#feedback-discussion

1 messages · Page 246 of 1

verbal hemlock
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I do use them but it fills up quick

ionic valve
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How tf is crytek gonna charge 720 bb for a fkn Winfield

frosty garnetBOT
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@outer laurel, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

lets face it: the UI is not very good since its solely made for consoles and that shows. but a PC friendly UI overhaul won't come obviously.
so please atleast give us the ability to:
1. drag and drop stuff in the hunter menu, its so annoying that I have to unequip and reequip things just to change the order in which they appear in my inventory. drag and drop is such a basic functionality and would make equipping my hunter so much faster and less of an annoyance.
2. I have set it so the ingame inventory bar always shows, but it takes away a big portion of the screen. you can make the bar bigger, but not smaller which is annoying because on PC im right in front of my monitor and don't need it that big. also there is wasted screen real estate between the bar and the bottom screen border. would be good to change the position of it / lower the bar to be aligned with the bottom screen border.
3. overhaul the perk page, 6 huge perks with their big, admittedly, beautiful, images at a time is a pain to scroll through. why not only show the small images you see in the ingame map, lobby screen, hunter page and in the bottom bar of the perk page and order them in a grid with the description text on the bottom that changes on hovering: more perks at a glance, less scrolling and you still have the descriptions for each perk on the screen.
4. the intro sound is soooo long and loud that I can't hear anything in discord and my ears get damaged, because obviously I have set the game volumer rather high so I can hear enemies better. let us disable the intro altogether, I don't need or want to see that anyway, or atleast make that sound quieter```
sick anvil
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what is a widow field

ionic valve
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Autotype

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The new Winfield skin is 720 bb

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For a dogshit gub

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Gun

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How tf is that justified

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Same thing with dolch precisions..make a bornheim match skin for 500 bb and increase the bornheim ammo pool by 5 rou ds

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Ridiculous cost for dogshit weapons

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Not only that..particularly the new Winfield skin..it's 900 bb without the "new" skin promotion..like wtf lol

crystal plume
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The musket one? I love both that gun and skin

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Far from dogshit lol

ionic valve
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It's a 100 dollar gun

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Yea is good but not worth almost 1k boobs

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Bonds

plush ledge
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thank god that in hunt it's not the gun that sucks

ionic valve
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Bro fuck off its a game..I'm talking bout bb costs for skins nit skill management

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And actual shit thar should be improved

plush ledge
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so you're saying if the skin was for a mosin 700 bonds is a good price?

ionic valve
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700 boobs isn't a good price for any gun wtf

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Bonds

plush ledge
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on that one I can agree but how you worded it some might think the skin being for a winfield is your main problem

ionic valve
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And that particular gun..the musket, itself is only 100 dollars

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U gonna spend 900 bonds for a winny

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Even if it is new

plush ledge
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actually I bought the skin yeah

ionic valve
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Waste of bonds..reset your perks is more worth

plush ledge
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guess what I'm also doing , after some time you get to a point where you have no clue how to spend your bonds anymore

ionic valve
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So buy a bloodhound package and go crazy

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But if ur storing stuff up like I usually do it's kinda annoying

plush ledge
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plot twist I never bought BB it's all from just playing the game

ionic valve
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I got the bonds..but that's like all of em

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Just make it 500 and be good with that is all I'm getting at

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And stop making dolce p skins

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Gimme a bornheim match

plush ledge
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And like I said I agree that I don't like where the prices are going . My guess right now is Crytek tries to find out how high they can go before we refuse to buy it , goes hand in hand with the BB reduction in the tutorials (yeah the message that you can get 300 by playing them sucks Crytek when you know it used to be 700) and the gain per match

crystal plume
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They added a match skin literally in the last group of skins that were added

ionic valve
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Bout time all I seen was fkn musket promo

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Another bb issue..do what every mobile game does and put the option to watch ads and earn some bb..these mfs make money regardless

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My last issue..for bornheim..gimme 5 more bullets, that's it

native lodge
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I mean don't like the price of it don't buy it, pretty simple. BB's are free anyway

ionic valve
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They didn't add a match

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Garbage devs

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O wait

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I found it

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Still Hella expensive so

dim heron
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Enough you two

untold prism
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You're the boss

half stag
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@rocky orchid it will not be added as realistically, the cylinder gap prevents suppressors from being usable on most revolvers as gases are expelled out the side of the area between the barrel and the cylinder. (the nagant being the exception as seen in its own silencer variant and 3d view) This can be even seen in game when going in 3d view and having effects quality on when firing most revolvers, sans the nagant.

grizzled mural
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I don't understand why someone would downvote a suggestion who's impact would be zero on players that don't engage with it. Speaking about freelook, but I see it often.

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Another example is optional weapon wheel on PC, how is that something you could be against?

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A lazer rifle in the bayou? Sure, I can understand downvoting that, but QoL features?

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Someone please help me understand that behavior.

unborn smelt
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Developing a freelook feature takes resources, seeing as you'd likely need believable animations, a new keybind (which can be an issue for controller useers and thus console) and possibly more to implement such a system, so it would take a lot of resources for smth that doesn't do much good in return

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It also has the potential to make situations less readable/apparent because you don't see it as easily if the person is looking at you or not

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That's an important factor overall, for each suggestion/idea you need to weigh how much it would improve the game vs how much potential work it creates. While i admittedly dont know how easy it would be to implement a good freelook feature i also see rather little overall improvement in adding one

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And every change creates a ripple effect of other needed changes or balance shifts. a freelook feature for example would need a proper animation so others can see where you look, but that'd also mean your head would need to be able to move independent from the body which may be a lot of work to implement if the base system is not in place already

half stag
steady vapor
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another boring ass 30 min rd of hunt with barely any to no action, been having more of these lately than not. Very tactical, very cool

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game has been bayou exercise simulator 9000

unborn dagger
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I rarely get empty matches anymore ever since the scrap beak event

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And I was on console

frosty garnetBOT
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@simple kraken, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Additional cover at extracts reduce extract camping, force more engagements```
frosty garnetBOT
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@rich cloak, your post below has been deleted, as it doesn't follow the required format.
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Make this game in unreal 5```
unborn dagger
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They'd have to change their name to Untek

cyan crane
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That's what a slow mode is. I just dumped them in lest I forget

frosty garnetBOT
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@vale cairn, your post below has been deleted, as it doesn't follow the required format.
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How about we nerf dulies?```
jovial lodge
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@low karma Your post in #game-ideas has been removed because bug reports belong in the proper channel. If you are still experiencing texture issues after 1.7.2, please make a report in #bug-reports-xbox

spare roost
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I'm with you @solar monolith. I have more issues with Long Ammo being way too centralizing and other weapons have nowhere near as much overall strength or versatility as long ammo. How does increased cost for using the same weapons consecutively seem to you as a potential fix?

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Although I have to admit, prestiging past 11 is incredibly under-rewarding right now.

vague patio
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i can see how it would be an addition where people bitch about camping all the time, thats not what hunt needs now

spare roost
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@sick anvil there are more issues than that even. will likely still see more content updates and unoptimized maps whilst the game deteriorates further.

vague patio
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hunt bad

maiden sand
sick anvil
spare roost
# maiden sand Not really with this though. Im the kind of hunter that uses pretty much anythin...

I'm similar also. The system would be more intricate than what I've mentioned. My issue is there is no sustainable way reduce the rates at which you see snipers/uppercut without nerfing them in ways such as the sparks or the bornheim (ruined weapons, hard to balance). The hunt dollar economy is a joke. I personally struggle to not get a return on investment using any long ammo sniper rifle due to their level of strength and versatility. Lower elo players might struggle with cost increases, but maybe a system that fixes this could be welcome. Just don't know what in particular.

spare roost
unborn smelt
vague patio
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@little fulcrum problem is, people will 100% used it to be assholes

calm hawk
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👀 rangorok writing thesis again

unborn smelt
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@sick anvil Hunters jumping at vaults is not a desync issue. The game has 2 actions set to the same button, but the machine can't read your mind, so if you're a bit sloppy with aiming at the ledge the game will jump instead. As you correctly say yourself diffrent keybinds for the two would alleviate the problem.

vague patio
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@grizzled prairie yea, the issue with the loadout presets is bad, mainly why i actually rarely use it

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the only effective way to use rn for me, is empty hunter inventory and give a knife and medkit

sick anvil
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I am getting tired of this denial shit

crystal plume
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It's not denial, you both meant different things, just a misunderstanding

unborn smelt
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But that's a diffrent scenario that jumping instead of vaulting then ?
And as you can see i never denied the obvious actual dsync issues

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because yes that sadly is a thing and i'd very much appreciate if that got fixed.

sick anvil
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The jumping in stead of vault in 65% of cases is desync what i have noticed is you run up to the fence stop by hitting the fence when you hit space to vault at the end of the jump you are from the fence at a distance backwards you would have not vaulted but jumped . if you run op the the fence release all controls then hit W space you jump over

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on the other case window is broken you start a vault in the middle of the window frame the game decided it was a jump you remain frozen in the window for 0.5 seconds or until you release the W button and then you are back inside

crystal plume
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I have 0 issues with vault key being separated so that does sound more like an issue with the combined inputs than desync

unborn smelt
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Interesting. the more common thing that used to happen is the game simply doing the wrong action without any dsync involved, which also was the reason we got seperate keybinds for vault and jump, hence me thinking about that scenario since it's so much more common.

sick anvil
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in my case in the past it did not happen that often as it does nowdays

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before even separating keybinds it used to happen about 1 in 100

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now its closer to 1 in 10 cases

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odly enough in training it has not happened to me once

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thus taking out the server out of the equation its not happening

unborn smelt
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If it were the server itself every player should experience it tho, right ?

sick anvil
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Well again ping dependent

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I play with 2 other people one has has same ping one has in the 100 range . the player with 100 ms ping gets it in the same spot less frequently the other guy gets stuck in the same spots

unborn smelt
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the jumping up and down i think is safe to say every player has had a t one point just as getting stuck on some obstacles like you described

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But i in nearly 2500 hours never had that issue with windows or vaults

sick anvil
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one of the spots that has it happen most often is Golden acres the two windows from the field on the metal roof in the small building

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Desale Pearl plantation big windows

unborn smelt
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interesting

sick anvil
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most reliable it is going in the building for Golden

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and desale both ways , on desale once you break the glass it is les like to happen

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on golden it happens if glass is there or not

plush ledge
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The golden window is a nightmare yeah and I use different keys for jump and vault

crystal plume
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I don't remember having issues with those windows, I've seen only one visual bug with them where my friend vaulted one of them but the wrong window broke but that didn't really matter

sick anvil
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Try it on a server where your ping is bellow 30ms

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Go from the field inside

unborn smelt
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I do that a lot, i've got 13 ms to EU servers

crystal plume
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I don't see how better ping would make it worse especially when training doesn't have any issues with such things and has no server delay as you host it

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And I don't have a region where I have less than 30ms anyways

sick anvil
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Because from when we play with the friend who is near 100ms on the same servers never gets stuck in windows at all

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but me and my friend with 18-25ms get stuck in the same spots in the same match

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so if i get stuck friend gets stuck same spot 3 seconds later

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At the end the windows are the least of the issues present but my obvservations point me towards it is somehow related to desyncs it might be way way out there the connection but its there

crystal plume
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Just out of curiosity, do you and your friend who share similar ping use the same ISP or are you close to each other area wise?

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Because at that point it could be packet loss or such

sick anvil
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doubt it i am in one country and he is in a different country

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I am South east from Frankfurt

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he is south west

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the only option for shared ISP would be in germany and i think my connection goes trough Nurnberg and his goes trough stutgard

spice topaz
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Windows are desyncy in general if you jump and crouch through them.

frosty garnetBOT
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@lethal silo, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

suggestion: a double barrel revolver 

description: a new compact ammo revolver which have two barrels by pulling the trigger you fire one barrel when you fire again it's the other barrel and you have 20 shots in the cylinder and when and 20 in reserve maybe more but that's up to developers I think this gun could work perfectly because we already have the LeMat Mark II Revolver which have two barrels but this will have 2 compact ammo barrels. 

the rest of the details about the weapon is in the video from forgotten weapons: https://www.youtube.com/watch?v=71gyV8SYkGU```
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@lethal silo, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

suggestion: a double barrel revolver 

description: a new compact ammo revolver which have two barrels by pulling the trigger you fire one barrel when you fire again it's the other barrel and you have 20 shots in the cylinder and when and 20 in reserve maybe more but that's up to developers I think this gun could work perfectly because we already have the LeMat Mark II Revolver which have two barrels but this will have 2 compact ammo barrels. 

the rest of the details about the weapon is in the video from forgotten weapons: https://www.youtube.com/watch?v=71gyV8SYkGU```
lethal silo
marsh gardenBOT
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Hey, sorry, I sadly can't do semantics, but if you post it with "Title:" in front your post should work.

lethal silo
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I would like to hear how anyone of you think it double barrel revolver would work in Hunt Showdown but only how you would wanted it too work if it got added it will be up to the developers how it works https://www.youtube.com/watch?v=71gyV8SYkGU - https://www.youtube.com/watch?v=mqdQrpF2PmI

https://utreon.com/c/forgottenweapons/

http://www.patreon.com/ForgottenWeapons

Cool Forgotten Weapons merch! http://shop.forgottenweapons.com

"Manufrance" was the common abbreviated name for Manufacture d'Armes et Cycles de Saint Etienne, a massive mail-order catalog company in France for many decades. Like Sears Roebuck in the United States,...

▶ Play video

(Video reuploaded to removed an allegedly copyrighted still image)

http://www.patreon.com/ForgottenWeapons

Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons

The pinfire cartridge was a popular development in Europe in the mid-1800s that never saw much exposure in the United States. A huge variety of pinfire revo...

▶ Play video
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for example shouldn't it be the French version which came later or the German one which is older and pinfired

cold tulip
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@cunning shuttle That's a fair range for dualies.

cunning shuttle
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y and the 0 sec trime from the two shots too and the act that i was meleeing him with mosin bayonett and the game dropped me back to 3 meter because of the "second" shot, everything is just fine y

cold tulip
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While I don't like dualies, 3m is too far for a bayonet & way too close for a Mosin.

cunning shuttle
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to sőeak to you is like to speak to a wall

cold tulip
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Any shotgun would've done the same at three times the range in one shot.

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You argue with walls a lot? Sounds like it. Thinkachu

cunning shuttle
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so you mean because a weapon what menat to oneshoot you is able to oneshoot you than it is okay that i get 2 shot at the same time? gg man

cold tulip
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Next time watch your positioning so you don't get slapped by 2 free tiny pistols at 3 meters while you have a 500 dollar weapon with a headshot range that covers a quarter of the map.

cunning shuttle
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Nox realy i get it you have a lot of free time and you are bored but i can see how clever you are so pls keep your ideas to yourself ty

cold tulip
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If you don't want your positioning criticized, don't post screenshots of it on a public Discord, homie. Save yourself the embarrassment.

cunning shuttle
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so you mean every time no matter what happens you can decide and move to teh position where you got the advantage? you are not playing this game at all right?

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and again the problem is the 0 second time between the 2 shoots

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and it was like oneshoot in the game too

unborn smelt
cunning shuttle
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can we get over with the 2 meter at all? i can repeat myself that i got teleported by the game back to 3 meter when i died the problem is the fking zero second between shoots

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3*

cold tulip
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I get that it can be frustrating to get killed, but if you get killed by a weapon within the range it was designed for, while you had a loadout that doesn't play well in that space, then maybe the other weapon isn't the problem.

unborn smelt
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Ye one can get out 2 very fast shots with dualies directly after swapping to them, however it's only the first 2 shots and the effective range for that to work is pretty low (which is also why the 3m are kind of important, because that's a range where you're such a big target that the RNG nature of dualies doesn't matter)

cunning shuttle
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so that means it is okay to shoot 2 at the same time? because it is anything just not okay at all

cold tulip
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They're 2 weapons. Using 2 different hands.

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So... yes?

cunning shuttle
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did you ever used a gun in you'r life?

cold tulip
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No, because I play fictional cowboy pewpew game instead.

cunning shuttle
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and btw it is not ok he can have 10 arms 10 weapons doesen't matter

cold tulip
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You ever died & got your tummy rubbed to get resurrected irl?

unborn smelt
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well technically no. They are designed in a way that you shoot one after the other and they are what i assume is bugged so the first 2 bullets directly after swapping are extremely fast. They are not one shot, but very very fast

cunning shuttle
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but as you can see it was at the same time i had heard just one shoot my teammates heard one shoot and still i got two hits and still i was teleported back, it is a problem for a lot of ppl, it shall not be in the game as it is now

unborn smelt
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there is also a lot of posssible stuff that can create the feeling of "super bullets" in a game, and it usually happens with packetloss, system latancy in combination with very high RoF

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essentially if the info for 2 diffrent shots, is sent to other clients in just one package they feel like just 1 shot that dealt abnormally large dmg in gameplay and may be displayed in the dmg history with 0.0 sec between shots

cunning shuttle
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than it is the fact that they play the game from the other side of the world, but if i can't get ride of that don1t punish someone on his own region by this and take it out

unborn smelt
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No it's not...

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playing the game from far away means the packets arrive late, not that the number of them changes necessarily

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it could be tickrate of the server, packetloss from the server to you, a high system latency (not ping) for example

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issues like those can lead to the info of multiple shots being delivered by a single packet

cold tulip
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Pretty sure he's just salty and grasping for anything that removes his own responsibility from this situation entirely. If it's not dualies, then it's desync, or ping abuse, or whatever else.

cunning shuttle
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i know and still strange things are happening againt themm the solution is easy, tkae out the ability which can't handle it or don1t let ppl go the servers where they want keep them in their own region

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so if i give a feedback about something that shall not be working as it works i'm salty? 😄 okay, btw you know why a mosin has a bayonett to it? yep you right to throw it from 100 meter away....

unborn smelt
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I don't agree that the conclusion is to rage in feedback and borderline insult people that play dualies.

cold tulip
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I'm not disagreeing that there are issues with the game (not pingabuse though), but bunnyhopping from one excuse to the next while they're clearly salty isn't constructive. geefShrug

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I get it though, I've done & I do the same, but it's useful to get grounded.

unborn smelt
cunning shuttle
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Nox you are the one with salt, you are the one who is unable to understand the main thing in my feedback and comes up with stupid things like positioning and weapons....

cold tulip
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Yes, bud. I apologize for responding extremely saltily to your eloquent, reasonable message:

fking dual wield it is nonsense how fking fast with that shit you can shoot, fking nonsense just take that shit out of the fking game already..... every noob noskilled idiot runs it why? you can see on the fking picture..

cunning shuttle
cunning shuttle
unborn smelt
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you guys are both salty. @cunning shuttle next time just be nice and constructive with the feedback and don't try and throw shade or insult people.
and @cold tulip It's perfectly fine for them to have this opinion and even if it doesn't coincide with yours they are free to put it in feedback (altho in a more constructive manner)

cold tulip
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And I'm perfectly fine to discuss this wordsmith's eloquent feedback in the feedback discussion channel. geefShrug

unborn smelt
cold tulip
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Aight, this conversation was never going anywhere. Thanks for doing your duties & being the voice of reason, @unborn smelt. I'll stop my poking.

unborn smelt
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because all you did was cuss a lot and post a pic. That's barely helpful.
if you just write "Hey dualies seem bugged, they seem like shooting simultaneously - here's the dmg history"
That's both more helpful and less salty

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And it actually highlights the issue without potentially escalating in a fight.

native lodge
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also is the duelies two shot bug still a thing?

unborn smelt
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I don't know of a fix

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nor do i know what's causing it and if there's an easy fix for it

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hecc it might even be intended for a reason that's not immediatly apparent

grand island
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the sell price decrease was completely unnecessary

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i don't know why it's even happened

plush ledge
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my guess is to compensate for all the hunt dollar mr chary is throwing at you

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you know crytek still thinks balance by price would work

unborn dagger
grand island
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okay but it was already hard for most people to actually lose money unless they ran really expensive guns constantly

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sure, the tribute means that overall you still get more money, but reducing the sell price makes it annoying to undo mistakes in buying and increases the amount of money wasted when selling a normal gun to buy a legendary of the same type

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those are the most common times somebody sells guns

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selling extra equipment you got from hunters was only a way to soften the price tag on them, and buying them new guns often left you worse off than just playing with what you bought them with

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the people who do have to sell stuff for money don't buy hunters with expensive stuff anyways, and it's very unlikely they have nitros and avtos lying around

unborn smelt
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with a shotgun and the according playstyle you loose significan'tly more money than with a rifle loadout for example

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because what costs you money primarily is dying. you still gain money without loosing any if you just survive without bounty

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and bringing a lot of expensive throwables also costs a lot

grand island
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is neanderthal a banned word?

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or want no, it was the one referring to loss of brain function

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nevermind, point is

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i play dumb

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and still gain money

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a lot of it

unborn smelt
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well yes if you play stupid stuff but cheap you can still make money

grand island
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i don't really

unborn smelt
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it also depends on team size for example

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on average trio makes way more money than duos and that more than solo

grand island
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okay solos and duos learn less than trios yes, but even when i played duos it was still lucrative enough

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playing solo only is inherently masochistic enough that the lack of money probably doesnt matter to them though SmugEddy

unborn smelt
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you "only" get ~150 $ of safe income per match

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so if your loadouts costs less you make money no matter what

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and then on average you should win 1 in 4 or 1 in 6 games respectively

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so your loadout has to cost less that the money you make per win, divided by 4 or 6 +~50 free income

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a win on average gets you what.. maybe 2000$ with all bonuses

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means you get roughly 800$ per match to spend if you really win every 4th match

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however for everyone that wins more than that there is another player that looses more than 3 out of 4 matches

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So above average players have it easier with money while below average have it harder

grand island
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so why nerf money from selling then?

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the ones above average will barely notice it past minor annoyance, and the ones below need it desperately

unborn smelt
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Oh abolutely

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i don't agree with the sales price nerf at all

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discourages the use of regular Hunters over legendaries or free ones - while also discouraging using legendary guns instead of the ones you need to pay for or got in challenges

quick sleet
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A lot of things favor the higher skilled

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to include the matchmaking that puts multiple prestige players against 0 prestige lvl 40, 50

plush ledge
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when you're still on 3 stars after 20 prestiges I refuse to call this person skilled in any way

quick sleet
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its' easy to artificially lower mmr

plush ledge
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sure that but lets be honest here not many guys do this beside the obvious one like those who play for the leaderboard . I give you that , best farming elo is 2.0 or 2.5 stars

quick sleet
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and regardless, the ingame experience alone can well outpace lower prestige players

plush ledge
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my point here is you shouldn't prestige equal with skill because that's not true at all

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there are so many good p0 guys and so many bad p100 out there and when you really sit at 3-4 after 2k hours and like I said the majority is there because they're bad and not because they died 20 times on purpose I've a feeling you belong there . And if this is the case where is the problem when you match a guy with 2k hours and one with 30h when they both play on the same level?

quick sleet
#

are you defining "same level" as the same k/d?

#

the same number of wins?

#

the same MMR?

#

Yes, a 30hr can be just as good PvP-wise as a 2k hr player, but that 30hr player cant tell you how far away shots are

#

or the exact layout of a compund

#

you're right, for the most part prestige does NOT equal skill

#

but it does equal experience

grand island
#

except it doesnt

plush ledge
#

when both are crouching around , confused what happens around them , miss a pushing team 3m in front of them , start sitting passive in a corner once their mate went down , miss the dudes shooting at them for a minute , are scared to make noise/scare crows , AI is still a challenge . I just described the typical 3 star after like 30-50h and sadly I know some guys with 1-4k hours who're still on this level . Had a dude complaining about OP enemies with 8.0kd he got matched against , plot twist this guy had 8 kills total and the complainer had 500h at that point but still no chance against a guy who played decent in the noob protection q below rank 11

quick sleet
#

except, it does by definition

grand island
#

a p0 guy can have either 3k hours or 50

#

the only thing prestige tells you is the minimum experience

quick sleet
#

oh, excuse my lack of semantics

grand island
#

and even then it's hard to gauge

#

hours played are the only definitive way to know how much somebody played the game

#

unless they idled in menu for 500 hrs OmegaHUL

quick sleet
unborn smelt
# quick sleet except, it does by definition

Prestige is not directly part of the matchmaking process because the prestige system fails to indicate skill/experience, due to the fact prestiging isn't enforced. A P0 and a P100 can be equally good. Because of that it makes mo sensee to have the P0 in diffrent MM than a P100 or treat him any difrent during matchmaking

quick sleet
#

So because prestige isnt enforced, theres no way to differntiate between highly experienced players and otherwise?

grand island
#

there is

#

their mmr

quick sleet
#

On what occasion should there ever be a P100 R100 player against someone that isn't prestiged and is lower than 100 rank?

#

There's a very, very clear experience difference

grand island
#

when their mmr is equal

plush ledge
#

of course there is you compare how they do in pvp and not how much time they spend farming AI on empty servers

unborn smelt
grand island
#

dennis, the lead game designer, is prestige 0

#

i imagine he has racked up quite a few hours

quick sleet
#

Fine, I'll stop using the word "prestige" since we're hung up on it

grand island
#

does that mean he shouldnt ever match prestige 100 players?

unborn smelt
#

your MMR rises and drops based on how well you do in the game only in regards to PvP

quick sleet
#

PvP, or k/d?

grand island
#

it's just a number used to flex on people

plush ledge
grand island
#

kd also has no bearing on mmr

unborn smelt
#

that's why neither prestige nor KDA are part of MMR directly in the way the numbers are presented on your deathscreen when you loot at their Prestige or MMR.

quick sleet
#

I JUST played a game with that person, not being rank 100 yet

plush ledge
grand island
quick sleet
grand island
#

if you keep being destroyed it will place you lower on the scale, which will make the game easier

plush ledge
unborn smelt
#

But they do play a role im MM, because if the higher skill in combat, better game knowlege or situational awareness, which people usually tie to KDA or experience and thus prestige, actually lead to the player performing better the MMR will rise

grand island
#

if you thrive, you were meant to be there anyways

quick sleet
# plush ledge you went in solo ?

Actually no, good point. My partner however, whom had < .2 k/d (I understand that's not indicative of "skill") somehow was also at 3*

#

So the MMR was not based on skill, was not based on experience.... what was it based on?

plush ledge
#

you're ready for the truth about it? just on your pvp performance who you kill and get killed by

grand island
#

killing six stars tends to bump you up a rank if you're 4 or below

#

getting killed by 3 stars will bump you down if you're above 4

#

a lucky wallbang can instantly derank you

plush ledge
#

like dying to a 4 star when I'm on 6 I'll lose around 100 mmr points

quick sleet
#

So the players he did manage to kill just happened to be higher MMR?

#

and if so, again, why was he playing against higher MMR?

grand island
#

ye

quick sleet
#

teammate?

grand island
#

skill based turned off?

#

teammate higher level?

quick sleet
#

Ours is turned on by default

grand island
#

any of those works

plush ledge
#

a mate had a account reset and was 6 stars at rank 28 again . he played with the usual mates and dodged the whole baby q

quick sleet
grand island
#

then teammates

#

if not on his end, the enemy's

#

if he was playing in two stars, he could have killed a 4 star that matched with new players who are automatically in one star

quick sleet
#

In that case the MM needs reversed, he should have been in higher pool, or his enemy should have been

grand island
#

the team's average stars are taken into account

#

not those of individual members

#

unless it's a six star

#

those always get placed in the top to prevent carries

quick sleet
#

I guess there's a reason I don't design games, because that system does not stand up to scrutiny

grand island
#

certainly beats it being based on prestige or kd

#

since both can be easily kept down

quick sleet
#

That's fair enough, I suppose

#

Well, I genuinely appreciate your time. Still desparately trying to make sense of the MM, but you've helped greatly. Thank you all for the replies

frosty garnetBOT
#

@granite abyss, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Make quickplay duos```
jovial lodge
#

@granite abyss Your post in #game-ideas has been removed because it lacked any detail or description. Feel free to repost with some additional detail!

steady vapor
#

need to incentivize double bounty more because everyone bails asap and we get left with horribly boring rounds with servers not full and often I don't get to do anything

#

the highs are high but man does this game suck sometimes

#

as in rounds where I didnt even get to do anything, maybe my teammates killed a solo, boring as fuck

#

I dgaf about money I have plenty, the PvP is the only reason anyone plays this game

unborn dagger
#

No I play it for the pve and pvp.

#

If it was just pvp I would've stopped playing a long time ago

faint sparrow
#

I play it for the proximity chat and the interactions you can have

unborn smelt
#

Honestly - incentivising PvP is definetly not bad i think

#

Hunt lives off the PvP

#

but it shouldn't be enforced in Bounty Hunt

frosty garnetBOT
#

@dapper bridge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

How about trait named Locksmith: It allows one to open barred doors from the outside. To prevent the tactical advantage being lost completely it should take 3-5 secs and make a specific noise. Available for 4-6 Upgradepoints```
ruby violet
#

@spiral dust map is bound to tab usually

#

Easier to close than escape

spiral dust
ruby violet
#

I’m just letting you know it’s not escape

#

and theres also a toggle option

unborn dagger
# unborn smelt Hunt lives off the PvP

It absolutely does cause PVE are just made as sound traps. I absolutely understand people's annoyances with empty maps and getting bored from them but that is part of the fun. You think the map is empty and the next second someone takes a shot at you out of nowhere.

#

Either that or you find clues of someone being in an area and you think that there is someone on the map, that's what makes Hunt, Hunt.

#

That's the most fun part of the game for me. Trying to figure out if someone is on the map, trying to search for them, and sneaking up on them to make an ambush.

late wind
#

PvP is already pretty heavily incentivized. The problem is that extractions keep spawning pretty much directly on or within one compound of whatever compound the boss spawns at like 90% of the time. Most times people are making the correct choice to run.

frosty garnetBOT
#

@proper pasture, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

NERF DUAL WIELDING NERF DUAL WIELDING NERF DUAL WIELDING NERF DUAL WIELDING```
worthy pulsar
#

was there a change to traps that make it so they sometimes don't count as a kill?

late wind
#

I know they don't award hit markers any more if that's what you mean.

unborn dagger
#

Having a bounty on someone's head would not only remove some of the unpredictability in matches, it would also encourage people to start camping and not push anyone. I'm good with not having that and especially since this just encourages sweatlords.

frosty garnetBOT
#

@quartz wedge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

The Sedgley Glove:
It is a glove that is used as a close quarters firearm weapon. Its  pressure sensitive firearm that is attached to a glove. When the hammer is struck (by being smashed against an opponent) it fires off a .22 caliber round, which would be great for PVP/PVE. I think this would be a great edition to the game, as the Derringer is apart of the game already, and I feel like the game needs more unique/niche weapons. The game also doesn't have a lot of melee options that the players can choose from, and I feel like this would add a lot of variety and interesting fights when using a weapon like this. <https://www.popularmechanics.com/military/weapons/a18692/forgotten-weapons-sedgley-glove-gun/>```
dull sky
spare roost
#

@errant meadow pretty sure the UI needs to be redone anyway. pretty buggy, especially these days.

vague patio
#

@queen jungle tbh, id wish for an upcoming big update they just rework blanchett

#

i noticed there's a lot of potential interesting playspace

#

rn its kinda unfun, hard to push at all, and you cant wallbang anything

#

the change of blocking the windows was also weird

quartz wedge
#

Hey guys, did anyone have a chance to read my idea for the Sedgley glove that I posted in #game-ideas ? I'd love some feedback/opinions

rocky orchid
#

@elfin citrus man.. your feedback.. i feel you. I do the same with the weapon mastery and it is a pain in the ass with the expensive weapons. Especially since you have to buy hunters and cant sell the weapons they are coming with, because of the insane drop of selling prices. Even if you take legendary hunters it is even worse.

elfin citrus
#

yeah it's a load of silliness but I'm getting to the end of it. definitely not gonna worry about it during future masteries, just excited to potentially have it completed once. It's kind of a punishing task but we do it for a reason 1HuntHowdy

vague patio
#

if not more

eager widget
#

Alain and Cyprus are still huge victims of this stuff.

vague patio
#

yea, they should look into everyc compound

fluid pier
#

I haven't played in months and I was legit running up on pitching thinking I was going to hate it

eager widget
#

New pitching is fun

fluid pier
#

but then I saw the crazy revamp and went got damn

eager widget
#

I lowkey miss the old elevator

#

Most people forget you can be on top of it as it goes down. Caught people in surprise all the time for it.

vague patio
#

theres that weird thing where they looked into half of the compounds on each map from bottom up, just feels like its in preparation to make another batch of reowrks

unborn smelt
eager widget
#

Give several ways into that top floor that isn't suicide.

unborn smelt
#

why do you need to be in that top floor tho ?

eager widget
#

People get up there and it's ridiculously hard to deal with them.

#

Which is what we were taling about.

unborn smelt
#

you can shoot inside very well from the wall, and you can throw through windows, the door and the stairs

#

you can wallbang the wooden floor

eager widget
#

This was talking about that.

#

And this is what the discussion was from.

unborn smelt
#

Yeah i disagree with the sentiment of needing to place a barrel there that's essentially an i win button if somebody is upstairs

#

you got a good few ladders to get up there, bonus points if you have lightfoot, you can nade the stairway up, and you can position somebody on the wall to cover the ladder and in part the stairway

#

I'd go as far as to say if you're up there the bigger issue is that you're trapped there with not many good ways to get out or peek

#

peeking windows is often suicide, going down the stairs opens you up to being shot before seeing somebody and dropping out the tower or "balcony" has you taking falldmg

#

nah you don't. you climb the wrong one without lightfoot you're dead - sure

#

but the one facing the wall can be covered from the wall for example

eager widget
#

I don't really mind Blanchette, too much. I can think of other compounds that are way more annoying, but that's me.

plush ledge
#

Why you guys don't climb it with tapping the button when you don't have light foot? Takes longer but they won't hear you

unborn smelt
#

then they get shot by your teammates

plush ledge
#

The last step from it yeah but then you're in anyway

unborn smelt
#

yes if you climb up a ladder oblivious or even negligent of the fact they will try and stop you that's an issue

eager widget
#

🤷🏻‍♂️ Again, I don't really mind it. I wish there was more ways to get into compounds than just ladders. Ladders suck in this game.

unborn smelt
#

but you can also use that sound to your advantage

#

place somebody on the wall, the second guy goes up the ladder .

#

if they peek the ladder they get shot from the wall

#

if they don't or got tagged the other guy is up

plush ledge
#

Works nonetheless most of the time especially when your mates are shooting

unborn smelt
#

same can be done for the ladder towards the smol balcony

#

place one on the ruin in the water and that one can shoot inside

#

second one can climb up the stairs to pressure or enforce a peek

#

The fact that peeking there is just as much of a death sentrence than trying to push it makes it a pretty weak spot IMO

#

Honestly - it doesn't for me

eager widget
#

It doesn't for me, either.

#

I just hate ladders :D

unborn smelt
#

the majority of the floor is pretty see through

#

from downstairs more so than upstairs but functional from both sides

#

there is 2 big windows that allow for peeking inside and covering large parts of the interior

sinful prism
#

ey devs , want a tip on how to catch a obvious cheater, go check ur leaderboard ffs

unborn smelt
#

Well yes. You don't want surefire ways to deal with other players for balancing

eager widget
#

That's not obvious.

unborn smelt
#

it's about who plays his opportunities better

queen jungle
#

Who cig

eager widget
#

It's easy to manipulate K/D.

unborn smelt
#

if you can't wallbang, try and get some explosives instead

queen jungle
#

Sometimes

unborn smelt
#

or snipe the broken window to the wall or from the ruin through the balcony door

sinful prism
#

im talking about the number one, lvl 83 with no prestige, must be smurf i guess

#

ohh interesting, and 0 deaths too, thats dope tnx

eager widget
#

It's too easy to get up on the leaderboard, and too easy to keep it. Anyone can do it if they've got patience. Quickplay for time played, suicide when people approach.

normal horizon
sinful prism
#

so i was trying to create a crytek account cause i was going to report a blatant cheater with proof ,, but it always says error whenever i try to

unborn smelt
#

the top of salters is harder to wallbang because the floor doesn't have theat many gaps, and the clutter in the middle of the room makes evading an explosion significantly easier

#

the stairs are also more dangerous there and it has way less ways to actually get up

#

yes i know

#

the ways up are 1 very open ladder, one coverless way across the roof and the one stairs that are easily guarded

#

while it's more suceptible to blind wallbangs because it's mostly wood, it's in other ways way more defensible than the blanchet upstairs area

#

But the clutter in salters creates more and most importantly more advantageous blindspots

#

sure you can sit in blanchett and do nothing up there, but you're not a danger or even stoping people from getting up if you sit in those blindspots

#

In Blanchett the large "main area" is mostly covered by the spot on the wall

#

the blind spot there are part of the curch tower, which is both easily floorbanged or naded through the small window
the niche right in front of the smol balcony towards pitching which is covered from the ruins in the swamp south.
and the area in front of the stairway which is both wallbanged from below or cleared when attempting to go up the stairs

#

yes but if you have exhausted all your resources i don't think they have to add even more and more ways for you to push.

#

go and get more resources instead

#

find a caravan, scavenge the church or basement

#

or try and preserve some explosives

#

Honestly okay that situation sucks. but i don't think it's a good place for balance to just make every situation viable despite you simply not having any resources left for that situation.

#

It's also not like every situation is like that, often you can find some more ammo

#

or loot an explosive

#

I just take issue with the mindset of people that want to be able to enforce fights no matter how wasteful they are with the resources they bring

#

same with stopping people from ectractions easily or ways to enforce PvP

#

yes it is - but if you exhausted all other resources that may just be your last option

#

or leaving and cutting your losses

#

being solo makes the entire thing a bigger issue, but as hard as that sounds, Hunt is not designed for solos - specifically bounty hunt isn't. It's designed with teams in mind

#

And personally i don't think they need to give so many options/resources away to that solo players can push despite being short on all necessary resources - because that mean a team or even worse trio will have such an abundant amount of options it's simply to easy

#

I think it makes the area up there to cluttered - makes moving there annoying because where to put that thing

#

It needs to be in an area that allows the people upstairs to get out of the blast radius when moving somewhere fast enough, but it also needs to not block the already small walkways

#

Up there ?

#

that'd look super out of place...

#

I don't think it'd be that good gameplay wise. Propably not bad either tho

#

What i could see, for similar results and better asthetics is crack the central window to allow nading up top from inside the church

#

possibly the same treatment for that smol window there

#

the second one would open up a diffrent peek too which would aslo help reduce stalemates

#

as long as there's a window pane you can't throw through tho

#

I'm just not a big fan of onesided solutions to those issues. I still think the removal of many seaky peeks massively contibuted to more stalemates as it reduces the ones outside to either pushing out, which people do as little as pushing in. and using big obvious peeks that loose them HP bars making it even less likely to push out

eager widget
#

Better fix. Nuke the map

#

No stalemates if there's no cover SmugEddy

unborn smelt
#

that's why i'm more in favor of smth like that. A barrel could very easily end up doing nothing or be a too strong way of just clearing the entire thing IMO

eager widget
#

Instructions unclear, Cain still invisible -Someone on Reddit.

unborn smelt
#

In this spot particular because it's very open

#

with a hole for an explosive there'D be at least a fuze time to make them move but not a guaranteed kill and it'd work both ways.

#

one could also possibly combine the two 🤔

eager widget
#

I don't get the reasoning behind them constantly putting paper coverings on literally everything.

unborn smelt
#

they could open the top part of that window and suspend a barrel nearby...

#

then the barrel could be used to dmg people in the church and in the loft, and if no barrel is there or it's detonated we still have extra ways to nade through the cracked window

#

To not make it look super bad they could make it look like some people tried to destroy the altar with the barrel or some occultist stuff involving fire and the cross below

#

yeah i thought hanging the barrel outside the broken window would give it more utility

#

because it can dmg (altho likely not kill) people in the church itself, but it could kill people in the loft

crystal plume
#

What stops people from just getting rid of those barrels beforehand

unborn smelt
#

My issue with putting a barrel straight in there is that with how little obstructions there are they might be useless if destroyed prematurely or a safe kill if not

#

and it only works specifically when people want to attack that thing

#

That's why i thought suspending it over the altar in the church in front of a then broken window would make it more versatile, not in the way of movement, add both possible improvements to the area, and if done well even not look that bad/out of place

eager widget
#

And sound, definitely sound.

#

This game has spoiled my enjoyment of sound in other games SadHunter

quartz wedge
#

I suppose you aren't wrong. I just think that its kind of cartoonish is all, compared to how much different the rest of the game is. It just personally feels a bit off to me, but I never really thought of it from the "informational" stand point

lime tree
#

@worldly scaffold I think the reason your "clean Cain" suggestion is getting negative votes is that they've already said they'll be making him easier to see next update.

crimson viper
#

Are there any plans to add transparency to your bans and stuff?
It currently feels very underwhelming to report someone but never hear if action was actually taken.
To that I ask, why even have the system then?

normal horizon
#

you mean the system to report people?

#

it's there to report people

#

you knowing if action is taken doesn't change if action is taken or not, that does not mean that the report function is useless. 🙂

crimson viper
#

Not having feedback on the outcome means we have to take Cryteks word for it though

normal horizon
#

getting feedback would also mean taking Cryteks word for it

errant meadow
crimson viper
jovial lodge
sick anvil
#

@grand island i figured out you can controll the menus if you click above where the buttons would be

#

roster is clicking on your BBS

normal horizon
grand island
#

well it went away after one match

#

so that at least wasn't crippling

sick anvil
#

yes it goes away after first match

#

but if you would want to controll the game before the first match

#

plus minus where the buttons would be above the menu option bars if you click there it will swtich the UI screens

#

ESC brings you back to lobby screen

grand island
#

@queen jungle the obrez will need a nerf only when the full size mosin will, and the nerf specific to the obrez will not apply

queen jungle
unborn smelt
#

The obrez might need a nerf if they decide to buff the saen off rifle category as a whole

grand island
#

right now the sway is enough

#

and you need a fat point investment to run it with anything truly strong anyways

unborn smelt
#

But as of now its good, by many even considered worse than the uppercut

queen jungle
#

that sway is pretty easy to control if you use it enough is how i recall it working.

grand island
#

so is any gun?

queen jungle
#

and way easier to shoot with than upper cut.

grand island
#

debatable

unborn smelt
#

Even if you get used to sway - your always slower than an equal skill enemy that doesnt have that sway

queen jungle
#

still i am not debating about nerf. Those are just how i recall it feeling. I have not used it in ages because it's pain to open while farming prestige.

#

it comes so late that i don't usually bother

#

it's just silly how the load animation is with that stock

#

like you have 3rd arm holding the gun out of shot

#

so you can cycle the action with right hand

grand island
#

still more believable than the dualies reloads

#

or revolver reloads in general

queen jungle
#

true all reloading in this game or modern shooters in general are super sped up.

grand island
#

or the partial reloads on bornheim and dolch

queen jungle
#

i checked how slow real "terminus" is to load in YT video and it was a pain

unborn smelt
grand island
unborn smelt
#

Thats also why we dont have cap and ball but fictional cartrige conversions instead

queen jungle
#

but yeah gameplay would be bit different with slower loading time

unborn smelt
#

Hunt has pretty slowed down gunplay - but even slow is a good step from realistic

queen jungle
#

there would be actually reason to carry as many guns as heir has in the model

#

not to dualwield but to swap gun when first one is empty

unborn smelt
#

True

grand island
#

20 conversions in a coat

#

like a cowboy saltzpyre

queen jungle
#

but anyway there were couple of reasons why i made the suggestion even when i think it's gameplay wise fine as it is. One reason why i didn't mention and should have is that it could make the gun more distinctive and more differentiated from basic mosin. Giving entirely different feel when cycling would be a tad slower and animation different.

grand island
#

the poor nugget is already underused enough

#

don't bully it

queen jungle
#

i had feeling that it's pretty good 🤷‍♂️

#

at least when i used it

#

and probably will use it more when i stop farming prestige at some point 🤷‍♂️

spiral steeple
#

is that menu missing is official to look like this? or just a bug?

grand island
#

bug

shrewd flare
#

@late wind in my opinion terminus is the best shotgun in the game right now

#

i thought it was the best even before the buff

#

buckshot is consistent, super fast fire rate, cheaper than crown and king

late wind
#

It's very underwhelming for the price to me. I'll take the specter for like half the cost and get the same or better results if I don't have levering.

unborn smelt
#

Yeah but that's the entire point

#

levering exists and they even buffed it's levering already

#

so one needs to be very careful with the rest

late wind
#

I never said its RoF needs to be improved. It's RoF is not its weakness.

unborn smelt
#

but buffing the performance which can be vastly increased with levering is maybe too much

#

because well levering is a thing one has to keep in mind with the terminus, and they already did buff the terminus by giving it better levering

#

So slapping even better per shot performance on it is potentially too much

late wind
#

Not for the price point. It's a 300 shotgun that perfoms basically identically to the sub 200 option.

unborn smelt
#

I'm not a fan of weapons that only work well with the fitting traits myself - but through how they buffed it in the past that's what they are going for with the terminus.
It's very deadly with levering and even more so with levering and custom ammo like DB or flechette

unborn smelt
#

and that's its issue

late wind
#

Literally no other weapon requires traits to be worth the price.

unborn smelt
#

with levering its already a 300$ Crown

late wind
#

It's just not in a good place. Requiring a lot of money and a trait to be decent isn't exactly the mark of a well to do weapon in Hunt.

Traits shouldn't be required. And every other weapon in the game sits nicely in its niche without any traits.

unborn smelt
#

a know a lot of people that think the Bow is in a bad spot, the X-bow needs bolt thrower, all melee weapons are all in a pretty weak spot

#

The bornheim is massively overpriced

#

But in the end that's all very subjective.

late wind
#

The bornhiem is overpriced, but it doesn't demand you have a trait to be usable.

unborn smelt
#

I encounter a lot more teminus shotguns than specters, and the terminus is definetly a decent shotgun

#

yes it needs a trait - but them buffing levering rather than the gun itself makes me think it's intended

#

And changing that would likely need to revert the levering buffs, because otherwise a 300$ gun with a cheap trait outperforms a 600$ one

late wind
#

Nothing I said would make it out perform the C&K, even with levering, at least not in my opinion. It might perform differently, but certainly not outdo it.

unborn smelt
#

more pellets/higher dmg would

late wind
#

I didn't say higher pellet damage. Just more of them. So you'd have to ADS to take advantage of that. Meaning you can't lever.

unborn smelt
#

that's more max dmg, higher chance for pellets to hit, thus better range while retaining a bigger magazine and a roughly equal Rof with levering

unborn smelt
late wind
#

You still have an ass reload with bad ammo economy.

unborn smelt
#

more pellets = higher max dmg if all hit and higher propability for enough to hit to still kill

#

thus extending bot max dmg against targets very close and range

#

ammo economy isn't bad

late wind
#

Yeah. Its a 10 gauge. It ought to.

unborn smelt
#

It's the same as a Specter

unborn smelt
late wind
#

That's a lame cop out.

unborn smelt
#

and while the niche it has may not be one you like - it's a very capable shotgun at saturating an area with lead quickly, being deadly with special ammo while only requiring a 3 point trait

late wind
#

I can get the same performance for way less. Or spend more and save the trait slot for something better.

#

I have better options at either end of the price scale.

#

Neither of which require a trait.

unborn smelt
#

yes both guns stock the specter is better. But the terminus does get the ability to upgrade via a perk and then punch way above it's 300$ price class

unborn dagger
#

@tardy epoch Well that's certainly a troll post.

tardy epoch
#

What

#

How so

#

A perk for solo gameplay would be great

unborn smelt
unborn dagger
#

Do you not see how how blatantly obvious that would be for trios?

tardy epoch
#

Not ment for trios

unborn dagger
#

Traits are supposed to work for both modes and having something like that would just be for trolling purposes

late wind
unborn smelt
tardy epoch
#

Thats cool you can so necro to farm your teammates some perk can be used to troll like throwing a fire bomb at a teammate

unborn smelt
unborn dagger
unborn smelt
tardy epoch
#

As a solo in want to make you think there are two people not one

unborn dagger
#

So would the trait the guy is mentioning

unborn smelt
#

the taking both part would mean a team with that trait needs to make a conscious decision between refilling 2 teammates a bit or one a lot

unborn dagger
#

Do you understand how bad that would be for randoms?

unborn smelt
#

We said the same for necro

tardy epoch
#

Then dont team with them you can see it before the game

unborn smelt
#

it it'd turn out that bad it could still be adjusted

unborn dagger
#

Having more people constantly leaving instead of readying up

tardy epoch
#

What you cant play well with others

unborn dagger
unborn smelt
tardy epoch
#

So the perk is bad because the player base is toxic

unborn smelt
#

I mean he does have a point that this is a potential issue

#

I just don't think it should be thrown under the bus prematurely. We had the same fear of abuse with necro and it turned out to largely be a non issue

tardy epoch
#

To say you can run to another ammo box or medkit in a whole compound is a hard stretch

#

Cant*

#

and also solo love in the game would be nice

unborn smelt
#

well it can be used to grief and troll - but if people would do it more than it'd benefit the game - hard to tell at this point

#

As hard as that sounds, Bounty hunt is not designed for solo play

#

so solos will have to deal with that

#

you can already fully empty boxes with decoy supply and any form of decoys

#

wait brainfart

#

a solo can't empty boxes alone with that

#

but a duo can

#

mb - it's getting late Nervous

tardy epoch
#

Fair not saying to need rework the whole game for solo play just a perk that would help cover tracks and add a new way off increase ammo get with trade offs

unborn dagger
#

I wouldn't mind if it worked for the consumable ammo box.

#

That would make the ammo box worth bringing in more even if it does give you a lot

#

Maybe even make it a trait where you take both hits and get a consumable.

tardy epoch
#

what about making like a dubble dip you can have to search twice to fully deplete

#

Amd the second time is reduced

unborn dagger
#

Maybe? Unless people are spamming their grab button which I don't think much do would certainly be a better alternative

tardy epoch
#

so dont spam problem solved

ripe basalt
#

@stable vortex Your post in #feedback is being deleted because of Cap spam.

unborn smelt
#

@primal holly You can already drop off a ladder for the majority of the way, it's only the very top in the getting up animation that you cannot anymore

primal holly
#

At the top would be the most important. Then I guess the point would be having the ability to jump off at any point on the ladder

wraith basin
#

I just paid 100 BB to get the final Mr Chary reward and my reward was 10 BB. It’s actually super shitty that my “reward” was losing 90 BB for absolutely no reason.

#

Did I miss a list of rewards somewhere? I don’t ever remember being informed that this was a thing that could happen

unborn smelt
#

well it's all RNG so best to not spend any BB's on it. As for rewards the list is kept very vague but there is a lot of rewards that give 0 BB's

wraith basin
#

I don’t really mind if my reward is something else. Hunt dollars or a gun or something is at least something. I literally just lost 90 BB for nothing. I would never have done that if I knew that was a possibility.

#

That should 100% be explained as a possibility before you commit to spending the BB on that.

#

Very, very few things about this game annoy me but I feel properly screwed over after that.

unborn smelt
#

Yeah - i'm sorry to hear that. I really am not a fan of making the last one skippable with BB's for this exact reason

wraith basin
#

Have I missed something? Like if they mentioned anywhere (a blog or patch notes or something) that this was a possibility then that’s on me. But I feel like I follow updates pretty closely and had no idea this was a thing that could happen.

unborn smelt
#

No they didn't mention that specifically, all they said is you can again bloodbonds, but not how many max or min.

wraith basin
#

That’s super shitty.

frosty garnetBOT
#

@spring maple, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

You can already jump of ladders im pretty sure of that lol, at least on consoles```
amber stirrup
#

@swift delta About the make bayonets great again. What I don't understand is why the martini henry riposte has a viable light attack that is good against grunts but the bayonet weapons don't have the same light attack. Is there even a difference between a bayonet and riposte attachment?

unborn smelt
#

Bayonets are also already the strongest melee.

Enough dmg to kill to torso, fast animation, very good reach you still get a gun in the slot, and you dont need to swapp to melee first.

If they also get a good light attack they legit make other melee even more obsolete (Riposte is gladly held back by being on a martini)

frosty garnetBOT
#

@gentle furnace, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I'm going to need a legendary hunter with an all white suit, white hair and beard, and a Moison Nagant called "Herbs" with a La Mat called "Spices".```
grizzled sedge
#

just dont type in caps?

ripe basalt
gloomy ocean
#

Having problems with wagons recently, not caravans with ammo, normal wagons. 75% of them seem to be completely bulletproof even on the bottom between the wheels.

#

Also getting stuck in tons of places in the woods recently, I get these maps are gigantic and incredibly detailed but there are countless invisible walls, sticks that will glitch your character and stick them in one place, surfaces that will launch your character 15 feet into the air, and surfaces that shouldn't be bulletproof that are. Kinda makes the woods a disadvantage to be in unless your Cain in a bush not moving for 20 minutes.

spare roost
#

@void raven you get blood bonds according to the milestones you achieve in game, one being how many hunters you kill ranging from 1-3. so you already are getting blood bonds at a crytek acceptable pace.

#

I still agree there needs to be more incentives in game

void raven
#

Am I wrong, or have they nerfed the rewards?

spring maple
#

I think your idea is a bit like overkill

void raven
#

Also, the results screen just doesn't provide the same degree of visceral reward that a big bag of in game gold does.

spring maple
#

Ik ita boring when they rush extraction

#

Like every game i dont care if i die i always go for the gauntlet

#

Because if i dont have any gunfights the match was for nothing

#

But i think that giving extra money for doing something basic like killing players is

#

A bit to much

spare roost
# void raven Am I wrong, or have they nerfed the rewards?

Didn't know they were different, I started playing in the Scrapbeak Event. Could be changed but I'd have no idea.

You get blood bonds based on monsters killed (I think 100 is the cap for exp and blood bonds) and I think bounty killing also does?

spring maple
#

Maybe if they increased the loot from the bodies like, actual ammo

void raven
#

There just isn't enough incentive to hunker down in a gun fight and risk losing a legendary hunter with expensive equipment. So people just grab bounty and run.

spring maple
#

But for example, when im with a no perk hunter, i would rather extract get some perks and then come back than go in a fight with a huge disadvantage

spring maple
#

The only incentive is another bounty

#

But i guess its a flaw that comes with the gamemode

spring maple
#

I dont care how expensive my loadout is

#

I just pick the gun im in the mood to play with

#

I dont care if i die or if i lose a 50 lv hunter

#

I like to have different fights every time use different combinations of equipments and have the best gunfights

#

Damn last day me and my buddies got into a 30 min figh t

#

My hearthbeat was high af the whole time

void raven
#

I agree, but the engagement between hunters is what makes the game fun for most players. I'm convinced that crytek can design an incentive to motivate that engagement for people who currently aire on the timid side. I know I'd personally go for broke more often if there was a big pot of gold on the other side.

spring maple
#

I eventualy lost the hunter but who cares? like

#

You never win in hunt

#

Your hunter will die or retire someday

#

You can keep his guns but

#

The fun is going in a match

#

Killing some zombies and doing some cowboy shootin

#

Not sitting 40 min at an extraction point to snatch the bounty and keep your 6 stars

frosty garnetBOT
#

@vast flare, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I suggest a timer to daily reset of dark tribute, first bounty and daily bounty counter```
vast flare
#

Good lord

rocky orchid
#

@queen jungle why you want a nerf for the mosin obrez? 🤔

rocky orchid
spring maple
#

I never go with the meta soo

#

I dont even know what is on rn

rocky orchid
#

i like to play it.. BUT.. it is expensive, you cant aim really good on long distance

spring maple
#

I play every gun

#

Aside from the base nagant

rocky orchid
#

but i really want to know "what is wrong with the obrez" right now?!

spring maple
#

@rocky orchid you are right you can jump from ladders i do that all the time

#

And yes please slide ladders

#

But they are made from wood tho, so gloveless characters are going to have some problems lol

rocky orchid
#

i honestly get the feeling people, whenever they get killed by some specific weapon, they go instantly to reddit or discord and ask for nerfing the gun, because they cant handle that their playstyle killed them.

i HATE getting fucking insta-headshotted whenever i join a compound fight, but it happens sometimes (to often), but it is just a part of the game

spring maple
#

Yes man

#

Like

#

Git gud

#

Its not the game

#

I have almost nothing to complain about hunt

rocky orchid
spring maple
#

Yes, i think people on pc struggle more with that, im on the series x and the only issues i had was some compounds going invisble or some textures looking like 140p

#

But i understood it was something temporary instead of going on the internet and OmG HuNt BaD FiX GaMe

queen jungle
rocky orchid
steady vapor
#

@shrewd flare careful there talking about people avoiding pvp, you will invite hunt neckbeards with a weird superiority complex about CoD, as if these games have much overlap

queen jungle
#

@shrewd flare i don't know if i am said neckbeard, but i this kinda peeves me after games with 2 randos who had tools to better block easy extraction, but didn't take them and were like "why they don't stay and fight" while doing not their utmost best to actually prevent it. I hope you don't wait enemy to come to you and you have ability to press close enough to them. Instead of crying them not playing as you want and what is favorable to you.

steady vapor
queen jungle
queen jungle
# steady vapor no? like straight up

If you stay close to enemy team and don't try to stay too far away it is impossible to run away. Because you can react instantly when you hear them starting running.

steady vapor
queen jungle
#

for example

spring maple
#

FUCK i hate when im fighting the other bounty and they bamboozle me and run

steady vapor
queen jungle
spring maple
#

Like in a compound

#

Trying to sneak

#

And they dhoot a little

#

When you get inside thinking they are there

#

Boom

#

Gone

#

Or they just block your view

#

Mosr peole will stand their grounds

queen jungle
#

bloc your view? What does that mean?

spring maple
#

Like

#

If you are behind a big compound

rocky orchid
#

i had a random match yesterday.. we banished the boss at healing and one of my teammates decided to instantly run to cypress huts and extract there.. i didnt know what was going on with him, but maybe he feared PVP too much.. but we both managed to get out with the bounty without fighting..

so people often act (especially in random teams) weird..

queen jungle
#

I don't stand my ground if someone is just skulking around and don't engage in fights. I run if it's gets boring and they don't engage

spring maple
#

They run ina direction where you cant take tour shots

#

And when you go around it or through

#

They gone

steady vapor
queen jungle
spring maple
#

It only happened twice tho

rocky orchid
spring maple
#

But i got pissed really like a matter of seconds we would have got them

rocky orchid
queen jungle
spring maple
#

True

steady vapor
queen jungle
# spring maple True

But still you can't deny you stay too far away if someone can run away from you and you don't want that.

rocky orchid
steady vapor
rocky orchid
queen jungle
queen jungle
#

and you get bit over 100 from bounty

#

it's kinda varied

rocky orchid
#

hm ok.. i am not into that money thing. i sit on 30-40 grand so money isnt a thing

queen jungle
#

I prestige so i learned economy thing. It's more important if you solo.

rocky orchid
#

i dont play solo anymore, since all of this "regen shot", "red skull revive" things.. teams got so much bonus and extra support, that solo is purely punish

queen jungle
rocky orchid
queen jungle
#

Literal classic

rocky orchid
queen jungle
frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Firebomb/Hellfirebomb Crossbow
Pleaseeeeeee```
queen jungle
#

Firebomb/Hellfirebomb Crossbow
Pleaseeeeeee

unborn smelt
vague patio
#

extract bonus cause people camped 🙃

#

@lethal oyster really wouldn't say its half assed cause the trails are missing

#

i think the teniest bit of community actually play those, and the new trials will most likely feature the new weapons

lethal oyster
#

Well it's not fully fleshed out either tho is it?

cerulean wraith
#

I am back and ready to rage against lootboxes

(But politely this time)

cerulean wraith
#

I've learned my lesson

unborn smelt
#

A lot of people would want a new Map, but not new trials because the devtime for trials in their eyes is best used elswhere, because Trials do very little for the game. They don't add meaningful practice since they are vs Ai only, they don't add replayability because there's no incentive to do them again once you got them on 3 stars once. So all they do is take up devtime for smth people do once if at all and then never look at again.

#

That's why for many people a new map without the trials is not just fully fleshed out, but even preferable because the devtime for trials can then be used elsewhere where it does more for the game in the long run.

swift delta
unborn smelt
#

But in the end all bayonets are kind of clunky to swing around compared to weapons meant for swinging or poking

cerulean wraith
#

There is one thing we can all agree on. The Riposte is the best melee gun.

unborn smelt
#

If they were to buff bayonets, talons would need a huge Buff as would actual melee slot weapons.

#

because as of now, bayonets are already king of the melee category as they come with 80% of a melee weapons usefulness, but on the end of a fully capable gun and thus not taking either a weapon slot or tool slot to carry

cerulean wraith
#

Speaking of Talons, I really dislike their Uber slow melee speed. I love my Lebel Augur but why does my hunter always turn it back around after a swing. A axle-like hold should be the default lowered weapon state for Talons

unborn smelt
#

I mean yeah i agree. It's likely because of the 3rd person animation is my guess

#

dude is wildly swinging the rifle around ti melee compared to the bayonets quick poke forward

cerulean wraith
#

The 3rd person anim for the Riposte light attack is allegedly also a bit weird but I love that anim

unborn smelt
#

I don't know what is weird about it

#

i see it so little ingame

rocky orchid
#

well.. the real reason on the martini riposte you have an Bayonet KNIFE.. therefore you can swing it upright.. on the mosin you just have a normal bayonet.. it is like a spear.. so you cant "knife" people

unborn smelt
#

that's why the Riposte has a slash yes

rocky orchid
#

and a normal bayonet has smaller impact.. so the reduced damage is ok

unborn smelt
#

But realistically nothing would stop needle bayonets from getting a weaker stab as light attack

#

So the reason there likely is just game balance

rocky orchid
#

yeah

unborn smelt
#

and weirdly enough a poke with a needle bayonet deals more dmg than a swipe from a talon

cerulean wraith
#

Now that's just strange

unborn smelt
#

While being roughly 60% faster and having more reach

#

The dmg diffrence doesn't matter much because both OHK to torso tho

cerulean wraith
#

What about the strikers

#

And the mace

unborn smelt
#

not sure about the mace off the top of my head

#

But strikers are literally just knives on a gun

#

they deal the same heavy and light dmg and even have the same stamina model (with one exception they were forgotten when the light attack was nerfed so they still get 10 light swipes afaik)

cerulean wraith
#

Interesting

#

What is that exception

unborn smelt
#

I wrote that didn't I

#

they get 10 swipes instead of the knives post nerf 5

cerulean wraith
#

Ok

plush ledge
#

At least he learned that he's only allowed to spam in a different channel

solar monolith
#

Would love to see the Lebel with its bayonet. Big ole needle

jovial lodge
#

@queen jungle One of the reasons we don't allow promotion of other communities here is because there is no way for us to ensure that those communities are operating within and moderating any content that violates any relevant ToS, which could have a lot of negative consequences for us.

shrewd flare
#

@uncut helm bruh crossbow is absolutely not underpowered

#

Even normal bolts will OHK someone in the chest at like 25 meters

#

and procks heavy bleeding if they dont die

plush ledge
#

still 35m ohk for the big crossbow

shrewd flare
#

It is crazy good in the right hands with bolt thrower

plush ledge
#

25m was pre buff

fossil frost
cerulean wraith
noble harbor
#

only problem i have with crossbow of any size is that the perk is a must have

cinder jasper
#

a shooting game that is unplayable because every time I try to shoot with a shot gun I melee. Hey genius developers If one is aiming do you really think their intention is to melee?

shrewd flare
#

@lethal badger gross cain abuser spotted

spring maple
#

Damn, everyone seemed to have loved the martini pistol and the lemat carbine idea lol

devout axle
#

@plush ledge 27 was pre buff but still with the buff it’s fine as is now even if the OHK range wasn’t increased the gun is a lot more reliable with one taps now

#

Honestly like a few suggestions already say the crossbow doesn’t need a buff it’s in a good spot what it needs is more ammo variants or actual gun variants for it

unborn smelt
#

I mean i'd love to see it get more special ammo

#

But need is kind of the wrong word, imo

#

shotbolts are one of the best weapons in the game if you can muster the skill, and explosivebolts are still okay post nerf

devout axle
#

Best my ass lol I can’t seem to ever use the damn things

unborn smelt
#

I mean yes every thing is bad if you can't hit with it

devout axle
#

Like the game doesn’t need them but if the crossbow was to get anything I’d say that would be first priority not a buff or nerf

#

Well I don’t mean not hitting people

unborn smelt
#

but if you can with a shotbolt it performs better than just about everything else

devout axle
#

They just aren’t consistent whenever I use them

#

I always do better with base bolts

#

But back to the actual crossbow stuff again I don’t think it needs any additional stat changes just maybe new variants or ammo

unborn smelt
#

I'd love new variants and wouldn#t be opposed to new ammo

#

smth that would "need" better ammo imo are the springfield and the Bow

devout axle
#

Well bow is in an alright place I think poison arrows could use a buff to ammo count though

unborn smelt
#

the bow in particular lacks smth like shotbolts that help combat the missing limb pen

devout axle
#

Meh I wouldn’t be able to comment much sense I never really use that stuff anyways

#

Personally I think bow is in a good spot where it’s at though

unborn smelt
#

I've mained Bow + melee for 2-3 months now

#

and while the bow isn't exactly bad, i wouldn't call it one of the better weapons either

devout axle
#

Maybe increasing arrow count to like 14 would and increasing poison arrow count to 6 per would be good though

unborn smelt
#

I even get more kills with the melee than the bow, sadly

devout axle
#

Well the bow is a two slot weapon though it shouldn’t be out preforming any 3 slots specifically

#

It’s good as is for a two slot

unborn smelt
#

Increasing the poison ammo count would be good, as poison arrows have very little purpose after the last buff to the bow

unborn smelt
devout axle
#

It has that one shot potential and bleed that makes it decent for me as is

unborn smelt
#

it's the only weapon in Hunt that enforces a movement debuff

unborn smelt
devout axle
#

Yep but you can fire like 2 shots on a bow with less drop than you can with the handcrossbow

unborn smelt
#

But you also take double the slot size and have slowed movement the entire time you draw

devout axle
#

I wouldn’t be opposed to seeing something like shotbolt on bow though

#

Not like a shotgun bolt but like a rifle shell on the end

unborn smelt
#

they literally needed to remove movement penalties on all weapons because that was a huge part of why QS was so strong - and the bow is the only weapon that now still enforces a movement penalty

devout axle
#

Is there no movement penalty on weapons?

#

I never really noticed honestly I thought there was if so then yeah they could probably remove that from the bow or reduce it a good bit

unborn smelt
#

not anymore

#

before the QS changes you were slowed after shooting

#

that was a big part of why people swapped, to get rid of the movement penalty, even with guns that didn't see a TTK increase with QS

#

Like don't get me wrong - i don't expect the bow to outperform rifles or anything. Nor do i want that.
But it's so unreliable with OHK, post HH nerf because it doesn't have anything to help with the missing limb pen

#

And while the devs said they don't want it to play like a charged shot only weapon - with how unreliable and weak uncharged shots are people won't make use of the partial draw mechanics in any meaningful way

#

in over 300 hours of play, the partially charged shots saved me once.

#

And for all the people asking for a bow, and all the hype of how OP it is, there are awfully few ingame

errant meadow
#

I’m kinda shocked how many people agree with getting rid of the dirty mechanic, I was expecting at least one @ with someone fully vitriolic about it

late wind
#

So can we all admit that that dualies nerf meant exactly nothing? They're still king of engagements 40m or closer. They're insanely easy to control. And still are just headshot dispensers.

queen jungle
#

I didn't think the dual nerf was necessary in the first place

solar monolith
#

Would be nice to not have lost 3 hunters today because I couldn’t load into the game. Thanks Crytek.

unborn smelt
#

you can't just crouch for even more accuracy anymore

late wind
unborn smelt
#

Well - no. The sway mekes them pointless for the most part

#

they are intended for longer range, seeing as they even get scoped variants

#

and Dualies are intended for above shotgun but below actual rifle range

#

which is the 15m to 30m, maybe even 40m mark

solar monolith
#

Also, reliably hitting a target with duel pistols at 50m is highly unlikely. Even with modern firearms

unborn smelt
#

because from 10 to 15m are buckshot and slug domain, and 35 all the way to 155 is rifle domain

late wind
#

Yeah but they go beyond 40m. That's just the average. Dualies are way too good compared to what they're supposed to be competing against.

unborn smelt
#

Dualies have issues IMO, mainly a low skill floor and ceiling, due to pure RNG dependency past 10m

#

that both feels bad to play and go up against - but a nerf is not the solution IMO

native lodge
#

hit the nail right on the head there imo

#

its not really a power issue

burnt mulch
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@wispy abyss don't disconnected players not have a skull icon, thus showing that they are indeed disconnected?

shrewd flare
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yep

wispy abyss
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Is that for PC only or something? Cuz I haven’t noticed that on console.

eager widget
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The icon disappears on console, too. The blue outline doesn't disappear, though.

frosty garnetBOT
#

@naive oriole, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I absolutely love this game, I have so many ideas for this game that I think would benefit everybody. I'll start with just this one for now. We all know how the perk " Iron devastator"  Is basically useless.. Only one gun available.. I think they should add the 1884 "Colt Lightning"   As a compact ammo pump action rifle. As well as the 1897  Winchester pump action shotgun.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/941833005738115233/Screenshot_20220211-164244_Chrome.jpg>
<https://cdn.discordapp.com/attachments/524577494863708180/941833005960429648/Screenshot_20220211-164144_Chrome.jpg>
spring maple
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twin derringer would be a nice addition if we didnt already have the derringer

maiden pelican
spring maple
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a 2 shot would be too useless, the derringer is made to be a backup and tool

maiden pelican
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The spitfire/swift/scottfield in general would be a fine addition if we didn't already have the pax

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2 shots seems like it would be more in the direction of backup and tool

spring maple
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its a different weapon not a cropped version of a tool

maiden pelican
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So would the double derringer

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More damage,velocity, different capacity and spare, definitely different handling

spring maple
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people almost dont use the derringer already, imagine a 2 shot variant

maiden pelican
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Might let people use it more if it was unlocked earlier

eager widget
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2 shot variant that can actually two shot?

spring maple
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if it dealt more damage maybe

maiden pelican
eager widget
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"longer barrel gives it a bit more damage and velocity. "

maiden pelican
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Quad does 74

eager widget
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Hiksti, Nibble wrote this

maiden pelican
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I think, same as bornheim

eager widget
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INdeed

maiden pelican
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Also the current derringer has sub crossbow velocity

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For some reason

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Or am I wrong on that part.

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I was also going t include puttng derringer ammo in normal or special crates but that seems better as a seperate suggestion

spring maple
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idk man i dont think the devs would put the damage higher than the derringer, but if it were something like dr.Schultz in Django unchained im all in

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because it would have a faster equip time

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really for surprises

maiden pelican
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I just want more of a focus on tools, they are pretty muc what changes the game the most

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Cause right now it feels like we are just getting remix guns

spring maple
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i made a similar suggestion on a knife pistol for a tool

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it would be so fun to use

maiden pelican
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Scottfield and berthier probably take longer to make than say a melee tool

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After all the guns need their own melee animations

frosty garnetBOT
#

@naive oriole, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I absolutely love this game, Probably my favorite one to play. I have so many ideas and suggestions. I'll start with just this one. We all know the perk "iron devastator"  Is pretty much useless unless you have the one gun it works with. I really think they should add the 1884 "Colt Lightning "  As a compact ammo pump action rifle. 
 As well as the 1897 Winchester pump action shotgun. It won't let me post pictures So you will have to Google it if you do not know what they look like. And tweak the perk so it works on rifles and shotguns.```
spring maple
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just put title and details it isnt that hard

naive oriole
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@spring maple like name it?

spring maple
maiden pelican
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@eager widget thinking about it

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Would derringer restocking from ammo and not from tools actually be a massively useage improvement

eager widget
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It would be an okay improvement.

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But the derringer is OP

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I don't want them buffing it

maiden pelican
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How OP

eager widget
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title: Colt Lightning
description: I absolutely love this game, Probably my favorite one to play. I have so many ideas and suggestions. I'll start with just this one. We all know the perk "iron devastator" Is pretty much useless unless you have the one gun it works with. I really think they should add the 1884 "Colt Lightning " As a compact ammo pump action rifle.
As well as the 1897 Winchester pump action shotgun. It won't let me post pictures So you will have to Google it if you do not know what they look like. And tweak the perk so it works on rifles and shotguns.

eager widget
# maiden pelican How OP

It kills, it destroys lanterns, it reloads super quick, it's got super speed fire rate, and it barely sways

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Clearly it's op

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This is sarcasm.

maiden pelican
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Could be a trait, though I think decoy supply should be folded in or changed

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Even if decoy supply gave infinite normal decoys it would be bad

spring maple
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why is the feedback channel so full of crybabies

maiden pelican
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Because everyone wants their own ideas and hates everyone elses, or they just got headshot by dualies

spring maple
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and you can waste an ammo box because of that perk

spring maple
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even before the nerf i didnt think dualies was that great of a deal

maiden pelican
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But I think the devs should n never intend to ad 1 point traits

spring maple
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i dont even pay attention to which gun killed me, just from where and if it was a headshot

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all the fights feel balanced imo

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@naive oriole, there is also a shotgun called "burguess folding shotgun" that uses a very weird pump action system, it would be a cool addition nevertheless

maiden pelican
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Burgess has been suggested before

naive oriole
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@spring maple yes! Also a Steven rolling block pumpaction 20 gauge ! I love that you know this

maiden pelican
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With they played around more with weapon switch speed

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From what I remember the lebel and lemat switch speed is slower than other guns, but only those 2.

spring maple
maiden pelican
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All the one point traits are bad

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Well, almost all

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Deadeye scopesmith and kiteskin are the only redeemable ones

fair pelican
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Dauntless is good if you know how to use it right

unborn smelt
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Tomahawk could use a rework, and adrenaline a tiny buff. But most others are good little perks in the right situation.

Poison sense can give you free info via poison, AI or players inflict

Magpie ehile RNG dependant with a chance for a dud also has 2 good effects for a 2 in 3 chance of a good effect

Dauntless is nice for chokes, and the odd explosive

Decoy supply is amazing with decoy fuzees

And adrenaline is surprisingly good if you run melee.

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That doesnt mean they couldnt get dome improvements.

For example if they made having been revived recently and/or being influenced by a negative status effect like bleed, count as "critical health" adrenaline would be pretty good

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And tomahawk could just use a rework. Throwing stuff should be a base ability

unborn dagger
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@fluid widget Wow dude it's almost like it's a game and not trying to aim for realism...

jovial flint
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Btw,
I know it’s kinda old but,
For those suggestions for volcanic pistols or the carbine should more or less know that their stopping power is like the quad derringer.

fluid widget
unborn dagger
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Exactly lol

cerulean wraith
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@naive oriole please post suggestions for different weapons separately so proper voting is possible, thank

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While we're at it, Winnie 1897 is a no because:

  1. it's anacronistic
  2. the 1893 model exists
  3. it would probably overshadow the Specter
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Colt Lightning (compact ammo) is 100% yes tho

spring maple
unborn smelt
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@spring maple We've removed your message in #feedback because it was not feedback. Please refrain from holding conversations or replying to other peoples posts in the feedback channel. If you want to talk about a post you can do it in here.

spring maple
cerulean wraith
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The burgess is an interesting gun too

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You could have a neat size mechanic. Since it folds you could have it be 2 slot

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With balance based around that

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Shower draw speed for sure

naive oriole
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@spring maple the volcanic should be like the Deranger, it's apretty weak bullet design

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@cerulean wraith the scholfield passed the pax, the spitfire means there is no point to bring the pax anymore, why no 1987?! The spector is slow and you need bullet grabber.... just make the 97 have less range or w/e

unborn smelt
naive oriole
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@unborn smelt lol agree! Plus basically everybody owned a 97, over 1 million guns where made

cerulean wraith
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It's all in "could"

unborn smelt
# cerulean wraith It's all in "could"

It's quite literally a folding pump action.
That has a higer propability to make 2 slot shotguns obsolete than the Winnie has at making the specter obsolete

cerulean wraith
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Simply put, the Burgess is unique, and would play uniquely whereas an 1897 would not only be anacronistic but would also be filling the exact same nice as the Specter while being better in all conceivable metrics.

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If we're talking Winnie pump shotty, 1893 or don't even try.

unborn smelt
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a lot of hunts aresenal is "anachronistic" so that's not a very good argument

cerulean wraith
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It really isn't from an in-lore perspecitve

unborn smelt
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It would definetly overlapp with the specter - But just as with the sparks and martini or Mosin and Lebel one could give it smol unique twists

unborn smelt
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if they can predate the C&K they can do it with the 1897

cerulean wraith
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It's literally in the name, and the 1893 exists, so why even bother?

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FYI the 1893 and 1897 look virtually identical so I don't see why we shouldn't just go for the 1893

unborn smelt
cerulean wraith
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They look the same.

unborn smelt
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afaik the 1893 is missing the iconic heat shield

cerulean wraith
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Neither had it

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The 97 only got it as a trench gun in ww1

unborn smelt
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I'm not saying the 1893 would fit worse.
I just don't think, with all the stuff hunt has that wasn't around in 1895, saying smth is anachronistic is a weak argument

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especially if its less than 5 years