#feedback-discussion
1 messages · Page 246 of 1
How tf is crytek gonna charge 720 bb for a fkn Winfield
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lets face it: the UI is not very good since its solely made for consoles and that shows. but a PC friendly UI overhaul won't come obviously.
so please atleast give us the ability to:
1. drag and drop stuff in the hunter menu, its so annoying that I have to unequip and reequip things just to change the order in which they appear in my inventory. drag and drop is such a basic functionality and would make equipping my hunter so much faster and less of an annoyance.
2. I have set it so the ingame inventory bar always shows, but it takes away a big portion of the screen. you can make the bar bigger, but not smaller which is annoying because on PC im right in front of my monitor and don't need it that big. also there is wasted screen real estate between the bar and the bottom screen border. would be good to change the position of it / lower the bar to be aligned with the bottom screen border.
3. overhaul the perk page, 6 huge perks with their big, admittedly, beautiful, images at a time is a pain to scroll through. why not only show the small images you see in the ingame map, lobby screen, hunter page and in the bottom bar of the perk page and order them in a grid with the description text on the bottom that changes on hovering: more perks at a glance, less scrolling and you still have the descriptions for each perk on the screen.
4. the intro sound is soooo long and loud that I can't hear anything in discord and my ears get damaged, because obviously I have set the game volumer rather high so I can hear enemies better. let us disable the intro altogether, I don't need or want to see that anyway, or atleast make that sound quieter```
what is a widow field
Autotype
The new Winfield skin is 720 bb
For a dogshit gub
Gun
How tf is that justified
Same thing with dolch precisions..make a bornheim match skin for 500 bb and increase the bornheim ammo pool by 5 rou ds
Ridiculous cost for dogshit weapons
Not only that..particularly the new Winfield skin..it's 900 bb without the "new" skin promotion..like wtf lol
thank god that in hunt it's not the gun that sucks
Bro fuck off its a game..I'm talking bout bb costs for skins nit skill management
And actual shit thar should be improved
so you're saying if the skin was for a mosin 700 bonds is a good price?
700 boobs isn't a good price for any gun wtf
Bonds
500 should.be max cost for anything
on that one I can agree but how you worded it some might think the skin being for a winfield is your main problem
And that particular gun..the musket, itself is only 100 dollars
U gonna spend 900 bonds for a winny
Even if it is new
actually I bought the skin yeah
Waste of bonds..reset your perks is more worth
guess what I'm also doing , after some time you get to a point where you have no clue how to spend your bonds anymore
So buy a bloodhound package and go crazy
But if ur storing stuff up like I usually do it's kinda annoying
plot twist I never bought BB it's all from just playing the game
I got the bonds..but that's like all of em
Just make it 500 and be good with that is all I'm getting at
And stop making dolce p skins
Gimme a bornheim match
And like I said I agree that I don't like where the prices are going . My guess right now is Crytek tries to find out how high they can go before we refuse to buy it , goes hand in hand with the BB reduction in the tutorials (yeah the message that you can get 300 by playing them sucks Crytek when you know it used to be 700) and the gain per match
They added a match skin literally in the last group of skins that were added
Bout time all I seen was fkn musket promo
Another bb issue..do what every mobile game does and put the option to watch ads and earn some bb..these mfs make money regardless
My last issue..for bornheim..gimme 5 more bullets, that's it
I mean don't like the price of it don't buy it, pretty simple. BB's are free anyway
They didn't add a match
Garbage devs
O wait
I found it
Still Hella expensive so
Enough you two
You're the boss
@rocky orchid it will not be added as realistically, the cylinder gap prevents suppressors from being usable on most revolvers as gases are expelled out the side of the area between the barrel and the cylinder. (the nagant being the exception as seen in its own silencer variant and 3d view) This can be even seen in game when going in 3d view and having effects quality on when firing most revolvers, sans the nagant.
I don't understand why someone would downvote a suggestion who's impact would be zero on players that don't engage with it. Speaking about freelook, but I see it often.
Another example is optional weapon wheel on PC, how is that something you could be against?
A lazer rifle in the bayou? Sure, I can understand downvoting that, but QoL features?
Someone please help me understand that behavior.
Developing a freelook feature takes resources, seeing as you'd likely need believable animations, a new keybind (which can be an issue for controller useers and thus console) and possibly more to implement such a system, so it would take a lot of resources for smth that doesn't do much good in return
It also has the potential to make situations less readable/apparent because you don't see it as easily if the person is looking at you or not
That's an important factor overall, for each suggestion/idea you need to weigh how much it would improve the game vs how much potential work it creates. While i admittedly dont know how easy it would be to implement a good freelook feature i also see rather little overall improvement in adding one
And every change creates a ripple effect of other needed changes or balance shifts. a freelook feature for example would need a proper animation so others can see where you look, but that'd also mean your head would need to be able to move independent from the body which may be a lot of work to implement if the base system is not in place already
I mean, its not like your head already twists 180 degrees like something out of the exorcist when you lag out or open the map while moving 
another boring ass 30 min rd of hunt with barely any to no action, been having more of these lately than not. Very tactical, very cool
game has been bayou exercise simulator 9000
I rarely get empty matches anymore ever since the scrap beak event
And I was on console
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Additional cover at extracts reduce extract camping, force more engagements```
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Make this game in unreal 5```
They'd have to change their name to Untek
That's what a slow mode is. I just dumped them in lest I forget
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How about we nerf dulies?```
@low karma Your post in #game-ideas has been removed because bug reports belong in the proper channel. If you are still experiencing texture issues after 1.7.2, please make a report in #bug-reports-xbox
I'm with you @solar monolith. I have more issues with Long Ammo being way too centralizing and other weapons have nowhere near as much overall strength or versatility as long ammo. How does increased cost for using the same weapons consecutively seem to you as a potential fix?
Although I have to admit, prestiging past 11 is incredibly under-rewarding right now.
especially that, and the whole issue with hunters not moving being less visible
i can see how it would be an addition where people bitch about camping all the time, thats not what hunt needs now
@sick anvil there are more issues than that even. will likely still see more content updates and unoptimized maps whilst the game deteriorates further.
hunt bad
Yup. I agree…
Not really with this though. Im the kind of hunter that uses pretty much anything, crossbows, marksman lebel, remero hatchet, duelies..
Every message has a 2500 character limit with out turbo with turbo its 5000 characters i wrote more but did not fit in one . i am aware of other issues too but also it is impossible to have all the issues fixed at once
I'm similar also. The system would be more intricate than what I've mentioned. My issue is there is no sustainable way reduce the rates at which you see snipers/uppercut without nerfing them in ways such as the sparks or the bornheim (ruined weapons, hard to balance). The hunt dollar economy is a joke. I personally struggle to not get a return on investment using any long ammo sniper rifle due to their level of strength and versatility. Lower elo players might struggle with cost increases, but maybe a system that fixes this could be welcome. Just don't know what in particular.
Yeah I know haha. I hope it get's addressed and more effort put in. It's a great game and I love it. A lot more room for improvement.
I mean sure, but that wouldn't exactly be a fitting animation...
Also i'm not saying i hate freelook, the guy asked for why one could downvote possibly and i just gave a few examples
@little fulcrum problem is, people will 100% used it to be assholes
👀 rangorok writing thesis again
@sick anvil Hunters jumping at vaults is not a desync issue. The game has 2 actions set to the same button, but the machine can't read your mind, so if you're a bit sloppy with aiming at the ledge the game will jump instead. As you correctly say yourself diffrent keybinds for the two would alleviate the problem.
@grizzled prairie yea, the issue with the loadout presets is bad, mainly why i actually rarely use it
the only effective way to use rn for me, is empty hunter inventory and give a knife and medkit
It is a desync issue when you start a vault and get stuck in a window , or get stuck on the fence and get thrown back in to the field from where you vaulted
I am getting tired of this denial shit
It's not denial, you both meant different things, just a misunderstanding
But that's a diffrent scenario that jumping instead of vaulting then ?
And as you can see i never denied the obvious actual dsync issues
because yes that sadly is a thing and i'd very much appreciate if that got fixed.
The jumping in stead of vault in 65% of cases is desync what i have noticed is you run up to the fence stop by hitting the fence when you hit space to vault at the end of the jump you are from the fence at a distance backwards you would have not vaulted but jumped . if you run op the the fence release all controls then hit W space you jump over
on the other case window is broken you start a vault in the middle of the window frame the game decided it was a jump you remain frozen in the window for 0.5 seconds or until you release the W button and then you are back inside
I have 0 issues with vault key being separated so that does sound more like an issue with the combined inputs than desync
Interesting. the more common thing that used to happen is the game simply doing the wrong action without any dsync involved, which also was the reason we got seperate keybinds for vault and jump, hence me thinking about that scenario since it's so much more common.
in my case in the past it did not happen that often as it does nowdays
before even separating keybinds it used to happen about 1 in 100
now its closer to 1 in 10 cases
odly enough in training it has not happened to me once
thus taking out the server out of the equation its not happening
If it were the server itself every player should experience it tho, right ?
Well again ping dependent
I play with 2 other people one has has same ping one has in the 100 range . the player with 100 ms ping gets it in the same spot less frequently the other guy gets stuck in the same spots
the jumping up and down i think is safe to say every player has had a t one point just as getting stuck on some obstacles like you described
But i in nearly 2500 hours never had that issue with windows or vaults
one of the spots that has it happen most often is Golden acres the two windows from the field on the metal roof in the small building
Desale Pearl plantation big windows
interesting
most reliable it is going in the building for Golden
and desale both ways , on desale once you break the glass it is les like to happen
on golden it happens if glass is there or not
The golden window is a nightmare yeah and I use different keys for jump and vault
I don't remember having issues with those windows, I've seen only one visual bug with them where my friend vaulted one of them but the wrong window broke but that didn't really matter
I do that a lot, i've got 13 ms to EU servers
I don't see how better ping would make it worse especially when training doesn't have any issues with such things and has no server delay as you host it
And I don't have a region where I have less than 30ms anyways
Because from when we play with the friend who is near 100ms on the same servers never gets stuck in windows at all
but me and my friend with 18-25ms get stuck in the same spots in the same match
so if i get stuck friend gets stuck same spot 3 seconds later
At the end the windows are the least of the issues present but my obvservations point me towards it is somehow related to desyncs it might be way way out there the connection but its there
Just out of curiosity, do you and your friend who share similar ping use the same ISP or are you close to each other area wise?
Because at that point it could be packet loss or such
doubt it i am in one country and he is in a different country
I am South east from Frankfurt
he is south west
the only option for shared ISP would be in germany and i think my connection goes trough Nurnberg and his goes trough stutgard
Windows are desyncy in general if you jump and crouch through them.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
suggestion: a double barrel revolver
description: a new compact ammo revolver which have two barrels by pulling the trigger you fire one barrel when you fire again it's the other barrel and you have 20 shots in the cylinder and when and 20 in reserve maybe more but that's up to developers I think this gun could work perfectly because we already have the LeMat Mark II Revolver which have two barrels but this will have 2 compact ammo barrels.
the rest of the details about the weapon is in the video from forgotten weapons: https://www.youtube.com/watch?v=71gyV8SYkGU```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
suggestion: a double barrel revolver
description: a new compact ammo revolver which have two barrels by pulling the trigger you fire one barrel when you fire again it's the other barrel and you have 20 shots in the cylinder and when and 20 in reserve maybe more but that's up to developers I think this gun could work perfectly because we already have the LeMat Mark II Revolver which have two barrels but this will have 2 compact ammo barrels.
the rest of the details about the weapon is in the video from forgotten weapons: https://www.youtube.com/watch?v=71gyV8SYkGU```
will you control yourself bot the only thing I did wrong was used the word suggestion instead of "title" and the other thing was I used description instead of "details"
Hey, sorry, I sadly can't do semantics, but if you post it with "Title:" in front your post should work.
yes I know✍️
I would like to hear how anyone of you think it double barrel revolver would work in Hunt Showdown but only how you would wanted it too work if it got added it will be up to the developers how it works https://www.youtube.com/watch?v=71gyV8SYkGU - https://www.youtube.com/watch?v=mqdQrpF2PmI
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"Manufrance" was the common abbreviated name for Manufacture d'Armes et Cycles de Saint Etienne, a massive mail-order catalog company in France for many decades. Like Sears Roebuck in the United States,...
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The pinfire cartridge was a popular development in Europe in the mid-1800s that never saw much exposure in the United States. A huge variety of pinfire revo...
for example shouldn't it be the French version which came later or the German one which is older and pinfired
@cunning shuttle That's a fair range for dualies.
y and the 0 sec trime from the two shots too and the act that i was meleeing him with mosin bayonett and the game dropped me back to 3 meter because of the "second" shot, everything is just fine y
While I don't like dualies, 3m is too far for a bayonet & way too close for a Mosin.
to sőeak to you is like to speak to a wall
Any shotgun would've done the same at three times the range in one shot.
You argue with walls a lot? Sounds like it. 
so you mean because a weapon what menat to oneshoot you is able to oneshoot you than it is okay that i get 2 shot at the same time? gg man
Next time watch your positioning so you don't get slapped by 2 free tiny pistols at 3 meters while you have a 500 dollar weapon with a headshot range that covers a quarter of the map.
Nox realy i get it you have a lot of free time and you are bored but i can see how clever you are so pls keep your ideas to yourself ty
If you don't want your positioning criticized, don't post screenshots of it on a public Discord, homie. Save yourself the embarrassment.
so you mean every time no matter what happens you can decide and move to teh position where you got the advantage? you are not playing this game at all right?
and again the problem is the 0 second time between the 2 shoots
and it was like oneshoot in the game too
Dude, a bit of respect. you got owned at 3m by dualies, that's it. You can absolutely leave the feedback you think it's too strong.
But if you don't want to argue dont engage in a conversation about it.
can we get over with the 2 meter at all? i can repeat myself that i got teleported by the game back to 3 meter when i died the problem is the fking zero second between shoots
3*
I get that it can be frustrating to get killed, but if you get killed by a weapon within the range it was designed for, while you had a loadout that doesn't play well in that space, then maybe the other weapon isn't the problem.
Ye one can get out 2 very fast shots with dualies directly after swapping to them, however it's only the first 2 shots and the effective range for that to work is pretty low (which is also why the 3m are kind of important, because that's a range where you're such a big target that the RNG nature of dualies doesn't matter)
so that means it is okay to shoot 2 at the same time? because it is anything just not okay at all
did you ever used a gun in you'r life?
No, because I play fictional cowboy pewpew game instead.
and btw it is not ok he can have 10 arms 10 weapons doesen't matter
You ever died & got your tummy rubbed to get resurrected irl?
well technically no. They are designed in a way that you shoot one after the other and they are what i assume is bugged so the first 2 bullets directly after swapping are extremely fast. They are not one shot, but very very fast
but as you can see it was at the same time i had heard just one shoot my teammates heard one shoot and still i got two hits and still i was teleported back, it is a problem for a lot of ppl, it shall not be in the game as it is now
there is also a lot of posssible stuff that can create the feeling of "super bullets" in a game, and it usually happens with packetloss, system latancy in combination with very high RoF
essentially if the info for 2 diffrent shots, is sent to other clients in just one package they feel like just 1 shot that dealt abnormally large dmg in gameplay and may be displayed in the dmg history with 0.0 sec between shots
than it is the fact that they play the game from the other side of the world, but if i can't get ride of that don1t punish someone on his own region by this and take it out
No it's not...
playing the game from far away means the packets arrive late, not that the number of them changes necessarily
it could be tickrate of the server, packetloss from the server to you, a high system latency (not ping) for example
issues like those can lead to the info of multiple shots being delivered by a single packet
Pretty sure he's just salty and grasping for anything that removes his own responsibility from this situation entirely. If it's not dualies, then it's desync, or ping abuse, or whatever else.
i know and still strange things are happening againt themm the solution is easy, tkae out the ability which can't handle it or don1t let ppl go the servers where they want keep them in their own region
so if i give a feedback about something that shall not be working as it works i'm salty? 😄 okay, btw you know why a mosin has a bayonett to it? yep you right to throw it from 100 meter away....
well not entirely. They do have a fair point in saying the situation feels bad, and that is indeed important feedback.
I don't agree that the conclusion is to rage in feedback and borderline insult people that play dualies.
I'm not disagreeing that there are issues with the game (not pingabuse though), but bunnyhopping from one excuse to the next while they're clearly salty isn't constructive. 
I get it though, I've done & I do the same, but it's useful to get grounded.
well but you know that dualies are meant to punish other short range options too. they arena't best for engagements as close as 3m but that doesn't mean they aren't allowed to work if aimed good enough
Nox you are the one with salt, you are the one who is unable to understand the main thing in my feedback and comes up with stupid things like positioning and weapons....
Yes, bud. I apologize for responding extremely saltily to your eloquent, reasonable message:
fking dual wield it is nonsense how fking fast with that shit you can shoot, fking nonsense just take that shit out of the fking game already..... every noob noskilled idiot runs it why? you can see on the fking picture..
i can repeat myself even more if needed realy, the problem is the "oneshoot" as i mentioned before
you still didn't got the problem with it...
you guys are both salty. @cunning shuttle next time just be nice and constructive with the feedback and don't try and throw shade or insult people.
and @cold tulip It's perfectly fine for them to have this opinion and even if it doesn't coincide with yours they are free to put it in feedback (altho in a more constructive manner)
And I'm perfectly fine to discuss this wordsmith's eloquent feedback in the feedback discussion channel. 
They don't actually shoot simultaneously, and i did explain to you what could be possible reasons for why it felt to you like that, including system latency or packet loss on your end.
And next time don't flame, and write exactly that in the feedback in a constructive way
Aight, this conversation was never going anywhere. Thanks for doing your duties & being the voice of reason, @unborn smelt. I'll stop my poking.
because all you did was cuss a lot and post a pic. That's barely helpful.
if you just write "Hey dualies seem bugged, they seem like shooting simultaneously - here's the dmg history"
That's both more helpful and less salty
And it actually highlights the issue without potentially escalating in a fight.
also is the duelies two shot bug still a thing?
I don't know of a fix
nor do i know what's causing it and if there's an easy fix for it
hecc it might even be intended for a reason that's not immediatly apparent
the sell price decrease was completely unnecessary
i don't know why it's even happened
my guess is to compensate for all the hunt dollar mr chary is throwing at you
you know crytek still thinks balance by price would work
I think it has to do with the First Extraction Bonus and the chary system.
okay but it was already hard for most people to actually lose money unless they ran really expensive guns constantly
sure, the tribute means that overall you still get more money, but reducing the sell price makes it annoying to undo mistakes in buying and increases the amount of money wasted when selling a normal gun to buy a legendary of the same type
those are the most common times somebody sells guns
selling extra equipment you got from hunters was only a way to soften the price tag on them, and buying them new guns often left you worse off than just playing with what you bought them with
the people who do have to sell stuff for money don't buy hunters with expensive stuff anyways, and it's very unlikely they have nitros and avtos lying around
Not really. How much money you make or loose depends a lot on playstyle too.
with a shotgun and the according playstyle you loose significan'tly more money than with a rifle loadout for example
because what costs you money primarily is dying. you still gain money without loosing any if you just survive without bounty
and bringing a lot of expensive throwables also costs a lot
is neanderthal a banned word?
or want no, it was the one referring to loss of brain function
nevermind, point is
i play dumb
and still gain money
a lot of it
well yes if you play stupid stuff but cheap you can still make money
i don't really
it also depends on team size for example
on average trio makes way more money than duos and that more than solo
okay solos and duos learn less than trios yes, but even when i played duos it was still lucrative enough
playing solo only is inherently masochistic enough that the lack of money probably doesnt matter to them though 
you "only" get ~150 $ of safe income per match
so if your loadouts costs less you make money no matter what
and then on average you should win 1 in 4 or 1 in 6 games respectively
so your loadout has to cost less that the money you make per win, divided by 4 or 6 +~50 free income
a win on average gets you what.. maybe 2000$ with all bonuses
means you get roughly 800$ per match to spend if you really win every 4th match
however for everyone that wins more than that there is another player that looses more than 3 out of 4 matches
So above average players have it easier with money while below average have it harder
so why nerf money from selling then?
the ones above average will barely notice it past minor annoyance, and the ones below need it desperately
Oh abolutely
i don't agree with the sales price nerf at all
discourages the use of regular Hunters over legendaries or free ones - while also discouraging using legendary guns instead of the ones you need to pay for or got in challenges
A lot of things favor the higher skilled
to include the matchmaking that puts multiple prestige players against 0 prestige lvl 40, 50
when you're still on 3 stars after 20 prestiges I refuse to call this person skilled in any way
its' easy to artificially lower mmr
sure that but lets be honest here not many guys do this beside the obvious one like those who play for the leaderboard . I give you that , best farming elo is 2.0 or 2.5 stars
and regardless, the ingame experience alone can well outpace lower prestige players
my point here is you shouldn't prestige equal with skill because that's not true at all
there are so many good p0 guys and so many bad p100 out there and when you really sit at 3-4 after 2k hours and like I said the majority is there because they're bad and not because they died 20 times on purpose I've a feeling you belong there . And if this is the case where is the problem when you match a guy with 2k hours and one with 30h when they both play on the same level?
are you defining "same level" as the same k/d?
the same number of wins?
the same MMR?
Yes, a 30hr can be just as good PvP-wise as a 2k hr player, but that 30hr player cant tell you how far away shots are
or the exact layout of a compund
you're right, for the most part prestige does NOT equal skill
but it does equal experience
except it doesnt
when both are crouching around , confused what happens around them , miss a pushing team 3m in front of them , start sitting passive in a corner once their mate went down , miss the dudes shooting at them for a minute , are scared to make noise/scare crows , AI is still a challenge . I just described the typical 3 star after like 30-50h and sadly I know some guys with 1-4k hours who're still on this level . Had a dude complaining about OP enemies with 8.0kd he got matched against , plot twist this guy had 8 kills total and the complainer had 500h at that point but still no chance against a guy who played decent in the noob protection q below rank 11
except, it does by definition
a p0 guy can have either 3k hours or 50
the only thing prestige tells you is the minimum experience
oh, excuse my lack of semantics
and even then it's hard to gauge
hours played are the only definitive way to know how much somebody played the game
unless they idled in menu for 500 hrs 
True, but if you're outmatched because of that, don't leave the game running
Prestige is not directly part of the matchmaking process because the prestige system fails to indicate skill/experience, due to the fact prestiging isn't enforced. A P0 and a P100 can be equally good. Because of that it makes mo sensee to have the P0 in diffrent MM than a P100 or treat him any difrent during matchmaking
So because prestige isnt enforced, theres no way to differntiate between highly experienced players and otherwise?
On what occasion should there ever be a P100 R100 player against someone that isn't prestiged and is lower than 100 rank?
There's a very, very clear experience difference
when their mmr is equal
of course there is you compare how they do in pvp and not how much time they spend farming AI on empty servers
No, but that's the reason the prestige number isn't part of your MMR
dennis, the lead game designer, is prestige 0
i imagine he has racked up quite a few hours
Fine, I'll stop using the word "prestige" since we're hung up on it
does that mean he shouldnt ever match prestige 100 players?
your MMR rises and drops based on how well you do in the game only in regards to PvP
PvP, or k/d?
it's just a number used to flex on people
both would only end up in the same lobby when the below rank 99 guy decides to play with his above rank 100 friends otherwise that's impossible due to different mm pools
kd also has no bearing on mmr
That's objectively false
that's why neither prestige nor KDA are part of MMR directly in the way the numbers are presented on your deathscreen when you loot at their Prestige or MMR.
I JUST played a game with that person, not being rank 100 yet
I'm just stating what the devs told us how it works
congrats, your performance so far has let your mmr match you with higher skill players
Thank you, I actually appreciate that
if you keep being destroyed it will place you lower on the scale, which will make the game easier
you went in solo ?
But they do play a role im MM, because if the higher skill in combat, better game knowlege or situational awareness, which people usually tie to KDA or experience and thus prestige, actually lead to the player performing better the MMR will rise
if you thrive, you were meant to be there anyways
Actually no, good point. My partner however, whom had < .2 k/d (I understand that's not indicative of "skill") somehow was also at 3*
So the MMR was not based on skill, was not based on experience.... what was it based on?
you're ready for the truth about it? just on your pvp performance who you kill and get killed by
who you kill
killing six stars tends to bump you up a rank if you're 4 or below
getting killed by 3 stars will bump you down if you're above 4
a lucky wallbang can instantly derank you
like dying to a 4 star when I'm on 6 I'll lose around 100 mmr points
So the players he did manage to kill just happened to be higher MMR?
and if so, again, why was he playing against higher MMR?
ye
teammate?
Ours is turned on by default
any of those works
a mate had a account reset and was 6 stars at rank 28 again . he played with the usual mates and dodged the whole baby q
Herein lies the problem. His was turned on, it can't be off below rank 99.
then teammates
if not on his end, the enemy's
if he was playing in two stars, he could have killed a 4 star that matched with new players who are automatically in one star
In that case the MM needs reversed, he should have been in higher pool, or his enemy should have been
the team's average stars are taken into account
not those of individual members
unless it's a six star
those always get placed in the top to prevent carries
I guess there's a reason I don't design games, because that system does not stand up to scrutiny
certainly beats it being based on prestige or kd
since both can be easily kept down
That's fair enough, I suppose
Well, I genuinely appreciate your time. Still desparately trying to make sense of the MM, but you've helped greatly. Thank you all for the replies
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Make quickplay duos```
@granite abyss Your post in #game-ideas has been removed because it lacked any detail or description. Feel free to repost with some additional detail!
need to incentivize double bounty more because everyone bails asap and we get left with horribly boring rounds with servers not full and often I don't get to do anything
the highs are high but man does this game suck sometimes
as in rounds where I didnt even get to do anything, maybe my teammates killed a solo, boring as fuck
I dgaf about money I have plenty, the PvP is the only reason anyone plays this game
No I play it for the pve and pvp.
If it was just pvp I would've stopped playing a long time ago
I play it for the proximity chat and the interactions you can have
Honestly - incentivising PvP is definetly not bad i think
Hunt lives off the PvP
but it shouldn't be enforced in Bounty Hunt
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How about trait named Locksmith: It allows one to open barred doors from the outside. To prevent the tactical advantage being lost completely it should take 3-5 secs and make a specific noise. Available for 4-6 Upgradepoints```
You dont get it, its about possibility press and hold to see map and unpress when dont need it, not about key bind. Same as crouch and run option already in game
It absolutely does cause PVE are just made as sound traps. I absolutely understand people's annoyances with empty maps and getting bored from them but that is part of the fun. You think the map is empty and the next second someone takes a shot at you out of nowhere.
Either that or you find clues of someone being in an area and you think that there is someone on the map, that's what makes Hunt, Hunt.
That's the most fun part of the game for me. Trying to figure out if someone is on the map, trying to search for them, and sneaking up on them to make an ambush.
PvP is already pretty heavily incentivized. The problem is that extractions keep spawning pretty much directly on or within one compound of whatever compound the boss spawns at like 90% of the time. Most times people are making the correct choice to run.
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NERF DUAL WIELDING NERF DUAL WIELDING NERF DUAL WIELDING NERF DUAL WIELDING```
was there a change to traps that make it so they sometimes don't count as a kill?
I know they don't award hit markers any more if that's what you mean.
Having a bounty on someone's head would not only remove some of the unpredictability in matches, it would also encourage people to start camping and not push anyone. I'm good with not having that and especially since this just encourages sweatlords.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
The Sedgley Glove:
It is a glove that is used as a close quarters firearm weapon. Its pressure sensitive firearm that is attached to a glove. When the hammer is struck (by being smashed against an opponent) it fires off a .22 caliber round, which would be great for PVP/PVE. I think this would be a great edition to the game, as the Derringer is apart of the game already, and I feel like the game needs more unique/niche weapons. The game also doesn't have a lot of melee options that the players can choose from, and I feel like this would add a lot of variety and interesting fights when using a weapon like this. <https://www.popularmechanics.com/military/weapons/a18692/forgotten-weapons-sedgley-glove-gun/>```
@errant meadow pretty sure the UI needs to be redone anyway. pretty buggy, especially these days.
@queen jungle tbh, id wish for an upcoming big update they just rework blanchett
i noticed there's a lot of potential interesting playspace
rn its kinda unfun, hard to push at all, and you cant wallbang anything
the change of blocking the windows was also weird
Hey guys, did anyone have a chance to read my idea for the Sedgley glove that I posted in #game-ideas ? I'd love some feedback/opinions
@elfin citrus man.. your feedback.. i feel you. I do the same with the weapon mastery and it is a pain in the ass with the expensive weapons. Especially since you have to buy hunters and cant sell the weapons they are coming with, because of the insane drop of selling prices. Even if you take legendary hunters it is even worse.
yeah it's a load of silliness but I'm getting to the end of it. definitely not gonna worry about it during future masteries, just excited to potentially have it completed once. It's kind of a punishing task but we do it for a reason 
if not more
I think they should do the same with several other compounds I can think of.
Alain and Cyprus are still huge victims of this stuff.
yea, they should look into everyc compound
I haven't played in months and I was legit running up on pitching thinking I was going to hate it
New pitching is fun
but then I saw the crazy revamp and went got damn
I lowkey miss the old elevator
Most people forget you can be on top of it as it goes down. Caught people in surprise all the time for it.
theres that weird thing where they looked into half of the compounds on each map from bottom up, just feels like its in preparation to make another batch of reowrks
I don't see a big reason to completely rework blanchet as a whole TBH. If anything the circular Bosslair could use some verticality with a second floor, and maybe replace the vault into the curch with an open entrance. But other than that the rest is pretty okay.
Another set of stairs outside would be nice.
Give several ways into that top floor that isn't suicide.
why do you need to be in that top floor tho ?
People get up there and it's ridiculously hard to deal with them.
Which is what we were taling about.
you can shoot inside very well from the wall, and you can throw through windows, the door and the stairs
you can wallbang the wooden floor
Yeah i disagree with the sentiment of needing to place a barrel there that's essentially an i win button if somebody is upstairs
you got a good few ladders to get up there, bonus points if you have lightfoot, you can nade the stairway up, and you can position somebody on the wall to cover the ladder and in part the stairway
I'd go as far as to say if you're up there the bigger issue is that you're trapped there with not many good ways to get out or peek
peeking windows is often suicide, going down the stairs opens you up to being shot before seeing somebody and dropping out the tower or "balcony" has you taking falldmg
nah you don't. you climb the wrong one without lightfoot you're dead - sure
but the one facing the wall can be covered from the wall for example
I don't really mind Blanchette, too much. I can think of other compounds that are way more annoying, but that's me.
Why you guys don't climb it with tapping the button when you don't have light foot? Takes longer but they won't hear you
then they get shot by your teammates
The last step from it yeah but then you're in anyway
yes if you climb up a ladder oblivious or even negligent of the fact they will try and stop you that's an issue
🤷🏻♂️ Again, I don't really mind it. I wish there was more ways to get into compounds than just ladders. Ladders suck in this game.
but you can also use that sound to your advantage
place somebody on the wall, the second guy goes up the ladder .
if they peek the ladder they get shot from the wall
if they don't or got tagged the other guy is up
Works nonetheless most of the time especially when your mates are shooting
same can be done for the ladder towards the smol balcony
place one on the ruin in the water and that one can shoot inside
second one can climb up the stairs to pressure or enforce a peek
The fact that peeking there is just as much of a death sentrence than trying to push it makes it a pretty weak spot IMO
Honestly - it doesn't for me
the majority of the floor is pretty see through
from downstairs more so than upstairs but functional from both sides
there is 2 big windows that allow for peeking inside and covering large parts of the interior
ey devs , want a tip on how to catch a obvious cheater, go check ur leaderboard ffs
Well yes. You don't want surefire ways to deal with other players for balancing
That's not obvious.
it's about who plays his opportunities better
Who cig
It's easy to manipulate K/D.
if you can't wallbang, try and get some explosives instead
Sniper scopes are humor incarnate
Sometimes
or snipe the broken window to the wall or from the ruin through the balcony door
im talking about the number one, lvl 83 with no prestige, must be smurf i guess
ohh interesting, and 0 deaths too, thats dope tnx
It's too easy to get up on the leaderboard, and too easy to keep it. Anyone can do it if they've got patience. Quickplay for time played, suicide when people approach.
Thanks for the tip, the leaderboard usually gets cleared of cheaters already but I appreciate the feedback nonetheless
so i was trying to create a crytek account cause i was going to report a blatant cheater with proof ,, but it always says error whenever i try to
the top of salters is harder to wallbang because the floor doesn't have theat many gaps, and the clutter in the middle of the room makes evading an explosion significantly easier
the stairs are also more dangerous there and it has way less ways to actually get up
yes i know
the ways up are 1 very open ladder, one coverless way across the roof and the one stairs that are easily guarded
while it's more suceptible to blind wallbangs because it's mostly wood, it's in other ways way more defensible than the blanchet upstairs area
But the clutter in salters creates more and most importantly more advantageous blindspots
sure you can sit in blanchett and do nothing up there, but you're not a danger or even stoping people from getting up if you sit in those blindspots
In Blanchett the large "main area" is mostly covered by the spot on the wall
the blind spot there are part of the curch tower, which is both easily floorbanged or naded through the small window
the niche right in front of the smol balcony towards pitching which is covered from the ruins in the swamp south.
and the area in front of the stairway which is both wallbanged from below or cleared when attempting to go up the stairs
yes but if you have exhausted all your resources i don't think they have to add even more and more ways for you to push.
go and get more resources instead
find a caravan, scavenge the church or basement
or try and preserve some explosives
Honestly okay that situation sucks. but i don't think it's a good place for balance to just make every situation viable despite you simply not having any resources left for that situation.
It's also not like every situation is like that, often you can find some more ammo
or loot an explosive
I just take issue with the mindset of people that want to be able to enforce fights no matter how wasteful they are with the resources they bring
same with stopping people from ectractions easily or ways to enforce PvP
yes it is - but if you exhausted all other resources that may just be your last option
or leaving and cutting your losses
being solo makes the entire thing a bigger issue, but as hard as that sounds, Hunt is not designed for solos - specifically bounty hunt isn't. It's designed with teams in mind
And personally i don't think they need to give so many options/resources away to that solo players can push despite being short on all necessary resources - because that mean a team or even worse trio will have such an abundant amount of options it's simply to easy
I think it makes the area up there to cluttered - makes moving there annoying because where to put that thing
It needs to be in an area that allows the people upstairs to get out of the blast radius when moving somewhere fast enough, but it also needs to not block the already small walkways
Up there ?
that'd look super out of place...
I don't think it'd be that good gameplay wise. Propably not bad either tho
What i could see, for similar results and better asthetics is crack the central window to allow nading up top from inside the church
possibly the same treatment for that smol window there
the second one would open up a diffrent peek too which would aslo help reduce stalemates
as long as there's a window pane you can't throw through tho
I'm just not a big fan of onesided solutions to those issues. I still think the removal of many seaky peeks massively contibuted to more stalemates as it reduces the ones outside to either pushing out, which people do as little as pushing in. and using big obvious peeks that loose them HP bars making it even less likely to push out
that's why i'm more in favor of smth like that. A barrel could very easily end up doing nothing or be a too strong way of just clearing the entire thing IMO
Instructions unclear, Cain still invisible -Someone on Reddit.
In this spot particular because it's very open
with a hole for an explosive there'D be at least a fuze time to make them move but not a guaranteed kill and it'd work both ways.
one could also possibly combine the two 🤔
I don't get the reasoning behind them constantly putting paper coverings on literally everything.
they could open the top part of that window and suspend a barrel nearby...
then the barrel could be used to dmg people in the church and in the loft, and if no barrel is there or it's detonated we still have extra ways to nade through the cracked window
To not make it look super bad they could make it look like some people tried to destroy the altar with the barrel or some occultist stuff involving fire and the cross below
yeah i thought hanging the barrel outside the broken window would give it more utility
because it can dmg (altho likely not kill) people in the church itself, but it could kill people in the loft
What stops people from just getting rid of those barrels beforehand
My issue with putting a barrel straight in there is that with how little obstructions there are they might be useless if destroyed prematurely or a safe kill if not
and it only works specifically when people want to attack that thing
That's why i thought suspending it over the altar in the church in front of a then broken window would make it more versatile, not in the way of movement, add both possible improvements to the area, and if done well even not look that bad/out of place
And sound, definitely sound.
This game has spoiled my enjoyment of sound in other games 
I suppose you aren't wrong. I just think that its kind of cartoonish is all, compared to how much different the rest of the game is. It just personally feels a bit off to me, but I never really thought of it from the "informational" stand point
@worldly scaffold I think the reason your "clean Cain" suggestion is getting negative votes is that they've already said they'll be making him easier to see next update.
Are there any plans to add transparency to your bans and stuff?
It currently feels very underwhelming to report someone but never hear if action was actually taken.
To that I ask, why even have the system then?
you mean the system to report people?
it's there to report people
you knowing if action is taken doesn't change if action is taken or not, that does not mean that the report function is useless. 🙂
Not having feedback on the outcome means we have to take Cryteks word for it though
getting feedback would also mean taking Cryteks word for it
This is super late for a response, but I was asleep then and yeah I agree that the UI needs a whole makeover. But it really looks like that might not happen anytime soon, so maybe removing the clean mechanic is a start.
But it would send a signal that things were being done
If you're interested in communication from the team on their approach to cheaters, you can take a look at this post that's pinned in #hunt-general:
#hunt-general message
@grand island i figured out you can controll the menus if you click above where the buttons would be
roster is clicking on your BBS
I understand, I can't confidently say why we can't/don't give feedback about action taken, I assume it is GDPR concerns. Community Managers have published ban numbers before and there is the link Leviathan shared about what is being done 🙂
yes it goes away after first match
but if you would want to controll the game before the first match
plus minus where the buttons would be above the menu option bars if you click there it will swtich the UI screens
ESC brings you back to lobby screen
Thank you!
@queen jungle the obrez will need a nerf only when the full size mosin will, and the nerf specific to the obrez will not apply
And thank you.
Dunno 2 slot gun that behaves too much like 3 slot gun are not the same. So i don't see why it would be nerfed only in tandem with mosin nagant. So it might need some personal modification. Anyway I am not calling the nerf i just realized it's goofy that it's loaded like it has a stock that is supported to your arm when it isn't. They can just add a precision like stock to it 🤷♂️.
The obrez might need a nerf if they decide to buff the saen off rifle category as a whole
right now the sway is enough
and you need a fat point investment to run it with anything truly strong anyways
But as of now its good, by many even considered worse than the uppercut
that sway is pretty easy to control if you use it enough is how i recall it working.
so is any gun?
and way easier to shoot with than upper cut.
debatable
Even if you get used to sway - your always slower than an equal skill enemy that doesnt have that sway
still i am not debating about nerf. Those are just how i recall it feeling. I have not used it in ages because it's pain to open while farming prestige.
it comes so late that i don't usually bother
it's just silly how the load animation is with that stock
like you have 3rd arm holding the gun out of shot
so you can cycle the action with right hand
true all reloading in this game or modern shooters in general are super sped up.
or the partial reloads on bornheim and dolch
i checked how slow real "terminus" is to load in YT video and it was a pain
Ofc nobody wants to wait for ages on reload
dual dolch, no ambidextrous 
Thats also why we dont have cap and ball but fictional cartrige conversions instead
it's a gameplay thing and in this game first thing when you come in you have to get used to slow reload speed funny enough.
but yeah gameplay would be bit different with slower loading time
Hunt has pretty slowed down gunplay - but even slow is a good step from realistic
there would be actually reason to carry as many guns as heir has in the model
not to dualwield but to swap gun when first one is empty
True
but anyway there were couple of reasons why i made the suggestion even when i think it's gameplay wise fine as it is. One reason why i didn't mention and should have is that it could make the gun more distinctive and more differentiated from basic mosin. Giving entirely different feel when cycling would be a tad slower and animation different.
i had feeling that it's pretty good 🤷♂️
at least when i used it
and probably will use it more when i stop farming prestige at some point 🤷♂️
is that menu missing is official to look like this? or just a bug?
bug
@late wind in my opinion terminus is the best shotgun in the game right now
i thought it was the best even before the buff
buckshot is consistent, super fast fire rate, cheaper than crown and king
It's very underwhelming for the price to me. I'll take the specter for like half the cost and get the same or better results if I don't have levering.
Yeah but that's the entire point
levering exists and they even buffed it's levering already
so one needs to be very careful with the rest
I never said its RoF needs to be improved. It's RoF is not its weakness.
but buffing the performance which can be vastly increased with levering is maybe too much
because well levering is a thing one has to keep in mind with the terminus, and they already did buff the terminus by giving it better levering
So slapping even better per shot performance on it is potentially too much
Not for the price point. It's a 300 shotgun that perfoms basically identically to the sub 200 option.
I'm not a fan of weapons that only work well with the fitting traits myself - but through how they buffed it in the past that's what they are going for with the terminus.
It's very deadly with levering and even more so with levering and custom ammo like DB or flechette
Base - yes, with traits no way
and that's its issue
Literally no other weapon requires traits to be worth the price.
with levering its already a 300$ Crown
It's just not in a good place. Requiring a lot of money and a trait to be decent isn't exactly the mark of a well to do weapon in Hunt.
Traits shouldn't be required. And every other weapon in the game sits nicely in its niche without any traits.
Do they tho ?
Id say this gets very subjective
a know a lot of people that think the Bow is in a bad spot, the X-bow needs bolt thrower, all melee weapons are all in a pretty weak spot
The bornheim is massively overpriced
But in the end that's all very subjective.
The bornhiem is overpriced, but it doesn't demand you have a trait to be usable.
I encounter a lot more teminus shotguns than specters, and the terminus is definetly a decent shotgun
yes it needs a trait - but them buffing levering rather than the gun itself makes me think it's intended
And changing that would likely need to revert the levering buffs, because otherwise a 300$ gun with a cheap trait outperforms a 600$ one
Nothing I said would make it out perform the C&K, even with levering, at least not in my opinion. It might perform differently, but certainly not outdo it.
more pellets/higher dmg would
I didn't say higher pellet damage. Just more of them. So you'd have to ADS to take advantage of that. Meaning you can't lever.
that's more max dmg, higher chance for pellets to hit, thus better range while retaining a bigger magazine and a roughly equal Rof with levering
you don't need to ads to get advantage of more pellets
You still have an ass reload with bad ammo economy.
more pellets = higher max dmg if all hit and higher propability for enough to hit to still kill
thus extending bot max dmg against targets very close and range
ammo economy isn't bad
Yeah. Its a 10 gauge. It ought to.
It's the same as a Specter
It's game balance over reaslism so no, it doesn't
That's a lame cop out.
and while the niche it has may not be one you like - it's a very capable shotgun at saturating an area with lead quickly, being deadly with special ammo while only requiring a 3 point trait
I can get the same performance for way less. Or spend more and save the trait slot for something better.
I have better options at either end of the price scale.
Neither of which require a trait.
yes both guns stock the specter is better. But the terminus does get the ability to upgrade via a perk and then punch way above it's 300$ price class
@tardy epoch Well that's certainly a troll post.
Then it's still better with ammo like DB or flechette as a niche, has the biggest mag and it's significantly cheaper at half the cost than the one saving a trait slot
Do you not see how how blatantly obvious that would be for trios?
Not ment for trios
Traits are supposed to work for both modes and having something like that would just be for trolling purposes
Yeah. Then you have to spend more money on custom ammo and invest in a trait just to get it to perform like a 300$ gun should. You maybe see why that's an issue?
No other weapon in that price point, or the game as a whole, requires a trait to be worth its cost. And at that point just drop a little extra and get the nicer gun.
well it has the potential but is not limited to it
Thats cool you can so necro to farm your teammates some perk can be used to troll like throwing a fire bomb at a teammate
Well again - very subjective.
I'd say with levering an custom ammo it performs way above the 300$ price point
Then literally have the trait make you get more ammo not take both hits.
No - it'd be a must pick trait for long ammo
As a solo in want to make you think there are two people not one
So would the trait the guy is mentioning
the taking both part would mean a team with that trait needs to make a conscious decision between refilling 2 teammates a bit or one a lot
Do you understand how bad that would be for randoms?
We said the same for necro
Then dont team with them you can see it before the game
it it'd turn out that bad it could still be adjusted
That's literally one of the issues
Having more people constantly leaving instead of readying up
What you cant play well with others
Lol in what way could it be adjusted?
for example like you suggested before. Or they'd figure smth out
So the perk is bad because the player base is toxic
I mean he does have a point that this is a potential issue
I just don't think it should be thrown under the bus prematurely. We had the same fear of abuse with necro and it turned out to largely be a non issue
To say you can run to another ammo box or medkit in a whole compound is a hard stretch
Cant*
and also solo love in the game would be nice
well it can be used to grief and troll - but if people would do it more than it'd benefit the game - hard to tell at this point
As hard as that sounds, Bounty hunt is not designed for solo play
so solos will have to deal with that
you can already fully empty boxes with decoy supply and any form of decoys
wait brainfart
a solo can't empty boxes alone with that
but a duo can
mb - it's getting late 
Fair not saying to need rework the whole game for solo play just a perk that would help cover tracks and add a new way off increase ammo get with trade offs
I wouldn't mind if it worked for the consumable ammo box.
That would make the ammo box worth bringing in more even if it does give you a lot
Maybe even make it a trait where you take both hits and get a consumable.
what about making like a dubble dip you can have to search twice to fully deplete
Amd the second time is reduced
Maybe? Unless people are spamming their grab button which I don't think much do would certainly be a better alternative
so dont spam problem solved
@stable vortex Your post in #feedback is being deleted because of Cap spam.
@olive fjord @royal chasm #feedback is only for feedback, not for replies or discussions. Use this channel instead #feedback-discussion. Your posts have been deleted from #feedback
@primal holly You can already drop off a ladder for the majority of the way, it's only the very top in the getting up animation that you cannot anymore
At the top would be the most important. Then I guess the point would be having the ability to jump off at any point on the ladder
I just paid 100 BB to get the final Mr Chary reward and my reward was 10 BB. It’s actually super shitty that my “reward” was losing 90 BB for absolutely no reason.
Did I miss a list of rewards somewhere? I don’t ever remember being informed that this was a thing that could happen
well it's all RNG so best to not spend any BB's on it. As for rewards the list is kept very vague but there is a lot of rewards that give 0 BB's
I don’t really mind if my reward is something else. Hunt dollars or a gun or something is at least something. I literally just lost 90 BB for nothing. I would never have done that if I knew that was a possibility.
That should 100% be explained as a possibility before you commit to spending the BB on that.
Very, very few things about this game annoy me but I feel properly screwed over after that.
Yeah - i'm sorry to hear that. I really am not a fan of making the last one skippable with BB's for this exact reason
Have I missed something? Like if they mentioned anywhere (a blog or patch notes or something) that this was a possibility then that’s on me. But I feel like I follow updates pretty closely and had no idea this was a thing that could happen.
No they didn't mention that specifically, all they said is you can again bloodbonds, but not how many max or min.
That’s super shitty.
@spring maple, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
You can already jump of ladders im pretty sure of that lol, at least on consoles```
@swift delta About the make bayonets great again. What I don't understand is why the martini henry riposte has a viable light attack that is good against grunts but the bayonet weapons don't have the same light attack. Is there even a difference between a bayonet and riposte attachment?
Bayonets are also already the strongest melee.
Enough dmg to kill to torso, fast animation, very good reach you still get a gun in the slot, and you dont need to swapp to melee first.
If they also get a good light attack they legit make other melee even more obsolete (Riposte is gladly held back by being on a martini)
@gentle furnace, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I'm going to need a legendary hunter with an all white suit, white hair and beard, and a Moison Nagant called "Herbs" with a La Mat called "Spices".```
just dont type in caps?
Having problems with wagons recently, not caravans with ammo, normal wagons. 75% of them seem to be completely bulletproof even on the bottom between the wheels.
Also getting stuck in tons of places in the woods recently, I get these maps are gigantic and incredibly detailed but there are countless invisible walls, sticks that will glitch your character and stick them in one place, surfaces that will launch your character 15 feet into the air, and surfaces that shouldn't be bulletproof that are. Kinda makes the woods a disadvantage to be in unless your Cain in a bush not moving for 20 minutes.
@void raven you get blood bonds according to the milestones you achieve in game, one being how many hunters you kill ranging from 1-3. so you already are getting blood bonds at a crytek acceptable pace.
I still agree there needs to be more incentives in game
Am I wrong, or have they nerfed the rewards?
I think your idea is a bit like overkill
Also, the results screen just doesn't provide the same degree of visceral reward that a big bag of in game gold does.
Ik ita boring when they rush extraction
Like every game i dont care if i die i always go for the gauntlet
Because if i dont have any gunfights the match was for nothing
But i think that giving extra money for doing something basic like killing players is
A bit to much
Didn't know they were different, I started playing in the Scrapbeak Event. Could be changed but I'd have no idea.
You get blood bonds based on monsters killed (I think 100 is the cap for exp and blood bonds) and I think bounty killing also does?
Maybe if they increased the loot from the bodies like, actual ammo
There just isn't enough incentive to hunker down in a gun fight and risk losing a legendary hunter with expensive equipment. So people just grab bounty and run.
But for example, when im with a no perk hunter, i would rather extract get some perks and then come back than go in a fight with a huge disadvantage
Yeah thats right if you think if it
The only incentive is another bounty
But i guess its a flaw that comes with the gamemode
People who play like that are just... they dont know how to enjoy the game
I dont care how expensive my loadout is
I just pick the gun im in the mood to play with
I dont care if i die or if i lose a 50 lv hunter
I like to have different fights every time use different combinations of equipments and have the best gunfights
Damn last day me and my buddies got into a 30 min figh t
My hearthbeat was high af the whole time
I agree, but the engagement between hunters is what makes the game fun for most players. I'm convinced that crytek can design an incentive to motivate that engagement for people who currently aire on the timid side. I know I'd personally go for broke more often if there was a big pot of gold on the other side.
I eventualy lost the hunter but who cares? like
You never win in hunt
Your hunter will die or retire someday
You can keep his guns but
The fun is going in a match
Killing some zombies and doing some cowboy shootin
Not sitting 40 min at an extraction point to snatch the bounty and keep your 6 stars
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I suggest a timer to daily reset of dark tribute, first bounty and daily bounty counter```
Good lord
@queen jungle why you want a nerf for the mosin obrez? 🤔
Right? lmao
asking serious question.. is there any "mosin obrez is meta" shit going on?
i like to play it.. BUT.. it is expensive, you cant aim really good on long distance
well for the first kills in QP the base nagant is good enough

but i really want to know "what is wrong with the obrez" right now?!
That thing got me one of my most amazing plays that i have right now, its perfect for medium to short range, i guess its just some crybaby
@rocky orchid you are right you can jump from ladders i do that all the time
And yes please slide ladders
But they are made from wood tho, so gloveless characters are going to have some problems lol
i honestly get the feeling people, whenever they get killed by some specific weapon, they go instantly to reddit or discord and ask for nerfing the gun, because they cant handle that their playstyle killed them.
i HATE getting fucking insta-headshotted whenever i join a compound fight, but it happens sometimes (to often), but it is just a part of the game
Yes man
Like
Git gud
Its not the game
I have almost nothing to complain about hunt
except the fact that we have most bugs/desyncs/stutterings since the beginning of the game. Which is not acceptable 
Yes, i think people on pc struggle more with that, im on the series x and the only issues i had was some compounds going invisble or some textures looking like 140p
But i understood it was something temporary instead of going on the internet and OmG HuNt BaD FiX GaMe
if you read the discussion above and original post i don't. I ellaborated that it looks goofy in a way that requires 3rd hand holding the stump of a stock when you cycle the action and it presents an option to make gun more distinctive from it's full sized counter part.
i get that, but why nerf it? just for realistic things?
@shrewd flare careful there talking about people avoiding pvp, you will invite hunt neckbeards with a weird superiority complex about CoD, as if these games have much overlap
@shrewd flare i don't know if i am said neckbeard, but i this kinda peeves me after games with 2 randos who had tools to better block easy extraction, but didn't take them and were like "why they don't stay and fight" while doing not their utmost best to actually prevent it. I hope you don't wait enemy to come to you and you have ability to press close enough to them. Instead of crying them not playing as you want and what is favorable to you.
people want to fight when half the rounds they play are empty boring garbage, also, I love this game, and understand why pacing is important
Are they playing in a way that causes that boring garbage themselves? I have seen people playing where it's partly their own fautl. Which is annoying.
no? like straight up
If you stay close to enemy team and don't try to stay too far away it is impossible to run away. Because you can react instantly when you hear them starting running.
I don't even know what this discussion is about right now
People complaining that enemy teams don't want to fight while they themselves are playing in away that doesn't promote fight that much. Tryin to stay too far away and leaving extraction route wide open to enemy.
for example
FUCK i hate when im fighting the other bounty and they bamboozle me and run
then we are having some fundamental communication issue because I am saying there is a group of people who just want to experience the pvp/gunplay after having terribly boring rounds.
How can they run if you are close enough?
Like in a compound
Trying to sneak
And they dhoot a little
When you get inside thinking they are there
Boom
Gone
Or they just block your view
Mosr peole will stand their grounds
bloc your view? What does that mean?
i had a random match yesterday.. we banished the boss at healing and one of my teammates decided to instantly run to cypress huts and extract there.. i didnt know what was going on with him, but maybe he feared PVP too much.. but we both managed to get out with the bounty without fighting..
so people often act (especially in random teams) weird..
I don't stand my ground if someone is just skulking around and don't engage in fights. I run if it's gets boring and they don't engage
They run ina direction where you cant take tour shots
And when you go around it or through
They gone
turns out he had more incentive to economy and kd farm than play the actual game
But this would be fixed if you werent so far away from them
It only happened twice tho
yeah there was a centennial sniper dude who shot all the time far far away 😛 .. these people are annoying but mostly just KD farmers :D..
the game should get rid of the KD thing, as it has no advantage for the game
But i got pissed really like a matter of seconds we would have got them
he didnt had bounty.. soo..
Part of what is good for me in this game is that there is no "right" way to play. You can go solo and farm pve stuff if you want.
True
economy and kd farm, exactly, you agreeing with me without realizing it
thats ok for me
But still you can't deny you stay too far away if someone can run away from you and you don't want that.
are we talking about my teammate or the centennial sniper 😄 i am confused 😄
I thought you were talking about the teammate extracting, but to be honest the same shit applies to the Cent Sniper
but you dont get much money for just kill an banish the boss? the most you get out by extracting the bounty? or am i wrong?
i mean the teammate didnt killed any enemy.. we neither.. we just banish.. and the second the banish started he was running.. i didnt get it
But i understand that it's kinda annoying when there is big difference between vision with teammates.
You get 100 for killing boss. 25 for finding lair and 50 per clue
and you get bit over 100 from bounty
it's kinda varied
hm ok.. i am not into that money thing. i sit on 30-40 grand so money isnt a thing
I prestige so i learned economy thing. It's more important if you solo.
i dont play solo anymore, since all of this "regen shot", "red skull revive" things.. teams got so much bonus and extra support, that solo is purely punish
I try to learn rather aggressive gameplay so i don't let much space for revives. My problem is when there are other solos sitting in bushes and nobody to revive me.
yeah that's exactly the reason is stopped solo. there is always a cain in a bush 😄

Literal classic
cain should be renamend in (john) CENA 
And then removed from the game for copyright strike.
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Firebomb/Hellfirebomb Crossbow
Pleaseeeeeee```
Firebomb/Hellfirebomb Crossbow
Pleaseeeeeee
You get about 75 to 150 per token + bonuses for extracting fast
extract bonus cause people camped 🙃
@lethal oyster really wouldn't say its half assed cause the trails are missing
i think the teniest bit of community actually play those, and the new trials will most likely feature the new weapons
Well it's not fully fleshed out either tho is it?
I am back and ready to rage against lootboxes
(But politely this time)
I've learned my lesson
that is really a subjective thing.
A lot of people would want a new Map, but not new trials because the devtime for trials in their eyes is best used elswhere, because Trials do very little for the game. They don't add meaningful practice since they are vs Ai only, they don't add replayability because there's no incentive to do them again once you got them on 3 stars once. So all they do is take up devtime for smth people do once if at all and then never look at again.
That's why for many people a new map without the trials is not just fully fleshed out, but even preferable because the devtime for trials can then be used elsewhere where it does more for the game in the long run.
Yeah, that confuses me too, also Martini with that saber-bayonet is heavy and really uncomfortable thing to swing around, when thin needle bayonets like Mosin's [should] deal not much damage but will penetrate easily.
But in the end all bayonets are kind of clunky to swing around compared to weapons meant for swinging or poking
There is one thing we can all agree on. The Riposte is the best melee gun.
If they were to buff bayonets, talons would need a huge Buff as would actual melee slot weapons.
because as of now, bayonets are already king of the melee category as they come with 80% of a melee weapons usefulness, but on the end of a fully capable gun and thus not taking either a weapon slot or tool slot to carry
Speaking of Talons, I really dislike their Uber slow melee speed. I love my Lebel Augur but why does my hunter always turn it back around after a swing. A axle-like hold should be the default lowered weapon state for Talons
I mean yeah i agree. It's likely because of the 3rd person animation is my guess
dude is wildly swinging the rifle around ti melee compared to the bayonets quick poke forward
The 3rd person anim for the Riposte light attack is allegedly also a bit weird but I love that anim
well.. the real reason on the martini riposte you have an Bayonet KNIFE.. therefore you can swing it upright.. on the mosin you just have a normal bayonet.. it is like a spear.. so you cant "knife" people
that's why the Riposte has a slash yes
and a normal bayonet has smaller impact.. so the reduced damage is ok
But realistically nothing would stop needle bayonets from getting a weaker stab as light attack
So the reason there likely is just game balance
yeah
and weirdly enough a poke with a needle bayonet deals more dmg than a swipe from a talon
Now that's just strange
While being roughly 60% faster and having more reach
The dmg diffrence doesn't matter much because both OHK to torso tho
not sure about the mace off the top of my head
But strikers are literally just knives on a gun
they deal the same heavy and light dmg and even have the same stamina model (with one exception they were forgotten when the light attack was nerfed so they still get 10 light swipes afaik)
Ok
At least he learned that he's only allowed to spam in a different channel
Would love to see the Lebel with its bayonet. Big ole needle
@queen jungle One of the reasons we don't allow promotion of other communities here is because there is no way for us to ensure that those communities are operating within and moderating any content that violates any relevant ToS, which could have a lot of negative consequences for us.
@uncut helm bruh crossbow is absolutely not underpowered
Even normal bolts will OHK someone in the chest at like 25 meters
and procks heavy bleeding if they dont die
still 35m ohk for the big crossbow
It is crazy good in the right hands with bolt thrower
25m was pre buff
Do any of the talons have 2 ammo types? could have swap to melee hold bound to the key of swap ammo type like the aperture variants
I don't think any do, but I'd prefer it if putting the weapon in the lowered stance put it into the axe kind of hold instead of the X button.
only problem i have with crossbow of any size is that the perk is a must have
a shooting game that is unplayable because every time I try to shoot with a shot gun I melee. Hey genius developers If one is aiming do you really think their intention is to melee?
The Romero talon?
@lethal badger gross cain abuser spotted
Damn, everyone seemed to have loved the martini pistol and the lemat carbine idea lol
@plush ledge 27 was pre buff but still with the buff it’s fine as is now even if the OHK range wasn’t increased the gun is a lot more reliable with one taps now
Honestly like a few suggestions already say the crossbow doesn’t need a buff it’s in a good spot what it needs is more ammo variants or actual gun variants for it
I mean i'd love to see it get more special ammo
But need is kind of the wrong word, imo
shotbolts are one of the best weapons in the game if you can muster the skill, and explosivebolts are still okay post nerf
Best my ass lol I can’t seem to ever use the damn things
I mean yes every thing is bad if you can't hit with it
Like the game doesn’t need them but if the crossbow was to get anything I’d say that would be first priority not a buff or nerf
Well I don’t mean not hitting people
but if you can with a shotbolt it performs better than just about everything else
They just aren’t consistent whenever I use them
I always do better with base bolts
But back to the actual crossbow stuff again I don’t think it needs any additional stat changes just maybe new variants or ammo
I'd love new variants and wouldn#t be opposed to new ammo
smth that would "need" better ammo imo are the springfield and the Bow
Well bow is in an alright place I think poison arrows could use a buff to ammo count though
the bow in particular lacks smth like shotbolts that help combat the missing limb pen
Meh I wouldn’t be able to comment much sense I never really use that stuff anyways
Personally I think bow is in a good spot where it’s at though
I've mained Bow + melee for 2-3 months now
and while the bow isn't exactly bad, i wouldn't call it one of the better weapons either
Maybe increasing arrow count to like 14 would and increasing poison arrow count to 6 per would be good though
I even get more kills with the melee than the bow, sadly
Well the bow is a two slot weapon though it shouldn’t be out preforming any 3 slots specifically
It’s good as is for a two slot
Increasing the poison ammo count would be good, as poison arrows have very little purpose after the last buff to the bow
Not really either
It has that one shot potential and bleed that makes it decent for me as is
it's the only weapon in Hunt that enforces a movement debuff
so has the handcrossbow
Yep but you can fire like 2 shots on a bow with less drop than you can with the handcrossbow
But you also take double the slot size and have slowed movement the entire time you draw
I wouldn’t be opposed to seeing something like shotbolt on bow though
Not like a shotgun bolt but like a rifle shell on the end
they literally needed to remove movement penalties on all weapons because that was a huge part of why QS was so strong - and the bow is the only weapon that now still enforces a movement penalty
Is there no movement penalty on weapons?
I never really noticed honestly I thought there was if so then yeah they could probably remove that from the bow or reduce it a good bit
not anymore
before the QS changes you were slowed after shooting
that was a big part of why people swapped, to get rid of the movement penalty, even with guns that didn't see a TTK increase with QS
Like don't get me wrong - i don't expect the bow to outperform rifles or anything. Nor do i want that.
But it's so unreliable with OHK, post HH nerf because it doesn't have anything to help with the missing limb pen
And while the devs said they don't want it to play like a charged shot only weapon - with how unreliable and weak uncharged shots are people won't make use of the partial draw mechanics in any meaningful way
in over 300 hours of play, the partially charged shots saved me once.
And for all the people asking for a bow, and all the hype of how OP it is, there are awfully few ingame
I’m kinda shocked how many people agree with getting rid of the dirty mechanic, I was expecting at least one @ with someone fully vitriolic about it
So can we all admit that that dualies nerf meant exactly nothing? They're still king of engagements 40m or closer. They're insanely easy to control. And still are just headshot dispensers.
I didn't think the dual nerf was necessary in the first place
Would be nice to not have lost 3 hunters today because I couldn’t load into the game. Thanks Crytek.
they are supposed to be king of those fighs... they didn't intend for them to be super bad all of a sudden
you can't just crouch for even more accuracy anymore
Dude they make sawn off rifles and shotguns pointless. I'm cool with accuracy out to like 20m. But they make all other two slot options pointless. And most shotguns.
Well - no. The sway mekes them pointless for the most part
they are intended for longer range, seeing as they even get scoped variants
and Dualies are intended for above shotgun but below actual rifle range
which is the 15m to 30m, maybe even 40m mark
Also, reliably hitting a target with duel pistols at 50m is highly unlikely. Even with modern firearms
because from 10 to 15m are buckshot and slug domain, and 35 all the way to 155 is rifle domain
Yeah but they go beyond 40m. That's just the average. Dualies are way too good compared to what they're supposed to be competing against.
well i can't agree there, at all.
they do perform okay in the range they should.
Dualies have issues IMO, mainly a low skill floor and ceiling, due to pure RNG dependency past 10m
that both feels bad to play and go up against - but a nerf is not the solution IMO
@wispy abyss don't disconnected players not have a skull icon, thus showing that they are indeed disconnected?
yep
Is that for PC only or something? Cuz I haven’t noticed that on console.
The icon disappears on console, too. The blue outline doesn't disappear, though.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I absolutely love this game, I have so many ideas for this game that I think would benefit everybody. I'll start with just this one for now. We all know how the perk " Iron devastator" Is basically useless.. Only one gun available.. I think they should add the 1884 "Colt Lightning" As a compact ammo pump action rifle. As well as the 1897 Winchester pump action shotgun.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/941833005738115233/Screenshot_20220211-164244_Chrome.jpg>
<https://cdn.discordapp.com/attachments/524577494863708180/941833005960429648/Screenshot_20220211-164144_Chrome.jpg>
twin derringer would be a nice addition if we didnt already have the derringer
Why not ad variety and let the derringer be used more
a 2 shot would be too useless, the derringer is made to be a backup and tool
The spitfire/swift/scottfield in general would be a fine addition if we didn't already have the pax
2 shots seems like it would be more in the direction of backup and tool
its a different weapon not a cropped version of a tool
So would the double derringer
More damage,velocity, different capacity and spare, definitely different handling
people almost dont use the derringer already, imagine a 2 shot variant
Might let people use it more if it was unlocked earlier
2 shot variant that can actually two shot?
if it dealt more damage maybe
Exactly
"longer barrel gives it a bit more damage and velocity. "
Quad does 74
Hiksti, Nibble wrote this
I think, same as bornheim
INdeed
Also the current derringer has sub crossbow velocity
For some reason
Or am I wrong on that part.
I was also going t include puttng derringer ammo in normal or special crates but that seems better as a seperate suggestion
idk man i dont think the devs would put the damage higher than the derringer, but if it were something like dr.Schultz in Django unchained im all in
because it would have a faster equip time
really for surprises
I just want more of a focus on tools, they are pretty muc what changes the game the most
Cause right now it feels like we are just getting remix guns
Scottfield and berthier probably take longer to make than say a melee tool
After all the guns need their own melee animations
@naive oriole, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I absolutely love this game, Probably my favorite one to play. I have so many ideas and suggestions. I'll start with just this one. We all know the perk "iron devastator" Is pretty much useless unless you have the one gun it works with. I really think they should add the 1884 "Colt Lightning " As a compact ammo pump action rifle.
As well as the 1897 Winchester pump action shotgun. It won't let me post pictures So you will have to Google it if you do not know what they look like. And tweak the perk so it works on rifles and shotguns.```
just put title and details it isnt that hard
@spring maple like name it?
put title: on the begining
@eager widget thinking about it
Would derringer restocking from ammo and not from tools actually be a massively useage improvement
It would be an okay improvement.
But the derringer is OP
I don't want them buffing it
How OP
you want your post to look like this
title: Colt Lightning
description: I absolutely love this game, Probably my favorite one to play. I have so many ideas and suggestions. I'll start with just this one. We all know the perk "iron devastator" Is pretty much useless unless you have the one gun it works with. I really think they should add the 1884 "Colt Lightning " As a compact ammo pump action rifle.
As well as the 1897 Winchester pump action shotgun. It won't let me post pictures So you will have to Google it if you do not know what they look like. And tweak the perk so it works on rifles and shotguns.
maybe a perk for that
It kills, it destroys lanterns, it reloads super quick, it's got super speed fire rate, and it barely sways
Clearly it's op
This is sarcasm.
Could be a trait, though I think decoy supply should be folded in or changed
Even if decoy supply gave infinite normal decoys it would be bad
why is the feedback channel so full of crybabies
yeaH
its uselles
Because everyone wants their own ideas and hates everyone elses, or they just got headshot by dualies
and you can waste an ammo box because of that perk
not talking about ideas, but people complaining about "OP" weapons and shit
even before the nerf i didnt think dualies was that great of a deal
Ah, then leaning even more heavily into "They just got shot and are mad"
But I think the devs should n never intend to ad 1 point traits
i dont even pay attention to which gun killed me, just from where and if it was a headshot
all the fights feel balanced imo
@naive oriole, there is also a shotgun called "burguess folding shotgun" that uses a very weird pump action system, it would be a cool addition nevertheless
Burgess has been suggested before
@spring maple yes! Also a Steven rolling block pumpaction 20 gauge ! I love that you know this
With they played around more with weapon switch speed
From what I remember the lebel and lemat switch speed is slower than other guns, but only those 2.
when i first saw the pump winchester i was like why didnt anyone thought of this before
All the one point traits are bad
Well, almost all
Deadeye scopesmith and kiteskin are the only redeemable ones
Dauntless is good if you know how to use it right
Not really - they almost all have edgecase uses for a specific playstyle or situation.
Tomahawk could use a rework, and adrenaline a tiny buff. But most others are good little perks in the right situation.
Poison sense can give you free info via poison, AI or players inflict
Magpie ehile RNG dependant with a chance for a dud also has 2 good effects for a 2 in 3 chance of a good effect
Dauntless is nice for chokes, and the odd explosive
Decoy supply is amazing with decoy fuzees
And adrenaline is surprisingly good if you run melee.
That doesnt mean they couldnt get dome improvements.
For example if they made having been revived recently and/or being influenced by a negative status effect like bleed, count as "critical health" adrenaline would be pretty good
And tomahawk could just use a rework. Throwing stuff should be a base ability
@fluid widget Wow dude it's almost like it's a game and not trying to aim for realism...
Btw,
I know it’s kinda old but,
For those suggestions for volcanic pistols or the carbine should more or less know that their stopping power is like the quad derringer.
No way, I didn’t realize that.
It’s also a game that focuses on realism and immersion as far as combat and maneuverability are concerned. Having a window or door magically open while you maintain ADS or hold corners takes away from that. Just a suggestion, take it or leave it.
Okay. AK-47 when then?
If you want realistic shooter go try out Escape from Tarkov. Getting shot in the face by a slug and getting revived doesn't make sense, getting shot and not bleeding out doesn't make sense, I'm bleeding out but apparently I have a million bandages I'm keeping up my ass.
Exactly lol
@naive oriole please post suggestions for different weapons separately so proper voting is possible, thank
While we're at it, Winnie 1897 is a no because:
- it's anacronistic
- the 1893 model exists
- it would probably overshadow the Specter
Colt Lightning (compact ammo) is 100% yes tho
Ik but alot of guns in game dont match the real life counterpart power, like i said the volcanic should be compact or special
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agreed, i would only like another pump action shotgun if it was a burguess because it wouldnt overshadow the specter but we definitevely need the pump rifles
The burgess is an interesting gun too
You could have a neat size mechanic. Since it folds you could have it be 2 slot
With balance based around that
Shower draw speed for sure
@spring maple the volcanic should be like the Deranger, it's apretty weak bullet design
@cerulean wraith the scholfield passed the pax, the spitfire means there is no point to bring the pax anymore, why no 1987?! The spector is slow and you need bullet grabber.... just make the 97 have less range or w/e
So you're against adding a 1897 because it may overshadow a specter...
but then advocate for the burgress because it's cool and you don't care it might overshadow the entire category of medium shotguns ?
@unborn smelt lol agree! Plus basically everybody owned a 97, over 1 million guns where made
It's all in "could"
It's quite literally a folding pump action.
That has a higer propability to make 2 slot shotguns obsolete than the Winnie has at making the specter obsolete
Simply put, the Burgess is unique, and would play uniquely whereas an 1897 would not only be anacronistic but would also be filling the exact same nice as the Specter while being better in all conceivable metrics.
If we're talking Winnie pump shotty, 1893 or don't even try.
a lot of hunts aresenal is "anachronistic" so that's not a very good argument
It really isn't from an in-lore perspecitve
It would definetly overlapp with the specter - But just as with the sparks and martini or Mosin and Lebel one could give it smol unique twists
then nothing prevents the 1897 fom not being anachronistic in lore either
if they can predate the C&K they can do it with the 1897
It's literally in the name, and the 1893 exists, so why even bother?
FYI the 1893 and 1897 look virtually identical so I don't see why we shouldn't just go for the 1893
because the 1897 is more iconic.
They look the same.
afaik the 1893 is missing the iconic heat shield
