#feedback-discussion

1 messages · Page 276 of 1

opaque reef
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I could get behind that.

half stag
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howdah pistol would be great

unborn smelt
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kind of give it some royalty stats, like pen, velocity and HS range

opaque reef
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Maybe like 74 damage but massive headshot multiplier

unborn smelt
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but not have it supply long ammo and not have it deal super high dmg to body

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altho admittedly i'd also love to see a high bodyshot dmg single shot pistol

unborn smelt
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Uppercut but higher skill

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but again propably special to not cheaply fuel mosin and berthier and the like

half stag
# unborn smelt Uppercut but higher skill

imo, uppercut gets its reserve slashed to 6, the single shot gets 9 in reserve, and does slightly higher dmg (uppercut could gets its damage knocked down to 125 if they want)

unborn smelt
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and if it's long ammo then it'd potentially just be a cheaper ammo holder with 9 reserve of long ammo

opaque reef
half stag
opaque reef
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Make it it's own thing instead of just being an ammo bag for Mosin/avto users.

late wind
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Please god no more long ammo pistols. You shouldn't be able to pack 15 extra rounds for your mosin.

unborn smelt
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long ammo is clearly designed for superior ballistic performance - it deals superior dmg, it has best range, if has best velocity it has superior pen

half stag
half stag
unborn smelt
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right now it's only downsides are price and kind of but not really low ammo

half stag
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I remember when the mosin swayed like hell

unborn smelt
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i mean there's a reason most high tier weapons in the bloodline are long ammo

opaque reef
unborn smelt
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@red vale lets start - first in your screenshot the team MMR of all teams are the same
MMR isn't as basic as 4+4+5 and 5+5+5. The MMR is bracket. the 1-6 stars is just a simplified version to present to the user.
as such three lower end 5 stars and a team with a combination of high end 5 and 4 stars can both end up in the 4.5 star MMR bracket

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that's why all 4 teams have the same team MMR in that game

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and second - "none of em are randoms" is plain wrong!

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team 3 has a slight downward modifier applied, which for teams of 3 means they were in fact randoms

late wind
opaque reef
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Without qm

late wind
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You want a pocket rifle run the oberez.

opaque reef
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Long ammo players have plenty of options to cover short range engagements. Shotgun/melee users have 1 long range option, unless they have a 6 point trait.

late wind
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The pax can deal damage at sufficent ranges. And the nagant with HV is a potent choice, provided you can hit people in the head.

Close range weapons are something you choose to take. It's on you to play accordigly.

There's no argument for the uppercut to be better than all pistols, shotguns, and most if not all two slots.

unborn smelt
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I mean yeah but also no - pax suffers from pretty bad dmg drop, and nagant HV has a pitiful hs range

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yes you choose cqc loadouts - but you also choose range loadouts but those do indeeed get tonns of good options all the way from meme, to utility to budget to expensive

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why not get at least a bit more choice in terms of ranged secondaries for CQC laodouts

opaque reef
unborn smelt
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there's no need for them to beat out the uppercut or compete with the uppercut even - if they are cheap enough

late wind
opaque reef
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At shorter ranges an officer or new army will btfo an uppercut with better rof

opaque reef
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People run other pistols all the time.

late wind
opaque reef
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Long ammo is long ammo

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It does long ammo things

late wind
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Maybe. Just maybe. A pistol shouldn't be delivering rifle performance. Especially in just one slot.

opaque reef
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It doesn't. It's max range is 96m

unborn smelt
opaque reef
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It also doesn't have a quick reload or a big ammo pool

late wind
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I has a higher proportional ammo pool than all other pistols.

opaque reef
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6/9?

unborn smelt
late wind
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Should be 6/6.

unborn smelt
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long should be 6/6

late wind
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Comapct is 6/18

unborn smelt
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because medium is 6/12

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and compact as stag said

opaque reef
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So Mosin should be 5/5?

unborn smelt
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were comparing 6 shooter revolvers

late wind
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I was more comparing all pistols but yes.

opaque reef
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And if you don't like the mechanic of getting killed when you're missing a bar, then maybe crytek should put a way of getting health bars back that doesn't require killing a boss.

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Or maybe just don't die as much

unborn smelt
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don't die as much is a pretty lame excuse

half stag
unborn smelt
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because one one hand the people come with the elitist don't die lul bullshit

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but if the others die less and play carfully it's "stop camping noob"

late wind
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You're saying "don't die" as a response to "don't take my OP gun away." Kinda telling tbh.

half stag
# late wind Should be 6/6.

agreed, Idk why they insist on long always being 15 rounds total, even if it's busted af as a sidearm while compact and medium play around with their total ammo depending on slot size

unborn smelt
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while i don't like the Upper and the weirdly biased opinions around it - i don't think it needs to be made significantly worse

unborn smelt
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all long ammo was 15 shots - period

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sparks, mosin upper etc.

opaque reef
half stag
unborn smelt
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but might be

late wind
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It ought to just be balanced per weapon. Uppercut 6/6. Lebel 8/8. Mosin 5/10. Martini 1/20. Sparks 1/15

half stag
unborn smelt
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like not at all

half stag
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also lebel can be made 8+2/8 if they wish

opaque reef
half stag
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uses the same loading procedure as the terminus

opaque reef
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In fact, I hate that they are adding an anti camp mechanic

unborn smelt
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you want punishing you deal with people dealing with punishing mechanics - which is never taking risks

late wind
opaque reef
unborn smelt
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it's absolutely pistol top tier

opaque reef
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I hate red skull revive, as it's just more baby training wheels crap

unborn smelt
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but it also lacks any real competition

late wind
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It had competetion... Then babies cried over it.

unborn smelt
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in part because the one it had was nerfed and there's little to actually contest most of its usues

opaque reef
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And it never actually competed with the uppercut. It just utterly dominated mid range.

late wind
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They could have just left it as is and simply removed the ability to top off and it would have been fine.

unborn smelt
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IMO the Dolch's issue was how bad it felt playing against - because you knew they payed more than double of what you paid and they get the according power

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so they can compensate skill by paying

late wind
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Isn't that the point of an in game economy?

unborn smelt
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to a degree yes

crystal plume
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@karmic ivy Please do not respond to people in #feedback and use this channel for discussions

unborn smelt
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but i think the jump from Dolch to uppercut was just too big

opaque reef
unborn smelt
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if Dolch, Upper and maybe another pistol would have been on the same powerlevel and same price IMO it wouldnt have been an issue

karmic ivy
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@elfin ridge Try using an alternate browser, it worked with vivaldi for me.

unborn smelt
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because then you would't be forced to just play dolch or play at a disadvantage

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you could have chosen Uppercut, or maybe a third option instead greatly reducing the frustration of dying to dolch

burnt wadi
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are eu servers down?

opaque reef
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Slow rof/slow reload means you have to land your shots, and it gets btfo by faster shooting pistols at closer ranges.

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It's terrible at fanning compared to every other fannable gun, save for maybe the spitfire.

unborn smelt
opaque reef
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It can't actually compete with a real long ammo rifle, so it ends up just being either an ammo holder for a Mosin, or a mid/longish option for a shotgun

unborn smelt
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and 130 dmg allows it to not just compete but surpass all other pistols in cqc given you can ensure they lost 25 already

opaque reef
unborn smelt
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which you can do in multiple ways - hellfires, a previous pickoff, or just having seen them die to another team before

unborn smelt
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same applies to long ammo rifles just further enhancing his argument

opaque reef
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That aren't tied to killing a boss.

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Everyone got hung up on my "Don't die" comment

queen jungle
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Well I envisioned it as the hatchet being mounted to the bottom of the gun with larger straps holding it to the barrel

unborn smelt
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well yes and no - you're kind of saying it aint op because it't not exactly fast

opaque reef
unborn smelt
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but in organic scenarios as of now people lack HP sometimes - and then it, as most long ammo becausemes incredibly powerful

opaque reef
unborn smelt
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not just a secondary

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But personally - i agree that we rather should first get ways to re-earn halth

opaque reef
unborn smelt
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But even then i do think 130 dmg on a 6 shooter, with consistently slightly too high stats is kind of excessive

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Not sure if i want to see it nerfed to 124, altho i'd sure as heck give it a try on test

opaque reef
unborn smelt
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nobody saying other pistols can't be lethal

opaque reef
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At close range, rof is king.

unborn smelt
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But a gun doesn't have over 50% playrate all willy nilly if it's not very very good

opaque reef
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Yeah, but I don't buy into the "it gets lots of use so it's broken"

queen jungle
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Rolling block pistol when

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Rolling

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Block

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Pistol

unborn smelt
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yes and no

opaque reef
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This

unborn smelt
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I think it's both

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in part it's a lack of long ammo supply pistols and long range pistols

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but that alone also can't explain those playrates

opaque reef
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Like I said. Rifle users are spoiled for choice when it comes to covering close range. Shotgun and melee users have one option unless they get qm, and in my opinion most of the 2 slot guns are bad.

unborn smelt
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and the fact it remains king after some pretty heavy nerfs and still was king even with pre nerf Dolch is kind of telling

queen jungle
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Kinda off topic but I think this game’d do good with a long barrel pax of some kind too

unborn smelt
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yeah long pax would be cool

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naw

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it wouldn't

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it'd essentially be uppercut on roids or rekinned uppercut

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as uppercut already is a long conversion of a lower caliber revolver

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well duh

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making a secind gun that's essentially a carbon copy will decrease ussage rate - but it's still essentially the same gun

queen jungle
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Uppercut is good as a one of a kind IMO

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Well variety isn’t a problem

unborn smelt
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well i tihnk i know what you're on a about but i don't think i agree

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there are some guns that are quite similar indeed

queen jungle
unborn smelt
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but most of em still have some distinguishing features between each other.
Issue with the long ammo pax analogy is it'd end up being pretty much exactly a second uppercut

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uppercut is just conversion but massive boolet

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pax is just conversion but bigger boolet

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so making pax but massive boolet is same result as cconversion but massive boolet, without jumping over the pax step

unborn smelt
blissful pewter
unborn smelt
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can't really

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because dmg dropoff is tied to ammo type

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long pistol won't differ in dropoff between to long ammo pistols

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it doesn't

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It has basic pistol long ammo drop

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It's not hard but it'd go against everything else they have existing already

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only reason uppercut has a "unique" dropoff is because it's the only long ammo pistol

native lodge
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ConcernedFrogeHat or not add another long ammo revolver at all

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because that doesn't help anything

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if you make an alternative like that, then there would be no point to touch the uppercut

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same shit different pile

unborn smelt
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why tho if it's a pistol

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that's nothing that's been done in the existing system

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so i think it's not really something they would do

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that's another reason i'd love to see more special ammo weapons - as those aren't bound to the restrictive base ammo boundaries

burnt mulch
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well you could make the "new long ammo pistol" a long ammo rifle variant.

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which would retain the long rifle falloff

unborn smelt
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officer carbine doesn't retain pistol dropoff either

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it uses compact rifle even tho it's a pistol variant

burnt mulch
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it doesn't? that's news to me since compact rifles and precision pistols retain the falloff of their bases.

unborn smelt
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but the carbine doesn't

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also to reduce the range of sawn off rifles they reduced the base dmg rather than making seperate drop

burnt mulch
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so.. there's no reason that a long ammo pistol can't have long rifle falloff then?

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it's just another exception.

unborn smelt
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was on one of the last few big patches

unborn smelt
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a sawn off rifle still counts as a rifle

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and a pistol with stock still as a pistol

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as long as it hasn't gotten a long barrel too

burnt mulch
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ok. so if we had say... a long barreled pax with long ammo....

unborn smelt
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what i could see is a long barrel pistol getting rifle dmg dropoff

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because in regards to officer/ nagant a stock won#t change dmg dropoff

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but a weapon with barrel and stock gets better drop

burnt mulch
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so just make the "new long ammo pistol" a pistol with a long barrel then?..

unborn smelt
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result would mean the long barrel is the cause for more range

unborn smelt
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upper had that in the past - there's a reason they changed it

native lodge
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ConcernedFrogeHat yeah no more long ammo pistols please

unborn smelt
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and it didn't kill the upper when they did either

burnt mulch
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well we weren't talking about whether it'd be OP, we were talking about whether it was possible or feasible.

unborn smelt
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IMO possible - yes, likely no

native lodge
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I want alternatives to the uppercut, so shotgunners have options, opening up the uppercut for a Nerf...

unborn smelt
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and because it was shamelessly op

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back then it literally was a pocket mosin

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like it shared the 250m hs range and 40m dmg dropoff

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while having the for a revolver "slow" 40 Rpm that were way better than mosin rpm

native lodge
unborn smelt
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it had long ammo velocity too

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that was when velocity wasn#t gun but ammo specific

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it had fucking 800m/s

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that's the article that has the old values

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all long ammo was as fast as spitzer is now

opaque reef
unborn smelt
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make long barrel pax and give it slightly more dmg and rifle medium dropoff

burnt mulch
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that's basically the falloff of an uppercut, but yeah.

unborn smelt
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prolly change HS multiplier tho

opaque reef
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Part of the problem is that they lumped all ammo types together instead of just balancing each gun

unborn smelt
opaque reef
unborn smelt
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i think lumping together ammo types / guns created many of the "issues" we have now

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creates weird restrictions for how weapons perform

opaque reef
unborn smelt
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like the springie dropping to a 4 shot to body at ~100m

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which is piss poor for a single shot rifle

native lodge
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yeah they kinda limited themselves on balancing options

unborn smelt
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but a result of medium drop

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i think it greated ammo pooling issues too

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I'm not a fan of people just pooling tonns of ammo

opaque reef
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Realistically, the uppercut doesn't actually use any of the same cartridges that the rifles use, so it shouldn't actually be able to pool ammo.

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And I'd be willing to bet that 1/3 to half of the uppercuts usage percentage is just people bringing one to hold ammo for a Mosin or lebel.

unborn smelt
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I have to say - while i hate the uppercut with a passion because i hate how people treat it like it's the pinnacle of skill, while it always was just crutch #2 after the dolch.
and if jusdged by the same reasons the dolch was neutered it should have been long ago too

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but from an objective standpoint - my feelings aside

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i think it's overall pretty okay where it's at - maybe a bit too strong in some smol cases, but also not deserving of the massive nerfs some people suggest

opaque reef
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I would concede some nerfs if other areas were buffed to compensate

unborn smelt
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yeah i don't think it needs any buffs in any area even if nerfed in some

opaque reef
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I could get behind 124 damage if the falloff was adjusted to keep it reasonably reliable, and the headshot range wasn't reduced

unborn smelt
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there's just so many things were it's slightly better than it should be in comparison to the rest of the weapons

unborn smelt
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it may turn out better than i would think but that one in particular has the potential to hurt the upper real bad

opaque reef
unborn smelt
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what i think it would deserve however is a cut in reserve to the befoer mentioned 6/6 to be in line with pax and conversions 12 and 18 respectively

opaque reef
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But for me it matters less, as I use Shotgun, so I don't need it to one shot hunters.

unborn smelt
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and not all of em, but either a RoF decrease, mag decrease or price increase

opaque reef
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The reserve would hurt much more than the damage nerf I think.

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Long ammo users can just take a second one plus they still get plenty from ammo boxes.

unborn smelt
opaque reef
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It really hurts the players using it as a ranged option

opaque reef
unborn smelt
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you can miss half your reserves and still have enough to 2 tap an entire trio

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and it's not like ammo on the map is a thing - maybe if the player lacks precision to make the 12 rounds count, they need to scavange for some extra ammo

opaque reef
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I mean, ok but I don't think it will have the effect you think it will.

unborn smelt
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i think it'd help with ammo stacking by a tiny bit, and make it less spammable

opaque reef
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Is the point of reducing its ammo to hurt people pooling long ammo?

unborn smelt
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while putting it in line with the other 2 six shooters

opaque reef
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3 rounds won't do much.

unborn smelt
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and 3 rounds can make a diffrence in how much ammo you repleneish

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by quite a bit

opaque reef
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Yeah, but deployable ammo boxes are less effected.

unborn smelt
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like as i said - i don't wanna see it die, just toned down a bit in a few areas

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and the rest be done by adding fitting weapons that contest some of the niches

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like a more reserves, but less spammable special ammo secondary

opaque reef
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I would like a medium ammo option that can at least compete

unborn smelt
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where it being special make it a non issue for ammo stacking and allows for individual drop

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and contesting the upper in long range use

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or the before mentioned long barrel pax

opaque reef
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Trade body shot reliability for hs range and ammo pool

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I would also like the 2 slot guns to be less bad.

unborn smelt
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that was my Og idea for spitzer ammo

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low body and limb dmg, good velocity and range - and available in the rolling block pistol as a secondary

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could easily be realised as a special ammo sidearm

opaque reef
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Honestly one "nerf" to the uppercut I would be fine with would be to swap the sway between the obrez and uppercut

unborn smelt
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or the other spectrum - if you really want big boom in a smol slot - smth like a very low velocity, high dmg pistol for when you want Oomph but not quite uppercut utility

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guns i could see for the two are the rolling block pistol for the range special ammo with generous reserves, low body dmg and great HS range

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because that one was historically strong enough to handle smokeless cartriges

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most notably 7x57mm mauser - the cartrige of the spanish mauser, which in the spanish american war prooved so effective the americans attributed a lot of losses to the superior firepower of this ammo over the krag ammo

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for a big Oomph pistol either a .577 lancaster (2 rounds) or Werder pistole (single shot) would work - both very high caliber very slow rounds, which realistically should deal tonns of dmg but really be held back on range by velocity

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and long pax because long pax is cool

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could be a high HS range but lacking the 125+ body dmg alternative to the uppercut

opaque reef
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Just as a hypothetical, what if the uppercut was reduced to 110 damage, which would put it in line with most of the other pistols in the Game, but it's damage falloff was adjusted to be more like proper long ammo giving it a max hs range of say 150m or so? This would remove its ability to one tap hunters missing 25hp as well as two tapping to the arms, but would allow more reliable two and three taps (to the upper torso, requiring more precision) at greater ranges, while also allowing short range loadouts to actually compete at long ammo ranges.

unborn smelt
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soubds like smth that need testing

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hard to say how it'd turn out

unborn smelt
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@dense sapphire Correct me if im wrong - but didnt i explain it yesterday already ?

After all post shot movement penalties were removed, some high rof weapons like fanning or levering weapons or the avto could shoot while sprinting.
The levering sprint delay is a result of the fix for that afaik.

Since i do no coding for crytek, i have no deep technical understanding of whats the exact cause or min delay needed to stop it from happening

dense sapphire
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That's what I thought was cause

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But it's such a spit and gum fix

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I understand the issue of spaghetti code, and that bugs take time to get fixed, and that there are already a ton of bugs, but seriously?

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The "fix" will literally get you killed

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There has to be a better solution

crisp dagger
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Just played test. Unless I didn't see it, I think that adding a "Challenge # Completed" would be a good idea. I know you can see it through tab, but it could be a good quality of life implementation.

vapid shard
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And 1,5 sek reload.ConcernedFrogeDolch

small iris
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Yo, wouldn't it be so great if bounty holders had to wat a whole minute to extract? I can't tell you how many times I'm running after bounty hunters who are pooping bricks trying to run from every fight possible.

opaque reef
small iris
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Eh, I disagree. It only means running from a current fight wouldn’t be an option. Besides, even so, that’s kind of.. the game

ruby magnet
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Yes I too like to fight a 6th team after a current fight when you barely survived being 4th partied and lost about 2 or 3 bars by the skin of your teeth. The smart 6th team being freshly in and can graze you with long ammo to down you.

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I totally would like to HAVE TO FIGHT THEM because extracting takes years.

frigid folio
# ruby magnet Yes I too like to fight a 6th team after a current fight when you barely surviv...

This!! 💯💯
So many people are always like "omg the bounty team are such cowards, they ran away from me" Like that bounty team has probably spent the last 10-15mins fighting off teams before your team decided to come in and try and polish off everyone elses hard work. Then people keep suggesting to punish the bount team by making a longer extract because they played the objective and your team decided to take 30mins to do anything?

ruby magnet
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I really dislike people calling others out for cowardice. There's so many reasons one might avoid a fight, but it always comes down to people complaining they didn't get to shoot the other player.
If they wanted to shoot the other man then B-line it to the gun shots man. The moment the banish starts you have enough time to cross the entire map. You might have to shoot A.I. or trigger sound traps not to get delayed, but you can get there in time for the action.

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And any complaints about being 3rd partied along the way I retort with: but I thought you wanted to shoot the other players. Here is shooting the other players. Go have fun.

frigid folio
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Exactly! And if you're fighting a team and they decide to leave (again could be many reasons, maybe your team has all long ammo so you're not pushing and they have shotguns) the other team shouldn't get punished for managing to sneak out and your team not keeping track of the enemies well enough to notice 💁‍♂️

tribal wyvern
# ruby magnet I really dislike people calling others out for cowardice. There's so many reason...

Well some people are straight up cowards.
Had trio games where we get to a compound where boss is, they just banish it.
We got med/long ammo so not to comfortable running in incase shotguns or fanning/levering.
Then as soon as banish finnish they sit for a while, then run away straight to extraction. And you hear them shooting zombies with medium & long ammo aswell.
Why the hell would they even run ?

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They got perfect weapons to fight us with

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And they don't even peek any windows or cracks, just close everything

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And since being 3rd or 4th partied is so common, it's hard to cover all angles they can run away from.

ruby magnet
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Again. no reason to call them cowards. Maybe they were low on cash and needed this break. Maybe all their previous games ended up in being absolutely smashed and they just wanted to do some quick grab n cash n dash.

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You just dont know

tribal wyvern
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Still a coward move

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The act of fleeing cuz u don't wanna risk the money, is a coward move

ruby magnet
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yup... it's not like we're playing a bounty hunting gam- oh wait

tribal wyvern
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If they had long fights as u mentioned, i'd agree & have told my friends multiple times when they're like "omg they run again."

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Ye in a player versus player game

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If people sit like 150m away from your compound, i understand not wanting to run in to ppls sniper crosshair

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Thats just logical

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But when ppl are right outside, they don't peek or even try to do anything, when they have weapons for it

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I feel like the point of playing a player versus player game, is that you do infact play versus other players. But running killing pve, then fleeing the pvp part, is just a coward move i wish ppl had the balls to not do.

fluid locust
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You get money. Congratulations. Worthless if you never engage anyone.

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Like good job bro you can finally afford that bomb lance Timmy 🤣

ruby magnet
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might be useless to you, but you dont seem shy for cash so it's not usefull to you

tribal wyvern
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Just run axe & knuckle knife, don't buy anything else, you'll both save money & make money everygame

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Well i prestige so money do matter

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For a while

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I don't wanna hit 0 half way in

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I mean people play as they want, I don't dictate playstyles, but they're still cowards.

fluid locust
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I mean if your play style makes everyone else in the match suffer you should be shunned

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I mean like people who concertina bomb themselves inside boss lair are shitters

ruby magnet
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You can call them cowards. I just dont like calling them cowards if their motives for avoiding fights are not out in the open. And @fluid locust that's you saying you feel actual emotional suffering from not fighting your fellow player.

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you dislike the other players playstyle

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fine

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but saying they should be shunned for it

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come on man

fluid locust
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Idk where you get that from lol. It's more like literally wasting my time when I loaded a match to fight not spend time with rodents

ruby magnet
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Back to why I stated my opinion: Calling people a coward who are unwilling to pvp is unfair. I mean you're allowed to, I just dont like it, because they have their reasons. If they manage to slip out and you miss them extracting, that's on you.
The suggestion was to increase the extraction timer to 1 minute

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to which I disagreed, because missing their extraction is on you.

tribal wyvern
fluid locust
#

Crytek seems to agree that not all play styles are equal since they see camping as a problem. There's such a thing as problematic play styles. Some are just straight toxic and what drives away a lot of new players. Running away is the least of these but some people literally disrupt the flow of gameplay. Like hiding in boss lair with concertina bombs. Or hiding past dark sight range miles away with snipers. Like there's very little counter play there. And leaving without fighting isn't really a problem. But it is obnoxious that you can kill the boss within a few seconds and spawn on an extract every time. But that's a lot to do with a single consumable (sticky) basically killing the boss in seconds and RNG being stupid with extracts a lot of the time.

next anchor
#

Does Crytek have any plan to rework vaulting and climbing mechanics? they are really unreliable

opaque reef
opaque reef
queen jungle
#

Your counter against those snipers is to move from cover to cover to get within range to kill them yourself.

marsh kestrel
#

I must say, the 3y anniversary tank top is fantastic. I have had it for about a month now and have washed it several times. The owl is still just as prominent as when i got it, no holes or frays, and the cloth is heavy yet very conferrable. Overall, it is a much better quality product than I would expect for merch. Whomever chose the manufacturer did a great job.

unborn smelt
# small iris Eh, I disagree. It only means running from a current fight wouldn’t be an option...

well you see, needing to be in position to intercept somebody is also part of the game - as is being to slow to be able to stop em.

being confined to a small area with little hard cover for an entire minute is kind of a death sentence.

The biggest issue with the long extraction tho is that for the pursuint team it feels good, because they don't need to hurry as much or if they are massivel unlucky still get the chance to intervene, but for the bounty team this means every team gets the extra 30 sec to play slow or react slow or for all teams to eventually trickle in one after another, any you not really having the chance to seal the deal on one fight and run from the ones that are too slow.

and the way ELO is set up - it heavily punishes more engagements, because it tries to make every engagement an as close to 50/50 chance at winning.
this means chaining say 3 engagements in a row (for example you can't leve because of a long af extractiontimer) :

(0.5 [<- chances to win])^3 (<- number of engagements) = 0.125 so roughly a 12.5% winchance if you need to fight all 3 teams in trios, not accounting for consumables, health etc lost from previous engagements

#

and for duo's it looks even more grimm (0.5)^5 = 0.03125 which would mean a 3.1% winchance

#

so if you give everyone enough time to catch up to bounty carriers always or mostly - winchances for bounty get astronmically low

steady prism
#

Agreed... I dont think that increasing extraction timer is any good...

frigid folio
tribal wyvern
unborn smelt
#

kind of ironic don't you think ?

tribal wyvern
#

Don't just hop in & start throwing shit like that when you clearly didn't take part in what i said before.

unborn smelt
#

written by you

tribal wyvern
#

From what i said BEFORE

#

We had a whole discussion before my dude

#

That is what he was quoting me from

unborn smelt
#

they why are you arguing you're not pushing shotguns

#

why mention shotguns then

#

they just said - it's a coward move to not push.

tribal wyvern
#

Okey let me break it down.
When you come to a compound & you don't know what they have, they're not peeking anything, all windows closed.
You don't know what they have, assuming since no1 is peeking, they don't have a loadout to take me on. That is what i assume.

#

I assume a closerange loadout

#

But then they run away & they decide to shoot zombies instead of taking time to melee them, & you hear they have mosins or vetterli etc

steady prism
#

This is going to be interesting...

unborn smelt
#

doesn't change that you didn't have the balls to push

tribal wyvern
#

Why would i?

#

I don't know the loadout of them inside

#

But if they have mid/long range loadouts

unborn smelt
#

if you call em cowards i'm assuming you think you're not one

tribal wyvern
#

why don't they use them to peek

#

You're taking it out of context

unborn smelt
steady prism
#

exactly

tribal wyvern
#

Cuz they have loadouts for it?

steady prism
#

they hold the cards not you

unborn smelt
#

there's very limited places to peek from ynd you can sit anywhere outside and preaim

steady prism
#

they have bounty you dont... if you want it then go get it

unborn smelt
#

just as pushing inside with long range stuff - it's a loosing play

steady prism
#

they are not obligated to peek anyonee

unborn smelt
#

because where they can peek is very limited and predictable compared to where you can sit outside

steady prism
#

exactly

tribal wyvern
steady prism
#

especially in trios... peeking from boss lair means almost certain death

unborn smelt
steady prism
#

you simply bunker down and hold angles

unborn smelt
#

you can peek one of the doors or windows

tribal wyvern
unborn smelt
#

thats like what - 10 spots

#

you can sit literally anywhere outside, close or far

tribal wyvern
steady prism
#

i usually leave the boss lair and move around the compound but if you are in fact inside and there is team already upon you... you just have to wait

tribal wyvern
#

We can't see doors behind the house & you can't spread out as you please, if theres a risk of 3rd or 4th team coming

tribal wyvern
steady prism
#

no for them to take a move

tribal wyvern
#

Feels like im talking to the most passive players on the universe

steady prism
#

if they dont... it means they are scared of fighting and there isnt going to be any action so you simply run for exit

unborn smelt
#

they have to find your silhouetter aginst all kinds of backgrounds including in bushes etc.
while all you do is need to watch a limited amount of predetermined open spots

#

which you can easily preaim

tribal wyvern
#

And some compounds you can even exit through the floor

#

Prior to not knowing what loadout the bounty team has, it'

steady prism
#

look...

tribal wyvern
#

it's a much bigger loss for the attacking team to go in

#

than for them to peek

steady prism
#

you keep forgetting one simple rule

tribal wyvern
#

Cuz u never know what they sit with

steady prism
#

Those with bounties dictate where is the place going to take

tribal wyvern
#

You have to expect that they sit with closerange & play different if you notice they don't

unborn smelt
tribal wyvern
#

If you run in expecting them to sit with a vetterli, 9.9/10 times you will regret it

steady prism
#

if they make a mistake and give away their advantage... its their problem

tribal wyvern
#

You have a bounty to scan them

#

why would u need to peek every bush

#

You scan, then peek

steady prism
#

but you as an attacker can either adapt to what they are planning to do... or you get no bounty

#

simple as that

tribal wyvern
unborn smelt
steady prism
#

bounty team is holding the cards

#

if they bunker down it means come and get it

tribal wyvern
#

or have the 3rd move around outside

#

while the other 2 scans

#

To take them out

steady prism
#

if they run it means i cant be bothered waiting for your slow ass

tribal wyvern
#

It's like you 2 think theres only 1 way to play the game

unborn smelt
tribal wyvern
#

If you know what u'r doing

#

Just opening & looking, ye you're F'd

unborn smelt
#

and taking the action to peek against someone holding an angle is a disadvantage

steady prism
tribal wyvern
#

Which you do with a scan & open

unborn smelt
tribal wyvern
#

If you're gonna project or put words in my mouth then move along.

steady prism
#

@unborn smelt what was the original start of this rant?

#

so i dont have to scroll?

lunar kettle
unborn smelt
#

it gives you a direction - disregarding potential obstructions

tribal wyvern
unborn smelt
#

like them sitting in a bush very hard to see

tribal wyvern
#

And as i said

#

in trio u can have the 3rd be the one to peek or move

lunar kettle
tribal wyvern
steady prism
#

@tribal wyvern you know that arguing with us is not going to change anything do you?

tribal wyvern
#

If you don't wanna discuss then bye

steady prism
#

we are merely explaining why your viewpoint is wrong.... you dont have to tell us reasons

unborn smelt
#

I'm not a fan of people sitting inside and not peeking either - don't get me wrong.
But none the less i think waiting outside and demanding they do or calling them names instead is just hypocitical for lack of a better word

lunar kettle
tribal wyvern
steady prism
#

arguing here wont change the game in any way

tribal wyvern
#

Im not responding more to you zapper

steady prism
#

i mean you dont have to

steady prism
tribal wyvern
steady prism
#

and thats not calling the names?

tribal wyvern
#

And if you have a loadout for peeking, i don't see the reason why not, when theres plenty of advantages to gain from it

steady prism
#

thats literally whats happened and why we are reacting... cuz u came here and started badmouthing people who dont play by your rules

tribal wyvern
#

Maybe you guys never do it, so you don't know how.
But i've been killed & killed plenty of players doing it.

steady prism
#

so we were trying to explain that bounty carriers set the rules... not the attacking team

tribal wyvern
#

It's a very strong move when the team think they sit comfortably

steady prism
#

attacking team can either adapt or lose...

tribal wyvern
#

Using word invisible very vagueluy

#

Cuz i just mean not seen as a bounty holder

#

If you can somehow know exact windows/door everyone peeks simply by lightning. Then you're probably THE best player in the game, because i don't know anyone who does.
And you do quick peeks. Knowing roughly whats outside.

lunar kettle
tribal wyvern
#

Not necessarily

lunar kettle
#

Not saying it's impossible or a bad move but the attacker team should be aware of that move.

tribal wyvern
#

You can't hold every exit, because theres risks of 3rd or 4th team coming aswell

#

In a realistic situation, you're not alone with the bounty team unless the others left

lunar kettle
#

The complete game changes with a 3rd or 4th team in mind

tribal wyvern
#

Even if you were alone with the bounty

#

you can't spread out all over, it's far to easy for them to push 1 alone guy

lunar kettle
#

If I'am alone with the bounty I will try for 1 minutes. If they don't peak or fight back (just one or two shots isn't enough) I leave and wait 200m away.

If they won't come out the next 5 minutes I leave.

tribal wyvern
#

ye i can understand that

lunar kettle
#

That said: If I know they just have rifles instead of shotguns you can push that.

tribal wyvern
#

Probably more entertaining aswell to do stuff while waiting for them

#

Ye if you do know

#

Going on the premiss that they've used their primary weapons & don't have quatermaster

lunar kettle
#

A small secondary is fine. Not nice to deal with (slugs 10m is painfull) but it's doable.

frigid folio
# tribal wyvern But then they run away & they decide to shoot zombies instead of taking time to ...

But for all they know you have a sniper scoped in at the windows, why walk right into a long ammo Larry's bullet?

You are literally calling people cowards for doing the EXACT same thing you're doing but they are inside a building and you're not. The difference being they are doing the objective (Find the bounty>kill the bounty>leave with bounty) it's your job as the team not carrying the bounty to stop them. So by camping outside waiting for them to do something you're actually not even playing the game 🤔

tribal wyvern
#

And people sitting in their with rifles, what do they expect to happen?
Is there a magic tactic they have at 4 minutes?

#

At 0 time left, they think they magically win?

frigid folio
#

Like don't get me wrong I find their game play boring, but I also find yours boring too

lunar kettle
tribal wyvern
#

Zero, im not even gonna bother with your comment, your comment is based entirely on not reading what i say

lunar kettle
#

But yes: If there isn't more then just the 2nd team the situation won't change until the outside team does a move and my move would to go away.

tribal wyvern
#

So i don't even know what u want me to say

#

Without repeating myself 10 times

frigid folio
#

My comment is based on what you said to me, I missed like 100 msgs in between that I don't have time to read atm

tribal wyvern
#

I'll just say this, i understand ppl not walking in to sniper scopes, i don't expect them to run out & push a sniper.
But again, without having knowledge on what the inside team has, i cannot make a move.

#

I never said ppl should push a sniper

#

But how can inside team know what outside has? And if ppl sitting close to the building, they generally don't have mosin snipers

#

So it's a judgement you make based on their positioning

#

150m away, probably sniper, 20m? Probably not

unborn smelt
frigid folio
#

And they made the judgement of you doing nothing but sitting in bushes outside that you all have snipers

tribal wyvern
#

Can make for a push out later work in your favor

lunar kettle
tribal wyvern
lunar kettle
#

Doesn't matter if it's scope, shotgun or something between that.

tribal wyvern
#

Sitting in boss building is not mandatory

#

And this move is unexpected

frigid folio
#

And you're doing the same for this team 🤣 but in this case from what you've told us. You guys were sitting outside waiting for them to engage you and they were inside waiting for you to engage them (your job as the bounty hunter) when you didn't they just left rather than put them selves at a possible huge disadvantage of pushing into 3 snipers scoped in at them as they walk out

tribal wyvern
#

Idk how to respond to your fantasy situation

#

Thats again, not how it was

frigid folio
#

You said you didn't push them, you said they didn't push you. Which part ha e I fantasised?

unborn smelt
#

that's however how their perception of it may have been

tribal wyvern
#

That we're sitting still just waiting

unborn smelt
#

you assumed they had shotguns because they didn't peek

frigid folio
#

What were you doing? Back flips off the roof?

unborn smelt
#

they may very well assume you have snipers as you didn't push

tribal wyvern
#

See if theres a window i can blow up

tribal wyvern
#

Thats gonna be tough to hold with

#

Your sniper zoom in will be half a window

crystal plume
#

I'll say my usual piece, it's 10x easier and safer to push out from a boss lair ESPECIALLY when you have the bounty than it is to push into a bosslair, only way you can get me to push into a lair is if I have darksight boost to confirm if they are just waiting behind a corner

tribal wyvern
#

I tried to argue that Diiba

#

But tldr; you're wrong

unborn smelt
#

I'm not saying there's an objectively correct situation as there's many factors to such situations

tribal wyvern
#

You've so far argued that the bounty team doing anything = disadvantage.

frigid folio
# tribal wyvern But tldr; you're wrong

No. What's wrong is calling people a coward for doing the same thing but inside a compound not know what's outside. But thinking it's okay when you do it but not them

tribal wyvern
#

I gave multiple ideas, but everything was bad or a disadvantage

steady prism
unborn smelt
#

I'm just kind of tired of the typical - they don't play the way i want they are [insert derogatory term]

tribal wyvern
#

So far no1 has

#

The only thing i said was sitting inside doing nothing, just waiting for a moment to flee, was a coward move.

#

Where that means "play how i want to" i'd really like to know

unborn smelt
#

Well you called them cowards because they didn't peek and ran becuase they didn't wanna engage you

#

that sounds like that to m

frigid folio
#

So you called them a derogative term for not playing the way you wanted them to 😆

tribal wyvern
#

Because they didn't do anything to engage & then fled yes

#

Peeking is not necessarily what they had to do, but was 1 of em

#

that they could

#

With a long/medium loadout

unborn smelt
#

yeah exactly - you wanted them to act a way they didn't and come and call em derogatory terms

#

So you in fact did that.

tribal wyvern
crystal plume
#

I had one match where we had people sitting in a lair and they said in proximity chat that they're not gonna make any moves and just wait for us and another team to engage before doing anything, the funny thing is the other team was doing the same as the bounty team, literally nothing

tribal wyvern
#

Not for not doing other moves

#

I simply argued things they could do

crystal plume
#

We are 90% of the time the only people in the match actually making things progress

tribal wyvern
#

And options they had

unborn smelt
#

I'm not saying matches where nothing happens are great

tribal wyvern
#

But they choosed to do nothing, then fled. And i called fleeing when you have a loadout to engage or attack or do something with, as a coward move

crystal plume
#

I honestly wouldn't be surprised if the engagements would take 2 to 3 times longer every time if we weren't there to speed things up

tribal wyvern
#

You're just twisting my argument to fit your narrative

unborn smelt
#

But i think costantly caliming it's the other teams job to do smth is kind of selfrighteus and ironic

steady prism
unborn smelt
#

as the reason for those standoffs to happen is that usually both teams to exactly that

steady prism
#

you are not willing to risk your hunters for whatever is the reason? just walk away...

gaunt lantern
#

"Why didn't the enemy team run out into the open and run into my bullets!!??? 😭😭😭 I camped for a whole half an hour outside the building and they acted like they didn't want to get shot or something!! Oh poor me"

steady prism
#

if you are not willing to push into the compound to fight for bounty? go reset and try another game..

tribal wyvern
unborn smelt
#

no reason to assume the worst either

tribal wyvern
steady prism
tribal wyvern
#

Infact Milkey, thats your shower arguing buddy

unborn smelt
#

But then again you trap em inside and then say they are cowards for not peeking you - which up to this point isn't even necessarily wrong

steady prism
#

u see how more and more people come and say the same thing over and over? guess why...

tribal wyvern
#

I never said that

unborn smelt
#

but then saying i'm not stupid and push them - meaning you won't take the risk either is what makes it selfrighteus

tribal wyvern
#

Your arguing is pathetic at this point

crystal plume
#

I agree with Freddie on this instance

steady prism
#

like what...

crystal plume
#

When it comes to pushing in vs pushing out of a bosslair

tribal wyvern
#

You constantly twist my words, you constantly put words in my mouth. Don't take time to understand what im saying

steady prism
#

that bounty carriers should throw away advantage and just go fight on uneven terms?

tribal wyvern
#

Im not here to insult you Rangorok, but you're intentionally annoying me

unborn smelt
#

no i'm not.

tribal wyvern
#

Twisting what i say

#

Then stop twisting my words

unborn smelt
#

how do i twist what you say

tribal wyvern
#

You say im insulting ppl not for peeking

#

I never said that once

steady prism
#

and whats that Coward stuff?

unborn smelt
#

what do you call em cowards for ?

steady prism
#

thats not insulting?

tribal wyvern
#

For sitting inside, then fleeing, when they have loadouts they could do something with.
Cuz i think everyone udnerstands that shotgun players won't run out gunning, thats pretty logical.

But when you have a loadout to challenge ppl outside, but decides to flee & avoid fighting at all costs, is a coward move.

#

Thats not "Peeking = coward"

steady prism
#

so an insult

tribal wyvern
#

or "not peeking = coward" i meant

unborn smelt
tribal wyvern
#

Cuz you can push out as an option

unborn smelt
#

BRUH

tribal wyvern
#

You can bait to a location where u get the upper hand

unborn smelt
#

so you want them to push out and engage

gaunt lantern
tribal wyvern
unborn smelt
#

but when i say they don't do that so you calkl them a coward i'm twisting your words

steady prism
#

ofc you can

#

just likee he can always push out

#

by this logic

frigid folio
#

And once you pick up the bounty it is then your job to leave with said bounty. It's YOUR job as a non bounty team to stop them. So they are a coward for playing the games objective as intended?

tribal wyvern
#

No you're saying that i call ppl who don't peek cowards

steady prism
#

yes

tribal wyvern
#

Im saying that ppl with a loadout to challenge ppl outside, deciding to avoid fighting at all cost & flee to extraction are cowards

unborn smelt
frigid folio
#

It's not the job of the bounty team to hunt everyone down and kill them

crystal plume
unborn smelt
#

you even admitted to it just a few messages before - in this situation

unborn smelt
crystal plume
unborn smelt
#

Not saying either side is wrong / right - too many variable to generalize IMO

crystal plume
#

Read what I quoted/replied to

steady prism
crystal plume
#

So you are saying that waiting inside until the time runs out where you don't get out with the bounty nor your hunter is a valid strategy

frigid folio
crystal plume
#

At that point don't pick up the bounty if you have no plans of putting effort into getting out with it

gaunt lantern
crystal plume
#

Just kill and banish and extract

unborn smelt
steady prism
#

and you wait for either

enemy team attacking you while being disadvantaged
enemy team leaving cuz they cant be bothered
finding a safe way out that you can exploit and run before enemy teams catches you

unborn smelt
#

It's not fun

#

for neither side

crystal plume
#

The thing is when I wait out people like that, I still do get out with my hunter since I time it where I can still reach the extract while the bounty campers can't

unborn smelt
#

but if neither side budges i don't see it as appropriate to generalize that one side is right and the other wrong

steady prism
crystal plume
#

So in the end I come out on top when it comes to losses, but it still wastes my time

unborn smelt
#

where's the issue

crystal plume
unborn smelt
#

you are the one free to leave

crystal plume
#

To reward them for their playstyle of doing nothing

unborn smelt
#

you block them in - whiel you at each point have the chance to leave

crystal plume
#

Basically giving them the mentality "Hey this works so let's keep doing it"

unborn smelt
#

So it's your pride wasting your time

#

combined with the inability or unwillingness to push them

#

gameplay wise nothing traps you there - you get to keep your hunter, time an minimal amount of money

frigid folio
#

What if their goal is to laugh at people just sitting outside for 40mins waiting for them to leave but they never intend to?

tribal wyvern
#

Had to deal with some work stuff.
So the attacker always do something in this case.
We're moving about, we're trying to find an opening, a crack, blow up a window.

So it's not like im saying "can inside team plz peek a window so i can headshot ty."
But to atleast do something, try something. Cuz im already putting myself at a risk for a side peek from somewhere im unaware off

unborn smelt
#

the ones insidea are trapped - they can't just leave for an extract

crystal plume
#

Those who never intend to leave

tribal wyvern
#

I just wanna pvp, but i at the same time don't want to knife a shotgun player

steady prism
crystal plume
#

And it blows my mind how people defend their playstyle

unborn smelt
#

at least not by default

crystal plume
#

I've had people who unironically taunt us in voip about not coming out while covering all entrances with concertina and such

#

There's no defending that

steady prism
#

as i already said... you can choose engagements in hunt...

unborn smelt
#

there are alsways some trolls that will camp the bounty until timer ends

crystal plume
#

That is holding the objective of the match hostage, essentially griefing the gameplay loop

steady prism
#

if you dont fancy fighting with disadvantage then try to get another game where you are the bounty carrier

gaunt lantern
unborn smelt
#

but many of the standoffs aren't trolls - but people that feel trapped inside by people camping outside

crystal plume
unborn smelt
crystal plume
#

If you let yourself get "trapped" in there, that's on you

unborn smelt
#

as freddie said they left the moment they felt they had the chance to

unborn smelt
crystal plume
#

That I can consider fair play on their part

unborn smelt
#

As is not bringing stuff to push

steady prism
frigid folio
#

I don't think anyone here is "wrong" per say tbh. I agree with both parties. The only thing I'm saying is wrong is calling a team names for not pushing a fight when your team also didn't push a fight. Running around a building isn't pushing a fight it's trying to provoke them into throwing their advantage away and try and peak you (a good strategy) but this team had the mental fortitude to just wait it out. And then leave when the outside team lost focusse and didn't notice them leaving. The only thing that was done wrong here is calling the other team names when your team did essentially the exact same thing just on the other side of a wall

crystal plume
unborn smelt
steady prism
#

i dont mind it honestly

unborn smelt
#

No black and white right or wrong - so many diffrent possibilities

#

yes if you feel you can - you as the banish team shouldn't sit in the lair

#

there i agree with diiba that taking control of the compounds is way better

#

for both win chances and gameplay flow

frigid folio
unborn smelt
#

But on the other hand if you trap em in - don't be surprised if they behave like a trapped player

crystal plume
#

I don't agree with the fact that you can even get fully "trapped" into a lair unless there's concertina at play

#

The darksight boost is there for a reason

frigid folio
#

What if there is teams on all sides?

unborn smelt
#

It's not always

crystal plume
#

I think that's obvious enough, my main argument has been the situations that take 40+ minutes because of the bounty people sitting inside, I can probably count the times that it has taken that long for the teams outside, the teams actually engaging eachother to fight for that long on one hand

unborn smelt
#

But it can happen

#

aslo stuff like one or more people of your team have lost HP against a long ammo team

#

makes peeking or leaving very very dangerous

#

i have that a lot because - maining melee wepaons, i often rush in a lair kill a few and then trade

steady prism
unborn smelt
#

result then is tho that boss is often dead already and banishing i'm inside and down 25 to 50

steady prism
#

game is set so that you as a bounty carrier set the speed of game...

unborn smelt
#

at this point running out a door is heccin suicide

frigid folio
steady prism
#

if you spend 40 minutes stinking up a boss lair... its your call

unborn smelt
#

But i have to admitt, it's my own goddamn fault for choosing bow / combat axe or equally stoopid stuff

steady prism
#

i personally couldnt do that since id die of boredom...

#

but that doesnt mean its not ok do it

unborn smelt
#

which is why i don't claim i'm right or wrong - but it's very situational

crystal plume
#

Like yeah obviously I would also wait for a bit to let them engage and go from there if I was banishing

#

But even then it doesn't take nowhere near that long to come to a conclusion

steady prism
#

i personally like the idea that after banishing the boss, its starts getting more and more corrupted, effectively forcing the campers out after some time...

#

but its up to Crytek to implement it...

tribal wyvern
#

Some of you do speak as if you're right & i was wrong. The guy i blocked here said even objectively that i was wrong.

crystal plume
#

Corrupted as in losing value or?

steady prism
#

i think there was somee suggestion

tribal wyvern
#

Which is why i gave up answering to him

steady prism
#

like new AI starts spawning and attacking it and stuff like that

frigid folio
#

But what if they don't start fighting? And all just sit there waiting for the bounty team to move. And then when they do they all converge on bounty? Which is why the anti camping mechanic should affect those inside and out of a building. Even if it's just like a sound trap or something for the outside team so other teams nearby know they are there too

steady prism
#

and then it was supposed to slowly starts spreading to other nearby compounds

tribal wyvern
#

Using arguments like "we are trying to explain why you are wrong."

steady prism
unborn smelt
frigid folio
#

Wonder if he blocked me 😆

tribal wyvern
#

You? no

unborn smelt
#

while i do sometimes take the other side for the sake of the argument (I did argue in favor of inside a bit) but generally i don't agree with peeps sitting inside for ages either

frigid folio
#

Oh cool haha because that definitely wasn't what I intended to come across!

tribal wyvern
#

I always try & understand what ppl say & mean.
Even if it sounds a bit odd theres probably a point in there.
But def don't get the same response back, it's taking out of context, putting words in my mouth & twisting my words.

Like im an evil villain

steady prism
crystal plume
unborn smelt
#

as that's where i think Diiba has a good point - it's better to defend outside the lair, and usually you can find a way outside

#

altho that requires your team to comply and also push out

steady prism
#

but i think even older suggestion than that

steady prism
#

now hes playing the victim

#

which is find... im not offended

#

if it makes him feel better...

vital drum
#

Overly passive play is not fun, you can come up with situations where some passive play is justified all day long, but I think it's fairly simple.

steady prism
#

been mod on few servers... used to this stuff already...

tribal wyvern
#

There are times where fleeing is 100% justified

#

And where engaging is a horrible idea

#

And even where the attacker is at wrong

unborn smelt
#

well if they wanna flee it's justified

vital drum
#

If you can flee, you can absolutely always do that

#

It's always the fault of the team allowing you to escape

steady prism
#

anyway.. @crystal plume even tho im saying what im saying... im all up for a mechanic that will reduce effectiveness of camping in boss lairs

unborn smelt
#

it's the attackers job and part of their skillset to stop em from fleeing

tribal wyvern
#

Like they waited for 3 teams to fight, to try & jump in 30 minutes later to attack the bounty team that might not have health chunks or meds to fight

steady prism
#

thats very much needed

vital drum
#

Fleeing is not passive play

karmic ivy
steady prism
#

people are doing it because it works and you cant blame them for that

unborn smelt
#

how you achieve that however can massively differ

tribal wyvern
#

And i did say that

#

Like 100 times

#

I gave multiple ideas how they could play

#

Again i need to repeat myself for the 20th time today

#

Cuz ppl think im a villain

#

Cuz dude clearly didn't bother about anything else i've said so far

unborn smelt
#

Nah we don't think you're a villain, or at least i don't

tribal wyvern
#

Just take that ONE teeny tiny comment and "AHA I GOT YOU"

karmic ivy
steady prism
#

😄

tribal wyvern
#

Thats fair for you to think.

#

I don't think iam rude. And i think that playing a pvp explicitly to avoid the pvp when you have a loadout to challenge people.
And for example don't sit shotgun vs sniper/long ammo player.
Is a coward move

#

If you had lots of fights, not much meds or low hp etc.
Ye i prob wouldn't jump into a new team either

frigid folio
steady prism
unborn smelt
#

I mean tbh calling smth a coward move - while maybe not gentlemanly is not that bad either

#

calling players directly cowards is a bit more rude - and the energy around it - is it a playful almost joke, or is it delivered dead serious matters a lot too

karmic ivy
tribal wyvern
#

Have to agree tho that it's a tad bit tiering when i get 4 ppl arguing at me at once. While i have to repeat myself & re explain stuff so many times over.

#

But anyway, if we did see some kind of agreeing in the middle then maybe we got something good out off it.
Ppl are free to play as they want, i think if you play a pvp game, there should be expectation to pvp & should engage in such if you have the loadout for it, as every situation is obviously different & unique.

#

And i think if fleeing is the first option that pop in your head instead of atleast trying something, is a coward move. Thats my point.

#

Got work now so GL out there dudes.

unborn smelt
#

they didn't insult someone directly, as in tagging them, a screenshot etc so it's fine

tribal wyvern
unborn smelt
#

But if they voice their opinin in such a way they also have to expect others to voice a diffrent one

#

but - they too must not insult them directly

karmic ivy
# tribal wyvern Iam me, thats who iam.

That I can understand.
I am me, as well.
As long as you like who you are, I think you are doing it right. There is infinite variety in the world of people.

karmic ivy
karmic ivy
umbral garden
#

pictures of the Stalker guy i suggested, in parts of the movie he looks slightly different and in a few scenes he has a crown of thorns, all could be incorporated into character design

celest pasture
#

So much of this discussion revolved around the word "coward" and differences in playstyles. I still think that setting bounty extraction to 1min would not make much of a difference in the bounty carriers ability to survive. It would at most probably result in them having to fight one more team and would make it that much more rewarding to extract knowing you can't just get to the boat or wagon and basically be home free. I play with the original commenter for this suggestion all the time and let me tell you, ALL THE TIME we will be at a place where another team did the banishing and WE will be fighting another team there and the bounty holders don't even try to THIRD PARTY, they just run. By the time we're done fighting the bounty carriers don't even care to fight and are already by extraction. This happens seriously way more often than is tolerable.

radiant river
#

Banishing should just take longer, that would probably be a better solution that doesn't encourage extract camping

unborn smelt
#

a fight with one team is a roughly 50% chance to survive

#

a fight with 2 is oly 25%

#

and a fight with 3 is only around 12.5 %

#

So one fight more or less is a huge detriment

solemn talon
#

@fathom geyser Guess you don't know that the derringer is only audible up until 40m

crystal plume
unborn smelt
#

you missed a 0 there

crystal plume
#

Ignore Foxy, it's an inside joke

solemn talon
#

It's a classic SadCryingCat

unborn smelt
#

oh

solemn talon
#

I see Rango has never experienced the "White Shirt Hunting seasons"

fathom geyser
#

time to use the derringer

#

love you <3

solemn talon
#

ITs an inside joke

#

Don't do it

fathom geyser
#

...

#

so its not silent?...

solemn talon
#

Its a joke to make new players be loud

fathom geyser
#

D:

#

i even deleted the suggestion

#

xd

#

oh well

#

it was a bad one anyway

frigid folio
#

I swear I can hear derringers from further away than pistols sometimes 😂

fathom geyser
#

its such a useless fucking tool man

unborn smelt
#

But on a serious not - it's really not, it's just not a stealth tool

fathom geyser
#

well its certainly not good for much else

unborn smelt
#

It's a pocket bornheim

#

it does quite well at following up on high dmg attacks

#

so hit with a sparks or martini, crossbow, etc and you can fish for a finisher

fathom geyser
#

or you know... use your secondary and have your tool slot be used for something actually useful

unborn smelt
#

yeah one can do so - but that's the derringers use

clever prawn
#

@little scroll if you want ever7yones name to be visible then why do you blur ur teams?

#
  • send report to crytek on their website, i feel like thats more effective
#
  • you can always see who killed you
little scroll
#

I just blur eveyone to be safe regarding the rules, i might be wrong tho

#

I can post without the blur tho, but whats the point? Its just random teammate

clever prawn
#

yeah so whats the point that you want everyones name to be visible?

#

u wanna see that one in a million hacker

#

for the cost of exposing everyones name

little scroll
#

its seem you dont understand the point from my suggestion, i wont explain further. just read it by yourself.

vague patio
#

tbh,you justmade agoodpoint of why the name should stay hidden; it just guilt by association.

bronze quail
#

There are no valid reason to hide other players names on the end game recap

#

And no, "mystery" is not a valid point

half stag
queen jungle
#

Simpler, better times imo. A lot more immersive

bronze quail
half edge
#

holy fuck the half aim in unable to pull trigger thing is so annoying

queen jungle
bronze quail
radiant river
queen jungle
radiant river
#

it is very immersive when i click the open game button and launch the game and sit in a loading screen and then look through my inventory in a menu and click my mouse to equip items

#

arguing that a menu that gives you better quality of life/user experience is "not immersive" is a weird argument

sharp veldt
#

@rocky rock known bug 🙂

#

@muted dust fixed in 1.8.1

fathom geyser
#

@tight topaz i would love to see that as a trait

tight topaz
#

i'd even take that as an item

#

instead of a fire bomb or something

fathom geyser
#

hmm

#

i feel like a trait to silently open doors would be neat

tight topaz
#

i feel like the entire community would shit itself simultaneously if you mentioned anything "silent"

fathom geyser
#

🙄

tight topaz
#

you may roll your eyes, but i made suggestions of silent features which made them shit themselves

#

this community doesn't like change

fathom geyser
#

well sound is a huge part of the game

#

so i can see silent features being disliked

#

seeing as using sound is a big part of ones' skill

#

lightfoot is op after all

tight topaz
#

using ones eyes is also big part of the game though

fathom geyser
#

thats different

simple flame
lavish grove
#

Lightfoot isnt op

#

Only difference is rather then depending on grunts and moans

#

You now actually have to listen to material sounds

#

Like metal being stepped on and wood breaking falls

opaque reef
frosty garnetBOT
#

@sinful linden, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

More spare bullets for the centenial please.```
little scroll
#

if by making hunter name exposed will violate the rules. why not just give the ability to report only ?

#

im okay with that too

unborn smelt
little scroll
#

well, if you do prestige boosting with a cheater ?

#

and headshot everyone on the server under 1 min

#

like this

unborn smelt
#

i'm very sure it isn't and if they willingly and knowingly play with a cheater over and over again reporting the cheater should be enough

little scroll
#

hmm alright then if you say so

#

im just seeing that as an unfair act, but if the rules allow that. i cant do anything ConcernedFrogeSpyglass

unborn smelt
#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

little scroll
#

yep, i did. im just discussing about my suggestion here

#

no worry mate

unborn smelt
#

You can also report via CS if you feel like its important to report the teammate too

little scroll
#

oh i didnt know that

unborn smelt
#

Yes

little scroll
#

i see, i'll try to do that again later. thanks for your info mate

unborn smelt
#

They may want to know the rought time and region

#

So they can more efficiently look through logs

little scroll
#

alright

vague patio
#

@keen bolt i honestly had that idea too quite a qhile ago, but looked into the mechanism of springfield and decided i dont know enough aout the mechanism, to make it realistically workable.
It wouldve been such a good sugestion,but i think that will never happen now that the berthier has that spot

#

my idea would have been more on the lines of having a slightly higher firerate but overall slower reload. maybe even lose bullets like the swift scooty

#

idunno

#

i just like the concept of harmoncia

#

devs could alsomake it compact ammo, and have the rest be like the normal springfield

keen bolt
#

It's kinda sad

#

But maybe it could be added as a medium version vandals

#

Since now there's Winfield Van. And Mosin obrez... We just lacks the medium one

vague patio
#

tbh, as long as they dont "fix" sawn offs i dont want more of them

keen bolt
#

Sigh

#

True

#

It's worse than uppercut

vague patio
#

the only one that kind of rivals the uppercut is the obrez

keen bolt
#

I agree

#

But it's medium slot so that's why people don't pick them

#

Even though it has better damage curve

#

Like a lot better

vague patio
#

tbh, i think it would even be a hard pick if they are one slot

keen bolt
#

Hmmm if obrez is 1 slot I'd be picking the 1 slot mosin 9/10 XD

vague patio
#

like yea you can land a 200 meter headshot

#

good luck trying

keen bolt
#

I did actually did a poll on what should hunt do with medium slot weapons

#

Consensus being 'do nothing'

#

Pissed me off but if that's what the majority thinks

vague patio
#

i mean

#

if people dont care about them, why change them

#

people aonly reall have an opinion if its a regular pick

keen bolt
#

Very true

#

Noone gives a f. About shotgun till slug is a thing

#

I mostly just plays Vetterli

#

But when all I'm fighting is literally 2-3 weapon the whole map it gets frustrating after a while

#

Mosin/Lebel - Slug - Scoped Mosin/Lebel

#

I rarely see anything else

vague patio
#

theres a whole thing going on in hunt meta which is worrying but i guess normal

#

but its a bit complicated to lay it out rn

keen bolt
#

True that

#

I just love the fact FMJ shakes the meta a little

#

Now having noticeable debut

#

Slug is the most controversial thing ever - or so it would seems

vague patio
#

nah

#

dolch, spam, dual wield, cain

#

the uppercut has also been a lot of deabte over the years

#

at least those are the nice neat topics in game

#

i dont wanna start about meta game shit

keen bolt
#

My friend hates him so much

#

He use him tho

#

But hates when he can't see the enemy cain

ruby magnet
keen bolt
#

Also the HV

frosty garnetBOT
#

@indigo flame, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

is it possible to get a variant of the nitro express without the aperture sight (so its regular irons like the caldwell rival 78) i really like the nitro express but hate the sight picture.```
ruby magnet
# keen bolt Exactly ...these 2 are borderline

Well... I still think slug is the actual straight upgrade and FMJ is borderline upgrade depending on your weapon. I.e. the smaller caliber the weapon the higher the benefit because the loss in MV is felt waaaay less on smaller caliber weapons.

#

HV.... I... dont know. Yes it's a straight upgrade, but the upgrade feels so minor after playing enough that it almost becomes a downside when you've established muscle memory for certain weapons.

little scroll
keen bolt
little scroll
#

besides, newer dlc skin mostly reskin from tier 3 and they can blended to the forest or terrain

keen bolt
#

Yup

little scroll
keen bolt
#

Imagine we got really cool looking and colourful dlc character

little scroll
#

nah, i dont want that happen

#

dont make this game like Call of duty crytek pls

#

pink suit is not good lmao

keen bolt
#

I mean something like ...

little scroll
#

maybe this discord can have community channel that takes focus on legendary weapon and hunter, like tennogen on warframe

keen bolt
#

Tru

little scroll
#

im sure theres plenty cool idea regarding that like you do on your latest suggestion

little scroll
keen bolt
#

Yup

#

The MC from call of Juarez gunslinger

#

If there is something I want a quick collab it's gonna be this one

#

But said game is arcade shooter telling the story of young mc

#

Also I love billy the Kid from that gam

#

A little tweak and he'll fit right in hunt theme

little scroll
#

gonna buy that if its released

keen bolt
#

And if we get Silas song but in Hunt style

#

It will be a big holy crap

#

And I'd shit my pants

#

Well I am death
None can excel
I'll open the door

...to heaven or hell

queen jungle
#

@terse elm Duos is the default way of playing Hunt and everything is balanced accordingly. While trios is a lot easier, you have the disadvantage of only being able to use world consumables twice, so there will always be one member of the team without the reward.

hot vigil
#

@keen bolt sorry for pinging you, but I read your soft point ammo suggestion, my question is just what guns should have access to these kind of rounds?