#feedback-discussion
1 messages · Page 241 of 1
Actually tho, wanting money is fine. Still the new method of monetization seems stingy and makes me salty
that is absolutely to be expected and i felt the same in the beginning
So what changed?
Well first off one needs to understand the psycholigical concept of loss aversion
in essence people will dislike the loss of something about twice as much as they appreciate gaining something of equal value
this was bound to be a problem when reducing the amounts of BB's vavailable and the only realistic way to circumvent it would be huge price increases to all BB purchases which also would feel very bad, or never having been that generous to beginn with
the next thing is just comparing it to other games on the market and how they monetize their stuff, They charge higher prices up front, usually at least 50% more, they often monetize content Updates alongside skins in paid DLC or "expansions", and some games even monetize playing multiplayer, the amount of servers you play on or are a straight up monthly subsciption.
Hunt, while admittedly heavy on skins and DLC, never monetized actual gameplay additions like new guns, or maps, and purchases have always been transparent as in you know what you get up front, no "surprise mechanics" aka lootboxes or smth with similar function
about the endcards im just pissed that both 3 clues and entering bosslair dont give any bbs
the increase of pvp kills is fine, even tho weird
its kinda shit that it caps at all
andone death dont give any bb
the pve being harder to get was to be expected, also fine
only other thing i felt a bit cheaped out was the last bb event skin, but said that in feedback moreprecisely
id be more fine if they actuallyraised prices of upcoming legendaries
@pearl summit impretty sure it is like that, so people can get there in time. it gets postedon socialmedia etc, for people who forgot or missed it
@grim pendant winfield is also quite cheap and powerful. You could also consider it spammy too since it shoots really fast even without levering and it's very accurate from the hip too. So Winfield is okay but dualies aren't. Please clarify.
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Can there be a way to play with a friend in a trios match? I really want to do that```
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Starshells and Flare gun should blind hunters for some time. Standing near a flare should lower your gamma so you'd have a harder time seeing in the dark compounds. This should be a good buff to these tools without being OP.```
This post need more attention, it would be great
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So since a Cain nerf was confirmed, will they address harder hunters to see?
@grim pendant they just did nerf duals
no need to rub it in
Like Gator boy and cougar woman
Cougar Woman's not too bad, about as annoying as Bone Doctor. I think headsman and gatorman could use some touching up, headsman especially. I'm hopeful since they mentioned being conscious of camo skins going forward.
The point is they're all as hard or harder to see than Cain. A bright white mostly naked weirdo. So really I guess I'm asking for consistency.
@woeful ridge they should do that
I mean even tho i never though they were close to P2W or OP - i do appreciate them touching up on cain
agree
Most stuff seems to be great - i'm just a bit dissappointed by the Bow changes
first reason to stop seeing people constantly complain, second so his head isnt as obscured
wasnt that a buff for bow?
It was but propably the weakest one possible
i mean
they said its in a good place
i dont think the bow needs nerfs or buffs now
it's not like min draw shots are good in PvP anyway and the bow already dealt with AI very good
to be fair they said that about Dolch etc in the past too
yea, talked about that once before, no one uses the bow to spam or anything
I'd even go further, essentially noone uses the bow period
FMJ winnie has potential to be problematic but i'm definetly up to give it a try
Yea, the greatest offender is Gator Boy by far. Boy don't even have eyes.
I could see it end up being a source of complaint on the iron sight winnies
But i think it's a cool thing for the marksman Winnie
As for the spitfire i think we really need to se how it plays
lol new reward system gives you 161 hunt dollars for 10k XP.. lol
it will be just like the daily reward
kill 11 hives with a gun
get a machete
at least its a reward i guess
really wish the winny didnt get fmj
even tho i want a compact fmj rfle/carbine
if lemat wouldve gotten the carbine that woukdve been much better, giving itdumdum and fmj, without giving the winfield penpower and 2spamability2
HV still better on winnie
really unsatisfied how they deal with special ammo
Also. With the Berthier deadeye being cheaper than an iron sight lebel, it's obvious the Lebel needs something done.
I think the deadeye Lebel Berthier is overrated
berthier*
I'd be more concerned for the bayonett or possibly riposte Berthier
why they forgot that one lol
you mean in relation to lebel?
main reason i think the deadeye is overrated is you suffer the scoped variant downsides, most noticable half the movement speed when starfing compared to ironsight
while the deadeye only adds very very limited zoom
berthier as a gun is cool
nuff said
So Explosive crossbow is getting nerfed to the ground.... Thanks console...
wait wat
you have reduced movement speed in scoped ads vs iron sights ads?
But those schofield variants are sick af
I mean decreasing aimpunch is worst nerf possible
just worried about Spitfire duallies...
no need to even use special ammo to pen walls
It's still as deadly as before tho
Same as officer imho
Its not really deadly on pc tho
officer doesnt pierce walls
absolutely is
spitfire dualies will be bad, not accurate enough
True but it will have much worse recoil
takes some effort as aiming a rifle is so easy on PC
all i can say is i "HOPE" thats the case
Exactly
But it's still deadly with significant AOE
Its just a tool on pc
main thing with explow is getting people behind cover when they heal
And now it gets less ammo and decreased aimpunch
Is it tho
its a damn nice mortar imo hehe
It's a very good finisher
I mean idrc i dont play it anyway 🤣
And i never will now
I love the little things about it
Like opening up doors and stuff
good finisher weapon, for your uppercut main loadout 
Or clearing out concertina
With all the buffs the Crossbow received an X-bow with half explosive and half shotbolt/regular is exeptionally deadly
xbow ALONE is already impressive deadly
I mean its better to shoot standart bolts against pepol
Xplosives are just that weird pricey thing that makes xbow worse
With the intent to directly hit yes - with the intent of getting an easy finisher or idirect fire no
Cuz ballistics go to hell and you cant ohk with splash, giving up the best about xbow
it's not supposed to be a spammable noob tube
It has immense reload time... It never really was spammable
it's supposed to be a complementary ammotype to regular or shotbolts as well as other possible secondaries
and it does that rather well i'd say
Id say uppercut xplosive + fanning is spammable
alone no - in groups absolutely
True
But i it will be exactly the same deadly in group
ofc not spammable like dualies or semi autos
Aimpunch is pretty bad tho
yes that's what i said
it doesn't loose actual deadliness
That was your only way out if caught out of position
which is good IMO
if you already get this potent AOE dmg it's fine to be punished hard if out of position
Like yes explosive X-bow was never as powerful as other actual meta stuff on PC
I mean i would never play xplosive xbow before and i certainly wont now.... But imma less pissed now when i think about it
I'm more sad about bow having gotten the most weak buff i can think off
That is true... You sir have convinced me
I dont think that bow was in bad position before tho
Sure u get slow when you prepare to fire
But its perfect ambush weapon
I mean everything it can the X-bow can better in PvP
Its just not as universal as silenced vetterli
nor is it as good as an X-bow
so is the bow if you need it on max draw for pvp
While bow is silenced 2-slot bolt action
With severe dmg drop, no limb pen and drop in general
Cuz it definitely shoots faster than singleshots
Ye that is true.... But you get bleeding for free
yeah it does shoot faster than single shots - true
but it's also pretty damn inconsistent
for the same reasons people didn't like base X-bow before the buffs
It is inconsistent... Thats my biggest issue with bow
and unlike the X-bow it also has 0 options to get limb pen
Sometimes i wasnt able to kill hunter at 10m in chest bcs i hit his hand in front of chest
Or more like hand hitbox
Imean i have essentially mained the bow in the last months
since before the Christmas event
And while i like challanging myself with stuff like that - jesus the bow cost me sooooo many games due to it's overall weaknesses
be that being easily headshot when being slow while drawing, if failing to kill because of limb shots, the kind of bad custom ammo (compared to rifles and X-bow)
Ye custom ammo is a bit weird
I would personally replace poison arrow with flaming arrow
That couldnt ohk body but set hunters on fire
I mean the idea of poison arrows is great
They are quite meh tho
they are just either way too view for the money and their upsides are only what the bow is already good at
dealing with AI
Which now even got buffed
I see
and they explode - but they also do with poison arrows
because poison arrows still deal bleed
Oh
Well that would be big reason to pick poison arrows
To get rid of immolators easily
so realistically poison arrows only help with silently killing armoreds (which tomahawks also do very well)
they don't have heads
They do
i know for a fact they don't have a weak spot
Well maybe not head but definitely they do have head hitbox and modifier
because it was a myth for a long time that they do
We tried shooting them with arrows and got varying results
but the devs did specifically say they don't
Thats odd tho
oh yes - they do have limb hitboxes and arrows drop in dmg very fast
Maybe thats it
But they ironically miss the head hitbox/weakspot hitbox
you deal max dmg when hitting upper torso
I know that i sometimes couldnt kill meathead with nitro
armoreds give the headshot sound tho
needed no
I do like the idea of concertina arrows tho
But i do like the idea of em in general
They are amazing
It would help if poison wasn't so ass tho
I'm really looking forward to the new scottfield versions
Just like i said... If they made flaming arrows instead of poison, it would definitely be more useful and interesting
Oh yes
They are supercool
maybe imma trade my bow for those
All of them are amazing
I was always sad that there is no effective long range medium slot
I'm interested to see why i should use the precision if i can use the spitfire tho
Since obrez sways and is too late in bloodline and i prestige asap
And its better to use revolvers than cutdown rifles at range bcs of sway
And nagant precision is cool, but its very weak on 80+ meters
maybe merging the precision variant with the base variant could actually be good for balance
So hopefully schofield will hit a bit harder while having nonexistent sway so i can hit things with my poor aim 😏
at least on both nagant and scottfield
both the base scottfield and nagant are in kind of weird spots
Ye true
where they are basically only good for their variants
but if you could attach and detach the buttstock by presing x - that could be fun
Carbine best gun in the game
But standart nagant is almost pointless
I mean kind of... The only bonus i see here is using fanning in a pinch
Which is not bad
Rangorok
yes
tell old mate devs to remove dusk and dawn please
?
now im hospitalized
🤣👌
You have put in in feedback so they'll read it
HAHAHA
But i personally love that ToD
Mod != Dev
xD
He has no power over the game
Sadly? 🤔😏
I was hoping the schofield would at least get a buff to its velocity....
280 just sucks ass
I mean is it tho ?
a conversion is only 300
which is what a couple of frames diffrent max
a pax is 330
300 is better than 280
Especially when it doesn't feel as hard hitting as it looks
Is it better - yes
but how much
at 50m that's a diffrence of barely 30ms travel time
so were looking at 2 frames diffrence at 60 FPS
from pax to scottfield BTW
so 280 to 330
at 50m A scottfield has a traveltime of 50m / 280m/s = 178.5ms
a pax at 50m has 50m / 330m/s = 151.5ms
@digital nacelle the mace suggestion was good but it would not work on the rival because there would be no good way to hold it
Really not a fan of the fanning crouch nerf.. it's 7 points which was somewhat already unreliable now it's even worse to use with this change.. every other high point trait is very reliable but fanning just isn't.
@woeful ridge Big troll right there
Well, stop using it then ¯_(ツ)_/¯
Maybe now we can learn how to aim, or just buy an officer
I don't use it because it's 7 points.. that's my point.. and now it's even worse than previous.. but if you think the balance is fine.. then cool enjoy wallbanging with ur fmj conversion dualies kid.
The developers really should implement selling weapons you pick up off hunters YOU have killed.
My suggestion doesn't allow upvotes now? 😒
So saw the changes to dualies/levering, no crouch bonus eh?
Well, is the centennial gonna get something in return just so it have -something- going for it?
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I want a karambit knife in the game, nuf said```
@gentle condor the creature feature idea is in no way going to be balanced. People consider it nonskilled when sitting in a bush with ambush weapons/close range weapons.
But what about your tier3/super camo'd hunter sitting in a bush with his sparkssniper? That'd a camper too.
The thing is you want to have battles like call of duty and aim fight people. This is hunt showdown. You make noise, you can expect to be ambushed and thats often done with shotguns.
@unborn dagger the nerf is to make dualwielding even more inconsistent to some. Meaning people are discouraged from running it.
Dualwielding in my opinion needed a nerf. The long distance cone while crouched and adsed was ludicrously small. This nerf is a small step yes. I feel they have been mild on the nerf, but that is to not immediately nerf it into the ground.
Will you still get headshotted? Yes. Will it happen more often? Not when you're fighting a crouch shooting dualwielder.
There's simply no pleasing people when it comes to RNG. Make the cones larger and then dying to a lucky headshot becomes more of a bullshit feeling than it already was since the likelihood went down.
The only way people complaining about RNG in dualwielding will be satisfied is if the mechanic got an entire overhaul.
If that's the case then take it out of the game.
But I guess discouraging people from using it will piss people off less
Like the devs said it has a place in the game. Long range you get outclassed by a accurate rifle shooter.
Close range you're probably dying to a shotgunner.
Dualwielding is for that in-between. And people don't tend to stop to think about how they got headshotted at 70 meters by a dualwielding hunter
That was often because they got ambushed or shot by a 2nd or 3rd enemy who had the luxury to sit still in crouch and aim at you.
Again.. this change was a mild change, but a needed one. Duals will still be called 'unskilled' or RNG heavy, but at least it's not gotten the Machette treatment.
Biggest issue is that dualies kinda shits on single pistol users.
Also another huge factor of dualies is the sheer amount of bullets you can churn out.
Also it kinda sorta takes some of the winfields turf, but it ain't the worst.
The second point is something they did try to address but has to be playtested first. The recoil bounces around a bit more meaning your spam is less accurate without prior aiming.
I do agree the Winfield is not the greatest compared to dualwielding but it at least gives the option for a pinpoint shot compared to the small cone of dualwielding
Yeah, I agree, I welcome the change, dualies will be put down a notch, tho I kinda just hoped they'd gate them behind a perk buy.
That's probably more effort to code in. You have to manipulate the slot to become malleable to hold a 2nd pistol under circumstances of a perk. Though something similar happens when running quarter master since that enlarges one slot to 1 tier higher (small to medium). It still is a restriction you place that gates its use.
And I see a potential bug where hunters loaded into the game will have their pistol bugged into a dualwield mode even though they don't have the perk to use 2 pistols in 1 slot because the game is confused or wrongly loaded in
Meaning you can't pinpoint aim with that pistol anymore
Yeah, it is most likely so. But I would appreciate if crytek could endure that pain for us :b
They are enduring plenty of hurt to keep the game engaging. Like the performance issues since 1.7 it's a constant struggle and fight to keep everything nice and tidy.
It's just that dualwielding is a very polarizing topic in the community.
Reading the twitch chat when the change was announced was proof of that.
Lot of people were gratefully for the nerf... but almost equal amount of people didn't want this nerf at all.
Oh yeah I am sure of that. Not saying it is "just flip the switch" change, but nevertheless would be a nice way to balance it.
And yeah, I do not get the people who can't see the issue with dualies, but I hold no ill against them, sometimes people just find a certain aspect of a game really fun, even tho it can be unhealthy for the overall game.
I get it, I sometimes run dual chain with FMJ bc of the fun of it, tho I feel that is different than the dual conversion that seemed to be really precise with crouch aiming.
I do feel that upon closer inspection of the current system there are pairs that are more troublesome toward 'too strong' than others. Those are often times the CCP, Scottfield and arguably the pax. While the scottfield is marred by its slower rof and the pax by it's cost. Price value wise the CCP in FMJ is incredibly strong
I like to run dual lemat, because it's fun. But it's far inferior to using a dual ccp and that's for even a fraction of the price.
The system itself needed some addressing first. if that is nto enough to dissuade people from running it all the time, harder sanctions could be taken or specific paired weapons could be looked into
God you just reminded me I have to run dual lemat dragonbreath again, I need to get another kill now you can actually kill people with dragonsbreath. . .
You're welcome I think? however I think the DB buff wont make it any more usefull. having a one shot range helps for those bomblance ranges, but you can still actively sidestep the shot the moment you see the enemy shoot you.
Think it is kinda a Dolch case where many people love this game for the low fire rate gameplay and these guns/loadouts just is an anti-thesis to that.
Two very clashing gamedesigns
low rate of fire enforces accuracy, but people incredibly swing to every other gun firing faster as being less skillfull
and accuracy you learn through practice
a lot of 'skilled' players are therefor feeling cheated that they did get that practice in, but are getting rolled by a player with 'less skill' just because of the weapons they chosen.
I always say that dualies is a loadout that learns people bad habits as they can really give some leeway when they get caught in bad position, compare to many other guns.
that is true, but that depends on the situation and if it really is that a bad situation that asumed
fighting inside compounds (and I dont mean in 1 building) from one end to the other is in some cases rather close ranged so they should be strong there.
out in the fields around healing waters church however... that's a bad situation for a dualwielder to get into.
They are ofc not a "get out of jail free-card, but they can do magic in close quarters and if lucky do some stupid headshots long range. Where if you get stuck with a shotgun in a unfavourable position there ain't much to do.
which is why they have their own place. It's just that people play incredibly aggressive with their rifles even though their gun is geared towards longer ranged fights. I dont want to call them out for being dumb, but they are actively walking into dualwielding strongfield and get mad when they got spammed down in that range.
yes, your vetterli, mosin, lebel can be shot mid range, sometimes you dont have a choice, but if youre actively walking into dualwield effective range then you're opening yourself to get killed more reliably
And then we have people shouting long ammo larrys when one doesn't want to get into that range of dualwield barrage.
I still think the zone of operation for dualies is a little too good, they really undermine single revolvers (except for uppercut, but that is the uppercut) and also takes some of the winfield identity away + making the shotguns playspace smaller, tho I'm not sure if that is truly bad.
Also like the Dolch were before, I would say Dualies is now the scapegoat, so long ammo can do their awful agenda.
well @spice topaz they dont have to. if the dualwielder has the bounty, then if they want a profit they need to get out. Hunt is a sandbox shooter at core, you have 1 hour to make your profit and no one owes anyone any playstyle.
Shotguns bit back on that range with slugs though... claiming longer one hit ranges compared to buckshot.
the winfield is still a precision weapon, but in a heated firefight you might get outpaced.. but that's rarely with iron repeater. the danger is being 2 tapped.
They don't have to and shouldn't. I guess I've played too long to enjoy the waiting game any more though and tend to fight at the same ranges no matter what loadout I am bringing in except for the shotguns. Another thing is the map design especially in DeSalle's case as it often encourages mid to close range combat. But I've always played for fun and not to win at any cost.
Thsts a good mentality to have for playing the game. Desalle is a split map. On the far northwest you have incredibly long sight lines and ranges to fight on with riffles.
The more southeast you go the denser the foliage and will encourage closerange combat.
Arguably Lawson delta is one of the most open maps. While the stillwaterbayou has similar spots of dense foliage and open fields but feel more randomly placed.
If you step into the east part of desalle you notice open fields EVERYWHERE with your shotgun. With your rifle... everything feels crowded when you're in the east end
It's a clearer split in the map compared to the bayou
Well put
Personally I feel Lawson delta is a more combat oriented map because cover is done in ways of dirt mounds and not really that much foliage. There are also a lot more boxes or small walls to hide behind. But you're having a lot more open fields between these cover points making it feel like you're shooting from cover, across a field, to other players in cover.
With bayou and desalle you're more actively dealing with the terrain to have a good fighting position. Trees get in the way more often, bushes block line of sight more for close and long range, hills and even mountains actually become a challenge to work around with to get a suitable firing position. These are more ambush type of maps so sound becomes incredibly important.
That's not to say desalle does not habe some serious flaws. Especially on the spawnlocation end it could use a bit of work since teams are literally within 20 meters of each other and cover can be incredibly scarce at spawn. Not to mention aggressive a.i. like hives hounds or immolators targeting you when you're stuck in the waiting for players state
Hmm, I wonder what all the defenders of Cain and Dualies are gonna say now. After devs themselves admitted they are not balanced. 
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Extra BB bonus should be from looted HUNTERS, not extractions with bounty. Why? Its fckin multiplayer, battle royale game. There is only 12 people on map and sometimes its very hard to find someone (cause someone got boss on 1st spot with extracion when u are on the other edge of map). By that moves you only reward people who run, for me - thats not a point of this game, but shooting SHOULD be.```
My crystal ball has shown me the future . i quote the future " Devs are wrong , DW needs to be buffed the nerf made it useless it is now to weak it was weak to start with , and Cain needs to be fixed its broken now i constantly get killed in a bush crouching . " end of quote
Daamn... your crystal ball is for real! 
simple: the devs are caving to whiners who couldn’t deal with things that are fine
Wait wait Kayot... Could you move or jump a bit. I can't see your Cain in the bushes. I can only hear you reloading dualies 
i don't play cain you nasty racist
Keep it civil 
If only they would listen to the whining about red skull revive then.
They did? They nerfed it
Well then I am missing something
Instead of losing 25, you now lose 50 HP when rezzing.
when did that happen ?
This update
I'm curious on where Psychoghost got this though, as I don't remember seeing it in the stream. He must have inside knowledge or something 
i am pretty sure i watched the whole dev stream and have not heard it said
Mostly looks REALLY good.
Buy Hunt 10% off with this code: PSYCHO https://eu-shop.crytek.com/?ref=1389
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but even if they did not nerf redskull give it time to adjust DW it took since 1.4.4 till now
I don't think it was said in the dev stream. I think Mike might have slipped it up through his own knowledge of the patch notes 
Yeah I guess. This is a bubblegum fix on a bubblegum fix.
I have several balance concerns with 1.7.2, namely:
- Winfield FMJ (+ammo sharing with FMJ duallies)
- Scottfield Spitfire (will probably need a RoF nerf)
- Scottfield Swift (will probably need a reload speed nerf)
The skins are very neat tho
is compact fmj not pen like medium ?
^
that sounds like a massive oversight
compact FMJ having better pen than long ammo is intended
Why?
That doesn't make much sense
I dont know why
which is nonsense 2 wet phone books stop a modern 9mm FMJ which is 3x all round
So yeah, Winnie fmj new meta, get ready you fucks
but it was explicitly mentioned on stream when they introduced FMJ
I still expect a lot of HV since headclicking is a lot easier with it
but FMJ is very good too
I swear, custom ammo introduced more problems than it fixed
I agree on the first two. Not sure about the third point. I can see winnie replacing dualies as a relentless wallbanger without sacrificing accuracy on longer ranges.
and i wish they would change the FMJ visual to actually look like a FMJ not a lead hard cast
I dont think custom ammo was supposed to fix anything, it was introduced for more variety and it managed to do that imo
but i guess i am the only person bothered that the FMJ bullets in game have no mettal jacket they are exposed lead projectiles from a harder lead alloy
I don't think any of the things listed are problems. :) And we shouldn't opt to nerf things without playing them
Imagine if we didn't have officer and we introduced it in this update, people would freak out and think it was the end of dual wielding 
It's a bit weird yes
Probably yeah but given how strong duallies FMJ are I am having a hard time imagining what it'd be like to get them on the winnie
I'm ok with aim punch and accuracy nerf of the explosive crossbow, but the reduced ammo? No way. It's dead.
Dualies FMJ has the fire rate on their side and massive amounts of ammo. Ambidextrous also helps. While, yes, the winfield has levering, I don't think it's going to be stronger than dualies. And at the ranges FMJ would have increased damage, you're also dealing with significantly reduced MV.
I swear
There is also ammo sharing, don't forget
Ye, but you can also do that with a regular pistol or with another set of dualies.
One big thing is that you're also forgetting it's still compact FMJ and still has drop off quite significantly, and a significant loss in MV to make shooting at ranges harder.
Yeah but it's headclick range is still massive
It is versatile, yeah. But so is a pistol with FMJ and fanning, which I'd argue is stronger.
You don't know this. It's not a pistol weapon, and there's no other weapons besides medium and long to compare it to.
Try the things out before you claim OP.
Get your thoughts on it, and then come back with how you feel.
There will be complaints, I'll tell you that much right now
There's always going to be complaints.
Ammo type, for a rifle compact, which is entirely different from pistol compact.
I am dreading the day when this drops, guys, I really am. I don't like most of these changes at all.
I like the changes. I can't wait to see them and even be able to play silenced FMJ winfield c.
Going to be a hell of a lot of fun trying to hit things with that 
But I can't, since Derringer doesn't even pen a piece of paper.
I'm calling it right now, Winnie FMJ is gonna be the new meta and it's gonna be the cringest thing
@jagged spruce you're flat out wrong, this game isn't a battle royale, it's an extraction royale
There is a pretty big difference there
The bounty should be the main incentive
Because presumably, that's what your Hunter is there for.
Unless they're a psycho
it caps out at 4BB past 8 kills
i checked my historical records anything from 8 and up up to 16 gave only 4BB
That's good imo. Wouldn't want to overshadow the bounty
before 16th of november it was 3 bb for gold hunter kill card
this is from before 16th of November
September is same 3bb
July 2021
I keep match records since April 2021
Anyone know how much damage the LeMat shotgun does? It's not listed in the 1.7 updated damage spreadsheet
The damage is Yes.yes @ yes meters to the yes
no clue not sure if it even lists the damage in game at all
It's the same as rival handcannon. IDk how true that reigns anymore since the shotgun consistency changes
Alright, everything wrong with 1.7.2 (pre-release version)
-
the new monetization is literally just FOMO and FB games tactics. Play 20 fucking games every day like a good little doggy or get fucked on rewards. Just wait till they kneecap progression to force you to buy boosters. And Mr. Chary's rewards are just straight up lootboxes. And you can pay to get the last one. We're frogs and the monetization lead is boiling us alive.
-
Scottfield Spitfire is a Dolch with 2x the ammo (without sharing!) for 1/5th of the price, with the only downside being that it only has 6 shots.
-
Scottfield Speedloader's reload is essentially instant, and the loss of ammo doesn't matter if paired with everyone's favorite Betterli (and ammo boxes are also everywhere)
-
Winfield FMJ is monumentally stupid. Welcome to the new meta of Winnies and dual conversions with basically unlimited ammo spamming trough entire compounds with pen better than long ammo
-
the new legendary is literally a reskin on an existing legendary. At least it's not camo.
In short, thanks for the bug fixes but FML
Agreed on the fomo, I just want to see how the new weapons play out
I share your fear on Winfield FMJ though, I've always felt like compact FMJ were too strong for what they gave
I main Winfield in every match with no reason to change already
FMJ is scary
but who knows what is going to happen, there are alot of balance changes.
I feel like theyre mostly justified tho and im already curious how the meta will change.
Winfield FMJ. There ya go
Scottfield is also scary, maybe i will have a reason to not use silenced nagant purely for utility.
@cerulean wraith yeah sorry, some almost didnt get that.
For me it is somewhat cool to be able to get a different version of my favourite legendary hunter but if it isn't good and it is the main attraction of that gamble mechanism then there is no FOMO. This will of course get more fleshed out if people are actually willing to spend BBs for lottery.
I'm not sure how these new mechanics are based on FOMO, you're not missing out on any exclusive rewards by not playing for a month or a year, the game is still the same and the same rewards are there to earn by playing.
That's like saying Hunt is based on FOMO, because if you don't play, you're not levelling up, you're not gaining Hunt dollars and bloodbonds
If you don't play all the new bullshit you get way slower reward progression. And if you don't get 10000xp in a day you aren't getting your 4 chances on the slot machine (which is bullshit by itslef). Just wait until they weaponize that shit
It just struck me
How many games would you need to play to get those 4 Chary lootboxes?
Playing new bullshit, as in gain experience and extract bounties?
Not a wildly different thing, if you ask me 
It can be called a lootbox if you like, sure. But you have to gain 7000xp to even get a chance to buy one per day
And the alternative is playing a couple of matches to get the same thing
THATS THE ISSUE EXACTLY
ITS A FUCKING LOOTBOX
AND YOU CAN BUY IT WITH REAL MONEY!
That sure sounds dramatic 😄
I AM BEING DRAMATJC BECAUSE I HAVE TO BE!
I won't tolerate this gambling shit in my vidya
For me the only thing this adds is an incentive to jump on and play a bit
Which tbh dailies and weeklies were supposed to do, but they ended up being pretty underwhelming as a feature
Lootboxes are an incentive for you? Having fun playing the game is an incentive for me
Then fix those, not add fucking lootboxes!
A progression with nice potential rewards does
The issue with dailies is that their rewards are set
Again, fix those and don't add lootboxes to my beloved Hunt!
So you can't really put a legendary in that pool, because people will always focus on those and get every legendary out of them
The solution to that would be giving random rewards at the end of a daily..
Are the loot boxes only RMT?
But that can be called a lootbox too 
Well, you can get 4 blood offerings per day, all of them can be achieved by playing. First three can only be achieved by playing and getting 7000xp, the last one you either get 3000xp more or pay 100bb
That they have the gall to not even list the % chances of getting shit in those lootboxes is astounding in [current year]
Fucking mobile games did that 4 years ago!
Needless to say I am pissed
If it’s gained through playing the game, that’s fine. If you HAD to pay money, I’d be pissed. Loot boxes are a sickness that must be purged, but it makes money so no company will do away with it
There are 4 thresholds of XP that the player needs to reach:
Players can "offer the blood" after earning 2500 XP
Players can "offer the blood" after earning 5000 XP
Players can "offer the blood" after earning 7000 XP
Players can "offer the blood" after earning 10000 XP or by paying 100 BBs
From the patch notes
You can get the last one by paying money, and that's the issue. Fuck that lame shit
Also again
How many games would it take a player to reach those numbers?
you can buy legendaries by playing or by paying aswell
Like… 4 or 5 good games
Those aren't random rewards. I'm fine with those
Mostly
but they are the same principle no? in the time you get those 10000xp you are close to having gotten 100bb by playing anyway
So, are there 'better' rewards at 10000 xp compared to 2500 xp? Or are there the same chances to get an expensive skin?
Can yall pls stop pretending that these aren't lootboxes that you can buy with real money? That last tier was specifically made for that.
I'm not pretending anything I am trying to understand what exactly you're having issue with
Sure but you can get that amount of exp super easily
I'm not giving a single inch because I know what miles are taken after those little ins
The point is that you don’t have to spend money to get them. You can, yes, but you can attain them easily without spending a dime
The issue is that they implemented a lootbox system into my beloved Hunt.
Debunked argument for 2009
Well, you not only can play, you have to play and get 7000xp first 😄
And then either 3k more or 100bb
iirc all gates are the same
As long as I don’t HAVE to spend money to get something, that’s totally fine. If Jim bob wants to spend money to get his, whatever, his loss.
It's those 100BBs that I have a problem with because YOU KNOW they will add that tier skip to the rest of the tiers soon enough.
Probably, but you don’t have to do it
Then i don't see an issue at all. As i understood this 'event' is open ended aand if you can get even only a single free reward in your gaming session that's nothing to complain about...
"It's optional" is the argument from when lootboxes were first introduced to aaa gaming. It didn't hold any water then and it doesn't now either.
Shiiiit
Yeah, it's not really an event, just a new game mechanic
My bad
How does it not hold water? No one is forcing you to spend money.
it came at a cost 😞
Until they are. You'll see what I mean if you look through the history of gaming monetization.
Time will tell. For now there is absolutely no reason to complain. The system as is right now is totally fair
It always starts the same way. "Oh the lootboxes are cosmetic, they won't contain pay to win" then they inevitably turn around and add pay to win shit into them.
It always goes that way and I DESPERATELY DONT WANT IT TO.
The reason why they even said that is because everyone thought it was a straight up event, since Kseniia only did events on stream before. It's a result of a misunderstanding, not them implying that this mechanic is temporary or somehow can be considered an event
Wouldn't be surprised tbh
All the noob friendly spam shit and fmj fit with the narrative
There are plenty of games with loot box mechanics that aren’t pay to win. Siege, Apex Legends, Overwatch. It’s all cosmetic.
Games go F2P either from the start or when they start struggling, there isn't a lot of incentive to make a game F2P when it costs money and grows
Those are the exception to the rule. Don't welcome this shit
No, they aren’t, but they are not likely to fade away. It’s money for a company
Hunt isn't struggling, it's stable
Hunt isn't stable, it's growing every year
Yeah, all the more reason to NOT make it f2p
Exactly, so I don't think expecting Hunt to go F2P any time soon is reasonable
As someone living in America, I can say for certain, they won’t be outlawed. Ever lol
At least not here
Yeah because America is Africa Deluxe
games being paid reduces cheaters
Yeah
Just because they are German doesn’t mean they won’t capitalize on American market
with the constant free content updated for hunt I see no reason to fear that they put actual content or advantages behind a paid progression
Monetisation and engagement mechanics aren't from a F2P book anymore. A live service game model requires effective monetisation, Hunt is nearing on being 4 years old
Never underestimate corporate greed
so far all DLCs were purely cosmetic and I dont see that changing
but I dont want to sit here raging against a hypothetical scenario
I want to rage against the hypothetical. I've seen it happen too many times and I don't want my favorite game to get fucked by it.
Hot take: Cain is easy to see being stark white and naked
i hope they will reorganise the arsenal UI anywhere near soon.. because with more and more stuff it is getting ridiculous messy in the arsenal and roster screen
1.8, read the new patch notes.
which only further shows that they are willing to correct things if necessary
They are working on figuring out how to best do it.
you can criticize current or announced decisions all you want, but arguing against hypothetical scenarios is just a waste of time
and the argument of other companies did this is not that convincing when Crytek has a history of not doing it
At least Crytek seems to listen to criticism and not banning you for it like BHVR
you mean we are too late and shouldnt do it anymore? 😄
literalymake him harder
i guess, the talk is about cain
no, actuallymy serious suggestion about that is, add another hunter like that but for 700 bbs
Yes, keep him the way he is. Leave my mud-boy alone 
I like my dirty naked man
@rocky orchid Keep replies out of #feedback and make sure to follow the channel specific rules

Don't you judge me, Amon
oops you are right.. i thought i would be still in the #feedback-discussion my bad 😄
@gusty fiber, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
What about adding this shotgun? The burgess Shotgun```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/936232174921846854/20220127_131053.jpg>
ahh, i hope now some certain people can finally shut the fuck up
No
Thank fuck at least they're going something right
We've all seen companies fall from grace. Think of CDPR for example. They were the paragon of gaming excellence, now they're vile corpos.
Still an hypothetical scenario.
Can I read some feedback about my suggestion to buffing tools of light? #game-ideas message
I just hate having nearly useless stuff in this game. As we see devs make steps in a right direction with the current changes to decoys and traps, one only can hope tools of light will get the same treatment
It's definitely interesting
Lighting items were far more useful when night was still super dark
They could use a buff, the headlight especially
The headlight should randomly spawn on your head or either of the shoulders to make it harder to predict exactly where the head is in the dark

@jagged spruce Extracting a bounty token is the objective in bounty hunt, why should we loot BB from Hunters? It's a PvPvE extraction shooter, not a PvP battle royal. If you want battle royal feel free to play an actual battle royal.
like quick play for example
I wrote bounty hunt
Please, read first before you write such comments
I know you did
I am suggesting quick play is a more “true” battle royal for this person to play
Ok, sorry. Didn't saw it like a suggestion. Yes he can play battle royal, still why should he be able to loot BB from Hunters?
I’m not saying he should
just that he can play quick play if he wants that battle royal type game
akimbo over nerfed, gets headshot by hip fire jumping bunny, smh
@jagged spruce Extracting with the bounty is the objective of the game. PvP is a central and fun element of the game, but killing other players is not a necessity. Extracting the bounty is the goal of any match, as evidenced by the fact that most rewards are only accessible through extracting with a bounty token.
I wish more people understood that.
And the fact that he has 5 minutes to leave the map if all bounties extracted before his hunter dies.
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Three words for console: Dead Zone Slider```
@weak bramble Sorry, I stole your post since you didn't do what the pinned message tells you to do. But I, as a fellow console player, wish for this too.
@uneven steppe, your post below has been deleted, as it doesn't follow the required format.
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do I thumb up if agree no lootboxes or thumbdown because I dont wont lootboxes?```
@uneven steppe Thumbs up if you agree with the suggestion, thumbs down if you don't.
The suggestion suggests removing the monetization of lootbox, if you like that suggestion, upvote it.
double negative will confuse
@nimble spindle Meant to be that way according to dev stream
The fact that you can skip just 3k bloodline xp for the last reward in the blood tribute thing is so miniscule that it amazes me that people are taking it so seriously
I will never waste BBs on it, I see it as something as pointless as rerolling hunter recruits with BBs
i played two quickplay rounds and almost got to the first goal
should be like 5 bbs at the end lol
Yeah and bounty hunt will give even more bloodline xp
wonder if theres a chance to get bbs with the dark tribute
There is
like a substantial amount or just 1 to 3 bbs?
like seeing that 161 dollars was a price, i really dont know what to expect
really wondering if hunt has reach the point of no matter what they do it get controversial
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Titel: Free adjustable fps limiter
Description: You have to cap fps 1-3 below the monitors max to have no tearing. The control panel fps limiter generate input lag, the best thing for less input lag is the ingame fps limiter. Unfortunately the caps are the monitors max so get tearing. This is especially a radeon user problem cause freesync is way worse than gsync..
Optimize the ingame limiter to 117, 141, 162, 167 etc or give us a free adjustable limiter like in the control panels.```
when i look at the feedback, it all just seems pointless, its just getting crushed either way
even when something good arrives, people will say it shouldve come sooner or not even give it any attention
I don't think they've mentioned how much
i legit thought those would be harder, didnt now it was globally for all hunters
actually think the 5 bounties in a row isnt bad either, more bbs!
just have to get behind what happens after the fifth day, does it reset or keep going and you get for each additional first bounty game 25bbs
@lethal oyster just we all agree.. we dont want hunt to be another Star Wars Battlefront II 
no one like loot boxes.. no one supports game developers who try to implement loot boxes..
i don't think we have to worry about it that much. I'm just saying that while it's an okay feature it does have a certain stale taste as well
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As said in Dev stream , first Extract with bounty per day gives boost , 5 days in row 25 bb then consecutive days bonus resets to 0
horses (let you know your near sound not the agro sound) seems broken and now way too loud
@trim ingot Keep in mind that the damage shown in stats is the upper chest damage value at 10m
So you need to first remove the upper chest multiplier
!calculator
Damage calculator: https://nixatek.com/DamageCalculator.html
is this calculator related to the older one that had the hunter model you dragged on the bottom of the screen ?
yes it is
it is, it's just updated now
neat
@trim ingot your question probably belongs into the #game-questions channel
To all of you dualie haters.... You ve did it! Dualies are getting nerfed Yay!
thx 🙂 I was blind
If i see someone complaining about dualies in suggestions imma get mad.... You got what you wanted now piss off...
@steel comet tested it and its major effects are on medium pistols anyway lmao. conversions still gonna blast
dual wield gang stay strong we still op

Conversion pistol is still legit, barely have to have recoil management


I am happy with how they did that actually

It means no change whatsover so it actually is just like i suggested
Placebo nerf to shut the community up

@digital nacelle the nagant revolver and nagant officer are mechanically two separate firearms ,
Nagant revolver is a Single action revolver meaning it requires manually cocking the hammer before shooting.
The Nagant officer a DA/SA meaning when the hammer rests on an empty chamber by pulling the trigger with a heavier trigger pull you are cocking the hammer until it breaks and shoots again , with a SA revolver you can not do that as it does not contain those mechanical parts
I mean they’re both nagants
Which is honestly the best solution for nonexisting problem 🤣
they look similar they sound the same
They shoot the same cartridge of course they sound the same , they are two versions of the same gun which are internally different
I guess
as an example same as Iphone 8 and Iphone SE 21
same externals different guts
SA version was introduced because the simpler internal mechanics allowed to make them at cheaper costs so they could be distributed in greater quantities where the officer is slightly more expensive to make thus they were only distributed to officers
And also NERF DW
thx mate
But adding the spitfire lol. Weird decision for sure
True
I wonder if it has the rapid fire sway increase like the other spam guns
Probably does
I find it weird that the spitfire RoF is on par with the officer. makes no sense to me. Finger guard or not, it's still a double action, thus should be slower than a single action. I don't understand the logic behind that
Its slower
You meant "it's single action so it should be slower than a double action"
You have it the wrong way around
I mean it isn’t
77 rpm for spitfire
100 rpm for officer
Ye
seems a bit too fast for a single action anyway
Its just faster than other SA
yeah
idk i've only seen it in the stream this far. it seems a bit too quick to me but i may be dumb as well 😄
Nah ull see
I'd made it as fast as the precision
yea
Precision is 52 rpm
25
and make precision slightly slower. I'm a bit biased against the scottfield admittedly but i'm a bit worried it'll just make the nagant p onsolete

Mb
nagant p has higher velocity
Its still fast
It wont
especially with hv
oof
They both serve different purpose
with hv nagant p has 210 m/s higher velocity lmfao
le mat carbine.. have to be the next
ikr
Unlikely at this point imo
Pax needs love first
Honestly you shouldnt be afraid to make nagant precision obsolete.... Bcs instead it will make obsolete all of the 2-slot rifles....
also no cause velocity
to me velocity is prob the least relevant stat of them all so i don't really mind that at all
The lemat definitely needs love
then yes, nagant p is now essentially irrelevant for you
Idrc about velocity i want to hit things first
¯_(ツ)_/¯
And you cant hit anything with compact / obrez sway
yes I can
I mean mb some people can....
admittedly beyond 80 meters it gets hard
But definitely not me and LOTS of lower skilled players
obrez away isn't as bad as people think\
but beyond 80 meters I won’t hit anything with 250 m/s anyway
If ur God at sway management ye
unless standing still
Thats just steaming pile of turd
its sway pattern is just differnt
Id much rather play uppercut than that
Especially for that price tag
uppercut basically has the same price tag
But is much more useful
the difference isn't huge but the pattern it sways is just differnt
not at all
I wouldnt mind massive recoil
But that sway is just too much
I know which one is more useful for me when I run Avto >:)
obrez can two tap farther than uppercut can headshot
officer variant? you mean the officer carbine, which got nerfed into the ground?
the sway isn't that much more than the uppercut
what
i am talking about your suggestion
there is a officer variant in the game with the carbine and carbine deadeye
and brawler
wouldnt that do more harm than use? to grind through all of the nagant variants?
Anyway... Lets not bog down to who is able to use obrez and who cant.... Im just happy that there is new seemingly viable 2-slot ranged option :3
Looking forward to try it with shorty terminus 😏
"come with me if you want to live to die another day"
GET TO DA ARMORED CART!
Arnold noises
why is crytek afraid of this image?
@keen violet please keep bug reports to the bug channels and there is no need to spam the same message in different channels
as stated idk if thats a bug actually
cause it seems to be intentional since it works with guns
if you think something might be a bug you can post it in the bug channel
i see
@lethal oyster ye, would like to see more variants for sure
@gleaming patio something like this? https://docs.google.com/document/d/1x5-Q0DpWsIvoJAsYYx3FdyG3AdJkYCVA/edit?usp=sharing&ouid=117645929647063177019&rtpof=true&sd=true
HUNT: SHOWDOWN team-based PvE mode prototype Regularly updated according to my whims and popular consensus! Version 1.2.4 18.01.2022 Table of contents Description 3 Disclaimer 3 Match setup and challenge modifier 4 Balance 4 Other alterations 6 Generic 6 Enemy behaviour changes. 6 Amped E...
@lethal oyster pax claw?
O right forgot about that ha
bear traps bug when placed (sometimes) and stay white during place but then pop up unplaced in a different position
hand crossbow, bolts disappear when fired sometimes
go to #bug-reports-pc
pointless without vod
this is feedback
that is a bug report
Bug report is for bug report, feedback is for feedback that are not bug
Berthier deadeye dude?
Ew, thats disgusting.
Immediate sell on that shit
Why they add deadeye anyway'
no one plays the martini, poor little guy, so easily forgotten 😔
So pointless to use deadeye tho, your iron sight has the same distance, easily
Must be some blind ass mofos that need deadeye to see 50meters
It adds a fisheye effect
Which means bigger heads
Also a scope crosshair can offer better sight than iron sight
high FoV will do that. also I hear people play below native resolution and scopes help with the reduced image clarity. but honetly I have no clue how anyone can play like that
But it barely adds anything and you're crippling your closerange
not as much as you might think. this is comping from a call o' duty console scrub quickscoper
I can't do that for shit in Hunt but when you get used to it, its allegedly not that bad.
ye i'd rather not cripple my own vision with that bulk of a scope.
Marksman/sniper i can get behind for sure.
But Deadeye i just never understood how anyone makes it work.
deadeye is pure garbage
Deadly has got to be my favorite scope
Deadly vetterli hands down favorite rifle I'm to garbage for longer ranges
And I always have a lemat for close encounters
@glass fable They didn't call it a nerf directly so there's no reason to claim that they did, in fact on stream they said that dualies have their place in the game and they are supposed to be a better choice for a certain range like most weapons
And I assume the amount of dualies you are seeing atm is because of the new scottfield variants
Which is just natural, it'll die down in a week or so
Nice to assume 100% of the player watch the live stream LOL
A patch note is enough to know what the update it. an increase in recoil is a nerf to a gun. But i can assure you i got hit as much as before with dual, not less, which was suppose to be the point of increasing the recoil. I never said Dual have no place in the game, you said that. i only believe they should not be as precise as they are right now. but instead of adjusting the accuracy, you guys decided to increase recoil.....
@fluid widget Removed your post as it was not a suggestion, you can post feedback in #feedback 🤠
Fair. 🤣Thanks!
@pallid idol Problem I have with this daily system is that it's encouraging more sweatlords.
Can we get a laughing emoji for suggestions?
I personally don't really mind a token extraction/day, it's the goal of the game after all
Forcing it once every day to prevent the loss of a potential reward is definitely going to be annoying
I agree with that as well
Also did they actually change the redskull revive to 50hp?
Thank you!
pls make the MM more accurate? i am not a good a player and i am working hard to hold my 1er kd but most of the time i got ppl with 0,5 kda...and thats how they play...
@storm cargo doesnt even sound like teaming, just gotflanked by another team.Happens all the time,"thirdaprtying"
No, we spectated after and both teams were looting our bodies...
together
Maybe they decided to team in the game, who knows. You cant really get rid of teaming because...there isnt a valid way. I've met people in game and made a truce, probably what happend there.
The only way to get rid of ppl teaming is if you have solid evidence they were teaming before the match even started. (Parties and what not).
It should be banned ingame. If you have evidence and names, they should get warned.
Again, it has to be very solid for that to happen
Basically recorded evidence of seeing them all in a party or friends group or something.
To situational to be met with head on.
you're allowed to decide that you just dont want to fight a certain team. and if that team also doesnt want to fight you, then nobody can force them to shoot each other
i've truced before over a bounty, split it 1 token each team cus we were all low on medkits. its rare that you find someone who doesnt want to fill your face with long ammo, but its a thing
honestly, them teaming up like that is one of the rare fun things that can happen. grats to them
Hello. I personally don't have better FPS after patch before like 90-140 now just 55-90. I just reporting my feedback after patch )
Same
so... this is all we get? some lame hunt dollars? you sure about that?
you have 3 more rolls to go buddy
you've only used 1 of 4
@queen jungle Your post in #game-ideas was removed because it was not a suggestion, you can post feedback in #feedback
@bold pilot AI counting towards KD would make KD completely meaningless
No need to be rude and unwelcoming just because you disagree, thanks.
No it would show an indicator of how good you are at playing the game and objective and now how good you are with long ammo
there's no skill in killing grunts lmao
there is already a bosses killed counter
Gavin there is already a boss kill counter?
Like unless an ai could one tap you I feel like having a kd for it would just be bad
Cause they aren’t actual threats at all so it makes no sense to include them in a kill to death ratio
Now a different stat that would maybe track all the different kinds of things you kill in total would be interesting
I agree there
so you are trying to say... that if you spend your time running around cleaning every compound from AI makes you "better player" than those who try to dodge AI when possible to not give away their position and overall be more effective?
He's trolling, guys
Just got one-tapped by long ammo, decided to make himself feel good by posting this
Stop feeding him
i dont think i ever managed to die on AI since we play premade only... so we help each other out if someone runs out of stamina or gets attacked by dogos...
congrats on devaluation all legendary items... reducing sell back dollars, means im less likely to sell to use leg.
i havent died to AI in a year lol
i mean... im not even flexing... AI is impossibly weak in Hunt
This wouldn't show you how "skillful" you are. You can EASILY cheese this and farm AI's in grey zones. It's a ridiculous idea. Anyone can kill AI's and Bosses much much MUCH easier than killing other hunters
a pack of dogs would absolutely shred you in the beta
now theyre a joke
even the dogs
they look dangerous, but you mostly leave the fight with them with missing bar or two...
25hp bars there, mind you XD
unless ofc you get shot at... but thats not death by AI but death by player who used his chance
skill issue
Anyone can farm kd with long ammo right now and it has nothing to do with objective
what
ever
Everyone should agree
yes, you are right.. it is kinda stupid, that i have to click for times and he dont auto-archieve all of them at once
i dont like wasting my time in the lobby or menu screen.. Maybe this russian dev girl could implement next time also a little Tetris game into the menu so we can have more to do instead to play the actual game /sarcamn
but guess what i got from the rest 3 ?
131 dollars
161 dollars
10 BB
i get more by just play the game.. no need to implement such things an bind dev ressources/money which could be spend in better projects, like bug fixes.. i mean.. i more and more get the feeling crytek is acting like our government here in germany.. spending money/taxes for useless shit, instead of things people actually need or asking for 😄
but not everything is bad to be honest.. the new scottfields are quite fun
@steady prism remember when we were talking about the .22 M1903?
I don’t really see the complaint about extra rewards on top of what you already get for playing
i do.. because this is a slightly try to implement lootboxes.. like some other companies did that.. the will never do that full force.. always step by step.. and if people let this go to far without saying.. "not with us" you will see how it ends
@steady prism here is your bornheim carbine lol
i see 😄
snapfire sparks
I meant for the bullshit creation I just made but
What is a snapfire
like the schofield snapfire
What is a snapfire
humm for this one. sniper scope...
or the underbarrel saw thing "like the vandal have"
🤔
that is too good
dont have time to make the Bornheim Carbine Bludgeon right now so I made that
good night lol
@keen violet
Why, why is it so glorious yet horrible ?
heheheheeh thats as good as ! honestly have a good night mate!!! thanks for the art too btw
@odd cosmos

handling 0%
#game-ideas message Any feedback would be great!
I already said my piece
and again
NO.
there is no skill in killing grunts
and there is already a "bosses killed" counter
and dying to AI already lowers your K/D
frankly playing againt people is the ultimate skill test
you can cheese the boss,
you cant cheese players
(most of the time, or that easily)
you are joking right?
he's asked for feedback twice, he's either salty or a troll
hmmmm
He has almost 2k hrs, very obvious bait gentlemen
thats what I figured
I hope his mosin jams
which is a real bug that can happen in this game 
(more of a misfire actually)
@storm cargo are you sure you gor teamed? Not just sandwiched between two independent teams?
Did you not read what i said???? we spectated them after and watched them come together to loot our bodies and run off together
That's a team then
Idk it's possible they got together ingame via diplomacy
Idk how you'd plan teaming otherwise
If they made friends that way, they honestly deserve to reap the rewards of it
It almost never happens
no idea why they found it necessary to decrease the accuracy of dual wielding PLUS increase the recoil... horrible decision IMO
eh not everyone is going to be happy with the crutch canon nerf
some think its to much, some think its to little
so we got the happy middle ground
I just think that people shouldn’t be rewarded for playing long ammo all the time and should play objective more
aahhh thats better. "now it ust needs the mace end hehehehelol
A bit too late
almost no real change ig tho
but it will shut this enormous outcry about dualies
hopefully
Hopefully
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@ornate mantle I think it would also be rad if the oil from the lantern stayed intact as well, which would be able to be lit on fire afterwards```
Perfectly valid way of playing, as you should know with your 2k hours if Wix is to be believed
Hey question about the doors and windows not rendering in weather players are near ore where near them recently as long as you are too far away to render them in yourself.... does this mean that snipers will see players through windows and doors???
the people who were complaining about it were absolute cry babies, there was nothing OP about them at all. They were perfectly balanced. Now there's ZERO reason to pay the extra price in money and skill points, just take an officer pistol.
changes like these kill the motivation to keep playing for me... finally had some nice fun and balanced load outs, and them suddenly they nerf them out of nowhere because of a few but very loud cry babies who can't get over they were killed
also FMJ for the normal winnie now... well RIP centennial, now there's ZERO reason to ever pick it
absolutely clueless update
so can someone explain what the reward for dark tribute "max hunt dollars" is? or max blood bonds.
It used to be that windows and doors (as well as crows, horses etc) didn't render in if players weren't nearby. You could use that to tell where players are across the map. This has now been fixed, doors and windows will always render now afaik.
honestly i have no idea why they made levering on centennial so awful
that could have been amazing alternative to standart winnies
60m 2 tap range
i mean you are levering on like 20 meters
even standart winnie can 2 tap on that range
thats confusing so does this mean that if I look at the window from afar the game knows that theirs one their and will render it in for me?
what if its open. will it render it open?
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reward and gamplay : Leave many Monster and do more reward (Money) for kill hunter . it has become a pve game and no longer pvp```
and standart winnie would still be much better up close, since it levers faster
its just... having a levering on centennial is straight downgrade...
its default hipfire accuracy is very good
i agree... i dont really like nagant, since i am mostly hipfiring my CQB option so i prefer bornheim but its true that bringing dualies is a dedication... you waste 2 slots on them
If it's open it will probably render open. That's my guess
It should render as it would up close
so it should behave like 2 slot weapon and be a better alternative to 1 slots
@odd cosmos agreed
honestly... some decent melee variant sounds cool
and i wouldnt mind something like spitfire but for centennial
Centennial bludgeon when
Bonking people with a big rifle = fun
shorter barrel so worse accuracy and stuff but better levering
amen
Maybe if they just buff levering on it a little bit
I got a levering kill once with th 76, guess I got lucky
Centennial should shoot faster than the Vetterli, since it does less damage (by an important amount, 123 is just shy of being able to one shot a once downed hunter), anything else makes no sense.
nitro has better hipfire than levering centennial 😄
"Nitro is an oversized shotgun if you're close enough."
- Sun Tzu, the art of War
Basically a slug rival
thanks mate. fingers crossed this works out. I wasn't oposed to the way it was before. I felt it made little impact and made the little spieglass worth carying for helping with better tacktical desisions. I was however worried the change would build a false feeling of safety for those near closed windows and doors making them think they won't be seen through them by snipers. cheers for the reply.
No worries
I think that's enough failure for today
yes 😄
Good night folks
gn
gn 👋
Yeah just got destroyed in a 1v1 dual wielded Scofield vs Officer pistol...
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** Title: A Curse for the red skull player **
** Description : If there's a red skull player less than 50m of you, use your dark sight for 10s to curse the body of the red skull player. **
** What does the curse do? **
Remove the ability to revive red skull player with the bounty.
** How the curse can be removed? **
If they kill the player who put on the curse (Or if the player that curse the red skull man move 50m away from the body.)
** Why you it be a good idea?**
To avoid infinite red skill revive during the battle.
** Why would it be a bad idea?**
You curse your red skull teammate too, you have to go 50m away and come back to revive him after the fight.
The red skull revives was an added gameplay, instead of nerfing it, I propose a counter added gameplay.```
man I really hope they roll back the senseless nerf to dual wielding, fanning and levering ASAP. Otherwise I think I'm done, as it shows they're willing to listen to the few over the many.
spending more money and trait points should be worthwhile, not pointless like it is now.
btw... for those too worried about schofield precision...
White = Nagant
Red = Schofield
same for Spitfire x Officer
i think this is more than OK...
I mean all it shows is now all power lies with single wielding, dual wielding is no longer a viable option
nah i think dualies are fine
Single wielding schofield spitfire or officer pistol is king of side arms now
nah, dual wield was a fair match up before
now duals are useless for the extra money & exp
just had a 15m duel with an officer wielding guy with my 2x schofields, and I got absolutely destroyed... I would've killed the guy with an officer pistol, he took ages to hit me, but it didn't matter cuz I couldn't hit him with my dualies despite centermass aim everytime
would've been better off with a single schofield
In short, you're now left with ONE reason only to dual wield, and that is to have extra ammo for your main gun. The devs really didn't think this one through, but neither did they when they gave the Winnie 73 FMJ, and still didn't increase the centennials RoF to above that of the Vetterli.
I really wish they would make a poll next time they decide to make balance changes...
anyway that was my rage of the day.... had to get it out, cuz this is just such a step back
@cerulean wraith @queen jungle So, what do you guys think of the winfield FMJ? Think it's still busted?
Interesting perspective! One thing that sticks out for me though is that you seem to believe the rng of dw was worsened, but it wasn't changed at all besides removing the ability to get tighter hipfire when crouched. The dw change was just a bit of an increase to recoil, which wouldn't affect whether you hit someone while aiming center mass at 15m
Dw works better when you aim at lower torso/groin area
exactly the same like before...
im not complaining 😉
Placebo nerf be like
@clever prawn
I want a winfield competitor
Mom: we have winfield competitor at home
Winfield competitor at home:
I do welcome the changes they did to dual wielding, although I havent noticed them having a big impact. But I dont see why they had to nerf fanning. It was already very RNG heavy depending on the gun you were using, but taking away the crouch bonus kinda renders the perk useless... just my two cents
@marsh pelican it renders it useless outside of shotgun range, but I’m pretty sure it was intended only to be competitive in that range in the first place, fanning needed/ still needs nerfs.
Yeah fanning never felt OP in any situation. If anything it sometimes felt like a handicap but occasionally came in clutch in those ohshit moments
Shotgunrange? Well obviosly I was rarely that lucky with the rng. personally I think it was fine. Dual wields were a much bigger problem and still are
yes. I feel the same way. If anything they could have buffed it IMO. Decrease RNG Increase recoil
Like with chain pistol? Forget it that thing is so bad and now youre going to make it worse? I think youll be lucky to hit 2 out of 17
@marsh pelican I won’t receive the update until next week, but certain side arms can fan a man at 20+ meters and have some rounds left over currently.
Can not do. And how often does that actually happen? Very rarely lets be honest. The dually problem was far more prevalent which is why it rightfully is getting nerfed. But i havent seen any conplaints over fanning really and dont understand why its being nerfed
If you’re unsure, I’m talking about conversion and Scott field
@hexed whale may not be prevalent, but that doesn’t mean it isn’t doable with some level of consistency, I would argue it doesn’t get noticed because when you have fanning, at least for me, it’s there to compliment and long range weapon, therefore I have no reason to use it outside of 10/15m, however when someone brings dualies, the whole idea is that it will likely be used as the primary.
well the rng gods must really favor you then. very rarely in my 1800 hours have I seen someone get a kill on someone full hp more then 10 meters away.
@marsh pelican with fanning? You on Oceania LOL
the dual wield issue was way way dominat then the fanning one if there is even a fanning problem. As I said, IMO it could be slightly buffed. Its and expensive perk. But dualies are a cheap headshot "hack". But well... Internet discussions..
no mate... EU
@marsh pelican prevalence aside, buffing fanning is ludicrous.
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add a timer on the new chary menu pls, in order to know how become available the next round or how many time we have left```
Well like @hexed whale said, fanning never really felt overpowered, for it being such an expensive perk a little underpowered at times. But apparently you had different experiences either because you are either really skilled or really lucky. But I have never met anyone saying fanning couldnt use a slight buff... but well... enough arguing from my side...
I just think fanning shouldn't be that expensive, but that's just me
It’s expensive because it is good, that is how the game is balanced, I used fanning as a noob because I needed a crutch, I laugh at fanning now because I don’t need it and it is a hindrance, I didn’t want fanning nerfed alongside DW but I don’t mind the idea, I am (and most people are) strongly opposed to it getting any kind of buff, reducing cost, recoil, accuracy any of it would be as bad as explosive bolt or DW itself and you would see rats running around with two separate pistols, that would kill the game for me and everyone I know and play with regularly.
Before the update came, I was playing 100-120fps. After the update, the game performance became very bad. I'm playing games at 30fps. My computer is crashing unbelievably. and stuttering happens. my monitor has ultra wide screen. 3440x1440 pixels. I am playing the game in window mode 1920x1080 pixels. Performance drops a lot when playing full screen. so i'm playing in windowed mode. I want to show performance indicators with a visual. dual scene rendering and dual light calculation are turned off. Even though I turned these options off, the performance is very, very low. I don't think I can play the game that way. The update is very bad. Instead of getting better, it gets worse. I am incredibly unhappy.
MSI B150M BAZOOKA, Intel Core i7 6700, Zotac GTX 980 Ti, Windows 10 Pro 64-Bit
Btw... for those wondering how much of a nerf levering got... notice that i instinctively crouched throughout the whole thing...
So not that much
no it feels exactly the same to me
i fucked that up a bit, but thankfully adversaries were much worse than i anticipated so...
Yeah they didn't hit you once lol
no diea how tho
