#feedback-discussion
1 messages · Page 254 of 1
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long rifle + uppercut feels a bit redundant yeah
Dare I say it's a knee-jerk reaction from the quickswap Era?
if i was in a situation that i wanted to win no matter what and my primary rifle is id not take upper
I'd rather have something that covers a closer range band than an uppercut
yes it is
i do sometimes take uppercut as secondary with rifles
but i dont take it because i want more ammo or its a good sidearm
i take it beacuse it kicks up and feels good
ok but there has to be an advantage to running a rifle because a rifle is a 3 slot item and a pistol is a one slot
i never take it if i have a team that cant cover me if i get pushed
and sure atm rifles generally have better recoil and less sway
Wouldn't the tedium serve as a brake of opting to take the uppercut without directly touching its performance? And instead take an obrez?
but is that good enough to justify the size increase
you didnt balance anything tho you just slapped a bandaid to reduce the pickrate
and i dont even think pickrate is that good of an argument because different people take upper to fill different roles
Isn't that what we want to achieve with the uppercut having a 50% pickrate?
i wanna hear more detailed stats
what percentage of that is shotgun users
what percentage is avtomat
what percentage is rifle
that overall pickup rate made sense for dolch becuse dolch does the same thing even if you take a shotty (click heads at mid range and cqc strength at close range)
Stability, ammo pool, rate of fire, effective range. 4 markers where id say rifles shine over pistols.
Granted a Scott precision and a dual wielding combo are quite value heavy on a 'pistol only' loadout.
upper fills different roles depending on a primary
which is why i find the whole pickrate argument meaningless
Well... that said you have a point. Separating the pickrates would reveal more.
yeah when i see those numbers ill think about it but rifle plus upper isnt something id take to be competitive
I'm going to log off because sleep but my general opinion is that right now there's too many guns and not enough identities to go around, especially in the pistols. A definitive "single handguns are viable primaries/primaries in a pinch but good secondaries/secondaries only" probably needs to be decided on from a top down perspective.
My complaint isn't so much with the uppercut itself... but the power of long ammo itself and the abundance of long ammo you can find on the map.
Again. Price is a shitty way of balancing.
im okay with the abundance and personally if the two tap range is the same but dmg was reduced it wont change my playstyle much. against equally skilled opponents fights always go one way , click heads or die no matter the weapon
if people have a issue with the medkit eating potential of long ammo i get that
Lol for the longest time I had a giant gripe against the 149 damage of the sparks LRR. You stub your toe, get flashed, dip the edge of your coat in fire and that thing just deletes you with a cheat shot.
It's not the damage itself thats the issue... its that it feels absolutely lame to be punished for taking THAT minute amount of damage.
would it be fair to say that the thing ppl hate about long ammo is how hard the one shot hits, leading to fights where people deplete your medkids and push at the end to win an ez one tap fight , or you die because you tool a small amount of dmg,
because their two tap ttk isnt much to write home about and all rifles can click heads
I dont know if that it's medkit depleting power is the main thing people dislike long ammo for. It is however one of the many reasons the doctor trait is so strong as it is.
However losing a 25 bar in a match where all you hear is long ammo going off does feel oppressive and 100 health is just a death sentence.
My main gripe is that it's power+penetration+liberal use of of it. As mentioned by Kolchak you literally see people just snap off shots through walls because with long ammo the pen power is high enough to ignore almost any wall.
Honestly maybe just an overall drop to damage numbers
Bornheim stays at 74, compact goes to 80-90, medium 110 or so, long 124-130
yuck boolet sponge gameplay
Primary emphasis is on getting rid of the 125 breakpoint at long range
So then long generally two shots at range, medium two shots at range but at reduced velocity, compact two shots up close and otherwise 3 shots
if they can do that without changing the two tap range and hs range then its alright
some guns do need to hit hard to be viable tho
So then 125 is less of a death sentence at range making healing that last little chunk less critical
like why would anyone play sparks if it wasnt for that heavy dmg
Idk what to do about the sparks but this general framework
@jaunty sun I would much rather just a hard cap on money, or have server resets like tarkov.
Long oneshots 125 up close and twoshots everywhere else, medium two shots, compact two shots up close and 3 at range
damage for long ammo has been set since the game's inception, so that's not going to change. though i do wish the compact buff had never happened.
for this limb multipliers will have to be reworked too
Which leaves more room for guns to break the rules, makes 125 less critical, etc
Exact numbers tuned however but broad strokes
rather than reducing the damage long ammo does, they need to make getting health chunks back easier.
personally for me its hard to discuss balance when the game seems to have players playing two different kinds of objectives
half the players are playing for bh other half are playing to get kills and avoid death as much as possible
meanwhile devs balance the game expecting everyone to play for bounty
its really hard to discuss balance in such a state
you change something and it may reduce a weapons effectiveness at "passively farm kills" playstyle
but it may hurt its viablity at playing the main objective of the game
well, being able to invalidate half the guns in the game by staying above 150m is pretty damn strong.
it would be okay if the main goal for them was to get the bounty
hell, even the other 25% is massively weak outside of 150
not really.
its not hard to fight players playing ranged when they want the bounty , its annoying as hell to play against players that dont care about the objective but want a kill , theyd do anything to not die to a player
thats where the game kinda breaks
plenty of teams do this and still walk out with the bounty. just keep way back and pelt them from so far away they can't fight back.
closing distance in hunt isnt hard there is a lot of cover and concealment
there's nothing wrong with not valuing bounty over your hunter.
lol, no
there is
long ammo bois will run and run.
have you ever played any other game that has THIS much cover and concealment
i for one havent
you'll likely never get close enough to get them
running is always slower than chasing
when you have the bounty and they don't staying away from you is easy
and you can catch up if they want the same goal as you they are in a way tethered to you , since you carry the objective
its impossible if all the want is that one kill
nah, they just already decided that it isn't worth dying for.
yeah because they arent playing for the bounty, its a nice bonus if they can get it
they are playing for kill and doing their best to avoid death
which is arguably the safest and comfiest way to play.
some people just don't have pvp boners. they just like to vibe in the bayou
If you have the bounty, it's provably easier to run from you than it is for you to catch up to them.
and thats okay tbh
facts
you lose them, but they know where you are at all times.
you can't put the bounty down, so you have a huge target on your back at all times.
i mean yeah its a bounty,its literally a beacon for pvp
it was always intended to be this way , back in the day you didnt even have darksight
tho ill admit that 10s darksight was nice
pvp at 200m is still pvp
200m pvp isnt dangerous unless you are running in open
if you are well, you take that gamble
like the open field beteween healing water and slaughter , lets say extract is at slaughter . you can either go runnin in the open or just go piching
You're 20 meters from them. You sprint at them, they hear you, they turn and run. You're 18 meters from them, but your stamina is 10 lower and it drains at the same speed. You will stop running before they do, so you're back at 20 meters. The only way you catch up is if they stop running.
if you take the woods in pitching you are unsnipeable
ai
person ahead has to clear more ai
i guess my original point was that the disparity in playstyles is because of the massive difference in effective ranges.
the way guns are set up in this game are what cause shotgun players/long ammo players to play how they do.
Why would you clear AI when you can lose it through pathing? And you hear it long before you run into it.
i mean what do you suggest , everything working at every range?
The only way you're definitely catching someone is if you have Greyhound and they don't or you have a Stam shot and they don't.
why would you ever take either last resort perk?
neither helps you avoid dying, last breath is kinda useful in duos/trios to give out info for an additional 5s but even then not really and I can see the drop an explosive one as being actively harmful
@late wind I think the white outline is only for traps you or your teamates place
I've seen enemy traps in this manner prior. That's how I know it happens.
I definitely have seen enemy traps that never glow
Maybe they do after being near them for a certain time
I have. They get the white outline same as doors and the like because they can be interacted with.
@oblique laurel disconnected teammates dont have a skull on their body and are grayed out on the map
@austere stone That’s a great spot to put a vaulting spot. It’s vulnerable to run outs, but you can get into the roof safer.
I basically never use the ladder there unless I know there are concertina traps set up
All gotta do is swap the box on the right to the left
I believe you can get on the roof from the railing near the tall tower. But it would be nice to have an area you can climb up from that you aren’t as vulnerable to third parties
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fucking 1.9k/d 4 star. fuck off game.```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tutle: more alternate grunt/special types
Description: the nurse zombie is cool, and can be annoying but also useful in a fight, a great feature. But some more alt enemies could be fun.
For example a Bleed Hive, who's bees only cause bleed rather than poison. But maybe are easier to kill. And perhaps a grunt with a toolbox on their back / hands that they attack you with, and can access by killing the grunt```
@oblique laurel
Title: Notification for downed teammates who have left/disconnected
i thought there was something like this already it no longer displays the white revive symbol
The skull icon disappears yeah almost like it's already in the game
@rocky orchid 50 ways to die numbers are just numbers in no particular order of the 50 possible ways to die we show
No ranking
It's not top 50 ways to die
It's just a selection of 50 possible ways you can die in no particular order
which one is your fav nixa
Way to die or way to kill someone?
either or
Also from what I recorded or what happened to me in game
from that video in particular
mine was frag bouncing back cus the dude shut the window
10/10 outplay
I enjoyed the frag on teammate
i was wondering why it was implemented that randomly.. not 50..49...48... 3..2...1.. 😛
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Only the team that placed the traps can see the outlines...or?```
Mr RANDOM DOLCH NOISES, is getting 3 tapped by 3 different teams among those 50 ways? If not, it should definitely be an achievement
You can watch the video to see if it is or not
wut?
@normal horizon I like the irony of killing someone with an ammo box when they click (Out of ammo)
better use VoIP if doing it and yelling : "YOU NEED AMMO? I HAVE AMMO FOR YOU! TAKE THIS!" 
the video is nice but there is a small error sparks sniper kill past 347 meters how ?
expect of the obvious cheating
low HP
A sparks HS at 487m still deals 75 dmg
so pretty much a one in a gorilion shot
Yes
any idea what is the exact range from pelican top floor tower to king snake back where the metal fence that is blocking the large metal thingie on top is ?
should be roughly 470m
Maybe a bit more or less + the diffrence in height
Do hunters derender at 500 meters ?
I'm actually not sure
Butt i know for a fact i had unrendered Hunters way below 300m on lowest settings
cause when i was lucky enough to get a headshot on that exact spot they were showing up and disappearing
#game-ideas message I think this idea is great, but open it up to a lobby friends can join in.
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I recently watched the hunt trailer again and i noticed there was rain and thunder. I've been playing the game for awhile now but haven't encountered. It would be cool to have rain and possibly tin roofs so the rain would add suspense in tense firefights. Maybe even having immolators sizzle in the rain?```
Ah my b
As much as I'd -LOVE- the ambience and change that rain would bring to this game (it'd probably look gorgeous as well), I cannot see that being implemented without massive performance problems.
how many times need to report the fps dropping? How could be so hard to find a solution to this problem? this is the only game what can't hold the fix fps. All bigger game run easily, but the hunt showdown..no matter what is the graphics setting, all the time is dropping. u think it is normal that sometimes my fps is 40 and other time it is 90? 😄 and lot of my friend and random guys said that report that problem,but no changing for a while.....shame
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If you are not gonna nerf slugs, just release a new sniper variant for all the shotguns. Because the range is ridicilous.```
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A new Knuckle Knife Skin: Brocken Saber like the Picture just a bit more fancy```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/950525562500317194/Brocken_Saber.jpg>
@worn niche The problem is, we should be incentivizing the use of resources to fight, especially the bounty.
In order to maximize the payout, you're incentivized to avoid using dsb, the only real benefit to having bounty in the first place. Therefore what this change would really incentivize is not picking up the bounty, clearing the server, and extracting with full dsb.
which is already sort of troublesome.
Cain in a Nutshell, it's too much, what's the ETA on the change guys... please
Went frame by frame, you didn't see anything cause the awning blocked your view of him, he wasn't standing on the basin, he was behind it, so it had nothing to do with how he looks.
any other hunter would have killed you regardless
he just has an angle in a dark room
yea, i think the skin wasnt at fault. Any other skin wouldve done the same
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Dark skin, dark room, fog on the outside.
I honestly think the dark skin didn't matter too much in there. Just the fact that it was a dark room with his upper torso being the only thing over the pot while there was fox. Could have been a white shirt and I could see it going about the same way. That's a really nice peak that I never thought existed, gunna definitely be using that now.
@vague patio @surreal orbit Cain def accuentuate the problem : Same grey value, same color, silhouette because of the dumb backpack etc, if you put the video on an editing software and tune the contrast/gamma etc. the player is not behind the awning @pliant wren he is upper left of my crosshair.
And it's maybe not the best example here. But I'm tired to see games with 2/3 of the player as Cain and bush camping and/or trying to sneak and crouch walking to be invisible, it's just too much and the 'fix' is too long to come, why not disabling the thing that is considered a problem ? A lot of dev do that. If it's problematic and you need time to fix it, disable it.
cause its not a problem really
people just love to complain about anything
camo has always been a part of the game
I don't have software like that, so I'll take your word for it.
There's three main reasons they haven't done it.
- People bought Cain based on his image from the DLC page in the store. If they drastically change him, they have to redo all the marketing for that DLC, every image with him, and offer refunds to those who don't like the new version, or it opens them up to legal issues. (Bait and switch laws in the UK are particularly vague.)
- Because that's just the start. First they make Cain more visible, then people will start complaining about the Reptilian, so then they ruin that skin, then it's Felis or Black Coat, so they ruin those skins, and so on and so forth until every skin is a bright yellow mess like Carter, or they have a giant reflective "kill me" light on them like the arcane archeologist, or they have some prop that cannot possibly blend in with nature like the researcher, or they've got blonde hair over a black vest over white sleeves. The endgame is instead of having good skins mixed in with mediocre and bad skins, you get nothing but mediocre and bad skins.
- Because the point is to make something people want to buy. Guess who are the best selling skins when no sales are going on? Cain, Reptillian, and the Bone Doctor. Guess which skins nobody buys unless they're heavily discounted? The Researcher, the Rat, Llorona's Heir, and The Revenant.
the slippery slope of "worsening" every skin is especially what im worried about
weve really seen it, its every skin that vaguely is camod that gets the hate
it's planned to be changed with 1.8 so
And they "changed" him months ago as well and nobody stopped complaining.
I agree but not like this, Cain is the only one that as this backpack obstructing the view for example, and it's the only one that as this level of camo tbf
because it changed nothing dude, look at the side to side comparison, it's ridiculous
as a colorblind person i have to agree.. i have the hardest issue with spotting cain
And you think this will be any different? I said "drastic" changes for a reason.
And not only for color blind, I can assure you
yeah, depends what do you mean about drastic on a skin, but they have to change it, starting to remove the stupid backpack obstructing the view from behind & breaking the silhouette
only this skin can hide like this, It's one of the many examples
https://www.youtube.com/watch?v=DE54LY21nt4
No they can keep making marginal minor changes like taking a few sticks out of his backpack, or removing the skull, they don't have to change him alot at all. Cause it's much easier to lose the minor amount of complaining players who aren't buying DLC than it is to lose one of their highest selling DLC packs and refund a ton of money.
I agree, i'm maybe too drastic, because i'm tired of this freaking skin, but yeah ^^
Not only that, I have no doubt that all the complaining about Cain is why they screwed the pooch so hard on the Witch Hunter. I don't know if anyone noticed, but she's made to contrast everything. From the side, you're going to see a bright white stripe on a back blackground, from an elevated position Yellow on black. There is no angle without massive contrast on this model. And not only that, when your hunter runs with a rifle, they hold it in front of them, arms swinging left and right. Which with her means she's going to have two bright stripes crossing against a black background. That's right, a Witch Hunter sprinting at you will literally be a strobe light.
to me, it's not fair that it's only one skin that has that level of greyscale & a backpack, I'm still conviced that the backpack should be removed
the main problem of Cain is the lack of contrast, that's what i'm saying, it's blending too perfectly, even the other 'camo' skin are not that effective, and it's a problem with a paid DLC. They even said that the DLC are pure cosmetic, so they should not affect gameplay this hard.
literally no point in having this argument when the devs already announced they’re changing him
and have changed the way they go about making skins to take visibility more into account
yeah and why not temporary disable it then. it's been so many month now and no ETA.
because it’s not that much of an issue
there’s plenty of tier 3s that can camo very well
it’s not even something really unique to Cain
no it isn’t
Tier 3s are basically the same shade as Cain.
you don’t even know if the devs have implemented the ability to disable certain skins yet demand it
I know they haven't, that's why i'm saying it's a bummer, a lot of dev implement this to prevent this
it’d be a weird thing to implement since skins don’t really have many mechanics that can break - which is what those kinds of features are reserved for, something literally mechanically broken
no, as I was explaining earlier, the other skin have more contrast & stuff, only Cain is Bland like this & has no contrast & same grey value as env
one single colour is not good for camouflage
read up on camo theory lol
a lot of thing are broken & need balance in the game imo, I think that feature would benefit the game, but the excuse is "it's not competitive" so
broken as in literally bugged and does not work
not broken as in you think it’s too strong
Hello!
This was not made with the intent to make a video so it's a very organic reaction by them.
Cain is pain.
Cain is a very cool hunter with a cracked appearance but the association that has been made with him is a lil tilting for me. The homies thankfully listened and entertained me with this great conversation, thank you gamers :)
I can...
please actually learn what words mean before you use them
english is not my native language, sorry for that🙂
broken is not interchangeable with overpowered
Yeah, and linking a single instance doesn't prove he's invisible, I can link an entire video of Psychoghost downing Cain after Cain.
yeah I know, but the feature would benefit both broken things and OP things
It was the theme of the video.
It's not broken though, do you even know why he's that shade, why he's got the backpack?
?
Those are the bones of his dead family, and he's covered in their ashes.
Lol, do you even know how to think and what are the steps to make a game ? Especially an FPS, you think about the balance and AFTER you think about the lore, not the opposite,
I don't care about the lore if the game as stupid design decisions...
Yeah, it's obvious you don't care.
So if he's not grey anymore, what's his new lore going to be?
wow ok, you don't even think as a developper pov. you don't know the job of a game designer.
And If you make a mistake you fix it. the lore comes after all of that. It will be modified, or tweaked with little changes that's all.
lore is not an excuse to not fix the mistakes 😄
No, I think as a developer making the spooky swamp game named 'HUNT,' i'd listen to people who want it to be Call of Duty Swamp Edition as little as possible. See, I have a better solution than nerfing Cain and making all the skins super visible so you can get your 360 no-scopes. As a dev, I would think the legendary hunters have a tiny bit of common sense and come to a hunting grounds wearing something to blend in.
Don't nerf Cain, buff the other legendaries. Make them all competitive. Then you have balance.
I don't want Cain to be 'super visible' I want it to be more in line with other, it's not the same.
Always drastic about interpreting other peoples words eh ?
No because that will bring even more campy bushes player, no thanks
You literally posted a video where you were upset that you weren't able to shoot a cain with your sniper rifle a second after seeing him.
I'd say more in line with other is very subjective
Cain is pretty in line with other T3 hunters
^ this
And many legendaries are T2 at best and many dont get played because they're essentially a T1 or even worse than T1 hunters
"I would think the legendary hunters have a tiny bit of common sense and come to a hunting grounds wearing something to blend in."
once more, "lore" before game design ^^ you don't even listen what i'm trying to say here, game designers are not thinking that way man
Looking at revenant, night seer and acolyte and phantom
Except they are, cause if they weren't, you wouldn't have anything to complain about.
my point is, it's not, so I can't agree, but yeah...
Hence me saying its very subjective
I dont mind them reworking some aspects of him
But the P2W accusations and OP discussions are just scapegoats why it wasnt their own fault, imo.
Because i'm 100% certain more often than not they wouldnt see a stationary T3 either
my point was, "good" game designers are not thinking that way" ^^
that's why Cain is not in line with other skins
Then you should probably go find a "good" game to play, cause this game started as a spooky swamp 3rd person cooperative horde shooter. The lore existed before it was changed to catch the battle royale fad.
whatever, i'm looking forward to see the fix, even tiny that can make a difference.
if they wanted to go p2w then there wouldn't be hunters like phantom who stick out like a sore thumb
and the devs don't seem that desperate to get people to spend another 5 bucks for cain...
Again, I'm pointing the flaws of the game doesn't mean I want to move to other games. I love HUNT and I want it to be better, because I care about it. That's all.
I get that, but before you start speaking for the developers and saying you know what they were thinking, you might keep in mind that this is what they intended to make before they were told to change it:
Crytek has released gameplay footage of its new Hunt Horrors of the Gilded Age co-op game, which debuted at E3 2014.
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that's my point, they don't want to go P2W and they are saying that "cosmetic are not affecting the gameplay in HUNT" I agree with the weapons, but it's more difficult to achieve with paid DLC, don't get me wrong I don't mind camo skins if they are free, and anybody can play them, the problem is blending skins that are paid and can blend easily
I know this video yea
they've already said they're fixing cain
and that they've used what they learned from cain for each new skin release
like devils advocate having the brighter leather straps and red facemask
yeah, so why are you saying "Cain is not the problemé when it it, and was acknowledged by dev themselves ?
i personally don't really think he's a problem and i don't have difficulty seeing him
but others do and they're changing him based off so many people complaining
Other people have made me dislike Cain purely because of so many people thinking it makes them invisible and just spamming that hunter, but still I have no issues seeing him
So it's less about me hating Cain and more about disliking people who use Cain 
yeah I see
there is definitely this with me too, but I still think it's not in line with others
Reptilian and headsman are harder to see especially in darker areas
the ghillie tier 3s can be harder to see in certain situations too
my clip was just here to take out my frustration & maybe have and ETA on 1.8 because i'm tired of the skin ^^
I'd add Gunslinger to that list for dark rooms as well.
yeah in certain situation I agree, but Cain is more jack of all trades imo, that's why it's blending with more enviros imo
its more that he's become known as that plus its easy to get him every game
true
that said, thanks for the conversation guys 😄 Looking forward to 1.8
sorry if I sounded tilted
No worries, have a good night/day.
thanks !
See ya have a great time

@unborn panther The suggestion is a little confusing. Do you mean it would work exclusively like a sound trap, or that it would just make you fire, giving away your position? Cause I'd be for a sort of Tier 2 AI that comes out after a set amount of time as long as they gave appropriately increased XP.
its also possible that one different monitors different hunters are harder to see
Not even monitors graphic setting alone are enough
Lower resolution os bad, choppy fps is worse
yeah but i kinda assume everyone plays on low everything + medium obj or high
And if you get screentear goodluck seeing anything
👀 i get screen tear sometimes
On my old rig i had screentear, making it so not evwn movement gives away hunters, and stuttery fps on low settings
I didnt see the fucking revenant
New rig and i can spot just about any cain with a bit of patience and rather easy if they move
i cant spot cain in screenshots
but in game i can spot him
i just have trouble seeing his head because of his backpack from some angles
white shirts for all, thats the way its meant to be
@rapid wren both cases are valid issues
had the ping spam issue several times
and had a lot of cases where the ping marker was completely invisible
Is it tho ? T3 for all that's the way it was meant to be.
Or just make due with that discussion and bind camo to hunter progression...
you want T3 - reach hunter lvl 30
I don't know what exactly, but i'm in favor of making either all skins of a similar shade, either light or dark/brown colored
there's an issue with visibility of some skins, especially in the new map
not exclusive to cain though, although he is slightly worse than others
but i have just as much trouble spotting that Reptile dude or the Hangman or whatever their names are
the legendaries overal seem to be slightly worse in visibility then the T3 ones, mainly because its also not RNG which skin you will get
in game he’s usually moving, making sound, and plus you’re more aware of your surroundings and you’re able to move around and move your camera
in the “find the cain” bullshit screenshots it’s an EXTREMELY cherry picked frame in which 99% of the time Cain is heavily blurred due to them selecting a single frame out of a video, and he’s in a place where any regular hunter would have killed you anyways
with that said the time i take to spot him is far longer than other hunters, likewise for headsman and reptilian situationally
i can imagine someone who has a worse monitor or something may not see him at all
or someone who didnt tweak their monitor setting/ game settings
bundle discounts are not available for all regions, did they forget to put it everywhere else or they did it in purpose?
Hacker infested
To be honest I am not shure :) i have 2 variants in mind. The tier 2 ai that comes after you or a stationery creature that gives away your position by making a lot of noise...
proof?
@late wind the uppercut stands out because it fills multiple niches in a way that is unmatched by any other gun.
The combination of flexible utility and lack of competition from other sidearms is why it's so popular, not pure power.
also, you decided to make bold statements as if they are true without supporting them properly.
That flexibility contributes to it being OP on top of pure power.
Dude you said token camping is a problem when serpent exists. Get out of here.
a trait is not a solution to game design.
by that logic, why do clues glow red if serpent exists?
because afaik serpent was introduced way later
I'm not saying it's a current problem, but there are a lot of "problems" that exist that aren't manifested due to the playerbase.
if everyone was playing optimally, this game would be a dumpster fire.
"players will optimize the fun out of a game if they are allowed to" it's the job of a game designer to create a system in which that can't happen
and I never said that it was a problem I said that it's small pp lmao. you're the one putting words in my mouth.
I don't think token camping is healthy
anyway we're getting derailed
please refrain from attacking my character while trying to defend your point.
So lets set a few things straight here.
The Dolch afaik had more than 2% playrate at a whole 4% overall playrate. The Uppercut has had over 50% playrate in top ELO at that point in time the info was given out. Which was in the livestream with the Dolch nerf IIRC.
and if the hope was a revolving-door strategy like Path of Exile does, playrate would be a sole reason for a nerf.
So while the 2 aren't directly comparable - the base of what Stag was saying still holds true, Dolch was never the scource of high elo lobbies as people claimed, more than half the people played Uppercut and the dolch didn't have exceptionally high lethality either
the "problem" with the uppercut's playrate is that nothing else comes close to what the uppercut does, not that the uppercut is so strong that it dominates.
Next @late wind you'r not the one to tell people to get out of a specific channel - however @burnt mulch i can't see him "attack your character" in any way either...
Dude you said token camping is a problem when serpent exists. Get out of here.
he's trying to invalidate my point by telling me that my opinion on this topic is invalid because of something completely unrelated.
call that what you want
Well sry but hard disagree. If the uppercut is so strong nothing else comes close it does deserve a nerf, especially if the bit of competition it had got a nerf.
the dolch is not competition to the uppercut.
they fulfil completely different roles
It was - now it's not anymore
they are both top choices for high end pistols
yes they don't serve the same role but that alone doesn't mean they don't compete
it means that if I'm considering an uppercut, I'm not going to just consider a dolch as a replacement.
We know for a fact that long ammo rifles are more common than pretty much any other category
when I build a loadout for an uppercut, I'm not thinking bout whether I should bring a dolch instead.
so if the niche thing is right the Dolch should have head a way higehr playrate then the upper
yet it never had
because long ammo is still dominant and the dolch is expensive.
if something is that expensive it's not going to get played often, that's how price balancing works
When the handgun is strong enough you built a loadout around the handgun rather than the entire rest it is no doubt a balance issue
Obrez is the closest thing to a competitor to the uppercut, and you need a perk to bring it with another large weapon.
you're twisting my words.
people can sit there and defend the Uppercut as much as they want - but all actual facts point to it being to strong and definetly deserving of a nerf
please show me these "actual facts" that make it deserving of a nerf instead of indicating a power vacuum in the midrange niche of the uppercut.
because all you've said is playrate and that's open to interpretation.
that's exactly what I'm saying. there should be competitors to the uppercut, or guns that draw roles away from the uppercut.
well Show me the fact that the dolch needed a nerf and there wasn't just a power vacuum in the nice between officer and dolch
I don't have to, because I'm not defending the dolch nerf.
you're the one who assumed that
I haven't said anything about the dolch
you're gonna have to tell me why I have to defend that because as far as I can see, this is more derailment.
As for facts regarding the Uppercut needing a smol bonk - while playrate alone isn't enough even in my opinion over 50% in top elo is so far from balanced it warrants a nerf. Maybe not only a nerf but also not no nerf at all.
then if we start comparing it to it's closest counterparts, the other 6 shooters, it deals abnormally much dmg (104 to 110 and then a huge gap to 130) it has abnormally much ammo (18 spare compact, 12 spare medium but the uppercut retained the outdated 9 spare thats a remnant of the times long ammo had 15 rounds total) It's the only handgun to deal over 130 dmg, all that while being a 6 round repeating firearm and it's quite literally a pocket vetterli
it's a pocket vetterli at close range. damage falloff for long ammo is harsh.
many of the same resons that led to the Dolch nerf - apply the same or even more to the uppercut. It's abnormally strong for the price, slot size and performance in general. and it undercuts a lot of other weapons niches like some rifles and essentially all medium slot rifles
alright I see where you're going at with the dolch comparison now
no it's literally got more bodyshot range than a vetterli. it lacks the HS range true
the problem with the dolch being too powerful is the dolch creates a niche that the developers do not want to promote in the game, which is precise spam fire at range.
But it gets access to fanning, it's a smol slot it gets nmore base pen
the uppercut does not have such niches.
Because it’s long ammo vs. medium ammo?
the vetterli is also just.. a worse mosin.
That's plain wrong
Personally I wouldn't mind seeing a long ammo carbine that started as a medium weapon and had a variant that was cut down to a small.
The devs backed down after people cried for years
what, dualies?
I think buffing medium ammo damage dropoff slightly ~15 meters would be more immedietely needed than uppercut nerf
and they made clear that originally they wanted the Dolch in the top spot, and that according to usage data it was not an issue
the dolch is still disproportionately powerful, but long ammo rifles is better.
To be brutally honest - if variety and balance is tha main concern - no
nothing is stronger than the ability to invalidate your opponents combined with the ability to choose your fights.
Nothing really brutal about disagreeing, I think 10 meter medium ammo inc effective range before dropoff would be very reasonable
The Uppercut is the single most imbalanced thing in hunt rn. And the last stats we were shown are proof.
How to tackle the issue can be diffrent it doesn't have to be nerf it into the ground like the Dolch was nerfed.
you've still not actually supported that statement
Oh i have.
list them clearly then.
He posted an entire paragraph that did and you ignored it.
the playrate alone is enough to support the fact it's damn imbalanced in the current state
I've not supported the fact it needs massive nerfs, because i don#t think it should be nerfed massively
because he then moved on to talk about something else and I'm unable to refute statements at the speed at which they are (shoddily) spat out
that's what i said in the sentence "how to tackle the issue can differ"
you can introduce new stuff - yes
you can buff the competition
Still means he posted reasons and you didn't refute them.
lmao
let me just wildly claim shit all over and if you don't refute some of them I can claim I won?
But no matter what you do the fact you have to to do something means the Upper is not in a balanced state right now
please.
a buff to the competition isn't a nerf to the uppercut, it's a nerf to the uppercut's playrate.
only a buff to the uppercut's counters (whatever form that might take) is a nerf to the uppercut.
You can't demand proof of others then say you don't have to refute it.
I'm not saying it needs a nerf
but i say it would definetly deserve one
It would "need" a nerf if compensation buffs aren't enough alone
I'm saying that they need to give me the space to refute it rather than driving on about other things so that I can't.
Anyone know when next update is
"deserving" a nerf can mean it's way to popular for good variety and one of the possible solutions is a nerf
that's just semantics
I personally would love to see a mix of nerfs and new competition.
bring it in line with the other 6 shooters, for example cut down the ammo reserve to 6 spare
Popular semantics
you're saying that '"deserving" a nerf' means that it doesn't necessarily warrant a nerf as a solution.
twisty semantics.
Because i don't think adding tonns of equally OP sidearms and then needing to buff everything else to compensate is good
ANd while generally i'm always on the side of buff over nerfs
that's just fearmongering over a slippery slope.
it doesn't get any more obvious than over 50% playrates in top elo, that this gun in it's current state is not just slightly out of tune
and, like I said, the gun is used because it's flexible.
shotguns use it for long range capability
long ammo uses it for ammo
but do shotguns use it for ammo, and do long ammo use it for long range capability?
each niche that the uppercut fills is not problematic in and of itself
yes that'ts why it's too strong it does too many things too good
is this just variety for the sake of variety?
you'd either make all other sidearms potent enough to get playrates somewhat in check for all of them or you bonk the Uppercut to make it not so good at everything
or you do a combination of both which is my favorite
... look.
if I had, theoretically, two different pistols that filled the uppercut's niches, a gun good at long range and a gun that can hold ammo
and I replaced the uppercut with those two pistols today
would that change anything?
like we have what 19 weapon families as competition to the uppercut so we'd roughly want 5% playrate on each weapon family
now that is variety for the sake of variety.
maybe some go up to 10% some down to 1% that's ofc fine
But the Uppercut beats all others combined in top ELO
that's neither good for balance nor variety
because it's not balanced if it's this dominant in the Meta
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well yes because it's the major indicator for balance
it's an indicator, and I gave the reason why it's an indicator and not a bloody cause and effect.
your arguments boil down to don't nerf it because you can add new stuff or buff existing stuff.
which is fine and all, and yes that's possibly a way to balance it without nerfing it
dude
But you have to do balance changes to get the upper in line with the rest
that in itself means it's as of right now imbalanced
I'm literally done. you barely acknowledge anything that I say in favor of an imaginary strawman.
and drive on with statement after statement without allowing me to talk
and twist both my words and your own to appear on top after everything is done
Well you literally just say no i disagree
how is that not balance
what is the purpose of game balance
to keep things fair and fun.
well it fails at that
the many people that started complaining about the uppercut loose a lot of fun when going against more than 6 uppercuts each match
they get really bored of it
the problem is that you're moving the goalposts.
redefining your statements so that you're correct in the end isn't winning a goddamn argument
"the uppercut is deserving of a nerf" is a completely different statement than "the uppercut is too prevalent and I would like to see more variety"
My statements stayed the exact same
"the uppercut is too prevalent and I would like to see more variety" This is the cause for me saying "the uppercut is deserving of a nerf" this
and yet in your definition of "deserving a nerf" you also say that "a nerf is not necessarily the solution"
The uppercut is, as factually prooven by the info the devs gave out, too opressive on the variety and by extention of the resons given for the Dolch nerfs (supposed too high playrates) it's not good for the Meta
thus it would be deserving of a nerf
nah I'm done. you can go define statements in the dictionary.
And i'm not saying all they should do is nerf the uppercut - that's where my argument differs. I'm saying while adding new stuff they should also nerf the uppercut slightly
That's literally what i've been saying from the very beginning
then you've done a real poor job of it.
the best nerf for the uppercut and not to completly fuck it up is that you decrease the "zoom" when you ADS so it makes it way harder to aim with it at longer distances
good players could still use it, because people like archie shoot no scope anyways and are playing on another level as most people, like me and others
if you touch the ammo pool it wouldnt fit the long ammo (15 ammo cap)
@thorn relic sorry dude but if you did a search for "alofs" or literally exactly the url that you posted you'd find a pile of the same suggestion. people are tired of it.
if you touch damage, people would complain
you could also maybe increase the recoil even more or get it way more sway..
to be fair if they touch the uppercut at all people will complain
thats true
Uppercut's the prized pistol of Hunt Showdown.
if they touch anything people will complain.
when they incresed reload time people wen't mental and said it was dead
at one point but it should be touched
turns sout it still had over 50% in top elo
As much as i used to hate the uppercut
i hate the trend of nerfing everything in the ground even more
And if the Uppercut is the first gun to change that recent trend then so be it
honestly i am bad at aiming and shooting with dolch (before and after nerf), BUT.. what they did to the dolch is insane.. they fucked it completly up
They did - but i'm not mad either
like i always say.. the reload animation looks like a 90 year old granny is realoading it with athrosis..
the sway of dolch alone had been enough for it
while i never thought the Dolch was Actually OP - the fact the next best contender was so much cheaper at less than half the price, and all others were about a seventh or even less of the price i think it deserved to be toned down to reduce the frustration
but then the price etc should have dropped accordingly too
so i guess.
uppercut less some on ads and slower reload.. that should be enough.. even increase the price to 400
me too
i never got that why all people complaining about it.. sure.,.. i also hated it to get two tapped from it..
BUT.. it is way more stressful to get two tapped by fucking rng dualies or even one tap headshot at 70m.. instead of get killed by dolch or bornheim
i think the best way to describe what i mean is the frustration of fighting the Dolch was feeling like you run into a 750 Hunt-dollar paywall
and to a degree i think it's the same for the Uppercut right now
I just hate seeing it all the time. In my opinion if there's a problem with it, it's that it's the most effective way of upping the ammo pool on a large long ammo primary. Need another small long ammo option.
For me it's more like fighting a guy who has two rifles, without using quartermaster.
it's funny to see that the attitude in gaming in general went from "oh my god he's doing something crazy, I want to learn how to do that" to "oh my god he's doing something crazy, let's make sure that's not possible anymore"
Nah. The attitude went to: "Let's make sure everyone can do equal or greater without any effort."
Yes, that as well. "Skill gap" became a dirty term right? God forbid people getting an advantage because of practice and experience.
Better put in a gun, gadget, or other ability that ensures even a mediocre player can match or outperform someone who put time in.
Surely they won't get abused by sweats.
Ah well. Let's drop the subject 😄 the pitchforks are about to come out for sure. Games change, Crytek chose the desired direction and audience. The original playerbase is disappearing because what drew them to Hunt has largely disappeared from the game too. It's all good. Just looking forward to a game that can offer what Hunt did in the beginning. Playing EFT more and more, it doesn't have the same atmosphere or audio quality, but there's many upsides as well.
They've recently nerfed the dolch, dualies, fanning, levering, explosive crossbow, explosives in general no longer do reduced teammate damage. Idk what kinda fantasy land circlejerk you are on about lowering the skill ceiling. Because money is easier to come by? Not a fan myself but surely nobody who played the game at the level you are jerking yourself off over never had issues with money to begin with
Wow, you must be a treasure to have at parties. Big mouth on the internet straight out the gate 😄 I'll just ignore you and let you enjoy seeing yourself type.
enters the chat
lowkey insults the "attitude of gamers nowadays"
takes the high ground when someone disagrees
The dolch nerf was a meme because it was already useless. Explosives are still exvellent. You just can't be totally brainless anymore. The dualies recoil nerf did basically nothing, as you can still easily keep shots on target. And the fanning/levering nerf actually improved standing accuracy, since they compromised between standing and crouching accuracy as a fixed value that makes crouched hipfire less accurate and standing hipfire more accurate.
the fun at parties thing is a tired reddit cliche and would be more apt pointed at those who want to nerf everything into oblivion until we are left with combat axes
Levering fanning and shotguns are part of the game idk what to tell you guys
@vernal magnet you are a masochist if you want that cerberus boss
It to me is more that there is no other long ammo small slot
By far and away
if there were a $120 (price negotiable) small slot martini or something I think people would jump all over it
The most they should do to the uppercut is put it to 124 damage
Would stop it from 2 shotting everything except leg+leg within 20 meters
though I would argue give long ammo pistols dropoff starting at 30 meters
so the new pistol could techincally 2 shot within that to the leg
by doing 140 damage
It is funny that as someone who never buys an uppercut I don't see a problem here. Sure you find them lying around every match on dead corpses. As Nibblewerfer stated, add another long ammo revolver and whoops there goes the playrate. Sure a small damage reduction wouldn't hurt but why? To me Dolch deserved to be nerfed because it just doesn't fit the game and regardless of any nerfs it is still the fastest (aimed) double tap. I do wonder if anyone honestly feels more frustrated by getting killed by an uppercut than by dualie pew pew pew. Bring back the Pax, there's a goal for sidearm changes.
Reduce the sway on obrez? Even though that kind of an abomination should have some sway.
regarding that uppercut got nerfed twice already, i guess yes
problem is, new pistol wouldnt do anything. except maybe make the ammopool problem worse
the uppercut is just consistently too good
it does give any space for other sidearms
its either almost every sidearm needs buffs or upper needs slight rework
124 damage and better range shouldve always been the solution
@tardy prairie Please use the bug report channels to report weapons falling through the floor and keep #game-ideas for new features only
I would have talked to the wrong group because of all my problems in the game, my headshots don't count and some opponents don't want to die, they eat too much and more
Sorry wrong videos the second one should be it
^
Then the round made me one shot with the same gun with normal ammunition from 15 m
dude you shooting metal there.. without fmj there is no penetration, even with long ammo
I think the supply truck should be hidden on the map and the ammo box is only one. It's annoying how much spitzal muni can take with you
the issue of all these clips is.. you "think" that they should had all hit.. you aim is just bad in every clip and you dont hit your shots..
thats the main reason.. get better aim.. and you hit your targets..
and i am not saying that my aim is even better
Ok thanks for teaching me one thing better
I had tons of moments where I was confused, but when I watched the clips it usually makes sense
but it wont hurt to check and if you ever have a clip of a hitreg issue make sure to report that
yeah... i cant count the many situations where i was.. DUDE what the fuck.. that was a clear hit... no.. i was just sloppy at the shot
Ok
What about the clip because it was head or not?
Unfortunately no, I have to ask colleagues if he can send it to me
was reading the suggestions and noticed the springfield bayonet. thatd really give the Springfield some versatility
dude.. honestly.. feedback discussion is not their to analyse every missed shot from you.. also the video is captured by a zoomed smartphone camera?! what we are suppossed to see with this ?!
"Make Both game modes the same MMR but keep KD Separate."
Ahm... What? Both mods have same MMR and different KD.
@naive oriole
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Fix the load times its 2022```
@queen jungle Closest thing to an IRL romero i could find is this: https://www.youtube.com/watch?v=zU9QSngbVzY and it appears to indeed have an extractor
And where do you take the info from that it's this model
As opposed to a Montgomery "Texas Ranger" as shown in the vid i sent
I mean the barrel markings are also remarkably similar to what i sent
You're right that they didn't model an extractor, however the pictures indicate it's the shotgun i sent ( hammer above not below as on the Model 37, diffrent handguard and exposed hinge mechanism)
Or it's a fictional firearm loosely based off the examples where it's also perfectly valid to have an automatic extractor
Nitro, rival, and romero, can have ejectors, but ejectors just don't fling hot shells and or brass out of the barrel they just make it easier to grab the end to pull them out
so I kinda see both sides of this here
And i'd rather prefer they model an extractor (or don#t waste time on this right now) rather than change the entire reload animation
I mean IIRC thats the diffrence of just an extractor (pulls brass out a bit) or automatic ejector which actively spits it out
yes my mistake most would have an extractor
sry mistake in english
ejector is the one that spits out
extractor is the one that just makes it easier
yeah and I pretty certain extractors are much more common, as it makes it easier to unload a shell you never used
and not have fling out on to the ground
Oh yeah that is propably right
that being said int he case of the romero, you could break and twist it just right and the shell would fall out if a bit awkwardly
But since the romero is either based of the shotgun i sent or fully fictional it's perfectly valid to be an ejector rather than extractor
you even hear the springloaded ejector pretty clearly in the vid
but it would be a weird animation and I don't see the point in changing it now
I am talking to my own sentence here
just so I don't confuse anyone
If it were accurate i wouldn't mind a changed animation TBH
well you could point a shotgun like a romero at the sky and shake the shell out if you really need to quickly clear the chamber
honestly pretty easy on something like a romero, where the nitro you probably would just want to pull them out by hand
@tough topaz I feel like the people that disagree with our ideas are the ping abusers themselves haha
Pretty sure you are correct.
One would think its a given..
@queen jungle just like none of the revolvers in the game. Apparently don't have any extractors either
Not in the game haha
@queen jungle yeah exactly, and the "ramero" would have An extractor, Not ejector. But meh I guess the devs have no idea
@native lodge They had extractors, Not throwing empty hulls out, just popping them out of the chamber enough to grab them. Ejectors are the ones that toss them
I feel like the Terminus or 1887 lever shot gun should have a drop 2 option on empty, I own one of these shotguns, It's super easy to stack 2 shells on top of each other pushing them straight down in the action, The bottom one goes into the magazine the top one sits in the chamber mouth. When you close the lever, You have around in the chamber and one in the tube. Would be a cool feature
Would have to be different animations I suppose, I don't think the Crown and king needs this though haha
That's a clear miss. He's moving to the right, and you even shoot left of his head and slightly above. Even if you aimed straight on him, him moving to the right would have made you miss
He stands 5 feet away from me, still, I have my 6 shooter pax with me with fanning, I rhythmically began fanning my revolver, the crosshair never leaving him. Not a single shot hits him.
I am so close to just uninstalling.
Clip? 😉
"This is hunt, our cowboy game, but god forbid you think of it that way, cause it's actually a 1909 civil war simulator."
They nerfed fanning, levering, and dual wield, they're next to useless now.
what u smoking g cuz i want some
LOL, hook me up as well, cause the nerf hardly did anything 😄 😄 😄
Maybe Crytek is paying him to say that, has to be
Explained it a while back, did testing with lanterns above dog pens, the majority of the time, bullets will hit on the outer half of the reticle. It typically takes 4-7 shots to hit a lantern that takes up the center 50% of the reticle while dual wielding now. It's basic probability, like betting on black on roulette. It should happen in the first 2 shots, 3rd if you're unlucky, 4th if you're insanely unlucky, 5th is near impossible without some kind of interference, beyond that and the roulette game is rigged enough to be prosecuted under most state's gambling laws. Go ahead, go try it yourself. Put the lantern in the center about 15 meters out. I've done it 3 times since the nerf, searching out 3 lanterns each time, none of them popped in the first two shots the way they should.
@queen jungle @naive oriole I love that dual loading idea. It could also work on the lebel as well.
@late wind You're completely right
The 1887 and the Lebel currently need all the help they can get lmao.
@little scroll we should start a petition on your idea.. i absolutly agree on this!
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Do something like in the screenshot. Thus, the list of weapons will not be cluttered with many legendary skins. It will be enough to buy a weapon, and change the skin in a separate tab. I would like to see the opportunity to change skins on already purchased weapons, and not buy weapons with a different skin every time. You can also make this feature paid for BB 1-2, I think. But it's better to make changing skins free. 🙂```Attachments:
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Do something like in the screenshot. Thus, the list of weapons will not be cluttered with many legendary skins. It will be enough to buy a weapon, and change the skin in a separate tab. I would like to see the opportunity to change skins on already purchased weapons, and not buy weapons with a different skin every time. You can also make this feature paid for BB 1-2, I think. But it's better to make changing skins free. 🙂```Attachments:
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the links are different lol
Yea man, i just want people to play for fun. Not tryhard everytime like using avto everymatch or kdfarmer and camping for straight 50min
But they do play for fun when they run avtomat, nobody would use this rng gun when they want to sweat
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Suggestion: Alternate Bow Variants
Description: 1: Longbow, a longer version of the bow. Deals more damage. Less damage drop off. But slightly slower to load the arrow.
2: shortbow, faster arrow draw. less damage. Can still sprint with the arrow primed (hip fire).```
everyone's a sweat but me
i see, thats a new viewpoint for me tho
First of all we would have to agree on a definition for sweaty try hard. For many guys you're already on this level when you don't run a silencer pair and walk over the map like a brain afk monke
I play this game for pvp only and go active for it, also I want to win the match does this make me already a try hard?
I'm a 4/5 star that uses whatever the legendary hunter dictates
Iron repeater? Cool. Winfield time!
I just always go with sparks (sniper) upper lately. most satisfying to me
of course not mate, i play like you too. being aggresive and pvp enjoyer.
Quartermaster bow + Marksman is yum
What I think it's funny is that you most of the time can tell the elo rating by just looking at the loadout
well, there's people sitting doing nothing and actively moving in each mmr
That's true I guess what he meant was more that people in 3 or 4 stars like to crouch around in the open confused what happens around them and their first reaction when they get shot at is to stop moving and crouch behind something to stay there and do nothing at all
that's definitely true
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Add Lewis Mark I Weapons pls```Attachments:
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can you please make sure Cain is as visible at least as the other characters? It is very annoying...
thanks
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This game needs automatic server selection. If I'm playing in the EU, players must be living in the EU. Not Russia, US, Asia or...```
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Is there any roadmap or official statement about upgrading servers from 30HZ to 40HZ or 60HZ? I consider this issue extremely important to keep the hunt fair and fun. I truly appreciate any feedback on this, so we can know what to expect in the short term, or maybe there are no plans into giving us a better server performance because the high costs of it? Thanks in advance for kind response!```Attachments:
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The sound of the winfield slate is cool but it makes it very hard to hear what is going on around you, regardless of how far away the shot is. The echo is so loud that it can be difficult to pinpoint where the shot came from. Toning it down would likely help with clarity.
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With the anniversary of Appomattox a month away, it'd be nice to get a set of confederate/union veteran legendaries```
ew
that’s a fair point. but the officer brawler is also a direct upgrade to the base officer no?
the maybe add sway to the spitfire brawler?
hmm i would imagine placing the middle finger on the first knuckle loop? might be less comfortable but possible?
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In response to this:
Dolch Adjustment:
Lower the cost of the Dolch to ~250$
Damage is the same as the officer, recoil is higher. The gun inherently uses special ammo, which is a massive decrease to its viability. I know people just hate the Dolch so there is still a needlessly high price tag of 250$ instead of a more accurate ~100$, but at least there would be reason to buy it. Right now, it does not put you at any significant advantage. In regards to muzzle velocity, we all know the uppercut is decisively better, and besides, the officer has high-velocity ammunition. As such, I don't want to see it return to what people complain about, instead just lower the price.```
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Just joined this discord, and I'm sure it's been brought up before... but I am here to say that REGION LOCK needs to happen. Or at least an OPTION to play region locked matches. I don't mind waiting longer for a match to know that it will be a quality match. There are two obvious reasons:```
@covert bloom it's confirmed literally a few hours ago
Where at?
dev stream
When this hits live you need to find a new excuse why you lost, I guess from there it will be hackers everywhere?
No, almost all the hackers are from other regions as well. So it's 2 birds with one stone 🙂
I'm still curious what the excuses from those guys crying ping abuse will be from now on. It's kinda hilarious when you see guys like Dela claim your mates being from the other end of the world and ping abusers while they play with a ping below 10. Almost like the whole ping abuse topic is pure BS and crytek only did something so the people don't cry about it anymore
I don't know about ping abuse or whatever else you're talking about. What I know is that myself and my friends who live near me can call with 100% accuracy when we are fighting someone from another region. The high ping means you have to change your point of aim because they are not where they appear to be. This is something everyone who's been playing for enough hours can confirm. If you weren't getting an advantage from playing in other people's servers, then why are you doing it? Why not just stay in your own region.
You realize that the hit reg in hunt is client side right? You don't need to lead extra for high ping players it just takes longer for you to get a hit marker aka server side hit validation. When you lead more when you think a guy has high ping its no wonder why you miss
Advantage for peeking is real tho but that works both ways, the guy actively peeking has the advantage
Sadly many guys believe in this BS with high ping equals advantage but it's only a very lame excuse why they lost the match
really think that ""ping abuse"" complains gets out of hand, and dont understand why the devs actually listened to that
so much bad faith and ignorance
the trade window shit led to an increase in those complaints
as for devs , well they make most of their profit from na and eu
It's easier to please those guys who cry about it with some placebo than explain it to them and hope they understand what you're talking about especially with streamers like Delacroix spreading this BS
streamers are a big factor tooo, at this point if populat streamers with dedicated fanbase ask for anything it just simply gets done
I wouldn't be surprised when they end up with blocking you from the server when you have above 200 or 300 ping
fuck peoplewith bad connections i guess
I doubt they come up with only below 80 ping due to how fucked up hunt servers are they would block half the players from their original region
ima be real curious how they want to do it. Got a friend from eu who plays on eu who got a ok-ish ping,which by people here have been stated would be conisder bad or downright ping abuse
Right now I would be blocked from EU servers while playing from Germany, I've a 250 ping from Germany to servers in Germany for some reason and play Russia with 60 instead
damn ping abuser
hacker
Say my name!
well this stream has kinda confirmed a trend that has been going on for a while
I am quitting if EU and NA cant play together anymore
listen to whats loud
devs cave to whining , they something is alright first and later change their statements
yeha i get that , i got the game to play with friends not to play with randoms , why would i play hunt with randoms when i can play some other game with my friends
if its some shit like you need a freind in the region to be able to que together then i dont care
like honestly,there were so many things, also cain change which i thinkare questionable at best but its fine. That thing has me first timeworried
You don't play with me Buffed am I nothing to you?
apperently we cant be friends cus we arent in the same region
I have 1k hours with Euro friend as an American, playing without my partner is miserable
i totally understand your position
We could play on Russia together
i dont think they will stop amking cross region invites
ye its gonna be you me and all the ai
that wuld hurtthe game a ton
they might
it probably wont hurt na and eu
where most of their profits come from
rest of us are probably not priority
complain loudly and daily
create a bot
Just wait for them to announce how high your ping needs to be to be blocked
half the time ppl think I am ping abusing on American servers as an American because I have region set to japan for hate mail fun
ping abuse is a meme
exactly
yeah its usually like that
Set your steam region to China and enjoy the salt
That's overkill
unbeatable combo
Someone got lucky af
you cant balance luck
I would try the same just for the luls
man the update had so much cool stuff but that region lock shit completely poofed my enthusiasm in hunt, whats the point of content if you cant enjoy it with friends
same, they had my main wish which was prestige/progression changes
then slapped in the face with region lock
Didn't we just established that we both don't have friends buffed?
frenemies*
nvr will be able to play with our Australian friend again lel
fuck the ping whiners
They specifically said there will be a universal server for people who want to play with far away friends.
If you don't consider high ping an issue, then such a server is fine for you.
that isnt what they said, they said that if you had bad ping in every server there would be at least one server available to you. They made no mention of people that play between regions.
That's clearly not what they said. He said, and I quote "We want to make sure that one region is available to everybody."
That means obviously that if you partner with people from other places, that region is available. Because you are everybody.
that's..
lebel goes through here? we are joking right now i hope
if I have NA available and my friend has EU available, then we both have one region available to us
therefore "one region" is available to everybody, it's just not the same region.
english my dude.
That's not what he meant, obviously.
"obviously"
Obviously
w/e you can keep your weird speculation until they release it.
sure.
go to 1:37 you are taking the statement out of context and he elaborates more there. "There will always be one server region available to you, probably the closest to you"
that says nothing about cross region play
Probably need to tone down the fire rate for the new pistol for dualies anyway
I think you're wrong but it doesn't really matter. I'm thrilled not to play with far away laggy boys. I reckon that's what matters.
ping whiner iq lol
Let me guess, you don't play in your own region?
scroll up, I do
n o
ping whiner iq lel
yikes
can you guys fight in DMs?
the louder ones count more
obviously
we're talking bout your "one universal server" thing
we moved on
I'll just @ you when they release it and they just connect you to the nearest server.
the ping whiners are loud and so devs are catering to them. They are the same people that blame their team when they die
I hope all the chinese and russian and brazillian cheaters have to stay in their own servers and fight 90% other cheaters too lol
same but not what we are discussing
it's a big part of it
interesting
For me, in any case. It's a big win
I feel like you're talking about something different than we are when you say "region lock"
cuz they said nothing about region locking
LOL
It said REGION LOCK in all caps, bold, and red on the top of the slide
and they used the term several times
it's not a hard region lock it's a ping lock.
"i wantr region lock, because it hink peoplefrom that region are cheating and shouldnt be matched with me"
@brave ginkgo
I have no doubt. High ping leads to an advantage. But as an EU player who only has friends from the US to play with. I hope you go the ping lock route. And not the flat out region lock. My ping differs by 15-30 ms between the two server regions. I dont think this warrants me being barred from playing with my friends and vice versa in our respective regions.
Go play on OCE (or whichever server gives you the highest ping) for a week. See how well you do. Pay attention to how smooth it feels, how much fun it is, how your pings work & how well you'll do in combat. Maybe you'll see the crybaby excuse that ping abuse is.
Also, your specific scenario that enables you with your friends only gives you slightly high ping, so it's all fine, since it doesn't affect you. There's other people in the community though. OCE has a very small playerbase. Locking them in according to what you seem to imply will kill that community except for peeps that want to play between 5 & 11 PM local time. Friends being able to play together is more important than the fragile ego of players that grasp at any excuse for dying.
I cant see how this rumoured 5th region would fix anything either, as players from south america, Asia and africa dont have local servers as it stands,
Well there's no denying that the majority of cheaters are from particular regions
What did I do o.O
you're getting real close to "despite being x% of the population, black people..."
fuckin proof it
go play in the chinese region lol
die right away and spectate
100% of matches have at least one team cheating
i did play on asia
yeah this is no longer productive.
This topic seems to be getting a bit too sensitive
@brave ginkgo This channel is called #feedback-discussion. It's where we discuss feedback. The feedback I'm discussing is yours, & you can find it here. #feedback message
Have you ever seen the chinese servers for Apex legends?
heck id say i had more fun there
because people dont want to get forced into queueing with randoms or quitting
i dont care about apex
they are 60% bots selling hacks, and 39% hackers haha
Right. Sorry. I didnt see they added thos regions and the point is moot and I apologise. I still think a ping lock is more reasonable. And when did I say it was a cry baby excuse
Yeah I think ping lock is fine
I've certainly played with some Europeans who were fine
I don't really care whichever type of lock they go with or don't go with at all as long as it doesn't prevent anyone from playing with friends from anywhere
And I'm sure they realize how important that is as well
Yeah I think they do, which is why they'll have some sort of no-ping-limit region
hopefully, but it is important that people are loud about it
so you can quarantine the laggos
I appreciate your reply & you willing to be open to new info. Kudos. 😄
I dont have an issue with ping lick. Since that doesnt screw me over just because others dont have as decent a connection as me. Us Europe is a hella big, so me in the uk will have a better ping than someone in Germany or someone further east in europe
they literally didn't say they will but ok.
Its called being 30. I was just here wooden carving before suddenly being pinged in this hellscape of a discord xD
xD
One thing I am worried about is late hours and region populations with any kind of a lock, but those could also be worked around by making it dynamically unlock regions depending on population or such
All I meant was I wont be playing the game if my option is solo or a universal region that would be flooded with high ping. I said I had no doubt. High ping with a server side hit registration (please correct me if the terminology is wrong. Remember I'm 30, I'm getting old as dirt) from my understanding leads to this situation. Sadly without a huge revamp at the base level of the way the game was built and implemented, it will always be an issue
Again correct me if I'm wrong. I'm just going off what others have told me
hunt has client side hit reg
@cold tulip you think I'm joking. I legit was carving wood xD
Hence my confusion xD
hunt has hybrid hit reg
Ahhh okay my bad
yeah it's not really client side
Well I'm taking my usual approach. Hope for the best expect the worst. Its crytek after all
I am expecting them to lock you out of servers that your ping is too high on, and allow you to play on any other servers that your ping is within an acceptable range.
If your connection is hot garbage, they'll probably let you play on the one that has the lowest ping.
tru and good attitude. I have the same but I want to make sure the devs are hearing both sides
As long as o can have the similar experience jow playing with my friends. I'm okay with changes. That's the only thing I care about. If I cant play with my friends theres no reason for me to play I anymore
which will probably be your closest region
Hmmm I wonder if they will be able to spoof higher pings in other regions and still manage to infiltrate NA with that system
Again, I'm 30. I have real shit to worry about than video games. Pardon my bluntness I've been working all day and I'm hella tired xD
id hope they wont lock regions which are low in pop, na and eu players have been asking for this
let folks from those regions que in ours
I'm worried about queueing with invited friends, how group ping is calculated, and low population or off-hours gameplay.
imagine how matchmaking will be with that
That's another good point. I cant see regions like oceania having much luck. It's a very small user base as far as I can tell. Then divide that by the 6 mmr ranks. Things get real thing
they cant even get the contracts working with that
But all we have had is a brief mention of it being a thig in the future. For all we know crytek could come up with the pioneering solution to solve all these issues without it screwing over people. That was hard typing with a straight face xD
well i guess time will tell
kek.
But hopefully they nail it. And I still have the enjoyable experience I have now with my friends. Because god knows I still get my head one tapped most games in US xD
they said that they are not going to lock people on only one region
definitely doesnt make me wanna get any dlcs in the meanwhile for a game that i may not even play
they didnt clarify what they are gonna do
so i cant understand why everybody is so scared
i asked them will we still be able to play with friends
I understand people in Australia being scared, but other than that everyone should be way better off.
yep
All I believe they said was "everyone will have at least one region" which is vague and could be interpreted a number of ways. Again correct me if I'm wrong. I really couldnt watch it closely and only caught the tail end of that particular slide before having to go out
youre right
The way he said it was "One region will be available to everybody." That is more vague than it should be, I give you that. But to me, it means one region that is available to everybody, not everybody will have one region
Time will tell
See to me it could mean that or "everyone will have at least one region to play on" which could hint towards ping lock. Or "everyone will have one server to play on" which sounds a but more region lock. Basically, like most things, they dont have a clue right now here some new guns and bugs
lol I'll take it
I'm just playing it by ear. I'm on a hunt break anyway. I just saw my friends freaking out
I'll take the guns but if I have that trippy out of body experience glitch that could only be fixed by climbing a ladder again I think I'll cry xD
As long as they don't remove the glitch that sends me flying 60ft in the air so I can get a good look around before teleporting safely back to the surface...
I have to say. This has to be the most civil discussion on a hot topic I've seen in this cesspool of a server xD
That glitch admittedly is hillarious. If triggering my fear of heights unexpectedly xD
I've been waiting to actually spot someone when that happens, and get an ambush because of it or something. One day...
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@tawny tangle
To add to your post
Title: Zombie Syringe
Original Description:
Description: a syringe designed to resurrect you from your death. You take this shot and if you die within 1 minute of taking the shot you will be revived after a 5 minute period.
Maybe youre back in the middle of the action or maybe you get revived after your killers have left the area. 5 minute. Does NOT work on burned out or red skulled hunters.
My added Description: it would have to be a very expensive consumable, say 1000, and I personally think it fair to give longer than a minute. I say if you die within 10 mins of taking the shot, the shot will work, and it will take 5 minutes to come back, unless burned away, or red skulled. On top of that think you should come back with only one health bar, and lose your availability to pick up a bounty token. It's merely a chance to keep your hunter for the next game, and it would force u to use 3 or more trait points to get all that health back as well.```
I think I’d have preferred her without a hat as a lot of the recent hunters all have that similar silhouette now, definitely a cool addition though especially as she’s not tied to a paid dlc. (New Legendary Hunter NUN)
Everyone is bitching about the new shotgun being a better Spector like it's costs more of course it's better what we should be asking is why is the terminus so shit
I called it so hard. The Cain "changes" was sprinkling some flour on his forehead and chest. The same people who didn't see him before won't see him now. They're going to complain just as much, and the fact that he's been tweaked twice will never matter to them. Crytek could take the target off Red Shirt and put it on Cain, and they'd still complain that he blends in too much.
And I'm gonna call it again, it's going to be two weeks or less after the changes drop that someone will have a staged video/picture of a place where he blends in well and people will start throwing it around as proof that he's still OP.
I wish his skulls weren't so high up on his back
Did devs mention anything about region lock in the stream ?
it will be taken up later this year
Something about "one region will be available to everybody" So, either region lock (which will basically kill the game in alot of places) or a single centralized server (which will be very interesting to see how they pull it off if they implement ping limits like they say they're looking into.)
pretty sure they will not do so they kill the game
Depends, there's no good answer to this problem. If they region lock, then places that have low player counts will seem empty all the time and people will stop playing. If they do a centralized server, then ping for anyone who can't afford good internet and lives far from that server will be high, possibly too high to even play the game if they do the ping limits.
So, it may actually come down to which will lose them the least amount of money.
This is the reason that the matchmaking and servers have been this way, it's the most cost effective and casts the widest net.
What a centralized server means . you do not choose . you get put on a server with the best connection . the locations will remain the same in the datacenters of leaseweb spread out across the world
it is a placebo fix you can not cry region lock XYZ if region does not exist
Except what you're describing is region locking, not centralized servers. Plenty of games feature actual centralized servers, just most of them also allow private servers to be hosted as well.
Give me one example of a Centralized server game that when i ping the servers will not return different countries ?
Because i can damn well guarantee you that it is not possible to have a server sitting in the US and having the same ping for a person being 100km from the server and being 7000KM from the server even with the fastest internet you can pay for
plus Crytek has the servers with lease web signed for 5 years so i doubt they would kick a 5M USD contact and buy new servers for another 5 MIL no suit in the corporation would allow that they would rather kick out the whole studio
First question: EvE online
And for the rest of that, yeah it's not a good idea, but it's only marginally worse than region locking. As I said before, region locking will cut player count, which will push people away from the game, and will lead to most of the smaller servers being taken offline.
Seriously , MMORPG as an example of centralized servers
Oh and it would be a massive oversight in whatever agreement they have for them to not have a provision for adding and removing servers from it as player engagement dictates. So no, they probably could shut down all the servers in all but one country and get more there.
You asked, I picked one.
Keep in mind, this is also based on when they said "One region will be available to everybody" in the dev stream. They may have misspoken, but if they didn't, there's not that many other ways to interpret it.
Eh , what i am trying to say , to make one region instead of have it split in to pieces does not mean the servers will be located in place .
The psychical location of servers will either be expanded or remain the same. and the whole thing will be based on Qeueing logic .
example : Trio
1 located in US EAST. group creator
2 US EAST
3 EU
group will be playing on server located in US EAST cause group creator pings best to given server .
This prevents a full team of people from a different region to queue up in a different region but still allows friends to play cross region and where you land depends on who invites
Ahh, I was speaking more on what they were saying in the stream. That wouldn't be a bad idea as long as during the lightest hours people were able to get into neighboring regions to keep player counts up.
Though there are alot of PC players who are very dogmatic about having server lists.
So im from RSA and have to play on 200 ping and sometimes higher depending on my bad internet im worried about the region lock or ping cap cause we dont have our own servers so if something like that has to happen i guess RIP our hunt days
I would not be too worried
My guess is that they might cap at 300-400 ping and even that is optimistic as long as the servers are a shit show.
You can do ping bracekts .
0-50MS
50-100MS
100-150MS
150-200MS
and dumpseter fire
And drop players in the buckets
if you do not ping bellow 200ms you get thrown in to the dumpster fire location where all people with more than 200ms will be sitting
that would be a good addition.. however all pings over 200 are insane.. also i mentioned that the test servers running more smoothly than ever..
well you can put every one who pings over 200 to OCE let em have 600-6000ms ping
anything above 250 is a nightmare to play so yeah i dunno putting everyone in a server with high ping should be something
well i played bomb lance on OCE it was not that bad ping was about 350ms
what if you get ping spikes while in a bracket does the server just kick you cause that will happen a lot
I dunno if they want to do that. Imagine the gaming websites with the story titled "Crytek creates ping ghetto in Hunt for low income players who can't afford a good internet connection."
Well the bracketing would be done the standard Cisco ping rule .
10 pings on each datacenter before selecting and then bracketing
im guessing your internet is good cause low internet causes lag spikes packet los even on 200 ping sometimes it gets unplayable my internet is not contestant unfortunately
either way we will se what they come up with
Well i am sitting on the main optical transit line for EUrope from East to west .
meaning i get under 30ms ping to any location within europe
In rural parts of the US, getting 300 ping trying to connect to the next state is considered a good day.
from central Europe to West coast LA my ping is 165ms
the only connection that is bad for me is australia
well yes that is the benefit of literally being directly connected to the main line of interent east to west Europe
that transit line is fully optical
I seen the mapping of US networking and sitting of a branch of the main line is a awfull
you better of having satelite connection from Alaska
In the US, unstable latency is just considered part of the deal. Latency isn't mentioned in most internet contracts, they focus on transfer rates, and not very good ones. It sucks alot.
at lest you do not have dial up
Lol, I used to. Still remember the modem screech and getting disconnected when someone called the house.
Before i used to have something worse than dial up
they shouldnt really have these ristrictions on low pop servers , its mostly na and some eu folks asking for it. they should keep the low population servers open to everyone
my first internet was 256kbps metered GPRS USB dongle
lock eu and na whatever , this would let people still play with their friends , they would just be playing in their regions
Tehcnially you can even syphon the low pop regions in to EU or US if you implement the bracketing . which would just give a reasonable bracket lets say the swing would be 50 or 100ms where people get matched based on that
it is not the ultimate fix , because 60ms and 60 ms is not the same
what I am aiming at is simple ,
user 1 has stable 60ms means this has a 10 unit difference of 0ms
user 2 has jittery 60ms means this has a 10 unit difference 90ms
that means user 1 has an average ping of 60ms and min max of 60ms
user two has a avg ping of 60ms but his min is 30 max 150ms
User 2 does not see the difference when playing against user 1
for user 1 user 2 looks like he is lagging AF
And since I am in the bucket of User 1 my jitter of ping is usually very low .
i much rather have a player i go against that has lets say 150ms ping but his ping has similar low jitter than going against a user with 60ms but the jitter is 120ms
This is also the case why many people from the EU perceive that certain East bound players that have their own region are ping abusing , due to the two regions exchange servers are bottlenecked by content filtering creating the aforementioned jitter
Where westbound exchange servers are less bottlenecking thus creating far less jitter
Low income would be also a relative term.
US pricing for internet is insane paying 100-400 USD for a 50Mbit/20Mbit
Eu pricing example my country paying 40USD for 1Gbit/1Gbit
True, but those gaming publications are so starved for relevance I doubt they would care.
You got a point not like that person writing would do any research anyways
@austere stone that's a really good idea. The devs need input, it'd give players a reason to give that input.
@rocky orchid , u hold your bow like that when ur charged and not ADS'ing.
Bow recently got a damage buff against AI, take the trait hundred hands for 10% extra damage at full charge. bow and crossbow still easily oneshot. they dont need buffs in pvp
you are right.. i mean charged.. i will change it..
i dont know.. for me personally the bow seems a little bit too weak on range.. i dont mean 100 or 200 m.. i mean the 50-100m were bows actually was good.
take a scotfield precision with you
swap after u hit a shot and u can finish them off without trouble
but if i am playing an idian i want to play bow only 😛 maybe tomahawk... maybe a pax.. just stealth 😛
yeah well thats your choice man
yeah actually i would like to see an increase of damage and a little buff.. but getting bow back to a 3-slot weapon.. actually the bow is big and arrows are not comfortable to transport.. so this could be changed
yeah but its not what the player base wants
at least, not for this hunting bow
there can be added bow variants, for example a Longbow with more range and damage but slower charge time, which makes hundred hands more useful as well, or a deadeye bow
Bow with poison arrows is extremely dangerous. You're applying bleed and poisoning them so they can't treat it. And typically you can still use the poison arrows if you kill AI with them.
They can't heal immediatly - but they can still treat the bleed
and stopping the at max medium bleed of the bow doesn't take longer than a medkit charge either afaik
As for AI regular arrows are nearly equally as effective and you get more of them, so loosing some for a hive on a rooftop or just glitching through the floor isn't nearly as bad
Huh, I've always seen them try to get behind cover and about 2 seconds later keel over.
Assumed it was the bleed.
DO NOT region lock the game
many of us have friends from other continents, if you restrict the ability for people to play regardless of ping your already small pop game will get smaller
it is fun to be able to play on other regions, not every game has that - tarkov - you cannot play this with people from australia
regardless of whatever peoples frustrations and blaming of them sucking at the game/dying, hunt will go down a notch in my mind and I will play less if it is region locked
a positive right now is the ability to play with anyone, anywhere on hunt, change the game for the worse at your own demise for some semblance of 'fairness'
at least keep the low pop regions open to everyone
people cry cheating/ping abuse when they die even if it's not true, people are crybabies/salty kids no matter what
DO NOT kill south america or asia by region locking, use your brain
I will stop recommending the game to friends to buy, may stop playing entirely if this dev team ruins one of the actual positives of their game currently
by the way you should put this in #feedback its unlikely they will check the #feedback-discussion as much
sure I will copy paste all of it there for fun
If you want them to see it you should.
ah yea I was just venting, I thought dev team was smart enough to not implement a region lock, say goodbye to significant portion of your playerbase if you region lock, you are not tarkov, you will suffer even more
na and eu is where most of their profits come from
makes sense that they dont wanna upset them
Server lists are one of the few things PC titles typically have over console and I hate losing it for some nebulous 'match maker'.
its a general trend in hunt community if big ish streamer of make videos on some topic or reddit post get traction ppl start complaining
and then the said change is implemented
sometimes they are good changes sometimes they are bad
all I can say to dennis is ya made some good changes, don't make another shitty one that has way more macro implications than his shotgun camping ass realizes
hes more of a centennial sniper guy
how about to just see what they exactly will implement than start complaining this much?
@devout cliff, your post below has been deleted, as it doesn't follow the required format.
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Maybe add a vaultable box here, so we have more options from outside.```Attachments:
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Have you even listened what they said on live or are you just crying about nothing?
1-devs said that they are not going to lock players into one single region
2-devs said that they will not prohibit playing with friends from other regions
So where is the problem?
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Maybe add a vaultable box here, so we have more options from outside.
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Maybe add a vaultable box here, so we have more options from outside.
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did they say #2
i dont recall them saying anything about #2 if they confirm that then who cares if you cant que by yourself in other regions
I'm pretty sure about that, but correct me if im wrong obviously
i asked them 2x they didnt reply
which probably means its not concrete yet so they cannot say
#2 is a big deal imo
but there are easy ways of allowing ppl to do that
for instance they can leave low pop regions like sa oce asia and ru open to all
they can make it so that you need to have a friend in the region to play there
Ru is low pop only cause everybody plays in eu btw
Definitely
I mean, i think that they want to limit full premade lobbyes to play on a totally different region or something like that
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I had a dream last night that they added a chainsaw to hunt showdown. When I was playing hunt in my dream it worked. I enjoyed a super old manual crank medical chainsaw```
no sane person would be upset with that
Please invest in a better anticheat and ping lock system.
I died from a shotgun at full life at this distance. This slug bullet need some work
@alpine gust 125 is not full hp...
I have .25 missing and thats a headshot at that distance
Really that far? Strong weapon. Can camp can fight mid range?
25m headshot range und yeah around 60m 2 tap to the body
with only 125 hp it would've killed you even on 30m with a headshot
Uhh yeah anything would headshot kill you at that distance. Headshots are valuable bro.
I know, but im talking about distance here for a shotgun to make a headshot even for slug.
full slugs 25m head , 15m body . small slugs even the Lemat 15m head and 10m body onetap
even tho i think the slugs we got are almost the least skillful implementation we could have gotten, a 25m HS range is definetly not the or a issue
even the derringer kills to the head at 60m.
guys, out of the blue im getting the msg that hunt servers are down and cant recconect, but in eu chat everyone sayiong its up......
anyone have any ideas?
So the Dolch, officer, and bornhiem got nerfed into useless tier for being "too spammy" and now we have the spitfire, swift, and New Army which are just as spammy, but now in medium ammo.
What?