#feedback-discussion
1 messages · Page 290 of 1
the only possible thing i believe could be buffed is cost... since rn it costs quite a lot
The summons you have 7 days to complete, not 1 day.
So if one takes 2 days depending on your playtime, whys that a bad thing?
And the moment someones idea get challenged, they run away.
If i were a CM or Dev i'd probably ignore 99% of whats said in any of these channels.
Pathetic.
My thought is that your putting yourself at a disadvantage when picking up clues, even though you get some map movement information via greyed out compounds.
Agree with this a lot, tho the existence of Dualies just makes it a less viable option. If you wanna slot a small slot sidearm it needs to either outrange/out-power (Uppercut) or somewhat compete with the fire-rate (Spitfire, Swift+fanning, Officer) of dualies.
ye... i like it as a cheaper, easier to acquire uppercut
ofc once i get 7+ uppercuts in my stash from random picking them up... i dont really need to use it as much...
but i never buy my own uppercuts... i buy pax instead
Not even, killing a hunter is the cheaper & easy way to acquire an Uppercut, the bayou is fucking flooding with Uppercuts.
exactly 😄
Well theres trait for it. And depending on where they are you could be quite safe.
I see the point, but I think the idea to potentially boost the actually bounty itself could incentivise picking it up & reward ppl who run miles to find the boss.
Having 3 ppl or 1 person with dark sight boost is pretty strong just to pick up a clue.
personally i dont see much difference between those two... sure uppercut is more competitive on longer range... but i struggle to hit that far with its iron sights so...
and i never use uppercut as an ammobag
Since carrying bounty you're visible on map.
But here you're not + you have the same boost
so to me pax and uppercut are pretty much the same... with pax having the benefit of better everything but range and dmg
Also doesn't help that the Cadwell Conversion is almost the same gun as the Pax, trading 6 points of damage for better handling.
it also has fmj
well pax is medium so it has better pen and damage retention
that makes it better in everyway that really matters
ye true...
Conversion FMJ killed the pax
also kinda true
Just give me HV for Pax and I will call it even
i personally like dumdum pax as a sidearm to my shotguns... its great for midrange fighting...
tho I would never use anything else than Spicy bullets for pax ❤️
spicy bullets ❤️
i liek bornheim with spicies
I do think pax deserves HV
i wouldnt be against it.. it would make it more or less ranged competitor to uppercut 🤔
but id still rather see some extra variants smacked to the pax
and it would finally ammopool for the vetterli
tbh i dont think i would any other caldwell pax variant except for a silenced pax
i mean sure... but i doubt u ll ever run out of rounds for vetterli
silenced pax is impossible
say that to a 40 minute fight with no special ammo boxes near
uwu not realistic
fighting fucking zombies mate
no seriously... theres so much stuff that could be used for silenced sidearms
pax is definitely not the one...
tho i ve seen some horrible device you can fit to your revolver to make it suppressed
maybe lancaster could be nice with suppressor
HV and Long Barrel
need
but honestly though
who cares
i do
Same
ah well theres always a couple people to whine about detail
always
look at this
and imagine that with a MASSIVE block of suppressor suppressing 4 barrels at once 😉
now thats what i call cool
Silence the bornhiem if you're that desperate for another silent pistol.
that would also work
honestly i wouldnt mind C96 PRECISION with silencer
for millions of hunt dollars 😄
maybe they could even make it 3-slot 🤔
I really want the C93 for a middle ground between the two. You could have a suppressed version of that too.
or that
C93 actually looks even more lit than C96
they should have used that in the first place
Plus without bulletgrubber you'd drop the mag completely
ye
A DA revolver got access to fmj. And the uppercut exists. There's no argument you could make that this thing would be OP.
The question is what ammo type would it be?
7.62 7.65x25
id say compact
or maybe medium but with very low dmg for medium pistol
definitely more than bornheim
7.65 but yes.
mb
It's the parent case for 9×19 luger.
ye it even has similar action
so it obstructs vision when u fire it
should have very high sway bcs of that
Not really. That toggle flicks in like a fraction of a second. But it'll definitely obscure your vision when the mag is empty.
@cold tulip yeah. maybe just make it like CS, if you dont look directly into it you dont get the full 10 Minutes Flashed
@sour coyote, your post below has been deleted, as it doesn't follow the required format.
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Can we add the combo shotgun? Double barrel shotgun with a single large caliber rifle round in underbarrel```
@atomic sedge those teams are only half a bracket off from yours....
thats hardly unfair
@rustic crypt Not sure if troll, or serious, but keep id pol out of this game, please. Never suggest anything like that ever again, thanks.
Ok bigot
No politics in my vidya 🤬 🤬 🤬
Can we not have an argument about the suggestion. Politics have no place here. I understand it might be a sensitive topic for people but just dont try to start a conflict please
no need for it
Imagine wanting to subject someone to your opinions in every facet of their lives including totally unrelated hobbies.
@atomic sedge Your team's MMR is 5 stars, the highlighted teams are 5 to 5.5 stars, so equal or just a little higher than yours.
I see nothing wrong there.
how the fuck can 3 or 2 "6 star" guys be equal to us?
these guys are so much better in every fucking way. like, this isnt even a fight most of the time
the just run around a corner, headshot me with whatever pistol or winfield they have, and keep running on
that not nearly "skill based". this is like Argentina playing soccer against estonia
the problem may not be the .5 stars diffrence, the problem ist that there should be at least one or two more skillgroups between whats now 5 and 6
the six star guys i have to play against most of the time are SO much better then the 5 star guys, its not even close
We probably dont have big enough playerbase for more MMR groups tho
i get that argument
but then give me a MM option where i get real skill based, with ONLY 5 star people/lobbies
on the other hand, the playerbase grew 3k-4k people in the last year (IIRC), so there COULD be some room for more brackets
What do you think about the summons rewards compared to it's challenges?
Rn its exactly the same, just with more stuff to choose from
do you think the challenges are a bit too much compared to the reward you get from doing it? or is it worth doing?
I think the difficulty is fine, but some "low stars" challenges take longer than high star challenges
The small rewards are fine, but 25BB reward per week is just not worth
yeah that makes sense
I'm sick ..
The game thinks I died but... she's right here, I extracted
This is after restarting my game to fix the menu
I guess the game thought I died and thought I needed a new hunter so the menu just bugged out and half the tabs vanished
Left-side peaks are fuckin broken holy shit
@void raven KD is already separated between the two modes, you can check it on the statistics page
Thanks for letting me know!
wdym
MelonCat and the tale of the no good, horrible, very bad take.
Dude - there's a thumbs down button for a reason. Use it and move on
No reason to to be disrespectful / instigating herr.
exactly
Not worth how exactly? Put on ones like earn XP or hunt dollars or take clues/kill,find boss.
And you get the weekly done in no time. Wheres the effort that you need to put in that makes it not worth it?
@shrewd flare You know the goal is to extract alive, right?
Like yes it's a PvP game but the ultimate goal is survival
You don't have to play it like that, money is easy to come by and running out is really hard, but that's the name of the game
So?
its a pvp game so you should be pvping
Not everyone wants to play the game exactly like you do, some people care more about the objective
I mean the contesting range for extractions should be at least larger than the actual extraction zone
my suggestion is touching on the fact that it is extremely easy to run away
It's silly to have people disappear right before my eyes when I'm only 10m away from the extract
Why shouldn't it be? Just follow them
This I agree with
because we all run at the same speed and the extraction block zone is laughably small
Then shoot them before they extract, it's 30s to extract solo, don't know if it's faster or slower for teams but it takes a good while
Losing one kill is not the end of the world
do you know how much terrain there is on these maps?
its so easy to avoid being shot
Oh boy here we go
and its entire teams running not just solos
So what? If they want to pull out of a fight why shouldn't they be able to try?
Just because you'd rather fight to the bitter end no matter what doesn't mean everyone does
because its a pvp game
they should be able to try...
im saying it shouldnt be so easy
stop putting words in my mouth
It isn't though, you move at the same speed as they do and have plenty of time to catch up once they reach the extract
If you want to be more efficient at chasing use perks like greyhound
grabs popcorn
I agree the block zone is too small but it's not too easy to run away from a fight
"you move at the same speed"
"plenty of time to catch up"
🤔
You have to sit in the extract zone for a prolonged period of time
You have time.
a whopping 30 seconds behind impenetrable objects
Then walk around
most of the time you just dont
The carriages can be shot under, if you didn't bring long ammo to shoot through the stacked crates outside of the extract then sorry but that's just how it is sometimes
I agree with making the block zone larger, that we fundamentally agree on
yea because shooting feet is going to do tons of damage
eats popcorn furiously
the horses cannot be penetrated by any type of bullet and cover your feet (this is what most people hide behind)
Then move around.
boats are really easy to kill people at
offers popcorn to others watching the bickering
Ditto
im done here
takes popcorn, stands up, walks away, stopping and looking back briefly at Smith and Posh, shakes head, and continues to leave
Agent Smith was of course correct and Posh Beard demonstrated they have a very narrow experience of the game
You seem a little testy @floral vapor everything good homie?
You say that about everyone who disagrees with you?
This was my first tip off. You’ve never played as more than a solo have you…
Yeah, that doesn't make my points any less valid.
I prefer solo, I play duo occasionally
It's more fun that way for me.
You can't tell me you don't feel great when you pull off a 1v3
That might be because it seems you’ve got issues with communication. Like I said: narrow experience of the game…
walks out door with popcorn I said good day!
Idk man you're going straight for the personal attacks
How dare someone disagree with your opinion
i hate people who downvote suggestions without acctually looking at them
@late wind Good luck at being a lawyer and a painter. Your keen ability to lashout with scathing sarcasm when others have a different point of view is a rare talent; I'm sure it will get you far.
Hey man, sometimes people just don't like your suggestion
Which one are you referring to?
the last one i posted as soon as i posted it it instantly got 2 dislikes
It's been posted before and never really gotten a positive opinion
I don't like the idea of extracts in the middle of the map either
I'm in agreement, middle of the map extracts aren't something I'm fond of either.
I wouldn't necessarily be against them being added, but I wouldn't fully support it either
I looked, I read every word, and I down voted in a heartbeat. Anyone could shoot that balloon... A stage coach is more symbolic... I imagine a driver lashing by and the Hunters making a narrow escape. You description literally said from central map and that it would sail away over head. Shoot it down... the Hunters would fall to death.
i agree its not a good concept yet but it could be maby an exfil that comes in after the bountys left the map as a cool effect
That's not even why, but tbf any of the explosive weapons would overturn (or kill everyone inside of) the armored carriage or boat
yeah try it try to shoot down a ballon a few small holes would not be a big proplem but u are right it could be shto down
I just don't like the idea of it being in the middle of the map
If it was an alternate escape at the edges of the map like the others I would be more receptive to it
returns with more popcorn
Nero is it really so unfathomable that people might have disagreements?
i wasnt thinking middle map i was thinking like maby like between mapborder-compounds and map cantercompounds
Still not my cup of tea. Again, not super against it but not fond of it either
i know i just wrote it down rather hastely cause i think its a cool idea maby it could also be jsut a different optical look for exfil on locations that allow for it to just change up the visuals a bit
That I would enjoy seeing, I don't really mind the realism aspect at all, it's not really a factor in the spectacle. If this game were realistic dual wielding would be awful and no one would want to use it
Seethe.
buys himself a mega bucket of popcorn
Fuck it, nero hand me some popcorn
hands posh beard the bucket
Can I get some? I'm so ready.
I get disagreeing but can we not instigate flame wars?
All I did was doodle up some silly skins. We've already got the redneck. It seemed fitting we get an 1890s clown.
@steel shoal Honestly not sure how to feel about that. It's a cool idea but it might be busted
Plus with boltthrower it's almost redundant? Like treading a bit too closely on BT's feet
The gameplay implications are definitely potent
I do agree we need more crossbow perks, I'm just not sure this is it
Especially since reloading is a HUGE sound queue, what would happen if you reloaded an unequipped crossbow?
it's meant to synergize with bolthrower even more, since as far as I can tell the BT perk isn't just a flat reduction in seconds but rather scaling in some sort of calculation
I just like the idea of traits opening up strategies for gameplay (Quartermaster, Serpant) rather than just being a mere QoL tool (Gator Legs, Bloodless)
Gatorlegs when used to its best is a massive game changer
Totally changes how you interact with water in fights
Reflect a bit more and don't be so hasty to post if you think you might have a good idea. Hastily written, hastily turned-down.
Usually if I am making a suggestion post I ask myself things like:
Does it fit the current state of the game?
Is it easy implimented or am I asking for hundreds of hours of work, new models, new textures, animations etc etc?
Is there a balancing issue?
Is this in some form already in the game?
Etc etc
it would make all the same sound as reloading the crossbow unequipped, one of its main detracting factors since now you can't control when you choose to reload it (when holstered)
I feel like a lot of people write suggestions thinking to themselves "how can I use this?" And not "how will others use this against me?"
Idk, I'm just not a huge fan of the idea. It's a cool idea, but it's just not something I can reasonably see fitting in with the game, especially when you take special ammo (and an already existing crossbow reload perk) into account
Not you stag
Because that crossbow idea, while certainly unique and goes outside the box, I feel like it'd be pretty obnoxious when paired with explosive bolts.
That's kind of what I was thinking, not to mention already stepping on BT's toes, and if it stacked with BT? That'd be busted
Run an oberez or uppercut while your explosive crossbow is passively reloading? I gotta say, that would suck to be on the other end of.
I'm interested to see what the rest of the community thinks but I'm in agreement
It's definitely cool, though
The Circular Breathing trait idea was 10/10. But this one is a -10/10.
@rigid basalt Have slurbows* ever been tested in combat?
I wouldn't think they'd be all that effective but then again slings can cave in a skull with a pebble that's the right size and shape
Nothing to do with the suggestion, I was just curious
I just think that the drawbacks of the high (combined) cost and trait slot coverage aren't being considered, especially when paired with BT the reload will simply be as slow as it would be when reloading normally (without bt)*.
The utility of being able to reload a single-shot weapon while being ready to fight with the other is still massive, but the fact that the sound queues for reloading become involuntary and the player having to take strategizing their timings gives it at least a large balancing consideration to me
I don't think that even with that high cost that it fits in well.
It's not that we're ignoring it, we just don't have anything to say about it
So honestly this thing sounds like the worst parts of both a crossbow and a slug shotty. No offense meant. But I mean, what does it do better?
Slug shotties are fast and repeatable.
The crossbow deals bleed if an instant kill isn't established.
So besides maybe killing immolaters silently (something the suppressed nagant + poison can do), what would it bring to the game?
Is there something I'm not seeing that would make this thing super awesome?
It's important to mention that slurbows don't fire steel balls either
They fire arrows without the feathers/ribs on the back
Granted this is a video game and very few working examples from the period still exist or at least have been found
Doesn't that make them bolts then
Ehh, yes and no
no documentation that they where used with bolts or as the one on the picture which has a rearloading port with 12gauge steelballs the one on the picture was a huntingweapon from what i could find also i want a ball shooter version as to make it different from the normal crossbow
The only image I was able to find of a historical slurbow had a chamber for a bolt
That's in the Royal Armory
i ll dm u a link to the site where i found teh one i posted if u want
I have never even heard of this weapon. So I'm very curious as to what makes it special. Pretty much just looks like a bow with a barrel.
Sure, why not
That's basically it, it's theorized that it could be slightly more accurate than a traditional crossbow from that period because of the controlled launch
There's not a lot of info on them because very few examples survive today
If you look them up, wikipedia only has less than a full 6-sentence paragraph about them, and only one source.
The few places that have an example can't tell you much about them either.
It has Hunt vibes for sure. But what does it do in game that we don't already have?
its a barrel on the one there that has a threading as to make the ball spin also it is insanly hard to pull back and has a lot of power but they where rare because the barrels where so hard to make i know of a museum that has one in germany and the picture i posted is so far the only one in the world beeing sold
Yeah that site you sent me doesn't seem very trustworthy
nonrecoverable steelballs that shoot way further with less damageloss and drop also more precice
It's saying you can buy a 19th century historical piece for 20 dollars
Ahh
Stock image
My guy that's a stock image
i know i also am pretty sure its not real as there are welled arms on it
i only care about the concept as the bomblance is for example also not real also i d make it a 2 slot weapon
Yeah but we have slug shotties and suppressed guns that already do anything it might.
But imagine suppressed slug shotty
Yeah the only example I've seen so far is from Rock Island Auction company, and then ofc there's the in-person example they have at the Royal Armory
Also where'd that dude who tried to put me on blast go? I was an eager beaver. 
cause we dotn haev a silent 2 slot weapon and also quiet no slugshotty is quiet and more range then a normal crossbow
But like... The crossbow is basically that already. Right?
I would say that when the game takes place suppressors for shotguns did not exist as far as records can tell but tbf most of the suppressors in-game are probably home-made for the purpose of killing monsters, lore might make that more reasonable
I was more referring to Tanatos idea.
I guess?
Game takes place in 1898 right? Or is that just when the first mentions of the plague arose?
yeah but do we have a 2 slot no we dont and also if it has way less drop could be used for longer ranges and also it is just an other weapon-concept that would fill a gap and would be easy to implement
The Dolch barely fits into that timeline
Yea but weapons and things have been taken as far as 1917
The avtomatt
also steelball would have penetration which arrows in hunt dont have
Yeah, there's definitely some alt history shit going on
@floral vapor jokes aren't allowed in the channel be careful 
Yea
Wibbly wobbly timey-wimey
Fair enough
You'd have to yeet a steel ball pretty fast for any penetration. I don't think a crossbow could achieve that? At least not through a 2x4 board.
And people scream when you mention anything past 1895
actually, slings can cave people's heads in
Yea idk why the hell people expect cowboys vs voodoo gods to be realistic or accurately reflect our reality's timeline
Yeah but a wood 2x4 is stronger than a human head. That's why you can kill someone with a board.
Aren't there like... semi-modern reports about the events in the game in the lore?
I do understand sticking to a theme but I agree it's cringe most of the time
Right but my point is that a steel ball absolutely CAN rock your shit
i can shoot trhough a 1cm woodboard with a normal bow and arrow and a steelball is going more like 210m/s not <100m/s also a steelball has more mass
and how weak crossbows are in hunt u can see from the drop
I know. But he said penetration. Implying ability to pen cover. The skin/bone part went without saying.
Man I resent that
I 1 shot people all the time with those bad boys
Ah I missed that, mb
Having two convos at once
three if you include discord call
It happens. Np.
And through a human torso no proplem my 35pound-pull bow would go right through at 50m no proplem (tried with balistic dummy)
It'll go into a person. We all accept this. But I'm not so sure it would be able to pen anything thicker than like a half inch of plywood.
@steel shoal Would that not just be levering?
that's a totally different deal
Why would we use a ridiculously expensive trait for something that gives you nothing but a cool cocking animation
It's all about the drip.
what he said
1cm of oakwood is possible with literally the bow in hunt and as the steelballs are not recoverably on my concept them having some pen would not be a proplem i think
Yeah but why not just include it into levering
I would feel so disrespected if a free hunter killed me and began spincocking his gun
well I don't think the timings would work for that
Eh, you'd be shocked
unless it's exclusive to ADS...? but then it would interfere with the Iron sharpshooter/etc
1 inch > 1 cm. We gotta pick a unit to use before we continue lol.
i think implementig it more as like the animation when finishing an empty reaload would be better
You can do anything in video games, including spin-cocking with absolutely zero firearm experience and no extended lever loop
metric as for that i tried it my self
How so?
I wish our infrastructure in the states wasn't so built around imperial, metric is smoother
Alright fine. An inch is what? 4 cm I think?
2.5 cm
spin-cocking a rifle with two hands can be done with some amount of speed, but it won't work very well at the speed of hip-fire levering
2.54cm
a serious version of this suggestion would simply be cosmetic DLC either through cash or bloodbonds or both where we can get unique and custom reload/cocking animations for various guns
@proud trellis, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
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Are Blood bonds because its a Voddo magic for "magic" things, hunt dollars aren t magic xD```
Anims don't have to be realistic tbf. It's unrealistic that we'd be able to do it without expanded lever loops, and arnold almost broke his hand trying to do it without one on Terminator
Everything in Louisiana in 1895 would be built in imperial measurements. So lets assume most fences are 2 inches, or 5.08cm thick then. Fair?
@proud trellis 
NO, NO, BAD
BAD
Idk, I can do one pretty easily without an extended loop
just use 2 fingers
but I guess it depends on the weight of the gun and the strength of your fingies
There's a lot of different factors, but the size of the loop is a major one
Also the size of your hands
the loop being big does of course help
Larger hands will have a lot of issues
and standart woodboards of that time in which hunt plays would be either 1/4inch so less then 1cm or 1/2inch so 1.252cm there for the steelball shoulf go right through
but I'm not saying that spincocking for the levering trait isn't realistic
My hands are physically too large to successfully do one with a standard loop, it'll catch on my hand and jerk it, which can definitely hurt
I'm saying that it'll be weird to implement
spincocking as an emptyreaload would work fine i think
Honestly, if it was a unique reload-from-empty animation that would be the best way to implement it
because the speed at which you would have to spin it to match that firerate would be ludicrously fast
Yeah what he said
If that's the case sure. I'll buy that.
honestly yeah true
but I also enjoy the implication that someone would waste 10 points on a cosmetic trait just to disrespect the person he just killed
Honestly I don't like that
It's funny but that's just not really something I see going over well
Also, a joke trait would just be kind of... idk
Weird
yeah realistically it'll never be implemented
But the silent firearms already do this. So what do we gain besides something kinda wacky?
but it's funny to think about
you can reload it when it's holstered 
and probably cheaper since it's single shot?
If you re-post it as a reload-from-empty animation I bet it'd get better reception
Granted 5-1-3 isn't bad
5-1-4 now
If that trait was implemented, sure.
2 quiet 2 slot weapon that can 1hit at close range and causes bleeding(also when penetrating) and its easy to implement and could be a cheap alternativ to the silent spraks
we talking about sling shots are we? 
Nah, slings
not slingshots
awwww
Slingshots are cool but those definitely wouldn't be able to kill
Would be a really cool alternative to a decoy, though
or aggro an enemy from far away so they attack a sneaking enemy nearby
THAT would be funny
I mean, that is niche. I'll give it that.
agreed
i ll also add on a second post with ammo-options
I'd definitely be down to have a tool to aggro enemies into search mode from far away. See a sneaking hunter next to an immolater? Instead of shooting the hunter, hit the immolator with a slingshot and watch the chaos
Really silly but still a fun concept
What kind of 1 shot ranges did you have in mind?
@rigid basalt It might be more fitting to edit that into your previous as not to flood the chat
"oneshot" i was thinking 149 damage at 5m + bleeding (light)
Also the second suggestion is asking people to vote on ammo types for a theoretical weapon on its own
@shrewd flare Feedback on the Extraction idea: I think the 30 second extraction timer that fully resets if contested is fine; contestants should have to be within the same bouandries as the ones extracting. Any changes I would prefer to see via trait. Something like: Bandit> Extraction cancellation range is doubled. But then I'd like to see a counter trait too: Wheelman> Extraction time reduced by 10 seconds.
I'm completely on board then.
changed it already
@floral vapor why d ya guys keep suggesting that tomahawk rework... Thats literally most pointless feature ever and wont be easy to implement...
I owe you no explanation
So far you are the only person who's had a problem with either mine or the other user's suggestion to rework tomahawk
Actually I think it was @signal mural
It'd be pretty baller to throw a sabre at someone.
Liam did you make a tomahawk suggestion?
Bruh
You can't be serious
I would love to huck a combat axe into someone's skull
So instead of something cool in our once in a year content patch i get ability to throw dusters which is utterly pointles AND harmful AND i will get the perk on random and throw away my only melee by coincidence in heated firefight
This has gotta be an elaborate troll
You still can chuck an axe into someones skull... Just pick it off the ground.... Tho its completely pointless bcs ut deals 4 damage
?
You made a tomahawk suggestion earlier yeah? About chucking melees you bring into the bayou
Theres an achievement where you have to kill someone with thrown sledgehammer... And it takes two throws to kill someone with it
How do you accidentally throw something with tomahawk?
Yeah I'm confused as well
I have never accidentally thrown a throwing weapon or melee
Honestly, it's more likely you'd accidentally swing when you intended to throw
Well dusters are schnell... If you press both buttons it will fly
Oh there were 3 traits I asked to tweak. One being Assailant - that tomahawks get reduced stamina use with that trait in addition to the dmg buff
Thats not my wirst issue
Chances of that happening are superslim
Its just theres so much of cool shit we could have in hunt... And community wants to throw a sabre....
Yeah and that Tomahawk the trait let's you throw your Primary weapons (Axe, Machete, Calvery Saber).
People want lots of things. The chads among us want hot air balloon extractions so that extractions aren't always on the edge of maps.
People want things? What's your point?
Like... If they had a massive team that spits out content left and right sure... You could waste few hundreds of manhours on making throwing animation for every single melee weapon... Even those that would irl never fly...
But they add like 2 mechanics a year
It sucks taking that trait in hopes of one day getting that hidden trophy and have to look to loot a PvE weapon and then carry it with you everywhere.
I use tomahawk ONLY to throw shovels at my teammates 🤣
Its not PvP viable at all and never will...
So let me and my teammates throw dusters at people.
I mean i dont really have a beef with the actual idea... Its just it will take so much time
The Pitchfork is the best visually... javelin that shit...
And i dont think that theres enough content in hunt rn so we can waste time on this crap
You say that but shovel flies just like pitchfork 😉
Plus it has thunk to it
Dude we've gotten new pistols while the uppercut remains as good as it is. Clearly the devs aren't upset about wasting time producing assets next to no one will use.
Exactly...
Honestly new content for hunt is getting weaker and weaker... and since they claim they added thise bcs community wished for it... We are somewhat responsible for what we suggest
- We are somewhat responsible for what we suggest.
Exactly why we need a clown Hunter.
Its like we have severely limited budget rn... And can afford only a few of stuff... And throwing animations for every melee is hella expensive stuff
I dont mind that... That will just be a paid DLC thats being made by different team than team that solves gunplay
Plus Tomahawk and the reduced time before stamina Regen are the only strictly melee driven traits... and Tomahawk doesn't work as expected.
I'm blaming you and Husky if I have to start aiming for red noses.
Dude I would respect someone playing a clown way more than sweats playing Lonely Howel and Felis with nothing but meta weapons.
Actually... Some kind of ex-clown hunter would quite cool... A bit tattered and muddy...
He used to bring joy... Now he brings pain!
tomahawk is just stupid i can throw the axe onehit an armoure and lose no stamina but it takes 2+ hits when meeleing and costs nearly all stamina so where is the dammm point in the perk
Pain. But I drew him with the worst weapons currently in the game. So pain for himself most likely.
Worst weapons? I see terminus and bornheim
I actually love bith... Even tho they are too expensive
1887 is god awful. And the bornhiem extended blows because it has the garbage damage and handling... Without the at least decent reload.
Extended is shit i agree
Overpriced. Severly Underpowered
It already sucks bcs it cant reload fast unlike standart... So lowered handling is utterly pointless
Yeah it's a trash cannon.
1887 is quite fun with special ammo... It always never kills on one shot anyway
It's a shotgun. That's basically incapable of one shotting. And needs a trait to be even passable in close range.
Ye
I glanced over this message and thought it said Tony Hawk is just stupid and I got really mad for a second
But then imho it works better than auto 5
Which somehow doesnt deal any damage at all
So yeah. The two worst weapons in Hunt. If you ask me.
I believe worst weapon in hunt is by far caldwell chain
Thats beyond unzsable
we generally need a price rework for a lot of weapons : centenial terminus bornheim and even the dolch but for the dolch even changing it bakc to medium ammo as was in the beging would be enough as special ammo is now so eassily alivable
And id say for what it costs obrez is a but crap...
Access to fmj/dumdum. 17 rounds. Access to fanning. Reasonable performance. Low recoil. Pretty good in disciplined hands.
Fanning chain = freekill
Also insane when dual wielded.
Fabning chain is just praying to RNGsus
Dual wield may work... Never tried that actually
As is dualwielding it
John Wayne Gacy was born in 1942.... so he cannot make it.
RNGesus is obscenely generous in this game.
If your opponent is decent they should be able to take you out easy
My friend just runned straight against him with lebel talon... Dude missed every single shot from point blank and got talon embedded in his skull..
At least on PC
That was way too easy
Console might be a diffrent story
Or my personal luck is just insane.
No honestly... Even standart caldwell fanning is a lottery
I mean if the enemy fucks up its easy
If they try to evade dual / fanning chain pistol thry fucked up
Basically
That gives you more rounds to eventually land due to rng and they dont create any preassure
U just take your time and click on his head while hes blastimg everywhere but not into you
Not even head necessarily
Yeah but I just gotta knick the guy's big toe and via Aimpunch he's now looking at the sky.
2 bodyshots are still more reliable than chain rng... altho that depends on the aim of both players
It takes longer to reset your aim then for RNGesus to grant me a second hit.
And distance
I had the opposite experience
Aim resets so fast i can usually get 2 dhots off
Same
Granted i run guns not my usual axe
It takes like 7 shots to hit with chain
Yeah if you're trying to snipe.
Well it takes really low range forchain to be reliable
On pc i rarely have this low range engagements
My experience with Fanning was that shorter controlled bursts of 3-5 shots work best. Fanning on a silenced Nagant is crazy though you empty the clip in less than a second.
You still need 2... And it can miss from point blank
Unless i'm the obe pushing for melee
I'll always take a chain over a bornhiem extended. Is the point here.
Exactly
Id never take either 🤣
No let me reword it...
Which is why the bornhiem extended is the best possible pistol for a clown to have. 
Tbh i'd also take chain over broheim
2shot bursts is the most effectiv with the uppercut
I would take a bornheim extended from the ground bcs at least i can use it to grind match... I would never even picked chain
Tho i wouldnt BUY either of them
Uppercut is most effective with one hipfire and the second one aimed
Almost fanning Rof but only half the Rng granted youre a good shot
Ok but Glock when
Chain is cheap and if you dont plan on fanning its just big mag conversion
@steel shoal id much rather see dual wielding of handcannon and vandal
basically much slower 3 slot dual wielding with much bigger punch
3
you can either look at that like you have 2x 1 slot for duallies
so 2x 2 slot is 4
OR
you can look at it like you have a 1-slot weapon that you expand by additional slot
so 1 + 1 or 2 + 1
so by that logic (since its not officially explained how exactly this works 😉 ) you could dual wield 2x 2-slot weapons, which will take 3-slots in total
and if you think about it... it wont really be that much OP... you could have 2 handcannon shells, which could deal just a bit higher damage than dedicated 3-slot shotties but you couldnt aim with it and it would have the same low dmg retention like standart handcannons...
dual wield 3 slot weapon
same applies for vandal... it would be cool... but nowhere near OP
i do realise that in these trying times when everyone fights against dualies it wont pass... but if you think about it its not really bad idea...
@steel shoal Not sure if someone else already mentioned it but that reload is already in the game, it's a rare reload for the terminus handcannon
yup it is but so rare u never see it
because you get 25BB in 1-3 games
3 successful games*
You can still get BBs even if you die
The golden card u cant get when you die is just extracting with bounty right?
They should reduce amount of BB you get for those cards and incerase rewards for the summons if they wanna make it more important
Yeah but if you die you probably didn't do all that well
I mean depends when you die 
Also, I've never gotten more than 12 bbs for kills and grand slam
You can die on spawn or after wiping a server on extraction
How are you getting 25?
I hope they reduce the importance of summons or remove the skins/legendary summons
I wouldn't mind if it was "Use (x) gun to do (xyz)" but the skins seems a little predatory
Kind of like capitalizing on FOMO like when certain legendary hunters gave you bonus event XP
They said they gonna make the legendary summons also with nornal BB skins and not only DLCs if that helps
but like u dont have to do them right
Not really,
And I didn't have to buy legendary hunters for the events they were associated with to get extra XP
Nobody is forcing you to partake in predatory microtransaction practices
Doesn't mean it's not bad
I don't mind the summons that much though
It's a small gripe, but it still irks me, it's nowhere NEAR as bad as the event xp thing
i think changing the rewart to a way that it is paid out no matter how far you are with the points and you just get bbs depending on the amount of points u made or change it to 50 or 75 bbs as within matches u recive more bbs by playing the matches them self then u get from finishing thw weekly
Granted the weekly is repeatable, so you can maximize your profits by just using that one gun
Repeatable only for Stars.
I was misinformed then, mb
i meant the 25bbs reward not quest 9
That being said I don't like the way the weekly works, and don't think that adding in non-dlc legendaries* does anything about the criticism people have brought up already
Gotcha
but u know you dont have to do the legendary quest right?
Bruh I already answered that question
i think it should be changed from dlcs to bbs-weapons or just generally a specific weapon not a skin (quest 9)
I dont see the problem with not doing it tho
devs will prob see how many people do that quest
It's fine to disagree, it just seems like a predatory way to incentivize buying DLC or blood bonds to me, and I'm not the only person
at the moment its p2w as it is a much easier quest and has much better time/weeklys-points ratio then any other quest at the moment
If blood bonds couldn't be used to remove perks I would care much less
Not if you get 2 kills with dusters challenge 
but ye, just dont use it then
if nobody is gonna do it they will change it
Alright now you're just ignoring the point
????
Agree to disagree, friend
Im just telling you how to combat that
If you dont do the quest, devs might change it
Being quiet has never gotten devs to listen before
Imo, the summons are terrible anyway as they are now
I don't particularly enjoy the system either but I didn't use the old one either
feels like im playing lvl1-10 WoW quests. Kill 10 boars, collect 8 herbs
thats not what im saying
change it up, and make actual random in-game events
There was multiple reddit posts about the quest 9
But Im sure devs can see how many people do what quest
So if very little people do quest 9, they will change it
Idk if this game collects player data, if it does there was no EULA for consent
it does
They have data for almost everything you do
they can follow the individual guns even
how a dolch is passed on from player to player, tracking the kills per gun, instead of per player
I don't mind that it's there but I do mind that it wasn't made clear to me when I first opened the game
Man wouldn't it be cool if you got a history of the owners who have held it when you loot someone's gun?
would be fun, yeah
Holy crap its Rachta
Is this part of the social experiment
NICE
I thought the idea of the new "quest" system was supposed to encourage new players to learn something helpful and to challenge old vets more. This is not the case for either. I honestly don't have a problem that it's not that way because honestly at what point do you differenciate between who gets what Quest... MMR, hours in-game, Prestige, K/D? All are terrible measures if a player's new to the game or a veteran. But I think the values associated with the Summons aren't as rewarding in terms of time invested vs reward. Summons has taken the random chance of getting an achievable or non-achievable Weekly goal in favour of always achievable but with a very time intensive grind.
I don't even know what that's for
Just here to say that I think the Swarm Bait Tool is a really awesome idea.
Swarm bait tool is a sick idea
it really is. one of not the best idea I have read in that channel since weeks. I really think we could need some more tools / consumables to spice up gameplay and that would really be a funny little tool which probably wont be OP but still fun to use.
Yeah I'm all for fun, maybe not super practical tools
@visual leaf Removing KD Feedback. I like the idea but I'm personally fine with having a Kill & Assist stat just not on a Leaderboard. Personal stats should be well detailed but Private. I think you make a good point that the Leaderboard inherently bolsters the likelihood of cheaters.
Tbh wins should be the only thing tracked on leaderboards
Or the amount of bounties
It's an objective based game, even if people don't always play it like that
I think decoys already call most nearby enemies over and the hive bomb is so chaotic in it's nature (often backfiring or just staying still) that a counter-lure is unnecessary until the hive bomb works more reliably. Poison status already sics the Meatheads on players.
Yeah but like... bug bait
It's cool, and would be really fun to use on the AI
It's not a bad idea. I just think it is unlikely to be used often or much differently than other tools already in the game. Which stands to question if it is worth the time & effort to produce & code.
The biggest benefit here is being able to use it against the AI without it being obvious that you're doing something, melee fights are LOUD, you can hear people's voices from really far unless they have silent killer, which newly recruited hunters often won't
That wouldn't change the appeal for the hackers/cheaters though. Maybe some. IDK - I can't understand the appeal of cheating. It makes for a hallow victory.
I don't get it either, most people do it to make others "mad" but like... it's so satisfying to make a trio mad after they get wiped by one guy
Why would you dilute it by cheating
I figured most cheaters are just in it to piss other people off. They are just trolls - there to feed off of others anger & disgust.
It's not about Hunt strictly, but look up a youtuber named Camomo_10, he does videos where he goes around servers in Rust and uses custom admin tools (made by a guy I know too) to fuck with cheaters and sometimes they tell him about why they cheat
It's super fun to watch even if you don't play the game
It's just fun to watch cheaters get dunked on in hilarious ways
Hmmm maybe I will - thanks for the tip
@queen jungle I died twice this week from bomb Lance in pitching the player was at the back that has two tunnels to get into boss and he flicked the bolt and passed the little cracks that you can see the entrance (i tried to describe it as well as i could hope you know the spot). So buffing bomb Lance thanks but no thanks it's supposed to be meme and it's better stay that way
Yeah I get that it's about running but the feet don't really fit
@floral vapor I think he's complaining that anyone always carries a ohk capable melee tool one can pull out in a pinch
And whike i dobt mind it from a firearms combat standpoint (as in if we both have 2 guns, and i go for the melee ohk and succeed i deserve the win) - it kind of invalidates weapon slot melee
I don't think any of the tool melees can
They all can
Because if i bring a full on weapon slot melee weapon and you can competetively fight back or ensure a draw/trade with just a tool thats an issue
A lot of the trait art is abstract anyway
It is but usually I can at least see where they're coming from
Also regarding gore effects
Issue is it gives away info you might not get otherwise
Yeah, it's cool but I don't know how you could implement it against all targets without it just being silly
As in you thirdparty a team and dont know if all are dead or not - gore effects would give that away
idk, I had no clue what I was looking at when I saw Vulture or Whispersmith
Fair enough
I'm trying to rack my brain about how you could make it more fair without making it silly that you just re-assemble someone who's painting the walls
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stats used to be private, things were better then, no one actually asked for a leaderboard with KD as a main stat i think crytek missed the point of hunt with it
@floral vapor the issue with your squad finisher idea is that it provides concrete information to when a squad is completely downed. often that information isn’t privy to you, and probably shouldn’t be revealed in this way
You’re like the eighth person to say that. I get it
apologies, I wasn’t aware you’d already received this feedback
I want hunter gore but it would be silly to reassemble red paint from the walls
@shrewd flare
" Title: Increase extract block range
Description: For whatever reason there are more and more people running from pvp in a pvp game. Please greatly increase the range that extractions are canceled because at the moment it is far too easy for someone to run across the entire map and extract.
If you dislike this please let me know why in feedback-discussion I am genuinely curious"
@shrewd flare about your suggestion, I don't think your idea would fit the game very well. the fact that there are extractions that allow for people to leave at anytime confirms this , I enjoy this fact about this game so if your worried about people escaping with the bounty and you don't make it there in time its either because you didn't bring a stamina shot, didn't take the fastest route, didn't notice someone running in time or you simply didn't want to push. this isn't a normal BR where everyone has to die except for one player, people can avoid pvp whenever they want and cut there losses at anytime.
there are a multitude of reasons someone might want to extract. I'll list a few - you are just trying to get your daily extract, summon quest etc. You are very poor and want to bank the cash rather than risk it. Something is going on IRL and you need to get off the game asap. Also i have extracted many times due to me or teammates being too low on health bars, healing, ammo etc. Sometimes there is no point going for more combat when you are at that severe of a disadvantage
all that being said, if you let a team escape with bounty in the current system, its on you. in the majority of scenarios, you can get to a bounty lair before the banishing is done. If you didnt push the compound/ cut off their points of retreat, in reality you made a tactical error. If you run into combat along the way and the bounty escapes, well thats literally part of the game
if you are that long ammo player who never pushes, guess what, its also ON YOU. if i have a close range favoured build, and you have a long range one, im not obliged to sit there while you camp me nor run towards your likely advantageous position, anymore than you are required to push me in the lair. But again, this is why escaping to extract is both a necessary and useful strategy.
in your suggestion, you would be simply buffing long ammo play even more, which would be ridiculous because long ammo has been king for literal years in this game. The extraction block radius is fine, if you wanna stop someone from extracting, you ought to have to get your hands a little dirty.
When will NVIDIA Highlights be fixed?
exactly right... there is no point in increasing block distance... it just makes it much more comfortable for countering team...
if you want to stop people from extracting... you gotta make run for it and get to CQB distance with them...
if you somehow couldnt manage to get there in time... you did a mistake and you are being punished for it...
extracting team already has a severe disadvantage of not having enough cover... sometimes extracts are boats moored in water devil infested water bodies so they cant even hide behind the boat...
@atomic sedge i don't see the problem, your team has a MMR of 5 the other one has one of 5.5. That is definitely close enough to be a bracket. You are probably at the lower end and they are at the higher end but that's just how brackets work
Remember that stars are just a representation of your actual ELO number (integer between 1 and 5000). Team Elo is then calculated by taking the average ELO number of everyone in the team. And then you have matchmaking brackets. For example of your team has a rating of 2367 you are gonna land in bracket x, but bracket y might start at 2368. And both ELO ratings might be shown as 3 stars.
So all in all just remember that the stars are inaccurate
They are just a representation of the ELO number, not the actual brackets
yeah, i answered something similar yesterday evening. the skill based just doesnt work out in this case. maybe the system should add ab the true MMR values, divide them by three, and then search for a lobby based on that number, and not just use the stars as a proximation
It searches lobbies based on the numbers, the stars don't exist serverside
ahh okay
well then my original argument stand, the system doenst work
check out what i wrote yesterday evening. its not even close to being "they are just a little bit better"
Also remember: 6 star could begin at 3k. It you have a team of 3* 2999 and one with 3* 3000 they are gonna be a team of 5s and a team of 6s that are basically the same
sure, i get the overall MMR system. but it just doenst work out that way. 80-90% of the time we play against a team with more then one 6 star dude in it they just wipe the floor with us
and if it would take the true values (us being lower end 5 star) we should NEVEr get lower end 6 star guys that are so much better.
Also, it doesn't use your number and find people that are around that. There are predetermined brackets. For example 3000 to 4000. If you are at 3000 you will be matched with 4k people.
I think you are just at the lowest end of a high bracket
Don't forget there are also "modifiers". Randoms and duos into trios (or solos into duos or trios) have a "modifier" on their MMR
Also that, but on the match in question there was no modifier
Both teams were premade
Was just adding it for more general clarity on the MM system
i know. and that seems to be part of why we get these guys. Random 6 star lobbies. Sure they may have the communication disadvantage, but one of them is half of the time enough to fuck us. they dont need coms if they are individually so much better than we are
i think, at least in parts, my problem is that i think there would be an easy fix. when you play during the main hours at the evening Matchmaking just takes a few seconds.
i would really prefer to wait more time, and for that get a better balanced lobby.
The matchmaking system sucks and always has. best to just accept it. if you want more fair games just get wrecked enough times in a row and your mmr will tank quicker
take in meme loadouts and just take a break from serious play
was thinking about that a lot the last few weeks. just take a free hunter, run in for a couple of times, shoot in the air and get killed
i just had the feeling it got worse this past 4 weeks. like, we encounter these "wipe the floor with you while eating a donut" guys almost twice every time we play.
and if thats at the start of the play session my motivation to keep going just ceases to exist
i prefer to go in with meme loadouts and just try and rush the boss. you get a lot of free guaranteed $$$$ just for clues, location, kill, and banish
and the occasional hilarity ensues when you kill a guy with nothing but a pitchfork
https://steamcharts.com/app/594650
if you look at the average players count, we definetly improved since 2020/2021. so i still hope crytek will give us a few more skill groups to make it a bit better.
Sound really fun, but i think not really my playstyle :/ we are a group of about 5-6 people, and we really enjoy that game, but we prefere to play slower and more tactical. and that has always been the case. we are not really got at aiming, but often times we get the first shot of. but hey.
i Just came here to vent my frustration, and maybe some far away day crytek will decide to have mercy and give us a few more MM options or skill groups.
i guess i wouldnt come here if i didnt really like the game and its idea. its just a few parts of it that doesnt really work for me. like you said, i will just have to live with it.
and if i want better MM i can just go and play something else.
I'm curious, why are people down voting auto run?
because pressing SHIFT+W all the time is fun to them .. ?
Is coding an arduino robot to press shift-w on your keyboard, considered a macro?
because if a whole company can't figure it out, i'm gonna do it myself
While it would be nice to have not like you can do long distances of autowalking with out getting stuck on pretty much a leaf
exactly... it would be almost unusable in hunt
If you do it make a video title it the estimative SHIFT DUBLJA machine
it wouldn't have to work perfectly, it just being there would make the game more accessible
really whether or not a suggestion gets downvoted feels kinda like a timing thing lol
is auto run not an option on console ?
no idea
just afk sprint at people on console, no one hits their shots
is there an auto run on PC?
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please add a button to randomly select legendary hunters. I don't want to choose, but I want a random hunter 🙂```
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Balance Tweaks
Over my time playing, I've thought of a few recent things that I personally feel need to be edited.
Slate - Remove slugs and add flechettes in their place.
Slate slugs are just far too strong for what the intended idea for the shotgun is. I feel that flechettes would be a much better and appropriate style to the shotgun while staying true and capitalizing on the high rate of fire.
Aperture variants for Sparks and Centennial
Having no ground between sniper and irons, I feel like these two guns would be wonderful for the two variants.
Reduce cost of Martini Henry from 122 -> 82
OR Up the muzzle velocity from 400 -> 450 (at minimum)
Martini is the earliest access to Long ammo (aside from uppercut) that we get access to. The design behind the weapon to be a brawling rifle is wonderful, but it's outshone by literally every other rifle in the long ammo category. It feels too expensive for what its worth, being only 8 bucks cheaper than the sparks and the ammo variants are somewhat useful, but just not enough for the weapon to truly shine.```
@mortal pelican The biggest draw to the Henry is its comparatively swift reload.
I wouldn't say comparatively swift to describe it, but it IS one second faster than the sparks on reload. Aside from the 1 second reload, the sparks performs everything the martini does but better. As well as being the threat that is the sparks. I love the martini but it just doesn't feel worth the price for the 1 second faster reload speed
Honestly the Martini in Hunt fulfills its role perfectly. I like to call it a harassing weapon. Something that makes someone think twice before peaking. Especially with low health or resources.
But if you simply must have an upgrade to it, why not a fill size rifle as the final variant in its unlock tree? Boasting greater velocity due to the longer barrel, at the cost of worse handling and hipfire.
Because at the moment, it kinda sounds like you want a Sparks without the downsides.
sounds like a sparks to me
a longer martini with higher velo/damage is quite literally just sparks
I've never actually had any issues with the Martini,, it's pretty good and never had issues competing with sparks players
The reload speed difference is pretty significant, a full second is the difference between life and death in a lot of cases
A second is a LONG time in a shooter
i still agree with the part where he mentioned it being only 8 dollars cheaper than the sparks kind of takes away its ability to shine
because if im gonna pay 122 dollars for a single shot long ammo rifle i might as well take the best one in the game for an additional 8 bucks
Literally the only two things keeping the sparks even kinda balanced in my opinion are it's long-ish reload and that giant hammer than can obscure your view.
i think the sparks is def a balanced weapon
Barely
it is what it was intended to be, a hard hitting weapon that rewards skill and accuracy
its not like the mosin where you can miss 3 shots but still 1 tap a downed hunter to the chest
If any one aspect of it was even slightly better, it'd be insanely OP. It rides a fine line.
again i think the sparks is perfectly balanced and doesnt need any sort of change to it whatsoever
You could buy 5 sparks for one mosin. Give for take.
Money is ultimately pointless, though. But it is still worth considering.
I'd love to see the in game economy reworked.
it does border on pointless for pretty much everyone except those who prestige/new players yeah
still doesnt change the fact that, for what it is and what it is intended to be, its price doesnt really fit
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a```
@sharp arrow (Brawn)
I really like that. It's definitely a niche trait but I could see actual application being able to break down and rush in barricaded doors quickly. Adding the ability to bust concertina with blunt and pierce is a real nice touch.
martini riposte > sparks
this is true
Thanks, I feel like it would add more options without being completely dominating.
It definitely wouldn't dominant but it's a good niche trait you might take from time to time
@latent bobcat (Pax Buff)
Give it HV. Bam
sigh
Even if you don’t have a dedicated melee: you could probably take down a door with two or three duster hits with a trait like that. Which would be useful for being aggressive.
Right now I think it takes four to five.
@queen jungle (Bomb Lance Buff)
Why not both?
Is that a problem?
It's 5
Problem is it's never getting hv due to the cylinder gap on revolvers (they base most of their additions on realism, hence why've we only gotten hv on nagants and bornheims due to their sealed chambers)
Only way we are getting hv medium ammo on a secondary is if they add a 3rd medium ammo one slot that isn't a revolver
Honestly just nerf the uppercut. Then the Pax becomes an enticing option.
There exists no buff you could give the pax that would make people pick it over the uppercut in its current state.
Medium ammo buffing range damage retention would
The whole lineup of the medium ammo is anemic in being a threat at range outside clicking heads and compact FMJ outclasses it by a long shot
while special ammo was said to be intended as a sidegrade FMJ is out right an upgrade with miniscule drawback
I thought about maybe adding high velocity to pax might make it a good option to bring with vetterli silenced with high velocity
Not enough
I mean obviously that not gonna be the only thing to make it better
Medium ammo has been always an afterthought with how they perfom you could easily delete medium ammo boxes and put every gun from medium in to compact and would not change anyhting
just would be a good option
HV
Also the pax isn't competing with the uppercut, it's competing with the scottfield and losing. Badly.
Pax would need to have its damage curve so it is carrying more punch up to 75m
and long guns up to 100m
Pax needs something that's different from what the scottfield brings
HV could be that
Special ammo is special ammo its not fixing anything
Pax boolet go zoom, Scottfield hits harder with FMJ
Tell that to FMJ
FMJ makes so many pistols so much better
Hard disagree. The pax is better in pretty much all regards sans reload speed.
FMJ exists
Thats its own topic
The fact that scottfield has FMJ and has the spitfire varient are both what make that gun great
Spitfire FMJ is one of the best secondaries in the game
giving it high velocity and some other variant(s) could make pax more viable in a lot of peoples eyes
HV is not fixing any of the problems with the pax
I honestly dont see issues with the pax
just kind of in a sad state of not having much attention
I would like pax HV for ammo sharing with vetterli HV
And I don't really care about the realism aspect in that regard
my thoughts exactly
Pax has one massive issue it is in " medium ammo " pool of guns .
no amount of special ammo can fix that issue
if the base ammo is bad its just putting lipstick on a pig
I mean Medium ammo have a bad drop off at range but by no means is it a bad option
Then why is scottfield and it's variants so popular
the veterli and the scottfield are some of the most versatile guns in the entire game because of the options you have
if you just gave the pax more options it would make more people want to experiment with it
I do not know because the only gun i ever touch in medium is Pax and Cent
ever since Cent was brought in i stopped thinking about veterlis exitance
And while i unlocked the Scof variants thats the amount of time i spend with them bring it find BPs and sell it
I mean thats how you personally play. I see a whole lot more scottfields and vetterli than pac and centennial
I think most people would rather bring a vetterli than a centennial currently
Now I would also like some love for centennial. Because I absolutely love the gun. There just isnt much insentive for me to bring it though
yes but within medium ammo. It is most common that scottfield is chosen over pax and vetterli is chosen over centennial
The base pax is better than a base scottfield with base ammo - but thats where it ends, and scottfield domination beginns, because scottfield gets meaningful variants and special ammo
If you're depending entirely on a faster reload then that's and issyou. Not and issue.
well there's the spitfire too
the swift is a fun gimmick and good with fanning
But what really kills the pax is the spitfire
Because scottfield stats are worse but not by much than pax
But that insane ROF increase that doesnt come with the usual downsides because its factually treated as sinhle action is huge
The Pax is the stronger pistol in basically every way. Now if you get ganked or teamed a lot I can see the practicality of the scotfield. But that's about it.
pax has significant increase in muzzle velocity though
With FMJ scottfield has way better pen and two tap range
there direct comparison of base guns go at it
And Spitfire is an amazing sidearm
For that you get a faster reload with no cylinder spin, better handling - whatever that amounts to, and it costs about 20% less
Which isnt much less but enough that the variants are similar in price to the base pax
I think we all can agree the pax needs something to make it viable right?
more option and or a buff
Pax just got left in the Dust by powercreep
it's still a cool gun and people will still play it every now and then when it's on a free hunter or because they like the gun for being the gun that won the west
but it has no real reason to cost 100$ - between all the CCP FMJ's, officers, model 92's, spitfires
pax got fucked when dualies got nerfed. dual pax was broken
pretty sure pax isn't on free hunters anymore. they took it off and put scottfield instead
tbh i don't know anymore - it used to be on em but i didn't actually look for it lately
Barely? How is sparks barely balanced? It's really good but the Mosin exists
almost positive they took pax off and put scottfield variants instead. which literally makes no sense because they also put the martini in there for free at the same time and it costs more than the pax.
to be fair - to the majority of people Sparks, vs martini is not even a real question
In what way
the vast majority prefers the Sparks
because the martini doesn't have that much going for it
Ohh yeah in that sense
It would be cool to get a high velocity or spitzer option for any of the single shot rifles
yeah maybe
Springfield, Sparks, and Martini feel like they were balanced in a vacuum, because if you don't consider anything else they all have their own advantages and disadvantages
The problem is that
**1. **Why take a springfield for faster reload speed when vetterli exists (same for martini and mosin)
2. Pistols exist
@late wind While i don't like shredder (or the nitro as a whole for that matter)
They did specifically change it from DumDum to shredder because it's not supposed to be like Dum dum
still agree on the no pen part tho
Imo pen is whatever, the 1 shot range is the main issue
definetly is - OHK to body is a mechanic i don't like on a traditional rifle in Hunt
It should be the same or even a little bit less than the base ammo, people didn't realize how effective it was originally for pvp even with less 1 shot range which lead to it's buff
But if it had 0 pen you could try and lever that to your advantage
Like it was already an upgrade over base ammo for pvp for the ranges where you mostly used nitro anyways
I'd be fine with shredder nerf if base actually ohkod reliably within it's supposed effective range
Cus with stock I get lots of hitmarkers, even within 40m
idk, maybe I'm just bad
@floral vapor (Kiteskin Change)
I'm more in favor of Kiteskin just increasing the fall damage threshold. Should you really be able to jump off Fort's roof silently?
This, shredder helps a lot in securing kills even if you hit limbs somehow
Falling isn't silent even if you have lightfoot
Not even close
Your silent if you don’t take damage
You suggested making it silent
If kiteskin make any fall damage quiet and you had light foot, you could literally jump off Fort silently
and they said it propably should not be if i understood correctly
I don’t think kiteskin should make fall damage quiet, but rather extend fall damage threshold
I don't think it'd be that bad if falling/taking dmg is silent tho
I don’t have a major issue but I think it’s silly to jump off a roof without making a sound
because moving itself isnt - and falling far enough to make sound means you are damaged
Playing Sniper Elite 5 makes me wish for a stat overview like this:
I mean yes it's silly
but what's the other options
increasing dmg treshold might be a bit too stronk - because you're not only silent but also undamaged
But trying it on test wouldn't hurt
Kiteskin makes you able to jump out of first floor without losing a pip.
Which I think is nice c:
Afaik it does not
last info we got is it doesn't change the height where you take dmg
Oh
it just halves any damage you get
Still think it is halves the amount making you take 20
yes - a fall that'd deal 40 only deals 20 with kiteskin
but say the height you can jump without taking dmg is not at all or barely affected - not sure how it handles a jump where you'd take 1 dmg, if that's even possible
Both would be a bit overpowered, one of those is enough i think
I'd be fine if it was more accurate, but making it overtake bulwark seems like a bit much
Idk
I don't think there's a way to make the BL overpowered without massively overdoing it on the buffs
bulwark should have never prevented you from dying to bomblance to begin with
yea doesn't really make sense that it doesn't
why does it get extinguished by water
Real question
Why does the description say it does tremendous impact damage when it does I think 10
Very little
the explosion is what does it
What the fuck is this matchmaking?????
your team rating is 4.5 , welcome to high elo that's normal
i don't see the issue eitheir
Looks like normal match rating 
@keen bolt yes but only if still affected by recoil as well
By that what do you mean?
the quickswap mechanic cancelled out most - if not all - recoil
thats just unfair
Ah right
It's bound to ping nvm
@split swift That sounds great, not sure what the hell you would bind it to considering LeMats though
Thanks, devs could just have it set to any unused key, with an option in the menu to bind it to something else if you have the trait equipped
yess good
@covert ibex I tried that already and cited the same game. Results were 50/50 split but I haven't checked in a while
well its good to throw it back in there
besides im not gonna go back and read several thousand messages
It's been like 2 days
wha
There's a search bar for a reason yknow

I'm surprised people are upvoting, my suggestion was nearly identical just without the pic
Happy for that though, it's a dope mechanic
KF2 devs can't copyright a gun's position on the screen btw
@split pulsar um that just looks like someone from 40k
It's because it always goes minimum to the guy with the highest rank.
So lets say your "solo" mmr is 4stars, if you add a 3star or 4star player, thats going to be 4.5.
Even if you had a 6 star & 2 1stars, the mmr would still be roughly 4.5star minimum, depending on how high mmr the 6star is.
So you can't use lower ranked players to drag down the mmr
@grand plaza That sounds awesome
@floral vapor Thanks! I just thought this could add a little variety to overall looks and feel of your roster and also a little bit of added attachment to your hunters. So it hurts a little more if they meet their inevitable doom. I was also thinking of suggesting to add a "Graveyard" Tab to the menu where you can see your last (maybe 5 or so) perished hunters with a model and overall stats for their complete life.
Idek why people would be opposed to that idea. It would be even cooler if you got to choose from a random set of outfits when they "ranked up"
It's a really cool idea to have visible scars after getting into scuffles with AI and players, and also really cool for them to change their attire as they become more successful
Like the hunter gore thing I get why people wouldn't be into that. Between just being queasy or thinking it would break immersion (probably does even if it had a "supernatural" animation tbh) but the thing you suggested sounds amazing. If I could vote up twice I would do it in a heartbeat
You can turn SBMM off
@fathom pier, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
the kd is already separate```
... what exactly do you mean? Not having anyone to watch your back, no revives, and no extra firepower is a huge disadvantage
Even if they're bad players all it takes them is one lucky shot
You have to get at least 3
Riight
I'm sure.
Okay tough guy
Yeah idk what his problem is
No sense in dwelling on it
Just let it be man
He wants to rile you up, he's just a troll I think
If not then... that's just kinda sad tbh
Nah just let it be. Even if he was a god at the game he's just a jerk. Not much sense in wasting your time on it.
See you ig
Seriously though, he's just trying to get you riled up.
Welp looks like a mod cleared the chat out so now I look like I'm talkin to myself
look at this guy talking to himself lol
Damn you caught me
I'm not sure why the mods didn't clear my messages too
Not that it makes a difference to me
Shredder or not, custom ammo should never be a straight upgrade. Which it is in this case.
Am i miss remembering or do you loose ammo
Iirc you still get the same amount.
Nitro with shreader is fun
Fun =/= Balanced.
While that's a point, sights are subjective according to basically everyone here.
Eu server full of russians, literally all teams had russians, wtf is this ?
Invasion
Crytek fully supports PING ABUSSERS since the hunt 2019
aw common
Do russians really get that bad of a ping in EU?
Ive been on russian servers many times early on, because i thought you needed 2 places chosen.
And never had bad ping
Then the "supporting ping abuser" argument def makes no sense
but i bet its very situational
it doesnt make sense cause thats not true
if you get some "ping abuse" kill or whatever itsprobably that you fucked yourself and it takes sometime to show it
cause latency
Ye, you do feel cheated a bit.
I'd rather die before i get in cover, not after im already behind cover cuz of latency.
But as it has been described many times before, you'd be dead anyway. Even if high or low ping.
ok, so
fucking honestly
i dont have a problem with people feeling like shit, same on trades
the big fucking issue is, people being pieces of shit, blocking other people access from the game, calling everyon cheater, feeding lies and calling everyhitng unfair
thats actually what pissesme off the most
its the false narrative, trying to feed yourself there some miracle solution
Using "cheater" as a scapegoat to why you died is common.
Think we can date back to when boardgames where popular & people called cheats then to, aswell with cardgames.
But you know ppl had a bad experience when you see a very specific weapon complained about, like "Oh F'k Lemat it's sucha OP shotgun pistol!"
It's straight after a game they died to it for sure.
Just gotta ignore it tbh & hope the devs do aswell.
And it's much better if people come with actual good criticism.
It's like i say about ppl complaining about Summons, they're complaints are just horrible & irrational.
"OMG ONE OF NINE ARE A DLC??? WHY YOU CHEATING YOUR PLAYERS & TREATING THEM LIKE TRASH??"
Which is like "okey, makes total sense."
ok yea, ingore it fine, i can but "hope the devs do aswell" is to late
they already listen to those people now
You can try & argue it, why it's bad criticism
thats what really pissesme of
And try to convince the ppl around you, more than that specific person.
But what nerf did they do recently ,where they listned to those players?
ok, i think there some issue with that.
here are streamers pushing those narratives, thats a problem.
in my environment the 2 people i play the game with agree with me, and on this server. Just look around....
cain for one, buts its more debatable, but already a sign towards these people
and they confirmed they arelooking towards regionslock& ping lock
in one of the dev streams
tbf, Cain was pretty hard to see.
But the regionlock im curious to what they do.
Didnt mind giving him a shower
Im pretty sure majority of games already have these region locks
not sure theres a magic fix to it tbh, for either party
and i think most streamers are against regionlock, like Psychoghost
psycho makes fukcing sense to be against it
ye as he plays with kerrty , neenoh & Joe
he literaly plays with noone in his region in collab streams
they could have part of a dev stream dedicated to explaining this & why its not an advantage & make a poll or something
Keep poll up for 30 days, announce it everywhere
ingame, discord, yt, twitter, fb
i dont fucking know
i honestly says, theyshould explain it and not fucking do a poll
cause you know
Well its tough when it does affect peoples enjoyment.
It was just a suggestion
They could potentially have a region lock that just locks you into the region that would give you the best latency.
That way 3 US players can't play on EU for example
So if you're EU + US, it will pick the best server.
Thats a good middleground atleast
Would weed out the ppl who try to use it for their advantage
