#feedback-discussion
1 messages · Page 276 of 1
howdah pistol would be great
kind of give it some royalty stats, like pen, velocity and HS range
Maybe like 74 damage but massive headshot multiplier
but not have it supply long ammo and not have it deal super high dmg to body
altho admittedly i'd also love to see a high bodyshot dmg single shot pistol
Exactly this.
Uppercut but higher skill
but again propably special to not cheaply fuel mosin and berthier and the like
imo, uppercut gets its reserve slashed to 6, the single shot gets 9 in reserve, and does slightly higher dmg (uppercut could gets its damage knocked down to 125 if they want)
i wouldest that too - but a single shot pistol would need to be significantly cheaper than the uppercut to see som use
and if it's long ammo then it'd potentially just be a cheaper ammo holder with 9 reserve of long ammo
If you give it a higher headshot multiplier or better falloff, otherwise you're just reducing its range
what I want, is the uppercut still being a good solo sidearm for shotguns but not doubling also as a ammo holder for long ammo (that can go to the single shot, so that people who want to get endless piles of long ammo need to learn how to use it or be gimped for being able to spam long ammo shots)
Why not go the other way and make the uppercut special ammo, but give it 12 in reserve.
Make it it's own thing instead of just being an ammo bag for Mosin/avto users.
Please god no more long ammo pistols. You shouldn't be able to pack 15 extra rounds for your mosin.
i kind of want long ammo to not in any way get piles of ammo
long ammo is clearly designed for superior ballistic performance - it deals superior dmg, it has best range, if has best velocity it has superior pen
me neither, but we're gonna get the long ammo sweats coming out of the woodworks and complaining to high hell
too bad sway is a nonfactor in balance nowadays xd
right now it's only downsides are price and kind of but not really low ammo
I remember when the mosin swayed like hell
i mean there's a reason most high tier weapons in the bloodline are long ammo
Make uppercut special
@red vale lets start - first in your screenshot the team MMR of all teams are the same
MMR isn't as basic as 4+4+5 and 5+5+5. The MMR is bracket. the 1-6 stars is just a simplified version to present to the user.
as such three lower end 5 stars and a team with a combination of high end 5 and 4 stars can both end up in the 4.5 star MMR bracket
that's why all 4 teams have the same team MMR in that game
and second - "none of em are randoms" is plain wrong!
team 3 has a slight downward modifier applied, which for teams of 3 means they were in fact randoms
That's an excellent start.
Shotgun/melee players still need long range options.
Without qm
You want a pocket rifle run the oberez.
Too much sway plus it needs qm
Long ammo players have plenty of options to cover short range engagements. Shotgun/melee users have 1 long range option, unless they have a 6 point trait.
The pax can deal damage at sufficent ranges. And the nagant with HV is a potent choice, provided you can hit people in the head.
Close range weapons are something you choose to take. It's on you to play accordigly.
There's no argument for the uppercut to be better than all pistols, shotguns, and most if not all two slots.
I mean yeah but also no - pax suffers from pretty bad dmg drop, and nagant HV has a pitiful hs range
yes you choose cqc loadouts - but you also choose range loadouts but those do indeeed get tonns of good options all the way from meme, to utility to budget to expensive
why not get at least a bit more choice in terms of ranged secondaries for CQC laodouts
Better than all pistols is pretty subjective. There are plenty of pistols that beat the uppercut in pistol range. I don't know what you mean by "better than all shotguns", and two slot weapons are just bad in general, which isn't the uppercut's fault
there's no need for them to beat out the uppercut or compete with the uppercut even - if they are cheap enough
Name one pistol that can chest shot you if you're missing a 25.
If there were better pistols, people would be running them. But either no pistol is better... Or for some reason, people don't want to run a better, cheaper pistol. 
At shorter ranges an officer or new army will btfo an uppercut with better rof
Yes, and long ammo rifles can do that too. What's your point?
People run other pistols all the time.
You just competed a pistol to a three slot, 400$+ rifle. You maybe see why that's a problem?
Maybe. Just maybe. A pistol shouldn't be delivering rifle performance. Especially in just one slot.
It doesn't. It's max range is 96m
yeah that's why they're so damn popular and high tier by default
It also doesn't have a quick reload or a big ammo pool
I has a higher proportional ammo pool than all other pistols.
6/9?
yes
Should be 6/6.
long should be 6/6
Comapct is 6/18
So Mosin should be 5/5?
why bring mosin into this
were comparing 6 shooter revolvers
I was more comparing all pistols but yes.
And if you don't like the mechanic of getting killed when you're missing a bar, then maybe crytek should put a way of getting health bars back that doesn't require killing a boss.
Or maybe just don't die as much
don't die as much is a pretty lame excuse
same vibes as "git gud" lmao
because one one hand the people come with the elitist don't die lul bullshit
but if the others die less and play carfully it's "stop camping noob"
You're saying "don't die" as a response to "don't take my OP gun away." Kinda telling tbh.
agreed, Idk why they insist on long always being 15 rounds total, even if it's busted af as a sidearm while compact and medium play around with their total ammo depending on slot size
while i don't like the Upper and the weirdly biased opinions around it - i don't think it needs to be made significantly worse
remnant of how they handled ammo way back in EA
all long ammo was 15 shots - period
sparks, mosin upper etc.
The game is meant to be punishing
but wasnt' sparks just 10 rounds in reserve?
not that i know of rn
but might be
It ought to just be balanced per weapon. Uppercut 6/6. Lebel 8/8. Mosin 5/10. Martini 1/20. Sparks 1/15
for sure, just needs a couple of tweaks, maybe some additions in its niche, and its good
^ this
then people shouldn't complain about camping
like not at all
also lebel can be made 8+2/8 if they wish
I don't
uses the same loading procedure as the terminus
In fact, I hate that they are adding an anti camp mechanic
you want punishing you deal with people dealing with punishing mechanics - which is never taking risks
The problem there is that it's game-breakingly good. So making it simply not that will be significantly worse. And uppercut simps know that.
Yes. That is the game I signed up for
I don't think it's gamebreakingly good
it's absolutely pistol top tier
I hate red skull revive, as it's just more baby training wheels crap
but it also lacks any real competition
It had competetion... Then babies cried over it.
in part because the one it had was nerfed and there's little to actually contest most of its usues
I assume you mean dolch. That gun needs a complete rework
And it never actually competed with the uppercut. It just utterly dominated mid range.
They could have just left it as is and simply removed the ability to top off and it would have been fine.
IMO the Dolch's issue was how bad it felt playing against - because you knew they payed more than double of what you paid and they get the according power
so they can compensate skill by paying
Isn't that the point of an in game economy?
to a degree yes
@karmic ivy Please do not respond to people in #feedback and use this channel for discussions
but i think the jump from Dolch to uppercut was just too big
You mean uppercut to dolch?
if Dolch, Upper and maybe another pistol would have been on the same powerlevel and same price IMO it wouldnt have been an issue
@elfin ridge Try using an alternate browser, it worked with vivaldi for me.
because then you would't be forced to just play dolch or play at a disadvantage
you could have chosen Uppercut, or maybe a third option instead greatly reducing the frustration of dying to dolch
ok ty
are eu servers down?
How exactly is it game breaking?
Slow rof/slow reload means you have to land your shots, and it gets btfo by faster shooting pistols at closer ranges.
It's terrible at fanning compared to every other fannable gun, save for maybe the spitfire.
RoF is pretty decent at 40 Rpm, slow realod doesn't matter all that much with the ability to load single bullets and a 6 round mag full of long ammo.
high velocity and high base dmg mean it's easier to hit than with other pistols and hurts more if you still don't hit good
It can't actually compete with a real long ammo rifle, so it ends up just being either an ammo holder for a Mosin, or a mid/longish option for a shotgun
and 130 dmg allows it to not just compete but surpass all other pistols in cqc given you can ensure they lost 25 already
Yeah, it does long ammo stuff. That's why it's almost 300
which you can do in multiple ways - hellfires, a previous pickoff, or just having seen them die to another team before
yes that long ammo stuff is what makes it comparatively "OP" in stags words
same applies to long ammo rifles just further enhancing his argument
Again, my previous reply was that maybe they should argue that crytek should put ways to get back health chunks
That aren't tied to killing a boss.
Everyone got hung up on my "Don't die" comment
Well I envisioned it as the hatchet being mounted to the bottom of the gun with larger straps holding it to the barrel
well yes and no - you're kind of saying it aint op because it't not exactly fast
So should they make it so nothing can do more than 124 dmg?
but in organic scenarios as of now people lack HP sometimes - and then it, as most long ammo becausemes incredibly powerful
Yes, that's just the kind of game it is
who said nothing should - at least that'd dedicating 400$ and 3 slots
not just a secondary
But personally - i agree that we rather should first get ways to re-earn halth
Nothing is stopping them from taking that same secondary
But even then i do think 130 dmg on a 6 shooter, with consistently slightly too high stats is kind of excessive
Not sure if i want to see it nerfed to 124, altho i'd sure as heck give it a try on test
I've been killed plenty of times by "worse" pistols
nobody saying other pistols can't be lethal
At close range, rof is king.
But a gun doesn't have over 50% playrate all willy nilly if it's not very very good
Yeah, but I don't buy into the "it gets lots of use so it's broken"
yes and no
This
I think it's both
in part it's a lack of long ammo supply pistols and long range pistols
but that alone also can't explain those playrates
Like I said. Rifle users are spoiled for choice when it comes to covering close range. Shotgun and melee users have one option unless they get qm, and in my opinion most of the 2 slot guns are bad.
and the fact it remains king after some pretty heavy nerfs and still was king even with pre nerf Dolch is kind of telling
Kinda off topic but I think this game’d do good with a long barrel pax of some kind too
yeah long pax would be cool
naw
it wouldn't
it'd essentially be uppercut on roids or rekinned uppercut
as uppercut already is a long conversion of a lower caliber revolver
well duh
making a secind gun that's essentially a carbon copy will decrease ussage rate - but it's still essentially the same gun
well i tihnk i know what you're on a about but i don't think i agree
there are some guns that are quite similar indeed
cough cough compact Winfields cough cough
but most of em still have some distinguishing features between each other.
Issue with the long ammo pax analogy is it'd end up being pretty much exactly a second uppercut
uppercut is just conversion but massive boolet
pax is just conversion but bigger boolet
so making pax but massive boolet is same result as cconversion but massive boolet, without jumping over the pax step
yeah i've been asking for unique new compact rifles for ages
I more meant it was impractical to have it on the bottom like the romero
can't really
because dmg dropoff is tied to ammo type
long pistol won't differ in dropoff between to long ammo pistols
it doesn't
It has basic pistol long ammo drop
It's not hard but it'd go against everything else they have existing already
only reason uppercut has a "unique" dropoff is because it's the only long ammo pistol
or not add another long ammo revolver at all
because that doesn't help anything
if you make an alternative like that, then there would be no point to touch the uppercut
same shit different pile
why tho if it's a pistol
that's nothing that's been done in the existing system
so i think it's not really something they would do
that's another reason i'd love to see more special ammo weapons - as those aren't bound to the restrictive base ammo boundaries
well you could make the "new long ammo pistol" a long ammo rifle variant.
which would retain the long rifle falloff
it wouldn't
officer carbine doesn't retain pistol dropoff either
it uses compact rifle even tho it's a pistol variant
it doesn't? that's news to me since compact rifles and precision pistols retain the falloff of their bases.
yes those do
but the carbine doesn't
also to reduce the range of sawn off rifles they reduced the base dmg rather than making seperate drop
so.. there's no reason that a long ammo pistol can't have long rifle falloff then?
it's just another exception.
was on one of the last few big patches
there is - it's a pistol
a sawn off rifle still counts as a rifle
and a pistol with stock still as a pistol
as long as it hasn't gotten a long barrel too
ok. so if we had say... a long barreled pax with long ammo....
what i could see is a long barrel pistol getting rifle dmg dropoff
because in regards to officer/ nagant a stock won#t change dmg dropoff
but a weapon with barrel and stock gets better drop
so just make the "new long ammo pistol" a pistol with a long barrel then?..
result would mean the long barrel is the cause for more range
one could but i'd likely be OP as fuck
upper had that in the past - there's a reason they changed it
yeah no more long ammo pistols please
and it didn't kill the upper when they did either
well we weren't talking about whether it'd be OP, we were talking about whether it was possible or feasible.
IMO possible - yes, likely no
I want alternatives to the uppercut, so shotgunners have options, opening up the uppercut for a Nerf...
and because it was shamelessly op
back then it literally was a pocket mosin
like it shared the 250m hs range and 40m dmg dropoff
while having the for a revolver "slow" 40 Rpm that were way better than mosin rpm

it had long ammo velocity too
that was when velocity wasn#t gun but ammo specific
it had fucking 800m/s
that's the article that has the old values
all long ammo was as fast as spitzer is now
Why not make it medium ammo, but with falloff closer to vetterli?
that's smth i could see work tbh
make long barrel pax and give it slightly more dmg and rifle medium dropoff
that's basically the falloff of an uppercut, but yeah.
prolly change HS multiplier tho
Part of the problem is that they lumped all ammo types together instead of just balancing each gun
that i wholeheartedly agree with
I mean, maybe less reliable damage to body, but longer hs range?
i think lumping together ammo types / guns created many of the "issues" we have now
creates weird restrictions for how weapons perform
I get grouping them for the sake of ammo pooling, but yeah. Each gun should be it's own thing.
like the springie dropping to a 4 shot to body at ~100m
which is piss poor for a single shot rifle
yeah they kinda limited themselves on balancing options
but a result of medium drop
i think it greated ammo pooling issues too
I'm not a fan of people just pooling tonns of ammo
Realistically, the uppercut doesn't actually use any of the same cartridges that the rifles use, so it shouldn't actually be able to pool ammo.
And I'd be willing to bet that 1/3 to half of the uppercuts usage percentage is just people bringing one to hold ammo for a Mosin or lebel.
I have to say - while i hate the uppercut with a passion because i hate how people treat it like it's the pinnacle of skill, while it always was just crutch #2 after the dolch.
and if jusdged by the same reasons the dolch was neutered it should have been long ago too
but from an objective standpoint - my feelings aside
i think it's overall pretty okay where it's at - maybe a bit too strong in some smol cases, but also not deserving of the massive nerfs some people suggest
I would concede some nerfs if other areas were buffed to compensate
yeah i don't think it needs any buffs in any area even if nerfed in some
I could get behind 124 damage if the falloff was adjusted to keep it reasonably reliable, and the headshot range wasn't reduced
there's just so many things were it's slightly better than it should be in comparison to the rest of the weapons
I'm not a particularly big fan of the 124 dmg nerf suggested, at least from a theoretical standpoint
it may turn out better than i would think but that one in particular has the potential to hurt the upper real bad
It seems to be Real point of contention.
what i think it would deserve however is a cut in reserve to the befoer mentioned 6/6 to be in line with pax and conversions 12 and 18 respectively
But for me it matters less, as I use Shotgun, so I don't need it to one shot hunters.
and not all of em, but either a RoF decrease, mag decrease or price increase
The reserve would hurt much more than the damage nerf I think.
Long ammo users can just take a second one plus they still get plenty from ammo boxes.
not sure - if it's as skillful and precision focused as people claim it is, 12 rounds still should be enough
It really hurts the players using it as a ranged option
It is precision focused, but misses happen, and gunfights can go on for a long time
well 12 rounds is ample ammo for some misses
you can miss half your reserves and still have enough to 2 tap an entire trio
and it's not like ammo on the map is a thing - maybe if the player lacks precision to make the 12 rounds count, they need to scavange for some extra ammo
I mean, ok but I don't think it will have the effect you think it will.
i think it'd help with ammo stacking by a tiny bit, and make it less spammable
Is the point of reducing its ammo to hurt people pooling long ammo?
while putting it in line with the other 2 six shooters
3 rounds won't do much.
not much but at least a bit
and 3 rounds can make a diffrence in how much ammo you repleneish
by quite a bit
Yeah, but deployable ammo boxes are less effected.
like as i said - i don't wanna see it die, just toned down a bit in a few areas
and the rest be done by adding fitting weapons that contest some of the niches
like a more reserves, but less spammable special ammo secondary
I would like a medium ammo option that can at least compete
where it being special make it a non issue for ammo stacking and allows for individual drop
and contesting the upper in long range use
or the before mentioned long barrel pax
Trade body shot reliability for hs range and ammo pool
I would also like the 2 slot guns to be less bad.
yeah i'd love to see that
that was my Og idea for spitzer ammo
low body and limb dmg, good velocity and range - and available in the rolling block pistol as a secondary
could easily be realised as a special ammo sidearm
Honestly one "nerf" to the uppercut I would be fine with would be to swap the sway between the obrez and uppercut
or the other spectrum - if you really want big boom in a smol slot - smth like a very low velocity, high dmg pistol for when you want Oomph but not quite uppercut utility
guns i could see for the two are the rolling block pistol for the range special ammo with generous reserves, low body dmg and great HS range
because that one was historically strong enough to handle smokeless cartriges
most notably 7x57mm mauser - the cartrige of the spanish mauser, which in the spanish american war prooved so effective the americans attributed a lot of losses to the superior firepower of this ammo over the krag ammo
for a big Oomph pistol either a .577 lancaster (2 rounds) or Werder pistole (single shot) would work - both very high caliber very slow rounds, which realistically should deal tonns of dmg but really be held back on range by velocity
and long pax because long pax is cool
could be a high HS range but lacking the 125+ body dmg alternative to the uppercut
Just as a hypothetical, what if the uppercut was reduced to 110 damage, which would put it in line with most of the other pistols in the Game, but it's damage falloff was adjusted to be more like proper long ammo giving it a max hs range of say 150m or so? This would remove its ability to one tap hunters missing 25hp as well as two tapping to the arms, but would allow more reliable two and three taps (to the upper torso, requiring more precision) at greater ranges, while also allowing short range loadouts to actually compete at long ammo ranges.
@dense sapphire Correct me if im wrong - but didnt i explain it yesterday already ?
After all post shot movement penalties were removed, some high rof weapons like fanning or levering weapons or the avto could shoot while sprinting.
The levering sprint delay is a result of the fix for that afaik.
Since i do no coding for crytek, i have no deep technical understanding of whats the exact cause or min delay needed to stop it from happening
That's what I thought was cause
But it's such a spit and gum fix
I understand the issue of spaghetti code, and that bugs take time to get fixed, and that there are already a ton of bugs, but seriously?
The "fix" will literally get you killed
There has to be a better solution
Just played test. Unless I didn't see it, I think that adding a "Challenge # Completed" would be a good idea. I know you can see it through tab, but it could be a good quality of life implementation.
And 1,5 sek reload.
Yo, wouldn't it be so great if bounty holders had to wat a whole minute to extract? I can't tell you how many times I'm running after bounty hunters who are pooping bricks trying to run from every fight possible.
i mean, changing it to 1 minute would mean that running was never an option.
Eh, I disagree. It only means running from a current fight wouldn’t be an option. Besides, even so, that’s kind of.. the game
Yes I too like to fight a 6th team after a current fight when you barely survived being 4th partied and lost about 2 or 3 bars by the skin of your teeth. The smart 6th team being freshly in and can graze you with long ammo to down you.
I totally would like to HAVE TO FIGHT THEM because extracting takes years.
This!! 💯💯
So many people are always like "omg the bounty team are such cowards, they ran away from me" Like that bounty team has probably spent the last 10-15mins fighting off teams before your team decided to come in and try and polish off everyone elses hard work. Then people keep suggesting to punish the bount team by making a longer extract because they played the objective and your team decided to take 30mins to do anything?
I really dislike people calling others out for cowardice. There's so many reasons one might avoid a fight, but it always comes down to people complaining they didn't get to shoot the other player.
If they wanted to shoot the other man then B-line it to the gun shots man. The moment the banish starts you have enough time to cross the entire map. You might have to shoot A.I. or trigger sound traps not to get delayed, but you can get there in time for the action.
And any complaints about being 3rd partied along the way I retort with: but I thought you wanted to shoot the other players. Here is shooting the other players. Go have fun.
Exactly! And if you're fighting a team and they decide to leave (again could be many reasons, maybe your team has all long ammo so you're not pushing and they have shotguns) the other team shouldn't get punished for managing to sneak out and your team not keeping track of the enemies well enough to notice 💁♂️
Well some people are straight up cowards.
Had trio games where we get to a compound where boss is, they just banish it.
We got med/long ammo so not to comfortable running in incase shotguns or fanning/levering.
Then as soon as banish finnish they sit for a while, then run away straight to extraction. And you hear them shooting zombies with medium & long ammo aswell.
Why the hell would they even run ?
They got perfect weapons to fight us with
And they don't even peek any windows or cracks, just close everything
And since being 3rd or 4th partied is so common, it's hard to cover all angles they can run away from.
Again. no reason to call them cowards. Maybe they were low on cash and needed this break. Maybe all their previous games ended up in being absolutely smashed and they just wanted to do some quick grab n cash n dash.
You just dont know
Still a coward move
The act of fleeing cuz u don't wanna risk the money, is a coward move
yup... it's not like we're playing a bounty hunting gam- oh wait
If they had long fights as u mentioned, i'd agree & have told my friends multiple times when they're like "omg they run again."
Ye in a player versus player game
If people sit like 150m away from your compound, i understand not wanting to run in to ppls sniper crosshair
Thats just logical
But when ppl are right outside, they don't peek or even try to do anything, when they have weapons for it
I feel like the point of playing a player versus player game, is that you do infact play versus other players. But running killing pve, then fleeing the pvp part, is just a coward move i wish ppl had the balls to not do.
It's like it's a PvP focused game. You legit get nothing for only playing PvE.
You get money. Congratulations. Worthless if you never engage anyone.
Like good job bro you can finally afford that bomb lance Timmy 🤣
might be useless to you, but you dont seem shy for cash so it's not usefull to you
Just run axe & knuckle knife, don't buy anything else, you'll both save money & make money everygame
Well i prestige so money do matter
For a while
I don't wanna hit 0 half way in
I mean people play as they want, I don't dictate playstyles, but they're still cowards.
I mean if your play style makes everyone else in the match suffer you should be shunned
I mean like people who concertina bomb themselves inside boss lair are shitters
You can call them cowards. I just dont like calling them cowards if their motives for avoiding fights are not out in the open. And @fluid locust that's you saying you feel actual emotional suffering from not fighting your fellow player.
you dislike the other players playstyle
fine
but saying they should be shunned for it
come on man
Idk where you get that from lol. It's more like literally wasting my time when I loaded a match to fight not spend time with rodents
Back to why I stated my opinion: Calling people a coward who are unwilling to pvp is unfair. I mean you're allowed to, I just dont like it, because they have their reasons. If they manage to slip out and you miss them extracting, that's on you.
The suggestion was to increase the extraction timer to 1 minute
to which I disagreed, because missing their extraction is on you.
Ye i don't think increasing extraction timer is a good option, if so, the extraction timer should not reset if someone goes in, only pause.
In Tarkov extraction time is like 10 seconds xd.
Well it's easy to "slip out" if you have stamina shots.
Crytek seems to agree that not all play styles are equal since they see camping as a problem. There's such a thing as problematic play styles. Some are just straight toxic and what drives away a lot of new players. Running away is the least of these but some people literally disrupt the flow of gameplay. Like hiding in boss lair with concertina bombs. Or hiding past dark sight range miles away with snipers. Like there's very little counter play there. And leaving without fighting isn't really a problem. But it is obnoxious that you can kill the boss within a few seconds and spawn on an extract every time. But that's a lot to do with a single consumable (sticky) basically killing the boss in seconds and RNG being stupid with extracts a lot of the time.
Does Crytek have any plan to rework vaulting and climbing mechanics? they are really unreliable
no, the objective of the game is to get out with the bounty.
everybody should have to play the way I want them to.
Or hiding past dark sight range miles away with snipers
They increased ammo ranges when DeSalle released, so they see at least some legitimacy in this style of playing the game.
Some people have made suggestions that would make it completely impossible to set up ambushes, such as having AI attack people who don't move for a minute or so. IMO that's absolutely ridiculous.
Your counter against those snipers is to move from cover to cover to get within range to kill them yourself.
I must say, the 3y anniversary tank top is fantastic. I have had it for about a month now and have washed it several times. The owl is still just as prominent as when i got it, no holes or frays, and the cloth is heavy yet very conferrable. Overall, it is a much better quality product than I would expect for merch. Whomever chose the manufacturer did a great job.
well you see, needing to be in position to intercept somebody is also part of the game - as is being to slow to be able to stop em.
being confined to a small area with little hard cover for an entire minute is kind of a death sentence.
The biggest issue with the long extraction tho is that for the pursuint team it feels good, because they don't need to hurry as much or if they are massivel unlucky still get the chance to intervene, but for the bounty team this means every team gets the extra 30 sec to play slow or react slow or for all teams to eventually trickle in one after another, any you not really having the chance to seal the deal on one fight and run from the ones that are too slow.
and the way ELO is set up - it heavily punishes more engagements, because it tries to make every engagement an as close to 50/50 chance at winning.
this means chaining say 3 engagements in a row (for example you can't leve because of a long af extractiontimer) :
(0.5 [<- chances to win])^3 (<- number of engagements) = 0.125 so roughly a 12.5% winchance if you need to fight all 3 teams in trios, not accounting for consumables, health etc lost from previous engagements
and for duo's it looks even more grimm (0.5)^5 = 0.03125 which would mean a 3.1% winchance
so if you give everyone enough time to catch up to bounty carriers always or mostly - winchances for bounty get astronmically low
Agreed... I dont think that increasing extraction timer is any good...
I mean it's also a coward move to not push 🤷
You mean im a coward, cuz i don't push a building, with mosin, against shotguns.
You know how they say theres a fine line between "bravery" & "stupidity" right?
Think bout it a bit.
But you feel fine calling them cowards because they don't do the stupid move of engaging you in your effective range...
kind of ironic don't you think ?
Ye very ironic when you don't read what i wrote previously 🙂
Don't just hop in & start throwing shit like that when you clearly didn't take part in what i said before.
"You mean im a coward, cuz i don't push a building, with mosin, against shotguns."
written by you
From what i said BEFORE
We had a whole discussion before my dude
That is what he was quoting me from
they why are you arguing you're not pushing shotguns
why mention shotguns then
they just said - it's a coward move to not push.
Okey let me break it down.
When you come to a compound & you don't know what they have, they're not peeking anything, all windows closed.
You don't know what they have, assuming since no1 is peeking, they don't have a loadout to take me on. That is what i assume.
I assume a closerange loadout
But then they run away & they decide to shoot zombies instead of taking time to melee them, & you hear they have mosins or vetterli etc
This is going to be interesting...
doesn't change that you didn't have the balls to push
Why would i?
I don't know the loadout of them inside
But if they have mid/long range loadouts
if you call em cowards i'm assuming you think you're not one
why should they
exactly
Cuz they have loadouts for it?
they hold the cards not you
there's very limited places to peek from ynd you can sit anywhere outside and preaim
they have bounty you dont... if you want it then go get it
just as pushing inside with long range stuff - it's a loosing play
they are not obligated to peek anyonee
It ain't
because where they can peek is very limited and predictable compared to where you can sit outside
exactly
No it's not. You have plenty of places to peek, what stops from opening side doors & peeking. They know exactly where we sit
especially in trios... peeking from boss lair means almost certain death
opening the door is huge telltale signposting
you simply bunker down and hold angles
you can peek one of the doors or windows
Since when? You have a 3rd "invisible" hunter that we arn't aware off
Ye and the bounty team can pin point exact locations
i usually leave the boss lair and move around the compound but if you are in fact inside and there is team already upon you... you just have to wait
We can't see doors behind the house & you can't spread out as you please, if theres a risk of 3rd or 4th team coming
Wait for what? For them to be bored to death?
no for them to take a move
Feels like im talking to the most passive players on the universe
if they dont... it means they are scared of fighting and there isnt going to be any action so you simply run for exit
they have to find your silhouetter aginst all kinds of backgrounds including in bushes etc.
while all you do is need to watch a limited amount of predetermined open spots
which you can easily preaim
You can't hold every window, crack, door as 3 ppl
And some compounds you can even exit through the floor
Prior to not knowing what loadout the bounty team has, it'
look...
you keep forgetting one simple rule
Cuz u never know what they sit with
Those with bounties dictate where is the place going to take
You have to expect that they sit with closerange & play different if you notice they don't
no you can't but it's still far easier than holding an angle on every bush outside
If you run in expecting them to sit with a vetterli, 9.9/10 times you will regret it
You don't need to???
if they make a mistake and give away their advantage... its their problem
You have a bounty to scan them
why would u need to peek every bush
You scan, then peek
but you as an attacker can either adapt to what they are planning to do... or you get no bounty
simple as that
If the bounty team doesn't want a pvp, i'd suggest a different game.
not before you actually get it - and heck why throw away a potential advantage.
you don't wanna play stoopid so why should they
How is it playing stupid to scan & peek?
or have the 3rd move around outside
while the other 2 scans
To take them out
if they run it means i cant be bothered waiting for your slow ass
It's like you 2 think theres only 1 way to play the game
because peeking from inside against outside is a big disadvantgae
It's not
If you know what u'r doing
Just opening & looking, ye you're F'd
and taking the action to peek against someone holding an angle is a disadvantage
again... just because you want them to play scan n peek it doesnt mean they have to oblige...
Not if you know where they are and they dont know wher u are
Which you do with a scan & open
scan dosn't show you the exact loacation
Where did i say that? Stop projecting.
If you're gonna project or put words in my mouth then move along.
Why do they not now where you are?
it gives you a direction - disregarding potential obstructions
How would they? Theres no exact position shown with the lightning, it moves & shows general idea
like them sitting in a bush very hard to see
If you move you make sound. If you scan you make sound. If you sit the lighning is enough to know that he will peak at that spot.
You're not hearing a scan 30m away with a wall inbetween
@tribal wyvern you know that arguing with us is not going to change anything do you?
Then leave? Like what is your deal dude
If you don't wanna discuss then bye
we are merely explaining why your viewpoint is wrong.... you dont have to tell us reasons
I'm not a fan of people sitting inside and not peeking either - don't get me wrong.
But none the less i think waiting outside and demanding they do or calling them names instead is just hypocitical for lack of a better word
Then take that away. The lightning is more then enough to have all the information I need.
Sitting inside and peaking was never an advantage. The outside team has more options then the inside team. It will always be like that.
Theres no objective wrong & i don't know what authority you claim to have to know you're right.
arguing here wont change the game in any way
Im not responding more to you zapper
i mean you dont have to
thats exactly what im trying to say
I did not call them names for not peeking, stop putting words in my mouth. The coward came from not wanting to do anything, even tho your loadout is good for it & running.
That is what i called coward for.
and thats not calling the names?
And if you have a loadout for peeking, i don't see the reason why not, when theres plenty of advantages to gain from it
thats literally whats happened and why we are reacting... cuz u came here and started badmouthing people who dont play by your rules
Maybe you guys never do it, so you don't know how.
But i've been killed & killed plenty of players doing it.
so we were trying to explain that bounty carriers set the rules... not the attacking team
It's a very strong move when the team think they sit comfortably
attacking team can either adapt or lose...
Again, in trio there is a 3rd thats "invisible."
Using word invisible very vagueluy
Cuz i just mean not seen as a bounty holder
If you can somehow know exact windows/door everyone peeks simply by lightning. Then you're probably THE best player in the game, because i don't know anyone who does.
And you do quick peeks. Knowing roughly whats outside.
If he manages to move out without anybody noticing that... then we did a mistake.
Not necessarily
Not saying it's impossible or a bad move but the attacker team should be aware of that move.
You can't hold every exit, because theres risks of 3rd or 4th team coming aswell
In a realistic situation, you're not alone with the bounty team unless the others left
The complete game changes with a 3rd or 4th team in mind
Even if you were alone with the bounty
you can't spread out all over, it's far to easy for them to push 1 alone guy
If I'am alone with the bounty I will try for 1 minutes. If they don't peak or fight back (just one or two shots isn't enough) I leave and wait 200m away.
If they won't come out the next 5 minutes I leave.
ye i can understand that
That said: If I know they just have rifles instead of shotguns you can push that.
Probably more entertaining aswell to do stuff while waiting for them
Ye if you do know
Going on the premiss that they've used their primary weapons & don't have quatermaster
A small secondary is fine. Not nice to deal with (slugs 10m is painfull) but it's doable.
But for all they know you have a sniper scoped in at the windows, why walk right into a long ammo Larry's bullet?
You are literally calling people cowards for doing the EXACT same thing you're doing but they are inside a building and you're not. The difference being they are doing the objective (Find the bounty>kill the bounty>leave with bounty) it's your job as the team not carrying the bounty to stop them. So by camping outside waiting for them to do something you're actually not even playing the game 🤔
And people sitting in their with rifles, what do they expect to happen?
Is there a magic tactic they have at 4 minutes?
At 0 time left, they think they magically win?
Like don't get me wrong I find their game play boring, but I also find yours boring too
One idea behind is to wait for a 3rd team invading the 2nd one.
Zero, im not even gonna bother with your comment, your comment is based entirely on not reading what i say
But yes: If there isn't more then just the 2nd team the situation won't change until the outside team does a move and my move would to go away.
My comment is based on what you said to me, I missed like 100 msgs in between that I don't have time to read atm
I'll just say this, i understand ppl not walking in to sniper scopes, i don't expect them to run out & push a sniper.
But again, without having knowledge on what the inside team has, i cannot make a move.
I never said ppl should push a sniper
But how can inside team know what outside has? And if ppl sitting close to the building, they generally don't have mosin snipers
So it's a judgement you make based on their positioning
150m away, probably sniper, 20m? Probably not
and who are you to judge what's good for them or when for them stupidity begins and bravery ends
And they made the judgement of you doing nothing but sitting in bushes outside that you all have snipers
Ye if i know theres another team coming, i would inside do that aswell, but it depends on my loadout.
If i got long/medium ammo, i generally peek.
It's good aswell even if u don't kill, hitting their meds.
Can make for a push out later work in your favor
For me it's not even just sitting inside an peak. I like to sit outside of the main-building. More options as a defender-team. Less options for the attacker-team.
But you're making this comment based on knowing nothing of how i play, i usually don't sit still on 1 spot
Doesn't matter if it's scope, shotgun or something between that.
Ye if you know where ppl push, can have the bounty holders on 1 spot or close to eachother on the compound, then the 3rd at a position where he can shoot from behind.
Sitting in boss building is not mandatory
And this move is unexpected
And you're doing the same for this team 🤣 but in this case from what you've told us. You guys were sitting outside waiting for them to engage you and they were inside waiting for you to engage them (your job as the bounty hunter) when you didn't they just left rather than put them selves at a possible huge disadvantage of pushing into 3 snipers scoped in at them as they walk out
Why are you making up a situation, then claiming thats how it was, then make your comment based on it?
Idk how to respond to your fantasy situation
Thats again, not how it was
You said you didn't push them, you said they didn't push you. Which part ha e I fantasised?
that's however how their perception of it may have been
That we're sitting still just waiting
you assumed they had shotguns because they didn't peek
What were you doing? Back flips off the roof?
they may very well assume you have snipers as you didn't push
Moving around, finding open windows, finding cracks to peek
See if theres a window i can blow up
Thats a reason to peek & do you expect ppl at 20m-30m to sit with snipers?
Thats gonna be tough to hold with
Your sniper zoom in will be half a window
I'll say my usual piece, it's 10x easier and safer to push out from a boss lair ESPECIALLY when you have the bounty than it is to push into a bosslair, only way you can get me to push into a lair is if I have darksight boost to confirm if they are just waiting behind a corner
I would assume ppl who don't push to not have good close range loadouts, not necessarily snipers.
I tried to argue that Diiba
But tldr; you're wrong
heck even pushing an entrenched mosin just preaiming you outside can turn south very fast
I'm not saying there's an objectively correct situation as there's many factors to such situations
You've so far argued that the bounty team doing anything = disadvantage.
No. What's wrong is calling people a coward for doing the same thing but inside a compound not know what's outside. But thinking it's okay when you do it but not them
I gave multiple ideas, but everything was bad or a disadvantage
thats literally what happened... but for some reason he has to make a scene out of it
I'm just kind of tired of the typical - they don't play the way i want they are [insert derogatory term]
Ye i'll keep that in mind whenever someone says that
So far no1 has
The only thing i said was sitting inside doing nothing, just waiting for a moment to flee, was a coward move.
Where that means "play how i want to" i'd really like to know
Well you called them cowards because they didn't peek and ran becuase they didn't wanna engage you
that sounds like that to m
So you called them a derogative term for not playing the way you wanted them to 😆
Because they didn't do anything to engage & then fled yes
Peeking is not necessarily what they had to do, but was 1 of em
that they could
With a long/medium loadout
no
yeah exactly - you wanted them to act a way they didn't and come and call em derogatory terms
So you in fact did that.
No, opposite. I called them derogatory for doing a specific move
I had one match where we had people sitting in a lair and they said in proximity chat that they're not gonna make any moves and just wait for us and another team to engage before doing anything, the funny thing is the other team was doing the same as the bounty team, literally nothing
We are 90% of the time the only people in the match actually making things progress
And options they had
I'm not saying matches where nothing happens are great
But they choosed to do nothing, then fled. And i called fleeing when you have a loadout to engage or attack or do something with, as a coward move
I honestly wouldn't be surprised if the engagements would take 2 to 3 times longer every time if we weren't there to speed things up
You're just twisting my argument to fit your narrative
But i think costantly caliming it's the other teams job to do smth is kind of selfrighteus and ironic
you see... good thing about hunt is that you can choose engagements...
Again no1 has
as the reason for those standoffs to happen is that usually both teams to exactly that
you are not willing to risk your hunters for whatever is the reason? just walk away...
"Why didn't the enemy team run out into the open and run into my bullets!!??? 😭😭😭 I camped for a whole half an hour outside the building and they acted like they didn't want to get shot or something!! Oh poor me"
if you are not willing to push into the compound to fight for bounty? go reset and try another game..
This is you @tribal wyvern
Interesting take, no1 said anything close tot his. Take your trolly ass out
well they might have ran around outside instead of proper camping
no reason to assume the worst either
No thats not me, thats someone you pretend exists
thats literally what you are saying tho
Infact Milkey, thats your shower arguing buddy
But then again you trap em inside and then say they are cowards for not peeking you - which up to this point isn't even necessarily wrong
u see how more and more people come and say the same thing over and over? guess why...
Can you stop twisting words dude
I never said that
but then saying i'm not stupid and push them - meaning you won't take the risk either is what makes it selfrighteus
Your arguing is pathetic at this point
I agree with Freddie on this instance
like what...
When it comes to pushing in vs pushing out of a bosslair
You constantly twist my words, you constantly put words in my mouth. Don't take time to understand what im saying
I do - i just don't agree
that bounty carriers should throw away advantage and just go fight on uneven terms?
Im not here to insult you Rangorok, but you're intentionally annoying me
no i'm not.
how do i twist what you say
and whats that Coward stuff?
what do you call em cowards for ?
thats not insulting?
For sitting inside, then fleeing, when they have loadouts they could do something with.
Cuz i think everyone udnerstands that shotgun players won't run out gunning, thats pretty logical.
But when you have a loadout to challenge ppl outside, but decides to flee & avoid fighting at all costs, is a coward move.
Thats not "Peeking = coward"
so an insult
or "not peeking = coward" i meant
That's your subjective feeling and your side of the situation.
and how is them fleeing and not peeking aka sitting inside smth diffrent than not engaging
Cuz you can push out as an option
BRUH
You can bait to a location where u get the upper hand
so you want them to push out and engage
This right here, you can always push in and you aren't
No u cant always do that
but when i say they don't do that so you calkl them a coward i'm twisting your words
And once you pick up the bounty it is then your job to leave with said bounty. It's YOUR job as a non bounty team to stop them. So they are a coward for playing the games objective as intended?
No you're saying that i call ppl who don't peek cowards
yes
Im saying that ppl with a loadout to challenge ppl outside, deciding to avoid fighting at all cost & flee to extraction are cowards
in this situation yes
It's not the job of the bounty team to hunt everyone down and kill them
It's also THEIR job to get out with the bounty, not sit inside for 40 minutes until the timer runs out
you even admitted to it just a few messages before - in this situation
ye thats another thing
It's also you'r job to take the bounty off them
Yes, he said that originally
Not saying either side is wrong / right - too many variable to generalize IMO
Read what I quoted/replied to
your objective is to get bounty and extract... if you dont feel safe, you wait inside boss lair, which is presumbly mined and well fortified...
So you are saying that waiting inside until the time runs out where you don't get out with the bounty nor your hunter is a valid strategy
See that's not what happened though, this bounty team walked out the door and extracted. Other teams who just sit there and don't try to leave are a different situation that we aren't talking about here
At that point don't pick up the bounty if you have no plans of putting effort into getting out with it
It absolutely is if you don't care for the money lol
Just kill and banish and extract
If waiting outside for them to need to loose the advantgae is - yes
and you wait for either
enemy team attacking you while being disadvantaged
enemy team leaving cuz they cant be bothered
finding a safe way out that you can exploit and run before enemy teams catches you
The thing is when I wait out people like that, I still do get out with my hunter since I time it where I can still reach the extract while the bounty campers can't
but if neither side budges i don't see it as appropriate to generalize that one side is right and the other wrong
we usually kill, banish, wait for few minutes if someone comes, head for extract or other banish
So in the end I come out on top when it comes to losses, but it still wastes my time
so you're at an advantage all along
where's the issue
you are the one free to leave
To reward them for their playstyle of doing nothing
you block them in - whiel you at each point have the chance to leave
Basically giving them the mentality "Hey this works so let's keep doing it"
So it's your pride wasting your time
combined with the inability or unwillingness to push them
gameplay wise nothing traps you there - you get to keep your hunter, time an minimal amount of money
What if their goal is to laugh at people just sitting outside for 40mins waiting for them to leave but they never intend to?
Had to deal with some work stuff.
So the attacker always do something in this case.
We're moving about, we're trying to find an opening, a crack, blow up a window.
So it's not like im saying "can inside team plz peek a window so i can headshot ty."
But to atleast do something, try something. Cuz im already putting myself at a risk for a side peek from somewhere im unaware off
the ones insidea are trapped - they can't just leave for an extract
Those are the problem group that I am talking about
Those who never intend to leave
I just wanna pvp, but i at the same time don't want to knife a shotgun player
well there is... the bounty carrying side sets the engagement rules... so attacking side is the one thats wrong
And it blows my mind how people defend their playstyle
nah neither side are wrong imo
at least not by default
I've had people who unironically taunt us in voip about not coming out while covering all entrances with concertina and such
There's no defending that
as i already said... you can choose engagements in hunt...
there are alsways some trolls that will camp the bounty until timer ends
That is holding the objective of the match hostage, essentially griefing the gameplay loop
if you dont fancy fighting with disadvantage then try to get another game where you are the bounty carrier
I don't think anything is anyone's specific playstyle, we've likely all been on both sides of the engagements we're talking about
but many of the standoffs aren't trolls - but people that feel trapped inside by people camping outside
Speak for yourself, defending the banish from outside the main lair is more effective anyways and gives you more options as a defender
agreed
well yes but what freddie was arguing was proovably not that
If you let yourself get "trapped" in there, that's on you
as freddie said they left the moment they felt they had the chance to
So is if you trap em inside and they don't move anymore
That I can consider fair play on their part
As is not bringing stuff to push
everything in hunt is fair play... if it werent, devs would fix it
I don't think anyone here is "wrong" per say tbh. I agree with both parties. The only thing I'm saying is wrong is calling a team names for not pushing a fight when your team also didn't push a fight. Running around a building isn't pushing a fight it's trying to provoke them into throwing their advantage away and try and peak you (a good strategy) but this team had the mental fortitude to just wait it out. And then leave when the outside team lost focusse and didn't notice them leaving. The only thing that was done wrong here is calling the other team names when your team did essentially the exact same thing just on the other side of a wall
Oh like how they mentioned a anti camping/teamplay mechanic being in the works? 🙂
that's essentially what i was trying to argue too
i dont mind it honestly
this
No black and white right or wrong - so many diffrent possibilities
yes if you feel you can - you as the banish team shouldn't sit in the lair
there i agree with diiba that taking control of the compounds is way better
for both win chances and gameplay flow
An anti camping mechanic will be so good but has to be done perfectly. Because at the end of the day if you're just sitting outside waiting (or running around the building) you're also camping and this mechanic should affect those players too
But on the other hand if you trap em in - don't be surprised if they behave like a trapped player
I don't agree with the fact that you can even get fully "trapped" into a lair unless there's concertina at play
The darksight boost is there for a reason
What if there is teams on all sides?
multiple teams, concertina, and some bad lairs - like pitching
It's not always
I think that's obvious enough, my main argument has been the situations that take 40+ minutes because of the bounty people sitting inside, I can probably count the times that it has taken that long for the teams outside, the teams actually engaging eachother to fight for that long on one hand
But it can happen
aslo stuff like one or more people of your team have lost HP against a long ammo team
makes peeking or leaving very very dangerous
i have that a lot because - maining melee wepaons, i often rush in a lair kill a few and then trade
i admit its bit of a d move but valid strategy nevertheless
result then is tho that boss is often dead already and banishing i'm inside and down 25 to 50
game is set so that you as a bounty carrier set the speed of game...
at this point running out a door is heccin suicide
Before I respond, is this about who the camping mechanic should affect? Not sure if you're responding to me or someone else haha
if you spend 40 minutes stinking up a boss lair... its your call
But i have to admitt, it's my own goddamn fault for choosing bow / combat axe or equally stoopid stuff
i personally couldnt do that since id die of boredom...
but that doesnt mean its not ok do it
which is why i don't claim i'm right or wrong - but it's very situational
To you saying what if there's multiple teams around
Like yeah obviously I would also wait for a bit to let them engage and go from there if I was banishing
But even then it doesn't take nowhere near that long to come to a conclusion
i personally like the idea that after banishing the boss, its starts getting more and more corrupted, effectively forcing the campers out after some time...
but its up to Crytek to implement it...
Some of you do speak as if you're right & i was wrong. The guy i blocked here said even objectively that i was wrong.
Corrupted as in losing value or?
i think there was somee suggestion
Which is why i gave up answering to him
like new AI starts spawning and attacking it and stuff like that
But what if they don't start fighting? And all just sit there waiting for the bounty team to move. And then when they do they all converge on bounty? Which is why the anti camping mechanic should affect those inside and out of a building. Even if it's just like a sound trap or something for the outside team so other teams nearby know they are there too
and then it was supposed to slowly starts spreading to other nearby compounds
Using arguments like "we are trying to explain why you are wrong."
i dunno exactly.. read that in #game-ideas
yeah i specifically avoid that
Wonder if he blocked me 😆
You? no
while i do sometimes take the other side for the sake of the argument (I did argue in favor of inside a bit) but generally i don't agree with peeps sitting inside for ages either
Oh cool haha because that definitely wasn't what I intended to come across!
I always try & understand what ppl say & mean.
Even if it sounds a bit odd theres probably a point in there.
But def don't get the same response back, it's taking out of context, putting words in my mouth & twisting my words.
Like im an evil villain
@crystal plume something like this #game-ideas message
Then they are the same kind of people that would sit inside if they were the ones that got the bounty first, which is why I brought up earlier how 90% of the time it's me and my team making things progress in standstills
as that's where i think Diiba has a good point - it's better to defend outside the lair, and usually you can find a way outside
altho that requires your team to comply and also push out
but i think even older suggestion than that
he blocked me
now hes playing the victim
which is find... im not offended
if it makes him feel better...
Overly passive play is not fun, you can come up with situations where some passive play is justified all day long, but I think it's fairly simple.
been mod on few servers... used to this stuff already...
There are times where fleeing is 100% justified
And where engaging is a horrible idea
And even where the attacker is at wrong
well if they wanna flee it's justified
If you can flee, you can absolutely always do that
It's always the fault of the team allowing you to escape
anyway.. @crystal plume even tho im saying what im saying... im all up for a mechanic that will reduce effectiveness of camping in boss lairs
it's the attackers job and part of their skillset to stop em from fleeing
Like they waited for 3 teams to fight, to try & jump in 30 minutes later to attack the bounty team that might not have health chunks or meds to fight
thats very much needed
Fleeing is not passive play
I thought it was inappropriate to call them cowards too, who are you to say what is cowadice for them? You should have said "if I was them... I would have done 'xxxxx'"
people are doing it because it works and you cant blame them for that
how you achieve that however can massively differ
Iam me, thats who iam.
And i did say that
Like 100 times
I gave multiple ideas how they could play
Again i need to repeat myself for the 20th time today
Cuz ppl think im a villain
Cuz dude clearly didn't bother about anything else i've said so far
Nah we don't think you're a villain, or at least i don't
Just take that ONE teeny tiny comment and "AHA I GOT YOU"
No, just wanted to say I think you are rude.
😄
Thats fair for you to think.
I don't think iam rude. And i think that playing a pvp explicitly to avoid the pvp when you have a loadout to challenge people.
And for example don't sit shotgun vs sniper/long ammo player.
Is a coward move
If you had lots of fights, not much meds or low hp etc.
Ye i prob wouldn't jump into a new team either
Nah definitely not a villain! Just a bit unfair to call them cowards
oh dear... #feedback-discussion shines today...
I mean tbh calling smth a coward move - while maybe not gentlemanly is not that bad either
calling players directly cowards is a bit more rude - and the energy around it - is it a playful almost joke, or is it delivered dead serious matters a lot too
The part that I think is inappropriate, and rude. is the part where one player makes an assumption that "cowardice" was the reason for the actions taken by another player.
It may have been, but how ignorant is it to assume it without knowledge?
Have to agree tho that it's a tad bit tiering when i get 4 ppl arguing at me at once. While i have to repeat myself & re explain stuff so many times over.
But anyway, if we did see some kind of agreeing in the middle then maybe we got something good out off it.
Ppl are free to play as they want, i think if you play a pvp game, there should be expectation to pvp & should engage in such if you have the loadout for it, as every situation is obviously different & unique.
And i think if fleeing is the first option that pop in your head instead of atleast trying something, is a coward move. Thats my point.
Got work now so GL out there dudes.
hey that may be their own opinion and just like you they are entitled to theirs
they didn't insult someone directly, as in tagging them, a screenshot etc so it's fine
It can be assumed, when you take what i said in account.
But if they voice their opinin in such a way they also have to expect others to voice a diffrent one
but - they too must not insult them directly
That I can understand.
I am me, as well.
As long as you like who you are, I think you are doing it right. There is infinite variety in the world of people.
I read it all, I do not agree
I agree, its fine. What I say is my personal judgment of the situation. I do not expect anything else than "everyone is entitled to their own opinion."
pictures of the Stalker guy i suggested, in parts of the movie he looks slightly different and in a few scenes he has a crown of thorns, all could be incorporated into character design
So much of this discussion revolved around the word "coward" and differences in playstyles. I still think that setting bounty extraction to 1min would not make much of a difference in the bounty carriers ability to survive. It would at most probably result in them having to fight one more team and would make it that much more rewarding to extract knowing you can't just get to the boat or wagon and basically be home free. I play with the original commenter for this suggestion all the time and let me tell you, ALL THE TIME we will be at a place where another team did the banishing and WE will be fighting another team there and the bounty holders don't even try to THIRD PARTY, they just run. By the time we're done fighting the bounty carriers don't even care to fight and are already by extraction. This happens seriously way more often than is tolerable.
Banishing should just take longer, that would probably be a better solution that doesn't encourage extract camping
fighting one more team is a huge drop in chance to survive
a fight with one team is a roughly 50% chance to survive
a fight with 2 is oly 25%
and a fight with 3 is only around 12.5 %
So one fight more or less is a huge detriment
@fathom geyser Guess you don't know that the derringer is only audible up until 40m

you missed a 0 there
Ignore Foxy, it's an inside joke
It's a classic 
oh
I see Rango has never experienced the "White Shirt Hunting seasons"
oh....
time to use the derringer
love you <3
Its a joke to make new players be loud
I swear I can hear derringers from further away than pistols sometimes 😂
its such a useless fucking tool man
But on a serious not - it's really not, it's just not a stealth tool
well its certainly not good for much else
It's a pocket bornheim
it does quite well at following up on high dmg attacks
so hit with a sparks or martini, crossbow, etc and you can fish for a finisher
or you know... use your secondary and have your tool slot be used for something actually useful
yeah one can do so - but that's the derringers use
@little scroll if you want ever7yones name to be visible then why do you blur ur teams?
- send report to crytek on their website, i feel like thats more effective
- you can always see who killed you
You can see server rules on that
I just blur eveyone to be safe regarding the rules, i might be wrong tho
I can post without the blur tho, but whats the point? Its just random teammate
yeah so whats the point that you want everyones name to be visible?
u wanna see that one in a million hacker
for the cost of exposing everyones name
its seem you dont understand the point from my suggestion, i wont explain further. just read it by yourself.
tbh,you justmade agoodpoint of why the name should stay hidden; it just guilt by association.
There are no valid reason to hide other players names on the end game recap
And no, "mystery" is not a valid point
y'know the match details does tell you if they are rando queue or not right?
It is. We're all just nameless hunters in the bayou. There used to be absolutely no info whatsoever, not on who picked a bounty, who extracted with a bounty, who you killed, etc.
Simpler, better times imo. A lot more immersive
ok, but its not like that anymore, now at the end of the match i perfectly know how many players were in the match, so at this point i cant see the difference between telling me the names of all the players instead of "unknown"
holy fuck the half aim in unable to pull trigger thing is so annoying
Yeah unfortunately people wanting to "eSport-ize" the game have ruined many of the immersive aspects
i'm not saying that now is better (actually i dont really care), i'm just saying that at this point they should reveal all the names cause the immersion thing is already gone
it is very immersive that after i extract a menu comes up that tells me who did what and tells me all of their stats and lets me go to their steam profile and look at it
Well it used to be different, that's what I referred to when I said it used to be more immersive
it is very immersive when i click the open game button and launch the game and sit in a loading screen and then look through my inventory in a menu and click my mouse to equip items
arguing that a menu that gives you better quality of life/user experience is "not immersive" is a weird argument
@tight topaz i would love to see that as a trait
i feel like the entire community would shit itself simultaneously if you mentioned anything "silent"
🙄
you may roll your eyes, but i made suggestions of silent features which made them shit themselves
this community doesn't like change
well sound is a huge part of the game
so i can see silent features being disliked
seeing as using sound is a big part of ones' skill
lightfoot is op after all
using ones eyes is also big part of the game though
thats different
Eh, opinions differ. I stopped playing back then. Now I love the game. I'm sorry it turned into something you enjoy less, but I'm grateful that it's an experience I can throw myself into now.
Edit: thought I was in general, not feedback. Apologies!
Lightfoot isnt op
Only difference is rather then depending on grunts and moans
You now actually have to listen to material sounds
Like metal being stepped on and wood breaking falls
i mean, you can actually move silently with it if you crouch jump
@sinful linden, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
More spare bullets for the centenial please.```
well i just need the ability to report other people that didnt get direct contact with me cuz they have same when i run into this cheater (yes i met them 3 times yesterday, and its always that duo) coincidence ? nope, its prestige boosting
if by making hunter name exposed will violate the rules. why not just give the ability to report only ?
im okay with that too
Not sure if "prestige boosting" is a reportable offense...
well, if you do prestige boosting with a cheater ?
and headshot everyone on the server under 1 min
like this
i'm very sure it isn't and if they willingly and knowingly play with a cheater over and over again reporting the cheater should be enough
hmm alright then if you say so
im just seeing that as an unfair act, but if the rules allow that. i cant do anything 
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
You can also report via CS if you feel like its important to report the teammate too
even if its unknown hunter in my last game info ?
oh i didnt know that
Yes
i see, i'll try to do that again later. thanks for your info mate
They may want to know the rought time and region
So they can more efficiently look through logs
alright
@keen bolt i honestly had that idea too quite a qhile ago, but looked into the mechanism of springfield and decided i dont know enough aout the mechanism, to make it realistically workable.
It wouldve been such a good sugestion,but i think that will never happen now that the berthier has that spot
my idea would have been more on the lines of having a slightly higher firerate but overall slower reload. maybe even lose bullets like the swift scooty
idunno
i just like the concept of harmoncia
devs could alsomake it compact ammo, and have the rest be like the normal springfield
True that
It's kinda sad
But maybe it could be added as a medium version vandals
Since now there's Winfield Van. And Mosin obrez... We just lacks the medium one
tbh, as long as they dont "fix" sawn offs i dont want more of them
the only one that kind of rivals the uppercut is the obrez
I agree
But it's medium slot so that's why people don't pick them
Even though it has better damage curve
Like a lot better
tbh, i think it would even be a hard pick if they are one slot
Hmmm if obrez is 1 slot I'd be picking the 1 slot mosin 9/10 XD
the funny thing, thats the main point people are making. But it means nothing if the sway is so bad that you cant even utilise it
like yea you can land a 200 meter headshot
good luck trying
I did actually did a poll on what should hunt do with medium slot weapons
Consensus being 'do nothing'
Pissed me off but if that's what the majority thinks
i mean
if people dont care about them, why change them
people aonly reall have an opinion if its a regular pick
Very true
Noone gives a f. About shotgun till slug is a thing
I mostly just plays Vetterli
But when all I'm fighting is literally 2-3 weapon the whole map it gets frustrating after a while
Mosin/Lebel - Slug - Scoped Mosin/Lebel
I rarely see anything else
theres a whole thing going on in hunt meta which is worrying but i guess normal
but its a bit complicated to lay it out rn
True that
I just love the fact FMJ shakes the meta a little
Now having noticeable debut
Slug is the most controversial thing ever - or so it would seems
nah
dolch, spam, dual wield, cain
the uppercut has also been a lot of deabte over the years
at least those are the nice neat topics in game
i dont wanna start about meta game shit
Ah yes how did I forget about Cain XD
My friend hates him so much
He use him tho
But hates when he can't see the enemy cain
While I like FMJ giving long ammo a run for its money... its a shame that its now close to just being a straight upgrade in the sense of special ammo.
Much like slugs is an upgrade in my eyes, so is FMJ. Goes against the concept of special ammo.
Exactly ...these 2 are borderline
Also the HV
@indigo flame, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
is it possible to get a variant of the nitro express without the aperture sight (so its regular irons like the caldwell rival 78) i really like the nitro express but hate the sight picture.```
Well... I still think slug is the actual straight upgrade and FMJ is borderline upgrade depending on your weapon. I.e. the smaller caliber the weapon the higher the benefit because the loss in MV is felt waaaay less on smaller caliber weapons.
HV.... I... dont know. Yes it's a straight upgrade, but the upgrade feels so minor after playing enough that it almost becomes a downside when you've established muscle memory for certain weapons.
Pretty much
well, certainly cain user will hate other cain user. we can't avoid that lmao
Thanks the gods he stopped using Cain lil
besides, newer dlc skin mostly reskin from tier 3 and they can blended to the forest or terrain
Yup
Imagine we got really cool looking and colourful dlc character
nah, i dont want that happen
dont make this game like Call of duty crytek pls
pink suit is not good lmao
maybe this discord can have community channel that takes focus on legendary weapon and hunter, like tennogen on warframe
Tru
im sure theres plenty cool idea regarding that like you do on your latest suggestion
Yup
The MC from call of Juarez gunslinger
If there is something I want a quick collab it's gonna be this one
But said game is arcade shooter telling the story of young mc
Also I love billy the Kid from that gam
A little tweak and he'll fit right in hunt theme
its nice if you having something new regarding hunt colour, im bored with black,grey,and darker stuff
gonna buy that if its released
And if we get Silas song but in Hunt style
It will be a big holy crap
And I'd shit my pants
Oh, Death Oh, Death by Silas Greaves
Well I am death
None can excel
I'll open the door
...to heaven or hell
@terse elm Duos is the default way of playing Hunt and everything is balanced accordingly. While trios is a lot easier, you have the disadvantage of only being able to use world consumables twice, so there will always be one member of the team without the reward.
@keen bolt sorry for pinging you, but I read your soft point ammo suggestion, my question is just what guns should have access to these kind of rounds?