammo the best overall choice and special ammo for people who can and want to utilize it.
So what's with everyone crying about the region lock thing all of the sudden? Was there some info on that recently?
Twitter post . that 1.9 brings ping limit / region lock
what's the ping limit? anyone know?
hope it's not something stupid like 100 lol
servers are ass and I get 60-100 on west/east depending on how the servers wanna be
even with good internet
Well we find out when they finally give us exact. info about it
i do not think it will be a hard number limit
Technically servers are not the issue .
The issue is the outdated network infrastructure in the US and the distance from coast to coast.
majority of the US backbone network is still copper wires
even if all cables in the US would be replaced with fiber the coast to coast latency would be quite high
and course US Hunt servers are one data center on each coast
No i mean Kyiv
Do you also call Brussels Bruxelles and Moscow Moskva?🤣
The English spelling is Kiev.
Cool
Either way Russia should be shadow banned
Ah so now we have to spell it differently to spite Russia?
@obtuse rock tbh even if it worked with clues it'd still only be worth one point imo. the only good all rounder thing you can get from magpie is a stamina shot. and it only lasts 2 minutes as opposed to the 5 minute weak one. antidote and regen are very situational.
@lucid orbit i dont get your point with the trading. its kinda obvious that trading happens more when you have a game with older weapons. thats just right as the bullet speed is often way lower than with modern weapons.
hahahhahaahha
I'm glad you're having an enjoyable experience, but ping limits were announced a while ago.
i know'
No news except it seems to be coming closer to release.
Yay, no more □ □ □ □ □ □ □ □ □ players on EU !
I am certain there will still be ways to play with people from other regions. the community is way too interconnected these days so just cut everyone off.
Also, region lock doesn't necessarily mean everybody will get locked to their own regions. Just the other day there was a suggestion asking for more players on OCE 
:sadge:
waiting to get locked on oceania to play with 400 ping
Think of it as going on vacation. Just a lot cheaper.
now im imagining myself somewhere in australia rubberbanding through sidney 
so maybe this was just a high ping
as an OCE player, it would be nice to see more than just the same 10 people in games xD
1.9 really has the potential to be the worst update
such a mistake from the devs to listen to a part of the community that doesnt know what they are talking about
feeding their narative, and making the experience worse for actual players
at least im fglad to see the poeple now stand up against that ping limit/region lock
I don't really care about it as long as it still enables me to play with friends from around the world, and that much is basically confirmed since they obviously know how many people have and play with friends from other parts of the world
i mean, for how i play same.
but its really about the message they send
they are willing to sacrifice the experience from normal players, to appease people who dont have a point in the first place and just get mad.
they double down on that now
I mean as long as it's not super intrusive, I don't see how it's sacrificing the experience from normal players
You don't even know entirely how the system will function
It's all speculation at this point
We don't know the hard limit or such
And who said that there will be no choice at all anymore
Again, all speculation
If the choice is removed from just being able to play on a server from another side of the world for example, I don't think anyone will genuinely suffer from that in any way
Let's say the limit is a theoretical 200 ping
I can still play basically everywhere except OCE from where I am from
And I'm definitely not at the center of the world
not sure yet
but i guess ill just wait to see what happens and maybe bitch later then if its bad
heres the thing then, whats the point?
if they dont actually region lock you, still giving you choice, then it literaly did nothing
and the same people will still cry ping abuse and shit
people are crying all the time
well, both are announced
All in all I just think it's pointless to complain before we have even received any real info on how the system will function, they are aware of people with cross continent friends, they are aware of OCE, save your complaints for after you even know how it will function if there is a need to complain at that point
^
People will be unhappy either way because they all have their own ideas of what supposedly needs to happen.
From what I understand the goal is to make the experience more consistent, not remove "ping abuse"
usually id agree, but thats not the case with this situation. As the choice to do something with a "fairer" gameplay narrative, is already a signal
sure, why are they not saying that but build on "fairer" gameplay
it 100% sounds like they want to appease the people who cry ping abuse
As I said before as well, I don't think there's ping abuse either and ping goes both ways, but dying behind cover can be frustrating even if it's not a real advantage to the shooter
And them wanting to reduce that happening is fair imo
Or at least shaving off the extreme cases
thats something i agree on, but i think they should then be very clear about that
I agree, the wording when they first teased it should've been more clear
But it was a live stream with only pre planned talking points, not a pre planned script, so it's understandable if something said is not always the best
Ah I just saw a reddit post "finally!" Eith region lock and ping limits
Is it clear yet how the region lock will work?
Europeans can no longer play US east?
Or other way around
There is no detailed info yet. But I doubt they would make it impossible to play with people from other continents. The community is way too interconnected, cutting friends off from each other would be extremely unpopular.
Yeah that's what I was thinking as well
Half my buddies are from americas
And the ping limit will just kick you out of a game when your ping goes above a certain point?
What if my wife opens up a stream while I'm playing, or what if I'm playing on a bad server. I have plenty bad games with high pings/packetloss when it's on cryteks side of things (like anyone else seems to have 50% of the games).
I dunno, it seems like a good idea because people are hating on the delayed trading and desyncs, but in practice I have little hope for it
@floral vapor why wouldn't it be possible? 33m isnt far and the first shot is always quite accurate.
No idea why people think first shot would be different to any other in Hunt. It's usually the case in games with full-auto guns, but except for the Avto guns are single-shot.
People just really mad at other people winning the lottery on their first try.
@proud helm looks a bit like the old testament centennial
anyone here have the G7 Samsung 32 inhc monitor?
Then my luck runs out after the first shot, consistent. But I find the dualies quite accurate, it's not hard hitting people at 33 m. The headshot is unlucky though, but just a hit in general isnt hard
new ping limit system ? 😬 ... bye bye oceana
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so I've seen a crab boss being mentioned but never in suggestion, so if it was already done I'm sorry.
Meet love death & robots, a Netflix series of short episodes, each with a different story and artstyle. Good show all in all, but I wanna focus on S3E2: Bad travelling. A sailing ship is attacked by a giant crab monster, and the crew tries to fight against it.
In that episode, we get literally everything we need for a boss.
First of all, it moves a bit like the spider, it can climb on walls and the ceiling and stuff, though it would be much slower and heavier.
That weight comes partly from its thick shell, any piercing or slashing attack would be basically useless against this behemoth. Only heavy blunt attacks, explosives and fire would be its weak spot. I think it would also be interesting if sticky bombs didn't stick on its shell, since realistically they couldn't. Additionally it would also have a soft spot on its mouth, just like the spider.
As a special attack, I believe it could have a grab attack. similar to how the spider jumps on you, it could pin you down to the floor with a claw, and deal massive damage if its not staggered in time (could just be a hit from the before mentioned weaknesses)
Again, I recommend you watch the episode because I feel like it fits hunt's aesthetic perfectly, plus it's a pretty good episode.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/985202478318497812/Dealing-with-a-vicious-crustacean-monster--the-Thanapod.jpg>
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Would be cool to see some weather changes. Rain would be nice to have as it will also effect sound inside or outside. I understand snow is not very ideal for the location so if you ever make a new map it'd be cool to see snow and ice environment.```
So I'm pretty sure death by AI doesn't affect MMR or kd. Does suicide?
Old guns? Muzzle velocity? I'm talking about the grace period that allows someone to return fire after being reduced to 0 hitpoints. It's ridiculous. It happens primarily with shotguns so any points about muzzle velocity are invalid. We're talking can reach out and slap you range.
That explains that then.
There are many different ways to implement a region lock. A relatively fair way would be to just limit everyones region select to their 3 best regions (not touching international play at all. You could still invite someone from one of the locked regions, but it makes sure the host cant choose the worst option while still having some options).
Either way, since Crytek seems to be aware that ping abuse is not a thing, i dont think we'll have to worry too muc, we can just wait and see. Nontheless, in theory i dont think regionlock is needed, but i also dont think its going to hurt too much
I just hope it wont do automatic region select for cross region play. Cause i kinda want to be able to play on my closest server even when playing with discord randoms
@shy rock Balancing by use rate is a very bad idea.
And generally, no one is forcing any loadout on you. But if someone else only wants to play a single loadout, let them
I see the term that "ping abuse ain't a thing" thrown around lately, just curious from where people are quoting that?
I am pretty sure there was a document/video explaining how ping in Hunt works, that the mods sometimes pull up. Maybe a mod can link it here.
I mostly take my information regarding ping from my own knowledge
It's the answeer to people complaining about ping abuse
And the important thing here to note is that it is not meant as an "people are not doing it" but as an "high ping offers no advantage to be abused"
ping abuse implys there is an advantage in having high ping,
there isn't an advantage though
but
it is janky as shit, and over all a less smooth experience for everyone
(You could maybe "ping abuse" by rapidly increasing/decreasing your ping by massive amounts at the right moments, but that is a completely different matter than constant high ping) maybe being a word here, because that should be catched by EAC
But that would be an actual cheat
lag switching proovably has advantages
hence why it's bannable like cheating
because if you induce the lag and remove it when needed you get the advantages without the delay that eats up the advantages again in the case of constant high ping
Since we have client side hitreg you could probably squeeze a few extra "out of cover" frames out of an opponent by upping the delay as soon as they peek. Not infinite of course, since validation is a thing
usuallly the other way around
you induce packet loss / ping - you peek and shot the guy
That is fair, just see videos fluxating both in favour and against the ping abuse argument, but all from non-crytek sources, which makes them second hand at best.
Tho in the Crytek article about Hit Registration the go a little into some of the work behind it and -theoretically- there could be ping abuse tho this line is important:
In some ways, this means that we allow you to slightly re-write the servers' world state history if your client's claim is deemed valid. The bigger your latency to the server, the further back in time those rewrites can go—though we do have a hard cap set at 800 milliseconds.
So to my understanding a ping abuser can only "abuse the system" up to teh 800 millisecond cap before his shots stops registers?
https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
Works as well, rule of thumb, inducing lag at state changes can give you an advantage
That I get, but I don't like people throwing vague statements around as facts unless there is some backing up to it.
It's not even abuse before the 800ms
the 800 ms is the "last line" after which it doesn't matter at all anymore
Cool, where did they say that?
before the other systems that stop high ping advantage - most notably serverside validation still work
I understand, but it was just hammer home that there is already a system in place to stop people if the intend to "abuse".
yes that works perfectly fine
high ping is no advantage because your peek has a delay - but your shots after rounding the corner have the same delay
That is fair, I'll just dig deeper a little, I have the same kind of issue remembering where what is said with Crytek bc they have so many channels of communication and not everything is said on all of them :b
Thats already not an abuse. The most common argument made for "ping abuse" is that with high ping you have more time to shoot someone since they are out of cover longer on the enemies screen.
But thats not a thing. Ping is a delay, so it doesnt generate nor reduce time.
That means there are n+1 differently shifted but not elongated or shortened timelines (1 per client, 1 server).
The rewriting is a mechanic that makes it fair for timelines that are behind the server. Because you made a play, but the server didnt yet see it you can rewrite the serverstate to have that play exist.
But the important part is that you need to make that play in your local timeline fair and square
This is a short and crude explanation, but it gives some insight in how networks like this one are built
with a lagswitch you induce delay for the peek gaining extra time to aim - and stop inducing it before shooting, which means you teleport in their face (as the packets containing the position after rounding thee corner and aiming aren't delayed) and kill them nearly instantly
this function of a lagswitch, to induce ping /packetloss on purpose is what is abusable
but not if it's regular ass high ping
So what issues does a high ping then bring if not that?
But lagswitches have nothing to do with region or base ping, because they only care for the difference between their low and high ping setting. Basically a 10/100 lagswitch does the same as a 110/200
Issues - it makes the game feel off a bit like seemingly dying in cover etc.
Ah yeah, that is usually what I see people talking about when they make their case for ping abuse.
"I died behind cover"
Trades are an issue stemming from high ping. But not in the way people think. They are usually in favour of the low ping player. Because they kill earlier in global time, but later in local time, resulting in both being dead. If the exchange would have happened at equal ping, only the high ping player would have gotten a kill
They are pretty easy to detect, would be kinda sad if EAC wouldnt catch them
Interesting, thanks for the insight
Tbh i don't think we have enough info to say if or if it's not suceptible to it
that's just me generally explaining why ping abuse in the sense of high ping gets advantage by default is bs
But, what about the high pings already on the current server people are having, even in their own region
People getting kicked for high ping because servers are messy
No worries, its always good if someone wants to learn and i'm happy to help
Well that'll be good news for ping limit then
Sarcastic
That crytek implementing a ping limit will probably result in people constantly getting kicked from games
As servers already are very unstable at times
SEA players getting matched everyday with wallhackers and aimbotters with new accounts in ASIA servers. I've been playing since before launch and while there was little players before it was still playable. Now with the marketing and all I'm happy hunt is getting enough traction and popularity. But with that Mainlanders have invaded and put in every possible hack there is. Everyone is running Nitros and dolch's headshotting and wall banging when it's not even possible. Ilove the game and I've seen it grow, and I've shared the game with friends as well, they love it. But we're slowly falling out of love with it.
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@forest sail serious sam type handheld shipcannon! with custom ammo
@forest sail while handheld might be a little too nuts, it'd be hilarious to find a punt gun on a boat, only to be shot back 25 feet up the stream under recoil.
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There should be a system, at least between consoles, so you can pass your account information and not loose the exclusive skins when changing from one console to que other```
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Just joined someone on twitter suggested this. I have a book of ideas so ill start slowly. First i just wanna say hunt is my fav game and i think its extremly underated.```
Well it's a big shotgun-like weapon that is very much deadly
The analogy of the Nitro is probably the best comparison for ease of understanding
Plus Nitro is peak big hunting
So something like that but bigger gets the point across better than "like a big romero"
Also there plenty of weapons that are generalised into one weapon, Derringer as an example
Wow I guess I haven't ran into dragon's breath that much. It really ignites people at 24 meters now. Much fun, very wow.
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Mosin obrez deadeye variant. Same as winny vandal or Springfield compact. make it second to last unlock from the obrez drum, as with other sawn off scoped variants, reduce handling and all that. Would be an amazing pocket sniper.```
Flechette and Dragonsbreath transform your shotgun into a very potent chip weapon that can function as a proper shotgun in a pinch.
If you're trying to play them exactly like buckshot, you're not using them optimally
Make it better. Make it cheaper. I don't care. There's no reason a seven point combat trait should be outperformed in its niche this hard.
@blissful pewter Lol... Just like disconnects are gone, hit reg issues are solved, side peeking is rewarked, "invisible" skins are no more. And all the rest of problems. Yes sure, the devs do amazing job fixing stuff in Hunt.
its going to come out in the next update bozo
literally says in update 1.9
you missed the point. oh well
well its not in the game yet so you cant really judge it like that
So if ping abuse isn't real and can't be used to gain an unfair advantage then what exactly are the devs fixing?
Or rather, why didn't they just come out and say: "it's not real so we're not doing anything."?
I'm genuienly asking here.
Because it is a thing? Isn't that why the trading window is so stupidly high?
There was a popular streamer while back playing on US West from EU and they were just clowning. I think the high ping increases the margin of error that seems to benefit the shooter. The server tries to rewind to figure things out ... maybe it's a resource thing. Who knows. They're not doing it for no reason .. you'd think, right?
I look forward to any change that attempts to address the poor performance of the game.
I'm aware lag can be an advantage. Sometimes. Anyone who's ever played a video game ever has been killed by that guy who kills you before you've even seen him. Only to have him blip onto your screen a full second later. And in some cases, this advantage can be recreated.
So why are so many people so adamant that it simply doesn't exist?
I understand lag or high ping isn't always an advantage. And sometimes it's disadvantage. But shouldn't making that advantage harder to get be better for everyone? Especially in a game like Hunt.
Specifically they made bullets not disappear when you died
You can't fire when down on your side, only on the server side. It used to be invalidated when you were dead serverside
Clip? The animation starts after you fire your bullets, since there is no double action delay
Ahh, tried a lot of things already I assume?
@tranquil lichen, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Cut down the amount of AI by 30-40%.
Income the downvotes```
I think the wind down is significantly less impactful when you've killed the guy
Cut down the amount of AI by 30-40% in towns... It's ridiculously stupid to be interrupted by a meat head, immolator, dogs, etc CONSTANTLY in hardcore based duel.
Income the downvotes.
Break the echo chamber.
🤔🤔🤔
In +90% of circumstances, a reduced windup is significantly more impactful than the recovery
So, comment on my suggestion? LOL
Meanwhile you belittle me for literally not my suggestion 🤣🤣🤣🤣
A few ai sprinkled here and there is fine. But having multiple swarm ladies, meat heads, an immolator, hell hounds, and etc all in one compound is counter intuitive to the "hardcore" pvp duels this game wants to promote.
It's like the devs can't decide on whether they want the game to be pvp or pve.
Doesn't mean it's good design.
