#feedback-discussion
1 messages ¡ Page 273 of 1
I wouldn't say that. Duos often ends in third partying a lot. It often feel's like for best chances of winning duos you want to be either the first or the last team to arrive at a boss.
Fights in trios are way more tactical, especially since you also can predict way more about enemy team movement. And I wouldn't call it easy mode, there is one enemy less, but the likelihood of having to fight all of those nine players is way higher then in duos
not to mention fighting a team over and over again since they can rez easier
Trios is definetly easier
Within the first 5 minutes you know exactly where your enemies are
Try that in duo's
You know exactly how many people are in one map at any given time
Try that when there are at least 6 teams
@random jungle I agree the legendary hunter randomised perk could use a change. I find myself dismissing fresh legendaries too with traits that either contradict or are straight bad. (Dewclaw, adrenaline and poison sense. That's a spicy one)
However giving flat out perk points will have people default to picking doctor 100% of the time. If it's 8 or higher. I don't think giving flat out perk points will have the desired effect.
On 11 points, unless I have a particular weapon loadout I want to run (cent with term handcannon) I will default to always picking doctor and packmule.
Trios is absolutely easier (and that's the reason why it's more popular).
There's only three other teams most of the time and tracking them is often hilariously easy. As you already mentioned yourself, there's also a much lower chance of being surprised by another team during a firefight compared to duos.
Since everything in the game is balanced for duos, AI is also easier to deal with and death is a lot more forgiving since there is one more partner to potentially revive you or to turn the tide of a fight.
Difficulty in Hunt is solo > duo > trio
Solo is the easiest when your rating is low enough to make it into a easier bracket tho
especially when you run a scope
100% this needs to happen because the bow is already crippled enough with having the draw time take all day ( add a draw speed trait!) Or add broadhead custom ammo, or just up the bleed to severe, or the damage in general just go up
Teaming up with 5 Star 1.1 - 1.3 KDA teammates in sweaty six star lobbies (me 6 Star) just sucks. I tested it with a friend, i have a solo MMR of 5.5 and he has a solo MMR of 3. Still we get matched together and noone is having a good time. pleeeease fix random matchmaking.
so you're telling us that you're mad because you don't get matched against low elo when you play with your friend ?
Look here... Dum Dum ammo 37 meter away THROUGH WALL with Nitro:
Just happened...
Dum dum ammo splits up and gets stuck, dont know why they made it so penetrating... but anyway
With bow, as you saw in the video, you need 3 fully charged arrows from 30 meters đ its ridiculous.
I hope they see this and youtubes on how bows really work on distance, and makes it more powerful from distance too (Its already hard to land arrows from long distance... 3 arrows shouldnt be needed in the torso)
I got no problem with the speed of the draw... the problem I got is as said, you need 3 fully drawn bow shots for 30 meters kill in torso, which is completely ridiculous
I haven't watched but I already know the bow is a hit marker factory, I got a hit marker at full draw from 1 meter the other day. THE BOW NEEDS SOME HELP
Yeah I posted a video where I had to shoot one guy 3 times in the torso at 30 meters distance to kill him.... (I only hit 2 but it was torso shots)
And I posted a video above (2 previous comments) that shows a normal bow (not compound bow) is lethal up to 60 yards (ATLEAST)
Bow is already a hard weapon, you have to compensate the height, the movement everything by adjusting aim... but yet its so weak on distance
"With bow, as you saw in the video, you need 3 fully charged arrows from 30 meters"
I don't know where you got this from when you hit 2 different people once each and presumably hit the arm as you are shooting them from the side
Afaik bow can 1 shot at 30m when hit in the upper chest
You didnt read the text then.
I hit him ONCE before, then I hit him again (the Ronin) thus, he was bleeding... but my nvidia experience thingy only records for 25 seconds.. so the first shot didnt get in
It didnt tho, I had to shoot 3 times to kill the Ronin in the video.. you see him bleeding in the beginning.
I only play bow (I can send like 500 videos of kills with the bow if you dont trust me)
I cannot confirm that you hit the upper chest on that shot as it is not on the video, the ones on the video look like they could've easily been arm shots
Well, he was bleeding as you saw... I am 100% sure I hit him in the upper chest before... but even if I didnt, if you look at the second shot, I hit him the torso, but he didnt die
My recorder only records for 25 seconds and either when I kill someone or when I die... so it captured the moment from when I die and unfortunately it was 1-2 seconds to short to show the first shot
Its way to weak if you think of how hard it is in comparison to other weapons. Like waaaaaaaay to weak (close is good, but its range damage needs a buff when you think arrow drop and velocity)
The bleed just needs to be increased to heavy bleed like the xbow and a base damage increase would be nice too
It just NEEDS IT SO BAD, like Vipra is saying it is quite literally one of the hardest to use weapons in game because of the anemic damage
From my experience it's only problem is lack of limb pen and arm shots
When it actually hits upper torso it's pretty good
Im fine with everything else, I just want more damage on the range because of how hard it is to use
Close range yes... but long range, to need 3 shots is kinda under powered when you think of how hard it is to aim on distance with it
Even if you headshot it feels like they are not dying even at range, it should get a better multiplier and better range damage
It's not like it's exactly intended for range anyways 
I think the crossbow is more intended for that
Trading speed and efficiency at close range for more 1 tap range and less drop
Haha its the opposite lol. A bolt is short and weighs more... a bow arrow is for longer range đ
And here, you can use the bow on distance, still very lethal.. there is hunting videos where they kill a big buck on over 60 yards with one shot with a traditional bow
https://www.youtube.com/watch?v=nF-lbhMO0i8
100 yard? 150 yard? 200 yard shot with stick and string??
WILLIAM JOHN COMPTON, HOWARD HILL, FRED BEAR..
These guys have stories of shooting wild game into the 150 yard range.. Brad Werwinski gave it hell on this homemade archery course. he mostly determined that he needed much more practice haha.. but also, that he knows those stories had to be...
Yeah I don't really care about the real life aspect
I'm speaking about how it is in the game
Also I do not need to be pinged for every response, I am talking here anyways
I was answering the specific comment.. with the "reply" button
You can do this for that
Well.. the game is trying to simulate most of the weapons to be realistic, the usage, the animation and everything is very detailed..
So why wouldnt the bow be realistic in the same way? Just saying, its needs a buff on the range damage when u compare it to how hard it is to use
But I guess u just wanna be stubborn and come with excuses đ
Like its nothing bad with tweaking an item/weapon so its balanced
Its a good thing!
Because it's still a game where they have to sometimes do something that isn't realistic for the sake of balance and giving weapons an actual niche
Crossbow is slow reloading but does more damage and has more range
Bow is very quick but isn't as effective at range
Makes perfect sense from gameplay perspective
I wouldn't mind a buff to hundred hands trait as that got nerfed a bit too hard
The fire rate is irrelevant because it doesn't do appropriate damage for the effort
Its not that quick when you have to charge it fully 3 times to kill someone at 30 meters dude đ
What Im saying is, the bow shouldnt be one shot at like 300 meter (if thats even possible to hit someone from that range without 500 tries).... im saying the bow needs a buff up to 100 meters atleast..
It has to get buffed on the long range, becasue u have to compensate height and movement when enemy is further away... I got over 500 hours of playing the bow.. there are so many other OP items in the game, so why not just make the bows damage realistic when there is weapons like Nitro, Crown and king etc...
Afaik even an uncharged shot can 1 shot to upper torso at close range
They specifically buffed it for that not too long ago
I dont know what Afaik means sorry
As far as I know
Oh ok.. but still not talking about the close range... im talking about distance shooting.. the close range is fine
I still think the only problem with it is inconsistency due to lack of limb pen and arm damage
Im gonna assume you dont play with the bow then if you only think that the only inconsistency is limb shots and not the range damage fall off
I have played with it often
Not anymore as I prefer consistent damage as long as I actually shoot for the center of mass
I doubt that... if you played with the bow alot you would have noticed you hit people in the torso over distances like 30 meters and you dont kill them with 2 shots with fully drawn arrows
Thats kinda lame since you have to PREDICT their movement and also compensate the distance by aiming above them
The other guy felt the same way, thats its too weak on distance, I bet many other players would say the same
We don't need another 1 hit kill weapon that can kill up to 30m
Do you want some consistency? Take a rifle and aim to the head
You missed the entire point
Tell me what is the point then
Read
Hi - the servers are lagging. It´s not possible to play a good PvP fight today in Germany. Why don´t you invest in better servers? I don´t get it. đŚ
Do you happen to have Telekom or 1&1 as your ISP? Those are known to cause issues from time to time.
It's not as easy as you may think to upgrade servers for some games
I was experiencing some pretty bad desync yesterday on europe servers but you kinda just gotta cope with it
it´s Vodafone / earlier Unitymedia with 200Mbit - and other games like FIFA or Cyberpunk dont have any issues with that. These are the Crytek Servers. Everyone knows.
why other games like Battlefield have no problems with lags like Hunt Showdown?
Is it a question of money?
yes and no
games like battlefield and cod are run by much larger parent companies than a company like crytek, and also some games have limitations with the types of servers you can have.
also if you are trying to say that battlefield has no problems with lag being 2042 then I think you should check its player count and that might be enough for you
I´ve heard that Battlefield has a lot of problems. The lags aren´t the reason for the numbers of players. But why in 2022 there is no solution for Hunt Showdown? I would pay 5 Dollar a month to play on smooth servers to have fun with that game.
it´s a shame
the servers are smooth sometimes but they do have their ups and downs its probably just an issue with the server provider that crytek uses for hunt but thats all I really know
just gotta enjoy it as it is
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Ritle: Hogzilla
Description: a truly humongous boar that has been touched by the Sculptor and now wanders in the wilds hunting down anything that crosses its path. Random spawns and won't enter compounds but would stalk and wait for prey to leave them if it chased them there```
@nimble spire Dangerous Hunts 2? Lol
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You're reading comprehension is very poor lol
"over powered".. its not over powered since your aim has to be much more on point with a bow than anything else.
"overpowered " Its not over powered, its realistic, a bow can kill more than 50 meters away.. just go watch hunting videos with bow.
"without making the bow overpowered" makes no sense what you wrote, since they got Nitro (I posted a print screen where I get one tapped through wall with dum dum ammo from 37 meter)
"without making the bow overpowered" makes no sense again, since there is two weapons besides Nitro, called Mosin Automat and Crown and King...
But yeah, bow over powered even tho you have to aim more carefully (adjust height and movement prediction from long distance) đ đ
And no, it was no limb tag. It was in the torso đ
You didnt even see the first shot lol
Please keep personal insults out of this.
I tagged the Ronin TWICE, therefor he was bleeding
You're annoying, I have to write same thing 4 times because U dont read the comments you reply too
No insults, just facts and observation
So tell me what is the point. You are complaining about a gun being inconsistent on medium range right?
bows can kill from 50m realistically.... alright so what can guns do realistically ?

I mean the sharps is accurate up to 900m irl. And can be used even further.
Who cares about realism
that was kinda my point
he was saying a bow can kill up to 50m, in game with guns, making that argument doesn't make much sense to me
IRL a bow can also kill much further than that...
you're likely not very accurate that far
But it sure as hecc is still lethal with a strong bow
oh I know
He was saying that
And even simulators are not that realistic
this message is what I was referring to
If I'd wanted something real i would have joined the army
On another note - look at the cool pistol i saw at a local castle today
photo kinda shit because no flash allowed
So the whole point of this guy is:
1-bows can kill irl from more than 50m
2-bow can't be op cause nitro exists
yep more shots are lethal, shot placement is more about how long you have to reach medial assistance, because it should be assumed be shot in most places on you are leathal
But that would be kinda cool in Hunt
look like fancy target pistol, did it have any info on it?
sadly no
New long ammo single shot
I wish they had info on it - but looking at the other guns on display there it might fit Hunt's time frame
was in a showcase together with other prussian equippment like helmets and sabres
I kinda want a full length double barrel shotgun but rival slugs kinda took that spot
I mean realistically it'd propably be too expensive or kill the Romero
also that
I mean it would be priced like rival slugs if rival slugs didn't exist I guess
but either its useless or kills the romero now
Safari gun could be fun
I wouldn't hate it still i think
is there any that have a special thing about them that come to mind ? double barrel i mean
nothing special about them really
with rival slugs the idea of a longer range shotgun with two shots is taken, other wise it would be that
without headshots ofc
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can we please get the crossplay to work in this game?! i want to play with my buddys that have playstation while im on xbox but thats not possible?! i can fight playstation all day but cant join up with friends why?```
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can we please get the crossplay to work in this game?! i want to play with my buddys that have playstation while im on xbox but thats not possible?! i can fight playstation all day but cant join up with friends why?```
FUCK!
It's not that hard to post something within the guidelines mate
he right
@grand cairn you missed.
and/or you were ads which is bugged on the romero right now.
yeah but i want it immediately
patience is for the weak
my bad i actually have a full schedule
âi did not play the event but i want the event reward, which is early access to the new gun and ammoâ
i played the event but iâm also a functional human being with school job friend family and significant other so i think since the event is over with it makes sense to start letting people use the guns and ammo

so your entire complaint is that the time to wait is.. a couple weeks after the event ends instead of exactly when the event ends?
itâs not a complaint itâs a suggest goddamn my bad đđđ
you out of my ass
you could describe the difference between a complaint and a suggestion then lmao but it sounds like youâre just drowning in FOMO and need to cope.
so sorry not sorry I dont have any sympathy
cope harder.
next time they should make anythinglong ammo event exclusive and not add it after the event back
Could we possibly get another version of the gunslinger? She looks like an angry frog.
Maybe after doc holiday or wild bill hickok.
no
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Can we throw Dynamite without igniting it?
e.g throw it in a place and make it explode by shooting or throwing a lantern on it?```
Don't listen to them, new weapons in an event and making players who didn't unlock those weapons wait until the next update is incredibly stupid. It only discourages players from even playing the game until that update happens. They should only make skins exclusive to events.
EXACTLY
These people would get butthurt if they got the event skins any other way.
That same argument could be used for any event weapon unlocks.
this is just the first one with a longer delay
and this has nothing to do with event skins.
yes and it's definetly okay to say it's not a good idea to make it a long delay
I personally think it was a pretty bad idea too. Not testing the weapons on a live environment - but the locking it for an unknown amount of time past event was bad IMO.
Not in a "I want reward even tho i didn't finish" sense - more in a "It should have never been the reward to beginn with" sense
so whatâs the difference between a delay until the end of the event and a delay a couple weeks later? The FOMO?
not to mention iirc all the weapons variants and ammo were unlocked if you just halfway finished the event
imprints on actual gameplay
considering the slate now, it probably feels really stupid to not be able to get the weapon
potential balance issues
and thus having people locked out of potentially pretty imbalanced guns for a while
Like rn people are stuck not being able to earn acess to the weapons
its stupid but i think people really exaggerate things
if they are directly available after the event that's not an issue
because you either play during the event to unlock it via event or after it to unlock it via bloodline
Does this all mean we will have another wave of slate slugs? Happy happy joy joy
It's not the end of the world - But Imo they should change it for the next event that potentially comes with new stuff
the balance bit I get but if you donât feel like you could acquire it during the event via event, whatâs the difference when you also cant acquire it after the event before itâs bloodline unlocked?
Well that if it's unlocked directly after the event you instantly get the chance again to unlock it
if it's after a few weeks you're stuck for those weeks with it locked
one allows you to "progress" while the other forces you to be stuck in that situation
I mean, tbh even with the balance bit, its still problematic if for example the bow was OP
To a degree yes - but far less than like this time
but its the illusion of progress and the illusion of being stuck. While youâre stuck in the middle, you would have been stuck by the event during the event
the fact that you get points toward unlocking the weapons is moot if you cant unlock it during the event.
no it's not moot
for the time during the event maybe
but maybe i am just unlucky and have no time during event but have ample time after it
in one scenatio i can instantly progress towards unlock again in the other i'm stuck
Now it's not the end of the world with the timed exclusive past the event - but IMO it's be better if either everyone or noone gets it past event
eh. that just feels contrived.
And yeah sure. But thatâs not what I was arguing with earlier.
Doesnât matter much anyway.
yea a lot of neckbeards in this server don't understand what that is lol. locking content behind an event for this long is pretty cringe though. I mean I did the event but still it's kinda stupid. with the light the shadow event you didn't have to wait this long even though it was bugged or something for a week or two if you prestiged.
you know, calling people neckbeards for disagreeing with someone is kind of hot dog water.
This would certainly be a better alternative. It stays exclusive to the event and everyone waits after it ends for testing purposes and release it later
you guys can agree without collectively stroking each otherâs rage boners.
and thereâs a difference between âI want the event weapons nowâ and âI donât think the event weapons should be lockedâ
but w/e
I mean true - thats why i specified i think that shouldnt have been like that to beginn with
To be constructive - smth i thnk ciuld be cool is a limited time event gamemode with premade loadouts containing the new guns for example
Say make the loafout selection in qp have 1 slate and 1 new army loadout and disablr the other stuff.
That would be pretty fun tbh
events would be a lot cooler if they had an LTM of some kind and (while continuing to include early access to weapons) focussed on cosmetics, then after the event ends the weapons are added to everyoneâs bloodline
for clarification for the neckbeards: itâs not fomo, i donât want free handouts, i completed like 2/3rds of the event i just donât think adding guns behind an event unlock then not letting the entire public test them for an unknown period is kinda a dog dookie idea
i mean the event lasted a good little while so itâs not like adding them to bloodline after the event ends is ruining the experience, if anything itâs better bc it lets everyone test the weapons so that the entire player base can agree that, for example, the slugs on the slate are overpowered and not just a niche percent that grinded the event
Buff the bow please, you shouldnt have to hit someone 3 times in the torso from 30 meters distance when its already a hard weapon to use
good thing two shots will kill someone to the chest at 30m, but I feel like this has been covered already
Done with this game. Thousands hrs in it and money into all skins. You havent done anything to stop pre- lobby party teaming. Done. Last time Ive reported it.
They ve done nothing, i can feel it đ
not like they have something like a message pinned here or something
Accurate yes the question was lethality at what range is the projectile still potentially Lethal
I'm not really understanding why in 5 star queue I get full 6 star teams with 3.5+ kds with skill based on
I would imagine that a 6 star with a 3.5+kd has quite a bit more MMR than a 5 star
But I digress. Just a little annoying is all, havenât had a genuine fair match in a long while, kinda getting on my nerves
not necessarily, and if they did, then idk u want the game to do, put them in an empty lobby?
legit if youâre bothered, you should probably just hide stats.
If they did, then put them in MMR range that is not as low as a 5 star
It takes like 5 seconds to revive
And ima go assume some things here
But if you or ur mate die during/after a revive
Youre doing something wrong
@burnt mulch @storm bobcat
Couple of issues with the current system as far as I can observe. Hunt servers will always prioritise full lobbies over matchmaking.
Even with skill based matchmaking (SBMM) off if there aren't enough players close to that 5.5 group star rating it'll throw in people from lower brackets because it needs to fill it up regardless of SBMM on or off.
It is correct that KDA doesn't calculate directly into the matchmaking. But one can assume that having a higher kda means higher skill calculation and thus higher matchmake rating.
In my opinion the bracket ranges for matchmaking is too clustered. Largest group of players reside somewhere between 3.5 to 5 star personal rating. So whenever you hop in with your 5 star buddies you run the risk of having a group mmr or 4.5 or 5. Which puts you in eligible range for those 5.5 group, 6 star murder duo or trios.
@dry oak, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Trait title: Bodysnatcher
Description:
A 6-8 upgrade point trait that allows you to grab a grunt as a temporary meatshield. The grunt must either be grabbed from behind or dazed from a single non-lethal melee attack.
The grunt itself can only be grabbed for approximately 3-5 seconds (either they would start to hurt the player until released) or they would simply break free. The grunt can take a single headshot or up to 2-3 bodyshots before they are killed. The player holding the grunt can still be killed with a single headshot (most likely half of the players head would be visible as they're peeking around the grunts head) and they may also be hit in the arms and legs.
An optional feature would be the ability to kick the grunt straight ahead of the player, possibly having a camper giving away their position by firing preemptively or setting off traps hidden behind a door.
Feel free to hit me up for further discussion.```
- Whereâs the source on full lobby over matchmaking?
- you canât directly assume that someone with higher kda has higher matchmaking rating. KDA is a stat affected by some of the same things that affect MMR but the two are not directly related to each other.
- I donât follow.
@dry oak, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Bodysnatcher**: A 6-8 upgrade point trait that allows you to grab a grunt as a temporary meatshield. The grunt must either be grabbed from behind or dazed from a single non-lethal melee attack.
**Details**: The grunt itself can only be grabbed for approximately 3-5 seconds (either they would start to hurt the player until released) or they would simply break free. The grunt can take a single headshot or up to 2-3 bodyshots before they are killed. The player holding the grunt can still be killed with a single headshot (most likely half of the players head would be visible as they're peeking around the grunts head) and they may also be hit in the arms and legs. An optional feature would be the ability to kick the grunt straight ahead of the player, possibly having a camper giving away their position by firing preemptively or setting off traps hidden behind a door.. Feel free to hit me up for further discussion.```
- I dont have the source for that one. Could perhaps ask a Mod or a community manager for the actual details. Maybe it's even on the hunt website.
- I didn't. I said it's correct to say that matchmaking doesn't use KDA DIRECTLY as it's statistic to determine who to match up against. I said that people with higher KDA's will kill people more often. If you kill an enemy hunter your mmr does rise, the amount varying on the mmr of the killed hunter, but kill enough low mmr hunters and you'll climb to the bigger fish. You just take longer.
That's why I'm saying it's fair to assume people with higher KDA could have higer mmr (and yes I know KD farming is a thing, so are edge cases) and give the feeling that KDA rating is responsible for matchmaking. - Allow me to elaborate. a lot of people see a group of 3x 6 star players and assume it was an unfair match without looking at what their combined group mmr rating was. The combined group mmr rating is what you get matched again.
So for example those 3x 6 stars are matched in a 5.5 rating group, get matched against 3x 5 stars with a combined 5.0 rating.. that's a fair match, but it doesn't feel that way.
The reason is often than there's a HUGE difference between a decent 5 star, high 5 to low 6 star and the absolute veteran 6 stars. That bracket is too cluttered.
Added the fact that you can climb mmr rather easily in this game, you gain mmr quicker than losing it is that you're quickly moved into the range of those 4.5, 5.0, 5.5 group mmr ratings. while you might not be up to par to those people and get absolutely gunned down without feeling like you had a chance. Even though the mmr system thinks a 5.5 group against a 5.0 group is fair game.
the 5.5 group is randoms and the 5 group is a premade.
and really, given how much I pingpong in rank, I feel like the only reason people think its easy to climb and hard to drop is that they remember themselves at high rank more clearly and not dropping (because MMR is delayed) because they donât enjoy being at high rank.
Is it personal opinion that you go up faster than you go down, or is it from another source?
okay 3, THREE, DREI F-ing times in a row my random mate got shot and immediately left the game. We NEED a penalty like "15 minutes no playing for you coward" for this SOON!
thats randoms
sorry this doesnt help, if they play like that they should go solo. A penalty would block this shit
i mean 3 times i fought off the other alone just to see
otherwise a cool idea, but they've made it clear they will never add darksight for bodies since it'd give too much meta knowledge for fights @austere stone
@sacred barn that plus the mmr reduction would be wayyy to much imo
@ashen girder having skillbased can help when it comes to the 5-6* issue, though you probably know that.
@atomic lintel Would be nice, but could be pretty ridic when it comes to the godguns. Might need retweak to bar some variants from that or have it set to an wep xp bonus rather than straight unlock. Possibly a random chance thing as well to determine which variant/ammo unlock.
@lavish grove an option to choose to mute white vs red pings would be really cool too
the suggestions channel is hilarious bc last time i made the exact same suggestion it was overwhelmingly accepted and now itâs the exact opposite
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I want your opinion on my idea I bought a new mode on Hunt Showdown imagine The Bounty but one or two people extra and they are Runaways from the prison and they have to extract so they have either to kill someone and loot him or to Kill the Boss an extract but the caviar is they start only either with dusters knives or knuckle knives they have no medkit whatever they find in the map if they survive they will be rewarded equally and if a hunter kills them all runaways prisoners we'll have a standards bounty for instance $100 but as a prisoner, if they manage to kill someone before they get killed the hunter that will kill the prisoner will be more rewarding The Prisoner will have a higher bounty```
the strongest thing I can think of is having high velocity on the winfield right out the gate. what godgun unlock do you think would be ridiculous
avto is the main one that comes to mind, slugs are all concerning as well
came back after a month break.... enjoyed myself for 5 minutes until every match turned into hunt sniperspamdown, ruining the game for me and a few other people i know, boutta take another break, get tired of it, and if they do nothing then prob uninstall, after 487 hours i think im fed up
cant when its a prestige 100 6 star 4.5 kd player who refuses engagements ._. and ur right im takin like 4 months off
iif it wasnt hard I wouldnt be here
but thats besides the point
its more so like i said there is 0 variety
if i wasnt facing sweaty tryhards who only use sparks/mosin camping in bushes with their favourite p2w camo skin then maybe id enjoy the game
but unless theres an event its only long ammo
absolutely demoralizing when you have to fight yet another trio of long ammo rats who think their hot shit
only to run out the clock or have them dip because unless they get their easy headshot 100 meters out they run away
i despise the games meta and with that, im done
yep, either quit goin against em or join em
and sadly i find that kind of playstyle absolutely atrocious
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put the game on the brazilian psn```
well after such a long range the bullet drop off wouldnt be noticable until the mentioned distance, its a sniper so the trajectory should be consistant until the farther ranges
just some sort of way to deter the constant long ammo
Please do something about all the cheating. It's getting ridiculous again. Lost count of how many times I get head shot from 200 meters with an iron sight rifle when I peak a random corner. And yes, 50% of the times I suspect cheating it's a russian steam account with less than 10 games on.
@umbral garden give me dusters over a knife anyday
Ruining the game is not a way to reduce long ammo usage lol. That'd just nerf everything else. Realistically the lower calibers would have more drop over the higher ones. They could just reduce the damage range or velocity to make long ammo less common. Or like literally attempt any kind of nerf.
Instead of not touching it like they have since it existed lol
ya... i guess im just tired of the constant trios of snipers.... then again being in a squad with a 3star and 4 star then being matched with constant 6* squads definitley doesnt help...
im just fed up so im just gonna take a long break
Then everybody is gonna complain that long ammo is too much expensive for what it gives.
The point is that the game is based and supposed to be balanced around economy, but, as everybody knows, economy is totally broken atm
The High risk high reward thing is not a thing anymore and almost everybody can run expensive loadouts without caring
So they have to fix the economy or the whole weapon balance of the game
I mean money used to actually matter but then they added quickplay and gave everyone money 24/7
not at all, I know no one who uses quickplay for cash they just hop in and see what happens
I whole heartedly agree with Rob, the fact an avto struggles go deal with a person 40+ meters but u can buy a 199 sniper and drop them is kind of unfair
there is no economy
doesn't matter if they use it for money or not. you can get free mosins like constantly even if you're ass at the game lol
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Perk that makes reviving teammates fast? For balancing purposes: Maybe makes the user slow? Or reduces hp to the point where long ammo body shots?```
Sounds greedy but It would be nice to buy the legendary hunters for free again since we already payed for it with micro transaction. Wouldn't care much if they didn't have perks
are you the bounty camp with shotgun duelies?
@onyx edge i want slugs nerfed too, but at this point i would rather see them completely reworked.
at this point slugs are just a direct upgrade to buckshot, so even with more recoil they are still objectively better.
more reliable OHK plus the ability to extend your range out to 25+ meters means the only downside is money, which really doesnt matter since the economy is completely blown out in this game.
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I mean, that is kinda like saying: "my highly expensive shotgun has troubles dealing with a cheap rifle at rifle engagement distance"
Hunt isn't Tarkov, the price of your gear is not what determines whether you win
Pretty much
But again you could argue sparks is one of the best gun in the game that offers overall versatility for really cheap
And with no trait needed!
True that
I think it's subjective between these 2 gun
Pretty much same job
But sparks edges out if it came to pure sniping
Martini has great riposte variants but since revolvers became 2 shot kill I rarely rush people with melee anymore
I wonder why nobody runs the martini if it's so good
Velocity
Doesn't fit the sniper-campy playstyle of some people
And a lot of close range player plays winfield/shotgun
That's the reason ig
Tried the Martini but doesn't work out for me
When you really want a single shot rifle get a sparks at least it has a somewhat decent mv
You barely ever see a martini out in the wield
That's the main problem with them
When it's single shot it's either bleeding springy or sparks
Springfield is also very rare. Some berthier/lebel but mainly mosin with a sparks every now and then
Yup
But just listing the 2 most frequent for single shot
And yeah Mosin/lebel/Berthier is everywhere
When I take Springfield once in a while I feel like the special kid running it
You're not alone lol Bleeding Springfield could work really well close range but damn
I felt constantly outclassed
Thats the point, hunt is balanced around economy. Expensive weapons should be rare and cheap weapons should be frequent but its not like that anymore. Atm every match is full of high tier weapons cause almost everybody has money to spend.
Quickplay, money bags, loot, mr chary. more money x clue ecc and now even quests, farming money in this game is easy even if you lose and this thing fucked up the whole balancing of the game imo.
So if they want to fix there are 2 things than can be done:
drastically change economy and make it work like it was supposed to be or change weapon balance based on the fact that economy is fucked up. I dont know what is better, but probably the first option can work
Martini is funny to play on medium ranges, specially into compounds, the slightly faster reload makes the difference and explo ammo is fun and has some utility. But overall its a normal weapon, nothing special, only funny to play when bored of playing mosin
(deadeye and marksman are trash btw)
They killed explosive ammo, it was before they nerfed it
explo is still good utilty on the martini, when i run martini uppercut i take one stack on explo ammo just to destroy doors and windows
one martini explo + 2 shotguns can be very useful for pushing
but as i said, is a funny gun, not strong
I take Springfield dum dum and conversion pair fmj when I have my funny 5 minutes
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please give us flechettes on the romero it wouldn't be op just a fun meme ammo that would be really fun to snipe people with```
if everything gets slugs, then everything should also get flechette
Pretty sure if you change how people gain money now, you're only screwing over new players.
The only thing that could fix the economy is a wipe.
Doesn't matter what you do with the income, people at 100k-3+mill won't be affected
you are right but i think that new players shouldnt be helped that much, learning is part of the game and giving them free money just cause they are new is not good
Ye but making it harder for them is not a good way either
economy based around prestige has proven to be dumb
Since they're going to be the new playrs with the worst weapons vs experienced ppl with the best weapons
but as other hunt problems, its too late for fixing
not really, there are good cheap weapons, not op, but good, and low level players having weak weapons and high level players having top weapons is part of the game
it always been like that
the problem is that atm everybody that is not prestiging or have bought the game yesterday is full of money
economy only works for prestiging people or super new players
When i say experienced, im not talking about 2k hours players.
And i didn't say that it was.
But what im saying is that you're just making everything harder for newer players. You're not dealing with the issue.
And making it harder for newer players means less people who stay to play.
The issue is that some people sit on to much money, which cannot be fixed in any capacity. Besides a wipe.
Game should be harder for new player but older players shouldn't sit on 1mln s
Dollars
Yep, but as i said, is too late for any fix
Well the game is fairly hard as it is.
They had to think about that way before basing the game economy around prestige
Ye for sure
Wiping now would make a lot of people mad
Personally i don't care, i have 500k and i wod be fine if they wipe
But i think that im the only one lol
@strange quarry LeMat doesn't have flechette either :(
That's the one I want it on for combo with sparks!
justice for lemat
A wipe won't change anything
Still better than having people who can play top tier weapons every match
But a single wipe can't fix
Only multiple wipes, but who knows
It's like balancing by price a wipe only hurts bad and/or new players
Yes but we can't think only about new players
For new players economy is fine
They get money easily and have valid cheap loadouts that they can play
You mean a wipe down to 4k dollars, would hit new players harder than the veterans? I genuinly doubt that
If bad or new sit on 5k 6k 10k 20k. And veterans on 3million.
My bet is that the new players are hit the least
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The game needs to add new transportation such as horses and trains roaming in the map```
For many bad players a reset to 4k every prestige is their only way to get money again. When you struggle hard to make money and make it with a good week to 20k it hits you way harder as someone who makes 10-20k a day.
Reset and wait a week and the good players will be at 80-120k again without problems
why not a money cap?
or something that makes you get way less money the more money you get
idk, i think that economy is just fucked up anyway
Still that would change nothing, like you cap it to 10k so what? I've still 49 storage hunters and can run 30 times mosin/upper before I even start spending money
also the fact when your win rates reach a certain point, 6000 is more than enough of a buffer even on a really bad day
vs someones whos win rate is lower, they will not have the ability to save money and will be stuck lower tier builds longer
I do think economy needs a rework
but I don't think a cap will do it
Not when I spam legendary hunters until I don't get decoy resupply, steady hand and magpie 
More money sinks is the best solution imo
Instead of artificially trying to limit people's success
smh why wouldn't you want steady hand, magpie, or resupply? 
I think Tarkov did some dumb event where they locked all traders and players had to give money in specific spots on the maps as ransom to get them back
Because players had too much money
Which to me sounds ridiculous 
I must say, if I ever worried about how much a build cost before, that worry disappeared completely with Chary. ( I also just got better at the game too)
No matter how you change it, it won't change the fact that bad players struggle with money and good players won't have a problem at all. The only way would be remove money so everyone can pick any gun when he feels like it
This way you would give everyone the feeling you get in high elo that you mostly see mosin, slug shotguns and avto/nitro
I don't really see excess amounts of money as an issue as people will most of the time swap out their loadouts for variety anyways
Like I could run nitro dumdum every match if I wanted to, but am I really going to?
I also don't see the problem but some do when you look at the discussion here
Or mosin uppercut, maybe for few matches, then I need to swap out to something else for fun
Maybe it's the same mindset like "if I had those guns I would wipe servers" while every time such a guy runs a mosin/dolch he gets wiped in the first engagement. Good player with nagant p vs bad player with a Mosin my bets are on the good player any day
is it just me or are the shotguns kind of buggy at the moment, usually one hit two hits max from a shotgun and your opponent ist dead but these days some opponents even close range take three shot to the face
as sad as it sounds variety is often source of frustrastion, especially at higher mmr, some weapons like the vetterli for example are really fun, but when people don't die in the body bc of your lower dmg (dmg falloff) you get frustrated and switch to long ammo, like i found myself in to a video of hornet were he got shot from 30 meters from slugs and lost like 90ish hp, same distance but with vetterli did like 50ish, I really love variety but the difference between some guns is just too much sometimes and I think that amount of inconsistance is what brings most 5-6 stars to just stick to long ammo-slugs-nitro and sometimes dolch
Well ye who would of thought that you need to aim with a weapon even if it's really good.
Thats pretty obvious xd
It should be but you hear it pretty often and it's always the guy who runs springfield on a white shirt because he's broke
Think people compare weapons usually.
and the one with a mosin has a much bigger advantage.
Pit a springfield player vs a mosin with equal skill, the mosin wins.
vetterli > mosin
who ever gets the headshot first wins when it comes to equally skilled players
What?
Which is far easier with a high velocity.
vetterli has hv, faster rof, and plenty of headshot range
itâs literally better
Sure it is
Whatever yo say
I do say that because itâs true
sure all I say is loadout alone won't carry you when you suck at the game
Mosin > vetterli wtf u on about
Get ur drunkass outta here.
Spitzer with over 400m headshot range and 800ms
We didnt speak about that
Its not better, but im not spending a second more discussing with you
oh no someone disagrees with me on the internet
I take a vetterli over a mosin anyday
if anyone who disagrees with you is ânot worth your timeâ you wonât get anywhere in life
ÂŻ_(ă)_/ÂŻ
long ammo is plenty balanced
The amount of money people have is pretty irrelevant for economy balance. It's the income versus the loadout price that need to be balanced if a monetary balance is desired.
In that way the price of a loadout becomes basically a bet on how good you are going to perform.
People sitting on lots of money are mostly those who perform better then they are betting on. And people who just play a lot with cheaper loadouts and therefore have had higher gains. Wiping just punishes people who say that instead of running an expensive loadout every 5 matches they run 10 expensive loadouts after 50.
However, it currently is pretty easy to make money and I wouldn't be opposed to reducing the non objective (or non bounty) sources to make money mismanagement a bit more punishing.
agree
Randoms matchmaking is the worst matchmaking ive ever see... GG Crytek
I think its the best I have used, what makes you think its the worst?
The mm isn't the problem it's the guys playing randoms
Ask yourself who plays randoms? There are 2 kinds of guys there, those who don't care about useless mates and those who are to bad to get mates willing to play with them more often than once in a while
Or people who don't want to talk lol
I used to do randoms when I was in a discord with someone chilling and didn't want to give a damn. But randoms are more predictable and shit nowadays. They always leave after dying. I haven't bothered playing with randoms in forever because no point in playing with cowards if I can just play solo.
^^^^
play solo then, i mean, why playing with teammates but without playing like a team?
I think that randoms are made by 10% normal players skilled or not, 80% of casuals who dont have nobody to play with or nobody who wants to play with them and 10% of idiots who are farming kill using a couple of human shields
I also hated clutching for my teammates to leave
yeye i know lol, i was referring to the guys who dont want to talk that you talked about
maybe they should incetivize more the use of discord idk
@nimble swallow Well before the changes people complained daily about their hits not killing and not ending in a trade...
Can't make everyone happy.
Trades do feel really annoying - but it's ultimately more fair then cheating 1 party out of a kill. And lets be really honest here, if they reverted the changes it doesn't take even a day before the ones that get cheated out of kill complain agian, and rightfully so.
@unborn smelt To be fair, I'd rather the matchmaking take the time to match me with players from my region preferably my main one selected then to start a match in 10 sec and have players all over the world in a US west game. The trading comes from the massive desync in games. The servers might even feel that much better if they implemented this ping/region lock sooner rather than later
iâd rather trade than risk the chance of getting killed and seeing them walk away when we both shot at the same time
But you didn't actually shoot at the same time. That's just what the server is displaying to you all at once cuz of pings, desync and low tickrate
Not quite sure what happened but apparently it missed ever so slightly to the right
It's gonna piss you off but that hit the tree. Can't say if it was gonna hit the player cuz it never went further than a foot from you
right but iâm not a computer and my opponent isnât either so to the naked eye it can be argued it was âthe same timeâ when there was probably a slight difference
Bad hitboxes on alot of world items
No ?
in the screenshot i sent you can actually see the flash of the bullet impact smth behind the head
Watch the sparks. It hits the tree
may need to open it in browser and zoom a bit tho
hitting a tree shouldn't create sparks
I did. theres nothing there
that's an effect of the muzzle flash
You're seeing the blackness on the outer rim of the scope
It'll create a spark with a messed up hitbox
Not thick trees like that lol
theres nothing there
Might need to get a higher res picture then cuz you're just seeing what you want if you think that's dust
You can barely see the player but somehow you're making out dust from that lol
if they would simply add a replay feature this would be such an easy discussion
sry mate but you're wrong....
True
it definetly wen't past the hunters head on the right
shot didn't hit is right
Is it behind her or is it over the right shoulder
question was why didn't it hit
itâs definitely the dust behind him, if you zoom in and play it slowly you see it appear than move away with the wind like how the animation goes
as far as i can see she did move to the left a bit
If you wanna make the argument, the darker spot is behind the left shoulder
maybe got super unlucky and she changed direction
the only reason i could think of is why not is maybe it was off by like 2inches and she moved by pure luck
If you're aiming head at long distances, then you get screwed. They already admitted there is some issues with headshots hitting
Arm is flush with the edge if not a bit behind it
What answer do you want to hear lmao. Just trying to apply some logic to why it wouldnt hit beside terrible desync on the server
here she already moved left a bit and you can see the flash behind her of the bullet impact
Right. So, thats left shoulder not right
So imo a mixture of her moving left and propably rotating too
You're reading too much into the bad hit detection this game is plagued with as of late
I have countless videos of me 10 meters from players dead center and get nothing
All the servers are suffering
If I could get atleast one game full of players from that actual region, I'm afraid the game would actually play good
you know where exactly you were ?
So roughly 60m
at 400 m/s it takes a bullet 25 ms to travel 10m
so it takes a 800m/s bullet 25ms to travel 20m
so a 60m shot takes 75ms to hit
that's fast af - but leaves time to move
especially (the imo flawed) instant rotation
because there is zero inertia to just rotating your character while it still shifts the hitbox
60 fps is 16.6m per frame IIRC
so roughly 5 frames
It's highly unlikely to miss because of that but not impossible
I see what happened
However i do think it's perfectly valid to feel cheated there
considering sheâs seen moving before the trigger pull, accounting for the math and for assumed lag/desync, i think you were just unlucky
well intentionally propably not
unintentionally with a whole lot of bad luck i think yes
itâs like super super super rare to see that but it doesnât make up for missing the headshot, you should have hit
https://discordapp.com/channels/350201607788429323/367785159933689857/973332467413057566
the crosshair was already pretty far on the right at the time of the shot
nah that was one of the closest misses I have ever seen
she wasn't anymore
she actually wiggles left the moment you take the shot
you had really bad luck
she changed direction directly before you shot
as i show here
arm flush with right border - frame before the shot
arm more to the left of the windows border
frame after the shot (you can see the flash behind her head on the top right)
basically if her ear was a hit box you would have headshot
It's just like 2-3 pixels - but that with a huge portion of bad luck seemed to make it a miss
basically yes
next time cross your fingers and throw salt over your shoulder before you shoot
@queen jungle They don't kill through walls, but they can "warp" around small walls to affect you if you're behind too little cover.
the problem is. i had full hp. and was behind a wooden wall AND a Staircase
What explosive was it?
a small dynamite bundle
I see. In that case it must have warped around. Sometimes people forget that frag and sticky bomb have shrapnel.
uhaul about your recconect one, I've seen folks just team kill folks that DC. Hard to tell if your group just cause spawn killed or what but in a game with such a low ttk it is real easy to die before you load in if your folks are dumb
@rocky steeple just don't do it to yourself. the game is clearly circling the drain, a lot of people are leaving, it's just a revolving door of new players that think it's fun, then leave again after a few 100h. so many veterans left already, even crytek partners a streaming it MUCH less, are all looking for other games, and only stream it cause they kinda have to support the game. several streamers that almost exclusively streamed this game moved on. it's clearly in the "milk it out with dlc's" phase đ other and better games will come. crytek had their chance and definitely fucked it up đ
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I'd suggest from 02 AM - 07 AM there should be only one boss per game.
Because its hard to fill the servers at that time and alot of times, its only 2 teams and they get one bounty each and no interaction between enemy players.```
Have to agree with this. Seems just like new accounts constantly now and all from different regions than US but all seem to find their way into the US servers... shockingly đ
Crytek has really dropped the ball on the surge of players they had a couple months ago. That was the time to really hit the bugs and server issues hard and start making this a real contender for a high player count but the playerbase is falling pretty hard and fast and all I see is the game is constantly thrown on sale so they are just selling it as cheap as they can, as much as they can and hitting us with DLC every couple weeks if not sooner
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a battle pass would be cool tbh```
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Get rid of the Avtomat. There's a suggestion. It doesnt belong in the game.```
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Fire Hives. Instead of poison wasps theyre fire wasps. The venom causes spontaneus combustion of the upper dermal fat cells. Humans are surprisingly combustable.```
idk why people wouldnt like to see the Whitworth rifle in game :/
its such a nice gun and would perfectly fit into the game, maybe the people who disliked my idea got irritadet by the stats
cuz it wouldn't fit. not with that concept.
the gun is a a slow reloading high dmg and accuracy gun with excellent range idk why that shouldnt be balanced
because there's a reason why the Sparks deals 149 damage instead of 150.
it should be over 150 dmg
cause like i sadi 2-3rpm
even if you could get it to a state where it's theoretically balanced a la stats like winrate
the core concept of the gun isn't something that I'd like to see in a game.
well, at least not this game.
20 to 30 seconds between shots
ohk and probably over a fuck all long distance considering effective range
i think the idea fails already on the fact that it is a muzzle loader
No matter how you nerf the gun One tap single shots or double shot guns are big no no specially if they have some range . that is way to scarry . Having to actually aim but getting rewarded is busted needs more spam dual wield is to weak try to suggest triple wielding by adding a crotch gun that fires by violent hip thrusts and it gets upvoted to heavens . This post was brought to you by massive irony and sarcasm
strawman, noone talked about spam
but the game sits in the 18-1900 setting
animations
also pretty sure, reloading muzzle rifles is something done while not moving
taking it that realisticly is kinda funny since the game still has some dark fantasy in it lol
It is more a balancing thing than realism ,
You are proposing a gun that would nearly reach the map from one edge to the other and still at least one hit kill headshot.
your RPM is 3 RPM and reload is 10 seconds
well lets say we give the hunters the magic power to reload the guns faster than the eras military that was doing 6RPM but with 12-15 second reloads while static during reload and shooting
Okay lets say hunters are mega chads that can shoot the guns accurately while moving and reload while moving .
in that case there is nothing that does balance out the massive damage and range
Also another factor is you are proposing the gun to be pretty much out performing the Nitro express rifle which on by its self in game for " balancing purposes " is nerfed to be a better shotgun in other words the absolute worst representation of a rifle and cartridge that has been around since 1890 until today the cartridge it self is being made even today and used
@outer jungle made me think what if refill for throwing shit would be from pile of said throwables like there would be similar to lunch boxes but would be a pile of knifes and axes and derringer would refill from ammo boxes
@rocky steeple i don't really see your problem. The lowest team sits at 4.5 and the highest at 5.5. (could even be something like 4.7 and 5.2, as the stars are .5 ranges). So the bracket is at most 1 full star in range, which is absolutely fine. You just happen to be at the lowest end of that bracket.
I am not going to elaborate further on this, if you don't realize the actual skill gap between a whole 1 star.
yes i thought about medical box đ that will give stem shots đ , medkits .. then it seems like its more work to implement a NEW box then distribute , balance it .. so it will be a never happening thing . although there is 0 loot for health shot đ .
also thought about throwble medkit ? lootable from grunt DR ? .. seems a whole new mechanic to just scream to a teammate throw a medkit đ .
my thinking is always un used assets .. throwing knifes are a big drag now to spawn with .
I mean, you need to place the brackets somewhere. There will always be a skill gap between the lower and the upper end of the bracket. And depending on region and time the brackets are larger or smaller to accommodate playerbase.
And the skill gap is not that bad. Playing against players that are around 1 star higher doesn't necessarily mean that you loose.
Yes, the other team is more likely to win, but especially if you always play with the fact in mind that the opponent might be better you have a shot. So many times engagements are won because a team gets overconfident
And if you can't prevail in that bracket you will just fall to the top of the bracket below.
@keen bolt how about "Redemption" for a neww Quickplay name? đ¤
@steady prism I thought of that too but not before 'rift war' that's for sure lmao
ye either way upvote for you... quickplay is confusing
Yeah
I never thought it'd be a problem before
Till I see said post lol
And remember the story of my friend who happened to have similar fate
But that guy got another friend to drag him to Bounty Hunt lol
This dude story is tragic lmao
Imagine didn't know anything and then enters QuickPlay as 1-2 stars to came up against 6 stars
ye
i play with mmr off
since it doesnt really have any kind of impact
its just random
sometimes it sucks.... sometimes we club
Qp has no mm at all it just takes the first 12 guys who hit ready
In bh it works depending on your region
not really.... it sort of works
Mmr in my server is screwed then
most of the time its as random as QP
I mainly get 5-6 star teams and every now and then some confused 3 stars who forgot to play with sbmm on
If my friend was the one who invites he turns off mmr and we just fight 6 stars
I don't enjoy fighting 6 stars that's for sure
By that I mean the camping type
Rule of thumb with 4.5 and more team rati g turn off sbmm to get faster q time. The only thing sbmm needs to do is prevent 4 star and below from entering high elo and at least on EU it does the job
ye thats true
That's pretty much it then ...
5 stars lobby is the best tho
Fuck 6 stars
Never intentionally derank myself so fast xd
For me dying 20 times in qp for one easy 4 star match isn't worth the effort at all
same
Isn't really about the easy matchups tbh
I just hate camper type
Even if I derank myself to 3 star I naturally climbed back so there's no point
Because 3 and 4 star guys are known for their fast and aggressive playstyle....
I see more movement in high elo than in low. Low is just some guys crouch confused around and miss you 20m in front while you stand still
Yes ... But different server maybe
5 stars on my server are most movement incentive
6 stars are straight up campy
60% of times
Tbh the 6 star teams that don't camp are those you should fear
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lmao instant downvote for the Krag-Jørgensen xD
Cuz it's been frigging suggested 5 times in the last week alone
And i didn't even down vote it
oh I did
simply don't need another long ammo bolt action right now
adding it wouldn't do anything for gameplay
you can use that logic on any gun
no you can't
gimme an example
why don't you give me an example of how the Krag will do something another gun won't?
how is it adding anything?
New army is prime example of exactly what I am talking about
new gun that didn't do anything differnt and is now forgotten
Slates the exact opposite where it replaces an already existing gun
which makes another gun useless
maybe new guns aren't what this game needs then?
compact rifle with 130damage
you could argue a new compact rifle I guess
but we have bolt action long ammos covered
Single shot Springfield lever action centenial
only thing that is not present single shot compact which would be absolute dog poo
the problem with long ammo is, its universally goodand plays all the same.
you can basically play the berthier,lebel and mosin the same
well the Krag either has to be better than the mosin or worse than the mosin
Both being a bad decision
exactly
centennial and vetterli serve diferent niches while still both being medium ammo
I think existing guns and ammo types need work. before adding new guns
btw i think i know what the point of the new army is.
The krag jorgensen would be the first rifle in the game with a side way open fast reload
boost medium pistol damage, and add HV on pax
And a pipot would be cool aswell for ma accuracy
alright but that does it do for gameplay?
Same for berthier was it needed no
Faster reloading mosin is already in the form of Berthier som..
You can bet they'd have the krag load slower than single mosin rounds
Berthier is aliexpress mosin
Berthier fills the niche between the sparks and the lebel
no it wasnt, the fact it got long ammoactually breaks the unique feature it got
Berthier does dog crap to add anything its bolt action rifle
also its the first gun able to split ammo with more than one round
now its just a cheaper mosin
only thing it is different is the reload logic
Actually Berthier is the only multishot rifle that can be loaded with 2 different ammo types. It's basically unique in the game
does not add to the game none the less
but because it has long ammo it has no real meaningful function of that
Ember, fuck you for being faster than me xD
A lot of guns of this game are copys examples
Winfield - centinnal
Martini - sparks
Volt Action rifles are pretty much all the same
any gun pretty much added past 1.4.4 did not do anything for game play
fastest draw in the Bayou
Thia
This
thats just not true but alright
winfield and centennialplay different
actuallly very different
Still it's a Winfield lol
Centenial is only a Musket winnie on steroids
Thing is they have more damage breakpoints
martini and sparks are mostly the same, but you will know the difference whenitsmore close quarter
Ngl I would like to see a hunt weapon again something like a bomb lance
And pistols between 110 and 91
Smth that exist only in hunt
also I don't think point out guns that already exist in limbo strengthens the argument to put more guns into limbo, if anything its an example of why not to add new guns just because
literay the only unique ones are bornheim and deringer
but its obvius why
cause it by being two "break points" down its always seen as weak
I think the existing guns and ammo types need some rebalancing
yea
adding new guns ontop just makes that job more difficult
medium needs a buff
Those are both 74 right?
i actually think long and compact are kinda fine
yea
115 is a breakpoint and so is 139
medium ammos buffed by fmj, which counters the idea of the side grade custom ammo was supposed to be
A velocity or damage boost to medium ammo would be something needed
150 gut 195 [1x Total damage]
116 chest 150 [1.3x]
107 twice leg 139 [1.4x]
100 arm leg 130 [1.5x]
94 twice arm 122 [1.6x]
89 gut leg 115 [1.7x]
84 gut arm 109 [1.8x]
75 twice gut/chest leg 97 [2.0x]
72 chest ar/ 3leg 93 [2.1x]
66 chest gut/ 2arm leg 85 [2.3x]
58 twice chest/ gut 2arm 75 [2.6x]
This is the breakpoints to kill in 2 and 3 shots, store damage on the right, gut (base before multipliers) damage on the left.
i thought you were talking about healtbars
I basically don't use medium ammo without fmj now
Medium to 30 dropoff start, and uppercut to 30 as well but with lower damage
fuck the uppercut
uppercut 
Thats why I say lower damage
its just supposed to be 124 damage
124 damage but drops off after 30 meters rather than 20 (its above 124 at 30 already I think)
The gun was nerfed to infinite
the ammo pool of the uppercut bothers me more than the damage However
btw, uppercut might also be a reason explosive got nerfed to death
Has highest kick
cause it made explosive spammable
Does the most damage still
uppercut has the best damage drop off and good velocity still
Penetrates well and has high velocity
^^^^
fmj is slow
uppercut currently outclasses the sawn off mosin by better handling
HV compact loses out on damage in exchange
Also FMJ needs a nerf so it can stop preventing other stuff from being nerfed
FMJ should increase hipfire spread.
They buffed FMJ so many ways its crazy
fmj should have base damage drop off, and keep the pen properties IMO
Yeah why did they increase it's damage, then increase its range
It went from being useless to the best
also needs to make the penalty more serious on some weapons
vetterli fmj should be 330 to match winfield fmj for example
FMJ and Slugs should have less spare
yeah for sure
then there is slugs 
im actually against that
But nerf uppercut and add 139 damage single shot pistol
literally remove them
Then buff springfield to 139 damage
and buff buckshot
I disagree here
I actually think they should remove them from every thats not a Break action shotgun
i really dislike just putting "best ammo" behind high price
$200 is not expensive
Why not, doesn't do anything super bad
shotguns are so cheap to begin with that it just evens out
slugs are only broken cause rival, slate and crown got em
$200 is expensive as spitzer because the guns are also expensive
dirt cheap shotgun + $200 = midrange gun
Legitimately why
Why the fuck did they do that
and letâs be real besides maybe crown all of the shotguns are pretty cheap
terminus
people overlook specter slug
Especially with slate going back down
specter is fine tho
Specter slug isn't nearly as bad
same as terminus
feels just as bad to me as any of the other ones :|
Like saying avto with spitzer is too powerful
if they want to fix slug here is what I could consider
- make ohk range match the buckshotâs ER minus 1 meter
- increased consistency maintained
- better pen maintained
- good dropoff maintained
- price reduction to $100
then it leans more into the increased consistency and dropoff
but as it is now it just doesnât work out kekw
Slugs wouldn't be so bad if the shotguns worked like BF1 or BF4 I think
Where pellets chose a point inside your reticle as the centerpoint and spread from there
And ads made it perfectly accurate
alright heres my idea for slugs.
-> only for break action shotguns (romero and rival)
-> rival gains the ability to split ammo types (low ammo pool already so that could be played around with)
-> Slugs becomes a shotguns range option with hefty damage but its not the OHK monster anymore
->buckshot reclaims the throne as the CQC ammo
-> cost could be figured out separately
That way iron devestator sould be useful for more than just slugs
how would you make them the ârange optionâ
Just a long ammo rifle I guess
they would have high damage low velocity
Unless you want em useless then medium ammo
but what ohk range are we talkinâ
and what kind of dropoff are you talkinâ as well
if you just make it a winfield with half the ammo thatâs not great as well lol
see they wouldn't need one with all of the changes I suggested, if you wanted a cqc ammo, you switch to buckshot, going between your range option and you close option becomes a conscious choice. whish differs from slugs as they are now, becuase they are both a OHK wonder up close and decent from afar
but then it would just be a gimped rifle
yes thats the point of slugs
ammo pool could be adjusted separately
Yeah what could slugs do that a vetterli could not
it would have to basically double reserves
and even then with low velocityâŚI donât know
just make it over pen in cqc kek
At that point, why even have slugs
I know but like
as he is saying
why take slugs
if itâs just a gimped rifle
becuase you would be able to split with buck shot
Why not vetterli spitfire then
it still sounds like an uppercut would be better
kekw
Vetterli 2 shots everywhere within 20 meters besides double legshot
uppercut gets its own balancing talking
Unless slugs should 2 hit the chest out to say 100 meters
Then its just bad long ammo
how slow a velocity are you considering
can vett put buckshot into its barrel as a cqc option?
you can take a hand crossbow and ohk at the same ranges as some 3 slot shotguns
Vet can swap to spitfire which is better than most shotguns
would need to be tweaked, but it could stand to be faster as its meant be a better range option that your secondary
not in shotgun range
h a n d crossbow
hand crossbow isn't better than shotgun though
Unless you are getting those buckshot 1 taps at 15 meters not really
I just donât think a ranged shotgun ammo has a place in hunt
Pretty much
buckshot? Iâd argue it is if we are talking the rival
the romero, maybe not
fair enough, prehaps buck shot could be tweaked as well
It does... If we can actually swap between normal ones and ranged ones
Rather than making a bunch of changes and adding features what are some single number changes we can make
Say, price, spare ammo, damage etc.
Not slugs
What are we talking about tho
slugs
Oh
F. That thing
my idea to rework them
remove slugs
buff buck
ez
shotguns need slug rn to be competitive
And said post is now downvoted to oblivion lol
just make buck competitive
Slugs is a neverending discussion
I don't think slugs are getting removed so I want to make them more input heavy
then make them cheaper with the same ohk range as this buffed buck just to be the âlower dropoff more consistencyâ ammo
Pistols people, they are the most important thing to the game
not the âdo it all betterâ ammo
Exactly...after the buff
What buff?
Or do you just mean the spitfire existing
Remember when it used to be 3 hit kill as a norm?
Yeah it's pretty insignificant back then unless it's Uppercut - or fast firing for quick swap
I don't want to but yes
lmaoo
When winfield and conversion had the honor of 2 tapping the chest
Long ammo still dealt the same exact damage though
now that I think of it, it would be easier to balance slugs they way I want, if buckshot was tweaked as well
Btw I was the one who suggest 110 dmg on the winni
My bad...
Now I want 85 dmg winni back
why?
How is 110 bad?
winnie is hardly a problem weapon rn
The winfield would be fucking unusable
when I become king I will buff bornheim match to 100 dmg
I mean back to 85 damage and 130 rpm that is xd
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I miss the 'old' Winfield
How bout they put the officer carbine to 91 and not give it worse sway than the normal officer
old winfield is a worse bornheim match
pump action varmint rifle could do something like that I guess
Officer carbine should totally be a slightly better old winfield
It was! When it was introduced
my favorite weapon in the game at one point reduced to a shell of its former self
it was a really popular gun at the level I played when I started this game
its low price actually mattered
when it got price bumped they should have stopped there
hell make it $500
agreed
I would still run it every time
It was the problem gun but like ... Should stop nerfing it
it was never a problem gun
Like... At one point it IS one
it never felt like I couldnât play against it
unlike how dolch was for so long
After price nerf it should stop
it was a bit of problem for beginners where that was ever other gun I saw, but a price nerf actually would have been all that was needed
Exactly
because new hunters actually do care about price
Beginners literally could spam it everywhere - and pros literally kills everything within 80m
That's basically crytek whenever long ammo isn't the best at everything
long ammo meta has me on a break rn
Pistols turned medium or large slot should get more spare
Rifles turned down dont lose ammo
But then price nerf hit - and that should have been only nerf it needs but no they had to kill my favourite gun
scottfield precision specifically
it doesnât get enough ammo
I agree
Yes I agree
Officer carbines should get 21 or 28
They are shit compared to winfield right now
I donât mind officer carbine ammo
just take a lemat
make the gun good again instead
Better to just take winfield marksman
long ammo should be a high precision weapon, but that ability to restock on normal ammo boxes and pool with uppercut lets you spam shots without much worry of wasting ammo
'They have a weird kick right now'
martini doesnât even need upper for long ammo spam
And very bad reset after firing
Actually it should be the only gun to ever spam long ammo
fair, however it atleast has low velocity that makes it easier to deal with than a mosin
But now ammo scarcity isn't a thing
I agree 100%
itâs funny because I end up hitting less with 600 since most guns I use are compact
Try Vetterli xd
I do use vetterli
martini should be the gun that gets to rapid fire long ammo without worrying about ammo supplies
itâs my favorite rifle
but pistol precisions are my favorite guns
and they hang in the 300-400 range
for the most part
I do hit some mean low velocity shots, but I must admit higher velocity means more hits for me
Tbh I HATE long ammo meta
I just end up leading too much
medium ammo would be the least annoying meta
alright running some thoughts by you guys for long ammo bolt actions
The most fun guns are the sparks and precision pistols
no more
I agree
no more long ammo rifles
thereâs already so many
compact ammo rifles instead pls
Only if they had slight buffs from currently
Thereâs 3
5
The best rifle that coule be meta would be the Centennial
Single shots donât count
I count them
Then vote for my suggestion
Spencer carbine
medium is fine in terms of amount of guns it has gotten a lot recently (although medium could just use some stat buffs)
compact on the other hand
Ah yes the Compact ammo gun
@nimble swallow
Nah keep the trading as it is. I don't want my bullets to disappear into thin air. If i shot a guy i want my bullet to do the damage it's supposed to, not just disappear cuz i happened to die.
Already did
Imma make a evans repeater suggestion
I like that pump action rifle idea
26 rounds levering monster
Mosin, lebel, and Berthier becomes special ammo, (ammo pick ups tweaked). they maintain all their properties, but nerfing their ammo resupply rates without hurting other guns. what are your thoughts?
Lebel would probably be unplayable.
I think the fact that spitzer is so prominent shows that wouldnât do much
Keep the berthier with normal ammo
That will give it some reason to use it
Imagine if the Centennial got a ROF buff in and out of ADS, a levering speed and spread buff to make it not useless, a slight damage buff to 125, and a spare ammo increase to 16. And a price increase to around $400
and as freddie said lebel would be disproportionately hit
I think they just get less reserve
Easy solution
Lebel is the exact reason I said tweak pick up rates
Like they did my boy rival
They'd have to rework how pickup works in general.
As it's decided by how much you have in reserve.
Not a bad suggestion actually - a High tier Medium ammo rifle
I remember when weapons picked up based off their total ammo, weird that they changed it AFTER the lebel had been in the game
pump action compact ammo rifles tbh
An ACTUAL high tier medium rifle, I don't know how they thought it was too powerful originallt
and lemat carbine
Would be ok if it were long ammo when added
and conversion precision
normal ammo is still more common, and spitzer I find even less oppressive for that exact reason. it can't be spammed easily. on top of thats more of an issue for snipers, I am talking about the people who spam iron sights long ammo at everything
'BoOlEt FaSt' - someone at Crytek probably
fair point
true, which is something to consider, as adding more ways to balancing things is good imo
What I want is more Weird weapon concept
Imagine something like a Smith Carbine firing a fucking .50 cal compact ammo - single shot
A Compact ammo!
Back in the days each weapon are truly unique!
Now? Not so much
Mosin - Lebel are basically same gun with different pickups
And slightly diff price
How do you like my evans repeater idea?
my idea is just about taking long ammo bolt and turning them into precision weapons that value well place shots over spamming into the sides of buildings. Spitzer snipers are annoying but I think can be addressed with separate ideas
Hmmmm good
A gun that's unique as in truly specialised in something
An identity for itself