#feedback-discussion
1 messages · Page 267 of 1
if people exploiting it were punished accordingly, do you think it would have exploded as much as it did now
what does that have anything to do with keeping information down about an exploit?
and what, besides your feelings, makes you think they're not punishing people for exploiting?
cuz this will always apply.
#hunt-general message
even if we're talking about exploiting rather than cheating
Devs already know it, there is no reason to spread the information.
This is a totally gamebreaking bug, it's not something like the gold register bug. Less people use it better it is for the game .
Specially cause it's not a bug easy to fix and they are not going to fix it 3 days like the other stupid bug but this is going to take a wile.
tell that to the other guy, not me. that's literally what I've been saying.
the ladder bug has been reported for ages, nothing has been said or done about it since then
oh no, I broke it
ok.
What im saying is that i dont feel like its been dealt with the right way from the beginning, hence why people started getting frustrated and it resulted in what happened now, im not overly happy that the bug has been explained and showcased but i can sympathize with the minority of players who were frustrated with it and felt like the game was unplayable for them
Player test build. The test servers
i see
The fact that they said after our complaining that they knew it doesn't mean that they don't already knew it
But anyway, we just need to wait
And hope they are going to ban every single idiot using this bug
The problem is that that particular bug has been around for a long time and nothing was done. If a patch comes out in the next week for it, you’ll know it wasn’t because they already knew.
Keep reporting guys, not only in game, but directly on the site support section providing clips, player IDs, screenshots ecc
Well you are right, but i think they knew about the bug way before the infamous bb youtube video was released
And what’s more, is that when questioned about it, the community mods clearly had no idea what they were talking about and argued themselves into defeat
Sure, if you want to believe that
Unfortunately it’s not a case of whether they knew though. It’s a case of how much they care. A lot of this feels like they don’t care about the game. 1.8 was released riddled with more bugs than an alpha stage game. Yet very few have been addressed. The server issues are a great example where they continue to stay silent on what the issues are, and if they’re doing anything at all
Obviously it’s more than just me that thinks that champ, but hey, you do you boo
I think that server issues are simply caused by terrible server provider, that's it and i think that there is nothing that they can do about, but admitting it is way worse than trying to cover it saying that they are doing something
Check the page of theyr server provider, full of 1 star reviews lol
Idk, i can accept the fact that they are not giving high priority to the crouch bug (even if it's actually pretty important), but i don't think that they avoided fixing a so gamebreaking bug only cause it was not so famous
The actual fix would be to fix desync and after years I think it is safe to say that isn't something easy if even possible with the engine and such. That would be great though but most likely we are going to see some kind of tweak to the ladders and will have to hope certain people do not find another way to achieve the same effect.
Hello, sry 4 the late reply - it was 4 am for me so i realky needed sleep. Crytek always investigates and tries to resolve server issues, however i don't know what they do for asia specifically as thats not a timezone i'm usually active in
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This skin is looking good. You can make something like that. Smith and Wesson .44```Attachments:
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@keen bronze have you read the roles no troll suggestions or low effort ones
@river niche (Just moved my comment over here, not to clog up the Feedback channel with chatter)
Just want to point out, there is not "free players" in this game, the game cost 40eur. Which just makes it even worse. Otherwise I fully agree with you.
i mean with free players people who spent nothing post the inital asking price
what can be like 10€ on some sales
what is more than some contracts cost in the game rn
Would say it is not our fault that Crytek decides to put the game on sale like that.
And well, I'm just opposed to anything they are doing with Blood bonds. Have no place in a 40eur game with over 200eur DLC.
i think bbs are fine if its cosmetic only :/
And I think it is important to not change the narrative that some people are "playing for free" in a 40eur game.
ik people who never spent a dime outside of the asking price though XD
i edited it
so its more clear what i mean
I am... so confused when reading the like past 10 posts in the feedback section. What a wild scattershot.
- Expecting a nitro to oneshot a dude in the leg at 20m
-Calling the map spinning bug game breaking. (In what scenario?)
-Ladder exploit (never seen it ONCE in my past month of playing the game)
-Calling the devs out as racist because there's issues on Asian servers (seriously that deserves a timeout... fucking behave) - necromancer being broken? What the hell? Heckking hoodwinked is what you were. One beartrap or concertina wire would have solved that.
-accounts with multiple vac bans reaccused of cheating just because of the vac bans?
-constant complaints about desync which I am surprised people still haven't figured out has been with the game since alpha.
-people expecting a fix NAOWW!! for the issues.
I usually keep my faith in humanity tempered and low, but the mire gets even deeper.
if you have a vacban you are 99% a cheater thats just a fact agree with the others though
i mean that they are stupid i agree
except the one with the vacbans thats just a fact XD
also the ladderexploit is only really an issue on 6 star lobbys
Thanks :b Especially bc I know it is me being pentadic.
But yeah, dunno, feel there is nothing that can justify the current blood bond monetization going on. I don't mind the 200eur DLC that is great! More content for people who wants it. But when it starts affecting players to a degree where they asking "I need to clock hours in otherwise I'll fall behind", then I will object.
as someone who has almost every DLC in dead by daylight definetly :D the problem i have with DLC is when it is the only way to get an ingame advante
I know cousins of mine who used cheats in a game to just for a laugh. Got banned immediatly but it was funny for a moment to him and then he turned legit.
4 times in a row... yeah that stretches believability but you still need proof he did it a 5th time.
deserved
don't cheat at video games
there are reasons why companys ban you for life when you cheat once in competiton
Yeah, I can live with that, but if Crytek wanted to make battlepass microtransaction whale scams, then at least make the darn game free.
I agree he deserved it. Served as a learning experience. But I still believe in a fair trial.
Its not only competition or even cheats tho
League Bans you for life
Valve bans you for life
Tencent bans you for life
everyone bans you for life
im talking about cheating getting you banned for life. Stuff like Blizzard banning Protestors is wack but thats not my point
Steam aparantly doesn't... getting 4 registered vacbans
wait they are on the same account?
Afaik you can get vac bans for having the same number on more accounts than allowed, or for playing tournaments on 3rd party sites (was a big issue with a CSGO pro in the past)
Source for the number? Ik about the 3rd party thing
but than again you are using 3rd party
your own fault
I do have a quick question for the mods for managing the feedback section. Are feedback posts even being removed if they are being offensive? By nature of the stated rules I figure they are, but some posts are in my opinion commiting serious faux pas' and they are still put there.
im not allowed to use my filter in Hunt either despite being colorblind and crytek removing the feature back in alpha
If such posts violate the #discord-rules or the channel-specific rules pinned in the channel, we usually remove posts. If we happen to miss something, feel free to send a message to ModMail so we can take a look at it 🙂
I did say it back then and stand by it - they should have added colorblind modes...
they had them, they where in alpha
i still remember it
Maybe it's my own standards of conduct though... like you don't just call someone out as lesser humans under and pretext. Under no frigging circumstance.
I don't remember there ever being colourblind modes.
oh yeah i just checked up not hunt itself had it Nvidia let you use Colorblind filters vida GForec
Crytek blacklisted their game for it
I dont recall either... and I've played a bit of alpha back when I was a wee lad jumping at every shadow and full of gear fear.
Skipped a large portion of development right till after the quickswap meta got shafted.
Yes, because unfortunately many players abused it to gain unfair advantages over others. Built-in colourblind modes would be nice though, I agree.
Hahaha unfortunately there's no moral laws affecting video gaming.
I don't think it's possible to enable it for specific users unfortunately
its not even expensive i can literally drive to crytek HQ and hand it in at the reception
fair enough
Else that could be an actual thing.
Wait. There is a moral law pertaining to gambling and lootboxing.
But no medical laws.
In my eyes it's only fair for people with the disability to have a note saying they are having a disability and getting certain privileges for it.
The doctors note can even be double checked by agencies for legitimacy, but that probably becomes a swamp filled with money/investment and doctors not cooperating.
Colorblindness is one of the more common visual disabilities involved with gaming though.
an offical stamp/signature by the doctor on the document should be good enough
while i am not 100% colorblind ( i have color-deficiency, slight difference) yeah definetly like 10% of males have a form of Red-Green and around 2% of Women have Yellow Blue (The other type of colorblindness are less on both Genders)
i myself have around 60% red-green
so my red looks like brown and green like yellow sometimes. Especially the first part can be insanly dumb in a game like hunt
oh and my purple looks very close to dark blue too because my eyes don't see the red wavelength of the purple
That's why many games have some sort of colourblind mode these days and I think Hunt should have something similar. Although I can see balancing it a problem as you want to prevent non-colourblind players from gaining an unfair advantage by using those modes.
yeah and i totally get that
I know, fun fact I'm an optometrist by trade. Still it gives a fun thought experiment if it could get implemented, especially to give aid to those who need it without it being abused by those who have no legitimate claim on it and thus gaining an advantage.
doctor stamps/ signatures are easily falsified or misplaced... it needs to be a bit more official I feel to prevent scams.
altough... I think scams would only be a real problem if a game was an E-sport
I do have an idea on how you could fish out people who fake it though
@craggy pasture you sure you mean to say slugs are inferior, as in weaker than buckshot?
Your suggestion reads like you mean superior, as in better than buckshot
O shit, thx
@burnt mulch actually thinking about it, shouldnt the downside of fmj actually be less on long ammo weapons than compact ammo? Just from the caliber it would make more sense,compact is a weaker bullet, meaning it should get a proportionate greater decrease in muzzle velocity
@keen bronze I think that idea doesnt make alot of sense, chronologically she wasnt even born in the time the game is set in, 1895. It owuld be really hard, if not impossible, tomake a chracter close to her. But they could take her as an inspiration, question would be then how. i dont know a lot about 1895, but the niche of music she occupied didnt exist back then,didnt it?
You are correct altough that's currently not what's happening in hunt. Point in case look at the mv drop on a silencer normal and fmj silencer. And long sparks regular and fmj sparks.
@pallid idol is already a thing
they are subtley differnt from the normal buckshot sound
@queen jungle by the way Bad hand is not related to traitor moon , the event had no Legendary hunter .
The skin is there since MR charry did show up and will be there for until they decide to pull the plug on the MR charry .
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This one is for the way that would just be nice, a filter on traits that only shows what would actually apply to your selected characters current kit. It just feels like a nice quality of life type alteration.```
thanks for the clarification i edit my message then, thanks so much
No problem , just wanted to let you know Bad hand you can get at any time but from what I saw it is rather a small chance to get him out of the rolls on Mr Charry
@queen jungle the sights alone make the Nitro balanced. It guarantees that any old schmuck can’t just pick it up and use it
Also, how do you suggest Nitro dumdum should be nerfed?
IMO, Nitro dumdum was implemented to appease the crowd crying for a Nitro body shot range increase
Also I’m pretty sure it’s more like 73m
Yea that’s true
I think that Nitro dumdum should be changed by having 2/2 ammo, if I had to make a decision
Or maybe make base ammo more on-par with dumdum ammo
I’m ngl, 42m one tap for the base thing is pitiful
You learn the sights, for what?
70-something meters is the perfect reward for learning the nitro
I don’t think pen helps you too much at distance
And at that point you may as well be using regular nitro for same effect
The recoil of the nitro prevents reliable followups through walls
Bloodless is a thing
I always take bloodless
Frags are rendered jokes
yeah the nitro is fucking cracked with dum dum
I really think it should be cracked
You’re paying 1k and 100 more for the ammo
Unless you’re rachta that hurts a LOT if done continuously
Nitro is not balanced by price alone, the sight serves as a huge handicap at close range
This is true, but it takes time to learn to do that effectively
Good players still need to learn how to use the stupid sights
To me, if they get past deliberately bad design and become consistent fair play to them
6 rounds special ammo checkin in on the balance list.
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Please, please, please add ''Don't show this message again'' tick-boxes for these kinds of messages. I've played this game for many many hours and this does my head in...```Attachments:
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40m OHK range is already ridiculously good. I mean people complain about Slugs with half that range. And price doesn't balance anything, because it doesn't matter in an actual fight. It only leads to less people encountering it, which leads to less people complaining about it. That doesn't make it balanced. And we are talking about 70+m here...
People complain no matter what
Dunno Takyon. I have thousands of hours, I definitely am not a "shitter", I know how to play the game. There's no way I'm risking a ranged shot on a Nitro without the sights. And the sights are difficult to use, on purpose. You may find it easy to not use them, dunno how you can consistently hip fire at 30m like you're implying , but more power to you. You are not at all the main demographic there.
@frigid pine Alternatively if it happens to be consumables at the end of a match you can throw all the contraband ones. As most guns I pick up, I pick up to stash or use on another hunter. While consumables are kinda... whatever.
Its editing hunters. I always buy free hunters or hunters with good traits. Then swap out the weapons to suit me. Which means ive read that message an awful lot...
tbh its a very simple bit of UI design borrowed from a lot of software that works very well in instances where the user is likely to know what they are doing and have seen the message a lot.
Yeah I get that. Having a toggle switch with an option within the setting does seem fitting. (although I don't think I'd use it... as I extract with a lot of contra-band snipers, machine guns, and other such items...)
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New Pax variant: Pax buntline based on real world weapon colt buntline. Its a extended barrel pax and it would help bridge the gap between uppercut and pax. Long barrel pax would have velocity slightly incresed to somewhere around 370 and lower handling. It would cost somewhere between $150-$200 so it would be perfect in between pax and uppercut```
this fucking game goes from 140 fps to 50 in one 90 degree turn
also always laggs in close fight, will they ever fix this ?
I don't think they mean that they hipfire it. I think they line up so the person is in the middle of their hip fire cross hair then very quickly peer down sight for half a second to shoot to get the ADS accuracy then go back to hip fire scanning. Pretty much negating the bad scope on it, but still getting the ads accuracy
Pretty much they cod quickscope 😂
Lol the trick is quickscoping, not using it like a pricer shotgun hoping that the rng is going to hit something
It's literally the same, under 20m you can hip fire, if between 10 and 20m is better to crouch and hip fire, if it's 20+m the best thing is quick scoping, only for long shots (like more than 50/60m) and for shots on moving targets is better to aim a bit.
And after you start using it you get used to the scope
they dont like it cuz its more vertically playing than the other "flat" ones
DeSalle is so much better than the other maps, it isnt a flat field with ocassional water and lumps
People don’t like DeSalle for that specific reason
Also fun fact
DeSalle literally translates into “the room”
De Salle= the room
Zhay pearl france ace
french is a cowards language
@queen jungle There are a few guns already below 343m/s
Winfield (FMJ) (330/m/s)
Winfield-C (FMJ) (330/m/s)
Winfield-C Silenced (250m/s)
Vetterli Silenced (280m/s)
Sparks Silencer (300m/s)
Nagant (330/m/s) - All varients
Nagant Silenced (250/m/s)
Nagant Officer (330/m/s)
Caldwell New Army (230m/s)
Caldwell Conversion Pistol (300/m/s)
Schofield (Scottfield) (280/m/s)
Caldwell pax (330/m/s)
Derringer... (130m/s)
Bomb lance (60m/s) Doesn't really count but funny 😄
These are all subsonic and already exist in the game. What happens with these guns?
I guess it would only be for guns with supersonic bullets
it could works something like lessend silencers, but honestly i think it would be a pointless addition. Either its to good and makes silencers obsolete or its just normal ammo but worse
i think the point of silencers out of battle is to easily ambush/move quiet across the map, and in pvp make it harder to locate the enemy
I see it as maybe having a purpose on medium/long ammo weapons with supersonic velocity
I’m thinking Lebel, Berthier, Centennial, Springfield
Maybe even uppercut
Also the idea is not to be a lessened silencer but reduce recoil with the lower sound as a bonus
Busy preparing for DLC. Which has time to care about this little thing.
So many bugs are not concerned, will care about you this thing?
I am not a white person myself, nor am I English speaking.
Don't listen if you can't understand
Stop barking like an idiot.
Everyone can understand just you can not understand.
They aren't even really that bad yeah they might be annoying at times but they are manageable at least
maybe chill a little my dude
Dude. Frustrating though you might be at how the game blows in your eyes. Cussing people out left and right isn't going to help you at all. That's a very very short way to a quick ban.
You're allowed to be frustrated, but telling people to go kill themselves not ok.
Woah
Hm. And there it went.
Someone got banned and messages deleted.
getting banned on the official hunt discord any%
honestly I’d almost be down to downvote that “suggestion” for not really being a suggestion.
but chasing someone down for their vote is some small pp energy.
fairly sure it belongs into #bug-reports-pc
@last meteor Because the event weapons are meant to be maintained after prestige, therefore, if that didn’t happen for you, the place to talk about it is in the bug reports section. If that bug really does exist, I do hope it gets fixed, but it’s obnoxious when someone like you goes into multiple of the wrong channels to whine about it.
come back of the century
Whine is the wrong word imo. If that really did happen to him I would be rip shit after spending all that time grinding for it. Also genuinely curious, doe it really bother you that much so see someone complain in the wrong channel?
there is a point for the channel separation
Yeah but obnoxious? Really?
Hey I literally just joined but my event guns were taken away from me.
especially cause bug reports need to be looked into faster
Add it to the list bud, based on their current fix rate Id say youll have your guns back in about a year
Then what was the point of the event if my shit gets taken after. BRUH 🙄
Haha I feel for you but im almost glad people are having an issue this bad. Makes them look even worse and Im all for it. They need to start being held accountable for their broken mess of a game
My Slate, New Army, and Riposte is all gone. It says I have to “complete Traitors Moon” to unlock💀😭🤡
💀💀💀💀💀💀💀💀💀💀💀💀
its cause you dont appreciate the scottfield brawler
Nagant Brawler better
weird take, but ok
@rain pier i mean teaming has 2 sides , one where you'll leet a random dude who ll end up allying with you and one where you Q Snipe with 2-3 teams to be in the same lobby and ruin it for the rest
So i'd disagree with you on that
Although it is obvious when its a random team up or a planned one
winfield sus
i dont understand the people who whine that crytek can pushout dlc but not supposedly not working on the game
like
it doesnt make any sense
if you workout you dont perform worse cause your partner is cooking
people want bugs and balancing fixed, not skins dlcs.
as they only see new skins, but no bug fixes = no work done
cant show off my skin either if i keep dying to desyncing wallhackers

thank the community
Yeah, cause its their fault those bugs exsist
@lone aurora I'm not entirely sure what the benefit of such a system would be.
i just see so many people REE about playing the same map over and over again. that way you would know what you are up to. also you could get metrics on which map is more popular. and if you add it with details like " Desalle, Dawn" or "Desalle, Night" you would get more info or even prepare better for that environment
to be fair, it is an idea I am myself not a 100% sold on. Just thought of tossing it out
I would love a option to disable maps or time of day from the q. Of course you can dodge a map you don't like but it would be great to not have desalle 8 times in a row
exactly.. map rotations are fine... but if there is no rotation at all and you get f.e. desalle all day.. something is not working as intended.. and i often get the feeling that desalle is more frequently than the others
maybe 2 maps voting for every server in the menu ? + a count down until they rotate after matchmaking ?
how much does it take to match making for empty server ? 5 minutes ?
Only a weird take to someone who cant get off the cryteet. Ironic youre calling things weird tho 👀
Thank the community for desync wallbug abusers? Thats a complete joke right? You really are one of those people holding this game back. Unwavering support of a team who cant fix things that have been in the game for years.
20 years ago when online gaming began everyone realized that playing with high ping is not feasible whether its you or the enemy. Why the F is crytek wasting time and resources to compensate these idiots?
Can someone send me the link to report the ladder exploit??
ty
3 days ban for a guy who was using the ladder glitch every single day for a month
lol
@whole ridge Like this? https://www.huntshowdown.com/news/developer-update-what-s-next-for-hunt
performance update is nice. stutters are more frequent now. nearby players?, watch for the stutter. these are the triggers. COmpount switch, nearby hunters, zombie sound, explosion from the Mob when hit. its not constant, but it is the trigger. its sound design is the downfall probably. probably sound travels from one end to another server causing you to like suddenly load a sound asset or texture or whatever. So much of the groundWork they say. 4 years after it is still a stuttering game. have supported all the way DLCs, multiple copies of game to give to friend.
this game would be so much better if running in a different engine.
I got stutter when players were nearby until I changed my resolution off of 4k down to 2k haven't had stuttering since
thats an annoying thing to do..
Yes it is very annoying but it's what works for me until it's fixed
@wispy lion I think extending audible range for silencers is a good moove (especially silenced HV ammo which can be over roughly 343 m/s so over the sound barrier), but 300m is too far for actual cameplay
for refrence that's a 300 m radius from center of the map
(only shows the 100m because that's the line around the center ...)
And if silenced guns are audible that far it kind of defeats the point of having them to beginn with
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when u play with friends in 3s lobbys.. give it a way to switch grouplead.. when u play with 2 friends but these two are not buddys on steam, you are the only one who could invite both of them.. so plz give it a way to switch the lead so we dont have to leave the group and reinvite 🙂```
In my opinion smth more fair would be an audible range of 75m for normal silenced guns and reserve the 300m (almost derringer level sound) for silenced guns with supersonic ammo.
an audible range of 75m essentially means you can hear silenced shots in the same compound but you don't alert half the map, much less all of the map
@wraith grail eaten by waterdevils or fled the swamp - mostly
altho the waterdevil lore entry also says that some populations survived.
Also, I don't know if it's possible with CryEngine, but making the silenced guns' sound diffuse and hard to pinpoint but louder could do wonders
But I want crocodiel
yes - but there is a possibility
@soft river this man gets it
Yes 
They should make this game stutter free first
really not a fan of the "they need to fix bug first" argument - that happens alongside content and DLC just fine
besides not gaining fresh content for extended periods of time in a game this old isn't exactly good for the games health either
@hexed whale SBMM was off in that match
you can see that the small scale symbols next to the teams are missing - which if there indicate SBMM was on
I would support the game with their skins, after all they need to eat. I have bought a about 3 copies, dlcs in the span if 4 years. I wish to support them, but i dont think they will ever fix the issue. So ok, theb I stop buying as well.
I enjoyed the 3000+ hours
But they get lazy so I stop my support as well.
how can sbmm be off in randoms. literally doesnt let you turn it off when you queue with randoms
Huh - interesting to know it was random because then it shouldn't be able to be turned off...
which region do you play (even with SBMM on there is a bit of leeway in MM up and down to ensure good MM times, and how much leeway depends on current populatioj on your server)
so depending on region and time - 1 star group mmr up or down can be normal for SBMM
up to 2 stars difference , you get 4.0 teams with sbmm on while you're in a 5.5 team yourself , worst case I've seen with sbmm was 3.5 against us on Russia . The brackets there are kinda funny , I guess it's 3.5 and up and 3.0 and down
yeah - mm can still fail every now and then - and i'd rather get an official source confirming that it's 2 stars up and down....
Thats just a horrible system.(NAE btw) So what youre telling me is the system either set me up for failure because of population or its bugged and just decided to turn itself off. I get crap like this all day everyday. Randoms going up against premade 6star teams is just insane. Maybe there would be an excuse if I had actual comms with my randoms but come on man.
that wasn't a fluke on russia it was the default . my average enemy team on russia has sbmm on and 4.0 team rating
EU is a different story tho
I mean i wouldn't say set you up for failiure - but yes to ensure a servicable matchmaking for everyone SBMM cannot be perfectly "fair" - it needs a bit of leeway up and down
@mighty helm Would be too OP
Cool suggestion but I think weapons having specific special types balanced them
Imagine sparks with dum dum
It's limited and the quantity will depend on whatever you put in it . Meaning you can't use any resupplies in the game to get it back .
i guess you're right
it would be the only game to have that feature , and if balanced enough it could be the shining point of this game .
it would have needed to be balanced around fully custom ammo from the get-go
Yeah
and.. I'm not quite sure what kind of customizations other than just combining the types of ammo we have now cuz it becomes very hard for weapons to have a niche when each weapon is so flexible.
a complicated bullet design mode would be like choosing a head for the base of your bullet (each one having an effect ) as well as being able to combine stuff , therefore customizing your bullet .
Like placing more gunpowder in it for more damage (because the bullet goes faster , resulting in more torn tissue ) at the cost of accuracy in hip fire , or any downside that really balances the thing out .
I mean there is none
that'd just make sparks nitro on roids
like realistically one could try to make a system where you can choose ammo with diffrent properties - but it's likely need to be pre determined on which guns what's available
so just a full weapon customization kinda thing, yeah?
there's 2 problems with that:
- it easily makes some weapons obsolete because a modified version of another weapon is just strictly better
- it makes it hard to know the full capabilities of a gun while fighting.
so if we limit fully customizable ammo/weapons, we... sorta just get the system we have now
that's the point of limiting the ammo , giving less as you progressively buy more .
issue is even a sparks with 5 rounds is painfully OP
Not weapons , i am talking about bullet customization , weapon custom is everywhere .
yes , but you can't resupply
the way you're describing bullet customization is exactly how weapon customization works, except you're tying it via flavor to the bullet.
that's exactly it
... so what's the difference in game mechanics between a gun that's modified via bullet vs a gun that's modified via more standard weapon customization?
you can't put sights on a bullet
I mean i too would wish to see more customisation - i think hunt looses a lot of players to the missing freedom in customisation, which is where other games like CoD or tarkov really manage to draw in people
there is a giant difference
but balance wise that needs to be really carefully selected
the "giant difference" is that bullet customization doesn't come with sights?
in the end it's just adjustable stats, isn't it?
yes , and i am talking about a customization nobody has seen for now , bullet . And a complicated mechanism as that . If the devs implement it correctly , they could draw in a hella lot of players .
maybe some cosmetic changes for weapon custom
weapon and ammo customization isn't really comparable
why not?
I'm usually open to many ideas - but the room for error is essentially non existant
chances for it to go right near 0 and for it to go wrong are through the roof
that's why it's a suggestion
especially tinkering with the dmg
change gun, changes what happens when you shoot someone
change bullet, changes what happens when you shoot someone
i am not a game developer
I think the idea has some potential
You can't just defend your idea because it's "just a suggestion"
the whole point is I think it's a dumb suggestion for x y and z reason.
let's take an example then . hunt showdown , how about we take romero talon and romero 77 . Does romero talon shoot anything special that the romero doesn't ?
that's weapon custom in hunt right now
I think that's a stretch to call that weapon customization
but what can bullet customization do that a regular weapon customization system can't
and actually i can , also try to keep anger out of this please , i am only suggesting not implementing .
....
what's the point of discussing your suggestion if you're going to dismiss criticism as "yo its just a suggestion bro"
what i could think of is changing smaller things like limb multipliers, min dmg dealt, range of dmg retention, velocity - but i think especially dmg and maybe RoF need to be left out
if the creation is too strong, like a OHK sparks, or maxxing dmg and rof for insane TTK it doesn't matter if it's very limited
Nitro is what it is today after it got heavily nerfed because it was intended as a gun with insane dmg to bosses but insanely limited ammo
i love criticism , but i gave you many examples of why weapon customization isn't the same as bullet customization .You can't shoot different stuff out of modified variants of that said gun . You can only change fire mode (ex :avtomat )
turns out people use a gun that kills to the big toe but only has a few shots in PvP anyway and it feels absolutely bad to try and compete
yes , i totally agree , maybe the shape of the bullet or anything really that changes certain stats of the shot
I think you meant to respond to me, but stats that involve bullets like recoil or falloff have traditionally just been a part of weapon customization in general and yes,. have existed.
if your entire suggestion is just "add a blender for all the special bullet types so i can have a firepoison bullet", then I'd say that that has no business really being in hunt.
like extended barrels for reduced falloff, or adding a stock for improved recoil.
you can call it "shape of bullet" for falloff or "less gunpowder" for less recoil but the end result is the same.
the other guy came up with a better idea . this is constructive criticism , as weapon modification is already in almost every shooter. You can call it weapon mods (but i still don't quite agree that it's the same ) . basically you can improve and specialize a bullet in an area for a minor upside , also getting a slight downside while doing so . That way it's balanced , making you able to play the gun as you want .
and I'm saying that as far as I can tell, this is no different from any other weapon modification in other shooters. The only thing you've done to make it unique is by saying it's a bullet modification instead of a weapon modification, when the full weapon is always a combination of all its parts.
you've just reskinned it
Well that's the point isn't it ? Developing an unique system to draw people in . This is just a faster way to do it as there is only so many types of bullets .
the difference is, I don't think that a system is unique just because you put a different color of paint on it.
putting aside the whole other can of worms about how it would actually affect and add to the gameplay loop.
@soft river the rpm listed in the store is cyclic rpm. It does not take into account reloads for any gun.
still misleading
not really? is it any more misleading for other guns where it also doesnt take into account reload?
what
a bornheim has 200 rpm. You cant actually shoot at that rate because you have to reload, right?
yes
so.. is that also misleading?
but for single shot rifles where its just blatantly wrong it should take into account reload
as i pointed out the sparks as an example
not something like a bornheim
ok first of all, I'm using the bornheim as an example because it demonstrates my point, the same way you're using the sparks as an example.
second, having different stats be called the same thing is how we get people yelling "cheaters" when they get one shot by a romero handcannon that says "140 damage".
it's misleading because it means something different between shotguns and rifles but its called the same thing.
also does the romero handcannon list damage as below 150?
yes, shotgun damage is damage at 10m, which includes spread and falloff.
well for that, the people who are complaining aren't hovering over the damage
also i thought romero full and handcannon had the same damage
they don't have the same spread.
right. so their damage stat in the store is different.
i see but in this case its just ignorant people who are ignoring the stats of the gun
separate from what I'm saying in my suggestion
and yet the RPM in the stats also has a hover that says it doesn't take into account reload
I see
but the game still should account for single shot rifles which aren't unpopular by any means
for something like a berthier I think its fine to list its rpm that way but for the single shots it should have something separate
it does account for single shot rifles. The RPM dictates how fast they can cycle the bullet out of the gun, which is relevant.
in order to reload a single shot rifle from shot to shot, you have to cycle the spent bullet.
right but you can't reload a single shot rifle without cycling the bullet either.
for most guns, you shoot, and then you "reset the gun" to be ready for the next shot, yes?
i'm stumped
ok how about this.
shoot a sparks, and don't hit the reload button
there's an animation to eject the spent bullet
its just a case left
that ejection is separate from the actual reload
which is when you press the reload button
the full time from one sparks shot to a second sparks shot is longer than the 4s reload
I'm not against having a new stat in place of RPM for single shot rifles, or just removing the stat entirely
but I'd rather not have "RPM" and "RPM-specifically-for-single-shot-rifles"
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@hard minnow ... pls fix your game instead of delivring DLC before everybody leave... and noone buy DLC .....```
@spring citrus though you are right that art department does not code and work on fixing bugs they also after completing the models do not add it to the game on their own. So yes you are right they should not be blamed for the game state but we are not critizing the work of that particular department but the decision to push one dlc after another with seemingly ignoring the state of game . no regular maitnance periods no while during the event servers were forcibly restarted but there was no restart after event ended. The critique goes to the company as a whole
I mean does not keeping to fund the game (by stopping to continue doing the only thing funding it) help keep the game alive or get it out of a rn admittedly pretty bad state...
i think it's pretty fair to say that the "stop DLC" comments are mostly anger without rational thinking. Critizising is fair, critizising the state of the game is fair, and suggesting diffrent solutions is too. Saying they ignore the state of the game kind of isn't IMO because they are frequently communicating considering gamebreaking bugs and server issues - and resolving them may take significant time. all it takes is a look into the announcement channels or pinned posts on reddit
So in short - critique on a lot of things is imortant and fair - even expected. But they typical "stop DLC" really is just kind of short sighted...
Does it seem to anyone else like the sounds your teammates make (walking, jumping, shooting, reloading) are a lot louder than from enemy hunters at the same distance?
Necromancer needs a nerf. There needs to be an audible queue when someone is using it, for how completely game changing it is. Why are there audible queues for every throwable in the game, but a revive from ~30m distance doesn't...? LOL. Hilarious.
You can hear the hunter go into dark sight if that counts
Then again why would it make noise and how would you add it so that it doesnt make necro usless
Bubbling on the corpse? Increased corpse camping which everyone hates
Noise only audible during darksight like clues?
If so, is the noise directed towards the necro user, the corpse, the area?
Similar to poison sense but, well, noise
Because using necro is already a risk so making even riskier just kinda kills the point
If you throw anything on the corpse they can’t do anything, like fire, concertina, or poison which most everyone does the person who gets necromanced will just straight up die unless they have resilience. And even without that if the enemy team is smart its a risk
This game has more EU players on NA than NA players on NA. This game is a joke. No wonder no one wants to play it.
Still broken. Needs a sound queue, or to use more health.
It's not broken if you know how to deal with it. Do you know how many times I've been fucked by Necro in the last months? Two times.
Necro is probably one of the best traits in the game, but it's not op, it's easy to counter and it's easy to avoid if you know what you are doing.
Just play by pretending that all enemies have it and you will probably never die cause of it.
necro doesnt need a nerf
literalygot added sobodycamping isnt as strong anymore
besides,you can hear the use of darksight and the revive sound
Necromancer is definitely one of the best traits. Its never talked about and I barely see it used weirdly enough, but it’s so fun and satisfying to get done. Like serpent.
I lost the count of how many people i fucked and how many fights I've won cause of Necro. But i rarely lose fights cause of Necro and if that happens means that i totally deserved to lose.
How to counter necro
- Corpse camping
- Burning (and a bit of corpse camping)
- Throw poison, wire, choke (audio que)
necro is the best trait until your teammates lack basic situational awareness and destroy a health chunk only to rez you in an open field with 3 enemy hunters looking at your body
Hunters make a sound when revived. Congrats here is your necro sound queue.
People whine over everything instead of adapting and learning.
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switching fire mode on pressing the x button for double-barreled weapons from single to double ?```
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Wouldn't a new crossbow bolt be an equivalent? like a healing stim bolt or healing shot bolt that you could shoot your team mates or a short term cloud hunters could sit in that'd work like a regen shot```
The op part is you not having the slightest clue they got revived from their teammate 30m away. Meanwhile you're not close enough to hear the revive and/or dark sight activation.
i think necro is fine as is, part of it being surprising adds to the reason to be prepared for anything in a fight but i 200% agree with why people would get annoyed by it
I shouldn't have to constantly be on edge that their teammate who was out of position can get revived through walls from 30m away, and I have no idea knowing if they got revived unless I'm really close.
That's just bad game design. But of course y'all will defend it in its current form because it has single handedly won you games countless times.
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implementing a new boss into the game is something I feel the game needs as the other bosses seem to be getting more and more stale. Something to spice the game up would be really cool. my idea I would like to suggest would be adding a werewolf boss, this would fit the eerie atmosphere of hunt perfectly and compliment everything the game does so well. As far as attack styles and stances I think having the boss do "fury" attacks which would be quick slashes with the talons of the wolf that would do low damage but allow for quick swings in fast succession. Having a 7-8 foot tall werewolf would be awesome!! I would love to see something like this added into the game, this would add something new that I think we could all appreciate.```
@trim monolith i like this idea bc it could lead to double barrel weapons having two ammo types at once which would be interesting and lead to a new meta, possibly even having dual pistols fire individually could do the same thing
gonna say you nailed that bush cus that's all you can see in the clip sorry
Were you holding any input for movement ?
well sparks sniper when you are strafing the small jumps on the crosshair get multiplied i feel like some times by 10 X
almost looks like your crosshair was right of his head
so even if you would have pulled perfectly on the center of the head the bullet would have gone to lower desales top window
i am saying lower desale even known you are on a different map
yes but you were moving
sadly it does
on scopes
less on irons
I played over 800 hours sparks sniper . and i must say accuracy while moving is reduced same as if you were jumping with say sparks
the sway of the scope is overridden by the movement jumping up and down the sway is still there
the override is only visual thus you do not see the actual point of aim
yes
i 100% agree
and sine i play the same sparks sniper majority of games and engage at similar short distances i feel robbed of kills quite often
For example , Winnie marksman and Cent do have this phenomena less desaturated . and springy is the worst in this even worse than sparks
thought i rarely play those if so then cent irons
Is this your personal theory or was it actually mentioned anywhere?
its is my personal observation for having played 800 hours using one gun exclusively and having had done 1600 kills with the gun and being robbed of thousands
when i move i miss when i release movement inputs the same shot hits
It's hard to be 100% certain in such cases, but since the first frame you see the hunter when recoil is coming down, he's looking to the right, he might've just turned at a lucky moment.
Hunters are a little slouched, so hitbox for the head isn't static during rotation
I am 95% certain that moving while shooting scoped weapons negatively affects accuracy
is that purely the gun it self maybe not its maybe also other factors but i have had the same situations where players were crouching in one spot have not moved even after the initial shot at them and the bullet still went way over their head
morelike, you salt and call it op cause you lost games to it lol
It's a stupid and lazy trait. Bad game design, but that's okay. Keep defending getting cheesy revives to completely swing the fight in your favor. lol
literlay corpse camp
Keep getting cheesed by cheesy revives.
thats what they did before necro was athing
Super fun game play. Woohoo!
Can't corpse camp if you're mid-long range. They get a free revive from 30m through walls. Super cool.
wdym cant corpse camp just shoot them again.
or actually push up.
There are so many situations it completely swings a team fight against you, and you can do little to nothing about it. But critical thinking isn't the expertise to those who want to maintain their cheesy tactics with OP traits in this game. Shocker.
if you just dismiss any disagreement as “ur just trying to keep ur op trait” then theres no point trying to discuss anything dude.
This is one disagreement, nice try.
.. what
Did that not compute?
its op cause i say so
why does that matter at all
What was the point of you saying "if you just dismiss any disagreement as “ur just trying to keep ur op trait” then theres no point trying to discuss anything dude."?
So because I complain about one thing = no discussion is possible to you.
LOL
because I’m trying to get you to actually say something other than whining about it being op and actually support your point
and not just “u just want to win with cheesy kills”
I did support my stance, and have been posting about it.
all you said was the strengths of necro, not why its actually bad design
its like.. “greyhound is bad design because it makes run energy easier to get and lets people run whenever they want”
yeah thats what it does
doesnt make it bad design
You can revive through walls from ~30m.
Good luck countering that unless you're in CQB. And simply "rushing" them doesn't cut it, especially in parties of 3. You'll just get gunned down.
The strengths of necro IS BAD DESIGN. There's so little downside to it. You nearly always have some healing source, so the cost of the hp is basically "free". There is zero audio queue you're using it unless you're insanely close the the person. You only hear dark sight, and then the revive. All of which you require to be close quarters.
Now, how often are you always close quarters to see/hear/react to all that? Have a mid or long range battle? My teammate got downed 30m away? Huehuehue, I'll just look at him and revive him from afar. No need to expose myself to you at all. And better yet, you have zero clue what I'm doing!
Balanced, my ass. Lol
And it's 4 points to get the trait too, hilarious.
counter it by shooting the guy that just got up.
healing is absofuckinglutley not free.
look at the body?
turns out that you can confirm deaths better at close range! next you’ll be asking for a way to burn bodies from 50m too.
Healing is so easy bud. There's so many healing sources on the map, and in every town. Your consumables and tools also have plenty of healing.
Counter it after it was already used? Are you even reading what you're saying? LOL
thats a counter dude. it got used and they took 25 damage and you burnt another bar off their teammate.
a counter doesnt need to be preemptive
And no, necromancer is the only thing in the game that I feel isn't balanced in terms of game mechanics.
The only other major issues I have with this game is server performance (desync and tickrate), and how the game prioritizes your "use" key. It should prioritize reviving someone for example, and not opening a door or picking up something off the ground.
You literally won't change my mind about Necromancer. It isn't balanced, but keep defending it for your cheesy revives to get your idiot teammate who was out of position a free revive.
see there you go again lol
nah ima go make noodles, idk why I’m still here when youve told me twice that you’re not gonna actually have a discussion
Yea? I'm standing by my stance, because it's a shitty game design that suits shitty play styles. 🙂
cheers.
Later.
no good faith discussion
Nah that was just a narrow-minded fool whining about something that is dead simple to counter. That, ladies and gentlemen, is what a regular 2 star player looks like
Poison, concertina, fire are all dead simple preemptive counters. Shooting the fucker again is a free kill wrapped in a counter. I love necro, both using it, and when other players use it. Players on my server are dumb as hell as to how to use it and it almost always results in guaranteed kills
salt is bracket independent
^^^^^^^^^

the amount of choices to anti-necro are so many that i was literally thinking the same..
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Idea: legendary hunters change
Description: let us pick only skin without traits or with random amount of upgrade points. Also don’t do more bs traits, like poison sense thank you.```
Ok what’s wrong?
just read the pinned comment.. instead of "idea" just type "title:"
Damn that's the saddest reason I've seen for it to get rejected
its automod
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Good afternoon, I have an idea about the development of the game. I propose to add a cast-iron plate to the game, in the form of a bulletproof vest (a reference to the movie back to the future) The cost of the plate is $ 300, this plate will protect against damage from ordinary bullets, but at the same time, due to the heavy weight, the hunter will be slowed down, it is forbidden to take large weapons. Full metal bullets break through such protection, a hunting shotgun, will drop the ground due to kinetic force.```
@slow valve When dual pistols were introduced, the dev said they purposefully do not allow a single pistol to be picked off a dead hunter since you are supposed to commit to a loadout - and possible having to leave a large-slot gun behind to take duals with you.
aaa ok yess
at the stard i was thinking only when looting enemys
but iff they switch to anther weapon they can switch again yup ok didnt think about that
ok ty
This is not warzone , please no.
you tagged the bot btw, not the guy making the suggestion
Are the new weapons from the event going to be in mastery book?
when they’re eventually fully released, ye
ah i thought so I just figured i would double check for confirmation and will spread the word when i'm asked LUL...thanks @burnt mulch
@halcyon kettle Please follow the #feedback channel rules when posting in there. And refrain from spreading misinformation. Crytek does ban as you can read here
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REDUCE AI AND MOBS BY 20%, PLEASE THIS GAME IS IMPOSSIBLE TO PLAY WITH STEALTH. AND MOBS RUIN SO MANY FUCKING FIGHTS TOO SO PLEASE CONSIDER REDUCING AI SPAWNING BY 20%.```
REDUCE AI AND MOBS BY 20%, PLEASE THIS GAME IS IMPOSSIBLE TO PLAY WITH STEALTH. AND MOBS RUIN SO MANY FIGHTS TOO SO PLEASE CONSIDER REDUCING AI SPAWNING BY 20%.
But why
they literally make stealth impossible and ruin gunfights, this game is fun because of gunfights, not because of some stupid mobs just causing you bleed. when i que into a raid, i wish to fight PvP not stupid mobs.
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REDUCE AI AND MOBS BY 20%, PLEASE THIS GAME IS IMPOSSIBLE TO PLAY WITH STEALTH. AND MOBS RUIN SO MANY FIGHTS TOO SO PLEASE CONSIDER REDUCING AI SPAWNING BY 20%. I WISH TO HAVE PROPER GUNFIGHTS, INSTEAD OF MOBS RUINING IT.```
I mean that's the purpose of AI , being a soundtrap to force PvP
You know PubG, Warzone, Apex, none of those have mobs. The game you want this one to be already exists multiple times over, I don't see why you're not just playing them instead of trying to reduce one of the few unique features of this game.
#1 close quarters is its drawback. you can counter it relatively easily close quarters. but anything further than close quarters, good luck. 🙂
And unfortunately, there are 2 other fighting ranges during gunfights. Medium and long range.
The probability of successfully using necromancer heavily outweighs any negatives or counters to it.
@tranquil lichen necro cannot save from stupidity 😂
yes it does. allows your teammate to make a hilariously risky flank or disconnect from your group.
you died behind cover way far away? okay let me get 30m away from you and revive you through walls.
LOL
necro is a trait that favors "stupidity", in the sense of making dumb and risky plays.
still its hilarious if enemy raise behind your teammate like a zombie without sound . while your teammate busy looting
Ima be real chief, that sounds like some seriously low mmr gameplay
Who just leaves a body with out doing something to it
If i die, 5 seconds later im covered in fire, wire, some poison, and have the whole server camping me
if you playmid or long range, dont cover the bodies in any way (los or securing by all the ways that were mentioned before) and dont expect to get flanked then that sounds like the error is in you playstyle than in some trait
especially not covering the body is stupid, cause it could also be just a normal revive
?
lets go stop complaining .. start watching 😂
You lose a chunk each time you die. Necro makes people overconfident and allows me, a solo, to reduce a reckless duo with necro to a single and a red skull revive in record time.
click on it 😬
There are so many healing sources in this game, the hp cost is basically "free".
so the same would be tru if you get atacked
Nothing gives you back chunks except banishing or leaving the match.
just dont get hit twice
Perma removing an hp bar on the revived is next to nothing in the cost of l literally swinging the fight back into your favor or an even playing field.
The amount of times necromancer saves a team fight heavily, heavily outweighs any drawbacks of necromancer.
😆
playlong ammo
one dead, your gun is a nitro now
missing healthbars really fuck you
If you can't down someone who only has 50 max HP left, you got bigger problems than necro. Especially when after 4 downs, the one using Necro WILL have to have the bounty to use Necro again, which means you know exactly where they are at all times. Just watch the body, and listen cause Necroing actually makes noise.
you cant use necro with bounty revives
See, I didn't even know that. So Necro's even worse.
There should be a visible aura, or an audible sound (not just dark sight and then the revive sound...) from medium distance, or something to indicate someone is being revived from necromancer, so you can tell what's happening from medium to long range. Otherwise it's a free revive for the enemy.
The fact that if you kill someone at medium to long range, and have to constantly be on edge that they will simply use necromancer on the person you killed and have no way of knowing when they're reviving or whatever is just silly and bad design.
Literally just rinsing and repeating a fact, it favors stupidity in game playstyles at the cost of next to nothing. Removing an hp bar, a one time dark sight sound, and one time revive sound (which all can only be heard from very close ranges) does not balance out the fact that you are literally reviving someone from 30m away through walls. Lol. Y'all just love having a stupid OP trait to revive your buddy who got beamed in the face for being too aggressive/disconnected from the team.
yea, you repeat youraelf, showing that you arent participating in any meaning ful way here. You want to call Op, fine.If just literaly noone agrees with you, id question not the trait but something else. But whatever
There's a reason why at high mmr it is being used by everyone, no ifs ands or buts.
I think you need to pay attention more. Before aware of sounds and whats around you. if they arent facing you, they are likely being necro
The few people that post in discord = the whole community. Funnily, I know a lot of people who stopped playing this game part of the fact of Necromancer being in the game.
it isnt tho
If you aren't using Necro in high mmr, you're only hurting yourself.
i know enough people, who never stopped playing tho necro got added, not even complaining about it
If you really think everyone in 6 star uses Necro, go find me a 6 star streamer who uses it. Twitch exists, show your proof.
However, you apparently can't kill people with 50 Max HP, or watch a body for more than 30 seconds, and can't support an argument without ad hominem attacks, so your opinion means very little at the moment.
Maybe because they use it and love it. LOL
plus, discord is a small part sure, but if this small part already dwarfs you, with arguments and size. Than,yea...you get it
Bruh, I've played semi pro in fps games far harder (tactically and gunplaywise) than this game. This isn't rocket science. Probability doesn't lie. It's an OP trait. 🙂
Enjoy your cheesy trait though! Need anything you can to favor your teammates making dumb plays.
you really always start passing judgement, shows how you cant properly defend your position
Translation: "someone outplayed me with Necro so I'm going to complain and make up things."
And once again, I play solo only, kind of hard to use Necro playing solo.
No shit sherlock. If something's OP people will complain. It's just that the fact that this community is mostly people who have been here from the beginning who have learned to live with a shitty game mechanic aren't complaining as they know Crytek barely cares about their game and game performance.
Look at the server performance. This game has hilariously bad desync and nothing more than 30 tickrate.
Link?
I wish they had an API that kept track of in-game outcome stats. Like % used by community, % winrate with certain guns and such.
This game is super non-transparent.
And you're here to convince us to agree with you, or you're screaming impotently into the wind. Do you not know how this works? Crytek isn't going to listen to singular salty whiners when the majority of the community has learned to either use others having it to their advantage or how to counter it in other ways. So I'd suggest you figure out how to talk to others without being condescending, or you'll be wasting your time here.
That's how discussions go. If you think I'm screaming then maybe your perspective towards people with objective statements on a game mechanic are flawed.
🙂
My opinion towards people who don't know what objective means makes me dismiss most of your complaints.
I've literally stated far more "pros" to using necromancer than there are "cons" to using it. And let alone the weight of the "pros" of using necromancer are heavily heavily more impactful than any "cons" of using it.
It is fact that the pros of using necro heavily outweigh any cons. Prove. Me. Wrong. 🙂
And prove me wrong of how "balanced" necro is at medium to long range fights.
"rush them, expose yourself by brainlessly running at them to avoid them using necro" is not even close to a viable counter to the trait.
Lol
I don't need to prove you wrong, you're literally using opinions as facts and have been disproven by multiple people already. Necro's here, you're the one trying to get everyone else to agree with you to get rid of it. You need us, not the other way around.
"watch their dead friend until the enemy decides to stop camping for 30 min straight" super fun game play. i love sitting and holding an angle inevitably.
bad game design.
Objective pros and cons are not opinions.
And you've stated none.
b-b-b-b-baaaaaad game design
Which is your opinon.
You must have extreme short term memory loss.
Prove it's bad game design, show the objective basis of causal facts that make it bad game design.
And keep in mind, there are people that enjoy the sneaking/camping/sniping gameplay style.
Yea, that goes for any fps. But surprise, vast majority of gamers absolutely despise campers. Those who literally sit in the same spot and are willing to sit there for 40 min if it gets them a kill.
Bad game design.
That doesn't prove it's bad, if anything it proves there's a large section of people who think it's good. In fact there's an entire game genre based on sniping. So, unless you're planning on showing how those people aren't people, you've still proven nothing.
Baseless claims aren't objective facts.
Let's compare pros/cons of Necromancer
Pros
- Revive teammate through walls
- 30m range
- Favors super risky game play (brainless flanks and disconnect from team)
- +1 player on a team is the biggest swing in any team fight in the game, and is heavily weighted because of the nature of Hunt's mechanics.
- Basically a free revive medium to long range.
- Using Necro can only be heard from very close range. So no way of your teammate to truly know that you're using it. Meanwhile when you throw nearly any grenade of somesort, there's a very loud audible sound prompt.
- Only 4 points to unlock.
- HP used by the reviver can be healed by any healing source (those are abundant).
Cons
- Perma removal of a little bit of HP from the revive [can be regained from the main monster(s)]
- Takes a little bit of time.
- They can hear you use dark sight, and get revived from close range.
- Can be countered by people just watching the body (promoting camping and long/boring gun fights), throwing poison or fire on the body (those of which can only be done at close range)
If they provided an open API for the community to pull gameplay data from, that would be nice. But of course I can't provide literal data points.
Some preliminary feedback: If those quests can require using legendaries that you don't have, that is really scummy gamedesign. It was bad enough that last event didn't have a hunter that gets a bonus that's available from bloodbonds, but it keeps getting worse... Tbh I personally stopped buying dlc a while ago because your monetisation is going down a more and more predatory path and I won't support it.
I think it's because they're just losing funding from the game. So they're forced to slowly promote more microtransactions to pay for the upkeep of servers and creation of new content.
I think their best bet is to approach it like Warzone. Free to play with a battle pass. Cosmetic items only.
this would draw a HUGE amount of players, being free. And there's a psychological effect on players where they end up spending more money in the longrun on in-game items within a free tot play game vs a flat rate (one time) fee to purchase the game and have everything for free other than cosmetics.
I get the reason why they do it. But the way they are implementing it is predatory.
A game going f2p very rarely fixes monetisation, almost always they get a temporary bump in players, and then the game dies. Considering Hunts current servers shit the bed at 32k current players, it will likely result in a very buggy f2p debut and then ppl just leave
I mean, as long as they have the back end ready for the increase in players then it will be successful. Warzone, CSGO, PUBG, Apex, and etc are all extremely successful. But of course they have a huge company behind them with nearly endless resources.
Comparing crytek with EA and Valve is a bit funny
I think Crytek had 40 people working on hunt?
Lol, well yea. But it is doable if they approach it correctly.
That's the problem tho. Getting enough funding to increase the server capacity and performance for a 2-4x in the player base. Maybe their increase in monetization is their attempt to do so? Idk.
Love the new quest system!
How do we do that with a game thats been out for 4 years, has had plenty of coverage on major youtubers/content creators, and still struggles to get a decently large player base like 100k players?
I mean the player base is plenty large imo tho. Queue times are fine. I just want 60hz servers, and next to zero desync.
My problem with it is that it's all at the expense of the consumer. The game has more and more microtransactions now, including lootboxes that they tried very hard to conceal
Imho the best realistic solution is probably a battlepass kind of approach
Pros
- Doing it through walls means you have no way to see if the body is being covered and if they are necroing them at that point is only going to cost them another health bar, achieving nothing.
- 30 meter range is the same range as throwing with Pitcher, if you can necro, you could get frag bombed.
- Make recklessness even more dangerous because anyone camping a body is going to wipe health chunks in record time.
- A person playing reckless enough that they can only be revived with Necro is probably not good enough at the game to be anything more than a burden to their team and a possible source of resupply.
- Once again, reviving someone who's being covered is not free, it costs more than someone reviving normally behind cover.
- It can be heard from the same range it can be used if you have your sound turned up enough.
- And out of the 4 point traits, it's one of the most situational.
- HP used by the reviver is used even if the revive isn't completed, so attacking them during the process means you've gained bonus damage from their attempt.
Cons
- On a 3 bar Health bar, you lose 50 HP each time and can only be necroed three times. One bar lost on a 3 bar hunter puts you as a single hit kill for over 50% of the weapons in the game at 100 or less meters. And you have to be the one who banishes the boss, so you have to be the one fighting it with a truncated health bar, you don't get it back just from picking up the bounty.
- Takes 2 times as long as a normal revive.
- Or they can watch the body and cost you even more max health.
- Camping the body requires nothing from the enemy that killed them. They don't have to hide, or move, or go searching for fire to burn the body, they just have to keep their aim on the person being revived.
So, no, those are not objective pros and minor cons.
@tranquil lichen I guess we will have to see, I'm probably in the minority with this but I refuse to give companies money if they turn to predatory monetisation. It's a complex topic industry wise anyways considering that 99% of mobile games children are allowed to play are full of adult only gambling that for some reason is allowed.
Pros
- Doing it through walls means you have no way to see if the body is being covered and if they are necroing them at that point is only going to cost them another health bar, achieving nothing.
A: There is communication in the game. Easy to ask your teammate if they're behind cover/concealed. - 30 meter range is the same range as throwing with Pitcher, if you can necro, you could get frag bombed.
A: Again, only close range counter. - Make recklessness even more dangerous because anyone camping a body is going to wipe health chunks in record time.
A: Still doesn't outweigh literally reviving a teammate and having another person for your opponents to worry about getting shot from. - A person playing reckless enough that they can only be revived with Necro is probably not good enough at the game to be anything more than a burden to their team and a possible source of resupply.
A: Depends if they are in a greatly covered flank. Out in the open field? Of course, worthless to use necro on them. - Once again, reviving someone who's being covered is not free, it costs more than someone reviving normally behind cover.
A: Cost to benefit ratio still heavily weighs in favor of using necro. - It can be heard from the same range it can be used if you have your sound turned up enough.
A: Again, close range only. Which was my point of how strong it is. - And out of the 4 point traits, it's one of the most situational.
A: No it isn't... - HP used by the reviver is used even if the revive isn't completed, so attacking them during the process means you've gained bonus damage from their attempt.
A: True. But there are still plenty ofh ealing resources in this game. It's essentially a free revive/attempt.
Cons
- On a 3 bar Health bar, you lose 50 HP each time and can only be necroed three times. One bar lost on a 3 bar hunter puts you as a single hit kill for over 50% of the weapons in the game at 100 or less meters. And you have to be the one who banishes the boss, so you have to be the one fighting it with a truncated health bar, you don't get it back just from picking up the bounty.
A: "Only" necro'd three times? ONLY 3 TIMES GUYS. - Takes 2 times as long as a normal revive.
A: Doesn't matter if it's medium to long range. Can't be countered if your downed teammate is behind cover that isn't spammable. - Or they can watch the body and cost you even more max health.
A: Forcing/promoting camping is bad game design. There's a reason why nearly every FPS doesn't promote camping, and even implements counter-camping mechanics when camping is abundant. - Camping the body requires nothing from the enemy that killed them. They don't have to hide, or move, or go searching for fire to burn the body, they just have to keep their aim on the person being revived.
A: It costs boredom. Bad game design. Vast majority of players don't want to have to literally sit there and do next to nothing just because Necromancer is in the game. Lol.
Agreed on the mobile games. Although that issue needs to be proposed to your government/regulatory bodies. Companies won't change it at all if it keeps making them money. Their hand needs to be forced.
I mean crytek did a really good job in the last years not to implement anything predatory
and while their monetisation strategy admittedly got more agressive - i've yet to see something truely predatory
even more so smth as bad as many other even big companies in the industry
this is the type of predator it is
Play with friends in the evening, get 3 chary's rewards, run out of time for the evening. Then they dangle the carrot of another lootbox in front of you for money.
but it's limited to once a day
for blood bonds that you earn passively
and that no one actually buys that anyway
its a bloodbond sink
truely predatory would be unlimited lootboxes with actual gameplay relevant rewards for exclusively money
bloodbond sinks are just really for those who have been playing a very long time
because then the predatory part is exploiting the fact that people buy them over and over, until they get what they want fueling an addiction.
It is a toned down version for sure, but it is still there.
where as what they do now is admittedly a more agressive approach to make people wanna buy the box - but the limit means the part where it abuses the addicting element is gone
If there is only a little bit of shit on your sandwich it's still a sandwich with shit on it
an absurd comparison
I mean what i'd say is there is nothing actual predatory to mr chary
because they deliberately keep the explotative parts out
I disagree, it's just a mild and capped version of it.
well then we just need to agree to disagree on what counts as predatory
its so mild that the term predatory really can't apply
like I said its a Bloodbond skin
so its not even for a majority of players to even consider using it
I'm not a native english speaker so maybe I'm missing a more nuanced word for it.
It takes like five games to get a cherry
A: There is communication in the game. Easy to ask your teammate if they're behind cover/concealed.
You're seriously suggesting that a person advertise through in game voice that they're going to necro some one, like that isn't going to get that person's corpse camped?
A: Again, only close range counter.
Which is irrelevant since the long range counter is an even better result: possibly removing one of their teammates from the match completely.
A: Still doesn't outweigh literally reviving a teammate and having another person for your opponents to worry about getting shot from.
Maybe it doesn't for you, I know that idiot is coming for where they think I am, which makes it very easy to lure and ambush them.
A: Depends if they are in a greatly covered flank. Out in the open field? Of course, worthless to use necro on them.
Thank you for confirming that it's not objective, but having view of someone you just killed from cover in a covered flank is not that difficult.
A: Again, close range only. Which was my point of how strong it is.
Which only matters if your focusing the person doing the necroing, which is always going to get you worse results than focusing on the person you just killed.
*A: No it isn't... *
Greyhound, Bloodless, Ghoul, Serpent are all better uses of 4 points, they're useful for solos, and affect gameplay indefinitely, Necro can help you 10 times a match at most, and that's if you're playing in a trio with two five chunk hunters. Bolt Thrower and Vigor are the only that are more situational than it.
A: True. But there are still plenty ofh ealing resources in this game. It's essentially a free revive/attempt
No, they can't, not if you kill them cause they're so oblivious they got ambushed trying to necro.
A: "Only" necro'd three times? ONLY 3 TIMES GUYS.
Which can happen in the span of 30 seconds if they just keep trying. It's really easy, which is why nobody is agreeing with you.
A: Doesn't matter if it's medium to long range. Can't be countered if your downed teammate is behind cover that isn't spammable.
Which means they don't need to be necroed cause there's cover you can rez them from which will be faster and cost you no health.
A: Forcing/promoting camping is bad game design. There's a reason why nearly every FPS doesn't promote camping, and even implements counter-camping mechanics when camping is abundant.
No they don't. If that were the case there would be no sniper rifles in any of those games, no cover based mechanics, and no concealment abilities or tools. All of those promote an idea of holding a position without being killed instead of continually moving until you can get a kill.
A: It costs boredom. Bad game design. Vast majority of players don't want to have to literally sit there and do next to nothing just because Necromancer is in the game. Lol.
Yes cause waiting 20-30 seconds is just a lifetime huh? Or most players of this game have the attention span and patience to not pin Shift and W to their keyboards and start shooting as soon as they notice movement. You want your twitchy reflex shooters, games which you claim are better designed, why don't you go play the dozens of them that are out there? Hunt isn't like those games, according to you it's worse, so why are you wasting your time here?
That new lebel skin is 100% epic! Well done and the new wolf hunter is really really !
@pure goblet In the arsenal you can go to a 3d view of the weapon to inspect the stock. In game melee is the only real way to view the stock of most guns.
yeah obviously in game who cares to look at the model in the menu.
Wasn't sure if you knew, it's easy to miss.
It's really not bad Game Design and I do think a lot of your points are flawed in the sense of being somewhat from the perspective of a (long ammo) rifle user that doesn't like the fact that there is something that their Playstyle ain't strong against.
But that's a big part of hunt's loadout philosophy. Every loadout in a way is flawed, having at least one weakpoint (which is also why shotgun rifle hybrids will probably never happen), which promotes diverse squad loadouts and also means that you have to learn to use your loadout outside your comfort zone to be successful, for example on how to push a compound with a rifle (which is absolutely possible, all the rifles can be used efficiently at 30 to 50m, the Winfield actually excels at that range).
Also in terms of numbers (on PC at least), i barely see Necro in 5-6 star lobbies, somewhat more often in 4 star lobbies, but if it's around it's never really a problem, cause even if you are playing a triple rifle squad you can pretty much always get either control of the body or burn, if it isn't in a spot where a manual revive would be just as doable as a necro
grunts with guns 🤭
-
You're seriously suggesting that a person advertise through in game voice that they're going to necro some one, like that isn't going to get that person's corpse camped?
A: Yes, of course if it isn't close range. Again, Necro showing it's insane value in non-closerange combat. And even then, what about those people who are q'd together in Discord? Negates your comment, again. -
Which is irrelevant since the long range counter is an even better result: possibly removing one of their teammates from the match completely.
A: Promoting camping is not a fun gameplay tactic for the vast majority of players. This has been proven to be unfavorable to gamers for literally decades. Bad. Game. Design.
A: Still doesn't outweigh literally reviving a teammate and having another person for your opponents to worry about getting shot from.
Maybe it doesn't for you, I know that idiot is coming for where they think I am, which makes it very easy to lure and ambush them.
A: Wat? LOL. That literally doesn't outweigh the big PRO objective point I stated, favoring Necromancer.
-
Thank you for confirming that it's not objective, but having view of someone you just killed from cover in a covered flank is not that difficult.
A: Think of the probability. Or is probability and math foreign to you? If the opponent is being aggressive with cover, you will nearly always get a successful Necro revive if it's medium to long range combat. That is not. Balanced. -
Which only matters if your focusing the person doing the necroing, which is always going to get you worse results than focusing on the person you just killed.
A: Again, promoting camping. Bad. Game. Design. That. A. Vast. Majority. Of. Players. Don't. Want. To. Promote... CAMPING.
-
Greyhound, Bloodless, Ghoul, Serpent are all better uses of 4 points, they're useful for solos, and affect gameplay indefinitely, Necro can help you 10 times a match at most, and that's if you're playing in a trio with two five chunk hunters. Bolt Thrower and Vigor are the only that are more situational than it.
A: You literally said necro can help you at 10 times a match at most. Dude, reviving a teammate is INVALUABLE in Hunt. Nothing else compares. Stop. The effectiveness of Necro outweighs any other 4 point trait. -
No, they can't, not if you kill them cause they're so oblivious they got ambushed trying to necro.
A: Good luck ambushing them from medium to long range combat initially. 🙂 You'll just expose yourself/give yourself away, letting the "necroer" know exactly where you are and pick you off while you're trying to negate their necro attemp. Lol. Again, necro's only counter is close range combat or camping a body. The former is incredibly risky in most cases if the fight starts at medium - long range. The latter is bad game design... -
Which can happen in the span of 30 seconds if they just keep trying. It's really easy, which is why nobody is agreeing with you.
A: There's been about 5 people in total that have disagreed with me in Discord. Congrats. What about all the other silent people, those who don't put in the effort to complain, and those who have quit? Or do they simply not count because they're not vocal? I would guarantee if Crytek offered an API for us to pull data, it would prove my point of Necro being overpowered. But of course, this isn't a valid statement even after the sheer weight Necro provides in its list of "pros".
-
Which means they don't need to be necroed cause there's cover you can rez them from which will be faster and cost you no health.
A: That is simply not true. How many times are you going to expose yourself trying to get to the teammate who died? You sacrifice the element of surprise and the pressure you put on your opponent of using Necro. If you go to your teammate, you expose exactly where you are, and centralize your point of attack (making it easier for the opponent to plan their attack). You are far better off just using Necro if you have to expose yourself. -
No they don't. If that were the case there would be no sniper rifles in any of those games, no cover based mechanics, and no concealment abilities or tools. All of those promote an idea of holding a position without being killed instead of continually moving until you can get a kill.
A: Bruh, there's a difference between camping a body indefinitely (up to 60 minutes) on a map of this size, and with such slow/limited movement as well. Not only that, but the TTK also promotes camping. After all this, you're probably the type of player to just sit inside a building with a shotgun and "win" against your opponent because you're willing to sit in there for 30 minutes straight to simply not die. Boring. Bad. Game. Design. -
Yes cause waiting 20-30 seconds is just a lifetime huh? Or most players of this game have the attention span and patience to not pin Shift and W to their keyboards and start shooting as soon as they notice movement. You want your twitchy reflex shooters, games which you claim are better designed, why don't you go play the dozens of them that are out there? Hunt isn't like those games, according to you it's worse, so why are you wasting your time here?
A: There are plenty of players who literally just sit in one place because doing so nearly guarantees your survival and "winning" of a teamfight.
If I wanted a twitchy reflex shooter, I wouldn't have even tried Hunt. It's possible to have a game like this without having an OP trait like Necro in it, and to constantly promote sitting in one spot because people are lazy and scared to die.
You're really scrounging for mumbo jumbo to somehow flip my heavily weighted list of Pros vs Cons for Necromancer. It's objectively overpowered.
is all of this really just about Necro?
Necromancer compared to anything in the game is objectively way more powerful than anything else in the game.
Of course there should be pros/cons to everything in the game. But the idea is to make it balanced. Necro is not balanced in its current form. How can you even read my list and think that's balanced...? Lol.
Yea, because n00bs don't want their cheese trait nerfed.
Crytek, can we get an API we can pull data from to see the true state of the meta? Win/loss % for everything. Usage % for everything. Filtered by MMR. Etc.
sounds like cope to me
Can we pls remove or nerf all shotguns pls
Necromancer isnt too strong
Weigh the pros and cons. I made a hefty list earlier. Read it. Necro is objectively way stronger than any cons/counters to it.
Pros: #feedback-discussion message
Cons are right below it.
Likely not - Crytek has the stats but they are very hesitant with putting them out there - usually only in very select cases
As for necro - propably not problematic enough or problematic at all, so unlikely to happen
no I am not reading a wall of text, because you don't feel like bringing concertina items or burning bodies
Then begone, if you can't read.
necro is extremely easy to play around once you take the possibility into consideration
Too much effort? Begone.
Close range, yes.
also any trait that is only useful after you die, isn't going to be the strongest trait
just not how it works
even on long range you just need to cover the angle
Medium to long range? Lol, good luck. Unless you just want to sit there watching a dead body during a team fight.
Fun game play!
Promotes camping, stagnant game play. Boring. Bad game design.
A: Yes, of course if it isn't close range. Again, Necro showing it's insane value in non-closerange combat. And even then, what about those people who are q'd together in Discord? Negates your comment, again.
Well, being that you can hear people talk up to 60 yards away if your sound is up, no you don't have to be at close range. And the dead person doesn't get to spectate their own body, they have to spectate their ally, so the team gets no new information beyond that the living players already have, which negates your whole communication comment.
A: Promoting camping is not a fun gameplay tactic for the vast majority of players. This has been proven to be unfavorable to gamers for literally decades. Bad. Game. Design.
Once again, There are snipers and concealment items in not just this game, but most shooters. If they really didn't want camping, players would be unable to stop, they don't have to give you that ability, let alone all the tools they do give to make it more viable. We get that you think patience, tactical playing, and preparation is bad gameplay, doesn't make it objectively bad. You still haven't proven that.
and tbh if you cant stop the res i don't think they need to make it harder to pick up
exactly
having lost HP to the death is already a huge downside
its literally 48 bucks to solve your problem if you hate it that much
like yes - if you wanna cover a revive you either need good aim, or need to be close enough to apply enough preassure
Literally, if someone's getting necro'd there should be a visible aura around the body getting revived. and/or maybe a louder sound queue that someone is using it. Medium - long range, you can't counter it unless you rush the opponent (exposing yourself to an easy shot), or just sit there watchign a dead body (boring and bad game design).
if you can't counter it its a you issue
Phylo's just salty cause he can't manage to kill someone with 50 Max HP
HP cost for the reviver is free. There are so many healing sources in this game. HP cost ofr revivee is 100% worth having another teammate up, holding an angle, shooting the enemy.
Begone.
No
you can redown them
Nah, just trying to promote a more balanced version of necro. But y'all will defend it because you need it to win team fights LOL
they aren't invincible when standing up
now who of you gave the idea that grunts can have guns 🔫 ? 😠
you spent that long writing text to come come to this conclusion 
I respect it
The probability of successfully using necro in med-long range fights is insanely high. Necro is risky only in close range gameplay. That is it.
well yes - that's not an issue
To the lazy contribution, you mean? Solid friggin community!
I find the message gets through with enough persistence. I'm at work though, or I'd put in more effort.
That is literally what makes the trait OP. Especially for only costing 4 points.
It's not OP for countering smth
guys yall have game laggin' now ?
more patient than me thats for sure
yes you need to apply pressure - either by shooting good enough to kill the recently revived player again - preferably in the getting up animation
It is the single best thing in the game. Nothing compares. But nevermind, it's not OP because it can only be countered by camping (boring and bad game design), or close range. Super super s0l1d thinking folks.
or you need to get close enough to trap, burn or redown the player for having lost HP
its not Op because again, it countered by a little bit of wire or a little bit of fire
Doctor isn't countered because someone brought a hell fire bomb
Is it good - sure.
But lots of stuff compares. and you can literally counter it by camping or doing the exact opposite
Pretentious people thrive on others deciding they're not worth it, they call it a win cause they got the last word. Which is why continually throwing it back in their face and showing them why they're wrong works so well, especially when they claim their opinions are objective facts like this guy.
it literally only punishes people that kill somebody and forget or ignore that necro exists and so let the body lay there unwatched
thats the point
it helps against people who camp bodies
or dont push
It's a cool trick that only works until the enemy notices what happens and adjusts playstyle accordingly
good point actually
This is not the game you want it to be, go play those games you say are better designed, stop wasting your time here.
hey - no need to this harsh guys
We can argue - we all can make all kinds of serious suggestions, regardless if people wanna hear it or not
no need telling them to leave or calling them pretentious.
I agree as long as everyone is doing so in good faith. Phylo has repeatedly insulted people who disagree with him by calling them low skilled, ignored every instance of someone disproving him, and repeated his opinion as objective fact. I stand by my assessment.
He doesn't have all these people disagreeing with him for no reason.
I'm insulting people?
i havent seen anyone throw actual insults - so lets keep it like that pls on both sides.
as for "prooving smth wrong" that's not as easy as you make it sound as both are just opinions rng and we don't have actual stats for anything
Hunt is a diamond in the rough. I think it's overall a very balanced game, except for Necro.
The biggest issue with Hunt is its servers (desync and tickrate). If they can get their servers performing at a top-tier level, this game would be an absolute favorite of mine. But as of now, it feels very sluggish and sloppy.
just as you don't change your mind they don't need to either
which is why i wish crytek gave an open api to the community. I think it'd help the game flourish.
at some point it may be better to not try and convince them if you feel it's futile and just agree to disagree
maybe but i highly doubt it
"It isn't balanced, but keep defending it for your cheesy revives to get your idiot teammate who was out of position a free revive."
"But y'all will defend it because you need it to win team fights LOL"
-Phylo
He's been at this for more than 12 hours.
Those are insults? LOL
prime example is the uppercut which had confirmed over 50% playrate in top ELO is considered totally balanced
"You need it to win" how is it not?
Yea, shocker seeing someone passionate/sticking to their guns in this world now-a-days. Or do you expect everyone to just bend over for you?
i didn't see the first one
and the second one isn't really an insult...
See what I mean?
Your definition of insult is flawed. Holy smokes.
tbf that maybe another "what do we do with it" situation
where'd they say that
In the devstream when they did the dolch nerfs
IIRC
context was people called for dolch nerfs with one of the biggest reasons being it's playrate which was at 4% overall, as well as there being a Dolch in every match
so for context to the supposedly high dolch playrates they gave us the Uppercut playrate which they said is literally over over 50% in top ELO
yeah for sure, uppercut is way more popular than the dolch ever was
dolch just concentrated itself in certain elos
so to those players it felt like it was every game
I mean i just used it as an example of giving people actual play/winrates doesn't change the way they think
they love the upper and hate the dolch even tho the upper playrate was the one to be "problematic" of the two as well as the dolchs "winrate" or lethality as they said wasn't particlarly high in top ELO either
How is using the word idiot to describe someone not an insult? If he wasn't being pretentious and abrasive, he wouldn't be getting this kind of reaction from people.
This isn't a discussion in good faith, it's someone who doesn't know the difference between his opinion and objective facts berating others for not just agreeing with him and ignoring when people give him actual evidence to the contrary of his claims.
as i said - didn't see the fist one - how far back is that
fck capslock
over one little trait
All I'm saying is 'Come correct or get corrected.'
I ran into team of 6,6,5 recently and they were making heavy use of necro
That aint exactly nice either aint it...
https://discordapp.com/channels/350201607788429323/367785159933689857/966406463633391627
especially if you call this an insult
"But y'all will defend it because you need it to win team fights LOL"
yes regardless of who started it
enough mud slinging
keep it cool and we can carry on 
Yeah, if he's going to pull it on everyone else, I'm going to pull it on him. I got here 10 hours after he started.
I'm done for now.
👍 good vibes
So if I get a group of randoms that refuse to ready up and I am forced to leave... why am I the one being penalized?
Because crytek hates you for not having a group
Honestly if you don't ready up within like 30 seconds it should just kick you
Like you can fix your loadout before you join
30 sec maybe is a bit low, but i agree with that
If I am in the ready state for up to a minute, I shouldn't have a penalty. I can understand people needing a second while they're updating their loadout but if someone just says "No. I am not readying up. You can leave."; wtf is that? I have to wait to get into a new lobby?
Huh, usually when it does that it just doesn't show up for me on my phone but does on my computer, Thanks.
So lets see what your options are.... you can shoot the the guy again that's getting up, trap him, burn him, or throw a choke bomb on him. Nah let me whine about it cause iss suuuu opppppp
i mean.. i would really like if i could choose on necro if i want to revived as a player or an OP immolator to burn my enemy instantly down..
i never thought necro is "too" powerful, just really useful.. but i guess.. we should buff it
Why is my Suggestion from removing the meele Option from quick play bad, I really dont get it, the Machete is stupidly bad, the saber okay it's fine, and the axe is the axe, meanwhile pistols get dualies and are so on pretty much op against a meele weapon, and shotgun is shotgun
Cause you can decide what to take, so why removing it if you can decide to start with pistols or shotguns
Because melee is good
I mean, it doesn't affect the game
Other question - why have it ?
Why remove an entire play style because you don't understand it's usefulness
Do you mean why taking melee as a starting weapon on Qp?
It wont remove a playstyle - every class gets an option for melee anyway
Well by extention yes
The difference between a knife and axe is severe
Not really...
We can agree that melee option is totally useless, but why removing it if it doesn't affect the game. If someone is that dumb to take it let him play like he wants
I am that dumb person
It does
The Option of having a meele as a starter weapon in qp is bs, you get put played by everything shotgun kills you before yoj get close enough to stab someone, pistols can headshoot you instantly and dualies are two body shoots
Its part of the random option
How
Also you make it seem like you can't get kills with melee
Just don't suck ass
Well, don't take it then
You can get kills with meele dont get me qrong
Personally i'd love to see melee be replaced by a dualie or primitive option...
Then why remove
It's not about the point taking it it's about the point it's useless regardless of if I take it or not
By primitive you mean melee options?
Every hunter gets a meele?
Because i dont wanna get screwed and get dualies when i pick pistol for range
I think that adding knife/dusters by default was Bs, but thats another thing lol
An axe is better than a knife
Ah i see the dude that would shoot a bazooka on a fly
There is literally no reason to remove melee for an option though
Depends on when exactly
But why remove it, is useless, but if there is people that uses it i can't find the problem. It has 0 negative effects for players not using it.
Overall - heck no
You aren't forced to play as a melee
Potential for most dmg in one swing - yes
Dude that Argument is the same with Chaos bomb just because some memers use them it dont get reworked lol
Well maybe but also bow and hand x-bow
By removing melee as an option all you're doing is removing how other players have fun
There is no good reason to remove a playstyle from QP
You can still find saber and Machete on the map lol
Or when all starting options get melee - give the melee option guns...
One thing is rework, another thing is remove
But why not let me just start with one
Instead of the melee tool the melee starter gets a derringer
You can still find pistols and shotguns then
I ran today the whole map around with a saber cause I didnt find a pistol lol
When'd they do that
Thats awesome
makes it worth taking
They didnt
oh...
Just saying all you'd achieve by removing melee is ruining someone's playstyle
Is a suggestion
why'd you go and get my hopes up
melee should basically just be cav saber or machete
or a blunt melee, axe is just a pain for it
Same dude that's gonna cry when something gets nerfed that he enjoy lol
Axe is fine too imo
The melee starter is just really outclassed since they added melee to all others too
He said the thing
No a nerf is ok. Removing something because some random dude thinks it's pointless is stupid
Crytek did have such contests in the past for Hunt's anniversary
I think that quickplay should be melee as cav saber, medium range as nagant (base) and short range as romero HC
Which is in part because melee weapon slots suck compared to everything else available other than bare fists
A nerf and removing an entire playstyle that isn't op is entirely different
Aight I got it you won just to tired to go on, idc it was a sugesstion be happy you baby, it's a fact that meele gets outclassed by everything in this game
You make it seem as if you can't kill people or do decent with melee?
Well it wouldnt remove the playstyle - and yes if it adds more good for others (for example because its replaced with smth better) its a net positive
Why not just add another option instead of removing an entire option for a new one
Depends on how many starters they'd wanbna go for
And because it sucks as part of the random option for most
Why go random if you're trying to have something useful?
Wouldn't it better to choose what class you want
Because i wannna have fun and may want literally anything decent.
Not saying i dont want melee anymore - but arguments can be made for removing or more likely replacing te option for melee
I mean personally I'm just saying it'd be smarter to just add another option instead of removing one entirely
Melee weapons are really bad. Like pretty much redundant
Are they useless - no, at least not compared to having nothing instead
They aren't great but it's not like you can't win with it
And personally having an axe over say a mosin works alot better
It's purely subjective
So instead of removing the option to choose melee just add a new one
But as soon as you compare them to actual guns, which can literally have melee that also ohk's to torso - or tools that kill perfectly fine without blocking a weapon slot, melee weapons (only weapon slot ones) are kind of useless for all but memes
But it doesn't really matter how useful it is though
All that really matters is what you enjoy playing the game like
All I'm trying to explain is that removing melee as an option would only hurt the playerbase
In the same way as if I said you should remove pistols because compared to a shotgun they're pointless
Well yes and no - essentially i say sacrificing the choice for melee for the greater good can still be good if you get smth else that more peeps value instead.
But why remove the entire option
Why remove it when you could keep it and also additionally add something else
Then there is no way that it hurts one part of community
I like killing people with the Machete. it's cheap as hell and it's strong swing is a wide swipe they can't sidestep.
Maybe you cant that easy for UI reasons, or because you dont want to unnecessarily clutter the selection and contents of the ramdom button
Jump - you dont need to sidestep
You're defense for removing seems to purely come down to you not liking melee
Machete will fail to kill and if you jump youre wax more likely to hs yourself
No , i personally love melee, i take the contra position for the conversations sake
If they jump usually the follow up quick strike kills them, and in my experience, they have a harder time oneshotting me when they're bouncing around trying not to die.
will hunt devs ever do anything productive?
Well than a knife does it just as well
5$ says we get another event before they even fix the ui
And you need to survive to deliver the followup to beginn with
Machete is a nice humiliation meme
Aren't they fixing multiple bugs and being productive
But its literally a tool in a weapon slot performance wisr
Gonna be honest
I hate machete
So damn useless for me atleast
Axe works great, machete can't seem to decide what counts as hit and what doesn't
I mean its literally as lethal as a tool with all downsides of a weapon slot melee
If bayonets and talons kill to chest the machete needs to do so too
Its fun as hecc - but best meh
But i loved running bow + axe
Mained that for a few months straight
See
Bow looked cool
But I keep trying to use it like crossbow
And end up dying over and over
Bow aint that strong standalone
Its good as a fallback option to hold an angle if youre being pushed
For some reason the only weapon I can consistently hit shots with is the crossbow
And only the crossbow
Other than that youre likely better off with anything else
Yeah same
I had a great game just stuck in compound killing people with them
Then my random blew me up
Bow should be used double bow with a poison in one slot and concertina in the other for both. I've had real good times with that loadout.
And then died
My most fav loadout was Bow + axe / dusters + kit + throwing axes + derringer
Throw in a few hivebombs for fun or flashes for "serious" play
Personally was just crossbow+axe/medkit + throwing axe + telescope and 4 concertina bombs
All 4 of which I would use at once because I panic
For some reason my reaction to being shot by surprise was panic throw
Sry i needs to stop now - i need schleep. I'm already 30 min over time 
You have a good night sir.
Have a great time tho
The Dreadnoughts have a song called "Sleep is for the Weak"
it's quite nice.
@slow rover the fuck are you talking about
@prime nimbus, your post below has been deleted, as it doesn't follow the required format.
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Could we have like some Mongolian worrier hunter and like have some like Mongolian throat singing shit as the release music maybe with the hu?```
Wrong guy
<@&357256267087085568> How do I submit blatant proof of cheaters using the ladder exploit?
#customer-support you can submit it to customer support, following those linked instructions
OK thanks
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I defy anyone to explain to me why despite being the same approximate size, the romero handcannon is a two slot, but the uppercut is one.
Uppercut is a pistol
Hand cannon has you using both hands?
There is always an iption to use the lemat with slugs
You could easily one hand the romero or Caldwell handcannon.
And break your wrist
Yes, my rival hand cannon with sugs will clap all the cheeks
You one hand a 45-70 bud and tell me how it goes. 
I meant more as a joke
I get that. But there's no reason for an iron this big to be a one slot.
I mean
Look man Hunt isn’t meant to be realistic
It’s just supposed to be balanced enough to where you don’t break your fucking keyboard every match
A good example will be tarkov
Clearly. But that doesn't mean it shouldn't be balanced.
Wait my bug zombies aren't realistic?
Or like the fact I can stand up from a shotgun blast
Who would’ve thought they getting shot in the head beyond 100 m wouldnt kill me
Or the fact that for some reason shotguns at range in game suddenly don't hurt
Or how the Sharps (sparks) moves at 533m/s instead of 330.
Yeah. It's not realistic. But if you're trading realism for balance then by god it'd better be balanced.
Well what balance would you like to see the upper cut go through, other then making it two slot
Cause thatll never happen, just like reverting the dolch to medium ammo. #rip
Make it 6/6. Make it special ammo. Make it sway worse than a two handed weapon.
If they really want to balance this game they'll let me throw my gun when out of ammo
Does 2dmg for 1 slots, 5 for 2 slots. 15 for 3 slot
Depends on what part of gun hits
Can i theow my winne bayonet like a spear?
No, you just spin throw jt
funnily enough, the gun it is loosely based on, the Walker, was never meant to be a belt gun. It was often put in a saddle holster on one's horse
Unless you get the perk
That's... Kind of my point.
obrez could probably be brought more in line with what the uppercut sway is
uppercuts biggest problem for me is the ammo stacking as high elo
special ammo and no other changes would fix that and I would be okay with it
@cosmic gulch yes please I want it
@coral dust, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I think it's a great idea for adding new AI might be the addition of spider egg sacs that's pain throughout the map can be triggered by close proximity or from being fired upon once the sac is broken spiders can come out and attack nearby players I think adding a new set of AI would help I was also thinking of another AI such as some form of a Wraith as a creature that is similar to the Assassin but easier to kill we already have meatheadz which is basically the butcher so why not some form of the Assassin and or the spider```
@rocky orchid (Random compound states)
As much as I like that idea it's just not practical. Having 1-2 different variations per compound would be an extraordinary amount of work. Before anything close to this scale be attempted, I'd like most of the major bugs fixed.


good point