#feedback-discussion

1 messages · Page 236 of 1

flat sandal
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"All the people who keep asking for more trait slots don’t want to have to make any decisions. They want to have everything."
Perhaps you are simplifying ppls thoughts and ideas? I certainly don't think that way

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I am happy to be convinced, just didn't hear anything that convinces me. I simply think the system is bad, just like the system around shots and such

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You would actually have to make more decisions provided that the speed of progression is slowed down from its insane level

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rn you might have some traits in mind that you want, you get them super easily or some only if you are lucky, often you end up with something you didn't plan for. It's just bad. Deciding to leave slots open for something that likely won't happen is also just bad.

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Anyways, that's my opinion on the matter. Work on the system, make it better.

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rhyme not intended^^

unborn dagger
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The game is all about having limits, making choices, and adapting to the situation so nah. 15 traits more than enough anyways and having limitless amount of trait slots is stupidly broken.

fast copper
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#game-ideas message @hardy nymph how would this trait work for weapons like the uppercut precision and Haymaker which already use both hands to fire? Would it work with precisions or not? Would it work with semi-auto pistols like the bornheim and dolch?

hardy nymph
fast copper
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Would Haymaker be affected? It's technically not a precision, but it is a 2 slot.

calm ice
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Why are shots not counting as hits on hunters? I’ve been dealing with that all day and it’s frustrating, especially when I know they’re hits.

steel comet
hardy nymph
hardy nymph
calm ice
# steel comet What's the issue here? Challenge tracker? Hitmarkers?

It seems that, when I hit a target (and I’m talking dead center), no hit marker registers. Example: I saw a hunter in a match this morning and had a scoped weapon. It was aimed center of his back. Three shots - easy hits - and none of them registered. No hit markers. It’s caused me to lose hunters because of it.

fast copper
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Any additional stability on semi-auto pistols would probably be unnecessarily challenging to play against.

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Same reason the dolch reload speed was nerfed even though realistically it'd be much quicker than what it is in the game currently, but we shouldn't be trying to make the game realistic, we should be trying to make it fair and fun for everyone.

rotund obsidian
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@tight quarry #feedback message
I think it's supposed to be 4 or 5 seconds now. There is definitely an exploit that allows them to get up instantly, though.

rain gale
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did i missed something in update?? since when solo player can revive himself 3 times?

quick crag
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since the empress card

rain gale
fallow vapor
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@tight quarry necro timer is 5 seconds

foggy stag
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Dear Devs Ive seen less server lag and in game connection issues Thank you

tawny prawn
flat sandal
flat sandal
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issues and annoying situations:

  • leaving slots open for traits that likely never come
  • discarding all these little qol traits that are never better then other things
  • taking burn traits hoping you can use them before finding something you want if full, usually from match 2
  • level 50 and full slots is a dead end deleting really almost everything from a match except pledge marks
  • if you want to keep a slot free you just can not use the vending machine
  • sheets with upgrade points, largely irrelevant anyway
urban otter
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yeah level 50 hunters dont really feel too different from just winning a single match

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SO many upgrade points

flat sandal
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indeed

urban otter
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make it so we can buy red traits after level 50

flat sandal
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it's a shame really, feels like a downgrade

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also an option

urban otter
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im always getting a migraine just trying to figure out what traits I want

flat sandal
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yup

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feels bad 😄

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I can't fathom why anyone would want to keep the system as is

manic burrow
# flat sandal issues and annoying situations: - leaving slots open for traits that likely neve...

The more perks you have, the easier it is for your hunter to survive. A level 50 hunter should be better off than a level 1 hunter, but you can’t make the level 50 hunters gods. There are a lot of nice perks to have, but having all of them, even though many are less useful than others, is super powerful.

If your point is “we get too many upgrade points and level up too fast,” I have some simple solutions that could be implemented individually or in combination:
• Decrease the rate that hunters level up. Whether that’s by increasing XP requirements or decreasing XP earned
• Decrease trait spawns in match, especially including the guaranteed spawns. Simply put, we don’t need that many.
• Decrease the value/abundance up upgrade points posters
• Make perks cost more

Making it harder to level up would mean you don’t go from lvl1 to lvl50 in a single match. You get more time with more open slots, meaning you can pick up the perks you find more often.

By reducing the number of perks you can find, it feels more rewarding when you do find one, and you no longer have to worry about all the extra points that you get from selling a bajillion perks per game.

Keeping 1 or more slots open is entirely your choice. You can choice to not keep any slots open if you want to use other perks or if you think the odds are low enough that you’ll find the ones you want. You don’t have to hold those slots open if you don’t like doing so. But you may choose to.

flat sandal
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I think most ppl do, what one person can choose doesn't really matter. It's about incentives

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slower levelling is also an option. I assume they choose the high rate because usually you don't survive the first round 😄

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or the second for that matter. so usually you get one noob round and one buffed up one

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another option would be to have levels to traits, no? I think that would give us more choices and build options.

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and honestly, extracting with bounty twice gives you one death cheat. suddenly you have perhaps an extra round on average to play around with builds

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two actually

manic burrow
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Personally, the way that I would prefer the lesser-used perks gain value is by giving extra abilities for certain perk combinations (which catalyst is sort of doing).
For example, maybe:
• Ghoul+Witness gives back the ability to heal off corpses.
• Kiteskin+lightfoot lets you climb/vault quicker
• Magpie+Adrenaline+Bloodless instantly puts out bleeding when you have a bounty.

I’m not saying these specific combos are good ideas or well balanced, but they get the point across.

That way, there is incentive to bring the other perks in, but it comes at the cost of those extra trait slots. You would still get the individual benefits of ghoul and witness, and now you have a bonus ability, but maybe you had to drop bloodless from your standard loadout. There is a lot of mix and match potential there

grave wraith
elder ibex
flat sandal
flat sandal
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What is really missing is a way to prolong our lives a little with the occasional super hunter. It's crazy but traits could even change if we resurrect with death cheat to reflect some sort of corruption 😄

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idk, in the end gaming psychology is the determining factor. Non of this works if it makes ppl quit their session early which might happen if you feel like you can't get up the ladder

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probs the reason why nothing much has happened in that direction, it's risky, but atm we are in an awkward spot

lone comet
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@fervent frigate Poison dmg could work in stages, the higher the dosis your exposet to, the Resistance from your antidote loses its effect faster. Mithridatist should work in your favor and have its purpose again.#game-ideas message

nocturne osprey
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when will Crytek set a maximum amount of acceptable ping on servers?

vernal plank
nocturne osprey
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Interesting, yet, we have a slight problem on EU server with ping abusers

nocturne osprey
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ruan and chise players with 120-200 ms ping all the time, IMO Crytek should address this situation, things are getting out of hand

grave wraith
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what is the advantage

fallow vapor
nocturne osprey
# grave wraith but what makes it abuse

Hunt runs client side hit reg, so the higher their latency, the higher their advantage is, and this wouldnt be a problem, but certain people exploits this by playing on servers, where their latency is much higher than others or maybe their own server is loaded with cheaters, so they flee from their closest server to play against legit players, if you queue up on EU server before or after peak hours, you will see that the lobby consists of 50-75% RU and CHI players who have an advantage over lower latency players, yes ofc you can say that "git gud" and dont cry, but this is a legit problem IMO

grave wraith
hot vigil
nocturne osprey
# hot vigil > Hunt runs client side hit reg, so the higher their latency, the higher their a...

You are right, I only scrape the surface regarding this topic, when you encounter high ping players, the information change is slow between the players, when a high ping player peaks (let's assume their ping is 180), on his end, he is already peeking ontheir opponent, but the information about their location sent to the server with a much higher delay, the opponent will see that the peeker is still behind the obstacle, on the higher player's client, he has already peeked, but the other party cant see him yet, sometimes the hit validation is quicker than the location update. They must know this, because why would they come from Asia to EU servers? Maybe cheater situation is worse there?

hot vigil
# nocturne osprey You are right, I only scrape the surface regarding this topic, when you encounte...

Yes, that is called "peekers advantage" but also happens with low ping players peeking each other. Even with high ping, the peeked players still gets a chance to fight back BECAUSE the hit reg is client side and as long you are within the trade-window, which ALSO benefits the low ping player more than the high ping player.
And to this:

They must know this, because why would they come from Asia to EU servers? Maybe cheater situation is worse there?
If you gonna try to pseudo Occam's Razor this, how come that in every extreme competitive FPS game ever, the top-bracket pro-players strives for two things: High FPS & Low ping?
If high ping was sucha huge advantage, you'd see every competitive streamer under the sun play on high ping servers and most companies running these games trying to enforce stricter ping limits, server hopping and bans on such practice akin to how much of those games ban people for smurfing.

grave wraith
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only time it might help you is when you're melee rushing maybe? even then the trade disadvantage might still be high ping disadvantageous

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but like who tf does that when they're actually trying to win

carmine needle
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As a melee main playing from nae to EU with friends, you're absolutely at a disadvantage and will lose trades

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I've watched my lance swing clean through someone but I died first

unborn sandal
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Yeah even with 90 ping which is what I usually play on I get a lot of melee hits deregistered

rotund obsidian
limpid hinge
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@bitter ferry is weird that u are not getting rain, i dislike rain but i been getting it normally ever since clear skies ended

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so who dislikes it gets it and who likes it doesnt ? 😂

unborn sandal
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No one getting what they’re happy with is here complaining

fervent frigate
rotund obsidian
bitter ferry
# limpid hinge so who dislikes it gets it and who likes it doesnt ? 😂

I really love rain, there is not really much variety in maps and the weather for me is 99% and I swear it's really like that mostly clear skys and bright daylight.
The game looks awesome especially at night but when I stream it for 6 hours daily sometimes I have night maps maybe once every 3 days.
Rain? forget it maybe once or twice a week it's really insane and I love rain it changes the dynamics so hard and so many times I can outplay enemies because the sight gets worse and I can change my position without them realising and they just stand like puppets there and don't move.

grave wraith
grave wraith
fervent frigate
hot vigil
grave wraith
fervent frigate
lone comet
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An antidote shot should give you resistance not full immunity.

inland forge
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Who cares? Are you all using poison clouds as a crutch or something?

latent geyser
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Sparks poison.

inland forge
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Even if they have antidote that still puts them down to 1HP.

vagrant rock
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If i am full of traits and loose necro and then play an empress card, i dont want to receive catalyst over necro. Thnx

glass shuttle
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have they done anything about crosshair overlays yet?

velvet rune
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I'm been playing hunt for a long time. I've always played with free hunters, shitty loadouts, killing meatheads for traits, etc... I like the game for that, for fighting with shitty weapons and being the underdog, goofing around.
I try my best to just have fun and play the game, but I'm at the point where even if I queue up as solo vs trios, I still go against full 2+kd 6 star teams because my team mmr is also 6 star even there.

Since I don't enjoy playing sweaty loadouts and neither am I capable of taking on teams that caliber alone or with lower mmr teammates, I'm strugging to enjoy the game.

Also, can't play with any of my friends either, because even if I queue with 3 stars, I still get 6 star teams, meaning, they can't have fun, therefor they can't really play with me.

I don't want to smurf or lower my mmr intentionally, because it's not intended, neither I find it a super fair thing to do.

My question is, what am I supposed to do? I don't jump bunnyhop jiggle peek with mosin spitzer, neither kd farm with sniper on the edge of the map. Just want to get my vandal striker and or compact springfield and have some fun with the people I enjoy playing with.

To my current understanding, I'm just doomed to either cheese the MMR by killing myself in quickplay, or stop playing entirely. I wish I wouldn't need to do either.

vernal plank
velvet rune
vernal plank
velvet rune
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really?

vernal plank
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it has its own mmr

grave wraith
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typically when you refer to using something as a crutch in the game, it's because the thing is so powerful and easy to use that it carries you

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like a crutch yknow

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now when it's bad and hard to use

molten scaffold
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Make it that the new hired Hunter is selected, not that I need to click on him again.

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IT was like this before.

fervent nimbus
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And another cheater in the game...

vernal plank
marsh gardenBOT
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If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.

If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **

**Hiding statistics/profiles does not prevent reporting. **

fast copper
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#game-ideas message @lucid thistle Instead of posting about removing the bow, you could be constructive and suggest a possible nerf to the bow?

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I do agree that bow has been really annoying to deal with lately since it can insta kill to the toe, I think a possible nerf could be that it gradually drains stamina when fully drawn since it's not a compound bow after all and thus would make your hunter tired and exhausted over time. This would mean people couldn't just sit in a corner and hold angles for an ungodly amount of time with a bow fully drawn.

steel comet
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I don't think bow is as op as people make it out to be.
But that's a good suggestion, I dislike corner campers. 👍

latent geyser
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The 10% free dmg boost isn’t really required anymore in the same time.

hot vigil
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@hearty adder There are a lot of invisible challenges with a 1-slot/2-slot Martini and it is basically its relation to Sparks Pistol and other 2-slot long ammo variants.
In short, compared to a Spark Pistol and Martini-Henry Pistol would have 0 things going for it, less damage, MV & drop range, only difference would be the access to explosive ammo over poison ammo, which is hardly a huge game changer. The only thing a Martini Henry gets over a Sparks normally is more reserve ammo, which in turn just gonna be an issue in context of enabling other long ammo weapons like the Avto.
Same issue comes to 2-slots too, it is competing against a lot of stronger options and once again the saving grace would be a larger ammo reserve, which in turn also gonna end up being in service for other 3-slot long ammo rifles.
So yeah, I don't think we would see a "Martini-Henry Pistol" more than an venue to have an extended ammo reserve on you.

silver panther
crystal plume
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Yes when you ping with it

thorn lantern
maiden verge
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#game-ideas message @kindred yarrow The ONE con to adding cross play that you can turn on or off is, it might take longer to find matches for people on one side or the other. I think the pros out way the cons though.

tall robin
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True, I just said make it an option because some people might not like full cross-play, but either way if we get full cross-play I'd be happy because console seems dead and I'd get to play with my friends that are on pc and vs against pc players.

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That would be my dream come true on this game tbh.

manic burrow
tall robin
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I just keep getting repeat player teammates and enemies, and I would just like cross-play in general for other reasons than just that anyway.

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I guess it's not "dead dead" but you know the player count is some what low when you're getting repeat players.

noble zenith
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Damn I'm straight ass with the new army in particular

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Can't hit the broad side of a barn

spark mauve
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#game-ideas message @burnt sentinel You can literally see your hunter's health right under them when selecting a loadout or perks. Big red bars against a black background. It can't be much easier than that. So if you still somehow miss that then that's your own fault. Having another menu come up after every game to remind you of what's already obvious is pointless and not needed.

hot vigil
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@visual scroll ain't that what a ping does already???

unborn sandal
manic burrow
crimson thicket
manic burrow
hot vigil
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@eager kite long ammo is already by far the strongest ammo type in the game, its bad ammo economy is its downside

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4 long ammo for a mosin would mean you are replenish a total 26.6% of your total ammo reserve per ammobox.

eager kite
hot vigil
eager kite
# hot vigil If you get "annihilated" by compact I feel like there are other concerns than lo...

for example the fastest gun (i talk about time between shots) in the game has a compact ammo. Most of the fights are on or in the compound, where range does not matter at all. Some of them has swift variant, to reload their 10+ ammo gun in a couple of seconds. We do have a shotgun/spam meta in the game rn. Take a look on mako, that ppl take not that seldom now compared to other long ammo guns (except mosin)

Furthermore you can always see at least 1 shotgun every game, that proves my point saying the majority of fights are at low range now, where type of ammo does not make any difference but penetration power.
If you find long ammo guns the most strong guns in the game, i dont really see the sense of conversation w you

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They indeed can be the most powerfull on a paper, but what i see at 6 stars lobby every game says me quite different story

hot vigil
# eager kite for example the fastest gun (i talk about time between shots) in the game has a ...

I'll agree with your poing about shotguns and even say we have more than one shotgun in each game, we have multiple! The reason why we have shotguns in every game because of the strength of shotguns, especially 2-slots shotguns.
And in my skill bracket (6 stars) most people pair said 2-slot shotgun with a long ammo rifle, usually Mosin, sometimes Krag or Lebel.
Yes, long ammo is weaker than every due to bullet drop and every gun having headshot at any distance, but it is STILL the meta pick.
For spam? Since 2.0, which is now almost 2 years ago now, spam have been much weaker, due to the fact that we can run shotguns in every kit because 1-tap beats 2 taps.
Limb changes helped a little, but not really, mostly just buffed long and medium ammo bc sure, compact got better 2-tap combos, but only up to 21m, which is close enough for shotguns to move up and being a threat. Once again, spam is not having it good bc how strong shotguns are.

More than anything I more see medium ammo becoming more frequent in 6 star lobbies, Cenny and Drilling especially, because they retain decent damage good MV and decent fire-rate (with drilling being very explosive with its 2-tapping).
Otherwise it is mostly long ammo, shotguns and if I see compact it is usually Officer C, which have been an issue of balance since it dropped onto the live servers.

On top of all this we have the deployable ammobox that gives 5 long ammo bullets to your long ammo, on demand AND scales with team size, netting a total 15 long ammo bullets for trios!
And it is even more crazy if you play Berthier and split your ammo pool, then you can get up to 10!! long ammo bullets per ammobox.

So yeah don't think long ammo is in dire need of help, it is doing just fine already and is still THE meta pick.

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That said, I've always wished that Crytek nerfed the deployable ammobox overall, for all ammo types and if that truly made long ammo trash, I've also been fine with giving them 3 ammo per ammo crate.

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But as long deployable ammo box is this good, naw, long ammo is doing just fine.

eager kite
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ok bro as you say but i still find it not fair enough

hot vigil
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Well, I'll recommend running the deployable ammobox if you struggling :)

eager kite
hot vigil
eager kite
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ahahahaahahaha

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took it from another team

eager kite
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they are fast, u shoot faster

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lose ammo faster

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i just donr rly like most of long ammo guns until i play with uppercut or sparks pistol

hot vigil
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Sorry, but if you cannot make 15 long ammo bullets work, that is on you, not the game.

rotund obsidian
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it was originally going to be 2 long, 4 medium, 8 compact from a box. however, medium was kinda embarassingly bad at the time so they upped it to 6 after the announcement but before the resupply changes

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but yeah long is strong enough. it definitely doesnt need a buff, especially when deployable ammoboxes are already the easiest answer to their mediocre ammo economy

hot vigil
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Hey! Super valid feedback!
But wrong channel, you need to put it here -> #feedback

wraith scaffold
hot vigil
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Just remember the right formatting!

wraith scaffold
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Thank you for your kind words. I think I clicked the wrong thing while using the browser Discord for a moment. I deleted the post myself. Have a nice day.

crystal plume
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Also speak for yourself regarding the feedback on the skins, I think they are some of the best ones we've had so far

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Even with them "obstructing" the view a bit more

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Rather have something that looks genuinely unique and cool be the cause of something like that than some string wrapped around the barrel blocking irons

crimson thicket
burnt sentinel
# spark mauve https://discord.com/channels/350201607788429323/524577494863708180/1490810188276...

The menu wouldn't come up to remind you, if you extract with one small bar missing, no bounty and had earned 10 trait points from that match it would just use one of those points automatically on the health bar, leaving you with 9 points to spend on traits.
I agree I could just pay a bit more attention but I do all my lobby stuff on auto pilot at this point and having something that just does that automatically is only beneficial, there is absolutely no downside to it existing since nobody is going to choose to enter a match with a bar missing and if for some reason you didn't want that to happen, you can just leave it turned off, since the suggestion was for it to be toggleable

regal hill
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When will avtomat, nitro, spitzer ammo be changed to field spawn or unlock
Asia 6 star 3ppl invite KDA 2 or higher players always use the same avtomat, nitro, dolch, and mosin spitzer + ammo box *2~4
https://www.huntshowdown.com/news/developer-insight-ammo-scarcity

This change will allow us to cycle specific custom ammo types and items in and out of availability, helping us fine-tune the game's balance, shift the meta, and encourage an even wider range of unique player strategies.

#general-announcements message
Strange I've been fought nitro, avtomat and dolch since 5 years ago, what meta has been circulating?

Or why not differentiate between invite and random matching?

glass shuttle
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hey done anything about crosshair overlays yet?

grave wraith
crystal plume
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Unlikely anything can/will be done about them considering even monitors from like 10 years ago had built in crosshairs in their OSD so I think it's pretty likely that most gaming branded monitors have one at this point

manic burrow
crystal plume
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That doesn't say them being "explicitly whitelisted" at all though

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Just means they aren't blacklisted, they don't need to whitelist every piece of software that isn't considered a cheat or something that they would want to block otherwise

manic burrow
crystal plume
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It is very different though, "explicitly whitelisted" implies them going out of their way to whitelist them when that's not how it works, they simply haven't blocked any crosshair software for their stated reasons

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At least to me it paints a very different picture if they were to go out of their way to allow something rather than just not disallow something

manic burrow
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By taking a specific stance on the matter, they are explicitly allowing or disallowing the feature.
In this case, they have allowed crosshair overlays by directly saying that they are acceptable and won’t get you banned.

They don’t need to put specific softwares on a list to be “whitelisted”. They have whitelisted the feature via policy

crystal plume
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That goes against what the purpose of a whitelist generally is in different systems but if you want to view it that way go ahead then I guess, I just prefer sticking to proper definitions and not implying something that isn't what is actually happening

manic burrow
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Whether they do it via code or policy doesn’t matter. Whether they pick specific softwares or not doesn’t matter. There is no difference in practice. The feature itself is whitelisted.

crystal plume
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And I never claimed it made practical difference, my point was the difference between what is being implied which is still the case but whatever we can move on

manic burrow
crystal plume
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But that was not the core of the argument nor did you argue the practical difference being how it is being done but rather then end result, my point was that the difference of how it is done implies two entirely different philosophies/intents with how they view crosshairs

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The difference here is whether or not something was specifically allowed/blocked or if they are simply indifferent

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And if you fail to see a difference in the importance between the two, then that's on you

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It's impossible to block even the majority of crosshair users when it's built into like most of the even cheap gaming monitors from the last decade or even more, so it makes sense that the actual stance is being indifferent

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The "as we don't feel it adds an advantage over others" reads as it not being big enough of an advantage/issue to spend resources on a task that is impossible regardless'

manic burrow
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If we’re not dropping it, then I’ll refer back to the existing messages.

I said crosshairs were explicitly whitelisted #feedback-discussion message

You nitpicked the definition of the word #feedback-discussion message

I pointed out your nitpicking and said there was no functional difference #feedback-discussion message

You said it is very different #feedback-discussion message

We danced a little

You said you never claimed them to be different #feedback-discussion message

And around the ballroom we’ve come

By specifically saying “this type of feature is okay”, they are allowing it.

Saying “we don’t feel it adds an advantage over others” may well imply that it’s not a big enough advantage to spend resources on, but by no means does it imply that the task is impossible regardless. That’s you adding your own additional perspective to it.
In any case, the core argument from the start is that crosshair overlays are whitelisted, as per that message from Crytek

crystal plume
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Allowed, not whitelisted as they haven't gone out of their way to put them on some separate allow list 😄 And again my core argument has been about the implication since the "That doesn't say them being "explicitly whitelisted" at all though" even if you think I was responding to your take on the functional difference, I brought up the functional difference because it is what changes the implication

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That is what I wanted to clarify, I have dropped arguing about it futher, I just don't want my prior arguments to be painted as something they were not

unborn dagger
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@wraith scaffold I understand the criticism and it is valid, but the burnt blood skins are some of my favorite skins for that reason and especially the spectre where it has the horns along the side as you ads.

fallow vapor
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Finally someone spoke

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@wraith scaffold the skin for the pax is really terrible i feel like playing a different gun i rather not use it tbh

fallow vapor
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It covers the whole screen

crystal plume
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I think both of those skins are the best and coolest ones we've had so far

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The entire theme of skins in that pass was the best one so far imo

fallow vapor
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They’re nice but i can’t use the pax with that skin idk why

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Feels like a different gun to me

wraith scaffold
wraith scaffold
fallow vapor
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And it sucks because it’s only trueshot skin i got HUL

hot vigil
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I also don't like them a whole lot, their design is okay'ish, honestly hate the glow they have.
But the clunky sight picture really is the nail in the coffin for me

wraith scaffold
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Exactly, it's such a shame. I mean, it’s one of the first skins to feature that glowing red effect in the dark... it looks so cool, which makes the visibility issue even more frustrating.

crystal plume
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And I think it would be only half as cool if even that without the parts it has

wraith scaffold
wraith scaffold
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It was the very first glowing weapon skin, and it was a Battle Pass exclusive! That’s why it feels so special and hard to let go of.

crystal plume
#

They aren't the first glowing skins

fallow vapor
wraith scaffold
crystal plume
#

Zorngeist on Lebel Marksman for example glows in the dark

#

I think there's couple other ones too

#

Either a rival or rival shorty skin

#

And I think the Black Wight on machete too ever since they secretly changed it

wraith scaffold
#

I’ve definitely never seen that skin before. It’s really interesting to see something new

crystal plume
#

My main worry with this kind of feedback is limiting their creativity and going back to more boring/tame skins, I don't want the skins to be too wild but for me that event was the perfect sweet spot

#

Technically any added pixels blocked by any addition to the gun's 3D model will be a disadvantage and we already have like hundreds of skins like that

#

As long as the actual sight picture within like a small radius around the middle isn't obstructed, it's fine imo

#

And if anything we've had worse skins that affect exactly that such as the ones that wrap string or such around the barrel causing the irons to show less right on them

wraith scaffold
#

Sure, we've had skins that obstruct the view before, but they usually handled it smartly by keeping things out of the way. I feel that calling it 'creative' isn't enough when a skin actually makes you reconsider using it in a PvP game. Since skins and Battle Passes are a major part of how Hunt makes money, it's only fair for us to speak up if we aren't happy with them. That said, I still respect the opinions of those who actually enjoy these skins or think variety is important.

crystal plume
#

I think this is worse for meaningful visibility than the specter or pax tbh

#

Since the string shaves off visibility right around the irons

wraith scaffold
#

It really is a beautiful skin, though—this Uppercut.

#

But still, this is a bit much

crystal plume
#

This is the area that matters to me

#

And neither skins obstructs that part

unborn dagger
#

I don't think the pax is that bad honestly.

crystal plume
#

The uppercut however even with just piece of string does

unborn dagger
#

There was another skin that kind of obstructs the iton sights but I need to look through them again

hot vigil
#

They are just skins like any other skins, we gonna see more of the same design on other weapons in the future, as DLC, in the BB store and in another battlepass.

wraith scaffold
#

At the end of the day, there will always be people who find vision-blocking skins annoying, those who think they’re cool, and those who just don’t care. But saying it doesn't matter and that they'll keep making them just means we’ll be having this same conversation over and over again whenever someone else feels the same frustration. It was a good discussion, though

wraith scaffold
# crystal plume And neither skins obstructs that part

It can really slow down your reaction time against enemies coming from the sides, especially when you're holding narrow angles or peeking through gaps Still, I really hope they update that Uppercut skin someday. It’s such a beautiful skin, after all

hot vigil
wraith scaffold
#

To be honest, I was a bit surprised to see how divided the opinions were. It made me realize just how much these kinds of skins are loved, but also that the issues they cause are real. I’m grateful to everyone for keeping the discussion calm and respectful. Thank you all for creating a conversation that really gives people something to think about

crystal plume
#

I don't think it's silly as if we were to take both opinions into account, it would mean doing things as they already are which is some skins having extra bits and some not having extra bits

#

The only alternative to specifically take the opinion against skins like that into account would be to stop doing them entirely, which is entirely in one opinion's favor when both can be accounted as they already are

#

And if the logic is "well they can just do less of them" or such, where do you draw the line? Because I fully expect them to eventually release a skin with extra bits that might block the view again on the sides even if they were to reduce the times they do it which will make people go "Well I otherwise like this skin but I don't like these extra bits blocking my view slightly"

#

There will be plenty of skins for guns you like in going forward that don't block your view, so might as well let those of us that do not mind enjoy these more unique skins sometimes

hot vigil
wraith scaffold
#

Look at the Slate skin, for example. It’s stunning—the snakehead hammer is iconic, and the extra shells are placed smartly so they're hidden by the hand, minimizing any view obstruction. I just want beautiful skins that don’t hinder my vision. Even the new Onyx Iron is a great design; the extra ammo and leather don't block the view at all. These are perfect examples of skins that sit right on that 'line' you mentioned while remaining beautiful.

However, my original point was that they shouldn't block the view to the point where it affects gameplay. I was surprised by how much opinions differ on this, and it gave me a chance to reconsider—realizing some people actually like that. That’s how I reached the conclusion that 'maybe they should just tone it down so it's not excessive.'

To leap from that to 'So you're saying they shouldn't make them at all?' feels a bit too emotional and like a stretch. I’m going to end this conversation here. You’re right—some people will want them. Finding that middle ground is the job of the Crytek developers, not ours. It’s more than enough if our discussion remains as something for them to ponder during their creative process. It was a good talk.

hot vigil
# wraith scaffold

Those tactical bullets are hella goofy tho, but I will concede that is a "me" issue lol

wraith scaffold
#

so cute lol

hot vigil
crystal plume
#

They would make less sense as they would most of the time not be visible to the player

wraith scaffold
#

I don't think there's much more to add to this discussion. It's already late at night here, so I'll leave it at that. I hope everyone reading this has a great day or a good night. Take care, everyone!

crystal plume
inland forge
#

If you think a skin is too big don't use it LOL. I've had no problems with these skins.

steel comet
hot vigil
#

Not like, juggeling hard, but just more motions needed

jovial mesa
wraith scaffold
# inland forge If you think a skin is too big don't use it LOL. I've had no problems with these...

Niemiets summarized it perfectly, thank you. In this discussion, we’ve covered the usability of vision-blocking skins, the predictable conflicts they cause, and the aesthetic balance of extra attachments. Some players are literally holding back from buying or using these skins—the main source of the game's revenue—due to these constraints. We’ve had a great exchange of diverse opinions, but seeing a comment like 'If you don't like it, don't use it LOL' is honestly disheartening. It feels like it devalues the time and effort everyone here put into this meaningful conversation

inland forge
#

LMAO personally I'm glad burning is nice, quick, and easy. If people want to save their friends, they better hop to it or they'll be playing alone!

signal mural
#

@hot vigil Reviewing the burn policy, which I am not against- means also revaluating Solo Necro.

Personally I think flares and fuses don't have an actual purpose otherwise and since they added an animation to the flare gun their burn mechanism is unlikely to be reverted.

small summit
# inland forge LMAO personally I'm glad burning is nice, quick, and easy. If people want to sav...

Actually, there are so many "bush wookies" sitting around and doing absolutely nothing that burning their fallen friends is the only thing that gets them moving - to continue playing.
But on the other hand it also leads to people burning you down for no reason. You are shot and within half a second someone burns you down - even if everyone around you is active.

I, personally, find this kind of annoying..

It's not that we do not burn down other players. But usually only to prevent extremely annoying solos from getting up and snipering us down (usually with my 2-stars I end up in matches with totally overpowered solos who have at least (!) 4 stars, getting sorted into 1,5 star-MMRs..) or to get some movement into a fight when people are just moulding in the bushes and do absolutely nothing.
(Or to get time to escape..)

I guess this is what it's for, isn't it?

inland forge
#

It helps solve those extremely slow moments in hunt where nobody is doing nothing. If I burn, one of two things happen. 1. They rush to save their friend and the game continues. 2. They don't and play from a weaker, disheartened hand.

I find in both scenarios they start making mistakes so we can get to the endgame of one team being dead instead of edging eachother for another 15 minutes.

burnt sentinel
hot vigil
#

And dunno, solo necro is at its weakest rn, think we could throw the solo players a small bone in that regard, laterns burns faster and are plentiful enough + it gives an opening to a solo player to get back up instead of them burning as soon they hit the ground :)
Issue with old solo was that you had to find 4 lanterns to deal with one solo, which you'd rarely would have in your vicinity.

signal mural
#

I think alert tripwires & Dragon's Breath could still ignite downed Hunters - that's loud and close proximity.

hot vigil
#

100%, if you wanna split for or even make your whole shotgun store dragonsbreath that seems like a fine trade-off.
And alert tripwires takes enough set up time that if your team-mate gets burned with that, then it is kinda on you.

#

And I hardly think we gonna have a "revive bolt" situation where everyone is gonna run a LeMat w. DB just for the burning.

signal mural
#

From a Solo perspective, the greatest threat is another solo and dealing with a downed enemy solo is dangerous and time consuming.

#

I think we'd see an up tic but DB is harder to kill with so it's a fair trade off.

manic burrow
#

#feedback message @small summit The way that challenges work is they come in weekly sets. Everyone used to get the same sets on the same weeks, but then to reduce issues like that, they randomized the set you get each week. Everyone is drawing from the same pool of challenge sets, and by the end of the event, everyone will have acquired all of the same challenges.

Some justification I can see for how they currently do the sets is that each week usually has a couple AI quests, a couple weapon/ammo quests, and maybe a couple general quests like Gain XP or Extract Bounties.

If you truly randomized it all, You might get 1 week with all AI quests, and another week with all damage-based quests.

There are ways around that, but personally, the extra effort doesn’t sound like it would change much

small summit
#

It's just a suggestion. I think this would make it much more funny.

hot vigil
small summit
hot vigil
#

But seeing as Crytek have not been a hurry to revert the changes, it is evidently that group B is way smaller than group A, so it would be silly to change it back.

small summit
#

I stay with my suggestion. I'd prefer it more randomized. All I can do is to tell them. 🙂

hot vigil
small summit
wraith aspen
#

Please turn the Ai down. 👍🏻

atomic tapir
#

Any ideas to make hunt more addictive?

#

I'm partial to unlock mechanics that require grinding for rewards

hot vigil
#

Dunno I'm 2.5k hours deep and not stopping

exotic willow
#

Make night truly dark, like in Early Access or alpha testing. Currently, night has no effect on anything, and there are no dark spots even in buildings. Essentially, night is no different from daylight, there's no need to use lighting tools, and the only weather that affects gameplay is rain.

tall atlas
#

Reduce the damn mob / sound traps in this game i feel like they changed back to the 12 player lobbies but kept the 15 player lobbies sound traps, so many dang sound traps no even 20 meters apart from eachother, they also need to redo how spawns work i had spawn fight where 3 teams ( mine and 2 others) spawn in king snake mine today

exotic willow
tall atlas
#

dude sometimes their almost unavoidable unless you have catalyst and Beastface running already

exotic willow
manic burrow
#

Yeah, I don’t really run into that issue other than at Cypress. Cypress is always just so full of sound traps

On occasion, I might get a few sound traps that spawn clustered and block a few paths to me take a long way around, but that’s just the nature of random spawns. You get clusters and dead zones

tall atlas
#

exiting that compound you find a lovely brute and then bam you get into a fight between a brute and another team because there was so many sound traps

empty oasis
#

@tall atlas you can already loot a downed hunters reserve ammo. No traits needed

tall atlas
empty oasis
#

As long as their weapon has the same type ammo as one of yours, you just pick up their weapon and then switch back off to yours. You refill your reserves from theirs

tall atlas
#

that’s what i’m referring too

#

it’s a quality of life change instead of already having to go through a 3 step process it’s suddenly a 1 step process of looting and instantly already having that ammo reserve back into your pockets

empty oasis
#

More ammo resupply is way way down on the list of things we need in the game

#

And why spend dev time duplicating a mechanic thats already present

hot vigil
#

Hunt basically have 3 buttons of interaction:

  • Use
  • Dark Sight
  • Mode Select
tall atlas
#

i would absolutely love to see 15 player matches but how spawns are generated is ridiculous, i had my time alongside with 2 other teams get a spawn / spawn fight as king snake mine earlier today

#

and the 4th team was put into lower desalle so literally all 3 teams top left last team bottom right

rapid moth
#

This game needs a LeaverBuster or make rage quitting a reportable offense, I am so sick and tired of randoms just doing whatever they want and ignoring all attempts to communicate or have synergy just to run into someone’s shotgun, pissing all over themselves, blaming you for actually playing smart and then rage quits. Almost every player I’ve queued with has immediately disconnected when they died, and yes even here the same has happened which is just pathetic at that point. Idk why something like that isn’t already the case and then I think about those 10 minute que timers

#

Bottom line: people need to be punished/discouraged from RQ’ing mid games

dreamy shadow
#

as cool as dark nights would be i hope they never come back. too many people just cranking up the gamma for advantage

frank hearth
#

Hey can a humble hunter please have access to the flame and torch skins please?

hot vigil
molten scaffold
#

Can you fix this, that I can shoot through even with dumdum ammo?
I shot 3 times throug the openings and no damage. Got rekt back with long ammo.

Would upload a video, but it's 20 MB

crystal plume
charred rivet
#

@little fulcrum
Hello i see your game idea, it's not bad but there is not a lot of real cheater so useless to do this

crystal plume
#

@exotic willow The warnings were specifically added to combat people camping bosses/clues and what you are suggesting essentially sounds wanting to bring that back

latent geyser
#

#game-ideas message
"I want the carcano !"
"We have the carcano at home."
The humble Mosin Match X)

fallow vapor
#

@worn raptor xp farming is so easy you win a match your hunter almost lvl 50 more xp just does nothing but make things worse

worn raptor
#

Yeah, im just angry that I got a really good kill with the tomahawk and got only 500 exp haha

worn raptor
#

At least I see that way.

#

Plus, I dont think a Bow kill, a Mosin kill and a throwing knife kill are equaly easy

manic burrow
worn raptor
#

Yup, Hunt its pretty balance on that aspect. I don't doubt is always easy for a player with 5k hours on the game, but for other player I think it could help a little bit.

inland forge
#

The mosin match and its grand total of 0 FOMO skins.

vernal plank
little fulcrum
#

idk but i've reported it for like the last 8 months and they don't seem to care or notice either way

#

why are they always working on new models and skins when the old models are busted and need tlc

little fulcrum
#

prob like 30 mins of work

#

to extend the arms

vernal plank
inland forge
#

Unironically is though LOL

little fulcrum
#

yeah i mean they would prob just clone the arms from another hunter that has similar build, copy and paste job at easiest, if not just model arms a little longer in first person.

vernal plank
#

yes easy

latent geyser
latent geyser
vernal plank
#

@flat hill theyre already working on adding traits to loadouts :)

#

could imagine it coming next major update

flat hill
vernal plank
#

its 2 german interviews for gamestar with dennis from before the current event

#

i think in part 2 theyre talking about the newer stuff

#

Für die Zukunft plant Crytek hier weitere Verbesserungen, wie etwa die Möglichkeit, Preset-Loadouts mit festen Perks (Eigenschaften) auszustatten. Da gekaufte Jäger inzwischen standardmäßig über 10 Upgrade-Punkte verfügen, wäre dies der logische nächste Schritt, um die nötigen Klicks im Menü weiter zu reduzieren.

#

it is in part 1

flat hill
#

saw it, nice 😮

sour citrus
#

Hi Sir!!! Since this event start in Asia server so many cheaters here. Are there still people dealing with it? I found same cheater at event start and now still play in six star lobby. I report every time when see but its not working. I play around 15:00~22:00 GMT in 10 games i found cheater 6-7 games, and it was always the same person or team. I don't mind if one or two games. it just unlucky. But 6-7 games in a row is too much bro. plz help 😭 for my mentality.

#

this is i found every game but not just this guy. i found more than 5 !!!

rapid moth
#

Honestly fix whatever hit detection system you have in place cause according to it this point blank slug shot is NOT a hit.

left rose
grave wraith
crystal plume
#

@small sigil "barely works" has not been my experience at all and my audio has still been far superior compared to other games for figuring out where my enemies are

#

So I don't really understand where this sentiment of the audio being supposedly so much worse comes from

#

My friends haven't noticed any downgrade either

#

Do you have cryspatial enabled in your settings or are you using some 3rd party spatial sound solution that might be conflicting with it?

small sigil
# crystal plume <@548005105509597206> "barely works" has not been my experience at all and my au...

I'm happy if it works for you, but the nature of bugs is that they're intermittent. Some of them happen to some of the people some of the time. It doesn't mean they aren't bugs.

You say nobody you know has noticed - I mean, that's great - I can't go one day without experiencing the bug or seeing someone else experience it. In "bug-reports-pc" channel, 5 individual people in the last 10 days reported a sound-related bug, several of those specifically mentioned missing footstep sound or bad directional audio, and if you widen that to a few months, there are dozens just in that channel. I can research even more if you want, but it isn't really my job, and to be honest I thought pretty much everyone who plays the game knew this.

I use Cryspatial with no additional 3rd party sound solutions. Respectfully, that's the first thing suggested in any sound-related troubleshooting discussion of this game, so of course someone who has been experiencing poor directional audio for months would have tried it. It does not fix the issue people are describing.

crystal plume
#

I have seen other people report it as well, I am just not convinced enough yet whether or not it is a genuine issue or more of a placebo

#

I see some people saying that the hitreg is awful yet 99% of the clips of "proof" I see do not indicate that, I see people saying that the game is infested with cheaters yet when I play on one of the most populated regions at the highest MMR at most I have seen like 1-2 people a month that made me thing "yeah that guy is likely cheating", the audio issues are in the same category as those for me currently due to simply not seeing enough of actual evidence that suggest there being an actual issue and no one in my circle of people experiencing issues with it

#

Now that I think about it there have been at least couple of times not too long ago where people shared clips of supposed audio issues saying they couldn't hear X but when I watched them and listened I could hear what they couldn't, so that makes me suspect even more of it being an issue with their setup rather than the game audio itself

#

Another thing you could try if you haven't yet as a possible troubleshooting solution is switching your audio drivers, if you have some realtek ones currently you could try generic windows ones or the other way around

small sigil
# crystal plume I see some people saying that the hitreg is awful yet 99% of the clips of "proof...

If that's what you believe, that's what you believe. I'm just pointing out that there is no universe where "It didn't happen to me and my buddies so I personally don't think it's real" qualifies as good or standardized bug report management. Step one is believing people, if you don't get that far, you're creating a self-fulfilling prophecy wherein you'll never resolve the bug. Further, it is the responsibility of the developer to investigate consistently reported issues. A random player providing you with all the video you need to identify the root cause of a complex bug would be a godsend, but it is, again, not their job, and barring that godsend, you should still have some sort of mechanism for investigation in place, not just a stone wall of "it's probably their fault somehow."

crystal plume
#

Well I am not a dev

#

Just a volunteer discord moderator

#

Just putting my opinion on the matter out here in the discussion channel

pliant kite
small sigil
crystal plume
#

Yeah I do hope whatever the issue could be will be solved for you, I do recommend messing with the audio drivers though if you haven't yet, they have caused and fixed issues for me in the past with a variety of issues in multiple games

rapid moth
manic burrow
# rapid moth

Ya got me. As far as I can tell, this is the last frame before we see the explosion/recoil from your gun.

#

However, this is the first frame where I’m pretty sure I’m hearing your gunshot start

flat sandal
#

perhaps some weirdness with vaulting?

#

or unlucky with hipfire spread

brazen osprey
# rapid moth

Put your clip into my editor this is the zoom in of the beginning of the audio spike for the gunshot. You went from weapon lowered to ADS but it seems you went through weapon raised into ADS and fired all at once so the shot may have still have hip spread or the image below is not accurate to were the gun was aiming yet.

#

Also I just saw you have a slug loaded, slugs technically have a slight deviation in ADS which shouldn’t matter at that range but in edge cases could account for the miss

crystal plume
#

It's slugs + the horrible jump accuracy on single projectiles

#

You can barely tell in the clip but they jumped as they shot

#

So it could have literally hit right below them or in the sky at that point with how innacurate it is

rotund obsidian
#

idk theyve fucked with jumping accuracy so many times, last time i checked it was nearly perfect jumping accuracy at any point in the jump, but i didn't try with slugs (and also he wasnt really fully ADS yet)

crystal plume
#

It hasn't been accurate for a while now

#

There was a period where it was bugged

unborn sandal
rotund obsidian
#

there's an extra delay between melees for gunslinger (without lowering beforehand) since it has to go from melee -> lowered -> hipfire -> lowered ->melee, whereas lowering first or hunter mode skips the hipfire part entirely

#

but yeah they should probably fix this inconsistency anyway, and probably just make it easier to chain weapon melee without a delay in gunslinger anyway

grave wraith
#

Not on the ascension

left rose
grave wraith
vale sinew
#

I know this is useless... But its bit frustrating to die for spizer berthier marksman through 2 walls on headshot just because people with higher ping can do that... This is a daily struggle in hunt

grave wraith
vernal plank
#

This is the daily struggle Sean Paul was talking about in the song rockabye by clean bandit

unborn dagger
steel comet
vernal plank
#

@vapid leaf adding more hunter skins to the bp would just make it more expensive. rn compared to the store prices the battlepass is with 1k bbs such a steal with the amount of skins you get. and you can see the skins u get in the bp before u spend ur money

rapid moth
vapid leaf
north onyx
#

@pulsar sail name one other game that gives infinite rewards other than league.

unborn sandal
#

Ah the “ping abuse” people are out in droves today

#

Always good entertainment

rotund obsidian
#

clearly, the high ping let his bullet penetrate the walls that the bullets are supposed to penetrate.

#

💀

inland forge
#

High ping has never helped me once. I do my best when my internet is solid. I've played this game from 3 different continents.

grave wraith
#

ask any ping-abuse-complainer whether they have ever actually played on high ping they'll say something along the lines of "no im not a cheater"

tribal wyvern
#

@midnight wolf I find it positive theres few towers. There shouldn't be alot of them, that defeats the purpose. You can choose to go out of your way, find the tower, look for burning cargo smoke or jsut find the boss.
Depending on whats more worth it for you.
But if they just add anotherr 2, then whats the point to even having them?

Also you have beetles or consumbles to flush people out of those towers. If you save cards, you can use them later to see if people have taken clues near you if you have a tower on your path.
I think we already get waaaay to much information on the map. The game could gain some by giving us less info.

Theres value in punishing someone who loots boosted darksight seconds, but sometimes it jsut tells you to much before you even leave your spawn.

#

Game shouldn't imo tell you all extracts, supplies if you havn't worked a bit for it, scout tower is a good start.
Banish location should not be viewable on the map before you take all 3 clues, but it should be visible in dark sight.
Bounty only giving you extraction locations and not supplies is a good touch.

hot vigil
# tribal wyvern <@754362669456425051> I find it positive theres few towers. There shouldn't be a...

Just because I cannot be helped, I like the towers, but I do think they don't really create dynamism or deepens the choice we wanna do as players.
It is usual that you either go to them if you spawn near to one of them or not.
Burned convey is a little more different, does usually becomes a priority to swing by if the boss start banishing (unless it is all across the map ofc), but that is more a case that having chariot as a fixed spawn makes it an almost mandatory thing to do.

tribal wyvern
#

Also addition, if you need to find 3 clues to still find boss location, even with banished, it gives "The world" a bit more value and not useless because someone spawned on the boss.

tribal wyvern
# hot vigil Just because I cannot be helped, I like the towers, but I do think they don't re...

I believe it does. Even if a boss is banished, and im far away from a scout tower, i'd rather go to the scouttower first. Or if theres a fight at the banish, i might go there to 3rd party.
Having info on all supplies + extract is more valueable now than ever.
It's important knowing where you can go get ammo/health back if it's close by. And with less dumb supply spawn locations, you won't find all of them around 1 compound, they might actually be nearby.
Hell it's good to know, if you even need to go to the banished target yet at all, or if it's more valueable to wait far away, but without scout tower you have no idea of knowing.

#

Less info given for free, the better

#

Also wouldn't mind them reverting the melee weapon spawns or heavily nerf them.
Killing a boss in like 4 hits is just absolute snooze

#

Theres no danger to kill the boss, it dies so fast anyway

#

Hell with berserk you kill it in 2

#

Why even call it a boss if it shares healthpool with an armored. (slight exaggeration)

#

Rachta had a video, where he did i think half hp on a boss + oneshotted full hp crocodile with a card.
Like wtf

hot vigil
tribal wyvern
hot vigil
#

And yeah, since they removed tomahawk, which was good overall, I do think they need a nerf to bosses, bc they deal SO much damage

#

Again, don't think towers are actively bad for the game, but do wish there could be another layer to them to make their interaction a little more nuanced.

#

Or well, the towers does seem like they have increased the amount of scope usage overall.
But eh, think that is more the fault to the permanent chariot spawn

serene hearth
#

I'd love to be able to bind keys at will. For example: I prefer having my crouch key on press/continuous, but sometimes I'd like to be able to press a key to just crouch toggle.

inland forge
#

Only boss I wish was nerfed was the assassin. Or at the very least made more logical. Its impossible to know when his "rage state" is. So I can't tell when he's vulnerable to damage. Biggest trap of a boss especially if players are anywhere in your vicinity. Just no way to quickly handle unless you had the good fortune of bringing fire or poison

vernal plank
#

they already made the assassin ar easier and faster to kill with the last nerf

fair kiln
#

Hunt showdown really needs a new support system (or anticheat) its crazy that there os no option to talk to anybody my gf was banned for cheating when she has no cheats installed and the support has been less than helpful as its all been automated and we are left in the dark as all the email says is you have cheats that alter the game but she didnt have cheats so I cant even fix the issue if I wanted to rebuy the game I dont know if its cause she has curseforge or anything I get that you cant give me info to hackers but I mean its a account with less than 10 hours and a kda of .2 I genuinely dont see how a human has looked at the matter themselves im sorry if some of this is irrelevant im just very frustrated because I love the devs and the game but this has been a nightmare

flat sandal
#

#game-ideas message @inland forge I feel that, I don't think it should be entirely removed but we shouldn't be able to take it first match, so basically scarce or something. I think it's cool and feels powerful but not all the time.

manic burrow
#

Personally, I would like the scout towers to be hidden as well. Make them something you actually have to seek out

I would also prefer that the scout map didn’t just reveal EVERYTHING. It shouldn’t reveal the wild target at all, and I would prefer that it reveals 1 locked extract, 1 locked extract, the other scout tower, and half the supply points.

If you want free information, start searching. If you want all the information, go to both. Otherwise, play the game.
And definitely get rid of the guaranteed chariot. I would prefer all the special supply points get 2 random spawns

random oyster
#

@broken musk This was a permit addition.

broken musk
random oyster
#

yup

broken musk
#

Thanks for clarifying that, i'll remove the suggestion^^

slender orbit
#

Suggestion: add Whispersmith(if anyone still remembers that) effect to Gator Legs as the Catalyst boost. The current Gator Legs isn’t competitive enough.

unborn dagger
slender orbit
#

Sorry I meant Drenched

#

Damn google AI gave me the wrong name. Anyway if the Gator Legs had health regen when in water to it with Catalyst it’ll be a lot more competitive

#

Drenched was introduced during the Thundershowers event as an event trait, back in maybe 2023?

crystal plume
#

Drenched?

#

You mean the mariner trait?

slender orbit
#

That’s it. I can’t for my life remember the English name of it and google AI hasn’t been helpful

split linden
#

i do quite miss the mariner trait, i think it's the only event trait that I felt captured the magic of the hunt setting

#

situationally really strong but otherwise really nice QOL

slender orbit
#

Yep, I remember the fights during the event circling Rotjaw were long but fun

#

Finding your patch of reeds was crucial🤣

#

And nowadays there are too many superior traits to take over Gator Legs, not to mention leaving a couple slots open for in-match traits. I just thought Mariner can make a comeback in a different form.

vale sinew
manic burrow
#

#game-ideas message @unreal ember In my opinion, the point of conduit is to get you to the boss faster. That’s why it’s tethered to clues and only gives you 3 minutes per clue. If you spawn on the boss, grab the one clue there and you have enough stamina to beat the boss down. You’re not being punished for finding the boss early. You’re just not being rewarded for extra searching you didn’t do

unreal ember
manic burrow
# unreal ember If the goal is simply to stack stamina which is my purpose its awful. And the de...

Theoretically, you’re using The World at the start of a match to see where the boss(es) is/are so you can get to the faster. If they are on the other side of the map and The World didn’t count as getting clues, then conduit’s shared purpose of getting to the boss faster is just negated outright. I definitely wouldn’t claim that the change to The World is because the card is intended simply to stack stamina lol

Honestly, I don’t think the previous form of The World the worst thing in the world either. I like the idea of having to choose if you want the stamina or the instant knowledge, but I can see why they changed it. They don’t want the item to just outright prevent the perk from working

unreal ember
unreal ember
# manic burrow Did you read my comment?

Yes. And you stated it as if my claim was that the world card change was intended to stack stamina. i simply corrected what i meant by what the devs intended.

manic burrow
sand summit
#

I've just seen the Fair Play Task Force post, and in the 90 hours that I've played so far I haven't had a feeling that I got killed by a cheater

#

I've played against INSANE players that were 5 stars and shot through walls trying to hit me, incredible positioning and everything. But I never died with a feeling it was from a cheater

#

So i want to say thank you to the devs

#

For keeping it so clean and fresh

unreal ember
manic burrow
# unreal ember no thats over interpreting what i said. Phrasing might not be perfect. But the d...

I disagree for the reason I stated previously. If the boss is on the other side of the map, then pairing it with conduit means you can get there faster. 3 minutes is about the time it takes to get halfway across a side length of the map with full stamina and minimal water/AI interactions. Letting The World pair with Conduit means you can get all the way to the boss as intended, no matter where they turn out to be.

unreal ember
# manic burrow I disagree for the reason I stated previously. If the boss is on the other side ...

oh yea i mean. i dont care about world card balance at all. im only talking about how its annoying to find boss in the first compound and then not get your stamina. at least they could let me still collect other clues and leave the boss behind .but it shuts down that option by giving you 3/3 instantly. i dont care if its one solution or the other. i just dont think you should lose your conduit option from spawning at boss.

flat sandal
#

"Right now, we are in the process of tackling substantial technical obstacles in the implementation of this system."

#

wonder what those are

#

this is about the ping based MM experiment thing, right?

quasi scroll
#

I believe its about ping capping, yeh.

feral creek
#

Hopefully, to see Europeans on European servers is more of an exception recently

peak rain
#

Just a question, but why cant regional lock be optional? If you want to play with friends in US, you can do so. But let people have the option to turn on ping cap?

peak rain
tidal scroll
#

in other games people try to get on American servers with horrible ping and end up banned for the abuse i just had a game where i shot a dude twice with slugs and barely scratched his profile showed asia

fast copper
#

#game-ideas message @broken musk Pretty sure this is what the Scavenger's Snare skin for the concertina bomb is. The only problem is that it was an event exclusive skin from 2021 and is no longer available anymore.

tiny cobalt
#

I have this skin, it is very much real

tidal scroll
#

yeah if you run into someone with it and their new to game its prob a cheater

tidal scroll
#

what with people impersonating known reality or podcast celebrities with names

manic burrow
fast copper
#

You still see avto in the wild in the higher mmr lobbies with players dedicated enough to still use the thing.

#

I feel like maybe if they buffed it to it's previous state and made it a scarce weapon it'd be fine, but there's enough of the player base that seems to prefer it in it's current state.

#

Personally I don't really care which. I don't play avto, and I don't run into players who use it enough to care.

hot vigil
#

The alpha omega balance point with the Avto is its ammo use which will always be a hurdle to balance due to it being long ammo.

silver panther
silver panther
crystal plume
#

Avto is still one of the strongest weapons in the game, it doesn't need any buffs

silver panther
hot vigil
silver panther
crystal plume
#

Then you aren't facing any decent avto players

silver panther
hot vigil
silver panther
hot vigil
#

The gun needs a whole overhaul if it needs to be a part of Hunt.

silver panther
hot vigil
#

For sure

#

But yeah

slender orbit
#

Unpopular opinion: make the Dolch Precision 3-round burst like a mini Avto, and historically the Mauser C96 did have a burst variant.

hot vigil
#

Less avto I see, the more happy I am.

hot vigil
slender orbit
silver panther
#

I like more gameplay diversity. I’ve never had a gripe with it even when it was actually the best gun in the game and had a 2 shot burst, but I can understand not wanting it.

slender orbit
#

And because of its price, it’s not cost-effective enough to most loadouts and not meme enough to pick for shenanigans

#

I reckon turning it into a burst-fire gun would increase the fun factor

silver panther
#

Price is a weird thing. It definitely stops people from using bad guns but it doesn’t actually stop the use of good guns. Which is why you still see dolchs but not avtos

grave wraith
#

How many hunt dollars do you have

hot vigil
rotund obsidian
slender orbit
#

Down to 50ks yesterday, but hey new players do exist

grave wraith
slender orbit
#

Nah making it burst isn’t a “buff”. It’s more for making it unique

silver panther
hot vigil
grave wraith
#

How fast of a burst are we thinking

hot vigil
#

I mean for it to be a burst it have to be faster than what shooting 3 shots would be now.

slender orbit
#

The real world C96 auto shoots at nearly 900rpm and you empty those 20 rounds sooner that a bullet from the New Army hits its target

grave wraith
#

Are you suggesting you want the Dolch to fire at 900rpm

slender orbit
#

Yes, why not

hot vigil
#

in burst

#

Lol

#

Legit

slender orbit
#

Ride or die

grave wraith
#

That'd make it a one tap pistol to the arms

#

Hell probably to the legs?

slender orbit
#

Not if the muzzle jump is like the aromas

#

Avtomats

grave wraith
hot vigil
#

Avto is also really good bc of its burst, you aim at people's left leg and you kill them

#

Yeah there is no way a burst fire dolch would be balanced.

slender orbit
#

And Avto has weaknesses to balance it

#

So should the Dolch if it comes to that

grave wraith
#

Like being a 3 slot

hot vigil
#

bc it cannot be balanced

slender orbit
#

I don’t see a problem here. What’s the justification of Obrez Drum having 25 rounds in total

grave wraith
hot vigil
#

None, it is often disliked for getting that buff

grave wraith
#

No one's defending that

slender orbit
#

If there’s a burst Dolch, you just deal with it as you deal with the Avto

#

Whether playing it or playing against it

#

Oh btw Dolch uses special ammo

grave wraith
hot vigil
#

Dolch doesn't need a buff, it is already strong.
If you think the Dolch is weak, that is on you.

slender orbit
#

It’s not about being weak or strong, its about not having it’s character

slender orbit
hot vigil
#

There are no guns like that in the game

slender orbit
#

If you remember the pre-nerf Dolch, that was strong. The current version is a lot more balanced. I collect them but don’t use much.

grave wraith
#

Because spraying and praying doesn't work

fast copper
# silver panther “not running into players who use it” That’s why I care. I remember when I did, ...

Well, I still run into them from time to time so it sounds like a personal issue to me. Also, there's so many different weapon options in the game at this point that you can't really expect to frequently see the same thing being played over and over. This isn't call of duty where you'll see the same players running the same gun week after week. The only exception to that would be something like mosin spitzer which has been a quintessential weapon in the meta in every single patch since the game's inception.

silver panther
# fast copper Well, I still run into them from time to time so it sounds like a personal issue...

There are enough different weapons… kinda. The avto is one of the few thats unique. It just does create a different play experience, and I find that diversity worthwhile. At present I haven’t had that diversity in a very very long time. I was only even thinking about it today because my trio picked up 4 nitros in 3 games and it got me thinking about expensive loadouts. Otherwise the gun may as well have been removed for all I’ve seen it. This game is absolutely rife with people running the same loadout week after week. That’s the root cause of complaints directed at quartermaster.

grave wraith
#

Can we start complaining about quartermaster again uwu

hot vigil
manic burrow
pulsar sail
#

When doing feedbacks or game ideas, can you rebump an old post by posting it again after x weeks?

hot vigil
#

Do not repost your own ideas. If you would like to add something to your idea, quote it and specify the additions, while still following the correct format.

pulsar sail
#

ty ma fren

#

@hot vigil i added another ammo type on the idea you reacted from 1HuntNice

hot vigil
pulsar sail
#

but the overlap is totally a valid concern

hot vigil
#

As a principle I always try to make the design a minimal as possible.
Usually I design a weapon with two custom ammo in mind as a max.

#

Make it focused on what and whatnot it can/should do.

pulsar sail
#

my focus was making it not worse than hand crossbow but still offer its own. so it has no poison, no choke, no fire

#

and its not a 1 tap cqc weapon by default

#

just steel and smoke will make it kinda weak

hot vigil
#

Another question can it split ammo?

pulsar sail
#

because choke and poison arrows are very strong

pulsar sail
hot vigil
#

So it can split

pulsar sail
#

yeah

hot vigil
#

Dunno, I can quickly see people just run all penny then

#

Bc why would not

#

It is better steel

pulsar sail
#

hmmm thats true. pennyshot too strongk by default

hot vigil
#

And this is where I think the amount of custom ammo suggested instead of damage curves, drop range and such makes it hard to gauge

pulsar sail
#

I didnt wanna omit steel and smoke because thats the most unique from the weapon

But a combination of the two is also too weak

#

Maybe 2x penny shot will make it more balanced

hot vigil
#

think you should remove penny for now

#

Rather think about how to make it a functional on its own

pulsar sail
#

Yeah agreed

hot vigil
#

So like, a hand crossbow deals 195 damage to upper chest at 10m

#

That is the base you competing with.

#

So you can go two ways:

  • Lose easy 1-taps, but gain good muzzle velocity and drop range.
  • Gets 1-taps, but requires committed full draws.
#

Issue is that a top-end slingshot is around 60m/s

#

76m/s if you push it

pulsar sail
hot vigil
#

And well, if it cannot 1-tap and have to draw, it not gonna be picked over a handcrossbow

pulsar sail
#

Because imo it makes it unrealistic. Metal balls being able to one tap in chest is hard to believe. One tap in head maybe

pulsar sail
#

People dont bring hand crossbow to kill ppl anyway

hot vigil
#

And how does ADS work?

#

If it gonna rely on headshots only, then it needs to have some way to easily aim

pulsar sail
#

Hmmm idk how ADS will work for slingshots hahahah

#

Ive never played with a slingshot in any game. Plague Tale maybe

hot vigil
#

See, this is why I always try to get the basic down before thinking about all the fancy stuff sucha as custom ammo options

pulsar sail
#

Im more focused on the utility than the basic combat. I dont think it should have ADS.

Maybe 3 ammo slots will be more appropriate for it if it will be utility focused

hot vigil
#

The weapon should be functional with only its base ammo too

#

doesn't have to be the main reason

#

people pick it

#

but cannot just go "eeeh, that is not relevant"

pulsar sail
#

Good point! Will it really be weak without ADS and no one tap chest potential? I think so too

#

Maybe hundred hands make it one tap

hot vigil
#

What I can see, modern slingshots does come with sights

#

and is fired by holding the slingshot at 90 degree tilt.

pulsar sail
#

Ooohhhhhhhhh nice

hot vigil
#

So the base shots could be design around draw-to-drop/MV ratio.

crude nova
#

wild idea. make the base ammo drain stamina from the hunter you hit too
a slingshot steel ball to my chest would definitely wind me, as well as other damage

#

and attacks draining stam is already in the game with crocs goop

hot vigil
#

Base damage would be like dunno, 30-100 damage depending on draw time.
But more important it goes from 5-40 drop range and 50-90m/s based on draw time.

#

That would be the best drop for all the "drawn" weapons

#

So you can go for headshots with it.

pulsar sail
hot vigil
#

Bc 90m/s is not that great for a headshot reliant 1-slot

split linden
#

I like the idea of having more sidearm options, because as it exists right now it's only melee weapons, pistols, or a hand crossbow, but I just don't like the theme of a slingshot

pulsar sail
#

Bro too dedicated on my suggestion 😭👌

#

Just make it shoot as fast as a hand crossbow should be ok. It a game anyway

#

Hand crossbow need reloads
Slingshot need drawing

Same velocity at full draw

Should be good enough balance and variety

split linden
#

I think a sling would make more sense than a slingshot

#

if indian bows are in hunt, i don't see why indian slings couldn't also be in there

pulsar sail
hot vigil
#

Which would be 40m/s faster than handcrossbow

split linden
pulsar sail
#

Yeah but owo here, wc i agree with, the base model must be useful without the custom ammo

hot vigil
split linden
#

ideas like smoke ammo and concertina ammo on a slingshot is pretty crazy, that sounds much more op than having like a low accuracy sling

hot vigil
#

So lemme just quickly write up a data sheet

pulsar sail
#

So ads sights, big hitbox and one tap headshot is our idea

#

But only two tap chest

#

2-4 even depending on draw

#

None of the ammo types i suggested are good as a weapon outside steel.

I removed penny and we dont have explosive ammo

split linden
#

i dont think i needs to be competent as a weapon. The nagant silencer with poison ammo was so good as a pve item that it ended up getting nerfed, meanwhile it was a joke of a pvp weapon

hot vigil
#

Slingshot:
1-slot
Action type: Drawn (full draw time 0.5s)
Usable traits: Hundred hands.

Ammo type: Ball (blunt), special, non-receivable, non-pen.
Loaded: 1
Extra: 20 (10 per slot)

Damage (10m to upper chest): 30-100
Drop range: 5-40m
Cycle Time: 1s
Spread: 40
Sway: 82
Vertical Recoil: 1
Muzzle Velocity: 50-140m/s

#

@pulsar sail

split linden
#

if you had a single slot weapon that could perform the function of a couple of tools, it'd still be helpful in various loadouts which don't care about sidearms, like people who use winfields or even berthiers

pulsar sail
#

Wait steel isnt custom

hot vigil
#

So by nature they are custom/special

#

But yeah "special" is the right word

split linden
#

you could sling stones, which may as well be infinite ammo

ruby summit
#

sheeesh

pulsar sail
hot vigil
#

Also corrected it

pulsar sail
#

I like the numbers. Feels real lmao

#

Crytek pls

hot vigil
#

The draw is fast, but also you not 1-tapping on full draw

#

So that seems fine

pulsar sail
#

Great job!

hot vigil
#

And HH is not gonna bring it up to 150

pulsar sail
hot vigil
#

it is quite rapid fire all considered

atomic tapir
#

That slingshot will spiral into something crazy like little exploding bombs after all the added flourishes.

pulsar sail
#

We can even make it a spammable cqc weapon by introducing bleed ammo. Weaker base damage and mv tho

#

Maybe 10-40 damage at full draw

#

Light bleed. Easily countered by bloodless

pulsar sail
#

I think we need a basic smoke utility in this game that works as a better vision blocker than chokes or normal explosives

#

But doesnt take consumable slot

#

So slingshot smokes it is

atomic tapir
#

I kind of want more area denial weapons. Because chasing people isn't fun.

#

Chariot is pretty good though. But a single card...

hot vigil
#

God I hope they nerf chariot

#

And I am looking forward for this event to end lol

atomic tapir
#

I don't see it happen often. Once when I was running. And me using it against a solo that killed one of my randoms, stole the bounty and ran while we fought another team.

#

Hilariously, it popped up after I looted the enemies we killed

pulsar sail
#

Guaranteed card spawns makes the game predictable

#

Esp chariot

atomic tapir
#

Otherwise that solo would have escaped.

hot vigil
#

In my lobbies it is basically "you got to the bounty first, you not escaping bc the enemy team has the chariot".

#

And don't get me wrong, I don't mind fighting people, but I do think people who plays bad shouldn't be rewarded

#

And Chariot just rewards people for playing bad

pulsar sail
#

I think in the next half of the event they should just tmake all towers spawn then make sure cards arent guaranteed.

Maybe even spawn chariot there not in burned convoy

hot vigil
#

Just rework chariot tbh

#

It can be more balanced and encourage more active plays

#

I don't like the fact you can play the most passive sniper plan and not even be weak to the only counter, which is people can just leave you lol

pulsar sail
#

Make chariot spawn a one time extraction point in the edge of the map nearest the user and it takes a few minutes to arrive

#

Kek

#

Or chariot locks all extraction points for x minutes

#

Or opens all idk

hot vigil
#

Unlocks the middle extract and extends the extraction timer by 30 seconds for the next 3 minutes. Chars 24 point worth of health.

#

That was my suggestion

#

But it got downvoted a shit-ton, but I am used to that nowadays.

#

lol

pulsar sail
#

Thats not bad doe

#

I hate that the locked extraction are just mechanics for chariot. Its so dumb

#

No feature in the map should be tied to a dumb card

#

What happens to locked extraction after the event where chariot is nowhere to be found

#

is it just noise. extra bs beginners have to understand

inland forge
hot vigil
# pulsar sail Thats not bad doe

Nope, but over the years I've gotten a talent to spot something being an issue before everyone else realizes it, so I was 1-2 weeks too early for this suggestion before people had realized how much of an issue it is lol

hot vigil
hot vigil
#

And for sure never a team using chariot to do an quick escape thru middle, it is always to block the bounty extracting at a corner.

#

OH fuck! Forgot the full explanation!

pulsar sail
#

i think there should be a way to permanently unlock a locked extraction

#

or automatically unlock it after x minutes

hot vigil
#

There is a lot to break down about these new three things is does:

  • To fit this adjustment, all but the middle extract, are now open again, think the losing the "2 open, 2 closed" extract system is a fair trade-off as it is rarely a mechanic I see being relevant besides from people who wanna extract quicker after server wipe and for the sake of locking an extract from a escaping bounty team, not actually using it to open a locked extract to escape, which this rework is trying to address bc of the above stated reasons.
  • This is the core change, instead of swapping locked/unlocked extracts, the timer is now extended by 30 seconds (1 min total) for the next 3 minutes. While it effectively "locks" an extraction, it still means that the Chariot users needs to #1 Be near the extract to benefit from the block and #2 force the Chariot user to actually keep pushing after using the card. It simply negates the very safe long-range playstyle of being able to just sit back wait for people to move after they have used the Chariot card.
  • Because temporarily extending timers is not as strong as completely blocking an extract, it is fair that instead of losing a whole health chunk, the user is only put in a temporarily disadvantaged state of lowered max health.
#

Here is what comes with my my suggested chariot change :)

pulsar sail
#

maybe 3rd extraction at minute 20. middle extraction at minute 30

hot vigil
pulsar sail
#

It's not bad. I like it. It forces aggressive play, which this game is all about, instead of the dumb trolling or fucking around in the edge of the map while the bounty team escapes just to chariot on their ass

pulsar sail
# hot vigil That could also work :)

and your card can still fit on the automatically unlocked extraction.

this also fits because 5 minute extract timer upon bounty leaving is really really annoying. it would be better if all extracts are unlocked after the fact.

hot vigil
#

OH!

#

Okay

#

So

#

No extracts spawned in at the beginning at the match.
When first banished is started 2 edge extracts spawns (cannot spawn at the compound the boss is banishing).
After 5min the bounty is picked up OR 2nd banish start, 3rd edge extract spawns.
When the round timer hits 15min left, middle extract spawns.

inland forge
#

I'm also iffy on hidden extracts. Like it's good for making people who leave on rain or night actually play. But I have to extract sometimes due to unexpected circumstances, IRL, computer/game acting wierd, ect. Double-edged sword.

hot vigil
#

If something happens in real life that is so important you have to leave right away, then you do that.

inland forge
#

Yeah still not great though.

#

I think chariot is the opposite of what this game needs. We need items that force people to come out and play not force them back into hiding after they finally make a move.

hot vigil
#

No, but when you queue into Hunt you kinda agree to commit to the game's rules.
At least you most likely gonna have an extract within the first 10min of match.
Not like Deadlock that locks you in one game for 60min

pulsar sail
#

although i dont think crytek will ever lock all extracts at first as a base feature. maybe in an event

#

but not in vanilla hunt

hot vigil
pulsar sail
#

the core of extraction shooters is still extracting whenever u want

hot vigil
inland forge
#

Instead of locked extracts. Give us actual cool new extracts. Like picking up a train ticket somewhere will let you extract using the trains in Lawson. Air balloons, but you have to haul over the gas tank to them. And so on.

#

Those cool ziplines in the gulch.

ruby summit
#

devs shouldnt be thinking about "what if the person has an emergency and has to go" when making something

#

if you have an emergency just leave the match is not that important

hot vigil
#

Just a game

#

not even a ranked competitive one

#

well it is competitive in its nature

pulsar sail
hot vigil
#

But you not gonna lose LP

hot vigil
inland forge
#

I find that much more engaging then "I use the card. Get screwed, nerds."

hot vigil
#

run to a locked extract, pop chariot, new escape

#

Issue is that rn it is perm spawn on the map, so when you not first to the lair, another team gonna go pick it up.

#

Sure you can bring in a chariot card yourself, but it is so circumstantial for escaping.
You have to:

  • Have the bounty
  • Not have the whole server on top of you already
  • Have a locked extract nearby it would be quicker to run to over an unlocked extract
#

So yeah, it is in general more handy as an "offensive tool" bc all you need is:

  • Enemy team have the bounty and on their way to an extract.
safe halo
#

Hi, does anyone know if crossplay is already included or will be available? I'd like to invite my girlfriend, but she only plays Xbox, not PC.

hot vigil
safe halo
#

No way, thank you so much friend, I'll see what I can do for my girl.

hot vigil
manic burrow
# hot vigil Sure you can bring in a chariot card yourself, but it is so circumstantial for e...

I actually had a team use it like that today! It was a breath of fresh air.

We got into a couple fights while another team found the boss at Blanchett, and after we finished fighting, we lollygagged a bit on getting to them. They saw us loot dark sight posters to their south when the banish was finishing up, so they picked up bounties and booked it There was an open extract to their north, but they went NE toward a locked extract and popped a chariot so we couldn’t catch up.

A solid play and the rare valid use case for the chariot

hot vigil
manic burrow
# hot vigil Oh yeah for sure, but as you said, rare case :)

Exactly. Your suggestion above is basically what we have been talking about since The Chariot came out. Honestly, just unlocking the middle extract while keeping the normal 3 was what I thought the card was going to do when it was first announced. I was sadly mistaken

hot vigil
lethal isle
#

ok

split linden
#

@exotic willow before having a dedicated team voice system, randoms would basically never talk to one another. This feature is pretty important for putting randoms on some equal footing to premade teams on discord

shell cedar
#

Title: Severe trypophobia-triggering visuals make the game unplayable

Details:
After the recent update, opening the map now displays visual patterns consisting of dense clusters of holes. These visuals are severe trypophobia triggers. As someone with trypophobia, this causes an immediate and intense physical and psychological reaction.

I truly love this game and have been playing it for a very long time. However, because the map is a core gameplay feature and I am forced to see these visuals frequently, the game has now become completely unplayable for me. This issue did not exist prior to the update.

Please consider urgently adding an option to disable or replace these visuals for accessibility reasons. Without such an option, I am unable to continue playing the game at all.

inland forge
#

This game is full of spooky scary shit tho??? Its a horror extraction shooter???

crystal plume
#

And the game already has plenty of other things that could be considered something that could trigger trypophobia

split linden
#

now you mention it, it does look pretty freaky to look at. I get it, the other things that trigger trypophobia are like decorative bumps that you don't need to actually look at. With the map it's different.

hazy quartz
#

to be fair, if they would replace the black with orange that would probably solve that issue making the marks a solid color and less hole like.

warped briar
#

Are there patch notes for inferno update?

silver panther
white plover
#

@lethal isle there is a slow down mechanic for that in the game. You can only spin for like 1 second like a top before getting slowed down

split linden
# lethal isle slow down mechanic?

there is one, if you spin really fast. I think this guy didn't get it because he was wiggling back and forth in a small cone instead of turning 360 degrees, and/or wasn't turning too fast to trigger it. I kinda agree with disabling the turning because it's super cheesy but it would need some other work to not kill risky rezzing.

exotic shoal
#

I still play 75% the same map! Not even once the new burning map…! Map rotation is boring! 😓 after 3000h it feels like no more love to it!

white plover
#

I don't necessarily see someone standing up after getting revived but I could be missing it

split linden
white plover
#

But I'd believe it

#

There could be an exploit/bug to avoid the slowdown mechanic

split linden
#

nah, you can just turn in a 120 degree cone and slow down a bit

#

the slowdown mechanic doesn't do anything if you learn to spin in the new boundaries

#

nothing really changed as far as spin rezzing goes

lethal isle
#

@white plover @split linden To be clear, my point isn't about whether this is fair or how the mechanics work. I’m asking if this kind of movement actually fits the core identity of this game. Personally, I don't think it does. This isn't a game like Apex Legends where we use deployable shields, jump pads, or orbital strikes. I believe this style of movement feels out of place here.

#

I am reaching out to ask if 'spinning one's head in place to avoid headshots while reviving a teammate' is truly the intended way to play this game. Personally, I feel this type of mechanic contradicts the tactical nature of the game.

#

I find myself spinning my head frantically while reviving teammates as well, but I can't help but think how ridiculous it must look to others. I have to wonder if this is truly the direction the game is intended to take.

lethal isle
white plover
lethal isle
#

I’m also someone who genuinely wants to see this game improve and succeed.

white plover
lethal isle
white plover
#

Good luck in the bayou

#

@plain sigil double ironside is cursed and I love it

crystal plume
#

@solemn laurel Burnt Marshall is mythic and will never return in it's original form, if they were to return it they would be visually different

solemn laurel
#

thanks for answering tho

flat robin
#

yall ever gonna add new buyable guns? i love the wildland and homestead, but when is there gonna be a new family of weapons?

inland forge
#

You're crazy if you think they'll add real content like that.

flat robin
#

lol true, but one can hope

fast copper
#

They'll likely add new guns at some point in the future, but if it's going to be more stuff like the obrez match I'd rather have them not.

split linden
#

@tall robin your suggestion would accidentally kill the game, because what it will basically encourage is skilled pvp players not engaging with the pve and money-making parts of the game specifically so they can match up against and stomp low mmr players

#

you kinda just have to think of mmr as 'pvp rating', it can't really measure a player's ability with any other part of the game

tall robin
#

Well if you think that's the case it should be based on how many kills you get instead of what mmr player you killed.

#

I still think my first game idea is good if they make it where getting a bounty coin is not as much mmr as killing a player and all that.

split linden
#

and less if you kill a lower-skilled player

#

it's how the game sorta enables dedicated solo players

tall robin
#

Well yes but still getting a lower skilled player should still count to mmr.

#

Because on console the sbmm is non-existent

split linden
#

it most likely does give you mmr, i highly doubt you gain none unless it's like a 6 star killing a 1 star

tall robin
tall robin
split linden
#

do you have your exact number? i'm not aware of any way to get your exact number

tall robin
#

I'm a 5mmr if thats what you're asking

#

Or do you mean who I killed?

split linden
#

each star is a pretty broad bracket of mmr

#

its like 2500-2750 mmr from memory

tall robin
#

I have no clue how to check that on console ngl

#

I can only see what stars I am

split linden
#

you can mouse over it on pc, let me get a screenshot for you

tall robin
#

I don't have a pc

split linden
tall robin
#

Ah I see.

split linden
#

i don't remember the exact number, i need to play a game first to check the new ingame graph because you can only see it in the post-game summary

#

but yea, you need to gain or lose a lot of mmr to go up or down a star

tall robin
#

I still feel like the mmr needs some kind of change because mmr 3 players can just sit in a bush and then snipe you and you lose a star.

#

It's happened to me

#

I went from a 5 to 4 from just that happening

split linden
#

i know there's a bit of an ego element to it that's hard to ignore, because lots of players want to be really good at the game, but i reckon you're best off not stressing over it

#

mmr can only be as accurate as the system allows, and with a small playerbase and a large element of luck it's not going to be too accurate

tall robin
#

Yeah I suppose so

split linden
#

6 star hunt showdown is not as fun as you think it is

tall robin
#

I've been in them because console has a small player base and like I said before the sbmm is almost non-existent

#

I was a mmr 4 in a 6 star lobby

split linden
#

yea i'm aware, late at night in quiet pc servers you get the same problem

tall robin
#

It was interesting to say the least

split linden
#

there's always people complaining about matchmaking sucking because they're a 4 star vsing a 6 star

tall robin
#

I want them to bring full cross-play but it doesn't seem like people want that

split linden
#

you either increase matchmaking times massively to force fair games, or you try to balance matchmaking time with match quality

tall robin
#

It already takes like 3 minutes to get in a match on average on console

split linden
#

there's no straight winning, you need to sacrifice something and people will always find something to complain about

tall robin
#

Indeed

#

I still would like full cross-play though since it would make the community larger on both sides and everyone can play together instead of being separated.

#

Since it doesn't have full cross-platform it kills it for console and I'm now running into people several times a few games in a row

#

It ruins the fun in my opinion because you're fighting the same people over and over

manic burrow
#

The fact that they widened the bracket 6* was a great change too. Back when it was more narrow, those were the matches where practically everyone we encountered was either a super sweat or a cheater. 6* in general is fine to play now because there’s a good mix of players that actually play the game.
But it’s the lower MMRs where the real enjoyment is to be had (when youre not steamrolled by 6*s). Those are the people who bring fun loadouts and play in unconventional ways

empty oasis
#

@vernal bramble #game-ideas message
We had that in Trials. It was hardly ever played and so was removed

fast copper
#

I think they meant more of an actual narratively driven campaign instead of a series of challenges with unique rewards like what trials were.

astral sierra
#

I just think when you add a big old story above the already existing lore, it just gets messy

crystal plume
#

I can see them adding smaller stories as they essentially already do with the events and such but I also don't see any value in spending resources on making something like that over developing the actual multiplayer aspect of the game

severe meteor
#

Subject Feature Request: Custom Matches / Expanded PvP Options

Hello,

I’d like to share a feature request on behalf of a group of friends who regularly play Hunt: Showdown.

We are a group of more than 10 players, and we would really love the ability to play together in the same match. Currently, it’s very difficult for us to coordinate into the same server, whether we want to play cooperatively or against each other.

One idea would be to allow multiple pre-made teams (for example, two separate teams of 3 players) to join the same server intentionally. This would let friends encounter each other naturally during a match—either as allies or opponents—while still keeping the core gameplay intact.

Another option could be expanding the Shooting Range mode. This mode already allows friends to join and engage in PvP, which is great, but it would be even better if:

The player limit were increased (for example, enabling matches like 4v4 or larger)
Players could split into teams
Additional maps or locations were available beyond the current Shooting Range environment

We believe features like these would greatly enhance the social experience of the game and make it much more enjoyable for larger groups of friends.

Thank you for your time and consideration.

crystal plume
severe meteor
# crystal plume You do realize premeditated teaming is against the ToS and can get you banned? A...

I think you misunderstood my point.

I’m not talking about teaming up against other players or breaking the ToS. We actually want the opposite — to play against each other.

The idea is to have multiple groups of friends join the same match so we can fight each other as separate teams, just like regular players would. Not cooperating, not teaming — just competing.

Right now, there’s no reliable way to do that, which is why I suggested a custom or private match option.

crystal plume
#

I mean you yourself implied that you are having difficulties coordinating into the same server both to play against each other AND to play cooperatively, the latter or which sounds like teaming against other players

#

I don't see what else playing cooperatively in that context would mean

#

Either way they would never add that sort of functionality to existing matches as it would be used for teaming against other teams. At most they might introduce private lobbies with no progression or expand shooting range

severe meteor
# crystal plume You do realize premeditated teaming is against the ToS and can get you banned? A...

We would even be fine with an option where only our friends join — for example, 12 players split into four teams of three, all on the same server, fighting each other. That’s actually exactly the kind of experience we’re looking for.

Sometimes it gets quite boring when a team just takes the bounty and leaves, or even extracts without taking it. Since the total number of players is already limited, when you queue as a trio there are only 9 other players in the match — and if those players don’t engage, you miss out on the PvP experience that makes the game enjoyable.

severe meteor
# crystal plume I mean you yourself implied that you are having difficulties coordinating into t...

No, that’s not what I meant at all — you misunderstood me.

What I’m asking for is private/custom servers where a group of friends (for example, 12 people) can join together and split into teams like 3v3v3v3, and play against each other.

So it would be a closed lobby with only people who know each other — no random players involved at all. The idea is to play the same core game mode, just in a private setting with friends competing against each other.

I’m not talking about teaming up with friends against random players in public matches. I specifically meant a scenario where everyone in the match is part of the same group, but fighting against each other.

So yeah — this isn’t about abusing matchmaking or breaking ToS, it’s about having proper private matches for groups of friends.

crystal plume
#

I guess your translator/AI didn't convey what you actually meant then

#

Because your original message still implies trying to coordinate into the same servers both to play together and against each other

severe meteor
olive tide
#

How many years to we have to wait for ping based matchmaking CRYTEK? It was announced Q1 2024 , we are now Q2 2026? EU is infested with high ping players, im constantly dying behind corners.....Matches are full with high ping players match after match after match.... STOP deleting my messages i didn't, how is saying the region against the rules, it's an entire continent???? it's obvious high ping players are far away

severe meteor
#

Every time we want to play with 4-5 people, someone is left out of the team. Like Shooting Range, we enter 1 team and can play as a pvp. I want there to be a server like this where only friends could enter and there would be a bounty hunt mode.

clear shale
#

I am not sure of the common impression that EAC is the easiest to deal with, because from the other side (cheat dev) EAC is harder to deal with than many other existing alternatives.

#

Anybrain was introduced as you all noticed recently from the announcement, then there's some other stuff but I can't discuss about it.

#

Sorry, I quoted the wrong message for my first reply ¯_(ツ)_/¯

#

meant to reply to you

hot vigil
crystal plume
#

At least to me the fact that EAC is an industry leading AC solution used by many game companies from smaller ones to massive ones should be a tell already that it's pretty good, if there were better alternatives surely they would use those instead

#

But of course I am just naive and hurr durr companies just use it because it's cheaper and/or easier to implement and nothing is ever good in life

hazy quartz
#

yeah, some people see more than 0 cheaters = must mean that the anti-cheat is shit :/
when not a single one can catch em all yet.

clear shale
#

And another little example of why these things have precision issues. Lets say it detects that you are pressing a button thats unrelated to the game a lot while playing and flags that and believes you are cheating. How can you proof that that button isnt just for some background program you are running like a music player.

You are under the assumption that Anybrain simply looks for whatever key press and information to determine if you're cheating, which is inexact.
Detections are done at granular level, it does not translate to "whatever weird button on a semi-unknown device" is automatically a flag of the account for cheating. As usual, can't dig into details.

Sure, I expect false positives to exist and we have seen them, this is why we have also mentioned in the blog post that all final decisions come from manual review, because we are currently prioritising in all ways possibles to avoid wrongful bans.

I always welcome this feedback, I'm glad I see these topics around here, I will try to answer questions whenever I can.

clear shale
hot vigil
#

A couple of years back

clear shale
#

I see, would love to find out how such person reached that conclusion but I guess it's lost in time.
AFAIK there's no way to figure out what version of EAC games are running, but I hope to be proven wrong because it would be fairly useful for myself as well HUL

Also 2 years ago EAC was acquired by Epic Games, we relatively quickly migrated to the new version when the time came.

hot vigil
crystal plume
clear shale
#

Trust me, it's not cheap and it's not as simple as one thinks 😅

crystal plume
#

Oh EAC actually updated their site at some point to mention the fact that there are indeed still paid enterprise licenses

#

They used to only mention that it's free now as part of EOS

#

But now there's a form for asking more details about a paid version

fickle tartan
#

I wasn't sure whether to put the cross progression post in feedback or game Ideas, but I put it in game ideas. 4fuckingstupid Sorry if that was the wrong choice.

crystal plume
#

@pliant fiber The boy?

pliant fiber
hard siren
# shell cedar Title: Severe trypophobia-triggering visuals make the game unplayable Details: ...

I'm trying to use a gamma panel to solve this problem, and maybe it will help you too.

A gamma panel allows you to bind a hotkey to quickly adjust the screen's color composition.

I set the in-game map shortcut to F7, and similarly, I set the configuration file saved in the gamma panel to F7 as well, so I don't panic the moment I open the map.

I tried various solutions, such as pure black and white, pure green, and completely removing red, but none of them seemed to work. The panic comes from the holes, not the colors.

Finally, I tried maximizing contrast and minimizing brightness, which seemed to help somewhat, as the map's color turned completely black, like some text written on a pure black sheet of paper.

You might want to try it.

As for the legitimacy of the gamma panel, I can't guarantee it's 100% safe, but I've used it for 2000 hours in Tarkov and 1500 hours in Hunt. It still performs very well and has never given me any bans or warnings.

ashen gulch
#

If i had known you would remove the fucking Beetles with hat, i would have used them and not kept them....are you fucking kidding me ?

latent geyser
#

It was mentioned that they would last until the 15th. That they got entirely removed is another thing, but you had 2 weeks to use them...

ashen gulch
latent geyser
#

In the trailer for the April’s fools, at the end there ́s a timeframe from the first to the 15th.

tidal scroll
#

ive started noticing new accounts cleaning house in clash with zero prestige level 1 or 2 and im like uhhhh

unborn dagger
#

These spammers are becoming more common god damn

crystal plume
#

@jade mural How is playing solo relevant to the amount of noise they make? And you are right, playing solo is a choice and they shouldn't be in a better position, which is a good thing as they are not and are still in a significant disadvantage when facing teams. They make the same amount of noise as any other player who is in a team, unless your suggestion is to make them create more noise than people in teams for whatever reason which is even more bizarre as an idea

ashen gulch
normal horizon
vernal plank
#

iirc it was even mentioned in the ingame feed

leaden belfry
vernal plank
#

the same text from the blogpost was also published in the steam news feed

grave wraith
#

@quick crag I actually like this idea, but only if a well-aimed shot getting a lot of headshot multis can kill at a slightly farther range than the current shotgun range. cause otherwise I think it'd be just a little too much of a nerf

#

How do you suppose to handle how proportionally strong 2 slot shotguns are specifically?

quick crag
brave trout
#

Как пожаловаться на читера? есть видео.

vernal plank
#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.

If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **

**Hiding statistics/profiles does not prevent reporting. **

brave trout
#

How do I report a cheater? There's a video.

atomic tapir
#

@proud dawn Doesn't Solo Survivor mode start you off with no weapons?

chilly nova
vernal plank
proud dawn
inland forge
#

Nobody is stopping you from pissing off your friends by bringing nothing.

atomic tapir
#

@craggy spade Tempest in a jar is interesting, but too powerful. If however you can summon a weather change only for the subsection of the map, like how the game is designed, then that could work. Summoning fog and rain just for some compounds and not all could be an interesting strategy.

plain sigil
#

@subtle glen Loadout/Weapon Slot Rework (4-slot weapons)

summary of the idea - make all weapons Nuclear dislikes 4 slot weapons

hot vigil
subtle glen
# plain sigil <@311582100614545408> Loadout/Weapon Slot Rework (4-slot weapons) summary of t...

Appreciate and open to feedback, but its not about my preferences for weapons. I actually love some of the guns I suggested adjusting.

The point was to make room for powerful/interesting additions in the future by not forcing Crytek to balance all 3 slot weapons against eachother and nerf some of the most "OP" weapons people complain about a little by restricting what you can take in the loadout with them.

subtle glen
inland forge
#

I don't think I've ever seen the mosin match used once. Also, needs non-fomo skins.

celest shoal
vernal plank
#

@odd fulcrum traits in loadouts already got teased :) HatEyes

hot vigil
fast copper
# inland forge I don't think I've ever seen the mosin match used once. Also, needs non-fomo ski...

It's mostly because it was a pretty impractical addition to the game. It's a 3 slot weapon that only does a fraction of what the actual mosin nagant rifle can do, and since both are 3 slot weapons you'd obviously go the extra mile to just take the better option. Plus, even though the mosin is more expensive money isn't really an issue for most people anymore, especially people that have been playing for a long time now.

hot vigil
#

@wet wing clues already rewards Hunt dollars that is not lost if your hunter dies

fast copper
#

You could make the argument that it's an alternative long ammo option to the Berthier, but even the Berthier does what the match can do but better. Especially now after the recent buffs it just recieved.

#

In my opinion the obrez match just doesn't have much of a reason to be in the game at all.

#

Don't get me wrong. I've always found the prospect of new weapon additions to the game to be intruding, but if they're not actually going to be useful additions to be utilized then I'd rather not have new weapons just for the sake of having them in the game.

#

I want an incentive to actually use whatever is fresh to the game while also still having the alternative pros and cons to using something else as opposed to it.

jolly crag
#

thoughts?

wet wing
fast copper
# jolly crag thoughts?

-why no restore shot?
-do you really need 2 ammo boxes?
-no chokes or burns (doesn't really apply if you're solo)
-chain pistol fmj is good, but paired with a slate and you really don't have reliable medium to long range options
-if you have doctor-surefoot you should just take physician at that point too. Plus, if you're running catalyst and you're solo be sure to take frontiersman for 5 medkits.
-take ghoul off it's really not that great of a trait, instead just use a regen shot during fights + the 3 to 5 medkits for heals.
-I'd personally swap out bulwark for dauntless because you can use it to defuse pretty much anything except fire, hive, concertina, and poison bombs.

jolly crag
fast copper
#

Fmj chain pistol is better paired with something like a sparks or springfield with fanning or duelies.

#

Whereas slate you'll want to take something like a obrez or centennial shorty with quartermaster.

#

Or you could take uppercut, Haymaker, or trueshot as well.

hot vigil
empty kiln
#

I really feel like the game has had a lot of potential cheaters since the last two events (this included) lots of new accounts with less than 100 hours playing like 5-6 stars with heavy team kill counts and maxed out hunters. Its annoying...

jaunty rock
#

Flamethrower seems to be OP right now. Have been hit by it in two different games and health went from 100% to 0 in roughly 2 seconds if that. Additionally it’s basically blinding and you can’t see much. Not sure if there is a buff on it but can’t really fight against it in close quarters

grave wraith
#

Even most rifles can kill faster than that without a headshot in cqc

pulsar sail
#

@subtle glen would shorty versions of 4-slot weapons be a 3-slot then?

oh nvm its actually better for them to retain 2-slot so they can be brought with the weaker 3 slot weapons

subtle glen
pulsar sail
#

A smart way to balance meta weapons outside the economy

subtle glen
hot vigil
grave wraith
#

🤷‍♂️

hot vigil
#

Don't get me wrong, flamerifle doesn't seem strong

#

But I can see how it beats a rifle like Cenny in cqc

exotic willow
#

How could I get $700 for this match?! What's wrong with this game?!

hot vigil
crystal plume
#

They want the economy to be even more punishing for worse players

#

While themselves seemingly only having 1940 hunt dollars to their name

fallow vapor
#

Bro is p94

hot vigil
#

I don't wanna read too much into like that and rather hear what they wanted to say about it

exotic willow
hot vigil
crystal plume
#

Isn't bounty 1 hunt dollar and 4 xp, not the other way around?

#

So still just 100 hunt dollars from clues

hot vigil
#

Like a top bracket loadout would set you back....
1132 hunt dollars and that is even me not picking the best firearm options.

#

I choosed Krag + Officer, instead of a Mosin + Dolch

#

And for a fresh hunter so no QM for an Short King

exotic willow
crystal plume
#

Well, you didn't get $400 from the clues/bounty they gave, you got $100 from them

#

The rest is likely from looting

exotic willow
hot vigil
#

and a top end loadout is 1k+

exotic willow
exotic willow
crystal plume
#

Well so far we only have 300 accounted for based on what the mission summary shows, 100 from clues and at least one 200 reward for bloodline level up, that leaves 600

#

Idk if the game shows each 200 hunt dollar reward as separate entries so maybe you leveled up more than once?

#

Although the XP doesn't add up with that so idk

#

Not enough context from one image alone

#

But either way like BigOwO is saying, all things considered it's not that much

#

Obviously if you buy cheap stuff you are less likely to run out of money

#

But there's plenty of people that do occasionally run out, including even some good players who are still prestiging and end up on loss streaks

#

My friend has ran low on hunt dollars a few times despite being a 2KDA player

exotic willow
#

In short, I understood the level 3 times and they gave me 600 dollars for it, but nowhere is this clearly stated.

hazy quartz
#

if you click your bloodline you see money in the rewards page

hot vigil
#

Like there are some issue with the money system, but that is more that with the right knowledge you can rake up 3k+ HD in a single match .

exotic willow
#

That's the whole point of the game. Fight for the boss's reward. If you fail to get it, you'll be short of cash and suffer. The economy is currently broken due to the presence of cash registers with stamps that allow you to withdraw $2,000-$5,000 from your card.

hot vigil
#

This is event a majorly scaled back on the pledge cash luckily.

#

Again there are critism to be had about the economy.

#

Just that your example was a bad one bc it looks in the wrong direction and is influenced by your prestiging journey :)

wet wing
hot vigil
wet wing
hot vigil
#

That is upside of clues

#

shouldn't be too much, but still a little something to engage with in the game.

wet wing
wet wing
hot vigil