#feedback-discussion

1 messages ¡ Page 273 of 1

queen jungle
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For the best experience I can only recommend playing duos.

little carbon
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I wouldn't say that. Duos often ends in third partying a lot. It often feel's like for best chances of winning duos you want to be either the first or the last team to arrive at a boss.
Fights in trios are way more tactical, especially since you also can predict way more about enemy team movement. And I wouldn't call it easy mode, there is one enemy less, but the likelihood of having to fight all of those nine players is way higher then in duos

fluid locust
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not to mention fighting a team over and over again since they can rez easier

clever prawn
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Trios is definetly easier

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Within the first 5 minutes you know exactly where your enemies are

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Try that in duo's

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You know exactly how many people are in one map at any given time

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Try that when there are at least 6 teams

ruby magnet
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@random jungle I agree the legendary hunter randomised perk could use a change. I find myself dismissing fresh legendaries too with traits that either contradict or are straight bad. (Dewclaw, adrenaline and poison sense. That's a spicy one)

However giving flat out perk points will have people default to picking doctor 100% of the time. If it's 8 or higher. I don't think giving flat out perk points will have the desired effect.
On 11 points, unless I have a particular weapon loadout I want to run (cent with term handcannon) I will default to always picking doctor and packmule.

queen jungle
# little carbon I wouldn't say that. Duos often ends in third partying a lot. It often feel's li...

Trios is absolutely easier (and that's the reason why it's more popular).
There's only three other teams most of the time and tracking them is often hilariously easy. As you already mentioned yourself, there's also a much lower chance of being surprised by another team during a firefight compared to duos.
Since everything in the game is balanced for duos, AI is also easier to deal with and death is a lot more forgiving since there is one more partner to potentially revive you or to turn the tide of a fight.

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Difficulty in Hunt is solo > duo > trio

plush ledge
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Solo is the easiest when your rating is low enough to make it into a easier bracket tho

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especially when you run a scope

ancient mountain
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100% this needs to happen because the bow is already crippled enough with having the draw time take all day ( add a draw speed trait!) Or add broadhead custom ammo, or just up the bleed to severe, or the damage in general just go up

limpid frost
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Teaming up with 5 Star 1.1 - 1.3 KDA teammates in sweaty six star lobbies (me 6 Star) just sucks. I tested it with a friend, i have a solo MMR of 5.5 and he has a solo MMR of 3. Still we get matched together and noone is having a good time. pleeeease fix random matchmaking.

plush ledge
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so you're telling us that you're mad because you don't get matched against low elo when you play with your friend ?

willow gulch
# ancient mountain 100% this needs to happen because the bow is already crippled enough with having...

Look here... Dum Dum ammo 37 meter away THROUGH WALL with Nitro:
Just happened...
Dum dum ammo splits up and gets stuck, dont know why they made it so penetrating... but anyway

With bow, as you saw in the video, you need 3 fully charged arrows from 30 meters 😂 its ridiculous.

I hope they see this and youtubes on how bows really work on distance, and makes it more powerful from distance too (Its already hard to land arrows from long distance... 3 arrows shouldnt be needed in the torso)

I got no problem with the speed of the draw... the problem I got is as said, you need 3 fully drawn bow shots for 30 meters kill in torso, which is completely ridiculous

ancient mountain
willow gulch
# ancient mountain I haven't watched but I already know the bow is a hit marker factory, I got a hi...

Yeah I posted a video where I had to shoot one guy 3 times in the torso at 30 meters distance to kill him.... (I only hit 2 but it was torso shots)

And I posted a video above (2 previous comments) that shows a normal bow (not compound bow) is lethal up to 60 yards (ATLEAST)

Bow is already a hard weapon, you have to compensate the height, the movement everything by adjusting aim... but yet its so weak on distance

crystal plume
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"With bow, as you saw in the video, you need 3 fully charged arrows from 30 meters"

I don't know where you got this from when you hit 2 different people once each and presumably hit the arm as you are shooting them from the side

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Afaik bow can 1 shot at 30m when hit in the upper chest

willow gulch
willow gulch
crystal plume
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I cannot confirm that you hit the upper chest on that shot as it is not on the video, the ones on the video look like they could've easily been arm shots

willow gulch
# crystal plume I cannot confirm that you hit the upper chest on that shot as it is not on the v...

Well, he was bleeding as you saw... I am 100% sure I hit him in the upper chest before... but even if I didnt, if you look at the second shot, I hit him the torso, but he didnt die

My recorder only records for 25 seconds and either when I kill someone or when I die... so it captured the moment from when I die and unfortunately it was 1-2 seconds to short to show the first shot

Its way to weak if you think of how hard it is in comparison to other weapons. Like waaaaaaaay to weak (close is good, but its range damage needs a buff when you think arrow drop and velocity)

ancient mountain
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The bleed just needs to be increased to heavy bleed like the xbow and a base damage increase would be nice too

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It just NEEDS IT SO BAD, like Vipra is saying it is quite literally one of the hardest to use weapons in game because of the anemic damage

crystal plume
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From my experience it's only problem is lack of limb pen and arm shots

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When it actually hits upper torso it's pretty good

willow gulch
willow gulch
ancient mountain
crystal plume
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It's not like it's exactly intended for range anyways ConcernedFrogeHat

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I think the crossbow is more intended for that

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Trading speed and efficiency at close range for more 1 tap range and less drop

willow gulch
# crystal plume I think the crossbow is more intended for that

Haha its the opposite lol. A bolt is short and weighs more... a bow arrow is for longer range 😛

And here, you can use the bow on distance, still very lethal.. there is hunting videos where they kill a big buck on over 60 yards with one shot with a traditional bow
https://www.youtube.com/watch?v=nF-lbhMO0i8

100 yard? 150 yard? 200 yard shot with stick and string??
WILLIAM JOHN COMPTON, HOWARD HILL, FRED BEAR..
These guys have stories of shooting wild game into the 150 yard range.. Brad Werwinski gave it hell on this homemade archery course. he mostly determined that he needed much more practice haha.. but also, that he knows those stories had to be...

▶ Play video
crystal plume
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Yeah I don't really care about the real life aspect

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I'm speaking about how it is in the game

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Also I do not need to be pinged for every response, I am talking here anyways

willow gulch
crystal plume
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You can do this for that

willow gulch
# crystal plume Yeah I don't really care about the real life aspect

Well.. the game is trying to simulate most of the weapons to be realistic, the usage, the animation and everything is very detailed..

So why wouldnt the bow be realistic in the same way? Just saying, its needs a buff on the range damage when u compare it to how hard it is to use
But I guess u just wanna be stubborn and come with excuses 😛

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Like its nothing bad with tweaking an item/weapon so its balanced

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Its a good thing!

crystal plume
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Because it's still a game where they have to sometimes do something that isn't realistic for the sake of balance and giving weapons an actual niche

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Crossbow is slow reloading but does more damage and has more range

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Bow is very quick but isn't as effective at range

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Makes perfect sense from gameplay perspective

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I wouldn't mind a buff to hundred hands trait as that got nerfed a bit too hard

ancient mountain
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The fire rate is irrelevant because it doesn't do appropriate damage for the effort

willow gulch
# crystal plume Bow is very quick but isn't as effective at range

Its not that quick when you have to charge it fully 3 times to kill someone at 30 meters dude 😛

What Im saying is, the bow shouldnt be one shot at like 300 meter (if thats even possible to hit someone from that range without 500 tries).... im saying the bow needs a buff up to 100 meters atleast..

It has to get buffed on the long range, becasue u have to compensate height and movement when enemy is further away... I got over 500 hours of playing the bow.. there are so many other OP items in the game, so why not just make the bows damage realistic when there is weapons like Nitro, Crown and king etc...

crystal plume
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Afaik even an uncharged shot can 1 shot to upper torso at close range

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They specifically buffed it for that not too long ago

willow gulch
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I dont know what Afaik means sorry

crystal plume
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As far as I know

willow gulch
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Oh ok.. but still not talking about the close range... im talking about distance shooting.. the close range is fine

crystal plume
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I still think the only problem with it is inconsistency due to lack of limb pen and arm damage

willow gulch
crystal plume
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I have played with it often

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Not anymore as I prefer consistent damage as long as I actually shoot for the center of mass

willow gulch
# crystal plume Not anymore as I prefer consistent damage as long as I actually shoot for the ce...

I doubt that... if you played with the bow alot you would have noticed you hit people in the torso over distances like 30 meters and you dont kill them with 2 shots with fully drawn arrows

Thats kinda lame since you have to PREDICT their movement and also compensate the distance by aiming above them

The other guy felt the same way, thats its too weak on distance, I bet many other players would say the same

bronze quail
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We don't need another 1 hit kill weapon that can kill up to 30m

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Do you want some consistency? Take a rifle and aim to the head

ancient mountain
bronze quail
ancient mountain
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Read

woven orbit
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Hi - the servers are lagging. It´s not possible to play a good PvP fight today in Germany. Why don´t you invest in better servers? I don´t get it. 😦

queen jungle
vapid garden
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It's not as easy as you may think to upgrade servers for some games

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I was experiencing some pretty bad desync yesterday on europe servers but you kinda just gotta cope with it

woven orbit
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it´s Vodafone / earlier Unitymedia with 200Mbit - and other games like FIFA or Cyberpunk dont have any issues with that. These are the Crytek Servers. Everyone knows.

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why other games like Battlefield have no problems with lags like Hunt Showdown?

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Is it a question of money?

vapid garden
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yes and no

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games like battlefield and cod are run by much larger parent companies than a company like crytek, and also some games have limitations with the types of servers you can have.

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also if you are trying to say that battlefield has no problems with lag being 2042 then I think you should check its player count and that might be enough for you

woven orbit
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I´ve heard that Battlefield has a lot of problems. The lags aren´t the reason for the numbers of players. But why in 2022 there is no solution for Hunt Showdown? I would pay 5 Dollar a month to play on smooth servers to have fun with that game.

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it´s a shame

vapid garden
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the servers are smooth sometimes but they do have their ups and downs its probably just an issue with the server provider that crytek uses for hunt but thats all I really know

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just gotta enjoy it as it is

frosty garnetBOT
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@nimble spire, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Ritle: Hogzilla
Description: a truly humongous boar that has been touched by the Sculptor and now wanders in the wilds hunting down anything that crosses its path. Random spawns and won't enter compounds but would stalk and wait for prey to leave them if it chased them there```
pseudo peak
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@nimble spire Dangerous Hunts 2? Lol

queen jungle
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@ruby laurel Please keep #game-ideas for game feature suggestions only. If you would like to leave general feedback, please head to #feedback.

willow gulch
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"over powered".. its not over powered since your aim has to be much more on point with a bow than anything else.
"overpowered " Its not over powered, its realistic, a bow can kill more than 50 meters away.. just go watch hunting videos with bow.
"without making the bow overpowered" makes no sense what you wrote, since they got Nitro (I posted a print screen where I get one tapped through wall with dum dum ammo from 37 meter)
"without making the bow overpowered" makes no sense again, since there is two weapons besides Nitro, called Mosin Automat and Crown and King...

But yeah, bow over powered even tho you have to aim more carefully (adjust height and movement prediction from long distance) 😂 👍

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And no, it was no limb tag. It was in the torso 😂

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You didnt even see the first shot lol

lethal oyster
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Please keep personal insults out of this.

willow gulch
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I tagged the Ronin TWICE, therefor he was bleeding

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You're annoying, I have to write same thing 4 times because U dont read the comments you reply too

willow gulch
bronze quail
native lodge
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bows can kill from 50m realistically.... alright so what can guns do realistically ?

sick anvil
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hmm could it be like 1500 meters

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taking in consideration cheytac rounds 3000 meters

fluid locust
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I mean the sharps is accurate up to 900m irl. And can be used even further.

bronze quail
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Who cares about realism

native lodge
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that was kinda my point

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he was saying a bow can kill up to 50m, in game with guns, making that argument doesn't make much sense to me

unborn smelt
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you're likely not very accurate that far

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But it sure as hecc is still lethal with a strong bow

native lodge
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He was saying that

bronze quail
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Irl almost any chest rifle shout should kill

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But this is not a simulator

native lodge
bronze quail
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And even simulators are not that realistic

native lodge
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this message is what I was referring to

bronze quail
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If I'd wanted something real i would have joined the army

unborn smelt
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On another note - look at the cool pistol i saw at a local castle today

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photo kinda shit because no flash allowed

bronze quail
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So the whole point of this guy is:
1-bows can kill irl from more than 50m
2-bow can't be op cause nitro exists

native lodge
unborn smelt
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But that would be kinda cool in Hunt

native lodge
# unborn smelt

look like fancy target pistol, did it have any info on it?

unborn smelt
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sadly no

bronze quail
unborn smelt
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I wish they had info on it - but looking at the other guns on display there it might fit Hunt's time frame

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was in a showcase together with other prussian equippment like helmets and sabres

native lodge
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I kinda want a full length double barrel shotgun but rival slugs kinda took that spot

unborn smelt
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I mean realistically it'd propably be too expensive or kill the Romero

native lodge
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also that

unborn smelt
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I'd love a multi barrel combination gun

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even if it's kinda bad

native lodge
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I mean it would be priced like rival slugs if rival slugs didn't exist I guess

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but either its useless or kills the romero now

native lodge
unborn smelt
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I wouldn't hate it still i think

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is there any that have a special thing about them that come to mind ? double barrel i mean

native lodge
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nothing special about them really

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with rival slugs the idea of a longer range shotgun with two shots is taken, other wise it would be that

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without headshots ofc

frosty garnetBOT
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@brittle forum, your post below has been deleted, as it doesn't follow the required format.
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can we please get the crossplay to work in this game?! i want to play with my buddys that have playstation while im on xbox but thats not possible?! i can fight playstation all day but cant join up with friends why?```
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can we please get the crossplay to work in this game?! i want to play with my buddys that have playstation while im on xbox but thats not possible?! i can fight playstation all day but cant join up with friends why?```
brittle forum
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FUCK!

idle sierra
vapid garden
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he right

burnt mulch
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@grand cairn you missed.
and/or you were ads which is bugged on the romero right now.

umbral garden
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yeah but i want it immediately

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patience is for the weak

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my bad i actually have a full schedule

burnt mulch
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“i did not play the event but i want the event reward, which is early access to the new gun and ammo”

umbral garden
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i played the event but i’m also a functional human being with school job friend family and significant other so i think since the event is over with it makes sense to start letting people use the guns and ammo

burnt mulch
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so your entire complaint is that the time to wait is.. a couple weeks after the event ends instead of exactly when the event ends?

umbral garden
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it’s not a complaint it’s a suggest goddamn my bad 💀💀💀

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you out of my ass

burnt mulch
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you could describe the difference between a complaint and a suggestion then lmao but it sounds like you’re just drowning in FOMO and need to cope.

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so sorry not sorry I dont have any sympathy

burnt mulch
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cope harder.

vague patio
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next time they should make anythinglong ammo event exclusive and not add it after the event back

still basin
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Could we possibly get another version of the gunslinger? She looks like an angry frog.

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Maybe after doc holiday or wild bill hickok.

umbral garden
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no

frosty garnetBOT
#

@leaden root, your post below has been deleted, as it doesn't follow the required format.
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Can we throw Dynamite without igniting it?
e.g throw it in a place and make it explode by shooting or throwing a lantern on it?```
unborn dagger
unborn dagger
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These people would get butthurt if they got the event skins any other way.

burnt mulch
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That same argument could be used for any event weapon unlocks.

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this is just the first one with a longer delay

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and this has nothing to do with event skins.

unborn smelt
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I personally think it was a pretty bad idea too. Not testing the weapons on a live environment - but the locking it for an unknown amount of time past event was bad IMO.

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Not in a "I want reward even tho i didn't finish" sense - more in a "It should have never been the reward to beginn with" sense

burnt mulch
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so what’s the difference between a delay until the end of the event and a delay a couple weeks later? The FOMO?

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not to mention iirc all the weapons variants and ammo were unlocked if you just halfway finished the event

vague patio
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imprints on actual gameplay

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considering the slate now, it probably feels really stupid to not be able to get the weapon

unborn smelt
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and thus having people locked out of potentially pretty imbalanced guns for a while

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Like rn people are stuck not being able to earn acess to the weapons

vague patio
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its stupid but i think people really exaggerate things

unborn smelt
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if they are directly available after the event that's not an issue

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because you either play during the event to unlock it via event or after it to unlock it via bloodline

spice topaz
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Does this all mean we will have another wave of slate slugs? Happy happy joy joy

unborn smelt
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It's not the end of the world - But Imo they should change it for the next event that potentially comes with new stuff

burnt mulch
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the balance bit I get but if you don’t feel like you could acquire it during the event via event, what’s the difference when you also cant acquire it after the event before it’s bloodline unlocked?

unborn smelt
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if it's after a few weeks you're stuck for those weeks with it locked

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one allows you to "progress" while the other forces you to be stuck in that situation

burnt mulch
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I mean, tbh even with the balance bit, its still problematic if for example the bow was OP

unborn smelt
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To a degree yes - but far less than like this time

burnt mulch
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but its the illusion of progress and the illusion of being stuck. While you’re stuck in the middle, you would have been stuck by the event during the event

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the fact that you get points toward unlocking the weapons is moot if you cant unlock it during the event.

unborn smelt
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for the time during the event maybe

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but maybe i am just unlucky and have no time during event but have ample time after it

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in one scenatio i can instantly progress towards unlock again in the other i'm stuck

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Now it's not the end of the world with the timed exclusive past the event - but IMO it's be better if either everyone or noone gets it past event

burnt mulch
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eh. that just feels contrived.

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And yeah sure. But that’s not what I was arguing with earlier.

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Doesn’t matter much anyway.

fluid locust
burnt mulch
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you know, calling people neckbeards for disagreeing with someone is kind of hot dog water.

unborn dagger
burnt mulch
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you guys can agree without collectively stroking each other’s rage boners.

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and there’s a difference between “I want the event weapons now” and “I don’t think the event weapons should be locked”

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but w/e

unborn smelt
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I mean true - thats why i specified i think that shouldnt have been like that to beginn with

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To be constructive - smth i thnk ciuld be cool is a limited time event gamemode with premade loadouts containing the new guns for example

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Say make the loafout selection in qp have 1 slate and 1 new army loadout and disablr the other stuff.

unborn dagger
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That would be pretty fun tbh

umbral garden
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events would be a lot cooler if they had an LTM of some kind and (while continuing to include early access to weapons) focussed on cosmetics, then after the event ends the weapons are added to everyone’s bloodline

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for clarification for the neckbeards: it’s not fomo, i don’t want free handouts, i completed like 2/3rds of the event i just don’t think adding guns behind an event unlock then not letting the entire public test them for an unknown period is kinda a dog dookie idea

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i mean the event lasted a good little while so it’s not like adding them to bloodline after the event ends is ruining the experience, if anything it’s better bc it lets everyone test the weapons so that the entire player base can agree that, for example, the slugs on the slate are overpowered and not just a niche percent that grinded the event

willow gulch
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Buff the bow please, you shouldnt have to hit someone 3 times in the torso from 30 meters distance when its already a hard weapon to use

native lodge
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HuntDoge good thing two shots will kill someone to the chest at 30m, but I feel like this has been covered already

kind olive
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Done with this game. Thousands hrs in it and money into all skins. You havent done anything to stop pre- lobby party teaming. Done. Last time Ive reported it.

vague patio
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They ve done nothing, i can feel it 😔

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not like they have something like a message pinned here or something

sick anvil
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Accurate yes the question was lethality at what range is the projectile still potentially Lethal

storm bobcat
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I'm not really understanding why in 5 star queue I get full 6 star teams with 3.5+ kds with skill based on

burnt mulch
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cuz skill based doesnt go off of kd.

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it goes off of MMR.

storm bobcat
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I would imagine that a 6 star with a 3.5+kd has quite a bit more MMR than a 5 star

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But I digress. Just a little annoying is all, haven’t had a genuine fair match in a long while, kinda getting on my nerves

burnt mulch
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not necessarily, and if they did, then idk u want the game to do, put them in an empty lobby?

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legit if you’re bothered, you should probably just hide stats.

storm bobcat
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If they did, then put them in MMR range that is not as low as a 5 star

lavish grove
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It takes like 5 seconds to revive

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And ima go assume some things here

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But if you or ur mate die during/after a revive

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Youre doing something wrong

ruby magnet
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@burnt mulch @storm bobcat

Couple of issues with the current system as far as I can observe. Hunt servers will always prioritise full lobbies over matchmaking.
Even with skill based matchmaking (SBMM) off if there aren't enough players close to that 5.5 group star rating it'll throw in people from lower brackets because it needs to fill it up regardless of SBMM on or off.

It is correct that KDA doesn't calculate directly into the matchmaking. But one can assume that having a higher kda means higher skill calculation and thus higher matchmake rating.

In my opinion the bracket ranges for matchmaking is too clustered. Largest group of players reside somewhere between 3.5 to 5 star personal rating. So whenever you hop in with your 5 star buddies you run the risk of having a group mmr or 4.5 or 5. Which puts you in eligible range for those 5.5 group, 6 star murder duo or trios.

frosty garnetBOT
#

@dry oak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Trait title: Bodysnatcher

Description: 
A 6-8 upgrade point trait that allows you to grab a grunt as a temporary meatshield. The grunt must either be grabbed from behind or dazed from a single non-lethal melee attack. 

The grunt itself can only be grabbed for approximately 3-5 seconds (either they would start to hurt the player until released) or they would simply break free. The grunt can take a single headshot or up to 2-3 bodyshots before they are killed. The player holding the grunt can still be killed with a single headshot (most likely half of the players head would be visible as they're peeking around the grunts head) and they may also be hit in the arms and legs. 

An optional feature would be the ability to kick the grunt straight ahead of the player, possibly having a camper giving away their position by firing preemptively or setting off traps hidden behind a door. 

Feel free to hit me up for further discussion.```
burnt mulch
frosty garnetBOT
#

@dry oak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Bodysnatcher**:  A 6-8 upgrade point trait that allows you to grab a grunt as a temporary meatshield. The grunt must either be grabbed from behind or dazed from a single non-lethal melee attack. 

**Details**: The grunt itself can only be grabbed for approximately 3-5 seconds (either they would start to hurt the player until released) or they would simply break free. The grunt can take a single headshot or up to 2-3 bodyshots before they are killed. The player holding the grunt can still be killed with a single headshot (most likely half of the players head would be visible as they're peeking around the grunts head) and they may also be hit in the arms and legs. An optional feature would be the ability to kick the grunt straight ahead of the player, possibly having a camper giving away their position by firing preemptively or setting off traps hidden behind a door.. Feel free to hit me up for further discussion.```
ruby magnet
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  1. I dont have the source for that one. Could perhaps ask a Mod or a community manager for the actual details. Maybe it's even on the hunt website.
  2. I didn't. I said it's correct to say that matchmaking doesn't use KDA DIRECTLY as it's statistic to determine who to match up against. I said that people with higher KDA's will kill people more often. If you kill an enemy hunter your mmr does rise, the amount varying on the mmr of the killed hunter, but kill enough low mmr hunters and you'll climb to the bigger fish. You just take longer.
    That's why I'm saying it's fair to assume people with higher KDA could have higer mmr (and yes I know KD farming is a thing, so are edge cases) and give the feeling that KDA rating is responsible for matchmaking.
  3. Allow me to elaborate. a lot of people see a group of 3x 6 star players and assume it was an unfair match without looking at what their combined group mmr rating was. The combined group mmr rating is what you get matched again.
    So for example those 3x 6 stars are matched in a 5.5 rating group, get matched against 3x 5 stars with a combined 5.0 rating.. that's a fair match, but it doesn't feel that way.
    The reason is often than there's a HUGE difference between a decent 5 star, high 5 to low 6 star and the absolute veteran 6 stars. That bracket is too cluttered.
#

Added the fact that you can climb mmr rather easily in this game, you gain mmr quicker than losing it is that you're quickly moved into the range of those 4.5, 5.0, 5.5 group mmr ratings. while you might not be up to par to those people and get absolutely gunned down without feeling like you had a chance. Even though the mmr system thinks a 5.5 group against a 5.0 group is fair game.

burnt mulch
#

the 5.5 group is randoms and the 5 group is a premade.

#

and really, given how much I pingpong in rank, I feel like the only reason people think its easy to climb and hard to drop is that they remember themselves at high rank more clearly and not dropping (because MMR is delayed) because they don’t enjoy being at high rank.

karmic ivy
elfin locust
#

okay 3, THREE, DREI F-ing times in a row my random mate got shot and immediately left the game. We NEED a penalty like "15 minutes no playing for you coward" for this SOON!

vague patio
#

thats randoms

elfin locust
#

i mean 3 times i fought off the other alone just to see

onyx edge
#

otherwise a cool idea, but they've made it clear they will never add darksight for bodies since it'd give too much meta knowledge for fights @austere stone

#

@sacred barn that plus the mmr reduction would be wayyy to much imo

#

@ashen girder having skillbased can help when it comes to the 5-6* issue, though you probably know that.

#

@atomic lintel Would be nice, but could be pretty ridic when it comes to the godguns. Might need retweak to bar some variants from that or have it set to an wep xp bonus rather than straight unlock. Possibly a random chance thing as well to determine which variant/ammo unlock.

#

@lavish grove an option to choose to mute white vs red pings would be really cool too

umbral garden
#

the suggestions channel is hilarious bc last time i made the exact same suggestion it was overwhelmingly accepted and now it’s the exact opposite

frosty garnetBOT
#

@fallow sandal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I want your opinion on my idea I bought a new mode on Hunt Showdown imagine The Bounty but one or two people extra and they are Runaways from the prison and they have to extract so they have either to kill someone and loot him or to Kill the Boss an extract but the caviar is they start only either with dusters knives or knuckle knives they have no medkit whatever they find in the map if they survive they will be rewarded equally and if a hunter kills them all runaways prisoners we'll have a standards bounty  for instance $100 but as a prisoner, if they manage to kill someone before they get killed the hunter that will kill the prisoner will be more rewarding The Prisoner will have a higher bounty```
atomic lintel
onyx edge
proven portal
#

came back after a month break.... enjoyed myself for 5 minutes until every match turned into hunt sniperspamdown, ruining the game for me and a few other people i know, boutta take another break, get tired of it, and if they do nothing then prob uninstall, after 487 hours i think im fed up

#

cant when its a prestige 100 6 star 4.5 kd player who refuses engagements ._. and ur right im takin like 4 months off

proven portal
#

iif it wasnt hard I wouldnt be here

#

but thats besides the point

#

its more so like i said there is 0 variety

#

if i wasnt facing sweaty tryhards who only use sparks/mosin camping in bushes with their favourite p2w camo skin then maybe id enjoy the game

#

but unless theres an event its only long ammo

#

absolutely demoralizing when you have to fight yet another trio of long ammo rats who think their hot shit

#

only to run out the clock or have them dip because unless they get their easy headshot 100 meters out they run away

#

i despise the games meta and with that, im done

#

yep, either quit goin against em or join em

#

and sadly i find that kind of playstyle absolutely atrocious

frosty garnetBOT
#

@vivid light, your post below has been deleted, as it doesn't follow the required format.
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put the game on the brazilian psn```
proven portal
#

well after such a long range the bullet drop off wouldnt be noticable until the mentioned distance, its a sniper so the trajectory should be consistant until the farther ranges

#

just some sort of way to deter the constant long ammo

dire merlin
#

Please do something about all the cheating. It's getting ridiculous again. Lost count of how many times I get head shot from 200 meters with an iron sight rifle when I peak a random corner. And yes, 50% of the times I suspect cheating it's a russian steam account with less than 10 games on.

digital nacelle
#

@umbral garden give me dusters over a knife anyday

fluid locust
# proven portal just some sort of way to deter the constant long ammo

Ruining the game is not a way to reduce long ammo usage lol. That'd just nerf everything else. Realistically the lower calibers would have more drop over the higher ones. They could just reduce the damage range or velocity to make long ammo less common. Or like literally attempt any kind of nerf.

#

Instead of not touching it like they have since it existed lol

proven portal
#

im just fed up so im just gonna take a long break

bronze quail
#

The High risk high reward thing is not a thing anymore and almost everybody can run expensive loadouts without caring

#

So they have to fix the economy or the whole weapon balance of the game

fluid locust
#

I mean money used to actually matter but then they added quickplay and gave everyone money 24/7

proven portal
#

I whole heartedly agree with Rob, the fact an avto struggles go deal with a person 40+ meters but u can buy a 199 sniper and drop them is kind of unfair

#

there is no economy

fluid locust
#

doesn't matter if they use it for money or not. you can get free mosins like constantly even if you're ass at the game lol

proven portal
#

nah i feel ya

#

this is just me bitchin about snipers

frosty garnetBOT
#

@visual furnace, your post below has been deleted, as it doesn't follow the required format.
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Perk that makes reviving teammates fast? For balancing purposes: Maybe makes the user slow? Or reduces hp to the point where long ammo body shots?```
quasi gorge
#

Sounds greedy but It would be nice to buy the legendary hunters for free again since we already payed for it with micro transaction. Wouldn't care much if they didn't have perks

uneven wigeon
opaque reef
#

@onyx edge i want slugs nerfed too, but at this point i would rather see them completely reworked.

#

at this point slugs are just a direct upgrade to buckshot, so even with more recoil they are still objectively better.

#

more reliable OHK plus the ability to extend your range out to 25+ meters means the only downside is money, which really doesnt matter since the economy is completely blown out in this game.

quick kettle
#

@edgy plinth Your post in #game-ideas was removed as it failed to include a description or any effort. You are free to make suggestions, but please try to include some form of elaboration explaining your idea further

little carbon
keen bolt
#

Pretty much

#

But again you could argue sparks is one of the best gun in the game that offers overall versatility for really cheap

#

And with no trait needed!

vague patio
#

martini is imo better

#

its better in close range

keen bolt
#

True that

#

I think it's subjective between these 2 gun

#

Pretty much same job

#

But sparks edges out if it came to pure sniping

#

Martini has great riposte variants but since revolvers became 2 shot kill I rarely rush people with melee anymore

plush ledge
#

I wonder why nobody runs the martini if it's so good

keen bolt
#

Velocity

#

Doesn't fit the sniper-campy playstyle of some people

#

And a lot of close range player plays winfield/shotgun

#

That's the reason ig

#

Tried the Martini but doesn't work out for me

plush ledge
#

When you really want a single shot rifle get a sparks at least it has a somewhat decent mv

#

You barely ever see a martini out in the wield

keen bolt
#

That's the main problem with them

#

When it's single shot it's either bleeding springy or sparks

plush ledge
#

Springfield is also very rare. Some berthier/lebel but mainly mosin with a sparks every now and then

keen bolt
#

Yup

#

But just listing the 2 most frequent for single shot

#

And yeah Mosin/lebel/Berthier is everywhere

plush ledge
#

When I take Springfield once in a while I feel like the special kid running it

keen bolt
#

I felt constantly outclassed

bronze quail
# fluid locust doesn't matter if they use it for money or not. you can get free mosins like con...

Thats the point, hunt is balanced around economy. Expensive weapons should be rare and cheap weapons should be frequent but its not like that anymore. Atm every match is full of high tier weapons cause almost everybody has money to spend.
Quickplay, money bags, loot, mr chary. more money x clue ecc and now even quests, farming money in this game is easy even if you lose and this thing fucked up the whole balancing of the game imo.
So if they want to fix there are 2 things than can be done:
drastically change economy and make it work like it was supposed to be or change weapon balance based on the fact that economy is fucked up. I dont know what is better, but probably the first option can work

bronze quail
#

(deadeye and marksman are trash btw)

plush ledge
bronze quail
#

one martini explo + 2 shotguns can be very useful for pushing

#

but as i said, is a funny gun, not strong

plush ledge
#

I take Springfield dum dum and conversion pair fmj when I have my funny 5 minutes

frosty garnetBOT
#

@strange quarry, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

please give us flechettes on the romero it wouldn't be op just a fun meme ammo that would be really fun to snipe people with```
vague patio
#

if everything gets slugs, then everything should also get flechette

tribal wyvern
bronze quail
tribal wyvern
#

Ye but making it harder for them is not a good way either

bronze quail
#

economy based around prestige has proven to be dumb

tribal wyvern
#

Since they're going to be the new playrs with the worst weapons vs experienced ppl with the best weapons

bronze quail
#

but as other hunt problems, its too late for fixing

bronze quail
#

it always been like that

#

the problem is that atm everybody that is not prestiging or have bought the game yesterday is full of money

#

economy only works for prestiging people or super new players

tribal wyvern
#

And making it harder for newer players means less people who stay to play.

#

The issue is that some people sit on to much money, which cannot be fixed in any capacity. Besides a wipe.

bronze quail
#

Game should be harder for new player but older players shouldn't sit on 1mln s
Dollars

bronze quail
tribal wyvern
#

Well the game is fairly hard as it is.

bronze quail
#

They had to think about that way before basing the game economy around prestige

tribal wyvern
#

Ye for sure

bronze quail
#

Wiping now would make a lot of people mad

#

Personally i don't care, i have 500k and i wod be fine if they wipe

#

But i think that im the only one lol

austere stone
#

@strange quarry LeMat doesn't have flechette either :(

#

That's the one I want it on for combo with sparks!

strange quarry
#

justice for lemat

plush ledge
#

A wipe won't change anything

bronze quail
#

Still better than having people who can play top tier weapons every match

#

But a single wipe can't fix

#

Only multiple wipes, but who knows

plush ledge
#

It's like balancing by price a wipe only hurts bad and/or new players

bronze quail
#

Yes but we can't think only about new players

#

For new players economy is fine

#

They get money easily and have valid cheap loadouts that they can play

tribal wyvern
#

If bad or new sit on 5k 6k 10k 20k. And veterans on 3million.
My bet is that the new players are hit the least

frosty garnetBOT
#

@sharp orchid, your post below has been deleted, as it doesn't follow the required format.
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The game needs to add new transportation such as horses and trains roaming in the map```
plush ledge
#

Reset and wait a week and the good players will be at 80-120k again without problems

bronze quail
#

why not a money cap?

#

or something that makes you get way less money the more money you get

#

idk, i think that economy is just fucked up anyway

plush ledge
#

Still that would change nothing, like you cap it to 10k so what? I've still 49 storage hunters and can run 30 times mosin/upper before I even start spending money

native lodge
#

also the fact when your win rates reach a certain point, 6000 is more than enough of a buffer even on a really bad day

#

vs someones whos win rate is lower, they will not have the ability to save money and will be stuck lower tier builds longer

#

I do think economy needs a rework

#

but I don't think a cap will do it

crystal plume
#

Not when I spam legendary hunters until I don't get decoy resupply, steady hand and magpie ConcernedFrogeHat

#

More money sinks is the best solution imo

#

Instead of artificially trying to limit people's success

native lodge
#

smh why wouldn't you want steady hand, magpie, or resupply? HuntKappa

crystal plume
#

I think Tarkov did some dumb event where they locked all traders and players had to give money in specific spots on the maps as ransom to get them back

#

Because players had too much money

#

Which to me sounds ridiculous HuntRee

native lodge
#

I must say, if I ever worried about how much a build cost before, that worry disappeared completely with Chary. ( I also just got better at the game too)

plush ledge
#

No matter how you change it, it won't change the fact that bad players struggle with money and good players won't have a problem at all. The only way would be remove money so everyone can pick any gun when he feels like it

#

This way you would give everyone the feeling you get in high elo that you mostly see mosin, slug shotguns and avto/nitro

crystal plume
#

I don't really see excess amounts of money as an issue as people will most of the time swap out their loadouts for variety anyways

#

Like I could run nitro dumdum every match if I wanted to, but am I really going to?

plush ledge
#

I also don't see the problem but some do when you look at the discussion here

crystal plume
#

Or mosin uppercut, maybe for few matches, then I need to swap out to something else for fun

plush ledge
#

Maybe it's the same mindset like "if I had those guns I would wipe servers" while every time such a guy runs a mosin/dolch he gets wiped in the first engagement. Good player with nagant p vs bad player with a Mosin my bets are on the good player any day

rare kite
#

is it just me or are the shotguns kind of buggy at the moment, usually one hit two hits max from a shotgun and your opponent ist dead but these days some opponents even close range take three shot to the face

round mural
# crystal plume I don't really see excess amounts of money as an issue as people will most of th...

as sad as it sounds variety is often source of frustrastion, especially at higher mmr, some weapons like the vetterli for example are really fun, but when people don't die in the body bc of your lower dmg (dmg falloff) you get frustrated and switch to long ammo, like i found myself in to a video of hornet were he got shot from 30 meters from slugs and lost like 90ish hp, same distance but with vetterli did like 50ish, I really love variety but the difference between some guns is just too much sometimes and I think that amount of inconsistance is what brings most 5-6 stars to just stick to long ammo-slugs-nitro and sometimes dolch

soft river
#

30m with a vet is well over 100 damage

#

That was an arm or leg shot

tribal wyvern
#

Thats pretty obvious xd

plush ledge
tribal wyvern
plush ledge
#

who ever gets the headshot first wins when it comes to equally skilled players

digital nacelle
#

long ammo worse

#

click head slower

tribal wyvern
tribal wyvern
digital nacelle
#

it’s literally better

tribal wyvern
#

Whatever yo say

digital nacelle
#

I do say that because it’s true

plush ledge
digital nacelle
#

is 200m range not enough for you?

#

need more?

tribal wyvern
#

Mosin > vetterli wtf u on about

#

Get ur drunkass outta here.
Spitzer with over 400m headshot range and 800ms

digital nacelle
#

zzzz

#

vast majority of engagements within 200m

#

600 m/s is plenty

tribal wyvern
#

We didnt speak about that

digital nacelle
#

way more ammo

#

shoot faster

#

better gun

tribal wyvern
#

Its not better, but im not spending a second more discussing with you

digital nacelle
#

I take a vetterli over a mosin anyday

tribal wyvern
#

You do as u wish idc

#

And u'r not worth my time, not that i care wether u disagree

digital nacelle
#

if anyone who disagrees with you is “not worth your time” you won’t get anywhere in life

#

¯_(ツ)_/¯

#

long ammo is plenty balanced

little carbon
# bronze quail or something that makes you get way less money the more money you get

The amount of money people have is pretty irrelevant for economy balance. It's the income versus the loadout price that need to be balanced if a monetary balance is desired.
In that way the price of a loadout becomes basically a bet on how good you are going to perform.
People sitting on lots of money are mostly those who perform better then they are betting on. And people who just play a lot with cheaper loadouts and therefore have had higher gains. Wiping just punishes people who say that instead of running an expensive loadout every 5 matches they run 10 expensive loadouts after 50.

However, it currently is pretty easy to make money and I wouldn't be opposed to reducing the non objective (or non bounty) sources to make money mismanagement a bit more punishing.

drowsy galleon
#

Randoms matchmaking is the worst matchmaking ive ever see... GG Crytek

karmic ivy
plush ledge
#

The mm isn't the problem it's the guys playing randoms

#

Ask yourself who plays randoms? There are 2 kinds of guys there, those who don't care about useless mates and those who are to bad to get mates willing to play with them more often than once in a while

fluid locust
#

Or people who don't want to talk lol

#

I used to do randoms when I was in a discord with someone chilling and didn't want to give a damn. But randoms are more predictable and shit nowadays. They always leave after dying. I haven't bothered playing with randoms in forever because no point in playing with cowards if I can just play solo.

bronze quail
fluid locust
#

I do lol

#

That's what I'm saying

bronze quail
#

I think that randoms are made by 10% normal players skilled or not, 80% of casuals who dont have nobody to play with or nobody who wants to play with them and 10% of idiots who are farming kill using a couple of human shields

fluid locust
#

I also hated clutching for my teammates to leave

bronze quail
#

maybe they should incetivize more the use of discord idk

unborn smelt
#

@nimble swallow Well before the changes people complained daily about their hits not killing and not ending in a trade...
Can't make everyone happy.

#

Trades do feel really annoying - but it's ultimately more fair then cheating 1 party out of a kill. And lets be really honest here, if they reverted the changes it doesn't take even a day before the ones that get cheated out of kill complain agian, and rightfully so.

celest solstice
#

@unborn smelt To be fair, I'd rather the matchmaking take the time to match me with players from my region preferably my main one selected then to start a match in 10 sec and have players all over the world in a US west game. The trading comes from the massive desync in games. The servers might even feel that much better if they implemented this ping/region lock sooner rather than later

umbral garden
#

i’d rather trade than risk the chance of getting killed and seeing them walk away when we both shot at the same time

unborn smelt
celest solstice
unborn smelt
#

Not quite sure what happened but apparently it missed ever so slightly to the right

celest solstice
#

It's gonna piss you off but that hit the tree. Can't say if it was gonna hit the player cuz it never went further than a foot from you

umbral garden
#

right but i’m not a computer and my opponent isn’t either so to the naked eye it can be argued it was “the same time” when there was probably a slight difference

celest solstice
#

Bad hitboxes on alot of world items

unborn smelt
#

in the screenshot i sent you can actually see the flash of the bullet impact smth behind the head

celest solstice
#

Watch the sparks. It hits the tree

unborn smelt
#

may need to open it in browser and zoom a bit tho

unborn smelt
celest solstice
#

I did. theres nothing there

unborn smelt
#

that's an effect of the muzzle flash

celest solstice
#

You're seeing the blackness on the outer rim of the scope

#

It'll create a spark with a messed up hitbox

#

Not thick trees like that lol

#

theres nothing there

#

Might need to get a higher res picture then cuz you're just seeing what you want if you think that's dust

#

You can barely see the player but somehow you're making out dust from that lol

umbral garden
#

if they would simply add a replay feature this would be such an easy discussion

celest solstice
#

True

unborn smelt
#

my screenshot shows the flash of the impact

#

and his the dust after the flash

celest solstice
#

Hey, you guys see what you want I guess

#

Shot didn't hit

unborn smelt
#

it definetly wen't past the hunters head on the right

celest solstice
#

Discussion over

#

Well now you guys are contradicting each other lmao

unborn smelt
#

shot didn't hit is right

celest solstice
#

Is it behind her or is it over the right shoulder

unborn smelt
#

question was why didn't it hit

umbral garden
#

it’s definitely the dust behind him, if you zoom in and play it slowly you see it appear than move away with the wind like how the animation goes

unborn smelt
#

as far as i can see she did move to the left a bit

celest solstice
#

If you wanna make the argument, the darker spot is behind the left shoulder

unborn smelt
#

maybe got super unlucky and she changed direction

umbral garden
#

the only reason i could think of is why not is maybe it was off by like 2inches and she moved by pure luck

celest solstice
#

If you're aiming head at long distances, then you get screwed. They already admitted there is some issues with headshots hitting

unborn smelt
#

Arm is flush with the edge if not a bit behind it

celest solstice
#

What answer do you want to hear lmao. Just trying to apply some logic to why it wouldnt hit beside terrible desync on the server

unborn smelt
#

here she already moved left a bit and you can see the flash behind her of the bullet impact

celest solstice
#

Right. So, thats left shoulder not right

unborn smelt
#

So imo a mixture of her moving left and propably rotating too

celest solstice
#

You're reading too much into the bad hit detection this game is plagued with as of late

#

I have countless videos of me 10 meters from players dead center and get nothing

#

All the servers are suffering

#

If I could get atleast one game full of players from that actual region, I'm afraid the game would actually play good

unborn smelt
#

you know where exactly you were ?

#

So roughly 60m

#

at 400 m/s it takes a bullet 25 ms to travel 10m

#

so it takes a 800m/s bullet 25ms to travel 20m

#

so a 60m shot takes 75ms to hit

#

that's fast af - but leaves time to move

#

especially (the imo flawed) instant rotation

#

because there is zero inertia to just rotating your character while it still shifts the hitbox

#

60 fps is 16.6m per frame IIRC

#

so roughly 5 frames

#

It's highly unlikely to miss because of that but not impossible

native lodge
#

I see what happened

unborn smelt
#

However i do think it's perfectly valid to feel cheated there

umbral garden
#

considering she’s seen moving before the trigger pull, accounting for the math and for assumed lag/desync, i think you were just unlucky

unborn smelt
#

well intentionally propably not

#

unintentionally with a whole lot of bad luck i think yes

umbral garden
#

it’s like super super super rare to see that but it doesn’t make up for missing the headshot, you should have hit

unborn smelt
native lodge
#

nah that was one of the closest misses I have ever seen

unborn smelt
#

she wasn't anymore

native lodge
#

she actually wiggles left the moment you take the shot

unborn smelt
#

you had really bad luck

#

she changed direction directly before you shot

#

as i show here

#

arm flush with right border - frame before the shot

#

arm more to the left of the windows border

#

frame after the shot (you can see the flash behind her head on the top right)

native lodge
#

basically if her ear was a hit box you would have headshot

unborn smelt
#

It's just like 2-3 pixels - but that with a huge portion of bad luck seemed to make it a miss

#

basically yes

umbral garden
#

next time cross your fingers and throw salt over your shoulder before you shoot

queen jungle
#

@queen jungle They don't kill through walls, but they can "warp" around small walls to affect you if you're behind too little cover.

queen jungle
queen jungle
#

a small dynamite bundle

#

I see. In that case it must have warped around. Sometimes people forget that frag and sticky bomb have shrapnel.

tacit kiln
#

uhaul about your recconect one, I've seen folks just team kill folks that DC. Hard to tell if your group just cause spawn killed or what but in a game with such a low ttk it is real easy to die before you load in if your folks are dumb

sacred sparrow
#

@rocky steeple just don't do it to yourself. the game is clearly circling the drain, a lot of people are leaving, it's just a revolving door of new players that think it's fun, then leave again after a few 100h. so many veterans left already, even crytek partners a streaming it MUCH less, are all looking for other games, and only stream it cause they kinda have to support the game. several streamers that almost exclusively streamed this game moved on. it's clearly in the "milk it out with dlc's" phase 😉 other and better games will come. crytek had their chance and definitely fucked it up 😉

frosty garnetBOT
#

@willow gulch, your post below has been deleted, as it doesn't follow the required format.
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I'd suggest from 02 AM - 07 AM there should be only one boss per game. 
Because its hard to fill the servers at that time and alot of times, its only 2 teams and they get one bounty each and no interaction between enemy players.```
celest solstice
# sacred sparrow <@257243441186996236> just don't do it to yourself. the game is clearly circling...

Have to agree with this. Seems just like new accounts constantly now and all from different regions than US but all seem to find their way into the US servers... shockingly 🙄
Crytek has really dropped the ball on the surge of players they had a couple months ago. That was the time to really hit the bugs and server issues hard and start making this a real contender for a high player count but the playerbase is falling pretty hard and fast and all I see is the game is constantly thrown on sale so they are just selling it as cheap as they can, as much as they can and hitting us with DLC every couple weeks if not sooner

frosty garnetBOT
#

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a battle pass would be cool tbh```
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Slightly increase the chance of night maps```
frosty garnetBOT
#

@clear nacelle, your post below has been deleted, as it doesn't follow the required format.
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Get rid of the Avtomat. There's a suggestion. It doesnt belong in the game.```
frosty garnetBOT
#

@river schooner, your post below has been deleted, as it doesn't follow the required format.
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Fire Hives. Instead of poison wasps theyre fire wasps. The venom causes spontaneus combustion of the upper dermal fat cells. Humans are surprisingly combustable.```
sullen zephyr
#

idk why people wouldnt like to see the Whitworth rifle in game :/

#

its such a nice gun and would perfectly fit into the game, maybe the people who disliked my idea got irritadet by the stats

burnt mulch
#

cuz it wouldn't fit. not with that concept.

sullen zephyr
burnt mulch
#

because there's a reason why the Sparks deals 149 damage instead of 150.

sullen zephyr
#

cause like i sadi 2-3rpm

burnt mulch
#

even if you could get it to a state where it's theoretically balanced a la stats like winrate

#

the core concept of the gun isn't something that I'd like to see in a game.

#

well, at least not this game.

vague patio
#

20 to 30 seconds between shots

#

ohk and probably over a fuck all long distance considering effective range

#

i think the idea fails already on the fact that it is a muzzle loader

sick anvil
#

No matter how you nerf the gun One tap single shots or double shot guns are big no no specially if they have some range . that is way to scarry . Having to actually aim but getting rewarded is busted needs more spam dual wield is to weak try to suggest triple wielding by adding a crotch gun that fires by violent hip thrusts and it gets upvoted to heavens . This post was brought to you by massive irony and sarcasm

vague patio
#

strawman, noone talked about spam

sullen zephyr
vague patio
#

animations

#

also pretty sure, reloading muzzle rifles is something done while not moving

sullen zephyr
sick anvil
#

It is more a balancing thing than realism ,
You are proposing a gun that would nearly reach the map from one edge to the other and still at least one hit kill headshot.
your RPM is 3 RPM and reload is 10 seconds
well lets say we give the hunters the magic power to reload the guns faster than the eras military that was doing 6RPM but with 12-15 second reloads while static during reload and shooting
Okay lets say hunters are mega chads that can shoot the guns accurately while moving and reload while moving .
in that case there is nothing that does balance out the massive damage and range

#

Also another factor is you are proposing the gun to be pretty much out performing the Nitro express rifle which on by its self in game for " balancing purposes " is nerfed to be a better shotgun in other words the absolute worst representation of a rifle and cartridge that has been around since 1890 until today the cartridge it self is being made even today and used

sick anvil
#

@outer jungle made me think what if refill for throwing shit would be from pile of said throwables like there would be similar to lunch boxes but would be a pile of knifes and axes and derringer would refill from ammo boxes

little carbon
#

@rocky steeple i don't really see your problem. The lowest team sits at 4.5 and the highest at 5.5. (could even be something like 4.7 and 5.2, as the stars are .5 ranges). So the bracket is at most 1 full star in range, which is absolutely fine. You just happen to be at the lowest end of that bracket.

rocky steeple
#

I am not going to elaborate further on this, if you don't realize the actual skill gap between a whole 1 star.

outer jungle
# sick anvil <@683996271349989392> made me think what if refill for throwing shit would be fr...

yes i thought about medical box 🎁 that will give stem shots 💉 , medkits .. then it seems like its more work to implement a NEW box then distribute , balance it .. so it will be a never happening thing . although there is 0 loot for health shot 💉 .

also thought about throwble medkit ? lootable from grunt DR ? .. seems a whole new mechanic to just scream to a teammate throw a medkit 😊 .

my thinking is always un used assets .. throwing knifes are a big drag now to spawn with .

little carbon
# rocky steeple I am not going to elaborate further on this, if you don't realize the actual ski...

I mean, you need to place the brackets somewhere. There will always be a skill gap between the lower and the upper end of the bracket. And depending on region and time the brackets are larger or smaller to accommodate playerbase.

And the skill gap is not that bad. Playing against players that are around 1 star higher doesn't necessarily mean that you loose.
Yes, the other team is more likely to win, but especially if you always play with the fact in mind that the opponent might be better you have a shot. So many times engagements are won because a team gets overconfident
And if you can't prevail in that bracket you will just fall to the top of the bracket below.

steady prism
#

@keen bolt how about "Redemption" for a neww Quickplay name? 🤔

keen bolt
#

@steady prism I thought of that too but not before 'rift war' that's for sure lmao

steady prism
#

ye either way upvote for you... quickplay is confusing

keen bolt
#

Yeah

#

I never thought it'd be a problem before

#

Till I see said post lol

#

And remember the story of my friend who happened to have similar fate

#

But that guy got another friend to drag him to Bounty Hunt lol

#

This dude story is tragic lmao

#

Imagine didn't know anything and then enters QuickPlay as 1-2 stars to came up against 6 stars

steady prism
#

ye

keen bolt
#

Still

#

I wish mmr in hunt was better

steady prism
#

i play with mmr off

#

since it doesnt really have any kind of impact

#

its just random

#

sometimes it sucks.... sometimes we club

plush ledge
#

Qp has no mm at all it just takes the first 12 guys who hit ready

#

In bh it works depending on your region

steady prism
keen bolt
#

Mmr in my server is screwed then

steady prism
#

most of the time its as random as QP

plush ledge
#

I mainly get 5-6 star teams and every now and then some confused 3 stars who forgot to play with sbmm on

keen bolt
#

If my friend was the one who invites he turns off mmr and we just fight 6 stars

#

I don't enjoy fighting 6 stars that's for sure

#

By that I mean the camping type

plush ledge
#

Rule of thumb with 4.5 and more team rati g turn off sbmm to get faster q time. The only thing sbmm needs to do is prevent 4 star and below from entering high elo and at least on EU it does the job

steady prism
#

ye thats true

keen bolt
#

That's pretty much it then ...

#

5 stars lobby is the best tho

#

Fuck 6 stars

#

Never intentionally derank myself so fast xd

plush ledge
#

For me dying 20 times in qp for one easy 4 star match isn't worth the effort at all

steady prism
#

same

keen bolt
#

Isn't really about the easy matchups tbh

#

I just hate camper type

#

Even if I derank myself to 3 star I naturally climbed back so there's no point

plush ledge
#

Because 3 and 4 star guys are known for their fast and aggressive playstyle....

keen bolt
#

And semi-bad aim

#

70% of times

#

6 stars are like ... Camper vs Camper 6/10 games

plush ledge
#

I see more movement in high elo than in low. Low is just some guys crouch confused around and miss you 20m in front while you stand still

keen bolt
#

Yes ... But different server maybe

#

5 stars on my server are most movement incentive

#

6 stars are straight up campy

#

60% of times

plush ledge
#

Tbh the 6 star teams that don't camp are those you should fear

frosty garnetBOT
#

@split stream, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add ranked bro cmon```
sullen zephyr
#

lmao instant downvote for the Krag-Jørgensen xD

oak quartz
#

Cuz it's been frigging suggested 5 times in the last week alone

#

And i didn't even down vote it

native lodge
#

oh I did

#

simply don't need another long ammo bolt action right now

#

adding it wouldn't do anything for gameplay

sick anvil
#

you can use that logic on any gun

native lodge
#

no you can't

sick anvil
#

gimme an example

native lodge
#

HuntDoge why don't you give me an example of how the Krag will do something another gun won't?

#

how is it adding anything?

sick anvil
#

How is the new army adding anything ?

#

how is the slate adding anything ?

#

centenial

native lodge
#

New army is prime example of exactly what I am talking about

#

new gun that didn't do anything differnt and is now forgotten

#

Slates the exact opposite where it replaces an already existing gun

#

which makes another gun useless

sick anvil
#

honestly i can not come up with one single gun that adds anything

#

at this point

native lodge
#

SmugEddy maybe new guns aren't what this game needs then?

vague patio
#

compact rifle with 130damage

native lodge
#

you could argue a new compact rifle I guess

#

but we have bolt action long ammos covered

sick anvil
#

Single shot Springfield lever action centenial

oak quartz
#

I take that back then

#

single shot pistol

sick anvil
#

only thing that is not present single shot compact which would be absolute dog poo

vague patio
#

the problem with long ammo is, its universally goodand plays all the same.

#

you can basically play the berthier,lebel and mosin the same

native lodge
#

well the Krag either has to be better than the mosin or worse than the mosin

oak quartz
#

Both being a bad decision

native lodge
#

exactly

vague patio
#

centennial and vetterli serve diferent niches while still both being medium ammo

native lodge
#

I think existing guns and ammo types need work. before adding new guns

vague patio
#

btw i think i know what the point of the new army is.

sullen zephyr
#

The krag jorgensen would be the first rifle in the game with a side way open fast reload

oak quartz
#

boost medium pistol damage, and add HV on pax

sullen zephyr
#

And a pipot would be cool aswell for ma accuracy

native lodge
#

ConcernedFrogeHat alright but that does it do for gameplay?

sullen zephyr
#

Same for berthier was it needed no

oak quartz
#

Faster reloading mosin is already in the form of Berthier som..

maiden pelican
#

You can bet they'd have the krag load slower than single mosin rounds

sullen zephyr
#

Berthier is aliexpress mosin

native lodge
#

Berthier fills the niche between the sparks and the lebel

vague patio
sick anvil
#

Berthier does dog crap to add anything its bolt action rifle

native lodge
#

also its the first gun able to split ammo with more than one round

vague patio
#

now its just a cheaper mosin

sick anvil
#

only thing it is different is the reload logic

oak quartz
#

Actually Berthier is the only multishot rifle that can be loaded with 2 different ammo types. It's basically unique in the game

native lodge
#

it adds more than a Kraig

sick anvil
#

does not add to the game none the less

vague patio
#

but because it has long ammo it has no real meaningful function of that

oak quartz
#

Ember, fuck you for being faster than me xD

sullen zephyr
#

A lot of guns of this game are copys examples

Winfield - centinnal
Martini - sparks
Volt Action rifles are pretty much all the same

sick anvil
#

any gun pretty much added past 1.4.4 did not do anything for game play

native lodge
native lodge
vague patio
#

actuallly very different

sullen zephyr
sick anvil
#

Centenial is only a Musket winnie on steroids

maiden pelican
#

Thing is they have more damage breakpoints

vague patio
#

martini and sparks are mostly the same, but you will know the difference whenitsmore close quarter

maiden pelican
#

But they aren't using any of em

#

Just more 130-138 damage rifles

sullen zephyr
#

Ngl I would like to see a hunt weapon again something like a bomb lance

maiden pelican
#

And pistols between 110 and 91

sullen zephyr
#

Smth that exist only in hunt

native lodge
#

YodaSip also I don't think point out guns that already exist in limbo strengthens the argument to put more guns into limbo, if anything its an example of why not to add new guns just because

vague patio
#

but its obvius why

#

cause it by being two "break points" down its always seen as weak

native lodge
#

I think the existing guns and ammo types need some rebalancing

vague patio
#

yea

native lodge
#

adding new guns ontop just makes that job more difficult

vague patio
#

medium needs a buff

maiden pelican
vague patio
#

i actually think long and compact are kinda fine

vague patio
maiden pelican
#

115 is a breakpoint and so is 139

native lodge
#

medium ammos buffed by fmj, which counters the idea of the side grade custom ammo was supposed to be

oak quartz
#

A velocity or damage boost to medium ammo would be something needed

maiden pelican
#

150 gut 195 [1x Total damage]
116 chest 150 [1.3x]
107 twice leg 139 [1.4x]
100 arm leg 130 [1.5x]
94 twice arm 122 [1.6x]
89 gut leg 115 [1.7x]
84 gut arm 109 [1.8x]
75 twice gut/chest leg 97 [2.0x]
72 chest ar/ 3leg 93 [2.1x]
66 chest gut/ 2arm leg 85 [2.3x]
58 twice chest/ gut 2arm 75 [2.6x]
This is the breakpoints to kill in 2 and 3 shots, store damage on the right, gut (base before multipliers) damage on the left.

vague patio
native lodge
#

I basically don't use medium ammo without fmj now

vague patio
#

but yea

#

there are a lot of nonseeable consequences of damage

maiden pelican
vague patio
#

fuck the uppercut

native lodge
#

uppercut HntBigSad

maiden pelican
vague patio
#

its just supposed to be 124 damage

maiden pelican
#

124 damage but drops off after 30 meters rather than 20 (its above 124 at 30 already I think)

oak quartz
#

The gun was nerfed to infinite

native lodge
#

the ammo pool of the uppercut bothers me more than the damage However

oak quartz
#

Lowering the damage would just make it useless

#

It fires slowest

#

Reloads slowest

vague patio
#

btw, uppercut might also be a reason explosive got nerfed to death

oak quartz
#

Has highest kick

vague patio
#

cause it made explosive spammable

maiden pelican
#

Does the most damage still

native lodge
#

uppercut has the best damage drop off and good velocity still

maiden pelican
#

Penetrates well and has high velocity

native lodge
#

^^^^

oak quartz
#

Ahm

#

Fmj

native lodge
#

fmj is slow

vague patio
#

uppercut currently outclasses the sawn off mosin by better handling

oak quartz
#

And no doesn't have the highest velocity

#

Dolchs/bornheim do

native lodge
#

HV compact loses out on damage in exchange

maiden pelican
#

Also FMJ needs a nerf so it can stop preventing other stuff from being nerfed

#

FMJ should increase hipfire spread.

vague patio
#

at least

#

i love fmj but its just to strong right now

maiden pelican
#

They buffed FMJ so many ways its crazy

native lodge
#

fmj should have base damage drop off, and keep the pen properties IMO

maiden pelican
#

Yeah why did they increase it's damage, then increase its range

#

It went from being useless to the best

vague patio
#

or make the muzzle actually have an effect

#

30m/s is nothing

digital nacelle
#

vetterli fmj should be 330 to match winfield fmj for example

maiden pelican
#

FMJ and Slugs should have less spare

digital nacelle
#

conversion should probably be 250

#

scott field 230

native lodge
#

then there is slugs HuntDoge

vague patio
#

im actually against that

maiden pelican
#

But nerf uppercut and add 139 damage single shot pistol

digital nacelle
maiden pelican
#

Then buff springfield to 139 damage

digital nacelle
#

and buff buckshot

digital nacelle
native lodge
vague patio
#

i really dislike just putting "best ammo" behind high price

digital nacelle
#

$200 is not expensive

maiden pelican
#

Why not, doesn't do anything super bad

digital nacelle
#

shotguns are so cheap to begin with that it just evens out

vague patio
digital nacelle
#

$200 is expensive as spitzer because the guns are also expensive

#

dirt cheap shotgun + $200 = midrange gun

maiden pelican
#

Why the fuck did they do that

digital nacelle
#

and let’s be real besides maybe crown all of the shotguns are pretty cheap

vague patio
#

terminus

digital nacelle
maiden pelican
#

Especially with slate going back down

vague patio
maiden pelican
#

Specter slug isn't nearly as bad

vague patio
#

same as terminus

digital nacelle
#

feels just as bad to me as any of the other ones :|

maiden pelican
#

Like saying avto with spitzer is too powerful

digital nacelle
#

if they want to fix slug here is what I could consider

  • make ohk range match the buckshot’s ER minus 1 meter
  • increased consistency maintained
  • better pen maintained
  • good dropoff maintained
  • price reduction to $100
#

then it leans more into the increased consistency and dropoff

#

but as it is now it just doesn’t work out kekw

maiden pelican
#

Slugs wouldn't be so bad if the shotguns worked like BF1 or BF4 I think

#

Where pellets chose a point inside your reticle as the centerpoint and spread from there

#

And ads made it perfectly accurate

native lodge
#

alright heres my idea for slugs.
-> only for break action shotguns (romero and rival)
-> rival gains the ability to split ammo types (low ammo pool already so that could be played around with)
-> Slugs becomes a shotguns range option with hefty damage but its not the OHK monster anymore
->buckshot reclaims the throne as the CQC ammo
-> cost could be figured out separately

maiden pelican
#

That way iron devestator sould be useful for more than just slugs

digital nacelle
maiden pelican
#

Just a long ammo rifle I guess

native lodge
maiden pelican
#

Unless you want em useless then medium ammo

digital nacelle
#

and what kind of dropoff are you talkin’ as well

#

if you just make it a winfield with half the ammo that’s not great as well lol

native lodge
# digital nacelle but what ohk range are we talkin’

see they wouldn't need one with all of the changes I suggested, if you wanted a cqc ammo, you switch to buckshot, going between your range option and you close option becomes a conscious choice. whish differs from slugs as they are now, becuase they are both a OHK wonder up close and decent from afar

digital nacelle
native lodge
#

yes thats the point of slugs

digital nacelle
#

shotguns have low ammo pools for that

#

it would be awful

native lodge
#

ammo pool could be adjusted separately

maiden pelican
#

Yeah what could slugs do that a vetterli could not

digital nacelle
#

and even then with low velocity…I don’t know

#

just make it over pen in cqc kek

native lodge
#

the second bullet point on this message

maiden pelican
#

At that point, why even have slugs

digital nacelle
#

I know but like

#

as he is saying

#

why take slugs

#

if it’s just a gimped rifle

native lodge
#

ConcernedFrogeHat becuase you would be able to split with buck shot

maiden pelican
#

Why not vetterli spitfire then

digital nacelle
#

kekw

maiden pelican
#

Vetterli 2 shots everywhere within 20 meters besides double legshot

native lodge
maiden pelican
#

Unless slugs should 2 hit the chest out to say 100 meters

#

Then its just bad long ammo

digital nacelle
native lodge
digital nacelle
maiden pelican
#

Vet can swap to spitfire which is better than most shotguns

native lodge
native lodge
digital nacelle
#

h a n d crossbow

native lodge
#

hand crossbow isn't better than shotgun though

maiden pelican
#

Unless you are getting those buckshot 1 taps at 15 meters not really

digital nacelle
#

I just don’t think a ranged shotgun ammo has a place in hunt

digital nacelle
#

the romero, maybe not

native lodge
keen bolt
maiden pelican
#

Rather than making a bunch of changes and adding features what are some single number changes we can make

#

Say, price, spare ammo, damage etc.

native lodge
#

YodaSip a single change won't make a difference really

#

its a web of issues

maiden pelican
#

Not slugs

keen bolt
#

What are we talking about tho

native lodge
#

slugs

keen bolt
#

Oh

native lodge
keen bolt
#

F. That thing

digital nacelle
#

remove slugs
buff buck
ez

keen bolt
#

I kinda agree with that

#

That's literally what I also suggested

digital nacelle
#

shotguns need slug rn to be competitive

keen bolt
#

And said post is now downvoted to oblivion lol

digital nacelle
#

just make buck competitive

maiden pelican
#

Slugs is a neverending discussion

native lodge
#

I don't think slugs are getting removed so I want to make them more input heavy

digital nacelle
#

then make them cheaper with the same ohk range as this buffed buck just to be the “lower dropoff more consistency” ammo

maiden pelican
#

Pistols people, they are the most important thing to the game

digital nacelle
#

not the “do it all better” ammo

keen bolt
maiden pelican
#

Or do you just mean the spitfire existing

keen bolt
#

Yeah it's pretty insignificant back then unless it's Uppercut - or fast firing for quick swap

maiden pelican
#

I don't want to but yes

digital nacelle
maiden pelican
#

When winfield and conversion had the honor of 2 tapping the chest

#

Long ammo still dealt the same exact damage though

native lodge
#

now that I think of it, it would be easier to balance slugs they way I want, if buckshot was tweaked as well

keen bolt
#

Btw I was the one who suggest 110 dmg on the winni

#

My bad...

#

Now I want 85 dmg winni back

native lodge
#

why?

maiden pelican
#

How is 110 bad?

native lodge
#

winnie is hardly a problem weapon rn

maiden pelican
#

The winfield would be fucking unusable

digital nacelle
#

when I become king I will buff bornheim match to 100 dmg

keen bolt
#

I mean back to 85 damage and 130 rpm that is xd

frosty garnetBOT
#

@nimble spindle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

reconnect that works```
keen bolt
#

I miss the 'old' Winfield

maiden pelican
digital nacelle
#

old winfield is a worse bornheim match

native lodge
maiden pelican
#

Officer carbine should totally be a slightly better old winfield

digital nacelle
#

bring old officer carbine back

#

it was never a problem

#

but now it’s shit

keen bolt
digital nacelle
#

my favorite weapon in the game at one point reduced to a shell of its former self

native lodge
#

it was a really popular gun at the level I played when I started this game

#

its low price actually mattered

digital nacelle
#

hell make it $500

native lodge
#

agreed

digital nacelle
#

I would still run it every time

keen bolt
#

It was the problem gun but like ... Should stop nerfing it

digital nacelle
keen bolt
#

Like... At one point it IS one

digital nacelle
#

it never felt like I couldn’t play against it

#

unlike how dolch was for so long

keen bolt
#

After price nerf it should stop

native lodge
#

it was a bit of problem for beginners where that was ever other gun I saw, but a price nerf actually would have been all that was needed

keen bolt
#

Exactly

native lodge
#

because new hunters actually do care about price

keen bolt
#

Beginners literally could spam it everywhere - and pros literally kills everything within 80m

maiden pelican
#

That's basically crytek whenever long ammo isn't the best at everything

native lodge
#

long ammo meta has me on a break rn

maiden pelican
#

Pistols turned medium or large slot should get more spare

#

Rifles turned down dont lose ammo

keen bolt
digital nacelle
#

it doesn’t get enough ammo

keen bolt
maiden pelican
#

Officer carbines should get 21 or 28

#

They are shit compared to winfield right now

digital nacelle
#

just take a lemat

#

make the gun good again instead

maiden pelican
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Better to just take winfield marksman

native lodge
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long ammo should be a high precision weapon, but that ability to restock on normal ammo boxes and pool with uppercut lets you spam shots without much worry of wasting ammo

keen bolt
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'They have a weird kick right now'

digital nacelle
keen bolt
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And very bad reset after firing

keen bolt
native lodge
keen bolt
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But now ammo scarcity isn't a thing

native lodge
digital nacelle
digital nacelle
native lodge
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martini should be the gun that gets to rapid fire long ammo without worrying about ammo supplies

digital nacelle
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it’s my favorite rifle

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but pistol precisions are my favorite guns

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and they hang in the 300-400 range

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for the most part

native lodge
keen bolt
#

Tbh I HATE long ammo meta

digital nacelle
digital nacelle
native lodge
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alright running some thoughts by you guys for long ammo bolt actions

maiden pelican
#

The most fun guns are the sparks and precision pistols

latent bobcat
digital nacelle
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no more long ammo rifles

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there’s already so many

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compact ammo rifles instead pls

maiden pelican
latent bobcat
digital nacelle
maiden pelican
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The best rifle that coule be meta would be the Centennial

digital nacelle
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vs medium’s 3

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and compact’s 1

latent bobcat
digital nacelle
keen bolt
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I think we need more medium and compact ammo

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Guns

latent bobcat
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Spencer carbine

digital nacelle
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compact on the other hand

keen bolt
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Ah yes the Compact ammo gun

tribal wyvern
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@nimble swallow
Nah keep the trading as it is. I don't want my bullets to disappear into thin air. If i shot a guy i want my bullet to do the damage it's supposed to, not just disappear cuz i happened to die.

digital nacelle
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1 rifle

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literally 1

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come on now

keen bolt
latent bobcat
digital nacelle
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I like that pump action rifle idea

latent bobcat
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26 rounds levering monster

native lodge
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Mosin, lebel, and Berthier becomes special ammo, (ammo pick ups tweaked). they maintain all their properties, but nerfing their ammo resupply rates without hurting other guns. what are your thoughts?

tribal wyvern
digital nacelle
latent bobcat
maiden pelican
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Imagine if the Centennial got a ROF buff in and out of ADS, a levering speed and spread buff to make it not useless, a slight damage buff to 125, and a spare ammo increase to 16. And a price increase to around $400

digital nacelle
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and as freddie said lebel would be disproportionately hit

keen bolt
#

Easy solution

native lodge
keen bolt
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Like they did my boy rival

tribal wyvern
keen bolt
maiden pelican
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I remember when weapons picked up based off their total ammo, weird that they changed it AFTER the lebel had been in the game

digital nacelle
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pump action compact ammo rifles tbh

maiden pelican
digital nacelle
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and lemat carbine

maiden pelican
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Would be ok if it were long ammo when added

digital nacelle
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and conversion precision

native lodge
keen bolt
native lodge
keen bolt
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What I want is more Weird weapon concept

Imagine something like a Smith Carbine firing a fucking .50 cal compact ammo - single shot

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A Compact ammo!

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Back in the days each weapon are truly unique!

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Now? Not so much

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Mosin - Lebel are basically same gun with different pickups

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And slightly diff price

latent bobcat
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How do you like my evans repeater idea?

native lodge
# digital nacelle fair point

my idea is just about taking long ammo bolt and turning them into precision weapons that value well place shots over spamming into the sides of buildings. Spitzer snipers are annoying but I think can be addressed with separate ideas

keen bolt
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A gun that's unique as in truly specialised in something

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An identity for itself

native lodge
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compact rifles are one area that actually is lacking for new content

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so I can give that a thumbs up