#feedback-discussion
1 messages · Page 279 of 1
its fun to joke about what new bug they'll be bringing back though as if they're extra DLC
whyyyy my :yep emote 😢
they seem to have disabled emojis from other servers
Title: Quests and Skins
Details: I really don't like the fact that skins are tied to quests which essentially make a few of them impossible to complete (without dropping cash or BBs on it). Specific weapon kills? Easy. But why does it have to be a specific weapon skin? Its so pointless.
While its true that bug fix is a work around unless you know what it causes.
To know what causes a bug some one has to look at the code at the lowest level and debug it this requires an experienced skilled programer / developer that can do such work which often than not is not present or is considered too expensive
Uhh... how long was the game on test server for? Sure it's understandable I code in my personal life and for a living. I get that debugging and finding the true source of a problem can be difficult. The issue I have is that if they knew it was a band aid then why would they not be on the lookout for and test said bugs. they would have known ages ago on test that it was an issue and could have fixed it before live or postponed the update. That's my problem.
it’s fixed btw
try now
Well here's the issue - you assume they could have long fixed it, but could they really?
There's a good chance that the bugfix not working anymore requires restarting with trying to find it from 0, and simply put that may take longer than postponing an update by a few days.
these people act like crytek is purposefully sabotaging their players with bugs cuz they think its funny. im sure theyre already trying their best, cut 'em some slack
❤️
And this is exactly why communication is key to running a business with clients. We the clients have 0 communication about the bug and have to find out on our own. It would go better for them if they knew to just say he we are releasing this patch, but there is a known bug we are still working on. I have a hard time believing they knew about it though. It took massive reporting and two videos for them to even address the ladder exploit.
That is very fair - however they did go ahead and did communicate thet they are working on it, what happens to people that abuse it and when they expect a fix to be ready
I don't know when they really knew of the bug - or resurface of the bug, because afaik there have been less severe versions in the past.
When you leave people to imagine they always imagine the worst. They really need to up their game on communicating what is going on behind the scenes.
yeah that's true and i agree
and while they already communicate pretty well - there is still room for improovement
But i also feel it's important to admitt - i and i suspect many people don't know either how it goes with when they are allowed to share what info
there's a good possibility the devs would wanna share some of it but need the green light first
If we talk about the ladder glitch the communication was quite transparent the issue is reach
To name an example
It was rampant for about a month or more in high elo before it was even addressed. It was only addressed because there were two videos made with over 50k views and even more people knew and were asking about it.
they officially said they wanna get out a blogpost about the monetisation early this year - But especially info regarding finances is always tricky
The bug itself was actually in the game for much much longer. I saw posts about this years ago.
so they may not have gotten green light - or they may only be allowed to give out "superficial" info (for lack of a better word)
Even so if communication would not solely being done on social media and discord . but lets say it would be part of the news feed in game it would have a bigger reach
to be fair it's also on the content creators if they put out videos explaining how it's done and publicising it
Maybe if they had a news feed popup in game instead of the ads for DLCs 🙂
yes it may give the solution to it higher priority - but it also worsened the problem big time until that solution is found
Honestly I think that was the only way it was going to get addressed by Crytek. I know some people disagree, but they are a company that needs to make money and unless it effects a big enough population of the player-base it's not a priority. If those hadn't been made I don't think it would have gotten fixed so quickly.
To be fair small portion of players follow TTV live streams and or any social media platform
yeah and that's where were back to just guessing what's good and what not
on one hand yes it might have increased priority for a fix - but then again we don't know how far they were already behind the scenes
There were posts on reddit and other videos 2 years ago on the ladder exploit... that's enough evidence for me to say they were sweeping it under the rug until it was an actual issue.
Did it work in every version for the duration of 2 years ?
or is it one of those evergreen bugs like poison bug
But afaik in the past you were only able to do it on the wall you performed it on
you couldn't just do it anywhere like this time
I could be wrong - and happily change my mind if i'm prooven wrong
id say it is one of those evergreens
I wouldn't be surprised...
makes me wonder how freaking deep those bug are in the code
I do agree Hunt is in desperate need of another few mainly on bug fixing focused patches
I usually had almost no bugs - and currently it's kind of iffy for me too
altho a big portion of that was my ISP having issues too
tbh I’m actually happier with the game than usual
1.8 finally fixed my performance
I was getting 50-70 fps at 1080p low with my 5800x/3070
hey that's good to hear at least
I would dare to say they maybe need for independent full stack code devs that would dig trough the whole thing and see where the roots are
I sadly can't say the same - i'm getting severe stutter on a 3070
idk what they did but it’s nice
CPU memory ?
McLovin whats your memory kit ?
32gb ddr4-3600 16-18-18-38
Fclock ?
CPUS infinity fabric clock
I have a 5800x
make of that what you will
no idea how to check infinity fabric clock
Ask ask Luuwithdoubleu how to check in #troubleshooting you might get more FPS out of your cpu
he is the tech guru for AMD
144 for 5800x and 3070 is a tad on the low on 1440p
I got an i7-10700KF and sadly only 16 gb of Ram
but that's the next to receive an upgrade
honestly 16 is plenty for a game like hunt
should be yes
But i gots other games that want more
fair
usually not
Ill ping you on #troubleshooting i migh have some tips for your memory upgrade because it sounds to me your CPU is botlenecked by the memory it self
@queen jungle It was stated a few times recently that they intend to support Hunt for a long time
Haha, that's good. Their pretty darn good, particularly the uppercat, rarely any situations you don't want to bring it besides you have literally 500 hunt dollars or something
I certainly don’t want to bring it if my primary is a bornheim match
but to be fair it is the best in slot for perhaps too many loadouts
asked for a roadmap, not your opinion
please don't @ me anymore, it's really annoying to come here and read bs
I did not tell you my opinion, answered the concern you voiced in your suggestion: the game is nowhere near it's end of life cycle phase as stated by the devs.
Also, please watch your language 🙂
@stray totem, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tittle: New trait
Details: New trait that allows you to two-hand your pistol, it will increase precision and slightly reduce recoil.
Notes: It should be a expensive trait, and switchable with fanning so you and have a nice precision with a back up when things get messy.```
asked for a roadmap
please try to learn some literacy skills
it will be helpful in your volunteer service
There is no roadmap available. there is however this video: https://www.youtube.com/watch?v=mSG3gegBLLI
Today we are taking a closer look at the coming changes to Hunt in the near future, including the end of Q2 and early Q3.
Let us know what you are most excited about in the comments below!
Also, check out our blog for more information:
https://www.huntshowdown.com/news/developer-update-what-s-next-for-hunt
Follow us on social media:
https:/...
and about your concern of the game being end of life cycle, it is not, we want to support the game for many years to come
which is what you mentioned as Finall said 🙂
You should try reading your own post in that case 😉
you clearly don't understand the meaning of the term "OR"
Sorry but I'm kinda new to this suggestion stuff, what did I do wrong?
if the game is NOT in its end of lifecycle phase, then bring back the roadmap
looks like title was misspelled, sadly its only a bot
please don't try to perform mental gymnastics to justify laziness
You voiced a concern: that the game might approach it's end of life cycle. I answered with regards to this concern: no it's not.
As to why the roadmap is gone, Nixatek provided you with an answer.
I don't think there will be a roadmap available, the future plans are now discussed in developer update streams which usually also end up on youtube to view
ALSO please stop @wind thistle me, I will read your replies when I can, it's annoying to have your pings blowing up my phone
I didn't ask why the roadmap is gone, I know the answer is laziness and incompetence because that is the main reason this discord is full of complaints 90% of the time
I suggested bringing it back
the channel is literally called "suggestions-ideas"
again this is a literacy issue
There is no need for such a hostile attitude.
please take 5 minutes to read and think instead of smashing the buttons on your keyboard. you are a mod
Please watch your language.
I'm sorry, I'm not being hostile. I believe sincerely it is your responsibility as a mod to fulfil the above
poor ing
@queen jungle Lol relax my guy
do legendary hunters really render later than normal skins?
@main cradle
or we can have the same thing when throwing turned off lantern 🏮 😬
Like really who wouldnt like a Roadmap tf who downvoted that lol
I don't want a roadmap. I want the day they shut down the servers for good to be a surprise.
@warm zephyr interesting... i was always wondering if Crytek could add variants of medkit... something that heals superfast but is more limited than standart medkit... or something that only heals like 5 hp but has crapton of uses, suitable for long range fights etc. etc.
imho the only issue i can see is that someone could have just take all of those and have basically unlimited heals, which would definitely anger a random bushwookie who would be unable to down him without leaving his comfort zone and rush to finish him off...
but if they somehow lock it? so you can only take one item from healing category?
wish i can throw my medkit to teammate .. and able to pick medkit from doc grunts 🤔
you can heal your teammate by going near him
and using the medkit
which is imho very nice and lots of times more than enough...
but ye why not... lets add a medkit, that will work like ammocrate
so that you throw it on the ground and use from there...
nah too boring ... throwing it will be epic if a bomblance maniac running 💨 and steal it 😂
id like healing blowpipe...
basically a tool that you can use to heal you teammates but not yourself
that would be nice
especially if it could take custom ammo so you could for example use it offensively with poison darts...
now when i think about it... 1-slot weapon would be better than tool
great for trios
amazing idea. could be a poison dart that does next to no damage but apply heavy poison status
hmm. hard to balance
knock off AI for 20 seconds and make hunter drowsy for few seconds
i think the fuzzy vision from heavy poisoning can work like that too
can also be a poison sense enabler
ye thats cool
They would never add drinking alcohol though. Would affect their rating. Certain places like Australia take ratings extremely seriously. Pretty sure Germany is the same which is where crytek is based (or at least most of their staff is from).
I mean they could just imply that it's alcohol, cuz I'm pretty sure the stamina shots and regeneration shots are some form of drugs, but it's not reflected on the rating
Do the countries just not know that people are adults? Do they think everyone is a kid that just doesn't know how to read the back of the box and make a decision?
yep, I mean Australia still thinks "ViDeO GaMeS CaUsE ViOlIncE" and they censor anything that they deem "culturally inappropriate"
And for some reason that includes rimworld
ye thats valid point
I just submitted this suggestion/idea. Would love to get any intellectual feedback from other experienced players in the game who have thoughts or sentiments on this topic. Thanks everyone!
Title: Increase Player Count - OPTIONAL
Details: Populate the servers so there's 24 or more players in a match. I understand the sparse quality and nature of the game - it's set in the 1800s in the deep South - but it can be to the point of no action at all with you finding clues, killing/banishing the monster, and extracting with no pvp interface whatsoever. This is especially the case when there are two monsters and you banish while the other monster is being banished & already extracted across the map.
By populating the servers, you not only solve this problem, but you also create an added layer of tactical immersion and team coordination for the match itself. Allow me to explain from a multiplayer design perspective: Out of the three phases of the game - 1) the clue finding 2) the killing/banishing 3) the extracting - only the second phase is the consistent point of action for pvp interface. The first and last phases are usually devoid of pvp convergence and, as such, are uniformly the "pve" phases of the game (not always but is the norm). Thus, by increasing the player count, all three phases of the match will become replete with pvpve continuity thereby altering the pace, speed, and tactics employed by teams to secure clues, approach and execute banishable targets, and perform successful and safe extractions from ambushers, interceptors, etc. because every step of the way and every phase of the match, enemies abound and lie in your wake.
@thorny ivy, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Saw this not sure if it would be considered to new but it looked like a neat weapon https://m.youtube.com/watch?v=5KSAuO0TnyI```
I I don't know how many players are generally in a lobby. I would like to see a slight increase of 1 or 2 more teams. This game has you buy everything, so making it into a win or lose battle royale would be costly. But the lack of PvP is true; hence, I think adding 1-3 more teams would be beneficial.
(Cont...)
One of beautiful masteries of this game, is that it's a tactical survival-extraction shooter that has a clear definable objective unlike another hardcore survival shooter that won't be mentioned here that has no mission objective and is just mindless shooting and looting, then extracting (yes, the game you're thinking of is correct). With this addition, it could make the entire gameplay experience more tactical and thrilling every phase of the match and dare I say, bring more popularity and well deserved attention to this delightful, finely crafted underrated game title. For those players who wish to play with only 3 other teams in the entire server, that option should still be available too and for those who wish for all of the above and have a tactical mil sim ethos coursing through their veins, then server filters can designate higher player count matches for you to load into (e.g. DICE and BF4 servers with different player count options on the server filters).
Thanks everyone and happy hunting!
There's 12 players total in a match, which makes up for 3 full teams total besides your own. The scarcity of players in a server is the issue I'm raising for those who want more tactical immersion and team coordination.
I personally think doubling it would be too much.
Hence, the "optional" part with server filters. Read my last sentence from my 1:33pm message right above.
@ocean ocean Cause one of the fun parts about hunt is not knowing if a team is on the map. Keeps most people from getting reckless and acting stupid.
You hear a stick or a zombie screaming from burning and you don't know whether a zombie walked into a firepit or got burned a weapon that was silent.
I Like that, but I don't want to spend an extra 15 minutes being stealthy if there's no one on the map. Maybe it should say when you're the last remaining people.
Having a a notification saying you're the last one on the map is the same point I'm making. That would remove all tension and make it unfun about not knowing if there is somebody on the map.
@jagged wagon Judging by how calm everybody is on this Discord, I don't think there are any widespread issues with the servers tonight.
@queen jungle So it would seem, but we have been kicked from 2 servers this evening, and had bad server time in 2 other matches.
idk servers are always kinda ass randomly lol
@unkempt tundra, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Make it so we can assign consumables/equipment to up/down on the d-pad instead of just right/left```
@cold tulip Crytek has stated that they plan to support the game with new updates and content for a long time to come
What's the thinking emoji for when voting for ideas? Is it just like an "unsure/conflicted"?
I take it as “don’t understand the suggestion”
but I’m sure others may interpret it as you described
Ahh
@zenith zenith I like that idea for the most part, but that part about melee kind of invalidates picking the option for spawning with a low-grade melee weapon.
Most firearms work fine as a melee, but I definitely think people should always spawn with a FaK in quickplay, less so when you recruit.
Take it from someone who has worked for over half a decade for a big gaming company. Such statements are PR stunts, not pinkyswear promises.
have they considered fixing spawns so my duo v trios partner dont spawn literally smack dab in the middle of 2 trios
That's "true randomness", it's unlikely to ever be addressed.
I thought spawnpoints were curated?
@rigid plinth Definitely an interesting post, but I'd like to point out something. Changing most guns that deal +125 to -124 makes small health chunks first even more of a superior option, as well as significantly decreasing the downside of death. This wouldn't be a healthy change IMO. Also, this would end up with significant reverse powercreep which people may or may not enjoy
Pretty sure they're random
They are random
Hey Violet

Get any good games today?
Nah, no Hunt today for me. Long work day 😂
AYe aye. It's definitely an idea that if actually done, would have to be done through the PTB for a very long time. See what changes are good or okay and which ones are hot garbage
@tropic ginkgo Assailant Expanded
This buff would do, balance wise, effectively nothing. Throwing knives with assailant function almost identically to normal knife, but you get six of them to throw. For heavy knife, you lose out on the 1 tap body from assailant throwing axe melee, may or may not have a 1 tap throw, and get 1 less.
lol EU servers full of people from US and China again 😄 this playerbase 😄
@main cradle Bottle of Oil
Fire bomb currently fills the niche you described
might make for a funny trap combo with Alert Tripmines*
I mean, all it would do is singe part of a small bar.
@visual narwhal in regards to adding more players. The aforementioned issues with point 1 and 3, the clue finding and extracting respectively. Will barely be adressed by adding more players. Yes it'll happen more, because there will be less wiggle room on the map. But overall people will still mostly clash on point 2.
Furthermore this problem is more a trios teams issue rather than a duos problem. Which comes down to the fact people play more reckless in trios and have only 3 teams to contend with. If two teams are fighting and you cleaned the other team in a spawnfight. Well that eliminate almost all tension straight off the bat because you know where the others are.
With duos you have less scan radius and movement is harder to track because you're looking for 2 people. And yes 3 people is easier to spot because they walk as a group 90% of the time.
Adding 1 or 2 more teams in trios might work, but maps like Lawson delta and lousianna bayou were designed with duos in mind. As is the whole of hunt showdown.
Only desalle feels spacious enough to work as a trios map.
@sacred sparrow it's bc all the eu and chinese players are on US East... tired of playing against ppl with 200 ping. Can't beat em, join em.
@late wind of the melee dmg types only blunt can be reduced afaik - so making bloodless reuce rending would still leave piercing dmg unreducable
I actually forgot about pierce. I see it so infrequently I forgot it existed. You're right.
So then why not add another trait to protect against pierce as well? I see no harm in that.
anyone else running into a slew of cheats like im talking like getting killed at over 300+ meters because this is fucking bull shit and the kill cam view doesnt help the case in terms of the kill shot being in another zip code with no clear line of sight
300+ is in most cases just someone derendering the compounds and other stuff that's not a cheat that's just how the engine works but should it happen after 1.8.1 it's most likely a cheat due to hunters max rendering at 200m right now
Maybe...
But pierce is quite frequent. The best melee tools, attachments and weapons deal pierce
im talking like im full run and the terrain that they are shooting me from shouldnt even be possible to land a hit let alone see me and not to even mention 3 for 3 back to back shots on me and my squad
3 for 3 headshots at 300+ i call bull
The knife does, the knuckleknife does, the sabre does, the bayonet and riposte do too
not playing this game right now untill this shit gets fixed. Running into a suspected cheater once in a blue moon i can forgive but running into 3 exploiters at best or them flat out cheating in 1 day if unacceptable
@little fulcrum you can use choke bomb for that
And they will be triggered by the chaos splashing the water but ofcourse only for a short time
yes i'm aware but imagine if there was a delay and then the water devils went crazy. on first splash the water devils simply emerge or become aware, they don't swarm to the choke that hit the water.
would be nice since chaos bombs are basically worthless, they're pretty easy to tell if fake.
(referencing this suggestion/idea <#game-ideas message>)
I only ever use dusters. And I've only been knifed a handful of times. And bayonets I really only ever use for pve because I had the rifle laying around.
So while it might be effective, I don't see it a whole lot. But Rending damage is such a special case because frags also use them. Frags which can already pierce/wrap around cover. Even a bayonet or knife can't do that.
Yeah - but tbh i think they should make frags affected by bulwark as opposed to a trait that randomly cucks rending melee which in general is already worse than piercing
Make frags deal a smol portion of its dmg as rending for the bleed and the rest explosive dmg reducable by bulwark
There already exists a trait that can shut down blunt melee users. And blunt melee is pretty bad at pvp in general.
So the idea that a trait can counter certain melee being a bad thing doesn't really hold up. As it already exists in game.
Somebody might be out there with such a trait. It's on you to plan for and play around that contingency.
I think blunt is somewhat meant to be a more PvE oriented damage type that is less effective in PvP. Would rather have them build on damage identity instead of trying make melee damage type a flavor only choice.
Already exists doesnt mean there should be more of them tho
Especially if one could make it work with bulwark instead
Only affreting problematic frags not touching melee weapons
Or just buff all rending melee dmg to compensate...
@scarlet plume
It does not make it any harder. For a casual player you have plenty of time to finnish the weekly. They've made it far to easy to complain about the speed you finnish the weekly.
That 1/9 is a dlc only, is really nothing.
You have 8 others u can repeat
If it was like half of them or something, i'd say ye it's bullshit.
But 1? Come on. They have to advertise something to make money on the game aswell. We can't complain about every single monetization move.
does anyone think there will be a ingame friendlist soon, so you dont have to use steam
@golden salmon, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
They should make it to where once engaged in combat you cannot extract, alot of my games get ended because people just stam shot and run away and even if you catch them they just shoot at you till the timer is over.```
yeah man, no doubt a lot of people are playing on servers across the world. why o why right? guess all we can do is blame crytek for yet another dumb decision.
Asia server is still shit. Thanks for the update though.
it really doesnt matter where people are from
WHEAN DID YAL POT THIS IN THA GAME??????
@storm tangle yes yes yes yes yes please
@storm tangle an animation like that serves no gameplay purpose. At best it's something that you can completely ignore, at worst it could actually harm you in a fight
@topaz vapor I both love and hate that idea. I like suicide bombing but ultimately Hunt is as much a survival game as a PvP game. They let you extract at any time for a reason.
Suicide bombing both doesn’t fit that theme and also seems quite cheap with how explosives go through walls frequently
@floral vapor yeah i try to pull it off with friends frequently but always seem to forget it in the heat of the moment. More of a troll move tbh, but i think it would be fun to implement some weird kill summons to motivate players to try some epic kills. Also, the highlights of the game (for me) are gunfights with other players so i'm always a bit disapointed when a team extracts directly after they get the bounty
@velvet ingot Mayhaps a small checkbox on the loadout screen to determine whether or not you want consumables to auto-orient would be nice
@late wind If you want to reduce the insane rending dmg of frag bombs the first solution is to fix the absolutely nuts ability frag bomb shrapnel has to just go right through solid concrete and one shot people not to make a trait people cannot see beforehand that invalidates a type of melee
I don’t even think hornskin should be in the game either honestly
it is not that hard to check the game at least once before an update realeae or is it?
Actually with live service titles that rely on a server it can be more difficult than you would expect
i'm down
I do agree the lack of QA is an issue though
animation should be to be canceled at every time
@unborn dagger
Might wanna actually play the game & finnish the weekly before you make such uneducated suggestions.
Thats not how the weekly works.
All of them are optional, non of them (besides 1) is necessary to repeat to finnish the weekly. So that 1 DLC out of 9, you can skip it entirely, it doesn't screw anyone over that it is there.
You can just do 1 & repeat it 30 times, done.
Or you can do all 8. If you got the DLC, do the 9th.
@shrewd phoenix
They've said that they cannot do this. 12 is maximum. We had a bug a while ago, where more than 12 could enter a match, those matches were straight up unplayable. It lagged so bad.
@heady portal
What you suggested there already works. You can click the dropdown menu where you see your summons & it takes you directly to the summons.
@tribal wyvern Then that's a server issue, not a game design issue.
Well it's a server limitation they have.
Besides, im not sure we need more than 12 atm, any specific reason you wanted more? I didn't read the suggestion entirely, but if u had a tldr reason.
Also they'd def need to re adjust spawn locations.
5 trios at Kingsnake or near it lol
He said in his suggestion that they should increase the amount of players on a server
And i gave reason that i've been told, why they can't & if they at some point do it, they better adjust spawn points
Cuz imagine if 5 trios spawned all near or at kingsnake, that place itself has like 4 spawns
yeah i don't think they need to adjust spawns
they already made it so it's less likely to happen
but they deliberately not made it 100% certain it won't happen
If they were to put more ppl on the server, they def need to adjust it.
But as said "if" they add more. Afaik theres no plan to ever do that.
Cuz theres server limitations
well no i don't think they definetly would need to adjust it
@queen jungle
A tip is to just mute the open voicechat.
Not much reason to have it on unless you play with randoms outside discord
they purposely want you to keep an eye open for teams can still spawn close to each other even if it's not as likely to happen anymore
Yes but that is with the current amount of players in mind.
Thats not with 15, 18,21, ppl in mind.
even then i still think it's good
Not me man, like, speaking trio specifically now.
Having 2-3 teams is quite alot already. But having 5 teams on 1 compound? You're F'd simply cuz u happened to spawn at a sandwiched position.
Taking kingsnake as an example
You can spawn at the North west, where you spawn below the mountain. At the river
You're f'd there. Can't go anywhere.
@keen stirrup Seems like a possible routing issue on your ISPs part, you can try using a VPN to see if that fixes it
Thats just my opinion tho. I don't mind spawnfights.
I know some ppl i get into teams with that complain way to much cuz they happen to die.
Im way past caring if i die.
But theres to me, a difference between an interesting spawnfight & a clusterfuck of teams.
I had a spawnfight before, where we got shot cuz we didn't pay attention to the 2nd Alains spawn. And died
There's a misspelling somewhere in here 🤔
Been posted alot, think they're aware.
#game-ideas message
Daily reminder that you DO NOT need to complete all 9 Summons to earn the 30 tokens for the weekly reward. Token rewards are REPEATABLE. The devs have been releasing this information in every channel possible and yet there are still people who open their mouths before they use their eyes and ears.
@tribal wyvern Please refer to my original message:
Title: Increase Player Count - OPTIONAL
Details: Populate the servers so there's 24 or more players in a match. I understand the sparse quality and nature of the game - it's set in the 1800s in the deep South - but it can be to the point of no action at all with you finding clues, killing/banishing the monster, and extracting with no pvp interface whatsoever. This is especially the case when there are two monsters and you banish while the other monster is being banished & already extracted across the map.
By populating the servers, you not only solve this problem, but you also create an added layer of tactical immersion and team coordination for the match itself. Allow me to explain from a multiplayer design perspective: Out of the three phases of the game - 1) the clue finding 2) the killing/banishing 3) the extracting - only the second phase is the consistent point of action for pvp interface. The first and last phases are usually devoid of pvp convergence and, as such, are uniformly the "pve" phases of the game (not always but is the norm). Thus, by increasing the player count, all three phases of the match will become replete with pvpve continuity thereby altering the pace, speed, and tactics employed by teams to secure clues, approach and execute banishable targets, and perform successful and safe extractions from ambushers, interceptors, etc. because every step of the way and every phase of the match, enemies abound and lie in your wake.
(Cont...)
One of beautiful masteries of this game, is that it's a tactical survival-extraction shooter that has a clear definable objective unlike another hardcore survival shooter that won't be mentioned here that has no mission objective and is just mindless shooting and looting, then extracting (yes, the game you're thinking of is correct). With this addition, it could make the entire gameplay experience more tactical and thrilling every phase of the match and dare I say, bring more popularity and well deserved attention to this delightful, finely crafted underrated game title. For those players who wish to play with only 3 other teams in the entire server, that option should still be available too and for those who wish for all of the above and have a tactical mil sim ethos coursing through their veins, then server filters can designate higher player count matches for you to load into (e.g. DICE and BF4 servers with different player count options on the server filters).
Thanks everyone and happy hunting!
Issue with separated queues is that already dead regions will be even more dead. They don't even wanna add choices for night/day or specific contracts for that very reason. So if they were to implement this idea, it would have to just be one queue for this & no other.
Also during for example between 8am -> 4pm EU CEST. You're not finding many matches, infact some rounds are even empty or half the server.
So i think we need to vastly increase the playerbase before we can implement what you suggest.
I think for Duos the amount of teams is fine, 6 teams, it's very rare to see a team run off with bounty while having 0 pvp interactions at all.
Trio could have 15 or 18 players. Which would also have 5-6teams. Instead of 4.
Cuz the problem many times is that when you do banish & you see no teams near you with the bounty. Theres no reason to look for pvp, cuz you're at a huge disadvantage. Sure u can scan, but ppl can hide 200m away & most scans you won't see them. And they can keep running & engage when you have 1-2 seconds or 0 seconds left.
@tribal wyvern Thanks Freddie for that response and your feedback. That may be the ultimate issue at hand then - the player base just isn't there yet to deliver consistent higher player count matches (18-24 etc.), but as this game's popularity grows, this feature should seriously be considered and implemented for not only all the reasons mentioned above but also for building - and sustaining - an ever-growing audience for the game as well. Until then, we will be left with facing off against only 3 other teams in the whole server...
Are you a mod or admin on this server? Thanks again for your response and feedback to where the game is currently at. Much appreciated brother.

Iam neither, just someone who currently works evening shift & got way to much freetime to read through suggestions, feedbacks etc.
Ye iam all for more ppl on the server aslong as it doesn't get to crowded.
It gets boring when you can extract over & over cuz no team comes near, or all of them got stuck somewhere on the map fighting
I can ping you if you want.
Can we ask for a shorter switch time for the lematt? It seriously does not take 2 seconds to switch firing modes an ANY gun
just something more responsive, because it takes forEVER for that thing to go off
Is broken matchmaking going to be fixed or is today it's final version?
There, I added some more information for the downvoting shotgunners that want to force others to play their boring gamemode:
#game-ideas message
I think quickplay just needs more of a rework than just forcing others to play differently
Agree, a lot of rework options get downvoted too though
Reading your suggestion, it looks more like you are the one trying to force others to play the way you want. People just disagree with your idea of removing shotguns.
Nah, I 100% disagree. It seems like you missed a few pieces of info in there. I asked for a time limited thing, so that it can be no shotguns every once in a while, or no shotguns for those that choose that option
The shotgun ppl can play their version of quickplay still
I've played 4 rounds of Quickplay. Every single one of them ended with the wellspring having a shotgun.
The last round that I just finished, every single one of the 4 players I ran into at the wellspring compound had a shotgun.
once again spawn duo into trios pinched between 2 teams and immediately screwed. 10/10 gameplay. thanks crytek
12 spawns and yall cant figure out how to space some people
That's quickplay. You can still outplay a shotgun camper if you're good enough.
yeah, i did outplay the shotgunners. that's not the point. the point is everyone having shotguns is lame and boring. if i only cared about winning QP, i would just use a shotgun.
it gets so old having to explain that difference, and still have people miss the entire point and say "just outplay them"
the whole point is, i don't want that to be quickplay and/or i want there to be another option for those that don't want to join in on the shotgun fest.
if shotgun players get a whole extra gamemode, everyone else should too, or they should rebalance
A rework is needed not just making a mode made for excluding a weapon type, that shouldn't be how it works
For example, a "Gunfight" gamemode would 100% be my preferred way of having a "quick" gamemode that can still be done in a unique Hunt way.
That would be so much more fun for me than sprint for 5 minutes to arrive at the shotgun showdown.
It seems that you're just cherry-picking from my suggestion (or only reading the title) and using it as a strawman.
Not once did I say take shotguns completely away from Quickplay forever. You're either trying to be difficult, or you didn't read.
Not really?
You're literally saying you want shotguns removed from quickplay either as a mode or a balance change and both are not good ideas.
That's literally your suggestion as well
You guys will do anything to make my comment sound like what you want it to, so you can argue the point you feel like.
First sentence:
A quickplay mode you could choose (or even a limited recurring event), so that it's not just the constant meta of shotguns and traps.
AKA It'd be fun if they had limited time, optional mode events where there are limitations on the weapons being used (or have other certain twists), and mix things up from the normal boring QP.
You're just taking the title and applying it to everything else I said, as if that's they only thing I said.
You made the example of making an optional gamemode like a bow only quickplay mode. In what way would that help the regular game mode? Tell me how that would change ANYTHING?
When did I ever say that'd help the regular gamemode?
So you don't want it fixed in any way?
I literally said above, yes, QP needs a rework as is. I'm suggesting having other options. They say "oh community is too small to have other lists".
I'm done repeating myself. Every time I get into a discussion, this is how it goes.
Ok bye I guess
I mean, if you're gonna chime in, read the conversation that you're chiming in to. Link above shows exactly where I'm agreeing the QP mode itself needs a rework in order to make it better. I couldn't care less what that rework is. I'd rather get something more fun than fix QP.
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I was chilling with hunt songs and this appears to me, please mix it crytek is so cool!```
Reading comprehension, people. That has always been an issue here (and everywhere else), people build strawmen they start attacking instead of actually trying to come to an understanding.
Feelsbad.
ty
NP boo
@keen bolt wdym pve ammo, its like the mix of slug and normal.
Mainly for PvE tho
Is it? Knuckles or poison hand bow is all i use
Hmmm
And isnt it only like 10$
It should unlock before slugs if it doesnt but otherwise 🤷♂️
I guess
Not like... 1lv just before slug
Mainly cause it's use to quickly kill boss and meatheads
Depending the boss i use different things
I never really scum the boss so i bring sticky
I just knife the boss
And ahem le bomblance
But really penny is really great against boss
C&K slugs is all anyone runs i see. Saw some nut head bring in a romaro with the flare shot but that was unique and never to be seen again
@split wasp suppressed levering 🤔
It's still a trashy levering gun tho
Dont matter it would be the first
Idk if it should be medium ammo is all im thinking
Exactly
Its just weird. If levering got more expensive then id agree but as is its too powerful
I've maybe run into a C&K slug a handful times in the past half year. Its actually quite bad.
Rival slug is where its at for most people since it doesn't have the random recoil reset the crown with slugs has.
Ps4 is all i see
And to punish their bad aim i run bomb lance
When slate released it was the WORST time ever for melee runners, now though everyone loves slugs and they suck
supressed winnie C exists tho lol
the first winfield you unlock with the less ammo
Bruh levering only works on Compact Winfield fullsize and Terminus
And it turns them into a completely different weapon
But it makes sense to have them?
Its a larger caliber thus more damage
Its like a 3 at most
Where terminus kinda sucks and is a sg so its ranged, and winnie is compact so its like a 5 shot
Lol @shut glacier
Mate you clearly never tried the levering on the Centennial @tawny tangle
It's laughable
I'd take the fanning uppercut over the levering Centennial
But if its silent
What if fanning uppercut is silent is basically the same thing
Recoil + wider than shotgun hipfire
We're still talking about the Centennial right?
Yeah
There's no way he said it's like Scohfield 
Its not as bad as the uppercut
It's even worse
"It makes sense", mate it doesn't even 1 tap to the body of a 125 hp guy like the other medium ammo rifles, or hell, even the uppercut
Uppercut shoots long so that mskes sense
But it's a sidearm . . . Outclasseing a rifle . . .
Cent isnt good by any means but its better standard than a normal winnie
? Stop the cap
winnie can get fmj and nullify medium's dmg
And the small hand axe preforms the same as the large bomblance, but the BL has better range.
Run the winnie a specific way and its better than a base cent. Dude come on
Im not saying anything other than a suppressed medium levering isnt something i want to see
Even if it became a thing
GPU: NVIDIA GeForce RTX 3060 Ti
CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
Memory: 16 GB RAM (15.92 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
Operating system:
This is the accuracy you can get
And this is pre-crouch levering nerf
Ok, unlucky, my normal winnie is the same half the time
Ive used it and gotten lucky kills and ive used it and gotten shwacked
Honestly tho
The thing I'm worried if cent silenced was a thing
It would be that it can run fmj with good velocity
Yeah
For 200$ and levering
Vett is a hit and miss
Reliable 2 shot
I like to hit with the 1 2 of vett then poison hand bow
Most people dont run antidote
Dummies
Hasnt been in a while
Back when it reduce damage from poison it's a Must run
Recently ive seen poison + conc tripwire pair
But unless its past mid game its no real issue
Not really bothering me
As a BL i just rush charged with stamina shot so if i trigger conc trip i just slice down
Recently ive been using the perk to see traps, vigilant?
Yup
It still does
Works great
They just changed some - not all poison attacks to physical dmg
It fully negates poison gas
^^
Hive bugs still sting for minor physical dps
And spider bites still damage
Spit balls i dont think hurt
Actual poison is still reduced like poison bombs, poison traps, barrel cloud spider clouds
I mean it doesn't make me practically immune to spider so I don't ran them anymore
But still good for running through clouds
Just that I don't run it 100% of times anymore
But the spider bite, bee stings etc were just changed to phys dmg
And those are main source of bother for me
Poison meta for assassin is nuts. Hand bow with double poison and antidote shot, shoot 4 darts and gas out a room. Sassy runs through. Toss lanterns for extra damage
Yeah but melee ^
Kind of making poison a wasted slot anyway
You dont beed to bring the melee is the point
Assassin I just time it with sticky
Its like everywhere on the map
But if he bug clouds it drops off
Not reliable but 50/50
It works if you time it when he came up
When he starts to circle me
A genuine threat if a team is countering
I pull it
Yeah assassin got high potential to kill team inside
More so than other boss
Scrapbeak the 2nd
For me scrapbeak is the biggest pain
If not running bl or poison i just let another team kill boss
Sb is annoying to kill normal
Dilemma. To kill fast or normal
More of a dilemma
I just turn off lanters
Have you guys seen the top hunters (globally)?
Those kd farmers?
251, 75 & ,75 KD are real people doing KD farms?
Ez kill basically
See that account?
That ain't some gigachad who still sticks with hunt after losing
Those are other account he loaded in along with kd farmers
Ps4 leaderboards is someone with 11.x / 300KA and 20D 3000killstreak
Free kill
Yet why are they there?
That doesn't look right, even if they did Farm, do they deserve to be "Top Hunters"?
Bc theyre abusing leaderbosrds for recognition
They suicide to boost stats
Or if they did never more than 2
Yeah so my feedbacck is have them clean that up, there's so many people cheating who doesn't get banned. If you have cheat, you don't need those extra accounts just to be on top
^^^
I've seen many blatant cheaters
But those aren't high k/d
Like not THAT high
Ps4 has m$kb players. Not super regular but the flicks are def noticable
In all Cheaters I've seen mostly they have 3-5 k/d
Top 3 on ps are 11, 7 and 7
Once got a chinese guy 'turn on'
One is a blatant smurf
Get recognition
I don't understand why you have to explain how they did, or whatever. It doesn't look right that they are there....
Idk. People complain about kd farmers regularly in the suggestion channel but i like kd, and i want more stats tbh. Individual gun stats, overall accuracy. Body heat maps
Gotta understand they climb it for the K/D for recognition and many reasons
Because some of them are cheating.
Leaderboards arent important though
As long as there are something to track people will go out of their way to do it
Its like kd warriors in gta
No matter how you balance stats, overall, accuracy etc. There is no point if your opponent is cheating.
Well yeah, cheating is cheating
Im not taking up for them
I hate cheaters, theyve ruined most modern games and if devs do nothing then the game dies, luckily Cry, works to combat cheaters
Because we're saying they are simply farming k/d and not all are necessary cheaters
Yeah that too
velocity is overrated
Exploiting, in a way, isnt cheating
Maybe there are some cheaters on the board but that's anti cheat problem
If you play on Asia/Oce/Rus, you'd see them a lot
Hmmm yes I play on said server
Im east us and i cant even run west bc lag is so fckn bad
East lags for me
Servers are dog
Dang
Really, that's interesting. I've been playing for 2 years, made friends and some of them have admitted have been using cheats for 2 years
Id like to see a semi modern or an alt futuristic hunt clone
suppressed vett is so much fun ngl
Yeah pretty much
what's your MMR?
Not saying all but there are definitely some in There
I wish any of the other suppressed guns felt nearly as good as the vetterli
Just 5 really
and your fine with most of your games?
Console cheaters are weird, some people are like , “m&kb isnt cheating” while im opposed. I think anything aftermarket is a cheat on console, like scuff controllers with extra buttons.
And to allow crossplay with pc like other think? Never. The skill gap is too great
I'm not saying there's no cheater but eh the one that hides are worse than blatant one
I don't disagree with that.
I dont understand cheating, it gets boring quickly
I have 2k hours and have yet to see a cheater
Thing is ...unless you're greater in skill you sometimes can't tell legit shot from hack
True
I have killed a duo in 2 sec before
Deep end 6 is crazy
I levered someone from 50m with a winnie headshot
But those are just calculated chain headshot so
I suggest they should increase the breathing sound when a hunter is camping or make them get cramp or something. They could also add some bugs that will bite the hunter when hiding in the woods lol
I like the bugs idea
But like others have said way before me, snipers and bush wookies are a legit strategy
but how do we even define camping or how the system is gonna be that's the hard part
I'm pissed it was legit
But eh
or a headless horseman that roams (basically a boss) to stop people from staying from one palce
If standing at x lat and x long +/- 3m
I mean they could just reduce the mission timer to 45 minutes like they did with the scrapbeak event
For 90 seconds
that helped camping a lot
Did they?
ye because their servers were dying
They did but for a different reason
and it was to get people in and out of games faster
which I guess helps with server capacity so win-win?
Cause people farmed after clearing the servers
Idk ps4 was all over the place. Game is dead until an event
I play regularly so during the down times im 5-6 then an event comes and im dumped to a 4 and have a horrible 15 matches
@ me
I think it was because their servers were shitting out and they didn't want to have the server open for even longer or some shit.
Sb event was so easy without wiped lobby farms
scrapbeak event was peak hunt tbh
So then events like the harvest moon or the native one became way more difficult
no quickplay and 45 minute timers
so playerbase wasn't split nearly as much
and servers were full most of the time
I joined it late so i didnt get the BL skin or the P doc
I wanted plague doc SO FKN BAD
Hope he comes back around
prob one of the best legendary hunters tbh
Fr
Actually
then again I just love plague doctors in general
Super rare too
I thought billy story was the rarest
Skinflute was rarer but he returned
hes coming bk tho
I fckn hope so
the billy story
ye but billy story was RNG based on twitch drops so lot of people didn't get em the first time around
I got him and I don't even like him lol
By Crytek own statistics at one point I believe (Plague doc) around like 200k players only around 20-30k got him
billy story I mean
I think
they have statistics for that? wtf
Billy is a wack skin but i still want him
Plague doc needs return
Lulu is cute name idk why
But his rarity will go way down
Yeah
But im fine with that tbh
Twitch drop hunters are bottom tier for me
Lulu, steel eye and billy are are wack
But free so 🤷♂️
Steel eye is kinda cool
Meh
I'd like steel eye more if he didn't have the glasses
Yeah
THAT
And like a scar over eye
That is 1k% truth
crytek always be like "meh screw modeling eyes just slap some glasses on them"
I want a judge type dude
idk why tf the nun has glasses either
I'm so pissed they add Glasses for like almost everyone!
And the hat
But the glasses killed it for me
how to make better skins 101 give everyone cowboy hat and take the damn glasses off
game better 10/10
Reducing the game timer should help improve their servers
I hate hats on hunters
it apparently did
And less camping yes
whenever anyone suggests reducing the timer though lots of people are like - but I can't farm as much!
I like the dumb tiny black circle on the acolyte and the white trench black man
And here's the minority xd
I bought Luna immediatly cuz i was like "finally a dark dressed female without the fucking hat."
Jk tho
there's literally no way a legit game can last 60 whole ass minutes
It's kinda excessive
without an assload of camping
That's exactly my opinion
Ive had a standoff with people for 30 mins. Big sniper battle
my longest game like ever is like 30-40 minutes with fighting people all across the whole ass map
Big sniper battle is like exception
60 mins to get the achievement
But sometimes there's like in a compound with shotgun inside and sniper outside
Visit every location
I'm almost certain you can get it within 45
especially with stam shots
Maybe but its tight
to cross the map from one corner to the other is like 2 and a half minutes I'm p sure
Bayou is my hunting ground lol
I hate scupper
I think everyone hates scupper lol
I fking love scupper
heresy
whenever I spawn at scupper I always joke damn I spawned at chapel
yea p much
That's the best part tho
To enter as attacker is impossible
2 locked doors, crawl space, a ladder, or a stairway where everyone camping the outskirts can see you
The shittiness of that compound is unrivaled
like wtf
That's why I love it
And its the only corner spawn i never get a fight at
the only way to enter is to parkour ontop of the lil crate thing tbh
I just love to attack weird compounds
Ive had 1 big fight at scupper since i bought the game years back
Solo boss and we killed
Idk wading through water while under fire makes me wet
Everyone else fought from 3 angles around us and we picked them off
Nah frick scupper
Yall know general sam?
Yh
The game is encouraging hunters to camp. Campers will always have the upper hand in most situations.
If the opposing side is equally skilled
I mean even if a lower skill player camps they could easily get the upperhand on a higher skilled player. simply because they have a better position and the element of surprise
Depends if you ask me but mostly true
True! No matter what they still have the upperhand
its just the same as holding a peek
His little edit about scupper lake is funny
I need to steal it
What are we talking about tho Shotgun camper or Sniper camper
I mean if you just walk into a random building and get instantly shotgunned there's not really much you can do
Im fine with instant kills
even sniper campers are hard to dodge without a good spot to run
I am fine with shotgun campers because usually I'm the pusher
But sniper camper is the most annoying for me
same
Snipers period
at least you can flush out shotgun campers if you know they're there
Exactly
Yall would enjoy console lol snipers are trash and fairly rare
if they're just in some random ass building for literally no reason at all then yea you're probably going to die no matter what skill level you are
But the good ones are nuts
I attacked upperdaselle with a pistol against shotgun camping duos before
Then dies to insta kill trap
Not before racking up 6 kills (3 for each) tho
This
Hitting the wallbang headshot 💦😏
Traps are nutty, i want them to be nerfed bc they arent skillfull
I should be punished by a player not a lazy trap
That are invisible sometimes
Same as frag bombs
The Vigilant trait is a must nowadays
I can deal with traps, but Camping? Dayuunmm..
Frag bomb meta is ridiculous
Yup ... On PC is literally swarming
Not true, I'm a shotty since day 1, and I tell you, Crown and King, Caldwell, Slate? Naaaah.... they're nerf or they're just lag
Do yall get frag spammers?
Its so dumb
Hell I am one
Bulwark is trash
:p
Needs buff
I do agree frags shouldn't fking pen walls
A BL harpoon takes more skill and is nerfed by bulwark while
Frag bomb is a short fuse nuke
Pen walls 4 sure
I think they are busted ngl
Stg?
I wish avto was better ngl
Its good short and mid
Or a smaller caliber copy
Yeah but a SG can beat it
I wish hunt would explode in popularity that way they can fix the game and add more stuff
Hit registration is awful at times
I can spam fanning inside someone and theyll miss
Or SG pellets whiff
Do 5 damage
And sometimes you can hit them but it doesnt accept on their game
Exactly
I love when I traded with slugs so much
Even though I use a rifle
And enemy already falling half way
I love it when I saw a flash from solid wall and headshot I'm dead. I just love how creative that is by using the ladder!
And I love when I just teleport off the cliff and dies
Pretty much
Hopping a fence vs rubberbanding to then need to vault it
This
Killed me countless times
Think I'm just jumping above fence for visual
And jumps into danger
Door lag gets me killed
So many stuff tbh
So many small bars lost
The hitbox on the cage one just extends to their ass sometimes. Like wtf
Should honestly just remove them with how buggy their hitbox is
Hello, please remove Desync it's terribly annoying and spoiling the gaming experience and focus on rendering. Just fix that game and don't invent shit like the new Hunter. It is important that the game and servers work 100%
New hunter is a different part of the team. Design vs code
Well, that's no excuse, everyone at Crytek should focus on the technical problems of the game and solve it and solve everything. Each new update will only destroy the game
It's like you couldn't put an engineer to actually build stuff that's the worker job not engineer or PR teams
But I agree they should fix it fast
You cant make an artist build a house
Thank you, well, I hope that DESYNC will fix it all, which is horrible in no other game, I have not seen it so often as in this game. In fact, instead of cows, they should focus on all the technical issues and improve their anti cheat, even the graphics are disgusting on the PC, I have the experience of playing on PS 3.@keen bolt @keen bolt
I think I can, because I know that a lot of players are bothered by such problems as Desync and problems with bugs and server outages. Poor rendering distance and a lot of other things and such problems spoil the experience of the game, and the developers, if they really want to take care of the game, let them take care of it!
Desync sucks yeah but its somewhat avoidable, vaulting fences and closing doors are notorious.
They are hiring dev now
Possibly to fix it
But I'm not putting much hope in it
Guy is just mad he got beaten while rubber banding. Accept it and move on. They know about it and are working on it.
I hope so and I hope that it will fix everything as soon as possible
!plans
Read that
You can't really just "remove" desync. It's not a feature they implemented.
Yeah, its more just better server to client communication
Ok but let's really fix it !!
Get to work then
They should spend the time jumping out so it doesn't bring me back. This is very annoying and spoils the game.
@fading pine you sure it wasnt a loadout slot?
the same happened to me
😆
lol
@karmic kettle the avtomat is hardly overpowered. Using it will quickly have you realise its not that good and more infuriatingly you got killed by Rng.
The penetration power is not an avto specific problem, but a long ammo problem.
The first shot on the avto is also random and doesn't shoot like a mosin. Meaning you can entirely miss the first 5 bullets because of rng.
The effective range again is a long ammo thing and not specifically the avtomat.
Shotguns are on equal ground because they are one shot and done kills.
The avto... needs at least 2 hits. rate of fire is great, but the rng could have you hit 1 shot and miss the other 14 shots.
It's hardly overpowered and more a power trip weapon... fun feeling when it works... overpriced piece of garbage when none of your shots land at 5 meters.
@alpine burrow You can complete the weekly without the legendary quest, you can repeat any quest to get those stars as many times as you want
No shit lol, did not know you could get more stars that way ty👍
Yeah you can literally do a 1 star quest 30 times if you want to get there 😄
Did not know that, Delete my suggestion for me please🤪
Sure
The penetration power is not an issue with long ammo, only with the avtomat. Also whenever I used the Avtomat (which I rarely did) I wiped entire teams so I don't know what you are talking about. Also the precision doesn't really matter on that weapon if you shoot from 25m. Avtomat is just spraying walls until somebody dies and the huge mag makes this easy to do. It's just not fun to play against it and it's just not fair.
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What about the recoil or p ice fix for the Officer Deadeye Nagant Carbine?
Back in good old times this thing was precise and useful.
Now it is nothing more but a collection weapon.```
I fail to see how the penetration is specifically an avtomat problem. it uses the same ammo as the mosin rifle, which is long ammo. and I suppose dumping 15 rounds blindly through a wall at sound works, but stacking rng on rng on rng is trying to strike gold.
and 15 round mag flies out fast and without a double uppercut or ammo boxes for spare ammo you dont get to repeat a 15 round mag dump quickly
the pen is better on the avto because of the amount of rounds available. Usually you don't blindly fire, you shoot smol movement you can see through cracks.
Altho i'd agree that pen isn't just a long ammo issue nor an avto only issue - IMO it gets problematic if it#s combined with spamability
so for example fmj dualies too
I dont see penetration statistic as something that gets better with RoF. The statistic of itself is tied to long ammo. Penetration is not affected by RoF. Killing power is however affected by both penetration power and rate of fire.
Killing power, NOT penetration power.
Xd
Not saying that pen is tied to RoF...
I'm saying it gets more deadly/ problematic if paired with good RoF. even non long ammo pen, like fmj
@upbeat orchid, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
adding a filter so when you queue you can decide what kind of people you want to queue up with?
Getting real tired of haveing to leave every single matchmakeing because some dude WANTS to play freaking marksman and sit in a bush behind the entire team for 20 minutes long, just so he can boost his mmr.. when team then dies, he just leaves and extract.. Those kind of players, would be really awesome if you could automaticly skip, when you are queing up.```
@fading pine You might've gotten a loadout slot, the reward icon is very similar to hunter slots
Those are new in Chary's reward pool so might've missed it
@crystal plume 👍
Did not know this, probably need to change my suggestion now dx
watched a TTV get carried by one like a night or 2 ago also in a 3 stack
because 300 meter + headshots on a non clear line of sight is normal
hardware bans would be so cool
also on that note of hackers on the same day i was in a Duo, bud got headshot through 2 walls from 34 meters with an iron sight weapon on a non clear line of sight, not even slits on the wall where he got shot through, then frame perfect threads a grenade past 3 ~ 4ish wall killing me but the angle and the actual narrow space at which he threw the grenade he would have had to know for 100% where i was being that i was not by a window or slotted wall to see me. All happened within 10 seconds, and also as a side note he threw in the grenade from the first outside wall he shot my buddy from when i was on the complete other side of the building
if i had my Nvidia Shadow play up i would send the clip as well but i didnt have it running
and the icing on the cake was he was a new account 3 star
yea..they're out an about on the weekends and after midnight reeking havoc
Sometimes it's just a guy with 234234234 hrs, but most of the time it's a suspicious brand new account with godlike awareness and positioning sense wrapped with perfect aim. With 10-100 hrs played.
@surreal python That belongs in #feedback or #bug-reports-pc as it's not really a suggestion
okay
Getting kicked from online servers in start of the match
Is there anything can be done?
You can try booting into training and exiting it, heard that fixes an issue that sounds like yours
Tried that but nothing helps
Whenever I get in to a match, bounty or quick play, it always kick me from the server to the main menu
Join a trial
worked
same issue of being kicked of the games after loading. loading into training fixed it
Skill based match making needs to be tweaked I'm a 5 star and my buddy is a 3 and all we get into are majority 5 star games it's kinda annoying.
i get that but it can also be abused in the same regard for people to smurf
Random contracts do they have to be played solo? I played one it don't seemany diffrent I must be doing something wrong lol
i have been in a 3 stack and still had people complete theirs
I actually would not mind martini high velocity or spitzer for sparks. The damage of the sparks would drop pretty hard though and as a design decision spitzer is always less that 125 because they don’t want it to kill with a 25 down. If it did 124 it’d be similar in concept of down a health bar though. Interesting idea. @warm zephyr
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Add a shuffle option for the Summons, as example if you don't own a legendary you need to get kills with or don't want to do quickplay.```
Has anyone ever got hit with dum dum rounds? and can u confirm how fast the bleed is and do they even work ?
Would the bleed be similar to walking into a wire mine ?
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hand mortar: single slot weapon that shoots consumables only
Details: the only ammunition it would shoot is consumables such as grenades to hive bombs, effective range up to 100m```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/977700397365985361/dfd7da963f5b45e29b5d9e5c015f2530.jpeg>
@dusk stone The MMR system is based on an Elo rating. Your rating increases if you kill others and decreases if you die to others. The gain and loss are calculated based on your rating vs the other player's rating.
It's certainly not perfect, but a proven and widely adopted system - almost all competitive games have their matchmaking based on an Elo rating.
Hello, why is blocked nvidia filters (amd filters working, reshade too)?
yeah i know that but it's just frustrating constantly running into double digit prestige players that can just easily drop their MMR 
Nvidia Filters were blocked because many people abused it to gain unfair advantages over others.
Using similar programs, while not explicitly blocked, may lead to further consequences if you are found abusing them to gain unfair advantages.
reshade 3 colour profile plus zoom,, is very unfair,, nvidia filters is absolute funny vs reshade 😦
Hi Community team,
I have a request I hope you will consider - Discord has a timestamp feature that converts unix date/time to local time for users - it'd be super helpful if this shortcode was used in hotfix/update timing announcements 🙂
The format is as follows:
<t:1653296400:F>
It'll format as follows:
<t:1653296400:F>
Cheers
Sorry, we usually use this, but I forget because only discord has this feature
@tawny tangle (Alt Firing Modes)
Maybe alt firing modes could be added to other guns, but not for the rival. Firing both barrels simultaneously results in comparable or even better 1 shot range than a romero while also not requiring a clean meatshot.
@dense fjord Combat Medic
Somewhat niche and overpriced. Would need a secondary function to be decently viable.
What are you thinking?
Ill be honest, I don't know what you could add that would make sense
But at face value, I don't think "Combat Medic" would be very good
Knowing your opponent has healed is valuable intel, but it's not as valuable as say, someone is waiting around the corner with a readied melee weapon
And silent killer is already considered overpriced
I'm sorry to be purely negative but I don't think the trait would be good enough as you described but I don't have any potential fixes in mind
No problem I kind of based it off silent killer as you can probably tell
My thoughts were that healing exhale was very valuable information otherwise you might be more inclined to go for a body shot expecting it to kill. I know it’s niche but I was afraid of making it too valuable.
I think it would be a nice little edge to F with the enemy in certain close range encounters lol
Maybe you could just introduce it as a 2 point perk and see what happens
Because i can definitely see the applications
If whispersmith can be 2 points, combat medic can
I like the idea in concept, but honestly if you're close enough to hear someone healing, you're likely using a slug shotty, xbow, or something elee that one taps to the chest anyway, so does it really matter if you heard them heal anyway?
@fiery flume, your post below has been deleted, as it doesn't follow the required format.
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I really want to see a train move through the maps slowly and the direction could be switched by players and slow moving zombies mindlessly shovel coal into it and it would get you to point a to b just a tad bit faster also work as a ammo and supply depot. idk ive just imagined it being really neat... oooooh and it has an ole gattling gun on it```
@dusk stone are you playing in QuickPlay? Because it should be more balanced in BH
@dense sapphire seems fair
Idk sometimes it might, cool little extra trait in my opinion
I changed it after some consideration
Ngl As a Vetterli user who is often upclose I prefer If I hear my enemy heals XD
@dense sapphire in your first option are you meaning slugs should hold damage better at range or worse?
He means worse
The wording implies otherwise I’d think
Eh wait
It would say increased instead of reduced
Lol
Just wanted clarity
Sway seems weird
I get increased sway maybe after 1-2 shots but just for having slugs in your gun seems weird to me
I mean it's pretty much what they did to HV
It's noticeable for me on Vetterli marksman
HV gives increased sway all the time?
Could be a Placebo effect but I think yes
I never noticed it
So I prefer to not use it on my marksman
That’s something to test in training I guess
Usually most of the gun that got them has high base handling
Like +80%
Can you clarify where?
I meant for slugs to have worse damage past their ohkos
I see the issue
Thank you for pointing that out
@dense sapphire also you mean to say it should have increased sway all the time when having slugs selected?
yes HVs only downside is increased recoil and sway
Yes. I did kind of tack that on at the end to reinforce the "skill cannon" concept
Yup so it's not just my imagination then - guess I really know my guns shrugs
People don't like nerfing slug for some reason tho
I don’t notice it but I also never let my crosshair sit
Like it's balanced or something? (Not really)
Like when I’m shooting someone even if they’re sitting still I’m making micro movements to aim
Personally I think your suggestion goes too far all together. Especially the second one I hate the idea of a shotgun you should hard aim not OHK to chest to at-least buckshot distance. @dense sapphire
I hard disagree. Slugs should be a side grade. Not a straight upgrade. If their OHK distance was halved like he said that alone might offset their insane strength.
Because now you have a longer range shotgun, at the cost of reduced one tap range.
imo slugs should either have a reduced one shot range than buckshot, but better dmg falloff over distance and a okay headshot range (not rifle levels) or slugs keep their extended onetap range but make the dmg drop off even steeper past that one tap (kinda ridiculous that it two taps to long ammo distance to the chest)
!calculator
Damage calculator: https://nixatek.com/DamageCalculator.html
Slugs 2 tap max range is 50m I’m pretty sure
that's what I mean
cuz 40 meters is when long ammo starts dropping off
Long ammo 2 taps way past that though
lebel 2 taps to like 144m if I remember correctly
Lebel
Great reserve ammo

obviously, but compact and medium drop off (default ammo) as hard as slugs lol , kinda wild
it should get reworked to be 8+2/8
Compact should drop pretty hard
Small bullet and small casing
Medium should get another 10m in my opinion
^
Then it would be middle ground drop off
@fiery flume, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I really want to see a train move through the maps slowly and the direction could be switched by players and slow moving zombies mindlessly shovel coal into it and it would get you to point a to b just a tad bit faster also work as a ammo and supply depot. idk ive just imagined it being really neat... oooooh and it has an ole gattling gun on it```
agreed
also the pen needs to be more consistent for it (it feels like compact in terms of that 90% of the time in my experience)
The weapons need a lot of balancing in general
my :tentaclentrhentai: did nothing wrong
