#feedback-discussion

1 messages · Page 251 of 1

eager widget
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Bruh, he's complaining about camping people who haven't grabbed bounty? There's so many counters to that it isn't even funny. "This is an issue"

steady vapor
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I'm out of this one people, if you think the game is in a perfect state with regards to incentvizing gameplay I'm not gonna convince you, carry on

vague patio
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no

eager widget
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Bye bye, then. Game's fine, people can play like that. There's a great deal of ways to counter play it. Just as well as you being able to be counterplayed by playing ultra aggressive and dumb.

steady vapor
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👍

grizzled sedge
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oh they are still here

steady vapor
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A few weeks ago, Dennis Schwartz did an interview with GLHF. In this video, I breakdown everything they talked about including changes to Cain, going Free-to-Play, monetization, night maps, and so much more.

Timestamps:
00:00 Intro
00:40 PVE Only Mode
02:31 Bugs and Legacy Decisions
08:55 Cain
10:05 Consoles and Free to Play
12:20 Maps, Cont...

▶ Play video
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"Next time you see a change you don't like, or someone sharing an opinion about the game that you disagree with, maybe you could interact with that person
with a bit of courtesy and compassion... The future of hunt showdown can be a bright one, if the community can break out of this everlasting,
rigid, and kind of conservative mindset, and I don't mean conservative politically, I mean as in afraid of change"

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"I feel like the hunt community, as an entity seperate from the game, should strive to lower the toxicity in the room"

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perfect sums up my experience here

unborn smelt
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One can disagree with his opinion without saying the game is perfect...

Now what strikes me as weird - is yesterday you complained about QP doing nothing for the game, because its on a large map with too much walking and not enough action.

Today you repost huges video where he complains about an issue that stems from him playing solo in a games dedicated team mode.

You know what would solve huuges issue there? Playing QP instead...

steady vapor
unborn smelt
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There he and the others could have played the objective and forced the other guy to move

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So not playing the objective wouldnt have been the smarter choice at all

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Which was what he complained about at the start of the video

eager widget
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You're changing an "issue" that has counterplays. An issue that is related to how you want someone else to play the game how you want it to be played. The devs have given you ways to counter those gamestyles and to play your own.

steady vapor
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it's not about counterplay as much as its about incentive

eager widget
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And that incentive to play that way is based off of how you wish the game to be played. They are camping because people run in on them like blind goats, so it ends up working for them. They are playing the game how they want. Much like how you want the game to be played how you want, aka, having everyone be super aggressive and not sit in a location waiting for some dunce to tralalala in with no thoughts on why that bounty's left alone.

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It's a strategic team fighting game. Not a run-n-gun shooter where everyone's going to be blasting each other 24/7. There'll be games like that, sure. But that's not what the game is.

steady vapor
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Fair, I want the game to succeed just like you do, I am pretty confident the devs will be making changes related to Huuges video so I guess we will have to stay tuned

eager widget
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I'm wanting the compounds to be easier penetrable, because there's corners and undergrounds that are really hard to get into for no reason aside from being a pain in the ass

steady vapor
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Yeah I agree some are too difficult to contest and it leads to stalemate/not interacting with other players being the smarter decision as opposed to entering a compound choke point with few options

eager widget
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That's about it for my side of camping. It's people's playstyles, I don't want to conform them to my own just because it's not the way I play the game or enjoy the game. But at the same time, I've got ways around their playstyle to make it my own. I'd much rather extract with my bounty, get my traits, and go into the next one with the ability to counter playstyles like this.

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If they've got the only bounty, I'll play it smart and let another team deal with them, or even toss frags and the like to see where the players are.

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Because they will move, and I will hear it.

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And even then, not every game is going to be about getting the bounty out. That's just how I've come to see it. If I see a situation I've got low odds of winning, I'll go into the next game more ready to deal with it than the last time.

hot vigil
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If you want your own special exclusive go buy an NFT.

eager widget
hot vigil
eager widget
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Or, ya know, stop putting fucking metal gates/elevators everywhere and go for stairs instead of ladders more often.

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Also more entrances. That's all I'd want. Little holes are nice, but doesn't change the fact that compounds are bitches to get into.

hot vigil
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Well, you can think like this, they need to extract at some point.

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So you kinda have the upperhand outside.

eager widget
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Yeah, they do. But I'd much prefer having more ways in, myself.

steady vapor
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I know it will never ever happen, maybe in a hunt 2, but I think if the devs VERY thoughtfully added specific areas of walls that could be blown up with dyanmite, it would allow some interesting compound sieges. Im not suggesting every surface everywhere be able to be blown up, just strategic points. Maybe not even fully blown up, just add more damage/peekholes to some places when they get dyanmited

hot vigil
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Not gonna say it would shift the meta totally, but it would add more strength to the shotguns. Which I'm not sure is good or bad. Shotguns seems at good place, maybe even a little underpowerd rn.

hot vigil
steady vapor
hot vigil
steady vapor
hot vigil
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Mhm and also, giving some love to the combat axe!

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Still think we need a "Demolisher" perk, increasing damage dealt to doors, gates, windows and shutters when using a two-handed melee weapon.

steady vapor
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Well hopefully if we keep supporting the game we will get a long lifespan out of hunt and if the cryengine ever gets a big time upgrade maybe a sequel some day. This is the only game I buy dlc from with wanting to support the devs as a motivation

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I would like to see the playerbase increased

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And I dont think the game in its current state will increase playerbase significantly, though I do believe its totally possible with some additions

hot vigil
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Well, while I'm nearing my 600h playtime and greatly enjoy hunt, I do think I wanna see major fixes to a lot of nitty-gritty techincal bugs and issues, before I hope for much more.

steady vapor
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Thats one of my beefs with quickplay, ill stfu about it, totally reasonable to disagree. But something would have to give, or try a new mode during an event at least. I feel like QP holds us back in this department

hot vigil
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Think Quickplay should be a weekly mutator mode, where the Devs can go wild with different concepts and experiment with new additions or game rules. Tho think we need a somewhat bigger playerbase for that.

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Or just make it one day weekly or bi-weekly event.

eager widget
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I definitely think QP needs to be "Quicker" And more cut in half at least to be more chaotic. Cause it personally, to me, feels too much like bounty hunt at times.

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That way it can be a way for you to get hunters, also be something fun for the more intense aggressive players to play while not taking much from the other mode.

steady vapor
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I think a smaller game mode thats more accessible would be a huge boost, bring in new players, and help retention giving people an option to more effectively practice aiming and leading. The game as is now makes it really hard sometimes to just practice with a gun considering all the different distances and that new players have gigantic maps they dont know.

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It would help retention as opposed to new players dying because they know the huge maps

hot vigil
jovial lodge
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@coarse scaffold Your post in #feedback has been removed because it did not contain any feedback. You can post bug reports in #bug-reports-pc

steady vapor
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I have rounds fairly often where I never shoot a bullet. Practicing the gunplay feels gatekept too much

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Shooting grunts as the most suggested solution is just a testament to that

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Telling me to shoot grunts to practice leading shots is just like admitting this game has a problem

hot vigil
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Eyup. Also we need a major overhaul to the prestige experience.

eager widget
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SadHunter Please, I'm 57 prestiges in

steady vapor
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I think the prestige thing is one everyone can agree on

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I personally havent prestiged and Im around ~260 hours, probably will at some point but just doesnt seem like theres much of a point unless you really want some progression orbe forced to mix up the weapons

hot vigil
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Yeah, I'm getting to 20 and ho boi! You getting tired unlocking 27 different ammo types real fucking quick

steady vapor
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Hunt got bronze on steam awards for highest earning games so hopefully they are bringing in enough to continue? I feel very certain that when the devs add more monetization or whatever to increase the games lifespan the community will act very poorly, like the video above suggested. I just feel no matter what they do the community will act out and complain even though dlc is pretty damn optional without effecting gameplay much. Camo skins aside, as thats being addressed?

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The chary system seems like its opening the door for that as the game gets older, price decreases or if they ever went f2p which would probably ruin the game with hackers

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I kinda look at it pragmatically, monetization is not exempt from criticism but the games lifespan has to be funded somehow thats how games as a service works

hot vigil
steady vapor
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Very true, they got bought out by tencent for the engine I assume so idk how bankrolled they are. But they havent had much to make money aside from hunt and old crysis re-releases

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And hunts probably not flooding them with cash as much as it is just sustaining itself

hot vigil
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Yeah, I mean there is too much good design and thought put into this project for it to be cash grab.

steady vapor
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Crysis 4 will definitely be their priority. But the lead designer sounds very passionate about the game so thats actually reassuring

hot vigil
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Yeah, as much Dennis is misguided in his Dolch ways, I am happy to see someone express such much affection towards what they have created :b

steady vapor
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I guess they make money from licensing the engine as well but not sure how much that is happening

vital drum
karmic ivy
vital drum
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And in case the Tencent message was about Crytek, they are still an independent developer. I’m off to bed now 😄

unborn dagger
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You made me realize how people conplain about that stuff would enjoy NFTs in games. Lol

sick anvil
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@rocky orchid when did they remove gold cash registers

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thought i have not seen one in ages and th bb puches are rare but are the cash register really gone

high briar
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Yeah I don’t think they exist anymore. It’s a shame.

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Need some blood bonds in my life SadHunter

sick anvil
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i can not recall any patch note saying gold cash registers are removed

vague patio
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they arentgone

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justsuperrare

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somesaidit wasa bugor something,i hadnt seen one too andwent through patchnotes etc.Neveramention of it. then i found 2 in a day

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soyea

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peoplearentthe most realiablesource

rocky orchid
plush ledge
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Officially they still exist but the last one I've seen was a few month ago and I know most spawns and actively look for it

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I guess like 0.1% spawn chance so they can say they're still in the game

eager widget
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I've not seen any for a long time either. And all my friends I've asked haven't either.

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My friend who consistently scours the map after wiping lobbies would find a lot of cash registers and end up with a decent amount of BBs by the end of the week (He's one of those weirdos who prides himself on his knowledge of Cash register locations) Hasn't seen any either. Either they secretly lowered the chance of finding them, or they re bugged.

sick anvil
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I mean i seen them i think last was november or so

sick anvil
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the question comes just cause in suggestions they talk about bringing them back so i was wondering if i missed the memo if them being removed

eager widget
frosty garnetBOT
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@edgy python, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Test** : Pitcher trait should allow near and far throw.
**Details** : Pressing the 'toggle' button with a throwable equipped should allow near and far throw.```
steady prism
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since i dont play most of weapons once i get past level 80

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courtesy of Tarkov wipes

wind stream
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@pliant totem Please refrain from reposting your own ideas

pliant totem
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But it’s not my idea it’s been posted by like 8 people before

wind stream
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simply reposting it is still low effort

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feel free to add additional effort into it and to expand on the idea

hot vigil
steady prism
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i dont know... about 8 times?

hot vigil
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Okay, I'm reaching my 20th prestige soon, so I have a little difference perspective and there is many small annoyances to the system after you've done it this many times :)
1: Loadouts are basically useless BC you can only use them if you exactly have all the saved preset, so when you prestige you might miss a regen shot or a specific throwable variant.
Solution: Make Loadouts buy what you have unlocked.
2: After a certain level you can't choose unlock legendary weapon as a prestige reward, making the exp boost the only viable one as the extra Hunt dollar means very little for overall prestige run.
Solution: Make the hunt dollar a % increase like the exp gain.
3: Over the years we've gotten a feature creep of weapons, which in itself ain't a issue, but especially with the ammo, there is simply too much to unlock, before you hit your next prestige, nudging players to hyperfocus on a small pool of weapons every run.
Solution: There is many ways to go around this one, we could make ammo unlocks a single unlock per weapon or increase the weapon exp gain.
4: Consumable like the big Vitality shot is now a pain to get, making players shoot each other to use healing items to get there faster as you'll never get there fast enough thru normal play, which feel like the antithesis of what the whole economy system is based around.
Solution: Can either increase the consumable exp like weapons or just lower the requirements to unlock them.

naive pumice
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I just saw the sportsman's ideas and since he's requesting feedback, my feedback is: Get a grip

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From your ideas it seems like you have no understanding of what's the real issues with the game

hot vigil
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Don't know, I don't mind the suggestion/idea. Sure it is ain't the most pressing one, but more diverse name pool would be nice and also a very low effort task to do.
Not saying it should be the first priority, but I feel it is bad faith to assume people don't think they are aware understand the more pressing issue, just because the add more suggestions to the pile.

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After all, there is no sense in parroting other people's complaints.

spice topaz
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Most of the time I don't even check the name of my hunter. But if the name is Russian it should at least match the gender of the hunter. But I guess that adds to the fun I can get from having African American hunters with 100% Nordic names. For a reference the first time I saw people with that skin tone here in Northern Europe I was over 10 years old and that was in the mid 1990s. In general I don't care about genders and skin colors I only see people. But I do care about accuracy in portraying a time period.

grizzled sedge
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the slavic names with wrong gender endings are a little annoying

spice topaz
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Exactly

hot vigil
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@fossil egret I agree. Tho I do think Cain is the biggest sinner in this case, the issue is that even if we make Cain Neon green, those players, playing Cain for the advantage, would just shift over to characters such as the Reptilian or Headsman. So we need a general overhaul and revision in design philosophy when it comes to character design.

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Ofc there will always be a "most camouflage/tryhard" hunter, that is the nature of a competitive environment, by Crytek should try to minimize the gaps of Hunter "viability".

pliant wren
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Nerfs cause a downward spiral, once you nerf the more effective thing, they move to the second most effective thing, then people whine about that until they nerf that, then they move on to the next, and so on and so forth, until all you're left with is a bunch of mediocre and terrible choices.

fossil egret
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@hot vigil I'm glad someone else shares my plight. I bought Cain because I like the idea of memeing on dudes as a mostly naked weirdo covered in dirt. I don't think he should be the brunt of redesign nerfs, especially with hunters like the Reptilian at play. Fundamentally, I don't care that Cain "blends in" to the map palettes in the game, but I find it odd that people complain about him more often than Monroe, who has the exact same color palette, or the Reptilian, who is even better camouflaged than Cain has ever been.

pliant wren
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The alternate solution: Buff the bad skins until they're competitive with the good ones. Then you have a host of good to great choices instead of a level playing field of trash.

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Good example: Gunslinger, nobody is complaining about her, but in dark areas or indoors, she blends in better than Cain.

fossil egret
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@pliant wren I like that idea, although I'm not sure making characters less visible overall is the best way to retain a playerbase

hot vigil
hot vigil
pliant wren
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Most of the complaints I saw is that Cain/Reptillian/Headsman can't be seen from far off like most of the other Legendaries. To me, that's not an issue with Cain, that's an issue with the other Legendaries. White shirts are supposed to be visible, they're free, and visibility is the price you're paying, it's why most of the Tier 3 hunters have a similar color scheme to Cain, cause you're actually paying a high amount for them. And I get that some Legendaries are meant to be seen, like Redshirt, but there's no good reason for Llarona's to be running around in the bright ass white shirt.

hot vigil
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Well, the biggest issue is that Cain and Reptilian have effective silhouette breaking shapes, making them hard to distinguish as a human.

pliant wren
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See I didn't think that was the issue cause the Beasthunter hardly ever gets play and he's got spiny metal bits all over him.

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Though I guess his bald head gives him away.

hot vigil
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Well, that comes around that Cain/Reptile is the best rn. As I said, if we nerf them into neon pink, more people might shift to play Beasthunter.

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Which brings your valid point that we should be careful that it ain't gonna be a race to the bottom.

fossil egret
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@hot vigil honestly even a single albino gator skin Mohawk on his hood would make the Reptilian more competitive and less try-hard.

hot vigil
pliant wren
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I've never felt the big issue with Cain cause every time I ever encounter Cain, i'm about 10 feet or less from him, I've accidentally walked up on his hiding spot and now he's cooking a throwable.

fossil egret
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Like, I understand that dark- colored hunters blend in better than whiteshirts, but I just find it weird that everyone is sh!tting on Cain when the weird sister is Right There.

pliant wren
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True ^

hot vigil
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Again. bc Cain is still the best of the "sweaty Hunters"

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So you experience more Cain than most other

pliant wren
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Heaven help us if they release the plague doctor and headsman again.

fossil egret
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@hot vigil oop,, more discernable and less camouflaged

hot vigil
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On top of my head I think we need to down tune Cain, Reptilian, Headsman and arguably Black Coat. Giving them something to pop a little.
And then forward looking just not making things like these again.

pliant wren
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Black coat doesn't blend in at all once he's looking at you, his bare chest is like a beacon.

fossil egret
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Like, just because your swamp-waifu got domed by a naked weirdo doesn't mean it's the Cain's fault you weren't checking the treeline

pliant wren
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^

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Maybe don't go sprinting across that open field next to the church?

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Any church.

hot vigil
hot vigil
fossil egret
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Exactly, I think all of the legendarys deserve a fairness-pass if Cain is getting remodeled

hot vigil
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I understand that tier 1 to 3 can have this jump, but it gets muddy when we have paid for real money Hunters.

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Also lowering the sweatyness of hunters gives more design space to make some more colorful Hunters, I know this ain't Apex or Fortnite, we ain't gonna see that amount of color, but still a little more :b

fossil egret
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You're right. I think legendary skins should not equal pay-to-win. I love the redneck and the redshirt, I think high-vis hunters should be embraced, not shunned

weak forum
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cain and reptilian have really ruined an otherwise excellent game. it pains me to say it. every match i play it’s just all cain and reptilian sometimes a headmen. that’s it. the pay to win is painful

hot vigil
pliant wren
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I had a moment where I as a fresh white shirt was next to the plantation, I was going in, but as I did, I heard melee shouts, two destinct pairs of melee shouts. I almost always play solo. So I panicked a little, doubled back, but as I did, I heard their footsteps coming my way. All I had for cover was a little berm with a bit of a hollow in the back side of it. I tucked myself into that berm and just waited. The pair got louder and louder, and then one of them passed the berm about 3 feet to my left, the next followed about 4 seconds later. I just had a sawed off Romero and a Silenced Nagant or I would have blasted the rear one. The front one had a Rival so instead I didn't move a muscle. They never turned around. It wouldn't have mattered if I was a Cain, Redshirt, Tier 3 or the free Whiteshirt I was using, if I had a better armament, I probably could have taken them both. But I guarentee they only would have complained about it if I were using Cain.

hot vigil
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Yeah, that is what is makes video games hard, there is fair and then there is perceived fairness

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Like in Wolfenstein: Enemy Territory, there existed two guns (one for each faction) the Thompson and the MP40, they had EXACTLY the same statistics, but the Thompson was deemed OP bc it was louder and had more bass to the audio which made players think it dealt more damage or were more precise or shot faster.

fossil egret
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That's exactly what I'm saying. If you get capped at 300m with a sniper-mosin or ambushed by a Colt side-by-side at 4m, it doesn't matter if it's a whiteshirt or the best camouflaged hunter in the game, you're still dead. My thing is why complain about one specific hunter model if it could happen with any model?

lime tree
hot vigil
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Personally I've had cases where I glanced an environment and missing a Cain where another hunter would have stood out. Especially in Hunt that have such lethal consequences.
Me using 2.5 sec to spot someone over 1 sec can make a difference.

lime tree
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I walk into the woods, I see person wearing Red, we fight. I walk into woods, I do not see person wearing camo, they have advantage.

hot vigil
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^ This ^

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Human brain is limited in what it can look after. So if humans are the danger it will try to spot that first.

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I wont think: "Look after cain shape"

devout axle
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See like I’ve never really had an issue seeing reptile or headsman or prodigal daughter

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My main issue isn’t actually seeing the proper outline of the skin it’s seeing the limbs

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Like most skins look like just blobs in like half of any situations where the light is dimmed just a tad

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Personally I do agree Cain is an issue right now but really I think the main issue is just the lighting and contrast between light and shadow

hot vigil
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That is a very good point

devout axle
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That’s just my personal opinion but honestly it’s just really annoying how often I’ve been killed from some dark place or from inside a building that I’m looking directly at and just is pitch black so I can’t see

hot vigil
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Electrical Lamp OP

rotund saffron
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Got a feedback idea - would it make sense to have special skins appearing in loadouts of hunters you can buy? Not sure if that suggestion was here before or not, but I don't see why it wouldn't be implemented

unborn smelt
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he has no cloak obstructing the shape, no headgear or anything. he has a loin cloth and a backpack

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neither of which do a good job of obscuring the human shape

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@devout axle While a headshot range buff for slugs would be realistic - it wouldn#t be great for gameplay.
Slugs are already pretty strong, both with 2 taps and 1 taps.
Adding a decent HS range to them would allow them to double as a medium range rifle while maintaining the very good oneshot abilities.

hot vigil
# unborn smelt There is a massive flaw in that logic tho - Cain is the most human shaped charac...

There is more to it than just thinking him as a front facing silhouette. Is skull backpack does break up his shape a lot as soon you look at him at an angle and profile.
More so the backpack peaks up over his shoulder breaking the "shoulder-head-shoulder" silhouette a bit and ultimately it his colouring (or lack of it) compliments most surroundings helping him blending in. That is why we don't see as many complaints against solid colour Hunters, bc while a completely black clad hunter might have an advantage in certain environments, they stick out in others.

unborn smelt
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to actually hide the outlime you'd need to turn your back to the enemy and ideally crouch

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a cloak works to obscure the outline of a human from the side because it covers what you're trying to hid

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cains backpack is just put next to the silhouette not actually covering it from either side or front

hot vigil
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But it still breaks up the silhouette. Again it benefits in certain cases, but not universally. I have people mistaking a crouching Cain for a rock multiple times bc of the backpack.

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Something that wouldn't happen with any other hunter.

unborn smelt
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It really doesn't break the silhouette that noticably

hot vigil
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Well, what can I say? That is what my experience and others have been?

unborn smelt
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There is nothing actually trying to or hiding the human outline

hot vigil
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The classic human profile

unborn smelt
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However nothing stops you from recognizing the Human pattern

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because nothing covers anything, there's no camo pattern to break up the lines (other than the 2 shadows from the static lobby lighting) nor is there anything physically covering them

hot vigil
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Well other that they blend in together.

unborn smelt
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That's the important thing you do to cmouflage. you apply a color pattern to specifically break up the typical lines you'd see in a humans silhouette

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being similar color is better than one being white and the other black - and it does resemble the most basic form of camo, but it's not actually good or particularly effective camo

hot vigil
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Well clearly effective enough to make people miss him.

unborn smelt
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as an example of how decent camo works lets look at the ghilie

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Now they ofc didn't make him a godlike camo skin for obvious reasons

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But the basic principles are still there - there isn't many clear lines

hot vigil
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Counter point: This is not as effective bc of the solid colors.

unborn smelt
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the edges are jagged on cape and hood - the cloth covers long distinct lines around the face and upper arms

devout axle
unborn smelt
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the branches break up the otherwise clear lines around the shoulders

unborn smelt
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they are already very strong

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Personally i'd love to see a second type of slugs that excels at headshots and pen but gives up the high OHK potential either in part or fully

devout axle
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Id just like a headshot buff if you have the skill to use it it shouldn’t be punished

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I can see the reason on like specter and stuff yeah

hot vigil
unborn smelt
devout axle
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But my main issue with them is the Romero which I probably should have mentioned

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Like maybe just Romero slugs should get a headshot increase

unborn smelt
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He's not breaking silhouette and has a pretty monotonous brown color pattern that's really only effective if not moving

devout axle
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With multiple shots yes I agree slugs with like a 70 headshot distance would be just a mini faster shooting rifle

unborn smelt
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so taking just the romero ones out again would be kind of weird

hot vigil
devout axle
unborn smelt
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Like i'd love to have at least a type of slugs be focused on headshots rather than bodyshots - but i think just stapling that to slugs we already have has very big potential to get too much

unborn smelt
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altho cain is propably the undisputable best for just sitting somewhere, as light brown is very common and still blends okay with off colors like the brick red

crystal plume
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Because that looks like the same exact profile of a backpacker HuntRee

hot vigil
# crystal plume Do you mistake humans with backpacks irl for something else?

Ofc not, but muddy character with muddy backpack in Hunt can affect the time of sight-to-action.
When I complain about all these camo issue about Cain, it is not just a "he is completely invisible you guys!" but also how quickly I can process what I'm looking at. Most other Hunters sticks out, so I can quickly react to that, Cain might cost me a few more seconds to realize what I'm looking at, which is very lethal in this game.

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also real life tend to have more resolution to it compared trying to make out information from bunch of pixels

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@steady steeple wrong picture format it seems 🙂

steady steeple
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yes, sorry

hot vigil
steady steeple
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@hot vigil the functionality was bad, but I like the look and style better in the old version

hot vigil
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Just want the haze underwood back

steady steeple
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Is there an answer online as to why they decided to give up that look?

hot vigil
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Not to my knowledge.

#

But sometimes development just goes around to do touch ups and during that time the devs opinion of what they like change.

frosty garnetBOT
#

@wooden arrow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Got a great idea. Maybe just fix those Waterdevils already.```
frosty garnetBOT
#

@midnight wolf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Redskull revives should be limited to a certain amount (maybe 3) , and hp drain should be back at 25hp.```
hot vigil
#

@timber star Like the idea, but already now I can see how a 10min timer is gonna get gamed hard, making people wait until the last couple of seconds to pick it up and therefore this not really solving anything.

glad rapids
#

Anyone knows if Crytek is going to rework their matchmaking?
After over 800 hours of gameplay I can say: Best shooter out there, with the worst matchmaking ever

timber star
#

For those who want a discussion-----Bosses are currently killed, banished, and the bounties are often not picked up because people who are trash at this game want to camp until someone pushes them and dies.

Here's how you solve this---if the bounties aren't picked up within 10 minutes (this time can be tuned by the devs), the bounties teleport to a random compound, where a 10 minute clock starts again, rinse and repeat until the server time is over. 10 minutes is more than enough time to run between the farthest points on the map, so this should work fine.

Now here's how it will play out. Base campers will be forced to pick up the bounty unless they want it to teleport to another compound. Once they pick it up, they can be tracked and seen and ultimately forced into a fight. If they let it teleport, this forces said base campers out of their cozy little compound camping trip and will cause a fight if they really want that bounty. Problem solved, done.

hot vigil
#

Serpent is a thing too.

timber star
#

And even if they want to pick up and the bounty and continue camping, we now know where they are and can hold them captive in the base until the clock runs down and they die. When there's just enough time left on the clock, we head toward the nearest extract and make sure they dont have enough time to get out

timber star
# hot vigil Serpent is a thing too.

Serpent is a selected trait, not something everyone carries. You can't tell me that an optional trait is the solution to a game's broken core mechanic that makes it so that people don't play the objective.

hot vigil
#

And well, serpent is just this much better pick of perk now if that is the meta.

timber star
#

Amazes me how so many people argue a point without a valid counterpoint.

#

An example of a meta is people running levering with winfields because it's cheap, far too accurate and deadly. The core mechanic of the game is not altered.

#

Not picking up a bounty with the intent to extract with it is game-breaking, not a meta

hot vigil
#

Well, you can argue extracting with the bounty is a the ultimate objective of the game, how you reach that point is where the meta forms.

timber star
#

Exactly

#

People camping a base with no intent of grabbing the bounty is breaking the ultimate objective of the game

#

Aka the game should be designed in such a way that this is impossible.

hot vigil
# timber star People camping a base with no intent of grabbing the bounty is breaking the ulti...

Not really, bc if they kill anyone else with said tactic, they'll extract with the bounty after all.
Further more, Hunt is more than a rootin' tootin' shootin' game, there is also a lot of stealth and mind games to it and not picking up the bounty is one of those.
Is too strong of tactic? Arguably, but I still don't think your solution is not really helping other than making people camp for exactly 10min if that is what they wish to do.

timber star
#

This forces the OBJECTIVE OF THE GAME to proceed

hot vigil
#

And ofc we can shorten the time of that.

timber star
#

Great, and then they pickup the bounty and reveal themselves to the map. Problem solved.

#

Now they have to extract with that bounty, no?

#

And if they don't want to leave the base now, everyone can happily wait until there is not enough time for the base campers to extract

hot vigil
#

Okay, in my 600h play of hunt, I've never seen people left a bounty for more than 5min, let alone 10min.
So I hardly see how it "solves" your issue.

timber star
#

Well in my 1200 hours of Hunt, it has happened plenty, especially in 5-6 Star MMR

#

People like to camp and not die in high ELO

hot vigil
#

Maybe, it is more an issue of you moving into a compound where you know an enemy team have been banishing a boss and not thinking "okay, they might still be here".
I'm 5 star myself.

#

I know it is boring, but I can't really see how it is a sure way winning strategy to just leave the bounty.

timber star
#

Most people assume someone is camping if they enter a compound and the bounty is just sitting there....

#

There are a few options when you enter a lair where bounty is just sitting there. 1) campers 2) people trade killed 3) they left the bounty for bounty 2

hot vigil
#

Well... then just wait for them to pick it up? I don't know? If you are unsure it seems silly to run in?

timber star
#

Dude jesus christ, my whole point is that people currently are waiting the whole length of the match for someone to pick the damn bounty up.

#

that should not be happening

glad rapids
#

guys. camping is not the problem in this game. you can do around 200 things against camping. But matchmaking is a problem.

Beeing matched with people having +2 mio hunt dollars more than you or haveing a kda twice as good as yours is fuckin broken

timber star
#

Teleport the bounty after 10 minutes of it not being picked up, and you solved this problem, screw the base campers over, and the game advances

hot vigil
timber star
hot vigil
#

In my 5 star bracket they might wait 2-3 min, but eventually someone is picking up that bounty.

timber star
# hot vigil In my 5 star bracket they might wait 2-3 min, but eventually someone is picking ...

I don't know about you guys, but this has been something in the game ever since I started playing, and it seems the higher ELOs you get to, you see this more and more often. What do you think?

Sub goal: ||||||||||||||| 96% ||||||||||||||. 6.75K/7K
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▶ Play video
hot vigil
#

Maybe that is why I couldn't recognize the issue.

#

I personally just think that extraction should only be available with a bounty. People fights to the death 9 out of 10 times anyway unless they are KDA farming.

glad rapids
#

I think that isn't a big issue. Let people do what they wanna do. Thats part of the game

grizzled sedge
#

This mans problem is, pEoPlE dOnT pLaY lIkE i WaNt ThEm To

hot vigil
timber star
# grizzled sedge This mans problem is, pEoPlE dOnT pLaY lIkE i WaNt ThEm To

My problem is people like you commenting with nothing useful to contribute. As was stated very clearly in the video, "once the smart thing becomes 'don't play the game', I feel like there is something to be fixed". In situations where people base camp with little to no intention of picking up the bounty, the game is de-incentivizing playing the only actual objective in the game, which is to extract with the bounty.

hot vigil
#

Would a bounty glow up akin to the clues be an solution?

timber star
#

I've also realized in the course of dissecting counterpoints in this channel that no one here actually understands critical game theory, yet perpetually give Dennis shit for game design choices.

timber star
#

To force the game to advance, you need to incentivize pickup and extraction with bounty

hot vigil
#

That was the same issue with clues as soon people couldn't safely camp around them they stopped.

#

The bounty is a "waterhole" that is why people does it. Otherwise they'd camp whatever bush anywhere on the map.

timber star
#

Clues are out in the open and you can be shot from many directions as you are capturing the clue. Not the same for bounties

hot vigil
#

That is true, but the clue sound is rather loud, so you'd still be able to get the information of hunters nearby it if it was applied to the token.
But yeah, I've played more duo than usual the past couple of days and I've noticed the game is waaaaaaaaaaay more slow compared to trios and tbh, I think it is due to the numbers of teams being too high.

#

In duos you almost always will get third partied. Making any aggressive play risky.

frosty garnetBOT
#

@edgy nimbus, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can we make weapons lottable? Like kill a player take their guns to sell!```
cunning shuttle
#

164 meter springfiled headshoot, where can i report player where they realy look after him and bann him?

hot vigil
cunning shuttle
#

2500 hours i know what i can get or not but this is not legit, 3 shoot from there 3 heady

#

and i need something better than the in game report

crystal plume
#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

cunning shuttle
#

ty

hot vigil
glad rapids
cunning shuttle
#

y if he had any los and if we weren't 3 shoot from that distance ...

#

one of my teammates killcam

hot vigil
steady vapor
#

I feel like the only one who doesn't really care if they added battle pass/loot boxes if the tradeoff was funding this games lifespan and increasing the playerbase. Cosmetics in this game aren't really that important

#

but I know I'm a minority there and the community will rage without an ounce of maturity

#

Like Dota2 has been funded, supported and going strong for 10 years because of cosmetics that don't effect the gameplay, the tradeoff has clearly been worth it if we look at the issue with some nuance.

#

Game is gonna get older and cheaper on steam, will struggle for players without action. If anyone else has proven monetization strategies be my guest. I'd rather keep this game around as long as possible, and if that means a battle pass or something, big whoop get over it

hot vigil
steady vapor
hot vigil
steady vapor
# hot vigil I mean, I think I'm one those guys bc Hunt already is a 40€ price tag with aroun...

reasonable take, I personally don't mind not having all the DLC in the game but thats a debate that not everyone is gonna agree with me on. I think it's kinda cool seeing certain legendaries less because of rarity. I wish I had the headsman but am okay with not having it, is just cosmetic. I hope for the sake of the game they pull it all off in a manner without community outrage, which is a tightrope

unborn dagger
#

This especially applies to people that are just now buying the game.

hot vigil
# steady vapor reasonable take, I personally don't mind not having all the DLC in the game but ...

I don't mind events giving limited available skins, especially not for free. Tho my playgroup and I did experience a "content burnout" and stopped played the game for 2-3 months after Christmas, it simply was too much for us. In the span of half a year we had 3 events and one 4 days twitch drop event.
I like hunt, I play a lot of hunt, but I also have a great interest in other games and that was a tad too much to ask for.

#

I also don't mind said event skins becoming a purchasable options a year down the line. If you are there you are rewarded with free skins and the right for "timed exclusivity" and usually a year most people grow tired of said skin anyways.

hardy cliff
#

Its pretty clear that Necro is a terrible trait used by disrespectful allies to revive you while your body is being camped, at least make an option for the person being revived to cancle necro so your own team mates dont just farm you for the other team.

vague patio
#

@red atlas press enter, usually cuts them

red atlas
fluid widget
ripe basalt
#

@queen jungle Use the correct bug channels for bug reports please, thanks.

#

@topaz prawn Posting videos with zero context or text-body descriptions is not feedback and thus being deleted.

#

@cunning shuttle Your post of a screenshot with zero context and no text-body description is being deleted because it is not feedback.

#

@distant chasm Your post in #feedback is actually a bug report. Please repost your post in the correct channel.

pseudo shadow
#

:D

#

people only ever answer with logical fallacies to that

#

if they dont like it, that is

pliant wren
#

I have a hard time believing anyone can want shorter matches when about 1/2 the matches I go into, a team is already banishing a target at 5 minutes. I've had enough short matches to last a lifetime.

plush ledge
#

5 minutes is already a late banish, 2 minutes into the match when they spawned on it. And reducing match time is not about how fast they banish is about those guys who sit 30 minutes in the boss lair before they come out and fight. No matter how the fight ends you could had this fight 30 minutes ago. Like the 9nly reason those dudes come out of their concertina fortress is because the match timer is running out. The longest matches without camping I had were around 30 minutes, my normal match is 15-20 minutes with fighting every team. The only times I've seen the 50 minute mark was in matches against shotgun or scope campers

pliant wren
#

So, you're just waiting outside for them to walk into your fire?

#

Not trying to be rude, but I am trying to put it blunt enough that it's obvious why they aren't doing that.

#

Besides, what if you get disconnected and it takes you 5 minutes to reconnect? Or your game freezes on load-in so you're 5 minutes behind everyone else. If all you have is 30 minutes, you're basically screwed in either of those scenarios. Or if you spawn in with a white shirt and all the extracts are in the corner you start in, and both targets are across the map from you. Without greyhound, it's going to take you 6-8 minutes to cross the map. That's a 12-16 minute round trip. If you get into a gunfight that last more than 7 minutes or more than a couple gunfights, you're probably not making it back to extract with a bounty.

frosty garnetBOT
#

@wise peak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

play back system```
plush ledge
#

Just tell me what are you doing after 25 minutes into the match? At this points all fights are done and bosses are banished unless we talk about pleb fights who can't hit a shot and crouch for 15 minutes in their bushes afraid to do a move until hey get rolled by the third team

noble harbor
#

Had a match yesterday, my friend's in-game sound was bugged. He literally had the time to mess about with his windows sound settings, then go get his second soundcard and replace his current one. Then use an external one. I had the game minimized the whole time away from the pc... and after all that we still had time to run from salter to hamlock to kill the last team remaining, one of them was one tap to the vetterli too. Left with 20 more minutes remaining on the server!

#

When the best strategy to win is launch up and go grocery shopping, we can safely say there is a problem in the game

queen jungle
#

the time that im writing this, is the worst time on eu servers cause they are empty. i would like to see servers that are not full just with 1 boss so that we have at least some action. having 2 teams in 1 map with 2 bosses makes 90% of the time a get in get boundy get out round.

ruby magnet
#

@plush ledge @pliant wren
I am honestly on the fence about it. I don't feel the timer going down to a 30 minutes match feels like the right thing to do. They did it because they needed more server space, but hunt was designed as a sandbox, 1 hour timer, bounty hunting, PvEvP, shooter.

On the one end I totally agree with Bahzresh about people sitting there for 25 minutes doing fuck all. And I really mean fuck all. No peeks, not listening for sounds, nothing, just waiting. Being boring bastards just aiming to make you waste time.

On the other hand I agree with Kolchak that those longer matches are needed for those very stalemates to be broken. Run around, find toolboxes, try to find a shotgun somewhere as long as they sit in their cozy concertina lair (psychoghosts latest video comes to mind) then you have time running around.

In defense of the lair occupiers (if you sit in the lair you're a camper, but what if you're that 150m+ sniper boy scoping that lair for 25 minutes? That's also camp). Those 25 minutes can also make the others antsy enough to crawl up into your gun range because the enemy lost patience. Or at least have them move to a spot where you can actually engage them without turning into a rabbit running about an open plain.

plush ledge
# ruby magnet <@319524873758179330> <@292667376808361985> I am honestly on the fence about it...

I would go for 45 minutes anyway and yeah I know that it wouldn't prevent camping but at least 15 minutes less. I almost can't remember the last match I hit the 30 minutes mark and I think even with ultra slow gameplay 45 minutes are enough to do anything you want on the map. I just don't get where the difference is for both teams when the campers fight it out after 15 minutes or 45 minutes of waiting. The result is the same with the big advantage that both parties wasted 30 minutes less of their life

ruby magnet
#

I am trying to wrap my head around why people'd camp in the first place. Taking a look at lair campers:
-often have close range weapons to kill the boss and anything that pushes in. So they rather don't push outside against people with long range weapons. You see them push a Winfield out there more than they push a mosin out there.

  • they are always revealed on the map and are unable to hide in the world to set up an ambush they are the hunted now.
  • without darksight boost seconds you can step right on top of ambushers without warning.

To counter some of these:
Darksight seconds have to be used to guage how far an enemy is. If it's blank then either you run into an ambush set up someway out, or a sniper sitting far away.
I feel people feel newer players are stingy with their darksight seconds because they feel so special. Yes you can loot seconds back from a gauntlet clue or hunters, but its still a draining resource they value as way too precious.

glad rapids
#

so u mean unlimited darkside?

#

to avoid camping?

ruby magnet
glad rapids
#

not really... u are always visible for all people.

ruby magnet
#

Going from 5 seconds to unlimited is quite a leap don't you think.

spare roost
ruby magnet
#

The accuracy of darksightboost to lightning bolt in darksight and map is laughably different

plush ledge
#

The problem is that many people see their shotgun as defensive weapon and not to push. Like most guys who play passive shotgun camp are plain bad at the game but they stand a chance when the other guys push into them holding the door with a Romero

glad rapids
#

I still think that camping isnt a really big problem in this game. Even if it sucks sometimes, you can do a hundred things against campers

ruby magnet
glad rapids
#

nades, dynamites, wallbangs or sitting it out. There are even traits to pick up the bounty from a distance... so wtf, let them camp

ruby magnet
glad rapids
#

🤷 game max is 60 min. so its not designed to be finished in 15 Minutes

plush ledge
ruby magnet
#

Does it need to be slowed down? Sometimes I think it does because it sometimes feel more like a wildwest bank heist rather than a bounty hunting game.

glad rapids
#

no it does not. But sometimes it happens. thats the game 😄

#

every single game is diferent

ruby magnet
plush ledge
#

Please no its already slow enough

spare roost
#

Reminder there was a change from 40 - 60 mins in the last year

ruby magnet
plush ledge
# ruby magnet So how would you go by addressing that?

You can't do much about it even when you destroy them with sparks vs 3 shotguns behind concertina while pushing them the only thing they take away from this match is "Kevin we need more concertina and traps next time, also these guys were cheating no way someone can hit so many wall bangs. We clearly only lost because cheats"

ruby magnet
plush ledge
#

I mean look how every good player plays, it's go fast and go for pvp. Playing passive and slow is a sign of them lacking confidence in their skill

ruby magnet
spare roost
# ruby magnet <@138269753436405760> I am honestly on the fence about it. I don't feel the ti...

wasnt sure just adding context

I think of all the constraints and incentives in the game when i determine how long a game of hunt should go for. i do not think there is enough reason to clear the map of anything except for the monstrom (blood bond reward entry, still limited eventually) or upgrade points for maxed out hunters that have chunks they want to accommodate for or perk changes if you think that is important to spend blood bonds on. there has to be a lot of indecisiveness or wasted time if you use the full 60 minutes imo.

rocky orchid
noble harbor
#

that'd be ideal

spare roost
#

at the end of the day, there is no zone closing in factor in a battle royale-esque game like hunt

rocky orchid
#

i really like to walk around the map and look at the buildings, the map itself, enjoy what devs and graphic designers have made.. if i would rush every match i could play CoD or counterstrike, because these games are just made for "ADHS" gameplay-style

spare roost
#

there is one thing i will admit, there is a lot of attention to detail in this game which i can really appreciate

rocky orchid
# glad rapids well said

everyone is complaining they cant find any golden cash registers or other stuff anymore.. BUT HOW ? if you only go for PVP and rush through the games.. the maps are hugh

noble harbor
#

so every match you hop in and enjoy buildings and other design stuff?

#

I really dont mean to be rude or nothing just rying to understand the mentality

spare roost
#

to each their own

rocky orchid
# noble harbor I really dont mean to be rude or nothing just rying to understand the mentality

No, but i was asking @plush ledge because it sounds like this.. i am often enjoying the maps and lurking around yes.. but often i go for bounty (as this the main goal, isnt it? HUL ) and after banish i go for extraction.. if there are enemies in my way.. i try to take care of them.. if i spawn and hear nearby gunshots i also go there and take care of its source.. but i dont run through the whole map, if i hear gunshots.

ruby magnet
#

Another thing I notice is once gunfights start people are incredibly bullheaded to keep fighting in that very same spot.
Got ambushed and only drained some meds? they stand and fight in their absolute shitty cover until the bitter end.
I'm not talking about rotating within the same 100 meters. I'm talking about actually moving away, run away from the fight if things turn south and then restock on supply points or set up an ambush a little ways over

#

People are incredibly bullheaded in just duking out the 2v2 3v3 outright even before one of their teammates has died

unborn smelt
#

the question i always ask myself, and i think more people need to as themselves is, "what does reducing the timer actually achieve ?"

noble harbor
rocky orchid
unborn smelt
#

Hunt is built around that open snadbox playstlye, this is why it doesn't restrict time, or space to fight at all and allows you to build elaborate loadouts

foggy thorn
#

Anyone here, in terms of special ammo vs. standard ammo feel like it should be possible to swap to standard ammo when there are no special supplies available?

rocky orchid
unborn smelt
#

Reducing the timer really only serves one purpose then - if you're camping the outside of the lair you get rewarded faster.

glad rapids
rocky orchid
unborn smelt
#

If you don't camp you usually don't need the 60 min matches

unborn smelt
#

And if you camp blaming it on the other one camped first you're not one bit better

#

despite many thinking they are...

spare roost
#

so the the solution probably doesnt lay in the match timers then? no? fair statement?

rocky orchid
foggy thorn
unborn smelt
#

So realistically reducing the timer really only changes who camps more sucessfully

#

It won't reduce camping or make paople play much diffrent

noble harbor
plush ledge
# ruby magnet I dont know. I think that's asuming slow players are poorly skilled. Slow doesn'...

Knowing how and when to push and playing passive because you have no clue what to do and get shot every time you try is a difference. Waiting a minute and doing a push right isn't what I meant with that. I was talking about those guys who are scared of noise and need 15 minutes to cross the map and in a fight they shoot once and start camping a bush or camp when you killed 2 but died to the third letting the other guy revive to make a 1v1 into a 1v3

rocky orchid
unborn smelt
#

If the aim is to "combat" camping, especially in a sandbox environment like Hunt - i think creating incentives to move is the better option, adding to gameplay rather than subtracting from it

foggy thorn
glad rapids
foggy thorn
spare roost
glad rapids
#

or it should cost you also hunt dollars in game

unborn smelt
#

For example - make new resources available in one way or another

foggy thorn
#

Are we really talking about limiting play styles because you don't like them?

unborn smelt
#

have a bunch of occult grunts spawn that drop useful resourced like dynamite sticks and maybe 1 or 2 low end weapons

ruby magnet
unborn smelt
#

Then the attacking team yould use the dynamite for a cheeky pickoff or to at least blow up concertina on an entrance

#

and the defending team could restock some of the resources they might have lost killing the boss, or could trade their C&K temporarily for a Winnie so they have a better chance fighting outside

foggy thorn
# ruby magnet That last bit sounds so familair in my party. Killed 2 out of 3? one of my mates...

I believe the camping complaint is not only one from low/medium skilled players, but one from people who complain about how long it takes. The game has a timer, there's no moving field so it gives us freedom to play the way we want to. I think it's better to leave it the way it is. Eventually these people will learn how to push out when they're pinned by long range and to defend against pushers in the compounds.

#

If not, that's on them.

noble harbor
spare roost
#

personally I would consider long ammo to be too centralizing in the camping matter, not shotguns.

foggy thorn
# noble harbor It's not a matter of taste. Literally nobody would win if everyone is just waiti...

Not always... But, to the point, and as I've stated previously, I've done both and been successful at both but there are times where camping doesn't yield a win. For instance when the other team leaves out the opposite side of the compound and hits extract before you. It really just depends, but I don't feel like telling people they have to play the game differently because someone doesn't like waiting is kinda lame.

unborn smelt
#

I personally would say it's easier to push with long ammo than run out with a shotgun - because you get many ways to make a long ammo loadouts CQC capable, including secondaries like fanning, the officer, the LeMat, dualies, bayonets even up to throwables like frags, flashes, hivebombs and hellfires

calm hawk
#

or dolch

unborn smelt
#

With a shotgun your range is pretty much limited to Uppercut and FMJ CCP

calm hawk
#

what im hearing is we need more ranged secondaries

foggy thorn
#

Personally, I like to be able to push when I need to or camp when it works. So I run Quartermaster and a full sized rifle with a hatchet romero or something like that. Works really well!

unborn smelt
#

there are also the springfield and obrez but they are so uncomfy to play most people ignore them all together

spare roost
# unborn smelt It's a combination of both - long ammo has very generous power allowing it to ca...

Long ammo can easily control the pacing of the game from many ranges including close range with penetration (wallbanging is a large part of this game). Without map design or vision obstruction (smokes, very little in this game), shotguns are strictly at a disadvantage. Shotguns are hard to balance, but in this game with the size of the maps and incentives, they really aren't that good when others are playing range.

spare roost
calm hawk
#

while im with you there with lack of smomes there is no shortage of cover and cocealment in hunt

noble harbor
unborn smelt
calm hawk
#

you never have to try too hard to break los in hunt

unborn smelt
#

throwables really don't do anything for ranged combat

#

because they are limited to 20m range

#

and we lack something like a smoke grenade

foggy thorn
unborn smelt
#

and range focused secondaries are rather expensive and few and far between compared to CQC focused secondaries

plush ledge
unborn smelt
ruby magnet
unborn smelt
#

well yes

rocky orchid
noble harbor
ruby magnet
#

and people get discouraged easily thinking they have no agency over a situation, no options while we've already stated there's plenty of options.

foggy thorn
#

Some people just aren't super sweaty gamers too. I think doing this would also narrow the player base.

unborn smelt
#

but being good also conteing weighing your options against the risks

ruby magnet
#

and that is a skill that must be developed

unborn smelt
#

and if you are inside, often even with some lost HP du to previous fights running head first at the mosin that needs to only hit a bodyshot or eats a third of your meds with each hit isn't great

ruby magnet
#

but if someone is unwilling to develop and continues to rage... then what do?

foggy thorn
# noble harbor I don't understand the circumstances of your example. how long are you fighting ...

Right now, in this game, you literally can't avoid AI unless you're moving at such a glacial pace it takes you 20 minutes to get through two compounds. If you're walking, you're still loud and will still set off sound traps, hives, and Immos. Now we're getting into 1 minute here, 1 minute there, sneaking, fighting AI adds up over time. You need to run across the map and it's a single bounty... It basically forces you to extract or die...

#

It would also change the extract locations and how they spawn.

unborn smelt
foggy thorn
#

Wouldn't it suck if you got a bounty and then the extract wasn't getable because of the timer/wall so you had to run to another and it forced you to take even more risk? People who aren't super good at the game will just quit.

foggy thorn
unborn smelt
#

even those need to learn the basics on how to move about in Hunt

#

moving as fast yet stealth as possible is part of that

noble harbor
#

my man that's not ai issue, thats a whole other issue HUL

foggy thorn
#

I understand that but I'm saying those types of people don't have all this time to sit and learn every little detail they just want to play a game. These mechanics would cause them to lose more than they already do and they'd just stop playing it and do something else.

sick anvil
noble harbor
#

I'd say learning how to deal with AI so it wont take somebody 20mins to traverse the map is not really asking too much! It's not a highly detailed extermely deep part of hunt really

unborn smelt
#

You don't have the Gollum stance, sprint speed with crouch stealth ?

sick anvil
#

Have not found yet i think i do not have enough fingers to pull it off

unborn smelt
#

But for real, the most important thing to learn, if you don't come with god aim from another game, is move fast but stealthy when needed

sick anvil
#

yes definitely knowing when to not make noise is advantageous on the other hand if you move fast enough you can make all the noise in world

#

aka Micheal Bay simulator . set every barrel on fire blow them up shoot like crazy and the scoot out of the place faster than you sit on the toilet after taco bell

foggy thorn
#

I've had two team members die in the first 5 minutes of a game because of unlucky AI spawns... Hive, then hounds, then poison from him attracted meathead. This isn't something rare either, maybe the dying part, but too often do I see players, sometimes including myself that get down to one bar from just a few hounds. Imagine that, and then running from a moving wall that will also kill you.

ruby magnet
sick anvil
foggy thorn
#

They need to learn to maintenance better. lol

sick anvil
#

But ya Ai spawns can get real goofy AF . had three meatheads on clue

foggy thorn
#

LOL

#

I've had a spawn where there were 4 hives within trigger distance of the clue that had a concertina armored on it.

sick anvil
#

or my favorite combo is meat head emulator and hive and dogs just 10 meters away

foggy thorn
#

Uhg

#

The pain

#

Most people would say just skip that clue and go elsewhere.

sick anvil
#

me shoot the emulator to set the hive on fire and then deal with the dogs after that kite the meat head away partner pick the clue

unborn smelt
#

fav combo is immolator and concertina armored

sick anvil
#

that one is rare

unborn smelt
#

It is but it sucks so much if it happens

sick anvil
#

But zombie cons are fun

#

when in one circle you get 5 or 6 zombies and having two or three those in one place

ruby magnet
valid salmon
#

throwing hammer when?

#

throwing axe but just fucks immos day up

unborn smelt
#

Honestly - i'd love to see more throwing weapons

noble harbor
#

my favorite combo is a pack of dogs near a red barrel Glare

valid salmon
#

Tomahawk is expensive damn it

unborn smelt
#

tomahawks are only 30$

foggy thorn
#

When you are sitting bleeding from getting hit by a zombie with a butcher knife, then you have to shoot was before you can start bandaging so you're still bleeding and then from your shot like 5 more show up and you die because you bleed the whole time. lol

sick anvil
#

Gimme grand mallet of the throwing kind make it brass

valid salmon
#

I meant the perk 😄

#

1 point is too much

#

for throwing world hammers

unborn smelt
#

oh

#

Yeah tomahawk is expensive for what it does

valid salmon
#

god damned satisfying though

foggy thorn
#

I've never seen someone actually use that perk and get a kill... But there's a time and place for everything.

sick anvil
#

Tomahawk is the best perk change my mind

valid salmon
#

that achievement was my favourite to unlock

valid salmon
#

hella fun 😄

sick anvil
#

0.7% of player base got a kill with a hammer

#

on pc

foggy thorn
#

Yeah

#

lol...

#

Heck even less than 4% have five ace hand.

valid salmon
#

that's a lot of hammer throws over the total pop tho

#

five ace hand I still need to get

#

but I started playing solo so it's tricky

sick anvil
#

when i got it it when it was 0.5%

valid salmon
#

if I stopped prestiging I guess it gets a lot easier

#

you just hold every 50 forever

#

but thats still a big 'just'

sick anvil
#

Wanna cheese the 5 ace ?

valid salmon
#

not really, prefer to just earn them 😄

#

there is one hidden achievement id like to know though so I can try to do it

#

is there is a list somewhere?

#

I figured it would just happen after 100s of hours but it hasnt so id like to track it down

noble harbor
#

I got my 5 ace literally via getting carried when I had less than 100hrs. Found two absolute juggernuts in discord randomly. THEY won every match, I also was there!

spare roost
#

Tomahawk has been more invaluable for me than I could have imagined, has a lot of utility

unborn smelt
#

Tomahawk is exceptionally fun - but i think with throwing knives, and axes it lost a lot of it's usefulness

sick anvil
unborn smelt
#

because you are limited to either carrying a melee weapon everywhere or need to be lucky with one being close by if you neeed it

spare roost
unborn smelt
#

Yeah throwing axes are amazing

spare roost
#

you cant tomahawk the combat axe though 😦

valid salmon
#

it is also the name of the only throwing axe skin I believe, hence the confusion

spare roost
#

Yeah maybe

unborn smelt
#

i have em in every single loadout since the first day i unlocked them

sick anvil
#

the perk should be renamed oi you can throw shit with this or short oyctswt

foggy thorn
valid salmon
#

I love throwing axes, and hate them at the same time

unborn smelt
valid salmon
#

the amount of deaths ive suffered trying to drag the bastards out of a horses corpse

spare roost
unborn smelt
#

the fact it doesn't this long after the implementation makes me think there's technical issues with it

valid salmon
#

or trying to find when they fall through the floor after killing a hive

#

or disappearing then reappearing in a grunt

spare roost
sick anvil
#

Maybe just make a variant of the combat axe that is better suited for throwing

valid salmon
#

boomerang

#

miss and it comes back

foggy thorn
#

Can do damage on the way back too

#

lol

unborn smelt
valid salmon
#

achievement unlocked, kill someone on the back of the head with a boomerang

unborn smelt
#

Otherwise i'd demand shovels be added as a melee wepaon

foggy thorn
sick anvil
#

if it was implemented you could also yeet stuff like MHI riposte

#

like a spear

foggy thorn
#

HA

valid salmon
#

could go the PubG route and add frying pans

#

or Team fortress 2

noble harbor
sick anvil
foggy thorn
#

LOL they have to dig them out in order to revive.

valid salmon
#

oh really?

#

didnt know that

sick anvil
#

look around in the hosues you will see cast iron frying pans on the walls hanging

valid salmon
#

you can wield those?

#

shit I never knew that

sick anvil
#

not yet

#

i wish you could

valid salmon
#

ohhh you meant they exist, not as weapons

#

gotcha

sick anvil
#

imagine redneck running at you with a cast iron skillet

#

you ruined my lunch now you pay the price

foggy thorn
#

Can he scream "Gimme em' gibblets booaaa!"

valid salmon
#

wait you mean someone plays a skin other than reptilian?

#

which world are you living in

foggy thorn
#

I play several different skins.

valid salmon
#

I just play the Rat

sick anvil
#

i play plain ol tier 1

valid salmon
#

but play vs about 5 million reptilians

foggy thorn
#

I see plenty of tier 1s and 2s.

valid salmon
#

free camo in a skin

#

yeh I mean if they are playing a legendary, which one are they playing

sick anvil
#

i see more unga bungas than reptilians

valid salmon
#

T1 and 2 will always been there because of the eco of the game

#

its horribly inefficient to play legendary all the time $-wise

foggy thorn
#

Yeah, I see more tier 1 and 2s than anything most of the time.

#

But I think it really depends on what skill group you're in.

sick anvil
#

on special ocasion i play monroe with a nitro and a silenced nagant

foggy thorn
#

The high you go, the more cains, reptilians, and headsman you'll see.

sick anvil
#

You mean ubga bunga lacoste and Boo

valid salmon
#

I rarely see those

#

Cains, Repts and Heads sure

#

plus Felis

unborn smelt
#

T1 are amazing - at least the free ones

#

T2 and T3 got really inefficient with the latest partch reducing the sell prices

valid salmon
#

was kinda necessary to keep the eco balanced

#

but yeh

plush ledge
#

Tier 1 have a chance to costs only 200 after selling the loadout but than its still a 1 trait hunter vs a 3 trait hunter

round maple
#

So many people complaining about the game in feedback these days. I am not surprised. 80% of my friend group has stopped playing as well.

cinder sinew
#

Any plans on fixing hunters broken backs and updating animations like death ones?
Also move up the camera a bit? The camera seems to be at torso height, so when you think you are behind cover, the enemy can actually see your head but you can't see them.

round maple
#

Camera has always been like that it was done by design. It's actually somewhere around your collar bone and it's off-center to the left a bit.

normal horizon
#

The broken backs

cinder sinew
#

Ah that's great to know, thank you!

cinder sinew
round maple
#

If you were crouched honestly it was probably the crouch bug right now where some weapons make you sit up straight.

cinder sinew
#

Ah I don't remember, that's probably a bug I wasn't aware of.

normal horizon
#

Oh that's the one I meant with broken backs

plush ledge
#

What really confuses me that this bug for certain weapons is in the game for years and only after a video about it people start to notice it

frosty garnetBOT
#

@quartz garnet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Anyone else wanna add starshell to the Terminus shotgun to have fun with roman candles?```
cinder sinew
normal horizon
#

Idk if it's just a matter of changing the default idle animation I have no knowledge of animating and rigging. Thanks for the feedback nonetheless :)

cinder sinew
#

I have a very basic experience, but it doesn't look like a rigging mistake, maybe it is. It is just quality of life feedbacks though, not that urgent but it would look better :)

frosty garnetBOT
#

@fallen delta, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Agree, this bug has been in for way too long. Extremely annoying, and I can't imagine this to be a hard bug to fix. #QoL```
wind stream
#

@empty sigil not sure what you mean, every DLC with 4 items was 9.99€

#

you can check Live by the Blade or Crossroads

unborn smelt
#

or wolf at the door

#

or legends of the bayou

#

or crossroads

empty sigil
pliant wren
# plush ledge Just tell me what are you doing after 25 minutes into the match? At this points ...

I play solo 95% of the time. So it depends. Where I am in the current prestige? Does this hunter have Greyhound, Determination, Gator Legs and Beastface? What is my loadout? If I come to a compound and hear a pair, especially if I hear them using a combo of long ammo and shotgun, I'm not rushing into that place and getting pinned down and flanked. I may have to wait until they reach a good ambush spot, or go a compound over. My focus isn't to pvp all day everyday, especially not on a fresh prestige, alot of matches it's to get XP, or level a weapon to unlock a better variant. So when you hear the same pair with the Mosin and the Terminus wipe 2 compounds, you don't go charging into that headlong, and at about 10 sometimes you realize that this match is going to be a Meathead/Armored headhunt.

plush ledge
pliant wren
#

(sorry for late reply, I slept)

plush ledge
#

Np im still at work ^^

pliant wren
#

Once I stop doing prestige, I might be the same, but for now, progress is my goal. so a bounty's nice, but for solo players 3 meatheads is as much, if not more XP than a bounty.

unborn smelt
#

I mean if you don't realize all AI is there to facilitate the PvP - did you really understand the game ?

plush ledge
#

That's why I said but the bosses to force the pvp

unborn smelt
#

the point of AI is to force people to make a minimum amount of sounds, and missing Ai allows you to track targets

lunar kettle
#

Getting rid of that AI wouldn't be a good move. It would make some fights less interesting.

unborn smelt
#

The Boss alone won't do that reliably

#

The boss serves to get people into the same hotspot on the map

plush ledge
#

Nonetheless we would meet at the boss or on the way out

pliant wren
#

If we got rid of hives, then we'd lose the best item in the game: A JAR OF BEES!

unborn smelt
#

The sounds of killing AI / soundtraps etc is what gets people to know of each other

queen jungle
#

AI forces you to think about the items you bring too

plush ledge
#

I don't want to get rid of them I just said I don't play this game for pve and won't miss killing pve at all. Of course you need ai for sound and so on but some people here act like pve is the big thing in this game or that it's challenging

devout axle
#

Personally I’d really like it if they just reduced the sound of crushing a zombies head or when it screams in your face slightly

#

It’s just like absurdly loud

plush ledge
pliant wren
#

I got a friend to try Hunt by telling him "one of your throwables is just a jar of angry bees."

devout axle
#

And I mean for the person closest not like as a sound trap

queen jungle
#

well certain thinks like hives on roofs or armoureds in bad spots ect make you think about your loadout to some extent

lunar kettle
queen jungle
#

I’ve won fights that I wouldn’t have otherwise if the enemy had throwing axes or a flare gun because of a well placed concertina armoured

devout axle
#

Lol what if building were like dark zones from dying light 2

plush ledge
#

You know I've this gun thingy with me I just shoot the hive on the roof and move on

devout axle
#

Just like 50 zombies packed in the building

queen jungle
#

and then the AI has forced you to give away your position

pliant wren
#

Yeah, and they know what you're carrying

queen jungle
#

but you can bring throwing axes instead and can maintain stealth when sneaking up on a team for example

lunar kettle
#

It's different if a team can push you in one direction. You have to move with or against the AI sometimes and that's when the AI shines. At least for me.

Some tactic aspect of the game. Ofc AI isn't easy to kill, but you have to waste time for that midfight.

queen jungle
#

you’re always going to have a better chance winning a fight against a team that doesn’t know you’re coming

pliant wren
#

If you go shooting all the time, that might by why those guys at the bounty refuse to come out. They know what you have, and they know you've probably got range advantage on them.

#

Especially if you're carrying sparks, Mosin, Lebel, or Nitro.

plush ledge
plush ledge
queen jungle
#

AI can be dangerous at the wrong place and wrong time

plush ledge
#

Sure but when you don't take out the dogs before you approach the team in the boss compound that's up to you. I died maybe 3 or 4 times in the last 1k hours because ai fucked me up mid fight. While we're at it hello Mr grunt who charged me right after the sparks tag while I had my medkit out, I really missed you in that corner

queen jungle
#

they exist to make your life harder and make you think more about engagements and loadouts, they’re not meant to be super hard to deal with threats

plush ledge
#

When they ever release the hardcore mode ai should also be a challenge but until then it's just annoying to kill grunt number 80,000

rocky orchid
plush ledge
#

Like I said I know that they're there to force pvp and that they're needed to do that but they're not the reason for me to play nor do they add something to the atmosphere for me. And 80k wasn't just a number by now I really killed already 80-82k grunts, I'm guessing here because I'm at 88k ai kills at most of them should be grunts

rocky orchid
plush ledge
#

In you stats where you also how many bounties you extracted, kd, duos wiped, bosses killed

unborn dagger
#

I would certainly love more challenging AI. At least then I'm not being bored out of my mind killing them

rocky orchid
fiery ocean
#

I have been killed by tree, cause I CANT see enemy's head and for some reason he can see mine 🙂 ggs crytek, put your game into trashcan

pliant wren
#

What about this: After 20 minutes, a second tier of AI is added to any spawn groups that haven't been cleared, or haven't been triggered to spawn. Think of them like Pack leaders. For grunts it would be something like one super tall, lanky grunt that runs over and jumps on you, holding you in place, you have to melee to get him off, and while he's holding you, the rest of the grunts attempt to wail on you. For hell hounds, there would be a blood hound that's gone feral. He's actually smaller than the hell hounds so he's harder to hit, but if you come within 50 meters of a pack, he starts sniffing you out and pulling the pack towards you.

neat fiber
#

I genuinely don't understand the AI conversation happening I think it's in a fine place and the AI becoming second nature to deal with is part of the learning curve

pliant wren
#

I'm all for adding tougher variants cause that means more possible XP.

neat fiber
#

I mean I guess but it just feels unnecessary when they aren't meant to pose much of an individual threat in the first place

#

They exist merely as sound traps and inconveniences

pliant wren
#

And an alternate XP pool. For a solo player, 3 meatheads is as much or possibly more than going after the bounty, depending on how many clues you were able to get before stumbling across the boss lair, and how much of the map that bounty took up.

neat fiber
#

That's just not what the game is for though

pliant wren
#

Is it? I mean, they don't have to give XP if the devs don't intend them to. And if you get screwed out of a bounty by bad circumstances, it's a way to salvage your time.

neat fiber
#

The game is for going in getting bounty and surviving

#

THats's the loop

pliant wren
#

Okay, so why can you extract early then?

neat fiber
#

XP is there to make it so the AI gives you a little bit in return

neat fiber
#

And also creates uncertainty around how many people are in a game adding to the paranoia

pliant wren
#

I'm not saying that headhunting is meant to be a main method of play, but I feel like they intended it to be there as an option.

unborn smelt
#

It's also because hunt is based on an economy

#

As such you are given the decision to get out if you think the risk ain't worth the outcome

neat fiber
unborn smelt
#

The main gameplay loop ins't going after AI, and it likely will never be

#

However it should be an option to either prepare for a good round or as an emergency play should things have gone south

pliant wren
#

Well, keep in mind, for duos, The 200 XP for Meatheads turns into 100 XP for each player. Headhunting isn't really a viable option for trios.

unborn smelt
#

Like for example you can as a solo do a Clue/AI run to afford perks that you feel you need, like snek or Doc

neat fiber
#

Ok but Meatheads weren't put into the game for that purpose. They are there to guard clues and be one of the biggest inconveniences in the game if you are being full silent.

unborn smelt
#

Kind of yes - they are essentially area denial AI

neat fiber
#

I have no issue with things working out that way but it shouldn't be the reason thigs are added

unborn smelt
#

I'd love to have new AI as long as it serves a good purpose to gameplay

neat fiber
#

Agreed

unborn smelt
#

that could be creating new dynamics for how to deal with them (like concertina armoreds or immolators are supposed to do)

pliant wren
unborn smelt
#

or that could be rewards for killing them, like the traits of meatheads or what i'd love to see a way to get back lost HP

neat fiber
#

But even that on its own keeps getting harder because you can't have too much AI variants that have unique handlings because it forces players to do certain things and I don't like that

unborn smelt
#

you usually don't need to kill that immolator or concertina armored

#

you could also take a diffrent path than you intended originally

#

Which is what they were going for when creating the more disruptive AI

neat fiber
#

I don't think I should have to completely avoid an area for that, I don't think immolators or carcentina aromourd is a problem but if you add things that need more specific handlings it limits what a player can bring in because they have to compensate for it or bring themselves to a time disadvantage.

unborn smelt
#

especially for the immolators and concertina armoreds the intention was to break up the usual way of dealing with them by stabbing them with a knife

#

you can deal with them in another way but it's gonna take you all your stamina or some time to find a source of fire

neat fiber
#

And that's fine because lanterns are rampant and people mostly already brought things into the game that could deal with carcentina aromoured and immolaters jsut need blunt

unborn smelt
#

I'm not the biggest fan of the ones that were presented - but i think New AI is one of the things that adds the most replayability and variance to the game

#

more so than any weapon...

pliant wren
#

Yeah, but if it comes to it, you can still just shoot both of them. And they also open up new tactics. I like to shoot an arrow or bolt into the ground around an immolator's feet in an area I will not be going into to put them on a wider more erratic aggro path.

neat fiber
#

Agreed but not in the way they've been presented by these conversations

unborn smelt
#

what do you do if you're on low HP and limping back to an extract

pliant wren
#

Just brainstorming really.

unborn smelt
#

just for one or even multiple packs of hounds to aggro you from way further than you can see

pliant wren
#

Not further than you can hear though. 😉

neat fiber
#

Which is fine and good but I'm seeing talk about AI being too "easy" a lot and I think it's just veterans forgetting the learning curve and just being upset that they mastered a system built for them to master

unborn smelt
#

the grunt one is very interesting i think but implementing a system where he holds you in place is a lot of work and may be a nightmare to play against

#

especially if other players are involved for easy headshots

unborn smelt
#

for the same reason bear traps don't lock you in place

pliant wren
#

I was thinking more of the slowing effect concertina wire has extended to a longer duration, but I get what you mean.

unborn smelt
#

I wouldn't mind a type of AI that alerts a lot of surrounding AI to your location

#

however i think it shouldn't sniff you out on 50m

neat fiber
#

And I am extremely against that

neat fiber
#

Note the "If done wrong"

unborn smelt
#

i think one would need to very specifically design it to achieve that

neat fiber
#

Not saying it would be the only way just something to be cautious of and consider

pliant wren
#

Well, the question is, are we considering a throwing weapon a thing most people don't bring? Cause I tend to bring one any time I don't have a silent primary or secondary.

unborn smelt
#

because world melee, and lanterns deal with pretty much anything

neat fiber
#

We aren't working on any specifics here I am simply saying that we need to be carful with these things

unborn smelt
#

I agree with the sentiment that it shouldn't enforce bringing certain stuff in a loadout

neat fiber
#

Cool than we agree

unborn smelt
#

i think immolators enforcing blunt melee in every loadout is bad enough

#

because it highlights how most melee weapons were made without the existence of immolators in mind

#

seeing as all of them poke or slash

neat fiber
#

Yeah I don't love it but it's passable since there aren't a lot of others

#

Which is why new AI scares me

#

Because we already have a micro version of this in immos and carcentina

#

On their own not bad but if paired with many others could get pretty bad

unborn smelt
#

I mean i think theyshould be a bit disruptive - not much use in AI that works exactly like all others

#

however the degree to which they are needs to be very carefully balanced

neat fiber
#

Agreed which is why again I am just broadly saying new AI is spooky and needs to be carefully considered

unborn smelt
#

Yeah that's why a constructive discussion is helpful

neat fiber
#

I believe there will be a point where new AI just simply isn't viable

#

Unless we start rotating them or something but that's not something I would like either

#

More does not equal better

unborn smelt
#

True - but i think we're quite far off that point

neat fiber
#

This doesn't include bosses by the way since they have their own space and are a controlled encounter

unborn smelt
#

there really is only one ranged AI, there is only one "mini boss" AI, and only one slightly beefy Ai in the grunt

neat fiber
#

I definitely think we don't need more ranged AI

unborn smelt
#

I think making them a bit more interchangable wouldn't hurt, so you have a second version of each AI stereotype

#

like a diffrent ranged AI to replace some of the usual hive spawns

neat fiber
#

Maybe

calm hawk
#

i wish immolators took 2 heavy and one light bash from a gun to kill

unborn smelt
#

a diffrent "mini boss" Ai to replace some of the meathead spawns, maybe with diffrent rewards

#

but i'd also love new stereotypes of AI

pliant wren
#

I see the AI as one of the most unique parts of this game, like it's one of several things that sets it apart from other shooters, and while we have a decent mix now, I'd just love to see some more variety. Cause to be honest, I don't feel any of the AI is much of a challenge except hellhound packs.

unborn smelt
#

for example a stationary AI

pliant wren
#

Someone made a suggestion a while back of a Hive Mound, sounded like a decent idea to me. Like a big termite mound that spit out 3 or 4 hive swarms that radiated out from it in all directions.

unborn smelt
#

yeah something like that would be cool

#

heck it would be awesome if you as a player could use it to your advantage too - thinking similar to Bioshock bee/crow plasmids

pliant wren
#

I'd suggest mutated Gophers, but I think too many would get Fallout PTSD from it.

#

I would love to see an AI predator that actually hunted other AI, like grunts and hell hounds and if you clear out too much of it's hunting grounds it starts getting desperate and erratic.

#

You could escape it simply by running past another AI and it would go for the quicker meal.

pseudo shadow
#

thats why i usually shut my mouth, you know ... when im not right.

unborn dagger
#

No you really don't. You think your opinion is "correct" so there's never a point in arguing with you.

pseudo shadow
#

i think my "opinion" is not an "opinion" but the very best way to fix the problems this game has right now.

unborn dagger
#

HAH sure whatever you say.

pseudo shadow
#

@unborn dagger You really don't care to listen to anyone's reasoning huh?

#

Look, this is feedback-discussion for Hunt Showdown.
If youre here to pick a fight with someone, youre in the wrong place.
If you think im wrong, thats fine too. Discussions shouldn't be a contest.

I dont see a reason why you would @ me here for a discussion about me, not the game.

unborn dagger
pseudo shadow
#

blocked.

unborn dagger
#

Finally

unborn smelt
#

saying that in the discussion channel you shouldn't be surprised to get @ ed

pseudo shadow
#

yeah, im not. i just dont see a point in arguing over anything else then this game.

unborn smelt
#

I mean you'r reasonings were you're all wrong because i claim all you say are logical fallacies which you never proof

#

you just claimed all that said something that didn't coincide with your way of seeing it as wrong

#

which really in't arguing about the game either

pseudo shadow
#

no no, i always counter argument and then theres something like "yeah thats just your opinion dude"

#

and thats where i get mad too ... i admit it.

#

and then there is this one dude, that just randomly gives me life advice instead of actually thinking about my proposition for once, instead of judging by feelings. wich is what you just saw.

#

in wich he basically prooved me right, right after i told you that its gonna happen.

#

🤷‍♂️

unborn smelt
#

I mean your answer was "the easy fix is half match time" (which could be but also could fail massively - depending on what exact Issue of the video you mean)
and you then claim all the others said is factually wrong by being a logical fallacy

#

and that simply isn't true - people brought good arguments why that's not the easy solution to the issue, if you even call what he complains about an issue

pseudo shadow
#

how could it "fail massively" tell me?

unborn smelt
#

because it restricts how people are allowed to play - whcih isn't good for a sandbox shooter

pliant wren
#

New players, solos, disconnects, it's a pretty big list.

unborn smelt
#

the point of being a sandbox game is to allow people to take their own approach to things

#

In regards to the video - the issue was Huuge played Solo in the dedicated team gamemode

#

and then ran into the issue that he as a solo was to afraind to take up his bounty to move to an extract

#

or to the other bounty

pseudo shadow
#

because its a stalemate, right?

#

because the game forced you to play passive, and camp.

pliant wren
#

He was a solo.

unborn smelt
#

he didn't take his bounty out of fear he gets ambushed on the way to the extract / other bounty

#

which admittedly is reasonable for a solo, but BH is not a solo gamemode, so if you go in solo that's on you - not the games issue

#

The game offers QP to solve that issue, it's solo only and enforces going after the objective

pliant wren
#

As a solo player, I can confirm, lots of times, getting that bounty out just ain't happening.

pseudo shadow
#

exactly the same thing happens when you play teams tho.

unborn smelt
#

Or he could have just taken the bounty anyway and and moved to an extract - in that game it would have been a free walk to extract and if he decided to go for second bounty he would have seen the camper

pseudo shadow
#

its just less scary maybe, but the issue is even deeper then you potray it.

#

beeing solo only enhances the issue

unborn smelt
#

because you're on roughly equal footing and not outnumbered and outgunned

pseudo shadow
#

And i think its great you bring in QP into this ... because it also has the solution. a shorter matchtime. Or something that actually enforces you going for the objective. Time as a currency in encounters, not as a "you have been camping and staring at textures for over 40 minutes now, we gonna have to close this server so you dont take it hostage"

pseudo shadow
unborn smelt
#

more akin to a traditional BR

pseudo shadow
#

sure you CAN give solos more DSB time, You could give them other abilites or whatnot ... but how are you ever going to even out a 1v3? in any game? what is YOUR point right now?

unborn smelt
#

A solo knows full well he's going in disadvantaged because he's ignoring the games dedicated solo mode

#

i don't think you need to taylor BH to solo's too

pseudo shadow
unborn smelt
#

no

pseudo shadow
#

why bring it up then?

unborn smelt
#

i'm saying leave bounty hunt be

pseudo shadow
#

so you dont want any changes to bounty hunt?

pliant wren
unborn smelt
#

It doesn't need changes to enforce the objective

#

that's what QP is specifically made for

#

QP was bor out of a community event of solo only queue for Bountyhunt

pseudo shadow
unborn smelt
#

It was such a bad experience they had to make the objective mandatory, which intern means you need to decouple it from the economy

#

So QP is quite literally the result of them testing this and changing exactly what is framed as an issue in the video

#

Many people enjoy using their own tactics and ways to get to the solution in bountyhunt - and enforcing certain playstyles takes away from that

native lodge
#

YodaSip camping isn't the best way to play, but even so shortening the timer doesn't fix camping it just shifts to favor a different type of camping

pliant wren
unborn smelt
#

Even tho i personally wouldn't want a shorter timer - it's also not the worlds end

#

most of the time 45 min would be enough

native lodge
#

most of the time it is

unborn smelt
#

But the bigger issue i see is that QP is the result of them fixing endless stalemates

#

so if you want a gamemode taylored to that play QP

native lodge
#

also the major factor pushing the pace of QP, is the zero risk high reward

#

makes it pretty easy just to go in gun blazing and if you die its nothing

#

doesn't mean people don't camp

pseudo shadow
# unborn smelt It doesn't need changes to enforce the objective

No, because the objective is the only thing to do anyways. the problem is how people go about it. Because they dont want to die and lose all their stuff, and because they want to abuse whatever gun theyre using right now in its optimal way, people are gonna camp. nothing stops them from doing so. And youd be a fool to try and tell me this doesnt happen. and cutting matchtime would make camping an additional cost. theyd have to waste TIME.

native lodge
#

or make it so the people camping outside the lair have shorter wait time

#

why do the boss when someone else will do it for you, then you can just sit outside and pick them off

unborn smelt
pliant wren
#

I just don't see a point in shortening it, if camping in the people in the boss lair is so annoying to someone, wouldn't it be better to succeed or die than to just sit there? Players determine their own level of involvement in this scenaro. You don't like the camping, then push, make them move, cause nothing the devs do will make them run out into your bullets.

unborn smelt
#

get the skill to kill them or die trying

#

But the one thng that shouldn't happen is the game forcing somebody else to play in a way you like

pseudo shadow
#

wich is a logical fallacy.

#

do i really have to prove it one more time?

unborn smelt
#

So i don't say camping doesn't happen

#

And i likely never will

pseudo shadow
#

neither am i, its not fun.

unborn smelt
#

But i disagree with the sentiment that it needs to be eradicated at all costs

#

if you don't want to camp - then don't

native lodge
#

^

pseudo shadow
#

are you playing competetively? or are you trying to win? @unborn smelt (missclick sorry)

unborn smelt
#

that is the one time i'll say git gut and go kill them campers

native lodge
pliant wren
unborn smelt
#

not particularly competetive

pseudo shadow
#

well than that might be the issue. because i play to win. wich is fun for me.

#

and if losing on purpose is fun for you, thats fine too.

unborn smelt
#

why do you want to win ?

pliant wren
#

If I get into the mood, sometimes I play to make sure everyone loses.

unborn smelt
#

What is the purpose of winning ?

native lodge
#

YodaSip I play to win to, but I consider campers canon fodder

#

because camping is actually a poor strat most of the time

pseudo shadow
#

trying to outplay someone is the most fun thing in pvp games for me. tbh i dont see a reason to "play" anything against anyone, if they dont try to win. whats the point then, lol.

pseudo shadow
#

because its the objective.

native lodge
unborn smelt
#

Is it tho ?

pseudo shadow
#

wich the whole game is based upon.

#

yes.

#

we can play a game of chess, and i will flip the table every now and then, because i dont wanna win anyways, its more fun that way

unborn smelt
#

is the single win the objective - or is maintaining a good economy, playing well including knowing when to back off not also part of the game

pseudo shadow
#

would you join me?

unborn smelt
#

Winning usually has the purpose of finding out who has more skill

#

who is the most skilled

#

and maybe just maybe your skill just wasn't enough to win in the end...

pseudo shadow
#

not really, there are enough random factors in any game. and some are based upon it.

#

so your point is simply wrong.

#

i have no time anymore, im sorry

unborn smelt
#

then why go for a win if winning is based on this much randomness

pseudo shadow
#

gotta eat, waste my time with something fruitfull

unborn smelt
#

well then a good day to you.

#

👍

pliant wren
#

Lol, My stomach gets grumbly too when I have to resort to Ad Hominem.

#

Play games to have fun, even if 'winning' isn't the way you're having fun.

#

In the words of Hunter S. Thompson "No, no, stay calm. Learn to enjoy losing."

native lodge
#

YodaSip even if you play to win sitting in a liar with shotgun isn't the best way to do it

#

it will only get you so far before people actually know how to counter you

pseudo shadow
#

thanks, you too @unborn smelt

pliant wren
#

I agree, but to me, sitting in a bush with long ammo looking at a lair isn't much better.

native lodge
#

no it really isn't

unborn smelt
#

My point was not going for winning is bad, i do go for wins too.
My point if this would have continued is, since winning is usually a way to determine who is the most skilled, if you need to demand others to rig the game you play to your liking - you weren't skilled enough to win to beginn with.

#

and that is the point where i stop going for purely the win and can accept there is others that just best me at this point in time
I may leave and come back later to hopefully be good enough then to win

pliant wren
#

Oh yeah, completely. But I tend to be a little more vindictive. Occasionally, I go in with two bows with nothing but concertina arrows, throwing axes and knifes, Concertina trip wire, poison trip wire, 2 vitality shots, and 2 concertina bombs. And if they decide to camp the inside, I camp the outside. Concertina bomb off the main exits, wire trap tertiary ground exits. Concertina arrow every upper door and window. You really wanna camp? I'll help.

#

Traps work both ways. 🙂

smoky egret
#

what the fuck is going on in the cover art background

#

i see da hunters be shooting eachother

#

but like

#

big zombie house

#

what

karmic ivy
# unborn smelt But i disagree with the sentiment that it needs to be eradicated at all costs

I do as well. To me Hunt is like a "sand box" game. I really like that we can camp if thats how one plays, or we can rush around, or any in between. Not many multi-player FPS games have done that. Its often one or the other, and sometimes both but NOT both together. Hunt has achieved something special with its carefully constructed maps with copious random elements to ensure matches are not repetitive.

#

I especialy like it because I do not feel like I will get bored of Hunt's game-play, the way I did with some other "arena" like shooters where the rounds are so familiar and same after a few thousand plays.

wind stream
smoky egret
#

ok that makes sense bruh

atomic cipher
unborn smelt
#

Yeah that's what i meant

#

To win consistently generally one needs to keep a healthy economy which does include knowing when to back off a fight

pallid idol
#

Yeah but where can I find the old one ?

#

Nvm

#

I'm stoopid

frosty garnetBOT
#

@teal tusk, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

https://www.forgottenweapons.com/hatchet-stock-for-a-c96-mauser/

Can we have a Hatchet Dolch 96 now? 👀```
teal tusk
#

Yeahhhh figured that one out pretty quick. Formatting my idea now lmfao.

frosty garnetBOT
#

@outer imp, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

NEW MOBS , the game has been out for 4 years now and there’s only 7 smaller variety of mobs and 4 big contact monsters , with the swampy seething and creepy atmosphere there should be easily larger ideas for new mobs and weaponry such as melee weapon cosmetics and mob cosmetics at the least.```
potent quartz
#

@sharp arrow can’t you already put out fires by going to knee deep water?

sharp arrow
#

Oh damn I'll test that right now

potent quartz
#

I don’t think it works for shallow water iirc but knee deep should put it out

sharp arrow
#

I'll just boot up the training thing

potent quartz
#

I also know for a fact you can prevent a immo from exploding if you shoot him while it’s in water

unborn smelt
#

It needs to be deep enough to significantly slow you down and you need to be moving in the water

potent quartz
#

If that’s the case then that shouldn’t be a perk it should be already be a feature in the game

sharp arrow
#

I'm testing this right now. I'll delete it if I found out that's true

#

I'm at crypress huts so, the deep water there should work

potent quartz
#

Try to also crouch walk in deep water to make sure

#

As well as walking on it

sharp arrow
#

It's basically immediate, I'll have to think of something else. Thanks for letting me know

potent quartz
#

No problem

sharp arrow
#

I was surprised when someone told me haybales and water also reduce fall damage as well.

potent quartz
#

Maybe they do happen often in the game

#

But like I said it shouldn’t work in shallow water only deep areas

#

If you can try to simulate the scenario in training and see if that works

sharp arrow
#

speeding up burnt health chunks could be nice as I mentioned in my post but. I only thought with those two features together it would make for a decent trait. If you can already go in to the water like that as I tested, its basically redundant.

potent quartz
#

@outer imp they technically already do this with bosses on certain special events. It makes them look stupid but I remember seeing some cosmetic changes on them.

potent quartz
unborn smelt
potent quartz
#

Ohhhh

#

So salveskin paired with vigor is why I thought it happened

#

That makes more sense

#

I might need to take salveskin more then honestly

#

@civic thorn I’m sure others would love that hunter look but I personally hate it because it makes me think of tachanka from rainbow six siege. Discount lord tachanka anyone 😉 $1 at dollartree.

#

Lmao

red atlas
untold prism
red atlas
untold prism
#

Don't know enough about linux to know what that is. Just repeating what I've seen.

red atlas
#

There are lots of games that use EAC that are now playable on Linux with Proton.

untold prism
#

Well, provided they don't respond to any other criticisms, or long standing bugs, I HIGHLY doubt linux support will be added anytime soon. It's another platform to support.

#

That said, it would certainly be a nice to have

red atlas
#

What @queen jungle said

untold prism
#

Alright, well good luck then.

red atlas
#

The Proton team will work out the incompatibilities, but they can't do it with the EAC roadblock

#

I haven't used the GE edition, but probably haha

#

There's no added expense. We realize budgeting money towards officially supporting a native Linux version is a losing game

#

That's what Proton is for :P

#

Where did you contact their support? On the site?

#

I'll give it a go as well

#

Wouldn't hurt

#

Got it. Thanks! :)

karmic ivy
# red atlas Any official response from Crytek for Linux/Steam Deck support? There have been ...

Looks like ALL those suggestions with "overwhelming" support occurred in a two month period. By the same 30 or so usernames.

1/24/2022 cxsey #game-ideas message
1/27/2022 np932 #game-ideas message
1/30/2022 div #game-ideas message
1/30/2022 takyon #game-ideas message
2/13/2022 takyon #game-ideas message
2/17/2022 kervek #game-ideas message
2/17/2022 plock #game-ideas message
If you go look at the steam forums, they got a response from the Technical Lead over there. In case you haven't, seen it... Good luck tho, I hope for your sake, you get second official answer.

red atlas
# karmic ivy Looks like ALL those suggestions with "overwhelming" support occurred in a two m...

There's many more than just the ones I posted, but for the sake of brevity, I think a handful of recent posts gets the point across. It's a feature that lots of people would like to see that costs almost 0 time in developer effort. I don't see why you'd be against it.

There's no need to be passive aggressive about it. A simple "there's a developer response about it on the forums" would have sufficed. I don't have the time in my day to sift through 100s of posts to find one buried developer response, but thanks for your two cents about it.

karmic ivy
red atlas
karmic ivy
red atlas
# karmic ivy I don't think its lack of desire to put out "effort" that is keeping them from d...

They're able to do both. Enabling Proton support in EAC would just be a stop-gap in the interim. The cost in the current market to take a 4 year old game and port it natively to Linux wouldn't be worth it. It makes much more sense to let the Proton foundation do it for free and then profit from a market that you otherwise would have not profited from. All of this with a $0 investment.

karmic ivy
red atlas
#

It doesn't make sense financially to port a 4 year old game to Linux. As time goes on, Hunt will become less and less popular and the budget for a full native Linux port (especially if it's not already on the roadmap) will dwindle. I don't really foresee it happening if their plan is to make a native port.

#

Plus, there's no drawback to allowing Proton to do the work in the meantime. Gameplay may be less-than-desirable at first, but as Proton irons out the kinks, it'll get better (assuming there's issues to begin with).

karmic ivy
#

I can understand what you want, but I am not understanding why you insist there is no drawbacks involved with your idea.

civic thorn
red atlas
queen jungle
#

Ned Kelly is a bloody hero that’s what he is

karmic ivy
red atlas
# karmic ivy The drawback is they want to support it properly, and they would not be able to.

Correctly is very subjective. Put it this way. If I gave you two options of getting from New York to Los Angeles:

  1. I'll give you a free plane ticket with all expenses paid.

  2. you have to ride your bike there and pay for all your food, hotels, travel expenses, etc.

Which are you going to choose? You get the same thing in the end, but one took much longer, much more effort, and was much more expensive

#

Why reinvent the wheel?

karmic ivy
#

I am sure they will make the decision that is best for Hunt.