#feedback-discussion
1 messages · Page 245 of 1
but how do you not have all the guns unlocked if you use all of them -__
and it seems unfair and too grindly to lock more variants behind prestige.
all that I have unlocked. duh.
I also only play on the weekends. and for people like me, who don't play for 8 hours every day, that would just make everything even worse.
I don't get why people enjoy grinding. I like to have fun, not feel like I have to play to unlock shit. games are supposed to be fun, not a 2nd job
ok then how would you add incentive to prestige then ?
I don't know. But not that way.
Maybe if the game allowed you to keep one weapon, tool or consumable permanently unlocked upon prestige?
but then there is no challenge
People also don't like playing without basic tools like vita shots
that is another reason why Im averse to prestiging
yes i get why it is hard that's why a higher incentive might be a positive change
oh yeah, those tiny blue things that hide in the most stupid, out of the way spaces every 50 games? yeah lemme spend entire games looking for those instead of playing
and again, making things harder for myself is not appealing to me personally.
actually no
oh based
his backpack skulls are a problem sometimes
yeah the blueprints are mad annoying but I find them like 1/15
and he blends in very well sometimes because he's dirty but other than that he's okay
I just try to clock the spawn houses cause if there's no blueprint there's prolly a register or some shit
i legit havent found one in like 100 games. recently did and used it on the berthier
you play more bushmaster or shotguns in hallways?
shotguns in hallways. much easier. Althogh I did discover Winnie 1876 sniping and enjoyed it a lot
they always seem to be indoors
like on the benches in the side longhouse in lawson
I've found like 4 there
the one I found was outside on the ground.
that one compound close to Lawson Station that is next to the water, has 2 buildings connected with a bride and has a huge paddle wheel lying around
forgot what its called
Sweetbell
flour. yeah
it was in the courtyard next to that overturned cart
anyway
prestiging is unrewarding to me because:
- unlocking everything again takes too long when I haven't even unlocked everything anyway at like 400 hours
- the idea of making a pretty hard game actively harder for myself and restricting my arsenal is unappealing
- the rewards aren't good enough for the amount of effort that I'd need to put into them
For reference, i only played Trials because I wanted the Lebel Auger, as it was known back then. Got it in one afternoon and never touched trials again.
I think that's why it's an optional mechanic 🤔
I think I've seen dis one
used it for my last 1% xp on penny shot 
You can do prestige if you're a masochist. Me, I'll stick to P0 until I unlock everything and have my fill of them. Maybe then I'll reconsider.
I did it when I was playing stupid enough to go poor, otherwise I dunno
if I become a sparks gamer I'll go for the lustrum
otherwise doubt
@feral roost no need to nerf the bomb lance, its alread difficult enough to use for pvp as is.
yeppers.
I played stolen lances for my entire second prestige and it was pretty fun but it slowly begins to wear off
the thing is legendary when they're running around trying to wallbang spam but it usually gets me pinched and penetrated
p h r a s i n g
Heh.
Nothing like the feeling of a melee kill though.
I mean most bomb lancers can agree that it is a cockslapper
my phrasing was on point
that light attack to upper body when you can slide through the arm hitbox
so the game with the meatheads is worried about a lil bit of incidental contact
damn...
idonfuckingknow
discord tos or summat
something something hate speech
waittilltheybanthewordlootbox
@nimble spire that's not a terrible idea. But do you lose equipment or traits/ trait points?
You'd keep equipment and all but lose exp and cash from the match I was thinking, unless you got looted by other hunters then you do
hmm
@feral roost Are you talking about the harpoon attack? If so that thing has such a tiny blast radius that I can't see anyone getting hit by it.
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This is censorship
what dude pls read it again i wanna buff it 😄 its about the spray of the projectile you fire
its about the spray the chance it goes left or right
Oh, I thought you meant splash damage
no i want the bolt to go straight
The word you're looking for is "bloom" or "inaccuracy"
i knew it as the spray of a weapon
Oh got it then yeah I agree, I wouldn't mind if its harpoon was just a straight shot
me too i would love it would be more consistent
Please edit the post because it really reads like you want to remove splash damage
For example:
Title: Bomblance Accuracy
Description: Increase the accuracy of the Bomb Lance's harpoon. As it is right now, the lance is for cqc only and the inaccuracy is pretty annoying. Also it is already pretty hard to hit a shot with it. If u miss u have to reload for ages. So the inaccuracy is pretty annoying. Also you could "master" the lance. Get good with it without the need of luck. to make it clear. its about the bolt you can fire i want the bolt to go straight.
This is much more clear
@feral roost
dont wanna rewrite it so i gonna copy paste that
Made it to p5 before getting bored of unlocking stuff again hit p6 took 10% xp boost and have since unlocked everything (~650hr total) I've found since I've unlocked everything I play differently and just enjoy the game more
No problem
@steady vapor how about a trait that works this way?
Like when meleeing with pistols or medkit, basically when you are punching with your free hand you instead use a hidden weapon
@coarse geyser the "fmj inconsistency" is only for headshots as its caused by the headshot multiplier
Compact has a 6x headshot multiplier while medium has a 5x one and the bit of extra dmg and range from being medium ammo isnt enough to offset the higher modifier on compact
well maybe that should be adjusted or find something else that will allow the range to be fixed, bigger bullet = bigger range
why dont all the sizes have the same multiplier anyway?
someone can explain to me how the MMR 3* players are way better players then MMR 5-6* players?
maybe fmj can have its own set of multipliers
you expect too little of them?
We don't change our playstyle at all
we work to grind back up, but duo in with mmr 3 and 4 are way stronger then mmr 5 and 6 players hands down
They aren't.
i am not saying they all are but, mostly 60% of them are crazy insane try hard player, non stop T-bag while shooting, snap flick of the mouse head shot... like we see from 6* players but not from 4 and 5* players. fully gear with all the trick the big players use with the consumable and tools, but most of the 3* and new players don't, i prefer to be in a 4.5* or 5* Group mmr lobby then in a 3* group mmr lobby. thats for sure
maybe 3-4* are more likely to try playing more agressive, or switch up their playstyle because they aren't afraid of bad mmr, high mmr people play scared because they want to stay high and dont really belong there
confidence is important, they arent as scared to lose
Because that allows them to not have direct correlations between body and head dmg so it allows for better balancing
4 star is the middle ground. There is everything like new players scared of everything, players who only want to shoot, funny people, people who just want to play ecc. On 5 stars things start to get complicated, there are normal players + good player who fell down from 6 stars cause a random dualies hs and tryharders who are trying everything to get the six star. 6 stars are made of tryharders who have reached the 6 stars and are doing everything to not lose it, KD farmers, pro players and some good players who simply play the game and sometimes drop to 5 and sometimes go back to 6
then have fmj have its own set of multipliers, its pretty much a separate type of bullet anyway because of how much it changes
Sure they could do that
Thats my point, from what you are saying, 3-4* should be easier to dealth with, 5-6* should be harder, when in fact most of the 3-4* are harder then the 5-6* at least 60% of them.
@soft leaf That sounds pretty good and would actually give chokes counterplays
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suggestion, maybe NOT 100% always spawn solo next to duo... jfc```
It is so difficult to introduce friends to this game.
I know it's a drum that's been beaten to a breaking point, but more effective tutorials, or some kind of bonus for veteran players helping new players learn the game would be awesome
Allegedly the tutorial is getting a rework
About fucking time if you ask me
It's been (edit: 4) years and the player onboarding is still garbage
where did you add that extra year from 
Are they working on simple hunter bots for the tutorial? Just the PvE is not enough because hunters are the only threat and there's nothing to teach them that
pve is hard in the beginning
it's important to have a place where people can come to grips with that
learn how everything sounds and best ways to deal with armored/immolator/hives
Yeah the tutorial is pretty bad
It's absurd how badly the tutorial teaches you to fight bosses, too
The fact that players would ever fight over the monster and all die to it? 
what would you change or add to the tutorial
Hmm, good question. I think you had an excellent idea in adding sound identification, or at the very least demonstrating to players what it sounds like.
Have the player get poisoned and show them how to take an antidote shot to become immune temporarily.
Have them get burned and lose a health chunk, and show how beginning banishment restores that chunk.
More importantly, teach players to know when to bail and when to stick around and fight.
Things I see wrong:
- overabundant ammo & health pickups
- compounding that issue, there is 0 empasis on stealth, the player is just allowed to shoot everything on sight with basically no punishment.
- with no enemy players comes no need to pay attention to sound traps and clue color / whispers
- a lot of important mechanics are not communicated at all (banishing restores chunks, clue color, whispers, etc)
A lot of this would be fixed with some AI hunters. Just make then unable to one tap you and it'll be fine
Those hunters could set off sound traps and sometimes shoot, leading to a pop up saying "Setting off sound traps / Firing your weapon can be heard across the map. Pay attention to those sounds, someone may be there."
Heck, have a part of the tutorial where you're just able to watch a bot cross water in a few different ways, walk over glass and sticks, etc.
Give players an idea of just how ridiculously loud they are when they hold shift the entire time they play.
new players usually don't start off running everywhere
A sound tutorial would be interesting but may overcomplicate the learning process.
Yeah, they crouch everywhere
Tell that to my friends.
My condolences
Was the enemy spawning right next to you bug fixed?
Like, spawning in the exact same spawn location?
It obviously depends on how familiar people are with fps and if they have people to play with and if people they play with are already familiar with the game or not
that is why I used "usually" 😄
I posted a video/screenshot bug report of a hive spawning literally right next to me in crematorium
It still rarely happens. Last time it was a meathead in front of me, but like I said: Realy rare to me.
Like literally close enough to cause poison status
I don't think I ever experienced that
He plays a lot more arena shooters than he does battle royales
And yes, I know Hunt isn't a BR, but it occupies a very similar mindset in terms of how you approach fights
What about objects not rendering in the first compound when you load in?
(i consider hunt a BR i dont know why you wouldnt)
So yeah add AI hunters to medium and professional training
Cuz you're not playing to be the last team standing. You play to get the bounty and leave.
Hunt isn't a Battle Royale, it's an Extraction Royale. There's a world of difference
It's more like a PvE game with an enormous emphasis on competing with other teams.
(A really punishing PvE game if you don't know what to do, I should add)
There are plenty of battle royales where you can win and when youre not the last team standing just saying. But if you dont consider BH a BR QPd efo is
BH BR QPd efo?
So many acronyms
There are a bunch of other ones too
the br elements in QP is only looting items
Hunt lets you ignore the bounty and stay on the edge of the map farming and leaving
QP is a Battle Royale because there is a last man standing. BH is an Extraction Royale because the goal is ti get the bounty and gtfo, and there is ni "winner winner chicken dinner" mechanic. The game doesn't even tell you if you wipe everyone until you extract.
Literally a helicopter comes in the last circle and 4 people can win in solo
it's very anti battle royale
Again you might not consider BH to be a BR (i do but okay) but QP defo is
There really isnt debate about that
There is only 1 wellspring to survive
That is true. It's missing the wall of gas but other than that it's a BR (retracted)
No but it literally isnt... because in Koth modes there typically is an area to hold and respawns
Okay that is true, yeah
Several people in QP all spawn in different locations and kill and loot each other until you have the resource to win the game at the death of all or most other players
It's KOTH but the objectively you have to hold is yourself
Yeah but "a stationary area" and "a moving player that fights back" are fundamentally different
they arent the same thing at all
You cant do the "its koth but you hold yourself"
Yes I can and I will
QP has BR elements in its design but I would still not classify it as a BR personally
Because it's true
You have to captured the last objective, but must then hold yourself. It's a hybrid
Also lacks the typical BR gas wall/fight pressuring mechanic
But whatever you classify it as is personal preference anyway
I defo consider both BH and QP differing levels of BR
(defo QP)
Extraction Royale is a completely separate genre ti BR
And Hunt is sqare in the ER camp
No not really they're defo at the very least subgenres of a BR
At best its like calling a "red western" a typical western
Doesn't really explain it properly
It's a sort of a misnomer
But again there are a lot of brs besdies ring of elysium which incorporate extraction as opposed to last man standing gameplay
and they're defo brs
no one in their right mind would consider RoE not a br
if you think RoE isnt a BR simply because 4 people can win by extraction instead of 1 you're trippin
Does it have a ring? BR
Does it have extraction point(s)? ER
Does it have both? Hybrid
thats pretty oversimplyfing but if thats how you define it then fine
genres are meant to be descriptive not deterministic
(also mean different things to different people)
And "BR" is at best an inaccurate description of BH
again i was mostly talking about QP
also if my girlfriend or mom or friend or smth asked me about BH or QP I wouldnt just say "BR" lmao
I would say its a BR with xyz features (permadeath, slow combat, no gas) etc
It's okay to call QP a BR
But BH is an Extraction Royale through and through (see previous comparison)
The added features you list make it no longer a BR.
But all of these are semantics
@dense sedge deleted your troll\low effort\however you want to call it suggestion.
Yeah Hunt Showdown is definitely far from being a Battle Royale game.
the only br it has is multiple teams on one map
not even qp
cause you havev to kill the wellspring
and you dont have to be the last person
coincidentally as the last person you win cause you had to kill the wellspring holder
@lime sand ive heard all odds are equal, and somewhere is a list. so you can just divide it up
why all dislikes more than 3ppl gamemods suggestions?
cause it would break the gameplay flow
first of all, maps and game design were made with duos in mind
It would end up in chaos
second 4squad or more would basically break the suspense, as there can only be 3 teams at most
third, people would completly disregard the actual slow and stealth element
its already borderline in trios, it takes a lot away
in trios people are completly comfortable running everywhere, that would just get worse with bigger teams
hunts identity goes against that
its something hunt doesn't benefit from
so if it break your gameplay flow(if it be added ofc) u can just play old 2ppl 3ppl teams. More players team good solution for people who have more than 2 friend.
split player base plus potential balancing difficulties
or maybe it can expand playerbase in general. I know many peoples who dont buy hunt because he cant plays with all his friends
Duos is just a camp fest that's true and I'm happy they introduced trios but I also don't want bigger teams. The more people you have to manage the harder it gets, like one idiots always talking when you need to listen
Huh. Fair enough
@lime sand >lootboxes
Report the game for breaking the law and let's watch Crytek having to admit that it is, in fact, a lotbox before a court of law.
It would serve them right.

less funding for hunt
Less bullshit gambling in my wild west shooter
I bet the legendaries have a 0.01% chance of being drawn
Goddamn unscrupulous psychologists and gambling experts ruined gaming
You've just set me off.
imtalkingabout the sueing
Good. They brought it on themselves.
nooone will buy the stuff ingame
Ignorance of the law is not an excuse.
theycan scrap that anyway
YEAH
PLEASE FUCKING DO!
Find a better monetization avenue than literal fucking gambling!
the system is fine otherwise
The random rewards part is fine, though I think it's unnecessary
As are the daily boosters
wish that unlocking exclusive legendaries isnt random
more like, you did 20 chary contractsnow you get that one
but the charies themself being random
That'd ruin dlc and leg sales though
The best way to fix this system is to FUCKING REMOVE IT*
you dont unlcok them tho
dlc not even now
and nromal legendaries random chance
im talking about the bad hand
the only exclusive to that system
I swear, if Hunt doesn't go F2P by 1.9...
All signs point that way
Also I'm just gonna vent now, prepare to cope.
if you your definition of all means none then I agree
Loot boxes with blind odds are not illegal where I live.
Why would it go f2p…
He’s been ranting for like 2 weeks now, best thing to do is tone it out.
I like the Mr chary thing, it’s something extra
It's annoying to click and watch but no real complaints. I wish it would auto collect like dailies / weeklies
Did they change it in the recent update that it would automatically collect the daily rewards?
should still autoclaim it
Dear Crytek, PLEASE fix dual pistols. It is really really annoying, literally everyone with a little bit of skills hate duals, because low skilled kids play a 50$ loadout and spam shooting with literally no consequences. These guys are destroying this game.
Make dual Expensive, lower accuracy and make a 4-5 upgrade points perk to play with duals, to at least make a bit more balanced.
my good man just take the drug yourself and use em 😉 you won’t regret it
They talked about the place of dualies on the dev stream :) https://clips.twitch.tv/ConsiderateDelightfulGarbageItsBoshyTime-AM03_vji4_IHYr9L

I don't like playing CoD style my man that's why I play hunt and not CoD or CSGO.
About the Stream it's not "certain situations, it's most of the time" Today I played 3 games and lost 2 of them to dualpistols. Why? because they just all ran Chain pistol with FMJ and started blasting around. We all died due wallbang without having any chance to even shoot once. Next one, bounty team inside again with dual and FMJ start shooting as soon as we made any steps.
So you tell me how do you wanna push such a team with shotgun when you can't even get close to layer or Wann stay outside with your long ammo for 30minutes in hope they come out?
The only reason I play hunt is the unique gun fight of this game cause honestly this game is full with bugs, unbalanced weapons ehm ehm Avto, Dolch, Dual and full with even more bugs.
I complain about Avto and Dual cause it is not really Hunt, they are more CoD and CSGO than Hunt. I really don't like to hold my finger on a button without aiming or doing anything to get kills. I like to AIM, and with these weapons you just spam like a goat.
btw fanning and levering are actually the same but for these at least you need a perk and Fanning is an expensive one and situational. On the other hand you can buy Avto and even worse Dual for almost no money. You can buy dual and lose every single match and you won't run out of money.
avto has a much lower ttk than dual
you dont really play much of a hunt right?
if he did he’d know you can’t hold down m1 to fire dual wield you have to click every time
to me it seems he played 4 games and met some poor dude that went out to have some fun with dualies and somehow managed to kill him...
or hes playing on console
since console gameplay is a bit weird imo... they complain about odd stuff
he’s a pc player
then i dunno whats the problem... i meet dualies in every 3rd game and its mostly used as cheap eco build
1500h since last 6months I think. Is that a lot or not?
We need more skins for winfield marksman rifle.
Hes played 8+hrs everysingle day nonstop? No days to take a break?
Damn.
180days - 4320hours.
He played 1500hours.
That would also include, no time for dinner unless he has no job or school.
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Is it possible to get a filter for owned equipment when trying to equip items? There is a filter for everything else except owned items. This feature is already in arsenal but I don't use that area to equip stuff since clicking on the empty slots goes straight to equipment area.```
Some people want hunt to only have bolt actions with low RoF. Anything else is "Call of Duty"
i mean i as well enjoy hunts slower take on FPS
but still
denying other playstyles is just sad
Yup dude
Avto is certainly call of duty but other than that I'm good with just about anything else that isn't an automatic
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Custom Lobbies```
idk semi auto spam is kinda lame and money isn't an issue seeing as most peeps having been playing for ages\
@wanton finch I see this complaint about region lock for ping a lot. But are people not aware most people that have high ping don't want it and it hurts their gameplay as well? Are people not aware you can have high ping at random times on your own server? Also, most people have a secondary server in addition to their primary one. I was always against region locking but now I'm starting to want them to do it just to show all the complainers that it changes nothing.
people dont care about what actually true, they just want to blame anything on their loss and call people cheaters
therehave been SOOmany discussion talkigng about how ping doesnt help, but people refuse to listen
I see your points, its just I tend to die more to people not in US. Like their profile says some south American or Asia country. I think its ping related, but there's times where I get killed by a guy, even tho he's behind a wall. I run more close range builds, so I'm not too used to long range fights.
Like on their screen they are peeking a corner, but on mine they are completely behind a brick wall.
I still think having a bad ping can both help you and hurt you. Maybe the servers need to be improved a bit?
@narrow narwhal that REALLY does not fit hunt
@narrow narwhal Please try and make your suggestion take less space, including so many images looks spammy
Preferably just one image per suggestion
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NERF A-D TARDSTYLE MOVEMENT...and shit aircontrol like flying over corner in jump```
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Lol
Do you guys think Bomb Lance needs a nerf when it comes to its slash attacks? I don't use it but I think its fine where its at.
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cain bunny skin```
Okay, if you think....but to me HUNT is the Darwatchest thing we have right now in the gaming industry....and we DO have to fight and kill zombies, giant spiders an god know what else is those things....so i really dont think it is so far away from the theme.
alright...ill try to use less images.
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A simple filter button to "show/hide *NOT OWNED*" in Store for Legendaries, similar to "owned" and "locked" .```
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BRING BACK SPIDERS SOCKS```
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Just i minor thing maybe, but this concerns vivibility of disconnects:
Please, make it visible when randoms disconnect after being killed once. There's absolutely no point in risking your hunter trying to ''rescue'' your buddy when he is already disconnected. I have had several matches now, where this was the case and you ONLY see they have disconnected once you directly above them. If this would be implemented, then you could change your play style and decisions accordingly. I hope you get what i mean..
Thank you 🙂```
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FF 14 has something with bosses that does this and would be a great addition to Hunt I think. Once a boss is triggered there is a countdown. Once it expires the boss becomes enraged and does a lot more damage, maybe gains new attacks (?). This would definitely amp up boss fights and dealing with a boss takes on a new and dangerous turn for all involved.```
I had a random teammate attack me and kill me for trying to get him to pick up the bounty. He revived me and continued to try to kill me. I had 25hp and killed him back in self defense. My other random revived him and I was trying to run to extract to get away from him. He chased me down and wouldn't stop trying to kill me. I killed him again because I was down to my last bar. I had a 50 hunter. He wouldn't stop attacking me. It was me or him. Is there a dev I can link the clip to. In case he reports me?
You don't need to worry unless you get reported for tk from 30-40 other guys. Nobody gets banned for a single tk
I think more bornheim reserve ammo is the way to go with buffing it. Both the bornheim and the variants would be much more appealing with twice as much reserve ammo.
Do we know why sellback cost were nerfed at all? If I were to guess its to prop up the poor Chary loot crates..right?
In a way, that's my guess. Perhaps they wanted to nerf other money sources so that Chary and First Extract Bonus didn't stuff everyone's pockets too much. The thing is, I don't see how anyone would make money from selling gear...
Just seems strange.
They didn't want you to sell your 3 bags of decoys you got for getting the wellspring 3 times in quickplay for an outrageous influx of money.
all that stuff comes out contraband tho
i mean, here are always people complaining that you get too much money
It doesn't. Daily rewards are sellable.
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I see those beautiful saloon pianos that I mostly ignore..but how about you could choose between really iconic songs like around the mountin when she comes for 2 Blutmarken https://youtu.be/4iF_r1SfBx4```
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I see those beautiful saloon pianos that I mostly ignore..but how about you could choose between really iconic songs like around the mountin when she comes for 2 Blutmarken https://youtu.be/4iF_r1SfBx4```
@novel owl I feel like your suggestion is just meant to force people to play the way you want them to play. Personally, I think Hunt has gotten too fast over the years. Slowing gameplay down (for example by implementing a hardcore mode that's less forgivable) would be great.
@queen jungle I have no problem getting taken down by a good sniper. Or pausing during a fight. But I have this in so many rounds that it gets boring. You get to the boss spawn, which is of course directly at the player's spawn point.. and runs across the map and then almost always waits there because people are afraid of getting out of the boss lair. If you try to capture the location of the opposing team for 5 minutes, okay. But if both know where the others are sitting, but you sometimes have to stay in place for 20 minutes.. that's just a waiting game. The one who pushes first gets punished.:( If you don't pick up the bounty, there's no punishing timer to expire. Then they can stay in place until everyone is gone. Now if there was a timer that would force them to leave as soon as they picked up a bounty... that's different. That's exactly what this game needs soon, I think. I can be wrong!
No those definitely do not fit hunt and especially the guys in a suit of armor. It's not about realism, it's about the theme of the game
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I'm not saying to use the whole visual, but to mix things, im just giving the choices and options...to create new ideas based on those designs, not to just copy and paste, but to create something new with features from those designs. I mean who knows, who are you to say that someone from an ancient organisation is not living and hidden themselves in the Bayou, hunting monsters..lol. And im quite aware that a Roman Soldier does not fit the game, but like i said, in Call of Juarez we do have a retired gunslingers that now is a preacher who use a conquistador armor, so why not a gunslinger with a roman armor beneath his dusters or just a helmet and a hat....i fully trust the game team to create some awesome designs based on that idea. Not acknowledging that is just limiting the possibilities and options.
@cunning shuttle I believe that snapshot for the kill view is taken the moment you die, not when the shot is fired. They might've fired & moved left before the bullet hit you. That's not a suspicious kill, there's barely any pixels between that view & a clear shot.
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I always see this beautifully made saloon pianos that I ignore most of the times, but how about you could chose within 10 iconic tavern songs like Round The Mountin for a whooping 2 Blood Bonds? I would love that xD or the Easy Winners to tount the enemies ```
nah i knew he were ther but i was unable to see anybody at all and than bumm headshoot
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"I mean who knows, who are you to say that someone from an ancient organization is not living and hidden themselves in the bayou"
I couldn't care less, it's just not fitting for Hunt.
Alright mate, calm down....i shared my idea, and people have spoken their opinion on that, its a NO, and thats okay.
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I always see this beautifully made saloon pianos that I ignore most of the times, but how about you could chose within 10 iconic tavern songs like Round The Mountin for a whooping 2 Blood Bonds? I would love that xD or the Easy Winners to tount the enemies https://youtu.be/4iF_r1SfBx4```
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I always see this beautifully made saloon pianos that I ignore most of the times, but how about you could chose within 10 iconic tavern songs like Round The Mountin for a whooping 2 Blood Bonds? I would love that xD or the Easy Winners to tount the enemies https://youtu.be/4iF_r1SfBx4```
@novel owl there actually is a decrease in bounty the longer you wait, and all you have to do to clear out campers in a house is shoot a window open and toss in a few frags
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I always see this beautifully made saloon pianos that I ignore most of the times, but how about you could chose within 10 iconic tavern songs like Round The Mountin for a whooping 2 Blood Bonds? I would love that xD or the Easy Winners to tount the enemies```
We do have a hidden group in Louisiana hunting monsters, AHA, American Hunters Association. The group the Hunters belong to. I understand where you are coming from about the visual ideas, but it doesn't fit the game Hunt is
@atomic cipher It looks more like you have turned it off
Since none of the teams in your screenshot have it enabled
100% I have it ON. I checked it before and after the game
it was 1st game of the day for me
the 3 star solo shouldn't be there but for your team this looks fine for sbmm
your team has 4.5 stars team mmr welcome to high elo
2 teams with 6 stars vs mine 4.5? really?
yeah that's how it works
Noone in the screenshot has SBMM enabled, there would be a scales symbol for each team that had it enabled
past 4.5 stars team rating sbmm is useless that's why nobody in high elo plays with sbmm on , it just prolongs the q time
Like this
2nd match - all was fine. I have't changed anything on my part. So I guess it was a bug
just luck depending on who Qs at the time
I wasn't joking when I said the only one who really shouldn't be there is the 3 star solo and the team with 2 4stars could be in low elo if they would use sbmm
my bad one is on 5 I mean team 3
Control Mode in Apex is a hit, hopefully someday the Devs give Hunt the secondary game mode it deserves, because QP is garbage and is only holding this game back.
Apex has a bit more leeway playerbase wise to divide it more with extra gamemodes
Chicken or the egg, I promise you QP is not bringing anybody new to this game.
It is letting those who want to play against solos as a solo to do so though
It doesn't offer enough the differentiate from bounty hunt to justify its existence
the matches arent even quick
has all the pitfalls BH does
Quickplay is holding this game back? There are way more things holding this game back than Quickplay.
The "Quick" in Quickplay applies more to the fact that you don't need to do any prep for it
No loadout, no traits, nothing
You just queue
Doesn’t cost a dime
@pallid roost position yourself better. Can't trade if you're not in their sight line.
Why open that can of worms 
Trading is fine.
The only people who whine about it are people who stand still to shoot.
saves me LOADS of time from queing up a free hunter I guess, honestly it's irrelevent and could so easily be improved on
Oh I agree it could be improved on 100%
But it has a place in the game and it's not viable to divide the playerbase with more modes before we have enough players for that, the growth has been steady and will most likely continue to be like that so we may get more options in the future
Only reason I don't play QP is that I don't solo, I play for the social aspect of playing with friends, so I'd enjoy a duo version of QP
I think we would get a lot more growth with a gamemode people actually want to play and by temporarily disabling QP during an event to debut one
QP was hastily added in and fails at what its trying to execute. It's a watered down BH, it's not even quick. It does not push me to play when I have less time or patience for BH, it's a dud.
New players are still just as at risk to get shot on a massive map, from some guy they never saw, when playing QP
huge missed opportunity not launching with something proper
imagine how many players we would have retained with a smaller mode to actually practice aim, without having to simultaneously learn maps that are taking me over 230 hours to learn
not everyone is up for that curve, QP doesn't do anything to address that, its just a shit game mode with a small niche that doesn't justify its existence
i think instead of messing with a new gamemode they can just make qp better
remove shotgun and melee as a spawn option so everyone has an equal chance to kill their opponent , also remove hand crossbow from the spawn weapons
remove kd so noone has a reason to be scared in qp
make wellspring very valuable and reward kills you get while being wellspring with more money
this way to get max money youd want to become the wellspring and kill people while being the wellspring
3v3 compound mode is too similar to bh and will hurt the playerbase
ngl id probably only play that and not bh , its just a team deathmatch with no respawn at that point
At the very least they would have to make the qp map smaller. obviously when suggesting a new mode I would not want it to split the playerbase, but this is where QP is just holding us back because it's never going to increase the playerbase, it's pure mediocrity were stuck with because the community is terrified of a smaller mode actually being fun and bringing in new players
i can agree with that
grey out two sides of the map, this way everyone spawns at one of the single clue compounds
lots of spawnfights
and since everyone has a pistol they have a pretty good odds of survival
truely quick fights
the intesity of qp can just be increased by greying out two sides of the map
I highly disagree
there’s a lot of issues with trading especially with close range weaponry such as shotguns or melee
often you will kill someone, and then die like a second afterwards
it’s a bit ridiculous
Then take solace. As the game is awarding you a kill you otherwise wouldn't get.
i think if they somehow made the melee hits get invalidated it wouldnt be weird
okay, since you make some bold claims there, how long did it take to get implemented so it can be called "hasty" and what was the intention that it fails at according to you...
because afaik it does exactly what it was supposed to do.
Since it's a rethorical question - QP is the dedicated "solo" queue, because regular solo bounty hunt just didn't work. So they enforced going for the objective to leave the map. So in short QP is the solo focused mode and it works as such, more than solo only bounty hunt ever did.
"were stuck with because the community is terrified of a smaller mode actually being fun and bringing in new players"
Or many people just don't agree with you there. Hunt is built around slower tactical gameplay and large amounts of freedom in how you play but most importantly around an economy. Most gamemode suggestions don't solve the economy part very well IMO, because it'd either be full of only the most expensive guns if they are free, it can bleed into the balance of BH if you can make money or they change weapon balance for it, or you need to go a rng route like quickplay or give everyone the same loadout - which could be fun but also likely wouldn't have nearly as much reach and bring as many players as people believe.
So one can absolutely make cool / fun gamemodes but is it wort splitting the playerbase over them, putting all that devtime into them... That's smth many people question and for themselves say no.
It doesn't happen all the time, especially when you play aggressive dude
Ya want smaller, faster matches, CoD is your game them. More tactical, and thought out game is Hunt. I LOVE, and most players well, how you can approach all fights from so many different angles that it keeps you on your toes and paying attention
i mean it's absolutely okay to wish for a faster paced gamemode
Hello, can you please explain to me why i dont see who i killed? I clearly see hunters killed: 3 on one site and then i see hunters killed 2 on other site. Hello Hunt ? explain?
Click on "Teamdetails". At least that should be the way to see who you killed and all the information around that.
When i click team details i dont see anybody i killed, but i clearly know i killed a bounty carrier because my teammate saw him diying, also my teammate has 2 kills
Maybe he died against AI or something else. I would assume you maybe hit him, but you didn't kill him.
but then why is there Hunters killed: 3 on first site?
Because you still earn a assist if the AI kills him.
Means:
2 legit kills
1 assist with AI finishing him
that would mean i would have 2 assists because i had assist on my mates kill
Then I don't know.
The only thing I know for sure: The system didn't betray me even once with my kills.
there should be added a visible mark for assists in the same way as mark for killed player
I agree with that. I even would like to see the players that my friends killed.
Like a different column/gap for that.
that’s not often how it works
the game is awarding me a death I wouldn’t otherwise get
there have admittedly been times where this has worked in my benefit but I’d rather it consistently reward reaction time
I mean whatever the reason, trading as is really sucks
Which is why a ping or region lock would solve the problem.
¯_(ツ)_/¯
Trading has a place in Hunt. Especially to screw people who want to hold still after a kill.
Your bullet doesn't care that you're dead. It'll still fly the direction it wad fired.
I mean, yeah, but there are several times where someone fires after you’ve killed them and you die
Who thought this change to windows, doors & shutters not loading unless you're close was a good idea? You've taken away a little bit of situational awareness & you've given everybody discount wallhacks instead. This is not a fix, this is just more jank. @cold tulip
The update changed it so where they will now always render unless it’s beyond 500m iirc. But hunters don’t render at that distance either.
Probably just some confusion
That's as server desync issue. Not a trading issue.
That screenshot I posted was a regular sparks headshot at 176 meters because the door didn't render in. If the 500m thing was an intended mechanic, then it's yet another bug to add to the list. You can see in the screenshot that the door of that building isn't visible. hunt-map.info if you want to calculate the distance.
Bullets despawn after 500m so it’s irrelevant. And how do you know that the door wasn’t rendering in for that guy?
I would again like to refer you to the screenshot that shows that the door isn't rendered in from his kill view. Otherwise, if that person got a wallbang, at that distance, seconds after I entered that room, without a scope, then I'm happy to start discussing Hunt's anticheat instead.
Boy this game janky as hell. Nothing but a polished turd. You should expect these things at this point
I'm aware, but once you've spent 40 bucks + more on the turd DLCs, one has to complain if this kinda stuff still pops up in a 4 yo game.
It could very well be that the kill cam rendering is different than from the actual game
Aight, so that person got a wallbang, at that distance, seconds after I entered that room from the backside of the building, without a scope, at 176 meters
Your kill view doesn't show whats rendered in for him. Stuff like that depends on the users settings for example. As for the change you complained, that was adressed last patch and they should render in normally no matter if a person is there or not.
If you suspect cheating go ahead and report it, if it's really not rendered level geomety it's an impressive shot none the less at 176m on a moving target without a scope...
And lastly sometimes people are just lucky. We can#t know if he was checking there for snipers, if your team made sound etc, so it could have just been luck too
If the new rendering implementation was a viable solution, then this kind of stuff wouldn't be occurring in a game that has weapons with a 347 meter OHK range.
While I'm not gonna deny that I'm salty about the death, that's not the main point here. The current rules that dictate the rendering/updating of doors/windows/shutters are borked & need addressing.
I mean ideally yes - but trying to fix that can have big performance issues and it potentially takes a lot of dev time for stuff that is very rare to happen
But yes ideally it'd be fixed
The main issue I have here is that they made this change to prevent an exploit that gave people with knowledge of the odd previous behavior a little bit of situational awareness. But instead Crytek has now added something that's immersion breaking, buffs the already powerful long ammo & is a janky solution to a very small issue.
That being said, I'm aware that tracking the state of these map elements affects server performance. & thanks for engaging with my salty rant. 😅
how does it buff long ammo specifically
Doors/shutters not rendering in/updating at such distances only affects long ammo, since that's the only ammo type which has the range to exploit this.
that didn't change at all tho
afaik
before there also was a range where stuff just didn't render, even if people are there
I'm aware. The boarded up windows didn't render before on certain compounds, at certain ranges, with certain graphics settings.
But the fact that it was kind of an issue before doesn't make it less of an issue at the moment.
Oh i agree that it doesn't make it less of an issue. But sadly they have to follow a priority of what to fix and new stuff to add, and my guess is this is very low because shots, and even more so deaths, on those ranges happen very rarely.
I'd love to see it fixed tho
The thing is though, before the change that knowledge would result in you knowing there were people in that compound, but at least they'd still have the soft cover from doors. With this change, the person is both visible & vulnerable to shots, making it objectively worse.
But I feel we understand each other's points. No point in beating a dead (loud) horse. Hopefully this'll get addressed soon. Every death as a solo just hurts more if it's due to jank like this, so I had to whine. 😄
yeah i do understand, and a lil bit of venting is fine as long as one doesn't overdo it.
Well i wish you good luck then and a great day/night 
Why is the player more vulnerable with doors and windows rendering from every distance without the need of a player to be close?
Before the patch windows and doors rendered only when players were close (like mobs) now they render everytime without the need of a player being close
Where is the problem?
Cause maybe im missing something
Thanks, homie. Ditto. 
It's different, actually. Doors, windows & shutters don't render/update to you unless you're within a certain distance.
But that's another problem
Is not related to the patch
Or what have been changed with the last patch
Even some entire walls don't render from certain angles and ranges btw
Like darin north side from pelican for example
I think it's a mix of both - within a certain radius of you (bigger one than before) all windows load, no matter if people are there or not.
but the max rander distance still exists so not all windows are permanently randered
It is. The patch made it so these objects only render/update in a circle around you. So as you can see in the vid I posted above, outside of a certain (fairly small) range, they just won't render/update at all to you, but appear to have rendered to anybody close to them.
I know for a fact that windows that used to not render without people - now do render in for me, but afaik there still is a max render distance that still is shorter than some of the long sightlines
But it was always like that
And atm you can see only from extreme ranges and without using a scope
And shooting from 300m with a mosin without a scope is not that easy.
I'm not saying that this is not a problem, but actually it's a problem that manifests only on very rare situations and positions
Is not that big issue imo
I'm more concerned about some fortified windows and doors sections not rendering
OK seriously the newsfeed coming up every time I exit a match is annoying AF
@verbal hemlock Your suggestion is very lacking on content and deemed "low effort". Please expand the description or else it will be removed
Okay
Week later reply, but yeah I think this would be great and obviously it'd be a toggle if you dont like it. I don't know if it's necessary for weapons and tools but for grenades it would be great. Not everyone wants to set a grenade to a keybind, also helps when you pick up grenade from a hunter and it's in a different slot then you're used to.
selecting any consumable requires a mouse wheel I do agree if its an optional thing it'll be faster to throw a nade
@crystal plume Thank you for the support, that edit looks amazing!
@verbal hemlock Ty
@narrow narwhal
Not sure about these colt navy revolvers as they’re cap and ball systems so would get translated as a budget uppercut with longer reloading and special ammo.
Conversion models are more likely
Yeah, but anything goes right ?? They are so iconic.
Clint's revolvers
Reducing a match's timer to 30 minutes would discourage pvp, have people extracting way more often, and even rushing through the map not caring what's around them to get to the boss cause of how short the timer is and how large all three maps are. And considering matches with pvp usually end around 20 to 30 minutes it just wouldn't work. 45 minutes on the other hand I can see cause they did it with the scrap beak event and it wasn't terrible.
I still think 60 is fine where it's at, maybe even 50 but definitely not 30.
I definitely enjoyed the 45 minute match timer during the scrapbeak event but honestly, I don't want them to decrease the timer because of newer players. Hunt is an amazing game that I've played for over two thousand hours, but I still recall my first fifty or so hours of hunt very fondly. Each game was extremely tense; I was suspicious of every sound, afraid of every sign of movement. Every compound was strange to me and distant gunshots meant only that I must be more cautious. I played the game far more slowly back then, and had a hell of a time doing it. That experience is fantastic and relies a lot on new players not worrying too much about time pressure.
I wouldn't even want the timer to be shorter anyways cause Hunt is all about being slow and careful not fuckin Call of Duty
Fast and unpredictable works just as well
But I, too, like that hunt leaves room for a methodical approach 
It certainly works but I just don't find it Hunt. You definitely have to be fast for sure though when you got a three man team rushing your ass.
Is there a specific reason we dont have custom lobbies yet?
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i have a thought for a new map but im not sure if it fits into the theme of hunt in terms of the location```
Any opinions on my poison shotgun shells idea?
In the stream for youtube timestamp 1:46:30 They said it's a large undertaking for them and that its not on their high priority list as of now.
what need custom lobbies for :D
Np, I guess it's just too difficult for them to implement for right now and don't want to push out something broken and buggy
Because we are a friend group of 9 and are competitive with each other. I would love to show them who os the better hunter
Streamers would benefit a lot from it aswell
Custom lobbies would make many happy. More than 7 scottfield variants.
yeah maybe
but one of those is easier to add :D
i see it more as a luxury than necessity tho sadly
game dev hard
it would be nice
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Ok, i will..
Colt Walkers are good too,
Cap & ball revolvers make some good new categories for Hunt
Hell yeah mate
Just imagine that damn smoke coming out of the gun barrel after the shot
lol
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I am wondering what people coming into hunt expect from the game. Like what kind of game do they think they get into?
I'm reading suggestion, feedback, discussions about it being a camper game, that people aren't incentivised enough to move/ push/ fight. Games taking too long.
Is it a matter of wrong advertisement? And I don't mean store pages, but how the game is promoted or the way people perceive the game SHOULD be played nowadays.
nah, i dont think so, is more about the fact that noboy tells you how to play.
I mean, new average players are scared of everything. Hunt have some very unique mechanics that need to be learned and learning takes time.
The problem is that there are some players that even after 2000h are still scared of losing their hunter and still play only for PvE dodging every fight.
The game does not encourage a certain style of play.
Is that really a "problem" though?
He just says "here, play, do whatever the fuck you want"
For my opinion, is a problem. Cause hunt has nothing to do with realism, "xtreme" tactics ecc and a lot of players play it like they are playing squad or arma 3. The problem is that nobody tells them: "hey, its a game, nobody cares if you die, you lose nothing, just play and shoot cause thats the funny part of an fps".
But there is no solution for that. Hunt, sadly, is a sandbox, and like every single other pvp sandbox is broken by players who want to win at all costs
For that part no game has anything to do with realism if you really want to push it to the extreme. So I can't blame hunt for that.
It's a behaviour people have. I'm sure they'd play the same in apex legends or pubg.
I dont understand how turning a pvp into a sandbox "breaks" the game by having players who utilize the sandbox to its intended limits.
yeah, that is the problem. Guys who sit in a compound for 45 minutes doing nothing are the same who camp on a corner with a grenade launcher on call of duty, ora camp in a tower with a sniper on titanfall.
And thats why games introduce most of the time same mechanichs to block people from playing on certain toxic ways.
I really don't like the use of the word toxic... its turned from actually damaging for the image of the game... into "he do something me no like me angy"
Cause pushing something to the limit is not fun for other players imo.
I perfectly know that if i sit in a bush 150m from the extraction for 30 minutes i probably will kill the bounty or at least save my hunter.
But is it funny? Do you think that is funny waiting half an hour looking instagram on my phone waiting for everybody to do something? And only to get maybe a kill after all of that? I dont think so.
Again I come back to my very first question. What do people expect when they start playing hunt? What do they think is the core identity of the game?
Saying it has "toxic" gameplay aparantly means the game is played in a way people don't find fun. But... does that even mean you understand what the game is about?
You phrased it correctly. YOU don't think so. Some people do think it's funny.
And same for players who decide to sit inside a compound for an hour with 3 CK with every entrance trapped doing nothing. No peeks, no movement, just wait. I mean, they are literally forcing other players to decide if die pushing or not playing for an hour.
It is as if the goalkeeper of a football team refuses to put the ball back into play after the first goal because they have already won.
@dense sapphire IIRC youre locked out of sprinting after levering/fanning because when they removed movement penalties for shooting, you could sprint while shooting high rof suff, like levering, fanning or the avtomat
And the funniest part about compound campers is the fact that they dont even have proprely understood what is the objective of the game.
Which is in your opinion?
Take the bounty and extract
Well... that is what they are doing by the end. They just have ample time to achieve that goal.
And how a player think that staying closed inside a compound for 55 minutes can be an effective strategy
It has its intended effect though... people lose patience. They walk up and die... or they leave.
Yeah and they are gonna die trying to desperatly rush outside on the last 2 minutes. And do you know how it end 99% of times that i met these kind of players? They die
Thats not playing
Neither is sitting outside waiting
Waiting for 1 hour in not playing, cause they are literally doing nothing but watching yt videos waiting for someone to be so stupid to push a CK with a sparks running over theyr traps
I know. Because I know by the end they have to make a desperate gambit reaching the end.
But the reasons they play that way are their own. It's up to you to decide if you have the patience to call their bluff.
If their objective is get take the bounty and leave, then yours is also kill them to get the bounty and leave
i know, and i extract most of the times when i have to deal with that players. But that doesent mean that nothing can be done against that gamestyle.
Why should they be forced to sct faster/more thsn you are?
Hunt. Owes no player any play style.
Ok, tell me what you do aginst 3 shotguns, every entrance trapped by a big concertina, no peek, no movement, they just stand still in front of doors.
Tell me what to do
You wait. You wait untill they make a move. It's called hunting
what can i do except for pushing inside like an idiot hoping to get 3 headshots in 10 seconds
I can try to wallbang them
i can throw explosives
But after that there is nothing a can do about it
Cause even if i want to enter I CANT CAUSE THEY TRAPPED EVERY SINGLE ENTRANCE
What do they do agains all 3 longrifles scoping out thr lair exits, if they possobly even lost HP
Pushing out is always easyer than pushing in if you have a shotgun
And i dont fucking care if i have lost hp, i push anyway against long ammo cause i want to play
No its not
Especially with hunts health system
i dont care if i lose an hunter playing, i dont want to wait 1h doing nothing for dying
Then push
It's not engaging gameplay either way to wait on a team full of shotguns sitting in the lair.
It's also not fun unable to move OUT of the lair against 3 sniper boys sitting 150m away from the compound waiting to show your head.
But it's still playing the game.
A game that you have 60 minutes time for to complete untill the referee declares the game is over regardless of score. Just like in a soccer match
But from what I gather is that an answer to my question could be:
What do people expect when playing hunt showdown?
That people don't camp in a sandbox shooter.
Hunt gives players significantly more options to make ranged loadouts stand their ground in CQC than it gives short ranged ones range options. And even if thats all done already and youre already ingame with a very lopsided loadout, you still get access to fresh consumables and a lot more respurces than people inside.
I would like to bring another game up for comparison. Rainbow 6 siege.
It's supposed to be a 'tactical' 5 v 5 shooter set on a team defending an objective and a team attacking. You have roughly... 5 to 6 minutes to complete the objective
The map itself is a semi sandbox with malleable walls here and there to create interesting firing lines.
However creating these takes time.
Your worst enemy is time as attacker. And they've cut down on the time a couple times because people just sat outside and not commit to a move. The defenders just sitting there waiting for gameplay
They are waiting 5 minutes to win... but when they do without firing a bullet? They feel like they didn't play the game.
Even though that is the ultimate objective. Keep. Them. Out!
Hunts ultimate objective is get bounty and get out. And you have a significant larger window to complete that goal. 60 minutes instead of 5 (which feels rushed when you have to drone out a shotguncamper waiting around the corner.... 3 times...).
i just hunt people 
killing a boss solo is hard
so i just steal peoples hard earnt bounties
Part of playing hunt. Eliminate the competition. But you don't have to if you're quick enough
I think the common missconception then is that shorter match timer means less camping, but that doesn't owrk out like that
because a say 30 min match timer rewards the one camping outside in just half the time the 60 min one would
thats why i always try to save atleast 1 second of dark sight to see if people are camping the extract
Agreed. Less time means people will camp regardless of time. All you're doing is hastening the inevitable end scramble.
which means people are incentivised to camp outside the lair more, and in each teams mind neither of them are camping, and they all nitpick their resons why it's not them camping
insides reasoning is they are trapped inside by the other team and they would leave if the others didn't have the exits on lockdown and the outside team shifts the blame on the inside team, they're not moving out despite it's their job/ objective (ironically the objective of the peeps outside is also get in there and kill bounty carrier... just saying)
At the end of the round (day). You have 60 minutes to do whatever the hell you set out to do and get out. Hunt, camp, rush, rat, loud, silent, meme
If not. Game is over regardless.
This is my guess why everyone percieves campers everywhere - but when asked it's never them that camps...
It's a game about hunting with limited information. Everyone camps. Pots calling kettles black.
I wouldn't mind discouraging camping - but rather than a debuff or forcing them to move, keep to the sandbox nature of the game and open up more options
give us more pre game options (building a loadout) and more ingame options (stuff you can go for if the loadout is already set in stone)
Still... loose from the topic of what people think hunt is.
I've got an idea I'd like to spitball if people are interested. However I don't have it formed in a suggestion.
incentivise more active playstyles rather than try to disincentivise others
Another reason I'm not posting it in suggestions is because people just thumbs up or down it and don't engage in discussion why no or more interestingly why yes.
Darthsand came with the idea to make pvp great again and to actively encourage fighting other hunters instead of doing the objective (kill-banish-extract while not getting killed yourself ideally).
The way he framed it made the boss monster just being an afterthought and more like a gimmic in an other wise permadeath teamdeathmatch pvp shooter.
I mean that may take away the bosses function to draw PvP together, Hunt is built as PvPvE afterall
I'd like to propose a... different sort of contract... instead of hunting the monster... your contracted to hunt other hunters specifically. See it as being contracted by the doll maker (or what it's name was, the big great bad) or mister charry to eliminate these hunters from interfering with the settling corruption.
However and this is where I feel its a concept and not a solid idea... is how to implement it in regular bounty hunt
It's an interesting concept for sure, but it does collide a lot with hunt's PvPvE concept that specifically doesn't have PvP as an objective, but tries to facilitate it by giving everyone the same goal and only one to get it in the end
One of the issues I see is with implementation. If you have all teams queued up as hunting hunters... then the boss is pointless other than a bait to lure other hunters.
However if you limit the amount of teams having this specific contract by 2 (in duos) and 1 (in trios) per matchmade lobby you need to do something with the matchmaking.
And the problem coming from that is separating player base and matchmaking being slow... purely because most people run pvp hunting.
Like how sometimes there's a huge divide in dead by daylight in killers available and survivors.
One lobby being bigger than the other as long as modes aren't in equilibrium
However if in a fictional setting these problems weren't the case. Then I'd propose a system that rewards money to the amount of hunters you killed and looted, similar to the retaliation bonus (get revived, kill your killer and loot him) the limiter being your team has to be the one dealing the killing blow AND loot afterwards.
Something around 100 bucks per token collected, but more than a clue. Which don't reward anything for hunting hunters, but can still be picked up to see where the boss and presumably all the bounty hunters will end up at.
An interesting concept for sure, but one would need to find out how exactly it impacts gameplay because Hunt in general is built specifically around not making PvP an objective
well think of it this way, at least I did, like playing werewolf (and yes you zoomers, Among us). There's a single team on the map with a completely different objective, as in... ACTIVELY trying to ruin you collecting that etherial monster bounty.
it's still the other teams actively hunting that bounty as penultimate goal, but there's a 'betrayer themed' team present that actively tries to prevent you from doing that.
Of course none on the server will know if such a team is present in the lobby or no
Oh yeah - i'm not saying it's a bad idea
so regular bounty hunters might think they shoot at others trying to get at the loot.
while in fact it could be that the ones they're shooting at... are actively aiming at THEM and not mister piggy running in the barn
i just think it needs to be carefully observed if it doesn't interfere with game flow and economy balance too much
the economy balance I also have a suggestion for. like I mentioned before gather clues as a hunter hunter doesn't reward cash, but to offset a token (an ear cut off of a hunter) nets the team 100 bucks.
Dying is more punishing without looting a token because you dont get money for things that are PvE.
If you are running out, you can switch back to bounty hunt and earn cash for clues again
however the pay off when you kill around 5 to 6 people and loot them
is higher than collecting a single bounty target double token. But the risk... is having to have killed those 6 people... and them having had a shot at killing you too.
More risk of losing money, but also more reward in potential money earned.
Man... I dont think this entire idea fits into 1 discord post.... it's like writing a busines case
Wish you'd rework the traits you get from legendary hunters. It feels like there is a pool of only like 8 traits that you get almost every single time. I swear I get Hundred Hands on like half my hunters, or declaw. Assailant and whispersmith are some you get almost every time too. Really I wish there was a better way we could do traits on legendaries in general. Maybe let us pick one of the traits?
If you could pick then 99% of the people will pick doctor or packmule given their value for that one
and for those wanting large with medium slot loadout specifically: quartermaster
there's 3 perks that are very very good for their point value. Doctor, Packmule and Quartermaster.
Frontiersman is good, but often best used in conjunction with doctor. Greyhound and determination are offset with a stamina shot on the first round.
Yeah but if you let them pick an expensive trait, the other two traits could be relegated to cheap ones. Maybe limit the 'big' trait to nothing more than 6 points
then everyone picks quartermaster.
would they tho
Well at least mix the traits up a bit more then, because the current system just blows
QM is not that popular because most people prefer an uppercut anyway
also that
howdy mister uppercut 
I'd love to see some more freedom with traits, however one must be careful not to allow too many free points
you have 15 slots and if quartermaster isn't even used it's not a biggy, it's an expensive trait
trait cost, value wise it's a serious investement at the moment
getting it for free is golden
I mean I definitely agree that you shouldn't be letting people pick 8 point traits
even if you dont decide to use it and run an uppercut
would they pick it then tho ?
if you already plan on not using it, it just blocks a trait space and is 6 points wasted that would have been used better anywhere else
why yes, I think they would. Just to have it it's never bad. you have 15 slots. it's not like you have to make serious concessions about what perk to get
"free" but you are still picking it over something else, just like you would be if you were upgrading a vet hunter
honestly - since is stopped prestiging i find myself regularly running out of slots
I'm talking if you could get 1 free perk and could pick which for up to 6 points on a legendary hunter buy
to the degree that the biggest iossue with random traits is that they block slots i'd like to use in other ways
what does the build usually look like?
yes - i'd absolutely pick smth useful or fun instead of a perk that expensive but i deliberatly won't use
Packmule, greyhound, determination, doctor, physician, frontiersman, gator?,
depends a lot on the loadout.
lightfoot?
I'm not talking specific loadout traits yet
just the baseline QoL traits
nah i can't stand thr full meta perks like Doc and frontiersman is terribly overpriced
frontiersman is overpriced... doctor though...
i look for what weapons i carry and ususally take the according scopesmith, iron or other weapon related traits
can't deny the fact it saves your bacon against spark users.
frontiersman is so fun with 3 traps though hah
if i run melee i go for mobility and stealth
frontiersman is overpriced because of doc
Trap every barrel; kill every teammate
one more charge for almost anything isn't worth 8 points, only in combination with Doc and a medkit it gets very strong
doctor + frontiersman + physician is basically 4 vit slots you can refill with loots and toolboxes
well yes but it's Doc that enables all of it
it’s nice to have if you’re running throwing axes + trap
but not 8 points nice
frontiersman alone has a very small effect
I altogether stopped getting frontiersman just for the traps, tools or chokes. even with doctor it's good, but it doesn't justify 1 extra use of doctor in an 8 point perk
packmule is honestly better
if I have 3 (4 if I have assailant) tools in active use... then I'd consider taking frontiers
a medkit + frontiersman is 200 HP healed, only slightly more than the 150 base
Doc + medkit is 300 HP
So Doc absolutely deserves to be very high cost, while frontiersman alone usually wouldn't be worth 8 points
doctor saves time and increases your resources
physician would be totally outclassed if they couldn’t be paired
unrelated topic, but is it just me or are some sounds/music way too loud? I'm legit afraid I'm damaging my ears from the effects that play while you are picking up bounties, when someone banishes, the music that plays while you are extracting, picking up crossbow bolts, etc
If you turn down the volume, you won't hear footsteps, but keeping the volume up enough for that causes these other sound effects to be way too loud
I find myself turning my volume up and down constantly
you seem to have taken it quite personally
Dude, chill and show a bit of respect in your reply or just don't reply at all, he didn't get condescending and neither should you. You're free to dislike what he says but they are also free to dislike what you say/suggested.
Do as you say yourself: "let people play the game" and if not enough people agree with you it may be time to move on.
@nimble spire Can't discuss in that channel. Discord provides a way to communicate across distances, when you're dead & in a private channel, instead of broadcasted into the Bayou.
@cold tulip so does xbox party though, I have tried on multiple times to use chat in game and most randoms I get don't use chat at all.
Yeah but the Hunt ingame voice chat doesn't work like discord or other 3rd party software for communication
Hunt's ingame comms are proximity based both in text and voice
I know, so if someone on Xbox isn't using Xbox party, that's on them.
Depends from server to server. ON PC, NA usually has pretty vocal peeps. At the very least having to option for private callouts after you're dead would be such an improvement.
That the best you can do, don't make valid points or proper critiques, just insult and show your lack of a point. CoD is losing its player base and a massive scale due to the failure of Vangard and yet Hunt is growing faster than ever with not even half the people and resources, it's clear which is the quality product.
@glad hill Roaming bosses were rejected by the devs a while ago since it would be impossible to properly balance the bosses as well as the PvP fights happening around it.
@bronze quail You won't get anyone here on your side. Im playing Hunt since Release over 1.5k hours in the game (whats not that much ik). So many campers telling me its their tac sitting around since its meant to play that way. Hunt is not meant to be played in a specific way. Especially not the way people like @ruby magnet (sorry mate don't want to attack u rn) here seem to be playing it. Me and my friends just started pushing since it was no fun leaving the compound and exiting the game after 15 minutes of peeks/throwables but not a single soul getting out .. they either have bad aim or its their idea of fun playing the game like that. Who am I to judge. Push em, win and have your toxic victory dance on their bodies.. or die, get out and repeat. From my suggestion with increasing downvotes I can tell the community likes that waiting simulator. ^^ in the end.. it's pretty much what @ruby magnet mentioned.. how do you(personally/in a team) want to play the game? Sitting and waiting? Placing traps and chill in the compound? Well if thats their idea of fun, so be it. Let em play like that. You have the freedom of just leaving the game or push. ^^ Sorry for the long post!
there definetly is a crowd that want's more anti camping mechanics and shorter match times
they aren't alone with that - however if that's actually good for the game or the crowd is big enough is up for debate
Mhm yeah. Lets wait and see how it turns out. ^^ Also .. when a custom game mode / custom game lobby ever comes to that game.. that wld be a place for sth like that. Custom ideas of the game.
Ok... and what about a hunter playing as a roaming boss?
all good, no worries 
I'm pretty sure the same issue would apply to that
did they talk about that in one of the devstream faqs?
@nimble spire Please refrain from starting discussions in the #feedback channel per the channel-specific rules. You can do so here in the #feedback-discussion channel.
@clever prawn carbine already has a skin
a really nice one too cordwainer is a banger
i said available for BB
you also said it flat out doesn’t have a skin
plus it’s not a hard one to get, 45* in trials is easily attainable
unlike augur or last resort
fuck trials man lmao
I promise you you can get cordwainer in 3 hours max
its not too much asked to get a BB skin for carbine
yeah well i dont wanna spend 3 hours on trials
:|
then you don’t really want a carbine skin I guess
it would end up being like 700bb which takes way longer to accrue than 45*
trials suck
mmk
boring as hell
and that i dont wanna play trials doesnt mean i dont want a carbine skin
frankly it wouldn’t even be for that long so you clearly don’t want one that much
i want one, to buy with bb
you only need a few two stars and mostly one stars
I’d rather weapons with no skin get priority
the thing well get is a lebvel or mosin
lmao or uppercut
knife
I just want skins for the new scottfields and vetterli silencer
Guns with no skin whatsoever:
Centennial Sniper
Springfield Compact Deadeye
Vetterli Silencer
Lebel Aperture
Berthier deadeye
Scottfield precision
Scottfield spitfire
Scottfield swift
//berthier bayonet
berthier bayo is
i guess teased?
it was in a official hunt post but not yet added
spitfire brawler was also teased
To be fair the variants for schofield and berthier was just introduced
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yes, but no
i do think if they were really powering through, they could do skins in the same update. Cause the things that gfet added arent always linearly in the work piepeline
there are prob some reasons why they dont do that, one being likely that they want to find a place for the weapons before already having skins ready
might signal the wrong thing for people
and of course work pacing, would def be more pressure for the art team
im just very glad that the bornmatch and musket winny got skins, those had nonefor and incredibly long time,
the list i have is just to know
Please fix the left peak bullshit
Desync is making the game borderline unplayable.
Haha. My connection is dogshit so technically I already pulled the trigger. Your stone wall cover means nothing.
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Tile :Arow/Ammo holder Describtion: Mainly for bows , if we want hawe more arows we need to take second bow but it sticking abowe hunter head not realy practical for sneak , would be nice to hawe ability to take more arrows/bolts/ammo by sacrificing secondary weapon slot to get more ammo for primary --- newer saw apachi to take 2 bows just to get more arows```
Lol no, skins more important
That's not desync tho. That's how hit validation handles ping diffrences.
And if the shooter had low ping, you wouldn't have made it behind the stone wall to beginn with
because the server agreed that the shot the dude made was a hit before you ever reaching cover on his screen and on the server
So while it definetly feels bad in the moment, it's not unfair
But when I hear a shot, don't die. Get into solid cover, then die from that same shot, there's a problem.
well yes then there is an issue
Or if you fan a guy from half a foot away and he only takes one hit because he’s in Belfast or something. Region lock
And it happens in reverse too. I shoot. Blood comes out of the head. Then no hit marker. No damage. No death. There is a serious problem with both ping and server desyncronization.
And anyone saying that it's fine or shouldn't be addressed is benefiting from it and doesn't want to lose their advantage.
doesn't mean ping is the issue tho...
Blood is clientside - that just means the shot got invalidated by the server
If you do have clips of blood with no hitmarker though it would obviously help to post those
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Tile :Arow/Ammo holder Describtion: Mainly for bows , if we want hawe more arows we need to take second bow but it sticking abowe hunter head not realy practical for sneak , would be nice to hawe ability to take more arrows/bolts/ammo by sacrificing secondary weapon slot to get more ammo for primary --- newer saw apachi to take 2 bows just to get more arows```
Uh what? So your calling shots passing through someone’s character model not a ping issue? Where is that skill issue gif.
well to be fair in a tank simulation like this, such a shot is possible and actually a skill issue. if you're using non explosive solid projectiles, they can just pass straight thru a tank if they don't hit anything on the inside. There is reports of tanks coming back from combat with damage like this
well most "undeniable proof" we get to see for that is in the end just the user overestimating their skill - and even if it's not the issue can be in so many places that just saying, it's the enemies ping advantage is just an easy thing to blame
so the skill issue is you not knowing where to put your shot
there may be an issue - but we as users lack the insider info to know what it is for certain
ping is delay
packet loss can be more an indicator for things going awry
I mean I had people miss me/hit me in the limgs and then comment on my profile about how I'm using no damage exploits, even tho i traded with their partner.
most of the time it's just salt
95% of things are salt
You all act like everyone but you has never played an online game before. I know what ping is, I’m not 5. Playing with high ping can be the same as cheating, no? You can blip all over, hits can be not registering on you. And if 95% are salt, then everyone complaining about Cain being hard to see are just salty they got dunked on by a naked man and his bag of bones
This comment literally demonstrates you don't know how ping works...
the vast majority of games have systems in place to prevent ping from granting advantages
“Vast majority” Does not mean all. Also, not a counter to my argument, you just went “no they said it can’t happen” Siege has the insanity of peekers advantage that is entirely ping and they don’t have an answer to that
Bruh name one. Ping advantage exists even in the most competitive games online. The only way ping doesn't matter is if you're all on LAN.
siege specifically has a tonn of people not understanding peekers advantage...
Check out the Sennheiser PC37X here and get a $30 discount added to your account: https://dro.ps/rouge9-pc37x-3
In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
specifically talking about siege as an example - but explains how the system, which Hunt also uses, works
@unborn smelt Good luck on this topic :P
@ruby magnet
has little to do with straight gamma settings I'm afraid
it's an in monitor setting.
I turned gamma way up, now I have a black night screen with a washed out white filter on it
How does it make sense that the more ammo you have in reserve the more you pick up? Shouldn't it be like the opposite way around? Especially for people trying to use chained pistols?
That's how they decided the ammo resupply system should work. The more spare ammo you can hold the more ammo you should be able to pick up from boxes.
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This isn't a suggestion, more like a DEMAND. You NEED to FILL the games with MAX players before any game can start, LITERALLY EVERY OTHER GAME DOES THIS. Why is this a problem? I've gotten into too many games to count where i am playing trios with friends and we get into a game and there is only 2 fucking players, are you serious???```
@proper pasture It's supposed to work that way for unpredictability in matches. So you'll either have a full match or an empty one.
I have some issues with the matchmaking
issok soon you’ll be giving em a taste of their own medicine
pain
that’s a recent bug
it should be fixed soon (I hope)
Yeah it’s super frustrating because it works sometimes so I end up wasting time placing them
THAT'S ME 😄
Half? You mean it takes 10 attempts?
Just about
hey, whats the point to have half the resell price gun?
I believe that adjustment was made to accommodate the additional influx of cash from Chary's offerings in the wider economy
yes, but its four per day and you are not 100% to get cash, have you think about the Casual player that arent rich?, you just kill them to get free hunter 😮
I think it actually benefits the casual player because they presumably wouldn't play as much in a day
But it would be interesting to see the stats
That's just my assumption by the way
i am a casual, i just prestige, I'm now lvl 40 and stuck with 300gold, because i'm 5 6 mmr, xD so i fight agaisnt beast, and ping abuse, if i die again i'm fucked
i seriously think all time you take off a way to get cash, that DO not help casuel player
To be clear I do not work for Crytek and am not involved in the development process at all
But cash sources have increased quite a bit since the alpha
in alpha, i was always around 20-30k, now i'm around 100-5000
In alpha, Every 2 or 3 lvl you gain 500 $
Then my guess is that you spend more money on average 😅
Or perhaps you don't win as often because competition is higher
i think more about that
when they release the 1.0, they merge Kill and Assist togetter in the KD... i get 1.5 ratio instead of 1.12
was before the MMR
and i'm not lucky, ( i have a video, 2 tap romeo less 10m and didnt kill the guy, xD
Well, All that to say, the Cash is getting Harder to get for player that dont play 24/7, and I sugess to bring back someting, like the alpha where every 3 or 5 lvl you were gaining cash by the lvl, Between lvl 88 to 100, there is NOTHING to gain. you unlock nitro and nothing until lvl 100, and you getting 200$
or Put back the reall resell cost and Contreband item to 50% of there price. in 1880's, pretty sure if you bring a gun to a marchant, he didnt look to see if the gun belong to the seller.
It will be interesting to see what their future plans for the economy are!
They'll probably lower it even further for BBs to encourage us to spend money on micros.
i miss the Old crytek, when the game was on beta,
10$ they will add a way to convert BB to Cash
scal 1:50
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Would love to see a Japanese guy without the mask and baldness. Similar to the Sovereign, featuring 2 slot katana, and 2 slot bow, https://puu.sh/IHwHm/a58b9c0aa8.png. That would be one DLC i would buy the heck outta.```
@autumn gorge lol, you know that people can just be good, right?
Being good at games after a few k hours is against the law. Especially being better than you, when you're only able to pull off a 0.7 kda after 4k hours and still crouch in bushes that's peak gameplay right there and anyone who's better is clearly cheating
/s
havnt seen a 0.7 or the inside of a bush in years
if you wanna see my playstyle, the yts in the bio muh dewd
@plush ledge @vague patio and dewdette
Wasn't directly at you more in general
the hit reg is fucked
@surreal python berthier bayonett got teased
has been added
There is no berthier bayonet in thr game right now
@pearl summit Thanks but no. In my experience half the players leave at start when they get these maps. Devs should give an option to choose what time of day you want before queuing.
something like: Checkbox #1 - sunshine, Checkbox #2 - everything else 
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#feedback message
ALL ammo should go through concertina
well yes and no. Long and FMJ penetrate starands of concertina.
all ammo types go through gaps big enough for projectiles to pass through.
The shotbolt is a bit special because it creates the projectiles on hit which gives it a bit more pen that it should have in some instances, for example if you hit a player the pellets can hit stuff behind said player for a colatteral in some cases
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hello dennis have you heard of Kyburg ZH (Switzerland)? tis a nice hangout spot for medieval fanatics. how about making a Kyburg themed map? just a free idea from ya boi TT```
Are in game projectiles reflected in the how big the gap has to be thus . sparks needs a gap of .45 inches the MHICI needs .50 inch gap . conversion needs a .44 inch gap a mosin needs a .30 inch ?
or are the projectiles generic Acme object
also shotguns regular ammo is buck shot if yes what number shot is used 00 000 or 0
horses sound way too close atm
How do I report someone for team killing and racial slurs if I cannot get through crytek's login server? <@&357256267087085568>
The only way is either through their support site or in game, and please do not tag all moderators as we have ModMail for that
My bad, just wasn't sure how else to reach someone.
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Increase the prestige cap, i would love to prestige again. And have a better looking prestige emblem. ```
@solar monolith that dose not seam like a fix the people who sit on those mt of cash would have to be grandfathered in because it has been discussed before they would have to give a big incentive to have people willing to give up there hard earned cash
Then don’t grandfather them. Make them lose it. It’s not like they can’t earn it back.
They just have to do the same slog that everyone else will have to do. Fair to everyone
so whats the incentive for people want to give up there cash how would you presuade people to give there cash and that would more hurt the people just starting the game whats the true balance for taking money its not going to change what people run
Not give them anything? The just lose it. The goal isn’t to appease them. It to round things out and fix the laughable economy. And it would fix it, suddenly if you are 1st prestige running a mosin uppercut cost around $700. You lose that, you’re out that money. You have to be more careful. For those already at high prestige with a ton of money, just cut them to the max they can get, example: P54 - 54k. It would make people want to prestige to have a bigger account for money.
It's an excellent idea to keep people from sitting on Dragon's hoards of cash at prestige 0. Preventing mosin\uppercut\3x frags every damn game.
^That’s the goal.
Honestly makes perfect sense. And provides incentive to prestige. Which you people constantly bitch that there isn't enough of.
However it creates a huge imbalance by giving a big gameplay advantage to a system thats only supposed to be bragging rights.
It also wont fix the issue, it just pisses off people that dont want or didnt want to prestige in the past.
So if it should have any chance at working and not just fuck over people that ignored a by design optional gameplay loop it cant be bound to prestige. It would need to be its own system where everyone starts at the same level.
And even if it were that - it would terribly fail as an equalizer, because you give the people that already have great success and more playtime an incredibly massive economical advantage.
better words then what i was saying but that's what my point on my retort to this suggestion
I don't see any issue with people making money, I just think there should be more things to spend it on
yes
There is already a massive economical advantage to those who have been playing forever. Before I prestiged, I was sitting on well over 100k. I could run the 2k load outs every game, all day, and barely dent that amount. You can guess each lobby at least 5 Berthier/lebel/mosin and at least half of the lobby running uppercuts. So you already have these people running around dunking on people who are new/don’t have money/etc.
This is also console I’m talking about. PC players need not apply.
You can still run expensive loadouts with a 4k cap.
its the same pc or console i play both mmr of 5 on console and 4 on pc the load out will be the same you might have a few week break but with new xp and money boost it not going to matter if you wipe everyone's money just beacuse they run a mosin and uppercut dosnt meant they cant kill just as well with a cheaper laod out
@pliant oar, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hello! I with my friend want to play trio mode, but we don't have opportunity add 3rd random player to our party of two. Every time we should be trying press button to find random when we not in a group and we should just pray that game will collect us together in trio. And sometimes it tooks much time to get 2 friends together in trio mode. And this is really frustrating, now we even stopped play at Hunt because of this. Do you will add function to add 3rd random player to team of two friends for trio mode? Thank you.```
capping new players money is a terrible idea
might actually just make people leave, cause they have to invest more against prestige players
it would create an imbalance
i wanna clarify some stuff that's been in the feedback for a long time
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MMR hasnt changed at all, its still the same as before, its just made to be Visible for us players
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Cheaters. in 1400 hours, i've ran into maybe 1 or 2 cheaters.
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Hunter skins. Darker hunters are made to blend in, in darker surroundings. yes cain is a bit strong that it needs a bit change, but lore explains it why hes so well hidden
ill tell you, none of these people actualy care
else there wouldn't be discussion each day
Well said 🙌
@cyan crane I'd suggest you to split your three suggestion to have a better "judgement", because while i agree the first two traits could be a cool new thing, the third could be a bit of a problem
@visual scroll Hard to spot hunters are part of the base game. The concept behind T3 hunters is that they're hard to spot, dressed in light to dark brown, or black and dark green from head to toe, as well as hunters like Felis, blackcoat and plague doc being freely available in the base game by grinding some bb's or an event
Also, even a T1 can blend pretty well if he stay perfectly still.
Well most dont, but there are some that can
Like the greenshirt one in reeds or the redshirt one near dark dirthills
Hunters like those are all part of the base game. They blend perfectly fine in the environmennt
Wait time is very long
It let you cooldown your ideas 😄
Exactly! And that's ok I guess. But the thing is, compared to them Cain is so much better and harder to se. And he is not part of the base game, you have to buy him extra with real money. That's the part I'm not ok with - there being skins much better than others, but are sold separately.
That's what I meant in my original message. Maybe I didn't phrase it clear enough 😅
Also the Crocidile guy (forgot his name) somewhat fits into this category, but doesn't blend well like Cain.
T3 are excellent, but I allmost never see them. Probably because Cain is only 200 hunt dollars, compared to 300+ for T3s
And since they're part of the game, I of corse have nothing to complain about them, or Felis or similar skins.
devs have already said they’re nerfing Cain again
Didn't know that. Glad to hear it though. Extra feedback doesn't hurt I guess 😁
Well i can't agree with saying cain is so much better tbh. You see so much more Cains because of all the hype around it, and since the last patch going for T3's is economically one of the most stoopid things one can do
But before that i don't think Cain was objectively better or worse - he was a bit diffrent with the light brown shades he blended better with regular mud, but worse with deadwood and dirthills or darkness
Cain is definetly one of the legendaries that blends in the best overall, and i'm happy they said they gonna take another look at him.
But I don't think the advantage in camo is big enough to call it P2W.
if someone is sitting still in a bush u won't see them no matter what skin they're packing
well you can see the whiteshirts and the guy with a yellow coat rather well compared to dark ones even in bushes
because white and yellow have such significant contrast
but if we go up to many T2 and just about all T3 and old legendaries that were deemed high camo like felis or plague doc - yes absolutely right IMO
Ok, fair point. P2W is a bit of an exaggeration, "Pay to get an advantage" would be more accurate.
And you're right about the economics, he's definitely more cost effective compared to T3, plus the hype. So we see him a lot more that T3s.
And my whole point was that in a game where everyone should have an equal chance in game, there should not be an option to get advantages by buying skins or other stuff with real money.
@nimble spire Agree with you. Since we can't really have discussions in #feedback, I've laid out my opinion here a few posts before. So feel free to read them, and we can discuss it if you want 🙂
Another thing to take into consideration is that the Cain skin is a readily available skin to purchase each round.
Each round cycling through the recruitment rolls to see if there is a T-3 hunter with the good camo does make that an RNG factor.
T-3 hunters naturally beter at camo, but there are a few T-3 that perform below cain level and a few that perform above. Cycling around to get those above is tedious rng work
The pics Ragnprok posted show in game, non legends that can 100% vanish, so no pay to win
Sorry but I think you missed the point Ragnarok and me were talking about.
All T3's have amazing camo
I agree, but you can argue about each individual quality in comparison to Cain which has the ease of being always the same good camo, all the time, during every match.
And there is a lot of ways to even fish for the better ones if you so desire. one of the last patches makes it so your regular roll can have two T3's and in QP you get to choose out of a selection of T3 skins (I think it's 3 on average assuming you're BL rank 66)
The one thing i would agree has brought a further disadvantage to T3's over legendaries is the sell price changes with the last patch
But that has happened way later than the Invis legendary hunter debate
I would debate a bit about this but I am gonna nap for about an hour and a half
But there is a difference between dark hunters and brown/muddy green hunters
well - Yes, but regular T3's are brown
Not just dark like headsman (exception is the ghilie hunters)
Most of them have a lot of black though
headsman is very nice.. he looks just "clean" and badass.. i really like to play him, as the T3 hunter i like i often dont get.. i only get girls or blacks on the roster screen and than i have mostly weapons on them i dont like and cant sell..
headsman is awesome.. i only play headsman 😄
And it is usually solid blacks, headsman is raggedy and his lines are broken up quite a lot
Most have very visible faces/hands
Where cains face and the headsman for example are barely different color and patternwise from the rest of them
The closest to a cain is the brown coat beardy man T3 with a hood rather than a hat
they actually don't
the pics on the website make em look darker than they are - they are quite brown with little to no actual black
I'm speaking from memory mostly
And of course I don't have tier 3 is unlocked right now
they have a mix - the same blackish fabric that headsman has on the darker ones, but if they are lit up they are more grey and brown ish
This is one of the darker ones
But in the QP selection this one has the dark gray nealy black fabric, but you can see how light it gets if it's lit directly - this looks pitch black in some of the pictures
Sadly i have no hooded T3 available rn because there it's the same with the brown tone - it look way darker in low light conditions and gets pretty light brown in good lighting
Still what I mean is that there a much darker shade than the Bayou
And they might be better at night Maps, but those are insanely rare now
And that guys head contrasts with his clothes
Well yes and no. The bayou isn't monocolored you have a lot of places with a more "wet" look where the dark tones blend better
The areas that are wet are usually shiny, or light moves off them differently than other places
the areas that look dry, which are especially plentiful on Lawson and Desalle Cain does indeed blend better
Cain also blends in well in urban areas
But just as with all camo it depends a lot on your surrounding colors.
only on wood colored walls
Tier 3 hunters usually blend in less areas than cain, and some tier 2s
ther's many buildings that are white/green/or red painted
but they all have a large contrast between head and body
I wouldn't say they blend in less area overall
White buildings yes, but most of those are outside of compounds
A lot are inside but they usually have darker wood walls on the inside
or normal wood, darker in comparison to white
they take more effort to actually hide than cain, because with cain there's a good chance for incidental camo against wood walls or dirt roads.
but if you take T3's people miss you just as often and too have difficulty spotting you, especially if you stand still or even try to hide as in the vast majority of Cain OP videos
I don't really pay any mind to those
Like don't get me wrong cain absolutely blends very good, easily top tier in Hunt. I'm not gonna pretend others blend better
that said I remember seeing a cain who was standing, unmoving out in the open with sacks of grain/flour behind him as we were shooting at someone taking cover behind those sacks
and we noticed him after 10-15 seconds, and still took 3 shots to kill him because we couldn't really see his head
I am gonna see if my friend grabbed a clip of the kill because I didn't end up getting the last hit
However i do not think it's anywhere close to P2W, as basic T3's are dfesigned with that in mind and we did have the same kind of discussions about old skins like Felis, blackcoat and Plague Doc that people also stopped caring about
But i do welcome it very much that they said they will look at cain and keep it more in mind for the future
honestly - i'd go as far as to say a lot of that also depends on the users hardware.
Going from my old Rig that played Hunt at 40 FPS with constant screen tearing despite V-sync, where i literally didn't see revenants and basic T1's becuase of the bad quality and screentear making it hard to even see them via movement, to my new PC where i can spot cains just as easy as any T3 in 90% of the scenarios, including sitting in a bush.
and that's a factor i think too many people also disregard, i'm not saying "scrub buy good PC" - i've been at that point too (having PC that had issues with hunt), but it's also IMO an undenyiably big factor for visibility
@verbal hemlock Why do you need more space if you don't use the hunters?
They are to be used, that's why there's only 4 slots for QP hunters so you have to recruit them eventually, and if you fill 50 hunter slots without using them then I think the issue lies elsewhere 
I never really saw the felis or weird sister as hard to see, just overused
Plague doctor I don't know why people stopped actually
I guess he is very distinct in silhouette
I hope they make cain look more crazy/cooler
Probably bleach the skulls and replace the mud with coagulated blood
I think Crytek should take away allowing you to spawn in Quick Play WITH duelies. Any first person you meet is outmatched and it is not fair for anyone who has not had time to look for a weapon. Yes you can still find duelies laying around you just won’t spawn right off the bat with them.
@cunning shuttle audio seems fine, i'd suggest you to check a solution in #troubleshooting
I'd say the opposite. dualies are one of the weakest thing you can get in the beginning, they can't be ADS'd in ranged combat for reliability and fast TTK if youre good, and they don't compete with a good shotgunner either. Being a medium slot also means you're more restricted with weapon pickups as you may not get a secondary if you pick up a 3 slot or are limited to another 2 slot
If you fight dualies in their intended range, being right past shotgun range then ofc they will perform well
I play a lot of quick play. And I disagree. And yes duelies can still be ADS’d .
You can press the ADS keybind for a thighter hipfire - but in the end it's still hipfire and thus subject to rng.
So no you can't Aim Down Sights with them
is the only dual wield u can spawn with nagants?
conversion is also possible
conversions are good nagants fucking suck
conversion is the dual wield king yeah
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let us queue into night time/fog maps```


