#feedback-discussion
1 messages · Page 243 of 1
ok.. so we should sit back.. enjoy the path down the road.. and see the game we love dying? yes?
They haven't even gotten a chance to talk more about it and people are jumping down their throats
Crytek has been rather receptive to feedback in the past
Look at this way replace Cryek with Michael Myers he is 40 meters from you walking towards you , at what time will you send the tactical nuke in ?
hell even Nixatek asked for clarification earlier
We know crytek wants more money
because once you ruin the "view" on the game.. by a lootbox.. the game will never heal of that again
we know they are testing the waters waht can pass and what cant
do you know how stoked I am to get rewarded for my playtime? it's pretty nice. You guys should be upset @ gutting of item sale prices and of the price of FOMO Event Rewards
don't be upset @ the entire chary system, focus it @ the BB costs
get them to remove that and disallow boosting of Xp for the chary stuff
The system has a good base, you just want to stop it from becoming predatory
Rule number 1 of Barter is Ask for everything and only settle at exactly what you want
You cant let the other side inch more and more out of you
yeah well that's a good way to lose a bunch of shit in stuff like this
I am pretty stoked too
It's mostly why I don't agree with the removal. I get the fears. But we aren't there. And I'm only focusing on the payment part. They refuse to accept it, and that's why they are getting downvoted. I'm done here tonight, I wish you all a good night.
And please, do keep it civil guys. Insults aren't needed to get your point across, it just paints you in a worse light.
Good night guys, ima go Rock and Stone
The line should be drawn @ increased monitization
i dont need more progression bars.. more things "to do in the main menu".. etc. click this.. click that.. bullshit..
i am not playing entlisted, ring of elysium or something like that..
it is hunt.. i want to spend my time IN the game.. not on the main menu
Look, this is a live service, we know that. It's a very active live service and we get content all the time.
We know Crytek needs money to keep it up.
I just don't want them to even consider going down the lootbox route when much better and morally superior options exist.
They don't need the bad publicity and community outrage when the make Chary's rewards into actual lootboxes. It would hurt the playerbase very badly and possibly damage it beyond repair, destroying the live service altogether.
That's the issue
You are literally being rewarded for playing hunt??? Like.
dude.. really.. stop playing dumb.. FOR NOW...
you really dont wanna understand it
This is the second time I have had to ask you to stop insulting me
I agree with your take that we shouldn't go down the road of lootboxes.
Saying you're playing dumb isn't an insult, he's not saying you're dumb, stop deflecting.
Rule of barter i as Buyer are asking for removal of the loot box making it clear to the seller i will not be willing to pay for it , the sellers wants to sell at price x in this case the middle ground is we want it gone they think its cool it stays with out BB
in the case we be asking to remove the BB part they will be like F U , we just crank the XP requirements 10x instead of 2500xp it be 25000 XP and 100000xp they lets us put 10BB on the speed up
We want to make clear its not cool to speed up at any cost
exactly
I haven't deflected shit, I have directly answered his concerns and presented my own opinions
🤷🏻♂️ I think this argument should be dropped, honestly. It's one of those ones that aren't going to go no where and aggression's just going to go on the rise.
yeah gunna not engage anymore
The community's made their choice on liking Dark Tribute, and you guys are just going to have to live with it. People have also made their voice known that they don't want money involved in it. Simple as that.
I think the argument should be dropped now, and you guys should play your game and enjoy it
It's not worth getting hotheaded over it currently.
If the game is not selling enough BBs here is a simple way to deal with it instead of bundling them in nonsensical bundles set a fix value of example 100bb = 1united states doll hair / 1 European pessos , and i can dial in the BBS i want to buy , and lets say you get a bonus of X bb if you dial in a specific number ie 100 bb on top of every 1K started
why cuz simple if i want to buy one skin for 700bb and i will buy the skin at 7 bucks but if i have to spend 9.99 and get 1k bb i will opt to not to go for it
Also i think if hunter skins would be 5 bucks and guns 2 -3 bucks it would bring more sales
Companies reaction it does not sell , make it more expensive then discount it to the original price .
Buyer i am pretty sure the regular price a week ago was exactly the same .
Oops wrong channel
cain discussion is a joke
Agreed 200%
no matter what the devs do, its will be shit on
making harder makes em cry, doing nothing same, changing design makes the sweats who "realy" on the "invisibility" cry
People will literally blaim everything except themselves for losing
But it's good that Cain is getting a bit of a rework imo
His desaturated color pallet and skull backpack did allegedly cause problems. Idk I never saw him (ba-dum-tss)
@cerulean wraith @rocky orchid ima be real with you two, you dont seem to understand entirely what is the problem. especially considering production costs and the actual profit, the hard truth is, most people dont care about the game enough to make any of those "real life" options realliable. andmonthly pay is even more icky (also love the sneaky requirement on cryteks part, get new serversblah)
Point is, it needs to be something in game. Its not even so much about monetisations in at least something to do. Constantly dying in hunter having bare success is problem for hunt. Thats something that at least a bit shuffed with those things, motivating you for at least something.
especially as it stands right now, the way they implemented it is more fine. Only the last step of the dark thing is in any way tied to money. An the expected value is.... not worth it at all, except maybe the hunter
Not saying worry is displaced, cause yea noone wants that stuff to go out of hand, but to doom about it and make a point that they will make it tied to real coin is just toomuch
back pack is a problem
i dont even know ifit was like that before the shower dropped
just in the same way dolch and dual wieldnerfs are good, cause peoplereally get down bad with it
I'm just questioning the methodology here. I know they need the money but there are still better ways of going about it than what I fear they'll do - gimp progression for boosters and dailies, increase the reward thresholds and add paid skips to them
We could at least have gotten an in depth explanation on why this is needed rather than the blind hype they tried creating the the 1.7.2 dev stream
Especially when the external monetisation is so woefully underutilized
@undone pike @hexed snow oh yes please... i didnt even knew i wanted this so bad 😄
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Addition to this: Trait loadouts.
Description: let me chose an order in wich traits for my loadouts get bought automatically (i rarely chose differently on some loadouts)```
Just got a reply. 113 packs. With zero advertisement.
what?
The trait UI rework
^^
who the fuck thinks the tribute is gonna turn into lootboxes
Everyone with some knowledge of games industry trends
it's called we do a little advertising
more like people who know only the end results
How about we don't do that
hunt is not a game that lends itself to aggressive monetisation
you don't need to pay a single cent to play it properly
and the game already had daily and weekly progress
that did give you the same or worse rewards
the tribute and daily extract bonus are the same thing except they don't force you to go out of your way to do annoying shit for three waxed dynamite sticks
instead rewarding you simply for doing the most basic game objective
the 100 blood bond boost to the last tribute is likely gonna be used by absolutely nobody
because the xp cost is easy to get with a few hours of play and the blood bond cost is never worth what you get
if anything it looks like whoever put it there did so to appease some greasy spineless corporate fuck who wants more ways to squeeze money out of players for his third yacht
because those vermin can't spell game design, much less understand it well enough to realise nobody is buying blood bonds to complete that last tribute
Me talking about Battlefield in 2010
Every game lends itself to aggressive monetization. It's just that most die if it's implemented.
And I don't want that
except it doesn't lend itself because it will die if it's implemented
it's already established dlcs as a means to sell overpriced shiny garbage
Doesn't matter to the execs and shareholders. They don't give a shit until the game dies. Then they blame everyone except themselves and move on.
Why would I, you sick bastard?
i refuse to further throw arguments at a wall only to be responded to with "The rich!"
You think I'd kill someone over a game
Fucking cringe
Nice deflection, anyway
Lootbox bad
Indisputable
Pls delet
the features are added to increase player numbers, not get more money
bro, check yourself
it's such an obvious design decision it may as well glow in the dark
this aint okay
And you're a monetisation lead at Crytek to know that?
take a step back
and you're a fucking game design course graduate?
The dailies and mr chary's rewards are transparent mobile game tactics, incentives to play 20 fucking games every day or miss out on rewards
are you a slave to the number on the screen?
I've played enough mobile and Facebook trash to spot this shit on sight
apparently yes
So you don't want the game to die, but you also don't want mechanics that encourage player retention
And the last of charys rewards can be purchased, IE its a lootbox, IE child gambling IE should be illegal
are you kidding me
There are better ways to do that.
you have to play like 4 games at least to even get to that point
That you are ridiculous if you do so
then spend 100 blood bonds on something you can get for free
It's less worth it than spending 25BB on hunter rerolls
to get 180 hunt dollars
And that was already worthless
even a toddler could figure out it's not worth it
Just wait till they add a 0 to those requirements, start selling boosters and introduce the option to buy every tier. Then it'll be too late.
That's the issue
Yeah that's a slippery slope argument
And it's absolutely true when it comes to teh games industry
"yeah guys the thing they added is fine now but they will make it worse just to make more money"
That is an indisputable fact
Sorry to say but you cannot see the future, even if you try to use other games that have fucked up with monetization as proof
well can you please pull your head out of your own ass and check what games do it
They are not going to step over the line, ever
do you know what those games have in common
mass appeal
hunt is not played as much as all the cookie cutter AAA games that get shit out on a yearly basis
it's not getting a sequel
it's not getting plastered on public transport
or being displayed on youtube ads
it's a game with a following that was built over time
why wouldnt it get a sequel?
most people who pick the game up don't like it
because unless they kill the servers arbitrarily, who would buy it?
this isn't some serial title
because this game would be a lot better in a better engine
crytek can't just slap lootboxes in, wait for the player counts to dip from the millions to the thousands, and release a new one while promising it's gonna be better than last time
And hunt is live service, it will continue to get updates for the foreseeable future, not a sequel
thats not what i said
hunt doesn't have the numbers for that
the engine is the thing that pisses me off the most
and if they try, it's gonna fail miserably
The problem here is that you two are arguing "they will never change the current systems to squeeze more money out of the players" while I'm arguing "they will absolutely do that if given half a chance, therefore we must push back against these systems NOW while they aren't implemented yet so they know what to expect if they add them."
They already experimented with kneecapping progression and selling boosters with the events. Don't you see that they can just as easily do the same with Bloodline and Chary's reward progression for the same reasons?
The system for monetizing Mr. Chary's rewards exists in the game now. How can you say for certain that they will not add BB tier skips to the other 3 rewards? How?
You are arguing that it is impossible for crytek to fuck everything up with overmonetisation. I point to the already extant systems and trends standing in stark defiance of your unsubstantiable claims.
That's the issue
Boosters were a thing since the first event, what do you mean
And the latest version of the boosters were literally more fair than any of the previous ones
the event boosters have been changed from a per match basis to a fixed time frame, which isn't perfect, but is still way better than dying in a spawnfight
boosters where actually good tho
You might if they, say, increased the progression requirement from 10k to 100k xp.
As it was enabled for you for X amount of time instead of having to consume it for a single match in the fear of dying early and losing out on the points
per day?
100k xp per day
yes see here's the thing
that defeats the purpose for a daily
and who the fuck in their right fucking mind would pay 100 blood bonds
for 90 hunt dollars
The purpose isnt the daily at that point. It's the money
unless the rewards get increased by an absurd amount nobody will spend their money on it
yeah so what if they change those rewards then, you want that?
THE TRIBUTE REWARDS
Lootboxes.
No
YES
Literally no
Literally yes
You've been wrong about so much and stretching to so many conclusions
The 4th chary reward is a lootbox by definition as it can be paid for with real money.
You're not a weapons expert, economics expert, and a game developer, you're just loud.
So don't pay for it
Go scream at a cloud somewhere else, old man
Debunked 2009 argument that never held any water
I don't know how else to put it but "inch and a mile"
Still, for the time being you are essentially scared of a boogeyman that doesn't exist yet
You don't know what they will do
You are just assuming
It exists, just not here. YET.
If you know the future that well can you also tell me tomorrow's lottery numbers
@cerulean wraith do you wear a tin foil hat all day, for fear that the mathematical assured aliens are gonna show up?
How hard is it to understand that my rage at the current systems is an attempt to spur sentiment that any further monetisation of the existing system would be bad for the game?
Why my FPS drop almost every update
It's to send the message that they've taken an inch, but take another and they won't have a playerbase to run the mile over.
"Any further" you literally suggested to remove the things they added in 1.7.2
That is my opinion too, because I think it's a bad system and a waste of time
That could have been spent better
In the first place
@cerulean wraith no one cares about your one loony sentiment. You've thrown all your "opinions" around as if they are complete fact and you're the be all, end all for all discussions. If you don't want to pay for something, don't pay for it. If you don't like how a game is changing, don't play it. Adults understand this
Doesn't it seem weird to you that they'd increase progression and rewards with no downside?
Because that downside may come later?
there are a lot of players with not a lot of money that struggle
these things just help those players a bit
To be fair i dont think so
They could have done that much better in other ways, but no, let's add a fucking lootbox and an avenue to leverage daily rewards to later gimp progression and fuck over everyone who isn't playing for 4 hours straight every day
The selling price decreases hit those that loose a lot way more as they rely more on selling rewards and loadouts on hunters
I'm tempted to photoshop lootbox glasses but too lazy
Here we go again with the "Old Man Yells at Cloud" trope
And they gain less than the good ones from the new mechanic as they get less bounty to beginn with
getting something extra for just playing the game doesnt help players that don't have a lot of game money? the increase for succesful bounty extract is also just an increase for those players that maybe extract once a day succesfully
The selling price decrease is the first downside to the new system. More may come, and that's what I fear
not sure why it wouldn't help those players
Also really nice to see the whole mod team simp for monetization daddy. I know it's your job but okay
Mic drop
The few of the chaity do help
But the bonus for first win per hunter and selling decreases both widen the gap to rich players more
@cerulean wraith lmao has to add his own mic drop because he's the only person on his side of the argument
The amount I make from selling gear in hunt is probably only like 1% of the hunt dollar income I get, there's multiple other better ways of getting money
So i guess its an overall downgrade for those that already struggle with money
successful players win more with a single hunter than not as good players do
At least someone gets it
Says who
so i dont agree with your point, successfull players getting more from it doesnt mean less good players dont benefit from it
thats a moot point imo
I made a lot lately just winning with a lot of diffrent hunters
it helps those lesser players either way when they do extract
One quick way to ruin your entire argument, trying to lie about us having to say X thing
We're under NDA, not under dictatorship lol
Its not just first win of the day - you can get that bonus as much as you like or as much as you have hunter slots
How do people struggle with money in this game? You take q dump and camp in a bush and make money. I don't need 150k hunt bucks, but I guess that's what I'll have since Crytek just throws coins at everyone for opening the game
I've already said everything that needs to be said, and a few things that really didn't need to be. But I'll be laughing at all of these defenses when those downsides arrive. If this won't age like fine milk I'm the goddamn pope.
Play agressive and loose
Neon, you've already alienated most people, who would even agree with some of your points, with your aggressive conversation strategy
Going after us personally doesn't help your case.
Playing safe is very strong economically
I almost exclusively run a Romero and an uppercut
But if you loose a hunter you get what 200$ max back
Sorry, I see red when it comes to this crap. And then I see most of the mods flat out defending it, what else am I supposed to think?
So if your loadout cost more you loose money
This is giving me Division flashbacks.
How dare someone not have the same opinion as you. They should be buried under the prison
by just playing what you want instead of just looking at the price. plenty people I know including myself are often close to broke at times
"I've already said everything that needs to be said" I hope this means we won't see "No "lootboxes" suggestion part XVIII -III page VI"
I have literally done nothing but gain stuff for free
With a image for attention grabbing
this isn't a loot box system
if I get everything free without changing a single thing about what I do
getting an x amount of xp and money extra for a succesful bounty just means it helps me play what i like for a game or 2 more since i got more money and xp
You won't because it's not a complex issue with multiple possible solutions like the Night fix
The answer to the lootbox question is always very simple. DELET.
So I'm guessing no one plays quickplay and no one makes it out of bounty hunt alive in this thread, so I'll leave the money thing alone
I get out with bounties plenty, but that 1.5/2k dollars is 2 loadouts
I have more money now then I know what to do with 
so dying twice means i am back to square one
I had a string of like 7 loses last week and still made it all back after winning 2 games
Again, I will hold my tongue, as people clearly never play quickplay and almost never make it out of bounty hunt alive lol
Also, if money is an issue, run a cheap load out. I never exceed $400 per load out
quickplay is a whole different game mode not everyone enjoys so yeah not everyone plays quickplay
and no in a match most teams dont make it out alive with the bounty
that is the game
@prime orchid >Winnie 1895
This has been suggested numerous times already. Reposts that add nothing new to an idea are generally discouraged because they make the page harder to read and cause repeats of discussions. Please use the search function to check if your idea has been posted in #game-ideas before.
i dont always want to run cheap loadouts. i want to run what i want to run. i can take free hunters non stop and get tons of money
that isnt always what i enjoy doing tho
confrimed dolch main
Running Avto dual uppies is fun
I have 200, 400, and 600 dollar loadout saved
and that is just from my side there are plenty people that might not be good enough to even get money with free hunters
this extract boost per hunter just helps them when they do win a round
its not like its a whole lot of money either
I mean I got money for all my rewards but thats just rng 
I just like weapon variety. Buy hunters around $300 with whatever they have and run with it. Granted I never have more than 8k because I prestige when I can.
@normal horizon if you won't play quickplay, you can't complain about being broke. It's free money for no risk. And if you get dumpstered in bounty hunt, it's fine, it happens to everyone (screw Mosin sniper shit bucket carriers) but you shouldn't lose so much that you can't make money. You should examine your playstyle because maybe it isn't conducive to your load out or whatever.
I never said i dont play quickplay
@normal horizon ah yes, the 1984 doublespeak

I have entire streams of me playing quickplay for hours
so not sure why you assume i dont
I just dont always want to so sometimes i dont for weeks
im also not complaining about being broke
@normal horizon sad you think so highly of yourself that you'd think we've all seen your stream lol
that is also not what i am saying
You angy
Quickplay is solo only, it will never be a "solution" to people that have issues with hunt dollars
I play the game for the social aspect, I would never play QP even if I ran out of hunt dollars
I was only making a point about the extract boost helping less skilled players which ragnarok disagreed with, using my personal point of view on "money making tactics"
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not always wanting to play quickplay or running free hunters to make money is not the same as never doing it 🙂
It doesn't hurt to have more ways of helping people out here and there
How dare
@solar monolith I merely tire of people complaining about everything but they're the real problem
Title: New Boss- Serpent
Description: New boss that is a huge boa constrictor that has of course a hunt showdown art style 🙂 scary and would be very neat- i understand the hit box might make it a bit hard to make consistent.
@jaunty badge does it get a cowboy hat?
So you attack the guys character? Come on man. He was simply providing evidence that he did indeed play quickplay
and an eye patch
yes sir
Yes, that's what came to mind@jaunty badge
I mean I was also not complaining so it was attacking the wrong person entirely 
would be so cool! i know they would make it look amazin

I'm glad that multiple people are talking about it, there is no need to add to the idea, the discouragement only laments that the idea be forgotten, sometimes things need to be brought up time and time again, thanks for your input, it means someone is looking at my suggestion.
is there a page with the list of all known bugs in the game?
Pretty sure there is, I just don't know where
Not all of them
There's known issues lists in patch notes usually
But those are usually just the currently prevalent ones
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new update for kane skin```Attachments:
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INDEED
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
sometimes when I open this chat, I get whiplash
That's my feedback on #feedback-discussion 
It do be like that sometimes
teh extract boost just makes cowards be more cowardly
yeah theres no action anymore, all dual bounties are just grab and extract.. they designed it so every map has the extract next to the boss.. kinda lame.
@digital nacelle Regarding your idea for a Cain emoji, there is one already ---->
lmao
Kek
@hardy cliff changing the hellfire is completely unnecessary
the aim helper (dotted line that tells you where you throw) tells you if you will burn/hurt yourself
It turns red instead of white if you're in the AOE of the thing you're about to throw
Fix knifes if someone can 1 hit me everything should be a 1 hit
Knives kill in one hit to the head
Same with all melee tools besides the rare knuckle duster case where it can be survived with hornskin
that would also make for terrible balance
Can we please disable the newsfeed pop up? Atleast keep it to just when the game start? Having it pop up after every single match is really annoying.
OR, at the very least, have it possible to disable in the options menu.
@round vapor It helps to not shoot at the legs, although the first shot was out of your control as you got aimpunched
The second shot though
heh
yea the first shot I get. however he was crouched on my first shot. and then took both shells?
second shot was halfway off
The image I posted is 1 frame before the second shot
its a shotgun. both shells
that doesnt include direct knife in the back yesterday i got pictures of that too no bleed 3 direct shots no hit marker and kills me after running away from the knife in his back. Sparks hit with a follow up conversion shot yesterday at mid range no death. fail and broken
plus rival has the most spread of all shotguns
terminus has worse spread
@rocky orchid you peeked to your right , more of your body is visible when you peek right
vice versa for left
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I know it's intended that way that Scottfield Swift ejects all bullets and reloads a full clip, but on DW it skips the reason to run Ambidextrous, which enables clip reloads on Bornheim and Dolch. Feels a bit cheesy.
I played it, cause a free hunter came with it, that's why the thought.
@fossil quest there will be a Cain rework in 1.8
Sounds like someones bad at shotguns
How is Cain gonna be re worked
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Stop the newsletter from spamming me i feel like im playing a dumb free to play mobile game!!!```
Stop the newsletter from spamming me i feel like im playing a dumb free to play mobile game!
Since the new patch, have noticed on multiple occasions hunters taking no splash damage from explosive bolts that are fired at close proximity to the hunter. I have a video where i am aiming up a staircase, hunter is looking directly down the staircase in a narrow passage with no room to backup. I shoot, bolt magically misses hunter, even if it misses it should hit the wall directly behind him, nothing. Instead hunter is able to snap me off in the next second with a headshot ,so he hadn't moved from his position. Either there is a weird de-sync issue where my shot didnt register or the impact of the cross bolt isn't registering correctly.
News Feed pop always after a match, that annoying, we wont buy your 15$ skin lol
Matchmaker just keeps getting worse. It was broken at patch time and it's still broken. 4/4/5 vs. 6/6/5 is a bullshit matchup. Bullshit.
Made me realize how bad Apex felt.
While I agree on the problem I don't agree on the solution. I think an inertia system similar to the one Tarkov just implemented would do Hunt good. That and inaccuracy tied to movement. This game does not play like the pitched fantasy at a high level with kb+m players. Strafe and jump spam are cheesy, it feels like quake.
I think hunt's "movement tech" should be positioning, map knowledge, and mastery of silent / unnoticed movement.
High level gameplay should look like Lukan, not Gunsmack.
(although if you're reading this Gun, ❤️ you)
I agree
ADing and that weird half-life-like midair spin both feels out-of-place in hunt
I don't think all shooters need some movement tech, or techs at all to give players an edge to compete on
Its the only thing keeping you from being instantly headshot by a large section of the playerbase... so that's what me and every other player is doing, and while it might increase the "skill", it feels like a weird thing to be skilling up in when you're in the bayou hunting demons with cowboy guns.
I'm not saying we need inertia, but tapping adad is not increasing the skill ceiling
I'd even say it lowers it because it makes people get away with bad positioning
Slow moving bullets + mario style air control just feels like an awkward combo for Hunt's motif.
Now to be fair, i think lowering the skill in positioning is intended to not further incentivise stationary gameplay and not discourage moving a lot.
people still play tarkov /shrug
I want to play hunt for the feelings / experience only it can give, not for the coat of paint
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the part where me and another hunter jump and wiggle around while taking shots and trying not to anger the anti-cheese detector is NOT the part of hunt that I think makes it worthwhile
Agreed there should be a mechanic for ADing
Lets say by doing AD in quick succession decreases the actual distance you move so after like 5 ADs you are moving just few cms instead of usual meter...
So its usable at first but spamming that in long range fight is ineffective
Cuz i think its useful to have a little tool to play around when you rush someone with shotgun, especially when you sprint towards the enemy....
But it gets anoying when im shooting at someone whos standing in the middle of field 100m away and i cant hit him cuz boolet too slow
And he just wiggles like R6 Ashe
It really aint that deep with AD...
you need to spawm it very fast for it to be ineffective, and while ineffective it's still movement that makes aiming harder than if you didn't do it.
for it to be toos low you really really need to do it very slow.
the most important thing is as random as possible - but that int that hard either you literally just press a A,D or SPACE is a pretty random pattern.
Compared to the skill of actually good positioning it's a joke what amount of skill AD wiggling needs.
yeah lets take movement completely out of Hunt imagine everyone has to stand still for 10 seconds to shoot . When you want to farm bots lower your rating to 4 stars
Now that is something i do agree with, however i don't think there's an objectively right answer as to it being good or bad.
People complain about there being too much RNG oriented weapons.... Proceed to AD when fighting at long range, effectively creating more RNG situations...
For people that seek a mechanically more hardcore experience it's definetly worse becuase movement even after an inertia increase is still very arcadishly fast with very little inertia, which gives a great sense of control, but severely decreses the importance of positioning as a skill and makes it so you don't need to commit nearly as much to a decision you did, like pushing or changing cover under fire.
nerfing movement only helps bad players change my mind
I mean idrc.... Its the main reason why i never even bother using long range weaponry in hunt...
They dont have to change it, at least i can play my CQB loadouts and not worry about getting hit by a sniper
On the other hand a more realistic movement system, high in inertia, would feel slow and unresponsive to many players and would propably discourage taking an active role for many out of fear of loosing.
It just feels unrewarding to carry along a sniper/marksman rifle
That is true
I don't think one is better than the other - it really depends on what kind of feel you are going for.
Ye
dude that's your skill issue then and not the games fault and now imagine when they nerf movement this way . what happens ? exactly those guys who were able to hit you pre nerf at 130m will now insta click you . congratulations you just fucked yourself
Yes thats exactly what will happen
That doesn't change the fact that what little skill there is to AD is nothing compared to what skill is needed for actual good positioning
Rn when fighting at long range you have 2 options
- Ambush someone and HS him on first shot
- Shoot as fast as possible into his AD without actually aiming on him, just in his general direction and hope one of the rounds will hit, after which he will disengage and heal
I'm not saying a movement system thats heavy on inertia is good or bad for hunt
Which is ok.... But there are simply too many options to get health back
true and good aim . but when I look at his complains he's lacking aim the most
So these fights can take months
all i'm saying is they serve 2 diffrent purposes and need to be utilized accordingly
That is a solution as well... Am i willing to pay 900 dollars for a rifle? No...
I've pretty average aim and I'm able to hit with irons at 100m my headshots pretty reliable but I guess it's a different story when you struggle to hit bodyshots at 30m
Sniper variants are rather meh imo.... You can see other dimension in that massive scope
I admit lebel marksman wirks pretty well
But it costs twice the price of normal loadout... Just to be more effective at bit more range....
Never seen that before.... U got a video?
I legit wanna see how that looks like
snipers are some of the best weapons if utilized correctly
Oh... And anyone noticed how bugged the traps are lately?
they really don't need a buff.
Hell no im not saying they should get buffed.... Its just the scope is an overkill for hunt
Oh
That matters only with bow and xbow tho
If theres a head behind the limb u still get headshot
True its harder
Anyway pvp melee is quite sad currently...
that's smth inertia could fix tho the melee spin thing...
I personally find the constant AD wiggling not hard, but very very boring and kind of out of place too.
the fact that spinning just spins your character in place as fast as you look around introduces very much movement with barely any skill to it.
And i'd say the fact that almost all people use AD wiggle instead of cover in the open and the spin trick if they are forced to sit still is testimony to that.
the spin thing would need some work, but you'd likely need to change the movement system a bit. But for most stuff you could get away with making the head face roughly the way they are looking and keep the body hitbox stationary or rotating slower, essentially mimicing turning your head
As for the AD wiggle sure it's pretty subjective who likes what, i think it looks stoopid and is quite boring to play at times, as 90% of ranged fights revolve around wiggling left to right and periodically jumping in between, rather than cover and good positioning. And it does feel out of place to me in a game claiming to be a hardcore shooter while it's smth i'd expect of games like halo for example.
Yeah i'm not saying one can't do that, i'm saying it feel like a cheap "get outta jail free" card for bad positioning and reminds me more of an arcade or arena shooter rather than smth that claims to be a hardcore game.
I don't think hunt needs or should have inertia to tarkov levels for example
But i personally think a smol increase wouldn't hurt the hardcore aspect
totally agreed with both comments above
would love for the game to play more like the e3 reveal trailer, but every change they make takes it further in the opposite direction
@edgy dome read the info from the Elo command to get a better idea of how matchmaking and Elo works
!matchmaking
If you would like to report unfair matchmaking, please do so here: https://steamcommunity.com/app/594650/discussions/8/3191364956938130750/
that's okay, i've played about 1000 hours of hunt and loved it
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Can we get some bow skins?```
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Add the Mauser Long rifle in to the game https://en.wikipedia.org/wiki/Mauser_Model_1895```
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Add the Mauser Long rifle in to the game https://en.wikipedia.org/wiki/Mauser_Model_1895```
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Option to play cross-play Console/PC.
Games in OCE for console tend to be rather empty and its had to find a lobby with people in it. Allowing us to join with PC Lobbies will help with population issues.```
Ty
@soft pilot Your post in #game-ideas has been removed because it was deemed 'low-effort.' Feel free to re-post with some additional detail! 
Wow
It was a legitimate request. But whatever
Simply asking for more skins for a specific weapon is not a detailed enough request for #game-ideas, which is intended for serious, high-quality suggestions. If you have an idea for a skin or otherwise something else to add to such a request, that would absolutely be welcomed! Sorry to remove, just upholding the rules
Whatever it takes to flex your mod muscle. Have a great day 😉
you too
1984
I have to click it away every match 3 TIMES
Show it to me ONCE A DAY
Im not gonna buy it cuz of that
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Idea: Snow map next. Place it in like Montana or somewhere similar.```
But how can I elaborate an idea for a map theme more than that? 😛
The bot auto-deleted your suggestion because it didn't follow the formatting rules
A bit more detail wouldn't hurt though! How would you like to see the snow function in terms of visibility, footprints, etc?
Why are you interested in that kind of map?
If you're down to answer some questions like that in your post, your idea might be more likely to engage and gain traction 🤠
Oh it doesnt work that way? Is that your answer? Ignorance instead of talking about the underlying issue? Matchmaking is a constant complaint in this discord and everytime some smartass comes along and thinks that "iT dOesNt wOrk tHiS wAy" is a good enough excuse. Maybe the matchmaking SHOULD work this way, so situations like this don't happen.
@lime tree can you please add to your iron devastator suggestion that the trait should be unlocked once a hunter can buy the specter? it comes way too late.
That's a good idea.
not to mention it's like double the price of the vetterli too
it was one of my fav guns but crytek have killed the poor thing
same issue with the pax, the scottfield is too similar in stats, cheaper, and now has far better variants than the pax
but if you look at all of the compact ammo pistols, they serve different purposes and needs
Is there a bug where the News Feed is popping up every single time a match is over and the game brings me back to the main menu? Cuz its getting really annoying and is chipping away at my enjoyment of the game.
any word on it being hotfixed?
@pearl bolt yep, it was indeed a pretty weak "nerf" Still crazy accurate even at longer distances. But I doubt they will no anything else
this game not launching with a proper smaller map mode is such a huuge blunder, who knows how many more players we would have retained if new people didn't have to spend 50 hours (minimum?) learning the massive maps and getting shot at from people they never even saw. Inb4 haters suggest that a proper small mode to help people practice aim would ruin the game. QP is irrelevant.
I've had so many boring rounds the past week, expecting most new people to stick through that and the tremendous learning curve is a losing bet if you ever want to have a big enough playerbase. Just give people a mode to actually practice shooting real people. Anyone who suggests you can just go shoot AI grunts who don't use AD movement is just proving my point for me 😂
Dude Crytek needs to fire their monetization expert and use that money to pay for more server space and server maintenance.
Because while I don't spend a lot on a game that works, I spend nothing by going and playing something else that does.
Didn't they say that they couldn't add in a snow map cause of processing issues or something?
Crytek servers are a toaster powered by a strung out, dying, aged hamster
Yes, they have given some info about the limitations of the engine
As it pertains to snow & rain
So does this mean that they'd need to make a new game or just modify the engine if they even can?
im not sure how the audio works for compounds that have basements. I was up in the bell tower at Healing Waters and the noise that hunters were making in the basement sounded like it is was directly below me rather than in the basement. Same goes for compounds like pitching. Yet from a distance shots fired from the basement get muffled. Sounds coming from the basement should be faint at best and easily discernable from noise at the ground level.
Basement sound effects are kinda messed up in this game
Are you sure about that?
Cryengine has support for both rain and snow, I mean hell, we had a snowy scene in the menu in Hunt
I think they even mentioned trying rain at some point, but it obviously reduced the value of audio, so it got canned
I hate rain in games where audio is important
But yeah, of course there are Cryengine games with rain, Kingdom Come Deliverance is a more recent example
And funnily enough, there's a game called SNOW 
Which is about winter sports and it's all covered in snow hehe
It's more of a question of should than could of course
You had your nerf... now shut it...
just because there is a weapon thats not been nerfed to hell and back, doesnt mean this has to keep going on and on...
I think one could make a very good rain setting in hunt, but it'd likely be very taxing on performance and would be a tonn, like a fuck tonn of work
What i would have in mind is instead of the rain drowning out sound - it could essentially invert which areas/surfaces are louder and which are quieter. like small pitter patter on metal and water surfaces drown out steps on those surfaces to a degree, but muddy steps are very loud in comparison.
however that would also mean all of the sounds would need to be changed/remade just for that one weather effect which is just too much
I also think high quality rain (as you would expect from Hunt) would just be a performance nightmare (especially on consoles)
yeah hunt has enough performance issues on console rn
especially desalle
a snow map would be nice though
not having active snow but just having snow that's on the ground
with consoles it’s not so much a performance issue as it is a hardware issue
Yeah, just snowy terrain would be enough, doesn't need to be a weather effect.
Which is pretty much the same thing
really what I want is for the other times of day to be increased
I know they changed them because of people using filters and stuff but god it's so annoying having the same daytime all night most of the time since the others are a far lower chance
also feel like half of it was just players having bad mindsets towards the thought of getting ambushed on a night map
idk how a filter could affect a fog map though
i can't get behind it either, nighttime is the best time imo
also is it even possible to get desalle nighttime? I've never seen it before
I'd actually like the map better if I could get it on nighttime
It's not even just filters, on my monitor the game is way brighter at night than on my friends monitor.
When setting it up i just chose a preset i liked (way before i played hunt) and see there, it's apparently too bright to be fair
yeah my tv is always at max brightness because I play with my window open
my pal had to adjust his brightness because he wasn't seeing stuff we were seeing and we had a joke of him needing to go get his eyes checked
but yeah just change your monitor settings lmao
night and fog maps add a nice break up of the gameplay though
sometimes you'd get them when you decided to use a scope or something and you'd have to adjust to the situation
which is nice
it's stuff like these maps that makes me think KDA needs to go because one of my mates hates them because he dies on them and his KDA goes down
It's a weird problem hunt is having here. I mean, as PC gamers, we changed the brightness or gamme up since multiplayer games were invented. and now it's an issue in Hunt. I mean the game looks still super cool on my screen and i still can't really use scopes.
doesn't care if he dies normally, just that his KDA decreases
even on console we change our settings to be ideal for performance
idk why people are just so afraid of night maps when they can just do what they need to make them brighter
cause tbh, anyone who regularly plays hunt no longer plays for the "atmosphere" of the game
true
same goes for any pvp game
i like the randomness of it all, adapt to the situation. if i'd play sniper every game, sure extracting makes sense at night. but that's kind of boring.
And the game giving in to these one-tricks is kind of disheartening
I think it was less "we can't" and more "this would be very taxing for the engine" but I can dig it up when I've got some time.
yeah I don't like how devs end up catering to people like this, reminds me of when overwatch was focusing only on esports and killed the fun of the game due to it
I mean hell, bringing in shotguns and getting a night or fog map is the best feeling as well
and even then they weren't all too common before they decreased the chances of them spawning so idk why they changed them at all
yeah, and these people will still dodge night games, reducing the chances of getting into one won't change that
@swift dagger it already works like that for melee
so why is it so easy to not 1shot someone with a 150dmg heavy
Hell actually they should add a reward for actually extracting with the bounty on a night or fog map just do encourage people to do it
i dont use it too much but iv seen my friend bayonet charge a lot and sometimes he hits dead centre and they dont die
What weapon?
musket martini mosin baynet
like just add an extra incentive to get people to not dodge the game
sabre
If your hitbox hits the chest or head they die, even if it goes through their legs/arms from the sidd
Now if the hitbox only hits the arms or gut
gut melee doesnt kill?
For saber and Bayonet nope
167 damage to chest, the store damage required for a gutshot to kill is 185 or higher
So bomblance light attack wil almost instant kill to the gut
hm i feel like it should kill but whatever, ill look out for the limb piercing mechanic next time
Hey bayonets used to not even kill to the chest
yikes, would make winfield musket so bad, ur basically doubling the reload time of a swift to get a pointy stick
@shy herald Your post in #game-ideas has been removed because it lacked any description at all; feel free to re-post with some detail! 
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Quads mode
Description: 4 player bounty hunt mode
4 people could easily lock down a compound so it would be best to make 4 player que single bounty only so that the group holding compound has to deal with many hunters should they want to lock down the boss compound
Max player amount should be upped in this particular mode to 16 people so that you can have 4 full squads on the map at a given time (like with 12 player trios)
pros: bigger fights more often with more people
cons: likely would be stressful on the servers and has no real place atm in the lore of the game afaik```
When you play the training mode game runs perfect, bo stutter, no fps drop , no texture bug, but once you are online conected to a critek server the performance is horrible, why cant you guys put good servers in the game and solve the problems, most of the issues are all server related. 2 years of perfomance dropping and still the same shit servers in the game.
i assume it's for preventing bait and switch messages
(To my knowledge) it's not related to edits, the bot just occasionally fails to add reactions. I added them manually for ya
I think it was just a coincidence, I can edit my posts in the channel fine without losing the reactions
It's a known issue that the bot occasionally doesn't add reactions though
@mellow nebula why would someone want an item wheel? It's for consoles. In fact GTA and RDR2 have it because it's a console game. No serious shooter has it. And we don't need it.
It also would be way slower than just getting used to scrolling or tapping num keys
A weapon wheel as an option could be useful for people more used to controllers
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If we could skip in the load in credits when you boot the game up that would be really great for when the game crashes and I have to rejoin.```
Because it makes selecting items easier. If you don't need it, don't use it.
Scrolling is much slower and more imprecise than a quick select wheel. Keys are ideal, but have fun finding enough keys around WASD while still allowing full movement.
No clue why this idea got so many downvotes, seems like a no brainer, especially for accessibility and the fact that it already exists.
"No serious shooter has it"
Made this edit a while ago although it was pointless as console has it already anyways 
I wouldn't mind it as a optional thing
I don't even know why PC doesn't have it exactly where as consoles do
most mouse have two side buttons nowadays, u can reach to atleast the number 5 with your index finger. use t,c,z for consumables 1-3, mouse wheel up from primary weapon for the 4th consumable
i don't really care whether they add it or not, because it's simply not as efficient as having keybinds
I think it's way more efficient to have it where you hold one key for tools, another for consumables and then just swipe with a mouse and let go
Instead of having to fill up so many keybinds that could be used for other things
I have my discord mute and ingame voice chat on my mouse side buttons
how is it more efficient if it takes longer to equip something
I don't think it would
think about how quickly people flickshot... that's how fast you can use a weapon wheel 😄
It's the same argument as hunter vs gunslinger aiming essentially, having to do an extra input =/= the action is slower
I was just thinking about this today, I'd definitely give the weapon wheel a try
I think I've lost more than a few fights because I was fumbling with the scroll select delay looking for a frag or a vit shot
haven't built up the muscle memory for consumables binds yet
maybe i'm imagining this feature the wrong way. aren't you supposed to press a button to make the circular thing show up, then choose an item?
esp hard given the uncontrollable order of items
hold key, weapon wheel instantly overlays, direction is calculated by single frame mouse movement delta, release to confirm, boom
you can hold the key and take a look at stuff if you're not sure, but if you know where things are you could do it very quickly
yea that's slower than just press t for vitality shots (comsumable 1), etc
atleast the way i'm imagining it
nobody said it was faster than a keybind
nah, he said he'd rather save the keybind real-estate
^
Imagine if apex legends had only the option to bind all healing items on different keys instead of the wheel
It's much more fast paced and the wheel works great on it
I'm sure it wouldn't be slower on hunt either
And I said it would be more efficient, not faster
If only they would fix the issue with the weapon wheel where it for whatever reason decides to not choose the thing you're clearly pushing your left stick to.
u did refute it'd be slower but whatever. even if they decide to add it, doesn't take anything from keybind users
hunt do be buggy
Indeed
The UI is just begging to be like Destiny 2s
Also where is my controller mapping at Crytek?...
Please devs, activate proton compatibility for EAC:
#game-ideas message
@queen jungle Crytek does care https://steamcommunity.com/app/594650/discussions/8/3191364956938130750/
Hunters, We have been receiving some reports from our community about unfair matchmaking. If this is something that has happened to you please take a moment to share the details of your match with us. These details will help us look further into these reports and allow us to see if any improvements can be made in the future. Here is what we woul...
Well I shared the details. I say they don't care because this is a chronic issue just like with server just like with stutter just like with frame rate. Game is full of problems and they keep adding crap. Fix the game.
Can't even place a darn bear trap right now. Seriously.
Fix the game, Crytek.
If they cared they'd do something about it. Posting about it and just breaking it over and over means nothing to me.
They can't do anything about it if there's not enough data to show what should be done or if anything needs to be done, hence why they posted that steam discussions post
I will stop ranting now. It would not be so frustrating if it wasn't just constant trash talk and stuff .. I mean seriously now. This game is not fun right now in this moment.
And the beartrap bug came in the last update which has been out for only 3-4 days
They will hotfix it when they have it ready
More bugs, more bugs, more bugs.
they shouldnt update hunt anymore
@trail plume About your 3 videos, the first one you simply have intense bleeding (there is 3 stage of bleeding) got shot from the left side while you stopping it, see no problem there. Second video you have 11-12 health and you march into barb wire.. don't know what you expected, but barb does dmg and bleeding. and Third video it was not a Dsync, you simply have a light knife. Even on headshot with this knife on a full health player, it does not kill him. only the hvy knife does. I had this happen to me multiple time and i switch to hvy knife and never had it anymore for over 6month. Sorry you had a bad time in the Bayou. Its a harsh world out there.
You're right about the first one, the second one They did start stopping the bleed which should stop the dmg, however the 60 Ping alone meight be enough to get them killed there or even system latency.
And the third one, your info is plain wrong. All melee tools kill to the head with a heavy attack, the dusters are the only ones that can fail if the enemy has hornskin.
So no you don't need a heavy knife to OHK to head
But it's still a perfectly normal trade, no desync there
The funny part is that i have been grinding the library of guns latelly, took a while then i started to prestige again and was stuck using the light knife again. I am use to kill with knife i got at least 1 every 2 or 3 game. never had any problem with the hvy one and 2 days ago, twice with the light knife it did not killed the player, same shot as i always do with the hvy and that always killed. So maybe review the OHK on the light one because it almost never OHK unless the other player if heavily dmg first. Always had that issue before and just remember it when i started to use it again because of prestige.
Also as you mention it when he hit stop bleeding, i never saw it, the video cut so fast. I see it now.
@unreal bane Was it long ammo? Because that can pen metal sheets even without fmj
Hunt dollar boost is OP
Is there no hard counter to concertina bombs? I don't think dynamitesticks destroy it anymore
They do
Slash type melee attacks and real explosives are the only way
Or well, can also shoot with long ammo to break them but that's not exactly a viable method
@empty oasis why would you be against performance boosting updates ???
I see no point in suggesting it as optimization attempts are part of pretty much every update
DLSS I'd welcome but that's a separate thing
That might be true but optimization on every patch does not seem to work that well either , it would definitely not hurt the game to have one patch dedicated to bring up the FPS back to at least the state of 1.3 / 1.4 as the game FPS for me AVG dropped from over 160 to 120 on the same system
@glass fable in the first video i gues yall both miss the part where im behind the tombstone then teleport backwards back out into the open to get shot... My deaths were about server delay/ping issues. I wasnt questioning my deaths. Im calling out the server not taking data inputs correctly. The 2nd video is by the least offending of the 3. The first one the server literally puts me back out in the open to get shot even though im behind cover prior. The 3rd video again the person DIED to my swing but we traded. My issue is that trading shouldn't be a thing. Espscially if you swing first. Unless the server can prove you swing at the same time. In the video you can clearly see that i swing get a hit marker. My hp hasnt appeared meaning i havent received damage yet then boom we both die. The grace period for damage input after actions is way to high. Please engage with the topic at hand not calling out the death. Im aware of how one tapping with tools work. I understand bleeding then getting shoot kills you...
and driver also have not been updated since 456.71 ( October 2020)
you can also shoot them with fmj
which is actually extremely viable with pistol pairs which give you boatloads of ammo
Well rewatching the first one - you're right. you got teleported back there
on the second one however it's a completely regular trade, that always was like that in Hunt, since way before trades were this big with firearms.
That they die alone doesn't mean you can't die to their attack in return, thus not preventing a trade
As for the tool part i told this to the guy that answered to you claiming they don't OHK to head
that response was not meant for you
I knew it wasnt i was just explaining all and tagged you both. Instead of two messages. But my point still stands the grace period for trading is way to high and needs to be toned down.
"Please engage with the topic at hand not calling out the death."
Regarding this specifically - i did engage in that quite a lot, lemme try to explain what i think why melee trades are so common, and always have been.
If you initiate a melee attack there is a noticable delay between the input and the attack finally connecting - you can see that easiest with the out of stamina attack of for example an axe becuse there the delay is so high it's very noticable. So what i think happens with melee trades is attacks the server has already received the input of continue to be executed even if you die mid swing.
Now, disclaimer i do not have the needed insider knowlege so i can only guess
Yeah... thats my issue. Id rather lose the knife fight than trade out because the grace period for server delay is to high. If you have high ping which im almost sure as to why the time frame is so high you should just kinda have to deal. Trading feels sooo fucken bad in this game. Especially when on your end its looking like you are swinging first. Or its covering for bad netcode. Which is a whole other issue if its the case.
Also sorry if my message towards you came across more intense than intended. It was a catch all for both of you. On my phone so figured one message was easier than two plus hunt discord likes to not be open minded. So its easy to be defensive. Since everything is just lol git gud hunt is perfect no changes.
the thing is according to all the info we got, it's not high ping that's the cause. Now to a degree ping is always a part of it but if the invalidation works correctly, which it seems to do as far as we know.
However it's easy for people to always balme it on high ping and that crytek doesn't care about high ping. In the second video with the concertina there could be a multitude of issues, as it's a pretty small time frame so it could be your own 60 ping and/or system latency, or a small amount of packet loss, because we don't know if the channeling animation is serverside or clientside, so you could see the channel animation already but in the short time the info travels to the server the first dmg tick already registered. So it's not necessarily on cryteks side. Now don't get me wrong Hunt is not perfect, it's even in a pretty buggy state rn and the feedback that stuff feels bad is definetly important.
As for melee it's the same, we don't know how exactly it come to the trading, and claiming high ping is easy. But we also know that the trades in melee happen against regular opponents that don't have high ping, especially in melee combat
Also no offense taken - and i do understand the typical, "hunt perfect git gud" isn't helping anyone either. So yes the first one where you're teleported back is valid critizism ofc. the second one with the concertina there could have gone a lot of stuff wrong, it's good it's there, however there is also the chance for it to be legit that the 50 ping was enough for you to pull the short straw there. The third one, saying trading sucks is again valid critizism crytek needs to hear - but again we lack the insider knowlege to actually find the problem, if there is one or why it's implemented the way it is
@tardy coyote MMR exists to provide better info about matchmaking, it is not a progression "goal" or anything like that. It's an informative rating, not a ranking where the top X% should earn exclusive stuff.
We already have a leaderboard, although KD is admittedly not a good value for that. Something like [Total bounty extracted]/[total matches played] would be better imo.
Progression is the bloodline rank, then after that your prestige, or to some MMR. I don't exactly know how additional progress bars would improve the game or the experience.
well smth that could be cool is a faction system that allows you to grind themed cosmetics, or ranks with a faction.
Lore wise factions for Hunt could be the AHA with more "clean" looking skins poslished and engraved weapons and Hunter skins that look clean like hardin for example.
the cult of the night seer could be a second one, more religious skins like night acolyte or bonedoc, and guns with more ritualistic engravings like the night terrors or blasted heath.
and i'm sure there could be even more factions in the lore.
How is there people out there that are against cross progression lol
Now that would be cool. Numbers and ranks and stuff don't do it for me, though. They feel very arbitrary.
@rugged wigeon Redskull Revive got nerfed in the most recent update. Deals 50 damage to the one doing the revive, and you'll know that the other is on 25 or 50 HP at most because they've lost all other health chunks. I feel like that's enough, TBH.
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Weapon: Spear
2 or 3 slot, really not sure
Light melee: wide swing like martini riposte
Heavy melee: thrust like bayonet
ADS: thrown ability, retrievable```
is it supposed to burn so much hp with a romero dragon's breath single shot?
https://youtu.be/5rlHJ0msj-E?t=32
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Please add Linux support 😢```
Linux support please
25 WHOLE BLOOD BONDS, for 5 days of consecutive work, oh thanks cryteck you're sooooooo generous.
uh.. I mean... work? is it really? Its certainly not a lot of BB, and I dont like daily rewards as a thing because they're used to create FOMO, but... work?
.. participation.
i could give you free insults if youd like
cool
chad
Richard
@keen violet yea, nagant is in a bad place. Literaly just the gun to take and replace.
There are some fine things, like the unlock tree, bigger ammo pool, and hv. But they are really weak, as they either never come to play or can be replaced.
rof and accuracy are the two most obvious options.
id prefer they do an accuracy buff, cause that doesnt effect the other weapon in the unlock tree (mainly silencer); Rof would also have an effect on silencer
and for those "fine things i can answer you"
. unlock tree (scottfield. and romero are base unlocked and pretty fucking great)
. bigger ammo pool (but that should be compared to caldwell conv. or even lemat which both have very serviceable pools themselves
. HV ammo (well if your taking THIS just to carry more HV for your winfield. it makes the gun a glorified ammo box. and thus not really being used for what the GUN itself is
so i mean i know you agree
but what i want to argue is. that EVEN with those "points" in mind. i still feel that the nagant doesnt really succed IN those either
(ps. and thats not really taking in account most people dont prestige that much. AND even if they do free hunter often come with other secondaries that are usually better like scottfield. or conv)
silencer and precision i menat with unlock tree, they have theirplace
but yea,you such said what i mean
usually you dont even run out of ammo either way
oh i see. and i do agree. they are both pretty damn great as they are in fact. precision is one of my favorites for QM loadouts.
but that falls back to. just cause its got. good. .. options AFTER unlocking doesnt really make itself great
how is that relevant
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Displate Posters. Can you guys maybe release some Displate Posters? I want to have some Hunt Posters so badly 😄```
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if i cant suggetst one thing this is it```
Lol
The reason I'm getting desync is cause there's too much pve taking up memory
This is bs I should had at least 3 kills earlier..but noo mfs just teleport
Tone the pve down so I can pvp proper
What does getting stuck on objects count as ? desync ?
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I want add visual sound effect. I am deaf. Thank you!```Attachments:
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prime example of people spitting theories as factsdespite not knowing anything
When you fail to block them that's your fault
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Its more like a race between you and another team, maybe a third, to get the bounty, fight, and if you win snd keep bounty, either maybe go for other boss or gtfo.```
:(
Remember to use the format in the pinned messagee.
It's
Yeah ik, and i have before
Didn't realise other messages got deleted tho
We mostly do it like this... Go towards nearest boss, banish it, wait for a while if someone comes and then go to extract or towards the second boss if it hasnt been banished yet...
Idrc about players that smack their asses between us and nearest exit and wait there....
You want the bounty then you come and get it...
Id much rather reset, get da cash and queue for another game than chase a band of chickens around the map.... Especially when i have the bounty already
2-50 not updating kills
If that is the meathead one then you need to kill them with melee
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It just occurred to me that a Barber character would be pretty cool.. Especially seen as during the time period Hunt Showdown is set in they were referred to as Barber-Surgeons and performed all manor of grizzly medical tasks. His melee weapon could be a cut throat blade / straight razor. And considering the classic Barber aesthetic and colour scheme I'd say the game is ripe for it.```Attachments:
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Have we had any Dev feedback on how this update missed the mark for so many and what's going to be done?
I just hope that they review their development practices so that the posted changelogs more accurately represent the changes made to the game. That, and I hope that they test the builds a little more thoroughly... just play a few rounds. I apologize if this already happens consistently, but help me understand how the work associated with the 1.7.2 changelog resulted in beartrap placement failing 80% of the time... or how the ai population seems to have doubled.
hello together. Is it discussed (i think so) to have footprints in areas where it makes sense, and which go away after a time. Like in muddy ground or river border?
@fair oyster They already make a very distinct sound when thrown
except with wishpersmith
you can hear the "tensioning" of the spring when thrown
wispersmith shouldn't silence the throw sounds
yea, i meant the selecting when the hunter get the bomb in their hands
not the actual throwinh
misread
Why on earth has no relevant hunt dlc still not been on sale for console players ? Mods keep blaming Sony, and that may be true, but to what degree ? It's been 4 or 5 months. Your PC dlc is literally constantly and completely on sale. Console gets the first 3 dlc discounted once in a blue moon, and once a year we may get a relevant sale for veteran players. I'll keep logging in for your events, and then maybe down the road you can cater to console players a little bit.
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I’m sure this has been suggested before, but I’m new, and would like to see a peek/lean feature in the game, this adds a more tactical element to games, and I feel it would fit nicely within hunt showdown, also would be nice to see a prone feature added as well, there could be some kind of mechanic added to the lean, and the prone to make it more “hunt showdown style” and a little different compared to other games, like a cooldown or something like that. Could also make it so you could hitch your weapon objects, these mechanics would be a great addition to this amazing game, if done properly of course, Is there any possibility of these mechanics being added?```
its not enough at all, it should not be in the game, if people are bad enough to die 3-5 times why the fuck should they still get infinite revives?
because their teammate at least is doing good,
Secure the body, they can only revive by sitting still on top it. If you can down the one being rezzed, why can't you down the others?
If they're dying 3-5 times to someone complaining about redskull, that says less about them and more about you.
If you want to play long, reposition and get them when they're in the open.
@cunning shuttle
Well it wasn't a left peek, so it wasn't a peekers advantage. Possibly that you were showing to much of your upper body, so he saw your head.
I think that's his point. He thought he was safe behind cover because all he could see was hay bale, but in reality his head was sticking up.
I don't really know how to read it, that's just my guess. It'd be nice if the kill view showed where the player model was according to the server rather than the abstract icon.
@tribal wyvern i din't write peak, there are tons of places where one can't see the other but the other can see you because of the weird camera positioning, this is not the first time i die because of this, and no i realy don1t mention here the peak it is the same problem with the camera position but these are two different things
I never said you did either, can you quote where i did?
without any harm or hate, just a question: Isn't it funny that almost all the times I (you probably too) got kill by a Weapon, its was most likely a headshot? Of cause most kills a deliver by weapon (pistol, gun, Rifle, ..) are headshots too. Funny is, other times my aim so poor, I can't hit a barn from the inside... Is it just me or is headshot the "normal" dead? No other cause valid in the bayou? just saying... kinda funny.
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remove explosive ammo from the game, no one plays it and if you do, you know why nobody does play it```
so that's a fat NO then
a lot of sweaty people here hate fun, prime example just look whenever someone mentions arena mode so they can practice aiming and actually experience the gunplay
Might be able to answer had you given more info about what you meant by what you said. What missed the mark on what :)
Being specific is often helpful to get an answer

If me and the homies have been getting dominated all night, have the bounty, scan, and see an easy out, we're going to take it.
If we've been crushing it, we're probably going to be pushing for double bounties every single time.
As much as I love the weapons in Hunt, I play it for all the things outside of the gunfights, for the things that make it unique. I like that not every match ends in a wipe. If you want more combat, i'd argue make some noise to draw people to your location, play quickplay, or play another game entirely.
The bear traps don't work, the Chary donation is an empty waste and a trap to waste money on while, the daily and weekly targets for specific bosses are still there when you are unable to select the contract, the huge sellback reduction devaluing Legendaries, the dual nerf too much, the dragon breath too little, the fanning and levering nerf too much, adding more pistols means you get more often dual wielding hunters which are worse than ever, being shot through rock. I've been specific before but it has not got a response, but I was asking if there was an update / acknowledgement.
Most of this is just changes that need to settle for a bit. I'm unsure what you want to have acknowledged about it since it takes some time to let changes settle and gather info about it then.
Beartraps not working consistently is known tho 🙂
I guess you misunderstood me and that's fair. I just think, the objective of the game is to get the bounty. If you can get out without wiping the server, I think that's exciting. I like that matches can play out differently every time. If every match ends up in a wipe, trekking the bounty to the extract is just a chore.
I like that wipes are not the only resolution to a match. I love that moment when you're surrounded and you realize the other teams are distracted with eachother, and you can sneak out. I love the ensuing chase, and the potential to flip from flight to fight and back when circumstances change.
I plan ambushes, I storm compounds, but if I have the bounty and nobody is in position to stop me, I think that's on them. I'm not always going to put the bounty at risk for the sake of a kill.
I enjoy the gunfights immensely, but the reason I play Hunt instead of some other shooter is because of everything else going on in the game.
Most of this is just changes that need to settle for a bit. 😕 
Its too early to judge whether balance changes have had the intended effects. Some subset of the community will always be upset about buffs or nerfs because its a natural emotional reaction, but its not always in line with reality. The developers collect metrics about what players are doing in-game, and so with time they will collect enough to say whether or not their changes went too far or not enough.
Hearing some players getting angry a few days after the patch is a lot different than seeing that dualie kills have gone down 50%.
if it were just balance changes i wouldn't be asking
It goes the same for any change, the initial emotional reaction from players doesn't necessarily match up with reality. Whatever their goals were with the daily rewards etc, you can imagine that they're watching metrics and tracking success. If everyone stopped playing the game, that'd be a very different signal for them than some comments on the discord.
Its simple to say, the majority of us hate free to play, lootbox, behavioural manipulation layers on top of games, but the metrics say they're doing their job, and players continue to play /shrug
Line go up.
@ruby harbor
Wtf is that argument?
Beedyboy can't play other games?? Hes only allowed to play Hunt?
O.o
metric on chary, existing daily / weekly bounties, being shot through rock, hunters available excessively dual wield...
Cause Hunt is life
Getting shot through a rock definitely seems unintended and I've never seen it happen myself in 800 hours, so I'd recommend gathering some evidence to help them diagnose and reproduce the issue. If I had to guess, its the camera position / character posture mismatch problem where you thought you were behind cover but your head was sticking out. It's something they're working on. That or lag.
Regarding free hunters having dualies too often, I agree with you, I'd love to see more variety. That's subjective though and the devs might not see it as an issue.
Regarding existing daily / weekly bounties, those definitely feel out of place without the contracts system, but it sounds like they plan to revisit at some point, just not their #1 priority.
i did provide evidence...
If I had to guess, its the camera position / character posture mismatch problem where you thought you were behind cover but your head was sticking out. It's something they're working on. That or lag.
That position you're in looks mighty dicey on account of the de-sync problems. I wouldn't trust anything about that situation haha. I get where you're coming from, its really frustrating.
When? Harry Beast has a point. Evidence will help.
@smoky edge search if you really care
Hairy found it.
its true, he put it in #bug-reports-pc
its because you're using bing
lol
rofl
@keen osprey agreed... Bornheim uses smallest cartridge of all compact weapons and yet hunter can carry the least of ammo for it... should be buffed
especially since it tends to use a lot of boolets in process of killing someone
@vocal blade Your post in #feedback is being deleted because it isn't feedback. Please use the channel only for coherent feedback, thanks.
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Hey lowkey, maybe just make the cain character seeable? Maybe? I don't see how this has been a problem for over a month. And your multimillion has skipped it in two updates? weird champ.```
My thoughts exactly. With my experience, it seems like 1 clip nets you roughly 1 kill. Which means the weapon has pretty terrible value consider its current ammo capacity
ye more or less true
You should check out the poll on the subreddit: https://www.reddit.com/r/HuntShowdown/comments/si4zkv/should_the_bornheim_and_the_bornheim_match_get_an/?utm_medium=android_app&utm_source=share
9 votes and 7 comments so far on Reddit
It seems like many members of the community share our sentiment
with match its a bit easier to get kills, since its more accurate and deals more damage... but still... one clip per enemy is usually how it goes
Hopefully the devs take note
My problem with the match is that you pay a ton of money, you use 2 slots, and then you're given very little ammo
I think at least 1 more clip for the match would be nice, imo (given the price) 2 extra clips would be ideal
fix thye sound bug.... fix the trap bug...
My Crossbow Deadeye suggestion was removed... is it because its a spoiler for next update, or so bad it needed to be removed 🤔
I like it simply bcs standart xbow sights are worse than shiet
they really are
Btw, if it was deleted instantly after you wrote it, its possible that it got removed by rudebot... Theres this kinda dumb feature on this discord that if you write a word thats considered as swearing, it removes your post without telling you why...
It wasn't instantly removed
🤞 its spoilers for planned content
Hopefully
@late wind i genuinly think that they should remove or at least severely limit the oneshot capability of frags
Its insanely op
It already deals heavy bleed and has huge range, which is fine... But it shouldnt ohk 150hp dude at 15 meters
Dmg should be capped to 149 at the closest point, so you take dmg and get killed by first tick of bleed, if it lands underneath ur feet
But it shouldnt instakill, there are dynamites that should do so instead
Unpopular opinion, apparently. People are desperate for any kind of OHK that doesn't require them to expose themselves. Easier than learning to aim I guess.
Nah is not that op
And most of the times is really easy to avoid explosives imo
Make it deal 149hp + bleed would make it useless
How can you avoid it when it wraps around or goes through all your cover?
Run
The only way to avoid frag is by running without stopping
You just keep running until explodes.
And most of the times it works.
And if you still die that means that you would have died even with another explosive imo
That's not the case with any other explosive. You can protect yourself from everything else with cover.
Frag is not like any other explosives. Why they should be all the same?
If someone throws a bundle at me i get in cover, if someone throws a frag i start running.
Because frags shouldn't be that strong. Full stop.
Nah. Full stop.
Pls, change the thing where hunters can kill each other, this is so wrong and happens to often to be fun, this should not happen at all, maybe once in hundred times would be realistic
Frag is a bleed type of explosive. It definitely shouldn't ohk like the frag arrows
i think being close enough to a frag grenade to be damaged by both the explosion and the shrapnel that's at terminal velocity should kill you instantly
It should just be a bleed type of consumable not an explosive that can kill you instantly
Either that or raise the price on frags to be the same like Big Dynamite
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I think if fanning is nerfed it should cost 5```
for @whole tendon's suggestion, maybe not highlight but add the small white glow that dark sight used to give to dead bodies by default
i agree maybe like blade seer or the one that shows traps
dynamite go through walls brr
ya i don't care what the visual is. Just need a way of tracking dead bodies.. Vulture makes perfect sense, and gives that trait a bit of a buff outside of events, especially when paired with packmule
True
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Can we add like Australian legendary hunters? Like maybe ned kelly or even an Aboriginal maybe have lime a spear or even a boomerang```
what loot boxes
Are y'all just ready to admit you don't like Cain because he killed your voodoo waifu without pants on?
The 4th Mr. Chary reward
We had a verbal melee over this on the 30th of january
you guys are just wasting time here giving feedbacks and shit. You think that the devs are going to listen to you? Probably the most adamant and least receptive devs here. spend your time better
No.
I love this game
And I don't want to see it go down the shitty monetisation route
I won't stop.
So don't don't bother asking me to.
I'd buy 100 lootboxes if they went full ham on the mechanical/historical accuracy of the weapons in game.
You know what?
I will buy 1 pack of blood bonds
If they FIX NIGHT (day 18 of asking)
Do you mean fix night by making it more common?
I have like 7 different suggestions in #game-ideas
Search "in:suggestions-ideas night fix"
Night has issues. Just increasing its chance or making it a separate contract would be suboptimal
Ther are other potential fixes for making it fairer
If it were my choice I'd make player render opacity be linked primarily to light level and distance during night maps. Good luck throwing on a filter to see things that literally aren't rendered.
As in, if you're more than 120 meters away from another player in darkness, your model is not rendered by their video card. If you're in low light, your model is rendered at 20% opacity, meaning you're basically a shadow. No graphics card filter would be able to work around that.
I don't think that's a good solution
It would make fuzees, flair guns, and star shot useful.
It primarily affects play at range which is already difficult enough
And wouldn't do anything to dissuade camping
Which is the main issue players seem to have with night
The complaints I've always seen are 'people just use filters to turn night to day.'
In fact this would only make camping stronger by making already camouflaged players invisible
Exacerbating the problem
Yeah no
I much prefer the "subtle rim lighting" solution
I don't think it would encourage camping because it works both ways, but to each his own. Besides, if they didn't want people camping they'd have nerfed long ammo and slugs.
I have no problems with either
Long ammo in particular has never been more balanced
Well, yeah, it's balanced for camping.
No, it's balanced for optimal ballistics at range
Which you need when camping.
Depends.
Plus long ammo interacts with the health system in a particular way. Getting downed once makes you an almost guaranteed long ammo one shot.
I don't see camping as an invalid tactic, I mean, your target can go the opposite direction most of the time, then you have to be on the chase.
But on the other hand, long ammo rifles have poor DPS up close and are expensive as fu-
I would go on but I just realized this is meaningless, seeing how Crytek has, in their infinite wisdom, flooded the system with stupid daily rewards, random rewards and lootboxes
Unless you die every game there is no reason not to run mosin almost every match from a financial standpoint
for now.
And we've come full circle.
Speaking of, Crytek has said in a recent interview that they are considering night fixes
I dunno what to believe anymore seeing as I've lost all trust and respect for most of the people involved in the management of this game and community
But I hope they get to it
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https://youtu.be/zTvxFNRLbiw Super cheap one shot long ammo pistol with a one in ten chance of blowing up when fired 🙂```
As far I know NVidia filters were disabled . so that argument does not stand thought having a better monitor that has some sort of black correction and or white correction built in can help making visibility on night maps better
on the other hand preventing software tools to effectively do changes is one thing you can not prevent HW to do so
Thus having night in general will create a divide between those who will use tweaks to gain an advantage vs those who are purists or did not find the button on their monitor
I think you are being hypernegative and it’s kind of unwarranted
Of course I'm being hyper negative
The devs who made my favorite game were probably forced to add in lootboxes 5 years after launch by management
And the CMs I had so much respect for hyped it up
It's absolutely warranted because much better avenues for monetization exist and are underused
But fucking lootboxes? Yeah, let's add that in the gaming disaster of a year that is 2022
So if you couldn’t pay 100 bbs for the last reward from mr chary it’d be fine to you
Yes.
But I'd still prefer the system to not exist, along with daily rewards in their current form.
why is that? I’ve been enjoying the free rewards
Because they flood the already worthless economy
the economy was already irrelevant if you didn’t prestige
And are a pipeline for further monetization and/or progression/money earning getting kneecapped
The economy being irrelevant isn't to be taken lightly either. It's a failure of balancing and an artificial issue that can and likely will be "solved" in the worst way.
you just advocated for thinking we earn too much money...
and then you complain that it might get kneecapped
I don’t quite follow your logic
I'm saying that they may kneecap progression in the future to force you to engage with Mr. Chary and the daily system just to scrape by
Possibly by increasing the grind and adding tier skips to the rest of the rewards, making them bona-fide lootboxes
The only thing that is against the mr.charry is the facts it is a slippery slope although the devs have said in past dev streams early 2022 they will bring out a transparent statement about monetization of Hunt , yet month has passed second one is on its way and no statement no clarification on that , new semi monetization mechanic is introduced and we still not have heard the transparent message. thus there is lack of trust that the slipery slope will not tilt further and it becomes Jar jar bings Bingo emporeum where they add in DLC at 0.0001. chance to unlock stuffs and inifinite BB rolls
When someone at at AAA studio says "wE wIlL bE tRaNsPaReNt" in 2022, I immediately lose hope because they won't be.
well hunt aint no Triple A
This exactly.
at best quadruple F
Gaming in general, really. It's full of lies
All the way down to indie in some cases
I think the new daily bonus extraction and weekly streak is less invasive than the daily and weekly challenges that already existed
Aside from it fucking the economy even more
I'd rather they'd made the existing systems better and focused on important shit like drag&drop instead if creating a whole new pointless UI to serve as the future lootbox store
what economy there is none , do not prestige and youll be sitting at 80 90 K hunt bucks even before these updates
I think if the daily and weekly challenges where what just released and the extraction bonus and streak had already existed you guys would be complaining that these challenges would break the flow of your gameplay and were annoying and such
i have been at nearly 100k for the past 600 hours
Mmr*?
the economy is balanced around prestiging, really
even before MMR i was at 80K
if you’re a great player who wins a lot it’s going to be hard to substantially nerf the economy for you without hurting worse players a lot more
Buy Free hunters , have a go to loadout , a money saving one , and you are golden
The only people who aren't sitting on literal millions (if we adjust hunt bucks for inflation lol) are probably 1-2*
Yeah the econ if fucked, I miss how it used to be
And dread how they're going to "fix" it
it’s difficult to balance without doing regular wipes like tarkov
got any suggestions?
Revert to previous patches, remove daily awards, daily multiplier, Mr. Chary
Simple shit really
even without these things it was still not hard to make money
have you considered that perhaps you were a worse player then and therefore had less money?
I have been decent for quite a while
I'd say I got gud a bit before 1.6, maybe around 1.5
if i think about before 1.5 i have burned trough estimated 480 000 hunt dollars from prestige 0-12 because once i hit rank 100 i started to run nitro games only
apart from daily missions, all of those things are quite new
add in all the money i burned iin prestige 12 that adds up to nearly another quarter of a million
before this mr chary/daily extraction bonus was adding it was still not difficult to make money
nope my bad that ads up to 1 750 000 hunt bucks
well, the economy is clearly made with prestige in mind
Well I guess I should thank Ksenia and her hairebrained scheme, I can pretty much run Avtomat every game now, thx
Lol
Seriously, last time I played I lost like 6 hunters, won 2 games and still had more money than when I started
it was possible to do it well before mr charry
that’s what I’m saying
it seems like it’s always been possible to make money easily
I mean sure but these new rewards aren't helping matters
if i do a rough mat on how much hunt dollars i have spent in game since i started playing with the loadouts i have been running ant the rough number of matches 0-12 450 000 + 1 750 000 hunt bucks ,
that makes 2.2Million hunt dollars
and not once have i felt like i am hurting for hunt dollars
if i wanted to have a ridiculous amount of hunt bucks all need to do is run Winnie C and conversion pistol and boom loadout is less than picking up 3 clues
grab 3 clues and loot 1 or 2 hunters for money get out do not even have to banish and extract
Pack a Machete, a vitality shot, and a small stam shot and just clue rush for cash. Pick up a gun from a tower once the stam shot runs out. There you go, quick money and contraband weapons.
and free hunters if you run them as is only add medkit you can run solo grind all day once the hunter is 25 retire for bloodline and you rack up the rank 100 money on top
It's a bit ridiculous
Well, it's a rather ridiculous way to play too though, crackhead with a shortsword as I call it. You're probably not getting a bounty, though that's not the point.
even more ridiculous is playing prime time EU on OCE with a bomb lance and sweeping bounties its booring AF but money
or any low pop server in the middle of the office hours of that region
and before they turned off contracts it was even easier
@cerulean wraith I think your idea would lead to a lot worse player retention and new players quitting quickly
The real problem with player retention isn't the economy, it's the absolute shite player onboarding
The game explains literally nothing
And the tutorial is almost worthless
I think you will quit quickly if you have no access to gear and can’t even afford medkits
Tutorial is going to be reworked again 
Well that's nice
@zealous aspen, your post below has been deleted, as it doesn't follow the required format.
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This is a great idea definitely should add 🙂```
Oh look, someone replying in a channel where replies aren't allowed. Wonder if they'll get muted for 3 days too.
Probably not
we’re adjusting hunt bucks for inflation now? LOL
had that trait idea the other day
If the game explains how to play in a decent manner, that shouldn't happen. And if it still somehow does, it's probably a skill issue.
'Twas a joke
at this rate I’ll hit $1mil in 4 months
you shouldn’t punish bad players so much that they cannot even afford basic gear that’s just mean
SBMM exists. It's a big help for bad players.
So I'm not too concerned
Even when I had a 0.1 K/D I was still retaining 17k
but what happens if your nerf the economy
hunt recession 
I was a 0.1 before 1.5.
bruh I thought I was bad back with an 0.9 as a new player
And you can't really run out of money. Even losing gives you enough money to buy essentials and a free hunter.
This is exactly what the problem is
oh and a legendary hunter
plague doc always ofc

well you’re never stopping people from profiting if they’re winning
problem I get to have fun and see number for up? how that a problem?
. . .
So, is what you're saying "I want new/bad players to be restricted on what they can and can't use, based on money" ?
No.
The issue is
"The economy is so fucked I can run the most expensive and "meta" guns all time and still make money"
It's causing weapon balance issue.
if you’re running an avto every game you have to be winning
Because there is no point in making a budget loadout and being careful with money, just buy mosin every game
how so lol
or 2x for both bosses and then dying
game is balanced badly if u need price