#feedback-discussion
1 messages · Page 236 of 1
I am happy to be convinced, just didn't hear anything that convinces me. I simply think the system is bad, just like the system around shots and such
You would actually have to make more decisions provided that the speed of progression is slowed down from its insane level
rn you might have some traits in mind that you want, you get them super easily or some only if you are lucky, often you end up with something you didn't plan for. It's just bad. Deciding to leave slots open for something that likely won't happen is also just bad.
Anyways, that's my opinion on the matter. Work on the system, make it better.
rhyme not intended^^
The game is all about having limits, making choices, and adapting to the situation so nah. 15 traits more than enough anyways and having limitless amount of trait slots is stupidly broken.
#game-ideas message @hardy nymph how would this trait work for weapons like the uppercut precision and Haymaker which already use both hands to fire? Would it work with precisions or not? Would it work with semi-auto pistols like the bornheim and dolch?
Good critique. Precision Variants wouldn't be affected, neither semi Auto ones.
Would Haymaker be affected? It's technically not a precision, but it is a 2 slot.
Why are shots not counting as hits on hunters? I’ve been dealing with that all day and it’s frustrating, especially when I know they’re hits.
What's the issue here? Challenge tracker? Hitmarkers?
Good question, I've barely played the Haymaker like ever so idk if it needs s buff, but I think I'd include it
Ghost shots apparently
It seems that, when I hit a target (and I’m talking dead center), no hit marker registers. Example: I saw a hunter in a match this morning and had a scoped weapon. It was aimed center of his back. Three shots - easy hits - and none of them registered. No hit markers. It’s caused me to lose hunters because of it.
Yeah, true, and in regards to the trait pairing with semi-auto pistols like bornheim and dolch I think it would be treated as a "slamfire situation" where even though it's a trait that could work with those guns it wouldn't for balancing reasons.
Any additional stability on semi-auto pistols would probably be unnecessarily challenging to play against.
Same reason the dolch reload speed was nerfed even though realistically it'd be much quicker than what it is in the game currently, but we shouldn't be trying to make the game realistic, we should be trying to make it fair and fun for everyone.
@tight quarry #feedback message
I think it's supposed to be 4 or 5 seconds now. There is definitely an exploit that allows them to get up instantly, though.
did i missed something in update?? since when solo player can revive himself 3 times?
since the empress card
shit , yeah my bad LOL
@tight quarry necro timer is 5 seconds
Dear Devs Ive seen less server lag and in game connection issues Thank you
currently still bugged and can let you instant revive btw, and used deliberately by certain players
I'm not sure if you guys understood the point. What exactly would make it be broken? If you keep insisting on just talking about unlimited slots without acknowledging the ideas to manage the resulting problems (mainly the too high amount of upgrade points), sure, maybe. But would having the traits that otherwise noone uses, those that give little bonuses, really break anything?
issues and annoying situations:
- leaving slots open for traits that likely never come
- discarding all these little qol traits that are never better then other things
- taking burn traits hoping you can use them before finding something you want if full, usually from match 2
- level 50 and full slots is a dead end deleting really almost everything from a match except pledge marks
- if you want to keep a slot free you just can not use the vending machine
- sheets with upgrade points, largely irrelevant anyway
yeah level 50 hunters dont really feel too different from just winning a single match
SO many upgrade points
indeed
make it so we can buy red traits after level 50
im always getting a migraine just trying to figure out what traits I want
The more perks you have, the easier it is for your hunter to survive. A level 50 hunter should be better off than a level 1 hunter, but you can’t make the level 50 hunters gods. There are a lot of nice perks to have, but having all of them, even though many are less useful than others, is super powerful.
If your point is “we get too many upgrade points and level up too fast,” I have some simple solutions that could be implemented individually or in combination:
• Decrease the rate that hunters level up. Whether that’s by increasing XP requirements or decreasing XP earned
• Decrease trait spawns in match, especially including the guaranteed spawns. Simply put, we don’t need that many.
• Decrease the value/abundance up upgrade points posters
• Make perks cost more
Making it harder to level up would mean you don’t go from lvl1 to lvl50 in a single match. You get more time with more open slots, meaning you can pick up the perks you find more often.
By reducing the number of perks you can find, it feels more rewarding when you do find one, and you no longer have to worry about all the extra points that you get from selling a bajillion perks per game.
Keeping 1 or more slots open is entirely your choice. You can choice to not keep any slots open if you want to use other perks or if you think the odds are low enough that you’ll find the ones you want. You don’t have to hold those slots open if you don’t like doing so. But you may choose to.
I think most ppl do, what one person can choose doesn't really matter. It's about incentives
slower levelling is also an option. I assume they choose the high rate because usually you don't survive the first round 😄
or the second for that matter. so usually you get one noob round and one buffed up one
another option would be to have levels to traits, no? I think that would give us more choices and build options.
and honestly, extracting with bounty twice gives you one death cheat. suddenly you have perhaps an extra round on average to play around with builds
two actually
Personally, the way that I would prefer the lesser-used perks gain value is by giving extra abilities for certain perk combinations (which catalyst is sort of doing).
For example, maybe:
• Ghoul+Witness gives back the ability to heal off corpses.
• Kiteskin+lightfoot lets you climb/vault quicker
• Magpie+Adrenaline+Bloodless instantly puts out bleeding when you have a bounty.
I’m not saying these specific combos are good ideas or well balanced, but they get the point across.
That way, there is incentive to bring the other perks in, but it comes at the cost of those extra trait slots. You would still get the individual benefits of ghoul and witness, and now you have a bonus ability, but maybe you had to drop bloodless from your standard loadout. There is a lot of mix and match potential there
Maybe this uncapped trait slot concept would work in conjunction with #game-ideas message ?
When trait points have more uses than just getting traits to power up your hunter, uncapped trait amount may be fine because people need to sacrifice power elsewhere to spam buy traits
it can be simplified to only single-action 1-slot revolvers
That could also be an option. Anything that helpls really 😄 I was also thinking about being able to gain slots by finding something in the match or buy them in the lobby somehow, upgrade points or pledge marks
Didn't even see that. Individual hunter budget is also a nice idea.
What is really missing is a way to prolong our lives a little with the occasional super hunter. It's crazy but traits could even change if we resurrect with death cheat to reflect some sort of corruption 😄
idk, in the end gaming psychology is the determining factor. Non of this works if it makes ppl quit their session early which might happen if you feel like you can't get up the ladder
probs the reason why nothing much has happened in that direction, it's risky, but atm we are in an awkward spot
@fervent frigate Poison dmg could work in stages, the higher the dosis your exposet to, the Resistance from your antidote loses its effect faster. Mithridatist should work in your favor and have its purpose again.#game-ideas message
when will Crytek set a maximum amount of acceptable ping on servers?
They added a ping limit years ago
Interesting, yet, we have a slight problem on EU server with ping abusers
define ping abuse
ruan and chise players with 120-200 ms ping all the time, IMO Crytek should address this situation, things are getting out of hand
but what makes it abuse
what is the advantage
Ik that hes saying it’s suppose to be 8 secs
Hunt runs client side hit reg, so the higher their latency, the higher their advantage is, and this wouldnt be a problem, but certain people exploits this by playing on servers, where their latency is much higher than others or maybe their own server is loaded with cheaters, so they flee from their closest server to play against legit players, if you queue up on EU server before or after peak hours, you will see that the lobby consists of 50-75% RU and CHI players who have an advantage over lower latency players, yes ofc you can say that "git gud" and dont cry, but this is a legit problem IMO
you haven't explained why this gives them an advantage? are you referring to peeker's advantage?
Hunt runs client side hit reg, so the higher their latency, the higher their advantage is...
Please enlighten the class, because nothing in that line of text made any sense if you have the slightest understanding about how netcode works.
You are right, I only scrape the surface regarding this topic, when you encounter high ping players, the information change is slow between the players, when a high ping player peaks (let's assume their ping is 180), on his end, he is already peeking ontheir opponent, but the information about their location sent to the server with a much higher delay, the opponent will see that the peeker is still behind the obstacle, on the higher player's client, he has already peeked, but the other party cant see him yet, sometimes the hit validation is quicker than the location update. They must know this, because why would they come from Asia to EU servers? Maybe cheater situation is worse there?
Yes, that is called "peekers advantage" but also happens with low ping players peeking each other. Even with high ping, the peeked players still gets a chance to fight back BECAUSE the hit reg is client side and as long you are within the trade-window, which ALSO benefits the low ping player more than the high ping player.
And to this:
They must know this, because why would they come from Asia to EU servers? Maybe cheater situation is worse there?
If you gonna try to pseudo Occam's Razor this, how come that in every extreme competitive FPS game ever, the top-bracket pro-players strives for two things: High FPS & Low ping?
If high ping was sucha huge advantage, you'd see every competitive streamer under the sun play on high ping servers and most companies running these games trying to enforce stricter ping limits, server hopping and bans on such practice akin to how much of those games ban people for smurfing.
I only suggest that you try playing with high ping. You will quickly find out it's a disadvantage. That's how I found out
only time it might help you is when you're melee rushing maybe? even then the trade disadvantage might still be high ping disadvantageous
but like who tf does that when they're actually trying to win
As a melee main playing from nae to EU with friends, you're absolutely at a disadvantage and will lose trades
I've watched my lance swing clean through someone but I died first
Yeah even with 90 ping which is what I usually play on I get a lot of melee hits deregistered
remembering before the trade window changes where melee didnt even get the 800ms limit so melee would always connect 😭
@bitter ferry is weird that u are not getting rain, i dislike rain but i been getting it normally ever since clear skies ended
so who dislikes it gets it and who likes it doesnt ? 😂
No one getting what they’re happy with is here complaining
I think that there are already stages of poison right? Like poison from long ammo lasts longer than short ammo. But yeah I just think the antidote shot makes poison useless to buy
It's a little different than the bleed statuses but yeah it's like a buildup or a hidden meter or something, compact/medium ammo lasts for 10 seconds, long ammo for 15. my assumption is that two compact hits ups it 15 but im not sure. mithridatist caps the intensity (duration AND visual effect) at like 3-4 seconds
I really love rain, there is not really much variety in maps and the weather for me is 99% and I swear it's really like that mostly clear skys and bright daylight.
The game looks awesome especially at night but when I stream it for 6 hours daily sometimes I have night maps maybe once every 3 days.
Rain? forget it maybe once or twice a week it's really insane and I love rain it changes the dynamics so hard and so many times I can outplay enemies because the sight gets worse and I can change my position without them realising and they just stand like puppets there and don't move.
Antidote shot isn't usually what makes it useless, nobody runs antidote shot, it's 4 shot boon 90% of the time that makes poison useless
lol
Isn’t that just an antidote shot from another source? It still antidote
Yes, but the way it is acquired is much more "free" bc it is a single pledge point investment vs. using a consumable slot for an antidote shot.
antidote shot is the item. antidote is the effect
Yeah but my suggestion is to change the antidote effectiveness, it doesn’t matter how you acquire it
An antidote shot should give you resistance not full immunity.
Who cares? Are you all using poison clouds as a crutch or something?
Sparks poison.
Even if they have antidote that still puts them down to 1HP.
If i am full of traits and loose necro and then play an empress card, i dont want to receive catalyst over necro. Thnx
have they done anything about crosshair overlays yet?
I'm been playing hunt for a long time. I've always played with free hunters, shitty loadouts, killing meatheads for traits, etc... I like the game for that, for fighting with shitty weapons and being the underdog, goofing around.
I try my best to just have fun and play the game, but I'm at the point where even if I queue up as solo vs trios, I still go against full 2+kd 6 star teams because my team mmr is also 6 star even there.
Since I don't enjoy playing sweaty loadouts and neither am I capable of taking on teams that caliber alone or with lower mmr teammates, I'm strugging to enjoy the game.
Also, can't play with any of my friends either, because even if I queue with 3 stars, I still get 6 star teams, meaning, they can't have fun, therefor they can't really play with me.
I don't want to smurf or lower my mmr intentionally, because it's not intended, neither I find it a super fair thing to do.
My question is, what am I supposed to do? I don't jump bunnyhop jiggle peek with mosin spitzer, neither kd farm with sniper on the edge of the map. Just want to get my vandal striker and or compact springfield and have some fun with the people I enjoy playing with.
To my current understanding, I'm just doomed to either cheese the MMR by killing myself in quickplay, or stop playing entirely. I wish I wouldn't need to do either.
quickplay is not changing ur mmr
sorry, if I said quickplay, I meant clash
clash is not changing ur mmr
really?
it has its own mmr
using one of the widely-regarded-worst tools in the game "as a crutch"?
typically when you refer to using something as a crutch in the game, it's because the thing is so powerful and easy to use that it carries you
like a crutch yknow
now when it's bad and hard to use
Make it that the new hired Hunter is selected, not that I need to click on him again.
IT was like this before.
And another cheater in the game...
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.
If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
#game-ideas message @lucid thistle Instead of posting about removing the bow, you could be constructive and suggest a possible nerf to the bow?
I do agree that bow has been really annoying to deal with lately since it can insta kill to the toe, I think a possible nerf could be that it gradually drains stamina when fully drawn since it's not a compound bow after all and thus would make your hunter tired and exhausted over time. This would mean people couldn't just sit in a corner and hold angles for an ungodly amount of time with a bow fully drawn.
I don't think bow is as op as people make it out to be.
But that's a good suggestion, I dislike corner campers. 👍
The 10% free dmg boost isn’t really required anymore in the same time.
@hearty adder There are a lot of invisible challenges with a 1-slot/2-slot Martini and it is basically its relation to Sparks Pistol and other 2-slot long ammo variants.
In short, compared to a Spark Pistol and Martini-Henry Pistol would have 0 things going for it, less damage, MV & drop range, only difference would be the access to explosive ammo over poison ammo, which is hardly a huge game changer. The only thing a Martini Henry gets over a Sparks normally is more reserve ammo, which in turn just gonna be an issue in context of enabling other long ammo weapons like the Avto.
Same issue comes to 2-slots too, it is competing against a lot of stronger options and once again the saving grace would be a larger ammo reserve, which in turn also gonna end up being in service for other 3-slot long ammo rifles.
So yeah, I don't think we would see a "Martini-Henry Pistol" more than an venue to have an extended ammo reserve on you.
#game-ideas message
@thorn lantern
It’s in the game and it’s called a spyglass.
the spyglass can show range?
Yes when you ping with it
well thanks for letting me know.
#game-ideas message @kindred yarrow The ONE con to adding cross play that you can turn on or off is, it might take longer to find matches for people on one side or the other. I think the pros out way the cons though.
True, I just said make it an option because some people might not like full cross-play, but either way if we get full cross-play I'd be happy because console seems dead and I'd get to play with my friends that are on pc and vs against pc players.
That would be my dream come true on this game tbh.
I don’t know how console seems dead to you. I see repeat players sometimes, but not often enough that I’d call it anywhere close to dead
I just keep getting repeat player teammates and enemies, and I would just like cross-play in general for other reasons than just that anyway.
I guess it's not "dead dead" but you know the player count is some what low when you're getting repeat players.
Damn I'm straight ass with the new army in particular
Can't hit the broad side of a barn
#game-ideas message @burnt sentinel You can literally see your hunter's health right under them when selecting a loadout or perks. Big red bars against a black background. It can't be much easier than that. So if you still somehow miss that then that's your own fault. Having another menu come up after every game to remind you of what's already obvious is pointless and not needed.
@visual scroll ain't that what a ping does already???
I think they mean on the map like in pubg
#bug-reports-xbox message @crimson thicket What is the bug with blade seer?
Blade seer as far as I'm aware has been removed from the game, or at least the selection for bounty hunt since it was near useless
It’s not removed from the game. When they made its ability inherent to all hunters, they changed bladeseer to extend that range
@eager kite long ammo is already by far the strongest ammo type in the game, its bad ammo economy is its downside
4 long ammo for a mosin would mean you are replenish a total 26.6% of your total ammo reserve per ammobox.
On the other hand, spam compact ammo can easily annihilate you, it has a lot of ammo, they can spam non stop, they get a lot of ammo per box so they can spam more
If you get "annihilated" by compact I feel like there are other concerns than long ammo reserves.
for example the fastest gun (i talk about time between shots) in the game has a compact ammo. Most of the fights are on or in the compound, where range does not matter at all. Some of them has swift variant, to reload their 10+ ammo gun in a couple of seconds. We do have a shotgun/spam meta in the game rn. Take a look on mako, that ppl take not that seldom now compared to other long ammo guns (except mosin)
Furthermore you can always see at least 1 shotgun every game, that proves my point saying the majority of fights are at low range now, where type of ammo does not make any difference but penetration power.
If you find long ammo guns the most strong guns in the game, i dont really see the sense of conversation w you
They indeed can be the most powerfull on a paper, but what i see at 6 stars lobby every game says me quite different story
I'll agree with your poing about shotguns and even say we have more than one shotgun in each game, we have multiple! The reason why we have shotguns in every game because of the strength of shotguns, especially 2-slots shotguns.
And in my skill bracket (6 stars) most people pair said 2-slot shotgun with a long ammo rifle, usually Mosin, sometimes Krag or Lebel.
Yes, long ammo is weaker than every due to bullet drop and every gun having headshot at any distance, but it is STILL the meta pick.
For spam? Since 2.0, which is now almost 2 years ago now, spam have been much weaker, due to the fact that we can run shotguns in every kit because 1-tap beats 2 taps.
Limb changes helped a little, but not really, mostly just buffed long and medium ammo bc sure, compact got better 2-tap combos, but only up to 21m, which is close enough for shotguns to move up and being a threat. Once again, spam is not having it good bc how strong shotguns are.
More than anything I more see medium ammo becoming more frequent in 6 star lobbies, Cenny and Drilling especially, because they retain decent damage good MV and decent fire-rate (with drilling being very explosive with its 2-tapping).
Otherwise it is mostly long ammo, shotguns and if I see compact it is usually Officer C, which have been an issue of balance since it dropped onto the live servers.
On top of all this we have the deployable ammobox that gives 5 long ammo bullets to your long ammo, on demand AND scales with team size, netting a total 15 long ammo bullets for trios!
And it is even more crazy if you play Berthier and split your ammo pool, then you can get up to 10!! long ammo bullets per ammobox.
So yeah don't think long ammo is in dire need of help, it is doing just fine already and is still THE meta pick.
That said, I've always wished that Crytek nerfed the deployable ammobox overall, for all ammo types and if that truly made long ammo trash, I've also been fine with giving them 3 ammo per ammo crate.
But as long deployable ammo box is this good, naw, long ammo is doing just fine.
ok bro as you say but i still find it not fair enough
Well, I'll recommend running the deployable ammobox if you struggling :)
yeah but i dont want to lose slot
Well then you must live the consquences of your own actions.
Hunt is about choices.
5 ammo not that bid if u play with mosin or bertier
they are fast, u shoot faster
lose ammo faster
i just donr rly like most of long ammo guns until i play with uppercut or sparks pistol
5 bullets is 33% of all of Mosin's ammo reserve and 2.5x more than you would get from a normal ammobox found in the world.
Sorry, but if you cannot make 15 long ammo bullets work, that is on you, not the game.
it was originally going to be 2 long, 4 medium, 8 compact from a box. however, medium was kinda embarassingly bad at the time so they upped it to 6 after the announcement but before the resupply changes
but yeah long is strong enough. it definitely doesnt need a buff, especially when deployable ammoboxes are already the easiest answer to their mediocre ammo economy
Thank you for letting me know. I'm sorry.
Naw don't be sorry, it is common mistake, would just be a shame if your voice got unheard :)
Just remember the right formatting!
Thank you for your kind words. I think I clicked the wrong thing while using the browser Discord for a moment. I deleted the post myself. Have a nice day.
Also speak for yourself regarding the feedback on the skins, I think they are some of the best ones we've had so far
Even with them "obstructing" the view a bit more
Rather have something that looks genuinely unique and cool be the cause of something like that than some string wrapped around the barrel blocking irons
Okay nevermind, I didn't even know it still existed since it's so useless
The menu wouldn't come up to remind you, if you extract with one small bar missing, no bounty and had earned 10 trait points from that match it would just use one of those points automatically on the health bar, leaving you with 9 points to spend on traits.
I agree I could just pay a bit more attention but I do all my lobby stuff on auto pilot at this point and having something that just does that automatically is only beneficial, there is absolutely no downside to it existing since nobody is going to choose to enter a match with a bar missing and if for some reason you didn't want that to happen, you can just leave it turned off, since the suggestion was for it to be toggleable
When will avtomat, nitro, spitzer ammo be changed to field spawn or unlock
Asia 6 star 3ppl invite KDA 2 or higher players always use the same avtomat, nitro, dolch, and mosin spitzer + ammo box *2~4
https://www.huntshowdown.com/news/developer-insight-ammo-scarcity
This change will allow us to cycle specific custom ammo types and items in and out of availability, helping us fine-tune the game's balance, shift the meta, and encourage an even wider range of unique player strategies.
#general-announcements message
Strange I've been fought nitro, avtomat and dolch since 5 years ago, what meta has been circulating?
Or why not differentiate between invite and random matching?
hey done anything about crosshair overlays yet?
sadly not
Unlikely anything can/will be done about them considering even monitors from like 10 years ago had built in crosshairs in their OSD so I think it's pretty likely that most gaming branded monitors have one at this point
They have explicitly whitelisted them according to a previous conversation
That doesn't say them being "explicitly whitelisted" at all though
Just means they aren't blacklisted, they don't need to whitelist every piece of software that isn't considered a cheat or something that they would want to block otherwise
Okay, they explicitly state that crosshair overlays are accepted for gameplay as they feel there is no advantage.
Or, with about 1/3 the words and without being completely redundant, they have whitelisted them. You’re nitpicking strict definitions with no functional difference
It is very different though, "explicitly whitelisted" implies them going out of their way to whitelist them when that's not how it works, they simply haven't blocked any crosshair software for their stated reasons
At least to me it paints a very different picture if they were to go out of their way to allow something rather than just not disallow something
By taking a specific stance on the matter, they are explicitly allowing or disallowing the feature.
In this case, they have allowed crosshair overlays by directly saying that they are acceptable and won’t get you banned.
They don’t need to put specific softwares on a list to be “whitelisted”. They have whitelisted the feature via policy
That goes against what the purpose of a whitelist generally is in different systems but if you want to view it that way go ahead then I guess, I just prefer sticking to proper definitions and not implying something that isn't what is actually happening
Whether they do it via code or policy doesn’t matter. Whether they pick specific softwares or not doesn’t matter. There is no difference in practice. The feature itself is whitelisted.
And I never claimed it made practical difference, my point was the difference between what is being implied which is still the case but whatever we can move on
You said it was functionally different right here, but sure, we can drop it
But that was not the core of the argument nor did you argue the practical difference being how it is being done but rather then end result, my point was that the difference of how it is done implies two entirely different philosophies/intents with how they view crosshairs
The difference here is whether or not something was specifically allowed/blocked or if they are simply indifferent
And if you fail to see a difference in the importance between the two, then that's on you
It's impossible to block even the majority of crosshair users when it's built into like most of the even cheap gaming monitors from the last decade or even more, so it makes sense that the actual stance is being indifferent
The "as we don't feel it adds an advantage over others" reads as it not being big enough of an advantage/issue to spend resources on a task that is impossible regardless'
If we’re not dropping it, then I’ll refer back to the existing messages.
I said crosshairs were explicitly whitelisted #feedback-discussion message
You nitpicked the definition of the word #feedback-discussion message
I pointed out your nitpicking and said there was no functional difference #feedback-discussion message
You said it is very different #feedback-discussion message
We danced a little
You said you never claimed them to be different #feedback-discussion message
And around the ballroom we’ve come
By specifically saying “this type of feature is okay”, they are allowing it.
Saying “we don’t feel it adds an advantage over others” may well imply that it’s not a big enough advantage to spend resources on, but by no means does it imply that the task is impossible regardless. That’s you adding your own additional perspective to it.
In any case, the core argument from the start is that crosshair overlays are whitelisted, as per that message from Crytek
Allowed, not whitelisted as they haven't gone out of their way to put them on some separate allow list 😄 And again my core argument has been about the implication since the "That doesn't say them being "explicitly whitelisted" at all though" even if you think I was responding to your take on the functional difference, I brought up the functional difference because it is what changes the implication
That is what I wanted to clarify, I have dropped arguing about it futher, I just don't want my prior arguments to be painted as something they were not
@wraith scaffold I understand the criticism and it is valid, but the burnt blood skins are some of my favorite skins for that reason and especially the spectre where it has the horns along the side as you ads.
Finally someone spoke
@wraith scaffold the skin for the pax is really terrible i feel like playing a different gun i rather not use it tbh
Yea with a shotgun you wouldn’t worry alot about ads but try using that skin on a trueshot
It covers the whole screen
I think both of those skins are the best and coolest ones we've had so far
The entire theme of skins in that pass was the best one so far imo
They’re nice but i can’t use the pax with that skin idk why
Feels like a different gun to me
totally get it. These skins are stunning, but it's a bit sad to hesitate using them just because they block the view—which is such a weird trade-off to have in an FPS game. That’s actually why I wrote the post in the first place.
Thanks for your kind words. I’m glad to find someone who feels the same way. It really is a strange situation, isn’t it? We want to use them so badly, but they’re just so impractical. Don't you think?
And it sucks because it’s only trueshot skin i got 
I also don't like them a whole lot, their design is okay'ish, honestly hate the glow they have.
But the clunky sight picture really is the nail in the coffin for me
Exactly, it's such a shame. I mean, it’s one of the first skins to feature that glowing red effect in the dark... it looks so cool, which makes the visibility issue even more frustrating.
And I think it would be only half as cool if even that without the parts it has
In a way, it’s more like one of the first true 'collector’s items' introduced to Hunt: Showdown. That's probably why it feels even more special.
Collector items?
In what regard?
It was the very first glowing weapon skin, and it was a Battle Pass exclusive! That’s why it feels so special and hard to let go of.
They aren't the first glowing skins
Id agree with that when comes to specter but the pax really would be better without these extra parts
really? I might have missed it since I took a 2-3 year break from the game. I guess I was mistaken then!
Zorngeist on Lebel Marksman for example glows in the dark
I think there's couple other ones too
Either a rival or rival shorty skin
And I think the Black Wight on machete too ever since they secretly changed it
I’ve definitely never seen that skin before. It’s really interesting to see something new
My main worry with this kind of feedback is limiting their creativity and going back to more boring/tame skins, I don't want the skins to be too wild but for me that event was the perfect sweet spot
Technically any added pixels blocked by any addition to the gun's 3D model will be a disadvantage and we already have like hundreds of skins like that
As long as the actual sight picture within like a small radius around the middle isn't obstructed, it's fine imo
And if anything we've had worse skins that affect exactly that such as the ones that wrap string or such around the barrel causing the irons to show less right on them
Sure, we've had skins that obstruct the view before, but they usually handled it smartly by keeping things out of the way. I feel that calling it 'creative' isn't enough when a skin actually makes you reconsider using it in a PvP game. Since skins and Battle Passes are a major part of how Hunt makes money, it's only fair for us to speak up if we aren't happy with them. That said, I still respect the opinions of those who actually enjoy these skins or think variety is important.
I think this is worse for meaningful visibility than the specter or pax tbh
Since the string shaves off visibility right around the irons
It really is a beautiful skin, though—this Uppercut.
But still, this is a bit much
I don't think the pax is that bad honestly.
The uppercut however even with just piece of string does
There was another skin that kind of obstructs the iton sights but I need to look through them again
Neither they are glowing nor in a battlepass is amazing selling point imo lmao
They are just skins like any other skins, we gonna see more of the same design on other weapons in the future, as DLC, in the BB store and in another battlepass.
At the end of the day, there will always be people who find vision-blocking skins annoying, those who think they’re cool, and those who just don’t care. But saying it doesn't matter and that they'll keep making them just means we’ll be having this same conversation over and over again whenever someone else feels the same frustration. It was a good discussion, though
It can really slow down your reaction time against enemies coming from the sides, especially when you're holding narrow angles or peeking through gaps Still, I really hope they update that Uppercut skin someday. It’s such a beautiful skin, after all
100%
Think it is fine feedback to give and it is not unreasonable to either care or not.
Do think it is silly people coming in here and telling you "actually I think it is cool", because this is almost 100% subjective thing compared to talka about game balance.
To be honest, I was a bit surprised to see how divided the opinions were. It made me realize just how much these kinds of skins are loved, but also that the issues they cause are real. I’m grateful to everyone for keeping the discussion calm and respectful. Thank you all for creating a conversation that really gives people something to think about
I don't think it's silly as if we were to take both opinions into account, it would mean doing things as they already are which is some skins having extra bits and some not having extra bits
The only alternative to specifically take the opinion against skins like that into account would be to stop doing them entirely, which is entirely in one opinion's favor when both can be accounted as they already are
And if the logic is "well they can just do less of them" or such, where do you draw the line? Because I fully expect them to eventually release a skin with extra bits that might block the view again on the sides even if they were to reduce the times they do it which will make people go "Well I otherwise like this skin but I don't like these extra bits blocking my view slightly"
There will be plenty of skins for guns you like in going forward that don't block your view, so might as well let those of us that do not mind enjoy these more unique skins sometimes
Not really, just means that Crytek understands that it can be a major detractor for some people, so they might not go all in on that concept.
"Some people really dislike this kind of design, so we cannot make all skins such and also ensure there will be skin that this group like".
Look at the Slate skin, for example. It’s stunning—the snakehead hammer is iconic, and the extra shells are placed smartly so they're hidden by the hand, minimizing any view obstruction. I just want beautiful skins that don’t hinder my vision. Even the new Onyx Iron is a great design; the extra ammo and leather don't block the view at all. These are perfect examples of skins that sit right on that 'line' you mentioned while remaining beautiful.
However, my original point was that they shouldn't block the view to the point where it affects gameplay. I was surprised by how much opinions differ on this, and it gave me a chance to reconsider—realizing some people actually like that. That’s how I reached the conclusion that 'maybe they should just tone it down so it's not excessive.'
To leap from that to 'So you're saying they shouldn't make them at all?' feels a bit too emotional and like a stretch. I’m going to end this conversation here. You’re right—some people will want them. Finding that middle ground is the job of the Crytek developers, not ours. It’s more than enough if our discussion remains as something for them to ponder during their creative process. It was a good talk.
Those tactical bullets are hella goofy tho, but I will concede that is a "me" issue lol
By the way, I love that Conversion skin tactical bullets so much I’ve even nicknamed it Danny, Berry
so cute lol
biggest gripe is that they are strapped on the left side, it would at least make a little more sense putting them on the right side, but I digress lol
They would make less sense as they would most of the time not be visible to the player
That’s a great point. I agree, it definitely would’ve looked better on the right side.
I don't think there's much more to add to this discussion. It's already late at night here, so I'll leave it at that. I hope everyone reading this has a great day or a good night. Take care, everyone!
Exceot for dualies 
If you think a skin is too big don't use it LOL. I've had no problems with these skins.
I don't see why it wouldn't work. Should work ambidextrous even
It could work, just bit more awkward to handle :)
Not like, juggeling hard, but just more motions needed
u r missing the point, he want devs to consider usability while desigining skins, so he doesn't have to sacrifice in worst case scenario all skins ever added in the future, its hurting both some players and devs (cause less buys)
Niemiets summarized it perfectly, thank you. In this discussion, we’ve covered the usability of vision-blocking skins, the predictable conflicts they cause, and the aesthetic balance of extra attachments. Some players are literally holding back from buying or using these skins—the main source of the game's revenue—due to these constraints. We’ve had a great exchange of diverse opinions, but seeing a comment like 'If you don't like it, don't use it LOL' is honestly disheartening. It feels like it devalues the time and effort everyone here put into this meaningful conversation
:)
LMAO personally I'm glad burning is nice, quick, and easy. If people want to save their friends, they better hop to it or they'll be playing alone!
@hot vigil Reviewing the burn policy, which I am not against- means also revaluating Solo Necro.
Personally I think flares and fuses don't have an actual purpose otherwise and since they added an animation to the flare gun their burn mechanism is unlikely to be reverted.
Actually, there are so many "bush wookies" sitting around and doing absolutely nothing that burning their fallen friends is the only thing that gets them moving - to continue playing.
But on the other hand it also leads to people burning you down for no reason. You are shot and within half a second someone burns you down - even if everyone around you is active.
I, personally, find this kind of annoying..
It's not that we do not burn down other players. But usually only to prevent extremely annoying solos from getting up and snipering us down (usually with my 2-stars I end up in matches with totally overpowered solos who have at least (!) 4 stars, getting sorted into 1,5 star-MMRs..) or to get some movement into a fight when people are just moulding in the bushes and do absolutely nothing.
(Or to get time to escape..)
I guess this is what it's for, isn't it?
It helps solve those extremely slow moments in hunt where nobody is doing nothing. If I burn, one of two things happen. 1. They rush to save their friend and the game continues. 2. They don't and play from a weaker, disheartened hand.
I find in both scenarios they start making mistakes so we can get to the endgame of one team being dead instead of edging eachother for another 15 minutes.
I'm not 100% positive it's the sole reason but a big reason we even got fuses/flares to burn people was because of how old solo necro worked.
I don't see any reason solo necro would need to be revaluated, the moment they changed necro to burn trait is when they should have revaluated fuses and flares
I mean you can still do the animation over the light source or a burning body of an AI.
And honestly, I take game balance over keeping the integrity of a cosmetic.
And dunno, solo necro is at its weakest rn, think we could throw the solo players a small bone in that regard, laterns burns faster and are plentiful enough + it gives an opening to a solo player to get back up instead of them burning as soon they hit the ground :)
Issue with old solo was that you had to find 4 lanterns to deal with one solo, which you'd rarely would have in your vicinity.
I think alert tripwires & Dragon's Breath could still ignite downed Hunters - that's loud and close proximity.
100%, if you wanna split for or even make your whole shotgun store dragonsbreath that seems like a fine trade-off.
And alert tripwires takes enough set up time that if your team-mate gets burned with that, then it is kinda on you.
And I hardly think we gonna have a "revive bolt" situation where everyone is gonna run a LeMat w. DB just for the burning.
From a Solo perspective, the greatest threat is another solo and dealing with a downed enemy solo is dangerous and time consuming.
I think we'd see an up tic but DB is harder to kill with so it's a fair trade off.
#feedback message @small summit The way that challenges work is they come in weekly sets. Everyone used to get the same sets on the same weeks, but then to reduce issues like that, they randomized the set you get each week. Everyone is drawing from the same pool of challenge sets, and by the end of the event, everyone will have acquired all of the same challenges.
Some justification I can see for how they currently do the sets is that each week usually has a couple AI quests, a couple weapon/ammo quests, and maybe a couple general quests like Gain XP or Extract Bounties.
If you truly randomized it all, You might get 1 week with all AI quests, and another week with all damage-based quests.
There are ways around that, but personally, the extra effort doesn’t sound like it would change much
I guess it should be possible to randomize but still keep a mixture out of AI and weapon damage skills.. you just have to define some tasks to be AI-tasks, some to be weapon tasks, some to be map tasks and then raffle out of these pooles with always being 2 damage tasks drawn, etc..
It's just a suggestion. I think this would make it much more funny.
Short version is that there were constant complains about it when we had random challenges and that is why it got changed :)
But I thought they complained that everyone had the same cahllenges?
Well that is because group A ain't group B.
Crytek fixed group's A problem and now group B complains
But seeing as Crytek have not been a hurry to revert the changes, it is evidently that group B is way smaller than group A, so it would be silly to change it back.
I stay with my suggestion. I'd prefer it more randomized. All I can do is to tell them. 🙂
And that is 100% valid :)
There might exist a 3rd option out there that will make everyone happy, so I will always encourage people to leave their feedback to the devs so they can have pulse on such things :)
Especially when it is something that ain't affecting the meta/balance in a major way.
I really don't expect weekly challenges to do that. 😄
Let's hope they will find a 3rd option. 😄
Please turn the Ai down. 👍🏻
Any ideas to make hunt more addictive?
I'm partial to unlock mechanics that require grinding for rewards
Dunno I'm 2.5k hours deep and not stopping
Make night truly dark, like in Early Access or alpha testing. Currently, night has no effect on anything, and there are no dark spots even in buildings. Essentially, night is no different from daylight, there's no need to use lighting tools, and the only weather that affects gameplay is rain.
Reduce the damn mob / sound traps in this game i feel like they changed back to the 12 player lobbies but kept the 15 player lobbies sound traps, so many dang sound traps no even 20 meters apart from eachother, they also need to redo how spawns work i had spawn fight where 3 teams ( mine and 2 others) spawn in king snake mine today
What's the point of reducing sound traps if no one activates them?
by sound traps i mean crows, horses dude there is FAR too many on console
dude sometimes their almost unavoidable unless you have catalyst and Beastface running already
Personally, I don't see anything wrong with the game wanting you to be more attentive, using tools and weapons for stealthy eliminations, rather than sprinting all the time. But if the number of sound traps were reduced a bit, it wouldn't be a big deal. Again, I don't know what this "impassability" of sound traps you're talking about means.
Yeah, I don’t really run into that issue other than at Cypress. Cypress is always just so full of sound traps
On occasion, I might get a few sound traps that spawn clustered and block a few paths to me take a long way around, but that’s just the nature of random spawns. You get clusters and dead zones
yo u called my name is cypress spelled like chyprus, anyways no man i’ve had times when some spawns had 2 dog pens, 2 hives meet head, horse next to all of them, and crows on fences and ground next to each other
exiting that compound you find a lovely brute and then bam you get into a fight between a brute and another team because there was so many sound traps
@tall atlas you can already loot a downed hunters reserve ammo. No traits needed
WHATT how cause i never have been able too
As long as their weapon has the same type ammo as one of yours, you just pick up their weapon and then switch back off to yours. You refill your reserves from theirs
okay but why isn’t it where instead of swapping out their weapons you can just dig into their pockets and take the bullets from their weapons instead of switching guns and stuff to do that
that’s what i’m referring too
it’s a quality of life change instead of already having to go through a 3 step process it’s suddenly a 1 step process of looting and instantly already having that ammo reserve back into your pockets
More ammo resupply is way way down on the list of things we need in the game
And why spend dev time duplicating a mechanic thats already present
It would require more button mapping :)
Hunt basically have 3 buttons of interaction:
- Use
- Dark Sight
- Mode Select
i would agree but simple quality of life changes makes things convenient for a lot of players once they acknowledge the change
i would absolutely love to see 15 player matches but how spawns are generated is ridiculous, i had my time alongside with 2 other teams get a spawn / spawn fight as king snake mine earlier today
and the 4th team was put into lower desalle so literally all 3 teams top left last team bottom right
This game needs a LeaverBuster or make rage quitting a reportable offense, I am so sick and tired of randoms just doing whatever they want and ignoring all attempts to communicate or have synergy just to run into someone’s shotgun, pissing all over themselves, blaming you for actually playing smart and then rage quits. Almost every player I’ve queued with has immediately disconnected when they died, and yes even here the same has happened which is just pathetic at that point. Idk why something like that isn’t already the case and then I think about those 10 minute que timers
Bottom line: people need to be punished/discouraged from RQ’ing mid games
as cool as dark nights would be i hope they never come back. too many people just cranking up the gamma for advantage
Hey can a humble hunter please have access to the flame and torch skins please?
They can return at a later date, but it is not known when :)
Can you fix this, that I can shoot through even with dumdum ammo?
I shot 3 times throug the openings and no damage. Got rekt back with long ammo.
Would upload a video, but it's 20 MB
@little fulcrum
Hello i see your game idea, it's not bad but there is not a lot of real cheater so useless to do this
@exotic willow The warnings were specifically added to combat people camping bosses/clues and what you are suggesting essentially sounds wanting to bring that back
#game-ideas message
"I want the carcano !"
"We have the carcano at home."
The humble Mosin Match X)
@worn raptor xp farming is so easy you win a match your hunter almost lvl 50 more xp just does nothing but make things worse
Yeah, im just angry that I got a really good kill with the tomahawk and got only 500 exp haha
I dont think that true anyways. I can get to level 50 in a single match, yeah, thats true, but if you make it harder and add more experience to your kills it would feel a little bit more rewarding.
At least I see that way.
Plus, I dont think a Bow kill, a Mosin kill and a throwing knife kill are equaly easy
Entirely depends on the circumstances
Yup, Hunt its pretty balance on that aspect. I don't doubt is always easy for a player with 5k hours on the game, but for other player I think it could help a little bit.
EXACTLY my thought lmao
The mosin match and its grand total of 0 FOMO skins.
@little fulcrum wouldnt that be a better post in #bug-reports-pc
idk but i've reported it for like the last 8 months and they don't seem to care or notice either way
why are they always working on new models and skins when the old models are busted and need tlc
or its not a priority
oh amazing surely its just 30mins of work.
Unironically is though LOL
yeah i mean they would prob just clone the arms from another hunter that has similar build, copy and paste job at easiest, if not just model arms a little longer in first person.
yes easy
Technically not true, skins with a golden background aren't fomo, just not included in the pool yet.
When dealing with a 3D character, copy/pasting is the best way to screw up everything in your character. It will be much more complex than that.
@flat hill theyre already working on adding traits to loadouts :)
could imagine it coming next major update
for real? 😮 you have a source?
oh you are german perfect
its 2 german interviews for gamestar with dennis from before the current event
i think in part 2 theyre talking about the newer stuff
Für die Zukunft plant Crytek hier weitere Verbesserungen, wie etwa die Möglichkeit, Preset-Loadouts mit festen Perks (Eigenschaften) auszustatten. Da gekaufte Jäger inzwischen standardmäßig über 10 Upgrade-Punkte verfügen, wäre dies der logische nächste Schritt, um die nötigen Klicks im Menü weiter zu reduzieren.
it is in part 1
saw it, nice 😮
Hi Sir!!! Since this event start in Asia server so many cheaters here. Are there still people dealing with it? I found same cheater at event start and now still play in six star lobby. I report every time when see but its not working. I play around 15:00~22:00 GMT in 10 games i found cheater 6-7 games, and it was always the same person or team. I don't mind if one or two games. it just unlucky. But 6-7 games in a row is too much bro. plz help 😭 for my mentality.
this is i found every game but not just this guy. i found more than 5 !!!
Honestly fix whatever hit detection system you have in place cause according to it this point blank slug shot is NOT a hit.
A screenshot of a gun already in recoil doesn't mean anything
Yea can you give us the frame before and after the shot then we know the shot is somewhere between
@small sigil "barely works" has not been my experience at all and my audio has still been far superior compared to other games for figuring out where my enemies are
So I don't really understand where this sentiment of the audio being supposedly so much worse comes from
My friends haven't noticed any downgrade either
Do you have cryspatial enabled in your settings or are you using some 3rd party spatial sound solution that might be conflicting with it?
I'm happy if it works for you, but the nature of bugs is that they're intermittent. Some of them happen to some of the people some of the time. It doesn't mean they aren't bugs.
You say nobody you know has noticed - I mean, that's great - I can't go one day without experiencing the bug or seeing someone else experience it. In "bug-reports-pc" channel, 5 individual people in the last 10 days reported a sound-related bug, several of those specifically mentioned missing footstep sound or bad directional audio, and if you widen that to a few months, there are dozens just in that channel. I can research even more if you want, but it isn't really my job, and to be honest I thought pretty much everyone who plays the game knew this.
I use Cryspatial with no additional 3rd party sound solutions. Respectfully, that's the first thing suggested in any sound-related troubleshooting discussion of this game, so of course someone who has been experiencing poor directional audio for months would have tried it. It does not fix the issue people are describing.
I have seen other people report it as well, I am just not convinced enough yet whether or not it is a genuine issue or more of a placebo
I see some people saying that the hitreg is awful yet 99% of the clips of "proof" I see do not indicate that, I see people saying that the game is infested with cheaters yet when I play on one of the most populated regions at the highest MMR at most I have seen like 1-2 people a month that made me thing "yeah that guy is likely cheating", the audio issues are in the same category as those for me currently due to simply not seeing enough of actual evidence that suggest there being an actual issue and no one in my circle of people experiencing issues with it
Now that I think about it there have been at least couple of times not too long ago where people shared clips of supposed audio issues saying they couldn't hear X but when I watched them and listened I could hear what they couldn't, so that makes me suspect even more of it being an issue with their setup rather than the game audio itself
Another thing you could try if you haven't yet as a possible troubleshooting solution is switching your audio drivers, if you have some realtek ones currently you could try generic windows ones or the other way around
If that's what you believe, that's what you believe. I'm just pointing out that there is no universe where "It didn't happen to me and my buddies so I personally don't think it's real" qualifies as good or standardized bug report management. Step one is believing people, if you don't get that far, you're creating a self-fulfilling prophecy wherein you'll never resolve the bug. Further, it is the responsibility of the developer to investigate consistently reported issues. A random player providing you with all the video you need to identify the root cause of a complex bug would be a godsend, but it is, again, not their job, and barring that godsend, you should still have some sort of mechanism for investigation in place, not just a stone wall of "it's probably their fault somehow."
Well I am not a dev
Just a volunteer discord moderator
Just putting my opinion on the matter out here in the discussion channel
Opinions are punishable by death round here
That's fair enough, and I think we have both opined. For whatever it's worth, I'm not just hating, I have 5000 hours and I love the game and try to get new players into it whether or not I can hear anyone's footsteps. Stuff like this that remains a consistent unfixed issue for a long time is just a little disappointing.
Yeah I do hope whatever the issue could be will be solved for you, I do recommend messing with the audio drivers though if you haven't yet, they have caused and fixed issues for me in the past with a variety of issues in multiple games
I could try to upload the video itself but it might be choppy cause gamebar sux
Ya got me. As far as I can tell, this is the last frame before we see the explosion/recoil from your gun.
However, this is the first frame where I’m pretty sure I’m hearing your gunshot start
Put your clip into my editor this is the zoom in of the beginning of the audio spike for the gunshot. You went from weapon lowered to ADS but it seems you went through weapon raised into ADS and fired all at once so the shot may have still have hip spread or the image below is not accurate to were the gun was aiming yet.
Also I just saw you have a slug loaded, slugs technically have a slight deviation in ADS which shouldn’t matter at that range but in edge cases could account for the miss
It's slugs + the horrible jump accuracy on single projectiles
You can barely tell in the clip but they jumped as they shot
So it could have literally hit right below them or in the sky at that point with how innacurate it is
idk theyve fucked with jumping accuracy so many times, last time i checked it was nearly perfect jumping accuracy at any point in the jump, but i didn't try with slugs (and also he wasnt really fully ADS yet)
#game-ideas message
genuinely curious what people’s issue is with this
just curious but do you mean with gunslinger mode without lowering the weapon? cause i think if lower it, it'd be in line with others
there's an extra delay between melees for gunslinger (without lowering beforehand) since it has to go from melee -> lowered -> hipfire -> lowered ->melee, whereas lowering first or hunter mode skips the hipfire part entirely
but yeah they should probably fix this inconsistency anyway, and probably just make it easier to chain weapon melee without a delay in gunslinger anyway
Afaik jump inaccuracy only takes effect when you start falling
Not on the ascension
Always depending on which bug is active current patch
Not anymore
Oh what that is js silly
I know this is useless... But its bit frustrating to die for spizer berthier marksman through 2 walls on headshot just because people with higher ping can do that... This is a daily struggle in hunt
huh? what does ping have to do with this???
This is the daily struggle Sean Paul was talking about in the song rockabye by clean bandit
You don't seem to be aware of what spitzer ammo is.
Whatever cover you had looks like it could be penetrated by normal long too.
I think you should learn the game mechanics before making these accusations.
You were cheated.
@vapid leaf adding more hunter skins to the bp would just make it more expensive. rn compared to the store prices the battlepass is with 1k bbs such a steal with the amount of skins you get. and you can see the skins u get in the bp before u spend ur money
Story of this game's life
in the past they give 3 locked skins and 1 free . 4 total
@pulsar sail name one other game that gives infinite rewards other than league.
clearly, the high ping let his bullet penetrate the walls that the bullets are supposed to penetrate.
💀
High ping has never helped me once. I do my best when my internet is solid. I've played this game from 3 different continents.
anyone who has actually played on high ping will tell you it's a clear disadvantage
ask any ping-abuse-complainer whether they have ever actually played on high ping they'll say something along the lines of "no im not a cheater"
@midnight wolf I find it positive theres few towers. There shouldn't be alot of them, that defeats the purpose. You can choose to go out of your way, find the tower, look for burning cargo smoke or jsut find the boss.
Depending on whats more worth it for you.
But if they just add anotherr 2, then whats the point to even having them?
Also you have beetles or consumbles to flush people out of those towers. If you save cards, you can use them later to see if people have taken clues near you if you have a tower on your path.
I think we already get waaaay to much information on the map. The game could gain some by giving us less info.
Theres value in punishing someone who loots boosted darksight seconds, but sometimes it jsut tells you to much before you even leave your spawn.
Game shouldn't imo tell you all extracts, supplies if you havn't worked a bit for it, scout tower is a good start.
Banish location should not be viewable on the map before you take all 3 clues, but it should be visible in dark sight.
Bounty only giving you extraction locations and not supplies is a good touch.
Just because I cannot be helped, I like the towers, but I do think they don't really create dynamism or deepens the choice we wanna do as players.
It is usual that you either go to them if you spawn near to one of them or not.
Burned convey is a little more different, does usually becomes a priority to swing by if the boss start banishing (unless it is all across the map ofc), but that is more a case that having chariot as a fixed spawn makes it an almost mandatory thing to do.
Also addition, if you need to find 3 clues to still find boss location, even with banished, it gives "The world" a bit more value and not useless because someone spawned on the boss.
I believe it does. Even if a boss is banished, and im far away from a scout tower, i'd rather go to the scouttower first. Or if theres a fight at the banish, i might go there to 3rd party.
Having info on all supplies + extract is more valueable now than ever.
It's important knowing where you can go get ammo/health back if it's close by. And with less dumb supply spawn locations, you won't find all of them around 1 compound, they might actually be nearby.
Hell it's good to know, if you even need to go to the banished target yet at all, or if it's more valueable to wait far away, but without scout tower you have no idea of knowing.
Less info given for free, the better
Also wouldn't mind them reverting the melee weapon spawns or heavily nerf them.
Killing a boss in like 4 hits is just absolute snooze
Theres no danger to kill the boss, it dies so fast anyway
Hell with berserk you kill it in 2
Why even call it a boss if it shares healthpool with an armored. (slight exaggeration)
Rachta had a video, where he did i think half hp on a boss + oneshotted full hp crocodile with a card.
Like wtf
Having the info is valuable ofc, but sometimes you just don't have time.
And if I don't spawn near a tower, I also just value finding the boss as long it ain't banish ofc.
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And yeah, since they removed tomahawk, which was good overall, I do think they need a nerf to bosses, bc they deal SO much damage
Again, don't think towers are actively bad for the game, but do wish there could be another layer to them to make their interaction a little more nuanced.
Or well, the towers does seem like they have increased the amount of scope usage overall.
But eh, think that is more the fault to the permanent chariot spawn
I'd love to be able to bind keys at will. For example: I prefer having my crouch key on press/continuous, but sometimes I'd like to be able to press a key to just crouch toggle.
Only boss I wish was nerfed was the assassin. Or at the very least made more logical. Its impossible to know when his "rage state" is. So I can't tell when he's vulnerable to damage. Biggest trap of a boss especially if players are anywhere in your vicinity. Just no way to quickly handle unless you had the good fortune of bringing fire or poison
they already made the assassin ar easier and faster to kill with the last nerf
Hunt showdown really needs a new support system (or anticheat) its crazy that there os no option to talk to anybody my gf was banned for cheating when she has no cheats installed and the support has been less than helpful as its all been automated and we are left in the dark as all the email says is you have cheats that alter the game but she didnt have cheats so I cant even fix the issue if I wanted to rebuy the game I dont know if its cause she has curseforge or anything I get that you cant give me info to hackers but I mean its a account with less than 10 hours and a kda of .2 I genuinely dont see how a human has looked at the matter themselves im sorry if some of this is irrelevant im just very frustrated because I love the devs and the game but this has been a nightmare
#game-ideas message @inland forge I feel that, I don't think it should be entirely removed but we shouldn't be able to take it first match, so basically scarce or something. I think it's cool and feels powerful but not all the time.
Personally, I would like the scout towers to be hidden as well. Make them something you actually have to seek out
I would also prefer that the scout map didn’t just reveal EVERYTHING. It shouldn’t reveal the wild target at all, and I would prefer that it reveals 1 locked extract, 1 locked extract, the other scout tower, and half the supply points.
If you want free information, start searching. If you want all the information, go to both. Otherwise, play the game.
And definitely get rid of the guaranteed chariot. I would prefer all the special supply points get 2 random spawns
Oh it was?
yup
Thanks for clarifying that, i'll remove the suggestion^^
Suggestion: add Whispersmith(if anyone still remembers that) effect to Gator Legs as the Catalyst boost. The current Gator Legs isn’t competitive enough.
Whispersmith is pretty good in stealthy situations and I use it all the time. Especially for loud pullouts like the concertina bomb.
Sorry I meant Drenched
Damn google AI gave me the wrong name. Anyway if the Gator Legs had health regen when in water to it with Catalyst it’ll be a lot more competitive
Drenched was introduced during the Thundershowers event as an event trait, back in maybe 2023?
That’s it. I can’t for my life remember the English name of it and google AI hasn’t been helpful
i do quite miss the mariner trait, i think it's the only event trait that I felt captured the magic of the hunt setting
situationally really strong but otherwise really nice QOL
Yep, I remember the fights during the event circling Rotjaw were long but fun
Finding your patch of reeds was crucial🤣
And nowadays there are too many superior traits to take over Gator Legs, not to mention leaving a couple slots open for in-match traits. I just thought Mariner can make a comeback in a different form.
Sorry i had propably should had taken the picture also from other side. i was behind that whole building making it multiple obstacle penetration. But what ever. game is perfect.
#game-ideas message @unreal ember In my opinion, the point of conduit is to get you to the boss faster. That’s why it’s tethered to clues and only gives you 3 minutes per clue. If you spawn on the boss, grab the one clue there and you have enough stamina to beat the boss down. You’re not being punished for finding the boss early. You’re just not being rewarded for extra searching you didn’t do
If the goal is simply to stack stamina which is my purpose its awful. And the debs seemed to agree with their buff to world card getting the same treatment im suggesting
Theoretically, you’re using The World at the start of a match to see where the boss(es) is/are so you can get to the faster. If they are on the other side of the map and The World didn’t count as getting clues, then conduit’s shared purpose of getting to the boss faster is just negated outright. I definitely wouldn’t claim that the change to The World is because the card is intended simply to stack stamina lol
Honestly, I don’t think the previous form of The World the worst thing in the world either. I like the idea of having to choose if you want the stamina or the instant knowledge, but I can see why they changed it. They don’t want the item to just outright prevent the perk from working
No the change to the card is not to stack stamina. Its to not penalize Conduit users.
Did you read my comment?
Yes. And you stated it as if my claim was that the world card change was intended to stack stamina. i simply corrected what i meant by what the devs intended.
That’s because you used the update to The World as evidence for the devs agreeing that the purpose is simply to stack stamina
I've just seen the Fair Play Task Force post, and in the 90 hours that I've played so far I haven't had a feeling that I got killed by a cheater
I've played against INSANE players that were 5 stars and shot through walls trying to hit me, incredible positioning and everything. But I never died with a feeling it was from a cheater
So i want to say thank you to the devs
For keeping it so clean and fresh
no thats over interpreting what i said. Phrasing might not be perfect. But the devs clearly agreed that if you have a goal of stacking stamina as well as getting clues. The world card goes against that. So to not penalize conduit users. they fixed it.
I disagree for the reason I stated previously. If the boss is on the other side of the map, then pairing it with conduit means you can get there faster. 3 minutes is about the time it takes to get halfway across a side length of the map with full stamina and minimal water/AI interactions. Letting The World pair with Conduit means you can get all the way to the boss as intended, no matter where they turn out to be.
#game-ideas message @inland forge Maybe if you called it “Grunting” and “Yelling” 😂
oh yea i mean. i dont care about world card balance at all. im only talking about how its annoying to find boss in the first compound and then not get your stamina. at least they could let me still collect other clues and leave the boss behind .but it shuts down that option by giving you 3/3 instantly. i dont care if its one solution or the other. i just dont think you should lose your conduit option from spawning at boss.
"Right now, we are in the process of tackling substantial technical obstacles in the implementation of this system."
wonder what those are
this is about the ping based MM experiment thing, right?
I believe its about ping capping, yeh.
Hopefully, to see Europeans on European servers is more of an exception recently
Just a question, but why cant regional lock be optional? If you want to play with friends in US, you can do so. But let people have the option to turn on ping cap?
there is a ping cap
Is the ping cap too high then? Since the amount of complaints are high (according to the news)?
250 i think
in other games people try to get on American servers with horrible ping and end up banned for the abuse i just had a game where i shot a dude twice with slugs and barely scratched his profile showed asia
#game-ideas message @broken musk Pretty sure this is what the Scavenger's Snare skin for the concertina bomb is. The only problem is that it was an event exclusive skin from 2021 and is no longer available anymore.
I have this skin, it is very much real
yeah if you run into someone with it and their new to game its prob a cheater
what with people impersonating known reality or podcast celebrities with names
#game-ideas message @silver panther
You still see avto in the wild in the higher mmr lobbies with players dedicated enough to still use the thing.
I feel like maybe if they buffed it to it's previous state and made it a scarce weapon it'd be fine, but there's enough of the player base that seems to prefer it in it's current state.
Personally I don't really care which. I don't play avto, and I don't run into players who use it enough to care.
The alpha omega balance point with the Avto is its ammo use which will always be a hurdle to balance due to it being long ammo.
I’ve been a 6 star since before they increased the mmr range.
“not running into players who use it” That’s why I care. I remember when I did, it was a fun bit of spice for the match. Fun to fight against and it felt rewarding to take off a body to use myself in the next match. I miss that
Avto is still one of the strongest weapons in the game, it doesn't need any buffs
They can just give it 5 spare bullets. That doesn’t help the existing long meta and still requires you have a long ammo spare to make the ammo economy work.
I honestly don't think the gun needs more buffs, but sure could be a solution I guess
That’s just not true. Im way more worried about even just a normal mosin or a crown.
Then you aren't facing any decent avto players
More buffs? When was the last update that wasn’t a nerf?
When the Obrez Drum got its insane reserve.
But yeah, doesn't need buffs.
I’m not facing ANY avto players. Thus: I miss it.
The gun needs a whole overhaul if it needs to be a part of Hunt.
You have to drop all your rounds in the dirt at the start and then scavenge the bullets up. Even when supply points were marked that was downside enough that I’m not that convinced the bullets are worth it.
Unpopular opinion: make the Dolch Precision 3-round burst like a mini Avto, and historically the Mauser C96 did have a burst variant.
Less avto I see, the more happy I am.
Dunno, that kinda would just buff it no?
Yes and no. The Dolch Precision is now more of a glorified Officer Carbine
What
I like more gameplay diversity. I’ve never had a gripe with it even when it was actually the best gun in the game and had a 2 shot burst, but I can understand not wanting it.
And because of its price, it’s not cost-effective enough to most loadouts and not meme enough to pick for shenanigans
I reckon turning it into a burst-fire gun would increase the fun factor
What❓
Price is a weird thing. It definitely stops people from using bad guns but it doesn’t actually stop the use of good guns. Which is why you still see dolchs but not avtos
How many hunt dollars do you have
Yeah no, Dolch is 3-slot gun in a 2-slot spot.
That is one of its biggest upsides.
what? no you just get 10 reserve for your avto and a 15 shot rifle at the same time
Down to 50ks yesterday, but hey new players do exist
New players exist but I don't think they'll be running Dolch whether it's burst or not
And it's not worth making Dolch EVEN MORE overpowered for the midtier and hightier players
Nah making it burst isn’t a “buff”. It’s more for making it unique
You got the 10 reserve before with any obrez. It’s not even hypothetically a buff to the avto if you don’t dump the rounds and loot more bullets. In order to convert the buff into a buff for the avto you have to jump through hoops.
it is a buff, bc it would be 3 rapid shots and more likely to "1-tap" people
How fast of a burst are we thinking
I mean for it to be a burst it have to be faster than what shooting 3 shots would be now.
The real world C96 auto shoots at nearly 900rpm and you empty those 20 rounds sooner that a bullet from the New Army hits its target
Are you suggesting you want the Dolch to fire at 900rpm
Yes, why not
Ride or die
Are you trolling or
That'd make it a one tap pistol to the arms
Hell probably to the legs?
Avto recoil is controllable within pistol range
Avto is also really good bc of its burst, you aim at people's left leg and you kill them
Yeah there is no way a burst fire dolch would be balanced.
Like being a 3 slot
No, Avto is nerfed into "removed" status.
bc it cannot be balanced
I don’t see a problem here. What’s the justification of Obrez Drum having 25 rounds in total
There is none. It was a stupid buff
None, it is often disliked for getting that buff
No one's defending that
If there’s a burst Dolch, you just deal with it as you deal with the Avto
Whether playing it or playing against it
Oh btw Dolch uses special ammo
I thought your idea was to make it unique? Not to make it an avto?
Dolch doesn't need a buff, it is already strong.
If you think the Dolch is weak, that is on you.
It’s not about being weak or strong, its about not having it’s character
A 2-slot spray and pray isn’t unique?
It already have that, its a stripper clip-fed, insanely strong, semi-automatic pistol.
There are no guns like that in the game
If you remember the pre-nerf Dolch, that was strong. The current version is a lot more balanced. I collect them but don’t use much.
Avtomat isn't played like a spray and pray most of the time, it's played as a leg one tapper
Because spraying and praying doesn't work
Well, I still run into them from time to time so it sounds like a personal issue to me. Also, there's so many different weapon options in the game at this point that you can't really expect to frequently see the same thing being played over and over. This isn't call of duty where you'll see the same players running the same gun week after week. The only exception to that would be something like mosin spitzer which has been a quintessential weapon in the meta in every single patch since the game's inception.
There are enough different weapons… kinda. The avto is one of the few thats unique. It just does create a different play experience, and I find that diversity worthwhile. At present I haven’t had that diversity in a very very long time. I was only even thinking about it today because my trio picked up 4 nitros in 3 games and it got me thinking about expensive loadouts. Otherwise the gun may as well have been removed for all I’ve seen it. This game is absolutely rife with people running the same loadout week after week. That’s the root cause of complaints directed at quartermaster.
Can we start complaining about quartermaster again uwu
Different gameplay experience such as: "I died bc someone aimed vaguely at my left leg and 2-tapped me within' 0.1s".
I dislike avto because it removes what I think is the core of the game, rewarding good aim and positioning, so I am in no hurry trying to make it work anytime soon.
Not unless we’re complaining about how the only thing wrong with quartermaster is that shotguns are overtuned and it means everyone gets a shotgun
When doing feedbacks or game ideas, can you rebump an old post by posting it again after x weeks?
No Feedback Spam. Keep your feedback posts distinct from your previous posts.
Do not repost your own ideas. If you would like to add something to your idea, quote it and specify the additions, while still following the correct format.
Eh, that seems to overlap with steel
thats true. but it turns your rounds into 1 tap and you only get 3. plus it can be used as a decoy also
but the overlap is totally a valid concern
As a principle I always try to make the design a minimal as possible.
Usually I design a weapon with two custom ammo in mind as a max.
Make it focused on what and whatnot it can/should do.
my focus was making it not worse than hand crossbow but still offer its own. so it has no poison, no choke, no fire
and its not a 1 tap cqc weapon by default
just steel and smoke will make it kinda weak
Another question can it split ammo?
because choke and poison arrows are very strong
its 2 ammo types
So it can split
yeah
Dunno, I can quickly see people just run all penny then
Bc why would not
It is better steel
hmmm thats true. pennyshot too strongk by default
And this is where I think the amount of custom ammo suggested instead of damage curves, drop range and such makes it hard to gauge
I didnt wanna omit steel and smoke because thats the most unique from the weapon
But a combination of the two is also too weak
Maybe 2x penny shot will make it more balanced
think you should remove penny for now
Rather think about how to make it a functional on its own
Yeah agreed
So like, a hand crossbow deals 195 damage to upper chest at 10m
That is the base you competing with.
So you can go two ways:
- Lose easy 1-taps, but gain good muzzle velocity and drop range.
- Gets 1-taps, but requires committed full draws.
Issue is that a top-end slingshot is around 60m/s
76m/s if you push it
I think it shouldnt be one tap to make it a hand crossbow like.
Maybe a bigger hitbox for easier headshots since it’s a ball not an arrow or bolt
Have you seen the handcrossbow bolts? those a chunky
And well, if it cannot 1-tap and have to draw, it not gonna be picked over a handcrossbow
Because imo it makes it unrealistic. Metal balls being able to one tap in chest is hard to believe. One tap in head maybe
But it’s for the utility doe.
People dont bring hand crossbow to kill ppl anyway
Sure, but utility in exchange for a 1-slot is a big ask.
Also sling balls cannot get received either right?
And how does ADS work?
If it gonna rely on headshots only, then it needs to have some way to easily aim
Hmmm idk how ADS will work for slingshots hahahah
Ive never played with a slingshot in any game. Plague Tale maybe
See, this is why I always try to get the basic down before thinking about all the fancy stuff sucha as custom ammo options
Im more focused on the utility than the basic combat. I dont think it should have ADS.
Maybe 3 ammo slots will be more appropriate for it if it will be utility focused
The weapon should be functional with only its base ammo too
doesn't have to be the main reason
people pick it
but cannot just go "eeeh, that is not relevant"
Good point! Will it really be weak without ADS and no one tap chest potential? I think so too
Maybe hundred hands make it one tap
What I can see, modern slingshots does come with sights
and is fired by holding the slingshot at 90 degree tilt.
Ooohhhhhhhhh nice
So the base shots could be design around draw-to-drop/MV ratio.
wild idea. make the base ammo drain stamina from the hunter you hit too
a slingshot steel ball to my chest would definitely wind me, as well as other damage
and attacks draining stam is already in the game with crocs goop
Base damage would be like dunno, 30-100 damage depending on draw time.
But more important it goes from 5-40 drop range and 50-90m/s based on draw time.
That would be the best drop for all the "drawn" weapons
So you can go for headshots with it.
Great ideas. With sights then we dont need a one tap chest because we can have bigger hitbox on the balls for headshots
Biggest challenge is just the upperlimit of m/s these weapons can create, I'm trying searching high and low for some data
Bc 90m/s is not that great for a headshot reliant 1-slot
I like the idea of having more sidearm options, because as it exists right now it's only melee weapons, pistols, or a hand crossbow, but I just don't like the theme of a slingshot
Bro too dedicated on my suggestion 😭👌
Just make it shoot as fast as a hand crossbow should be ok. It a game anyway
Hand crossbow need reloads
Slingshot need drawing
Same velocity at full draw
Should be good enough balance and variety
I think a sling would make more sense than a slingshot
if indian bows are in hunt, i don't see why indian slings couldn't also be in there
Like A Plague Tale? No handle? Bruh. Thats even harder to balance or make good
Seems like the upper limits for slingshots are like, 140m/s
Which would be 40m/s faster than handcrossbow
its a utility item, it doesn't need to be strong, it just needs to be useful
Yeah but owo here, wc i agree with, the base model must be useful without the custom ammo
Still an utility item that takes up a 1-slot
ideas like smoke ammo and concertina ammo on a slingshot is pretty crazy, that sounds much more op than having like a low accuracy sling
So lemme just quickly write up a data sheet
Yeah like owo is saying it takes a weapon slot so it must be good as a weapon as well
So ads sights, big hitbox and one tap headshot is our idea
But only two tap chest
2-4 even depending on draw
None of the ammo types i suggested are good as a weapon outside steel.
I removed penny and we dont have explosive ammo
i dont think i needs to be competent as a weapon. The nagant silencer with poison ammo was so good as a pve item that it ended up getting nerfed, meanwhile it was a joke of a pvp weapon
Slingshot:
1-slot
Action type: Drawn (full draw time 0.5s)
Usable traits: Hundred hands.
Ammo type: Ball (blunt), special, non-receivable, non-pen.
Loaded: 1
Extra: 20 (10 per slot)
Damage (10m to upper chest): 30-100
Drop range: 5-40m
Cycle Time: 1s
Spread: 40
Sway: 82
Vertical Recoil: 1
Muzzle Velocity: 50-140m/s
@pulsar sail
if you had a single slot weapon that could perform the function of a couple of tools, it'd still be helpful in various loadouts which don't care about sidearms, like people who use winfields or even berthiers
Wait steel isnt custom
Well you ain't gonna get them from compact/medium/long ammo boxes
So by nature they are custom/special
But yeah "special" is the right word
you could sling stones, which may as well be infinite ammo
now ruin it by giving it deviation at 20m
sheeesh
Yes special ammo but default is steel no need to buy it
Yeye true true
Also corrected it
Great job!
And HH is not gonna bring it up to 150
Yeah its not a bow or romero competitor
it is quite rapid fire all considered
That slingshot will spiral into something crazy like little exploding bombs after all the added flourishes.
We can even make it a spammable cqc weapon by introducing bleed ammo. Weaker base damage and mv tho
Maybe 10-40 damage at full draw
Light bleed. Easily countered by bloodless
I already added smokes conc and flares on my post 😂
I think we need a basic smoke utility in this game that works as a better vision blocker than chokes or normal explosives
But doesnt take consumable slot
So slingshot smokes it is
I kind of want more area denial weapons. Because chasing people isn't fun.
Chariot is pretty good though. But a single card...
I don't see it happen often. Once when I was running. And me using it against a solo that killed one of my randoms, stole the bounty and ran while we fought another team.
Hilariously, it popped up after I looted the enemies we killed
Otherwise that solo would have escaped.
In my lobbies it is basically "you got to the bounty first, you not escaping bc the enemy team has the chariot".
And don't get me wrong, I don't mind fighting people, but I do think people who plays bad shouldn't be rewarded
And Chariot just rewards people for playing bad
I think in the next half of the event they should just tmake all towers spawn then make sure cards arent guaranteed.
Maybe even spawn chariot there not in burned convoy
Just rework chariot tbh
It can be more balanced and encourage more active plays
I don't like the fact you can play the most passive sniper plan and not even be weak to the only counter, which is people can just leave you lol
Make chariot spawn a one time extraction point in the edge of the map nearest the user and it takes a few minutes to arrive
Kek
Or chariot locks all extraction points for x minutes
Or opens all idk
Unlocks the middle extract and extends the extraction timer by 30 seconds for the next 3 minutes. Chars 24 point worth of health.
That was my suggestion
But it got downvoted a shit-ton, but I am used to that nowadays.
lol
Thats not bad doe
I hate that the locked extraction are just mechanics for chariot. Its so dumb
No feature in the map should be tied to a dumb card
What happens to locked extraction after the event where chariot is nowhere to be found
is it just noise. extra bs beginners have to understand
I just hate the time wasting involved. Such a troll item.
Nope, but over the years I've gotten a talent to spot something being an issue before everyone else realizes it, so I was 1-2 weeks too early for this suggestion before people had realized how much of an issue it is lol
That too, especially for people who just wanna troll and not engage with the bounty.
I mean, to be fair, locked extraction have never really been played around, it is usually just "we found a chariot and it would be quicker to extract thru middle".
And for sure never a team using chariot to do an quick escape thru middle, it is always to block the bounty extracting at a corner.
OH fuck! Forgot the full explanation!
i think there should be a way to permanently unlock a locked extraction
or automatically unlock it after x minutes
There is a lot to break down about these new three things is does:
- To fit this adjustment, all but the middle extract, are now open again, think the losing the "2 open, 2 closed" extract system is a fair trade-off as it is rarely a mechanic I see being relevant besides from people who wanna extract quicker after server wipe and for the sake of locking an extract from a escaping bounty team, not actually using it to open a locked extract to escape, which this rework is trying to address bc of the above stated reasons.
- This is the core change, instead of swapping locked/unlocked extracts, the timer is now extended by 30 seconds (1 min total) for the next 3 minutes. While it effectively "locks" an extraction, it still means that the Chariot users needs to #1 Be near the extract to benefit from the block and #2 force the Chariot user to actually keep pushing after using the card. It simply negates the very safe long-range playstyle of being able to just sit back wait for people to move after they have used the Chariot card.
- Because temporarily extending timers is not as strong as completely blocking an extract, it is fair that instead of losing a whole health chunk, the user is only put in a temporarily disadvantaged state of lowered max health.
Here is what comes with my my suggested chariot change :)
maybe 3rd extraction at minute 20. middle extraction at minute 30
That could also work :)
It's not bad. I like it. It forces aggressive play, which this game is all about, instead of the dumb trolling or fucking around in the edge of the map while the bounty team escapes just to chariot on their ass
and your card can still fit on the automatically unlocked extraction.
this also fits because 5 minute extract timer upon bounty leaving is really really annoying. it would be better if all extracts are unlocked after the fact.
Yeah :)
OH!
Okay
So
No extracts spawned in at the beginning at the match.
When first banished is started 2 edge extracts spawns (cannot spawn at the compound the boss is banishing).
After 5min the bounty is picked up OR 2nd banish start, 3rd edge extract spawns.
When the round timer hits 15min left, middle extract spawns.
I'm also iffy on hidden extracts. Like it's good for making people who leave on rain or night actually play. But I have to extract sometimes due to unexpected circumstances, IRL, computer/game acting wierd, ect. Double-edged sword.
For me I'm gonna say, it is just a game.
Hunt is not gonna set you back more than 1-2 wins worth of Hunt dollars, it is not like Tarkov where you lose hours of progression.
If something happens in real life that is so important you have to leave right away, then you do that.
Yeah still not great though.
I think chariot is the opposite of what this game needs. We need items that force people to come out and play not force them back into hiding after they finally make a move.
No, but when you queue into Hunt you kinda agree to commit to the game's rules.
At least you most likely gonna have an extract within the first 10min of match.
Not like Deadlock that locks you in one game for 60min
yes. anything that unlocks locked extract to make it not tied to dumb card pls.
although i dont think crytek will ever lock all extracts at first as a base feature. maybe in an event
but not in vanilla hunt
I mean still think Chariot gonna unlock the middle extract, but it is kinda balanced bc it also makes the extract at middle 60secs for 3min, so people cannot just run there pop it and then instantly escape.
the core of extraction shooters is still extracting whenever u want
Then have them hidden, same same to me.
But make them revealed as the match goes on :)
Anything to remove backdoor extracts from the game.
Instead of locked extracts. Give us actual cool new extracts. Like picking up a train ticket somewhere will let you extract using the trains in Lawson. Air balloons, but you have to haul over the gas tank to them. And so on.
Those cool ziplines in the gulch.
non issue tbh
What exactly is that gonna do?
devs shouldnt be thinking about "what if the person has an emergency and has to go" when making something
if you have an emergency just leave the match is not that important
I T S C O O L
But you not gonna lose LP
Fair
An alternative to chariot extracts. Instead of cutting off methods of escape, you put in the work for a new method of escape for YOU.
I find that much more engaging then "I use the card. Get screwed, nerds."
I mean techincally chariot also does taht
run to a locked extract, pop chariot, new escape
Issue is that rn it is perm spawn on the map, so when you not first to the lair, another team gonna go pick it up.
Sure you can bring in a chariot card yourself, but it is so circumstantial for escaping.
You have to:
- Have the bounty
- Not have the whole server on top of you already
- Have a locked extract nearby it would be quicker to run to over an unlocked extract
So yeah, it is in general more handy as an "offensive tool" bc all you need is:
- Enemy team have the bounty and on their way to an extract.
Hi, does anyone know if crossplay is already included or will be available? I'd like to invite my girlfriend, but she only plays Xbox, not PC.
There is crossplay and invites between consoles (Xbox and PS5) & between Steamd and GamePass PC, but not between consoles and PC and by the looks at it, most likely never :)
No way, thank you so much friend, I'll see what I can do for my girl.
If you are on PC, the would also need to be PC, there is sadly no other solution for it.
I actually had a team use it like that today! It was a breath of fresh air.
We got into a couple fights while another team found the boss at Blanchett, and after we finished fighting, we lollygagged a bit on getting to them. They saw us loot dark sight posters to their south when the banish was finishing up, so they picked up bounties and booked it There was an open extract to their north, but they went NE toward a locked extract and popped a chariot so we couldn’t catch up.
A solid play and the rare valid use case for the chariot
Oh yeah for sure, but as you said, rare case :)
Exactly. Your suggestion above is basically what we have been talking about since The Chariot came out. Honestly, just unlocking the middle extract while keeping the normal 3 was what I thought the card was going to do when it was first announced. I was sadly mistaken
ok
@exotic willow before having a dedicated team voice system, randoms would basically never talk to one another. This feature is pretty important for putting randoms on some equal footing to premade teams on discord
Title: Severe trypophobia-triggering visuals make the game unplayable
Details:
After the recent update, opening the map now displays visual patterns consisting of dense clusters of holes. These visuals are severe trypophobia triggers. As someone with trypophobia, this causes an immediate and intense physical and psychological reaction.
I truly love this game and have been playing it for a very long time. However, because the map is a core gameplay feature and I am forced to see these visuals frequently, the game has now become completely unplayable for me. This issue did not exist prior to the update.
Please consider urgently adding an option to disable or replace these visuals for accessibility reasons. Without such an option, I am unable to continue playing the game at all.
This game is full of spooky scary shit tho??? Its a horror extraction shooter???
And the game already has plenty of other things that could be considered something that could trigger trypophobia
now you mention it, it does look pretty freaky to look at. I get it, the other things that trigger trypophobia are like decorative bumps that you don't need to actually look at. With the map it's different.
to be fair, if they would replace the black with orange that would probably solve that issue making the marks a solid color and less hole like.
Are there patch notes for inferno update?
They aim down and tot the left instead of up and center, or just center. You still get one clicked, you just do it from a more fair range with a genuine consideration for ammo economy again instead of them certainly having enough to down everyone on the map.
@lethal isle there is a slow down mechanic for that in the game. You can only spin for like 1 second like a top before getting slowed down
slow down mechanic?
there is one, if you spin really fast. I think this guy didn't get it because he was wiggling back and forth in a small cone instead of turning 360 degrees, and/or wasn't turning too fast to trigger it. I kinda agree with disabling the turning because it's super cheesy but it would need some other work to not kill risky rezzing.
I still play 75% the same map! Not even once the new burning map…! Map rotation is boring! 😓 after 3000h it feels like no more love to it!
Is he reviving there or something or is he just dodging while reloading?
I don't necessarily see someone standing up after getting revived but I could be missing it
went out of view, but it looks like rezzing behaviour to me, not reloading. Not particularly important, OP dislikes the janky, gamey, unnatural movements in general.
reviving
I agree it doe slook like the movement for it, just didn't see the other guy standing up
But I'd believe it
There could be an exploit/bug to avoid the slowdown mechanic
nah, you can just turn in a 120 degree cone and slow down a bit
the slowdown mechanic doesn't do anything if you learn to spin in the new boundaries
nothing really changed as far as spin rezzing goes
@white plover @split linden To be clear, my point isn't about whether this is fair or how the mechanics work. I’m asking if this kind of movement actually fits the core identity of this game. Personally, I don't think it does. This isn't a game like Apex Legends where we use deployable shields, jump pads, or orbital strikes. I believe this style of movement feels out of place here.
I am reaching out to ask if 'spinning one's head in place to avoid headshots while reviving a teammate' is truly the intended way to play this game. Personally, I feel this type of mechanic contradicts the tactical nature of the game.
I find myself spinning my head frantically while reviving teammates as well, but I can't help but think how ridiculous it must look to others. I have to wonder if this is truly the direction the game is intended to take.
If you'd like, I can show you the full clip of the fight. It shows me Downing the first player, followed by their teammate immediately rushing in to perform the revive.
I believe you, and in answer to your question I do not think that is how they intend for it to be as indicated by the fact that they have attempted to limit it by putting a slowdown mechanic into it. Players just have unfortunately found a way to get around it
I can see you are a very calm and rational thinker. I am a player from Korea, and like many others there, I am truly passionate about the games I play.
I’m also someone who genuinely wants to see this game improve and succeed.
I agree with your passion, Hunt is by far the game I have sunk the most amount of time into and my go to game for years now. You did well to put it in #feedback as that is where you can help let the devs know your thoughts on the game and hopefully see some changes into response.
Now, if you'll excuse me, I'm going back in to spin my head like a maniac and get my teammate up. lmao

Good luck in the bayou
@plain sigil double ironside is cursed and I love it
@solemn laurel Burnt Marshall is mythic and will never return in it's original form, if they were to return it they would be visually different
that is sad 🙁 i love the gas mask part. i wish they did
thanks for answering tho
yall ever gonna add new buyable guns? i love the wildland and homestead, but when is there gonna be a new family of weapons?
You're crazy if you think they'll add real content like that.
lol true, but one can hope
They'll likely add new guns at some point in the future, but if it's going to be more stuff like the obrez match I'd rather have them not.
@tall robin your suggestion would accidentally kill the game, because what it will basically encourage is skilled pvp players not engaging with the pve and money-making parts of the game specifically so they can match up against and stomp low mmr players
you kinda just have to think of mmr as 'pvp rating', it can't really measure a player's ability with any other part of the game
Well if you think that's the case it should be based on how many kills you get instead of what mmr player you killed.
I still think my first game idea is good if they make it where getting a bounty coin is not as much mmr as killing a player and all that.
you should get more pvp rating if you kill a higher-skilled player, no?
and less if you kill a lower-skilled player
it's how the game sorta enables dedicated solo players
Well yes but still getting a lower skilled player should still count to mmr.
Because on console the sbmm is non-existent
it most likely does give you mmr, i highly doubt you gain none unless it's like a 6 star killing a 1 star
Not literally but it's because there's very few players
Idk I got 6 kills and 2 assist on 5, 4, and 6, but my mmr stayed the same.
do you have your exact number? i'm not aware of any way to get your exact number
you can mouse over it on pc, let me get a screenshot for you
I don't have a pc
This is the old one, they made 6 star start earlier at like 2900mmr a couple years ago
Ah I see.
i don't remember the exact number, i need to play a game first to check the new ingame graph because you can only see it in the post-game summary
but yea, you need to gain or lose a lot of mmr to go up or down a star
I still feel like the mmr needs some kind of change because mmr 3 players can just sit in a bush and then snipe you and you lose a star.
It's happened to me
I went from a 5 to 4 from just that happening
i know there's a bit of an ego element to it that's hard to ignore, because lots of players want to be really good at the game, but i reckon you're best off not stressing over it
mmr can only be as accurate as the system allows, and with a small playerbase and a large element of luck it's not going to be too accurate
Yeah I suppose so
6 star hunt showdown is not as fun as you think it is
I've been in them because console has a small player base and like I said before the sbmm is almost non-existent
I was a mmr 4 in a 6 star lobby
yea i'm aware, late at night in quiet pc servers you get the same problem
It was interesting to say the least
there's always people complaining about matchmaking sucking because they're a 4 star vsing a 6 star
I want them to bring full cross-play but it doesn't seem like people want that
you either increase matchmaking times massively to force fair games, or you try to balance matchmaking time with match quality
It already takes like 3 minutes to get in a match on average on console
there's no straight winning, you need to sacrifice something and people will always find something to complain about
Indeed
I still would like full cross-play though since it would make the community larger on both sides and everyone can play together instead of being separated.
Since it doesn't have full cross-platform it kills it for console and I'm now running into people several times a few games in a row
It ruins the fun in my opinion because you're fighting the same people over and over
That’s way longer than i experience. Most of my matches are found in like a minute. It’s pretty common for them to match within a few seconds even. But my team is full 6 stars, so its likely that there are a lot more 6* players active at the times we play.
The fact that they widened the bracket 6* was a great change too. Back when it was more narrow, those were the matches where practically everyone we encountered was either a super sweat or a cheater. 6* in general is fine to play now because there’s a good mix of players that actually play the game.
But it’s the lower MMRs where the real enjoyment is to be had (when youre not steamrolled by 6*s). Those are the people who bring fun loadouts and play in unconventional ways
@vernal bramble #game-ideas message
We had that in Trials. It was hardly ever played and so was removed
I think they meant more of an actual narratively driven campaign instead of a series of challenges with unique rewards like what trials were.
I just think when you add a big old story above the already existing lore, it just gets messy
I can see them adding smaller stories as they essentially already do with the events and such but I also don't see any value in spending resources on making something like that over developing the actual multiplayer aspect of the game
Subject Feature Request: Custom Matches / Expanded PvP Options
Hello,
I’d like to share a feature request on behalf of a group of friends who regularly play Hunt: Showdown.
We are a group of more than 10 players, and we would really love the ability to play together in the same match. Currently, it’s very difficult for us to coordinate into the same server, whether we want to play cooperatively or against each other.
One idea would be to allow multiple pre-made teams (for example, two separate teams of 3 players) to join the same server intentionally. This would let friends encounter each other naturally during a match—either as allies or opponents—while still keeping the core gameplay intact.
Another option could be expanding the Shooting Range mode. This mode already allows friends to join and engage in PvP, which is great, but it would be even better if:
The player limit were increased (for example, enabling matches like 4v4 or larger)
Players could split into teams
Additional maps or locations were available beyond the current Shooting Range environment
We believe features like these would greatly enhance the social experience of the game and make it much more enjoyable for larger groups of friends.
Thank you for your time and consideration.
You do realize premeditated teaming is against the ToS and can get you banned? And you're basically admitting to it with your "whether we want to play cooperatively or against each other."
I think you misunderstood my point.
I’m not talking about teaming up against other players or breaking the ToS. We actually want the opposite — to play against each other.
The idea is to have multiple groups of friends join the same match so we can fight each other as separate teams, just like regular players would. Not cooperating, not teaming — just competing.
Right now, there’s no reliable way to do that, which is why I suggested a custom or private match option.
I mean you yourself implied that you are having difficulties coordinating into the same server both to play against each other AND to play cooperatively, the latter or which sounds like teaming against other players
I don't see what else playing cooperatively in that context would mean
Either way they would never add that sort of functionality to existing matches as it would be used for teaming against other teams. At most they might introduce private lobbies with no progression or expand shooting range
We would even be fine with an option where only our friends join — for example, 12 players split into four teams of three, all on the same server, fighting each other. That’s actually exactly the kind of experience we’re looking for.
Sometimes it gets quite boring when a team just takes the bounty and leaves, or even extracts without taking it. Since the total number of players is already limited, when you queue as a trio there are only 9 other players in the match — and if those players don’t engage, you miss out on the PvP experience that makes the game enjoyable.
No, that’s not what I meant at all — you misunderstood me.
What I’m asking for is private/custom servers where a group of friends (for example, 12 people) can join together and split into teams like 3v3v3v3, and play against each other.
So it would be a closed lobby with only people who know each other — no random players involved at all. The idea is to play the same core game mode, just in a private setting with friends competing against each other.
I’m not talking about teaming up with friends against random players in public matches. I specifically meant a scenario where everyone in the match is part of the same group, but fighting against each other.
So yeah — this isn’t about abusing matchmaking or breaking ToS, it’s about having proper private matches for groups of friends.
I guess your translator/AI didn't convey what you actually meant then
Because your original message still implies trying to coordinate into the same servers both to play together and against each other
But I thought I could convey my content better through AI )) I think at last you understand my point
How many years to we have to wait for ping based matchmaking CRYTEK? It was announced Q1 2024 , we are now Q2 2026? EU is infested with high ping players, im constantly dying behind corners.....Matches are full with high ping players match after match after match.... STOP deleting my messages i didn't, how is saying the region against the rules, it's an entire continent???? it's obvious high ping players are far away
Every time we want to play with 4-5 people, someone is left out of the team. Like Shooting Range, we enter 1 team and can play as a pvp. I want there to be a server like this where only friends could enter and there would be a bounty hunt mode.
I am not sure of the common impression that EAC is the easiest to deal with, because from the other side (cheat dev) EAC is harder to deal with than many other existing alternatives.
Anybrain was introduced as you all noticed recently from the announcement, then there's some other stuff but I can't discuss about it.
Sorry, I quoted the wrong message for my first reply ¯_(ツ)_/¯
meant to reply to you
Ah okay! But happy you tagged me by accident, as I do like to be up to date with Crytek's statments lol
And yeah EAC being a "shit anti cheat system" is has been the public perception for the last decade or so :/
But if there is anything 
s loves to do, is to talk shit out of their arse and just propagate myths like that lol
At least to me the fact that EAC is an industry leading AC solution used by many game companies from smaller ones to massive ones should be a tell already that it's pretty good, if there were better alternatives surely they would use those instead
But of course I am just naive and hurr durr companies just use it because it's cheaper and/or easier to implement and nothing is ever good in life
yeah, some people see more than 0 cheaters = must mean that the anti-cheat is shit :/
when not a single one can catch em all yet.
And another little example of why these things have precision issues. Lets say it detects that you are pressing a button thats unrelated to the game a lot while playing and flags that and believes you are cheating. How can you proof that that button isnt just for some background program you are running like a music player.
You are under the assumption that Anybrain simply looks for whatever key press and information to determine if you're cheating, which is inexact.
Detections are done at granular level, it does not translate to "whatever weird button on a semi-unknown device" is automatically a flag of the account for cheating. As usual, can't dig into details.
Sure, I expect false positives to exist and we have seen them, this is why we have also mentioned in the blog post that all final decisions come from manual review, because we are currently prioritising in all ways possibles to avoid wrongful bans.
I always welcome this feedback, I'm glad I see these topics around here, I will try to answer questions whenever I can.
Simple to integrate does not translate to simple to attack, not only that, the fact there's a "free version" does not mean we're using that version.
I do realize we should communicate these details more often, from the other end, I have NDAs to respect.
Sadly also a common misconception bc someone went into the Hunt files on their PC and deemed the EAC version in there was the free one lol
A couple of years back
I see, would love to find out how such person reached that conclusion but I guess it's lost in time.
AFAIK there's no way to figure out what version of EAC games are running, but I hope to be proven wrong because it would be fairly useful for myself as well 
Also 2 years ago EAC was acquired by Epic Games, we relatively quickly migrated to the new version when the time came.
I recall the "proof" was that the application in the local files EAC folder was called "EOS" and not just "EasyAntiCheat_Setup" 😂
Yeah I know, I was imitating to how other people usually react when I defend EAC 😄 Even when there's plenty of evidence that support EAC being a good AC solution used by many games because of it being good, some people are convinced that the real reason it's used is either cost or ease of implementation because of devs supposedly being that lazy in every game company
Trust me, it's not cheap and it's not as simple as one thinks 😅
Oh EAC actually updated their site at some point to mention the fact that there are indeed still paid enterprise licenses
They used to only mention that it's free now as part of EOS
But now there's a form for asking more details about a paid version
I wasn't sure whether to put the cross progression post in feedback or game Ideas, but I put it in game ideas.
Sorry if that was the wrong choice.
@pliant fiber The boy?
Mb I meant bow
I'm trying to use a gamma panel to solve this problem, and maybe it will help you too.
A gamma panel allows you to bind a hotkey to quickly adjust the screen's color composition.
I set the in-game map shortcut to F7, and similarly, I set the configuration file saved in the gamma panel to F7 as well, so I don't panic the moment I open the map.
I tried various solutions, such as pure black and white, pure green, and completely removing red, but none of them seemed to work. The panic comes from the holes, not the colors.
Finally, I tried maximizing contrast and minimizing brightness, which seemed to help somewhat, as the map's color turned completely black, like some text written on a pure black sheet of paper.
You might want to try it.
As for the legitimacy of the gamma panel, I can't guarantee it's 100% safe, but I've used it for 2000 hours in Tarkov and 1500 hours in Hunt. It still performs very well and has never given me any bans or warnings.
If i had known you would remove the fucking Beetles with hat, i would have used them and not kept them....are you fucking kidding me ?
It was mentioned that they would last until the 15th. That they got entirely removed is another thing, but you had 2 weeks to use them...
where was this mentioned ? and i was planning on keeping them... the only reason i dont prestige is to not loose all the cool weapon skins i have looted off other hunters
In the trailer for the April’s fools, at the end there ́s a timeframe from the first to the 15th.
ive started noticing new accounts cleaning house in clash with zero prestige level 1 or 2 and im like uhhhh
These spammers are becoming more common god damn
@jade mural How is playing solo relevant to the amount of noise they make? And you are right, playing solo is a choice and they shouldn't be in a better position, which is a good thing as they are not and are still in a significant disadvantage when facing teams. They make the same amount of noise as any other player who is in a team, unless your suggestion is to make them create more noise than people in teams for whatever reason which is even more bizarre as an idea
would have appreciated it being mentioned in the fucking Patchnotes.... you know, something i actually read not a random advertisement video i dont watch
this was an april's fools thing so there were no patchnotes to mention it in. it was mentioned in all posts on socials and on the website shortly after the video went live.
Not sure how much more places we could have mentioned it but I understand your frustration
iirc it was even mentioned in the ingame feed
the same text from the blogpost was also published in the steam news feed
@quick crag I actually like this idea, but only if a well-aimed shot getting a lot of headshot multis can kill at a slightly farther range than the current shotgun range. cause otherwise I think it'd be just a little too much of a nerf
How do you suppose to handle how proportionally strong 2 slot shotguns are specifically?
yeah landing a well aimed headshot should be rewarded and could kill at slightly further range than current max range, although due to the spread of buckshot it would probably be inconsistent at that kind of range.
Since 2 slot shotguns have a worse spread, it would make it harder to oneshot a full health hunter at their current max range (about 10m) even if a few bullets got a HS.
Как пожаловаться на читера? есть видео.
keep this channel in english please
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.
If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
How do I report a cheater? There's a video.
@proud dawn Doesn't Solo Survivor mode start you off with no weapons?
They don't ban even obvious cheater videos in my experience, so Idk if it's worth it. But I used to use the support chat on their site
they do ban cheaters. feel free to reprt them via the #customer-support :)
But I want to play without weapons but with my friends :(
Nobody is stopping you from pissing off your friends by bringing nothing.
@craggy spade Tempest in a jar is interesting, but too powerful. If however you can summon a weather change only for the subsection of the map, like how the game is designed, then that could work. Summoning fog and rain just for some compounds and not all could be an interesting strategy.
@subtle glen Loadout/Weapon Slot Rework (4-slot weapons)
summary of the idea - make all weapons Nuclear dislikes 4 slot weapons
Eh I wouldn't be that harsh about it, there are some interesting aspect to it.
Like how it would create space for carbine rifles such as the Mosin Match.
Appreciate and open to feedback, but its not about my preferences for weapons. I actually love some of the guns I suggested adjusting.
The point was to make room for powerful/interesting additions in the future by not forcing Crytek to balance all 3 slot weapons against eachother and nerf some of the most "OP" weapons people complain about a little by restricting what you can take in the loadout with them.
Precisely. It creates space for 2-slot weapons and underrepresented 3-slot weapons to exist in, because players can decide to take the full size Mosin and a sidearm or maybe just the match and a shotgun.
I don't think I've ever seen the mosin match used once. Also, needs non-fomo skins.
The ones from the GotW BP should come out soon. 🙂
@odd fulcrum traits in loadouts already got teased :) 
Yeah, tho if we not hitting the slot system, we could make full lenght rifles have more sway than carbines
It's mostly because it was a pretty impractical addition to the game. It's a 3 slot weapon that only does a fraction of what the actual mosin nagant rifle can do, and since both are 3 slot weapons you'd obviously go the extra mile to just take the better option. Plus, even though the mosin is more expensive money isn't really an issue for most people anymore, especially people that have been playing for a long time now.
@wet wing clues already rewards Hunt dollars that is not lost if your hunter dies
You could make the argument that it's an alternative long ammo option to the Berthier, but even the Berthier does what the match can do but better. Especially now after the recent buffs it just recieved.
In my opinion the obrez match just doesn't have much of a reason to be in the game at all.
Don't get me wrong. I've always found the prospect of new weapon additions to the game to be intruding, but if they're not actually going to be useful additions to be utilized then I'd rather not have new weapons just for the sake of having them in the game.
I want an incentive to actually use whatever is fresh to the game while also still having the alternative pros and cons to using something else as opposed to it.
thoughts?
Really? All this time I've been playing and haven't really noticed this. 😯 It surely must be a low amount though, right? As I've only noticed until just now. Would prefer a bigger reward, more hunt dollars if so. 😊🫰 💰
-why no restore shot?
-do you really need 2 ammo boxes?
-no chokes or burns (doesn't really apply if you're solo)
-chain pistol fmj is good, but paired with a slate and you really don't have reliable medium to long range options
-if you have doctor-surefoot you should just take physician at that point too. Plus, if you're running catalyst and you're solo be sure to take frontiersman for 5 medkits.
-take ghoul off it's really not that great of a trait, instead just use a regen shot during fights + the 3 to 5 medkits for heals.
-I'd personally swap out bulwark for dauntless because you can use it to defuse pretty much anything except fire, hive, concertina, and poison bombs.
The slate actually isn't that bad
I never said it was? I said pairing slate with fmj chain pistol isn't a very good idea because you're not giving yourself any medium to long range options.
Fmj chain pistol is better paired with something like a sparks or springfield with fanning or duelies.
Whereas slate you'll want to take something like a obrez or centennial shorty with quartermaster.
Or you could take uppercut, Haymaker, or trueshot as well.
Chain pistol is medium range
You can get about 200HD for all 3 clues I think.
Think that is plenty, the bounty is the objective afterall
I really feel like the game has had a lot of potential cheaters since the last two events (this included) lots of new accounts with less than 100 hours playing like 5-6 stars with heavy team kill counts and maxed out hunters. Its annoying...
Flamethrower seems to be OP right now. Have been hit by it in two different games and health went from 100% to 0 in roughly 2 seconds if that. Additionally it’s basically blinding and you can’t see much. Not sure if there is a buff on it but can’t really fight against it in close quarters
2 seconds is quite a while for a CQC weapon ttk
Even most rifles can kill faster than that without a headshot in cqc
@subtle glen would shorty versions of 4-slot weapons be a 3-slot then?
oh nvm its actually better for them to retain 2-slot so they can be brought with the weaker 3 slot weapons
Exactly yeah, 2 slot weapons aren't adjusted so they can be brought in 2+2 loadouts or 3+2 loadouts, and because the 4 slot weapons never have access to 2 slots weapons as a secondary, no need to rebalance the 2 slots weapons as a result.
Keep cookin bro. Great job
A smart way to balance meta weapons outside the economy
Thanks! I've received a lot of good input from folks so far, hope Crytek sees what we see :)
Maybe not most rifles (as most have around 1.2s to 1.8s cycles speed), but shotguns are 100% just gonna 1-tap you
1.2 and 1.8 are both lower numbers than 2
🤷♂️
I guess, but with the first shot, re-aling and then shooting again, you gonna be hard competing for the 2 seconds kill time of holding down and spraying people
Don't get me wrong, flamerifle doesn't seem strong
But I can see how it beats a rifle like Cenny in cqc
How could I get $700 for this match?! What's wrong with this game?!
What is the issue exactly?
They want the economy to be even more punishing for worse players
While themselves seemingly only having 1940 hunt dollars to their name
Bro is p94
I don't wanna read too much into like that and rather hear what they wanted to say about it
The economy is broken. Money has no value; I get it without doing anything. I don't even understand where I got $700 from.
Well, 200 for getting from bloodline rank 63 to 64 :)
Then 100 from clues. so that is like 400 from bounty.
Which wouldn't even cover my consumables for a loadout.
Isn't bounty 1 hunt dollar and 4 xp, not the other way around?
So still just 100 hunt dollars from clues
Like a top bracket loadout would set you back....
1132 hunt dollars and that is even me not picking the best firearm options.
I choosed Krag + Officer, instead of a Mosin + Dolch
And for a fresh hunter so no QM for an Short King
$400 is a lot. You can buy a lot for that amount.
Well, you didn't get $400 from the clues/bounty they gave, you got $100 from them
The rest is likely from looting
Exactly. I haven't killed anyone in this game and only picked up two hints. Okay, $200 for leveling up, but where did the other $400 come from?
I just posted about how that is not even covering meta consumables.
and a top end loadout is 1k+
What looting? I don't think I touched a single cash register or bag of money.
What's the point of talking about top-end gear? It's expensive so you can't buy it all the time.
Well so far we only have 300 accounted for based on what the mission summary shows, 100 from clues and at least one 200 reward for bloodline level up, that leaves 600
Idk if the game shows each 200 hunt dollar reward as separate entries so maybe you leveled up more than once?
Although the XP doesn't add up with that so idk
Not enough context from one image alone
But either way like BigOwO is saying, all things considered it's not that much
Obviously if you buy cheap stuff you are less likely to run out of money
But there's plenty of people that do occasionally run out, including even some good players who are still prestiging and end up on loss streaks
My friend has ran low on hunt dollars a few times despite being a 2KDA player
In short, I understood the level 3 times and they gave me 600 dollars for it, but nowhere is this clearly stated.
if you click your bloodline you see money in the rewards page
My point is that this amount of money is hardly enough to stay competitive.
Especially if consider that most people doesn't extract with a bounty most matches.
Like there are some issue with the money system, but that is more that with the right knowledge you can rake up 3k+ HD in a single match .
That's the whole point of the game. Fight for the boss's reward. If you fail to get it, you'll be short of cash and suffer. The economy is currently broken due to the presence of cash registers with stamps that allow you to withdraw $2,000-$5,000 from your card.
This is event a majorly scaled back on the pledge cash luckily.
Again there are critism to be had about the economy.
Just that your example was a bad one bc it looks in the wrong direction and is influenced by your prestiging journey :)
Nah, not enough imo. Considering how long it takes to get around the map, like a 1/3 of the match is hunting for clues and that’s if you get to all 3 without getting annihilated. 150/200 hunt dollars per clue, seems about right.
Then collecting 3 clues would be equal to a full bounty payout
Hmm maybe slightly lower then? I just don’t think it’s worth the repetition cause some games don’t make to the 3rd clue, at times. It sucks having to re-run every game without it been worth while, just my thoughts.
Naw it is fine, clues gives you money you keep even if you die
That is upside of clues
shouldn't be too much, but still a little something to engage with in the game.
Yeah, shouldn’t be too much obvs. But just make it worthwhile for each run, so that players can maybe get a standard weapon for their next loadout, if they die?
Define "standard weapon"
Within the 300 hunt dollar range?
What weapon is that?
